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script.js 149 kB

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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let currentLanguage; //当前语言
  4. let currentDataSource; //当前数据
  5. const teamBigBoxs = []; //储存全部teamBigBox
  6. const allMembers = []; //储存所有成员,包含辅助
  7. let interchangeSvg; //储存划线的SVG
  8. let controlBox; //储存整个controlBox
  9. let statusLine; //储存状态栏
  10. let formationBox; //储存整个formationBox
  11. let editBox; //储存整个editBox
  12. let showSearch; //整个程序都可以用的显示搜索函数
  13. let qrcodeReader; //二维码读取
  14. let qrcodeWriter; //二维码输出
  15. let selectedDeviceId; //视频源id
  16. const dataStructure = 3; //阵型输出数据的结构版本
  17. const cfgPrefix = "PADDF-"; //设置名称的前缀
  18. const className_displayNone = "display-none";
  19. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  20. const isGuideMod = Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  21. if (location.search.includes('&')) {
  22. location.search = location.search.replace(/&/ig, '&');
  23. }
  24. //一开始就加载当前语言
  25. if (currentLanguage == undefined)
  26. {
  27. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  28. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  29. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  30. if (parameter_i18n) //如果已指定就用指定的语言
  31. return parameter_i18n.includes(lang.i18n);
  32. else //否则筛选浏览器默认语言
  33. return browser_i18n.includes(lang.i18n);
  34. }) ||
  35. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  36. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  37. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  38. }
  39. //一开始就加载当前数据
  40. if (currentDataSource == undefined)
  41. {
  42. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  43. currentDataSource = parameter_dsCode ?
  44. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) : //筛选出符合的数据源
  45. dataSourceList[0]; //没有指定,直接使用日服
  46. }
  47. const dbName = "PADDF";
  48. var db = null;
  49. const DBOpenRequest = indexedDB.open(dbName,2);
  50. DBOpenRequest.onsuccess = function(event) {
  51. db = event.target.result; //DBOpenRequest.result;
  52. console.log("PADDF:数据库已可使用");
  53. loadData();
  54. };
  55. DBOpenRequest.onerror = function(event) {
  56. // 错误处理
  57. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  58. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  59. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  60. loadData();
  61. //alert('Some errors have occurred, please refresh the page.');
  62. //history.go(); //直接强制刷新
  63. };
  64. DBOpenRequest.onupgradeneeded = function(event) {
  65. let db = event.target.result;
  66. let store;
  67. // 建立一个对象仓库来存储用户的相关信息,我们选择 id 作为键路径(key path)
  68. // 因为 id 可以保证是不重复的
  69. store = db.createObjectStore("cards");
  70. store = db.createObjectStore("skills");
  71. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  72. store.transaction.oncomplete = function(event) {
  73. console.log("PADDF:数据库建立完毕");
  74. };
  75. };
  76. /*class Member2
  77. {
  78. constructor(oldMenber = null,isAssist = false)
  79. {
  80. if (oldMenber)
  81. { //Copy一个
  82. this.id = oldMenber.id;
  83. this.level = oldMenber.level;
  84. this.plus = [...oldMenber.plus];
  85. this.awoken = oldMenber.awoken;
  86. this.sAwoken = oldMenber.sAwoken;
  87. this.latent = [...oldMenber.latent];
  88. this.skilllevel = oldMenber.sAwoken;
  89. this.assist = oldMenber.assist;
  90. }else
  91. { //全新的
  92. this.id = 0;
  93. this.level = 1;
  94. this.plus = [0,0,0];
  95. this.awoken = 0;
  96. this.sAwoken = null;
  97. this.latent = [];
  98. this.skilllevel = null;
  99. this.assist = null;
  100. }
  101. this.isAssist = isAssist;
  102. }
  103. calculateAbility(solo,teamCount){
  104. const card = Cards[this.id];
  105. let bonus = null;
  106. if (!this.isAssist &&
  107. this.assist &&
  108. this.assist.id>0 &&
  109. Cards[this.assist.id].attrs[0] === card.attrs[0]
  110. ){
  111. bonus = this.assist.calculateAbility(solo,teamCount);
  112. }
  113. }
  114. toJSON(){
  115. }
  116. }*/
  117. //队员基本的留空
  118. var Member = function() {
  119. this.id = 0;
  120. this.ability = [0, 0, 0];
  121. this.abilityNoAwoken = [0, 0, 0];
  122. };
  123. Member.prototype.outObj = function() {
  124. const m = this;
  125. if (m.id == 0) return null;
  126. let obj = [m.id];
  127. if (m.level != undefined) obj[1] = m.level;
  128. if (m.awoken != undefined) obj[2] = m.awoken;
  129. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  130. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  131. obj[3] = m.plus[0];
  132. } else {
  133. obj[3] = m.plus;
  134. }
  135. }
  136. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) obj[4] = m.latent;
  137. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  138. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  139. const skill = Skills[card.activeSkillId];
  140. //有技能等级,并且技能等级低于最大等级时才记录技能
  141. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  142. return obj;
  143. };
  144. Member.prototype.loadObj = function(m, dataVersion) {
  145. if (m == undefined) //如果没有提供数据,直接返回默认
  146. {
  147. this.id = 0;
  148. return;
  149. }
  150. if (dataVersion == undefined) dataVersion = 1;
  151. this.id = dataVersion > 1 ? m[0] : m.id;
  152. this.level = dataVersion > 1 ? m[1] : m.level;
  153. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  154. if (dataVersion > 1) {
  155. if (isNaN(m[3]) || m[3] == null) {
  156. this.plus = m[3];
  157. } else {
  158. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  159. this.plus = [singlePlus, singlePlus, singlePlus];
  160. }
  161. } else {
  162. this.plus = m.plus;
  163. }
  164. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  165. this.latent = dataVersion > 1 ? m[4] : m.latent;
  166. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  167. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  168. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  169. this.skilllevel = m[6] || null;
  170. };
  171. Member.prototype.loadFromMember = function(m) {
  172. if (m == undefined) //如果没有提供数据,直接返回默认
  173. {
  174. return;
  175. }
  176. this.id = m.id;
  177. };
  178. //只用来防坐的任何队员
  179. var MemberDelay = function() {
  180. this.id = -1;
  181. };
  182. MemberDelay.prototype = Object.create(Member.prototype);
  183. MemberDelay.prototype.constructor = MemberDelay;
  184. //辅助队员
  185. var MemberAssist = function() {
  186. this.level = 0;
  187. this.awoken = 0;
  188. this.plus = [0, 0, 0];
  189. Member.call(this);
  190. };
  191. MemberAssist.prototype = Object.create(Member.prototype);
  192. MemberAssist.prototype.constructor = MemberAssist;
  193. MemberAssist.prototype.loadFromMember = function(m) {
  194. if (m == undefined) //如果没有提供数据,直接返回默认
  195. {
  196. return;
  197. }
  198. this.id = m.id;
  199. if (m.level != undefined) this.level = m.level;
  200. if (m.awoken != undefined) this.awoken = m.awoken;
  201. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  202. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  203. };
  204. //正式队伍
  205. var MemberTeam = function() {
  206. this.latent = [];
  207. MemberAssist.call(this);
  208. //sawoken作为可选项目,默认不在内
  209. };
  210. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  211. MemberTeam.prototype.constructor = MemberTeam;
  212. MemberTeam.prototype.loadFromMember = function(m) {
  213. if (m == undefined) //如果没有提供数据,直接返回默认
  214. {
  215. return;
  216. }
  217. this.id = m.id;
  218. if (m.level != undefined) this.level = m.level;
  219. if (m.awoken != undefined) this.awoken = m.awoken;
  220. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  221. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  222. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  223. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  224. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  225. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  226. };
  227. var Formation = function(teamCount, memberCount) {
  228. this.title = "";
  229. this.detail = "";
  230. this.teams = [];
  231. for (let ti = 0; ti < teamCount; ti++) {
  232. const team = [
  233. [], //队员
  234. [], //辅助
  235. 0, //徽章
  236. 0, //队长更换序号
  237. ];
  238. for (let mi = 0; mi < memberCount; mi++) {
  239. team[0].push(new MemberTeam());
  240. team[1].push(new MemberAssist());
  241. }
  242. this.teams.push(team);
  243. }
  244. };
  245. Formation.prototype.outObj = function() {
  246. const obj = {};
  247. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  248. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  249. obj.f = this.teams.map(t => {
  250. const teamArr = [];
  251. teamArr[0] = t[0].map(m =>
  252. m.outObj()
  253. ).DeleteLatter();
  254. teamArr[1] = t[1].map(m =>
  255. m.outObj()
  256. ).DeleteLatter();
  257. if (t[2]) teamArr[2] = t[2];
  258. if (t[3]) teamArr[3] = t[3];
  259. return teamArr;
  260. });
  261. obj.v = dataStructure;
  262. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  263. !obj.t &&
  264. !obj.d)
  265. return null;*/
  266. return obj;
  267. };
  268. Formation.prototype.loadObj = function(f) {
  269. if (f == undefined) //如果没有提供数据,要返回空的
  270. {
  271. this.title = "";
  272. this.detail = "";
  273. this.teams.forEach(function(t, ti) {
  274. t[0].forEach(function(m, mi) {
  275. m.loadObj(null);
  276. });
  277. t[1].forEach(function(m, mi) {
  278. m.loadObj(null);
  279. });
  280. t[2] = 0;
  281. t[3] = 0;
  282. });
  283. return;
  284. }
  285. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  286. this.title = dataVeision > 1 ? f.t : f.title;
  287. this.detail = dataVeision > 1 ? f.d : f.detail;
  288. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  289. this.teams.forEach(function(t, ti) {
  290. const tf = loadTeamArr[ti];
  291. if (tf) {
  292. t[0].forEach(function(m, mi) {
  293. const fm = tf[0][mi];
  294. m.loadObj(fm, dataVeision);
  295. });
  296. t[1].forEach(function(m, mi) {
  297. const fm = tf[1][mi];
  298. m.loadObj(fm, dataVeision);
  299. });
  300. t[2] = tf[2] || 0; //徽章
  301. t[3] = tf[3] || 0; //队长
  302. }
  303. });
  304. if (f.b)
  305. this.teams[0][2] = f.b; //原来模式的徽章
  306. };
  307. Formation.prototype.getPdfQrObj = function(keepSource = true)
  308. {
  309. let qrObj = {
  310. d:this.outObj()
  311. };
  312. if (keepSource) qrObj.s = currentDataSource.code;
  313. return qrObj;
  314. }
  315. Formation.prototype.getPdcQrStr = function()
  316. {
  317. function genMemberMap(m, a, position = 0)
  318. {
  319. const o = new Map();
  320. o.set(0, m.id);
  321. if (m.latent.length)
  322. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).prefix(2)).join('')); //潜觉
  323. o.set(3, m.level);
  324. o.set(4, m.plus[0]);
  325. o.set(5, m.plus[1]);
  326. o.set(6, m.plus[2]);
  327. o.set(7, m.awoken >= Cards[m.id].awakenings.length ? -1 : m.awoken);
  328. o.set(8, m.sawoken >= 0 ? Cards[m.id].superAwakenings[m.sawoken] : 0);
  329. if (a.id != 0)
  330. {
  331. o.set(9, a.id);
  332. o.set(10, a.level);
  333. o.set(11, a.plus[0]);
  334. o.set(12, a.plus[1]);
  335. o.set(13, a.plus[2]);
  336. o.set(14, a.awoken >= Cards[a.id].awakenings.length ? -1 : a.awoken);
  337. }
  338. o.set(15, position);
  339. return o;
  340. }
  341. let outArr = [
  342. [1,this.teams.length - 1]
  343. ];
  344. if (this.teams.length == 2)
  345. {
  346. const team1 = this.teams[0];
  347. const team2 = this.teams[1];
  348. team1[0].push(team2[0].shift());
  349. team1[1].push(team2[1].shift());
  350. }
  351. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  352. let teamArr = [
  353. pdcBadgeMap.find(badge=>badge.pdf === t[2]).pdc //徽章
  354. ];
  355. const membersArr = t[0];
  356. const assistArr = t[1];
  357. for (let i=0;i<membersArr.length;i++)
  358. {
  359. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  360. {
  361. let pdcMemberArr = Array.from(genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i)); //2人协力时,队伍2编号0是空的
  362. pdcMemberStr = pdcMemberArr.map(item => [
  363. item[0].toString(36).prefix(2),
  364. item[1].toString(36).prefix(2)
  365. ].join('')).join(',');
  366. teamArr.push(pdcMemberStr);
  367. }
  368. }
  369. return teamArr.join('}');
  370. });
  371. if (this.teams.length == 2)
  372. {
  373. const team1 = this.teams[0];
  374. const team2 = this.teams[1];
  375. team2[0].splice(0,0,team1[0].pop());
  376. team2[1].splice(0,0,team1[1].pop());
  377. }
  378. outArr = outArr.concat(pdcTeamsStr);
  379. return outArr.join(']');
  380. }
  381. Formation.prototype.getQrStr = function(type)
  382. {
  383. if (type == 'pdf' || type == 0)
  384. {
  385. return JSON.stringify(this.getPdfQrObj());
  386. }else
  387. {
  388. return this.getPdcQrStr();
  389. }
  390. }
  391. //进化树
  392. class EvoTree
  393. {
  394. constructor(mid, parent = null)
  395. {
  396. const _this = this;
  397. this.parent = parent;
  398. if (parent == null)
  399. {
  400. //mid = Cards[mid].evoRootId;
  401. function returnRootId(mid)
  402. {
  403. mid = Cards[mid].evoRootId;
  404. const m = Cards[mid];
  405. if (m.henshinFrom && m.henshinFrom < m.id)
  406. { //只有变身来源小于目前id的,才继续找base
  407. mid = returnRootId(m.henshinFrom);
  408. }
  409. return mid;
  410. }
  411. mid = returnRootId(mid);
  412. }
  413. const card = Cards[mid];
  414. this.id = mid;
  415. this.idArr = parent ? parent.idArr : [];
  416. this.card = card;
  417. this.children = [];
  418. this.evoType = null;
  419. if (parent == null)
  420. {
  421. this.evoType = "Base";
  422. }
  423. else if (card.henshinFrom == parent.id)
  424. {
  425. this.evoType = "Henshin";
  426. }
  427. else
  428. {
  429. if (card.evoMaterials.includes(3826)) //像素进化
  430. {
  431. this.evoType = "Pixel Evo";
  432. }else if (card.awakenings.includes(49)) //武器
  433. {
  434. this.evoType = "Assist Evo";
  435. }else if (card.isUltEvo) //究进
  436. {
  437. if (parent.card.isUltEvo) //超究进
  438. {
  439. this.evoType = "Super Ult Evo";
  440. }else
  441. {
  442. this.evoType = "Ult Evo";
  443. }
  444. }else
  445. {
  446. if (card.henshinFrom == parent.id)
  447. {
  448. this.evoType = "Henshin";
  449. }else if (parent.card.isUltEvo) //转生
  450. {
  451. this.evoType = "Reincarnation";
  452. }else if(parent.evoType == "Reincarnation")
  453. {
  454. this.evoType = "Super Reincarnation";
  455. }else
  456. {
  457. this.evoType = "Evolution";
  458. }
  459. }
  460. }
  461. if (this.idArr.includes(mid))
  462. {
  463. if (card.henshinFrom == parent.id)
  464. {
  465. this.evoType = "Henshin Loop";
  466. }
  467. return this;
  468. }else
  469. {
  470. this.idArr.push(mid);
  471. }
  472. if (card.henshinTo)
  473. this.children.push(new EvoTree(card.henshinTo,_this));
  474. if (this.evoType != "Henshin")
  475. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  476. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  477. };
  478. toListNode()
  479. {
  480. const createCardHead = editBox.createCardHead;
  481. const tBox = document.createElement("div");
  482. tBox.className = "evo-box";
  483. const evoPanel = tBox.appendChild(document.createElement("div"));
