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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. let defaultLevel = 99; //默认等级
  9. const teamBigBoxs = []; //储存全部teamBigBox
  10. const allMembers = []; //储存所有成员,包含辅助
  11. let interchangeSvg; //储存划线的SVG
  12. let controlBox; //储存整个controlBox
  13. let statusLine; //储存状态栏
  14. let formationBox; //储存整个formationBox
  15. let editBox; //储存整个editBox
  16. let showSearch; //整个程序都可以用的显示搜索函数
  17. let qrcodeReader; //二维码读取
  18. let qrcodeWriter; //二维码输出
  19. let selectedDeviceId; //视频源id
  20. const dataStructure = 5; //阵型输出数据的结构版本
  21. const cfgPrefix = "PADDF-"; //设置名称的前缀
  22. const className_displayNone = "display-none";
  23. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  24. const isGuideMod = Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  25. //用油猴扩展装上,把GM_xmlhttpRequest引入的脚本
  26. const ExternalLinkScriptURL = "https://greasyfork.org/scripts/458521";
  27. const paddbPathPrefix = "/team/"; //PADDB的获取队伍网址格式
  28. const uploadMessage = "Use PADDashFormation to read the Team URL and restore correct team for ID > 9934.\nhttps://github.com/Mapaler/PADDashFormation";
  29. if (location.search.includes('&')) {
  30. location.search = location.search.replace(/&/ig, '&');
  31. }
  32. if ('serviceWorker' in navigator) {
  33. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  34. .then(function(registration) {
  35. console.debug('service worker 注册成功',registration);
  36. }).catch(function(error) {
  37. console.error('servcie worker 注册失败',error);
  38. });
  39. } else {
  40. console.error('浏览器不支持 servcie worker');
  41. }
  42. //一开始就加载当前语言
  43. if (currentLanguage == undefined)
  44. {
  45. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  46. const browser_i18n = navigator.language; //获取浏览器语言
  47. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  48. {
  49. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  50. }
  51. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  52. {
  53. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  54. if (lang.i18n_RegExp)
  55. {
  56. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  57. }else
  58. {
  59. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  60. }
  61. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  62. }
  63. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  64. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  65. }
  66. //一开始就加载当前数据
  67. if (currentDataSource == undefined)
  68. {
  69. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  70. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  71. }
  72. const dbName = "PADDF";
  73. let db = null;
  74. const DBOpenRequest = indexedDB.open(dbName, 4);
  75. DBOpenRequest.onsuccess = function(event) {
  76. db = event.target.result; //DBOpenRequest.result;
  77. console.log("PADDF:数据库已可使用");
  78. loadData();
  79. };
  80. DBOpenRequest.onerror = function(event) {
  81. // 错误处理
  82. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  83. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  84. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  85. loadData();
  86. //alert('Some errors have occurred, please refresh the page.');
  87. //history.go(); //直接强制刷新
  88. };
  89. DBOpenRequest.onupgradeneeded = function(event) {
  90. let db = event.target.result;
  91. let store;
  92. switch (true)
  93. {
  94. case event.oldVersion < 2:
  95. store = db.createObjectStore("cards");
  96. store = db.createObjectStore("skills");
  97. case event.oldVersion < 3:
  98. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  99. }
  100. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  101. store.transaction.oncomplete = function(event) {
  102. console.log("PADDF:数据库建立完毕");
  103. };
  104. };
  105. class Plus extends Array {
  106. constructor(hp = 0 , atk = 0, rcv = 0) {
  107. super(3);//建立 Array
  108. if (Array.isArray(hp) && hp.length >= 3 //传入数组的形式
  109. && hp.every(n=>Number.isInteger(n))) {
  110. this[0] = hp[0];
  111. this[1] = hp[1];
  112. this[2] = hp[2];
  113. } else { //传入三个数字的形式
  114. if (!Number.isInteger(hp) || !Number.isInteger(atk) || !Number.isInteger(rcv)) throw new TypeError("传入的 +值 不是整数");
  115. this[0] = hp;
  116. this[1] = atk;
  117. this[2] = rcv;
  118. }
  119. }
  120. get hp() {
  121. return this[0];
  122. }
  123. set hp(num) {
  124. if (!Number.isInteger(num)) throw new TypeError("传入的 HP +值 不是整数");
  125. if (num < 0 || num > 99) throw new RangeError("HP +值应为 0-99 之间的整数");
  126. this[0] = num;
  127. }
  128. get atk() {
  129. return this[1];
  130. }
  131. set atk(num) {
  132. if (!Number.isInteger(num)) throw new TypeError("传入的 ATK +值 不是整数");
  133. if (num < 0 || num > 99) throw new RangeError("ATK +值应为 0-99 之间的整数");
  134. this[1] = num;
  135. }
  136. get rcv() {
  137. return this[2];
  138. }
  139. set rcv(num) {
  140. if (!Number.isInteger(num)) throw new TypeError("传入的 RCV +值 不是整数");
  141. if (num < 0 || num > 99) throw new RangeError("RCV +值应为 0-99 之间的整数");
  142. this[2] = num;
  143. }
  144. get is297() {
  145. return (this[0] + this[1] + this[2]) === 297;
  146. }
  147. }
  148. class LatentAwakening extends Array {
  149. blocks = 6;
  150. constructor(arg = []) {
  151. super();//建立 Array
  152. if (typeof arg === "bigint" ||
  153. typeof arg === "number" && Number.isInteger(arg) ||
  154. typeof arg === "string" && /^\d+$/.test(arg)
  155. ){ //单个大数字模式
  156. let latentNumber = BigInt(arg);
  157. //console.log("原始数字",latentNumber.toString(2));
  158. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  159. latentNumber >>= 3n; //右移3位
  160. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  161. const changeLatentBlocksNum = Boolean(latentNumber & 1n); //1时就是开孔了
  162. latentNumber >>= 1n; //右移1位
  163. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  164. if (changeLatentBlocksNum)
  165. {
  166. this.blocks = Number(latentNumber & 0b1111n);
  167. latentNumber >>= 4n;
  168. //console.log("读取潜觉格子数",latentNumber.toString(2));
  169. }
  170. const rightNumn = latentVersion > 6n ? 7n : 5n; //右移的距离
  171. const getbnum = (1n << rightNumn) - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  172. while (latentNumber > 0n)
  173. {
  174. const latentId = Number(latentNumber & getbnum);
  175. this.push(latentId);
  176. //判断是几格,然后直接右移几次
  177. const useHole = latentUseHole(latentId);
  178. latentNumber >>= rightNumn * BigInt(useHole);
  179. }
  180. } else if (Array.isArray(arg)) {
  181. Object.assign(this, arg);
  182. }
  183. }
  184. get usedHole() {
  185. return this.reduce((p,v)=>p + latentUseHole(v),0);
  186. }
  187. toBigInt() {
  188. //直接使用目前的最新版本
  189. const leftNumn = 0b111n;
  190. //重复添加潜觉
  191. let latentNum = this.reduceRight((pre,latentId, idx)=>{
  192. const useHole = latentUseHole(latentId);
  193. const latentIdn = BigInt(latentId);
  194. for (let i=1; i <= useHole; i++) {
  195. pre <<= leftNumn;
  196. pre |= latentIdn;
  197. }
  198. return pre;
  199. }, 0n);
  200. //添加使用的格子数
  201. latentNum <<= 4n;
  202. latentNum |= BigInt(this.blocks);
  203. //添加是否已打开格子
  204. latentNum <<= 1n;
  205. latentNum |= this.blocks > 6 ? 1n : 0n;
  206. //潜觉版本,直接来最新版本
  207. latentNum <<=3n;
  208. latentNum |= latentVersion;
  209. return BigInt.asUintN(64, latentNum);;
  210. }
  211. }
  212. class Member2 {
  213. id = 0; //原始id
  214. changes = null; //变身后id
  215. level = 1; //等级
  216. awakening = 0; //觉醒数量
  217. superAwakening= 0; //超觉醒ID
  218. #plus = new Plus(); //加值
  219. #latentAwakening = new LatentAwakening(); //潜在觉醒
  220. skillLevel = 0; //技能等级
  221. assistMember = null; //辅助对象的引用
  222. //下面是游戏状态
  223. skillQuantity = 0; //技能填充量
  224. evolveSkillStage = null; //储存进化类技能的当前等级
  225. attrChange = null; //改变为什么颜色
  226. get hasAssist() {
  227. return assistMember instanceof Member2;
  228. }
  229. removeAssist() {
  230. this.assistMember = null;
  231. }
  232. constructor(oldMember = {}, assistMember = null)
  233. {
  234. if (assistMember instanceof Member2) {
  235. this.assistMember = assistMember;
  236. assistMember.removeAssist();
  237. }
  238. if (oldMember instanceof Member2) {
  239. Object.assign(this, oldMember);
  240. }
  241. }
  242. get card() {
  243. return Cards[this.id] ?? Cards[0];
  244. }
  245. get plus() {
  246. return this.#plus;
  247. }
  248. set plus(arr) {
  249. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  250. throw new TypeError("直接设定 +值 应当为整形数组");
  251. this.#plus[0] = arr[0];
  252. this.#plus[1] = arr[1];
  253. this.#plus[2] = arr[2];
  254. }
  255. get latentAwakening() {
  256. return this.#latentAwakening;
  257. }
  258. set latentAwakening(arr) {
  259. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  260. throw new TypeError("直接设定 潜在觉醒 应当为整形数组");
  261. this.#latentAwakening.length = arr.length;
  262. for (let i=0;i<arr.length;i++) {
  263. this.#latentAwakening[i] = arr[i];
  264. }
  265. }
  266. get needExp() {
  267. const expArray = [
  268. Math.round(valueAt(this.level, 99, this.card.exp)) //99级以内的经验
  269. ];
  270. if (this.level > 99)
  271. expArray.push(Math.max(0, Math.min(this.level, 110) - 100) * 5000000);
  272. if (this.level > 110)
  273. expArray.push(Math.max(0, Math.min(this.level, 120) - 110) * 20000000);
  274. return expArray;
  275. }
  276. getWorkingAwakenings(states) {
  277. const {outsideOfDungeon, awakningsBind, removeAssist, slotBind} = states;
  278. if (slotBind) return [];
  279. //封觉醒时,语音、心横仍然生效
  280. const awaknings = this.card.awakenings.slice(0, this.awakening);
  281. if (this.hasAssist && !removeAssist) //有武器并且没有禁武器时
  282. awaknings.push(...this.assistMember.getAwakenings(states));
  283. return awaknings;
  284. }
  285. getAbilities(states) {
  286. const {outsideOfDungeon, awakningsBind, removeAssist, dungeonEnchance} = states;
  287. const abilities = {
  288. hp: {base: 0, plus: 0, assist: 0, awaknings: 0},
  289. atk: {base: 0, plus: 0, assist: 0, awaknings: 0},
  290. rcv: {base: 0, plus: 0, assist: 0, awaknings: 0},
  291. }
  292. return abilities;
  293. }
  294. }
  295. class Card {
  296. flags = 0;
  297. id = 0;
  298. name = null;
  299. attrs = [];
  300. types = [];
  301. isUltEvo = false;
  302. rarity = 0;
  303. cost = 0;
  304. maxLevel = 0;
  305. feedExp = 0;
  306. isEmpty = true;
  307. sellPrice = 0;
  308. hp = null;
  309. atk = null;
  310. rcv = null;
  311. exp = null;
  312. activeSkillId = 0;
  313. leaderSkillId = 0;
  314. enemy = null;
  315. evoBaseId = null;
  316. evoMaterials = [];
  317. unevoMaterials = [];
  318. awakenings = [];
  319. superAwakenings = [];
  320. evoRootId = 0;
  321. seriesId = 0;
  322. sellMP = 0;
  323. latentAwakeningId = 0;
  324. collabId = 0;
  325. altName = [];
  326. limitBreakIncr = 0;
  327. voiceId = 0;
  328. orbSkinOrBgmId = 0;
  329. specialAttribute = null;
  330. searchFlags = [];
  331. #leaderSkillTypes = null;
  332. gachaGroupsFlag = 0;
  333. badgeId = 0;
  334. syncAwakening = null;
  335. syncAwakeningConditions = [];
  336. unk01 = null;
  337. unk02 = null;
  338. unk03 = null;
  339. unk04 = null;
  340. unk05 = null;
  341. unk06 = null;
  342. unk07 = null;
  343. unk08 = null;
  344. static fixId(id, reverse = false){
  345. if (id === 0xFFFF) return id;
  346. return reverse ? (id >= 9900 ? id + 100 : id) : (id >= 10000 ? id - 100 : id);
  347. }
  348. constructor(data){
  349. if (Array.isArray(data)) {
  350. this.fromOfficialData(data);
  351. } else {
  352. const classPrototype = Card.prototype;
  353. for (let key in data) {
  354. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  355. if (propertyDescriptor &&
  356. !propertyDescriptor.writable &&
  357. !propertyDescriptor.set)
  358. continue;
  359. this[key] = data[key];
  360. }
  361. }
  362. }
  363. fromOfficialData(data) {
  364. const e = data.entries();
  365. function readCurve(entries) {
  366. return {
  367. min: entries.next().value?.[1],
  368. max: entries.next().value?.[1],
  369. scale: entries.next().value?.[1],
  370. };
  371. }
  372. this.id = Card.fixId(e.next().value?.[1]); //ID
  373. this.name = e.next().value?.[1]; //名字
  374. this.attrs.push(e.next().value?.[1]); //属性1
  375. this.attrs.push(e.next().value?.[1]); //属性2
  376. this.isUltEvo = e.next().value?.[1] !== 0; //是否究极进化
  377. this.types.push(e.next().value?.[1]); //类型1
  378. this.types.push(e.next().value?.[1]); //类型2
  379. this.rarity = e.next().value?.[1]; //星级
  380. this.cost = e.next().value?.[1]; //cost
  381. this.unk01 = e.next().value?.[1]; //未知01
  382. this.maxLevel = e.next().value?.[1]; //最大等级
  383. this.feedExp = e.next().value?.[1]; //1级喂食经验,需要除以4
  384. this.isEmpty = e.next().value?.[1] === 1; //空卡片?
  385. this.sellPrice = e.next().value?.[1]; //1级卖钱,需要除以10
  386. this.hp = readCurve(e); //HP增长
  387. this.atk = readCurve(e); //攻击增长
  388. this.rcv = readCurve(e); //回复增长
  389. this.exp = { min: 0, max: e.next().value?.[1], scale: e.next().value?.[1] }; //经验增长
  390. this.activeSkillId = e.next().value?.[1]; //主动技
  391. this.leaderSkillId = e.next().value?.[1]; //队长技
  392. this.enemy = { //作为怪物的数值
  393. countdown: e.next().value?.[1],
  394. hp: readCurve(e),
  395. atk: readCurve(e),
  396. def: readCurve(e),
  397. maxLevel: e.next().value?.[1],
  398. coin: e.next().value?.[1],
  399. exp: e.next().value?.[1],
  400. skills: []
  401. };
  402. this.evoBaseId = Card.fixId(e.next().value?.[1]); //进化基础ID
  403. this.evoMaterials.push(...([ //进化素材
  404. e.next().value?.[1],
  405. e.next().value?.[1],
  406. e.next().value?.[1],
  407. e.next().value?.[1],
  408. e.next().value?.[1]
  409. ].map(n=>Card.fixId(n,false))));
  410. this.unevoMaterials.push(...([ //退化素材
  411. e.next().value?.[1],
  412. e.next().value?.[1],
  413. e.next().value?.[1],
  414. e.next().value?.[1],
  415. e.next().value?.[1]
  416. ].map(n=>Card.fixId(n,false))));
  417. this.unk02 = e.next().value?.[1]; //未知02
  418. this.unk03 = e.next().value?.[1]; //未知03
  419. this.unk04 = e.next().value?.[1]; //未知04
  420. this.unk05 = e.next().value?.[1]; //未知05
  421. this.unk06 = e.next().value?.[1]; //未知06
  422. this.unk07 = e.next().value?.[1]; //未知07
  423. const numSkills = e.next().value?.[1]; //几种敌人技能
  424. for (let si = 0; si < numSkills; si++) {
  425. this.enemy.skills.push({
  426. id: e.next().value?.[1],
  427. ai: e.next().value?.[1],
  428. rnd: e.next().value?.[1]
  429. });
  430. }
  431. const numAwakening = e.next().value?.[1]; //觉醒个数
  432. for (let ai = 0; ai < numAwakening; ai++) {
  433. this.awakenings.push(e.next().value?.[1]);
  434. }
  435. this.superAwakenings.push(...(e.next().value?.[1].split(',').filter(Boolean).map(strN=>parseInt(strN,10)))); //超觉醒
  436. this.evoRootId = Card.fixId(e.next().value?.[1]); //进化链根ID
  437. this.seriesId = e.next().value?.[1]; //系列ID
  438. this.types.push(e.next().value?.[1]); //类型3
  439. this.sellMP = e.next().value?.[1]; //卖多少MP
  440. this.latentAwakeningId = e.next().value?.[1]; //潜在觉醒ID
  441. this.collabId = e.next().value?.[1]; //合作ID
  442. this.flags = e.next().value?.[1];
  443. this.altName.push(...e.next().value?.[1].split("|").filter(Boolean)); //替换名字(分类标签)
  444. this.limitBreakIncr = e.next().value?.[1]; //110级增长
  445. this.voiceId = e.next().value?.[1]; //语音觉醒的ID
  446. this.orbSkinOrBgmId = e.next().value?.[1]; //珠子皮肤ID
  447. this.specialAttribute = e.next().value?.[1]; //特别属性,比如黄龙
  448. this.searchFlags.push(e.next().value?.[1], e.next().value?.[1]); //队长技搜索类型,解析写在这里会导致文件太大,所以写到前端去了
  449. this.gachaGroupsFlag = e.next().value?.[1]; //目前猜测是桶ID
  450. this.unk08 = e.next().value?.[1]; //未知08
  451. this.attrs.push(e.next().value?.[1]); //属性3
  452. this.badgeId = e.next().value?.[1]; //抽到后获取的徽章ID
  453. this.syncAwakening = e.next().value?.[1]; //同步觉醒
  454. const numSyncAkCondition = e.next().value?.[1]; //同步觉醒条件数量
  455. for (let ci = 0; ci < numSyncAkCondition; ci++) {
  456. this.syncAwakeningConditions.push({
  457. id: Card.fixId(e.next().value?.[1]), //怪物ID
  458. level: e.next().value?.[1], //怪物等级
  459. skillLeval: e.next().value?.[1], //怪物技能等级
  460. });
  461. }
  462. this.attrs = this.attrs.filter(n=>Number.isInteger(n) && n>=0);
  463. this.types = this.types.filter(n=>Number.isInteger(n) && n>=0);
  464. const last = e.next();
  465. if (!last.done)
  466. console.debug(`有新增数据/residue data for #%d: %o`, this.id , last.value);
  467. }
  468. get activeSkill(){
  469. return Skills[this.activeSkillId];
  470. }
  471. get leaderSkill(){
  472. return Skills[this.leaderSkillId];
  473. }
  474. get canAssist(){ //是否能当二技
  475. return Boolean(this.flags & 1<<0);
  476. }
  477. get enabled(){ //是否已启用
  478. return Boolean(this.flags & 1<<1);
  479. }
  480. get stackable(){ //flag有1<<3时,不合并占一格,没有时则根据类型进行合并(目前合并已经不占格子)
  481. const specialType = [0,12,14,15];
  482. return Boolean(this.flags & 1<<3) &&
  483. this.types.some(t=>specialType.includes(t)); //0進化用;12能力覺醒用;14強化合成用;15販賣用默认合并
  484. }
  485. get onlyAssist(){ //是否只能当二技
  486. return Boolean(this.flags & 1<<4);
  487. }
  488. get skillBanner(){ //是否支持8个潜觉
  489. return Boolean(this.flags & 1<<5);
  490. }
  491. get onlyAssist(){ //是否有技能横幅
  492. return Boolean(this.flags & 1<<6);
  493. }
  494. get leaderSkillTypes(){
  495. if (this.#leaderSkillTypes == null) {
  496. this.#leaderSkillTypes = new LeaderSkillType(this);
  497. }
  498. return this.#leaderSkillTypes;
  499. }
  500. }
  501. //队长技能类型的翻译
  502. class LeaderSkillType{
  503. #card = null;
  504. #flags = [];
  505. #matchMode = null;
  506. #restriction = null;
  507. #appendEffects = null;
  508. constructor(flags1, flags2){
  509. if (flags1 instanceof Card || Array.isArray(flags1.searchFlags)) {
  510. this.#card = flags1;
  511. } else if (Array.isArray(flags1)) {
  512. this.#flags.push(...flags1);
  513. } else {
  514. this.#flags.push(flags1, flags2);
  515. }
  516. }
  517. get matchMode(){
  518. if (this.#matchMode == null) {
  519. this.#matchMode = new LeaderSkillType_MatchingStyle(this.#card ?? this.#flags);
  520. }
  521. return this.#matchMode;
  522. }
  523. get restriction(){
  524. if (this.#restriction == null) {
  525. this.#restriction = new LeaderSkillType_Restriction_Bind(this.#card ?? this.#flags);
  526. }
  527. return this.#restriction;
  528. }
  529. get appendEffects(){
  530. if (this.#appendEffects == null) {
  531. this.#appendEffects = new LeaderSkillType_ExtraEffects(this.#card ?? this.#flags);
  532. }
  533. return this.#appendEffects;
  534. }
  535. }
  536. class LeaderSkillType_MatchingStyle {
  537. #card = null;
  538. #flags = [];
  539. constructor(arg){
  540. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  541. this.#card = arg;
  542. } else {
  543. this.#flags = arg;
  544. }
  545. }
  546. get multipleAttr(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 0)}
  547. get rowMatch(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 1)}
  548. get combo(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 2)}
  549. get sameColor(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 3)}
  550. get LShape(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 4)}
  551. get crossMatch(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 5)}
  552. get heartCrossMatch(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 6)}
  553. get remainOrbs(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 7)}
  554. get enhanced5Orbs(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 8)}
  555. }
  556. class LeaderSkillType_Restriction_Bind {
  557. #card = null;
  558. #flags = [];
  559. constructor(arg){
  560. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  561. this.#card = arg;
  562. } else {
  563. this.#flags = arg;
  564. }
  565. }
  566. get attrEnhance(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 9)}
  567. get typeEnhance(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 10)}
  568. get board7x6(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 11)}
  569. get noSkyfall(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 12)}
  570. get HpRange(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 13)}
  571. get useSkill(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 14)}
  572. get moveTimeDecrease_Fixed(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 15)}
  573. get minMatchLen(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 16)}
  574. get specialTeam(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 17)}
  575. get effectWhenRecover(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 18)}
  576. }
  577. class LeaderSkillType_ExtraEffects {
  578. #card = null;
  579. #flags = [];
  580. constructor(arg){
  581. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  582. this.#card = arg;
  583. } else {
  584. this.#flags = arg;
  585. }
  586. }
  587. get addCombo(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 21)}
  588. get fixedFollowAttack(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 22)}
  589. get scaleFollowAttack(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 23)}
  590. get reduce49down(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 24)}
  591. get reduce50(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 25)}
  592. get reduce51up(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 26)}
  593. get moveTimeIncrease(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 20)}
  594. get rateMultiplyExp_Coin(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 27)}
  595. get rateMultiplyDrop(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 28)}
  596. get voidPoison(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 29)}
  597. get counterAttack(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 30)}
  598. get autoHeal(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 31)}
  599. get unbindAwokenBind(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 19)}
  600. get resolve(){return Boolean(this.#card?.searchFlags?.[1] ?? this.#flags[1] & 1 << 0)}
  601. get predictionFalling(){return Boolean(this.#card?.searchFlags?.[1] ?? this.#flags[1] & 1 << 1)}
  602. }
  603. class Team extends Array {
  604. badge = 0;
  605. helperTeam = null;
  606. switchesLeader = null;
  607. constructor(memberCount = 6) {
  608. super(memberCount);//建立 Array
  609. }
  610. get leader1(){
  611. return this[0];
  612. }
  613. get leader2(){
  614. //当有 helperTeam 时,使用另一个队伍的队长
  615. return helperTeam instanceof Team ? this.helperTeam.leader1 : this[5];
  616. }
  617. }
  618. class Formation2 {
  619. teams = [];
  620. title = null;
  621. description = null;
  622. dungeonEnchancement = {
  623. attrs: [],
  624. types: [],
  625. rarities: [],
  626. collabIds: [],
  627. gachaIds: [],
  628. rate: {
  629. hp: 1,
  630. atk: 1,
  631. rcv: 1
  632. },
  633. benefitOfYinYang: 0,
  634. currentStage: 0,
  635. };
  636. constructor(teamCount) {
  637. this.teams.length = teamCount;
  638. const menbersCount = teamCount === 2 ? 5 : 6;
  639. for (let i=0; i<teamCount; i++) {
  640. this.teams[i] = new Team(menbersCount);
  641. }
  642. if (teamCount === 2) { //当为2人对物时,互相设定为互助队伍
  643. this.teams[0].helperTeam = this.teams[1];
  644. this.teams[1].helperTeam = this.teams[0];
  645. }
  646. }
  647. }
  648. class Skill {
  649. id = 0;
  650. name = null;
  651. description = null;
  652. type = 0;
  653. maxLevel = 0;
  654. initialCooldown = 0;
  655. unk = 0;
  656. params = [];
  657. #parsed = null;
  658. constructor(data, i){
  659. if (Array.isArray(data)) {
  660. this.id = i;
  661. this.fromOfficialData(data);
  662. } else {
  663. const classPrototype = Skill.prototype;
  664. for (let key in data) {
  665. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  666. if (propertyDescriptor &&
  667. !propertyDescriptor.writable &&
  668. !propertyDescriptor.set)
  669. continue;
  670. this[key] = data[key];
  671. }
  672. }
  673. }
  674. fromOfficialData(data) {
  675. const e = data.entries();
  676. this.name = e.next().value?.[1];
  677. this.description = e.next().value?.[1];
  678. this.type = e.next().value?.[1];
  679. this.maxLevel = e.next().value?.[1];
  680. this.initialCooldown = e.next().value?.[1];
  681. this.unk = e.next().value?.[1];
  682. let last = null;
  683. while (last = e.next(), !last.done) {
  684. this.params.push(last.value[1]);
  685. }
  686. }
  687. get parsed() {
  688. if (this.#parsed == null) {
  689. this.#parsed = Skill.skillParser(this);
  690. }
  691. return this.#parsed;
  692. }
  693. static skillParser(skill) {
  694. if (!(skill instanceof Skill)) throw new TypeError("传入的 技能 不是 Skill 类");
  695. return skillParser(skill.id);
  696. }
  697. }
  698. //队员基本的留空
  699. var Member = function(id = 0) {
  700. this.id = id;
  701. this.ability = [0, 0, 0];
  702. this.abilityNoAwoken = [0, 0, 0];
  703. };
  704. //让 Member 能直接获取 card
  705. Object.defineProperty(Member.prototype, "card", {
  706. get() { return Cards[this.id] ?? Cards[0]; }
  707. })
  708. Member.prototype.effectiveAwokens = function(assist) {
  709. const memberCard = this.card;
  710. let enableAwoken = memberCard?.awakenings?.slice(0, this.awoken) || [];
  711. //单人、3人时,大于等于100级且297时增加超觉醒
  712. if ((solo || teamsCount === 3) && this.sawoken > 0 &&
  713. (this.level >= 100 && this.plus.every(p=>p>=99) ||
  714. this.sawoken === memberCard.syncAwakening)
  715. ) {
  716. enableAwoken.push(this.sawoken);
  717. }
  718. //添加武器
  719. if (assist instanceof Member && assist?.card?.awakenings?.includes(49)) {
  720. enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken));
  721. }
  722. return enableAwoken;
  723. }
  724. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  725. let memberCard = this.card, assistCard = assist?.card,
  726. assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  727. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  728. let attrs = [...memberCard.attrs]; //属性数量固定,因此用固定的数组
  729. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  730. let changeAttr = null, appendTypes = [];
  731. if (assistAwakenings?.includes(49)) { //如果有武器
  732. //更改副属性
  733. changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //筛选出武器觉醒
  734. if (changeAttr) attrs[1] = changeAttr - 91; //变换为属性
  735. //添加类型
  736. appendTypes = assistAwakenings.filter(ak=>ak >= 83 && ak <= 90) //筛选出武器觉醒
  737. .map(type=> typekiller_for_type.find(t=>(type - 52) === t.awoken).type);//变换为类型
  738. appendTypes = new Set(appendTypes); //变为 Set
  739. appendTypes = appendTypes.difference(types); //去除重复的
  740. types = types.union(appendTypes); //添加到类型里
  741. }
  742. return {
  743. attrs, isChangeAttr: Boolean(changeAttr),
  744. "types": [...types], isAppendType: Boolean(appendTypes?.size), "appendTypes": [...appendTypes]
  745. };
  746. }
  747. Member.prototype.outObj = function() {
  748. const m = this;
  749. if (m.id == 0) return null;
  750. let obj = [m.id];
  751. if (m.level != undefined) obj[1] = m.level;
  752. if (m.awoken != undefined) obj[2] = m.awoken;
  753. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  754. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  755. obj[3] = m.plus[0];
  756. } else {
  757. obj[3] = m.plus;
  758. }
  759. }
  760. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  761. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  762. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  763. const skill = Skills[card.activeSkillId];
  764. //有技能等级,并且技能等级低于最大等级时才记录技能
  765. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  766. return obj;
  767. };
  768. Member.prototype.loadObj = function(m, dataVersion) {
  769. if (m == undefined) //如果没有提供数据,直接返回默认
  770. {
  771. this.id = 0;
  772. return;
  773. }
  774. if (dataVersion == undefined) dataVersion = 1;
  775. this.id = dataVersion > 1 ? m[0] : m.id;
  776. this.level = dataVersion > 1 ? m[1] : m.level;
  777. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  778. if (dataVersion > 1) {
  779. if (isNaN(m[3]) || m[3] == null) {
  780. this.plus = m[3];
  781. } else {
  782. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  783. this.plus = [singlePlus, singlePlus, singlePlus];
  784. }
  785. } else {
  786. this.plus = m.plus;
  787. }
  788. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  789. this.latent = dataVersion > 1 ? m[4] : m.latent;
  790. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  791. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  792. this.sawoken = dataVersion > 1 ?
  793. (dataVersion < 5 ?
