let Cards = []; //怪物数据 let Skills = []; //技能数据 let PlayerDatas = []; //玩家数据 let currentLanguage; //当前语言 let currentDataSource; //当前数据 let currentPlayerData; //当前玩家数据 const teamBigBoxs = []; //储存全部teamBigBox const allMembers = []; //储存所有成员,包含辅助 let interchangeSvg; //储存划线的SVG let controlBox; //储存整个controlBox let statusLine; //储存状态栏 let formationBox; //储存整个formationBox let editBox; //储存整个editBox let showSearch; //整个程序都可以用的显示搜索函数 let qrcodeReader; //二维码读取 let qrcodeWriter; //二维码输出 let selectedDeviceId; //视频源id const dataStructure = 4; //阵型输出数据的结构版本 const cfgPrefix = "PADDF-"; //设置名称的前缀 const className_displayNone = "display-none"; const dataAttrName = "data-value"; //用于储存默认数据的属性名 const isGuideMod = !needUpdateBrowser && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动 if (location.search.includes('&')) { location.search = location.search.replace(/&/ig, '&'); } //一开始就加载当前语言 if (currentLanguage == undefined) { const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言 const browser_i18n = navigator.language; //获取浏览器语言 if (parameter_i18n) //有指定语言的话,只找i18n完全相同的 { currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0]; } if (!currentLanguage) //如果还没有就直接搜索浏览器语言 { currentLanguage = languageList.find(lang => { //筛选出符合的语言 if (lang.i18n_RegExp) { return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式 }else { return browser_i18n.includes(lang.i18n); //文字上的搜索包含 } }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语) } //因为Script在Head里面,所以可以这里head已经加载好可以使用 document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`; } //一开始就加载当前数据 if (currentDataSource == undefined) { const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源 currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源 } const dbName = "PADDF"; let db = null; const DBOpenRequest = indexedDB.open(dbName, 4); DBOpenRequest.onsuccess = function(event) { db = event.target.result; //DBOpenRequest.result; console.log("PADDF:数据库已可使用"); loadData(); }; DBOpenRequest.onerror = function(event) { // 错误处理 console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event); indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉 console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。"); loadData(); //alert('Some errors have occurred, please refresh the page.'); //history.go(); //直接强制刷新 }; DBOpenRequest.onupgradeneeded = function(event) { let db = event.target.result; let store; switch (true) { case event.oldVersion < 2: store = db.createObjectStore("cards"); store = db.createObjectStore("skills"); case event.oldVersion < 3: store = db.createObjectStore("palyer_datas", { keyPath: 'name' }); } // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕 store.transaction.oncomplete = function(event) { console.log("PADDF:数据库建立完毕"); }; }; class Member2 { constructor(oldMenber, isAssist) { //this.index = oldMenber?.index ?? 0; this.id = oldMenber?.id ?? 0; //this.exp = oldMenber?.exp ?? 0; this.level = oldMenber?.level ?? 1; this.plus = oldMenber?.plus ?? {hp:0,atk:0,rcv:0}; this.awoken = oldMenber.awoken ?? 0; this.superAwoken = oldMenber.superAwoken ?? null; this.latent = oldMenber?.latent.concat() ?? []; this.skillLevel = oldMenber.skillLevel ?? 0; this.assist = oldMenber.assist ?? null; this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldMenber?.isAssist); } calculateAbility(solo,teamCount){ const card = Cards[this.id]; let bonus = null; if (!this.isAssist && this.assist && this.assist.id>0 && Cards[this.assist.id].attrs[0] === card.attrs[0] ){ bonus = this.assist.calculateAbility(solo,teamCount); } } toJSON(){ } } //队员基本的留空 var Member = function() { this.id = 0; this.ability = [0, 0, 0]; this.abilityNoAwoken = [0, 0, 0]; }; Member.prototype.outObj = function() { const m = this; if (m.id == 0) return null; let obj = [m.id]; if (m.level != undefined) obj[1] = m.level; if (m.awoken != undefined) obj[2] = m.awoken; if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) { if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度 obj[3] = m.plus[0]; } else { obj[3] = m.plus; } } if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) obj[4] = m.latent; if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken; const card = Cards[m.id] || Cards[0]; //怪物固定数据 const skill = Skills[card.activeSkillId]; //有技能等级,并且技能等级低于最大等级时才记录技能 if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel; return obj; }; Member.prototype.loadObj = function(m, dataVersion) { if (m == undefined) //如果没有提供数据,直接返回默认 { this.id = 0; return; } if (dataVersion == undefined) dataVersion = 1; this.id = dataVersion > 1 ? m[0] : m.id; this.level = dataVersion > 1 ? m[1] : m.level; this.awoken = dataVersion > 1 ? m[2] : m.awoken; if (dataVersion > 1) { if (isNaN(m[3]) || m[3] == null) { this.plus = m[3]; } else { const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份 this.plus = [singlePlus, singlePlus, singlePlus]; } } else { this.plus = m.plus; } if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变 this.latent = dataVersion > 1 ? m[4] : m.latent; if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号 if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变 this.sawoken = dataVersion > 1 ? m[5] : m.sawoken; this.skilllevel = m[6] || null; }; Member.prototype.loadFromMember = function(m) { if (m == undefined) //如果没有提供数据,直接返回默认 { return; } this.id = m.id; }; //只用来防坐的任何队员 var MemberDelay = function() { this.id = -1; }; MemberDelay.prototype = Object.create(Member.prototype); MemberDelay.prototype.constructor = MemberDelay; //辅助队员 var MemberAssist = function() { this.level = 0; this.awoken = 0; this.plus = [0, 0, 0]; Member.call(this); }; MemberAssist.prototype = Object.create(Member.prototype); MemberAssist.prototype.constructor = MemberAssist; MemberAssist.prototype.loadFromMember = function(m) { if (m == undefined) //如果没有提供数据,直接返回默认 { return; } this.id = m.id; if (m.level != undefined) this.level = m.level; if (m.awoken != undefined) this.awoken = m.awoken; if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus)); if (m.skilllevel != undefined) this.skilllevel = m.skilllevel; }; //正式队伍 var MemberTeam = function() { this.latent = []; MemberAssist.call(this); //sawoken作为可选项目,默认不在内 }; MemberTeam.prototype = Object.create(MemberAssist.prototype); MemberTeam.prototype.constructor = MemberTeam; MemberTeam.prototype.loadFromMember = function(m) { if (m == undefined) //如果没有提供数据,直接返回默认 { return; } this.id = m.id; if (m.level != undefined) this.level = m.level; if (m.awoken != undefined) this.awoken = m.awoken; if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus)); if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent)); if (m.sawoken != undefined) this.sawoken = m.sawoken; if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability)); if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken)); if (m.skilllevel != undefined) this.skilllevel = m.skilllevel; }; var Formation = function(teamCount, memberCount) { this.title = ""; this.detail = ""; this.teams = []; this.dungeonEnchance = { attrs: [], types: [], rarities: [], rate: { hp: 1, atk: 1, rcv: 1 } } for (let ti = 0; ti < teamCount; ti++) { const team = [ [], //队员 [], //辅助 0, //徽章 0, //队长更换序号 ]; for (let mi = 0; mi < memberCount; mi++) { team[0].push(new MemberTeam()); team[1].push(new MemberAssist()); } this.teams.push(team); } }; Formation.prototype.outObj = function() { const obj = {}; if (this.title != undefined && this.title.length > 0) obj.t = this.title; if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail; obj.f = this.teams.map(t => { const teamArr = []; teamArr[0] = t[0].map(m => m.outObj() ).deleteLatter(); teamArr[1] = t[1].map(m => m.outObj() ).deleteLatter(); if (t[2]) teamArr[2] = t[2]; if (t[3]) teamArr[3] = t[3]; return teamArr; }); let dge = this.dungeonEnchance; if (Object.values(dge.rate).some(rate => rate != 1)) obj.r = [ [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities)].deleteLatter(0), //类型,属性,星级 [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1) ]; obj.v = dataStructure; /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) && !obj.t && !obj.d) return null;*/ return obj; }; Formation.prototype.loadObj = function(f) { let dge = this.dungeonEnchance; if (f == undefined) //如果没有提供数据,要返回空的 { this.title = ""; this.detail = ""; this.teams.forEach(function(t, ti) { t[0].forEach(function(m, mi) { m.loadObj(null); }); t[1].forEach(function(m, mi) { m.loadObj(null); }); t[2] = 1; t[3] = 0; }); dge.rarities.length = 0; dge.attrs.length = 0; dge.types.length = 0; dge.rate.hp = 1; dge.rate.atk = 1; dge.rate.rcv = 1; return; } const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式 this.title = dataVeision > 1 ? f.t : f.title; this.detail = dataVeision > 1 ? f.d : f.detail; const loadTeamArr = dataVeision > 1 ? f.f : f.team; this.teams.forEach(function(t, ti) { const tf = loadTeamArr[ti]; if (tf) { t[0].forEach(function(m, mi) { const fm = tf[0][mi]; m.loadObj(fm, dataVeision); }); t[1].forEach(function(m, mi) { const fm = tf[1][mi]; m.loadObj(fm, dataVeision); }); t[2] = tf[2] != undefined ? (dataVeision > 3 ? tf[2] : badgeConvert(tf[2])) : 1; //徽章 t[3] = tf[3] ?? 0; //队长 } }); function badgeConvert(old) { switch (old) { case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: { return old + 1; } case 9: { return 11; } case 10:case 11:case 12: { return old + 7; } case 13: { return 21; } case 14: { return 10; } case 15:case 16:case 17: { return old - 3; } case 18: { return 50; } default: return 1; } } if (f.r) { if (Array.isArray(f.r[0])) { let effective = f.r[0]; let rates = f.r[1]; dge.types = flags(effective[0] ?? 0); dge.attrs = flags(effective[1] ?? 0); dge.rarities = flags(effective[2] ?? 0); dge.rate.hp = rates[0] ?? 1; dge.rate.atk = rates[1] ?? 1; dge.rate.rcv = rates[2] ?? 1; } else { dge.attrs = flags(f.r[0] ?? 0); dge.types = flags(f.r[1] ?? 0); dge.rarities.length = 0; dge.rate.hp = f.r[2] ?? 1; dge.rate.atk = f.r[3] ?? 1; dge.rate.rcv = f.r[4] ?? 1; } } if (f.b) this.teams[0][2] = f.b; //原来模式的徽章 }; Formation.prototype.getPdfQrObj = function(keepDataSource = true) { let qrObj = { d:this.outObj() }; if (keepDataSource) qrObj.s = currentDataSource.code; return qrObj; } Formation.prototype.getPdcQrStr = function() { function genMemberMap(m, a, position = 0) { const o = new Map(); o.set(0, m.id); if (m.latent.length) o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).prefix(2)).join('')); //潜觉 o.set(3, m.level); o.set(4, m.plus[0]); o.set(5, m.plus[1]); o.set(6, m.plus[2]); o.set(7, (m.awoken != null && m.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken); o.set(8, (m.sawoken != null && m.sawoken >= 0) ? Cards[m.id].superAwakenings[m.sawoken] : 0); if (a.id != 0) { o.set(9, a.id); o.set(10, a.level); o.set(11, a.plus[0]); o.set(12, a.plus[1]); o.set(13, a.plus[2]); o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken); } o.set(15, position); return o; } let outArr = [ [1,this.teams.length - 1] ]; if (this.teams.length == 2) { const team1 = this.teams[0]; const team2 = this.teams[1]; team1[0].push(team2[0].shift()); team1[1].push(team2[1].shift()); } let pdcTeamsStr = this.teams.map((t,idx,arr)=>{ let teamArr = [ pdcBadgeMap.find(badge=>badge.pdf === t[2]).pdc //徽章 ]; const membersArr = t[0]; const assistArr = t[1]; for (let i=0;i 0 || assistArr[i].id > 0) { let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的 let pdcMemberArr = Array.from(pdcMemberMap); pdcMemberStr = pdcMemberArr.map(item => { if (item[1] == undefined) { return null; } return [ item[0].toString(36).prefix(2), item[1].toString(36).prefix(2) ].join('')}).filter(item=>item).join(','); teamArr.push(pdcMemberStr); } } return teamArr.join('}'); }); if (this.teams.length == 2) { const team1 = this.teams[0]; const team2 = this.teams[1]; team2[0].splice(0,0,team1[0].pop()); team2[1].splice(0,0,team1[1].pop()); } outArr = outArr.concat(pdcTeamsStr); return outArr.join(']'); } Formation.prototype.getQrStr = function(type) { if (type == 'pdf' || type == 0) { return JSON.stringify(this.getPdfQrObj()); }else { return this.getPdcQrStr(); } } class PlayerData { constructor(data) { Object.assign(this, data); this.parsedCards = PlayerDataCard.parseDataArray(data.card); this.parsedDecks = PlayerDataDeck.parseDataArray( data.decksb.decks, data?.decksbs?.decks, this.parsedCards); } } class PlayerDataDeck { constructor(data, parsedCards) { const e = data.entries(); this.membersIndex = [ e.next().value[1], e.next().value[1], e.next().value[1], e.next().value[1], e.next().value[1], ]; this.badge = e.next().value[1]; this.membersIndex.push(e.next().value[1]); if (parsedCards) { this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id)); } e.next(); //未知 e.next(); //未知 if (!e.next().done) { console.warn("出现未知的用户队伍数据"); } } static parseDataArray(decks1, decks2, parsedCards) { let datas = decks1.concat(decks2 ?? []); let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards)); if (Boolean(decks2)) { decks.forEach(deck=>{if (deck.badge === 1) deck.badge = 50;}); } return decks; } toFormation() { const f = new Formation(1, 6); const team = f.teams[0]; team[2] = this.badge; const tMembers = team[0]; const tAssists = team[1]; this.members.forEach((member, idx)=>{ const tm = tMembers[idx]; const ta = tAssists[idx]; if (member) { tm.loadFromMember(member); tm.sawoken = Cards[member.id].superAwakenings.indexOf(member.superAwoken); tm.plus = Object.values(member.plus); tm.skilllevel = member.skillLevel; if (member.assist) { ta.loadFromMember(member.assist); ta.sawoken = Cards[member.assist.id].superAwakenings.indexOf(member.assist.superAwoken); ta.plus = Object.values(member.assist.plus); ta.skilllevel = member.assist.skillLevel; } } }); return f; } } class PlayerDataCard { constructor(data) { const e = data.entries(); this.index = e.next().value[1]; this.exp = e.next().value[1]; this.level = e.next().value[1]; this.skillLevel = e.next().value[1]; //未知 e.next(); //未知 this.id = e.next().value[1]; //叠加型用他们的经验来表示数量 const card = Cards[this.id]; this.count = 1; if (card && card.overlay) { this.count = this.exp; this.exp = 0; } this.plus = { hp : e.next().value[1], atk: e.next().value[1], rcv: e.next().value[1] }; this.awoken = e.next().value[1]; let parsedLatent = this.parseLatent(e.next().value[1]); this.latentMaxCount = parsedLatent.latentCount; this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse()); this.assistIndex = e.next().value[1]; e.next(); //未知 this.superAwoken = e.next().value[1]; e.next(); //未知 if (!e.next().done) { console.warn("出现未知的用户箱子卡片数据"); } //console.log(b); } static parseDataArray(datas) { let parsedCards = datas.map(ocard=>new PlayerDataCard(ocard)); for (const mon of parsedCards) { mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex); } return parsedCards; } parseLatent(number) { let latentNumber = BigInt(number); let obj = { latent: [], latentCount: 6, }; //console.log("原始数字",latentNumber.toString(2)); let latentVersion = latentNumber & 7n; //记录版本,111是用几位来做记录 latentNumber >>= 3n; //console.log("读取潜觉记录位数",latentNumber.toString(2)); let changeLatentCount = Boolean(latentNumber & 1n); //1时就是增加格子数 latentNumber >>= 1n; //console.log("读取潜觉格子数是否改变",latentNumber.toString(2)); if (changeLatentCount) { obj.latentCount = Number(latentNumber & 15n); latentNumber >>= 4n; //console.log("读取潜觉格子数",latentNumber.toString(2)); } const getbnum = latentVersion > 6 ? 127n : 31n; const rightbnum = latentVersion > 6 ? 7n : 5n; while (latentNumber>0) { obj.latent.push(Number(latentNumber & getbnum)); latentNumber >>= rightbnum; //console.log("读取一个潜觉",latentNumber.toString(2)); } return obj; } deleteRepeatLatent(olatents) { let latents = olatents.concat(); for (let ai = 0; ai < latents.length; ai++) { let useHole = latentUseHole(latents[ai]); if (useHole > 1) { latents.splice(ai+1, useHole-1); } } return latents; } } //进化树 class EvoTree { constructor(mid, parent = null) { const _this = this; this.parent = parent; if (parent == null) { //mid = Cards[mid].evoRootId; function returnRootId(mid) { mid = Cards[mid].evoRootId; const m = Cards[mid]; if (m.henshinFrom && m.henshinFrom < m.id) { //只有变身来源小于目前id的,才继续找base mid = returnRootId(m.henshinFrom); } return mid; } mid = returnRootId(mid); } const card = Cards[mid]; this.id = mid; this.idArr = parent ? parent.idArr : []; this.card = card; this.children = []; this.evoType = null; if (parent == null) { this.evoType = "Base"; } else if (card.henshinFrom == parent.id) { this.evoType = "Henshin"; } else { if (card.evoMaterials.includes(3826)) //像素进化 { this.evoType = "Pixel Evo"; }else if (card.awakenings.includes(49)) //武器 { this.evoType = "Assist Evo"; }else if (card.isUltEvo) //究进 { if (parent.card.isUltEvo) //超究进 { this.evoType = "Super Ult Evo"; }else { this.evoType = "Ult Evo"; } }else { if (card.henshinFrom == parent.id) { this.evoType = "Henshin"; }else if (parent.card.isUltEvo) //转生 { this.evoType = "Reincarnation"; }else if(parent.evoType == "Reincarnation") { this.evoType = "Super Reincarnation"; }else { this.evoType = "Evolution"; } } } if (this.idArr.includes(mid)) { if (card.henshinFrom == parent.id) { this.evoType = "Henshin Loop"; } return this; }else { this.idArr.push(mid); } if (card.henshinTo) this.children.push(new EvoTree(card.henshinTo,_this)); if (this.evoType != "Henshin") this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this))); //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this))); }; toListNode() { const createCardHead = editBox.createCardHead; const tBox = document.createElement("div"); tBox.className = "evo-box"; const evoPanel = tBox.appendChild(document.createElement("div")); evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-"); const evotPanel_L = evoPanel.appendChild(document.createElement("div")); evotPanel_L.className = "evo-panel-left"; const evotPanel_R = evoPanel.appendChild(document.createElement("div")); evotPanel_R.className = "evo-panel-right"; const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div")); evoTypeDiv.className = "evo-type-div"; const evoType = evoTypeDiv.appendChild(document.createElement("span")); evoType.className = "evo-type"; const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true})); monHead.className = "monster-head"; const monName = evotPanel_R.appendChild(document.createElement("div")); monName.className = "monster-name"; monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0]; const