  484. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  485. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  486. evotPanel_L.className = "evo-panel-left";
  487. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  488. evotPanel_R.className = "evo-panel-right";
  489. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  490. evoTypeDiv.className = "evo-type-div";
  491. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  492. evoType.className = "evo-type";
  493. const monHead = evotPanel_L.appendChild(createCardHead(this.id));
  494. monHead.className = "monster-head";
  495. const monName = evotPanel_R.appendChild(document.createElement("div"));
  496. monName.className = "monster-name";
  497. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  498. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  499. evotMaterials.className = "evo-materials";
  500. this.card.evoMaterials.forEach(mid=>{
  501. //const li = evotMaterials.appendChild(document.createElement("li"));
  502. evotMaterials.appendChild(createCardHead(mid));
  503. });
  504. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  505. evoSubEvo.className = "evo-subevo";
  506. this.children.forEach(subEvo=>{
  507. const li = evoSubEvo.appendChild(document.createElement("li"));
  508. li.appendChild(subEvo.toListNode());
  509. });
  510. return tBox;
  511. };
  512. }
  513. //切换通用的切换className显示的函数
  514. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body) {
  515. if (!checkBox) return;
  516. const checked = checkBox.checked;
  517. if (checked && checkedAdd || !checked && !checkedAdd) {
  518. dom.classList.add(className);
  519. return true;
  520. } else {
  521. dom.classList.remove(className);
  522. return false;
  523. }
  524. }
  525. //清除数据
  526. function clearData()
  527. {
  528. const locationURL = new URL(location);
  529. locationURL.searchParams.delete('d'); //删除数据
  530. locationURL.searchParams.delete('l'); //删除语言
  531. location = locationURL.toString();
  532. }
  533. //轮换ABC队伍
  534. function swapABCteam()
  535. {
  536. if (formation.teams.length > 1) {
  537. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  538. creatNewUrl();
  539. refreshAll(formation);
  540. }
  541. }
  542. function henshinStep(step)
  543. {
  544. if (step == 0) return;
  545. function gotoHenshin(card, nstep)
  546. {
  547. if (nstep > 0 && card.henshinTo)
  548. { //是变身的则返回
  549. return gotoHenshin(Cards[card.henshinTo], --nstep);
  550. }
  551. else if (nstep < 0 && card.henshinFrom)
  552. {
  553. return gotoHenshin(Cards[card.henshinFrom], ++nstep);
  554. }
  555. else
  556. {
  557. return card;
  558. }
  559. }
  560. formation.teams.forEach(team=>{
  561. team[0].forEach(member=>{
  562. const mid = member.id;
  563. const card = Cards[mid];
  564. if (step > 0 ? card.henshinTo : (card.henshinFrom && member.level <= 99))
  565. { //要变身前的才进行操作
  566. const _card = gotoHenshin(card, step);
  567. member.id = _card.id;
  568. member.awoken = _card.awakenings.length;
  569. }
  570. });
  571. });
  572. creatNewUrl();
  573. refreshAll(formation);
  574. }
  575. //在单人和多人之间转移数据
  576. function turnPage(toPage, e = null) {
  577. let pagename = null;
  578. switch (toPage) {
  579. case 1:
  580. if (formation.teams[0][0].length < 6) {
  581. //把第二支队伍的队长添加到最后方
  582. formation.teams[0][0].push(formation.teams[1][0][0]);
  583. formation.teams[0][1].push(formation.teams[1][1][0]);
  584. }
  585. //删掉第2支开始的队伍
  586. formation.teams.splice(1);
  587. pagename = "solo.html";
  588. break;
  589. case 2:
  590. if (formation.teams.length < 2) { //从1人到2人
  591. formation.teams[1] = [
  592. [],
  593. []
  594. ];
  595. //把右边的队长加到第二支队伍最后面
  596. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  597. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  598. } else { //从3人到2人,直接删除后面两个队伍
  599. //删掉第3支开始的队伍
  600. formation.teams.splice(2);
  601. //删掉前面两支队伍的战友
  602. formation.teams[0][0].splice(5);
  603. formation.teams[0][1].splice(5);
  604. formation.teams[1][0].splice(5);
  605. formation.teams[1][1].splice(5);
  606. }
  607. formation.badge = 0;
  608. pagename = "multi.html";
  609. break;
  610. case 3:
  611. if (formation.teams.length < 2) { //从1人到3人
  612. } else { //从2人到3人
  613. formation.teams[0][0].push(formation.teams[1][0][0]);
  614. formation.teams[0][1].push(formation.teams[1][1][0]);
  615. formation.teams[1][0].push(formation.teams[0][0][0]);
  616. formation.teams[1][1].push(formation.teams[0][1][0]);
  617. }
  618. formation.badge = 0;
  619. pagename = "triple.html";
  620. break;
  621. }
  622. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  623. if (e && e.ctrlKey) {
  624. window.open(newURL);
  625. } else {
  626. location.href = newURL;
  627. }
  628. }
  629. window.onload = function(event) {
  630. if (!Array.prototype.flat)
  631. {
  632. alert("请更新您的浏览器。\nPlease update your browser.");
  633. }
  634. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  635. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  636. controlBox = document.body.querySelector(".control-box");
  637. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  638. formationBox = document.body.querySelector(".formation-box");
  639. editBox = document.body.querySelector(".edit-box");
  640. if (isGuideMod) {
  641. console.info('现在是 怪物图鉴 模式');
  642. document.body.classList.add('guide-mod');
  643. }
  644. const helpLink = controlBox.querySelector(".help-link");
  645. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  646. //▼添加语言列表开始
  647. const langSelectDom = controlBox.querySelector(".languages");
  648. languageList.forEach(lang =>
  649. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  650. );
  651. const langOptionArray = Array.from(langSelectDom.options);
  652. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  653. //▲添加语言列表结束
  654. //▼添加数据来源列表开始
  655. const dataSelectDom = controlBox.querySelector(".datasource");
  656. dataSourceList.forEach(ds =>
  657. dataSelectDom.options.add(new Option(ds.source, ds.code))
  658. );
  659. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  660. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  661. //添加数据class
  662. document.body.classList.add("ds-" + currentDataSource.code);
  663. //▲添加数据来源列表结束
  664. //设定初始的显示设置
  665. toggleDomClassName(controlBox.querySelector("#show-mon-id"), 'not-show-mon-id', false);
  666. //记录显示CD开关的状态
  667. const showMonSkillCd_id = "show-mon-skill-cd";
  668. const btnShowMonSkillCd = controlBox.querySelector(`#btn-${showMonSkillCd_id}`);
  669. btnShowMonSkillCd.checked = Boolean(Number(localStorage.getItem(cfgPrefix + showMonSkillCd_id)));
  670. btnShowMonSkillCd.onclick = function(){
  671. toggleDomClassName(this, showMonSkillCd_id);
  672. localStorage.setItem(cfgPrefix + showMonSkillCd_id, Number(this.checked));
  673. };
  674. btnShowMonSkillCd.onclick();
  675. //记录显示觉醒开关的状态
  676. const showMonAwoken_id = "show-mon-awoken";
  677. const btnShowMonAwoken = controlBox.querySelector(`#btn-${showMonAwoken_id}`);
  678. btnShowMonAwoken.checked = Boolean(Number(localStorage.getItem(cfgPrefix + showMonAwoken_id)));
  679. btnShowMonAwoken.onclick = function(){
  680. toggleDomClassName(this, showMonAwoken_id);
  681. localStorage.setItem(cfgPrefix + showMonAwoken_id, Number(this.checked));
  682. };
  683. btnShowMonAwoken.onclick();
  684. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"), 'not-show-awoken-count', false);
  685. initialize(); //界面初始化
  686. };
  687. function loadData(force = false)
  688. {
  689. if (force)
  690. console.info('强制更新数据。');
  691. const _time = new Date().getTime();
  692. //开始读取解析怪物数据
  693. const sourceDataFolder = "monsters-info";
  694. if (statusLine) statusLine.classList.add("loading-check-version");
  695. GM_xmlhttpRequest({
  696. method: "GET",
  697. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  698. onload: function(response) {
  699. dealCkeyData(response.response);
  700. },
  701. onerror: function(response) {
  702. console.error("新的 Ckey JSON 数据获取失败。", response);
  703. return;
  704. }
  705. });
  706. //处理返回的数据
  707. function dealCkeyData(responseText)
  708. { //处理数据版本
  709. let newCkeys; //当前的Ckey们
  710. let lastCkeys; //以前Ckey们
  711. let currentCkey; //获取当前语言的ckey
  712. let lastCurrentCkey; //以前的当前语言的ckey
  713. try {
  714. newCkeys = JSON.parse(responseText);
  715. } catch (e) {
  716. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  717. return;
  718. }
  719. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  720. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  721. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  722. try {
  723. lastCkeys = JSON.parse(lastCkeys);
  724. if (lastCkeys == null || Array.isArray(!(lastCkeys)))
  725. lastCkeys = [];
  726. } catch (e) {
  727. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  728. return;
  729. }
  730. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  731. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  732. lastCurrentCkey = {
  733. code: currentDataSource.code,
  734. ckey: {},
  735. updateTime: null
  736. };
  737. lastCkeys.push(lastCurrentCkey);
  738. }
  739. if (statusLine) statusLine.classList.remove("loading-check-version");
  740. if (statusLine) statusLine.classList.add("loading-mon-info");
  741. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  742. console.debug("Cards ckey相等,直接读取已有的数据。");
  743. const transaction = db.transaction([`cards`]);
  744. const objectStore = transaction.objectStore(`cards`);
  745. const request = objectStore.get(currentDataSource.code);
  746. request.onerror = function(event) {
  747. console.error("Cards 数据库内容读取失败。");
  748. };
  749. request.onsuccess = function(event) {
  750. if (Array.isArray(request.result))
  751. {
  752. Cards = request.result;
  753. dealCardsData(Cards);
  754. }else
  755. {
  756. console.info("Cards 数据库内容不存在,需重新下载。");
  757. downloadCardsData();
  758. }
  759. };
  760. } else {
  761. console.log("Cards 需重新下载。");
  762. downloadCardsData();
  763. }
  764. function downloadCardsData()
  765. {
  766. GM_xmlhttpRequest({
  767. method: "GET",
  768. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  769. onload: function(response) {
  770. try {
  771. Cards = JSON.parse(response.response);
  772. } catch (e) {
  773. console.error("Cards 数据 JSON 解码出错。", e);
  774. return;
  775. }
  776. if (db)
  777. {
  778. const transaction = db.transaction([`cards`], "readwrite");
  779. transaction.oncomplete = function(event) {
  780. console.log("Cards 数据库写入完毕。");
  781. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  782. lastCurrentCkey.updateTime = currentCkey.updateTime;
  783. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  784. dealCardsData(Cards);
  785. };
  786. const objectStore = transaction.objectStore(`cards`);
  787. objectStore.put(Cards,currentDataSource.code);
  788. }else //隐私模式无法启动数据库
  789. {
  790. dealCardsData(Cards);
  791. }
  792. },
  793. onerror: function(response) {
  794. console.error("Cards JSON 数据获取失败。", response);
  795. }
  796. });
  797. }
  798. function dealCardsData()
  799. {
  800. if (editBox)
  801. {
  802. const monstersList = editBox.querySelector("#monsters-name-list");
  803. let fragment = document.createDocumentFragment();
  804. Cards.forEach(function(m) { //添加下拉框候选
  805. const opt = fragment.appendChild(document.createElement("option"));
  806. opt.value = m.id;
  807. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  808. /*const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute);
  809. if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  810. const toId = parseInt(linkRes[1], 10);
  811. const _m = Cards[toId];
  812. //if (_m.evoBaseId == 0)
  813. // _m.evoRootId = m.evoRootId;
  814. m.henshinTo = toId;
  815. _m.henshinFrom = m.id;
  816. }*/
  817. });
  818. monstersList.appendChild(fragment);
  819. }
  820. if (statusLine) statusLine.classList.remove("loading-mon-info");
  821. if (statusLine) statusLine.classList.add("loading-skill-info");
  822. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  823. console.debug("Skills ckey相等,直接读取已有的数据。");
  824. const transaction = db.transaction([`skills`]);
  825. const objectStore = transaction.objectStore(`skills`);
  826. const request = objectStore.get(currentDataSource.code);
  827. request.onerror = function(event) {
  828. console.error("Skills 数据库内容读取失败。");
  829. };
  830. request.onsuccess = function(event) {
  831. if (Array.isArray(request.result))
  832. {
  833. Skills = request.result;
  834. dealSkillData(Skills);
  835. }else
  836. {
  837. console.info("Skills 数据库内容不存在,需重新下载。");
  838. downloadSkillData();
  839. }
  840. };
  841. } else {
  842. console.log("Skills 需重新下载。");
  843. downloadSkillData();
  844. }
  845. function downloadSkillData()
  846. {
  847. GM_xmlhttpRequest({
  848. method: "GET",
  849. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  850. onload: function(response) {
  851. try {
  852. Skills = JSON.parse(response.response);
  853. } catch (e) {
  854. console.log("Skills 数据 JSON 解码出错", e);
  855. return;
  856. }
  857. if (db)
  858. {
  859. const transaction = db.transaction([`skills`], "readwrite");
  860. transaction.oncomplete = function(event) {
  861. console.log("Skills 数据库写入完毕。");
  862. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  863. lastCurrentCkey.updateTime = currentCkey.updateTime;
  864. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  865. dealSkillData(Skills);
  866. };
  867. const objectStore = transaction.objectStore(`skills`);
  868. objectStore.put(Skills,currentDataSource.code);
  869. }else //隐私模式无法启动数据库
  870. {
  871. dealSkillData(Skills);
  872. }
  873. },
  874. onerror: function(response) {
  875. console.error("Skills JSON 数据获取失败", response);
  876. }
  877. });
  878. }
  879. function dealSkillData()
  880. {
  881. //显示数据更新时间
  882. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  883. checkControlBox();
  884. function checkControlBox()
  885. {
  886. if (controlBox)
  887. {
  888. const updateTime = controlBox.querySelector(".datasource-updatetime");
  889. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  890. clearInterval(controlBoxHook);
  891. }
  892. }
  893. //initialize(); //初始化
  894. if (statusLine) statusLine.classList.remove("loading-skill-info");
  895. //如果通过的话就载入URL中的怪物数据
  896. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  897. checkFormationBox();
  898. function checkFormationBox()
  899. {
  900. if (formationBox.querySelector('.teams'))
  901. {
  902. reloadFormationData();
  903. clearInterval(formationBoxHook);
  904. }
  905. }
  906. }
  907. }
  908. }
  909. }
  910. //重新读取URL中的Data数据并刷新页面
  911. function reloadFormationData(event) {
  912. let formationData;
  913. if (event && event.state && event.state.outForm)
  914. {
  915. //直接使用现有数据
  916. formationData = event.state.outForm;
  917. //console.log("直接读取",formationData);
  918. }else
  919. {
  920. try {
  921. const parameterDataString = getQueryString("d") || getQueryString("data");
  922. formationData = JSON.parse(parameterDataString);
  923. //console.log("从URL读取",formationData);
  924. } catch (e) {
