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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. let defaultLevel = 99; //默认等级
  9. const teamBigBoxs = []; //储存全部teamBigBox
  10. const allMembers = []; //储存所有成员,包含辅助
  11. let interchangeSvg; //储存划线的SVG
  12. let controlBox; //储存整个controlBox
  13. let statusLine; //储存状态栏
  14. let formationBox; //储存整个formationBox
  15. let editBox; //储存整个editBox
  16. let showSearch; //整个程序都可以用的显示搜索函数
  17. let qrcodeReader; //二维码读取
  18. let qrcodeWriter; //二维码输出
  19. let selectedDeviceId; //视频源id
  20. const dataStructure = 5; //阵型输出数据的结构版本
  21. const cfgPrefix = "PADDF-"; //设置名称的前缀
  22. const className_displayNone = "display-none";
  23. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  24. const isGuideMod = !unsupportFeatures.length && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  25. //用油猴扩展装上,把GM_xmlhttpRequest引入的脚本
  26. const ExternalLinkScriptURL = "https://greasyfork.org/scripts/458521";
  27. const paddbPathPrefix = "/team/"; //PADDB的获取队伍网址格式
  28. const uploadMessage = "Use PADDashFormation to read the Team URL and restore correct team for ID > 9934.\nhttps://github.com/Mapaler/PADDashFormation";
  29. if (location.search.includes('&')) {
  30. location.search = location.search.replace(/&/ig, '&');
  31. }
  32. if ('serviceWorker' in navigator) {
  33. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  34. .then(function(registration) {
  35. console.debug('service worker 注册成功',registration);
  36. }).catch(function(error) {
  37. console.error('servcie worker 注册失败',error);
  38. });
  39. } else {
  40. console.error('浏览器不支持 servcie worker');
  41. }
  42. //一开始就加载当前语言
  43. if (currentLanguage == undefined)
  44. {
  45. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  46. const browser_i18n = navigator.language; //获取浏览器语言
  47. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  48. {
  49. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  50. }
  51. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  52. {
  53. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  54. if (lang.i18n_RegExp)
  55. {
  56. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  57. }else
  58. {
  59. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  60. }
  61. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  62. }
  63. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  64. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  65. }
  66. //一开始就加载当前数据
  67. if (currentDataSource == undefined)
  68. {
  69. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  70. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  71. }
  72. const dbName = "PADDF";
  73. let db = null;
  74. const DBOpenRequest = indexedDB.open(dbName, 4);
  75. DBOpenRequest.onsuccess = function(event) {
  76. db = event.target.result; //DBOpenRequest.result;
  77. console.log("PADDF:数据库已可使用");
  78. loadData();
  79. };
  80. DBOpenRequest.onerror = function(event) {
  81. // 错误处理
  82. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  83. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  84. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  85. loadData();
  86. //alert('Some errors have occurred, please refresh the page.');
  87. //history.go(); //直接强制刷新
  88. };
  89. DBOpenRequest.onupgradeneeded = function(event) {
  90. let db = event.target.result;
  91. let store;
  92. switch (true)
  93. {
  94. case event.oldVersion < 2:
  95. store = db.createObjectStore("cards");
  96. store = db.createObjectStore("skills");
  97. case event.oldVersion < 3:
  98. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  99. }
  100. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  101. store.transaction.oncomplete = function(event) {
  102. console.log("PADDF:数据库建立完毕");
  103. };
  104. };
  105. class Plus extends Array {
  106. constructor(hp = 0 , atk = 0, rcv = 0) {
  107. super(3);//建立 Array
  108. if (Array.isArray(hp) && hp.length >= 3 //传入数组的形式
  109. && hp.every(n=>Number.isInteger(n))) {
  110. this[0] = hp[0];
  111. this[1] = hp[1];
  112. this[2] = hp[2];
  113. } else { //传入三个数字的形式
  114. if (!Number.isInteger(hp) || !Number.isInteger(atk) || !Number.isInteger(rcv)) throw new TypeError("传入的 +值 不是整数");
  115. this[0] = hp;
  116. this[1] = atk;
  117. this[2] = rcv;
  118. }
  119. }
  120. get hp() {
  121. return this[0];
  122. }
  123. set hp(num) {
  124. if (!Number.isInteger(num)) throw new TypeError("传入的 HP +值 不是整数");
  125. if (num < 0 || num > 99) throw new RangeError("HP +值应为 0-99 之间的整数");
  126. this[0] = num;
  127. }
  128. get atk() {
  129. return this[1];
  130. }
  131. set atk(num) {
  132. if (!Number.isInteger(num)) throw new TypeError("传入的 ATK +值 不是整数");
  133. if (num < 0 || num > 99) throw new RangeError("ATK +值应为 0-99 之间的整数");
  134. this[1] = num;
  135. }
  136. get rcv() {
  137. return this[2];
  138. }
  139. set rcv(num) {
  140. if (!Number.isInteger(num)) throw new TypeError("传入的 RCV +值 不是整数");
  141. if (num < 0 || num > 99) throw new RangeError("RCV +值应为 0-99 之间的整数");
  142. this[2] = num;
  143. }
  144. get is297() {
  145. return (this[0] + this[1] + this[2]) === 297;
  146. }
  147. }
  148. class LatentAwakening extends Array {
  149. blocks = 6;
  150. constructor(arg = []) {
  151. super();//建立 Array
  152. if (typeof arg === "bigint" ||
  153. typeof arg === "number" && Number.isInteger(arg) ||
  154. typeof arg === "string" && /^\d+$/.test(arg)
  155. ){ //单个大数字模式
  156. let latentNumber = BigInt(arg);
  157. //console.log("原始数字",latentNumber.toString(2));
  158. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  159. latentNumber >>= 3n; //右移3位
  160. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  161. const changeLatentBlocksNum = Boolean(latentNumber & 1n); //1时就是开孔了
  162. latentNumber >>= 1n; //右移1位
  163. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  164. if (changeLatentBlocksNum)
  165. {
  166. this.blocks = Number(latentNumber & 0b1111n);
  167. latentNumber >>= 4n;
  168. //console.log("读取潜觉格子数",latentNumber.toString(2));
  169. }
  170. const rightNumn = latentVersion > 6n ? 7n : 5n; //右移的距离
  171. const getbnum = (1n << rightNumn) - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  172. while (latentNumber > 0n)
  173. {
  174. const latentId = Number(latentNumber & getbnum);
  175. this.push(latentId);
  176. //判断是几格,然后直接右移几次
  177. const useHole = latentUseHole(latentId);
  178. latentNumber >>= rightNumn * BigInt(useHole);
  179. }
  180. } else if (Array.isArray(arg)) {
  181. Object.assign(this, arg);
  182. }
  183. }
  184. get usedHole() {
  185. return this.reduce((p,v)=>p + latentUseHole(v),0);
  186. }
  187. toBigInt() {
  188. //直接使用目前的最新版本
  189. const leftNumn = 0b111n;
  190. //重复添加潜觉
  191. let latentNum = this.reduceRight((pre,latentId, idx)=>{
  192. const useHole = latentUseHole(latentId);
  193. const latentIdn = BigInt(latentId);
  194. for (let i=1; i <= useHole; i++) {
  195. pre <<= leftNumn;
  196. pre |= latentIdn;
  197. }
  198. return pre;
  199. }, 0n);
  200. //添加使用的格子数
  201. latentNum <<= 4n;
  202. latentNum |= BigInt(this.blocks);
  203. //添加是否已打开格子
  204. latentNum <<= 1n;
  205. latentNum |= this.blocks > 6 ? 1n : 0n;
  206. //潜觉版本,直接来最新版本
  207. latentNum <<=3n;
  208. latentNum |= latentVersion;
  209. return BigInt.asUintN(64, latentNum);;
  210. }
  211. }
  212. class Member2 {
  213. id = 0; //原始id
  214. changes = null; //变身后id
  215. level = 1;
  216. awakening = 0;
  217. superAwakening= 0;
  218. #plus = new Plus();
  219. #latentAwakening = new LatentAwakening();
  220. skillLevel = 0;
  221. assistMember = null;
  222. get hasAssist() {
  223. return assistMember instanceof Member2;
  224. }
  225. removeAssist() {
  226. this.assistMember = null;
  227. }
  228. constructor(oldMember = {}, assistMember = null)
  229. {
  230. if (assistMember instanceof Member2) {
  231. this.assistMember = assistMember;
  232. assistMember.removeAssist();
  233. }
  234. if (oldMember instanceof Member2) {
  235. Object.assign(this, oldMember);
  236. }
  237. }
  238. get card() {
  239. return Cards[this.id] ?? Cards[0];
  240. }
  241. get plus() {
  242. return this.#plus;
  243. }
  244. set plus(arr) {
  245. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  246. throw new TypeError("直接设定 +值 应当为整形数组");
  247. this.#plus[0] = arr[0];
  248. this.#plus[1] = arr[1];
  249. this.#plus[2] = arr[2];
  250. }
  251. get latentAwakening() {
  252. return this.#latentAwakening;
  253. }
  254. set latentAwakening(arr) {
  255. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  256. throw new TypeError("直接设定 潜在觉醒 应当为整形数组");
  257. this.#latentAwakening.length = arr.length;
  258. for (let i=0;i<arr.length;i++) {
  259. this.#latentAwakening[i] = arr[i];
  260. }
  261. }
  262. get needExp() {
  263. const expArray = [
  264. Math.round(valueAt(this.level, 99, this.card.exp)) //99级以内的经验
  265. ];
  266. if (this.level > 99)
  267. expArray.push(Math.max(0, Math.min(this.level, 110) - 100) * 5000000);
  268. if (this.level > 110)
  269. expArray.push(Math.max(0, Math.min(this.level, 120) - 110) * 20000000);
  270. return expArray;
  271. }
  272. getWorkingAwakenings(states) {
  273. const {outsideOfDungeon, awakningsBind, removeAssist, slotBind} = states;
  274. if (slotBind) return [];
  275. //封觉醒时,语音、心横仍然生效
  276. const awaknings = this.card.awakenings.slice(0, this.awakening);
  277. if (this.hasAssist && !removeAssist) //有武器并且没有禁武器时
  278. awaknings.push(...this.assistMember.getAwakenings(states));
  279. return awaknings;
  280. }
  281. getAbilities(states) {
  282. const {outsideOfDungeon, awakningsBind, removeAssist, dungeonEnchance} = states;
  283. const abilities = {
  284. hp: {base: 0, plus: 0, assist: 0, awaknings: 0},
  285. atk: {base: 0, plus: 0, assist: 0, awaknings: 0},
  286. rcv: {base: 0, plus: 0, assist: 0, awaknings: 0},
  287. }
  288. return abilities;
  289. }
  290. }
  291. class Card {
  292. flags = 0;
  293. id = 0;
  294. name = null;
  295. attrs = [];
  296. types = [];
  297. isUltEvo = false;
  298. rarity = 0;
  299. cost = 0;
  300. maxLevel = 0;
  301. feedExp = 0;
  302. isEmpty = true;
  303. sellPrice = 0;
  304. hp = null;
  305. atk = null;
  306. rcv = null;
  307. exp = null;
  308. activeSkillId = 0;
  309. leaderSkillId = 0;
  310. enemy = null;
  311. evoBaseId = null;
  312. evoMaterials = [];
  313. unevoMaterials = [];
  314. awakenings = [];
  315. superAwakenings = [];
  316. evoRootId = 0;
  317. seriesId = 0;
  318. sellMP = 0;
  319. latentAwakeningId = 0;
  320. collabId = 0;
  321. altName = [];
  322. limitBreakIncr = 0;
  323. voiceId = 0;
  324. orbSkinOrBgmId = 0;
  325. specialAttribute = null;
  326. searchFlags = [];
  327. #leaderSkillTypes = null;
  328. gachaId = 0;
  329. badgeId = 0;
  330. unk01 = null;
  331. unk02 = null;
  332. unk03 = null;
  333. unk04 = null;
  334. unk05 = null;
  335. unk06 = null;
  336. unk07 = null;
  337. unk08 = null;
  338. static fixId(id, reverse = false){
  339. if (id === 0xFFFF) return id;
  340. return reverse ? (id >= 9900 ? id + 100 : id) : (id >= 10000 ? id - 100 : id);
  341. }
  342. constructor(data){
  343. if (Array.isArray(data)) {
  344. this.fromOfficialData(data);
  345. } else {
  346. const classPrototype = Card.prototype;
  347. for (let key in data) {
  348. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  349. if (propertyDescriptor &&
  350. !propertyDescriptor.writable &&
  351. !propertyDescriptor.set)
  352. continue;
  353. this[key] = data[key];
  354. }
  355. }
  356. }
  357. fromOfficialData(data) {
  358. const e = data.entries();
  359. function readCurve(entries) {
  360. return {
  361. min: entries.next().value?.[1],
  362. max: entries.next().value?.[1],
  363. scale: entries.next().value?.[1],
  364. };
  365. }
  366. this.id = Card.fixId(e.next().value?.[1]); //ID
  367. this.name = e.next().value?.[1]; //名字
  368. this.attrs.push(e.next().value?.[1]); //属性1
  369. this.attrs.push(e.next().value?.[1]); //属性2
  370. this.isUltEvo = e.next().value?.[1] !== 0; //是否究极进化
  371. this.types.push(e.next().value?.[1]); //类型1
  372. this.types.push(e.next().value?.[1]); //类型2
  373. this.rarity = e.next().value?.[1]; //星级
  374. this.cost = e.next().value?.[1]; //cost
  375. this.unk01 = e.next().value?.[1]; //未知01
  376. this.maxLevel = e.next().value?.[1]; //最大等级
  377. this.feedExp = e.next().value?.[1]; //1级喂食经验,需要除以4
  378. this.isEmpty = e.next().value?.[1] === 1; //空卡片?
  379. this.sellPrice = e.next().value?.[1]; //1级卖钱,需要除以10
  380. this.hp = readCurve(e); //HP增长
  381. this.atk = readCurve(e); //攻击增长
  382. this.rcv = readCurve(e); //回复增长
  383. this.exp = { min: 0, max: e.next().value?.[1], scale: e.next().value?.[1] }; //经验增长
  384. this.activeSkillId = e.next().value?.[1]; //主动技
  385. this.leaderSkillId = e.next().value?.[1]; //队长技
  386. this.enemy = { //作为怪物的数值
  387. countdown: e.next().value?.[1],
  388. hp: readCurve(e),
  389. atk: readCurve(e),
  390. def: readCurve(e),
  391. maxLevel: e.next().value?.[1],
  392. coin: e.next().value?.[1],
  393. exp: e.next().value?.[1],
  394. skills: []
  395. };
  396. this.evoBaseId = Card.fixId(e.next().value?.[1]); //进化基础ID
  397. this.evoMaterials.push(...([ //进化素材
  398. e.next().value?.[1],
  399. e.next().value?.[1],
  400. e.next().value?.[1],
  401. e.next().value?.[1],
  402. e.next().value?.[1]
  403. ].map(n=>Card.fixId(n,false))));
  404. this.unevoMaterials.push(...([ //退化素材
  405. e.next().value?.[1],
  406. e.next().value?.[1],
  407. e.next().value?.[1],
  408. e.next().value?.[1],
  409. e.next().value?.[1]
  410. ].map(n=>Card.fixId(n,false))));
  411. this.unk02 = e.next().value?.[1]; //未知02
  412. this.unk03 = e.next().value?.[1]; //未知03
  413. this.unk04 = e.next().value?.[1]; //未知04
  414. this.unk05 = e.next().value?.[1]; //未知05
  415. this.unk06 = e.next().value?.[1]; //未知06
  416. this.unk07 = e.next().value?.[1]; //未知07
  417. const numSkills = e.next().value?.[1]; //几种敌人技能
  418. for (let si = 0; si < numSkills; si++) {
  419. this.enemy.skills.push({
  420. id: e.next().value?.[1],
  421. ai: e.next().value?.[1],
  422. rnd: e.next().value?.[1]
  423. });
  424. }
  425. const numAwakening = e.next().value?.[1]; //觉醒个数
  426. for (let ai = 0; ai < numAwakening; ai++) {
  427. this.awakenings.push(e.next().value?.[1]);
  428. }
  429. this.superAwakenings.push(...(e.next().value?.[1].split(',').filter(Boolean).map(strN=>parseInt(strN,10)))); //超觉醒
  430. this.evoRootId = Card.fixId(e.next().value?.[1]); //进化链根ID
  431. this.seriesId = e.next().value?.[1]; //系列ID
  432. this.types.push(e.next().value?.[1]); //类型3
  433. this.sellMP = e.next().value?.[1]; //卖多少MP
  434. this.latentAwakeningId = e.next().value?.[1]; //潜在觉醒ID
  435. this.collabId = e.next().value?.[1]; //合作ID
  436. this.flags = e.next().value?.[1];
  437. this.altName.push(...e.next().value?.[1].split("|").filter(Boolean)); //替换名字(分类标签)
  438. this.limitBreakIncr = e.next().value?.[1]; //110级增长
  439. this.voiceId = e.next().value?.[1]; //语音觉醒的ID
  440. this.orbSkinOrBgmId = e.next().value?.[1]; //珠子皮肤ID
  441. this.specialAttribute = e.next().value?.[1]; //特别属性,比如黄龙
  442. this.searchFlags.push(e.next().value?.[1], e.next().value?.[1]); //队长技搜索类型,解析写在这里会导致文件太大,所以写到前端去了
  443. this.gachaId = e.next().value?.[1]; //目前猜测是桶ID
  444. this.unk08 = e.next().value?.[1]; //未知08
  445. this.attrs.push(e.next().value?.[1]); //属性3
  446. this.badgeId = e.next().value?.[1]; //抽到后获取的徽章ID
  447. this.attrs = this.attrs.filter(n=>Number.isInteger(n) && n>=0);
  448. this.types = this.types.filter(n=>Number.isInteger(n) && n>=0);
  449. const last = e.next();
  450. if (!last.done)
  451. console.debug(`有新增数据/residue data for #%d: %o`, this.id , last.value);
  452. }
  453. get activeSkill(){
  454. return Skills[this.activeSkillId];
  455. }
  456. get leaderSkill(){
  457. return Skills[this.leaderSkillId];
  458. }
  459. get canAssist(){ //是否能当二技
  460. return Boolean(this.flags & 1<<0);
  461. }
  462. get enabled(){ //是否已启用
  463. return Boolean(this.flags & 1<<1);
  464. }
  465. get stacking(){ //flag有1<<3时,不合并占一格,没有时则根据类型进行合并(目前合并已经不占格子)
  466. const specialType = [0,12,14,15];
  467. return Boolean(this.flags & 1<<3) &&
  468. this.types.some(t=>specialType.includes(t)); //0進化用;12能力覺醒用;14強化合成用;15販賣用默认合并
  469. }
  470. get onlyAssist(){ //是否只能当二技
  471. return Boolean(this.flags & 1<<4);
  472. }
  473. get skillBanner(){ //是否支持8个潜觉
  474. return Boolean(this.flags & 1<<5);
  475. }
  476. get onlyAssist(){ //是否有技能横幅
  477. return Boolean(this.flags & 1<<6);
  478. }
  479. get leaderSkillTypes(){
  480. if (this.#leaderSkillTypes == null) {
  481. this.#leaderSkillTypes = new LeaderSkillType(this);
  482. }
  483. return this.#leaderSkillTypes;
  484. }
  485. }
  486. //队长技能类型的翻译
  487. class LeaderSkillType{
  488. #card = null;
  489. #flags = [];
  490. #matchMode = null;
  491. #restriction = null;
  492. #appendEffects = null;
  493. constructor(flags1, flags2){
  494. if (flags1 instanceof Card || Array.isArray(flags1.searchFlags)) {
  495. this.#card = flags1;
  496. } else if (Array.isArray(flags1)) {
  497. this.#flags.push(...flags1);
  498. } else {
  499. this.#flags.push(flags1, flags2);
  500. }
  501. }
  502. get matchMode(){
  503. if (this.#matchMode == null) {
  504. this.#matchMode = new LeaderSkillType_MatchingStyle(this.#card ?? this.#flags);
  505. }
  506. return this.#matchMode;
  507. }
  508. get restriction(){
  509. if (this.#restriction == null) {
  510. this.#restriction = new LeaderSkillType_Restriction_Bind(this.#card ?? this.#flags);
  511. }
  512. return this.#restriction;
  513. }
  514. get appendEffects(){
  515. if (this.#appendEffects == null) {
  516. this.#appendEffects = new LeaderSkillType_ExtraEffects(this.#card ?? this.#flags);
  517. }
  518. return this.#appendEffects;
  519. }
  520. }
  521. class LeaderSkillType_MatchingStyle {
  522. #card = null;
  523. #flags = [];
  524. constructor(arg){
  525. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  526. this.#card = arg;
  527. } else {
  528. this.#flags = arg;
  529. }
  530. }
  531. get multipleAttr(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 0)}
  532. get rowMatch(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 1)}
  533. get combo(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 2)}
  534. get sameColor(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 3)}
  535. get LShape(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 4)}
  536. get crossMatch(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 5)}
  537. get heartCrossMatch(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 6)}
  538. get remainOrbs(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 7)}
  539. get enhanced5Orbs(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 8)}
  540. }
  541. class LeaderSkillType_Restriction_Bind {
  542. #card = null;
  543. #flags = [];
  544. constructor(arg){
  545. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  546. this.#card = arg;
  547. } else {
  548. this.#flags = arg;
  549. }
  550. }
  551. get attrEnhance(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 9)}
  552. get typeEnhance(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 10)}
  553. get board7x6(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 11)}
  554. get noSkyfall(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 12)}
  555. get HpRange(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 13)}
  556. get useSkill(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 14)}
  557. get moveTimeDecrease_Fixed(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 15)}
  558. get minMatchLen(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 16)}
  559. get specialTeam(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 17)}
  560. get effectWhenRecover(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 18)}
  561. }
  562. class LeaderSkillType_ExtraEffects {
  563. #card = null;
  564. #flags = [];
  565. constructor(arg){
  566. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  567. this.#card = arg;
  568. } else {
  569. this.#flags = arg;
  570. }
  571. }
  572. get addCombo(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 21)}
  573. get fixedFollowAttack(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 22)}
  574. get scaleFollowAttack(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 23)}
  575. get reduce49down(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 24)}
  576. get reduce50(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 25)}
  577. get reduce51up(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 26)}
  578. get moveTimeIncrease(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 20)}
  579. get rateMultiplyExp_Coin(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 27)}
  580. get rateMultiplyDrop(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 28)}
  581. get voidPoison(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 29)}
  582. get counterAttack(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 30)}
  583. get autoHeal(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 31)}
  584. get unbindAwokenBind(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 19)}
  585. get resolve(){return Boolean(this.#card?.searchFlags?.[1] ?? this.#flags[1] & 1 << 0)}
  586. get predictionFalling(){return Boolean(this.#card?.searchFlags?.[1] ?? this.#flags[1] & 1 << 1)}
  587. }
  588. class Team extends Array {
  589. badge = 0;
  590. helperTeam = null;
  591. switchesLeader = null;
  592. constructor(memberCount = 6) {
  593. super(memberCount);//建立 Array
  594. }
  595. get leader1(){
  596. return this[0];
  597. }
  598. get leader2(){
  599. //当有 helperTeam 时,使用另一个队伍的队长
  600. return helperTeam instanceof Team ? this.helperTeam.leader1 : this[5];
  601. }
  602. }
  603. class Formation2 {
  604. teams = [];
  605. title = null;
  606. description = null;
  607. dungeonEnchancement = {
  608. attrs: [],
  609. types: [],
  610. rarities: [],
  611. collabIds: [],
  612. gachaIds: [],
  613. rate: {
  614. hp: 1,
  615. atk: 1,
  616. rcv: 1
  617. },
  618. benefitOfYinYang: 0,
  619. currentStage: 0,
  620. };
  621. constructor(teamCount) {
  622. this.teams.length = teamCount;
  623. const menbersCount = teamCount === 2 ? 5 : 6;
  624. for (let i=0; i<teamCount; i++) {
  625. this.teams[i] = new Team(menbersCount);
  626. }
  627. if (teamCount === 2) { //当为2人对物时,互相设定为互助队伍
  628. this.teams[0].helperTeam = this.teams[1];
  629. this.teams[1].helperTeam = this.teams[0];
  630. }
  631. }
  632. }
  633. class Skill {
  634. id = 0;
  635. name = null;
  636. description = null;
  637. type = 0;
  638. maxLevel = 0;
  639. initialCooldown = 0;
  640. unk = 0;
  641. params = [];
  642. #parsed = null;
  643. constructor(data, i){
  644. if (Array.isArray(data)) {
  645. this.id = i;
  646. this.fromOfficialData(data);
  647. } else {
  648. const classPrototype = Skill.prototype;
  649. for (let key in data) {
  650. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  651. if (propertyDescriptor &&
  652. !propertyDescriptor.writable &&
  653. !propertyDescriptor.set)
  654. continue;
  655. this[key] = data[key];
  656. }
  657. }
  658. }
  659. fromOfficialData(data) {
  660. const e = data.entries();
  661. this.name = e.next().value?.[1];
  662. this.description = e.next().value?.[1];
  663. this.type = e.next().value?.[1];
  664. this.maxLevel = e.next().value?.[1];
  665. this.initialCooldown = e.next().value?.[1];
  666. this.unk = e.next().value?.[1];
  667. let last = null;
  668. while (last = e.next(), !last.done) {
  669. this.params.push(last.value[1]);
  670. }
  671. }
  672. get parsed() {
  673. if (this.#parsed == null) {
  674. this.#parsed = Skill.skillParser(this);
  675. }
  676. return this.#parsed;
  677. }
  678. static skillParser(skill) {
  679. if (!(skill instanceof Skill)) throw new TypeError("传入的 技能 不是 Skill 类");
  680. return skillParser(skill.id);
  681. }
  682. }
  683. //队员基本的留空
  684. var Member = function(id = 0) {
  685. this.id = id;
  686. this.ability = [0, 0, 0];
  687. this.abilityNoAwoken = [0, 0, 0];
  688. };
  689. //让 Member 能直接获取 card
  690. Object.defineProperty(Member.prototype, "card", {
  691. get() { return Cards[this.id] ?? Cards[0]; }
  692. })
  693. Member.prototype.effectiveAwokens = function(assist) {
  694. const memberCard = this.card;
  695. let enableAwoken = memberCard?.awakenings?.slice(0, this.awoken) || [];
  696. //单人、3人时,大于等于100级且297时增加超觉醒
  697. if ((solo || teamsCount === 3) && this.sawoken > 0 && this.level >= 100 && this.plus.every(p=>p>=99)) {
  698. enableAwoken.push(this.sawoken);
  699. }
  700. //添加武器
  701. if (assist instanceof Member && assist?.card?.awakenings?.includes(49)) {
  702. enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken));
  703. }
  704. return enableAwoken;
  705. }
  706. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  707. let memberCard = this.card, assistCard = assist?.card,
  708. assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  709. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  710. let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组
  711. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  712. let changeAttr, appendTypes;
  713. if (assistAwakenings?.includes(49)) { //如果有武器
  714. //更改副属性
  715. changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //筛选出武器觉醒
  716. if (changeAttr) attrs[1] = changeAttr - 91; //变换为属性
  717. //添加类型
  718. appendTypes = assistAwakenings.filter(ak=>ak >= 83 && ak <= 90); //筛选出武器觉醒
  719. appendTypes = appendTypes.map(type=> //变换为类型
  720. typekiller_for_type.find(t=>(type - 52) === t.awoken).type);
  721. appendTypes = appendTypes.filter(ak=>!types.has(ak)); //去除重复的
  722. appendTypes.forEach(appendType=>types.add(appendType)); //添加到类型里
  723. }
  724. return {
  725. attrs: attrs, isChangeAttr: Boolean(changeAttr),
  726. types: Array.from(types), isAppendType: Boolean(appendTypes?.length), appendTypes
  727. };
  728. }
  729. Member.prototype.outObj = function() {
  730. const m = this;
  731. if (m.id == 0) return null;
  732. let obj = [m.id];
  733. if (m.level != undefined) obj[1] = m.level;
  734. if (m.awoken != undefined) obj[2] = m.awoken;
  735. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  736. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  737. obj[3] = m.plus[0];
  738. } else {
  739. obj[3] = m.plus;
  740. }
  741. }
  742. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  743. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  744. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  745. const skill = Skills[card.activeSkillId];
  746. //有技能等级,并且技能等级低于最大等级时才记录技能
  747. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  748. return obj;
  749. };
  750. Member.prototype.loadObj = function(m, dataVersion) {
  751. if (m == undefined) //如果没有提供数据,直接返回默认
  752. {
  753. this.id = 0;
  754. return;
  755. }
  756. if (dataVersion == undefined) dataVersion = 1;
  757. this.id = dataVersion > 1 ? m[0] : m.id;
  758. this.level = dataVersion > 1 ? m[1] : m.level;
  759. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  760. if (dataVersion > 1) {
  761. if (isNaN(m[3]) || m[3] == null) {
  762. this.plus = m[3];
  763. } else {
  764. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  765. this.plus = [singlePlus, singlePlus, singlePlus];
  766. }
  767. } else {
  768. this.plus = m.plus;
  769. }
  770. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  771. this.latent = dataVersion > 1 ? m[4] : m.latent;
  772. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  773. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  774. this.sawoken = dataVersion > 1 ?
