From 9662f60acf4884964115bc8374355dd26a71cd20 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=9E=AB=E8=B0=B7=E5=89=91=E4=BB=99?= Date: Sat, 21 Mar 2020 00:26:14 +0800 Subject: [PATCH] =?UTF-8?q?=E5=8C=96=E7=AE=80=E4=BB=A3=E7=A0=81?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- languages/zh-CN.js | 331 ++++++++++++++++++++++----------------------- 1 file changed, 164 insertions(+), 167 deletions(-) diff --git a/languages/zh-CN.js b/languages/zh-CN.js index 0ae7beec..537b021b 100644 --- a/languages/zh-CN.js +++ b/languages/zh-CN.js @@ -127,19 +127,17 @@ function parseSkillDescription(skill) (values.rcv || 100) / 100 ]; } - const hasMul = mulArr.filter(m=>{return m != 1;}); //不是1的数值 + const hasMul = mulArr.filter(m=>m != 1); //不是1的数值 let str = ""; if (hasMul.length>0) { - const hasDiff = hasMul.filter(m=>{return m != hasMul[0];}).length > 0; //存在不一样的值 + const hasDiff = hasMul.filter(m=>m != hasMul[0]).length > 0; //存在不一样的值 if (hasDiff) { - str += mulArr.map((m,i)=>{ - return (m>0 && m!=1)?(mulName[i]+(m>=1?`×${m}倍`:`变为${m*100}%`)):null; - }).filter(s=>{return s!=null;}).join(","); + str += mulArr.map((m,i)=>(m>0 && m!=1)?(mulName[i]+(m>=1?`×${m}倍`:`变为${m*100}%`)):null).filter(s=>s!=null).join(","); }else { - let hasMulName = mulName.filter((n,i)=>{return mulArr[i] != 1;}); + let hasMulName = mulName.filter((n,i)=>mulArr[i] != 1); if (hasMulName.length>=3) { str+=hasMulName.slice(0,hasMulName.length-1).join("、") + "和" + hasMulName[hasMulName.length-1]; @@ -244,19 +242,19 @@ function parseSkillDescription(skill) str = `${sk[0]}回合内${attrN(sk[1])}属性的伤害减少${sk[2]}%`; break; case 22: case 31: - str = `${sk.slice(0,sk.length-1).map(t=>{return typeN(t);}).join("、")}类型宠物的攻击力×${sk[sk.length-1]/100}倍`; + str = `${sk.slice(0,sk.length-1).map(t=>typeN(t)).join("、")}类型宠物的攻击力×${sk[sk.length-1]/100}倍`; break; case 23: case 30: - str = `${sk.slice(0,sk.length-1).map(t=>{return typeN(t);}).join("、")}类型宠物的 HP ×${sk[sk.length-1]/100}倍`; + str = `${sk.slice(0,sk.length-1).map(t=>typeN(t)).join("、")}类型宠物的 HP ×${sk[sk.length-1]/100}倍`; break; case 24: - str = `${sk.slice(0,sk.length-1).map(t=>{return typeN(t);}).join("、")}类型宠物的回复力×${sk[sk.length-1]/100}倍`; + str = `${sk.slice(0,sk.length-1).map(t=>typeN(t)).join("、")}类型宠物的回复力×${sk[sk.length-1]/100}倍`; break; case 28: - str = `${sk.slice(0,sk.length-1).map(t=>{return attrN(t);}).join("、")}属性宠物的攻击力和回复力×${sk[sk.length-1]/100}倍`; + str = `${sk.slice(0,sk.length-1).map(t=>attrN(t)).join("、")}属性宠物的攻击力和回复力×${sk[sk.length-1]/100}倍`; break; case 29: case 114: - str = `${sk.slice(0,sk.length-1).map(t=>{return attrN(t);}).join("、")}属性宠物的 HP、攻击力和回复力×${sk[sk.length-1]/100}倍`; + str = `${sk.slice(0,sk.length-1).map(t=>attrN(t)).join("、")}属性宠物的 HP、攻击力和回复力×${sk[sk.length-1]/100}倍`; break; case 33: str = `宝珠移动和消除的声音变成太鼓达人的音效`; @@ -275,11 +273,11 @@ function parseSkillDescription(skill) if (sk[1]!=100) str+=`未知的 参数1 ${sk[1]}`; break; case 39: - strArr = [sk[1],sk[2]].filter(s=>{return s>0;}).map(s=>{if(s==1) return "攻击力"; else if(s==2) return "回复力";}); + strArr = [sk[1],sk[2]].filter(s=>s>0).map(s=>{if(s==1) return "攻击力"; else if(s==2) return "回复力";}); str = `HP ${sk[0]==100?"全满":`${sk[0]}%以下`}时所有宠物的${strArr.join("和")}×${sk[3]/100}倍`; break; case 40: - str = `${sk.slice(0,sk.length-1).map(t=>{return attrN(t);}).join("、")}属性宠物的攻击力×${sk[sk.length-1]/100}倍`; + str = `${sk.slice(0,sk.length-1).map(t=>attrN(t)).join("、")}属性宠物的攻击力×${sk[sk.length-1]/100}倍`; break; case 41: str = `受到敌人攻击时${sk[0]==100?"":`有${sk[0]}的几率`}进行受到伤害${sk[1]/100}倍的${attrN(sk[2])}属性反击`; @@ -291,18 +289,18 @@ function parseSkillDescription(skill) str = `HP ${sk[0]==100 ?"全满":`${sk[0]}%以上`}时${sk[1]<100?`有${sk[1]}的几率使`:""}受到的伤害减少${sk[2]}`; break; case 44: - strArr = [sk[1],sk[2]].filter(s=>{return s>0;}).map(s=>{if(s==1) return "攻击力"; else if(s==2) return "回复力";}); + strArr = [sk[1],sk[2]].filter(s=>s>0).map(s=>{if(s==1) return "攻击力"; else if(s==2) return "回复力";}); str = `HP ${sk[0]==100?"