let Cards = []; //怪物数据 let Skills = []; //技能数据 let PlayerDatas = []; //玩家数据 let currentLanguage; //当前语言 let currentDataSource; //当前数据 let currentPlayerData; //当前玩家数据 let defaultLevel = 99; //默认等级 const teamBigBoxs = []; //储存全部teamBigBox const allMembers = []; //储存所有成员,包含辅助 let controlBox; //储存整个controlBox let statusLine; //储存状态栏 let formationBox; //储存整个formationBox let editBox; //储存整个editBox let showSearch; //整个程序都可以用的显示搜索函数 let qrcodeReader; //二维码读取 let qrcodeWriter; //二维码输出 let selectedDeviceId; //视频源id let draggedNode = null; // 保存被拖动的原始节点 const dataStructure = 5; //阵型输出数据的结构版本 const cfgPrefix = "PADDF-"; //设置名称的前缀 const className_displayNone = "display-none"; const dataAttrName = "data-value"; //用于储存默认数据的属性名 const isGuideMod = Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动 const svgNS = "http://www.w3.org/2000/svg"; //svg用的命名空间 //用油猴扩展装上,把GM_xmlhttpRequest引入的脚本 const ExternalLinkScriptURL = "https://greasyfork.org/scripts/458521"; const paddbPathPrefix = "/team/"; //PADDB的获取队伍网址格式 const uploadMessage = "Use PADDashFormation to read the Team URL and restore correct team for ID > 9934.\nhttps://github.com/Mapaler/PADDashFormation"; if (location.search.includes('&')) { location.search = location.search.replace(/&/ig, '&'); } if ('serviceWorker' in navigator) { navigator.serviceWorker.register('service-worker.js', {scope: './'}) .then(function(registration) { console.debug('service worker 注册成功',registration); }).catch(function(error) { console.error('servcie worker 注册失败',error); }); } else { console.error('浏览器不支持 servcie worker'); } //一开始就加载当前语言 if (currentLanguage == undefined) { const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言 const browser_i18n = navigator.language; //获取浏览器语言 if (parameter_i18n) //有指定语言的话,只找i18n完全相同的 { currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0]; } if (!currentLanguage) //如果还没有就直接搜索浏览器语言 { currentLanguage = languageList.find(lang => { //筛选出符合的语言 if (lang.i18n_RegExp) { return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式 }else { return browser_i18n.includes(lang.i18n); //文字上的搜索包含 } }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语) } //因为Script在Head里面,所以可以这里head已经加载好可以使用 document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`; } //一开始就加载当前数据 if (currentDataSource == undefined) { const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源 currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源 } const dbName = "PADDF"; let db = null; const DBOpenRequest = indexedDB.open(dbName, 4); DBOpenRequest.onsuccess = function(event) { db = event.target.result; //DBOpenRequest.result; console.log("PADDF:数据库已可使用"); loadData(); }; DBOpenRequest.onerror = function(event) { // 错误处理 console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event); indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉 console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。"); loadData(); //alert('Some errors have occurred, please refresh the page.'); //history.go(); //直接强制刷新 }; DBOpenRequest.onupgradeneeded = function(event) { let db = event.target.result; let store; switch (true) { case event.oldVersion < 2: store = db.createObjectStore("cards"); store = db.createObjectStore("skills"); case event.oldVersion < 3: store = db.createObjectStore("palyer_datas", { keyPath: 'name' }); } // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕 store.transaction.oncomplete = function(event) { console.log("PADDF:数据库建立完毕"); }; }; class Plus extends Array { static maxValue = 297; constructor(hp = 0 , atk = 0, rcv = 0) { super(3);//建立 Array if (Array.isArray(hp) && hp.length >= 3 //传入数组的形式 && hp.every(n=>Number.isInteger(n))) { this[0] = hp[0]; this[1] = hp[1]; this[2] = hp[2]; } else { //传入三个数字的形式 if (!Number.isInteger(hp) || !Number.isInteger(atk) || !Number.isInteger(rcv)) throw new TypeError("传入的 +值 不是整数"); this[0] = hp; this[1] = atk; this[2] = rcv; } } get hp() { return this[0]; } set hp(num) { if (!Number.isInteger(num)) throw new TypeError("传入的 HP +值 不是整数"); if (num < 0 || num > Plus.maxValue) throw new RangeError("HP +值应为 0-99 之间的整数"); this[0] = num; } get atk() { return this[1]; } set atk(num) { if (!Number.isInteger(num)) throw new TypeError("传入的 ATK +值 不是整数"); if (num < 0 || num > Plus.maxValue) throw new RangeError("ATK +值应为 0-99 之间的整数"); this[1] = num; } get rcv() { return this[2]; } set rcv(num) { if (!Number.isInteger(num)) throw new TypeError("传入的 RCV +值 不是整数"); if (num < 0 || num > Plus.maxValue) throw new RangeError("RCV +值应为 0-99 之间的整数"); this[2] = num; } get is297() { return (this[0] + this[1] + this[2]) === 297; } } class LatentAwakening extends Array { blocks = 6; constructor(arg = []) { super();//建立 Array if (typeof arg === "bigint" || typeof arg === "number" && Number.isInteger(arg) || typeof arg === "string" && /^\d+$/.test(arg) ){ //单个大数字模式 let latentNumber = BigInt(arg); //console.log("原始数字",latentNumber.toString(2)); const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位 latentNumber >>= 3n; //右移3位 //console.log("读取潜觉记录位数",latentNumber.toString(2)); const changeLatentBlocksNum = Boolean(latentNumber & 1n); //1时就是开孔了 latentNumber >>= 1n; //右移1位 //console.log("读取潜觉格子数是否改变",latentNumber.toString(2)); if (changeLatentBlocksNum) { this.blocks = Number(latentNumber & 0b1111n); latentNumber >>= 4n; //console.log("读取潜觉格子数",latentNumber.toString(2)); } const rightNumn = latentVersion > 6n ? 7n : 5n; //右移的距离 const getbnum = (1n << rightNumn) - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n; while (latentNumber > 0n) { const latentId = Number(latentNumber & getbnum); this.push(latentId); //判断是几格,然后直接右移几次 const useHole = latentUseHole(latentId); latentNumber >>= rightNumn * BigInt(useHole); } } else if (Array.isArray(arg)) { Object.assign(this, arg); } } get usedHole() { return this.reduce((p,v)=>p + latentUseHole(v),0); } toBigInt() { //直接使用目前的最新版本 const leftNumn = 0b111n; //重复添加潜觉 let latentNum = this.reduceRight((pre,latentId, idx)=>{ const useHole = latentUseHole(latentId); const latentIdn = BigInt(latentId); for (let i=1; i <= useHole; i++) { pre <<= leftNumn; pre |= latentIdn; } return pre; }, 0n); //添加使用的格子数 latentNum <<= 4n; latentNum |= BigInt(this.blocks); //添加是否已打开格子 latentNum <<= 1n; latentNum |= this.blocks > 6 ? 1n : 0n; //潜觉版本,直接来最新版本 latentNum <<=3n; latentNum |= latentVersion; return BigInt.asUintN(64, latentNum);; } } class Member2 { id = 0; //原始id changes = null; //变身后id level = 1; //等级 awakening = 0; //觉醒数量 superAwakening= 0; //超觉醒ID #plus = new Plus(); //加值 #latentAwakening = new LatentAwakening(); //潜在觉醒 skillLevel = 0; //技能等级 assistMember = null; //辅助对象的引用 //下面是游戏状态 skillQuantity = 0; //技能填充量 evolveSkillStage = null; //储存进化类技能的当前等级 attrChange = null; //改变为什么颜色 get hasAssist() { return assistMember instanceof Member2; } removeAssist() { this.assistMember = null; } constructor(oldMember = {}, assistMember = null) { if (assistMember instanceof Member2) { this.assistMember = assistMember; assistMember.removeAssist(); } if (oldMember instanceof Member2) { Object.assign(this, oldMember); } } get card() { return Cards[this.id] ?? Cards[0]; } get plus() { return this.#plus; } set plus(arr) { if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n))) throw new TypeError("直接设定 +值 应当为整形数组"); this.#plus[0] = arr[0]; this.#plus[1] = arr[1]; this.#plus[2] = arr[2]; } get latentAwakening() { return this.#latentAwakening; } set latentAwakening(arr) { if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n))) throw new TypeError("直接设定 潜在觉醒 应当为整形数组"); this.#latentAwakening.length = arr.length; for (let i=0;i 99) expArray.push(Math.max(0, Math.min(this.level, 110) - 100) * 5000000); if (this.level > 110) expArray.push(Math.max(0, Math.min(this.level, 120) - 110) * 20000000); return expArray; } getWorkingAwakenings(states) { const {outsideOfDungeon, awakningsBind, removeAssist, slotBind} = states; if (slotBind) return []; //封觉醒时,语音、心横仍然生效 const awaknings = this.card.awakenings.slice(0, this.awakening); if (this.hasAssist && !removeAssist) //有武器并且没有禁武器时 awaknings.push(...this.assistMember.getAwakenings(states)); return awaknings; } getAbilities(states) { const {outsideOfDungeon, awakningsBind, removeAssist, dungeonEnchance} = states; const abilities = { hp: {base: 0, plus: 0, assist: 0, awaknings: 0}, atk: {base: 0, plus: 0, assist: 0, awaknings: 0}, rcv: {base: 0, plus: 0, assist: 0, awaknings: 0}, } return abilities; } } class Card { flags = 0; id = 0; name = null; attrs = []; types = []; isUltEvo = false; rarity = 0; cost = 0; maxLevel = 0; feedExp = 0; isEmpty = true; sellPrice = 0; hp = null; atk = null; rcv = null; exp = null; activeSkillId = 0; leaderSkillId = 0; enemy = null; evoBaseId = null; evoMaterials = []; unevoMaterials = []; awakenings = []; superAwakenings = []; evoRootId = 0; seriesId = 0; sellMP = 0; latentAwakeningId = 0; collabId = 0; altName = []; limitBreakIncr = 0; voiceId = 0; orbSkinOrBgmId = 0; specialAttribute = null; searchFlags = []; #leaderSkillTypes = null; gachaGroupsFlag = 0; badgeId = 0; syncAwakening = null; syncAwakeningConditions = []; unk01 = null; unk02 = null; unk03 = null; unk04 = null; unk05 = null; unk06 = null; unk07 = null; unk08 = null; static fixId(id, reverse = false){ if (id === 0xFFFF) return id; return reverse ? (id >= 9900 ? id + 100 : id) : (id >= 10000 ? id - 100 : id); } constructor(data){ if (Array.isArray(data)) { this.fromOfficialData(data); } else { const classPrototype = Card.prototype; for (let key in data) { const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key); if (propertyDescriptor && !propertyDescriptor.writable && !propertyDescriptor.set) continue; this[key] = data[key]; } } } fromOfficialData(data) { const e = data.entries(); function readCurve(entries) { return { min: entries.next().value?.[1], max: entries.next().value?.[1], scale: entries.next().value?.[1], }; } this.id = Card.fixId(e.next().value?.[1]); //ID this.name = e.next().value?.[1]; //名字 this.attrs.push(e.next().value?.[1]); //属性1 this.attrs.push(e.next().value?.[1]); //属性2 this.isUltEvo = e.next().value?.[1] !== 0; //是否究极进化 this.types.push(e.next().value?.[1]); //类型1 this.types.push(e.next().value?.[1]); //类型2 this.rarity = e.next().value?.[1]; //星级 this.cost = e.next().value?.[1]; //cost this.unk01 = e.next().value?.[1]; //未知01 this.maxLevel = e.next().value?.[1]; //最大等级 this.feedExp = e.next().value?.[1]; //1级喂食经验,需要除以4 this.isEmpty = e.next().value?.[1] === 1; //空卡片? this.sellPrice = e.next().value?.[1]; //1级卖钱,需要除以10 this.hp = readCurve(e); //HP增长 this.atk = readCurve(e); //攻击增长 this.rcv = readCurve(e); //回复增长 this.exp = { min: 0, max: e.next().value?.[1], scale: e.next().value?.[1] }; //经验增长 this.activeSkillId = e.next().value?.[1]; //主动技 this.leaderSkillId = e.next().value?.[1]; //队长技 this.enemy = { //作为怪物的数值 countdown: e.next().value?.[1], hp: readCurve(e), atk: readCurve(e), def: readCurve(e), maxLevel: e.next().value?.[1], coin: e.next().value?.[1], exp: e.next().value?.[1], skills: [] }; this.evoBaseId = Card.fixId(e.next().value?.[1]); //进化基础ID this.evoMaterials.push(...([ //进化素材 e.next().value?.[1], e.next().value?.[1], e.next().value?.[1], e.next().value?.[1], e.next().value?.[1] ].map(n=>Card.fixId(n,false)))); this.unevoMaterials.push(...([ //退化素材 e.next().value?.[1], e.next().value?.[1], e.next().value?.[1], e.next().value?.[1], e.next().value?.[1] ].map(n=>Card.fixId(n,false)))); this.unk02 = e.next().value?.[1]; //未知02 this.unk03 = e.next().value?.[1]; //未知03 this.unk04 = e.next().value?.[1]; //未知04 this.unk05 = e.next().value?.[1]; //未知05 this.unk06 = e.next().value?.[1]; //未知06 this.unk07 = e.next().value?.[1]; //未知07 const numSkills = e.next().value?.[1]; //几种敌人技能 for (let si = 0; si < numSkills; si++) { this.enemy.skills.push({ id: e.next().value?.[1], ai: e.next().value?.[1], rnd: e.next().value?.[1] }); } const numAwakening = e.next().value?.[1]; //觉醒个数 for (let ai = 0; ai < numAwakening; ai++) { this.awakenings.push(e.next().value?.[1]); } this.superAwakenings.push(...(e.next().value?.[1].split(',').filter(Boolean).map(strN=>parseInt(strN,10)))); //超觉醒 this.evoRootId = Card.fixId(e.next().value?.[1]); //进化链根ID this.seriesId = e.next().value?.[1]; //系列ID this.types.push(e.next().value?.[1]); //类型3 this.sellMP = e.next().value?.[1]; //卖多少MP this.latentAwakeningId = e.next().value?.[1]; //潜在觉醒ID this.collabId = e.next().value?.[1]; //合作ID this.flags = e.next().value?.[1]; this.altName.push(...e.next().value?.[1].split("|").filter(Boolean)); //替换名字(分类标签) this.limitBreakIncr = e.next().value?.[1]; //110级增长 this.voiceId = e.next().value?.[1]; //语音觉醒的ID this.orbSkinOrBgmId = e.next().value?.[1]; //珠子皮肤ID this.specialAttribute = e.next().value?.[1]; //特别属性,比如黄龙 this.searchFlags.push(e.next().value?.[1], e.next().value?.[1]); //队长技搜索类型,解析写在这里会导致文件太大,所以写到前端去了 this.gachaGroupsFlag = e.next().value?.[1]; //目前猜测是桶ID this.unk08 = e.next().value?.[1]; //未知08 this.attrs.push(e.next().value?.[1]); //属性3 this.badgeId = e.next().value?.[1]; //抽到后获取的徽章ID this.syncAwakening = e.next().value?.[1]; //同步觉醒 const numSyncAkCondition = e.next().value?.[1]; //同步觉醒条件数量 for (let ci = 0; ci < numSyncAkCondition; ci++) { this.syncAwakeningConditions.push({ id: Card.fixId(e.next().value?.[1]), //怪物ID level: e.next().value?.[1], //怪物等级 skillLevel: e.next().value?.[1], //怪物技能等级 }); } this.attrs = this.attrs.filter(n=>Number.isInteger(n) && n>=0); this.types = this.types.filter(n=>Number.isInteger(n) && n>=0); const last = e.next(); if (!last.done) console.debug(`有新增数据/residue data for #%d: %o`, this.id , last.value); } get activeSkill(){ return Skills[this.activeSkillId]; } get leaderSkill(){ return Skills[this.leaderSkillId]; } get canAssist(){ //是否能当二技 return Boolean(this.flags & 1<<0); } get enabled(){ //是否已启用 return Boolean(this.flags & 1<<1); } get stackable(){ //flag有1<<3时,不合并占一格,没有时则根据类型进行合并(目前合并已经不占格子) const specialType = [0,12,14,15]; return Boolean(this.flags & 1<<3) && this.types.some(t=>specialType.includes(t)); //0進化用;12能力覺醒用;14強化合成用;15販賣用默认合并 } get onlyAssist(){ //是否只能当二技 return Boolean(this.flags & 1<<4); } get skillBanner(){ //是否支持8个潜觉 return Boolean(this.flags & 1<<5); } get onlyAssist(){ //是否有技能横幅 return Boolean(this.flags & 1<<6); } get leaderSkillTypes(){ if (this.#leaderSkillTypes == null) { this.#leaderSkillTypes = new LeaderSkillType(this); } return this.#leaderSkillTypes; } } //队长技能类型的翻译 class LeaderSkillType{ #card = null; #flags = []; #matchMode = null; #restriction = null; #appendEffects = null; constructor(flags1, flags2){ if (flags1 instanceof Card || Array.isArray(flags1.searchFlags)) { this.#card = flags1; } else if (Array.isArray(flags1)) { this.#flags.push(...flags1); } else { this.#flags.push(flags1, flags2); } } get matchMode(){ if (this.#matchMode == null) { this.#matchMode = new LeaderSkillType_MatchingStyle(this.#card ?? this.#flags); } return this.#matchMode; } get restriction(){ if (this.#restriction == null) { this.#restriction = new LeaderSkillType_Restriction_Bind(this.#card ?? this.#flags); } return this.#restriction; } get appendEffects(){ if (this.#appendEffects == null) { this.#appendEffects = new LeaderSkillType_ExtraEffects(this.#card ?? this.#flags); } return this.#appendEffects; } } class LeaderSkillType_MatchingStyle { #card = null; #flags = []; constructor(arg){ if (arg instanceof Card || Array.isArray(arg.searchFlags)) { this.#card = arg; } else { this.#flags = arg; } } get multipleAttr(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 0)} get rowMatch(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 1)} get combo(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 2)} get sameColor(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 3)} get LShape(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 4)} get crossMatch(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 5)} get heartCrossMatch(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 6)} get remainOrbs(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 7)} get enhanced5Orbs(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 8)} } class LeaderSkillType_Restriction_Bind { #card = null; #flags = []; constructor(arg){ if (arg instanceof Card || Array.isArray(arg.searchFlags)) { this.#card = arg; } else { this.#flags = arg; } } get attrEnhance(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 9)} get typeEnhance(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 10)} get board7x6(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 11)} get noSkyfall(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 12)} get HpRange(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 13)} get useSkill(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 14)} get moveTimeDecrease_Fixed(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 15)} get minMatchLen(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 16)} get specialTeam(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 17)} get effectWhenRecover(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 18)} } class LeaderSkillType_ExtraEffects { #card = null; #flags = []; constructor(arg){ if (arg instanceof Card || Array.isArray(arg.searchFlags)) { this.#card = arg; } else { this.#flags = arg; } } get addCombo(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 21)} get fixedFollowAttack(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 22)} get scaleFollowAttack(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 23)} get reduce49down(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 24)} get reduce50(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 25)} get reduce51up(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 26)} get moveTimeIncrease(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 20)} get rateMultiplyExp_Coin(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 27)} get rateMultiplyDrop(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 28)} get voidPoison(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 29)} get counterAttack(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 30)} get autoHeal(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 31)} get unbindAwokenBind(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 19)} get resolve(){return Boolean((this.#card?.searchFlags?.[1] ?? this.#flags[1]) & 1 << 0)} get predictionFalling(){return Boolean((this.#card?.searchFlags?.[1] ?? this.#flags[1]) & 1 << 1)} } class Team extends Array { badge = 0; helperTeam = null; switchesLeader = null; constructor(memberCount = 6) { super(memberCount);//建立 Array } get leader1(){ return this[0]; } get leader2(){ //当有 helperTeam 时,使用另一个队伍的队长 return helperTeam instanceof Team ? this.helperTeam.leader1 : this[5]; } } class Formation2 { teams = []; title = null; description = null; dungeonEnchancement = { attrs: [], types: [], rarities: [], collabIds: [], gachaIds: [], rate: { hp: 1, atk: 1, rcv: 1 }, benefitOfYinYang: 0, currentStage: 0, brokenParts: 0, }; constructor(teamCount) { this.teams.length = teamCount; const menbersCount = teamCount === 2 ? 5 : 6; for (let i=0; i 0 && (this.level >= 100 && this.plus.every(p=>p>=99) || this.sawoken === memberCard.syncAwakening) ) { enableAwoken.push(this.sawoken); } //添加武器 if (assist instanceof Member && assist?.card?.awakenings?.includes(49)) { enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken)); } return enableAwoken; } Member.prototype.getAttrsTypesWithWeapon = function(assist) { let memberCard = this.card, assistCard = assist?.card, assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken); if (this.id <= 0 || !memberCard) return null; //跳过 id 0 let attrs = [...memberCard.attrs]; //属性数量固定,因此用固定的数组 let types = new Set(memberCard.types); //Type 用Set,确保不会重复 let changeAttr = null, appendTypes = []; if (assistAwakenings?.includes(49)) { //如果有武器 //更改副属性 changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //筛选出武器觉醒 if (changeAttr) attrs[1] = changeAttr - 91; //变换为属性 //添加类型 appendTypes = assistAwakenings.filter(ak=>ak >= 83 && ak <= 90) //筛选出武器觉醒 .map(type=> typekiller_for_type.find(t=>(type - 52) === t.awoken).type);//变换为类型 appendTypes = new Set(appendTypes); //变为 Set appendTypes = appendTypes.difference(types); //去除重复的 types = types.union(appendTypes); //添加到类型里 } return { attrs, isChangeAttr: Boolean(changeAttr), "types": [...types], isAppendType: Boolean(appendTypes?.size), "appendTypes": [...appendTypes] }; } Member.prototype.outObj = function() { const m = this; if (m.id == 0) return null; let obj = [m.id]; if (m.level != undefined) obj[1] = m.level; if (m.awoken != undefined) obj[2] = m.awoken; if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) { if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度 obj[3] = m.plus[0]; } else { obj[3] = m.plus; } } if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent; if (m?.sawoken >= 0) obj[5] = m.sawoken; const card = Cards[m.id] || Cards[0]; //怪物固定数据 const skill = Skills[card.activeSkillId]; //有技能等级,并且技能等级低于最大等级时才记录技能 if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel; return obj; }; Member.prototype.loadObj = function(m, dataVersion) { if (m == undefined) //如果没有提供数据,直接返回默认 { this.id = 0; return; } if (dataVersion == undefined) dataVersion = 1; this.id = dataVersion > 1 ? m[0] : m.id; this.level = dataVersion > 1 ? m[1] : m.level; this.awoken = dataVersion > 1 ? m[2] : m.awoken; if (dataVersion > 1) { if (isNaN(m[3]) || m[3] == null) { this.plus = m[3]; } else { const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份 this.plus = [singlePlus, singlePlus, singlePlus]; } } else { this.plus = m.plus; } if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变 this.latent = dataVersion > 1 ? m[4] : m.latent; if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号 if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变 this.sawoken = dataVersion > 1 ? (dataVersion < 5 ? Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序 : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序 : m.sawoken; this.skilllevel = m[6] || null; }; Member.prototype.loadFromMember = function(m) { if (m == undefined) //如果没有提供数据,直接返回默认 { return; } this.id = m.id; }; //只用来防坐的任何队员 var MemberDelay = function() { this.id = -1; }; MemberDelay.prototype = Object.create(Member.prototype); MemberDelay.prototype.constructor = MemberDelay; //辅助队员 var MemberAssist = function() { this.level = 0; this.awoken = 0; this.plus = [0, 0, 0]; Member.call(this); }; MemberAssist.prototype = Object.create(Member.prototype); MemberAssist.prototype.constructor = MemberAssist; MemberAssist.prototype.loadFromMember = function(m) { if (m == undefined) //如果没有提供数据,直接返回默认 { return; } this.id = m.id; if (m.level != undefined) this.level = m.level; if (m.awoken != undefined) this.awoken = m.awoken; if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus)); if (m.skilllevel != undefined) this.skilllevel = m.skilllevel; }; //正式队伍 var MemberTeam = function() { this.latent = []; MemberAssist.call(this); //sawoken作为可选项目,默认不在内 }; MemberTeam.prototype = Object.create(MemberAssist.prototype); MemberTeam.prototype.constructor = MemberTeam; MemberTeam.prototype.loadFromMember = function(m) { if (m == undefined) //如果没有提供数据,直接返回默认 { return; } this.id = m.id; if (m.level != undefined) this.level = m.level; if (m.awoken != undefined) this.awoken = m.awoken; if (Array.isArray(m?.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus)); if (Array.isArray(m?.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent)); if (m.sawoken != undefined) this.sawoken = m.sawoken; if (Array.isArray(m?.ability) && m.ability.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability)); if (Array.isArray(m?.abilityNoAwoken) && m.abilityNoAwoken.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken)); if (m.skilllevel != undefined) this.skilllevel = m.skilllevel; }; let Formation = function(teamCount, memberCount) { this.title = ""; this.detail = ""; this.teams = []; this.dungeonEnchance = { attrs: [], types: [], rarities: [], collabs: [], gachas: [], rate: { hp: 1, atk: 1, rcv: 1 }, benefit: 0, stage: 0, brokens: 0, } for (let ti = 0; ti < teamCount; ti++) { const team = [ [], //队员 [], //辅助 0, //徽章 0, //队长更换序号 ]; for (let mi = 0; mi < memberCount; mi++) { team[0].push(new MemberTeam()); team[1].push(new MemberAssist()); } this.teams.push(team); } }; //初始化队伍结构 let formation = new Formation(teamsCount, teamsCount == 2 ? 5 : 6); Formation.prototype.outObj = function() { const obj = {}; if (this?.title?.length > 0) obj.t = this.title; if (this?.detail?.length > 0) obj.d = this.detail; obj.f = this.teams.map(t => { const teamArr = []; teamArr[0] = t[0].map(m => m.outObj() ).deleteLatter(); teamArr[1] = t[1].map(m => m.outObj() ).deleteLatter(); if (t[2]) teamArr[2] = t[2]; if (t[3]) teamArr[3] = t[3]; return teamArr; }); let dge = this.dungeonEnchance; if (Object.values(dge.rate).some(rate => rate != 1) || dge.benefit || dge.stage>1) obj.r = [ [Bin.enflags(dge.types),Bin.enflags(dge.attrs),Bin.enflags(dge.rarities),dge.collabs.length ? dge.collabs : 0, Bin.enflags(dge.gachas)].deleteLatter(0), //类型,属性,星级 [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1), dge.benefit || 0, //地下城阴阳加护 dge.stage || 1, //地下城层数 dge.brokens || 0, //破坏部位数 ]; obj.v = dataStructure; /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) && !obj.t && !obj.d) return null;*/ return obj; }; Formation.prototype.loadObj = function(f) { let dge = this.dungeonEnchance; if (f == undefined) //如果没有提供数据,要返回空的 { this.title = ""; this.detail = ""; this.teams.forEach(function(t, ti) { t[0].forEach(function(m, mi) { m.loadObj(null); }); t[1].forEach(function(m, mi) { m.loadObj(null); }); t[2] = 1; t[3] = 0; }); dge.rarities.length = 0; dge.attrs.length = 0; dge.types.length = 0; dge.rate.hp = 1; dge.rate.atk = 1; dge.rate.rcv = 1; dge.benefit = 0; dge.stage = 1; dge.brokens = 0; return; } const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式 this.title = dataVeision > 1 ? f.t : f.title; this.detail = dataVeision > 1 ? f.d : f.detail; const loadTeamArr = dataVeision > 1 ? f.f : f.team; this.teams.forEach(function(t, ti) { const tf = loadTeamArr[ti]; if (tf) { t[0].forEach(function(m, mi) { const fm = tf[0][mi]; m.loadObj(fm, dataVeision); }); t[1].forEach(function(m, mi) { const fm = tf[1][mi]; m.loadObj(fm, dataVeision); }); t[2] = dataVeision > 3 ? //徽章 (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别 : badgeConvert(tf[2]); //1、2版老数据的徽章 t[3] = tf[3] ?? 0; //队长 } }); function badgeConvert(old) { switch (old) { case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: { return old + 1; } case 9: { return 11; } case 10:case 11:case 12: { return old + 7; } case 13: { return 21; } case 14: { return 10; } case 15:case 16:case 17: { return old - 3; } case 18: { //月卡 return 1<<7 | 1 ; } default: return 1; } } if (f.r) { if (Array.isArray(f.r[0])) { const [[types, attrs, rarities, collabs, gachas] = [], [hp , atk, rcv] = [], benefit, stage, brokens] = f.r; dge.types = Bin.unflags(types ?? 0); dge.attrs = Bin.unflags(attrs ?? 0); dge.rarities = Bin.unflags(rarities ?? 0); dge.collabs = collabs?.length ? collabs : []; dge.gachas = Array.isArray(gachas) ? gachas.flatMap(n=>Bin.unflags(n)) :Bin.unflags(gachas || 0); dge.rate.hp = hp ?? 1; dge.rate.atk = atk ?? 1; dge.rate.rcv = rcv ?? 1; dge.benefit = benefit || 0; dge.stage = stage || 1; dge.brokens = brokens || 0; } else { dge.attrs = Bin.unflags(f.r[0] ?? 0); dge.types = Bin.unflags(f.r[1] ?? 0); dge.rarities.length = 0; dge.rate.hp = f.r[2] ?? 1; dge.rate.atk = f.r[3] ?? 1; dge.rate.rcv = f.r[4] ?? 1; } } if (f.b) this.teams[0][2] = f.b; //原来模式的徽章 }; Formation.prototype.getPdfQrObj = function(keepDataSource = true) { let qrObj = { d:this.outObj() }; if (keepDataSource) qrObj.s = currentDataSource.code; return qrObj; } //pdc的徽章对应数字 Formation.pdcBadgeMap = [ {pdf:undefined,pdc:0}, //什么都没有 {pdf:1,pdc:10}, //无限cost {pdf:2,pdc:12}, //小手指 {pdf:3,pdc:9}, //全体攻击 {pdf:4,pdc:5}, //小回复 {pdf:5,pdc:1}, //小血量 {pdf:6,pdc:3}, //小攻击 {pdf:7,pdc:8}, //SB {pdf:8,pdc:18}, //队长防封 {pdf:9,pdc:19}, //SX {pdf:11,pdc:7}, //无天降 {pdf:17,pdc:6}, //大回复 {pdf:18,pdc:2}, //大血量 {pdf:19,pdc:4}, //大攻击 {pdf:20,pdc:null}, //三维 {pdf:21,pdc:13}, //大手指 {pdf:10,pdc:11}, //加经验 {pdf:12,pdc:15}, //墨镜 {pdf:13,pdc:17}, //防废 {pdf:14,pdc:16}, //防毒 {pdf:PAD_PASS_BADGE,pdc:14}, //月卡 {pdf:22,pdc:20}, //除武器,全抗性(耐) {pdf:23,pdc:21}, //除武器,10SB(S+×5) {pdf:24,pdc:22}, //英雄学院桶 {pdf:25,pdc:23}, //画师桶 {pdf:26,pdc:24}, //高达桶 {pdf:27,pdc:25}, //转生成为史莱姆 {pdf:28,pdc:26}, //电击文库Index {pdf:29,pdc:27}, //奥特曼 {pdf:30,pdc:28}, //花嫁 {pdf:31,pdc:29}, //叛逆的鲁鲁修 {pdf:15,pdc:30}, //漫威 {pdf:16,pdc:31}, //泳装 ]; //pdc的潜觉对应数字 Formation.pdcLatentMap = [ {pdf:1,pdc:1}, //HP {pdf:2,pdc:0}, //攻击 {pdf:3,pdc:2}, //回复 {pdf:4,pdc:19}, //手指 {pdf:5,pdc:13}, //自回 {pdf:6,pdc:14}, //火盾 {pdf:7,pdc:15}, //水盾 {pdf:8,pdc:16}, //木盾 {pdf:9,pdc:17}, //光盾 {pdf:10,pdc:18}, //暗盾 {pdf:11,pdc:12}, //防坐 {pdf:12,pdc:3}, //三维 {pdf:13,pdc:35}, //不被换队长 {pdf:13,pdc:47}, //不被换队长 ×1.5 {pdf:14,pdc:37}, //不掉废 {pdf:14,pdc:59}, //不掉废 ×1.5 {pdf:15,pdc:36}, //不掉毒 {pdf:15,pdc:58}, //不掉毒 ×1.5 {pdf:16,pdc:24}, //进化杀 {pdf:17,pdc:25}, //觉醒杀 {pdf:18,pdc:26}, //强化杀 {pdf:19,pdc:27}, //卖钱杀 {pdf:20,pdc:4}, //神杀 {pdf:21,pdc:5}, //龙杀 {pdf:22,pdc:6}, //恶魔杀 {pdf:23,pdc:7}, //机械杀 {pdf:24,pdc:8}, //平衡杀 {pdf:25,pdc:9}, //攻击杀 {pdf:26,pdc:10}, //体力杀 {pdf:27,pdc:11}, //回复杀 {pdf:28,pdc:20}, //大HP {pdf:29,pdc:21}, //大攻击 {pdf:30,pdc:22}, //大回复 {pdf:31,pdc:23}, //大手指 {pdf:32,pdc:28}, //大火盾 {pdf:33,pdc:29}, //大水盾 {pdf:34,pdc:30}, //大木盾 {pdf:35,pdc:31}, //大光盾 {pdf:36,pdc:32}, //大暗盾 {pdf:37,pdc:33}, //6色破无效 {pdf:37,pdc:45}, //6色破无效 ×1.5 {pdf:38,pdc:34}, //3色破属吸 {pdf:38,pdc:46}, //3色破属吸 ×1.5 {pdf:39,pdc:40}, //C珠破吸 {pdf:39,pdc:50}, //C珠破吸 ×1.5 {pdf:40,pdc:39}, //心横解转转 {pdf:40,pdc:49}, //心横解转转 ×1.5 {pdf:41,pdc:38}, //U解禁消 {pdf:41,pdc:48}, //U解禁消 ×1.5 {pdf:42,pdc:41}, //伤害上限×2 {pdf:43,pdc:42}, //HP++ {pdf:44,pdc:43}, //攻击++ {pdf:45,pdc:44}, //回复++ {pdf:46,pdc:51}, //心追解云封 {pdf:46,pdc:52}, //心追解云封 ×1.5 {pdf:47,pdc:53}, //心L大SB {pdf:47,pdc:54}, //心L大SB ×1.5 {pdf:48,pdc:55}, //L解禁武器 {pdf:48,pdc:56}, //L解禁武器 ×1.8 {pdf:49,pdc:57}, //伤害上限×3 ]; Formation.prototype.getPdcQrStr = function() { function genMemberMap(m, a, position = 0) { const o = new Map(); o.set(0, m.id); if (m.latent.length) o.set(2, m.latent.map(pdfLtent=> (Formation.pdcLatentMap.find(latent=>latent.pdf === pdfLtent)?.pdc ?? pdfLtent).toString(36).padStart(2,'0')).join('')); //潜觉 o.set(3, m.level); o.set(4, m.plus[0]); o.set(5, m.plus[1]); o.set(6, m.plus[2]); o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken); const card = m.card; if (m.level <= card.maxLevel && (card?.henshinFrom?.length || card?.henshinTo?.length)) { o.set(8, 0); o.set(16, m?.sawoken ?? 0); } else { o.set(8, m?.sawoken ?? 