  925. console.error("URL中队伍数据JSON解码出错", e);
  926. return;
  927. }
  928. }
  929. formation.loadObj(formationData);
  930. refreshAll(formation);
  931. if (isGuideMod)
  932. {
  933. let mid;
  934. if (event && event.state && event.state.mid)
  935. {
  936. mid = event.state.mid;
  937. }else
  938. {
  939. mid = parseInt(getQueryString("id"),10);
  940. }
  941. if (!isNaN(mid))
  942. {
  943. editBox.mid = mid;
  944. editBoxChangeMonId(mid);
  945. }
  946. if (event && event.state && event.state.searchArr)
  947. {
  948. showSearch(event.state.searchArr.map(id=>Cards[id]));
  949. }
  950. }
  951. }
  952. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  953. //创建新的分享地址
  954. function creatNewUrl(arg) {
  955. if (arg == undefined) arg = {};
  956. if (!!(window.history && history.pushState)) { // 支持History API
  957. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  958. const datasource = arg.datasource || getQueryString("s");
  959. const outObj = formation.outObj();
  960. const newSearch = new URLSearchParams();
  961. if (language_i18n) newSearch.set("l", language_i18n);
  962. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  963. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  964. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  965. if (outObj)
  966. {
  967. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  968. newSearch.set("d", dataJsonStr);
  969. }
  970. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  971. if (!arg.notPushState) {
  972. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  973. } else {
  974. return newUrl;
  975. }
  976. }
  977. }
  978. //解析从QR图里获取的字符串
  979. function inputFromQrString(string)
  980. {
  981. const re = {code: 0, message: null};
  982. function ObjToUrl(obj)
  983. {
  984. let fileName;
  985. switch (obj.d.f.length)
  986. {
  987. case 1:{
  988. fileName = "solo.html";
  989. break;
  990. }
  991. case 2:{
  992. fileName = "multi.html";
  993. break;
  994. }
  995. case 3:{
  996. fileName = "triple.html";
  997. break;
  998. }
  999. }
  1000. const newUrl = new URL(fileName, location);
  1001. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1002. if (!obj.s || obj.s == "ja")
  1003. {
  1004. newUrl.searchParams.delete("s");
  1005. }else
  1006. {
  1007. newUrl.searchParams.set("s", obj.s);
  1008. }
  1009. let l = getQueryString("l");
  1010. if (getQueryString("l"))
  1011. {
  1012. newUrl.searchParams.set("l", l);
  1013. }
  1014. return newUrl;
  1015. }
  1016. //code 1~99 为各种编码
  1017. if (string.substr(0,1) == "{" && string.substr(-1,1) == "}")
  1018. {
  1019. try{
  1020. let jo = JSON.parse(string);
  1021. if (jo.d && typeof jo.d == "object")
  1022. {
  1023. re.code = 1;
  1024. re.message = "发现队伍数据 | Formation data founded";
  1025. re.url = ObjToUrl(jo);
  1026. }else
  1027. {
  1028. re.code = 100;
  1029. re.message = "无队伍数据 | No formation data";
  1030. }
  1031. }catch(e)
  1032. {
  1033. re.code = 111;
  1034. re.message = "错误的 JSON 格式 | The illegal JSON format";
  1035. }
  1036. }
  1037. else if (/^http/i.test(string))
  1038. {
  1039. try{
  1040. let url = new URL(string);
  1041. if (url.searchParams.get('d'))
  1042. {
  1043. re.code = 1;
  1044. re.message = "发现队伍数据 | Formation data founded";
  1045. let jo = {
  1046. d: JSON.parse(url.searchParams.get('d')),
  1047. s: url.searchParams.get('s'),
  1048. }
  1049. re.url = ObjToUrl(jo);
  1050. }else
  1051. {
  1052. re.code = 100;
  1053. re.message = "无队伍数据 | No formation data";
  1054. }
  1055. }catch(e)
  1056. {
  1057. re.code = 112;
  1058. re.message = "错误的 网址 格式 | The illegal URL format";
  1059. }
  1060. }
  1061. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1062. { //PDC
  1063. re.code = 2;
  1064. re.message = "发现 PDC 二维码 | PDC QR code found";
  1065. const pdcFotmation = readPDC(string);
  1066. const newFotmation = pdcFotmationToPdfFotmation(pdcFotmation);
  1067. re.url = ObjToUrl(newFotmation.getPdfQrObj(false));
  1068. }
  1069. else
  1070. {
  1071. re.code = 110;
  1072. re.message = "不是 JSON 格式 | Not JSON format";
  1073. }
  1074. return re;
  1075. }
  1076. //解析PDC的数据
  1077. function readPDC(string)
  1078. {
  1079. let teamsStr = string.split("]");
  1080. let baseInfo = teamsStr.shift().split(",");
  1081. let teamsArr = teamsStr.map(teamStr=>
  1082. {
  1083. let membersStr = teamStr.split("}").filter(Boolean);
  1084. const team = {
  1085. badge: parseInt(membersStr.shift(),10) //徽章是10进制
  1086. }
  1087. team.members = membersStr.map(memberStr=>{
  1088. let memberArr = memberStr.split(",").map(valueStr=>{
  1089. let idx = parseInt(valueStr.substr(0,2),36);
  1090. let value = valueStr.substr(2);
  1091. if (idx !== 2)
  1092. {
  1093. value = parseInt(value,36);
  1094. }else
  1095. {
  1096. value = value.split(/(\w{2})/).filter(Boolean).map(v=>parseInt(v,36));
  1097. }
  1098. return [idx, value];
  1099. });
  1100. return new Map(memberArr);
  1101. });
  1102. return team;
  1103. }
  1104. );
  1105. let pdcFotmation = {
  1106. version: parseInt(baseInfo[0],10),
  1107. teamCount: parseInt(baseInfo[1],10)+1,
  1108. teams: teamsArr
  1109. }
  1110. return pdcFotmation;
  1111. }
  1112. function pdcFotmationToPdfFotmation(pdcFotmation)
  1113. {
  1114. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1115. if (pdcFotmation.teamCount == 2)
  1116. {
  1117. const team1 = pdcFotmation.teams[0].members;
  1118. const team2 = pdcFotmation.teams[1].members;
  1119. let team2Leader = team1.find(member=>member.get(15) == 5);
  1120. if (team2Leader)
  1121. {
  1122. team2Leader.set(15,0);
  1123. team2.splice(0,0,team2Leader);
  1124. team1.splice(team1.indexOf(team2Leader),1);
  1125. }
  1126. }
  1127. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1128. const t = f.teams[ti];
  1129. const membersArr = t[0];
  1130. const assistArr = t[1];
  1131. //队伍徽章
  1132. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1133. pdcTeam.members.forEach((member)=>{
  1134. const m = membersArr[member.get(15) || 0];
  1135. const a = assistArr[member.get(15) || 0];
  1136. m.id = member.get(0) || 0;
  1137. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1138. if (member.get(2))
  1139. {
  1140. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent).pdf);
  1141. }
  1142. m.level = member.get(3) || 1;
  1143. a.level = member.get(10) || 1;
  1144. m.plus[0] = member.get(4) || 0;
  1145. m.plus[1] = member.get(5) || 0;
  1146. m.plus[2] = member.get(6) || 0;
  1147. a.plus[0] = member.get(11) || 0;
  1148. a.plus[1] = member.get(12) || 0;
  1149. a.plus[2] = member.get(13) || 0;
  1150. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1151. a.awoken = member.get(14) >= 0 ? member.get(14) : Cards[a.id].awakenings.length;
  1152. m.sawoken = member.get(8) ? Cards[m.id].superAwakenings.indexOf(member.get(8)) : null;
  1153. });
  1154. });
  1155. return f;
  1156. }
  1157. //截图
  1158. function capture() {
  1159. statusLine.classList.add("prepare-cauture");
  1160. const titleBox = formationBox.querySelector(".title-box");
  1161. const detailBox = formationBox.querySelector(".detail-box");
  1162. const txtTitle = titleBox.querySelector(".title");
  1163. const txtDetail = detailBox.querySelector(".detail");
  1164. //去掉可能的空白文字的编辑状态
  1165. titleBox.classList.remove("edit");
  1166. detailBox.classList.remove("edit");
  1167. const downLink = controlBox.querySelector(".down-capture");
  1168. html2canvas(formationBox).then(canvas => {
  1169. canvas.toBlob(function(blob) {
  1170. window.URL.revokeObjectURL(downLink.href);
  1171. downLink.href = URL.createObjectURL(blob);
  1172. downLink.download = `${teamsCount}P formation cauture.png`;
  1173. downLink.click();
  1174. statusLine.classList.remove("prepare-cauture");
  1175. //如果是空白文字,加回编辑状态
  1176. if (txtTitle.value.length == 0)
  1177. titleBox.classList.add("edit");
  1178. if (txtDetail.value.length == 0)
  1179. detailBox.classList.add("edit");
  1180. });
  1181. //document.body.appendChild(canvas);
  1182. });
  1183. }
  1184. //初始化
  1185. function initialize() {
  1186. //触屏使用的切换显示的线条
  1187. interchangeSVG = document.body.querySelector("#interchange-line");
  1188. interchangeSVG.line = interchangeSVG.querySelector("g line");
  1189. interchangeSVG.changePoint = function(p1, p2) {
  1190. const line = this.line;
  1191. if (p1 && p1.x != undefined)
  1192. line.setAttribute("x1", p1.x);
  1193. if (p1 && p1.y != undefined)
  1194. line.setAttribute("y1", p1.y);
  1195. if (p2 && p2.x != undefined)
  1196. line.setAttribute("x2", p2.x);
  1197. if (p2 && p2.y != undefined)
  1198. line.setAttribute("y2", p2.y);
  1199. };
  1200. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1201. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1202. btnQrCode.onclick = function(){
  1203. qrCodeFrame.show();
  1204. };
  1205. qrCodeFrame.show = function(){
  1206. const saveBox = this.content.saveBox;
  1207. const readBox = this.content.readBox;
  1208. readBox.info.textContent = "";
  1209. readBox.videoBox.classList.add(className_displayNone);
  1210. this.classList.remove(className_displayNone);
  1211. this.refreshQrCode(formation.getQrStr(saveBox.qrDataType.find(radio=>radio.checked).value));
  1212. };
  1213. qrCodeFrame.hide = function(){
  1214. qrcodeReader.reset();
  1215. this.classList.add(className_displayNone);
  1216. };
  1217. qrCodeFrame.close = qrCodeFrame.querySelector(".mask-close");
  1218. qrCodeFrame.close.onclick = function(){qrCodeFrame.hide()};
  1219. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1220. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1221. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1222. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1223. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1224. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1225. qrReadBox.info = qrReadBox.querySelector(".info");
  1226. qrReadBox.video = qrReadBox.querySelector("#video");
  1227. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1228. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1229. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1230. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1231. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1232. qrCodeFrame.refreshQrCode(formation.getQrStr(this.value));
  1233. });
  1234. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1235. qrCodeFrame.ondragenter = ()=>false;
  1236. qrCodeFrame.ondragover = ()=>false;
  1237. qrCodeFrame.ondrop = function(e)
  1238. {
  1239. imagesSelected(e.dataTransfer.files);
  1240. e.stopPropagation();
  1241. e.preventDefault();
  1242. }
  1243. qrCodeFrame.refreshQrCode = function(string)
  1244. {
  1245. const qrImg = this.content.saveBox.qrImage;
  1246. URL.revokeObjectURL(qrImg.src);
  1247. const EncodeHintType = ZXing.EncodeHintType;
  1248. const hints = new Map();
  1249. hints.set(EncodeHintType.MARGIN, 0);
  1250. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1251. const qrWidth = 500,qrHeight = 500;
  1252. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1253. let svgData = new XMLSerializer().serializeToString(svgElement);
  1254. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1255. let svgUrl = URL.createObjectURL(blob);
  1256. qrImg.src = svgUrl;
  1257. loadImage(svgUrl).then(function(img) {
  1258. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1259. let cavans = document.createElement("canvas");
  1260. cavans.width = cavansWidth;
  1261. cavans.height = cavansHeight;
  1262. let ctx = cavans.getContext('2d');
  1263. ctx.fillStyle="white";
  1264. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1265. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1266. cavans.toBlob(function(blob) {
  1267. const saveQrImg = qrSaveBox.saveQrImg;
  1268. URL.revokeObjectURL(saveQrImg.href);
  1269. const downLink = URL.createObjectURL(blob);
  1270. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1271. saveQrImg.href = downLink;
  1272. });
  1273. svgElement = null;
  1274. svgData = null;
  1275. blob = null;
  1276. img = null;
  1277. cavans = null;
  1278. ctx = null;
  1279. }, function(err) {
  1280. console.log(err);
  1281. });
  1282. }
  1283. qrReadBox.readQrFile.onclick = function()
  1284. {
  1285. qrReadBox.filePicker.click();
  1286. }
  1287. qrReadBox.filePicker.onchange = function()
  1288. {
  1289. imagesSelected(this.files);
  1290. }
  1291. function imagesSelected(myFiles) {
  1292. if (myFiles.length < 1) return;
  1293. const file = myFiles[0];
  1294. loadImage(URL.createObjectURL(file)).then(function(img) {
  1295. qrcodeReader.decodeFromImage(img).then((result) => {
  1296. console.log('Found QR code!', result);
  1297. let inputResult = inputFromQrString(result.text);
  1298. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1299. if (inputResult.code < 100)
  1300. {
  1301. const newLink = document.createElement("a");
  1302. newLink.className = "formation-from-qrcode";
  1303. newLink.href = inputResult.url;
  1304. newLink.target = "_blank";
  1305. qrReadBox.info.appendChild(newLink);
  1306. }
  1307. }).catch((err) => {
  1308. console.error(err);
  1309. if (err) {
  1310. if (err instanceof ZXing.NotFoundException) {
  1311. qrReadBox.info.textContent = 'No QR code found.';
  1312. }
  1313. if (err instanceof ZXing.ChecksumException) {
  1314. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1315. }
  1316. if (err instanceof ZXing.FormatException) {
  1317. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1318. }
  1319. }
  1320. })
  1321. console.log(`Started decode for image from ${img.src}`)
  1322. }, function(err) {
  1323. console.log(err);
  1324. });
  1325. }
  1326. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  1327. { //http不支持攝像頭
  1328. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  1329. qrReadBox.readQrCamera.onclick = function()
  1330. {
  1331. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  1332. location.protocol = "https:" //跳到https
  1333. }
  1334. }else
  1335. {
  1336. function scanContinuously()
  1337. {
  1338. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  1339. if (result) {
  1340. // properly decoded qr code
  1341. console.log('Found QR code!', result);
  1342. let inputResult = inputFromQrString(result.text);
  1343. if (inputResult.code < 100)
  1344. { //成功后就关闭
  1345. qrReadBox.readQrCamera.onclick();
  1346. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1347. const newLink = document.createElement("a");
  1348. newLink.className = "formation-from-qrcode";
  1349. newLink.href = inputResult.url;
  1350. newLink.target = "_blank";
  1351. qrReadBox.info.appendChild(newLink);
  1352. }else
  1353. {
  1354. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1355. }
  1356. }
  1357. if (err) {
  1358. if (err instanceof ZXing.NotFoundException) {
  1359. console.log('No QR code found.')
  1360. }
  1361. if (err instanceof ZXing.ChecksumException) {
  1362. console.log('A code was found, but it\'s read value was not valid.')
  1363. }
  1364. if (err instanceof ZXing.FormatException) {
  1365. console.log('A code was found, but it was in a invalid format.')