  775. (dataVersion < 5 ?
  776. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  777. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  778. : m.sawoken;
  779. this.skilllevel = m[6] || null;
  780. };
  781. Member.prototype.loadFromMember = function(m) {
  782. if (m == undefined) //如果没有提供数据,直接返回默认
  783. {
  784. return;
  785. }
  786. this.id = m.id;
  787. };
  788. //只用来防坐的任何队员
  789. var MemberDelay = function() {
  790. this.id = -1;
  791. };
  792. MemberDelay.prototype = Object.create(Member.prototype);
  793. MemberDelay.prototype.constructor = MemberDelay;
  794. //辅助队员
  795. var MemberAssist = function() {
  796. this.level = 0;
  797. this.awoken = 0;
  798. this.plus = [0, 0, 0];
  799. Member.call(this);
  800. };
  801. MemberAssist.prototype = Object.create(Member.prototype);
  802. MemberAssist.prototype.constructor = MemberAssist;
  803. MemberAssist.prototype.loadFromMember = function(m) {
  804. if (m == undefined) //如果没有提供数据,直接返回默认
  805. {
  806. return;
  807. }
  808. this.id = m.id;
  809. if (m.level != undefined) this.level = m.level;
  810. if (m.awoken != undefined) this.awoken = m.awoken;
  811. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  812. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  813. };
  814. //正式队伍
  815. var MemberTeam = function() {
  816. this.latent = [];
  817. MemberAssist.call(this);
  818. //sawoken作为可选项目,默认不在内
  819. };
  820. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  821. MemberTeam.prototype.constructor = MemberTeam;
  822. MemberTeam.prototype.loadFromMember = function(m) {
  823. if (m == undefined) //如果没有提供数据,直接返回默认
  824. {
  825. return;
  826. }
  827. this.id = m.id;
  828. if (m.level != undefined) this.level = m.level;
  829. if (m.awoken != undefined) this.awoken = m.awoken;
  830. if (Array.isArray(m?.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  831. if (Array.isArray(m?.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  832. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  833. if (Array.isArray(m?.ability) && m.ability.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  834. if (Array.isArray(m?.abilityNoAwoken) && m.abilityNoAwoken.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  835. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  836. };
  837. let Formation = function(teamCount, memberCount) {
  838. this.title = "";
  839. this.detail = "";
  840. this.teams = [];
  841. this.dungeonEnchance = {
  842. attrs: [],
  843. types: [],
  844. rarities: [],
  845. collabs: [],
  846. gachas: [],
  847. rate: {
  848. hp: 1,
  849. atk: 1,
  850. rcv: 1
  851. }
  852. }
  853. for (let ti = 0; ti < teamCount; ti++) {
  854. const team = [
  855. [], //队员
  856. [], //辅助
  857. 0, //徽章
  858. 0, //队长更换序号
  859. ];
  860. for (let mi = 0; mi < memberCount; mi++) {
  861. team[0].push(new MemberTeam());
  862. team[1].push(new MemberAssist());
  863. }
  864. this.teams.push(team);
  865. }
  866. };
  867. //初始化队伍结构
  868. let formation = new Formation(teamsCount, teamsCount == 2 ? 5 : 6);
  869. Formation.prototype.outObj = function() {
  870. const obj = {};
  871. if (this?.title?.length > 0) obj.t = this.title;
  872. if (this?.detail?.length > 0) obj.d = this.detail;
  873. obj.f = this.teams.map(t => {
  874. const teamArr = [];
  875. teamArr[0] = t[0].map(m =>
  876. m.outObj()
  877. ).deleteLatter();
  878. teamArr[1] = t[1].map(m =>
  879. m.outObj()
  880. ).deleteLatter();
  881. if (t[2]) teamArr[2] = t[2];
  882. if (t[3]) teamArr[3] = t[3];
  883. return teamArr;
  884. });
  885. let dge = this.dungeonEnchance;
  886. if (Object.values(dge.rate).some(rate => rate != 1) || dge.benefit || dge.stage>1) obj.r = [
  887. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities),dge.collabs.length ? dge.collabs : 0,dge.gachas.length ? dge.gachas : 0].deleteLatter(0), //类型,属性,星级
  888. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1),
  889. dge.benefit || 0, //地下城阴阳加护
  890. dge.stage || 1 //地下城层数
  891. ];
  892. obj.v = dataStructure;
  893. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  894. !obj.t &&
  895. !obj.d)
  896. return null;*/
  897. return obj;
  898. };
  899. Formation.prototype.loadObj = function(f) {
  900. let dge = this.dungeonEnchance;
  901. if (f == undefined) //如果没有提供数据,要返回空的
  902. {
  903. this.title = "";
  904. this.detail = "";
  905. this.teams.forEach(function(t, ti) {
  906. t[0].forEach(function(m, mi) {
  907. m.loadObj(null);
  908. });
  909. t[1].forEach(function(m, mi) {
  910. m.loadObj(null);
  911. });
  912. t[2] = 1;
  913. t[3] = 0;
  914. });
  915. dge.rarities.length = 0;
  916. dge.attrs.length = 0;
  917. dge.types.length = 0;
  918. dge.rate.hp = 1;
  919. dge.rate.atk = 1;
  920. dge.rate.rcv = 1;
  921. dge.benefit = 0;
  922. dge.stage = 1;
  923. return;
  924. }
  925. const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式
  926. this.title = dataVeision > 1 ? f.t : f.title;
  927. this.detail = dataVeision > 1 ? f.d : f.detail;
  928. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  929. this.teams.forEach(function(t, ti) {
  930. const tf = loadTeamArr[ti];
  931. if (tf) {
  932. t[0].forEach(function(m, mi) {
  933. const fm = tf[0][mi];
  934. m.loadObj(fm, dataVeision);
  935. });
  936. t[1].forEach(function(m, mi) {
  937. const fm = tf[1][mi];
  938. m.loadObj(fm, dataVeision);
  939. });
  940. t[2] = dataVeision > 3 ? //徽章
  941. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  942. : badgeConvert(tf[2]); //1、2版老数据的徽章
  943. t[3] = tf[3] ?? 0; //队长
  944. }
  945. });
  946. function badgeConvert(old)
  947. {
  948. switch (old)
  949. {
  950. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  951. return old + 1;
  952. }
  953. case 9: {
  954. return 11;
  955. }
  956. case 10:case 11:case 12: {
  957. return old + 7;
  958. }
  959. case 13: {
  960. return 21;
  961. }
  962. case 14: {
  963. return 10;
  964. }
  965. case 15:case 16:case 17: {
  966. return old - 3;
  967. }
  968. case 18: { //月卡
  969. return 1<<7 | 1 ;
  970. }
  971. default: return 1;
  972. }
  973. }
  974. if (f.r)
  975. {
  976. if (Array.isArray(f.r[0])) {
  977. const [[types, attrs, rarities, collabs, gachas] = [], [hp , atk, rcv] = [], benefit, stage] = f.r;
  978. dge.types = flags(types ?? 0);
  979. dge.attrs = flags(attrs ?? 0);
  980. dge.rarities = flags(rarities ?? 0);
  981. dge.collabs = collabs?.length ? collabs : [];
  982. dge.gachas = gachas?.length ? gachas : [];
  983. dge.rate.hp = hp ?? 1;
  984. dge.rate.atk = atk ?? 1;
  985. dge.rate.rcv = rcv ?? 1;
  986. dge.benefit = benefit || 0;
  987. dge.stage = stage || 1;
  988. } else {
  989. dge.attrs = flags(f.r[0] ?? 0);
  990. dge.types = flags(f.r[1] ?? 0);
  991. dge.rarities.length = 0;
  992. dge.rate.hp = f.r[2] ?? 1;
  993. dge.rate.atk = f.r[3] ?? 1;
  994. dge.rate.rcv = f.r[4] ?? 1;
  995. }
  996. }
  997. if (f.b)
  998. this.teams[0][2] = f.b; //原来模式的徽章
  999. };
  1000. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  1001. {
  1002. let qrObj = {
  1003. d:this.outObj()
  1004. };
  1005. if (keepDataSource) qrObj.s = currentDataSource.code;
  1006. return qrObj;
  1007. }
  1008. //pdc的徽章对应数字
  1009. Formation.pdcBadgeMap = [
  1010. {pdf:undefined,pdc:0}, //什么都没有
  1011. {pdf:1,pdc:10}, //无限cost
  1012. {pdf:2,pdc:12}, //小手指
  1013. {pdf:3,pdc:9}, //全体攻击
  1014. {pdf:4,pdc:5}, //小回复
  1015. {pdf:5,pdc:1}, //小血量
  1016. {pdf:6,pdc:3}, //小攻击
  1017. {pdf:7,pdc:8}, //SB
  1018. {pdf:8,pdc:18}, //队长防封
  1019. {pdf:9,pdc:19}, //SX
  1020. {pdf:11,pdc:7}, //无天降
  1021. {pdf:17,pdc:6}, //大回复
  1022. {pdf:18,pdc:2}, //大血量
  1023. {pdf:19,pdc:4}, //大攻击
  1024. {pdf:20,pdc:null}, //三维
  1025. {pdf:21,pdc:13}, //大手指
  1026. {pdf:10,pdc:11}, //加经验
  1027. {pdf:12,pdc:15}, //墨镜
  1028. {pdf:13,pdc:17}, //防废
  1029. {pdf:14,pdc:16}, //防毒
  1030. {pdf:PAD_PASS_BADGE,pdc:14}, //月卡
  1031. ];
  1032. //pdc的潜觉对应数字
  1033. Formation.pdcLatentMap = [
  1034. {pdf:1,pdc:1}, //HP
  1035. {pdf:2,pdc:0}, //攻击
  1036. {pdf:3,pdc:2}, //回复
  1037. {pdf:4,pdc:19}, //手指
  1038. {pdf:5,pdc:13}, //自回
  1039. {pdf:6,pdc:14}, //火盾
  1040. {pdf:7,pdc:15}, //水盾
  1041. {pdf:8,pdc:16}, //木盾
  1042. {pdf:9,pdc:17}, //光盾
  1043. {pdf:10,pdc:18}, //暗盾
  1044. {pdf:11,pdc:12}, //防坐
  1045. {pdf:12,pdc:3}, //三维
  1046. {pdf:13,pdc:35}, //不被换队长
  1047. {pdf:13,pdc:47}, //不被换队长 ×1.5
  1048. {pdf:14,pdc:37}, //不掉废
  1049. {pdf:15,pdc:36}, //不掉毒
  1050. {pdf:16,pdc:24}, //进化杀
  1051. {pdf:17,pdc:25}, //觉醒杀
  1052. {pdf:18,pdc:26}, //强化杀
  1053. {pdf:19,pdc:27}, //卖钱杀
  1054. {pdf:20,pdc:4}, //神杀
  1055. {pdf:21,pdc:5}, //龙杀
  1056. {pdf:22,pdc:6}, //恶魔杀
  1057. {pdf:23,pdc:7}, //机械杀
  1058. {pdf:24,pdc:8}, //平衡杀
  1059. {pdf:25,pdc:9}, //攻击杀
  1060. {pdf:26,pdc:10}, //体力杀
  1061. {pdf:27,pdc:11}, //回复杀
  1062. {pdf:28,pdc:20}, //大HP
  1063. {pdf:29,pdc:21}, //大攻击
  1064. {pdf:30,pdc:22}, //大回复
  1065. {pdf:31,pdc:23}, //大手指
  1066. {pdf:32,pdc:28}, //大火盾
  1067. {pdf:33,pdc:29}, //大水盾
  1068. {pdf:34,pdc:30}, //大木盾
  1069. {pdf:35,pdc:31}, //大光盾
  1070. {pdf:36,pdc:32}, //大暗盾
  1071. {pdf:37,pdc:33}, //6色破无效
  1072. {pdf:37,pdc:45}, //6色破无效 ×1.5
  1073. {pdf:38,pdc:34}, //3色破属吸
  1074. {pdf:38,pdc:46}, //3色破属吸 ×1.5
  1075. {pdf:39,pdc:40}, //C珠破吸
  1076. {pdf:39,pdc:50}, //C珠破吸 ×1.5
  1077. {pdf:40,pdc:39}, //心横解转转
  1078. {pdf:40,pdc:49}, //心横解转转 ×1.5
  1079. {pdf:41,pdc:38}, //U解禁消
  1080. {pdf:41,pdc:48}, //U解禁消 ×1.5
  1081. {pdf:42,pdc:41}, //伤害上限×2
  1082. {pdf:43,pdc:42}, //HP++
  1083. {pdf:44,pdc:43}, //攻击++
  1084. {pdf:45,pdc:44}, //回复++
  1085. {pdf:46,pdc:51}, //心追解云封
  1086. {pdf:46,pdc:52}, //心追解云封 ×1.5
  1087. {pdf:47,pdc:53}, //心L大SB
  1088. {pdf:47,pdc:54}, //心L大SB ×1.5
  1089. {pdf:48,pdc:55}, //L解禁武器
  1090. {pdf:48,pdc:56}, //L解禁武器 ×1.8
  1091. {pdf:49,pdc:57}, //伤害上限×3
  1092. ];
  1093. Formation.prototype.getPdcQrStr = function()
  1094. {
  1095. function genMemberMap(m, a, position = 0)
  1096. {
  1097. const o = new Map();
  1098. o.set(0, m.id);
  1099. if (m.latent.length)
  1100. o.set(2, m.latent.map(pdfLtent=> Formation.pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  1101. o.set(3, m.level);
  1102. o.set(4, m.plus[0]);
  1103. o.set(5, m.plus[1]);
  1104. o.set(6, m.plus[2]);
  1105. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  1106. o.set(8, m?.sawoken ?? 0);
  1107. if (a.id != 0)
  1108. {
  1109. o.set(9, a.id);
  1110. o.set(10, a.level);
  1111. o.set(11, a.plus[0]);
  1112. o.set(12, a.plus[1]);
  1113. o.set(13, a.plus[2]);
  1114. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  1115. }
  1116. o.set(15, position);
  1117. return o;
  1118. }
  1119. let outArr = [
  1120. [1,this.teams.length - 1]
  1121. ];
  1122. if (this.teams.length == 2)
  1123. {
  1124. const team1 = this.teams[0];
  1125. const team2 = this.teams[1];
  1126. team1[0].push(team2[0].shift());
  1127. team1[1].push(team2[1].shift());
  1128. }
  1129. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  1130. let teamArr = [
  1131. Formation.pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || 0 //徽章
  1132. ];
  1133. const membersArr = t[0];
  1134. const assistArr = t[1];
  1135. for (let i=0;i<membersArr.length;i++)
  1136. {
  1137. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  1138. {
  1139. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  1140. let pdcMemberArr = Array.from(pdcMemberMap);
  1141. pdcMemberStr = pdcMemberArr.map(item => {
  1142. if (item[1] == undefined)
  1143. {
  1144. return null;
  1145. }
  1146. return [
  1147. item[0].toString(36).padStart(2,'0'),
  1148. item[1].toString(36).padStart(2,'0')
  1149. ].join('')}).filter(item=>item).join(',');
  1150. teamArr.push(pdcMemberStr);
  1151. }
  1152. }
  1153. return teamArr.join('}');
  1154. });
  1155. if (this.teams.length == 2)
  1156. {
  1157. const team1 = this.teams[0];
  1158. const team2 = this.teams[1];
  1159. team2[0].splice(0,0,team1[0].pop());
  1160. team2[1].splice(0,0,team1[1].pop());
  1161. }
  1162. outArr = outArr.concat(pdcTeamsStr);
  1163. return outArr.join(']');
  1164. }
  1165. //paddb的徽章对应数字
  1166. Formation.paddbBadgeMap = [
  1167. {pdf:undefined,paddb:0}, //什么都没有
  1168. {pdf:1,paddb:1}, //无限cost
  1169. {pdf:2,paddb:2}, //小手指
  1170. {pdf:3,paddb:3}, //全体攻击
  1171. {pdf:4,paddb:4}, //小回复
  1172. {pdf:5,paddb:5}, //小血量
  1173. {pdf:6,paddb:6}, //小攻击
  1174. {pdf:7,paddb:7}, //SB
  1175. {pdf:8,paddb:8}, //队长防封
  1176. {pdf:9,paddb:9}, //SX
  1177. {pdf:11,paddb:14}, //无天降
  1178. {pdf:17,paddb:10}, //大回复
  1179. {pdf:18,paddb:11}, //大血量
  1180. {pdf:19,paddb:12}, //大攻击
  1181. {pdf:20,paddb:null}, //三维
  1182. {pdf:21,paddb:13}, //大手指
  1183. {pdf:10,paddb:18}, //加经验
  1184. {pdf:12,paddb:15}, //墨镜
  1185. {pdf:13,paddb:16}, //防废
  1186. {pdf:14,paddb:17}, //防毒
  1187. {pdf:PAD_PASS_BADGE,paddb:19}, //月卡
  1188. ];
  1189. //paddb的潜觉对应数字
  1190. Formation.paddbLatentMap = [
  1191. {pdf:1,paddb:13}, //HP
  1192. {pdf:2,paddb:14}, //攻击
  1193. {pdf:3,paddb:15}, //回复
  1194. {pdf:4,paddb:16}, //手指
  1195. {pdf:5,paddb:17}, //自回
  1196. {pdf:6,paddb:19}, //火盾
  1197. {pdf:7,paddb:20}, //水盾
  1198. {pdf:8,paddb:21}, //木盾
  1199. {pdf:9,paddb:22}, //光盾
  1200. {pdf:10,paddb:23}, //暗盾
  1201. {pdf:11,paddb:18}, //防坐
  1202. {pdf:12,paddb:27}, //三维
  1203. {pdf:13,paddb:38}, //不被换队长
  1204. {pdf:14,paddb:37}, //不掉废
  1205. {pdf:15,paddb:36}, //不掉毒
  1206. {pdf:16,paddb:12}, //进化杀
  1207. {pdf:17,paddb:9}, //觉醒杀
  1208. {pdf:18,paddb:10}, //强化杀
  1209. {pdf:19,paddb:11}, //卖钱杀
  1210. {pdf:20,paddb:2}, //神杀
  1211. {pdf:21,paddb:1}, //龙杀
  1212. {pdf:22,paddb:3}, //恶魔杀
  1213. {pdf:23,paddb:4}, //机械杀
  1214. {pdf:24,paddb:8}, //平衡杀
  1215. {pdf:25,paddb:5}, //攻击杀
  1216. {pdf:26,paddb:6}, //体力杀
  1217. {pdf:27,paddb:7}, //回复杀
  1218. {pdf:28,paddb:24}, //大HP
  1219. {pdf:29,paddb:25}, //大攻击
  1220. {pdf:30,paddb:26}, //大回复
  1221. {pdf:31,paddb:33}, //大手指
  1222. {pdf:32,paddb:28}, //大火盾
  1223. {pdf:33,paddb:29}, //大水盾
  1224. {pdf:34,paddb:30}, //大木盾
  1225. {pdf:35,paddb:31}, //大光盾
  1226. {pdf:36,paddb:32}, //大暗盾
  1227. {pdf:37,paddb:35}, //6色破无效
  1228. {pdf:38,paddb:34}, //3色破属吸
  1229. {pdf:39,paddb:41}, //C珠破吸
  1230. {pdf:40,paddb:40}, //心横解转转
  1231. {pdf:41,paddb:39}, //U解禁消
  1232. {pdf:42,paddb:42}, //伤害上限×2
  1233. {pdf:43,paddb:43}, //HP++
  1234. {pdf:44,paddb:44}, //攻击++
  1235. {pdf:45,paddb:45}, //回复++
  1236. {pdf:46,paddb:46}, //心追解云封
  1237. {pdf:47,paddb:47}, //心L大SB
  1238. {pdf:48,paddb:48}, //L解禁武器
  1239. {pdf:49,paddb:49}, //伤害上限×3
  1240. ];
  1241. Formation.prototype.getPaddbQrObj = function(keepDataSource = true)
  1242. {
  1243. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1244. function protectPadDbId(cardid) {
  1245. if (cardid === null) return cardid;
  1246. return cardid > 9934 ? 1319 : cardFixId(cardid, true);
  1247. }
  1248. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1249. function changePadDbIdLevel(cardid) {
  1250. return cardid > 9934 ;
  1251. }
  1252. //PADDB目前只支持单人队伍
  1253. const t = this.teams[0];
  1254. let teamObj = {
  1255. name: this.title,
  1256. badge: Formation.paddbBadgeMap.find(badge=>badge.pdf === t[2]).paddb,
  1257. memo: (this.detail || '') + '\n' + uploadMessage,
  1258. monsters: {},
  1259. assists: {},
  1260. }
  1261. //返回一个变身角色的变身根ID
  1262. function returnHenshinRootId(mid)
  1263. {
  1264. const m = Cards[mid];
  1265. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  1266. { //只有变身来源小于目前id的,才继续找base
  1267. mid = returnHenshinRootId(m.henshinFrom[0]);
  1268. }
  1269. return mid;
  1270. }
  1271. for (let i = 0; i < t[0].length; i++) {
  1272. const m = t[0][i], a = t[1][i];
  1273. //计算基底的变身情况
  1274. let num, transform;
  1275. if (m.card?.henshinFrom?.length > 0 //是变身
  1276. && m.level <= m.card.maxLevel //等级不超过99
  1277. ) {
  1278. num = returnHenshinRootId(m.id);
  1279. transform = m.id;
  1280. } else {
  1281. num = m.id;
  1282. transform = null;
  1283. }
  1284. let memberIdChange = changePadDbIdLevel(transform || num);
  1285. teamObj.monsters[i] = m.id <= 0 ? null : {
  1286. num: memberIdChange ? m.level : num,// protectPadDbId(num, true),
  1287. level: memberIdChange ? (transform || num) : m.level,
  1288. awoken: m.awoken,
  1289. plus: m.plus.concat(),
  1290. active_skill_level: m.skilllevel ?? Skills[m.card.activeSkillId].maxLevel,
  1291. transform: memberIdChange ? m.level : num,
  1292. super_awoken: m.sawoken + 2,
  1293. latent_awokens: m.latent.map(n=>Formation.paddbLatentMap.find(latent=>latent.pdf === n).paddb),
  1294. };
  1295. let assistIdChange = changePadDbIdLevel(a.id);
  1296. teamObj.assists[i] = a.id <= 0 ? null : {
  1297. num: assistIdChange ? a.level : a.id,
  1298. level: assistIdChange ? a.id : a.level,
  1299. plus: a.plus.every(n=>n>=99), //只需要true和false
  1300. active_skill_level: a.skilllevel ?? Skills[a.card.activeSkillId].maxLevel,
  1301. };
  1302. }
  1303. let qrObj = {
  1304. // userId:"",
  1305. // password:"",
  1306. name: this.title,
  1307. // "tags":[""],
  1308. mons: t[0].concat(t[1]).map(m=>m.id > 0 ? protectPadDbId(m.id, true) : ""),
  1309. team: JSON.stringify(teamObj),
  1310. };
  1311. return qrObj;
  1312. }
  1313. function sanbonTranslateRegion(code) {
  1314. switch (code) {
  1315. case "ja": return "jp";
  1316. case "ko": return "kr";
  1317. case "en": return "na";
  1318. }
  1319. };
  1320. Formation.prototype.getSanbonV2Script = function()
  1321. {
  1322. function cardFlattened(card) {
  1323. if (typeof(card) == 'undefined') return 0;
  1324. const available_killers = {};
  1325. for (let i = 20; i <= 27; i++) {
  1326. available_killers[i] = false;
  1327. }
  1328. card.types.filter(i => i >= 0)
  1329. .flatMap(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  1330. .forEach(t => available_killers[t] = true);
  1331. const o = {
  1332. region: sanbonTranslateRegion(currentDataSource.code),
  1333. num: card.id,
  1334. name: card.name,
  1335. rarity: card.rarity,
  1336. cost: card.cost,
  1337. attributes: card.attrs,
  1338. types: card.types,
  1339. awokens: card.awakenings,
  1340. super_awokens: card.superAwakenings,
  1341. available_killers: available_killers,
  1342. level_final: card.limitBreakIncr ? 120 : card.maxLevel,
  1343. stat_final: {
  1344. "hp": card.hp.max,
  1345. "atk": card.atk.max,
  1346. "rcv": card.rcv.max,
  1347. },
  1348. assistable: card.canAssist,
  1349. latent_extendable: card.is8Latent,
  1350. showing_active_skills: [],
  1351. showing_leader_skills: [],
  1352. transforms: buildEvoTreeIdsArray(card),
  1353. }
  1354. return o;
  1355. }
  1356. //sanbon目前只支持单人队伍
  1357. const [members,assists,badge] = this.teams[0];
  1358. const scriptLines = [`(()=>{
  1359. "use strict";
  1360. const tbs = JSON.parse(sessionStorage.getItem("team-build-store"));
  1361. const team = tbs.state;
  1362. team.badge = ${badge & 0x7F};`];
  1363. const _members = {};
  1364. for (let i = 0; i < members.length; i++) {
  1365. const m = members[i], a = assists[i];
  1366. const _m = {
  1367. num: m.id,
  1368. level: m.level,
  1369. superAwoken: m.sawoken,
  1370. latentAwokens: m.latent.concat(),
  1371. awokenCount: m.awoken,
  1372. hpPlus: m.plus[0],
  1373. atkPlus: m.plus[1],
  1374. rcvPlus: m.plus[2],
  1375. assistNum: a.id,
  1376. assistLevel: a.level,
  1377. assistPlus: a?.plus?.every(p=>p>=99) ?? false,
  1378. flattened: cardFlattened(m.card),
  1379. assistFlattened: cardFlattened(a.card),
  1380. }
  1381. _members[i] = _m;
  1382. /*
  1383. scriptLines.push(`const m${i} = team.members[${i}];
  1384. m${i}.num = ${m.id};
  1385. m${i}.level = ${m.level};
  1386. m${i}.superAwoken = ${m.sawoken};
  1387. m${i}.latentAwokens = ${JSON.stringify(m.latent)};
  1388. m${i}.awokenCount = ${m.awoken};
  1389. m${i}.hpPlus = ${m.plus[0]};
  1390. m${i}.atkPlus = ${m.plus[1]};
  1391. m${i}.rcvPlus = ${m.plus[2]};
  1392. m${i}.assistNum = ${a.id};
  1393. m${i}.assistLevel = ${a.level};
  1394. m${i}.assistPlus = ${a.plus.every(p=>p>=99) ? 'true' : 'false'};
  1395. if (m${i}.flattened == 0) m${i}.flattened = {};
  1396. m${i}.flattened.awokens = ${JSON.stringify(m.card.awakenings)};
  1397. m${i}.flattened.super_awokens = ${JSON.stringify(m.card.superAwakenings)};
  1398. m${i}.flattened.available_killers = ${JSON.stringify(m.card.superAwakenings)};
  1399. if (m${i}.assistFlattened == 0) m${i}.assistFlattened = {};
  1400. m${i}.assistFlattened.awokens = ${JSON.stringify(a.id > 0 ? a.card.awakenings : [])};
  1401. m${i}.assistFlattened.super_awokens = ${JSON.stringify(a.id > 0 ? a.card.superAwakenings : [])};
  1402. `);*/
  1403. }
  1404. scriptLines.push(`team.members = ${JSON.stringify(_members)}`);
  1405. scriptLines.push(`sessionStorage.setItem("team-build-store", JSON.stringify(tbs));
  1406. location.reload();
  1407. })();`);
  1408. return scriptLines.join('\n');
  1409. };
  1410. Formation.prototype.getSanbonQrObj = function()
  1411. {
  1412. //sanbon目前只支持单人队伍
  1413. const [members,assists,badge] = this.teams[0];
  1414. const obj = {
  1415. title: this.title,
  1416. content: this.detail,
  1417. mons: assists.map(m=>m.id).concat(members.map(m=>m.id)),
  1418. data: {
  1419. badge: (badge || 1) & 0x7f,
  1420. members: {},
  1421. },
  1422. };
  1423. for (let i = 0; i < members.length; i++) {
  1424. const m = members[i], a = assists[i];
  1425. const _m = {
  1426. num: m.id,
  1427. level: m.level,
  1428. superAwoken: m.sawoken,
  1429. latentAwokens: m.latent.concat(),
  1430. awokenCount: m.awoken,
  1431. hpPlus: m.plus[0],
  1432. atkPlus: m.plus[1],
  1433. rcvPlus: m.plus[2],
  1434. assistNum: a.id,
  1435. assistLevel: a.level,
  1436. assistPlus: a?.plus?.every(p=>p>=99) ?? false,
  1437. }
  1438. obj.data.members[i] = _m;
  1439. }
  1440. return obj;
  1441. };
  1442. //paddb的徽章对应数字
  1443. Formation.daddbBadgeMap = [
  1444. {pdf:undefined,daddb:0}, //什么都没有
  1445. {pdf:1,daddb:0}, //无限cost
  1446. {pdf:2,daddb:1}, //小手指
  1447. {pdf:3,daddb:2}, //全体攻击
  1448. {pdf:4,daddb:3}, //小回复
  1449. {pdf:5,daddb:4}, //小血量
  1450. {pdf:6,daddb:5}, //小攻击
  1451. {pdf:7,daddb:6}, //SB
  1452. {pdf:8,daddb:7}, //队长防封
  1453. {pdf:9,daddb:8}, //SX
  1454. {pdf:11,daddb:13}, //无天降
  1455. {pdf:17,daddb:9}, //大回复
  1456. {pdf:18,daddb:10}, //大血量
  1457. {pdf:19,daddb:11}, //大攻击
  1458. {pdf:20,daddb:null}, //三维
  1459. {pdf:21,daddb:12}, //大手指
  1460. {pdf:10,daddb:17}, //加经验
  1461. {pdf:12,daddb:14}, //墨镜
  1462. {pdf:13,daddb:15}, //防废
  1463. {pdf:14,daddb:16}, //防毒
  1464. {pdf:PAD_PASS_BADGE,daddb:18}, //月卡
  1465. ];
  1466. //paddb的潜觉对应数字
  1467. Formation.daddbLatentMap = [
  1468. {pdf:1,daddb:[0,1]}, //HP
  1469. {pdf:2,daddb:[0,2]}, //攻击
  1470. {pdf:3,daddb:[0,3]}, //回复
  1471. {pdf:4,daddb:[0,4]}, //手指
  1472. {pdf:5,daddb:[0,5]}, //自回
  1473. {pdf:6,daddb:[0,6]}, //火盾
  1474. {pdf:7,daddb:[0,7]}, //水盾
  1475. {pdf:8,daddb:[0,8]}, //木盾
  1476. {pdf:9,daddb:[0,9]}, //光盾
  1477. {pdf:10,daddb:[0,10]}, //暗盾
  1478. {pdf:11,daddb:[0,0]}, //防坐
  1479. {pdf:12,daddb:[1,15]}, //三维
  1480. {pdf:13,daddb:[2,4]}, //不被换队长
  1481. {pdf:14,daddb:[2,3]}, //不掉废
  1482. {pdf:15,daddb:[2,2]}, //不掉毒
  1483. {pdf:16,daddb:[1,11]}, //进化杀
  1484. {pdf:17,daddb:[1,8]}, //觉醒杀
  1485. {pdf:18,daddb:[1,9]}, //强化杀
  1486. {pdf:19,daddb:[1,10]}, //卖钱杀
  1487. {pdf:20,daddb:[1,1]}, //神杀
  1488. {pdf:21,daddb:[1,0]}, //龙杀
  1489. {pdf:22,daddb:[1,2]}, //恶魔杀
  1490. {pdf:23,daddb:[1,3]}, //机械杀
  1491. {pdf:24,daddb:[1,7]}, //平衡杀
  1492. {pdf:25,daddb:[1,4]}, //攻击杀
  1493. {pdf:26,daddb:[1,5]}, //体力杀
  1494. {pdf:27,daddb:[1,6]}, //回复杀
  1495. {pdf:28,daddb:[1,12]}, //大HP
  1496. {pdf:29,daddb:[1,13]}, //大攻击
  1497. {pdf:30,daddb:[1,14]}, //大回复
  1498. {pdf:31,daddb:[1,21]}, //大手指
  1499. {pdf:32,daddb:[1,16]}, //大火盾
  1500. {pdf:33,daddb:[1,17]}, //大水盾
  1501. {pdf:34,daddb:[1,18]}, //大木盾
  1502. {pdf:35,daddb:[1,19]}, //大光盾
  1503. {pdf:36,daddb:[1,20]}, //大暗盾
  1504. {pdf:37,daddb:[2,1]}, //6色破无效
  1505. {pdf:38,daddb:[2,0]}, //3色破属吸
  1506. {pdf:39,daddb:[2,7]}, //C珠破吸
  1507. {pdf:40,daddb:[2,6]}, //心横解转转
  1508. {pdf:41,daddb:[2,5]}, //U解禁消
  1509. {pdf:42,daddb:[2,8]}, //伤害上限×2
  1510. {pdf:43,daddb:[1,22]}, //HP++
