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script.js 95 kB

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  1. var Cards = []; //怪物数据
  2. var Skills = []; //技能数据
  3. var currentLanguage; //当前语言
  4. var currentDataSource; //当前数据
  5. const teamBigBoxs = []; //储存全部teamBigBox
  6. const allMembers = []; //储存所有成员,包含辅助
  7. var interchangeSvg; //储存划线的SVG
  8. var controlBox; //储存整个controlBox
  9. var statusLine; //储存状态栏
  10. var formationBox; //储存整个formationBox
  11. var editBox; //储存整个editBox
  12. var showSearch; //整个程序都可以用的显示搜索函数
  13. const dataStructure = 3; //阵型输出数据的结构版本
  14. const className_displayNone = "display-none";
  15. const isGuideMod = Boolean(parseInt(getQueryString("guide"))); //是否以图鉴模式启动
  16. if (location.search.includes('&')) {
  17. location.search = location.search.replace(/&/ig, '&');
  18. }
  19. //一开始就加载当前语言
  20. if (currentLanguage == undefined)
  21. {
  22. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  23. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  24. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  25. if (parameter_i18n) //如果已指定就用指定的语言
  26. return parameter_i18n.includes(lang.i18n);
  27. else //否则筛选浏览器默认语言
  28. return browser_i18n.includes(lang.i18n);
  29. }) ||
  30. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  31. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  32. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  33. }
  34. //一开始就加载当前数据
  35. if (currentDataSource == undefined)
  36. {
  37. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  38. currentDataSource = parameter_dsCode ?
  39. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) : //筛选出符合的数据源
  40. dataSourceList[0]; //没有指定,直接使用日服
  41. }
  42. const dbName = "PADDF";
  43. var db = null;
  44. const DBOpenRequest = indexedDB.open(dbName,2);
  45. DBOpenRequest.onsuccess = function(event) {
  46. db = event.target.result; //DBOpenRequest.result;
  47. console.log("PADDF:数据库已可使用");
  48. loadData();
  49. };
  50. DBOpenRequest.onerror = function(event) {
  51. // 错误处理
  52. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  53. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  54. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  55. loadData();
  56. //alert('Some errors have occurred, please refresh the page.');
  57. //history.go(); //直接强制刷新
  58. };
  59. DBOpenRequest.onupgradeneeded = function(event) {
  60. let db = event.target.result;
  61. let store;
  62. // 建立一个对象仓库来存储用户的相关信息,我们选择 id 作为键路径(key path)
  63. // 因为 id 可以保证是不重复的
  64. store = db.createObjectStore("cards");
  65. store = db.createObjectStore("skills");
  66. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  67. store.transaction.oncomplete = function(event) {
  68. console.log("PADDF:数据库建立完毕");
  69. };
  70. };
  71. /*class Member2
  72. {
  73. constructor(oldMenber = null,isAssist = false)
  74. {
  75. if (oldMenber)
  76. { //Copy一个
  77. this.id = oldMenber.id;
  78. this.level = oldMenber.level;
  79. this.plus = [...oldMenber.plus];
  80. this.awoken = oldMenber.awoken;
  81. this.sAwoken = oldMenber.sAwoken;
  82. this.latent = [...oldMenber.latent];
  83. this.skilllevel = oldMenber.sAwoken;
  84. this.assist = oldMenber.assist;
  85. }else
  86. { //全新的
  87. this.id = 0;
  88. this.level = 1;
  89. this.plus = [0,0,0];
  90. this.awoken = 0;
  91. this.sAwoken = null;
  92. this.latent = [];
  93. this.skilllevel = null;
  94. this.assist = null;
  95. }
  96. this.isAssist = isAssist;
  97. }
  98. calculateAbility(solo,teamCount){
  99. const card = Cards[this.id];
  100. let bonus = null;
  101. if (!this.isAssist &&
  102. this.assist &&
  103. this.assist.id>0 &&
  104. Cards[this.assist.id].attrs[0] === card.attrs[0]
  105. ){
  106. bonus = this.assist.calculateAbility(solo,teamCount);
  107. }
  108. }
  109. toJSON(){
  110. }
  111. }*/
  112. //队员基本的留空
  113. var Member = function() {
  114. this.id = 0;
  115. this.ability = [0, 0, 0];
  116. this.abilityNoAwoken = [0, 0, 0];
  117. };
  118. Member.prototype.outObj = function() {
  119. const m = this;
  120. if (m.id == 0) return null;
  121. let obj = [m.id];
  122. if (m.level != undefined) obj[1] = m.level;
  123. if (m.awoken != undefined) obj[2] = m.awoken;
  124. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  125. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  126. obj[3] = m.plus[0];
  127. } else {
  128. obj[3] = m.plus;
  129. }
  130. }
  131. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) obj[4] = m.latent;
  132. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  133. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  134. const skill = Skills[card.activeSkillId];
  135. //有技能等级,并且技能等级低于最大等级时才记录技能
  136. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  137. return obj;
  138. };
  139. Member.prototype.loadObj = function(m, dataVersion) {
  140. if (m == undefined) //如果没有提供数据,直接返回默认
  141. {
  142. return;
  143. }
  144. if (dataVersion == undefined) dataVersion = 1;
  145. this.id = dataVersion > 1 ? m[0] : m.id;
  146. this.level = dataVersion > 1 ? m[1] : m.level;
  147. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  148. if (dataVersion > 1) {
  149. if (isNaN(m[3]) || m[3] == null) {
  150. this.plus = m[3];
  151. } else {
  152. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  153. this.plus = [singlePlus, singlePlus, singlePlus];
  154. }
  155. } else {
  156. this.plus = m.plus;
  157. }
  158. if (!(this.plus instanceof Array)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  159. this.latent = dataVersion > 1 ? m[4] : m.latent;
  160. if (this.latent instanceof Array && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  161. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  162. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  163. this.skilllevel = m[6] || null;
  164. };
  165. Member.prototype.loadFromMember = function(m) {
  166. if (m == undefined) //如果没有提供数据,直接返回默认
  167. {
  168. return;
  169. }
  170. this.id = m.id;
  171. };
  172. //只用来防坐的任何队员
  173. var MemberDelay = function() {
  174. this.id = -1;
  175. };
  176. MemberDelay.prototype = Object.create(Member.prototype);
  177. MemberDelay.prototype.constructor = MemberDelay;
  178. //辅助队员
  179. var MemberAssist = function() {
  180. this.level = 0;
  181. this.awoken = 0;
  182. this.plus = [0, 0, 0];
  183. Member.call(this);
  184. };
  185. MemberAssist.prototype = Object.create(Member.prototype);
  186. MemberAssist.prototype.constructor = MemberAssist;
  187. MemberAssist.prototype.loadFromMember = function(m) {
  188. if (m == undefined) //如果没有提供数据,直接返回默认
  189. {
  190. return;
  191. }
  192. this.id = m.id;
  193. if (m.level != undefined) this.level = m.level;
  194. if (m.awoken != undefined) this.awoken = m.awoken;
  195. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  196. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  197. };
  198. //正式队伍
  199. var MemberTeam = function() {
  200. this.latent = [];
  201. MemberAssist.call(this);
  202. //sawoken作为可选项目,默认不在内
  203. };
  204. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  205. MemberTeam.prototype.constructor = MemberTeam;
  206. MemberTeam.prototype.loadFromMember = function(m) {
  207. if (m == undefined) //如果没有提供数据,直接返回默认
  208. {
  209. return;
  210. }
  211. this.id = m.id;
  212. if (m.level != undefined) this.level = m.level;
  213. if (m.awoken != undefined) this.awoken = m.awoken;
  214. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  215. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  216. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  217. if (m.ability != undefined && m.ability instanceof Array && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  218. if (m.abilityNoAwoken != undefined && m.abilityNoAwoken instanceof Array && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  219. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  220. };
  221. var Formation = function(teamCount, memberCount) {
  222. this.title = "";
  223. this.detail = "";
  224. this.teams = [];
  225. for (let ti = 0; ti < teamCount; ti++) {
  226. const team = [
  227. [],
  228. [], 0
  229. ]; //第三个是徽章
  230. for (let mi = 0; mi < memberCount; mi++) {
  231. team[0].push(new MemberTeam());
  232. team[1].push(new MemberAssist());
  233. }
  234. this.teams.push(team);
  235. }
  236. };
  237. Formation.prototype.outObj = function() {
  238. const obj = {};
  239. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  240. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  241. obj.f = this.teams.map(t => {
  242. const teamArr = [];
  243. teamArr[0] = t[0].map(m =>
  244. m.outObj()
  245. ).DeleteLatter();
  246. teamArr[1] = t[1].map(m =>
  247. m.outObj()
  248. ).DeleteLatter();
  249. if (t[2]) teamArr[2] = t[2];
  250. return teamArr;
  251. });
  252. obj.v = dataStructure;
  253. return obj;
  254. };
  255. Formation.prototype.loadObj = function(f) {
  256. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  257. this.title = dataVeision > 1 ? f.t : f.title;
  258. this.detail = dataVeision > 1 ? f.d : f.detail;
  259. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  260. this.teams.forEach(function(t, ti) {
  261. const tf = loadTeamArr[ti];
  262. if (tf) {
  263. t[0].forEach(function(m, mi) {
  264. const fm = tf[0][mi];
  265. m.loadObj(fm, dataVeision);
  266. });
  267. t[1].forEach(function(m, mi) {
  268. const fm = tf[1][mi];
  269. m.loadObj(fm, dataVeision);
  270. });
  271. if (tf[2] != undefined) t[2] = tf[2]; //徽章
  272. }
  273. });
  274. if (f.b)
  275. this.teams[0][2] = f.b; //原来模式的徽章
  276. };
  277. //切换通用的切换className显示的函数
  278. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body) {
  279. if (!checkBox) return;
  280. const checked = checkBox.checked;
  281. if (checked && checkedAdd || !checked && !checkedAdd) {
  282. dom.classList.add(className);
  283. } else {
  284. dom.classList.remove(className);
  285. }
  286. }
  287. //清除数据
  288. function clearData()
  289. {
  290. const locationURL = new URL(location);
  291. locationURL.searchParams.delete('d'); //删除数据
  292. locationURL.searchParams.delete('l'); //删除语言
  293. location = locationURL.toString();
  294. }
  295. //轮换ABC队伍
  296. function swapABCteam()
  297. {
  298. if (formation.teams.length > 1) {
  299. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  300. creatNewUrl();
  301. refreshAll(formation);
  302. }
  303. }
  304. function swapHenshin(self)
  305. {
  306. const backClassName = "henshin-back";
  307. const back = self.classList.contains(backClassName);
  308. let shouldChange = formation.teams.some(team=>
  309. team[0].some(member=>{
  310. const mid = member.id;
  311. const card = Cards[mid];
  312. return card.henshinFrom || card.henshinTo;
  313. })
  314. );
  315. //获得最终变身
  316. function finalHenshin(card)
  317. {
  318. if (card.henshinTo)
  319. { //是变身的则返回
  320. if (card.evoRootId === card.henshinTo)
  321. { //应对无限循环变身的问题
  322. return card;
  323. }
  324. return finalHenshin(Cards[card.henshinTo]);
  325. }
  326. return card;
  327. }
  328. if (shouldChange)
  329. {
  330. if (back)
  331. { //回到变身前
  332. formation.teams.forEach(team=>{
  333. team[0].forEach(member=>{
  334. const mid = member.id;
  335. const card = Cards[mid];
  336. if (card.henshinFrom && member.level <= 99)
  337. { //要变身后的才进行操作
  338. const _card = Cards[card.evoRootId];
  339. member.id = card.evoRootId;
  340. member.awoken = _card.awakenings.length;
  341. member.sawoken = null;
  342. const allowLatent = getAllowLatent(_card.types);
  343. member.latent = filterAllowLatent(member.latent,allowLatent);
