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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. let defaultLevel = 99; //默认等级
  9. const teamBigBoxs = []; //储存全部teamBigBox
  10. const allMembers = []; //储存所有成员,包含辅助
  11. let interchangeSvg; //储存划线的SVG
  12. let controlBox; //储存整个controlBox
  13. let statusLine; //储存状态栏
  14. let formationBox; //储存整个formationBox
  15. let editBox; //储存整个editBox
  16. let showSearch; //整个程序都可以用的显示搜索函数
  17. let qrcodeReader; //二维码读取
  18. let qrcodeWriter; //二维码输出
  19. let selectedDeviceId; //视频源id
  20. const dataStructure = 5; //阵型输出数据的结构版本
  21. const cfgPrefix = "PADDF-"; //设置名称的前缀
  22. const className_displayNone = "display-none";
  23. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  24. const isGuideMod = !unsupportFeatures.length && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  25. //用油猴扩展装上,把GM_xmlhttpRequest引入的脚本
  26. const ExternalLinkScriptURL = "https://greasyfork.org/scripts/458521";
  27. const paddbPathPrefix = "/team/"; //PADDB的获取队伍网址格式
  28. const uploadMessage = "Use PADDashFormation to read the Team URL and restore correct team for ID > 9934.\nhttps://github.com/Mapaler/PADDashFormation";
  29. if (location.search.includes('&')) {
  30. location.search = location.search.replace(/&/ig, '&');
  31. }
  32. if ('serviceWorker' in navigator) {
  33. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  34. .then(function(registration) {
  35. console.debug('service worker 注册成功',registration);
  36. }).catch(function(error) {
  37. console.error('servcie worker 注册失败',error);
  38. });
  39. } else {
  40. console.error('浏览器不支持 servcie worker');
  41. }
  42. //一开始就加载当前语言
  43. if (currentLanguage == undefined)
  44. {
  45. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  46. const browser_i18n = navigator.language; //获取浏览器语言
  47. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  48. {
  49. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  50. }
  51. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  52. {
  53. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  54. if (lang.i18n_RegExp)
  55. {
  56. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  57. }else
  58. {
  59. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  60. }
  61. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  62. }
  63. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  64. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  65. }
  66. //一开始就加载当前数据
  67. if (currentDataSource == undefined)
  68. {
  69. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  70. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  71. }
  72. const dbName = "PADDF";
  73. let db = null;
  74. const DBOpenRequest = indexedDB.open(dbName, 4);
  75. DBOpenRequest.onsuccess = function(event) {
  76. db = event.target.result; //DBOpenRequest.result;
  77. console.log("PADDF:数据库已可使用");
  78. loadData();
  79. };
  80. DBOpenRequest.onerror = function(event) {
  81. // 错误处理
  82. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  83. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  84. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  85. loadData();
  86. //alert('Some errors have occurred, please refresh the page.');
  87. //history.go(); //直接强制刷新
  88. };
  89. DBOpenRequest.onupgradeneeded = function(event) {
  90. let db = event.target.result;
  91. let store;
  92. switch (true)
  93. {
  94. case event.oldVersion < 2:
  95. store = db.createObjectStore("cards");
  96. store = db.createObjectStore("skills");
  97. case event.oldVersion < 3:
  98. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  99. }
  100. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  101. store.transaction.oncomplete = function(event) {
  102. console.log("PADDF:数据库建立完毕");
  103. };
  104. };
  105. /*class Member2
  106. {
  107. constructor(oldmember, isAssist)
  108. {
  109. //this.index = oldmember?.index ?? 0;
  110. this.id = oldmember?.id ?? 0;
  111. //this.exp = oldmember?.exp ?? 0;
  112. this.level = oldmember?.level ?? 1;
  113. this.plus = oldmember?.plus ?? {hp:0,atk:0,rcv:0};
  114. this.awoken = oldmember.awoken ?? 0;
  115. this.superAwoken = oldmember.superAwoken ?? null;
  116. this.latent = oldmember?.latent.concat() ?? [];
  117. this.skillLevel = oldmember.skillLevel ?? 0;
  118. this.assist = oldmember.assist ?? null;
  119. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldmember?.isAssist);
  120. }
  121. calculateAbility(solo,teamCount){
  122. const card = Cards[this.id];
  123. let bonus = null;
  124. if (!this.isAssist &&
  125. this.assist &&
  126. this.assist.id>0 &&
  127. Cards[this.assist.id].attrs[0] === card.attrs[0]
  128. ){
  129. bonus = this.assist.calculateAbility(solo,teamCount);
  130. }
  131. }
  132. toJSON(){
  133. }
  134. }*/
  135. //队员基本的留空
  136. var Member = function(id = 0) {
  137. this.id = id;
  138. this.ability = [0, 0, 0];
  139. this.abilityNoAwoken = [0, 0, 0];
  140. };
  141. //让 Member 能直接获取 card
  142. Object.defineProperty(Member.prototype, "card", {
  143. get() { return Cards[this.id]; }
  144. })
  145. Member.prototype.effectiveAwokens = function(assist) {
  146. const memberCard = this.card;
  147. let enableAwoken = memberCard?.awakenings?.slice(0, this.awoken) || [];
  148. //单人、3人时,大于等于100级且297时增加超觉醒
  149. if ((solo || teamsCount === 3) && this.sawoken > 0 && this.level >= 100 && this.plus.every(p=>p>=99)) {
  150. enableAwoken.push(this.sawoken);
  151. }
  152. //添加武器
  153. if (assist instanceof Member && assist?.card?.awakenings?.includes(49)) {
  154. enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken));
  155. }
  156. return enableAwoken;
  157. }
  158. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  159. let memberCard = this.card, assistCard = assist?.card,
  160. assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  161. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  162. let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组
  163. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  164. let changeAttr, appendTypes;
  165. if (assistAwakenings?.includes(49)) { //如果有武器
  166. //更改副属性
  167. changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95);
  168. if (changeAttr) attrs[1] = changeAttr - 91;
  169. //添加类型
  170. appendTypes = assistAwakenings.filter(ak=>ak >= 83 && ak <= 90);
  171. appendTypes = appendTypes.map(type=>
  172. typekiller_for_type.find(t=>(type - 52) === t.awoken).type);
  173. appendTypes.forEach(appendType=>types.add(appendType));
  174. }
  175. return {
  176. attrs: attrs, changeAttr: Boolean(changeAttr),
  177. types: Array.from(types), appendType: Boolean(appendTypes?.length)
  178. };
  179. }
  180. Member.prototype.outObj = function() {
  181. const m = this;
  182. if (m.id == 0) return null;
  183. let obj = [m.id];
  184. if (m.level != undefined) obj[1] = m.level;
  185. if (m.awoken != undefined) obj[2] = m.awoken;
  186. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  187. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  188. obj[3] = m.plus[0];
  189. } else {
  190. obj[3] = m.plus;
  191. }
  192. }
  193. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  194. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  195. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  196. const skill = Skills[card.activeSkillId];
  197. //有技能等级,并且技能等级低于最大等级时才记录技能
  198. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  199. return obj;
  200. };
  201. Member.prototype.loadObj = function(m, dataVersion) {
  202. if (m == undefined) //如果没有提供数据,直接返回默认
  203. {
  204. this.id = 0;
  205. return;
  206. }
  207. if (dataVersion == undefined) dataVersion = 1;
  208. this.id = dataVersion > 1 ? m[0] : m.id;
  209. this.level = dataVersion > 1 ? m[1] : m.level;
  210. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  211. if (dataVersion > 1) {
  212. if (isNaN(m[3]) || m[3] == null) {
  213. this.plus = m[3];
  214. } else {
  215. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  216. this.plus = [singlePlus, singlePlus, singlePlus];
  217. }
  218. } else {
  219. this.plus = m.plus;
  220. }
  221. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  222. this.latent = dataVersion > 1 ? m[4] : m.latent;
  223. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  224. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  225. this.sawoken = dataVersion > 1 ?
  226. (dataVersion < 5 ?
  227. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  228. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  229. : m.sawoken;
  230. this.skilllevel = m[6] || null;
  231. };
  232. Member.prototype.loadFromMember = function(m) {
  233. if (m == undefined) //如果没有提供数据,直接返回默认
  234. {
  235. return;
  236. }
  237. this.id = m.id;
  238. };
  239. //只用来防坐的任何队员
  240. var MemberDelay = function() {
  241. this.id = -1;
  242. };
  243. MemberDelay.prototype = Object.create(Member.prototype);
  244. MemberDelay.prototype.constructor = MemberDelay;
  245. //辅助队员
  246. var MemberAssist = function() {
  247. this.level = 0;
  248. this.awoken = 0;
  249. this.plus = [0, 0, 0];
  250. Member.call(this);
  251. };
  252. MemberAssist.prototype = Object.create(Member.prototype);
  253. MemberAssist.prototype.constructor = MemberAssist;
  254. MemberAssist.prototype.loadFromMember = function(m) {
  255. if (m == undefined) //如果没有提供数据,直接返回默认
  256. {
  257. return;
  258. }
  259. this.id = m.id;
  260. if (m.level != undefined) this.level = m.level;
  261. if (m.awoken != undefined) this.awoken = m.awoken;
  262. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  263. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  264. };
  265. //正式队伍
  266. var MemberTeam = function() {
  267. this.latent = [];
  268. MemberAssist.call(this);
  269. //sawoken作为可选项目,默认不在内
  270. };
  271. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  272. MemberTeam.prototype.constructor = MemberTeam;
  273. MemberTeam.prototype.loadFromMember = function(m) {
  274. if (m == undefined) //如果没有提供数据,直接返回默认
  275. {
  276. return;
  277. }
  278. this.id = m.id;
  279. if (m.level != undefined) this.level = m.level;
  280. if (m.awoken != undefined) this.awoken = m.awoken;
  281. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  282. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  283. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  284. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  285. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  286. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  287. };
  288. let Formation = function(teamCount, memberCount) {
  289. this.title = "";
  290. this.detail = "";
  291. this.teams = [];
  292. this.dungeonEnchance = {
  293. attrs: [],
  294. types: [],
  295. rarities: [],
  296. collabs: [],
  297. gachas: [],
  298. rate: {
  299. hp: 1,
  300. atk: 1,
  301. rcv: 1
  302. }
  303. }
  304. for (let ti = 0; ti < teamCount; ti++) {
  305. const team = [
  306. [], //队员
  307. [], //辅助
  308. 0, //徽章
  309. 0, //队长更换序号
  310. ];
  311. for (let mi = 0; mi < memberCount; mi++) {
  312. team[0].push(new MemberTeam());
  313. team[1].push(new MemberAssist());
  314. }
  315. this.teams.push(team);
  316. }
  317. };
  318. //初始化队伍结构
  319. let formation = new Formation(teamsCount, teamsCount == 2 ? 5 : 6);
  320. Formation.prototype.outObj = function() {
  321. const obj = {};
  322. if (this?.title?.length > 0) obj.t = this.title;
  323. if (this?.detail?.length > 0) obj.d = this.detail;
  324. obj.f = this.teams.map(t => {
  325. const teamArr = [];
  326. teamArr[0] = t[0].map(m =>
  327. m.outObj()
  328. ).deleteLatter();
  329. teamArr[1] = t[1].map(m =>
  330. m.outObj()
  331. ).deleteLatter();
  332. if (t[2]) teamArr[2] = t[2];
  333. if (t[3]) teamArr[3] = t[3];
  334. return teamArr;
  335. });
  336. let dge = this.dungeonEnchance;
  337. if (Object.values(dge.rate).some(rate => rate != 1)) obj.r = [
  338. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities),dge.collabs.length ? dge.collabs : 0,dge.gachas.length ? dge.gachas : 0].deleteLatter(0), //类型,属性,星级
  339. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1)
  340. ];
  341. obj.v = dataStructure;
  342. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  343. !obj.t &&
  344. !obj.d)
  345. return null;*/
  346. return obj;
  347. };
  348. Formation.prototype.loadObj = function(f) {
  349. let dge = this.dungeonEnchance;
  350. if (f == undefined) //如果没有提供数据,要返回空的
  351. {
  352. this.title = "";
  353. this.detail = "";
  354. this.teams.forEach(function(t, ti) {
  355. t[0].forEach(function(m, mi) {
  356. m.loadObj(null);
  357. });
  358. t[1].forEach(function(m, mi) {
  359. m.loadObj(null);
  360. });
  361. t[2] = 1;
  362. t[3] = 0;
  363. });
  364. dge.rarities.length = 0;
  365. dge.attrs.length = 0;
  366. dge.types.length = 0;
  367. dge.rate.hp = 1;
  368. dge.rate.atk = 1;
  369. dge.rate.rcv = 1;
  370. return;
  371. }
  372. const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式
  373. this.title = dataVeision > 1 ? f.t : f.title;
  374. this.detail = dataVeision > 1 ? f.d : f.detail;
  375. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  376. this.teams.forEach(function(t, ti) {
  377. const tf = loadTeamArr[ti];
  378. if (tf) {
  379. t[0].forEach(function(m, mi) {
  380. const fm = tf[0][mi];
  381. m.loadObj(fm, dataVeision);
  382. });
  383. t[1].forEach(function(m, mi) {
  384. const fm = tf[1][mi];
  385. m.loadObj(fm, dataVeision);
  386. });
  387. t[2] = dataVeision > 3 ? //徽章
  388. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  389. : badgeConvert(tf[2]); //1、2版老数据的徽章
  390. t[3] = tf[3] ?? 0; //队长
  391. }
  392. });
  393. function badgeConvert(old)
  394. {
  395. switch (old)
  396. {
  397. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  398. return old + 1;
  399. }
  400. case 9: {
  401. return 11;
  402. }
  403. case 10:case 11:case 12: {
  404. return old + 7;
  405. }
  406. case 13: {
  407. return 21;
  408. }
  409. case 14: {
  410. return 10;
  411. }
  412. case 15:case 16:case 17: {
  413. return old - 3;
  414. }
  415. case 18: { //月卡
  416. return 1<<7 | 1 ;
  417. }
  418. default: return 1;
  419. }
  420. }
  421. if (f.r)
  422. {
  423. if (Array.isArray(f.r[0])) {
  424. let effective = f.r[0];
  425. let rates = f.r[1];
  426. dge.types = flags(effective[0] ?? 0);
  427. dge.attrs = flags(effective[1] ?? 0);
  428. dge.rarities = flags(effective[2] ?? 0);
  429. dge.collabs = effective[3]?.length ? effective[3] : [];
  430. dge.gachas = effective[4]?.length ? effective[4] : [];
  431. dge.rate.hp = rates[0] ?? 1;
  432. dge.rate.atk = rates[1] ?? 1;
  433. dge.rate.rcv = rates[2] ?? 1;
  434. } else {
  435. dge.attrs = flags(f.r[0] ?? 0);
  436. dge.types = flags(f.r[1] ?? 0);
  437. dge.rarities.length = 0;
  438. dge.rate.hp = f.r[2] ?? 1;
  439. dge.rate.atk = f.r[3] ?? 1;
  440. dge.rate.rcv = f.r[4] ?? 1;
  441. }
  442. }
  443. if (f.b)
  444. this.teams[0][2] = f.b; //原来模式的徽章
  445. };
  446. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  447. {
  448. let qrObj = {
  449. d:this.outObj()
  450. };
  451. if (keepDataSource) qrObj.s = currentDataSource.code;
  452. return qrObj;
  453. }
  454. Formation.prototype.getPdcQrStr = function()
  455. {
  456. function genMemberMap(m, a, position = 0)
  457. {
  458. const o = new Map();
  459. o.set(0, m.id);
  460. if (m.latent.length)
  461. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  462. o.set(3, m.level);
  463. o.set(4, m.plus[0]);
  464. o.set(5, m.plus[1]);
  465. o.set(6, m.plus[2]);
  466. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  467. o.set(8, m?.sawoken ?? 0);
  468. if (a.id != 0)
  469. {
  470. o.set(9, a.id);
  471. o.set(10, a.level);
  472. o.set(11, a.plus[0]);
  473. o.set(12, a.plus[1]);
  474. o.set(13, a.plus[2]);
  475. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  476. }
  477. o.set(15, position);
  478. return o;
  479. }
  480. let outArr = [
  481. [1,this.teams.length - 1]
  482. ];
  483. if (this.teams.length == 2)
  484. {
  485. const team1 = this.teams[0];
  486. const team2 = this.teams[1];
  487. team1[0].push(team2[0].shift());
  488. team1[1].push(team2[1].shift());
  489. }
  490. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  491. let teamArr = [
  492. pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || 0 //徽章
  493. ];
  494. const membersArr = t[0];
  495. const assistArr = t[1];
  496. for (let i=0;i<membersArr.length;i++)
  497. {
  498. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  499. {
  500. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  501. let pdcMemberArr = Array.from(pdcMemberMap);
  502. pdcMemberStr = pdcMemberArr.map(item => {
  503. if (item[1] == undefined)
  504. {
  505. return null;
  506. }
  507. return [
  508. item[0].toString(36).padStart(2,'0'),
  509. item[1].toString(36).padStart(2,'0')
  510. ].join('')}).filter(item=>item).join(',');
  511. teamArr.push(pdcMemberStr);
  512. }
  513. }
  514. return teamArr.join('}');
  515. });
  516. if (this.teams.length == 2)
  517. {
  518. const team1 = this.teams[0];
  519. const team2 = this.teams[1];
  520. team2[0].splice(0,0,team1[0].pop());
  521. team2[1].splice(0,0,team1[1].pop());
  522. }
  523. outArr = outArr.concat(pdcTeamsStr);
  524. return outArr.join(']');
  525. }
  526. Formation.prototype.getPaddbQrObj = function(keepDataSource = true)
  527. {
  528. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  529. function protectPadDbId(cardid) {
  530. if (cardid === null) return cardid;
  531. return cardid > 9934 ? 1319 : cardFixId(cardid, true);
  532. }
  533. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  534. function changePadDbIdLevel(cardid) {
  535. return cardid > 9934 ;
  536. }
  537. //PADDB目前只支持单人队伍
  538. const t = this.teams[0];
  539. let teamObj = {
  540. name: this.title,
  541. badge: paddbBadgeMap.find(badge=>badge.pdf === t[2]).paddb,
  542. memo: (this.detail || '') + '\n' + uploadMessage,
  543. monsters: {},
  544. assists: {},
  545. }
  546. //返回一个变身角色的变身根ID
  547. function returnHenshinRootId(mid)
  548. {
  549. const m = Cards[mid];
  550. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  551. { //只有变身来源小于目前id的,才继续找base
  552. mid = returnHenshinRootId(m.henshinFrom[0]);
  553. }
  554. return mid;
  555. }
  556. for (let i = 0; i < t[0].length; i++) {
  557. const m = t[0][i], a = t[1][i];
  558. //计算基底的变身情况
  559. let num, transform;
  560. if (m.card?.henshinFrom?.length > 0 //是变身
  561. && m.level <= m.card.maxLevel //等级不超过99
  562. ) {
  563. num = returnHenshinRootId(m.id);
  564. transform = m.id;
  565. } else {
  566. num = m.id;
  567. transform = null;
  568. }
  569. let memberIdChange = changePadDbIdLevel(transform || num);
  570. teamObj.monsters[i] = m.id <= 0 ? null : {
  571. num: memberIdChange ? m.level : num,// protectPadDbId(num, true),
  572. level: memberIdChange ? (transform || num) : m.level,
  573. awoken: m.awoken,
  574. plus: m.plus.concat(),
  575. active_skill_level: m.skilllevel ?? Skills[m.card.activeSkillId].maxLevel,
  576. transform: memberIdChange ? m.level : num,
  577. super_awoken: m.sawoken + 2,
  578. latent_awokens: m.latent.map(n=>paddbLatentMap.find(latent=>latent.pdf === n).paddb),
  579. };
  580. let assistIdChange = changePadDbIdLevel(a.id);
  581. teamObj.assists[i] = a.id <= 0 ? null : {
  582. num: assistIdChange ? a.level : a.id,
  583. level: assistIdChange ? a.id : a.level,
  584. plus: a.plus.every(n=>n>=99), //只需要true和false
  585. active_skill_level: a.skilllevel ?? Skills[a.card.activeSkillId].maxLevel,
  586. };
  587. }
  588. let qrObj = {
  589. // userId:"",
  590. // password:"",
  591. name: this.title,
  592. // "tags":[""],
  593. mons: t[0].concat(t[1]).map(m=>m.id > 0 ? protectPadDbId(m.id, true) : ""),
  594. team: JSON.stringify(teamObj),
  595. };
  596. return qrObj;
  597. }
  598. Formation.prototype.getQrStr = function(type)
  599. {
  600. switch (type) {
  601. case 'paddf': {
  602. return JSON.stringify(this.getPdfQrObj());
  603. }
  604. case 'paddb': {
  605. return JSON.stringify(this.getPaddbQrObj());
  606. }
  607. case 'pdc':
  608. default: {
  609. return this.getPdcQrStr();
  610. }
  611. }
  612. }
  613. Formation.prototype.removeAssist = function() {
  614. this.teams.forEach(team=>{
  615. const assists = team[1];
  616. for (let i = 0; i < assists.length; i++) {
  617. assists[i] = new MemberAssist();
  618. }
  619. });
  620. createNewUrl();
  621. refreshAll(formation);
  622. }
  623. class PlayerData
  624. {
  625. constructor(data)
  626. {
  627. Object.assign(this, data);
  628. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  629. this.parsedDecks = PlayerDataDeck.parseDataArray(
  630. data.decksb.decks,
  631. data?.decksbs?.decks,
  632. this.parsedCards);
  633. }
  634. }
  635. class PlayerDataDeck {
  636. constructor(data, parsedCards) {
  637. const e = data.entries();
  638. this.membersIndex = [
  639. e.next().value[1],
  640. e.next().value[1],
  641. e.next().value[1],
  642. e.next().value[1],
  643. e.next().value[1],
  644. ];
  645. this.badge = e.next().value[1];
  646. this.membersIndex.push(e.next().value[1]);
  647. if (parsedCards)
  648. {
  649. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  650. }
  651. e.next(); //未知
  652. e.next(); //未知
  653. if (!e.next().done)
  654. {
  655. console.warn("出现未知的用户队伍数据");
  656. }
  657. }
  658. static parseDataArray(decks1, decks2, parsedCards)
  659. {
  660. let datas = decks1.concat(decks2 ?? []);
  661. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  662. if (Boolean(decks2)) //如果开了月卡
  663. {
  664. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  665. }
  666. return decks;
  667. }
  668. toFormation()
  669. {
  670. const f = new Formation(1, 6);
  671. const team = f.teams[0];
  672. team[2] = this.badge;
  673. const tMembers = team[0];
  674. const tAssists = team[1];
  675. this.members.forEach((member, idx)=>{
  676. const tm = tMembers[idx];
  677. const ta = tAssists[idx];
  678. if (member) {
  679. tm.loadFromMember(member);
  680. tm.sawoken = member.superAwoken;
  681. tm.plus = Object.values(member.plus);
  682. tm.skilllevel = member.skillLevel;
  683. if (member.assist) {
  684. ta.loadFromMember(member.assist);
  685. ta.sawoken = member.assist.superAwoken;
  686. ta.plus = Object.values(member.assist.plus);
  687. ta.skilllevel = member.assist.skillLevel;
  688. }
  689. }
  690. });
  691. return f;
  692. }
  693. }
  694. class PlayerDataCard {
  695. constructor(data) {
  696. const e = data.entries();
  697. this.index = e.next().value[1];
  698. this.exp = e.next().value[1];
  699. this.level = e.next().value[1];
  700. this.skillLevel = e.next().value[1]; //未知
  701. e.next(); //未知
  702. this.id = e.next().value[1];
  703. //叠加型用他们的经验来表示数量
  704. const card = Cards[this.id];
  705. this.count = 1;
  706. if (card && card.stacking)
  707. {
  708. this.count = this.exp;
  709. this.exp = 0;
  710. }
  711. this.plus = {
  712. hp : e.next().value[1],
  713. atk: e.next().value[1],
  714. rcv: e.next().value[1]
  715. };
  716. this.awoken = e.next().value[1];
  717. let parsedLatent = this.parseLatent(e.next().value[1]);
  718. this.latentBlocksNum = parsedLatent.latentBlocksNum;
  719. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  720. this.assistIndex = e.next().value[1];
  721. e.next(); //未知
  722. this.superAwoken = e.next().value[1];
  723. e.next(); //未知
  724. if (!e.next().done)
  725. {
  726. console.warn("出现未知的用户箱子卡片数据");
  727. }
  728. //console.log(b);
  729. }
  730. toOldMember()
  731. {
  732. const m = new Member();
  733. m.id = this.id;
  734. m.level = this.level;
  735. m.awoken = this.awoken;
  736. m.skilllevel = this.skillLevel;
  737. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  738. m.sawoken = this.superAwoken;
  739. m.latent = this.latent.concat();
  740. return m;
  741. }
  742. static parseDataArray(datas)
  743. {
  744. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  745. parsedCards.forEach(mon=>{
  746. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  747. });
  748. return parsedCards;
  749. }
  750. parseLatent(number)
  751. {
  752. let latentNumber = BigInt(number);
  753. const obj = {
  754. latent: [],
  755. latentBlocksNum: 6,
  756. };
  757. //console.log("原始数字",latentNumber.toString(2));
  758. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  759. latentNumber >>= 3n; //右移3位
  760. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  761. const changeLatentBlocksNum = Boolean(latentNumber & 1n); //1时就是开孔了
  762. latentNumber >>= 1n; //右移1位
  763. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  764. if (changeLatentBlocksNum)
  765. {
  766. obj.latentBlocksNum = Number(latentNumber & 0b1111n);
  767. latentNumber >>= 4n;
  768. //console.log("读取潜觉格子数",latentNumber.toString(2));
  769. }
  770. const rightbnum = latentVersion > 6n ? 7n : 5n; //右移的距离
  771. const getbnum = (1n << rightbnum) - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  772. while (latentNumber > 0n)
  773. {
  774. obj.latent.push(Number(latentNumber & getbnum));
  775. latentNumber >>= rightbnum;
  776. //console.log("读取一个潜觉",latentNumber.toString(2));
  777. }
  778. return obj;
  779. }
  780. deleteRepeatLatent(olatents)
  781. {
  782. //splice性能太差,改成push一个新的数组
  783. const latents = [];
  784. for (let ai = 0; ai < olatents.length;)
  785. {
  786. const latent = olatents[ai];
  787. latents.push(latent);
  788. const useHole = latentUseHole(latent);
  789. ai += useHole;
  790. }
  791. return latents;
  792. }
  793. }
  794. //进化树
  795. class EvoTree
  796. {
  797. constructor(mid, parent = null)
  798. {
  799. if (!mid) return;
  800. const _this = this;
  801. this.parent = parent;
  802. if (parent == null) //如果没有提供父级,则寻找进化根
  803. {
  804. //返回一个角色的根ID
  805. function returnRootId(mid)
  806. {
  807. mid = Cards[mid].evoRootId;
  808. const m = Cards[mid];
  809. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  810. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  811. mid = returnRootId(m.henshinFrom[0]);
  812. }
  813. return mid;
  814. }
  815. mid = returnRootId(mid);
  816. }
  817. const card = Cards[mid];
  818. this.id = mid;
  819. this.idArr = parent ? parent.idArr.concat() : [];
  820. this.card = card;
  821. this.children = [];
  822. this.evoType = null;
  823. if (parent == null)
  824. {
  825. this.evoType = "Base";
  826. }
  827. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  828. {
  829. if (parent.card.henshinTo.length > 1) {
  830. this.evoType = "Random Henshin";
  831. //限定最多两层随机变身
  832. if (parent?.parent?.card?.henshinTo?.length > 1) {
  833. return this;
  834. }
  835. }
  836. else
  837. this.evoType = "Henshin";
  838. }
  839. else
  840. {
  841. if (card.evoMaterials[0] === 0xFFFF) //试练进化
  842. {
  843. this.evoType = "Ordeal Evo";
  844. }else if (card.evoMaterials.includes(3826)) //像素进化
  845. {
  846. this.evoType = "Pixel Evo";
  847. }else if (card.awakenings.includes(49)) //武器
  848. {
  849. this.evoType = "Assist Evo";
  850. }else if (card.isUltEvo) //究进
  851. {
  852. if (parent.card.isUltEvo) //超究进
  853. {
  854. this.evoType = "Super Ult Evo";
  855. }else
  856. {
  857. this.evoType = "Ult Evo";
  858. }
  859. }else
  860. {
  861. if (parent.card.isUltEvo) //转生
  862. {
  863. this.evoType = "Reincarnation";
  864. }else if(parent.evoType == "Reincarnation")
  865. {
  866. this.evoType = "Super Reincarnation";
  867. }else
  868. {
  869. this.evoType = "Evolution";
  870. }
  871. }
  872. }
  873. if (this.idArr.includes(mid))
  874. {
  875. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  876. {
  877. this.evoType = "Henshin Loop";
  878. }
  879. return this;
  880. }else
  881. {
  882. this.idArr.push(mid);
  883. }
  884. if (Array.isArray(card.henshinTo)) {
  885. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  886. }
  887. if (this.evoType != "Henshin")
  888. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  889. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  890. };
  891. toListNode()
  892. {
  893. const createCardHead = editBox.createCardHead;
  894. const tBox = document.createElement("div");
  895. tBox.className = "evo-box";
  896. const evoPanel = tBox.appendChild(document.createElement("div"));
  897. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  898. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  899. evotPanel_L.className = "evo-panel-left";
  900. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  901. evotPanel_R.className = "evo-panel-right";
  902. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  903. evoTypeDiv.className = "evo-type-div";
  904. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  905. evoType.className = "evo-type";
  906. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  907. monHead.className = "monster-head";
  908. const monName = evotPanel_R.appendChild(document.createElement("div"));
  909. monName.className = "monster-name";
  910. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  911. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  912. evotMaterials.className = "evo-materials";
  913. (this.evoType === "Ordeal Evo" ? [0,0,0,0,0] : this.card.evoMaterials).forEach(mid=>{
  914. //const li = evotMaterials.appendChild(document.createElement("li"));
  915. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  916. });
  917. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  918. evoSubEvo.className = "evo-subevo";
  919. this.children.forEach(subEvo=>{
  920. const li = evoSubEvo.appendChild(document.createElement("li"));
  921. li.appendChild(subEvo.toListNode());
  922. });
  923. return tBox;
  924. };
  925. }
  926. //进化树
  927. class RequirementTree extends EvoTree
  928. {
  929. static gemNames = {