全满":`${sk[0]}%以上`}时所有宠物的${strArr.join("和")}×${sk[3]/100}倍`; break; case 45: case 111: - str = `${sk.slice(0,sk.length-1).map(t=>{return attrN(t);}).join("、")}属性宠物的 HP 和攻击力×${sk[sk.length-1]/100}倍`; + str = `${sk.slice(0,sk.length-1).map(t=>attrN(t)).join("、")}属性宠物的 HP 和攻击力×${sk[sk.length-1]/100}倍`; break; case 46:case 48: - str = `${sk.slice(0,sk.length-1).map(t=>{return attrN(t);}).join("、")}属性宠物的 HP ${sk[sk.length-1]/100}倍`; + str = `${sk.slice(0,sk.length-1).map(t=>attrN(t)).join("、")}属性宠物的 HP ${sk[sk.length-1]/100}倍`; break; //case 48:见上 case 49: - str = `${sk.slice(0,sk.length-1).map(t=>{return attrN(t);}).join("、")}属性宠物的回复力×${sk[sk.length-1]/100}倍`; + str = `${sk.slice(0,sk.length-1).map(t=>attrN(t)).join("、")}属性宠物的回复力×${sk[sk.length-1]/100}倍`; break; case 50: str = `${sk[0]}回合内${(sk[1]==5?"回复力":`${attrN(sk[1])}属性的攻击力`)}${sk[2]>0?`×${sk[2]/100}倍`:"变为0"}`; @@ -356,22 +354,22 @@ function parseSkillDescription(skill) {str += `,每多一种属性+${sk[3]/100}倍,最大${fullColor.length}种时${(sk[2]+sk[3]*(fullColor.length-sk[1]))/100}倍`;} break; case 62: case 77: - str = `${sk.slice(0,sk.length-1).map(t=>{return typeN(t);}).join("、")}类型宠物的 HP 和攻击力×${sk[sk.length-1]/100}倍`; + str = `${sk.slice(0,sk.length-1).map(t=>typeN(t)).join("、")}类型宠物的 HP 和攻击力×${sk[sk.length-1]/100}倍`; break; case 63: - str = `${sk.slice(0,sk.length-1).map(t=>{return typeN(t);}).join("、")}类型宠物的 HP 和回复力×${sk[sk.length-1]/100}倍`; + str = `${sk.slice(0,sk.length-1).map(t=>typeN(t)).join("、")}类型宠物的 HP 和回复力×${sk[sk.length-1]/100}倍`; break; case 64: case 79: - str = `${sk.slice(0,sk.length-1).map(t=>{return typeN(t);}).join("、")}类型宠物的攻击力和回复力×${sk[sk.length-1]/100}倍`; + str = `${sk.slice(0,sk.length-1).map(t=>typeN(t)).join("、")}类型宠物的攻击力和回复力×${sk[sk.length-1]/100}倍`; break; case 65: - str = `${sk.slice(0,sk.length-1).map(t=>{return typeN(t);}).join("、")}类型宠物的 HP、攻击力和回复力×${sk[sk.length-1]/100}倍`; + str = `${sk.slice(0,sk.length-1).map(t=>typeN(t)).join("、")}类型宠物的 HP、攻击力和回复力×${sk[sk.length-1]/100}倍`; break; case 66: str = `${sk[0]}连击以上所有宠物的攻击力${sk[1]/100}倍`; break; case 67: - str = `${sk.slice(0,sk.length-1).map(t=>{return attrN(t);}).join("、")}属性宠物的 HP 和回复力×${sk[sk.length-1]/100}倍`; + str = `${sk.slice(0,sk.length-1).map(t=>attrN(t)).join("、")}属性宠物的 HP 和回复力×${sk[sk.length-1]/100}倍`; break; case 69: str = `${attrN(sk[0])}属性和${typeN(sk[1])}类型宠物的攻击力×${sk[2]/100}倍`; @@ -383,7 +381,7 @@ function parseSkillDescription(skill) { strArr = sk.slice(0,sk.indexOf(-1)); } - str = "全画面的宝珠变成" + strArr.map((o)=>{return attrN(o);}).join("、"); + str = "全画面的宝珠变成" + strArr.map(o=>attrN(o)).join("、"); break; case 73: str = `${getAttrTypeString(flags(sk[0]),flags(sk[1]))}宠物的${getFixedHpAtkRcvString({hp:sk[2],atk:sk[2]})}`; @@ -427,37 +425,37 @@ function parseSkillDescription(skill) if (sk[0]) str += `未知 参数0 ${sk[0]}`; break; case 94: - strArr = [sk[2],sk[3]].filter(s=>{return s>0;}).map(s=>{if(s==1) return "攻击力"; else if(s==2) return "回复力";}); + strArr = [sk[2],sk[3]].filter(s=>s>0).map(s=>s==1?"攻击力":"回复力"); str = `HP ${sk[0]==100?"全满":`${sk[0]}%以下`}时${attrN(sk[1])}属性宠物的${strArr.join("和")}×${sk[4]/100}倍`; break; case 95: - strArr = [sk[2],sk[3]].filter(s=>{return s>0;}).map(s=>{if(s==1) return "攻击力"; else if(s==2) return "回复力";}); + strArr = [sk[2],sk[3]].filter(s=>s>0).map(s=>s==1?"攻击力":"回复力"); str = `HP ${sk[0]==100?"全满":`${sk[0]}%以下`}时${typeN(sk[1])}类型宠物的${strArr.join("和")}×${sk[4]/100}倍`; break; case 96: - strArr = [sk[2],sk[3]].filter(s=>{return s>0;}).map(s=>{if(s==1) return "攻击力"; else if(s==2) return "回复力";}); + strArr = [sk[2],sk[3]].filter(s=>s>0).map(s=>s==1?"攻击力":"回复力"); str = `HP ${sk[0]==100?"全满":`${sk[0]}%以上`}时${attrN(sk[1])}属性宠物的${strArr.join("和")}×${sk[4]/100}倍`; break; case 97: - strArr = [sk[2],sk[3]].filter(s=>{return s>0;}).map(s=>{if(s==1) return "攻击力"; else if(s==2) return "回复力";}); + strArr = [sk[2],sk[3]].filter(s=>s>0).map(s=>s==1?"