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script.js 51 kB

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  1. var Cards = null; //怪物数据
  2. var currentLanguage = null; //当前语言
  3. var currentDataSource = null; //当前数据
  4. const dataSourceList = [ //几个不同的游戏服务区
  5. {
  6. code:"ja",
  7. source:"パズル&ドラゴンズ"
  8. },
  9. {
  10. code:"en",
  11. source:"Puzzle & Dragons"
  12. },
  13. {
  14. code:"ko",
  15. source:"퍼즐앤드래곤"
  16. },
  17. ];
  18. var allMembers = [];
  19. var interchangeSvg; //储存划线的SVG
  20. var interchangePath; //储存划线的线
  21. /*var cardInterchange = { //记录DOM交换
  22. from:null,
  23. to:null,
  24. members:[]
  25. };*/
  26. //队员基本的留空
  27. var Member = function(){
  28. this.id=0;
  29. }
  30. Member.prototype.outObj = function(){
  31. var m = this;
  32. var obj = [m.id];
  33. if (m.level != undefined) obj[1] = m.level;
  34. if (m.awoken != undefined) obj[2] = m.awoken;
  35. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!==0)
  36. {
  37. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  38. { //当3个加值一样时只生成第一个减少长度
  39. obj[3] = m.plus[0];
  40. }else
  41. {
  42. obj[3] = m.plus;
  43. }
  44. }
  45. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1)
  46. {
  47. //obj[4] = m.latent;
  48. //潜觉为1-33,5位可以表示0-31,6位才能表示0-63
  49. obj[4] = m.latent.reduce((previousValue, currentValue, idx) => {
  50. return previousValue | currentValue << 6*idx;
  51. },m.latent[0]);
  52. }
  53. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  54. return obj;
  55. }
  56. Member.prototype.loadObj = function(m,dataVersion){
  57. if (m == undefined) //如果没有提供数据,直接返回默认
  58. {
  59. return;
  60. }
  61. if (dataVersion == undefined) dataVersion = 1;
  62. this.id = dataVersion>1 ? m[0] : m.id;
  63. this.level = dataVersion>1 ? m[1] : m.level;
  64. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  65. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  66. this.plus = dataVersion>1 ? (isNaN(m[3])||m[3]==null ? m[3] : [singlePlus,singlePlus,singlePlus]) : m.plus;
  67. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  68. if (dataVersion>1)
  69. {
  70. if (isNaN(m[4]))
  71. {
  72. this.latent = m[4];
  73. }
  74. else if(m[4] != null)
  75. {
  76. const binNum = m[4].toString(2);
  77. const latentCount = Math.ceil(binNum.length/6);
  78. const startSubStr = binNum.length % 6;
  79. let latentArray = [];
  80. latentArray.push(parseInt(binNum.substr(0,startSubStr),2)); //从最后一个潜觉开始添加
  81. for (let i=0;i<(latentCount-1);i++)
  82. {
  83. latentArray.push(parseInt(binNum.substr(startSubStr+6*i,6),2));
  84. }
  85. latentArray.reverse(); //数组反向
  86. this.latent = latentArray;
  87. }
  88. }else
  89. {
  90. this.latent = m.latent;
  91. }
  92. //this.latent = dataVersion>1 ? m[4] : m.latent;
  93. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  94. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  95. }
  96. //只用来防坐的任何队员
  97. var MemberDelay = function(){
  98. this.id=-1;
  99. }
  100. MemberDelay.prototype = Object.create(Member.prototype);
  101. MemberDelay.prototype.constructor = MemberDelay;
  102. //辅助队员
  103. var MemberAssist = function(){
  104. this.level = 0;
  105. this.awoken = 0;
  106. this.plus = [0,0,0];
  107. Member.call(this);
  108. }
  109. MemberAssist.prototype = Object.create(Member.prototype);
  110. MemberAssist.prototype.constructor = MemberAssist
  111. MemberAssist.prototype.loadFromMember = function(m){
  112. if (m == undefined) //如果没有提供数据,直接返回默认
  113. {
  114. return;
  115. }
  116. this.id = m.id;
  117. if (m.level != undefined) this.level = m.level;
  118. if (m.awoken != undefined) this.awoken = m.awoken;
  119. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  120. }
  121. //正式队伍
  122. var MemberTeam = function(){
  123. this.latent = [];
  124. this.ability = [0,0,0];
  125. MemberAssist.call(this);
  126. //sawoken作为可选项目,默认不在内
  127. }
  128. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  129. MemberTeam.prototype.constructor = MemberTeam;
  130. MemberTeam.prototype.loadFromMember = function(m){
  131. if (m == undefined) //如果没有提供数据,直接返回默认
  132. {
  133. return;
  134. }
  135. this.id = m.id;
  136. if (m.level != undefined) this.level = m.level;
  137. if (m.awoken != undefined) this.awoken = m.awoken;
  138. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  139. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = m.latent;
  140. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  141. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = m.ability;
  142. }
  143. var Formation = function(teamCount,memberCount){
  144. this.title = "",
  145. this.detail = "",
  146. this.team = [];
  147. this.badge = 0;
  148. for (var ti=0;ti<teamCount;ti++)
  149. {
  150. var team = [[],[]];
  151. for (var mi=0;mi<memberCount;mi++)
  152. {
  153. team[0].push(new MemberTeam());
  154. team[1].push(new MemberAssist());
  155. }
  156. this.team.push(team);
  157. }
  158. }
  159. Formation.prototype.outObj= function(){
  160. let obj = {};
  161. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  162. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  163. obj.f = this.team.map(function(t){
  164. return t.map(function(st){
  165. return st.map(function(m){
  166. return m.outObj();
  167. })
  168. })
  169. });
  170. if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章
  171. return obj;
  172. }
  173. Formation.prototype.loadObj= function(f){
  174. var dataVeision = f.f?2:1; //是第几版格式
  175. this.title = dataVeision>1 ? f.t : f.title;
  176. this.detail = dataVeision>1 ? f.d : f.detail;
  177. this.badge = f.b ? f.b : 0; //徽章
  178. var teamArr = dataVeision>1 ? f.f : f.team;
  179. this.team.forEach(function(t,ti){
  180. var tf = teamArr[ti] || [];
  181. t.forEach(function(st,sti){
  182. var fst = tf[sti] || [];
  183. st.forEach(function(m,mi){
  184. var fm = fst[mi];
  185. m.loadObj(fm,dataVeision);
  186. })
  187. })
  188. });
  189. }
  190. //获取最大潜觉数量
  191. function getMaxLatentCount(id)
  192. { //转生2和超转生3为8个格子
  193. return Cards[id].is8Latent ? 8 : 6;
  194. }
  195. //创建一个新的怪物头像
  196. function createCardHead(id)
  197. {
  198. var cli = document.createElement("li");
