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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. let defaultLevel = 99; //默认等级
  9. const teamBigBoxs = []; //储存全部teamBigBox
  10. const allMembers = []; //储存所有成员,包含辅助
  11. let interchangeSvg; //储存划线的SVG
  12. let controlBox; //储存整个controlBox
  13. let statusLine; //储存状态栏
  14. let formationBox; //储存整个formationBox
  15. let editBox; //储存整个editBox
  16. let showSearch; //整个程序都可以用的显示搜索函数
  17. let qrcodeReader; //二维码读取
  18. let qrcodeWriter; //二维码输出
  19. let selectedDeviceId; //视频源id
  20. const dataStructure = 5; //阵型输出数据的结构版本
  21. const cfgPrefix = "PADDF-"; //设置名称的前缀
  22. const className_displayNone = "display-none";
  23. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  24. const isGuideMod = !unsupportFeatures.length && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  25. //用油猴扩展装上,把GM_xmlhttpRequest引入的脚本
  26. const ExternalLinkScriptURL = "https://greasyfork.org/scripts/458521";
  27. const paddbPathPrefix = "/team/"; //PADDB的获取队伍网址格式
  28. const uploadMessage = "Use PADDashFormation to read the Team URL and restore correct team for ID > 9934.\nhttps://github.com/Mapaler/PADDashFormation";
  29. if (location.search.includes('&')) {
  30. location.search = location.search.replace(/&/ig, '&');
  31. }
  32. if ('serviceWorker' in navigator) {
  33. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  34. .then(function(registration) {
  35. console.debug('service worker 注册成功',registration);
  36. }).catch(function(error) {
  37. console.error('servcie worker 注册失败',error);
  38. });
  39. } else {
  40. console.error('浏览器不支持 servcie worker');
  41. }
  42. //一开始就加载当前语言
  43. if (currentLanguage == undefined)
  44. {
  45. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  46. const browser_i18n = navigator.language; //获取浏览器语言
  47. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  48. {
  49. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  50. }
  51. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  52. {
  53. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  54. if (lang.i18n_RegExp)
  55. {
  56. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  57. }else
  58. {
  59. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  60. }
  61. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  62. }
  63. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  64. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  65. }
  66. //一开始就加载当前数据
  67. if (currentDataSource == undefined)
  68. {
  69. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  70. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  71. }
  72. const dbName = "PADDF";
  73. let db = null;
  74. const DBOpenRequest = indexedDB.open(dbName, 4);
  75. DBOpenRequest.onsuccess = function(event) {
  76. db = event.target.result; //DBOpenRequest.result;
  77. console.log("PADDF:数据库已可使用");
  78. loadData();
  79. };
  80. DBOpenRequest.onerror = function(event) {
  81. // 错误处理
  82. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  83. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  84. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  85. loadData();
  86. //alert('Some errors have occurred, please refresh the page.');
  87. //history.go(); //直接强制刷新
  88. };
  89. DBOpenRequest.onupgradeneeded = function(event) {
  90. let db = event.target.result;
  91. let store;
  92. switch (true)
  93. {
  94. case event.oldVersion < 2:
  95. store = db.createObjectStore("cards");
  96. store = db.createObjectStore("skills");
  97. case event.oldVersion < 3:
  98. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  99. }
  100. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  101. store.transaction.oncomplete = function(event) {
  102. console.log("PADDF:数据库建立完毕");
  103. };
  104. };
  105. /*class Member2
  106. {
  107. constructor(oldmember, isAssist)
  108. {
  109. //this.index = oldmember?.index ?? 0;
  110. this.id = oldmember?.id ?? 0;
  111. //this.exp = oldmember?.exp ?? 0;
  112. this.level = oldmember?.level ?? 1;
  113. this.plus = oldmember?.plus ?? {hp:0,atk:0,rcv:0};
  114. this.awoken = oldmember.awoken ?? 0;
  115. this.superAwoken = oldmember.superAwoken ?? null;
  116. this.latent = oldmember?.latent.concat() ?? [];
  117. this.skillLevel = oldmember.skillLevel ?? 0;
  118. this.assist = oldmember.assist ?? null;
  119. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldmember?.isAssist);
  120. }
  121. calculateAbility(solo,teamCount){
  122. const card = Cards[this.id];
  123. let bonus = null;
  124. if (!this.isAssist &&
  125. this.assist &&
  126. this.assist.id>0 &&
  127. Cards[this.assist.id].attrs[0] === card.attrs[0]
  128. ){
  129. bonus = this.assist.calculateAbility(solo,teamCount);
  130. }
  131. }
  132. toJSON(){
  133. }
  134. }*/
  135. //队员基本的留空
  136. var Member = function(id = 0) {
  137. this.id = id;
  138. this.ability = [0, 0, 0];
  139. this.abilityNoAwoken = [0, 0, 0];
  140. };
  141. //让 Member 能直接获取 card
  142. Object.defineProperty(Member.prototype, "card", {
  143. get() { return Cards[this.id]; }
  144. })
  145. Member.prototype.effectiveAwokens = function(assist) {
  146. const memberCard = this.card;
  147. let enableAwoken = memberCard?.awakenings?.slice(0, this.awoken) || [];
  148. //单人、3人时,大于等于100级且297时增加超觉醒
  149. if ((solo || teamsCount === 3) && this.sawoken > 0 && this.level >= 100 && this.plus.every(p=>p>=99)) {
  150. enableAwoken.push(this.sawoken);
  151. }
  152. //添加武器
  153. if (assist instanceof Member && assist?.card?.awakenings?.includes(49)) {
  154. enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken));
  155. }
  156. return enableAwoken;
  157. }
  158. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  159. let memberCard = this.card, assistCard = assist?.card,
  160. assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  161. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  162. let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组
  163. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  164. let changeAttr, appendTypes;
  165. if (assistAwakenings?.includes(49)) { //如果有武器
  166. //更改副属性
  167. changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //筛选出武器觉醒
  168. if (changeAttr) attrs[1] = changeAttr - 91; //变换为属性
  169. //添加类型
  170. appendTypes = assistAwakenings.filter(ak=>ak >= 83 && ak <= 90); //筛选出武器觉醒
  171. appendTypes = appendTypes.map(type=> //变换为类型
  172. typekiller_for_type.find(t=>(type - 52) === t.awoken).type);
  173. appendTypes = appendTypes.filter(ak=>!types.has(ak)); //去除重复的
  174. appendTypes.forEach(appendType=>types.add(appendType)); //添加到类型里
  175. }
  176. return {
  177. attrs: attrs, isChangeAttr: Boolean(changeAttr),
  178. types: Array.from(types), isAppendType: Boolean(appendTypes?.length), appendTypes
  179. };
  180. }
  181. Member.prototype.outObj = function() {
  182. const m = this;
  183. if (m.id == 0) return null;
  184. let obj = [m.id];
  185. if (m.level != undefined) obj[1] = m.level;
  186. if (m.awoken != undefined) obj[2] = m.awoken;
  187. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  188. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  189. obj[3] = m.plus[0];
  190. } else {
  191. obj[3] = m.plus;
  192. }
  193. }
  194. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  195. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  196. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  197. const skill = Skills[card.activeSkillId];
  198. //有技能等级,并且技能等级低于最大等级时才记录技能
  199. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  200. return obj;
  201. };
  202. Member.prototype.loadObj = function(m, dataVersion) {
  203. if (m == undefined) //如果没有提供数据,直接返回默认
  204. {
  205. this.id = 0;
  206. return;
  207. }
  208. if (dataVersion == undefined) dataVersion = 1;
  209. this.id = dataVersion > 1 ? m[0] : m.id;
  210. this.level = dataVersion > 1 ? m[1] : m.level;
  211. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  212. if (dataVersion > 1) {
  213. if (isNaN(m[3]) || m[3] == null) {
  214. this.plus = m[3];
  215. } else {
  216. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  217. this.plus = [singlePlus, singlePlus, singlePlus];
  218. }
  219. } else {
  220. this.plus = m.plus;
  221. }
  222. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  223. this.latent = dataVersion > 1 ? m[4] : m.latent;
  224. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  225. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  226. this.sawoken = dataVersion > 1 ?
  227. (dataVersion < 5 ?
  228. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  229. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  230. : m.sawoken;
  231. this.skilllevel = m[6] || null;
  232. };
  233. Member.prototype.loadFromMember = function(m) {
  234. if (m == undefined) //如果没有提供数据,直接返回默认
  235. {
  236. return;
  237. }
  238. this.id = m.id;
  239. };
  240. //只用来防坐的任何队员
  241. var MemberDelay = function() {
  242. this.id = -1;
  243. };
  244. MemberDelay.prototype = Object.create(Member.prototype);
  245. MemberDelay.prototype.constructor = MemberDelay;
  246. //辅助队员
  247. var MemberAssist = function() {
  248. this.level = 0;
  249. this.awoken = 0;
  250. this.plus = [0, 0, 0];
  251. Member.call(this);
  252. };
  253. MemberAssist.prototype = Object.create(Member.prototype);
  254. MemberAssist.prototype.constructor = MemberAssist;
  255. MemberAssist.prototype.loadFromMember = function(m) {
  256. if (m == undefined) //如果没有提供数据,直接返回默认
  257. {
  258. return;
  259. }
  260. this.id = m.id;
  261. if (m.level != undefined) this.level = m.level;
  262. if (m.awoken != undefined) this.awoken = m.awoken;
  263. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  264. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  265. };
  266. //正式队伍
  267. var MemberTeam = function() {
  268. this.latent = [];
  269. MemberAssist.call(this);
  270. //sawoken作为可选项目,默认不在内
  271. };
  272. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  273. MemberTeam.prototype.constructor = MemberTeam;
  274. MemberTeam.prototype.loadFromMember = function(m) {
  275. if (m == undefined) //如果没有提供数据,直接返回默认
  276. {
  277. return;
  278. }
  279. this.id = m.id;
  280. if (m.level != undefined) this.level = m.level;
  281. if (m.awoken != undefined) this.awoken = m.awoken;
  282. if (Array.isArray(m?.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  283. if (Array.isArray(m?.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  284. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  285. if (Array.isArray(m?.ability) && m.ability.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  286. if (Array.isArray(m?.abilityNoAwoken) && m.abilityNoAwoken.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  287. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  288. };
  289. let Formation = function(teamCount, memberCount) {
  290. this.title = "";
  291. this.detail = "";
  292. this.teams = [];
  293. this.dungeonEnchance = {
  294. attrs: [],
  295. types: [],
  296. rarities: [],
  297. collabs: [],
  298. gachas: [],
  299. rate: {
  300. hp: 1,
  301. atk: 1,
  302. rcv: 1
  303. }
  304. }
  305. for (let ti = 0; ti < teamCount; ti++) {
  306. const team = [
  307. [], //队员
  308. [], //辅助
  309. 0, //徽章
  310. 0, //队长更换序号
  311. ];
  312. for (let mi = 0; mi < memberCount; mi++) {
  313. team[0].push(new MemberTeam());
  314. team[1].push(new MemberAssist());
  315. }
  316. this.teams.push(team);
  317. }
  318. };
  319. //初始化队伍结构
  320. let formation = new Formation(teamsCount, teamsCount == 2 ? 5 : 6);
  321. Formation.prototype.outObj = function() {
  322. const obj = {};
  323. if (this?.title?.length > 0) obj.t = this.title;
  324. if (this?.detail?.length > 0) obj.d = this.detail;
  325. obj.f = this.teams.map(t => {
  326. const teamArr = [];
  327. teamArr[0] = t[0].map(m =>
  328. m.outObj()
  329. ).deleteLatter();
  330. teamArr[1] = t[1].map(m =>
  331. m.outObj()
  332. ).deleteLatter();
  333. if (t[2]) teamArr[2] = t[2];
  334. if (t[3]) teamArr[3] = t[3];
  335. return teamArr;
  336. });
  337. let dge = this.dungeonEnchance;
  338. if (Object.values(dge.rate).some(rate => rate != 1) || dge.benefit || dge.stage>1) obj.r = [
  339. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities),dge.collabs.length ? dge.collabs : 0,dge.gachas.length ? dge.gachas : 0].deleteLatter(0), //类型,属性,星级
  340. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1),
  341. dge.benefit || 0, //地下城阴阳加护
  342. dge.stage || 1 //地下城层数
  343. ];
  344. obj.v = dataStructure;
  345. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  346. !obj.t &&
  347. !obj.d)
  348. return null;*/
  349. return obj;
  350. };
  351. Formation.prototype.loadObj = function(f) {
  352. let dge = this.dungeonEnchance;
  353. if (f == undefined) //如果没有提供数据,要返回空的
  354. {
  355. this.title = "";
  356. this.detail = "";
  357. this.teams.forEach(function(t, ti) {
  358. t[0].forEach(function(m, mi) {
  359. m.loadObj(null);
  360. });
  361. t[1].forEach(function(m, mi) {
  362. m.loadObj(null);
  363. });
  364. t[2] = 1;
  365. t[3] = 0;
  366. });
  367. dge.rarities.length = 0;
  368. dge.attrs.length = 0;
  369. dge.types.length = 0;
  370. dge.rate.hp = 1;
  371. dge.rate.atk = 1;
  372. dge.rate.rcv = 1;
  373. dge.benefit = 0;
  374. dge.stage = 1;
  375. return;
  376. }
  377. const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式
  378. this.title = dataVeision > 1 ? f.t : f.title;
  379. this.detail = dataVeision > 1 ? f.d : f.detail;
  380. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  381. this.teams.forEach(function(t, ti) {
  382. const tf = loadTeamArr[ti];
  383. if (tf) {
  384. t[0].forEach(function(m, mi) {
  385. const fm = tf[0][mi];
  386. m.loadObj(fm, dataVeision);
  387. });
  388. t[1].forEach(function(m, mi) {
  389. const fm = tf[1][mi];
  390. m.loadObj(fm, dataVeision);
  391. });
  392. t[2] = dataVeision > 3 ? //徽章
  393. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  394. : badgeConvert(tf[2]); //1、2版老数据的徽章
  395. t[3] = tf[3] ?? 0; //队长
  396. }
  397. });
  398. function badgeConvert(old)
  399. {
  400. switch (old)
  401. {
  402. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  403. return old + 1;
  404. }
  405. case 9: {
  406. return 11;
  407. }
  408. case 10:case 11:case 12: {
  409. return old + 7;
  410. }
  411. case 13: {
  412. return 21;
  413. }
  414. case 14: {
  415. return 10;
  416. }
  417. case 15:case 16:case 17: {
  418. return old - 3;
  419. }
  420. case 18: { //月卡
  421. return 1<<7 | 1 ;
  422. }
  423. default: return 1;
  424. }
  425. }
  426. if (f.r)
  427. {
  428. if (Array.isArray(f.r[0])) {
  429. const [[types, attrs, rarities, collabs, gachas] = [], [hp , atk, rcv] = [], benefit, stage] = f.r;
  430. dge.types = flags(types ?? 0);
  431. dge.attrs = flags(attrs ?? 0);
  432. dge.rarities = flags(rarities ?? 0);
  433. dge.collabs = collabs?.length ? collabs : [];
  434. dge.gachas = gachas?.length ? gachas : [];
  435. dge.rate.hp = hp ?? 1;
  436. dge.rate.atk = atk ?? 1;
  437. dge.rate.rcv = rcv ?? 1;
  438. dge.benefit = benefit || 0;
  439. dge.stage = stage || 1;
  440. } else {
  441. dge.attrs = flags(f.r[0] ?? 0);
  442. dge.types = flags(f.r[1] ?? 0);
  443. dge.rarities.length = 0;
  444. dge.rate.hp = f.r[2] ?? 1;
  445. dge.rate.atk = f.r[3] ?? 1;
  446. dge.rate.rcv = f.r[4] ?? 1;
  447. }
  448. }
  449. if (f.b)
  450. this.teams[0][2] = f.b; //原来模式的徽章
  451. };
  452. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  453. {
  454. let qrObj = {
  455. d:this.outObj()
  456. };
  457. if (keepDataSource) qrObj.s = currentDataSource.code;
  458. return qrObj;
  459. }
  460. Formation.prototype.getPdcQrStr = function()
  461. {
  462. function genMemberMap(m, a, position = 0)
  463. {
  464. const o = new Map();
  465. o.set(0, m.id);
  466. if (m.latent.length)
  467. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  468. o.set(3, m.level);
  469. o.set(4, m.plus[0]);
  470. o.set(5, m.plus[1]);
  471. o.set(6, m.plus[2]);
  472. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  473. o.set(8, m?.sawoken ?? 0);
  474. if (a.id != 0)
  475. {
  476. o.set(9, a.id);
  477. o.set(10, a.level);
  478. o.set(11, a.plus[0]);
  479. o.set(12, a.plus[1]);
  480. o.set(13, a.plus[2]);
  481. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  482. }
  483. o.set(15, position);
  484. return o;
  485. }
  486. let outArr = [
  487. [1,this.teams.length - 1]
  488. ];
  489. if (this.teams.length == 2)
  490. {
  491. const team1 = this.teams[0];
  492. const team2 = this.teams[1];
  493. team1[0].push(team2[0].shift());
  494. team1[1].push(team2[1].shift());
  495. }
  496. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  497. let teamArr = [
  498. pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || 0 //徽章
  499. ];
  500. const membersArr = t[0];
  501. const assistArr = t[1];
  502. for (let i=0;i<membersArr.length;i++)
  503. {
  504. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  505. {
  506. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  507. let pdcMemberArr = Array.from(pdcMemberMap);
  508. pdcMemberStr = pdcMemberArr.map(item => {
  509. if (item[1] == undefined)
  510. {
  511. return null;
  512. }
  513. return [
  514. item[0].toString(36).padStart(2,'0'),
  515. item[1].toString(36).padStart(2,'0')
  516. ].join('')}).filter(item=>item).join(',');
  517. teamArr.push(pdcMemberStr);
  518. }
  519. }
  520. return teamArr.join('}');
  521. });
  522. if (this.teams.length == 2)
  523. {
  524. const team1 = this.teams[0];
  525. const team2 = this.teams[1];
  526. team2[0].splice(0,0,team1[0].pop());
  527. team2[1].splice(0,0,team1[1].pop());
  528. }
  529. outArr = outArr.concat(pdcTeamsStr);
  530. return outArr.join(']');
  531. }
  532. Formation.prototype.getPaddbQrObj = function(keepDataSource = true)
  533. {
  534. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  535. function protectPadDbId(cardid) {
  536. if (cardid === null) return cardid;
  537. return cardid > 9934 ? 1319 : cardFixId(cardid, true);
  538. }
  539. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  540. function changePadDbIdLevel(cardid) {
  541. return cardid > 9934 ;
  542. }
  543. //PADDB目前只支持单人队伍
  544. const t = this.teams[0];
  545. let teamObj = {
  546. name: this.title,
  547. badge: paddbBadgeMap.find(badge=>badge.pdf === t[2]).paddb,
  548. memo: (this.detail || '') + '\n' + uploadMessage,
  549. monsters: {},
  550. assists: {},
  551. }
  552. //返回一个变身角色的变身根ID
  553. function returnHenshinRootId(mid)
  554. {
  555. const m = Cards[mid];
  556. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  557. { //只有变身来源小于目前id的,才继续找base
  558. mid = returnHenshinRootId(m.henshinFrom[0]);
  559. }
  560. return mid;
  561. }
  562. for (let i = 0; i < t[0].length; i++) {
  563. const m = t[0][i], a = t[1][i];
  564. //计算基底的变身情况
  565. let num, transform;
  566. if (m.card?.henshinFrom?.length > 0 //是变身
  567. && m.level <= m.card.maxLevel //等级不超过99
  568. ) {
  569. num = returnHenshinRootId(m.id);
  570. transform = m.id;
  571. } else {
  572. num = m.id;
  573. transform = null;
  574. }
  575. let memberIdChange = changePadDbIdLevel(transform || num);
  576. teamObj.monsters[i] = m.id <= 0 ? null : {
  577. num: memberIdChange ? m.level : num,// protectPadDbId(num, true),
  578. level: memberIdChange ? (transform || num) : m.level,
  579. awoken: m.awoken,
  580. plus: m.plus.concat(),
  581. active_skill_level: m.skilllevel ?? Skills[m.card.activeSkillId].maxLevel,
  582. transform: memberIdChange ? m.level : num,
  583. super_awoken: m.sawoken + 2,
  584. latent_awokens: m.latent.map(n=>paddbLatentMap.find(latent=>latent.pdf === n).paddb),
  585. };
  586. let assistIdChange = changePadDbIdLevel(a.id);
  587. teamObj.assists[i] = a.id <= 0 ? null : {
  588. num: assistIdChange ? a.level : a.id,
  589. level: assistIdChange ? a.id : a.level,
  590. plus: a.plus.every(n=>n>=99), //只需要true和false
  591. active_skill_level: a.skilllevel ?? Skills[a.card.activeSkillId].maxLevel,
  592. };
  593. }
  594. let qrObj = {
  595. // userId:"",
  596. // password:"",
  597. name: this.title,
  598. // "tags":[""],
  599. mons: t[0].concat(t[1]).map(m=>m.id > 0 ? protectPadDbId(m.id, true) : ""),
  600. team: JSON.stringify(teamObj),
  601. };
  602. return qrObj;
  603. }
  604. Formation.prototype.getQrStr = function(type)
  605. {
  606. switch (type) {
  607. case 'paddf': {
  608. return JSON.stringify(this.getPdfQrObj());
  609. }
  610. case 'paddb': {
  611. return JSON.stringify(this.getPaddbQrObj());
  612. }
  613. case 'pdc':
  614. default: {
  615. return this.getPdcQrStr();
  616. }
  617. }
  618. }
  619. Formation.prototype.removeAssist = function() {
  620. this.teams.forEach(team=>{
  621. const assists = team[1];
  622. for (let i = 0; i < assists.length; i++) {
  623. assists[i] = new MemberAssist();
  624. }
  625. });
  626. createNewUrl();
  627. refreshAll(formation);
  628. }
  629. class PlayerData
  630. {
  631. constructor(data)
  632. {
  633. Object.assign(this, data);
  634. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  635. this.parsedDecks = PlayerDataDeck.parseDataArray(
  636. data.decksb.decks,
  637. data?.decksbs?.decks,
  638. this.parsedCards);
  639. }
  640. }
  641. class PlayerDataDeck {
  642. constructor(data, parsedCards) {
  643. const e = data.entries();
  644. this.membersIndex = [
  645. e.next().value[1],
  646. e.next().value[1],
  647. e.next().value[1],
  648. e.next().value[1],
  649. e.next().value[1],
  650. ];
  651. this.badge = e.next().value[1];
  652. this.membersIndex.push(e.next().value[1]);
  653. if (parsedCards)
  654. {
  655. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  656. }
  657. e.next(); //未知
  658. e.next(); //未知
  659. if (!e.next().done)
  660. {
  661. console.warn("出现未知的用户队伍数据");
  662. }
  663. }
  664. static parseDataArray(decks1, decks2, parsedCards)
  665. {
  666. let datas = decks1.concat(decks2 ?? []);
  667. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  668. if (Boolean(decks2)) //如果开了月卡
  669. {
  670. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  671. }
  672. return decks;
  673. }
  674. toFormation()
  675. {
  676. const f = new Formation(1, 6);
  677. const team = f.teams[0];
  678. team[2] = this.badge;
  679. const tMembers = team[0];
  680. const tAssists = team[1];
  681. this.members.forEach((member, idx)=>{
  682. const tm = tMembers[idx];
  683. const ta = tAssists[idx];
  684. if (member) {
  685. tm.loadFromMember(member);
  686. tm.sawoken = member.superAwoken;
  687. tm.plus = Object.values(member.plus);
  688. tm.skilllevel = member.skillLevel;
  689. if (member.assist) {
  690. ta.loadFromMember(member.assist);
  691. ta.sawoken = member.assist.superAwoken;
  692. ta.plus = Object.values(member.assist.plus);
  693. ta.skilllevel = member.assist.skillLevel;
  694. }
  695. }
  696. });
  697. return f;
  698. }
  699. }
  700. class PlayerDataCard {
  701. constructor(data) {
  702. const e = data.entries();
  703. this.index = e.next().value[1];
  704. this.exp = e.next().value[1];
  705. this.level = e.next().value[1];
  706. this.skillLevel = e.next().value[1]; //未知
  707. e.next(); //未知
  708. this.id = e.next().value[1];
  709. //叠加型用他们的经验来表示数量
  710. const card = Cards[this.id];
  711. this.count = 1;
  712. if (card && card.stacking)
  713. {
  714. this.count = this.exp;
  715. this.exp = 0;
  716. }
  717. this.plus = {
  718. hp : e.next().value[1],
  719. atk: e.next().value[1],
  720. rcv: e.next().value[1]
  721. };
  722. this.awoken = e.next().value[1];
  723. let parsedLatent = this.parseLatent(e.next().value[1]);
  724. this.latentBlocksNum = parsedLatent.latentBlocksNum;
  725. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  726. this.assistIndex = e.next().value[1];
  727. e.next(); //未知
  728. this.superAwoken = e.next().value[1];
  729. e.next(); //未知
  730. if (!e.next().done)
  731. {
  732. console.warn("出现未知的用户箱子卡片数据");
  733. }
  734. //console.log(b);
  735. }
  736. toOldMember()
  737. {
  738. const m = new Member();
  739. m.id = this.id;
  740. m.level = this.level;
  741. m.awoken = this.awoken;
  742. m.skilllevel = this.skillLevel;
  743. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  744. m.sawoken = this.superAwoken;
  745. m.latent = this.latent.concat();
  746. return m;
  747. }
  748. static parseDataArray(datas)
  749. {
  750. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  751. parsedCards.forEach(mon=>{
  752. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  753. });
  754. return parsedCards;
  755. }
  756. parseLatent(number)
  757. {
  758. let latentNumber = BigInt(number);
  759. const obj = {
  760. latent: [],
  761. latentBlocksNum: 6,
  762. };
  763. //console.log("原始数字",latentNumber.toString(2));
  764. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  765. latentNumber >>= 3n; //右移3位
  766. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  767. const changeLatentBlocksNum = Boolean(latentNumber & 1n); //1时就是开孔了
  768. latentNumber >>= 1n; //右移1位
  769. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  770. if (changeLatentBlocksNum)
  771. {
  772. obj.latentBlocksNum = Number(latentNumber & 0b1111n);
  773. latentNumber >>= 4n;
  774. //console.log("读取潜觉格子数",latentNumber.toString(2));
  775. }
  776. const rightbnum = latentVersion > 6n ? 7n : 5n; //右移的距离
  777. const getbnum = (1n << rightbnum) - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  778. while (latentNumber > 0n)
  779. {
  780. obj.latent.push(Number(latentNumber & getbnum));
  781. latentNumber >>= rightbnum;
  782. //console.log("读取一个潜觉",latentNumber.toString(2));
  783. }
  784. return obj;
  785. }
  786. deleteRepeatLatent(olatents)
  787. {
  788. //splice性能太差,改成push一个新的数组
  789. const latents = [];
  790. for (let ai = 0; ai < olatents.length;)
  791. {
  792. const latent = olatents[ai];
  793. latents.push(latent);
  794. const useHole = latentUseHole(latent);
  795. ai += useHole;
  796. }
  797. return latents;
  798. }
  799. }
  800. //进化树
  801. class EvoTree
  802. {
  803. constructor(mid, parent = null)
  804. {
  805. if (!mid) return;
  806. const _this = this;
  807. this.parent = parent;
  808. if (parent == null) //如果没有提供父级,则寻找进化根
  809. {
  810. //返回一个角色的根ID
  811. function returnRootId(mid)
  812. {
  813. mid = Cards[mid].evoRootId;
  814. const m = Cards[mid];
  815. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  816. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  817. mid = returnRootId(m.henshinFrom[0]);
  818. }
  819. return mid;
  820. }
  821. mid = returnRootId(mid);
  822. }
  823. const card = Cards[mid];
  824. this.id = mid;
  825. this.idArr = parent ? parent.idArr.concat() : [];
  826. this.card = card;
  827. this.children = [];
  828. this.evoType = null;
  829. if (parent == null)
  830. {
  831. this.evoType = "Base";
  832. }
  833. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  834. {
  835. if (parent.card.henshinTo.length > 1) {
  836. this.evoType = "Random Henshin";
  837. //限定最多两层随机变身
  838. if (parent?.parent?.card?.henshinTo?.length > 1) {
  839. return this;
  840. }
  841. }
  842. else
  843. this.evoType = "Henshin";
  844. }
  845. else
  846. {
  847. if (card.evoMaterials[0] === 0xFFFF) //试练进化
  848. {
  849. this.evoType = "Ordeal Evo";
  850. }else if (card.evoMaterials.includes(3826)) //像素进化
  851. {
  852. this.evoType = "Pixel Evo";
  853. }else if (card.awakenings.includes(49)) //武器
  854. {
  855. this.evoType = "Assist Evo";
  856. }else if (card.isUltEvo) //究进
  857. {
  858. if (parent.card.isUltEvo) //超究进
  859. {
  860. this.evoType = "Super Ult Evo";
  861. }else
  862. {
  863. this.evoType = "Ult Evo";
  864. }
  865. }else
  866. {
  867. if (parent.card.isUltEvo) //转生
  868. {
  869. this.evoType = "Reincarnation";
  870. }else if(parent.evoType == "Reincarnation")
  871. {
  872. this.evoType = "Super Reincarnation";
  873. }else
  874. {
  875. this.evoType = "Evolution";
  876. }
  877. }
  878. }
  879. if (this.idArr.includes(mid))
  880. {
  881. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  882. {
  883. this.evoType = "Henshin Loop";
  884. }
  885. return this;
  886. }else
  887. {
  888. this.idArr.push(mid);
  889. }
  890. if (Array.isArray(card.henshinTo)) {
  891. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  892. }
  893. if (this.evoType != "Henshin")
  894. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  895. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  896. };
  897. toListNode()
  898. {
  899. const createCardHead = editBox.createCardHead;
  900. const tBox = document.createElement("div");
  901. tBox.className = "evo-box";
  902. const evoPanel = tBox.appendChild(document.createElement("div"));
  903. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  904. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  905. evotPanel_L.className = "evo-panel-left";
  906. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  907. evotPanel_R.className = "evo-panel-right";
  908. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  909. evoTypeDiv.className = "evo-type-div";
  910. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  911. evoType.className = "evo-type";
  912. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  913. monHead.className = "monster-head";
  914. const monName = evotPanel_R.appendChild(document.createElement("div"));
  915. monName.className = "monster-name";
  916. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  917. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  918. evotMaterials.className = "evo-materials";
  919. (this.evoType === "Ordeal Evo" ? [0,0,0,0,0] : this.card.evoMaterials).forEach(mid=>{
  920. //const li = evotMaterials.appendChild(document.createElement("li"));
  921. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  922. });
  923. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  924. evoSubEvo.className = "evo-subevo";
  925. this.children.forEach(subEvo=>{
  926. const li = evoSubEvo.appendChild(document.createElement("li"));
  927. li.appendChild(subEvo.toListNode());
  928. });
  929. return tBox;
  930. };
  931. }
  932. //进化树
  933. class RequirementTree extends EvoTree