evotMaterials = evotPanel_R.appendChild(document.createElement("ul")); evotMaterials.className = "evo-materials"; this.card.evoMaterials.forEach(mid=>{ //const li = evotMaterials.appendChild(document.createElement("li")); evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true})); }); const evoSubEvo = tBox.appendChild(document.createElement("ul")); evoSubEvo.className = "evo-subevo"; this.children.forEach(subEvo=>{ const li = evoSubEvo.appendChild(document.createElement("li")); li.appendChild(subEvo.toListNode()); }); return tBox; }; } //切换通用的切换className显示的函数 function toggleDomClassName(addClass, className, dom = document.body) { dom.classList[addClass ? "add" : "remove"](className); //if (addClass) { // dom.classList.add(className); //} else { // dom.classList.remove(className); //} } //清除数据 function clearData() { const locationURL = new URL(location); locationURL.searchParams.delete('d'); //删除数据 locationURL.searchParams.delete('l'); //删除语言 location = locationURL.toString(); } //轮换ABC队伍 function swapABCteam() { if (formation.teams.length > 1) { formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后 creatNewUrl(); refreshAll(formation); } } function henshinStep(step) { if (step == 0) return; function gotoHenshin(card, nstep) { if (nstep > 0 && card.henshinTo) { //是变身的则返回 return gotoHenshin(Cards[card.henshinTo], --nstep); } else if (nstep < 0 && card.henshinFrom) { return gotoHenshin(Cards[card.henshinFrom], ++nstep); } else { return card; } } formation.teams.forEach(team=>{ team[0].forEach(member=>{ const mid = member.id; const card = Cards[mid]; if (step > 0 ? card.henshinTo : (card.henshinFrom && member.level <= 99)) { //要变身前的才进行操作 const _card = gotoHenshin(card, step); member.id = _card.id; member.awoken = _card.awakenings.length; } }); }); creatNewUrl(); refreshAll(formation); } //在单人和多人之间转移数据 function turnPage(toPage, e = null) { let pagename = null; switch (toPage) { case 1: if (formation.teams[0][0].length < 6) { //把第二支队伍的队长添加到最后方 formation.teams[0][0].push(formation.teams[1][0][0]); formation.teams[0][1].push(formation.teams[1][1][0]); } //删掉第2支开始的队伍 formation.teams.splice(1); pagename = "solo.html"; break; case 2: if (formation.teams.length < 2) { //从1人到2人 formation.teams[1] = [ [], [] ]; //把右边的队长加到第二支队伍最后面 formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]); formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]); } else { //从3人到2人,直接删除后面两个队伍 //删掉第3支开始的队伍 formation.teams.splice(2); //删掉前面两支队伍的战友 formation.teams[0][0].splice(5); formation.teams[0][1].splice(5); formation.teams[1][0].splice(5); formation.teams[1][1].splice(5); } formation.badge = 0; pagename = "multi.html"; break; case 3: if (formation.teams.length < 2) { //从1人到3人 } else { //从2人到3人 formation.teams[0][0].push(formation.teams[1][0][0]); formation.teams[0][1].push(formation.teams[1][1][0]); formation.teams[1][0].push(formation.teams[0][0][0]); formation.teams[1][1].push(formation.teams[0][1][0]); } formation.badge = 0; pagename = "triple.html"; break; } const newURL = creatNewUrl({ url: pagename, notPushState: true }); if (e && e.ctrlKey) { window.open(newURL); } else { location.href = newURL; } } function loadData(force = false) { if (force) console.info('强制更新数据。'); const _time = new Date().getTime(); //开始读取解析怪物数据 const sourceDataFolder = "monsters-info"; if (statusLine) statusLine.classList.add("loading-check-version"); GM_xmlhttpRequest({ method: "GET", url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件 onload: function(response) { dealCkeyData(response.response); }, onerror: function(response) { console.error("新的 Ckey JSON 数据获取失败。", response); return; } }); //处理返回的数据 function dealCkeyData(responseText) { //处理数据版本 let newCkeys; //当前的Ckey们 let lastCkeys; //以前Ckey们 let currentCkey; //获取当前语言的ckey let lastCurrentCkey; //以前的当前语言的ckey try { newCkeys = JSON.parse(responseText); } catch (e) { console.error("新的 Ckey 数据 JSON 解码出错。", e); return; } console.debug("目前使用的数据区服是 %s。", currentDataSource.code); currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey lastCkeys = localStorage.getItem(cfgPrefix + "ckey"); //读取本地储存的原来的ckey try { lastCkeys = JSON.parse(lastCkeys); if (lastCkeys == null || !Array.isArray(lastCkeys)) lastCkeys = []; } catch (e) { console.error("旧的 Ckey 数据 JSON 解码出错。", e); return; } lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code); if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的 lastCurrentCkey = { code: currentDataSource.code, ckey: {}, updateTime: null }; lastCkeys.push(lastCurrentCkey); } if (statusLine) statusLine.classList.remove("loading-check-version"); if (statusLine) statusLine.classList.add("loading-mon-info"); if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) { console.debug("Cards ckey相等,直接读取已有的数据。"); const transaction = db.transaction([`cards`]); const objectStore = transaction.objectStore(`cards`); const request = objectStore.get(currentDataSource.code); request.onerror = function(event) { console.error("Cards 数据库内容读取失败。"); }; request.onsuccess = function(event) { if (Array.isArray(request.result)) { Cards = loadExtraCardsData(request.result); dealCardsData(Cards); }else { console.info("Cards 数据库内容不存在,需重新下载。"); downloadCardsData(); } }; } else { console.log("Cards 需重新下载。"); downloadCardsData(); } function downloadCardsData() { GM_xmlhttpRequest({ method: "GET", url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件 onload: function(response) { try { Cards = loadExtraCardsData(JSON.parse(response.response)); } catch (e) { console.error("Cards 数据 JSON 解码出错。", e); return; } if (db) { const transaction = db.transaction([`cards`], "readwrite"); transaction.oncomplete = function(event) { console.log("Cards 数据库写入完毕。"); lastCurrentCkey.ckey.card = currentCkey.ckey.card; lastCurrentCkey.updateTime = currentCkey.updateTime; localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey dealCardsData(Cards); }; const objectStore = transaction.objectStore(`cards`); objectStore.put(Cards,currentDataSource.code); }else //隐私模式无法启动数据库 { dealCardsData(Cards); } }, onerror: function(response) { console.error("Cards JSON 数据获取失败。", response); } }); } function loadExtraCardsData(_cards) { let splitIdx = _cards.findIndex((card, id)=>card?.id !== id); let cards = _cards.slice(0, splitIdx); for (let i = splitIdx + 1; i < _cards.length; i++) { const card = _cards[i]; cards[card?.id] = card; } return cards; } function dealCardsData() { if (editBox) { const monstersList = editBox.querySelector("#monsters-name-list"); let fragment = document.createDocumentFragment(); Cards.forEach(function(card, idx, arr) { //添加下拉框候选 const opt = fragment.appendChild(document.createElement("option")); opt.value = card.id; opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | "); /*const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute); if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的 const toId = parseInt(linkRes[1], 10); const _m = Cards[toId]; //if (_m.evoBaseId == 0) // _m.evoRootId = m.evoRootId; m.henshinTo = toId; _m.henshinFrom = m.id; }*/ /*if (card.evoRootId === card.id) { card.evoTree = arr.filter(c=>c.evoRootId === card.evoRootId); }*/ }); monstersList.appendChild(fragment); } if (statusLine) statusLine.classList.remove("loading-mon-info"); if (statusLine) statusLine.classList.add("loading-skill-info"); if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) { console.debug("Skills ckey相等,直接读取已有的数据。"); const transaction = db.transaction([`skills`]); const objectStore = transaction.objectStore(`skills`); const request = objectStore.get(currentDataSource.code); request.onerror = function(event) { console.error("Skills 数据库内容读取失败。"); }; request.onsuccess = function(event) { if (Array.isArray(request.result)) { Skills = request.result; dealSkillData(Skills); }else { console.info("Skills 数据库内容不存在,需重新下载。"); downloadSkillData(); } }; } else { console.log("Skills 需重新下载。"); downloadSkillData(); } function downloadSkillData() { GM_xmlhttpRequest({ method: "GET", url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件 onload: function(response) { try { Skills = JSON.parse(response.response); } catch (e) { console.log("Skills 数据 JSON 解码出错", e); return; } if (db) { const transaction = db.transaction([`skills`], "readwrite"); transaction.oncomplete = function(event) { console.log("Skills 数据库写入完毕。"); lastCurrentCkey.ckey.skill = currentCkey.ckey.skill; lastCurrentCkey.updateTime = currentCkey.updateTime; localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey dealSkillData(Skills); }; const objectStore = transaction.objectStore(`skills`); objectStore.put(Skills,currentDataSource.code); }else //隐私模式无法启动数据库 { dealSkillData(Skills); } }, onerror: function(response) { console.error("Skills JSON 数据获取失败", response); } }); } function dealSkillData() { //显示数据更新时间 let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox checkControlBox(); function checkControlBox() { if (controlBox) { const updateTime = controlBox.querySelector(".datasource-updatetime"); updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false }); clearInterval(controlBoxHook); } } //initialize(); //初始化 if (statusLine) statusLine.classList.remove("loading-skill-info"); //如果通过的话就载入URL中的怪物数据 let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox checkFormationBox(); function checkFormationBox() { if (formationBox?.querySelector('.teams')) { reloadFormationData(); clearInterval(formationBoxHook); } } //读取储存的所有玩家数据 if (db) dbReadAll(db, "palyer_datas").then(datas=>{ PlayerDatas = datas.map(data=>new PlayerData(data)); currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name")); //document.body.querySelector("#player-data-frame").show(); //debug用显示 }); } } } } //重新读取URL中的Data数据并刷新页面 function reloadFormationData(event) { let formationData; if (event && event.state && event.state.outForm) { //直接使用现有数据 formationData = event.state.outForm; //console.log("直接读取",formationData); }else { try { const parameterDataString = getQueryString(["d","data"]); formationData = JSON.parse(parameterDataString); //console.log("从URL读取",formationData); } catch (e) { console.error("URL中队伍数据JSON解码出错", e); return; } } formation.loadObj(formationData); refreshAll(formation); if (isGuideMod) { let mid; if (event && event.state && event.state.mid) { mid = event.state.mid; }else { mid = parseInt(getQueryString("id"),10); } if (!isNaN(mid)) { editBox.mid = mid; editBoxChangeMonId(mid); } if (event && event.state && event.state.searchArr) { showSearch(event.state.searchArr.map(id=>Cards[id])); } } } window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面 //创建新的分享地址 function creatNewUrl(arg) { if (arg == undefined) arg = {}; if (!!(window.history && history.pushState)) { // 支持History API const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言 const datasource = arg.datasource || getQueryString("s"); const outObj = formation.outObj(); const newSearch = new URLSearchParams(); if (language_i18n) newSearch.set("l", language_i18n); if (datasource && datasource != "ja") newSearch.set("s", datasource); if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide")); if (getQueryString("id")) newSearch.set("id", getQueryString("id")); if (outObj) { const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串 newSearch.set("d", dataJsonStr); } const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : ""); if (!arg.notPushState) { history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname); } else { return newUrl; } } } function ObjToUrl(obj) { let fileName; switch (obj.d.f.length) { case 1:{ fileName = "solo.html"; break; } case 2:{ fileName = "multi.html"; break; } case 3:{ fileName = "triple.html"; break; } } const newUrl = new URL(fileName, location); newUrl.searchParams.set("d",JSON.stringify(obj.d)); if (!obj.s || obj.s == "ja") { newUrl.searchParams.delete("s"); }else { newUrl.searchParams.set("s", obj.s); } let l = getQueryString("l"); if (l) { newUrl.searchParams.set("l", l); } return newUrl; } //解析从QR图里获取的字符串 function inputFromQrString(string) { const re = {code: 0, message: null}; //code 1~99 为各种编码 if (string.substr(0,1) == "{" && string.substr(-1,1) == "}") { try{ let jo = JSON.parse(string); if (jo.d && typeof jo.d == "object") { re.code = 1; re.message = "发现队伍数据 | Formation data founded"; re.url = ObjToUrl(jo); }else { re.code = 100; re.message = "无队伍数据 | No formation data"; } }catch(e) { re.code = 111; re.message = "错误的 JSON 格式 | The illegal JSON format"; } } else if (/^(https?|file):\/\//i.test(string)) { let url = new URL(string); if (url.searchParams.get('d')) { try{ let jo = { d: JSON.parse(url.searchParams.get('d')), s: url.searchParams.get('s'), } re.code = 1; re.message = "发现队伍数据 | Formation data founded"; re.url = ObjToUrl(jo); }catch(e) { re.code = 112; re.message = "错误的 网址 格式 | The illegal URL format"; } } else { re.code = 100; re.message = "无队伍数据 | No formation data"; } } else if(/^\d[\d\-\w,\]}]+}/.test(string)) { //PDC re.code = 2; re.message = "发现 PDC 格式 | PDC format found"; const newFotmation = pdcFotmationToPdfFotmation(string); re.url = ObjToUrl(newFotmation.getPdfQrObj(false)); } else { re.code = 110; re.message = "不支持的格式 | Unsupported format"; } return re; } //解析PDC的数据 function pdcFotmationToPdfFotmation(inputString) { function readPDC(string) { let teamsStr = string.split(']'); let baseInfo = teamsStr.shift().split(','); let teamsArr = teamsStr.map(teamStr=> { let membersStr = teamStr.split('}').filter(Boolean); const team = { badge: parseInt(membersStr.shift(),10) //徽章是10进制 } team.members = membersStr.map(memberStr=>{ let memberArr = memberStr.split(',').map(valueStr=>{ let idx = parseInt(valueStr.substr(0,2),36); let value = valueStr.substr(2); if (idx !== 2) { value = parseInt(value,36); }else { value = value.split(/(\w{2})/).filter(Boolean).map(v=>parseInt(v,36)); } return [idx, value]; }); return new Map(memberArr); }); return team; } ); let pdcFotmation = { version: parseInt(baseInfo[0],10), teamCount: parseInt(baseInfo[1],10)+1, teams: teamsArr } return pdcFotmation; } let pdcFotmation = readPDC(inputString); const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6); if (pdcFotmation.teamCount == 2) { const team1 = pdcFotmation.teams[0].members; const team2 = pdcFotmation.teams[1].members; let team2Leader = team1.find(member=>member.get(15) == 5); if (team2Leader) { team2Leader.set(15,0); team2.splice(0,0,team2Leader); team1.splice(team1.indexOf(team2Leader),1); } } pdcFotmation.teams.forEach((pdcTeam,ti)=>{ const t = f.teams[ti]; const membersArr = t[0]; const assistArr = t[1]; //队伍徽章 t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf; pdcTeam.members.forEach((member)=>{ const m = membersArr[member.get(15) || 0]; const a = assistArr[member.get(15) || 0]; m.id = member.get(0) || 0; a.id = member.get(9) || 0; //延迟是-1刚好一样 if (member.get(2)) { m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0); } m.level = member.get(3) || 1; a.level = member.get(10) || 1; m.plus[0] = member.get(4) || 0; m.plus[1] = member.get(5) || 0; m.plus[2] = member.get(6) || 0; a.plus[0] = member.get(11) || 0; a.plus[1] = member.get(12) || 0; a.plus[2] = member.get(13) || 0; m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length; a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0); m.sawoken = member.get(8) ? Cards[m.id].superAwakenings.indexOf(member.get(8)) : null; }); }); return f; } //截图 function capture() { statusLine.classList.add("prepare-capture"); const titleBox = formationBox.querySelector(".title-box"); const detailBox = formationBox.querySelector(".detail-box"); const txtTitle = titleBox.querySelector(".title"); const txtDetail = detailBox.querySelector(".detail"); //去掉可能的空白文字的编辑状态 titleBox.classList.remove("edit"); detailBox.classList.remove("edit"); const downLink = controlBox.querySelector(".down-capture"); html2canvas(formationBox, {backgroundColor: null}).then(canvas => { canvas.toBlob(function(blob) { window.URL.revokeObjectURL(downLink.href); downLink.href = URL.createObjectURL(blob); downLink.download = `${document.title}.png`; downLink.click(); statusLine.classList.remove("prepare-capture"); //如果是空白文字,加回编辑状态 if (txtTitle.value.length == 0) titleBox.classList.add("edit"); if (txtDetail.value.length == 0) detailBox.classList.add("edit"); }); //document.body.appendChild(canvas); }); } window.onload = initialize; //界面初始化 //初始化 function initialize(event) { qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取 qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成 controlBox = document.body.querySelector(".control-box"); statusLine = controlBox.querySelector(".status"); //显示当前状态的 formationBox = document.body.querySelector(".formation-box"); editBox = document.body.querySelector(".edit-box"); if (isGuideMod) { console.info('现在是 怪物图鉴 模式'); document.body.classList.add('guide-mod'); } //const helpLink = controlBox.querySelector(".help-link"); //if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; } //▼添加语言列表开始 const langSelectDom = controlBox.querySelector(".languages"); languageList.forEach(lang => langSelectDom.options.add(new Option(lang.name, lang.i18n)) ); const langOptionArray = Array.from(langSelectDom.options); langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true; //▲添加语言列表结束 //▼添加数据来源列表开始 const dataSelectDom = controlBox.querySelector(".datasource"); dataSourceList.forEach(ds => dataSelectDom.options.add(new Option(ds.source, ds.code)) ); const dataSourceOptionArray = Array.from(dataSelectDom.options); dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true; //添加数据class document.body.classList.add("ds-" + currentDataSource.code); //▲添加数据来源列表结束 //设定初始的显示设置 //显示ID开关 const btnShowMonId = document.getElementById("show-mon-id"); btnShowMonId.checked = localStorage_getBoolean(cfgPrefix + btnShowMonId.id, true); btnShowMonId.onchange = function(e){ toggleDomClassName(!this.checked, 'not-show-mon-id'); if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked)); }; btnShowMonId.onchange(false); //显示CD开关 const btnShowMonSkillCd = document.getElementById("show-mon-skill-cd"); btnShowMonSkillCd.checked = localStorage_getBoolean(cfgPrefix + btnShowMonSkillCd.id); btnShowMonSkillCd.onchange = function(e){ toggleDomClassName(this.checked, this.id); if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked)); }; btnShowMonSkillCd.onchange(false); //显示卡片觉醒开关 const btnShowMonAwoken = document.getElementById("show-mon-awoken"); btnShowMonAwoken.checked = localStorage_getBoolean(cfgPrefix + btnShowMonAwoken.id); btnShowMonAwoken.onchange = function(e){ toggleDomClassName(this.checked, this.id); if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked)); }; btnShowMonAwoken.onchange(false); //3P显示觉醒统计开关 let btnShowAwokenCount = document.getElementById("show-awoken-count"); if (btnShowAwokenCount) { btnShowAwokenCount.onclick = function() { toggleDomClassName(!this.checked, 'not-show-awoken-count'); } btnShowAwokenCount.onclick(); } //触屏使用的切换显示的线条 interchangeSVG = document.body.querySelector("#interchange-line"); interchangeSVG.line = interchangeSVG.querySelector("g line"); interchangeSVG.changePoint = function(p1, p2) { const line = this.line; if (p1 && p1.x != undefined) line.setAttribute("x1", p1.x); if (p1 && p1.y != undefined) line.setAttribute("y1", p1.y); if (p2 && p2.x != undefined) line.setAttribute("x2", p2.x); if (p2 && p2.y != undefined) line.setAttribute("y2", p2.y); }; //初始化所有mask的关闭按钮 const masks = document.body.querySelectorAll(".mask"); for (const mask of masks) { mask.show = function(arg){ this?.initialize?.