0); } if (a.id != 0) { o.set(9, a.id); o.set(10, a.level); o.set(11, a.plus[0]); o.set(12, a.plus[1]); o.set(13, a.plus[2]); o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken); } o.set(15, position); return o; } const outArr = [ [1,this.teams.length - 1].join(',') ]; if (this.teams.length == 2) { const team1 = this.teams[0]; const team2 = this.teams[1]; team1[0].push(team2[0].shift()); team1[1].push(team2[1].shift()); } const pdcTeamsStrArr = this.teams.map((t,idx,arr)=>{ let teamArr = [ Formation.pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || t[2] //徽章 ]; const membersArr = t[0]; const assistArr = t[1]; for (let i=0;i 0 || assistArr[i].id > 0) { const pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的 const pdcMemberArr = Array.from(pdcMemberMap.entries()).sort((a,b)=>a[0]-b[0]); console.log(pdcMemberArr) const pdcMemberStr = pdcMemberArr.map(item => { if (item[1] == void 0) { return null; } return [ item[0].toString(36).padStart(2,'0'), item[1].toString(36).padStart(2,'0') ].join('')}).filter(Boolean).join(','); teamArr.push(pdcMemberStr); } } return teamArr.join('}'); }); if (this.teams.length == 2) { const team1 = this.teams[0]; const team2 = this.teams[1]; team2[0].splice(0,0,team1[0].pop()); team2[1].splice(0,0,team1[1].pop()); } return outArr.concat(pdcTeamsStrArr).join(']'); } //paddb的徽章对应数字 Formation.paddbBadgeMap = [ {pdf:undefined,paddb:0}, //什么都没有 {pdf:1,paddb:1}, //无限cost {pdf:2,paddb:2}, //小手指 {pdf:3,paddb:3}, //全体攻击 {pdf:4,paddb:4}, //小回复 {pdf:5,paddb:5}, //小血量 {pdf:6,paddb:6}, //小攻击 {pdf:7,paddb:7}, //SB {pdf:8,paddb:8}, //队长防封 {pdf:9,paddb:9}, //SX {pdf:11,paddb:14}, //无天降 {pdf:17,paddb:10}, //大回复 {pdf:18,paddb:11}, //大血量 {pdf:19,paddb:12}, //大攻击 {pdf:20,paddb:null}, //三维 {pdf:21,paddb:13}, //大手指 {pdf:10,paddb:18}, //加经验 {pdf:12,paddb:15}, //墨镜 {pdf:13,paddb:16}, //防废 {pdf:14,paddb:17}, //防毒 {pdf:PAD_PASS_BADGE,paddb:19}, //月卡 ]; //paddb的潜觉对应数字 Formation.paddbLatentMap = [ {pdf:1,paddb:13}, //HP {pdf:2,paddb:14}, //攻击 {pdf:3,paddb:15}, //回复 {pdf:4,paddb:16}, //手指 {pdf:5,paddb:17}, //自回 {pdf:6,paddb:19}, //火盾 {pdf:7,paddb:20}, //水盾 {pdf:8,paddb:21}, //木盾 {pdf:9,paddb:22}, //光盾 {pdf:10,paddb:23}, //暗盾 {pdf:11,paddb:18}, //防坐 {pdf:12,paddb:27}, //三维 {pdf:13,paddb:38}, //不被换队长 {pdf:14,paddb:37}, //不掉废 {pdf:15,paddb:36}, //不掉毒 {pdf:16,paddb:12}, //进化杀 {pdf:17,paddb:9}, //觉醒杀 {pdf:18,paddb:10}, //强化杀 {pdf:19,paddb:11}, //卖钱杀 {pdf:20,paddb:2}, //神杀 {pdf:21,paddb:1}, //龙杀 {pdf:22,paddb:3}, //恶魔杀 {pdf:23,paddb:4}, //机械杀 {pdf:24,paddb:8}, //平衡杀 {pdf:25,paddb:5}, //攻击杀 {pdf:26,paddb:6}, //体力杀 {pdf:27,paddb:7}, //回复杀 {pdf:28,paddb:24}, //大HP {pdf:29,paddb:25}, //大攻击 {pdf:30,paddb:26}, //大回复 {pdf:31,paddb:33}, //大手指 {pdf:32,paddb:28}, //大火盾 {pdf:33,paddb:29}, //大水盾 {pdf:34,paddb:30}, //大木盾 {pdf:35,paddb:31}, //大光盾 {pdf:36,paddb:32}, //大暗盾 {pdf:37,paddb:35}, //6色破无效 {pdf:38,paddb:34}, //3色破属吸 {pdf:39,paddb:41}, //C珠破吸 {pdf:40,paddb:40}, //心横解转转 {pdf:41,paddb:39}, //U解禁消 {pdf:42,paddb:42}, //伤害上限×2 {pdf:43,paddb:43}, //HP++ {pdf:44,paddb:44}, //攻击++ {pdf:45,paddb:45}, //回复++ {pdf:46,paddb:46}, //心追解云封 {pdf:47,paddb:47}, //心L大SB {pdf:48,paddb:48}, //L解禁武器 {pdf:49,paddb:49}, //伤害上限×3 ]; Formation.prototype.getPaddbQrObj = function(keepDataSource = true) { //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319 function protectPadDbId(cardid) { if (cardid === null) return cardid; return cardid > 9934 ? 1319 : cardFixId(cardid, true); } //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319 function changePadDbIdLevel(cardid) { return cardid > 9934 ; } //PADDB目前只支持单人队伍 const [members,assists,badge] = this.teams[0]; let teamObj = { name: this.title, badge: Formation.paddbBadgeMap.find(badge=>badge.pdf === badge)?.paddb ?? badge, memo: (this.detail || '') + '\n' + uploadMessage, monsters: {}, assists: {}, } //返回一个变身角色的变身根ID function returnHenshinRootId(mid) { const m = Cards[mid]; if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id) { //只有变身来源小于目前id的,才继续找base mid = returnHenshinRootId(m.henshinFrom[0]); } return mid; } for (let i = 0; i < members.length; i++) { const m = members[i], a = assists[i]; //计算基底的变身情况 let num, transform; if (m.card?.henshinFrom?.length > 0 //是变身 && m.level <= m.card.maxLevel //等级不超过99 ) { num = returnHenshinRootId(m.id); transform = m.id; } else { num = m.id; transform = null; } let memberIdChange = changePadDbIdLevel(transform || num); teamObj.monsters[i] = m.id <= 0 ? null : { num: memberIdChange ? m.level : num,// protectPadDbId(num, true), level: memberIdChange ? (transform || num) : m.level, awoken: m.awoken, plus: m.plus.concat(), active_skill_level: m.skilllevel ?? Skills[m.card.activeSkillId].maxLevel, transform: memberIdChange ? m.level : num, super_awoken: m.sawoken + 2, latent_awokens: m.latent.map(n=>Formation.paddbLatentMap.find(latent=>latent.pdf === n)?.paddb ?? latent), }; let assistIdChange = changePadDbIdLevel(a.id); teamObj.assists[i] = a.id <= 0 ? null : { num: assistIdChange ? a.level : a.id, level: assistIdChange ? a.id : a.level, plus: a.plus.every(n=>n>=99), //只需要true和false active_skill_level: a.skilllevel ?? Skills[a.card.activeSkillId].maxLevel, }; } let qrObj = { // userId:"", // password:"", name: this.title, // "tags":[""], mons: members.concat(assists).map(m=>m.id > 0 ? protectPadDbId(m.id, true) : ""), team: JSON.stringify(teamObj), }; return qrObj; } //daddb的徽章对应数字 Formation.daddbBadgeMap = [ {pdf:undefined,daddb:0}, //什么都没有 {pdf:1,daddb:0}, //无限cost {pdf:2,daddb:1}, //小手指 {pdf:3,daddb:2}, //全体攻击 {pdf:4,daddb:3}, //小回复 {pdf:5,daddb:4}, //小血量 {pdf:6,daddb:5}, //小攻击 {pdf:7,daddb:6}, //SB {pdf:8,daddb:7}, //队长防封 {pdf:9,daddb:8}, //SX {pdf:11,daddb:13}, //无天降 {pdf:17,daddb:9}, //大回复 {pdf:18,daddb:10}, //大血量 {pdf:19,daddb:11}, //大攻击 {pdf:20,daddb:null}, //三维 {pdf:21,daddb:12}, //大手指 {pdf:10,daddb:17}, //加经验 {pdf:12,daddb:14}, //墨镜 {pdf:13,daddb:15}, //防废 {pdf:14,daddb:16}, //防毒 {pdf:22,daddb:19}, //除武器,全抗性(耐) {pdf:23,daddb:20}, //除武器,10SB(S+×5) {pdf:PAD_PASS_BADGE,daddb:18}, //月卡 ]; //daddb的潜觉对应数字 Formation.daddbLatentMap = [ {pdf:1,daddb:[0,1]}, //HP {pdf:2,daddb:[0,2]}, //攻击 {pdf:3,daddb:[0,3]}, //回复 {pdf:4,daddb:[0,4]}, //手指 {pdf:5,daddb:[0,5]}, //自回 {pdf:6,daddb:[0,6]}, //火盾 {pdf:7,daddb:[0,7]}, //水盾 {pdf:8,daddb:[0,8]}, //木盾 {pdf:9,daddb:[0,9]}, //光盾 {pdf:10,daddb:[0,10]}, //暗盾 {pdf:11,daddb:[0,0]}, //防坐 {pdf:12,daddb:[1,15]}, //三维 {pdf:13,daddb:[2,4]}, //不被换队长 {pdf:14,daddb:[2,3]}, //不掉废 {pdf:15,daddb:[2,2]}, //不掉毒 {pdf:16,daddb:[1,11]}, //进化杀 {pdf:17,daddb:[1,8]}, //觉醒杀 {pdf:18,daddb:[1,9]}, //强化杀 {pdf:19,daddb:[1,10]}, //卖钱杀 {pdf:20,daddb:[1,1]}, //神杀 {pdf:21,daddb:[1,0]}, //龙杀 {pdf:22,daddb:[1,2]}, //恶魔杀 {pdf:23,daddb:[1,3]}, //机械杀 {pdf:24,daddb:[1,7]}, //平衡杀 {pdf:25,daddb:[1,4]}, //攻击杀 {pdf:26,daddb:[1,5]}, //体力杀 {pdf:27,daddb:[1,6]}, //回复杀 {pdf:28,daddb:[1,12]}, //大HP {pdf:29,daddb:[1,13]}, //大攻击 {pdf:30,daddb:[1,14]}, //大回复 {pdf:31,daddb:[1,21]}, //大手指 {pdf:32,daddb:[1,16]}, //大火盾 {pdf:33,daddb:[1,17]}, //大水盾 {pdf:34,daddb:[1,18]}, //大木盾 {pdf:35,daddb:[1,19]}, //大光盾 {pdf:36,daddb:[1,20]}, //大暗盾 {pdf:37,daddb:[2,1]}, //6色破无效 {pdf:38,daddb:[2,0]}, //3色破属吸 {pdf:39,daddb:[2,7]}, //C珠破吸 {pdf:40,daddb:[2,6]}, //心横解转转 {pdf:41,daddb:[2,5]}, //U解禁消 {pdf:42,daddb:[2,8]}, //伤害上限×2 {pdf:43,daddb:[1,22]}, //HP++ {pdf:44,daddb:[1,23]}, //攻击++ {pdf:45,daddb:[1,24]}, //回复++ {pdf:46,daddb:[2,9]}, //心追解云封 {pdf:47,daddb:[2,10]}, //心L大SB {pdf:48,daddb:[2,12]}, //L解禁武器 {pdf:49,daddb:[2,11]}, //伤害上限×3 ]; Formation.prototype.getDaddbQrObj = function() { //PADDB目前只支持单人队伍 const [members,assists,badge] = this.teams[0]; let teamObj = { name: this.title, badge: Formation.daddbBadgeMap.find(_badge=>_badge.pdf === badge)?.daddb ?? badge, staffs: [], } for (let i = 0; i < members.length; i++) { const m = members[i], a = assists[i]; teamObj.staffs[i] = { staf: m.id || -1, eq: a.id || -1, sawak: m.sawoken || -1, qawak: m.latent.map(n=>Formation.daddbLatentMap.find(latent=>latent.pdf === n)?.daddb ?? latent), }; } return teamObj; } Formation.prototype.getQrStr = function(type) { switch (type) { case 'paddf': { return JSON.stringify(this.getPdfQrObj()); } case 'daddb': { return JSON.stringify(this.getDaddbQrObj()); } case 'pdc': default: { return this.getPdcQrStr(); } } } Formation.prototype.removeAssist = function() { this.teams.forEach(team=>{ const assists = team[1]; for (let i = 0; i < assists.length; i++) { assists[i] = new MemberAssist(); } }); createNewUrl(); refreshAll(formation); } class PlayerData { constructor(data) { Object.assign(this, data); this.parsedCards = PlayerDataCard.parseDataArray(data.card); this.parsedDecks = PlayerDataDeck.parseDataArray( data.decksb.decks, data?.decksbs?.decks, this.parsedCards); } } class PlayerDataDeck { constructor(data, parsedCards) { const e = data.entries(); this.membersIndex = [ e.next().value[1], e.next().value[1], e.next().value[1], e.next().value[1], e.next().value[1], ]; this.badge = e.next().value[1]; this.membersIndex.push(e.next().value[1]); if (parsedCards) { this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id)); } e.next(); //未知 e.next(); //未知 if (!e.next().done) { console.warn("出现未知的用户队伍数据"); } } static parseDataArray(decks1, decks2, parsedCards) { let datas = decks1.concat(decks2 ?? []); let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards)); if (Boolean(decks2)) //如果开了月卡 { decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag } return decks; } toFormation() { const f = new Formation(1, 6); const team = f.teams[0]; team[2] = this.badge; const tMembers = team[0]; const tAssists = team[1]; this.members.forEach((member, idx)=>{ const tm = tMembers[idx]; const ta = tAssists[idx]; if (member) { tm.loadFromMember(member); tm.sawoken = member.superAwoken; tm.plus = Object.values(member.plus); tm.skilllevel = member.skillLevel; if (member.assist) { ta.loadFromMember(member.assist); ta.sawoken = member.assist.superAwoken; ta.plus = Object.values(member.assist.plus); ta.skilllevel = member.assist.skillLevel; } } }); return f; } } class PlayerDataCard { constructor(data) { const e = data.entries(); this.index = e.next().value[1]; this.exp = e.next().value[1]; this.level = e.next().value[1]; this.skillLevel = e.next().value[1]; //未知 e.next(); //未知 this.id = cardFixId(e.next().value[1], false); //叠加型用他们的经验来表示数量 const card = Cards[this.id]; this.count = 1; if (card && card.stackable) { this.count = this.exp; this.exp = 0; } this.plus = { hp : e.next().value[1], atk: e.next().value[1], rcv: e.next().value[1] }; this.awoken = e.next().value[1]; this.latent = new LatentAwakening(e.next().value[1]); this.assistIndex = e.next().value[1]; e.next(); //未知 this.superAwoken = e.next().value[1]; e.next(); //未知 if (!e.next().done) { console.warn("出现未知的用户箱子卡片数据"); } //console.log(b); } toOldMember() { const m = new Member(); m.id = this.id; m.level = this.level; m.awoken = this.awoken; m.skilllevel = this.skillLevel; m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv]; //游戏数据里大于297的只储存HP if (m.plus.every(v=>v>=99) && m.plus[0]>=100) { m.plus.fill(m.plus[0]); } m.sawoken = this.superAwoken; m.latent = this.latent.concat(); return m; } static parseDataArray(datas) { const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard)); parsedCards.forEach(mon=>{ mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex); }); return parsedCards; } } //进化树 class EvoTree { constructor(mid, parent = null) { if (!mid) return; const _this = this; this.parent = parent; if (parent == null) //如果没有提供父级,则寻找进化根 mid = returnCardRootId(mid); const card = Cards[mid]; this.id = mid; this.idArr = parent ? parent.idArr.concat() : []; this.card = card; this.children = []; this.evoType = null; if (parent == null) { this.evoType = "Base"; } else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id)) { if (parent.card.henshinTo.length > 1) { this.evoType = "Random Henshin"; //限定最多两层随机变身 if (parent?.parent?.card?.henshinTo?.length > 1) { return this; } } else this.evoType = "Henshin"; } else { if (card.evoMaterials[0] === 0xFFFF) //试练进化 { this.evoType = "Ordeal Evo"; }else if (card.evoMaterials.includes(3826)) //像素进化 { this.evoType = "Pixel Evo"; }else if (card.awakenings.includes(49)) //武器 { this.evoType = "Assist Evo"; }else if (card.isUltEvo) //究进 { if (parent.card.isUltEvo) //超究进 { this.evoType = "Super Ult Evo"; }else { this.evoType = "Ult Evo"; } }else { if (parent.card.isUltEvo) //转生 { this.evoType = "Reincarnation"; }else if(parent.evoType == "Reincarnation") { this.evoType = "Super Reincarnation"; }else { this.evoType = "Evolution"; } } } if (this.idArr.includes(mid)) { if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id)) { this.evoType = "Henshin Loop"; } return this; }else { this.idArr.push(mid); } if (Array.isArray(card.henshinTo)) { card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this); } if (this.evoType != "Henshin") this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this))); //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this))); }; toListNode() { const createCardHead = editBox.createCardHead; const tBox = document.createElement("div"); tBox.className = "evo-box"; const evoPanel = tBox.appendChild(document.createElement("div")); evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-"); const evotPanel_L = evoPanel.appendChild(document.createElement("div")); evotPanel_L.className = "evo-panel-left"; const evotPanel_R = evoPanel.appendChild(document.createElement("div")); evotPanel_R.className = "evo-panel-right"; const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div")); evoTypeDiv.className = "evo-type-div"; // const typeSVG = evotPanel_L.appendChild(document.createElementNS(svgNS,"svg")); // const svgText = typeSVG.appendChild(document.createElementNS(svgNS,'text')); // svgText.setAttribute("y",`10`); const evoType = evoTypeDiv.appendChild(document.createElement("span")); evoType.className = "evo-type"; const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true})); monHead.className = "monster-head"; const monName = evotPanel_R.appendChild(document.createElement("div")); monName.className = "monster-name"; monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0]; const evotMaterials = evotPanel_R.appendChild(document.createElement("ul")); evotMaterials.className = "evo-materials"; (this.evoType === "Ordeal Evo" ? new Array(5).fill(0) : this.card.evoMaterials).forEach(mid=>{ //const li = evotMaterials.appendChild(document.createElement("li")); evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true})); }); const evoSubEvo = tBox.appendChild(document.createElement("ul")); evoSubEvo.className = "evo-subevo"; this.children.forEach(subEvo=>{ const li = evoSubEvo.appendChild(document.createElement("li")); li.appendChild(subEvo.toListNode()); }); return tBox; }; } //进化树 class RequirementTree extends EvoTree { static gemNames = { ja: "希石", en: "Gem", ko: "휘석", }; constructor(mid, parent = null) { if (!mid) return; super(); const _this = this; this.parent = parent; const card = Cards[mid]; this.id = mid; this.idArr = parent ? parent.idArr.concat() : []; this.card = card; this.children = []; this.evoType = "requirement"; this.idArr.push(mid); let gemName = RequirementTree.gemNames[currentDataSource.code]; if (card.evoBaseId && card.evoRootId !== mid) { let realMaterials = [] for (const materialId of card.evoMaterials.filter(Boolean)) { const materialCard = Cards[materialId]; if (!materialCard) continue; if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样 //console.log("查咨进化素材:", materialCard); let maybeCard = Cards.find(_card => !_card.types.includes(0) && //必须不是进化类型 _card.activeSkillId === materialCard.activeSkillId && //技能一致 materialCard.name.includes(_card.name) && //稀石名字包含原始名字 _card.evoRootId != _card.id //忽略原始形态没有进化的 ); //console.log("查询结果:", maybeCard); if (maybeCard && !_this.idArr.includes(maybeCard.id)) { //console.log(card, maybeCard); realMaterials.push(maybeCard.id); }; } } let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this)); this.children.push(...materials); this.children.push(new RequirementTree(card.evoBaseId, _this)); } }; } function henshinStep(step) { if (step == 0) return; function gotoHenshin(card, nstep) { if (nstep > 0 && Array.isArray(card.henshinTo)) { let max = Math.randomInteger(card.henshinTo.length - 1); return gotoHenshin(Cards[card.henshinTo[max]], --nstep); } else if (nstep < 0 && Array.isArray(card.henshinFrom)) { return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep); } else { return card; } } formation.teams.forEach(team=>{ team[0].forEach(member=>{ const mid = member.id; const card = Cards[mid]; if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99)) { //要变身前的才进行操作 const _card = gotoHenshin(card, step); member.id = _card.id; member.awoken = _card.awakenings.length; } }); }); createNewUrl({replaceState: true}); refreshAll(formation); } function loadData(force = false) { if (force) console.info('强制更新数据。'); const _time = new Date().getTime(); //开始读取解析怪物数据 const sourceDataFolder = "monsters-info"; dealCkeyData(); statusLine?.writeText(localTranslating.status_message.loading_check_version); GM_xmlhttpRequest({ method: "GET", url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件 onload: function(response) { dealCkeyData(response.response); }, onerror: function(response) { console.error("新的 Ckey JSON 数据获取失败。", response); return; } }); //处理返回的数据 function dealCkeyData(responseText) { //处理数据版本 const lastKeyString = localStorage.getItem(cfgPrefix + "ckey"); let newCkeys; //当前的Ckey们 let lastCkeys; //以前Ckey们 let currentCkey; //获取当前语言的ckey let lastCurrentCkey; //以前的当前语言的ckey if (!force && responseText === undefined) { try { newCkeys = JSON.parse(lastKeyString); console.info("提前预载原来已经储存的数据"); if (!newCkeys) return; } catch (e) { console.error("以前还没有下载过数据。", e); return; } } else { try { if (!responseText) return; newCkeys = JSON.parse(responseText); if (!newCkeys) return; } catch (e) { console.error("新的 Ckey 数据 JSON 解码出错。", e); return; } } console.debug("目前使用的数据区服是 %s。", currentDataSource.code); currentCkey = newCkeys?.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey try { lastCkeys = JSON.parse(lastKeyString); //读取本地储存的原来的ckey if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys)) lastCkeys = []; } catch (e) { console.error("旧的 Ckey 数据 JSON 解码出错。", e); lastCkeys = []; } lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code); if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的 lastCurrentCkey = { code: currentDataSource.code, ckey: {}, updateTime: null }; lastCkeys.push(lastCurrentCkey); } statusLine?.writeText(localTranslating.status_message.loading_mon_info); if (!force && db && currentCkey?.ckey?.card == lastCurrentCkey?.ckey?.card) { console.debug("Cards ckey相等,直接读取已有的数据。"); const transaction = db.transaction([`cards`]); const objectStore = transaction.objectStore(`cards`); const request = objectStore.get(currentDataSource.code); request.onerror = function(event) { console.error("Cards 数据库内容读取失败,需重新下载。"); downloadCardsData(); }; request.onsuccess = function(event) { if (Array.isArray(request.result)) { Cards = loadExtraCardsData(request.result); dealCardsData(Cards); }else { console.info("Cards 数据库内容不存在,需重新下载。"); downloadCardsData(); } }; } else { console.log("Cards 需重新下载。"); downloadCardsData(); } function downloadCardsData() { GM_xmlhttpRequest({ method: "GET", url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件 onload: function(response) { try { Cards = loadExtraCardsData(JSON.parse(response.response)); } catch (e) { console.error("Cards 数据 JSON 解码出错。", e); return; } if (db) { const transaction = db.transaction([`cards`], "readwrite"); transaction.oncomplete = function(event) { console.log("Cards 数据库写入完毕。"); lastCurrentCkey.ckey.card = currentCkey.ckey.card; lastCurrentCkey.updateTime = currentCkey.updateTime; localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey dealCardsData(Cards); }; const objectStore = transaction.objectStore(`cards`); objectStore.put(Cards,currentDataSource.code); }else //隐私模式无法启动数据库 { dealCardsData(Cards); } }, onerror: function(response) { console.error("Cards JSON 数据获取失败。", response); } }); } function loadExtraCardsData(_cards) { //初始化值 let splitIdx = _cards.findIndex((card, id)=>card?.id !== id); let cards = _cards.slice(0, splitIdx); for (let i = splitIdx + 1; i < _cards.length; i++) { const card = _cards[i]; if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(card); card.onlyAssist = Boolean(card.flags & 1<<4); card.gachaIds = Bin.unflags(card.gachaGroupsFlag); card.typesFlag = Bin.enflags(card.types); if (card.syncAwakening && !card.superAwakenings.includes(card.syncAwakening)) card.superAwakenings.push(card.syncAwakening); /*card.unk01p = Bin.unflags(card.unk01); card.unk02p = Bin.unflags(card.unk02); card.unk03p = Bin.unflags(card.unk03); card.unk04p = Bin.unflags(card.unk04); card.unk05p = Bin.unflags(card.unk05); card.unk06p = Bin.unflags(card.unk06); card.unk07p = Bin.unflags(card.unk07); card.unk08p = Bin.unflags(card.unk08);*/ cards[card?.id] = card; } return cards; } function dealCardsData(_cards) { statusLine?.writeText(localTranslating.status_message.loading_skill_info); if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) { console.debug("Skills ckey相等,直接读取已有的数据。"); const transaction = db.transaction([`skills`]); const objectStore = transaction.objectStore(`skills`); const request = objectStore.get(currentDataSource.code); request.onerror = function(event) { console.error("Skills 数据库内容读取失败。"); }; request.onsuccess = function(event) { if (Array.isArray(request.result)) { Skills = request.result; dealSkillData(Skills); }else { console.info("Skills 数据库内容不存在,需重新下载。"); downloadSkillData(); } }; } else { console.log("Skills 需重新下载。"); downloadSkillData(); } function downloadSkillData() { GM_xmlhttpRequest({ method: "GET", url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件 onload: function(response) { try { Skills = JSON.parse(response.response); } catch (e) { console.log("Skills 数据 JSON 解码出错", e); return; } if (db) { const transaction = db.transaction([`skills`], "readwrite"); transaction.oncomplete = function(event) { console.log("Skills 数据库写入完毕。"); lastCurrentCkey.ckey.skill = currentCkey.ckey.skill; lastCurrentCkey.updateTime = currentCkey.updateTime; localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey dealSkillData(Skills); }; const objectStore = transaction.objectStore(`skills`); objectStore.put(Skills,currentDataSource.code); }else //隐私模式无法启动数据库 { dealSkillData(Skills); } }, onerror: function(response) { console.error("Skills JSON 数据获取失败", response); } }); } function dealSkillData(_skills) { //显示数据更新时间 let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox checkControlBox(); function checkControlBox() { if (controlBox) { const updateTime = controlBox.querySelector("#datasource-updatetime"); updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false }); clearInterval(controlBoxHook); } } //initialize(); //初始化 statusLine?.writeText(); //如果通过的话就载入URL中的怪物数据 let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox checkFormationBox(); function checkFormationBox() { if (formationBox?.querySelector('.teams')) { reloadFormationData(); clearInterval(formationBoxHook); } } //读取储存的所有玩家数据 if (db) dbReadAll(db, "palyer_datas").then(datas=>{ PlayerDatas = datas.map(data=>new PlayerData(data)); currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name")); //document.body.querySelector("#player-data-frame").show(); //debug用显示 }); } } } } //重新读取URL中的Data数据并刷新页面 function reloadFormationData(event) { let formationData; if (!(formationData = event?.state?.outForm)) { //如果没有现有数据 try { const parameterDataString = getQueryString(["d","data"]); formationData = JSON.parse(parameterDataString); //console.log("从URL读取",formationData); } catch (e) { console.error("URL中队伍数据JSON解码出错", e); return; } } formation.loadObj(formationData); const _id = getQueryString("_id"); if (_id) { const paddbTeamId = document.querySelector("#paddb-team-id"); paddbTeamId.value = `https://paddb.net/team/${_id}`; } //恢复上一次的搜索状态 const searchOptions = ((str)=>{ try { const obj = JSON.parse(str); return obj.attrs ? obj : null; } catch (error) { return null; } })(getQueryString('search-options') || sessionStorage.getItem('search-options')); if (searchOptions) { editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions); } //编辑模式直接打开编辑框 let editingTarget = ((str)=>{ try { const arr = JSON.parse(str); return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null; } catch (error) { return null; } })(sessionStorage.getItem('editing')); if (!editingTarget && isGuideMod) editingTarget = [0,0,0]; if (editingTarget) { const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10); const searchArr = event?.state?.searchArr ?? (str=>{ try { const obj = JSON.parse(str); //2025年3月27日之前的数字数组 if (Array.isArray(obj) && obj.every(item=>Number.isInteger(item))) { return obj; } //2025年3月27日之后的 Uint16 数组转 Base64 else if (obj.ui16) { const ui8arr = Uint8Array.fromBase64(obj.ui16); const idArr = ArrayConvert.BufferToNumberArray(ui8arr, Uint16Array, Endian.little); return idArr; } else return; } catch (error) { return; } })(getQueryString("show-search")); //显示指定的ID数组 if (isGuideMod && !isNaN(mid)) { formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid; } editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]); if (editingTarget && searchArr) { showSearch(searchArr); } } else { editBox.hide(); } refreshAll(formation); } window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面 //创建新的分享地址 function createNewUrl(arg) { if (arg == undefined) arg = {}; if (window.history?.pushState) { // 支持History API const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言 const datasource = arg.datasource || getQueryString("s"); const _id = arg._id || getQueryString("_id"); const outObj = formation.outObj(); const newSearch = new URLSearchParams(); if (language_i18n) newSearch.set("l", language_i18n); if (datasource && datasource != "ja") newSearch.set("s", datasource); if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide")); if (getQueryString("id")) newSearch.set("id", getQueryString("id")); if (outObj) { const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串 newSearch.set("d", dataJsonStr); } if (_id) newSearch.set("_id", _id); const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : ""); if (arg.onlyReturnUrl) { return newUrl; } else { historyAction = arg.replaceState ? history.replaceState : history.pushState; // 报错 Uncaught TypeError: 'pushState' called on an object that does not implement interface History. 参考 https://www.coder.work/article/2664156 historyAction.call(history, {outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname); } } } function qrObjToUrl(obj) { let fileName; switch (obj.d.f.length) { case 1:{ fileName = "solo.html"; break; } case 2:{ fileName = "multi.html"; break; } case 3:{ fileName = "triple.html"; break; } } const newUrl = new URL(fileName, location); newUrl.searchParams.set("d",JSON.stringify(obj.d)); //数据服版本 if (!obj.s || obj.s == "ja") { newUrl.searchParams.delete("s"); }else { newUrl.searchParams.set("s", obj.s); } //保持当前的语言 let l = getQueryString("l"); if (l) { newUrl.searchParams.set("l", l); } //PADDB的ID if (obj.paddbId) { newUrl.searchParams.set("_id", obj.paddbId); } return newUrl; } //解析从QR图里获取的字符串 async function inputFromQrString(string) { const re = {type: 0, error: 0}; const ERROR_Unsupported_format = 1, ERROR_No_formation_data = 2, ERROR_illegal_JSON_format = 3, ERROR_illegal_URL_format = 4; function paddbObjToURL(obj) { const newFotmation = paddbFotmationToPdfFotmation(obj); const qrObj = newFotmation.getPdfQrObj(false); qrObj.paddbId = obj._id; return qrObjToUrl(qrObj); } //JSON 类 if (string.startsWith("{") && string.endsWith("}")) { //生成的二维码 try{ let obj = JSON.parse(string); if (typeof obj?.d == "object") { //PADDF的对象格式 re.type = "PADDF"; //re.message = "发现队伍数据 | Formation data founded"; re.url = qrObjToUrl(obj); } else if (typeof obj?.team == "string" && obj.team[0] === "{" && obj.team[obj.team.length-1] === "}") { //PADDB的对象格式 re.type = "PADDB"; re.url = paddbObjToURL(obj) } else if (Array.isArray(obj?.staffs)) { //DADDB的对象格式 re.type = "DADDB"; const newFotmation = daddbFotmationToPdfFotmation(obj); re.url = qrObjToUrl(newFotmation.getPdfQrObj(false)); } else { re.error = ERROR_No_formation_data; //re.message = "无队伍数据 | No formation data"; } }catch(error){ console.error(error); re.error = ERROR_illegal_JSON_format; //re.message = "错误的 JSON 格式 | The illegal JSON format"; } } //URL 类 else if (string.startsWith("https://") || string.startsWith("http://") || string.startsWith("file://")) { //网址二维码 let url = new URL(string); if (url.searchParams.get('d')) { //PADDF的网址格式 try{ let obj = { d: JSON.parse(url.searchParams.get('d')), s: url.searchParams.get('s'), paddbId: url.searchParams.get('_id'), } re.type = "PADDF"; //re.message = "发现队伍数据 | Formation data founded"; re.url = qrObjToUrl(obj); } catch(error) { console.error(error); re.error = ERROR_illegal_URL_format; //re.message = "错误的 网址 格式 | The illegal URL format"; } } //PADDB 的网址格式,之后要调用脚本功能获取跨域JSON else if(url.host == "paddb.net" && url.pathname.startsWith(paddbPathPrefix)) { const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length); re.type = "PADDB"; //re.message = "发现 PADDB 网址 | PADDB URL found"; const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串 const btnExternalSupport = document.body.querySelector("#external-support"); if (btnExternalSupport?.asyncGM_xmlhttpRequest) { let postBody = JSON.stringify({id: teamId}); const options = { method: "POST", url: "https://api2.paddb.net/getTeam", data: postBody, headers: { "Content-Type": "application/json", "User-Agent": "okhttp/4.9.2", //如果只有ascii字符可以用postBody.length "Content-Length": new Blob([postBody], {type: "application/json"}).size, } }; const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options); try{ let obj = JSON.parse(txtStringInput.value = response.response); re.url = paddbObjToURL(obj) } catch(error) { console.error(error); re.error = ERROR_illegal_JSON_format; } } else { re.error = ERROR_Unsupported_format; re.message = localTranslating.link_read_message.need_user_script; re.url = ExternalLinkScriptURL; re.urlName = localTranslating.link_read_message.user_script_link; } } else { re.error = ERROR_No_formation_data; //re.message = "无队伍数据 | No formation data"; } } //PDC else if(/^\d[\d\-\w,\]}]+}/.test(string)) { re.type = "PDC"; //re.message = "发现 PDC 格式 | PDC format found"; const newFotmation = pdcFotmationToPdfFotmation(string); re.url = qrObjToUrl(newFotmation.getPdfQrObj(false)); } // //快速输入类,仅为评估支持 // else if(/^>\s\d+(?:|\d+)?(?:,\s*\d+(?:|\d+)?)*\s*$/.test(string)) // { // re.type = "FastInput"; // const newFotmation = FastInputToPdfFotmation(string); // re.url = qrObjToUrl(newFotmation.getPdfQrObj(false)); // } else { re.error = ERROR_Unsupported_format; //re.message = "不支持的格式 | Unsupported format"; } return re; } //解析PDC的数据 function pdcFotmationToPdfFotmation(inputString) { function readPDC(string) { let teamsStr = string.split(']'); let baseInfo = teamsStr.shift().split(','); let teamsArr = teamsStr.map(teamStr=> { let membersStr = teamStr.split('}').filter(Boolean); const team = { badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员 } team.members = membersStr.map(memberStr=>{ let memberArr = memberStr.split(',').map(valueStr=>{ let idx = parseInt(valueStr.substring(0,2),36); let value = valueStr.substring(2); if (idx !