From 2ef08b440e5341f350b38b14d76e3a63e1ee7e14 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=9E=AB=E8=B0=B7=E5=89=91=E4=BB=99?= Date: Sat, 1 Feb 2020 22:31:34 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E5=A4=8D=E6=8A=80=E8=83=BD=E8=A7=A3?= =?UTF-8?q?=E6=9E=90=E9=94=99=E8=AF=AF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- languages/zh-CN.js | 172 ++++++--------------------------------------- 1 file changed, 22 insertions(+), 150 deletions(-) diff --git a/languages/zh-CN.js b/languages/zh-CN.js index bce78d47..64f784d0 100644 --- a/languages/zh-CN.js +++ b/languages/zh-CN.js @@ -383,23 +383,14 @@ function parseSkillDescription(skill) str = "全画面的宝珠变成" + strArr.map((o)=>{return attrN(o);}).join("、"); break; case 73: - str = `${attrN(sk[0])}属性和${typeN(sk[1])}类型宠物的 HP 和攻击力×${sk[2]/100}倍`; + str = `${getAttrTypeString(flags(sk[0]),flags(sk[1]))}宠物的${getFixedHpAtkRcvString({hp:sk[2],atk:sk[2]})}`; break; case 75: - str = `${attrN(sk[0])}属性和${typeN(sk[1])}类型宠物的攻击力和回复力×${sk[2]/100}倍`; + str = `${getAttrTypeString(flags(sk[0]),flags(sk[1]))}宠物的${getFixedHpAtkRcvString({atk:sk[2],rcv:sk[2]})}`; break; case 76: - strArr = []; - if (sk[0] & 31 == 31) - { - strArr.push("所有"); - }else - { - if (sk[0]) {strArr.push(nb(sk[0],attrsName).join("、") + "属性");} - if (sk[1]) {strArr.push(nb(sk[1],typeName).join("、") + "类型");} - } - str += strArr.join("和") + "宠物的"; - str += ` HP 、攻击力和回复力${sk[2]/100}倍`; + str = `${getAttrTypeString(flags(sk[0]),flags(sk[1]))}宠物`; + if (sk[2] || sk[3] || sk[4]) str += `的${getFixedHpAtkRcvString({hp:sk[2],atk:sk[2],rcv:sk[2]})}`; break; case 84: str = `HP ${(sk[3]?(`减少${sk[3]}%`):"变为1")},对敌方1体造成自身攻击力×${sk[1]/100}${sk[1]!=sk[2]?`~${+sk[2]/100}`:""}倍的${attrN(sk[0])}属性伤害`; @@ -529,56 +520,18 @@ function parseSkillDescription(skill) } break; case 121: - str = ``; - strArr =[]; - if (sk[0] & 31 == 31) - { - strArr.push("所有"); - }else - { - if (sk[0]) {strArr.push(nb(sk[0],attrsName).join("、") + "属性");} - if (sk[1]) {strArr.push(nb(sk[1],typeName).join("、") + "类型");} - } - str += strArr.join("和") + "宠物的"; - strArr =[]; - if (sk[2]) {strArr.push(`HP×${sk[2]/100}倍`);} - if (sk[3]) {strArr.push(`攻击力×${sk[3]/100}倍`);} - if (sk[4]) {strArr.push(`回复力×${sk[4]/100}倍`);} - str += strArr.join("、"); + str = `${getAttrTypeString(flags(sk[0]),flags(sk[1]))}宠物`; + if (sk[2] || sk[3] || sk[4]) str += `的${getFixedHpAtkRcvString({hp:sk[2],atk:sk[3],rcv:sk[4]})}`; break; case 122: str = `HP ${sk[0]}%以下时`; - strArr =[]; - if (sk[1] & 31 != 31) - { - if (sk[1]) {strArr.push(nb(sk[1],attrsName).join("、") + "属性");} - if (sk[2]) {strArr.push(nb(sk[2],typeName).join("、") + "类型");} - }else - { - strArr.push("所有"); - } - str += strArr.join("和") + "宠物的"; - strArr =[]; - if (sk[3]) {strArr.push(`攻击力×${sk[3]/100}倍`);} - if (sk[4]) {strArr.push(`回复力×${sk[4]/100}倍`);} - str += strArr.join("、"); + str += `${getAttrTypeString(flags(sk[1]),flags(sk[2]))}宠物`; + if (sk[3] || sk[4]) str += `的${getFixedHpAtkRcvString({atk:sk[3],rcv:sk[4]})}`; break; case 123: - str = `HP ${sk[0]}%以上时`; - strArr =[]; - if (sk[1] & 31 != 31) - { - if (sk[1]) {strArr.push(nb(sk[1],attrsName).join("、") + "属性");} - if (sk[2]) {strArr.push(nb(sk[2],typeName).join("、") + "类型");} - }else - { - strArr.push("所有"); - } - str += strArr.join("和") + "宠物的"; - strArr =[]; - if (sk[3]) {strArr.push(`攻击力×${sk[3]/100}倍`);} - if (sk[4]) {strArr.push(`回复力×${sk[4]/100}倍`);} - str += strArr.join("、"); + str = `HP ${sk[0]==100?"