  930. ja: "希石",
  931. en: "Gem",
  932. ko: "휘석",
  933. };
  934. constructor(mid, parent = null)
  935. {
  936. if (!mid) return;
  937. super();
  938. const _this = this;
  939. this.parent = parent;
  940. const card = Cards[mid];
  941. this.id = mid;
  942. this.idArr = parent ? parent.idArr.concat() : [];
  943. this.card = card;
  944. this.children = [];
  945. this.evoType = "requirement";
  946. this.idArr.push(mid);
  947. let gemName = RequirementTree.gemNames[currentDataSource.code];
  948. if (card.evoBaseId && card.evoRootId !== mid) {
  949. let realMaterials = []
  950. for (const materialId of card.evoMaterials.filter(Boolean)) {
  951. const materialCard = Cards[materialId];
  952. if (!materialCard) continue;
  953. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  954. //console.log("查咨进化素材:", materialCard);
  955. let maybeCard = Cards.find(_card =>
  956. !_card.types.includes(0) && //必须不是进化类型
  957. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  958. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  959. _card.evoRootId != _card.id //忽略原始形态没有进化的
  960. );
  961. //console.log("查询结果:", maybeCard);
  962. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  963. //console.log(card, maybeCard);
  964. realMaterials.push(maybeCard.id);
  965. };
  966. }
  967. }
  968. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  969. this.children.push(...materials);
  970. this.children.push(new RequirementTree(card.evoBaseId, _this));
  971. }
  972. };
  973. }
  974. //队长技能类型的翻译
  975. class LeaderSkillType{
  976. constructor(flags1, flags2){
  977. this.matchMode = {
  978. multipleAttr: Boolean(flags1 & 1 << 0),
  979. rowMatch: Boolean(flags1 & 1 << 1),
  980. combo: Boolean(flags1 & 1 << 2),
  981. sameColor: Boolean(flags1 & 1 << 3),
  982. LShape: Boolean(flags1 & 1 << 4),
  983. crossMatch: Boolean(flags1 & 1 << 5),
  984. heartCrossMatch: Boolean(flags1 & 1 << 6),
  985. remainOrbs: Boolean(flags1 & 1 << 7),
  986. enhanced5Orbs: Boolean(flags1 & 1 << 8),
  987. };
  988. this.restriction = {
  989. attrEnhance: Boolean(flags1 & 1 << 9),
  990. typeEnhance: Boolean(flags1 & 1 << 10),
  991. board7x6: Boolean(flags1 & 1 << 11),
  992. noSkyfall: Boolean(flags1 & 1 << 12),
  993. HpRange: Boolean(flags1 & 1 << 13),
  994. useSkill: Boolean(flags1 & 1 << 14),
  995. moveTimeDecrease_Fixed: Boolean(flags1 & 1 << 15),
  996. minMatchLen: Boolean(flags1 & 1 << 16),
  997. specialTeam: Boolean(flags1 & 1 << 17),
  998. effectWhenRecover: Boolean(flags1 & 1 << 18),
  999. };
  1000. this.appendEffects = {
  1001. addCombo: Boolean(flags1 & 1 << 21),
  1002. fixedFollowAttack: Boolean(flags1 & 1 << 22),
  1003. scaleFollowAttack: Boolean(flags1 & 1 << 23),
  1004. reduce49down: Boolean(flags1 & 1 << 24),
  1005. reduce50: Boolean(flags1 & 1 << 25),
  1006. reduce51up: Boolean(flags1 & 1 << 26),
  1007. moveTimeIncrease: Boolean(flags1 & 1 << 20),
  1008. rateMultiplyExp_Coin: Boolean(flags1 & 1 << 27),
  1009. rateMultiplyDrop: Boolean(flags1 & 1 << 28),
  1010. voidPoison: Boolean(flags1 & 1 << 29),
  1011. counterAttack: Boolean(flags1 & 1 << 30),
  1012. autoHeal: Boolean(flags1 & 1 << 31),
  1013. unbindAwokenBind: Boolean(flags1 & 1 << 19),
  1014. resolve: Boolean(flags2 & 1 << 0),
  1015. predictionFalling: Boolean(flags2 & 1 << 1),
  1016. };
  1017. }
  1018. }
  1019. //清除数据
  1020. function clearData()
  1021. {
  1022. const locationURL = new URL(location);
  1023. locationURL.searchParams.delete('d'); //删除数据
  1024. locationURL.searchParams.delete('l'); //删除语言
  1025. locationURL.searchParams.delete('_id'); //删除PADDB的ID
  1026. location = locationURL.toString();
  1027. }
  1028. //轮换ABC队伍
  1029. function swapABCteam()
  1030. {
  1031. if (formation.teams.length > 1) {
  1032. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  1033. createNewUrl();
  1034. refreshAll(formation);
  1035. }
  1036. }
  1037. function henshinStep(step)
  1038. {
  1039. if (step == 0) return;
  1040. function gotoHenshin(card, nstep)
  1041. {
  1042. if (nstep > 0 && Array.isArray(card.henshinTo))
  1043. {
  1044. let max = Math.randomInteger(card.henshinTo.length - 1);
  1045. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  1046. }
  1047. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  1048. {
  1049. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  1050. }
  1051. else
  1052. {
  1053. return card;
  1054. }
  1055. }
  1056. formation.teams.forEach(team=>{
  1057. team[0].forEach(member=>{
  1058. const mid = member.id;
  1059. const card = Cards[mid];
  1060. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  1061. { //要变身前的才进行操作
  1062. const _card = gotoHenshin(card, step);
  1063. member.id = _card.id;
  1064. member.awoken = _card.awakenings.length;
  1065. }
  1066. });
  1067. });
  1068. createNewUrl();
  1069. refreshAll(formation);
  1070. }
  1071. //在单人和多人之间转移数据
  1072. function turnPage(toPage, e = null) {
  1073. let pagename = null;
  1074. switch (toPage) {
  1075. case 1:
  1076. if (formation.teams[0][0].length < 6) {
  1077. //把第二支队伍的队长添加到最后方
  1078. formation.teams[0][0].push(formation.teams[1][0][0]);
  1079. formation.teams[0][1].push(formation.teams[1][1][0]);
  1080. }
  1081. //删掉第2支开始的队伍
  1082. formation.teams.splice(1);
  1083. pagename = "solo.html";
  1084. break;
  1085. case 2:
  1086. if (formation.teams.length < 2) { //从1人到2人
  1087. formation.teams[1] = [
  1088. [],
  1089. []
  1090. ];
  1091. //把右边的队长加到第二支队伍最后面
  1092. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  1093. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  1094. } else { //从3人到2人,直接删除后面两个队伍
  1095. //删掉第3支开始的队伍
  1096. formation.teams.splice(2);
  1097. //删掉前面两支队伍的战友
  1098. formation.teams[0][0].splice(5);
  1099. formation.teams[0][1].splice(5);
  1100. formation.teams[1][0].splice(5);
  1101. formation.teams[1][1].splice(5);
  1102. }
  1103. formation.badge = 0;
  1104. pagename = "multi.html";
  1105. break;
  1106. case 3:
  1107. if (formation.teams.length < 2) { //从1人到3人
  1108. } else { //从2人到3人
  1109. formation.teams[0][0].push(formation.teams[1][0][0]);
  1110. formation.teams[0][1].push(formation.teams[1][1][0]);
  1111. formation.teams[1][0].push(formation.teams[0][0][0]);
  1112. formation.teams[1][1].push(formation.teams[0][1][0]);
  1113. }
  1114. formation.badge = 0;
  1115. pagename = "triple.html";
  1116. break;
  1117. }
  1118. const newURL = createNewUrl({ url: pagename, notPushState: true });
  1119. if (e && e.ctrlKey) {
  1120. window.open(newURL);
  1121. } else {
  1122. location.href = newURL;
  1123. }
  1124. }
  1125. function loadData(force = false)
  1126. {
  1127. if (force)
  1128. console.info('强制更新数据。');
  1129. const _time = new Date().getTime();
  1130. //开始读取解析怪物数据
  1131. const sourceDataFolder = "monsters-info";
  1132. statusLine?.writeText(localTranslating.status_message.loading_check_version);
  1133. GM_xmlhttpRequest({
  1134. method: "GET",
  1135. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1136. onload: function(response) {
  1137. dealCkeyData(response.response);
  1138. },
  1139. onerror: function(response) {
  1140. console.error("新的 Ckey JSON 数据获取失败。", response);
  1141. return;
  1142. }
  1143. });
  1144. //处理返回的数据
  1145. function dealCkeyData(responseText)
  1146. { //处理数据版本
  1147. let newCkeys; //当前的Ckey们
  1148. let lastCkeys; //以前Ckey们
  1149. let currentCkey; //获取当前语言的ckey
  1150. let lastCurrentCkey; //以前的当前语言的ckey
  1151. try {
  1152. newCkeys = JSON.parse(responseText);
  1153. } catch (e) {
  1154. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  1155. return;
  1156. }
  1157. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  1158. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  1159. try {
  1160. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  1161. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1162. lastCkeys = [];
  1163. } catch (e) {
  1164. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1165. lastCkeys = [];
  1166. }
  1167. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1168. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1169. lastCurrentCkey = {
  1170. code: currentDataSource.code,
  1171. ckey: {},
  1172. updateTime: null
  1173. };
  1174. lastCkeys.push(lastCurrentCkey);
  1175. }
  1176. statusLine?.writeText(localTranslating.status_message.loading_mon_info);
  1177. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  1178. console.debug("Cards ckey相等,直接读取已有的数据。");
  1179. const transaction = db.transaction([`cards`]);
  1180. const objectStore = transaction.objectStore(`cards`);
  1181. const request = objectStore.get(currentDataSource.code);
  1182. request.onerror = function(event) {
  1183. console.error("Cards 数据库内容读取失败,需重新下载。");
  1184. downloadCardsData();
  1185. };
  1186. request.onsuccess = function(event) {
  1187. if (Array.isArray(request.result))
  1188. {
  1189. Cards = loadExtraCardsData(request.result);
  1190. dealCardsData(Cards);
  1191. }else
  1192. {
  1193. console.info("Cards 数据库内容不存在,需重新下载。");
  1194. downloadCardsData();
  1195. }
  1196. };
  1197. } else {
  1198. console.log("Cards 需重新下载。");
  1199. downloadCardsData();
  1200. }
  1201. function downloadCardsData()
  1202. {
  1203. GM_xmlhttpRequest({
  1204. method: "GET",
  1205. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1206. onload: function(response) {
  1207. try {
  1208. Cards = loadExtraCardsData(JSON.parse(response.response));
  1209. } catch (e) {
  1210. console.error("Cards 数据 JSON 解码出错。", e);
  1211. return;
  1212. }
  1213. if (db)
  1214. {
  1215. const transaction = db.transaction([`cards`], "readwrite");
  1216. transaction.oncomplete = function(event) {
  1217. console.log("Cards 数据库写入完毕。");
  1218. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1219. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1220. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1221. dealCardsData(Cards);
  1222. };
  1223. const objectStore = transaction.objectStore(`cards`);
  1224. objectStore.put(Cards,currentDataSource.code);
  1225. }else //隐私模式无法启动数据库
  1226. {
  1227. dealCardsData(Cards);
  1228. }
  1229. },
  1230. onerror: function(response) {
  1231. console.error("Cards JSON 数据获取失败。", response);
  1232. }
  1233. });
  1234. }
  1235. function loadExtraCardsData(_cards)
  1236. {
  1237. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1238. let cards = _cards.slice(0, splitIdx);
  1239. for (let i = splitIdx + 1; i < _cards.length; i++)
  1240. {
  1241. const card = _cards[i];
  1242. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(...card.searchFlags);
  1243. card.onlyAssist = Boolean(card.flags & 1<<4);
  1244. /*card.unk01p = flags(card.unk01);
  1245. card.unk02p = flags(card.unk02);
  1246. card.unk03p = flags(card.unk03);
  1247. card.unk04p = flags(card.unk04);
  1248. card.unk05p = flags(card.unk05);
  1249. card.unk06p = flags(card.unk06);
  1250. card.unk07p = flags(card.unk07);
  1251. card.unk08p = flags(card.unk08);*/
  1252. cards[card?.id] = card;
  1253. }
  1254. return cards;
  1255. }
  1256. function dealCardsData(_cards)
  1257. {
  1258. if (editBox)
  1259. {
  1260. const monstersList = editBox.querySelector("#monsters-name-list");
  1261. let fragment = document.createDocumentFragment();
  1262. _cards.forEach(function(card, idx, arr) { //添加下拉框候选
  1263. const opt = fragment.appendChild(document.createElement("option"));
  1264. opt.value = card.id;
  1265. opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  1266. });
  1267. monstersList.appendChild(fragment);
  1268. }
  1269. statusLine?.writeText(localTranslating.status_message.loading_skill_info);
  1270. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1271. console.debug("Skills ckey相等,直接读取已有的数据。");
  1272. const transaction = db.transaction([`skills`]);
  1273. const objectStore = transaction.objectStore(`skills`);
  1274. const request = objectStore.get(currentDataSource.code);
  1275. request.onerror = function(event) {
  1276. console.error("Skills 数据库内容读取失败。");
  1277. };
  1278. request.onsuccess = function(event) {
  1279. if (Array.isArray(request.result))
  1280. {
  1281. Skills = request.result;
  1282. dealSkillData(Skills);
  1283. }else
  1284. {
  1285. console.info("Skills 数据库内容不存在,需重新下载。");
  1286. downloadSkillData();
  1287. }
  1288. };
  1289. } else {
  1290. console.log("Skills 需重新下载。");
  1291. downloadSkillData();
  1292. }
  1293. function downloadSkillData()
  1294. {
  1295. GM_xmlhttpRequest({
  1296. method: "GET",
  1297. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1298. onload: function(response) {
  1299. try {
  1300. Skills = JSON.parse(response.response);
  1301. } catch (e) {
  1302. console.log("Skills 数据 JSON 解码出错", e);
  1303. return;
  1304. }
  1305. if (db)
  1306. {
  1307. const transaction = db.transaction([`skills`], "readwrite");
  1308. transaction.oncomplete = function(event) {
  1309. console.log("Skills 数据库写入完毕。");
  1310. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1311. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1312. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1313. dealSkillData(Skills);
  1314. };
  1315. const objectStore = transaction.objectStore(`skills`);
  1316. objectStore.put(Skills,currentDataSource.code);
  1317. }else //隐私模式无法启动数据库
  1318. {
  1319. dealSkillData(Skills);
  1320. }
  1321. },
  1322. onerror: function(response) {
  1323. console.error("Skills JSON 数据获取失败", response);
  1324. }
  1325. });
  1326. }
  1327. function dealSkillData(_skills)
  1328. {
  1329. //显示数据更新时间
  1330. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1331. checkControlBox();
  1332. function checkControlBox()
  1333. {
  1334. if (controlBox)
  1335. {
  1336. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1337. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1338. clearInterval(controlBoxHook);
  1339. }
  1340. }
  1341. //initialize(); //初始化
  1342. statusLine?.writeText();
  1343. //如果通过的话就载入URL中的怪物数据
  1344. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1345. checkFormationBox();
  1346. function checkFormationBox()
  1347. {
  1348. if (formationBox?.querySelector('.teams'))
  1349. {
  1350. reloadFormationData();
  1351. clearInterval(formationBoxHook);
  1352. }
  1353. }
  1354. //读取储存的所有玩家数据
  1355. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1356. PlayerDatas = datas.map(data=>new PlayerData(data));
  1357. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1358. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1359. });
  1360. }
  1361. }
  1362. }
  1363. }
  1364. //重新读取URL中的Data数据并刷新页面
  1365. function reloadFormationData(event) {
  1366. let formationData;
  1367. if (!(formationData = event?.state?.outForm))
  1368. {
  1369. //如果没有现有数据
  1370. try {
  1371. const parameterDataString = getQueryString(["d","data"]);
  1372. formationData = JSON.parse(parameterDataString);
  1373. //console.log("从URL读取",formationData);
  1374. } catch (e) {
  1375. console.error("URL中队伍数据JSON解码出错", e);
  1376. return;
  1377. }
  1378. }
  1379. formation.loadObj(formationData);
  1380. const _id = getQueryString("_id");
  1381. if (_id) {
  1382. const paddbTeamId = document.querySelector("#paddb-team-id");
  1383. paddbTeamId.value = `https://paddb.net/team/${_id}`;
  1384. }
  1385. //编辑模式直接打开编辑框
  1386. let editingTarget = ((str)=>{
  1387. try {
  1388. const arr = JSON.parse(str);
  1389. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  1390. } catch (error) {
  1391. return null;
  1392. }
  1393. })(sessionStorage.getItem('editing'));
  1394. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  1395. if (editingTarget)
  1396. {
  1397. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  1398. const searchArr = event?.state?.searchArr ?? (str=>{
  1399. try {
  1400. const arr = JSON.parse(str);
  1401. if (Array.isArray(arr) && arr.every(item=>Number.isInteger(item))) {
  1402. return arr;
  1403. } else return;
  1404. } catch (error) {
  1405. return;
  1406. }
  1407. })(getQueryString("show-search")); //显示指定的ID数组
  1408. if (isGuideMod && !isNaN(mid)) {
  1409. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  1410. }
  1411. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  1412. if (editingTarget && searchArr)
  1413. {
  1414. showSearch(searchArr);
  1415. }
  1416. } else {
  1417. editBox.hide();
  1418. }
  1419. //恢复上一次的搜索状态
  1420. const searchOptions = ((str)=>{
  1421. try {
  1422. const obj = JSON.parse(str);
  1423. return obj.attrs ? obj : null;
  1424. } catch (error) {
  1425. return null;
  1426. }
  1427. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  1428. if (searchOptions) {
  1429. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  1430. }
  1431. refreshAll(formation);
  1432. }
  1433. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1434. //创建新的分享地址
  1435. function createNewUrl(arg) {
  1436. if (arg == undefined) arg = {};
  1437. if (window.history?.pushState) { // 支持History API
  1438. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1439. const datasource = arg.datasource || getQueryString("s");
  1440. const _id = arg._id || getQueryString("_id");
  1441. const outObj = formation.outObj();
  1442. const newSearch = new URLSearchParams();
  1443. if (language_i18n) newSearch.set("l", language_i18n);
  1444. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1445. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1446. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1447. if (outObj)
  1448. {
  1449. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1450. newSearch.set("d", dataJsonStr);
  1451. }
  1452. if (_id) newSearch.set("_id", _id);
  1453. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1454. if (!arg.notPushState) {
  1455. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1456. } else {
  1457. return newUrl;
  1458. }
  1459. }
  1460. }
  1461. function qrObjToUrl(obj)
  1462. {
  1463. let fileName;
  1464. switch (obj.d.f.length)
  1465. {
  1466. case 1:{
  1467. fileName = "solo.html";
  1468. break;
  1469. }
  1470. case 2:{
  1471. fileName = "multi.html";
  1472. break;
  1473. }
  1474. case 3:{
  1475. fileName = "triple.html";
  1476. break;
  1477. }
  1478. }
  1479. const newUrl = new URL(fileName, location);
  1480. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1481. //数据服版本
  1482. if (!obj.s || obj.s == "ja")
  1483. {
  1484. newUrl.searchParams.delete("s");
  1485. }else
  1486. {
  1487. newUrl.searchParams.set("s", obj.s);
  1488. }
  1489. //保持当前的语言
  1490. let l = getQueryString("l");
  1491. if (l)
  1492. {
  1493. newUrl.searchParams.set("l", l);
  1494. }
  1495. //数据服版本
  1496. if (obj.paddbId)
  1497. {
  1498. newUrl.searchParams.set("_id", obj.paddbId);
  1499. }
  1500. return newUrl;
  1501. }
  1502. //解析从QR图里获取的字符串
  1503. async function inputFromQrString(string)
  1504. {
  1505. const re = {type: 0, error: 0};
  1506. const ERROR_Unsupported_format = 1,
  1507. ERROR_No_formation_data = 2,
  1508. ERROR_illegal_JSON_format = 3,
  1509. ERROR_illegal_URL_format = 4;
  1510. function paddbObjToURL(obj) {
  1511. const newFotmation = paddbFotmationToPdfFotmation(obj);
  1512. const qrObj = newFotmation.getPdfQrObj(false);
  1513. qrObj.paddbId = obj._id;
  1514. return qrObjToUrl(qrObj);
  1515. }
  1516. //JSON 类
  1517. if (string.startsWith("{") && string.endsWith("}"))
  1518. { //生成的二维码
  1519. try{
  1520. let obj = JSON.parse(string);
  1521. if (typeof obj?.d == "object") { //PADDF的对象格式
  1522. re.type = "PADDF";
  1523. //re.message = "发现队伍数据 | Formation data founded";
  1524. re.url = qrObjToUrl(obj);
  1525. }
  1526. else if (typeof obj?.team == "string" && obj.team[0] === "{" && obj.team[obj.team.length-1] === "}") { //PADDB的对象格式
  1527. re.type = "PADDB";
  1528. re.url = paddbObjToURL(obj)
  1529. }
  1530. else {
  1531. re.error = ERROR_No_formation_data;
  1532. //re.message = "无队伍数据 | No formation data";
  1533. }
  1534. }catch(error){
  1535. console.error(error);
  1536. re.error = ERROR_illegal_JSON_format;
  1537. //re.message = "错误的 JSON 格式 | The illegal JSON format";
  1538. }
  1539. }
  1540. //URL 类
  1541. else if (string.startsWith("https://") || string.startsWith("http://") || string.startsWith("file://"))
  1542. { //网址二维码
  1543. let url = new URL(string);
  1544. if (url.searchParams.get('d')) { //PADDF的网址格式
  1545. try{
  1546. let obj = {
  1547. d: JSON.parse(url.searchParams.get('d')),
  1548. s: url.searchParams.get('s'),
  1549. paddbId: url.searchParams.get('_id'),
  1550. }
  1551. re.type = "PADDF";
  1552. //re.message = "发现队伍数据 | Formation data founded";
  1553. re.url = qrObjToUrl(obj);
  1554. } catch(error) {
  1555. console.error(error);
  1556. re.error = ERROR_illegal_URL_format;
  1557. //re.message = "错误的 网址 格式 | The illegal URL format";
  1558. }
  1559. }
  1560. //PADDB 的网址格式,之后要调用脚本功能获取跨域JSON
  1561. else if(url.host == "paddb.net" && url.pathname.startsWith(paddbPathPrefix)) {
  1562. const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  1563. re.type = "PADDB";
  1564. //re.message = "发现 PADDB 网址 | PADDB URL found";
  1565. const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串
  1566. const btnExternalSupport = document.body.querySelector("#external-support");
  1567. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  1568. let postBody = JSON.stringify({id: teamId});
  1569. const options = {
  1570. method: "POST",
  1571. url: "https://api2.paddb.net/getTeam",
  1572. data: postBody,
  1573. headers: {
  1574. "Content-Type": "application/json",
  1575. "User-Agent": "okhttp/4.9.2",
  1576. //如果只有ascii字符可以用postBody.length
  1577. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  1578. }
  1579. };
  1580. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  1581. try{
  1582. let obj = JSON.parse(txtStringInput.value = response.response);
  1583. re.url = paddbObjToURL(obj)
  1584. } catch(error) {
  1585. console.error(error);
  1586. re.error = ERROR_illegal_JSON_format;
  1587. }
  1588. } else {
  1589. re.error = ERROR_Unsupported_format;
  1590. re.message = localTranslating.link_read_message.need_user_script;
  1591. re.url = ExternalLinkScriptURL;
  1592. re.urlName = localTranslating.link_read_message.user_script_link;
  1593. }
  1594. }
  1595. else {
  1596. re.error = ERROR_No_formation_data;
  1597. //re.message = "无队伍数据 | No formation data";
  1598. }
  1599. }
  1600. //PDC
  1601. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1602. {
  1603. re.type = "PDC";
  1604. //re.message = "发现 PDC 格式 | PDC format found";
  1605. const newFotmation = pdcFotmationToPdfFotmation(string);
  1606. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  1607. }
  1608. // //快速输入类,仅为评估支持
  1609. // else if(/^>\s\d+(?:|\d+)?(?:,\s*\d+(?:|\d+)?)*\s*$/.test(string))
  1610. // {
  1611. // re.type = "FastInput";
  1612. // const newFotmation = FastInputToPdfFotmation(string);
  1613. // re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  1614. // }
  1615. else
  1616. {
  1617. re.error = ERROR_Unsupported_format;
  1618. //re.message = "不支持的格式 | Unsupported format";
  1619. }
  1620. return re;
  1621. }
  1622. //解析PDC的数据
  1623. function pdcFotmationToPdfFotmation(inputString)
  1624. {
  1625. function readPDC(string)
  1626. {
  1627. let teamsStr = string.split(']');
  1628. let baseInfo = teamsStr.shift().split(',');
  1629. let teamsArr = teamsStr.map(teamStr=>
  1630. {
  1631. let membersStr = teamStr.split('}').filter(Boolean);
  1632. const team = {
  1633. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  1634. }
  1635. team.members = membersStr.map(memberStr=>{
  1636. let memberArr = memberStr.split(',').map(valueStr=>{
  1637. let idx = parseInt(valueStr.substring(0,2),36);
  1638. let value = valueStr.substring(2);
  1639. if (idx !== 2)
  1640. {
  1641. value = parseInt(value,36);
  1642. }else
  1643. {
  1644. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  1645. }
  1646. return [idx, value];
  1647. });
  1648. return new Map(memberArr);
  1649. });
  1650. return team;
  1651. }
  1652. );
  1653. let pdcFotmation = {
  1654. version: parseInt(baseInfo[0],10),
  1655. teamCount: parseInt(baseInfo[1],10)+1,
  1656. teams: teamsArr
  1657. }
  1658. return pdcFotmation;
  1659. }
  1660. let pdcFotmation = readPDC(inputString);
  1661. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1662. if (pdcFotmation.teamCount == 2)
  1663. {
  1664. const team1 = pdcFotmation.teams[0].members;
  1665. const team2 = pdcFotmation.teams[1].members;
  1666. let team2Leader = team1.find(member=>member.get(15) == 5);
  1667. if (team2Leader)
  1668. {
  1669. team2Leader.set(15,0);
  1670. team2.unshift(team2Leader);
  1671. team1.splice(team1.indexOf(team2Leader),1);
  1672. }
  1673. }
  1674. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1675. const t = f.teams[ti];
  1676. const membersArr = t[0];
  1677. const assistArr = t[1];
  1678. //队伍徽章
  1679. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1680. pdcTeam.members.forEach((member)=>{
  1681. const m = membersArr[member.get(15) || 0];
  1682. const a = assistArr[member.get(15) || 0];
  1683. m.id = member.get(0) || 0;
  1684. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1685. if (member.get(2))
  1686. {
  1687. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  1688. }
  1689. m.level = member.get(3) || 1;
  1690. a.level = member.get(10) || 1;
  1691. m.plus[0] = member.get(4) || 0;
  1692. m.plus[1] = member.get(5) || 0;
  1693. m.plus[2] = member.get(6) || 0;
  1694. a.plus[0] = member.get(11) || 0;
  1695. a.plus[1] = member.get(12) || 0;
  1696. a.plus[2] = member.get(13) || 0;
  1697. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1698. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  1699. m.sawoken = member.get(8);
  1700. });
  1701. });
  1702. return f;
  1703. }
  1704. //解析PADDB的数据
  1705. function paddbFotmationToPdfFotmation(obj)
  1706. {
  1707. const team = JSON.parse(obj.team);
  1708. const f = new Formation(1, 6);
  1709. f.title = team.name;
  1710. f.detail = team.memo.replace(new RegExp('\\n?'+uploadMessage,"i"),"");
  1711. const t = f.teams[0];
  1712. //队伍徽章
  1713. t[2] = paddbBadgeMap.find(badge=>badge.paddb === team.badge).pdf;
  1714. const members = t[0], assists = t[1];
  1715. for (let i = 0; i< members.length; i++) {
  1716. const m = members[i], a = assists[i], dm = team.monsters[i], da = team.assists[i];
  1717. if (dm) {
  1718. if (dm.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  1719. m.id = dm.level;
  1720. m.level = dm.transform || dm.num;
  1721. } else {
  1722. m.id = cardFixId(dm.transform || dm.num, false);
  1723. m.level = dm.level;
  1724. }
  1725. m.plus = dm.plus.concat();
  1726. m.awoken = (dm.transform && dm.transform !== dm.num) //有变身状态时
  1727. ? Cards[m.id].awakenings.length //变身后的觉醒全满
  1728. : dm.awoken;
  1729. m.sawoken = dm.super_awoken - 2;
  1730. m.latent = dm.latent_awokens.map(paddbLatent=>paddbLatentMap.find(latent=>latent.paddb === paddbLatent)?.pdf ?? 0);
  1731. m.skilllevel = dm.active_skill_level;
  1732. }
  1733. if (da) {
  1734. if (da.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  1735. a.id = da.level;
  1736. a.level = da.num;
  1737. } else {
  1738. a.id = cardFixId(da.num, false);
  1739. a.level = da.level;
  1740. }
  1741. a.awoken = Cards[a.id].awakenings.length;
  1742. a.plus = da.plus ? [99,99,99]:[0,0,0];
  1743. a.skilllevel = da.active_skill_level;
  1744. }
  1745. }
  1746. return f;
  1747. }
  1748. //截图
  1749. function captureScreenshot(target, transparent) {
  1750. statusLine?.writeText(localTranslating.status_message.prepare_capture);
  1751. //去掉可能的空白文字的编辑状态
  1752. formationBox.classList.remove("edit-code");
  1753. const downLink = controlBox.querySelector(".down-capture");
  1754. setTimeout(()=>{
  1755. html2canvas(target, transparent ? {backgroundColor: null} : undefined).then(canvas => {
  1756. canvas.toBlob(function(blob) {
  1757. window.URL.revokeObjectURL(downLink.href);
  1758. downLink.href = URL.createObjectURL(blob);
  1759. downLink.download = `${document.title}.png`;
  1760. downLink.click();
  1761. statusLine?.writeText();
  1762. });
  1763. //document.body.appendChild(canvas);
  1764. });
  1765. },500);
  1766. }
  1767. window.onload = initialize; //界面初始化
  1768. //初始化
  1769. function initialize() {
  1770. const drawScreenshot = document.querySelector("#draw-screenshot");
  1771. const screenshotTransparent = document.querySelector("#screenshot-transparent");
  1772. drawScreenshot.onclick = function(event) {
  1773. if (event.target == this) {
  1774. captureScreenshot(formationBox, screenshotTransparent.checked);
  1775. }
  1776. }
  1777. document.body.lang = currentLanguage.i18n;
  1778. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  1779. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  1780. controlBox = document.body.querySelector(".control-box");
  1781. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  1782. statusLine.writeText = function(text) {
  1783. this.innerHTML = '';
  1784. if (text) this.textContent = text;
  1785. };
  1786. formationBox = document.body.querySelector(".formation-box");
  1787. editBox = document.body.querySelector(".edit-box");
  1788. editBox.editMon = editMember;
  1789. formationBox.refreshDocumentTitle = function() {
  1790. let titleStr = txtTitleDisplay.textContent.trim();
  1791. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  1792. }
  1793. if (isGuideMod) {
  1794. console.info('现在是 怪物图鉴 模式');
  1795. document.body.classList.add('guide-mod');
  1796. }
  1797. //▼添加语言列表开始
  1798. const langSelectDom = controlBox.querySelector(".languages");
  1799. languageList.forEach(lang =>
  1800. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  1801. );
  1802. const langOptionArray = Array.from(langSelectDom.options);
