From 1ccab7bfecd53721d21c2277f3b586b2ba034d64 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=9E=AB=E8=B0=B7=E5=89=91=E4=BB=99?= Date: Thu, 20 Oct 2022 21:13:35 +0800 Subject: [PATCH] =?UTF-8?q?1=E3=80=81=E4=BF=AE=E8=AE=A2=E5=B0=81=E6=9D=A1?= =?UTF-8?q?=E7=9A=84=E6=8A=80=E8=83=BD=E8=A7=A3=E6=9E=90=202=E3=80=81?= =?UTF-8?q?=E5=8A=A0=E5=85=A576=E7=89=88=E9=9D=A2=E4=B8=BB=E5=8A=A8?= =?UTF-8?q?=E6=8A=80=E7=9A=84=E6=90=9C=E7=B4=A2?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- doc/index.html | 2 +- languages/zh-CN.js | 6 +++--- languages/zh-TW.js | 2 +- languages/zh.js | 2 +- script-json_data.js | 24 ++++++++++++++++++++++-- script-skill-parser.js | 16 ++++++++-------- service-worker.js | 14 +++++++------- 7 files changed, 43 insertions(+), 23 deletions(-) diff --git a/doc/index.html b/doc/index.html index 69b648b3..fcc5e158 100644 --- a/doc/index.html +++ b/doc/index.html @@ -93,7 +93,7 @@ 使用顶部的开关可以切换到复制模式
Use the switch at the top can switch to copy mode. -
  • 如果你希望使用技能切换队长,使用切换按钮。这样可以保留原始队长强调边框,和76版面图标。
    +
  • 如果你希望使用技能切换队长,使用切换按钮。这样可以保留原始队长强调边框,和76板面图标。
    If you want switch leader by skill, use the switch button. This preserves the original leader accent border, and the 76 board icon.
    切换位置 diff --git a/languages/zh-CN.js b/languages/zh-CN.js index 36d0325b..109e3620 100644 --- a/languages/zh-CN.js +++ b/languages/zh-CN.js @@ -445,7 +445,7 @@ function parseSkillDescription(skill) { dataArray.push(valueArray.splice(Math.randomInteger(valueArray.length - 1),1)); } - //创建版面数据,依次填入 + //创建板面数据,依次填入 var data = new Array(5).fill(null).map(()=>new Array(6).fill(null)); let da = dataArray.entries(); @@ -914,7 +914,7 @@ function parseSkillDescription(skill) { str = `造成敌人 HP 上限${sk[0]}%的伤害`; break; case 162: - str = '【7×6版面】'; + str = '【7×6板面】'; break; case 163: str = '【没有天降消除】'; @@ -1245,7 +1245,7 @@ function parseSkillDescription(skill) { if (sk[0]) str += `,操作时间${sk[0]>0?`延长`:`减少`}${Math.abs(sk[0]/100)}秒`; break; case 186: - str = '【7×6版面】'; + str = '【7×6板面】'; if (sk[0] || sk[1]) str += getAttrTypeString(flags(sk[0]),flags(sk[1])) + "宠物的" + getFixedHpAtkRcvString({hp:sk[2],atk:sk[3],rcv:sk[4]}); break; case 188: //多次单体固伤 diff --git a/languages/zh-TW.js b/languages/zh-TW.js index e3b38396..403919b4 100644 --- a/languages/zh-TW.js +++ b/languages/zh-TW.js @@ -99,7 +99,7 @@ obstruct_opponent_designated_position: tp`第${'positions'}排位的對手`, increase_damage_cap: tp`${'targets'}的${'icon'}傷害上限提升到${'cap'}`, board_jamming_state: tp`在${'position'}生成${'icon'}${'state'}${'size'}${'count'}${'time'}`, - board_size_change: tp`版面大小改變為${'icon'}${'size'}`, + board_size_change: tp`板面大小改變為${'icon'}${'size'}`, }, power: { unknown: tp`[ 未知能力提升: ${'type'} ]`, diff --git a/languages/zh.js b/languages/zh.js index cde19e52..dc6500ef 100644 --- a/languages/zh.js +++ b/languages/zh.js @@ -99,7 +99,7 @@ obstruct_opponent_designated_position: tp`第${'positions'}排位的对手`, increase_damage_cap: tp`${'targets'}的${'icon'}伤害上限提升到${'cap'}`, board_jamming_state: tp`在${'position'}生成${'icon'}${'state'}${'size'}${'count'}${'time'}`, - board_size_change: tp`版面大小改变为${'icon'}${'size'}`, + board_size_change: tp`板面大小改变为${'icon'}${'size'}`, }, power: { unknown: tp`[ 未知能力提升: ${'type'} ]`, diff --git a/script-json_data.js b/script-json_data.js index fbf1678a..8c5359a9 100644 --- a/script-json_data.js +++ b/script-json_data.js @@ -2442,6 +2442,26 @@ const specialSearchFunctions = (function() { return fragment; } }, + {name:"Change Board Size",otLangName:{chs:"改变板面大小",cht:"改變板面大小"}, + function:cards=>{ + const searchTypeArray = [244]; + return cards.filter(card=>{ + const skill = getCardActiveSkill(card, searchTypeArray); + return skill; + }).sort((a,b)=>sortByParams(a,b,searchTypeArray)); + }, + addition:card=>{ + const searchTypeArray = [244]; + const skill = getCardActiveSkill(card, searchTypeArray); + if (!skill) return; + const sk = skill.params; + + if (sk[1]) + return `[7×6]×${sk[0]}T`; + else + return `[6×5]×${sk[0]}T`; + } + }, ]}, {group:true,name:"-----Orbs States Change-----",otLangName:{chs:"-----改变宝珠状态类-----",cht:"-----改變寶珠狀態類-----"}, functions: [ {name:"Unlock",otLangName:{chs:"解锁",cht:"解鎖"}, @@ -3089,14 +3109,14 @@ const specialSearchFunctions = (function() { {name:"Type Enchantment",otLangName:{chs:"类型增强",cht:"類型增强"}, function:cards=>cards.filter(card=>card.leaderSkillTypes.restriction.typeEnhance) }, - {name:"[7×6 board]",otLangName:{chs:"【7×6 版面】",cht:"【7×6 版面】"}, + {name:"[7×6 board]",otLangName:{chs:"【7×6 板面】",cht:"【7×6 板面】"}, function:cards=>cards.filter(card=>{ const searchTypeArray = [162,186]; const skill = getCardLeaderSkill(card, searchTypeArray); return skill; }) }, - {name:"[No skyfall]",otLangName:{chs:"【无天降版面】",cht:"【無天降版面】"}, + {name:"[No skyfall]",otLangName:{chs:"【无天降板面】",cht:"【無天降板面】"}, function:cards=>cards.filter(card=>{ const searchTypeArray = [163,177]; const skill = getCardLeaderSkill(card, searchTypeArray); diff --git a/script-skill-parser.js b/script-skill-parser.js index 9ea1f4f6..a1fd4b8c 100644 --- a/script-skill-parser.js +++ b/script-skill-parser.js @@ -326,7 +326,7 @@ class Board this.setOrbAndBlock(flatOrbsData[i], null, attrArray[i]); } } else { - //在版面上查询符合的颜色 + //在板面上查询符合的颜色 flatOrbsData = flatOrbsData.filter(orb=>attrs.includes(orb.attr)); const maxLength = Math.min(count, flatOrbsData.length); for (let i=0; i targetTypes[n]); return activeTurns(turns, increaseDamageCap(cap * 1e8, typeArr) ); }, - [244](turns, type) { //改变版面大小 + [244](turns, type) { //改变板面大小主动技 let width, height; switch (type) { case 1: { @@ -1712,7 +1712,7 @@ function renderSkillEntry(skills) } break; } - case SkillKinds.BoardJammingStates: { //产生版面干扰 + case SkillKinds.BoardJammingStates: { //产生板面干扰 const { state, posType, size, positions, count, time } = skill; if (state == 'roulette') { //轮盘位 boardsBar.boards.forEach(board=>{ @@ -2499,7 +2499,7 @@ function renderSkill(skill, option = {}) frg.ap(tsp.skill.increase_damage_cap(dict)); break; } - case SkillKinds.BoardJammingStates: { //版面产生干扰状态 + case SkillKinds.BoardJammingStates: { //板面产生干扰状态 const { state, posType, positions, count, time } = skill; const boardsBar = merge_skill ? null : new BoardSet(new Board(), new Board(null,7,6), new Board(null,5,4)); const slight_pause = tsp.word.slight_pause().textContent; @@ -2553,7 +2553,7 @@ function renderSkill(skill, option = {}) } break; } - case SkillKinds.BoardSizeChange: { //改变版面大小 + case SkillKinds.BoardSizeChange: { //改变板面大小 const { width, height } = skill; let dict = { diff --git a/service-worker.js b/service-worker.js index a5f7ddea..03b4fd3c 100644 --- a/service-worker.js +++ b/service-worker.js @@ -6547,11 +6547,11 @@ const cachesMap = new Map([ ], [ "script-json_data.js", - "83cbe83aac41ec85c5030f1944ab0857" + "af483027642411e92e9eee8c4cb6e186" ], [ "script-skill-parser.js", - "b7d2f728613342d120c90da80289be15" + "18a86045d9c68864a1fad02966260cd7" ], [ "script-universal_function.js", @@ -6559,7 +6559,7 @@ const cachesMap = new Map([ ], [ "script.js", - "7a7e9925d89b7a95e7c0cf7f0643c271" + "5a52248d0177195aa35728b50553d67d" ], [ "solo.html", @@ -6623,7 +6623,7 @@ const cachesMap = new Map([ ], [ "languages/zh-CN.js", - "a5f13891d01a97bc21897121565a25ee" + "3b922083456dace77fe587140a9e73b7" ], [ "languages/zh-TW.css", @@ -6631,7 +6631,7 @@ const cachesMap = new Map([ ], [ "languages/zh-TW.js", - "44dd3143a97b18de2d6ab61ce00497fc" + "ee6bbc6be0d4c3c8dde708d199a23b5b" ], [ "languages/zh.css", @@ -6639,7 +6639,7 @@ const cachesMap = new Map([ ], [ "languages/zh.js", - "1504d9cff230fa280adaef668754bdc3" + "c76b19382d75a83f5d14254c0105ac85" ], [ "images/attrs.png", @@ -6843,7 +6843,7 @@ const cachesMap = new Map([ ], [ "doc/index.html", - "59ef0b56f90307a2c6820a08ea26640e" + "31e760f0569061597832fc91187f2d9f" ], [ "doc/images/player-bind-box.webp",