From 86ecea7ee5e72c99f16854170fb2dd9b2955f3e6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=9E=AB=E8=B0=B7=E5=89=91=E4=BB=99?= Date: Wed, 29 Jan 2020 10:52:09 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E5=A4=8D182=E5=8F=B7=E7=9A=84?= =?UTF-8?q?=E5=AE=9D=E7=8F=A0=E9=A2=9C=E8=89=B2=E8=AF=B4=E6=98=8E?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- languages/zh-CN.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/languages/zh-CN.js b/languages/zh-CN.js index f38a29a6..ef228225 100644 --- a/languages/zh-CN.js +++ b/languages/zh-CN.js @@ -1158,7 +1158,7 @@ function parseSkillDescription(skill) str = `${sk[0]}回合内,${sk[1]}%概率掉落强化宝珠`; break; case 182: - str = `相连消除${sk[1]}个或以上${getOrbsAttrString(flags(sk[0]))}宝珠时`; + str = `相连消除${sk[1]}个或以上${getOrbsAttrString(sk[0])}宝珠时`; if (sk[2]) str += `,所有宠物的${getFixedHpAtkRcvString({atk:sk[2]})}`; if (sk[3]) str += `,受到的伤害减少${sk[3]}%`; break;