全满":`${sk[0]}%以上`}时`; + str += `${getAttrTypeString(flags(sk[1]),flags(sk[2]))}宠物`; + if (sk[3] || sk[4]) str += `的${getFixedHpAtkRcvString({atk:sk[3],rcv:sk[4]})}`; break; case 124: strArr = sk.slice(0,5).filter(c=>{return c>0;}); //最多5串珠 @@ -634,112 +587,31 @@ function parseSkillDescription(skill) str = strArr.join(","); break; case 129: - str = ``; - strArr =[]; - if (sk[0] & 31 == 31) - { - strArr.push("所有"); - }else - { - if (sk[0]) {strArr.push(nb(sk[0],attrsName).join("、") + "属性");} - if (sk[1]) {strArr.push(nb(sk[1],typeName).join("、") + "类型");} - } - str += strArr.join("和") + "宠物的"; - - let hasArr = [sk[2],sk[3],sk[4]].filter(s=>{return s>0;}); //储存会增加的 - let hasDiffScale = hasArr.filter(s=>{return s!=hasArr[0];}).length > 0; //判断是否有重复的 - strArr = []; - if (hasDiffScale) //如果大家的值不一样,则不合并 - { - if (sk[2]) {strArr.push(` HP ×${sk[2]/100}倍`);} - if (sk[3]) {strArr.push(`攻击力×${sk[3]/100}倍`);} - if (sk[4]) {strArr.push(`回复力×${sk[4]/100}倍`);} - str += strArr.join("、"); - }else //如果大家的值一样,则合并 - { - if (sk[2]) {strArr.push(` HP `);} - if (sk[3]) {strArr.push(`攻击力`);} - if (sk[4]) {strArr.push(`回复力`);} - if (strArr.length) - { - if (strArr.length <= 2) - { - str += strArr.join("和") + `×${hasArr[0]/100}倍`; - }else - { - str += strArr.slice(0,strArr.length-1).join("、") + `和${strArr[strArr.length-1]}×${hasArr[0]/100}倍`; - } - } - } - if (sk[5]) { - if (strArr.length)str += ","; - str += `受到的${nb(sk[5],attrsName).join("、")}属性伤害减少${sk[6]}%`; - } + str = `${getAttrTypeString(flags(sk[0]),flags(sk[1]))}宠物`; + if (sk[2] || sk[3] || sk[4]) str += `的${getFixedHpAtkRcvString({hp:sk[2],atk:sk[3],rcv:sk[4]})}`; + if (sk[5]) str += `,受到的${nb(sk[5],attrsName).join("、")}属性伤害减少${sk[6]}%`; break; case 130: str = `HP ${sk[0]}%以下时`; - strArr =[]; - if (sk[1] & 31 == 31) - { - strArr.push("所有"); - }else - { - if (sk[1]) {strArr.push(nb(sk[1],attrsName).join("、") + "属性");} - if (sk[2]) {strArr.push(nb(sk[2],typeName).join("、") + "类型");} - } - str += strArr.join("和") + "宠物的"; - strArr =[]; - if (sk[3]) {strArr.push(`攻击力×${sk[3]/100}倍`);} - if (sk[4]) {strArr.push(`回复力×${sk[4]/100}倍`);} - str += strArr.join("、"); - if (sk[5]) { - if (strArr.length)str += ","; - str += `受到的${nb(sk[5],attrsName).join("、")}属性伤害减少${sk[6]}%`; - } + str += `${getAttrTypeString(flags(sk[1]),flags(sk[2]))}宠物`; + if (sk[3] || sk[4]) str += `的${getFixedHpAtkRcvString({atk:sk[3],rcv:sk[4]})}`; + if (sk[5]) str += `,受到的${nb(sk[5],attrsName).join("、")}属性伤害减少${sk[6]}%`; break; case 131: str = `HP ${sk[0]==100?"全满":`${sk[0]}%以上`}时`; - strArr =[]; - if (sk[1] & 31 == 31) - { - strArr.push("所有"); - }else - { - if (sk[1]) {strArr.push(nb(sk[1],attrsName).join("、") + "属性");} - if (sk[2]) {strArr.push(nb(sk[2],typeName).join("、") + "类型");} - } - str += strArr.join("和") + "宠物的"; - strArr =[]; - if (sk[3]) {strArr.push(`攻击力×${sk[3]/100}倍`);} - if (sk[4]) {strArr.push(`回复力×${sk[4]/100}倍`);} - str += strArr.join("、"); - if (sk[5]) { - if (strArr.length)str += ","; - str += `受到的${nb(sk[5],attrsName).join("、")}属性伤害减少${sk[6]}%`; - } + str += `${getAttrTypeString(flags(sk[1]),flags(sk[2]))}宠物`; + if (sk[3] || sk[4]) str += `的${getFixedHpAtkRcvString({atk:sk[3],rcv:sk[4]})}`; + if (sk[5]) str += `,受到的${nb(sk[5],attrsName).join("、")}属性伤害减少${sk[6]}%`; break; case 132: str = `${sk[0]}回合内,宝珠移动时间`; - console.log(sk[1],sk[1]>0) if (sk[1]) str += (sk[1]>0?`增加`:`减少`) + Math.abs(sk[1]/10) + `秒`; if (sk[2]) str += sk[2]>100 ? `变为${sk[2]/100}倍` : `变为${sk[2]}%`; break; case 133: str = `使用技能时,`; - strArr =[]; - if (sk[0] & 31 == 31) - { - strArr.push("所有"); - }else - { - if (sk[0]) {strArr.push(nb(sk[0],attrsName).join("、") + "属性");} - if (sk[1]) {strArr.push(nb(sk[1],typeName).join("、") + "类型");} - } - str += strArr.join("和") + "宠物的"; - strArr =[]; - if (sk[2]) {strArr.push(`攻击力×${sk[2]/100}倍`);} - if (sk[3]) {strArr.push(`回复力×${sk[3]/100}倍`);} - str += strArr.join("、"); + str += `${getAttrTypeString(flags(sk[0]),flags(sk[1]))}宠物`; + if (sk[2] || sk[3]) str += `的${getFixedHpAtkRcvString({atk:sk[2],rcv:sk[3]})}`; break; case 136: str = "";