  1511. {pdf:44,daddb:[1,23]}, //攻击++
  1512. {pdf:45,daddb:[1,24]}, //回复++
  1513. {pdf:46,daddb:[2,9]}, //心追解云封
  1514. {pdf:47,daddb:[2,10]}, //心L大SB
  1515. {pdf:48,daddb:[2,12]}, //L解禁武器
  1516. {pdf:49,daddb:[2,11]}, //伤害上限×3
  1517. ];
  1518. Formation.prototype.getDaddbQrObj = function()
  1519. {
  1520. //PADDB目前只支持单人队伍
  1521. const [members,assists,badge] = this.teams[0];
  1522. let teamObj = {
  1523. name: this.title,
  1524. badge: Formation.daddbBadgeMap.find(_badge=>_badge.pdf === badge).daddb,
  1525. staffs: [],
  1526. }
  1527. for (let i = 0; i < members.length; i++) {
  1528. const m = members[i], a = assists[i];
  1529. teamObj.staffs[i] = {
  1530. staf: m.id || -1,
  1531. eq: a.id || -1,
  1532. sawak: m.sawoken || -1,
  1533. qawak: m.latent.map(n=>Formation.daddbLatentMap.find(latent=>latent.pdf === n).daddb),
  1534. };
  1535. }
  1536. return teamObj;
  1537. }
  1538. Formation.prototype.getQrStr = function(type)
  1539. {
  1540. switch (type) {
  1541. case 'paddf': {
  1542. return JSON.stringify(this.getPdfQrObj());
  1543. }
  1544. case 'daddb': {
  1545. return JSON.stringify(this.getDaddbQrObj());
  1546. }
  1547. case 'pdc':
  1548. default: {
  1549. return this.getPdcQrStr();
  1550. }
  1551. }
  1552. }
  1553. Formation.prototype.removeAssist = function() {
  1554. this.teams.forEach(team=>{
  1555. const assists = team[1];
  1556. for (let i = 0; i < assists.length; i++) {
  1557. assists[i] = new MemberAssist();
  1558. }
  1559. });
  1560. createNewUrl();
  1561. refreshAll(formation);
  1562. }
  1563. class PlayerData
  1564. {
  1565. constructor(data)
  1566. {
  1567. Object.assign(this, data);
  1568. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  1569. this.parsedDecks = PlayerDataDeck.parseDataArray(
  1570. data.decksb.decks,
  1571. data?.decksbs?.decks,
  1572. this.parsedCards);
  1573. }
  1574. }
  1575. class PlayerDataDeck {
  1576. constructor(data, parsedCards) {
  1577. const e = data.entries();
  1578. this.membersIndex = [
  1579. e.next().value[1],
  1580. e.next().value[1],
  1581. e.next().value[1],
  1582. e.next().value[1],
  1583. e.next().value[1],
  1584. ];
  1585. this.badge = e.next().value[1];
  1586. this.membersIndex.push(e.next().value[1]);
  1587. if (parsedCards)
  1588. {
  1589. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  1590. }
  1591. e.next(); //未知
  1592. e.next(); //未知
  1593. if (!e.next().done)
  1594. {
  1595. console.warn("出现未知的用户队伍数据");
  1596. }
  1597. }
  1598. static parseDataArray(decks1, decks2, parsedCards)
  1599. {
  1600. let datas = decks1.concat(decks2 ?? []);
  1601. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  1602. if (Boolean(decks2)) //如果开了月卡
  1603. {
  1604. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  1605. }
  1606. return decks;
  1607. }
  1608. toFormation()
  1609. {
  1610. const f = new Formation(1, 6);
  1611. const team = f.teams[0];
  1612. team[2] = this.badge;
  1613. const tMembers = team[0];
  1614. const tAssists = team[1];
  1615. this.members.forEach((member, idx)=>{
  1616. const tm = tMembers[idx];
  1617. const ta = tAssists[idx];
  1618. if (member) {
  1619. tm.loadFromMember(member);
  1620. tm.sawoken = member.superAwoken;
  1621. tm.plus = Object.values(member.plus);
  1622. tm.skilllevel = member.skillLevel;
  1623. if (member.assist) {
  1624. ta.loadFromMember(member.assist);
  1625. ta.sawoken = member.assist.superAwoken;
  1626. ta.plus = Object.values(member.assist.plus);
  1627. ta.skilllevel = member.assist.skillLevel;
  1628. }
  1629. }
  1630. });
  1631. return f;
  1632. }
  1633. }
  1634. class PlayerDataCard {
  1635. constructor(data) {
  1636. const e = data.entries();
  1637. this.index = e.next().value[1];
  1638. this.exp = e.next().value[1];
  1639. this.level = e.next().value[1];
  1640. this.skillLevel = e.next().value[1]; //未知
  1641. e.next(); //未知
  1642. this.id = e.next().value[1];
  1643. //叠加型用他们的经验来表示数量
  1644. const card = Cards[this.id];
  1645. this.count = 1;
  1646. if (card && card.stacking)
  1647. {
  1648. this.count = this.exp;
  1649. this.exp = 0;
  1650. }
  1651. this.plus = {
  1652. hp : e.next().value[1],
  1653. atk: e.next().value[1],
  1654. rcv: e.next().value[1]
  1655. };
  1656. this.awoken = e.next().value[1];
  1657. this.latent = new LatentAwakening(e.next().value[1]);
  1658. this.assistIndex = e.next().value[1];
  1659. e.next(); //未知
  1660. this.superAwoken = e.next().value[1];
  1661. e.next(); //未知
  1662. if (!e.next().done)
  1663. {
  1664. console.warn("出现未知的用户箱子卡片数据");
  1665. }
  1666. //console.log(b);
  1667. }
  1668. toOldMember()
  1669. {
  1670. const m = new Member();
  1671. m.id = this.id;
  1672. m.level = this.level;
  1673. m.awoken = this.awoken;
  1674. m.skilllevel = this.skillLevel;
  1675. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  1676. m.sawoken = this.superAwoken;
  1677. m.latent = this.latent.concat();
  1678. return m;
  1679. }
  1680. static parseDataArray(datas)
  1681. {
  1682. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  1683. parsedCards.forEach(mon=>{
  1684. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  1685. });
  1686. return parsedCards;
  1687. }
  1688. }
  1689. //进化树
  1690. class EvoTree
  1691. {
  1692. constructor(mid, parent = null)
  1693. {
  1694. if (!mid) return;
  1695. const _this = this;
  1696. this.parent = parent;
  1697. if (parent == null) //如果没有提供父级,则寻找进化根
  1698. {
  1699. //返回一个角色的根ID
  1700. function returnRootId(mid)
  1701. {
  1702. mid = Cards[mid].evoRootId;
  1703. const m = Cards[mid];
  1704. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  1705. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  1706. mid = returnRootId(m.henshinFrom[0]);
  1707. }
  1708. return mid;
  1709. }
  1710. mid = returnRootId(mid);
  1711. }
  1712. const card = Cards[mid];
  1713. this.id = mid;
  1714. this.idArr = parent ? parent.idArr.concat() : [];
  1715. this.card = card;
  1716. this.children = [];
  1717. this.evoType = null;
  1718. if (parent == null)
  1719. {
  1720. this.evoType = "Base";
  1721. }
  1722. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1723. {
  1724. if (parent.card.henshinTo.length > 1) {
  1725. this.evoType = "Random Henshin";
  1726. //限定最多两层随机变身
  1727. if (parent?.parent?.card?.henshinTo?.length > 1) {
  1728. return this;
  1729. }
  1730. }
  1731. else
  1732. this.evoType = "Henshin";
  1733. }
  1734. else
  1735. {
  1736. if (card.evoMaterials[0] === 0xFFFF) //试练进化
  1737. {
  1738. this.evoType = "Ordeal Evo";
  1739. }else if (card.evoMaterials.includes(3826)) //像素进化
  1740. {
  1741. this.evoType = "Pixel Evo";
  1742. }else if (card.awakenings.includes(49)) //武器
  1743. {
  1744. this.evoType = "Assist Evo";
  1745. }else if (card.isUltEvo) //究进
  1746. {
  1747. if (parent.card.isUltEvo) //超究进
  1748. {
  1749. this.evoType = "Super Ult Evo";
  1750. }else
  1751. {
  1752. this.evoType = "Ult Evo";
  1753. }
  1754. }else
  1755. {
  1756. if (parent.card.isUltEvo) //转生
  1757. {
  1758. this.evoType = "Reincarnation";
  1759. }else if(parent.evoType == "Reincarnation")
  1760. {
  1761. this.evoType = "Super Reincarnation";
  1762. }else
  1763. {
  1764. this.evoType = "Evolution";
  1765. }
  1766. }
  1767. }
  1768. if (this.idArr.includes(mid))
  1769. {
  1770. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1771. {
  1772. this.evoType = "Henshin Loop";
  1773. }
  1774. return this;
  1775. }else
  1776. {
  1777. this.idArr.push(mid);
  1778. }
  1779. if (Array.isArray(card.henshinTo)) {
  1780. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  1781. }
  1782. if (this.evoType != "Henshin")
  1783. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1784. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1785. };
  1786. toListNode()
  1787. {
  1788. const createCardHead = editBox.createCardHead;
  1789. const tBox = document.createElement("div");
  1790. tBox.className = "evo-box";
  1791. const evoPanel = tBox.appendChild(document.createElement("div"));
  1792. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  1793. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  1794. evotPanel_L.className = "evo-panel-left";
  1795. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  1796. evotPanel_R.className = "evo-panel-right";
  1797. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  1798. evoTypeDiv.className = "evo-type-div";
  1799. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  1800. evoType.className = "evo-type";
  1801. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  1802. monHead.className = "monster-head";
  1803. const monName = evotPanel_R.appendChild(document.createElement("div"));
  1804. monName.className = "monster-name";
  1805. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  1806. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  1807. evotMaterials.className = "evo-materials";
  1808. (this.evoType === "Ordeal Evo" ? [0,0,0,0,0] : this.card.evoMaterials).forEach(mid=>{
  1809. //const li = evotMaterials.appendChild(document.createElement("li"));
  1810. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  1811. });
  1812. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  1813. evoSubEvo.className = "evo-subevo";
  1814. this.children.forEach(subEvo=>{
  1815. const li = evoSubEvo.appendChild(document.createElement("li"));
  1816. li.appendChild(subEvo.toListNode());
  1817. });
  1818. return tBox;
  1819. };
  1820. }
  1821. //进化树
  1822. class RequirementTree extends EvoTree
  1823. {
  1824. static gemNames = {
  1825. ja: "希石",
  1826. en: "Gem",
  1827. ko: "휘석",
  1828. };
  1829. constructor(mid, parent = null)
  1830. {
  1831. if (!mid) return;
  1832. super();
  1833. const _this = this;
  1834. this.parent = parent;
  1835. const card = Cards[mid];
  1836. this.id = mid;
  1837. this.idArr = parent ? parent.idArr.concat() : [];
  1838. this.card = card;
  1839. this.children = [];
  1840. this.evoType = "requirement";
  1841. this.idArr.push(mid);
  1842. let gemName = RequirementTree.gemNames[currentDataSource.code];
  1843. if (card.evoBaseId && card.evoRootId !== mid) {
  1844. let realMaterials = []
  1845. for (const materialId of card.evoMaterials.filter(Boolean)) {
  1846. const materialCard = Cards[materialId];
  1847. if (!materialCard) continue;
  1848. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  1849. //console.log("查咨进化素材:", materialCard);
  1850. let maybeCard = Cards.find(_card =>
  1851. !_card.types.includes(0) && //必须不是进化类型
  1852. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  1853. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  1854. _card.evoRootId != _card.id //忽略原始形态没有进化的
  1855. );
  1856. //console.log("查询结果:", maybeCard);
  1857. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  1858. //console.log(card, maybeCard);
  1859. realMaterials.push(maybeCard.id);
  1860. };
  1861. }
  1862. }
  1863. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  1864. this.children.push(...materials);
  1865. this.children.push(new RequirementTree(card.evoBaseId, _this));
  1866. }
  1867. };
  1868. }
  1869. //清除数据
  1870. function clearData()
  1871. {
  1872. const locationURL = new URL(location);
  1873. locationURL.searchParams.delete('d'); //删除数据
  1874. locationURL.searchParams.delete('l'); //删除语言
  1875. locationURL.searchParams.delete('_id'); //删除PADDB的ID
  1876. location = locationURL.toString();
  1877. }
  1878. //轮换ABC队伍
  1879. function swapABCteam()
  1880. {
  1881. if (formation.teams.length > 1) {
  1882. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  1883. createNewUrl();
  1884. refreshAll(formation);
  1885. }
  1886. }
  1887. function henshinStep(step)
  1888. {
  1889. if (step == 0) return;
  1890. function gotoHenshin(card, nstep)
  1891. {
  1892. if (nstep > 0 && Array.isArray(card.henshinTo))
  1893. {
  1894. let max = Math.randomInteger(card.henshinTo.length - 1);
  1895. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  1896. }
  1897. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  1898. {
  1899. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  1900. }
  1901. else
  1902. {
  1903. return card;
  1904. }
  1905. }
  1906. formation.teams.forEach(team=>{
  1907. team[0].forEach(member=>{
  1908. const mid = member.id;
  1909. const card = Cards[mid];
  1910. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  1911. { //要变身前的才进行操作
  1912. const _card = gotoHenshin(card, step);
  1913. member.id = _card.id;
  1914. member.awoken = _card.awakenings.length;
  1915. }
  1916. });
  1917. });
  1918. createNewUrl({replaceState: true});
  1919. refreshAll(formation);
  1920. }
  1921. //在单人和多人之间转移数据
  1922. function turnPage(toPage, e = null) {
  1923. let pagename = null;
  1924. switch (toPage) {
  1925. case 1:
  1926. if (formation.teams[0][0].length < 6) {
  1927. //把第二支队伍的队长添加到最后方
  1928. formation.teams[0][0].push(formation.teams[1][0][0]);
  1929. formation.teams[0][1].push(formation.teams[1][1][0]);
  1930. }
  1931. //删掉第2支开始的队伍
  1932. formation.teams.splice(1);
  1933. pagename = "solo.html";
  1934. break;
  1935. case 2:
  1936. if (formation.teams.length < 2) { //从1人到2人
  1937. formation.teams[1] = [
  1938. [],
  1939. []
  1940. ];
  1941. //把右边的队长加到第二支队伍最后面
  1942. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  1943. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  1944. } else { //从3人到2人,直接删除后面两个队伍
  1945. //删掉第3支开始的队伍
  1946. formation.teams.splice(2);
  1947. //删掉前面两支队伍的战友
  1948. formation.teams[0][0].splice(5);
  1949. formation.teams[0][1].splice(5);
  1950. formation.teams[1][0].splice(5);
  1951. formation.teams[1][1].splice(5);
  1952. }
  1953. formation.badge = 0;
  1954. pagename = "multi.html";
  1955. break;
  1956. case 3:
  1957. if (formation.teams.length < 2) { //从1人到3人
  1958. } else { //从2人到3人
  1959. formation.teams[0][0].push(formation.teams[1][0][0]);
  1960. formation.teams[0][1].push(formation.teams[1][1][0]);
  1961. formation.teams[1][0].push(formation.teams[0][0][0]);
  1962. formation.teams[1][1].push(formation.teams[0][1][0]);
  1963. }
  1964. formation.badge = 0;
  1965. pagename = "triple.html";
  1966. break;
  1967. }
  1968. const newURL = createNewUrl({ url: pagename, onlyReturnUrl: true });
  1969. if (e && e.ctrlKey) {
  1970. window.open(newURL);
  1971. } else {
  1972. location.href = newURL;
  1973. }
  1974. }
  1975. function loadData(force = false)
  1976. {
  1977. if (force)
  1978. console.info('强制更新数据。');
  1979. const _time = new Date().getTime();
  1980. //开始读取解析怪物数据
  1981. const sourceDataFolder = "monsters-info";
  1982. statusLine?.writeText(localTranslating.status_message.loading_check_version);
  1983. GM_xmlhttpRequest({
  1984. method: "GET",
  1985. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1986. onload: function(response) {
  1987. dealCkeyData(response.response);
  1988. },
  1989. onerror: function(response) {
  1990. console.error("新的 Ckey JSON 数据获取失败。", response);
  1991. return;
  1992. }
  1993. });
  1994. //处理返回的数据
  1995. function dealCkeyData(responseText)
  1996. { //处理数据版本
  1997. let newCkeys; //当前的Ckey们
  1998. let lastCkeys; //以前Ckey们
  1999. let currentCkey; //获取当前语言的ckey
  2000. let lastCurrentCkey; //以前的当前语言的ckey
  2001. try {
  2002. newCkeys = JSON.parse(responseText);
  2003. } catch (e) {
  2004. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  2005. return;
  2006. }
  2007. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  2008. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  2009. try {
  2010. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  2011. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  2012. lastCkeys = [];
  2013. } catch (e) {
  2014. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  2015. lastCkeys = [];
  2016. }
  2017. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  2018. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  2019. lastCurrentCkey = {
  2020. code: currentDataSource.code,
  2021. ckey: {},
  2022. updateTime: null
  2023. };
  2024. lastCkeys.push(lastCurrentCkey);
  2025. }
  2026. statusLine?.writeText(localTranslating.status_message.loading_mon_info);
  2027. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  2028. console.debug("Cards ckey相等,直接读取已有的数据。");
  2029. const transaction = db.transaction([`cards`]);
  2030. const objectStore = transaction.objectStore(`cards`);
  2031. const request = objectStore.get(currentDataSource.code);
  2032. request.onerror = function(event) {
  2033. console.error("Cards 数据库内容读取失败,需重新下载。");
  2034. downloadCardsData();
  2035. };
  2036. request.onsuccess = function(event) {
  2037. if (Array.isArray(request.result))
  2038. {
  2039. Cards = loadExtraCardsData(request.result);
  2040. dealCardsData(Cards);
  2041. }else
  2042. {
  2043. console.info("Cards 数据库内容不存在,需重新下载。");
  2044. downloadCardsData();
  2045. }
  2046. };
  2047. } else {
  2048. console.log("Cards 需重新下载。");
  2049. downloadCardsData();
  2050. }
  2051. function downloadCardsData()
  2052. {
  2053. GM_xmlhttpRequest({
  2054. method: "GET",
  2055. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  2056. onload: function(response) {
  2057. try {
  2058. Cards = loadExtraCardsData(JSON.parse(response.response));
  2059. } catch (e) {
  2060. console.error("Cards 数据 JSON 解码出错。", e);
  2061. return;
  2062. }
  2063. if (db)
  2064. {
  2065. const transaction = db.transaction([`cards`], "readwrite");
  2066. transaction.oncomplete = function(event) {
  2067. console.log("Cards 数据库写入完毕。");
  2068. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  2069. lastCurrentCkey.updateTime = currentCkey.updateTime;
  2070. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  2071. dealCardsData(Cards);
  2072. };
  2073. const objectStore = transaction.objectStore(`cards`);
  2074. objectStore.put(Cards,currentDataSource.code);
  2075. }else //隐私模式无法启动数据库
  2076. {
  2077. dealCardsData(Cards);
  2078. }
  2079. },
  2080. onerror: function(response) {
  2081. console.error("Cards JSON 数据获取失败。", response);
  2082. }
  2083. });
  2084. }
  2085. function loadExtraCardsData(_cards)
  2086. {
  2087. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  2088. let cards = _cards.slice(0, splitIdx);
  2089. for (let i = splitIdx + 1; i < _cards.length; i++)
  2090. {
  2091. const card = _cards[i];
  2092. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(card);
  2093. card.onlyAssist = Boolean(card.flags & 1<<4);
  2094. /*card.unk01p = flags(card.unk01);
  2095. card.unk02p = flags(card.unk02);
  2096. card.unk03p = flags(card.unk03);
  2097. card.unk04p = flags(card.unk04);
  2098. card.unk05p = flags(card.unk05);
  2099. card.unk06p = flags(card.unk06);
  2100. card.unk07p = flags(card.unk07);
  2101. card.unk08p = flags(card.unk08);*/
  2102. cards[card?.id] = card;
  2103. }
  2104. return cards;
  2105. }
  2106. function dealCardsData(_cards)
  2107. {
  2108. statusLine?.writeText(localTranslating.status_message.loading_skill_info);
  2109. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  2110. console.debug("Skills ckey相等,直接读取已有的数据。");
  2111. const transaction = db.transaction([`skills`]);
  2112. const objectStore = transaction.objectStore(`skills`);
  2113. const request = objectStore.get(currentDataSource.code);
  2114. request.onerror = function(event) {
  2115. console.error("Skills 数据库内容读取失败。");
  2116. };
  2117. request.onsuccess = function(event) {
  2118. if (Array.isArray(request.result))
  2119. {
  2120. Skills = request.result;
  2121. dealSkillData(Skills);
  2122. }else
  2123. {
  2124. console.info("Skills 数据库内容不存在,需重新下载。");
  2125. downloadSkillData();
  2126. }
  2127. };
  2128. } else {
  2129. console.log("Skills 需重新下载。");
  2130. downloadSkillData();
  2131. }
  2132. function downloadSkillData()
  2133. {
  2134. GM_xmlhttpRequest({
  2135. method: "GET",
  2136. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  2137. onload: function(response) {
  2138. try {
  2139. Skills = JSON.parse(response.response);
  2140. } catch (e) {
  2141. console.log("Skills 数据 JSON 解码出错", e);
  2142. return;
  2143. }
  2144. if (db)
  2145. {
  2146. const transaction = db.transaction([`skills`], "readwrite");
  2147. transaction.oncomplete = function(event) {
  2148. console.log("Skills 数据库写入完毕。");
  2149. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  2150. lastCurrentCkey.updateTime = currentCkey.updateTime;
  2151. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  2152. dealSkillData(Skills);
  2153. };
  2154. const objectStore = transaction.objectStore(`skills`);
  2155. objectStore.put(Skills,currentDataSource.code);
  2156. }else //隐私模式无法启动数据库
  2157. {
  2158. dealSkillData(Skills);
  2159. }
  2160. },
  2161. onerror: function(response) {
  2162. console.error("Skills JSON 数据获取失败", response);
  2163. }
  2164. });
  2165. }
  2166. function dealSkillData(_skills)
  2167. {
  2168. //显示数据更新时间
  2169. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  2170. checkControlBox();
  2171. function checkControlBox()
  2172. {
  2173. if (controlBox)
  2174. {
  2175. const updateTime = controlBox.querySelector(".datasource-updatetime");
  2176. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  2177. clearInterval(controlBoxHook);
  2178. }
  2179. }
  2180. //initialize(); //初始化
  2181. statusLine?.writeText();
  2182. //如果通过的话就载入URL中的怪物数据
  2183. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  2184. checkFormationBox();
  2185. function checkFormationBox()
  2186. {
  2187. if (formationBox?.querySelector('.teams'))
  2188. {
  2189. reloadFormationData();
  2190. clearInterval(formationBoxHook);
  2191. }
  2192. }
  2193. //读取储存的所有玩家数据
  2194. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  2195. PlayerDatas = datas.map(data=>new PlayerData(data));
  2196. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  2197. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  2198. });
  2199. }
  2200. }
  2201. }
  2202. }
  2203. //重新读取URL中的Data数据并刷新页面
  2204. function reloadFormationData(event) {
  2205. let formationData;
  2206. if (!(formationData = event?.state?.outForm))
  2207. {
  2208. //如果没有现有数据
  2209. try {
  2210. const parameterDataString = getQueryString(["d","data"]);
  2211. formationData = JSON.parse(parameterDataString);
  2212. //console.log("从URL读取",formationData);
  2213. } catch (e) {
  2214. console.error("URL中队伍数据JSON解码出错", e);
  2215. return;
  2216. }
  2217. }
  2218. formation.loadObj(formationData);
  2219. const _id = getQueryString("_id");
  2220. if (_id) {
  2221. const paddbTeamId = document.querySelector("#paddb-team-id");
  2222. paddbTeamId.value = `https://paddb.net/team/${_id}`;
  2223. }
  2224. //编辑模式直接打开编辑框
  2225. let editingTarget = ((str)=>{
  2226. try {
  2227. const arr = JSON.parse(str);
  2228. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  2229. } catch (error) {
  2230. return null;
  2231. }
  2232. })(sessionStorage.getItem('editing'));
  2233. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  2234. if (editingTarget)
  2235. {
  2236. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  2237. const searchArr = event?.state?.searchArr ?? (str=>{
  2238. try {
  2239. const arr = JSON.parse(str);
  2240. if (Array.isArray(arr) && arr.every(item=>Number.isInteger(item))) {
  2241. return arr;
  2242. } else return;
  2243. } catch (error) {
  2244. return;
  2245. }
  2246. })(getQueryString("show-search")); //显示指定的ID数组
  2247. if (isGuideMod && !isNaN(mid)) {
  2248. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  2249. }
  2250. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  2251. if (editingTarget && searchArr)
  2252. {
  2253. showSearch(searchArr);
  2254. }
  2255. } else {
  2256. editBox.hide();
  2257. }
  2258. //恢复上一次的搜索状态
  2259. const searchOptions = ((str)=>{
  2260. try {
  2261. const obj = JSON.parse(str);
  2262. return obj.attrs ? obj : null;
  2263. } catch (error) {
  2264. return null;
  2265. }
  2266. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  2267. if (searchOptions) {