  934. {
  935. static gemNames = {
  936. ja: "希石",
  937. en: "Gem",
  938. ko: "휘석",
  939. };
  940. constructor(mid, parent = null)
  941. {
  942. if (!mid) return;
  943. super();
  944. const _this = this;
  945. this.parent = parent;
  946. const card = Cards[mid];
  947. this.id = mid;
  948. this.idArr = parent ? parent.idArr.concat() : [];
  949. this.card = card;
  950. this.children = [];
  951. this.evoType = "requirement";
  952. this.idArr.push(mid);
  953. let gemName = RequirementTree.gemNames[currentDataSource.code];
  954. if (card.evoBaseId && card.evoRootId !== mid) {
  955. let realMaterials = []
  956. for (const materialId of card.evoMaterials.filter(Boolean)) {
  957. const materialCard = Cards[materialId];
  958. if (!materialCard) continue;
  959. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  960. //console.log("查咨进化素材:", materialCard);
  961. let maybeCard = Cards.find(_card =>
  962. !_card.types.includes(0) && //必须不是进化类型
  963. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  964. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  965. _card.evoRootId != _card.id //忽略原始形态没有进化的
  966. );
  967. //console.log("查询结果:", maybeCard);
  968. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  969. //console.log(card, maybeCard);
  970. realMaterials.push(maybeCard.id);
  971. };
  972. }
  973. }
  974. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  975. this.children.push(...materials);
  976. this.children.push(new RequirementTree(card.evoBaseId, _this));
  977. }
  978. };
  979. }
  980. //队长技能类型的翻译
  981. class LeaderSkillType{
  982. constructor(flags1, flags2){
  983. this.matchMode = {
  984. multipleAttr: Boolean(flags1 & 1 << 0),
  985. rowMatch: Boolean(flags1 & 1 << 1),
  986. combo: Boolean(flags1 & 1 << 2),
  987. sameColor: Boolean(flags1 & 1 << 3),
  988. LShape: Boolean(flags1 & 1 << 4),
  989. crossMatch: Boolean(flags1 & 1 << 5),
  990. heartCrossMatch: Boolean(flags1 & 1 << 6),
  991. remainOrbs: Boolean(flags1 & 1 << 7),
  992. enhanced5Orbs: Boolean(flags1 & 1 << 8),
  993. };
  994. this.restriction = {
  995. attrEnhance: Boolean(flags1 & 1 << 9),
  996. typeEnhance: Boolean(flags1 & 1 << 10),
  997. board7x6: Boolean(flags1 & 1 << 11),
  998. noSkyfall: Boolean(flags1 & 1 << 12),
  999. HpRange: Boolean(flags1 & 1 << 13),
  1000. useSkill: Boolean(flags1 & 1 << 14),
  1001. moveTimeDecrease_Fixed: Boolean(flags1 & 1 << 15),
  1002. minMatchLen: Boolean(flags1 & 1 << 16),
  1003. specialTeam: Boolean(flags1 & 1 << 17),
  1004. effectWhenRecover: Boolean(flags1 & 1 << 18),
  1005. };
  1006. this.appendEffects = {
  1007. addCombo: Boolean(flags1 & 1 << 21),
  1008. fixedFollowAttack: Boolean(flags1 & 1 << 22),
  1009. scaleFollowAttack: Boolean(flags1 & 1 << 23),
  1010. reduce49down: Boolean(flags1 & 1 << 24),
  1011. reduce50: Boolean(flags1 & 1 << 25),
  1012. reduce51up: Boolean(flags1 & 1 << 26),
  1013. moveTimeIncrease: Boolean(flags1 & 1 << 20),
  1014. rateMultiplyExp_Coin: Boolean(flags1 & 1 << 27),
  1015. rateMultiplyDrop: Boolean(flags1 & 1 << 28),
  1016. voidPoison: Boolean(flags1 & 1 << 29),
  1017. counterAttack: Boolean(flags1 & 1 << 30),
  1018. autoHeal: Boolean(flags1 & 1 << 31),
  1019. unbindAwokenBind: Boolean(flags1 & 1 << 19),
  1020. resolve: Boolean(flags2 & 1 << 0),
  1021. predictionFalling: Boolean(flags2 & 1 << 1),
  1022. };
  1023. }
  1024. }
  1025. //清除数据
  1026. function clearData()
  1027. {
  1028. const locationURL = new URL(location);
  1029. locationURL.searchParams.delete('d'); //删除数据
  1030. locationURL.searchParams.delete('l'); //删除语言
  1031. locationURL.searchParams.delete('_id'); //删除PADDB的ID
  1032. location = locationURL.toString();
  1033. }
  1034. //轮换ABC队伍
  1035. function swapABCteam()
  1036. {
  1037. if (formation.teams.length > 1) {
  1038. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  1039. createNewUrl();
  1040. refreshAll(formation);
  1041. }
  1042. }
  1043. function henshinStep(step)
  1044. {
  1045. if (step == 0) return;
  1046. function gotoHenshin(card, nstep)
  1047. {
  1048. if (nstep > 0 && Array.isArray(card.henshinTo))
  1049. {
  1050. let max = Math.randomInteger(card.henshinTo.length - 1);
  1051. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  1052. }
  1053. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  1054. {
  1055. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  1056. }
  1057. else
  1058. {
  1059. return card;
  1060. }
  1061. }
  1062. formation.teams.forEach(team=>{
  1063. team[0].forEach(member=>{
  1064. const mid = member.id;
  1065. const card = Cards[mid];
  1066. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  1067. { //要变身前的才进行操作
  1068. const _card = gotoHenshin(card, step);
  1069. member.id = _card.id;
  1070. member.awoken = _card.awakenings.length;
  1071. }
  1072. });
  1073. });
  1074. createNewUrl({replaceState: true});
  1075. refreshAll(formation);
  1076. }
  1077. //在单人和多人之间转移数据
  1078. function turnPage(toPage, e = null) {
  1079. let pagename = null;
  1080. switch (toPage) {
  1081. case 1:
  1082. if (formation.teams[0][0].length < 6) {
  1083. //把第二支队伍的队长添加到最后方
  1084. formation.teams[0][0].push(formation.teams[1][0][0]);
  1085. formation.teams[0][1].push(formation.teams[1][1][0]);
  1086. }
  1087. //删掉第2支开始的队伍
  1088. formation.teams.splice(1);
  1089. pagename = "solo.html";
  1090. break;
  1091. case 2:
  1092. if (formation.teams.length < 2) { //从1人到2人
  1093. formation.teams[1] = [
  1094. [],
  1095. []
  1096. ];
  1097. //把右边的队长加到第二支队伍最后面
  1098. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  1099. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  1100. } else { //从3人到2人,直接删除后面两个队伍
  1101. //删掉第3支开始的队伍
  1102. formation.teams.splice(2);
  1103. //删掉前面两支队伍的战友
  1104. formation.teams[0][0].splice(5);
  1105. formation.teams[0][1].splice(5);
  1106. formation.teams[1][0].splice(5);
  1107. formation.teams[1][1].splice(5);
  1108. }
  1109. formation.badge = 0;
  1110. pagename = "multi.html";
  1111. break;
  1112. case 3:
  1113. if (formation.teams.length < 2) { //从1人到3人
  1114. } else { //从2人到3人
  1115. formation.teams[0][0].push(formation.teams[1][0][0]);
  1116. formation.teams[0][1].push(formation.teams[1][1][0]);
  1117. formation.teams[1][0].push(formation.teams[0][0][0]);
  1118. formation.teams[1][1].push(formation.teams[0][1][0]);
  1119. }
  1120. formation.badge = 0;
  1121. pagename = "triple.html";
  1122. break;
  1123. }
  1124. const newURL = createNewUrl({ url: pagename, onlyReturnUrl: true });
  1125. if (e && e.ctrlKey) {
  1126. window.open(newURL);
  1127. } else {
  1128. location.href = newURL;
  1129. }
  1130. }
  1131. function loadData(force = false)
  1132. {
  1133. if (force)
  1134. console.info('强制更新数据。');
  1135. const _time = new Date().getTime();
  1136. //开始读取解析怪物数据
  1137. const sourceDataFolder = "monsters-info";
  1138. statusLine?.writeText(localTranslating.status_message.loading_check_version);
  1139. GM_xmlhttpRequest({
  1140. method: "GET",
  1141. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1142. onload: function(response) {
  1143. dealCkeyData(response.response);
  1144. },
  1145. onerror: function(response) {
  1146. console.error("新的 Ckey JSON 数据获取失败。", response);
  1147. return;
  1148. }
  1149. });
  1150. //处理返回的数据
  1151. function dealCkeyData(responseText)
  1152. { //处理数据版本
  1153. let newCkeys; //当前的Ckey们
  1154. let lastCkeys; //以前Ckey们
  1155. let currentCkey; //获取当前语言的ckey
  1156. let lastCurrentCkey; //以前的当前语言的ckey
  1157. try {
  1158. newCkeys = JSON.parse(responseText);
  1159. } catch (e) {
  1160. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  1161. return;
  1162. }
  1163. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  1164. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  1165. try {
  1166. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  1167. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1168. lastCkeys = [];
  1169. } catch (e) {
  1170. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1171. lastCkeys = [];
  1172. }
  1173. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1174. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1175. lastCurrentCkey = {
  1176. code: currentDataSource.code,
  1177. ckey: {},
  1178. updateTime: null
  1179. };
  1180. lastCkeys.push(lastCurrentCkey);
  1181. }
  1182. statusLine?.writeText(localTranslating.status_message.loading_mon_info);
  1183. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  1184. console.debug("Cards ckey相等,直接读取已有的数据。");
  1185. const transaction = db.transaction([`cards`]);
  1186. const objectStore = transaction.objectStore(`cards`);
  1187. const request = objectStore.get(currentDataSource.code);
  1188. request.onerror = function(event) {
  1189. console.error("Cards 数据库内容读取失败,需重新下载。");
  1190. downloadCardsData();
  1191. };
  1192. request.onsuccess = function(event) {
  1193. if (Array.isArray(request.result))
  1194. {
  1195. Cards = loadExtraCardsData(request.result);
  1196. dealCardsData(Cards);
  1197. }else
  1198. {
  1199. console.info("Cards 数据库内容不存在,需重新下载。");
  1200. downloadCardsData();
  1201. }
  1202. };
  1203. } else {
  1204. console.log("Cards 需重新下载。");
  1205. downloadCardsData();
  1206. }
  1207. function downloadCardsData()
  1208. {
  1209. GM_xmlhttpRequest({
  1210. method: "GET",
  1211. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1212. onload: function(response) {
  1213. try {
  1214. Cards = loadExtraCardsData(JSON.parse(response.response));
  1215. } catch (e) {
  1216. console.error("Cards 数据 JSON 解码出错。", e);
  1217. return;
  1218. }
  1219. if (db)
  1220. {
  1221. const transaction = db.transaction([`cards`], "readwrite");
  1222. transaction.oncomplete = function(event) {
  1223. console.log("Cards 数据库写入完毕。");
  1224. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1225. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1226. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1227. dealCardsData(Cards);
  1228. };
  1229. const objectStore = transaction.objectStore(`cards`);
  1230. objectStore.put(Cards,currentDataSource.code);
  1231. }else //隐私模式无法启动数据库
  1232. {
  1233. dealCardsData(Cards);
  1234. }
  1235. },
  1236. onerror: function(response) {
  1237. console.error("Cards JSON 数据获取失败。", response);
  1238. }
  1239. });
  1240. }
  1241. function loadExtraCardsData(_cards)
  1242. {
  1243. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1244. let cards = _cards.slice(0, splitIdx);
  1245. for (let i = splitIdx + 1; i < _cards.length; i++)
  1246. {
  1247. const card = _cards[i];
  1248. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(...card.searchFlags);
  1249. card.onlyAssist = Boolean(card.flags & 1<<4);
  1250. /*card.unk01p = flags(card.unk01);
  1251. card.unk02p = flags(card.unk02);
  1252. card.unk03p = flags(card.unk03);
  1253. card.unk04p = flags(card.unk04);
  1254. card.unk05p = flags(card.unk05);
  1255. card.unk06p = flags(card.unk06);
  1256. card.unk07p = flags(card.unk07);
  1257. card.unk08p = flags(card.unk08);*/
  1258. cards[card?.id] = card;
  1259. }
  1260. return cards;
  1261. }
  1262. function dealCardsData(_cards)
  1263. {
  1264. if (editBox)
  1265. {
  1266. const monstersList = editBox.querySelector("#monsters-name-list");
  1267. let fragment = document.createDocumentFragment();
  1268. _cards.forEach(function(card, idx, arr) { //添加下拉框候选
  1269. const opt = fragment.appendChild(document.createElement("option"));
  1270. opt.value = card.id;
  1271. opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  1272. });
  1273. monstersList.appendChild(fragment);
  1274. }
  1275. statusLine?.writeText(localTranslating.status_message.loading_skill_info);
  1276. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1277. console.debug("Skills ckey相等,直接读取已有的数据。");
  1278. const transaction = db.transaction([`skills`]);
  1279. const objectStore = transaction.objectStore(`skills`);
  1280. const request = objectStore.get(currentDataSource.code);
  1281. request.onerror = function(event) {
  1282. console.error("Skills 数据库内容读取失败。");
  1283. };
  1284. request.onsuccess = function(event) {
  1285. if (Array.isArray(request.result))
  1286. {
  1287. Skills = request.result;
  1288. dealSkillData(Skills);
  1289. }else
  1290. {
  1291. console.info("Skills 数据库内容不存在,需重新下载。");
  1292. downloadSkillData();
  1293. }
  1294. };
  1295. } else {
  1296. console.log("Skills 需重新下载。");
  1297. downloadSkillData();
  1298. }
  1299. function downloadSkillData()
  1300. {
  1301. GM_xmlhttpRequest({
  1302. method: "GET",
  1303. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1304. onload: function(response) {
  1305. try {
  1306. Skills = JSON.parse(response.response);
  1307. } catch (e) {
  1308. console.log("Skills 数据 JSON 解码出错", e);
  1309. return;
  1310. }
  1311. if (db)
  1312. {
  1313. const transaction = db.transaction([`skills`], "readwrite");
  1314. transaction.oncomplete = function(event) {
  1315. console.log("Skills 数据库写入完毕。");
  1316. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1317. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1318. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1319. dealSkillData(Skills);
  1320. };
  1321. const objectStore = transaction.objectStore(`skills`);
  1322. objectStore.put(Skills,currentDataSource.code);
  1323. }else //隐私模式无法启动数据库
  1324. {
  1325. dealSkillData(Skills);
  1326. }
  1327. },
  1328. onerror: function(response) {
  1329. console.error("Skills JSON 数据获取失败", response);
  1330. }
  1331. });
  1332. }
  1333. function dealSkillData(_skills)
  1334. {
  1335. //显示数据更新时间
  1336. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1337. checkControlBox();
  1338. function checkControlBox()
  1339. {
  1340. if (controlBox)
  1341. {
  1342. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1343. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1344. clearInterval(controlBoxHook);
  1345. }
  1346. }
  1347. //initialize(); //初始化
  1348. statusLine?.writeText();
  1349. //如果通过的话就载入URL中的怪物数据
  1350. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1351. checkFormationBox();
  1352. function checkFormationBox()
  1353. {
  1354. if (formationBox?.querySelector('.teams'))
  1355. {
  1356. reloadFormationData();
  1357. clearInterval(formationBoxHook);
  1358. }
  1359. }
  1360. //读取储存的所有玩家数据
  1361. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1362. PlayerDatas = datas.map(data=>new PlayerData(data));
  1363. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1364. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1365. });
  1366. }
  1367. }
  1368. }
  1369. }
  1370. //重新读取URL中的Data数据并刷新页面
  1371. function reloadFormationData(event) {
  1372. let formationData;
  1373. if (!(formationData = event?.state?.outForm))
  1374. {
  1375. //如果没有现有数据
  1376. try {
  1377. const parameterDataString = getQueryString(["d","data"]);
  1378. formationData = JSON.parse(parameterDataString);
  1379. //console.log("从URL读取",formationData);
  1380. } catch (e) {
  1381. console.error("URL中队伍数据JSON解码出错", e);
  1382. return;
  1383. }
  1384. }
  1385. formation.loadObj(formationData);
  1386. const _id = getQueryString("_id");
  1387. if (_id) {
  1388. const paddbTeamId = document.querySelector("#paddb-team-id");
  1389. paddbTeamId.value = `https://paddb.net/team/${_id}`;
  1390. }
  1391. //编辑模式直接打开编辑框
  1392. let editingTarget = ((str)=>{
  1393. try {
  1394. const arr = JSON.parse(str);
  1395. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  1396. } catch (error) {
  1397. return null;
  1398. }
  1399. })(sessionStorage.getItem('editing'));
  1400. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  1401. if (editingTarget)
  1402. {
  1403. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  1404. const searchArr = event?.state?.searchArr ?? (str=>{
  1405. try {
  1406. const arr = JSON.parse(str);
  1407. if (Array.isArray(arr) && arr.every(item=>Number.isInteger(item))) {
  1408. return arr;
  1409. } else return;
  1410. } catch (error) {
  1411. return;
  1412. }
  1413. })(getQueryString("show-search")); //显示指定的ID数组
  1414. if (isGuideMod && !isNaN(mid)) {
  1415. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  1416. }
  1417. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  1418. if (editingTarget && searchArr)
  1419. {
  1420. showSearch(searchArr);
  1421. }
  1422. } else {
  1423. editBox.hide();
  1424. }
  1425. //恢复上一次的搜索状态
  1426. const searchOptions = ((str)=>{
  1427. try {
  1428. const obj = JSON.parse(str);
  1429. return obj.attrs ? obj : null;
  1430. } catch (error) {
  1431. return null;
  1432. }
  1433. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  1434. if (searchOptions) {
  1435. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  1436. }
  1437. refreshAll(formation);
  1438. }
  1439. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1440. //创建新的分享地址
  1441. function createNewUrl(arg) {
  1442. if (arg == undefined) arg = {};
  1443. if (window.history?.pushState) { // 支持History API
  1444. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1445. const datasource = arg.datasource || getQueryString("s");
  1446. const _id = arg._id || getQueryString("_id");
  1447. const outObj = formation.outObj();
  1448. const newSearch = new URLSearchParams();
  1449. if (language_i18n) newSearch.set("l", language_i18n);
  1450. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1451. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1452. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1453. if (outObj)
  1454. {
  1455. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1456. newSearch.set("d", dataJsonStr);
  1457. }
  1458. if (_id) newSearch.set("_id", _id);
  1459. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1460. if (arg.onlyReturnUrl) {
  1461. return newUrl;
  1462. } else {
  1463. historyAction = arg.replaceState ? history.replaceState : history.pushState;
  1464. // 报错 Uncaught TypeError: 'pushState' called on an object that does not implement interface History. 参考 https://www.coder.work/article/2664156
  1465. historyAction.call(history, {outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1466. }
  1467. }
  1468. }
  1469. function qrObjToUrl(obj)
  1470. {
  1471. let fileName;
  1472. switch (obj.d.f.length)
  1473. {
  1474. case 1:{
  1475. fileName = "solo.html";
  1476. break;
  1477. }
  1478. case 2:{
  1479. fileName = "multi.html";
  1480. break;
  1481. }
  1482. case 3:{
  1483. fileName = "triple.html";
  1484. break;
  1485. }
  1486. }
  1487. const newUrl = new URL(fileName, location);
  1488. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1489. //数据服版本
  1490. if (!obj.s || obj.s == "ja")
  1491. {
  1492. newUrl.searchParams.delete("s");
  1493. }else
  1494. {
  1495. newUrl.searchParams.set("s", obj.s);
  1496. }
  1497. //保持当前的语言
  1498. let l = getQueryString("l");
  1499. if (l)
  1500. {
  1501. newUrl.searchParams.set("l", l);
  1502. }
  1503. //数据服版本
  1504. if (obj.paddbId)
  1505. {
  1506. newUrl.searchParams.set("_id", obj.paddbId);
  1507. }
  1508. return newUrl;
  1509. }
  1510. //解析从QR图里获取的字符串
  1511. async function inputFromQrString(string)
  1512. {
  1513. const re = {type: 0, error: 0};
  1514. const ERROR_Unsupported_format = 1,
  1515. ERROR_No_formation_data = 2,
  1516. ERROR_illegal_JSON_format = 3,
  1517. ERROR_illegal_URL_format = 4;
  1518. function paddbObjToURL(obj) {
  1519. const newFotmation = paddbFotmationToPdfFotmation(obj);
  1520. const qrObj = newFotmation.getPdfQrObj(false);
  1521. qrObj.paddbId = obj._id;
  1522. return qrObjToUrl(qrObj);
  1523. }
  1524. //JSON 类
  1525. if (string.startsWith("{") && string.endsWith("}"))
  1526. { //生成的二维码
  1527. try{
  1528. let obj = JSON.parse(string);
  1529. if (typeof obj?.d == "object") { //PADDF的对象格式
  1530. re.type = "PADDF";
  1531. //re.message = "发现队伍数据 | Formation data founded";
  1532. re.url = qrObjToUrl(obj);
  1533. }
  1534. else if (typeof obj?.team == "string" && obj.team[0] === "{" && obj.team[obj.team.length-1] === "}") { //PADDB的对象格式
  1535. re.type = "PADDB";
  1536. re.url = paddbObjToURL(obj)
  1537. }
  1538. else {
  1539. re.error = ERROR_No_formation_data;
  1540. //re.message = "无队伍数据 | No formation data";
  1541. }
  1542. }catch(error){
  1543. console.error(error);
  1544. re.error = ERROR_illegal_JSON_format;
  1545. //re.message = "错误的 JSON 格式 | The illegal JSON format";
  1546. }
  1547. }
  1548. //URL 类
  1549. else if (string.startsWith("https://") || string.startsWith("http://") || string.startsWith("file://"))
  1550. { //网址二维码
  1551. let url = new URL(string);
  1552. if (url.searchParams.get('d')) { //PADDF的网址格式
  1553. try{
  1554. let obj = {
  1555. d: JSON.parse(url.searchParams.get('d')),
  1556. s: url.searchParams.get('s'),
  1557. paddbId: url.searchParams.get('_id'),
  1558. }
  1559. re.type = "PADDF";
  1560. //re.message = "发现队伍数据 | Formation data founded";
  1561. re.url = qrObjToUrl(obj);
  1562. } catch(error) {
  1563. console.error(error);
  1564. re.error = ERROR_illegal_URL_format;
  1565. //re.message = "错误的 网址 格式 | The illegal URL format";
  1566. }
  1567. }
  1568. //PADDB 的网址格式,之后要调用脚本功能获取跨域JSON
  1569. else if(url.host == "paddb.net" && url.pathname.startsWith(paddbPathPrefix)) {
  1570. const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  1571. re.type = "PADDB";
  1572. //re.message = "发现 PADDB 网址 | PADDB URL found";
  1573. const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串
  1574. const btnExternalSupport = document.body.querySelector("#external-support");
  1575. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  1576. let postBody = JSON.stringify({id: teamId});
  1577. const options = {
  1578. method: "POST",
  1579. url: "https://api2.paddb.net/getTeam",
  1580. data: postBody,
  1581. headers: {
  1582. "Content-Type": "application/json",
  1583. "User-Agent": "okhttp/4.9.2",
  1584. //如果只有ascii字符可以用postBody.length
  1585. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  1586. }
  1587. };
  1588. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  1589. try{
  1590. let obj = JSON.parse(txtStringInput.value = response.response);
  1591. re.url = paddbObjToURL(obj)
  1592. } catch(error) {
  1593. console.error(error);
  1594. re.error = ERROR_illegal_JSON_format;
  1595. }
  1596. } else {
  1597. re.error = ERROR_Unsupported_format;
  1598. re.message = localTranslating.link_read_message.need_user_script;
  1599. re.url = ExternalLinkScriptURL;
  1600. re.urlName = localTranslating.link_read_message.user_script_link;
  1601. }
  1602. }
  1603. else {
  1604. re.error = ERROR_No_formation_data;
  1605. //re.message = "无队伍数据 | No formation data";
  1606. }
  1607. }
  1608. //PDC
  1609. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1610. {
  1611. re.type = "PDC";
  1612. //re.message = "发现 PDC 格式 | PDC format found";
  1613. const newFotmation = pdcFotmationToPdfFotmation(string);
  1614. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  1615. }
  1616. // //快速输入类,仅为评估支持
  1617. // else if(/^>\s\d+(?:|\d+)?(?:,\s*\d+(?:|\d+)?)*\s*$/.test(string))
  1618. // {
  1619. // re.type = "FastInput";
  1620. // const newFotmation = FastInputToPdfFotmation(string);
  1621. // re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  1622. // }
  1623. else
  1624. {
  1625. re.error = ERROR_Unsupported_format;
  1626. //re.message = "不支持的格式 | Unsupported format";
  1627. }
  1628. return re;
  1629. }
  1630. //解析PDC的数据
  1631. function pdcFotmationToPdfFotmation(inputString)
  1632. {
  1633. function readPDC(string)
  1634. {
  1635. let teamsStr = string.split(']');
  1636. let baseInfo = teamsStr.shift().split(',');
  1637. let teamsArr = teamsStr.map(teamStr=>
  1638. {
  1639. let membersStr = teamStr.split('}').filter(Boolean);
  1640. const team = {
  1641. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  1642. }
  1643. team.members = membersStr.map(memberStr=>{
  1644. let memberArr = memberStr.split(',').map(valueStr=>{
  1645. let idx = parseInt(valueStr.substring(0,2),36);
  1646. let value = valueStr.substring(2);
  1647. if (idx !== 2)
  1648. {
  1649. value = parseInt(value,36);
  1650. }else
  1651. {
  1652. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  1653. }
  1654. return [idx, value];
  1655. });
  1656. return new Map(memberArr);
  1657. });
  1658. return team;
  1659. }
  1660. );
  1661. let pdcFotmation = {
  1662. version: parseInt(baseInfo[0],10),
  1663. teamCount: parseInt(baseInfo[1],10)+1,
  1664. teams: teamsArr
  1665. }
  1666. return pdcFotmation;
  1667. }
  1668. let pdcFotmation = readPDC(inputString);
  1669. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1670. if (pdcFotmation.teamCount == 2)
  1671. {
  1672. const team1 = pdcFotmation.teams[0].members;
  1673. const team2 = pdcFotmation.teams[1].members;
  1674. let team2Leader = team1.find(member=>member.get(15) == 5);
  1675. if (team2Leader)
  1676. {
  1677. team2Leader.set(15,0);
  1678. team2.unshift(team2Leader);
  1679. team1.splice(team1.indexOf(team2Leader),1);
  1680. }
  1681. }
  1682. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1683. const t = f.teams[ti];
  1684. const membersArr = t[0];
  1685. const assistArr = t[1];
  1686. //队伍徽章
  1687. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1688. pdcTeam.members.forEach((member)=>{
  1689. const m = membersArr[member.get(15) || 0];
  1690. const a = assistArr[member.get(15) || 0];
  1691. m.id = member.get(0) || 0;
  1692. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1693. if (member.get(2))
  1694. {
  1695. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  1696. }
  1697. m.level = member.get(3) || 1;
  1698. a.level = member.get(10) || 1;
  1699. m.plus[0] = member.get(4) || 0;
  1700. m.plus[1] = member.get(5) || 0;
  1701. m.plus[2] = member.get(6) || 0;
  1702. a.plus[0] = member.get(11) || 0;
  1703. a.plus[1] = member.get(12) || 0;
  1704. a.plus[2] = member.get(13) || 0;
  1705. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1706. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  1707. m.sawoken = member.get(8);
  1708. });
  1709. });
  1710. return f;
  1711. }
  1712. //解析PADDB的数据
  1713. function paddbFotmationToPdfFotmation(obj)
  1714. {
  1715. const team = JSON.parse(obj.team);
  1716. const f = new Formation(1, 6);
  1717. f.title = team.name;
  1718. f.detail = team.memo.replace(new RegExp('\\n?'+uploadMessage,"i"),"");
  1719. const t = f.teams[0];
  1720. //队伍徽章
  1721. t[2] = paddbBadgeMap.find(badge=>badge.paddb === team.badge).pdf;
  1722. const members = t[0], assists = t[1];
  1723. for (let i = 0; i< members.length; i++) {
  1724. const m = members[i], a = assists[i], dm = team.monsters[i], da = team.assists[i];
  1725. if (dm) {
  1726. if (dm.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  1727. m.id = dm.level;
  1728. m.level = dm.transform || dm.num;
  1729. } else {
  1730. m.id = cardFixId(dm.transform || dm.num, false);
  1731. m.level = dm.level;
  1732. }
  1733. m.plus = dm.plus.concat();
  1734. m.awoken = (dm.transform && dm.transform !== dm.num) //有变身状态时
  1735. ? Cards[m.id].awakenings.length //变身后的觉醒全满
  1736. : dm.awoken;
  1737. m.sawoken = dm.super_awoken - 2;
  1738. m.latent = dm.latent_awokens.map(paddbLatent=>paddbLatentMap.find(latent=>latent.paddb === paddbLatent)?.pdf ?? 0);
  1739. m.skilllevel = dm.active_skill_level;
  1740. }
  1741. if (da) {
  1742. if (da.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  1743. a.id = da.level;
  1744. a.level = da.num;
  1745. } else {
  1746. a.id = cardFixId(da.num, false);
  1747. a.level = da.level;
  1748. }
  1749. a.awoken = Cards[a.id].awakenings.length;
  1750. a.plus = da.plus ? [99,99,99]:[0,0,0];
  1751. a.skilllevel = da.active_skill_level;
  1752. }
  1753. }
  1754. return f;
  1755. }
  1756. //截图
  1757. function captureScreenshot(target, transparent) {
  1758. statusLine?.writeText(localTranslating.status_message.prepare_capture);
  1759. //去掉可能的空白文字的编辑状态
  1760. formationBox.classList.remove("edit-code");
  1761. const downLink = controlBox.querySelector(".down-capture");
  1762. setTimeout(()=>{
  1763. html2canvas(target, transparent ? {backgroundColor: null} : undefined).then(canvas => {
  1764. canvas.toBlob(function(blob) {
  1765. window.URL.revokeObjectURL(downLink.href);
  1766. downLink.href = URL.createObjectURL(blob);
  1767. downLink.download = `${document.title}.png`;
  1768. downLink.click();
  1769. statusLine?.writeText();
  1770. });
  1771. //document.body.appendChild(canvas);
  1772. });
  1773. },500);
  1774. }
  1775. window.onload = initialize; //界面初始化
  1776. //初始化
  1777. function initialize() {
  1778. const drawScreenshot = document.querySelector("#draw-screenshot");
  1779. const screenshotTransparent = document.querySelector("#screenshot-transparent");
  1780. drawScreenshot.onclick = function(event) {
  1781. if (event.target == this) {
  1782. captureScreenshot(formationBox, screenshotTransparent.checked);
  1783. }
  1784. }
  1785. document.body.lang = currentLanguage.i18n;
  1786. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  1787. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  1788. controlBox = document.body.querySelector(".control-box");
  1789. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  1790. statusLine.writeText = function(text) {
  1791. this.innerHTML = '';
  1792. if (text) this.textContent = text;
  1793. };
  1794. formationBox = document.body.querySelector(".formation-box");
  1795. editBox = document.body.querySelector(".edit-box");
  1796. editBox.editMon = editMember;
  1797. formationBox.refreshDocumentTitle = function() {
  1798. let titleStr = txtTitleDisplay.textContent.trim();
  1799. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  1800. }
  1801. if (isGuideMod) {
  1802. console.info('现在是 怪物图鉴 模式');
  1803. document.body.classList.add('guide-mod');
  1804. }
  1805. //▼添加语言列表开始
  1806. const langSelectDom = controlBox.querySelector(".languages");
  1807. languageList.forEach(lang =>
  1808. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  1809. );
  1810. const langOptionArray = Array.from(langSelectDom.options);
  1811. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  1812. //▲添加语言列表结束
  1813. //▼添加数据来源列表开始