  1803. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  1804. //▲添加语言列表结束
  1805. //▼添加数据来源列表开始
  1806. const dataSelectDom = controlBox.querySelector(".datasource");
  1807. dataSourceList.forEach(ds =>
  1808. dataSelectDom.options.add(new Option(ds.source, ds.code))
  1809. );
  1810. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  1811. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  1812. //添加数据class
  1813. document.body.dataset.gameSource = currentDataSource.code;
  1814. //document.body.classList.add("ds-" + currentDataSource.code);
  1815. //▲添加数据来源列表结束
  1816. //设定初始的显示设置
  1817. //初始化开关
  1818. function initializeSwitch(checkbox) {
  1819. //开关设置的快速保存
  1820. function switchFastSave(event) {
  1821. document.body.classList.toggle(this.id, this.checked);
  1822. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1823. }
  1824. if (!checkbox) return;
  1825. checkbox.onchange = switchFastSave;
  1826. checkbox.checked = localStorage_getBoolean(cfgPrefix + checkbox.id, true);
  1827. checkbox.onchange(false);
  1828. return checkbox;
  1829. }
  1830. const displaySwitchList = Array.from(document.querySelectorAll(".config-display-list .switch-ipt"));
  1831. displaySwitchList.forEach(initializeSwitch);
  1832. //默认等级
  1833. const iptDefaultLevel = document.getElementById("default-level");
  1834. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  1835. iptDefaultLevel.onchange = function(event){
  1836. let num = Number(this.value);
  1837. defaultLevel = num || this.placeholder;
  1838. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, this.value);
  1839. }
  1840. iptDefaultLevel.onchange(false);
  1841. //触屏使用的切换显示的线条
  1842. interchangeSvg = document.body.querySelector("#interchange-line");
  1843. interchangeSvg.line = interchangeSvg.querySelector("g line");
  1844. interchangeSvg.changePoint = function(p1, p2) {
  1845. const line = this.line;
  1846. if (p1 && p1.x != undefined)
  1847. line.setAttribute("x1", p1.x);
  1848. if (p1 && p1.y != undefined)
  1849. line.setAttribute("y1", p1.y);
  1850. if (p2 && p2.x != undefined)
  1851. line.setAttribute("x2", p2.x);
  1852. if (p2 && p2.y != undefined)
  1853. line.setAttribute("y2", p2.y);
  1854. };
  1855. //初始化所有mask的关闭按钮
  1856. const masks = document.body.querySelectorAll(".mask");
  1857. masks.forEach(mask=>{
  1858. mask.show = function(arg){
  1859. this?.initialize?.(arg);
  1860. this.classList.remove(className_displayNone);
  1861. };
  1862. mask.btnClose = mask.querySelector(".mask-close");
  1863. mask.btnClose.onclick = function(){
  1864. mask?.hide?.();
  1865. mask.classList.add(className_displayNone);
  1866. };
  1867. });
  1868. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1869. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1870. btnQrCode.onclick = function(){
  1871. qrCodeFrame.show();
  1872. };
  1873. qrCodeFrame.initialize = function(){
  1874. //如果检测到功能
  1875. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  1876. document.body.classList.add("external-link-support");
  1877. }
  1878. const qrSaveBox = this.content.saveBox;
  1879. const qrReadBox = this.content.readBox;
  1880. qrReadBox.info.show('');
  1881. qrReadBox.videoBox.classList.add(className_displayNone);
  1882. let qrTypeRadio = qrSaveBox.qrDataType.find(radio=>radio.checked);
  1883. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  1884. };
  1885. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  1886. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1887. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1888. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1889. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  1890. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1891. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1892. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1893. qrReadBox.info = qrReadBox.querySelector(".info");
  1894. qrReadBox.info.code = qrReadBox.info.querySelector(".result-code");
  1895. qrReadBox.info.message = qrReadBox.info.querySelector(".result-message");
  1896. qrReadBox.info.newLink = qrReadBox.info.querySelector(".formation-link-from-string>a");
  1897. qrReadBox.video = qrReadBox.querySelector("#video");
  1898. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1899. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1900. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  1901. qrReadBox.info.show = function(message, code = 0, error = false, url="", urlName="") {
  1902. qrReadBox.info.message.innerHTML = '';
  1903. qrReadBox.info.message.append(message);
  1904. qrReadBox.info.code.textContent = code;
  1905. qrReadBox.info.code.classList.toggle(className_displayNone, code===0);
  1906. qrReadBox.info.code.classList.toggle("error", error);
  1907. qrReadBox.info.newLink.classList.toggle(className_displayNone, url.length===0);
  1908. qrReadBox.info.newLink.href = url;
  1909. qrReadBox.info.newLink.textContent = urlName;
  1910. }
  1911. qrReadBox.readString.onclick = async function()
  1912. {
  1913. if (qrReadBox.qrStr.value.length === 0) return;
  1914. this.disabled = true;
  1915. let inputResult = await inputFromQrString(qrReadBox.qrStr.value);
  1916. this.disabled = false;
  1917. let lrm = localTranslating.link_read_message;
  1918. let message;
  1919. if (inputResult.message) {
  1920. message = inputResult.message;
  1921. }
  1922. else if (inputResult.type) {
  1923. message = lrm.success({type: lrm.type[inputResult.type]});
  1924. }
  1925. else {
  1926. message = lrm.error[inputResult.error];
  1927. }
  1928. qrReadBox.info.show(
  1929. message,
  1930. inputResult.type || inputResult.error,
  1931. Boolean(inputResult.error),
  1932. inputResult.url,
  1933. inputResult.urlName
  1934. );
  1935. }
  1936. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1937. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  1938. qrSaveBox.qrStr.onchange = function()
  1939. {
  1940. qrCodeFrame.refreshQrCode(this.value);
  1941. }
  1942. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1943. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1944. let qrstr = formation.getQrStr(this.value);
  1945. qrSaveBox.qrStr.value = qrstr;
  1946. qrSaveBox.qrStr.onchange();
  1947. });
  1948. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1949. qrCodeFrame.ondragenter = ()=>false;
  1950. qrCodeFrame.ondragover = ()=>false;
  1951. qrCodeFrame.ondrop = function(e)
  1952. {
  1953. imagesSelected(e.dataTransfer.files);
  1954. e.stopPropagation();
  1955. e.preventDefault();
  1956. }
  1957. qrCodeFrame.refreshQrCode = function(string)
  1958. {
  1959. const qrImg = this.content.saveBox.qrImage;
  1960. URL.revokeObjectURL(qrImg.src);
  1961. const hints = new Map();
  1962. const EncodeHintType = ZXing.EncodeHintType;
  1963. //hints.set(EncodeHintType.MARGIN, 0);
  1964. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1965. const qrWidth = 500,qrHeight = 500;
  1966. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1967. let svgData = new XMLSerializer().serializeToString(svgElement);
  1968. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1969. let svgUrl = URL.createObjectURL(blob);
  1970. qrImg.src = svgUrl;
  1971. loadImage(svgUrl).then(function(img) {
  1972. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1973. let cavans = document.createElement("canvas");
  1974. cavans.width = cavansWidth;
  1975. cavans.height = cavansHeight;
  1976. let ctx = cavans.getContext('2d');
  1977. ctx.fillStyle="white";
  1978. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1979. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1980. cavans.toBlob(function(blob) {
  1981. const saveQrImg = qrSaveBox.saveQrImg;
  1982. URL.revokeObjectURL(saveQrImg.href);
  1983. const downLink = URL.createObjectURL(blob);
  1984. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1985. saveQrImg.href = downLink;
  1986. });
  1987. svgElement = null;
  1988. svgData = null;
  1989. blob = null;
  1990. img = null;
  1991. cavans = null;
  1992. ctx = null;
  1993. }, function(err) {
  1994. console.log(err);
  1995. });
  1996. }
  1997. qrReadBox.readQrFile.onclick = function()
  1998. {
  1999. qrReadBox.filePicker.click();
  2000. }
  2001. qrReadBox.filePicker.onchange = function()
  2002. {
  2003. imagesSelected(this.files);
  2004. }
  2005. async function imagesSelected(myFiles) {
  2006. if (myFiles.length < 1) return;
  2007. const file = myFiles[0];
  2008. let img = await loadImage(URL.createObjectURL(file));
  2009. let cavans = document.createElement("canvas");
  2010. cavans.width = img.width + 100;
  2011. cavans.height = img.height + 100;
  2012. let ctx = cavans.getContext('2d');
  2013. ctx.fillStyle="white";
  2014. ctx.fillRect(0, 0, cavans.width, cavans.height);
  2015. ctx.drawImage(img, 100, 100);
  2016. cavans.toBlob(async function(blob){
  2017. let newFileURL = URL.createObjectURL(blob),
  2018. newImg = await loadImage(newFileURL);
  2019. qrcodeReader.decodeFromImage(newImg).then((result) => {
  2020. console.debug('Found QR code!', result);
  2021. let reText = result.text;
  2022. if (reText.startsWith("\u001a")) reText = reText.substring(1);
  2023. qrReadBox.qrStr.value = reText;
  2024. qrReadBox.readString.onclick();
  2025. }).catch((err) => {
  2026. console.error(err);
  2027. if (err) {
  2028. if (err instanceof ZXing.NotFoundException) {
  2029. qrReadBox.info.show('No QR code found.');
  2030. }
  2031. if (err instanceof ZXing.ChecksumException) {
  2032. qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2033. }
  2034. if (err instanceof ZXing.FormatException) {
  2035. qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2036. }
  2037. }
  2038. });
  2039. console.debug(`Started decode for image from ${newImg.src}`);
  2040. });
  2041. // qrcodeReader.decodeFromImage(img).then((result) => {
  2042. // console.debug('Found QR code!', result);
  2043. // qrReadBox.qrStr.value = result.text;
  2044. // qrReadBox.readString.onclick();
  2045. // }).catch((err) => {
  2046. // console.error(err);
  2047. // if (err) {
  2048. // if (err instanceof ZXing.NotFoundException) {
  2049. // qrReadBox.info.show('No QR code found.');
  2050. // }
  2051. // if (err instanceof ZXing.ChecksumException) {
  2052. // qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2053. // }
  2054. // if (err instanceof ZXing.FormatException) {
  2055. // qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2056. // }
  2057. // }
  2058. // });
  2059. // console.debug(`Started decode for image from ${img.src}`);
  2060. }
  2061. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  2062. { //http不支持攝像頭
  2063. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  2064. qrReadBox.readQrCamera.onclick = function()
  2065. {
  2066. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  2067. location.protocol = "https:" //跳到https
  2068. }
  2069. }else
  2070. {
  2071. function scanContinuously()
  2072. {
  2073. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  2074. if (result) {
  2075. // properly decoded qr code
  2076. console.debug('Found QR code!', result);
  2077. qrReadBox.qrStr.value = result.text;
  2078. qrReadBox.readString.onclick();
  2079. }
  2080. if (err) {
  2081. if (err instanceof ZXing.NotFoundException) {
  2082. console.debug('No QR code found.')
  2083. }
  2084. if (err instanceof ZXing.ChecksumException) {
  2085. console.debug('A code was found, but it\'s read value was not valid.')
  2086. }
  2087. if (err instanceof ZXing.FormatException) {
  2088. console.debug('A code was found, but it was in a invalid format.')
  2089. }
  2090. }
  2091. });
  2092. }
  2093. qrcodeReader.getVideoInputDevices()
  2094. .then((videoInputDevices) => {
  2095. const sourceSelect_id = "selected-device-id";
  2096. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  2097. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  2098. {
  2099. selectedDeviceId = videoInputDevices[0].deviceId;
  2100. }
  2101. if (videoInputDevices.length >= 1) {
  2102. videoInputDevices.forEach((element) => {
  2103. const sourceOption = document.createElement('option');
  2104. sourceOption.text = element.label
  2105. sourceOption.value = element.deviceId
  2106. qrReadBox.sourceSelect.appendChild(sourceOption)
  2107. });
  2108. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  2109. qrReadBox.sourceSelect.onchange = function() {
  2110. selectedDeviceId = this.value;
  2111. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  2112. if (qrReadBox.readQrCamera.classList.contains("running"))
  2113. {
  2114. qrcodeReader.reset();
  2115. scanContinuously();
  2116. }
  2117. };
  2118. }
  2119. qrReadBox.readQrCamera.onclick = function()
  2120. {
  2121. if (this.classList.contains("running"))
  2122. {
  2123. qrcodeReader.reset();
  2124. qrReadBox.videoBox.classList.add(className_displayNone);
  2125. qrReadBox.info.show('');
  2126. }else
  2127. {
  2128. qrReadBox.videoBox.classList.remove(className_displayNone);
  2129. scanContinuously();
  2130. }
  2131. this.classList.toggle("running");
  2132. }
  2133. })
  2134. .catch((err) => {
  2135. console.error(err)
  2136. });
  2137. }
  2138. const btnExternalSupport = qrCodeFrame.querySelector("#external-support");
  2139. //btnExternalSupport.href = ExternalLinkScriptURL;
  2140. const paddbTeamEdit = qrContent.querySelector(".paddb-team-edit");
  2141. //paddb的用户名和密码
  2142. const paddbUsername = paddbTeamEdit.querySelector("#paddb-username");
  2143. const paddbPassword = paddbTeamEdit.querySelector("#paddb-password");
  2144. paddbUsername.value = localStorage.getItem(cfgPrefix + paddbUsername.id);
  2145. paddbPassword.value = localStorage.getItem(cfgPrefix + paddbPassword.id);
  2146. paddbUsername.onchange = paddbPassword.onchange = function(e){
  2147. if (e) localStorage.setItem(cfgPrefix + this.id, this.value);
  2148. }
  2149. const paddbTeamId = document.querySelector("#paddb-team-id");
  2150. paddbTeamId.onchange = function(){
  2151. try {
  2152. let str = this.value;
  2153. const teamId = str.substring(str.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2154. createNewUrl({_id:teamId});
  2155. } catch (error) {
  2156. console.log(error);
  2157. }
  2158. }
  2159. const paddbSaveOrUpload = document.querySelector("#paddb-save-or-upload-team");
  2160. paddbSaveOrUpload.onclick = async function(){
  2161. this.disabled = true;
  2162. if (!btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2163. alert(localTranslating.link_read_message.need_user_script);
  2164. return;
  2165. }
  2166. let obj = formation.getPaddbQrObj();
  2167. obj.userId = paddbUsername.value;
  2168. obj.password = paddbPassword.value;
  2169. obj.tags = [obj.userId,"PADDashFormation"];
  2170. let postBody = JSON.stringify(obj);
  2171. const options = {
  2172. method: "POST",
  2173. data: postBody,
  2174. headers: {
  2175. "Content-Type": "application/json",
  2176. "User-Agent": "okhttp/4.9.2",
  2177. //如果只有ascii字符可以用postBody.length
  2178. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2179. }
  2180. };
  2181. const isNewUpload = paddbTeamId.value.length === 0;
  2182. if (isNewUpload) {
  2183. options.url = "https://api2.paddb.net/uploadTeam";
  2184. } else {
  2185. const teamId = paddbTeamId.value.substring(paddbTeamId.value.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2186. options.url = `https://api2.paddb.net/editTeam/${teamId}`;
  2187. }
  2188. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2189. if (response.status === 401) {
  2190. alert(localTranslating.link_read_message.paddb_unauthorized);
  2191. } else if (response.status === 200) {
  2192. if (isNewUpload) {
  2193. paddbTeamId.value = response.response;
  2194. paddbTeamId.onchange();
  2195. }
  2196. alert(localTranslating.link_read_message.paddb_success);
  2197. } else {
  2198. alert(localTranslating.link_read_message.error[0]);
  2199. }
  2200. this.disabled = false;
  2201. }
  2202. const playerDataFrame = document.body.querySelector("#player-data-frame");
  2203. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  2204. btnPlayerData.onclick = function(){
  2205. playerDataFrame.show();
  2206. };
  2207. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  2208. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  2209. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  2210. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  2211. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  2212. playerDataFrame.initialize = function(){
  2213. this.playerList.innerHTML = '';
  2214. for (const playerData of PlayerDatas)
  2215. {
  2216. this.playerList.add(playerData);
  2217. }
  2218. };
  2219. function deletPlayerData(e)
  2220. {
  2221. const table = this.parentNode.parentNode.parentNode.parentNode;
  2222. table.parentNode.remove();
  2223. if (currentPlayerData == table.data) currentPlayerData = null;
  2224. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  2225. const name = table.getAttribute("data-player-name");
  2226. dbDelete(db, "palyer_datas", name);
  2227. }
  2228. function setPlayerDataDefault(e)
  2229. {
  2230. const table = this.parentNode.parentNode.parentNode.parentNode;
  2231. const cfgName = cfgPrefix + "default-player-name";
  2232. const dataPlayerName = table.getAttribute("data-player-name");
  2233. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  2234. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  2235. currentPlayerData = null;
  2236. localStorage.removeItem(cfgName);
  2237. checkInput.checked = false;
  2238. } else {
  2239. currentPlayerData = table.data;
  2240. localStorage.setItem(cfgName, dataPlayerName);
  2241. checkInput.checked = true;
  2242. }
  2243. }
  2244. function openShowBox(e)
  2245. {
  2246. const table = this.parentNode.parentNode.parentNode.parentNode;
  2247. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  2248. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  2249. playerDataFrame.btnClose.onclick(true);
  2250. }
  2251. playerDataFrame.playerList.add = function(data) {
  2252. this.appendChild(this.newPlayerData(data));
  2253. }
  2254. playerDataFrame.playerList.newPlayerData = function(data) {
  2255. const t = playerDataFrame.querySelector('#template-player-datas');
  2256. const clone = document.importNode(t.content, true);
  2257. const table = clone.querySelector("table");
  2258. table.data = data;
  2259. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  2260. table.setAttribute("data-player-name", data.name);
  2261. const tbody = table.tBodies[0];
  2262. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  2263. tbody.querySelector(".delete").onclick = deletPlayerData;
  2264. tbody.querySelector(".open-show-box").onclick = openShowBox;
  2265. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  2266. tbody.querySelector(".avatar .monster").onclick = function (){
  2267. }
  2268. let name = tbody.querySelector(".name");
  2269. name.textContent = data.name;
  2270. name.setAttribute("data-camp", data.camp);
  2271. let lvexp = tbody.querySelector(".lvexp");
  2272. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  2273. lvexp.querySelector(".level").textContent = data.lv;
  2274. let stama = tbody.querySelector(".stama");
  2275. //第一管体力
  2276. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  2277. //第二管体力
  2278. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  2279. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  2280. sta_cur.textContent = data.sta;
  2281. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  2282. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  2283. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  2284. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  2285. const deckList = tbody.querySelector(".decks .deck");
  2286. const teamLink = tbody.querySelector(".decks .team-link");
  2287. const radioList = tbody.querySelector(".decks .deck-radio-list");
  2288. data.parsedDecks.forEach((deck,idx)=>{
  2289. const li = radioList.appendChild(document.createElement("li"));
  2290. const ipt = li.appendChild(document.createElement("input"));
  2291. ipt.className = "deck-choose";
  2292. ipt.type = "radio";
  2293. ipt.name = `decks-${data.name}`;
  2294. ipt.value = idx;
  2295. ipt.onclick = changeDeck;
  2296. ipt.deck = deck;
  2297. });
  2298. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  2299. function changeDeck(e)
  2300. {
  2301. const deck = this.deck;
  2302. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  2303. lis.forEach((li,idx)=>{
  2304. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  2305. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  2306. });
  2307. const newFotmation = deck.toFormation();
  2308. teamLink.href = qrObjToUrl(newFotmation.getPdfQrObj(true));
  2309. }
  2310. return clone;
  2311. }
  2312. async function uploadPlayerData(myFiles) {
  2313. if (myFiles.length < 1) return;
  2314. for (const myFile of myFiles) {
  2315. try {
  2316. const reader = await fileReader(myFile, {readType: "text"});
  2317. const data = JSON.parse(reader.result);
  2318. const playerData = new PlayerData(data);
  2319. let dataCount = 0;
  2320. if (db) {
  2321. dataCount = await dbCount(db, "palyer_datas", data.name);
  2322. await dbWrite(db, "palyer_datas", data);
  2323. }
  2324. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  2325. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  2326. PlayerDatas.splice(oldIdx, 1, playerData);
  2327. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  2328. liArr[oldIdx] && liArr[oldIdx].remove();
  2329. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  2330. } else {
  2331. PlayerDatas.push(playerData);
  2332. playerDataFrame.playerList.add(playerData);
  2333. }
  2334. } catch (error) {
  2335. console.error(error);
  2336. }
  2337. }
  2338. }
  2339. let docSelection = document.getSelection();
  2340. //标题和介绍文本框
  2341. const titleBox = formationBox.querySelector(".title-box");
  2342. const detailBox = formationBox.querySelector(".detail-box");
  2343. const txtTitle = titleBox.querySelector(".title-code");
  2344. const txtDetail = detailBox.querySelector(".detail-code");
  2345. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2346. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2347. const richTextTools = document.getElementById("rich-text-tools");
  2348. const siwtchCodeMode = document.getElementById("siwtch-code-mode");
  2349. const setFontColor = document.getElementById("set-font-color");
  2350. const colorChooser = document.getElementById("color-chooser");
  2351. const insertCardAvatar = document.getElementById("insert-card-avatar");
  2352. const insertAwokenIcon = document.getElementById("insert-awoken-icon");
  2353. const insertLatentIcon = document.getElementById("insert-latent-icon");
  2354. const insertTypeIcon = document.getElementById("insert-type-icon");
  2355. const insertOrbIcon = document.getElementById("insert-orb-icon");
  2356. const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul");
  2357. insertAwokenIconList.className = "awoken-ul " + className_displayNone;
  2358. const insertLatentIconList = insertLatentIcon.list = document.createElement("ul");
  2359. insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone;
  2360. const insertTypeIconList = insertTypeIcon.list = document.createElement("ul");
  2361. insertTypeIconList.className = "types-ul " + className_displayNone;
  2362. const insertOrbList = insertOrbIcon.list = document.createElement("ul");
  2363. insertOrbList.className = "orb-ul " + className_displayNone;
  2364. for (let id of official_awoken_sorting) {
  2365. const li = document.createElement("li");
  2366. const icon = li.appendChild(createIndexedIcon('awoken', id));
  2367. icon.onclick = insertIconToText;
  2368. insertAwokenIconList.appendChild(li);
  2369. }
  2370. for (let id of new Set(pdcLatentMap.map(obj=>obj.pdf))) {
  2371. const li = document.createElement("li");
  2372. const icon = li.appendChild(createIndexedIcon('latent', id));
  2373. icon.onclick = insertIconToText;
  2374. insertLatentIconList.appendChild(li);
  2375. }
  2376. for (let obj of typekiller_for_type) {
  2377. const li = document.createElement("li");
  2378. const icon = li.appendChild(createIndexedIcon('type', obj.type));
  2379. icon.onclick = insertIconToText;
  2380. insertTypeIconList.appendChild(li);
  2381. }
  2382. for (let i=0;i<10;i++) {
  2383. const li = document.createElement("li");
  2384. const icon = li.appendChild(createIndexedIcon('orb', i));
  2385. icon.onclick = insertIconToText;
  2386. insertOrbList.appendChild(li);
  2387. }
  2388. richTextTools.append(
  2389. insertTypeIconList,
  2390. insertAwokenIconList,
  2391. insertLatentIconList,
  2392. insertOrbList
  2393. );
  2394. //切换代码模式
  2395. siwtchCodeMode.onclick = function(){
  2396. if (this.checked) { //进入代码模式
  2397. txtDetail.style.height = txtDetailDisplay.scrollHeight + "px";
  2398. txtTitleDisplay.onblur();
  2399. txtDetailDisplay.onblur();
  2400. } else { //退出代码模式
  2401. txtTitle.onchange();
  2402. txtDetail.onchange();
  2403. }
  2404. formationBox.classList.toggle("edit-code", this.checked);
  2405. }
  2406. siwtchCodeMode.checked = false;
  2407. //设置文字颜色
  2408. function setSelectionFontColor(color) {
  2409. //如果并没有任何选择区,则返回
  2410. if (docSelection.rangeCount < 1) return;
  2411. const range = docSelection.getRangeAt(0);
  2412. let editingCode = formationBox.classList.contains("edit-code");
  2413. let target; //编辑目标
  2414. if (titleBox.contains(range.commonAncestorContainer)) {
  2415. target = editingCode ? txtTitle : txtTitleDisplay;
  2416. }
  2417. else if (detailBox.contains(range.commonAncestorContainer)) {
  2418. target = editingCode ? txtDetail : txtDetailDisplay;
  2419. }
  2420. else {
  2421. return;
  2422. }
  2423. if (editingCode)
  2424. { //文本编辑模式
  2425. let startPos = target.selectionStart;
  2426. let endPos = target.selectionEnd;
  2427. let restoreTop = target.scrollTop;
  2428. let str = target.value.substring(startPos, endPos) //选择区域
  2429. .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2"); //去除之前的颜色
  2430. let colorStr = `^${color.substring(1)}^${str}^p`; //加上新的颜色
  2431. target.setRangeText(str);
  2432. if (restoreTop > 0) {
  2433. target.scrollTop = restoreTop;
  2434. }
  2435. target.setRangeText(colorStr);
  2436. target.focus();
  2437. target.onchange();
  2438. } else
  2439. { //富文本模式
  2440. const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。
  2441. let parent = range.commonAncestorContainer.parentElement;
  2442. if (parent !== target && parent.textContent.length == 0) parent.remove();
  2443. range.deleteContents();
  2444. let dom
  2445. if (color === "#000000") {
  2446. dom = document.createTextNode(docObj.textContent);
  2447. } else {
  2448. dom = document.createElement('span');
  2449. dom.style.color = color;
  2450. dom.append(docObj.textContent);
  2451. }
  2452. range.insertNode(dom);
  2453. range.setStartAfter(dom);
  2454. target.onblur();
  2455. target.focus();
  2456. }
  2457. }
  2458. setFontColor.onclick = function(){
  2459. setSelectionFontColor(colorChooser.value);
  2460. }
  2461. colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000";
  2462. colorChooser.onchange = function(event){
  2463. setFontColor.style.color = this.value;
  2464. if (event) {
  2465. localStorage.setItem(cfgPrefix + this.id, this.value);
  2466. setFontColor.onclick(); //改变一次颜色
  2467. }
  2468. }
  2469. colorChooser.onchange(false);
  2470. //添加头像图标
  2471. insertCardAvatar.onclick = insertIconToText
  2472. //添加其他序号图标
  2473. function insertIconToText() {
  2474. //如果并没有任何选择区,则返回
  2475. if (docSelection.rangeCount < 1) return;
  2476. const range = docSelection.getRangeAt(0);
  2477. let editingCode = formationBox.classList.contains("edit-code");
  2478. let target; //编辑目标
  2479. if (titleBox.contains(range.commonAncestorContainer)) {
  2480. target = editingCode ? txtTitle : txtTitleDisplay;
  2481. }
  2482. else if (detailBox.contains(range.commonAncestorContainer)) {
  2483. target = editingCode ? txtDetail : txtDetailDisplay;
  2484. }
  2485. else {
  2486. return;
  2487. }
  2488. let type, sType, id;
  2489. if (this == insertCardAvatar) { //插入怪物头像
  2490. type = 'card';
  2491. sType = 'm';
  2492. //首先读取选择的数字
  2493. id = parseInt(
  2494. editingCode
  2495. ? target.value.substring(target.selectionStart, target.selectionEnd)
  2496. : range.toString().trim()
  2497. , 10);
  2498. //如果选择区域不是数字,则请求输入
  2499. if (!Number.isInteger(id)) {
  2500. id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent);
  2501. id = parseInt(id,10);
  2502. if (!Number.isInteger(id)) { return; }
  2503. }
  2504. }
  2505. else if(this.classList.contains("awoken-icon")) { //觉醒
  2506. type = 'awoken';
  2507. sType = 'a';
  2508. id = this.getAttribute("data-awoken-icon");
  2509. }
  2510. else if(this.classList.contains("type-icon")) { //类型
  2511. type = 'type';
  2512. sType = 't';
  2513. id = this.getAttribute("data-type-icon");
  2514. }
  2515. else if(this.classList.contains("orb")) { //宝珠
  2516. type = 'orb';
  2517. sType = 'o';
  2518. id = this.getAttribute("data-orb-icon");
  2519. }
  2520. else if(this.classList.contains("latent-icon")) { //潜觉
  2521. type = 'latent';
  2522. sType = 'l';
  2523. id = this.getAttribute("data-latent-icon");
  2524. }
  2525. if (editingCode)
  2526. { //文本编辑模式
  2527. let str = createIndexedIconCode(sType, id);
  2528. // target.setRangeText(str);
  2529. //保持编辑光标在原来的位置
  2530. if (target.selectionStart || target.selectionStart == '0') {
  2531. let startPos = target.selectionStart;
  2532. // let endPos = target.selectionEnd;
  2533. let restoreTop = target.scrollTop;
  2534. // target.value = target.value.substring(0, startPos) + str + target.value.substring(endPos, target.value.length);