  1366. }
  1367. }
  1368. });
  1369. }
  1370. qrcodeReader.getVideoInputDevices()
  1371. .then((videoInputDevices) => {
  1372. const sourceSelect_id = "selected-device-id";
  1373. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  1374. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  1375. {
  1376. selectedDeviceId = videoInputDevices[0].deviceId;
  1377. }
  1378. if (videoInputDevices.length >= 1) {
  1379. videoInputDevices.forEach((element) => {
  1380. const sourceOption = document.createElement('option');
  1381. sourceOption.text = element.label
  1382. sourceOption.value = element.deviceId
  1383. qrReadBox.sourceSelect.appendChild(sourceOption)
  1384. });
  1385. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  1386. qrReadBox.sourceSelect.onchange = function() {
  1387. selectedDeviceId = this.value;
  1388. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  1389. if (qrReadBox.readQrCamera.classList.contains("running"))
  1390. {
  1391. qrcodeReader.reset();
  1392. scanContinuously();
  1393. }
  1394. };
  1395. }
  1396. qrReadBox.readQrCamera.onclick = function()
  1397. {
  1398. if (this.classList.contains("running"))
  1399. {
  1400. qrcodeReader.reset();
  1401. qrReadBox.videoBox.classList.add(className_displayNone);
  1402. qrReadBox.info.textContent = "";
  1403. }else
  1404. {
  1405. qrReadBox.videoBox.classList.remove(className_displayNone);
  1406. scanContinuously();
  1407. }
  1408. this.classList.toggle("running");
  1409. }
  1410. })
  1411. .catch((err) => {
  1412. console.error(err)
  1413. });
  1414. }
  1415. //标题和介绍文本框
  1416. const titleBox = formationBox.querySelector(".title-box");
  1417. const detailBox = formationBox.querySelector(".detail-box");
  1418. const txtTitle = titleBox.querySelector(".title");
  1419. const txtDetail = detailBox.querySelector(".detail");
  1420. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1421. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1422. txtTitle.onchange = function() {
  1423. formation.title = this.value;
  1424. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  1425. creatNewUrl();
  1426. };
  1427. txtTitle.onblur = function() {
  1428. if (this.value.length > 0)
  1429. titleBox.classList.remove("edit");
  1430. };
  1431. txtDetail.onchange = function() {
  1432. formation.detail = this.value;
  1433. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  1434. creatNewUrl();
  1435. };
  1436. txtDetail.onblur = function() {
  1437. if (this.value.length > 0)
  1438. detailBox.classList.remove("edit");
  1439. this.style.height = txtDetailDisplay.scrollHeight + "px";
  1440. };
  1441. txtTitleDisplay.onclick = function() {
  1442. titleBox.classList.add("edit");
  1443. txtTitle.focus();
  1444. };
  1445. txtDetailDisplay.onclick = function() {
  1446. detailBox.classList.add("edit");
  1447. txtDetail.focus();
  1448. };
  1449. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  1450. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  1451. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  1452. }
  1453. //将所有怪物头像添加到全局数组
  1454. teamBigBoxs.forEach(teamBigBox => {
  1455. const teamBox = teamBigBox.querySelector(".team-box");
  1456. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  1457. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  1458. menbers.forEach(m => {
  1459. allMembers.push(m);
  1460. });
  1461. assist.forEach(m => {
  1462. allMembers.push(m);
  1463. });
  1464. });
  1465. //从怪物头像获取队员的队伍编号
  1466. function getMemberArrayIndexFromMonHead(headDom) {
  1467. return [
  1468. parseInt(headDom.getAttribute("data-team"), 10), //team
  1469. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  1470. parseInt(headDom.getAttribute("data-index"), 10), //index
  1471. ];
  1472. }
  1473. //编辑界面点击每个怪物的头像的处理
  1474. function clickMonHead(e) {
  1475. const arr = getMemberArrayIndexFromMonHead(this);
  1476. editMon(arr[0], arr[1], arr[2]);
  1477. return false; //没有false将会打开链接
  1478. }
  1479. //编辑界面每个怪物的头像的拖动
  1480. function dragStartMonHead(e) {
  1481. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  1482. }
  1483. //编辑界面每个怪物的头像的经过,阻止事件发生
  1484. function dropOverMonHead(e) {
  1485. e.preventDefault();
  1486. }
  1487. //编辑界面每个怪物的头像的放下
  1488. function dropMonHead(e) {
  1489. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  1490. const dataTo = getMemberArrayIndexFromMonHead(this);
  1491. if ((dataTo[0] !== dataFrom[0]) ||
  1492. (dataTo[1] !== dataFrom[1]) ||
  1493. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  1494. interchangeCard(dataFrom, dataTo);
  1495. }
  1496. return false; //没有false将会打开链接
  1497. }
  1498. //移动端编辑界面每个怪物的头像的放下
  1499. function touchstartMonHead(e) {
  1500. e.stopPropagation();
  1501. //console.log("开始触摸",e,this);
  1502. const tc = e.changedTouches[0];
  1503. const pX = tc.pageX,
  1504. pY = tc.pageY;
  1505. interchangeSVG.style.display = "none";
  1506. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  1507. }
  1508. //移动端编辑界面每个怪物的头像的移动
  1509. function touchmoveMonHead(e) {
  1510. //console.log("移动中",e,this);
  1511. const tc = e.changedTouches[0];
  1512. const pX = tc.pageX,
  1513. pY = tc.pageY;
  1514. const rect = this.getBoundingClientRect();
  1515. const top = rect.top + document.documentElement.scrollTop;
  1516. const left = rect.left + document.documentElement.scrollLeft;
  1517. if ((pY < top) || (pY > (top + rect.height)) ||
  1518. (pX < left) || (pX > (left + rect.width))) {
  1519. interchangeSVG.style.display = "block";
  1520. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1521. } else {
  1522. interchangeSVG.style.display = "none";
  1523. }
  1524. }
  1525. //移动端编辑界面每个怪物的头像的结束
  1526. function touchendMonHead(e) {
  1527. const tc = e.changedTouches[0];
  1528. const pX = tc.pageX,
  1529. pY = tc.pageY;
  1530. //console.log("移动结束",pX,pY,e,this);
  1531. interchangeSVG.style.display = "none";
  1532. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1533. const target = allMembers.find(m => {
  1534. const rect = m.getBoundingClientRect();
  1535. const top = rect.top + document.documentElement.scrollTop;
  1536. const left = rect.left + document.documentElement.scrollLeft;
  1537. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1538. (pX > left) && (pX < (left + rect.width));
  1539. return isInRect;
  1540. });
  1541. if (target && this != target) {
  1542. //console.log("找到的对象",targets[0]);
  1543. const dataFrom = getMemberArrayIndexFromMonHead(this);
  1544. const dataTo = getMemberArrayIndexFromMonHead(target);
  1545. if ((dataTo[0] != dataFrom[0]) ||
  1546. (dataTo[1] != dataFrom[1]) ||
  1547. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  1548. interchangeCard(dataFrom, dataTo);
  1549. }
  1550. }
  1551. }
  1552. //移动端编辑界面每个怪物的头像的取消
  1553. function touchcancelMonHead(e) {
  1554. interchangeSVG.style.display = "none";
  1555. console.log("移动取消", e, this);
  1556. }
  1557. function interchangeCard(formArr, toArr) {
  1558. function changeType(member, isAssist) {
  1559. if (member.id == 0 || (isAssist && member.id == -1)) {
  1560. return new Member();
  1561. } else {
  1562. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1563. newMember.loadFromMember(member);
  1564. return newMember;
  1565. }
  1566. }
  1567. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  1568. const isCopy = changeSwapToCopy.checked;
  1569. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1570. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1571. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1572. {
  1573. from = changeType(from, formArr[1]);
  1574. if (!isCopy) to = changeType(to, toArr[1]);
  1575. } else if (isCopy) {
  1576. const newFrom = new from.constructor();
  1577. newFrom.loadFromMember(from);
  1578. from = newFrom;
  1579. }
  1580. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1581. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1582. creatNewUrl(); //刷新URL
  1583. refreshAll(formation); //刷新全部
  1584. }
  1585. function switchLeader(e)
  1586. {
  1587. const headDom = this.parentNode;
  1588. const arr = getMemberArrayIndexFromMonHead(headDom);
  1589. const team = formation.teams[arr[0]];
  1590. if (team[3] > 0) //如果队伍已经换了队长
  1591. {
  1592. if (team[3] == arr[2]) //点的就是换的队长
  1593. {
  1594. team[3] = 0; //还原
  1595. }else
  1596. {
  1597. team[3] = arr[2]; //改变成任何能点的换队长
  1598. }
  1599. creatNewUrl(); //刷新URL
  1600. refreshAll(formation); //刷新全部
  1601. }else //如果队伍没有换队长
  1602. {
  1603. if(arr[2] > 0) //如果点的不是原队长
  1604. {
  1605. team[3] = arr[2]; //接换成新队长
  1606. creatNewUrl(); //刷新URL
  1607. refreshAll(formation); //刷新全部
  1608. }
  1609. }
  1610. e.stopPropagation();
  1611. e.preventDefault();
  1612. }
  1613. //所有怪物头像,添加拖动交换的代码
  1614. allMembers.forEach(m => {
  1615. //点击
  1616. m.onclick = clickMonHead;
  1617. //拖动
  1618. m.draggable = true;
  1619. m.ondragstart = dragStartMonHead;
  1620. m.ondragover = dropOverMonHead;
  1621. m.ondrop = dropMonHead;
  1622. //触摸
  1623. m.ontouchstart = touchstartMonHead;
  1624. m.ontouchmove = touchmoveMonHead;
  1625. m.ontouchend = touchendMonHead;
  1626. m.ontouchcancel = touchcancelMonHead;
  1627. //子元素
  1628. m.querySelector(".switch-leader").onclick = switchLeader;
  1629. });
  1630. //添加徽章
  1631. const className_ChoseBadges = "show-all-badges";
  1632. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  1633. //徽章
  1634. const teamBadge = teamBigBox.querySelector(".team-badge");
  1635. if (!teamBadge) return;
  1636. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  1637. function setBadge() {
  1638. if (teamBadge.classList.contains(className_ChoseBadges)) {
  1639. const team = formation.teams[teamIdx];
  1640. teamBadge.classList.remove(className_ChoseBadges);
  1641. team[2] = parseInt(this.value, 10);
  1642. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1643. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  1644. creatNewUrl();
  1645. } else {
  1646. teamBadge.classList.add(className_ChoseBadges);
  1647. }
  1648. }
  1649. badges.forEach(badge => badge.onclick = setBadge);
  1650. });
  1651. //显示HP的详细值
  1652. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  1653. hpDetailDialog.show = function(reduceAttrRanges, tHP, tHPNoAwoken)
  1654. {
  1655. const dialogContent = this.querySelector(".dialog-content");
  1656. const fragment = document.createDocumentFragment();
  1657. function insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, attr)
  1658. {
  1659. const table = document.createElement("table");
  1660. table.className = "hp-range-table";
  1661. table.setAttribute("data-attr", attr);
  1662. table.createCaption();
  1663. const tHead = table.createTHead();
  1664. const tBody = table.createTBody();
  1665. const rangeRow = tHead.insertRow();
  1666. rangeRow.className = "hp-range";
  1667. rangeRow.appendChild(document.createElement("th"));
  1668. const rageHpRow = tBody.insertRow();
  1669. rageHpRow.className = "general";
  1670. rageHpRow.appendChild(document.createElement("th"));
  1671. const rageHpNoAwokenRow = tBody.insertRow();
  1672. rageHpNoAwokenRow.className = "awoken-bind";
  1673. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  1674. const reduceRow = tBody.insertRow();
  1675. reduceRow.className = "reduce-scale";
  1676. reduceRow.appendChild(document.createElement("th"));
  1677. const reduceHpRow = tBody.insertRow();
  1678. reduceHpRow.className = "reduce-general";
  1679. reduceHpRow.appendChild(document.createElement("th"));
  1680. const reduceHpNoAwokenRow = tBody.insertRow();
  1681. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  1682. reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  1683. reduceRanges.forEach(range=>{
  1684. const hpRange = rangeRow.insertCell();
  1685. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  1686. hpRangeMin.className = "hp-range-min";
  1687. hpRangeMin.textContent = range.min;
  1688. hpRange.appendChild(document.createTextNode(" ~ "));
  1689. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  1690. hpRangeMax.className = "hp-range-max";
  1691. hpRangeMax.textContent = range.max;
  1692. const hpGeneral = rageHpRow.insertCell();
  1693. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100))} ~ ${Math.round(tHP * (range.max/100))}`;
  1694. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  1695. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100))} ~ ${Math.round(tHPNoAwoken * (range.max/100))}`;
  1696. const reduce = reduceRow.insertCell();
  1697. const reduceScale = reduce.appendChild(document.createElement("span"));
  1698. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  1699. if (range.probability < 1)
  1700. {
  1701. reduce.appendChild(document.createTextNode("("));
  1702. const reduceProb = reduce.appendChild(document.createElement("span"));
  1703. reduceProb.className = "reduce-probability";
  1704. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  1705. reduce.appendChild(document.createTextNode(")"));
  1706. }
  1707. const reduceGeneral = reduceHpRow.insertCell();
  1708. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale))}`;
  1709. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  1710. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHPNoAwoken * (range.max/100) / (1 - range.scale))}`;
  1711. });
  1712. return table;
  1713. }
  1714. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  1715. {
  1716. reduceAttrRanges.forEach((reduceRanges, ridx)=>fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, ridx)));
  1717. }
  1718. else //只有阶梯盾
  1719. {
  1720. const reduceRanges = reduceAttrRanges[0];
  1721. fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, 31));
  1722. }
  1723. dialogContent.innerHTML = "";
  1724. dialogContent.appendChild(fragment);
  1725. this.classList.remove(className_displayNone);
  1726. }
  1727. hpDetailDialog.close = function()
  1728. {
  1729. this.classList.add(className_displayNone);
  1730. }
  1731. const hpDetailDialog_Close = hpDetailDialog.querySelector(".dialog-close");
  1732. hpDetailDialog_Close.onclick = function(){hpDetailDialog.close();};
  1733. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  1734. reduceDetailsBars.forEach(bar => {
  1735. bar.onclick = function(){
  1736. hpDetailDialog.show(this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  1737. };
  1738. });
  1739. //编辑框
  1740. editBox.mid = null; //储存怪物id
  1741. editBox.latent = []; //储存潜在觉醒
  1742. editBox.isAssist = false; //储存是否为辅助宠物
  1743. editBox.monsterHead = null;
  1744. editBox.latentBox = null;
  1745. editBox.memberIdx = []; //储存队伍数组下标
  1746. editBox.show = function() {
  1747. this.classList.remove(className_displayNone);
  1748. formationBox.classList.add("blur-bg");
  1749. controlBox.classList.add("blur-bg");
  1750. };
  1751. editBox.hide = function() {
  1752. this.classList.add(className_displayNone);
  1753. formationBox.classList.remove("blur-bg");
  1754. controlBox.classList.remove("blur-bg");
  1755. };
  1756. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  1757. const searchBox = editBox.querySelector(".search-box");
  1758. const settingBox = editBox.querySelector(".setting-box");
  1759. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  1760. mSeriesId.onclick = function() { //搜索系列
  1761. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  1762. if (seriesId > 0) {
  1763. showSearch(Cards.filter(card => card.seriesId == seriesId));
  1764. }
  1765. };
  1766. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  1767. mCollabId.onclick = function() { //搜索合作
  1768. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  1769. if (collabId > 0); {
  1770. showSearch(Cards.filter(card => card.collabId == collabId));
  1771. }
  1772. };
  1773. //以字符串搜索窗口
  1774. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  1775. function searchByString(str)
  1776. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  1777. str = str.trim();
  1778. if (str.length>0)
  1779. {
  1780. return Cards.filter(card =>
  1781. {
  1782. const names = [card.name];
  1783. if (card.otLangName)
  1784. {
  1785. names.push(...Object.values(card.otLangName));
  1786. }
  1787. const tags = card.altName.concat();
  1788. if (card.otTags)
  1789. {
  1790. tags.push(...card.otTags);
  1791. }
  1792. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  1793. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  1794. }
  1795. );
  1796. }else
  1797. {
  1798. return [];
  1799. }
  1800. }
  1801. function copyString(input)
  1802. {
  1803. input.focus(); //设input为焦点
  1804. input.select(); //选择全部
  1805. if (document.execCommand('copy')) {
  1806. document.execCommand('copy');
  1807. }
  1808. //input.blur(); //取消焦点
  1809. }
  1810. stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = [])
  1811. {
  1812. const stringSearchContent = this.querySelector(".dialog-content");
  1813. const fragment = document.createDocumentFragment();
  1814. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  1815. {
  1816. const ul_original = document.createElement("ul");
  1817. ul_original.className = "original-string";
  1818. originalStrArr.forEach(str=>{
  1819. const li = ul_original.appendChild(document.createElement("li"));
  1820. const ipt = li.appendChild(document.createElement("input"));
  1821. ipt.className = "string-value";
  1822. ipt.value = str;
  1823. ipt.readOnly = true;
  1824. const copyBtn = li.appendChild(document.createElement("button"));
  1825. copyBtn.className = "string-copy";
  1826. copyBtn.onclick = function(){copyString(ipt)};
  1827. const searchBtn = li.appendChild(document.createElement("button"));
  1828. searchBtn.className = "string-search";
  1829. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  1830. });
  1831. fragment.appendChild(ul_original);
  1832. }
  1833. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  1834. {
  1835. const ul_additional = document.createElement("ul");
  1836. ul_additional.className = "additional-string";
  1837. additionalStrArr.forEach(str=>{
  1838. const li = ul_additional.appendChild(document.createElement("li"));
  1839. const ipt = li.appendChild(document.createElement("input"));
  1840. ipt.className = "string-value";
  1841. ipt.value = str;
  1842. ipt.readOnly = true;
  1843. const searchBtn = li.appendChild(document.createElement("button"));
  1844. searchBtn.className = "string-search";
  1845. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  1846. });
  1847. fragment.appendChild(ul_additional);
  1848. }
  1849. stringSearchContent.innerHTML = "";
  1850. stringSearchContent.appendChild(fragment);
  1851. this.classList.remove(className_displayNone);
  1852. }
  1853. stringSearchDialog.close = function()
  1854. {
  1855. this.classList.add(className_displayNone);
  1856. }
  1857. const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close");
  1858. stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();};
  1859. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  1860. mAltName.onclick = function() { //搜索合作
  1861. //const mid = parseInt(this.getAttribute('data-monId'));
  1862. const card = Cards[editBox.mid];
  1863. if (card)
  1864. {
  1865. stringSearchDialog.show(card.altName, card.otTags);
  1866. }
  1867. };
  1868. //创建一个新的怪物头像
  1869. editBox.createCardHead = function(id, options = {}) {
  1870. function clickHeadToNewMon() {
  1871. monstersID.value = this.card.id;
  1872. monstersID.onchange();
  1873. return false; //取消链接的默认操作
  1874. }
  1875. const cli = document.createElement("li");
  1876. const cdom = cli.head = createCardA(id);
  1877. cli.appendChild(cdom);
  1878. changeid({ id: id }, cdom);
  1879. const card = Cards[id];
  1880. cli.card = card;
  1881. if (card.canAssist)
  1882. cli.classList.add("allowable-assist");
  1883. if (options.showCD)
  1884. {
  1885. const CDPreview = cli.appendChild(document.createElement("div"));
  1886. CDPreview.className = "cd-preview";
  1887. if (card.activeSkillId>0)
  1888. {
  1889. const skill = Skills[card.activeSkillId];
  1890. const CD_Max = skill.initialCooldown;
  1891. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  1892. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  1893. CD_MinDom.className = "cd-min";
  1894. if (CD_Max !== CD_Min)
  1895. {
  1896. CD_MinDom.textContent = CD_Min;
  1897. }else
  1898. {
  1899. CD_MinDom.classList.add(className_displayNone);
  1900. }
  1901. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  1902. CD_MaxDom.className = "cd-max";
  1903. CD_MaxDom.textContent = CD_Max;
  1904. }
  1905. }
  1906. //产生一个能力值列表
  1907. function creatAbilitiesList(abilities) {
  1908. const abilitiesPreview = document.createElement("ul");
  1909. abilitiesPreview.className = "abilities-preview";
  1910. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  1911. hpDom.className = "hp-preview";
  1912. hpDom.textContent = abilities.hp;
  1913. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  1914. atkDom.className = "atk-preview";
  1915. atkDom.textContent = abilities.atk;
  1916. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  1917. rcvDom.className = "rcv-preview";
  1918. rcvDom.textContent = abilities.rcv;
  1919. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  1920. indexDom.className = "index-preview";
  1921. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  1922. return abilitiesPreview;
  1923. }
  1924. if (options.showAbilities || options.showAbilitiesWithAwoken)
  1925. {
  1926. const abilities_2status = calculateAbility_max(id, solo, teamsCount);
  1927. if (options.showAbilities && abilities_2status)
  1928. {
  1929. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  1930. }
  1931. if (options.showAbilitiesWithAwoken && abilities_2status)
  1932. {
  1933. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  1934. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  1935. }
  1936. }
  1937. if (options.showAwoken)
  1938. {
  1939. //产生一个觉醒列表
  1940. function creatAwokenList(awokens) {
  1941. const ul = document.createElement("ul");
  1942. ul.className = "awoken-ul";
  1943. awokens.forEach(ak=>{
  1944. const li = ul.appendChild(document.createElement("li"));
  1945. const icon = li.appendChild(document.createElement("icon"));
  1946. icon.className = "awoken-icon";
  1947. icon.setAttribute("data-awoken-icon",ak);
  1948. });
  1949. return ul;
  1950. }
  1951. const awokenPreview = cli.appendChild(document.createElement("div"));
  1952. awokenPreview.className = "awoken-preview";
  1953. if (card.awakenings.length)
  1954. {
  1955. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  1956. akUl.classList.add("awoken-preview-awakenings");
  1957. }
  1958. if (card.superAwakenings.length)
  1959. {
  1960. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  1961. sakUl.classList.add("awoken-preview-superAwakenings");
  1962. }
  1963. }
  1964. if (options.customAddition)
  1965. {
  1966. options.customAddition.forEach(func=>{
  1967. const c_addition = cli.appendChild(document.createElement("div"));
  1968. c_addition.className = "custom-addition";
  1969. c_addition.appendChild(func(card));
  1970. });
  1971. }
  1972. cli.onclick = clickHeadToNewMon;
  1973. return cli;
  1974. };
  1975. //显示进化树
  1976. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  1977. evolutionaryTreeMask.show = function(monid)
  1978. {
  1979. const maskContent = this.querySelector(".mask-content");
  1980. const fragment = document.createDocumentFragment();
  1981. const evoTree = new EvoTree(monid);
  1982. fragment.appendChild(evoTree.toListNode());
  1983. maskContent.innerHTML = "";
  1984. maskContent.appendChild(fragment);
  1985. this.classList.remove(className_displayNone);
  1986. }
  1987. evolutionaryTreeMask.hide = function()
  1988. {
  1989. this.classList.add(className_displayNone);
  1990. }
  1991. const evolutionaryTreeMask_Close = evolutionaryTreeMask.querySelector(".mask-close");
  1992. evolutionaryTreeMask_Close.onclick = function(){evolutionaryTreeMask.hide();};
  1993. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  1994. openEvolutionaryTree.onclick = function() {evolutionaryTreeMask.show(editBox.mid)};
  1995. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  1996. searchOpen.onclick = function() {
  1997. s_includeSuperAwoken.onchange();
  1998. s_canAssist.onchange();
  1999. searchBox.classList.toggle(className_displayNone);
  2000. };
  2001. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 .attr-radio"));
  2002. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 .attr-radio"));
  2003. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  2004. const s_typesDiv = searchBox.querySelector(".types-div");
  2005. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  2006. const s_typesUl = s_typesDiv.querySelector(".type-list");
  2007. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  2008. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  2009. function s_types_onchange(){
  2010. const newClassName = `type-killer-${this.value}`;
  2011. if (this.checked && s_typeAndOr.checked) //and的时候才生效
  2012. s_typesUl.classList.add(newClassName);
  2013. else
  2014. s_typesUl.classList.remove(newClassName);
  2015. }
  2016. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  2017. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  2018. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  2019. function s_types_latentli_onclick(){
  2020. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  2021. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  2022. s_types.forEach(checkbox=>{
  2023. const type = parseInt(checkbox.value);
  2024. checkbox.checked = killerTypes.includes(type);
  2025. });
  2026. }
  2027. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  2028. s_typeAndOr.onchange = function(){
  2029. s_types.forEach(checkBox=>checkBox.onchange());
  2030. if (this.checked)
  2031. s_types_latentUl.classList.add(className_displayNone);
  2032. else
  2033. s_types_latentUl.classList.remove(className_displayNone);
  2034. };
  2035. s_typeAndOr.onchange();
  2036. //稀有度筛选
  2037. const s_rareDiv = searchBox.querySelector(".rare-div");
  2038. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  2039. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  2040. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  2041. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  2042. function s_rareIcons_onclick()
  2043. {
  2044. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  2045. const radioLow = s_rareLows.find(radio=>radio.checked);
  2046. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  2047. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  2048. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  2049. s_rareLows.find(radio=>parseInt(radio.value,10) == (
  2050. rangeLow != rangeHigh ?
