You can not select more than 25 topics Topics must start with a chinese character,a letter or number, can include dashes ('-') and can be up to 35 characters long.

script.js 54 kB

7 years ago
7 years ago
6 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
7 years ago
7 years ago
6 years ago
6 years ago
6 years ago
6 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
6 years ago
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634
  1. var Cards = null; //怪物数据
  2. var currentLanguage = null; //当前语言
  3. var currentDataSource = null; //当前数据
  4. const dataSourceList = [ //几个不同的游戏服务区
  5. {
  6. code:"ja",
  7. source:"パズル&ドラゴンズ"
  8. },
  9. {
  10. code:"en",
  11. source:"Puzzle & Dragons"
  12. },
  13. {
  14. code:"ko",
  15. source:"퍼즐앤드래곤"
  16. },
  17. ];
  18. var allMembers = [];
  19. var interchangeSvg; //储存划线的SVG
  20. var interchangePath; //储存划线的线
  21. /*var cardInterchange = { //记录DOM交换
  22. from:null,
  23. to:null,
  24. members:[]
  25. };*/
  26. //队员基本的留空
  27. var Member = function(){
  28. this.id=0;
  29. }
  30. Member.prototype.outObj = function(){
  31. var m = this;
  32. var obj = [m.id];
  33. if (m.level != undefined) obj[1] = m.level;
  34. if (m.awoken != undefined) obj[2] = m.awoken;
  35. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!==0)
  36. {
  37. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  38. { //当3个加值一样时只生成第一个减少长度
  39. obj[3] = m.plus[0];
  40. }else
  41. {
  42. obj[3] = m.plus;
  43. }
  44. }
  45. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  46. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  47. return obj;
  48. }
  49. Member.prototype.loadObj = function(m,dataVersion){
  50. if (m == undefined) //如果没有提供数据,直接返回默认
  51. {
  52. return;
  53. }
  54. if (dataVersion == undefined) dataVersion = 1;
  55. this.id = dataVersion>1 ? m[0] : m.id;
  56. this.level = dataVersion>1 ? m[1] : m.level;
  57. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  58. if (dataVersion>1)
  59. {
  60. if (isNaN(m[3]) || m[3]==null)
  61. {
  62. this.plus = m[3];
  63. }else
  64. {
  65. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  66. this.plus = [singlePlus,singlePlus,singlePlus];
  67. }
  68. }else
  69. {
  70. this.plus = m.plus;
  71. }
  72. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  73. this.latent = dataVersion>1 ? m[4] : m.latent;
  74. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  75. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  76. }
  77. //只用来防坐的任何队员
  78. var MemberDelay = function(){
  79. this.id=-1;
  80. }
  81. MemberDelay.prototype = Object.create(Member.prototype);
  82. MemberDelay.prototype.constructor = MemberDelay;
  83. //辅助队员
  84. var MemberAssist = function(){
  85. this.level = 0;
  86. this.awoken = 0;
  87. this.plus = [0,0,0];
  88. Member.call(this);
  89. }
  90. MemberAssist.prototype = Object.create(Member.prototype);
  91. MemberAssist.prototype.constructor = MemberAssist
  92. MemberAssist.prototype.loadFromMember = function(m){
  93. if (m == undefined) //如果没有提供数据,直接返回默认
  94. {
  95. return;
  96. }
  97. this.id = m.id;
  98. if (m.level != undefined) this.level = m.level;
  99. if (m.awoken != undefined) this.awoken = m.awoken;
  100. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  101. }
  102. //正式队伍
  103. var MemberTeam = function(){
  104. this.latent = [];
  105. this.ability = [0,0,0];
  106. MemberAssist.call(this);
  107. //sawoken作为可选项目,默认不在内
  108. }
  109. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  110. MemberTeam.prototype.constructor = MemberTeam;
  111. MemberTeam.prototype.loadFromMember = function(m){
  112. if (m == undefined) //如果没有提供数据,直接返回默认
  113. {
  114. return;
  115. }
  116. this.id = m.id;
  117. if (m.level != undefined) this.level = m.level;
  118. if (m.awoken != undefined) this.awoken = m.awoken;
  119. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  120. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = m.latent;
  121. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  122. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = m.ability;
  123. }
  124. var Formation = function(teamCount,memberCount){
  125. this.title = "",
  126. this.detail = "",
  127. this.team = [];
  128. this.badge = 0;
  129. for (var ti=0;ti<teamCount;ti++)
  130. {
  131. var team = [[],[]];
  132. for (var mi=0;mi<memberCount;mi++)
  133. {
  134. team[0].push(new MemberTeam());
  135. team[1].push(new MemberAssist());
  136. }
  137. this.team.push(team);
  138. }
  139. }
  140. Formation.prototype.outObj= function(){
  141. let obj = {};
  142. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  143. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  144. obj.f = this.team.map(function(t){
  145. return t.map(function(st){
  146. return st.map(function(m){
  147. return m.outObj();
  148. })
  149. })
  150. });
  151. if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章
  152. return obj;
  153. }
  154. Formation.prototype.loadObj= function(f){
  155. var dataVeision = f.f?2:1; //是第几版格式
  156. this.title = dataVeision>1 ? f.t : f.title;
  157. this.detail = dataVeision>1 ? f.d : f.detail;
  158. this.badge = f.b ? f.b : 0; //徽章
  159. var teamArr = dataVeision>1 ? f.f : f.team;
  160. this.team.forEach(function(t,ti){
  161. var tf = teamArr[ti] || [];
  162. t.forEach(function(st,sti){
  163. var fst = tf[sti] || [];
  164. st.forEach(function(m,mi){
  165. var fm = fst[mi];
  166. m.loadObj(fm,dataVeision);
  167. })
  168. })
  169. });
  170. }
  171. //获取最大潜觉数量
  172. function getMaxLatentCount(id)
  173. { //转生2和超转生3为8个格子
  174. return Cards[id].is8Latent ? 8 : 6;
  175. }
  176. //切换怪物ID显示
  177. function toggleShowMonId()
  178. {
  179. document.body.classList.toggle('not-show-mon-id');
  180. }
  181. //清除数据
  182. function clearData()
  183. {
  184. location.href=location.href.replace(location.search,'');
  185. }
  186. //交换AB队
  187. function swapABteam()
  188. {
  189. if (formation.team.length>0)
  190. {
  191. formation.team[0][0].splice(4, 0, formation.team[0][0].splice(0,1)[0]); //第1个数组基底删掉0并移动到4
  192. formation.team[0][1].splice(4, 0, formation.team[0][1].splice(0,1)[0]); //第1个数组辅助删掉0并移动到4
  193. formation.team[1][0].splice(0, 0, formation.team[1][0].splice(4,1)[0]); //第2个数组基底删掉4并移动到0
  194. formation.team[1][1].splice(0, 0, formation.team[1][1].splice(4,1)[0]); //第2个数组辅助删掉4并移动到0
  195. formation.team.splice(0,0,formation.team.splice(1,1)[0]); //交换AB队
  196. }
  197. creatNewUrl();
  198. history.go();
  199. }
  200. //在单人和多人之间转移数据
  201. function swapSingleMulitple()
  202. {
  203. if (solo)
  204. {
  205. //创建第二支队伍,各4个空的
  206. formation.team[1] = [
  207. Array.from(new Array(4)).map(()=>{return new MemberTeam()}),
  208. Array.from(new Array(4)).map(()=>{return new MemberAssist()})
  209. ];
  210. //把右边的队长加到第二支队伍最后面
  211. formation.team[1][0].push(formation.team[0][0].splice(5,1)[0])
  212. formation.team[1][1].push(formation.team[0][1].splice(5,1)[0])
  213. formation.badge = 0;
  214. }else
  215. {
  216. //把第二支队五的队长添加到最后方
  217. formation.team[0][0].push(formation.team[1][0][4]);
  218. formation.team[0][1].push(formation.team[1][1][4]);
  219. //删掉第二支队伍
