From bbdad28f42c4bf65aa823e835d95c77903ce0e27 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=9E=AB=E8=B0=B7=E5=89=91=E4=BB=99?= Date: Sat, 17 Apr 2021 01:54:34 +0800 Subject: [PATCH] =?UTF-8?q?=E8=A7=A3=E5=86=B3=E5=B0=8F=E9=BB=91=E7=8B=97?= =?UTF-8?q?=E7=B1=BB=E6=8A=80=E8=83=BD=E6=B2=A1=E6=9C=89=E9=98=B6=E6=A2=AF?= =?UTF-8?q?=E6=97=B6=E7=9A=84=E9=97=AE=E9=A2=98?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- languages/zh-CN.js | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/languages/zh-CN.js b/languages/zh-CN.js index 3ce7b681..a1f597f5 100644 --- a/languages/zh-CN.js +++ b/languages/zh-CN.js @@ -684,11 +684,12 @@ function parseSkillDescription(skill) { { if (hasDiffOrbs) {//「光光火/光火火」組合的3COMBO時,所有寵物的攻擊力3.5倍;「光光火火」組合的4COMBO或以上時,所有寵物的攻擊力6倍 - str = `${strArr.map(a=>nb(a, attrsName)).join("、")}中${sk[5]}串同时攻击时,所有宠物的攻击力×${sk[6]/100}倍,每多1串+${sk[7]/100}倍,最大${strArr.length}串时×${(sk[6]+sk[7]*(strArr.length-sk[5]))/100}倍`; + str = `${strArr.map(a=>nb(a, attrsName)).join("、")}中${sk[5]}串同时攻击时,所有宠物的攻击力×${sk[6]/100}倍`; }else {//木寶珠有2COMBO時,所有寵物的攻擊力3倍,每多1COMBO+4倍,最大5COMBO時15倍 - str = `${nb(strArr[0], attrsName).join("、")}宝珠有${sk[5]}串时,所有宠物的攻击力×${sk[6]/100}倍,每多1串+${sk[7]/100}倍,最大${strArr.length}串时×${(sk[6]+sk[7]*(strArr.length-sk[5]))/100}倍`; + str = `${nb(strArr[0], attrsName).join("、")}宝珠有${sk[5]}串时,所有宠物的攻击力×${sk[6]/100}倍`; } + if (sk[7]) str += `,每多1串+${sk[7]/100}倍,最大${strArr.length}串时×${(sk[6]+sk[7]*(strArr.length-sk[5]))/100}倍`; }else { if (hasDiffOrbs)