const dataSourceList = [ //几个不同的游戏服务区 { code:"ja", source:"パズル&ドラゴンズ" }, { code:"en", source:"Puzzle & Dragons" }, { code:"ko", source:"퍼즐앤드래곤" }, ]; var Cards; //怪物数据 var Skills; //技能数据 var currentLanguage; //当前语言 var currentDataSource; //当前数据 var newCkeys; //当前的Ckey var lastCkeys; //以前Ckey们 var interchangeSvg; //储存划线的SVG var interchangePath; //储存划线的线 var changeSwapToCopy; //储存交换“复制”和“替换” var controlBox; //储存整个controlBox var statusLine; //储存状态栏 var formationBox; //储存整个formationBox var teamBigBoxs = []; //储存全部teamBigBox var allMembers = []; //储存所有成员,包含辅助 var editBox; //储存整个editBox var showSearch; //整个程序都可以用的显示搜索函数 //队员基本的留空 var Member = function(){ this.id=0; this.ability = [0,0,0]; }; Member.prototype.outObj = function(){ const m = this; let obj = [m.id]; if (m.level != undefined) obj[1] = m.level; if (m.awoken != undefined) obj[2] = m.awoken; if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!=0) { if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度 obj[3] = m.plus[0]; }else { obj[3] = m.plus; } } if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent; if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken; const card = Cards[m.id] || Cards[0]; //怪物固定数据 const skill = Skills[card.activeSkillId]; //有技能等级,并且技能等级低于最大等级时才记录技能 if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel; return obj; }; Member.prototype.loadObj = function(m,dataVersion){ if (m == undefined) //如果没有提供数据,直接返回默认 { return; } if (dataVersion == undefined) dataVersion = 1; this.id = dataVersion>1 ? m[0] : m.id; this.level = dataVersion>1 ? m[1] : m.level; this.awoken = dataVersion>1 ? m[2] : m.awoken; if (dataVersion>1) { if (isNaN(m[3]) || m[3]==null) { this.plus = m[3]; }else { const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份 this.plus = [singlePlus,singlePlus,singlePlus]; } }else { this.plus = m.plus; } if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变 this.latent = dataVersion>1 ? m[4] : m.latent; if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变 this.sawoken = dataVersion>1 ? m[5] : m.sawoken; this.skilllevel = m[6] || null; }; Member.prototype.loadFromMember = function(m){ if (m == undefined) //如果没有提供数据,直接返回默认 { return; } this.id = m.id; }; //只用来防坐的任何队员 var MemberDelay = function(){ this.id=-1; }; MemberDelay.prototype = Object.create(Member.prototype); MemberDelay.prototype.constructor = MemberDelay; //辅助队员 var MemberAssist = function(){ this.level = 0; this.awoken = 0; this.plus = [0,0,0]; Member.call(this); }; MemberAssist.prototype = Object.create(Member.prototype); MemberAssist.prototype.constructor = MemberAssist; MemberAssist.prototype.loadFromMember = function(m){ if (m == undefined) //如果没有提供数据,直接返回默认 { return; } this.id = m.id; if (m.level != undefined) this.level = m.level; if (m.awoken != undefined) this.awoken = m.awoken; if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus)); if (m.skilllevel != undefined) this.skilllevel = m.skilllevel; }; //正式队伍 var MemberTeam = function(){ this.latent = []; this.ability = [0,0,0]; MemberAssist.call(this); //sawoken作为可选项目,默认不在内 }; MemberTeam.prototype = Object.create(MemberAssist.prototype); MemberTeam.prototype.constructor = MemberTeam; MemberTeam.prototype.loadFromMember = function(m){ if (m == undefined) //如果没有提供数据,直接返回默认 { return; } this.id = m.id; if (m.level != undefined) this.level = m.level; if (m.awoken != undefined) this.awoken = m.awoken; if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus)); if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = JSON.parse(JSON.stringify(m.latent)); if (m.sawoken != undefined) this.sawoken = m.sawoken; if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = JSON.parse(JSON.stringify(m.ability)); if (m.skilllevel != undefined) this.skilllevel = m.skilllevel; }; var Formation = function(teamCount,memberCount){ this.title = ""; this.detail = ""; this.teams = []; this.badge = 0; for (let ti=0;ti0) obj.t = this.title; if (this.detail != undefined && this.detail.length>0) obj.d = this.detail; obj.f = this.teams.map(function(t){ return t.map(function(st){ return st.map(function(m){ return m.outObj(); }); }); }); if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章 return obj; }; Formation.prototype.loadObj= function(f){ const dataVeision = f.f?2:1; //是第几版格式 this.title = dataVeision>1 ? f.t : f.title; this.detail = dataVeision>1 ? f.d : f.detail; this.badge = f.b ? f.b : 0; //徽章 const teamArr = dataVeision>1 ? f.f : f.team; this.teams.forEach(function(t,ti){ let tf = teamArr[ti] || []; t.forEach(function(st,sti){ let fst = tf[sti] || []; st.forEach(function(m,mi){ let fm = fst[mi]; m.loadObj(fm,dataVeision); }); }); }); }; //获取最大潜觉数量 function getMaxLatentCount(id) { //转生2和超转生3为8个格子 if (Cards[id]) { return Cards[id].is8Latent ? 8 : 6; }else { return 6; } } //切换怪物ID显示 function toggleShowMonId() { if (controlBox.querySelector("#show-mon-id").checked) { document.body.classList.remove("not-show-mon-id"); }else { document.body.classList.add("not-show-mon-id"); } } //切换怪物技能CD显示 function toggleShowMonSkillCd() { if (controlBox.querySelector("#btn-show-mon-skill-cd").checked) { document.body.classList.add("show-mon-skill-cd"); }else { document.body.classList.remove("show-mon-skill-cd"); } } //清除数据 function clearData() { location.search = ""; } //轮换ABC队伍 function swapABCteam() { if (formation.teams.length>1) { formation.teams.push(formation.teams.splice(0,1)[0]); //将队伍1移动到最后 creatNewUrl(); refreshAll(formation); } } //在单人和多人之间转移数据 function turnPage(toPage) { let pagename = null; switch(toPage) { case 1: if (formation.teams[0][0].length<6) { //把第二支队伍的队长添加到最后方 formation.teams[0][0].push(formation.teams[1][0][0]); formation.teams[0][1].push(formation.teams[1][1][0]); } //删掉第2支开始的队伍 formation.teams.splice(1); pagename = "solo.html"; break; case 2: if (formation.teams.length<2) { //从1人到2人 formation.teams[1] = [[],[]]; //把右边的队长加到第二支队伍最后面 formation.teams[1][0].splice(0,0,formation.teams[0][0].splice(5,1)[0]); formation.teams[1][1].splice(0,0,formation.teams[0][1].splice(5,1)[0]); }else { //从3人到2人,直接删除后面两个队伍 //删掉第3支开始的队伍 formation.teams.splice(2); //删掉前面两支队伍的战友 formation.teams[0][0].splice(5); formation.teams[0][1].splice(5); formation.teams[1][0].splice(5); formation.teams[1][1].splice(5); } formation.badge = 0; pagename = "multi.html"; break; case 3: if (formation.teams.length<2) { //从1人到3人 }else { //从2人到3人 formation.teams[0][0].push(formation.teams[1][0][0]); formation.teams[0][1].push(formation.teams[1][1][0]); formation.teams[1][0].push(formation.teams[0][0][0]); formation.teams[1][1].push(formation.teams[0][1][0]); } formation.badge = 0; pagename = "triple.html"; break; } location.href = creatNewUrl({url:pagename, notPushState:true}); } window.onload = function() { controlBox = document.body.querySelector(".control-box"); statusLine = controlBox.querySelector(".status"); //显示当前状态的 const helpLink = controlBox.querySelector(".help-link"); changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); interchangeSVG = document.body.querySelector("#interchange-line"); interchangePath = interchangeSVG.querySelector("g line"); toggleShowMonId(); toggleShowMonSkillCd(); formationBox = document.body.querySelector(".formation-box"); editBox = document.body.querySelector(".edit-box"); if (location.hostname.indexOf("gitee")>=0) { helpLink.hostname = "gitee.com"; } //▼添加语言列表开始 const langSelectDom = controlBox.querySelector(".languages"); languageList.forEach(function(l){ langSelectDom.options.add(new Option(l.name,l.i18n)); }); const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言 const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言 let havingLanguage = languageList.filter(function(l){ //筛选出符合的语言 