  220. formation.team.splice(1,1);
  221. }
  222. location.href = creatNewUrl({url:solo?"multi.html":"solo.html",notPushState:true});
  223. }
  224. window.onload = function()
  225. {
  226. interchangeSVG = document.querySelector("#interchange-line");
  227. interchangePath = interchangeSVG.querySelector("g line");
  228. let controlBox = document.querySelector(".control-box");
  229. //▼添加语言列表开始
  230. let langSelectDom = controlBox.querySelector(".languages");
  231. languageList.forEach(function(l){
  232. langSelectDom.options.add(new Option(l.name,l.i18n));
  233. })
  234. let parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  235. let browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  236. let havingLanguage = languageList.filter(function(l){ //筛选出符合的语言
  237. if (parameter_i18n) //如果已指定就用指定的语言
  238. return parameter_i18n.indexOf(l.i18n)>=0;
  239. else //否则筛选浏览器默认语言
  240. return browser_i18n.indexOf(l.i18n)>=0;
  241. });
  242. currentLanguage = havingLanguage.length
  243. ? havingLanguage.pop() //有语言使用最后一个
  244. : languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  245. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  246. let langOptionArray = Array.prototype.slice.call(langSelectDom.options);
  247. langOptionArray.some(function(langOpt){
  248. if (langOpt.value == currentLanguage.i18n)
  249. {
  250. langOpt.selected = true;
  251. return true;
  252. }
  253. });
  254. //▲添加语言列表结束
  255. //▼添加数据来源列表开始
  256. let dataSelectDom = controlBox.querySelector(".datasource");
  257. dataSourceList.forEach(function(ds){
  258. dataSelectDom.options.add(new Option(ds.source,ds.code));
  259. })
  260. let parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  261. let havingDataSource = dataSourceList.filter(function(ds){ //筛选出符合的数据源
  262. return ds.code == parameter_dsCode;
  263. });
  264. currentDataSource = havingDataSource.length ? havingDataSource[0]: dataSourceList[0];
  265. document.body.classList.add("ds-"+currentDataSource.code);
  266. let dataSourceOptionArray = Array.prototype.slice.call(dataSelectDom.options);
  267. dataSourceOptionArray.some(function(dataOpt){
  268. if (dataOpt.value == currentDataSource.code)
  269. {
  270. dataOpt.selected = true;
  271. return true;
  272. }
  273. });
  274. //处理返回的数据
  275. function dealIdata(responseText)
  276. {
  277. try
  278. {
  279. Cards = JSON.parse(responseText);
  280. }catch(e)
  281. {
  282. console.log("Cards数据JSON解码出错",e);
  283. return;
  284. }
  285. initialize();//初始化
  286. //如果通过的话就载入URL中的怪物数据
  287. reloadFormationData();
  288. }
  289. GM_xmlhttpRequest({
  290. method: "GET",
  291. url:`monsters-info/mon_${currentDataSource.code}.json`, //Cards数据文件
  292. onload: function(response) {
  293. dealIdata(response.response);
  294. },
  295. onerror: function(response) {
  296. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  297. if (isChrome && location.host.length==0 && response.response.length>0)
  298. {
  299. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  300. dealIdata(response.response);
  301. }else
  302. {
  303. console.error("Cars JSON数据获取失败",response);
  304. }
  305. }
  306. });
  307. }
  308. //重新读取URL中的Data数据并刷新页面
  309. function reloadFormationData()
  310. {
  311. let formationData;
  312. try
  313. {
  314. var parameter_data = getQueryString("d") || getQueryString("data");
  315. if (parameter_data)
  316. {
  317. formationData = JSON.parse(parameter_data);
  318. }
  319. }catch(e)
  320. {
  321. console.log("URL中队伍数据JSON解码出错",e);
  322. return;
  323. }
  324. if (formationData)
  325. {
  326. //formation = idata;
  327. formation.loadObj(formationData);
  328. refreshAll(formation);
  329. }
  330. }
  331. window.onpopstate = reloadFormationData; //前进后退时修改页面
  332. //创建新的分享地址
  333. function creatNewUrl(arg){
  334. if (arg == undefined) arg = {};
  335. if (!!(window.history && history.pushState)) {
  336. // 支持History API
  337. let language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  338. let datasource = arg.datasource || getQueryString("s");
  339. let outObj = formation.outObj();
  340. let newUrl = (arg.url?arg.url:"")
  341. + '?'
  342. + (language_i18n?'l=' + language_i18n + '&':'')
  343. + (datasource&&datasource!="ja"?'s=' + datasource + '&':'')
  344. + 'd=' + encodeURIComponent(JSON.stringify(outObj));
  345. if (!arg.notPushState) history.pushState(null, null, newUrl);
  346. return newUrl;
  347. }
  348. }
  349. //初始化
  350. function initialize()
  351. {
  352. let monstersList = document.querySelector("#monsters-list");
  353. let fragment = document.createDocumentFragment();
  354. const linkReg = "link:(\\d+)";
  355. Cards.forEach(function(m){ //添加下拉框候选
  356. const opt = fragment.appendChild(document.createElement("option"));
  357. opt.value = m.id;
  358. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  359. const linkRes = new RegExp(linkReg,"ig").exec(m.specialAttribute);
  360. if (linkRes)
  361. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  362. let _m = Cards[parseInt(linkRes[1],10)];
  363. _m.evoRootId = m.evoRootId;
  364. }
  365. });
  366. monstersList.appendChild(fragment);
  367. //控制框
  368. const controlBox = document.querySelector(".control-box");
  369. //标题和介绍文本框
  370. const txtTitle = document.querySelector(".title-box .title");
  371. const txtDetail = document.querySelector(".detail-box .detail");
  372. txtTitle.onchange = function(){
  373. formation.title = this.value;
  374. creatNewUrl();
  375. }
  376. txtDetail.onchange = function(){
  377. formation.detail = this.value;
  378. creatNewUrl();
  379. }
  380. txtDetail.onblur = function(){
  381. this.style.height=this.scrollHeight+"px";
  382. }
  383. //队伍框
  384. const formationBox = document.querySelector(".formation-box");
  385. const formationA = formationBox.querySelector(".formation-box .formation-A-box");
  386. const formationB = formationBox.querySelector(".formation-box .formation-B-box");
  387. const fATeam = formationA.querySelectorAll(".formation-team .monster");
  388. const fAAssist = formationA.querySelectorAll(".formation-assist .monster");
  389. const fBTeam = formationB ? formationB.querySelectorAll(".formation-team .monster") : null;
  390. const fBAssist = formationB ? formationB.querySelectorAll(".formation-assist .monster") : null;
  391. for (let ti=0;ti<fATeam.length;ti++)
  392. {
  393. allMembers.push(fATeam[ti]);
  394. allMembers.push(fAAssist[ti]);
  395. if (formationB)
  396. {
  397. allMembers.push(fBTeam[ti]);
  398. allMembers.push(fBAssist[ti]);
  399. }
  400. }
  401. allMembers.forEach(m=>{
  402. //点击
  403. m.onclick = clickMonHead;
  404. //拖动
  405. m.draggable = true;
  406. m.ondragstart = dragStartMonHead;
  407. m.ondragover = dropOverMonHead;
  408. m.ondrop = dropMonHead;
  409. //触摸
  410. m.ontouchstart = touchstartMonHead;
  411. m.ontouchmove = touchmoveMonHead;
  412. m.ontouchend = touchendMonHead;
  413. m.ontouchcancel = touchcancelMonHead;
  414. })
  415. //徽章
  416. let badges = Array.prototype.slice.call(formationBox.querySelectorAll(".formation-badge .badge-bg"));
  417. badges.forEach((badge,bidx) => {
  418. badge.onclick = ()=>{
