From dbdc97fa935650304b38696a395e0054bcf7d70f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=9E=AB=E8=B0=B7=E5=89=91=E4=BB=99?= Date: Wed, 14 Oct 2020 01:37:44 +0800 Subject: [PATCH] =?UTF-8?q?=E5=87=8F=E4=BC=A4=E5=A2=9E=E5=8A=A0=E5=8E=BB?= =?UTF-8?q?=E9=99=A4=E8=A1=80=E7=BA=BF=E7=9A=84=E7=AD=9B=E9=80=89?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- languages/zh-CN.css | 3 +++ languages/zh-CN.js | 40 +++++++++++++++++++++++++--------------- style.css | 3 +++ 3 files changed, 31 insertions(+), 15 deletions(-) diff --git a/languages/zh-CN.css b/languages/zh-CN.css index 4d4379e4..e3d2acb7 100644 --- a/languages/zh-CN.css +++ b/languages/zh-CN.css @@ -13,4 +13,7 @@ } .search-box .control-div .specialSearch-clear::before { content: "❌"; +} +.specialSearch { + display: block; } \ No newline at end of file diff --git a/languages/zh-CN.js b/languages/zh-CN.js index 87f1b26f..6b956e23 100644 --- a/languages/zh-CN.js +++ b/languages/zh-CN.js @@ -1451,7 +1451,7 @@ function parseBigNumber(number) return scale || 1; } //获取盾减伤比例 - function getReduceScale(ls, allAttr = false) + function getReduceScale(ls, allAttr = false, noHPneed = false) { const sk = ls.params; let scale = 0; @@ -1466,12 +1466,18 @@ function parseBigNumber(number) case 36: //2个属性盾 scale = allAttr ? 0 : sk[2]/100; break; - case 38: case 43: //血线盾 + 几率盾 - scale = (allAttr && sk[1]<100) ? 0 : sk[2]/100; + case 38: //血线下 + 几率 + case 43: //血线上 + 几率 + scale = (noHPneed || allAttr && sk[1]<100) ? 0 : sk[2]/100; break; - case 129: case 130: case 131: case 163: //属性个数不固定 + case 129: //无条件盾,属性个数不固定 + case 163: //无条件盾,属性个数不固定 scale = (allAttr && (sk[5] & 31) != 31) ? 0 : sk[6]/100; break; + case 130: //血线下 + 属性个数不固定 + case 131: //血线上 + 属性个数不固定 + scale = (noHPneed || allAttr && (sk[5] & 31) != 31) ? 0 : sk[6]/100; + break; case 151: //十字心触发 case 169: //C触发 case 198: //回血触发 @@ -1486,11 +1492,11 @@ function parseBigNumber(number) scale = sk[6]/100; break; case 183: //又是个有两段血线的队长技 - scale = sk[4]/100; + scale = noHPneed ? 0 : sk[4]/100; break; case 138: //调用其他队长技 - scale = sk.reduce((pmul,skid)=> 1 - (1-pmul) * (1-getReduceScale(Skills[skid], allAttr)),0); + scale = sk.reduce((pmul,skid)=> 1 - (1-pmul) * (1-getReduceScale(Skills[skid], allAttr, noHPneed)),0); break; default: } @@ -1860,10 +1866,10 @@ function parseBigNumber(number) const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId]; return getHPScale(a_s) - getHPScale(b_s); })}, - {name:"队长血倍率[1, 1.5)(按倍率排序)",function:cards=>cards.filter(card=>{ + {name:"队长血倍率(1, 1.5)(按倍率排序)",function:cards=>cards.filter(card=>{ const skill = Skills[card.leaderSkillId]; const HPscale = getHPScale(skill); - return HPscale >= 1 && HPscale < 1.5; + return HPscale > 1 && HPscale < 1.5; }).sort((a,b)=>{ const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId]; return getHPScale(a_s) - getHPScale(b_s); @@ -1877,10 +1883,6 @@ function parseBigNumber(number) return getHPScale(a_s) - getHPScale(b_s); })}, {name:"-----减伤盾-----",function:cards=>cards}, - {name:"队长盾减伤-必须全属性减伤",function:cards=>cards.filter(card=>{ - const skill = Skills[card.leaderSkillId]; - return getReduceScale(skill, true) > 0; - })}, {name:"队长盾减伤[75%, 100%](按倍率排序)",function:cards=>cards.filter(card=>{ const skill = Skills[card.leaderSkillId]; const reduceScale = getReduceScale(skill); @@ -1913,7 +1915,15 @@ function parseBigNumber(number) const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId]; return getReduceScale(a_s) - getReduceScale(b_s); })}, - {name:"99重力不下半血-队长盾减伤[29%, 100%)(按倍率排序)",function:cards=>cards.filter(card=>{ + {name:"队长盾减伤-必须全属性减伤",function:cards=>cards.filter(card=>{ + const skill = Skills[card.leaderSkillId]; + return getReduceScale(skill, true) > 0; + })}, + {name:"队长盾减伤-排除血线盾",function:cards=>cards.filter(card=>{ + const skill = Skills[card.leaderSkillId]; + return getReduceScale(skill, undefined, true) > 0; + })}, + {name:"满血99重力不下半血-队长盾减伤[29%, 100%)(按倍率排序)",function:cards=>cards.filter(card=>{ const skill = Skills[card.leaderSkillId]; const reduceScale = getReduceScale(skill); return reduceScale>=0.29; @@ -3619,8 +3629,8 @@ function parseBigNumber(number) const controlDiv = searchBox.querySelector(".control-div"); let fragment = document.createDocumentFragment(); const specialSearchDiv = fragment.appendChild(document.createElement("ul")) - specialSearchDiv.style.display = "block"; - const specialSearchArray = new Array(4).fill(null).map((i,n)=>{ + specialSearchDiv.className = "specialSearch"; + const specialSearchArray = new Array(6).fill(null).map((i,n)=>{ const specialSearchLabel = specialSearchDiv.appendChild(document.createElement("li")); specialSearchLabel.innerHTML = `筛选${n+1}:`; const specialSearch = specialSearchLabel.appendChild(document.createElement("select")); diff --git a/style.css b/style.css index f05e740c..ab10fb1c 100644 --- a/style.css +++ b/style.css @@ -1888,6 +1888,7 @@ ul{ .board .orb-6 { /*废*/ background-color: #d3d3d3; + border-radius: 5px; } .board .orb-6::before { @@ -1896,6 +1897,7 @@ ul{ .board .orb-7 { /*毒*/ background-color: #e831f3; + border-radius: 5px; } .board .orb-7::before { @@ -1904,6 +1906,7 @@ ul{ .board .orb-8 { /*剧毒*/ background-color: #670181; + border-radius: 5px; } .board .orb-8::before {