//分析卡片的函数,Code From https://github.com/kiootic/pad-rikuu class Card{ constructor(data){ let card = this; card.attrs=[]; card.types=[]; let i = 0; function readCurve() { return { min: data[i++], max: data[i++], scale: data[i++], }; } card.id = data[i++]; //ID card.name = data[i++]; //名字 card.attrs.push(data[i++]); //属性1 card.attrs.push(data[i++]); //属性2 card.isUltEvo = data[i++] !== 0; //是否究极进化 card.types.push(data[i++]); //类型1 card.types.push(data[i++]); //类型2 card.rarity = data[i++]; //星级 card.cost = data[i++]; //cost card.unk01 = data[i++]; //未知01 card.maxLevel = data[i++]; //最大等级 card.feedExp = data[i++]; //1级喂食经验,需要除以4 card.isEmpty = data[i++] === 1; //空卡片? card.sellPrice = data[i++]; //1级卖钱,需要除以10 card.hp = readCurve(); //HP增长 card.atk = readCurve(); //攻击增长 card.rcv = readCurve(); //回复增长 card.exp = { min: 0, max: data[i++], scale: data[i++] }; //经验增长 card.activeSkillId = data[i++]; //主动技 card.leaderSkillId = data[i++]; //队长技 card.enemy = { //作为怪物的数值 countdown: data[i++], hp: readCurve(), atk: readCurve(), def: readCurve(), maxLevel: data[i++], coin: data[i++], exp: data[i++] }; card.evoBaseId = data[i++]; //进化基础ID card.evoMaterials = [data[i++], data[i++], data[i++], data[i++], data[i++]]; //进化素材 card.unevoMaterials = [data[i++], data[i++], data[i++], data[i++], data[i++]]; //退化素材 card.unk02 = data[i++]; //未知02 card.unk03 = data[i++]; //未知03 card.unk04 = data[i++]; //未知04 card.unk05 = data[i++]; //未知05 card.unk06 = data[i++]; //未知06 card.unk07 = data[i++]; //未知07 const numSkills = data[i++]; //几种敌人技能 card.enemy.skills = Array.from(new Array(numSkills)).map(() => ({ id: data[i++], ai: data[i++], rnd: data[i++] })); const numAwakening = data[i++]; //觉醒个数 card.awakenings = Array.from(new Array(numAwakening)).map(() => data[i++]); const sAwakeningStr = data[i++]; card.superAwakenings = sAwakeningStr.length>0?(sAwakeningStr.split(',')).map(Number):[]; //超觉醒 card.evoRootId = data[i++]; //进化链根ID card.seriesId = data[i++]; //系列ID card.types.push(data[i++]); //类型3 card.sellMP = data[i++]; //卖多少MP card.latentAwakeningId = data[i++]; //潜在觉醒ID card.collabId = data[i++]; //合作ID const flags = data[i++]; //一个旗子? card.unk08 = flags; //未知08 card.canAssist = (flags & 1) !== 0; //是否能当二技 card.enabled = (flags & 1<<1) !== 0; //是否已启用 card.overlay = card.types.some(t => { //这步还是猜测,是否能合并 return t == 0 || t == 12 || t == 14; //0進化用;12能力覺醒用;14強化合成用;15販賣用 }) && (flags & 1<<3) === 0; //進化用、能力覺醒用、強化合成用,且flag有1000时 card.is8Latent = (flags & 1<<5) !== 0; //是否支持8个潜觉 card.altName = data[i++].split("|").filter(str=>str.length); //替换名字(分类标签) card.limitBreakIncr = data[i++]; //110级增长 card.voiceId = data[i++]; //语音觉醒的ID card.blockSkinId = data[i++]; //珠子皮肤ID card.specialAttribute = data[i++]; //特别属性,比如黄龙 if (i !== data.length) console.log(`residue data for #${card.id}: ${i} ${data.length}`); } } //对于Nodejs输出成模块 if (typeof(module) != "undefined") module.exports = Card;