  794. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  795. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  796. : m.sawoken;
  797. this.skilllevel = m[6] || null;
  798. };
  799. Member.prototype.loadFromMember = function(m) {
  800. if (m == undefined) //如果没有提供数据,直接返回默认
  801. {
  802. return;
  803. }
  804. this.id = m.id;
  805. };
  806. //只用来防坐的任何队员
  807. var MemberDelay = function() {
  808. this.id = -1;
  809. };
  810. MemberDelay.prototype = Object.create(Member.prototype);
  811. MemberDelay.prototype.constructor = MemberDelay;
  812. //辅助队员
  813. var MemberAssist = function() {
  814. this.level = 0;
  815. this.awoken = 0;
  816. this.plus = [0, 0, 0];
  817. Member.call(this);
  818. };
  819. MemberAssist.prototype = Object.create(Member.prototype);
  820. MemberAssist.prototype.constructor = MemberAssist;
  821. MemberAssist.prototype.loadFromMember = function(m) {
  822. if (m == undefined) //如果没有提供数据,直接返回默认
  823. {
  824. return;
  825. }
  826. this.id = m.id;
  827. if (m.level != undefined) this.level = m.level;
  828. if (m.awoken != undefined) this.awoken = m.awoken;
  829. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  830. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  831. };
  832. //正式队伍
  833. var MemberTeam = function() {
  834. this.latent = [];
  835. MemberAssist.call(this);
  836. //sawoken作为可选项目,默认不在内
  837. };
  838. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  839. MemberTeam.prototype.constructor = MemberTeam;
  840. MemberTeam.prototype.loadFromMember = function(m) {
  841. if (m == undefined) //如果没有提供数据,直接返回默认
  842. {
  843. return;
  844. }
  845. this.id = m.id;
  846. if (m.level != undefined) this.level = m.level;
  847. if (m.awoken != undefined) this.awoken = m.awoken;
  848. if (Array.isArray(m?.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  849. if (Array.isArray(m?.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  850. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  851. if (Array.isArray(m?.ability) && m.ability.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  852. if (Array.isArray(m?.abilityNoAwoken) && m.abilityNoAwoken.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  853. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  854. };
  855. let Formation = function(teamCount, memberCount) {
  856. this.title = "";
  857. this.detail = "";
  858. this.teams = [];
  859. this.dungeonEnchance = {
  860. attrs: [],
  861. types: [],
  862. rarities: [],
  863. collabs: [],
  864. gachas: [],
  865. rate: {
  866. hp: 1,
  867. atk: 1,
  868. rcv: 1
  869. }
  870. }
  871. for (let ti = 0; ti < teamCount; ti++) {
  872. const team = [
  873. [], //队员
  874. [], //辅助
  875. 0, //徽章
  876. 0, //队长更换序号
  877. ];
  878. for (let mi = 0; mi < memberCount; mi++) {
  879. team[0].push(new MemberTeam());
  880. team[1].push(new MemberAssist());
  881. }
  882. this.teams.push(team);
  883. }
  884. };
  885. //初始化队伍结构
  886. let formation = new Formation(teamsCount, teamsCount == 2 ? 5 : 6);
  887. Formation.prototype.outObj = function() {
  888. const obj = {};
  889. if (this?.title?.length > 0) obj.t = this.title;
  890. if (this?.detail?.length > 0) obj.d = this.detail;
  891. obj.f = this.teams.map(t => {
  892. const teamArr = [];
  893. teamArr[0] = t[0].map(m =>
  894. m.outObj()
  895. ).deleteLatter();
  896. teamArr[1] = t[1].map(m =>
  897. m.outObj()
  898. ).deleteLatter();
  899. if (t[2]) teamArr[2] = t[2];
  900. if (t[3]) teamArr[3] = t[3];
  901. return teamArr;
  902. });
  903. let dge = this.dungeonEnchance;
  904. if (Object.values(dge.rate).some(rate => rate != 1) || dge.benefit || dge.stage>1) obj.r = [
  905. [Bin.enflags(dge.types),Bin.enflags(dge.attrs),Bin.enflags(dge.rarities),dge.collabs.length ? dge.collabs : 0, Bin.enflags(dge.gachas)].deleteLatter(0), //类型,属性,星级
  906. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1),
  907. dge.benefit || 0, //地下城阴阳加护
  908. dge.stage || 1 //地下城层数
  909. ];
  910. obj.v = dataStructure;
  911. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  912. !obj.t &&
  913. !obj.d)
  914. return null;*/
  915. return obj;
  916. };
  917. Formation.prototype.loadObj = function(f) {
  918. let dge = this.dungeonEnchance;
  919. if (f == undefined) //如果没有提供数据,要返回空的
  920. {
  921. this.title = "";
  922. this.detail = "";
  923. this.teams.forEach(function(t, ti) {
  924. t[0].forEach(function(m, mi) {
  925. m.loadObj(null);
  926. });
  927. t[1].forEach(function(m, mi) {
  928. m.loadObj(null);
  929. });
  930. t[2] = 1;
  931. t[3] = 0;
  932. });
  933. dge.rarities.length = 0;
  934. dge.attrs.length = 0;
  935. dge.types.length = 0;
  936. dge.rate.hp = 1;
  937. dge.rate.atk = 1;
  938. dge.rate.rcv = 1;
  939. dge.benefit = 0;
  940. dge.stage = 1;
  941. return;
  942. }
  943. const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式
  944. this.title = dataVeision > 1 ? f.t : f.title;
  945. this.detail = dataVeision > 1 ? f.d : f.detail;
  946. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  947. this.teams.forEach(function(t, ti) {
  948. const tf = loadTeamArr[ti];
  949. if (tf) {
  950. t[0].forEach(function(m, mi) {
  951. const fm = tf[0][mi];
  952. m.loadObj(fm, dataVeision);
  953. });
  954. t[1].forEach(function(m, mi) {
  955. const fm = tf[1][mi];
  956. m.loadObj(fm, dataVeision);
  957. });
  958. t[2] = dataVeision > 3 ? //徽章
  959. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  960. : badgeConvert(tf[2]); //1、2版老数据的徽章
  961. t[3] = tf[3] ?? 0; //队长
  962. }
  963. });
  964. function badgeConvert(old)
  965. {
  966. switch (old)
  967. {
  968. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  969. return old + 1;
  970. }
  971. case 9: {
  972. return 11;
  973. }
  974. case 10:case 11:case 12: {
  975. return old + 7;
  976. }
  977. case 13: {
  978. return 21;
  979. }
  980. case 14: {
  981. return 10;
  982. }
  983. case 15:case 16:case 17: {
  984. return old - 3;
  985. }
  986. case 18: { //月卡
  987. return 1<<7 | 1 ;
  988. }
  989. default: return 1;
  990. }
  991. }
  992. if (f.r)
  993. {
  994. if (Array.isArray(f.r[0])) {
  995. const [[types, attrs, rarities, collabs, gachas] = [], [hp , atk, rcv] = [], benefit, stage] = f.r;
  996. dge.types = Bin.unflags(types ?? 0);
  997. dge.attrs = Bin.unflags(attrs ?? 0);
  998. dge.rarities = Bin.unflags(rarities ?? 0);
  999. dge.collabs = collabs?.length ? collabs : [];
  1000. dge.gachas = Array.isArray(gachas) ? gachas.flatMap(n=>Bin.unflags(n)) :Bin.unflags(gachas || 0);
  1001. dge.rate.hp = hp ?? 1;
  1002. dge.rate.atk = atk ?? 1;
  1003. dge.rate.rcv = rcv ?? 1;
  1004. dge.benefit = benefit || 0;
  1005. dge.stage = stage || 1;
  1006. } else {
  1007. dge.attrs = Bin.unflags(f.r[0] ?? 0);
  1008. dge.types = Bin.unflags(f.r[1] ?? 0);
  1009. dge.rarities.length = 0;
  1010. dge.rate.hp = f.r[2] ?? 1;
  1011. dge.rate.atk = f.r[3] ?? 1;
  1012. dge.rate.rcv = f.r[4] ?? 1;
  1013. }
  1014. }
  1015. if (f.b)
  1016. this.teams[0][2] = f.b; //原来模式的徽章
  1017. };
  1018. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  1019. {
  1020. let qrObj = {
  1021. d:this.outObj()
  1022. };
  1023. if (keepDataSource) qrObj.s = currentDataSource.code;
  1024. return qrObj;
  1025. }
  1026. //pdc的徽章对应数字
  1027. Formation.pdcBadgeMap = [
  1028. {pdf:undefined,pdc:0}, //什么都没有
  1029. {pdf:1,pdc:10}, //无限cost
  1030. {pdf:2,pdc:12}, //小手指
  1031. {pdf:3,pdc:9}, //全体攻击
  1032. {pdf:4,pdc:5}, //小回复
  1033. {pdf:5,pdc:1}, //小血量
  1034. {pdf:6,pdc:3}, //小攻击
  1035. {pdf:7,pdc:8}, //SB
  1036. {pdf:8,pdc:18}, //队长防封
  1037. {pdf:9,pdc:19}, //SX
  1038. {pdf:11,pdc:7}, //无天降
  1039. {pdf:17,pdc:6}, //大回复
  1040. {pdf:18,pdc:2}, //大血量
  1041. {pdf:19,pdc:4}, //大攻击
  1042. {pdf:20,pdc:null}, //三维
  1043. {pdf:21,pdc:13}, //大手指
  1044. {pdf:10,pdc:11}, //加经验
  1045. {pdf:12,pdc:15}, //墨镜
  1046. {pdf:13,pdc:17}, //防废
  1047. {pdf:14,pdc:16}, //防毒
  1048. {pdf:PAD_PASS_BADGE,pdc:14}, //月卡
  1049. {pdf:22,pdc:20}, //除武器,全抗性(耐)
  1050. {pdf:23,pdc:21}, //除武器,10SB(S+×5)
  1051. {pdf:24,pdc:22}, //英雄学院桶
  1052. {pdf:25,pdc:23}, //画师桶
  1053. {pdf:26,pdc:24}, //高达桶
  1054. {pdf:27,pdc:25}, //转生成为史莱姆
  1055. {pdf:28,pdc:26}, //电击文库Index
  1056. {pdf:29,pdc:27}, //奥特曼
  1057. {pdf:30,pdc:28}, //花嫁
  1058. {pdf:31,pdc:29}, //叛逆的鲁鲁修
  1059. ];
  1060. //pdc的潜觉对应数字
  1061. Formation.pdcLatentMap = [
  1062. {pdf:1,pdc:1}, //HP
  1063. {pdf:2,pdc:0}, //攻击
  1064. {pdf:3,pdc:2}, //回复
  1065. {pdf:4,pdc:19}, //手指
  1066. {pdf:5,pdc:13}, //自回
  1067. {pdf:6,pdc:14}, //火盾
  1068. {pdf:7,pdc:15}, //水盾
  1069. {pdf:8,pdc:16}, //木盾
  1070. {pdf:9,pdc:17}, //光盾
  1071. {pdf:10,pdc:18}, //暗盾
  1072. {pdf:11,pdc:12}, //防坐
  1073. {pdf:12,pdc:3}, //三维
  1074. {pdf:13,pdc:35}, //不被换队长
  1075. {pdf:13,pdc:47}, //不被换队长 ×1.5
  1076. {pdf:14,pdc:37}, //不掉废
  1077. {pdf:15,pdc:36}, //不掉毒
  1078. {pdf:16,pdc:24}, //进化杀
  1079. {pdf:17,pdc:25}, //觉醒杀
  1080. {pdf:18,pdc:26}, //强化杀
  1081. {pdf:19,pdc:27}, //卖钱杀
  1082. {pdf:20,pdc:4}, //神杀
  1083. {pdf:21,pdc:5}, //龙杀
  1084. {pdf:22,pdc:6}, //恶魔杀
  1085. {pdf:23,pdc:7}, //机械杀
  1086. {pdf:24,pdc:8}, //平衡杀
  1087. {pdf:25,pdc:9}, //攻击杀
  1088. {pdf:26,pdc:10}, //体力杀
  1089. {pdf:27,pdc:11}, //回复杀
  1090. {pdf:28,pdc:20}, //大HP
  1091. {pdf:29,pdc:21}, //大攻击
  1092. {pdf:30,pdc:22}, //大回复
  1093. {pdf:31,pdc:23}, //大手指
  1094. {pdf:32,pdc:28}, //大火盾
  1095. {pdf:33,pdc:29}, //大水盾
  1096. {pdf:34,pdc:30}, //大木盾
  1097. {pdf:35,pdc:31}, //大光盾
  1098. {pdf:36,pdc:32}, //大暗盾
  1099. {pdf:37,pdc:33}, //6色破无效
  1100. {pdf:37,pdc:45}, //6色破无效 ×1.5
  1101. {pdf:38,pdc:34}, //3色破属吸
  1102. {pdf:38,pdc:46}, //3色破属吸 ×1.5
  1103. {pdf:39,pdc:40}, //C珠破吸
  1104. {pdf:39,pdc:50}, //C珠破吸 ×1.5
  1105. {pdf:40,pdc:39}, //心横解转转
  1106. {pdf:40,pdc:49}, //心横解转转 ×1.5
  1107. {pdf:41,pdc:38}, //U解禁消
  1108. {pdf:41,pdc:48}, //U解禁消 ×1.5
  1109. {pdf:42,pdc:41}, //伤害上限×2
  1110. {pdf:43,pdc:42}, //HP++
  1111. {pdf:44,pdc:43}, //攻击++
  1112. {pdf:45,pdc:44}, //回复++
  1113. {pdf:46,pdc:51}, //心追解云封
  1114. {pdf:46,pdc:52}, //心追解云封 ×1.5
  1115. {pdf:47,pdc:53}, //心L大SB
  1116. {pdf:47,pdc:54}, //心L大SB ×1.5
  1117. {pdf:48,pdc:55}, //L解禁武器
  1118. {pdf:48,pdc:56}, //L解禁武器 ×1.8
  1119. {pdf:49,pdc:57}, //伤害上限×3
  1120. ];
  1121. Formation.prototype.getPdcQrStr = function()
  1122. {
  1123. function genMemberMap(m, a, position = 0)
  1124. {
  1125. const o = new Map();
  1126. o.set(0, m.id);
  1127. if (m.latent.length)
  1128. o.set(2, m.latent.map(pdfLtent=> Formation.pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  1129. o.set(3, m.level);
  1130. o.set(4, m.plus[0]);
  1131. o.set(5, m.plus[1]);
  1132. o.set(6, m.plus[2]);
  1133. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  1134. o.set(8, m?.sawoken ?? 0);
  1135. if (a.id != 0)
  1136. {
  1137. o.set(9, a.id);
  1138. o.set(10, a.level);
  1139. o.set(11, a.plus[0]);
  1140. o.set(12, a.plus[1]);
  1141. o.set(13, a.plus[2]);
  1142. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  1143. }
  1144. o.set(15, position);
  1145. return o;
  1146. }
  1147. let outArr = [
  1148. [1,this.teams.length - 1]
  1149. ];
  1150. if (this.teams.length == 2)
  1151. {
  1152. const team1 = this.teams[0];
  1153. const team2 = this.teams[1];
  1154. team1[0].push(team2[0].shift());
  1155. team1[1].push(team2[1].shift());
  1156. }
  1157. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  1158. let teamArr = [
  1159. Formation.pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || 0 //徽章
  1160. ];
  1161. const membersArr = t[0];
  1162. const assistArr = t[1];
  1163. for (let i=0;i<membersArr.length;i++)
  1164. {
  1165. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  1166. {
  1167. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  1168. let pdcMemberArr = Array.from(pdcMemberMap);
  1169. pdcMemberStr = pdcMemberArr.map(item => {
  1170. if (item[1] == undefined)
  1171. {
  1172. return null;
  1173. }
  1174. return [
  1175. item[0].toString(36).padStart(2,'0'),
  1176. item[1].toString(36).padStart(2,'0')
  1177. ].join('')}).filter(item=>item).join(',');
  1178. teamArr.push(pdcMemberStr);
  1179. }
  1180. }
  1181. return teamArr.join('}');
  1182. });
  1183. if (this.teams.length == 2)
  1184. {
  1185. const team1 = this.teams[0];
  1186. const team2 = this.teams[1];
  1187. team2[0].splice(0,0,team1[0].pop());
  1188. team2[1].splice(0,0,team1[1].pop());
  1189. }
  1190. outArr = outArr.concat(pdcTeamsStr);
  1191. return outArr.join(']');
  1192. }
  1193. //paddb的徽章对应数字
  1194. Formation.paddbBadgeMap = [
  1195. {pdf:undefined,paddb:0}, //什么都没有
  1196. {pdf:1,paddb:1}, //无限cost
  1197. {pdf:2,paddb:2}, //小手指
  1198. {pdf:3,paddb:3}, //全体攻击
  1199. {pdf:4,paddb:4}, //小回复
  1200. {pdf:5,paddb:5}, //小血量
  1201. {pdf:6,paddb:6}, //小攻击
  1202. {pdf:7,paddb:7}, //SB
  1203. {pdf:8,paddb:8}, //队长防封
  1204. {pdf:9,paddb:9}, //SX
  1205. {pdf:11,paddb:14}, //无天降
  1206. {pdf:17,paddb:10}, //大回复
  1207. {pdf:18,paddb:11}, //大血量
  1208. {pdf:19,paddb:12}, //大攻击
  1209. {pdf:20,paddb:null}, //三维
  1210. {pdf:21,paddb:13}, //大手指
  1211. {pdf:10,paddb:18}, //加经验
  1212. {pdf:12,paddb:15}, //墨镜
  1213. {pdf:13,paddb:16}, //防废
  1214. {pdf:14,paddb:17}, //防毒
  1215. {pdf:PAD_PASS_BADGE,paddb:19}, //月卡
  1216. ];
  1217. //paddb的潜觉对应数字
  1218. Formation.paddbLatentMap = [
  1219. {pdf:1,paddb:13}, //HP
  1220. {pdf:2,paddb:14}, //攻击
  1221. {pdf:3,paddb:15}, //回复
  1222. {pdf:4,paddb:16}, //手指
  1223. {pdf:5,paddb:17}, //自回
  1224. {pdf:6,paddb:19}, //火盾
  1225. {pdf:7,paddb:20}, //水盾
  1226. {pdf:8,paddb:21}, //木盾
  1227. {pdf:9,paddb:22}, //光盾
  1228. {pdf:10,paddb:23}, //暗盾
  1229. {pdf:11,paddb:18}, //防坐
  1230. {pdf:12,paddb:27}, //三维
  1231. {pdf:13,paddb:38}, //不被换队长
  1232. {pdf:14,paddb:37}, //不掉废
  1233. {pdf:15,paddb:36}, //不掉毒
  1234. {pdf:16,paddb:12}, //进化杀
  1235. {pdf:17,paddb:9}, //觉醒杀
  1236. {pdf:18,paddb:10}, //强化杀
  1237. {pdf:19,paddb:11}, //卖钱杀
  1238. {pdf:20,paddb:2}, //神杀
  1239. {pdf:21,paddb:1}, //龙杀
  1240. {pdf:22,paddb:3}, //恶魔杀
  1241. {pdf:23,paddb:4}, //机械杀
  1242. {pdf:24,paddb:8}, //平衡杀
  1243. {pdf:25,paddb:5}, //攻击杀
  1244. {pdf:26,paddb:6}, //体力杀
  1245. {pdf:27,paddb:7}, //回复杀
  1246. {pdf:28,paddb:24}, //大HP
  1247. {pdf:29,paddb:25}, //大攻击
  1248. {pdf:30,paddb:26}, //大回复
  1249. {pdf:31,paddb:33}, //大手指
  1250. {pdf:32,paddb:28}, //大火盾
  1251. {pdf:33,paddb:29}, //大水盾
  1252. {pdf:34,paddb:30}, //大木盾
  1253. {pdf:35,paddb:31}, //大光盾
  1254. {pdf:36,paddb:32}, //大暗盾
  1255. {pdf:37,paddb:35}, //6色破无效
  1256. {pdf:38,paddb:34}, //3色破属吸
  1257. {pdf:39,paddb:41}, //C珠破吸
  1258. {pdf:40,paddb:40}, //心横解转转
  1259. {pdf:41,paddb:39}, //U解禁消
  1260. {pdf:42,paddb:42}, //伤害上限×2
  1261. {pdf:43,paddb:43}, //HP++
  1262. {pdf:44,paddb:44}, //攻击++
  1263. {pdf:45,paddb:45}, //回复++
  1264. {pdf:46,paddb:46}, //心追解云封
  1265. {pdf:47,paddb:47}, //心L大SB
  1266. {pdf:48,paddb:48}, //L解禁武器
  1267. {pdf:49,paddb:49}, //伤害上限×3
  1268. ];
  1269. Formation.prototype.getPaddbQrObj = function(keepDataSource = true)
  1270. {
  1271. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1272. function protectPadDbId(cardid) {
  1273. if (cardid === null) return cardid;
  1274. return cardid > 9934 ? 1319 : cardFixId(cardid, true);
  1275. }
  1276. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1277. function changePadDbIdLevel(cardid) {
  1278. return cardid > 9934 ;
  1279. }
  1280. //PADDB目前只支持单人队伍
  1281. const [members,assists,badge] = this.teams[0];
  1282. let teamObj = {
  1283. name: this.title,
  1284. badge: Formation.paddbBadgeMap.find(badge=>badge.pdf === badge)?.paddb ?? badge,
  1285. memo: (this.detail || '') + '\n' + uploadMessage,
  1286. monsters: {},
  1287. assists: {},
  1288. }
  1289. //返回一个变身角色的变身根ID
  1290. function returnHenshinRootId(mid)
  1291. {
  1292. const m = Cards[mid];
  1293. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  1294. { //只有变身来源小于目前id的,才继续找base
  1295. mid = returnHenshinRootId(m.henshinFrom[0]);
  1296. }
  1297. return mid;
  1298. }
  1299. for (let i = 0; i < members.length; i++) {
  1300. const m = members[i], a = assists[i];
  1301. //计算基底的变身情况
  1302. let num, transform;
  1303. if (m.card?.henshinFrom?.length > 0 //是变身
  1304. && m.level <= m.card.maxLevel //等级不超过99
  1305. ) {
  1306. num = returnHenshinRootId(m.id);
  1307. transform = m.id;
  1308. } else {
  1309. num = m.id;
  1310. transform = null;
  1311. }
  1312. let memberIdChange = changePadDbIdLevel(transform || num);
  1313. teamObj.monsters[i] = m.id <= 0 ? null : {
  1314. num: memberIdChange ? m.level : num,// protectPadDbId(num, true),
  1315. level: memberIdChange ? (transform || num) : m.level,
  1316. awoken: m.awoken,
  1317. plus: m.plus.concat(),
  1318. active_skill_level: m.skilllevel ?? Skills[m.card.activeSkillId].maxLevel,
  1319. transform: memberIdChange ? m.level : num,
  1320. super_awoken: m.sawoken + 2,
  1321. latent_awokens: m.latent.map(n=>Formation.paddbLatentMap.find(latent=>latent.pdf === n)?.paddb ?? latent),
  1322. };
  1323. let assistIdChange = changePadDbIdLevel(a.id);
  1324. teamObj.assists[i] = a.id <= 0 ? null : {
  1325. num: assistIdChange ? a.level : a.id,
  1326. level: assistIdChange ? a.id : a.level,
  1327. plus: a.plus.every(n=>n>=99), //只需要true和false
  1328. active_skill_level: a.skilllevel ?? Skills[a.card.activeSkillId].maxLevel,
  1329. };
  1330. }
  1331. let qrObj = {
  1332. // userId:"",
  1333. // password:"",
  1334. name: this.title,
  1335. // "tags":[""],
  1336. mons: members.concat(assists).map(m=>m.id > 0 ? protectPadDbId(m.id, true) : ""),
  1337. team: JSON.stringify(teamObj),
  1338. };
  1339. return qrObj;
  1340. }
  1341. //daddb的徽章对应数字
  1342. Formation.daddbBadgeMap = [
  1343. {pdf:undefined,daddb:0}, //什么都没有
  1344. {pdf:1,daddb:0}, //无限cost
  1345. {pdf:2,daddb:1}, //小手指
  1346. {pdf:3,daddb:2}, //全体攻击
  1347. {pdf:4,daddb:3}, //小回复
  1348. {pdf:5,daddb:4}, //小血量
  1349. {pdf:6,daddb:5}, //小攻击
  1350. {pdf:7,daddb:6}, //SB
  1351. {pdf:8,daddb:7}, //队长防封
  1352. {pdf:9,daddb:8}, //SX
  1353. {pdf:11,daddb:13}, //无天降
  1354. {pdf:17,daddb:9}, //大回复
  1355. {pdf:18,daddb:10}, //大血量
  1356. {pdf:19,daddb:11}, //大攻击
  1357. {pdf:20,daddb:null}, //三维
  1358. {pdf:21,daddb:12}, //大手指
  1359. {pdf:10,daddb:17}, //加经验
  1360. {pdf:12,daddb:14}, //墨镜
  1361. {pdf:13,daddb:15}, //防废
  1362. {pdf:14,daddb:16}, //防毒
  1363. {pdf:22,daddb:19}, //除武器,全抗性(耐)
  1364. {pdf:23,daddb:20}, //除武器,10SB(S+×5)
  1365. {pdf:PAD_PASS_BADGE,daddb:18}, //月卡
  1366. ];
  1367. //paddb的潜觉对应数字
  1368. Formation.daddbLatentMap = [
  1369. {pdf:1,daddb:[0,1]}, //HP
  1370. {pdf:2,daddb:[0,2]}, //攻击
  1371. {pdf:3,daddb:[0,3]}, //回复
  1372. {pdf:4,daddb:[0,4]}, //手指
  1373. {pdf:5,daddb:[0,5]}, //自回
  1374. {pdf:6,daddb:[0,6]}, //火盾
  1375. {pdf:7,daddb:[0,7]}, //水盾
  1376. {pdf:8,daddb:[0,8]}, //木盾
  1377. {pdf:9,daddb:[0,9]}, //光盾
  1378. {pdf:10,daddb:[0,10]}, //暗盾
  1379. {pdf:11,daddb:[0,0]}, //防坐
  1380. {pdf:12,daddb:[1,15]}, //三维
  1381. {pdf:13,daddb:[2,4]}, //不被换队长
  1382. {pdf:14,daddb:[2,3]}, //不掉废
  1383. {pdf:15,daddb:[2,2]}, //不掉毒
  1384. {pdf:16,daddb:[1,11]}, //进化杀
  1385. {pdf:17,daddb:[1,8]}, //觉醒杀
  1386. {pdf:18,daddb:[1,9]}, //强化杀
  1387. {pdf:19,daddb:[1,10]}, //卖钱杀
  1388. {pdf:20,daddb:[1,1]}, //神杀
  1389. {pdf:21,daddb:[1,0]}, //龙杀
  1390. {pdf:22,daddb:[1,2]}, //恶魔杀
  1391. {pdf:23,daddb:[1,3]}, //机械杀
  1392. {pdf:24,daddb:[1,7]}, //平衡杀
  1393. {pdf:25,daddb:[1,4]}, //攻击杀
  1394. {pdf:26,daddb:[1,5]}, //体力杀
  1395. {pdf:27,daddb:[1,6]}, //回复杀
  1396. {pdf:28,daddb:[1,12]}, //大HP
  1397. {pdf:29,daddb:[1,13]}, //大攻击
  1398. {pdf:30,daddb:[1,14]}, //大回复
  1399. {pdf:31,daddb:[1,21]}, //大手指
  1400. {pdf:32,daddb:[1,16]}, //大火盾
  1401. {pdf:33,daddb:[1,17]}, //大水盾
  1402. {pdf:34,daddb:[1,18]}, //大木盾
  1403. {pdf:35,daddb:[1,19]}, //大光盾
  1404. {pdf:36,daddb:[1,20]}, //大暗盾
  1405. {pdf:37,daddb:[2,1]}, //6色破无效
  1406. {pdf:38,daddb:[2,0]}, //3色破属吸
  1407. {pdf:39,daddb:[2,7]}, //C珠破吸
  1408. {pdf:40,daddb:[2,6]}, //心横解转转
  1409. {pdf:41,daddb:[2,5]}, //U解禁消
  1410. {pdf:42,daddb:[2,8]}, //伤害上限×2
  1411. {pdf:43,daddb:[1,22]}, //HP++
  1412. {pdf:44,daddb:[1,23]}, //攻击++
  1413. {pdf:45,daddb:[1,24]}, //回复++
  1414. {pdf:46,daddb:[2,9]}, //心追解云封
  1415. {pdf:47,daddb:[2,10]}, //心L大SB
  1416. {pdf:48,daddb:[2,12]}, //L解禁武器
  1417. {pdf:49,daddb:[2,11]}, //伤害上限×3
  1418. ];
  1419. Formation.prototype.getDaddbQrObj = function()
  1420. {
  1421. //PADDB目前只支持单人队伍
  1422. const [members,assists,badge] = this.teams[0];
  1423. let teamObj = {
  1424. name: this.title,
  1425. badge: Formation.daddbBadgeMap.find(_badge=>_badge.pdf === badge)?.daddb ?? badge,
  1426. staffs: [],
  1427. }
  1428. for (let i = 0; i < members.length; i++) {
  1429. const m = members[i], a = assists[i];
  1430. teamObj.staffs[i] = {
  1431. staf: m.id || -1,
  1432. eq: a.id || -1,
  1433. sawak: m.sawoken || -1,
  1434. qawak: m.latent.map(n=>Formation.daddbLatentMap.find(latent=>latent.pdf === n)?.daddb ?? latent),
  1435. };
  1436. }
  1437. return teamObj;
  1438. }
  1439. Formation.prototype.getQrStr = function(type)
  1440. {
  1441. switch (type) {
  1442. case 'paddf': {
  1443. return JSON.stringify(this.getPdfQrObj());
  1444. }
  1445. case 'daddb': {
  1446. return JSON.stringify(this.getDaddbQrObj());
  1447. }
  1448. case 'pdc':
  1449. default: {
  1450. return this.getPdcQrStr();
  1451. }
  1452. }
  1453. }
  1454. Formation.prototype.removeAssist = function() {
  1455. this.teams.forEach(team=>{
  1456. const assists = team[1];
  1457. for (let i = 0; i < assists.length; i++) {
  1458. assists[i] = new MemberAssist();
  1459. }
  1460. });
  1461. createNewUrl();
  1462. refreshAll(formation);
  1463. }
  1464. class PlayerData
  1465. {
  1466. constructor(data)
  1467. {
  1468. Object.assign(this, data);
  1469. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  1470. this.parsedDecks = PlayerDataDeck.parseDataArray(
  1471. data.decksb.decks,
  1472. data?.decksbs?.decks,
  1473. this.parsedCards);
  1474. }
  1475. }
  1476. class PlayerDataDeck {
  1477. constructor(data, parsedCards) {
  1478. const e = data.entries();
  1479. this.membersIndex = [
  1480. e.next().value[1],
  1481. e.next().value[1],
  1482. e.next().value[1],
  1483. e.next().value[1],
  1484. e.next().value[1],
  1485. ];
  1486. this.badge = e.next().value[1];
  1487. this.membersIndex.push(e.next().value[1]);
  1488. if (parsedCards)
  1489. {
  1490. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  1491. }
  1492. e.next(); //未知
  1493. e.next(); //未知
  1494. if (!e.next().done)
  1495. {
  1496. console.warn("出现未知的用户队伍数据");
  1497. }
  1498. }
  1499. static parseDataArray(decks1, decks2, parsedCards)
  1500. {
  1501. let datas = decks1.concat(decks2 ?? []);
  1502. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  1503. if (Boolean(decks2)) //如果开了月卡
  1504. {
  1505. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  1506. }
  1507. return decks;
  1508. }
  1509. toFormation()
  1510. {
  1511. const f = new Formation(1, 6);
  1512. const team = f.teams[0];
  1513. team[2] = this.badge;
  1514. const tMembers = team[0];
  1515. const tAssists = team[1];
  1516. this.members.forEach((member, idx)=>{
  1517. const tm = tMembers[idx];
  1518. const ta = tAssists[idx];
  1519. if (member) {
  1520. tm.loadFromMember(member);
  1521. tm.sawoken = member.superAwoken;
  1522. tm.plus = Object.values(member.plus);
  1523. tm.skilllevel = member.skillLevel;
  1524. if (member.assist) {
  1525. ta.loadFromMember(member.assist);
  1526. ta.sawoken = member.assist.superAwoken;
  1527. ta.plus = Object.values(member.assist.plus);
  1528. ta.skilllevel = member.assist.skillLevel;
  1529. }
  1530. }
  1531. });
  1532. return f;
  1533. }
  1534. }
  1535. class PlayerDataCard {
  1536. constructor(data) {
  1537. const e = data.entries();
  1538. this.index = e.next().value[1];
  1539. this.exp = e.next().value[1];
  1540. this.level = e.next().value[1];
  1541. this.skillLevel = e.next().value[1]; //未知
  1542. e.next(); //未知
  1543. this.id = cardFixId(e.next().value[1], false);
  1544. //叠加型用他们的经验来表示数量
  1545. const card = Cards[this.id];
  1546. this.count = 1;
  1547. if (card && card.stackable)
  1548. {
  1549. this.count = this.exp;
  1550. this.exp = 0;
  1551. }
  1552. this.plus = {
  1553. hp : e.next().value[1],
  1554. atk: e.next().value[1],
  1555. rcv: e.next().value[1]
  1556. };
  1557. this.awoken = e.next().value[1];
  1558. this.latent = new LatentAwakening(e.next().value[1]);
  1559. this.assistIndex = e.next().value[1];
  1560. e.next(); //未知
  1561. this.superAwoken = e.next().value[1];
  1562. e.next(); //未知
  1563. if (!e.next().done)
  1564. {
  1565. console.warn("出现未知的用户箱子卡片数据");
  1566. }
  1567. //console.log(b);
  1568. }
  1569. toOldMember()
  1570. {
  1571. const m = new Member();
  1572. m.id = this.id;
  1573. m.level = this.level;
  1574. m.awoken = this.awoken;
  1575. m.skilllevel = this.skillLevel;
  1576. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  1577. m.sawoken = this.superAwoken;
  1578. m.latent = this.latent.concat();
  1579. return m;
  1580. }
  1581. static parseDataArray(datas)
  1582. {
  1583. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  1584. parsedCards.forEach(mon=>{
  1585. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  1586. });
  1587. return parsedCards;
  1588. }
  1589. }
  1590. //进化树
  1591. class EvoTree
  1592. {
  1593. constructor(mid, parent = null)
  1594. {
  1595. if (!mid) return;
  1596. const _this = this;
  1597. this.parent = parent;
  1598. if (parent == null) //如果没有提供父级,则寻找进化根
  1599. {
  1600. //返回一个角色的根ID
  1601. function returnRootId(mid)
  1602. {
  1603. mid = Cards[mid].evoRootId;
  1604. const m = Cards[mid];
  1605. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  1606. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  1607. mid = returnRootId(m.henshinFrom[0]);
  1608. }
  1609. return mid;
  1610. }
  1611. mid = returnRootId(mid);
  1612. }
  1613. const card = Cards[mid];
  1614. this.id = mid;
  1615. this.idArr = parent ? parent.idArr.concat() : [];
  1616. this.card = card;
  1617. this.children = [];
  1618. this.evoType = null;
  1619. if (parent == null)
  1620. {
  1621. this.evoType = "Base";
  1622. }
  1623. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1624. {
  1625. if (parent.card.henshinTo.length > 1) {
  1626. this.evoType = "Random Henshin";
  1627. //限定最多两层随机变身
  1628. if (parent?.parent?.card?.henshinTo?.length > 1) {
  1629. return this;
  1630. }
  1631. }
  1632. else
  1633. this.evoType = "Henshin";
  1634. }
  1635. else
  1636. {
  1637. if (card.evoMaterials[0] === 0xFFFF) //试练进化
  1638. {
  1639. this.evoType = "Ordeal Evo";
  1640. }else if (card.evoMaterials.includes(3826)) //像素进化
  1641. {
  1642. this.evoType = "Pixel Evo";
  1643. }else if (card.awakenings.includes(49)) //武器
  1644. {
  1645. this.evoType = "Assist Evo";
  1646. }else if (card.isUltEvo) //究进
  1647. {
  1648. if (parent.card.isUltEvo) //超究进
  1649. {
  1650. this.evoType = "Super Ult Evo";
  1651. }else
  1652. {
  1653. this.evoType = "Ult Evo";
  1654. }
  1655. }else
  1656. {
  1657. if (parent.card.isUltEvo) //转生
  1658. {
  1659. this.evoType = "Reincarnation";
  1660. }else if(parent.evoType == "Reincarnation")
  1661. {
  1662. this.evoType = "Super Reincarnation";
  1663. }else
  1664. {
  1665. this.evoType = "Evolution";
  1666. }
  1667. }
  1668. }
  1669. if (this.idArr.includes(mid))
  1670. {
  1671. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1672. {
  1673. this.evoType = "Henshin Loop";
  1674. }
  1675. return this;
  1676. }else
  1677. {
  1678. this.idArr.push(mid);
  1679. }
  1680. if (Array.isArray(card.henshinTo)) {
  1681. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  1682. }
  1683. if (this.evoType != "Henshin")
  1684. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1685. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1686. };
  1687. toListNode()
  1688. {
  1689. const createCardHead = editBox.createCardHead;
  1690. const tBox = document.createElement("div");
  1691. tBox.className = "evo-box";
  1692. const evoPanel = tBox.appendChild(document.createElement("div"));
  1693. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  1694. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  1695. evotPanel_L.className = "evo-panel-left";
  1696. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  1697. evotPanel_R.className = "evo-panel-right";
  1698. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  1699. evoTypeDiv.className = "evo-type-div";
  1700. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  1701. evoType.className = "evo-type";
  1702. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  1703. monHead.className = "monster-head";
  1704. const monName = evotPanel_R.appendChild(document.createElement("div"));
  1705. monName.className = "monster-name";
  1706. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  1707. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  1708. evotMaterials.className = "evo-materials";
  1709. (this.evoType === "Ordeal Evo" ? [0,0,0,0,0] : this.card.evoMaterials).forEach(mid=>{
  1710. //const li = evotMaterials.appendChild(document.createElement("li"));
  1711. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  1712. });
  1713. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  1714. evoSubEvo.className = "evo-subevo";
  1715. this.children.forEach(subEvo=>{
  1716. const li = evoSubEvo.appendChild(document.createElement("li"));
  1717. li.appendChild(subEvo.toListNode());
  1718. });
  1719. return tBox;
  1720. };
  1721. }
  1722. //进化树
  1723. class RequirementTree extends EvoTree
  1724. {
  1725. static gemNames = {
  1726. ja: "希石",
  1727. en: "Gem",
  1728. ko: "휘석",
  1729. };
  1730. constructor(mid, parent = null)
  1731. {
  1732. if (!mid) return;
  1733. super();
  1734. const _this = this;
  1735. this.parent = parent;
  1736. const card = Cards[mid];
  1737. this.id = mid;
  1738. this.idArr = parent ? parent.idArr.concat() : [];
  1739. this.card = card;
  1740. this.children = [];
  1741. this.evoType = "requirement";
  1742. this.idArr.push(mid);
  1743. let gemName = RequirementTree.gemNames[currentDataSource.code];
  1744. if (card.evoBaseId && card.evoRootId !== mid) {
  1745. let realMaterials = []
  1746. for (const materialId of card.evoMaterials.filter(Boolean)) {
  1747. const materialCard = Cards[materialId];
  1748. if (!materialCard) continue;
  1749. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  1750. //console.log("查咨进化素材:", materialCard);
  1751. let maybeCard = Cards.find(_card =>
  1752. !_card.types.includes(0) && //必须不是进化类型
  1753. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  1754. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  1755. _card.evoRootId != _card.id //忽略原始形态没有进化的
  1756. );
  1757. //console.log("查询结果:", maybeCard);
  1758. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  1759. //console.log(card, maybeCard);
  1760. realMaterials.push(maybeCard.id);
  1761. };
  1762. }
  1763. }
  1764. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  1765. this.children.push(...materials);
  1766. this.children.push(new RequirementTree(card.evoBaseId, _this));
  1767. }
  1768. };
  1769. }
  1770. function henshinStep(step)
  1771. {
  1772. if (step == 0) return;
  1773. function gotoHenshin(card, nstep)
  1774. {
  1775. if (nstep > 0 && Array.isArray(card.henshinTo))
  1776. {
  1777. let max = Math.randomInteger(card.henshinTo.length - 1);
  1778. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  1779. }
  1780. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  1781. {
  1782. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  1783. }
  1784. else
  1785. {
  1786. return card;
  1787. }
  1788. }
  1789. formation.teams.forEach(team=>{
  1790. team[0].forEach(member=>{
  1791. const mid = member.id;
  1792. const card = Cards[mid];
  1793. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  1794. { //要变身前的才进行操作
  1795. const _card = gotoHenshin(card, step);
  1796. member.id = _card.id;
  1797. member.awoken = _card.awakenings.length;
  1798. }
  1799. });
  1800. });
  1801. createNewUrl({replaceState: true});
  1802. refreshAll(formation);
  1803. }
  1804. function loadData(force = false)
  1805. {
  1806. if (force)
  1807. console.info('强制更新数据。');
  1808. const _time = new Date().getTime();
  1809. //开始读取解析怪物数据
  1810. const sourceDataFolder = "monsters-info";
  1811. dealCkeyData();
  1812. statusLine?.writeText(localTranslating.status_message.loading_check_version);
  1813. GM_xmlhttpRequest({
  1814. method: "GET",
  1815. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1816. onload: function(response) {
  1817. dealCkeyData(response.response);
  1818. },
  1819. onerror: function(response) {
  1820. console.error("新的 Ckey JSON 数据获取失败。", response);
  1821. return;
  1822. }
  1823. });
  1824. //处理返回的数据
  1825. function dealCkeyData(responseText)
  1826. { //处理数据版本
  1827. const lastKeyString = localStorage.getItem(cfgPrefix + "ckey");
  1828. let newCkeys; //当前的Ckey们
  1829. let lastCkeys; //以前Ckey们
  1830. let currentCkey; //获取当前语言的ckey
  1831. let lastCurrentCkey; //以前的当前语言的ckey
  1832. if (!force && responseText === undefined) {
  1833. try {
  1834. newCkeys = JSON.parse(lastKeyString);
  1835. console.info("提前预载原来已经储存的数据");
  1836. if (!newCkeys) return;
  1837. } catch (e) {
  1838. console.error("以前还没有下载过数据。", e);
  1839. return;
  1840. }
  1841. } else {
  1842. try {
  1843. newCkeys = JSON.parse(responseText);
  1844. if (!newCkeys) return;
  1845. } catch (e) {
  1846. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  1847. return;
  1848. }
  1849. }
  1850. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  1851. currentCkey = newCkeys?.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  1852. try {
  1853. lastCkeys = JSON.parse(lastKeyString); //读取本地储存的原来的ckey
  1854. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1855. lastCkeys = [];
  1856. } catch (e) {
  1857. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1858. lastCkeys = [];
  1859. }
  1860. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1861. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1862. lastCurrentCkey = {
  1863. code: currentDataSource.code,
  1864. ckey: {},
  1865. updateTime: null
  1866. };
  1867. lastCkeys.push(lastCurrentCkey);
  1868. }
  1869. statusLine?.writeText(localTranslating.status_message.loading_mon_info);
  1870. if (!force && db && currentCkey?.ckey?.card == lastCurrentCkey?.ckey?.card) {
  1871. console.debug("Cards ckey相等,直接读取已有的数据。");
  1872. const transaction = db.transaction([`cards`]);
  1873. const objectStore = transaction.objectStore(`cards`);
  1874. const request = objectStore.get(currentDataSource.code);
  1875. request.onerror = function(event) {
  1876. console.error("Cards 数据库内容读取失败,需重新下载。");
  1877. downloadCardsData();
  1878. };
  1879. request.onsuccess = function(event) {
  1880. if (Array.isArray(request.result))
  1881. {
  1882. Cards = loadExtraCardsData(request.result);
  1883. dealCardsData(Cards);
  1884. }else
  1885. {
  1886. console.info("Cards 数据库内容不存在,需重新下载。");
  1887. downloadCardsData();
  1888. }
  1889. };
  1890. } else {
  1891. console.log("Cards 需重新下载。");
  1892. downloadCardsData();
  1893. }
  1894. function downloadCardsData()
  1895. {
  1896. GM_xmlhttpRequest({
  1897. method: "GET",
  1898. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1899. onload: function(response) {
  1900. try {
  1901. Cards = loadExtraCardsData(JSON.parse(response.response));
  1902. } catch (e) {
  1903. console.error("Cards 数据 JSON 解码出错。", e);
  1904. return;
  1905. }
  1906. if (db)
  1907. {
  1908. const transaction = db.transaction([`cards`], "readwrite");
  1909. transaction.oncomplete = function(event) {
  1910. console.log("Cards 数据库写入完毕。");
  1911. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1912. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1913. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1914. dealCardsData(Cards);
  1915. };
  1916. const objectStore = transaction.objectStore(`cards`);
  1917. objectStore.put(Cards,currentDataSource.code);
  1918. }else //隐私模式无法启动数据库
  1919. {
  1920. dealCardsData(Cards);
  1921. }
  1922. },
  1923. onerror: function(response) {
  1924. console.error("Cards JSON 数据获取失败。", response);