  2268. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  2269. }
  2270. refreshAll(formation);
  2271. }
  2272. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  2273. //创建新的分享地址
  2274. function createNewUrl(arg) {
  2275. if (arg == undefined) arg = {};
  2276. if (window.history?.pushState) { // 支持History API
  2277. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  2278. const datasource = arg.datasource || getQueryString("s");
  2279. const _id = arg._id || getQueryString("_id");
  2280. const outObj = formation.outObj();
  2281. const newSearch = new URLSearchParams();
  2282. if (language_i18n) newSearch.set("l", language_i18n);
  2283. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  2284. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  2285. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  2286. if (outObj)
  2287. {
  2288. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  2289. newSearch.set("d", dataJsonStr);
  2290. }
  2291. if (_id) newSearch.set("_id", _id);
  2292. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  2293. if (arg.onlyReturnUrl) {
  2294. return newUrl;
  2295. } else {
  2296. historyAction = arg.replaceState ? history.replaceState : history.pushState;
  2297. // 报错 Uncaught TypeError: 'pushState' called on an object that does not implement interface History. 参考 https://www.coder.work/article/2664156
  2298. historyAction.call(history, {outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  2299. }
  2300. }
  2301. }
  2302. function qrObjToUrl(obj)
  2303. {
  2304. let fileName;
  2305. switch (obj.d.f.length)
  2306. {
  2307. case 1:{
  2308. fileName = "solo.html";
  2309. break;
  2310. }
  2311. case 2:{
  2312. fileName = "multi.html";
  2313. break;
  2314. }
  2315. case 3:{
  2316. fileName = "triple.html";
  2317. break;
  2318. }
  2319. }
  2320. const newUrl = new URL(fileName, location);
  2321. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  2322. //数据服版本
  2323. if (!obj.s || obj.s == "ja")
  2324. {
  2325. newUrl.searchParams.delete("s");
  2326. }else
  2327. {
  2328. newUrl.searchParams.set("s", obj.s);
  2329. }
  2330. //保持当前的语言
  2331. let l = getQueryString("l");
  2332. if (l)
  2333. {
  2334. newUrl.searchParams.set("l", l);
  2335. }
  2336. //PADDB的ID
  2337. if (obj.paddbId)
  2338. {
  2339. newUrl.searchParams.set("_id", obj.paddbId);
  2340. }
  2341. return newUrl;
  2342. }
  2343. //解析从QR图里获取的字符串
  2344. async function inputFromQrString(string)
  2345. {
  2346. const re = {type: 0, error: 0};
  2347. const ERROR_Unsupported_format = 1,
  2348. ERROR_No_formation_data = 2,
  2349. ERROR_illegal_JSON_format = 3,
  2350. ERROR_illegal_URL_format = 4;
  2351. function paddbObjToURL(obj) {
  2352. const newFotmation = paddbFotmationToPdfFotmation(obj);
  2353. const qrObj = newFotmation.getPdfQrObj(false);
  2354. qrObj.paddbId = obj._id;
  2355. return qrObjToUrl(qrObj);
  2356. }
  2357. function sanbonObjToURL(obj, region) {
  2358. const newFotmation = sanbonFotmationToPdfFotmation(obj);
  2359. const qrObj = newFotmation.getPdfQrObj(false);
  2360. if (region == undefined) {
  2361. console.debug("从sanbon json数据中获取数据区域");
  2362. region = obj.pageProps.members["0"].flattened.region;
  2363. }
  2364. switch (region) {
  2365. case "kr": {
  2366. qrObj.s = "ko";
  2367. break;
  2368. }
  2369. case "na": {
  2370. qrObj.s = "en";
  2371. break;
  2372. }
  2373. case "jp":
  2374. default: {
  2375. qrObj.s = "ja";
  2376. break;
  2377. }
  2378. }
  2379. return qrObjToUrl(qrObj);
  2380. }
  2381. //JSON 类
  2382. if (string.startsWith("{") && string.endsWith("}"))
  2383. { //生成的二维码
  2384. try{
  2385. let obj = JSON.parse(string);
  2386. if (typeof obj?.d == "object") { //PADDF的对象格式
  2387. re.type = "PADDF";
  2388. //re.message = "发现队伍数据 | Formation data founded";
  2389. re.url = qrObjToUrl(obj);
  2390. }
  2391. else if (typeof obj?.team == "string" && obj.team[0] === "{" && obj.team[obj.team.length-1] === "}") { //PADDB的对象格式
  2392. re.type = "PADDB";
  2393. re.url = paddbObjToURL(obj)
  2394. }
  2395. else if ("__N_SSG" in obj) { //SANBON的对象格式
  2396. re.type = "SANBON";
  2397. re.url = sanbonObjToURL(obj)
  2398. }
  2399. else if (Array.isArray(obj?.staffs)) { //DADDB的对象格式
  2400. re.type = "DADDB";
  2401. const newFotmation = daddbFotmationToPdfFotmation(obj);
  2402. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2403. }
  2404. else {
  2405. re.error = ERROR_No_formation_data;
  2406. //re.message = "无队伍数据 | No formation data";
  2407. }
  2408. }catch(error){
  2409. console.error(error);
  2410. re.error = ERROR_illegal_JSON_format;
  2411. //re.message = "错误的 JSON 格式 | The illegal JSON format";
  2412. }
  2413. }
  2414. //URL 类
  2415. else if (string.startsWith("https://") || string.startsWith("http://") || string.startsWith("file://"))
  2416. { //网址二维码
  2417. let url = new URL(string);
  2418. if (url.searchParams.get('d')) { //PADDF的网址格式
  2419. try{
  2420. let obj = {
  2421. d: JSON.parse(url.searchParams.get('d')),
  2422. s: url.searchParams.get('s'),
  2423. paddbId: url.searchParams.get('_id'),
  2424. }
  2425. re.type = "PADDF";
  2426. //re.message = "发现队伍数据 | Formation data founded";
  2427. re.url = qrObjToUrl(obj);
  2428. } catch(error) {
  2429. console.error(error);
  2430. re.error = ERROR_illegal_URL_format;
  2431. //re.message = "错误的 网址 格式 | The illegal URL format";
  2432. }
  2433. }
  2434. //sanbon.me 的网址格式,之后要调用脚本功能获取跨域JSON
  2435. else if(url.host == "sanbon.me" && url.pathname.includes(paddbPathPrefix)) {
  2436. const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2437. re.type = "SANBON";
  2438. const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串
  2439. const btnExternalSupport = document.body.querySelector("#external-support");
  2440. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2441. //获取 sanbon.me 的 buildId
  2442. const mainpageResponse = await btnExternalSupport.asyncGM_xmlhttpRequest({
  2443. method: "GET",
  2444. url: "https://sanbon.me/",
  2445. });
  2446. const domParser = new DOMParser();
  2447. const sanbonMainpage = domParser.parseFromString(mainpageResponse.response, "text/html");
  2448. const __NEXT_DATA__ = sanbonMainpage.getElementById("__NEXT_DATA__");
  2449. const __NEXT_DATA__JSON = JSON.parse(__NEXT_DATA__.innerHTML);
  2450. const buildId = __NEXT_DATA__JSON.buildId;
  2451. console.debug("sanbon.me 网站当前的框架 buildId 是 %s",buildId);
  2452. //获取队伍数据的访问链接
  2453. const langString = url.pathname.substring(1, url.pathname.indexOf(paddbPathPrefix));
  2454. const langReg = /(?:\w{2}\-)?(\w{2})$/i.exec(langString); //实际上只会有(en|ja|ko)\-(jp|na|kr)
  2455. const lang_region = langReg[1];
  2456. const dataUrl = new URL("https://sanbon.me/");
  2457. dataUrl.pathname = `/_next/data/${buildId}/${lang_region}/team/${teamId}.json`;
  2458. dataUrl.searchParams.set("lang_region", lang_region);
  2459. dataUrl.searchParams.set("code", teamId);
  2460. console.debug("当前的 sanbon.me 队伍数据链接是 %o",dataUrl);
  2461. const options = {
  2462. method: "GET",
  2463. url: dataUrl,
  2464. };
  2465. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2466. try{
  2467. let obj = JSON.parse(txtStringInput.value = response.response);
  2468. re.url = sanbonObjToURL(obj, lang_region);
  2469. } catch(error) {
  2470. console.error(error);
  2471. re.error = ERROR_illegal_JSON_format;
  2472. }
  2473. } else {
  2474. re.error = ERROR_Unsupported_format;
  2475. re.message = localTranslating.link_read_message.need_user_script;
  2476. re.url = ExternalLinkScriptURL;
  2477. re.urlName = localTranslating.link_read_message.user_script_link;
  2478. }
  2479. }
  2480. //PADDB 的网址格式,之后要调用脚本功能获取跨域JSON
  2481. else if(url.host == "paddb.net" && url.pathname.startsWith(paddbPathPrefix)) {
  2482. const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2483. re.type = "PADDB";
  2484. //re.message = "发现 PADDB 网址 | PADDB URL found";
  2485. const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串
  2486. const btnExternalSupport = document.body.querySelector("#external-support");
  2487. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2488. let postBody = JSON.stringify({id: teamId});
  2489. const options = {
  2490. method: "POST",
  2491. url: "https://api2.paddb.net/getTeam",
  2492. data: postBody,
  2493. headers: {
  2494. "Content-Type": "application/json",
  2495. "User-Agent": "okhttp/4.9.2",
  2496. //如果只有ascii字符可以用postBody.length
  2497. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2498. }
  2499. };
  2500. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2501. try{
  2502. let obj = JSON.parse(txtStringInput.value = response.response);
  2503. re.url = paddbObjToURL(obj)
  2504. } catch(error) {
  2505. console.error(error);
  2506. re.error = ERROR_illegal_JSON_format;
  2507. }
  2508. } else {
  2509. re.error = ERROR_Unsupported_format;
  2510. re.message = localTranslating.link_read_message.need_user_script;
  2511. re.url = ExternalLinkScriptURL;
  2512. re.urlName = localTranslating.link_read_message.user_script_link;
  2513. }
  2514. }
  2515. else {
  2516. re.error = ERROR_No_formation_data;
  2517. //re.message = "无队伍数据 | No formation data";
  2518. }
  2519. }
  2520. //PDC
  2521. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  2522. {
  2523. re.type = "PDC";
  2524. //re.message = "发现 PDC 格式 | PDC format found";
  2525. const newFotmation = pdcFotmationToPdfFotmation(string);
  2526. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2527. }
  2528. // //快速输入类,仅为评估支持
  2529. // else if(/^>\s\d+(?:|\d+)?(?:,\s*\d+(?:|\d+)?)*\s*$/.test(string))
  2530. // {
  2531. // re.type = "FastInput";
  2532. // const newFotmation = FastInputToPdfFotmation(string);
  2533. // re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2534. // }
  2535. else
  2536. {
  2537. re.error = ERROR_Unsupported_format;
  2538. //re.message = "不支持的格式 | Unsupported format";
  2539. }
  2540. return re;
  2541. }
  2542. //解析PDC的数据
  2543. function pdcFotmationToPdfFotmation(inputString)
  2544. {
  2545. function readPDC(string)
  2546. {
  2547. let teamsStr = string.split(']');
  2548. let baseInfo = teamsStr.shift().split(',');
  2549. let teamsArr = teamsStr.map(teamStr=>
  2550. {
  2551. let membersStr = teamStr.split('}').filter(Boolean);
  2552. const team = {
  2553. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  2554. }
  2555. team.members = membersStr.map(memberStr=>{
  2556. let memberArr = memberStr.split(',').map(valueStr=>{
  2557. let idx = parseInt(valueStr.substring(0,2),36);
  2558. let value = valueStr.substring(2);
  2559. if (idx !== 2)
  2560. {
  2561. value = parseInt(value,36);
  2562. }else
  2563. {
  2564. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  2565. }
  2566. return [idx, value];
  2567. });
  2568. return new Map(memberArr);
  2569. });
  2570. return team;
  2571. }
  2572. );
  2573. let pdcFotmation = {
  2574. version: parseInt(baseInfo[0],10),
  2575. teamCount: parseInt(baseInfo[1],10)+1,
  2576. teams: teamsArr
  2577. }
  2578. return pdcFotmation;
  2579. }
  2580. let pdcFotmation = readPDC(inputString);
  2581. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  2582. if (pdcFotmation.teamCount == 2)
  2583. {
  2584. const team1 = pdcFotmation.teams[0].members;
  2585. const team2 = pdcFotmation.teams[1].members;
  2586. let team2Leader = team1.find(member=>member.get(15) == 5);
  2587. if (team2Leader)
  2588. {
  2589. team2Leader.set(15,0);
  2590. team2.unshift(team2Leader);
  2591. team1.splice(team1.indexOf(team2Leader),1);
  2592. }
  2593. }
  2594. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  2595. const t = f.teams[ti];
  2596. const membersArr = t[0];
  2597. const assistArr = t[1];
  2598. //队伍徽章
  2599. t[2] = pdcTeam.badge === 0 ? 0 : Formation.pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  2600. pdcTeam.members.forEach((member)=>{
  2601. const m = membersArr[member.get(15) || 0];
  2602. const a = assistArr[member.get(15) || 0];
  2603. m.id = member.get(0) || 0;
  2604. a.id = member.get(9) || 0; //延迟是-1刚好一样
  2605. if (member.get(2))
  2606. {
  2607. m.latent = member.get(2).map(pdcLatent=> Formation.pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  2608. }
  2609. m.level = member.get(3) || 1;
  2610. a.level = member.get(10) || 1;
  2611. m.plus[0] = member.get(4) || 0;
  2612. m.plus[1] = member.get(5) || 0;
  2613. m.plus[2] = member.get(6) || 0;
  2614. a.plus[0] = member.get(11) || 0;
  2615. a.plus[1] = member.get(12) || 0;
  2616. a.plus[2] = member.get(13) || 0;
  2617. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  2618. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  2619. m.sawoken = member.get(8);
  2620. });
  2621. });
  2622. return f;
  2623. }
  2624. //解析PADDB的数据
  2625. function paddbFotmationToPdfFotmation(obj)
  2626. {
  2627. const team = JSON.parse(obj.team);
  2628. const f = new Formation(1, 6);
  2629. f.title = team.name;
  2630. f.detail = team.memo.replace(new RegExp('\\n?'+uploadMessage,"i"),"");
  2631. const t = f.teams[0];
  2632. //队伍徽章
  2633. t[2] = Formation.paddbBadgeMap.find(badge=>badge.paddb === team.badge).pdf;
  2634. const members = t[0], assists = t[1];
  2635. for (let i = 0; i< members.length; i++) {
  2636. const m = members[i], a = assists[i], dm = team.monsters[i], da = team.assists[i];
  2637. if (dm) {
  2638. if (dm.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2639. m.id = dm.level;
  2640. m.level = dm.transform || dm.num;
  2641. } else {
  2642. m.id = cardFixId(dm.transform || dm.num, false);
  2643. m.level = dm.level;
  2644. }
  2645. m.plus = dm.plus.concat();
  2646. m.awoken = (dm.transform && dm.transform !== dm.num) //有变身状态时
  2647. ? Cards[m.id].awakenings.length //变身后的觉醒全满
  2648. : dm.awoken;
  2649. m.sawoken = dm.super_awoken - 2;
  2650. m.latent = dm.latent_awokens.map(paddbLatent=>Formation.paddbLatentMap.find(latent=>latent.paddb === paddbLatent)?.pdf ?? 0);
  2651. m.skilllevel = dm.active_skill_level;
  2652. }
  2653. if (da) {
  2654. if (da.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2655. a.id = da.level;
  2656. a.level = da.num;
  2657. } else {
  2658. a.id = cardFixId(da.num, false);
  2659. a.level = da.level;
  2660. }
  2661. a.awoken = Cards[a.id].awakenings.length;
  2662. a.plus = da.plus ? [99,99,99]:[0,0,0];
  2663. a.skilllevel = da.active_skill_level;
  2664. }
  2665. }
  2666. return f;
  2667. }
  2668. //解析sanbon.me的数据
  2669. function sanbonFotmationToPdfFotmation(obj)
  2670. {
  2671. const team = obj.pageProps;
  2672. const f = new Formation(1, 6);
  2673. f.title = team.title;
  2674. f.detail = team.content;
  2675. const t = f.teams[0];
  2676. //队伍徽章
  2677. t[2] = team.badge === 1 ? PAD_PASS_BADGE : team.badge;
  2678. const members = t[0], assists = t[1];
  2679. for (let i = 0; i< members.length; i++) {
  2680. const m = members[i], a = assists[i], dm = team.members[i];
  2681. if (dm) {
  2682. m.id = dm.num;
  2683. m.level = dm.level;
  2684. m.plus = [dm.hpPlus, dm.atkPlus, dm.rcvPlus];
  2685. m.awoken = dm.awokenCount;
  2686. m.sawoken = dm.superAwoken;
  2687. m.latent = dm.latentAwokens;
  2688. a.id = dm.assistNum;
  2689. a.awoken = Cards[a.id].awakenings.length;
  2690. a.plus = dm.assistPlus ? [99,99,99]:[0,0,0];
  2691. a.level = dm.assistLevel;
  2692. }
  2693. }
  2694. return f;
  2695. }
  2696. //解析DADDB的数据
  2697. function daddbFotmationToPdfFotmation(obj)
  2698. {
  2699. const team = obj;
  2700. const f = new Formation(1, 6);
  2701. f.title = team.name;
  2702. const t = f.teams[0];
  2703. //队伍徽章
  2704. t[2] = Formation.daddbBadgeMap.find(badge=>badge.daddb === team.badge).pdf;
  2705. const members = t[0], assists = t[1];
  2706. for (let i = 0; i< members.length; i++) {
  2707. const m = members[i], a = assists[i], dm = team.staffs[i];
  2708. if (dm) {
  2709. m.id = dm.staf > 0 ? dm.staf : 0;
  2710. a.id = dm.eq > 0 ? dm.eq : 0;
  2711. const mCard = m.card, aCard = a.card;
  2712. m.level = mCard.limitBreakIncr ? 120 : mCard.maxLevel;
  2713. a.level = aCard.limitBreakIncr ? 120 : aCard.maxLevel;
  2714. m.plus = [99,99,99];
  2715. a.plus = [99,99,99];
  2716. m.awoken = mCard.awakenings.length;
  2717. a.awoken = aCard.awakenings.length;
  2718. m.sawoken = dm.sawak;
  2719. m.latent = dm.qawak.map(daddbLatent=>Formation.daddbLatentMap.find(latent=>latent.daddb[0] === daddbLatent[0] && latent.daddb[1] === daddbLatent[1])?.pdf ?? 0);
  2720. }
  2721. }
  2722. return f;
  2723. }
  2724. //截图
  2725. function captureScreenshot(target, transparent) {
  2726. statusLine?.writeText(localTranslating.status_message.prepare_capture);
  2727. //去掉可能的空白文字的编辑状态
  2728. formationBox.classList.remove("edit-code");
  2729. const downLink = controlBox.querySelector(".down-capture");
  2730. setTimeout(()=>{
  2731. html2canvas(target, transparent ? {backgroundColor: null} : undefined).then(canvas => {
  2732. canvas.toBlob(function(blob) {
  2733. window.URL.revokeObjectURL(downLink.href);
  2734. downLink.href = URL.createObjectURL(blob);
  2735. downLink.download = `${document.title}.png`;
  2736. downLink.click();
  2737. statusLine?.writeText();
  2738. });
  2739. //document.body.appendChild(canvas);
  2740. });
  2741. },500);
  2742. }
  2743. window.onload = initialize; //界面初始化
  2744. //初始化
  2745. function initialize() {
  2746. const drawScreenshot = document.querySelector("#draw-screenshot");
  2747. const screenshotTransparent = document.querySelector("#screenshot-transparent");
  2748. drawScreenshot.onclick = function(event) {
  2749. if (event.target == this) {
  2750. captureScreenshot(formationBox, screenshotTransparent.checked);
  2751. }
  2752. }
  2753. document.body.lang = currentLanguage.i18n;
  2754. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  2755. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  2756. controlBox = document.body.querySelector(".control-box");
  2757. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  2758. statusLine.writeText = function(text) {
  2759. this.innerHTML = '';
  2760. if (text) this.textContent = text;
  2761. };
  2762. formationBox = document.body.querySelector(".formation-box");
  2763. editBox = document.body.querySelector(".edit-box");
  2764. editBox.editMon = editMember;
  2765. formationBox.refreshDocumentTitle = function() {
  2766. let titleStr = txtTitleDisplay.textContent.trim();
  2767. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  2768. }
  2769. if (isGuideMod) {
  2770. console.info('现在是 怪物图鉴 模式');
  2771. document.body.classList.add('guide-mod');
  2772. }
  2773. //▼添加语言列表开始
  2774. const langSelectDom = controlBox.querySelector(".languages");
  2775. languageList.forEach(lang =>
  2776. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  2777. );
  2778. const langOptionArray = Array.from(langSelectDom.options);
  2779. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  2780. //▲添加语言列表结束
  2781. //▼添加数据来源列表开始
  2782. const dataSelectDom = controlBox.querySelector(".datasource");
  2783. dataSourceList.forEach(ds =>
  2784. dataSelectDom.options.add(new Option(ds.source, ds.code))
  2785. );
  2786. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  2787. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  2788. //添加数据class
  2789. document.body.dataset.gameSource = currentDataSource.code;
  2790. //document.body.classList.add("ds-" + currentDataSource.code);
  2791. //▲添加数据来源列表结束
  2792. //设定初始的显示设置
  2793. //初始化开关
  2794. function initializeSwitch(checkbox) {
  2795. //开关设置的快速保存
  2796. function switchFastSave(event) {
  2797. document.body.classList.toggle(this.id, this.checked);
  2798. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2799. }
  2800. if (!checkbox) return;
  2801. checkbox.onchange = switchFastSave;
  2802. checkbox.checked = localStorage_getBoolean(cfgPrefix + checkbox.id, true);
  2803. checkbox.onchange(false);
  2804. return checkbox;
  2805. }
  2806. const displaySwitchList = Array.from(document.querySelectorAll(".config-display-list .switch-ipt"));
  2807. displaySwitchList.forEach(initializeSwitch);
  2808. //默认等级
  2809. const iptDefaultLevel = document.getElementById("default-level");
  2810. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  2811. iptDefaultLevel.onchange = function(event){
  2812. let num = Number(this.value);
  2813. defaultLevel = num || this.placeholder;
  2814. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, this.value);
  2815. }
  2816. iptDefaultLevel.onchange(false);
  2817. //触屏使用的切换显示的线条
  2818. interchangeSvg = document.body.querySelector("#interchange-line");
  2819. interchangeSvg.line = interchangeSvg.querySelector("g line");
  2820. interchangeSvg.changePoint = function(p1, p2) {
  2821. const line = this.line;
  2822. if (p1 && p1.x != undefined)
  2823. line.setAttribute("x1", p1.x);
  2824. if (p1 && p1.y != undefined)
  2825. line.setAttribute("y1", p1.y);
  2826. if (p2 && p2.x != undefined)
  2827. line.setAttribute("x2", p2.x);
  2828. if (p2 && p2.y != undefined)
  2829. line.setAttribute("y2", p2.y);
  2830. };
  2831. //初始化所有mask的关闭按钮
  2832. const masks = document.body.querySelectorAll(".mask");
  2833. masks.forEach(mask=>{
  2834. mask.show = function(arg){
  2835. this?.initialize?.(arg);
  2836. this.classList.remove(className_displayNone);
  2837. };
  2838. mask.btnClose = mask.querySelector(".mask-close");
  2839. mask.btnClose.onclick = function(){
  2840. mask?.hide?.();
  2841. mask.classList.add(className_displayNone);
  2842. };
  2843. });
  2844. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  2845. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  2846. btnQrCode.onclick = function(){
  2847. qrCodeFrame.show();
  2848. };
  2849. qrCodeFrame.initialize = function(){
  2850. //如果检测到功能
  2851. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2852. document.body.classList.add("external-link-support");
  2853. }
  2854. const qrSaveBox = this.content.saveBox;
  2855. const qrReadBox = this.content.readBox;
  2856. qrReadBox.info.show('');
  2857. qrReadBox.videoBox.classList.add(className_displayNone);
  2858. let qrTypeRadio = qrSaveBox.qrDataType.find(radio=>radio.checked);
  2859. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  2860. //生成sanbon v1链接
  2861. qrCodeFrame.querySelector("#sanbon-v2-link").href = `https://sanbon.me/${sanbonTranslateRegion(currentDataSource.code)}/team-builder`;
  2862. qrCodeFrame.querySelector("#sanbon-v2-script").value = formation.getSanbonV2Script();
  2863. };
  2864. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  2865. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  2866. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  2867. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  2868. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  2869. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  2870. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  2871. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  2872. qrReadBox.info = qrReadBox.querySelector(".info");
  2873. qrReadBox.info.code = qrReadBox.info.querySelector(".result-code");
  2874. qrReadBox.info.message = qrReadBox.info.querySelector(".result-message");
  2875. qrReadBox.info.newLink = qrReadBox.info.querySelector(".formation-link-from-string>a");
  2876. qrReadBox.video = qrReadBox.querySelector("#video");
  2877. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  2878. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  2879. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  2880. qrReadBox.info.show = function(message, code = 0, error = false, url="", urlName="") {
  2881. qrReadBox.info.message.innerHTML = '';
  2882. qrReadBox.info.message.append(message);
  2883. qrReadBox.info.code.textContent = code;
  2884. qrReadBox.info.code.classList.toggle(className_displayNone, code===0);
  2885. qrReadBox.info.code.classList.toggle("error", error);
  2886. qrReadBox.info.newLink.classList.toggle(className_displayNone, url.length===0);
  2887. qrReadBox.info.newLink.href = url;
  2888. qrReadBox.info.newLink.textContent = urlName;
  2889. }
  2890. qrReadBox.readString.onclick = async function()