if (parameter_i18n) //如果已指定就用指定的语言 return parameter_i18n.indexOf(l.i18n)>=0; else //否则筛选浏览器默认语言 return browser_i18n.indexOf(l.i18n)>=0; }); currentLanguage = havingLanguage.length ? havingLanguage.pop() : //有语言使用最后一个 languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语) document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css"; const langOptionArray = Array.prototype.slice.call(langSelectDom.options); langOptionArray.some(function(langOpt){ if (langOpt.value == currentLanguage.i18n) { langOpt.selected = true; return true; } }); //▲添加语言列表结束 //▼添加数据来源列表开始 const dataSelectDom = controlBox.querySelector(".datasource"); dataSourceList.forEach(function(ds){ dataSelectDom.options.add(new Option(ds.source,ds.code)); }); const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源 let havingDataSource = dataSourceList.filter(function(ds){ //筛选出符合的数据源 return ds.code == parameter_dsCode; }); currentDataSource = havingDataSource.length ? havingDataSource[0]: dataSourceList[0]; document.body.classList.add("ds-"+currentDataSource.code); let dataSourceOptionArray = Array.prototype.slice.call(dataSelectDom.options); dataSourceOptionArray.some(function(dataOpt){ if (dataOpt.value == currentDataSource.code) { dataOpt.selected = true; return true; } }); const sourceDataFolder = "monsters-info"; statusLine.classList.add("loading-check-version"); GM_xmlhttpRequest({ method: "GET", url: `${sourceDataFolder}/ckey.json`, //版本文件 onload: function(response) { dealCkeyData(response.response); }, onerror: function(response) { let isChrome = navigator.userAgent.indexOf("Chrome") >=0; if (isChrome && location.host.length==0 && response.response.length>0) { console.info("因为是Chrome本地打开,正在尝试读取JSON"); dealCkeyData(response.response); }else { console.error("Ckey JSON数据获取失败",response); } } }); //处理返回的数据 function dealCkeyData(responseText) { //处理数据版本 try { newCkeys = JSON.parse(responseText); }catch(e) { console.log("Ckey数据JSON解码出错",e); return; } const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey lastCkeys = GM_getValue("PADDF-ckey"); //读取本地储存的原来的ckey try { lastCkeys = JSON.parse(lastCkeys); if (lastCkeys == null || !(lastCkeys instanceof Array)) lastCkeys = []; }catch(e) { console.log("上次的Ckey数据JSON解码出错",e); return; } let lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code); if (!lastCurrentCkeys) { //如果未找到上个ckey,则添加个新的 lastCurrentCkeys = { code:currentDataSource.code, ckey:{} } lastCkeys.push(lastCurrentCkeys); } statusLine.classList.remove("loading-check-version"); statusLine.classList.add("loading-mon-info"); if (currentCkey.ckey.card == lastCurrentCkeys.ckey.card) { console.log("Cards ckey相等,直接读取已有的数据",currentCkey.ckey.card); localforage.getItem(`PADDF-${currentDataSource.code}-cards`).then(function(value) { // This code runs once the value has been loaded // from the offline store. dealCardsData(value); }).catch(function(err) { // This code runs if there were any errors alert("Local Database error. Please refresh."); GM_deleteValue("PADDF-ckey"); console.log(err); }); }else { GM_xmlhttpRequest({ method: "GET", url:`${sourceDataFolder}/mon_${currentDataSource.code}.json`, //Cards数据文件 onload: function(response) { console.log("Cards ckey变化,储存新数据",currentCkey.ckey.card); localforage.setItem(`PADDF-${currentDataSource.code}-cards`, response.response).then(function(){ lastCurrentCkeys.ckey.card = currentCkey.ckey.card; GM_setValue("PADDF-ckey", JSON.stringify(lastCkeys)); dealCardsData(response.response); }).catch(function(err) { // This code runs if there were any errors console.log(err); }); }, onerror: function(response) { let isChrome = navigator.userAgent.indexOf("Chrome") >=0; if (isChrome && location.host.length==0 && response.response.length>0) { console.info("因为是Chrome本地打开,正在尝试读取JSON"); dealCardsData(response.response); }else { console.error("Cards JSON数据获取失败",response); } } }); } } function dealCardsData(responseText) { try { Cards = JSON.parse(responseText); }catch(e) { console.log("Cards数据JSON解码出错",e); return; } statusLine.classList.remove("loading-mon-info"); statusLine.classList.add("loading-skill-info"); const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey const lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code); if (currentCkey.ckey.skill == lastCurrentCkeys.ckey.skill) { console.log("Skills ckey相等,直接读取已有的数据",currentCkey.ckey.skill); localforage.getItem(`PADDF-${currentDataSource.code}-skills`).then(function(value) { // This code runs once the value has been loaded // from the offline store. dealSkillData(value); }).catch(function(err) { // This code runs if there were any errors alert("Local Database error. Please refresh."); GM_deleteValue("PADDF-ckey"); console.log(err); }); }else { GM_xmlhttpRequest({ method: "GET", url:`${sourceDataFolder}/skill_${currentDataSource.code}.json`, //Skills数据文件 onload: function(response) { console.log("Skills ckey变化,储存新数据",currentCkey.ckey.skill); localforage.setItem(`PADDF-${currentDataSource.code}-skills`, response.response).then(function(){ lastCurrentCkeys.ckey.skill = currentCkey.ckey.skill; GM_setValue("PADDF-ckey", JSON.stringify(lastCkeys)); dealSkillData(response.response); }).catch(function(err) { // This code runs if there were any errors console.log(err); }); }, onerror: function(response) { let isChrome = navigator.userAgent.indexOf("Chrome") >=0; if (isChrome && location.host.length==0 && response.response.length>0) { console.info("因为是Chrome本地打开,正在尝试读取JSON"); dealSkillData(response.response); }else { console.error("Skills JSON数据获取失败",response); } } }); } } function dealSkillData(responseText) { try { Skills = JSON.parse(responseText); }catch(e) { console.log("Skills数据JSON解码出错",e); return; } initialize();//初始化 statusLine.classList.remove("loading-skill-info"); //如果通过的话就载入URL中的怪物数据 reloadFormationData(); } }; //重新读取URL中的Data数据并刷新页面 function reloadFormationData() { let formationData; try { const parameterDataString = getQueryString("d") || getQueryString("data"); if (parameterDataString) { formationData = JSON.parse(parameterDataString); } }catch(e) { console.error("URL中队伍数据JSON解码出错",e); return; } if (formationData) { formation.loadObj(formationData); refreshAll(formation); } } window.onpopstate = reloadFormationData; //前进后退时修改页面 //创建新的分享地址 function creatNewUrl(arg){ if (arg == undefined) arg = {}; if (!!(window.history && history.pushState)) { // 支持History API const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言 const datasource = arg.datasource || getQueryString("s"); const outObj = formation.outObj(); const newSearch = new URLSearchParams(); if (language_i18n) newSearch.set("l",language_i18n); if (datasource && datasource!