  344. }
  345. });
  346. });
  347. self.classList.remove(backClassName);
  348. }else
  349. { //跑到变身后
  350. formation.teams.forEach(team=>{
  351. team[0].forEach(member=>{
  352. const mid = member.id;
  353. const card = Cards[mid];
  354. if (card.henshinTo)
  355. { //要变身前的才进行操作
  356. const _card = finalHenshin(card);
  357. member.id = _card.id;
  358. member.awoken = _card.awakenings.length;
  359. }
  360. });
  361. });
  362. self.classList.add(backClassName);
  363. }
  364. creatNewUrl();
  365. refreshAll(formation);
  366. }
  367. }
  368. //在单人和多人之间转移数据
  369. function turnPage(toPage, e = null) {
  370. let pagename = null;
  371. switch (toPage) {
  372. case 1:
  373. if (formation.teams[0][0].length < 6) {
  374. //把第二支队伍的队长添加到最后方
  375. formation.teams[0][0].push(formation.teams[1][0][0]);
  376. formation.teams[0][1].push(formation.teams[1][1][0]);
  377. }
  378. //删掉第2支开始的队伍
  379. formation.teams.splice(1);
  380. pagename = "solo.html";
  381. break;
  382. case 2:
  383. if (formation.teams.length < 2) { //从1人到2人
  384. formation.teams[1] = [
  385. [],
  386. []
  387. ];
  388. //把右边的队长加到第二支队伍最后面
  389. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  390. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  391. } else { //从3人到2人,直接删除后面两个队伍
  392. //删掉第3支开始的队伍
  393. formation.teams.splice(2);
  394. //删掉前面两支队伍的战友
  395. formation.teams[0][0].splice(5);
  396. formation.teams[0][1].splice(5);
  397. formation.teams[1][0].splice(5);
  398. formation.teams[1][1].splice(5);
  399. }
  400. formation.badge = 0;
  401. pagename = "multi.html";
  402. break;
  403. case 3:
  404. if (formation.teams.length < 2) { //从1人到3人
  405. } else { //从2人到3人
  406. formation.teams[0][0].push(formation.teams[1][0][0]);
  407. formation.teams[0][1].push(formation.teams[1][1][0]);
  408. formation.teams[1][0].push(formation.teams[0][0][0]);
  409. formation.teams[1][1].push(formation.teams[0][1][0]);
  410. }
  411. formation.badge = 0;
  412. pagename = "triple.html";
  413. break;
  414. }
  415. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  416. if (e && e.ctrlKey) {
  417. window.open(newURL);
  418. } else {
  419. location.href = newURL;
  420. }
  421. }
  422. window.onload = function() {
  423. controlBox = document.body.querySelector(".control-box");
  424. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  425. formationBox = document.body.querySelector(".formation-box");
  426. editBox = document.body.querySelector(".edit-box");
  427. if (isGuideMod) {
  428. console.info('现在是 怪物图鉴 模式');
  429. document.body.classList.add('guide-mod');
  430. }
  431. const helpLink = controlBox.querySelector(".help-link");
  432. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  433. //▼添加语言列表开始
  434. const langSelectDom = controlBox.querySelector(".languages");
  435. languageList.forEach(lang =>
  436. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  437. );
  438. const langOptionArray = Array.from(langSelectDom.options);
  439. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  440. //▲添加语言列表结束
  441. //▼添加数据来源列表开始
  442. const dataSelectDom = controlBox.querySelector(".datasource");
  443. dataSourceList.forEach(ds =>
  444. dataSelectDom.options.add(new Option(ds.source, ds.code))
  445. );
  446. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  447. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  448. //添加数据class
  449. document.body.classList.add("ds-" + currentDataSource.code);
  450. //▲添加数据来源列表结束
  451. //设定初始的显示设置
  452. toggleDomClassName(controlBox.querySelector("#show-mon-id"), 'not-show-mon-id', false);
  453. toggleDomClassName(controlBox.querySelector("#btn-show-mon-skill-cd"), 'show-mon-skill-cd');
  454. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"), 'not-show-awoken-count', false);
  455. initialize(); //界面初始化
  456. };
  457. function loadData(force = false)
  458. {
  459. if (force)
  460. console.info('强制更新数据。');
  461. const _time = new Date().getTime();
  462. //开始读取解析怪物数据
  463. const sourceDataFolder = "monsters-info";
  464. if (statusLine) statusLine.classList.add("loading-check-version");
  465. GM_xmlhttpRequest({
  466. method: "GET",
  467. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  468. onload: function(response) {
  469. dealCkeyData(response.response);
  470. },
  471. onerror: function(response) {
  472. console.error("新的 Ckey JSON 数据获取失败。", response);
  473. return;
  474. }
  475. });
  476. //处理返回的数据
  477. function dealCkeyData(responseText)
  478. { //处理数据版本
  479. let newCkeys; //当前的Ckey们
  480. let lastCkeys; //以前Ckey们
  481. let currentCkey; //获取当前语言的ckey
  482. let lastCurrentCkey; //以前的当前语言的ckey
  483. try {
  484. newCkeys = JSON.parse(responseText);
  485. } catch (e) {
  486. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  487. return;
  488. }
  489. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  490. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  491. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  492. try {
  493. lastCkeys = JSON.parse(lastCkeys);
  494. if (lastCkeys == null || !(lastCkeys instanceof Array))
  495. lastCkeys = [];
  496. } catch (e) {
  497. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  498. return;
  499. }
  500. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  501. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  502. lastCurrentCkey = {
  503. code: currentDataSource.code,
  504. ckey: {},
  505. updateTime: null
  506. };
  507. lastCkeys.push(lastCurrentCkey);
  508. }
  509. if (statusLine) statusLine.classList.remove("loading-check-version");
  510. if (statusLine) statusLine.classList.add("loading-mon-info");
  511. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  512. console.debug("Cards ckey相等,直接读取已有的数据。");
  513. const transaction = db.transaction([`cards`]);
  514. const objectStore = transaction.objectStore(`cards`);
  515. const request = objectStore.get(currentDataSource.code);
  516. request.onerror = function(event) {
  517. console.error("Cards 数据库内容读取失败。");
  518. };
  519. request.onsuccess = function(event) {
  520. if (request.result instanceof Array)
  521. {
  522. Cards = request.result;
  523. dealCardsData(Cards);
  524. }else
  525. {
  526. console.info("Cards 数据库内容不存在,需重新下载。");
  527. downloadCardsData();
  528. }
  529. };
  530. } else {
  531. console.log("Cards 需重新下载。");
  532. downloadCardsData();
  533. }
  534. function downloadCardsData()
  535. {
  536. GM_xmlhttpRequest({
  537. method: "GET",
  538. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  539. onload: function(response) {
  540. try {
  541. Cards = JSON.parse(response.response);
  542. } catch (e) {
  543. console.error("Cards 数据 JSON 解码出错。", e);
  544. return;
  545. }
  546. if (db)
  547. {
  548. const transaction = db.transaction([`cards`], "readwrite");
  549. transaction.oncomplete = function(event) {
  550. console.log("Cards 数据库写入完毕。");
  551. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  552. lastCurrentCkey.updateTime = currentCkey.updateTime;
  553. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  554. dealCardsData(Cards);
  555. };
  556. const objectStore = transaction.objectStore(`cards`);
  557. objectStore.put(Cards,currentDataSource.code);
  558. }else //隐私模式无法启动数据库
  559. {
  560. dealCardsData(Cards);
  561. }
  562. },
  563. onerror: function(response) {
  564. console.error("Cards JSON 数据获取失败。", response);
  565. }
  566. });
  567. }
  568. function dealCardsData()
  569. {
  570. if (editBox)
  571. {
  572. const monstersList = editBox.querySelector("#monsters-name-list");
  573. let fragment = document.createDocumentFragment();
  574. Cards.forEach(function(m) { //添加下拉框候选
  575. const opt = fragment.appendChild(document.createElement("option"));
  576. opt.value = m.id;
  577. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  578. const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute);
  579. if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  580. const toId = parseInt(linkRes[1], 10);
  581. const _m = Cards[toId];
  582. _m.evoRootId = m.evoRootId;
  583. m.henshinTo = toId;
  584. _m.henshinFrom = m.id;
  585. }
  586. });
  587. monstersList.appendChild(fragment);
  588. }
  589. if (statusLine) statusLine.classList.remove("loading-mon-info");
  590. if (statusLine) statusLine.classList.add("loading-skill-info");
  591. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  592. console.debug("Skills ckey相等,直接读取已有的数据。");
  593. const transaction = db.transaction([`skills`]);
  594. const objectStore = transaction.objectStore(`skills`);
  595. const request = objectStore.get(currentDataSource.code);
  596. request.onerror = function(event) {
  597. console.error("Skills 数据库内容读取失败。");
  598. };
  599. request.onsuccess = function(event) {
  600. if (request.result instanceof Array)
  601. {
  602. Skills = request.result;
  603. dealSkillData(Skills);
  604. }else
  605. {
  606. console.info("Skills 数据库内容不存在,需重新下载。");
  607. downloadSkillData();
  608. }
  609. };
  610. } else {
  611. console.log("Skills 需重新下载。");
  612. downloadSkillData();
  613. }
  614. function downloadSkillData()
  615. {
  616. GM_xmlhttpRequest({
  617. method: "GET",
  618. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  619. onload: function(response) {
  620. try {
  621. Skills = JSON.parse(response.response);
  622. } catch (e) {
  623. console.log("Skills 数据 JSON 解码出错", e);
  624. return;
  625. }
  626. if (db)
  627. {
  628. const transaction = db.transaction([`skills`], "readwrite");
  629. transaction.oncomplete = function(event) {
  630. console.log("Skills 数据库写入完毕。");
  631. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  632. lastCurrentCkey.updateTime = currentCkey.updateTime;
  633. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  634. dealSkillData(Skills);
  635. };
  636. const objectStore = transaction.objectStore(`skills`);
  637. objectStore.put(Skills,currentDataSource.code);
  638. }else //隐私模式无法启动数据库
  639. {
  640. dealSkillData(Skills);
  641. }
  642. },
  643. onerror: function(response) {
  644. console.error("Skills JSON 数据获取失败", response);
  645. }
  646. });
  647. }
  648. function dealSkillData()
  649. {
  650. const updateTime = controlBox.querySelector(".datasource-updatetime");
  651. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  652. //initialize(); //初始化
  653. if (statusLine) statusLine.classList.remove("loading-skill-info");
  654. //如果通过的话就载入URL中的怪物数据
  655. reloadFormationData();
  656. }
  657. }
  658. }
  659. }
  660. //重新读取URL中的Data数据并刷新页面
  661. function reloadFormationData() {
  662. let formationData;
  663. try {
  664. let parameterDataString = getQueryString("d") || getQueryString("data");
  665. formationData = JSON.parse(parameterDataString);
  666. } catch (e) {
  667. console.error("URL中队伍数据JSON解码出错", e);
  668. return;
  669. }
  670. if (formationData) {
  671. formation.loadObj(formationData);
  672. refreshAll(formation);
  673. }
  674. if (isGuideMod)
  675. {
  676. const mid = parseInt(getQueryString("id"));
  677. if (!isNaN(mid))
  678. {
  679. editBox.mid = mid;
  680. editBoxChangeMonId(mid);
  681. }
  682. }
  683. }
  684. window.onpopstate = reloadFormationData; //前进后退时修改页面
  685. //创建新的分享地址
  686. function creatNewUrl(arg) {
  687. if (arg == undefined) arg = {};
  688. if (!!(window.history && history.pushState)) { // 支持History API
  689. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  690. const datasource = arg.datasource || getQueryString("s");
  691. const outObj = formation.outObj();
  692. const newSearch = new URLSearchParams();