  2891. {
  2892. if (qrReadBox.qrStr.value.length === 0) return;
  2893. this.disabled = true;
  2894. let inputResult = await inputFromQrString(qrReadBox.qrStr.value);
  2895. this.disabled = false;
  2896. let lrm = localTranslating.link_read_message;
  2897. let message;
  2898. if (inputResult.message) {
  2899. message = inputResult.message;
  2900. }
  2901. else if (inputResult.type) {
  2902. message = lrm.success({type: lrm.type[inputResult.type]});
  2903. }
  2904. else {
  2905. message = lrm.error[inputResult.error];
  2906. }
  2907. qrReadBox.info.show(
  2908. message,
  2909. inputResult.type || inputResult.error,
  2910. Boolean(inputResult.error),
  2911. inputResult.url,
  2912. inputResult.urlName
  2913. );
  2914. }
  2915. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  2916. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  2917. qrSaveBox.qrStr.onchange = function()
  2918. {
  2919. qrCodeFrame.refreshQrCode(this.value);
  2920. }
  2921. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  2922. function changeOutputType(){
  2923. const type = this.value;
  2924. const qrstr = formation.getQrStr(type);
  2925. qrSaveBox.qrStr.value = qrstr;
  2926. qrSaveBox.qrStr.onchange();
  2927. }
  2928. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = changeOutputType);
  2929. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  2930. qrCodeFrame.ondragenter = ()=>false;
  2931. qrCodeFrame.ondragover = ()=>false;
  2932. qrCodeFrame.ondrop = function(e)
  2933. {
  2934. imagesSelected(e.dataTransfer.files);
  2935. e.stopPropagation();
  2936. e.preventDefault();
  2937. }
  2938. qrCodeFrame.refreshQrCode = function(string)
  2939. {
  2940. const qrImg = this.content.saveBox.qrImage;
  2941. URL.revokeObjectURL(qrImg.src);
  2942. const hints = new Map();
  2943. const EncodeHintType = ZXing.EncodeHintType;
  2944. //hints.set(EncodeHintType.MARGIN, 0);
  2945. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  2946. const qrWidth = 500,qrHeight = 500;
  2947. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  2948. let svgData = new XMLSerializer().serializeToString(svgElement);
  2949. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  2950. let svgUrl = URL.createObjectURL(blob);
  2951. qrImg.src = svgUrl;
  2952. loadImage(svgUrl).then(function(img) {
  2953. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  2954. let cavans = document.createElement("canvas");
  2955. cavans.width = cavansWidth;
  2956. cavans.height = cavansHeight;
  2957. let ctx = cavans.getContext('2d');
  2958. ctx.fillStyle="white";
  2959. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  2960. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  2961. cavans.toBlob(function(blob) {
  2962. const saveQrImg = qrSaveBox.saveQrImg;
  2963. URL.revokeObjectURL(saveQrImg.href);
  2964. const downLink = URL.createObjectURL(blob);
  2965. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  2966. saveQrImg.href = downLink;
  2967. });
  2968. svgElement = null;
  2969. svgData = null;
  2970. blob = null;
  2971. img = null;
  2972. cavans = null;
  2973. ctx = null;
  2974. }, function(err) {
  2975. console.log(err);
  2976. });
  2977. }
  2978. qrReadBox.readQrFile.onclick = function()
  2979. {
  2980. qrReadBox.filePicker.click();
  2981. }
  2982. qrReadBox.filePicker.onchange = function()
  2983. {
  2984. imagesSelected(this.files);
  2985. }
  2986. async function imagesSelected(myFiles) {
  2987. if (myFiles.length < 1) return;
  2988. const file = myFiles[0];
  2989. let img = await loadImage(URL.createObjectURL(file));
  2990. let cavans = document.createElement("canvas");
  2991. cavans.width = img.width + 100;
  2992. cavans.height = img.height + 100;
  2993. let ctx = cavans.getContext('2d');
  2994. ctx.fillStyle="white";
  2995. ctx.fillRect(0, 0, cavans.width, cavans.height);
  2996. ctx.drawImage(img, 100, 100);
  2997. cavans.toBlob(async function(blob){
  2998. let newFileURL = URL.createObjectURL(blob),
  2999. newImg = await loadImage(newFileURL);
  3000. qrcodeReader.decodeFromImage(newImg).then((result) => {
  3001. console.debug('Found QR code!', result);
  3002. let reText = result.text;
  3003. if (reText.startsWith("\u001a")) reText = reText.substring(1);
  3004. qrReadBox.qrStr.value = reText;
  3005. qrReadBox.readString.onclick();
  3006. }).catch((err) => {
  3007. console.error(err);
  3008. if (err) {
  3009. if (err instanceof ZXing.NotFoundException) {
  3010. qrReadBox.info.show('No QR code found.');
  3011. }
  3012. if (err instanceof ZXing.ChecksumException) {
  3013. qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  3014. }
  3015. if (err instanceof ZXing.FormatException) {
  3016. qrReadBox.info.show('A code was found, but it was in a invalid format.');
  3017. }
  3018. }
  3019. });
  3020. console.debug(`Started decode for image from ${newImg.src}`);
  3021. });
  3022. // qrcodeReader.decodeFromImage(img).then((result) => {
  3023. // console.debug('Found QR code!', result);
  3024. // qrReadBox.qrStr.value = result.text;
  3025. // qrReadBox.readString.onclick();
  3026. // }).catch((err) => {
  3027. // console.error(err);
  3028. // if (err) {
  3029. // if (err instanceof ZXing.NotFoundException) {
  3030. // qrReadBox.info.show('No QR code found.');
  3031. // }
  3032. // if (err instanceof ZXing.ChecksumException) {
  3033. // qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  3034. // }
  3035. // if (err instanceof ZXing.FormatException) {
  3036. // qrReadBox.info.show('A code was found, but it was in a invalid format.');
  3037. // }
  3038. // }
  3039. // });
  3040. // console.debug(`Started decode for image from ${img.src}`);
  3041. }
  3042. if (location.protocol == "http:" && location.hostname != "localhost" && location.hostname != "127.0.0.1")
  3043. { //http不支持攝像頭
  3044. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  3045. qrReadBox.readQrCamera.onclick = function()
  3046. {
  3047. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  3048. location.protocol = "https:" //跳到https
  3049. }
  3050. }else
  3051. {
  3052. function scanContinuously()
  3053. {
  3054. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  3055. if (result) {
  3056. // properly decoded qr code
  3057. console.debug('Found QR code!', result);
  3058. qrReadBox.qrStr.value = result.text;
  3059. qrReadBox.readString.onclick();
  3060. }
  3061. if (err) {
  3062. if (err instanceof ZXing.NotFoundException) {
  3063. console.debug('No QR code found.')
  3064. }
  3065. if (err instanceof ZXing.ChecksumException) {
  3066. console.debug('A code was found, but it\'s read value was not valid.')
  3067. }
  3068. if (err instanceof ZXing.FormatException) {
  3069. console.debug('A code was found, but it was in a invalid format.')
  3070. }
  3071. }
  3072. });
  3073. }
  3074. qrcodeReader.getVideoInputDevices()
  3075. .then((videoInputDevices) => {
  3076. const sourceSelect_id = "selected-device-id";
  3077. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  3078. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  3079. {
  3080. selectedDeviceId = videoInputDevices[0].deviceId;
  3081. }
  3082. if (videoInputDevices.length >= 1) {
  3083. videoInputDevices.forEach((element) => {
  3084. const sourceOption = document.createElement('option');
  3085. sourceOption.text = element.label
  3086. sourceOption.value = element.deviceId
  3087. qrReadBox.sourceSelect.appendChild(sourceOption)
  3088. });
  3089. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  3090. qrReadBox.sourceSelect.onchange = function() {
  3091. selectedDeviceId = this.value;
  3092. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  3093. if (qrReadBox.readQrCamera.classList.contains("running"))
  3094. {
  3095. qrcodeReader.reset();
  3096. scanContinuously();
  3097. }
  3098. };
  3099. }
  3100. qrReadBox.readQrCamera.onclick = function()
  3101. {
  3102. if (this.classList.contains("running"))
  3103. {
  3104. qrcodeReader.reset();
  3105. qrReadBox.videoBox.classList.add(className_displayNone);
  3106. qrReadBox.info.show('');
  3107. }else
  3108. {
  3109. qrReadBox.videoBox.classList.remove(className_displayNone);
  3110. scanContinuously();
  3111. }
  3112. this.classList.toggle("running");
  3113. }
  3114. })
  3115. .catch((err) => {
  3116. console.error(err)
  3117. });
  3118. }
  3119. const btnExternalSupport = qrCodeFrame.querySelector("#external-support");
  3120. //btnExternalSupport.href = ExternalLinkScriptURL;
  3121. const paddbTeamEdit = qrContent.querySelector(".paddb-team-edit");
  3122. //paddb的用户名和密码
  3123. const paddbUsername = paddbTeamEdit.querySelector("#paddb-username");
  3124. const paddbPassword = paddbTeamEdit.querySelector("#paddb-password");
  3125. paddbUsername.value = localStorage.getItem(cfgPrefix + paddbUsername.id);
  3126. paddbPassword.value = localStorage.getItem(cfgPrefix + paddbPassword.id);
  3127. paddbUsername.onchange = paddbPassword.onchange = function(e){
  3128. if (e) localStorage.setItem(cfgPrefix + this.id, this.value);
  3129. }
  3130. const paddbTeamId = document.querySelector("#paddb-team-id");
  3131. paddbTeamId.onchange = function(){
  3132. try {
  3133. let str = this.value;
  3134. const teamId = str.substring(str.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  3135. createNewUrl({_id:teamId});
  3136. } catch (error) {
  3137. console.log(error);
  3138. }
  3139. }
  3140. const paddbSaveOrUpload = document.querySelector("#paddb-save-or-upload-team");
  3141. paddbSaveOrUpload.onclick = async function(){
  3142. this.disabled = true;
  3143. if (!btnExternalSupport?.asyncGM_xmlhttpRequest) {
  3144. alert(localTranslating.link_read_message.need_user_script);
  3145. return;
  3146. }
  3147. let obj = formation.getPaddbQrObj();
  3148. obj.userId = paddbUsername.value;
  3149. obj.password = paddbPassword.value;
  3150. obj.tags = [obj.userId,"PADDashFormation"];
  3151. let postBody = JSON.stringify(obj);
  3152. const options = {
  3153. method: "POST",
  3154. data: postBody,
  3155. headers: {
  3156. "Content-Type": "application/json",
  3157. "User-Agent": "okhttp/4.9.2",
  3158. //如果只有ascii字符可以用postBody.length
  3159. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  3160. }
  3161. };
  3162. const isNewUpload = paddbTeamId.value.length === 0;
  3163. if (isNewUpload) {
  3164. options.url = "https://api2.paddb.net/uploadTeam";
  3165. } else {
  3166. const teamId = paddbTeamId.value.substring(paddbTeamId.value.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  3167. options.url = `https://api2.paddb.net/editTeam/${teamId}`;
  3168. }
  3169. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  3170. if (response.status === 401) {
  3171. alert(localTranslating.link_read_message.paddb_unauthorized);
  3172. } else if (response.status === 200) {
  3173. if (isNewUpload) {
  3174. paddbTeamId.value = response.response;
  3175. paddbTeamId.onchange();
  3176. }
  3177. alert(localTranslating.link_read_message.paddb_success);
  3178. } else {
  3179. alert(localTranslating.link_read_message.error[0]);
  3180. }
  3181. this.disabled = false;
  3182. }
  3183. //sanbon.me数据上传
  3184. //const sanbonTeamEdit = qrContent.querySelector(".sanbon-team-edit");
  3185. const sanbonTeamId = document.querySelector("#sanbon-team-id");
  3186. const sanbonSaveOrUpload = document.querySelector("#sanbon-save-or-upload-team");
  3187. sanbonSaveOrUpload.onclick = async function(){
  3188. this.disabled = true;
  3189. if (!btnExternalSupport?.asyncGM_xmlhttpRequest) {
  3190. alert(localTranslating.link_read_message.need_user_script);
  3191. return;
  3192. }
  3193. let obj = formation.getSanbonQrObj();
  3194. let postBody = JSON.stringify(obj);
  3195. const options = {
  3196. method: "POST",
  3197. url: `https://sanbon.me/api/${sanbonTranslateRegion(currentDataSource.code)}/upload-team`,
  3198. data: postBody,
  3199. headers: {
  3200. "Content-Type": "application/json",
  3201. //如果只有ascii字符可以用postBody.length
  3202. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  3203. }
  3204. };
  3205. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  3206. if (response.status === 401) {
  3207. alert(localTranslating.link_read_message.paddb_unauthorized);
  3208. } else if (response.status === 200) {
  3209. try {
  3210. const result = JSON.parse(response.response);
  3211. console.debug("数据上传返回结果:%o",result);
  3212. if (result.success) {
  3213. sanbonTeamId.value = `https://sanbon.me/${sanbonTranslateRegion(currentDataSource.code)}/team/${result.code}`;
  3214. alert(localTranslating.link_read_message.paddb_success);
  3215. } else {
  3216. alert(result.message);
  3217. }
  3218. } catch(e) {
  3219. alert(localTranslating.link_read_message.error[3]);
  3220. }
  3221. } else {
  3222. alert(localTranslating.link_read_message.error[0]);
  3223. }
  3224. this.disabled = false;
  3225. }
  3226. const playerDataFrame = document.body.querySelector("#player-data-frame");
  3227. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  3228. btnPlayerData.onclick = function(){
  3229. playerDataFrame.show();
  3230. };
  3231. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  3232. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  3233. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  3234. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  3235. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  3236. playerDataFrame.initialize = function(){
  3237. this.playerList.innerHTML = '';
  3238. for (const playerData of PlayerDatas)
  3239. {
  3240. this.playerList.add(playerData);
  3241. }
  3242. };
  3243. function deletPlayerData(e)
  3244. {
  3245. const table = this.parentNode.parentNode.parentNode.parentNode;
  3246. table.parentNode.remove();
  3247. if (currentPlayerData == table.data) currentPlayerData = null;
  3248. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  3249. const name = table.getAttribute("data-player-name");
  3250. dbDelete(db, "palyer_datas", name);
  3251. }
  3252. function setPlayerDataDefault(e)
  3253. {
  3254. const table = this.parentNode.parentNode.parentNode.parentNode;
  3255. const cfgName = cfgPrefix + "default-player-name";
  3256. const dataPlayerName = table.getAttribute("data-player-name");
  3257. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  3258. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  3259. currentPlayerData = null;
  3260. localStorage.removeItem(cfgName);
  3261. checkInput.checked = false;
  3262. } else {
  3263. currentPlayerData = table.data;
  3264. localStorage.setItem(cfgName, dataPlayerName);
  3265. checkInput.checked = true;
  3266. }
  3267. }
  3268. function openShowBox(e)
  3269. {
  3270. const table = this.parentNode.parentNode.parentNode.parentNode;
  3271. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  3272. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  3273. playerDataFrame.btnClose.onclick(true);
  3274. }
  3275. playerDataFrame.playerList.add = function(data) {
  3276. this.appendChild(this.newPlayerData(data));
  3277. }
  3278. playerDataFrame.playerList.newPlayerData = function(data) {
  3279. const t = playerDataFrame.querySelector('#template-player-datas');
  3280. const clone = document.importNode(t.content, true);
  3281. const table = clone.querySelector("table");
  3282. table.data = data;
  3283. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  3284. table.setAttribute("data-player-name", data.name);
  3285. const tbody = table.tBodies[0];
  3286. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  3287. tbody.querySelector(".delete").onclick = deletPlayerData;
  3288. tbody.querySelector(".open-show-box").onclick = openShowBox;
  3289. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  3290. tbody.querySelector(".avatar .monster").onclick = function (){
  3291. }
  3292. let name = tbody.querySelector(".name");
  3293. name.textContent = data.name;
  3294. name.setAttribute("data-camp", data.camp);
  3295. let lvexp = tbody.querySelector(".lvexp");
  3296. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  3297. lvexp.querySelector(".level").textContent = data.lv;
  3298. let stama = tbody.querySelector(".stama");
  3299. //第一管体力
  3300. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  3301. //第二管体力
  3302. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  3303. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  3304. sta_cur.textContent = data.sta;
  3305. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  3306. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  3307. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  3308. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  3309. const deckList = tbody.querySelector(".decks .deck");
  3310. const teamLink = tbody.querySelector(".decks .team-link");
  3311. const radioList = tbody.querySelector(".decks .deck-radio-list");
  3312. data.parsedDecks.forEach((deck,idx)=>{
  3313. const li = radioList.appendChild(document.createElement("li"));
  3314. const ipt = li.appendChild(document.createElement("input"));
  3315. ipt.className = "deck-choose";
  3316. ipt.type = "radio";
  3317. ipt.name = `decks-${data.name}`;
  3318. ipt.value = idx;
  3319. ipt.onclick = changeDeck;
  3320. ipt.deck = deck;
  3321. });
  3322. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  3323. function changeDeck(e)
  3324. {
  3325. const deck = this.deck;
  3326. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  3327. lis.forEach((li,idx)=>{
  3328. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  3329. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  3330. });
  3331. const newFotmation = deck.toFormation();
  3332. teamLink.href = qrObjToUrl(newFotmation.getPdfQrObj(true));
  3333. }
  3334. return clone;
  3335. }
  3336. async function uploadPlayerData(myFiles) {
  3337. if (myFiles.length < 1) return;
  3338. for (const myFile of myFiles) {
  3339. try {
  3340. const reader = await fileReader(myFile, {readType: "text"});
  3341. const data = JSON.parse(reader.result);
  3342. const playerData = new PlayerData(data);
  3343. let dataCount = 0;
  3344. if (db) {
  3345. dataCount = await dbCount(db, "palyer_datas", data.name);
  3346. await dbWrite(db, "palyer_datas", data);
  3347. }
  3348. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  3349. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  3350. PlayerDatas.splice(oldIdx, 1, playerData);
  3351. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  3352. liArr[oldIdx] && liArr[oldIdx].remove();
  3353. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  3354. } else {
  3355. PlayerDatas.push(playerData);
  3356. playerDataFrame.playerList.add(playerData);
  3357. }
  3358. } catch (error) {
  3359. console.error(error);
  3360. }
  3361. }
  3362. }
  3363. let docSelection = document.getSelection();
  3364. //标题和介绍文本框
  3365. const titleBox = formationBox.querySelector(".title-box");
  3366. const detailBox = formationBox.querySelector(".detail-box");
  3367. const txtTitle = titleBox.querySelector(".title-code");
  3368. const txtDetail = detailBox.querySelector(".detail-code");
  3369. const txtTitleDisplay = titleBox.querySelector(".title-display");
  3370. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  3371. const richTextTools = document.getElementById("rich-text-tools");
  3372. const siwtchCodeMode = document.getElementById("siwtch-code-mode");
  3373. const setFontColor = document.getElementById("set-font-color");
  3374. const colorChooser = document.getElementById("color-chooser");
  3375. const insertCardAvatar = document.getElementById("insert-card-avatar");
  3376. const insertAwokenIcon = document.getElementById("insert-awoken-icon");
  3377. const insertLatentIcon = document.getElementById("insert-latent-icon");
  3378. const insertTypeIcon = document.getElementById("insert-type-icon");
  3379. const insertOrbIcon = document.getElementById("insert-orb-icon");
  3380. const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul");
  3381. insertAwokenIconList.className = "awoken-ul " + className_displayNone;
  3382. const insertLatentIconList = insertLatentIcon.list = document.createElement("ul");
  3383. insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone;
  3384. const insertTypeIconList = insertTypeIcon.list = document.createElement("ul");
  3385. insertTypeIconList.className = "types-ul " + className_displayNone;
  3386. const insertOrbList = insertOrbIcon.list = document.createElement("ul");
  3387. insertOrbList.className = "orb-ul " + className_displayNone;
  3388. for (let id of official_awoken_sorting) {
  3389. const li = document.createElement("li");
  3390. const icon = li.appendChild(createIndexedIcon('awoken', id));
  3391. icon.onclick = insertIconToText;
  3392. insertAwokenIconList.appendChild(li);
  3393. }
  3394. for (let id of Array.from(editBox.querySelectorAll(".setting-box .row-mon-latent details .m-latent-allowable-ul .latent-icon")).map(li=>li.getAttribute("data-latent-icon"))) {
  3395. const li = document.createElement("li");
  3396. const icon = li.appendChild(createIndexedIcon('latent', id));
  3397. icon.onclick = insertIconToText;
  3398. insertLatentIconList.appendChild(li);
  3399. }
  3400. for (let obj of typekiller_for_type) {
  3401. const li = document.createElement("li");
  3402. const icon = li.appendChild(createIndexedIcon('type', obj.type));
  3403. icon.onclick = insertIconToText;
  3404. insertTypeIconList.appendChild(li);
  3405. }
  3406. for (let i=0;i<10;i++) {
  3407. const li = document.createElement("li");
  3408. const icon = li.appendChild(createIndexedIcon('orb', i));
  3409. icon.onclick = insertIconToText;
  3410. insertOrbList.appendChild(li);
  3411. }
  3412. richTextTools.append(
  3413. insertTypeIconList,
  3414. insertAwokenIconList,
  3415. insertLatentIconList,
  3416. insertOrbList
  3417. );
  3418. //切换代码模式
  3419. siwtchCodeMode.onclick = function(){
  3420. if (this.checked) { //进入代码模式
  3421. txtDetail.style.height = txtDetailDisplay.scrollHeight + "px";
  3422. txtTitleDisplay.onblur();
  3423. txtDetailDisplay.onblur();
  3424. } else { //退出代码模式
  3425. txtTitle.onchange();
  3426. txtDetail.onchange();
  3427. }
  3428. formationBox.classList.toggle("edit-code", this.checked);
  3429. }
  3430. siwtchCodeMode.checked = false;
  3431. //设置文字颜色
  3432. function setSelectionFontColor(color) {
  3433. //如果并没有任何选择区,则返回
  3434. if (docSelection.rangeCount < 1) return;
  3435. const range = docSelection.getRangeAt(0);
  3436. let editingCode = formationBox.classList.contains("edit-code");
  3437. let target; //编辑目标
  3438. if (titleBox.contains(range.commonAncestorContainer)) {
  3439. target = editingCode ? txtTitle : txtTitleDisplay;
  3440. }
  3441. else if (detailBox.contains(range.commonAncestorContainer)) {
  3442. target = editingCode ? txtDetail : txtDetailDisplay;
  3443. }
  3444. else {
  3445. return;
  3446. }
  3447. if (editingCode)
  3448. { //文本编辑模式
  3449. let startPos = target.selectionStart;
  3450. let endPos = target.selectionEnd;
  3451. let restoreTop = target.scrollTop;
  3452. let str = target.value.substring(startPos, endPos) //选择区域
  3453. .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2"); //去除之前的颜色
  3454. let colorStr = `^${color.substring(1)}^${str}^p`; //加上新的颜色
  3455. target.setRangeText(str);
  3456. if (restoreTop > 0) {
  3457. target.scrollTop = restoreTop;
  3458. }
  3459. target.setRangeText(colorStr);
  3460. target.focus();
  3461. target.onchange();
  3462. } else
  3463. { //富文本模式
  3464. const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。
  3465. let parent = range.commonAncestorContainer.parentElement;
  3466. if (parent !== target && parent.textContent.length == 0) parent.remove();
  3467. range.deleteContents();
  3468. let dom
  3469. if (color === "#000000") {
  3470. dom = document.createTextNode(docObj.textContent);
  3471. } else {
  3472. dom = document.createElement('span');
  3473. dom.style.color = color;
  3474. dom.append(docObj.textContent);
  3475. }
  3476. range.insertNode(dom);