  2051. thisValue :
  2052. (
  2053. thisValue == rangeLow ?
  2054. 1 :
  2055. Math.min(thisValue,rangeLow)
  2056. )
  2057. )).checked = true;
  2058. s_rareHighs.find(radio=>parseInt(radio.value,10) == (
  2059. rangeLow != rangeHigh ?
  2060. thisValue :
  2061. (
  2062. thisValue == rangeLow ?
  2063. 10 :
  2064. Math.max(thisValue,rangeHigh)
  2065. )
  2066. )).checked = true;
  2067. }
  2068. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  2069. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  2070. s_rareClear.onclick = function(){
  2071. s_rareLows[0].checked = true;
  2072. s_rareHighs[s_rareHighs.length-1].checked = true;
  2073. }
  2074. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  2075. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  2076. const s_awokensUl = s_awokensDiv.querySelector(".all-awokens");
  2077. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  2078. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  2079. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  2080. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  2081. searchMonList.originalHeads = null; //用于存放原始搜索结果
  2082. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  2083. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  2084. s_canAssist.onchange = function() {
  2085. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  2086. };
  2087. const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
  2088. const s_sawokensUl = s_sawokensDiv.querySelector(".sawoken-ul");
  2089. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  2090. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  2091. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  2092. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  2093. s_includeSuperAwoken.onchange = function() {
  2094. toggleDomClassName(this, className_displayNone, true, s_sawokensDiv);
  2095. };
  2096. const officialSortingClassName = 'show-official-awoken-sorting';
  2097. const s_showOfficialAwokenSorting = searchBox.querySelector(`#${officialSortingClassName}`); //显示官方排序的觉醒
  2098. s_showOfficialAwokenSorting.onchange = function(){
  2099. localStorage.setItem(cfgPrefix + officialSortingClassName, Number(this.checked));
  2100. let fragmentAwoken = document.createDocumentFragment();
  2101. let fragmentSawoken = document.createDocumentFragment();
  2102. const awokenSorting = this.checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  2103. const sawokenSorting = this.checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  2104. awokenSorting.forEach(id=>fragmentAwoken.appendChild(
  2105. s_awokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
  2106. ));
  2107. sawokenSorting.forEach(id=>fragmentSawoken.appendChild(
  2108. s_sawokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
  2109. ));
  2110. const officialAwokenSorting_className = "official-awoken-sorting";
  2111. if (this.checked)
  2112. {
  2113. s_awokensDiv.classList.add(officialAwokenSorting_className);
  2114. s_sawokensDiv.classList.add(officialAwokenSorting_className);
  2115. }else
  2116. {
  2117. s_awokensDiv.classList.remove(officialAwokenSorting_className);
  2118. s_sawokensDiv.classList.remove(officialAwokenSorting_className);
  2119. }
  2120. s_awokensUl.appendChild(fragmentAwoken);
  2121. s_sawokensUl.appendChild(fragmentSawoken);
  2122. };
  2123. s_showOfficialAwokenSorting.checked = Boolean(Number(localStorage.getItem(cfgPrefix + officialSortingClassName)));
  2124. s_showOfficialAwokenSorting.onchange();
  2125. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  2126. function search_awokenAdd1() {
  2127. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  2128. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  2129. if (count < maxCount) {
  2130. count++;
  2131. this.setAttribute("data-awoken-count", count);
  2132. const iconLi = document.createElement("li");
  2133. const icon = iconLi.appendChild(document.createElement("icon"))
  2134. icon.className = "awoken-icon";
  2135. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  2136. icon.onclick = search_awokenSub1;
  2137. s_selectedAwokensUl.appendChild(iconLi);
  2138. }
  2139. }
  2140. function search_awokenSub1() {
  2141. const awokenId = this.getAttribute("data-awoken-icon");
  2142. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  2143. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  2144. if (count > 0) {
  2145. count--;
  2146. awokenIcon.setAttribute("data-awoken-count", count);
  2147. }
  2148. this.parentNode.remove();
  2149. }
  2150. s_awokensIcons.forEach(b => {
  2151. b.onclick = search_awokenAdd1; //每种觉醒增加1
  2152. });
  2153. const awokenClear = searchBox.querySelector(".awoken-clear");
  2154. const sawokenClear = searchBox.querySelector(".sawoken-clear");
  2155. awokenClear.onclick = function() { //清空觉醒选项
  2156. s_awokensIcons.forEach(t => {
  2157. t.setAttribute("data-awoken-count", 0);
  2158. });
  2159. s_selectedAwokensUl.innerHTML = "";
  2160. };
  2161. sawokenClear.onclick = function() { //清空超觉醒选项
  2162. s_sawokens.forEach(t => {
  2163. t.checked = false;
  2164. });
  2165. };
  2166. const s_controlDiv = searchBox.querySelector(".control-div");
  2167. const searchStart = s_controlDiv.querySelector(".search-start");
  2168. const searchClose = s_controlDiv.querySelector(".search-close");
  2169. const searchClear = s_controlDiv.querySelector(".search-clear");
  2170. function returnCheckedInput(ipt) {
  2171. return ipt.checked;
  2172. }
  2173. function returnInputValue(ipt) {
  2174. return ipt.value;
  2175. }
  2176. function Str2Int(str) {
  2177. return parseInt(str, 10);
  2178. }
  2179. //将搜索结果显示出来(也可用于其他的搜索)
  2180. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  2181. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  2182. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  2183. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  2184. const searchResultCount = searchBox.querySelector(".search-list-length");
  2185. showSearch = function(searchArr, customAdditionalFunction)
  2186. {
  2187. if (!Array.isArray(searchArr))
  2188. { //如果不是数组就直接取消下一步
  2189. return;
  2190. }
  2191. if (searchArr.some(card=>typeof card == "number"))
  2192. { //如果传入的是数字,就转成card对象
  2193. searchArr = searchArr.map(id=>typeof id == "object" ? id : Cards[id]);
  2194. }
  2195. searchBox.classList.remove(className_displayNone);
  2196. editBox.show();
  2197. const createCardHead = editBox.createCardHead;
  2198. searchMonList.classList.add(className_displayNone);
  2199. searchMonList.innerHTML = ""; //清空旧的
  2200. if (Array.isArray(searchMonList.originalHeads))
  2201. {
  2202. searchMonList.originalHeads.forEach(item=>item = null);
  2203. searchMonList.originalHeads = null;
  2204. }
  2205. if (searchArr.length > 0) {
  2206. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2207. //获取原始排序的头像列表
  2208. const additionalOption = { //搜索列表的额外选项
  2209. showAwoken: s_add_show_awoken.checked,
  2210. showCD: s_add_show_CD.checked,
  2211. showAbilities: s_add_show_abilities.checked,
  2212. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  2213. customAddition: typeof customAdditionalFunction == "function" ?
  2214. [customAdditionalFunction] :
  2215. Array.isArray((customAdditionalFunction) ? customAdditionalFunction : null)
  2216. };
  2217. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, additionalOption));
  2218. searchMonList.customAddition = additionalOption.customAddition;
  2219. //对头像列表进行排序
  2220. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  2221. headsArray.forEach(head => fragment.appendChild(head));
  2222. searchMonList.appendChild(fragment);
  2223. //目前这里添加会导致无限循环,无法后退
  2224. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  2225. //const state = {searchArr:idArr,mid:editBox.mid};
  2226. //history.pushState(state, null, location);
  2227. }
  2228. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  2229. searchMonList.classList.remove(className_displayNone);
  2230. };
  2231. //对已经搜索到的Cards重新附加显示
  2232. function reShowSearch()
  2233. {
  2234. if (Array.isArray(searchMonList.originalHeads))
  2235. {
  2236. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  2237. showSearch(oldArr, searchMonList.customAddition);
  2238. }
  2239. }
  2240. s_add_show_awoken.onchange = reShowSearch;
  2241. s_add_show_CD.onchange = reShowSearch;
  2242. s_add_show_abilities.onchange = reShowSearch;
  2243. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  2244. const startSearch = function(cards, customAdditionalFunction) {
  2245. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  2246. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  2247. let attr1, attr2;
  2248. if (attr1Filter.length > 0) {
  2249. if (!isNaN(attr1Filter[0])) {
  2250. attr1 = parseInt(attr1Filter[0], 10);
  2251. } else {
  2252. attr1 = null;
  2253. }
  2254. }
  2255. if (attr2Filter.length > 0) {
  2256. if (!isNaN(attr2Filter[0])) {
  2257. attr2 = parseInt(attr2Filter[0], 10);
  2258. } else {
  2259. attr2 = null;
  2260. }
  2261. }
  2262. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  2263. const rareFilter = [
  2264. s_rareLows.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  2265. s_rareHighs.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  2266. ];
  2267. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  2268. const awokensFilter = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  2269. const awokenIndex = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  2270. return {
  2271. id: awokenIndex,
  2272. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  2273. };
  2274. });
  2275. const searchResult = searchCards(cards,
  2276. attr1, attr2,
  2277. s_fixMainColor.checked,
  2278. typesFilter,
  2279. s_typeAndOr.checked,
  2280. rareFilter,
  2281. awokensFilter,
  2282. sawokensFilter,
  2283. s_awokensEquivalent.checked,
  2284. s_includeSuperAwoken.checked
  2285. );
  2286. //console.log("搜索结果", searchResult);
  2287. showSearch(searchResult, customAdditionalFunction);
  2288. };
  2289. searchBox.startSearch = startSearch;
  2290. searchStart.onclick = function() {
  2291. startSearch(Cards);
  2292. };
  2293. searchClose.onclick = function() {
  2294. searchBox.classList.add(className_displayNone);
  2295. };
  2296. searchClear.onclick = function() { //清空搜索选项
  2297. s_attr1s[0].checked = true;
  2298. s_attr2s[0].checked = true;
  2299. s_types.forEach(t => {
  2300. t.checked = false;
  2301. });
  2302. s_typeAndOr.onchange();
  2303. s_rareClear.onclick();
  2304. awokenClear.onclick();
  2305. sawokenClear.onclick();
  2306. searchMonList.originalHeads = null;
  2307. searchResultCount.setAttribute("data-search-result-count", 0);
  2308. searchMonList.innerHTML = "";
  2309. };
  2310. const s_sortList = s_controlDiv.querySelector(".sort-list");
  2311. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  2312. //对heads重新排序
  2313. function sortHeadsArray(heads) {
  2314. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  2315. const sortIndex = parseInt(s_sortList.value, 10);
  2316. const reverse = s_sortReverse.checked;
  2317. let headsArray = heads.concat();
  2318. headsArray.sort((head_a, head_b) => {
  2319. const card_a = head_a.card,
  2320. card_b = head_b.card;
  2321. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  2322. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  2323. return sortNumber;
  2324. });
  2325. if (reverse) headsArray.reverse();
  2326. return headsArray;
  2327. }
  2328. //对已经搜索到的Cards重新排序
  2329. function reSortCards() {
  2330. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  2331. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  2332. searchMonList.classList.add(className_displayNone);
  2333. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2334. headsArray.forEach(head => fragment.appendChild(head));
  2335. searchMonList.appendChild(fragment);
  2336. searchMonList.classList.remove(className_displayNone);
  2337. }
  2338. s_sortList.onchange = reSortCards;
  2339. s_sortReverse.onchange = reSortCards;
  2340. sort_function_list.forEach((sfunc, idx) => {
  2341. const newOpt = new Option(sfunc.name, idx);
  2342. newOpt.setAttribute("data-tag", sfunc.tag);
  2343. s_sortList.options.add(newOpt);
  2344. });
  2345. //id搜索
  2346. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  2347. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  2348. function idChange(e)
  2349. {
  2350. if (/^\d+$/.test(this.value)) {
  2351. const newId = parseInt(this.value, 10);
  2352. if (editBox.mid != newId) //避免多次运行oninput、onchange
  2353. {
  2354. editBox.mid = newId;
  2355. if (isGuideMod)
  2356. {
  2357. const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
  2358. const state = {searchArr:idArr,mid:newId};
  2359. const locationURL = new URL(location);
  2360. if (newId === 0) {
  2361. locationURL.searchParams.delete('id');
  2362. history.pushState(state, null, locationURL);
  2363. }else
  2364. {
  2365. locationURL.searchParams.set('id', newId);
  2366. history.pushState(state, null, locationURL);
  2367. }
  2368. }
  2369. editBoxChangeMonId(newId);
  2370. }
  2371. return true;
  2372. }else
  2373. {
  2374. return false;
  2375. }
  2376. }
  2377. monstersID.onchange = idChange;
  2378. monstersID.onkeydown = function(e) {
  2379. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  2380. if (e.key == "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  2381. {
  2382. showSearch(searchByString(this.value));
  2383. }
  2384. }
  2385. //输入id数字即时更新的开关
  2386. const realTimeClassName = 'real-time-change-card';
  2387. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  2388. s_realTimeChangeCard.onchange = function() {
  2389. monstersID.oninput = this.checked ? idChange : null;
  2390. localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  2391. }
  2392. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  2393. s_realTimeChangeCard.onchange();
  2394. //字符串搜索
  2395. btnSearchByString.onclick = function() {
  2396. showSearch(searchByString(monstersID.value));
  2397. };
  2398. //觉醒
  2399. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  2400. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  2401. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  2402. function checkAwoken() {
  2403. const card = Cards[editBox.mid];
  2404. const value = parseInt(this.value, 10);
  2405. awokenCountLabel.setAttribute(dataAttrName, value);
  2406. if (value > 0 && value == (card.awakenings.length))
  2407. awokenCountLabel.classList.add("full-awoken");
  2408. else
  2409. awokenCountLabel.classList.remove("full-awoken");
  2410. reCalculateAbility();
  2411. }
  2412. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  2413. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  2414. function playVoiceAwoken() { //点击label才播放语音
  2415. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  2416. const card = Cards[editBox.mid];
  2417. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  2418. decoder.resetDecodeState(new Adpcm.State(0, 0));
  2419. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.prefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  2420. }
  2421. }
  2422. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  2423. //超觉醒
  2424. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  2425. monEditSAwokensRow.swaokenIndex = -1;
  2426. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  2427. function notCheckMyself() {
  2428. const value = parseInt(this.value, 10);
  2429. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  2430. monEditSAwokens[0].click();
  2431. } else {
  2432. monEditSAwokensRow.swaokenIndex = value;
  2433. }
  2434. }
  2435. monEditSAwokens.forEach(akDom => {
  2436. akDom.onclick = notCheckMyself;
  2437. });
  2438. //3个快速设置this.ipt为自己的value
  2439. function setIptToMyValue() {
  2440. if (this.ipt.value != this.value) {
  2441. this.ipt.value = this.value;
  2442. this.ipt.onchange();
  2443. }
  2444. }
  2445. //等级
  2446. const monEditLv = settingBox.querySelector(".m-level");
  2447. monEditLv.onchange = function() {
  2448. reCalculateExp();
  2449. reCalculateAbility();
  2450. };
  2451. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  2452. const monLvExp = settingBox.querySelector(".m-level-exp");
  2453. monEditLvMin.ipt = monEditLv;
  2454. monEditLvMin.onclick = setIptToMyValue;
  2455. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  2456. monEditLvMax.ipt = monEditLv;
  2457. monEditLvMax.onclick = setIptToMyValue;
  2458. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  2459. monEditLv110.ipt = monEditLv;
  2460. monEditLv110.onclick = setIptToMyValue;
  2461. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  2462. monEditLv120.ipt = monEditLv;
  2463. monEditLv120.onclick = setIptToMyValue;
  2464. //编辑界面重新计算怪物的经验值
  2465. function reCalculateExp() {
  2466. const monid = editBox.mid;
  2467. const level = parseInt(monEditLv.value || 0, 10);
  2468. const tempMon = {
  2469. id: monid,
  2470. level: level
  2471. };
  2472. const needExpArr = calculateExp(tempMon);
  2473. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  2474. }
  2475. editBox.reCalculateExp = reCalculateExp;
  2476. //三维
  2477. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  2478. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  2479. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  2480. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  2481. //加蛋
  2482. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  2483. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  2484. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  2485. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  2486. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  2487. monEditAddHp.onchange = reCalculateAbility;
  2488. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  2489. monEditAddAtk.onchange = reCalculateAbility;
  2490. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  2491. monEditAddRcv.onchange = reCalculateAbility;
  2492. //3个快速设置按钮
  2493. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  2494. monEditAddHpBtn.ipt = monEditAddHp;
  2495. monEditAddHpBtn.onclick = setIptToMyValue;
  2496. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  2497. monEditAddAtkBtn.ipt = monEditAddAtk;
  2498. monEditAddAtkBtn.onclick = setIptToMyValue;
  2499. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  2500. monEditAddRcvBtn.ipt = monEditAddRcv;