  693. if (language_i18n) newSearch.set("l", language_i18n);
  694. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  695. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  696. newSearch.set("d", dataJsonStr);
  697. const newUrl = (arg.url || "") + '?' + newSearch.toString();
  698. if (!arg.notPushState) {
  699. history.pushState(null, null, newUrl);
  700. } else {
  701. return newUrl;
  702. }
  703. }
  704. }
  705. //截图
  706. function capture() {
  707. statusLine.classList.add("prepare-cauture");
  708. const titleBox = formationBox.querySelector(".title-box");
  709. const detailBox = formationBox.querySelector(".detail-box");
  710. const txtTitle = titleBox.querySelector(".title");
  711. const txtDetail = detailBox.querySelector(".detail");
  712. //去掉可能的空白文字的编辑状态
  713. titleBox.classList.remove("edit");
  714. detailBox.classList.remove("edit");
  715. const downLink = controlBox.querySelector(".down-capture");
  716. html2canvas(formationBox).then(canvas => {
  717. canvas.toBlob(function(blob) {
  718. window.URL.revokeObjectURL(downLink.href);
  719. downLink.href = URL.createObjectURL(blob);
  720. downLink.download = `${teamsCount}P formation cauture.png`;
  721. downLink.click();
  722. statusLine.classList.remove("prepare-cauture");
  723. //如果是空白文字,加回编辑状态
  724. if (txtTitle.value.length == 0)
  725. titleBox.classList.add("edit");
  726. if (txtDetail.value.length == 0)
  727. detailBox.classList.add("edit");
  728. });
  729. //document.body.appendChild(canvas);
  730. });
  731. }
  732. //初始化
  733. function initialize() {
  734. //触屏使用的切换显示的线条
  735. interchangeSVG = document.body.querySelector("#interchange-line");
  736. interchangeSVG.line = interchangeSVG.querySelector("g line");
  737. interchangeSVG.changePoint = function(p1, p2) {
  738. const line = this.line;
  739. if (p1 && p1.x != undefined)
  740. line.setAttribute("x1", p1.x);
  741. if (p1 && p1.y != undefined)
  742. line.setAttribute("y1", p1.y);
  743. if (p2 && p2.x != undefined)
  744. line.setAttribute("x2", p2.x);
  745. if (p2 && p2.y != undefined)
  746. line.setAttribute("y2", p2.y);
  747. };
  748. const updateTime = controlBox.querySelector(".datasource-updatetime");
  749. updateTime.onclick = function(){
  750. loadData(true);
  751. };
  752. //标题和介绍文本框
  753. const titleBox = formationBox.querySelector(".title-box");
  754. const detailBox = formationBox.querySelector(".detail-box");
  755. const txtTitle = titleBox.querySelector(".title");
  756. const txtDetail = detailBox.querySelector(".detail");
  757. const txtTitleDisplay = titleBox.querySelector(".title-display");
  758. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  759. txtTitle.onchange = function() {
  760. formation.title = this.value;
  761. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  762. creatNewUrl();
  763. };
  764. txtTitle.onblur = function() {
  765. if (this.value.length > 0)
  766. titleBox.classList.remove("edit");
  767. };
  768. txtDetail.onchange = function() {
  769. formation.detail = this.value;
  770. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  771. creatNewUrl();
  772. };
  773. txtDetail.onblur = function() {
  774. if (this.value.length > 0)
  775. detailBox.classList.remove("edit");
  776. this.style.height = txtDetailDisplay.scrollHeight + "px";
  777. };
  778. txtTitleDisplay.onclick = function() {
  779. titleBox.classList.add("edit");
  780. txtTitle.focus();
  781. };
  782. txtDetailDisplay.onclick = function() {
  783. detailBox.classList.add("edit");
  784. txtDetail.focus();
  785. };
  786. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  787. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  788. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  789. }
  790. //将所有怪物头像添加到全局数组
  791. teamBigBoxs.forEach(teamBigBox => {
  792. const teamBox = teamBigBox.querySelector(".team-box");
  793. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  794. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  795. menbers.forEach(m => {
  796. allMembers.push(m);
  797. });
  798. assist.forEach(m => {
  799. allMembers.push(m);
  800. });
  801. });
  802. //所有怪物头像,添加拖动交换的代码
  803. allMembers.forEach(m => {
  804. //点击
  805. m.onclick = clickMonHead;
  806. //拖动
  807. m.draggable = true;
  808. m.ondragstart = dragStartMonHead;
  809. m.ondragover = dropOverMonHead;
  810. m.ondrop = dropMonHead;
  811. //触摸
  812. m.ontouchstart = touchstartMonHead;
  813. m.ontouchmove = touchmoveMonHead;
  814. m.ontouchend = touchendMonHead;
  815. m.ontouchcancel = touchcancelMonHead;
  816. });
  817. //添加徽章
  818. const className_ChoseBadges = "show-all-badges";
  819. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  820. //徽章
  821. const teamBadge = teamBigBox.querySelector(".team-badge");
  822. if (!teamBadge) return;
  823. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  824. function setBadge() {
  825. if (teamBadge.classList.contains(className_ChoseBadges)) {
  826. const team = formation.teams[teamIdx];
  827. teamBadge.classList.remove(className_ChoseBadges);
  828. team[2] = parseInt(this.value, 10);
  829. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  830. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  831. creatNewUrl();
  832. } else {
  833. teamBadge.classList.add(className_ChoseBadges);
  834. }
  835. }
  836. badges.forEach(badge => badge.onclick = setBadge);
  837. });
  838. //编辑框
  839. editBox.mid = null; //储存怪物id
  840. editBox.latent = []; //储存潜在觉醒
  841. editBox.isAssist = false; //储存是否为辅助宠物
  842. editBox.monsterHead = null;
  843. editBox.latentBox = null;
  844. editBox.memberIdx = []; //储存队伍数组下标
  845. editBox.show = function() {
  846. this.classList.remove(className_displayNone);
  847. formationBox.classList.add("blur-bg");
  848. controlBox.classList.add("blur-bg");
  849. };
  850. editBox.hide = function() {
  851. this.classList.add(className_displayNone);
  852. formationBox.classList.remove("blur-bg");
  853. controlBox.classList.remove("blur-bg");
  854. };
  855. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  856. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  857. mSeriesId.onclick = function() { //搜索系列
  858. const seriesId = parseInt(this.getAttribute('data-seriesId'), 10);
  859. if (seriesId > 0) {
  860. showSearch(Cards.filter(card => card.seriesId == seriesId));
  861. }
  862. };
  863. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  864. mCollabId.onclick = function() { //搜索合作
  865. const collabId = parseInt(this.getAttribute('data-collabId'), 10);
  866. if (collabId > 0); {
  867. showSearch(Cards.filter(card => card.collabId == collabId));
  868. }
  869. };
  870. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  871. mAltName.onclick = function() { //搜索合作
  872. const altName = this.getAttribute('data-altName');
  873. if (altName.length > 0)
  874. {
  875. const splitAltName = altName.split("|");
  876. showSearch(Cards.filter(card =>
  877. splitAltName.some(alt =>
  878. alt.length > 0 &&
  879. (card.altName.includes(alt) || card.name.includes(alt))
  880. )
  881. ));
  882. }
  883. };
  884. //创建一个新的怪物头像
  885. editBox.createCardHead = function(id, options = {}) {
  886. function clickHeadToNewMon() {
  887. monstersID.value = this.card.id;
  888. monstersID.onchange();
  889. return false; //取消链接的默认操作
  890. }
  891. const cli = document.createElement("li");
  892. const cdom = cli.head = createCardA(id);
  893. cli.appendChild(cdom);
  894. changeid({ id: id }, cdom);
  895. const card = Cards[id];
  896. cli.card = card;
  897. if (card.canAssist)
  898. cli.classList.add("allowable-assist");
  899. if (options.showCD)
  900. {
  901. const CDPreview = cli.appendChild(document.createElement("div"));
  902. CDPreview.className = "cd-preview";
  903. if (card.activeSkillId>0)
  904. {
  905. const skill = Skills[card.activeSkillId];
  906. const CD_Max = skill.initialCooldown;
  907. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  908. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  909. CD_MinDom.className = "cd-min";
  910. if (CD_Max !== CD_Min)
  911. {
  912. CD_MinDom.textContent = CD_Min;
  913. }else
  914. {
  915. CD_MinDom.classList.add(className_displayNone);
  916. }
  917. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  918. CD_MaxDom.className = "cd-max";
  919. CD_MaxDom.textContent = CD_Max;
  920. }
  921. }
  922. //产生一个能力值列表
  923. function creatAbilitiesList(abilities) {
  924. const abilitiesPreview = document.createElement("ul");
  925. abilitiesPreview.className = "abilities-preview";
  926. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  927. hpDom.className = "hp-preview";
  928. hpDom.textContent = abilities.hp;
  929. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  930. atkDom.className = "atk-preview";
  931. atkDom.textContent = abilities.atk;
  932. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  933. rcvDom.className = "rcv-preview";
  934. rcvDom.textContent = abilities.rcv;
  935. return abilitiesPreview;
  936. }
  937. if (options.showAbilities || options.showAbilitiesWithAwoken)
  938. {
  939. const abilities_2status = calculateAbility_max(id, solo, teamsCount);
  940. if (options.showAbilities && abilities_2status)
  941. {
  942. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  943. }
  944. if (options.showAbilitiesWithAwoken && abilities_2status)
  945. {
  946. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  947. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  948. }
  949. }
  950. //产生一个觉醒列表
  951. function creatAwokenList(awokens) {
  952. const ul = document.createElement("ul");
  953. ul.className = "awoken-ul";
  954. awokens.forEach(ak=>{
  955. const li = ul.appendChild(document.createElement("li"));
  956. const icon = li.appendChild(document.createElement("icon"));
  957. icon.className = "awoken-icon";
  958. icon.setAttribute("data-awoken-icon",ak);
  959. });
  960. return ul;
  961. }
  962. if (options.showAwoken)
  963. {
  964. const awokenPreview = cli.appendChild(document.createElement("div"));
  965. awokenPreview.className = "awoken-preview";
  966. if (card.awakenings.length)
  967. {
  968. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  969. akUl.classList.add("awoken-preview-awakenings");
  970. }
  971. if (card.superAwakenings.length)
  972. {
  973. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  974. sakUl.classList.add("awoken-preview-superAwakenings");
  975. }
  976. }
  977. cli.onclick = clickHeadToNewMon;
  978. return cli;
  979. };
  980. const searchBox = editBox.querySelector(".search-box");
  981. const settingBox = editBox.querySelector(".setting-box");
  982. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  983. searchOpen.onclick = function() {
  984. s_includeSuperAwoken.onchange();
  985. s_canAssist.onchange();
  986. searchBox.classList.toggle(className_displayNone);
  987. };
  988. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  989. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  990. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  991. const s_typesDiv = searchBox.querySelector(".types-div");
  992. const s_types = Array.from(s_typesDiv.querySelectorAll(".type-check"));
  993. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  994. const s_typesUl = s_typesDiv.querySelector(".type-list");
  995. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  996. const s_typesCheckBox = s_typesLi.map(li=>li.querySelector(".type-check"));
  997. s_typesCheckBox.forEach(checkBox=>
  998. {
  999. checkBox.onchange = function(){
  1000. const newClassName = `type-killer-${this.value}`;