  1814. const dataSelectDom = controlBox.querySelector(".datasource");
  1815. dataSourceList.forEach(ds =>
  1816. dataSelectDom.options.add(new Option(ds.source, ds.code))
  1817. );
  1818. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  1819. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  1820. //添加数据class
  1821. document.body.dataset.gameSource = currentDataSource.code;
  1822. //document.body.classList.add("ds-" + currentDataSource.code);
  1823. //▲添加数据来源列表结束
  1824. //设定初始的显示设置
  1825. //初始化开关
  1826. function initializeSwitch(checkbox) {
  1827. //开关设置的快速保存
  1828. function switchFastSave(event) {
  1829. document.body.classList.toggle(this.id, this.checked);
  1830. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1831. }
  1832. if (!checkbox) return;
  1833. checkbox.onchange = switchFastSave;
  1834. checkbox.checked = localStorage_getBoolean(cfgPrefix + checkbox.id, true);
  1835. checkbox.onchange(false);
  1836. return checkbox;
  1837. }
  1838. const displaySwitchList = Array.from(document.querySelectorAll(".config-display-list .switch-ipt"));
  1839. displaySwitchList.forEach(initializeSwitch);
  1840. //默认等级
  1841. const iptDefaultLevel = document.getElementById("default-level");
  1842. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  1843. iptDefaultLevel.onchange = function(event){
  1844. let num = Number(this.value);
  1845. defaultLevel = num || this.placeholder;
  1846. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, this.value);
  1847. }
  1848. iptDefaultLevel.onchange(false);
  1849. //触屏使用的切换显示的线条
  1850. interchangeSvg = document.body.querySelector("#interchange-line");
  1851. interchangeSvg.line = interchangeSvg.querySelector("g line");
  1852. interchangeSvg.changePoint = function(p1, p2) {
  1853. const line = this.line;
  1854. if (p1 && p1.x != undefined)
  1855. line.setAttribute("x1", p1.x);
  1856. if (p1 && p1.y != undefined)
  1857. line.setAttribute("y1", p1.y);
  1858. if (p2 && p2.x != undefined)
  1859. line.setAttribute("x2", p2.x);
  1860. if (p2 && p2.y != undefined)
  1861. line.setAttribute("y2", p2.y);
  1862. };
  1863. //初始化所有mask的关闭按钮
  1864. const masks = document.body.querySelectorAll(".mask");
  1865. masks.forEach(mask=>{
  1866. mask.show = function(arg){
  1867. this?.initialize?.(arg);
  1868. this.classList.remove(className_displayNone);
  1869. };
  1870. mask.btnClose = mask.querySelector(".mask-close");
  1871. mask.btnClose.onclick = function(){
  1872. mask?.hide?.();
  1873. mask.classList.add(className_displayNone);
  1874. };
  1875. });
  1876. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1877. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1878. btnQrCode.onclick = function(){
  1879. qrCodeFrame.show();
  1880. };
  1881. qrCodeFrame.initialize = function(){
  1882. //如果检测到功能
  1883. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  1884. document.body.classList.add("external-link-support");
  1885. }
  1886. const qrSaveBox = this.content.saveBox;
  1887. const qrReadBox = this.content.readBox;
  1888. qrReadBox.info.show('');
  1889. qrReadBox.videoBox.classList.add(className_displayNone);
  1890. let qrTypeRadio = qrSaveBox.qrDataType.find(radio=>radio.checked);
  1891. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  1892. };
  1893. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  1894. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1895. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1896. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1897. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  1898. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1899. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1900. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1901. qrReadBox.info = qrReadBox.querySelector(".info");
  1902. qrReadBox.info.code = qrReadBox.info.querySelector(".result-code");
  1903. qrReadBox.info.message = qrReadBox.info.querySelector(".result-message");
  1904. qrReadBox.info.newLink = qrReadBox.info.querySelector(".formation-link-from-string>a");
  1905. qrReadBox.video = qrReadBox.querySelector("#video");
  1906. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1907. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1908. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  1909. qrReadBox.info.show = function(message, code = 0, error = false, url="", urlName="") {
  1910. qrReadBox.info.message.innerHTML = '';
  1911. qrReadBox.info.message.append(message);
  1912. qrReadBox.info.code.textContent = code;
  1913. qrReadBox.info.code.classList.toggle(className_displayNone, code===0);
  1914. qrReadBox.info.code.classList.toggle("error", error);
  1915. qrReadBox.info.newLink.classList.toggle(className_displayNone, url.length===0);
  1916. qrReadBox.info.newLink.href = url;
  1917. qrReadBox.info.newLink.textContent = urlName;
  1918. }
  1919. qrReadBox.readString.onclick = async function()
  1920. {
  1921. if (qrReadBox.qrStr.value.length === 0) return;
  1922. this.disabled = true;
  1923. let inputResult = await inputFromQrString(qrReadBox.qrStr.value);
  1924. this.disabled = false;
  1925. let lrm = localTranslating.link_read_message;
  1926. let message;
  1927. if (inputResult.message) {
  1928. message = inputResult.message;
  1929. }
  1930. else if (inputResult.type) {
  1931. message = lrm.success({type: lrm.type[inputResult.type]});
  1932. }
  1933. else {
  1934. message = lrm.error[inputResult.error];
  1935. }
  1936. qrReadBox.info.show(
  1937. message,
  1938. inputResult.type || inputResult.error,
  1939. Boolean(inputResult.error),
  1940. inputResult.url,
  1941. inputResult.urlName
  1942. );
  1943. }
  1944. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1945. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  1946. qrSaveBox.qrStr.onchange = function()
  1947. {
  1948. qrCodeFrame.refreshQrCode(this.value);
  1949. }
  1950. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1951. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1952. let qrstr = formation.getQrStr(this.value);
  1953. qrSaveBox.qrStr.value = qrstr;
  1954. qrSaveBox.qrStr.onchange();
  1955. });
  1956. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1957. qrCodeFrame.ondragenter = ()=>false;
  1958. qrCodeFrame.ondragover = ()=>false;
  1959. qrCodeFrame.ondrop = function(e)
  1960. {
  1961. imagesSelected(e.dataTransfer.files);
  1962. e.stopPropagation();
  1963. e.preventDefault();
  1964. }
  1965. qrCodeFrame.refreshQrCode = function(string)
  1966. {
  1967. const qrImg = this.content.saveBox.qrImage;
  1968. URL.revokeObjectURL(qrImg.src);
  1969. const hints = new Map();
  1970. const EncodeHintType = ZXing.EncodeHintType;
  1971. //hints.set(EncodeHintType.MARGIN, 0);
  1972. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1973. const qrWidth = 500,qrHeight = 500;
  1974. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1975. let svgData = new XMLSerializer().serializeToString(svgElement);
  1976. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1977. let svgUrl = URL.createObjectURL(blob);
  1978. qrImg.src = svgUrl;
  1979. loadImage(svgUrl).then(function(img) {
  1980. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1981. let cavans = document.createElement("canvas");
  1982. cavans.width = cavansWidth;
  1983. cavans.height = cavansHeight;
  1984. let ctx = cavans.getContext('2d');
  1985. ctx.fillStyle="white";
  1986. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1987. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1988. cavans.toBlob(function(blob) {
  1989. const saveQrImg = qrSaveBox.saveQrImg;
  1990. URL.revokeObjectURL(saveQrImg.href);
  1991. const downLink = URL.createObjectURL(blob);
  1992. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1993. saveQrImg.href = downLink;
  1994. });
  1995. svgElement = null;
  1996. svgData = null;
  1997. blob = null;
  1998. img = null;
  1999. cavans = null;
  2000. ctx = null;
  2001. }, function(err) {
  2002. console.log(err);
  2003. });
  2004. }
  2005. qrReadBox.readQrFile.onclick = function()
  2006. {
  2007. qrReadBox.filePicker.click();
  2008. }
  2009. qrReadBox.filePicker.onchange = function()
  2010. {
  2011. imagesSelected(this.files);
  2012. }
  2013. async function imagesSelected(myFiles) {
  2014. if (myFiles.length < 1) return;
  2015. const file = myFiles[0];
  2016. let img = await loadImage(URL.createObjectURL(file));
  2017. let cavans = document.createElement("canvas");
  2018. cavans.width = img.width + 100;
  2019. cavans.height = img.height + 100;
  2020. let ctx = cavans.getContext('2d');
  2021. ctx.fillStyle="white";
  2022. ctx.fillRect(0, 0, cavans.width, cavans.height);
  2023. ctx.drawImage(img, 100, 100);
  2024. cavans.toBlob(async function(blob){
  2025. let newFileURL = URL.createObjectURL(blob),
  2026. newImg = await loadImage(newFileURL);
  2027. qrcodeReader.decodeFromImage(newImg).then((result) => {
  2028. console.debug('Found QR code!', result);
  2029. let reText = result.text;
  2030. if (reText.startsWith("\u001a")) reText = reText.substring(1);
  2031. qrReadBox.qrStr.value = reText;
  2032. qrReadBox.readString.onclick();
  2033. }).catch((err) => {
  2034. console.error(err);
  2035. if (err) {
  2036. if (err instanceof ZXing.NotFoundException) {
  2037. qrReadBox.info.show('No QR code found.');
  2038. }
  2039. if (err instanceof ZXing.ChecksumException) {
  2040. qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2041. }
  2042. if (err instanceof ZXing.FormatException) {
  2043. qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2044. }
  2045. }
  2046. });
  2047. console.debug(`Started decode for image from ${newImg.src}`);
  2048. });
  2049. // qrcodeReader.decodeFromImage(img).then((result) => {
  2050. // console.debug('Found QR code!', result);
  2051. // qrReadBox.qrStr.value = result.text;
  2052. // qrReadBox.readString.onclick();
  2053. // }).catch((err) => {
  2054. // console.error(err);
  2055. // if (err) {
  2056. // if (err instanceof ZXing.NotFoundException) {
  2057. // qrReadBox.info.show('No QR code found.');
  2058. // }
  2059. // if (err instanceof ZXing.ChecksumException) {
  2060. // qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2061. // }
  2062. // if (err instanceof ZXing.FormatException) {
  2063. // qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2064. // }
  2065. // }
  2066. // });
  2067. // console.debug(`Started decode for image from ${img.src}`);
  2068. }
  2069. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  2070. { //http不支持攝像頭
  2071. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  2072. qrReadBox.readQrCamera.onclick = function()
  2073. {
  2074. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  2075. location.protocol = "https:" //跳到https
  2076. }
  2077. }else
  2078. {
  2079. function scanContinuously()
  2080. {
  2081. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  2082. if (result) {
  2083. // properly decoded qr code
  2084. console.debug('Found QR code!', result);
  2085. qrReadBox.qrStr.value = result.text;
  2086. qrReadBox.readString.onclick();
  2087. }
  2088. if (err) {
  2089. if (err instanceof ZXing.NotFoundException) {
  2090. console.debug('No QR code found.')
  2091. }
  2092. if (err instanceof ZXing.ChecksumException) {
  2093. console.debug('A code was found, but it\'s read value was not valid.')
  2094. }
  2095. if (err instanceof ZXing.FormatException) {
  2096. console.debug('A code was found, but it was in a invalid format.')
  2097. }
  2098. }
  2099. });
  2100. }
  2101. qrcodeReader.getVideoInputDevices()
  2102. .then((videoInputDevices) => {
  2103. const sourceSelect_id = "selected-device-id";
  2104. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  2105. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  2106. {
  2107. selectedDeviceId = videoInputDevices[0].deviceId;
  2108. }
  2109. if (videoInputDevices.length >= 1) {
  2110. videoInputDevices.forEach((element) => {
  2111. const sourceOption = document.createElement('option');
  2112. sourceOption.text = element.label
  2113. sourceOption.value = element.deviceId
  2114. qrReadBox.sourceSelect.appendChild(sourceOption)
  2115. });
  2116. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  2117. qrReadBox.sourceSelect.onchange = function() {
  2118. selectedDeviceId = this.value;
  2119. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  2120. if (qrReadBox.readQrCamera.classList.contains("running"))
  2121. {
  2122. qrcodeReader.reset();
  2123. scanContinuously();
  2124. }
  2125. };
  2126. }
  2127. qrReadBox.readQrCamera.onclick = function()
  2128. {
  2129. if (this.classList.contains("running"))
  2130. {
  2131. qrcodeReader.reset();
  2132. qrReadBox.videoBox.classList.add(className_displayNone);
  2133. qrReadBox.info.show('');
  2134. }else
  2135. {
  2136. qrReadBox.videoBox.classList.remove(className_displayNone);
  2137. scanContinuously();
  2138. }
  2139. this.classList.toggle("running");
  2140. }
  2141. })
  2142. .catch((err) => {
  2143. console.error(err)
  2144. });
  2145. }
  2146. const btnExternalSupport = qrCodeFrame.querySelector("#external-support");
  2147. //btnExternalSupport.href = ExternalLinkScriptURL;
  2148. const paddbTeamEdit = qrContent.querySelector(".paddb-team-edit");
  2149. //paddb的用户名和密码
  2150. const paddbUsername = paddbTeamEdit.querySelector("#paddb-username");
  2151. const paddbPassword = paddbTeamEdit.querySelector("#paddb-password");
  2152. paddbUsername.value = localStorage.getItem(cfgPrefix + paddbUsername.id);
  2153. paddbPassword.value = localStorage.getItem(cfgPrefix + paddbPassword.id);
  2154. paddbUsername.onchange = paddbPassword.onchange = function(e){
  2155. if (e) localStorage.setItem(cfgPrefix + this.id, this.value);
  2156. }
  2157. const paddbTeamId = document.querySelector("#paddb-team-id");
  2158. paddbTeamId.onchange = function(){
  2159. try {
  2160. let str = this.value;
  2161. const teamId = str.substring(str.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2162. createNewUrl({_id:teamId});
  2163. } catch (error) {
  2164. console.log(error);
  2165. }
  2166. }
  2167. const paddbSaveOrUpload = document.querySelector("#paddb-save-or-upload-team");
  2168. paddbSaveOrUpload.onclick = async function(){
  2169. this.disabled = true;
  2170. if (!btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2171. alert(localTranslating.link_read_message.need_user_script);
  2172. return;
  2173. }
  2174. let obj = formation.getPaddbQrObj();
  2175. obj.userId = paddbUsername.value;
  2176. obj.password = paddbPassword.value;
  2177. obj.tags = [obj.userId,"PADDashFormation"];
  2178. let postBody = JSON.stringify(obj);
  2179. const options = {
  2180. method: "POST",
  2181. data: postBody,
  2182. headers: {
  2183. "Content-Type": "application/json",
  2184. "User-Agent": "okhttp/4.9.2",
  2185. //如果只有ascii字符可以用postBody.length
  2186. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2187. }
  2188. };
  2189. const isNewUpload = paddbTeamId.value.length === 0;
  2190. if (isNewUpload) {
  2191. options.url = "https://api2.paddb.net/uploadTeam";
  2192. } else {
  2193. const teamId = paddbTeamId.value.substring(paddbTeamId.value.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2194. options.url = `https://api2.paddb.net/editTeam/${teamId}`;
  2195. }
  2196. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2197. if (response.status === 401) {
  2198. alert(localTranslating.link_read_message.paddb_unauthorized);
  2199. } else if (response.status === 200) {
  2200. if (isNewUpload) {
  2201. paddbTeamId.value = response.response;
  2202. paddbTeamId.onchange();
  2203. }
  2204. alert(localTranslating.link_read_message.paddb_success);
  2205. } else {
  2206. alert(localTranslating.link_read_message.error[0]);
  2207. }
  2208. this.disabled = false;
  2209. }
  2210. const playerDataFrame = document.body.querySelector("#player-data-frame");
  2211. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  2212. btnPlayerData.onclick = function(){
  2213. playerDataFrame.show();
  2214. };
  2215. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  2216. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  2217. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  2218. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  2219. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  2220. playerDataFrame.initialize = function(){
  2221. this.playerList.innerHTML = '';
  2222. for (const playerData of PlayerDatas)
  2223. {
  2224. this.playerList.add(playerData);
  2225. }
  2226. };
  2227. function deletPlayerData(e)
  2228. {
  2229. const table = this.parentNode.parentNode.parentNode.parentNode;
  2230. table.parentNode.remove();
  2231. if (currentPlayerData == table.data) currentPlayerData = null;
  2232. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  2233. const name = table.getAttribute("data-player-name");
  2234. dbDelete(db, "palyer_datas", name);
  2235. }
  2236. function setPlayerDataDefault(e)
  2237. {
  2238. const table = this.parentNode.parentNode.parentNode.parentNode;
  2239. const cfgName = cfgPrefix + "default-player-name";
  2240. const dataPlayerName = table.getAttribute("data-player-name");
  2241. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  2242. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  2243. currentPlayerData = null;
  2244. localStorage.removeItem(cfgName);
  2245. checkInput.checked = false;
  2246. } else {
  2247. currentPlayerData = table.data;
  2248. localStorage.setItem(cfgName, dataPlayerName);
  2249. checkInput.checked = true;
  2250. }
  2251. }
  2252. function openShowBox(e)
  2253. {
  2254. const table = this.parentNode.parentNode.parentNode.parentNode;
  2255. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  2256. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  2257. playerDataFrame.btnClose.onclick(true);
  2258. }
  2259. playerDataFrame.playerList.add = function(data) {
  2260. this.appendChild(this.newPlayerData(data));
  2261. }
  2262. playerDataFrame.playerList.newPlayerData = function(data) {
  2263. const t = playerDataFrame.querySelector('#template-player-datas');
  2264. const clone = document.importNode(t.content, true);
  2265. const table = clone.querySelector("table");
  2266. table.data = data;
  2267. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  2268. table.setAttribute("data-player-name", data.name);
  2269. const tbody = table.tBodies[0];
  2270. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  2271. tbody.querySelector(".delete").onclick = deletPlayerData;
  2272. tbody.querySelector(".open-show-box").onclick = openShowBox;
  2273. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  2274. tbody.querySelector(".avatar .monster").onclick = function (){
  2275. }
  2276. let name = tbody.querySelector(".name");
  2277. name.textContent = data.name;
  2278. name.setAttribute("data-camp", data.camp);
  2279. let lvexp = tbody.querySelector(".lvexp");
  2280. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  2281. lvexp.querySelector(".level").textContent = data.lv;
  2282. let stama = tbody.querySelector(".stama");
  2283. //第一管体力
  2284. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  2285. //第二管体力
  2286. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  2287. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  2288. sta_cur.textContent = data.sta;
  2289. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  2290. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  2291. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  2292. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  2293. const deckList = tbody.querySelector(".decks .deck");
  2294. const teamLink = tbody.querySelector(".decks .team-link");
  2295. const radioList = tbody.querySelector(".decks .deck-radio-list");
  2296. data.parsedDecks.forEach((deck,idx)=>{
  2297. const li = radioList.appendChild(document.createElement("li"));
  2298. const ipt = li.appendChild(document.createElement("input"));
  2299. ipt.className = "deck-choose";
  2300. ipt.type = "radio";
  2301. ipt.name = `decks-${data.name}`;
  2302. ipt.value = idx;
  2303. ipt.onclick = changeDeck;
  2304. ipt.deck = deck;
  2305. });
  2306. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  2307. function changeDeck(e)
  2308. {
  2309. const deck = this.deck;
  2310. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  2311. lis.forEach((li,idx)=>{
  2312. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  2313. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  2314. });
  2315. const newFotmation = deck.toFormation();
  2316. teamLink.href = qrObjToUrl(newFotmation.getPdfQrObj(true));
  2317. }
  2318. return clone;
  2319. }
  2320. async function uploadPlayerData(myFiles) {
  2321. if (myFiles.length < 1) return;
  2322. for (const myFile of myFiles) {
  2323. try {
  2324. const reader = await fileReader(myFile, {readType: "text"});
  2325. const data = JSON.parse(reader.result);
  2326. const playerData = new PlayerData(data);
  2327. let dataCount = 0;
  2328. if (db) {
  2329. dataCount = await dbCount(db, "palyer_datas", data.name);
  2330. await dbWrite(db, "palyer_datas", data);
  2331. }
  2332. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  2333. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  2334. PlayerDatas.splice(oldIdx, 1, playerData);
  2335. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  2336. liArr[oldIdx] && liArr[oldIdx].remove();
  2337. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  2338. } else {
  2339. PlayerDatas.push(playerData);
  2340. playerDataFrame.playerList.add(playerData);
  2341. }
  2342. } catch (error) {
  2343. console.error(error);
  2344. }
  2345. }
  2346. }
  2347. let docSelection = document.getSelection();
  2348. //标题和介绍文本框
  2349. const titleBox = formationBox.querySelector(".title-box");
  2350. const detailBox = formationBox.querySelector(".detail-box");
  2351. const txtTitle = titleBox.querySelector(".title-code");
  2352. const txtDetail = detailBox.querySelector(".detail-code");
  2353. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2354. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2355. const richTextTools = document.getElementById("rich-text-tools");
  2356. const siwtchCodeMode = document.getElementById("siwtch-code-mode");
  2357. const setFontColor = document.getElementById("set-font-color");
  2358. const colorChooser = document.getElementById("color-chooser");
  2359. const insertCardAvatar = document.getElementById("insert-card-avatar");
  2360. const insertAwokenIcon = document.getElementById("insert-awoken-icon");
  2361. const insertLatentIcon = document.getElementById("insert-latent-icon");
  2362. const insertTypeIcon = document.getElementById("insert-type-icon");
  2363. const insertOrbIcon = document.getElementById("insert-orb-icon");
  2364. const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul");
  2365. insertAwokenIconList.className = "awoken-ul " + className_displayNone;
  2366. const insertLatentIconList = insertLatentIcon.list = document.createElement("ul");
  2367. insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone;
  2368. const insertTypeIconList = insertTypeIcon.list = document.createElement("ul");
  2369. insertTypeIconList.className = "types-ul " + className_displayNone;
  2370. const insertOrbList = insertOrbIcon.list = document.createElement("ul");
  2371. insertOrbList.className = "orb-ul " + className_displayNone;
  2372. for (let id of official_awoken_sorting) {
  2373. const li = document.createElement("li");
  2374. const icon = li.appendChild(createIndexedIcon('awoken', id));
  2375. icon.onclick = insertIconToText;
  2376. insertAwokenIconList.appendChild(li);
  2377. }
  2378. for (let id of new Set(pdcLatentMap.map(obj=>obj.pdf))) {
  2379. const li = document.createElement("li");
  2380. const icon = li.appendChild(createIndexedIcon('latent', id));
  2381. icon.onclick = insertIconToText;
  2382. insertLatentIconList.appendChild(li);
  2383. }
  2384. for (let obj of typekiller_for_type) {
  2385. const li = document.createElement("li");
  2386. const icon = li.appendChild(createIndexedIcon('type', obj.type));
  2387. icon.onclick = insertIconToText;
  2388. insertTypeIconList.appendChild(li);
  2389. }
  2390. for (let i=0;i<10;i++) {
  2391. const li = document.createElement("li");
  2392. const icon = li.appendChild(createIndexedIcon('orb', i));
  2393. icon.onclick = insertIconToText;
  2394. insertOrbList.appendChild(li);
  2395. }
  2396. richTextTools.append(
  2397. insertTypeIconList,
  2398. insertAwokenIconList,
  2399. insertLatentIconList,
  2400. insertOrbList
  2401. );
  2402. //切换代码模式
  2403. siwtchCodeMode.onclick = function(){
  2404. if (this.checked) { //进入代码模式
  2405. txtDetail.style.height = txtDetailDisplay.scrollHeight + "px";
  2406. txtTitleDisplay.onblur();
  2407. txtDetailDisplay.onblur();
  2408. } else { //退出代码模式
  2409. txtTitle.onchange();
  2410. txtDetail.onchange();
  2411. }
  2412. formationBox.classList.toggle("edit-code", this.checked);
  2413. }
  2414. siwtchCodeMode.checked = false;
  2415. //设置文字颜色
  2416. function setSelectionFontColor(color) {
  2417. //如果并没有任何选择区,则返回
  2418. if (docSelection.rangeCount < 1) return;
  2419. const range = docSelection.getRangeAt(0);
  2420. let editingCode = formationBox.classList.contains("edit-code");
  2421. let target; //编辑目标
  2422. if (titleBox.contains(range.commonAncestorContainer)) {
  2423. target = editingCode ? txtTitle : txtTitleDisplay;
  2424. }
  2425. else if (detailBox.contains(range.commonAncestorContainer)) {
  2426. target = editingCode ? txtDetail : txtDetailDisplay;
  2427. }
  2428. else {
  2429. return;
  2430. }
  2431. if (editingCode)
  2432. { //文本编辑模式
  2433. let startPos = target.selectionStart;
  2434. let endPos = target.selectionEnd;
  2435. let restoreTop = target.scrollTop;
  2436. let str = target.value.substring(startPos, endPos) //选择区域
  2437. .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2"); //去除之前的颜色
  2438. let colorStr = `^${color.substring(1)}^${str}^p`; //加上新的颜色
  2439. target.setRangeText(str);
  2440. if (restoreTop > 0) {
  2441. target.scrollTop = restoreTop;
  2442. }
  2443. target.setRangeText(colorStr);
  2444. target.focus();
  2445. target.onchange();
  2446. } else
  2447. { //富文本模式
  2448. const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。
  2449. let parent = range.commonAncestorContainer.parentElement;
  2450. if (parent !== target && parent.textContent.length == 0) parent.remove();
  2451. range.deleteContents();
  2452. let dom
  2453. if (color === "#000000") {
  2454. dom = document.createTextNode(docObj.textContent);
  2455. } else {
  2456. dom = document.createElement('span');
  2457. dom.style.color = color;
  2458. dom.append(docObj.textContent);
  2459. }
  2460. range.insertNode(dom);
  2461. range.setStartAfter(dom);
  2462. target.onblur();
  2463. target.focus();
  2464. }
  2465. }
  2466. setFontColor.onclick = function(){
  2467. setSelectionFontColor(colorChooser.value);
  2468. }
  2469. colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000";
  2470. colorChooser.onchange = function(event){
  2471. setFontColor.style.color = this.value;
  2472. if (event) {
  2473. localStorage.setItem(cfgPrefix + this.id, this.value);
  2474. setFontColor.onclick(); //改变一次颜色
  2475. }
  2476. }
  2477. colorChooser.onchange(false);
  2478. //添加头像图标
  2479. insertCardAvatar.onclick = insertIconToText
  2480. //添加其他序号图标
  2481. function insertIconToText() {
  2482. //如果并没有任何选择区,则返回
  2483. if (docSelection.rangeCount < 1) return;
  2484. const range = docSelection.getRangeAt(0);
  2485. let editingCode = formationBox.classList.contains("edit-code");
  2486. let target; //编辑目标
  2487. if (titleBox.contains(range.commonAncestorContainer)) {
  2488. target = editingCode ? txtTitle : txtTitleDisplay;
  2489. }
  2490. else if (detailBox.contains(range.commonAncestorContainer)) {
  2491. target = editingCode ? txtDetail : txtDetailDisplay;
  2492. }
  2493. else {
  2494. return;
  2495. }
  2496. let type, sType, id;
  2497. if (this == insertCardAvatar) { //插入怪物头像
  2498. type = 'card';
  2499. sType = 'm';
  2500. //首先读取选择的数字
  2501. id = parseInt(
  2502. editingCode
  2503. ? target.value.substring(target.selectionStart, target.selectionEnd)
  2504. : range.toString().trim()
  2505. , 10);
  2506. //如果选择区域不是数字,则请求输入
  2507. if (!Number.isInteger(id)) {
  2508. id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent);
  2509. id = parseInt(id,10);
  2510. if (!Number.isInteger(id)) { return; }
  2511. }
  2512. }
  2513. else if(this.classList.contains("awoken-icon")) { //觉醒
  2514. type = 'awoken';
  2515. sType = 'a';
  2516. id = this.getAttribute("data-awoken-icon");
  2517. }
  2518. else if(this.classList.contains("type-icon")) { //类型
  2519. type = 'type';
  2520. sType = 't';
  2521. id = this.getAttribute("data-type-icon");
  2522. }
  2523. else if(this.classList.contains("orb")) { //宝珠
  2524. type = 'orb';
  2525. sType = 'o';
  2526. id = this.getAttribute("data-orb-icon");
  2527. }
  2528. else if(this.classList.contains("latent-icon")) { //潜觉
  2529. type = 'latent';
  2530. sType = 'l';
  2531. id = this.getAttribute("data-latent-icon");
  2532. }
  2533. if (editingCode)
  2534. { //文本编辑模式
  2535. let str = createIndexedIconCode(sType, id);
  2536. // target.setRangeText(str);
  2537. //保持编辑光标在原来的位置
  2538. if (target.selectionStart || target.selectionStart == '0') {
  2539. let startPos = target.selectionStart;
  2540. // let endPos = target.selectionEnd;
  2541. let restoreTop = target.scrollTop;
  2542. // target.value = target.value.substring(0, startPos) + str + target.value.substring(endPos, target.value.length);
  2543. target.setRangeText(str);
  2544. if (restoreTop > 0) {
  2545. target.scrollTop = restoreTop;
  2546. }
  2547. target.focus();
  2548. target.selectionStart = startPos + str.length;
  2549. target.selectionEnd = startPos + str.length;
  2550. } else {
  2551. target.setRangeText(str);
  2552. // target.value += str;
  2553. target.focus();
  2554. }
  2555. target.onchange();
  2556. } else
  2557. { //富文本模式
  2558. let dom = createIndexedIcon(type, id);