  419. if (badges.some(b=>{return b.classList.contains("display-none");}))
  420. { //未展开时
  421. badges.forEach((b,idx) => {if (idx!=bidx)b.classList.remove("display-none");})
  422. }else
  423. { //展开时
  424. badges.forEach((b,idx) => {if (idx!=bidx)b.classList.add("display-none");})
  425. formation.badge = bidx;
  426. refreshTotalAbility(formation.team[0]);
  427. creatNewUrl();
  428. }
  429. }
  430. })
  431. //编辑框
  432. const editBox = document.querySelector(".edit-box");
  433. editBox.mid = 0; //储存怪物id
  434. editBox.awokenCount = 0; //储存怪物潜觉数量
  435. editBox.latent = []; //储存潜在觉醒
  436. editBox.assist = false; //储存是否为辅助宠物
  437. editBox.monsterBox = null;
  438. editBox.latentBox = null;
  439. editBox.memberIdx = []; //储存队伍数组下标
  440. editBox.show = function(){
  441. editBox.classList.remove("display-none");
  442. formationBox.classList.add("blur-bg");
  443. controlBox.classList.add("blur-bg");
  444. }
  445. editBox.hide = function(){
  446. editBox.classList.add("display-none");
  447. formationBox.classList.remove("blur-bg");
  448. controlBox.classList.remove("blur-bg");
  449. }
  450. const searchBox = editBox.querySelector(".search-box");
  451. let s_attr1s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  452. let s_attr2s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  453. let s_fixMainColor = searchBox.querySelector(".attrs .fix-main-color");
  454. let s_types = Array.prototype.slice.call(searchBox.querySelectorAll(".types-div .type-check"));
  455. let s_awokensItem = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  456. let s_awokensIcon = s_awokensItem.map(it=>{
  457. return it.querySelector(".awoken-icon");
  458. })
  459. let s_awokensCount = s_awokensItem.map(it=>{
  460. return it.querySelector(".count");
  461. })
  462. /*let s_awokensIcon = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-icon"));
  463. let s_awokensCount = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .count"));*/
  464. let s_sawokens = Array.prototype.slice.call(searchBox.querySelectorAll(".sawoken-div .sawoken-check"));
  465. s_awokensIcon.forEach((b,idx)=>{ //每种觉醒增加1
  466. b.onclick = ()=>{
  467. const countDom = s_awokensCount[idx];
  468. let count = parseInt(countDom.innerHTML,10);
  469. if (count<9)
  470. {
  471. count++;
  472. countDom.innerHTML = count;
  473. b.parentNode.classList.remove("zero");
  474. }
  475. };
  476. })
  477. function searchSubAwoken()
  478. {
  479. let count = parseInt(this.innerHTML,10);
  480. if (count>0)
  481. {
  482. count--;
  483. this.innerHTML = count;
  484. if (count === 0)
  485. {
  486. this.parentNode.classList.add("zero");
  487. }
  488. }
  489. }
  490. s_awokensCount.forEach((b,idx)=>{ //每种觉醒减少1
  491. b.onclick = searchSubAwoken;
  492. })
  493. const searchStart = searchBox.querySelector(".control-div .search-start");
  494. const searchClose = searchBox.querySelector(".control-div .search-close");
  495. const searchClear = searchBox.querySelector(".control-div .search-clear");
  496. function returnCheckedInput(ipt)
  497. {
  498. return ipt.checked == true;
  499. }
  500. function returnInputValue(ipt)
  501. {
  502. return ipt.value;
  503. }
  504. function Str2Int(str)
  505. {
  506. return parseInt(str, 10);
  507. }
  508. searchStart.onclick = ()=>{
  509. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  510. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  511. const fixMainColor = s_fixMainColor.checked;
  512. let attr1,attr2;
  513. if (attr1Filter.length>0)
  514. {
  515. if (!isNaN(attr1Filter[0]))
  516. {
  517. attr1 = parseInt(attr1Filter[0],10);
  518. }else
  519. {
  520. attr1 = null;
  521. }
  522. }
  523. if (attr2Filter.length>0)
  524. {
  525. if (!isNaN(attr2Filter[0]))
  526. {
  527. attr2 = parseInt(attr2Filter[0],10);
  528. }else
  529. {
  530. attr2 = null;
  531. }
  532. }
  533. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  534. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  535. const awokensFilter = s_awokensCount.filter(btn=>{return parseInt(btn.innerHTML,10)>0;}).map(btn=>{
  536. return [parseInt(btn.value,10),parseInt(btn.innerHTML,10)];
  537. });
  538. let searchResult = searchCards(Cards,attr1,attr2,fixMainColor,typesFilter,awokensFilter,sawokensFilter);
  539. //console.log(Cards,attr1,attr2,fixMainColor,typesFilter,awokensFilter,sawokensFilter)
  540. }
  541. searchClose.onclick = ()=>{
  542. searchBox.classList.add("display-none");
  543. }
  544. searchClear.onclick = ()=>{ //清空搜索选项
  545. s_attr1s[0].checked = true;
  546. s_attr2s[0].checked = true;
  547. s_types.forEach(t=>{
  548. t.checked = false;
  549. });
  550. s_awokensCount.forEach(t=>{
  551. t.innerHTML = 0;
  552. });
  553. s_awokensItem.forEach(t=>{
  554. t.classList.add("zero");
  555. });
  556. s_sawokens.forEach(t=>{
  557. t.checked = false;
  558. });
  559. }
  560. const settingBox = editBox.querySelector(".setting-box")
  561. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  562. searchOpen.onclick = ()=>{
  563. searchBox.classList.remove("display-none");
  564. }
  565. //id搜索
  566. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  567. monstersID.onchange = function(){
  568. if (/^\d+$/.test(this.value))
  569. {
  570. editBox.mid = parseInt(this.value);
  571. editBoxChangeMonId(editBox.mid);
  572. }
  573. }
  574. monstersID.oninput = monstersID.onchange;
  575. //觉醒
  576. let monEditAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon"));
  577. monEditAwokens.forEach(function(akDom,idx,domArr){
  578. akDom.onclick = function(){
  579. editBox.awokenCount = idx;
  580. editBox.reCalculateAbility();
  581. editBox.refreshAwokens();
  582. };
  583. });
  584. //刷新觉醒
  585. editBox.refreshAwokens = function(){
  586. monEditAwokens[0].innerHTML = editBox.awokenCount;
  587. if (editBox.awokenCount>0 && editBox.awokenCount==(Cards[editBox.mid].awakenings.length))
  588. monEditAwokens[0].classList.add("full-awoken");
  589. else
  590. monEditAwokens[0].classList.remove("full-awoken");
  591. for(var ai=1;ai<monEditAwokens.length;ai++)
  592. {
  593. if(ai<=editBox.awokenCount)
  594. {
  595. monEditAwokens[ai].classList.remove("unselected-awoken");
  596. }
  597. else
  598. {
  599. monEditAwokens[ai].classList.add("unselected-awoken");
  600. }
  601. }
  602. }
  603. //超觉醒
  604. let monEditSAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon"));
  605. monEditSAwokens.forEach(function(akDom,idx,domArr){
  606. akDom.onclick = function(){
  607. for(var ai=0;ai<domArr.length;ai++)
  608. {
  609. if(ai==idx)
  610. {
  611. domArr[ai].classList.toggle("unselected-awoken");
  612. }
  613. else
  614. {
  615. domArr[ai].classList.add("unselected-awoken");
  616. }
  617. }
  618. }
  619. })
  620. //3个快速设置this.ipt为自己的value
  621. function setIptToMyValue()
  622. {
  623. if (this.ipt.value != this.value)
  624. {
  625. this.ipt.value = this.value;
  626. this.ipt.onchange();
  627. }
  628. }
  629. //等级
  630. const monEditLv = settingBox.querySelector(".m-level");
  631. monEditLv.onchange = function(){editBox.reCalculateAbility();};
  632. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  633. monEditLvMin.ipt = monEditLv;