  1925. }
  1926. });
  1927. }
  1928. function loadExtraCardsData(_cards)
  1929. {
  1930. //初始化值
  1931. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1932. let cards = _cards.slice(0, splitIdx);
  1933. for (let i = splitIdx + 1; i < _cards.length; i++)
  1934. {
  1935. const card = _cards[i];
  1936. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(card);
  1937. card.onlyAssist = Boolean(card.flags & 1<<4);
  1938. card.gachaIds = Bin.unflags(card.gachaGroupsFlag);
  1939. card.typesFlag = Bin.enflags(card.types);
  1940. if (card.syncAwakening && !card.superAwakenings.includes(card.syncAwakening)) card.superAwakenings.push(card.syncAwakening);
  1941. /*card.unk01p = Bin.unflags(card.unk01);
  1942. card.unk02p = Bin.unflags(card.unk02);
  1943. card.unk03p = Bin.unflags(card.unk03);
  1944. card.unk04p = Bin.unflags(card.unk04);
  1945. card.unk05p = Bin.unflags(card.unk05);
  1946. card.unk06p = Bin.unflags(card.unk06);
  1947. card.unk07p = Bin.unflags(card.unk07);
  1948. card.unk08p = Bin.unflags(card.unk08);*/
  1949. cards[card?.id] = card;
  1950. }
  1951. return cards;
  1952. }
  1953. function dealCardsData(_cards)
  1954. {
  1955. statusLine?.writeText(localTranslating.status_message.loading_skill_info);
  1956. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1957. console.debug("Skills ckey相等,直接读取已有的数据。");
  1958. const transaction = db.transaction([`skills`]);
  1959. const objectStore = transaction.objectStore(`skills`);
  1960. const request = objectStore.get(currentDataSource.code);
  1961. request.onerror = function(event) {
  1962. console.error("Skills 数据库内容读取失败。");
  1963. };
  1964. request.onsuccess = function(event) {
  1965. if (Array.isArray(request.result))
  1966. {
  1967. Skills = request.result;
  1968. dealSkillData(Skills);
  1969. }else
  1970. {
  1971. console.info("Skills 数据库内容不存在,需重新下载。");
  1972. downloadSkillData();
  1973. }
  1974. };
  1975. } else {
  1976. console.log("Skills 需重新下载。");
  1977. downloadSkillData();
  1978. }
  1979. function downloadSkillData()
  1980. {
  1981. GM_xmlhttpRequest({
  1982. method: "GET",
  1983. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1984. onload: function(response) {
  1985. try {
  1986. Skills = JSON.parse(response.response);
  1987. } catch (e) {
  1988. console.log("Skills 数据 JSON 解码出错", e);
  1989. return;
  1990. }
  1991. if (db)
  1992. {
  1993. const transaction = db.transaction([`skills`], "readwrite");
  1994. transaction.oncomplete = function(event) {
  1995. console.log("Skills 数据库写入完毕。");
  1996. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1997. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1998. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1999. dealSkillData(Skills);
  2000. };
  2001. const objectStore = transaction.objectStore(`skills`);
  2002. objectStore.put(Skills,currentDataSource.code);
  2003. }else //隐私模式无法启动数据库
  2004. {
  2005. dealSkillData(Skills);
  2006. }
  2007. },
  2008. onerror: function(response) {
  2009. console.error("Skills JSON 数据获取失败", response);
  2010. }
  2011. });
  2012. }
  2013. function dealSkillData(_skills)
  2014. {
  2015. //显示数据更新时间
  2016. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  2017. checkControlBox();
  2018. function checkControlBox()
  2019. {
  2020. if (controlBox)
  2021. {
  2022. const updateTime = controlBox.querySelector("#datasource-updatetime");
  2023. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  2024. clearInterval(controlBoxHook);
  2025. }
  2026. }
  2027. //initialize(); //初始化
  2028. statusLine?.writeText();
  2029. //如果通过的话就载入URL中的怪物数据
  2030. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  2031. checkFormationBox();
  2032. function checkFormationBox()
  2033. {
  2034. if (formationBox?.querySelector('.teams'))
  2035. {
  2036. reloadFormationData();
  2037. clearInterval(formationBoxHook);
  2038. }
  2039. }
  2040. //读取储存的所有玩家数据
  2041. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  2042. PlayerDatas = datas.map(data=>new PlayerData(data));
  2043. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  2044. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  2045. });
  2046. }
  2047. }
  2048. }
  2049. }
  2050. //重新读取URL中的Data数据并刷新页面
  2051. function reloadFormationData(event) {
  2052. let formationData;
  2053. if (!(formationData = event?.state?.outForm))
  2054. {
  2055. //如果没有现有数据
  2056. try {
  2057. const parameterDataString = getQueryString(["d","data"]);
  2058. formationData = JSON.parse(parameterDataString);
  2059. //console.log("从URL读取",formationData);
  2060. } catch (e) {
  2061. console.error("URL中队伍数据JSON解码出错", e);
  2062. return;
  2063. }
  2064. }
  2065. formation.loadObj(formationData);
  2066. const _id = getQueryString("_id");
  2067. if (_id) {
  2068. const paddbTeamId = document.querySelector("#paddb-team-id");
  2069. paddbTeamId.value = `https://paddb.net/team/${_id}`;
  2070. }
  2071. //恢复上一次的搜索状态
  2072. const searchOptions = ((str)=>{
  2073. try {
  2074. const obj = JSON.parse(str);
  2075. return obj.attrs ? obj : null;
  2076. } catch (error) {
  2077. return null;
  2078. }
  2079. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  2080. if (searchOptions) {
  2081. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  2082. }
  2083. //编辑模式直接打开编辑框
  2084. let editingTarget = ((str)=>{
  2085. try {
  2086. const arr = JSON.parse(str);
  2087. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  2088. } catch (error) {
  2089. return null;
  2090. }
  2091. })(sessionStorage.getItem('editing'));
  2092. if (!editingTarget && (isGuideMod || searchOptions)) editingTarget = [0,0,0];
  2093. if (editingTarget)
  2094. {
  2095. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  2096. const searchArr = event?.state?.searchArr ?? (str=>{
  2097. try {
  2098. const arr = JSON.parse(str);
  2099. if (Array.isArray(arr) && arr.every(item=>Number.isInteger(item))) {
  2100. return arr;
  2101. } else return;
  2102. } catch (error) {
  2103. return;
  2104. }
  2105. })(getQueryString("show-search")); //显示指定的ID数组
  2106. if (isGuideMod && !isNaN(mid)) {
  2107. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  2108. }
  2109. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  2110. if (editingTarget && searchArr)
  2111. {
  2112. showSearch(searchArr);
  2113. }
  2114. } else {
  2115. editBox.hide();
  2116. }
  2117. refreshAll(formation);
  2118. }
  2119. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  2120. //创建新的分享地址
  2121. function createNewUrl(arg) {
  2122. if (arg == undefined) arg = {};
  2123. if (window.history?.pushState) { // 支持History API
  2124. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  2125. const datasource = arg.datasource || getQueryString("s");
  2126. const _id = arg._id || getQueryString("_id");
  2127. const outObj = formation.outObj();
  2128. const newSearch = new URLSearchParams();
  2129. if (language_i18n) newSearch.set("l", language_i18n);
  2130. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  2131. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  2132. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  2133. if (outObj)
  2134. {
  2135. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  2136. newSearch.set("d", dataJsonStr);
  2137. }
  2138. if (_id) newSearch.set("_id", _id);
  2139. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  2140. if (arg.onlyReturnUrl) {
  2141. return newUrl;
  2142. } else {
  2143. historyAction = arg.replaceState ? history.replaceState : history.pushState;
  2144. // 报错 Uncaught TypeError: 'pushState' called on an object that does not implement interface History. 参考 https://www.coder.work/article/2664156
  2145. historyAction.call(history, {outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  2146. }
  2147. }
  2148. }
  2149. function qrObjToUrl(obj)
  2150. {
  2151. let fileName;
  2152. switch (obj.d.f.length)
  2153. {
  2154. case 1:{
  2155. fileName = "solo.html";
  2156. break;
  2157. }
  2158. case 2:{
  2159. fileName = "multi.html";
  2160. break;
  2161. }
  2162. case 3:{
  2163. fileName = "triple.html";
  2164. break;
  2165. }
  2166. }
  2167. const newUrl = new URL(fileName, location);
  2168. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  2169. //数据服版本
  2170. if (!obj.s || obj.s == "ja")
  2171. {
  2172. newUrl.searchParams.delete("s");
  2173. }else
  2174. {
  2175. newUrl.searchParams.set("s", obj.s);
  2176. }
  2177. //保持当前的语言
  2178. let l = getQueryString("l");
  2179. if (l)
  2180. {
  2181. newUrl.searchParams.set("l", l);
  2182. }
  2183. //PADDB的ID
  2184. if (obj.paddbId)
  2185. {
  2186. newUrl.searchParams.set("_id", obj.paddbId);
  2187. }
  2188. return newUrl;
  2189. }
  2190. //解析从QR图里获取的字符串
  2191. async function inputFromQrString(string)
  2192. {
  2193. const re = {type: 0, error: 0};
  2194. const ERROR_Unsupported_format = 1,
  2195. ERROR_No_formation_data = 2,
  2196. ERROR_illegal_JSON_format = 3,
  2197. ERROR_illegal_URL_format = 4;
  2198. function paddbObjToURL(obj) {
  2199. const newFotmation = paddbFotmationToPdfFotmation(obj);
  2200. const qrObj = newFotmation.getPdfQrObj(false);
  2201. qrObj.paddbId = obj._id;
  2202. return qrObjToUrl(qrObj);
  2203. }
  2204. //JSON 类
  2205. if (string.startsWith("{") && string.endsWith("}"))
  2206. { //生成的二维码
  2207. try{
  2208. let obj = JSON.parse(string);
  2209. if (typeof obj?.d == "object") { //PADDF的对象格式
  2210. re.type = "PADDF";
  2211. //re.message = "发现队伍数据 | Formation data founded";
  2212. re.url = qrObjToUrl(obj);
  2213. }
  2214. else if (typeof obj?.team == "string" && obj.team[0] === "{" && obj.team[obj.team.length-1] === "}") { //PADDB的对象格式
  2215. re.type = "PADDB";
  2216. re.url = paddbObjToURL(obj)
  2217. }
  2218. else if (Array.isArray(obj?.staffs)) { //DADDB的对象格式
  2219. re.type = "DADDB";
  2220. const newFotmation = daddbFotmationToPdfFotmation(obj);
  2221. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2222. }
  2223. else {
  2224. re.error = ERROR_No_formation_data;
  2225. //re.message = "无队伍数据 | No formation data";
  2226. }
  2227. }catch(error){
  2228. console.error(error);
  2229. re.error = ERROR_illegal_JSON_format;
  2230. //re.message = "错误的 JSON 格式 | The illegal JSON format";
  2231. }
  2232. }
  2233. //URL 类
  2234. else if (string.startsWith("https://") || string.startsWith("http://") || string.startsWith("file://"))
  2235. { //网址二维码
  2236. let url = new URL(string);
  2237. if (url.searchParams.get('d')) { //PADDF的网址格式
  2238. try{
  2239. let obj = {
  2240. d: JSON.parse(url.searchParams.get('d')),
  2241. s: url.searchParams.get('s'),
  2242. paddbId: url.searchParams.get('_id'),
  2243. }
  2244. re.type = "PADDF";
  2245. //re.message = "发现队伍数据 | Formation data founded";
  2246. re.url = qrObjToUrl(obj);
  2247. } catch(error) {
  2248. console.error(error);
  2249. re.error = ERROR_illegal_URL_format;
  2250. //re.message = "错误的 网址 格式 | The illegal URL format";
  2251. }
  2252. }
  2253. //PADDB 的网址格式,之后要调用脚本功能获取跨域JSON
  2254. else if(url.host == "paddb.net" && url.pathname.startsWith(paddbPathPrefix)) {
  2255. const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2256. re.type = "PADDB";
  2257. //re.message = "发现 PADDB 网址 | PADDB URL found";
  2258. const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串
  2259. const btnExternalSupport = document.body.querySelector("#external-support");
  2260. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2261. let postBody = JSON.stringify({id: teamId});
  2262. const options = {
  2263. method: "POST",
  2264. url: "https://api2.paddb.net/getTeam",
  2265. data: postBody,
  2266. headers: {
  2267. "Content-Type": "application/json",
  2268. "User-Agent": "okhttp/4.9.2",
  2269. //如果只有ascii字符可以用postBody.length
  2270. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2271. }
  2272. };
  2273. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2274. try{
  2275. let obj = JSON.parse(txtStringInput.value = response.response);
  2276. re.url = paddbObjToURL(obj)
  2277. } catch(error) {
  2278. console.error(error);
  2279. re.error = ERROR_illegal_JSON_format;
  2280. }
  2281. } else {
  2282. re.error = ERROR_Unsupported_format;
  2283. re.message = localTranslating.link_read_message.need_user_script;
  2284. re.url = ExternalLinkScriptURL;
  2285. re.urlName = localTranslating.link_read_message.user_script_link;
  2286. }
  2287. }
  2288. else {
  2289. re.error = ERROR_No_formation_data;
  2290. //re.message = "无队伍数据 | No formation data";
  2291. }
  2292. }
  2293. //PDC
  2294. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  2295. {
  2296. re.type = "PDC";
  2297. //re.message = "发现 PDC 格式 | PDC format found";
  2298. const newFotmation = pdcFotmationToPdfFotmation(string);
  2299. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2300. }
  2301. // //快速输入类,仅为评估支持
  2302. // else if(/^>\s\d+(?:|\d+)?(?:,\s*\d+(?:|\d+)?)*\s*$/.test(string))
  2303. // {
  2304. // re.type = "FastInput";
  2305. // const newFotmation = FastInputToPdfFotmation(string);
  2306. // re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2307. // }
  2308. else
  2309. {
  2310. re.error = ERROR_Unsupported_format;
  2311. //re.message = "不支持的格式 | Unsupported format";
  2312. }
  2313. return re;
  2314. }
  2315. //解析PDC的数据
  2316. function pdcFotmationToPdfFotmation(inputString)
  2317. {
  2318. function readPDC(string)
  2319. {
  2320. let teamsStr = string.split(']');
  2321. let baseInfo = teamsStr.shift().split(',');
  2322. let teamsArr = teamsStr.map(teamStr=>
  2323. {
  2324. let membersStr = teamStr.split('}').filter(Boolean);
  2325. const team = {
  2326. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  2327. }
  2328. team.members = membersStr.map(memberStr=>{
  2329. let memberArr = memberStr.split(',').map(valueStr=>{
  2330. let idx = parseInt(valueStr.substring(0,2),36);
  2331. let value = valueStr.substring(2);
  2332. if (idx !== 2)
  2333. {
  2334. value = parseInt(value,36);
  2335. }else
  2336. {
  2337. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  2338. }
  2339. return [idx, value];
  2340. });
  2341. return new Map(memberArr);
  2342. });
  2343. return team;
  2344. }
  2345. );
  2346. let pdcFotmation = {
  2347. version: parseInt(baseInfo[0],10),
  2348. teamCount: parseInt(baseInfo[1],10)+1,
  2349. teams: teamsArr
  2350. }
  2351. return pdcFotmation;
  2352. }
  2353. let pdcFotmation = readPDC(inputString);
  2354. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  2355. if (pdcFotmation.teamCount == 2)
  2356. {
  2357. const team1 = pdcFotmation.teams[0].members;
  2358. const team2 = pdcFotmation.teams[1].members;
  2359. let team2Leader = team1.find(member=>member.get(15) == 5);
  2360. if (team2Leader)
  2361. {
  2362. team2Leader.set(15,0);
  2363. team2.unshift(team2Leader);
  2364. team1.splice(team1.indexOf(team2Leader),1);
  2365. }
  2366. }
  2367. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  2368. const t = f.teams[ti];
  2369. const membersArr = t[0];
  2370. const assistArr = t[1];
  2371. //队伍徽章
  2372. t[2] = pdcTeam.badge === 0 ? 0 : Formation.pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  2373. pdcTeam.members.forEach((member)=>{
  2374. const m = membersArr[member.get(15) || 0];
  2375. const a = assistArr[member.get(15) || 0];
  2376. m.id = member.get(0) || 0;
  2377. a.id = member.get(9) || 0; //延迟是-1刚好一样
  2378. if (member.get(2))
  2379. {
  2380. m.latent = member.get(2).map(pdcLatent=> Formation.pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  2381. }
  2382. m.level = member.get(3) || 1;
  2383. a.level = member.get(10) || 1;
  2384. m.plus[0] = member.get(4) || 0;
  2385. m.plus[1] = member.get(5) || 0;
  2386. m.plus[2] = member.get(6) || 0;
  2387. a.plus[0] = member.get(11) || 0;
  2388. a.plus[1] = member.get(12) || 0;
  2389. a.plus[2] = member.get(13) || 0;
  2390. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  2391. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  2392. m.sawoken = member.get(8);
  2393. });
  2394. });
  2395. return f;
  2396. }
  2397. //解析PADDB的数据
  2398. function paddbFotmationToPdfFotmation(obj)
  2399. {
  2400. const team = JSON.parse(obj.team);
  2401. const f = new Formation(1, 6);
  2402. f.title = team.name;
  2403. f.detail = team.memo.replace(new RegExp('\\n?'+uploadMessage,"i"),"");
  2404. const t = f.teams[0];
  2405. //队伍徽章
  2406. t[2] = Formation.paddbBadgeMap.find(badge=>badge.paddb === team.badge).pdf;
  2407. const members = t[0], assists = t[1];
  2408. for (let i = 0; i< members.length; i++) {
  2409. const m = members[i], a = assists[i], dm = team.monsters[i], da = team.assists[i];
  2410. if (dm) {
  2411. if (dm.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2412. m.id = dm.level;
  2413. m.level = dm.transform || dm.num;
  2414. } else {
  2415. m.id = cardFixId(dm.transform || dm.num, false);
  2416. m.level = dm.level;
  2417. }
  2418. m.plus = dm.plus.concat();
  2419. m.awoken = (dm.transform && dm.transform !== dm.num) //有变身状态时
  2420. ? Cards[m.id].awakenings.length //变身后的觉醒全满
  2421. : dm.awoken;
  2422. m.sawoken = dm.super_awoken - 2;
  2423. m.latent = dm.latent_awokens.map(paddbLatent=>Formation.paddbLatentMap.find(latent=>latent.paddb === paddbLatent)?.pdf ?? 0);
  2424. m.skilllevel = dm.active_skill_level;
  2425. }
  2426. if (da) {
  2427. if (da.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2428. a.id = da.level;
  2429. a.level = da.num;
  2430. } else {
  2431. a.id = cardFixId(da.num, false);
  2432. a.level = da.level;
  2433. }
  2434. a.awoken = Cards[a.id].awakenings.length;
  2435. a.plus = da.plus ? [99,99,99]:[0,0,0];
  2436. a.skilllevel = da.active_skill_level;
  2437. }
  2438. }
  2439. return f;
  2440. }
  2441. //解析DADDB的数据
  2442. function daddbFotmationToPdfFotmation(obj)
  2443. {
  2444. const team = obj;
  2445. const f = new Formation(1, 6);
  2446. f.title = team.name;
  2447. const t = f.teams[0];
  2448. //队伍徽章
  2449. t[2] = Formation.daddbBadgeMap.find(badge=>badge.daddb === team.badge).pdf;
  2450. const members = t[0], assists = t[1];
  2451. for (let i = 0; i< members.length; i++) {
  2452. const m = members[i], a = assists[i], dm = team.staffs[i];
  2453. if (dm) {
  2454. m.id = dm.staf > 0 ? dm.staf : 0;
  2455. a.id = dm.eq > 0 ? dm.eq : 0;
  2456. const mCard = m.card, aCard = a.card;
  2457. m.level = mCard.limitBreakIncr ? 120 : mCard.maxLevel;
  2458. a.level = aCard.limitBreakIncr ? 120 : aCard.maxLevel;
  2459. m.plus = [99,99,99];
  2460. a.plus = [99,99,99];
  2461. m.awoken = mCard.awakenings.length;
  2462. a.awoken = aCard.awakenings.length;
  2463. m.sawoken = dm.sawak;
  2464. m.latent = dm.qawak.map(daddbLatent=>Formation.daddbLatentMap.find(latent=>latent.daddb[0] === daddbLatent[0] && latent.daddb[1] === daddbLatent[1])?.pdf ?? 0);
  2465. }
  2466. }
  2467. return f;
  2468. }
  2469. //截图
  2470. function captureScreenshot(target, transparent) {
  2471. statusLine?.writeText(localTranslating.status_message.prepare_capture);
  2472. //去掉可能的空白文字的编辑状态
  2473. formationBox.classList.remove("edit-code");
  2474. const downLink = controlBox.querySelector(".down-capture");
  2475. setTimeout(()=>{
  2476. html2canvas(target, transparent ? {backgroundColor: null} : undefined).then(canvas => {
  2477. canvas.toBlob(function(blob) {
  2478. window.URL.revokeObjectURL(downLink.href);
  2479. downLink.href = URL.createObjectURL(blob);
  2480. downLink.download = `${document.title}.png`;
  2481. downLink.click();
  2482. statusLine?.writeText();
  2483. });
  2484. //document.body.appendChild(canvas);
  2485. });
  2486. },500);
  2487. }
  2488. window.onload = initialize; //界面初始化
  2489. //初始化
  2490. function initialize() {
  2491. const drawScreenshot = document.querySelector("#draw-screenshot");
  2492. const screenshotTransparent = document.querySelector("#screenshot-transparent");
  2493. drawScreenshot.onclick = function(event) {
  2494. if (event.target == this) {
  2495. captureScreenshot(formationBox, screenshotTransparent.checked);
  2496. }
  2497. }
  2498. document.body.lang = currentLanguage.i18n;
  2499. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  2500. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  2501. controlBox = document.body.querySelector(".control-box");
  2502. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  2503. statusLine.writeText = function(text) {
  2504. this.innerHTML = '';
  2505. if (text) {
  2506. console.debug(text);
  2507. this.textContent = text;
  2508. }
  2509. };
  2510. formationBox = document.body.querySelector(".formation-box");
  2511. editBox = document.body.querySelector(".edit-box");
  2512. editBox.editMon = editMember;
  2513. formationBox.refreshDocumentTitle = function() {
  2514. let titleStr = txtTitleDisplay.textContent.trim();
  2515. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  2516. }
  2517. if (isGuideMod) {
  2518. console.info('现在是 怪物图鉴 模式');
  2519. document.body.classList.add('guide-mod');
  2520. }
  2521. //▼添加语言列表开始
  2522. const langSelectDom = controlBox.querySelector("#languages");
  2523. languageList.forEach(lang =>
  2524. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  2525. );
  2526. const langOptionArray = Array.from(langSelectDom.options);
  2527. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  2528. //▲添加语言列表结束
  2529. //▼添加数据来源列表开始
  2530. const dataSelectDom = controlBox.querySelector("#datasource");
  2531. dataSourceList.forEach(ds =>
  2532. dataSelectDom.options.add(new Option(ds.source, ds.code))
  2533. );
  2534. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  2535. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  2536. //添加数据class
  2537. document.body.dataset.gameSource = currentDataSource.code;
  2538. //document.body.classList.add("ds-" + currentDataSource.code);
  2539. //▲添加数据来源列表结束
  2540. //设定初始的显示设置
  2541. //初始化开关
  2542. function initializeSwitch(checkbox) {
  2543. //开关设置的快速保存
  2544. function switchFastSave(event) {
  2545. document.body.classList.toggle(this.id, this.checked);
  2546. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2547. }
  2548. if (!checkbox) return;
  2549. checkbox.onchange = switchFastSave;
  2550. checkbox.checked = localStorage_getBoolean(cfgPrefix + checkbox.id, true);
  2551. checkbox.onchange(false);
  2552. return checkbox;
  2553. }
  2554. const displaySwitchList = Array.from(document.querySelectorAll(".config-display-list .switch-ipt"));
  2555. displaySwitchList.forEach(initializeSwitch);
  2556. //默认等级
  2557. const iptDefaultLevel = document.getElementById("default-level");
  2558. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  2559. iptDefaultLevel.onchange = function(event){
  2560. let num = Number(this.value);
  2561. defaultLevel = num || this.placeholder;
  2562. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, this.value);
  2563. }
  2564. iptDefaultLevel.onchange(false);
  2565. //触屏使用的切换显示的线条
  2566. interchangeSvg = document.body.querySelector("#interchange-line");
  2567. interchangeSvg.line = interchangeSvg.querySelector("g line");
  2568. interchangeSvg.changePoint = function(p1, p2) {
  2569. const line = this.line;
  2570. if (p1 && p1.x != undefined)
  2571. line.setAttribute("x1", p1.x);
  2572. if (p1 && p1.y != undefined)
  2573. line.setAttribute("y1", p1.y);
  2574. if (p2 && p2.x != undefined)
  2575. line.setAttribute("x2", p2.x);
  2576. if (p2 && p2.y != undefined)
  2577. line.setAttribute("y2", p2.y);
  2578. };
  2579. const btnDataUpdateTime = controlBox.querySelector("#datasource-updatetime");
  2580. btnDataUpdateTime.onclick = function() {
  2581. loadData(true); //强制更新数据
  2582. };
  2583. const btnClearData = controlBox.querySelector("#btn-clear-data");
  2584. btnClearData.onclick = function() {
  2585. const locationURL = new URL(location);
  2586. locationURL.searchParams.delete('d'); //删除数据
  2587. locationURL.searchParams.delete('l'); //删除语言
  2588. locationURL.searchParams.delete('_id'); //删除PADDB的ID
  2589. location = locationURL.toString();
  2590. };
  2591. const formPlayerNumber = controlBox.querySelector("#player-number");
  2592. formPlayerNumber.onchange = function(event) {
  2593. const formData = new FormData(this);
  2594. const newPlayerNumber = parseInt(formData.get("player-number"), 10);
  2595. if (newPlayerNumber) {
  2596. turnPage(newPlayerNumber);
  2597. }
  2598. }
  2599. formPlayerNumber.querySelectorAll("input[name=\"player-number\"]")[teamsCount-1].checked = true;
  2600. //在单人和多人之间转移数据
  2601. function turnPage(toPage, e = null) {
  2602. let pagename = null;
  2603. switch (toPage) {
  2604. case 1:
  2605. if (formation.teams[0][0].length < 6) {
  2606. //把第二支队伍的队长添加到最后方
  2607. formation.teams[0][0].push(formation.teams[1][0][0]);
  2608. formation.teams[0][1].push(formation.teams[1][1][0]);
  2609. }
  2610. //删掉第2支开始的队伍
  2611. formation.teams.splice(1);
  2612. pagename = "solo.html";
  2613. break;
  2614. case 2:
  2615. if (formation.teams.length < 2) { //从1人到2人
  2616. formation.teams[1] = [
  2617. [],
  2618. []
  2619. ];
  2620. //把右边的队长加到第二支队伍最后面
  2621. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  2622. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  2623. } else { //从3人到2人,直接删除后面两个队伍
  2624. //删掉第3支开始的队伍
  2625. formation.teams.splice(2);
  2626. //删掉前面两支队伍的战友
  2627. formation.teams[0][0].splice(5);
  2628. formation.teams[0][1].splice(5);
  2629. formation.teams[1][0].splice(5);
  2630. formation.teams[1][1].splice(5);
  2631. }
  2632. formation.badge = 0;
  2633. pagename = "multi.html";
  2634. break;
  2635. case 3:
  2636. if (formation.teams.length < 2) { //从1人到3人
  2637. } else { //从2人到3人
  2638. formation.teams[0][0].push(formation.teams[1][0][0]);
  2639. formation.teams[0][1].push(formation.teams[1][1][0]);
  2640. formation.teams[1][0].push(formation.teams[0][0][0]);
  2641. formation.teams[1][1].push(formation.teams[0][1][0]);
  2642. }
  2643. formation.badge = 0;
  2644. pagename = "triple.html";
  2645. break;
  2646. }
  2647. const newURL = createNewUrl({ url: pagename, onlyReturnUrl: true });
  2648. if (e && e.ctrlKey) {
  2649. window.open(newURL);
  2650. } else {
  2651. location.href = newURL;
  2652. }
  2653. }
  2654. //轮换ABC队伍
  2655. const btnSwapTeam = controlBox.querySelector("#btn-swap-team");
  2656. btnSwapTeam.onclick = function() {
  2657. if (formation.teams.length > 1) {
  2658. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  2659. createNewUrl();
  2660. refreshAll(formation);
  2661. }
  2662. }
  2663. //变身前进后退
  2664. const btnHenshinArr = [...controlBox.querySelectorAll(".btn-henshin")];
  2665. btnHenshinArr.forEach(btn=>btn.onclick = henshinStepButton);
  2666. function henshinStepButton(event) {
  2667. return henshinStep(parseInt(this.dataset.step,10));
  2668. }
  2669. //去除辅助
  2670. const btnRemoveAssist = controlBox.querySelector("#btn-remove-assist");
  2671. btnRemoveAssist.onclick = function() {
  2672. formation.removeAssist();
  2673. }
  2674. //初始化所有mask的关闭按钮
  2675. const masks = document.body.querySelectorAll(".mask");
  2676. masks.forEach(mask=>{
  2677. mask.show = function(arg){
  2678. this?.initialize?.(arg);
  2679. this.classList.remove(className_displayNone);
  2680. };
  2681. mask.btnClose = mask.querySelector(".mask-close");
  2682. mask.btnClose.onclick = function(){
  2683. mask?.hide?.();
  2684. mask.classList.add(className_displayNone);
  2685. };
  2686. });
  2687. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  2688. const btnQrCode = controlBox.querySelector(`#btn-qrcode`);
  2689. btnQrCode.onclick = function(){
  2690. qrCodeFrame.show();
  2691. };
  2692. qrCodeFrame.initialize = function(){
  2693. //如果检测到功能
  2694. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2695. document.body.classList.add("external-link-support");
  2696. }
  2697. const qrSaveBox = this.content.saveBox;
  2698. const qrReadBox = this.content.readBox;
  2699. qrReadBox.info.show('');
  2700. qrReadBox.videoBox.classList.add(className_displayNone);
  2701. let qrTypeRadio = qrSaveBox.qrDataType.find(radio=>radio.checked);
  2702. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  2703. };
  2704. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  2705. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  2706. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  2707. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  2708. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  2709. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  2710. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  2711. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  2712. qrReadBox.info = qrReadBox.querySelector(".info");
  2713. qrReadBox.info.code = qrReadBox.info.querySelector(".result-code");
  2714. qrReadBox.info.message = qrReadBox.info.querySelector(".result-message");
  2715. qrReadBox.info.newLink = qrReadBox.info.querySelector(".formation-link-from-string>a");
  2716. qrReadBox.video = qrReadBox.querySelector("#video");
  2717. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  2718. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  2719. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  2720. qrReadBox.info.show = function(message, code = 0, error = false, url="", urlName="") {
  2721. qrReadBox.info.message.innerHTML = '';
  2722. qrReadBox.info.message.append(message);
  2723. qrReadBox.info.code.textContent = code;
  2724. qrReadBox.info.code.classList.toggle(className_displayNone, code===0);
  2725. qrReadBox.info.code.classList.toggle("error", error);
  2726. qrReadBox.info.newLink.classList.toggle(className_displayNone, url.length===0);
  2727. qrReadBox.info.newLink.href = url;
  2728. qrReadBox.info.newLink.textContent = urlName;
  2729. }
  2730. qrReadBox.readString.onclick = async function()
  2731. {
  2732. if (qrReadBox.qrStr.value.length === 0) return;
  2733. this.disabled = true;
  2734. let inputResult = await inputFromQrString(qrReadBox.qrStr.value);
  2735. this.disabled = false;
  2736. let lrm = localTranslating.link_read_message;
  2737. let message;
  2738. if (inputResult.message) {
  2739. message = inputResult.message;
  2740. }
  2741. else if (inputResult.type) {
  2742. message = lrm.success({type: lrm.type[inputResult.type]});
  2743. }
  2744. else {
  2745. message = lrm.error[inputResult.error];
  2746. }
  2747. qrReadBox.info.show(
  2748. message,
  2749. inputResult.type || inputResult.error,
  2750. Boolean(inputResult.error),
  2751. inputResult.url,
  2752. inputResult.urlName
  2753. );
  2754. }
  2755. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  2756. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  2757. qrSaveBox.qrStr.onchange = function()
  2758. {
  2759. qrCodeFrame.refreshQrCode(this.value);
  2760. }
  2761. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  2762. function changeOutputType(){
  2763. const type = this.value;
  2764. const qrstr = formation.getQrStr(type);
  2765. qrSaveBox.qrStr.value = qrstr;
  2766. qrSaveBox.qrStr.onchange();
  2767. }
  2768. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = changeOutputType);
  2769. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  2770. qrCodeFrame.ondragenter = ()=>false;
  2771. qrCodeFrame.ondragover = ()=>false;
  2772. qrCodeFrame.ondrop = function(e)
  2773. {
  2774. imagesSelected(e.dataTransfer.files);
  2775. e.stopPropagation();
  2776. e.preventDefault();
  2777. }
  2778. qrCodeFrame.refreshQrCode = function(string)
  2779. {
  2780. const qrImg = this.content.saveBox.qrImage;
  2781. URL.revokeObjectURL(qrImg.src);
  2782. const hints = new Map();
  2783. const EncodeHintType = ZXing.EncodeHintType;
  2784. //hints.set(EncodeHintType.MARGIN, 0);
  2785. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  2786. const qrWidth = 500,qrHeight = 500;
  2787. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  2788. let svgData = new XMLSerializer().serializeToString(svgElement);
  2789. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  2790. let svgUrl = URL.createObjectURL(blob);
  2791. qrImg.src = svgUrl;
  2792. loadImage(svgUrl).then(function(img) {
  2793. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  2794. let cavans = document.createElement("canvas");
  2795. cavans.width = cavansWidth;
  2796. cavans.height = cavansHeight;
  2797. let ctx = cavans.getContext('2d');
  2798. ctx.fillStyle="white";
  2799. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  2800. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  2801. cavans.toBlob(function(blob) {
  2802. const saveQrImg = qrSaveBox.saveQrImg;
  2803. URL.revokeObjectURL(saveQrImg.href);
  2804. const downLink = URL.createObjectURL(blob);
  2805. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  2806. saveQrImg.href = downLink;
  2807. });
  2808. svgElement = null;
  2809. svgData = null;
  2810. blob = null;
  2811. img = null;
  2812. cavans = null;
  2813. ctx = null;
  2814. }, function(err) {
  2815. console.log(err);
  2816. });
  2817. }
  2818. qrReadBox.readQrFile.onclick = function()
  2819. {
  2820. qrReadBox.filePicker.click();
  2821. }
  2822. qrReadBox.filePicker.onchange = function()
  2823. {
  2824. imagesSelected(this.files);
  2825. }
  2826. async function imagesSelected(myFiles) {
  2827. if (myFiles.length < 1) return;
  2828. const file = myFiles[0];
  2829. let img = await loadImage(URL.createObjectURL(file));
  2830. let cavans = document.createElement("canvas");
  2831. cavans.width = img.width + 100;
  2832. cavans.height = img.height + 100;
  2833. let ctx = cavans.getContext('2d');
  2834. ctx.fillStyle="white";
  2835. ctx.fillRect(0, 0, cavans.width, cavans.height);
  2836. ctx.drawImage(img, 100, 100);
  2837. cavans.toBlob(async function(blob){
  2838. let newFileURL = URL.createObjectURL(blob),
  2839. newImg = await loadImage(newFileURL);
  2840. qrcodeReader.decodeFromImage(newImg).then((result) => {
  2841. console.debug('Found QR code!', result);
  2842. let reText = result.text;
  2843. if (reText.startsWith("\u001a")) reText = reText.substring(1);
  2844. qrReadBox.qrStr.value = reText;
  2845. qrReadBox.readString.onclick();
  2846. }).catch((err) => {
  2847. console.error(err);
  2848. if (err) {
  2849. if (err instanceof ZXing.NotFoundException) {
  2850. qrReadBox.info.show('No QR code found.');
  2851. }
  2852. if (err instanceof ZXing.ChecksumException) {
  2853. qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2854. }
  2855. if (err instanceof ZXing.FormatException) {
  2856. qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2857. }
  2858. }
  2859. });
  2860. console.debug(`Started decode for image from ${newImg.src}`);
  2861. });
  2862. // qrcodeReader.decodeFromImage(img).then((result) => {
  2863. // console.debug('Found QR code!', result);
  2864. // qrReadBox.qrStr.value = result.text;
  2865. // qrReadBox.readString.onclick();
  2866. // }).catch((err) => {
  2867. // console.error(err);
  2868. // if (err) {
  2869. // if (err instanceof ZXing.NotFoundException) {
  2870. // qrReadBox.info.show('No QR code found.');
  2871. // }
  2872. // if (err instanceof ZXing.ChecksumException) {
  2873. // qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2874. // }
  2875. // if (err instanceof ZXing.FormatException) {
  2876. // qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2877. // }
  2878. // }
  2879. // });
  2880. // console.debug(`Started decode for image from ${img.src}`);
  2881. }
  2882. if (location.protocol == "http:" && location.hostname != "localhost" && location.hostname != "127.0.0.1")
  2883. { //http不支持攝像頭
  2884. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  2885. qrReadBox.readQrCamera.onclick = function()
  2886. {
  2887. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  2888. location.protocol = "https:" //跳到https
  2889. }
  2890. }else
  2891. {
  2892. function scanContinuously()
  2893. {
  2894. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  2895. if (result) {
  2896. // properly decoded qr code
  2897. console.debug('Found QR code!', result);
  2898. qrReadBox.qrStr.value = result.text;
  2899. qrReadBox.readString.onclick();
  2900. }
  2901. if (err) {
  2902. if (err instanceof ZXing.NotFoundException) {
  2903. console.debug('No QR code found.')