(arg); this.classList.remove(className_displayNone); }; mask.btnClose = mask.querySelector(".mask-close"); mask.btnClose.onclick = function(){ mask?.hide?.(); mask.classList.add(className_displayNone); }; } const qrCodeFrame = document.body.querySelector("#qr-code-frame"); const btnQrCode = controlBox.querySelector(`.btn-qrcode`); btnQrCode.onclick = function(){ qrCodeFrame.show(); }; qrCodeFrame.initialize = function(){ const saveBox = this.content.saveBox; const readBox = this.content.readBox; readBox.info.textContent = ""; readBox.videoBox.classList.add(className_displayNone); let qrTypeRadio = saveBox.qrDataType.find(radio=>radio.checked); if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码 }; qrCodeFrame.hide = function(){qrcodeReader.reset();}; const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content"); const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box"); const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box"); qrReadBox.readString = qrReadBox.querySelector(".read-string"); qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera"); qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file"); qrReadBox.filePicker = qrReadBox.querySelector(".file-select"); qrReadBox.info = qrReadBox.querySelector(".info"); qrReadBox.video = qrReadBox.querySelector("#video"); qrReadBox.videoBox = qrReadBox.querySelector(".video-box"); qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect"); qrReadBox.qrStr = qrReadBox.querySelector(".string-input"); qrReadBox.readString.onclick = function() { let inputResult = inputFromQrString(qrReadBox.qrStr.value); if (inputResult.code < 100) { qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message; const newLink = document.createElement("a"); newLink.className = "formation-from-string"; newLink.href = inputResult.url; newLink.target = "_blank"; qrReadBox.info.appendChild(newLink); }else { qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message; } } qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image"); qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output"); qrSaveBox.qrStr.onchange = function() { qrCodeFrame.refreshQrCode(this.value); } qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio")); qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){ let qrstr = formation.getQrStr(this.value); qrSaveBox.qrStr.value = qrstr; qrSaveBox.qrStr.onchange(); }); qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img"); qrCodeFrame.ondragenter = ()=>false; qrCodeFrame.ondragover = ()=>false; qrCodeFrame.ondrop = function(e) { imagesSelected(e.dataTransfer.files); e.stopPropagation(); e.preventDefault(); } qrCodeFrame.refreshQrCode = function(string) { const qrImg = this.content.saveBox.qrImage; URL.revokeObjectURL(qrImg.src); const EncodeHintType = ZXing.EncodeHintType; const hints = new Map(); hints.set(EncodeHintType.MARGIN, 0); //hints.set(EncodeHintType.CHARACTER_SET, "UTF8"); const qrWidth = 500,qrHeight = 500; let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints); let svgData = new XMLSerializer().serializeToString(svgElement); let blob = new Blob([svgData], {type : 'image/svg+xml'}); let svgUrl = URL.createObjectURL(blob); qrImg.src = svgUrl; loadImage(svgUrl).then(function(img) { let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2; let cavans = document.createElement("canvas"); cavans.width = cavansWidth; cavans.height = cavansHeight; let ctx = cavans.getContext('2d'); ctx.fillStyle="white"; ctx.fillRect(0, 0, cavansWidth, cavansHeight) ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight); cavans.toBlob(function(blob) { const saveQrImg = qrSaveBox.saveQrImg; URL.revokeObjectURL(saveQrImg.href); const downLink = URL.createObjectURL(blob); saveQrImg.download = formation.title || "PAD Dash Formation QR"; saveQrImg.href = downLink; }); svgElement = null; svgData = null; blob = null; img = null; cavans = null; ctx = null; }, function(err) { console.log(err); }); } qrReadBox.readQrFile.onclick = function() { qrReadBox.filePicker.click(); } qrReadBox.filePicker.onchange = function() { imagesSelected(this.files); } function imagesSelected(myFiles) { if (myFiles.length < 1) return; const file = myFiles[0]; loadImage(URL.createObjectURL(file)).then(function(img) { qrcodeReader.decodeFromImage(img).then((result) => { console.debug('Found QR code!', result); qrReadBox.qrStr.value = result.text; qrReadBox.readString.onclick(); }).catch((err) => { console.error(err); if (err) { if (err instanceof ZXing.NotFoundException) { console.debug('Try crop PDC original QR'); let cropLeft = 0, cropTop = 0, cropWidth = 300, cropHeight = 300, //裁剪尺寸 scale = 3, //放大倍率 extraLeft = 100, extraTop = 100, extraRight = 100, extraBottom = 100; //额外增加的宽度 let cavans = document.createElement("canvas"); cavans.width = cropWidth * scale + extraLeft + extraRight; cavans.height = cropHeight * scale + extraTop + extraBottom; let ctx = cavans.getContext('2d'); ctx.fillStyle="white"; ctx.fillRect(0, 0, cavans.width, cavans.height); ctx.drawImage(img, cropLeft, cropTop, cropWidth, cropHeight, extraLeft, extraTop, cropWidth * scale, cropHeight * scale); //qrReadBox.appendChild(cavans); qrcodeReader.decodeFromImageUrl(cavans.toDataURL()).then((result2) => { console.debug('Found QR code!', result2); qrReadBox.qrStr.value = result2.text; qrReadBox.readString.onclick(); }).catch((err2) => { console.error(err2); if (err2) { if (err instanceof ZXing.NotFoundException) { qrReadBox.info.textContent = 'No QR code found.'; } if (err2 instanceof ZXing.ChecksumException) { qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.'; } if (err2 instanceof ZXing.FormatException) { qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.'; } } }); } if (err instanceof ZXing.ChecksumException) { qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.'; } if (err instanceof ZXing.FormatException) { qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.'; } } }); console.debug(`Started decode for image from ${img.src}`) }, function(err) { console.debug(err); }); } if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1") { //http不支持攝像頭 //qrReadBox.readQrCamera.classList.add(className_displayNone); qrReadBox.readQrCamera.onclick = function() { if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?")) location.protocol = "https:" //跳到https } }else { function scanContinuously() { qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => { if (result) { // properly decoded qr code console.debug('Found QR code!', result); qrReadBox.qrStr.value = result.text; qrReadBox.readString.onclick(); } if (err) { if (err instanceof ZXing.NotFoundException) { console.debug('No QR code found.') } if (err instanceof ZXing.ChecksumException) { console.debug('A code was found, but it\'s read value was not valid.') } if (err instanceof ZXing.FormatException) { console.debug('A code was found, but it was in a invalid format.') } } }); } qrcodeReader.getVideoInputDevices() .then((videoInputDevices) => { const sourceSelect_id = "selected-device-id"; selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id); if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId)) { selectedDeviceId = videoInputDevices[0].deviceId; } if (videoInputDevices.length >= 1) { videoInputDevices.forEach((element) => { const sourceOption = document.createElement('option'); sourceOption.text = element.label sourceOption.value = element.deviceId qrReadBox.sourceSelect.appendChild(sourceOption) }); qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId); qrReadBox.sourceSelect.onchange = function() { selectedDeviceId = this.value; localStorage.setItem(cfgPrefix + sourceSelect_id, this.value); if (qrReadBox.readQrCamera.classList.contains("running")) { qrcodeReader.reset(); scanContinuously(); } }; } qrReadBox.readQrCamera.onclick = function() { if (this.classList.contains("running")) { qrcodeReader.reset(); qrReadBox.videoBox.classList.add(className_displayNone); qrReadBox.info.textContent = ""; }else { qrReadBox.videoBox.classList.remove(className_displayNone); scanContinuously(); } this.classList.toggle("running"); } }) .catch((err) => { console.error(err) }); } const playerDataFrame = document.body.querySelector("#player-data-frame"); const btnPlayerData = controlBox.querySelector(`.btn-player-data`); btnPlayerData.onclick = function(){ playerDataFrame.show(); }; playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data"); playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select"); playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list"); playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); }; playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); }; playerDataFrame.initialize = function(){ this.playerList.innerHTML = ''; for (const playerData of PlayerDatas) { this.playerList.add(playerData); } }; function deletPlayerData(e) { const table = this.parentNode.parentNode.parentNode.parentNode; table.parentNode.remove(); if (currentPlayerData == table.data) currentPlayerData = null; PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1); const name = table.getAttribute("data-player-name"); dbDelete(db, "palyer_datas", name); } function setPlayerDataDefault(e) { const table = this.parentNode.parentNode.parentNode.parentNode; const cfgName = cfgPrefix + "default-player-name"; const dataPlayerName = table.getAttribute("data-player-name"); const checkInput = table.parentNode.querySelector("[name=default-player-data]"); if (localStorage.getItem(cfgName) === dataPlayerName) { currentPlayerData = null; localStorage.removeItem(cfgName); checkInput.checked = false; } else { currentPlayerData = table.data; localStorage.setItem(cfgName, dataPlayerName); checkInput.checked = true; } } playerDataFrame.playerList.add = function(data) { this.appendChild(this.newPlayerData(data)); } playerDataFrame.playerList.newPlayerData = function(data) { const t = playerDataFrame.querySelector('#template-player-datas'); const clone = document.importNode(t.content, true); const table = clone.querySelector("table"); table.data = data; if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true; table.setAttribute("data-player-name", data.name); const tbody = table.tBodies[0]; tbody.querySelector(".set-default").onclick = setPlayerDataDefault; tbody.querySelector(".delete").onclick = deletPlayerData; changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster")); let name = tbody.querySelector(".name"); name.textContent = data.name; name.setAttribute("data-camp", data.camp); let lvexp = tbody.querySelector(".lvexp"); lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`; lvexp.querySelector(".level").textContent = data.lv; let stama = tbody.querySelector(".stama"); //第一管体力 stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`; //第二管体力 stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`; let sta_cur = stama.querySelector(".sta_number .sta_cur"); sta_cur.textContent = data.sta; if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond"); stama.querySelector(".sta_number .sta_max").textContent = data.sta_max; tbody.querySelector(".gold").textContent = data.gold.bigNumberToString(); tbody.querySelector(".coin").textContent = data.coin.bigNumberToString(); const deckList = tbody.querySelector(".decks .deck"); const teamLink = tbody.querySelector(".decks .team-link"); const radioList = tbody.querySelector(".decks .deck-radio-list"); data.parsedDecks.forEach((deck,idx)=>{ const li = radioList.appendChild(document.createElement("li")); const ipt = li.appendChild(document.createElement("input")); ipt.className = "deck-choose"; ipt.type = "radio"; ipt.name = `decks-${data.name}`; ipt.value = idx; ipt.onclick = changeDeck; ipt.deck = deck; }); radioList.querySelectorAll(".deck-choose")[data.curDeck ?? 0]?.click(); function changeDeck(e) { const deck = this.deck; const lis = Array.from(deckList.querySelectorAll(":scope>li")); lis.forEach((li,idx)=>{ changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)")); changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist")); }); const newFotmation = deck.toFormation(); teamLink.href = ObjToUrl(newFotmation.getPdfQrObj(true)); } return clone; } async function uploadPlayerData(myFiles) { if (myFiles.length < 1) return; for (const myFile of myFiles) { try { const reader = await fileReader(myFile, {readType: "text"}); const data = JSON.parse(reader.result); const playerData = new PlayerData(data); console.log(playerData); let dataCount = 0; if (db) { dataCount = await dbCount(db, "palyer_datas", data.name); await dbWrite(db, "palyer_datas", data); } let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name); if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据 PlayerDatas.splice(oldIdx, 1, playerData); const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li"); liArr[oldIdx].remove(); playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]); } else { PlayerDatas.push(playerData); playerDataFrame.playerList.add(playerData); } } catch (error) { console.error(error); } } } //标题和介绍文本框 const titleBox = formationBox.querySelector(".title-box"); const detailBox = formationBox.querySelector(".detail-box"); const txtTitle = titleBox.querySelector(".title"); const txtDetail = detailBox.querySelector(".detail"); const txtTitleDisplay = titleBox.querySelector(".title-display"); const txtDetailDisplay = detailBox.querySelector(".detail-display"); txtTitle.onchange = function() { formation.title = this.value; txtTitleDisplay.innerHTML = descriptionToHTML(this.value); let titleStr = txtTitleDisplay.textContent.trim(); document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title; creatNewUrl(); }; txtTitle.onblur = function() { if (this.value.length > 0) titleBox.classList.remove("edit"); }; txtDetail.onchange = function() { formation.detail = this.value; txtDetailDisplay.innerHTML = descriptionToHTML(this.value); creatNewUrl(); }; txtDetail.onblur = function() { if (this.value.length > 0) detailBox.classList.remove("edit"); this.style.height = txtDetailDisplay.scrollHeight + "px"; }; txtTitleDisplay.onclick = function() { titleBox.classList.add("edit"); txtTitle.focus(); }; txtDetailDisplay.onclick = function() { detailBox.classList.add("edit"); txtDetail.focus(); }; //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加 for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) { teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`)); } //将所有怪物头像添加到全局数组 teamBigBoxs.forEach(teamBigBox => { const teamBox = teamBigBox.querySelector(".team-box"); const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster")); const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster")); menbers.forEach(m => { allMembers.push(m); }); assist.forEach(m => { allMembers.push(m); }); }); //从怪物头像获取队员的队伍编号 function getMemberArrayIndexFromMonHead(headDom) { return [ parseInt(headDom.getAttribute("data-team"), 10), //team parseInt(headDom.getAttribute("data-assist"), 10), //assist parseInt(headDom.getAttribute("data-index"), 10), //index ]; } //编辑界面点击每个怪物的头像的处理 function clickMonHead(e) { const arr = getMemberArrayIndexFromMonHead(this); editMon(arr[0], arr[1], arr[2]); return false; //没有false将会打开链接 } //编辑界面每个怪物的头像的拖动 function dragStartMonHead(e) { e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this))); } //编辑界面每个怪物的头像的经过,阻止事件发生 function dropOverMonHead(e) { e.preventDefault(); } //编辑界面每个怪物的头像的放下 function dropMonHead(e) { const dataFrom = JSON.parse(e.dataTransfer.getData('from')); const dataTo = getMemberArrayIndexFromMonHead(this); if ((dataTo[0] !== dataFrom[0]) || (dataTo[1] !