diff --git a/images/latent.png b/images/latent.png
index ae490699..475a9de7 100644
Binary files a/images/latent.png and b/images/latent.png differ
diff --git a/images/project file/latent.fw.png b/images/project file/latent.fw.png
index 39e33a53..99481870 100644
Binary files a/images/project file/latent.fw.png and b/images/project file/latent.fw.png differ
diff --git a/multi.html b/multi.html
index 6bce586f..372b7f23 100644
--- a/multi.html
+++ b/multi.html
@@ -798,6 +798,7 @@ var formation = new Formation(teamsCount,5);
+
diff --git a/script-universal_function.js b/script-universal_function.js
index dd838489..ffbbb567 100644
--- a/script-universal_function.js
+++ b/script-universal_function.js
@@ -160,7 +160,9 @@ fetch("library/jy4340132-aaa/adpcm.wasm").then((response) => response.arrayBuffe
//计算用了多少潜觉格子
function usedHole(latents)
{
- return latents.reduce((usedHole, latentId) => usedHole + (latentId>= 12 ? 2 : 1), 0); //12号以后都是2格的潜觉
+ return latents.reduce((usedHole, latentId) => usedHole +
+ (latentId == 37 ? 6 : (latentId>= 12 ? 2 : 1)) //12号以后都是2格的潜觉
+ , 0);
}
//计算所有队伍中有多少个该觉醒
function awokenCountInFormation(formationTeams,awokenIndex,solo,teamsCount)
diff --git a/script.js b/script.js
index ade7514e..762260e0 100644
--- a/script.js
+++ b/script.js
@@ -1231,7 +1231,9 @@ function initialize()
const lIdx = parseInt(this.getAttribute("data-latent-icon"),10); //潜觉的序号
const usedHoleN = usedHole(editBox.latent); //使用了的格子
const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
- if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2) || //如果能添加2格的觉醒
+ console.log(lIdx,usedHoleN<=(maxLatentCount-6))
+ if (lIdx == 37 && usedHoleN<=(maxLatentCount-6) || //如果能添加6格的觉醒
+ lIdx >= 12 && usedHoleN<=(maxLatentCount-2) || //如果能添加2格的觉醒
lIdx < 12 && usedHoleN<=(maxLatentCount-1)) //如果能添加1格的觉醒
{editBox.latent.push(lIdx);}
else {return;}
diff --git a/solo.html b/solo.html
index 778c5e9f..d757d308 100644
--- a/solo.html
+++ b/solo.html
@@ -750,6 +750,7 @@ var formation = new Formation(teamsCount,6);
+
diff --git a/style-monsterimages.css b/style-monsterimages.css
index dcbd9c28..8407d38f 100644
--- a/style-monsterimages.css
+++ b/style-monsterimages.css
@@ -663,6 +663,10 @@
{
width: 32px;
}
+.latent-icon[data-latent-icon='37']
+{
+ width: 252px;
+}
.latent-icon[data-latent-icon='1']{ /*HP*/
background-position-y: calc(-32px * 1);
}
@@ -773,47 +777,10 @@
.latent-icon[data-latent-icon='36']{ /*大暗盾*/
background-position-y: calc(-32px * 36);
}
+.latent-icon[data-latent-icon='37']{ /*6色破无效*/
+ background-position-y: calc(-32px * 37);
+}
-/*
-var sawokens = [
- "HP",
- "攻击",
- "回复",
- "手指",
- "自回",
- "火盾",
- "水盾",
- "木盾",
- "光盾",
- "暗盾",
- "防坐",
- "三维",
- null,
- null,
- null,
- "进化杀",
- "觉醒杀",
- "强化杀",
- "卖钱杀",
- "神杀",
- "龙杀",
- "恶魔杀",
- "机械杀",
- "平衡杀",
- "攻击杀",
- "体力杀",
- "回复杀",
- "大HP",
- "大攻击",
- "大回复",
- "大手指",
- "大火盾",
- "大水盾",
- "大木盾",
- "大光盾",
- "大暗盾",
-];
-*/
/* 徽章背景 */
.badge{
background-image: url(images/badge-bg.png);
diff --git a/triple.html b/triple.html
index 30bb2f4f..2e3cdc27 100644
--- a/triple.html
+++ b/triple.html
@@ -1445,6 +1445,7 @@ var formation = new Formation(teamsCount,6);
+