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- const fs = require('fs');
- var officialAPI = [ //来源于官方API
- {
- code:"ja",
- customName:["cht","chs"]
- },
- {
- code:"en",
- customName:[]
- },
- {
- code:"ko",
- customName:[]
- }
- ];
-
- //分析卡片的函数,Code From https://github.com/kiootic/pad-rikuu
- class Card{
- constructor(data){
- let card = this;
- card.attrs=[];
- card.types=[];
- let i = 0;
- function readCurve() {
- return {
- min: data[i++],
- max: data[i++],
- scale: data[i++],
- };
- }
- card.id = data[i++]; //ID
- card.name = data[i++]; //名字
- card.attrs.push(data[i++]); //属性1
- card.attrs.push(data[i++]); //属性2
- card.isUltEvo = data[i++] !== 0; //是否究极进化
- card.types.push(data[i++]); //类型1
- card.types.push(data[i++]); //类型2
- card.rarity = data[i++]; //星级
- card.cost = data[i++]; //cost
- card.unk01 = data[i++]; //未知01
- card.maxLevel = data[i++]; //最大等级
- card.feedExp = data[i++]; //1级喂食经验,需要除以4
- card.isEmpty = data[i++] === 1; //空卡片?
- card.sellPrice = data[i++]; //1级卖钱,需要除以10
- card.hp = readCurve(); //HP增长
- card.atk = readCurve(); //攻击增长
- card.rcv = readCurve(); //回复增长
- card.exp = { min: 0, max: data[i++], scale: data[i++] }; //经验增长
- card.activeSkillId = data[i++]; //主动技
- card.leaderSkillId = data[i++]; //队长技
- card.enemy = { //作为怪物的数值
- countdown: data[i++],
- hp: readCurve(),
- atk: readCurve(),
- def: readCurve(),
- maxLevel: data[i++],
- coin: data[i++],
- exp: data[i++]
- };
- card.evoBaseId = data[i++]; //进化基础ID
- card.evoMaterials = [data[i++], data[i++], data[i++], data[i++], data[i++]]; //进化素材
- card.unevoMaterials = [data[i++], data[i++], data[i++], data[i++], data[i++]]; //退化素材
- card.unk02 = data[i++]; //未知02
- card.unk03 = data[i++]; //未知03
- card.unk04 = data[i++]; //未知04
- card.unk05 = data[i++]; //未知05
- card.unk06 = data[i++]; //未知06
- card.unk07 = data[i++]; //未知07
- const numSkills = data[i++]; //几种敌人技能
- card.enemy.skills = Array.from(new Array(numSkills)).map(() => ({
- id: data[i++],
- ai: data[i++],
- rnd: data[i++]
- }));
- const numAwakening = data[i++]; //觉醒个数
- card.awakenings = Array.from(new Array(numAwakening)).map(() => data[i++]);
- const sAwakeningStr = data[i++];
- card.superAwakenings = (sAwakeningStr.length>0?sAwakeningStr.split(','):[]).map(Number); //超觉醒
- card.evoRootId = data[i++]; //进化链根ID
- card.seriesId = data[i++]; //系列ID
- card.types.push(data[i++]); //类型3
- card.sellMP = data[i++]; //卖多少MP
- card.latentAwakeningId = data[i++]; //潜在觉醒ID
- card.collabId = data[i++]; //合作ID
- const flags = data[i++]; //一个旗子?