  2904. }
  2905. if (err instanceof ZXing.ChecksumException) {
  2906. console.debug('A code was found, but it\'s read value was not valid.')
  2907. }
  2908. if (err instanceof ZXing.FormatException) {
  2909. console.debug('A code was found, but it was in a invalid format.')
  2910. }
  2911. }
  2912. });
  2913. }
  2914. qrcodeReader.getVideoInputDevices()
  2915. .then((videoInputDevices) => {
  2916. const sourceSelect_id = "selected-device-id";
  2917. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  2918. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  2919. {
  2920. selectedDeviceId = videoInputDevices[0].deviceId;
  2921. }
  2922. if (videoInputDevices.length >= 1) {
  2923. videoInputDevices.forEach((element) => {
  2924. const sourceOption = document.createElement('option');
  2925. sourceOption.text = element.label
  2926. sourceOption.value = element.deviceId
  2927. qrReadBox.sourceSelect.appendChild(sourceOption)
  2928. });
  2929. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  2930. qrReadBox.sourceSelect.onchange = function() {
  2931. selectedDeviceId = this.value;
  2932. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  2933. if (qrReadBox.readQrCamera.classList.contains("running"))
  2934. {
  2935. qrcodeReader.reset();
  2936. scanContinuously();
  2937. }
  2938. };
  2939. }
  2940. qrReadBox.readQrCamera.onclick = function()
  2941. {
  2942. if (this.classList.contains("running"))
  2943. {
  2944. qrcodeReader.reset();
  2945. qrReadBox.videoBox.classList.add(className_displayNone);
  2946. qrReadBox.info.show('');
  2947. }else
  2948. {
  2949. qrReadBox.videoBox.classList.remove(className_displayNone);
  2950. scanContinuously();
  2951. }
  2952. this.classList.toggle("running");
  2953. }
  2954. })
  2955. .catch((err) => {
  2956. console.error(err)
  2957. });
  2958. }
  2959. const btnExternalSupport = qrCodeFrame.querySelector("#external-support");
  2960. //btnExternalSupport.href = ExternalLinkScriptURL;
  2961. const paddbTeamEdit = qrContent.querySelector(".paddb-team-edit");
  2962. //paddb的用户名和密码
  2963. const paddbUsername = paddbTeamEdit.querySelector("#paddb-username");
  2964. const paddbPassword = paddbTeamEdit.querySelector("#paddb-password");
  2965. paddbUsername.value = localStorage.getItem(cfgPrefix + paddbUsername.id);
  2966. paddbPassword.value = localStorage.getItem(cfgPrefix + paddbPassword.id);
  2967. paddbUsername.onchange = paddbPassword.onchange = function(e){
  2968. if (e) localStorage.setItem(cfgPrefix + this.id, this.value);
  2969. }
  2970. const paddbTeamId = document.querySelector("#paddb-team-id");
  2971. paddbTeamId.onchange = function(){
  2972. try {
  2973. let str = this.value;
  2974. const teamId = str.substring(str.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2975. createNewUrl({_id:teamId});
  2976. } catch (error) {
  2977. console.log(error);
  2978. }
  2979. }
  2980. const paddbSaveOrUpload = document.querySelector("#paddb-save-or-upload-team");
  2981. paddbSaveOrUpload.onclick = async function(){
  2982. this.disabled = true;
  2983. if (!btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2984. alert(localTranslating.link_read_message.need_user_script);
  2985. return;
  2986. }
  2987. let obj = formation.getPaddbQrObj();
  2988. obj.userId = paddbUsername.value;
  2989. obj.password = paddbPassword.value;
  2990. obj.tags = [obj.userId,"PADDashFormation"];
  2991. let postBody = JSON.stringify(obj);
  2992. const options = {
  2993. method: "POST",
  2994. data: postBody,
  2995. headers: {
  2996. "Content-Type": "application/json",
  2997. "User-Agent": "okhttp/4.9.2",
  2998. //如果只有ascii字符可以用postBody.length
  2999. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  3000. }
  3001. };
  3002. const isNewUpload = paddbTeamId.value.length === 0;
  3003. if (isNewUpload) {
  3004. options.url = "https://api2.paddb.net/uploadTeam";
  3005. } else {
  3006. const teamId = paddbTeamId.value.substring(paddbTeamId.value.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  3007. options.url = `https://api2.paddb.net/editTeam/${teamId}`;
  3008. }
  3009. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  3010. if (response.status === 401) {
  3011. alert(localTranslating.link_read_message.paddb_unauthorized);
  3012. } else if (response.status === 200) {
  3013. if (isNewUpload) {
  3014. paddbTeamId.value = response.response;
  3015. paddbTeamId.onchange();
  3016. }
  3017. alert(localTranslating.link_read_message.paddb_success);
  3018. } else {
  3019. alert(localTranslating.link_read_message.error[0]);
  3020. }
  3021. this.disabled = false;
  3022. }
  3023. const playerDataFrame = document.body.querySelector("#player-data-frame");
  3024. const btnPlayerData = controlBox.querySelector(`#btn-player-data`);
  3025. btnPlayerData.onclick = function(){
  3026. playerDataFrame.show();
  3027. };
  3028. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  3029. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  3030. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  3031. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  3032. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  3033. playerDataFrame.initialize = function(){
  3034. this.playerList.innerHTML = '';
  3035. for (const playerData of PlayerDatas)
  3036. {
  3037. this.playerList.add(playerData);
  3038. }
  3039. };
  3040. function deletPlayerData(e)
  3041. {
  3042. const table = this.parentNode.parentNode.parentNode.parentNode;
  3043. table.parentNode.remove();
  3044. if (currentPlayerData == table.data) currentPlayerData = null;
  3045. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  3046. const name = table.getAttribute("data-player-name");
  3047. dbDelete(db, "palyer_datas", name);
  3048. }
  3049. function setPlayerDataDefault(e)
  3050. {
  3051. const table = this.parentNode.parentNode.parentNode.parentNode;
  3052. const cfgName = cfgPrefix + "default-player-name";
  3053. const dataPlayerName = table.getAttribute("data-player-name");
  3054. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  3055. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  3056. currentPlayerData = null;
  3057. localStorage.removeItem(cfgName);
  3058. checkInput.checked = false;
  3059. } else {
  3060. currentPlayerData = table.data;
  3061. localStorage.setItem(cfgName, dataPlayerName);
  3062. checkInput.checked = true;
  3063. }
  3064. }
  3065. function openShowBox(e)
  3066. {
  3067. const table = this.parentNode.parentNode.parentNode.parentNode;
  3068. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  3069. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  3070. playerDataFrame.btnClose.onclick(true);
  3071. }
  3072. playerDataFrame.playerList.add = function(data) {
  3073. this.appendChild(this.newPlayerData(data));
  3074. }
  3075. playerDataFrame.playerList.newPlayerData = function(data) {
  3076. const t = playerDataFrame.querySelector('#template-player-datas');
  3077. const clone = document.importNode(t.content, true);
  3078. const table = clone.querySelector("table");
  3079. table.data = data;
  3080. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  3081. table.setAttribute("data-player-name", data.name);
  3082. const tbody = table.tBodies[0];
  3083. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  3084. tbody.querySelector(".delete").onclick = deletPlayerData;
  3085. tbody.querySelector(".open-show-box").onclick = openShowBox;
  3086. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  3087. tbody.querySelector(".avatar .monster").onclick = function (){
  3088. }
  3089. let name = tbody.querySelector(".name");
  3090. name.textContent = data.name;
  3091. name.setAttribute("data-camp", data.camp);
  3092. let lvexp = tbody.querySelector(".lvexp");
  3093. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  3094. lvexp.querySelector(".level").textContent = data.lv;
  3095. let stama = tbody.querySelector(".stama");
  3096. //第一管体力
  3097. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  3098. //第二管体力
  3099. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  3100. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  3101. sta_cur.textContent = data.sta;
  3102. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  3103. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  3104. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  3105. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  3106. const deckList = tbody.querySelector(".decks .deck");
  3107. const teamLink = tbody.querySelector(".decks .team-link");
  3108. const radioList = tbody.querySelector(".decks .deck-radio-list");
  3109. data.parsedDecks.forEach((deck,idx)=>{
  3110. const li = radioList.appendChild(document.createElement("li"));
  3111. const ipt = li.appendChild(document.createElement("input"));
  3112. ipt.className = "deck-choose";
  3113. ipt.type = "radio";
  3114. ipt.name = `decks-${data.name}`;
  3115. ipt.value = idx;
  3116. ipt.onclick = changeDeck;
  3117. ipt.deck = deck;
  3118. });
  3119. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  3120. function changeDeck(e)
  3121. {
  3122. const deck = this.deck;
  3123. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  3124. lis.forEach((li,idx)=>{
  3125. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  3126. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  3127. });
  3128. const newFotmation = deck.toFormation();
  3129. teamLink.href = qrObjToUrl(newFotmation.getPdfQrObj(true));
  3130. }
  3131. return clone;
  3132. }
  3133. async function uploadPlayerData(myFiles) {
  3134. if (myFiles.length < 1) return;
  3135. for (const myFile of myFiles) {
  3136. try {
  3137. const reader = await fileReader(myFile, {readType: "text"});
  3138. const data = JSON.parse(reader.result);
  3139. const playerData = new PlayerData(data);
  3140. let dataCount = 0;
  3141. if (db) {
  3142. dataCount = await dbCount(db, "palyer_datas", data.name);
  3143. await dbWrite(db, "palyer_datas", data);
  3144. }
  3145. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  3146. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  3147. PlayerDatas.splice(oldIdx, 1, playerData);
  3148. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  3149. liArr[oldIdx] && liArr[oldIdx].remove();
  3150. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  3151. } else {
  3152. PlayerDatas.push(playerData);
  3153. playerDataFrame.playerList.add(playerData);
  3154. }
  3155. } catch (error) {
  3156. console.error(error);
  3157. }
  3158. }
  3159. }
  3160. let docSelection = document.getSelection();
  3161. //标题和介绍文本框
  3162. const titleBox = formationBox.querySelector(".title-box");
  3163. const detailBox = formationBox.querySelector(".detail-box");
  3164. const txtTitle = titleBox.querySelector(".title-code");
  3165. const txtDetail = detailBox.querySelector(".detail-code");
  3166. const txtTitleDisplay = titleBox.querySelector(".title-display");
  3167. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  3168. const richTextTools = document.getElementById("rich-text-tools");
  3169. const siwtchCodeMode = document.getElementById("siwtch-code-mode");
  3170. const setFontColor = document.getElementById("set-font-color");
  3171. const colorChooser = document.getElementById("color-chooser");
  3172. const insertCardAvatar = document.getElementById("insert-card-avatar");
  3173. const insertAwokenIcon = document.getElementById("insert-awoken-icon");
  3174. const insertLatentIcon = document.getElementById("insert-latent-icon");
  3175. const insertTypeIcon = document.getElementById("insert-type-icon");
  3176. const insertOrbIcon = document.getElementById("insert-orb-icon");
  3177. const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul");
  3178. insertAwokenIconList.className = "awoken-ul " + className_displayNone;
  3179. const insertLatentIconList = insertLatentIcon.list = document.createElement("ul");
  3180. insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone;
  3181. const insertTypeIconList = insertTypeIcon.list = document.createElement("ul");
  3182. insertTypeIconList.className = "types-ul " + className_displayNone;
  3183. const insertOrbList = insertOrbIcon.list = document.createElement("ul");
  3184. insertOrbList.className = "orb-ul " + className_displayNone;
  3185. for (let id of official_awoken_sorting) {
  3186. const li = document.createElement("li");
  3187. const icon = li.appendChild(createIndexedIcon('awoken', id));
  3188. icon.onclick = insertIconToText;
  3189. insertAwokenIconList.appendChild(li);
  3190. }
  3191. for (let id of Array.from(editBox.querySelectorAll(".setting-box .row-mon-latent details .m-latent-allowable-ul .latent-icon")).map(li=>li.getAttribute("data-latent-icon"))) {
  3192. const li = document.createElement("li");
  3193. const icon = li.appendChild(createIndexedIcon('latent', id));
  3194. icon.onclick = insertIconToText;
  3195. insertLatentIconList.appendChild(li);
  3196. }
  3197. for (let obj of typekiller_for_type) {
  3198. const li = document.createElement("li");
  3199. const icon = li.appendChild(createIndexedIcon('type', obj.type));
  3200. icon.onclick = insertIconToText;
  3201. insertTypeIconList.appendChild(li);
  3202. }
  3203. for (let i=0;i<10;i++) {
  3204. const li = document.createElement("li");
  3205. const icon = li.appendChild(createIndexedIcon('orb', i));
  3206. icon.onclick = insertIconToText;
  3207. insertOrbList.appendChild(li);
  3208. }
  3209. richTextTools.append(
  3210. insertTypeIconList,
  3211. insertAwokenIconList,
  3212. insertLatentIconList,
  3213. insertOrbList
  3214. );
  3215. //切换代码模式
  3216. siwtchCodeMode.onclick = function(){
  3217. if (this.checked) { //进入代码模式
  3218. txtDetail.style.height = txtDetailDisplay.scrollHeight + "px";
  3219. txtTitleDisplay.onblur();
  3220. txtDetailDisplay.onblur();
  3221. } else { //退出代码模式
  3222. txtTitle.onchange();
  3223. txtDetail.onchange();
  3224. }
  3225. formationBox.classList.toggle("edit-code", this.checked);
  3226. }
  3227. siwtchCodeMode.checked = false;
  3228. //设置文字颜色
  3229. function setSelectionFontColor(color) {
  3230. //如果并没有任何选择区,则返回
  3231. if (docSelection.rangeCount < 1) return;
  3232. const range = docSelection.getRangeAt(0);
  3233. console.log(range);
  3234. const editingCode = formationBox.classList.contains("edit-code");
  3235. let target; //编辑目标
  3236. if (titleBox.contains(range.commonAncestorContainer)) {
  3237. target = editingCode ? txtTitle : txtTitleDisplay;
  3238. }
  3239. else if (detailBox.contains(range.commonAncestorContainer)) {
  3240. target = editingCode ? txtDetail : txtDetailDisplay;
  3241. }
  3242. else {
  3243. return;
  3244. }
  3245. if (editingCode)
  3246. { //文本编辑模式
  3247. let startPos = target.selectionStart;
  3248. let endPos = target.selectionEnd;
  3249. let restoreTop = target.scrollTop;
  3250. let str = target.value.substring(startPos, endPos) //选择区域
  3251. .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2"); //去除之前的颜色
  3252. let colorStr = `^${color.substring(1)}^${str}^p`; //加上新的颜色
  3253. target.setRangeText(str);
  3254. if (restoreTop > 0) {
  3255. target.scrollTop = restoreTop;
  3256. }
  3257. target.setRangeText(colorStr);
  3258. target.focus();
  3259. target.onchange();
  3260. } else
  3261. { //富文本模式
  3262. const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。
  3263. const parent = range.commonAncestorContainer.parentElement;
  3264. if (target.contains(parent) && parent !== target && parent.textContent.length == 0) parent.remove();
  3265. range.deleteContents();
  3266. let dom
  3267. if (color === "#000000") {
  3268. dom = document.createTextNode(docObj.textContent);
  3269. } else {
  3270. dom = document.createElement('span');
  3271. dom.style.color = color;
  3272. dom.append(docObj.textContent);
  3273. }
  3274. range.insertNode(dom);
  3275. range.setStartAfter(dom);
  3276. target.onblur();
  3277. target.focus();
  3278. }
  3279. }
  3280. setFontColor.onclick = function(){
  3281. setSelectionFontColor(colorChooser.value);
  3282. }
  3283. colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000";
  3284. colorChooser.onchange = function(event){
  3285. setFontColor.style.color = this.value;
  3286. if (event) {
  3287. localStorage.setItem(cfgPrefix + this.id, this.value);
  3288. setFontColor.onclick(); //改变一次颜色
  3289. }
  3290. }
  3291. colorChooser.onchange(false);
  3292. //添加头像图标
  3293. insertCardAvatar.onclick = insertIconToText
  3294. //添加其他序号图标
  3295. function insertIconToText() {
  3296. //如果并没有任何选择区,则返回
  3297. if (docSelection.rangeCount < 1) return;
  3298. const range = docSelection.getRangeAt(0);
  3299. let editingCode = formationBox.classList.contains("edit-code");
  3300. let target; //编辑目标
  3301. if (titleBox.contains(range.commonAncestorContainer)) {
  3302. target = editingCode ? txtTitle : txtTitleDisplay;
  3303. }
  3304. else if (detailBox.contains(range.commonAncestorContainer)) {
  3305. target = editingCode ? txtDetail : txtDetailDisplay;
  3306. }
  3307. else {
  3308. return;
  3309. }
  3310. let type, sType, id;
  3311. if (this == insertCardAvatar) { //插入怪物头像
  3312. type = 'card';
  3313. sType = 'm';
  3314. //首先读取选择的数字
  3315. id = parseInt(
  3316. editingCode
  3317. ? target.value.substring(target.selectionStart, target.selectionEnd)
  3318. : range.toString().trim()
  3319. , 10);
  3320. //如果选择区域不是数字,则请求输入
  3321. if (!Number.isInteger(id)) {
  3322. id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent);
  3323. id = parseInt(id,10);
  3324. if (!Number.isInteger(id)) { return; }
  3325. }
  3326. }
  3327. else if(this.classList.contains("awoken-icon")) { //觉醒
  3328. type = 'awoken';
  3329. sType = 'a';
  3330. id = this.getAttribute("data-awoken-icon");
  3331. }
  3332. else if(this.classList.contains("type-icon")) { //类型
  3333. type = 'type';
  3334. sType = 't';
  3335. id = this.getAttribute("data-type-icon");
  3336. }
  3337. else if(this.classList.contains("orb")) { //宝珠
  3338. type = 'orb';
  3339. sType = 'o';
  3340. id = this.getAttribute("data-orb-icon");
  3341. }
  3342. else if(this.classList.contains("latent-icon")) { //潜觉
  3343. type = 'latent';
  3344. sType = 'l';
  3345. id = this.getAttribute("data-latent-icon");
  3346. }
  3347. if (editingCode)
  3348. { //文本编辑模式
  3349. let str = createIndexedIconCode(sType, id);
  3350. // target.setRangeText(str);
  3351. //保持编辑光标在原来的位置
  3352. if (target.selectionStart || target.selectionStart == '0') {
  3353. let startPos = target.selectionStart;
  3354. // let endPos = target.selectionEnd;
  3355. let restoreTop = target.scrollTop;
  3356. // target.value = target.value.substring(0, startPos) + str + target.value.substring(endPos, target.value.length);
  3357. target.setRangeText(str);
  3358. if (restoreTop > 0) {
  3359. target.scrollTop = restoreTop;
  3360. }
  3361. target.focus();
  3362. target.selectionStart = startPos + str.length;
  3363. target.selectionEnd = startPos + str.length;
  3364. } else {
  3365. target.setRangeText(str);
  3366. // target.value += str;
  3367. target.focus();
  3368. }
  3369. target.onchange();
  3370. } else
  3371. { //富文本模式
  3372. let dom = createIndexedIcon(type, id);
  3373. if (range.commonAncestorContainer == target && range.startOffset === 0 && range.endOffset === 0)
  3374. { //内容为空时
  3375. target.appendChild(dom);
  3376. } else {
  3377. range.deleteContents();
  3378. range.insertNode(dom);
  3379. }
  3380. range.setStartAfter(dom);
  3381. target.onblur();
  3382. target.focus();
  3383. }
  3384. }
  3385. function createIndexedIconCode(type, id) {
  3386. return `{${type}.${id}}`;
  3387. }
  3388. function showInsertIconList() {
  3389. //如果自身的列表已经打开了,则隐藏
  3390. if (this.list.classList.toggle(className_displayNone)) return;
  3391. //否则隐藏其他的列表
  3392. [
  3393. insertAwokenIcon.list,
  3394. insertLatentIcon.list,
  3395. insertTypeIcon.list,
  3396. insertOrbIcon.list,
  3397. ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list));
  3398. }
  3399. insertAwokenIcon.onclick = showInsertIconList;
  3400. insertLatentIcon.onclick = showInsertIconList;
  3401. insertTypeIcon.onclick = showInsertIconList;
  3402. insertOrbIcon.onclick = showInsertIconList;
  3403. function richTextToCode(parentElement){
  3404. function rgbToHex(str) { //RGB(A)颜色转换为HEX十六进制的颜色值
  3405. let res = /rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*(?:,\s*([.\d]+)\s*)?\)/ig.exec(str.replace(/\s/g,''));
  3406. if (res) {
  3407. let [,r,g,b,a] = res;
  3408. let rgb = [r,g,b].map(s=>parseInt(s,10));
  3409. if (a) { //将小数点的Alpha转成8位
  3410. rgb.push(Math.round(parseFloat(a) * 0xFF));
  3411. }
  3412. return rgb.map(n=>n.toString(16).padStart(2,'0')).join('');
  3413. }
  3414. else if (res = /#([a-fA-F0-9]{6,8})/i.exec(str))
  3415. {
  3416. return res[1];
  3417. }
  3418. else if (str === "blue"){ //特殊翻译
  3419. return 'qs';
  3420. }
  3421. else {
  3422. return str;
  3423. }
  3424. }
  3425. let code = [];
  3426. for (let node of parentElement.childNodes) {
  3427. if (node?.lastChild?.nodeName == "BR") node.lastChild.revome();
  3428. if (node.nodeName == "#text"){ //纯文本
  3429. code.push(node.nodeValue);
  3430. continue;
  3431. } else if (node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color) { //文字颜色
  3432. let colorStr = rgbToHex(node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color);
  3433. code.push(`^${colorStr}^${richTextToCode(node)}^p`);
  3434. continue;
  3435. } else if (node.nodeName == "DIV") {
  3436. let lastStr = code[code.length-1];
  3437. if (lastStr && lastStr[lastStr.length-1] !== '\n') {
  3438. code.push('\n');
  3439. }
  3440. code.push(richTextToCode(node)+'\n');
  3441. continue;
  3442. } else if (node.nodeName == "BR") {
  3443. code.push('\n');
  3444. continue;
  3445. }
  3446. let sType, id;
  3447. if(node.classList.contains("detail-mon")) { //卡片头像
  3448. const mon = node.querySelector(".monster");
  3449. if (!mon) continue;
  3450. sType = 'm';
  3451. id = mon.getAttribute("data-cardid");
  3452. }
  3453. else if(node.classList.contains("awoken-icon")) { //觉醒
  3454. sType = 'a';
  3455. id = node.getAttribute("data-awoken-icon");
  3456. }
  3457. else if(node.classList.contains("type-icon")) { //类型
  3458. sType = 't';
  3459. id = node.getAttribute("data-type-icon");
  3460. }
  3461. else if(node.classList.contains("orb")) { //宝珠
  3462. sType = 'o';
  3463. id = node.getAttribute("data-orb-icon");
  3464. }
  3465. else if(node.classList.contains("latent-icon")) { //潜觉
  3466. sType = 'l';
  3467. id = node.getAttribute("data-latent-icon");
  3468. } else {
  3469. continue;
  3470. }
  3471. code.push(createIndexedIconCode(sType, id));
  3472. }
  3473. return code.join('');
  3474. }
  3475. //标题删除所有的换行
  3476. txtTitleDisplay.onblur = function(){
  3477. for (let node of Array.from(this.children)) {
  3478. if (node.nodeName == "BR") node.remove();
  3479. }
  3480. formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n','');
  3481. formationBox.refreshDocumentTitle();
  3482. createNewUrl();
  3483. }
  3484. txtDetailDisplay.onblur = function(){
  3485. //没有内容或者只有一个换行时,清空内容
  3486. if (this.textContent.length == 0 || this.textContent == "\n") {
  3487. for (let node of this.childNodes) {
  3488. if (node.nodeName == "#text" || node.nodeName == "BR") {
  3489. node.remove();
  3490. }
  3491. }
  3492. }
  3493. formation.detail = txtDetail.value = richTextToCode(this);
  3494. createNewUrl();
  3495. }
  3496. txtTitle.onchange = function() {
  3497. formation.title = this.value;
  3498. txtTitleDisplay.innerHTML = '';
  3499. txtTitleDisplay.append(descriptionToHTML(this.value));
  3500. formationBox.refreshDocumentTitle();
  3501. createNewUrl();
  3502. };
  3503. txtDetail.onchange = function() {
  3504. formation.detail = this.value;
  3505. txtDetailDisplay.innerHTML = '';
  3506. txtDetailDisplay.append(descriptionToHTML(this.value));
  3507. createNewUrl();
  3508. };
  3509. //设置为可以拖放已经编辑好的队伍
  3510. function richTextDropHandler(event) {
  3511. let formStr = event.dataTransfer.getData('from');
  3512. if (formStr) {
  3513. event.preventDefault();
  3514. const [teamNum, isAssist, indexInTeam] = JSON.parse(formStr);
  3515. const mon = formation.teams[teamNum][isAssist][indexInTeam]
  3516. event.target.insertAdjacentElement('afterbegin', createIndexedIcon('card', mon.id));
  3517. }
  3518. }
  3519. txtTitleDisplay.ondrop = richTextDropHandler;
  3520. txtDetailDisplay.ondrop = richTextDropHandler;
  3521. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  3522. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  3523. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  3524. }
  3525. //将所有怪物头像添加到全局数组
  3526. teamBigBoxs.forEach(teamBigBox => {
  3527. const teamBox = teamBigBox.querySelector(".team-box");
  3528. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  3529. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  3530. members.forEach(m => {
  3531. allMembers.push(m);
  3532. });
  3533. assist.forEach(m => {
  3534. allMembers.push(m);
  3535. });
  3536. });
  3537. //从怪物头像获取队员的队伍编号
  3538. function getMemberArrayIndexFromMonHead(headDom) {
  3539. return [
  3540. parseInt(headDom.getAttribute("data-team"), 10), //team
  3541. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  3542. parseInt(headDom.getAttribute("data-index"), 10), //index
  3543. ];
  3544. }
  3545. //编辑界面点击每个怪物的头像的处理
  3546. function clickMonHead(e) {
  3547. const arr = getMemberArrayIndexFromMonHead(this);
  3548. editBox.editMon(arr[0], arr[1], arr[2]);
  3549. return false; //没有false将会打开链接
  3550. }
  3551. //编辑界面每个怪物的头像的拖动
  3552. function dragStartMonHead(event) {
  3553. // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  3554. // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move';
  3555. event.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  3556. }
  3557. //编辑界面每个怪物的头像的经过,阻止事件发生
  3558. function dropOverMonHead(event) {
  3559. event.preventDefault();
  3560. }
  3561. //编辑界面每个怪物的头像的放下
  3562. function dropMonHead(event) {
  3563. let formStr = event.dataTransfer.getData('from');
  3564. if (!formStr) return false;
  3565. const dataFrom = JSON.parse(formStr);
  3566. const dataTo = getMemberArrayIndexFromMonHead(this);
  3567. if ((dataTo[0] !== dataFrom[0]) ||
  3568. (dataTo[1] !== dataFrom[1]) ||
  3569. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  3570. interchangeCard(dataFrom, dataTo, event.ctrlKey);
  3571. }
  3572. return false; //没有false将会打开链接
  3573. }
  3574. //移动端编辑界面每个怪物的头像的放下
  3575. function touchstartMonHead(e) {
  3576. e.stopPropagation();
  3577. //console.log("开始触摸",e,this);
  3578. const tc = e.changedTouches[0];
  3579. const pX = tc.pageX,
  3580. pY = tc.pageY;
  3581. interchangeSvg.style.display = "none";
  3582. interchangeSvg.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  3583. }
  3584. //移动端编辑界面每个怪物的头像的移动
  3585. function touchmoveMonHead(e) {
  3586. //console.log("移动中",e,this);
  3587. const tc = e.changedTouches[0];
  3588. const pX = tc.pageX,
  3589. pY = tc.pageY;
  3590. const rect = this.getBoundingClientRect();
  3591. const top = rect.top + document.documentElement.scrollTop;
  3592. const left = rect.left + document.documentElement.scrollLeft;
  3593. if ((pY < top) || (pY > (top + rect.height)) ||
  3594. (pX < left) || (pX > (left + rect.width))) {
  3595. interchangeSvg.style.display = "block";
  3596. interchangeSvg.changePoint(null, { x: pX, y: pY });
  3597. } else {
  3598. interchangeSvg.style.display = "none";
  3599. }
  3600. }
  3601. //移动端编辑界面每个怪物的头像的结束
  3602. function touchendMonHead(e) {
  3603. const tc = e.changedTouches[0];
  3604. const pX = tc.pageX,
  3605. pY = tc.pageY;
  3606. //console.log("移动结束",pX,pY,e,this);
  3607. interchangeSvg.style.display = "none";
  3608. interchangeSvg.changePoint(null, { x: pX, y: pY });
  3609. const target = allMembers.find(m => {
  3610. const rect = m.getBoundingClientRect();
  3611. const top = rect.top + document.documentElement.scrollTop;
  3612. const left = rect.left + document.documentElement.scrollLeft;
  3613. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  3614. (pX > left) && (pX < (left + rect.width));
  3615. return isInRect;
  3616. });
  3617. if (target && this != target) {
  3618. //console.log("找到的对象",targets[0]);
  3619. const dataFrom = getMemberArrayIndexFromMonHead(this);
  3620. const dataTo = getMemberArrayIndexFromMonHead(target);
  3621. if ((dataTo[0] != dataFrom[0]) ||
  3622. (dataTo[1] != dataFrom[1]) ||
  3623. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  3624. interchangeCard(dataFrom, dataTo);
  3625. }
  3626. }
  3627. }
  3628. //移动端编辑界面每个怪物的头像的取消
  3629. function touchcancelMonHead(event) {
  3630. interchangeSvg.style.display = "none";
  3631. console.log("移动取消", event, this);
  3632. }
  3633. function interchangeCard(formArr, toArr, isCopy) {
  3634. //优先使用传入的复制,然后才是考虑开关
  3635. isCopy = isCopy || controlBox.querySelector("#change-swap-to-copy").checked; //储存交换“复制”和“替换”
  3636. const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr;
  3637. const [toTeamNum, toIsAssist, toIndexInTeam] = toArr;
  3638. function changeType(member, isAssist) {
  3639. if (member.id == 0 || (isAssist && member.id == -1)) {
  3640. return new Member();
  3641. } else {
  3642. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  3643. newMember.loadFromMember(member);
  3644. return newMember;
  3645. }
  3646. }
  3647. let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam];
  3648. let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam];
  3649. let fromCard = from.card, toCard = to.card;
  3650. if (toIsAssist && (!fromCard?.canAssist && from.id > 0 || !fromIsAssist && toCard.onlyAssist) ||
  3651. fromIsAssist && (!toCard?.canAssist && to.id > 0 || !toIsAssist && fromCard.onlyAssist))
  3652. {
  3653. [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{
  3654. const member = formation.teams[teamNum][isAssist][indexInTeam];
  3655. const card = member.card;
  3656. if (member.id>0 && (!card?.canAssist || card.onlyAssist)) {
  3657. const teamBigBox = teamBigBoxs[teamNum];
  3658. const teamBox = teamBigBox.querySelector(".team-box");
  3659. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3660. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  3661. const monsterHead = memberLi.querySelector(".monster");
  3662. monsterHead.classList.add("show-disabled-action");
  3663. monsterHead.onanimationend = function() {
  3664. this.classList.remove("show-disabled-action");
  3665. this.onanimationend = null;
  3666. }
  3667. console.warn("该角色%s%s能作为辅助 %o",
  3668. !card?.canAssist ? "不能" : "",
  3669. card?.onlyAssist ? "只能" : "",
  3670. card);
  3671. } else {
  3672. return false;
  3673. }
  3674. })
  3675. return;
  3676. }
  3677. if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型
  3678. {
  3679. from = changeType(from, fromIsAssist);
  3680. if (!isCopy) to = changeType(to, toIsAssist);
  3681. } else if (isCopy) {
  3682. const newFrom = new from.constructor();
  3683. newFrom.loadFromMember(from);
  3684. from = newFrom;
  3685. }
  3686. formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from;
  3687. if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to;
  3688. createNewUrl(); //刷新URL
  3689. refreshAll(formation); //刷新全部
  3690. }
  3691. function switchLeader(e)
  3692. {
  3693. const headDom = this.parentNode;
  3694. const arr = getMemberArrayIndexFromMonHead(headDom);
  3695. const team = formation.teams[arr[0]];
  3696. const member = team[arr[1]][arr[2]];
  3697. const card = Cards[member.id] || Cards[0];
  3698. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3699. if (skills.length < 1) return;
  3700. const skill = skills[0];
  3701. if (team[3] > 0) //如果队伍已经换了队长
  3702. {
  3703. if (skill.type == 227 //固定与右侧换队长
  3704. || team[3] == arr[2]) //点的就是换的队长
  3705. {
  3706. team[3] = 0; //还原
  3707. }else
  3708. {
  3709. team[3] = arr[2]; //改变成任何能点的换队长
  3710. }
  3711. }else //如果队伍没有换队长
  3712. {
  3713. if (skill.type == 227) //固定与右侧换队长
  3714. {
  3715. let myTeam = team[0].slice(0,5);
  3716. team[3] = myTeam.length - 1 - myTeam.concat().reverse().findIndex(m=>m.id>0);
  3717. }
  3718. else if(arr[2] > 0) //如果点的不是原队长
  3719. {
  3720. team[3] = arr[2]; //接换成新队长
  3721. }
  3722. }
  3723. createNewUrl(); //刷新URL
  3724. refreshAll(formation); //刷新全部
  3725. e.stopPropagation();
  3726. e.preventDefault();
  3727. }
  3728. //所有怪物头像,添加拖动交换的代码
  3729. allMembers.forEach(m => {
  3730. //点击
  3731. m.onclick = clickMonHead;
  3732. //拖动
  3733. m.draggable = true;
  3734. m.ondragstart = dragStartMonHead;
  3735. m.ondragover = dropOverMonHead;
  3736. m.ondrop = dropMonHead;
  3737. //触摸
  3738. m.ontouchstart = touchstartMonHead;
  3739. m.ontouchmove = touchmoveMonHead;
  3740. m.ontouchend = touchendMonHead;
  3741. m.ontouchcancel = touchcancelMonHead;
  3742. //子元素
  3743. m.querySelector(".switch-leader").onclick = switchLeader;
  3744. });
  3745. //添加徽章
  3746. const badgeDialog = document.getElementById("badge-choose");
  3747. const badgeDialogForm = badgeDialog.querySelector("form");
  3748. // const badgeDialogConfirm = badgeDialog.querySelector(".dialog-confirm");
  3749. const badgeChooseName = "choose-team-badge";
  3750. const teamBadgeUl = badgeDialog.querySelector(".team-badges");
  3751. official_badge_sorting.forEach(bgId=>{
  3752. const li = document.createElement("li");
  3753. const radio = li.appendChild(document.createElement("input"));
  3754. radio.type="radio";
  3755. radio.value = bgId;
  3756. radio.name = badgeChooseName;
  3757. radio.id = `${radio.name}-${bgId}`;
  3758. const label = li.appendChild(document.createElement("label"));
  3759. label.className = "badge";
  3760. label.setAttribute("data-badge-icon", bgId);
  3761. label.setAttribute("for", radio.id);
  3762. teamBadgeUl.appendChild(li);
  3763. });
  3764. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  3765. //徽章
  3766. const teamBadge = teamBigBox.querySelector(".team-badge");
  3767. const returnFunc = function(event){
  3768. const returnValue = this.returnValue;
  3769. if (returnValue === "cancel") return;
  3770. const formData = new FormData(badgeDialogForm);
  3771. const badgeValue = formData.get(badgeChooseName) || 0;
  3772. _badgeThis.setAttribute("data-badge-icon", badgeValue);
  3773. _badgeThis.value = badgeValue;
  3774. const team = formation.teams[teamIdx];
  3775. team[2] = parseInt(badgeValue, 10);
  3776. refreshAll(formation);
  3777. createNewUrl();
  3778. //badgeDialog.removeEventListener("close", returnFunc);
  3779. };
  3780. if (teamBadge) teamBadge.onclick = function(){
  3781. _badgeThis = this;
  3782. const currentBadge = teamBadgeUl.querySelector(`#choose-team-badge-${_badgeThis.dataset.badgeIcon}`);
  3783. if (currentBadge) currentBadge.checked = true;
  3784. badgeDialog.addEventListener("close", returnFunc, {once: true});
  3785. badgeDialog.showModal();
  3786. };
  3787. const reduceDetailsBar = teamBigBox.querySelector(".tIf-total-hp .reduce-details");
  3788. if (reduceDetailsBar) reduceDetailsBar.onclick = function(){
  3789. hpDetailDialog.initialing(this.reduceAttrRangesWithShieldAwoken, this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  3790. hpDetailDialog.show();
  3791. }
  3792. });
  3793. //显示HP的详细值
  3794. const hpDetailDialog = document.getElementById("dialog-hp-detail");
  3795. hpDetailDialog.initialing = function(reduceAttrRanges, reduceAttrRangesWithOutAwoken, tHP, tHPNoAwoken)
  3796. {
  3797. const dialogContent = this.querySelector(".dialog-content");
  3798. const fragment = document.createDocumentFragment();
  3799. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  3800. {
  3801. for (let ri=0;ri<reduceAttrRanges.length;ri++) {
  3802. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[ri], reduceAttrRangesWithOutAwoken[ri], tHP, tHPNoAwoken, ri));
  3803. }
  3804. }
  3805. else //只有阶梯盾
  3806. {
  3807. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[0], reduceAttrRangesWithOutAwoken[0], tHP, tHPNoAwoken, 31));
  3808. }
  3809. dialogContent.innerHTML = "";
  3810. dialogContent.appendChild(fragment);
  3811. }
  3812. function insertHpRangeTable(reduceRanges, reduceRangesWithOutAwoken, tHP, tHPNoAwoken, attr)
  3813. {
  3814. const table = document.createElement("table");
