const dataSourceList = [ //几个不同的游戏服务区 { code:"ja", source:"パズル&ドラゴンズ" }, { code:"en", source:"Puzzle & Dragons" }, { code:"ko", source:"퍼즐앤드래곤" }, ]; var Cards; //怪物数据 var Skills; //技能数据 var currentLanguage; //当前语言 var currentDataSource; //当前数据 var interchangeSvg; //储存划线的SVG var interchangePath; //储存划线的线 var controlBox; //储存整个controlBox var formationBox; //储存整个formationBox var teamBigBoxs; //储存全部teamBigBox var teamBoxs; //储存全部teamBox var allMembers = []; //储存所有成员,包含辅助 var editBox; //储存整个editBox var showSearch; //整个程序都可以用的显示搜索函数 //队员基本的留空 var Member = function(){ this.id=0; }; Member.prototype.outObj = function(){ const m = this; let obj = [m.id]; if (m.level != undefined) obj[1] = m.level; if (m.awoken != undefined) obj[2] = m.awoken; if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!==0) { if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度 obj[3] = m.plus[0]; }else { obj[3] = m.plus; } } if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent; if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken; const card = Cards[m.id] || Cards[0]; //怪物固定数据 const skill = Skills[card.activeSkillId]; //有技能等级,并且技能等级低于最大等级时才记录技能 if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel; return obj; }; Member.prototype.loadObj = function(m,dataVersion){ if (m == undefined) //如果没有提供数据,直接返回默认 { return; } if (dataVersion == undefined) dataVersion = 1; this.id = dataVersion>1 ? m[0] : m.id; this.level = dataVersion>1 ? m[1] : m.level; this.awoken = dataVersion>1 ? m[2] : m.awoken; if (dataVersion>1) { if (isNaN(m[3]) || m[3]==null) { this.plus = m[3]; }else { const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份 this.plus = [singlePlus,singlePlus,singlePlus]; } }else { this.plus = m.plus; } if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变 this.latent = dataVersion>1 ? m[4] : m.latent; if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变 this.sawoken = dataVersion>1 ? m[5] : m.sawoken; if (m[6] != undefined) this.skilllevel = m[6]; }; //只用来防坐的任何队员 var MemberDelay = function(){ this.id=-1; }; MemberDelay.prototype = Object.create(Member.prototype); MemberDelay.prototype.constructor = MemberDelay; //辅助队员 var MemberAssist = function(){ this.level = 0; this.awoken = 0; this.plus = [0,0,0]; Member.call(this); }; MemberAssist.prototype = Object.create(Member.prototype); MemberAssist.prototype.constructor = MemberAssist; MemberAssist.prototype.loadFromMember = function(m){ if (m == undefined) //如果没有提供数据,直接返回默认 { return; } this.id = m.id; if (m.level != undefined) this.level = m.level; if (m.awoken != undefined) this.awoken = m.awoken; if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus; }; //正式队伍 var MemberTeam = function(){ this.latent = []; this.ability = [0,0,0]; MemberAssist.call(this); //sawoken作为可选项目,默认不在内 }; MemberTeam.prototype = Object.create(MemberAssist.prototype); MemberTeam.prototype.constructor = MemberTeam; MemberTeam.prototype.loadFromMember = function(m){ if (m == undefined) //如果没有提供数据,直接返回默认 { return; } this.id = m.id; if (m.level != undefined) this.level = m.level; if (m.awoken != undefined) this.awoken = m.awoken; if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus; if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = m.latent; if (m.sawoken != undefined) this.sawoken = m.sawoken; if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = m.ability; }; var Formation = function(teamCount,memberCount){ this.title = ""; this.detail = ""; this.team = []; this.badge = 0; for (var ti=0;ti0) obj.t = this.title; if (this.detail != undefined && this.detail.length>0) obj.d = this.detail; obj.f = this.team.map(function(t){ return t.map(function(st){ return st.map(function(m){ return m.outObj(); }); }); }); if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章 return obj; }; Formation.prototype.loadObj= function(f){ var dataVeision = f.f?2:1; //是第几版格式 this.title = dataVeision>1 ? f.t : f.title; this.detail = dataVeision>1 ? f.d : f.detail; this.badge = f.b ? f.b : 0; //徽章 var teamArr = dataVeision>1 ? f.f : f.team; this.team.forEach(function(t,ti){ var tf = teamArr[ti] || []; t.forEach(function(st,sti){ var fst = tf[sti] || []; st.forEach(function(m,mi){ var fm = fst[mi]; m.loadObj(fm,dataVeision); }); }); }); }; //获取最大潜觉数量 function getMaxLatentCount(id) { //转生2和超转生3为8个格子 if (Cards[id]) { return Cards[id].is8Latent ? 8 : 6; }else { return 6; } } //切换怪物ID显示 function toggleShowMonId() { document.body.classList.toggle('not-show-mon-id'); } //切换怪物技能CD显示 function toggleShowMonSkillCd() { document.body.classList.toggle('show-mon-skill-cd'); } //清除数据 function clearData() { location.href=location.href.replace(location.search,''); } //交换AB队 function swapABteam() { if (formation.team.length>0) { formation.team[0][0].splice(4, 0, formation.team[0][0].splice(0,1)[0]); //第1个数组基底删掉0并移动到4 formation.team[0][1].splice(4, 0, formation.team[0][1].splice(0,1)[0]); //第1个数组辅助删掉0并移动到4 formation.team[1][0].splice(0, 0, formation.team[1][0].splice(4,1)[0]); //第2个数组基底删掉4并移动到0 formation.team[1][1].splice(0, 0, formation.team[1][1].splice(4,1)[0]); //第2个数组辅助删掉4并移动到0 formation.team.splice(0,0,formation.team.splice(1,1)[0]); //交换AB队 } creatNewUrl(); history.go(); } //在单人和多人之间转移数据 function swapSingleMulitple() { if (solo) { //创建第二支队伍,各4个空的 formation.team[1] = [ Array.from(new Array(4)).map(()=>{return new MemberTeam();}), Array.from(new Array(4)).map(()=>{return new MemberAssist();}) ]; //把右边的队长加到第二支队伍最后面 formation.team[1][0].push(formation.team[0][0].splice(5,1)[0]); formation.team[1][1].push(formation.team[0][1].splice(5,1)[0]); formation.badge = 0; }else { //把第二支队五的队长添加到最后方 formation.team[0][0].push(formation.team[1][0][4]); formation.team[0][1].push(formation.team[1][1][4]); //删掉第二支队伍 formation.team.splice(1,1); } location.href = creatNewUrl({url:solo?"multi.html":"solo.html",notPushState:true}); } window.onload = function() { interchangeSVG = document.querySelector("#interchange-line"); interchangePath = interchangeSVG.querySelector("g line"); const controlBox = document.querySelector(".control-box"); const helpLink = document.querySelector(".help-link"); const statusLine = controlBox.querySelector(".status"); //显示当前状态的 if (location.hostname.indexOf("gitee")>=0) { helpLink.hostname = "gitee.com"; } //▼添加语言列表开始 const langSelectDom = controlBox.querySelector(".languages"); languageList.forEach(function(l){ langSelectDom.options.add(new Option(l.name,l.i18n)); }); const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言 const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言 let havingLanguage = languageList.filter(function(l){ //筛选出符合的语言 if (parameter_i18n) //如果已指定就用指定的语言 return parameter_i18n.indexOf(l.i18n)>=0; else //否则筛选浏览器默认语言 return browser_i18n.indexOf(l.i18n)>=0; }); currentLanguage = havingLanguage.length ? havingLanguage.pop() : //有语言使用最后一个 languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语) document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css"; let langOptionArray = Array.prototype.slice.call(langSelectDom.options); langOptionArray.some(function(langOpt){ if (langOpt.value == currentLanguage.i18n) { langOpt.selected = true; return true; } }); //▲添加语言列表结束 //▼添加数据来源列表开始 const dataSelectDom = controlBox.querySelector(".datasource"); dataSourceList.forEach(function(ds){ dataSelectDom.options.add(new Option(ds.source,ds.code)); }); const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源 let havingDataSource = dataSourceList.filter(function(ds){ //筛选出符合的数据源 return ds.code == parameter_dsCode; }); currentDataSource = havingDataSource.length ? havingDataSource[0]: dataSourceList[0]; document.body.classList.add("ds-"+currentDataSource.code); let dataSourceOptionArray = Array.prototype.slice.call(dataSelectDom.options); dataSourceOptionArray.some(function(dataOpt){ if (dataOpt.value == currentDataSource.code) { dataOpt.selected = true; return true; } }); statusLine.classList.add("loading-mon-info"); GM_xmlhttpRequest({ method: "GET", url:`monsters-info/mon_${currentDataSource.code}.json`, //Cards数据文件 onload: function(response) { dealCardsData(response.response); }, onerror: function(response) { let isChrome = navigator.userAgent.indexOf("Chrome") >=0; if (isChrome && location.host.length==0 && response.response.length>0) { console.info("因为是Chrome本地打开,正在尝试读取JSON"); dealCardsData(response.response); }else { console.error("Cards JSON数据获取失败",response); } } }); //处理返回的数据 function dealCardsData(responseText) { try { Cards = JSON.parse(responseText); }catch(e) { console.log("Cards数据JSON解码出错",e); return; } statusLine.classList.remove("loading-mon-info"); statusLine.classList.add("loading-skill-info"); GM_xmlhttpRequest({ method: "GET", url:`monsters-info/skill_${currentDataSource.code}.json`, //Skills数据文件 onload: function(response) { dealSkillData(response.response); }, onerror: function(response) { let isChrome = navigator.userAgent.indexOf("Chrome") >=0; if (isChrome && location.host.length==0 && response.response.length>0) { console.info("因为是Chrome本地打开,正在尝试读取JSON"); dealSkillData(response.response); }else { console.error("Skills JSON数据获取失败",response); } } }); } function dealSkillData(responseText) { try { Skills = JSON.parse(responseText); }catch(e) { console.log("Skills数据JSON解码出错",e); return; } initialize();//初始化 statusLine.classList.remove("loading-skill-info"); //如果通过的话就载入URL中的怪物数据 reloadFormationData(); } }; //重新读取URL中的Data数据并刷新页面 function reloadFormationData() { let formationData; try { var parameter_data = getQueryString("d") || getQueryString("data"); if (parameter_data) { formationData = JSON.parse(parameter_data); } }catch(e) { console.log("URL中队伍数据JSON解码出错",e); return; } if (formationData) { //formation = idata; formation.loadObj(formationData); refreshAll(formation); } } window.onpopstate = reloadFormationData; //前进后退时修改页面 //创建新的分享地址 function creatNewUrl(arg){ if (arg == undefined) arg = {}; if (!!(window.history && history.pushState)) { // 支持History API let language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言 let datasource = arg.datasource || getQueryString("s"); let outObj = formation.outObj(); let newUrl = (arg.url?arg.url:"") + '?' + (language_i18n?'l=' + language_i18n + '&':'') + (datasource&&datasource!="ja"?'s=' + datasource + '&':'') + 'd=' + encodeURIComponent(JSON.stringify(outObj)); if (!arg.notPushState) history.pushState(null, null, newUrl); return newUrl; } } //初始化 function initialize() { let monstersList = document.body.querySelector("#monsters-name-list"); let fragment = document.createDocumentFragment(); const linkReg = "link:(\\d+)"; Cards.forEach(function(m){ //添加下拉框候选 const opt = fragment.appendChild(document.createElement("option")); opt.value = m.id; opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | "); const linkRes = new RegExp(linkReg,"ig").exec(m.specialAttribute); if (linkRes) {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的 let _m = Cards[parseInt(linkRes[1],10)]; _m.evoRootId = m.evoRootId; } }); monstersList.appendChild(fragment); //控制框 controlBox = document.body.querySelector(".control-box"); //队伍框 formationBox = document.body.querySelector(".formation-box"); //标题和介绍文本框 const txtTitle = formationBox.querySelector(".title-box .title"); const txtDetail = formationBox.querySelector(".detail-box .detail"); txtTitle.onchange = function(){ formation.title = this.value; creatNewUrl(); }; txtDetail.onchange = function(){ formation.detail = this.value; creatNewUrl(); }; txtDetail.onblur = function(){ this.style.height=this.scrollHeight+"px"; }; teamBigBoxs = Array.prototype.slice.call(formationBox.querySelectorAll(".team-bigbox")); teamBoxs = teamBigBoxs.map(tbb=>{return tbb.querySelector(".team-box");}); //将所有怪物头像添加到全局数组 teamBoxs.forEach(tb=>{ const menbers = Array.prototype.slice.call(tb.querySelectorAll(".team-members .monster")); const assist = Array.prototype.slice.call(tb.querySelectorAll(".team-assist .monster")); menbers.forEach(m=>{ allMembers.push(m); }); assist.forEach(m=>{ allMembers.push(m); }); }); //所有怪物头像,添加拖动交换的代码 allMembers.forEach(m=>{ //点击 m.onclick = clickMonHead; //拖动 m.draggable = true; m.ondragstart = dragStartMonHead; m.ondragover = dropOverMonHead; m.ondrop = dropMonHead; //触摸 m.ontouchstart = touchstartMonHead; m.ontouchmove = touchmoveMonHead; m.ontouchend = touchendMonHead; m.ontouchcancel = touchcancelMonHead; }); //添加徽章 const className_ChoseBadges = "show-all-badges"; teamBigBoxs.forEach(tb=>{ //徽章 const teamBadge = tb.querySelector(".team-badge"); if (!teamBadge) return; const badges = Array.prototype.slice.call(teamBadge.querySelectorAll(".badge-bg")); badges.forEach((badge,bidx) => { badge.onclick = function(){ if (teamBadge.classList.contains(className_ChoseBadges)) { teamBadge.classList.remove(className_ChoseBadges); formation.badge = bidx; refreshTotalHP(formation.team[0]); creatNewUrl(); }else { teamBadge.classList.add(className_ChoseBadges); } }; }); }); //编辑框 editBox = document.body.querySelector(".edit-box"); editBox.mid = null; //储存怪物id editBox.awokenCount = 0; //储存怪物潜觉数量 editBox.latent = []; //储存潜在觉醒 editBox.isAssist = false; //储存是否为辅助宠物 editBox.monsterHead = null; editBox.latentBox = null; editBox.memberIdx = []; //储存队伍数组下标 editBox.show = function(){ this.classList.remove("display-none"); formationBox.classList.add("blur-bg"); controlBox.classList.add("blur-bg"); }; editBox.hide = function(){ this.classList.add("display-none"); formationBox.classList.remove("blur-bg"); controlBox.classList.remove("blur-bg"); }; const smonsterinfoBox = editBox.querySelector(".monsterinfo-box"); const mCollabId = smonsterinfoBox.querySelector(".monster-collabId"); mCollabId.onclick = function(){ //搜索合作 const collabId = parseInt(this.getAttribute('data-collabId')); if (collabId>0); { searchColla(this.getAttribute('data-collabId')); } }; const mAltName = smonsterinfoBox.querySelector(".monster-altName"); mAltName.onclick = function(){ //搜索合作 const altName = this.getAttribute('data-altName'); const splitAltName = altName.split("|"); if (altName.length>0); { showSearch(Cards.filter(card=>{ return splitAltName.some(alt=>{ return alt.length > 0 && card.altName.indexOf(alt)>=0; }); })); } }; //创建一个新的怪物头像 editBox.createCardHead = function(id) { function clickHeadToNewMon() { monstersID.value = this.getAttribute("data-cardid"); monstersID.onchange(); return false; } const cli = document.createElement("li"); const cdom = cli.head = createCardA(id); cli.appendChild(cdom); changeid({id:id},cdom); cdom.onclick = clickHeadToNewMon; return cli; }; const searchBox = editBox.querySelector(".search-box"); const settingBox = editBox.querySelector(".setting-box"); const searchOpen = settingBox.querySelector(".row-mon-id .open-search"); searchOpen.onclick = function(){ searchBox.classList.toggle("display-none"); }; let s_attr1s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio")); let s_attr2s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio")); let s_fixMainColor = searchBox.querySelector(".attrs .fix-main-color"); let s_types = Array.prototype.slice.call(searchBox.querySelectorAll(".types-div .type-check")); let s_awokensItem = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-count")); let s_awokensIcon = s_awokensItem.map(it=>{ return it.querySelector(".awoken-icon"); }); let s_awokensCount = s_awokensItem.map(it=>{ return it.querySelector(".count"); }); /*let s_awokensIcon = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-icon")); let s_awokensCount = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .count"));*/ let s_sawokens = Array.prototype.slice.call(searchBox.querySelectorAll(".sawoken-div .sawoken-check")); s_awokensIcon.forEach((b,idx)=>{ //每种觉醒增加1 b.onclick = function(){ const countDom = s_awokensCount[idx]; let count = parseInt(countDom.innerHTML,10); if (count<9) { count++; countDom.innerHTML = count; b.parentNode.classList.remove("zero"); } }; }); function searchSubAwoken() { let count = parseInt(this.innerHTML,10); if (count>0) { count--; this.innerHTML = count; if (count === 0) { this.parentNode.classList.add("zero"); } } } s_awokensCount.forEach((b,idx)=>{ //每种觉醒减少1 b.onclick = searchSubAwoken; }); const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear"); const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear"); awokenClear.onclick = function(){ //清空觉醒选项 s_awokensCount.forEach(t=>{ t.innerHTML = 0; }); s_awokensItem.forEach(t=>{ t.classList.add("zero"); }); }; sawokenClear.onclick = function(){ //清空超觉醒选项 s_sawokens.forEach(t=>{ t.checked = false; }); }; const searchStart = searchBox.querySelector(".control-div .search-start"); const searchClose = searchBox.querySelector(".control-div .search-close"); const searchClear = searchBox.querySelector(".control-div .search-clear"); const searchMonList = searchBox.querySelector(".search-mon-list"); function returnCheckedInput(ipt) { return ipt.checked == true; } function returnInputValue(ipt) { return ipt.value; } function Str2Int(str) { return parseInt(str, 10); } //将搜索结果显示出来(也可用于其他的搜索) showSearch = function(searchArr){ editBox.show(); searchBox.classList.remove("display-none"); const createCardHead = editBox.createCardHead; searchMonList.classList.add("display-none"); searchMonList.innerHTML = ""; if (searchArr.length>0) { let fragment = document.createDocumentFragment(); //创建节点用的临时空间 searchArr.forEach(function(card){ const cli = createCardHead(card.id); fragment.appendChild(cli); }); searchMonList.appendChild(fragment); } searchMonList.classList.remove("display-none"); }; searchStart.onclick = function(){ const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue); const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue); const fixMainColor = s_fixMainColor.checked; let attr1,attr2; if (attr1Filter.length>0) { if (!isNaN(attr1Filter[0])) { attr1 = parseInt(attr1Filter[0],10); }else { attr1 = null; } } if (attr2Filter.length>0) { if (!isNaN(attr2Filter[0])) { attr2 = parseInt(attr2Filter[0],10); }else { attr2 = null; } } const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int); const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int); const awokensFilter = s_awokensCount.filter(btn=>{return parseInt(btn.innerHTML,10)>0;}).map(btn=>{ return {id:parseInt(btn.value,10),num:parseInt(btn.innerHTML,10)}; }); console.log("搜索条件",attr1,attr2,fixMainColor,typesFilter,awokensFilter,sawokensFilter); let searchResult = searchCards(Cards,attr1,attr2,fixMainColor,typesFilter,awokensFilter,sawokensFilter); console.log("搜索结果",searchResult); showSearch(searchResult); }; searchClose.onclick = function(){ searchBox.classList.add("display-none"); }; searchClear.onclick = function(){ //清空搜索选项 s_attr1s[0].checked = true; s_attr2s[0].checked = true; s_types.forEach(t=>{ t.checked = false; }); s_awokensCount.forEach(t=>{ t.innerHTML = 0; }); s_awokensItem.forEach(t=>{ t.classList.add("zero"); }); s_sawokens.forEach(t=>{ t.checked = false; }); searchMonList.innerHTML = ""; }; //id搜索 const monstersID = settingBox.querySelector(".row-mon-id .m-id"); monstersID.onchange = function(){ if (/^\d+$/.test(this.value)) { const newId = parseInt(this.value, 10); if (editBox.mid != newId) //避免多次运行oninput、onchange { editBox.mid = newId; editBoxChangeMonId(editBox.mid); } } }; monstersID.oninput = monstersID.onchange; //觉醒 let monEditAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon")); monEditAwokens.forEach((akDom,idx,domArr)=>{ akDom.onclick = function(){ editBox.awokenCount = idx; editBox.reCalculateAbility(); editBox.refreshAwokens(); }; }); //刷新觉醒 editBox.refreshAwokens = ()=>{ monEditAwokens[0].innerHTML = editBox.awokenCount; if (editBox.awokenCount>0 && editBox.awokenCount==(Cards[editBox.mid].awakenings.length)) monEditAwokens[0].classList.add("full-awoken"); else monEditAwokens[0].classList.remove("full-awoken"); for(let ai=1;ai{ akDom.onclick = function(){ for(var ai=0;ai= 12 && usedHoleN<=(maxLatentCount-2)) editBox.latent.push(lIdx); else if (lIdx < 12 && usedHoleN<=(maxLatentCount-1)) editBox.latent.push(lIdx); editBox.reCalculateAbility(); editBox.refreshLatent(editBox.latent,editBox.mid); }; }); //重新计算怪物的能力 function reCalculateAbility(){ const monid = parseInt(monstersID.value || 0, 10); const level = parseInt(monEditLv.value || 0, 10); const awoken = editBox.awokenCount; const plus = [ parseInt(monEditAddHp.value || 0, 10), parseInt(monEditAddAtk.value || 0, 10), parseInt(monEditAddRcv.value || 0, 10) ]; const latent = editBox.latent; const abilitys = calculateAbility(monid,level,plus,awoken,latent) || [0,0,0]; monEditHpValue.innerHTML = abilitys[0]; monEditAtkValue.innerHTML = abilitys[1]; monEditRcvValue.innerHTML = abilitys[2]; }; editBox.reCalculateAbility = reCalculateAbility; const btnCancel = editBox.querySelector(".button-cancel"); const btnDone = editBox.querySelector(".button-done"); const btnNull = editBox.querySelector(".button-null"); const btnDelay = editBox.querySelector(".button-delay"); btnCancel.onclick = function(){ btnDone.classList.remove("cant-assist"); btnDone.disabled = false; editBox.memberIdx = []; editBox.hide(); }; btnDone.onclick = function(){ if (parseInt(monEditLv.value,10) == 0) { btnNull.onclick(); return; } let mon = editBox.isAssist?new MemberAssist():new MemberTeam(); const thisTeamData = formation.team[editBox.memberIdx[0]]; thisTeamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon; mon.id = parseInt(monstersID.value,10); const card = Cards[mon.id] || Cards[0]; const skill = Skills[card.activeSkillId]; mon.level = parseInt(monEditLv.value,10); mon.awoken = editBox.awokenCount; if (card.superAwakenings.length) //如果支持超觉醒 { mon.sawoken = -1; for (var sai = 0;sai{return t == 0 || t == 12 || t == 14 || t == 15;}) && (!card.overlay || mon.level>= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以 mon.plus = [0,0,0]; }else { mon.plus[0] = parseInt(monEditAddHp.value) || 0; mon.plus[1] = parseInt(monEditAddAtk.value) || 0; mon.plus[2] = parseInt(monEditAddRcv.value) || 0; if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉 mon.latent = editBox.latent.concat(); } } const skillLevelNum = parseInt(skillLevel.value,10); if (skillLevelNum < skill.maxLevel) { mon.skilllevel = skillLevelNum; } changeid(mon,editBox.monsterHead,editBox.memberIdx[1] ? null : editBox.latentBox); const thisTeamData = formation.team[editBox.memberIdx[0]]; const thisTeamBBDom = teamBigBoxs[editBox.memberIdx[0]]; const teamAbilityDom = thisTeamBBDom.querySelector(".team-ability"); if (teamAbilityDom) { refreshAbility( teamAbilityDom, formation.team[editBox.memberIdx[0]], editBox.memberIdx[2]); const teamTotalInfoDom = thisTeamBBDom.querySelector(".team-total-info"); if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom,thisTeamData); formation-total-info refreshTeamTotalHP(formation.team[editBox.memberIdx[0]]); } refreshAwokenCount(formation.team); //刷新改队员的CD const teamDom = document.querySelector(".formation-box .formation-" + (editBox.memberIdx[0]?"B":"A") + "-box"); refreshMemberSkillCD(teamDom,formation.team[editBox.memberIdx[0]],editBox.memberIdx[2]); creatNewUrl(); editBox.hide(); }; window.onkeydown = function(e){ if (!editBox.classList.contains("display-none")) { if (e.keyCode == 27) { //按下ESC时,自动关闭编辑窗 btnCancel.onclick(); } } }; btnNull.onclick = function(){ var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = new Member(); changeid(mD,editBox.monsterHead,editBox.latentBox); var formationAbilityDom = document.querySelector(".formation-box .formation-ability"); if (formationAbilityDom) { refreshAbility( formationAbilityDom, formation.team[editBox.memberIdx[0]], editBox.memberIdx[2]); refreshTotalHP(formation.team[editBox.memberIdx[0]]); } refreshAwokenCount(formation.team); creatNewUrl(); editBox.hide(); }; btnDelay.onclick = function(){ //应对威吓 var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = new MemberDelay(); changeid(mD,editBox.monsterHead,editBox.latentBox); var formationAbilityDom = document.querySelector(".formation-box .formation-ability"); if (formationAbilityDom) { refreshAbility( formationAbilityDom, formation.team[editBox.memberIdx[0]], editBox.memberIdx[2]); refreshTotalHP(formation.team[editBox.memberIdx[0]]); } refreshAwokenCount(formation.team); creatNewUrl(); editBox.hide(); }; //语言选择 const langList = controlBox.querySelector(".languages"); langList.onchange = function(){ creatNewUrl({"language":this.value}); history.go(); }; //数据源选择 const dataList = controlBox.querySelector(".datasource"); dataList.onchange = function(){ creatNewUrl({datasource:this.value}); history.go(); }; /*添对应语言执行的JS*/ const languageJS = document.head.appendChild(document.createElement("script")); languageJS.id = "language-js"; languageJS.type = "text/javascript"; languageJS.src = "languages/"+currentLanguage.i18n+".js"; } //编辑界面点击每个怪物的头像的处理 function clickMonHead(e) { let team = parseInt(this.getAttribute("data-team"),10); let assist = parseInt(this.getAttribute("data-assist"),10); let index = parseInt(this.getAttribute("data-index"),10); console.log(team,assist,index) editMon(team,assist,index); return false; //没有false将会打开链接 } //编辑界面每个怪物的头像的拖动 function dragStartMonHead(e) { let team = parseInt(this.getAttribute("data-team"),10); let assist = parseInt(this.getAttribute("data-assist"),10); let index = parseInt(this.getAttribute("data-index"),10); e.dataTransfer.setData('from',[team,assist,index].join(",")); } //编辑界面每个怪物的头像的经过,阻止事件发生 function dropOverMonHead(e) { e.preventDefault(); } //从怪物头像获取队员的队伍编号 function getMemberArrayIndexFromMonHead(headDom) { return [ parseInt(headDom.getAttribute("data-team"),10), parseInt(headDom.getAttribute("data-assist"),10), parseInt(headDom.getAttribute("data-index"),10), ]; } //编辑界面每个怪物的头像的放下 function dropMonHead(e) { const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);}); const dataTo = getMemberArrayIndexFromMonHead(this); if ((dataTo[0] != dataFrom[0]) || (dataTo[1] != dataFrom[1]) || (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换 interchangeCard(dataFrom,dataTo); } return false; //没有false将会打开链接 } //移动端编辑界面每个怪物的头像的放下 function touchstartMonHead(e) { e.stopPropagation(); //console.log("开始触摸",e,this); const tc = e.changedTouches[0]; interchangeSVG.style.display = "none"; interchangePath.setAttribute("x1",tc.pageX); interchangePath.setAttribute("y1",tc.pageY); interchangePath.setAttribute("x2",tc.pageX); interchangePath.setAttribute("y2",tc.pageY); } //移动端编辑界面每个怪物的头像的移动 function touchmoveMonHead(e) { //console.log("移动中",e,this); const tc = e.changedTouches[0]; const pX = tc.pageX, pY = tc.pageY; const rect = this.getBoundingClientRect(); const top = rect.top + document.documentElement.scrollTop; const left = rect.left + document.documentElement.scrollLeft; if ((pY < top) || (pY > (top + rect.height)) || (pX < left) || (pX > (left + rect.width))) { interchangeSVG.style.display = "block"; interchangePath.setAttribute("x2",tc.pageX); interchangePath.setAttribute("y2",tc.pageY); }else { interchangeSVG.style.display = "none"; } } //移动端编辑界面每个怪物的头像的结束 function touchendMonHead(e) { const tc = e.changedTouches[0]; const pX = tc.pageX, pY = tc.pageY; //console.log("移动结束",pX,pY,e,this); interchangeSVG.style.display = "none"; interchangePath.setAttribute("x2",pX); interchangePath.setAttribute("y2",tc.pageY); let targets = allMembers.filter(m=>{ const rect = m.getBoundingClientRect(); const top = rect.top + document.documentElement.scrollTop; const left = rect.left + document.documentElement.scrollLeft; const inRect = (pY > top) && (pY < (top + rect.height)) && (pX > left) && (pX < (left + rect.width)); return inRect; }); const target = targets.length?targets[0]:null; if (this != target) { //console.log("找到的对象",targets[0]); let dataFrom = getMemberArrayIndexFromMonHead(this); let dataTo = getMemberArrayIndexFromMonHead(target); if ((dataTo[0] != dataFrom[0]) || (dataTo[1] != dataFrom[1]) || (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换 interchangeCard(dataFrom,dataTo); } } } //移动端编辑界面每个怪物的头像的取消 function touchcancelMonHead(e) { interchangeSVG.style.display = "none"; console.log("移动取消",e,this); } function interchangeCard(formArr,toArr) { function changeType(member,isAssist) { if (member.id == 0 || (isAssist && member.id == -1)) { return new Member(); }else { let newMember = isAssist ? new MemberTeam() : new MemberAssist(); newMember.loadFromMember(member); return newMember; } } let from = formation.team[formArr[0]][formArr[1]][formArr[2]]; let to = formation.team[toArr[0]][toArr[1]][toArr[2]]; if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型 { from = changeType(from,formArr[1]); to = changeType(to,toArr[1]); } formation.team[toArr[0]][toArr[1]][toArr[2]] = from; formation.team[formArr[0]][formArr[1]][formArr[2]] = to; creatNewUrl(); //刷新URL refreshAll(formation); //刷新全部 } //改变一个怪物头像 function changeid(mon,monDom,latentDom) { let fragment = document.createDocumentFragment(); //创建节点用的临时空间 const parentNode = monDom.parentNode; fragment.appendChild(monDom); const monId = mon.id; const card = Cards[monId] || Cards[0]; //怪物固定数据 monDom.setAttribute("data-cardid", monId); //设定新的id if (monId<0) //如果是延迟 { parentNode.classList.add("delay"); parentNode.classList.remove("null"); parentNode.appendChild(fragment); if (latentDom) latentDom.classList.add("display-none"); return; }else if (monId==0) //如果是空 { parentNode.classList.add("null"); parentNode.classList.remove("delay"); parentNode.appendChild(fragment); if (latentDom) latentDom.classList.add("display-none"); return; }else if (monId>-1) //如果提供了id { parentNode.classList.remove("null"); parentNode.classList.remove("delay"); monDom.className = "monster"; monDom.classList.add("pet-cards-" + Math.ceil(monId/100)); //添加图片编号 const