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修复宝石姬技能解析bug

tags/v8.0
枫谷剑仙 6 years ago
parent
commit
0d0c25da7f
1 changed files with 10 additions and 9 deletions
  1. +10
    -9
      languages/zh-CN.js

+ 10
- 9
languages/zh-CN.js View File

@@ -298,6 +298,7 @@ function parseSkillDescription(skill)
case 46:case 48:
str = `${sk.slice(0,sk.length-1).map(t=>{return attrN(t);}).join("、")}属性宠物的 HP ${sk[sk.length-1]/100}倍`;
break;
//case 48:见上
case 49:
str = `${sk.slice(0,sk.length-1).map(t=>{return attrN(t);}).join("、")}属性宠物的回复力×${sk[sk.length-1]/100}倍`;
break;
@@ -476,6 +477,7 @@ function parseSkillDescription(skill)
case 110:
str = `根据余下 HP 对敌方${sk[0]?"1":"全"}体造成${attrN(sk[1])}属性伤害(100% HP 时为自身攻击力×${sk[2]/100}倍,1 HP 时为自身攻击力×${sk[3]/100}倍)`;
break;
//case 111: 在45
case 115:
str = `对敌方1体造成自身攻击力×${sk[1]/100}倍的${attrN(sk[0])}属性伤害,并回复伤害${sk[2]}%的 HP `;
break;
@@ -494,11 +496,6 @@ function parseSkillDescription(skill)
}
str += `</ul>`;
break;
case 118: //随机内容主动技能
str = `随机发动以下技能:<ul class="active-skill-ul random-active-skill">`;
str += sk.map(subSkill => {return `<li class="active-skill-li">${parseSkillDescription(Skills[subSkill])}</li>`;}).join("");
str += `</ul>`;
break;
case 117:
strArr = [];
if(sk[1]>0) strArr.push(`回复宠物自身回复力x${sk[1]/100}倍的 HP `);
@@ -508,6 +505,11 @@ function parseSkillDescription(skill)
if(sk[4]>0) strArr.push(`觉醒无效状态减少${sk[4]}回合`);
str = strArr.join(",");
break;
case 118: //随机内容主动技能
str = `随机发动以下技能:<ul class="active-skill-ul random-active-skill">`;
str += sk.map(subSkill => {return `<li class="active-skill-li">${parseSkillDescription(Skills[subSkill])}</li>`;}).join("");
str += `</ul>`;
break;
case 119: //相連消除4個的水寶珠時,所有寵物的攻擊力2.5倍,每多1個+0.5倍,最大5個時3倍
str = `相连消除${sk[1]}个或以上${getOrbsAttrString(sk[0])}宝珠时,所有宠物的攻击力${sk[2]/100}倍`;
if (sk[3]>0)
@@ -687,7 +689,7 @@ function parseSkillDescription(skill)
break;
case 156: //宝石姬技能
strArr = sk.slice(1,4);
str = `${sk[0]?`${sk[0]}回合内,`:""}根据队伍内觉醒技能${strArr.filter(s=>{return s>0;}).map(s=>{return awokenN(sk[1]);}).join("、")}的数目`;
str = `${sk[0]?`${sk[0]}回合内,`:""}根据队伍内觉醒技能 ${strArr.filter(s=>{return s>0;}).map(s=>{return awokenN(s);}).join("、")} 的数目`;
if (sk[4]==1)
str += `回复 HP ,每个觉醒回复${sk[5]}点`;
else if (sk[4]==2)
@@ -711,7 +713,6 @@ function parseSkillDescription(skill)
{
str += `以十字形式消除5个${getAttrTypeString(fullColor)}宝珠,当消除N个十字时,所有宠物的攻击力×${sk[1]/100}<sup>N</sup>倍`;
}
console.log(str)
break;
case 158:
str = `<span class="spColor">每组${sk[0]-1}珠或以下无法消除</span>`;
@@ -737,7 +738,7 @@ function parseSkillDescription(skill)
str += strArr.join(",");
break;
case 160:
str = `${sk[0]}回合内,结算时增加${sk[1]}COMBO`;
str = `${sk[0]}回合内,结算时连击数+${sk[1]}`;
break;
case 161:
str = `造成敌人 HP 上限${sk[0]}%的伤害`;
@@ -1100,7 +1101,7 @@ function parseSkillDescription(skill)
else if(sk[0] == 31) str += `5色`;
str += `同时攻击时`;
if (sk[2] != 100) str += `,所有宠物的${getFixedHpAtkRcvString({atk:sk[2]})}`;
if (sk[3]) str += `,结算时增加${sk[3]}连击`;
if (sk[3]) str += `,结算时连击数+${sk[3]}`;
break;
case 195:
str = `HP 减` + (sk[0]?`少${sk[0]}%`:`为1`);


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