  3815. table.className = "hp-range-table";
  3816. table.setAttribute("data-attr", attr);
  3817. table.createCaption();
  3818. const tHead = table.createTHead();
  3819. const tBody = table.createTBody();
  3820. const rangeRow = tHead.insertRow();
  3821. rangeRow.className = "hp-range";
  3822. rangeRow.appendChild(document.createElement("th"));
  3823. const rageHpRow = tBody.insertRow();
  3824. rageHpRow.className = "general";
  3825. rageHpRow.appendChild(document.createElement("th"));
  3826. const rageHpNoAwokenRow = tBody.insertRow();
  3827. rageHpNoAwokenRow.className = "awoken-bind";
  3828. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  3829. const reduceRow = tBody.insertRow();
  3830. reduceRow.className = "reduce-scale";
  3831. reduceRow.appendChild(document.createElement("th"));
  3832. const reduceHpRow = tBody.insertRow();
  3833. reduceHpRow.className = "reduce-general";
  3834. const reduceHpRowTitle = reduceHpRow.appendChild(document.createElement("th"));
  3835. const reduceHpRowTitleSheild = reduceHpRowTitle.appendChild(document.createElement("icon"));
  3836. reduceHpRowTitleSheild.className = "sheild";
  3837. const reduceHpNoAwokenRow = tBody.insertRow();
  3838. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  3839. const reduceHpNoAwokenRowTitle = reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  3840. const reduceHpNoAwokenRowTitleSheild = reduceHpNoAwokenRowTitle.appendChild(document.createElement("icon"));
  3841. reduceHpNoAwokenRowTitleSheild.className = "sheild";
  3842. for (let ri=0;ri<reduceRanges.length;ri++) {
  3843. const range = reduceRanges[ri];
  3844. const rangeWOA = reduceRangesWithOutAwoken[ri];
  3845. const hpRange = rangeRow.insertCell();
  3846. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  3847. hpRangeMin.className = "hp-range-min";
  3848. hpRangeMin.textContent = range.min;
  3849. hpRange.append(" ~ ");
  3850. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  3851. hpRangeMax.className = "hp-range-max";
  3852. hpRangeMax.textContent = range.max;
  3853. const hpGeneral = rageHpRow.insertCell();
  3854. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100)).bigNumberToString()}`;
  3855. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  3856. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100)).bigNumberToString()}`;
  3857. const reduce = reduceRow.insertCell();
  3858. const reduceScale = reduce.appendChild(document.createElement("span"));
  3859. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  3860. if (rangeWOA.scale !== range.scale) {
  3861. reduce.appendChild(document.createTextNode("/"));
  3862. const reduceScaleWithOutAwoken = reduce.appendChild(document.createElement("span"));
  3863. reduceScaleWithOutAwoken.textContent = `${parseFloat((rangeWOA.scale * 100).toFixed(2))}`;
  3864. }
  3865. if (range.probability < 1)
  3866. {
  3867. reduce.append("(");
  3868. const reduceProb = reduce.appendChild(document.createElement("span"));
  3869. reduceProb.className = "reduce-probability";
  3870. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  3871. reduce.append(")");
  3872. }
  3873. const reduceGeneral = reduceHpRow.insertCell();
  3874. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  3875. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  3876. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (rangeWOA.min / 100) / (1 - rangeWOA.scale)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (rangeWOA.max/100) / (1 - rangeWOA.scale)).bigNumberToString()}`;
  3877. }
  3878. return table;
  3879. }
  3880. //设置地下城倍率
  3881. const dungeonEnchanceDialog = document.getElementById("dialog-dungeon-enchance");
  3882. const dungeonEnchanceForm = dungeonEnchanceDialog.querySelector("form");
  3883. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  3884. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  3885. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  3886. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  3887. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  3888. const gachaIdIpt = dialogContent.querySelector("#dungeon-gacha-id");
  3889. const benefitDoms = Array.from(dialogContent.querySelectorAll(".benefit-list .benefit-check"));
  3890. const currentStageIpt = dialogContent.querySelector("#current-stage");
  3891. //读取当前的地下城设定
  3892. dungeonEnchanceDialog.initialing = function(formation){
  3893. const dge = formation.dungeonEnchance;
  3894. function runCheck(checkBox){
  3895. checkBox.checked = this.includes(parseInt(checkBox.value, 10));
  3896. }
  3897. rareDoms.forEach(runCheck, dge.rarities);
  3898. attrDoms.forEach(runCheck, dge.attrs);
  3899. typeDoms.forEach(runCheck, dge.types);
  3900. gachaIdIpt.value = dge.gachas.join();
  3901. collabIdIpt.value = dge.collabs.join();
  3902. const {hp, atk, rcv} = dge.rate;
  3903. dialogContent.querySelector("#dungeon-hp").value = hp;
  3904. dialogContent.querySelector("#dungeon-atk").value = atk;
  3905. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  3906. const benefit = dge.benefit || 0;
  3907. benefitDoms.find(dom=>parseInt(dom.value, 10) == benefit).checked = true;
  3908. currentStageIpt.value = dge.stage || 1;
  3909. }
  3910. /* //直接通过 reset 浏览器默认功能重置了
  3911. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  3912. dungeonEnchanceDialogClear.onclick = function(){
  3913. function unchecked(checkBox) {
  3914. checkBox.checked = false;
  3915. }
  3916. rareDoms.forEach(unchecked);
  3917. attrDoms.forEach(unchecked);
  3918. typeDoms.forEach(unchecked);
  3919. collabIdIpt.value = '';
  3920. gachaIdIpt.value = '';
  3921. benefit0.checked = true;
  3922. dialogContent.querySelector("#dungeon-hp").value = 1;
  3923. dialogContent.querySelector("#dungeon-atk").value = 1;
  3924. dialogContent.querySelector("#dungeon-rcv").value = 1;
  3925. currentStageIpt.value = 1;
  3926. };*/
  3927. const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance");
  3928. dungeonEnchanceDialogOpen.onclick = function(){
  3929. dungeonEnchanceDialog.initialing(formation);
  3930. dungeonEnchanceDialog.showModal();
  3931. };
  3932. dungeonEnchanceDialog.onclose = function(event) {
  3933. const returnValue = event.target.returnValue;
  3934. if (returnValue === "cancel") return;
  3935. const formData = new FormData(dungeonEnchanceForm);
  3936. const dge = formation.dungeonEnchance;
  3937. dge.rarities = formData.getAll("dungeon-rare").map(Str2Int);
  3938. dge.attrs = formData.getAll("dungeon-attrs").map(Str2Int);
  3939. dge.types = formData.getAll("dungeon-types").map(Str2Int);
  3940. dge.rate.hp = Number(formData.get("dungeon-hp"));
  3941. dge.rate.atk = Number(formData.get("dungeon-atk"));
  3942. dge.rate.rcv = Number(formData.get("dungeon-rcv"));
  3943. dge.collabs = formData.get("dungeon-collab-id").split(',').map(str=>parseInt(str,10)).filter(Boolean);
  3944. dge.gachas = formData.get("dungeon-gacha-id").split(',').map(str=>parseInt(str,10)).filter(Boolean);
  3945. dge.benefit = Str2Int(formData.get("dungeon-benefit"));
  3946. dge.stage = Str2Int(formData.get("current-stage"));
  3947. refreshAll(formation);
  3948. createNewUrl();
  3949. };
  3950. //编辑框
  3951. editBox.mid = null; //储存怪物id
  3952. editBox.latent = []; //储存潜在觉醒
  3953. editBox.isAssist = false; //储存是否为辅助宠物
  3954. editBox.monsterHead = null;
  3955. editBox.latentBox = null;
  3956. editBox.memberIdx = []; //储存队伍数组下标
  3957. editBox.show = function() {
  3958. this.classList.remove(className_displayNone);
  3959. formationBox.classList.add("blur-bg");
  3960. controlBox.classList.add("blur-bg");
  3961. };
  3962. editBox.hide = function() {
  3963. this.classList.add(className_displayNone);
  3964. formationBox.classList.remove("blur-bg");
  3965. controlBox.classList.remove("blur-bg");
  3966. // if (isGuideMod) {
  3967. // const url = new URL(location);
  3968. // url.searchParams.delete("guide");
  3969. // url.searchParams.delete("id");
  3970. // history.replaceState(null,null,url);
  3971. // }
  3972. //删除编辑模式
  3973. sessionStorage.removeItem('editing');
  3974. };
  3975. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3976. const searchBox = editBox.querySelector(".search-box");
  3977. const settingBox = editBox.querySelector(".setting-box");
  3978. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3979. mSeriesId.onclick = function() { //搜索系列
  3980. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  3981. if (sid > 0) {
  3982. showSearchBySeriesId(sid, "series");
  3983. }
  3984. };
  3985. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3986. mCollabId.onclick = function() { //搜索合作
  3987. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  3988. if (sid > 0) {
  3989. showSearchBySeriesId(sid, "collab");
  3990. }
  3991. };
  3992. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  3993. mGachaId.onclick = function() { //搜索桶
  3994. const sids = this.getAttribute(dataAttrName).split(',')
  3995. .filter(Boolean).map(n=>parseInt(n, 10));
  3996. if (sids.length) {
  3997. showSearchBySeriesId(sids, "gacha");
  3998. }
  3999. };
  4000. //以字符串搜索窗口
  4001. const stringSearchDialog = document.getElementById("dialog-search-string");
  4002. //将输入的字符串变为参数数组
  4003. function parseArgumentsString(str) {
  4004. //火狐v129才支持重复正则表达式匹配组,所以只能这样兼容旧版本
  4005. const matches = [...str.matchAll(new RegExp('\\"(?<arg1>[^\\"]*)\\"|(?<arg2>\\S+)', "ig"))];
  4006. return matches.map(match=>match?.groups?.arg1 ?? match?.groups?.arg2);
  4007. }
  4008. function searchByString(str, onlyInTag = false)
  4009. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  4010. if (typeof str !== "string") return;
  4011. const args = parseArgumentsString(str).map(str=>str.toLowerCase());
  4012. if (args.length === 0) return;
  4013. return Cards.filter(card => {
  4014. let cardTags = card.altName.concat(card?.otTags ?? []); //加入Tag
  4015. if (!onlyInTag) { //如果不是仅搜索Tag,则加入怪物名称
  4016. cardTags.push(card.name);
  4017. card.otLangName && cardTags.push(...Object.values(card.otLangName));
  4018. }
  4019. cardTags = cardTags.map(str=>str.toLowerCase()); //先转小写
  4020. //每一个参数都需要在搜索内容里
  4021. return args.every(arg=>cardTags.some(str=>str.includes(arg)));
  4022. });
  4023. }
  4024. function copyString(input)
  4025. {
  4026. input.focus(); //设input为焦点
  4027. input.select(); //选择全部
  4028. if (navigator?.clipboard?.writeText) { //优先使用新API
  4029. navigator.clipboard.writeText(input.value);
  4030. } else {
  4031. document.execCommand('copy');
  4032. }
  4033. //input.blur(); //取消焦点
  4034. }
  4035. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = []) {
  4036. //清除空字符串
  4037. originalStrArr = originalStrArr.filter(Boolean);
  4038. additionalStrArr = additionalStrArr.filter(Boolean);
  4039. const stringSearchContent = this.querySelector(".dialog-content");
  4040. const fragment = document.createDocumentFragment();
  4041. function copyLeft() {
  4042. copyString(this.parentElement.querySelector(".string-value"));
  4043. }
  4044. function searchLeft() {
  4045. const oStr = this.parentElement.querySelector(".string-value")?.value;
  4046. if (!oStr) return;
  4047. //把Tag内容加上两侧的双引号,避免被区分成不同的参数
  4048. const str = `"${oStr}"`;
  4049. str && showSearch(searchByString(str, true));
  4050. }
  4051. function stringLine(str, copy = false) {
  4052. const li = document.createElement("li");
  4053. const ipt = li.appendChild(document.createElement("input"));
  4054. ipt.className = "string-value";
  4055. ipt.value = str;
  4056. ipt.readOnly = true;
  4057. if (copy) {
  4058. const copyBtn = li.appendChild(document.createElement("button"));
  4059. copyBtn.className = "string-copy";
  4060. copyBtn.onclick = copyLeft;
  4061. }
  4062. const searchBtn = li.appendChild(document.createElement("button"));
  4063. searchBtn.className = "string-search";
  4064. searchBtn.onclick = searchLeft;
  4065. return li;
  4066. }
  4067. if (originalStrArr.length) {
  4068. const ul_original = fragment.appendChild(document.createElement("ul"));
  4069. ul_original.className = "original-string";
  4070. ul_original.append(...originalStrArr.map(str=>stringLine(str, true)));
  4071. }
  4072. if (additionalStrArr.length) {
  4073. const ul_additional = fragment.appendChild(document.createElement("ul"));
  4074. ul_additional.className = "additional-string";
  4075. ul_additional.append(...additionalStrArr.map(str=>stringLine(str, false)));
  4076. }
  4077. stringSearchContent.innerHTML = "";
  4078. stringSearchContent.appendChild(fragment);
  4079. }
  4080. function dialogShowFunction(...arg){
  4081. this?.initialing(...arg); //自身初始化
  4082. this.classList.remove(className_displayNone);
  4083. };
  4084. function dialogCloseFunction(){
  4085. this.classList.add(className_displayNone);
  4086. };
  4087. function dialogCloseButtonFunction(){
  4088. this.parentElement.parentElement.close();
  4089. };
  4090. function dialogInitialing(dialog){
  4091. dialog.show = dialogShowFunction;
  4092. dialog.close = dialogCloseFunction;
  4093. const closeButton = dialog.querySelector(".dialog-close");
  4094. closeButton.onclick = dialogCloseButtonFunction;
  4095. }
  4096. const mAltName = monInfoBox.querySelector(".monster-altName");
  4097. mAltName.onclick = function() { //搜索合作
  4098. //const mid = parseInt(this.getAttribute('data-monId'));
  4099. const card = Cards[editBox.mid];
  4100. if (card)
  4101. {
  4102. stringSearchDialog.initialing(card.altName, card.otTags);
  4103. stringSearchDialog.show();
  4104. }
  4105. };
  4106. //创建一个新的怪物头像
  4107. editBox.createCardHead = function(id, options = {}) {
  4108. function clickHeadToNewMon(event) {
  4109. event.preventDefault(); //取消链接的默认操作
  4110. monstersID.value = this.dataset.cardid;
  4111. formIdSearch.onchange();
  4112. }
  4113. const cli = document.createElement("li");
  4114. const cdom = cli.head = cli.appendChild(createCardA(options));
  4115. cdom.onclick = clickHeadToNewMon;
  4116. let card;
  4117. if (id instanceof Member) {
  4118. changeid(id, cdom);
  4119. card = id.card;
  4120. } else {
  4121. changeid({ id: id }, cdom);
  4122. card = Cards[id];
  4123. }
  4124. cli.card = card;
  4125. if (card?.canAssist)
  4126. cli.classList.add("allowable-assist");
  4127. if (options.showCD)
  4128. {
  4129. const CDPreview = cli.appendChild(document.createElement("div"));
  4130. CDPreview.className = "cd-preview";
  4131. if (card.activeSkillId>0)
  4132. {
  4133. const skill = Skills[card.activeSkillId];
  4134. const CD_Max = skill.initialCooldown;
  4135. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  4136. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  4137. CD_MinDom.className = "cd-min";
  4138. if (CD_Max !== CD_Min)
  4139. {
  4140. CD_MinDom.textContent = CD_Min;
  4141. }else
  4142. {
  4143. CD_MinDom.classList.add(className_displayNone);
  4144. }
  4145. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  4146. CD_MaxDom.className = "cd-max";
  4147. CD_MaxDom.textContent = CD_Max;
  4148. if (skill.type === 232 || skill.type === 233) {
  4149. CDPreview.appendChild(document.createElement("br"));
  4150. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  4151. CD_EvoDom.className = "cd-evo";
  4152. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  4153. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  4154. }
  4155. }
  4156. }
  4157. //产生一个能力值列表
  4158. function creatAbilitiesList(abilities) {
  4159. const abilitiesPreview = document.createElement("ul");
  4160. abilitiesPreview.className = "abilities-preview";
  4161. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  4162. hpDom.className = "hp-preview";
  4163. hpDom.textContent = abilities.hp;
  4164. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  4165. atkDom.className = "atk-preview";
  4166. atkDom.textContent = abilities.atk;
  4167. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  4168. rcvDom.className = "rcv-preview";
  4169. rcvDom.textContent = abilities.rcv;
  4170. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  4171. indexDom.className = "index-preview";
  4172. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  4173. return abilitiesPreview;
  4174. }
  4175. if (options.showAbilities || options.showAbilitiesWithAwoken)
  4176. {
  4177. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  4178. if (options.showAbilities && abilities_2status)
  4179. {
  4180. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  4181. }
  4182. if (options.showAbilitiesWithAwoken && abilities_2status)
  4183. {
  4184. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  4185. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  4186. }
  4187. }
  4188. if (options.showAwoken)
  4189. {
  4190. //产生一个觉醒列表
  4191. function creatAwokenList(awokens) {
  4192. const ul = document.createElement("ul");
  4193. ul.className = "awoken-ul";
  4194. awokens.forEach(ak=>{
  4195. const li = ul.appendChild(document.createElement("li"));
  4196. const icon = li.appendChild(document.createElement("icon"));
  4197. icon.className = "awoken-icon";
  4198. icon.setAttribute("data-awoken-icon",ak);
  4199. });
  4200. return ul;
  4201. }
  4202. const awokenPreview = cli.appendChild(document.createElement("div"));
  4203. awokenPreview.className = "awoken-preview";
  4204. if (card.awakenings.length)
  4205. {
  4206. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  4207. akUl.classList.add("awoken-preview-awakenings");
  4208. }
  4209. if (card.superAwakenings.length)
  4210. {
  4211. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  4212. sakUl.classList.add("awoken-preview-superAwakenings");
  4213. if (card.syncAwakening) {
  4214. const li = sakUl.insertAdjacentElement("afterbegin",document.createElement("li"));
  4215. const icon = li.appendChild(document.createElement("icon"));
  4216. icon.className = "awoken-icon sync-awakening";
  4217. icon.setAttribute("data-awoken-icon", 0);
  4218. }
  4219. sakUl.classList.toggle("sync-awakening", Boolean(card.syncAwakening));
  4220. }
  4221. }
  4222. if (options.customAddition)
  4223. {
  4224. options.customAddition.forEach(func=>{
  4225. const c_addition = cli.appendChild(document.createElement("div"));
  4226. c_addition.className = "custom-addition";
  4227. let content = func(card);
  4228. content && c_addition.append(content);
  4229. });
  4230. }
  4231. return cli;
  4232. };
  4233. //显示进化树
  4234. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  4235. evolutionaryTreeMask.initialize = function(monid)
  4236. {
  4237. const maskContent = this.querySelector(".mask-content");
  4238. const fragment = document.createDocumentFragment();
  4239. const evoTree = new EvoTree(monid);
  4240. fragment.appendChild(evoTree.toListNode());
  4241. maskContent.innerHTML = "";
  4242. maskContent.appendChild(fragment);
  4243. }
  4244. //显示进化需求树
  4245. evolutionaryTreeMask.showRequirementTree = function(monid)
  4246. {
  4247. const maskContent = this.querySelector(".mask-content");
  4248. const fragment = document.createDocumentFragment();
  4249. const evoTree = new RequirementTree(monid);
  4250. fragment.appendChild(evoTree.toListNode());
  4251. maskContent.innerHTML = "";
  4252. maskContent.appendChild(fragment);
  4253. this.classList.remove(className_displayNone);
  4254. }
  4255. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4256. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  4257. //const s_attr_lists = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list")).map(list=>Array.from(list.querySelectorAll("input[type=\"radio\"]")));
  4258. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  4259. const s_typesDiv = searchBox.querySelector(".types-div");
  4260. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  4261. const s_typesUl = s_typesDiv.querySelector(".type-list");
  4262. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  4263. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  4264. const attrPreview = searchBox.querySelector(".attrs-div .monster");
  4265. const s_attr_preview_attrs = Array.from(attrPreview.querySelectorAll(".attrs .attr"));
  4266. const s_AttrForm = document.getElementById("search-attr");
  4267. s_AttrForm.onchange = function(event){
  4268. event?.preventDefault();
  4269. const formData = new FormData(this);
  4270. for (let i = 0; i < s_attr_preview_attrs.length; i++) {
  4271. const attr = parseInt(formData.get(`attr-${i+1}`),10);
  4272. s_attr_preview_attrs[i].dataset.attr = Number.isNaN(attr) ? "any" : attr;
  4273. }
  4274. }
  4275. s_AttrForm.onreset = function(event){
  4276. s_attr_preview_attrs.forEach(node=>node.dataset.attr = "any");
  4277. };
  4278. //可以自行打开图片设定头像的彩蛋
  4279. const avatarSelect = attrPreview.querySelector("#avatar-select");
  4280. const customAvatar = attrPreview.querySelector(".custom-avatar");
  4281. avatarSelect.onchange = async function(event){
  4282. let img = await createImageBitmap(event.target.files[0]);
  4283. customAvatar.style.backgroundImage = `none`;
  4284. const ctx = customAvatar.getContext("2d");
  4285. let imgScale = Math.max(customAvatar.offsetWidth / img.width, customAvatar.offsetHeight / img.height);
  4286. //清空画布
  4287. ctx.clearRect(0, 0, customAvatar.offsetWidth, customAvatar.offsetHeight);
  4288. //保持比例居中填充画图
  4289. ctx.drawImage(img,
  4290. -(img.width * imgScale - customAvatar.offsetWidth) / 2,
  4291. -(img.height * imgScale - customAvatar.offsetHeight) / 2,
  4292. img.width * imgScale,
  4293. img.height * imgScale
  4294. );
  4295. img.close();
  4296. };
  4297. const btnCustomAvatarSave = searchBox.querySelector(".attrs-div #avatar-save");
  4298. btnCustomAvatarSave.onclick = function(event) {
  4299. const downLink = controlBox.querySelector(".down-capture");
  4300. html2canvas(attrPreview, {backgroundColor: null}).then(canvas => {
  4301. canvas.toBlob(function(blob) {
  4302. window.URL.revokeObjectURL(downLink.href);
  4303. downLink.href = URL.createObjectURL(blob);
  4304. downLink.download = `custom-avatar.png`;
  4305. downLink.click();
  4306. });
  4307. });
  4308. }
  4309. //显示第四属性的选择,彩蛋
  4310. function set_4th_attrs(){
  4311. btnCustomAvatarSave.classList.remove(className_displayNone);
  4312. const attrs4 = s_AttrForm.querySelector(".attr-selecter-list .attr-list.display-none");
  4313. if (attrs4) {
  4314. attrs4.classList.remove(className_displayNone);
  4315. [...s_AttrForm.querySelectorAll(".attr-selecter-list .attr-list")].forEach(list=>list.querySelector("li.display-none").classList.remove(className_displayNone));
  4316. }
  4317. editBox.changeMonId(monstersID.value);
  4318. const spoof = confirm("你可以上传你的自定义图片以制作卡片头像。\nYou can upload your custom image to make a card avatar.\n\n是否启用恶搞功能?\n所有角色全部随机设定四种属性。\nEnable Spoof function ?\nAll Cards set 4 random attrs. ");
  4319. if (spoof) {
  4320. Cards.forEach(card=>{
  4321. if (!card.enabled) return;
  4322. for (let i = 0; i < 4; i++) {
  4323. const maxAttr = (i === 1 && card.attrs[0] === 6) ? 5 : 6; //如果第一属性是无属性,第二属性就不可以是无属性
  4324. card.attrs[i] = Math.randomInteger(0, maxAttr);
  4325. if (i >= 1 && card.attrs[i] === 6) break; //如果第2属性开始出现了无属性,就不需要再继续了
  4326. }
  4327. });
  4328. }
  4329. }
  4330. avatarSelect.addEventListener("click", set_4th_attrs, {once: true});
  4331. function s_types_onchange(){
  4332. const newClassName = `type-killer-${this.value}`;
  4333. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  4334. }
  4335. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  4336. const s_types_latentUl = s_typesDiv.querySelector(".latent-ul");
  4337. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  4338. function s_types_latentli_onclick(){
  4339. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  4340. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  4341. s_types.forEach(checkbox=>{
  4342. const type = parseInt(checkbox.value);
  4343. checkbox.checked = killerTypes.includes(type);
  4344. });
  4345. }
  4346. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  4347. s_typeAndOr.onchange = function(){
  4348. s_types.forEach(checkBox=>checkBox.onchange());
  4349. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  4350. };
  4351. s_typeAndOr.onchange();
  4352. //稀有度筛选
  4353. const s_rareDiv = searchBox.querySelector(".rare-div");
  4354. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  4355. const s_rareChecks = Array.from(s_rareLst.querySelectorAll("input[name='search-rare']"));
  4356. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  4357. s_rareClear.onclick = function(){
  4358. s_rareChecks.forEach(i => i.checked = false);
  4359. }
  4360. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  4361. const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul");
  4362. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  4363. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  4364. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  4365. const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表
  4366. searchMonList.originalHeads = null; //用于存放原始搜索结果
  4367. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  4368. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  4369. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  4370. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  4371. const s_notWeapon = searchBox.querySelector("#not-weapon"); //不是武器
  4372. s_notWeapon.onchange = function(){
  4373. //勾选不是武器时,去掉觉醒里的武器
  4374. if (this.checked) {
  4375. const awokenBtn = s_awokensIcons.find(btn => parseInt(btn.getAttribute("data-awoken-icon"), 10) == 49);
  4376. if (awokenBtn) awokenBtn.removeAttribute("data-awoken-count");
  4377. const addedAwokenIcons = Array.from(s_selectedAwokensUl.querySelectorAll('[data-awoken-icon="49"]'));
  4378. addedAwokenIcons.forEach(icon=>icon.parentNode.remove());
  4379. }
  4380. }
  4381. //强调箱子拥有开关
  4382. const s_boxHave = document.getElementById("box-have");
  4383. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  4384. s_boxHave.onchange = function(e) {
  4385. document.body.classList.toggle("emphasize-box-have", this.checked);;
  4386. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4387. };
  4388. s_boxHave.onchange(false);
  4389. const s_sawokensDetail = searchBox.querySelector(".sawoken-detail");
  4390. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  4391. s_sawokensDetail.querySelector("summary").onclick = function(event) {
  4392. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open));
  4393. }
  4394. const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul");
  4395. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  4396. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  4397. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  4398. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  4399. s_includeSuperAwoken.onchange = function() {
  4400. s_sawokensDetail.classList.toggle(className_displayNone, this.checked);;
  4401. };
  4402. s_includeSuperAwoken.onchange();
  4403. //显示官方觉醒排序开关
  4404. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  4405. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  4406. s_showOfficialAwokenSorting.onchange = function(e){
  4407. const checked = this.checked;
  4408. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  4409. const fragmentAwoken = document.createDocumentFragment();
  4410. const fragmentSawoken = document.createDocumentFragment();
  4411. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  4412. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  4413. function appendLi(id) {
  4414. const li = this.iconLis.find(li=>
  4415. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  4416. );
  4417. li && this.fragment.appendChild(li);
  4418. }
  4419. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  4420. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  4421. const className = "official-awoken-sorting";
  4422. s_awokensDiv.classList.toggle(className, checked);
  4423. s_awokensUl.appendChild(fragmentAwoken);
  4424. s_sawokensUl.appendChild(fragmentSawoken);
  4425. };
  4426. s_showOfficialAwokenSorting.onchange(false);
  4427. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  4428. function search_awokenAdd1() {
  4429. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  4430. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  4431. if (count < maxCount) {
  4432. count++;
  4433. this.setAttribute("data-awoken-count", count);
  4434. const iconLi = document.createElement("li");
  4435. const icon = iconLi.appendChild(document.createElement("icon"))
  4436. icon.className = "awoken-icon";
  4437. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  4438. icon.onclick = search_awokenSub1;
  4439. s_selectedAwokensUl.appendChild(iconLi);
  4440. }
  4441. }
  4442. function search_awokenSub1() {
  4443. const awokenId = this.getAttribute("data-awoken-icon");
  4444. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  4445. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  4446. if (count > 0) {
  4447. count--;
  4448. awokenIcon.setAttribute("data-awoken-count", count);
  4449. }
  4450. this.parentNode.remove();
  4451. }
  4452. s_awokensIcons.forEach(btn => {
  4453. btn.onclick = search_awokenAdd1; //每种觉醒增加1
  4454. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4455. if (aid == 49) { //如果是武器
  4456. btn.addEventListener('click', function(){
  4457. //自动去掉勾选可以110
  4458. s_canLevelLimitBreakthrough.checked = false;
  4459. //自动去掉勾选8格潜觉
  4460. s_have8LatentSlot.checked = false;
  4461. //自动去掉勾选仅武器
  4462. s_notWeapon.checked = false;
  4463. //自动恢复所有类型
  4464. s_types.forEach(chk=>chk.checked=false);
  4465. //自动恢复所有星级
  4466. s_rareClear.onclick();
  4467. });
  4468. }
  4469. });
  4470. const awokenClear = searchBox.querySelector(".awoken-clear");
  4471. awokenClear.onclick = function() { //清空觉醒选项
  4472. s_awokensIcons.forEach(t => {
  4473. t.setAttribute("data-awoken-count", 0);
  4474. });
  4475. s_sawokens.forEach(t => {
  4476. t.checked = false;
  4477. });
  4478. s_selectedAwokensUl.innerHTML = "";
  4479. };
  4480. //特殊搜索部分
  4481. const s_specialDiv = searchBox.querySelector(".special-div");
  4482. const specialAdd = s_specialDiv.querySelector(".special-add");
  4483. const specialClear = s_specialDiv.querySelector(".special-clear");
  4484. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  4485. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  4486. const specialFirstKind = specialFilterFirstLi.querySelector(".filter-kind");
  4487. function filterCopy() {
  4488. const target = this.parentElement;
  4489. const newFilter = target.cloneNode(true);
  4490. const newSelects = newFilter.querySelectorAll("select");
  4491. const oldSelects = target.querySelectorAll("select");
  4492. for (let i = 0; i < oldSelects.length; i++) {
  4493. newSelects[i].selectedIndex = oldSelects[i].selectedIndex;
  4494. }
  4495. filterBindOnclick(newFilter);
  4496. target.insertAdjacentElement('afterend', newFilter);
  4497. return newFilter;
  4498. }
  4499. function filterShiftUp() {
  4500. const parent = this.parentElement;
  4501. const target = parent.previousElementSibling;
  4502. if (target) {
  4503. target.insertAdjacentElement('beforebegin', parent);
  4504. }
  4505. }
  4506. function filterShiftDown() {
  4507. const parent = this.parentElement;
  4508. const target = parent.nextElementSibling;
  4509. if (target) {
  4510. target.insertAdjacentElement('afterend', parent);
  4511. }
  4512. }
  4513. function filterRemove() {
  4514. this.parentElement.remove();
  4515. }
  4516. //给这个特殊搜索绑定函数
  4517. function filterBindOnclick(li) {
  4518. li.querySelector(".copy-filter").onclick = filterCopy;
  4519. li.querySelector(".shift-up-filter").onclick = filterShiftUp;
  4520. li.querySelector(".shift-down-filter").onclick = filterShiftDown;
  4521. li.querySelector(".remove-filter").onclick = filterRemove;
  4522. }
  4523. filterBindOnclick(specialFilterFirstLi);
  4524. //读取储存的筛选收藏列表
  4525. const strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  4526. if (Array.isArray(strMakedConfig)) {
  4527. strMakedConfig.forEach(([groupName, filterName])=>{
  4528. const idx1 = specialSearchFunctions.findIndex(group=>group.name == groupName);
  4529. if (idx1 < 0 ) return;
  4530. if (filterName !== undefined) {
  4531. const idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == filterName);
  4532. if (idx2 < 0 ) return;
  4533. markedFilter.push([idx1, idx2]);
  4534. } else {
  4535. markedFilter.push([idx1]);
  4536. }
  4537. });
  4538. }
  4539. function newSpecialSearchOption(func, indexs)
  4540. {
  4541. let funcName = returnMonsterNameArr(func)[0];
  4542. //是组的,显示箭头
  4543. if (Array.isArray(func.functions)) funcName += " " + localTranslating.has_sub_filter;
  4544. //有附加显示的,名称增加一个附加显示图标
  4545. if (func.addition) funcName += " " + localTranslating.addition_display;
  4546. return new Option(
  4547. funcName,
  4548. indexs.join("|") //值为 组序号|组内序号
  4549. );
  4550. }
  4551. function addNewOption(sfunc, indexs){
  4552. if (!Array.isArray(indexs)) indexs = [indexs];
  4553. if (Array.isArray(sfunc.functions)) {
  4554. //增加组
  4555. const groupName = returnMonsterNameArr(sfunc)[0];
  4556. const optgroup = this.appendChild(document.createElement("optgroup"));
  4557. optgroup.label = groupName;
  4558. const newOptions = sfunc.functions.map((_sfunc, filterIndex)=>
  4559. newSpecialSearchOption(_sfunc, indexs.concat(filterIndex))
  4560. );
  4561. optgroup.append(...newOptions);
  4562. } else {
  4563. //增加单条
  4564. this.options.add(newSpecialSearchOption(sfunc, indexs));
  4565. }
  4566. }
  4567. function specialFilterRefreshKind() {
  4568. const kindSelect = this.querySelector(".filter-kind");
  4569. kindSelect.innerHTML = '';
  4570. kindSelect.onchange = specialFilterRefreshSubFilters;
  4571. for (let idx = 0; idx < specialSearchFunctions.functions.length; idx++) {
  4572. addNewOption.call(kindSelect, specialSearchFunctions.functions[idx], idx);
  4573. }
  4574. kindSelect.onchange();
  4575. }
  4576. specialFilterRefreshKind.call(specialFilterFirstLi);
  4577. function getSpecialSearchFunctionsFromIndex(indexs) {
  4578. return indexs.reduce((p,v)=>p.functions[v],specialSearchFunctions);
  4579. }
  4580. function specialFilterRefreshSubFilters() {
  4581. const filterSelect = this.parentElement.querySelector(".special-filter");
  4582. filterSelect.innerHTML = '';
  4583. const indexs = this.value.split("|").map(Number);
  4584. const group = getSpecialSearchFunctionsFromIndex(indexs);
  4585. if (Array.isArray(group.functions)) {
  4586. for (let idx = 0; idx < group.functions.length; idx++) {
  4587. addNewOption.call(filterSelect, group.functions[idx], indexs.concat(idx));
  4588. }
  4589. filterSelect.disabled = false;
  4590. } else {
  4591. filterSelect.disabled = true;
  4592. }
  4593. }
  4594. //只添加第一个列表,后面的全部通过克隆的方式复现
  4595. //specialFirstSelect.refreshList();
  4596. specialAdd.onclick = function(event) {
  4597. const newFilterLi = specialFilterFirstLi.cloneNode(true);
  4598. filterBindOnclick(newFilterLi);
  4599. const kindSelect = newFilterLi.querySelector(".filter-kind");
  4600. kindSelect.onchange = specialFilterRefreshSubFilters;
  4601. kindSelect.onchange();
  4602. specialFilterUl.appendChild(newFilterLi);
  4603. return newFilterLi;
  4604. }
  4605. specialClear.onclick = function() {
  4606. searchMonList.customAddition = null;
  4607. specialFilterUl.innerHTML = "";
  4608. specialFilterUl.appendChild(specialFilterFirstLi);
  4609. specialFirstKind.selectedIndex = 0;
  4610. specialFirstKind.onchange();
  4611. }
  4612. const s_controlDiv = searchBox.querySelector(".control-div");
  4613. const searchStart = s_controlDiv.querySelector(".search-start");
  4614. const searchClose = s_controlDiv.querySelector(".search-close");
  4615. const searchClear = s_controlDiv.querySelector(".search-clear");
  4616. const searchShare = s_controlDiv.querySelector(".search-share");
  4617. searchShare.onclick = function() {
  4618. const options = searchBox.getSearchOptions();
  4619. const optionJSON = JSON.stringify(options);
  4620. const locationURL = new URL(location);
  4621. locationURL.searchParams.set('search-options', optionJSON);
  4622. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4623. locationURL.searchParams.set('show-search', JSON.stringify(idArr));
  4624. showAnyStringDialog.showString(locationURL.toString(), true);