  199. var cdom = cli.head = cli.appendChild(document.createElement("a"));
  200. cdom.class = "monster";
  201. var property = cdom.appendChild(document.createElement("div"));
  202. property.className = "property";
  203. var subproperty = cdom.appendChild(document.createElement("div"));
  204. subproperty.className = "subproperty";
  205. var cid = cdom.appendChild(document.createElement("div"));
  206. cid.className = "id";
  207. changeid({id:id},cdom);
  208. return cli;
  209. }
  210. //切换怪物ID显示
  211. function toggleShowMonId()
  212. {
  213. document.body.classList.toggle('not-show-mon-id');
  214. }
  215. //清除数据
  216. function clearData()
  217. {
  218. location.href=location.href.replace(location.search,'');
  219. }
  220. //交换AB队
  221. function swapABteam()
  222. {
  223. if (formation.team.length>0)
  224. {
  225. formation.team[0][0].splice(4, 0, formation.team[0][0].splice(0,1)[0]); //第1个数组基底删掉0并移动到4
  226. formation.team[0][1].splice(4, 0, formation.team[0][1].splice(0,1)[0]); //第1个数组辅助删掉0并移动到4
  227. formation.team[1][0].splice(0, 0, formation.team[1][0].splice(4,1)[0]); //第2个数组基底删掉4并移动到0
  228. formation.team[1][1].splice(0, 0, formation.team[1][1].splice(4,1)[0]); //第2个数组辅助删掉4并移动到0
  229. formation.team.splice(0,0,formation.team.splice(1,1)[0]); //交换AB队
  230. }
  231. creatNewUrl();
  232. history.go();
  233. }
  234. //在单人和多人之间转移数据
  235. function swapSingleMulitple()
  236. {
  237. if (solo)
  238. {
  239. //创建第二支队伍,各4个空的
  240. formation.team[1] = [
  241. Array.from(new Array(4)).map(()=>{return new MemberTeam()}),
  242. Array.from(new Array(4)).map(()=>{return new MemberAssist()})
  243. ];
  244. //把右边的队长加到第二支队伍最后面
  245. formation.team[1][0].push(formation.team[0][0].splice(5,1)[0])
  246. formation.team[1][1].push(formation.team[0][1].splice(5,1)[0])
  247. formation.badge = 0;
  248. }else
  249. {
  250. //把第二支队五的队长添加到最后方
  251. formation.team[0][0].push(formation.team[1][0][4]);
  252. formation.team[0][1].push(formation.team[1][1][4]);
  253. //删掉第二支队伍
  254. formation.team.splice(1,1);
  255. }
  256. location.href = creatNewUrl({url:solo?"multi.html":"solo.html",notPushState:true});
  257. }
  258. window.onload = function()
  259. {
  260. interchangeSVG = document.querySelector("#interchange-line");
  261. interchangePath = interchangeSVG.querySelector("g line");
  262. let controlBox = document.querySelector(".control-box");
  263. //▼添加语言列表开始
  264. let langSelectDom = controlBox.querySelector(".languages");
  265. languageList.forEach(function(l){
  266. langSelectDom.options.add(new Option(l.name,l.i18n));
  267. })
  268. let parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  269. let browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  270. let havingLanguage = languageList.filter(function(l){ //筛选出符合的语言
  271. if (parameter_i18n) //如果已指定就用指定的语言
  272. return parameter_i18n.indexOf(l.i18n)>=0;
  273. else //否则筛选浏览器默认语言
  274. return browser_i18n.indexOf(l.i18n)>=0;
  275. });
  276. currentLanguage = havingLanguage.length
  277. ? havingLanguage.pop() //有语言使用最后一个
  278. : languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  279. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  280. let langOptionArray = Array.prototype.slice.call(langSelectDom.options);
  281. langOptionArray.some(function(langOpt){
  282. if (langOpt.value == currentLanguage.i18n)
  283. {
  284. langOpt.selected = true;
  285. return true;
  286. }
  287. });
  288. //▲添加语言列表结束
  289. //▼添加数据来源列表开始
  290. let dataSelectDom = controlBox.querySelector(".datasource");
  291. dataSourceList.forEach(function(ds){
  292. dataSelectDom.options.add(new Option(ds.source,ds.code));
  293. })
  294. let parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  295. let havingDataSource = dataSourceList.filter(function(ds){ //筛选出符合的数据源
  296. return ds.code == parameter_dsCode;
  297. });
  298. currentDataSource = havingDataSource.length ? havingDataSource[0]: dataSourceList[0];
  299. document.body.classList.add("ds-"+currentDataSource.code);
  300. let dataSourceOptionArray = Array.prototype.slice.call(dataSelectDom.options);
  301. dataSourceOptionArray.some(function(dataOpt){
  302. if (dataOpt.value == currentDataSource.code)
  303. {
  304. dataOpt.selected = true;
  305. return true;
  306. }
  307. });
  308. //处理返回的数据
  309. function dealIdata(responseText)
  310. {
  311. try
  312. {
  313. Cards = JSON.parse(responseText);
  314. }catch(e)
  315. {
  316. console.log("Cards数据JSON解码出错",e);
  317. return;
  318. }
  319. initialize();//初始化
  320. //如果通过的话就载入URL中的怪物数据
  321. reloadFormationData();
  322. }
  323. GM_xmlhttpRequest({
  324. method: "GET",
  325. url:`monsters-info/mon_${currentDataSource.code}.json`, //Cards数据文件
  326. onload: function(response) {
  327. dealIdata(response.response);
  328. },
  329. onerror: function(response) {
  330. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  331. if (isChrome && location.host.length==0 && response.response.length>0)
  332. {
  333. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  334. dealIdata(response.response);
  335. }else
  336. {
  337. console.error("Cars JSON数据获取失败",response);
  338. }
  339. }
  340. });
  341. }
  342. //重新读取URL中的Data数据并刷新页面
  343. function reloadFormationData()
  344. {
  345. let formationData;
  346. try
  347. {
  348. var parameter_data = getQueryString("d") || getQueryString("data");
  349. if (parameter_data)
  350. {
  351. formationData = JSON.parse(parameter_data);
  352. }
  353. }catch(e)
  354. {
  355. console.log("URL中队伍数据JSON解码出错",e);
  356. return;
  357. }
  358. if (formationData)
  359. {
  360. //formation = idata;
  361. formation.loadObj(formationData);
  362. refreshAll(formation);
  363. }
  364. }
  365. window.onpopstate = reloadFormationData; //前进后退时修改页面
  366. //创建新的分享地址
  367. function creatNewUrl(arg){
  368. if (arg == undefined) arg = {};
  369. if (!!(window.history && history.pushState)) {
  370. // 支持History API
  371. let language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  372. let datasource = arg.datasource || getQueryString("s");
  373. let outObj = formation.outObj();
  374. let newUrl = (arg.url?arg.url:"")
  375. + '?'