  2559. if (range.commonAncestorContainer == target && range.startOffset === 0 && range.endOffset === 0)
  2560. { //内容为空时
  2561. target.appendChild(dom);
  2562. } else {
  2563. range.deleteContents();
  2564. range.insertNode(dom);
  2565. }
  2566. range.setStartAfter(dom);
  2567. target.onblur();
  2568. target.focus();
  2569. }
  2570. }
  2571. function createIndexedIconCode(type, id) {
  2572. return `{${type}.${id}}`;
  2573. }
  2574. function showInsertIconList() {
  2575. //如果自身的列表已经打开了,则隐藏
  2576. if (this.list.classList.toggle(className_displayNone)) return;
  2577. //否则隐藏其他的列表
  2578. [
  2579. insertAwokenIcon.list,
  2580. insertLatentIcon.list,
  2581. insertTypeIcon.list,
  2582. insertOrbIcon.list,
  2583. ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list));
  2584. }
  2585. insertAwokenIcon.onclick = showInsertIconList;
  2586. insertLatentIcon.onclick = showInsertIconList;
  2587. insertTypeIcon.onclick = showInsertIconList;
  2588. insertOrbIcon.onclick = showInsertIconList;
  2589. function richTextToCode(parentElement){
  2590. function rgbToHex(str) { //RGB(A)颜色转换为HEX十六进制的颜色值
  2591. let res = /rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*(?:,\s*([.\d]+)\s*)?\)/ig.exec(str.replace(/\s/g,''));
  2592. if (res) {
  2593. let [,r,g,b,a] = res;
  2594. let rgb = [r,g,b].map(s=>parseInt(s,10));
  2595. if (a) { //将小数点的Alpha转成8位
  2596. rgb.push(Math.round(parseFloat(a) * 0xFF));
  2597. }
  2598. return rgb.map(n=>n.toString(16).padStart(2,'0')).join('');
  2599. }
  2600. else if (res = /#([a-fA-F0-9]{6,8})/i.exec(str))
  2601. {
  2602. return res[1];
  2603. }
  2604. else if (str === "blue"){ //特殊翻译
  2605. return 'qs';
  2606. }
  2607. else {
  2608. return str;
  2609. }
  2610. }
  2611. let code = [];
  2612. for (let node of parentElement.childNodes) {
  2613. if (node?.lastChild?.nodeName == "BR") node.lastChild.revome();
  2614. if (node.nodeName == "#text"){ //纯文本
  2615. code.push(node.nodeValue);
  2616. continue;
  2617. } else if (node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color) { //文字颜色
  2618. let colorStr = rgbToHex(node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color);
  2619. code.push(`^${colorStr}^${richTextToCode(node)}^p`);
  2620. continue;
  2621. } else if (node.nodeName == "DIV") {
  2622. let lastStr = code[code.length-1];
  2623. if (lastStr && lastStr[lastStr.length-1] !== '\n') {
  2624. code.push('\n');
  2625. }
  2626. code.push(richTextToCode(node)+'\n');
  2627. continue;
  2628. } else if (node.nodeName == "BR") {
  2629. code.push('\n');
  2630. continue;
  2631. }
  2632. let sType, id;
  2633. if(node.classList.contains("detail-mon")) { //卡片头像
  2634. const mon = node.querySelector(".monster");
  2635. if (!mon) continue;
  2636. sType = 'm';
  2637. id = mon.getAttribute("data-cardid");
  2638. }
  2639. else if(node.classList.contains("awoken-icon")) { //觉醒
  2640. sType = 'a';
  2641. id = node.getAttribute("data-awoken-icon");
  2642. }
  2643. else if(node.classList.contains("type-icon")) { //类型
  2644. sType = 't';
  2645. id = node.getAttribute("data-type-icon");
  2646. }
  2647. else if(node.classList.contains("orb")) { //宝珠
  2648. sType = 'o';
  2649. id = node.getAttribute("data-orb-icon");
  2650. }
  2651. else if(node.classList.contains("latent-icon")) { //潜觉
  2652. sType = 'l';
  2653. id = node.getAttribute("data-latent-icon");
  2654. } else {
  2655. continue;
  2656. }
  2657. code.push(createIndexedIconCode(sType, id));
  2658. }
  2659. return code.join('');
  2660. }
  2661. //标题删除所有的换行
  2662. txtTitleDisplay.onblur = function(){
  2663. for (let node of Array.from(this.children)) {
  2664. if (node.nodeName == "BR") node.remove();
  2665. }
  2666. formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n','');
  2667. formationBox.refreshDocumentTitle();
  2668. createNewUrl();
  2669. }
  2670. txtDetailDisplay.onblur = function(){
  2671. //没有内容或者只有一个换行时,清空内容
  2672. if (this.textContent.length == 0 || this.textContent == "\n") {
  2673. for (let node of this.childNodes) {
  2674. if (node.nodeName == "#text" || node.nodeName == "BR") {
  2675. node.remove();
  2676. }
  2677. }
  2678. }
  2679. formation.detail = txtDetail.value = richTextToCode(this);
  2680. createNewUrl();
  2681. }
  2682. txtTitle.onchange = function() {
  2683. formation.title = this.value;
  2684. txtTitleDisplay.innerHTML = '';
  2685. txtTitleDisplay.append(descriptionToHTML(this.value));
  2686. formationBox.refreshDocumentTitle();
  2687. createNewUrl();
  2688. };
  2689. txtDetail.onchange = function() {
  2690. formation.detail = this.value;
  2691. txtDetailDisplay.innerHTML = '';
  2692. txtDetailDisplay.append(descriptionToHTML(this.value));
  2693. createNewUrl();
  2694. };
  2695. //设置为可以拖放已经编辑好的队伍
  2696. function richTextDropHandler(event) {
  2697. let formStr = event.dataTransfer.getData('from');
  2698. if (formStr) {
  2699. event.preventDefault();
  2700. const [teamNum, isAssist, indexInTeam] = JSON.parse(formStr);
  2701. const mon = formation.teams[teamNum][isAssist][indexInTeam]
  2702. event.target.insertAdjacentElement('afterbegin', createIndexedIcon('card', mon.id));
  2703. }
  2704. }
  2705. txtTitleDisplay.ondrop = richTextDropHandler;
  2706. txtDetailDisplay.ondrop = richTextDropHandler;
  2707. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  2708. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  2709. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  2710. }
  2711. //将所有怪物头像添加到全局数组
  2712. teamBigBoxs.forEach(teamBigBox => {
  2713. const teamBox = teamBigBox.querySelector(".team-box");
  2714. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  2715. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  2716. members.forEach(m => {
  2717. allMembers.push(m);
  2718. });
  2719. assist.forEach(m => {
  2720. allMembers.push(m);
  2721. });
  2722. });
  2723. //从怪物头像获取队员的队伍编号
  2724. function getMemberArrayIndexFromMonHead(headDom) {
  2725. return [
  2726. parseInt(headDom.getAttribute("data-team"), 10), //team
  2727. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  2728. parseInt(headDom.getAttribute("data-index"), 10), //index
  2729. ];
  2730. }
  2731. //编辑界面点击每个怪物的头像的处理
  2732. function clickMonHead(e) {
  2733. const arr = getMemberArrayIndexFromMonHead(this);
  2734. editBox.editMon(arr[0], arr[1], arr[2]);
  2735. return false; //没有false将会打开链接
  2736. }
  2737. //编辑界面每个怪物的头像的拖动
  2738. function dragStartMonHead(event) {
  2739. // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2740. // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move';
  2741. event.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  2742. }
  2743. //编辑界面每个怪物的头像的经过,阻止事件发生
  2744. function dropOverMonHead(event) {
  2745. event.preventDefault();
  2746. }
  2747. //编辑界面每个怪物的头像的放下
  2748. function dropMonHead(event) {
  2749. let formStr = event.dataTransfer.getData('from');
  2750. if (!formStr) return false;
  2751. const dataFrom = JSON.parse(formStr);
  2752. const dataTo = getMemberArrayIndexFromMonHead(this);
  2753. if ((dataTo[0] !== dataFrom[0]) ||
  2754. (dataTo[1] !== dataFrom[1]) ||
  2755. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  2756. interchangeCard(dataFrom, dataTo, event.ctrlKey);
  2757. }
  2758. return false; //没有false将会打开链接
  2759. }
  2760. //移动端编辑界面每个怪物的头像的放下
  2761. function touchstartMonHead(e) {
  2762. e.stopPropagation();
  2763. //console.log("开始触摸",e,this);
  2764. const tc = e.changedTouches[0];
  2765. const pX = tc.pageX,
  2766. pY = tc.pageY;
  2767. interchangeSvg.style.display = "none";
  2768. interchangeSvg.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  2769. }
  2770. //移动端编辑界面每个怪物的头像的移动
  2771. function touchmoveMonHead(e) {
  2772. //console.log("移动中",e,this);
  2773. const tc = e.changedTouches[0];
  2774. const pX = tc.pageX,
  2775. pY = tc.pageY;
  2776. const rect = this.getBoundingClientRect();
  2777. const top = rect.top + document.documentElement.scrollTop;
  2778. const left = rect.left + document.documentElement.scrollLeft;
  2779. if ((pY < top) || (pY > (top + rect.height)) ||
  2780. (pX < left) || (pX > (left + rect.width))) {
  2781. interchangeSvg.style.display = "block";
  2782. interchangeSvg.changePoint(null, { x: pX, y: pY });
  2783. } else {
  2784. interchangeSvg.style.display = "none";
  2785. }
  2786. }
  2787. //移动端编辑界面每个怪物的头像的结束
  2788. function touchendMonHead(e) {
  2789. const tc = e.changedTouches[0];
  2790. const pX = tc.pageX,
  2791. pY = tc.pageY;
  2792. //console.log("移动结束",pX,pY,e,this);
  2793. interchangeSvg.style.display = "none";
  2794. interchangeSvg.changePoint(null, { x: pX, y: pY });
  2795. const target = allMembers.find(m => {
  2796. const rect = m.getBoundingClientRect();
  2797. const top = rect.top + document.documentElement.scrollTop;
  2798. const left = rect.left + document.documentElement.scrollLeft;
  2799. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2800. (pX > left) && (pX < (left + rect.width));
  2801. return isInRect;
  2802. });
  2803. if (target && this != target) {
  2804. //console.log("找到的对象",targets[0]);
  2805. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2806. const dataTo = getMemberArrayIndexFromMonHead(target);
  2807. if ((dataTo[0] != dataFrom[0]) ||
  2808. (dataTo[1] != dataFrom[1]) ||
  2809. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2810. interchangeCard(dataFrom, dataTo);
  2811. }
  2812. }
  2813. }
  2814. //移动端编辑界面每个怪物的头像的取消
  2815. function touchcancelMonHead(event) {
  2816. interchangeSvg.style.display = "none";
  2817. console.log("移动取消", event, this);
  2818. }
  2819. function interchangeCard(formArr, toArr, isCopy) {
  2820. //优先使用传入的复制,然后才是考虑开关
  2821. isCopy = isCopy || controlBox.querySelector("#change-swap-to-copy").checked; //储存交换“复制”和“替换”
  2822. const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr;
  2823. const [toTeamNum, toIsAssist, toIndexInTeam] = toArr;
  2824. function changeType(member, isAssist) {
  2825. if (member.id == 0 || (isAssist && member.id == -1)) {
  2826. return new Member();
  2827. } else {
  2828. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2829. newMember.loadFromMember(member);
  2830. return newMember;
  2831. }
  2832. }
  2833. let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam];
  2834. let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam];
  2835. let fromCard = from.card, toCard = to.card;
  2836. if (toIsAssist && (!fromCard?.canAssist && from.id > 0 || !fromIsAssist && toCard.onlyAssist) ||
  2837. fromIsAssist && (!toCard?.canAssist && to.id > 0 || !toIsAssist && fromCard.onlyAssist))
  2838. {
  2839. [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{
  2840. const member = formation.teams[teamNum][isAssist][indexInTeam];
  2841. const card = member.card;
  2842. if (member.id>0 && (!card?.canAssist || card.onlyAssist)) {
  2843. const teamBigBox = teamBigBoxs[teamNum];
  2844. const teamBox = teamBigBox.querySelector(".team-box");
  2845. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  2846. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  2847. const monsterHead = memberLi.querySelector(".monster");
  2848. monsterHead.classList.add("show-disabled-action");
  2849. monsterHead.onanimationend = function() {
  2850. this.classList.remove("show-disabled-action");
  2851. this.onanimationend = null;
  2852. }
  2853. console.warn("该角色%s%s能作为辅助 %o",
  2854. !card?.canAssist ? "不能" : "",
  2855. card?.onlyAssist ? "只能" : "",
  2856. card);
  2857. } else {
  2858. return false;
  2859. }
  2860. })
  2861. return;
  2862. }
  2863. if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型
  2864. {
  2865. from = changeType(from, fromIsAssist);
  2866. if (!isCopy) to = changeType(to, toIsAssist);
  2867. } else if (isCopy) {
  2868. const newFrom = new from.constructor();
  2869. newFrom.loadFromMember(from);
  2870. from = newFrom;
  2871. }
  2872. formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from;
  2873. if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to;
  2874. createNewUrl(); //刷新URL
  2875. refreshAll(formation); //刷新全部
  2876. }
  2877. function switchLeader(e)
  2878. {
  2879. const headDom = this.parentNode;
  2880. const arr = getMemberArrayIndexFromMonHead(headDom);
  2881. const team = formation.teams[arr[0]];
  2882. const member = team[arr[1]][arr[2]];
  2883. const card = Cards[member.id] || Cards[0];
  2884. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  2885. if (skills.length < 1) return;
  2886. const skill = skills[0];
  2887. if (team[3] > 0) //如果队伍已经换了队长
  2888. {
  2889. if (skill.type == 227 //固定与右侧换队长
  2890. || team[3] == arr[2]) //点的就是换的队长
  2891. {
  2892. team[3] = 0; //还原
  2893. }else
  2894. {
  2895. team[3] = arr[2]; //改变成任何能点的换队长
  2896. }
  2897. }else //如果队伍没有换队长
  2898. {
  2899. if (skill.type == 227) //固定与右侧换队长
  2900. {
  2901. let myTeam = team[0].slice(0,5);
  2902. team[3] = myTeam.length - 1 - myTeam.concat().reverse().findIndex(m=>m.id>0);
  2903. }
  2904. else if(arr[2] > 0) //如果点的不是原队长
  2905. {
  2906. team[3] = arr[2]; //接换成新队长
  2907. }
  2908. }
  2909. createNewUrl(); //刷新URL
  2910. refreshAll(formation); //刷新全部
  2911. e.stopPropagation();
  2912. e.preventDefault();
  2913. }
  2914. //所有怪物头像,添加拖动交换的代码
  2915. allMembers.forEach(m => {
  2916. //点击
  2917. m.onclick = clickMonHead;
  2918. //拖动
  2919. m.draggable = true;
  2920. m.ondragstart = dragStartMonHead;
  2921. m.ondragover = dropOverMonHead;
  2922. m.ondrop = dropMonHead;
  2923. //触摸
  2924. m.ontouchstart = touchstartMonHead;
  2925. m.ontouchmove = touchmoveMonHead;
  2926. m.ontouchend = touchendMonHead;
  2927. m.ontouchcancel = touchcancelMonHead;
  2928. //子元素
  2929. m.querySelector(".switch-leader").onclick = switchLeader;
  2930. });
  2931. //添加徽章
  2932. const className_ChoseBadges = "show-all-badges";
  2933. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  2934. //徽章
  2935. const teamBadge = teamBigBox.querySelector(".team-badge");
  2936. if (!teamBadge) return;
  2937. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  2938. function setBadge() {
  2939. if (teamBadge.classList.contains(className_ChoseBadges)) {
  2940. const team = formation.teams[teamIdx];
  2941. teamBadge.classList.remove(className_ChoseBadges);
  2942. team[2] = parseInt(this.value, 10);
  2943. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2944. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  2945. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  2946. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, team, teamIdx);
  2947. createNewUrl();
  2948. } else {
  2949. teamBadge.classList.add(className_ChoseBadges);
  2950. }
  2951. }
  2952. badges.forEach(badge => badge.onclick = setBadge);
  2953. });
  2954. //显示HP的详细值
  2955. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  2956. hpDetailDialog.initialing = function(reduceAttrRanges, reduceAttrRangesWithOutAwoken, tHP, tHPNoAwoken)
  2957. {
  2958. const dialogContent = this.querySelector(".dialog-content");
  2959. const fragment = document.createDocumentFragment();
  2960. function insertHpRangeTable(reduceRanges, reduceRangesWithOutAwoken, tHP, tHPNoAwoken, attr)
  2961. {
  2962. const table = document.createElement("table");
  2963. table.className = "hp-range-table";
  2964. table.setAttribute("data-attr", attr);
  2965. table.createCaption();
  2966. const tHead = table.createTHead();
  2967. const tBody = table.createTBody();
  2968. const rangeRow = tHead.insertRow();
  2969. rangeRow.className = "hp-range";
  2970. rangeRow.appendChild(document.createElement("th"));
  2971. const rageHpRow = tBody.insertRow();
  2972. rageHpRow.className = "general";
  2973. rageHpRow.appendChild(document.createElement("th"));
  2974. const rageHpNoAwokenRow = tBody.insertRow();
  2975. rageHpNoAwokenRow.className = "awoken-bind";
  2976. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  2977. const reduceRow = tBody.insertRow();
  2978. reduceRow.className = "reduce-scale";
  2979. reduceRow.appendChild(document.createElement("th"));
  2980. const reduceHpRow = tBody.insertRow();
  2981. reduceHpRow.className = "reduce-general";
  2982. const reduceHpRowTitle = reduceHpRow.appendChild(document.createElement("th"));
  2983. const reduceHpRowTitleSheild = reduceHpRowTitle.appendChild(document.createElement("icon"));
  2984. reduceHpRowTitleSheild.className = "sheild";
  2985. const reduceHpNoAwokenRow = tBody.insertRow();
  2986. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  2987. const reduceHpNoAwokenRowTitle = reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  2988. const reduceHpNoAwokenRowTitleSheild = reduceHpNoAwokenRowTitle.appendChild(document.createElement("icon"));
  2989. reduceHpNoAwokenRowTitleSheild.className = "sheild";
  2990. for (let ri=0;ri<reduceRanges.length;ri++) {
  2991. const range = reduceRanges[ri];
  2992. const rangeWOA = reduceRangesWithOutAwoken[ri];
  2993. const hpRange = rangeRow.insertCell();
  2994. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  2995. hpRangeMin.className = "hp-range-min";
  2996. hpRangeMin.textContent = range.min;
  2997. hpRange.append(" ~ ");
  2998. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  2999. hpRangeMax.className = "hp-range-max";
  3000. hpRangeMax.textContent = range.max;
  3001. const hpGeneral = rageHpRow.insertCell();
  3002. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100)).bigNumberToString()}`;
  3003. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  3004. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100)).bigNumberToString()}`;
  3005. const reduce = reduceRow.insertCell();
  3006. const reduceScale = reduce.appendChild(document.createElement("span"));
  3007. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  3008. if (rangeWOA.scale !== range.scale) {
  3009. reduce.appendChild(document.createTextNode("/"));
  3010. const reduceScaleWithOutAwoken = reduce.appendChild(document.createElement("span"));
  3011. reduceScaleWithOutAwoken.textContent = `${parseFloat((rangeWOA.scale * 100).toFixed(2))}`;
  3012. }
  3013. if (range.probability < 1)
  3014. {
  3015. reduce.append("(");
  3016. const reduceProb = reduce.appendChild(document.createElement("span"));
  3017. reduceProb.className = "reduce-probability";
  3018. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  3019. reduce.append(")");
  3020. }
  3021. const reduceGeneral = reduceHpRow.insertCell();
  3022. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  3023. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  3024. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (rangeWOA.min / 100) / (1 - rangeWOA.scale)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (rangeWOA.max/100) / (1 - rangeWOA.scale)).bigNumberToString()}`;
  3025. }
  3026. return table;
  3027. }
  3028. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  3029. {
  3030. for (let ri=0;ri<reduceAttrRanges.length;ri++) {
  3031. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[ri], reduceAttrRangesWithOutAwoken[ri], tHP, tHPNoAwoken, ri));
  3032. }
  3033. }
  3034. else //只有阶梯盾
  3035. {
  3036. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[0], reduceAttrRangesWithOutAwoken[0], tHP, tHPNoAwoken, 31));
  3037. }
  3038. dialogContent.innerHTML = "";
  3039. dialogContent.appendChild(fragment);
  3040. }
  3041. //初始化Dialog
  3042. dialogInitialing(hpDetailDialog);
  3043. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  3044. reduceDetailsBars.forEach(bar => {
  3045. bar.onclick = function(){
  3046. hpDetailDialog.show(this.reduceAttrRangesWithShieldAwoken, this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  3047. };
  3048. });
  3049. //设置地下城倍率
  3050. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  3051. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  3052. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  3053. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  3054. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  3055. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  3056. const gachaIdIpt = dialogContent.querySelector("#dungeon-gacha-id");
  3057. const benefitDoms = Array.from(dialogContent.querySelectorAll(".benefit-list .benefit-check"));
  3058. const benefit0 = benefitDoms.find(dom=>parseInt(dom.value, 10) == 0);
  3059. const currentStageIpt = dialogContent.querySelector("#current-stage");
  3060. /*const benefitNot0 = benefitDoms.filter(dom=>dom != benefit0);
  3061. const notChecked = function(e){
  3062. console.log(this.checked,e);
  3063. }
  3064. benefitNot0.forEach(dom=>dom.onclick=notChecked);*/
  3065. dungeonEnchanceDialog.initialing = function(formation){
  3066. const dge = formation.dungeonEnchance;
  3067. function runCheck(checkBox){
  3068. checkBox.checked = this.includes(parseInt(checkBox.value, 10));
  3069. }
  3070. rareDoms.forEach(runCheck,dge.rarities);
  3071. attrDoms.forEach(runCheck,dge.attrs);
  3072. typeDoms.forEach(runCheck,dge.types);
  3073. gachaIdIpt.value = dge.gachas.join();
  3074. collabIdIpt.value = dge.collabs.join();
  3075. const {hp, atk, rcv} = dge.rate;
  3076. dialogContent.querySelector("#dungeon-hp").value = hp;
  3077. dialogContent.querySelector("#dungeon-atk").value = atk;
  3078. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  3079. const benefit = dge.benefit || 0;
  3080. benefitDoms.find(dom=>parseInt(dom.value, 10) == benefit).checked = true;
  3081. currentStageIpt.value = dge.stage || 1;
  3082. this.classList.remove(className_displayNone);
  3083. }
  3084. //初始化Dialog
  3085. dialogInitialing(dungeonEnchanceDialog);
  3086. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  3087. dungeonEnchanceDialogConfirm.onclick = function(){
  3088. const rarities = returnCheckBoxsValues(rareDoms).map(Str2Int);
  3089. const attrs = returnCheckBoxsValues(attrDoms).map(Str2Int);
  3090. const types = returnCheckBoxsValues(typeDoms).map(Str2Int);
  3091. const benefit = Str2Int(returnRadiosValue(benefitDoms));
  3092. const dge = formation.dungeonEnchance;
  3093. dge.rarities = rarities;
  3094. dge.attrs = attrs;
  3095. dge.types = types;
  3096. dge.rate.hp = Number(dialogContent.querySelector("#dungeon-hp").value);
  3097. dge.rate.atk = Number(dialogContent.querySelector("#dungeon-atk").value);
  3098. dge.rate.rcv = Number(dialogContent.querySelector("#dungeon-rcv").value);
  3099. dge.collabs = collabIdIpt.value.split(',').map(str=>parseInt(str,10)).filter(Boolean);
  3100. dge.gachas = gachaIdIpt.value.split(',').map(str=>parseInt(str,10)).filter(Boolean);
  3101. dge.benefit = benefit;
  3102. dge.stage = parseInt(currentStageIpt.value, 10);
  3103. dungeonEnchanceDialog.close();
  3104. createNewUrl();
  3105. refreshAll(formation);
  3106. };
  3107. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  3108. dungeonEnchanceDialogClear.onclick = function(){
  3109. function unchecked(checkBox) {
  3110. checkBox.checked = false;
  3111. }
  3112. rareDoms.forEach(unchecked);
  3113. attrDoms.forEach(unchecked);
  3114. typeDoms.forEach(unchecked);
  3115. collabIdIpt.value = '';
  3116. gachaIdIpt.value = '';
  3117. benefit0.checked = true;
  3118. dialogContent.querySelector("#dungeon-hp").value = 1;
  3119. dialogContent.querySelector("#dungeon-atk").value = 1;
  3120. dialogContent.querySelector("#dungeon-rcv").value = 1;
  3121. currentStageIpt.value = 1;
  3122. };
  3123. const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance");
  3124. dungeonEnchanceDialogOpen.onclick = function(){
  3125. dungeonEnchanceDialog.show(formation);
  3126. };
  3127. //编辑框
  3128. editBox.mid = null; //储存怪物id
  3129. editBox.latent = []; //储存潜在觉醒
  3130. editBox.isAssist = false; //储存是否为辅助宠物
  3131. editBox.monsterHead = null;
  3132. editBox.latentBox = null;
  3133. editBox.memberIdx = []; //储存队伍数组下标
  3134. editBox.show = function() {
  3135. this.classList.remove(className_displayNone);
  3136. formationBox.classList.add("blur-bg");
  3137. controlBox.classList.add("blur-bg");
  3138. };
  3139. editBox.hide = function() {
  3140. this.classList.add(className_displayNone);
  3141. formationBox.classList.remove("blur-bg");
  3142. controlBox.classList.remove("blur-bg");
  3143. // if (isGuideMod) {
  3144. // const url = new URL(location);
  3145. // url.searchParams.delete("guide");
  3146. // url.searchParams.delete("id");
  3147. // history.replaceState(null,null,url);
  3148. // }
  3149. //删除编辑模式
  3150. sessionStorage.removeItem('editing');
  3151. };
  3152. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3153. const searchBox = editBox.querySelector(".search-box");
  3154. const settingBox = editBox.querySelector(".setting-box");
  3155. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3156. mSeriesId.onclick = function() { //搜索系列
  3157. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  3158. if (sid > 0) {
  3159. showSearchBySeriesId(sid, "series");
  3160. }
  3161. };
  3162. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3163. mCollabId.onclick = function() { //搜索合作
  3164. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  3165. if (sid > 0) {
  3166. showSearchBySeriesId(sid, "collab");
  3167. }
  3168. };
  3169. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  3170. mGachaId.onclick = function() { //搜索桶
  3171. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  3172. if (sid > 0) {
  3173. showSearchBySeriesId(sid, "gacha");
  3174. }
  3175. };
  3176. //以字符串搜索窗口
  3177. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  3178. function searchByString(str)
  3179. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  3180. str = str.trim();
  3181. if (str === '0') { //如果搜索0,则打开最新的50个
  3182. return Cards.filter(card=>card.enabled).slice(-50);
  3183. } else if (str.length>0)
  3184. {
  3185. return Cards.filter(card =>
  3186. {
  3187. const names = [card.name];
  3188. if (card.otLangName)
  3189. {
  3190. names.push(...Object.values(card.otLangName));
  3191. }
  3192. const tags = card.altName.concat();
  3193. if (card.otTags)
  3194. {
  3195. tags.push(...card.otTags);
  3196. }
  3197. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  3198. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  3199. }
  3200. );
  3201. }else
  3202. {
  3203. return [];
  3204. }
  3205. }
  3206. function copyString(input)
  3207. {
  3208. input.focus(); //设input为焦点
  3209. input.select(); //选择全部
  3210. if (navigator?.clipboard?.writeText) { //优先使用新API
  3211. navigator.clipboard.writeText(input.value);
  3212. } else if (document.execCommand('copy')) {
  3213. document.execCommand('copy');
  3214. }
  3215. //input.blur(); //取消焦点
  3216. }
  3217. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = [])
  3218. {
  3219. const stringSearchContent = this.querySelector(".dialog-content");
  3220. const fragment = document.createDocumentFragment();
  3221. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  3222. {
  3223. const ul_original = document.createElement("ul");
  3224. ul_original.className = "original-string";
  3225. originalStrArr.forEach(str=>{
  3226. const li = ul_original.appendChild(document.createElement("li"));
  3227. const ipt = li.appendChild(document.createElement("input"));
  3228. ipt.className = "string-value";
  3229. ipt.value = str;
  3230. ipt.readOnly = true;
  3231. const copyBtn = li.appendChild(document.createElement("button"));
  3232. copyBtn.className = "string-copy";
  3233. copyBtn.onclick = function(){copyString(ipt)};
  3234. const searchBtn = li.appendChild(document.createElement("button"));
  3235. searchBtn.className = "string-search";
  3236. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  3237. });
  3238. fragment.appendChild(ul_original);
  3239. }
  3240. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  3241. {
  3242. const ul_additional = document.createElement("ul");
  3243. ul_additional.className = "additional-string";
  3244. additionalStrArr.forEach(str=>{
  3245. const li = ul_additional.appendChild(document.createElement("li"));
  3246. const ipt = li.appendChild(document.createElement("input"));
  3247. ipt.className = "string-value";
  3248. ipt.value = str;
  3249. ipt.readOnly = true;
  3250. const searchBtn = li.appendChild(document.createElement("button"));
  3251. searchBtn.className = "string-search";
  3252. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  3253. });
  3254. fragment.appendChild(ul_additional);
  3255. }
  3256. stringSearchContent.innerHTML = "";
  3257. stringSearchContent.appendChild(fragment);
  3258. }
  3259. stringSearchDialog.close = function()
  3260. {
  3261. this.classList.add(className_displayNone);
  3262. }
  3263. function dialogShowFunction(...arg){
  3264. this?.initialing(...arg); //自身初始化
  3265. this.classList.remove(className_displayNone);
  3266. };
  3267. function dialogCloseFunction(){
  3268. this.classList.add(className_displayNone);
  3269. };
  3270. function dialogCloseButtonFunction(){
  3271. this.parentElement.parentElement.close();
  3272. };
  3273. function dialogInitialing(dialog){
  3274. dialog.show = dialogShowFunction;
  3275. dialog.close = dialogCloseFunction;
  3276. const closeButton = dialog.querySelector(".dialog-close");
  3277. closeButton.onclick = dialogCloseButtonFunction;
  3278. }
  3279. //初始化Dialog
  3280. dialogInitialing(stringSearchDialog);
  3281. const mAltName = monInfoBox.querySelector(".monster-altName");
  3282. mAltName.onclick = function() { //搜索合作
  3283. //const mid = parseInt(this.getAttribute('data-monId'));
  3284. const card = Cards[editBox.mid];
  3285. if (card)
  3286. {
  3287. stringSearchDialog.show(card.altName, card.otTags);
  3288. }
  3289. };
  3290. //创建一个新的怪物头像
  3291. editBox.createCardHead = function(id, options = {}) {
  3292. function clickHeadToNewMon() {
  3293. monstersID.value = this.card.id;
  3294. monstersID.onchange();
  3295. return false; //取消链接的默认操作
  3296. }
  3297. const cli = document.createElement("li");
  3298. const cdom = cli.head = createCardA(options);
  3299. cli.appendChild(cdom);
  3300. let card;
  3301. if (id instanceof Member) {
  3302. changeid(id, cdom);
  3303. card = id.card;
  3304. } else {
  3305. changeid({ id: id }, cdom);
  3306. card = Cards[id];
  3307. }
  3308. cli.card = card;
  3309. if (card?.canAssist)
  3310. cli.classList.add("allowable-assist");
  3311. if (options.showCD)