  3477. range.setStartAfter(dom);
  3478. target.onblur();
  3479. target.focus();
  3480. }
  3481. }
  3482. setFontColor.onclick = function(){
  3483. setSelectionFontColor(colorChooser.value);
  3484. }
  3485. colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000";
  3486. colorChooser.onchange = function(event){
  3487. setFontColor.style.color = this.value;
  3488. if (event) {
  3489. localStorage.setItem(cfgPrefix + this.id, this.value);
  3490. setFontColor.onclick(); //改变一次颜色
  3491. }
  3492. }
  3493. colorChooser.onchange(false);
  3494. //添加头像图标
  3495. insertCardAvatar.onclick = insertIconToText
  3496. //添加其他序号图标
  3497. function insertIconToText() {
  3498. //如果并没有任何选择区,则返回
  3499. if (docSelection.rangeCount < 1) return;
  3500. const range = docSelection.getRangeAt(0);
  3501. let editingCode = formationBox.classList.contains("edit-code");
  3502. let target; //编辑目标
  3503. if (titleBox.contains(range.commonAncestorContainer)) {
  3504. target = editingCode ? txtTitle : txtTitleDisplay;
  3505. }
  3506. else if (detailBox.contains(range.commonAncestorContainer)) {
  3507. target = editingCode ? txtDetail : txtDetailDisplay;
  3508. }
  3509. else {
  3510. return;
  3511. }
  3512. let type, sType, id;
  3513. if (this == insertCardAvatar) { //插入怪物头像
  3514. type = 'card';
  3515. sType = 'm';
  3516. //首先读取选择的数字
  3517. id = parseInt(
  3518. editingCode
  3519. ? target.value.substring(target.selectionStart, target.selectionEnd)
  3520. : range.toString().trim()
  3521. , 10);
  3522. //如果选择区域不是数字,则请求输入
  3523. if (!Number.isInteger(id)) {
  3524. id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent);
  3525. id = parseInt(id,10);
  3526. if (!Number.isInteger(id)) { return; }
  3527. }
  3528. }
  3529. else if(this.classList.contains("awoken-icon")) { //觉醒
  3530. type = 'awoken';
  3531. sType = 'a';
  3532. id = this.getAttribute("data-awoken-icon");
  3533. }
  3534. else if(this.classList.contains("type-icon")) { //类型
  3535. type = 'type';
  3536. sType = 't';
  3537. id = this.getAttribute("data-type-icon");
  3538. }
  3539. else if(this.classList.contains("orb")) { //宝珠
  3540. type = 'orb';
  3541. sType = 'o';
  3542. id = this.getAttribute("data-orb-icon");
  3543. }
  3544. else if(this.classList.contains("latent-icon")) { //潜觉
  3545. type = 'latent';
  3546. sType = 'l';
  3547. id = this.getAttribute("data-latent-icon");
  3548. }
  3549. if (editingCode)
  3550. { //文本编辑模式
  3551. let str = createIndexedIconCode(sType, id);
  3552. // target.setRangeText(str);
  3553. //保持编辑光标在原来的位置
  3554. if (target.selectionStart || target.selectionStart == '0') {
  3555. let startPos = target.selectionStart;
  3556. // let endPos = target.selectionEnd;
  3557. let restoreTop = target.scrollTop;
  3558. // target.value = target.value.substring(0, startPos) + str + target.value.substring(endPos, target.value.length);
  3559. target.setRangeText(str);
  3560. if (restoreTop > 0) {
  3561. target.scrollTop = restoreTop;
  3562. }
  3563. target.focus();
  3564. target.selectionStart = startPos + str.length;
  3565. target.selectionEnd = startPos + str.length;
  3566. } else {
  3567. target.setRangeText(str);
  3568. // target.value += str;
  3569. target.focus();
  3570. }
  3571. target.onchange();
  3572. } else
  3573. { //富文本模式
  3574. let dom = createIndexedIcon(type, id);
  3575. if (range.commonAncestorContainer == target && range.startOffset === 0 && range.endOffset === 0)
  3576. { //内容为空时
  3577. target.appendChild(dom);
  3578. } else {
  3579. range.deleteContents();
  3580. range.insertNode(dom);
  3581. }
  3582. range.setStartAfter(dom);
  3583. target.onblur();
  3584. target.focus();
  3585. }
  3586. }
  3587. function createIndexedIconCode(type, id) {
  3588. return `{${type}.${id}}`;
  3589. }
  3590. function showInsertIconList() {
  3591. //如果自身的列表已经打开了,则隐藏
  3592. if (this.list.classList.toggle(className_displayNone)) return;
  3593. //否则隐藏其他的列表
  3594. [
  3595. insertAwokenIcon.list,
  3596. insertLatentIcon.list,
  3597. insertTypeIcon.list,
  3598. insertOrbIcon.list,
  3599. ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list));
  3600. }
  3601. insertAwokenIcon.onclick = showInsertIconList;
  3602. insertLatentIcon.onclick = showInsertIconList;
  3603. insertTypeIcon.onclick = showInsertIconList;
  3604. insertOrbIcon.onclick = showInsertIconList;
  3605. function richTextToCode(parentElement){
  3606. function rgbToHex(str) { //RGB(A)颜色转换为HEX十六进制的颜色值
  3607. let res = /rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*(?:,\s*([.\d]+)\s*)?\)/ig.exec(str.replace(/\s/g,''));
  3608. if (res) {
  3609. let [,r,g,b,a] = res;
  3610. let rgb = [r,g,b].map(s=>parseInt(s,10));
  3611. if (a) { //将小数点的Alpha转成8位
  3612. rgb.push(Math.round(parseFloat(a) * 0xFF));
  3613. }
  3614. return rgb.map(n=>n.toString(16).padStart(2,'0')).join('');
  3615. }
  3616. else if (res = /#([a-fA-F0-9]{6,8})/i.exec(str))
  3617. {
  3618. return res[1];
  3619. }
  3620. else if (str === "blue"){ //特殊翻译
  3621. return 'qs';
  3622. }
  3623. else {
  3624. return str;
  3625. }
  3626. }
  3627. let code = [];
  3628. for (let node of parentElement.childNodes) {
  3629. if (node?.lastChild?.nodeName == "BR") node.lastChild.revome();
  3630. if (node.nodeName == "#text"){ //纯文本
  3631. code.push(node.nodeValue);
  3632. continue;
  3633. } else if (node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color) { //文字颜色
  3634. let colorStr = rgbToHex(node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color);
  3635. code.push(`^${colorStr}^${richTextToCode(node)}^p`);
  3636. continue;
  3637. } else if (node.nodeName == "DIV") {
  3638. let lastStr = code[code.length-1];
  3639. if (lastStr && lastStr[lastStr.length-1] !== '\n') {
  3640. code.push('\n');
  3641. }
  3642. code.push(richTextToCode(node)+'\n');
  3643. continue;
  3644. } else if (node.nodeName == "BR") {
  3645. code.push('\n');
  3646. continue;
  3647. }
  3648. let sType, id;
  3649. if(node.classList.contains("detail-mon")) { //卡片头像
  3650. const mon = node.querySelector(".monster");
  3651. if (!mon) continue;
  3652. sType = 'm';
  3653. id = mon.getAttribute("data-cardid");
  3654. }
  3655. else if(node.classList.contains("awoken-icon")) { //觉醒
  3656. sType = 'a';
  3657. id = node.getAttribute("data-awoken-icon");
  3658. }
  3659. else if(node.classList.contains("type-icon")) { //类型
  3660. sType = 't';
  3661. id = node.getAttribute("data-type-icon");
  3662. }
  3663. else if(node.classList.contains("orb")) { //宝珠
  3664. sType = 'o';
  3665. id = node.getAttribute("data-orb-icon");
  3666. }
  3667. else if(node.classList.contains("latent-icon")) { //潜觉
  3668. sType = 'l';
  3669. id = node.getAttribute("data-latent-icon");
  3670. } else {
  3671. continue;
  3672. }
  3673. code.push(createIndexedIconCode(sType, id));
  3674. }
  3675. return code.join('');
  3676. }
  3677. //标题删除所有的换行
  3678. txtTitleDisplay.onblur = function(){
  3679. for (let node of Array.from(this.children)) {
  3680. if (node.nodeName == "BR") node.remove();
  3681. }
  3682. formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n','');
  3683. formationBox.refreshDocumentTitle();
  3684. createNewUrl();
  3685. }
  3686. txtDetailDisplay.onblur = function(){
  3687. //没有内容或者只有一个换行时,清空内容
  3688. if (this.textContent.length == 0 || this.textContent == "\n") {
  3689. for (let node of this.childNodes) {
  3690. if (node.nodeName == "#text" || node.nodeName == "BR") {
  3691. node.remove();
  3692. }
  3693. }
  3694. }
  3695. formation.detail = txtDetail.value = richTextToCode(this);
  3696. createNewUrl();
  3697. }
  3698. txtTitle.onchange = function() {
  3699. formation.title = this.value;
  3700. txtTitleDisplay.innerHTML = '';
  3701. txtTitleDisplay.append(descriptionToHTML(this.value));
  3702. formationBox.refreshDocumentTitle();
  3703. createNewUrl();
  3704. };
  3705. txtDetail.onchange = function() {
  3706. formation.detail = this.value;
  3707. txtDetailDisplay.innerHTML = '';
  3708. txtDetailDisplay.append(descriptionToHTML(this.value));
  3709. createNewUrl();
  3710. };
  3711. //设置为可以拖放已经编辑好的队伍
  3712. function richTextDropHandler(event) {
  3713. let formStr = event.dataTransfer.getData('from');
  3714. if (formStr) {
  3715. event.preventDefault();
  3716. const [teamNum, isAssist, indexInTeam] = JSON.parse(formStr);
  3717. const mon = formation.teams[teamNum][isAssist][indexInTeam]
  3718. event.target.insertAdjacentElement('afterbegin', createIndexedIcon('card', mon.id));
  3719. }
  3720. }
  3721. txtTitleDisplay.ondrop = richTextDropHandler;
  3722. txtDetailDisplay.ondrop = richTextDropHandler;
  3723. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  3724. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  3725. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  3726. }
  3727. //将所有怪物头像添加到全局数组
  3728. teamBigBoxs.forEach(teamBigBox => {
  3729. const teamBox = teamBigBox.querySelector(".team-box");
  3730. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  3731. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  3732. members.forEach(m => {
  3733. allMembers.push(m);
  3734. });
  3735. assist.forEach(m => {
  3736. allMembers.push(m);
  3737. });
  3738. });
  3739. //从怪物头像获取队员的队伍编号
  3740. function getMemberArrayIndexFromMonHead(headDom) {
  3741. return [
  3742. parseInt(headDom.getAttribute("data-team"), 10), //team
  3743. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  3744. parseInt(headDom.getAttribute("data-index"), 10), //index
  3745. ];
  3746. }
  3747. //编辑界面点击每个怪物的头像的处理
  3748. function clickMonHead(e) {
  3749. const arr = getMemberArrayIndexFromMonHead(this);
  3750. editBox.editMon(arr[0], arr[1], arr[2]);
  3751. return false; //没有false将会打开链接
  3752. }
  3753. //编辑界面每个怪物的头像的拖动
  3754. function dragStartMonHead(event) {
  3755. // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  3756. // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move';
  3757. event.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  3758. }
  3759. //编辑界面每个怪物的头像的经过,阻止事件发生
  3760. function dropOverMonHead(event) {
  3761. event.preventDefault();
  3762. }
  3763. //编辑界面每个怪物的头像的放下
  3764. function dropMonHead(event) {
  3765. let formStr = event.dataTransfer.getData('from');
  3766. if (!formStr) return false;
  3767. const dataFrom = JSON.parse(formStr);
  3768. const dataTo = getMemberArrayIndexFromMonHead(this);
  3769. if ((dataTo[0] !== dataFrom[0]) ||
  3770. (dataTo[1] !== dataFrom[1]) ||
  3771. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  3772. interchangeCard(dataFrom, dataTo, event.ctrlKey);
  3773. }
  3774. return false; //没有false将会打开链接
  3775. }
  3776. //移动端编辑界面每个怪物的头像的放下
  3777. function touchstartMonHead(e) {
  3778. e.stopPropagation();
  3779. //console.log("开始触摸",e,this);
  3780. const tc = e.changedTouches[0];
  3781. const pX = tc.pageX,
  3782. pY = tc.pageY;
  3783. interchangeSvg.style.display = "none";
  3784. interchangeSvg.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  3785. }
  3786. //移动端编辑界面每个怪物的头像的移动
  3787. function touchmoveMonHead(e) {
  3788. //console.log("移动中",e,this);
  3789. const tc = e.changedTouches[0];
  3790. const pX = tc.pageX,
  3791. pY = tc.pageY;
  3792. const rect = this.getBoundingClientRect();
  3793. const top = rect.top + document.documentElement.scrollTop;
  3794. const left = rect.left + document.documentElement.scrollLeft;
  3795. if ((pY < top) || (pY > (top + rect.height)) ||
  3796. (pX < left) || (pX > (left + rect.width))) {
  3797. interchangeSvg.style.display = "block";
  3798. interchangeSvg.changePoint(null, { x: pX, y: pY });
  3799. } else {
  3800. interchangeSvg.style.display = "none";
  3801. }
  3802. }
  3803. //移动端编辑界面每个怪物的头像的结束
  3804. function touchendMonHead(e) {
  3805. const tc = e.changedTouches[0];
  3806. const pX = tc.pageX,
  3807. pY = tc.pageY;
  3808. //console.log("移动结束",pX,pY,e,this);
  3809. interchangeSvg.style.display = "none";
  3810. interchangeSvg.changePoint(null, { x: pX, y: pY });
  3811. const target = allMembers.find(m => {
  3812. const rect = m.getBoundingClientRect();
  3813. const top = rect.top + document.documentElement.scrollTop;
  3814. const left = rect.left + document.documentElement.scrollLeft;
  3815. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  3816. (pX > left) && (pX < (left + rect.width));
  3817. return isInRect;
  3818. });
  3819. if (target && this != target) {
  3820. //console.log("找到的对象",targets[0]);
  3821. const dataFrom = getMemberArrayIndexFromMonHead(this);
  3822. const dataTo = getMemberArrayIndexFromMonHead(target);
  3823. if ((dataTo[0] != dataFrom[0]) ||
  3824. (dataTo[1] != dataFrom[1]) ||
  3825. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  3826. interchangeCard(dataFrom, dataTo);
  3827. }
  3828. }
  3829. }
  3830. //移动端编辑界面每个怪物的头像的取消
  3831. function touchcancelMonHead(event) {
  3832. interchangeSvg.style.display = "none";
  3833. console.log("移动取消", event, this);
  3834. }
  3835. function interchangeCard(formArr, toArr, isCopy) {
  3836. //优先使用传入的复制,然后才是考虑开关
  3837. isCopy = isCopy || controlBox.querySelector("#change-swap-to-copy").checked; //储存交换“复制”和“替换”
  3838. const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr;
  3839. const [toTeamNum, toIsAssist, toIndexInTeam] = toArr;
  3840. function changeType(member, isAssist) {
  3841. if (member.id == 0 || (isAssist && member.id == -1)) {
  3842. return new Member();
  3843. } else {
  3844. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  3845. newMember.loadFromMember(member);
  3846. return newMember;
  3847. }
  3848. }
  3849. let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam];
  3850. let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam];
  3851. let fromCard = from.card, toCard = to.card;
  3852. if (toIsAssist && (!fromCard?.canAssist && from.id > 0 || !fromIsAssist && toCard.onlyAssist) ||
  3853. fromIsAssist && (!toCard?.canAssist && to.id > 0 || !toIsAssist && fromCard.onlyAssist))
  3854. {
  3855. [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{
  3856. const member = formation.teams[teamNum][isAssist][indexInTeam];
  3857. const card = member.card;
  3858. if (member.id>0 && (!card?.canAssist || card.onlyAssist)) {
  3859. const teamBigBox = teamBigBoxs[teamNum];
  3860. const teamBox = teamBigBox.querySelector(".team-box");
  3861. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3862. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  3863. const monsterHead = memberLi.querySelector(".monster");
  3864. monsterHead.classList.add("show-disabled-action");
  3865. monsterHead.onanimationend = function() {
  3866. this.classList.remove("show-disabled-action");
  3867. this.onanimationend = null;
  3868. }
  3869. console.warn("该角色%s%s能作为辅助 %o",
  3870. !card?.canAssist ? "不能" : "",
  3871. card?.onlyAssist ? "只能" : "",
  3872. card);
  3873. } else {
  3874. return false;
  3875. }
  3876. })
  3877. return;
  3878. }
  3879. if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型
  3880. {
  3881. from = changeType(from, fromIsAssist);
  3882. if (!isCopy) to = changeType(to, toIsAssist);
  3883. } else if (isCopy) {
  3884. const newFrom = new from.constructor();
  3885. newFrom.loadFromMember(from);
  3886. from = newFrom;
  3887. }
  3888. formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from;
  3889. if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to;
  3890. createNewUrl(); //刷新URL
  3891. refreshAll(formation); //刷新全部
  3892. }
  3893. function switchLeader(e)
  3894. {
  3895. const headDom = this.parentNode;
  3896. const arr = getMemberArrayIndexFromMonHead(headDom);
  3897. const team = formation.teams[arr[0]];
  3898. const member = team[arr[1]][arr[2]];
  3899. const card = Cards[member.id] || Cards[0];
  3900. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3901. if (skills.length < 1) return;
  3902. const skill = skills[0];
  3903. if (team[3] > 0) //如果队伍已经换了队长
  3904. {
  3905. if (skill.type == 227 //固定与右侧换队长
  3906. || team[3] == arr[2]) //点的就是换的队长
  3907. {
  3908. team[3] = 0; //还原
  3909. }else
  3910. {
  3911. team[3] = arr[2]; //改变成任何能点的换队长
  3912. }
  3913. }else //如果队伍没有换队长
  3914. {
  3915. if (skill.type == 227) //固定与右侧换队长
  3916. {
  3917. let myTeam = team[0].slice(0,5);
  3918. team[3] = myTeam.length - 1 - myTeam.concat().reverse().findIndex(m=>m.id>0);
  3919. }
  3920. else if(arr[2] > 0) //如果点的不是原队长
  3921. {
  3922. team[3] = arr[2]; //接换成新队长
  3923. }
  3924. }
  3925. createNewUrl(); //刷新URL
  3926. refreshAll(formation); //刷新全部
  3927. e.stopPropagation();
  3928. e.preventDefault();
  3929. }
  3930. //所有怪物头像,添加拖动交换的代码
  3931. allMembers.forEach(m => {
  3932. //点击
  3933. m.onclick = clickMonHead;
  3934. //拖动
  3935. m.draggable = true;
  3936. m.ondragstart = dragStartMonHead;
  3937. m.ondragover = dropOverMonHead;
  3938. m.ondrop = dropMonHead;
  3939. //触摸
  3940. m.ontouchstart = touchstartMonHead;
  3941. m.ontouchmove = touchmoveMonHead;
  3942. m.ontouchend = touchendMonHead;
  3943. m.ontouchcancel = touchcancelMonHead;
  3944. //子元素
  3945. m.querySelector(".switch-leader").onclick = switchLeader;
  3946. });
  3947. //添加徽章
  3948. const badgeDialog = document.getElementById("badge-choose");
  3949. const badgeDialogConfirm = badgeDialog.querySelector(".dialog-confirm");
  3950. const teamBadgeUl = badgeDialog.querySelector(".team-badges");
  3951. const changeBadgeDialogConfirmValue = function(e){
  3952. badgeDialogConfirm.value = this.value;
  3953. }
  3954. official_badge_sorting.forEach(bgId=>{
  3955. const li = document.createElement("li");
  3956. const radio = li.appendChild(document.createElement("input"));
  3957. radio.type="radio";
  3958. radio.className = "hide-radio";
  3959. radio.value = bgId;
  3960. radio.onchange = changeBadgeDialogConfirmValue;
  3961. radio.name = "choose-team-badge";
  3962. radio.id = `${radio.name}-${bgId}`;
  3963. const label = li.appendChild(document.createElement("label"));
  3964. label.className = "badge";
  3965. label.setAttribute("data-badge-icon", bgId);
  3966. label.setAttribute("for", radio.id);
  3967. teamBadgeUl.appendChild(li);
  3968. });
  3969. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  3970. //徽章
  3971. const teamBadge = teamBigBox.querySelector(".team-badge");
  3972. const returnFunc = function(event){
  3973. const returnValue = event.target.returnValue;
  3974. if (returnValue === "cancel") return;
  3975. _badgeThis.setAttribute("data-badge-icon", returnValue);
  3976. _badgeThis.value = returnValue;
  3977. const team = formation.teams[teamIdx];
  3978. team[2] = parseInt(returnValue, 10);
  3979. refreshAll(formation);
  3980. createNewUrl();
  3981. //badgeDialog.removeEventListener("close", returnFunc);
  3982. };
  3983. teamBadge.onclick = function(){
  3984. _badgeThis = this;
  3985. const currentBadge = teamBadgeUl.querySelector(`#choose-team-badge-${_badgeThis.dataset.badgeIcon}`);
  3986. if (currentBadge) currentBadge.checked = true;
  3987. badgeDialog.addEventListener("close", returnFunc, {once: true});
  3988. badgeDialog.showModal();
  3989. };
  3990. });
  3991. //显示HP的详细值
  3992. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  3993. hpDetailDialog.initialing = function(reduceAttrRanges, reduceAttrRangesWithOutAwoken, tHP, tHPNoAwoken)
  3994. {
  3995. const dialogContent = this.querySelector(".dialog-content");
  3996. const fragment = document.createDocumentFragment();
  3997. function insertHpRangeTable(reduceRanges, reduceRangesWithOutAwoken, tHP, tHPNoAwoken, attr)
  3998. {
  3999. const table = document.createElement("table");
  4000. table.className = "hp-range-table";
  4001. table.setAttribute("data-attr", attr);
  4002. table.createCaption();
  4003. const tHead = table.createTHead();
  4004. const tBody = table.createTBody();
  4005. const rangeRow = tHead.insertRow();
  4006. rangeRow.className = "hp-range";
  4007. rangeRow.appendChild(document.createElement("th"));
  4008. const rageHpRow = tBody.insertRow();
  4009. rageHpRow.className = "general";
  4010. rageHpRow.appendChild(document.createElement("th"));
  4011. const rageHpNoAwokenRow = tBody.insertRow();
  4012. rageHpNoAwokenRow.className = "awoken-bind";
  4013. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  4014. const reduceRow = tBody.insertRow();
  4015. reduceRow.className = "reduce-scale";
  4016. reduceRow.appendChild(document.createElement("th"));
  4017. const reduceHpRow = tBody.insertRow();
  4018. reduceHpRow.className = "reduce-general";
  4019. const reduceHpRowTitle = reduceHpRow.appendChild(document.createElement("th"));
  4020. const reduceHpRowTitleSheild = reduceHpRowTitle.appendChild(document.createElement("icon"));
  4021. reduceHpRowTitleSheild.className = "sheild";
  4022. const reduceHpNoAwokenRow = tBody.insertRow();
  4023. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  4024. const reduceHpNoAwokenRowTitle = reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  4025. const reduceHpNoAwokenRowTitleSheild = reduceHpNoAwokenRowTitle.appendChild(document.createElement("icon"));
  4026. reduceHpNoAwokenRowTitleSheild.className = "sheild";
  4027. for (let ri=0;ri<reduceRanges.length;ri++) {
  4028. const range = reduceRanges[ri];
  4029. const rangeWOA = reduceRangesWithOutAwoken[ri];
  4030. const hpRange = rangeRow.insertCell();
  4031. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  4032. hpRangeMin.className = "hp-range-min";
  4033. hpRangeMin.textContent = range.min;
  4034. hpRange.append(" ~ ");
  4035. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  4036. hpRangeMax.className = "hp-range-max";
  4037. hpRangeMax.textContent = range.max;
  4038. const hpGeneral = rageHpRow.insertCell();
  4039. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100)).bigNumberToString()}`;
  4040. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  4041. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100)).bigNumberToString()}`;
  4042. const reduce = reduceRow.insertCell();
  4043. const reduceScale = reduce.appendChild(document.createElement("span"));
  4044. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  4045. if (rangeWOA.scale !== range.scale) {
  4046. reduce.appendChild(document.createTextNode("/"));
  4047. const reduceScaleWithOutAwoken = reduce.appendChild(document.createElement("span"));
  4048. reduceScaleWithOutAwoken.textContent = `${parseFloat((rangeWOA.scale * 100).toFixed(2))}`;
  4049. }
  4050. if (range.probability < 1)
  4051. {
  4052. reduce.append("(");
  4053. const reduceProb = reduce.appendChild(document.createElement("span"));
  4054. reduceProb.className = "reduce-probability";
  4055. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  4056. reduce.append(")");
  4057. }
  4058. const reduceGeneral = reduceHpRow.insertCell();
  4059. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  4060. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  4061. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (rangeWOA.min / 100) / (1 - rangeWOA.scale)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (rangeWOA.max/100) / (1 - rangeWOA.scale)).bigNumberToString()}`;
  4062. }
  4063. return table;
  4064. }
  4065. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  4066. {
  4067. for (let ri=0;ri<reduceAttrRanges.length;ri++) {
  4068. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[ri], reduceAttrRangesWithOutAwoken[ri], tHP, tHPNoAwoken, ri));
  4069. }
  4070. }
  4071. else //只有阶梯盾
  4072. {
  4073. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[0], reduceAttrRangesWithOutAwoken[0], tHP, tHPNoAwoken, 31));
  4074. }
  4075. dialogContent.innerHTML = "";
  4076. dialogContent.appendChild(fragment);
  4077. }
  4078. //初始化Dialog
  4079. dialogInitialing(hpDetailDialog);
  4080. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  4081. reduceDetailsBars.forEach(bar => {
  4082. bar.onclick = function(){
  4083. hpDetailDialog.show(this.reduceAttrRangesWithShieldAwoken, this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  4084. };
  4085. });
  4086. //设置地下城倍率
  4087. const dungeonEnchanceDialog = document.getElementById("dialog-dungeon-enchance");
