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parseCard.js 5.1 kB

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  1. //分析卡片的函数,Code From https://github.com/kiootic/pad-rikuu
  2. class Card{
  3. static fixId(id, reverse = false){
  4. if (id === 0xFFFF) return id;
  5. return reverse ? (id >= 9900 ? id + 100 : id) : (id >= 10000 ? id - 100 : id);
  6. }
  7. constructor(data){
  8. let card = this;
  9. card.attrs=[];
  10. card.types=[];
  11. let i = 0;
  12. function readCurve() {
  13. return {
  14. min: data[i++],
  15. max: data[i++],
  16. scale: data[i++],
  17. };
  18. }
  19. card.id = Card.fixId(data[i++]); //ID
  20. card.name = data[i++]; //名字
  21. card.attrs.push(data[i++]); //属性1
  22. card.attrs.push(data[i++]); //属性2
  23. card.isUltEvo = data[i++] !== 0; //是否究极进化
  24. card.types.push(data[i++]); //类型1
  25. card.types.push(data[i++]); //类型2
  26. card.rarity = data[i++]; //星级
  27. card.cost = data[i++]; //cost
  28. card.unk01 = data[i++]; //未知01
  29. card.maxLevel = data[i++]; //最大等级
  30. card.feedExp = data[i++]; //1级喂食经验,需要除以4
  31. card.isEmpty = data[i++] === 1; //空卡片?
  32. card.sellPrice = data[i++]; //1级卖钱,需要除以10
  33. card.hp = readCurve(); //HP增长
  34. card.atk = readCurve(); //攻击增长
  35. card.rcv = readCurve(); //回复增长
  36. card.exp = { min: 0, max: data[i++], scale: data[i++] }; //经验增长
  37. card.activeSkillId = data[i++]; //主动技
  38. card.leaderSkillId = data[i++]; //队长技
  39. card.enemy = { //作为怪物的数值
  40. countdown: data[i++],
  41. hp: readCurve(),
  42. atk: readCurve(),
  43. def: readCurve(),
  44. maxLevel: data[i++],
  45. coin: data[i++],
  46. exp: data[i++]
  47. };
  48. card.evoBaseId = Card.fixId(data[i++]); //进化基础ID
  49. card.evoMaterials = [data[i++], data[i++], data[i++], data[i++], data[i++]].map(n=>Card.fixId(n,false)); //进化素材
  50. card.unevoMaterials = [data[i++], data[i++], data[i++], data[i++], data[i++]].map(n=>Card.fixId(n,false)); //退化素材
  51. card.unk02 = data[i++]; //未知02
  52. card.unk03 = data[i++]; //未知03
  53. card.unk04 = data[i++]; //未知04
  54. card.unk05 = data[i++]; //未知05
  55. card.unk06 = data[i++]; //未知06
  56. card.unk07 = data[i++]; //未知07
  57. const numSkills = data[i++]; //几种敌人技能
  58. card.enemy.skills = Array.from(new Array(numSkills)).map(() => ({
  59. id: data[i++],
  60. ai: data[i++],
  61. rnd: data[i++]
  62. }));
  63. const numAwakening = data[i++]; //觉醒个数
  64. card.awakenings = new Array(numAwakening);
  65. for (let ai=0; ai<numAwakening; ai++) {
  66. card.awakenings[ai] = data[i++];
  67. }
  68. card.superAwakenings = data[i++].split(',').filter(Boolean).map(strN=>parseInt(strN,10)); //超觉醒
  69. card.evoRootId = Card.fixId(data[i++]); //进化链根ID
  70. card.seriesId = data[i++]; //系列ID
  71. card.types.push(data[i++]); //类型3
  72. card.sellMP = data[i++]; //卖多少MP
  73. card.latentAwakeningId = data[i++]; //潜在觉醒ID
  74. card.collabId = data[i++]; //合作ID
  75. const flags = data[i++]; //一个旗子?
  76. card.flags = flags;
  77. card.canAssist = Boolean(flags & 1<<0); //是否能当二技
  78. card.enabled = Boolean(flags & 1<<1); //是否已启用
  79. card.stackable = !Boolean(flags & 1<<3) && //flag有1<<3时,强制不合并,独立占一格。没有时则根据类型进行合并(目前合并已经不占格子)
  80. card.types.some(t=>[0,12,14,15].includes(t)); //0進化用;12能力覺醒用;14強化合成用;15販賣用默认合并
  81. card.onlyAssist = Boolean(flags & 1<<4); //是否只能当二技
  82. card.is8Latent = Boolean(flags & 1<<5); //是否支持8个潜觉
  83. card.skillBanner = Boolean(flags & 1<<6); //是否有技能横幅
  84. card.altName = data[i++].split("|").filter(Boolean); //替换名字(分类标签)
  85. card.limitBreakIncr = data[i++]; //110级增长
  86. card.voiceId = data[i++]; //语音觉醒的ID
  87. card.orbSkinOrBgmId = data[i++]; //抽到后珠子皮肤ID
  88. card.specialAttribute = data[i++]; //特别属性,比如黄龙
  89. card.searchFlags = [data[i++], data[i++]]; //队长技搜索类型,解析写在这里会导致文件太大,所以写到前端去了
  90. card.gachaGroupsFlag = data[i++]; //目前猜测是桶ID
  91. card.unk08 = data[i++]; //未知08
  92. card.attrs.push(data[i++]); //属性3
  93. card.badgeId = data[i++]; //抽到后获取的徽章ID
  94. card.syncAwakening = data[i++]; //同步觉醒
  95. const numSyncAkCondition = data[i++]; //同步觉醒条件数量
  96. //同步觉醒条件
  97. card.syncAwakeningConditions = Array.from(new Array(numSyncAkCondition ?? 0)).map(() => ({
  98. id: Card.fixId(data[i++]), //怪物ID
  99. level: data[i++], //怪物等级
  100. skillLeval: data[i++], //怪物技能等级
  101. }));
  102. card.attrs = card.attrs.filter(Number.isInteger);
  103. if (card.attrs.indexOf(-1)>0)
  104. card.attrs = card.attrs.slice(0,card.attrs.indexOf(-1)); //attr里面去掉-1之后的
  105. card.types = card.types.filter(Number.isInteger);
  106. if (card.types.indexOf(-1)>0)
  107. card.types = card.types.slice(0,card.types.indexOf(-1)); //type里面去掉-1
  108. if (i < data.length)
  109. console.log(`有新增数据/residue data for #${card.id}: ${i} ${data[i]}`);
  110. }
  111. }
  112. //对于Nodejs输出成模块
  113. if (typeof(module) != "undefined") module.exports = Card;