== dataFrom[1]) || (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换 interchangeCard(dataFrom, dataTo); } return false; //没有false将会打开链接 } //移动端编辑界面每个怪物的头像的放下 function touchstartMonHead(e) { e.stopPropagation(); //console.log("开始触摸",e,this); const tc = e.changedTouches[0]; const pX = tc.pageX, pY = tc.pageY; interchangeSVG.style.display = "none"; interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY }); } //移动端编辑界面每个怪物的头像的移动 function touchmoveMonHead(e) { //console.log("移动中",e,this); const tc = e.changedTouches[0]; const pX = tc.pageX, pY = tc.pageY; const rect = this.getBoundingClientRect(); const top = rect.top + document.documentElement.scrollTop; const left = rect.left + document.documentElement.scrollLeft; if ((pY < top) || (pY > (top + rect.height)) || (pX < left) || (pX > (left + rect.width))) { interchangeSVG.style.display = "block"; interchangeSVG.changePoint(null, { x: pX, y: pY }); } else { interchangeSVG.style.display = "none"; } } //移动端编辑界面每个怪物的头像的结束 function touchendMonHead(e) { const tc = e.changedTouches[0]; const pX = tc.pageX, pY = tc.pageY; //console.log("移动结束",pX,pY,e,this); interchangeSVG.style.display = "none"; interchangeSVG.changePoint(null, { x: pX, y: pY }); const target = allMembers.find(m => { const rect = m.getBoundingClientRect(); const top = rect.top + document.documentElement.scrollTop; const left = rect.left + document.documentElement.scrollLeft; const isInRect = (pY > top) && (pY < (top + rect.height)) && (pX > left) && (pX < (left + rect.width)); return isInRect; }); if (target && this != target) { //console.log("找到的对象",targets[0]); const dataFrom = getMemberArrayIndexFromMonHead(this); const dataTo = getMemberArrayIndexFromMonHead(target); if ((dataTo[0] != dataFrom[0]) || (dataTo[1] != dataFrom[1]) || (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换 interchangeCard(dataFrom, dataTo); } } } //移动端编辑界面每个怪物的头像的取消 function touchcancelMonHead(e) { interchangeSVG.style.display = "none"; console.log("移动取消", e, this); } function interchangeCard(formArr, toArr) { function changeType(member, isAssist) { if (member.id == 0 || (isAssist && member.id == -1)) { return new Member(); } else { const newMember = isAssist ? new MemberTeam() : new MemberAssist(); newMember.loadFromMember(member); return newMember; } } const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换” const isCopy = changeSwapToCopy.checked; let from = formation.teams[formArr[0]][formArr[1]][formArr[2]]; let to = formation.teams[toArr[0]][toArr[1]][toArr[2]]; if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型 { from = changeType(from, formArr[1]); if (!isCopy) to = changeType(to, toArr[1]); } else if (isCopy) { const newFrom = new from.constructor(); newFrom.loadFromMember(from); from = newFrom; } formation.teams[toArr[0]][toArr[1]][toArr[2]] = from; if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to; creatNewUrl(); //刷新URL refreshAll(formation); //刷新全部 } function switchLeader(e) { const headDom = this.parentNode; const arr = getMemberArrayIndexFromMonHead(headDom); const team = formation.teams[arr[0]]; const member = team[arr[1]][arr[2]]; const card = Cards[member.id] || Cards[0]; const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能 if (skills.length < 1) return; const skill = skills[0]; if (team[3] > 0) //如果队伍已经换了队长 { if (skill.type == 227 //固定与右侧换队长 || team[3] == arr[2]) //点的就是换的队长 { team[3] = 0; //还原 }else { team[3] = arr[2]; //改变成任何能点的换队长 } }else //如果队伍没有换队长 { if (skill.type == 227) //固定与右侧换队长 { let myTeam = team.slice(0,5); team[3] = myTeam.length - 1 - team.slice(0,5).reverse().findIndex(m=>m.id>0); } else if(arr[2] > 0) //如果点的不是原队长 { team[3] = arr[2]; //接换成新队长 } } creatNewUrl(); //刷新URL refreshAll(formation); //刷新全部 e.stopPropagation(); e.preventDefault(); } //所有怪物头像,添加拖动交换的代码 allMembers.forEach(m => { //点击 m.onclick = clickMonHead; //拖动 m.draggable = true; m.ondragstart = dragStartMonHead; m.ondragover = dropOverMonHead; m.ondrop = dropMonHead; //触摸 m.ontouchstart = touchstartMonHead; m.ontouchmove = touchmoveMonHead; m.ontouchend = touchendMonHead; m.ontouchcancel = touchcancelMonHead; //子元素 m.querySelector(".switch-leader").onclick = switchLeader; }); //添加徽章 const className_ChoseBadges = "show-all-badges"; teamBigBoxs.forEach((teamBigBox, teamIdx) => { //徽章 const teamBadge = teamBigBox.querySelector(".team-badge"); if (!teamBadge) return; const badges = Array.from(teamBadge.querySelectorAll(".badge-radio")); function setBadge() { if (teamBadge.classList.contains(className_ChoseBadges)) { const team = formation.teams[teamIdx]; teamBadge.classList.remove(className_ChoseBadges); team[2] = parseInt(this.value, 10); const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计 refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx); creatNewUrl(); } else { teamBadge.classList.add(className_ChoseBadges); } } badges.forEach(badge => badge.onclick = setBadge); }); //显示HP的详细值 const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail"); hpDetailDialog.show = function(reduceAttrRanges, tHP, tHPNoAwoken) { const dialogContent = this.querySelector(".dialog-content"); const fragment = document.createDocumentFragment(); function insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, attr) { const table = document.createElement("table"); table.className = "hp-range-table"; table.setAttribute("data-attr", attr); table.createCaption(); const tHead = table.createTHead(); const tBody = table.createTBody(); const rangeRow = tHead.insertRow(); rangeRow.className = "hp-range"; rangeRow.appendChild(document.createElement("th")); const rageHpRow = tBody.insertRow(); rageHpRow.className = "general"; rageHpRow.appendChild(document.createElement("th")); const rageHpNoAwokenRow = tBody.insertRow(); rageHpNoAwokenRow.className = "awoken-bind"; rageHpNoAwokenRow.appendChild(document.createElement("th")); const reduceRow = tBody.insertRow(); reduceRow.className = "reduce-scale"; reduceRow.appendChild(document.createElement("th")); const reduceHpRow = tBody.insertRow(); reduceHpRow.className = "reduce-general"; reduceHpRow.appendChild(document.createElement("th")); const reduceHpNoAwokenRow = tBody.insertRow(); reduceHpNoAwokenRow.className = "reduce-awoken-bind"; reduceHpNoAwokenRow.appendChild(document.createElement("th")); reduceRanges.forEach(range=>{ const hpRange = rangeRow.insertCell(); const hpRangeMin = hpRange.appendChild(document.createElement("span")); hpRangeMin.className = "hp-range-min"; hpRangeMin.textContent = range.min; hpRange.appendChild(document.createTextNode(" ~ ")); const hpRangeMax = hpRange.appendChild(document.createElement("span")); hpRangeMax.className = "hp-range-max"; hpRangeMax.textContent = range.max; const hpGeneral = rageHpRow.insertCell(); hpGeneral.textContent = `${Math.round(tHP * (range.min / 100))} ~ ${Math.round(tHP * (range.max/100))}`; const hpAwokenBind = rageHpNoAwokenRow.insertCell(); hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100))} ~ ${Math.round(tHPNoAwoken * (range.max/100))}`; const reduce = reduceRow.insertCell(); const reduceScale = reduce.appendChild(document.createElement("span")); reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`; if (range.probability < 1) { reduce.appendChild(document.createTextNode("(")); const reduceProb = reduce.appendChild(document.createElement("span")); reduceProb.className = "reduce-probability"; reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`; reduce.appendChild(document.createTextNode(")")); } const reduceGeneral = reduceHpRow.insertCell(); reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale))}`; const reduceAwokenBind = reduceHpNoAwokenRow.insertCell(); reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHPNoAwoken * (range.max/100) / (1 - range.scale))}`; }); return table; } if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤 { reduceAttrRanges.forEach((reduceRanges, ridx)=>fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, ridx))); } else //只有阶梯盾 { const reduceRanges = reduceAttrRanges[0]; fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, 31)); } dialogContent.innerHTML = ""; dialogContent.appendChild(fragment); this.classList.remove(className_displayNone); } hpDetailDialog.close = function() { this.classList.add(className_displayNone); } const hpDetailDialog_Close = hpDetailDialog.querySelector(".dialog-close"); hpDetailDialog_Close.onclick = function(){hpDetailDialog.close();}; const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details")); reduceDetailsBars.forEach(bar => { bar.onclick = function(){ hpDetailDialog.show(this.reduceAttrRanges, this.tHP, this.tHPNoAwoken); }; }); //设置地下城倍率 const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance"); dungeonEnchanceDialog.show = function(formation) { const dialogContent = this.querySelector(".dialog-content"); const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check")); const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check")); const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check")); let dge = formation.dungeonEnchance; for (const rareDom of rareDoms) { rareDom.checked = dge.rarities.includes(parseInt(rareDom.value)); } for (const attrDom of attrDoms) { attrDom.checked = dge.attrs.includes(parseInt(attrDom.value)); } for (const typeDom of typeDoms) { typeDom.checked = dge.types.includes(parseInt(typeDom.value)); } dialogContent.querySelector("#dungeon-hp").value = dge.rate.hp; dialogContent.querySelector("#dungeon-atk").value = dge.rate.atk; dialogContent.querySelector("#dungeon-rcv").value = dge.rate.rcv; this.classList.remove(className_displayNone); } dungeonEnchanceDialog.close = function() { this.classList.add(className_displayNone); } const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm"); dungeonEnchanceDialogConfirm.onclick = function(){ const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content"); const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check")); const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check")); const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check")); const rarities = rareDoms.map(rareDom=>rareDom.checked ? parseInt(rareDom.value) : undefined).filter(v=>!isNaN(v)); const attrs = attrDoms.map(attrDom=>attrDom.checked ? parseInt(attrDom.value) : undefined).filter(v=>!isNaN(v)); const types = typeDoms.map(typeDom=>typeDom.checked ? parseInt(typeDom.value) : undefined).filter(v=>!isNaN(v)); let dge = formation.dungeonEnchance; dge.rarities = rarities; dge.attrs = attrs; dge.types = types; dge.rate.hp = parseInt(dialogContent.querySelector("#dungeon-hp").value); dge.rate.atk = parseInt(dialogContent.querySelector("#dungeon-atk").value); dge.rate.rcv = parseInt(dialogContent.querySelector("#dungeon-rcv").value); dungeonEnchanceDialog.close(); creatNewUrl(); refreshAll(formation); }; const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear"); dungeonEnchanceDialogClear.onclick = function(){ const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content"); const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check")); const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check")); const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check")); for (const rareDom of rareDoms) { rareDom.checked = false; } for (const attrDom of attrDoms) { attrDom.checked = false; } for (const typeDom of typeDoms) { typeDom.checked = false; } dialogContent.querySelector("#dungeon-hp").value = 1; dialogContent.querySelector("#dungeon-atk").value = 1; dialogContent.querySelector("#dungeon-rcv").value = 1; }; const dungeonEnchanceDialogOpen = controlBox.querySelector(".btn-set-dungeon-enchance"); dungeonEnchanceDialogOpen.onclick = function(){ dungeonEnchanceDialog.show(formation); }; //编辑框 editBox.mid = null; //储存怪物id editBox.latent = []; //储存潜在觉醒 editBox.isAssist = false; //储存是否为辅助宠物 editBox.monsterHead = null; editBox.latentBox = null; editBox.memberIdx = []; //储存队伍数组下标 editBox.show = function() { this.classList.remove(className_displayNone); formationBox.classList.add("blur-bg"); controlBox.classList.add("blur-bg"); }; editBox.hide = function() { this.classList.add(className_displayNone); formationBox.classList.remove("blur-bg"); controlBox.classList.remove("blur-bg"); }; const smonsterinfoBox = editBox.querySelector(".monsterinfo-box"); const searchBox = editBox.querySelector(".search-box"); const settingBox = editBox.querySelector(".setting-box"); const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId"); mSeriesId.onclick = function() { //搜索系列 const seriesId = parseInt(this.getAttribute(dataAttrName), 10); if (seriesId > 0) { showSearch(Cards.filter(card => card.seriesId == seriesId)); } }; const mCollabId = smonsterinfoBox.querySelector(".monster-collabId"); mCollabId.onclick = function() { //搜索合作 const collabId = parseInt(this.getAttribute(dataAttrName), 10); if (collabId > 0); { showSearch(Cards.filter(card => card.collabId == collabId)); } }; //以字符串搜索窗口 const stringSearchDialog = settingBox.querySelector(".dialog-search-string"); function searchByString(str) { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符 str = str.trim(); if (str.length>0) { return Cards.filter(card => { const names = [card.name]; if (card.otLangName) { names.push(...Object.values(card.otLangName)); } const tags = card.altName.concat(); if (card.otTags) { tags.push(...card.otTags); } return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) || names.some(astr=>astr.toLowerCase().includes(str.toLowerCase())); } ); }else { return []; } } function copyString(input) { input.focus(); //设input为焦点 input.select(); //选择全部 if (document.execCommand('copy')) { document.execCommand('copy'); } //input.blur(); //取消焦点 } stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = []) { const stringSearchContent = this.querySelector(".dialog-content"); const fragment = document.createDocumentFragment(); if (originalStrArr.length > 0 && originalStrArr[0].length > 0) { const ul_original = document.createElement("ul"); ul_original.className = "original-string"; originalStrArr.forEach(str=>{ const li = ul_original.appendChild(document.createElement("li")); const ipt = li.appendChild(document.createElement("input")); ipt.className = "string-value"; ipt.value = str; ipt.readOnly = true; const copyBtn = li.appendChild(document.createElement("button")); copyBtn.className = "string-copy"; copyBtn.onclick = function(){copyString(ipt)}; const searchBtn = li.appendChild(document.createElement("button")); searchBtn.className = "string-search"; searchBtn.onclick = function(){showSearch(searchByString(ipt.value))}; }); fragment.appendChild(ul_original); } if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0) { const ul_additional = document.createElement("ul"); ul_additional.className = "additional-string"; additionalStrArr.forEach(str=>{ const li = ul_additional.appendChild(document.createElement("li")); const ipt = li.appendChild(document.createElement("input")); ipt.className = "string-value"; ipt.value = str; ipt.readOnly = true; const searchBtn = li.appendChild(document.createElement("button")); searchBtn.className = "string-search"; searchBtn.onclick = function(){showSearch(searchByString(ipt.value))}; }); fragment.appendChild(ul_additional); } stringSearchContent.innerHTML = ""; stringSearchContent.appendChild(fragment); this.classList.remove(className_displayNone); } stringSearchDialog.close = function() { this.classList.add(className_displayNone); } const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close"); stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();}; const mAltName = smonsterinfoBox.querySelector(".monster-altName"); mAltName.onclick = function() { //搜索合作 //const mid = parseInt(this.getAttribute('data-monId')); const card = Cards[editBox.mid]; if (card) { stringSearchDialog.show(card.altName, card.otTags); } }; //创建一个新的怪物头像 editBox.createCardHead = function(id, options = {}) { function clickHeadToNewMon() { monstersID.value = this.card.id; monstersID.onchange(); return false; //取消链接的默认操作 } const cli = document.createElement("li"); const cdom = cli.head = createCardA(options); cli.appendChild(cdom); changeid({ id: id }, cdom); const card = Cards[id]; cli.card = card; if (card.canAssist) cli.classList.add("allowable-assist"); if (options.showCD) { const CDPreview = cli.appendChild(document.createElement("div")); CDPreview.className = "cd-preview"; if (card.activeSkillId>0) { const skill = Skills[card.activeSkillId]; const CD_Max = skill.initialCooldown; const CD_Min = skill.initialCooldown - skill.maxLevel + 1; const CD_MinDom = CDPreview.appendChild(document.createElement("span")); CD_MinDom.className = "cd-min"; if (CD_Max !== CD_Min) { CD_MinDom.textContent = CD_Min; }else { CD_MinDom.classList.add(className_displayNone); } const CD_MaxDom = CDPreview.appendChild(document.createElement("span")); CD_MaxDom.className = "cd-max"; CD_MaxDom.textContent = CD_Max; } } //产生一个能力值列表 function creatAbilitiesList(abilities) { const abilitiesPreview = document.createElement("ul"); abilitiesPreview.className = "abilities-preview"; const hpDom = abilitiesPreview.appendChild(document.createElement("li")); hpDom.className = "hp-preview"; hpDom.textContent = abilities.hp; const atkDom = abilitiesPreview.appendChild(document.createElement("li")); atkDom.className = "atk-preview"; atkDom.textContent = abilities.atk; const rcvDom = abilitiesPreview.appendChild(document.createElement("li")); rcvDom.className = "rcv-preview"; rcvDom.textContent = abilities.rcv; const indexDom = abilitiesPreview.appendChild(document.createElement("li")); indexDom.className = "index-preview"; indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3); return abilitiesPreview; } if (options.showAbilities || options.showAbilitiesWithAwoken) { const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120); if (options.showAbilities && abilities_2status) { const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken)); } if (options.showAbilitiesWithAwoken && abilities_2status) { const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken)); abilitiesPreview.classList.add("abilities-with-awoken-preview"); } } if (options.showAwoken) { //产生一个觉醒列表 function creatAwokenList(awokens) { const ul = document.createElement("ul"); ul.className = "awoken-ul"; awokens.forEach(ak=>{ const li = ul.appendChild(document.createElement("li")); const icon = li.appendChild(document.createElement("icon")); icon.className = "awoken-icon"; icon.setAttribute("data-awoken-icon",ak); }); return ul; } const awokenPreview = cli.appendChild(document.createElement("div")); awokenPreview.className = "awoken-preview"; if (card.awakenings.length) { const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒 akUl.classList.add("awoken-preview-awakenings"); } if (card.superAwakenings.length) { const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒 sakUl.classList.add("awoken-preview-superAwakenings"); } } if (options.customAddition) { options.customAddition.forEach(func=>{ const c_addition = cli.appendChild(document.createElement("div")); c_addition.className = "custom-addition"; let content = func(card); if (typeof content == "string" || typeof content == "number") { content = document.createTextNode(content); } c_addition.appendChild(content); }); } cli.onclick = clickHeadToNewMon; return cli; }; //显示进化树 const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree"); evolutionaryTreeMask.initialize = function(monid) { const maskContent = this.querySelector(".mask-content"); const fragment = document.createDocumentFragment(); const evoTree = new EvoTree(monid); fragment.appendChild(evoTree.toListNode()); maskContent.innerHTML = ""; maskContent.appendChild(fragment); } const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree"); openEvolutionaryTree.onclick = function() {evolutionaryTreeMask.show(editBox.mid)}; const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this"); searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))}; const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 .attr-radio")); const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 .attr-radio")); const s_fixMainColor = searchBox.querySelector("#fix-main-color"); const s_typesDiv = searchBox.querySelector(".types-div"); const s_typeAndOr = s_typesDiv.querySelector("#type-and-or"); const s_typesUl = s_typesDiv.querySelector(".type-list"); const s_typesLi = Array.from(s_typesUl.querySelectorAll("li")); const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合 function s_types_onchange(){ const newClassName = `type-killer-${this.value}`; toggleDomClassName(this.checked && s_typeAndOr.checked, newClassName, s_typesUl); } s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange); const s_types_latentUl = s_typesDiv.querySelector(".latent-list"); const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li")); function s_types_latentli_onclick(){ const latenttype = parseInt(this.getAttribute("data-latent-icon")); const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type); s_types.forEach(checkbox=>{ const type = parseInt(checkbox.value); checkbox.checked = killerTypes.includes(type); }); } s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick); s_typeAndOr.onchange = function(){ s_types.forEach(checkBox=>checkBox.onchange()); toggleDomClassName(this.checked, className_displayNone, s_types_latentUl); }; s_typeAndOr.onchange(); //稀有度筛选 const s_rareDiv = searchBox.querySelector(".rare-div"); const s_rareLst = s_rareDiv.querySelector(".rare-list"); const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon")); const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']")); const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']")); function s_rareIcons_onclick() { const thisValue = parseInt(this.getAttribute("data-rare-icon"),10); const radioLow = s_rareLows.find(radio=>radio.checked); const radioHigh = s_rareHighs.find(radio=>radio.checked); const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1; const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10; s_rareLows.find(radio=>parseInt(radio.value,10) == ( rangeLow != rangeHigh ? thisValue : ( thisValue == rangeLow ? 