  4088. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  4089. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  4090. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  4091. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  4092. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  4093. const gachaIdIpt = dialogContent.querySelector("#dungeon-gacha-id");
  4094. const benefitDoms = Array.from(dialogContent.querySelectorAll(".benefit-list .benefit-check"));
  4095. const currentStageIpt = dialogContent.querySelector("#current-stage");
  4096. //读取当前的地下城设定
  4097. dungeonEnchanceDialog.initialing = function(formation){
  4098. const dge = formation.dungeonEnchance;
  4099. function runCheck(checkBox){
  4100. checkBox.checked = this.includes(parseInt(checkBox.value, 10));
  4101. }
  4102. rareDoms.forEach(runCheck, dge.rarities);
  4103. attrDoms.forEach(runCheck, dge.attrs);
  4104. typeDoms.forEach(runCheck, dge.types);
  4105. gachaIdIpt.value = dge.gachas.join();
  4106. collabIdIpt.value = dge.collabs.join();
  4107. const {hp, atk, rcv} = dge.rate;
  4108. dialogContent.querySelector("#dungeon-hp").value = hp;
  4109. dialogContent.querySelector("#dungeon-atk").value = atk;
  4110. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  4111. const benefit = dge.benefit || 0;
  4112. benefitDoms.find(dom=>parseInt(dom.value, 10) == benefit).checked = true;
  4113. currentStageIpt.value = dge.stage || 1;
  4114. }
  4115. /* //直接通过 reset 浏览器默认功能重置了
  4116. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  4117. dungeonEnchanceDialogClear.onclick = function(){
  4118. function unchecked(checkBox) {
  4119. checkBox.checked = false;
  4120. }
  4121. rareDoms.forEach(unchecked);
  4122. attrDoms.forEach(unchecked);
  4123. typeDoms.forEach(unchecked);
  4124. collabIdIpt.value = '';
  4125. gachaIdIpt.value = '';
  4126. benefit0.checked = true;
  4127. dialogContent.querySelector("#dungeon-hp").value = 1;
  4128. dialogContent.querySelector("#dungeon-atk").value = 1;
  4129. dialogContent.querySelector("#dungeon-rcv").value = 1;
  4130. currentStageIpt.value = 1;
  4131. };*/
  4132. const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance");
  4133. dungeonEnchanceDialogOpen.onclick = function(){
  4134. dungeonEnchanceDialog.initialing(formation);
  4135. dungeonEnchanceDialog.showModal();
  4136. };
  4137. dungeonEnchanceDialog.onclose = function(event) {
  4138. const returnValue = event.target.returnValue;
  4139. if (returnValue === "cancel") return;
  4140. const dge = formation.dungeonEnchance;
  4141. dge.rarities = returnCheckBoxsValues(rareDoms).map(Str2Int);
  4142. dge.attrs = returnCheckBoxsValues(attrDoms).map(Str2Int);
  4143. dge.types = returnCheckBoxsValues(typeDoms).map(Str2Int);
  4144. dge.rate.hp = returnCheckBoxsValues(typeDoms).map(Str2Int)(dialogContent.querySelector("#dungeon-hp").value);
  4145. dge.rate.atk = Number(dialogContent.querySelector("#dungeon-atk").value);
  4146. dge.rate.rcv = Number(dialogContent.querySelector("#dungeon-rcv").value);
  4147. dge.collabs = collabIdIpt.value.split(',').map(str=>parseInt(str,10)).filter(Boolean);
  4148. dge.gachas = gachaIdIpt.value.split(',').map(str=>parseInt(str,10)).filter(Boolean);
  4149. dge.benefit = Str2Int(returnRadiosValue(benefitDoms));
  4150. dge.stage = parseInt(currentStageIpt.value, 10);
  4151. refreshAll(formation);
  4152. createNewUrl();
  4153. };
  4154. //编辑框
  4155. editBox.mid = null; //储存怪物id
  4156. editBox.latent = []; //储存潜在觉醒
  4157. editBox.isAssist = false; //储存是否为辅助宠物
  4158. editBox.monsterHead = null;
  4159. editBox.latentBox = null;
  4160. editBox.memberIdx = []; //储存队伍数组下标
  4161. editBox.show = function() {
  4162. this.classList.remove(className_displayNone);
  4163. formationBox.classList.add("blur-bg");
  4164. controlBox.classList.add("blur-bg");
  4165. };
  4166. editBox.hide = function() {
  4167. this.classList.add(className_displayNone);
  4168. formationBox.classList.remove("blur-bg");
  4169. controlBox.classList.remove("blur-bg");
  4170. // if (isGuideMod) {
  4171. // const url = new URL(location);
  4172. // url.searchParams.delete("guide");
  4173. // url.searchParams.delete("id");
  4174. // history.replaceState(null,null,url);
  4175. // }
  4176. //删除编辑模式
  4177. sessionStorage.removeItem('editing');
  4178. };
  4179. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  4180. const searchBox = editBox.querySelector(".search-box");
  4181. const settingBox = editBox.querySelector(".setting-box");
  4182. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  4183. mSeriesId.onclick = function() { //搜索系列
  4184. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  4185. if (sid > 0) {
  4186. showSearchBySeriesId(sid, "series");
  4187. }
  4188. };
  4189. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  4190. mCollabId.onclick = function() { //搜索合作
  4191. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  4192. if (sid > 0) {
  4193. showSearchBySeriesId(sid, "collab");
  4194. }
  4195. };
  4196. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  4197. mGachaId.onclick = function() { //搜索桶
  4198. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  4199. if (sid > 0) {
  4200. showSearchBySeriesId(sid, "gacha");
  4201. }
  4202. };
  4203. //以字符串搜索窗口
  4204. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  4205. function searchByString(str)
  4206. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  4207. str = str.trim();
  4208. if (str === '0') { //如果搜索0,则打开最新的50个
  4209. return Cards.filter(card=>card.enabled).slice(-50);
  4210. } else if (str.length>0)
  4211. {
  4212. return Cards.filter(card =>
  4213. {
  4214. const names = [card.name];
  4215. if (card.otLangName)
  4216. {
  4217. names.push(...Object.values(card.otLangName));
  4218. }
  4219. const tags = card.altName.concat();
  4220. if (card.otTags)
  4221. {
  4222. tags.push(...card.otTags);
  4223. }
  4224. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  4225. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  4226. }
  4227. );
  4228. }else
  4229. {
  4230. return [];
  4231. }
  4232. }
  4233. function copyString(input)
  4234. {
  4235. input.focus(); //设input为焦点
  4236. input.select(); //选择全部
  4237. if (navigator?.clipboard?.writeText) { //优先使用新API
  4238. navigator.clipboard.writeText(input.value);
  4239. } else if (document.execCommand('copy')) {
  4240. document.execCommand('copy');
  4241. }
  4242. //input.blur(); //取消焦点
  4243. }
  4244. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = [])
  4245. {
  4246. const stringSearchContent = this.querySelector(".dialog-content");
  4247. const fragment = document.createDocumentFragment();
  4248. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  4249. {
  4250. const ul_original = document.createElement("ul");
  4251. ul_original.className = "original-string";
  4252. originalStrArr.forEach(str=>{
  4253. const li = ul_original.appendChild(document.createElement("li"));
  4254. const ipt = li.appendChild(document.createElement("input"));
  4255. ipt.className = "string-value";
  4256. ipt.value = str;
  4257. ipt.readOnly = true;
  4258. const copyBtn = li.appendChild(document.createElement("button"));
  4259. copyBtn.className = "string-copy";
  4260. copyBtn.onclick = function(){copyString(ipt)};
  4261. const searchBtn = li.appendChild(document.createElement("button"));
  4262. searchBtn.className = "string-search";
  4263. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  4264. });
  4265. fragment.appendChild(ul_original);
  4266. }
  4267. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  4268. {
  4269. const ul_additional = document.createElement("ul");
  4270. ul_additional.className = "additional-string";
  4271. additionalStrArr.forEach(str=>{
  4272. const li = ul_additional.appendChild(document.createElement("li"));
  4273. const ipt = li.appendChild(document.createElement("input"));
  4274. ipt.className = "string-value";
  4275. ipt.value = str;
  4276. ipt.readOnly = true;
  4277. const searchBtn = li.appendChild(document.createElement("button"));
  4278. searchBtn.className = "string-search";
  4279. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  4280. });
  4281. fragment.appendChild(ul_additional);
  4282. }
  4283. stringSearchContent.innerHTML = "";
  4284. stringSearchContent.appendChild(fragment);
  4285. }
  4286. stringSearchDialog.close = function()
  4287. {
  4288. this.classList.add(className_displayNone);
  4289. }
  4290. function dialogShowFunction(...arg){
  4291. this?.initialing(...arg); //自身初始化
  4292. this.classList.remove(className_displayNone);
  4293. };
  4294. function dialogCloseFunction(){
  4295. this.classList.add(className_displayNone);
  4296. };
  4297. function dialogCloseButtonFunction(){
  4298. this.parentElement.parentElement.close();
  4299. };
  4300. function dialogInitialing(dialog){
  4301. dialog.show = dialogShowFunction;
  4302. dialog.close = dialogCloseFunction;
  4303. const closeButton = dialog.querySelector(".dialog-close");
  4304. closeButton.onclick = dialogCloseButtonFunction;
  4305. }
  4306. //初始化Dialog
  4307. dialogInitialing(stringSearchDialog);
  4308. const mAltName = monInfoBox.querySelector(".monster-altName");
  4309. mAltName.onclick = function() { //搜索合作
  4310. //const mid = parseInt(this.getAttribute('data-monId'));
  4311. const card = Cards[editBox.mid];
  4312. if (card)
  4313. {
  4314. stringSearchDialog.show(card.altName, card.otTags);
  4315. }
  4316. };
  4317. //创建一个新的怪物头像
  4318. editBox.createCardHead = function(id, options = {}) {
  4319. function clickHeadToNewMon() {
  4320. monstersID.value = this.card.id;
  4321. monstersID.onchange();
  4322. return false; //取消链接的默认操作
  4323. }
  4324. const cli = document.createElement("li");
  4325. const cdom = cli.head = createCardA(options);
  4326. cli.appendChild(cdom);
  4327. let card;
  4328. if (id instanceof Member) {
  4329. changeid(id, cdom);
  4330. card = id.card;
  4331. } else {
  4332. changeid({ id: id }, cdom);
  4333. card = Cards[id];
  4334. }
  4335. cli.card = card;
  4336. if (card?.canAssist)
  4337. cli.classList.add("allowable-assist");
  4338. if (options.showCD)
  4339. {
  4340. const CDPreview = cli.appendChild(document.createElement("div"));
  4341. CDPreview.className = "cd-preview";
  4342. if (card.activeSkillId>0)
  4343. {
  4344. const skill = Skills[card.activeSkillId];
  4345. const CD_Max = skill.initialCooldown;
  4346. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  4347. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  4348. CD_MinDom.className = "cd-min";
  4349. if (CD_Max !== CD_Min)
  4350. {
  4351. CD_MinDom.textContent = CD_Min;
  4352. }else
  4353. {
  4354. CD_MinDom.classList.add(className_displayNone);
  4355. }
  4356. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  4357. CD_MaxDom.className = "cd-max";
  4358. CD_MaxDom.textContent = CD_Max;
  4359. if (skill.type === 232 || skill.type === 233) {
  4360. CDPreview.appendChild(document.createElement("br"));
  4361. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  4362. CD_EvoDom.className = "cd-evo";
  4363. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  4364. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  4365. }
  4366. }
  4367. }
  4368. //产生一个能力值列表
  4369. function creatAbilitiesList(abilities) {
  4370. const abilitiesPreview = document.createElement("ul");
  4371. abilitiesPreview.className = "abilities-preview";
  4372. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  4373. hpDom.className = "hp-preview";
  4374. hpDom.textContent = abilities.hp;
  4375. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  4376. atkDom.className = "atk-preview";
  4377. atkDom.textContent = abilities.atk;
  4378. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  4379. rcvDom.className = "rcv-preview";
  4380. rcvDom.textContent = abilities.rcv;
  4381. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  4382. indexDom.className = "index-preview";
  4383. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  4384. return abilitiesPreview;
  4385. }
  4386. if (options.showAbilities || options.showAbilitiesWithAwoken)
  4387. {
  4388. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  4389. if (options.showAbilities && abilities_2status)
  4390. {
  4391. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  4392. }
  4393. if (options.showAbilitiesWithAwoken && abilities_2status)
  4394. {
  4395. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  4396. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  4397. }
  4398. }
  4399. if (options.showAwoken)
  4400. {
  4401. //产生一个觉醒列表
  4402. function creatAwokenList(awokens) {
  4403. const ul = document.createElement("ul");
  4404. ul.className = "awoken-ul";
  4405. awokens.forEach(ak=>{
  4406. const li = ul.appendChild(document.createElement("li"));
  4407. const icon = li.appendChild(document.createElement("icon"));
  4408. icon.className = "awoken-icon";
  4409. icon.setAttribute("data-awoken-icon",ak);
  4410. });
  4411. return ul;
  4412. }
  4413. const awokenPreview = cli.appendChild(document.createElement("div"));
  4414. awokenPreview.className = "awoken-preview";
  4415. if (card.awakenings.length)
  4416. {
  4417. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  4418. akUl.classList.add("awoken-preview-awakenings");
  4419. }
  4420. if (card.superAwakenings.length)
  4421. {
  4422. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  4423. sakUl.classList.add("awoken-preview-superAwakenings");
  4424. }
  4425. }
  4426. if (options.customAddition)
  4427. {
  4428. options.customAddition.forEach(func=>{
  4429. const c_addition = cli.appendChild(document.createElement("div"));
  4430. c_addition.className = "custom-addition";
  4431. let content = func(card);
  4432. content && c_addition.append(content);
  4433. });
  4434. }
  4435. cli.onclick = clickHeadToNewMon;
  4436. return cli;
  4437. };
  4438. //显示进化树
  4439. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  4440. evolutionaryTreeMask.initialize = function(monid)
  4441. {
  4442. const maskContent = this.querySelector(".mask-content");
  4443. const fragment = document.createDocumentFragment();
  4444. const evoTree = new EvoTree(monid);
  4445. fragment.appendChild(evoTree.toListNode());
  4446. maskContent.innerHTML = "";
  4447. maskContent.appendChild(fragment);
  4448. }
  4449. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  4450. openEvolutionaryTree.onclick = function(event) {
  4451. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  4452. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  4453. } else {
  4454. evolutionaryTreeMask.show(editBox.mid);
  4455. }
  4456. };
  4457. //显示进化需求树
  4458. evolutionaryTreeMask.showRequirementTree = function(monid)
  4459. {
  4460. const maskContent = this.querySelector(".mask-content");
  4461. const fragment = document.createDocumentFragment();
  4462. const evoTree = new RequirementTree(monid);
  4463. fragment.appendChild(evoTree.toListNode());
  4464. maskContent.innerHTML = "";
  4465. maskContent.appendChild(fragment);
  4466. this.classList.remove(className_displayNone);
  4467. }
  4468. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4469. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  4470. const s_attr_lists = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list")).map(list=>Array.from(list.querySelectorAll("input[type=\"radio\"]")));
  4471. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  4472. const s_typesDiv = searchBox.querySelector(".types-div");
  4473. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  4474. const s_typesUl = s_typesDiv.querySelector(".type-list");
  4475. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  4476. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  4477. const attrPreview = searchBox.querySelector(".attrs-div .monster");
  4478. //3种属性选择的预览
  4479. const s_attr_preview_attrs = Array.from(attrPreview.querySelectorAll(".attrs .attr"));
  4480. function s_attr_onclick(){
  4481. const attrIdx = parseInt(this.name[this.name.length-1],10) - 1;
  4482. const valueFlag = parseInt(this.value, 2);
  4483. const values = flags(valueFlag);
  4484. let attr = values.length === 1 ? values[0] : 'any';
  4485. if (attrIdx>0 && attr === 6) attr = -1;
  4486. s_attr_preview_attrs[attrIdx].dataset.attr = attr;
  4487. }
  4488. s_attr_lists.forEach(s_attr_list=>
  4489. s_attr_list.forEach(s_attr=>{
  4490. s_attr.onclick = s_attr_onclick;
  4491. if (s_attr.checked) s_attr.onclick();
  4492. })
  4493. );
  4494. //可以自行打开图片设定头像的彩蛋
  4495. const avatarSelect = attrPreview.querySelector("#avatar-select");
  4496. const customAvatar = attrPreview.querySelector(".custom-avatar");
  4497. avatarSelect.onchange = async function(event){
  4498. let img = await createImageBitmap(event.target.files[0]);
  4499. customAvatar.style.backgroundImage = `none`;
  4500. const ctx = customAvatar.getContext("2d");
  4501. let imgScale = Math.max(customAvatar.offsetWidth / img.width, customAvatar.offsetHeight / img.height);
  4502. //清空画布
  4503. ctx.clearRect(0, 0, customAvatar.offsetWidth, customAvatar.offsetHeight);
  4504. //保持比例居中填充画图
  4505. ctx.drawImage(img,
  4506. -(img.width * imgScale - customAvatar.offsetWidth) / 2,
  4507. -(img.height * imgScale - customAvatar.offsetHeight) / 2,
  4508. img.width * imgScale,
  4509. img.height * imgScale
  4510. );
  4511. img.close();
  4512. btnCustomAvatarSave.classList.remove(className_displayNone);
  4513. };
  4514. const btnCustomAvatarSave = searchBox.querySelector(".attrs-div #avatar-save");
  4515. btnCustomAvatarSave.onclick = function(event) {
  4516. const downLink = controlBox.querySelector(".down-capture");
  4517. html2canvas(attrPreview, {backgroundColor: null}).then(canvas => {
  4518. canvas.toBlob(function(blob) {
  4519. window.URL.revokeObjectURL(downLink.href);
  4520. downLink.href = URL.createObjectURL(blob);
  4521. downLink.download = `custom-avatar.png`;
  4522. downLink.click();
  4523. });
  4524. });
  4525. }
  4526. function s_types_onchange(){
  4527. const newClassName = `type-killer-${this.value}`;
  4528. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  4529. }
  4530. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  4531. const s_types_latentUl = s_typesDiv.querySelector(".latent-ul");
  4532. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  4533. function s_types_latentli_onclick(){
  4534. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  4535. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  4536. s_types.forEach(checkbox=>{
  4537. const type = parseInt(checkbox.value);
  4538. checkbox.checked = killerTypes.includes(type);
  4539. });
  4540. }
  4541. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  4542. s_typeAndOr.onchange = function(){
  4543. s_types.forEach(checkBox=>checkBox.onchange());
  4544. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  4545. };
  4546. s_typeAndOr.onchange();
  4547. //稀有度筛选
  4548. const s_rareDiv = searchBox.querySelector(".rare-div");
  4549. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  4550. const s_rareChecks = Array.from(s_rareLst.querySelectorAll("input[name='search-rare']"));
  4551. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  4552. s_rareClear.onclick = function(){
  4553. s_rareChecks.forEach(i => i.checked = false);
  4554. }
  4555. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  4556. const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul");
  4557. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  4558. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  4559. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  4560. const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表
  4561. searchMonList.originalHeads = null; //用于存放原始搜索结果
  4562. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  4563. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  4564. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  4565. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  4566. const s_notWeapon = searchBox.querySelector("#not-weapon"); //不是武器
  4567. s_notWeapon.onchange = function(){
  4568. //勾选不是武器时,去掉觉醒里的武器
  4569. if (this.checked) {
  4570. const awokenBtn = s_awokensIcons.find(btn => parseInt(btn.getAttribute("data-awoken-icon"), 10) == 49);
  4571. if (awokenBtn) awokenBtn.removeAttribute("data-awoken-count");
  4572. const addedAwokenIcons = Array.from(s_selectedAwokensUl.querySelectorAll('[data-awoken-icon="49"]'));
  4573. addedAwokenIcons.forEach(icon=>icon.parentNode.remove());
  4574. }
  4575. }
  4576. //强调箱子拥有开关
  4577. const s_boxHave = document.getElementById("box-have");
  4578. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  4579. s_boxHave.onchange = function(e) {
  4580. document.body.classList.toggle("emphasize-box-have", this.checked);;
  4581. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4582. };
  4583. s_boxHave.onchange(false);
  4584. const s_sawokensDetail = searchBox.querySelector(".sawoken-detail");
  4585. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  4586. s_sawokensDetail.querySelector("summary").onclick = function(event) {
  4587. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open));
  4588. }
  4589. const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul");
  4590. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  4591. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  4592. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  4593. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  4594. s_includeSuperAwoken.onchange = function() {
  4595. s_sawokensDetail.classList.toggle(className_displayNone, this.checked);;
  4596. };
  4597. s_includeSuperAwoken.onchange();
  4598. //显示官方觉醒排序开关
  4599. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  4600. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  4601. s_showOfficialAwokenSorting.onchange = function(e){
  4602. const checked = this.checked;
  4603. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  4604. const fragmentAwoken = document.createDocumentFragment();
  4605. const fragmentSawoken = document.createDocumentFragment();
  4606. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  4607. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  4608. function appendLi(id) {
  4609. const li = this.iconLis.find(li=>
  4610. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  4611. );
  4612. li && this.fragment.appendChild(li);
  4613. }
  4614. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  4615. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  4616. const className = "official-awoken-sorting";
  4617. s_awokensDiv.classList.toggle(className, checked);
  4618. s_awokensUl.appendChild(fragmentAwoken);
  4619. s_sawokensUl.appendChild(fragmentSawoken);
  4620. };
  4621. s_showOfficialAwokenSorting.onchange(false);
  4622. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  4623. function search_awokenAdd1() {
  4624. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  4625. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  4626. if (count < maxCount) {
  4627. count++;
  4628. this.setAttribute("data-awoken-count", count);
  4629. const iconLi = document.createElement("li");
  4630. const icon = iconLi.appendChild(document.createElement("icon"))
  4631. icon.className = "awoken-icon";
  4632. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  4633. icon.onclick = search_awokenSub1;
  4634. s_selectedAwokensUl.appendChild(iconLi);
  4635. }
  4636. }
  4637. function search_awokenSub1() {
  4638. const awokenId = this.getAttribute("data-awoken-icon");
  4639. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  4640. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  4641. if (count > 0) {
  4642. count--;
  4643. awokenIcon.setAttribute("data-awoken-count", count);
  4644. }
  4645. this.parentNode.remove();
  4646. }
  4647. s_awokensIcons.forEach(btn => {
  4648. btn.onclick = search_awokenAdd1; //每种觉醒增加1
