From ad7f702e8c3fa106965910b931156331ece11f03 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=9E=AB=E8=B0=B7=E5=89=91=E4=BB=99?= Date: Sat, 25 Jan 2020 00:59:49 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E8=AE=A2=E5=89=8D=E5=90=8E=E8=8C=83?= =?UTF-8?q?=E5=9B=B4=E7=9B=B8=E7=AD=89=E6=97=B6?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- languages/zh-CN.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/languages/zh-CN.js b/languages/zh-CN.js index c0845508..22168920 100644 --- a/languages/zh-CN.js +++ b/languages/zh-CN.js @@ -339,10 +339,10 @@ function parseSkillDescription(skill) str = `对敌方全体造成${sk[0]}点无视防御的固定伤害`; break; case 58: - str = `对敌方全体造成自身攻击力×${sk[1]/100}~${sk[2]/100}倍的${attrN(sk[0])}属性伤害`; + str = `对敌方全体造成自身攻击力×${sk[1]==sk[2]?sk[1]/100:`${sk[1]/100}~${sk[2]/100}`}倍的${attrN(sk[0])}属性伤害`; break; case 59: - str = `对敌方1体造成自身攻击力×${sk[1]/100}~${sk[2]/100}倍的${attrN(sk[0])}属性伤害`; + str = `对敌方1体造成自身攻击力×${sk[1]==sk[2]?sk[1]/100:`${sk[1]/100}~${sk[2]/100}`}倍的${attrN(sk[0])}属性伤害`; break; case 60: str = `${sk[0]}回合内,受到伤害时进行受到伤害${sk[1]/100+"倍的"+attrN(sk[2])}属性反击`;