  4625. }
  4626. const showAnyStringDialog = document.getElementById("dialog-show-any-string");
  4627. const showAnyStringDialogText = showAnyStringDialog.querySelector(".string-value");
  4628. showAnyStringDialog.showString = function(str, modal = false) {
  4629. showAnyStringDialogText.value = str;
  4630. modal ? this.showModal() : this.show();
  4631. }
  4632. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  4633. copyString(showAnyStringDialogText);
  4634. }
  4635. function returnCheckedInput(ipt) {
  4636. return ipt.checked;
  4637. }
  4638. function returnInputValue(ipt) {
  4639. return ipt.value;
  4640. }
  4641. function returnRadiosValue(radioArr) {
  4642. const checkedRadio = radioArr.find(returnCheckedInput);
  4643. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  4644. return firstCheckedValue;
  4645. }
  4646. function returnCheckBoxsValues(checkBoxsArr) {
  4647. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  4648. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  4649. return checkedValues;
  4650. }
  4651. function Str2Int(str) {
  4652. return parseInt(str, 10);
  4653. }
  4654. //将搜索结果显示出来(也可用于其他的搜索)
  4655. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  4656. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  4657. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  4658. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  4659. const searchResultCount = searchBox.querySelector(".search-list-length");
  4660. showSearch = function(searchArr, customAdditionalFunction)
  4661. {
  4662. if (typeof(searchArr) === "number") {
  4663. searchArr = [searchArr];
  4664. } else if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  4665. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  4666. } else {
  4667. return; //如果不是数组就直接取消下一步
  4668. }
  4669. //如果之前打开了附加显示,继续沿用
  4670. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  4671. customAdditionalFunction = searchMonList.customAddition;
  4672. }
  4673. searchBox.open = true;
  4674. searchMonList.classList.remove(className_displayNone);
  4675. editBox.show();
  4676. const createCardHead = editBox.createCardHead;
  4677. searchMonList.classList.add(className_displayNone);
  4678. searchMonList.innerHTML = ""; //清空旧的
  4679. //辅助回收内存
  4680. if (Array.isArray(searchMonList.originalHeads))
  4681. {
  4682. searchMonList.originalHeads.forEach(item=>item = null);
  4683. searchMonList.originalHeads = null;
  4684. }
  4685. if (searchArr.length > 0) {
  4686. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4687. //获取原始排序的头像列表
  4688. const additionalOption = { //搜索列表的额外选项
  4689. showAwoken: s_add_show_awoken.checked,
  4690. showCD: s_add_show_CD.checked,
  4691. showAbilities: s_add_show_abilities.checked,
  4692. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  4693. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  4694. };
  4695. searchMonList.originalHeads = searchArr.map(card => {
  4696. if (card instanceof Member) {
  4697. return createCardHead(card, additionalOption);
  4698. } else {
  4699. return createCardHead(card.id, additionalOption);
  4700. }
  4701. });
  4702. searchMonList.customAddition = additionalOption.customAddition;
  4703. //对头像列表进行排序
  4704. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  4705. headsArray.forEach(head => fragment.appendChild(head));
  4706. searchMonList.appendChild(fragment);
  4707. //目前这里添加会导致无限循环,无法后退
  4708. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  4709. //const state = {searchArr:idArr,mid:editBox.mid};
  4710. //history.pushState(state, null, location);
  4711. }
  4712. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  4713. searchResultCount.textContent = searchArr.length;
  4714. searchMonList.classList.remove(className_displayNone);
  4715. };
  4716. //对已经搜索到的Cards重新附加显示
  4717. function reShowSearch()
  4718. {
  4719. if (Array.isArray(searchMonList.originalHeads))
  4720. {
  4721. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  4722. showSearch(oldArr, searchMonList.customAddition);
  4723. }
  4724. }
  4725. s_add_show_awoken.onchange = reShowSearch;
  4726. s_add_show_CD.onchange = reShowSearch;
  4727. s_add_show_abilities.onchange = reShowSearch;
  4728. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  4729. //恢复搜索状态
  4730. searchBox.recoverySearchStatus = function({attrs, fixMainColor, types, typeAndOr, rares, awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, notWeapon, specialFilters}) {
  4731. //属性这里是用的2进制写
  4732. attrs.forEach((attr, ai)=>{
  4733. const inputs = Array.from(document.getElementsByName(`attr-${ai+1}`));
  4734. inputs.forEach(ipt=>{
  4735. ipt.checked = Boolean(attr & 1 << parseInt(ipt.value, 10));
  4736. });
  4737. });
  4738. s_AttrForm.onchange();
  4739. s_fixMainColor.checked = fixMainColor;
  4740. s_types.forEach(opt=>opt.checked = types.includes(parseInt(opt.value,10)));
  4741. s_typeAndOr.checked = typeAndOr;
  4742. s_rareChecks.forEach(opt=>opt.checked = rares.includes(parseInt(opt.value,10)));
  4743. s_selectedAwokensUl.innerHTML = "";
  4744. //添加觉醒
  4745. s_awokensIcons.forEach(btn=>{
  4746. btn.removeAttribute("data-awoken-count"); //先移除旧的所有数值
  4747. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4748. const awoken = awokens.find(ak=>ak.id === aid); //获取觉醒添加个数
  4749. for (let i = 0; i < awoken?.num; i++) { //循环点击那么多次
  4750. btn.onclick();
  4751. }
  4752. });
  4753. s_sawokens.forEach(opt=>opt.checked = sawokens.includes(parseInt(opt.value,10)));
  4754. s_awokensEquivalent.checked = equalAk;
  4755. s_includeSuperAwoken.checked = incSawoken;
  4756. s_canAssist.checked = canAssist;
  4757. s_canLevelLimitBreakthrough.checked = canLv110;
  4758. s_have8LatentSlot.checked = is8Latent;
  4759. s_notWeapon.checked = notWeapon;
  4760. //保留之前的特殊搜索,不需要完全新增
  4761. const specialFilterLis = [...specialFilterUl.querySelectorAll("li")];
  4762. //将筛选个数增加到需要的个数
  4763. for (let i = specialFilterLis.length; i < specialFilters.length; i++) {
  4764. specialFilterLis.push(specialAdd.onclick());
  4765. }
  4766. //将每一个搜索都设置好
  4767. for (let i = 0; i < specialFilters.length; i++) {
  4768. const indexs = specialFilters[i];
  4769. const filterLi = specialFilterLis[i];
  4770. const filterSelects = [...filterLi.querySelectorAll("select")];
  4771. for (let j = 0; j * 2 < indexs.length; j++) {
  4772. const indexs_ = indexs.slice(0, (j+1)*2);
  4773. const filterSelect = filterSelects[j];
  4774. if (!filterSelect) continue;
  4775. filterSelect.value = indexs_.join("|");
  4776. filterSelect.onchange && filterSelect.onchange();
  4777. }
  4778. }
  4779. }
  4780. //导出当前的搜索状态
  4781. searchBox.getSearchOptions = function(){
  4782. const attrs = (function(formData){
  4783. const attrsList = s_AttrForm.querySelectorAll(".attr-selecter-list .attr-list:not(.display-none)");
  4784. const attrsArr = [];
  4785. for (let i = 0; i < attrsList.length; i++) {
  4786. const attrNum = Bin.enflags(formData.getAll(`attr-${i+1}`).map(Str2Int));
  4787. attrsArr.push(attrNum);
  4788. }
  4789. return attrsArr;
  4790. })(new FormData(s_AttrForm));
  4791. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  4792. const rares = returnCheckBoxsValues(s_rareChecks).map(Str2Int);
  4793. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  4794. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  4795. return {
  4796. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  4797. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  4798. };
  4799. });
  4800. //储存设置用于页面刷新的状态恢复
  4801. const specialFilters = [...specialFilterUl.querySelectorAll("li")].map(li=>{
  4802. const values = [...li.querySelectorAll("select")].map(select=>select.value.split("|").map(Number));
  4803. values.sort((a,b)=>b.length-a.length); //长的在前
  4804. return values[0];
  4805. });
  4806. const options = {
  4807. attrs,
  4808. fixMainColor: s_fixMainColor.checked,
  4809. types,
  4810. typeAndOr: s_typeAndOr.checked,
  4811. rares,
  4812. awokens,
  4813. sawokens,
  4814. equalAk: s_awokensEquivalent.checked,
  4815. incSawoken: s_includeSuperAwoken.checked,
  4816. canAssist: s_canAssist.checked,
  4817. canLv110: s_canLevelLimitBreakthrough.checked,
  4818. is8Latent: s_have8LatentSlot.checked,
  4819. notWeapon: s_notWeapon.checked,
  4820. specialFilters,
  4821. };
  4822. return options;
  4823. }
  4824. searchStart.onclick = function(event) {
  4825. let customAdditionalFunction = [];
  4826. const options = searchBox.getSearchOptions();
  4827. let searchResult = searchCards(Cards, options);
  4828. //进行特殊附加搜索
  4829. const specialFilters = options.specialFilters.map(getSpecialSearchFunctionsFromIndex);
  4830. searchResult = specialFilters.reduce((pre, funcObj)=>
  4831. {
  4832. if (!funcObj.function) return pre;
  4833. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  4834. return funcObj.function(pre); //结果进一步筛选
  4835. }, searchResult);
  4836. const optionJSON = JSON.stringify(options);
  4837. sessionStorage.setItem('search-options', optionJSON);
  4838. //显示搜索结果
  4839. showSearch(searchResult, customAdditionalFunction);
  4840. if (location.search.includes("search-options=")) {
  4841. //去掉URL内的搜索内容分享,避免干扰
  4842. const locationURL = new URL(location);
  4843. locationURL.searchParams.delete('search-options');
  4844. locationURL.searchParams.delete('show-search');
  4845. history.replaceState(null, null, locationURL);
  4846. }
  4847. };
  4848. searchClose.onclick = function() {
  4849. searchBox.open = false;
  4850. searchMonList.classList.add(className_displayNone);
  4851. };
  4852. searchClear.onclick = function() { //清空搜索选项
  4853. s_AttrForm.reset();
  4854. s_types.forEach(t => {
  4855. t.checked = false;
  4856. });
  4857. s_typeAndOr.onchange();
  4858. s_rareClear.onclick();
  4859. awokenClear.onclick();
  4860. specialClear.onclick();
  4861. s_canAssist.checked = false;
  4862. s_canLevelLimitBreakthrough.checked = false;
  4863. s_have8LatentSlot.checked = false;
  4864. searchMonList.originalHeads = null;
  4865. searchResultCount.setAttribute("data-search-result-count", 0);
  4866. searchMonList.innerHTML = "";
  4867. sessionStorage.removeItem('search-options');
  4868. };
  4869. const s_sortList = s_controlDiv.querySelector(".sort-list");
  4870. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  4871. //对heads重新排序
  4872. function sortHeadsArray(heads) {
  4873. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  4874. const sortIndex = parseInt(s_sortList.value, 10);
  4875. const reverse = s_sortReverse.checked;
  4876. const headsArray = heads.toSorted((head_a, head_b) => {
  4877. const card_a = head_a.card,
  4878. card_b = head_b.card;
  4879. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  4880. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  4881. return sortNumber;
  4882. });
  4883. if (reverse) headsArray.reverse();
  4884. return headsArray;
  4885. }
  4886. //对已经搜索到的Cards重新排序
  4887. function reSortCards() {
  4888. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  4889. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  4890. searchMonList.classList.add(className_displayNone);
  4891. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4892. headsArray.forEach(head => fragment.appendChild(head));
  4893. searchMonList.appendChild(fragment);
  4894. searchMonList.classList.remove(className_displayNone);
  4895. }
  4896. s_sortList.onchange = reSortCards;
  4897. s_sortReverse.onchange = reSortCards;
  4898. sort_function_list.forEach((sfunc, idx) => {
  4899. const newOpt = new Option(sfunc.name, idx);
  4900. newOpt.setAttribute("data-tag", sfunc.tag);
  4901. s_sortList.options.add(newOpt);
  4902. });
  4903. //id搜索
  4904. editBox.changeMonId = editBoxChangeMonId;
  4905. function idChange(newId) {
  4906. if (editBox.mid != newId) { //避免多次运行oninput、onchange
  4907. editBox.mid = newId;
  4908. //图鉴模式记录上一次的内容
  4909. if (isGuideMod) {
  4910. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4911. const state = {searchArr:idArr,mid:newId};
  4912. const locationURL = new URL(location);
  4913. if (newId === 0) {
  4914. locationURL.searchParams.delete('id');
  4915. }else
  4916. {
  4917. locationURL.searchParams.set('id', newId);
  4918. }
  4919. history.pushState(state, null, locationURL);
  4920. }
  4921. editBox.changeMonId(newId);
  4922. }
  4923. }
  4924. function search(event) {
  4925. event?.preventDefault();
  4926. const formData = new FormData(this);
  4927. const searchString = formData.get("search-string");
  4928. if (searchString.length == 0) {
  4929. showSearch(Cards.filter(card=>card.enabled).slice(-100));
  4930. } else {
  4931. showSearch(searchByString(searchString));
  4932. }
  4933. }
  4934. const formIdSearch = document.getElementById("form-id-search");
  4935. formIdSearch.onchange = function(event){
  4936. const formData = new FormData(this);
  4937. const searchString = formData.get("card-id");
  4938. const newId = parseInt(searchString, 10);
  4939. idChange(newId);
  4940. };//idChange; //让数字快速变化时也改变当前卡片
  4941. formIdSearch.onsubmit = function(event){
  4942. event?.preventDefault();
  4943. };
  4944. const formStringSearch = document.getElementById("form-string-search");
  4945. formStringSearch.onsubmit = search;
  4946. const monstersID = document.getElementById("card-id");
  4947. // const txtSearchString = document.getElementById("search-string");
  4948. // const btnSearchByString = document.getElementById("search-by-string");
  4949. //觉醒
  4950. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  4951. const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken");
  4952. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  4953. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  4954. function checkAwoken() {
  4955. const card = Cards[editBox.mid ?? 0];
  4956. const value = parseInt(this.value, 10);
  4957. awokenCountLabel.setAttribute(dataAttrName, value);
  4958. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card?.awakenings?.length);
  4959. reCalculateAbility();
  4960. }
  4961. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  4962. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  4963. function playVoiceAwoken() { //点击label才播放语音
  4964. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  4965. const card = Cards[editBox.mid];
  4966. const sndURL = `sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(3,'0')}.wav`;
  4967. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  4968. decoder.resetDecodeState(new Adpcm.State(0, 0));
  4969. decodeAudio(sndURL, decoder.decode.bind(decoder));
  4970. }
  4971. }
  4972. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  4973. //超觉醒
  4974. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4975. mSAwokenIcon.onclick = function(){
  4976. this.setAttribute("data-awoken-icon", 0);
  4977. reCalculateAbility();
  4978. }
  4979. //3个快速设置this.ipt为自己的value
  4980. function setIptToMyValue() {
  4981. if (this.ipt.value != this.value) {
  4982. this.ipt.value = this.value;
  4983. this.ipt.onchange();
  4984. }
  4985. }
  4986. //等级
  4987. const monEditLv = settingBox.querySelector(".m-level");
  4988. monEditLv.onchange = function() {
  4989. reCalculateExp();
  4990. reCalculateAbility();
  4991. };
  4992. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  4993. const monLvExp = settingBox.querySelector(".m-level-exp");
  4994. monEditLvMin.ipt = monEditLv;
  4995. monEditLvMin.onclick = setIptToMyValue;
  4996. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4997. monEditLvMax.ipt = monEditLv;
  4998. monEditLvMax.onclick = setIptToMyValue;
  4999. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  5000. monEditLv110.ipt = monEditLv;
  5001. monEditLv110.onclick = setIptToMyValue;
  5002. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  5003. monEditLv120.ipt = monEditLv;
  5004. monEditLv120.onclick = setIptToMyValue;
  5005. //编辑界面重新计算怪物的经验值
  5006. function reCalculateExp() {
  5007. const monid = editBox.mid;
  5008. const level = parseInt(monEditLv.value || 0, 10);
  5009. const tempMon = {
  5010. id: monid,
  5011. level: level
  5012. };
  5013. const needExpArr = calculateExp(tempMon);
  5014. monLvExp.innerHTML = '';
  5015. if (needExpArr) monLvExp.append(needExpArr.map(exp=>exp.bigNumberToString({sub: true})).nodeJoin(" + "));
  5016. }
  5017. editBox.reCalculateExp = reCalculateExp;
  5018. //三维
  5019. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  5020. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  5021. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  5022. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  5023. //加蛋
  5024. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  5025. const monEditAddHp = rowMonPlus.querySelector(".m-plus-hp");
  5026. monEditAddHp.onchange = reCalculateAbility;
  5027. const monEditAddAtk = rowMonPlus.querySelector(".m-plus-atk");
  5028. monEditAddAtk.onchange = reCalculateAbility;
  5029. const monEditAddRcv = rowMonPlus.querySelector(".m-plus-rcv");
  5030. monEditAddRcv.onchange = reCalculateAbility;
  5031. //297按钮
  5032. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  5033. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  5034. function plusFastSetting(){
  5035. const sumPlus = parseInt(this.value, 10);
  5036. let one_plus = Math.floor(sumPlus / 3);
  5037. monEditAddHp.value = one_plus;
  5038. monEditAddAtk.value = one_plus;
  5039. monEditAddRcv.value = one_plus;
  5040. reCalculateAbility();
  5041. }
  5042. //潜觉
  5043. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  5044. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll(".latent-icon"));
  5045. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  5046. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  5047. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll(".latent-icon"));
  5048. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  5049. monEditLatentAllowableDetail.onclick = function(event) {
  5050. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  5051. }
  5052. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  5053. refreshLatent(latent, new Member(monid), monEditLatentUl);
  5054. };
  5055. const rowSkill = settingBox.querySelector(".row-mon-skill");
  5056. const skillBox = rowSkill.querySelector(".skill-box");
  5057. const skillTitle = skillBox.querySelector(".skill-name");
  5058. const skillCD = skillBox.querySelector(".skill-cd");
  5059. const skillLevel = skillBox.querySelector(".m-skill-level");
  5060. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  5061. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  5062. skillTitle.onclick = fastShowSkill;
  5063. skillLevel.onchange = function() {
  5064. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  5065. const skill = Skills[card.activeSkillId];
  5066. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  5067. };
  5068. skillLevel_1.ipt = skillLevel;
  5069. skillLevel_1.onclick = setIptToMyValue;
  5070. skillLevel_Max.ipt = skillLevel;
  5071. skillLevel_Max.onclick = setIptToMyValue;
  5072. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  5073. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  5074. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  5075. lskillTitle.onclick = fastShowSkill;
  5076. //显示原文开关
  5077. const showSkillOriginal = document.getElementById("show-skill-original");
  5078. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  5079. showSkillOriginal.onchange = function(event) {
  5080. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5081. skillBox.classList.toggle(this.id, this.checked);;
  5082. leaderSkillBox.classList.toggle(this.id, this.checked);;
  5083. };
  5084. showSkillOriginal.onchange(false);
  5085. editBox.refreshSkillParse = function(skp, lskp){
  5086. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  5087. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  5088. const card = Cards[this.mid] || Cards[0];
  5089. if (!card) return;
  5090. try {
  5091. skillDetailParsed.innerHTML = "";
  5092. const parsedActiveSkill = skillParser(card.activeSkillId);
  5093. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  5094. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  5095. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  5096. } catch (error) {
  5097. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  5098. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5099. }
  5100. try {
  5101. lskillDetailParsed.innerHTML = "";
  5102. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  5103. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  5104. } catch (error) {
  5105. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  5106. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5107. }
  5108. };
  5109. //合并技能开关
  5110. const mergeSill = document.getElementById("merge-skill");
  5111. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id, true);
  5112. mergeSill.onchange = function(event){
  5113. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5114. merge_skill = this.checked;
  5115. editBox.refreshSkillParse();
  5116. };
  5117. mergeSill.onchange(false);
  5118. //已有觉醒的去除
  5119. function deleteLatent(e) {
  5120. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5121. const aIdx = editBox.latent.indexOf(lIdx);
  5122. if (aIdx >= 0)
  5123. {
  5124. editBox.latent.splice(aIdx, 1);
  5125. editBox.reCalculateAbility(); //重计算三维
  5126. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  5127. }
  5128. }
  5129. monEditLatents.forEach(la => la.onclick = deleteLatent);
  5130. //可选觉醒的添加
  5131. function addLatent() {
  5132. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  5133. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5134. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  5135. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  5136. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  5137. if (latentUseHole(lIdx) <= enabledHole)
  5138. editBox.latent.push(lIdx);
  5139. else
  5140. return;
  5141. editBox.reCalculateAbility();
  5142. editBox.refreshLatent(editBox.latent, editBox.mid);
  5143. }
  5144. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  5145. //编辑界面重新计算怪物的能力
  5146. function reCalculateAbility() {
  5147. const id = editBox.mid;
  5148. const level = parseInt(monEditLv.value || 0, 10);
  5149. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5150. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5151. const sawoken = mSAwokenIcon ? parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) : 0;
  5152. const plus = [
  5153. parseInt(monEditAddHp.value || 0, 10),
  5154. parseInt(monEditAddAtk.value || 0, 10),
  5155. parseInt(monEditAddRcv.value || 0, 10)
  5156. ];
  5157. const latent = editBox.latent;
  5158. const tempMon = {
  5159. id,
  5160. level,
  5161. plus,
  5162. awoken,
  5163. sawoken,
  5164. latent
  5165. };
  5166. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  5167. mSAwokenIcon.classList.toggle("super-awoken-locked", level <= 99 || plus.some(p=>p<99));
  5168. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5169. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  5170. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  5171. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  5172. }
  5173. editBox.reCalculateAbility = reCalculateAbility;
  5174. const btnCancel = editBox.querySelector(".button-cancel");
  5175. const btnDone = editBox.querySelector(".button-done");
  5176. const btnNull = editBox.querySelector(".button-null");
  5177. const btnDelay = editBox.querySelector(".button-delay");
  5178. btnCancel.onclick = function() {
  5179. btnDone.classList.remove("cant-assist");
  5180. btnDone.disabled = false;
  5181. editBox.memberIdx = [];
  5182. editBox.hide();
  5183. };
  5184. btnDone.onclick = function() {
  5185. if (parseInt(monEditLv.value, 10) == 0) {
  5186. btnNull.onclick();
  5187. return;
  5188. }
  5189. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  5190. const teamData = formation.teams[editBox.memberIdx[0]];
  5191. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  5192. const teamBox = teamBigBox.querySelector(".team-box");
  5193. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  5194. mon.id = editBox.mid;
  5195. const card = mon.card || Cards[0];
  5196. const skill = Skills[card.activeSkillId];
  5197. mon.level = parseInt(monEditLv.value, 10);
  5198. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5199. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5200. if (card.superAwakenings.length) //如果支持超觉醒
  5201. {
  5202. mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5203. }
  5204. if (card.stackable || card.types.some(t=>[0,12,14,15].includes(t)) &&
  5205. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  5206. mon.plus = [0, 0, 0];
  5207. } else {
  5208. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  5209. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  5210. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  5211. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  5212. mon.latent = editBox.latent.concat();
  5213. }
  5214. }
  5215. const skillLevelNum = parseInt(skillLevel.value, 10);
  5216. if (skillLevelNum < skill.maxLevel) {
  5217. mon.skilllevel = skillLevelNum;
  5218. }
  5219. changeid(mon, editBox.monsterHead,
  5220. editBox.memberIdx[1] ? null : editBox.latentBox, //潜觉Node
  5221. editBox.memberIdx[1] ? null : teamData[1][editBox.memberIdx[2]] //assist数据
  5222. );
  5223. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5224. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  5225. let changeAttrTypeWeapon = false;
  5226. let awokens = card.awakenings;
  5227. if (!editBox.isAssist) {//如果改的不是辅助
  5228. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  5229. }
  5230. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  5231. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  5232. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  5233. refreshAll(formation);
  5234. } else {
  5235. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5236. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  5237. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  5238. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, editBox.memberIdx[0]);
  5239. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5240. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5241. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  5242. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, editBox.memberIdx[0]);
  5243. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5244. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5245. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5246. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5247. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5248. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5249. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5250. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5251. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5252. //刷新该队员的CD
  5253. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  5254. }
  5255. createNewUrl();
  5256. editBox.hide();
  5257. };
  5258. window.addEventListener("keydown",function(event) {
  5259. if (!editBox.classList.contains(className_displayNone))
  5260. { //编辑窗打开
  5261. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  5262. btnCancel.onclick();
  5263. }
  5264. }
  5265. else
  5266. {
  5267. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  5268. //如果正在编辑文本,则不执行快捷键操作
  5269. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  5270. return;
  5271. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  5272. if (event.key === "ArrowLeft"
  5273. && (event.code == "Numpad4" || event.ctrlKey))
  5274. { //变身后退
  5275. henshinStep(-1);
  5276. }
  5277. else if (event.key === "ArrowRight"
  5278. && (event.code == "Numpad6" || event.ctrlKey))
  5279. { //变身前进
  5280. henshinStep(+1);
  5281. }
  5282. }
  5283. });
  5284. btnNull.onclick = function() { //空位置
  5285. const mon = new Member();
  5286. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  5287. const teamData = formation.teams[editBox.memberIdx[0]];
  5288. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  5289. changeid(mon, editBox.monsterHead, editBox.latentBox);
  5290. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5291. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  5292. refreshAll(formation);
  5293. createNewUrl();
  5294. editBox.hide();
  5295. };
  5296. btnDelay.onclick = function() { //应对威吓
  5297. const mon = new MemberDelay();
  5298. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  5299. const teamData = formation.teams[editBox.memberIdx[0]];
  5300. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  5301. changeid(mon, editBox.monsterHead, editBox.latentBox);
  5302. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5303. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  5304. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5305. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  5306. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  5307. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, teamNum);
  5308. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5309. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5310. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5311. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5312. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5313. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5314. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5315. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5316. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5317. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5318. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5319. //刷新改队员的CD
  5320. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  5321. createNewUrl();
  5322. editBox.hide();
  5323. };
  5324. //语言选择
  5325. langSelectDom.onchange = function() {
  5326. createNewUrl({ "language": this.value });
  5327. history.go();
  5328. };
  5329. //数据源选择
  5330. dataSelectDom.onchange = function() {
  5331. createNewUrl({ datasource: this.value });
  5332. history.go();
  5333. };
  5334. /*添对应语言执行的JS*/
  5335. const languageJS = document.head.appendChild(document.createElement("script"));
  5336. languageJS.id = "language-js";
  5337. languageJS.type = "text/javascript";
  5338. languageJS.src = `languages/${currentLanguage.i18n}.js`;
  5339. if (isGuideMod) //图鉴模式直接打开搜索框
  5340. {
  5341. showSearch([]);
  5342. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  5343. }
  5344. }
  5345. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  5346. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  5347. function loopAddHenshin(card, cardSet)
  5348. {
  5349. function idToCard(id) {return Cards[id]}
  5350. function filterCard(_card) {
  5351. return _card && !cardSet.has(_card);
  5352. }
  5353. function addCard(_card) {
  5354. cardSet.add(_card);
  5355. loopAddHenshin(_card, cardSet);
  5356. }
  5357. //从本卡片变身到的
  5358. if (Array.isArray(card.henshinFrom)) {
  5359. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  5360. cardTo.forEach(addCard);
  5361. }
  5362. //变身到本卡片的(多个)
  5363. if (Array.isArray(card.henshinTo)) {
  5364. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  5365. cardsFrom.forEach(addCard);
  5366. }
  5367. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  5368. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  5369. evoCards.forEach(addCard);
  5370. }
  5371. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  5372. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  5373. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  5374. if (includeHenshin) {
  5375. evoLinkCardsArray.forEach(card=>{
  5376. loopAddHenshin(card, evoLinkCardsSet);
  5377. });
  5378. }
  5379. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  5380. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  5381. return evoLinkCardsIdArray;
  5382. }
  5383. //改变一个怪物头像
  5384. function changeid(mon, monDom, latentDom, assist) {
  5385. //let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5386. //const parentNode = monDom.parentNode;
  5387. //fragment.appendChild(monDom);
  5388. const monId = mon.id;
  5389. const card = Cards[monId] || Cards[0]; //怪物固定数据
  5390. if (!card) { //如果搜不到怪物就退出操作
  5391. parentNode.appendChild(fragment);
  5392. return;
  5393. }
  5394. monDom.setAttribute("data-cardid", monId); //设定新的id
  5395. if (monId < 0) //如果是延迟
  5396. {
  5397. monDom.removeAttribute("href");
  5398. monDom.removeAttribute("title");
  5399. monDom.classList.add("delay");
  5400. monDom.classList.remove("null");
  5401. //parentNode.appendChild(fragment);
  5402. if (latentDom) latentDom.classList.add(className_displayNone);
  5403. return;
  5404. } else if (monId == 0) //如果是空
  5405. {
  5406. monDom.removeAttribute("href");
  5407. monDom.removeAttribute("title");
  5408. monDom.classList.add("null");
  5409. monDom.classList.remove("delay");
  5410. //parentNode.appendChild(fragment);
  5411. if (latentDom) latentDom.classList.add(className_displayNone);
  5412. return;
  5413. } else if (monId > -1) //如果提供了id
  5414. {
  5415. monDom.classList.remove("null");
  5416. monDom.classList.remove("delay");
  5417. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  5418. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  5419. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  5420. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  5421. const attrDoms = Array.from(monDom.querySelectorAll(".attr")); //所有属性边框
  5422. attrDoms.forEach((attrDom, idx)=>{
  5423. attrDom.setAttribute("data-attr", card.attrs[idx] ?? -1);
  5424. });
  5425. const assistAwakenings = assist?.card?.awakenings?.slice(0, assist.awoken);
  5426. const changeAttrAwoken = assistAwakenings?.includes(49) && //是武器
  5427. assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //有更改副属性觉醒
  5428. if (changeAttrAwoken) {
  5429. attrDoms[1].setAttribute("data-attr", changeAttrAwoken - 91); //更改副属性
  5430. }
  5431. attrDoms[1].classList.toggle("changed-sub-attr", Boolean(changeAttrAwoken));
  5432. monDom.title = `No.${monId} ${card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name}`;
  5433. monDom.href = currentLanguage.guideURL(monId, card.name);
  5434. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  5435. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  5436. }
  5437. const levelDom = monDom.querySelector(".level");
  5438. if (levelDom) { //如果提供了等级
  5439. if (mon.level) {
  5440. const level = mon.level ?? 1;
  5441. levelDom.setAttribute(dataAttrName, level);
  5442. levelDom.classList.toggle("max", level === card.maxLevel);;
  5443. //如果等级刚好等于最大等级,则修改为“最大”的字
  5444. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  5445. levelDom.setAttribute("data-level-range", "120");
  5446. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  5447. levelDom.setAttribute("data-level-range", "110");
  5448. } else if (level > card.maxLevel) {
  5449. levelDom.setAttribute("data-level-range", "error");
  5450. } else {
  5451. levelDom.setAttribute("data-level-range", "99");
  5452. }
  5453. levelDom.classList.remove(className_displayNone);
  5454. } else {
  5455. levelDom.classList.add(className_displayNone);
  5456. }
  5457. }
  5458. const awokenIcon = monDom.querySelector(".awoken-count-num");
  5459. if (awokenIcon) {
  5460. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  5461. if (mon.awoken != null) { //如果提供了觉醒
  5462. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  5463. }else if(card.awakenings.length) {
  5464. awokenIcon.classList.add("full-awoken");
  5465. }
  5466. }
  5467. const sawoken = monDom.querySelector(".super-awoken");
  5468. if (sawoken) { //如果存在超觉醒的DOM
  5469. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  5470. //card.superAwakenings.length && //卡片有超觉醒
  5471. (mon.level >= 100 && //怪物大于100级
  5472. mon.plus.every(p=>p>=99) //怪物297了
  5473. || mon.sawoken === card.syncAwakening //同步觉醒
  5474. )
  5475. ) {
  5476. sawoken.classList.remove(className_displayNone);
  5477. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  5478. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  5479. } else {