攻击力":"回复力"); str = `HP ${sk[0]==100?"全满":`${sk[0]}%以上`}时${typeN(sk[1])}类型宠物的${strArr.join("和")}×${sk[4]/100}倍`; break; case 98: str = `${sk[0]}连击时,所有宠物的攻击力${sk[1]/100}倍,每多1连击+${sk[2]/100}倍,最大${sk[3]}连击时${(sk[1]+sk[2]*(sk[3]-sk[0]))/100}倍`; break; case 100: - strArr = [sk[0],sk[1]].filter(s=>{return s>0;}).map(s=>{if(s==1) return "攻击力"; else if(s==2) return "回复力";}); + strArr = [sk[0],sk[1]].filter(s=>s>0).map(s=>s==1?"攻击力":"回复力"); str = `使用技能时,所有宠物的${strArr.join("和")}×${sk[2]/100}倍`; break; case 101: str = `刚刚好${sk[0]}连击时,所有宠物的${getFixedHpAtkRcvString({atk:sk[1]})}`; break; case 103: - strArr = [sk[1],sk[2]].filter(s=>{return s>0;}).map(s=>{if(s==1) return "攻击力"; else if(s==2) return "回复力";}); + strArr = [sk[1],sk[2]].filter(s=>s>0).map(s=>s==1?"攻击力":"回复力"); str = `${sk[0]}连击或以上时所有宠物的${strArr.join("和")}×${sk[3]/100}倍`; break; case 104: - strArr = [sk[2],sk[3]].filter(s=>{return s>0;}).map(s=>{if(s==1) return "攻击力"; else if(s==2) return "回复力";}); + strArr = [sk[2],sk[3]].filter(s=>s>0).map(s=>s==1?"攻击力":"回复力"); str = `${sk[0]}连击以上时时${nb(sk[1],attrsName).join("、")}属性宠物的${strArr.join("和")}×${sk[4]/100}倍`; break; case 105: @@ -486,15 +484,15 @@ function parseSkillDescription(skill) case 116: //多内容主动技能,按顺序组合发动如下主动技能: str = ``; break; @@ -538,13 +536,13 @@ function parseSkillDescription(skill) if (sk[3] || sk[4]) str += `的${getFixedHpAtkRcvString({atk:sk[3],rcv:sk[4]})}`; break; case 124: - strArr = sk.slice(0,5).filter(c=>{return c>0;}); //最多5串珠 - hasDiffOrbs = strArr.filter(s=>{return s!= strArr[0];}).length > 0; //是否存在不同色的珠子 + strArr = sk.slice(0,5).filter(c=>c>0); //最多5串珠 + hasDiffOrbs = strArr.filter(s=>s!= strArr[0]).length > 0; //是否存在不同色的珠子 if (sk[5] < strArr.length) //有阶梯的 { if (hasDiffOrbs) {//「光光火/光火火」組合的3COMBO時,所有寵物的攻擊力3.5倍;「光光火火」組合的4COMBO或以上時,所有寵物的攻擊力6倍 - str = `${strArr.map(a=>{return nb(a, attrsName);}).join("、")}中${sk[5]}串同时攻击时,所有宠物的攻击力×${sk[6]/100}倍,每多1串+${sk[7]/100}倍,最大${strArr.length}串时×${(sk[6]+sk[7]*(strArr.length-sk[5]))/100}倍`; + str = `${strArr.map(a=>nb(a, attrsName)).join("、")}中${sk[5]}串同时攻击时,所有宠物的攻击力×${sk[6]/100}倍,每多1串+${sk[7]/100}倍,最大${strArr.length}串时×${(sk[6]+sk[7]*(strArr.length-sk[5]))/100}倍`; }else {//木寶珠有2COMBO時,所有寵物的攻擊力3倍,每多1COMBO+4倍,最大5COMBO時15倍 str = `${nb(strArr[0], attrsName).join("、")}宝珠有${sk[5]}串时,所有宠物的攻击力×${sk[6]/100}倍,每多1串+${sk[7]/100}倍,最大${strArr.length}串时×${(sk[6]+sk[7]*(strArr.length-sk[5]))/100}倍`; @@ -553,7 +551,7 @@ function parseSkillDescription(skill) { if (hasDiffOrbs) {//火光同時攻擊時,所有寵物的攻擊力2倍 - str = `${strArr.map(a=>{return nb(a, attrsName);}).join("、")}同时攻击时,所有宠物的攻击力×${sk[6]/100}倍`; + str = `${strArr.map(a=>nb(a, attrsName)).join("、")}同时攻击时,所有宠物的攻击力×${sk[6]/100}倍`; }else {//光寶珠有2COMBO或以上時,所有寵物的攻擊力3倍 str = `${nb(strArr[0], attrsName).join("、")}宝珠有${sk[5]}串或以上时,所有宠物的攻击力×${sk[6]/100}倍`; @@ -561,7 +559,7 @@ function parseSkillDescription(skill) } break; case 125: //隊伍中同時存在 時,所有寵物的攻擊力3.5倍 - strArr = sk.slice(0,5).filter(s=>{return s>0;}); + strArr = sk.slice(0,5).filter(s=>s>0); str = `队伍中${strArr.length>1?"同时":""}存在`; str += strArr.map(cardN).join(""); str += "时所有宠物的"; @@ -691,7 +689,7 @@ function parseSkillDescription(skill) break; case 156: //宝石姬技能 strArr = sk.slice(1,4); - str = `${sk[0]?`${sk[0]}回合内,`:""}根据队伍内觉醒技能 ${strArr.filter(s=>{return s>0;}).map(s=>{return awokenN(s);}).join("、")} 的数目`; + str = `${sk[0]?`${sk[0]}回合内,`:""}根据队伍内觉醒技能 ${strArr.filter(s=>s>0).map(s=>awokenN(s)).join("、")} 的数目`; if (sk[4]==1) str += `回复 HP ,每个觉醒回复${sk[5]}点`; else if (sk[4]==2) @@ -702,9 +700,9 @@ function parseSkillDescription(skill) str = `156宝石姬技能,未知buff类型 参数[4]:${sk[4]}`; break; case 157: - fullColor = [sk[0],sk[2],sk[4]].filter(s=>{return s!=null;}); - strArr = [sk[1],sk[3],sk[5]].filter(s=>{return s>0;}); - hasDiffOrbs = strArr.filter(c=>{return c != strArr[0];}).length > 0; + fullColor = [sk[0],sk[2],sk[4]].filter(s=>s!