  634. monEditLvMin.onclick = setIptToMyValue;
  635. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  636. monEditLvMax.ipt = monEditLv;
  637. monEditLvMax.onclick = setIptToMyValue;
  638. //加蛋
  639. const monEditAddHpLi = settingBox.querySelector(".row-mon-plus .m-plus-hp-li");
  640. const monEditAddAtkLi = settingBox.querySelector(".row-mon-plus .m-plus-atk-li");
  641. const monEditAddRcvLi = settingBox.querySelector(".row-mon-plus .m-plus-rcv-li");
  642. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  643. monEditAddHp.onchange = function(){editBox.reCalculateAbility();};
  644. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  645. monEditAddAtk.onchange = function(){editBox.reCalculateAbility();};
  646. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  647. monEditAddRcv.onchange = function(){editBox.reCalculateAbility();};
  648. //3个快速设置按钮
  649. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  650. monEditAddHpBtn.ipt = monEditAddHp;
  651. monEditAddHpBtn.onclick = setIptToMyValue;
  652. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  653. monEditAddAtkBtn.ipt = monEditAddAtk;
  654. monEditAddAtkBtn.onclick = setIptToMyValue;
  655. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  656. monEditAddRcvBtn.ipt = monEditAddRcv;
  657. monEditAddRcvBtn.onclick = setIptToMyValue;
  658. //297按钮
  659. const monEditAdd297 = settingBox.querySelector(".row-mon-plus .m-plus-btn-297");
  660. monEditAdd297.onclick = ()=>{
  661. monEditAddHp.value =
  662. monEditAddAtk.value =
  663. monEditAddRcv.value = 99;
  664. editBox.reCalculateAbility();
  665. }
  666. //三维的计算值
  667. const monEditHpValue = monEditAddHpLi.querySelector(".ability-value");
  668. const monEditAtkValue = monEditAddAtkLi.querySelector(".ability-value");
  669. const monEditRcvValue = monEditAddRcvLi.querySelector(".ability-value");
  670. //潜觉
  671. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  672. let monEditLatents = Array.prototype.slice.call(monEditLatentUl.querySelectorAll("li"));
  673. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  674. let monEditLatentsAllowable = Array.prototype.slice.call(monEditLatentAllowableUl.querySelectorAll("li"));
  675. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  676. {
  677. let maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  678. let usedHoleN = usedHole(latent);
  679. for (var ai=0;ai<monEditLatents.length;ai++)
  680. {
  681. if (latent[ai] !== undefined)
  682. {
  683. monEditLatents[ai].className = "latent-icon latent-icon-" + latent[ai];
  684. monEditLatents[ai].value = ai;
  685. }
  686. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  687. {
  688. monEditLatents[ai].className = "latent-icon";
  689. monEditLatents[ai].value = -1;
  690. }
  691. else
  692. {
  693. monEditLatents[ai].className = "display-none";
  694. monEditLatents[ai].value = -1;
  695. }
  696. }
  697. }
  698. function deleteLatent(){
  699. let aIdx = parseInt(this.value, 10);
  700. editBox.latent.splice(aIdx,1);
  701. editBox.reCalculateAbility(); //重计算三维
  702. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  703. }
  704. //已有觉醒的去除
  705. monEditLatents.forEach(function(l){
  706. l.onclick = deleteLatent;
  707. })
  708. //可选觉醒的添加
  709. monEditLatentsAllowable.forEach(function(la){
  710. la.onclick = function(){
  711. if (this.classList.contains("unselected-latent")) return;
  712. var lIdx = parseInt(this.value);
  713. var usedHoleN = usedHole(editBox.latent);
  714. let maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  715. if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2))
  716. editBox.latent.push(lIdx);
  717. else if (lIdx < 12 && usedHoleN<=(maxLatentCount-1))
  718. editBox.latent.push(lIdx);
  719. editBox.reCalculateAbility();
  720. editBox.refreshLatent(editBox.latent,editBox.mid);
  721. }
  722. })
  723. //重新计算怪物的能力
  724. editBox.reCalculateAbility = function(){
  725. const monid = parseInt(monstersID.value || 0, 10);
  726. const level = parseInt(monEditLv.value || 0, 10);
  727. const awoken = editBox.awokenCount;
  728. const plus = [
  729. parseInt(monEditAddHp.value || 0, 10),
  730. parseInt(monEditAddAtk.value || 0, 10),
  731. parseInt(monEditAddRcv.value || 0, 10)
  732. ];
  733. const latent = editBox.latent;
  734. const abilitys = calculateAbility(monid,level,plus,awoken,latent) || [0,0,0];
  735. monEditHpValue.innerHTML = abilitys[0];
  736. monEditAtkValue.innerHTML = abilitys[1];
  737. monEditRcvValue.innerHTML = abilitys[2];
  738. }
  739. const btnCancel = editBox.querySelector(".button-cancel");
  740. const btnDone = editBox.querySelector(".button-done");
  741. const btnNull = editBox.querySelector(".button-null");
  742. const btnDelay = editBox.querySelector(".button-delay");
  743. btnCancel.onclick = function(){
  744. btnDone.classList.remove("cant-assist");
  745. btnDone.disabled = false;
  746. editBox.memberIdx = [];
  747. editBox.hide();
  748. }
  749. btnDone.onclick = function(){
  750. if (parseInt(monEditLv.value,10) == 0)
  751. {
  752. btnNull.onclick();
  753. return;
  754. }
  755. let mon = editBox.assist?new MemberAssist():new MemberTeam();
  756. formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  757. mon.id = parseInt(monstersID.value,10);
  758. const card = Cards[mon.id];
  759. mon.level = parseInt(monEditLv.value,10);
  760. mon.awoken = editBox.awokenCount;
  761. if (card.superAwakenings.length) //如果支持超觉醒
  762. {
  763. mon.sawoken = -1;
  764. for (var sai = 0;sai<monEditSAwokens.length;sai++)
  765. {
  766. if (
  767. !monEditSAwokens[sai].classList.contains("unselected-awoken") &&
  768. !monEditSAwokens[sai].classList.contains("display-none")
  769. )
  770. {
  771. mon.sawoken = sai;
  772. break;
  773. }
  774. }
  775. }
  776. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;})
  777. && (!card.overlay || mon.level>= card.maxLevel))
  778. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  779. mon.plus = [0,0,0];
  780. }else
  781. {
  782. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  783. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  784. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  785. if (!editBox.assist)
  786. { //如果不是辅助,则可以设定潜觉
  787. mon.latent = editBox.latent.concat();
  788. }
  789. }
  790. changeid(mon,editBox.monsterBox,editBox.latentBox);
  791. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  792. if (formationAbilityDom)
  793. {
  794. refreshAbility(
  795. formationAbilityDom,
  796. formation.team[editBox.memberIdx[0]],
  797. editBox.memberIdx[2]);
  798. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  799. }
  800. refreshAwokenCount(formation.team);
  801. creatNewUrl();
  802. editBox.hide();
  803. }
  804. window.onkeydown = function(e){
  805. if (!editBox.classList.contains("display-none"))
  806. {
  807. if (e.keyCode == 27)
  808. { //按下ESC时,自动关闭编辑窗
  809. btnCancel.onclick();
  810. }
  811. }
  812. }
  813. btnNull.onclick = function(){
  814. var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = new Member();
  815. changeid(mD,editBox.monsterBox,editBox.latentBox);
  816. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  817. if (formationAbilityDom)
