From f1948541e77f09e1f6bbc49dc9d6c922ccceb55b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=9E=AB=E8=B0=B7=E5=89=91=E4=BB=99?= Date: Wed, 19 Feb 2020 22:29:53 +0800 Subject: [PATCH] =?UTF-8?q?=E9=81=87=E5=88=B0=E4=B8=8D=E8=83=BD=E5=8D=87?= =?UTF-8?q?=E6=8A=80=E7=9A=84=EF=BC=8C=E6=9C=80=E5=A4=A7=E7=AD=89=E7=BA=A7?= =?UTF-8?q?=E6=9C=AA=E5=BC=BA=E5=88=B6=E4=B8=BA1=E7=9A=84BUG?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- script.js | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/script.js b/script.js index 9f481032..c7bfa339 100644 --- a/script.js +++ b/script.js @@ -1790,11 +1790,12 @@ function editBoxChangeMonId(id) skillTitle.innerHTML = descriptionToHTML(skill.name); skillDetail.innerHTML = parseSkillDescription(skill); - skillLevel.max = card.overlay ? 1 : skill.maxLevel; - skillLevel.value = card.overlay ? 1 : skill.maxLevel; - skillLevel_Max.value = card.overlay ? 1 : skill.maxLevel; + const t_maxLevel = card.overlay || card.types.indexOf(15)>=0 ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1 + skillLevel.max = t_maxLevel; + skillLevel.value = t_maxLevel; + skillLevel_Max.value = t_maxLevel; skillLevel_Max.innerHTML = skill.maxLevel; - skillCD.innerHTML = skill.initialCooldown - skill.maxLevel + 1; + skillCD.innerHTML = skill.initialCooldown - t_maxLevel + 1; rowSkill.appendChild(fragment);