=null); + strArr = [sk[1],sk[3],sk[5]].filter(s=>s>0); + hasDiffOrbs = strArr.filter(c=>c != strArr[0]).length > 0; str = ``; if (hasDiffOrbs) { @@ -755,14 +753,14 @@ function parseSkillDescription(skill) if (sk[5] || sk[6]) str += `,受到的${getAttrTypeString(flags(sk[5]))}伤害减少${sk[6]}`; break; case 164: - fullColor = sk.slice(0,4).filter(c=>{return c>0;}); //最多4串珠 - hasDiffOrbs = fullColor.filter(s=>{return s!= fullColor[0];}).length > 0; //是否存在不同色的珠子 + fullColor = sk.slice(0,4).filter(c=>c>0); //最多4串珠 + hasDiffOrbs = fullColor.filter(s=>s!= fullColor[0]).length > 0; //是否存在不同色的珠子 strArr = []; if (sk[4] < fullColor.length) //有阶梯的 { if (hasDiffOrbs) {//「光光火/光火火」組合的3COMBO時,所有寵物的攻擊力3.5倍;「光光火火」組合的4COMBO或以上時,所有寵物的攻擊力6倍 - str = `${fullColor.map(a=>{return nb(a, attrsName);}).join("、")}中${sk[4]}串同时攻击时,所有宠物的攻击力和回复力×${sk[5]/100}倍,每多1串+${sk[7]/100}倍,最大${fullColor.length}串时×${(sk[6]+sk[7]*(fullColor.length-sk[4]))/100}倍`; + str = `${fullColor.map(a=>nb(a, attrsName)).join("、")}中${sk[4]}串同时攻击时,所有宠物的攻击力和回复力×${sk[5]/100}倍,每多1串+${sk[7]/100}倍,最大${fullColor.length}串时×${(sk[6]+sk[7]*(fullColor.length-sk[4]))/100}倍`; }else {//木寶珠有2COMBO時,所有寵物的攻擊力3倍,每多1COMBO+4倍,最大5COMBO時15倍 str = `${nb(fullColor[0], attrsName).join("、")}宝珠有${fullColor.length}串时,所有宠物的攻击力和回复力×${sk[6]/100}倍,每多1串+${sk[7]/100}倍,最大${fullColor.length}串时×${(sk[6]+sk[7]*(fullColor.length-sk[5]))/100}倍`; @@ -774,7 +772,7 @@ function parseSkillDescription(skill) { if (hasDiffOrbs) {//木暗同時攻擊時,所有寵物的攻擊力和回復力2倍 - str = `${fullColor.map(a=>{return nb(a, attrsName);}).join("、")}同时攻击时,所有宠物的`; + str = `${fullColor.map(a=>nb(a, attrsName)).join("、")}同时攻击时,所有宠物的`; }else {//光寶珠有2COMBO或以上時,所有寵物的攻擊力3倍 str = `${nb(fullColor[0], attrsName).join("、")}宝珠有${fullColor.length}串或以上时,所有宠物的`; @@ -932,7 +930,7 @@ function parseSkillDescription(skill) break; case 168: //宝石姬技能2 strArr = sk.slice(1,7); //目前只有2个,而且2-6都是0,不知道是不是真的都是觉醒 - str = `${sk[0]?`${sk[0]}回合内,`:""}根据队伍内觉醒技能 ${strArr.filter(s=>{return s>0;}).map(s=>{return awokenN(sk[1]);}).join("、")} 的数目`; + str = `${sk[0]?`${sk[0]}回合内,`:""}根据队伍内觉醒技能 ${strArr.filter(s=>s>0).map(s=>awokenN(sk[1])).join("、")} 的数目`; str += `提升所有属性的攻击力,每个觉醒可以提升${sk[7]}%`; break; case 169: //5COMBO或以上時受到的傷害減少25%、攻擊力6倍; @@ -960,12 +958,12 @@ function parseSkillDescription(skill) if (sk[3]) str += `,受到的伤害减少${sk[3]}%`; break; case 171: - fullColor = sk.slice(0,4).filter(c=>{return c>0;}); //最多4串珠 - hasDiffOrbs = fullColor.filter(s=>{return s!= fullColor[0];}).length > 0; //是否存在不同色的珠子 + fullColor = sk.slice(0,4).filter(c=>c>0); //最多4串珠 + hasDiffOrbs = fullColor.filter(s=>s!= fullColor[0]).length > 0; //是否存在不同色的珠子 strArr = []; if (hasDiffOrbs) {//木暗同時攻擊時,所有寵物的攻擊力和回復力2倍 - str = `${fullColor.map(a=>{return nb(a, attrsName);}).join("、")}${sk[4] < fullColor.length?`中有${sk[4]}串`:""}同时攻击时`; + str = `${fullColor.map(a=>nb(a, attrsName)).join("、")}${sk[4] < fullColor.length?`中有${sk[4]}串`:""}同时攻击时`; }else {//光寶珠有2COMBO或以上時,所有寵物的攻擊力3倍 str = `${nb(fullColor[0], attrsName).join("、")}宝珠有${sk[4]}串或以上时`; @@ -985,7 +983,7 @@ function parseSkillDescription(skill) break; case 175: //隊員編成均為「マガジン」合作活動角色時,所有寵物的攻擊力8倍 str = `队员组成全是`; - strArr = sk.slice(0,3).filter(s=>{return s>0;}); //最多3种id + strArr = sk.slice(0,3).filter(s=>s>0); //最多3种id str += strArr.map(s=>{ return `${s}`; }).join("、"); @@ -996,8 +994,7 @@ function parseSkillDescription(skill) var table = [sk[0],sk[1],sk[2],sk[3],sk[4]]; str = `以如下形状生成${attrN(sk[5])}宝珠