  2535. target.setRangeText(str);
  2536. if (restoreTop > 0) {
  2537. target.scrollTop = restoreTop;
  2538. }
  2539. target.focus();
  2540. target.selectionStart = startPos + str.length;
  2541. target.selectionEnd = startPos + str.length;
  2542. } else {
  2543. target.setRangeText(str);
  2544. // target.value += str;
  2545. target.focus();
  2546. }
  2547. target.onchange();
  2548. } else
  2549. { //富文本模式
  2550. let dom = createIndexedIcon(type, id);
  2551. if (range.commonAncestorContainer == target && range.startOffset === 0 && range.endOffset === 0)
  2552. { //内容为空时
  2553. target.appendChild(dom);
  2554. } else {
  2555. range.deleteContents();
  2556. range.insertNode(dom);
  2557. }
  2558. range.setStartAfter(dom);
  2559. target.onblur();
  2560. target.focus();
  2561. }
  2562. }
  2563. function createIndexedIconCode(type, id) {
  2564. return `{${type}.${id}}`;
  2565. }
  2566. function showInsertIconList() {
  2567. //如果自身的列表已经打开了,则隐藏
  2568. if (this.list.classList.toggle(className_displayNone)) return;
  2569. //否则隐藏其他的列表
  2570. [
  2571. insertAwokenIcon.list,
  2572. insertLatentIcon.list,
  2573. insertTypeIcon.list,
  2574. insertOrbIcon.list,
  2575. ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list));
  2576. }
  2577. insertAwokenIcon.onclick = showInsertIconList;
  2578. insertLatentIcon.onclick = showInsertIconList;
  2579. insertTypeIcon.onclick = showInsertIconList;
  2580. insertOrbIcon.onclick = showInsertIconList;
  2581. function richTextToCode(parentElement){
  2582. function rgbToHex(str) { //RGB(A)颜色转换为HEX十六进制的颜色值
  2583. let res = /rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*(?:,\s*([.\d]+)\s*)?\)/ig.exec(str.replace(/\s/g,''));
  2584. if (res) {
  2585. let [,r,g,b,a] = res;
  2586. let rgb = [r,g,b].map(s=>parseInt(s,10));
  2587. if (a) { //将小数点的Alpha转成8位
  2588. rgb.push(Math.round(parseFloat(a) * 0xFF));
  2589. }
  2590. return rgb.map(n=>n.toString(16).padStart(2,'0')).join('');
  2591. }
  2592. else if (res = /#([a-fA-F0-9]{6,8})/i.exec(str))
  2593. {
  2594. return res[1];
  2595. }
  2596. else if (str === "blue"){ //特殊翻译
  2597. return 'qs';
  2598. }
  2599. else {
  2600. return str;
  2601. }
  2602. }
  2603. let code = [];
  2604. for (let node of parentElement.childNodes) {
  2605. if (node?.lastChild?.nodeName == "BR") node.lastChild.revome();
  2606. if (node.nodeName == "#text"){ //纯文本
  2607. code.push(node.nodeValue);
  2608. continue;
  2609. } else if (node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color) { //文字颜色
  2610. let colorStr = rgbToHex(node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color);
  2611. code.push(`^${colorStr}^${richTextToCode(node)}^p`);
  2612. continue;
  2613. } else if (node.nodeName == "DIV") {
  2614. let lastStr = code[code.length-1];
  2615. if (lastStr && lastStr[lastStr.length-1] !== '\n') {
  2616. code.push('\n');
  2617. }
  2618. code.push(richTextToCode(node)+'\n');
  2619. continue;
  2620. } else if (node.nodeName == "BR") {
  2621. code.push('\n');
  2622. continue;
  2623. }
  2624. let sType, id;
  2625. if(node.classList.contains("detail-mon")) { //卡片头像
  2626. const mon = node.querySelector(".monster");
  2627. if (!mon) continue;
  2628. sType = 'm';
  2629. id = mon.getAttribute("data-cardid");
  2630. }
  2631. else if(node.classList.contains("awoken-icon")) { //觉醒
  2632. sType = 'a';
  2633. id = node.getAttribute("data-awoken-icon");
  2634. }
  2635. else if(node.classList.contains("type-icon")) { //类型
  2636. sType = 't';
  2637. id = node.getAttribute("data-type-icon");
  2638. }
  2639. else if(node.classList.contains("orb")) { //宝珠
  2640. sType = 'o';
  2641. id = node.getAttribute("data-orb-icon");
  2642. }
  2643. else if(node.classList.contains("latent-icon")) { //潜觉
  2644. sType = 'l';
  2645. id = node.getAttribute("data-latent-icon");
  2646. } else {
  2647. continue;
  2648. }
  2649. code.push(createIndexedIconCode(sType, id));
  2650. }
  2651. return code.join('');
  2652. }
  2653. //标题删除所有的换行
  2654. txtTitleDisplay.onblur = function(){
  2655. for (let node of Array.from(this.children)) {
  2656. if (node.nodeName == "BR") node.remove();
  2657. }
  2658. formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n','');
  2659. formationBox.refreshDocumentTitle();
  2660. createNewUrl();
  2661. }
  2662. txtDetailDisplay.onblur = function(){
  2663. //没有内容或者只有一个换行时,清空内容
  2664. if (this.textContent.length == 0 || this.textContent == "\n") {
  2665. for (let node of this.childNodes) {
  2666. if (node.nodeName == "#text" || node.nodeName == "BR") {
  2667. node.remove();
  2668. }
  2669. }
  2670. }
  2671. formation.detail = txtDetail.value = richTextToCode(this);
  2672. createNewUrl();
  2673. }
  2674. txtTitle.onchange = function() {
  2675. formation.title = this.value;
  2676. txtTitleDisplay.innerHTML = '';
  2677. txtTitleDisplay.append(descriptionToHTML(this.value));
  2678. formationBox.refreshDocumentTitle();
  2679. createNewUrl();
  2680. };
  2681. txtDetail.onchange = function() {
  2682. formation.detail = this.value;
  2683. txtDetailDisplay.innerHTML = '';
  2684. txtDetailDisplay.append(descriptionToHTML(this.value));
  2685. createNewUrl();
  2686. };
  2687. //设置为可以拖放已经编辑好的队伍
  2688. function richTextDropHandler(event) {
  2689. let formStr = event.dataTransfer.getData('from');
  2690. if (formStr) {
  2691. event.preventDefault();
  2692. const [teamNum, isAssist, indexInTeam] = JSON.parse(formStr);
  2693. const mon = formation.teams[teamNum][isAssist][indexInTeam]
  2694. event.target.insertAdjacentElement('afterbegin', createIndexedIcon('card', mon.id));
  2695. }
  2696. }
  2697. txtTitleDisplay.ondrop = richTextDropHandler;
  2698. txtDetailDisplay.ondrop = richTextDropHandler;
  2699. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  2700. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  2701. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  2702. }
  2703. //将所有怪物头像添加到全局数组
  2704. teamBigBoxs.forEach(teamBigBox => {
  2705. const teamBox = teamBigBox.querySelector(".team-box");
  2706. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  2707. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  2708. members.forEach(m => {
  2709. allMembers.push(m);
  2710. });
  2711. assist.forEach(m => {
  2712. allMembers.push(m);
  2713. });
  2714. });
  2715. //从怪物头像获取队员的队伍编号
  2716. function getMemberArrayIndexFromMonHead(headDom) {
  2717. return [
  2718. parseInt(headDom.getAttribute("data-team"), 10), //team
  2719. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  2720. parseInt(headDom.getAttribute("data-index"), 10), //index
  2721. ];
  2722. }
  2723. //编辑界面点击每个怪物的头像的处理
  2724. function clickMonHead(e) {
  2725. const arr = getMemberArrayIndexFromMonHead(this);
  2726. editBox.editMon(arr[0], arr[1], arr[2]);
  2727. return false; //没有false将会打开链接
  2728. }
  2729. //编辑界面每个怪物的头像的拖动
  2730. function dragStartMonHead(event) {
  2731. // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2732. // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move';
  2733. event.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  2734. }
  2735. //编辑界面每个怪物的头像的经过,阻止事件发生
  2736. function dropOverMonHead(event) {
  2737. event.preventDefault();
  2738. }
  2739. //编辑界面每个怪物的头像的放下
  2740. function dropMonHead(event) {
  2741. let formStr = event.dataTransfer.getData('from');
  2742. if (!formStr) return false;
  2743. const dataFrom = JSON.parse(formStr);
  2744. const dataTo = getMemberArrayIndexFromMonHead(this);
  2745. if ((dataTo[0] !== dataFrom[0]) ||
  2746. (dataTo[1] !== dataFrom[1]) ||
  2747. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  2748. interchangeCard(dataFrom, dataTo, event.ctrlKey);
  2749. }
  2750. return false; //没有false将会打开链接
  2751. }
  2752. //移动端编辑界面每个怪物的头像的放下
  2753. function touchstartMonHead(e) {
  2754. e.stopPropagation();
  2755. //console.log("开始触摸",e,this);
  2756. const tc = e.changedTouches[0];
  2757. const pX = tc.pageX,
  2758. pY = tc.pageY;
  2759. interchangeSvg.style.display = "none";
  2760. interchangeSvg.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  2761. }
  2762. //移动端编辑界面每个怪物的头像的移动
  2763. function touchmoveMonHead(e) {
  2764. //console.log("移动中",e,this);
  2765. const tc = e.changedTouches[0];
  2766. const pX = tc.pageX,
  2767. pY = tc.pageY;
  2768. const rect = this.getBoundingClientRect();
  2769. const top = rect.top + document.documentElement.scrollTop;
  2770. const left = rect.left + document.documentElement.scrollLeft;
  2771. if ((pY < top) || (pY > (top + rect.height)) ||
  2772. (pX < left) || (pX > (left + rect.width))) {
  2773. interchangeSvg.style.display = "block";
  2774. interchangeSvg.changePoint(null, { x: pX, y: pY });
  2775. } else {
  2776. interchangeSvg.style.display = "none";
  2777. }
  2778. }
  2779. //移动端编辑界面每个怪物的头像的结束
  2780. function touchendMonHead(e) {
  2781. const tc = e.changedTouches[0];
  2782. const pX = tc.pageX,
  2783. pY = tc.pageY;
  2784. //console.log("移动结束",pX,pY,e,this);
  2785. interchangeSvg.style.display = "none";
  2786. interchangeSvg.changePoint(null, { x: pX, y: pY });
  2787. const target = allMembers.find(m => {
  2788. const rect = m.getBoundingClientRect();
  2789. const top = rect.top + document.documentElement.scrollTop;
  2790. const left = rect.left + document.documentElement.scrollLeft;
  2791. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2792. (pX > left) && (pX < (left + rect.width));
  2793. return isInRect;
  2794. });
  2795. if (target && this != target) {
  2796. //console.log("找到的对象",targets[0]);
  2797. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2798. const dataTo = getMemberArrayIndexFromMonHead(target);
  2799. if ((dataTo[0] != dataFrom[0]) ||
  2800. (dataTo[1] != dataFrom[1]) ||
  2801. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2802. interchangeCard(dataFrom, dataTo);
  2803. }
  2804. }
  2805. }
  2806. //移动端编辑界面每个怪物的头像的取消
  2807. function touchcancelMonHead(event) {
  2808. interchangeSvg.style.display = "none";
  2809. console.log("移动取消", event, this);
  2810. }
  2811. function interchangeCard(formArr, toArr, isCopy) {
  2812. //优先使用传入的复制,然后才是考虑开关
  2813. isCopy = isCopy || controlBox.querySelector("#change-swap-to-copy").checked; //储存交换“复制”和“替换”
  2814. const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr;
  2815. const [toTeamNum, toIsAssist, toIndexInTeam] = toArr;
  2816. function changeType(member, isAssist) {
  2817. if (member.id == 0 || (isAssist && member.id == -1)) {
  2818. return new Member();
  2819. } else {
  2820. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2821. newMember.loadFromMember(member);
  2822. return newMember;
  2823. }
  2824. }
  2825. let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam];
  2826. let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam];
  2827. let fromCard = from.card, toCard = to.card;
  2828. if (toIsAssist && (!fromCard?.canAssist && from.id > 0 || !fromIsAssist && toCard.onlyAssist) ||
  2829. fromIsAssist && (!toCard?.canAssist && to.id > 0 || !toIsAssist && fromCard.onlyAssist))
  2830. {
  2831. [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{
  2832. const member = formation.teams[teamNum][isAssist][indexInTeam];
  2833. const card = member.card;
  2834. if (member.id>0 && (!card?.canAssist || card.onlyAssist)) {
  2835. const teamBigBox = teamBigBoxs[teamNum];
  2836. const teamBox = teamBigBox.querySelector(".team-box");
  2837. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  2838. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  2839. const monsterHead = memberLi.querySelector(".monster");
  2840. monsterHead.classList.add("show-disabled-action");
  2841. monsterHead.onanimationend = function() {
  2842. this.classList.remove("show-disabled-action");
  2843. this.onanimationend = null;
  2844. }
  2845. console.warn("该角色%s%s能作为辅助 %o",
  2846. !card?.canAssist ? "不能" : "",
  2847. card?.onlyAssist ? "只能" : "",
  2848. card);
  2849. } else {
  2850. return false;
  2851. }
  2852. })
  2853. return;
  2854. }
  2855. if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型
  2856. {
  2857. from = changeType(from, fromIsAssist);
  2858. if (!isCopy) to = changeType(to, toIsAssist);
  2859. } else if (isCopy) {
  2860. const newFrom = new from.constructor();
  2861. newFrom.loadFromMember(from);
  2862. from = newFrom;
  2863. }
  2864. formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from;
  2865. if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to;
  2866. createNewUrl(); //刷新URL
  2867. refreshAll(formation); //刷新全部
  2868. }
  2869. function switchLeader(e)
  2870. {
  2871. const headDom = this.parentNode;
  2872. const arr = getMemberArrayIndexFromMonHead(headDom);
  2873. const team = formation.teams[arr[0]];
  2874. const member = team[arr[1]][arr[2]];
  2875. const card = Cards[member.id] || Cards[0];
  2876. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  2877. if (skills.length < 1) return;
  2878. const skill = skills[0];
  2879. if (team[3] > 0) //如果队伍已经换了队长
  2880. {
  2881. if (skill.type == 227 //固定与右侧换队长
  2882. || team[3] == arr[2]) //点的就是换的队长
  2883. {
  2884. team[3] = 0; //还原
  2885. }else
  2886. {
  2887. team[3] = arr[2]; //改变成任何能点的换队长
  2888. }
  2889. }else //如果队伍没有换队长
  2890. {
  2891. if (skill.type == 227) //固定与右侧换队长
  2892. {
  2893. let myTeam = team[0].slice(0,5);
  2894. team[3] = myTeam.length - 1 - myTeam.concat().reverse().findIndex(m=>m.id>0);
  2895. }
  2896. else if(arr[2] > 0) //如果点的不是原队长
  2897. {
  2898. team[3] = arr[2]; //接换成新队长
  2899. }
  2900. }
  2901. createNewUrl(); //刷新URL
  2902. refreshAll(formation); //刷新全部
  2903. e.stopPropagation();
  2904. e.preventDefault();
  2905. }
  2906. //所有怪物头像,添加拖动交换的代码
  2907. allMembers.forEach(m => {
  2908. //点击
  2909. m.onclick = clickMonHead;
  2910. //拖动
  2911. m.draggable = true;
  2912. m.ondragstart = dragStartMonHead;
  2913. m.ondragover = dropOverMonHead;
  2914. m.ondrop = dropMonHead;
  2915. //触摸
  2916. m.ontouchstart = touchstartMonHead;
  2917. m.ontouchmove = touchmoveMonHead;
  2918. m.ontouchend = touchendMonHead;
  2919. m.ontouchcancel = touchcancelMonHead;
  2920. //子元素
  2921. m.querySelector(".switch-leader").onclick = switchLeader;
  2922. });
  2923. //添加徽章
  2924. const className_ChoseBadges = "show-all-badges";
  2925. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  2926. //徽章
  2927. const teamBadge = teamBigBox.querySelector(".team-badge");
  2928. if (!teamBadge) return;
  2929. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  2930. function setBadge() {
  2931. if (teamBadge.classList.contains(className_ChoseBadges)) {
  2932. const team = formation.teams[teamIdx];
  2933. teamBadge.classList.remove(className_ChoseBadges);
  2934. team[2] = parseInt(this.value, 10);
  2935. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2936. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  2937. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  2938. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, team, teamIdx);
  2939. createNewUrl();
  2940. } else {
  2941. teamBadge.classList.add(className_ChoseBadges);
  2942. }
  2943. }
  2944. badges.forEach(badge => badge.onclick = setBadge);
  2945. });
  2946. //显示HP的详细值
  2947. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  2948. hpDetailDialog.initialing = function(reduceAttrRanges, reduceAttrRangesWithOutAwoken, tHP, tHPNoAwoken)
  2949. {
  2950. const dialogContent = this.querySelector(".dialog-content");
  2951. const fragment = document.createDocumentFragment();
  2952. function insertHpRangeTable(reduceRanges, reduceRangesWithOutAwoken, tHP, tHPNoAwoken, attr)
  2953. {
  2954. const table = document.createElement("table");
  2955. table.className = "hp-range-table";
  2956. table.setAttribute("data-attr", attr);
  2957. table.createCaption();
  2958. const tHead = table.createTHead();
  2959. const tBody = table.createTBody();
  2960. const rangeRow = tHead.insertRow();
  2961. rangeRow.className = "hp-range";
  2962. rangeRow.appendChild(document.createElement("th"));
  2963. const rageHpRow = tBody.insertRow();
  2964. rageHpRow.className = "general";
  2965. rageHpRow.appendChild(document.createElement("th"));
  2966. const rageHpNoAwokenRow = tBody.insertRow();
  2967. rageHpNoAwokenRow.className = "awoken-bind";
  2968. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  2969. const reduceRow = tBody.insertRow();
  2970. reduceRow.className = "reduce-scale";
  2971. reduceRow.appendChild(document.createElement("th"));
  2972. const reduceHpRow = tBody.insertRow();
  2973. reduceHpRow.className = "reduce-general";
  2974. const reduceHpRowTitle = reduceHpRow.appendChild(document.createElement("th"));
  2975. const reduceHpRowTitleSheild = reduceHpRowTitle.appendChild(document.createElement("icon"));
  2976. reduceHpRowTitleSheild.className = "sheild";
  2977. const reduceHpNoAwokenRow = tBody.insertRow();
  2978. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  2979. const reduceHpNoAwokenRowTitle = reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  2980. const reduceHpNoAwokenRowTitleSheild = reduceHpNoAwokenRowTitle.appendChild(document.createElement("icon"));
  2981. reduceHpNoAwokenRowTitleSheild.className = "sheild";
  2982. for (let ri=0;ri<reduceRanges.length;ri++) {
  2983. const range = reduceRanges[ri];
  2984. const rangeWOA = reduceRangesWithOutAwoken[ri];
  2985. const hpRange = rangeRow.insertCell();
  2986. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  2987. hpRangeMin.className = "hp-range-min";
  2988. hpRangeMin.textContent = range.min;
  2989. hpRange.append(" ~ ");
  2990. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  2991. hpRangeMax.className = "hp-range-max";
  2992. hpRangeMax.textContent = range.max;
  2993. const hpGeneral = rageHpRow.insertCell();
  2994. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100)).bigNumberToString()}`;
  2995. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  2996. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100)).bigNumberToString()}`;
  2997. const reduce = reduceRow.insertCell();
  2998. const reduceScale = reduce.appendChild(document.createElement("span"));
  2999. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  3000. if (rangeWOA.scale !== range.scale) {
  3001. reduce.appendChild(document.createTextNode("/"));
  3002. const reduceScaleWithOutAwoken = reduce.appendChild(document.createElement("span"));
  3003. reduceScaleWithOutAwoken.textContent = `${parseFloat((rangeWOA.scale * 100).toFixed(2))}`;
  3004. }
  3005. if (range.probability < 1)
  3006. {
  3007. reduce.append("(");
  3008. const reduceProb = reduce.appendChild(document.createElement("span"));
  3009. reduceProb.className = "reduce-probability";
  3010. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  3011. reduce.append(")");
  3012. }
  3013. const reduceGeneral = reduceHpRow.insertCell();
  3014. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  3015. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  3016. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (rangeWOA.min / 100) / (1 - rangeWOA.scale)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (rangeWOA.max/100) / (1 - rangeWOA.scale)).bigNumberToString()}`;
  3017. }
  3018. return table;
  3019. }
  3020. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  3021. {
  3022. for (let ri=0;ri<reduceAttrRanges.length;ri++) {
  3023. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[ri], reduceAttrRangesWithOutAwoken[ri], tHP, tHPNoAwoken, ri));
  3024. }
  3025. }
  3026. else //只有阶梯盾
  3027. {
  3028. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[0], reduceAttrRangesWithOutAwoken[0], tHP, tHPNoAwoken, 31));
  3029. }
  3030. dialogContent.innerHTML = "";
  3031. dialogContent.appendChild(fragment);
  3032. }
  3033. //初始化Dialog
  3034. dialogInitialing(hpDetailDialog);
  3035. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  3036. reduceDetailsBars.forEach(bar => {
  3037. bar.onclick = function(){
  3038. hpDetailDialog.show(this.reduceAttrRangesWithShieldAwoken, this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  3039. };
  3040. });
  3041. //设置地下城倍率
  3042. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  3043. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  3044. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  3045. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  3046. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  3047. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  3048. const gachaIdIpt = dialogContent.querySelector("#dungeon-gacha-id");
  3049. dungeonEnchanceDialog.initialing = function(formation){
  3050. const dge = formation.dungeonEnchance;
  3051. function runCheck(checkBox){
  3052. checkBox.checked = this.includes(parseInt(checkBox.value));
  3053. }
  3054. rareDoms.forEach(runCheck,dge.rarities);
  3055. attrDoms.forEach(runCheck,dge.attrs);
  3056. typeDoms.forEach(runCheck,dge.types);
  3057. collabIdIpt.value = dge.collabs.join();
  3058. gachaIdIpt.value = dge.gachas.join();
  3059. const {hp, atk, rcv} = dge.rate;
  3060. dialogContent.querySelector("#dungeon-hp").value = hp;
  3061. dialogContent.querySelector("#dungeon-atk").value = atk;
  3062. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  3063. this.classList.remove(className_displayNone);
  3064. }
  3065. //初始化Dialog
  3066. dialogInitialing(dungeonEnchanceDialog);
  3067. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  3068. dungeonEnchanceDialogConfirm.onclick = function(){
  3069. const rarities = returnCheckBoxsValues(rareDoms).map(Str2Int);
  3070. const attrs = returnCheckBoxsValues(attrDoms).map(Str2Int);
  3071. const types = returnCheckBoxsValues(typeDoms).map(Str2Int);
  3072. const dge = formation.dungeonEnchance;
  3073. dge.rarities = rarities;
  3074. dge.attrs = attrs;
  3075. dge.types = types;
  3076. dge.rate.hp = Number(dialogContent.querySelector("#dungeon-hp").value);
  3077. dge.rate.atk = Number(dialogContent.querySelector("#dungeon-atk").value);
  3078. dge.rate.rcv = Number(dialogContent.querySelector("#dungeon-rcv").value);
  3079. dge.collabs = collabIdIpt.value.split(',').map(str=>Number(str)).filter(Boolean);
  3080. dge.gachas = gachaIdIpt.value.split(',').map(str=>Number(str)).filter(Boolean);
  3081. dungeonEnchanceDialog.close();
  3082. createNewUrl();
  3083. refreshAll(formation);
  3084. };
  3085. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  3086. dungeonEnchanceDialogClear.onclick = function(){
  3087. function unchecked(checkBox) {
  3088. checkBox.checked = false;
  3089. }
  3090. rareDoms.forEach(unchecked);
  3091. attrDoms.forEach(unchecked);
  3092. typeDoms.forEach(unchecked);
  3093. collabIdIpt.value = '';
  3094. gachaIdIpt.value = '';
  3095. dialogContent.querySelector("#dungeon-hp").value = 1;
  3096. dialogContent.querySelector("#dungeon-atk").value = 1;
  3097. dialogContent.querySelector("#dungeon-rcv").value = 1;
  3098. };
  3099. const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance");
  3100. dungeonEnchanceDialogOpen.onclick = function(){
  3101. dungeonEnchanceDialog.show(formation);
  3102. };
  3103. //编辑框
  3104. editBox.mid = null; //储存怪物id
  3105. editBox.latent = []; //储存潜在觉醒
  3106. editBox.isAssist = false; //储存是否为辅助宠物
  3107. editBox.monsterHead = null;
  3108. editBox.latentBox = null;
  3109. editBox.memberIdx = []; //储存队伍数组下标
  3110. editBox.show = function() {
  3111. this.classList.remove(className_displayNone);
  3112. formationBox.classList.add("blur-bg");
  3113. controlBox.classList.add("blur-bg");
  3114. };
  3115. editBox.hide = function() {
  3116. this.classList.add(className_displayNone);
  3117. formationBox.classList.remove("blur-bg");
  3118. controlBox.classList.remove("blur-bg");
  3119. // if (isGuideMod) {
  3120. // const url = new URL(location);
  3121. // url.searchParams.delete("guide");
  3122. // url.searchParams.delete("id");
  3123. // history.replaceState(null,null,url);
  3124. // }
  3125. //删除编辑模式
  3126. sessionStorage.removeItem('editing');
  3127. };
  3128. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3129. const searchBox = editBox.querySelector(".search-box");
  3130. const settingBox = editBox.querySelector(".setting-box");
  3131. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3132. mSeriesId.onclick = function() { //搜索系列
  3133. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  3134. if (seriesId > 0) {
  3135. showSearch(Cards.filter(card => card.seriesId == seriesId));
  3136. }
  3137. };
  3138. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3139. mCollabId.onclick = function() { //搜索合作
  3140. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  3141. if (collabId > 0); {
  3142. showSearch(Cards.filter(card => card.collabId == collabId));
  3143. }
  3144. };
  3145. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  3146. mGachaId.onclick = function() { //搜索合作
  3147. const gachaId = parseInt(this.getAttribute(dataAttrName), 10);
  3148. if (gachaId > 0); {
  3149. showSearch(Cards.filter(card => card.gachaId == gachaId));
  3150. }
  3151. };
  3152. //以字符串搜索窗口
  3153. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  3154. function searchByString(str)
  3155. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  3156. str = str.trim();
  3157. if (str === '0') { //如果搜索0,则打开最新的50个
  3158. return Cards.filter(card=>card.enabled).slice(-50);
  3159. } else if (str.length>0)
  3160. {
  3161. return Cards.filter(card =>
  3162. {
  3163. const names = [card.name];
  3164. if (card.otLangName)
  3165. {
  3166. names.push(...Object.values(card.otLangName));
  3167. }
  3168. const tags = card.altName.concat();
  3169. if (card.otTags)
  3170. {
  3171. tags.push(...card.otTags);
  3172. }
  3173. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  3174. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  3175. }
  3176. );
  3177. }else
  3178. {
  3179. return [];
  3180. }
  3181. }
  3182. function copyString(input)
  3183. {
  3184. input.focus(); //设input为焦点
  3185. input.select(); //选择全部
  3186. if (navigator?.clipboard?.writeText) { //优先使用新API
  3187. navigator.clipboard.writeText(input.value);
  3188. } else if (document.execCommand('copy')) {
  3189. document.execCommand('copy');
  3190. }
  3191. //input.blur(); //取消焦点
  3192. }
  3193. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = [])
  3194. {
  3195. const stringSearchContent = this.querySelector(".dialog-content");
  3196. const fragment = document.createDocumentFragment();
  3197. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  3198. {
  3199. const ul_original = document.createElement("ul");
  3200. ul_original.className = "original-string";
  3201. originalStrArr.forEach(str=>{
  3202. const li = ul_original.appendChild(document.createElement("li"));
  3203. const ipt = li.appendChild(document.createElement("input"));
  3204. ipt.className = "string-value";
  3205. ipt.value = str;
  3206. ipt.readOnly = true;
  3207. const copyBtn = li.appendChild(document.createElement("button"));
  3208. copyBtn.className = "string-copy";
  3209. copyBtn.onclick = function(){copyString(ipt)};
  3210. const searchBtn = li.appendChild(document.createElement("button"));
  3211. searchBtn.className = "string-search";
  3212. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  3213. });
  3214. fragment.appendChild(ul_original);
  3215. }
  3216. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  3217. {
  3218. const ul_additional = document.createElement("ul");
  3219. ul_additional.className = "additional-string";
  3220. additionalStrArr.forEach(str=>{
  3221. const li = ul_additional.appendChild(document.createElement("li"));
  3222. const ipt = li.appendChild(document.createElement("input"));
  3223. ipt.className = "string-value";
  3224. ipt.value = str;
  3225. ipt.readOnly = true;
  3226. const searchBtn = li.appendChild(document.createElement("button"));
  3227. searchBtn.className = "string-search";
  3228. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  3229. });
  3230. fragment.appendChild(ul_additional);
  3231. }
  3232. stringSearchContent.innerHTML = "";
  3233. stringSearchContent.appendChild(fragment);
  3234. }
  3235. stringSearchDialog.close = function()
  3236. {
  3237. this.classList.add(className_displayNone);
  3238. }
  3239. function dialogShowFunction(...arg){
  3240. this?.initialing(...arg); //自身初始化
  3241. this.classList.remove(className_displayNone);
  3242. };
  3243. function dialogCloseFunction(){
  3244. this.classList.add(className_displayNone);
  3245. };
  3246. function dialogCloseButtonFunction(){
  3247. this.parentElement.parentElement.close();
  3248. };
  3249. function dialogInitialing(dialog){
  3250. dialog.show = dialogShowFunction;
  3251. dialog.close = dialogCloseFunction;
  3252. const closeButton = dialog.querySelector(".dialog-close");
  3253. closeButton.onclick = dialogCloseButtonFunction;
  3254. }
  3255. //初始化Dialog
  3256. dialogInitialing(stringSearchDialog);
  3257. const mAltName = monInfoBox.querySelector(".monster-altName");
  3258. mAltName.onclick = function() { //搜索合作
  3259. //const mid = parseInt(this.getAttribute('data-monId'));
  3260. const card = Cards[editBox.mid];
  3261. if (card)
  3262. {
  3263. stringSearchDialog.show(card.altName, card.otTags);
  3264. }
  3265. };
  3266. //创建一个新的怪物头像
  3267. editBox.createCardHead = function(id, options = {}) {
  3268. function clickHeadToNewMon() {
  3269. monstersID.value = this.card.id;
  3270. monstersID.onchange();
  3271. return false; //取消链接的默认操作
  3272. }
  3273. const cli = document.createElement("li");
  3274. const cdom = cli.head = createCardA(options);
  3275. cli.appendChild(cdom);
  3276. let card;
  3277. if (id instanceof Member) {
  3278. changeid(id, cdom);
  3279. card = id.card;