idxInPage = (monId-1) % 100; //获取当前页面的总序号 monDom.classList.add("pet-cards-index-x-" + idxInPage % 10); //添加X方向序号 monDom.classList.add("pet-cards-index-y-" + parseInt(idxInPage / 10)); //添加Y方向序号 monDom.querySelector(".property").className = "property property-" + card.attrs[0]; //主属性 monDom.querySelector(".subproperty").className = "subproperty subproperty-" + card.attrs[1]; //副属性 monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name); monDom.href = monId.toString().replace(/^(\d+)$/ig,currentLanguage.guideURL); } const levelDom = monDom.querySelector(".level"); if (levelDom) //如果提供了等级 { const level = mon.level || 1; levelDom.innerHTML = level; if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字 levelDom.classList.add("max"); }else { levelDom.classList.remove("max"); } if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色 levelDom.classList.add("_110"); }else { levelDom.classList.remove("_110"); } } if (mon.awoken>-1) //如果提供了觉醒 { const awokenIcon = monDom.querySelector(".awoken-count"); if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒 { awokenIcon.classList.add("display-none"); awokenIcon.innerHTML = ""; }else { awokenIcon.classList.remove("display-none"); awokenIcon.innerHTML = mon.awoken; if (mon.awoken == card.awakenings.length) { awokenIcon.classList.add("full-awoken"); if (card.canAssist) {//可以辅助的满觉醒打黄色星星 awokenIcon.classList.add("allowable-assist"); }else { awokenIcon.classList.remove("allowable-assist"); } }else { awokenIcon.classList.remove("full-awoken"); awokenIcon.classList.remove("allowable-assist"); } } } const sawoken = monDom.querySelector(".super-awoken"); if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒 { if (mon.sawoken !== undefined && mon.sawoken>=0 && card.superAwakenings.length) { const sawokenIcon = sawoken.querySelector(".awoken-icon"); sawoken.classList.remove("display-none"); sawokenIcon.className = "awoken-icon awoken-" + card.superAwakenings[mon.sawoken]; }else { sawoken.classList.add("display-none"); } } const m_id = monDom.querySelector(".id"); if (m_id) //怪物ID { m_id.innerHTML = monId; } const plusArr = mon.plus || [0,0,0]; const plusDom = monDom.querySelector(".plus"); if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值 { plusDom.querySelector(".hp").innerHTML = plusArr[0]; plusDom.querySelector(".atk").innerHTML = plusArr[1]; plusDom.querySelector(".rcv").innerHTML = plusArr[2]; var plusCount = plusArr[0]+plusArr[1]+plusArr[2]; if (plusCount >= 297) { plusDom.classList.add("has297"); plusDom.classList.remove("zero"); }else if (plusCount <= 0) { plusDom.classList.add("zero"); plusDom.classList.remove("has297"); }else { plusDom.classList.remove("zero"); plusDom.classList.remove("has297"); } } if (latentDom) { let latentDoms = Array.prototype.slice.call(latentDom.querySelectorAll("li")); if (mon.latent) //如果提供了潜觉 { let latent = mon.latent.sort(function(a,b){ if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面 else if(b<12 && a>=12) {return -1;} //如果小于12就排到后面 else {return 0;} //其他情况不变 }); if (latent.length < 1) { latentDom.classList.add("display-none"); }else { latentDom.classList.remove("display-none"); } let usedHoleN = usedHole(latent); //使用的格子数 let maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量 for (let ai=0;ai 0 ? mon.id : 0; monstersID.onchange(); //觉醒 const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon"); if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].onclick(); //超觉醒 const monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon"); if (mon.sawoken >= 0 && monEditSAwokens[mon.sawoken]) monEditSAwokens[mon.sawoken].onclick(); const monEditLv = settingBox.querySelector(".row-mon-level .m-level"); monEditLv.value = mon.level || 1; const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp"); const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk"); const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv"); if (mon.plus) { monEditAddHp.value = mon.plus[0]; monEditAddAtk.value = mon.plus[1]; monEditAddRcv.value = mon.plus[2]; } const rowMonLatent = settingBox.querySelector(".row-mon-latent"); const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level"); if (mon.skilllevel) { skillLevel.value = mon.skilllevel; } skillLevel.onchange(); const editBoxTitle = editBox.querySelector(".edit-box-title"); const btnDelay = editBox.querySelector(".button-box .button-delay"); if (!isAssist) { editBox.latent = mon.latent ? mon.latent.concat() : []; editBox.refreshLatent(editBox.latent, mon.id); btnDelay.classList.add("display-none"); rowMonLatent.classList.remove("display-none"); editBoxTitle.classList.remove("edit-box-title-assist"); }else { btnDelay.classList.remove("display-none"); rowMonLatent.classList.add("display-none"); editBoxTitle.classList.add("edit-box-title-assist"); } editBox.reCalculateAbility(); } //编辑窗,修改怪物ID function editBoxChangeMonId(id) { const card = Cards[id] || Cards[0]; //怪物固定数据 if (card.id == 0){ id = 0; } const skill = Skills[card.activeSkillId]; const leaderSkill = Skills[card.leaderSkillId]; let fragment = null; const monInfoBox = editBox.querySelector(".monsterinfo-box"); const settingBox = editBox.querySelector(".setting-box"); //id搜索 const monHead = monInfoBox.querySelector(".monster"); changeid({id:id},monHead); //改变图像 const mId = monInfoBox.querySelector(".monster-id"); mId.innerHTML = id; const mRare = monInfoBox.querySelector(".monster-rare"); mRare.className = "monster-rare rare-" + card.rarity; const mCost = monInfoBox.querySelector(".monster-cost"); mCost.innerHTML = card.cost; const mName = monInfoBox.querySelector(".monster-name"); mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0]; const mCollabId = monInfoBox.querySelector(".monster-collabId"); mCollabId.innerHTML = card.collabId; mCollabId.setAttribute("data-collabId",card.collabId); if (card.collabId == 0) { mCollabId.classList.add("display-none"); }else { mCollabId.classList.remove("display-none"); } const