="ja") newSearch.set("s",datasource); if (outObj) newSearch.set("d", JSON.stringify(outObj)); const newUrl = (arg.url || "") + '?' + newSearch.toString(); if (!arg.notPushState) { history.pushState(null, null, newUrl); } else { return newUrl; } } } //截图 function capture() { statusLine.classList.add("prepare-cauture"); const titleBox = formationBox.querySelector(".title-box"); const detailBox = formationBox.querySelector(".detail-box"); const txtTitle = titleBox.querySelector(".title"); const txtDetail = detailBox.querySelector(".detail"); //去掉可能的空白文字的编辑状态 titleBox.classList.remove("edit"); detailBox.classList.remove("edit"); const downLink = controlBox.querySelector(".down-capture"); html2canvas(formationBox).then(canvas => { canvas.toBlob(function(blob) { window.URL.revokeObjectURL(downLink.href); downLink.href = URL.createObjectURL(blob); downLink.download = `${teamsCount}P formation cauture.png`; downLink.click(); statusLine.classList.remove("prepare-cauture"); //如果是空白文字,加回编辑状态 if (txtTitle.value.length==0) titleBox.classList.add("edit"); if (txtDetail.value.length==0) detailBox.classList.add("edit"); }); //document.body.appendChild(canvas); }); } //初始化 function initialize() { const monstersList = editBox.querySelector("#monsters-name-list"); let fragment = document.createDocumentFragment(); const linkReg = "link:(\\d+)"; Cards.forEach(function(m){ //添加下拉框候选 const opt = fragment.appendChild(document.createElement("option")); opt.value = m.id; opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | "); const linkRes = new RegExp(linkReg,"ig").exec(m.specialAttribute); if (linkRes) {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的 let _m = Cards[parseInt(linkRes[1],10)]; _m.evoRootId = m.evoRootId; } }); monstersList.appendChild(fragment); //标题和介绍文本框 const titleBox = formationBox.querySelector(".title-box"); const detailBox = formationBox.querySelector(".detail-box"); const txtTitle = titleBox.querySelector(".title"); const txtDetail = detailBox.querySelector(".detail"); const txtTitleDisplay = titleBox.querySelector(".title-display"); const txtDetailDisplay = detailBox.querySelector(".detail-display"); txtTitle.onchange = function(){ formation.title = this.value; //txtTitleDisplay.innerHTML = ""; //txtTitleDisplay.appendChild(document.createTextNode(this.value)); txtTitleDisplay.innerHTML = descriptionToHTML(this.value); creatNewUrl(); }; txtTitle.onblur = function(){ if (this.value.length>0) titleBox.classList.remove("edit"); }; txtDetail.onchange = function(){ formation.detail = this.value; /*txtDetailDisplay.innerHTML = ""; const txtDetailLines = this.value.split("\n"); txtDetailLines.forEach((line,idx)=>{ if (idx>0) txtDetailDisplay.appendChild(document.createElement("br")); txtDetailDisplay.appendChild(document.createTextNode(line)); });*/ txtDetailDisplay.innerHTML = descriptionToHTML(this.value); creatNewUrl(); }; txtDetail.onblur = function(){ if (this.value.length>0) detailBox.classList.remove("edit"); this.style.height = txtDetailDisplay.scrollHeight+"px"; }; txtTitleDisplay.onclick = function(){ titleBox.classList.add("edit"); txtTitle.focus(); }; txtDetailDisplay.onclick = function(){ detailBox.classList.add("edit"); txtDetail.focus(); }; for (let ti=0,ti_len=formationBox.querySelectorAll(".team-bigbox").length;ti{ const teamBox = teamBigBox.querySelector(".team-box"); const menbers = Array.prototype.slice.call(teamBox.querySelectorAll(".team-members .monster")); const assist = Array.prototype.slice.call(teamBox.querySelectorAll(".team-assist .monster")); menbers.forEach(m=>{ allMembers.push(m); }); assist.forEach(m=>{ allMembers.push(m); }); }); //所有怪物头像,添加拖动交换的代码 allMembers.forEach(m=>{ //点击 m.onclick = clickMonHead; //拖动 m.draggable = true; m.ondragstart = dragStartMonHead; m.ondragover = dropOverMonHead; m.ondrop = dropMonHead; //触摸 m.ontouchstart = touchstartMonHead; m.ontouchmove = touchmoveMonHead; m.ontouchend = touchendMonHead; m.ontouchcancel = touchcancelMonHead; }); //添加徽章 const className_ChoseBadges = "show-all-badges"; teamBigBoxs.forEach(tb=>{ //徽章 const teamBadge = tb.querySelector(".team-badge"); if (!teamBadge) return; const badges = Array.prototype.slice.call(teamBadge.querySelectorAll(".badge-bg")); badges.forEach((badge,bidx) => { badge.onclick = function(){ if (teamBadge.classList.contains(className_ChoseBadges)) { teamBadge.classList.remove(className_ChoseBadges); formation.badge = bidx; refreshTotalHP(formation.teams[0]); creatNewUrl(); }else { teamBadge.classList.add(className_ChoseBadges); } }; }); }); //编辑框 editBox.mid = null; //储存怪物id editBox.awokenCount = 0; //储存怪物潜觉数量 editBox.latent = []; //储存潜在觉醒 editBox.isAssist = false; //储存是否为辅助宠物 editBox.monsterHead = null; editBox.latentBox = null; editBox.memberIdx = []; //储存队伍数组下标 editBox.show = function(){ this.classList.remove("display-none"); formationBox.classList.add("blur-bg"); controlBox.classList.add("blur-bg"); }; editBox.hide = function(){ this.classList.add("display-none"); formationBox.classList.remove("blur-bg"); controlBox.classList.remove("blur-bg"); }; const smonsterinfoBox = editBox.querySelector(".monsterinfo-box"); const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId"); mSeriesId.onclick = function(){ //搜索系列 const seriesId = parseInt(this.getAttribute('data-seriesId'),10); if (seriesId>0) { showSearch(Cards.filter(card=>{return card.seriesId == seriesId;})); } }; const mCollabId = smonsterinfoBox.querySelector(".monster-collabId"); mCollabId.onclick = function(){ //搜索合作 const collabId = parseInt(this.getAttribute('data-collabId'),10); if (collabId>0); { searchColla(collabId); } }; const mAltName = smonsterinfoBox.querySelector(".monster-altName"); mAltName.onclick = function(){ //搜索合作 const altName = this.getAttribute('data-altName'); const splitAltName = altName.split("|"); if (altName.length>0); { showSearch(Cards.filter(card=>{ return splitAltName.some(alt=>{ return alt.length > 0 && (card.altName.indexOf(alt)>=0 || card.name.indexOf(alt)>=0); }); })); } }; //创建一个新的怪物头像 editBox.createCardHead = function(id) { function clickHeadToNewMon() { monstersID.value = this.getAttribute("data-cardid"); monstersID.onchange(); return false; } const cli = document.createElement("li"); const cdom = cli.head = createCardA(id); cli.appendChild(cdom); changeid({id:id},cdom); cdom.onclick = clickHeadToNewMon; cli.card = Cards[id]; return cli; }; const searchBox = editBox.querySelector(".search-box"); const settingBox = editBox.querySelector(".setting-box"); const searchOpen = settingBox.querySelector(".row-mon-id .open-search"); searchOpen.onclick = function(){ s_includeSuperAwoken.onclick(); s_canAssist.onclick(); searchBox.classList.toggle("display-none"); }; const s_attr1s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio")); const s_attr2s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio")); const s_fixMainColor = searchBox.querySelector("#fix-main-color"); const s_types = Array.prototype.slice.call(searchBox.querySelectorAll(".types-div .type-check")); const s_awokensItems = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-count")); const s_awokensIcons = s_awokensItems.map(it=>{ return it.querySelector(".awoken-icon"); }); const s_awokensCounts = s_awokensItems.map(it=>{ return it.querySelector(".count"); }); const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表 const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒 const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助 s_canAssist.onclick = function(){ if (this.checked) searchMonList.classList.add("only-display-can-assist"); else searchMonList.classList.remove("only-display-can-assist"); } const s_sawokenDiv = searchBox.querySelector(".sawoken-div"); const s_sawokens = Array.prototype.slice.call(s_sawokenDiv.querySelectorAll(".sawoken-check")); const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒 s_includeSuperAwoken.onclick = function(){ if (this.checked) s_sawokenDiv.classList.add("display-none"); else s_sawokenDiv.classList.remove("display-none"); } function search_awokenAdd1() { const countDom = this.parentNode.querySelector(".count"); let count = parseInt(countDom.innerHTML,10); if (count<9) { count++; countDom.innerHTML = count; this.parentNode.classList.remove("zero"); } } s_awokensIcons.forEach((b,idx)=>{ //每种觉醒增加1 b.onclick = search_awokenAdd1; }); function search_awokenSub1() { let count = parseInt(this.innerHTML,10); if (count>0) { count--; this.innerHTML = count; if (count === 0) { this.parentNode.classList.add("zero"); } } } s_awokensCounts.forEach((b,idx)=>{ //每种觉醒减少1 b.onclick = search_awokenSub1; }); const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear"); const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear"); awokenClear.onclick = function(){ //清空觉醒选项 s_awokensCounts.forEach(t=>{ t.innerHTML = 0; }); s_awokensItems.forEach(t=>{ t.classList.add("zero"); }); }; sawokenClear.onclick = function(){ //清空超觉醒选项 s_sawokens.forEach(t=>{ t.checked = false; }); }; const s_controlDiv = searchBox.querySelector(".control-div"); const searchStart = s_controlDiv.querySelector(".search-start"); const searchClose = s_controlDiv.querySelector(".search-close"); const searchClear = s_controlDiv.querySelector(".search-clear"); function returnCheckedInput(ipt) { return ipt.checked == true; } function returnInputValue(ipt) { return ipt.value; } function Str2Int(str) { return parseInt(str, 10); } //将搜索结果显示出来(也可用于其他的搜索) showSearch = function(searchArr){ editBox.show(); searchBox.classList.remove("display-none"); const createCardHead = editBox.createCardHead; searchMonList.classList.add("display-none"); searchMonList.innerHTML = ""; if (searchArr.length>0) { let fragment = document.createDocumentFragment(); //创建节点用的临时空间 const sortIndex = parseInt(s_sortList.value,10); const reverse = s_sortReverse.checked; const sortFunction = sort_function_list[sortIndex].function; searchArr.sort((card_a,card_b)=>{ let sortNumber = sortFunction(card_a,card_b); if (reverse) sortNumber *= -1; return sortNumber; }); searchArr.forEach(function(card){ const cli = createCardHead(card.id); fragment.appendChild(cli); }); searchMonList.appendChild(fragment); } searchMonList.classList.remove("display-none"); }; const startSearch = function(cards){ const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue); const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue); let attr1,attr2; if (attr1Filter.length>0) { if (!isNaN(attr1Filter[0])) { attr1 = parseInt(attr1Filter[0],10); }else { attr1 = null; } } if (attr2Filter.length>0) { if (!isNaN(attr2Filter[0])) { attr2 = parseInt(attr2Filter[0],10); }else { attr2 = null; } } const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int); const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int); const awokensFilter = s_awokensCounts.filter(btn=>parseInt(btn.innerHTML,10)>0).map(btn=>{ return {id:parseInt(btn.value,10),num:parseInt(btn.innerHTML,10)}; }); const searchResult = searchCards(cards, attr1,attr2, s_fixMainColor.checked, typesFilter, awokensFilter, sawokensFilter, s_awokensEquivalent.checked, s_includeSuperAwoken.checked ); console.debug("搜索条件:属性[%d,%d],固定主副%s,类型:%o,觉醒:%o,超觉醒:%o,等效觉醒%s,搜超觉醒%s。\n搜索结果:%o", attr1,attr2, s_fixMainColor.checked, typesFilter, awokensFilter, sawokensFilter, s_awokensEquivalent.checked, s_includeSuperAwoken.checked, searchResult ); showSearch(searchResult); }; searchBox.startSearch = startSearch; searchStart.onclick = function(){ startSearch(Cards); }; searchClose.onclick = function(){ searchBox.classList.add("display-none"); }; searchClear.onclick = function(){ //清空搜索选项 s_attr1s[0].checked = true; s_attr2s[0].checked = true; s_types.forEach(t=>{ t.checked = false; }); s_awokensCounts.forEach(t=>{ t.innerHTML = 0; }); s_awokensItems.forEach(t=>{ t.classList.add("zero"); }); s_awokensEquivalent.checked = false; s_includeSuperAwoken.checked = false; s_sawokens.forEach(t=>{ t.checked = false; }); searchMonList.innerHTML = ""; }; const s_sortList = s_controlDiv.querySelector(".sort-list"); const s_sortReverse = s_controlDiv.querySelector("#sort-reverse"); //对搜索到的Cards重新排序 function reSortCards() { const sortIndex = parseInt(s_sortList.value,10); const reverse = s_sortReverse.checked; searchMonList.classList.add("display-none"); let fragment = document.createDocumentFragment(); //创建节点用的临时空间 let headsArray = Array.prototype.slice.call(searchMonList.children); headsArray.sort((head_a,head_b)=>{ let sortNumber = sort_function_list[sortIndex].function(head_a.card,head_b.card); if (reverse) sortNumber *= -1; return sortNumber; }); headsArray.forEach(h=>fragment.appendChild(h)); searchMonList.appendChild(fragment); searchMonList.classList.remove("display-none"); } s_sortList.onchange = reSortCards; s_sortReverse.onchange = reSortCards; sort_function_list.forEach((sfunc,idx)=>{ const newOpt = new Option(sfunc.name,idx); newOpt.setAttribute("data-tag",sfunc.tag); s_sortList.options.add(newOpt); }); //id搜索 const monstersID = settingBox.querySelector(".row-mon-id .m-id"); monstersID.onchange = function(){ if (/^\d+$/.test(this.value)) { const newId = parseInt(this.value, 10); if (editBox.mid != newId) //避免多次运行oninput、onchange { editBox.mid = newId; editBoxChangeMonId(editBox.mid); } } }; monstersID.oninput = monstersID.onchange; //觉醒 const monEditAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon")); monEditAwokens.forEach((akDom,idx)=>{ akDom.onclick = function(){ editBox.awokenCount = idx; editBox.reCalculateAbility(); editBox.refreshAwokens(); }; }); //刷新觉醒 editBox.refreshAwokens = ()=>{ monEditAwokens[0].innerHTML = editBox.awokenCount; if (editBox.awokenCount>0 && editBox.awokenCount==(Cards[editBox.mid].awakenings.length)) monEditAwokens[0].classList.add("full-awoken"); else monEditAwokens[0].classList.remove("full-awoken"); for(let ai=1;ai{ akDom.onclick = function(){ for(var ai=0;ai99?` + ${parseBigNumber(needExp[1])}` : "") : ""; } editBox.reCalculateExp = reCalculateExp; //三维 const rowMonAbility = settingBox.querySelector(".row-mon-ability"); const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value"); const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value"); const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value"); //加蛋 const rowMonPlus = settingBox.querySelector(".row-mon-plus"); const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li"); const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li"); const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li"); const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp"); monEditAddHp.onchange = reCalculateAbility; const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk"); monEditAddAtk.onchange = reCalculateAbility; const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv"); monEditAddRcv.onchange = reCalculateAbility; //3个快速设置按钮 const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn"); monEditAddHpBtn.ipt = monEditAddHp; monEditAddHpBtn.onclick = setIptToMyValue; const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn"); monEditAddAtkBtn.ipt = monEditAddAtk; monEditAddAtkBtn.onclick = setIptToMyValue; const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn"); monEditAddRcvBtn.ipt = monEditAddRcv; monEditAddRcvBtn.onclick = setIptToMyValue; //297按钮 const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297"); monEditAdd297.onclick = function(){ monEditAddHp.value = 99; monEditAddAtk.value = 99; monEditAddRcv.value = 99; reCalculateAbility(); }; //潜觉 const monEditLatentUl = settingBox.querySelector(".m-latent-ul"); const monEditLatents = Array.prototype.slice.call(monEditLatentUl.querySelectorAll("li")); const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul"); const monEditLatentsAllowable = Array.prototype.slice.call(monEditLatentAllowableUl.querySelectorAll("li")); editBox.refreshLatent = function(latent,monid) //刷新潜觉 { const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量 const usedHoleN = usedHole(latent); for (let ai=0;aicard.activeSkillId === skillId); //搜索同技能怪物 if (s_cards.length > 1) { showSearch(s_cards); //显示 } } skillLevel.onchange = function(){ const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据 const skill = Skills[card.activeSkillId]; skillCD.innerHTML = skill.initialCooldown - this.value + 1; }; skillLevel_1.ipt = skillLevel; skillLevel_1.onclick = setIptToMyValue; skillLevel_Max.ipt = skillLevel; skillLevel_Max.onclick = setIptToMyValue; //已有觉醒的去除 function deleteLatent(){ const aIdx = parseInt(this.value, 10); editBox.latent.splice(aIdx,1); editBox.reCalculateAbility(); //重计算三维 editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉 } monEditLatents.forEach((la)=>{la.onclick = deleteLatent;}); //可选觉醒的添加 function addLatent(){ if (this.classList.contains("unselected-latent")) return; //不能选的觉醒直接退出 const lIdx = parseInt(this.value); //潜觉的序号 const usedHoleN = usedHole(editBox.latent); //使用了的格子 const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量 if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2) || //如果能添加2格的觉醒 lIdx < 12 && usedHoleN<=(maxLatentCount-1)) //如果能添加1格的觉醒 {editBox.latent.push(lIdx);} else {return;} editBox.reCalculateAbility(); editBox.refreshLatent(editBox.latent,editBox.mid); } monEditLatentsAllowable.forEach((la)=>{la.onclick = addLatent;}); //编辑界面重新计算怪物的能力 function reCalculateAbility(){ const monid = parseInt(monstersID.value || 0, 10); const level = parseInt(monEditLv.value || 0, 10); const awoken = editBox.awokenCount; const plus = [ parseInt(monEditAddHp.value || 0, 10), parseInt(monEditAddAtk.value || 0, 10), parseInt(monEditAddRcv.value || 0, 10) ]; const latent = editBox.latent; const tempMon = { id:monid, level:level, plus:plus, awoken:awoken, latent:latent }; const abilitys = calculateAbility(tempMon, null, true) || [0,0,0]; monEditHpValue.innerHTML = abilitys[0].toLocaleString(); monEditAtkValue.innerHTML = abilitys[1].toLocaleString(); monEditRcvValue.innerHTML = abilitys[2].toLocaleString(); } editBox.reCalculateAbility = reCalculateAbility; const btnCancel = editBox.querySelector(".button-cancel"); const btnDone = editBox.querySelector(".button-done"); const btnNull = editBox.querySelector(".button-null"); const btnDelay = editBox.querySelector(".button-delay"); btnCancel.onclick = function(){ btnDone.classList.remove("cant-assist"); btnDone.disabled = false; editBox.memberIdx = []; editBox.hide(); }; btnDone.onclick = function(){ if (parseInt(monEditLv.value,10) == 0) { btnNull.onclick(); return; } const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam(); const teamData = formation.teams[editBox.memberIdx[0]]; const teamBigBox = teamBigBoxs[editBox.memberIdx[0]]; const teamBox = teamBigBox.querySelector(".team-box"); teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon; mon.id = parseInt(monstersID.value,10); const card = Cards[mon.id] || Cards[0]; const skill = Skills[card.activeSkillId]; mon.level = parseInt(monEditLv.value,10); mon.awoken = editBox.awokenCount; if (card.superAwakenings.length) //如果支持超觉醒 { mon.sawoken = -1; for (var sai = 0;sai{return t == 0 || t == 12 || t == 14 || t == 15;}) && (!card.overlay || mon.level>= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以 mon.plus = [0,0,0]; }else { mon.plus[0] = parseInt(monEditAddHp.value) || 0; mon.plus[1] = parseInt(monEditAddAtk.value) || 0; mon.plus[2] = parseInt(monEditAddRcv.value) || 0; if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉 mon.latent = editBox.latent.concat(); } } const skillLevelNum = parseInt(skillLevel.value,10); if (skillLevelNum < skill.maxLevel) { mon.skilllevel = skillLevelNum; } changeid(mon,editBox.monsterHead,editBox.memberIdx[1] ? null : editBox.latentBox); const teamAbilityDom = teamBigBox.querySelector(".team-ability"); refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值 const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计 if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData); const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计 if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams); const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计 if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData); const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计 if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams); //刷新改队员的CD refreshMemberSkillCD(teamBox,teamData,editBox.memberIdx[2]); creatNewUrl(); editBox.hide(); }; window.onkeydown = function(e){ if (!editBox.classList.contains("display-none")) { if (e.keyCode == 27) { //按下ESC时,自动关闭编辑窗 btnCancel.onclick(); } } }; btnNull.onclick = function(){ //空位置 const mon = new Member(); const teamBigBox = teamBigBoxs[editBox.memberIdx[0]]; const teamData = formation.teams[editBox.memberIdx[0]]; teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon; changeid(mon ,editBox.monsterHead, editBox.latentBox); const teamAbilityDom = teamBigBox.querySelector(".team-ability"); refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值 const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计 if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData); const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计 if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams); const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计 if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData); const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计 if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams); //刷新改队员的CD refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]); creatNewUrl(); editBox.hide(); }; btnDelay.onclick = function(){ //应对威吓 const mon = new MemberDelay(); const teamBigBox = teamBigBoxs[editBox.memberIdx[0]]; const teamData = formation.teams[editBox.memberIdx[0]]; teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon; changeid(mon, editBox.monsterHead, editBox.latentBox); const teamAbilityDom = teamBigBox.querySelector(".team-ability"); refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值 const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计 if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData); const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计 if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams); const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计 if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData); const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计 if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams); //刷新改队员的CD refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]); creatNewUrl(); editBox.hide(); }; //语言选择 const langList = controlBox.querySelector(".languages"); langList.onchange = function(){ creatNewUrl({"language":this.value}); history.go(); }; //数据源选择 const dataList = controlBox.querySelector(".datasource"); dataList.onchange = function(){ creatNewUrl({datasource:this.value}); history.go(); }; /*添对应语言执行的JS*/ const languageJS = document.head.appendChild(document.createElement("script")); languageJS.id = "language-js"; languageJS.type = "text/javascript"; languageJS.src = "languages/"+currentLanguage.i18n+".js"; } //编辑界面点击每个怪物的头像的处理 function clickMonHead(e) { let team = parseInt(this.getAttribute("data-team"),10); let assist = parseInt(this.getAttribute("data-assist"),10); let index = parseInt(this.getAttribute("data-index"),10); editMon(team,assist,index); return false; //没有false将会打开链接 } //编辑界面每个怪物的头像的拖动 function dragStartMonHead(e) { let team = parseInt(this.getAttribute("data-team"),10); let assist = parseInt(this.getAttribute("data-assist"),10); let index = parseInt(this.getAttribute("data-index"),10); e.dataTransfer.setData('from',[team,assist,index].join(",")); } //编辑界面每个怪物的头像的经过,阻止事件发生 function dropOverMonHead(e) { e.preventDefault(); } //从怪物头像获取队员的队伍编号 function getMemberArrayIndexFromMonHead(headDom) { return [ parseInt(headDom.getAttribute("data-team"),10), parseInt(headDom.getAttribute("data-assist"),10), parseInt(headDom.getAttribute("data-index"),10), ]; } //编辑界面每个怪物的头像的放下 function dropMonHead(e) { const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);}); const