From bf78965fe79d851c84812e7f3720fcf4505c977e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=9E=AB=E8=B0=B7=E5=89=91=E4=BB=99?= Date: Tue, 13 Oct 2020 02:42:23 +0800 Subject: [PATCH] =?UTF-8?q?=E5=8F=88=E6=9C=89=E4=B8=AA=E7=82=B9=E5=8F=AF?= =?UTF-8?q?=E4=BB=A5=E5=8A=A0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- languages/zh-CN.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/languages/zh-CN.js b/languages/zh-CN.js index 40c2f4d3..b82065aa 100644 --- a/languages/zh-CN.js +++ b/languages/zh-CN.js @@ -1264,7 +1264,7 @@ function parseSkillDescription(skill) break; case 198: //以回復寶珠回復40000HP或以上時,受到的傷害減少50% - str = `以回复宝珠回复${sk[0]}或以上时`; + str = `以回复宝珠回复${parseBigNumber(sk[0])}点或以上时`; if (sk[1] && sk[1] != 100) str += `所有宠物的${getFixedHpAtkRcvString({atk:sk[1]})}`; if (sk[2]) str += `,受到的伤害减少${sk[2]}%`; if (sk[3]) str += `,觉醒无效状态减少${sk[3]}回合`;