  3312. {
  3313. const CDPreview = cli.appendChild(document.createElement("div"));
  3314. CDPreview.className = "cd-preview";
  3315. if (card.activeSkillId>0)
  3316. {
  3317. const skill = Skills[card.activeSkillId];
  3318. const CD_Max = skill.initialCooldown;
  3319. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  3320. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  3321. CD_MinDom.className = "cd-min";
  3322. if (CD_Max !== CD_Min)
  3323. {
  3324. CD_MinDom.textContent = CD_Min;
  3325. }else
  3326. {
  3327. CD_MinDom.classList.add(className_displayNone);
  3328. }
  3329. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  3330. CD_MaxDom.className = "cd-max";
  3331. CD_MaxDom.textContent = CD_Max;
  3332. if (skill.type === 232 || skill.type === 233) {
  3333. CDPreview.appendChild(document.createElement("br"));
  3334. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  3335. CD_EvoDom.className = "cd-evo";
  3336. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  3337. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  3338. }
  3339. }
  3340. }
  3341. //产生一个能力值列表
  3342. function creatAbilitiesList(abilities) {
  3343. const abilitiesPreview = document.createElement("ul");
  3344. abilitiesPreview.className = "abilities-preview";
  3345. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  3346. hpDom.className = "hp-preview";
  3347. hpDom.textContent = abilities.hp;
  3348. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  3349. atkDom.className = "atk-preview";
  3350. atkDom.textContent = abilities.atk;
  3351. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  3352. rcvDom.className = "rcv-preview";
  3353. rcvDom.textContent = abilities.rcv;
  3354. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  3355. indexDom.className = "index-preview";
  3356. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  3357. return abilitiesPreview;
  3358. }
  3359. if (options.showAbilities || options.showAbilitiesWithAwoken)
  3360. {
  3361. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  3362. if (options.showAbilities && abilities_2status)
  3363. {
  3364. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  3365. }
  3366. if (options.showAbilitiesWithAwoken && abilities_2status)
  3367. {
  3368. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  3369. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  3370. }
  3371. }
  3372. if (options.showAwoken)
  3373. {
  3374. //产生一个觉醒列表
  3375. function creatAwokenList(awokens) {
  3376. const ul = document.createElement("ul");
  3377. ul.className = "awoken-ul";
  3378. awokens.forEach(ak=>{
  3379. const li = ul.appendChild(document.createElement("li"));
  3380. const icon = li.appendChild(document.createElement("icon"));
  3381. icon.className = "awoken-icon";
  3382. icon.setAttribute("data-awoken-icon",ak);
  3383. });
  3384. return ul;
  3385. }
  3386. const awokenPreview = cli.appendChild(document.createElement("div"));
  3387. awokenPreview.className = "awoken-preview";
  3388. if (card.awakenings.length)
  3389. {
  3390. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  3391. akUl.classList.add("awoken-preview-awakenings");
  3392. }
  3393. if (card.superAwakenings.length)
  3394. {
  3395. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  3396. sakUl.classList.add("awoken-preview-superAwakenings");
  3397. }
  3398. }
  3399. if (options.customAddition)
  3400. {
  3401. options.customAddition.forEach(func=>{
  3402. const c_addition = cli.appendChild(document.createElement("div"));
  3403. c_addition.className = "custom-addition";
  3404. let content = func(card);
  3405. content && c_addition.append(content);
  3406. });
  3407. }
  3408. cli.onclick = clickHeadToNewMon;
  3409. return cli;
  3410. };
  3411. //显示进化树
  3412. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  3413. evolutionaryTreeMask.initialize = function(monid)
  3414. {
  3415. const maskContent = this.querySelector(".mask-content");
  3416. const fragment = document.createDocumentFragment();
  3417. const evoTree = new EvoTree(monid);
  3418. fragment.appendChild(evoTree.toListNode());
  3419. maskContent.innerHTML = "";
  3420. maskContent.appendChild(fragment);
  3421. }
  3422. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3423. openEvolutionaryTree.onclick = function(event) {
  3424. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  3425. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  3426. } else {
  3427. evolutionaryTreeMask.show(editBox.mid);
  3428. }
  3429. };
  3430. //显示进化需求树
  3431. evolutionaryTreeMask.showRequirementTree = function(monid)
  3432. {
  3433. const maskContent = this.querySelector(".mask-content");
  3434. const fragment = document.createDocumentFragment();
  3435. const evoTree = new RequirementTree(monid);
  3436. fragment.appendChild(evoTree.toListNode());
  3437. maskContent.innerHTML = "";
  3438. maskContent.appendChild(fragment);
  3439. this.classList.remove(className_displayNone);
  3440. }
  3441. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  3442. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  3443. const s_attr_lists = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list")).map(list=>Array.from(list.querySelectorAll("input[type=\"radio\"]")));
  3444. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  3445. const s_typesDiv = searchBox.querySelector(".types-div");
  3446. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  3447. const s_typesUl = s_typesDiv.querySelector(".type-list");
  3448. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  3449. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  3450. const attrPreview = searchBox.querySelector(".attrs-div .monster");
  3451. //3种属性选择的预览
  3452. const s_attr_preview_attrs = Array.from(attrPreview.querySelectorAll(".attrs .attr"));
  3453. function s_attr_onclick(){
  3454. const attrIdx = parseInt(this.name[this.name.length-1],10) - 1;
  3455. const valueFlag = parseInt(this.value, 2);
  3456. const values = flags(valueFlag);
  3457. let attr = values.length === 1 ? values[0] : 'any';
  3458. if (attrIdx>0 && attr === 6) attr = -1;
  3459. s_attr_preview_attrs[attrIdx].dataset.attr = attr;
  3460. }
  3461. s_attr_lists.forEach(s_attr_list=>
  3462. s_attr_list.forEach(s_attr=>{
  3463. s_attr.onclick = s_attr_onclick;
  3464. if (s_attr.checked) s_attr.onclick();
  3465. })
  3466. );
  3467. //可以自行打开图片设定头像的彩蛋
  3468. const avatarSelect = attrPreview.querySelector("#avatar-select");
  3469. const customAvatar = attrPreview.querySelector(".custom-avatar");
  3470. avatarSelect.onchange = async function(event){
  3471. let img = await createImageBitmap(event.target.files[0]);
  3472. customAvatar.style.backgroundImage = `none`;
  3473. const ctx = customAvatar.getContext("2d");
  3474. let imgScale = Math.max(customAvatar.offsetWidth / img.width, customAvatar.offsetHeight / img.height);
  3475. //清空画布
  3476. ctx.clearRect(0, 0, customAvatar.offsetWidth, customAvatar.offsetHeight);
  3477. //保持比例居中填充画图
  3478. ctx.drawImage(img,
  3479. -(img.width * imgScale - customAvatar.offsetWidth) / 2,
  3480. -(img.height * imgScale - customAvatar.offsetHeight) / 2,
  3481. img.width * imgScale,
  3482. img.height * imgScale
  3483. );
  3484. img.close();
  3485. btnCustomAvatarSave.classList.remove(className_displayNone);
  3486. };
  3487. const btnCustomAvatarSave = searchBox.querySelector(".attrs-div #avatar-save");
  3488. btnCustomAvatarSave.onclick = function(event) {
  3489. const downLink = controlBox.querySelector(".down-capture");
  3490. html2canvas(attrPreview, {backgroundColor: null}).then(canvas => {
  3491. canvas.toBlob(function(blob) {
  3492. window.URL.revokeObjectURL(downLink.href);
  3493. downLink.href = URL.createObjectURL(blob);
  3494. downLink.download = `custom-avatar.png`;
  3495. downLink.click();
  3496. });
  3497. });
  3498. }
  3499. function s_types_onchange(){
  3500. const newClassName = `type-killer-${this.value}`;
  3501. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  3502. }
  3503. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  3504. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  3505. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  3506. function s_types_latentli_onclick(){
  3507. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  3508. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  3509. s_types.forEach(checkbox=>{
  3510. const type = parseInt(checkbox.value);
  3511. checkbox.checked = killerTypes.includes(type);
  3512. });
  3513. }
  3514. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  3515. s_typeAndOr.onchange = function(){
  3516. s_types.forEach(checkBox=>checkBox.onchange());
  3517. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  3518. };
  3519. s_typeAndOr.onchange();
  3520. //稀有度筛选
  3521. const s_rareDiv = searchBox.querySelector(".rare-div");
  3522. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  3523. const s_rareChecks = Array.from(s_rareLst.querySelectorAll("input[name='search-rare']"));
  3524. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  3525. s_rareClear.onclick = function(){
  3526. s_rareChecks.forEach(i => i.checked = false);
  3527. }
  3528. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  3529. const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul");
  3530. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  3531. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  3532. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  3533. const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表
  3534. searchMonList.originalHeads = null; //用于存放原始搜索结果
  3535. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  3536. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  3537. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  3538. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  3539. const s_notWeapon = searchBox.querySelector("#not-weapon"); //不是武器
  3540. s_notWeapon.onchange = function(){
  3541. //勾选不是武器时,去掉觉醒里的武器
  3542. if (this.checked) {
  3543. const awokenBtn = s_awokensIcons.find(btn => parseInt(btn.getAttribute("data-awoken-icon"), 10) == 49);
  3544. if (awokenBtn) awokenBtn.removeAttribute("data-awoken-count");
  3545. const addedAwokenIcons = Array.from(s_selectedAwokensUl.querySelectorAll('[data-awoken-icon="49"]'));
  3546. addedAwokenIcons.forEach(icon=>icon.parentNode.remove());
  3547. }
  3548. }
  3549. //强调箱子拥有开关
  3550. const s_boxHave = document.getElementById("box-have");
  3551. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  3552. s_boxHave.onchange = function(e) {
  3553. document.body.classList.toggle("emphasize-box-have", this.checked);;
  3554. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3555. };
  3556. s_boxHave.onchange(false);
  3557. const s_sawokensDetail = searchBox.querySelector(".sawoken-detail");
  3558. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  3559. s_sawokensDetail.querySelector("summary").onclick = function(event) {
  3560. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open));
  3561. }
  3562. const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul");
  3563. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  3564. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  3565. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  3566. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  3567. s_includeSuperAwoken.onchange = function() {
  3568. s_sawokensDetail.classList.toggle(className_displayNone, this.checked);;
  3569. };
  3570. s_includeSuperAwoken.onchange();
  3571. //显示官方觉醒排序开关
  3572. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  3573. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  3574. s_showOfficialAwokenSorting.onchange = function(e){
  3575. const checked = this.checked;
  3576. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  3577. const fragmentAwoken = document.createDocumentFragment();
  3578. const fragmentSawoken = document.createDocumentFragment();
  3579. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  3580. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  3581. function appendLi(id) {
  3582. const li = this.iconLis.find(li=>
  3583. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  3584. );
  3585. li && this.fragment.appendChild(li);
  3586. }
  3587. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  3588. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  3589. const className = "official-awoken-sorting";
  3590. s_awokensDiv.classList.toggle(className, checked);
  3591. s_awokensUl.appendChild(fragmentAwoken);
  3592. s_sawokensUl.appendChild(fragmentSawoken);
  3593. };
  3594. s_showOfficialAwokenSorting.onchange(false);
  3595. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  3596. function search_awokenAdd1() {
  3597. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  3598. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  3599. if (count < maxCount) {
  3600. count++;
  3601. this.setAttribute("data-awoken-count", count);
  3602. const iconLi = document.createElement("li");
  3603. const icon = iconLi.appendChild(document.createElement("icon"))
  3604. icon.className = "awoken-icon";
  3605. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  3606. icon.onclick = search_awokenSub1;
  3607. s_selectedAwokensUl.appendChild(iconLi);
  3608. }
  3609. }
  3610. function search_awokenSub1() {
  3611. const awokenId = this.getAttribute("data-awoken-icon");
  3612. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  3613. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  3614. if (count > 0) {
  3615. count--;
  3616. awokenIcon.setAttribute("data-awoken-count", count);
  3617. }
  3618. this.parentNode.remove();
  3619. }
  3620. s_awokensIcons.forEach(btn => {
  3621. btn.onclick = search_awokenAdd1; //每种觉醒增加1
  3622. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  3623. if (aid == 49) { //如果是武器
  3624. btn.addEventListener('click', function(){
  3625. //自动去掉勾选可以110
  3626. s_canLevelLimitBreakthrough.checked = false;
  3627. //自动去掉勾选8格潜觉
  3628. s_have8LatentSlot.checked = false;
  3629. //自动去掉勾选仅武器
  3630. s_notWeapon.checked = false;
  3631. //自动恢复所有类型
  3632. s_types.forEach(chk=>chk.checked=false);
  3633. //自动恢复所有星级
  3634. s_rareClear.onclick();
  3635. });
  3636. }
  3637. });
  3638. const awokenClear = searchBox.querySelector(".awoken-clear");
  3639. awokenClear.onclick = function() { //清空觉醒选项
  3640. s_awokensIcons.forEach(t => {
  3641. t.setAttribute("data-awoken-count", 0);
  3642. });
  3643. s_sawokens.forEach(t => {
  3644. t.checked = false;
  3645. });
  3646. s_selectedAwokensUl.innerHTML = "";
  3647. };
  3648. //特殊搜索部分
  3649. const s_specialDiv = searchBox.querySelector(".special-div");
  3650. const specialAdd = s_specialDiv.querySelector(".special-add");
  3651. const specialClear = s_specialDiv.querySelector(".special-clear");
  3652. const specialStar = s_specialDiv.querySelector(".special-star");
  3653. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  3654. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  3655. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  3656. function newSpecialSearchOption(func, idx1, idx2)
  3657. {
  3658. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  3659. return new Option(
  3660. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  3661. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  3662. );
  3663. }
  3664. //读取储存的筛选收藏列表
  3665. const strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  3666. if (Array.isArray(strMakedConfig)) {
  3667. strMakedConfig.forEach(([groupName, filterName])=>{
  3668. const idx1 = specialSearchFunctions.findIndex(group=>group.name == groupName);
  3669. if (idx1 < 0 ) return;
  3670. if (filterName !== undefined) {
  3671. const idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == filterName);
  3672. if (idx2 < 0 ) return;
  3673. markedFilter.push([idx1, idx2]);
  3674. } else {
  3675. markedFilter.push([idx1]);
  3676. }
  3677. });
  3678. }
  3679. specialFirstSelect.refreshList = function() {
  3680. const _this = specialFirstSelect;
  3681. function addNewOption(sfunc, groudIndex){
  3682. if (sfunc.group)
  3683. {
  3684. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  3685. const optgroup = _this.appendChild(document.createElement("optgroup"));
  3686. optgroup.label = groupName;
  3687. if (sfunc.functions)
  3688. {
  3689. sfunc.functions.forEach((_sfunc, filterIndex)=>{
  3690. optgroup.appendChild(newSpecialSearchOption(_sfunc, groudIndex, filterIndex));
  3691. });
  3692. }
  3693. }else
  3694. {
  3695. _this.options.add(newSpecialSearchOption(sfunc, groudIndex));
  3696. }
  3697. }
  3698. _this.innerHTML = '';
  3699. addNewOption(specialSearchFunctions[0], 0);
  3700. if (markedFilter.length > 0) {
  3701. const groupName = "=====★=====";
  3702. const optgroup = _this.appendChild(document.createElement("optgroup"));
  3703. optgroup.label = groupName;
  3704. markedFilter.forEach(([groudIndex, filterIndex])=>{
  3705. const funcObj = filterIndex !== undefined ? specialSearchFunctions[groudIndex].functions[filterIndex] : specialSearchFunctions[groudIndex];
  3706. optgroup.appendChild(newSpecialSearchOption(funcObj, groudIndex, filterIndex));
  3707. });
  3708. }
  3709. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  3710. addNewOption(specialSearchFunctions[idx], idx);
  3711. }
  3712. }
  3713. specialFirstSelect.onchange = function() {
  3714. const [selectGroudIndex, selectFilterIndex] = specialFirstSelect.value.split("|").map(Number);
  3715. let markIdx = markedFilter.findIndex(([groudIndex, filterIndex])=>groudIndex === selectGroudIndex && filterIndex === selectFilterIndex);
  3716. if (markIdx >= 0) {//已经存在的收藏
  3717. specialStar.classList.add("marked");
  3718. } else {
  3719. specialStar.classList.remove("marked");
  3720. }
  3721. }
  3722. //只添加第一个列表,后面的全部通过克隆的方式复现
  3723. specialFirstSelect.refreshList();
  3724. specialAdd.onclick = function(event) {
  3725. const specialFilterLi = specialFilterFirstLi.cloneNode(true);
  3726. const specialFilterSelection = specialFilterLi.querySelector(".special-filter");
  3727. specialFilterUl.appendChild(specialFilterLi);
  3728. return specialFilterSelection;
  3729. }
  3730. //specialAdd.onclick(); //先运行一次产生两个
  3731. specialClear.onclick = function() {
  3732. searchMonList.customAddition = null;
  3733. specialFilterUl.innerHTML = "";
  3734. specialFilterUl.appendChild(specialFilterFirstLi);
  3735. specialFirstSelect.selectedIndex = 0;
  3736. }
  3737. specialStar.onclick = function() {
  3738. const indexs = specialFirstSelect.value.split("|").map(Number);
  3739. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  3740. if (markIdx >= 0) {//已经存在的收藏
  3741. markedFilter.splice(markIdx,1);
  3742. } else {
  3743. markedFilter.push(indexs);
  3744. }
  3745. specialFirstSelect.refreshList(); //刷新列表
  3746. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  3747. //储存设置
  3748. let strMakedConfig = markedFilter.map(indexs=>{
  3749. let arr = [specialSearchFunctions[indexs[0]].name];
  3750. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  3751. return arr;})
  3752. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  3753. }
  3754. const s_controlDiv = searchBox.querySelector(".control-div");
  3755. const searchStart = s_controlDiv.querySelector(".search-start");
  3756. const searchClose = s_controlDiv.querySelector(".search-close");
  3757. const searchClear = s_controlDiv.querySelector(".search-clear");
  3758. const searchShare = s_controlDiv.querySelector(".search-share");
  3759. searchShare.onclick = function() {
  3760. const options = searchBox.getSearchOptions();
  3761. const optionJSON = JSON.stringify(options);
  3762. const locationURL = new URL(location);
  3763. locationURL.searchParams.set('search-options', optionJSON);
  3764. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  3765. locationURL.searchParams.set('show-search', JSON.stringify(idArr));
  3766. showAnyStringDialog.show(locationURL.toString());
  3767. }
  3768. const showAnyStringDialog = settingBox.querySelector(".dialog-show-any-string");
  3769. showAnyStringDialog.initialing = function(str) {
  3770. const ipt = this.querySelector(".string-value");
  3771. ipt.value = str;
  3772. }
  3773. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  3774. copyString(showAnyStringDialog.querySelector(".string-value"));
  3775. }
  3776. //初始化Dialog
  3777. dialogInitialing(showAnyStringDialog);
  3778. function returnCheckedInput(ipt) {
  3779. return ipt.checked;
  3780. }
  3781. function returnInputValue(ipt) {
  3782. return ipt.value;
  3783. }
  3784. function returnRadiosValue(radioArr) {
  3785. const checkedRadio = radioArr.find(returnCheckedInput);
  3786. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  3787. return firstCheckedValue;
  3788. }
  3789. function returnCheckBoxsValues(checkBoxsArr) {
  3790. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  3791. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  3792. return checkedValues;
  3793. }
  3794. function Str2Int(str) {
  3795. return parseInt(str, 10);
  3796. }
  3797. //将搜索结果显示出来(也可用于其他的搜索)
  3798. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  3799. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  3800. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  3801. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  3802. const searchResultCount = searchBox.querySelector(".search-list-length");
  3803. showSearch = function(searchArr, customAdditionalFunction)
  3804. {
  3805. if (typeof(searchArr) === "number") {
  3806. searchArr = [searchArr];
  3807. } else if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  3808. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  3809. } else {
  3810. return; //如果不是数组就直接取消下一步
  3811. }
  3812. //如果之前打开了附加显示,继续沿用
  3813. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  3814. customAdditionalFunction = searchMonList.customAddition;
  3815. }
  3816. searchBox.open = true;
  3817. searchMonList.classList.remove(className_displayNone);
  3818. editBox.show();
  3819. const createCardHead = editBox.createCardHead;
  3820. searchMonList.classList.add(className_displayNone);
  3821. searchMonList.innerHTML = ""; //清空旧的
  3822. //辅助回收内存
  3823. if (Array.isArray(searchMonList.originalHeads))
  3824. {
  3825. searchMonList.originalHeads.forEach(item=>item = null);
  3826. searchMonList.originalHeads = null;
  3827. }
  3828. if (searchArr.length > 0) {
  3829. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3830. //获取原始排序的头像列表
  3831. const additionalOption = { //搜索列表的额外选项
  3832. showAwoken: s_add_show_awoken.checked,
  3833. showCD: s_add_show_CD.checked,
  3834. showAbilities: s_add_show_abilities.checked,
  3835. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  3836. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  3837. };
  3838. searchMonList.originalHeads = searchArr.map(card => {
  3839. if (card instanceof Member) {
  3840. return createCardHead(card, additionalOption);
  3841. } else {
  3842. return createCardHead(card.id, additionalOption);
  3843. }
  3844. });
  3845. searchMonList.customAddition = additionalOption.customAddition;
  3846. //对头像列表进行排序
  3847. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3848. headsArray.forEach(head => fragment.appendChild(head));
  3849. searchMonList.appendChild(fragment);
  3850. //目前这里添加会导致无限循环,无法后退
  3851. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  3852. //const state = {searchArr:idArr,mid:editBox.mid};
  3853. //history.pushState(state, null, location);
  3854. }
  3855. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  3856. searchMonList.classList.remove(className_displayNone);
  3857. };
  3858. //对已经搜索到的Cards重新附加显示
  3859. function reShowSearch()
  3860. {
  3861. if (Array.isArray(searchMonList.originalHeads))
  3862. {
  3863. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  3864. showSearch(oldArr, searchMonList.customAddition);
  3865. }
  3866. }
  3867. s_add_show_awoken.onchange = reShowSearch;
  3868. s_add_show_CD.onchange = reShowSearch;
  3869. s_add_show_abilities.onchange = reShowSearch;
  3870. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  3871. //恢复搜索状态
  3872. searchBox.recoverySearchStatus = function({attrs, fixMainColor, types, typeAndOr, rares, awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, notWeapon, specialFilters}) {
  3873. //属性这里是用的2进制写
  3874. attrs.forEach((attr, ai)=>{
  3875. const attr_list = s_attr_lists[ai];
  3876. let ipt = attr_list.find(opt=>parseInt(opt.value,2) == attr) || attr_list[0];
  3877. ipt.checked = true;
  3878. ipt.onclick();
  3879. });
  3880. s_fixMainColor.checked = fixMainColor;
  3881. s_types.forEach(opt=>opt.checked = types.includes(parseInt(opt.value,10)));
  3882. s_typeAndOr.checked = typeAndOr;
  3883. s_rareChecks.forEach(opt=>opt.checked = rares.includes(parseInt(opt.value,10)));
  3884. s_selectedAwokensUl.innerHTML = "";
  3885. //添加觉醒
  3886. s_awokensIcons.forEach(btn=>{
  3887. btn.removeAttribute("data-awoken-count"); //先移除旧的所有数值
  3888. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  3889. const awoken = awokens.find(ak=>ak.id === aid); //获取觉醒添加个数
  3890. for (let i = 0; i < awoken?.num; i++) { //循环点击那么多次
  3891. btn.onclick();
  3892. }
  3893. });
  3894. s_sawokens.forEach(opt=>opt.checked = sawokens.includes(parseInt(opt.value,10)));
  3895. s_awokensEquivalent.checked = equalAk;
  3896. s_includeSuperAwoken.checked = incSawoken;
  3897. s_canAssist.checked = canAssist;
  3898. s_canLevelLimitBreakthrough.checked = canLv110;
  3899. s_have8LatentSlot.checked = is8Latent;
  3900. s_notWeapon.checked = notWeapon;
  3901. //保留之前的特殊搜索,不需要完全新增
  3902. const specialFilterSelections = Array.from(specialFilterUl.querySelectorAll(".special-filter"));
  3903. //将筛选个数增加到需要的个数
  3904. for (let i = specialFilterSelections.length; i < specialFilters.length; i++) {
  3905. specialFilterSelections.push(specialAdd.onclick());
  3906. }
  3907. //将每一个搜索都设置好
  3908. for (let i = 0; i < specialFilters.length; i++) {
  3909. const filterSelection = specialFilterSelections[i];
  3910. const filter = specialFilters[i];
  3911. filterSelection.value = filter.join("|");
  3912. }
  3913. }
  3914. //导出当前的搜索状态
  3915. searchBox.getSearchOptions = function(){
  3916. const attrs = s_attr_lists.map(list=>parseInt(returnRadiosValue(list), 2) || 0);
  3917. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  3918. const rares = returnCheckBoxsValues(s_rareChecks).map(Str2Int);
  3919. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  3920. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  3921. return {
  3922. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  3923. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  3924. };
  3925. });
  3926. //储存设置用于页面刷新的状态恢复
  3927. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter"))
  3928. .map(select=>select.value.split("|").map(Number)) //将字符串"1|2"转换成数组[1,2]
  3929. .filter(([f1, f2])=>!(f1===0&&f2===undefined)); //去掉0号筛选
  3930. const options = {
  3931. attrs,
  3932. fixMainColor: s_fixMainColor.checked,
  3933. types,
  3934. typeAndOr: s_typeAndOr.checked,
  3935. rares,
  3936. awokens,
  3937. sawokens,
  3938. equalAk: s_awokensEquivalent.checked,
  3939. incSawoken: s_includeSuperAwoken.checked,
  3940. canAssist: s_canAssist.checked,
  3941. canLv110: s_canLevelLimitBreakthrough.checked,
  3942. is8Latent: s_have8LatentSlot.checked,
  3943. notWeapon: s_notWeapon.checked,
  3944. specialFilters,
  3945. };
  3946. return options;
  3947. }
  3948. searchStart.onclick = function(event) {
  3949. let customAdditionalFunction = [];
  3950. const options = searchBox.getSearchOptions();
  3951. let searchResult = searchCards(Cards, options);
  3952. //进行特殊附加搜索
  3953. const specialFilters = options.specialFilters.map(([name1, name2])=>
  3954. name2 !== undefined ? specialSearchFunctions[name1].functions[name2] : specialSearchFunctions[name1]
  3955. );
  3956. searchResult = specialFilters.reduce((pre,funcObj)=>
  3957. {
  3958. if (!funcObj) return pre;
  3959. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  3960. return funcObj.function(pre); //结果进一步筛选
  3961. }, searchResult);
  3962. const optionJSON = JSON.stringify(options);
  3963. sessionStorage.setItem('search-options', optionJSON);
  3964. //显示搜索结果
  3965. showSearch(searchResult, customAdditionalFunction);
  3966. if (location.search.includes("search-options=")) {
  3967. //去掉URL内的搜索内容分享,避免干扰
  3968. const locationURL = new URL(location);
  3969. locationURL.searchParams.delete('search-options');
  3970. locationURL.searchParams.delete('show-search');
  3971. history.replaceState(null, null, locationURL);
  3972. }
  3973. };
  3974. searchClose.onclick = function() {
  3975. searchBox.open = false;
  3976. searchMonList.classList.add(className_displayNone);
  3977. };
  3978. searchClear.onclick = function() { //清空搜索选项
  3979. s_attr_lists.forEach(list=>{
  3980. list[0].checked = true;
  3981. list[0].onclick();
  3982. });
  3983. s_types.forEach(t => {
  3984. t.checked = false;
  3985. });
  3986. s_typeAndOr.onchange();
  3987. s_rareClear.onclick();
  3988. awokenClear.onclick();
  3989. specialClear.onclick();
  3990. s_canAssist.checked = false;
  3991. s_canLevelLimitBreakthrough.checked = false;
  3992. s_have8LatentSlot.checked = false;
  3993. searchMonList.originalHeads = null;
  3994. searchResultCount.setAttribute("data-search-result-count", 0);
  3995. searchMonList.innerHTML = "";
  3996. sessionStorage.removeItem('search-options');
  3997. };
  3998. const s_sortList = s_controlDiv.querySelector(".sort-list");
  3999. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  4000. //对heads重新排序
  4001. function sortHeadsArray(heads) {
  4002. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  4003. const sortIndex = parseInt(s_sortList.value, 10);
  4004. const reverse = s_sortReverse.checked;
  4005. let headsArray = heads.concat();
  4006. headsArray.sort((head_a, head_b) => {
  4007. const card_a = head_a.card,
  4008. card_b = head_b.card;
  4009. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  4010. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  4011. return sortNumber;
