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@@ -14,61 +14,97 @@ var officialAPI = [ //来源于官方API |
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}
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];
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//分析卡片的函数,Code From pad-rikuu
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function parseCard(data) {
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const card = {
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attrs: [],
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types: []
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};
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let i = 0;
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function readCurve() {
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return {
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min: data[i++],
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max: data[i++],
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scale: data[i++],
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};
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}
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card.id = data[i++]; //ID
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card.name = data[i++]; //名字
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card.attrs.push(data[i++]); //属性1
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card.attrs.push(data[i++]); //属性2
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card.isUltEvo = data[i++] !== 0; //是否究极进化
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card.types.push(data[i++]); //类型1
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card.types.push(data[i++]); //类型2
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card.rarity = data[i++]; //星级
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card.cost = data[i++]; //cost
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card.unk01 = data[i++]; //未知01
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card.maxLevel = data[i++]; //最大等级
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card.feedExp = data[i++]; //1级喂食经验,需要除以4
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card.isEmpty = data[i++] === 1; //空卡片?
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card.sellPrice = data[i++]; //1级卖钱,需要除以10
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card.hp = readCurve(); //HP增长
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card.atk = readCurve(); //攻击增长
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card.rcv = readCurve(); //回复增长
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card.exp = { min: 0, max: data[i++], scale: data[i++] }; //经验增长
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card.activeSkillId = data[i++]; //主动技
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card.leaderSkillId = data[i++]; //队长技
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card.enemy = { //作为怪物的数值
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countdown: data[i++],
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hp: readCurve(),
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atk: readCurve(),
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def: readCurve(),
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maxLevel: data[i++],
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coin: data[i++],
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exp: data[i++]
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};
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card.evoBaseId = data[i++]; //进化基础ID
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card.evoMaterials = [data[i++], data[i++], data[i++], data[i++], data[i++]]; //进化素材
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card.unevoMaterials = [data[i++], data[i++], data[i++], data[i++], data[i++]]; //退化素材
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card.unk02 = data[i++]; //未知02
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card.unk03 = data[i++]; //未知03
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card.unk04 = data[i++]; //未知04
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card.unk05 = data[i++]; //未知05
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card.unk06 = data[i++]; //未知06
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card.unk07 = data[i++]; //未知07
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const numSkills = data[i++]; //几种敌人技能
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card.enemy.skills = Array.from(new Array(numSkills)).map(() => ({
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id: data[i++],
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ai: data[i++],
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rnd: data[i++]
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}));
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const numAwakening = data[i++]; //觉醒个数
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card.awakenings = Array.from(new Array(numAwakening)).map(() => data[i++]);
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const sAwakeningStr = data[i++];
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card.superAwakenings = (sAwakeningStr.length>0?sAwakeningStr.split(','):[]).map(Number); //超觉醒
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card.evoRootId = data[i++]; //进化链根ID
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card.seriesId = data[i++]; //系列ID
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card.types.push(data[i++]); //类型3
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card.sellMP = data[i++]; //卖多少MP
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card.latentAwakeningId = data[i++]; //潜在觉醒ID
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card.collabId = data[i++]; //合作ID
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const flags = data[i++]; //一个旗子?