  3280. } else {
  3281. changeid({ id: id }, cdom);
  3282. card = Cards[id];
  3283. }
  3284. cli.card = card;
  3285. if (card?.canAssist)
  3286. cli.classList.add("allowable-assist");
  3287. if (options.showCD)
  3288. {
  3289. const CDPreview = cli.appendChild(document.createElement("div"));
  3290. CDPreview.className = "cd-preview";
  3291. if (card.activeSkillId>0)
  3292. {
  3293. const skill = Skills[card.activeSkillId];
  3294. const CD_Max = skill.initialCooldown;
  3295. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  3296. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  3297. CD_MinDom.className = "cd-min";
  3298. if (CD_Max !== CD_Min)
  3299. {
  3300. CD_MinDom.textContent = CD_Min;
  3301. }else
  3302. {
  3303. CD_MinDom.classList.add(className_displayNone);
  3304. }
  3305. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  3306. CD_MaxDom.className = "cd-max";
  3307. CD_MaxDom.textContent = CD_Max;
  3308. if (skill.type === 232 || skill.type === 233) {
  3309. CDPreview.appendChild(document.createElement("br"));
  3310. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  3311. CD_EvoDom.className = "cd-evo";
  3312. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  3313. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  3314. }
  3315. }
  3316. }
  3317. //产生一个能力值列表
  3318. function creatAbilitiesList(abilities) {
  3319. const abilitiesPreview = document.createElement("ul");
  3320. abilitiesPreview.className = "abilities-preview";
  3321. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  3322. hpDom.className = "hp-preview";
  3323. hpDom.textContent = abilities.hp;
  3324. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  3325. atkDom.className = "atk-preview";
  3326. atkDom.textContent = abilities.atk;
  3327. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  3328. rcvDom.className = "rcv-preview";
  3329. rcvDom.textContent = abilities.rcv;
  3330. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  3331. indexDom.className = "index-preview";
  3332. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  3333. return abilitiesPreview;
  3334. }
  3335. if (options.showAbilities || options.showAbilitiesWithAwoken)
  3336. {
  3337. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  3338. if (options.showAbilities && abilities_2status)
  3339. {
  3340. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  3341. }
  3342. if (options.showAbilitiesWithAwoken && abilities_2status)
  3343. {
  3344. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  3345. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  3346. }
  3347. }
  3348. if (options.showAwoken)
  3349. {
  3350. //产生一个觉醒列表
  3351. function creatAwokenList(awokens) {
  3352. const ul = document.createElement("ul");
  3353. ul.className = "awoken-ul";
  3354. awokens.forEach(ak=>{
  3355. const li = ul.appendChild(document.createElement("li"));
  3356. const icon = li.appendChild(document.createElement("icon"));
  3357. icon.className = "awoken-icon";
  3358. icon.setAttribute("data-awoken-icon",ak);
  3359. });
  3360. return ul;
  3361. }
  3362. const awokenPreview = cli.appendChild(document.createElement("div"));
  3363. awokenPreview.className = "awoken-preview";
  3364. if (card.awakenings.length)
  3365. {
  3366. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  3367. akUl.classList.add("awoken-preview-awakenings");
  3368. }
  3369. if (card.superAwakenings.length)
  3370. {
  3371. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  3372. sakUl.classList.add("awoken-preview-superAwakenings");
  3373. }
  3374. }
  3375. if (options.customAddition)
  3376. {
  3377. options.customAddition.forEach(func=>{
  3378. const c_addition = cli.appendChild(document.createElement("div"));
  3379. c_addition.className = "custom-addition";
  3380. let content = func(card);
  3381. content && c_addition.append(content);
  3382. });
  3383. }
  3384. cli.onclick = clickHeadToNewMon;
  3385. return cli;
  3386. };
  3387. //显示进化树
  3388. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  3389. evolutionaryTreeMask.initialize = function(monid)
  3390. {
  3391. const maskContent = this.querySelector(".mask-content");
  3392. const fragment = document.createDocumentFragment();
  3393. const evoTree = new EvoTree(monid);
  3394. fragment.appendChild(evoTree.toListNode());
  3395. maskContent.innerHTML = "";
  3396. maskContent.appendChild(fragment);
  3397. }
  3398. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3399. openEvolutionaryTree.onclick = function(event) {
  3400. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  3401. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  3402. } else {
  3403. evolutionaryTreeMask.show(editBox.mid);
  3404. }
  3405. };
  3406. //显示进化需求树
  3407. evolutionaryTreeMask.showRequirementTree = function(monid)
  3408. {
  3409. const maskContent = this.querySelector(".mask-content");
  3410. const fragment = document.createDocumentFragment();
  3411. const evoTree = new RequirementTree(monid);
  3412. fragment.appendChild(evoTree.toListNode());
  3413. maskContent.innerHTML = "";
  3414. maskContent.appendChild(fragment);
  3415. this.classList.remove(className_displayNone);
  3416. }
  3417. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  3418. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  3419. const s_attr_lists = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list")).map(list=>Array.from(list.querySelectorAll("input[type=\"radio\"]")));
  3420. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  3421. const s_typesDiv = searchBox.querySelector(".types-div");
  3422. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  3423. const s_typesUl = s_typesDiv.querySelector(".type-list");
  3424. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  3425. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  3426. const attrPreview = searchBox.querySelector(".attrs-div .monster");
  3427. //3种属性选择的预览
  3428. const s_attr_preview_attrs = Array.from(attrPreview.querySelectorAll(".attrs .attr"));
  3429. function s_attr_onclick(){
  3430. const attrIdx = parseInt(this.name[this.name.length-1],10) - 1;
  3431. const valueFlag = parseInt(this.value, 2);
  3432. const values = flags(valueFlag);
  3433. let attr = values.length === 1 ? values[0] : 'any';
  3434. if (attrIdx>0 && attr === 6) attr = -1;
  3435. s_attr_preview_attrs[attrIdx].dataset.attr = attr;
  3436. }
  3437. s_attr_lists.forEach(s_attr_list=>
  3438. s_attr_list.forEach(s_attr=>{
  3439. s_attr.onclick = s_attr_onclick;
  3440. if (s_attr.checked) s_attr.onclick();
  3441. })
  3442. );
  3443. //可以自行打开图片设定头像的彩蛋
  3444. const avatarSelect = attrPreview.querySelector("#avatar-select");
  3445. const customAvatar = attrPreview.querySelector(".custom-avatar");
  3446. avatarSelect.onchange = async function(event){
  3447. let img = await createImageBitmap(event.target.files[0]);
  3448. customAvatar.style.backgroundImage = `none`;
  3449. const ctx = customAvatar.getContext("2d");
  3450. let imgScale = Math.max(customAvatar.offsetWidth / img.width, customAvatar.offsetHeight / img.height);
  3451. //清空画布
  3452. ctx.clearRect(0, 0, customAvatar.offsetWidth, customAvatar.offsetHeight);
  3453. //保持比例居中填充画图
  3454. ctx.drawImage(img,
  3455. -(img.width * imgScale - customAvatar.offsetWidth) / 2,
  3456. -(img.height * imgScale - customAvatar.offsetHeight) / 2,
  3457. img.width * imgScale,
  3458. img.height * imgScale
  3459. );
  3460. img.close();
  3461. btnCustomAvatarSave.classList.remove(className_displayNone);
  3462. };
  3463. const btnCustomAvatarSave = searchBox.querySelector(".attrs-div #avatar-save");
  3464. btnCustomAvatarSave.onclick = function(event) {
  3465. const downLink = controlBox.querySelector(".down-capture");
  3466. html2canvas(attrPreview, {backgroundColor: null}).then(canvas => {
  3467. canvas.toBlob(function(blob) {
  3468. window.URL.revokeObjectURL(downLink.href);
  3469. downLink.href = URL.createObjectURL(blob);
  3470. downLink.download = `custom-avatar.png`;
  3471. downLink.click();
  3472. });
  3473. });
  3474. }
  3475. function s_types_onchange(){
  3476. const newClassName = `type-killer-${this.value}`;
  3477. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  3478. }
  3479. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  3480. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  3481. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  3482. function s_types_latentli_onclick(){
  3483. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  3484. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  3485. s_types.forEach(checkbox=>{
  3486. const type = parseInt(checkbox.value);
  3487. checkbox.checked = killerTypes.includes(type);
  3488. });
  3489. }
  3490. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  3491. s_typeAndOr.onchange = function(){
  3492. s_types.forEach(checkBox=>checkBox.onchange());
  3493. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  3494. };
  3495. s_typeAndOr.onchange();
  3496. //稀有度筛选
  3497. const s_rareDiv = searchBox.querySelector(".rare-div");
  3498. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  3499. const s_rareChecks = Array.from(s_rareLst.querySelectorAll("input[name='search-rare']"));
  3500. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  3501. s_rareClear.onclick = function(){
  3502. s_rareChecks.forEach(i => i.checked = false);
  3503. }
  3504. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  3505. const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul");
  3506. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  3507. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  3508. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  3509. const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表
  3510. searchMonList.originalHeads = null; //用于存放原始搜索结果
  3511. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  3512. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  3513. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  3514. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  3515. const s_notWeapon = searchBox.querySelector("#not-weapon"); //不是武器
  3516. s_notWeapon.onchange = function(){
  3517. //勾选不是武器时,去掉觉醒里的武器
  3518. if (this.checked) {
  3519. const awokenBtn = s_awokensIcons.find(btn => parseInt(btn.getAttribute("data-awoken-icon"), 10) == 49);
  3520. if (awokenBtn) awokenBtn.removeAttribute("data-awoken-count");
  3521. const addedAwokenIcons = Array.from(s_selectedAwokensUl.querySelectorAll('[data-awoken-icon="49"]'));
  3522. addedAwokenIcons.forEach(icon=>icon.parentNode.remove());
  3523. }
  3524. }
  3525. //强调箱子拥有开关
  3526. const s_boxHave = document.getElementById("box-have");
  3527. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  3528. s_boxHave.onchange = function(e) {
  3529. document.body.classList.toggle("emphasize-box-have", this.checked);;
  3530. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3531. };
  3532. s_boxHave.onchange(false);
  3533. const s_sawokensDetail = searchBox.querySelector(".sawoken-detail");
  3534. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  3535. s_sawokensDetail.querySelector("summary").onclick = function(event) {
  3536. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open));
  3537. }
  3538. const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul");
  3539. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  3540. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  3541. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  3542. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  3543. s_includeSuperAwoken.onchange = function() {
  3544. s_sawokensDetail.classList.toggle(className_displayNone, this.checked);;
  3545. };
  3546. s_includeSuperAwoken.onchange();
  3547. //显示官方觉醒排序开关
  3548. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  3549. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  3550. s_showOfficialAwokenSorting.onchange = function(e){
  3551. const checked = this.checked;
  3552. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  3553. const fragmentAwoken = document.createDocumentFragment();
  3554. const fragmentSawoken = document.createDocumentFragment();
  3555. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  3556. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  3557. function appendLi(id) {
  3558. const li = this.iconLis.find(li=>
  3559. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  3560. );
  3561. li && this.fragment.appendChild(li);
  3562. }
  3563. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  3564. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  3565. const className = "official-awoken-sorting";
  3566. s_awokensDiv.classList.toggle(className, checked);
  3567. s_awokensUl.appendChild(fragmentAwoken);
  3568. s_sawokensUl.appendChild(fragmentSawoken);
  3569. };
  3570. s_showOfficialAwokenSorting.onchange(false);
  3571. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  3572. function search_awokenAdd1() {
  3573. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  3574. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  3575. if (count < maxCount) {
  3576. count++;
  3577. this.setAttribute("data-awoken-count", count);
  3578. const iconLi = document.createElement("li");
  3579. const icon = iconLi.appendChild(document.createElement("icon"))
  3580. icon.className = "awoken-icon";
  3581. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  3582. icon.onclick = search_awokenSub1;
  3583. s_selectedAwokensUl.appendChild(iconLi);
  3584. }
  3585. }
  3586. function search_awokenSub1() {
  3587. const awokenId = this.getAttribute("data-awoken-icon");
  3588. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  3589. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  3590. if (count > 0) {
  3591. count--;
  3592. awokenIcon.setAttribute("data-awoken-count", count);
  3593. }
  3594. this.parentNode.remove();
  3595. }
  3596. s_awokensIcons.forEach(btn => {
  3597. btn.onclick = search_awokenAdd1; //每种觉醒增加1
  3598. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  3599. if (aid == 49) { //如果是武器
  3600. btn.addEventListener('click', function(){
  3601. //自动去掉勾选可以110
  3602. s_canLevelLimitBreakthrough.checked = false;
  3603. //自动去掉勾选8格潜觉
  3604. s_have8LatentSlot.checked = false;
  3605. //自动去掉勾选仅武器
  3606. s_notWeapon.checked = false;
  3607. //自动恢复所有类型
  3608. s_types.forEach(chk=>chk.checked=false);
  3609. //自动恢复所有星级
  3610. s_rareClear.onclick();
  3611. });
  3612. }
  3613. });
  3614. const awokenClear = searchBox.querySelector(".awoken-clear");
  3615. awokenClear.onclick = function() { //清空觉醒选项
  3616. s_awokensIcons.forEach(t => {
  3617. t.setAttribute("data-awoken-count", 0);
  3618. });
  3619. s_sawokens.forEach(t => {
  3620. t.checked = false;
  3621. });
  3622. s_selectedAwokensUl.innerHTML = "";
  3623. };
  3624. //特殊搜索部分
  3625. const s_specialDiv = searchBox.querySelector(".special-div");
  3626. const specialAdd = s_specialDiv.querySelector(".special-add");
  3627. const specialClear = s_specialDiv.querySelector(".special-clear");
  3628. const specialStar = s_specialDiv.querySelector(".special-star");
  3629. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  3630. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  3631. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  3632. function newSpecialSearchOption(func, idx1, idx2)
  3633. {
  3634. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  3635. return new Option(
  3636. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  3637. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  3638. );
  3639. }
  3640. //读取储存的筛选收藏列表
  3641. const strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  3642. if (Array.isArray(strMakedConfig)) {
  3643. strMakedConfig.forEach(([groupName, filterName])=>{
  3644. const idx1 = specialSearchFunctions.findIndex(group=>group.name == groupName);
  3645. if (idx1 < 0 ) return;
  3646. if (filterName !== undefined) {
  3647. const idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == filterName);
  3648. if (idx2 < 0 ) return;
  3649. markedFilter.push([idx1, idx2]);
  3650. } else {
  3651. markedFilter.push([idx1]);
  3652. }
  3653. });
  3654. }
  3655. specialFirstSelect.refreshList = function() {
  3656. const _this = specialFirstSelect;
  3657. function addNewOption(sfunc, groudIndex){
  3658. if (sfunc.group)
  3659. {
  3660. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  3661. const optgroup = _this.appendChild(document.createElement("optgroup"));
  3662. optgroup.label = groupName;
  3663. if (sfunc.functions)
  3664. {
  3665. sfunc.functions.forEach((_sfunc, filterIndex)=>{
  3666. optgroup.appendChild(newSpecialSearchOption(_sfunc, groudIndex, filterIndex));
  3667. });
  3668. }
  3669. }else
  3670. {
  3671. _this.options.add(newSpecialSearchOption(sfunc, groudIndex));
  3672. }
  3673. }
  3674. _this.innerHTML = '';
  3675. addNewOption(specialSearchFunctions[0], 0);
  3676. if (markedFilter.length > 0) {
  3677. const groupName = "=====★=====";
  3678. const optgroup = _this.appendChild(document.createElement("optgroup"));
  3679. optgroup.label = groupName;
  3680. markedFilter.forEach(([groudIndex, filterIndex])=>{
  3681. const funcObj = filterIndex !== undefined ? specialSearchFunctions[groudIndex].functions[filterIndex] : specialSearchFunctions[groudIndex];
  3682. optgroup.appendChild(newSpecialSearchOption(funcObj, groudIndex, filterIndex));
  3683. });
  3684. }
  3685. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  3686. addNewOption(specialSearchFunctions[idx], idx);
  3687. }
  3688. }
  3689. specialFirstSelect.onchange = function() {
  3690. const [selectGroudIndex, selectFilterIndex] = specialFirstSelect.value.split("|").map(Number);
  3691. let markIdx = markedFilter.findIndex(([groudIndex, filterIndex])=>groudIndex === selectGroudIndex && filterIndex === selectFilterIndex);
  3692. if (markIdx >= 0) {//已经存在的收藏
  3693. specialStar.classList.add("marked");
  3694. } else {
  3695. specialStar.classList.remove("marked");
  3696. }
  3697. }
  3698. //只添加第一个列表,后面的全部通过克隆的方式复现
  3699. specialFirstSelect.refreshList();
  3700. specialAdd.onclick = function(event) {
  3701. const specialFilterLi = specialFilterFirstLi.cloneNode(true);
  3702. const specialFilterSelection = specialFilterLi.querySelector(".special-filter");
  3703. specialFilterUl.appendChild(specialFilterLi);
  3704. return specialFilterSelection;
  3705. }
  3706. //specialAdd.onclick(); //先运行一次产生两个
  3707. specialClear.onclick = function() {
  3708. searchMonList.customAddition = null;
  3709. specialFilterUl.innerHTML = "";
  3710. specialFilterUl.appendChild(specialFilterFirstLi);
  3711. specialFirstSelect.selectedIndex = 0;
  3712. }
  3713. specialStar.onclick = function() {
  3714. const indexs = specialFirstSelect.value.split("|").map(Number);
  3715. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  3716. if (markIdx >= 0) {//已经存在的收藏
  3717. markedFilter.splice(markIdx,1);
  3718. } else {
  3719. markedFilter.push(indexs);
  3720. }
  3721. specialFirstSelect.refreshList(); //刷新列表
  3722. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  3723. //储存设置
  3724. let strMakedConfig = markedFilter.map(indexs=>{
  3725. let arr = [specialSearchFunctions[indexs[0]].name];
  3726. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  3727. return arr;})
  3728. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  3729. }
  3730. const s_controlDiv = searchBox.querySelector(".control-div");
  3731. const searchStart = s_controlDiv.querySelector(".search-start");
  3732. const searchClose = s_controlDiv.querySelector(".search-close");
  3733. const searchClear = s_controlDiv.querySelector(".search-clear");
  3734. const searchShare = s_controlDiv.querySelector(".search-share");
  3735. searchShare.onclick = function() {
  3736. const options = searchBox.getSearchOptions();
  3737. const optionJSON = JSON.stringify(options);
  3738. const locationURL = new URL(location);
  3739. locationURL.searchParams.set('search-options', optionJSON);
  3740. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  3741. locationURL.searchParams.set('show-search', JSON.stringify(idArr));
  3742. showAnyStringDialog.show(locationURL.toString());
  3743. }
  3744. const showAnyStringDialog = settingBox.querySelector(".dialog-show-any-string");
  3745. showAnyStringDialog.initialing = function(str) {
  3746. const ipt = this.querySelector(".string-value");
  3747. ipt.value = str;
  3748. }
  3749. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  3750. copyString(showAnyStringDialog.querySelector(".string-value"));
  3751. }
  3752. //初始化Dialog
  3753. dialogInitialing(showAnyStringDialog);
  3754. function returnCheckedInput(ipt) {
  3755. return ipt.checked;
  3756. }
  3757. function returnInputValue(ipt) {
  3758. return ipt.value;
  3759. }
  3760. function returnRadiosValue(radioArr) {
  3761. const checkedRadio = radioArr.find(returnCheckedInput);
  3762. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  3763. return firstCheckedValue;
  3764. }
  3765. function returnCheckBoxsValues(checkBoxsArr) {
  3766. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  3767. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  3768. return checkedValues;
  3769. }
  3770. function Str2Int(str) {
  3771. return parseInt(str, 10);
  3772. }
  3773. //将搜索结果显示出来(也可用于其他的搜索)
  3774. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  3775. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  3776. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  3777. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  3778. const searchResultCount = searchBox.querySelector(".search-list-length");
  3779. showSearch = function(searchArr, customAdditionalFunction)
  3780. {
  3781. if (typeof(searchArr) === "number") {
  3782. searchArr = [searchArr];
  3783. } else if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  3784. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  3785. } else {
  3786. return; //如果不是数组就直接取消下一步
  3787. }
  3788. //如果之前打开了附加显示,继续沿用
  3789. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  3790. customAdditionalFunction = searchMonList.customAddition;
  3791. }
  3792. searchBox.open = true;
  3793. searchMonList.classList.remove(className_displayNone);
  3794. editBox.show();
  3795. const createCardHead = editBox.createCardHead;
  3796. searchMonList.classList.add(className_displayNone);
  3797. searchMonList.innerHTML = ""; //清空旧的
  3798. //辅助回收内存
  3799. if (Array.isArray(searchMonList.originalHeads))
  3800. {
  3801. searchMonList.originalHeads.forEach(item=>item = null);
  3802. searchMonList.originalHeads = null;
  3803. }
  3804. if (searchArr.length > 0) {
  3805. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3806. //获取原始排序的头像列表
  3807. const additionalOption = { //搜索列表的额外选项
  3808. showAwoken: s_add_show_awoken.checked,
  3809. showCD: s_add_show_CD.checked,
  3810. showAbilities: s_add_show_abilities.checked,
  3811. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  3812. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  3813. };
  3814. searchMonList.originalHeads = searchArr.map(card => {
  3815. if (card instanceof Member) {
  3816. return createCardHead(card, additionalOption);
  3817. } else {
  3818. return createCardHead(card.id, additionalOption);
  3819. }
  3820. });
  3821. searchMonList.customAddition = additionalOption.customAddition;
  3822. //对头像列表进行排序
  3823. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3824. headsArray.forEach(head => fragment.appendChild(head));
  3825. searchMonList.appendChild(fragment);
  3826. //目前这里添加会导致无限循环,无法后退
  3827. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  3828. //const state = {searchArr:idArr,mid:editBox.mid};
  3829. //history.pushState(state, null, location);
  3830. }
  3831. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  3832. searchMonList.classList.remove(className_displayNone);
  3833. };
  3834. //对已经搜索到的Cards重新附加显示
  3835. function reShowSearch()
  3836. {
  3837. if (Array.isArray(searchMonList.originalHeads))
  3838. {
  3839. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  3840. showSearch(oldArr, searchMonList.customAddition);
  3841. }
  3842. }
  3843. s_add_show_awoken.onchange = reShowSearch;
  3844. s_add_show_CD.onchange = reShowSearch;
  3845. s_add_show_abilities.onchange = reShowSearch;
  3846. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  3847. //恢复搜索状态
  3848. searchBox.recoverySearchStatus = function({attrs, fixMainColor, types, typeAndOr, rares, awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, notWeapon, specialFilters}) {
  3849. //属性这里是用的2进制写
  3850. attrs.forEach((attr, ai)=>{
  3851. const attr_list = s_attr_lists[ai];
  3852. let ipt = attr_list.find(opt=>parseInt(opt.value,2) == attr) || attr_list[0];
  3853. ipt.checked = true;
  3854. ipt.onclick();
  3855. });
  3856. s_fixMainColor.checked = fixMainColor;
  3857. s_types.forEach(opt=>opt.checked = types.includes(parseInt(opt.value,10)));
  3858. s_typeAndOr.checked = typeAndOr;
  3859. s_rareChecks.forEach(opt=>opt.checked = rares.includes(parseInt(opt.value,10)));
  3860. s_selectedAwokensUl.innerHTML = "";
  3861. //添加觉醒
  3862. s_awokensIcons.forEach(btn=>{
  3863. btn.removeAttribute("data-awoken-count"); //先移除旧的所有数值
  3864. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  3865. const awoken = awokens.find(ak=>ak.id === aid); //获取觉醒添加个数
  3866. for (let i = 0; i < awoken?.num; i++) { //循环点击那么多次
  3867. btn.onclick();
  3868. }
  3869. });
  3870. s_sawokens.forEach(opt=>opt.checked = sawokens.includes(parseInt(opt.value,10)));
  3871. s_awokensEquivalent.checked = equalAk;
  3872. s_includeSuperAwoken.checked = incSawoken;
  3873. s_canAssist.checked = canAssist;
  3874. s_canLevelLimitBreakthrough.checked = canLv110;
  3875. s_have8LatentSlot.checked = is8Latent;
  3876. s_notWeapon.checked = notWeapon;
  3877. //保留之前的特殊搜索,不需要完全新增
  3878. const specialFilterSelections = Array.from(specialFilterUl.querySelectorAll(".special-filter"));
  3879. //将筛选个数增加到需要的个数
  3880. for (let i = specialFilterSelections.length; i < specialFilters.length; i++) {
  3881. specialFilterSelections.push(specialAdd.onclick());
  3882. }
  3883. //将每一个搜索都设置好
  3884. for (let i = 0; i < specialFilters.length; i++) {
  3885. const filterSelection = specialFilterSelections[i];
  3886. const filter = specialFilters[i];
  3887. filterSelection.value = filter.join("|");
  3888. }
  3889. }
  3890. //导出当前的搜索状态
  3891. searchBox.getSearchOptions = function(){
  3892. const attrs = s_attr_lists.map(list=>parseInt(returnRadiosValue(list), 2) || 0);
  3893. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  3894. const rares = returnCheckBoxsValues(s_rareChecks).map(Str2Int);
  3895. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  3896. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  3897. return {
  3898. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  3899. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  3900. };
  3901. });
  3902. //储存设置用于页面刷新的状态恢复
  3903. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter"))
  3904. .map(select=>select.value.split("|").map(Number)) //将字符串"1|2"转换成数组[1,2]
  3905. .filter(([f1, f2])=>!(f1===0&&f2===undefined)); //去掉0号筛选
  3906. const options = {
  3907. attrs,
  3908. fixMainColor: s_fixMainColor.checked,
  3909. types,
  3910. typeAndOr: s_typeAndOr.checked,
  3911. rares,
  3912. awokens,
  3913. sawokens,
  3914. equalAk: s_awokensEquivalent.checked,
  3915. incSawoken: s_includeSuperAwoken.checked,
  3916. canAssist: s_canAssist.checked,
  3917. canLv110: s_canLevelLimitBreakthrough.checked,
  3918. is8Latent: s_have8LatentSlot.checked,
  3919. notWeapon: s_notWeapon.checked,
  3920. specialFilters,
  3921. };
  3922. return options;
  3923. }
  3924. searchStart.onclick = function(event) {
  3925. let customAdditionalFunction = [];
  3926. const options = searchBox.getSearchOptions();
  3927. let searchResult = searchCards(Cards, options);
  3928. //进行特殊附加搜索
  3929. const specialFilters = options.specialFilters.map(([name1, name2])=>
  3930. name2 !== undefined ? specialSearchFunctions[name1].functions[name2] : specialSearchFunctions[name1]
  3931. );
  3932. searchResult = specialFilters.reduce((pre,funcObj)=>
  3933. {
  3934. if (!funcObj) return pre;
  3935. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  3936. return funcObj.function(pre); //结果进一步筛选
  3937. }, searchResult);
  3938. const optionJSON = JSON.stringify(options);
  3939. sessionStorage.setItem('search-options', optionJSON);
  3940. //显示搜索结果
  3941. showSearch(searchResult, customAdditionalFunction);
  3942. if (location.search.includes("search-options=")) {
  3943. //去掉URL内的搜索内容分享,避免干扰
  3944. const locationURL = new URL(location);
  3945. locationURL.searchParams.delete('search-options');
  3946. locationURL.searchParams.delete('show-search');
  3947. history.replaceState(null, null, locationURL);
  3948. }
  3949. };
  3950. searchClose.onclick = function() {
  3951. searchBox.open = false;
  3952. searchMonList.classList.add(className_displayNone);
  3953. };
  3954. searchClear.onclick = function() { //清空搜索选项
  3955. s_attr_lists.forEach(list=>{
  3956. list[0].checked = true;
  3957. list[0].onclick();
  3958. });
  3959. s_types.forEach(t => {
  3960. t.checked = false;
  3961. });
  3962. s_typeAndOr.onchange();
  3963. s_rareClear.onclick();
  3964. awokenClear.onclick();
  3965. specialClear.onclick();
  3966. s_canAssist.checked = false;
  3967. s_canLevelLimitBreakthrough.checked = false;
  3968. s_have8LatentSlot.checked = false;
  3969. searchMonList.originalHeads = null;
  3970. searchResultCount.setAttribute("data-search-result-count", 0);
  3971. searchMonList.innerHTML = "";
  3972. sessionStorage.removeItem('search-options');
  3973. };