  4012. });
  4013. if (reverse) headsArray.reverse();
  4014. return headsArray;
  4015. }
  4016. //对已经搜索到的Cards重新排序
  4017. function reSortCards() {
  4018. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  4019. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  4020. searchMonList.classList.add(className_displayNone);
  4021. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4022. headsArray.forEach(head => fragment.appendChild(head));
  4023. searchMonList.appendChild(fragment);
  4024. searchMonList.classList.remove(className_displayNone);
  4025. }
  4026. s_sortList.onchange = reSortCards;
  4027. s_sortReverse.onchange = reSortCards;
  4028. sort_function_list.forEach((sfunc, idx) => {
  4029. const newOpt = new Option(sfunc.name, idx);
  4030. newOpt.setAttribute("data-tag", sfunc.tag);
  4031. s_sortList.options.add(newOpt);
  4032. });
  4033. //id搜索
  4034. editBox.changeMonId = editBoxChangeMonId;
  4035. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  4036. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  4037. function idChange(event)
  4038. {
  4039. if (/^\d+$/.test(this.value)) {
  4040. const newId = parseInt(this.value, 10);
  4041. if (editBox.mid != newId) //避免多次运行oninput、onchange
  4042. {
  4043. editBox.mid = newId;
  4044. //图鉴模式记录上一次的内容
  4045. if (isGuideMod)
  4046. {
  4047. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4048. const state = {searchArr:idArr,mid:newId};
  4049. const locationURL = new URL(location);
  4050. if (newId === 0) {
  4051. locationURL.searchParams.delete('id');
  4052. }else
  4053. {
  4054. locationURL.searchParams.set('id', newId);
  4055. }
  4056. history.pushState(state, null, locationURL);
  4057. }
  4058. editBox.changeMonId(newId);
  4059. }
  4060. return true;
  4061. }else
  4062. {
  4063. return false;
  4064. }
  4065. }
  4066. monstersID.onchange = idChange;
  4067. monstersID.onkeydown = function(event) {
  4068. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  4069. if (event.key === "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  4070. {
  4071. showSearch(searchByString(this.value));
  4072. }
  4073. }
  4074. //输入id数字即时更新的开关
  4075. const realTimeClassName = 'real-time-change-card';
  4076. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  4077. s_realTimeChangeCard.onchange = function(e) {
  4078. monstersID.oninput = this.checked ? idChange : null;
  4079. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  4080. }
  4081. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  4082. s_realTimeChangeCard.onchange(false);
  4083. //字符串搜索
  4084. btnSearchByString.onclick = function() {
  4085. showSearch(searchByString(monstersID.value));
  4086. };
  4087. //觉醒
  4088. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  4089. const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken");
  4090. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  4091. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  4092. function checkAwoken() {
  4093. const card = Cards[editBox.mid ?? 0];
  4094. const value = parseInt(this.value, 10);
  4095. awokenCountLabel.setAttribute(dataAttrName, value);
  4096. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card?.awakenings?.length);
  4097. reCalculateAbility();
  4098. }
  4099. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  4100. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  4101. function playVoiceAwoken() { //点击label才播放语音
  4102. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  4103. const card = Cards[editBox.mid];
  4104. const sndURL = `sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(3,'0')}.wav`;
  4105. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  4106. decoder.resetDecodeState(new Adpcm.State(0, 0));
  4107. decodeAudio(sndURL, decoder.decode.bind(decoder));
  4108. }
  4109. }
  4110. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  4111. //超觉醒
  4112. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4113. mSAwokenIcon.onclick = function(){
  4114. this.setAttribute("data-awoken-icon", 0);
  4115. reCalculateAbility();
  4116. }
  4117. //3个快速设置this.ipt为自己的value
  4118. function setIptToMyValue() {
  4119. if (this.ipt.value != this.value) {
  4120. this.ipt.value = this.value;
  4121. this.ipt.onchange();
  4122. }
  4123. }
  4124. //等级
  4125. const monEditLv = settingBox.querySelector(".m-level");
  4126. monEditLv.onchange = function() {
  4127. reCalculateExp();
  4128. reCalculateAbility();
  4129. };
  4130. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  4131. const monLvExp = settingBox.querySelector(".m-level-exp");
  4132. monEditLvMin.ipt = monEditLv;
  4133. monEditLvMin.onclick = setIptToMyValue;
  4134. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4135. monEditLvMax.ipt = monEditLv;
  4136. monEditLvMax.onclick = setIptToMyValue;
  4137. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  4138. monEditLv110.ipt = monEditLv;
  4139. monEditLv110.onclick = setIptToMyValue;
  4140. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  4141. monEditLv120.ipt = monEditLv;
  4142. monEditLv120.onclick = setIptToMyValue;
  4143. //编辑界面重新计算怪物的经验值
  4144. function reCalculateExp() {
  4145. const monid = editBox.mid;
  4146. const level = parseInt(monEditLv.value || 0, 10);
  4147. const tempMon = {
  4148. id: monid,
  4149. level: level
  4150. };
  4151. const needExpArr = calculateExp(tempMon);
  4152. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  4153. }
  4154. editBox.reCalculateExp = reCalculateExp;
  4155. //三维
  4156. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  4157. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  4158. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  4159. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  4160. //加蛋
  4161. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  4162. const monEditAddHp = rowMonPlus.querySelector(".m-plus-hp");
  4163. monEditAddHp.onchange = reCalculateAbility;
  4164. const monEditAddAtk = rowMonPlus.querySelector(".m-plus-atk");
  4165. monEditAddAtk.onchange = reCalculateAbility;
  4166. const monEditAddRcv = rowMonPlus.querySelector(".m-plus-rcv");
  4167. monEditAddRcv.onchange = reCalculateAbility;
  4168. //297按钮
  4169. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  4170. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  4171. function plusFastSetting(){
  4172. const sumPlus = parseInt(this.value, 10);
  4173. let one_plus = Math.floor(sumPlus / 3);
  4174. monEditAddHp.value = one_plus;
  4175. monEditAddAtk.value = one_plus;
  4176. monEditAddRcv.value = one_plus;
  4177. reCalculateAbility();
  4178. }
  4179. //潜觉
  4180. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  4181. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll("li"));
  4182. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  4183. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  4184. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  4185. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  4186. monEditLatentAllowableDetail.onclick = function(event) {
  4187. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  4188. }
  4189. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  4190. refreshLatent(latent, new Member(monid), monEditLatentUl);
  4191. };
  4192. const rowSkill = settingBox.querySelector(".row-mon-skill");
  4193. const skillBox = rowSkill.querySelector(".skill-box");
  4194. const skillTitle = skillBox.querySelector(".skill-name");
  4195. const skillCD = skillBox.querySelector(".skill-cd");
  4196. const skillLevel = skillBox.querySelector(".m-skill-level");
  4197. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  4198. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  4199. skillTitle.onclick = fastShowSkill;
  4200. skillLevel.onchange = function() {
  4201. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  4202. const skill = Skills[card.activeSkillId];
  4203. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  4204. };
  4205. skillLevel_1.ipt = skillLevel;
  4206. skillLevel_1.onclick = setIptToMyValue;
  4207. skillLevel_Max.ipt = skillLevel;
  4208. skillLevel_Max.onclick = setIptToMyValue;
  4209. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  4210. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  4211. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  4212. lskillTitle.onclick = fastShowSkill;
  4213. //显示原文开关
  4214. const showSkillOriginal = document.getElementById("show-skill-original");
  4215. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  4216. showSkillOriginal.onchange = function(event) {
  4217. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4218. skillBox.classList.toggle(this.id, this.checked);;
  4219. leaderSkillBox.classList.toggle(this.id, this.checked);;
  4220. };
  4221. showSkillOriginal.onchange(false);
  4222. editBox.refreshSkillParse = function(skp, lskp){
  4223. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  4224. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  4225. const card = Cards[this.mid] || Cards[0];
  4226. if (!card) return;
  4227. try {
  4228. skillDetailParsed.innerHTML = "";
  4229. const parsedActiveSkill = skillParser(card.activeSkillId);
  4230. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  4231. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  4232. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  4233. } catch (error) {
  4234. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  4235. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  4236. }
  4237. try {
  4238. lskillDetailParsed.innerHTML = "";
  4239. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  4240. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  4241. } catch (error) {
  4242. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  4243. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  4244. }
  4245. };
  4246. //合并技能开关
  4247. const mergeSill = document.getElementById("merge-skill");
  4248. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id, true);
  4249. mergeSill.onchange = function(event){
  4250. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4251. merge_skill = this.checked;
  4252. editBox.refreshSkillParse();
  4253. };
  4254. mergeSill.onchange(false);
  4255. //已有觉醒的去除
  4256. function deleteLatent(e) {
  4257. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  4258. const aIdx = editBox.latent.indexOf(lIdx);
  4259. if (aIdx >= 0)
  4260. {
  4261. editBox.latent.splice(aIdx, 1);
  4262. editBox.reCalculateAbility(); //重计算三维
  4263. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  4264. }
  4265. }
  4266. monEditLatents.forEach(la => la.onclick = deleteLatent);
  4267. //可选觉醒的添加
  4268. function addLatent() {
  4269. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  4270. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  4271. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  4272. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  4273. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  4274. if (latentUseHole(lIdx) <= enabledHole)
  4275. editBox.latent.push(lIdx);
  4276. else
  4277. return;
  4278. editBox.reCalculateAbility();
  4279. editBox.refreshLatent(editBox.latent, editBox.mid);
  4280. }
  4281. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  4282. //编辑界面重新计算怪物的能力
  4283. function reCalculateAbility() {
  4284. const id = editBox.mid;
  4285. const level = parseInt(monEditLv.value || 0, 10);
  4286. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  4287. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  4288. const sawoken = mSAwokenIcon ? parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) : 0;
  4289. const plus = [
  4290. parseInt(monEditAddHp.value || 0, 10),
  4291. parseInt(monEditAddAtk.value || 0, 10),
  4292. parseInt(monEditAddRcv.value || 0, 10)
  4293. ];
  4294. const latent = editBox.latent;
  4295. const tempMon = {
  4296. id,
  4297. level,
  4298. plus,
  4299. awoken,
  4300. sawoken,
  4301. latent
  4302. };
  4303. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  4304. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  4305. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  4306. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  4307. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  4308. }
  4309. editBox.reCalculateAbility = reCalculateAbility;
  4310. const btnCancel = editBox.querySelector(".button-cancel");
  4311. const btnDone = editBox.querySelector(".button-done");
  4312. const btnNull = editBox.querySelector(".button-null");
  4313. const btnDelay = editBox.querySelector(".button-delay");
  4314. btnCancel.onclick = function() {
  4315. btnDone.classList.remove("cant-assist");
  4316. btnDone.disabled = false;
  4317. editBox.memberIdx = [];
  4318. editBox.hide();
  4319. };
  4320. btnDone.onclick = function() {
  4321. if (parseInt(monEditLv.value, 10) == 0) {
  4322. btnNull.onclick();
  4323. return;
  4324. }
  4325. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  4326. const teamData = formation.teams[editBox.memberIdx[0]];
  4327. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4328. const teamBox = teamBigBox.querySelector(".team-box");
  4329. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4330. mon.id = editBox.mid;
  4331. const card = mon.card || Cards[0];
  4332. const skill = Skills[card.activeSkillId];
  4333. mon.level = parseInt(monEditLv.value, 10);
  4334. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  4335. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  4336. if (card.superAwakenings.length) //如果支持超觉醒
  4337. {
  4338. mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  4339. }
  4340. if (card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) &&
  4341. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  4342. mon.plus = [0, 0, 0];
  4343. } else {
  4344. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  4345. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  4346. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  4347. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  4348. mon.latent = editBox.latent.concat();
  4349. }
  4350. }
  4351. const skillLevelNum = parseInt(skillLevel.value, 10);
  4352. if (skillLevelNum < skill.maxLevel) {
  4353. mon.skilllevel = skillLevelNum;
  4354. }
  4355. changeid(mon, editBox.monsterHead,
  4356. editBox.memberIdx[1] ? null : editBox.latentBox, //潜觉Node
  4357. editBox.memberIdx[1] ? null : teamData[1][editBox.memberIdx[2]] //assist数据
  4358. );
  4359. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4360. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4361. let changeAttrTypeWeapon = false;
  4362. let awokens = card.awakenings;
  4363. if (!editBox.isAssist) {//如果改的不是辅助
  4364. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  4365. }
  4366. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  4367. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  4368. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  4369. refreshAll(formation);
  4370. } else {
  4371. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4372. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  4373. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4374. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4375. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  4376. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, editBox.memberIdx[0]);
  4377. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  4378. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4379. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  4380. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4381. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4382. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4383. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4384. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4385. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4386. //刷新该队员的CD
  4387. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  4388. }
  4389. createNewUrl();
  4390. editBox.hide();
  4391. };
  4392. window.addEventListener("keydown",function(event) {
  4393. if (!editBox.classList.contains(className_displayNone))
  4394. { //编辑窗打开
  4395. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  4396. btnCancel.onclick();
  4397. }
  4398. }
  4399. else
  4400. {
  4401. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  4402. //如果正在编辑文本,则不执行快捷键操作
  4403. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  4404. return;
  4405. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  4406. if (event.key === "ArrowLeft"
  4407. && (event.code == "Numpad4" || event.ctrlKey))
  4408. { //变身后退
  4409. henshinStep(-1);
  4410. }
  4411. else if (event.key === "ArrowRight"
  4412. && (event.code == "Numpad6" || event.ctrlKey))
  4413. { //变身前进
  4414. henshinStep(+1);
  4415. }
  4416. }
  4417. });
  4418. btnNull.onclick = function() { //空位置
  4419. const mon = new Member();
  4420. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4421. const teamData = formation.teams[editBox.memberIdx[0]];
  4422. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4423. changeid(mon, editBox.monsterHead, editBox.latentBox);
  4424. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4425. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4426. refreshAll(formation);
  4427. createNewUrl();
  4428. editBox.hide();
  4429. };
  4430. btnDelay.onclick = function() { //应对威吓
  4431. const mon = new MemberDelay();
  4432. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4433. const teamData = formation.teams[editBox.memberIdx[0]];
  4434. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4435. changeid(mon, editBox.monsterHead, editBox.latentBox);
  4436. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4437. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4438. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4439. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  4440. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4441. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4442. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  4443. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4444. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  4445. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4446. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4447. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4448. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4449. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4450. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4451. //刷新改队员的CD
  4452. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  4453. createNewUrl();
  4454. editBox.hide();
  4455. };
  4456. //语言选择
  4457. const langList = controlBox.querySelector(".languages");
  4458. langList.onchange = function() {
  4459. createNewUrl({ "language": this.value });
  4460. history.go();
  4461. };
  4462. //数据源选择
  4463. const dataList = controlBox.querySelector(".datasource");
  4464. dataList.onchange = function() {
  4465. createNewUrl({ datasource: this.value });
  4466. history.go();
  4467. };
  4468. /*添对应语言执行的JS*/
  4469. const languageJS = document.head.appendChild(document.createElement("script"));
  4470. languageJS.id = "language-js";
  4471. languageJS.type = "text/javascript";
  4472. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  4473. if (isGuideMod) //图鉴模式直接打开搜索框
  4474. {
  4475. showSearch([]);
  4476. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  4477. }
  4478. }
  4479. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  4480. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  4481. function loopAddHenshin(card, cardSet)
  4482. {
  4483. function idToCard(id) {return Cards[id]}
  4484. function filterCard(_card) {
  4485. return _card && !cardSet.has(_card);
  4486. }
  4487. function addCard(_card) {
  4488. cardSet.add(_card);
  4489. loopAddHenshin(_card, cardSet);
  4490. }
  4491. //从本卡片变身到的
  4492. if (Array.isArray(card.henshinFrom)) {
  4493. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  4494. cardTo.forEach(addCard);
  4495. }
  4496. //变身到本卡片的(多个)
  4497. if (Array.isArray(card.henshinTo)) {
  4498. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  4499. cardsFrom.forEach(addCard);
  4500. }
  4501. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  4502. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  4503. evoCards.forEach(addCard);
  4504. }
  4505. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  4506. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  4507. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  4508. if (includeHenshin) {
  4509. evoLinkCardsArray.forEach(card=>{
  4510. loopAddHenshin(card, evoLinkCardsSet);
  4511. });
  4512. }
  4513. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  4514. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  4515. return evoLinkCardsIdArray;
  4516. }
  4517. //改变一个怪物头像
  4518. function changeid(mon, monDom, latentDom, assist) {
  4519. //let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4520. //const parentNode = monDom.parentNode;
  4521. //fragment.appendChild(monDom);
  4522. const monId = mon.id;
  4523. const card = Cards[monId] || Cards[0]; //怪物固定数据
  4524. if (!card) { //如果搜不到怪物就退出操作
  4525. parentNode.appendChild(fragment);
  4526. return;
  4527. }
  4528. monDom.setAttribute("data-cardid", monId); //设定新的id
  4529. if (monId < 0) //如果是延迟
  4530. {
  4531. monDom.removeAttribute("href");
  4532. monDom.removeAttribute("title");
  4533. monDom.classList.add("delay");
  4534. monDom.classList.remove("null");
  4535. //parentNode.appendChild(fragment);
  4536. if (latentDom) latentDom.classList.add(className_displayNone);
  4537. return;
  4538. } else if (monId == 0) //如果是空
  4539. {
  4540. monDom.removeAttribute("href");
  4541. monDom.removeAttribute("title");
  4542. monDom.classList.add("null");
  4543. monDom.classList.remove("delay");
  4544. //parentNode.appendChild(fragment);
  4545. if (latentDom) latentDom.classList.add(className_displayNone);
  4546. return;
  4547. } else if (monId > -1) //如果提供了id
  4548. {
  4549. monDom.classList.remove("null");
  4550. monDom.classList.remove("delay");
  4551. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  4552. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  4553. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  4554. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  4555. const attrDoms = monDom.querySelectorAll(".attr"); //所有属性边框
  4556. attrDoms[0].setAttribute("data-attr", card.attrs[0]); //主属性
  4557. let subAttribute = card.attrs[1] ?? -1; //正常的副属性
  4558. let assistCard = Cards[assist?.id], assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  4559. let changeAttr;
  4560. if (assistAwakenings?.includes(49) && //如果传入了辅助武器
  4561. (changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95)) //搜索改副属性的觉醒
  4562. ) {
  4563. subAttribute = changeAttr - 91; //更改副属性
  4564. }
  4565. attrDoms[1].setAttribute("data-attr", subAttribute); //副属性
  4566. attrDoms[1].classList.toggle("changed-sub-attr", Boolean(changeAttr));
  4567. attrDoms[2].setAttribute("data-attr", card.attrs[2] ?? -1); //第三属性
  4568. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  4569. monDom.href = currentLanguage.guideURL(monId, card.name);
  4570. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  4571. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  4572. }
  4573. const levelDom = monDom.querySelector(".level");
  4574. if (levelDom) { //如果提供了等级
  4575. if (mon.level) {
  4576. const level = mon.level ?? 1;
  4577. levelDom.setAttribute(dataAttrName, level);
  4578. levelDom.classList.toggle("max", level === card.maxLevel);;
  4579. //如果等级刚好等于最大等级,则修改为“最大”的字
  4580. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  4581. levelDom.setAttribute("data-level-range", "120");
  4582. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  4583. levelDom.setAttribute("data-level-range", "110");
  4584. } else if (level > card.maxLevel) {
  4585. levelDom.setAttribute("data-level-range", "error");
  4586. } else {
  4587. levelDom.setAttribute("data-level-range", "99");
  4588. }
  4589. levelDom.classList.remove(className_displayNone);
  4590. } else {
  4591. levelDom.classList.add(className_displayNone);
  4592. }
  4593. }
  4594. const awokenIcon = monDom.querySelector(".awoken-count-num");
  4595. if (awokenIcon) {
  4596. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  4597. if (mon.awoken != null) { //如果提供了觉醒
  4598. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  4599. }else if(card.awakenings.length) {
  4600. awokenIcon.classList.add("full-awoken");
  4601. }
  4602. }
  4603. const sawoken = monDom.querySelector(".super-awoken");
  4604. if (sawoken) { //如果存在超觉醒的DOM
  4605. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  4606. //card.superAwakenings.length && //卡片有超觉醒
  4607. mon.level >= 100 && //怪物大于100级
  4608. mon.plus.every(p=>p>=99) //怪物297了
  4609. ) {
  4610. sawoken.classList.remove(className_displayNone);
  4611. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  4612. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  4613. } else {
  4614. sawoken.classList.add(className_displayNone);
  4615. }
  4616. }
  4617. const m_id = monDom.querySelector(".id");
  4618. if (m_id) { //怪物ID
  4619. m_id.textContent = monId;
  4620. }
  4621. const plusDom = monDom.querySelector(".plus");
  4622. if (plusDom) //如果提供了加值,且怪物头像内有加值
  4623. {
  4624. const plusArr = {
  4625. hp: mon?.plus?.[0] ?? 0,
  4626. atk: mon?.plus?.[1] ?? 0,
  4627. rcv: mon?.plus?.[2] ?? 0,
  4628. };
  4629. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  4630. if (plusCount <= 0) {
  4631. plusDom.classList.add(className_displayNone);
  4632. } else if (plusCount === 297) {
  4633. plusDom.classList.add("has297");
  4634. plusDom.classList.remove(className_displayNone);
  4635. } else {
  4636. plusDom.querySelector(".hp").textContent = plusArr.hp;
  4637. plusDom.querySelector(".atk").textContent = plusArr.atk;
  4638. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  4639. plusDom.classList.remove("has297");
  4640. plusDom.classList.remove(className_displayNone);
  4641. }
  4642. }
  4643. if (latentDom) {
  4644. if (mon.latent) //如果提供了潜觉
  4645. {
  4646. const level = mon.level ?? 1;
  4647. const latent = mon.latent;
  4648. if (latent.length < 1) {
  4649. latentDom.classList.add(className_displayNone);
  4650. } else {
  4651. refreshLatent(latent, mon, latentDom, {sort:true, assist});
  4652. latentDom.classList.remove(className_displayNone);
  4653. }
  4654. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  4655. } else {
  4656. latentDom.classList.add(className_displayNone);
  4657. }
  4658. }
  4659. const skillCdDom = monDom.querySelector(".skill-cd");
  4660. if (skillCdDom) //如果存在技能CD DOM
  4661. {
  4662. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  4663. }
  4664. const switchLeaderDom = monDom.querySelector(".switch-leader");
  4665. if (switchLeaderDom) //如果存在队长交换 DOM
  4666. {
  4667. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  4668. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  4669. }
  4670. const m_rarity = monDom.querySelector(".rarity");
  4671. if (m_rarity) { //怪物ID
  4672. m_rarity.setAttribute(dataAttrName,card.rarity);
  4673. }
  4674. const countInBox = monDom.querySelector(".count-in-box");
  4675. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  4676. function cardsCount(pre,cur) {
  4677. return pre + cur.count;
  4678. }
  4679. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  4680. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  4681. const countSameId = countInBox.querySelector(".same-id");
  4682. if (countSameId) {
  4683. countSameId.setAttribute("data-same-id", sameIdCount);
  4684. }
  4685. const countEvoTree = countInBox.querySelector(".evo-tree");
  4686. if (countEvoTree) {
  4687. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  4688. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  4689. if (sameIdCount === 0 && evoTreeCount > 0) {
  4690. monDom.setAttribute("data-box-have", 2);
  4691. }
  4692. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  4693. }
  4694. }
  4695. //parentNode.appendChild(fragment);
  4696. }
  4697. //刷新潜觉
  4698. function refreshLatent(latents, member, latentsNode, option) {
  4699. const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量
  4700. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  4701. latentsNode.classList.toggle("block-8", maxLatentCount>6);
  4702. latents = latents.concat();
  4703. if (option?.sort) latents.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  4704. //如果传入了辅助,才进行有效觉醒的计算,否则算作只有本人的。
  4705. let effectiveAwokens = option?.assist instanceof Member ? member.effectiveAwokens(option.assist) : null;
  4706. let latentIndex = 0, usedHoleN = 0;
  4707. //如果传入了武器,就添加有效觉醒
  4708. for (let ai = 0; ai < iconArr.length; ai++) {
  4709. const icon = iconArr[ai], latent = latents[latentIndex];
  4710. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  4711. {
  4712. const thisHoleN = latentUseHole(latent);
  4713. icon.setAttribute("data-latent-icon", latent);
  4714. icon.setAttribute("data-latent-hole", thisHoleN);
  4715. let enableLatent = true;
  4716. //搜索需要觉醒的潜觉
  4717. if (effectiveAwokens) { //如果有有效觉醒,说明需要计算辅助,否则在单人编辑状态是不需要判断是否需要觉醒的
  4718. let needAwokenLatent = allowable_latent.needAwoken.find(obj=>obj.latent == latent);
  4719. if (needAwokenLatent) { //如果是需要觉醒的潜觉
  4720. let needAwokens = new Set([needAwokenLatent.awoken]);
  4721. equivalent_awoken.forEach(obj=>{
  4722. //如果搜索到等效觉醒,把大小值都添加到需要的觉醒
  4723. if (obj.small === needAwokenLatent.awoken || obj.big === needAwokenLatent.awoken) {
  4724. needAwokens.add(obj.small);
  4725. needAwokens.add(obj.big);
  4726. }
  4727. });
  4728. //如果需要的觉醒,在有效觉醒里全都没有
  4729. if ([...needAwokens].every(ak=>!effectiveAwokens.includes(ak)))
  4730. enableLatent = false;
  4731. }
  4732. }
  4733. icon.classList.toggle('unallowable-latent', !enableLatent);
  4734. usedHoleN += thisHoleN;
  4735. latentIndex++;
  4736. } else {
  4737. icon.removeAttribute("data-latent-icon");
  4738. icon.removeAttribute("data-latent-hole");