  818. {
  819. refreshAbility(
  820. formationAbilityDom,
  821. formation.team[editBox.memberIdx[0]],
  822. editBox.memberIdx[2]);
  823. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  824. }
  825. refreshAwokenCount(formation.team);
  826. creatNewUrl();
  827. editBox.hide();
  828. }
  829. btnDelay.onclick = function(){ //应对威吓
  830. var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = new MemberDelay();
  831. changeid(mD,editBox.monsterBox,editBox.latentBox);
  832. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  833. if (formationAbilityDom)
  834. {
  835. refreshAbility(
  836. formationAbilityDom,
  837. formation.team[editBox.memberIdx[0]],
  838. editBox.memberIdx[2]);
  839. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  840. }
  841. refreshAwokenCount(formation.team);
  842. creatNewUrl();
  843. editBox.hide();
  844. }
  845. //语言选择
  846. const langList = controlBox.querySelector(".languages");
  847. langList.onchange = function(){
  848. creatNewUrl({"language":this.value});
  849. history.go();
  850. }
  851. //数据源选择
  852. const dataList = controlBox.querySelector(".datasource");
  853. dataList.onchange = function(){
  854. creatNewUrl({datasource:this.value});
  855. history.go();
  856. }
  857. /*添对应语言执行的JS*/
  858. const languageJS = document.head.appendChild(document.createElement("script"));
  859. languageJS.id = "language-js";
  860. languageJS.type = "text/javascript";
  861. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  862. }
  863. //编辑界面点击每个怪物的头像的处理
  864. function clickMonHead(e)
  865. {
  866. let team = parseInt(this.getAttribute("data-team"),10);
  867. let assist = parseInt(this.getAttribute("data-assist"),10);
  868. let index = parseInt(this.getAttribute("data-index"),10);
  869. editMon(team,assist,index);
  870. return false; //没有false将会打开链接
  871. }
  872. //编辑界面每个怪物的头像的拖动
  873. function dragStartMonHead(e)
  874. {
  875. let team = parseInt(this.getAttribute("data-team"),10);
  876. let assist = parseInt(this.getAttribute("data-assist"),10);
  877. let index = parseInt(this.getAttribute("data-index"),10);
  878. e.dataTransfer.setData('from',[team,assist,index].join(","));
  879. }
  880. //编辑界面每个怪物的头像的经过,阻止事件发生
  881. function dropOverMonHead(e)
  882. {
  883. e.preventDefault();
  884. }
  885. //从怪物头像获取队员的队伍编号
  886. function getMemberArrayIndexFromMonHead(headDom)
  887. {
  888. return [
  889. parseInt(headDom.getAttribute("data-team"),10),
  890. parseInt(headDom.getAttribute("data-assist"),10),
  891. parseInt(headDom.getAttribute("data-index"),10),
  892. ];
  893. }
  894. //编辑界面每个怪物的头像的放下
  895. function dropMonHead(e)
  896. {
  897. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  898. const dataTo = getMemberArrayIndexFromMonHead(this);
  899. if ((dataTo[0] != dataFrom[0])
  900. || (dataTo[1] != dataFrom[1])
  901. || (dataTo[2] != dataFrom[2]))
  902. { //必须有所不同才继续交换
  903. interchangeCard(dataFrom,dataTo);
  904. }
  905. return false; //没有false将会打开链接
  906. }
  907. //移动端编辑界面每个怪物的头像的放下
  908. function touchstartMonHead(e)
  909. {
  910. e.stopPropagation();
  911. //console.log("开始触摸",e,this);
  912. const tc = e.changedTouches[0];
  913. interchangeSVG.style.display = "none";
  914. interchangePath.setAttribute("x1",tc.pageX);
  915. interchangePath.setAttribute("y1",tc.pageY);
  916. interchangePath.setAttribute("x2",tc.pageX);
  917. interchangePath.setAttribute("y2",tc.pageY);
  918. }
  919. //移动端编辑界面每个怪物的头像的移动
  920. function touchmoveMonHead(e)
  921. {
  922. //console.log("移动中",e,this);
  923. const tc = e.changedTouches[0];
  924. const pX = tc.pageX, pY = tc.pageY;
  925. const rect = this.getBoundingClientRect();
  926. const top = rect.top + document.documentElement.scrollTop;
  927. const left = rect.left + document.documentElement.scrollLeft;
  928. if ((pY < top) || (pY > (top + rect.height)) ||
  929. (pX < left) || (pX > (left + rect.width)))
  930. {
  931. interchangeSVG.style.display = "block";
  932. interchangePath.setAttribute("x2",tc.pageX);
  933. interchangePath.setAttribute("y2",tc.pageY);
  934. }else
  935. {
  936. interchangeSVG.style.display = "none";
  937. }
  938. }
  939. //移动端编辑界面每个怪物的头像的结束
  940. function touchendMonHead(e)
  941. {
  942. const tc = e.changedTouches[0];
  943. const pX = tc.pageX, pY = tc.pageY;
  944. //console.log("移动结束",pX,pY,e,this);
  945. interchangeSVG.style.display = "none";
  946. interchangePath.setAttribute("x2",pX);
  947. interchangePath.setAttribute("y2",tc.pageY);
  948. let targets = allMembers.filter(m=>{
  949. const rect = m.getBoundingClientRect();
  950. const top = rect.top + document.documentElement.scrollTop;
  951. const left = rect.left + document.documentElement.scrollLeft;
  952. const inRect = (pY > top) && (pY < (top + rect.height)) &&
  953. (pX > left) && (pX < (left + rect.width));
  954. return inRect;
  955. });
  956. const target = targets.length?targets[0]:null;
  957. if (this != target)
  958. {
  959. //console.log("找到的对象",targets[0]);
  960. let dataFrom = getMemberArrayIndexFromMonHead(this);
  961. let dataTo = getMemberArrayIndexFromMonHead(target);
  962. if ((dataTo[0] != dataFrom[0])
  963. || (dataTo[1] != dataFrom[1])
  964. || (dataTo[2] != dataFrom[2]))
  965. { //必须有所不同才继续交换
  966. interchangeCard(dataFrom,dataTo);
  967. }
  968. }
  969. }
  970. //移动端编辑界面每个怪物的头像的取消
  971. function touchcancelMonHead(e)
  972. {
  973. console.log("移动取消",e,this);
  974. }
  975. function interchangeCard(formArr,toArr)
  976. {
  977. function changeType(member,isAssist)
  978. {
  979. if (member.id == 0 || (isAssist && member.id == -1))
  980. {
  981. return new Member;
  982. }else
  983. {
  984. let newMember = isAssist ? new MemberTeam() : new MemberAssist();
  985. newMember.loadFromMember(member);
  986. return newMember;
  987. }
  988. }
  989. let from = formation.team[formArr[0]][formArr[1]][formArr[2]];
  990. let to = formation.team[toArr[0]][toArr[1]][toArr[2]];
  991. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  992. {
  993. from = changeType(from,formArr[1]);
  994. to = changeType(to,toArr[1]);
  995. }
  996. formation.team[toArr[0]][toArr[1]][toArr[2]] = from;
  997. formation.team[formArr[0]][formArr[1]][formArr[2]] = to;
  998. creatNewUrl(); //刷新URL
  999. refreshAll(formation); //刷新全部
  1000. }
  1001. //改变一个怪物头像
  1002. function changeid(mon,monDom,latentDom)
  1003. {
  1004. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1005. const parentNode = monDom.parentNode;
  1006. fragment.appendChild(monDom);
  1007. const monId = mon.id;
  1008. const card = Cards[monId]; //怪物固定数据
  1009. monDom.setAttribute("data-cardid", monId); //设定新的id
  1010. if (monId<0) //如果是延迟
  1011. {
  1012. parentNode.classList.add("delay");
  1013. parentNode.classList.remove("null");
  1014. parentNode.appendChild(fragment);
  1015. if (latentDom) latentDom.classList.add("display-none");
  1016. return;
  1017. }else if (monId==0) //如果是空
  1018. {
  1019. parentNode.classList.add("null");
  1020. parentNode.classList.remove("delay");
  1021. parentNode.appendChild(fragment);
  1022. if (latentDom) latentDom.classList.add("display-none");
  1023. return;
  1024. }else (monId>-1) //如果提供了id