  1001. if (this.checked && s_typeAndOr.checked) //and的时候才生效
  1002. s_typesUl.classList.add(newClassName);
  1003. else
  1004. s_typesUl.classList.remove(newClassName);
  1005. }
  1006. }
  1007. );
  1008. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  1009. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  1010. s_types_latentli.forEach(latent=>
  1011. {
  1012. latent.onclick = function(){
  1013. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  1014. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  1015. s_typesCheckBox.forEach(checkbox=>{
  1016. const type = parseInt(checkbox.value);
  1017. checkbox.checked = killerTypes.includes(type);
  1018. });
  1019. };
  1020. });
  1021. s_typeAndOr.onchange = function(){
  1022. s_typesCheckBox.forEach(checkBox=>checkBox.onchange());
  1023. if (this.checked)
  1024. s_types_latentUl.classList.add(className_displayNone);
  1025. else
  1026. s_types_latentUl.classList.remove(className_displayNone);
  1027. };
  1028. s_typeAndOr.onchange();
  1029. const s_awokensItems = Array.from(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  1030. const s_awokensIcons = s_awokensItems.map(it => it.querySelector(".awoken-icon"));
  1031. const s_awokensCounts = s_awokensItems.map(it => it.querySelector(".count"));
  1032. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  1033. searchMonList.originalHeads = null; //用于存放原始搜索结果
  1034. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  1035. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  1036. s_canAssist.onchange = function() {
  1037. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  1038. };
  1039. const s_sawokenDiv = searchBox.querySelector(".sawoken-div");
  1040. const s_sawokens = Array.from(s_sawokenDiv.querySelectorAll(".sawoken-check"));
  1041. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  1042. s_includeSuperAwoken.onchange = function() {
  1043. toggleDomClassName(this, className_displayNone, true, s_sawokenDiv);
  1044. };
  1045. function search_awokenAdd1() {
  1046. const countDom = this.parentNode.querySelector(".count");
  1047. let count = parseInt(countDom.value, 10);
  1048. if (count < 9) {
  1049. count++;
  1050. countDom.value = count;
  1051. this.parentNode.classList.remove("zero");
  1052. }
  1053. }
  1054. s_awokensIcons.forEach((b, idx) => { //每种觉醒增加1
  1055. b.onclick = search_awokenAdd1;
  1056. });
  1057. function search_awokenSub1() {
  1058. let count = parseInt(this.value, 10);
  1059. if (count > 0) {
  1060. count--;
  1061. this.value = count;
  1062. if (count === 0) {
  1063. this.parentNode.parentNode.classList.add("zero");
  1064. }
  1065. }
  1066. }
  1067. s_awokensCounts.forEach((b, idx) => { //每种觉醒减少1
  1068. b.onclick = search_awokenSub1;
  1069. });
  1070. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  1071. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  1072. awokenClear.onclick = function() { //清空觉醒选项
  1073. s_awokensCounts.forEach(t => {
  1074. t.value = 0;
  1075. });
  1076. s_awokensItems.forEach(t => {
  1077. t.classList.add("zero");
  1078. });
  1079. };
  1080. sawokenClear.onclick = function() { //清空超觉醒选项
  1081. s_sawokens.forEach(t => {
  1082. t.checked = false;
  1083. });
  1084. };
  1085. const s_controlDiv = searchBox.querySelector(".control-div");
  1086. const searchStart = s_controlDiv.querySelector(".search-start");
  1087. const searchClose = s_controlDiv.querySelector(".search-close");
  1088. const searchClear = s_controlDiv.querySelector(".search-clear");
  1089. function returnCheckedInput(ipt) {
  1090. return ipt.checked;
  1091. }
  1092. function returnInputValue(ipt) {
  1093. return ipt.value;
  1094. }
  1095. function Str2Int(str) {
  1096. return parseInt(str, 10);
  1097. }
  1098. //将搜索结果显示出来(也可用于其他的搜索)
  1099. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  1100. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  1101. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  1102. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  1103. showSearch = function(searchArr) {
  1104. editBox.show();
  1105. searchBox.classList.remove(className_displayNone);
  1106. const createCardHead = editBox.createCardHead;
  1107. searchMonList.classList.add(className_displayNone);
  1108. searchMonList.innerHTML = ""; //清空旧的
  1109. if (searchArr.length > 0) {
  1110. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1111. //获取原始排序的头像列表
  1112. additionalOption = { //搜索列表的额外选项
  1113. showAwoken: s_add_show_awoken.checked,
  1114. showCD: s_add_show_CD.checked,
  1115. showAbilities: s_add_show_abilities.checked,
  1116. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  1117. };
  1118. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, additionalOption));
  1119. //对头像列表进行排序
  1120. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1121. headsArray.forEach(head => fragment.appendChild(head));
  1122. searchMonList.appendChild(fragment);
  1123. }
  1124. searchMonList.classList.remove(className_displayNone);
  1125. };
  1126. //对已经搜索到的Cards重新附加显示
  1127. function reShowSearch()
  1128. {
  1129. if (Array.isArray(searchMonList.originalHeads))
  1130. {
  1131. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  1132. showSearch(oldArr);
  1133. }
  1134. }
  1135. s_add_show_awoken.onchange = reShowSearch;
  1136. s_add_show_CD.onchange = reShowSearch;
  1137. s_add_show_abilities.onchange = reShowSearch;
  1138. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  1139. const startSearch = function(cards) {
  1140. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  1141. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  1142. let attr1, attr2;
  1143. if (attr1Filter.length > 0) {
  1144. if (!isNaN(attr1Filter[0])) {
  1145. attr1 = parseInt(attr1Filter[0], 10);
  1146. } else {
  1147. attr1 = null;
  1148. }
  1149. }
  1150. if (attr2Filter.length > 0) {
  1151. if (!isNaN(attr2Filter[0])) {
  1152. attr2 = parseInt(attr2Filter[0], 10);
  1153. } else {
  1154. attr2 = null;
  1155. }
  1156. }
  1157. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1158. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1159. const awokensFilter = s_awokensCounts.filter(btn => parseInt(btn.value, 10) > 0).map(btn => {
  1160. const awokenIndex = parseInt(btn.parentNode.parentNode.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10);
  1161. return { id: awokenIndex, num: parseInt(btn.value, 10) };
  1162. });
  1163. const searchResult = searchCards(cards,
  1164. attr1, attr2,
  1165. s_fixMainColor.checked,
  1166. typesFilter,
  1167. s_typeAndOr.checked,
  1168. awokensFilter,
  1169. sawokensFilter,
  1170. s_awokensEquivalent.checked,
  1171. s_includeSuperAwoken.checked
  1172. );
  1173. //console.log("搜索结果", searchResult);
  1174. showSearch(searchResult);
  1175. };
  1176. searchBox.startSearch = startSearch;
  1177. searchStart.onclick = function() {
  1178. startSearch(Cards);
  1179. };
  1180. searchClose.onclick = function() {
  1181. searchBox.classList.add(className_displayNone);
  1182. };
  1183. searchClear.onclick = function() { //清空搜索选项
  1184. s_attr1s[0].checked = true;
  1185. s_attr2s[0].checked = true;
  1186. s_types.forEach(t => {
  1187. t.checked = false;
  1188. });
  1189. s_typeAndOr.onchange();
  1190. s_awokensCounts.forEach(t => {
  1191. t.value = 0;
  1192. });
  1193. s_awokensItems.forEach(t => {
  1194. t.classList.add("zero");
  1195. });
  1196. // 这些觉醒的选项干脆都不清除
  1197. //s_awokensEquivalent.checked = false;
  1198. //if (s_includeSuperAwoken.checked) s_includeSuperAwoken.click();
  1199. s_sawokens.forEach(t => {
  1200. t.checked = false;
  1201. });
  1202. searchMonList.originalHeads = null;
  1203. searchMonList.innerHTML = "";
  1204. };
  1205. const s_sortList = s_controlDiv.querySelector(".sort-list");
  1206. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  1207. //对heads重新排序
  1208. function sortHeadsArray(heads) {
  1209. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  1210. const sortIndex = parseInt(s_sortList.value, 10);
  1211. const reverse = s_sortReverse.checked;
  1212. let headsArray = heads.concat();
  1213. headsArray.sort((head_a, head_b) => {
  1214. const card_a = head_a.card,
  1215. card_b = head_b.card;
  1216. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  1217. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  1218. return sortNumber;
  1219. });
  1220. if (reverse) headsArray.reverse();
  1221. return headsArray;
  1222. }
  1223. //对已经搜索到的Cards重新排序
  1224. function reSortCards() {
  1225. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1226. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  1227. searchMonList.classList.add(className_displayNone);
  1228. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1229. headsArray.forEach(head => fragment.appendChild(head));
  1230. searchMonList.appendChild(fragment);
  1231. searchMonList.classList.remove(className_displayNone);
  1232. }
  1233. s_sortList.onchange = reSortCards;
  1234. s_sortReverse.onchange = reSortCards;
  1235. sort_function_list.forEach((sfunc, idx) => {
  1236. const newOpt = new Option(sfunc.name, idx);
  1237. newOpt.setAttribute("data-tag", sfunc.tag);
  1238. s_sortList.options.add(newOpt);
  1239. });
  1240. //id搜索
  1241. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1242. monstersID.onchange = function() {
  1243. if (/^\d+$/.test(this.value)) {
  1244. const newId = parseInt(this.value, 10);
  1245. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1246. {
  1247. editBox.mid = newId;
  1248. if (isGuideMod)
  1249. {
  1250. const locationURL = new URL(location);
  1251. if (newId === 0) {
  1252. locationURL.searchParams.delete('id');
  1253. history.pushState(null, null, locationURL);
  1254. }else
  1255. {
  1256. locationURL.searchParams.set('id', newId);
  1257. history.pushState(null, null, locationURL);
  1258. }
  1259. }
  1260. editBoxChangeMonId(newId);
  1261. }
  1262. }
  1263. };
  1264. monstersID.oninput = monstersID.onchange;
  1265. //觉醒
  1266. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1267. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count");
  1268. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1269. function checkAwoken() {
  1270. const card = Cards[editBox.mid];
  1271. const value = parseInt(this.value, 10);
  1272. awokenCountLabel.textContent = value;
  1273. if (value > 0 && value == (card.awakenings.length))
  1274. awokenCountLabel.classList.add("full-awoken");
  1275. else
  1276. awokenCountLabel.classList.remove("full-awoken");
  1277. reCalculateAbility();
  1278. }
  1279. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  1280. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  1281. function playVoiceAwoken() { //点击label才播放语音
  1282. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  1283. const card = Cards[editBox.mid];
  1284. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  1285. decoder.resetDecodeState(new Adpcm.State(0, 0));
  1286. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.PrefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  1287. }
  1288. }
  1289. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  1290. //超觉醒
  1291. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1292. monEditSAwokensRow.swaokenIndex = -1;
  1293. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1294. function notCheckMyself() {
  1295. const value = parseInt(this.value, 10);
  1296. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  1297. monEditSAwokens[0].click();
  1298. } else {
  1299. monEditSAwokensRow.swaokenIndex = value;
  1300. }
  1301. }