== 2) { value = parseInt(value,36); }else { value = value.match(/\w{2}/g).map(v=>parseInt(v,36)); } return [idx, value]; }); return new Map(memberArr); }); return team; } ); let pdcFotmation = { version: parseInt(baseInfo[0],10), teamCount: parseInt(baseInfo[1],10)+1, teams: teamsArr } return pdcFotmation; } let pdcFotmation = readPDC(inputString); const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6); if (pdcFotmation.teamCount == 2) { const team1 = pdcFotmation.teams[0].members; const team2 = pdcFotmation.teams[1].members; let team2Leader = team1.find(member=>member.get(15) == 5); if (team2Leader) { team2Leader.set(15,0); team2.unshift(team2Leader); team1.splice(team1.indexOf(team2Leader),1); } } pdcFotmation.teams.forEach((pdcTeam,ti)=>{ const t = f.teams[ti]; const membersArr = t[0]; const assistArr = t[1]; //队伍徽章 t[2] = Formation.pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge)?.pdf || pdcTeam.badge; pdcTeam.members.forEach((member)=>{ const m = membersArr[member.get(15) || 0]; const a = assistArr[member.get(15) || 0]; m.id = member.get(0) || 0; a.id = member.get(9) || 0; //延迟是-1刚好一样 if (member.get(2)) { m.latent = member.get(2).map(pdcLatent=> Formation.pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? pdcLatent); } m.level = member.get(3) || 1; a.level = member.get(10) || 1; m.plus[0] = member.get(4) || 0; m.plus[1] = member.get(5) || 0; m.plus[2] = member.get(6) || 0; a.plus[0] = member.get(11) || 0; a.plus[1] = member.get(12) || 0; a.plus[2] = member.get(13) || 0; m.awoken = member.get(7) >= 0 ? member.get(7) : (Cards[m.id]?.awakenings?.length ?? 0); a.awoken = member.get(14) >= 0 ? member.get(14) : (Cards[a.id > 0 ? a.id : 0]?.awakenings?.length ?? 0); m.sawoken = member.get(8) || member.get(16); //8是普通的超觉醒,16是变身的同步觉醒 }); }); return f; } //解析PADDB的数据 function paddbFotmationToPdfFotmation(obj) { const team = JSON.parse(obj.team); const f = new Formation(1, 6); f.title = team.name; f.detail = team.memo.replace(new RegExp('\\n?'+uploadMessage,"i"),""); const t = f.teams[0]; //队伍徽章 t[2] = Formation.paddbBadgeMap.find(badge=>badge.paddb === team.badge).pdf; const members = t[0], assists = t[1]; for (let i = 0; i< members.length; i++) { const m = members[i], a = assists[i], dm = team.monsters[i], da = team.assists[i]; if (dm) { if (dm.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换 m.id = dm.level; m.level = dm.transform || dm.num; } else { m.id = cardFixId(dm.transform || dm.num, false); m.level = dm.level; } m.plus = dm.plus.concat(); m.awoken = (dm.transform && dm.transform !== dm.num) //有变身状态时 ? Cards[m.id].awakenings.length //变身后的觉醒全满 : dm.awoken; m.sawoken = dm.super_awoken - 2; m.latent = dm.latent_awokens.map(paddbLatent=>Formation.paddbLatentMap.find(latent=>latent.paddb === paddbLatent)?.pdf ?? 0); m.skilllevel = dm.active_skill_level; } if (da) { if (da.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换 a.id = da.level; a.level = da.num; } else { a.id = cardFixId(da.num, false); a.level = da.level; } a.awoken = Cards[a.id].awakenings.length; a.plus = da.plus ? [99,99,99]:[0,0,0]; a.skilllevel = da.active_skill_level; } } return f; } //解析DADDB的数据 function daddbFotmationToPdfFotmation(obj) { const team = obj; const f = new Formation(1, 6); f.title = team.name; const t = f.teams[0]; //队伍徽章 t[2] = Formation.daddbBadgeMap.find(badge=>badge.daddb === team.badge).pdf; const members = t[0], assists = t[1]; for (let i = 0; i< members.length; i++) { const m = members[i], a = assists[i], dm = team.staffs[i]; if (dm) { m.id = dm.staf > 0 ? dm.staf : 0; a.id = dm.eq > 0 ? dm.eq : 0; const mCard = m.card, aCard = a.card; m.level = mCard.limitBreakIncr ? 120 : mCard.maxLevel; a.level = aCard.limitBreakIncr ? 120 : aCard.maxLevel; m.plus = [99,99,99]; a.plus = [99,99,99]; m.awoken = mCard.awakenings.length; a.awoken = aCard.awakenings.length; m.sawoken = dm.sawak; m.latent = dm.qawak.map(daddbLatent=>Formation.daddbLatentMap.find(latent=>latent.daddb[0] === daddbLatent[0] && latent.daddb[1] === daddbLatent[1])?.pdf ?? 0); } } return f; } //截图 function captureScreenshot(target, filename = "capture", transparent = true) { statusLine?.writeText(localTranslating.status_message.prepare_capture); //去掉可能的空白文字的编辑状态 formationBox.classList.remove("edit-code"); const downLink = controlBox.querySelector(".down-capture"); html2canvas(target, transparent ? {backgroundColor: null} : undefined).then(canvas => { canvas.toBlob(function(blob) { window.URL.revokeObjectURL(downLink.href); downLink.href = URL.createObjectURL(blob); downLink.download = `${filename}.png`; downLink.click(); statusLine?.writeText(); }); }); } window.onload = initialize; //界面初始化 //初始化 function initialize() { // if (/localhost/i.test(location.hostname) || /mapaler\.com/i.test(location.hostname)) { // // const alert = document.createElement("dialog"); // // const h1 = alert.appendChild(document.createElement("h1")); // // h1.textContent = "Notice | 公告"; // const alert = document.createElement("div"); // const title1 = alert.appendChild(document.createElement("h3")); // title1.textContent = "Notice"; // const link1 = document.createElement("a"); // link1.href = "https://mapaler.github.io/PADDashFormation"; // link1.textContent = "GitHub Pages Mirror"; // const link1_2 = document.createElement("a"); // link1_2.href = "https://pad.ideawork.cn"; // link1_2.textContent = "Mirror by @BigBug"; // const p1 = alert.appendChild(document.createElement("p")); // p1.append("Since my VPS is currently CentOS 7 that has been discontinued, and I am ready to migrate to a new version OS in the near future. I need to rebuild the server environment after the upgrade, this website cannot be accessed, please use ",link1, " or ", link1_2," during this time."); // const title2 = alert.appendChild(document.createElement("h3")); // title2.textContent = "公告"; // const link2 = link1.cloneNode(); // link2.textContent = "GitHub Pages 镜像"; // const link2_2 = link1_2.cloneNode(); // link2_2.textContent = "@大虫子搭的国内镜像"; // const p2 = alert.appendChild(document.createElement("p")); // p2.append("由于本人的 VPS 目前是已经停止维护的 CentOS 7,准备近期迁移到新版本系统。升级后我需要重新搭建服务器环境,本网站无法正常访问,请先使用 ",link2, " 或 ", link2_2,"。"); // document.body.appendChild(alert); // } const drawScreenshot = document.getElementById("draw-screenshot"); drawScreenshot.onclick = function(event) { if (event.target == this) { captureScreenshot(formationBox, document.title, document.getElementById("screenshot-transparent").checked); } } document.body.lang = currentLanguage.i18n; qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取 qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成 controlBox = document.body.querySelector(".control-box"); statusLine = controlBox.querySelector(".status"); //显示当前状态的 statusLine.writeText = function(text) { this.innerHTML = ''; if (text) { console.debug(text); this.textContent = text; } }; formationBox = document.body.querySelector(".formation-box"); editBox = document.body.querySelector(".edit-box"); editBox.editMon = editMember; formationBox.refreshDocumentTitle = function() { let titleStr = txtTitleDisplay.textContent.trim(); document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title; } if (isGuideMod) { console.info('现在是 怪物图鉴 模式'); document.body.classList.add('guide-mod'); } //▼添加语言列表开始 const langSelectDom = controlBox.querySelector("#languages"); languageList.forEach(lang => langSelectDom.options.add(new Option(lang.name, lang.i18n)) ); const langOptionArray = Array.from(langSelectDom.options); langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true; //▲添加语言列表结束 //▼添加数据来源列表开始 const dataSelectDom = controlBox.querySelector("#datasource"); dataSourceList.forEach(ds => dataSelectDom.options.add(new Option(ds.source, ds.code)) ); const dataSourceOptionArray = Array.from(dataSelectDom.options); dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true; //添加数据class document.body.dataset.gameSource = currentDataSource.code; //document.body.classList.add("ds-" + currentDataSource.code); //▲添加数据来源列表结束 //设定初始的显示设置 //初始化开关 function initializeSwitch(checkbox) { if (!checkbox) return; checkbox.onchange = switchFastSave; checkbox.checked = localStorage_getBoolean(cfgPrefix + checkbox.id, Boolean(Number(checkbox.dataset.default ?? 1))); checkbox.onchange(false); return checkbox; } //开关设置的快速保存 function switchFastSave(event) { if (!Boolean(Number(this.dataset.noClass))) document.body.classList.toggle(this.id, this.checked); if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked)); } const displaySwitchList = Array.from(document.querySelectorAll(".config-display-list .switch-ipt")); displaySwitchList.push(...[ "screenshot-transparent", "change-swap-to-copy", "use-side-mode", "use-sticky", ].map(id=>document.getElementById(id)) ); displaySwitchList.forEach(initializeSwitch); //默认等级 const iptDefaultLevel = document.getElementById("default-level"); iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id); iptDefaultLevel.onchange = function(event){ const num = Number(this.value) || Number(this.placeholder); if (Number.isInteger(num)) defaultLevel = num; if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, this.value); } iptDefaultLevel.onchange(false); const touchLineCanvas = document.body.querySelector("#touch-line"); const touchLineContex = touchLineCanvas.getContext('2d'); const btnDataUpdateTime = controlBox.querySelector("#datasource-updatetime"); btnDataUpdateTime.onclick = function() { loadData(true); //强制更新数据 }; const btnClearData = controlBox.querySelector("#btn-clear-data"); btnClearData.onclick = function() { const locationURL = new URL(location); locationURL.searchParams.delete('d'); //删除数据 locationURL.searchParams.delete('l'); //删除语言 locationURL.searchParams.delete('_id'); //删除PADDB的ID location = locationURL.toString(); }; const formPlayerNumber = controlBox.querySelector("#player-number"); formPlayerNumber.onchange = function(event) { const formData = new FormData(this); const newPlayerNumber = parseInt(formData.get("player-number"), 10); if (newPlayerNumber) { turnPage(newPlayerNumber); } } formPlayerNumber.querySelectorAll("input[name=\"player-number\"]")[teamsCount-1].checked = true; //在单人和多人之间转移数据 function turnPage(toPage, e = null) { let pagename = null; switch (toPage) { case 1: if (formation.teams[0][0].length < 6) { //把第二支队伍的队长添加到最后方 formation.teams[0][0].push(formation.teams[1][0][0]); formation.teams[0][1].push(formation.teams[1][1][0]); } //删掉第2支开始的队伍 formation.teams.splice(1); pagename = "solo.html"; break; case 2: if (formation.teams.length < 2) { //从1人到2人 formation.teams[1] = [ [], [] ]; //把右边的队长加到第二支队伍最后面 formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]); formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]); } else { //从3人到2人,直接删除后面两个队伍 //删掉第3支开始的队伍 formation.teams.splice(2); //删掉前面两支队伍的战友 formation.teams[0][0].splice(5); formation.teams[0][1].splice(5); formation.teams[1][0].splice(5); formation.teams[1][1].splice(5); } formation.badge = 0; pagename = "multi.html"; break; case 3: if (formation.teams.length < 2) { //从1人到3人 } else { //从2人到3人 formation.teams[0][0].push(formation.teams[1][0][0]); formation.teams[0][1].push(formation.teams[1][1][0]); formation.teams[1][0].push(formation.teams[0][0][0]); formation.teams[1][1].push(formation.teams[0][1][0]); } formation.badge = 0; pagename = "triple.html"; break; } const newURL = createNewUrl({ url: pagename, onlyReturnUrl: true }); if (e && e.ctrlKey) { window.open(newURL); } else { location.href = newURL; } } //轮换ABC队伍 const btnSwapTeam = controlBox.querySelector("#btn-swap-team"); btnSwapTeam.onclick = function() { if (formation.teams.length > 1) { formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后 createNewUrl(); refreshAll(formation); } } //变身前进后退 const btnHenshinArr = [...controlBox.querySelectorAll(".btn-henshin")]; btnHenshinArr.forEach(btn=>btn.onclick = henshinStepButton); function henshinStepButton(event) { return henshinStep(parseInt(this.dataset.step,10)); } //去除辅助 const btnRemoveAssist = controlBox.querySelector("#btn-remove-assist"); btnRemoveAssist.onclick = function() { formation.removeAssist(); } //初始化所有mask的关闭按钮 const masks = document.body.querySelectorAll(".mask"); masks.forEach(mask=>{ mask.show = function(arg){ this?.initialize?.(arg); this.classList.remove(className_displayNone); }; mask.btnClose = mask.querySelector(".mask-close"); mask.btnClose.onclick = function(){ mask?.hide?.(); mask.classList.add(className_displayNone); }; }); const qrCodeFrame = document.body.querySelector("#qr-code-frame"); const btnQrCode = controlBox.querySelector(`#btn-qrcode`); btnQrCode.onclick = function(){ qrCodeFrame.show(); }; qrCodeFrame.initialize = function(){ //如果检测到功能 if (btnExternalSupport?.asyncGM_xmlhttpRequest) { document.body.classList.add("external-link-support"); } const qrSaveBox = this.content.saveBox; const qrReadBox = this.content.readBox; qrReadBox.info.show(''); qrReadBox.videoBox.classList.add(className_displayNone); let qrTypeRadio = qrSaveBox.qrDataType.find(radio=>radio.checked); if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码 }; qrCodeFrame.hide = function(){qrcodeReader.reset();}; const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content"); const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box"); const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box"); qrReadBox.readString = qrReadBox.querySelector(".read-string"); qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera"); qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file"); qrReadBox.filePicker = qrReadBox.querySelector(".file-select"); qrReadBox.info = qrReadBox.querySelector(".info"); qrReadBox.info.code = qrReadBox.info.querySelector(".result-code"); qrReadBox.info.message = qrReadBox.info.querySelector(".result-message"); qrReadBox.info.newLink = qrReadBox.info.querySelector(".formation-link-from-string>a"); qrReadBox.video = qrReadBox.querySelector("#video"); qrReadBox.videoBox = qrReadBox.querySelector(".video-box"); qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect"); qrReadBox.qrStr = qrReadBox.querySelector(".string-input"); qrReadBox.info.show = function(message, code = 0, error = false, url="", urlName="") { qrReadBox.info.message.innerHTML = ''; qrReadBox.info.message.append(message); qrReadBox.info.code.textContent = code; qrReadBox.info.code.classList.toggle(className_displayNone, code===0); qrReadBox.info.code.classList.toggle("error", error); qrReadBox.info.newLink.classList.toggle(className_displayNone, url.length===0); qrReadBox.info.newLink.href = url; qrReadBox.info.newLink.textContent = urlName; } qrReadBox.readString.onclick = async function() { if (qrReadBox.qrStr.value.length === 0) return; this.disabled = true; let inputResult = await inputFromQrString(qrReadBox.qrStr.value); this.disabled = false; let lrm = localTranslating.link_read_message; let message; if (inputResult.message) { message = inputResult.message; } else if (inputResult.type) { message = lrm.success({type: lrm.type[inputResult.type]}); } else { message = lrm.error[inputResult.error]; } qrReadBox.info.show( message, inputResult.type || inputResult.error, Boolean(inputResult.error), inputResult.url, inputResult.urlName ); } qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image"); qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output"); qrSaveBox.qrStr.onchange = function() { qrCodeFrame.refreshQrCode(this.value); } qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio")); function changeOutputType(){ const type = this.value; const qrstr = formation.getQrStr(type); qrSaveBox.qrStr.value = qrstr; qrSaveBox.qrStr.onchange(); } qrSaveBox.qrDataType.forEach(radio=>radio.onclick = changeOutputType); qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img"); qrCodeFrame.ondragenter = ()=>false; qrCodeFrame.ondragover = ()=>false; qrCodeFrame.ondrop = function(e) { imagesSelected(e.dataTransfer.files); e.stopPropagation(); e.preventDefault(); } qrCodeFrame.refreshQrCode = function(string) { const qrImg = this.content.saveBox.qrImage; URL.revokeObjectURL(qrImg.src); const hints = new Map(); const EncodeHintType = ZXing.EncodeHintType; //hints.set(EncodeHintType.MARGIN, 0); //hints.set(EncodeHintType.CHARACTER_SET, "UTF8"); const qrWidth = 500,qrHeight = 500; let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints); let svgData = new XMLSerializer().serializeToString(svgElement); let blob = new Blob([svgData], {type : 'image/svg+xml'}); let svgUrl = URL.createObjectURL(blob); qrImg.src = svgUrl; loadImage(svgUrl).then(function(img) { let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2; let cavans = document.createElement("canvas"); cavans.width = cavansWidth; cavans.height = cavansHeight; let ctx = cavans.getContext('2d'); ctx.fillStyle="white"; ctx.fillRect(0, 0, cavansWidth, cavansHeight) ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight); cavans.toBlob(function(blob) { const saveQrImg = qrSaveBox.saveQrImg; URL.revokeObjectURL(saveQrImg.href); const downLink = URL.createObjectURL(blob); saveQrImg.download = formation.title || "PAD Dash Formation QR"; saveQrImg.href = downLink; }); svgElement = null; svgData = null; blob = null; img = null; cavans = null; ctx = null; }, function(err) { console.log(err); }); } qrReadBox.readQrFile.onclick = function() { qrReadBox.filePicker.click(); } qrReadBox.filePicker.onchange = function() { imagesSelected(this.files); } async function imagesSelected(myFiles) { if (myFiles.length < 1) return; const file = myFiles[0]; let img = await loadImage(URL.createObjectURL(file)); let cavans = document.createElement("canvas"); cavans.width = img.width + 100; cavans.height = img.height + 100; let ctx = cavans.getContext('2d'); ctx.fillStyle="white"; ctx.fillRect(0, 0, cavans.width, cavans.height); ctx.drawImage(img, 100, 100); cavans.toBlob(async function(blob){ let newFileURL = URL.createObjectURL(blob), newImg = await loadImage(newFileURL); qrcodeReader.decodeFromImage(newImg).then((result) => { console.debug('Found QR code!', result); let reText = result.text; if (reText.startsWith("\u001a")) reText = reText.substring(1); qrReadBox.qrStr.value = reText; qrReadBox.readString.onclick(); }).catch((err) => { console.error(err); if (err) { if (err instanceof ZXing.NotFoundException) { qrReadBox.info.show('No QR code found.'); } if (err instanceof ZXing.ChecksumException) { qrReadBox.info.show('A code was found, but it\'s read value was not valid.'); } if (err instanceof ZXing.FormatException) { qrReadBox.info.show('A code was found, but it was in a invalid format.'); } } }); console.debug(`Started decode for image from ${newImg.src}`); }); // qrcodeReader.decodeFromImage(img).then((result) => { // console.debug('Found QR code!', result); // qrReadBox.qrStr.value = result.text; // qrReadBox.readString.onclick(); // }).catch((err) => { // console.error(err); // if (err) { // if (err instanceof ZXing.NotFoundException) { // qrReadBox.info.show('No QR code found.'); // } // if (err instanceof ZXing.ChecksumException) { // qrReadBox.info.show('A code was found, but it\'s read value was not valid.'); // } // if (err instanceof ZXing.FormatException) { // qrReadBox.info.show('A code was found, but it was in a invalid format.'); // } // } // }); // console.debug(`Started decode for image from ${img.src}`); } if (location.protocol == "http:" && location.hostname != "localhost" && location.hostname != "127.0.0.1") { //http不支持攝像頭 //qrReadBox.readQrCamera.classList.add(className_displayNone); qrReadBox.readQrCamera.onclick = function() { if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?")) location.protocol = "https:" //跳到https } }else { function scanContinuously() { qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => { if (result) { // properly decoded qr code console.debug('Found QR code!', result); qrReadBox.qrStr.value = result.text; qrReadBox.readString.onclick(); } if (err) { if (err instanceof ZXing.NotFoundException) { console.debug('No QR code found.') } if (err instanceof ZXing.ChecksumException) { console.debug('A code was found, but it\'s read value was not valid.') } if (err instanceof ZXing.FormatException) { console.debug('A code was found, but it was in a invalid format.') } } }); } qrcodeReader.getVideoInputDevices() .then((videoInputDevices) => { const sourceSelect_id = "selected-device-id"; selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id); if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId)) { selectedDeviceId = videoInputDevices?.[0]?.deviceId; } if (videoInputDevices.length >= 1) { videoInputDevices.forEach((element) => { const sourceOption = document.createElement('option'); sourceOption.text = element.label sourceOption.value = element.deviceId qrReadBox.sourceSelect.appendChild(sourceOption) }); qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId); qrReadBox.sourceSelect.onchange = function() { selectedDeviceId = this.value; localStorage.setItem(cfgPrefix + sourceSelect_id, this.value); if (qrReadBox.readQrCamera.classList.contains("running")) { qrcodeReader.reset(); scanContinuously(); } }; } qrReadBox.readQrCamera.onclick = function() { if (this.classList.contains("running")) { qrcodeReader.reset(); qrReadBox.videoBox.classList.add(className_displayNone); qrReadBox.info.show(''); }else { qrReadBox.videoBox.classList.remove(className_displayNone); scanContinuously(); } this.classList.toggle("running"); } }) .catch((err) => { console.error(err) }); } const btnExternalSupport = qrCodeFrame.querySelector("#external-support"); //btnExternalSupport.href = ExternalLinkScriptURL; const paddbTeamEdit = qrContent.querySelector(".paddb-team-edit"); //paddb的用户名和密码 const paddbUsername = paddbTeamEdit.querySelector("#paddb-username"); const paddbPassword = paddbTeamEdit.querySelector("#paddb-password"); paddbUsername.value = localStorage.getItem(cfgPrefix + paddbUsername.id); paddbPassword.value = localStorage.getItem(cfgPrefix + paddbPassword.id); paddbUsername.onchange = paddbPassword.onchange = function(e){ if (e) localStorage.setItem(cfgPrefix + this.id, this.value); } const paddbTeamId = document.querySelector("#paddb-team-id"); paddbTeamId.onchange = function(){ try { let str = this.value; const teamId = str.substring(str.indexOf(paddbPathPrefix) + paddbPathPrefix.length); createNewUrl({_id:teamId}); } catch (error) { console.log(error); } } const paddbSaveOrUpload = document.querySelector("#paddb-save-or-upload-team"); paddbSaveOrUpload.onclick = async function(){ this.disabled = true; if (!btnExternalSupport?.asyncGM_xmlhttpRequest) { alert(localTranslating.link_read_message.need_user_script); return; } let obj = formation.getPaddbQrObj(); obj.userId = paddbUsername.value; obj.password = paddbPassword.value; obj.tags = [obj.userId,"PADDashFormation"]; let postBody = JSON.stringify(obj); const options = { method: "POST", data: postBody, headers: { "Content-Type": "application/json", "User-Agent": "okhttp/4.9.2", //如果只有ascii字符可以用postBody.length "Content-Length": new Blob([postBody], {type: "application/json"}).size, } }; const isNewUpload = paddbTeamId.value.length === 0; if (isNewUpload) { options.url = "https://api2.paddb.net/uploadTeam"; } else { const teamId = paddbTeamId.value.substring(paddbTeamId.value.indexOf(paddbPathPrefix) + paddbPathPrefix.length); options.url = `https://api2.paddb.net/editTeam/${teamId}`; } const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options); if (response.status === 401) { alert(localTranslating.link_read_message.paddb_unauthorized); } else if (response.status === 200) { if (isNewUpload) { paddbTeamId.value = response.response; paddbTeamId.onchange(); } alert(localTranslating.link_read_message.paddb_success); } else { alert(localTranslating.link_read_message.error[0]); } this.disabled = false; } const playerDataFrame = document.body.querySelector("#player-data-frame"); const btnPlayerData = controlBox.querySelector(`#btn-player-data`); btnPlayerData.onclick = function(){ playerDataFrame.show(); }; playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data"); playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select"); playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list"); playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); }; playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); }; playerDataFrame.initialize = function(){ this.playerList.innerHTML = ''; for (const playerData of PlayerDatas) { this.playerList.add(playerData); } }; function deletPlayerData(e) { const table = this.parentNode.parentNode.parentNode.parentNode; table.parentNode.remove(); if (currentPlayerData == table.data) currentPlayerData = null; PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1); const name = table.getAttribute("data-player-name"); dbDelete(db, "palyer_datas", name); } function setPlayerDataDefault(e) { const table = this.parentNode.parentNode.parentNode.parentNode; const cfgName = cfgPrefix + "default-player-name"; const dataPlayerName = table.getAttribute("data-player-name"); const checkInput = table.parentNode.querySelector("[name=default-player-data]"); if (localStorage.getItem(cfgName) === dataPlayerName || e === true) { currentPlayerData = null; localStorage.removeItem(cfgName); checkInput.checked = false; } else { currentPlayerData = table.data; localStorage.setItem(cfgName, dataPlayerName); checkInput.checked = true; } } function openShowBox(e) { const table = this.parentNode.parentNode.parentNode.parentNode; table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据 showSearch(table.data.parsedCards.map(m=>m.toOldMember())); playerDataFrame.btnClose.onclick(true); } playerDataFrame.playerList.add = function(data) { this.appendChild(this.newPlayerData(data)); } playerDataFrame.playerList.newPlayerData = function(data) { const t = playerDataFrame.querySelector('#template-player-datas'); const clone = document.importNode(t.content, true); const table = clone.querySelector("table"); table.data = data; if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true; table.setAttribute("data-player-name", data.name); const tbody = table.tBodies[0]; tbody.querySelector(".set-default").onclick = setPlayerDataDefault; tbody.querySelector(".delete").onclick = deletPlayerData; tbody.querySelector(".open-show-box").onclick = openShowBox; changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster")); tbody.querySelector(".avatar .monster").onclick = function (){ } let name = tbody.querySelector(".name"); name.textContent = data.name; name.setAttribute("data-camp", data.camp); let lvexp = tbody.querySelector(".lvexp"); lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`; lvexp.querySelector(".level").textContent = data.lv; let stama = tbody.querySelector(".stama"); //第一管体力 stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`; //第二管体力 stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`; let sta_cur = stama.querySelector(".sta_number .sta_cur"); sta_cur.textContent = data.sta; if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond"); stama.querySelector(".sta_number .sta_max").textContent = data.sta_max; tbody.querySelector(".gold").textContent = data.gold.bigNumberToString(); tbody.querySelector(".coin").textContent = data.coin.bigNumberToString(); const deckList = tbody.querySelector(".decks .deck"); const teamLink = tbody.querySelector(".decks .team-link"); const radioList = tbody.querySelector(".decks .deck-radio-list"); data.parsedDecks.forEach((deck,idx)=>{ const li = radioList.appendChild(document.createElement("li")); const ipt = li.appendChild(document.createElement("input")); ipt.className = "deck-choose"; ipt.type = "radio"; ipt.name = `decks-${data.name}`; ipt.value = idx; ipt.onclick = changeDeck; ipt.deck = deck; }); radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click(); function changeDeck(e) { const deck = this.deck; const lis = Array.from(deckList.querySelectorAll(":scope>li")); lis.forEach((li,idx)=>{ changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)")); changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist")); }); const newFotmation = deck.toFormation(); teamLink.href = qrObjToUrl(newFotmation.getPdfQrObj(true)); } return clone; } async function uploadPlayerData(myFiles) { if (myFiles.length < 1) return; for (const myFile of myFiles) { try { const reader = await fileReader(myFile, {readType: "text"}); const data = JSON.parse(reader.result); const playerData = new PlayerData(data); let dataCount = 0; if (db) { dataCount = await dbCount(db, "palyer_datas", data.name); await dbWrite(db, "palyer_datas", data); } let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name); if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据 PlayerDatas.splice(oldIdx, 1, playerData); const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li"); liArr[oldIdx] && liArr[oldIdx].remove(); playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]); } else { PlayerDatas.push(playerData); playerDataFrame.playerList.add(playerData); } } catch (error) { console.error(error); } } } const docSelection = document.getSelection(); //标题和介绍文本框 const titleBox = formationBox.querySelector(".title-box"); const detailBox = formationBox.querySelector(".detail-box"); const txtTitle = titleBox.querySelector(".title-code"); const txtDetail = detailBox.querySelector(".detail-code"); const txtTitleDisplay = titleBox.querySelector(".title-display"); const txtDetailDisplay = detailBox.querySelector(".detail-display"); const richTextTools = document.getElementById("rich-text-tools"); const siwtchCodeMode = document.getElementById("siwtch-code-mode"); const setFontColor = document.getElementById("set-font-color"); const colorChooser = document.getElementById("color-chooser"); const insertCardAvatar = document.getElementById("insert-card-avatar"); const insertAwokenIcon = document.getElementById("insert-awoken-icon"); const insertLatentIcon = document.getElementById("insert-latent-icon"); const insertTypeIcon = document.getElementById("insert-type-icon"); const insertOrbIcon = document.getElementById("insert-orb-icon"); const hideRichTextTools = document.getElementById("hide-rich-text-tools"); hideRichTextTools.onclick = function (event) { richTextTools.classList.add(className_displayNone); } const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul"); insertAwokenIconList.className = "awoken-ul " + className_displayNone; const insertLatentIconList = insertLatentIcon.list = document.createElement("ul"); insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone; const insertTypeIconList = insertTypeIcon.list = document.createElement("ul"); insertTypeIconList.className = "types-ul " + className_displayNone; const insertOrbList = insertOrbIcon.list = document.createElement("ul"); insertOrbList.className = "orb-ul " + className_displayNone; for (let id of official_awoken_sorting) { const li = document.createElement("li"); const icon = li.appendChild(createIndexedIcon('awoken', id, true)); icon.onclick = insertIconToText; insertAwokenIconList.appendChild(li); } for (let id of Array.from(editBox.querySelectorAll(".setting-box .row-mon-latent details .m-latent-allowable-ul .latent-icon")).map(li=>li.getAttribute("data-latent-icon"))) { const li = document.createElement("li"); const icon = li.appendChild(createIndexedIcon('latent', id, true)); icon.onclick = insertIconToText; insertLatentIconList.appendChild(li); } for (let obj of typekiller_for_type) { const li = document.createElement("li"); const icon = li.appendChild(createIndexedIcon('type', obj.type, true)); icon.onclick = insertIconToText; insertTypeIconList.appendChild(li); } for (let i=0;i<10;i++) { const li = document.createElement("li"); const icon = li.appendChild(createIndexedIcon('orb', i, true)); icon.onclick = insertIconToText; insertOrbList.appendChild(li); } richTextTools.querySelector("#rich-text-tools-contents").append( insertTypeIconList, insertAwokenIconList, insertLatentIconList, insertOrbList ); //切换代码模式 siwtchCodeMode.onclick = function(){ if (this.checked) { //进入代码模式 txtDetail.style.height = txtDetailDisplay.scrollHeight + "px"; txtTitleDisplay.onblur(); txtDetailDisplay.onblur(); } else { //退出代码模式 txtTitle.onchange(); txtDetail.onchange(); } formationBox.classList.toggle("edit-code", this.checked); } siwtchCodeMode.checked = false; //设置文字颜色 function setSelectionFontColor(color) { //如果并没有任何选择区,则返回 if (docSelection.rangeCount < 1) return; const range = docSelection.getRangeAt(0); console.log(range); const editingCode = formationBox.classList.contains("edit-code"); let target; //编辑目标 if (titleBox.contains(range.commonAncestorContainer)) { target = editingCode ? txtTitle : txtTitleDisplay; } else if (detailBox.contains(range.commonAncestorContainer)) { target = editingCode ? txtDetail : txtDetailDisplay; } else { return; } if (editingCode) { //文本编辑模式 let startPos = target.selectionStart; let endPos = target.selectionEnd; let restoreTop = target.scrollTop; let str = target.value.substring(startPos, endPos) //选择区域 .