  1025. {
  1026. parentNode.classList.remove("null");
  1027. parentNode.classList.remove("delay");
  1028. monDom.className = "monster";
  1029. monDom.classList.add("pet-cards-" + Math.ceil(monId/100)); //添加图片编号
  1030. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  1031. monDom.classList.add("pet-cards-index-x-" + idxInPage % 10); //添加X方向序号
  1032. monDom.classList.add("pet-cards-index-y-" + parseInt(idxInPage / 10)); //添加Y方向序号
  1033. monDom.querySelector(".property").className = "property property-" + card.attrs[0]; //主属性
  1034. monDom.querySelector(".subproperty").className = "subproperty subproperty-" + card.attrs[1]; //副属性
  1035. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1036. monDom.href = monId.toString().replace(/^(\d+)$/ig,currentLanguage.guideURL);
  1037. }
  1038. const levelDom = monDom.querySelector(".level");
  1039. if (levelDom) //如果提供了等级
  1040. {
  1041. const level = mon.level || 1;
  1042. levelDom.innerHTML = level;
  1043. if (level == card.maxLevel)
  1044. { //如果等级刚好等于最大等级,则修改为“最大”的字
  1045. levelDom.classList.add("max");
  1046. }else
  1047. {
  1048. levelDom.classList.remove("max");
  1049. }
  1050. if (card.limitBreakIncr && level >= card.maxLevel)
  1051. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1052. levelDom.classList.add("_110");
  1053. }else
  1054. {
  1055. levelDom.classList.remove("_110");
  1056. }
  1057. }
  1058. if (mon.awoken>-1) //如果提供了觉醒
  1059. {
  1060. const awokenIcon = monDom.querySelector(".awoken-count");
  1061. if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒
  1062. {
  1063. awokenIcon.classList.add("display-none");
  1064. awokenIcon.innerHTML = "";
  1065. }else
  1066. {
  1067. awokenIcon.classList.remove("display-none");
  1068. awokenIcon.innerHTML = mon.awoken;
  1069. if (mon.awoken == card.awakenings.length)
  1070. {
  1071. awokenIcon.classList.add("full-awoken");
  1072. if (card.canAssist)
  1073. {//可以辅助的满觉醒打黄色星星
  1074. awokenIcon.classList.add("allowable-assist");
  1075. }else
  1076. {
  1077. awokenIcon.classList.remove("allowable-assist");
  1078. }
  1079. }else
  1080. {
  1081. awokenIcon.classList.remove("full-awoken");
  1082. awokenIcon.classList.remove("allowable-assist");
  1083. }
  1084. }
  1085. }
  1086. const sawoken = monDom.querySelector(".super-awoken");
  1087. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1088. {
  1089. if (mon.sawoken !== undefined && mon.sawoken>=0 && card.superAwakenings.length)
  1090. {
  1091. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1092. sawoken.classList.remove("display-none");
  1093. sawokenIcon.className = "awoken-icon awoken-" + card.superAwakenings[mon.sawoken];
  1094. }else
  1095. {
  1096. sawoken.classList.add("display-none");
  1097. }
  1098. }
  1099. const m_id = monDom.querySelector(".id");
  1100. if (m_id) //怪物ID
  1101. {
  1102. m_id.innerHTML = monId;
  1103. }
  1104. const plusArr = mon.plus || [0,0,0];
  1105. const plusDom = monDom.querySelector(".plus");
  1106. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1107. {
  1108. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1109. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1110. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1111. var plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  1112. if (plusCount >= 297)
  1113. {
  1114. plusDom.classList.add("has297");
  1115. plusDom.classList.remove("zero");
  1116. }else if (plusCount <= 0)
  1117. {
  1118. plusDom.classList.add("zero");
  1119. plusDom.classList.remove("has297");
  1120. }else
  1121. {
  1122. plusDom.classList.remove("zero");
  1123. plusDom.classList.remove("has297");
  1124. }
  1125. }
  1126. if (latentDom)
  1127. {
  1128. let latentDoms = Array.prototype.slice.call(latentDom.querySelectorAll("li"));
  1129. if (mon.latent) //如果提供了潜觉
  1130. {
  1131. let latent = mon.latent.sort(function(a,b){
  1132. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1133. else if(b<12 && a>=12) {return -1} //如果小于12就排到后面
  1134. else {return 0} //其他情况不变
  1135. });
  1136. if (latent.length < 1)
  1137. {
  1138. latentDom.classList.add("display-none");
  1139. }else
  1140. {
  1141. latentDom.classList.remove("display-none");
  1142. }
  1143. let usedHoleN = usedHole(latent); //使用的格子数
  1144. let maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1145. for (let ai=0;ai<latentDoms.length;ai++)
  1146. {
  1147. if (latent[ai])
  1148. {
  1149. latentDoms[ai].className = "latent-icon latent-icon-" + latent[ai];
  1150. }
  1151. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  1152. {
  1153. latentDoms[ai].className = "latent-icon";
  1154. }
  1155. else
  1156. {
  1157. latentDoms[ai].className = "display-none";
  1158. }
  1159. }
  1160. }else
  1161. {
  1162. latentDom.classList.add("display-none");
  1163. }
  1164. }
  1165. parentNode.appendChild(fragment);
  1166. }
  1167. //点击怪物头像,出现编辑窗
  1168. function editMon(AorB,isAssist,tempIdx)
  1169. {
  1170. //数据
  1171. const mon = formation.team[AorB][isAssist][tempIdx];
  1172. const card = Cards[mon.id] || Cards[0];
  1173. //对应的Dom
  1174. const formationBox = document.querySelector(".formation-box .formation-"+(AorB?"B":"A")+"-box");
  1175. const teamBox = formationBox.querySelector(isAssist?".formation-assist":".formation-team");
  1176. const memberBox = teamBox.querySelector(".member-" + (tempIdx+1));
  1177. const editBox = document.querySelector(".edit-box");
  1178. const monsterBox = memberBox.querySelector(".monster");
  1179. editBox.show();
  1180. editBox.assist = isAssist;
  1181. editBox.monsterBox = monsterBox;
  1182. editBox.memberIdx = [AorB, isAssist, tempIdx]; //储存队伍数组下标
  1183. editBox.assist = isAssist;
  1184. if (!isAssist)
  1185. {
  1186. var latentBox = formationBox.querySelector(".formation-latents .latents-"+(tempIdx+1)+" .latent-ul");
  1187. editBox.latentBox = latentBox;
  1188. }
  1189. var settingBox = editBox.querySelector(".setting-box");
  1190. var monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1191. monstersID.value = mon.id>0?mon.id:0;
  1192. monstersID.onchange();
  1193. //觉醒
  1194. var monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon");
  1195. if (mon.awoken>0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].onclick();
  1196. //超觉醒
  1197. var monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon");
  1198. if (mon.sawoken>=0 && monEditSAwokens[mon.sawoken]) monEditSAwokens[mon.sawoken].onclick();
  1199. var monEditLv = settingBox.querySelector(".m-level");
  1200. monEditLv.value = mon.level || 1;
  1201. var monEditAddHp = settingBox.querySelector(".m-plus-hp");
  1202. var monEditAddAtk = settingBox.querySelector(".m-plus-atk");
  1203. var monEditAddRcv = settingBox.querySelector(".m-plus-rcv");
  1204. if (mon.plus)
  1205. {
  1206. monEditAddHp.value = mon.plus[0];
  1207. monEditAddAtk.value = mon.plus[1];
  1208. monEditAddRcv.value = mon.plus[2];
  1209. }
  1210. var btnDelay = editBox.querySelector(".button-delay");
  1211. if (!isAssist)
  1212. {
  1213. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1214. editBox.refreshLatent(editBox.latent, mon.id);
  1215. btnDelay.classList.add("display-none");