  376. + (language_i18n?'l=' + language_i18n + '&':'')
  377. + (datasource&&datasource!="ja"?'s=' + datasource + '&':'')
  378. + 'd=' + encodeURIComponent(JSON.stringify(outObj));
  379. if (!arg.notPushState) history.pushState(null, null, newUrl);
  380. return newUrl;
  381. }
  382. }
  383. //初始化
  384. function initialize()
  385. {
  386. let monstersList = document.querySelector("#monsters-list");
  387. let fragment = document.createDocumentFragment();
  388. const linkReg = "link:(\\d+)";
  389. Cards.forEach(function(m){ //添加下拉框候选
  390. const opt = fragment.appendChild(document.createElement("option"));
  391. opt.value = m.id;
  392. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  393. const linkRes = new RegExp(linkReg,"ig").exec(m.specialAttribute);
  394. if (linkRes)
  395. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  396. let _m = Cards[parseInt(linkRes[1],10)];
  397. _m.evoRootId = m.evoRootId;
  398. }
  399. });
  400. monstersList.appendChild(fragment);
  401. //控制框
  402. const controlBox = document.querySelector(".control-box");
  403. //标题和介绍文本框
  404. const txtTitle = document.querySelector(".title-box .title");
  405. const txtDetail = document.querySelector(".detail-box .detail");
  406. txtTitle.onchange = function(){
  407. formation.title = this.value;
  408. creatNewUrl();
  409. }
  410. txtDetail.onchange = function(){
  411. formation.detail = this.value;
  412. creatNewUrl();
  413. }
  414. txtDetail.onblur = function(){
  415. this.style.height=this.scrollHeight+"px";
  416. }
  417. //队伍框
  418. const formationBox = document.querySelector(".formation-box");
  419. const formationA = formationBox.querySelector(".formation-box .formation-A-box");
  420. const formationB = formationBox.querySelector(".formation-box .formation-B-box");
  421. const fATeam = formationA.querySelectorAll(".formation-team .monster");
  422. const fAAssist = formationA.querySelectorAll(".formation-assist .monster");
  423. const fBTeam = formationB ? formationB.querySelectorAll(".formation-team .monster") : null;
  424. const fBAssist = formationB ? formationB.querySelectorAll(".formation-assist .monster") : null;
  425. for (let ti=0;ti<fATeam.length;ti++)
  426. {
  427. allMembers.push(fATeam[ti]);
  428. allMembers.push(fAAssist[ti]);
  429. if (formationB)
  430. {
  431. allMembers.push(fBTeam[ti]);
  432. allMembers.push(fBAssist[ti]);
  433. }
  434. }
  435. allMembers.forEach(m=>{
  436. //点击
  437. m.onclick = clickMonHead;
  438. //拖动
  439. m.draggable = true;
  440. m.ondragstart = dragStartMonHead;
  441. m.ondragover = dropOverMonHead;
  442. m.ondrop = dropMonHead;
  443. //触摸
  444. m.ontouchstart = touchstartMonHead;
  445. m.ontouchmove = touchmoveMonHead;
  446. m.ontouchend = touchendMonHead;
  447. m.ontouchcancel = touchcancelMonHead;
  448. })
  449. //徽章
  450. let badges = Array.prototype.slice.call(formationBox.querySelectorAll(".formation-badge .badge-bg"));
  451. badges.forEach((badge,bidx) => {
  452. badge.onclick = ()=>{
  453. if (badges.some(b=>{return b.classList.contains("display-none");}))
  454. { //未展开时
  455. badges.forEach((b,idx) => {if (idx!=bidx)b.classList.remove("display-none");})
  456. }else
  457. { //展开时
  458. badges.forEach((b,idx) => {if (idx!=bidx)b.classList.add("display-none");})
  459. formation.badge = bidx;
  460. refreshTotalAbility(formation.team[0]);
  461. creatNewUrl();
  462. }
  463. }
  464. })
  465. //编辑框
  466. const editBox = document.querySelector(".edit-box");
  467. editBox.mid = 0; //储存怪物id
  468. editBox.awokenCount = 0; //储存怪物潜觉数量
  469. editBox.latent = []; //储存潜在觉醒
  470. editBox.assist = false; //储存是否为辅助宠物
  471. editBox.monsterBox = null;
  472. editBox.latentBox = null;
  473. editBox.memberIdx = []; //储存队伍数组下标
  474. editBox.show = function(){
  475. editBox.classList.remove("display-none");
  476. formationBox.classList.add("blur-bg");
  477. controlBox.classList.add("blur-bg");
  478. }
  479. editBox.hide = function(){
  480. editBox.classList.add("display-none");
  481. formationBox.classList.remove("blur-bg");
  482. controlBox.classList.remove("blur-bg");
  483. }
  484. const settingBox = editBox.querySelector(".setting-box")
  485. //id搜索
  486. const monstersID = editBox.querySelector(".edit-box .m-id");
  487. monstersID.onchange = function(){
  488. if (/^\d+$/.test(this.value))
  489. {
  490. editBox.mid = parseInt(this.value);
  491. editBoxChangeMonId(editBox.mid);
  492. }
  493. }
  494. monstersID.oninput = monstersID.onchange;
  495. //觉醒
  496. let monEditAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon"));
  497. monEditAwokens.forEach(function(akDom,idx,domArr){
  498. akDom.onclick = function(){
  499. editBox.awokenCount = idx;
  500. editBox.reCalculateAbility();
  501. editBox.refreshAwokens();
  502. };
  503. });
  504. //刷新觉醒
  505. editBox.refreshAwokens = function(){
  506. monEditAwokens[0].innerHTML = editBox.awokenCount;
  507. if (editBox.awokenCount>0 && editBox.awokenCount==(Cards[editBox.mid].awoken.length))
  508. monEditAwokens[0].classList.add("full-awoken");
  509. else
  510. monEditAwokens[0].classList.remove("full-awoken");
  511. for(var ai=1;ai<monEditAwokens.length;ai++)
  512. {
  513. if(ai<=editBox.awokenCount)
  514. {
  515. monEditAwokens[ai].classList.remove("unselected-awoken");
  516. }
  517. else
  518. {
  519. monEditAwokens[ai].classList.add("unselected-awoken");
  520. }
  521. }
  522. }
  523. //超觉醒
  524. let monEditSAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon"));
  525. monEditSAwokens.forEach(function(akDom,idx,domArr){
  526. akDom.onclick = function(){
  527. for(var ai=0;ai<domArr.length;ai++)
  528. {
  529. if(ai==idx)
  530. {
  531. domArr[ai].classList.toggle("unselected-awoken");
  532. }
  533. else
  534. {
  535. domArr[ai].classList.add("unselected-awoken");
  536. }
  537. }
  538. }
  539. })
  540. //3个快速设置this.ipt为自己的value
  541. function setIptToMyValue()
  542. {
  543. if (this.ipt.value != this.value)
  544. {
  545. this.ipt.value = this.value;
  546. this.ipt.onchange();
  547. }
  548. }
  549. //等级
  550. const monEditLv = settingBox.querySelector(".m-level");
  551. monEditLv.onchange = function(){editBox.reCalculateAbility();};
  552. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  553. monEditLvMin.ipt = monEditLv;
  554. monEditLvMin.onclick = setIptToMyValue;
  555. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  556. monEditLvMax.ipt = monEditLv;
  557. monEditLvMax.onclick = setIptToMyValue;
  558. //加蛋
  559. const monEditAddHpLi = settingBox.querySelector(".row-mon-plus .m-plus-hp-li");
  560. const monEditAddAtkLi = settingBox.querySelector(".row-mon-plus .m-plus-atk-li");
  561. const monEditAddRcvLi = settingBox.querySelector(".row-mon-plus .m-plus-rcv-li");
  562. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  563. monEditAddHp.onchange = function(){editBox.reCalculateAbility();};