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2"); //去除之前的颜色 let colorStr = `^${color.substring(1)}^${str}^p`; //加上新的颜色 target.setRangeText(str); if (restoreTop > 0) { target.scrollTop = restoreTop; } target.setRangeText(colorStr); target.focus(); target.onchange(); } else { //富文本模式 const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。 const parent = range.commonAncestorContainer.parentElement; if (target.contains(parent) && parent !== target && parent.textContent.length == 0) parent.remove(); range.deleteContents(); let dom if (color === "#000000") { dom = document.createTextNode(docObj.textContent); } else { dom = document.createElement('span'); dom.style.color = color; dom.append(docObj.textContent); } range.insertNode(dom); range.setStartAfter(dom); target.onblur(); target.focus(); } } setFontColor.onclick = function(){ setSelectionFontColor(colorChooser.value); } colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000"; colorChooser.onchange = function(event){ setFontColor.style.color = this.value; if (event) { localStorage.setItem(cfgPrefix + this.id, this.value); setFontColor.onclick(); //改变一次颜色 } } colorChooser.onchange(false); //添加头像图标 insertCardAvatar.onclick = insertIconToText; //添加其他序号图标 function insertIconToText() { //如果并没有任何选择区,则返回 if (docSelection.rangeCount < 1) return; const range = docSelection.getRangeAt(0); let editingCode = formationBox.classList.contains("edit-code"); let target; //编辑目标 if (titleBox.contains(range.commonAncestorContainer)) { target = editingCode ? txtTitle : txtTitleDisplay; } else if (detailBox.contains(range.commonAncestorContainer)) { target = editingCode ? txtDetail : txtDetailDisplay; } else { return; } let type, sType, id; if (this == insertCardAvatar) { //插入怪物头像 type = 'card'; sType = 'm'; //首先读取选择的数字 id = parseInt( editingCode ? target.value.substring(target.selectionStart, target.selectionEnd) : range.toString().trim() , 10); //如果选择区域不是数字,则请求输入 if (!Number.isInteger(id)) { id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent); id = parseInt(id,10); if (!Number.isInteger(id)) { return; } } } else if(this.classList.contains("awoken-icon")) { //觉醒 type = 'awoken'; sType = 'a'; id = this.getAttribute("data-awoken-icon"); } else if(this.classList.contains("type-icon")) { //类型 type = 'type'; sType = 't'; id = this.getAttribute("data-type-icon"); } else if(this.classList.contains("orb")) { //宝珠 type = 'orb'; sType = 'o'; id = this.getAttribute("data-orb-icon"); } else if(this.classList.contains("latent-icon")) { //潜觉 type = 'latent'; sType = 'l'; id = this.getAttribute("data-latent-icon"); } if (editingCode) { //文本编辑模式 let str = createIndexedIconCode(sType, id); // target.setRangeText(str); //保持编辑光标在原来的位置 if (target.selectionStart || target.selectionStart == '0') { let startPos = target.selectionStart; // let endPos = target.selectionEnd; let restoreTop = target.scrollTop; // target.value = target.value.substring(0, startPos) + str + target.value.substring(endPos, target.value.length); target.setRangeText(str); if (restoreTop > 0) { target.scrollTop = restoreTop; } target.focus(); target.selectionStart = startPos + str.length; target.selectionEnd = startPos + str.length; } else { target.setRangeText(str); // target.value += str; target.focus(); } target.onchange(); } else { //富文本模式 let dom = createIndexedIcon(type, id); if (range.commonAncestorContainer == target && range.startOffset === 0 && range.endOffset === 0) { //内容为空时 target.appendChild(dom); } else { range.deleteContents(); range.insertNode(dom); } range.setStartAfter(dom); target.onblur(); target.focus(); } } function createIndexedIconCode(type, id) { return `{${type}.${id}}`; } function showInsertIconList() { //如果自身的列表已经打开了,则隐藏 if (this.list.classList.toggle(className_displayNone)) return; //否则隐藏其他的列表 [ insertAwokenIcon.list, insertLatentIcon.list, insertTypeIcon.list, insertOrbIcon.list, ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list)); } insertAwokenIcon.onclick = showInsertIconList; insertLatentIcon.onclick = showInsertIconList; insertTypeIcon.onclick = showInsertIconList; insertOrbIcon.onclick = showInsertIconList; function richTextToCode(parentElement){ function rgbToHex(str) { //RGB(A)颜色转换为HEX十六进制的颜色值 let res = /rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*(?:,\s*([.\d]+)\s*)?\)/ig.exec(str.replace(/\s/g,'')); if (res) { let [,r,g,b,a] = res; let rgb = [r,g,b].map(s=>parseInt(s,10)); if (a) { //将小数点的Alpha转成8位 rgb.push(Math.round(parseFloat(a) * 0xFF)); } return rgb.map(n=>n.toString(16).padStart(2,'0')).join(''); } else if (res = /#([a-fA-F0-9]{6,8})/i.exec(str)) { return res[1]; } else if (str === "blue"){ //特殊翻译 return 'qs'; } else { return str; } } let code = []; for (let node of parentElement.childNodes) { let lastChild = node?.lastChild; if (lastChild?.nodeName === "BR"){ lastChild.parentElement.removeChild(lastChild); } if (node.nodeName === "#text"){ //纯文本 code.push(node.nodeValue); continue; } else if (node.nodeName === "FONT" && node.color || node.nodeName === "SPAN" && node.style.color) { //文字颜色 let colorStr = rgbToHex(node.nodeName === "FONT" && node.color || node.nodeName === "SPAN" && node.style.color); code.push(`^${colorStr}^${richTextToCode(node)}^p`); continue; } else if (node.nodeName === "DIV") { let lastStr = code[code.length-1]; if (lastStr && lastStr[lastStr.length-1] !== '\n') { code.push('\n'); } code.push(richTextToCode(node)+'\n'); continue; } else if (node.nodeName === "BR") { code.push('\n'); continue; } let sType, id; if(node.classList.contains("detail-mon")) { //卡片头像 const mon = node.querySelector(".monster"); if (!mon) continue; sType = 'm'; id = mon.getAttribute("data-cardid"); } else if(node.classList.contains("awoken-icon")) { //觉醒 sType = 'a'; id = node.getAttribute("data-awoken-icon"); } else if(node.classList.contains("type-icon")) { //类型 sType = 't'; id = node.getAttribute("data-type-icon"); } else if(node.classList.contains("orb")) { //宝珠 sType = 'o'; id = node.getAttribute("data-orb-icon"); } else if(node.classList.contains("latent-icon")) { //潜觉 sType = 'l'; id = node.getAttribute("data-latent-icon"); } else { continue; } code.push(createIndexedIconCode(sType, id)); } return code.join(''); } //标题删除所有的换行 txtTitleDisplay.onblur = function(){ for (let node of Array.from(this.children)) { if (node.nodeName == "BR") node.remove(); } formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n',''); formationBox.refreshDocumentTitle(); createNewUrl(); } txtDetailDisplay.onblur = function(){ //没有内容或者只有一个换行时,清空内容 if (this.textContent.length == 0 || this.textContent == "\n") { for (let node of this.childNodes) { if (node.nodeName == "#text" || node.nodeName == "BR") { node.remove(); } } } formation.detail = txtDetail.value = richTextToCode(this); createNewUrl(); } txtTitle.onchange = function() { formation.title = this.value; txtTitleDisplay.innerHTML = ''; txtTitleDisplay.append(descriptionToHTML(this.value)); formationBox.refreshDocumentTitle(); createNewUrl(); }; txtDetail.onchange = function() { formation.detail = this.value; txtDetailDisplay.innerHTML = ''; txtDetailDisplay.append(descriptionToHTML(this.value)); createNewUrl(); }; function showRichtextTool(event) { richTextTools.classList.remove(className_displayNone); } [ txtTitleDisplay, txtDetailDisplay, txtTitle, txtDetail ].forEach(target=>{ target.addEventListener("focus",showRichtextTool); }); //设置为可以拖放已经编辑好的队伍 function richTextDropHandler(event) { let isCopy = event.ctrlKey; //默认为按Ctrl是复制,不然是移动 if (controlBox.querySelector("#change-swap-to-copy").checked) isCopy = !isCopy; //勾选后逆向操作 event.dataTransfer.dropEffect = isCopy ? 'copy' : 'move'; let newIcon; let dataFormStr, dataCardId; if (dataFormStr = event.dataTransfer.getData('from')) { //从队伍里拖下来的,需要重新创建怪物头像,强制复制 event.preventDefault(); const [teamNum, isAssist, indexInTeam] = JSON.parse(dataFormStr); const mon = formation.teams[teamNum][isAssist][indexInTeam]; newIcon = createIndexedIcon('card', mon.id); } else if (draggedNode) { if (richTextTools.contains(draggedNode)) { isCopy = true; event.dataTransfer.dropEffect = 'copy'; } if (event.dataTransfer.dropEffect === 'move') { newIcon = draggedNode; } else { //因为需要保留完整行为,所以不能直接用 cloneNode(true) const indexed = event.dataTransfer.getData('indexed-icon'); const {type, index} = JSON.parse(indexed); newIcon = createIndexedIcon(type, index); } } else if (dataCardId = event.dataTransfer.getData('card-id')) { newIcon = createIndexedIcon("card", parseInt(dataCardId, 10)); } // 重置引用 draggedNode = null; if (newIcon && !newIcon.contains(event.target)) { event.preventDefault(); const range = getCaretRange(event); //插入点 if (range) { let dragIcon = event?.target?.closest('.drag-able-icon'); if (dragIcon) { //如果插入点在另一个图标上,不允许放入,进行特殊处理 //被放置物体内放手时鼠标的位置,因为角色头像会被缩小1/2,但是X的值是原始大小的位置,所以这里要除2 const offsetX = event.offsetX / (dragIcon.classList.contains("detail-mon") ? 2 : 1); //被放置物体框的宽度 const clientWidth = dragIcon.clientWidth; //再物体内左右的比例 const posPercentX = offsetX / clientWidth; //比例小于1/2放到左边,大于1/2放到右边 if (posPercentX < 0.5) { range.setStartBefore(dragIcon); range.setEndBefore(dragIcon); } else { range.setStartAfter(dragIcon); range.setEndAfter(dragIcon); } } range.insertNode(newIcon); } else { event.target.insertAdjacentElement('beforeend', newIcon); } indexedIconFocusSelf.call(newIcon); //拖拽后选中,这里不传event,因为不希望这里的ctrl影响到移动或复制 } } txtTitleDisplay.ondrop = richTextDropHandler; txtDetailDisplay.ondrop = richTextDropHandler; txtTitleDisplay.ondragover = richTextDragOverHandler; txtDetailDisplay.ondragover = richTextDragOverHandler; //必须加上这个才可以内部拖动 function richTextDragOverHandler(event) { event.preventDefault(); } //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加 for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) { teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`)); } //将所有怪物头像添加到全局数组 teamBigBoxs.forEach(teamBigBox => { const teamBox = teamBigBox.querySelector(".team-box"); const members = Array.from(teamBox.querySelectorAll(".team-members .monster")); const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster")); members.forEach(m => { allMembers.push(m); }); assist.forEach(m => { allMembers.push(m); }); }); //从怪物头像获取队员的队伍编号 function getMemberArrayIndexFromMonHead(headDom) { return [ parseInt(headDom.getAttribute("data-team"), 10), //team parseInt(headDom.getAttribute("data-assist"), 10), //assist parseInt(headDom.getAttribute("data-index"), 10), //index ]; } //编辑界面点击每个怪物的头像的处理 function clickMonHead(e) { const arr = getMemberArrayIndexFromMonHead(this); editBox.editMon(arr[0], arr[1], arr[2]); allMembers.forEach(member=>member.classList.remove("hightlight")); if (document.getElementById("use-side-mode").checked) { this.classList.add("hightlight"); } return false; //没有false将会打开链接 } //编辑界面每个怪物的头像的拖动 function dragStartMonHead(event) { // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换” // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move'; event.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this))); } //编辑界面每个怪物的头像的经过,阻止事件发生 function dropOverMonHead(event) { event.preventDefault(); } //编辑界面每个怪物的头像的放下 function dropMonHead(event) { event.preventDefault(); let dataFormStr, dataCardId; if (dataFormStr = event.dataTransfer.getData('from')) { //从队伍里拖过来的,进行交换 const dataFrom = JSON.parse(dataFormStr); const dataTo = getMemberArrayIndexFromMonHead(this); const isCopy = document.getElementById("change-swap-to-copy").checked ^ event.ctrlKey; if ((dataTo[0] !== dataFrom[0]) || (dataTo[1] !== dataFrom[1]) || (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换 interchangeCard(dataFrom, dataTo, isCopy); } } else if (dataCardId = event.dataTransfer.getData('card-id')) { const cardId = parseInt(dataCardId, 10); const arr = getMemberArrayIndexFromMonHead(this); formation.teams[arr[0]][arr[1]][arr[2]].id = cardId; createNewUrl(); //刷新URL refreshAll(formation); } return false; } function noDefaultEvent(event) { event.preventDefault(); } function drawTouchLine(){ touchLineContex.stroke(); } //移动端编辑界面每个怪物的头像的放下 function touchstartMonHead(e) { document.addEventListener("touchmove",noDefaultEvent,{passive:false}); e.stopPropagation(); const tc = e.changedTouches[0]; const pX = tc.pageX, pY = tc.pageY; //清空画布 touchLineContex.clearRect(0, 0, touchLineCanvas.width, touchLineCanvas.height); touchLineCanvas.classList.remove(className_displayNone); touchLineCanvas.width = document.body.scrollWidth; touchLineCanvas.height = document.body.scrollHeight; let color1 = Math.random(), color2 = color1 + (color1 < 0.5 ? 0.5 : -0.5); touchLineContex.beginPath(); //重新开始一条线 touchLineContex.lineWidth = 3; //宽度为5 touchLineContex.fillStyle = `hsl(${color1}turn 100% 50%)`; //随机颜色 touchLineContex.strokeStyle = `hsl(${color2}turn 100% 50%)`; //随机颜色 touchLineContex.arc(pX, pY, 10, 0, 2 * Math.PI); touchLineContex.fill(); touchLineContex.stroke(); touchLineContex.moveTo(pX, pY); //从下手点开始 } //移动端编辑界面每个怪物的头像的移动 function touchmoveMonHead(e) { const tc = e.changedTouches[0]; const pX = tc.pageX, pY = tc.pageY; touchLineContex.lineTo(pX, pY); requestAnimationFrame(()=>drawTouchLine(pX, pY)); } //移动端编辑界面每个怪物的头像的结束 function touchendMonHead(e) { document.removeEventListener("touchmove",noDefaultEvent,{passive:false}); touchLineCanvas.classList.add(className_displayNone); const tc = e.changedTouches[0]; const pX = tc.pageX, pY = tc.pageY; const target = allMembers.find(m => { const rect = m.getBoundingClientRect(); const top = rect.top + document.documentElement.scrollTop; const left = rect.left + document.documentElement.scrollLeft; const isInRect = (pY > top) && (pY < (top + rect.height)) && (pX > left) && (pX < (left + rect.width)); return isInRect; }); if (target && this != target) { //console.log("找到的对象",targets[0]); const dataFrom = getMemberArrayIndexFromMonHead(this); const dataTo = getMemberArrayIndexFromMonHead(target); if ((dataTo[0] != dataFrom[0]) || (dataTo[1] != dataFrom[1]) || (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换 interchangeCard(dataFrom, dataTo); } } } //移动端编辑界面每个怪物的头像的取消 function touchcancelMonHead(event) { document.removeEventListener("touchmove",noDefaultEvent,{passive:false}); touchLineCanvas.classList.add(className_displayNone); } function interchangeCard(formArr, toArr, isCopy) { //优先使用传入的复制,然后才是考虑开关 isCopy = isCopy ?? document.getElementById("change-swap-to-copy").checked; //储存交换“复制”和“替换” const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr; const [toTeamNum, toIsAssist, toIndexInTeam] = toArr; function changeType(member, isAssist) { if (member.id == 0 || (isAssist && member.id == -1)) { return new Member(); } else { const newMember = isAssist ? new MemberTeam() : new MemberAssist(); newMember.loadFromMember(member); return newMember; } } let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam]; let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam]; let fromCard = from.card, toCard = to.card; if (toIsAssist && (!fromCard?.canAssist && from.id > 0 || !fromIsAssist && toCard.onlyAssist) || fromIsAssist && (!toCard?.canAssist && to.id > 0 || !toIsAssist && fromCard.onlyAssist)) { [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{ const member = formation.teams[teamNum][isAssist][indexInTeam]; const card = member.card; if (member.id>0 && (!card?.canAssist || card.onlyAssist)) { const teamBigBox = teamBigBoxs[teamNum]; const teamBox = teamBigBox.querySelector(".team-box"); const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members"); const memberLi = memberBox.querySelector(`.member[data-index="${indexInTeam}"]`); const monsterHead = memberLi.querySelector(".monster"); monsterHead.classList.add("show-disabled-action"); monsterHead.onanimationend = function() { this.classList.remove("show-disabled-action"); this.onanimationend = null; } console.warn("该角色%s%s能作为辅助 %o", !card?.canAssist ? "不能" : "", card?.onlyAssist ? "只能" : "", card); } else { return false; } }) return; } if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型 { from = changeType(from, fromIsAssist); if (!isCopy) to = changeType(to, toIsAssist); } else if (isCopy) { const newFrom = new from.constructor(); newFrom.loadFromMember(from); from = newFrom; } formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from; if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to; createNewUrl(); //刷新URL refreshAll(formation); //刷新全部 } function switchLeader(e) { const headDom = this.parentNode; const arr = getMemberArrayIndexFromMonHead(headDom); const team = formation.teams[arr[0]]; const member = team[arr[1]][arr[2]]; const card = Cards[member.id] || Cards[0]; const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能 if (skills.length < 1) return; const skill = skills[0]; if (team[3] > 0) //如果队伍已经换了队长 { if (skill.type == 227 //固定与右侧换队长 || team[3] == arr[2]) //点的就是换的队长 { team[3] = 0; //还原 }else { team[3] = arr[2]; //改变成任何能点的换队长 } }else //如果队伍没有换队长 { if (skill.type == 227) //固定与右侧换队长 { let myTeam = team[0].slice(0,5); team[3] = myTeam.length - 1 - myTeam.concat().reverse().findIndex(m=>m.id>0); } else if(arr[2] > 0) //如果点的不是原队长 { team[3] = arr[2]; //接换成新队长 } } createNewUrl(); //刷新URL refreshAll(formation); //刷新全部 e.stopPropagation(); e.preventDefault(); } //所有怪物头像,添加拖动交换的代码 allMembers.forEach(m => { //点击 m.onclick = clickMonHead; //拖动 m.draggable = true; m.ondragstart = dragStartMonHead; m.ondragover = dropOverMonHead; m.ondrop = dropMonHead; //触摸 m.ontouchstart = touchstartMonHead; m.ontouchmove = touchmoveMonHead; m.ontouchend = touchendMonHead; m.ontouchcancel = touchcancelMonHead; //子元素 m.querySelector(".switch-leader").onclick = switchLeader; }); //添加徽章 const badgeDialog = document.getElementById("badge-choose"); const badgeDialogForm = badgeDialog.querySelector("form"); // const badgeDialogConfirm = badgeDialog.querySelector(".dialog-confirm"); const badgeChooseName = "choose-team-badge"; const teamBadgeUl = badgeDialog.querySelector(".team-badges"); official_badge_sorting.forEach(bgId=>{ const li = document.createElement("li"); const radio = li.appendChild(document.createElement("input")); radio.type="radio"; radio.value = bgId; radio.name = badgeChooseName; radio.id = `${radio.name}-${bgId}`; const label = li.appendChild(document.createElement("label")); label.className = "badge"; label.setAttribute("data-badge-icon", bgId); label.setAttribute("for", radio.id); teamBadgeUl.appendChild(li); }); teamBigBoxs.forEach((teamBigBox, teamIdx) => { //徽章 const teamBadge = teamBigBox.querySelector(".team-badge"); const returnFunc = function(event){ const returnValue = this.returnValue; if (returnValue === "cancel") return; const formData = new FormData(badgeDialogForm); const badgeValue = formData.get(badgeChooseName) || 0; _badgeThis.setAttribute("data-badge-icon", badgeValue); _badgeThis.value = badgeValue; const team = formation.teams[teamIdx]; team[2] = parseInt(badgeValue, 10); refreshAll(formation); createNewUrl(); //badgeDialog.removeEventListener("close", returnFunc); }; if (teamBadge) teamBadge.onclick = function(){ _badgeThis = this; const currentBadge = teamBadgeUl.querySelector(`#choose-team-badge-${_badgeThis.dataset.badgeIcon}`); if (currentBadge) currentBadge.checked = true; badgeDialog.addEventListener("close", returnFunc, {once: true}); badgeDialog.showModal(); }; const reduceDetailsBar = teamBigBox.querySelector(".tIf-total-hp .reduce-details"); if (reduceDetailsBar) reduceDetailsBar.onclick = function(){ hpDetailDialog.initialing(this.reduceAttrRangesWithShieldAwoken, this.reduceAttrRanges, this.tHP, this.tHPNoAwoken); hpDetailDialog.show(); } //给队伍觉醒效果里面的觉醒按钮增加高亮功能 const teamAwokenEffect = teamBigBox.querySelector(".team-awoken-effect"); if (teamAwokenEffect) { const t = document.body.querySelector('#template-team-awoken-effect'); const clone = document.importNode(t.content, true); const akIcons = clone.querySelectorAll(":where(.awoken-icon,.latent-icon)"); akIcons.forEach(icon=>{ icon.onmouseenter = highlightAwokenMemberForIcon; icon.onmouseleave = removeAllHighlightOnAwokenMenber; }); teamAwokenEffect.appendChild(clone); } // //给队伍觉醒效果里面增加主动技能点亮图标 // if (teamAwokenEffect) { // const t = document.body.querySelector('#template-team-active-skill-kind'); // const clone = document.importNode(t.content, true); // const akIcons = clone.querySelectorAll(".awoken-icon"); // akIcons.forEach(icon=>{ // icon.onmouseenter = highlightAwokenMemberForIcon; // icon.onmouseleave = removeAllHighlightOnAwokenMenber; // }); // teamAwokenEffect.appendChild(clone); // } }); //显示HP的详细值 const hpDetailDialog = document.getElementById("dialog-hp-detail"); hpDetailDialog.initialing = function(reduceAttrRanges, reduceAttrRangesWithOutAwoken, tHP, tHPNoAwoken) { const dialogContent = this.querySelector(".dialog-content"); const fragment = document.createDocumentFragment(); if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤 { for (let ri=0;riparseInt(dom.value, 10) == benefit).checked = true; currentStageIpt.value = dge.stage || 1; brokenPartsIpt.value = dge.brokens || 0; } /* //直接通过 reset 浏览器默认功能重置了 const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear"); dungeonEnchanceDialogClear.onclick = function(){ function unchecked(checkBox) { checkBox.checked = false; } rareDoms.forEach(unchecked); attrDoms.forEach(unchecked); typeDoms.forEach(unchecked); collabIdIpt.value = ''; gachaIdIpt.value = ''; benefit0.checked = true; dialogContent.querySelector("#dungeon-hp").value = 1; dialogContent.querySelector("#dungeon-atk").value = 1; dialogContent.querySelector("#dungeon-rcv").value = 1; currentStageIpt.value = 1; };*/ const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance"); dungeonEnchanceDialogOpen.onclick = function(){ dungeonEnchanceDialog.initialing(formation); dungeonEnchanceDialog.showModal(); }; dungeonEnchanceDialog.onclose = function(event) { const returnValue = event.target.returnValue; if (returnValue === "cancel") return; const formData = new FormData(dungeonEnchanceForm); const dge = formation.dungeonEnchance; dge.rarities = formData.getAll("dungeon-rare").map(Str2Int); dge.attrs = formData.getAll("dungeon-attrs").map(Str2Int); dge.types = formData.getAll("dungeon-types").map(Str2Int); dge.rate.hp = Number(formData.get("dungeon-hp")); dge.rate.atk = Number(formData.get("dungeon-atk")); dge.rate.rcv = Number(formData.get("dungeon-rcv")); dge.collabs = formData.get("dungeon-collab-id").split(',').map(str=>parseInt(str,10)).filter(Boolean); dge.gachas = formData.get("dungeon-gacha-id").split(',').map(str=>parseInt(str,10)).filter(Number.isInteger); dge.benefit = Str2Int(formData.get("dungeon-benefit")); dge.stage = Str2Int(formData.get("current-stage")); dge.brokens = Str2Int(formData.get("broken-parts")); refreshAll(formation); createNewUrl(); }; //编辑框 editBox.mid = null; //储存怪物id editBox.latent = []; //储存潜在觉醒 editBox.isAssist = false; //储存是否为辅助宠物 editBox.monsterHead = null; editBox.latentBox = null; editBox.memberIdx = []; //储存队伍数组下标 editBox.show = function() { this.classList.remove(className_displayNone); if (document.getElementById("use-side-mode").checked) { document.body.classList.add("side-mode"); } //解决SVG问题 // const activeSkillTitle = skillBox.querySelector("#active-skill-title"); // const evolvedSkillTitle = skillBox.querySelector("#evolved-skill-title"); // const leaderSkillTitle = leaderSkillBox.querySelector("#leader-skill-title"); // svgGradientTextLengthRestore(activeSkillTitle); // svgGradientTextLengthRestore(evolvedSkillTitle); // svgGradientTextLengthRestore(leaderSkillTitle); }; editBox.hide = function() { this.classList.add(className_displayNone); document.body.classList.remove("side-mode"); allMembers.forEach(member=>member.classList.remove("hightlight")); // if (isGuideMod) { // const url = new URL(location); // url.searchParams.delete("guide"); // url.searchParams.delete("id"); // history.replaceState(null,null,url); // } //删除编辑模式 sessionStorage.removeItem('editing'); }; const monInfoBox = editBox.querySelector(".monsterinfo-box"); const monInfoBoxMainAvatar = monInfoBox.querySelector(".monster"); monInfoBoxMainAvatar.onclick = function(){ //主头像修改为点击保存自身画面 const id = parseInt(this.dataset.cardid, 10) || 0; captureScreenshot(this, `${id}`, true); } const searchBox = editBox.querySelector(".search-box"); const settingBox = editBox.querySelector(".setting-box"); const mSeriesId = monInfoBox.querySelector(".monster-seriesId"); mSeriesId.onclick = function() { //搜索系列 const sid = parseInt(this.getAttribute(dataAttrName), 10); if (sid > 0) { showSearch(searchBySeriesId(sid, "series")); } }; const mCollabId = monInfoBox.querySelector(".monster-collabId"); mCollabId.onclick = function() { //搜索合作 const sid = parseInt(this.getAttribute(dataAttrName), 10); if (sid > 0) { showSearch(searchBySeriesId(sid, "collab")); } }; const mGachaId = monInfoBox.querySelector(".monster-gachaId"); mGachaId.onclick = function() { //搜索桶 const sids = this.getAttribute(dataAttrName).split(',') .filter(Boolean).map(n=>parseInt(n, 10)); if (sids.length) { showSearch(searchBySeriesId(sids, "gacha")); } }; //以字符串搜索窗口 const stringSearchDialog = document.getElementById("dialog-search-string"); //将输入的字符串变为参数数组 function parseArgumentsString(str) { //火狐v129才支持重复正则表达式匹配组,所以只能这样兼容旧版本 const matches = [...str.matchAll(new RegExp('\\"(?[^\\"]*)\\"|(?\\S+)', "ig"))]; return matches.map(match=>match?.groups?.arg1 ?? match?.groups?.arg2); } function searchByString(str, onlyInTag = false) { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符 if (typeof str !== "string") return; const args = parseArgumentsString(str).map(str=>str.toLowerCase()); if (args.length === 0) return; return Cards.filter(card => { let cardTags = card.altName.concat(card?.otTags ?? []); //加入Tag if (!onlyInTag) { //如果不是仅搜索Tag,则加入怪物名称 cardTags.push(card.name); card.otLangName && cardTags.push(...Object.values(card.otLangName)); } cardTags = cardTags.map(str=>str.toLowerCase()); //先转小写 //每一个参数都需要在搜索内容里 return args.every(arg=>cardTags.some(str=>str.includes(arg))); }); } const copyInputString = (function () { //惰性函数,根据浏览器支持情况只判断一次 if (navigator.clipboard) { //优先使用新API return (input)=>{ input.focus(); //设input为焦点 input.select(); //选择全部 navigator.clipboard.writeText(input.value); } } else { return (input)=>{ input.focus(); //设input为焦点 input.select(); //选择全部 document.execCommand('copy'); } } })(); stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = []) { //清除空字符串 originalStrArr = originalStrArr.filter(Boolean); additionalStrArr = additionalStrArr.filter(Boolean); const stringSearchContent = this.querySelector(".dialog-content"); const fragment = document.createDocumentFragment(); function copyLeft() { copyInputString(this.parentElement.querySelector(".string-value")); } function searchLeft() { const oStr = this.parentElement.querySelector(".string-value")?.value; if (!oStr) return; //把Tag内容加上两侧的双引号,避免被区分成不同的参数 const str = `"${oStr}"`; str && showSearch(searchByString(str, true)); } function stringLine(str, copy = false) { const li = document.createElement("li"); const ipt = li.appendChild(document.createElement("input")); ipt.className = "string-value"; ipt.value = str; ipt.readOnly = true; if (copy) { const copyBtn = li.appendChild(document.createElement("button")); copyBtn.className = "string-copy"; copyBtn.onclick = copyLeft; } const searchBtn = li.appendChild(document.createElement("button")); searchBtn.className = "string-search"; searchBtn.onclick = searchLeft; return li; } if (originalStrArr.length) { const ul_original = fragment.appendChild(document.createElement("ul")); ul_original.className = "original-string"; ul_original.append(...originalStrArr.map(str=>stringLine(str, true))); } if (additionalStrArr.length) { const ul_additional = fragment.appendChild(document.createElement("ul")); ul_additional.className = "additional-string"; ul_additional.append(...additionalStrArr.map(str=>stringLine(str, false))); } stringSearchContent.innerHTML = ""; stringSearchContent.appendChild(fragment); } function dialogShowFunction(...arg){ this?.initialing(...arg); //自身初始化 this.classList.remove(className_displayNone); }; function dialogCloseFunction(){ this.classList.add(className_displayNone); }; function dialogCloseButtonFunction(){ this.parentElement.parentElement.close(); }; function dialogInitialing(dialog){ dialog.show = dialogShowFunction; dialog.close = dialogCloseFunction; const closeButton = dialog.querySelector(".dialog-close"); closeButton.onclick = dialogCloseButtonFunction; } const mAltName = monInfoBox.querySelector(".monster-altName"); mAltName.onclick = function() { //搜索合作 //const mid = parseInt(this.getAttribute('data-monId')); const card = Cards[editBox.mid]; if (card) { stringSearchDialog.initialing(card.altName, card.otTags); stringSearchDialog.show(); } }; //创建一个新的怪物头像 editBox.createCardHead = function(id, options = {}) { function clickHeadToNewMon(event) { event.preventDefault(); //取消链接的默认操作 monstersID.value = this.dataset.cardid; formIdSearch.onchange(); } const cli = document.createElement("li"); const cdom = cli.head = cli.appendChild(createCardA(options)); cdom.onclick = clickHeadToNewMon; let card; if (id instanceof Member) { changeid(id, cdom); card = id.card; } else { changeid({ id: id }, cdom); card = Cards[id]; } cli.card = card; if (card?.canAssist) cli.classList.add("allowable-assist"); if (options.showCD) { const CDPreview = cli.appendChild(document.createElement("div")); CDPreview.className = "cd-preview"; if (card.activeSkillId>0) { const skill = Skills[card.activeSkillId]; const CD_Max = skill.initialCooldown; const CD_Min = skill.initialCooldown - skill.maxLevel + 1; const CD_MinDom = CDPreview.appendChild(document.createElement("span")); CD_MinDom.className = "cd-min"; if (CD_Max !