mAltName = monInfoBox.querySelector(".monster-altName"); mAltName.innerHTML = card.altName; mAltName.setAttribute("data-altName",card.altName); /*const splitAltName = card.altName.split("|"); //取出分段的那种的第一段 const hasGroup = splitAltName.some(alt=>{ //自己的名称是否只有一个 return Cards.some(c=>{return c.id != card.id && c.altName.indexOf(alt)>=0;}); });*/ if (card.altName.length == 0) { //当没有合作名 mAltName.classList.add("display-none"); }else { mAltName.classList.remove("display-none"); } const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list"); evoCardUl.style.display = "none"; evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好 let evoLinkCardsIdArray = Cards.filter(function(m){ return m.evoRootId == card.evoRootId; }).map(function(m){return m.id;}); //筛选出相同进化链的 const createCardHead = editBox.createCardHead; if (evoLinkCardsIdArray.length>1) { fragment = document.createDocumentFragment(); //创建节点用的临时空间 evoLinkCardsIdArray.forEach(function(mid){ const cli = createCardHead(mid); if (mid == id) { cli.classList.add("unable-monster"); } fragment.appendChild(cli); }); evoCardUl.appendChild(fragment); evoCardUl.style.display = "block"; } let mType = monInfoBox.querySelectorAll(".monster-type li"); for (let ti=0;ti0) if (card.superAwakenings.length>0) //武器上也还是加入超觉醒吧 { for (let ai=0;ai=0) { if(latentDom.classList.contains("unselected-latent")) latentDom.classList.remove("unselected-latent"); }else { if(!latentDom.classList.contains("unselected-latent")) latentDom.classList.add("unselected-latent"); } } //怪物主动技能 const rowSkill = settingBox.querySelector(".row-mon-skill"); const skillBox = rowSkill.querySelector(".skill-box"); const skillTitle = skillBox.querySelector(".skill-name"); const skillCD = skillBox.querySelector(".skill-cd"); const skillLevel = skillBox.querySelector(".m-skill-level"); const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1"); const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max"); const skillDetail = skillBox.querySelector(".skill-datail"); fragment = document.createDocumentFragment(); //创建节点用的临时空间 fragment.appendChild(skillBox); skillTitle.innerHTML = descriptionToHTML(skill.name); skillDetail.innerHTML = parseSkillDescription(skill); skillLevel.max = card.overlay ? 1 : skill.maxLevel; skillLevel.value = card.overlay ? 1 : skill.maxLevel; skillLevel_Max.value = card.overlay ? 1 : skill.maxLevel; skillLevel_Max.innerHTML = skill.maxLevel; skillCD.innerHTML = skill.initialCooldown - skill.maxLevel + 1; rowSkill.appendChild(fragment); //怪物队长技能 const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill"); const lskillBox = rowLederSkill.querySelector(".skill-box"); const lskillTitle = lskillBox.querySelector(".skill-name"); const lskillDetail = lskillBox.querySelector(".skill-datail"); fragment = document.createDocumentFragment(); //创建节点用的临时空间 fragment.appendChild(lskillBox); lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name); lskillDetail.innerHTML = parseSkillDescription(leaderSkill); rowLederSkill.appendChild(fragment); if (card.overlay) { //当可以叠加时,不能打297和潜觉 rowPlus.classList.add("disabled"); rowLatent.classList.add("disabled"); skillLevel.setAttribute("readonly",true); }else { rowPlus.classList.remove("disabled"); rowLatent.classList.remove("disabled"); skillLevel.removeAttribute("readonly"); } if (editBox.isAssist) { var btnDone = editBox.querySelector(".button-done"); if (!card.canAssist) { btnDone.classList.add("cant-assist"); btnDone.disabled = true; }else { btnDone.classList.remove("cant-assist"); btnDone.disabled = false; } } editBox.latent.length = 0; editBox.refreshLatent(editBox.latent,id); editBox.reCalculateAbility(); } //搜索并显示合作 function searchColla(collabId) { if (typeof(collabId) == "string") collabId = parseInt(collabId,10); showSearch(Cards.filter(card=>{return card.collabId == collabId;})); } //刷新整个队伍 function refreshAll(formationData){ let fragment = document.createDocumentFragment(); //创建节点用的临时空间 const titleBox = fragment.appendChild(formationBox.querySelector(".title-box")); const awokenTotalBox = formationBox.querySelector(".awoken-total-box"); const detailBox = formationBox.querySelector(".detail-box"); for (let ni=0; ni < formationBox.childNodes.length; ni++) { fragment.appendChild(formationBox.childNodes[ni]); } const txtTitle = titleBox.querySelector(".title"); const txtDetail = detailBox.querySelector(".detail"); txtTitle.value = formationData.title || ""; txtDetail.value = formationData.detail || ""; teamBigBoxs.forEach((teamBigBox,teamNum)=>{ const badgeBox = teamBigBox.querySelector(".team-badge"); //const badges = Array.prototype.slice.call(badgeBox.querySelectorAll(".badge-radio")); const badge = badgeBox.querySelector(`#team-${teamNum}-badge-${formationData.badge}`); badge.checked = true; }); teamBoxs.forEach((teamBox,teamNum)=>{ const members = teamBox.querySelectorAll(".team-members .monster"); const latents = teamBox.querySelectorAll(".team-latents .latent-ul"); const assist = teamBox.querySelectorAll(".team-assist .monster"); const teamAbilityDom = teamBox.querySelector(".team-ability"); for (let ti=0;ti=0) //属于大觉醒 { continue; }else { setCount(ai,awokenCountInFormation(teams,ai,solo)); } } awokenTotalBox.appendChild(awokenUL); } //刷新几个队伍觉醒统计 function refreshFormationAwokenCount(teams){ let fragment = document.createDocumentFragment(); //创建节点用的临时空间 const awokenTotalBox = formationBox.querySelector(".awoken-total-box"); const awokenUL = fragment.appendChild(awokenTotalBox.querySelector(".awoken-ul")); function setCount(idx,number){ var aicon = awokenUL.querySelector(".awoken-" + idx); if (!aicon) return; //没有这个觉醒就撤回 var ali = aicon.parentNode; var countDom = ali.querySelector(".count"); countDom.innerHTML = number; if (number) ali.classList.remove("display-none"); else ali.classList.add("display-none"); } var bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒 for (var ai=1;ai<=72;ai++) { if (ai == 10) //防封 { setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,52,solo)*2); }else if (ai == 11) //防暗 { setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,68,solo)*5); }else if (ai == 12) //防废 { setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,69,solo)*5); }else if (ai == 13) //防毒 { setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,70,solo)*5); }else if (ai == 19) //手指 { setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,53,solo)*2); }else if (ai == 21) //SB { setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,56,solo)*2); }else if (bigAwoken.indexOf(ai)>=0) //属于大觉醒 { continue; }else { setCount(ai,awokenCountInFormation(teams,ai,solo)); } } awokenTotalBox.appendChild(awokenUL); } //刷新能力值 function refreshAbility(abilityDom,team,idx){ const ali = abilityDom.querySelector(".abilitys-" + (idx+1)); const mainMD = team[0][idx]; const assistMD = team[1][idx]; const bonusScale = [0.1,0.05,0.15]; //辅助宠物附加的属性倍率 //基底三维,如果辅助是武器,还要加上辅助的觉醒 const mainAbility = calculateAbility(mainMD.id,mainMD.level,mainMD.plus,mainMD.awoken,mainMD.latent,assistMD.id,assistMD.awoken); //辅助增加的三维,如果辅助的主属性相等,辅助宠物只计算等级和加值,不计算觉醒 const memberCard = Cards[mainMD.id] || Cards[0]; const assistCard = Cards[assistMD.id] || Cards[0]; const assistAbility = (assistMD.id > 0 && memberCard.attrs[0]==assistCard.attrs[0]) ? calculateAbility(assistMD.id,assistMD.level,assistMD.plus,null,null) : [0,0,0]; if (mainAbility && mainMD.ability) { for (let ai=0;ai<3;ai++) { mainMD.ability[ai] = mainAbility[ai] + Math.round(assistAbility[ai]*bonusScale[ai]); } } const hpDom = ali.querySelector(".hp"); const atkDom = ali.querySelector(".atk"); const rcvDom = ali.querySelector(".rcv"); [hpDom,atkDom,rcvDom].forEach(function(div,ai){ if (mainAbility) { div.classList.remove("display-none"); div.innerHTML = mainMD.ability[ai]; }else { div.classList.add("display-none"); div.innerHTML = 0; } }); } //刷新队伍能力值合计 function refreshTeamTotalHP(totalDom,team){ //计算总的生命值 const teamInfo = formationBox.querySelector(".team-total-info"); if (!teamInfo) return; const tHpDom = teamInfo.querySelector(".tIf-total-hp"); const tRcvDom = teamInfo.querySelector(".tIf-total-rcv"); const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP return value += mon.ability ? mon.ability[0] : 0; },0); const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队血包个数 //let tHPwithAwoken = Math.round(tHP * (1 + awokenCountInTeam(team,46,solo) * 0.05)); //全队血包 let badgeHPScale = 1; //徽章倍率 if (formation.badge == 4) { badgeHPScale = 1.05; }else if (formation.badge == 11) { badgeHPScale = 1.15; } const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复 return value += mon.ability ? mon.ability[2] : 0; },0); const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队回复个数 //let tRCVwithAwoken = Math.round(tRCV * (1 + awokenCountInTeam(team,47,solo) * 0.10)); //全队回复 let badgeRCVScale = 1; //徽章倍率 if (formation.badge == 3) { badgeRCVScale = 1.25; }else if (formation.badge == 10) { badgeRCVScale = 1.35; } tHpDom.innerHTML = tHP.toString() + (teamHPAwoken>0||badgeHPScale>1 ? ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")") : ""); tRcvDom.innerHTML = tRCV.toString() + (teamRCVAwoken>0||badgeRCVScale>1 ? ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")") : ""); } //刷新所有队伍能力值合计 function refreshFormationTotalHP(teams){ //计算总的生命值 const teamInfo = formationBox.querySelector(".team-total-info"); if (!teamInfo) return; const tHpDom = teamInfo.querySelector(".tIf-total-hp"); const tRcvDom = teamInfo.querySelector(".tIf-total-rcv"); const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP return value += mon.ability ? mon.ability[0] : 0; },0); const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队血包个数 //let tHPwithAwoken = Math.round(tHP * (1 + awokenCountInTeam(team,46,solo) * 0.05)); //全队血包 let badgeHPScale = 1; //徽章倍率 if (formation.badge == 4) { badgeHPScale = 1.05; }else if (formation.badge == 11) { badgeHPScale = 1.15; } const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复 return value += mon.ability ? mon.ability[2] : 0; },0); const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队回复个数 //let tRCVwithAwoken = Math.round(tRCV * (1 + awokenCountInTeam(team,47,solo) * 0.10)); //全队回复 let badgeRCVScale = 1; //徽章倍率 if (formation.badge == 3) { badgeRCVScale = 1.25; }else if (formation.badge == 10) { badgeRCVScale = 1.35; } tHpDom.innerHTML = tHP.toString() + (teamHPAwoken>0||badgeHPScale>1 ? ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")") : ""); tRcvDom.innerHTML = tRCV.toString() + (teamRCVAwoken>0||badgeRCVScale>1 ? ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")") : ""); } //刷新单人技能CD function refreshMemberSkillCD(teamDom,team,idx){ const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`); const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`); const member = team[0][idx]; const assist = team[1][idx]; const memberCard = Cards[member.id] || Cards[0]; const memberSkill = Skills[memberCard.activeSkillId]; const assistCard = Cards[assist.id] || Cards[0]; const assistSkill = Skills[assistCard.activeSkillId]; const memberSkillCdDom = memberMonDom.querySelector(".skill"); const assistSkillCdDom = assistMonDom.querySelector(".skill"); const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel||memberSkill.maxLevel) + 1) : 0; const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel||assistSkill.maxLevel) + 1) : 0; memberSkillCdDom.innerHTML = memberSkillCd; assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd; if (member.skilllevel < memberSkill.maxLevel) { memberSkillCdDom.classList.remove("max-skill"); assistSkillCdDom.classList.remove("max-skill"); }else if (assist.skilllevel < assistSkill.maxLevel){ memberSkillCdDom.classList.add("max-skill"); assistSkillCdDom.classList.remove("max-skill"); }else { memberSkillCdDom.classList.add("max-skill"); assistSkillCdDom.classList.add("max-skill"); } }