  564. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  565. monEditAddAtk.onchange = function(){editBox.reCalculateAbility();};
  566. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  567. monEditAddRcv.onchange = function(){editBox.reCalculateAbility();};
  568. //3个快速设置按钮
  569. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  570. monEditAddHpBtn.ipt = monEditAddHp;
  571. monEditAddHpBtn.onclick = setIptToMyValue;
  572. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  573. monEditAddAtkBtn.ipt = monEditAddAtk;
  574. monEditAddAtkBtn.onclick = setIptToMyValue;
  575. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  576. monEditAddRcvBtn.ipt = monEditAddRcv;
  577. monEditAddRcvBtn.onclick = setIptToMyValue;
  578. //297按钮
  579. const monEditAdd297 = settingBox.querySelector(".row-mon-plus .m-plus-btn-297");
  580. monEditAdd297.onclick = ()=>{
  581. monEditAddHp.value =
  582. monEditAddAtk.value =
  583. monEditAddRcv.value = 99;
  584. editBox.reCalculateAbility();
  585. }
  586. //三维的计算值
  587. const monEditHpValue = monEditAddHpLi.querySelector(".ability-value");
  588. const monEditAtkValue = monEditAddAtkLi.querySelector(".ability-value");
  589. const monEditRcvValue = monEditAddRcvLi.querySelector(".ability-value");
  590. //潜觉
  591. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  592. let monEditLatents = Array.prototype.slice.call(monEditLatentUl.querySelectorAll("li"));
  593. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  594. let monEditLatentsAllowable = Array.prototype.slice.call(monEditLatentAllowableUl.querySelectorAll("li"));
  595. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  596. {
  597. let maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  598. let usedHoleN = usedHole(latent);
  599. for (var ai=0;ai<monEditLatents.length;ai++)
  600. {
  601. if (latent[ai] !== undefined)
  602. {
  603. monEditLatents[ai].className = "latent-icon latent-icon-" + latent[ai];
  604. monEditLatents[ai].value = ai;
  605. }
  606. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  607. {
  608. monEditLatents[ai].className = "latent-icon";
  609. monEditLatents[ai].value = -1;
  610. }
  611. else
  612. {
  613. monEditLatents[ai].className = "display-none";
  614. monEditLatents[ai].value = -1;
  615. }
  616. }
  617. }
  618. function deleteLatent(){
  619. let aIdx = parseInt(this.value, 10);
  620. editBox.latent.splice(aIdx,1);
  621. editBox.reCalculateAbility(); //重计算三维
  622. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  623. }
  624. //已有觉醒的去除
  625. monEditLatents.forEach(function(l){
  626. l.onclick = deleteLatent;
  627. })
  628. //可选觉醒的添加
  629. monEditLatentsAllowable.forEach(function(la){
  630. la.onclick = function(){
  631. if (this.classList.contains("unselected-latent")) return;
  632. var lIdx = parseInt(this.value);
  633. var usedHoleN = usedHole(editBox.latent);
  634. let maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  635. if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2))
  636. editBox.latent.push(lIdx);
  637. else if (lIdx < 12 && usedHoleN<=(maxLatentCount-1))
  638. editBox.latent.push(lIdx);
  639. editBox.reCalculateAbility();
  640. editBox.refreshLatent(editBox.latent,editBox.mid);
  641. }
  642. })
  643. //重新计算怪物的能力
  644. editBox.reCalculateAbility = function(){
  645. const monid = parseInt(monstersID.value || 0, 10);
  646. const level = parseInt(monEditLv.value || 0, 10);
  647. const awoken = editBox.awokenCount;
  648. const plus = [
  649. parseInt(monEditAddHp.value || 0, 10),
  650. parseInt(monEditAddAtk.value || 0, 10),
  651. parseInt(monEditAddRcv.value || 0, 10)
  652. ];
  653. const latent = editBox.latent;
  654. const abilitys = calculateAbility(monid,level,plus,awoken,latent) || [0,0,0];
  655. monEditHpValue.innerHTML = abilitys[0];
  656. monEditAtkValue.innerHTML = abilitys[1];
  657. monEditRcvValue.innerHTML = abilitys[2];
  658. }
  659. const btnCancel = editBox.querySelector(".button-cancel");
  660. const btnDone = editBox.querySelector(".button-done");
  661. const btnNull = editBox.querySelector(".button-null");
  662. const btnDelay = editBox.querySelector(".button-delay");
  663. btnCancel.onclick = function(){
  664. btnDone.classList.remove("cant-assist");
  665. btnDone.disabled = false;
  666. editBox.memberIdx = [];
  667. editBox.hide();
  668. }
  669. btnDone.onclick = function(){
  670. if (parseInt(monEditLv.value,10) == 0)
  671. {
  672. btnNull.onclick();
  673. return;
  674. }
  675. let mon = editBox.assist?new MemberAssist():new MemberTeam();
  676. formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  677. mon.id = parseInt(monstersID.value,10);
  678. const card = Cards[mon.id];
  679. mon.level = parseInt(monEditLv.value,10);
  680. mon.awoken = editBox.awokenCount;
  681. if (card.superAwakenings.length) //如果支持超觉醒
  682. {
  683. mon.sawoken = -1;
  684. for (var sai = 0;sai<monEditSAwokens.length;sai++)
  685. {
  686. if (
  687. !monEditSAwokens[sai].classList.contains("unselected-awoken") &&
  688. !monEditSAwokens[sai].classList.contains("display-none")
  689. )
  690. {
  691. mon.sawoken = sai;
  692. break;
  693. }
  694. }
  695. }
  696. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;})
  697. && (!card.overlay || mon.level>= card.maxLevel))
  698. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  699. mon.plus = [0,0,0];
  700. }else
  701. {
  702. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  703. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  704. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  705. if (!editBox.assist)
  706. { //如果不是辅助,则可以设定潜觉
  707. mon.latent = editBox.latent.concat();
  708. }
  709. }
  710. changeid(mon,editBox.monsterBox,editBox.latentBox);
  711. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  712. if (formationAbilityDom)
  713. {
  714. refreshAbility(
  715. formationAbilityDom,
  716. formation.team[editBox.memberIdx[0]],
  717. editBox.memberIdx[2]);
  718. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  719. }
  720. refreshAwokenCount(formation.team);
  721. creatNewUrl();
  722. editBox.hide();
  723. }
  724. window.onkeydown = function(e){
  725. if (!editBox.classList.contains("display-none"))
  726. {
  727. if (e.keyCode == 27)
  728. { //按下ESC时,自动关闭编辑窗
  729. btnCancel.onclick();
  730. }
  731. }
  732. }
  733. btnNull.onclick = function(){
  734. var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = new Member();
  735. changeid(mD,editBox.monsterBox,editBox.latentBox);
  736. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  737. if (formationAbilityDom)
  738. {
  739. refreshAbility(
  740. formationAbilityDom,
  741. formation.team[editBox.memberIdx[0]],
  742. editBox.memberIdx[2]);
  743. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  744. }
  745. refreshAwokenCount(formation.team);
  746. creatNewUrl();
  747. editBox.hide();
  748. }
  749. btnDelay.onclick = function(){ //应对威吓