== CD_Min) { CD_MinDom.textContent = CD_Min; }else { CD_MinDom.classList.add(className_displayNone); } const CD_MaxDom = CDPreview.appendChild(document.createElement("span")); CD_MaxDom.className = "cd-max"; CD_MaxDom.textContent = CD_Max; if (skill.type === 232 || skill.type === 233) { CDPreview.appendChild(document.createElement("br")); const CD_EvoDom = CDPreview.appendChild(document.createElement("span")); CD_EvoDom.className = "cd-evo"; CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔'); if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill"); } } } //产生一个能力值列表 function creatAbilitiesList(abilities) { const abilitiesPreview = document.createElement("ul"); abilitiesPreview.className = "abilities-preview"; const hpDom = abilitiesPreview.appendChild(document.createElement("li")); hpDom.className = "hp-preview"; hpDom.textContent = abilities.hp; const atkDom = abilitiesPreview.appendChild(document.createElement("li")); atkDom.className = "atk-preview"; atkDom.textContent = abilities.atk; const rcvDom = abilitiesPreview.appendChild(document.createElement("li")); rcvDom.className = "rcv-preview"; rcvDom.textContent = abilities.rcv; const indexDom = abilitiesPreview.appendChild(document.createElement("li")); indexDom.className = "index-preview"; indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3); return abilitiesPreview; } if (options.showAbilities || options.showAbilitiesWithAwoken) { const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120); if (options.showAbilities && abilities_2status) { const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken)); } if (options.showAbilitiesWithAwoken && abilities_2status) { const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken)); abilitiesPreview.classList.add("abilities-with-awoken-preview"); } } if (options.showAwoken) { //产生一个觉醒列表 function creatAwokenList(awokens) { const ul = document.createElement("ul"); ul.className = "awoken-ul"; awokens.forEach(ak=>{ const li = ul.appendChild(document.createElement("li")); const icon = li.appendChild(document.createElement("icon")); icon.className = "awoken-icon"; icon.setAttribute("data-awoken-icon",ak); }); return ul; } const awokenPreview = cli.appendChild(document.createElement("div")); awokenPreview.className = "awoken-preview"; if (card.awakenings.length) { const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒 akUl.classList.add("awoken-preview-awakenings"); } if (card.superAwakenings.length) { const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒 sakUl.classList.add("awoken-preview-superAwakenings"); if (card.syncAwakening) { const li = sakUl.insertAdjacentElement("afterbegin",document.createElement("li")); const icon = li.appendChild(document.createElement("icon")); icon.className = "awoken-icon sync-awakening"; icon.setAttribute("data-awoken-icon", 0); } sakUl.classList.toggle("sync-awakening", Boolean(card.syncAwakening)); } } if (options.customAddition) { options.customAddition.forEach(func=>{ const c_addition = cli.appendChild(document.createElement("div")); c_addition.className = "custom-addition"; let content = func(card); content && c_addition.append(content); }); } return cli; }; //显示进化树 const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree"); evolutionaryTreeMask.initialize = function(monid) { const maskContent = this.querySelector(".mask-content"); const fragment = document.createDocumentFragment(); const evoTree = new EvoTree(monid); fragment.appendChild(evoTree.toListNode()); maskContent.innerHTML = ""; maskContent.appendChild(fragment); } //显示进化需求树 evolutionaryTreeMask.showRequirementTree = function(monid) { const maskContent = this.querySelector(".mask-content"); const fragment = document.createDocumentFragment(); const evoTree = new RequirementTree(monid); fragment.appendChild(evoTree.toListNode()); maskContent.innerHTML = ""; maskContent.appendChild(fragment); this.classList.remove(className_displayNone); } const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this"); searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))}; //const s_attr_lists = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list")).map(list=>Array.from(list.querySelectorAll("input[type=\"radio\"]"))); const s_fixMainColor = searchBox.querySelector("#fix-main-color"); const s_typesDiv = searchBox.querySelector(".types-div"); const s_typeAndOr = s_typesDiv.querySelector("#type-and-or"); const s_typesUl = s_typesDiv.querySelector(".type-list"); const s_typesLi = Array.from(s_typesUl.querySelectorAll("li")); const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合 const attrPreview = searchBox.querySelector(".attrs-div .monster"); const s_attr_preview_attrs = Array.from(attrPreview.querySelectorAll(".attrs .attr")); const s_AttrForm = document.getElementById("search-attr"); let attrAnimeHook = null; //储存动画钩子 const attrsMatrix = new Array(s_attr_preview_attrs.length); function attrLoopAnime(){ for (let i = 0; i < s_attr_preview_attrs.length; i++) { const attrs = attrsMatrix[i]; if (attrs.length) s_attr_preview_attrs[i].dataset.attr = attrs.randomItem(); } } s_AttrForm.onchange = function(event){ event?.preventDefault(); const formData = new FormData(this); for (let i = 0; i < s_attr_preview_attrs.length; i++) { attrsMatrix[i] = formData.getAll(`attr-${i+1}`).map(v=>parseInt(v,10)); const attrs = attrsMatrix[i]; if (attrs.length < 1) attrs.push("any"); } clearInterval(attrAnimeHook); //清除旧动画 attrLoopAnime(); if (attrsMatrix.some(attrs=>attrs.length > 1)) //如果某一个选择的属性大于 1 attrAnimeHook = setInterval(attrLoopAnime, 1000); //每秒做一次随机动画 } s_AttrForm.onchange(); //先跑一次,这样刷新前的属性也会显示出来 s_AttrForm.onreset = function(event){ clearInterval(attrAnimeHook); s_attr_preview_attrs.forEach(node=>node.dataset.attr = "any"); }; //可以自行打开图片设定头像的彩蛋 const avatarSelect = attrPreview.querySelector("#avatar-select"); const customAvatar = attrPreview.querySelector(".custom-avatar"); avatarSelect.onchange = async function(event){ let img = await createImageBitmap(event.target.files[0]); customAvatar.style.backgroundImage = `none`; const ctx = customAvatar.getContext("2d"); let imgScale = Math.max(customAvatar.offsetWidth / img.width, customAvatar.offsetHeight / img.height); //清空画布 ctx.clearRect(0, 0, customAvatar.offsetWidth, customAvatar.offsetHeight); //保持比例居中填充画图 ctx.drawImage(img, -(img.width * imgScale - customAvatar.offsetWidth) / 2, -(img.height * imgScale - customAvatar.offsetHeight) / 2, img.width * imgScale, img.height * imgScale ); img.close(); }; const btnCustomAvatarSave = searchBox.querySelector(".attrs-div #avatar-save"); btnCustomAvatarSave.onclick = function(event) { const downLink = controlBox.querySelector(".down-capture"); html2canvas(attrPreview, {backgroundColor: null}).then(canvas => { canvas.toBlob(function(blob) { window.URL.revokeObjectURL(downLink.href); downLink.href = URL.createObjectURL(blob); downLink.download = `custom-avatar.png`; downLink.click(); }); }); } //显示第四属性的选择,彩蛋 function set_4th_attrs(){ btnCustomAvatarSave.classList.remove(className_displayNone); const attrs4 = s_AttrForm.querySelector(".attr-selecter-list .attr-list.display-none"); if (attrs4) { attrs4.classList.remove(className_displayNone); [...s_AttrForm.querySelectorAll(".attr-selecter-list .attr-list")].forEach(list=>list.querySelector("li.display-none").classList.remove(className_displayNone)); } editBox.changeMonId(monstersID.value); const spoof = confirm("你可以上传你的自定义图片以制作卡片头像。\nYou can upload your custom image to make a card avatar.\n\n是否启用🤡恶搞功能?\n所有角色全部随机设定四种属性。\nEnable 🤡Spoof function ?\nAll Cards set 4 random attrs. "); if (spoof) { Cards.forEach(card=>{ if (!card.enabled) return; card.attrs.length = 0; //清除旧的属性 card.attrs[0] = Math.randomInteger(0, 6); for (let i = 1; i < 4; i++) { const maxAttr = (i === 1 && card.attrs[0] === 6) ? 5 : 6; //如果第一属性是无属性,第二属性就不可以是无属性 card.attrs[i] = Math.randomInteger(0, maxAttr); if (i >= 1 && card.attrs[i] === 6) break; //如果第2属性开始,一旦出现了无属性,就不需要再继续了 } }); } } avatarSelect.addEventListener("click", set_4th_attrs, {once: true}); function s_types_onchange(){ const newClassName = `type-killer-${this.value}`; s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked); } s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange); const s_types_latentUl = s_typesDiv.querySelector(".latent-ul"); const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li")); function s_types_latentli_onclick(){ const latenttype = parseInt(this.getAttribute("data-latent-icon")); const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type); s_types.forEach(checkbox=>{ const type = parseInt(checkbox.value); checkbox.checked = killerTypes.includes(type); }); } s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick); s_typeAndOr.onchange = function(){ s_types.forEach(checkBox=>checkBox.onchange()); s_types_latentUl.classList.toggle(className_displayNone, this.checked);; }; s_typeAndOr.onchange(); //稀有度筛选 const s_rareDiv = searchBox.querySelector(".rare-div"); const s_rareLst = s_rareDiv.querySelector(".rare-list"); const s_rareChecks = Array.from(s_rareLst.querySelectorAll("input[name='search-rare']")); const s_rareClear = s_rareDiv.querySelector(".rare-clear"); s_rareClear.onclick = function(){ s_rareChecks.forEach(i => i.checked = false); } const s_awokensDiv = searchBox.querySelector(".awoken-div"); const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul"); const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count")); const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon")); s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序 const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表 searchMonList.originalHeads = null; //用于存放原始搜索结果 const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒 const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助 const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限 const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉 const s_notWeapon = searchBox.querySelector("#not-weapon"); //不是武器 s_notWeapon.onchange = function(){ //勾选不是武器时,去掉觉醒里的武器 if (this.checked) { const awokenBtn = s_awokensIcons.find(btn => parseInt(btn.getAttribute("data-awoken-icon"), 10) == 49); if (awokenBtn) awokenBtn.removeAttribute("data-awoken-count"); const addedAwokenIcons = Array.from(s_selectedAwokensUl.querySelectorAll('[data-awoken-icon="49"]')); addedAwokenIcons.forEach(icon=>icon.parentNode.remove()); } } //强调箱子拥有开关 const s_boxHave = document.getElementById("box-have"); s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id); s_boxHave.onchange = function(e) { document.body.classList.toggle("emphasize-box-have", this.checked);; if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked)); }; s_boxHave.onchange(false); const s_sawokensDetail = searchBox.querySelector(".sawoken-detail"); s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken'); s_sawokensDetail.querySelector("summary").onclick = function(event) { if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open)); } const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul"); const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count")); s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10)); const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check")); const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒 s_includeSuperAwoken.onchange = function() { s_sawokensDetail.classList.toggle(className_displayNone, this.checked);; }; s_includeSuperAwoken.onchange(); //显示官方觉醒排序开关 const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting"); s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id); s_showOfficialAwokenSorting.onchange = function(e){ const checked = this.checked; if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked)); const fragmentAwoken = document.createDocumentFragment(); const fragmentSawoken = document.createDocumentFragment(); const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting; const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting; function appendLi(id) { const li = this.iconLis.find(li=> parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id ); li && this.fragment.appendChild(li); } awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken}); sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken}); const className = "official-awoken-sorting"; s_awokensDiv.classList.toggle(className, checked); s_awokensUl.appendChild(fragmentAwoken); s_sawokensUl.appendChild(fragmentSawoken); }; s_showOfficialAwokenSorting.onchange(false); const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens"); function search_awokenAdd1() { let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10); const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10); if (count < maxCount) { count++; this.setAttribute("data-awoken-count", count); const iconLi = document.createElement("li"); const icon = iconLi.appendChild(document.createElement("icon")) icon.className = "awoken-icon"; icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon")); icon.onclick = search_awokenSub1; s_selectedAwokensUl.appendChild(iconLi); } } function search_awokenSub1() { const awokenId = this.getAttribute("data-awoken-icon"); const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId); let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10); if (count > 0) { count--; awokenIcon.setAttribute("data-awoken-count", count); } this.parentNode.remove(); } s_awokensIcons.forEach(btn => { btn.onclick = search_awokenAdd1; //每种觉醒增加1 const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10); if (aid == 49) { //如果是武器 btn.addEventListener('click', function(){ //自动去掉勾选可以110 s_canLevelLimitBreakthrough.checked = false; //自动去掉勾选8格潜觉 s_have8LatentSlot.checked = false; //自动去掉勾选仅武器 s_notWeapon.checked = false; //自动恢复所有类型 s_types.forEach(chk=>chk.checked=false); //自动恢复所有星级 s_rareClear.onclick(); }); } }); const awokenClear = searchBox.querySelector(".awoken-clear"); awokenClear.onclick = function() { //清空觉醒选项 s_awokensIcons.forEach(t => { t.setAttribute("data-awoken-count", 0); }); s_sawokens.forEach(t => { t.checked = false; }); s_selectedAwokensUl.innerHTML = ""; }; //特殊搜索部分 const s_specialDiv = searchBox.querySelector(".special-div"); const specialAdd = s_specialDiv.querySelector(".special-add"); const specialClear = s_specialDiv.querySelector(".special-clear"); const specialFilterUl = s_specialDiv.querySelector(".special-filter-list"); const specialFilterFirstLi = specialFilterUl.querySelector("li"); const specialFirstKind = specialFilterFirstLi.querySelector(".filter-kind"); function filterCopy() { const target = this.parentElement; const newFilter = target.cloneNode(true); const newSelects = newFilter.querySelectorAll("select"); const oldSelects = target.querySelectorAll("select"); for (let i = 0; i < oldSelects.length; i++) { newSelects[i].selectedIndex = oldSelects[i].selectedIndex; } filterBindOnclick(newFilter); target.insertAdjacentElement('afterend', newFilter); return newFilter; } function filterShiftUp() { const parent = this.parentElement; const target = parent.previousElementSibling; if (target) { target.insertAdjacentElement('beforebegin', parent); } } function filterShiftDown() { const parent = this.parentElement; const target = parent.nextElementSibling; if (target) { target.insertAdjacentElement('afterend', parent); } } function filterRemove() { this.parentElement.remove(); } //给这个特殊搜索绑定函数 function filterBindOnclick(li) { li.querySelector(".copy-filter").onclick = filterCopy; li.querySelector(".shift-up-filter").onclick = filterShiftUp; li.querySelector(".shift-down-filter").onclick = filterShiftDown; li.querySelector(".remove-filter").onclick = filterRemove; } filterBindOnclick(specialFilterFirstLi); function newSpecialSearchOption(func, indexs) { let funcName = returnMonsterNameArr(func)[0]; //是组的,显示箭头 if (Array.isArray(func.functions)) funcName += " " + localTranslating.has_sub_filter; //有附加显示的,名称增加一个附加显示图标 if (func.addition) funcName += " " + localTranslating.addition_display; return new Option( funcName, indexs.join("|") //值为 组序号|组内序号 ); } function addNewOption(sfunc, indexs){ if (!Array.isArray(indexs)) indexs = [indexs]; if (Array.isArray(sfunc.functions)) { //增加组 const groupName = returnMonsterNameArr(sfunc)[0]; const optgroup = this.appendChild(document.createElement("optgroup")); optgroup.label = groupName; const newOptions = sfunc.functions.map((_sfunc, filterIndex)=> newSpecialSearchOption(_sfunc, indexs.concat(filterIndex)) ); optgroup.append(...newOptions); } else { //增加单条 this.options.add(newSpecialSearchOption(sfunc, indexs)); } } function specialFilterRefreshKind() { const kindSelect = this.querySelector(".filter-kind"); kindSelect.innerHTML = ''; kindSelect.onchange = specialFilterRefreshSubFilters; for (let idx = 0; idx < specialSearchFunctions.functions.length; idx++) { addNewOption.call(kindSelect, specialSearchFunctions.functions[idx], idx); } kindSelect.onchange(); } specialFilterRefreshKind.call(specialFilterFirstLi); function getSpecialSearchFunctionsFromIndex(indexs) { return indexs.reduce((p,v)=>p.functions[v],specialSearchFunctions); } function specialFilterRefreshSubFilters() { const filterSelect = this.parentElement.querySelector(".special-filter"); filterSelect.innerHTML = ''; const indexs = this.value.split("|").map(Number); const group = getSpecialSearchFunctionsFromIndex(indexs); if (Array.isArray(group.functions)) { for (let idx = 0; idx < group.functions.length; idx++) { addNewOption.call(filterSelect, group.functions[idx], indexs.concat(idx)); } filterSelect.disabled = false; } else { filterSelect.disabled = true; } } //只添加第一个列表,后面的全部通过克隆的方式复现 //specialFirstSelect.refreshList(); specialAdd.onclick = function(event) { const newFilterLi = specialFilterFirstLi.cloneNode(true); filterBindOnclick(newFilterLi); const kindSelect = newFilterLi.querySelector(".filter-kind"); kindSelect.onchange = specialFilterRefreshSubFilters; kindSelect.onchange(); specialFilterUl.appendChild(newFilterLi); return newFilterLi; } specialClear.onclick = function() { searchMonList.customAddition = null; specialFilterUl.innerHTML = ""; specialFilterUl.appendChild(specialFilterFirstLi); specialFirstKind.selectedIndex = 0; specialFirstKind.onchange(); } const s_controlDiv = searchBox.querySelector(".control-div"); const searchStart = s_controlDiv.querySelector(".search-start"); const searchClose = s_controlDiv.querySelector(".search-close"); const searchClear = s_controlDiv.querySelector(".search-clear"); const searchShare = s_controlDiv.querySelector(".search-share"); searchShare.onclick = function() { const options = searchBox.getSearchOptions(); const optionJSON = JSON.stringify(options); const locationURL = new URL(location); locationURL.searchParams.set('search-options', optionJSON); const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? []; if (idArr.length > 0) { const ui16Arr = ArrayConvert.NumberArrayToBuffer(idArr, Uint16Array, Endian.little); const b64 = (new Uint8Array(ui16Arr.buffer)).toBase64(); const outObj = { "ui16": b64 }; locationURL.searchParams.set('show-search', JSON.stringify(outObj)); } showAnyStringDialog.showString(locationURL.toString(), true); } const showAnyStringDialog = document.getElementById("dialog-show-any-string"); const showAnyStringDialogText = showAnyStringDialog.querySelector(".string-value"); showAnyStringDialog.showString = function(str, modal = false) { showAnyStringDialogText.value = str; modal ? this.showModal() : this.show(); } showAnyStringDialog.querySelector('.string-copy').onclick = function(){ copyInputString(showAnyStringDialogText); } function returnCheckedInput(ipt) { return ipt.checked; } function returnInputValue(ipt) { return ipt.value; } function returnRadiosValue(radioArr) { const checkedRadio = radioArr.find(returnCheckedInput); const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined; return firstCheckedValue; } function returnCheckBoxsValues(checkBoxsArr) { const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput); const checkedValues = checkedCheckBoxs.map(returnInputValue); return checkedValues; } function Str2Int(str) { return parseInt(str, 10); } //将搜索结果显示出来(也可用于其他的搜索) const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒 const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维 const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维 const searchResultCount = searchBox.querySelector(".search-list-length"); showSearch = function(searchArr, customAdditionalFunction) { if (typeof(searchArr) === "number") { searchArr = [searchArr]; } if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象 searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]); } else { //只是打开之前的显示 searchBox.open = true; editBox.show(); return; //如果不是数组就直接取消下一步 } //如果之前打开了附加显示,继续沿用 if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) { customAdditionalFunction = searchMonList.customAddition; } searchBox.open = true; editBox.show(); const createCardHead = editBox.createCardHead; searchMonList.classList.add(className_displayNone); searchMonList.innerHTML = ""; //清空旧的 //辅助回收内存 if (Array.isArray(searchMonList.originalHeads)) { searchMonList.originalHeads.forEach(item=>item = null); searchMonList.originalHeads = null; } if (searchArr.length > 0) { const fragment = document.createDocumentFragment(); //创建节点用的临时空间 //获取原始排序的头像列表 const additionalOption = { //搜索列表的额外选项 showAwoken: s_add_show_awoken.checked, showCD: s_add_show_CD.checked, showAbilities: s_add_show_abilities.checked, showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked, customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : []) }; searchMonList.originalHeads = searchArr.map(card => { const avatarNode = createCardHead(card instanceof Member ? card : card.id, additionalOption); const isDge = isDungeonEnhance(formation.dungeonEnchance, card); avatarNode.classList.toggle("is-dge", isDge.awoken); return avatarNode; }); searchMonList.customAddition = additionalOption.customAddition; //对头像列表进行排序 const headsArray = sortHeadsArray(searchMonList.originalHeads); headsArray.forEach(head => fragment.appendChild(head)); searchMonList.appendChild(fragment); //目前这里添加会导致无限循环,无法后退 //const idArr = searchMonList.originalHeads.map(head=>head.card.id); //const state = {searchArr:idArr,mid:editBox.mid}; //history.pushState(state, null, location); } searchResultCount.setAttribute("data-search-result-count", searchArr.length); searchResultCount.textContent = searchArr.length; searchMonList.classList.remove(className_displayNone); }; //对已经搜索到的Cards重新附加显示 function reShowSearch() { if (Array.isArray(searchMonList.originalHeads)) { const oldArr = searchMonList.originalHeads.map(head=>head.card); showSearch(oldArr, searchMonList.customAddition); } } s_add_show_awoken.onchange = reShowSearch; s_add_show_CD.onchange = reShowSearch; s_add_show_abilities.onchange = reShowSearch; s_add_show_abilities_with_awoken.onchange = reShowSearch; //恢复搜索状态 searchBox.recoverySearchStatus = function({attrs, fixMainColor, types, typeAndOr, rares, awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, notWeapon, specialFilters}) { //属性这里是用的2进制写 attrs.forEach((attr, ai)=>{ const inputs = Array.from(document.getElementsByName(`attr-${ai+1}`)); inputs.forEach(ipt=>{ ipt.checked = Boolean(attr & 1 << parseInt(ipt.value, 10)); }); }); s_AttrForm.onchange(); s_fixMainColor.checked = fixMainColor; s_types.forEach(opt=>opt.checked = types.includes(parseInt(opt.value,10))); s_typeAndOr.checked = typeAndOr; s_rareChecks.forEach(opt=>opt.checked = rares.includes(parseInt(opt.value,10))); s_selectedAwokensUl.innerHTML = ""; //添加觉醒 s_awokensIcons.forEach(btn=>{ btn.removeAttribute("data-awoken-count"); //先移除旧的所有数值 const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10); const awoken = awokens.find(ak=>ak.id === aid); //获取觉醒添加个数 for (let i = 0; i < awoken?.num; i++) { //循环点击那么多次 btn.onclick(); } }); s_sawokens.forEach(opt=>opt.checked = sawokens.includes(parseInt(opt.value,10))); s_awokensEquivalent.checked = equalAk; s_includeSuperAwoken.checked = incSawoken; s_canAssist.checked = canAssist; s_canLevelLimitBreakthrough.checked = canLv110; s_have8LatentSlot.checked = is8Latent; s_notWeapon.checked = notWeapon; //保留之前的特殊搜索,不需要完全新增 const specialFilterLis = [...specialFilterUl.querySelectorAll("li")]; //将筛选个数增加到需要的个数 for (let i = specialFilterLis.length; i < specialFilters.length; i++) { specialFilterLis.push(specialAdd.onclick()); } //将每一个搜索都设置好 for (let i = 0; i < specialFilters.length; i++) { const indexs = specialFilters[i]; const filterLi = specialFilterLis[i]; const filterSelects = [...filterLi.querySelectorAll("select")]; for (let j = 0; j * 2 < indexs.length; j++) { const indexs_ = indexs.slice(0, (j+1)*2); const filterSelect = filterSelects[j]; if (!filterSelect) continue; filterSelect.value = indexs_.join("|"); filterSelect.onchange && filterSelect.onchange(); } } } //导出当前的搜索状态 searchBox.getSearchOptions = function(){ const attrs = (function(formData){ const attrsList = s_AttrForm.querySelectorAll(".attr-selecter-list .attr-list:not(.display-none)"); const attrsArr = []; for (let i = 0; i < attrsList.length; i++) { const attrNum = Bin.enflags(formData.getAll(`attr-${i+1}`).map(Str2Int)); attrsArr.push(attrNum); } return attrsArr; })(new FormData(s_AttrForm)); const types = returnCheckBoxsValues(s_types).map(Str2Int); const rares = returnCheckBoxsValues(s_rareChecks).map(Str2Int); const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int); const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => { return { id: parseInt(btn.getAttribute("data-awoken-icon"), 10), num: parseInt(btn.getAttribute("data-awoken-count"), 10) }; }); //储存设置用于页面刷新的状态恢复 const specialFilters = [...specialFilterUl.querySelectorAll("li")].map(li=>{ const values = [...li.querySelectorAll("select")].map(select=>select.value.split("|").map(Number)); values.sort((a,b)=>b.length-a.length); //长的在前 return values[0]; }); const options = { attrs, fixMainColor: s_fixMainColor.checked, types, typeAndOr: s_typeAndOr.checked, rares, awokens, sawokens, equalAk: s_awokensEquivalent.checked, incSawoken: s_includeSuperAwoken.checked, canAssist: s_canAssist.checked, canLv110: s_canLevelLimitBreakthrough.checked, is8Latent: s_have8LatentSlot.checked, notWeapon: s_notWeapon.checked, specialFilters, }; return options; } searchStart.onclick = function(event) { let customAdditionalFunction = []; const options = searchBox.getSearchOptions(); let searchResult = searchCards(Cards, options); //进行特殊附加搜索 const specialFilters = options.specialFilters.map(getSpecialSearchFunctionsFromIndex); searchResult = specialFilters.reduce((pre, funcObj)=> { if (!funcObj.function) return pre; if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表 return funcObj.function(pre); //结果进一步筛选 }, searchResult); const optionJSON = JSON.stringify(options); sessionStorage.setItem('search-options', optionJSON); //显示搜索结果 showSearch(searchResult, customAdditionalFunction); if (location.search.includes("search-options=")) { //去掉URL内的搜索内容分享,避免干扰 const locationURL = new URL(location); locationURL.searchParams.delete('search-options'); locationURL.searchParams.delete('show-search'); history.replaceState(null, null, locationURL); } }; searchClose.onclick = function() { searchBox.open = false; searchMonList.classList.add(className_displayNone); }; searchClear.onclick = function() { //清空搜索选项 s_AttrForm.reset(); s_types.forEach(t => { t.checked = false; }); s_typeAndOr.onchange(); s_rareClear.onclick(); awokenClear.onclick(); specialClear.onclick(); s_canAssist.checked = false; s_canLevelLimitBreakthrough.checked = false; s_have8LatentSlot.checked = false; searchResultCount.setAttribute("data-search-result-count", 0); searchResultCount.innerHTML = ''; searchMonList.innerHTML = ""; searchMonList.originalHeads = null; sessionStorage.removeItem('search-options'); }; const s_sortList = s_controlDiv.querySelector(".sort-list"); const s_sortReverse = s_controlDiv.querySelector("#sort-reverse"); //对heads重新排序 function sortHeadsArray(heads) { if (!heads || heads.length === 0) return; //没有数据时,直接返回 const sortIndex = parseInt(s_sortList.value, 10); const reverse = s_sortReverse.checked; const headsArray = heads.toSorted((head_a, head_b) => { const card_a = head_a.card, card_b = head_b.card; let sortNumber = sort_function_list[sortIndex].function(card_a, card_b); //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序 return sortNumber; }); if (reverse) headsArray.reverse(); return headsArray; } //对已经搜索到的Cards重新排序 function reSortCards() { const headsArray = sortHeadsArray(searchMonList.originalHeads); if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回 searchMonList.classList.add(className_displayNone); let fragment = document.createDocumentFragment(); //创建节点用的临时空间 headsArray.forEach(head => fragment.appendChild(head)); searchMonList.appendChild(fragment); searchMonList.classList.remove(className_displayNone); } s_sortList.onchange = reSortCards; s_sortReverse.onchange = reSortCards; sort_function_list.forEach((sfunc, idx) => { const newOpt = new Option(sfunc.name, idx); newOpt.setAttribute("data-tag", sfunc.tag); s_sortList.options.add(newOpt); }); const s_isDge = document.getElementById("only-show-dungeon-enhance"); s_isDge.onchange = function(){ searchMonList.classList.toggle(this.id, this.checked); } s_isDge.onchange(); //id搜索 editBox.changeMonId = editBoxChangeMonId; function idChange(newId) { if (editBox.mid != newId) { //避免多次运行oninput、onchange editBox.mid = newId; //图鉴模式记录上一次的内容 if (isGuideMod) { const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? []; const state = {searchArr:idArr,mid:newId}; const locationURL = new URL(location); if (newId === 0) { locationURL.searchParams.delete('id'); }else { locationURL.searchParams.set('id', newId); } history.pushState(state, null, locationURL); } editBox.changeMonId(newId); } } function search(event) { event?.preventDefault(); const formData = new FormData(this); const searchString = formData.get("search-string"); if (searchString.length == 0) { showSearch(Cards.filter(card=>card.enabled).slice(-100)); } else { showSearch(searchByString(searchString)); } } const formIdSearch = document.getElementById("form-id-search"); formIdSearch.onchange = function(event){ const formData = new FormData(this); const searchString = formData.get("card-id"); const newId = parseInt(searchString, 10); idChange(newId); };//idChange; //让数字快速变化时也改变当前卡片 formIdSearch.onsubmit = function(event){ event?.preventDefault(); }; const formStringSearch = document.getElementById("form-string-search"); formStringSearch.onsubmit = search; const monstersID = document.getElementById("card-id"); // const txtSearchString = document.getElementById("search-string"); // const btnSearchByString = document.getElementById("search-by-string"); //觉醒 const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken"); const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken"); const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num"); const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']")); function checkAwoken() { const card = Cards[editBox.mid ?? 