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- const localTranslating = {
- webpage_title: `P&D ${teamsCount}P Formation Maker`,
- title_blank: `Input Formation Title`,
- detail_blank: `Input Detail`,
- sort_name: {
- sort_none: `Nope`,
- sort_id: `Cards Id`,
- sort_attrs : `Attribute`,
- sort_evoRootId: `Cards Evolution Root`,
- sort_evoRoot_Attrs : `Cards Evolution Root's Attribute`,
- sort_rarity: `Rarity`,
- sort_cost: `Cost`,
- sort_skillLv1: `Maximum Skill Turn`,
- sort_skillLvMax: `Minimum Skill Turn`,
- sort_hpMax110: `Max HP`,
- sort_atkMax110: `Max ATK`,
- sort_rcvMax110: `Max RCV`,
- sort_hpMax110_awoken: `Max HP (+Awoken)`,
- sort_atkMax110_awoken: `Max ATK (+Awoken)`,
- sort_rcvMax110_awoken: `Max RCV (+Awoken)`,
- sort_abilityIndex_awoken: `Maximum Weighted Ability Index (+Awakening)`,
- },
- force_reload_data: `Force refresh data`,
- skill_parse: {
- skill: {
- unknown: ()=>`Unknown skill type.`,
- active_turns: (turns, activeElement)=> [activeElement,`, for ${turns} turns.`],
- random_skills: (skillList)=>[`Activates these random skills:`, skillList],
- delay: ()=> `Delays enemies' next move`,
- mass_attack: ()=> `plus Mass Attack`,
- leader_change: ()=> `Switches places with Leader Monster; use again to switch back`,
- no_skyfall: ()=> `No Skyfall Combos`,
- heal: (valueElement)=> [`Recovers `, valueElement, ` as HP`],
- defense_break: (valueElement)=> [`Reduce enemies' defense by `, valueElement],
- poison: (valueElement)=> [`Poisons all enemies, inflict damage equal to `, valueElement, ` every turn`],
- time_extend: (valueElement)=> [`Orb move time `, valueElement],
- follow_attack: (valueElement)=> [`Inflicts a bonus attack equal to `, valueElement, ` when matching Orbs`],
- auto_heal: (valueElement)=> [`Heals HP equal to `, valueElement, ` when matching Orbs`],
- ctw: (valueElement)=> [`Move Orbs freely for `, valueElement],
- gravity: (valueElement)=> [`Reduces enemies's `, valueElement],
- resolve: (stats, valueElement, probability)=> [probability<100 ? `There's a ${probability}% chance, `:'',`May leave you with 1 HP in a single hit reduced to 0, when your `, stats, ` is ≧` ,valueElement],
- },
- value: {
- unknown: (type)=>`[ unknown value: ${type}]`,
- mul: (value, showPercent) => showPercent ? `${(value * 100).keepCounts()}%` : `${value.keepCounts()}x`,
- const: (value, unit)=> `${value}${unit ? ` ${unit}` : ''}`,
- mul_maxhp: (value, stats, showPercent) => showPercent ? [`${(value * 100).keepCounts()}% of `, stats] : [stats,` ${value.keepCounts()}x`],
- mul_hp: (value, stats, showPercent) => showPercent ? [`${(value * 100).keepCounts()}% of `, stats] : [stats,` ${value.keepCounts()}x`],
- mul_atk: (value, stats, showPercent) => showPercent ? [`${(value * 100).keepCounts()}% of `, stats] : [stats,` ${value.keepCounts()}x`],
- mul_rcv: (value, stats, showPercent) => showPercent ? [`${(value * 100).keepCounts()}% of `, stats] : [stats,` ${value.keepCounts()}x`],
- },
- stats: {
- unknown: (type)=>`[ unknown stats: ${type}]`,
- maxhp: ()=>`Max HP`,
- hp: (enemy)=>`${enemy?`remaining`:`own`} HP`,
- atk: (enemy)=>`${enemy?`remaining`:`own`} ATK`,
- rcv: (enemy)=>`${enemy?`remaining`:`own`} RCV`,
- teamatk: ()=>`Team ATK`,
- teamrcv: ()=>`Team RCV`,
- },
- unit: {
- seconds : `sec`,
- },
- },
- }
-
- localisation(localTranslating);
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