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card.unk08 = flags; //未知08
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card.canAssist = (flags & 1) !== 0; //是否能当二技
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card.altName = data[i++]; //替换名字
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card.limitBreakIncr = data[i++]; //110级增长
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card.unk08 = data[i++]; //未知08
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card.unk09 = data[i++]; //未知09
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card.specialAttribute = data[i++]; //特别属性,比如黄龙
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if (i !== data.length)
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console.log(`residue data for #${card.id}: ${i} ${data.length}`);
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return card;
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}
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officialAPI.forEach(function(lang){
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console.log("正在读取官方 " + lang.code + " 信息");
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let json = fs.readFileSync("official-API/" + lang.code +".json", 'utf-8'); //使用同步读取
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let card = lang.cardOriginal = JSON.parse(json).card;//将字符串转换为json对象
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let monArray = lang.monArray = []; //储存输出内容
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let monCard = lang.cards = []; //储存格式化后的输出内容
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for (let mi=0; mi<card.length && card[mi][0] == mi; mi++)//id不等于索引时,都是些怪物了
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{
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let m = card[mi];
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//名字对象
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let nameObj = {};
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nameObj[lang.code] = m[1];
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//因为觉醒数量的不一样,所以需要制定序号
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let awokenCountIdx = 58+m[57]*3; //awoken Count Index,觉醒数量的序号
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let superAwokenIdx = awokenCountIdx+1+m[awokenCountIdx]; //super awoken Index,超觉醒的序号
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//类型
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let type = [m[5]];
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if (m[6]!=-1) //第二个type
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type.push(m[6]);
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if (m[superAwokenIdx+3]!=-1) //第三个type
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type.push(m[superAwokenIdx+3]);
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let awokens = m.slice(awokenCountIdx+1,awokenCountIdx+1+m[awokenCountIdx]); //具体觉醒编号的数组
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let mon = {
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id: m[0],
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name: nameObj,
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ppt: [m[2],m[3]], //属性property
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type: type,
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rare: m[7], //稀有度
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awoken: awokens, //觉醒
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maxLv: m[10],
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assist: (m[superAwokenIdx+7]>2 && [303,305,307,600,602].indexOf(m[0])<0)?1:0, //但是5种小企鹅是特殊情况
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ability: [ //三维
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[m[14],m[15]], //HP
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[m[17],m[18]], //ATK
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[m[20],m[21]], //RCV
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],
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}
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if (m[superAwokenIdx+9]>0) //如果可以110级
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{
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mon.a110 = m[superAwokenIdx+9];
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let superAwoken = //超觉醒
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m[superAwokenIdx].length>0
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? (m[superAwokenIdx].split(",").map(function(sa){return parseInt(sa);}))
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: null;
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if (superAwoken)
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{
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mon.sAwoken = superAwoken;
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}
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}
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monArray.push(mon);
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let m = parseCard(card[mi]);
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monCard.push(m);
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}
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//加入自定义的语言
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@@ -77,47 +113,29 @@ officialAPI.forEach(function(lang){ |
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let json = fs.readFileSync("custom/" + lcode +".json", 'utf-8'); //使用同步读取
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let ccard = JSON.parse(json);//将字符串转换为json对象
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ccard.forEach(function(cm,idx){ //每个文件内的名字循环
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let m = monArray[cm.id];
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let m = monCard[cm.id];
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if (m)
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m.name[lcode] = cm.name;
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{
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if (!m.otlName) //如果没有其他语言名称属性,则添加一个对象属性
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m.otlName = {};
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m.otlName[lcode] = cm.name;
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}
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});
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});
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})
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/*
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//比较两只怪物是否是同一只(在不同语言服务器),原始数据模式
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function sameCard(m1,m2)
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{
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//因为觉醒数量的不一样,所以需要制定序号
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//let awokenCountIdx1 = 58+m1[57]*3; //觉醒数量的序号
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//let superAwokenIdx1 = awokenCountIdx1+1+m1[awokenCountIdx1]; //超觉醒的序号
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//let awokenCountIdx2 = 58+m2[57]*3; //觉醒数量的序号
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//let superAwokenIdx2 = awokenCountIdx2+1+m2[awokenCountIdx2]; //超觉醒的序号
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if (m1[0]==4949)console.log(m1[7],m2[7],m1[7] != m2[7])
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if (m1 == undefined || m2 == undefined) return false; //是否存在
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if (m1[2] != m2[2]) return false; //主属性
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if (m1[3] != m2[3]) return false; //副属性
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if (m1[5] != m2[5]) return false; //type1
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if (m1[6] != m2[6]) return false; //type2
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//if (m1[superAwokenIdx+3] != m2[superAwokenIdx+3]) return false; //type3
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if (m1[7] != m2[7]) return false; //稀有度
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if (m1[10] != m2[10]) return false; //最大等级