  5480. sawoken.classList.add(className_displayNone);
  5481. }
  5482. }
  5483. const m_id = monDom.querySelector(".id");
  5484. if (m_id) { //怪物ID
  5485. m_id.textContent = monId;
  5486. }
  5487. const plusDom = monDom.querySelector(".plus");
  5488. if (plusDom) //如果提供了加值,且怪物头像内有加值
  5489. {
  5490. const plusArr = {
  5491. hp: mon?.plus?.[0] ?? 0,
  5492. atk: mon?.plus?.[1] ?? 0,
  5493. rcv: mon?.plus?.[2] ?? 0,
  5494. };
  5495. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  5496. if (plusCount <= 0) {
  5497. plusDom.classList.add(className_displayNone);
  5498. } else if (plusCount === 297) {
  5499. plusDom.classList.add("has297");
  5500. plusDom.classList.remove(className_displayNone);
  5501. } else {
  5502. plusDom.querySelector(".hp").textContent = plusArr.hp;
  5503. plusDom.querySelector(".atk").textContent = plusArr.atk;
  5504. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  5505. plusDom.classList.remove("has297");
  5506. plusDom.classList.remove(className_displayNone);
  5507. }
  5508. }
  5509. if (latentDom) {
  5510. if (mon.latent) //如果提供了潜觉
  5511. {
  5512. const level = mon.level ?? 1;
  5513. const latent = mon.latent;
  5514. if (latent.length < 1) {
  5515. latentDom.classList.add(className_displayNone);
  5516. } else {
  5517. refreshLatent(latent, mon, latentDom, {sort:true, assist});
  5518. latentDom.classList.remove(className_displayNone);
  5519. }
  5520. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5521. } else {
  5522. latentDom.classList.add(className_displayNone);
  5523. }
  5524. }
  5525. const skillCdDom = monDom.querySelector(".skill-cd");
  5526. if (skillCdDom) //如果存在技能CD DOM
  5527. {
  5528. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  5529. }
  5530. const switchLeaderDom = monDom.querySelector(".switch-leader");
  5531. if (switchLeaderDom) //如果存在队长交换 DOM
  5532. {
  5533. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  5534. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  5535. }
  5536. const m_rarity = monDom.querySelector(".rarity");
  5537. if (m_rarity) { //怪物ID
  5538. m_rarity.setAttribute(dataAttrName,card.rarity);
  5539. }
  5540. const countInBox = monDom.querySelector(".count-in-box");
  5541. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  5542. function cardsCount(pre,cur) {
  5543. return pre + cur.count;
  5544. }
  5545. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  5546. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  5547. const countSameId = countInBox.querySelector(".same-id");
  5548. if (countSameId) {
  5549. countSameId.setAttribute("data-same-id", sameIdCount);
  5550. }
  5551. const countEvoTree = countInBox.querySelector(".evo-tree");
  5552. if (countEvoTree) {
  5553. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5554. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  5555. if (sameIdCount === 0 && evoTreeCount > 0) {
  5556. monDom.setAttribute("data-box-have", 2);
  5557. }
  5558. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  5559. }
  5560. }
  5561. //parentNode.appendChild(fragment);
  5562. }
  5563. //刷新潜觉
  5564. function refreshLatent(latents, member, latentsNode, option) {
  5565. const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量
  5566. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  5567. latentsNode.classList.toggle("block-8", maxLatentCount > 6);
  5568. if (option?.sort) latents = latents.toSorted((a, b) => latentUseHole(b) - latentUseHole(a));
  5569. //如果传入了辅助,才进行有效觉醒的计算,否则算作只有本人的。
  5570. let effectiveAwokens = new Set(member.effectiveAwokens(option?.assist ?? null));
  5571. let latentIndex = 0, usedHoleN = 0;
  5572. //如果传入了武器,就添加有效觉醒
  5573. for (let ai = 0; ai < iconArr.length; ai++) {
  5574. const icon = iconArr[ai], latent = latents[latentIndex];
  5575. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  5576. {
  5577. const thisHoleN = latentUseHole(latent);
  5578. icon.setAttribute("data-latent-icon", latent);
  5579. icon.setAttribute("data-latent-hole", thisHoleN);
  5580. let unallowableLatent = false;
  5581. //搜索需要觉醒的潜觉
  5582. const needAwokenLatent = allowable_latent.needAwoken.find(obj=>obj.latent == latent);
  5583. if (needAwokenLatent) { //如果是需要觉醒的潜觉
  5584. let needAwokens = new Set([needAwokenLatent.awoken]);
  5585. equivalent_awoken.forEach(obj=>{
  5586. //如果搜索到等效觉醒,把大小值都添加到需要的觉醒
  5587. if (obj.small === needAwokenLatent.awoken || obj.big === needAwokenLatent.awoken) {
  5588. needAwokens.add(obj.small);
  5589. needAwokens.add(obj.big);
  5590. }
  5591. });
  5592. //如果需要的觉醒,在有效觉醒里全都没有
  5593. if (needAwokens.isDisjointFrom(effectiveAwokens))
  5594. unallowableLatent = true;
  5595. }
  5596. icon.classList.toggle('unallowable-latent', unallowableLatent);
  5597. usedHoleN += thisHoleN;
  5598. latentIndex++;
  5599. } else {
  5600. icon.removeAttribute("data-latent-icon");
  5601. icon.removeAttribute("data-latent-hole");
  5602. }
  5603. }
  5604. };
  5605. //点击怪物头像,出现编辑窗
  5606. function editMember(teamNum, isAssist, indexInTeam) {
  5607. //数据
  5608. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  5609. //设定编辑模式
  5610. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  5611. const teamBigBox = teamBigBoxs[teamNum];
  5612. const teamBox = teamBigBox.querySelector(".team-box");
  5613. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  5614. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  5615. const monsterHead = memberLi.querySelector(".monster");
  5616. editBox.show();
  5617. editBox.isAssist = isAssist;
  5618. editBox.monsterHead = monsterHead;
  5619. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  5620. if (!isAssist) {
  5621. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  5622. editBox.latentBox = latentBox;
  5623. } else {
  5624. editBox.latentBox = null;
  5625. }
  5626. const settingBox = editBox.querySelector(".setting-box");
  5627. const formIdSearch = document.getElementById("form-id-search");
  5628. const monstersID = document.getElementById("card-id");
  5629. monstersID.value = mon.id > 0 ? mon.id : 0;
  5630. formIdSearch.onchange();
  5631. //觉醒
  5632. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  5633. const monEditAwokens = monEditOuterAwokensRow.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  5634. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  5635. //超觉醒
  5636. //const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5637. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5638. mSAwokenIcon.setAttribute("data-awoken-icon", mon.sawoken ?? 0);
  5639. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  5640. monEditLv.value = mon.level || 1;
  5641. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  5642. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  5643. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  5644. if (mon.plus && mon.id > 0) {
  5645. monEditAddHp.value = mon.plus[0];
  5646. monEditAddAtk.value = mon.plus[1];
  5647. monEditAddRcv.value = mon.plus[2];
  5648. }
  5649. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5650. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  5651. if (mon.skilllevel) {
  5652. skillLevel.value = mon.skilllevel;
  5653. }
  5654. skillLevel?.onchange();
  5655. const editBoxTitle = editBox.querySelector(".edit-box-title");
  5656. const btnDelay = editBox.querySelector(".button-box .button-delay");
  5657. if (!isAssist) {
  5658. editBox.latent = mon.latent ? mon.latent.concat() : [];
  5659. editBox.refreshLatent(editBox.latent, mon.id);
  5660. }
  5661. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  5662. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  5663. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  5664. editBox.reCalculateExp();
  5665. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  5666. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  5667. else
  5668. editBox.reCalculateAbility();
  5669. //自动选中ID狂,以方便修改
  5670. //monstersID.focus();
  5671. //monstersID.select();
  5672. }
  5673. //编辑窗,修改怪物ID
  5674. function editBoxChangeMonId(id) {
  5675. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  5676. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  5677. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  5678. alert(errorMsg);
  5679. console.error(errorMsg);
  5680. return;
  5681. }
  5682. if (card?.id === 0) {
  5683. id = 0;
  5684. }
  5685. //const skill = Skills[card.activeSkillId];
  5686. //const leaderSkill = Skills[card.leaderSkillId];
  5687. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  5688. const settingBox = editBox.querySelector(".setting-box");
  5689. //id搜索
  5690. const monHead = monInfoBox.querySelector(".monster");
  5691. changeid({ id: id }, monHead); //改变图像
  5692. const mId = monInfoBox.querySelector(".monster-id");
  5693. mId.textContent = id;
  5694. const mRare = monInfoBox.querySelector(".monster-rare");
  5695. mRare.setAttribute("data-rarity", card.rarity);
  5696. const mMP = monInfoBox.querySelector(".monster-mp");
  5697. mMP.textContent = card.sellMP.toLocaleString();
  5698. const mName = monInfoBox.querySelector(".monster-name");
  5699. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  5700. mName.title = card.name;
  5701. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  5702. mSeriesId.textContent = card.seriesId;
  5703. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  5704. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);
  5705. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  5706. mCollabId.textContent = card.collabId;
  5707. mCollabId.setAttribute(dataAttrName, card.collabId);
  5708. mCollabId.classList.toggle(className_displayNone, !card.collabId);
  5709. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  5710. mGachaId.textContent = card.gachaIds.join();
  5711. mGachaId.setAttribute(dataAttrName, card.gachaIds.join());
  5712. mGachaId.classList.toggle(className_displayNone, !card.gachaIds.length);
  5713. const mAltName = monInfoBox.querySelector(".monster-altName");
  5714. //没有合作名就隐藏
  5715. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  5716. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5717. const createCardHead = editBox.createCardHead;
  5718. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  5719. //进化树
  5720. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  5721. const openEvolutionaryTreeClick = function(event) {
  5722. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  5723. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  5724. } else {
  5725. evolutionaryTreeMask.show(editBox.mid);
  5726. }
  5727. };
  5728. evoCardUl.classList.add(className_displayNone);
  5729. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  5730. //const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  5731. if (evoLinkCardsIdArray.length > 1) {
  5732. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5733. const li = fragment.appendChild(document.createElement("li"));
  5734. const openEvolutionaryTree = li.appendChild(document.createElement("button"));
  5735. openEvolutionaryTree.classList = "open-evolutionary-tree brown-button";
  5736. openEvolutionaryTree.onclick = openEvolutionaryTreeClick;
  5737. evoLinkCardsIdArray.forEach(function(mid) {
  5738. const cli = createCardHead(mid, {noTreeCount: true});
  5739. if (mid == id) {
  5740. cli.classList.add("unable-monster");
  5741. }
  5742. fragment.appendChild(cli);
  5743. });
  5744. evoCardUl.appendChild(fragment);
  5745. evoCardUl.classList.remove(className_displayNone);
  5746. //openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  5747. }else
  5748. {
  5749. //openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  5750. }
  5751. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  5752. //对于进化型才显示
  5753. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  5754. const mType = monInfoBox.querySelectorAll(".monster-type li");
  5755. for (let ti = 0; ti < mType.length; ti++) {
  5756. if (ti < card.types.length && card.types[ti] >= 0) {
  5757. mType[ti].setAttribute("data-type-name", card.types[ti]);
  5758. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  5759. mType[ti].classList.remove(className_displayNone);
  5760. } else {
  5761. mType[ti].classList.add(className_displayNone);
  5762. }
  5763. }
  5764. //觉醒
  5765. const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken");
  5766. //没有觉醒时整体隐藏
  5767. monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0);
  5768. const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken");
  5769. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  5770. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  5771. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  5772. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  5773. if (ai < card.awakenings.length) {
  5774. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  5775. }
  5776. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  5777. }
  5778. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  5779. //超觉醒
  5780. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5781. const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken");
  5782. const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul");
  5783. //获得之前的所有超觉醒
  5784. const prevSAwoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5785. function setSAwoken() {
  5786. const sawoken = parseInt(this.getAttribute("data-awoken-icon"), 10) || 0;
  5787. if (mSAwokenIcon.classList.contains("super-awoken-locked") && !mSAwokenIcon.classList.contains("sync-awakening")) return;
  5788. mSAwokenIcon.setAttribute("data-awoken-icon", sawoken);
  5789. // const level = settingBox.querySelector(".row-mon-level .m-level");
  5790. // const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  5791. // if (sawoken > 0 && sawoken !== card.syncAwakening) {
  5792. // //自动100级
  5793. // if (parseInt(level.value, 10)<100)
  5794. // {
  5795. // console.debug("点亮超觉醒,自动设定100级");
  5796. // level.value = 100;
  5797. // }
  5798. // //自动打上297
  5799. // if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  5800. // {
  5801. // console.debug("点亮超觉醒,自动设定297");
  5802. // plusArr.forEach(ipt=>ipt.value=99);
  5803. // }
  5804. // }
  5805. editBox.reCalculateAbility();
  5806. }
  5807. //怪物没有超觉醒时隐藏超觉醒
  5808. const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5809. monEditCurrentSAwokenRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5810. monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5811. if (!card.superAwakenings.includes(prevSAwoken)){
  5812. mSAwokenIcon.setAttribute("data-awoken-icon", 0);
  5813. //切换后没有相同超觉,则直接撤销这个超觉
  5814. }
  5815. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  5816. card.superAwakenings.forEach((sak,idx)=>{
  5817. const btn = document.createElement("button");
  5818. btn.className = "awoken-icon";
  5819. btn.setAttribute("data-awoken-icon", sak);
  5820. btn.onclick = setSAwoken;
  5821. monEditSAwokensUl.append(btn);
  5822. });
  5823. mSAwokenIcon.classList.toggle("sync-awakening", Boolean(card.syncAwakening));
  5824. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  5825. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  5826. monEditLvMax.value = card.maxLevel;
  5827. const monEditLv = settingBox.querySelector(".m-level");
  5828. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  5829. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  5830. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  5831. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  5832. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  5833. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5834. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5835. const mCost = settingBox.querySelector(".monster-cost");
  5836. mCost.textContent = card.cost;
  5837. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  5838. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5839. const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul");
  5840. let allowLatent = [];
  5841. if (!editBox.isAssist) {
  5842. //该宠Type允许的杀,set不会出现重复的
  5843. //获取类型允许的潜觉
  5844. function getAllowLatent(card) {
  5845. const latentSet = new Set(allowable_latent.common);
  5846. allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent));
  5847. card.types.filter(i => i >= 0)
  5848. .flatMap(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  5849. .forEach(t => latentSet.add(t));
  5850. if (card.limitBreakIncr) {
  5851. allowable_latent.v120.forEach(t => (t!==49 || t===49 && card.attrs[0]===6) && latentSet.add(t));
  5852. }
  5853. return Array.from(latentSet);
  5854. }
  5855. allowLatent = getAllowLatent(card);
  5856. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  5857. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  5858. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  5859. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  5860. });
  5861. }
  5862. //怪物主动技能
  5863. const rowSkill = settingBox.querySelector(".row-mon-skill");
  5864. const skillBox = rowSkill.querySelector(".skill-box");
  5865. const skillTitle = skillBox.querySelector(".skill-name");
  5866. const skillCD = skillBox.querySelector(".skill-cd");
  5867. const skillLevel = skillBox.querySelector(".m-skill-level");
  5868. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  5869. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  5870. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  5871. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  5872. const activeskill = Skills[card.activeSkillId];
  5873. const leaderSkill = Skills[card.leaderSkillId];
  5874. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  5875. frg1.appendChild(skillBox);
  5876. skillTitle.textContent = activeskill?.name;
  5877. skillTitle.setAttribute("data-skillid", activeskill?.id);
  5878. skillDetailOriginal.innerHTML = "";
  5879. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  5880. const t_maxLevel = card.stackable ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  5881. skillLevel.max = t_maxLevel;
  5882. skillLevel.value = t_maxLevel;
  5883. skillLevel_Max.value = t_maxLevel;
  5884. //skillLevel_Max.textContent = activeskill.maxLevel;
  5885. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  5886. //怪物队长技能
  5887. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  5888. const lskillBox = rowLederSkill.querySelector(".skill-box");
  5889. const lskillTitle = lskillBox.querySelector(".skill-name");
  5890. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  5891. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  5892. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  5893. frg2.appendChild(lskillBox);
  5894. lskillTitle.textContent = leaderSkill?.name;
  5895. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  5896. lskillDetailOriginal.innerHTML = "";
  5897. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  5898. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  5899. rowSkill.appendChild(frg1);
  5900. rowLederSkill.appendChild(frg2);
  5901. let noPowerup = card.stackable || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1;
  5902. skillLevel.readOnly = noPowerup;
  5903. rowMonPlus.classList.toggle("disabled", noPowerup);
  5904. rowMonLatent.classList.toggle("disabled", noPowerup || card.onlyAssist); //极少数情况会出现仅允许当武器的,不能打潜觉
  5905. if (noPowerup) { //当可以叠加时,不能打297和潜觉
  5906. rowMonPlus.querySelector(".m-plus-hp").value = 0;
  5907. rowMonPlus.querySelector(".m-plus-atk").value = 0;
  5908. rowMonPlus.querySelector(".m-plus-rcv").value = 0;
  5909. }
  5910. const btnDone = editBox.querySelector(".button-done");
  5911. if (editBox.isAssist) {
  5912. btnDone.classList.toggle("cant-assist", !card.canAssist);
  5913. btnDone.disabled = !card.canAssist;
  5914. } else {
  5915. btnDone.classList.toggle("only-assist", card.onlyAssist);
  5916. btnDone.disabled = card.onlyAssist;
  5917. }
  5918. //去除所有不能再打的潜觉
  5919. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  5920. editBox.refreshLatent(editBox.latent, id);
  5921. editBox.reCalculateExp();
  5922. editBox.reCalculateAbility();
  5923. }
  5924. //刷新整个队伍
  5925. function refreshAll(formationData) {
  5926. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5927. const titleBox = formationBox.querySelector(".title-box");
  5928. const detailBox = formationBox.querySelector(".detail-box");
  5929. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5930. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5931. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  5932. //fragment.append(...formationBox.childNodes);
  5933. const txtTitle = titleBox.querySelector(".title-code");
  5934. const txtDetail = detailBox.querySelector(".detail-code");
  5935. txtTitle.value = formationData.title || "";
  5936. txtDetail.value = formationData.detail || "";
  5937. const txtTitleDisplay = titleBox.querySelector(".title-display");
  5938. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  5939. txtTitleDisplay.innerHTML = '';
  5940. txtTitleDisplay.append(descriptionToHTML(txtTitle.value));
  5941. formationBox.refreshDocumentTitle();
  5942. txtDetailDisplay.innerHTML = '';
  5943. txtDetailDisplay.append(descriptionToHTML(txtDetail.value));
  5944. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  5945. const dge = formationData.dungeonEnchance;
  5946. dungeonEnchanceDom.classList.add(className_displayNone);
  5947. dungeonEnchanceDom.innerHTML = '';
  5948. const dungeonEnchanceFragment = [];
  5949. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  5950. {
  5951. const seriesFragment = [];
  5952. if (dge?.collabs?.length) { //添加合作的ID名称
  5953. //搜索并显示合作
  5954. function searchCollab(event) {
  5955. event.preventDefault();
  5956. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  5957. showSearchBySeriesId(collabId, "collab");
  5958. return false;
  5959. }
  5960. const fragment = dge.collabs.map(id=>{
  5961. const lnk = document.createElement("a");
  5962. lnk.className ="series-search card-collabId";
  5963. lnk.setAttribute(dataAttrName, id);
  5964. lnk.onclick = searchCollab;
  5965. lnk.textContent = id;
  5966. return lnk;
  5967. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  5968. seriesFragment.push(localTranslating?.skill_parse?.target?.collab_id({id:fragment}));
  5969. }
  5970. if (dge?.gachas?.length) { //添加抽蛋的ID名称
  5971. //搜索并显示抽蛋
  5972. function searchGacha(event) {
  5973. event.preventDefault();
  5974. const sids = this.getAttribute(dataAttrName).split(',')
  5975. .filter(Boolean).map(n=>parseInt(n, 10));
  5976. if (sids.length) {
  5977. showSearchBySeriesId(sids, "gacha");
  5978. }
  5979. return false;
  5980. }
  5981. const fragment = dge.gachas.map(id=>{
  5982. const lnk = document.createElement("a");
  5983. lnk.className ="series-search card-gachaId";
  5984. lnk.setAttribute(dataAttrName, id);
  5985. lnk.onclick = searchGacha;
  5986. lnk.textContent = id;
  5987. return lnk;
  5988. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  5989. seriesFragment.push(localTranslating?.skill_parse?.target?.gacha_id({id:fragment}));
  5990. }
  5991. if (dge.rarities.length > 0) {
  5992. const raritiesIcons = dge.rarities.map(rarity=>{
  5993. const icon = document.createElement("icon");
  5994. icon.className = "rare-icon";
  5995. icon.setAttribute("data-rare-icon", rarity);
  5996. return icon;
  5997. });
  5998. seriesFragment.push(raritiesIcons.nodeJoin());
  5999. }
  6000. const skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  6001. seriesFragment.push(renderSkill(skill));
  6002. dungeonEnchanceFragment.push(seriesFragment.nodeJoin(localTranslating?.skill_parse?.word?.comma()));
  6003. }
  6004. if (dge?.benefit) { //添加阴阳
  6005. const benefitAwoken = (dge.benefit & 0b1) ? 128 : 129;
  6006. const icon = document.createElement("icon");
  6007. icon.className ="awoken-icon";
  6008. icon.setAttribute("data-awoken-icon", benefitAwoken);
  6009. if (dge.benefit & 0b10)
  6010. icon.classList.add("yinyang");
  6011. dungeonEnchanceFragment.push(icon);
  6012. }
  6013. if (dge?.stage > 1) { //添加层数
  6014. const states = localTranslating?.skill_parse?.stats;
  6015. const dict = {
  6016. state:states?.cstage(),
  6017. num: dge?.stage
  6018. };
  6019. dungeonEnchanceFragment.push(states?.state_is(dict));
  6020. }
  6021. dungeonEnchanceDom.appendChild(dungeonEnchanceFragment.nodeJoin(localTranslating?.skill_parse?.word?.semicolon()));
  6022. dungeonEnchanceDom.classList.remove(className_displayNone);
  6023. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  6024. const teamBox = teamBigBox.querySelector(".team-box");
  6025. const teamData = formationData.teams[teamNum];
  6026. const badgeBox = teamBigBox.querySelector(".team-badge");
  6027. if (badgeBox) badgeBox.setAttribute("data-badge-icon", teamData[2] ?? 0);
  6028. const membersDom = teamBox.querySelector(".team-members");
  6029. const latentsDom = teamBox.querySelector(".team-latents");
  6030. const assistsDom = teamBox.querySelector(".team-assist");
  6031. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  6032. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  6033. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  6034. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  6035. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  6036. const leaderIdx = teamData[3]; //开始设置换队长
  6037. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  6038. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  6039. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  6040. const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  6041. const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  6042. const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6043. const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6044. [
  6045. memberLi,
  6046. latentLi,
  6047. assistsLi,
  6048. teamAbilityLi,
  6049. teamMemberTypesLi,
  6050. teamMemberAwokenLi,
  6051. teamAssistAwokenLi
  6052. ].forEach(dom=>{
  6053. if (!dom) return;
  6054. if (leaderIdx > 0 && (ti == 0 || ti == leaderIdx)) {
  6055. if (ti == 0) {
  6056. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  6057. }
  6058. else if (ti == leaderIdx)
  6059. {
  6060. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  6061. }
  6062. dom.classList.add("changing-leader");
  6063. dom.onanimationend = function() {
  6064. this.classList.remove("changing-leader");
  6065. this.onanimationend = null;
  6066. }
  6067. } else {
  6068. if (dom.style.transform) {
  6069. dom.classList.add("changing-leader");
  6070. dom.onanimationend = function() {
  6071. this.classList.remove("changing-leader");
  6072. this.onanimationend = null;
  6073. }
  6074. }
  6075. dom.style.transform = null;
  6076. }
  6077. });
  6078. //修改显示内容
  6079. const memberDom = memberLi.querySelector(`.monster`);
  6080. const assistDom = assistsLi.querySelector(`.monster`);
  6081. const latentDom = latentLi.querySelector(`.latent-ul`);
  6082. const member = teamData[0][ti], assist = teamData[1][ti];
  6083. const memberCard = member.card || Cards[0], assistCard = assist.card || Cards[0];
  6084. changeid(member, memberDom, latentDom, assist); //队员
  6085. changeid(assist, assistDom); //辅助
  6086. const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空
  6087. memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
  6088. memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
  6089. );
  6090. teamAbilityLi?.classList?.toggle("enable-bouns", enableBouns);
  6091. //隐藏队长的自身换为换队长的技能
  6092. if (ti == 5 || //好友队长永远隐藏
  6093. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  6094. {
  6095. const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能
  6096. const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能
  6097. if (skills_m.length == 0 || skills_m[0].type != 227)
  6098. {
  6099. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6100. }
  6101. if (skills_a.length == 0 || skills_a[0].type != 227)
  6102. {
  6103. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6104. }
  6105. }
  6106. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  6107. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  6108. refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  6109. refreshMemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  6110. }
  6111. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  6112. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  6113. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  6114. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, teamNum);
  6115. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  6116. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  6117. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  6118. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, teamNum);
  6119. });
  6120. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  6121. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  6122. formationBox.appendChild(fragment);
  6123. // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  6124. // teamBigBoxs.forEach((teamBigBox, teamNum) => {
  6125. // const teamBox = teamBigBox.querySelector(".team-box");
  6126. // const teamData = formationData.teams[teamNum];
  6127. // const membersDom = teamBox.querySelector(".team-members");
  6128. // const latentsDom = teamBox.querySelector(".team-latents");
  6129. // const assistsDom = teamBox.querySelector(".team-assist");
  6130. // const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  6131. // const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  6132. // const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  6133. // const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  6134. // for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  6135. // const leaderIdx = teamData[3]; //开始设置换队长
  6136. // const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  6137. // const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  6138. // const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  6139. // const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  6140. // const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  6141. // const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6142. // const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6143. // [
  6144. // memberLi,
  6145. // latentLi,
  6146. // assistsLi,
  6147. // teamAbilityLi,
  6148. // teamMemberTypesLi,
  6149. // teamMemberAwokenLi,
  6150. // teamAssistAwokenLi
  6151. // ].forEach(dom=>{
  6152. // if (!dom) return;
  6153. // if (leaderIdx > 0 && ti == 0) //队长
  6154. // {
  6155. // dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  6156. // }
  6157. // else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  6158. // {
  6159. // dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  6160. // }else
  6161. // {
  6162. // dom.style.transform = null;
  6163. // }
  6164. // });
  6165. // }
  6166. // });
  6167. }
  6168. //刷新队伍觉醒效果计算
  6169. function refreshTeamAwokenEfeect(awokenEffectDom, team, ti) {
  6170. const [members, assists, badge, swapId] = team;
  6171. let targetIcon;
  6172. //解析两个队长技
  6173. let leader1 = members[swapId || 0], //换队长或者默认队长
  6174. leader2 = members[5];
  6175. let parseLSkill1 = skillParser(leader1?.card?.leaderSkillId),
  6176. parseLSkill2 = skillParser(leader2?.card?.leaderSkillId);
  6177. //防绑
  6178. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"52\"]")) {
  6179. const teamFlagsMembers = Array.from(targetIcon.parentElement.querySelectorAll(".team-flags li"));
  6180. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 52);
  6181. //储存附加 52 即大防绑的队长技能
  6182. let lsAwoken = parseLSkill1.concat(parseLSkill2).filter(skill=>skill.kind == SkillKinds.ImpartAwakenings);
  6183. for (let mi=0; mi < members.length; mi++) {
  6184. const memberData = members[mi];
  6185. const assistData = assists[mi];
  6186. let thisAwokenNum = 0;
  6187. if (badge === 8 || badge === 22) {
  6188. thisAwokenNum = 2;
  6189. } else {
  6190. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6191. if (lsAwoken.length) { //增加队长技赋予的觉醒
  6192. const {attrs=[], types=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6193. lsAwoken.forEach(pls=>{
  6194. if (attrs.some(a => pls.attrs.includes(a)) || types.some(t => pls.types.includes(t))) {
  6195. effectiveAwokens.push(...pls.awakenings);
  6196. }
  6197. });
  6198. }
  6199. thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6200. }
  6201. teamFlagsMembers[mi].setAttribute(dataAttrName, Math.round(Math.min(thisAwokenNum/2,1)*100));
  6202. }
  6203. }
  6204. //自动回复
  6205. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"9\"]")) {
  6206. const targetValue = targetIcon.parentElement.querySelector(".count");
  6207. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 9);
  6208. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6209. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6210. let count = thisAwokenNum * 1000; //普通觉醒每个加1000
  6211. //自动回复的队长技能
  6212. let lsAwoken1 = parseLSkill1.filter(skill=>skill.kind == SkillKinds.AutoHeal),
  6213. lsAwoken2 = parseLSkill2.filter(skill=>skill.kind == SkillKinds.AutoHeal);
  6214. if (lsAwoken1.length) {
  6215. const [,,rcv] = leader1.ability;
  6216. count += rcv * lsAwoken1[0].value.value;
  6217. }
  6218. if (lsAwoken2.length) {
  6219. const [,,rcv] = leader2.ability;
  6220. count += rcv * lsAwoken2[0].value.value;
  6221. }
  6222. for (let mi=0; mi < members.length; mi++) {
  6223. const memberData = members[mi];
  6224. let latentCount = memberData?.latent?.filter(l=>l===5).length;
  6225. if (latentCount>0) { //自动回复潜觉,不考虑任何297和觉醒
  6226. let memberCard = memberData.card;
  6227. //计算没有297的纯三维
  6228. let memberRCV = Math.round(curve(memberCard.rcv, memberData.level, memberCard.maxLevel, memberCard.limitBreakIncr, 5));
  6229. count += Math.round(memberRCV * 0.15 * latentCount); //回复力的15%
  6230. } else {
  6231. continue;
  6232. }
  6233. }
  6234. targetValue.setAttribute(dataAttrName, count.bigNumberToString());
  6235. }
  6236. //颜色盾
  6237. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"4\"]")) {
  6238. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6239. const teamLatents = members.flatMap(m=>m.latent); //因为盾是固定值,所以直接平面化所有的潜觉
  6240. for (let oi=0; oi < orbs.length; oi++) {
  6241. let orb = orbs[oi];
  6242. const thisAwokenNum = awokenCountInTeam(team, 4+oi, solo, teamsCount);
  6243. let prob = thisAwokenNum * 0.07 //普通觉醒7%
  6244. + teamLatents.filter(l=>l===6+oi).length * 0.01 //小潜觉 1%
  6245. + teamLatents.filter(l=>l===32+oi).length * 0.03; //大潜觉 3%
  6246. orb.setAttribute(dataAttrName,Math.round(Math.min(prob,1)*100));
  6247. }
  6248. }
  6249. //掉+珠
  6250. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"14\"]")) {
  6251. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6252. for (let oi=0; oi < orbs.length; oi++) {
  6253. let orb = orbs[oi];
  6254. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === (oi < 5 ? 14+oi : 29));
  6255. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6256. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6257. let prob = thisAwokenNum * 0.2; //普通觉醒20%
  6258. orb.setAttribute(dataAttrName,Math.round(prob*100));
  6259. orb.classList.toggle("gt100", prob > 1);
  6260. }
  6261. }
  6262. //SX
  6263. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"28\"]")) {
  6264. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6265. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6266. const thisAwokenNum = awokenCountInTeam(team, 28, solo, teamsCount);
  6267. let prob = thisAwokenNum / 5;
  6268. switch (badge) {
  6269. case 9:
  6270. prob += 1;
  6271. break;
  6272. case 22: //状态异常耐性 辅助无效
  6273. prob += 1;
  6274. break;
  6275. }
  6276. const percentValue = Math.round(Math.min(prob,1)*100);
  6277. targetValue.setAttribute(dataAttrName, percentValue);
  6278. targetMeter.value = percentValue;
  6279. }
  6280. //暗
  6281. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"68\"]")) {
  6282. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6283. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6284. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 68);
  6285. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6286. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6287. let prob = thisAwokenNum / 5;