  2501. monEditAddRcvBtn.onclick = setIptToMyValue;
  2502. //297按钮
  2503. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  2504. monEditAdd297.onclick = function() {
  2505. monEditAddHp.value = 99;
  2506. monEditAddAtk.value = 99;
  2507. monEditAddRcv.value = 99;
  2508. reCalculateAbility();
  2509. };
  2510. //潜觉
  2511. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  2512. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  2513. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  2514. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  2515. editBox.refreshLatent = function(latent, monid) //刷新潜觉
  2516. {
  2517. refreshLatent(latent, monid, monEditLatents);
  2518. };
  2519. const hideClassName = 'hide-less-use-latent';
  2520. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  2521. s_hideLessUseLetent.onchange = function() {
  2522. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  2523. localStorage.setItem(cfgPrefix + hideClassName, Number(this.checked));
  2524. }
  2525. s_hideLessUseLetent.checked = Boolean(Number(localStorage.getItem(cfgPrefix + hideClassName)));
  2526. s_hideLessUseLetent.onchange();
  2527. const rowSkill = settingBox.querySelector(".row-mon-skill");
  2528. const skillBox = rowSkill.querySelector(".skill-box");
  2529. const skillTitle = skillBox.querySelector(".skill-name");
  2530. const skillCD = skillBox.querySelector(".skill-cd");
  2531. const skillLevel = skillBox.querySelector(".m-skill-level");
  2532. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  2533. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  2534. skillTitle.onclick = function(event) {
  2535. if (event.ctrlKey) return;
  2536. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  2537. const s_cards = Cards.filter(card => card.activeSkillId === skillId); //搜索同技能怪物
  2538. if (s_cards.length > 1) {
  2539. showSearch(s_cards); //显示
  2540. }
  2541. };
  2542. skillLevel.onchange = function() {
  2543. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  2544. const skill = Skills[card.activeSkillId];
  2545. skillCD.textContent = skill.initialCooldown - this.value + 1;
  2546. };
  2547. skillLevel_1.ipt = skillLevel;
  2548. skillLevel_1.onclick = setIptToMyValue;
  2549. skillLevel_Max.ipt = skillLevel;
  2550. skillLevel_Max.onclick = setIptToMyValue;
  2551. //已有觉醒的去除
  2552. function deleteLatent() {
  2553. const aIdx = monEditLatents.filter(l => !l.classList.contains(className_displayNone)).findIndex(l => l == this);
  2554. editBox.latent.splice(aIdx, 1);
  2555. editBox.reCalculateAbility(); //重计算三维
  2556. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  2557. }
  2558. monEditLatents.forEach(la => la.onclick = deleteLatent);
  2559. //可选觉醒的添加
  2560. function addLatent() {
  2561. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  2562. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  2563. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  2564. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  2565. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  2566. if (latentUseHole(lIdx) <= enabledHole)
  2567. editBox.latent.push(lIdx);
  2568. else
  2569. return;
  2570. editBox.reCalculateAbility();
  2571. editBox.refreshLatent(editBox.latent, editBox.mid);
  2572. }
  2573. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  2574. //编辑界面重新计算怪物的能力
  2575. function reCalculateAbility() {
  2576. const monid = editBox.mid;
  2577. const level = parseInt(monEditLv.value || 0, 10);
  2578. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  2579. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  2580. const plus = [
  2581. parseInt(monEditAddHp.value || 0, 10),
  2582. parseInt(monEditAddAtk.value || 0, 10),
  2583. parseInt(monEditAddRcv.value || 0, 10)
  2584. ];
  2585. const latent = editBox.latent;
  2586. const tempMon = {
  2587. id: monid,
  2588. level: level,
  2589. plus: plus,
  2590. awoken: awoken,
  2591. latent: latent
  2592. };
  2593. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  2594. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  2595. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  2596. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  2597. }
  2598. editBox.reCalculateAbility = reCalculateAbility;
  2599. const btnCancel = editBox.querySelector(".button-cancel");
  2600. const btnDone = editBox.querySelector(".button-done");
  2601. const btnNull = editBox.querySelector(".button-null");
  2602. const btnDelay = editBox.querySelector(".button-delay");
  2603. btnCancel.onclick = function() {
  2604. btnDone.classList.remove("cant-assist");
  2605. btnDone.disabled = false;
  2606. editBox.memberIdx = [];
  2607. editBox.hide();
  2608. };
  2609. btnDone.onclick = function() {
  2610. if (parseInt(monEditLv.value, 10) == 0) {
  2611. btnNull.onclick();
  2612. return;
  2613. }
  2614. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  2615. const teamData = formation.teams[editBox.memberIdx[0]];
  2616. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  2617. const teamBox = teamBigBox.querySelector(".team-box");
  2618. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  2619. mon.id = editBox.mid;
  2620. const card = Cards[mon.id] || Cards[0];
  2621. const skill = Skills[card.activeSkillId];
  2622. mon.level = parseInt(monEditLv.value, 10);
  2623. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  2624. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  2625. if (card.superAwakenings.length) //如果支持超觉醒
  2626. {
  2627. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  2628. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  2629. }
  2630. if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) &&
  2631. (!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  2632. mon.plus = [0, 0, 0];
  2633. } else {
  2634. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  2635. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  2636. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  2637. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  2638. mon.latent = editBox.latent.concat()
  2639. .sort((a, b) => latentUseHole(b) - latentUseHole(a)); //并排序
  2640. }
  2641. }
  2642. const skillLevelNum = parseInt(skillLevel.value, 10);
  2643. if (skillLevelNum < skill.maxLevel) {
  2644. mon.skilllevel = skillLevelNum;
  2645. }
  2646. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  2647. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2648. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  2649. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  2650. if (teamsCount === 2 && editBox.memberIdx[2] === 0)
  2651. {
  2652. refreshAll(formation);
  2653. }else
  2654. {
  2655. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2656. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  2657. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2658. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2659. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  2660. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  2661. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  2662. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2663. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2664. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2665. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2666. //刷新改队员的CD
  2667. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  2668. }
  2669. creatNewUrl();
  2670. editBox.hide();
  2671. };
  2672. window.addEventListener("keydown",function(event) {
  2673. if (!editBox.classList.contains(className_displayNone)) {
  2674. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  2675. btnCancel.onclick();
  2676. }
  2677. }
  2678. });
  2679. btnNull.onclick = function() { //空位置
  2680. const mon = new Member();
  2681. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  2682. const teamData = formation.teams[editBox.memberIdx[0]];
  2683. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  2684. changeid(mon, editBox.monsterHead, editBox.latentBox);
  2685. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2686. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  2687. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2688. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  2689. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2690. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2691. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  2692. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  2693. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  2694. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2695. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2696. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2697. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2698. //刷新改队员的CD
  2699. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  2700. creatNewUrl();
  2701. editBox.hide();
  2702. };
  2703. btnDelay.onclick = function() { //应对威吓
  2704. const mon = new MemberDelay();
  2705. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  2706. const teamData = formation.teams[editBox.memberIdx[0]];
  2707. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  2708. changeid(mon, editBox.monsterHead, editBox.latentBox);
  2709. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2710. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  2711. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2712. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  2713. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2714. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2715. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  2716. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  2717. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  2718. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2719. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2720. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2721. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2722. //刷新改队员的CD
  2723. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  2724. creatNewUrl();
  2725. editBox.hide();
  2726. };
  2727. //语言选择
  2728. const langList = controlBox.querySelector(".languages");
  2729. langList.onchange = function() {
  2730. creatNewUrl({ "language": this.value });
  2731. history.go();
  2732. };
  2733. //数据源选择
  2734. const dataList = controlBox.querySelector(".datasource");
  2735. dataList.onchange = function() {
  2736. creatNewUrl({ datasource: this.value });
  2737. history.go();
  2738. };
  2739. /*添对应语言执行的JS*/
  2740. const languageJS = document.head.appendChild(document.createElement("script"));
  2741. languageJS.id = "language-js";
  2742. languageJS.type = "text/javascript";
  2743. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  2744. if (isGuideMod) //图鉴模式直接打开搜索框
  2745. {
  2746. s_includeSuperAwoken.onchange();
  2747. s_canAssist.onchange();
  2748. showSearch([]);
  2749. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  2750. }
  2751. }
  2752. //改变一个怪物头像
  2753. function changeid(mon, monDom, latentDom) {
  2754. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2755. const parentNode = monDom.parentNode;
  2756. fragment.appendChild(monDom);
  2757. const monId = mon.id;
  2758. const card = Cards[monId] || Cards[0]; //怪物固定数据
  2759. monDom.setAttribute("data-cardid", monId); //设定新的id
  2760. if (monId < 0) //如果是延迟
  2761. {
  2762. monDom.removeAttribute("href");
  2763. monDom.removeAttribute("title");
  2764. parentNode.classList.add("delay");
  2765. parentNode.classList.remove("null");
  2766. parentNode.appendChild(fragment);
  2767. if (latentDom) latentDom.classList.add(className_displayNone);
  2768. return;
  2769. } else if (monId == 0) //如果是空
  2770. {
  2771. monDom.removeAttribute("href");
  2772. monDom.removeAttribute("title");
  2773. parentNode.classList.add("null");
  2774. parentNode.classList.remove("delay");
  2775. parentNode.appendChild(fragment);
  2776. if (latentDom) latentDom.classList.add(className_displayNone);
  2777. return;
  2778. } else if (monId > -1) //如果提供了id
  2779. {
  2780. parentNode.classList.remove("null");
  2781. parentNode.classList.remove("delay");
  2782. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId / 100)); //添加图片编号
  2783. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  2784. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  2785. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  2786. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  2787. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  2788. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  2789. monDom.href = currentLanguage.guideURL(monId, card.name);
  2790. if (card.canAssist)
  2791. monDom.classList.add("allowable-assist");
  2792. else
  2793. monDom.classList.remove("allowable-assist");
  2794. if (card.awakenings.includes(49)) //武器
  2795. monDom.classList.add("wepon");
  2796. else
  2797. monDom.classList.remove("wepon");
  2798. }
  2799. const levelDom = monDom.querySelector(".level");
  2800. if (levelDom) //如果提供了等级
  2801. {
  2802. const level = mon.level || 1;
  2803. levelDom.setAttribute(dataAttrName, level);
  2804. if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
  2805. levelDom.classList.add("max");
  2806. } else {
  2807. levelDom.classList.remove("max");
  2808. }
  2809. if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  2810. if (level <= 110) //Lv 99~110
  2811. {
  2812. levelDom.classList.add("_110");
  2813. levelDom.classList.remove("_120");
  2814. }else //Lv 111~120
  2815. {
  2816. levelDom.classList.add("_120");
  2817. levelDom.classList.remove("_110");
  2818. }
  2819. } else {
  2820. levelDom.classList.remove("_110");
  2821. levelDom.classList.remove("_120");
  2822. }
  2823. }
  2824. const awokenIcon = monDom.querySelector(".awoken-count-num");
  2825. if (awokenIcon) {
  2826. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  2827. if (mon.awoken != null) //如果提供了觉醒
  2828. {
  2829. if (mon.awoken > 0 && mon.awoken == card.awakenings.length) {
  2830. awokenIcon.classList.add("full-awoken");
  2831. } else {
  2832. awokenIcon.classList.remove("full-awoken");
  2833. }
  2834. }else if(card.awakenings.length)
  2835. {
  2836. awokenIcon.classList.add("full-awoken");
  2837. }
  2838. }
  2839. const sawoken = monDom.querySelector(".super-awoken");
  2840. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  2841. {
  2842. if (mon.sawoken != undefined && mon.sawoken >= 0 && card.superAwakenings.length) {
  2843. sawoken.classList.remove(className_displayNone);
  2844. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  2845. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  2846. } else {
  2847. sawoken.classList.add(className_displayNone);
  2848. }
  2849. }
  2850. const m_id = monDom.querySelector(".id");
  2851. if (m_id) //怪物ID
  2852. {
  2853. m_id.textContent = monId;
  2854. }
  2855. const plusArr = mon.plus || [0, 0, 0];
  2856. const plusDom = monDom.querySelector(".plus");
  2857. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  2858. {
  2859. const plusCount = plusArr[0] + plusArr[1] + plusArr[2];
  2860. if (plusCount <= 0) {
  2861. plusDom.classList.add(className_displayNone);
  2862. } else if (plusCount >= 297) {
  2863. plusDom.classList.add("has297");
  2864. plusDom.classList.remove(className_displayNone);
  2865. } else {
  2866. plusDom.querySelector(".hp").textContent = plusArr[0];
  2867. plusDom.querySelector(".atk").textContent = plusArr[1];
  2868. plusDom.querySelector(".rcv").textContent = plusArr[2];
  2869. plusDom.classList.remove("has297");
  2870. plusDom.classList.remove(className_displayNone);
  2871. }
  2872. }
  2873. if (latentDom) {
  2874. if (mon.latent) //如果提供了潜觉
  2875. {
  2876. const latent = mon.latent;
  2877. if (latent.length < 1) {
  2878. latentDom.classList.add(className_displayNone);
  2879. } else {
  2880. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  2881. refreshLatent(latent, mon.id, latentDoms);
  2882. latentDom.classList.remove(className_displayNone);
  2883. }
  2884. } else {
  2885. latentDom.classList.add(className_displayNone);
  2886. }
  2887. }
  2888. const skillCdDom = monDom.querySelector(".skill-cd");
  2889. if (skillCdDom) //如果存在技能CD DOM
  2890. {
  2891. //const skill = Skills[card.activeSkillId];
  2892. if (card.activeSkillId == 0) {
  2893. skillCdDom.classList.add(className_displayNone);
  2894. } else {
  2895. skillCdDom.classList.remove(className_displayNone);
  2896. }
  2897. }
  2898. const switchLeaderDom = monDom.querySelector(".switch-leader");
  2899. if (switchLeaderDom) //如果存在队长交换 DOM
  2900. {
  2901. const skills = getCardActiveSkills(card, [93]); //更换队长的技能
  2902. if (skills.length > 0) {
  2903. switchLeaderDom.classList.remove(className_displayNone);
  2904. } else {
  2905. switchLeaderDom.classList.add(className_displayNone);
  2906. }
  2907. }
  2908. parentNode.appendChild(fragment);
  2909. }
  2910. //刷新潜觉
  2911. function refreshLatent(latent, monid, iconArr) {
  2912. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  2913. let latentIndex = 0,
  2914. usedHoleN = 0;
  2915. for (let ai = 0; ai < iconArr.length; ai++) {
  2916. const icon = iconArr[ai];
  2917. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  2918. {
  2919. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  2920. icon.classList.remove(className_displayNone);
  2921. usedHoleN += latentUseHole(latent[latentIndex]);
  2922. latentIndex++;
  2923. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  2924. {
  2925. icon.classList.add(className_displayNone);
  2926. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  2927. {
  2928. icon.removeAttribute("data-latent-icon");
  2929. icon.classList.remove(className_displayNone);
  2930. } else //不需要显示的部分
  2931. {
  2932. icon.classList.add(className_displayNone);
  2933. }
  2934. }
  2935. };
  2936. //点击怪物头像,出现编辑窗
  2937. function editMon(teamNum, isAssist, indexInTeam) {
  2938. //数据
  2939. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  2940. const teamBigBox = teamBigBoxs[teamNum];
  2941. const teamBox = teamBigBox.querySelector(".team-box");
  2942. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  2943. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  2944. const monsterHead = memberLi.querySelector(".monster");
  2945. editBox.show();
  2946. editBox.isAssist = isAssist;
  2947. editBox.monsterHead = monsterHead;