  3974. const s_sortList = s_controlDiv.querySelector(".sort-list");
  3975. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  3976. //对heads重新排序
  3977. function sortHeadsArray(heads) {
  3978. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  3979. const sortIndex = parseInt(s_sortList.value, 10);
  3980. const reverse = s_sortReverse.checked;
  3981. let headsArray = heads.concat();
  3982. headsArray.sort((head_a, head_b) => {
  3983. const card_a = head_a.card,
  3984. card_b = head_b.card;
  3985. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  3986. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  3987. return sortNumber;
  3988. });
  3989. if (reverse) headsArray.reverse();
  3990. return headsArray;
  3991. }
  3992. //对已经搜索到的Cards重新排序
  3993. function reSortCards() {
  3994. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3995. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  3996. searchMonList.classList.add(className_displayNone);
  3997. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3998. headsArray.forEach(head => fragment.appendChild(head));
  3999. searchMonList.appendChild(fragment);
  4000. searchMonList.classList.remove(className_displayNone);
  4001. }
  4002. s_sortList.onchange = reSortCards;
  4003. s_sortReverse.onchange = reSortCards;
  4004. sort_function_list.forEach((sfunc, idx) => {
  4005. const newOpt = new Option(sfunc.name, idx);
  4006. newOpt.setAttribute("data-tag", sfunc.tag);
  4007. s_sortList.options.add(newOpt);
  4008. });
  4009. //id搜索
  4010. editBox.changeMonId = editBoxChangeMonId;
  4011. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  4012. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  4013. function idChange(event)
  4014. {
  4015. if (/^\d+$/.test(this.value)) {
  4016. const newId = parseInt(this.value, 10);
  4017. if (editBox.mid != newId) //避免多次运行oninput、onchange
  4018. {
  4019. editBox.mid = newId;
  4020. //图鉴模式记录上一次的内容
  4021. if (isGuideMod)
  4022. {
  4023. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4024. const state = {searchArr:idArr,mid:newId};
  4025. const locationURL = new URL(location);
  4026. if (newId === 0) {
  4027. locationURL.searchParams.delete('id');
  4028. }else
  4029. {
  4030. locationURL.searchParams.set('id', newId);
  4031. }
  4032. history.pushState(state, null, locationURL);
  4033. }
  4034. editBox.changeMonId(newId);
  4035. }
  4036. return true;
  4037. }else
  4038. {
  4039. return false;
  4040. }
  4041. }
  4042. monstersID.onchange = idChange;
  4043. monstersID.onkeydown = function(event) {
  4044. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  4045. if (event.key === "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  4046. {
  4047. showSearch(searchByString(this.value));
  4048. }
  4049. }
  4050. //输入id数字即时更新的开关
  4051. const realTimeClassName = 'real-time-change-card';
  4052. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  4053. s_realTimeChangeCard.onchange = function(e) {
  4054. monstersID.oninput = this.checked ? idChange : null;
  4055. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  4056. }
  4057. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  4058. s_realTimeChangeCard.onchange(false);
  4059. //字符串搜索
  4060. btnSearchByString.onclick = function() {
  4061. showSearch(searchByString(monstersID.value));
  4062. };
  4063. //觉醒
  4064. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  4065. const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken");
  4066. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  4067. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  4068. function checkAwoken() {
  4069. const card = Cards[editBox.mid ?? 0];
  4070. const value = parseInt(this.value, 10);
  4071. awokenCountLabel.setAttribute(dataAttrName, value);
  4072. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card?.awakenings?.length);
  4073. reCalculateAbility();
  4074. }
  4075. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  4076. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  4077. function playVoiceAwoken() { //点击label才播放语音
  4078. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  4079. const card = Cards[editBox.mid];
  4080. const sndURL = `sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(3,'0')}.wav`;
  4081. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  4082. decoder.resetDecodeState(new Adpcm.State(0, 0));
  4083. decodeAudio(sndURL, decoder.decode.bind(decoder));
  4084. }
  4085. }
  4086. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  4087. //超觉醒
  4088. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4089. mSAwokenIcon.onclick = function(){
  4090. this.setAttribute("data-awoken-icon", 0);
  4091. reCalculateAbility();
  4092. }
  4093. //3个快速设置this.ipt为自己的value
  4094. function setIptToMyValue() {
  4095. if (this.ipt.value != this.value) {
  4096. this.ipt.value = this.value;
  4097. this.ipt.onchange();
  4098. }
  4099. }
  4100. //等级
  4101. const monEditLv = settingBox.querySelector(".m-level");
  4102. monEditLv.onchange = function() {
  4103. reCalculateExp();
  4104. reCalculateAbility();
  4105. };
  4106. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  4107. const monLvExp = settingBox.querySelector(".m-level-exp");
  4108. monEditLvMin.ipt = monEditLv;
  4109. monEditLvMin.onclick = setIptToMyValue;
  4110. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4111. monEditLvMax.ipt = monEditLv;
  4112. monEditLvMax.onclick = setIptToMyValue;
  4113. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  4114. monEditLv110.ipt = monEditLv;
  4115. monEditLv110.onclick = setIptToMyValue;
  4116. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  4117. monEditLv120.ipt = monEditLv;
  4118. monEditLv120.onclick = setIptToMyValue;
  4119. //编辑界面重新计算怪物的经验值
  4120. function reCalculateExp() {
  4121. const monid = editBox.mid;
  4122. const level = parseInt(monEditLv.value || 0, 10);
  4123. const tempMon = {
  4124. id: monid,
  4125. level: level
  4126. };
  4127. const needExpArr = calculateExp(tempMon);
  4128. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  4129. }
  4130. editBox.reCalculateExp = reCalculateExp;
  4131. //三维
  4132. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  4133. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  4134. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  4135. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  4136. //加蛋
  4137. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  4138. const monEditAddHp = rowMonPlus.querySelector(".m-plus-hp");
  4139. monEditAddHp.onchange = reCalculateAbility;
  4140. const monEditAddAtk = rowMonPlus.querySelector(".m-plus-atk");
  4141. monEditAddAtk.onchange = reCalculateAbility;
  4142. const monEditAddRcv = rowMonPlus.querySelector(".m-plus-rcv");
  4143. monEditAddRcv.onchange = reCalculateAbility;
  4144. //297按钮
  4145. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  4146. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  4147. function plusFastSetting(){
  4148. const sumPlus = parseInt(this.value, 10);
  4149. let one_plus = Math.floor(sumPlus / 3);
  4150. monEditAddHp.value = one_plus;
  4151. monEditAddAtk.value = one_plus;
  4152. monEditAddRcv.value = one_plus;
  4153. reCalculateAbility();
  4154. }
  4155. //潜觉
  4156. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  4157. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll("li"));
  4158. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  4159. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  4160. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  4161. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  4162. monEditLatentAllowableDetail.onclick = function(event) {
  4163. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  4164. }
  4165. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  4166. refreshLatent(latent, new Member(monid), monEditLatentUl);
  4167. };
  4168. const rowSkill = settingBox.querySelector(".row-mon-skill");
  4169. const skillBox = rowSkill.querySelector(".skill-box");
  4170. const skillTitle = skillBox.querySelector(".skill-name");
  4171. const skillCD = skillBox.querySelector(".skill-cd");
  4172. const skillLevel = skillBox.querySelector(".m-skill-level");
  4173. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  4174. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  4175. skillTitle.onclick = fastShowSkill;
  4176. skillLevel.onchange = function() {
  4177. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  4178. const skill = Skills[card.activeSkillId];
  4179. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  4180. };
  4181. skillLevel_1.ipt = skillLevel;
  4182. skillLevel_1.onclick = setIptToMyValue;
  4183. skillLevel_Max.ipt = skillLevel;
  4184. skillLevel_Max.onclick = setIptToMyValue;
  4185. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  4186. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  4187. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  4188. lskillTitle.onclick = fastShowSkill;
  4189. //显示原文开关
  4190. const showSkillOriginal = document.getElementById("show-skill-original");
  4191. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  4192. showSkillOriginal.onchange = function(event) {
  4193. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4194. skillBox.classList.toggle(this.id, this.checked);;
  4195. leaderSkillBox.classList.toggle(this.id, this.checked);;
  4196. };
  4197. showSkillOriginal.onchange(false);
  4198. editBox.refreshSkillParse = function(skp, lskp){
  4199. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  4200. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  4201. const card = Cards[this.mid] || Cards[0];
  4202. if (!card) return;
  4203. try {
  4204. skillDetailParsed.innerHTML = "";
  4205. const parsedActiveSkill = skillParser(card.activeSkillId);
  4206. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  4207. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  4208. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  4209. } catch (error) {
  4210. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  4211. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  4212. }
  4213. try {
  4214. lskillDetailParsed.innerHTML = "";
  4215. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  4216. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  4217. } catch (error) {
  4218. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  4219. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  4220. }
  4221. };
  4222. //合并技能开关
  4223. const mergeSill = document.getElementById("merge-skill");
  4224. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id, true);
  4225. mergeSill.onchange = function(event){
  4226. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4227. merge_skill = this.checked;
  4228. editBox.refreshSkillParse();
  4229. };
  4230. mergeSill.onchange(false);
  4231. //已有觉醒的去除
  4232. function deleteLatent(e) {
  4233. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  4234. const aIdx = editBox.latent.indexOf(lIdx);
  4235. if (aIdx >= 0)
  4236. {
  4237. editBox.latent.splice(aIdx, 1);
  4238. editBox.reCalculateAbility(); //重计算三维
  4239. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  4240. }
  4241. }
  4242. monEditLatents.forEach(la => la.onclick = deleteLatent);
  4243. //可选觉醒的添加
  4244. function addLatent() {
  4245. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  4246. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  4247. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  4248. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  4249. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  4250. if (latentUseHole(lIdx) <= enabledHole)
  4251. editBox.latent.push(lIdx);
  4252. else
  4253. return;
  4254. editBox.reCalculateAbility();
  4255. editBox.refreshLatent(editBox.latent, editBox.mid);
  4256. }
  4257. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  4258. //编辑界面重新计算怪物的能力
  4259. function reCalculateAbility() {
  4260. const id = editBox.mid;
  4261. const level = parseInt(monEditLv.value || 0, 10);
  4262. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  4263. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  4264. const sawoken = mSAwokenIcon ? parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) : 0;
  4265. const plus = [
  4266. parseInt(monEditAddHp.value || 0, 10),
  4267. parseInt(monEditAddAtk.value || 0, 10),
  4268. parseInt(monEditAddRcv.value || 0, 10)
  4269. ];
  4270. const latent = editBox.latent;
  4271. const tempMon = {
  4272. id,
  4273. level,
  4274. plus,
  4275. awoken,
  4276. sawoken,
  4277. latent
  4278. };
  4279. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  4280. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  4281. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  4282. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  4283. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  4284. }
  4285. editBox.reCalculateAbility = reCalculateAbility;
  4286. const btnCancel = editBox.querySelector(".button-cancel");
  4287. const btnDone = editBox.querySelector(".button-done");
  4288. const btnNull = editBox.querySelector(".button-null");
  4289. const btnDelay = editBox.querySelector(".button-delay");
  4290. btnCancel.onclick = function() {
  4291. btnDone.classList.remove("cant-assist");
  4292. btnDone.disabled = false;
  4293. editBox.memberIdx = [];
  4294. editBox.hide();
  4295. };
  4296. btnDone.onclick = function() {
  4297. if (parseInt(monEditLv.value, 10) == 0) {
  4298. btnNull.onclick();
  4299. return;
  4300. }
  4301. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  4302. const teamData = formation.teams[editBox.memberIdx[0]];
  4303. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4304. const teamBox = teamBigBox.querySelector(".team-box");
  4305. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4306. mon.id = editBox.mid;
  4307. const card = mon.card || Cards[0];
  4308. const skill = Skills[card.activeSkillId];
  4309. mon.level = parseInt(monEditLv.value, 10);
  4310. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  4311. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  4312. if (card.superAwakenings.length) //如果支持超觉醒
  4313. {
  4314. mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  4315. }
  4316. if (card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) &&
  4317. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  4318. mon.plus = [0, 0, 0];
  4319. } else {
  4320. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  4321. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  4322. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  4323. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  4324. mon.latent = editBox.latent.concat();
  4325. }
  4326. }
  4327. const skillLevelNum = parseInt(skillLevel.value, 10);
  4328. if (skillLevelNum < skill.maxLevel) {
  4329. mon.skilllevel = skillLevelNum;
  4330. }
  4331. changeid(mon, editBox.monsterHead,
  4332. editBox.memberIdx[1] ? null : editBox.latentBox, //潜觉Node
  4333. editBox.memberIdx[1] ? null : teamData[1][editBox.memberIdx[2]] //assist数据
  4334. );
  4335. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4336. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4337. let changeAttrTypeWeapon = false;
  4338. let awokens = card.awakenings;
  4339. if (!editBox.isAssist) {//如果改的不是辅助
  4340. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  4341. }
  4342. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  4343. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  4344. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  4345. refreshAll(formation);
  4346. } else {
  4347. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4348. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  4349. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4350. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4351. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  4352. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, editBox.memberIdx[0]);
  4353. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  4354. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4355. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  4356. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4357. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4358. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4359. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4360. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4361. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4362. //刷新该队员的CD
  4363. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  4364. }
  4365. createNewUrl();
  4366. editBox.hide();
  4367. };
  4368. window.addEventListener("keydown",function(event) {
  4369. if (!editBox.classList.contains(className_displayNone))
  4370. { //编辑窗打开
  4371. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  4372. btnCancel.onclick();
  4373. }
  4374. }
  4375. else
  4376. {
  4377. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  4378. //如果正在编辑文本,则不执行快捷键操作
  4379. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  4380. return;
  4381. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  4382. if (event.key === "ArrowLeft"
  4383. && (event.code == "Numpad4" || event.ctrlKey))
  4384. { //变身后退
  4385. henshinStep(-1);
  4386. }
  4387. else if (event.key === "ArrowRight"
  4388. && (event.code == "Numpad6" || event.ctrlKey))
  4389. { //变身前进
  4390. henshinStep(+1);
  4391. }
  4392. }
  4393. });
  4394. btnNull.onclick = function() { //空位置
  4395. const mon = new Member();
  4396. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4397. const teamData = formation.teams[editBox.memberIdx[0]];
  4398. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4399. changeid(mon, editBox.monsterHead, editBox.latentBox);
  4400. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4401. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4402. refreshAll(formation);
  4403. createNewUrl();
  4404. editBox.hide();
  4405. };
  4406. btnDelay.onclick = function() { //应对威吓
  4407. const mon = new MemberDelay();
  4408. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4409. const teamData = formation.teams[editBox.memberIdx[0]];
  4410. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4411. changeid(mon, editBox.monsterHead, editBox.latentBox);
  4412. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4413. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4414. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4415. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  4416. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4417. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4418. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  4419. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4420. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  4421. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4422. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4423. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4424. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4425. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4426. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4427. //刷新改队员的CD
  4428. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  4429. createNewUrl();
  4430. editBox.hide();
  4431. };
  4432. //语言选择
  4433. const langList = controlBox.querySelector(".languages");
  4434. langList.onchange = function() {
  4435. createNewUrl({ "language": this.value });
  4436. history.go();
  4437. };
  4438. //数据源选择
  4439. const dataList = controlBox.querySelector(".datasource");
  4440. dataList.onchange = function() {
  4441. createNewUrl({ datasource: this.value });
  4442. history.go();
  4443. };
  4444. /*添对应语言执行的JS*/
  4445. const languageJS = document.head.appendChild(document.createElement("script"));
  4446. languageJS.id = "language-js";
  4447. languageJS.type = "text/javascript";
  4448. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  4449. if (isGuideMod) //图鉴模式直接打开搜索框
  4450. {
  4451. showSearch([]);
  4452. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  4453. }
  4454. }
  4455. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  4456. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  4457. function loopAddHenshin(card, cardSet)
  4458. {
  4459. function idToCard(id) {return Cards[id]}
  4460. function filterCard(_card) {
  4461. return _card && !cardSet.has(_card);
  4462. }
  4463. function addCard(_card) {
  4464. cardSet.add(_card);
  4465. loopAddHenshin(_card, cardSet);
  4466. }
  4467. //从本卡片变身到的
  4468. if (Array.isArray(card.henshinFrom)) {
  4469. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  4470. cardTo.forEach(addCard);
  4471. }
  4472. //变身到本卡片的(多个)
  4473. if (Array.isArray(card.henshinTo)) {
  4474. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  4475. cardsFrom.forEach(addCard);
  4476. }
  4477. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  4478. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  4479. evoCards.forEach(addCard);
  4480. }
  4481. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  4482. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  4483. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  4484. if (includeHenshin) {
  4485. evoLinkCardsArray.forEach(card=>{
  4486. loopAddHenshin(card, evoLinkCardsSet);
  4487. });
  4488. }
  4489. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  4490. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  4491. return evoLinkCardsIdArray;
  4492. }
  4493. //改变一个怪物头像
  4494. function changeid(mon, monDom, latentDom, assist) {
  4495. //let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4496. //const parentNode = monDom.parentNode;
  4497. //fragment.appendChild(monDom);
  4498. const monId = mon.id;
  4499. const card = Cards[monId] || Cards[0]; //怪物固定数据
  4500. if (!card) { //如果搜不到怪物就退出操作
  4501. parentNode.appendChild(fragment);
  4502. return;
  4503. }
  4504. monDom.setAttribute("data-cardid", monId); //设定新的id
  4505. if (monId < 0) //如果是延迟
  4506. {
  4507. monDom.removeAttribute("href");
  4508. monDom.removeAttribute("title");
  4509. monDom.classList.add("delay");
  4510. monDom.classList.remove("null");
  4511. //parentNode.appendChild(fragment);
  4512. if (latentDom) latentDom.classList.add(className_displayNone);
  4513. return;
  4514. } else if (monId == 0) //如果是空
  4515. {
  4516. monDom.removeAttribute("href");
  4517. monDom.removeAttribute("title");
  4518. monDom.classList.add("null");
  4519. monDom.classList.remove("delay");
  4520. //parentNode.appendChild(fragment);
  4521. if (latentDom) latentDom.classList.add(className_displayNone);
  4522. return;
  4523. } else if (monId > -1) //如果提供了id
  4524. {
  4525. monDom.classList.remove("null");
  4526. monDom.classList.remove("delay");
  4527. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  4528. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  4529. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  4530. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  4531. const attrDoms = monDom.querySelectorAll(".attr"); //所有属性边框
  4532. attrDoms[0].setAttribute("data-attr", card.attrs[0]); //主属性
  4533. let subAttribute = card.attrs[1] ?? -1; //正常的副属性
  4534. let assistCard = Cards[assist?.id], assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  4535. let changeAttr;
  4536. if (assistAwakenings?.includes(49) && //如果传入了辅助武器
  4537. (changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95)) //搜索改副属性的觉醒
  4538. ) {
  4539. subAttribute = changeAttr - 91; //更改副属性
  4540. }
  4541. attrDoms[1].setAttribute("data-attr", subAttribute); //副属性
  4542. attrDoms[1].classList.toggle("changed-sub-attr", Boolean(changeAttr));
  4543. attrDoms[2].setAttribute("data-attr", card.attrs[2] ?? -1); //第三属性
  4544. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  4545. monDom.href = currentLanguage.guideURL(monId, card.name);
  4546. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  4547. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  4548. }
  4549. const levelDom = monDom.querySelector(".level");
  4550. if (levelDom) { //如果提供了等级
  4551. if (mon.level) {
  4552. const level = mon.level ?? 1;
  4553. levelDom.setAttribute(dataAttrName, level);
  4554. levelDom.classList.toggle("max", level === card.maxLevel);;
  4555. //如果等级刚好等于最大等级,则修改为“最大”的字
  4556. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  4557. levelDom.setAttribute("data-level-range", "120");
  4558. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  4559. levelDom.setAttribute("data-level-range", "110");
  4560. } else if (level > card.maxLevel) {
  4561. levelDom.setAttribute("data-level-range", "error");
  4562. } else {
  4563. levelDom.setAttribute("data-level-range", "99");
  4564. }
  4565. levelDom.classList.remove(className_displayNone);
  4566. } else {
  4567. levelDom.classList.add(className_displayNone);
  4568. }
  4569. }
  4570. const awokenIcon = monDom.querySelector(".awoken-count-num");
  4571. if (awokenIcon) {
  4572. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  4573. if (mon.awoken != null) { //如果提供了觉醒
  4574. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  4575. }else if(card.awakenings.length) {
  4576. awokenIcon.classList.add("full-awoken");
  4577. }
  4578. }
  4579. const sawoken = monDom.querySelector(".super-awoken");
  4580. if (sawoken) { //如果存在超觉醒的DOM
  4581. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  4582. //card.superAwakenings.length && //卡片有超觉醒
  4583. mon.level >= 100 && //怪物大于100级
  4584. mon.plus.every(p=>p>=99) //怪物297了
  4585. ) {
  4586. sawoken.classList.remove(className_displayNone);
  4587. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  4588. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  4589. } else {
  4590. sawoken.classList.add(className_displayNone);
  4591. }
  4592. }
  4593. const m_id = monDom.querySelector(".id");
  4594. if (m_id) { //怪物ID
  4595. m_id.textContent = monId;
  4596. }
  4597. const plusDom = monDom.querySelector(".plus");
  4598. if (plusDom) //如果提供了加值,且怪物头像内有加值
  4599. {
  4600. const plusArr = {
  4601. hp: mon?.plus?.[0] ?? 0,
  4602. atk: mon?.plus?.[1] ?? 0,
  4603. rcv: mon?.plus?.[2] ?? 0,
  4604. };
  4605. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  4606. if (plusCount <= 0) {
  4607. plusDom.classList.add(className_displayNone);
  4608. } else if (plusCount === 297) {
  4609. plusDom.classList.add("has297");
  4610. plusDom.classList.remove(className_displayNone);
  4611. } else {
  4612. plusDom.querySelector(".hp").textContent = plusArr.hp;
  4613. plusDom.querySelector(".atk").textContent = plusArr.atk;
  4614. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  4615. plusDom.classList.remove("has297");
  4616. plusDom.classList.remove(className_displayNone);
  4617. }
  4618. }
  4619. if (latentDom) {
  4620. if (mon.latent) //如果提供了潜觉
  4621. {
  4622. const level = mon.level ?? 1;
  4623. const latent = mon.latent;
  4624. if (latent.length < 1) {
  4625. latentDom.classList.add(className_displayNone);
  4626. } else {
  4627. refreshLatent(latent, mon, latentDom, {sort:true, assist});
  4628. latentDom.classList.remove(className_displayNone);
  4629. }
  4630. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  4631. } else {
  4632. latentDom.classList.add(className_displayNone);
  4633. }
  4634. }
  4635. const skillCdDom = monDom.querySelector(".skill-cd");
  4636. if (skillCdDom) //如果存在技能CD DOM
  4637. {
  4638. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  4639. }
  4640. const switchLeaderDom = monDom.querySelector(".switch-leader");
  4641. if (switchLeaderDom) //如果存在队长交换 DOM
  4642. {
  4643. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  4644. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  4645. }
  4646. const m_rarity = monDom.querySelector(".rarity");
  4647. if (m_rarity) { //怪物ID
  4648. m_rarity.setAttribute(dataAttrName,card.rarity);
  4649. }
  4650. const countInBox = monDom.querySelector(".count-in-box");
  4651. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  4652. function cardsCount(pre,cur) {
  4653. return pre + cur.count;
  4654. }
  4655. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  4656. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  4657. const countSameId = countInBox.querySelector(".same-id");
  4658. if (countSameId) {
  4659. countSameId.setAttribute("data-same-id", sameIdCount);
  4660. }
  4661. const countEvoTree = countInBox.querySelector(".evo-tree");
  4662. if (countEvoTree) {
  4663. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  4664. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  4665. if (sameIdCount === 0 && evoTreeCount > 0) {
  4666. monDom.setAttribute("data-box-have", 2);
  4667. }
  4668. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  4669. }
  4670. }
  4671. //parentNode.appendChild(fragment);
  4672. }
  4673. //刷新潜觉
  4674. function refreshLatent(latents, member, latentsNode, option) {
  4675. const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量
  4676. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  4677. latentsNode.classList.toggle("block-8", maxLatentCount>6);
  4678. latents = latents.concat();
  4679. if (option?.sort) latents.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  4680. //如果传入了辅助,才进行有效觉醒的计算,否则算作只有本人的。
  4681. let effectiveAwokens = option?.assist instanceof Member ? member.effectiveAwokens(option.assist) : null;
  4682. let latentIndex = 0, usedHoleN = 0;
  4683. //如果传入了武器,就添加有效觉醒
  4684. for (let ai = 0; ai < iconArr.length; ai++) {
  4685. const icon = iconArr[ai], latent = latents[latentIndex];
  4686. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  4687. {
  4688. const thisHoleN = latentUseHole(latent);