  1216. settingBox.querySelector(".row-mon-latent").classList.remove("display-none");
  1217. //if (card.superAwakenings.length)
  1218. //{
  1219. // settingBox.querySelector(".row-mon-super-awoken").classList.remove("display-none");
  1220. //}
  1221. editBox.querySelector(".edit-box-title").classList.remove("edit-box-title-assist");
  1222. }else
  1223. {
  1224. btnDelay.classList.remove("display-none");
  1225. settingBox.querySelector(".row-mon-latent").classList.add("display-none");
  1226. //settingBox.querySelector(".row-mon-super-awoken").classList.add("display-none");
  1227. editBox.querySelector(".edit-box-title").classList.add("edit-box-title-assist");
  1228. }
  1229. editBox.reCalculateAbility();
  1230. }
  1231. //编辑窗,修改怪物ID
  1232. function editBoxChangeMonId(id)
  1233. {
  1234. const card = Cards[id]; //怪物固定数据
  1235. if (!card){
  1236. id = 0;
  1237. card = Cards[0]
  1238. }
  1239. const editBox = document.querySelector(".edit-box");
  1240. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1241. const searchBox = editBox.querySelector(".search-box");
  1242. const settingBox = editBox.querySelector(".setting-box");
  1243. //id搜索
  1244. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1245. const monHead = monInfoBox.querySelector(".monster");
  1246. changeid({id:id},monHead); //改变图像
  1247. const mId = monInfoBox.querySelector(".monster-id");
  1248. mId.innerHTML = id;
  1249. const mRare = monInfoBox.querySelector(".monster-rare");
  1250. mRare.className = "monster-rare rare-" + card.rarity;
  1251. const mName = monInfoBox.querySelector(".monster-name");
  1252. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1253. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1254. evoCardUl.style.display = "none";
  1255. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1256. let evoLinkCardsIdArray = Cards.filter(function(m){
  1257. return m.evoRootId == card.evoRootId;
  1258. }).map(function(m){return m.id;}); //筛选出相同进化链的
  1259. //创建一个新的怪物头像
  1260. function createCardHead(id)
  1261. {
  1262. function clickHeadToNewMon()
  1263. {
  1264. monstersID.value = this.getAttribute("data-cardid");
  1265. monstersID.onchange();
  1266. return false;
  1267. }
  1268. const cli = document.createElement("li");
  1269. const cdom = cli.head = cli.appendChild(document.createElement("a"));
  1270. cdom.class = "monster";
  1271. cdom.onclick = clickHeadToNewMon;
  1272. const property = cdom.appendChild(document.createElement("div"));
  1273. property.className = "property";
  1274. const subproperty = cdom.appendChild(document.createElement("div"));
  1275. subproperty.className = "subproperty";
  1276. const cid = cdom.appendChild(document.createElement("div"));
  1277. cid.className = "id";
  1278. changeid({id:id},cdom);
  1279. return cli;
  1280. }
  1281. if (evoLinkCardsIdArray.length>1)
  1282. {
  1283. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1284. evoLinkCardsIdArray.forEach(function(mid){
  1285. const cli = createCardHead(mid);
  1286. if (mid == id)
  1287. {
  1288. cli.classList.add("unable-monster");
  1289. }
  1290. fragment.appendChild(cli);
  1291. });
  1292. evoCardUl.appendChild(fragment);
  1293. evoCardUl.style.display = "block";
  1294. }
  1295. var mType = monInfoBox.querySelectorAll(".monster-type li");
  1296. for (let ti=0;ti<mType.length;ti++)
  1297. {
  1298. if (ti<card.types.length)
  1299. {
  1300. mType[ti].className = "type-name type-name-" + card.types[ti];
  1301. mType[ti].firstChild.className = "type-icon type-icon-" + card.types[ti];
  1302. }else
  1303. {
  1304. mType[ti].className = "display-none";
  1305. }
  1306. }
  1307. var mAwoken = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul li");
  1308. editBox.awokenCount = card.awakenings.length;
  1309. mAwoken[0].innerHTML = editBox.awokenCount ? "★" : "0";
  1310. for (let ai=1;ai<mAwoken.length;ai++)
  1311. {
  1312. if (ai<=card.awakenings.length)
  1313. {
  1314. mAwoken[ai].className = "awoken-icon awoken-" + card.awakenings[ai-1];
  1315. }else
  1316. {
  1317. mAwoken[ai].className = "display-none";
  1318. }
  1319. }
  1320. //超觉醒
  1321. var mSAwokenRow = settingBox.querySelector(".row-mon-super-awoken");
  1322. var mSAwoken = mSAwokenRow.querySelectorAll(".awoken-ul li");
  1323. //if (!editBox.assist && card.superAwakenings.length>0)
  1324. if (card.superAwakenings.length>0) //武器上也还是加入超觉醒吧
  1325. {
  1326. for (let ai=0;ai<mSAwoken.length;ai++)
  1327. {
  1328. if (ai < card.superAwakenings.length)
  1329. {
  1330. mSAwoken[ai].className = "awoken-icon unselected-awoken awoken-" + card.superAwakenings[ai];
  1331. }
  1332. else
  1333. {
  1334. mSAwoken[ai].className = "display-none";
  1335. }
  1336. }
  1337. mSAwokenRow.classList.remove("display-none");
  1338. }else
  1339. {
  1340. mSAwokenRow.classList.add("display-none");
  1341. }
  1342. var monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1343. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //最大等级按钮
  1344. var monEditLv = settingBox.querySelector(".m-level");
  1345. monEditLv.value = card.maxLevel; //默认等级为最大等级而不是110
  1346. var rowPlus = settingBox.querySelector(".row-mon-plus");
  1347. var rowLatent = settingBox.querySelector(".row-mon-latent");
  1348. if (card.overlay)
  1349. { //当可以叠加时,不能打297和潜觉
  1350. rowPlus.classList.add("disabled");
  1351. rowLatent.classList.add("disabled");
  1352. }else
  1353. {
  1354. rowPlus.classList.remove("disabled");
  1355. rowLatent.classList.remove("disabled");
  1356. }
  1357. var monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1358. //该宠Type允许的杀
  1359. var allowLatent = uniq(card.types.reduce(function (previous, t, index, array) {
  1360. return previous.concat(type_allowable_latent[t]);
  1361. },[]));
  1362. for(var li=17;li<=24;li++)
  1363. {
  1364. var latentDom = monLatentAllowUl.querySelector(".latent-icon-" + li);
  1365. if (allowLatent.indexOf(li)>=0)
  1366. {
  1367. if(latentDom.classList.contains("unselected-latent"))
  1368. latentDom.classList.remove("unselected-latent");
  1369. }else
  1370. {
  1371. if(!latentDom.classList.contains("unselected-latent"))
  1372. latentDom.classList.add("unselected-latent");
  1373. }
  1374. }
  1375. if (editBox.assist)
  1376. {
  1377. var btnDone = editBox.querySelector(".button-done");
  1378. if (!card.canAssist)
  1379. {
  1380. btnDone.classList.add("cant-assist");
  1381. btnDone.disabled = true;
  1382. }else
  1383. {
  1384. btnDone.classList.remove("cant-assist");
  1385. btnDone.disabled = false;
  1386. }
  1387. }
  1388. editBox.latent.length = 0;
  1389. editBox.refreshLatent(editBox.latent,id);
  1390. editBox.reCalculateAbility();
  1391. }
  1392. //刷新整个队伍
  1393. function refreshAll(formationData){
  1394. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1395. const formationBox = document.querySelector(".formation-box");
  1396. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1397. const formationA_bigbox = fragment.appendChild(formationBox.querySelector(".formation-A-bigbox"));
  1398. const formationB_bigbox = formationBox.querySelector(".formation-B-bigbox");
  1399. if (formationB_bigbox)
  1400. {fragment.appendChild(formationB_bigbox);}