  6288. switch (badge) {
  6289. case 12:
  6290. prob += 1;
  6291. break;
  6292. case 22: //状态异常耐性 辅助无效
  6293. prob += 1;
  6294. break;
  6295. }
  6296. const percentValue = Math.round(Math.min(prob,1)*100);
  6297. targetValue.setAttribute(dataAttrName, percentValue);
  6298. targetMeter.value = percentValue;
  6299. }
  6300. //废
  6301. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"69\"]")) {
  6302. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6303. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6304. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 69);
  6305. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6306. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6307. let prob = thisAwokenNum / 5;
  6308. switch (badge) {
  6309. case 13:
  6310. prob += 1;
  6311. break;
  6312. case 22: //状态异常耐性 辅助无效
  6313. prob += 1;
  6314. break;
  6315. }
  6316. const percentValue = Math.round(Math.min(prob,1)*100);
  6317. targetValue.setAttribute(dataAttrName, percentValue);
  6318. targetMeter.value = percentValue;
  6319. }
  6320. //毒
  6321. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"70\"]")) {
  6322. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6323. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6324. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 70);
  6325. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6326. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6327. let prob = thisAwokenNum / 5;
  6328. switch (badge) {
  6329. case 14:
  6330. prob += 1;
  6331. break;
  6332. case 22: //状态异常耐性 辅助无效
  6333. prob += 1;
  6334. break;
  6335. }
  6336. const percentValue = Math.round(Math.min(prob,1)*100);
  6337. targetValue.setAttribute(dataAttrName, percentValue);
  6338. targetMeter.value = percentValue;
  6339. }
  6340. //云
  6341. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"54\"]")) {
  6342. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6343. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6344. const thisAwokenNum = awokenCountInTeam(team, 54, solo, teamsCount);
  6345. let prob = thisAwokenNum / 1;
  6346. const percentValue = Math.round(Math.min(prob,1)*100);
  6347. targetValue.setAttribute(dataAttrName, percentValue);
  6348. targetMeter.value = percentValue;
  6349. }
  6350. //封条
  6351. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"55\"]")) {
  6352. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6353. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6354. const thisAwokenNum = awokenCountInTeam(team, 55, solo, teamsCount);
  6355. let prob = thisAwokenNum / 1;
  6356. const percentValue = Math.round(Math.min(prob,1)*100);
  6357. targetValue.setAttribute(dataAttrName, percentValue);
  6358. targetMeter.value = percentValue;
  6359. }
  6360. //掉废
  6361. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"14\"]")) {
  6362. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6363. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6364. let prob = members.some(member=>member?.latent?.includes(14)) ? 1 : 0;
  6365. const percentValue = Math.round(Math.min(prob,1)*100);
  6366. targetValue.setAttribute(dataAttrName, percentValue);
  6367. targetMeter.value = percentValue;
  6368. }
  6369. //掉毒
  6370. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"15\"]")) {
  6371. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6372. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6373. let prob = members.some(member=>member?.latent?.includes(15)) ? 1 : 0;
  6374. const percentValue = Math.round(Math.min(prob,1)*100);
  6375. targetValue.setAttribute(dataAttrName, percentValue);
  6376. targetMeter.value = percentValue;
  6377. }
  6378. //心横解转转
  6379. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"40\"]")) {
  6380. const targetValue = targetIcon.parentElement.querySelector(".count");
  6381. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 20);
  6382. let count = 0;
  6383. for (let mi=0; mi < members.length; mi++) {
  6384. const memberData = members[mi];
  6385. const assistData = assists[mi];
  6386. if (memberData?.latent?.includes(40)) {
  6387. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6388. count += effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6389. } else {
  6390. continue;
  6391. }
  6392. }
  6393. targetValue.setAttribute(dataAttrName, count);
  6394. }
  6395. //心追解云封
  6396. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"46\"]")) {
  6397. const targetValue = targetIcon.parentElement.querySelector(".count");
  6398. let count = 0;
  6399. for (let mi=0; mi < members.length; mi++) {
  6400. const memberData = members[mi];
  6401. const assistData = assists[mi];
  6402. if (memberData?.latent?.includes(46)) {
  6403. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6404. count += effectiveAwokens.filter(ak=>ak==45).length;
  6405. } else {
  6406. continue;
  6407. }
  6408. }
  6409. targetValue.setAttribute(dataAttrName, count);
  6410. }
  6411. //普通L
  6412. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"60\"]")) {
  6413. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6414. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  6415. let count = new Array(orbs.length).fill(0);
  6416. for (let mi=0; mi < members.length; mi++) {
  6417. const memberData = members[mi];
  6418. const assistData = assists[mi];
  6419. let effectiveAwokens = memberData?.effectiveAwokens(assistData);
  6420. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6421. if (thisAwokenNum == 0) continue;
  6422. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6423. attrs.distinct().forEach(attr=>{
  6424. count[attr] += thisAwokenNum;
  6425. });
  6426. }
  6427. orbs.forEach((orb,oi)=>{
  6428. orb.setAttribute(dataAttrName,count[oi]);
  6429. });
  6430. }
  6431. //L解禁武器
  6432. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"48\"]")) {
  6433. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6434. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  6435. let count = new Array(orbs.length).fill(0);
  6436. for (let mi=0; mi < members.length; mi++) {
  6437. const memberData = members[mi];
  6438. //const assistData = assists[mi]; //L解禁武器,武器上的L无意义
  6439. if (memberData?.latent?.includes(48)) {
  6440. let effectiveAwokens = memberData.effectiveAwokens();
  6441. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6442. if (thisAwokenNum == 0) continue;
  6443. const {attrs=[]} = memberData.getAttrsTypesWithWeapon() || {};
  6444. attrs.distinct().forEach(attr=>{
  6445. count[attr] += thisAwokenNum;
  6446. });
  6447. } else {
  6448. continue;
  6449. }
  6450. }
  6451. orbs.forEach((orb,oi)=>{
  6452. orb.setAttribute(dataAttrName,count[oi]);
  6453. });
  6454. }
  6455. //普通十字
  6456. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"78\"]")) {
  6457. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6458. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6459. let count = new Array(orbs.length).fill(0);
  6460. for (let mi=0; mi < members.length; mi++) {
  6461. const memberData = members[mi];
  6462. const assistData = assists[mi];
  6463. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6464. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6465. if (thisAwokenNum == 0) continue;
  6466. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6467. attrs.distinct().forEach(attr=>{
  6468. count[attr] += thisAwokenNum;
  6469. });
  6470. }
  6471. orbs.forEach((orb,oi)=>{
  6472. orb.setAttribute(dataAttrName,count[oi]);
  6473. });
  6474. }
  6475. //U解禁消
  6476. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"41\"]")) {
  6477. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6478. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  6479. let count = new Array(orbs.length).fill(0);
  6480. for (let mi=0; mi < members.length; mi++) {
  6481. const memberData = members[mi];
  6482. const assistData = assists[mi];
  6483. if (memberData?.latent?.includes(41)) {
  6484. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6485. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6486. if (thisAwokenNum == 0) continue;
  6487. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6488. attrs.distinct().forEach(attr=>{
  6489. count[attr] += thisAwokenNum;
  6490. });
  6491. } else {
  6492. continue;
  6493. }
  6494. }
  6495. orbs.forEach((orb,oi)=>{
  6496. orb.setAttribute(dataAttrName,count[oi]);
  6497. });
  6498. }
  6499. //普通C珠
  6500. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"62\"]")) {
  6501. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6502. //目前没有大觉醒
  6503. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6504. let count = new Array(orbs.length).fill(0);
  6505. for (let mi=0; mi < members.length; mi++) {
  6506. const memberData = members[mi];
  6507. const assistData = assists[mi];
  6508. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6509. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6510. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6511. if (thisAwokenNum == 0) continue;
  6512. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6513. attrs.distinct().forEach(attr=>{
  6514. count[attr] += thisAwokenNum;
  6515. });
  6516. }
  6517. orbs.forEach((orb,oi)=>{
  6518. orb.setAttribute(dataAttrName,count[oi]);
  6519. });
  6520. }
  6521. //C珠破吸
  6522. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"39\"]")) {
  6523. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6524. //目前没有大觉醒
  6525. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  6526. let count = new Array(orbs.length).fill(0);
  6527. for (let mi=0; mi < members.length; mi++) {
  6528. const memberData = members[mi];
  6529. const assistData = assists[mi];
  6530. if (memberData.latent.includes(39)) {
  6531. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6532. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6533. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6534. if (thisAwokenNum == 0) continue;
  6535. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6536. attrs.distinct().forEach(attr=>{
  6537. count[attr] += thisAwokenNum;
  6538. });
  6539. } else {
  6540. continue;
  6541. }
  6542. }
  6543. orbs.forEach((orb,oi)=>{
  6544. orb.setAttribute(dataAttrName,count[oi]);
  6545. });
  6546. }
  6547. //普通T字
  6548. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"126\"]")) {
  6549. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6550. //目前没有大觉醒
  6551. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6552. let count = new Array(orbs.length).fill(0);
  6553. for (let mi=0; mi < members.length; mi++) {
  6554. const memberData = members[mi];
  6555. const assistData = assists[mi];
  6556. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6557. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6558. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==126).length;
  6559. if (thisAwokenNum == 0) continue;
  6560. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6561. attrs.distinct().forEach(attr=>{
  6562. count[attr] += thisAwokenNum;
  6563. });
  6564. }
  6565. orbs.forEach((orb,oi)=>{
  6566. orb.setAttribute(dataAttrName,count[oi]);
  6567. });
  6568. }
  6569. }
  6570. //刷新队伍觉醒统计
  6571. function refreshTeamAwokenCount(awokenDom, team) {
  6572. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6573. const awokenResort = new Set([46]); //队伍大血,强制排在第一位
  6574. official_awoken_sorting.forEach(ak=>awokenResort.add(ak));
  6575. awokenResort.forEach(ak=>{
  6576. let totalNum = 0;
  6577. //搜索等效觉醒
  6578. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak || eak.big === ak);
  6579. if (equivalentAwoken?.small === ak)
  6580. { //等效觉醒小
  6581. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6582. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6583. } else if (equivalentAwoken?.big === ak)
  6584. { //等效觉醒大就跳过
  6585. return;
  6586. } else
  6587. { //普通觉醒
  6588. totalNum = awokenCountInTeam(team, ak, solo, teamsCount);
  6589. }
  6590. if (totalNum == 0) return;
  6591. const li = document.createElement("li");
  6592. li.className = "awoken-count";
  6593. const icon = li.appendChild(document.createElement("icon"));
  6594. icon.className = "awoken-icon";
  6595. icon.setAttribute("data-awoken-icon", ak);
  6596. const span = li.appendChild(document.createElement("span"));
  6597. span.className = "count";
  6598. span.textContent = totalNum;
  6599. fragment.append(li);
  6600. });
  6601. const awokenUL = awokenDom.querySelector(".awoken-ul");
  6602. awokenUL.innerHTML = '';
  6603. awokenUL.append(fragment);
  6604. }
  6605. //刷新阵型觉醒统计
  6606. function refreshFormationAwokenCount(awokenDom, teams) {
  6607. function awokenSetCount(aicon, number) {
  6608. if (!aicon) return; //没有这个觉醒就撤回
  6609. const ali = aicon.parentNode;
  6610. const countDom = ali.querySelector(".count");
  6611. countDom.textContent = number;
  6612. if (number)
  6613. ali.classList.remove(className_displayNone);
  6614. else
  6615. ali.classList.add(className_displayNone);
  6616. }
  6617. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6618. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  6619. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  6620. const acs = aicons.map(aicon=>{
  6621. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  6622. let totalNum = 0;
  6623. //搜索等效觉醒
  6624. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  6625. if (equivalentAwoken)
  6626. {
  6627. if (equivalentAwoken.small === ai)
  6628. {
  6629. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  6630. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  6631. }
  6632. } else
  6633. {
  6634. totalNum = awokenCountInFormation(teams, ai, solo);
  6635. }
  6636. awokenSetCount(aicon, totalNum);
  6637. return {a:ai,c:totalNum};
  6638. });
  6639. if (acs.every(ac=>ac.c==0))
  6640. {
  6641. awokenDom.classList.add(className_displayNone);
  6642. } else
  6643. {
  6644. awokenDom.classList.remove(className_displayNone);
  6645. }
  6646. awokenDom.appendChild(fragment);
  6647. }
  6648. //刷新能力值
  6649. function refreshAbility(abilityDom, team, idx) {
  6650. const memberData = team[0][idx];
  6651. const assistData = team[1][idx];
  6652. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  6653. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  6654. if (mainAbility && memberData.ability) {
  6655. for (let ai = 0; ai < 3; ai++) {
  6656. memberData.ability[ai] = mainAbility[ai][0];
  6657. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  6658. }
  6659. }
  6660. if (!abilityDom) return; //如果没有dom,直接跳过
  6661. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  6662. const hpDom = abilityLi.querySelector(".hp");
  6663. const atkDom = abilityLi.querySelector(".atk");
  6664. const rcvDom = abilityLi.querySelector(".rcv");
  6665. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  6666. if (mainAbility) {
  6667. div.classList.remove(className_displayNone);
  6668. div.textContent = memberData.ability[ai];
  6669. } else {
  6670. div.classList.add(className_displayNone);
  6671. div.textContent = 0;
  6672. }
  6673. });
  6674. }
  6675. //刷新队员
  6676. function refreshMemberTypes(memberTypesDom, team, idx) {
  6677. if (!memberTypesDom) return; //如果没有dom,直接跳过
  6678. const member = team[0][idx];
  6679. const assist = team[1][idx];
  6680. let {types = [], isAppendType = false, appendTypes} = member.getAttrsTypesWithWeapon(assist) || {};
  6681. function typeIcon(tid, isAppendType = false) {
  6682. const iconLi = document.createElement("li");
  6683. const icon = iconLi.appendChild(document.createElement("icon"))
  6684. icon.className = "type-icon";
  6685. icon.setAttribute("data-type-icon", tid);
  6686. if (isAppendType) {
  6687. iconLi.classList.add('append-type');
  6688. }
  6689. return iconLi;
  6690. }
  6691. const fragment = document.createDocumentFragment();
  6692. member.card.types.forEach(tid=>fragment.appendChild(typeIcon(tid)));
  6693. if (isAppendType) {
  6694. appendTypes.forEach(tid=>fragment.appendChild(typeIcon(tid, true)));
  6695. }
  6696. const memberTypesUl = memberTypesDom.querySelector(`.member-types-${idx + 1} .types-ul`);
  6697. memberTypesUl.innerHTML = '';
  6698. memberTypesUl.appendChild(fragment);
  6699. }
  6700. //刷新队员觉醒
  6701. function refreshMemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  6702. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  6703. const memberData = team[0][idx];
  6704. const assistData = team[1][idx];
  6705. // const memberCard = Cards[memberData.id] || Cards[0];
  6706. // const assistCard = Cards[assistData.id] || Cards[0];
  6707. //队员觉醒
  6708. let memberAwokens = memberData.effectiveAwokens() || [];
  6709. //memberAwokens.sort();
  6710. //武器觉醒
  6711. let assistAwokens = assistData.effectiveAwokens() || [];
  6712. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  6713. //assistAwokens.sort();
  6714. /*if (assistAwokens.includes(49))
  6715. {
  6716. memberAwokens = memberAwokens.concat(assistAwokens);
  6717. }*/
  6718. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  6719. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  6720. /* //通用的
  6721. function countNum(arr) {
  6722. const map = arr.reduce(function(preMap, value){
  6723. return preMap.set(value, (preMap.get(value) || 0) + 1);
  6724. }, new Map());
  6725. return Array.from(map);
  6726. };*/
  6727. function countAwokenNum(arr) {
  6728. const map = arr.reduce(function(preMap, value){
  6729. const eak = equivalent_awoken.find(eako => eako.big === value);
  6730. if (eak)
  6731. {
  6732. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  6733. }else
  6734. {
  6735. return preMap.set(value, (preMap.get(value) || 0) + 1);
  6736. }
  6737. }, new Map());
  6738. return Array.from(map);
  6739. };
  6740. /*const hideAwokens = [49,1,2,3,63];
  6741. if (solo) hideAwokens.push(30); //协力觉醒
  6742. if (!solo) hideAwokens.push(63); //掉落觉醒
  6743. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  6744. let memberAwokensCount = countAwokenNum(memberAwokens);
  6745. memberAwokenUl.innerHTML = '';
  6746. memberAwokensCount.forEach(akc=>{
  6747. const iconLi = document.createElement("li");
  6748. const icon = iconLi.appendChild(document.createElement("icon"))
  6749. icon.className = "awoken-icon";
  6750. icon.setAttribute("data-awoken-icon", akc[0]);
  6751. icon.setAttribute("data-awoken-count", akc[1]);
  6752. memberAwokenUl.appendChild(iconLi);
  6753. });
  6754. let assistAwokensCount = countAwokenNum(assistAwokens);
  6755. assistAwokenUl.innerHTML = '';
  6756. assistAwokensCount.forEach(akc=>{
  6757. const iconLi = document.createElement("li");
  6758. const icon = iconLi.appendChild(document.createElement("icon"))
  6759. icon.className = "awoken-icon";
  6760. icon.setAttribute("data-awoken-icon", akc[0]);
  6761. icon.setAttribute("data-awoken-count", akc[1]);
  6762. assistAwokenUl.appendChild(iconLi);
  6763. });
  6764. }
  6765. function setTextContentAndAttribute(dom, str, number)
  6766. {
  6767. if (!dom) return;
  6768. if (typeof str == "string") {
  6769. dom.textContent = str;
  6770. }
  6771. else {
  6772. dom.innerHTML = '';
  6773. dom.append(str);
  6774. }
  6775. dom.setAttribute(dataAttrName, number ?? str);
  6776. }
  6777. function drawHpInfo(hpBarDom, reduceAttrRanges)
  6778. {
  6779. const width = hpBarDom.width, height = hpBarDom.height;
  6780. let ctx = hpBarDom.getContext("2d");
  6781. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  6782. {
  6783. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  6784. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  6785. //console.table(reduceRanges);
  6786. ctx.fillStyle = attrColors[ridx];
  6787. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  6788. reduceRanges.forEach(range=>{
  6789. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  6790. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  6791. });
  6792. });
  6793. }
  6794. else //只有阶梯盾
  6795. {
  6796. const reduceRanges = reduceAttrRanges[0];
  6797. //创建线性颜色渐变对象
  6798. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  6799. canvasGradient.addColorStop(0, "#EE99AA");
  6800. canvasGradient.addColorStop(0.4, "#FFDDEE");
  6801. canvasGradient.addColorStop(1, "#EE9999");
  6802. ctx.fillStyle = canvasGradient;
  6803. ctx.fillRect(0, 0, width, height);
  6804. reduceRanges.forEach(range=>{
  6805. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  6806. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  6807. });
  6808. }
  6809. }
  6810. //刷新队伍能力值合计
  6811. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  6812. //计算总的生命值
  6813. if (!totalDom) return;
  6814. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  6815. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  6816. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  6817. const tEffectDom = totalDom.querySelector(".tIf-effect");
  6818. const [members, assists, badge, swapId] = team;
  6819. const teams = formation.teams;
  6820. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  6821. const [teamsA_members, teamsA_assists, teamsA_badge, swapIdA] = teamsA;
  6822. const [teamsB_members, teamsB_assists, teamsB_badge, swapIdB] = teamsB;
  6823. const leader1id = members[swapId || 0].id;
  6824. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[swapIdA || 0].id : teamsB_members[swapIdB || 0].id) : members[5].id;
  6825. //计算当前队伍,2P时则是需要特殊处理
  6826. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  6827. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  6828. if (tHpDom) {
  6829. const reduceScales1 = getReduceScales(leader1id);
  6830. const reduceScales2 = getReduceScales(leader2id);
  6831. const reduceAttrSeildAwokenScales = getAttrShieldAwokenReduceScales(team);
  6832. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  6833. const reduceAttrRangesWithShieldAwoken = getReduceRange(reduceScales1.concat(reduceScales2, reduceAttrSeildAwokenScales));
  6834. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  6835. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  6836. const hpBar = totalDom.querySelector(".reduce-details");
  6837. if (reduceAttrRangesWithShieldAwoken.some(r=>r != reduceAttrRangesWithShieldAwoken[0]) ||
  6838. reduceAttrRangesWithShieldAwoken[0].length > 1 ||
  6839. reduceAttrRangesWithShieldAwoken[0][0].probability < 1) //有HP阶梯盾或者有指定属性减伤或者减伤几率不是100%
  6840. {
  6841. drawHpInfo(hpBar, reduceAttrRangesWithShieldAwoken);
  6842. hpBar.classList.remove(className_displayNone);
  6843. }else
  6844. {
  6845. hpBar.classList.add(className_displayNone);
  6846. }
  6847. const totalReduce = leastScale.scale;
  6848. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  6849. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  6850. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  6851. //徽章血量强化
  6852. function getBadgeHPScale(badge, member) {
  6853. if (teamsCount == 2) return 1;
  6854. switch (badge) {
  6855. case 5: return 1.10; //小血
  6856. case 18: return 1.15; //大血
  6857. case 20: return 1.10; //全属性
  6858. case 22: case 23: return 1.50; //状态异常耐性&SB++ 辅助无效
  6859. case 24: return member.card.collabId === 92 ? 1.15 : 1; //英雄学院徽章
  6860. case 25: return member.card.gachaIds.includes(1) ? 1.15 : 1; //画师桶,1号徽章
  6861. case 26: return member.card.collabId === 107 ? 1.15 : 1; //高达徽章
  6862. case 27: return member.card.collabId === 112 ? 1.15 : 1; //转生成为史莱姆
  6863. case 28: return member.card.collabId === 110 ? 1.15 : 1; //电击文库Index
  6864. case 29: return member.card.collabId === 102 ? 1.15 : 1; //奥特曼
  6865. case 30: return member.card.gachaIds.includes(6) ? 1.15 : 1; //花嫁
  6866. case 31: return member.card.collabId === 113 ? 1.15 : 1; //叛逆的鲁鲁修
  6867. default: return 1;
  6868. }
  6869. }
  6870. //由于JS的小数和强类型语言不完全一致,+1e-12后再做四舍五入会更准确符合游戏内数字
  6871. let tHP = teamHPArr.reduce((pv, v, idx) => pv + Math.round(v * teamHPAwokenScale * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP
  6872. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v, idx) => pv + Math.round(v * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP无觉醒
  6873. //记录到bar中,方便打开详情时调用
  6874. hpBar.reduceAttrRangesWithShieldAwoken = reduceAttrRangesWithShieldAwoken; //有盾觉醒的
  6875. hpBar.reduceAttrRanges = reduceAttrRanges; //没有盾觉醒的
  6876. hpBar.tHP = tHP;
  6877. hpBar.tHPNoAwoken = tHPNoAwoken;
  6878. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  6879. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  6880. const tHpDom_general = tHpDom.querySelector(".general");
  6881. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  6882. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  6883. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString({sub: true}));
  6884. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString({sub: true}));
  6885. tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0);
  6886. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  6887. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString({sub: true}));
  6888. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString({sub: true}));
  6889. }
  6890. if (tSBDom) {
  6891. const sbn = countTeamSB(team, solo);
  6892. const tSBDom_general = tSBDom.querySelector(".general");
  6893. setTextContentAndAttribute(tSBDom_general, sbn);
  6894. }
  6895. if (tMoveDom) {
  6896. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  6897. const tMoveDom_general = tMoveDom.querySelector(".general");
  6898. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  6899. if (moveTime.fixed) //固定时间的
  6900. {
  6901. tMoveDom.classList.add("fixed-move-time");
  6902. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  6903. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  6904. } else
  6905. {
  6906. tMoveDom.classList.remove("fixed-move-time");
  6907. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  6908. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  6909. }
  6910. }
  6911. if (tEffectDom) {
  6912. //76版队长技能不被换队长所影响
  6913. const leader1id_original = members[0].id;
  6914. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[0].id : teamsB_members[0].id) : members[5].id;
  6915. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  6916. if (badge == 22) effect.poisonNoEffect = true;
  6917. refreshEffectDom(tEffectDom, effect);
  6918. }
  6919. }
  6920. //刷新队伍能力值合计
  6921. function refreshTeamTotalCount(totalCountDom, team, teamIdx) {
  6922. //计算总的生命值
  6923. if (!totalCountDom) return;
  6924. const [members, assists, badge, swapId] = team;
  6925. const teams = formation.teams;
  6926. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  6927. const [teamsA_members, teamsA_assists, teamsA_badge] = teamsA;
  6928. const [teamsB_members, teamsB_assists, teamsB_badge] = teamsB;
  6929. //计算当前队伍,2P时则是需要特殊处理
  6930. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  6931. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  6932. const tRarityDom = totalCountDom.querySelector(".tIf-rarity");
  6933. const tAttrsDom = totalCountDom.querySelector(".tIf-attrs");
  6934. const tTypesDom = totalCountDom.querySelector(".tIf-types");
  6935. //统计队伍稀有度总数
  6936. if (tRarityDom)
  6937. {
  6938. const rarityDoms = tRarityDom.querySelector(".rarity");
  6939. const rarityCount = members.slice(0,5).reduce((pre,member)=>{
  6940. if (member.id <= 0) return pre;
  6941. const card = member.card;
  6942. return pre + (card?.rarity ?? 0);
  6943. },0);
  6944. rarityDoms.setAttribute(dataAttrName, rarityCount);
  6945. }
  6946. //统计队伍属性/类型个数
  6947. if (tAttrsDom || tTypesDom)
  6948. {
  6949. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  6950. if (tAttrsDom) {
  6951. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  6952. attrDoms.forEach(attrDom=>{
  6953. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  6954. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  6955. });
  6956. }
  6957. if (tTypesDom) {
  6958. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  6959. typeDoms.forEach(typeDom=>{
  6960. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  6961. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  6962. });
  6963. }
  6964. }
  6965. }
  6966. function refreshEffectDom(tEffectDom, effect) {
  6967. const _76board = tEffectDom.querySelector(".icon-skill[data-icon-type='board-size-change']");
  6968. _76board && _76board.classList.toggle(className_displayNone, !effect.board76);
  6969. const noSkyfall = tEffectDom.querySelector(".icon-skill[data-icon-type='no-skyfall']");
  6970. noSkyfall && noSkyfall.classList.toggle(className_displayNone, !effect.noSkyfall);
  6971. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  6972. poisonNoEffect && poisonNoEffect.classList.toggle(className_displayNone, !effect.poisonNoEffect);
  6973. const resolve = tEffectDom.querySelector(".icon-skill[data-icon-type='resolve']");
  6974. resolve && resolve.classList.toggle(className_displayNone, !effect.resolve);
  6975. const addCombo = tEffectDom.querySelector(".icon-skill[data-icon-type='add-combo']");
  6976. if (addCombo) {
  6977. addCombo.classList.toggle(className_displayNone, effect.addCombo.every(n=>n<1));
  6978. addCombo.setAttribute("data-add-combo", effect.addCombo.filter(Boolean).join("/"));
  6979. }
  6980. const inflicts = tEffectDom.querySelector(".inflicts");
  6981. if (inflicts) {
  6982. inflicts.classList.toggle(className_displayNone, effect.inflicts.every(n=>n<1));
  6983. inflicts.setAttribute("data-inflicts", effect.inflicts.filter(Boolean).map(v=>v.bigNumberToString()).join("/"));
  6984. }
  6985. }
  6986. //刷新所有队伍能力值合计
  6987. function refreshFormationTotalHP(totalDom, teams) {
  6988. //计算总的生命值
  6989. if (!totalDom) return;
  6990. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  6991. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  6992. const tEffectDom = totalDom.querySelector(".tIf-effect");
  6993. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  6994. const [teamsA_members,,,teamsA_badge] = teamsA;
  6995. const [teamsB_members,,,teamsB_badge] = teamsB;
  6996. //因为目前仅用于2P,所以直接在外面固定写了
  6997. const leader1id = teamsA_members[teamsA_badge || 0].id;
  6998. const leader2id = teamsB_members[teamsB_badge || 0].id;
  6999. if (tHpDom) {
  7000. const reduceScales1 = getReduceScales(leader1id);
  7001. const reduceScales2 = getReduceScales(leader2id);
  7002. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  7003. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  7004. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  7005. const hpBar = totalDom.querySelector(".reduce-details");
  7006. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  7007. {
  7008. drawHpInfo(hpBar, reduceAttrRanges);
  7009. hpBar.classList.remove(className_displayNone);
  7010. }else
  7011. {
  7012. hpBar.classList.add(className_displayNone);
  7013. }
  7014. const totalReduce = leastScale.scale;
  7015. const tHPArr = teams.map(team=>{
  7016. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  7017. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  7018. const teamTHP = teamHPArr.reduce((pv, v) => pv + Math.round(v * teamHPAwokenScale + 1e-12), 0); //队伍计算的总HP
  7019. return teamTHP;
  7020. });
  7021. const tHPNoAwokenArr = teams.map(team=>{
  7022. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  7023. const teamTHP = teamHPArr.reduce((pv, v) => pv + v, 0); //队伍计算的总HP
  7024. return Math.round(teamTHP);
  7025. });
  7026. const tHP = tHPArr.reduce((pv, v) => pv + v);
  7027. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v, 0);
  7028. //记录到bar中,方便打开详情时调用
  7029. hpBar.reduceAttrRanges = reduceAttrRanges;
  7030. hpBar.tHP = tHP;
  7031. hpBar.tHPNoAwoken = tHPNoAwoken;
  7032. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  7033. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  7034. const tHpDom_general = tHpDom.querySelector(".general");
  7035. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  7036. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  7037. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  7038. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  7039. if (totalReduce > 0)
  7040. tHpDom_reduce.classList.remove("no-reduce");
  7041. else
  7042. tHpDom_reduce.classList.add("no-reduce");
  7043. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  7044. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  7045. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  7046. }
  7047. if (tSBDom) {
  7048. const sbn1 = countTeamSB(teamsA, solo);
  7049. const sbn2 = countTeamSB(teamsB, solo);
  7050. const tSBDom_general = tSBDom.querySelector(".general");
  7051. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  7052. }
  7053. if (tEffectDom) {
  7054. //76版队长技能不被换队长所影响
  7055. const leader1id_original = teamsA_members[0].id;
  7056. const leader2id_original = teamsB_members[0].id;
  7057. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  7058. refreshEffectDom(tEffectDom, effect);
  7059. }
  7060. }
  7061. //刷新单人技能CD
  7062. function refreshMemberSkillCD(teamDom, team, idx) {
  7063. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  7064. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  7065. const member = team[0][idx];
  7066. const assist = team[1][idx];
  7067. const memberCard = Cards[member.id] || Cards[0];
  7068. const memberSkill = Skills[memberCard?.activeSkillId];
  7069. const assistCard = Cards[assist.id] || Cards[0];
  7070. const assistSkill = Skills[assistCard?.activeSkillId];
  7071. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  7072. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  7073. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  7074. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  7075. memberSkillCdDom.innerHTML = '';
  7076. assistSkillCdDom.innerHTML = '';
  7077. memberSkillCdDom.classList.toggle("loop-skill", memberSkill.type == 233);
  7078. if (memberSkill.type == 232 || memberSkill.type == 233) //232是单向进化技能,显示。233是循环进化技能,就不显示了
  7079. {
  7080. memberSkillCdDom.append(memberSkillCd);
  7081. assistSkillCdDom.append(memberSkillCd+ assistSkillCd);
  7082. memberSkill.params.slice(1).forEach(subSkillId=>{
  7083. const subSkill = Skills[subSkillId];
  7084. const memberEvoSkillCd = subSkill.initialCooldown - subSkill.maxLevel + 1;
  7085. memberSkillCdDom.append(document.createElement("br"),memberEvoSkillCd);
  7086. assistSkillCdDom.append(document.createElement("br"),memberEvoSkillCd+ assistSkillCd);
  7087. });
  7088. } else {
  7089. memberSkillCdDom.append(memberSkillCd);
  7090. assistSkillCdDom.append(memberSkillCd + assistSkillCd);
  7091. }
  7092. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  7093. memberSkillCdDom.classList.remove("max-skill");
  7094. } else {
  7095. memberSkillCdDom.classList.add("max-skill");
  7096. }
  7097. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  7098. assistSkillCdDom.classList.remove("max-skill");
  7099. } else {
  7100. assistSkillCdDom.classList.add("max-skill");
  7101. }
  7102. }
  7103. //按住Ctrl点击技能在控制台输出技能的对象
  7104. function fastShowSkill(event) {
  7105. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  7106. if (event.ctrlKey) {
  7107. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  7108. console.debug(Skills[skillId]);
  7109. return;
  7110. };
  7111. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  7112. if (s_cards.length > 1) {
  7113. showSearch(s_cards); //显示
  7114. }
  7115. }
  7116. function localisation($tra) {
  7117. if (!$tra) return;
  7118. document.title = $tra.webpage_title;
  7119. controlBox.querySelector("#datasource-updatetime").title = $tra.force_reload_data;
  7120. formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank;
  7121. formationBox.querySelector(".title-box .title-display").setAttribute("placeholder",$tra.title_blank);
  7122. formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank;
  7123. formationBox.querySelector(".detail-box .detail-display").setAttribute("placeholder",$tra.detail_blank);
  7124. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  7125. const sortOptions = Array.from(s_sortList.options);
  7126. sortOptions.forEach(opt => {
  7127. const tag = opt.getAttribute("data-tag");
  7128. const trans = $tra.sort_name[tag];
  7129. if (trans) {
  7130. opt.text = trans;
  7131. }
  7132. });
  7133. }