  750. var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = new MemberDelay();
  751. changeid(mD,editBox.monsterBox,editBox.latentBox);
  752. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  753. if (formationAbilityDom)
  754. {
  755. refreshAbility(
  756. formationAbilityDom,
  757. formation.team[editBox.memberIdx[0]],
  758. editBox.memberIdx[2]);
  759. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  760. }
  761. refreshAwokenCount(formation.team);
  762. creatNewUrl();
  763. editBox.hide();
  764. }
  765. //语言选择
  766. const langList = controlBox.querySelector(".languages");
  767. langList.onchange = function(){
  768. creatNewUrl({"language":this.value});
  769. history.go();
  770. }
  771. //数据源选择
  772. const dataList = controlBox.querySelector(".datasource");
  773. dataList.onchange = function(){
  774. creatNewUrl({datasource:this.value});
  775. history.go();
  776. }
  777. /*添对应语言执行的JS*/
  778. const languageJS = document.head.appendChild(document.createElement("script"));
  779. languageJS.id = "language-js";
  780. languageJS.type = "text/javascript";
  781. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  782. }
  783. //编辑界面点击每个怪物的头像的处理
  784. function clickMonHead(e)
  785. {
  786. let team = parseInt(this.getAttribute("data-team"),10);
  787. let assist = parseInt(this.getAttribute("data-assist"),10);
  788. let index = parseInt(this.getAttribute("data-index"),10);
  789. editMon(team,assist,index);
  790. return false; //没有false将会打开链接
  791. }
  792. //编辑界面每个怪物的头像的拖动
  793. function dragStartMonHead(e)
  794. {
  795. let team = parseInt(this.getAttribute("data-team"),10);
  796. let assist = parseInt(this.getAttribute("data-assist"),10);
  797. let index = parseInt(this.getAttribute("data-index"),10);
  798. e.dataTransfer.setData('from',[team,assist,index].join(","));
  799. }
  800. //编辑界面每个怪物的头像的经过,阻止事件发生
  801. function dropOverMonHead(e)
  802. {
  803. e.preventDefault();
  804. }
  805. //从怪物头像获取队员的队伍编号
  806. function getMemberArrayIndexFromMonHead(headDom)
  807. {
  808. return [
  809. parseInt(headDom.getAttribute("data-team"),10),
  810. parseInt(headDom.getAttribute("data-assist"),10),
  811. parseInt(headDom.getAttribute("data-index"),10),
  812. ];
  813. }
  814. //编辑界面每个怪物的头像的放下
  815. function dropMonHead(e)
  816. {
  817. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  818. const dataTo = getMemberArrayIndexFromMonHead(this);
  819. if ((dataTo[0] != dataFrom[0])
  820. || (dataTo[1] != dataFrom[1])
  821. || (dataTo[2] != dataFrom[2]))
  822. { //必须有所不同才继续交换
  823. interchangeCard(dataFrom,dataTo);
  824. }
  825. return false; //没有false将会打开链接
  826. }
  827. //移动端编辑界面每个怪物的头像的放下
  828. function touchstartMonHead(e)
  829. {
  830. e.stopPropagation();
  831. //console.log("开始触摸",e,this);
  832. const tc = e.changedTouches[0];
  833. interchangeSVG.style.display = "none";
  834. interchangePath.setAttribute("x1",tc.pageX);
  835. interchangePath.setAttribute("y1",tc.pageY);
  836. interchangePath.setAttribute("x2",tc.pageX);
  837. interchangePath.setAttribute("y2",tc.pageY);
  838. }
  839. //移动端编辑界面每个怪物的头像的移动
  840. function touchmoveMonHead(e)
  841. {
  842. //console.log("移动中",e,this);
  843. const tc = e.changedTouches[0];
  844. const pX = tc.pageX, pY = tc.pageY;
  845. const rect = this.getBoundingClientRect();
  846. const top = rect.top + document.documentElement.scrollTop;
  847. const left = rect.left + document.documentElement.scrollLeft;
  848. if ((pY < top) || (pY > (top + rect.height)) ||
  849. (pX < left) || (pX > (left + rect.width)))
  850. {
  851. interchangeSVG.style.display = "block";
  852. interchangePath.setAttribute("x2",tc.pageX);
  853. interchangePath.setAttribute("y2",tc.pageY);
  854. }else
  855. {
  856. interchangeSVG.style.display = "none";
  857. }
  858. }
  859. //移动端编辑界面每个怪物的头像的结束
  860. function touchendMonHead(e)
  861. {
  862. const tc = e.changedTouches[0];
  863. const pX = tc.pageX, pY = tc.pageY;
  864. //console.log("移动结束",pX,pY,e,this);
  865. interchangeSVG.style.display = "none";
  866. interchangePath.setAttribute("x2",pX);
  867. interchangePath.setAttribute("y2",tc.pageY);
  868. let targets = allMembers.filter(m=>{
  869. const rect = m.getBoundingClientRect();
  870. const top = rect.top + document.documentElement.scrollTop;
  871. const left = rect.left + document.documentElement.scrollLeft;
  872. const inRect = (pY > top) && (pY < (top + rect.height)) &&
  873. (pX > left) && (pX < (left + rect.width));
  874. return inRect;
  875. });
  876. const target = targets.length?targets[0]:null;
  877. if (this != target)
  878. {
  879. //console.log("找到的对象",targets[0]);
  880. let dataFrom = getMemberArrayIndexFromMonHead(this);
  881. let dataTo = getMemberArrayIndexFromMonHead(target);
  882. if ((dataTo[0] != dataFrom[0])
  883. || (dataTo[1] != dataFrom[1])
  884. || (dataTo[2] != dataFrom[2]))
  885. { //必须有所不同才继续交换
  886. interchangeCard(dataFrom,dataTo);
  887. }
  888. }
  889. }
  890. //移动端编辑界面每个怪物的头像的取消
  891. function touchcancelMonHead(e)
  892. {
  893. console.log("移动取消",e,this);
  894. }
  895. function interchangeCard(formArr,toArr)
  896. {
  897. function changeType(member,isAssist)
  898. {
  899. if (member.id == 0 || (isAssist && member.id == -1))
  900. {
  901. return new Member;
  902. }else
  903. {
  904. let newMember = isAssist ? new MemberTeam() : new MemberAssist();
  905. newMember.loadFromMember(member);
  906. return newMember;
  907. }
  908. }
  909. let from = formation.team[formArr[0]][formArr[1]][formArr[2]];
  910. let to = formation.team[toArr[0]][toArr[1]][toArr[2]];
  911. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  912. {
  913. from = changeType(from,formArr[1]);
  914. to = changeType(to,toArr[1]);
  915. }
  916. formation.team[toArr[0]][toArr[1]][toArr[2]] = from;
  917. formation.team[formArr[0]][formArr[1]][formArr[2]] = to;
  918. creatNewUrl(); //刷新URL
  919. refreshAll(formation); //刷新全部
  920. }
  921. //改变一个怪物头像
  922. function changeid(mon,monDom,latentDom)
  923. {
  924. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  925. const parentNode = monDom.parentNode;
  926. fragment.appendChild(monDom);
  927. const monId = mon.id;
  928. const card = Cards[monId]; //怪物固定数据
  929. monDom.setAttribute("data-cardid", monId); //设定新的id
  930. if (monId<0) //如果是延迟
  931. {
  932. parentNode.classList.add("delay");
  933. parentNode.classList.remove("null");
  934. parentNode.appendChild(fragment);
  935. return;
  936. }else if (monId==0) //如果是空
  937. {
  938. parentNode.classList.add("null");
  939. parentNode.classList.remove("delay");
  940. parentNode.appendChild(fragment);
  941. return;
  942. }else (monId>-1) //如果提供了id
  943. {
  944. parentNode.classList.remove("null");
  945. parentNode.classList.remove("delay");
  946. monDom.className = "monster";
  947. monDom.classList.add("pet-cards-" + Math.ceil(monId/100)); //添加图片编号
