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增加炭治郎队员的快速搜索

tags/v8.0
枫谷剑仙 5 years ago
parent
commit
48d66e7fcf
1 changed files with 40 additions and 146 deletions
  1. +40
    -146
      languages/zh-CN.js

+ 40
- 146
languages/zh-CN.js View File

@@ -1508,6 +1508,34 @@ function parseBigNumber(number)
}
return scale || 0;
}
function getCannonAttr(skill)
{
const sk = skill.params;
switch(skill.type)
{
case 0:
case 1:
case 37:
case 58:
case 59:
case 84:
case 85:
case 86:
case 87:
case 115:
return sk[0];
case 110:
case 143:
return sk[1];
case 42:
return sk[1];
case 144:
return sk[3];
default:
return -1;
}
}
const specialSearchFunctions = [
{name:"不做筛选",function:cards=>cards},
{name:"======队长技======",function:cards=>cards},
@@ -3253,186 +3281,51 @@ function parseBigNumber(number)
{name:"大炮-属性-火",function:cards=>cards.filter(card=>{
const searchTypeArray = [0,1,37,42,58,59,84,85,86,87,110,115,143,144];
const skill = Skills[card.activeSkillId];
function getAttr(skill)
{
const sk = skill.params;
switch(skill.type)
{
case 0:
case 1:
case 37:
case 58:
case 59:
case 84:
case 85:
case 86:
case 87:
case 115:
return sk[0];
case 110:
case 143:
return sk[1];
case 42:
return sk[1];
case 144:
return sk[3];
default:
return -1;
}
}
if (searchTypeArray.includes(skill.type) && skill.id!=0 && getAttr(skill) == 0)
if (searchTypeArray.includes(skill.type) && skill.id!=0 && getCannonAttr(skill) == 0)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && getAttr(subskill) == 0);
return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && getCannonAttr(subskill) == 0);
}
})},
{name:"大炮-属性-水",function:cards=>cards.filter(card=>{
const searchTypeArray = [0,1,37,42,58,59,84,85,86,87,110,115,143,144];
const skill = Skills[card.activeSkillId];
function getAttr(skill)
{
const sk = skill.params;
switch(skill.type)
{
case 0:
case 1:
case 37:
case 58:
case 59:
case 84:
case 85:
case 86:
case 87:
case 115:
return sk[0];
case 110:
case 143:
return sk[1];
case 42:
return sk[1];
case 144:
return sk[3];
default:
return -1;
}
}
if (searchTypeArray.includes(skill.type) && skill.id!=0 && getAttr(skill) == 1)
if (searchTypeArray.includes(skill.type) && skill.id!=0 && getCannonAttr(skill) == 1)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && getAttr(subskill) == 1);
return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && getCannonAttr(subskill) == 1);
}
})},
{name:"大炮-属性-木",function:cards=>cards.filter(card=>{
const searchTypeArray = [0,1,37,42,58,59,84,85,86,87,110,115,143,144];
const skill = Skills[card.activeSkillId];
function getAttr(skill)
{
const sk = skill.params;
switch(skill.type)
{
case 0:
case 1:
case 37:
case 58:
case 59:
case 84:
case 85:
case 86:
case 87:
case 115:
return sk[0];
case 110:
case 143:
return sk[1];
case 42:
return sk[1];
case 144:
return sk[3];
default:
return -1;
}
}
if (searchTypeArray.includes(skill.type) && skill.id!=0 && getAttr(skill) == 2)
if (searchTypeArray.includes(skill.type) && skill.id!=0 && getCannonAttr(skill) == 2)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && getAttr(subskill) == 2);
return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && getCannonAttr(subskill) == 2);
}
})},
{name:"大炮-属性-光",function:cards=>cards.filter(card=>{
const searchTypeArray = [0,1,37,42,58,59,84,85,86,87,110,115,143,144];
const skill = Skills[card.activeSkillId];
function getAttr(skill)
{
const sk = skill.params;
switch(skill.type)
{
case 0:
case 1:
case 37:
case 58:
case 59:
case 84:
case 85:
case 86:
case 87:
case 115:
return sk[0];
case 110:
case 143:
return sk[1];
case 42:
return sk[1];
case 144:
return sk[3];
default:
return -1;
}
}
if (searchTypeArray.includes(skill.type) && skill.id!=0 && getAttr(skill) == 3)
if (searchTypeArray.includes(skill.type) && skill.id!=0 && getCannonAttr(skill) == 3)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && getAttr(subskill) == 3);
return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && getCannonAttr(subskill) == 3);
}
})},
{name:"大炮-属性-暗",function:cards=>cards.filter(card=>{
const searchTypeArray = [0,1,37,42,58,59,84,85,86,87,110,115,143,144];
const skill = Skills[card.activeSkillId];
function getAttr(skill)
{
const sk = skill.params;
switch(skill.type)
{
case 0:
case 1:
case 37:
case 58:
case 59:
case 84:
case 85:
case 86:
case 87:
case 115:
return sk[0];
case 110:
case 143:
return sk[1];
case 42:
return sk[1];
case 144:
return sk[3];
default:
return -1;
}
}
if (searchTypeArray.includes(skill.type) && skill.id!=0 && getAttr(skill) == 4)
if (searchTypeArray.includes(skill.type) && skill.id!=0 && getCannonAttr(skill) == 4)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && getAttr(subskill) == 4);
return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && getCannonAttr(subskill) == 4);
}
})},
{name:"大炮-属性-释放者自身",function:cards=>cards.filter(card=>{
@@ -3636,7 +3529,8 @@ function parseBigNumber(number)
{name:"用彩龙果进化",function:cards=>cards.filter(card=>card.evoMaterials.includes(3971))},
{name:"由武器进化而来",function:cards=>cards.filter(card=>card.isUltEvo && Cards[card.evoBaseId].awakenings.includes(49))},
{name:"======其他搜索======",function:cards=>cards},
{name:"稀有度小于等于5星",function:cards=>cards.filter(card=>card.rarity<=5)},
{name:"攻击型或水属性(炭治郎队员)",function:cards=>cards.filter(card=>card.attrs.includes(1) || card.types.includes(6))},
{name:"火属性或水属性(火车队员)",function:cards=>cards.filter(card=>card.attrs.includes(0) || card.attrs.includes(1))},
{name:"不能破除等级限制",function:cards=>cards.filter(card=>card.limitBreakIncr===0)},
{name:"110级三维成长100%",function:cards=>cards.filter(card=>card.limitBreakIncr>=100)},
{name:"满级不是1级(可强化)",function:cards=>cards.filter(card=>card.maxLevel>1)},


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