  1302. monEditSAwokens.forEach(akDom => {
  1303. akDom.onclick = notCheckMyself;
  1304. });
  1305. //3个快速设置this.ipt为自己的value
  1306. function setIptToMyValue() {
  1307. if (this.ipt.value != this.value) {
  1308. this.ipt.value = this.value;
  1309. this.ipt.onchange();
  1310. }
  1311. }
  1312. //等级
  1313. const monEditLv = settingBox.querySelector(".m-level");
  1314. monEditLv.onchange = function() {
  1315. reCalculateExp();
  1316. reCalculateAbility();
  1317. };
  1318. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1319. const monLvExp = settingBox.querySelector(".m-level-exp");
  1320. monEditLvMin.ipt = monEditLv;
  1321. monEditLvMin.onclick = setIptToMyValue;
  1322. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1323. monEditLvMax.ipt = monEditLv;
  1324. monEditLvMax.onclick = setIptToMyValue;
  1325. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1326. monEditLv110.ipt = monEditLv;
  1327. monEditLv110.onclick = setIptToMyValue;
  1328. //编辑界面重新计算怪物的经验值
  1329. function reCalculateExp() {
  1330. const monid = parseInt(monstersID.value || 0, 10);
  1331. const level = parseInt(monEditLv.value || 0, 10);
  1332. const tempMon = {
  1333. id: monid,
  1334. level: level
  1335. };
  1336. const needExp = calculateExp(tempMon);
  1337. monLvExp.textContent = needExp ? parseBigNumber(needExp[0]) + (level > 99 ? ` + ${parseBigNumber(needExp[1])}` : "") : "";
  1338. }
  1339. editBox.reCalculateExp = reCalculateExp;
  1340. //三维
  1341. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1342. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1343. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1344. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1345. //加蛋
  1346. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1347. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1348. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1349. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1350. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1351. monEditAddHp.onchange = reCalculateAbility;
  1352. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1353. monEditAddAtk.onchange = reCalculateAbility;
  1354. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1355. monEditAddRcv.onchange = reCalculateAbility;
  1356. //3个快速设置按钮
  1357. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1358. monEditAddHpBtn.ipt = monEditAddHp;
  1359. monEditAddHpBtn.onclick = setIptToMyValue;
  1360. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1361. monEditAddAtkBtn.ipt = monEditAddAtk;
  1362. monEditAddAtkBtn.onclick = setIptToMyValue;
  1363. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1364. monEditAddRcvBtn.ipt = monEditAddRcv;
  1365. monEditAddRcvBtn.onclick = setIptToMyValue;
  1366. //297按钮
  1367. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1368. monEditAdd297.onclick = function() {
  1369. monEditAddHp.value = 99;
  1370. monEditAddAtk.value = 99;
  1371. monEditAddRcv.value = 99;
  1372. reCalculateAbility();
  1373. };
  1374. //潜觉
  1375. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1376. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1377. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1378. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1379. editBox.refreshLatent = function(latent, monid) //刷新潜觉
  1380. {
  1381. refreshLatent(latent, monid, monEditLatents);
  1382. };
  1383. const hideClassName = 'hide-less-use-latent';
  1384. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  1385. s_hideLessUseLetent.onchange = function() {
  1386. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  1387. localStorage.setItem("PADDF-" + hideClassName, this.checked ? 1 : 0);
  1388. }
  1389. s_hideLessUseLetent.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + hideClassName)));
  1390. s_hideLessUseLetent.onchange();
  1391. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1392. const skillBox = rowSkill.querySelector(".skill-box");
  1393. const skillTitle = skillBox.querySelector(".skill-name");
  1394. const skillCD = skillBox.querySelector(".skill-cd");
  1395. const skillLevel = skillBox.querySelector(".m-skill-level");
  1396. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1397. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1398. skillTitle.onclick = function(event) {
  1399. if (event.ctrlKey) return;
  1400. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  1401. const s_cards = Cards.filter(card => card.activeSkillId === skillId); //搜索同技能怪物
  1402. if (s_cards.length > 1) {
  1403. showSearch(s_cards); //显示
  1404. }
  1405. };
  1406. skillLevel.onchange = function() {
  1407. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1408. const skill = Skills[card.activeSkillId];
  1409. skillCD.textContent = skill.initialCooldown - this.value + 1;
  1410. };
  1411. skillLevel_1.ipt = skillLevel;
  1412. skillLevel_1.onclick = setIptToMyValue;
  1413. skillLevel_Max.ipt = skillLevel;
  1414. skillLevel_Max.onclick = setIptToMyValue;
  1415. //已有觉醒的去除
  1416. function deleteLatent() {
  1417. const aIdx = monEditLatents.filter(l => !l.classList.contains(className_displayNone)).findIndex(l => l == this);
  1418. editBox.latent.splice(aIdx, 1);
  1419. editBox.reCalculateAbility(); //重计算三维
  1420. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  1421. }
  1422. monEditLatents.forEach(la => la.onclick = deleteLatent);
  1423. //可选觉醒的添加
  1424. function addLatent() {
  1425. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  1426. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  1427. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1428. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  1429. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  1430. if (latentUseHole(lIdx) <= enabledHole)
  1431. editBox.latent.push(lIdx);
  1432. else
  1433. return;
  1434. editBox.reCalculateAbility();
  1435. editBox.refreshLatent(editBox.latent, editBox.mid);
  1436. }
  1437. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  1438. //编辑界面重新计算怪物的能力
  1439. function reCalculateAbility() {
  1440. const monid = parseInt(monstersID.value || 0, 10);
  1441. const level = parseInt(monEditLv.value || 0, 10);
  1442. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1443. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1444. const plus = [
  1445. parseInt(monEditAddHp.value || 0, 10),
  1446. parseInt(monEditAddAtk.value || 0, 10),
  1447. parseInt(monEditAddRcv.value || 0, 10)
  1448. ];
  1449. const latent = editBox.latent;
  1450. const tempMon = {
  1451. id: monid,
  1452. level: level,
  1453. plus: plus,
  1454. awoken: awoken,
  1455. latent: latent
  1456. };
  1457. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  1458. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  1459. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  1460. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  1461. }
  1462. editBox.reCalculateAbility = reCalculateAbility;
  1463. const btnCancel = editBox.querySelector(".button-cancel");
  1464. const btnDone = editBox.querySelector(".button-done");
  1465. const btnNull = editBox.querySelector(".button-null");
  1466. const btnDelay = editBox.querySelector(".button-delay");
  1467. btnCancel.onclick = function() {
  1468. btnDone.classList.remove("cant-assist");
  1469. btnDone.disabled = false;
  1470. editBox.memberIdx = [];
  1471. editBox.hide();
  1472. };
  1473. btnDone.onclick = function() {
  1474. if (parseInt(monEditLv.value, 10) == 0) {
  1475. btnNull.onclick();
  1476. return;
  1477. }
  1478. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1479. const teamData = formation.teams[editBox.memberIdx[0]];
  1480. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1481. const teamBox = teamBigBox.querySelector(".team-box");
  1482. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1483. mon.id = parseInt(monstersID.value, 10);
  1484. const card = Cards[mon.id] || Cards[0];
  1485. const skill = Skills[card.activeSkillId];
  1486. mon.level = parseInt(monEditLv.value, 10);
  1487. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1488. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1489. if (card.superAwakenings.length) //如果支持超觉醒
  1490. {
  1491. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1492. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  1493. }
  1494. if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) &&
  1495. (!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1496. mon.plus = [0, 0, 0];
  1497. } else {
  1498. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1499. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1500. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1501. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  1502. mon.latent = editBox.latent.concat()
  1503. .sort((a, b) => latentUseHole(b) - latentUseHole(a)); //并排序
  1504. }
  1505. }
  1506. const skillLevelNum = parseInt(skillLevel.value, 10);
  1507. if (skillLevelNum < skill.maxLevel) {
  1508. mon.skilllevel = skillLevelNum;
  1509. }
  1510. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  1511. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1512. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1513. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1514. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1515. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1516. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1517. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1518. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1519. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1520. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1521. //刷新改队员的CD
  1522. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  1523. creatNewUrl();
  1524. editBox.hide();
  1525. };
  1526. window.onkeydown = function(e) {
  1527. if (!editBox.classList.contains(className_displayNone)) {
  1528. if (e.keyCode == 27) { //按下ESC时,自动关闭编辑窗
  1529. btnCancel.onclick();
  1530. }
  1531. }
  1532. };
  1533. btnNull.onclick = function() { //空位置
  1534. const mon = new Member();
  1535. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1536. const teamData = formation.teams[editBox.memberIdx[0]];
  1537. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1538. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1539. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1540. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1541. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1542. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1543. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1544. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1545. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1546. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1547. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1548. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1549. //刷新改队员的CD
  1550. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1551. creatNewUrl();
  1552. editBox.hide();
  1553. };
  1554. btnDelay.onclick = function() { //应对威吓
  1555. const mon = new MemberDelay();
  1556. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1557. const teamData = formation.teams[editBox.memberIdx[0]];
  1558. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1559. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1560. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1561. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1562. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1563. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1564. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1565. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1566. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1567. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1568. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1569. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1570. //刷新改队员的CD