  948. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  949. monDom.classList.add("pet-cards-index-x-" + idxInPage % 10); //添加X方向序号
  950. monDom.classList.add("pet-cards-index-y-" + parseInt(idxInPage / 10)); //添加Y方向序号
  951. monDom.querySelector(".property").className = "property property-" + card.attrs[0]; //主属性
  952. monDom.querySelector(".subproperty").className = "subproperty subproperty-" + card.attrs[1]; //副属性
  953. monDom.title = "No." + monId + " " + card.otLangName[currentLanguage.searchlist[0]] || card.name;
  954. monDom.href = monId.toString().replace(/^(\d+)$/ig,currentLanguage.guideURL);
  955. }
  956. const levelDom = monDom.querySelector(".level");
  957. if (levelDom) //如果提供了等级
  958. {
  959. const level = mon.level || 1;
  960. levelDom.innerHTML = level;
  961. if (level == card.maxLevel)
  962. { //如果等级刚好等于最大等级,则修改为“最大”的字
  963. levelDom.classList.add("max");
  964. }else
  965. {
  966. levelDom.classList.remove("max");
  967. }
  968. if (card.limitBreakIncr && level >= card.maxLevel)
  969. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  970. levelDom.classList.add("_110");
  971. }else
  972. {
  973. levelDom.classList.remove("_110");
  974. }
  975. }
  976. if (mon.awoken>-1) //如果提供了觉醒
  977. {
  978. const awokenIcon = monDom.querySelector(".awoken-count");
  979. if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒
  980. {
  981. awokenIcon.classList.add("display-none");
  982. awokenIcon.innerHTML = "";
  983. }else
  984. {
  985. awokenIcon.classList.remove("display-none");
  986. awokenIcon.innerHTML = mon.awoken;
  987. if (mon.awoken == card.awakenings.length)
  988. {
  989. awokenIcon.classList.add("full-awoken");
  990. if (card.canAssist)
  991. {//可以辅助的满觉醒打黄色星星
  992. awokenIcon.classList.add("allowable-assist");
  993. }else
  994. {
  995. awokenIcon.classList.remove("allowable-assist");
  996. }
  997. }else
  998. {
  999. awokenIcon.classList.remove("full-awoken");
  1000. awokenIcon.classList.remove("allowable-assist");
  1001. }
  1002. }
  1003. }
  1004. const sawoken = monDom.querySelector(".super-awoken");
  1005. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1006. {
  1007. if (mon.sawoken !== undefined && mon.sawoken>=0 && card.superAwakenings.length)
  1008. {
  1009. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1010. sawoken.classList.remove("display-none");
  1011. sawokenIcon.className = "awoken-icon awoken-" + card.superAwakenings[mon.sawoken];
  1012. }else
  1013. {
  1014. sawoken.classList.add("display-none");
  1015. }
  1016. }
  1017. const m_id = monDom.querySelector(".id");
  1018. if (m_id) //怪物ID
  1019. {
  1020. m_id.innerHTML = monId;
  1021. }
  1022. const plusArr = mon.plus || [0,0,0];
  1023. const plusDom = monDom.querySelector(".plus");
  1024. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1025. {
  1026. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1027. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1028. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1029. var plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  1030. if (plusCount >= 297)
  1031. {
  1032. plusDom.classList.add("has297");
  1033. plusDom.classList.remove("zero");
  1034. }else if (plusCount <= 0)
  1035. {
  1036. plusDom.classList.add("zero");
  1037. plusDom.classList.remove("has297");
  1038. }else
  1039. {
  1040. plusDom.classList.remove("zero");
  1041. plusDom.classList.remove("has297");
  1042. }
  1043. }
  1044. if (latentDom && mon.latent) //如果提供了潜觉
  1045. {
  1046. var latent = mon.latent.sort(function(a,b){
  1047. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1048. else if(b<12 && a>=12) {return -1} //如果小于12就排到后面
  1049. else {return 0} //其他情况不变
  1050. });
  1051. if (latent.length < 1)
  1052. latentDom.classList.add("display-none");
  1053. else
  1054. latentDom.classList.remove("display-none");
  1055. var latentDoms = Array.prototype.slice.call(latentDom.querySelectorAll("li"));
  1056. var usedHoleN = usedHole(latent);
  1057. let maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1058. for (var ai=0;ai<latentDoms.length;ai++)
  1059. {
  1060. if (latent[ai])
  1061. {
  1062. latentDoms[ai].className = "latent-icon latent-icon-" + latent[ai];
  1063. }
  1064. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  1065. {
  1066. latentDoms[ai].className = "latent-icon";
  1067. }
  1068. else
  1069. {
  1070. latentDoms[ai].className = "display-none";
  1071. }
  1072. }
  1073. }
  1074. parentNode.appendChild(fragment);
  1075. }
  1076. //点击怪物头像,出现编辑窗
  1077. function editMon(AorB,isAssist,tempIdx)
  1078. {
  1079. //数据
  1080. const mon = formation.team[AorB][isAssist][tempIdx];
  1081. const card = Cards[mon.id] || Cards[0];
  1082. //对应的Dom
  1083. const formationBox = document.querySelector(".formation-box .formation-"+(AorB?"B":"A")+"-box");
  1084. const teamBox = formationBox.querySelector(isAssist?".formation-assist":".formation-team");
  1085. const memberBox = teamBox.querySelector(".member-" + (tempIdx+1));
  1086. const editBox = document.querySelector(".edit-box");
  1087. const monsterBox = memberBox.querySelector(".monster");
  1088. editBox.show();
  1089. editBox.assist = isAssist;
  1090. editBox.monsterBox = monsterBox;
  1091. editBox.memberIdx = [AorB, isAssist, tempIdx]; //储存队伍数组下标
  1092. editBox.assist = isAssist;
  1093. if (!isAssist)
  1094. {
  1095. var latentBox = formationBox.querySelector(".formation-latents .latents-"+(tempIdx+1)+" .latent-ul");
  1096. editBox.latentBox = latentBox;
  1097. }
  1098. var monstersID = editBox.querySelector(".search-box .m-id");
  1099. monstersID.value = mon.id>0?mon.id:0;
  1100. monstersID.onchange();
  1101. var settingBox = editBox.querySelector(".setting-box");
  1102. //觉醒
  1103. var monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon");
  1104. if (mon.awoken>0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].onclick();
  1105. //超觉醒
  1106. var monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon");
  1107. if (mon.sawoken>=0 && monEditSAwokens[mon.sawoken]) monEditSAwokens[mon.sawoken].onclick();
  1108. var monEditLv = settingBox.querySelector(".m-level");
  1109. monEditLv.value = mon.level || 1;
  1110. var monEditAddHp = settingBox.querySelector(".m-plus-hp");
  1111. var monEditAddAtk = settingBox.querySelector(".m-plus-atk");
  1112. var monEditAddRcv = settingBox.querySelector(".m-plus-rcv");
  1113. if (mon.plus)
  1114. {
  1115. monEditAddHp.value = mon.plus[0];
  1116. monEditAddAtk.value = mon.plus[1];
  1117. monEditAddRcv.value = mon.plus[2];
  1118. }
  1119. var btnDelay = editBox.querySelector(".button-delay");
  1120. if (!isAssist)
  1121. {
  1122. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1123. editBox.refreshLatent(editBox.latent, mon.id);
  1124. btnDelay.classList.add("display-none");
  1125. settingBox.querySelector(".row-mon-latent").classList.remove("display-none");
  1126. //if (card.superAwakenings.length)
  1127. //{