0]; const value = parseInt(this.value, 10); awokenCountLabel.setAttribute(dataAttrName, value); awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card?.awakenings?.length); editBox.reCalculateAbility(); //重计算三维 editBox.refreshLatent(); //刷新潜觉 } monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken); const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon")); function playVoiceAwoken() { //点击label才播放语音 if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) { const card = Cards[editBox.mid]; playVoiceById(card.voiceId); } } monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken); //超觉醒 const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon"); mSAwokenIcon.onclick = function(){ this.setAttribute("data-awoken-icon", 0); editBox.reCalculateAbility(); //重计算三维 editBox.refreshLatent(); //刷新潜觉 } //3个快速设置this.ipt为自己的value function setIptToMyValue() { if (this.ipt.value != this.value) { this.ipt.value = this.value; this.ipt.onchange(); } } //等级 const monEditLv = settingBox.querySelector(".m-level"); monEditLv.onchange = function() { const card = Cards[editBox.mid] || 0; const level = parseInt(this.value, 10) || 1; this.parentElement.classList.toggle("max", level === card.maxLevel); const range = getCardLevelRange(level, card.maxLevel, card.limitBreakIncr); this.parentElement.dataset.levelRange = range; }; monEditLv.addEventListener("change", ()=>{ editBox.reCalculateExp(); editBox.reCalculateAbility(); //重计算三维 editBox.refreshLatent(); //刷新潜觉 }); const monEditLvMin = settingBox.querySelector(".m-level-btn-min"); const monLvExp = settingBox.querySelector(".m-level-exp"); monEditLvMin.ipt = monEditLv; monEditLvMin.onclick = setIptToMyValue; const monEditLvMax = settingBox.querySelector(".m-level-btn-max"); monEditLvMax.ipt = monEditLv; monEditLvMax.onclick = setIptToMyValue; const monEditLv110 = settingBox.querySelector(".m-level-btn-110"); monEditLv110.ipt = monEditLv; monEditLv110.onclick = setIptToMyValue; const monEditLv120 = settingBox.querySelector(".m-level-btn-120"); monEditLv120.ipt = monEditLv; monEditLv120.onclick = setIptToMyValue; //编辑界面重新计算怪物的经验值 function reCalculateExp() { const monid = editBox.mid; const level = parseInt(monEditLv.value || 0, 10); const tempMon = { id: monid, level: level }; const needExpArr = calculateExp(tempMon); monLvExp.innerHTML = ''; if (needExpArr) monLvExp.append(needExpArr.map(exp=>exp.bigNumberToString({sub: true})).nodeJoin(" + ")); } editBox.reCalculateExp = reCalculateExp; //三维 const rowMonAbility = settingBox.querySelector(".row-mon-ability"); const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value"); const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value"); const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value"); //加蛋 const rowMonPlus = settingBox.querySelector(".row-mon-plus"); const monEditAddHp = rowMonPlus.querySelector(".plus-box .m-hp-li .m-plus"); const monEditAddAtk = rowMonPlus.querySelector(".plus-box .m-atk-li .m-plus"); const monEditAddRcv = rowMonPlus.querySelector(".plus-box .m-rcv-li .m-plus"); const plusNodeArr = [ monEditAddHp, monEditAddAtk, monEditAddRcv ]; plusNodeArr.forEach((node)=>{ node.onchange = checkPlus; //先检查加值 node.addEventListener("change", reCalculateAbility); //重新计算三维 }); //297按钮 const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting")); monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting); function plusFastSetting(){ const sumPlus = parseInt(this.value, 10) || 0; const one_plus = sumPlus * 99; plusNodeArr.forEach(node=>node.value = one_plus); checkPlus.call(plusNodeArr[0]); reCalculateAbility(); } function checkPlus(event){ const thisValue = parseInt(this.value, 10); //目前修改的数据 if (!Number.isInteger(thisValue)) return; //如果不能被解析为整数,则返回 plusNodeArr.forEach(node=>node.parentElement.classList.toggle("gt297", thisValue >= 100)); const currentValues = plusNodeArr.map(node=>parseInt(node.value, 10) || 0); if (currentValues.some(v=>v>=100)) { if (thisValue >= 100) { plusNodeArr.filter(node=>node!==this).forEach(node=>node.value = thisValue); } else { plusNodeArr.filter(node=>node!==this).forEach(node=>node.value = Math.min(99,parseInt(node.value, 10) || 0)); } } } //潜觉 const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul"); const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll(".latent-icon")); const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details"); const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul"); const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll(".latent-icon")); monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent'); monEditLatentAllowableDetail.onclick = function(event) { if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open)); } editBox.refreshLatent = function() {//刷新潜觉 refreshLatent(this.latent, this.getCurrentMember(), monEditLatentUl); }; const rowSkill = settingBox.querySelector(".row-mon-skill"); const skillBox = rowSkill.querySelector(".skill-box"); const skillTitle = skillBox.querySelector(".skill-name"); const skillCD = skillBox.querySelector(".skill-cd"); const skillLevel = skillBox.querySelector(".m-skill-level"); const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1"); const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max"); skillTitle.onclick = fastShowSkill; skillLevel.onchange = function() { const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据 const skill = Skills[card.activeSkillId]; skillCD.textContent = skill?.initialCooldown - this.value + 1; }; skillLevel_1.ipt = skillLevel; skillLevel_1.onclick = setIptToMyValue; skillLevel_Max.ipt = skillLevel; skillLevel_Max.onclick = setIptToMyValue; const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill"); const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box"); const lskillTitle = leaderSkillBox.querySelector(".skill-name"); lskillTitle.onclick = fastShowSkill; //显示原文开关 const showSkillOriginal = document.getElementById("show-skill-original"); showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id); showSkillOriginal.onchange = function(event) { if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked)); skillBox.classList.toggle(this.id, this.checked);; leaderSkillBox.classList.toggle(this.id, this.checked);; }; showSkillOriginal.onchange(false); editBox.refreshSkillParse = function(skp, lskp){ const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed"); const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed"); const card = Cards[this.mid] || Cards[0]; if (!card) return; try { skillDetailParsed.innerHTML = ""; const parsedActiveSkill = skillParser(card.activeSkillId); const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills); skillBox.classList.toggle("evolved-skill", isEvolvedSkill); skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill)); } catch (error) { console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error); skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}])); } try { lskillDetailParsed.innerHTML = ""; const parsedLeaderSkill = skillParser(card.leaderSkillId); lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill)); } catch (error) { console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error); lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}])); } }; //合并技能开关 const mergeSill = document.getElementById("merge-skill"); mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id, true); mergeSill.onchange = function(event){ if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked)); merge_skill = this.checked; editBox.refreshSkillParse(); }; mergeSill.onchange(false); //已有觉醒的去除 function deleteLatent(e) { const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号 const aIdx = editBox.latent.indexOf(lIdx); if (aIdx >= 0) { editBox.latent.splice(aIdx, 1); editBox.reCalculateAbility(); //重计算三维 editBox.refreshLatent(); //刷新潜觉 } } monEditLatents.forEach(la => la.onclick = deleteLatent); //可选觉醒的添加 function addLatent() { if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出 const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号 const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量 const usedHoleN = usedHole(editBox.latent); //已经使用了的格子 const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子 if (latentUseHole(lIdx) <= enabledHole) editBox.latent.push(lIdx); else return; editBox.reCalculateAbility(); editBox.refreshLatent(); } monEditLatentsAllowable.forEach(la => la.onclick = addLatent); //编辑界面重新计算怪物的能力 function reCalculateAbility() { const id = editBox.mid; const level = parseInt(monEditLv.value || 0, 10); const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked"); const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0; const sawoken = mSAwokenIcon ? parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) : 0; const plus = [ parseInt(monEditAddHp.value || 0, 10), parseInt(monEditAddAtk.value || 0, 10), parseInt(monEditAddRcv.value || 0, 10) ]; const latent = editBox.latent; const tempMon = { id, level, plus, awoken, sawoken, latent }; const abilitys = calculateAbility(tempMon, null, solo, teamsCount); mSAwokenIcon.classList.toggle("super-awoken-locked", level <= 99 || plus.some(p=>p<99)); monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级 monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0; monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0; monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0; } editBox.reCalculateAbility = reCalculateAbility; const btnCancel = editBox.querySelector(".button-cancel"); const btnClose = editBox.querySelector(".edit-box-title .mask-close"); const btnDone = editBox.querySelector(".button-done"); const btnNull = editBox.querySelector(".button-null"); const btnDelay = editBox.querySelector(".button-delay"); btnCancel.onclick = function() { btnDone.classList.remove("cant-assist"); btnDone.disabled = false; editBox.memberIdx = []; editBox.hide(); }; btnClose.onclick = btnCancel.onclick; editBox.getCurrentMember = function(){ const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam(); mon.id = editBox.mid; const card = mon.card || Cards[0]; const skill = Skills[card.activeSkillId]; mon.level = parseInt(monEditLv.value, 10); const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked"); mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0; if (card.superAwakenings.length) //如果支持超觉醒 { mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0; } if (card.stackable || card.types.some(t=>[0,12,14,15].includes(t)) && mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以 mon.plus = [0, 0, 0]; } else { mon.plus = [monEditAddHp, monEditAddAtk, monEditAddRcv].map(node=>parseInt(node.value, 10) || 0); if (editBox.isAssist) { //武器超过297的部分无效 mon.plus = mon.plus.map(value=>Math.min(value, 99)); } else { //如果不是辅助,则可以设定潜觉 mon.latent = editBox.latent.concat(); } } const skillLevelNum = parseInt(skillLevel.value, 10); if (skillLevelNum < skill.maxLevel) { mon.skilllevel = skillLevelNum; } return mon; } btnDone.onclick = function() { if (parseInt(monEditLv.value, 10) == 0) { btnNull.onclick(); return; } const [teamIdx, isAssist, memberIdx] = editBox.memberIdx; const teamData = formation.teams[teamIdx]; // const teamBigBox = teamBigBoxs[teamIdx]; // const teamBox = teamBigBox.querySelector(".team-box"); const mon = editBox.getCurrentMember(); teamData[isAssist][memberIdx] = mon; refreshAll(formation); createNewUrl(); editBox.hide(); }; window.addEventListener("keydown",function(event) { if (event.key === "s" && event.ctrlKey){ //按Ctrl+S打开搜索框 event.preventDefault(); if (editBox.classList.contains(className_displayNone)) { showSearch(); const monstersID = document.getElementById("card-id"); monstersID.focus(); } else { editBox.hide(); } } if (!editBox.classList.contains(className_displayNone)) { //编辑窗打开 if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗 btnCancel.onclick(); } if (event.key === "Enter" && //按下回车时 document.activeElement === monstersID && //当前焦点是id框 editBox.mid == parseInt(monstersID.value, 10) //ID和目前打开的相同(已刷新) ) { btnDone.onclick(); //点击完成 } } else { let selection = docSelection, selectNodes = selection?.focusNode?.childNodes; //如果正在编辑文本,则不执行快捷键操作 if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT")) return; //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身 if (event.key === "ArrowLeft" && (event.code == "Numpad4" || event.ctrlKey)) { //变身后退 henshinStep(-1); } else if (event.key === "ArrowRight" && (event.code == "Numpad6" || event.ctrlKey)) { //变身前进 henshinStep(+1); } } }); btnNull.onclick = function() { //空位置 const mon = new Member(); const [teamIdx, isAssist, memberIdx] = editBox.memberIdx; const teamBigBox = teamBigBoxs[teamIdx]; const teamData = formation.teams[teamIdx]; teamData[isAssist][memberIdx] = mon; refreshAll(formation); createNewUrl(); editBox.hide(); }; btnDelay.onclick = function() { //应对威吓 const mon = new MemberDelay(); const [teamIdx, isAssist, memberIdx] = editBox.memberIdx; const teamBigBox = teamBigBoxs[teamIdx]; const teamData = formation.teams[teamIdx]; teamData[isAssist][memberIdx] = mon; refreshAll(formation); createNewUrl(); editBox.hide(); }; //语言选择 langSelectDom.onchange = function() { createNewUrl({ "language": this.value }); history.go(); }; //数据源选择 dataSelectDom.onchange = function() { createNewUrl({ datasource: this.value }); history.go(); }; /*添对应语言执行的JS*/ const languageJS = document.head.appendChild(document.createElement("script")); languageJS.id = "language-js"; languageJS.type = "text/javascript"; languageJS.src = `languages/${currentLanguage.i18n}.js`; if (isGuideMod) //图鉴模式直接打开搜索框 { showSearch(); //if (monstersID.value.length == 0) editBoxChangeMonId(0); } } //搜出一个卡片包含变身的的完整进化树,用于平铺显示 function buildEvoTreeIdsArray(card, includeHenshin = true) { function loopAddHenshin(card, cardSet) { function idToCard(id) {return Cards[id]} function filterCard(_card) { return _card && !cardSet.has(_card); } function addCard(_card) { cardSet.add(_card); loopAddHenshin(_card, cardSet); } //从本卡片变身到的 if (Array.isArray(card.henshinFrom)) { const cardTo = card.henshinFrom.map(idToCard).filter(filterCard); cardTo.forEach(addCard); } //变身到本卡片的(多个) if (Array.isArray(card.henshinTo)) { const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard); cardsFrom.forEach(addCard); } //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。 const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card)); evoCards.forEach(addCard); } let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID const evoLinkCardsSet = new Set(evoLinkCardsArray); if (includeHenshin) { evoLinkCardsArray.forEach(card=>{ loopAddHenshin(card, evoLinkCardsSet); }); } let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序 return evoLinkCardsIdArray; } //改变一个怪物头像 function changeid(mon, monDom, latentDom, assist) { //let fragment = document.createDocumentFragment(); //创建节点用的临时空间 //const parentNode = monDom.parentNode; //fragment.appendChild(monDom); const monId = mon.id; const card = Cards[monId] || Cards[0]; //怪物固定数据 if (!card) { //如果搜不到怪物就退出操作 parentNode.appendChild(fragment); return; } monDom.setAttribute("data-cardid", monId); //设定新的id //monDom.style.setProperty("--card-id",monId); if (monId < 0) //如果是延迟 { monDom.removeAttribute("href"); monDom.removeAttribute("title"); monDom.classList.add("delay"); monDom.classList.remove("null"); //parentNode.appendChild(fragment); if (latentDom) latentDom.classList.add(className_displayNone); return; } else if (monId == 0) //如果是空 { monDom.removeAttribute("href"); monDom.removeAttribute("title"); monDom.classList.add("null"); monDom.classList.remove("delay"); //parentNode.appendChild(fragment); if (latentDom) latentDom.classList.add(className_displayNone); return; } else if (monId > -1) //如果提供了id { monDom.classList.remove("null"); monDom.classList.remove("delay"); monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号 const idxInPage = (monId - 1) % 100; //获取当前页面的总序号 monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号 monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号 const attrDoms = Array.from(monDom.querySelectorAll(".attr")); //所有属性边框 attrDoms.forEach((attrDom, idx)=>{ attrDom.setAttribute("data-attr", card.attrs[idx] ?? -1); }); const assistAwakenings = assist?.card?.awakenings?.slice(0, assist.awoken); const changeAttrAwoken = assistAwakenings?.includes(49) && //是武器 assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //有更改副属性觉醒 if (changeAttrAwoken) { attrDoms[1].setAttribute("data-attr", changeAttrAwoken - 91); //更改副属性 } attrDoms[1].classList.toggle("changed-sub-attr", Boolean(changeAttrAwoken)); monDom.title = `No.${monId} ${card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name}`; monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助 monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器 //如果是链接,增加链接 if (monDom instanceof HTMLAnchorElement) monDom.href = currentLanguage.guideURL(monId, card.name); } const levelDom = monDom.querySelector(".level"); if (levelDom) { //如果提供了等级 if (mon.level) { const level = mon.level ?? 1; levelDom.setAttribute(dataAttrName, level); levelDom.classList.toggle("max", level === card.maxLevel); //如果等级刚好等于最大等级,则修改为“最大”的字 const range = getCardLevelRange(level, card.maxLevel, card.limitBreakIncr); levelDom.setAttribute("data-level-range", range); levelDom.classList.remove(className_displayNone); } else { levelDom.classList.add(className_displayNone); } } const awokenIcon = monDom.querySelector(".awoken-count-num"); if (awokenIcon) { awokenIcon.setAttribute(dataAttrName, mon.awoken || 0); if (mon.awoken != null) { //如果提供了觉醒 awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);; }else if(card.awakenings.length) { awokenIcon.classList.add("full-awoken"); } } const sawoken = monDom.querySelector(".super-awoken"); if (sawoken) { //如果存在超觉醒的DOM if (mon?.sawoken > 0 && //怪物超觉醒编号大于0 //card.superAwakenings.length && //卡片有超觉醒 (mon.level >= 100 && //怪物大于100级 mon.plus.every(p=>p>=99) //怪物297了 || mon.sawoken === card.syncAwakening //同步觉醒 ) ) { sawoken.classList.remove(className_displayNone); const sawokenIcon = sawoken.querySelector(".awoken-icon"); sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken); } else { sawoken.classList.add(className_displayNone); } } const m_id = monDom.querySelector(".id"); if (m_id) { //怪物ID m_id.textContent = monId; } const plusDom = monDom.querySelector(".plus"); if (plusDom) //如果提供了加值,且怪物头像内有加值 { const [hp=0, atk=0, rcv=0] = mon?.plus ?? []; const sum = hp + atk + rcv; if (sum <= 0) { plusDom.classList.add(className_displayNone); } else { plusDom.querySelector(".hp").dataset.value = hp; plusDom.querySelector(".atk").dataset.value = atk; plusDom.querySelector(".rcv").dataset.value = rcv; plusDom.querySelector(".sum").dataset.value = sum; //刚好297 sum === 297 ? plusDom.classList.add("eq297") : plusDom.classList.remove("eq297"); //大于297 sum > 297 ? plusDom.classList.add("gt297") : plusDom.classList.remove("gt297"); plusDom.classList.remove(className_displayNone); } } if (latentDom) { if (mon.latent) //如果提供了潜觉 { const level = mon.level ?? 1; const latent = mon.latent; if (latent.length < 1) { latentDom.classList.add(className_displayNone); } else { refreshLatent(latent, mon, latentDom, {sort:false, assist}); latentDom.classList.remove(className_displayNone); } latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级 } else { latentDom.classList.add(className_displayNone); } } const skillCdDom = monDom.querySelector(".skill-cd"); if (skillCdDom) //如果存在技能CD DOM { skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);; } const switchLeaderDom = monDom.querySelector(".switch-leader"); if (switchLeaderDom) //如果存在队长交换 DOM { const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能 switchLeaderDom.classList.toggle(className_displayNone, !skills.length);; } const m_rarity = monDom.querySelector(".rarity"); if (m_rarity) { //怪物ID m_rarity.setAttribute(dataAttrName,card.rarity); } const countInBox = monDom.querySelector(".count-in-box"); if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据 function cardsCount(pre,cur) { return pre + cur.count; } let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0); monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1); const countSameId = countInBox.querySelector(".same-id"); if (countSameId) { countSameId.setAttribute("data-same-id", sameIdCount); } const countEvoTree = countInBox.querySelector(".evo-tree"); if (countEvoTree) { let evoLinkCardsIdArray = buildEvoTreeIdsArray(card); let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0); if (sameIdCount === 0 && evoTreeCount > 0) { monDom.setAttribute("data-box-have", 2); } countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount); } } //parentNode.appendChild(fragment); } //刷新潜觉 function refreshLatent(latents, member, latentsNode, option = {}) { const {sort, assist} = option; const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量 const iconArr = latentsNode.querySelectorAll('.latent-icon'); latentsNode.classList.toggle("block-8", maxLatentCount > 6); if (sort) latents = latents.toSorted((a, b) => latentUseHole(b) - latentUseHole(a)); //如果传入了辅助,才进行有效觉醒的计算,否则算作只有本人的。 let effectiveAwokens = new Set(member.effectiveAwokens(assist)); let latentIndex = 0, usedHoleN = 0; //如果传入了武器,就添加有效觉醒 for (let ai = 0; ai < iconArr.length; ai++) { const icon = iconArr[ai], latent = latents[latentIndex]; let unallowableLatent = false; if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉 { const thisHoleN = latentUseHole(latent); icon.setAttribute("data-latent-icon", latent); icon.setAttribute("data-latent-hole", thisHoleN); //搜索需要觉醒的潜觉 const needAwokenLatent = allowable_latent.needAwoken.find(obj=>obj.latent == latent); if (needAwokenLatent) { //如果是需要觉醒的潜觉 let needAwokens = new Set([needAwokenLatent.awoken]); equivalent_awoken.forEach(obj=>{ //如果搜索到等效觉醒,把大小值都添加到需要的觉醒 if (obj.small === needAwokenLatent.awoken || obj.big === needAwokenLatent.awoken) { needAwokens.add(obj.small); needAwokens.add(obj.big); } }); //如果需要的觉醒,在有效觉醒里全都没有 if (needAwokens.isDisjointFrom(effectiveAwokens)) unallowableLatent = true; } usedHoleN += thisHoleN; latentIndex++; } else { icon.removeAttribute("data-latent-icon"); icon.removeAttribute("data-latent-hole"); } icon.classList.toggle('unallowable-latent', unallowableLatent); } }; //点击怪物头像,出现编辑窗 function editMember(teamNum, isAssist, indexInTeam) { //数据 const mon = formation.teams[teamNum][isAssist][indexInTeam]; //设定编辑模式 sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam])); const teamBigBox = teamBigBoxs[teamNum]; const teamBox = teamBigBox.querySelector(".team-box"); const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members"); const memberLi = memberBox.querySelector(`.member[data-index="${indexInTeam}"]`); const monsterHead = memberLi.querySelector(".monster"); editBox.show(); editBox.isAssist = isAssist; editBox.monsterHead = monsterHead; editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标 if (!isAssist) { const latentBox = teamBox.querySelector(`.team-latents .latents[data-index="${indexInTeam}"] .latent-ul`); editBox.latentBox = latentBox; } else { editBox.latentBox = null; } const settingBox = editBox.querySelector(".setting-box"); const formIdSearch = document.getElementById("form-id-search"); const monstersID = document.getElementById("card-id"); monstersID.value = mon.id > 0 ? mon.id : 0; formIdSearch.onchange(); //觉醒 const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken"); const monEditAwokens = monEditOuterAwokensRow.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']"); //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面 //超觉醒 //const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken"); const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon"); mSAwokenIcon.setAttribute("data-awoken-icon", mon.sawoken ?? 0); const monEditLv = settingBox.querySelector(".row-mon-level .m-level"); monEditLv.value = mon.level || 1; const monEditAddHp = settingBox.querySelector(".row-mon-plus .plus-box .m-hp-li .m-plus"); const monEditAddAtk = settingBox.querySelector(".row-mon-plus .plus-box .m-atk-li .m-plus"); const monEditAddRcv = settingBox.querySelector(".row-mon-plus .plus-box .m-rcv-li .m-plus"); if (mon.plus && mon.id > 0) { monEditAddHp.value = mon.plus[0]; monEditAddAtk.value = mon.plus[1]; monEditAddRcv.value = mon.plus[2]; } const rowMonLatent = settingBox.querySelector(".row-mon-latent"); const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level"); if (mon.skilllevel) { skillLevel.value = mon.skilllevel; } skillLevel?.onchange(); const editBoxTitle = editBox.querySelector(".edit-box-title"); const btnDelay = editBox.querySelector(".button-box .button-delay"); if (!isAssist) { editBox.latent = mon.latent ? mon.latent.concat() : []; } rowMonLatent.classList.toggle(className_displayNone, isAssist);; editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);; btnDelay.classList.toggle(className_displayNone, !isAssist);; if (mon.awoken !== undefined && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下 monEditAddHp.onchange(); editBox.reCalculateExp(); editBox.reCalculateAbility(); editBox.refreshLatent(); //自动选中ID狂,以方便修改 //monstersID.focus(); //monstersID.select(); } //编辑窗,修改怪物ID function editBoxChangeMonId(id) { const card = Cards[id] ?? Cards[0]; //怪物固定数据 if (!card) { //如果搜不到怪物就直接返回,不做任何操作 const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。"; alert(errorMsg); console.error(errorMsg); return; } if (card?.id === 0) { id = 0; } //const skill = Skills[card.activeSkillId]; //const leaderSkill = Skills[card.leaderSkillId]; const monInfoBox = editBox.querySelector(".monsterinfo-box"); const settingBox = editBox.querySelector(".setting-box"); //id搜索 const monHead = monInfoBox.querySelector(".monster"); changeid({ id: id }, monHead); //改变图像 const mId = monInfoBox.querySelector(".monster-id"); mId.textContent = id; const mRare = monInfoBox.querySelector(".monster-rare"); mRare.setAttribute("data-rarity", card.rarity); const mMP = monInfoBox.querySelector(".monster-mp"); mMP.textContent = card.sellMP.toLocaleString(); const mName = monInfoBox.querySelector(".monster-name"); mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0]; mName.title = card.name; const mSeriesId = monInfoBox.querySelector(".monster-seriesId"); mSeriesId.textContent = card.seriesId; mSeriesId.setAttribute(dataAttrName, card.seriesId); mSeriesId.classList.toggle(className_displayNone, !card.seriesId); const mCollabId = monInfoBox.querySelector(".monster-collabId"); mCollabId.textContent = card.collabId; mCollabId.setAttribute(dataAttrName, card.collabId); mCollabId.classList.toggle(className_displayNone, !card.collabId); const mGachaId = monInfoBox.querySelector(".monster-gachaId"); mGachaId.textContent = card.gachaIds.join(); mGachaId.setAttribute(dataAttrName, card.gachaIds.join()); mGachaId.classList.toggle(className_displayNone, !card.gachaIds.length); const mAltName = monInfoBox.querySelector(".monster-altName"); //没有合作名就隐藏 mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);; const evoLinkCardsIdArray = buildEvoTreeIdsArray(card); const createCardHead = editBox.createCardHead; const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list"); //进化树 const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree"); const openEvolutionaryTreeClick = function(event) { if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效 evolutionaryTreeMask.showRequirementTree(editBox.mid); } else { evolutionaryTreeMask.show(editBox.mid); } }; evoCardUl.classList.add(className_displayNone); evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好 //const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree"); if (evoLinkCardsIdArray.length > 1) { const fragment = document.createDocumentFragment(); //创建节点用的临时空间 const li = fragment.appendChild(document.createElement("li")); const openEvolutionaryTree = li.appendChild(document.createElement("button")); openEvolutionaryTree.classList = "open-evolutionary-tree brown-button"; openEvolutionaryTree.onclick = openEvolutionaryTreeClick; evoLinkCardsIdArray.forEach(function(mid) { const cli = createCardHead(mid, {noTreeCount: true}); if (mid == id) { cli.classList.add("unable-monster"); } fragment.appendChild(cli); }); evoCardUl.appendChild(fragment); evoCardUl.classList.remove(className_displayNone); //openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮 }else { //openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮 } const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this"); //对于进化型才显示 searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));; const mType = monInfoBox.querySelectorAll(".monster-type li"); for (let ti = 0; ti < mType.length; ti++) { if (ti < card.types.length && card.types[ti] >= 0) { mType[ti].setAttribute("data-type-name", card.types[ti]); mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]); mType[ti].classList.remove(className_displayNone); } else { mType[ti].classList.add(className_displayNone); } } //觉醒 const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken"); //没有觉醒时整体隐藏 monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0); const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken"); const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon"); const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']"); monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);; for (let ai = 0; ai < mAwokenIcon.length; ai++) { if (ai < card.awakenings.length) { mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]); } mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);; } mAwokenIpt[card?.awakenings?.length]?.click(); //选择最后一个觉醒 //超觉醒 const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon"); const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken"); const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul"); //获得之前的所有超觉醒 const prevSAwoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0; function setSAwoken() { const sawoken = parseInt(this.getAttribute("data-awoken-icon"), 10) || 0; if (mSAwokenIcon.classList.contains("super-awoken-locked") && !mSAwokenIcon.classList.contains("sync-awakening")) return; mSAwokenIcon.setAttribute("data-awoken-icon", sawoken); // const level = settingBox.querySelector(".row-mon-level .m-level"); // const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")]; // if (sawoken > 0 && sawoken !