  4739. }
  4740. }
  4741. };
  4742. //点击怪物头像,出现编辑窗
  4743. function editMember(teamNum, isAssist, indexInTeam) {
  4744. //数据
  4745. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  4746. //设定编辑模式
  4747. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  4748. const teamBigBox = teamBigBoxs[teamNum];
  4749. const teamBox = teamBigBox.querySelector(".team-box");
  4750. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  4751. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  4752. const monsterHead = memberLi.querySelector(".monster");
  4753. editBox.show();
  4754. editBox.isAssist = isAssist;
  4755. editBox.monsterHead = monsterHead;
  4756. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  4757. if (!isAssist) {
  4758. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  4759. editBox.latentBox = latentBox;
  4760. } else {
  4761. editBox.latentBox = null;
  4762. }
  4763. const settingBox = editBox.querySelector(".setting-box");
  4764. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  4765. monstersID.value = mon.id > 0 ? mon.id : 0;
  4766. monstersID.onchange();
  4767. //觉醒
  4768. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  4769. const monEditAwokens = monEditOuterAwokensRow.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  4770. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  4771. //超觉醒
  4772. //const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  4773. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4774. mSAwokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  4775. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  4776. monEditLv.value = mon.level || 1;
  4777. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  4778. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  4779. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  4780. if (mon.plus && mon.id > 0) {
  4781. monEditAddHp.value = mon.plus[0];
  4782. monEditAddAtk.value = mon.plus[1];
  4783. monEditAddRcv.value = mon.plus[2];
  4784. }
  4785. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  4786. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  4787. if (mon.skilllevel) {
  4788. skillLevel.value = mon.skilllevel;
  4789. }
  4790. skillLevel?.onchange();
  4791. const editBoxTitle = editBox.querySelector(".edit-box-title");
  4792. const btnDelay = editBox.querySelector(".button-box .button-delay");
  4793. if (!isAssist) {
  4794. editBox.latent = mon.latent ? mon.latent.concat() : [];
  4795. editBox.refreshLatent(editBox.latent, mon.id);
  4796. }
  4797. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  4798. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  4799. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  4800. editBox.reCalculateExp();
  4801. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  4802. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  4803. else
  4804. editBox.reCalculateAbility();
  4805. }
  4806. //编辑窗,修改怪物ID
  4807. function editBoxChangeMonId(id) {
  4808. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  4809. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  4810. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  4811. alert(errorMsg);
  4812. console.error(errorMsg);
  4813. return;
  4814. }
  4815. if (card?.id === 0) {
  4816. id = 0;
  4817. }
  4818. //const skill = Skills[card.activeSkillId];
  4819. //const leaderSkill = Skills[card.leaderSkillId];
  4820. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  4821. const settingBox = editBox.querySelector(".setting-box");
  4822. //id搜索
  4823. const monHead = monInfoBox.querySelector(".monster");
  4824. changeid({ id: id }, monHead); //改变图像
  4825. const mId = monInfoBox.querySelector(".monster-id");
  4826. mId.textContent = id;
  4827. const mRare = monInfoBox.querySelector(".monster-rare");
  4828. mRare.setAttribute("data-rarity", card.rarity);
  4829. const mMP = monInfoBox.querySelector(".monster-mp");
  4830. mMP.textContent = card.sellMP.toLocaleString();
  4831. const mName = monInfoBox.querySelector(".monster-name");
  4832. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  4833. mName.title = card.name;
  4834. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  4835. mSeriesId.textContent = card.seriesId;
  4836. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  4837. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);
  4838. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  4839. mCollabId.textContent = card.collabId;
  4840. mCollabId.setAttribute(dataAttrName, card.collabId);
  4841. mCollabId.classList.toggle(className_displayNone, !card.collabId);
  4842. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  4843. mGachaId.textContent = card.gachaId;
  4844. mGachaId.setAttribute(dataAttrName, card.gachaId);
  4845. mGachaId.classList.toggle(className_displayNone, !card.gachaId);
  4846. const mAltName = monInfoBox.querySelector(".monster-altName");
  4847. //没有合作名就隐藏
  4848. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  4849. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  4850. const createCardHead = editBox.createCardHead;
  4851. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  4852. evoCardUl.classList.add(className_displayNone);
  4853. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  4854. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  4855. if (evoLinkCardsIdArray.length > 1) {
  4856. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4857. evoLinkCardsIdArray.forEach(function(mid) {
  4858. const cli = createCardHead(mid, {noTreeCount: true});
  4859. if (mid == id) {
  4860. cli.classList.add("unable-monster");
  4861. }
  4862. fragment.appendChild(cli);
  4863. });
  4864. evoCardUl.appendChild(fragment);
  4865. evoCardUl.classList.remove(className_displayNone);
  4866. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  4867. }else
  4868. {
  4869. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  4870. }
  4871. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4872. //对于进化型才显示
  4873. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  4874. const mType = monInfoBox.querySelectorAll(".monster-type li");
  4875. for (let ti = 0; ti < mType.length; ti++) {
  4876. if (ti < card.types.length && card.types[ti] >= 0) {
  4877. mType[ti].setAttribute("data-type-name", card.types[ti]);
  4878. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  4879. mType[ti].classList.remove(className_displayNone);
  4880. } else {
  4881. mType[ti].classList.add(className_displayNone);
  4882. }
  4883. }
  4884. //觉醒
  4885. const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken");
  4886. //没有觉醒时整体隐藏
  4887. monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0);
  4888. const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken");
  4889. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  4890. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  4891. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  4892. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  4893. if (ai < card.awakenings.length) {
  4894. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  4895. }
  4896. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  4897. }
  4898. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  4899. //超觉醒
  4900. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4901. const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken");
  4902. const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul");
  4903. //获得之前的所有超觉醒
  4904. const prevSAwoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  4905. function setSAwoken() {
  4906. const sawoken = parseInt(this.getAttribute("data-awoken-icon"), 10) || 0;
  4907. mSAwokenIcon.setAttribute("data-awoken-icon", sawoken);
  4908. const level = settingBox.querySelector(".row-mon-level .m-level");
  4909. const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  4910. if (sawoken > 0) {
  4911. //自动100级
  4912. if (parseInt(level.value, 10)<100)
  4913. {
  4914. console.debug("点亮超觉醒,自动设定100级");
  4915. level.value = 100;
  4916. }
  4917. //自动打上297
  4918. if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  4919. {
  4920. console.debug("点亮超觉醒,自动设定297");
  4921. plusArr.forEach(ipt=>ipt.value=99);
  4922. }
  4923. }
  4924. editBox.reCalculateAbility();
  4925. }
  4926. //怪物没有超觉醒时隐藏超觉醒
  4927. const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  4928. monEditCurrentSAwokenRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  4929. monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  4930. if (!card.superAwakenings.includes(prevSAwoken)){
  4931. mSAwokenIcon.setAttribute("data-awoken-icon", 0);
  4932. //切换后没有相同超觉,则直接撤销这个超觉
  4933. }
  4934. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  4935. card.superAwakenings.forEach((sak,idx)=>{
  4936. const btn = document.createElement("button");
  4937. btn.className = "awoken-icon";
  4938. btn.setAttribute("data-awoken-icon", sak);
  4939. btn.onclick = setSAwoken;
  4940. monEditSAwokensUl.append(btn);
  4941. });
  4942. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4943. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  4944. monEditLvMax.value = card.maxLevel;
  4945. const monEditLv = settingBox.querySelector(".m-level");
  4946. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  4947. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  4948. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  4949. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  4950. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  4951. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  4952. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  4953. const mCost = settingBox.querySelector(".monster-cost");
  4954. mCost.textContent = card.cost;
  4955. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  4956. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  4957. const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul");
  4958. let allowLatent = [];
  4959. if (!editBox.isAssist) {
  4960. //该宠Type允许的杀,set不会出现重复的
  4961. //获取类型允许的潜觉
  4962. function getAllowLatent(card) {
  4963. const latentSet = new Set(allowable_latent.common);
  4964. allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent));
  4965. card.types.filter(i => i >= 0)
  4966. .map(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  4967. .forEach(tA => tA.forEach(t => latentSet.add(t)));
  4968. if (card.limitBreakIncr) {
  4969. allowable_latent.v120.forEach(t => (t!==49 || t===49 && card.attrs[0]===6) && latentSet.add(t));
  4970. }
  4971. return Array.from(latentSet);
  4972. }
  4973. allowLatent = getAllowLatent(card);
  4974. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  4975. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  4976. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  4977. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  4978. });
  4979. }
  4980. //怪物主动技能
  4981. const rowSkill = settingBox.querySelector(".row-mon-skill");
  4982. const skillBox = rowSkill.querySelector(".skill-box");
  4983. const skillTitle = skillBox.querySelector(".skill-name");
  4984. const skillCD = skillBox.querySelector(".skill-cd");
  4985. const skillLevel = skillBox.querySelector(".m-skill-level");
  4986. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  4987. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  4988. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  4989. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  4990. const activeskill = Skills[card.activeSkillId];
  4991. const leaderSkill = Skills[card.leaderSkillId];
  4992. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  4993. frg1.appendChild(skillBox);
  4994. skillTitle.textContent = activeskill?.name;
  4995. skillTitle.setAttribute("data-skillid", activeskill?.id);
  4996. skillDetailOriginal.innerHTML = "";
  4997. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  4998. const t_maxLevel = card.stacking ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  4999. skillLevel.max = t_maxLevel;
  5000. skillLevel.value = t_maxLevel;
  5001. skillLevel_Max.value = t_maxLevel;
  5002. //skillLevel_Max.textContent = activeskill.maxLevel;
  5003. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  5004. //怪物队长技能
  5005. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  5006. const lskillBox = rowLederSkill.querySelector(".skill-box");
  5007. const lskillTitle = lskillBox.querySelector(".skill-name");
  5008. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  5009. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  5010. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  5011. frg2.appendChild(lskillBox);
  5012. lskillTitle.textContent = leaderSkill?.name;
  5013. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  5014. lskillDetailOriginal.innerHTML = "";
  5015. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  5016. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  5017. rowSkill.appendChild(frg1);
  5018. rowLederSkill.appendChild(frg2);
  5019. let noPowerup = card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1;
  5020. skillLevel.readOnly = noPowerup;
  5021. rowMonPlus.classList.toggle("disabled", noPowerup);
  5022. rowMonLatent.classList.toggle("disabled", noPowerup || card.onlyAssist); //极少数情况会出现仅允许当武器的,不能打潜觉
  5023. if (noPowerup) { //当可以叠加时,不能打297和潜觉
  5024. rowMonPlus.querySelector(".m-plus-hp").value = 0;
  5025. rowMonPlus.querySelector(".m-plus-atk").value = 0;
  5026. rowMonPlus.querySelector(".m-plus-rcv").value = 0;
  5027. }
  5028. const btnDone = editBox.querySelector(".button-done");
  5029. if (editBox.isAssist) {
  5030. btnDone.classList.toggle("cant-assist", !card.canAssist);
  5031. btnDone.disabled = !card.canAssist;
  5032. } else {
  5033. btnDone.classList.toggle("only-assist", card.onlyAssist);
  5034. btnDone.disabled = card.onlyAssist;
  5035. }
  5036. //去除所有不能再打的潜觉
  5037. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  5038. editBox.refreshLatent(editBox.latent, id);
  5039. editBox.reCalculateExp();
  5040. editBox.reCalculateAbility();
  5041. }
  5042. //刷新整个队伍
  5043. function refreshAll(formationData) {
  5044. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5045. const titleBox = formationBox.querySelector(".title-box");
  5046. const detailBox = formationBox.querySelector(".detail-box");
  5047. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5048. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5049. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  5050. fragment.append(...formationBox.childNodes);
  5051. const txtTitle = titleBox.querySelector(".title-code");
  5052. const txtDetail = detailBox.querySelector(".detail-code");
  5053. txtTitle.value = formationData.title || "";
  5054. txtDetail.value = formationData.detail || "";
  5055. const txtTitleDisplay = titleBox.querySelector(".title-display");
  5056. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  5057. txtTitleDisplay.innerHTML = '';
  5058. txtTitleDisplay.append(descriptionToHTML(txtTitle.value));
  5059. formationBox.refreshDocumentTitle();
  5060. txtDetailDisplay.innerHTML = '';
  5061. txtDetailDisplay.append(descriptionToHTML(txtDetail.value));
  5062. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  5063. const dge = formationData.dungeonEnchance;
  5064. dungeonEnchanceDom.classList.add(className_displayNone);
  5065. dungeonEnchanceDom.innerHTML = '';
  5066. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  5067. {
  5068. if (dge.rarities.length > 0) {
  5069. dge.rarities.forEach(rarity=>{
  5070. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  5071. icon.className = "rare-icon";
  5072. icon.setAttribute("data-rare-icon", rarity);
  5073. })
  5074. }
  5075. const seriesFragment = [];
  5076. if (dge?.collabs?.length) { //添加合作的ID名称
  5077. //搜索并显示合作
  5078. function searchCollab(event) {
  5079. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  5080. showSearchBySeriesId(collabId, "collab");
  5081. return false;
  5082. }
  5083. const fragment = dge.collabs.map(id=>{
  5084. const lnk = document.createElement("a");
  5085. lnk.className ="series-search card-collabId";
  5086. lnk.setAttribute(dataAttrName, id);
  5087. lnk.onclick = searchCollab;
  5088. lnk.textContent = id;
  5089. return lnk;
  5090. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  5091. seriesFragment.push(localTranslating?.skill_parse?.target?.collab_id({id:fragment}));
  5092. }
  5093. if (dge?.gachas?.length) { //添加抽蛋的ID名称
  5094. //搜索并显示抽蛋
  5095. function searchGacha(event) {
  5096. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  5097. showSearchBySeriesId(collabId, "gacha");
  5098. return false;
  5099. }
  5100. const fragment = dge.gachas.map(id=>{
  5101. const lnk = document.createElement("a");
  5102. lnk.className ="series-search card-gachaId";
  5103. lnk.setAttribute(dataAttrName, id);
  5104. lnk.onclick = searchGacha;
  5105. lnk.textContent = id;
  5106. return lnk;
  5107. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  5108. seriesFragment.push(localTranslating?.skill_parse?.target?.gacha_id({id:fragment}));
  5109. }
  5110. const skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  5111. seriesFragment.push(renderSkill(skill));
  5112. dungeonEnchanceDom.appendChild(seriesFragment.nodeJoin(localTranslating?.skill_parse?.word?.comma()));
  5113. }
  5114. if (dge?.benefit) { //添加阴阳
  5115. const benefitAwoken = (dge.benefit & 0b1) ? 128 : 129;
  5116. const icon = document.createElement("icon");
  5117. icon.className ="awoken-icon";
  5118. icon.setAttribute("data-awoken-icon", benefitAwoken);
  5119. if (dge.benefit & 0b10) icon.classList.add("yinyang")
  5120. dungeonEnchanceDom.appendChild(icon);
  5121. }
  5122. if (dge?.stage > 1) { //添加层数
  5123. const states = localTranslating?.skill_parse?.stats;
  5124. const dict = {
  5125. state:states?.cstage(),
  5126. num: dge?.stage
  5127. };
  5128. dungeonEnchanceDom.appendChild(states?.state_is(dict));
  5129. }
  5130. dungeonEnchanceDom.classList.remove(className_displayNone);
  5131. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  5132. const teamBox = teamBigBox.querySelector(".team-box");
  5133. const teamData = formationData.teams[teamNum];
  5134. const badgeBox = teamBigBox.querySelector(".team-badge");
  5135. if (badgeBox) {
  5136. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  5137. if (badge)
  5138. {
  5139. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  5140. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  5141. badges.forEach(badge=>badge.checked = false);
  5142. badge.checked = true;
  5143. }
  5144. }
  5145. const membersDom = teamBox.querySelector(".team-members");
  5146. const latentsDom = teamBox.querySelector(".team-latents");
  5147. const assistsDom = teamBox.querySelector(".team-assist");
  5148. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5149. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5150. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5151. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5152. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  5153. const leaderIdx = teamData[3]; //开始设置换队长
  5154. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  5155. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  5156. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  5157. const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  5158. const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  5159. const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  5160. const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  5161. [
  5162. memberLi,
  5163. latentLi,
  5164. assistsLi,
  5165. teamAbilityLi,
  5166. teamMemberTypesLi,
  5167. teamMemberAwokenLi,
  5168. teamAssistAwokenLi
  5169. ].forEach(dom=>{
  5170. if (!dom) return;
  5171. if (leaderIdx > 0 && ti == 0) //队长
  5172. {
  5173. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  5174. }
  5175. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  5176. {
  5177. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  5178. }else
  5179. {
  5180. dom.style.transform = null;
  5181. }
  5182. });
  5183. //修改显示内容
  5184. const memberDom = memberLi.querySelector(`.monster`);
  5185. const assistDom = assistsLi.querySelector(`.monster`);
  5186. const latentDom = latentLi.querySelector(`.latent-ul`);
  5187. const member = teamData[0][ti], assist = teamData[1][ti];
  5188. const memberCard = member.card || Cards[0], assistCard = assist.card || Cards[0];
  5189. changeid(member, memberDom, latentDom, assist); //队员
  5190. changeid(assist, assistDom); //辅助
  5191. const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空
  5192. memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
  5193. memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
  5194. );
  5195. teamAbilityLi?.classList?.toggle("enable-bouns", enableBouns);
  5196. //隐藏队长的自身换为换队长的技能
  5197. if (ti == 5 || //好友队长永远隐藏
  5198. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  5199. {
  5200. const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能
  5201. const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能
  5202. if (skills_m.length == 0 || skills_m[0].type != 227)
  5203. {
  5204. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  5205. }
  5206. if (skills_a.length == 0 || skills_a[0].type != 227)
  5207. {
  5208. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  5209. }
  5210. }
  5211. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  5212. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  5213. refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  5214. refreshMemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  5215. }
  5216. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5217. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  5218. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5219. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5220. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  5221. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, teamNum);
  5222. });
  5223. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5224. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5225. formationBox.appendChild(fragment);
  5226. // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  5227. }
  5228. //刷新队伍觉醒效果计算
  5229. function refreshTeamAwokenEfeect(awokenEffectDom, team, ti) {
  5230. const [members, assists, badge, swapId] = team;
  5231. let targetIcon;
  5232. //解析两个队长技
  5233. let leader1 = members[swapId || 0], //换队长或者默认队长
  5234. leader2 = members[5];
  5235. let parseLSkill1 = skillParser(leader1?.card?.leaderSkillId),
  5236. parseLSkill2 = skillParser(leader2?.card?.leaderSkillId);
  5237. //防绑
  5238. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"52\"]")) {
  5239. const teamFlagsMembers = Array.from(targetIcon.parentElement.querySelectorAll(".team-flags li"));
  5240. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 52);
  5241. //储存附加 52 即大防绑的队长技能
  5242. let lsAwoken = parseLSkill1.concat(parseLSkill2).filter(skill=>skill.kind == SkillKinds.ImpartAwakenings);
  5243. for (let mi=0; mi < members.length; mi++) {
  5244. const memberData = members[mi];
  5245. const assistData = assists[mi];
  5246. let thisAwokenNum = 0;
  5247. if (badge === 8 && mi === 0) {
  5248. thisAwokenNum = 2;
  5249. } else {
  5250. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5251. if (lsAwoken.length) { //增加队长技赋予的觉醒
  5252. const {attrs=[], types=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5253. lsAwoken.forEach(pls=>{
  5254. if (attrs.some(a => pls.attrs.includes(a)) || types.some(t => pls.types.includes(t))) {
  5255. effectiveAwokens.push(...pls.awakenings);
  5256. }
  5257. });
  5258. }
  5259. thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5260. }
  5261. teamFlagsMembers[mi].setAttribute(dataAttrName, Math.round(Math.min(thisAwokenNum/2,1)*100));
  5262. }
  5263. }
  5264. //自动回复
  5265. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"9\"]")) {
  5266. const targetValue = targetIcon.parentElement.querySelector(".count");
  5267. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 9);
  5268. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5269. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5270. let count = thisAwokenNum * 1000; //普通觉醒每个加1000
  5271. //自动回复的队长技能
  5272. let lsAwoken1 = parseLSkill1.filter(skill=>skill.kind == SkillKinds.AutoHeal),
  5273. lsAwoken2 = parseLSkill2.filter(skill=>skill.kind == SkillKinds.AutoHeal);
  5274. if (lsAwoken1.length) {
  5275. const [,,rcv] = leader1.ability;
  5276. count += rcv * lsAwoken1[0].value.value;
  5277. }
  5278. if (lsAwoken2.length) {
  5279. const [,,rcv] = leader2.ability;
  5280. count += rcv * lsAwoken2[0].value.value;
  5281. }
  5282. for (let mi=0; mi < members.length; mi++) {
  5283. const memberData = members[mi];
  5284. let latentCount = memberData?.latent?.filter(l=>l===5).length;
  5285. if (latentCount>0) { //自动回复潜觉,不考虑任何297和觉醒
  5286. let memberCard = memberData.card;
  5287. //计算没有297的纯三维
  5288. let memberRCV = Math.round(curve(memberCard.rcv, memberData.level, memberCard.maxLevel, memberCard.limitBreakIncr, 5));
  5289. count += Math.round(memberRCV * 0.15 * latentCount); //回复力的15%
  5290. } else {
  5291. continue;
  5292. }
  5293. }
  5294. targetValue.setAttribute(dataAttrName, count.bigNumberToString());
  5295. }
  5296. //颜色盾
  5297. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"4\"]")) {
  5298. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5299. const teamLatents = members.flatMap(m=>m.latent); //因为盾是固定值,所以直接平面化所有的潜觉
  5300. for (let oi=0; oi < orbs.length; oi++) {
  5301. let orb = orbs[oi];
  5302. const thisAwokenNum = awokenCountInTeam(team, 4+oi, solo, teamsCount);
  5303. let prob = thisAwokenNum * 0.07 //普通觉醒7%
  5304. + teamLatents.filter(l=>l===6+oi).length * 0.01 //小潜觉 1%
  5305. + teamLatents.filter(l=>l===32+oi).length * 0.03; //大潜觉 3%
  5306. orb.setAttribute(dataAttrName,Math.round(Math.min(prob,1)*100));
  5307. }
  5308. }
  5309. //掉+珠
  5310. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"14\"]")) {
  5311. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5312. for (let oi=0; oi < orbs.length; oi++) {
  5313. let orb = orbs[oi];
  5314. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === (oi < 5 ? 14+oi : 29));
  5315. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5316. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5317. let prob = thisAwokenNum * 0.2; //普通觉醒20%
  5318. orb.setAttribute(dataAttrName,Math.round(prob*100));
  5319. orb.classList.toggle("gt100", prob > 1);
  5320. }
  5321. }
  5322. //SX
  5323. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"28\"]")) {
  5324. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5325. const thisAwokenNum = awokenCountInTeam(team, 28, solo, teamsCount);
  5326. let prob = thisAwokenNum / 5;
  5327. if (badge == 9) prob += 0.5;
  5328. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5329. }
  5330. //暗
  5331. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"68\"]")) {
  5332. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5333. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 68);
  5334. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5335. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5336. let prob = thisAwokenNum / 5;
  5337. if (badge == 12) prob += 0.5;
  5338. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5339. }
  5340. //废
  5341. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"69\"]")) {
  5342. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5343. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 69);
  5344. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5345. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5346. let prob = thisAwokenNum / 5;
  5347. if (badge == 13) prob += 0.5;
  5348. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5349. }
  5350. //毒
  5351. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"70\"]")) {
  5352. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5353. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 70);
  5354. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5355. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5356. let prob = thisAwokenNum / 5;
  5357. if (badge == 14) prob += 0.5;
  5358. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5359. }
  5360. //云
  5361. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"54\"]")) {
  5362. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5363. const thisAwokenNum = awokenCountInTeam(team, 54, solo, teamsCount);
  5364. let prob = thisAwokenNum / 1;
  5365. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5366. }
  5367. //封条
  5368. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"55\"]")) {
  5369. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5370. const thisAwokenNum = awokenCountInTeam(team, 55, solo, teamsCount);
  5371. let prob = thisAwokenNum / 1;
  5372. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5373. }
  5374. //掉废
  5375. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"14\"]")) {
  5376. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5377. let prob = members.some(member=>member?.latent?.includes(14)) ? 1 : 0;
  5378. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5379. }
  5380. //掉毒
  5381. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"15\"]")) {
  5382. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5383. let prob = members.some(member=>member?.latent?.includes(15)) ? 1 : 0;
  5384. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5385. }
  5386. //心横解转转
  5387. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"40\"]")) {
  5388. const targetValue = targetIcon.parentElement.querySelector(".count");
  5389. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 20);
  5390. let count = 0;
  5391. for (let mi=0; mi < members.length; mi++) {
  5392. const memberData = members[mi];
  5393. const assistData = assists[mi];
  5394. if (memberData?.latent?.includes(40)) {
  5395. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5396. count += effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5397. } else {
  5398. continue;
  5399. }
  5400. }