  1128. // settingBox.querySelector(".row-mon-super-awoken").classList.remove("display-none");
  1129. //}
  1130. editBox.querySelector(".edit-box-title").classList.remove("edit-box-title-assist");
  1131. }else
  1132. {
  1133. btnDelay.classList.remove("display-none");
  1134. settingBox.querySelector(".row-mon-latent").classList.add("display-none");
  1135. //settingBox.querySelector(".row-mon-super-awoken").classList.add("display-none");
  1136. editBox.querySelector(".edit-box-title").classList.add("edit-box-title-assist");
  1137. }
  1138. editBox.reCalculateAbility();
  1139. }
  1140. //编辑窗,修改怪物ID
  1141. function editBoxChangeMonId(id)
  1142. {
  1143. const card = Cards[id]; //怪物固定数据
  1144. if (!card){
  1145. id = 0;
  1146. card = Cards[0]
  1147. }
  1148. const editBox = document.querySelector(".edit-box");
  1149. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1150. const searchBox = editBox.querySelector(".search-box");
  1151. const settingBox = editBox.querySelector(".setting-box");
  1152. //id搜索
  1153. const monstersID = searchBox.querySelector(".m-id");
  1154. const monHead = monInfoBox.querySelector(".monster");
  1155. changeid({id:id},monHead); //改变图像
  1156. const mId = monInfoBox.querySelector(".monster-id");
  1157. mId.innerHTML = id;
  1158. const mRare = monInfoBox.querySelector(".monster-rare");
  1159. mRare.className = "monster-rare rare-" + card.rarity;
  1160. const mName = monInfoBox.querySelector(".monster-name");
  1161. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1162. const evoCardUl = searchBox.querySelector(".evo-card-list");
  1163. //var evoRootId = parseInt(evoCardUl.getAttribute("data-evoRootId")); //读取旧的id
  1164. //evoCardUl.setAttribute("data-evoRootId",card.evoRootId); //设定新的id
  1165. let evoLinkCardsIdArray = Cards.filter(function(m){
  1166. return m.evoRootId == card.evoRootId;
  1167. }).map(function(m){return m.id;});
  1168. evoCardUl.innerHTML = "";
  1169. /* //据说直接清空HTML性能更好
  1170. for (var ci=evoCardUl.childNodes.length-1;ci>=0;ci--)
  1171. { //删除所有旧内容
  1172. let childN = evoCardUl.childNodes[ci];
  1173. //if (evoLinkCardsIdArray.indexOf(parseInt(childN.getAttribute("data-cardid")))<0)
  1174. //{
  1175. childN.remove();
  1176. childN = null;
  1177. //}
  1178. }
  1179. */
  1180. function clickHeadToNewMon()
  1181. {
  1182. monstersID.value = this.getAttribute("data-cardid");
  1183. monstersID.onchange();
  1184. return false;
  1185. }
  1186. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1187. evoLinkCardsIdArray.forEach(function(mid){
  1188. const cli = createCardHead(mid);
  1189. if (mid == id)
  1190. {
  1191. cli.classList.add("unable-monster");
  1192. }
  1193. cli.head.onclick = clickHeadToNewMon;
  1194. fragment.appendChild(cli);
  1195. });
  1196. evoCardUl.appendChild(fragment);
  1197. var mType = monInfoBox.querySelectorAll(".monster-type li");
  1198. for (let ti=0;ti<mType.length;ti++)
  1199. {
  1200. if (ti<card.types.length)
  1201. {
  1202. mType[ti].className = "type-name type-name-" + card.types[ti];
  1203. mType[ti].firstChild.className = "type-icon type-icon-" + card.types[ti];
  1204. }else
  1205. {
  1206. mType[ti].className = "display-none";
  1207. }
  1208. }
  1209. var mAwoken = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul li");
  1210. editBox.awokenCount = card.awakenings.length;
  1211. mAwoken[0].innerHTML = editBox.awokenCount ? "★" : "0";
  1212. for (let ai=1;ai<mAwoken.length;ai++)
  1213. {
  1214. if (ai<card.awakenings.length)
  1215. {
  1216. mAwoken[ai].className = "awoken-icon awoken-" + card.awakenings[ai-1];
  1217. }else
  1218. {
  1219. mAwoken[ai].className = "display-none";
  1220. }
  1221. }
  1222. //超觉醒
  1223. var mSAwokenRow = settingBox.querySelector(".row-mon-super-awoken");
  1224. var mSAwoken = mSAwokenRow.querySelectorAll(".awoken-ul li");
  1225. if (!editBox.assist && card.superAwakenings.length>0)
  1226. {
  1227. for (let ai=0;ai<mSAwoken.length;ai++)
  1228. {
  1229. if (ai < card.superAwakenings.length)
  1230. {
  1231. mSAwoken[ai].className = "awoken-icon unselected-awoken awoken-" + card.superAwakenings[ai];
  1232. }
  1233. else
  1234. {
  1235. mSAwoken[ai].className = "display-none";
  1236. }
  1237. }
  1238. mSAwokenRow.classList.remove("display-none");
  1239. }else
  1240. {
  1241. mSAwokenRow.classList.add("display-none");
  1242. }
  1243. var monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1244. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //最大等级按钮
  1245. var monEditLv = settingBox.querySelector(".m-level");
  1246. monEditLv.value = card.maxLevel; //默认等级为最大等级而不是110
  1247. var rowPlus = settingBox.querySelector(".row-mon-plus");
  1248. var rowLatent = settingBox.querySelector(".row-mon-latent");
  1249. if (card.overlay)
  1250. { //当可以叠加时,不能打297和潜觉
  1251. rowPlus.classList.add("disabled");
  1252. rowLatent.classList.add("disabled");
  1253. }else
  1254. {
  1255. rowPlus.classList.remove("disabled");
  1256. rowLatent.classList.remove("disabled");
  1257. }
  1258. var monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1259. //该宠Type允许的杀
  1260. var allowLatent = uniq(card.types.reduce(function (previous, t, index, array) {
  1261. return previous.concat(type_allowable_latent[t]);
  1262. },[]));
  1263. for(var li=17;li<=24;li++)
  1264. {
  1265. var latentDom = monLatentAllowUl.querySelector(".latent-icon-" + li);
  1266. if (allowLatent.indexOf(li)>=0)
  1267. {
  1268. if(latentDom.classList.contains("unselected-latent"))
  1269. latentDom.classList.remove("unselected-latent");
  1270. }else
  1271. {
  1272. if(!latentDom.classList.contains("unselected-latent"))
  1273. latentDom.classList.add("unselected-latent");
  1274. }
  1275. }
  1276. if (editBox.assist)
  1277. {
  1278. var btnDone = editBox.querySelector(".button-done");
  1279. if (!card.canAssist)
  1280. {
  1281. btnDone.classList.add("cant-assist");
  1282. btnDone.disabled = true;
  1283. }else
  1284. {
  1285. btnDone.classList.remove("cant-assist");
  1286. btnDone.disabled = false;
  1287. }
  1288. }
  1289. editBox.latent.length = 0;
  1290. editBox.refreshLatent(editBox.latent,id);
  1291. editBox.reCalculateAbility();
  1292. }
  1293. //刷新整个队伍
  1294. function refreshAll(formationData){
  1295. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1296. const formationBox = document.querySelector(".formation-box");
  1297. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1298. const formationA_bigbox = fragment.appendChild(formationBox.querySelector(".formation-A-bigbox"));
  1299. const formationB_bigbox = formationBox.querySelector(".formation-B-bigbox");
  1300. if (formationB_bigbox)
  1301. {fragment.appendChild(formationB_bigbox);}
  1302. const awokenTotalBox = fragment.appendChild(formationBox.querySelector(".awoken-total-box"));
  1303. const detailBox = fragment.appendChild(formationBox.querySelector(".detail-box"));
  1304. const txtTitle = titleBox.querySelector(".title");