`; str += table.map(r=>{ - const orbs = flags(r); - const line = Array.from(new Array(6)).map((a,i)=>{return orbs.indexOf(i)>=0?"●":"○";}); + const line = new Array(6).fill(null).map((a,i)=> (1<"); break; @@ -1152,12 +1149,12 @@ function parseSkillDescription(skill) str = `相连消除${sk[1]}个或以上${getOrbsAttrString(sk[0])}宝珠时,追加${sk[2]}点固定伤害`; break; case 201: - fullColor = sk.slice(0,4).filter(c=>{return c>0;}); //最多4串珠 - hasDiffOrbs = fullColor.filter(s=>{return s!= fullColor[0];}).length > 0; //是否存在不同色的珠子 + fullColor = sk.slice(0,4).filter(c=>c>0); //最多4串珠 + hasDiffOrbs = fullColor.filter(s=>s!= fullColor[0]).length > 0; //是否存在不同色的珠子 strArr = []; if (hasDiffOrbs) {//木暗同時攻擊時,所有寵物的攻擊力和回復力2倍 - str = `${fullColor.map(a=>{return nb(a, attrsName);}).join("、")}${sk[4] < fullColor.length?`中有${sk[4]}串`:""}同时攻击时`; + str = `${fullColor.map(a=>nb(a, attrsName)).join("、")}${sk[4] < fullColor.length?`中有${sk[4]}串`:""}同时攻击时`; }else {//光寶珠有2COMBO或以上時,所有寵物的攻擊力3倍 str = `${nb(fullColor[0], attrsName).join("、")}宝珠有${sk[4]}串或以上时`; @@ -1182,7 +1179,7 @@ function parseSkillDescription(skill) str = `未知的技能类型${type}(No.${id})`; //开发部分 //const copySkill = JSON.parse(JSON.stringify(skill)); - //copySkill.params = copySkill.params.map(p=>{return [p,getBooleanFromBinary(p).join("")];}); + //copySkill.params = copySkill.params.map(p=>[p,getBooleanFromBinary(p).join("")]); console.log(`未知的技能类型${type}(No.${id})`,findFullSkill(skill)); break; } @@ -1225,8 +1222,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } })}, {name:"所有破属吸(按破吸回合排序)",function:cards=>cards.filter(card=>{ @@ -1235,8 +1232,8 @@ function parseBigNumber(number) if (skill.type == searchType && skill.params[1]) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType && subskill.params[1]}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType && subskill.params[1]); } }).sort((a,b)=>{ const searchType = 173; @@ -1256,8 +1253,8 @@ function parseBigNumber(number) if (skill.type == searchType && skill.params[3]) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType && subskill.params[3]}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType && subskill.params[3]); } }).sort((a,b)=>{ const searchType = 173; @@ -1277,8 +1274,8 @@ function parseBigNumber(number) if (skill.type == searchType && skill.params[1] && skill.params[3]) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType && subskill.params[1] && subskill.params[3]}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType && subskill.params[1] && subskill.params[3]); } })}, {name:"所有贯穿无效盾(按破吸回合排序)",function:cards=>cards.filter(card=>{ @@ -1287,8 +1284,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } }).sort((a,b)=>{ const searchType = 191; @@ -1308,8 +1305,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } }).sort((a,b)=>{ const searchType = 196; @@ -1395,8 +1392,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } })}, {name:"所有上锁",function:cards=>cards.filter(card=>{ @@ -1405,8 +1402,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } })}, {name:"所有变身",function:cards=>cards.filter(card=>{ @@ -1415,8 +1412,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } })}, {name:"所有普通重力(按比例排序)",function:cards=>cards.filter(card=>{ @@ -1425,8 +1422,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } }).sort((a,b)=>{ const searchType = 6; @@ -1446,8 +1443,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } }).sort((a,b)=>{ const searchType = 161; @@ -1464,11 +1461,11 @@ function parseBigNumber(number) {name:"所有宝石姬类技能",function:cards=>cards.filter(card=>{ const searchTypeArray = [156,168]; const skill = Skills[card.activeSkillId]; - if (searchTypeArray.some(t=>{return skill.type == t;})) + if (searchTypeArray.some(t=>skill.type == t)) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return searchTypeArray.some(t=>{return subskill.type == t;});}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>searchTypeArray.some(t=>subskill.type == t)); } })}, {name:"所有生成特殊形状的(单独方块见下)",function:cards=>cards.filter(card=>{ @@ -1477,8 +1474,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } })}, {name:"所有生成3x3方块",function:cards=>cards.filter(card=>{ @@ -1500,8 +1497,8 @@ function parseBigNumber(number) if (skill.type == searchType && is3x3(skill.params)) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType && is3x3(subskill.params)}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType && is3x3(subskill.params)); } })}, {name:"所有花火(按进化树排列)",function:cards=>cards.filter(card=>{ @@ -1515,8 +1512,8 @@ function parseBigNumber(number) if (skill.type == searchType && isOnly1(skill.params)) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType && isOnly1(subskill.params)}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType && isOnly1(subskill.params)); } }).sort((a,b)=>{//优先按技能排列,其次按进化树排列 return (a.activeSkillId - b.activeSkillId) || (a.evoRootId - b.evoRootId); @@ -1527,8 +1524,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } })}, {name:"所有产横",function:cards=>cards.filter(card=>{ @@ -1537,15 +1534,15 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } })}, {name:"所有解锁+产横",function:cards=>cards.filter(card=>{ const searchTypeArray = [172,128]; const skill = Skills[card.activeSkillId]; if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); + const subskills = skill.params.map(id=>Skills[id]); return searchTypeArray.every(stype=>subskills.find(subskill=>subskill.type == stype)); }else return false; })}, @@ -1553,7 +1550,7 @@ function parseBigNumber(number) const searchTypeArray = [160,128]; const skill = Skills[card.activeSkillId]; if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); + const subskills = skill.params.map(id=>Skills[id]); return searchTypeArray.every(stype=>subskills.find(subskill=>subskill.type == stype)); }else return false; }).sort((a,b)=>{ @@ -1574,8 +1571,8 @@ function parseBigNumber(number) if (skill.type == searchType && (skill.params.length>=3 || flags(skill.params[0]).length>=2)) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType && (subskill.params.length>=3 || flags(subskill.params[0]).length>=2);}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType && (subskill.params.length>=3 || flags(subskill.params[0]).length>=2)); } })}, {name:"所有2色横",function:cards=>cards.filter(card=>{ @@ -1584,8 +1581,8 @@ function parseBigNumber(number) if (skill.type == searchType && skill.params[3]>=0 && (skill.params[1] & skill.params[3]) != skill.params[1]) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType && subskill.params[3]>=0 && (subskill.params[1] & subskill.params[3]) != subskill.params[1]}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType && subskill.params[3]>=0 && (subskill.params[1] & subskill.params[3]) != subskill.params[1]); } })}, {name:"所有非顶底横",function:cards=>cards.filter(card=>{ @@ -1594,8 +1591,8 @@ function parseBigNumber(number) if (skill.type == searchType && ((skill.params[0] | skill.params[2]) & 14)) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType && ((subskill.params[0] | subskill.params[2]) & 14);}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType && ((subskill.params[0] | subskill.params[2]) & 14)); } })}, {name:"所有99回合掉落",function:cards=>cards.filter(card=>{ @@ -1604,8 +1601,8 @@ function parseBigNumber(number) if (skill.type == searchType && skill.params[1] >= 99) // 960 = 二进制 1111000000 return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType && subskill.params[1] >= 99}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType && subskill.params[1] >= 99); } })}, {name:"所有顶毒",function:cards=>cards.filter(card=>{ @@ -1614,8 +1611,8 @@ function parseBigNumber(number) if (skill.type == searchType && (skill.params[0] & 960) > 0) // 960 = 二进制 1111000000 return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType && (subskill.params[0] & 960) > 0}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType && (subskill.params[0] & 960) > 0); } })}, {name:"所有顶回复",function:cards=>cards.filter(card=>{ @@ -1624,8 +1621,8 @@ function parseBigNumber(number) if (skill.type == searchType && skill.params[1] === 5) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType && subskill.params[1] === 5;}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType && subskill.params[1] === 