  5401. targetValue.setAttribute(dataAttrName, count);
  5402. }
  5403. //心追解云封
  5404. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"46\"]")) {
  5405. const targetValue = targetIcon.parentElement.querySelector(".count");
  5406. let count = 0;
  5407. for (let mi=0; mi < members.length; mi++) {
  5408. const memberData = members[mi];
  5409. const assistData = assists[mi];
  5410. if (memberData?.latent?.includes(46)) {
  5411. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5412. count += effectiveAwokens.filter(ak=>ak==45).length;
  5413. } else {
  5414. continue;
  5415. }
  5416. }
  5417. targetValue.setAttribute(dataAttrName, count);
  5418. }
  5419. //普通L
  5420. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"60\"]")) {
  5421. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5422. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  5423. let count = new Array(orbs.length).fill(0);
  5424. for (let mi=0; mi < members.length; mi++) {
  5425. const memberData = members[mi];
  5426. const assistData = assists[mi];
  5427. let effectiveAwokens = memberData?.effectiveAwokens(assistData);
  5428. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5429. if (thisAwokenNum == 0) continue;
  5430. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5431. attrs.distinct().forEach(attr=>{
  5432. count[attr] += thisAwokenNum;
  5433. });
  5434. }
  5435. orbs.forEach((orb,oi)=>{
  5436. orb.setAttribute(dataAttrName,count[oi]);
  5437. });
  5438. }
  5439. //L解禁武器
  5440. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"48\"]")) {
  5441. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5442. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  5443. let count = new Array(orbs.length).fill(0);
  5444. for (let mi=0; mi < members.length; mi++) {
  5445. const memberData = members[mi];
  5446. //const assistData = assists[mi]; //L解禁武器,武器上的L无意义
  5447. if (memberData?.latent?.includes(48)) {
  5448. let effectiveAwokens = memberData.effectiveAwokens();
  5449. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5450. if (thisAwokenNum == 0) continue;
  5451. const {attrs=[]} = memberData.getAttrsTypesWithWeapon() || {};
  5452. attrs.distinct().forEach(attr=>{
  5453. count[attr] += thisAwokenNum;
  5454. });
  5455. } else {
  5456. continue;
  5457. }
  5458. }
  5459. orbs.forEach((orb,oi)=>{
  5460. orb.setAttribute(dataAttrName,count[oi]);
  5461. });
  5462. }
  5463. //普通十字
  5464. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"78\"]")) {
  5465. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5466. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  5467. let count = new Array(orbs.length).fill(0);
  5468. for (let mi=0; mi < members.length; mi++) {
  5469. const memberData = members[mi];
  5470. const assistData = assists[mi];
  5471. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5472. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5473. if (thisAwokenNum == 0) continue;
  5474. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5475. attrs.distinct().forEach(attr=>{
  5476. count[attr] += thisAwokenNum;
  5477. });
  5478. }
  5479. orbs.forEach((orb,oi)=>{
  5480. orb.setAttribute(dataAttrName,count[oi]);
  5481. });
  5482. }
  5483. //U解禁消
  5484. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"41\"]")) {
  5485. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5486. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  5487. let count = new Array(orbs.length).fill(0);
  5488. for (let mi=0; mi < members.length; mi++) {
  5489. const memberData = members[mi];
  5490. const assistData = assists[mi];
  5491. if (memberData?.latent?.includes(41)) {
  5492. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5493. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5494. if (thisAwokenNum == 0) continue;
  5495. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5496. attrs.distinct().forEach(attr=>{
  5497. count[attr] += thisAwokenNum;
  5498. });
  5499. } else {
  5500. continue;
  5501. }
  5502. }
  5503. orbs.forEach((orb,oi)=>{
  5504. orb.setAttribute(dataAttrName,count[oi]);
  5505. });
  5506. }
  5507. //普通C珠
  5508. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"62\"]")) {
  5509. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5510. //目前没有大觉醒
  5511. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  5512. let count = new Array(orbs.length).fill(0);
  5513. for (let mi=0; mi < members.length; mi++) {
  5514. const memberData = members[mi];
  5515. const assistData = assists[mi];
  5516. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5517. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5518. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  5519. if (thisAwokenNum == 0) continue;
  5520. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5521. attrs.distinct().forEach(attr=>{
  5522. count[attr] += thisAwokenNum;
  5523. });
  5524. }
  5525. orbs.forEach((orb,oi)=>{
  5526. orb.setAttribute(dataAttrName,count[oi]);
  5527. });
  5528. }
  5529. //C珠破吸
  5530. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"39\"]")) {
  5531. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5532. //目前没有大觉醒
  5533. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  5534. let count = new Array(orbs.length).fill(0);
  5535. for (let mi=0; mi < members.length; mi++) {
  5536. const memberData = members[mi];
  5537. const assistData = assists[mi];
  5538. if (memberData.latent.includes(39)) {
  5539. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5540. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5541. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  5542. if (thisAwokenNum == 0) continue;
  5543. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5544. attrs.distinct().forEach(attr=>{
  5545. count[attr] += thisAwokenNum;
  5546. });
  5547. } else {
  5548. continue;
  5549. }
  5550. }
  5551. orbs.forEach((orb,oi)=>{
  5552. orb.setAttribute(dataAttrName,count[oi]);
  5553. });
  5554. }
  5555. //普通T字
  5556. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"126\"]")) {
  5557. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5558. //目前没有大觉醒
  5559. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  5560. let count = new Array(orbs.length).fill(0);
  5561. for (let mi=0; mi < members.length; mi++) {
  5562. const memberData = members[mi];
  5563. const assistData = assists[mi];
  5564. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5565. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5566. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==126).length;
  5567. if (thisAwokenNum == 0) continue;
  5568. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5569. attrs.distinct().forEach(attr=>{
  5570. count[attr] += thisAwokenNum;
  5571. });
  5572. }
  5573. orbs.forEach((orb,oi)=>{
  5574. orb.setAttribute(dataAttrName,count[oi]);
  5575. });
  5576. }
  5577. }
  5578. //刷新队伍觉醒统计
  5579. function refreshTeamAwokenCount(awokenDom, team) {
  5580. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5581. official_awoken_sorting.forEach(ak=>{
  5582. let totalNum = 0;
  5583. //搜索等效觉醒
  5584. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak || eak.big === ak);
  5585. if (equivalentAwoken?.small === ak)
  5586. { //等效觉醒小
  5587. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5588. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5589. } else if (equivalentAwoken?.big === ak)
  5590. { //等效觉醒大就跳过
  5591. return;
  5592. } else
  5593. { //普通觉醒
  5594. totalNum = awokenCountInTeam(team, ak, solo, teamsCount);
  5595. }
  5596. if (totalNum == 0) return;
  5597. const li = document.createElement("li");
  5598. li.className = "awoken-count";
  5599. const icon = li.appendChild(document.createElement("icon"));
  5600. icon.className = "awoken-icon";
  5601. icon.setAttribute("data-awoken-icon", ak);
  5602. const span = li.appendChild(document.createElement("span"));
  5603. span.className = "count";
  5604. span.textContent = totalNum;
  5605. fragment.appendChild(li);
  5606. });
  5607. const awokenUL = awokenDom.querySelector(".awoken-ul");
  5608. awokenUL.innerHTML = '';
  5609. awokenUL.append(fragment);
  5610. }
  5611. //刷新阵型觉醒统计
  5612. function refreshFormationAwokenCount(awokenDom, teams) {
  5613. function awokenSetCount(aicon, number) {
  5614. if (!aicon) return; //没有这个觉醒就撤回
  5615. const ali = aicon.parentNode;
  5616. const countDom = ali.querySelector(".count");
  5617. countDom.textContent = number;
  5618. if (number)
  5619. ali.classList.remove(className_displayNone);
  5620. else
  5621. ali.classList.add(className_displayNone);
  5622. }
  5623. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5624. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  5625. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  5626. const acs = aicons.map(aicon=>{
  5627. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  5628. let totalNum = 0;
  5629. //搜索等效觉醒
  5630. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  5631. if (equivalentAwoken)
  5632. {
  5633. if (equivalentAwoken.small === ai)
  5634. {
  5635. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  5636. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  5637. }
  5638. } else
  5639. {
  5640. totalNum = awokenCountInFormation(teams, ai, solo);
  5641. }
  5642. awokenSetCount(aicon, totalNum);
  5643. return {a:ai,c:totalNum};
  5644. });
  5645. if (acs.every(ac=>ac.c==0))
  5646. {
  5647. awokenDom.classList.add(className_displayNone);
  5648. } else
  5649. {
  5650. awokenDom.classList.remove(className_displayNone);
  5651. }
  5652. awokenDom.appendChild(fragment);
  5653. }
  5654. //刷新能力值
  5655. function refreshAbility(abilityDom, team, idx) {
  5656. const memberData = team[0][idx];
  5657. const assistData = team[1][idx];
  5658. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  5659. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  5660. if (mainAbility && memberData.ability) {
  5661. for (let ai = 0; ai < 3; ai++) {
  5662. memberData.ability[ai] = mainAbility[ai][0];
  5663. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  5664. }
  5665. }
  5666. if (!abilityDom) return; //如果没有dom,直接跳过
  5667. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  5668. const hpDom = abilityLi.querySelector(".hp");
  5669. const atkDom = abilityLi.querySelector(".atk");
  5670. const rcvDom = abilityLi.querySelector(".rcv");
  5671. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  5672. if (mainAbility) {
  5673. div.classList.remove(className_displayNone);
  5674. div.textContent = memberData.ability[ai];
  5675. } else {
  5676. div.classList.add(className_displayNone);
  5677. div.textContent = 0;
  5678. }
  5679. });
  5680. }
  5681. //刷新队员
  5682. function refreshMemberTypes(memberTypesDom, team, idx) {
  5683. if (!memberTypesDom) return; //如果没有dom,直接跳过
  5684. const member = team[0][idx];
  5685. const assist = team[1][idx];
  5686. let {types = [], isAppendType = false, appendTypes} = member.getAttrsTypesWithWeapon(assist) || {};
  5687. function typeIcon(tid, isAppendType = false) {
  5688. const iconLi = document.createElement("li");
  5689. const icon = iconLi.appendChild(document.createElement("icon"))
  5690. icon.className = "type-icon";
  5691. icon.setAttribute("data-type-icon", tid);
  5692. if (isAppendType) {
  5693. iconLi.classList.add('append-type');
  5694. }
  5695. return iconLi;
  5696. }
  5697. const fragment = document.createDocumentFragment();
  5698. member.card.types.forEach(tid=>fragment.appendChild(typeIcon(tid)));
  5699. if (isAppendType) {
  5700. appendTypes.forEach(tid=>fragment.appendChild(typeIcon(tid, true)));
  5701. }
  5702. const memberTypesUl = memberTypesDom.querySelector(`.member-types-${idx + 1} .types-ul`);
  5703. memberTypesUl.innerHTML = '';
  5704. memberTypesUl.appendChild(fragment);
  5705. }
  5706. //刷新队员觉醒
  5707. function refreshMemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  5708. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  5709. const memberData = team[0][idx];
  5710. const assistData = team[1][idx];
  5711. // const memberCard = Cards[memberData.id] || Cards[0];
  5712. // const assistCard = Cards[assistData.id] || Cards[0];
  5713. //队员觉醒
  5714. let memberAwokens = memberData.effectiveAwokens() || [];
  5715. //memberAwokens.sort();
  5716. //武器觉醒
  5717. let assistAwokens = assistData.effectiveAwokens() || [];
  5718. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  5719. //assistAwokens.sort();
  5720. /*if (assistAwokens.includes(49))
  5721. {
  5722. memberAwokens = memberAwokens.concat(assistAwokens);
  5723. }*/
  5724. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  5725. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  5726. /* //通用的
  5727. function countNum(arr) {
  5728. const map = arr.reduce(function(preMap, value){
  5729. return preMap.set(value, (preMap.get(value) || 0) + 1);
  5730. }, new Map());
  5731. return Array.from(map);
  5732. };*/
  5733. function countAwokenNum(arr) {
  5734. const map = arr.reduce(function(preMap, value){
  5735. const eak = equivalent_awoken.find(eako => eako.big === value);
  5736. if (eak)
  5737. {
  5738. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  5739. }else
  5740. {
  5741. return preMap.set(value, (preMap.get(value) || 0) + 1);
  5742. }
  5743. }, new Map());
  5744. return Array.from(map);
  5745. };
  5746. /*const hideAwokens = [49,1,2,3,63];
  5747. if (solo) hideAwokens.push(30); //协力觉醒
  5748. if (!solo) hideAwokens.push(63); //掉落觉醒
  5749. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  5750. let memberAwokensCount = countAwokenNum(memberAwokens);
  5751. memberAwokenUl.innerHTML = '';
  5752. memberAwokensCount.forEach(akc=>{
  5753. const iconLi = document.createElement("li");
  5754. const icon = iconLi.appendChild(document.createElement("icon"))
  5755. icon.className = "awoken-icon";
  5756. icon.setAttribute("data-awoken-icon", akc[0]);
  5757. icon.setAttribute("data-awoken-count", akc[1]);
  5758. memberAwokenUl.appendChild(iconLi);
  5759. });
  5760. let assistAwokensCount = countAwokenNum(assistAwokens);
  5761. assistAwokenUl.innerHTML = '';
  5762. assistAwokensCount.forEach(akc=>{
  5763. const iconLi = document.createElement("li");
  5764. const icon = iconLi.appendChild(document.createElement("icon"))
  5765. icon.className = "awoken-icon";
  5766. icon.setAttribute("data-awoken-icon", akc[0]);
  5767. icon.setAttribute("data-awoken-count", akc[1]);
  5768. assistAwokenUl.appendChild(iconLi);
  5769. });
  5770. }
  5771. function setTextContentAndAttribute(dom,str)
  5772. {
  5773. if (!dom) return;
  5774. dom.textContent = str;
  5775. dom.setAttribute(dataAttrName, str);
  5776. }
  5777. function drawHpInfo(hpBarDom, reduceAttrRanges)
  5778. {
  5779. const width = hpBarDom.width, height = hpBarDom.height;
  5780. let ctx = hpBarDom.getContext("2d");
  5781. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  5782. {
  5783. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  5784. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  5785. //console.table(reduceRanges);
  5786. ctx.fillStyle = attrColors[ridx];
  5787. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  5788. reduceRanges.forEach(range=>{
  5789. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  5790. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  5791. });
  5792. });
  5793. }
  5794. else //只有阶梯盾
  5795. {
  5796. const reduceRanges = reduceAttrRanges[0];
  5797. //创建线性颜色渐变对象
  5798. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  5799. canvasGradient.addColorStop(0, "#EE99AA");
  5800. canvasGradient.addColorStop(0.4, "#FFDDEE");
  5801. canvasGradient.addColorStop(1, "#EE9999");
  5802. ctx.fillStyle = canvasGradient;
  5803. ctx.fillRect(0, 0, width, height);
  5804. reduceRanges.forEach(range=>{
  5805. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  5806. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  5807. });
  5808. }
  5809. }
  5810. //刷新队伍能力值合计
  5811. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  5812. //计算总的生命值
  5813. if (!totalDom) return;
  5814. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  5815. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  5816. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  5817. const tEffectDom = totalDom.querySelector(".tIf-effect");
  5818. const [members, assists, badge, swapId] = team;
  5819. const teams = formation.teams;
  5820. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  5821. const [teamsA_members, teamsA_assists, teamsA_badge] = teamsA;
  5822. const [teamsB_members, teamsB_assists, teamsB_badge] = teamsB;
  5823. const leader1id = members[swapId || 0].id;
  5824. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[teamsA_badge || 0].id : teamsB_members[teamsB_badge || 0].id) : members[5].id;
  5825. //计算当前队伍,2P时则是需要特殊处理
  5826. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  5827. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  5828. if (tHpDom) {
  5829. const reduceScales1 = getReduceScales(leader1id);
  5830. const reduceScales2 = getReduceScales(leader2id);
  5831. const reduceAttrSeildAwokenScales = getAttrShieldAwokenReduceScales(team);
  5832. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  5833. const reduceAttrRangesWithShieldAwoken = getReduceRange(reduceScales1.concat(reduceScales2, reduceAttrSeildAwokenScales));
  5834. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  5835. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  5836. const hpBar = totalDom.querySelector(".reduce-details");
  5837. if (reduceAttrRangesWithShieldAwoken.some(r=>r != reduceAttrRangesWithShieldAwoken[0]) ||
  5838. reduceAttrRangesWithShieldAwoken[0].length > 1 ||
  5839. reduceAttrRangesWithShieldAwoken[0][0].probability < 1) //有HP阶梯盾或者有指定属性减伤或者减伤几率不是100%
  5840. {
  5841. drawHpInfo(hpBar, reduceAttrRangesWithShieldAwoken);
  5842. hpBar.classList.remove(className_displayNone);
  5843. }else
  5844. {
  5845. hpBar.classList.add(className_displayNone);
  5846. }
  5847. const totalReduce = leastScale.scale;
  5848. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  5849. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  5850. let tHP = teamHPArr.reduce((pv, v) => pv + v, 0); //队伍计算的总HP
  5851. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v, 0); //队伍计算的总HP无觉醒
  5852. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  5853. let badgeHPScale = 1; //徽章倍率
  5854. if (badge === 5 && (solo || teamsCount === 3)) {
  5855. badgeHPScale = 1.05;
  5856. } else if (badge === 18 && (solo || teamsCount === 3)) {
  5857. badgeHPScale = 1.15;
  5858. } else if (badge === 20 && (solo || teamsCount === 3)) {
  5859. badgeHPScale = 1.10;
  5860. }
  5861. tHP = Math.round(tHP * (1 + 0.05 * teamHPAwoken) * badgeHPScale);
  5862. tHPNoAwoken = Math.round(tHPNoAwoken * badgeHPScale);
  5863. //记录到bar中,方便打开详情时调用
  5864. hpBar.reduceAttrRangesWithShieldAwoken = reduceAttrRangesWithShieldAwoken; //有盾觉醒的
  5865. hpBar.reduceAttrRanges = reduceAttrRanges; //没有盾觉醒的
  5866. hpBar.tHP = tHP;
  5867. hpBar.tHPNoAwoken = tHPNoAwoken;
  5868. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  5869. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  5870. const tHpDom_general = tHpDom.querySelector(".general");
  5871. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  5872. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  5873. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  5874. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  5875. tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0);
  5876. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  5877. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  5878. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  5879. }
  5880. if (tSBDom) {
  5881. const sbn = countTeamSB(team, solo);
  5882. const tSBDom_general = tSBDom.querySelector(".general");
  5883. setTextContentAndAttribute(tSBDom_general, sbn);
  5884. }
  5885. if (tMoveDom) {
  5886. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  5887. const tMoveDom_general = tMoveDom.querySelector(".general");
  5888. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  5889. if (moveTime.fixed) //固定时间的
  5890. {
  5891. tMoveDom.classList.add("fixed-move-time");
  5892. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  5893. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  5894. } else
  5895. {
  5896. tMoveDom.classList.remove("fixed-move-time");
  5897. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  5898. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  5899. }
  5900. }
  5901. const tRarityDom = totalDom.querySelector(".tIf-rarity");
  5902. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  5903. const tTypesDom = totalDom.querySelector(".tIf-types");
  5904. //统计队伍稀有度总数
  5905. if (tRarityDom)
  5906. {
  5907. const rarityDoms = tRarityDom.querySelector(".rarity");
  5908. const rarityCount = members.slice(0,5).reduce((pre,member)=>{
  5909. if (member.id <= 0) return pre;
  5910. const card = member.card;
  5911. return pre + (card?.rarity ?? 0);
  5912. },0);
  5913. rarityDoms.setAttribute(dataAttrName, rarityCount);
  5914. }
  5915. //统计队伍属性/类型个数
  5916. if (tAttrsDom || tTypesDom)
  5917. {
  5918. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  5919. if (tAttrsDom) {
  5920. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  5921. attrDoms.forEach(attrDom=>{
  5922. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  5923. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  5924. });
  5925. }
  5926. if (tTypesDom) {
  5927. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  5928. typeDoms.forEach(typeDom=>{
  5929. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  5930. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  5931. });
  5932. }
  5933. }
  5934. if (tEffectDom) {
  5935. //76版队长技能不被换队长所影响
  5936. const leader1id_original = members[0].id;
  5937. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[0].id : teamsB_members[0].id) : members[5].id;
  5938. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  5939. refreshEffectDom(tEffectDom, effect);
  5940. }
  5941. }
  5942. function refreshEffectDom(tEffectDom, effect) {
  5943. const _76board = tEffectDom.querySelector(".icon-skill[data-icon-type='board-size-change']");
  5944. _76board && _76board.classList.toggle(className_displayNone, !effect.board76);
  5945. const noSkyfall = tEffectDom.querySelector(".icon-skill[data-icon-type='no-skyfall']");
  5946. noSkyfall && noSkyfall.classList.toggle(className_displayNone, !effect.noSkyfall);
  5947. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  5948. poisonNoEffect && poisonNoEffect.classList.toggle(className_displayNone, !effect.poisonNoEffect);
  5949. const resolve = tEffectDom.querySelector(".icon-skill[data-icon-type='resolve']");
  5950. resolve && resolve.classList.toggle(className_displayNone, !effect.resolve);
  5951. const addCombo = tEffectDom.querySelector(".icon-skill[data-icon-type='add-combo']");
  5952. if (addCombo) {
  5953. addCombo.classList.toggle(className_displayNone, effect.addCombo.every(n=>n<1));
  5954. addCombo.setAttribute("data-add-combo", effect.addCombo.filter(Boolean).join("/"));
  5955. }
  5956. const inflicts = tEffectDom.querySelector(".inflicts");
  5957. if (inflicts) {
  5958. inflicts.classList.toggle(className_displayNone, effect.inflicts.every(n=>n<1));
  5959. inflicts.setAttribute("data-inflicts", effect.inflicts.filter(Boolean).map(v=>v.bigNumberToString()).join("/"));
  5960. }
  5961. }
  5962. //刷新所有队伍能力值合计
  5963. function refreshFormationTotalHP(totalDom, teams) {
  5964. //计算总的生命值
  5965. if (!totalDom) return;
  5966. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  5967. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  5968. const tEffectDom = totalDom.querySelector(".tIf-effect");
  5969. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  5970. const [teamsA_members,,teamsA_badge] = teamsA;
  5971. const [teamsB_members,,teamsB_badge] = teamsB;
  5972. //因为目前仅用于2P,所以直接在外面固定写了
  5973. const leader1id = teamsA_members[teamsA_badge || 0].id;
  5974. const leader2id = teamsB_members[teamsB_badge || 0].id;
  5975. if (tHpDom) {
  5976. const reduceScales1 = getReduceScales(leader1id);
  5977. const reduceScales2 = getReduceScales(leader2id);
  5978. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  5979. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  5980. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  5981. const hpBar = totalDom.querySelector(".reduce-details");
  5982. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  5983. {
  5984. drawHpInfo(hpBar, reduceAttrRanges);
  5985. hpBar.classList.remove(className_displayNone);
  5986. }else
  5987. {
  5988. hpBar.classList.add(className_displayNone);
  5989. }
  5990. const totalReduce = leastScale.scale;
  5991. const tHPArr = teams.map(function(team) {
  5992. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  5993. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  5994. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  5995. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  5996. });
  5997. const tHPNoAwokenArr = teams.map(function(team) {
  5998. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  5999. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  6000. return Math.round(teamTHP);
  6001. });
  6002. const tHP = tHPArr.reduce((pv, v) => pv + v);
  6003. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  6004. //记录到bar中,方便打开详情时调用
  6005. hpBar.reduceAttrRanges = reduceAttrRanges;
  6006. hpBar.tHP = tHP;
  6007. hpBar.tHPNoAwoken = tHPNoAwoken;
  6008. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  6009. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  6010. const tHpDom_general = tHpDom.querySelector(".general");
  6011. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  6012. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  6013. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  6014. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  6015. if (totalReduce > 0)
  6016. tHpDom_reduce.classList.remove("no-reduce");
  6017. else
  6018. tHpDom_reduce.classList.add("no-reduce");
  6019. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  6020. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  6021. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  6022. }
  6023. if (tSBDom) {
  6024. const sbn1 = countTeamSB(teamsA, solo);
  6025. const sbn2 = countTeamSB(teamsB, solo);
  6026. const tSBDom_general = tSBDom.querySelector(".general");
  6027. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  6028. }
  6029. if (tEffectDom) {
  6030. //76版队长技能不被换队长所影响
  6031. const leader1id_original = teamsA_members[0].id;
  6032. const leader2id_original = teamsB_members[0].id;
  6033. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  6034. refreshEffectDom(tEffectDom, effect);
  6035. }
  6036. }
  6037. //刷新单人技能CD
  6038. function refreshMemberSkillCD(teamDom, team, idx) {
  6039. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  6040. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  6041. const member = team[0][idx];
  6042. const assist = team[1][idx];
  6043. const memberCard = Cards[member.id] || Cards[0];
  6044. const memberSkill = Skills[memberCard?.activeSkillId];
  6045. const assistCard = Cards[assist.id] || Cards[0];
  6046. const assistSkill = Skills[assistCard?.activeSkillId];
  6047. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  6048. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  6049. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  6050. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  6051. memberSkillCdDom.innerHTML = '';
  6052. assistSkillCdDom.innerHTML = '';
  6053. memberSkillCdDom.classList.toggle("loop-skill", memberSkill.type == 233);
  6054. if (memberSkill.type == 232 || memberSkill.type == 233) //232是单向进化技能,显示。233是循环进化技能,就不显示了
  6055. {
  6056. memberSkillCdDom.append(memberSkillCd);
  6057. assistSkillCdDom.append(memberSkillCd+ assistSkillCd);
  6058. memberSkill.params.slice(1).forEach(subSkillId=>{
  6059. const subSkill = Skills[subSkillId];
  6060. const memberEvoSkillCd = subSkill.initialCooldown - subSkill.maxLevel + 1;
  6061. memberSkillCdDom.append(document.createElement("br"),memberEvoSkillCd);
  6062. assistSkillCdDom.append(document.createElement("br"),memberEvoSkillCd+ assistSkillCd);
  6063. });
  6064. } else {
  6065. memberSkillCdDom.append(memberSkillCd);
  6066. assistSkillCdDom.append(memberSkillCd + assistSkillCd);
  6067. }
  6068. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  6069. memberSkillCdDom.classList.remove("max-skill");
  6070. } else {
  6071. memberSkillCdDom.classList.add("max-skill");
  6072. }
  6073. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  6074. assistSkillCdDom.classList.remove("max-skill");
  6075. } else {
  6076. assistSkillCdDom.classList.add("max-skill");
  6077. }
  6078. }
  6079. //按住Ctrl点击技能在控制台输出技能的对象
  6080. function fastShowSkill(event) {
  6081. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  6082. if (event.ctrlKey) {
  6083. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  6084. console.debug(Skills[skillId]);
  6085. return;
  6086. };
  6087. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  6088. if (s_cards.length > 1) {
  6089. showSearch(s_cards); //显示
  6090. }
  6091. }
  6092. function localisation($tra) {
  6093. if (!$tra) return;
  6094. document.title = $tra.webpage_title;
  6095. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  6096. formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank;
  6097. formationBox.querySelector(".title-box .title-display").setAttribute("placeholder",$tra.title_blank);
  6098. formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank;
  6099. formationBox.querySelector(".detail-box .detail-display").setAttribute("placeholder",$tra.detail_blank);
  6100. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  6101. const sortOptions = Array.from(s_sortList.options);
  6102. sortOptions.forEach(opt => {
  6103. const tag = opt.getAttribute("data-tag");
  6104. const trans = $tra.sort_name[tag];
  6105. if (trans) {
  6106. opt.text = trans;
  6107. }
  6108. });
  6109. }

智龙迷城队伍图制作工具