  2948. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  2949. if (!isAssist) {
  2950. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  2951. editBox.latentBox = latentBox;
  2952. } else {
  2953. editBox.latentBox = null;
  2954. }
  2955. const settingBox = editBox.querySelector(".setting-box");
  2956. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  2957. monstersID.value = mon.id > 0 ? mon.id : 0;
  2958. monstersID.onchange();
  2959. //觉醒
  2960. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  2961. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  2962. //超觉醒
  2963. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  2964. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  2965. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  2966. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  2967. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  2968. monEditLv.value = mon.level || 1;
  2969. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  2970. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  2971. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  2972. if (mon.plus && mon.id > 0) {
  2973. monEditAddHp.value = mon.plus[0];
  2974. monEditAddAtk.value = mon.plus[1];
  2975. monEditAddRcv.value = mon.plus[2];
  2976. }
  2977. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  2978. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  2979. if (mon.skilllevel) {
  2980. skillLevel.value = mon.skilllevel;
  2981. }
  2982. skillLevel.onchange();
  2983. const editBoxTitle = editBox.querySelector(".edit-box-title");
  2984. const btnDelay = editBox.querySelector(".button-box .button-delay");
  2985. if (!isAssist) {
  2986. editBox.latent = mon.latent ? mon.latent.concat() : [];
  2987. editBox.refreshLatent(editBox.latent, mon.id);
  2988. btnDelay.classList.add(className_displayNone);
  2989. rowMonLatent.classList.remove(className_displayNone);
  2990. editBoxTitle.classList.remove("edit-box-title-assist");
  2991. } else {
  2992. btnDelay.classList.remove(className_displayNone);
  2993. rowMonLatent.classList.add(className_displayNone);
  2994. editBoxTitle.classList.add("edit-box-title-assist");
  2995. }
  2996. editBox.reCalculateExp();
  2997. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  2998. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  2999. else
  3000. editBox.reCalculateAbility();
  3001. }
  3002. //编辑窗,修改怪物ID
  3003. function editBoxChangeMonId(id) {
  3004. const card = Cards[id] || Cards[0]; //怪物固定数据
  3005. if (card.id == 0) {
  3006. id = 0;
  3007. }
  3008. const skill = Skills[card.activeSkillId];
  3009. const leaderSkill = Skills[card.leaderSkillId];
  3010. let fragment = null;
  3011. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3012. const settingBox = editBox.querySelector(".setting-box");
  3013. //id搜索
  3014. const monHead = monInfoBox.querySelector(".monster");
  3015. changeid({ id: id }, monHead); //改变图像
  3016. const mId = monInfoBox.querySelector(".monster-id");
  3017. mId.textContent = id;
  3018. const mRare = monInfoBox.querySelector(".monster-rare");
  3019. mRare.setAttribute("data-rarity", card.rarity);
  3020. const mMP = monInfoBox.querySelector(".monster-mp");
  3021. mMP.textContent = card.sellMP.toLocaleString();
  3022. const mName = monInfoBox.querySelector(".monster-name");
  3023. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  3024. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3025. //mSeriesId.textContent = card.seriesId;
  3026. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  3027. if (card.seriesId == 0) {
  3028. mSeriesId.classList.add(className_displayNone);
  3029. } else {
  3030. mSeriesId.classList.remove(className_displayNone);
  3031. }
  3032. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3033. //mCollabId.textContent = card.collabId;
  3034. mCollabId.setAttribute(dataAttrName, card.collabId);
  3035. if (card.collabId == 0) {
  3036. mCollabId.classList.add(className_displayNone);
  3037. } else {
  3038. mCollabId.classList.remove(className_displayNone);
  3039. }
  3040. const mAltName = monInfoBox.querySelector(".monster-altName");
  3041. //mAltName.textContent = card.altName.join("|");
  3042. //mAltName.setAttribute("data-monId", card.id);
  3043. if (card.altName.length > 0 || card.otTags && card.otTags.length > 0) { //当没有合作名
  3044. mAltName.classList.remove(className_displayNone);
  3045. } else {
  3046. mAltName.classList.add(className_displayNone);
  3047. }
  3048. const evoLinkCardsIdArray = Cards.filter(m=>m.evoRootId == card.evoRootId).map(m=>m.id); //筛选出相同进化链的
  3049. function loopAddHenshin(arr,card)
  3050. {
  3051. const tcard1 = Cards[card.henshinFrom] || null;
  3052. const tcard2 = Cards[card.henshinTo] || null;
  3053. const evoCards = Cards.filter(m=>m.evoRootId == card.evoRootId && !arr.includes(m.id)).map(m=>m.id);
  3054. if (tcard1 && !arr.includes(tcard1.id))
  3055. {
  3056. arr.push(tcard1.id);
  3057. loopAddHenshin(arr,tcard1);
  3058. }
  3059. if (tcard2 && !arr.includes(tcard2.id))
  3060. {
  3061. arr.push(tcard2.id);
  3062. loopAddHenshin(arr,tcard2);
  3063. }
  3064. if (evoCards.length > 0)
  3065. {
  3066. evoCards.forEach(mid=>
  3067. {
  3068. arr.push(mid);
  3069. const m = Cards[mid];
  3070. if (m.henshinFrom || m.henshinTo)
  3071. { //添加变身的
  3072. loopAddHenshin(arr,m);
  3073. }
  3074. });
  3075. }
  3076. }
  3077. evoLinkCardsIdArray.forEach((mid,idx,arr)=>{
  3078. const m = Cards[mid];
  3079. if (m.henshinFrom || m.henshinTo)
  3080. { //添加变身的
  3081. loopAddHenshin(arr,m);
  3082. }
  3083. });
  3084. evoLinkCardsIdArray.sort((a,b)=>a-b);
  3085. const createCardHead = editBox.createCardHead;
  3086. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  3087. evoCardUl.classList.add(className_displayNone);
  3088. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  3089. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3090. if (evoLinkCardsIdArray.length > 1) {
  3091. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3092. evoLinkCardsIdArray.forEach(function(mid) {
  3093. const cli = createCardHead(mid);
  3094. if (mid == id) {
  3095. cli.classList.add("unable-monster");
  3096. }
  3097. fragment.appendChild(cli);
  3098. });
  3099. evoCardUl.appendChild(fragment);
  3100. evoCardUl.classList.remove(className_displayNone);
  3101. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  3102. }else
  3103. {
  3104. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  3105. }
  3106. const mType = monInfoBox.querySelectorAll(".monster-type li");
  3107. for (let ti = 0; ti < mType.length; ti++) {
  3108. if (ti < card.types.length && card.types[ti] >= 0) {
  3109. mType[ti].setAttribute("data-type-name", card.types[ti]);
  3110. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  3111. mType[ti].classList.remove(className_displayNone);
  3112. } else {
  3113. mType[ti].classList.add(className_displayNone);
  3114. }
  3115. }
  3116. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  3117. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  3118. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  3119. if (card.canAssist) {
  3120. monEditAwokensRow.classList.add("allowable-assist");
  3121. } else {
  3122. monEditAwokensRow.classList.remove("allowable-assist");
  3123. }
  3124. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  3125. if (ai < card.awakenings.length) {
  3126. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  3127. mAwokenIcon[ai].classList.remove(className_displayNone);
  3128. } else {
  3129. mAwokenIcon[ai].classList.add(className_displayNone);
  3130. }
  3131. }
  3132. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  3133. //超觉醒
  3134. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3135. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  3136. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  3137. {
  3138. for (let ai = 0; ai < mSAwoken.length; ai++) {
  3139. if (ai < card.superAwakenings.length) {
  3140. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  3141. mSAwoken[ai].classList.remove(className_displayNone);
  3142. } else {
  3143. mSAwoken[ai].classList.add(className_displayNone);
  3144. }
  3145. }
  3146. monEditSAwokensRow.classList.remove(className_displayNone);
  3147. } else {
  3148. monEditSAwokensRow.classList.add(className_displayNone);
  3149. }
  3150. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  3151. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3152. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  3153. monEditLvMax.value = card.maxLevel;
  3154. const monEditLv = settingBox.querySelector(".m-level");
  3155. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大等级为120
  3156. monEditLv.value = card.limitBreakIncr ? 110 : card.maxLevel; //默认等级为110
  3157. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3158. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3159. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  3160. if (card.limitBreakIncr) {
  3161. monEditLv110.classList.remove(className_displayNone);
  3162. monEditLv120.classList.remove(className_displayNone);
  3163. } else {
  3164. monEditLv110.classList.add(className_displayNone);
  3165. monEditLv120.classList.add(className_displayNone);
  3166. }
  3167. const mCost = settingBox.querySelector(".monster-cost");
  3168. mCost.textContent = card.cost;
  3169. const rowPlus = settingBox.querySelector(".row-mon-plus");
  3170. const rowLatent = settingBox.querySelector(".row-mon-latent");
  3171. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  3172. //该宠Type允许的杀,set不会出现重复的
  3173. const allowLatent = getAllowLatent(card);
  3174. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  3175. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  3176. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  3177. if (allowLatent.includes(ltId)) {
  3178. icon.classList.remove("unallowable-latent");
  3179. } else {
  3180. icon.classList.add("unallowable-latent");
  3181. }
  3182. });
  3183. //怪物主动技能
  3184. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3185. const skillBox = rowSkill.querySelector(".skill-box");
  3186. const skillTitle = skillBox.querySelector(".skill-name");
  3187. const skillCD = skillBox.querySelector(".skill-cd");
  3188. const skillLevel = skillBox.querySelector(".m-skill-level");
  3189. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3190. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3191. const skillDetail = skillBox.querySelector(".skill-datail");
  3192. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3193. fragment.appendChild(skillBox);
  3194. skillTitle.innerHTML = descriptionToHTML(skill.name);
  3195. skillTitle.setAttribute("data-skillid", skill.id);
  3196. skillDetail.innerHTML = "";
  3197. skillDetail.appendChild(parseSkillDescription(skill));
  3198. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  3199. skillLevel.max = t_maxLevel;
  3200. skillLevel.value = t_maxLevel;
  3201. skillLevel_Max.value = t_maxLevel;
  3202. //skillLevel_Max.textContent = skill.maxLevel;
  3203. skillCD.textContent = skill.initialCooldown - t_maxLevel + 1;
  3204. rowSkill.appendChild(fragment);
  3205. //怪物队长技能
  3206. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  3207. const lskillBox = rowLederSkill.querySelector(".skill-box");
  3208. const lskillTitle = lskillBox.querySelector(".skill-name");
  3209. const lskillDetail = lskillBox.querySelector(".skill-datail");
  3210. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3211. fragment.appendChild(lskillBox);
  3212. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  3213. lskillTitle.setAttribute("data-skillid", leaderSkill.id);
  3214. lskillDetail.innerHTML = "";
  3215. lskillDetail.appendChild(parseSkillDescription(leaderSkill));
  3216. rowLederSkill.appendChild(fragment);
  3217. if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉
  3218. rowPlus.classList.add("disabled");
  3219. rowPlus.querySelector(".m-plus-hp").value = 0;
  3220. rowPlus.querySelector(".m-plus-atk").value = 0;
  3221. rowPlus.querySelector(".m-plus-rcv").value = 0;
  3222. rowLatent.classList.add("disabled");
  3223. skillLevel.setAttribute("readonly", true);
  3224. } else {
  3225. rowPlus.classList.remove("disabled");
  3226. rowLatent.classList.remove("disabled");
  3227. skillLevel.removeAttribute("readonly");
  3228. }
  3229. if (editBox.isAssist) {
  3230. const btnDone = editBox.querySelector(".button-done");
  3231. if (!card.canAssist) {
  3232. btnDone.classList.add("cant-assist");
  3233. btnDone.disabled = true;
  3234. } else {
  3235. btnDone.classList.remove("cant-assist");
  3236. btnDone.disabled = false;
  3237. }
  3238. }
  3239. //去除所有不能再打的潜觉
  3240. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  3241. editBox.refreshLatent(editBox.latent, id);
  3242. editBox.reCalculateExp();
  3243. editBox.reCalculateAbility();
  3244. }
  3245. //刷新整个队伍
  3246. function refreshAll(formationData) {
  3247. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3248. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  3249. const detailBox = formationBox.querySelector(".detail-box");
  3250. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3251. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3252. while (formationBox.childNodes.length > 0) {
  3253. fragment.appendChild(formationBox.childNodes[0]);
  3254. }
  3255. const txtTitle = titleBox.querySelector(".title");
  3256. const txtDetail = detailBox.querySelector(".detail");
  3257. txtTitle.value = formationData.title || "";
  3258. txtDetail.value = formationData.detail || "";
  3259. const txtTitleDisplay = titleBox.querySelector(".title-display");
  3260. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  3261. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  3262. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  3263. if (txtTitle.value.length == 0)
  3264. titleBox.classList.add("edit");
  3265. else
  3266. titleBox.classList.remove("edit");
  3267. if (txtDetail.value.length == 0)
  3268. detailBox.classList.add("edit");
  3269. else
  3270. detailBox.classList.remove("edit");
  3271. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  3272. const teamBox = teamBigBox.querySelector(".team-box");
  3273. const teamData = formationData.teams[teamNum];
  3274. const badgeBox = teamBigBox.querySelector(".team-badge");
  3275. if (badgeBox) {
  3276. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  3277. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  3278. badges.forEach(badge=>badge.checked = false);
  3279. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  3280. badge.checked = true;
  3281. }
  3282. const membersDom = teamBox.querySelector(".team-members");
  3283. const latentsDom = teamBox.querySelector(".team-latents");
  3284. const assistsDom = teamBox.querySelector(".team-assist");
  3285. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3286. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3287. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3288. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  3289. //开始设置换队长
  3290. const leaderIdx = teamData[3];
  3291. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  3292. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  3293. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  3294. const teamAbilityLi = teamAbilityDom ? teamAbilityDom.querySelector(`.abilitys-${ti+1}`) : undefined;
  3295. const teamMenberAwokenLi = teamAbilityDom ? teamMenberAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  3296. const teamAssistAwokenLi = teamAbilityDom ? teamAssistAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  3297. [memberLi,latentLi,assistsLi,teamAbilityLi,teamMenberAwokenLi,teamAssistAwokenLi].forEach(dom=>{
  3298. if (!dom)
  3299. {
  3300. return;
  3301. }
  3302. if (leaderIdx > 0 && ti == 0)
  3303. {
  3304. dom.style.transform = `translateX(${leaderIdx*108}px)`;
  3305. }
  3306. else if (leaderIdx > 0 && ti == leaderIdx)
  3307. {
  3308. dom.style.transform = `translateX(${ti*-108}px)`;
  3309. }else
  3310. {
  3311. dom.style.transform = null;
  3312. }
  3313. });
  3314. //修改显示内容
  3315. const member = memberLi.querySelector(`.monster`);
  3316. const assist = assistsLi.querySelector(`.monster`);
  3317. const latent = latentLi.querySelector(`.latent-ul`);
  3318. changeid(teamData[0][ti], member, latent); //队员
  3319. changeid(teamData[1][ti], assist); //辅助
  3320. //如果换队长技能
  3321. if (leaderIdx == 0 && (ti == 0 || ti == 5))
  3322. {
  3323. member.querySelector(".switch-leader").classList.add(className_displayNone);
  3324. assist.querySelector(".switch-leader").classList.add(className_displayNone);
  3325. }
  3326. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  3327. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  3328. refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  3329. }
  3330. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3331. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  3332. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3333. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3334. });
  3335. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3336. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3337. formationBox.appendChild(fragment);
  3338. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  3339. }
  3340. function awokenSetCount(aicon, number) {
  3341. if (!aicon) return; //没有这个觉醒就撤回
  3342. const ali = aicon.parentNode;
  3343. const countDom = ali.querySelector(".count");
  3344. countDom.textContent = number;
  3345. if (number)
  3346. ali.classList.remove(className_displayNone);
  3347. else
  3348. ali.classList.add(className_displayNone);
  3349. }
  3350. //刷新队伍觉醒统计
  3351. function refreshTeamAwokenCount(awokenDom, team) {
  3352. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3353. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  3354. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  3355. const acs = aicons.map(aicon=>{
  3356. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  3357. let totalNum = 0;
  3358. //搜索等效觉醒
  3359. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  3360. if (equivalentAwoken)
  3361. {
  3362. if (equivalentAwoken.small === ai)
  3363. {
  3364. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  3365. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  3366. }
  3367. } else
  3368. {
  3369. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  3370. }