  4689. icon.setAttribute("data-latent-icon", latent);
  4690. icon.setAttribute("data-latent-hole", thisHoleN);
  4691. let enableLatent = true;
  4692. //搜索需要觉醒的潜觉
  4693. if (effectiveAwokens) { //如果有有效觉醒,说明需要计算辅助,否则在单人编辑状态是不需要判断是否需要觉醒的
  4694. let needAwokenLatent = allowable_latent.needAwoken.find(obj=>obj.latent == latent);
  4695. if (needAwokenLatent) { //如果是需要觉醒的潜觉
  4696. let needAwokens = new Set([needAwokenLatent.awoken]);
  4697. equivalent_awoken.forEach(obj=>{
  4698. //如果搜索到等效觉醒,把大小值都添加到需要的觉醒
  4699. if (obj.small === needAwokenLatent.awoken || obj.big === needAwokenLatent.awoken) {
  4700. needAwokens.add(obj.small);
  4701. needAwokens.add(obj.big);
  4702. }
  4703. });
  4704. //如果需要的觉醒,在有效觉醒里全都没有
  4705. if ([...needAwokens].every(ak=>!effectiveAwokens.includes(ak)))
  4706. enableLatent = false;
  4707. }
  4708. }
  4709. icon.classList.toggle('unallowable-latent', !enableLatent);
  4710. usedHoleN += thisHoleN;
  4711. latentIndex++;
  4712. } else {
  4713. icon.removeAttribute("data-latent-icon");
  4714. icon.removeAttribute("data-latent-hole");
  4715. }
  4716. }
  4717. };
  4718. //点击怪物头像,出现编辑窗
  4719. function editMember(teamNum, isAssist, indexInTeam) {
  4720. //数据
  4721. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  4722. //设定编辑模式
  4723. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  4724. const teamBigBox = teamBigBoxs[teamNum];
  4725. const teamBox = teamBigBox.querySelector(".team-box");
  4726. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  4727. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  4728. const monsterHead = memberLi.querySelector(".monster");
  4729. editBox.show();
  4730. editBox.isAssist = isAssist;
  4731. editBox.monsterHead = monsterHead;
  4732. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  4733. if (!isAssist) {
  4734. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  4735. editBox.latentBox = latentBox;
  4736. } else {
  4737. editBox.latentBox = null;
  4738. }
  4739. const settingBox = editBox.querySelector(".setting-box");
  4740. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  4741. monstersID.value = mon.id > 0 ? mon.id : 0;
  4742. monstersID.onchange();
  4743. //觉醒
  4744. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  4745. const monEditAwokens = monEditOuterAwokensRow.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  4746. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  4747. //超觉醒
  4748. //const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  4749. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4750. mSAwokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  4751. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  4752. monEditLv.value = mon.level || 1;
  4753. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  4754. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  4755. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  4756. if (mon.plus && mon.id > 0) {
  4757. monEditAddHp.value = mon.plus[0];
  4758. monEditAddAtk.value = mon.plus[1];
  4759. monEditAddRcv.value = mon.plus[2];
  4760. }
  4761. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  4762. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  4763. if (mon.skilllevel) {
  4764. skillLevel.value = mon.skilllevel;
  4765. }
  4766. skillLevel?.onchange();
  4767. const editBoxTitle = editBox.querySelector(".edit-box-title");
  4768. const btnDelay = editBox.querySelector(".button-box .button-delay");
  4769. if (!isAssist) {
  4770. editBox.latent = mon.latent ? mon.latent.concat() : [];
  4771. editBox.refreshLatent(editBox.latent, mon.id);
  4772. }
  4773. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  4774. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  4775. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  4776. editBox.reCalculateExp();
  4777. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  4778. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  4779. else
  4780. editBox.reCalculateAbility();
  4781. }
  4782. //编辑窗,修改怪物ID
  4783. function editBoxChangeMonId(id) {
  4784. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  4785. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  4786. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  4787. alert(errorMsg);
  4788. console.error(errorMsg);
  4789. return;
  4790. }
  4791. if (card?.id === 0) {
  4792. id = 0;
  4793. }
  4794. //const skill = Skills[card.activeSkillId];
  4795. //const leaderSkill = Skills[card.leaderSkillId];
  4796. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  4797. const settingBox = editBox.querySelector(".setting-box");
  4798. //id搜索
  4799. const monHead = monInfoBox.querySelector(".monster");
  4800. changeid({ id: id }, monHead); //改变图像
  4801. const mId = monInfoBox.querySelector(".monster-id");
  4802. mId.textContent = id;
  4803. const mRare = monInfoBox.querySelector(".monster-rare");
  4804. mRare.setAttribute("data-rarity", card.rarity);
  4805. const mMP = monInfoBox.querySelector(".monster-mp");
  4806. mMP.textContent = card.sellMP.toLocaleString();
  4807. const mName = monInfoBox.querySelector(".monster-name");
  4808. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  4809. mName.title = card.name;
  4810. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  4811. mSeriesId.textContent = card.seriesId;
  4812. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  4813. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);
  4814. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  4815. mCollabId.textContent = card.collabId;
  4816. mCollabId.setAttribute(dataAttrName, card.collabId);
  4817. mCollabId.classList.toggle(className_displayNone, !card.collabId);
  4818. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  4819. mGachaId.textContent = card.gachaId;
  4820. mGachaId.setAttribute(dataAttrName, card.gachaId);
  4821. mGachaId.classList.toggle(className_displayNone, !card.gachaId);
  4822. const mAltName = monInfoBox.querySelector(".monster-altName");
  4823. //没有合作名就隐藏
  4824. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  4825. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  4826. const createCardHead = editBox.createCardHead;
  4827. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  4828. evoCardUl.classList.add(className_displayNone);
  4829. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  4830. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  4831. if (evoLinkCardsIdArray.length > 1) {
  4832. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4833. evoLinkCardsIdArray.forEach(function(mid) {
  4834. const cli = createCardHead(mid, {noTreeCount: true});
  4835. if (mid == id) {
  4836. cli.classList.add("unable-monster");
  4837. }
  4838. fragment.appendChild(cli);
  4839. });
  4840. evoCardUl.appendChild(fragment);
  4841. evoCardUl.classList.remove(className_displayNone);
  4842. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  4843. }else
  4844. {
  4845. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  4846. }
  4847. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4848. //对于进化型才显示
  4849. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  4850. const mType = monInfoBox.querySelectorAll(".monster-type li");
  4851. for (let ti = 0; ti < mType.length; ti++) {
  4852. if (ti < card.types.length && card.types[ti] >= 0) {
  4853. mType[ti].setAttribute("data-type-name", card.types[ti]);
  4854. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  4855. mType[ti].classList.remove(className_displayNone);
  4856. } else {
  4857. mType[ti].classList.add(className_displayNone);
  4858. }
  4859. }
  4860. //觉醒
  4861. const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken");
  4862. //没有觉醒时整体隐藏
  4863. monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0);
  4864. const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken");
  4865. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  4866. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  4867. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  4868. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  4869. if (ai < card.awakenings.length) {
  4870. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  4871. }
  4872. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  4873. }
  4874. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  4875. //超觉醒
  4876. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4877. const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken");
  4878. const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul");
  4879. //获得之前的所有超觉醒
  4880. const prevSAwoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  4881. function setSAwoken() {
  4882. const sawoken = parseInt(this.getAttribute("data-awoken-icon"), 10) || 0;
  4883. mSAwokenIcon.setAttribute("data-awoken-icon", sawoken);
  4884. const level = settingBox.querySelector(".row-mon-level .m-level");
  4885. const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  4886. if (sawoken > 0) {
  4887. //自动100级
  4888. if (parseInt(level.value, 10)<100)
  4889. {
  4890. console.debug("点亮超觉醒,自动设定100级");
  4891. level.value = 100;
  4892. }
  4893. //自动打上297
  4894. if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  4895. {
  4896. console.debug("点亮超觉醒,自动设定297");
  4897. plusArr.forEach(ipt=>ipt.value=99);
  4898. }
  4899. }
  4900. editBox.reCalculateAbility();
  4901. }
  4902. //怪物没有超觉醒时隐藏超觉醒
  4903. const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  4904. monEditCurrentSAwokenRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  4905. monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  4906. if (!card.superAwakenings.includes(prevSAwoken)){
  4907. mSAwokenIcon.setAttribute("data-awoken-icon", 0);
  4908. //切换后没有相同超觉,则直接撤销这个超觉
  4909. }
  4910. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  4911. card.superAwakenings.forEach((sak,idx)=>{
  4912. const btn = document.createElement("button");
  4913. btn.className = "awoken-icon";
  4914. btn.setAttribute("data-awoken-icon", sak);
  4915. btn.onclick = setSAwoken;
  4916. monEditSAwokensUl.append(btn);
  4917. });
  4918. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4919. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  4920. monEditLvMax.value = card.maxLevel;
  4921. const monEditLv = settingBox.querySelector(".m-level");
  4922. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  4923. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  4924. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  4925. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  4926. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  4927. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  4928. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  4929. const mCost = settingBox.querySelector(".monster-cost");
  4930. mCost.textContent = card.cost;
  4931. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  4932. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  4933. const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul");
  4934. let allowLatent = [];
  4935. if (!editBox.isAssist) {
  4936. //该宠Type允许的杀,set不会出现重复的
  4937. //获取类型允许的潜觉
  4938. function getAllowLatent(card) {
  4939. const latentSet = new Set(allowable_latent.common);
  4940. allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent));
  4941. card.types.filter(i => i >= 0)
  4942. .map(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  4943. .forEach(tA => tA.forEach(t => latentSet.add(t)));
  4944. if (card.limitBreakIncr) {
  4945. allowable_latent.v120.forEach(t => (t!==49 || t===49 && card.attrs[0]===6) && latentSet.add(t));
  4946. }
  4947. return Array.from(latentSet);
  4948. }
  4949. allowLatent = getAllowLatent(card);
  4950. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  4951. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  4952. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  4953. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  4954. });
  4955. }
  4956. //怪物主动技能
  4957. const rowSkill = settingBox.querySelector(".row-mon-skill");
  4958. const skillBox = rowSkill.querySelector(".skill-box");
  4959. const skillTitle = skillBox.querySelector(".skill-name");
  4960. const skillCD = skillBox.querySelector(".skill-cd");
  4961. const skillLevel = skillBox.querySelector(".m-skill-level");
  4962. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  4963. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  4964. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  4965. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  4966. const activeskill = Skills[card.activeSkillId];
  4967. const leaderSkill = Skills[card.leaderSkillId];
  4968. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  4969. frg1.appendChild(skillBox);
  4970. skillTitle.textContent = activeskill?.name;
  4971. skillTitle.setAttribute("data-skillid", activeskill?.id);
  4972. skillDetailOriginal.innerHTML = "";
  4973. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  4974. const t_maxLevel = card.stacking ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  4975. skillLevel.max = t_maxLevel;
  4976. skillLevel.value = t_maxLevel;
  4977. skillLevel_Max.value = t_maxLevel;
  4978. //skillLevel_Max.textContent = activeskill.maxLevel;
  4979. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  4980. //怪物队长技能
  4981. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  4982. const lskillBox = rowLederSkill.querySelector(".skill-box");
  4983. const lskillTitle = lskillBox.querySelector(".skill-name");
  4984. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  4985. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  4986. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  4987. frg2.appendChild(lskillBox);
  4988. lskillTitle.textContent = leaderSkill?.name;
  4989. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  4990. lskillDetailOriginal.innerHTML = "";
  4991. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  4992. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  4993. rowSkill.appendChild(frg1);
  4994. rowLederSkill.appendChild(frg2);
  4995. let noPowerup = card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1;
  4996. skillLevel.readOnly = noPowerup;
  4997. rowMonPlus.classList.toggle("disabled", noPowerup);
  4998. rowMonLatent.classList.toggle("disabled", noPowerup || card.onlyAssist); //极少数情况会出现仅允许当武器的,不能打潜觉
  4999. if (noPowerup) { //当可以叠加时,不能打297和潜觉
  5000. rowMonPlus.querySelector(".m-plus-hp").value = 0;
  5001. rowMonPlus.querySelector(".m-plus-atk").value = 0;
  5002. rowMonPlus.querySelector(".m-plus-rcv").value = 0;
  5003. }
  5004. const btnDone = editBox.querySelector(".button-done");
  5005. if (editBox.isAssist) {
  5006. btnDone.classList.toggle("cant-assist", !card.canAssist);
  5007. btnDone.disabled = !card.canAssist;
  5008. } else {
  5009. btnDone.classList.toggle("only-assist", card.onlyAssist);
  5010. btnDone.disabled = card.onlyAssist;
  5011. }
  5012. //去除所有不能再打的潜觉
  5013. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  5014. editBox.refreshLatent(editBox.latent, id);
  5015. editBox.reCalculateExp();
  5016. editBox.reCalculateAbility();
  5017. }
  5018. //刷新整个队伍
  5019. function refreshAll(formationData) {
  5020. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5021. const titleBox = formationBox.querySelector(".title-box");
  5022. const detailBox = formationBox.querySelector(".detail-box");
  5023. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5024. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5025. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  5026. fragment.append(...formationBox.childNodes);
  5027. const txtTitle = titleBox.querySelector(".title-code");
  5028. const txtDetail = detailBox.querySelector(".detail-code");
  5029. txtTitle.value = formationData.title || "";
  5030. txtDetail.value = formationData.detail || "";
  5031. const txtTitleDisplay = titleBox.querySelector(".title-display");
  5032. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  5033. txtTitleDisplay.innerHTML = '';
  5034. txtTitleDisplay.append(descriptionToHTML(txtTitle.value));
  5035. formationBox.refreshDocumentTitle();
  5036. txtDetailDisplay.innerHTML = '';
  5037. txtDetailDisplay.append(descriptionToHTML(txtDetail.value));
  5038. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  5039. const dge = formationData.dungeonEnchance;
  5040. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  5041. {
  5042. dungeonEnchanceDom.innerHTML = '';
  5043. if (dge.rarities.length > 0) {
  5044. dge.rarities.forEach(rarity=>{
  5045. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  5046. icon.className = "rare-icon";
  5047. icon.setAttribute("data-rare-icon", rarity);
  5048. })
  5049. }
  5050. if (dge?.collabs?.length) { //添加合作的ID名称
  5051. dungeonEnchanceDom.appendChild(localTranslating?.skill_parse?.target?.collab_id({id:dge.collabs.join()}));
  5052. }
  5053. if (dge?.gachas?.length) { //添加抽蛋的ID名称
  5054. dungeonEnchanceDom.appendChild(localTranslating?.skill_parse?.target?.gacha_id({id:dge.gachas.join()}));
  5055. }
  5056. let skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  5057. dungeonEnchanceDom.appendChild(renderSkill(skill));
  5058. dungeonEnchanceDom.classList.remove(className_displayNone);
  5059. }else
  5060. {
  5061. dungeonEnchanceDom.classList.add(className_displayNone);
  5062. }
  5063. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  5064. const teamBox = teamBigBox.querySelector(".team-box");
  5065. const teamData = formationData.teams[teamNum];
  5066. const badgeBox = teamBigBox.querySelector(".team-badge");
  5067. if (badgeBox) {
  5068. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  5069. if (badge)
  5070. {
  5071. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  5072. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  5073. badges.forEach(badge=>badge.checked = false);
  5074. badge.checked = true;
  5075. }
  5076. }
  5077. const membersDom = teamBox.querySelector(".team-members");
  5078. const latentsDom = teamBox.querySelector(".team-latents");
  5079. const assistsDom = teamBox.querySelector(".team-assist");
  5080. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5081. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5082. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5083. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5084. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  5085. const leaderIdx = teamData[3]; //开始设置换队长
  5086. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  5087. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  5088. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  5089. const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  5090. const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  5091. const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  5092. const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  5093. [
  5094. memberLi,
  5095. latentLi,
  5096. assistsLi,
  5097. teamAbilityLi,
  5098. teamMemberTypesLi,
  5099. teamMemberAwokenLi,
  5100. teamAssistAwokenLi
  5101. ].forEach(dom=>{
  5102. if (!dom) return;
  5103. if (leaderIdx > 0 && ti == 0) //队长
  5104. {
  5105. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  5106. }
  5107. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  5108. {
  5109. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  5110. }else
  5111. {
  5112. dom.style.transform = null;
  5113. }
  5114. });
  5115. //修改显示内容
  5116. const memberDom = memberLi.querySelector(`.monster`);
  5117. const assistDom = assistsLi.querySelector(`.monster`);
  5118. const latentDom = latentLi.querySelector(`.latent-ul`);
  5119. const member = teamData[0][ti], assist = teamData[1][ti];
  5120. const memberCard = member.card || Cards[0], assistCard = assist.card || Cards[0];
  5121. changeid(member, memberDom, latentDom, assist); //队员
  5122. changeid(assist, assistDom); //辅助
  5123. const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空
  5124. memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
  5125. memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
  5126. );
  5127. teamAbilityLi?.classList?.toggle("enable-bouns", enableBouns);
  5128. //隐藏队长的自身换为换队长的技能
  5129. if (ti == 5 || //好友队长永远隐藏
  5130. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  5131. {
  5132. const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能
  5133. const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能
  5134. if (skills_m.length == 0 || skills_m[0].type != 227)
  5135. {
  5136. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  5137. }
  5138. if (skills_a.length == 0 || skills_a[0].type != 227)
  5139. {
  5140. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  5141. }
  5142. }
  5143. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  5144. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  5145. refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  5146. refreshMemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  5147. }
  5148. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5149. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  5150. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5151. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5152. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  5153. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, teamNum);
  5154. });
  5155. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5156. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5157. formationBox.appendChild(fragment);
  5158. // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  5159. }
  5160. //刷新队伍觉醒效果计算
  5161. function refreshTeamAwokenEfeect(awokenEffectDom, team, ti) {
  5162. const [members, assists, badge, swapId] = team;
  5163. let targetIcon;
  5164. //解析两个队长技
  5165. let leader1 = members[swapId || 0], //换队长或者默认队长
  5166. leader2 = members[5];
  5167. let parseLSkill1 = skillParser(leader1?.card?.leaderSkillId),
  5168. parseLSkill2 = skillParser(leader2?.card?.leaderSkillId);
  5169. //防绑
  5170. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"52\"]")) {
  5171. const teamFlagsMembers = Array.from(targetIcon.parentElement.querySelectorAll(".team-flags li"));
  5172. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 52);
  5173. //储存附加 52 即大防绑的队长技能
  5174. let lsAwoken = parseLSkill1.concat(parseLSkill2).filter(skill=>skill.kind == SkillKinds.ImpartAwakenings);
  5175. for (let mi=0; mi < members.length; mi++) {
  5176. const memberData = members[mi];
  5177. const assistData = assists[mi];
  5178. let thisAwokenNum = 0;
  5179. if (badge === 8 && mi === 0) {
  5180. thisAwokenNum = 2;
  5181. } else {
  5182. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5183. if (lsAwoken.length) { //增加队长技赋予的觉醒
  5184. const {attrs=[], types=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5185. lsAwoken.forEach(pls=>{
  5186. if (attrs.some(a => pls.attrs.includes(a)) || types.some(t => pls.types.includes(t))) {
  5187. effectiveAwokens.push(...pls.awakenings);
  5188. }
  5189. });
  5190. }
  5191. thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5192. }
  5193. teamFlagsMembers[mi].setAttribute(dataAttrName, Math.round(Math.min(thisAwokenNum/2,1)*100));
  5194. }
  5195. }
  5196. //自动回复
  5197. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"9\"]")) {
  5198. const targetValue = targetIcon.parentElement.querySelector(".count");
  5199. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 9);
  5200. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5201. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5202. let count = thisAwokenNum * 1000; //普通觉醒每个加1000
  5203. //自动回复的队长技能
  5204. let lsAwoken1 = parseLSkill1.filter(skill=>skill.kind == SkillKinds.AutoHeal),
  5205. lsAwoken2 = parseLSkill2.filter(skill=>skill.kind == SkillKinds.AutoHeal);
  5206. if (lsAwoken1.length) {
  5207. const [,,rcv] = leader1.ability;
  5208. count += rcv * lsAwoken1[0].value.value;
  5209. }
  5210. if (lsAwoken2.length) {
  5211. const [,,rcv] = leader2.ability;
  5212. count += rcv * lsAwoken2[0].value.value;
  5213. }
  5214. for (let mi=0; mi < members.length; mi++) {
  5215. const memberData = members[mi];
  5216. let latentCount = memberData?.latent?.filter(l=>l===5).length;
  5217. if (latentCount>0) { //自动回复潜觉,不考虑任何297和觉醒
  5218. let memberCard = memberData.card;
  5219. //计算没有297的纯三维
  5220. let memberRCV = Math.round(curve(memberCard.rcv, memberData.level, memberCard.maxLevel, memberCard.limitBreakIncr, 5));
  5221. count += Math.round(memberRCV * 0.15 * latentCount); //回复力的15%
  5222. } else {
  5223. continue;
  5224. }
  5225. }
  5226. targetValue.setAttribute(dataAttrName, count.bigNumberToString());
  5227. }
  5228. //颜色盾
  5229. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"4\"]")) {
  5230. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5231. const teamLatents = members.flatMap(m=>m.latent); //因为盾是固定值,所以直接平面化所有的潜觉
  5232. for (let oi=0; oi < orbs.length; oi++) {
  5233. let orb = orbs[oi];
  5234. const thisAwokenNum = awokenCountInTeam(team, 4+oi, solo, teamsCount);
  5235. let prob = thisAwokenNum * 0.07 //普通觉醒7%
  5236. + teamLatents.filter(l=>l===6+oi).length * 0.01 //小潜觉 1%
  5237. + teamLatents.filter(l=>l===32+oi).length * 0.03; //大潜觉 3%
  5238. orb.setAttribute(dataAttrName,Math.round(Math.min(prob,1)*100));
  5239. }
  5240. }
  5241. //掉+珠
  5242. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"14\"]")) {
  5243. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5244. for (let oi=0; oi < orbs.length; oi++) {
  5245. let orb = orbs[oi];
  5246. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === (oi < 5 ? 14+oi : 29));
  5247. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5248. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5249. let prob = thisAwokenNum * 0.2; //普通觉醒20%
  5250. orb.setAttribute(dataAttrName,Math.round(prob*100));
  5251. orb.classList.toggle("gt100", prob > 1);
  5252. }
  5253. }
  5254. //SX
  5255. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"28\"]")) {
  5256. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5257. const thisAwokenNum = awokenCountInTeam(team, 28, solo, teamsCount);
  5258. let prob = thisAwokenNum / 5;
  5259. if (badge == 9) prob += 0.5;
  5260. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5261. }
  5262. //暗
  5263. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"68\"]")) {
  5264. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5265. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 68);
  5266. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5267. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5268. let prob = thisAwokenNum / 5;
  5269. if (badge == 12) prob += 0.5;
  5270. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5271. }
  5272. //废
  5273. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"69\"]")) {
  5274. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5275. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 69);
  5276. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5277. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5278. let prob = thisAwokenNum / 5;
  5279. if (badge == 13) prob += 0.5;
  5280. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5281. }
  5282. //毒
  5283. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"70\"]")) {
  5284. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5285. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 70);
  5286. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5287. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5288. let prob = thisAwokenNum / 5;
  5289. if (badge == 14) prob += 0.5;
  5290. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5291. }
  5292. //云
  5293. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"54\"]")) {
  5294. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5295. const thisAwokenNum = awokenCountInTeam(team, 54, solo, teamsCount);
  5296. let prob = thisAwokenNum / 1;
  5297. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5298. }
  5299. //封条
  5300. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"55\"]")) {
  5301. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5302. const thisAwokenNum = awokenCountInTeam(team, 55, solo, teamsCount);
  5303. let prob = thisAwokenNum / 1;
  5304. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5305. }
  5306. //掉废
  5307. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"14\"]")) {
  5308. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5309. let prob = members.some(member=>member?.latent?.includes(14)) ? 1 : 0;
  5310. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5311. }
  5312. //掉毒
  5313. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"15\"]")) {
  5314. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5315. let prob = members.some(member=>member?.latent?.includes(15)) ? 1 : 0;
  5316. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5317. }
  5318. //心横解转转
  5319. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"40\"]")) {
  5320. const targetValue = targetIcon.parentElement.querySelector(".count");
  5321. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 20);
  5322. let count = 0;
  5323. for (let mi=0; mi < members.length; mi++) {
  5324. const memberData = members[mi];
  5325. const assistData = assists[mi];
  5326. if (memberData?.latent?.includes(40)) {
  5327. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5328. count += effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5329. } else {
  5330. continue;
  5331. }
  5332. }
  5333. targetValue.setAttribute(dataAttrName, count);
  5334. }
  5335. //心追解云封
  5336. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"46\"]")) {
  5337. const targetValue = targetIcon.parentElement.querySelector(".count");
  5338. let count = 0;