  1571. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1572. creatNewUrl();
  1573. editBox.hide();
  1574. };
  1575. //语言选择
  1576. const langList = controlBox.querySelector(".languages");
  1577. langList.onchange = function() {
  1578. creatNewUrl({ "language": this.value });
  1579. history.go();
  1580. };
  1581. //数据源选择
  1582. const dataList = controlBox.querySelector(".datasource");
  1583. dataList.onchange = function() {
  1584. creatNewUrl({ datasource: this.value });
  1585. history.go();
  1586. };
  1587. /*添对应语言执行的JS*/
  1588. const languageJS = document.head.appendChild(document.createElement("script"));
  1589. languageJS.id = "language-js";
  1590. languageJS.type = "text/javascript";
  1591. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  1592. if (isGuideMod) //图鉴模式直接打开搜索框
  1593. {
  1594. s_includeSuperAwoken.onchange();
  1595. s_canAssist.onchange();
  1596. showSearch([]);
  1597. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  1598. }
  1599. }
  1600. //从怪物头像获取队员的队伍编号
  1601. function getMemberArrayIndexFromMonHead(headDom) {
  1602. return [
  1603. parseInt(headDom.getAttribute("data-team"), 10), //team
  1604. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  1605. parseInt(headDom.getAttribute("data-index"), 10), //index
  1606. ];
  1607. }
  1608. //编辑界面点击每个怪物的头像的处理
  1609. function clickMonHead(e) {
  1610. const arr = getMemberArrayIndexFromMonHead(this);
  1611. editMon(arr[0], arr[1], arr[2]);
  1612. return false; //没有false将会打开链接
  1613. }
  1614. //编辑界面每个怪物的头像的拖动
  1615. function dragStartMonHead(e) {
  1616. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  1617. }
  1618. //编辑界面每个怪物的头像的经过,阻止事件发生
  1619. function dropOverMonHead(e) {
  1620. e.preventDefault();
  1621. }
  1622. //编辑界面每个怪物的头像的放下
  1623. function dropMonHead(e) {
  1624. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  1625. const dataTo = getMemberArrayIndexFromMonHead(this);
  1626. if ((dataTo[0] !== dataFrom[0]) ||
  1627. (dataTo[1] !== dataFrom[1]) ||
  1628. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  1629. interchangeCard(dataFrom, dataTo);
  1630. }
  1631. return false; //没有false将会打开链接
  1632. }
  1633. //移动端编辑界面每个怪物的头像的放下
  1634. function touchstartMonHead(e) {
  1635. e.stopPropagation();
  1636. //console.log("开始触摸",e,this);
  1637. const tc = e.changedTouches[0];
  1638. const pX = tc.pageX,
  1639. pY = tc.pageY;
  1640. interchangeSVG.style.display = "none";
  1641. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  1642. }
  1643. //移动端编辑界面每个怪物的头像的移动
  1644. function touchmoveMonHead(e) {
  1645. //console.log("移动中",e,this);
  1646. const tc = e.changedTouches[0];
  1647. const pX = tc.pageX,
  1648. pY = tc.pageY;
  1649. const rect = this.getBoundingClientRect();
  1650. const top = rect.top + document.documentElement.scrollTop;
  1651. const left = rect.left + document.documentElement.scrollLeft;
  1652. if ((pY < top) || (pY > (top + rect.height)) ||
  1653. (pX < left) || (pX > (left + rect.width))) {
  1654. interchangeSVG.style.display = "block";
  1655. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1656. } else {
  1657. interchangeSVG.style.display = "none";
  1658. }
  1659. }
  1660. //移动端编辑界面每个怪物的头像的结束
  1661. function touchendMonHead(e) {
  1662. const tc = e.changedTouches[0];
  1663. const pX = tc.pageX,
  1664. pY = tc.pageY;
  1665. //console.log("移动结束",pX,pY,e,this);
  1666. interchangeSVG.style.display = "none";
  1667. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1668. const target = allMembers.find(m => {
  1669. const rect = m.getBoundingClientRect();
  1670. const top = rect.top + document.documentElement.scrollTop;
  1671. const left = rect.left + document.documentElement.scrollLeft;
  1672. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1673. (pX > left) && (pX < (left + rect.width));
  1674. return isInRect;
  1675. });
  1676. if (target && this != target) {
  1677. //console.log("找到的对象",targets[0]);
  1678. const dataFrom = getMemberArrayIndexFromMonHead(this);
  1679. const dataTo = getMemberArrayIndexFromMonHead(target);
  1680. if ((dataTo[0] != dataFrom[0]) ||
  1681. (dataTo[1] != dataFrom[1]) ||
  1682. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  1683. interchangeCard(dataFrom, dataTo);
  1684. }
  1685. }
  1686. }
  1687. //移动端编辑界面每个怪物的头像的取消
  1688. function touchcancelMonHead(e) {
  1689. interchangeSVG.style.display = "none";
  1690. console.log("移动取消", e, this);
  1691. }
  1692. function interchangeCard(formArr, toArr) {
  1693. function changeType(member, isAssist) {
  1694. if (member.id == 0 || (isAssist && member.id == -1)) {
  1695. return new Member();
  1696. } else {
  1697. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1698. newMember.loadFromMember(member);
  1699. return newMember;
  1700. }
  1701. }
  1702. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  1703. const isCopy = changeSwapToCopy.checked;
  1704. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1705. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1706. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1707. {
  1708. from = changeType(from, formArr[1]);
  1709. if (!isCopy) to = changeType(to, toArr[1]);
  1710. } else if (isCopy) {
  1711. const newFrom = new from.constructor();
  1712. newFrom.loadFromMember(from);
  1713. from = newFrom;
  1714. }
  1715. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1716. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1717. creatNewUrl(); //刷新URL
  1718. refreshAll(formation); //刷新全部
  1719. }
  1720. //改变一个怪物头像
  1721. function changeid(mon, monDom, latentDom) {
  1722. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1723. const parentNode = monDom.parentNode;
  1724. fragment.appendChild(monDom);
  1725. const monId = mon.id;
  1726. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1727. monDom.setAttribute("data-cardid", monId); //设定新的id
  1728. if (monId < 0) //如果是延迟
  1729. {
  1730. monDom.removeAttribute("href");
  1731. monDom.removeAttribute("title");
  1732. parentNode.classList.add("delay");
  1733. parentNode.classList.remove("null");
  1734. parentNode.appendChild(fragment);
  1735. if (latentDom) latentDom.classList.add(className_displayNone);
  1736. return;
  1737. } else if (monId == 0) //如果是空
  1738. {
  1739. monDom.removeAttribute("href");
  1740. monDom.removeAttribute("title");
  1741. parentNode.classList.add("null");
  1742. parentNode.classList.remove("delay");
  1743. parentNode.appendChild(fragment);
  1744. if (latentDom) latentDom.classList.add(className_displayNone);
  1745. return;
  1746. } else if (monId > -1) //如果提供了id
  1747. {
  1748. parentNode.classList.remove("null");
  1749. parentNode.classList.remove("delay");
  1750. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId / 100)); //添加图片编号
  1751. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  1752. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  1753. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  1754. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  1755. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  1756. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1757. monDom.href = currentLanguage.guideURL(monId, card.name);
  1758. if (card.canAssist)
  1759. monDom.classList.add("allowable-assist");
  1760. else
  1761. monDom.classList.remove("allowable-assist");
  1762. if (card.awakenings.includes(49)) //武器
  1763. monDom.classList.add("wepon");
  1764. else
  1765. monDom.classList.remove("wepon");
  1766. }
  1767. const levelDom = monDom.querySelector(".level");
  1768. if (levelDom) //如果提供了等级
  1769. {
  1770. const level = mon.level || 1;
  1771. levelDom.textContent = level;
  1772. if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
  1773. levelDom.classList.add("max");
  1774. } else {
  1775. levelDom.classList.remove("max");
  1776. }
  1777. if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1778. levelDom.classList.add("_110");
  1779. } else {
  1780. levelDom.classList.remove("_110");
  1781. }
  1782. }
  1783. const awokenIcon = monDom.querySelector(".awoken-count");
  1784. if (awokenIcon) {
  1785. if (card.awakenings.length < 1 || mon.awoken == 0) //没觉醒
  1786. {
  1787. awokenIcon.classList.add(className_displayNone);
  1788. awokenIcon.textContent = "";
  1789. } else if (mon.awoken > 0) //如果提供了觉醒
  1790. {
  1791. awokenIcon.classList.remove(className_displayNone);
  1792. awokenIcon.textContent = mon.awoken;
  1793. if (mon.awoken == card.awakenings.length) {
  1794. awokenIcon.classList.add("full-awoken");
  1795. } else {
  1796. awokenIcon.classList.remove("full-awoken");
  1797. }
  1798. }
  1799. }
  1800. const sawoken = monDom.querySelector(".super-awoken");
  1801. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1802. {
  1803. if (mon.sawoken != undefined && mon.sawoken >= 0 && card.superAwakenings.length) {
  1804. sawoken.classList.remove(className_displayNone);
  1805. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1806. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  1807. } else {
  1808. sawoken.classList.add(className_displayNone);
  1809. }
  1810. }
  1811. const m_id = monDom.querySelector(".id");
  1812. if (m_id) //怪物ID
  1813. {
  1814. m_id.textContent = monId;
  1815. }
  1816. const plusArr = mon.plus || [0, 0, 0];
  1817. const plusDom = monDom.querySelector(".plus");
  1818. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1819. {
  1820. const plusCount = plusArr[0] + plusArr[1] + plusArr[2];
  1821. if (plusCount <= 0) {
  1822. plusDom.classList.add(className_displayNone);
  1823. } else if (plusCount >= 297) {
  1824. plusDom.classList.add("has297");
  1825. plusDom.classList.remove(className_displayNone);
  1826. } else {
  1827. plusDom.querySelector(".hp").textContent = plusArr[0];
  1828. plusDom.querySelector(".atk").textContent = plusArr[1];
  1829. plusDom.querySelector(".rcv").textContent = plusArr[2];
  1830. plusDom.classList.remove("has297");
  1831. plusDom.classList.remove(className_displayNone);
  1832. }
  1833. }
  1834. if (latentDom) {
  1835. if (mon.latent) //如果提供了潜觉
  1836. {
  1837. const latent = mon.latent;
  1838. if (latent.length < 1) {
  1839. latentDom.classList.add(className_displayNone);
  1840. } else {
  1841. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  1842. refreshLatent(latent, mon.id, latentDoms);
  1843. latentDom.classList.remove(className_displayNone);
  1844. }
  1845. } else {
  1846. latentDom.classList.add(className_displayNone);
  1847. }
  1848. }
  1849. const skillCdDom = monDom.querySelector(".skill");
  1850. if (skillCdDom) //如果存在技能CD DOM
  1851. {
  1852. //const skill = Skills[card.activeSkillId];
  1853. if (card.activeSkillId == 0) {
  1854. skillCdDom.classList.add(className_displayNone);
  1855. } else {
  1856. skillCdDom.classList.remove(className_displayNone);
  1857. }
  1858. }
  1859. parentNode.appendChild(fragment);
  1860. }
  1861. //刷新潜觉
  1862. function refreshLatent(latent, monid, iconArr) {
  1863. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  1864. let latentIndex = 0,
  1865. usedHoleN = 0;
  1866. for (let ai = 0; ai < iconArr.length; ai++) {
  1867. const icon = iconArr[ai];
  1868. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  1869. {
