From a5e4b3fa2bbd29b0b00db9956ccf2ea41d785f2a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=9E=AB=E8=B0=B7=E5=89=91=E4=BB=99?= Date: Fri, 9 Oct 2020 17:51:47 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BC=98=E5=8C=96=E6=8A=80=E8=83=BD169?= =?UTF-8?q?=E7=9A=84=E7=BF=BB=E8=AF=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- languages/zh-CN.js | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/languages/zh-CN.js b/languages/zh-CN.js index 25edc6e0..1885ae1a 100644 --- a/languages/zh-CN.js +++ b/languages/zh-CN.js @@ -940,7 +940,9 @@ function parseSkillDescription(skill) str += `提升所有属性的攻击力,每个觉醒可以提升${sk[7]}%`; break; case 169: //5COMBO或以上時受到的傷害減少25%、攻擊力6倍; - str = `${sk[0]}连击或以上时,所有宠物的攻击力×${sk[1]/100}倍,受到的伤害减少${sk[2]}%`; + str = `${sk[0]}连击或以上时`; + if (sk[1] && sk[1] !== 100) str += `,所有宠物的${getFixedHpAtkRcvString({atk:sk[1]})}`; + if (sk[2]) str += `,受到的伤害减少${sk[2]}%`; break; case 170: fullColor = nb(sk[0], attrsName);