  1305. const txtDetail = detailBox.querySelector(".detail");
  1306. txtTitle.value = formationData.title || "";
  1307. txtDetail.value = formationData.detail || "";
  1308. txtDetail.onblur();
  1309. const badges = Array.prototype.slice.call(formationA_bigbox.querySelectorAll(".formation-badge .badge-bg"));
  1310. badges.forEach((b,idx)=>{
  1311. if (idx==formationData.badge)
  1312. {
  1313. b.classList.remove("display-none");
  1314. }else
  1315. {
  1316. b.classList.add("display-none");
  1317. }
  1318. })
  1319. const formationA = formationA_bigbox.querySelector(".formation-A-box");
  1320. const formationB = formationB_bigbox ? formationB_bigbox.querySelector(".formation-B-box") : null;
  1321. const fATeam = formationA.querySelectorAll(".formation-team .monster");
  1322. const fALatents = formationA.querySelectorAll(".formation-latents .latent-ul");
  1323. const fAAssist = formationA.querySelectorAll(".formation-assist .monster");
  1324. const fBTeam = formationB ? formationB.querySelectorAll(".formation-team .monster") : null;
  1325. const fBLatents = formationB ? formationB.querySelectorAll(".formation-latents .latent-ul") : null;
  1326. const fBAssist = formationB ? formationB.querySelectorAll(".formation-assist .monster") : null;
  1327. const formationAbilityDom = formationA.querySelector(".formation-ability");
  1328. for (let ti=0;ti<(formationB?5:6);ti++)
  1329. {
  1330. changeid(formationData.team[0][0][ti],fATeam[ti],fALatents[ti]);
  1331. changeid(formationData.team[0][1][ti],fAAssist[ti]);
  1332. if (formationAbilityDom)
  1333. {
  1334. refreshAbility(
  1335. formationAbilityDom,
  1336. formationData.team[0],
  1337. ti);
  1338. }
  1339. if (formationB)
  1340. {
  1341. changeid(formationData.team[1][0][ti],fBTeam[ti],fBLatents[ti]);
  1342. changeid(formationData.team[1][1][ti],fBAssist[ti]);
  1343. }
  1344. }
  1345. formationBox.appendChild(fragment);
  1346. refreshTotalAbility(formationData.team[0]);
  1347. refreshAwokenCount(formationData.team);
  1348. }
  1349. //刷新觉醒总计
  1350. function refreshAwokenCount(teams){
  1351. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1352. const awokenTotalBox = document.querySelector(".formation-box .awoken-total-box");
  1353. const awokenUL = fragment.appendChild(awokenTotalBox.querySelector(".awoken-ul"));
  1354. function setCount(idx,number){
  1355. var aicon = awokenUL.querySelector(".awoken-" + idx);
  1356. if (!aicon) return; //没有这个觉醒就撤回
  1357. var ali = aicon.parentNode;
  1358. var countDom = ali.querySelector(".count");
  1359. countDom.innerHTML = number;
  1360. if (number)
  1361. ali.classList.remove("display-none");
  1362. else
  1363. ali.classList.add("display-none");
  1364. }
  1365. var bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒
  1366. for (var ai=1;ai<=72;ai++)
  1367. {
  1368. if (ai == 10) //防封
  1369. {
  1370. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,52,solo)*2);
  1371. }else if (ai == 11) //防暗
  1372. {
  1373. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,68,solo)*5);
  1374. }else if (ai == 12) //防废
  1375. {
  1376. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,69,solo)*5);
  1377. }else if (ai == 13) //防毒
  1378. {
  1379. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,70,solo)*5);
  1380. }else if (ai == 19) //手指
  1381. {
  1382. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,53,solo)*2);
  1383. }else if (ai == 21) //SB
  1384. {
  1385. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,56,solo)*2);
  1386. }else if (bigAwoken.indexOf(ai)>=0) //属于大觉醒
  1387. {
  1388. continue;
  1389. }else
  1390. {
  1391. setCount(ai,awokenCountInFormation(teams,ai,solo));
  1392. }
  1393. }
  1394. awokenTotalBox.appendChild(awokenUL);
  1395. }
  1396. //刷新能力值
  1397. function refreshAbility(dom,team,idx){
  1398. const ali = dom.querySelector(".abilitys-" + (idx+1));
  1399. const mainMD = team[0][idx];
  1400. const assistMD = team[1][idx];
  1401. const bonusScale = [0.1,0.05,0.15]; //辅助宠物附加的属性倍率
  1402. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  1403. const mainAbility = calculateAbility(mainMD.id,mainMD.level,mainMD.plus,mainMD.awoken,mainMD.latent,assistMD.id,assistMD.awoken);
  1404. //辅助增加的三维,如果辅助的主属性相等,辅助宠物只计算等级和加值,不计算觉醒
  1405. const mainCard = Cards[mainMD.id] || Cards[0];
  1406. const assistCard = Cards[assistMD.id] || Cards[0];
  1407. const assistAbility = (assistMD.id > 0 && mainCard.attrs[0]==assistCard.attrs[0])
  1408. ?calculateAbility(assistMD.id,assistMD.level,assistMD.plus,null,null)
  1409. :[0,0,0];
  1410. if (mainAbility && mainMD.ability)
  1411. {
  1412. for (let ai=0;ai<3;ai++)
  1413. {
  1414. mainMD.ability[ai] = mainAbility[ai] + Math.round(assistAbility[ai]*bonusScale[ai]);
  1415. }
  1416. }
  1417. const hpDom = ali.querySelector(".hp");
  1418. const atkDom = ali.querySelector(".atk");
  1419. const rcvDom = ali.querySelector(".rcv");
  1420. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  1421. if (mainAbility)
  1422. {
  1423. div.classList.remove("display-none");
  1424. div.innerHTML = mainMD.ability[ai];
  1425. }else
  1426. {
  1427. div.classList.add("display-none");
  1428. div.innerHTML = 0;
  1429. }
  1430. });
  1431. }
  1432. //刷新能力值合计
  1433. function refreshTotalAbility(team){
  1434. //计算总的生命值
  1435. const formationBox = document.querySelector(".formation-box");
  1436. const teamInfo = formationBox.querySelector(".team-info");
  1437. if (!teamInfo) return;
  1438. const tHpDom = teamInfo.querySelector(".tIf-total-hp");
  1439. const tRcvDom = teamInfo.querySelector(".tIf-total-rcv");
  1440. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  1441. return value += mon.ability ? mon.ability[0] : 0;
  1442. },0);
  1443. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队血包个数
  1444. //let tHPwithAwoken = Math.round(tHP * (1 + awokenCountInTeam(team,46,solo) * 0.05)); //全队血包
  1445. let badgeHPScale = 1; //徽章倍率
  1446. if (formation.badge == 4)
  1447. {
  1448. badgeHPScale = 1.05;
  1449. }else if (formation.badge == 11)
  1450. {
  1451. badgeHPScale = 1.15;
  1452. }
  1453. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  1454. return value += mon.ability ? mon.ability[2] : 0;
  1455. },0);
  1456. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队回复个数
  1457. //let tRCVwithAwoken = Math.round(tRCV * (1 + awokenCountInTeam(team,47,solo) * 0.10)); //全队回复
  1458. let badgeRCVScale = 1; //徽章倍率
  1459. if (formation.badge == 3)
  1460. {
  1461. badgeRCVScale = 1.25;
  1462. }else if (formation.badge == 10)
  1463. {
  1464. badgeRCVScale = 1.35;
  1465. }
  1466. tHpDom.innerHTML = tHP.toString() +
  1467. (teamHPAwoken>0||badgeHPScale>1
  1468. ? ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")")
  1469. : "");
  1470. tRcvDom.innerHTML = tRCV.toString() +
  1471. (teamRCVAwoken>0||badgeRCVScale>1
  1472. ? ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")")
  1473. : "");
  1474. }

智龙迷城队伍图制作工具