5); } })}, {name:"所有顶手指",function:cards=>cards.filter(card=>{ @@ -1634,8 +1631,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } })}, {name:"所有主动无天降",function:cards=>cards.filter(card=>{ @@ -1644,8 +1641,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } })}, {name:"所有溜(按溜数排序,有范围的取小)",function:cards=>cards.filter(card=>{ @@ -1654,8 +1651,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } }).sort((a,b)=>{ const searchType = 146; @@ -1675,8 +1672,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } }).sort((a,b)=>{ const searchType = 160; @@ -1696,8 +1693,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } }).sort((a,b)=>{ const searchType = 18; @@ -1717,8 +1714,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } }).sort((a,b)=>{ const searchType = 19; @@ -1738,8 +1735,8 @@ function parseBigNumber(number) if (skill.type == searchType && skill.params[1]>=100) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType && subskill.params[1]>=100}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType && subskill.params[1]>=100); } }).sort((a,b)=>{ const searchType = 19; @@ -1759,8 +1756,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } }).sort((a,b)=>{ const searchType = 4; @@ -1780,8 +1777,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } }).sort((a,b)=>{ const searchType = 3; @@ -1801,8 +1798,8 @@ function parseBigNumber(number) if (skill.type == searchType && skill.params[1]>=100) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType && subskill.params[1]>=100}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType && subskill.params[1]>=100); } }).sort((a,b)=>{ const searchType = 3; @@ -1822,8 +1819,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } }).sort((a,b)=>{ const searchType = 5; @@ -1843,8 +1840,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 116 || skill.type == 118){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } })}, {name:"====队长技====",function:cards=>cards}, @@ -1854,8 +1851,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 138){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType;}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } }).sort((a,b)=>{ const searchType = 12; @@ -1872,21 +1869,21 @@ function parseBigNumber(number) {name:"所有固伤追击",function:cards=>cards.filter(card=>{ const searchTypeArray = [199,200,201]; const skill = Skills[card.leaderSkillId]; - if (searchTypeArray.some(t=>{return skill.type == t;})) + if (searchTypeArray.some(t=>skill.type == t)) return true; else if (skill.type == 138){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return searchTypeArray.some(t=>{return subskill.type == t;});}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>searchTypeArray.some(t=>subskill.type == t)); } })}, {name:"所有队长+C(按+C数排序)",function:cards=>cards.filter(card=>{ const searchTypeArray = [192,194]; const skill = Skills[card.leaderSkillId]; - if (searchTypeArray.some(t=>{return skill.type == t && skill.params[3]>0;})) + if (searchTypeArray.some(t=>skill.type == t && skill.params[3]>0)) return true; else if (skill.type == 138){ const subskills = skill.params.map(id=>Skills[id]); - return subskills.some(subskill=>{return searchTypeArray.some(t=>{return subskill.type == t && subskill.params[3]>0;});}); + return subskills.some(subskill=>searchTypeArray.some(t=>subskill.type == t && subskill.params[3]>0)); } }).sort((a,b)=>{ const searchTypeArray = [192,194]; @@ -1906,8 +1903,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 138){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType;}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } })}, {name:"所有回血加盾",function:cards=>cards.filter(card=>{ @@ -1916,8 +1913,8 @@ function parseBigNumber(number) if (skill.type == searchType && skill.params[2]) return true; else if (skill.type == 138){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType && subskill.params[2];}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType && subskill.params[2]); } })}, {name:"所有回血解觉",function:cards=>cards.filter(card=>{ @@ -1926,28 +1923,28 @@ function parseBigNumber(number) if (skill.type == searchType && skill.params[3]) return true; else if (skill.type == 138){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType && subskill.params[3];}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType && subskill.params[3]); } })}, {name:"所有76版",function:cards=>cards.filter(card=>{ const searchTypeArray = [162,186]; const skill = Skills[card.leaderSkillId]; - if (searchTypeArray.some(t=>{return skill.type == t;})) + if (searchTypeArray.some(t=>skill.type == t)) return true; else if (skill.type == 138){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return searchTypeArray.some(t=>{return subskill.type == t;});}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>searchTypeArray.some(t=>subskill.type == t)); } })}, {name:"所有无天降",function:cards=>cards.filter(card=>{ const searchTypeArray = [163,177]; const skill = Skills[card.leaderSkillId]; - if (searchTypeArray.some(t=>{return skill.type == t;})) + if (searchTypeArray.some(t=>skill.type == t)) return true; else if (skill.type == 138){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return searchTypeArray.some(t=>{return subskill.type == t;});}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>searchTypeArray.some(t=>subskill.type == t)); } })}, {name:"所有队长技加/减秒(按秒数排序)",function:cards=>cards.filter(card=>{ @@ -1977,8 +1974,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 138){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType;}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } }).sort((a,b)=>{ const searchType = 178; @@ -1998,8 +1995,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 138){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType;}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } }).sort((a,b)=>{ const searchType = 158; @@ -2019,8 +2016,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 138){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType;}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } })}, {name:"指定队伍队员编号",function:cards=>cards.filter(card=>{ @@ -2029,8 +2026,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 138){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType;}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } })}, {name:"指定队伍队员合作",function:cards=>cards.filter(card=>{ @@ -2039,8 +2036,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 138){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType;}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } })}, {name:"指定队伍队员类型",function:cards=>cards.filter(card=>{ @@ -2049,8 +2046,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 138){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType;}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } })}, {name:"增加掉落率(按增加倍率排序)",function:cards=>cards.filter(card=>{ @@ -2059,8 +2056,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 138){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType;}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } }).sort((a,b)=>{ const searchType = 53; @@ -2080,8 +2077,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 138){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType;}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } }).sort((a,b)=>{ const searchType = 54; @@ -2101,8 +2098,8 @@ function parseBigNumber(number) if (skill.type == searchType) return true; else if (skill.type == 138){ - const subskills = skill.params.map(id=>{return Skills[id];}); - return subskills.some(subskill=>{return subskill.type == searchType;}); + const subskills = skill.params.map(id=>Skills[id]); + return subskills.some(subskill=>subskill.type == searchType); } }).sort((a,b)=>{ const searchType = 148;