  1870. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  1871. icon.classList.remove(className_displayNone);
  1872. usedHoleN += latentUseHole(latent[latentIndex]);
  1873. latentIndex++;
  1874. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  1875. {
  1876. icon.classList.add(className_displayNone);
  1877. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  1878. {
  1879. icon.removeAttribute("data-latent-icon");
  1880. icon.classList.remove(className_displayNone);
  1881. } else //不需要显示的部分
  1882. {
  1883. icon.classList.add(className_displayNone);
  1884. }
  1885. }
  1886. };
  1887. //点击怪物头像,出现编辑窗
  1888. function editMon(teamNum, isAssist, indexInTeam) {
  1889. //数据
  1890. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1891. const teamBigBox = teamBigBoxs[teamNum];
  1892. const teamBox = teamBigBox.querySelector(".team-box");
  1893. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  1894. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1895. const monsterHead = memberLi.querySelector(".monster");
  1896. editBox.show();
  1897. editBox.isAssist = isAssist;
  1898. editBox.monsterHead = monsterHead;
  1899. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1900. if (!isAssist) {
  1901. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  1902. editBox.latentBox = latentBox;
  1903. } else {
  1904. editBox.latentBox = null;
  1905. }
  1906. const settingBox = editBox.querySelector(".setting-box");
  1907. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1908. monstersID.value = mon.id > 0 ? mon.id : 0;
  1909. monstersID.onchange();
  1910. //觉醒
  1911. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  1912. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  1913. //超觉醒
  1914. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1915. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  1916. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  1917. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  1918. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1919. monEditLv.value = mon.level || 1;
  1920. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1921. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1922. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1923. if (mon.plus && mon.id > 0) {
  1924. monEditAddHp.value = mon.plus[0];
  1925. monEditAddAtk.value = mon.plus[1];
  1926. monEditAddRcv.value = mon.plus[2];
  1927. }
  1928. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1929. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1930. if (mon.skilllevel) {
  1931. skillLevel.value = mon.skilllevel;
  1932. }
  1933. skillLevel.onchange();
  1934. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1935. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1936. if (!isAssist) {
  1937. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1938. editBox.refreshLatent(editBox.latent, mon.id);
  1939. btnDelay.classList.add(className_displayNone);
  1940. rowMonLatent.classList.remove(className_displayNone);
  1941. editBoxTitle.classList.remove("edit-box-title-assist");
  1942. } else {
  1943. btnDelay.classList.remove(className_displayNone);
  1944. rowMonLatent.classList.add(className_displayNone);
  1945. editBoxTitle.classList.add("edit-box-title-assist");
  1946. }
  1947. editBox.reCalculateExp();
  1948. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  1949. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  1950. else
  1951. editBox.reCalculateAbility();
  1952. }
  1953. //编辑窗,修改怪物ID
  1954. function editBoxChangeMonId(id) {
  1955. const card = Cards[id] || Cards[0]; //怪物固定数据
  1956. if (card.id == 0) {
  1957. id = 0;
  1958. }
  1959. const skill = Skills[card.activeSkillId];
  1960. const leaderSkill = Skills[card.leaderSkillId];
  1961. let fragment = null;
  1962. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1963. const settingBox = editBox.querySelector(".setting-box");
  1964. //id搜索
  1965. const monHead = monInfoBox.querySelector(".monster");
  1966. changeid({ id: id }, monHead); //改变图像
  1967. const mId = monInfoBox.querySelector(".monster-id");
  1968. mId.textContent = id;
  1969. const mRare = monInfoBox.querySelector(".monster-rare");
  1970. mRare.setAttribute("data-rarity", card.rarity);
  1971. const mMP = monInfoBox.querySelector(".monster-mp");
  1972. mMP.textContent = card.sellMP.toLocaleString();
  1973. const mName = monInfoBox.querySelector(".monster-name");
  1974. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1975. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  1976. mSeriesId.textContent = card.seriesId;
  1977. mSeriesId.setAttribute("data-seriesId", card.seriesId);
  1978. if (card.seriesId == 0) {
  1979. mSeriesId.classList.add(className_displayNone);
  1980. } else {
  1981. mSeriesId.classList.remove(className_displayNone);
  1982. }
  1983. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1984. mCollabId.textContent = card.collabId;
  1985. mCollabId.setAttribute("data-collabId", card.collabId);
  1986. if (card.collabId == 0) {
  1987. mCollabId.classList.add(className_displayNone);
  1988. } else {
  1989. mCollabId.classList.remove(className_displayNone);
  1990. }
  1991. const mAltName = monInfoBox.querySelector(".monster-altName");
  1992. mAltName.textContent = card.altName;
  1993. mAltName.setAttribute("data-altName", card.altName);
  1994. if (card.altName.length == 0) { //当没有合作名
  1995. mAltName.classList.add(className_displayNone);
  1996. } else {
  1997. mAltName.classList.remove(className_displayNone);
  1998. }
  1999. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  2000. evoCardUl.style.display = "none";
  2001. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  2002. const evoLinkCardsIdArray = Cards.filter(function(m) {
  2003. return m.evoRootId == card.evoRootId;
  2004. }).map(function(m) { return m.id; }); //筛选出相同进化链的
  2005. const createCardHead = editBox.createCardHead;
  2006. if (evoLinkCardsIdArray.length > 1) {
  2007. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2008. evoLinkCardsIdArray.forEach(function(mid) {
  2009. const cli = createCardHead(mid);
  2010. if (mid == id) {
  2011. cli.classList.add("unable-monster");
  2012. }
  2013. fragment.appendChild(cli);
  2014. });
  2015. evoCardUl.appendChild(fragment);
  2016. evoCardUl.style.display = "block";
  2017. }
  2018. const mType = monInfoBox.querySelectorAll(".monster-type li");
  2019. for (let ti = 0; ti < mType.length; ti++) {
  2020. if (ti < card.types.length && card.types[ti] >= 0) {
  2021. mType[ti].setAttribute("data-type-name", card.types[ti]);
  2022. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  2023. mType[ti].classList.remove(className_displayNone);
  2024. } else {
  2025. mType[ti].classList.add(className_displayNone);
  2026. }
  2027. }
  2028. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  2029. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  2030. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  2031. if (card.canAssist) {
  2032. monEditAwokensRow.classList.add("allowable-assist");
  2033. } else {
  2034. monEditAwokensRow.classList.remove("allowable-assist");
  2035. }
  2036. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  2037. if (ai < card.awakenings.length) {
  2038. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  2039. mAwokenIcon[ai].classList.remove(className_displayNone);
  2040. } else {
  2041. mAwokenIcon[ai].classList.add(className_displayNone);
  2042. }
  2043. }
  2044. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  2045. //超觉醒
  2046. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  2047. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  2048. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  2049. {
  2050. for (let ai = 0; ai < mSAwoken.length; ai++) {
  2051. if (ai < card.superAwakenings.length) {
  2052. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  2053. mSAwoken[ai].classList.remove(className_displayNone);
  2054. } else {
  2055. mSAwoken[ai].classList.add(className_displayNone);
  2056. }
  2057. }
  2058. monEditSAwokensRow.classList.remove(className_displayNone);
  2059. } else {
  2060. monEditSAwokensRow.classList.add(className_displayNone);
  2061. }
  2062. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  2063. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  2064. monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  2065. const monEditLv = settingBox.querySelector(".m-level");
  2066. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  2067. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  2068. if (card.limitBreakIncr) {
  2069. monEditLv110.classList.remove(className_displayNone);
  2070. } else {
  2071. monEditLv110.classList.add(className_displayNone);
  2072. }
  2073. const mCost = settingBox.querySelector(".monster-cost");
  2074. mCost.textContent = card.cost;
  2075. const rowPlus = settingBox.querySelector(".row-mon-plus");
  2076. const rowLatent = settingBox.querySelector(".row-mon-latent");
  2077. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  2078. //该宠Type允许的杀,set不会出现重复的
  2079. const allowLatent = getAllowLatent(card.types);
  2080. typekiller_for_type.forEach(type => { //显示允许的杀,隐藏不允许的杀
  2081. const latentDom = monLatentAllowUl.querySelector(`.latent-icon[data-latent-icon='${type.latent}']`);
  2082. if (!latentDom) return;
  2083. if (allowLatent.includes(type.latent)) {
  2084. latentDom.classList.remove("unallowable-latent");
  2085. } else {
  2086. latentDom.classList.add("unallowable-latent");
  2087. }
  2088. })
  2089. //怪物主动技能
  2090. const rowSkill = settingBox.querySelector(".row-mon-skill");
  2091. const skillBox = rowSkill.querySelector(".skill-box");
  2092. const skillTitle = skillBox.querySelector(".skill-name");
  2093. const skillCD = skillBox.querySelector(".skill-cd");
  2094. const skillLevel = skillBox.querySelector(".m-skill-level");
  2095. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  2096. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  2097. const skillDetail = skillBox.querySelector(".skill-datail");
  2098. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2099. fragment.appendChild(skillBox);
  2100. skillTitle.innerHTML = descriptionToHTML(skill.name);
  2101. skillTitle.setAttribute("data-skillid", skill.id);
  2102. skillDetail.innerHTML = "";
  2103. skillDetail.appendChild(parseSkillDescription(skill));
  2104. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  2105. skillLevel.max = t_maxLevel;
  2106. skillLevel.value = t_maxLevel;
  2107. skillLevel_Max.value = t_maxLevel;
  2108. skillLevel_Max.textContent = skill.maxLevel;
  2109. skillCD.textContent = skill.initialCooldown - t_maxLevel + 1;
  2110. rowSkill.appendChild(fragment);
  2111. //怪物队长技能
  2112. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  2113. const lskillBox = rowLederSkill.querySelector(".skill-box");
  2114. const lskillTitle = lskillBox.querySelector(".skill-name");
  2115. const lskillDetail = lskillBox.querySelector(".skill-datail");
  2116. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2117. fragment.appendChild(lskillBox);
  2118. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  2119. lskillTitle.setAttribute("data-skillid", leaderSkill.id);
  2120. lskillDetail.innerHTML = "";
  2121. lskillDetail.appendChild(parseSkillDescription(leaderSkill));
  2122. rowLederSkill.appendChild(fragment);
  2123. if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉
  2124. rowPlus.classList.add("disabled");
  2125. rowPlus.querySelector(".m-plus-hp").value = 0;
  2126. rowPlus.querySelector(".m-plus-atk").value = 0;
  2127. rowPlus.querySelector(".m-plus-rcv").value = 0;