- card.unk08 = flags; //未知08
- card.canAssist = (flags & 1) !== 0; //是否能当二技
- card.altName = data[i++]; //替换名字
- card.limitBreakIncr = data[i++]; //110级增长
- card.unk09 = data[i++]; //未知09
- card.blockSkinId = data[i++]; //珠子皮肤ID
- card.specialAttribute = data[i++]; //特别属性字符串,比如黄龙
- if (i !== data.length)
- console.log(`residue data for #${card.id}: ${i} ${data.length}`);
- }
- }
-
- //比较两只怪物是否是同一只(在不同语言服务器)
- function sameCard(m1,m2)
- {
- if (m1 == undefined || m2 == undefined) return false; //是否存在
- if (m1.attrs[0] != m2.attrs[0]) return false; //主属性
- if (m1.attrs[1] != m2.attrs[1]) return false; //副属性
- if (m1.types.length != m2.types.length) return false; //类型长度
- if (m1.types.some(function(t1,ti){
- return m2.types[ti] == undefined || m2.types[ti] != t1;
- })) return false; //全部类型有任意不同的时候也返回false
- if (m1.maxLevel != m2.maxLevel) return false; //最大等级
- if (m1.collabId != m2.collabId) return false; //合作ID
- return true;
- }
-
- /*
- * 正式流程
- */
- officialAPI.forEach(function(lang){
- console.log("正在读取官方 " + lang.code + " 信息");
- let json = fs.readFileSync("official-API/" + lang.code +".json", 'utf-8'); //使用同步读取
- let oCards = lang.cardOriginal = JSON.parse(json).card;//将字符串转换为json对象
-
-
- let maxCardIndex = 0;
- while (oCards[maxCardIndex][0] == maxCardIndex)
- {
- maxCardIndex++;
- }
- let monCards = lang.cards = oCards
- .slice(0,maxCardIndex) //切出前面id相等部分(id不等于索引时,都是敌人)
- .map((oc)=>{return new Card(oc)}); //每一项生成分析对象
-
- //加入自定义的语言
- lang.customName.forEach(function(lcode){
- console.log("正在读取自定义 " + lcode + " 信息");
- let json = fs.readFileSync("custom/" + lcode +".json", 'utf-8'); //使用同步读取
- let ccard = JSON.parse(json);//将字符串转换为json对象
- ccard.forEach(function(cm,idx){ //每个文件内的名字循环
- let m = monCards[cm.id];
- if (m)
- {
- if (!m.otLangName) //如果没有其他语言名称属性,则添加一个对象属性
- m.otLangName = {};
- m.otLangName[lcode] = cm.name;
- }
- });
- });
- })
-
- //加入其他服务器相同角色的名字
- for (let li = 0;li < officialAPI.length; li++)
- {
- let otherLangs = officialAPI.concat(); //复制一份原始数组,储存其他语言
- let lang = otherLangs.splice(li,1)[0]; //删掉并取得当前的语言
- let monCard = lang.cards //储存输出内容
-
- for (let mi=0; mi<monCard.length; mi++)
- {
- let m = monCard[mi];
- let name = m.name; //当前语言的名字
-
- //名字对象
- otherLangs.forEach(function(otLang){
- let _m = otLang.cards[mi]; //获得这种其他语言的当前这个怪物数据
- if (_m && sameCard(m,_m)) //如果有这个怪物,且与原语言怪物是同一只
- {
- let otName = _m.name; //另一个语言的名字
- if (!/^\*+/.test(name) && //名字不是星号开头
- !/^\*+/.test(otName) && //另一个语言名字不是星号开头
- !/^\?+/.test(name) && //名字不是问号开头
- !/^\?+/.test(otName) && //另一个语言名字不是问号开头
- !/^초월\s*\?+/.test(name) && //名字不是韩文的问号开头
- !/^초월\s*\?+/.test(otName) //另一个语言名字不是韩文的问号开头
- ) //以上情况全符合才添加
- {
- if (!m.otLangName) //如果没有其他语言名称属性,则添加一个对象属性
- m.otLangName = {};
- m.otLangName[otLang.code] = otName;
- if (_m.otLangName)
- m.otLangName = Object.assign(m.otLangName, _m.otLangName); //增加储存当前语言的全部其他语言
- }
- }
- })
-
- }
- }
-
- //最后批量保存
- officialAPI.forEach(function(lang){
- let lcode = lang.code;
- let str = JSON.stringify(lang.cards);
- fs.writeFile('./mon_'+lcode+'.json',str,function(err){
- if(err){
- console.error(err);
- }
- console.log('mon_'+lcode+'.json 导出成功');
- })
- })
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