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return true;
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}
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*/
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//比较两只怪物是否是同一只(在不同语言服务器)
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function sameCard(m1,m2)
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{
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if (m1 == undefined || m2 == undefined) return false; //是否存在
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if (m1.ppt[0] != m2.ppt[0]) return false; //主属性
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if (m1.ppt[1] != m2.ppt[1]) return false; //副属性
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if (m1.type.length != m2.type.length) return false; //副属性
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if (m1.type.some(function(t1,ti){
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return m2.type[ti] == undefined || m2.type[ti] != t1;
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if (m1.attrs[0] != m2.attrs[0]) return false; //主属性
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if (m1.attrs[1] != m2.attrs[1]) return false; //副属性
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if (m1.types.length != m2.types.length) return false; //类型长度
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if (m1.types.some(function(t1,ti){
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return m2.types[ti] == undefined || m2.types[ti] != t1;
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})) return false; //全部类型
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if (m1.rare != m2.rare) return false; //稀有度
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if (m1.maxLv != m2.maxLv) return false; //最大等级
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if (m1.maxLevel != m2.maxLevel) return false; //最大等级
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if (m1.collabId != m2.collabId) return false; //合作ID
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return true;
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}
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//加入其他语言
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@@ -125,28 +143,32 @@ for (let li = 0;li < officialAPI.length; li++) |
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{
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let otherLangs = officialAPI.concat(); //复制一份原始数组,储存其他语言
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let lang = otherLangs.splice(li,1)[0]; //删掉并取得当前的语言
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let monArray = lang.monArray; //储存输出内容
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let monCard = lang.cards //储存输出内容
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for (let mi=0; mi<monArray.length; mi++)
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for (let mi=0; mi<monCard.length; mi++)
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{
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let m = monArray[mi];
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let name = m.name[lang.code];
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let m = monCard[mi];
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let name = m.name;
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//名字对象
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otherLangs.forEach(function(olang){
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let _m = olang.monArray[mi]; //获得这种语言的当前这个怪物数据
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otherLangs.forEach(function(otLang){
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let _m = otLang.cards[mi]; //获得这种语言的当前这个怪物数据
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if (_m && sameCard(m,_m)) //如果有这个怪物,且与原语言怪物是同一只
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{
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let oname = _m.name[olang.code];
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let otName = _m.name;
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if (!/^\*+/.test(name) && //名字不是星号开头
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!/^\*+/.test(oname) && //名字不是星号开头
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!/^\*+/.test(otName) && //名字不是星号开头
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!/^\?+/.test(name) && //名字不是问号开头
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!/^\?+/.test(oname) && //名字不是问号开头
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!/^\?+/.test(otName) && //名字不是问号开头
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!/^초월\s*\?+/.test(name) && //名字不是韩文的问号开头
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!/^초월\s*\?+/.test(oname) //名字不是韩文的问号开头
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!/^초월\s*\?+/.test(otName) //名字不是韩文的问号开头
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)
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{
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m.name = Object.assign(m.name, _m.name); //增加储存当前语言的全部
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if (!m.otlName) //如果没有其他语言名称属性,则添加一个对象属性
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m.otlName = {};
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m.otlName[otLang.code] = otName;
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if (_m.otlName)
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m.otlName = Object.assign(m.otlName, _m.otlName); //增加储存当前语言的全部其他语言
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}
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}
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})
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@@ -156,7 +178,32 @@ for (let li = 0;li < officialAPI.length; li++) |
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//最后批量保存
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officialAPI.forEach(function(lang){
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let str = JSON.stringify(lang.monArray);
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let lcode = lang.code;
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let outCards = lang.cards.map(function(m){
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let sm = {
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id : m.id,
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name : {lcode : m.name},
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ppt : m.attrs,
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type : m.types,
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rare : m.rarity,
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awoken : m.awakenings,
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maxLv : m.maxLevel,
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assist : m.canAssist?1:0,
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ability : [
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m.hp,
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m.atk,
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m.rcv
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],
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a110 : m.limitBreakIncr,
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}
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sm.name = Object.assign(sm.name, m.otlName);
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if (m.superAwakenings.length>0)
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sm.sAwoken = m.superAwakenings;
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if (m.limitBreakIncr>0)
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sm.a110 = m.limitBreakIncr;
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return sm;
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})
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let str = JSON.stringify(outCards);
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fs.writeFile('./mon_'+lang.code+'.json',str,function(err){
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if(err){
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console.error(err);
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