  2128. rowLatent.classList.add("disabled");
  2129. skillLevel.setAttribute("readonly", true);
  2130. } else {
  2131. rowPlus.classList.remove("disabled");
  2132. rowLatent.classList.remove("disabled");
  2133. skillLevel.removeAttribute("readonly");
  2134. }
  2135. if (editBox.isAssist) {
  2136. const btnDone = editBox.querySelector(".button-done");
  2137. if (!card.canAssist) {
  2138. btnDone.classList.add("cant-assist");
  2139. btnDone.disabled = true;
  2140. } else {
  2141. btnDone.classList.remove("cant-assist");
  2142. btnDone.disabled = false;
  2143. }
  2144. }
  2145. //去除所有不能再打的潜觉
  2146. editBox.latent = filterAllowLatent(editBox.latent,allowLatent);
  2147. editBox.refreshLatent(editBox.latent, id);
  2148. editBox.reCalculateExp();
  2149. editBox.reCalculateAbility();
  2150. }
  2151. //刷新整个队伍
  2152. function refreshAll(formationData) {
  2153. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2154. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  2155. const detailBox = formationBox.querySelector(".detail-box");
  2156. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2157. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2158. while (formationBox.childNodes.length > 0) {
  2159. fragment.appendChild(formationBox.childNodes[0]);
  2160. }
  2161. const txtTitle = titleBox.querySelector(".title");
  2162. const txtDetail = detailBox.querySelector(".detail");
  2163. txtTitle.value = formationData.title || "";
  2164. txtDetail.value = formationData.detail || "";
  2165. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2166. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2167. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  2168. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  2169. if (txtTitle.value.length == 0)
  2170. titleBox.classList.add("edit");
  2171. else
  2172. titleBox.classList.remove("edit");
  2173. if (txtDetail.value.length == 0)
  2174. detailBox.classList.add("edit");
  2175. else
  2176. detailBox.classList.remove("edit");
  2177. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  2178. const teamBox = teamBigBox.querySelector(".team-box");
  2179. const teamData = formationData.teams[teamNum];
  2180. const badgeBox = teamBigBox.querySelector(".team-badge");
  2181. if (badgeBox) {
  2182. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  2183. badge.checked = true;
  2184. }
  2185. const membersDom = teamBox.querySelector(".team-members");
  2186. const latentsDom = teamBox.querySelector(".team-latents");
  2187. const assistsDom = teamBox.querySelector(".team-assist");
  2188. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2189. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  2190. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2191. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2192. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2193. changeid(teamData[0][ti], member, latent); //队员
  2194. changeid(teamData[1][ti], assist); //辅助
  2195. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  2196. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2197. }
  2198. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2199. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  2200. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2201. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2202. });
  2203. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2204. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2205. formationBox.appendChild(fragment);
  2206. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2207. }
  2208. //刷新队伍觉醒统计
  2209. function refreshTeamAwokenCount(awokenDom, team) {
  2210. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2211. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2212. function setCount(aicon, number) {
  2213. if (!aicon) return; //没有这个觉醒就撤回
  2214. const ali = aicon.parentNode;
  2215. const countDom = ali.querySelector(".count");
  2216. countDom.textContent = number;
  2217. if (number)
  2218. ali.classList.remove(className_displayNone);
  2219. else
  2220. ali.classList.add(className_displayNone);
  2221. }
  2222. for (let ai = 1; ai <= 72; ai++) {
  2223. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2224. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2225. //搜索等效觉醒
  2226. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  2227. if (equalIndex >= 0) {
  2228. const equivalentAwoken = equivalent_awoken[equalIndex];
  2229. if (equivalentAwoken.small === ai) {
  2230. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  2231. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  2232. setCount(aicon, totalNum);
  2233. } else {
  2234. continue;
  2235. }
  2236. } else {
  2237. setCount(aicon, awokenCountInTeam(team, ai, solo, teamsCount));
  2238. }
  2239. }
  2240. awokenDom.appendChild(fragment);
  2241. }
  2242. //刷新阵型觉醒统计
  2243. function refreshFormationAwokenCount(awokenDom, teams) {
  2244. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2245. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2246. function setCount(aicon, number) {
  2247. if (!aicon) return; //没有这个觉醒就撤回
  2248. const ali = aicon.parentNode;
  2249. const countDom = ali.querySelector(".count");
  2250. countDom.textContent = number;
  2251. if (number)
  2252. ali.classList.remove(className_displayNone);
  2253. else
  2254. ali.classList.add(className_displayNone);
  2255. }
  2256. for (let ai = 1; ai <= 72; ai++) {
  2257. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2258. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2259. //搜索等效觉醒
  2260. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  2261. if (equalIndex >= 0) {
  2262. const equivalentAwoken = equivalent_awoken[equalIndex];
  2263. if (equivalentAwoken.small === ai) {
  2264. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2265. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2266. setCount(aicon, totalNum);
  2267. } else {
  2268. continue;
  2269. }
  2270. } else {
  2271. setCount(aicon, awokenCountInFormation(teams, ai, solo));
  2272. }
  2273. }
  2274. awokenDom.appendChild(fragment);
  2275. }
  2276. //刷新能力值
  2277. function refreshAbility(abilityDom, team, idx) {
  2278. const memberData = team[0][idx];
  2279. const assistData = team[1][idx];
  2280. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2281. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  2282. if (mainAbility && memberData.ability) {
  2283. for (let ai = 0; ai < 3; ai++) {
  2284. memberData.ability[ai] = mainAbility[ai][0];
  2285. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  2286. }
  2287. }
  2288. if (!abilityDom) return; //如果没有dom,直接跳过
  2289. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  2290. const hpDom = abilityLi.querySelector(".hp");
  2291. const atkDom = abilityLi.querySelector(".atk");
  2292. const rcvDom = abilityLi.querySelector(".rcv");
  2293. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  2294. if (mainAbility) {
  2295. div.classList.remove(className_displayNone);
  2296. div.textContent = memberData.ability[ai];
  2297. } else {
  2298. div.classList.add(className_displayNone);
  2299. div.textContent = 0;
  2300. }
  2301. });
  2302. }
  2303. //刷新队伍能力值合计
  2304. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  2305. //计算总的生命值
  2306. if (!totalDom) return;
  2307. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2308. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2309. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  2310. const teams = formation.teams;
  2311. const leader1id = team[0][0].id;
  2312. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  2313. if (tHpDom) {
  2314. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2315. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2316. const tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2317. const tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  2318. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2319. let badgeHPScale = 1; //徽章倍率
  2320. if (team[2] == 4 && (solo || teamsCount === 3)) {
  2321. badgeHPScale = 1.05;
  2322. } else if (team[2] == 11 && (solo || teamsCount === 3)) {
  2323. badgeHPScale = 1.15;
  2324. }
  2325. tHpDom.textContent = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale) +
  2326. ` (${Math.round(Math.round(tHPNoAwoken) * badgeHPScale)})`;
  2327. }
  2328. if (tMoveDom) {
  2329. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  2330. tMoveDom.textContent = moveTime.duration;
  2331. if (moveTime.fixed)
  2332. tMoveDom.classList.add("fixed-move-time");
  2333. else
  2334. tMoveDom.classList.remove("fixed-move-time");
  2335. }
  2336. }
  2337. //刷新所有队伍能力值合计
  2338. function refreshFormationTotalHP(totalDom, teams) {
  2339. //计算总的生命值
  2340. if (!totalDom) return;
  2341. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2342. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2343. if (tHpDom) {
  2344. //因为目前仅用于2P,所以直接在外面固定写了
  2345. const leader1id = teams[0][0][0].id;
  2346. const leader2id = teams[1][0][0].id;
  2347. const tHPArr = teams.map(function(team) {
  2348. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2349. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2350. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2351. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  2352. });
  2353. const tHPNoAwokenArr = teams.map(function(team) {
  2354. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2355. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2356. return Math.round(teamTHP);
  2357. });
  2358. const tHP = tHPArr.reduce((pv, v) => pv + v);
  2359. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  2360. tHpDom.textContent = tHP.toString() +
  2361. ` (${tHPNoAwoken})`;
  2362. }
  2363. }
  2364. //刷新单人技能CD
  2365. function refreshMemberSkillCD(teamDom, team, idx) {
  2366. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2367. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2368. const member = team[0][idx];
  2369. const assist = team[1][idx];
  2370. const memberCard = Cards[member.id] || Cards[0];
  2371. const memberSkill = Skills[memberCard.activeSkillId];
  2372. const assistCard = Cards[assist.id] || Cards[0];
  2373. const assistSkill = Skills[assistCard.activeSkillId];
  2374. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2375. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2376. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  2377. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  2378. memberSkillCdDom.textContent = memberSkillCd;
  2379. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  2380. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  2381. memberSkillCdDom.classList.remove("max-skill");
  2382. } else {
  2383. memberSkillCdDom.classList.add("max-skill");
  2384. }
  2385. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  2386. assistSkillCdDom.classList.remove("max-skill");
  2387. } else {
  2388. assistSkillCdDom.classList.add("max-skill");
  2389. }
  2390. }
  2391. function localisation($tra) {
  2392. if (!$tra) return;
  2393. document.title = $tra.webpage_title;
  2394. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2395. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2396. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  2397. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2398. const sortOptions = Array.from(s_sortList.options);
  2399. sortOptions.forEach(opt => {
  2400. const tag = opt.getAttribute("data-tag");
  2401. const trans = $tra.sort_name[tag];
  2402. if (trans) {
  2403. opt.text = trans;
  2404. }
  2405. });
  2406. }

智龙迷城队伍图制作工具