  1401. const awokenTotalBox = fragment.appendChild(formationBox.querySelector(".awoken-total-box"));
  1402. const detailBox = fragment.appendChild(formationBox.querySelector(".detail-box"));
  1403. const txtTitle = titleBox.querySelector(".title");
  1404. const txtDetail = detailBox.querySelector(".detail");
  1405. txtTitle.value = formationData.title || "";
  1406. txtDetail.value = formationData.detail || "";
  1407. txtDetail.onblur();
  1408. const badges = Array.prototype.slice.call(formationA_bigbox.querySelectorAll(".formation-badge .badge-bg"));
  1409. badges.forEach((b,idx)=>{
  1410. if (idx==formationData.badge)
  1411. {
  1412. b.classList.remove("display-none");
  1413. }else
  1414. {
  1415. b.classList.add("display-none");
  1416. }
  1417. })
  1418. const formationA = formationA_bigbox.querySelector(".formation-A-box");
  1419. const formationB = formationB_bigbox ? formationB_bigbox.querySelector(".formation-B-box") : null;
  1420. const fATeam = formationA.querySelectorAll(".formation-team .monster");
  1421. const fALatents = formationA.querySelectorAll(".formation-latents .latent-ul");
  1422. const fAAssist = formationA.querySelectorAll(".formation-assist .monster");
  1423. const fBTeam = formationB ? formationB.querySelectorAll(".formation-team .monster") : null;
  1424. const fBLatents = formationB ? formationB.querySelectorAll(".formation-latents .latent-ul") : null;
  1425. const fBAssist = formationB ? formationB.querySelectorAll(".formation-assist .monster") : null;
  1426. const formationAbilityDom = formationA.querySelector(".formation-ability");
  1427. for (let ti=0;ti<(formationB?5:6);ti++)
  1428. {
  1429. changeid(formationData.team[0][0][ti],fATeam[ti],fALatents[ti]);
  1430. changeid(formationData.team[0][1][ti],fAAssist[ti]);
  1431. if (formationAbilityDom)
  1432. {
  1433. refreshAbility(
  1434. formationAbilityDom,
  1435. formationData.team[0],
  1436. ti);
  1437. }
  1438. if (formationB)
  1439. {
  1440. changeid(formationData.team[1][0][ti],fBTeam[ti],fBLatents[ti]);
  1441. changeid(formationData.team[1][1][ti],fBAssist[ti]);
  1442. }
  1443. }
  1444. formationBox.appendChild(fragment);
  1445. refreshTotalAbility(formationData.team[0]);
  1446. refreshAwokenCount(formationData.team);
  1447. }
  1448. //刷新觉醒总计
  1449. function refreshAwokenCount(teams){
  1450. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1451. const awokenTotalBox = document.querySelector(".formation-box .awoken-total-box");
  1452. const awokenUL = fragment.appendChild(awokenTotalBox.querySelector(".awoken-ul"));
  1453. function setCount(idx,number){
  1454. var aicon = awokenUL.querySelector(".awoken-" + idx);
  1455. if (!aicon) return; //没有这个觉醒就撤回
  1456. var ali = aicon.parentNode;
  1457. var countDom = ali.querySelector(".count");
  1458. countDom.innerHTML = number;
  1459. if (number)
  1460. ali.classList.remove("display-none");
  1461. else
  1462. ali.classList.add("display-none");
  1463. }
  1464. var bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒
  1465. for (var ai=1;ai<=72;ai++)
  1466. {
  1467. if (ai == 10) //防封
  1468. {
  1469. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,52,solo)*2);
  1470. }else if (ai == 11) //防暗
  1471. {
  1472. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,68,solo)*5);
  1473. }else if (ai == 12) //防废
  1474. {
  1475. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,69,solo)*5);
  1476. }else if (ai == 13) //防毒
  1477. {
  1478. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,70,solo)*5);
  1479. }else if (ai == 19) //手指
  1480. {
  1481. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,53,solo)*2);
  1482. }else if (ai == 21) //SB
  1483. {
  1484. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,56,solo)*2);
  1485. }else if (bigAwoken.indexOf(ai)>=0) //属于大觉醒
  1486. {
  1487. continue;
  1488. }else
  1489. {
  1490. setCount(ai,awokenCountInFormation(teams,ai,solo));
  1491. }
  1492. }
  1493. awokenTotalBox.appendChild(awokenUL);
  1494. }
  1495. //刷新能力值
  1496. function refreshAbility(dom,team,idx){
  1497. const ali = dom.querySelector(".abilitys-" + (idx+1));
  1498. const mainMD = team[0][idx];
  1499. const assistMD = team[1][idx];
  1500. const bonusScale = [0.1,0.05,0.15]; //辅助宠物附加的属性倍率
  1501. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  1502. const mainAbility = calculateAbility(mainMD.id,mainMD.level,mainMD.plus,mainMD.awoken,mainMD.latent,assistMD.id,assistMD.awoken);
  1503. //辅助增加的三维,如果辅助的主属性相等,辅助宠物只计算等级和加值,不计算觉醒
  1504. const mainCard = Cards[mainMD.id] || Cards[0];
  1505. const assistCard = Cards[assistMD.id] || Cards[0];
  1506. const assistAbility = (assistMD.id > 0 && mainCard.attrs[0]==assistCard.attrs[0])
  1507. ?calculateAbility(assistMD.id,assistMD.level,assistMD.plus,null,null)
  1508. :[0,0,0];
  1509. if (mainAbility && mainMD.ability)
  1510. {
  1511. for (let ai=0;ai<3;ai++)
  1512. {
  1513. mainMD.ability[ai] = mainAbility[ai] + Math.round(assistAbility[ai]*bonusScale[ai]);
  1514. }
  1515. }
  1516. const hpDom = ali.querySelector(".hp");
  1517. const atkDom = ali.querySelector(".atk");
  1518. const rcvDom = ali.querySelector(".rcv");
  1519. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  1520. if (mainAbility)
  1521. {
  1522. div.classList.remove("display-none");
  1523. div.innerHTML = mainMD.ability[ai];
  1524. }else
  1525. {
  1526. div.classList.add("display-none");
  1527. div.innerHTML = 0;
  1528. }
  1529. });
  1530. }
  1531. //刷新能力值合计
  1532. function refreshTotalAbility(team){
  1533. //计算总的生命值
  1534. const formationBox = document.querySelector(".formation-box");
  1535. const teamInfo = formationBox.querySelector(".team-info");
  1536. if (!teamInfo) return;
  1537. const tHpDom = teamInfo.querySelector(".tIf-total-hp");
  1538. const tRcvDom = teamInfo.querySelector(".tIf-total-rcv");
  1539. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  1540. return value += mon.ability ? mon.ability[0] : 0;
  1541. },0);
  1542. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队血包个数
  1543. //let tHPwithAwoken = Math.round(tHP * (1 + awokenCountInTeam(team,46,solo) * 0.05)); //全队血包
  1544. let badgeHPScale = 1; //徽章倍率
  1545. if (formation.badge == 4)
  1546. {
  1547. badgeHPScale = 1.05;
  1548. }else if (formation.badge == 11)
  1549. {
  1550. badgeHPScale = 1.15;
  1551. }
  1552. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  1553. return value += mon.ability ? mon.ability[2] : 0;
  1554. },0);
  1555. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队回复个数
  1556. //let tRCVwithAwoken = Math.round(tRCV * (1 + awokenCountInTeam(team,47,solo) * 0.10)); //全队回复
  1557. let badgeRCVScale = 1; //徽章倍率
  1558. if (formation.badge == 3)
  1559. {
  1560. badgeRCVScale = 1.25;
  1561. }else if (formation.badge == 10)
  1562. {
  1563. badgeRCVScale = 1.35;
  1564. }
  1565. tHpDom.innerHTML = tHP.toString() +
  1566. (teamHPAwoken>0||badgeHPScale>1
  1567. ? ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")")
  1568. : "");
  1569. tRcvDom.innerHTML = tRCV.toString() +
  1570. (teamRCVAwoken>0||badgeRCVScale>1
  1571. ? ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")")
  1572. : "");
  1573. }

智龙迷城队伍图制作工具