  5339. for (let mi=0; mi < members.length; mi++) {
  5340. const memberData = members[mi];
  5341. const assistData = assists[mi];
  5342. if (memberData?.latent?.includes(46)) {
  5343. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5344. count += effectiveAwokens.filter(ak=>ak==45).length;
  5345. } else {
  5346. continue;
  5347. }
  5348. }
  5349. targetValue.setAttribute(dataAttrName, count);
  5350. }
  5351. //普通L
  5352. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"60\"]")) {
  5353. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5354. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  5355. let count = new Array(orbs.length).fill(0);
  5356. for (let mi=0; mi < members.length; mi++) {
  5357. const memberData = members[mi];
  5358. const assistData = assists[mi];
  5359. let effectiveAwokens = memberData?.effectiveAwokens(assistData);
  5360. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5361. if (thisAwokenNum == 0) continue;
  5362. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5363. attrs.distinct().forEach(attr=>{
  5364. count[attr] += thisAwokenNum;
  5365. });
  5366. }
  5367. orbs.forEach((orb,oi)=>{
  5368. orb.setAttribute(dataAttrName,count[oi]);
  5369. });
  5370. }
  5371. //L解禁武器
  5372. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"48\"]")) {
  5373. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5374. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  5375. let count = new Array(orbs.length).fill(0);
  5376. for (let mi=0; mi < members.length; mi++) {
  5377. const memberData = members[mi];
  5378. //const assistData = assists[mi]; //L解禁武器,武器上的L无意义
  5379. if (memberData?.latent?.includes(48)) {
  5380. let effectiveAwokens = memberData.effectiveAwokens();
  5381. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5382. if (thisAwokenNum == 0) continue;
  5383. const {attrs=[]} = memberData.getAttrsTypesWithWeapon() || {};
  5384. attrs.distinct().forEach(attr=>{
  5385. count[attr] += thisAwokenNum;
  5386. });
  5387. } else {
  5388. continue;
  5389. }
  5390. }
  5391. orbs.forEach((orb,oi)=>{
  5392. orb.setAttribute(dataAttrName,count[oi]);
  5393. });
  5394. }
  5395. //普通十字
  5396. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"78\"]")) {
  5397. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5398. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  5399. let count = new Array(orbs.length).fill(0);
  5400. for (let mi=0; mi < members.length; mi++) {
  5401. const memberData = members[mi];
  5402. const assistData = assists[mi];
  5403. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5404. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5405. if (thisAwokenNum == 0) continue;
  5406. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5407. attrs.distinct().forEach(attr=>{
  5408. count[attr] += thisAwokenNum;
  5409. });
  5410. }
  5411. orbs.forEach((orb,oi)=>{
  5412. orb.setAttribute(dataAttrName,count[oi]);
  5413. });
  5414. }
  5415. //U解禁消
  5416. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"41\"]")) {
  5417. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5418. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  5419. let count = new Array(orbs.length).fill(0);
  5420. for (let mi=0; mi < members.length; mi++) {
  5421. const memberData = members[mi];
  5422. const assistData = assists[mi];
  5423. if (memberData?.latent?.includes(41)) {
  5424. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5425. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5426. if (thisAwokenNum == 0) continue;
  5427. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5428. attrs.distinct().forEach(attr=>{
  5429. count[attr] += thisAwokenNum;
  5430. });
  5431. } else {
  5432. continue;
  5433. }
  5434. }
  5435. orbs.forEach((orb,oi)=>{
  5436. orb.setAttribute(dataAttrName,count[oi]);
  5437. });
  5438. }
  5439. //普通C珠
  5440. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"62\"]")) {
  5441. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5442. //目前没有大觉醒
  5443. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  5444. let count = new Array(orbs.length).fill(0);
  5445. for (let mi=0; mi < members.length; mi++) {
  5446. const memberData = members[mi];
  5447. const assistData = assists[mi];
  5448. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5449. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5450. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  5451. if (thisAwokenNum == 0) continue;
  5452. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5453. attrs.distinct().forEach(attr=>{
  5454. count[attr] += thisAwokenNum;
  5455. });
  5456. }
  5457. orbs.forEach((orb,oi)=>{
  5458. orb.setAttribute(dataAttrName,count[oi]);
  5459. });
  5460. }
  5461. //C珠破吸
  5462. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"39\"]")) {
  5463. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5464. //目前没有大觉醒
  5465. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  5466. let count = new Array(orbs.length).fill(0);
  5467. for (let mi=0; mi < members.length; mi++) {
  5468. const memberData = members[mi];
  5469. const assistData = assists[mi];
  5470. if (memberData.latent.includes(39)) {
  5471. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5472. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5473. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  5474. if (thisAwokenNum == 0) continue;
  5475. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5476. attrs.distinct().forEach(attr=>{
  5477. count[attr] += thisAwokenNum;
  5478. });
  5479. } else {
  5480. continue;
  5481. }
  5482. }
  5483. orbs.forEach((orb,oi)=>{
  5484. orb.setAttribute(dataAttrName,count[oi]);
  5485. });
  5486. }
  5487. //普通T字
  5488. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"126\"]")) {
  5489. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5490. //目前没有大觉醒
  5491. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  5492. let count = new Array(orbs.length).fill(0);
  5493. for (let mi=0; mi < members.length; mi++) {
  5494. const memberData = members[mi];
  5495. const assistData = assists[mi];
  5496. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5497. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5498. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==126).length;
  5499. if (thisAwokenNum == 0) continue;
  5500. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5501. attrs.distinct().forEach(attr=>{
  5502. count[attr] += thisAwokenNum;
  5503. });
  5504. }
  5505. orbs.forEach((orb,oi)=>{
  5506. orb.setAttribute(dataAttrName,count[oi]);
  5507. });
  5508. }
  5509. }
  5510. //刷新队伍觉醒统计
  5511. function refreshTeamAwokenCount(awokenDom, team) {
  5512. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5513. official_awoken_sorting.forEach(ak=>{
  5514. let totalNum = 0;
  5515. //搜索等效觉醒
  5516. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak || eak.big === ak);
  5517. if (equivalentAwoken?.small === ak)
  5518. { //等效觉醒小
  5519. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5520. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5521. } else if (equivalentAwoken?.big === ak)
  5522. { //等效觉醒大就跳过
  5523. return;
  5524. } else
  5525. { //普通觉醒
  5526. totalNum = awokenCountInTeam(team, ak, solo, teamsCount);
  5527. }
  5528. if (totalNum == 0) return;
  5529. const li = document.createElement("li");
  5530. li.className = "awoken-count";
  5531. const icon = li.appendChild(document.createElement("icon"));
  5532. icon.className = "awoken-icon";
  5533. icon.setAttribute("data-awoken-icon", ak);
  5534. const span = li.appendChild(document.createElement("span"));
  5535. span.className = "count";
  5536. span.textContent = totalNum;
  5537. fragment.appendChild(li);
  5538. });
  5539. const awokenUL = awokenDom.querySelector(".awoken-ul");
  5540. awokenUL.innerHTML = '';
  5541. awokenUL.append(fragment);
  5542. }
  5543. //刷新阵型觉醒统计
  5544. function refreshFormationAwokenCount(awokenDom, teams) {
  5545. function awokenSetCount(aicon, number) {
  5546. if (!aicon) return; //没有这个觉醒就撤回
  5547. const ali = aicon.parentNode;
  5548. const countDom = ali.querySelector(".count");
  5549. countDom.textContent = number;
  5550. if (number)
  5551. ali.classList.remove(className_displayNone);
  5552. else
  5553. ali.classList.add(className_displayNone);
  5554. }
  5555. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5556. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  5557. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  5558. const acs = aicons.map(aicon=>{
  5559. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  5560. let totalNum = 0;
  5561. //搜索等效觉醒
  5562. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  5563. if (equivalentAwoken)
  5564. {
  5565. if (equivalentAwoken.small === ai)
  5566. {
  5567. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  5568. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  5569. }
  5570. } else
  5571. {
  5572. totalNum = awokenCountInFormation(teams, ai, solo);
  5573. }
  5574. awokenSetCount(aicon, totalNum);
  5575. return {a:ai,c:totalNum};
  5576. });
  5577. if (acs.every(ac=>ac.c==0))
  5578. {
  5579. awokenDom.classList.add(className_displayNone);
  5580. } else
  5581. {
  5582. awokenDom.classList.remove(className_displayNone);
  5583. }
  5584. awokenDom.appendChild(fragment);
  5585. }
  5586. //刷新能力值
  5587. function refreshAbility(abilityDom, team, idx) {
  5588. const memberData = team[0][idx];
  5589. const assistData = team[1][idx];
  5590. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  5591. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  5592. if (mainAbility && memberData.ability) {
  5593. for (let ai = 0; ai < 3; ai++) {
  5594. memberData.ability[ai] = mainAbility[ai][0];
  5595. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  5596. }
  5597. }
  5598. if (!abilityDom) return; //如果没有dom,直接跳过
  5599. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  5600. const hpDom = abilityLi.querySelector(".hp");
  5601. const atkDom = abilityLi.querySelector(".atk");
  5602. const rcvDom = abilityLi.querySelector(".rcv");
  5603. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  5604. if (mainAbility) {
  5605. div.classList.remove(className_displayNone);
  5606. div.textContent = memberData.ability[ai];
  5607. } else {
  5608. div.classList.add(className_displayNone);
  5609. div.textContent = 0;
  5610. }
  5611. });
  5612. }
  5613. //刷新队员
  5614. function refreshMemberTypes(memberTypesDom, team, idx) {
  5615. if (!memberTypesDom) return; //如果没有dom,直接跳过
  5616. const member = team[0][idx];
  5617. const assist = team[1][idx];
  5618. let {types = [], appendType = false} = member.getAttrsTypesWithWeapon(assist) || {};
  5619. appendType = appendType && (types.length > member.card.types.length); //appendType还需要满足type数量大于角色真实的type
  5620. const memberTypesUl = memberTypesDom.querySelector(`.member-types-${idx + 1} .types-ul`);
  5621. memberTypesUl.innerHTML = '';
  5622. for (let i = 0;i < types.length; i++) {
  5623. const iconLi = document.createElement("li");
  5624. const icon = iconLi.appendChild(document.createElement("icon"))
  5625. icon.className = "type-icon";
  5626. icon.setAttribute("data-type-icon", types[i]);
  5627. if (appendType && i == (types.length - 1)) {
  5628. iconLi.classList.add('append-type');
  5629. }
  5630. memberTypesUl.appendChild(iconLi);
  5631. }
  5632. }
  5633. //刷新队员觉醒
  5634. function refreshMemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  5635. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  5636. const memberData = team[0][idx];
  5637. const assistData = team[1][idx];
  5638. // const memberCard = Cards[memberData.id] || Cards[0];
  5639. // const assistCard = Cards[assistData.id] || Cards[0];
  5640. //队员觉醒
  5641. let memberAwokens = memberData.effectiveAwokens() || [];
  5642. //memberAwokens.sort();
  5643. //武器觉醒
  5644. let assistAwokens = assistData.effectiveAwokens() || [];
  5645. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  5646. //assistAwokens.sort();
  5647. /*if (assistAwokens.includes(49))
  5648. {
  5649. memberAwokens = memberAwokens.concat(assistAwokens);
  5650. }*/
  5651. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  5652. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  5653. /* //通用的
  5654. function countNum(arr) {
  5655. const map = arr.reduce(function(preMap, value){
  5656. return preMap.set(value, (preMap.get(value) || 0) + 1);
  5657. }, new Map());
  5658. return Array.from(map);
  5659. };*/
  5660. function countAwokenNum(arr) {
  5661. const map = arr.reduce(function(preMap, value){
  5662. const eak = equivalent_awoken.find(eako => eako.big === value);
  5663. if (eak)
  5664. {
  5665. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  5666. }else
  5667. {
  5668. return preMap.set(value, (preMap.get(value) || 0) + 1);
  5669. }
  5670. }, new Map());
  5671. return Array.from(map);
  5672. };
  5673. /*const hideAwokens = [49,1,2,3,63];
  5674. if (solo) hideAwokens.push(30); //协力觉醒
  5675. if (!solo) hideAwokens.push(63); //掉落觉醒
  5676. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  5677. let memberAwokensCount = countAwokenNum(memberAwokens);
  5678. memberAwokenUl.innerHTML = '';
  5679. memberAwokensCount.forEach(akc=>{
  5680. const iconLi = document.createElement("li");
  5681. const icon = iconLi.appendChild(document.createElement("icon"))
  5682. icon.className = "awoken-icon";
  5683. icon.setAttribute("data-awoken-icon", akc[0]);
  5684. icon.setAttribute("data-awoken-count", akc[1]);
  5685. memberAwokenUl.appendChild(iconLi);
  5686. });
  5687. let assistAwokensCount = countAwokenNum(assistAwokens);
  5688. assistAwokenUl.innerHTML = '';
  5689. assistAwokensCount.forEach(akc=>{
  5690. const iconLi = document.createElement("li");
  5691. const icon = iconLi.appendChild(document.createElement("icon"))
  5692. icon.className = "awoken-icon";
  5693. icon.setAttribute("data-awoken-icon", akc[0]);
  5694. icon.setAttribute("data-awoken-count", akc[1]);
  5695. assistAwokenUl.appendChild(iconLi);
  5696. });
  5697. }
  5698. function setTextContentAndAttribute(dom,str)
  5699. {
  5700. if (!dom) return;
  5701. dom.textContent = str;
  5702. dom.setAttribute(dataAttrName, str);
  5703. }
  5704. function drawHpInfo(hpBarDom, reduceAttrRanges)
  5705. {
  5706. const width = hpBarDom.width, height = hpBarDom.height;
  5707. let ctx = hpBarDom.getContext("2d");
  5708. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  5709. {
  5710. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  5711. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  5712. //console.table(reduceRanges);
  5713. ctx.fillStyle = attrColors[ridx];
  5714. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  5715. reduceRanges.forEach(range=>{
  5716. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  5717. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  5718. });
  5719. });
  5720. }
  5721. else //只有阶梯盾
  5722. {
  5723. const reduceRanges = reduceAttrRanges[0];
  5724. //创建线性颜色渐变对象
  5725. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  5726. canvasGradient.addColorStop(0, "#EE99AA");
  5727. canvasGradient.addColorStop(0.4, "#FFDDEE");
  5728. canvasGradient.addColorStop(1, "#EE9999");
  5729. ctx.fillStyle = canvasGradient;
  5730. ctx.fillRect(0, 0, width, height);
  5731. reduceRanges.forEach(range=>{
  5732. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  5733. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  5734. });
  5735. }
  5736. }
  5737. //刷新队伍能力值合计
  5738. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  5739. //计算总的生命值
  5740. if (!totalDom) return;
  5741. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  5742. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  5743. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  5744. const tEffectDom = totalDom.querySelector(".tIf-effect");
  5745. const [members, assists, badge, swapId] = team;
  5746. const teams = formation.teams;
  5747. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  5748. const [teamsA_members, teamsA_assists, teamsA_badge] = teamsA;
  5749. const [teamsB_members, teamsB_assists, teamsB_badge] = teamsB;
  5750. const leader1id = members[swapId || 0].id;
  5751. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[teamsA_badge || 0].id : teamsB_members[teamsB_badge || 0].id) : members[5].id;
  5752. //计算当前队伍,2P时则是需要特殊处理
  5753. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  5754. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  5755. if (tHpDom) {
  5756. const reduceScales1 = getReduceScales(leader1id);
  5757. const reduceScales2 = getReduceScales(leader2id);
  5758. const reduceAttrSeildAwokenScales = getAttrShieldAwokenReduceScales(team);
  5759. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  5760. const reduceAttrRangesWithShieldAwoken = getReduceRange(reduceScales1.concat(reduceScales2, reduceAttrSeildAwokenScales));
  5761. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  5762. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  5763. const hpBar = totalDom.querySelector(".reduce-details");
  5764. if (reduceAttrRangesWithShieldAwoken.some(r=>r != reduceAttrRangesWithShieldAwoken[0]) ||
  5765. reduceAttrRangesWithShieldAwoken[0].length > 1 ||
  5766. reduceAttrRangesWithShieldAwoken[0][0].probability < 1) //有HP阶梯盾或者有指定属性减伤或者减伤几率不是100%
  5767. {
  5768. drawHpInfo(hpBar, reduceAttrRangesWithShieldAwoken);
  5769. hpBar.classList.remove(className_displayNone);
  5770. }else
  5771. {
  5772. hpBar.classList.add(className_displayNone);
  5773. }
  5774. const totalReduce = leastScale.scale;
  5775. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  5776. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  5777. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  5778. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  5779. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  5780. let badgeHPScale = 1; //徽章倍率
  5781. if (badge === 5 && (solo || teamsCount === 3)) {
  5782. badgeHPScale = 1.05;
  5783. } else if (badge === 18 && (solo || teamsCount === 3)) {
  5784. badgeHPScale = 1.15;
  5785. } else if (badge === 20 && (solo || teamsCount === 3)) {
  5786. badgeHPScale = 1.10;
  5787. }
  5788. tHP = Math.round(tHP * (1 + 0.05 * teamHPAwoken) * badgeHPScale);
  5789. tHPNoAwoken = Math.round(tHPNoAwoken * badgeHPScale);
  5790. //记录到bar中,方便打开详情时调用
  5791. hpBar.reduceAttrRangesWithShieldAwoken = reduceAttrRangesWithShieldAwoken; //有盾觉醒的
  5792. hpBar.reduceAttrRanges = reduceAttrRanges; //没有盾觉醒的
  5793. hpBar.tHP = tHP;
  5794. hpBar.tHPNoAwoken = tHPNoAwoken;
  5795. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  5796. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  5797. const tHpDom_general = tHpDom.querySelector(".general");
  5798. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  5799. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  5800. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  5801. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  5802. tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0);
  5803. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  5804. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  5805. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  5806. }
  5807. if (tSBDom) {
  5808. const sbn = countTeamSB(team, solo);
  5809. const tSBDom_general = tSBDom.querySelector(".general");
  5810. setTextContentAndAttribute(tSBDom_general, sbn);
  5811. }
  5812. if (tMoveDom) {
  5813. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  5814. const tMoveDom_general = tMoveDom.querySelector(".general");
  5815. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  5816. if (moveTime.fixed) //固定时间的
  5817. {
  5818. tMoveDom.classList.add("fixed-move-time");
  5819. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  5820. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  5821. } else
  5822. {
  5823. tMoveDom.classList.remove("fixed-move-time");
  5824. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  5825. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  5826. }
  5827. }
  5828. const tRarityDom = totalDom.querySelector(".tIf-rarity");
  5829. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  5830. const tTypesDom = totalDom.querySelector(".tIf-types");
  5831. //统计队伍稀有度总数
  5832. if (tRarityDom)
  5833. {
  5834. const rarityDoms = tRarityDom.querySelector(".rarity");
  5835. const rarityCount = members.slice(0,5).reduce((pre,member)=>{
  5836. if (member.id <= 0) return pre;
  5837. const card = member.card;
  5838. return pre + (card?.rarity ?? 0);
  5839. },0);
  5840. rarityDoms.setAttribute(dataAttrName, rarityCount);
  5841. }
  5842. //统计队伍属性/类型个数
  5843. if (tAttrsDom || tTypesDom)
  5844. {
  5845. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  5846. if (tAttrsDom) {
  5847. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  5848. attrDoms.forEach(attrDom=>{
  5849. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  5850. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  5851. });
  5852. }
  5853. if (tTypesDom) {
  5854. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  5855. typeDoms.forEach(typeDom=>{
  5856. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  5857. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  5858. });
  5859. }
  5860. }
  5861. if (tEffectDom) {
  5862. //76版队长技能不被换队长所影响
  5863. const leader1id_original = members[0].id;
  5864. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[0].id : teamsB_members[0].id) : members[5].id;
  5865. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  5866. refreshEffectDom(tEffectDom, effect);
  5867. }
  5868. }
  5869. function refreshEffectDom(tEffectDom, effect) {
  5870. const _76board = tEffectDom.querySelector(".icon-skill[data-icon-type='board-size-change']");
  5871. _76board && _76board.classList.toggle(className_displayNone, !effect.board76);
  5872. const noSkyfall = tEffectDom.querySelector(".icon-skill[data-icon-type='no-skyfall']");
  5873. noSkyfall && noSkyfall.classList.toggle(className_displayNone, !effect.noSkyfall);
  5874. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  5875. poisonNoEffect && poisonNoEffect.classList.toggle(className_displayNone, !effect.poisonNoEffect);
  5876. const resolve = tEffectDom.querySelector(".icon-skill[data-icon-type='resolve']");
  5877. resolve && resolve.classList.toggle(className_displayNone, !effect.resolve);
  5878. const addCombo = tEffectDom.querySelector(".icon-skill[data-icon-type='add-combo']");
  5879. if (addCombo) {
  5880. addCombo.classList.toggle(className_displayNone, effect.addCombo.every(n=>n<1));
  5881. addCombo.setAttribute("data-add-combo", effect.addCombo.filter(Boolean).join("/"));
  5882. }
  5883. const inflicts = tEffectDom.querySelector(".inflicts");
  5884. if (inflicts) {
  5885. inflicts.classList.toggle(className_displayNone, effect.inflicts.every(n=>n<1));
  5886. inflicts.setAttribute("data-inflicts", effect.inflicts.filter(Boolean).map(v=>v.bigNumberToString()).join("/"));
  5887. }
  5888. }
  5889. //刷新所有队伍能力值合计
  5890. function refreshFormationTotalHP(totalDom, teams) {
  5891. //计算总的生命值
  5892. if (!totalDom) return;
  5893. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  5894. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  5895. const tEffectDom = totalDom.querySelector(".tIf-effect");
  5896. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  5897. const [teamsA_members,,teamsA_badge] = teamsA;
  5898. const [teamsB_members,,teamsB_badge] = teamsB;
  5899. //因为目前仅用于2P,所以直接在外面固定写了
  5900. const leader1id = teamsA_members[teamsA_badge || 0].id;
  5901. const leader2id = teamsB_members[teamsB_badge || 0].id;
  5902. if (tHpDom) {
  5903. const reduceScales1 = getReduceScales(leader1id);
  5904. const reduceScales2 = getReduceScales(leader2id);
  5905. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  5906. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  5907. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  5908. const hpBar = totalDom.querySelector(".reduce-details");
  5909. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  5910. {
  5911. drawHpInfo(hpBar, reduceAttrRanges);
  5912. hpBar.classList.remove(className_displayNone);
  5913. }else
  5914. {
  5915. hpBar.classList.add(className_displayNone);
  5916. }
  5917. const totalReduce = leastScale.scale;
  5918. const tHPArr = teams.map(function(team) {
  5919. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  5920. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  5921. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  5922. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  5923. });
  5924. const tHPNoAwokenArr = teams.map(function(team) {
  5925. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  5926. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  5927. return Math.round(teamTHP);
  5928. });
  5929. const tHP = tHPArr.reduce((pv, v) => pv + v);
  5930. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  5931. //记录到bar中,方便打开详情时调用
  5932. hpBar.reduceAttrRanges = reduceAttrRanges;
  5933. hpBar.tHP = tHP;
  5934. hpBar.tHPNoAwoken = tHPNoAwoken;
  5935. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  5936. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  5937. const tHpDom_general = tHpDom.querySelector(".general");
  5938. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  5939. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  5940. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  5941. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  5942. if (totalReduce > 0)
  5943. tHpDom_reduce.classList.remove("no-reduce");
  5944. else
  5945. tHpDom_reduce.classList.add("no-reduce");
  5946. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  5947. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  5948. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  5949. }
  5950. if (tSBDom) {
  5951. const sbn1 = countTeamSB(teamsA, solo);
  5952. const sbn2 = countTeamSB(teamsB, solo);
  5953. const tSBDom_general = tSBDom.querySelector(".general");
  5954. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  5955. }
  5956. if (tEffectDom) {
  5957. //76版队长技能不被换队长所影响
  5958. const leader1id_original = teamsA_members[0].id;
  5959. const leader2id_original = teamsB_members[0].id;
  5960. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  5961. refreshEffectDom(tEffectDom, effect);
  5962. }
  5963. }
  5964. //刷新单人技能CD
  5965. function refreshMemberSkillCD(teamDom, team, idx) {
  5966. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  5967. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  5968. const member = team[0][idx];
  5969. const assist = team[1][idx];
  5970. const memberCard = Cards[member.id] || Cards[0];
  5971. const memberSkill = Skills[memberCard?.activeSkillId];
  5972. const assistCard = Cards[assist.id] || Cards[0];
  5973. const assistSkill = Skills[assistCard?.activeSkillId];
  5974. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  5975. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  5976. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  5977. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  5978. memberSkillCdDom.innerHTML = '';
  5979. assistSkillCdDom.innerHTML = '';
  5980. memberSkillCdDom.classList.toggle("loop-skill", memberSkill.type == 233);
  5981. if (memberSkill.type == 232 || memberSkill.type == 233) //232是单向进化技能,显示。233是循环进化技能,就不显示了
  5982. {
  5983. memberSkillCdDom.append(memberSkillCd);
  5984. assistSkillCdDom.append(memberSkillCd+ assistSkillCd);
  5985. memberSkill.params.slice(1).forEach(subSkillId=>{
  5986. const subSkill = Skills[subSkillId];
  5987. const memberEvoSkillCd = subSkill.initialCooldown - subSkill.maxLevel + 1;
  5988. memberSkillCdDom.append(document.createElement("br"),memberEvoSkillCd);
  5989. assistSkillCdDom.append(document.createElement("br"),memberEvoSkillCd+ assistSkillCd);
  5990. });
  5991. } else {
  5992. memberSkillCdDom.append(memberSkillCd);
  5993. assistSkillCdDom.append(memberSkillCd + assistSkillCd);
  5994. }
  5995. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  5996. memberSkillCdDom.classList.remove("max-skill");
  5997. } else {
  5998. memberSkillCdDom.classList.add("max-skill");
  5999. }
  6000. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  6001. assistSkillCdDom.classList.remove("max-skill");
  6002. } else {
  6003. assistSkillCdDom.classList.add("max-skill");
  6004. }
  6005. }
  6006. //按住Ctrl点击技能在控制台输出技能的对象
  6007. function fastShowSkill(event) {
  6008. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  6009. if (event.ctrlKey) {
  6010. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  6011. console.debug(Skills[skillId]);
  6012. return;
  6013. };
  6014. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  6015. if (s_cards.length > 1) {
  6016. showSearch(s_cards); //显示
  6017. }
  6018. }
  6019. function localisation($tra) {
  6020. if (!$tra) return;
  6021. document.title = $tra.webpage_title;
  6022. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  6023. formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank;
  6024. formationBox.querySelector(".title-box .title-display").setAttribute("placeholder",$tra.title_blank);
  6025. formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank;
  6026. formationBox.querySelector(".detail-box .detail-display").setAttribute("placeholder",$tra.detail_blank);
  6027. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  6028. const sortOptions = Array.from(s_sortList.options);
  6029. sortOptions.forEach(opt => {
  6030. const tag = opt.getAttribute("data-tag");
  6031. const trans = $tra.sort_name[tag];
  6032. if (trans) {
  6033. opt.text = trans;
  6034. }
  6035. });
  6036. }

智龙迷城队伍图制作工具