== card.syncAwakening) { // //自动100级 // if (parseInt(level.value, 10)<100) // { // console.debug("点亮超觉醒,自动设定100级"); // level.value = 100; // } // //自动打上297 // if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99)) // { // console.debug("点亮超觉醒,自动设定297"); // plusArr.forEach(ipt=>ipt.value=99); // } // } editBox.reCalculateAbility(); editBox.refreshLatent(); //刷新潜觉 } //怪物没有超觉醒时隐藏超觉醒 const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken"); monEditCurrentSAwokenRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0); monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0); if (!card.superAwakenings.includes(prevSAwoken)) { mSAwokenIcon.setAttribute("data-awoken-icon", 0); //切换后没有相同超觉,则直接撤销这个超觉 } monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒 card.superAwakenings.forEach((sak,idx)=>{ const btn = document.createElement("button"); btn.className = "awoken-icon"; btn.setAttribute("data-awoken-icon", sak); btn.onclick = setSAwoken; monEditSAwokensUl.append(btn); }); mSAwokenIcon.classList.toggle("sync-awakening", Boolean(card.syncAwakening)); const monEditLvMax = settingBox.querySelector(".m-level-btn-max"); //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel; monEditLvMax.value = card.maxLevel; const monEditLv = settingBox.querySelector(".m-level"); monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级 monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级 const monEditLv110 = settingBox.querySelector(".m-level-btn-110"); const monEditLv120 = settingBox.querySelector(".m-level-btn-120"); monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr); monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);; monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);; monEditLv.onchange(); const mCost = settingBox.querySelector(".monster-cost"); mCost.textContent = card.cost; const rowMonPlus = settingBox.querySelector(".row-mon-plus"); const rowMonLatent = settingBox.querySelector(".row-mon-latent"); const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul"); let allowLatent = []; if (!editBox.isAssist) { //该宠Type允许的杀,set不会出现重复的 //获取类型允许的潜觉 function getAllowLatent(card) { const latentSet = new Set(allowable_latent.common); allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent)); card.types.filter(i => i >= 0) .flatMap(type => typekiller_for_type.find(t=>t.type==type).allowableLatent) .forEach(t => latentSet.add(t)); if (card.limitBreakIncr) { allowable_latent.v120.forEach(t => (t!==49 || t===49 && card.attrs[0]===6) && latentSet.add(t)); } return Array.from(latentSet); } allowLatent = getAllowLatent(card); const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`)); latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉 const ltId = parseInt(icon.getAttribute("data-latent-icon"),10); icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));; }); } //怪物主动技能 const rowSkill = settingBox.querySelector(".row-mon-skill"); const skillBox = rowSkill.querySelector(".skill-box"); const skillTitle = skillBox.querySelector(".skill-name"); const skillCD = skillBox.querySelector(".skill-cd"); const skillLevel = skillBox.querySelector(".m-skill-level"); //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1"); const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max"); const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed"); const skillDetailOriginal = skillBox.querySelector(".skill-datail-original"); const activeskill = Skills[card.activeSkillId]; const leaderSkill = Skills[card.leaderSkillId]; let frg1 = document.createDocumentFragment(); //创建节点用的临时空间 frg1.appendChild(skillBox); skillTitle.textContent = activeskill?.name; skillTitle.setAttribute("data-skillid", activeskill?.id); skillDetailOriginal.innerHTML = ""; skillDetailOriginal.appendChild(parseSkillDescription(activeskill)); const t_maxLevel = card.stackable ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1 skillLevel.max = t_maxLevel; skillLevel.value = t_maxLevel; skillLevel_Max.value = t_maxLevel; //skillLevel_Max.textContent = activeskill.maxLevel; skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1; //怪物队长技能 const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill"); const lskillBox = rowLederSkill.querySelector(".skill-box"); const lskillTitle = lskillBox.querySelector(".skill-name"); const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed"); const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original"); let frg2 = document.createDocumentFragment(); //创建节点用的临时空间 frg2.appendChild(lskillBox); lskillTitle.textContent = leaderSkill?.name; lskillTitle.setAttribute("data-skillid", leaderSkill?.id); lskillDetailOriginal.innerHTML = ""; lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill)); editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed); rowSkill.appendChild(frg1); rowLederSkill.appendChild(frg2); let noPowerup = card.stackable || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1; skillLevel.readOnly = noPowerup; rowMonPlus.classList.toggle("disabled", noPowerup); rowMonLatent.classList.toggle("disabled", noPowerup || card.onlyAssist); //极少数情况会出现仅允许当武器的,不能打潜觉 if (noPowerup) { //当可以叠加时,不能打297和潜觉 rowMonPlus.querySelector(".plus-box .m-hp-li .m-plus").value = 0; rowMonPlus.querySelector(".plus-box .m-atk-li .m-plus").value = 0; rowMonPlus.querySelector(".plus-box .m-rcv-li .m-plus").value = 0; } const btnDone = editBox.querySelector(".button-done"); if (editBox.isAssist) { btnDone.classList.toggle("cant-assist", !card.canAssist); btnDone.disabled = !card.canAssist; } else { btnDone.classList.toggle("only-assist", card.onlyAssist); btnDone.disabled = card.onlyAssist; } //去除所有不能再打的潜觉 editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat)); editBox.refreshLatent(); editBox.reCalculateExp(); editBox.reCalculateAbility(); } //刷新整个队伍 function refreshAll(formationData) { let fragment = document.createDocumentFragment(); //创建节点用的临时空间 const titleBox = formationBox.querySelector(".title-box"); const detailBox = formationBox.querySelector(".detail-box"); const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计 const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计 const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化 //fragment.append(...formationBox.childNodes); const txtTitle = titleBox.querySelector(".title-code"); const txtDetail = detailBox.querySelector(".detail-code"); txtTitle.value = formationData.title || ""; txtDetail.value = formationData.detail || ""; const txtTitleDisplay = titleBox.querySelector(".title-display"); const txtDetailDisplay = detailBox.querySelector(".detail-display"); txtTitleDisplay.innerHTML = ''; txtTitleDisplay.append(descriptionToHTML(txtTitle.value)); formationBox.refreshDocumentTitle(); txtDetailDisplay.innerHTML = ''; txtDetailDisplay.append(descriptionToHTML(txtDetail.value)); //地下城强化的显示,稀有度没有现成的,所以这里来循环生成 const dge = formationData.dungeonEnchance; dungeonEnchanceDom.classList.add(className_displayNone); dungeonEnchanceDom.innerHTML = ''; const dungeonEnchanceFragment = []; if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标 { const seriesFragment = []; if (dge?.collabs?.length) { //添加合作的ID名称 //搜索并显示合作 function searchCollab(event) { event.preventDefault(); const collabId = parseInt(this.getAttribute(dataAttrName), 10); showSearch(searchBySeriesId(collabId, "collab")); return false; } const fragment = dge.collabs.map(id=>{ const lnk = document.createElement("a"); lnk.className ="series-search card-collabId"; lnk.setAttribute(dataAttrName, id); lnk.onclick = searchCollab; lnk.textContent = id; return lnk; }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause()); seriesFragment.push(localTranslating?.skill_parse?.target?.collab_id({id:fragment})); } if (dge?.gachas?.length) { //添加抽蛋的ID名称 //搜索并显示抽蛋 function searchGacha(event) { event.preventDefault(); const sids = this.getAttribute(dataAttrName).split(',') .filter(Boolean).map(n=>parseInt(n, 10)); if (sids.length) { showSearch(searchBySeriesId(sids, "gacha")); } return false; } const fragment = dge.gachas.map(id=>{ const lnk = document.createElement("a"); lnk.className ="series-search card-gachaId"; lnk.setAttribute(dataAttrName, id); lnk.onclick = searchGacha; lnk.textContent = id; return lnk; }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause()); seriesFragment.push(localTranslating?.skill_parse?.target?.gacha_id({id:fragment})); } if (dge.rarities.length > 0) { const raritiesIcons = dge.rarities.map(rarity=>{ const icon = document.createElement("icon"); icon.className = "rare-icon"; icon.setAttribute("data-rare-icon", rarity); return icon; }); seriesFragment.push(raritiesIcons.nodeJoin()); } const skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100})); seriesFragment.push(renderSkill(skill)); dungeonEnchanceFragment.push(seriesFragment.nodeJoin(localTranslating?.skill_parse?.word?.comma())); } if (dge?.benefit) { //添加阴阳 const benefitAwoken = (dge.benefit & 0b1) ? 128 : 129; const icon = document.createElement("icon"); icon.className ="awoken-icon"; icon.setAttribute("data-awoken-icon", benefitAwoken); if (dge.benefit & 0b10) icon.classList.add("yinyang"); dungeonEnchanceFragment.push(icon); } if (dge?.stage > 1) { //添加层数 const states = localTranslating?.skill_parse?.stats; const dict = { icon: createSkillIcon("current-stage"), state:states?.cstage(), num: dge?.stage }; dungeonEnchanceFragment.push(states?.state_is(dict)); } if (dge?.brokens > 1) { //添加层数 const states = localTranslating?.skill_parse?.stats; const dict = { icon: createSkillIcon("rate-mul-part_break"), state:states?.broken_parts(), num: dge?.brokens }; dungeonEnchanceFragment.push(states?.state_is(dict)); } dungeonEnchanceDom.appendChild(dungeonEnchanceFragment.nodeJoin(localTranslating?.skill_parse?.word?.semicolon())); dungeonEnchanceDom.classList.remove(className_displayNone); teamBigBoxs.forEach((teamBigBox, teamNum) => { const teamBox = teamBigBox.querySelector(".team-box"); const teamData = formationData.teams[teamNum]; const badgeBox = teamBigBox.querySelector(".team-badge"); if (badgeBox) badgeBox.setAttribute("data-badge-icon", teamData[2] ?? 0); const memberLiDoms = Array.from(teamBox.querySelectorAll(".team-members .member")); //队员 const latentLiDoms = Array.from(teamBox.querySelectorAll(".team-latents .latents")); //潜觉 const assistLiDoms = Array.from(teamBox.querySelectorAll(".team-assist .member")); //辅助 const assistsLabelLiDoms = Array.from(teamBox.querySelectorAll(".team-assist-label .assist-label")); //辅助的那个字 const teamAbilityDom = teamBigBox.querySelector(".team-ability"); const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型 const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒 const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒 const teamAbilityLiDoms = Array.from(teamAbilityDom.querySelectorAll(".abilitys")); //三维 const teamMemberTypesLiDoms = Array.from(teamMemberTypesDom.querySelectorAll(".member-types"));//队员类型 const teamMemberAwokenLiDoms = Array.from(teamMemberAwokenDom.querySelectorAll(".member-awoken"));//队员觉醒 const teamAssistAwokenLiDoms = Array.from(teamAssistAwokenDom.querySelectorAll(".member-awoken"));//辅助觉醒 for (let ti = 0, ti_len = memberLiDoms.length; ti < ti_len; ti++) { const leaderIdx = teamData[3]; //开始设置换队长 const memberLi = memberLiDoms.find(li=>li.dataset.index == ti); const latentLi = latentLiDoms.find(li=>li.dataset.index == ti); const assistsLi = assistLiDoms.find(li=>li.dataset.index == ti); const teamAbilityLi = teamAbilityLiDoms.find(li=>li.dataset.index == ti); const teamMemberTypesLi = teamMemberTypesLiDoms.find(li=>li.dataset.index == ti); const teamMemberAwokenLi = teamMemberAwokenLiDoms.find(li=>li.dataset.index == ti); const teamAssistAwokenLi = teamAssistAwokenLiDoms.find(li=>li.dataset.index == ti); if (!memberLi || !latentLi || !assistsLi) { console.error("队员的 DOM 缺失,需要检查 html"); continue; } //更换队长的动画 [ memberLi, latentLi, assistsLi, teamAbilityLi, teamMemberTypesLi, teamMemberAwokenLi, teamAssistAwokenLi ].forEach(dom=>{ if (!dom) return; if (leaderIdx > 0 && (ti == 0 || ti == leaderIdx)) { if (ti == 0) { dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`; } else if (ti == leaderIdx) { dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`; } dom.classList.add("changing-leader"); dom.onanimationend = function() { this.classList.remove("changing-leader"); this.onanimationend = null; } } else { if (dom.style.transform) { dom.classList.add("changing-leader"); dom.onanimationend = function() { this.classList.remove("changing-leader"); this.onanimationend = null; } } dom.style.transform = null; } }); //修改显示内容 const memberDom = memberLi.querySelector(`.monster`); const assistDom = assistsLi.querySelector(`.monster`); const latentDom = latentLi.querySelector(`.latent-ul`); const member = teamData[0][ti], assist = teamData[1][ti]; const memberCard = member.card || Cards[0], assistCard = assist.card || Cards[0]; changeid(member, memberDom, latentDom, assist); //队员 changeid(assist, assistDom); //辅助 const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空 memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等 memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性 ); teamAbilityLi && teamAbilityLi.classList.toggle("enable-bouns", enableBouns); //同一进化链 const sameEvoTree = isSameEvoTree(member, assist); const assistLabel = assistsLabelLiDoms[memberLiDoms.indexOf(memberLi)]; assistLabel && assistLabel.classList.toggle("same-evo-tree",sameEvoTree); assistsLi.classList.toggle("same-evo-tree",sameEvoTree); //隐藏队长的自身换为换队长的技能 if (ti == 5 || //好友队长永远隐藏 leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏 { const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能 const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能 if (skills_m.length == 0 || skills_m[0].type != 227) { memberDom.querySelector(".switch-leader").classList.add(className_displayNone); } if (skills_a.length == 0 || skills_a[0].type != 227) { assistDom.querySelector(".switch-leader").classList.add(className_displayNone); } } refreshMemberSkillCD(teamBox, teamData, ti); //技能CD refreshAbility(teamAbilityDom, teamData, ti); //本人能力值 refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒 refreshMemberTypes(teamMemberTypesDom, teamData, ti); //本人类型 } const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计 let teamHP = null; if (teamTotalInfoDom) teamHP = refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum); const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计 if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, teamNum); const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计 if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData); const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算 if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, teamNum, { teamHP }); }); if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams); if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams); formationBox.appendChild(fragment); // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效 // teamBigBoxs.forEach((teamBigBox, teamNum) => { // const teamBox = teamBigBox.querySelector(".team-box"); // const teamData = formationData.teams[teamNum]; // const membersDom = teamBox.querySelector(".team-members"); // const latentsDom = teamBox.querySelector(".team-latents"); // const assistsDom = teamBox.querySelector(".team-assist"); // const teamAbilityDom = teamBigBox.querySelector(".team-ability"); // const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型 // const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒 // const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒 // for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) { // const leaderIdx = teamData[3]; //开始设置换队长 // const memberLi = membersDom.querySelector(`.member-${ti+1}`); // const latentLi = latentsDom.querySelector(`.latents-${ti+1}`); // const assistsLi = assistsDom.querySelector(`.member-${ti+1}`); // const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`); // const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`); // const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`); // const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`); // [ // memberLi, // latentLi, // assistsLi, // teamAbilityLi, // teamMemberTypesLi, // teamMemberAwokenLi, // teamAssistAwokenLi // ].forEach(dom=>{ // if (!dom) return; // if (leaderIdx > 0 && ti == 0) //队长 // { // dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`; // } // else if (leaderIdx > 0 && ti == leaderIdx) //队长员 // { // dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`; // }else // { // dom.style.transform = null; // } // }); // } // }); } //刷新队伍觉醒效果计算 function refreshTeamAwokenEfeect(awokenEffectDom, team, ti, option) { const [members, assists, badge, swapId] = team; let targetIcon; //解析两个队长技 let leader1 = members[swapId || 0], //换队长或者默认队长 leader2 = members[5]; let parseLSkill1 = skillParser(leader1?.card?.leaderSkillId), parseLSkill2 = skillParser(leader2?.card?.leaderSkillId); //防绑 if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"52\"]")) { const teamFlagsMembers = Array.from(targetIcon.parentElement.querySelectorAll(".team-flags li")); const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 52); //储存附加 52 即大防绑的队长技能 let lsAwoken = parseLSkill1.concat(parseLSkill2).filter(skill=>skill.kind == SkillKinds.ImpartAwakenings); for (let mi=0; mi < members.length; mi++) { const memberData = members[mi]; const assistData = assists[mi]; let thisAwokenNum = 0; if (badge === 8 || badge === 22) { thisAwokenNum = 2; } else { let effectiveAwokens = memberData.effectiveAwokens(assistData); if (lsAwoken.length) { //增加队长技赋予的觉醒 const {attrs=[], types=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {}; lsAwoken.forEach(pls=>{ if (attrs.some(a => pls.attrs.includes(a)) || types.some(t => pls.types.includes(t))) { effectiveAwokens.push(...pls.awakenings); } }); } thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times; } teamFlagsMembers[mi].setAttribute(dataAttrName, Math.round(Math.min(thisAwokenNum/2,1)*100)); } } //自动回复 if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"9\"]")) { const targetValue = targetIcon.parentElement.querySelector(".count"); const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 9); const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) + awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times; let count = thisAwokenNum * 1000; //普通觉醒每个加1000 //自动回复的队长技能 let lsAwoken1 = parseLSkill1.filter(skill=>skill.kind == SkillKinds.AutoHeal), lsAwoken2 = parseLSkill2.filter(skill=>skill.kind == SkillKinds.AutoHeal); if (lsAwoken1.length) { const [,,rcv] = leader1.ability; count += rcv * lsAwoken1[0].value.value; } if (lsAwoken2.length) { const [,,rcv] = leader2.ability; count += rcv * lsAwoken2[0].value.value; } for (let mi=0; mi < members.length; mi++) { const memberData = members[mi]; let latentCount = memberData?.latent?.filter(l=>l===5).length; if (latentCount>0) { //自动回复潜觉,不考虑任何297和觉醒 let memberCard = memberData.card; //计算没有297的纯三维 let memberRCV = Math.round(curve(memberCard.rcv, memberData.level, memberCard.maxLevel, memberCard.limitBreakIncr, 5)); count += Math.round(memberRCV * 0.15 * latentCount); //回复力的15% } else { continue; } } targetValue.setAttribute(dataAttrName, count.bigNumberToString()); if (count > 0 && option.teamHP) { targetValue.setAttribute("data-percent", (Math.floor(count / option.teamHP.tHP * 1000) / 10)); } } //颜色盾 if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"4\"]")) { const awokens = Array.from(targetIcon.parentElement.querySelectorAll(".awoken-icon")); const teamLatents = members.flatMap(m=>m.latent); //因为盾是固定值,所以直接平面化所有的潜觉 for (let ai=0; ai < awokens.length; ai++) { const awoken = awokens[ai]; const ak = parseInt(awoken.dataset.awokenIcon, 10); const thisAwokenNum = awokenCountInTeam(team, ak, solo, teamsCount); const prob = thisAwokenNum * 0.07 //普通觉醒7% + teamLatents.filter(l=>l===2+ak).length * 0.01 //小潜觉 1% + teamLatents.filter(l=>l===28+ak).length * 0.025; //大潜觉 2.5% awoken.setAttribute(dataAttrName,Math.round(Math.min(prob,1)*1000)/10); } } //掉+珠 if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"14\"]")) { const awokens = Array.from(targetIcon.parentElement.querySelectorAll(".awoken-icon")); for (let ai=0; ai < awokens.length; ai++) { const awoken = awokens[ai]; const ak = parseInt(awoken.dataset.awokenIcon, 10); const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak); const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) + awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times; const prob = thisAwokenNum * 0.2; //普通觉醒20% awoken.setAttribute(dataAttrName,Math.round(prob*100)); awoken.classList.toggle("gt100", prob > 1); } } //SX if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"28\"]")) { const targetValue = targetIcon.parentElement.querySelector(".prob"); const targetMeter = targetIcon.parentElement.querySelector("meter"); const thisAwokenNum = awokenCountInTeam(team, 28, solo, teamsCount); let prob = thisAwokenNum / 5; switch (badge) { case 9: prob += 1; break; case 22: //状态异常耐性 辅助无效 prob += 1; break; } const percentValue = Math.round(Math.min(prob,1)*100); targetValue.setAttribute(dataAttrName, percentValue); targetMeter.value = percentValue; } //暗 if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"68\"]")) { const targetValue = targetIcon.parentElement.querySelector(".prob"); const targetMeter = targetIcon.parentElement.querySelector("meter"); const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 68); const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) + awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times; let prob = thisAwokenNum / 5; switch (badge) { case 12: prob += 1; break; case 22: //状态异常耐性 辅助无效 prob += 1; break; } const percentValue = Math.round(Math.min(prob,1)*100); targetValue.setAttribute(dataAttrName, percentValue); targetMeter.value = percentValue; } //废 if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"69\"]")) { const targetValue = targetIcon.parentElement.querySelector(".prob"); const targetMeter = targetIcon.parentElement.querySelector("meter"); const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 69); const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) + awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times; let prob = thisAwokenNum / 5; switch (badge) { case 13: prob += 1; break; case 22: //状态异常耐性 辅助无效 prob += 1; break; } const percentValue = Math.round(Math.min(prob,1)*100); targetValue.setAttribute(dataAttrName, percentValue); targetMeter.value = percentValue; } //毒 if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"70\"]")) { const targetValue = targetIcon.parentElement.querySelector(".prob"); const targetMeter = targetIcon.parentElement.querySelector("meter"); const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 70); const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) + awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times; let prob = thisAwokenNum / 5; switch (badge) { case 14: prob += 1; break; case 22: //状态异常耐性 辅助无效 prob += 1; break; } const percentValue = Math.round(Math.min(prob,1)*100); targetValue.setAttribute(dataAttrName, percentValue); targetMeter.value = percentValue; } //下午茶 if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"132\"]")) { const targetValue = targetIcon.parentElement.querySelector(".prob"); const targetMeter = targetIcon.parentElement.querySelector("meter"); const thisAwokenNum = awokenCountInTeam(team, 132, solo, teamsCount); let prob = thisAwokenNum / 5; const percentValue = Math.round(Math.min(prob,1)*100); targetValue.setAttribute(dataAttrName, percentValue); targetMeter.value = percentValue; } //云 if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"54\"]")) { const thisAwokenNum = awokenCountInTeam(team, 54, solo, teamsCount); targetIcon.classList.toggle("disabled", thisAwokenNum === 0); } //封条 if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"55\"]")) { const thisAwokenNum = awokenCountInTeam(team, 55, solo, teamsCount); targetIcon.classList.toggle("disabled", thisAwokenNum === 0); } //掉废 if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"14\"]")) { const has = members.some(member=>member?.latent?.includes(14)); targetIcon.classList.toggle("disabled", !has); } //掉毒 if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"15\"]")) { const has = members.some(member=>member?.latent?.includes(15)); targetIcon.classList.toggle("disabled", !has); } //心横解转转 if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"40\"]")) { const targetValue = targetIcon.parentElement.querySelector(".count"); const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 20); let count = 0; for (let mi=0; mi < members.length; mi++) { const memberData = members[mi]; const assistData = assists[mi]; if (memberData?.latent?.includes(40)) { let effectiveAwokens = memberData.effectiveAwokens(assistData); count += effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times; } else { continue; } } targetValue.setAttribute(dataAttrName, count); } //心追解云封 if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"46\"]")) { const targetValue = targetIcon.parentElement.querySelector(".count"); let count = 0; for (let mi=0; mi < members.length; mi++) { const memberData = members[mi]; const assistData = assists[mi]; if (memberData?.latent?.includes(46)) { let effectiveAwokens = memberData.effectiveAwokens(assistData); count += effectiveAwokens.filter(ak=>ak==45).length; } else { continue; } } targetValue.setAttribute(dataAttrName, count); } //普通L if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"60\"]")) { const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb")); const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60); let count = new Array(orbs.length).fill(0); for (let mi=0; mi < members.length; mi++) { const memberData = members[mi]; const assistData = assists[mi]; let effectiveAwokens = memberData?.effectiveAwokens(assistData); let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times; if (thisAwokenNum == 0) continue; const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {}; attrs.distinct().forEach(attr=>{ count[attr] += thisAwokenNum; }); } orbs.forEach((orb,oi)=>{ orb.setAttribute(dataAttrName,count[oi]); }); } //L解禁武器 if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"48\"]")) { const latentId = parseInt(targetIcon.dataset.latentIcon, 10); const awokenId = allowable_latent.needAwoken.find(obj=>obj.latent === latentId)?.awoken; const equivalentAwoken = equivalent_awoken.find(eak => eak.small === awokenId); const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb")); const count = new Array(orbs.length).fill(0); for (let mi=0; mi < members.length; mi++) { const memberData = members[mi]; const assistData = void 0; //assists[mi]; //L解禁武器,武器上的L无意义 const latentCount = memberData.latent.filter(id=>id===latentId).length; if (latentCount > 0) { let effectiveAwokens = memberData.effectiveAwokens(assistData); let thisAwokenNum = ( effectiveAwokens.filter(ak=>ak===equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak===equivalentAwoken.big).length * equivalentAwoken.times) * latentCount; if (thisAwokenNum == 0) continue; const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {}; attrs.distinct().forEach(attr=>{ count[attr] += thisAwokenNum; }); } else { continue; } } orbs.forEach((orb,oi)=>{ orb.setAttribute(dataAttrName,count[oi]); }); } //普通十字 if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"78\"]")) { const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb")); const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78); let count = new Array(orbs.length).fill(0); for (let mi=0; mi < members.length; mi++) { const memberData = members[mi]; const assistData = assists[mi]; let effectiveAwokens = memberData.effectiveAwokens(assistData); let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times; if (thisAwokenNum == 0) continue; const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {}; attrs.distinct().forEach(attr=>{ count[attr] += thisAwokenNum; }); } orbs.forEach((orb,oi)=>{ orb.setAttribute(dataAttrName,count[oi]); }); } //十字追部位 if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"50\"]")) { const latentId = parseInt(targetIcon.dataset.latentIcon, 10); const awokenId = allowable_latent.needAwoken.find(obj=>obj.latent === latentId)?.awoken; const equivalentAwoken = equivalent_awoken.find(eak => eak.small === awokenId); const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb")); const count = new Array(orbs.length).fill(0); for (let mi=0; mi < members.length; mi++) { const memberData = members[mi]; const assistData = assists[mi]; const latentCount = memberData.latent.filter(id=>id===latentId).length; if (latentCount > 0) { let effectiveAwokens = memberData.effectiveAwokens(assistData); let thisAwokenNum = ( effectiveAwokens.filter(ak=>ak===equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak===equivalentAwoken.big).length * equivalentAwoken.times) * latentCount; if (thisAwokenNum == 0) continue; const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {}; attrs.distinct().forEach(attr=>{ count[attr] += thisAwokenNum; }); } else { continue; } } orbs.forEach((orb,oi)=>{ orb.setAttribute(dataAttrName,count[oi]); }); } //U解禁消 if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"41\"]")) { const latentId = parseInt(targetIcon.dataset.latentIcon, 10); const awokenId = allowable_latent.needAwoken.find(obj=>obj.latent === latentId)?.awoken; const equivalentAwoken = equivalent_awoken.find(eak => eak.small === awokenId); const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb")); const count = new Array(orbs.length).fill(0); for (let mi=0; mi < members.length; mi++) { const memberData = members[mi]; const assistData = assists[mi]; const latentCount = memberData.latent.filter(id=>id===latentId).length; if (latentCount > 0) { let effectiveAwokens = memberData.effectiveAwokens(assistData); let thisAwokenNum = ( effectiveAwokens.filter(ak=>ak===equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak===equivalentAwoken.big).length * equivalentAwoken.times) * latentCount; if (thisAwokenNum == 0) continue; const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {}; attrs.distinct().forEach(attr=>{ count[attr] += thisAwokenNum; }); } else { continue; } } orbs.forEach((orb,oi)=>{ orb.setAttribute(dataAttrName,count[oi]); }); } //普通C珠 if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"62\"]")) { const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb")); //目前没有大觉醒 //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78); let count = new Array(orbs.length).fill(0); for (let mi=0; mi < members.length; mi++) { const memberData = members[mi]; const assistData = assists[mi]; let effectiveAwokens = memberData.effectiveAwokens(assistData); //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times; let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length; if (thisAwokenNum == 0) continue; const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {}; attrs.distinct().forEach(attr=>{ count[attr] += thisAwokenNum; }); } orbs.forEach((orb,oi)=>{ orb.setAttribute(dataAttrName,count[oi]); }); } //C珠破吸 if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"39\"]")) { const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb")); //目前没有大觉醒 //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27); let count = new Array(orbs.length).fill(0); for (let mi=0; mi < members.length; mi++) { const memberData = members[mi]; const assistData = assists[mi]; if (memberData.latent.includes(39)) { let effectiveAwokens = memberData.effectiveAwokens(assistData); //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times; let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length; if (thisAwokenNum == 0) continue; const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {}; attrs.distinct().forEach(attr=>{ count[attr] += thisAwokenNum; }); } else { continue; } } orbs.forEach((orb,oi)=>{ orb.setAttribute(dataAttrName,count[oi]); }); } //普通T字 if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"126\"]")) { const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb")); //目前没有大觉醒 //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78); let count = new Array(orbs.length).fill(0); for (let mi=0; mi < members.length; mi++) { const memberData = members[mi]; const assistData = assists[mi]; let effectiveAwokens = memberData.effectiveAwokens(assistData); //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times; let thisAwokenNum = effectiveAwokens.filter(ak=>ak==126).length; if (thisAwokenNum == 0) continue; const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {}; attrs.distinct().forEach(attr=>{ count[attr] += thisAwokenNum; }); } orbs.forEach((orb,oi)=>{ orb.setAttribute(dataAttrName,count[oi]); }); } //竖心追 if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"45\"]")) { const targetValue = targetIcon.parentElement.querySelector(".count"); let count = 0; for (let mi=0; mi < members.length; mi++) { const memberData = members[mi]; const assistData = assists[mi]; let effectiveAwokens = memberData.effectiveAwokens(assistData); count += effectiveAwokens.filter(ak=>ak===45).length; } targetValue.setAttribute(dataAttrName, (count * 50_0000).bigNumberToString()); const percent = Math.min(count * 20, 100); const sheildIcon = targetIcon.parentElement.querySelector("[data-icon-type=\"breaking-shield\"]"); sheildIcon.style.setProperty("--percent",`${percent}%`); const targetValue2 = targetIcon.parentElement.querySelector(".count[data-postfix]"); targetValue2.setAttribute(dataAttrName, percent); } //方心追 if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"50\"]")) { const targetValue = targetIcon.parentElement.querySelector(".count"); let count = 0; for (let mi=0; mi < members.length; mi++) { const memberData = members[mi]; const assistData = assists[mi]; let effectiveAwokens = memberData.effectiveAwokens(assistData); count += effectiveAwokens.filter(ak=>ak===50).length; } targetValue.setAttribute(dataAttrName, (count * 1000_0000).bigNumberToString()); const percent = Math.min(count * 50, 100); const sheildIcon = targetIcon.parentElement.querySelector("[data-icon-type=\"breaking-shield\"]"); sheildIcon.style.setProperty("--percent",`${percent}%`); const targetValue2 = targetIcon.parentElement.querySelector(".count[data-postfix]"); targetValue2.setAttribute(dataAttrName, percent); } //L心 if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"59\"]")) { const targetValue = targetIcon.parentElement.querySelector(".count"); let count = 0; for (let mi=0; mi < members.length; mi++) { const memberData = members[mi]; const assistData = assists[mi]; let effectiveAwokens = memberData.effectiveAwokens(assistData); count += effectiveAwokens.filter(ak=>ak===59).length; } targetValue.setAttribute(dataAttrName, count * 5); } } function highlightAwokenMember(event, teamIndex) { if (teamIndex<0) return; //没有目标队伍就退出 const teamBox = formationBox.querySelector(`.teams .team-bigbox:nth-of-type(${teamIndex+1})`); if (!teamBox) return; //没有目标队伍就退出 const icon = this; const akId = (icon=>{ if (Number.isInteger(icon)) { return icon; } else if (icon instanceof HTMLElement && icon.hasAttribute("data-awoken-icon")) { return parseInt(icon.getAttribute("data-awoken-icon"), 10); } else if (icon instanceof HTMLElement && icon.hasAttribute("data-latent-icon")) { const latentId = parseInt(icon.getAttribute("data-latent-icon"), 10); switch(latentId) { case 39: return 62; //豆荚破伤吸 case 40: return 20; //心横消转转 case 41: return 27; //U消禁消 case 46: return 45; //心追解云封 case 47: return 59; //心L SB+ case 48: return 60; //L解封武器 case 50: return 78; //十字追部位 default: return; } } else { throw new TypeError("输入的不是 整数 或者含 data-awoken-icon 的 HTML 元素"); } })(icon); const eqak = equivalent_awoken.find(obj=>akId === obj.big || akId === obj.small); const awokenFindArea = [], //搜索觉醒ID的区域 forceArea = []; //强制高亮的区域 if (icon.classList.contains("latent-icon") && icon.hasAttribute("data-latent-icon")) { //如果选中的是潜觉,只显示让这个潜觉生效的觉醒 const latentId = parseInt(icon.getAttribute("data-latent-icon"), 10); formation.teams[teamIndex][0] .forEach((member,idx)=>{ if (member.latent.includes(latentId)) { awokenFindArea.push(...teamBox.querySelectorAll(`:where(.team-member-awoken,${latentId === 48 ? "" : ".team-assist-awoken"}) .member-awoken[data-index="${idx}"]`)); } }); const latents = teamBox.querySelectorAll(`.team-latents .latent-icon[data-latent-icon="${latentId}"]`); forceArea.push(...latents); } else { awokenFindArea.push(...teamBox.querySelectorAll(":where(.team-member-awoken,.team-assist-awoken)")); if (icon.closest(".team-awoken-effect")) { //处理盾,高亮潜觉的盾 const awokenId = parseInt(icon.getAttribute("data-awoken-icon"), 10); if (awokenId >= 4 && awokenId <= 8) { const latentId_1 = awokenId + 2, latentId_2 = awokenId + 28; const latents = teamBox.querySelectorAll(`.team-latents .latent-icon:where([data-latent-icon="${latentId_1}"],[data-latent-icon="${latentId_2}"])`); forceArea.push(...latents); } } } const akIcons = awokenFindArea.flatMap(node=>Array.from(node.querySelectorAll(".awoken-icon"))); akIcons.filter(icon=>{ const iconId = parseInt(icon?.dataset?.awokenIcon, 10); return eqak ? (iconId === eqak.big || iconId === eqak.small) : iconId === akId; }) .forEach(icon=>icon.classList.add("hightlight")); forceArea.forEach(icon=>icon.classList.add("hightlight")); } function highlightAwokenMemberForIcon(event) { const teamBigBoxs = [...formationBox.querySelectorAll(".teams .team-bigbox")]; const teamIndex = teamBigBoxs.findIndex(box=>box.contains(this)); highlightAwokenMember.call(this, event, teamIndex); } function removeAllHighlightOnAwokenMenber() { const teamBigBoxs = [...formationBox.querySelectorAll(".teams .team-bigbox")]; teamBigBoxs.forEach(teamDom=>{ const akIcons = [...teamDom.querySelectorAll(":where(.team-member-awoken,.team-assist-awoken,.team-latents) .hightlight")]; akIcons.forEach(icon=>icon.classList.remove("hightlight")); }); } //刷新队伍觉醒统计 function refreshTeamAwokenCount(awokenDom, team) { let fragment = document.createDocumentFragment(); //创建节点用的临时空间 const awokenResort = new Set([46]); //队伍大血,强制排在第一位 official_awoken_sorting.forEach(ak=>awokenResort.add(ak)); awokenResort.forEach(ak=>{ let totalNum = 0; //搜索等效觉醒 const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak || eak.big === ak); if (equivalentAwoken?.small === ak) { //等效觉醒小 totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) + awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times; } else if (equivalentAwoken?.big === ak) { //等效觉醒大就跳过 return; } else { //普通觉醒 totalNum = awokenCountInTeam(team, ak, solo, teamsCount); } if (totalNum == 0) return; const li = document.createElement("li"); li.className = "awoken-count"; const icon = li.appendChild(document.createElement("icon")); icon.className = "awoken-icon"; icon.setAttribute("data-awoken-icon", ak); const span = li.appendChild(document.createElement("span")); span.className = "count"; span.textContent = totalNum; icon.onmouseenter = highlightAwokenMemberForIcon; icon.onmouseleave = removeAllHighlightOnAwokenMenber; fragment.append(li); }); const awokenUL = awokenDom.querySelector(".awoken-ul"); awokenUL.innerHTML = ''; awokenUL.append(fragment); } //刷新阵型觉醒统计 function refreshFormationAwokenCount(awokenDom, teams) { function awokenSetCount(aicon, number) { if (!aicon) return; //没有这个觉醒就撤回 const ali = aicon.parentNode; const countDom = ali.querySelector(".count"); countDom.textContent = number; if (number) ali.classList.remove(className_displayNone); else ali.classList.add(className_displayNone); } let fragment = document.createDocumentFragment(); //创建节点用的临时空间 const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul")); const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`)); const acs = aicons.map(aicon=>{ const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10); let totalNum = 0; //搜索等效觉醒 const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai); if (equivalentAwoken) { if (equivalentAwoken.small === ai) { totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) + awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times; } } else { totalNum = awokenCountInFormation(teams, ai, solo); } awokenSetCount(aicon, totalNum); return {a:ai,c:totalNum}; }); if (acs.every(ac=>ac.c==0)) { awokenDom.classList.add(className_displayNone); } else { awokenDom.classList.remove(className_displayNone); } awokenDom.appendChild(fragment); } //刷新能力值 function refreshAbility(abilityDom, team, idx) { const memberData = team[0][idx]; const assistData = team[1][idx]; //基底三维,如果辅助是武器,还要加上辅助的觉醒 const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount); if (mainAbility && memberData.ability) { for (let ai = 0; ai < 3; ai++) { memberData.ability[ai] = mainAbility[ai][0]; memberData.abilityNoAwoken[ai] = mainAbility[ai][1]; } } if (!abilityDom) return; //如果没有dom,直接跳过 const abilityLi = abilityDom.querySelector(`.abilitys[data-index="${idx}"]`); const hpDom = abilityLi.querySelector(".hp"); const atkDom = abilityLi.querySelector(".atk"); const rcvDom = abilityLi.querySelector(".rcv"); [hpDom, atkDom, rcvDom].forEach(function(div, ai) { if (mainAbility) { div.classList.remove(className_displayNone); div.textContent = memberData.ability[ai]; } else { div.classList.add(className_displayNone); div.textContent = 0; } }); } //刷新队员 function refreshMemberTypes(memberTypesDom, team, idx) { if (!memberTypesDom) return; //如果没有dom,直接跳过 const member = team[0][idx]; const assist = team[1][idx]; let {types = [], isAppendType = false, appendTypes} = member.getAttrsTypesWithWeapon(assist) || {}; function typeIcon(tid, isAppendType = false) { const iconLi = document.createElement("li"); const icon = iconLi.appendChild(document.createElement("icon")) icon.className = "type-icon"; icon.setAttribute("data-type-icon", tid); if (isAppendType) { iconLi.classList.add('append-type'); } return iconLi; } const fragment = document.createDocumentFragment(); if (member.id > 0) { member.card.types.forEach(tid=>fragment.appendChild(typeIcon(tid))); if (isAppendType) { appendTypes.forEach(tid=>fragment.appendChild(typeIcon(tid, true))); } } const memberTypesUl = memberTypesDom.querySelector(`.member-types[data-index="${idx}"] .types-ul`); memberTypesUl.innerHTML = ''; memberTypesUl.appendChild(fragment); } //刷新队员觉醒 function refreshMemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) { if (!memberAwokenDom) return; //如果没有dom,直接跳过 const memberData = team[0][idx]; const assistData = team[1][idx]; // const memberCard = Cards[memberData.id] || Cards[0]; // const assistCard = Cards[assistData.id] || Cards[0]; //队员觉醒 let memberAwokens = memberData.effectiveAwokens() || []; //memberAwokens.sort(); //武器觉醒 let assistAwokens = assistData.effectiveAwokens() || []; if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒 //assistAwokens.sort(); /*if (assistAwokens.includes(49)) { memberAwokens = memberAwokens.concat(assistAwokens); }*/ const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken[data-index="${idx}"] .awoken-ul`); const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken[data-index="${idx}"] .awoken-ul`); /* //通用的 function countNum(arr) { const map = arr.reduce(function(preMap, value){ return preMap.set(value, (preMap.get(value) || 0) + 1); }, new Map()); return Array.from(map); };*/ function countAwokenNum(arr) { const map = arr.reduce(function(preMap, value){ const eak = equivalent_awoken.find(eako => eako.big === value); if (eak) { return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times); }else { return preMap.set(value, (preMap.get(value) || 0) + 1); } }, new Map()); return Array.from(map); }; /*const hideAwokens = [49,1,2,3,63]; if (solo) hideAwokens.push(30); //协力觉醒 if (!solo) hideAwokens.push(63); //掉落觉醒 memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/ let memberAwokensCount = countAwokenNum(memberAwokens); memberAwokenUl.innerHTML = ''; memberAwokensCount.forEach(akc=>{ const iconLi = document.createElement("li"); const icon = iconLi.appendChild(document.createElement("icon")) icon.className = "awoken-icon"; icon.setAttribute("data-awoken-icon", akc[0]); icon.setAttribute("data-awoken-count", akc[1]); memberAwokenUl.appendChild(iconLi); }); let assistAwokensCount = countAwokenNum(assistAwokens); assistAwokenUl.innerHTML = ''; assistAwokensCount.forEach(akc=>{ const iconLi = document.createElement("li"); const icon = iconLi.appendChild(document.createElement("icon")) icon.className = "awoken-icon"; icon.setAttribute("data-awoken-icon", akc[0]); icon.setAttribute("data-awoken-count", akc[1]); assistAwokenUl.appendChild(iconLi); }); } function setTextContentAndAttribute(dom, str, number) { if (!dom) return; if (typeof str == "string") { dom.textContent = str; } else { dom.innerHTML = ''; dom.append(str); } dom.setAttribute(dataAttrName, number ?? str); } function drawHpInfo(hpBarDom, reduceAttrRanges) { const width = hpBarDom.width, height = hpBarDom.height; let ctx = hpBarDom.getContext("2d"); if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤 { const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple']; reduceAttrRanges.forEach((reduceRanges, ridx)=>{ //console.table(reduceRanges); ctx.fillStyle = attrColors[ridx]; ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1)); reduceRanges.forEach(range=>{ ctx.fillStyle = `rgba(0, 0, 0, 0.5)`; ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale)); }); }); } else //只有阶梯盾 { const reduceRanges = reduceAttrRanges[0]; //创建线性颜色渐变对象 const canvasGradient = ctx.createLinearGradient(0, 0, 0, height); canvasGradient.addColorStop(0, "#EE99AA"); canvasGradient.addColorStop(0.4, "#FFDDEE"); canvasGradient.addColorStop(1, "#EE9999"); ctx.fillStyle = canvasGradient; ctx.fillRect(0, 0, width, height); reduceRanges.forEach(range=>{ ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`; ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale)); }); } } //刷新队伍能力值合计 function refreshTeamTotalHP(totalDom, team, teamIdx) { //计算总的生命值 if (!totalDom) return; const outdata = {}; const tHpDom = totalDom.querySelector(".tIf-total-hp"); const tSBDom = totalDom.querySelector(".tIf-total-skill-boost"); const tMoveDom = totalDom.querySelector(".tIf-total-move"); const tEffectDom = totalDom.querySelector(".tIf-effect"); const [members, assists, badge, swapId] = team; const teams = formation.teams; const [teamsA=[], teamsB=[], teamsC=[]] = teams; const [teamsA_members, teamsA_assists, teamsA_badge, swapIdA] = teamsA; const [teamsB_members, teamsB_assists, teamsB_badge, swapIdB] = teamsB; const leader1id = members[swapId || 0].id; const leader2id = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[swapIdA || 0].id : teamsB_members[swapIdB || 0].id) : members[5].id; //计算当前队伍,2P时则是需要特殊处理 const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members; const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists; if (tHpDom) { const reduceScales1 = getReduceScales(leader1id); const reduceScales2 = getReduceScales(leader2id); const reduceAttrSeildAwokenScales = getAttrShieldAwokenReduceScales(team); const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2)); const reduceAttrRangesWithShieldAwoken = getReduceRange(reduceScales1.concat(reduceScales2, reduceAttrSeildAwokenScales)); //将所有范围平铺,然后选择盾最少那个作为基础盾值 const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0]; const hpBar = totalDom.querySelector(".reduce-details"); if (reduceAttrRangesWithShieldAwoken.some(r=>r != reduceAttrRangesWithShieldAwoken[0]) || reduceAttrRangesWithShieldAwoken[0].length > 1 || reduceAttrRangesWithShieldAwoken[0][0].probability < 1) //有HP阶梯盾或者有指定属性减伤或者减伤几率不是100% { drawHpInfo(hpBar, reduceAttrRangesWithShieldAwoken); hpBar.classList.remove(className_displayNone); }else { hpBar.classList.add(className_displayNone); } const totalReduce = leastScale.scale; const teamHPArr = countTeamHp(team, leader1id, leader2id, solo); const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true); const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数 //徽章血量强化 function getBadgeHPScale(badge, member) { if (teamsCount == 2) return 1; switch (badge) { case 5: return 1.10; //小血 case 18: return 1.15; //大血 case 20: return 1.10; //全属性 case 22: case 23: return 1.50; //状态异常耐性&SB++ 辅助无效 case 24: return member.card.collabId === 92 ? 1.15 : 1; //英雄学院徽章 case 25: return member.card.gachaIds.includes(1) ? 1.15 : 1; //画师桶,1号徽章 case 26: case 53: return member.card.collabId === 107 ? 1.15 : 1; //高达徽章 case 27: return member.card.collabId === 112 ? 1.15 : 1; //转生成为史莱姆 case 28: return member.card.collabId === 110 ? 1.15 : 1; //电击文库Index case 29: return member.card.collabId === 102 ? 1.15 : 1; //奥特曼 case 30: case 65: return member.card.gachaIds.includes(6) ? 1.15 : 1; //花嫁 case 31: return member.card.collabId === 113 ? 1.15 : 1; //叛逆的鲁鲁修 case 15: return member.card.collabId === 96 ? 1.15 : 1; //漫威 case 16: case 70: return member.card.gachaIds.includes(9) ? 1.15 : 1; //泳装 case 32: return [21, 61].includes(member.card.collabId) ? 1.15 : 1; //怪物猎人 case 33: return member.card.collabId === 27 ? 1.15 : 1; //三丽鸥 case 34: return member.card.collabId === 97 ? 1.15 : 1; //咒术回战 case 35: return member.card.gachaIds.includes(11) ? 1.15 : 1; //万圣节 case 36: return member.card.collabId === 114 ? 1.15 : 1; //数码宝贝 case 37: return member.card.collabId === 90 ? 1.15 : 1; //diss你 case 38: case 62: return member.card.collabId === 1 ? 1.15 : 1; //GungHo本家 case 39: return member.card.collabId === 115 ? 1.15 : 1; //周刊少年Magazine case 40: return member.card.gachaIds.includes(12) ? 1.15 : 1; //圣诞节 case 41: return member.card.types.includes(5) ? 1.05 : 1; //神属性 case 42: return member.card.types.includes(4) ? 1.05 : 1; //龙属性 case 43: return member.card.types.includes(7) ? 1.05 : 1; //恶属性 case 44: return member.card.types.includes(8) ? 1.05 : 1; //机械属性 case 45: return member.card.types.includes(1) ? 1.05 : 1; //平衡属性 case 46: return member.card.types.includes(6) ? 1.05 : 1; //攻击属性 case 47: return member.card.types.includes(2) ? 1.05 : 1; //体力属性 case 48: return member.card.types.includes(3) ? 1.05 : 1; //回复属性 case 49: return member.card.collabId === 116 ? 1.15 : 1; //GA文库 case 50: return member.card.gachaIds.includes(0) ? 1.15 : 1; //正月(新年) case 51: return member.card.gachaIds.includes(14) ? 1.15 : 1; //女子桶 case 52: return member.card.gachaIds.includes(2) ? 1.15 : 1; //情人节 case 54: case 55: return member.card.collabId === 117 ? 1.15 : 1; //排球少年 case 56: case 57: return member.card.gachaIds.includes(3) ? 1.15 : 1; //新学期(学园) case 58: case 59: return member.card.collabId === 118 ? 1.15 : 1; //柯南 case 60: case 61: return member.card.gachaIds.includes(4) ? 1.15 : 1; //纺星精灵(花朵拟人) case 63: case 64: return member.card.gachaIds.includes(15) ? 1.15 : 1; //女仆管家 case 66: case 67: return member.card.gachaIds.includes(13) ? 1.15 : 1; //酒桶 case 68: case 69: return member.card.gachaIds.includes(8) ? 1.15 : 1; //龙契士&龙唤士桶(对桶外合作id不生效) case 71: case 72: return member.card.collabId === 93 ? 1.15 : 1; //鬼灭之刃 default: return 1; } } //由于JS的小数和强类型语言不完全一致,+1e-12后再做四舍五入会更准确符合游戏内数字 let tHP = teamHPArr.reduce((pv, v, idx) => pv + Math.round(v * teamHPAwokenScale * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v, idx) => pv + Math.round(v * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP无觉醒 //记录到bar中,方便打开详情时调用 hpBar.reduceAttrRangesWithShieldAwoken = reduceAttrRangesWithShieldAwoken; //有盾觉醒的 hpBar.reduceAttrRanges = reduceAttrRanges; //没有盾觉醒的 hpBar.tHP = tHP; hpBar.tHPNoAwoken = tHPNoAwoken; const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害 const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害 const tHpDom_general = tHpDom.querySelector(".general"); const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind"); const tHpDom_reduce = tHpDom.querySelector(".reduce"); setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString({sub: true})); setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString({sub: true})); tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0); setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2)); setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString({sub: true})); setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString({sub: true})); Object.assign(outdata,{tHP, tHPNoAwoken, totalReduce, tReduceHP, tReduceHPNoAwoken}); } if (tSBDom) { const sbn = countTeamSB(team, solo); const tSBDom_general = tSBDom.querySelector(".general"); setTextContentAndAttribute(tSBDom_general, sbn); } if (tMoveDom) { const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx); const tMoveDom_general = tMoveDom.querySelector(".general"); const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind"); if (moveTime.fixed) //固定时间的 { tMoveDom.classList.add("fixed-move-time"); setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader); setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader); } else { tMoveDom.classList.remove("fixed-move-time"); setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts()); setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts()); } } if (tEffectDom) { //76版队长技能不被换队长所影响 const leader1id_original = members[0].id; const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[0].id : teamsB_members[0].id) : members[5].id; let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original); if (badge == 22) effect.poisonNoEffect = true; refreshEffectDom(tEffectDom, effect); } return outdata; } //刷新队伍能力值合计 function refreshTeamTotalCount(totalCountDom, team, teamIdx) { //计算总的生命值 if (!totalCountDom) return; const [members, assists, badge, swapId] = team; const teams = formation.teams; const [teamsA=[], teamsB=[], teamsC=[]] = teams; const [teamsA_members, teamsA_assists, teamsA_badge] = teamsA; const [teamsB_members, teamsB_assists, teamsB_badge] = teamsB; //计算当前队伍,2P时则是需要特殊处理 const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members; const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists; const tRarityDom = totalCountDom.querySelector(".tIf-rarity"); const tAttrsDom = totalCountDom.querySelector(".tIf-attrs"); const tTypesDom = totalCountDom.querySelector(".tIf-types"); //统计队伍稀有度总数 if (tRarityDom) { const rarityDoms = tRarityDom.querySelector(".rarity"); const rarityCount = members.slice(0,5).reduce((pre,member)=>{ if (member.id <= 0) return pre; const card = member.card; return pre + (card?.rarity ?? 0); },0); rarityDoms.setAttribute(dataAttrName, rarityCount); } //统计队伍属性/类型个数 if (tAttrsDom || tTypesDom) { const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p); if (tAttrsDom) { const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr-icon")); attrDoms.forEach(attrDom=>{ const attrId = parseInt(attrDom.getAttribute("data-attr-icon")); attrDom.setAttribute(dataAttrName, attrs[attrId] || 0); }); } if (tTypesDom) { const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon")); typeDoms.forEach(typeDom=>{ const typeId = parseInt(typeDom.getAttribute("data-type-icon")); typeDom.setAttribute(dataAttrName, types[typeId] || 0); }); } } } function refreshEffectDom(tEffectDom, effect) { const _76board = tEffectDom.querySelector(".icon-skill[data-icon-type='board-size-change']"); _76board && _76board.classList.toggle(className_displayNone, !effect.board76); const noSkyfall = tEffectDom.querySelector(".icon-skill[data-icon-type='no-skyfall']"); noSkyfall && noSkyfall.classList.toggle(className_displayNone, !effect.noSkyfall); const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect"); poisonNoEffect && poisonNoEffect.classList.toggle(className_displayNone, !effect.poisonNoEffect); const resolve = tEffectDom.querySelector(".icon-skill[data-icon-type='resolve']"); resolve && resolve.classList.toggle(className_displayNone, !effect.resolve); const addCombo = tEffectDom.querySelector(".icon-skill[data-icon-type='add-combo']"); if (addCombo) { addCombo.classList.toggle(className_displayNone, effect.addCombo.every(n=>n<1)); addCombo.setAttribute("data-add-combo", effect.addCombo.filter(Boolean).join("/")); } const inflicts = tEffectDom.querySelector(".inflicts"); if (inflicts) { inflicts.classList.toggle(className_displayNone, effect.inflicts.every(n=>n<1)); inflicts.setAttribute("data-inflicts", effect.inflicts.filter(Boolean).map(v=>v.bigNumberToString()).join("/")); } } //刷新所有队伍能力值合计 function refreshFormationTotalHP(totalDom, teams) { //计算总的生命值 if (!totalDom) return; const tHpDom = totalDom.querySelector(".tIf-total-hp"); const tSBDom = totalDom.querySelector(".tIf-total-skill-boost"); const tEffectDom = totalDom.querySelector(".tIf-effect"); const [teamsA=[], teamsB=[], teamsC=[]] = teams; const [teamsA_members,,,teamsA_badge] = teamsA; const [teamsB_members,,,teamsB_badge] = teamsB; //因为目前仅用于2P,所以直接在外面固定写了 const leader1id = teamsA_members[teamsA_badge || 0].id; const leader2id = teamsB_members[teamsB_badge || 0].id; if (tHpDom) { const reduceScales1 = getReduceScales(leader1id); const reduceScales2 = getReduceScales(leader2id); const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2)); //将所有范围平铺,然后选择盾最少那个作为基础盾值 const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0]; const hpBar = totalDom.querySelector(".reduce-details"); if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100% { drawHpInfo(hpBar, reduceAttrRanges); hpBar.classList.remove(className_displayNone); }else { hpBar.classList.add(className_displayNone); } const totalReduce = leastScale.scale; const tHPArr = teams.map(team=>{ const teamHPArr = countTeamHp(team, leader1id, leader2id, solo); const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数 const teamTHP = teamHPArr.reduce((pv, v) => pv + Math.round(v * teamHPAwokenScale + 1e-12), 0); //队伍计算的总HP return teamTHP; }); const tHPNoAwokenArr = teams.map(team=>{ const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true); const teamTHP = teamHPArr.reduce((pv, v) => pv + v, 0); //队伍计算的总HP return Math.round(teamTHP); }); const tHP = tHPArr.reduce((pv, v) => pv + v); const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v, 0); //记录到bar中,方便打开详情时调用 hpBar.reduceAttrRanges = reduceAttrRanges; hpBar.tHP = tHP; hpBar.tHPNoAwoken = tHPNoAwoken; const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害 const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害 const tHpDom_general = tHpDom.querySelector(".general"); const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind"); const tHpDom_reduce = tHpDom.querySelector(".reduce"); setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString()); setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString()); if (totalReduce > 0) tHpDom_reduce.classList.remove("no-reduce"); else tHpDom_reduce.classList.add("no-reduce"); setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2)); setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString()); setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString()); } if (tSBDom) { const sbn1 = countTeamSB(teamsA, solo); const sbn2 = countTeamSB(teamsB, solo); const tSBDom_general = tSBDom.querySelector(".general"); setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2); } if (tEffectDom) { //76版队长技能不被换队长所影响 const leader1id_original = teamsA_members[0].id; const leader2id_original = teamsB_members[0].id; let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original); refreshEffectDom(tEffectDom, effect); } } //刷新单人技能CD function refreshMemberSkillCD(teamDom, team, idx) { const memberMonDom = teamDom.querySelector(`.team-members .member[data-index="${idx}"] .monster`); const assistMonDom = teamDom.querySelector(`.team-assist .member[data-index="${idx}"] .monster`); const member = team[0][idx]; const assist = team[1][idx]; const memberCard = Cards[member.id] || Cards[0]; const memberSkill = Skills[memberCard?.activeSkillId]; const assistCard = Cards[assist.id] || Cards[0]; const assistSkill = Skills[assistCard?.activeSkillId]; const memberSkillCdDom = memberMonDom.querySelector(".skill-cd"); const assistSkillCdDom = assistMonDom.querySelector(".skill-cd"); const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0; const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0; memberSkillCdDom.innerHTML = ''; assistSkillCdDom.innerHTML = ''; memberSkillCdDom.classList.toggle("loop-skill", memberSkill.type == 233); if (memberSkill.type == 232 || memberSkill.type == 233) //232是单向进化技能,显示。233是循环进化技能,就不显示了 { memberSkillCdDom.append(memberSkillCd); assistSkillCdDom.append(memberSkillCd+ assistSkillCd); memberSkill.params.slice(1).forEach(subSkillId=>{ const subSkill = Skills[subSkillId]; const memberEvoSkillCd = subSkill.initialCooldown - subSkill.maxLevel + 1; memberSkillCdDom.append(document.createElement("br"),memberEvoSkillCd); assistSkillCdDom.append(document.createElement("br"),memberEvoSkillCd+ assistSkillCd); }); } else { memberSkillCdDom.append(memberSkillCd); assistSkillCdDom.append(memberSkillCd + assistSkillCd); } if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) { memberSkillCdDom.classList.remove("max-skill"); } else { memberSkillCdDom.classList.add("max-skill"); } if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) { assistSkillCdDom.classList.remove("max-skill"); } else { assistSkillCdDom.classList.add("max-skill"); } } //按住Ctrl点击技能在控制台输出技能的对象 function fastShowSkill(event) { const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID if (event.ctrlKey) { const skillId = parseInt(this.getAttribute("data-skillid"), 10); console.debug(Skills[skillId]); return; }; const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物 showSearch(s_cards); //显示 } // function svgGradientTextLengthRestore(svg, force = false) { // if (!force && svg.width.baseVal.value > 0) return; // const text = svg.querySelector("text"); // const rect = text.getBoundingClientRect(); // console.log(svg, rect.width) // svg.width.baseVal.value = rect.width; // } function localisation($tra) { if (!$tra) return; document.title = $tra.webpage_title; controlBox.querySelector("#datasource-updatetime").title = $tra.force_reload_data; formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank; formationBox.querySelector(".title-box .title-display").setAttribute("placeholder",$tra.title_blank); formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank; formationBox.querySelector(".detail-box .detail-display").setAttribute("placeholder",$tra.detail_blank); // gradientTextInit(editBox.querySelector("#active-skill-title"), $tra.active_skill_title); // gradientTextInit(editBox.querySelector("#evolved-skill-title"), $tra.evolved_skill_title); // gradientTextInit(editBox.querySelector("#leader-skill-title"), $tra.leader_skill_title); // function gradientTextInit(svg, str) { // const text = svg.querySelector("text"); // text.textContent = str; // const rect = text.getBoundingClientRect(); // svg.width.baseVal.value = rect.width; // } const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list"); const sortOptions = Array.from(s_sortList.options); sortOptions.forEach(opt => { const tag = opt.getAttribute("data-tag"); const trans = $tra.sort_name[tag]; if (trans) { opt.text = trans; } }); }