  3371. awokenSetCount(aicon, totalNum);
  3372. return {a:ai,c:totalNum};
  3373. });
  3374. if (acs.every(ac=>ac.c==0))
  3375. {
  3376. awokenDom.classList.add(className_displayNone);
  3377. } else
  3378. {
  3379. awokenDom.classList.remove(className_displayNone);
  3380. }
  3381. awokenDom.appendChild(fragment);
  3382. }
  3383. //刷新阵型觉醒统计
  3384. function refreshFormationAwokenCount(awokenDom, teams) {
  3385. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3386. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  3387. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  3388. const acs = aicons.map(aicon=>{
  3389. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  3390. let totalNum = 0;
  3391. //搜索等效觉醒
  3392. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  3393. if (equivalentAwoken)
  3394. {
  3395. if (equivalentAwoken.small === ai)
  3396. {
  3397. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  3398. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  3399. }
  3400. } else
  3401. {
  3402. totalNum = awokenCountInFormation(teams, ai, solo);
  3403. }
  3404. awokenSetCount(aicon, totalNum);
  3405. return {a:ai,c:totalNum};
  3406. });
  3407. if (acs.every(ac=>ac.c==0))
  3408. {
  3409. awokenDom.classList.add(className_displayNone);
  3410. } else
  3411. {
  3412. awokenDom.classList.remove(className_displayNone);
  3413. }
  3414. awokenDom.appendChild(fragment);
  3415. }
  3416. //刷新能力值
  3417. function refreshAbility(abilityDom, team, idx) {
  3418. const memberData = team[0][idx];
  3419. const assistData = team[1][idx];
  3420. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  3421. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  3422. if (mainAbility && memberData.ability) {
  3423. for (let ai = 0; ai < 3; ai++) {
  3424. memberData.ability[ai] = mainAbility[ai][0];
  3425. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  3426. }
  3427. }
  3428. if (!abilityDom) return; //如果没有dom,直接跳过
  3429. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  3430. const hpDom = abilityLi.querySelector(".hp");
  3431. const atkDom = abilityLi.querySelector(".atk");
  3432. const rcvDom = abilityLi.querySelector(".rcv");
  3433. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  3434. if (mainAbility) {
  3435. div.classList.remove(className_displayNone);
  3436. div.textContent = memberData.ability[ai];
  3437. } else {
  3438. div.classList.add(className_displayNone);
  3439. div.textContent = 0;
  3440. }
  3441. });
  3442. }
  3443. //刷新队员觉醒
  3444. function refreshMenberAwoken(menberAwokenDom, assistAwokenDom, team, idx) {
  3445. if (!menberAwokenDom) return; //如果没有dom,直接跳过
  3446. const memberData = team[0][idx];
  3447. const assistData = team[1][idx];
  3448. const memberCard = Cards[memberData.id] || Cards[0];
  3449. const assistCard = Cards[assistData.id] || Cards[0];
  3450. //队员觉醒
  3451. let menberAwokens = memberCard.awakenings.slice(0,memberData.awoken);
  3452. //单人和三人为队员增加超觉醒
  3453. if ((solo || teamsCount === 3) && memberData.sawoken >= 0) menberAwokens.push(memberCard.superAwakenings[memberData.sawoken]);
  3454. //menberAwokens.sort();
  3455. //武器觉醒
  3456. let assistAwokens = assistCard.awakenings.slice(0,assistData.awoken);
  3457. if (!assistAwokens.includes(49)) assistAwokens = []; //清空非武器的觉醒
  3458. //assistAwokens.sort();
  3459. /*if (assistAwokens.includes(49))
  3460. {
  3461. menberAwokens = menberAwokens.concat(assistAwokens);
  3462. }*/
  3463. const menberAwokenUl = menberAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  3464. const assistAwokenUl = assistAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  3465. /* //通用的
  3466. function countNum(arr) {
  3467. const map = arr.reduce(function(preMap, value){
  3468. return preMap.set(value, (preMap.get(value) || 0) + 1);
  3469. }, new Map());
  3470. return Array.from(map);
  3471. };*/
  3472. function countAwokenNum(arr) {
  3473. const map = arr.reduce(function(preMap, value){
  3474. const eak = equivalent_awoken.find(eako => eako.big === value);
  3475. if (eak)
  3476. {
  3477. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  3478. }else
  3479. {
  3480. return preMap.set(value, (preMap.get(value) || 0) + 1);
  3481. }
  3482. }, new Map());
  3483. return Array.from(map);
  3484. };
  3485. /*const hideAwokens = [49,1,2,3,63];
  3486. if (solo) hideAwokens.push(30); //协力觉醒
  3487. if (!solo) hideAwokens.push(63); //掉落觉醒
  3488. menberAwokens = menberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  3489. let menberAwokensCount = countAwokenNum(menberAwokens);
  3490. menberAwokenUl.innerHTML = '';
  3491. menberAwokensCount.forEach(akc=>{
  3492. const iconLi = document.createElement("li");
  3493. const icon = iconLi.appendChild(document.createElement("icon"))
  3494. icon.className = "awoken-icon";
  3495. icon.setAttribute("data-awoken-icon", akc[0]);
  3496. icon.setAttribute("data-awoken-count", akc[1]);
  3497. menberAwokenUl.appendChild(iconLi);
  3498. });
  3499. let assistAwokensCount = countAwokenNum(assistAwokens);
  3500. assistAwokenUl.innerHTML = '';
  3501. assistAwokensCount.forEach(akc=>{
  3502. const iconLi = document.createElement("li");
  3503. const icon = iconLi.appendChild(document.createElement("icon"))
  3504. icon.className = "awoken-icon";
  3505. icon.setAttribute("data-awoken-icon", akc[0]);
  3506. icon.setAttribute("data-awoken-count", akc[1]);
  3507. assistAwokenUl.appendChild(iconLi);
  3508. });
  3509. }
  3510. function setTextContentAndAttribute(dom,str)
  3511. {
  3512. if (!dom) return;
  3513. dom.textContent = str;
  3514. dom.setAttribute(dataAttrName, str);
  3515. }
  3516. function drawHpInfo(hpBarDom, reduceAttrRanges)
  3517. {
  3518. const width = hpBarDom.width, height = hpBarDom.height;
  3519. let ctx = hpBarDom.getContext("2d");
  3520. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  3521. {
  3522. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  3523. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  3524. //console.table(reduceRanges);
  3525. ctx.fillStyle = attrColors[ridx];
  3526. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  3527. reduceRanges.forEach(range=>{
  3528. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  3529. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  3530. });
  3531. });
  3532. }
  3533. else //只有阶梯盾
  3534. {
  3535. const reduceRanges = reduceAttrRanges[0];
  3536. //创建线性颜色渐变对象
  3537. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  3538. canvasGradient.addColorStop(0, "#EE99AA");
  3539. canvasGradient.addColorStop(0.4, "#FFDDEE");
  3540. canvasGradient.addColorStop(1, "#EE9999");
  3541. ctx.fillStyle = canvasGradient;
  3542. ctx.fillRect(0, 0, width, height);
  3543. reduceRanges.forEach(range=>{
  3544. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  3545. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  3546. });
  3547. }
  3548. }
  3549. //刷新队伍能力值合计
  3550. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  3551. //计算总的生命值
  3552. if (!totalDom) return;
  3553. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  3554. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  3555. const tEffectDom = totalDom.querySelector(".tIf-effect");
  3556. const teams = formation.teams;
  3557. const leader1id = team[0][team[3] || 0].id;
  3558. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id;
  3559. if (tHpDom) {
  3560. const reduceScales1 = getReduceScales(leader1id);
  3561. const reduceScales2 = getReduceScales(leader2id);
  3562. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  3563. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  3564. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  3565. const hpBar = totalDom.querySelector(".reduce-details");
  3566. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  3567. {
  3568. drawHpInfo(hpBar, reduceAttrRanges);
  3569. hpBar.classList.remove(className_displayNone);
  3570. }else
  3571. {
  3572. hpBar.classList.add(className_displayNone);
  3573. }
  3574. const totalReduce = leastScale.scale;
  3575. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  3576. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  3577. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  3578. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  3579. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  3580. let badgeHPScale = 1; //徽章倍率
  3581. if (team[2] == 4 && (solo || teamsCount === 3)) {
  3582. badgeHPScale = 1.05;
  3583. } else if (team[2] == 11 && (solo || teamsCount === 3)) {
  3584. badgeHPScale = 1.15;
  3585. }
  3586. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  3587. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  3588. //记录到bar中,方便打开详情时调用
  3589. hpBar.reduceAttrRanges = reduceAttrRanges;
  3590. hpBar.tHP = tHP;
  3591. hpBar.tHPNoAwoken = tHPNoAwoken;
  3592. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  3593. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  3594. const tHpDom_general = tHpDom.querySelector(".general");
  3595. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  3596. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  3597. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  3598. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  3599. if (totalReduce > 0)
  3600. tHpDom_reduce.classList.remove("no-reduce");
  3601. else
  3602. tHpDom_reduce.classList.add("no-reduce");
  3603. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  3604. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  3605. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  3606. }
  3607. if (tMoveDom) {
  3608. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  3609. const tMoveDom_general = tMoveDom.querySelector(".general");
  3610. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  3611. if (moveTime.fixed) //固定时间的
  3612. {
  3613. tMoveDom.classList.add("fixed-move-time");
  3614. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  3615. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  3616. } else
  3617. {
  3618. tMoveDom.classList.remove("fixed-move-time");
  3619. setTextContentAndAttribute(tMoveDom_general, Math.round((moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken) * 100) / 100);
  3620. setTextContentAndAttribute(tMoveDom_noAwoken, Math.round((moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge) * 100) / 100);
  3621. }
  3622. }
  3623. if (tEffectDom) {
  3624. const _76board = tEffectDom.querySelector("._76board");
  3625. //76版队长技能不被欢队长所影响
  3626. const leader1id_original = team[0][0].id;
  3627. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  3628. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  3629. {
  3630. _76board.classList.remove(className_displayNone);
  3631. }else
  3632. {
  3633. _76board.classList.add(className_displayNone);
  3634. }
  3635. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  3636. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  3637. {
  3638. noSkyfall.classList.remove(className_displayNone);
  3639. }else
  3640. {
  3641. noSkyfall.classList.add(className_displayNone);
  3642. }
  3643. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  3644. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  3645. {
  3646. poisonNoEffect.classList.remove(className_displayNone);
  3647. }else
  3648. {
  3649. poisonNoEffect.classList.add(className_displayNone);
  3650. }
  3651. const addCombo = tEffectDom.querySelector(".add-combo");
  3652. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  3653. if ((addComboValue[0] | addComboValue[1]) > 0)
  3654. {
  3655. addCombo.classList.remove(className_displayNone);
  3656. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  3657. }else
  3658. {
  3659. addCombo.classList.add(className_displayNone);
  3660. }
  3661. const inflicts = tEffectDom.querySelector(".inflicts");
  3662. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  3663. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  3664. {
  3665. inflicts.classList.remove(className_displayNone);
  3666. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  3667. }else
  3668. {
  3669. inflicts.classList.add(className_displayNone);
  3670. }
  3671. }
  3672. }
  3673. //刷新所有队伍能力值合计
  3674. function refreshFormationTotalHP(totalDom, teams) {
  3675. //计算总的生命值
  3676. if (!totalDom) return;
  3677. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  3678. const tEffectDom = totalDom.querySelector(".tIf-effect");
  3679. //因为目前仅用于2P,所以直接在外面固定写了
  3680. const leader1id = teams[0][0][teams[0][3] || 0].id;
  3681. const leader2id = teams[1][0][teams[1][3] || 0].id;
  3682. if (tHpDom) {
  3683. const reduceScales1 = getReduceScales(leader1id);
  3684. const reduceScales2 = getReduceScales(leader2id);
  3685. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  3686. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  3687. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  3688. const hpBar = totalDom.querySelector(".reduce-details");
  3689. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  3690. {
  3691. drawHpInfo(hpBar, reduceAttrRanges);
  3692. hpBar.classList.remove(className_displayNone);
  3693. }else
  3694. {
  3695. hpBar.classList.add(className_displayNone);
  3696. }
  3697. const totalReduce = leastScale.scale;
  3698. const tHPArr = teams.map(function(team) {
  3699. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  3700. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  3701. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  3702. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  3703. });
  3704. const tHPNoAwokenArr = teams.map(function(team) {
  3705. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  3706. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  3707. return Math.round(teamTHP);
  3708. });
  3709. const tHP = tHPArr.reduce((pv, v) => pv + v);
  3710. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  3711. //记录到bar中,方便打开详情时调用
  3712. hpBar.reduceAttrRanges = reduceAttrRanges;
  3713. hpBar.tHP = tHP;
  3714. hpBar.tHPNoAwoken = tHPNoAwoken;
  3715. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  3716. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  3717. const tHpDom_general = tHpDom.querySelector(".general");
  3718. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  3719. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  3720. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  3721. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  3722. if (totalReduce > 0)
  3723. tHpDom_reduce.classList.remove("no-reduce");
  3724. else
  3725. tHpDom_reduce.classList.add("no-reduce");
  3726. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  3727. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  3728. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  3729. }
  3730. if (tEffectDom) {
  3731. const _76board = tEffectDom.querySelector("._76board");
  3732. //76版队长技能不被欢队长所影响
  3733. const leader1id_original = teams[0][0][0].id;
  3734. const leader2id_original = teams[1][0][0].id;
  3735. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  3736. {
  3737. _76board.classList.remove(className_displayNone);
  3738. }else
  3739. {
  3740. _76board.classList.add(className_displayNone);
  3741. }
  3742. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  3743. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  3744. {
  3745. noSkyfall.classList.remove(className_displayNone);
  3746. }else
  3747. {
  3748. noSkyfall.classList.add(className_displayNone);
  3749. }
  3750. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  3751. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  3752. {
  3753. poisonNoEffect.classList.remove(className_displayNone);
  3754. }else
  3755. {
  3756. poisonNoEffect.classList.add(className_displayNone);
  3757. }
  3758. const addCombo = tEffectDom.querySelector(".add-combo");
  3759. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  3760. if ((addComboValue[0] | addComboValue[1]) > 0)
  3761. {
  3762. addCombo.classList.remove(className_displayNone);
  3763. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  3764. }else
  3765. {
  3766. addCombo.classList.add(className_displayNone);
  3767. }
  3768. const inflicts = tEffectDom.querySelector(".inflicts");
  3769. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  3770. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  3771. {
  3772. inflicts.classList.remove(className_displayNone);
  3773. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  3774. }else
  3775. {
  3776. inflicts.classList.add(className_displayNone);
  3777. }
  3778. }
  3779. }
  3780. //刷新单人技能CD
  3781. function refreshMemberSkillCD(teamDom, team, idx) {
  3782. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  3783. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  3784. const member = team[0][idx];
  3785. const assist = team[1][idx];
  3786. const memberCard = Cards[member.id] || Cards[0];
  3787. const memberSkill = Skills[memberCard.activeSkillId];
  3788. const assistCard = Cards[assist.id] || Cards[0];
  3789. const assistSkill = Skills[assistCard.activeSkillId];
  3790. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  3791. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  3792. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  3793. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  3794. memberSkillCdDom.textContent = memberSkillCd;
  3795. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  3796. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  3797. memberSkillCdDom.classList.remove("max-skill");
  3798. } else {
  3799. memberSkillCdDom.classList.add("max-skill");
  3800. }
  3801. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  3802. assistSkillCdDom.classList.remove("max-skill");
  3803. } else {
  3804. assistSkillCdDom.classList.add("max-skill");
  3805. }
  3806. }
  3807. function localisation($tra) {
  3808. if (!$tra) return;
  3809. document.title = $tra.webpage_title;
  3810. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  3811. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  3812. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  3813. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  3814. const sortOptions = Array.from(s_sortList.options);
  3815. sortOptions.forEach(opt => {
  3816. const tag = opt.getAttribute("data-tag");
  3817. const trans = $tra.sort_name[tag];
  3818. if (trans) {
  3819. opt.text = trans;
  3820. }
  3821. });
  3822. }

智龙迷城队伍图制作工具