1 : Math.min(thisValue,rangeLow) ) )).checked = true; s_rareHighs.find(radio=>parseInt(radio.value,10) == ( rangeLow != rangeHigh ? thisValue : ( thisValue == rangeLow ? 10 : Math.max(thisValue,rangeHigh) ) )).checked = true; } s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick); const s_rareClear = s_rareDiv.querySelector(".rare-clear"); s_rareClear.onclick = function(){ s_rareLows[0].checked = true; s_rareHighs[s_rareHighs.length-1].checked = true; } //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合 const s_awokensDiv = searchBox.querySelector(".awoken-div"); const s_awokensUl = s_awokensDiv.querySelector(".all-awokens"); const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count")); const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon")); s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序 const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表 searchMonList.originalHeads = null; //用于存放原始搜索结果 const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒 const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助 const s_noHenshin = searchBox.querySelector("#no-henshin"); //只搜索非变身 //强调箱子拥有开关 const s_boxHave = document.getElementById("box-have"); s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id); s_boxHave.onchange = function(e) { toggleDomClassName(this.checked, "emphasize-box-have"); if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked)); }; s_boxHave.onchange(false); const s_sawokensDiv = searchBox.querySelector(".sawoken-div"); const s_sawokensUl = s_sawokensDiv.querySelector(".sawoken-ul"); const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count")); s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10)); const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check")); const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒 s_includeSuperAwoken.onchange = function() { toggleDomClassName(this.checked, className_displayNone, s_sawokensDiv); }; s_includeSuperAwoken.onchange(); //显示官方觉醒排序开关 const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting"); s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id); s_showOfficialAwokenSorting.onchange = function(e){ const checked = this.checked; if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked)); const fragmentAwoken = document.createDocumentFragment(); const fragmentSawoken = document.createDocumentFragment(); const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting; const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting; function getIconId(li) { return parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10); } for (const id of awokenSorting) { const li = s_awokensLi.find(li=>getIconId(li) === id); fragmentAwoken.appendChild(li); } for (const id of sawokenSorting) { const li = s_sawokensLi.find(li=>getIconId(li) === id); fragmentSawoken.appendChild(li); } const className = "official-awoken-sorting"; toggleDomClassName(checked, className, s_awokensDiv); toggleDomClassName(checked, className, s_sawokensDiv); s_awokensUl.appendChild(fragmentAwoken); s_sawokensUl.appendChild(fragmentSawoken); }; s_showOfficialAwokenSorting.onchange(false); const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens"); function search_awokenAdd1() { let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10); const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10); if (count < maxCount) { count++; this.setAttribute("data-awoken-count", count); const iconLi = document.createElement("li"); const icon = iconLi.appendChild(document.createElement("icon")) icon.className = "awoken-icon"; icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon")); icon.onclick = search_awokenSub1; s_selectedAwokensUl.appendChild(iconLi); } } function search_awokenSub1() { const awokenId = this.getAttribute("data-awoken-icon"); const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId); let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10); if (count > 0) { count--; awokenIcon.setAttribute("data-awoken-count", count); } this.parentNode.remove(); } s_awokensIcons.forEach(b => { b.onclick = search_awokenAdd1; //每种觉醒增加1 }); const awokenClear = searchBox.querySelector(".awoken-clear"); const sawokenClear = searchBox.querySelector(".sawoken-clear"); awokenClear.onclick = function() { //清空觉醒选项 s_awokensIcons.forEach(t => { t.setAttribute("data-awoken-count", 0); }); s_selectedAwokensUl.innerHTML = ""; }; sawokenClear.onclick = function() { //清空超觉醒选项 s_sawokens.forEach(t => { t.checked = false; }); }; //特殊搜索部分 const s_specialDiv = searchBox.querySelector(".special-div"); const specialAdd = s_specialDiv.querySelector(".special-add"); const specialClear = s_specialDiv.querySelector(".special-clear"); const specialFilterUl = s_specialDiv.querySelector(".special-filter-list"); const specialFilterFirstLi = specialFilterUl.querySelector("li"); const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter"); function newSpecialSearchOption(func, idx1, idx2) { const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0]; return new Option(funcName + (func.addition ? " " + localTranslating.addition_display : ""), idx1 + (idx2 != null ? "|" + idx2 : "")); } specialSearchFunctions.forEach((sfunc,idx)=>{ if (sfunc.group) { const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0]; const optgroup = specialFirstSelect.appendChild(document.createElement("optgroup")); optgroup.label = groupName; if (sfunc.functions) { sfunc.functions.forEach((_sfunc,_idx)=>{ optgroup.appendChild(newSpecialSearchOption(_sfunc, idx, _idx)); }); } }else { specialFirstSelect.options.add(newSpecialSearchOption(sfunc, idx)); } }); specialAdd.onclick = function() { specialFilterUl.appendChild(specialFilterFirstLi.cloneNode(true)); } specialAdd.onclick(); //先运行一次产生两个 specialClear.onclick = function() { /*for (let ci = specialFilterUl.children.length-1; ci>0; ci--) { specialFilterUl.children[ci].remove(); }*/ specialFilterUl.innerHTML = ""; specialFilterUl.appendChild(specialFilterFirstLi); specialFirstSelect.selectedIndex = 0; } const s_controlDiv = searchBox.querySelector(".control-div"); const searchStart = s_controlDiv.querySelector(".search-start"); const searchClose = s_controlDiv.querySelector(".search-close"); const searchClear = s_controlDiv.querySelector(".search-clear"); function returnCheckedInput(ipt) { return ipt.checked; } function returnInputValue(ipt) { return ipt.value; } function Str2Int(str) { return parseInt(str, 10); } //将搜索结果显示出来(也可用于其他的搜索) const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒 const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维 const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维 const searchResultCount = searchBox.querySelector(".search-list-length"); showSearch = function(searchArr, customAdditionalFunction) { if (!Array.isArray(searchArr)) { //如果不是数组就直接取消下一步 return; } if (searchArr.some(card=>typeof card == "number")) { //如果传入的是数字,就转成card对象 searchArr = searchArr.map(id=>typeof id == "object" ? id : Cards[id]); } searchBox.classList.remove(className_displayNone); editBox.show(); const createCardHead = editBox.createCardHead; searchMonList.classList.add(className_displayNone); searchMonList.innerHTML = ""; //清空旧的 if (Array.isArray(searchMonList.originalHeads)) { searchMonList.originalHeads.forEach(item=>item = null); searchMonList.originalHeads = null; } if (searchArr.length > 0) { const fragment = document.createDocumentFragment(); //创建节点用的临时空间 //获取原始排序的头像列表 const additionalOption = { //搜索列表的额外选项 showAwoken: s_add_show_awoken.checked, showCD: s_add_show_CD.checked, showAbilities: s_add_show_abilities.checked, showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked, customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : []) }; searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, additionalOption)); searchMonList.customAddition = additionalOption.customAddition; //对头像列表进行排序 const headsArray = sortHeadsArray(searchMonList.originalHeads); headsArray.forEach(head => fragment.appendChild(head)); searchMonList.appendChild(fragment); //目前这里添加会导致无限循环,无法后退 //const idArr = searchMonList.originalHeads.map(head=>head.card.id); //const state = {searchArr:idArr,mid:editBox.mid}; //history.pushState(state, null, location); } searchResultCount.setAttribute("data-search-result-count", searchArr.length); searchMonList.classList.remove(className_displayNone); }; //对已经搜索到的Cards重新附加显示 function reShowSearch() { if (Array.isArray(searchMonList.originalHeads)) { const oldArr = searchMonList.originalHeads.map(head=>head.card); showSearch(oldArr, searchMonList.customAddition); } } s_add_show_awoken.onchange = reShowSearch; s_add_show_CD.onchange = reShowSearch; s_add_show_abilities.onchange = reShowSearch; s_add_show_abilities_with_awoken.onchange = reShowSearch; const startSearch = function(cards, customAdditionalFunction) { if (customAdditionalFunction == undefined) customAdditionalFunction = []; const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue); const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue); let attr1, attr2; if (attr1Filter.length > 0) { if (!isNaN(attr1Filter[0])) { attr1 = parseInt(attr1Filter[0], 10); } else { attr1 = null; } } if (attr2Filter.length > 0) { if (!isNaN(attr2Filter[0])) { attr2 = parseInt(attr2Filter[0], 10); } else { attr2 = null; } } const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int); const rareFilter = [ s_rareLows.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0], s_rareHighs.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0], ]; const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int); const awokensFilter = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => { const awokenIndex = parseInt(btn.getAttribute("data-awoken-icon"), 10); return { id: awokenIndex, num: parseInt(btn.getAttribute("data-awoken-count"), 10) }; }); let searchResult = searchCards(cards, attr1, attr2, s_fixMainColor.checked, typesFilter, s_typeAndOr.checked, rareFilter, awokensFilter, sawokensFilter, s_awokensEquivalent.checked, s_includeSuperAwoken.checked, s_canAssist.checked, s_noHenshin.checked, ); //进行特殊附加搜索 const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter")).map(select=>{ const indexs = select.value.split("|").map(Number); const funcObj = indexs.length > 1 ? specialSearchFunctions[indexs[0]].functions[indexs[1]] : specialSearchFunctions[indexs[0]]; return funcObj; }); searchResult = specialFilters.reduce((pre,funcObj)=> { if (!funcObj) return pre; if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表 return funcObj.function(pre); //结果进一步筛选 }, searchResult); showSearch(searchResult, customAdditionalFunction); }; searchBox.startSearch = startSearch; searchStart.onclick = function() { startSearch(Cards); }; searchClose.onclick = function() { searchBox.classList.add(className_displayNone); }; searchClear.onclick = function() { //清空搜索选项 s_attr1s[0].checked = true; s_attr2s[0].checked = true; s_types.forEach(t => { t.checked = false; }); s_typeAndOr.onchange(); s_rareClear.onclick(); awokenClear.onclick(); sawokenClear.onclick(); specialClear.onclick(); searchMonList.originalHeads = null; searchResultCount.setAttribute("data-search-result-count", 0); searchMonList.innerHTML = ""; }; const s_sortList = s_controlDiv.querySelector(".sort-list"); const s_sortReverse = s_controlDiv.querySelector("#sort-reverse"); //对heads重新排序 function sortHeadsArray(heads) { if (!heads || heads.length === 0) return; //没有数据时,直接返回 const sortIndex = parseInt(s_sortList.value, 10); const reverse = s_sortReverse.checked; let headsArray = heads.concat(); headsArray.sort((head_a, head_b) => { const card_a = head_a.card, card_b = head_b.card; let sortNumber = sort_function_list[sortIndex].function(card_a, card_b); //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序 return sortNumber; }); if (reverse) headsArray.reverse(); return headsArray; } //对已经搜索到的Cards重新排序 function reSortCards() { const headsArray = sortHeadsArray(searchMonList.originalHeads); if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回 searchMonList.classList.add(className_displayNone); let fragment = document.createDocumentFragment(); //创建节点用的临时空间 headsArray.forEach(head => fragment.appendChild(head)); searchMonList.appendChild(fragment); searchMonList.classList.remove(className_displayNone); } s_sortList.onchange = reSortCards; s_sortReverse.onchange = reSortCards; sort_function_list.forEach((sfunc, idx) => { const newOpt = new Option(sfunc.name, idx); newOpt.setAttribute("data-tag", sfunc.tag); s_sortList.options.add(newOpt); }); //id搜索 const monstersID = settingBox.querySelector(".row-mon-id .m-id"); const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string"); function idChange(e) { if (/^\d+$/.test(this.value)) { const newId = parseInt(this.value, 10); if (editBox.mid != newId) //避免多次运行oninput、onchange { editBox.mid = newId; if (isGuideMod) { const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : []; const state = {searchArr:idArr,mid:newId}; const locationURL = new URL(location); if (newId === 0) { locationURL.searchParams.delete('id'); history.pushState(state, null, locationURL); }else { locationURL.searchParams.set('id', newId); history.pushState(state, null, locationURL); } } editBoxChangeMonId(newId); } return true; }else { return false; } } monstersID.onchange = idChange; monstersID.onkeydown = function(e) { //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索 if (e.key == "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value)) { showSearch(searchByString(this.value)); } } //输入id数字即时更新的开关 const realTimeClassName = 'real-time-change-card'; const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`); s_realTimeChangeCard.onchange = function(e) { monstersID.oninput = this.checked ? idChange : null; if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked)); } s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName))); s_realTimeChangeCard.onchange(false); //字符串搜索 btnSearchByString.onclick = function() { showSearch(searchByString(monstersID.value)); }; //觉醒 const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken"); const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num"); const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']")); function checkAwoken() { const card = Cards[editBox.mid]; const value = parseInt(this.value, 10); awokenCountLabel.setAttribute(dataAttrName, value); toggleDomClassName(value > 0 && value == card.awakenings.length, "full-awoken", awokenCountLabel); reCalculateAbility(); } monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken); const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon")); function playVoiceAwoken() { //点击label才播放语音 if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) { const card = Cards[editBox.mid]; const decoder = new Adpcm(adpcm_wasm, pcmImportObj); decoder.resetDecodeState(new Adpcm.State(0, 0)); decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.prefixInteger(3)}.wav`, decoder.decode.bind(decoder)); } } monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken); //超觉醒 const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken"); monEditSAwokensRow.swaokenIndex = -1; const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']")); function notCheckMyself() { const value = parseInt(this.value, 10); if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) { monEditSAwokens[0].click(); } else { monEditSAwokensRow.swaokenIndex = value; } } monEditSAwokens.forEach(akDom => { akDom.onclick = notCheckMyself; }); //3个快速设置this.ipt为自己的value function setIptToMyValue() { if (this.ipt.value != this.value) { this.ipt.value = this.value; this.ipt.onchange(); } } //等级 const monEditLv = settingBox.querySelector(".m-level"); monEditLv.onchange = function() { reCalculateExp(); reCalculateAbility(); }; const monEditLvMin = settingBox.querySelector(".m-level-btn-min"); const monLvExp = settingBox.querySelector(".m-level-exp"); monEditLvMin.ipt = monEditLv; monEditLvMin.onclick = setIptToMyValue; const monEditLvMax = settingBox.querySelector(".m-level-btn-max"); monEditLvMax.ipt = monEditLv; monEditLvMax.onclick = setIptToMyValue; const monEditLv110 = settingBox.querySelector(".m-level-btn-110"); monEditLv110.ipt = monEditLv; monEditLv110.onclick = setIptToMyValue; const monEditLv120 = settingBox.querySelector(".m-level-btn-120"); monEditLv120.ipt = monEditLv; monEditLv120.onclick = setIptToMyValue; //编辑界面重新计算怪物的经验值 function reCalculateExp() { const monid = editBox.mid; const level = parseInt(monEditLv.value || 0, 10); const tempMon = { id: monid, level: level }; const needExpArr = calculateExp(tempMon); monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : ""; } editBox.reCalculateExp = reCalculateExp; //三维 const rowMonAbility = settingBox.querySelector(".row-mon-ability"); const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value"); const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value"); const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value"); //加蛋 const rowMonPlus = settingBox.querySelector(".row-mon-plus"); const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li"); const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li"); const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li"); const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp"); monEditAddHp.onchange = reCalculateAbility; const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk"); monEditAddAtk.onchange = reCalculateAbility; const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv"); monEditAddRcv.onchange = reCalculateAbility; //3个快速设置按钮 const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn"); monEditAddHpBtn.ipt = monEditAddHp; monEditAddHpBtn.onclick = setIptToMyValue; const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn"); monEditAddAtkBtn.ipt = monEditAddAtk; monEditAddAtkBtn.onclick = setIptToMyValue; const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn"); monEditAddRcvBtn.ipt = monEditAddRcv; monEditAddRcvBtn.onclick = setIptToMyValue; //297按钮 const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297"); monEditAdd297.onclick = function() { monEditAddHp.value = 99; monEditAddAtk.value = 99; monEditAddRcv.value = 99; reCalculateAbility(); }; //潜觉 const monEditLatentUl = settingBox.querySelector(".m-latent-ul"); const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li")); const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul"); const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li")); editBox.refreshLatent = function(latent, monid) {//刷新潜觉 refreshLatent(latent, monid, monEditLatents); }; //隐藏少用潜觉开关 const s_hideLessUseLetent = document.getElementById("hide-less-use-latent"); s_hideLessUseLetent.checked = localStorage_getBoolean(cfgPrefix + s_hideLessUseLetent.id); s_hideLessUseLetent.onchange = function(e) { toggleDomClassName(this.checked, this.id, monEditLatentAllowableUl); if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked)); } s_hideLessUseLetent.onchange(false); const rowSkill = settingBox.querySelector(".row-mon-skill"); const skillBox = rowSkill.querySelector(".skill-box"); const skillTitle = skillBox.querySelector(".skill-name"); const skillCD = skillBox.querySelector(".skill-cd"); const skillLevel = skillBox.querySelector(".m-skill-level"); const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1"); const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max"); skillTitle.onclick = fastShowSkill; skillLevel.onchange = function() { const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据 const skill = Skills[card.activeSkillId]; skillCD.textContent = skill.initialCooldown - this.value + 1; }; skillLevel_1.ipt = skillLevel; skillLevel_1.onclick = setIptToMyValue; skillLevel_Max.ipt = skillLevel; skillLevel_Max.onclick = setIptToMyValue; const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill"); const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box"); const lskillTitle = leaderSkillBox.querySelector(".skill-name"); lskillTitle.onclick = fastShowSkill; //显示原文开关 const showSkillOriginal = document.getElementById("show-skill-original"); showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id); showSkillOriginal.onchange = function(e) { if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked)); toggleDomClassName(this.checked, this.id, skillBox); toggleDomClassName(this.checked, this.id, leaderSkillBox); }; showSkillOriginal.onchange(false); editBox.refreshSkillParse = function(skp, lskp){ const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed"); const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed"); const card = Cards[this.mid] || Cards[0]; if (!card) return; const activeSkill = skillParser(card.activeSkillId); toggleDomClassName( activeSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills), "evolved-skill", skillBox); skillDetailParsed.innerHTML = ""; skillDetailParsed.appendChild(renderSkillEntry(activeSkill)); lskillDetailParsed.innerHTML = ""; lskillDetailParsed.appendChild(renderSkillEntry(skillParser(card.leaderSkillId))); }; //合并技能开关 const mergeSill = document.getElementById("merge-skill"); mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id); mergeSill.onchange = function(e){ if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked)); merge_skill = this.checked; editBox.refreshSkillParse(); }; mergeSill.onchange(false); //已有觉醒的去除 function deleteLatent(e) { const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号 const aIdx = editBox.latent.indexOf(lIdx); if (aIdx >= 0) { editBox.latent.splice(aIdx, 1); editBox.reCalculateAbility(); //重计算三维 editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉 } } monEditLatents.forEach(la => la.onclick = deleteLatent); //可选觉醒的添加 function addLatent() { if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出 const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号 const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量 const usedHoleN = usedHole(editBox.latent); //已经使用了的格子 const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子 if (latentUseHole(lIdx) <= enabledHole) editBox.latent.push(lIdx); else return; editBox.reCalculateAbility(); editBox.refreshLatent(editBox.latent, editBox.mid); } monEditLatentsAllowable.forEach(la => la.onclick = addLatent); //编辑界面重新计算怪物的能力 function reCalculateAbility() { const monid = editBox.mid; const level = parseInt(monEditLv.value || 0, 10); const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked"); const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0; const plus = [ parseInt(monEditAddHp.value || 0, 10), parseInt(monEditAddAtk.value || 0, 10), parseInt(monEditAddRcv.value || 0, 10) ]; const latent = editBox.latent; const tempMon = { id: monid, level: level, plus: plus, awoken: awoken, latent: latent }; const abilitys = calculateAbility(tempMon, null, solo, teamsCount); toggleDomClassName(level > 110, "level-super-break", monEditLatentUl); //切换潜觉为120级 monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0; monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0; monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0; } editBox.reCalculateAbility = reCalculateAbility; const btnCancel = editBox.querySelector(".button-cancel"); const btnDone = editBox.querySelector(".button-done"); const btnNull = editBox.querySelector(".button-null"); const btnDelay = editBox.querySelector(".button-delay"); btnCancel.onclick = function() { btnDone.classList.remove("cant-assist"); btnDone.disabled = false; editBox.memberIdx = []; editBox.hide(); }; btnDone.onclick = function() { if (parseInt(monEditLv.value, 10) == 0) { btnNull.onclick(); return; } const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam(); const teamData = formation.teams[editBox.memberIdx[0]]; const teamBigBox = teamBigBoxs[editBox.memberIdx[0]]; const teamBox = teamBigBox.querySelector(".team-box"); teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon; mon.id = editBox.mid; const card = Cards[mon.id] || Cards[0]; const skill = Skills[card.activeSkillId]; mon.level = parseInt(monEditLv.value, 10); const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked"); mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0; if (card.superAwakenings.length) //如果支持超觉醒 { const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked"); mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1; } if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) && (!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以 mon.plus = [0, 0, 0]; } else { mon.plus[0] = parseInt(monEditAddHp.value) || 0; mon.plus[1] = parseInt(monEditAddAtk.value) || 0; mon.plus[2] = parseInt(monEditAddRcv.value) || 0; if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉 mon.latent = editBox.latent.concat(); } } const skillLevelNum = parseInt(skillLevel.value, 10); if (skillLevelNum < skill.maxLevel) { mon.skilllevel = skillLevelNum; } changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox); const teamAbilityDom = teamBigBox.querySelector(".team-ability"); refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值 //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形 if (teamsCount === 2 && editBox.memberIdx[2] === 0) { refreshAll(formation); }else { const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计 if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]); const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计 if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams); const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒 const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒 if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒 const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计 if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData); const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计 if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams); //刷新改队员的CD refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]); } creatNewUrl(); editBox.hide(); }; window.addEventListener("keydown",function(event) { if (!editBox.classList.contains(className_displayNone)) { //编辑窗打开 if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗 btnCancel.onclick(); } } else { //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身 if (event.key === "ArrowLeft" && (event.code == "Numpad4" || event.ctrlKey)) { henshinStep(-1); } else if (event.key === "ArrowRight" && (event.code == "Numpad6" || event.ctrlKey)) { henshinStep(+1); } } }); btnNull.onclick = function() { //空位置 const mon = new Member(); const teamBigBox = teamBigBoxs[editBox.memberIdx[0]]; const teamData = formation.teams[editBox.memberIdx[0]]; teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon; changeid(mon, editBox.monsterHead, editBox.latentBox); const teamAbilityDom = teamBigBox.querySelector(".team-ability"); refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值 const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计 if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]); const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计 if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams); const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒 const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒 if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒 const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计 if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData); const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计 if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams); //刷新改队员的CD refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]); creatNewUrl(); editBox.hide(); }; btnDelay.onclick = function() { //应对威吓 const mon = new MemberDelay(); const teamBigBox = teamBigBoxs[editBox.memberIdx[0]]; const teamData = formation.teams[editBox.memberIdx[0]]; teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon; changeid(mon, editBox.monsterHead, editBox.latentBox); const teamAbilityDom = teamBigBox.querySelector(".team-ability"); refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值 const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计 if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]); const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计 if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams); const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒 const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒 if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒 const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计 if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData); const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计 if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams); //刷新改队员的CD refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]); creatNewUrl(); editBox.hide(); }; //语言选择 const langList = controlBox.querySelector(".languages"); langList.onchange = function() { creatNewUrl({ "language": this.value }); history.go(); }; //数据源选择 const dataList = controlBox.querySelector(".datasource"); dataList.onchange = function() { creatNewUrl({ datasource: this.value }); history.go(); }; /*添对应语言执行的JS*/ const languageJS = document.head.appendChild(document.createElement("script")); languageJS.id = "language-js"; languageJS.type = "text/javascript"; languageJS.src = "languages/" + currentLanguage.i18n + ".js"; if (isGuideMod) //图鉴模式直接打开搜索框 { showSearch([]); //if (monstersID.value.length == 0) editBoxChangeMonId(0); } } //搜出一个卡片包含变身的的完整进化树 function buildEvoTreeIdsArray(card, includeHenshin = true) { const evoLinkCardsIdArray = card.evoRootId !== 0 ? Cards.filter(m=>m.evoRootId == card.evoRootId).map(m=>m.id) : []; //筛选出相同进化链的 function loopAddHenshin(arr,card) { const tcard1 = Cards[card.henshinFrom] || null; const tcard2 = Cards[card.henshinTo] || null; const evoCards = Cards.filter(m=>m.evoRootId == card.evoRootId && !arr.includes(m.id)).map(m=>m.id); if (tcard1 && !arr.includes(tcard1.id)) { arr.push(tcard1.id); loopAddHenshin(arr,tcard1); } if (tcard2 && !arr.includes(tcard2.id)) { arr.push(tcard2.id); loopAddHenshin(arr,tcard2); } if (evoCards.length > 0) { evoCards.forEach(mid=>{ arr.push(mid); const m = Cards[mid]; if (m.henshinFrom || m.henshinTo) { //添加变身的 loopAddHenshin(arr,m); } }); } } evoLinkCardsIdArray.forEach((mid,idx,arr)=>{ const m = Cards[mid]; if (includeHenshin && (m.henshinFrom || m.henshinTo)) { //添加变身的 loopAddHenshin(arr,m); } }); evoLinkCardsIdArray.sort((a,b)=>a-b); return evoLinkCardsIdArray; } //改变一个怪物头像 function changeid(mon, monDom, latentDom) { let fragment = document.createDocumentFragment(); //创建节点用的临时空间 const parentNode = monDom.parentNode; fragment.appendChild(monDom); const monId = mon.id; const card = Cards[monId] || Cards[0]; //怪物固定数据 monDom.setAttribute("data-cardid", monId); //设定新的id if (monId < 0) //如果是延迟 { monDom.removeAttribute("href"); monDom.removeAttribute("title"); monDom.classList.add("delay"); monDom.classList.remove("null"); parentNode.appendChild(fragment); if (latentDom) latentDom.classList.add(className_displayNone); return; } else if (monId == 0) //如果是空 { monDom.removeAttribute("href"); monDom.removeAttribute("title"); monDom.classList.add("null"); monDom.classList.remove("delay"); parentNode.appendChild(fragment); if (latentDom) latentDom.classList.add(className_displayNone); return; } else if (monId > -1) //如果提供了id { monDom.classList.remove("null"); monDom.classList.remove("delay"); monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号 const idxInPage = (monId - 1) % 100; //获取当前页面的总序号 monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号 monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号 monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性 monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性 monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name); monDom.href = currentLanguage.guideURL(monId, card.name); toggleDomClassName(card.canAssist, "allowable-assist", monDom); //可作为辅助 toggleDomClassName(card.awakenings.includes(49), "wepon", monDom); //武器 } const levelDom = monDom.querySelector(".level"); if (levelDom) { //如果提供了等级 const level = mon.level ?? 1; levelDom.setAttribute(dataAttrName, level); toggleDomClassName(level === card.maxLevel, "max", levelDom); //如果等级刚好等于最大等级,则修改为“最大”的字 if (level >= 111 && level <= 120 && card.limitBreakIncr) { levelDom.setAttribute("data-level-range", "120"); } else if (level >= 99 && level <= 110 && card.limitBreakIncr) { levelDom.setAttribute("data-level-range", "110"); } else if (level > card.maxLevel) { levelDom.setAttribute("data-level-range", "error"); } else { levelDom.setAttribute("data-level-range", "99"); } } const awokenIcon = monDom.querySelector(".awoken-count-num"); if (awokenIcon) { awokenIcon.setAttribute(dataAttrName, mon.awoken || 0); if (mon.awoken != null) { //如果提供了觉醒 toggleDomClassName(card.awakenings.length > 0 && mon.awoken >= card.awakenings.length, "full-awoken", awokenIcon); }else if(card.awakenings.length) { awokenIcon.classList.add("full-awoken"); } } const sawoken = monDom.querySelector(".super-awoken"); if (sawoken) { //如果存在超觉醒的DOM且提供了超觉醒 if (mon.sawoken != null && mon?.sawoken >= 0 && card.superAwakenings.length && mon.level >= 100 && mon.plus.every(p=>p>=99)) { sawoken.classList.remove(className_displayNone); const sawokenIcon = sawoken.querySelector(".awoken-icon"); sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]); } else { sawoken.classList.add(className_displayNone); } } const m_id = monDom.querySelector(".id"); if (m_id) { //怪物ID m_id.textContent = monId; } const plusDom = monDom.querySelector(".plus"); if (plusDom) //如果提供了加值,且怪物头像内有加值 { const plusArr = { hp: mon?.plus?.[0] ?? 0, atk: mon?.plus?.[1] ?? 0, rcv: mon?.plus?.[2] ?? 0, }; const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv; if (plusCount <= 0) { plusDom.classList.add(className_displayNone); } else if (plusCount === 297) { plusDom.classList.add("has297"); plusDom.classList.remove(className_displayNone); } else { plusDom.querySelector(".hp").textContent = plusArr.hp; plusDom.querySelector(".atk").textContent = plusArr.atk; plusDom.querySelector(".rcv").textContent = plusArr.rcv; plusDom.classList.remove("has297"); plusDom.classList.remove(className_displayNone); } } if (latentDom) { if (mon.latent) //如果提供了潜觉 { const level = mon.level ?? 