dataTo = getMemberArrayIndexFromMonHead(this); if ((dataTo[0] != dataFrom[0]) || (dataTo[1] != dataFrom[1]) || (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换 interchangeCard(dataFrom,dataTo); } return false; //没有false将会打开链接 } //移动端编辑界面每个怪物的头像的放下 function touchstartMonHead(e) { e.stopPropagation(); //console.log("开始触摸",e,this); const tc = e.changedTouches[0]; interchangeSVG.style.display = "none"; interchangePath.setAttribute("x1",tc.pageX); interchangePath.setAttribute("y1",tc.pageY); interchangePath.setAttribute("x2",tc.pageX); interchangePath.setAttribute("y2",tc.pageY); } //移动端编辑界面每个怪物的头像的移动 function touchmoveMonHead(e) { //console.log("移动中",e,this); const tc = e.changedTouches[0]; const pX = tc.pageX, pY = tc.pageY; const rect = this.getBoundingClientRect(); const top = rect.top + document.documentElement.scrollTop; const left = rect.left + document.documentElement.scrollLeft; if ((pY < top) || (pY > (top + rect.height)) || (pX < left) || (pX > (left + rect.width))) { interchangeSVG.style.display = "block"; interchangePath.setAttribute("x2",tc.pageX); interchangePath.setAttribute("y2",tc.pageY); }else { interchangeSVG.style.display = "none"; } } //移动端编辑界面每个怪物的头像的结束 function touchendMonHead(e) { const tc = e.changedTouches[0]; const pX = tc.pageX, pY = tc.pageY; //console.log("移动结束",pX,pY,e,this); interchangeSVG.style.display = "none"; interchangePath.setAttribute("x2",pX); interchangePath.setAttribute("y2",tc.pageY); let targets = allMembers.filter(m=>{ const rect = m.getBoundingClientRect(); const top = rect.top + document.documentElement.scrollTop; const left = rect.left + document.documentElement.scrollLeft; const inRect = (pY > top) && (pY < (top + rect.height)) && (pX > left) && (pX < (left + rect.width)); return inRect; }); const target = targets.length?targets[0]:null; if (this != target) { //console.log("找到的对象",targets[0]); let dataFrom = getMemberArrayIndexFromMonHead(this); let dataTo = getMemberArrayIndexFromMonHead(target); if ((dataTo[0] != dataFrom[0]) || (dataTo[1] != dataFrom[1]) || (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换 interchangeCard(dataFrom,dataTo); } } } //移动端编辑界面每个怪物的头像的取消 function touchcancelMonHead(e) { interchangeSVG.style.display = "none"; console.log("移动取消",e,this); } function interchangeCard(formArr,toArr) { function changeType(member,isAssist) { if (member.id == 0 || (isAssist && member.id == -1)) { return new Member(); }else { const newMember = isAssist ? new MemberTeam() : new MemberAssist(); newMember.loadFromMember(member); return newMember; } } const isCopy = changeSwapToCopy.checked; let from = formation.teams[formArr[0]][formArr[1]][formArr[2]]; let to = formation.teams[toArr[0]][toArr[1]][toArr[2]]; if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型 { from = changeType(from,formArr[1]); if (!isCopy) to = changeType(to,toArr[1]); }else if (isCopy) { const newFrom = new from.constructor(); newFrom.loadFromMember(from); from = newFrom; } formation.teams[toArr[0]][toArr[1]][toArr[2]] = from; if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to; creatNewUrl(); //刷新URL refreshAll(formation); //刷新全部 } //改变一个怪物头像 function changeid(mon,monDom,latentDom) { let fragment = document.createDocumentFragment(); //创建节点用的临时空间 const parentNode = monDom.parentNode; fragment.appendChild(monDom); const monId = mon.id; const card = Cards[monId] || Cards[0]; //怪物固定数据 monDom.setAttribute("data-cardid", monId); //设定新的id if (monId<0) //如果是延迟 { parentNode.classList.add("delay"); parentNode.classList.remove("null"); parentNode.appendChild(fragment); if (latentDom) latentDom.classList.add("display-none"); return; }else if (monId==0) //如果是空 { parentNode.classList.add("null"); parentNode.classList.remove("delay"); parentNode.appendChild(fragment); if (latentDom) latentDom.classList.add("display-none"); return; }else if (monId>-1) //如果提供了id { parentNode.classList.remove("null"); parentNode.classList.remove("delay"); monDom.className = "monster"; monDom.classList.add("pet-cards-" + Math.ceil(monId/100)); //添加图片编号 const idxInPage = (monId-1) % 100; //获取当前页面的总序号 monDom.classList.add("pet-cards-index-x-" + idxInPage % 10); //添加X方向序号 monDom.classList.add("pet-cards-index-y-" + parseInt(idxInPage / 10)); //添加Y方向序号 monDom.querySelector(".property").className = "property property-" + card.attrs[0]; //主属性 monDom.querySelector(".subproperty").className = "subproperty subproperty-" + card.attrs[1]; //副属性 monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name); monDom.href = monId.toString().replace(/^(\d+)$/ig,currentLanguage.guideURL); if (card.canAssist) monDom.classList.add("allowable-assist"); else monDom.classList.remove("allowable-assist"); if (card.awakenings.indexOf(49)>=0)//武器 monDom.classList.add("wepon"); else monDom.classList.remove("wepon"); } const levelDom = monDom.querySelector(".level"); if (levelDom) //如果提供了等级 { const level = mon.level || 1; levelDom.innerHTML = level; if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字 levelDom.classList.add("max"); }else { levelDom.classList.remove("max"); } if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色 levelDom.classList.add("_110"); }else { levelDom.classList.remove("_110"); } } if (mon.awoken>-1) //如果提供了觉醒 { const awokenIcon = monDom.querySelector(".awoken-count"); if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒 { awokenIcon.classList.add("display-none"); awokenIcon.innerHTML = ""; }else { awokenIcon.classList.remove("display-none"); awokenIcon.innerHTML = mon.awoken; if (mon.awoken == card.awakenings.length) { awokenIcon.classList.add("full-awoken"); }else { awokenIcon.classList.remove("full-awoken"); } } } const sawoken = monDom.querySelector(".super-awoken"); if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒 { if (mon.sawoken != undefined && mon.sawoken>=0 && card.superAwakenings.length) { const sawokenIcon = sawoken.querySelector(".awoken-icon"); sawoken.classList.remove("display-none"); sawokenIcon.className = "awoken-icon awoken-" + card.superAwakenings[mon.sawoken]; }else { sawoken.classList.add("display-none"); } } const m_id = monDom.querySelector(".id"); if (m_id) //怪物ID { m_id.innerHTML = monId; } const plusArr = mon.plus || [0,0,0]; const plusDom = monDom.querySelector(".plus"); if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值 { plusDom.querySelector(".hp").innerHTML = plusArr[0]; plusDom.querySelector(".atk").innerHTML = plusArr[1]; plusDom.querySelector(".rcv").innerHTML = plusArr[2]; var plusCount = plusArr[0]+plusArr[1]+plusArr[2]; if (plusCount >= 297) { plusDom.classList.add("has297"); plusDom.classList.remove("zero"); }else if (plusCount <= 0) { plusDom.classList.add("zero"); plusDom.classList.remove("has297"); }else { plusDom.classList.remove("zero"); plusDom.classList.remove("has297"); } } if (latentDom) { let latentDoms = Array.prototype.slice.call(latentDom.querySelectorAll("li")); if (mon.latent) //如果提供了潜觉 { let latent = mon.latent.sort(function(a,b){ if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面 else if(b<12 && a>=12) {return -1;} //如果小于12就排到后面 else {return 0;} //其他情况不变 }); if (latent.length < 1) { latentDom.classList.add("display-none"); }else { latentDom.classList.remove("display-none"); } let usedHoleN = usedHole(latent); //使用的格子数 let maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量 for (let ai=0;ai 0 ? mon.id : 0; monstersID.onchange(); //觉醒 const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon"); if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].onclick(); //超觉醒 const monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon"); if (mon.sawoken >= 0 && monEditSAwokens[mon.sawoken] && monEditSAwokens[mon.sawoken].classList.contains("unselected-awoken")) monEditSAwokens[mon.sawoken].onclick(); const monEditLv = settingBox.querySelector(".row-mon-level .m-level"); monEditLv.value = mon.level || 1; const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp"); const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk"); const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv"); if (mon.plus) { monEditAddHp.value = mon.plus[0]; monEditAddAtk.value = mon.plus[1]; monEditAddRcv.value = mon.plus[2]; } const rowMonLatent = settingBox.querySelector(".row-mon-latent"); const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level"); if (mon.skilllevel) { skillLevel.value = mon.skilllevel; } skillLevel.onchange(); const editBoxTitle = editBox.querySelector(".edit-box-title"); const btnDelay = editBox.querySelector(".button-box .button-delay"); if (!isAssist) { editBox.latent = mon.latent ? mon.latent.concat() : []; editBox.refreshLatent(editBox.latent, mon.id); btnDelay.classList.add("display-none"); rowMonLatent.classList.remove("display-none"); editBoxTitle.classList.remove("edit-box-title-assist"); }else { btnDelay.classList.remove("display-none"); rowMonLatent.classList.add("display-none"); editBoxTitle.classList.add("edit-box-title-assist"); } editBox.reCalculateExp(); editBox.reCalculateAbility(); } //编辑窗,修改怪物ID function editBoxChangeMonId(id) { const card = Cards[id] || Cards[0]; //怪物固定数据 if (card.id == 0){ id = 0; } const skill = Skills[card.activeSkillId]; const leaderSkill = Skills[card.leaderSkillId]; let fragment = null; const monInfoBox = editBox.querySelector(".monsterinfo-box"); const settingBox = editBox.querySelector(".setting-box"); //id搜索 const monHead = monInfoBox.querySelector(".monster"); changeid({id:id},monHead); //改变图像 const mId = monInfoBox.querySelector(".monster-id"); mId.innerHTML = id; const mRare = monInfoBox.querySelector(".monster-rare"); mRare.className = "monster-rare rare-" + card.rarity; const mCost = monInfoBox.querySelector(".monster-cost"); mCost.innerHTML = card.cost; /*const mExp = monInfoBox.querySelector(".monster-exp"); mExp.innerHTML = card.exp.max;*/ const mName = monInfoBox.querySelector(".monster-name"); mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0]; const mSeriesId = monInfoBox.querySelector(".monster-seriesId"); mSeriesId.innerHTML = card.seriesId; mSeriesId.setAttribute("data-seriesId",card.seriesId); if (card.seriesId == 0) { mSeriesId.classList.add("display-none"); }else { mSeriesId.classList.remove("display-none"); } const mCollabId = monInfoBox.querySelector(".monster-collabId"); mCollabId.innerHTML = card.collabId; mCollabId.setAttribute("data-collabId",card.collabId); if (card.collabId == 0) { mCollabId.classList.add("display-none"); }else { mCollabId.classList.remove("display-none"); } const mAltName = monInfoBox.querySelector(".monster-altName"); mAltName.innerHTML = card.altName; mAltName.setAttribute("data-altName",card.altName); /*const splitAltName = card.altName.split("|"); //取出分段的那种的第一段 const hasGroup = splitAltName.some(alt=>{ //自己的名称是否只有一个 return Cards.some(c=>{return c.id != card.id && c.altName.indexOf(alt)>=0;}); });*/ if (card.altName.length == 0) { //当没有合作名 mAltName.classList.add("display-none"); }else { mAltName.classList.remove("display-none"); } const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list"); evoCardUl.style.display = "none"; evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好 const evoLinkCardsIdArray = Cards.filter(function(m){ return m.evoRootId == card.evoRootId; }).map(function(m){return m.id;}); //筛选出相同进化链的 const createCardHead = editBox.createCardHead; if (evoLinkCardsIdArray.length>1) { fragment = document.createDocumentFragment(); //创建节点用的临时空间 evoLinkCardsIdArray.forEach(function(mid){ const cli = createCardHead(mid); if (mid == id) { cli.classList.add("unable-monster"); } fragment.appendChild(cli); }); evoCardUl.appendChild(fragment); evoCardUl.style.display = "block"; } const mType = monInfoBox.querySelectorAll(".monster-type li"); for (let ti=0;ti0) if (card.superAwakenings.length>0) //武器上也还是加入超觉醒吧 { for (let ai=0;ai=0) { if(latentDom.classList.contains("unselected-latent")) latentDom.classList.remove("unselected-latent"); }else { if(!latentDom.classList.contains("unselected-latent")) latentDom.classList.add("unselected-latent"); } } //怪物主动技能 const rowSkill = settingBox.querySelector(".row-mon-skill"); const skillBox = rowSkill.querySelector(".skill-box"); const skillTitle = skillBox.querySelector(".skill-name"); const skillCD = skillBox.querySelector(".skill-cd"); const skillLevel = skillBox.querySelector(".m-skill-level"); const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1"); const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max"); const skillDetail = skillBox.querySelector(".skill-datail"); fragment = document.createDocumentFragment(); //创建节点用的临时空间 fragment.appendChild(skillBox); skillTitle.innerHTML = descriptionToHTML(skill.name); skillTitle.setAttribute("data-skillid", skill.id); skillDetail.innerHTML = parseSkillDescription(skill); const t_maxLevel = card.overlay || card.types.indexOf(15)>=0 ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1 skillLevel.max = t_maxLevel; skillLevel.value = t_maxLevel; skillLevel_Max.value = t_maxLevel; skillLevel_Max.innerHTML = skill.maxLevel; skillCD.innerHTML = skill.initialCooldown - t_maxLevel + 1; rowSkill.appendChild(fragment); //怪物队长技能 const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill"); const lskillBox = rowLederSkill.querySelector(".skill-box"); const lskillTitle = lskillBox.querySelector(".skill-name"); const lskillDetail = lskillBox.querySelector(".skill-datail"); fragment = document.createDocumentFragment(); //创建节点用的临时空间 fragment.appendChild(lskillBox); lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name); lskillDetail.innerHTML = parseSkillDescription(leaderSkill); rowLederSkill.appendChild(fragment); if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉 rowPlus.classList.add("disabled"); rowLatent.classList.add("disabled"); skillLevel.setAttribute("readonly",true); }else { rowPlus.classList.remove("disabled"); rowLatent.classList.remove("disabled"); skillLevel.removeAttribute("readonly"); } if (editBox.isAssist) { const btnDone = editBox.querySelector(".button-done"); if (!card.canAssist) { btnDone.classList.add("cant-assist"); btnDone.disabled = true; }else { btnDone.classList.remove("cant-assist"); btnDone.disabled = false; } } editBox.latent.length = 0; editBox.refreshLatent(editBox.latent,id); editBox.reCalculateExp(); editBox.reCalculateAbility(); } //搜索并显示合作 function searchColla(collabId) { if (typeof(collabId) == "string") collabId = parseInt(collabId,10); showSearch(Cards.filter(card=>{return card.collabId == collabId;})); } //刷新整个队伍 function refreshAll(formationData){ let fragment = document.createDocumentFragment(); //创建节点用的临时空间 const titleBox = fragment.appendChild(formationBox.querySelector(".title-box")); const detailBox = formationBox.querySelector(".detail-box"); const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计 const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计 while(formationBox.childNodes.length>0) { fragment.appendChild(formationBox.childNodes[0]); } const txtTitle = titleBox.querySelector(".title"); const txtDetail = detailBox.querySelector(".detail"); txtTitle.value = formationData.title || ""; txtDetail.value = formationData.detail || ""; const txtTitleDisplay = titleBox.querySelector(".title-display"); const txtDetailDisplay = detailBox.querySelector(".detail-display"); txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value); txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value); if (txtTitle.value.length == 0) titleBox.classList.add("edit"); else titleBox.classList.remove("edit"); if (txtDetail.value.length == 0) detailBox.classList.add("edit"); else detailBox.classList.remove("edit"); /*txtTitleDisplay.innerHTML = ""; txtTitleDisplay.appendChild(document.createTextNode(txtTitle.value)); txtDetailDisplay.innerHTML = ""; const txtDetailLines = txtDetail.value.split("\n"); txtDetailLines.forEach((line,idx)=>{ if (idx>0) txtDetailDisplay.appendChild(document.createElement("br")); txtDetailDisplay.appendChild(document.createTextNode(line)); });*/ teamBigBoxs.forEach((teamBigBox,teamNum)=>{ const teamBox = teamBigBox.querySelector(".team-box"); const teamData = formationData.teams[teamNum]; const badgeBox = teamBigBox.querySelector(".team-badge"); if (badgeBox) { const badge = badgeBox.querySelector(`#team-${teamNum}-badge-${formationData.badge}`); badge.checked = true; } const membersDom = teamBox.querySelector(".team-members"); const latentsDom = teamBox.querySelector(".team-latents"); const assistsDom = teamBox.querySelector(".team-assist"); const teamAbilityDom = teamBigBox.querySelector(".team-ability"); for (let ti=0,ti_len=membersDom.querySelectorAll(".member").length;tieak.small === ai || eak.big === ai); if (equalIndex >= 0) { const equivalentAwoken = equivalent_awoken[equalIndex]; if (equivalentAwoken.small === ai) { const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo) + awokenCountInTeam(team, equivalentAwoken.big, solo) * equivalentAwoken.times; setCount(aicon, totalNum); }else { continue; } }else { setCount(aicon,awokenCountInTeam(team,ai,solo)); } } awokenDom.appendChild(fragment); } //刷新几个队伍觉醒统计 function refreshFormationAwokenCount(awokenDom,teams){ let fragment = document.createDocumentFragment(); //创建节点用的临时空间 const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul")); function setCount(aicon,number){ if (!aicon) return; //没有这个觉醒就撤回 const ali = aicon.parentNode; const countDom = ali.querySelector(".count"); countDom.innerHTML = number; if (number) ali.classList.remove("display-none"); else ali.classList.add("display-none"); } for (var ai=1;ai<=72;ai++) { const aicon = awokenUL.querySelector(".awoken-" + ai); if (!aicon) continue; //如果没有这个觉醒图,直接跳过 //搜索等效觉醒 const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai); if (equalIndex >= 0) { const equivalentAwoken = equivalent_awoken[equalIndex]; if (equivalentAwoken.small === ai) { const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) + awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times; setCount(aicon, totalNum); }else { continue; } }else { setCount(aicon,awokenCountInFormation(teams,ai,solo)); } } awokenDom.appendChild(fragment); } //刷新能力值 function refreshAbility(abilityDom,team,idx){ const memberData = team[0][idx]; const assistData = team[1][idx]; //基底三维,如果辅助是武器,还要加上辅助的觉醒 const mainAbility = calculateAbility(memberData, assistData, solo); if (mainAbility && memberData.ability) { for (let ai=0;ai<3;ai++) { memberData.ability[ai] = mainAbility[ai]; } } if (!abilityDom) return; //如果没有dom,直接跳过 const abilityLi = abilityDom.querySelector(".abilitys-" + (idx+1)); const hpDom = abilityLi.querySelector(".hp"); const atkDom = abilityLi.querySelector(".atk"); const rcvDom = abilityLi.querySelector(".rcv"); [hpDom,atkDom,rcvDom].forEach(function(div,ai){ if (mainAbility) { div.classList.remove("display-none"); div.innerHTML = memberData.ability[ai]; }else { div.classList.add("display-none"); div.innerHTML = 0; } }); } //刷新队伍能力值合计 function refreshTeamTotalHP(totalDom,team){ //计算总的生命值 if (!totalDom) return; const tHpDom = totalDom.querySelector(".tIf-total-hp"); const tRcvDom = totalDom.querySelector(".tIf-total-rcv"); if (tHpDom) { const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP return value += mon.ability ? mon.ability[0] : 0; },0); const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数 let badgeHPScale = 1; //徽章倍率 if (formation.badge == 4 && solo) { badgeHPScale = 1.05; }else if (formation.badge == 11 && solo) { badgeHPScale = 1.15; } tHpDom.innerHTML = tHP.toString() + (teamHPAwoken>0||badgeHPScale!=1 ? ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")") : ""); } if (tRcvDom) { const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复 return value += mon.ability ? mon.ability[2] : 0; },0); const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数 let badgeRCVScale = 1; //徽章倍率 if (formation.badge == 3 && solo) { badgeRCVScale = 1.25; }else if (formation.badge == 10 && solo) { badgeRCVScale = 1.35; } tRcvDom.innerHTML = tRCV.toString() + (teamRCVAwoken>0||badgeRCVScale!=1 ? ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")") : ""); } } //刷新所有队伍能力值合计 function refreshFormationTotalHP(totalDom, teams){ //计算总的生命值 if (!totalDom) return; const tHpDom = totalDom.querySelector(".tIf-total-hp"); const tRcvDom = totalDom.querySelector(".tIf-total-rcv"); if (tHpDom) { const tHPArr = teams.map(function(team){ const teamTHP = team[0].reduce(function(value,mon){ //队伍计算的总HP return value += mon.ability ? mon.ability[0] : 0; },0); const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数 return [teamTHP,teamHPAwoken]; }); const tHP = tHPArr.reduce(function(value, teamHP){ return [value[0] + teamHP[0], value[1] + Math.round(teamHP[0] * (1 + 0.05 * teamHP[1]))]; },[0,0]); tHpDom.innerHTML = tHP[0].toString() + (tHP[0] != tHP[1] ? `(${tHP[1]})` : ""); } if (tRcvDom) { const tRCVArr = teams.map(function(team){ const teamTRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复 return value += mon.ability ? mon.ability[2] : 0; },0); const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数 return [teamTRCV,teamRCVAwoken]; },0); const tRCV = tRCVArr.reduce(function(value, teamRCV){ return [value[0] + teamRCV[0], value[1] + Math.round(teamRCV[0] * (1 + 0.10 * teamRCV[1]))]; },[0,0]); tRcvDom.innerHTML = tRCV[0].toString() + (tRCV[0] != tRCV[1] ? `(${tRCV[1]})` : ""); } } //刷新单人技能CD function refreshMemberSkillCD(teamDom,team,idx){ const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`); const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`); const member = team[0][idx]; const assist = team[1][idx]; const memberCard = Cards[member.id] || Cards[0]; const memberSkill = Skills[memberCard.activeSkillId]; const assistCard = Cards[assist.id] || Cards[0]; const assistSkill = Skills[assistCard.activeSkillId]; const memberSkillCdDom = memberMonDom.querySelector(".skill"); const assistSkillCdDom = assistMonDom.querySelector(".skill"); const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel||memberSkill.maxLevel) + 1) : 0; const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel||assistSkill.maxLevel) + 1) : 0; memberSkillCdDom.innerHTML = memberSkillCd; assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd; if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) { memberSkillCdDom.classList.remove("max-skill"); }else { memberSkillCdDom.classList.add("max-skill"); } if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel){ assistSkillCdDom.classList.remove("max-skill"); }else { assistSkillCdDom.classList.add("max-skill"); } } function localisation($tra) { if (!$tra) return; document.title = $tra.webpage_title; formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank; formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank; const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list"); const sortOptions = Array.prototype.slice.call(s_sortList.options); sortOptions.forEach(opt=>{ const tag = opt.getAttribute("data-tag"); const trans = $tra.sort_name[tag]; if (trans) { opt.text = trans; } }) }