1; const latent = mon.latent; if (latent.length < 1) { latentDom.classList.add(className_displayNone); } else { const latentDoms = Array.from(latentDom.querySelectorAll("li")); refreshLatent(latent, mon.id, latentDoms, {sort:true}); latentDom.classList.remove(className_displayNone); } toggleDomClassName(level > 110, "level-super-break", latentDom); //切换潜觉为120级 } else { latentDom.classList.add(className_displayNone); } } const skillCdDom = monDom.querySelector(".skill-cd"); if (skillCdDom) //如果存在技能CD DOM { toggleDomClassName(!card.activeSkillId, className_displayNone, skillCdDom); } const switchLeaderDom = monDom.querySelector(".switch-leader"); if (switchLeaderDom) //如果存在队长交换 DOM { const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能 toggleDomClassName(!skills.length, className_displayNone, switchLeaderDom); } const countInBox = monDom.querySelector(".count-in-box"); if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据 function cardsCount(pre,cur) { return pre + cur.count; } let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0); monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1); const countSameId = countInBox.querySelector(".same-id"); if (countSameId) { countSameId.setAttribute("data-same-id", sameIdCount); } const countEvoTree = countInBox.querySelector(".evo-tree"); if (countEvoTree) { let evoLinkCardsIdArray = buildEvoTreeIdsArray(card); let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0); if (sameIdCount === 0 && evoTreeCount > 0) { monDom.setAttribute("data-box-have", 2); } countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount); } } parentNode.appendChild(fragment); } //刷新潜觉 function refreshLatent(latent, monid, iconArr, option) { const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量 latent = latent.concat(); if (option?.sort) latent.sort((a, b) => latentUseHole(b) - latentUseHole(a)); let latentIndex = 0, usedHoleN = 0; for (let ai = 0; ai < iconArr.length; ai++) { const icon = iconArr[ai]; if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉 { icon.setAttribute("data-latent-icon", latent[latentIndex]); icon.classList.remove(className_displayNone); usedHoleN += latentUseHole(latent[latentIndex]); latentIndex++; } else if (ai < usedHoleN) //多格潜觉后方隐藏 { icon.classList.add(className_displayNone); icon.removeAttribute("data-latent-icon"); } else if (ai < maxLatentCount) //没有使用的空格觉醒 { icon.classList.remove(className_displayNone); icon.removeAttribute("data-latent-icon"); } else //不需要显示的部分 { icon.classList.add(className_displayNone); icon.removeAttribute("data-latent-icon"); } } }; //点击怪物头像,出现编辑窗 function editMon(teamNum, isAssist, indexInTeam) { //数据 const mon = formation.teams[teamNum][isAssist][indexInTeam]; const teamBigBox = teamBigBoxs[teamNum]; const teamBox = teamBigBox.querySelector(".team-box"); const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members"); const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`); const monsterHead = memberLi.querySelector(".monster"); editBox.show(); editBox.isAssist = isAssist; editBox.monsterHead = monsterHead; editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标 if (!isAssist) { const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul"); editBox.latentBox = latentBox; } else { editBox.latentBox = null; } const settingBox = editBox.querySelector(".setting-box"); const monstersID = settingBox.querySelector(".row-mon-id .m-id"); monstersID.value = mon.id > 0 ? mon.id : 0; monstersID.onchange(); //觉醒 const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']"); //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面 //超觉醒 const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken"); const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的 monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true; monEditSAwokensRow.swaokenIndex = mon.sawoken; const monEditLv = settingBox.querySelector(".row-mon-level .m-level"); monEditLv.value = mon.level || 1; const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp"); const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk"); const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv"); if (mon.plus && mon.id > 0) { monEditAddHp.value = mon.plus[0]; monEditAddAtk.value = mon.plus[1]; monEditAddRcv.value = mon.plus[2]; } const rowMonLatent = settingBox.querySelector(".row-mon-latent"); const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level"); if (mon.skilllevel) { skillLevel.value = mon.skilllevel; } skillLevel.onchange(); const editBoxTitle = editBox.querySelector(".edit-box-title"); const btnDelay = editBox.querySelector(".button-box .button-delay"); if (!isAssist) { editBox.latent = mon.latent ? mon.latent.concat() : []; editBox.refreshLatent(editBox.latent, mon.id); } toggleDomClassName(isAssist, className_displayNone, rowMonLatent); toggleDomClassName(isAssist, "edit-box-title-assist", editBoxTitle); toggleDomClassName(!isAssist, className_displayNone, btnDelay); editBox.reCalculateExp(); if (mon.awoken !== undefined && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下 else editBox.reCalculateAbility(); } //编辑窗,修改怪物ID function editBoxChangeMonId(id) { const card = Cards[id] ?? Cards[0]; //怪物固定数据 if (card.id === 0) { id = 0; } //const skill = Skills[card.activeSkillId]; //const leaderSkill = Skills[card.leaderSkillId]; const monInfoBox = editBox.querySelector(".monsterinfo-box"); const settingBox = editBox.querySelector(".setting-box"); //id搜索 const monHead = monInfoBox.querySelector(".monster"); changeid({ id: id }, monHead); //改变图像 const mId = monInfoBox.querySelector(".monster-id"); mId.textContent = id; const mRare = monInfoBox.querySelector(".monster-rare"); mRare.setAttribute("data-rarity", card.rarity); const mMP = monInfoBox.querySelector(".monster-mp"); mMP.textContent = card.sellMP.toLocaleString(); const mName = monInfoBox.querySelector(".monster-name"); mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0]; const mSeriesId = monInfoBox.querySelector(".monster-seriesId"); //mSeriesId.textContent = card.seriesId; mSeriesId.setAttribute(dataAttrName, card.seriesId); toggleDomClassName(!card.seriesId, className_displayNone, mSeriesId); const mCollabId = monInfoBox.querySelector(".monster-collabId"); //mCollabId.textContent = card.collabId; mCollabId.setAttribute(dataAttrName, card.collabId); toggleDomClassName(!card.collabId, className_displayNone, mCollabId); const mAltName = monInfoBox.querySelector(".monster-altName"); //mAltName.textContent = card.altName.join("|"); //mAltName.setAttribute("data-monId", card.id); //没有合作名就隐藏 toggleDomClassName(card.altName.length < 1 && card?.otTags?.length < 1, className_displayNone, mAltName); const evoLinkCardsIdArray = buildEvoTreeIdsArray(card); const createCardHead = editBox.createCardHead; const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list"); evoCardUl.classList.add(className_displayNone); evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好 const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree"); if (evoLinkCardsIdArray.length > 1) { let fragment = document.createDocumentFragment(); //创建节点用的临时空间 evoLinkCardsIdArray.forEach(function(mid) { const cli = createCardHead(mid, {noTreeCount: true}); if (mid == id) { cli.classList.add("unable-monster"); } fragment.appendChild(cli); }); evoCardUl.appendChild(fragment); evoCardUl.classList.remove(className_displayNone); openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮 }else { openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮 } const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this"); //对于进化型才显示 toggleDomClassName(!card.types.includes(0), className_displayNone, searchEvolutionByThis); const mType = monInfoBox.querySelectorAll(".monster-type li"); for (let ti = 0; ti < mType.length; ti++) { if (ti < card.types.length && card.types[ti] >= 0) { mType[ti].setAttribute("data-type-name", card.types[ti]); mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]); mType[ti].classList.remove(className_displayNone); } else { mType[ti].classList.add(className_displayNone); } } const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul"); const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon"); const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']"); toggleDomClassName(card.canAssist, "allowable-assist", monEditAwokensRow); for (let ai = 0; ai < mAwokenIcon.length; ai++) { if (ai < card.awakenings.length) { mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]); } toggleDomClassName(ai >= card.awakenings.length, className_displayNone, mAwokenIcon[ai]); } mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒 //超觉醒 const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken"); const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"); if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧 { for (let ai = 0; ai < mSAwoken.length; ai++) { if (ai < card.superAwakenings.length) { mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]); } toggleDomClassName(ai >= card.superAwakenings.length, className_displayNone, mSAwoken[ai]); } monEditSAwokensRow.classList.remove(className_displayNone); } else { monEditSAwokensRow.classList.add(className_displayNone); } monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉 const monEditLvMax = settingBox.querySelector(".m-level-btn-max"); //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel; monEditLvMax.value = card.maxLevel; const monEditLv = settingBox.querySelector(".m-level"); monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大等级为120 monEditLv.value = card.limitBreakIncr ? 110 : card.maxLevel; //默认等级为110 const monEditLv110 = settingBox.querySelector(".m-level-btn-110"); const monEditLv120 = settingBox.querySelector(".m-level-btn-120"); monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr); toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv110); toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv120); const mCost = settingBox.querySelector(".monster-cost"); mCost.textContent = card.cost; const rowPlus = settingBox.querySelector(".row-mon-plus"); const rowLatent = settingBox.querySelector(".row-mon-latent"); const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul"); //该宠Type允许的杀,set不会出现重复的 const allowLatent = getAllowLatent(card); const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`)); latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉 const ltId = parseInt(icon.getAttribute("data-latent-icon"),10); toggleDomClassName(!allowLatent.includes(ltId), "unallowable-latent", icon); }); //怪物主动技能 const rowSkill = settingBox.querySelector(".row-mon-skill"); const skillBox = rowSkill.querySelector(".skill-box"); const skillTitle = skillBox.querySelector(".skill-name"); const skillCD = skillBox.querySelector(".skill-cd"); const skillLevel = skillBox.querySelector(".m-skill-level"); //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1"); const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max"); const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed"); const skillDetailOriginal = skillBox.querySelector(".skill-datail-original"); const activeskill = Skills[card.activeSkillId]; const leaderSkill = Skills[card.leaderSkillId]; let frg1 = document.createDocumentFragment(); //创建节点用的临时空间 frg1.appendChild(skillBox); skillTitle.textContent = activeskill.name; skillTitle.setAttribute("data-skillid", activeskill.id); skillDetailOriginal.innerHTML = ""; skillDetailOriginal.appendChild(parseSkillDescription(activeskill)); const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : activeskill.maxLevel; //遇到不能升技的,最大等级强制为1 skillLevel.max = t_maxLevel; skillLevel.value = t_maxLevel; skillLevel_Max.value = t_maxLevel; //skillLevel_Max.textContent = activeskill.maxLevel; skillCD.textContent = activeskill.initialCooldown - t_maxLevel + 1; //怪物队长技能 const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill"); const lskillBox = rowLederSkill.querySelector(".skill-box"); const lskillTitle = lskillBox.querySelector(".skill-name"); const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed"); const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original"); let frg2 = document.createDocumentFragment(); //创建节点用的临时空间 frg2.appendChild(lskillBox); lskillTitle.textContent = leaderSkill.name; lskillTitle.setAttribute("data-skillid", leaderSkill.id); lskillDetailOriginal.innerHTML = ""; lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill)); editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed); rowSkill.appendChild(frg1); rowLederSkill.appendChild(frg2); if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉 rowPlus.classList.add("disabled"); rowPlus.querySelector(".m-plus-hp").value = 0; rowPlus.querySelector(".m-plus-atk").value = 0; rowPlus.querySelector(".m-plus-rcv").value = 0; rowLatent.classList.add("disabled"); skillLevel.setAttribute("readonly", true); } else { rowPlus.classList.remove("disabled"); rowLatent.classList.remove("disabled"); skillLevel.removeAttribute("readonly"); } if (editBox.isAssist) { const btnDone = editBox.querySelector(".button-done"); if (!card.canAssist) { btnDone.classList.add("cant-assist"); btnDone.disabled = true; } else { btnDone.classList.remove("cant-assist"); btnDone.disabled = false; } } //去除所有不能再打的潜觉 editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat)); editBox.refreshLatent(editBox.latent, id); editBox.reCalculateExp(); editBox.reCalculateAbility(); } //刷新整个队伍 function refreshAll(formationData) { let fragment = document.createDocumentFragment(); //创建节点用的临时空间 const titleBox = formationBox.querySelector(".title-box"); const detailBox = formationBox.querySelector(".detail-box"); const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计 const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计 const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化 while (formationBox.childNodes.length > 0) { fragment.appendChild(formationBox.childNodes[0]); } const txtTitle = titleBox.querySelector(".title"); const txtDetail = detailBox.querySelector(".detail"); txtTitle.value = formationData.title || ""; txtDetail.value = formationData.detail || ""; const txtTitleDisplay = titleBox.querySelector(".title-display"); const txtDetailDisplay = detailBox.querySelector(".detail-display"); txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value); let titleStr = txtTitleDisplay.textContent.trim(); document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title; txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value); toggleDomClassName(!txtTitle.value.length, "edit", titleBox); toggleDomClassName(!txtDetail.value.length, "edit", detailBox); let dge = formationData.dungeonEnchance; if (Object.values(dge.rate).some(rate => rate != 1)) { dungeonEnchanceDom.innerHTML = ''; if (dge.rarities.length > 0) { for (const rarity of dge.rarities) { const icon = dungeonEnchanceDom.appendChild(document.createElement("icon")); icon.className = "rare-icon"; icon.setAttribute("data-rare-icon", rarity); } } let skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100})); dungeonEnchanceDom.appendChild(renderSkill(skill)); dungeonEnchanceDom.classList.remove(className_displayNone); }else { dungeonEnchanceDom.classList.add(className_displayNone); } teamBigBoxs.forEach((teamBigBox, teamNum) => { const teamBox = teamBigBox.querySelector(".team-box"); const teamData = formationData.teams[teamNum]; const badgeBox = teamBigBox.querySelector(".team-badge"); if (badgeBox) { const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`); if (badge) { //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`)); badges.forEach(badge=>badge.checked = false); badge.checked = true; } } const membersDom = teamBox.querySelector(".team-members"); const latentsDom = teamBox.querySelector(".team-latents"); const assistsDom = teamBox.querySelector(".team-assist"); const teamAbilityDom = teamBigBox.querySelector(".team-ability"); const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒 const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒 for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) { //开始设置换队长 const leaderIdx = teamData[3]; const memberLi = membersDom.querySelector(`.member-${ti+1}`); const latentLi = latentsDom.querySelector(`.latents-${ti+1}`); const assistsLi = assistsDom.querySelector(`.member-${ti+1}`); const teamAbilityLi = teamAbilityDom ? teamAbilityDom.querySelector(`.abilitys-${ti+1}`) : undefined; const teamMenberAwokenLi = teamAbilityDom ? teamMenberAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined; const teamAssistAwokenLi = teamAbilityDom ? teamAssistAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined; [memberLi,latentLi,assistsLi,teamAbilityLi,teamMenberAwokenLi,teamAssistAwokenLi].forEach(dom=>{ if (!dom) { return; } if (leaderIdx > 0 && ti == 0) //队长 { dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`; } else if (leaderIdx > 0 && ti == leaderIdx) //队长员 { dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`; }else { dom.style.transform = null; } }); //修改显示内容 const member = memberLi.querySelector(`.monster`); const assist = assistsLi.querySelector(`.monster`); const latent = latentLi.querySelector(`.latent-ul`); changeid(teamData[0][ti], member, latent); //队员 changeid(teamData[1][ti], assist); //辅助 //如果换队长技能 if (leaderIdx == 0 && (ti == 0 || ti == 5)) { const card_m = Cards[teamData[0][ti].id] || Cards[0]; const card_a = Cards[teamData[1][ti].id] || Cards[0]; const skills_m = getCardActiveSkills(card_m, [93, 227]); //更换队长的技能 const skills_a = getCardActiveSkills(card_a, [93, 227]); //更换队长的技能 if (skills_m.length == 0 || skills_m[0].type != 227) { member.querySelector(".switch-leader").classList.add(className_displayNone); } if (skills_a.length == 0 || skills_a[0].type != 227) { assist.querySelector(".switch-leader").classList.add(className_displayNone); } } refreshMemberSkillCD(teamBox, teamData, ti); //技能CD refreshAbility(teamAbilityDom, teamData, ti); //本人能力值 refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒 } const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计 if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum); const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计 if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData); }); if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams); if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams); formationBox.appendChild(fragment); txtDetail.onblur(); //这个需要放在显示出来后再改才能生效 } function awokenSetCount(aicon, number) { if (!aicon) return; //没有这个觉醒就撤回 const ali = aicon.parentNode; const countDom = ali.querySelector(".count"); countDom.textContent = number; if (number) ali.classList.remove(className_displayNone); else ali.classList.add(className_displayNone); } //刷新队伍觉醒统计 function refreshTeamAwokenCount(awokenDom, team) { let fragment = document.createDocumentFragment(); //创建节点用的临时空间 const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul")); const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`)); const acs = aicons.map(aicon=>{ const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10); let totalNum = 0; //搜索等效觉醒 const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai); if (equivalentAwoken) { if (equivalentAwoken.small === ai) { totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) + awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times; } } else { totalNum = awokenCountInTeam(team, ai, solo, teamsCount); } awokenSetCount(aicon, totalNum); return {a:ai,c:totalNum}; }); if (acs.every(ac=>ac.c==0)) { awokenDom.classList.add(className_displayNone); } else { awokenDom.classList.remove(className_displayNone); } awokenDom.appendChild(fragment); } //刷新阵型觉醒统计 function refreshFormationAwokenCount(awokenDom, teams) { let fragment = document.createDocumentFragment(); //创建节点用的临时空间 const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul")); const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`)); const acs = aicons.map(aicon=>{ const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10); let totalNum = 0; //搜索等效觉醒 const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai); if (equivalentAwoken) { if (equivalentAwoken.small === ai) { totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) + awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times; } } else { totalNum = awokenCountInFormation(teams, ai, solo); } awokenSetCount(aicon, totalNum); return {a:ai,c:totalNum}; }); if (acs.every(ac=>ac.c==0)) { awokenDom.classList.add(className_displayNone); } else { awokenDom.classList.remove(className_displayNone); } awokenDom.appendChild(fragment); } //刷新能力值 function refreshAbility(abilityDom, team, idx) { const memberData = team[0][idx]; const assistData = team[1][idx]; //基底三维,如果辅助是武器,还要加上辅助的觉醒 const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount); if (mainAbility && memberData.ability) { for (let ai = 0; ai < 3; ai++) { memberData.ability[ai] = mainAbility[ai][0]; memberData.abilityNoAwoken[ai] = mainAbility[ai][1]; } } if (!abilityDom) return; //如果没有dom,直接跳过 const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1)); const hpDom = abilityLi.querySelector(".hp"); const atkDom = abilityLi.querySelector(".atk"); const rcvDom = abilityLi.querySelector(".rcv"); [hpDom, atkDom, rcvDom].forEach(function(div, ai) { if (mainAbility) { div.classList.remove(className_displayNone); div.textContent = memberData.ability[ai]; } else { div.classList.add(className_displayNone); div.textContent = 0; } }); } //刷新队员觉醒 function refreshMenberAwoken(menberAwokenDom, assistAwokenDom, team, idx) { if (!menberAwokenDom) return; //如果没有dom,直接跳过 const memberData = team[0][idx]; const assistData = team[1][idx]; const memberCard = Cards[memberData.id] || Cards[0]; const assistCard = Cards[assistData.id] || Cards[0]; //队员觉醒 let menberAwokens = memberCard.awakenings.slice(0,memberData.awoken); //单人和三人为队员增加超觉醒 if ((solo || teamsCount === 3) && memberData.sawoken >= 0) menberAwokens.push(memberCard.superAwakenings[memberData.sawoken]); //menberAwokens.sort(); //武器觉醒 let assistAwokens = assistCard.awakenings.slice(0,assistData.awoken); if (!assistAwokens.includes(49)) assistAwokens = []; //清空非武器的觉醒 //assistAwokens.sort(); /*if (assistAwokens.includes(49)) { menberAwokens = menberAwokens.concat(assistAwokens); }*/ const menberAwokenUl = menberAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`); const assistAwokenUl = assistAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`); /* //通用的 function countNum(arr) { const map = arr.reduce(function(preMap, value){ return preMap.set(value, (preMap.get(value) || 0) + 1); }, new Map()); return Array.from(map); };*/ function countAwokenNum(arr) { const map = arr.reduce(function(preMap, value){ const eak = equivalent_awoken.find(eako => eako.big === value); if (eak) { return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times); }else { return preMap.set(value, (preMap.get(value) || 0) + 1); } }, new Map()); return Array.from(map); }; /*const hideAwokens = [49,1,2,3,63]; if (solo) hideAwokens.push(30); //协力觉醒 if (!solo) hideAwokens.push(63); //掉落觉醒 menberAwokens = menberAwokens.filter(ak=>!hideAwokens.includes(ak));*/ let menberAwokensCount = countAwokenNum(menberAwokens); menberAwokenUl.innerHTML = ''; menberAwokensCount.forEach(akc=>{ const iconLi = document.createElement("li"); const icon = iconLi.appendChild(document.createElement("icon")) icon.className = "awoken-icon"; icon.setAttribute("data-awoken-icon", akc[0]); icon.setAttribute("data-awoken-count", akc[1]); menberAwokenUl.appendChild(iconLi); }); let assistAwokensCount = countAwokenNum(assistAwokens); assistAwokenUl.innerHTML = ''; assistAwokensCount.forEach(akc=>{ const iconLi = document.createElement("li"); const icon = iconLi.appendChild(document.createElement("icon")) icon.className = "awoken-icon"; icon.setAttribute("data-awoken-icon", akc[0]); icon.setAttribute("data-awoken-count", akc[1]); assistAwokenUl.appendChild(iconLi); }); } function setTextContentAndAttribute(dom,str) { if (!dom) return; dom.textContent = str; dom.setAttribute(dataAttrName, str); } function drawHpInfo(hpBarDom, reduceAttrRanges) { const width = hpBarDom.width, height = hpBarDom.height; let ctx = hpBarDom.getContext("2d"); if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤 { const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple']; reduceAttrRanges.forEach((reduceRanges, ridx)=>{ //console.table(reduceRanges); ctx.fillStyle = attrColors[ridx]; ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1)); reduceRanges.forEach(range=>{ ctx.fillStyle = `rgba(0, 0, 0, 0.5)`; ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale)); }); }); } else //只有阶梯盾 { const reduceRanges = reduceAttrRanges[0]; //创建线性颜色渐变对象 const canvasGradient = ctx.createLinearGradient(0, 0, 0, height); canvasGradient.addColorStop(0, "#EE99AA"); canvasGradient.addColorStop(0.4, "#FFDDEE"); canvasGradient.addColorStop(1, "#EE9999"); ctx.fillStyle = canvasGradient; ctx.fillRect(0, 0, width, height); reduceRanges.forEach(range=>{ ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`; ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale)); }); } } //刷新队伍能力值合计 function refreshTeamTotalHP(totalDom, team, teamIdx) { //计算总的生命值 if (!totalDom) return; const tHpDom = totalDom.querySelector(".tIf-total-hp"); const tMoveDom = totalDom.querySelector(".tIf-total-move"); const tEffectDom = totalDom.querySelector(".tIf-effect"); const teams = formation.teams; const leader1id = team[0][team[3] || 0].id; const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id; const team_2p = teamsCount===2 ? team[0].concat((teamIdx === 1 ? teams[0][0] : teams[1][0])) : team[0]; if (tHpDom) { const reduceScales1 = getReduceScales(leader1id); const reduceScales2 = getReduceScales(leader2id); const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2)); //将所有范围平铺,然后选择盾最少那个作为基础盾值 const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0]; const hpBar = totalDom.querySelector(".reduce-details"); if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100% { drawHpInfo(hpBar, reduceAttrRanges); hpBar.classList.remove(className_displayNone); }else { hpBar.classList.add(className_displayNone); } const totalReduce = leastScale.scale; const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo); const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true); let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒 const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数 let badgeHPScale = 1; //徽章倍率 if (team[2] == 5 && (solo || teamsCount === 3)) { badgeHPScale = 1.05; } else if (team[2] == 18 && (solo || teamsCount === 3)) { badgeHPScale = 1.15; } else if (team[2] == 20 && (solo || teamsCount === 3)) { badgeHPScale = 1.10; } tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale); tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale); //记录到bar中,方便打开详情时调用 hpBar.reduceAttrRanges = reduceAttrRanges; hpBar.tHP = tHP; hpBar.tHPNoAwoken = tHPNoAwoken; const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害 const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害 const tHpDom_general = tHpDom.querySelector(".general"); const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind"); const tHpDom_reduce = tHpDom.querySelector(".reduce"); setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString()); setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString()); if (totalReduce > 0) tHpDom_reduce.classList.remove("no-reduce"); else tHpDom_reduce.classList.add("no-reduce"); setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2)); setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString()); setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString()); } if (tMoveDom) { const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx); const tMoveDom_general = tMoveDom.querySelector(".general"); const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind"); if (moveTime.fixed) //固定时间的 { tMoveDom.classList.add("fixed-move-time"); setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader); setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader); } else { tMoveDom.classList.remove("fixed-move-time"); setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts()); setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts()); } } const tAttrsDom = totalDom.querySelector(".tIf-attrs"); const tTypesDom = totalDom.querySelector(".tIf-types"); //统计队伍颜色个数 if (tAttrsDom) { const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr")); attrDoms.forEach(attrDom=>{ const attrId = parseInt(attrDom.getAttribute("data-attr-icon")); const attrCount = team_2p.reduce((pre,member)=>{ if (member.id <= 0) return pre; const card = Cards[member.id] || Cards[0]; const attrNum = card.attrs.filter(a=>a==attrId).length; return pre + attrNum; },0); attrDom.setAttribute(dataAttrName, attrCount); }); } //统计队伍类型个数 if (tTypesDom) { const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon")); typeDoms.forEach(typeDom=>{ const typeId = parseInt(typeDom.getAttribute("data-type-icon")); const typeCount = team_2p.reduce((pre,member)=>{ if (member.id <= 0) return pre; const card = Cards[member.id] || Cards[0]; const typeNum = card.types.filter(a=>a==typeId).length; return pre + typeNum; },0); typeDom.setAttribute(dataAttrName, typeCount); }); } if (tEffectDom) { const _76board = tEffectDom.querySelector("._76board"); //76版队长技能不被欢队长所影响 const leader1id_original = team[0][0].id; const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id; if (tIf_Effect_76board(leader1id_original,leader2id_original)) { _76board.classList.remove(className_displayNone); }else { _76board.classList.add(className_displayNone); } const noSkyfall = tEffectDom.querySelector(".no-skyfall"); if (tIf_Effect_noSkyfall(leader1id,leader2id)) { noSkyfall.classList.remove(className_displayNone); }else { noSkyfall.classList.add(className_displayNone); } const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect"); if (tIf_Effect_poisonNoEffect(leader1id,leader2id)) { poisonNoEffect.classList.remove(className_displayNone); }else { poisonNoEffect.classList.add(className_displayNone); } const addCombo = tEffectDom.querySelector(".add-combo"); const addComboValue = tIf_Effect_addCombo(leader1id,leader2id); if ((addComboValue[0] | addComboValue[1]) > 0) { addCombo.classList.remove(className_displayNone); addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/")); }else { addCombo.classList.add(className_displayNone); } const inflicts = tEffectDom.querySelector(".inflicts"); const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id); if ((inflictsValue[0] | inflictsValue[1]) > 0) { inflicts.classList.remove(className_displayNone); inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/")); }else { inflicts.classList.add(className_displayNone); } } } //刷新所有队伍能力值合计 function refreshFormationTotalHP(totalDom, teams) { //计算总的生命值 if (!totalDom) return; const tHpDom = totalDom.querySelector(".tIf-total-hp"); const tEffectDom = totalDom.querySelector(".tIf-effect"); //因为目前仅用于2P,所以直接在外面固定写了 const leader1id = teams[0][0][teams[0][3] || 0].id; const leader2id = teams[1][0][teams[1][3] || 0].id; if (tHpDom) { const reduceScales1 = getReduceScales(leader1id); const reduceScales2 = getReduceScales(leader2id); const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2)); //将所有范围平铺,然后选择盾最少那个作为基础盾值 const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0]; const hpBar = totalDom.querySelector(".reduce-details"); if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100% { drawHpInfo(hpBar, reduceAttrRanges); hpBar.classList.remove(className_displayNone); }else { hpBar.classList.add(className_displayNone); } const totalReduce = leastScale.scale; const tHPArr = teams.map(function(team) { const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo); const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数 return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken)); }); const tHPNoAwokenArr = teams.map(function(team) { const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true); const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP return Math.round(teamTHP); }); const tHP = tHPArr.reduce((pv, v) => pv + v); const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v); //记录到bar中,方便打开详情时调用 hpBar.reduceAttrRanges = reduceAttrRanges; hpBar.tHP = tHP; hpBar.tHPNoAwoken = tHPNoAwoken; const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害 const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害 const tHpDom_general = tHpDom.querySelector(".general"); const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind"); const tHpDom_reduce = tHpDom.querySelector(".reduce"); setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString()); setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString()); if (totalReduce > 0) tHpDom_reduce.classList.remove("no-reduce"); else tHpDom_reduce.classList.add("no-reduce"); setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2)); setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString()); setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString()); } if (tEffectDom) { const _76board = tEffectDom.querySelector("._76board"); //76版队长技能不被欢队长所影响 const leader1id_original = teams[0][0][0].id; const leader2id_original = teams[1][0][0].id; if (tIf_Effect_76board(leader1id_original,leader2id_original)) { _76board.classList.remove(className_displayNone); }else { _76board.classList.add(className_displayNone); } const noSkyfall = tEffectDom.querySelector(".no-skyfall"); if (tIf_Effect_noSkyfall(leader1id,leader2id)) { noSkyfall.classList.remove(className_displayNone); }else { noSkyfall.classList.add(className_displayNone); } const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect"); if (tIf_Effect_poisonNoEffect(leader1id,leader2id)) { poisonNoEffect.classList.remove(className_displayNone); }else { poisonNoEffect.classList.add(className_displayNone); } const addCombo = tEffectDom.querySelector(".add-combo"); const addComboValue = tIf_Effect_addCombo(leader1id,leader2id); if ((addComboValue[0] | addComboValue[1]) > 0) { addCombo.classList.remove(className_displayNone); addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/")); }else { addCombo.classList.add(className_displayNone); } const inflicts = tEffectDom.querySelector(".inflicts"); const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id); if ((inflictsValue[0] | inflictsValue[1]) > 0) { inflicts.classList.remove(className_displayNone); inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/")); }else { inflicts.classList.add(className_displayNone); } } } //刷新单人技能CD function refreshMemberSkillCD(teamDom, team, idx) { const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`); const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`); const member = team[0][idx]; const assist = team[1][idx]; const memberCard = Cards[member.id] || Cards[0]; const memberSkill = Skills[memberCard.activeSkillId]; const assistCard = Cards[assist.id] || Cards[0]; const assistSkill = Skills[assistCard.activeSkillId]; const memberSkillCdDom = memberMonDom.querySelector(".skill-cd"); const assistSkillCdDom = assistMonDom.querySelector(".skill-cd"); const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0; const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0; memberSkillCdDom.textContent = memberSkillCd; assistSkillCdDom.textContent = memberSkillCd + assistSkillCd; if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) { memberSkillCdDom.classList.remove("max-skill"); } else { memberSkillCdDom.classList.add("max-skill"); } if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) { assistSkillCdDom.classList.remove("max-skill"); } else { assistSkillCdDom.classList.add("max-skill"); } } //按住Ctrl点击技能在控制台输出技能的对象 function fastShowSkill(event) { const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID if (event.ctrlKey) { const skillId = parseInt(this.getAttribute("data-skillid"), 10); console.debug(Skills[skillId]); return; }; const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物 if (s_cards.length > 1) { showSearch(s_cards); //显示 } } function localisation($tra) { if (!$tra) return; document.title = $tra.webpage_title; formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank; formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank; controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data; const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list"); const sortOptions = Array.from(s_sortList.options); sortOptions.forEach(opt => { const tag = opt.getAttribute("data-tag"); const trans = $tra.sort_name[tag]; if (trans) { opt.text = trans; } }); }