  4649. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4650. if (aid == 49) { //如果是武器
  4651. btn.addEventListener('click', function(){
  4652. //自动去掉勾选可以110
  4653. s_canLevelLimitBreakthrough.checked = false;
  4654. //自动去掉勾选8格潜觉
  4655. s_have8LatentSlot.checked = false;
  4656. //自动去掉勾选仅武器
  4657. s_notWeapon.checked = false;
  4658. //自动恢复所有类型
  4659. s_types.forEach(chk=>chk.checked=false);
  4660. //自动恢复所有星级
  4661. s_rareClear.onclick();
  4662. });
  4663. }
  4664. });
  4665. const awokenClear = searchBox.querySelector(".awoken-clear");
  4666. awokenClear.onclick = function() { //清空觉醒选项
  4667. s_awokensIcons.forEach(t => {
  4668. t.setAttribute("data-awoken-count", 0);
  4669. });
  4670. s_sawokens.forEach(t => {
  4671. t.checked = false;
  4672. });
  4673. s_selectedAwokensUl.innerHTML = "";
  4674. };
  4675. //特殊搜索部分
  4676. const s_specialDiv = searchBox.querySelector(".special-div");
  4677. const specialAdd = s_specialDiv.querySelector(".special-add");
  4678. const specialClear = s_specialDiv.querySelector(".special-clear");
  4679. const specialStar = s_specialDiv.querySelector(".special-star");
  4680. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  4681. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  4682. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  4683. function newSpecialSearchOption(func, idx1, idx2)
  4684. {
  4685. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  4686. return new Option(
  4687. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  4688. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  4689. );
  4690. }
  4691. //读取储存的筛选收藏列表
  4692. const strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  4693. if (Array.isArray(strMakedConfig)) {
  4694. strMakedConfig.forEach(([groupName, filterName])=>{
  4695. const idx1 = specialSearchFunctions.findIndex(group=>group.name == groupName);
  4696. if (idx1 < 0 ) return;
  4697. if (filterName !== undefined) {
  4698. const idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == filterName);
  4699. if (idx2 < 0 ) return;
  4700. markedFilter.push([idx1, idx2]);
  4701. } else {
  4702. markedFilter.push([idx1]);
  4703. }
  4704. });
  4705. }
  4706. specialFirstSelect.refreshList = function() {
  4707. const _this = specialFirstSelect;
  4708. function addNewOption(sfunc, groudIndex){
  4709. if (sfunc.group)
  4710. {
  4711. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  4712. const optgroup = _this.appendChild(document.createElement("optgroup"));
  4713. optgroup.label = groupName;
  4714. if (sfunc.functions)
  4715. {
  4716. sfunc.functions.forEach((_sfunc, filterIndex)=>{
  4717. optgroup.appendChild(newSpecialSearchOption(_sfunc, groudIndex, filterIndex));
  4718. });
  4719. }
  4720. }else
  4721. {
  4722. _this.options.add(newSpecialSearchOption(sfunc, groudIndex));
  4723. }
  4724. }
  4725. _this.innerHTML = '';
  4726. addNewOption(specialSearchFunctions[0], 0);
  4727. if (markedFilter.length > 0) {
  4728. const groupName = "=====★=====";
  4729. const optgroup = _this.appendChild(document.createElement("optgroup"));
  4730. optgroup.label = groupName;
  4731. markedFilter.forEach(([groudIndex, filterIndex])=>{
  4732. const funcObj = filterIndex !== undefined ? specialSearchFunctions[groudIndex].functions[filterIndex] : specialSearchFunctions[groudIndex];
  4733. optgroup.appendChild(newSpecialSearchOption(funcObj, groudIndex, filterIndex));
  4734. });
  4735. }
  4736. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  4737. addNewOption(specialSearchFunctions[idx], idx);
  4738. }
  4739. }
  4740. specialFirstSelect.onchange = function() {
  4741. const [selectGroudIndex, selectFilterIndex] = specialFirstSelect.value.split("|").map(Number);
  4742. let markIdx = markedFilter.findIndex(([groudIndex, filterIndex])=>groudIndex === selectGroudIndex && filterIndex === selectFilterIndex);
  4743. if (markIdx >= 0) {//已经存在的收藏
  4744. specialStar.classList.add("marked");
  4745. } else {
  4746. specialStar.classList.remove("marked");
  4747. }
  4748. }
  4749. //只添加第一个列表,后面的全部通过克隆的方式复现
  4750. specialFirstSelect.refreshList();
  4751. specialAdd.onclick = function(event) {
  4752. const specialFilterLi = specialFilterFirstLi.cloneNode(true);
  4753. const specialFilterSelection = specialFilterLi.querySelector(".special-filter");
  4754. specialFilterUl.appendChild(specialFilterLi);
  4755. return specialFilterSelection;
  4756. }
  4757. //specialAdd.onclick(); //先运行一次产生两个
  4758. specialClear.onclick = function() {
  4759. searchMonList.customAddition = null;
  4760. specialFilterUl.innerHTML = "";
  4761. specialFilterUl.appendChild(specialFilterFirstLi);
  4762. specialFirstSelect.selectedIndex = 0;
  4763. }
  4764. specialStar.onclick = function() {
  4765. const indexs = specialFirstSelect.value.split("|").map(Number);
  4766. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  4767. if (markIdx >= 0) {//已经存在的收藏
  4768. markedFilter.splice(markIdx,1);
  4769. } else {
  4770. markedFilter.push(indexs);
  4771. }
  4772. specialFirstSelect.refreshList(); //刷新列表
  4773. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  4774. //储存设置
  4775. let strMakedConfig = markedFilter.map(indexs=>{
  4776. let arr = [specialSearchFunctions[indexs[0]].name];
  4777. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  4778. return arr;})
  4779. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  4780. }
  4781. const s_controlDiv = searchBox.querySelector(".control-div");
  4782. const searchStart = s_controlDiv.querySelector(".search-start");
  4783. const searchClose = s_controlDiv.querySelector(".search-close");
  4784. const searchClear = s_controlDiv.querySelector(".search-clear");
  4785. const searchShare = s_controlDiv.querySelector(".search-share");
  4786. searchShare.onclick = function() {
  4787. const options = searchBox.getSearchOptions();
  4788. const optionJSON = JSON.stringify(options);
  4789. const locationURL = new URL(location);
  4790. locationURL.searchParams.set('search-options', optionJSON);
  4791. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4792. locationURL.searchParams.set('show-search', JSON.stringify(idArr));
  4793. showAnyStringDialog.show(locationURL.toString());
  4794. }
  4795. const showAnyStringDialog = settingBox.querySelector(".dialog-show-any-string");
  4796. showAnyStringDialog.initialing = function(str) {
  4797. const ipt = this.querySelector(".string-value");
  4798. ipt.value = str;
  4799. }
  4800. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  4801. copyString(showAnyStringDialog.querySelector(".string-value"));
  4802. }
  4803. //初始化Dialog
  4804. dialogInitialing(showAnyStringDialog);
  4805. function returnCheckedInput(ipt) {
  4806. return ipt.checked;
  4807. }
  4808. function returnInputValue(ipt) {
  4809. return ipt.value;
  4810. }
  4811. function returnRadiosValue(radioArr) {
  4812. const checkedRadio = radioArr.find(returnCheckedInput);
  4813. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  4814. return firstCheckedValue;
  4815. }
  4816. function returnCheckBoxsValues(checkBoxsArr) {
  4817. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  4818. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  4819. return checkedValues;
  4820. }
  4821. function Str2Int(str) {
  4822. return parseInt(str, 10);
  4823. }
  4824. //将搜索结果显示出来(也可用于其他的搜索)
  4825. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  4826. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  4827. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  4828. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  4829. const searchResultCount = searchBox.querySelector(".search-list-length");
  4830. showSearch = function(searchArr, customAdditionalFunction)
  4831. {
  4832. if (typeof(searchArr) === "number") {
  4833. searchArr = [searchArr];
  4834. } else if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  4835. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  4836. } else {
  4837. return; //如果不是数组就直接取消下一步
  4838. }
  4839. //如果之前打开了附加显示,继续沿用
  4840. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  4841. customAdditionalFunction = searchMonList.customAddition;
  4842. }
  4843. searchBox.open = true;
  4844. searchMonList.classList.remove(className_displayNone);
  4845. editBox.show();
  4846. const createCardHead = editBox.createCardHead;
  4847. searchMonList.classList.add(className_displayNone);
  4848. searchMonList.innerHTML = ""; //清空旧的
  4849. //辅助回收内存
  4850. if (Array.isArray(searchMonList.originalHeads))
  4851. {
  4852. searchMonList.originalHeads.forEach(item=>item = null);
  4853. searchMonList.originalHeads = null;
  4854. }
  4855. if (searchArr.length > 0) {
  4856. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4857. //获取原始排序的头像列表
  4858. const additionalOption = { //搜索列表的额外选项
  4859. showAwoken: s_add_show_awoken.checked,
  4860. showCD: s_add_show_CD.checked,
  4861. showAbilities: s_add_show_abilities.checked,
  4862. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  4863. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  4864. };
  4865. searchMonList.originalHeads = searchArr.map(card => {
  4866. if (card instanceof Member) {
  4867. return createCardHead(card, additionalOption);
  4868. } else {
  4869. return createCardHead(card.id, additionalOption);
  4870. }
  4871. });
  4872. searchMonList.customAddition = additionalOption.customAddition;
  4873. //对头像列表进行排序
  4874. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  4875. headsArray.forEach(head => fragment.appendChild(head));
  4876. searchMonList.appendChild(fragment);
  4877. //目前这里添加会导致无限循环,无法后退
  4878. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  4879. //const state = {searchArr:idArr,mid:editBox.mid};
  4880. //history.pushState(state, null, location);
  4881. }
  4882. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  4883. searchMonList.classList.remove(className_displayNone);
  4884. };
  4885. //对已经搜索到的Cards重新附加显示
  4886. function reShowSearch()
  4887. {
  4888. if (Array.isArray(searchMonList.originalHeads))
  4889. {
  4890. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  4891. showSearch(oldArr, searchMonList.customAddition);
  4892. }
  4893. }
  4894. s_add_show_awoken.onchange = reShowSearch;
  4895. s_add_show_CD.onchange = reShowSearch;
  4896. s_add_show_abilities.onchange = reShowSearch;
  4897. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  4898. //恢复搜索状态
  4899. searchBox.recoverySearchStatus = function({attrs, fixMainColor, types, typeAndOr, rares, awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, notWeapon, specialFilters}) {
  4900. //属性这里是用的2进制写
  4901. attrs.forEach((attr, ai)=>{
  4902. const attr_list = s_attr_lists[ai];
  4903. let ipt = attr_list.find(opt=>parseInt(opt.value,2) == attr) || attr_list[0];
  4904. ipt.checked = true;
  4905. ipt.onclick();
  4906. });
  4907. s_fixMainColor.checked = fixMainColor;
  4908. s_types.forEach(opt=>opt.checked = types.includes(parseInt(opt.value,10)));
  4909. s_typeAndOr.checked = typeAndOr;
  4910. s_rareChecks.forEach(opt=>opt.checked = rares.includes(parseInt(opt.value,10)));
  4911. s_selectedAwokensUl.innerHTML = "";
  4912. //添加觉醒
  4913. s_awokensIcons.forEach(btn=>{
  4914. btn.removeAttribute("data-awoken-count"); //先移除旧的所有数值
  4915. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4916. const awoken = awokens.find(ak=>ak.id === aid); //获取觉醒添加个数
  4917. for (let i = 0; i < awoken?.num; i++) { //循环点击那么多次
  4918. btn.onclick();
  4919. }
  4920. });
  4921. s_sawokens.forEach(opt=>opt.checked = sawokens.includes(parseInt(opt.value,10)));
  4922. s_awokensEquivalent.checked = equalAk;
  4923. s_includeSuperAwoken.checked = incSawoken;
  4924. s_canAssist.checked = canAssist;
  4925. s_canLevelLimitBreakthrough.checked = canLv110;
  4926. s_have8LatentSlot.checked = is8Latent;
  4927. s_notWeapon.checked = notWeapon;
  4928. //保留之前的特殊搜索,不需要完全新增
  4929. const specialFilterSelections = Array.from(specialFilterUl.querySelectorAll(".special-filter"));
  4930. //将筛选个数增加到需要的个数
  4931. for (let i = specialFilterSelections.length; i < specialFilters.length; i++) {
  4932. specialFilterSelections.push(specialAdd.onclick());
  4933. }
  4934. //将每一个搜索都设置好
  4935. for (let i = 0; i < specialFilters.length; i++) {
  4936. const filterSelection = specialFilterSelections[i];
  4937. const filter = specialFilters[i];
  4938. filterSelection.value = filter.join("|");
  4939. }
  4940. }
  4941. //导出当前的搜索状态
  4942. searchBox.getSearchOptions = function(){
  4943. const attrs = s_attr_lists.map(list=>parseInt(returnRadiosValue(list), 2) || 0);
  4944. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  4945. const rares = returnCheckBoxsValues(s_rareChecks).map(Str2Int);
  4946. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  4947. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  4948. return {
  4949. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  4950. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  4951. };
  4952. });
  4953. //储存设置用于页面刷新的状态恢复
  4954. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter"))
  4955. .map(select=>select.value.split("|").map(Number)) //将字符串"1|2"转换成数组[1,2]
  4956. .filter(([f1, f2])=>!(f1===0&&f2===undefined)); //去掉0号筛选
  4957. const options = {
  4958. attrs,
  4959. fixMainColor: s_fixMainColor.checked,
  4960. types,
  4961. typeAndOr: s_typeAndOr.checked,
  4962. rares,
  4963. awokens,
  4964. sawokens,
  4965. equalAk: s_awokensEquivalent.checked,
  4966. incSawoken: s_includeSuperAwoken.checked,
  4967. canAssist: s_canAssist.checked,
  4968. canLv110: s_canLevelLimitBreakthrough.checked,
  4969. is8Latent: s_have8LatentSlot.checked,
  4970. notWeapon: s_notWeapon.checked,
  4971. specialFilters,
  4972. };
  4973. return options;
  4974. }
  4975. searchStart.onclick = function(event) {
  4976. let customAdditionalFunction = [];
  4977. const options = searchBox.getSearchOptions();
  4978. let searchResult = searchCards(Cards, options);
  4979. //进行特殊附加搜索
  4980. const specialFilters = options.specialFilters.map(([name1, name2])=>
  4981. name2 !== undefined ? specialSearchFunctions[name1].functions[name2] : specialSearchFunctions[name1]
  4982. );
  4983. searchResult = specialFilters.reduce((pre,funcObj)=>
  4984. {
  4985. if (!funcObj) return pre;
  4986. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  4987. return funcObj.function(pre); //结果进一步筛选
  4988. }, searchResult);
  4989. const optionJSON = JSON.stringify(options);
  4990. sessionStorage.setItem('search-options', optionJSON);
  4991. //显示搜索结果
  4992. showSearch(searchResult, customAdditionalFunction);
  4993. if (location.search.includes("search-options=")) {
  4994. //去掉URL内的搜索内容分享,避免干扰
  4995. const locationURL = new URL(location);
  4996. locationURL.searchParams.delete('search-options');
  4997. locationURL.searchParams.delete('show-search');
  4998. history.replaceState(null, null, locationURL);
  4999. }
  5000. };
  5001. searchClose.onclick = function() {
  5002. searchBox.open = false;
  5003. searchMonList.classList.add(className_displayNone);
  5004. };
  5005. searchClear.onclick = function() { //清空搜索选项
  5006. s_attr_lists.forEach(list=>{
  5007. list[0].checked = true;
  5008. list[0].onclick();
  5009. });
  5010. s_types.forEach(t => {
  5011. t.checked = false;
  5012. });
  5013. s_typeAndOr.onchange();
  5014. s_rareClear.onclick();
  5015. awokenClear.onclick();
  5016. specialClear.onclick();
  5017. s_canAssist.checked = false;
  5018. s_canLevelLimitBreakthrough.checked = false;
  5019. s_have8LatentSlot.checked = false;
  5020. searchMonList.originalHeads = null;
  5021. searchResultCount.setAttribute("data-search-result-count", 0);
  5022. searchMonList.innerHTML = "";
  5023. sessionStorage.removeItem('search-options');
  5024. };
  5025. const s_sortList = s_controlDiv.querySelector(".sort-list");
  5026. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  5027. //对heads重新排序
  5028. function sortHeadsArray(heads) {
  5029. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  5030. const sortIndex = parseInt(s_sortList.value, 10);
  5031. const reverse = s_sortReverse.checked;
  5032. let headsArray = heads.concat();
  5033. headsArray.sort((head_a, head_b) => {
  5034. const card_a = head_a.card,
  5035. card_b = head_b.card;
  5036. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  5037. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  5038. return sortNumber;
  5039. });
  5040. if (reverse) headsArray.reverse();
  5041. return headsArray;
  5042. }
  5043. //对已经搜索到的Cards重新排序
  5044. function reSortCards() {
  5045. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  5046. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  5047. searchMonList.classList.add(className_displayNone);
  5048. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5049. headsArray.forEach(head => fragment.appendChild(head));
  5050. searchMonList.appendChild(fragment);
  5051. searchMonList.classList.remove(className_displayNone);
  5052. }
  5053. s_sortList.onchange = reSortCards;
  5054. s_sortReverse.onchange = reSortCards;
  5055. sort_function_list.forEach((sfunc, idx) => {
  5056. const newOpt = new Option(sfunc.name, idx);
  5057. newOpt.setAttribute("data-tag", sfunc.tag);
  5058. s_sortList.options.add(newOpt);
  5059. });
  5060. //id搜索
  5061. editBox.changeMonId = editBoxChangeMonId;
  5062. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  5063. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  5064. function idChange(event)
  5065. {
  5066. if (/^\d+$/.test(this.value)) {
  5067. const newId = parseInt(this.value, 10);
  5068. if (editBox.mid != newId) //避免多次运行oninput、onchange
  5069. {
  5070. editBox.mid = newId;
  5071. //图鉴模式记录上一次的内容
  5072. if (isGuideMod)
  5073. {
  5074. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  5075. const state = {searchArr:idArr,mid:newId};
  5076. const locationURL = new URL(location);
  5077. if (newId === 0) {
  5078. locationURL.searchParams.delete('id');
  5079. }else
  5080. {
  5081. locationURL.searchParams.set('id', newId);
  5082. }
  5083. history.pushState(state, null, locationURL);
  5084. }
  5085. editBox.changeMonId(newId);
  5086. }
  5087. return true;
  5088. }else
  5089. {
  5090. return false;
  5091. }
  5092. }
  5093. monstersID.onchange = idChange;
  5094. monstersID.onkeydown = function(event) {
  5095. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  5096. if (event.key === "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  5097. {
  5098. showSearch(searchByString(this.value));
  5099. }
  5100. }
  5101. //输入id数字即时更新的开关
  5102. const realTimeClassName = 'real-time-change-card';
  5103. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  5104. s_realTimeChangeCard.onchange = function(e) {
  5105. monstersID.oninput = this.checked ? idChange : null;
  5106. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  5107. }
  5108. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  5109. s_realTimeChangeCard.onchange(false);
  5110. //字符串搜索
  5111. btnSearchByString.onclick = function() {
  5112. showSearch(searchByString(monstersID.value));
  5113. };
  5114. //觉醒
  5115. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  5116. const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken");
  5117. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  5118. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  5119. function checkAwoken() {
  5120. const card = Cards[editBox.mid ?? 0];
  5121. const value = parseInt(this.value, 10);
  5122. awokenCountLabel.setAttribute(dataAttrName, value);
  5123. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card?.awakenings?.length);
  5124. reCalculateAbility();
  5125. }
  5126. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  5127. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  5128. function playVoiceAwoken() { //点击label才播放语音
  5129. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  5130. const card = Cards[editBox.mid];
  5131. const sndURL = `sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(3,'0')}.wav`;
  5132. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  5133. decoder.resetDecodeState(new Adpcm.State(0, 0));
  5134. decodeAudio(sndURL, decoder.decode.bind(decoder));
  5135. }
  5136. }
  5137. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  5138. //超觉醒
  5139. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5140. mSAwokenIcon.onclick = function(){
  5141. this.setAttribute("data-awoken-icon", 0);
  5142. reCalculateAbility();
  5143. }
  5144. //3个快速设置this.ipt为自己的value
  5145. function setIptToMyValue() {
  5146. if (this.ipt.value != this.value) {
  5147. this.ipt.value = this.value;
  5148. this.ipt.onchange();
  5149. }
  5150. }
  5151. //等级
  5152. const monEditLv = settingBox.querySelector(".m-level");
  5153. monEditLv.onchange = function() {
  5154. reCalculateExp();
  5155. reCalculateAbility();
  5156. };
  5157. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  5158. const monLvExp = settingBox.querySelector(".m-level-exp");
  5159. monEditLvMin.ipt = monEditLv;
  5160. monEditLvMin.onclick = setIptToMyValue;
  5161. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  5162. monEditLvMax.ipt = monEditLv;
  5163. monEditLvMax.onclick = setIptToMyValue;
  5164. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  5165. monEditLv110.ipt = monEditLv;
  5166. monEditLv110.onclick = setIptToMyValue;
  5167. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  5168. monEditLv120.ipt = monEditLv;
  5169. monEditLv120.onclick = setIptToMyValue;
  5170. //编辑界面重新计算怪物的经验值
  5171. function reCalculateExp() {
  5172. const monid = editBox.mid;
  5173. const level = parseInt(monEditLv.value || 0, 10);
  5174. const tempMon = {
  5175. id: monid,
  5176. level: level
  5177. };
  5178. const needExpArr = calculateExp(tempMon);
  5179. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  5180. }
  5181. editBox.reCalculateExp = reCalculateExp;
  5182. //三维
  5183. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  5184. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  5185. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  5186. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  5187. //加蛋
  5188. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  5189. const monEditAddHp = rowMonPlus.querySelector(".m-plus-hp");
  5190. monEditAddHp.onchange = reCalculateAbility;
  5191. const monEditAddAtk = rowMonPlus.querySelector(".m-plus-atk");
  5192. monEditAddAtk.onchange = reCalculateAbility;
  5193. const monEditAddRcv = rowMonPlus.querySelector(".m-plus-rcv");
  5194. monEditAddRcv.onchange = reCalculateAbility;
  5195. //297按钮
  5196. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  5197. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  5198. function plusFastSetting(){
  5199. const sumPlus = parseInt(this.value, 10);
  5200. let one_plus = Math.floor(sumPlus / 3);
  5201. monEditAddHp.value = one_plus;
  5202. monEditAddAtk.value = one_plus;
  5203. monEditAddRcv.value = one_plus;
  5204. reCalculateAbility();
  5205. }
  5206. //潜觉
  5207. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  5208. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll(".latent-icon"));
  5209. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  5210. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  5211. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll(".latent-icon"));
  5212. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  5213. monEditLatentAllowableDetail.onclick = function(event) {
  5214. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  5215. }
  5216. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  5217. refreshLatent(latent, new Member(monid), monEditLatentUl);
  5218. };
  5219. const rowSkill = settingBox.querySelector(".row-mon-skill");
  5220. const skillBox = rowSkill.querySelector(".skill-box");
  5221. const skillTitle = skillBox.querySelector(".skill-name");
  5222. const skillCD = skillBox.querySelector(".skill-cd");
  5223. const skillLevel = skillBox.querySelector(".m-skill-level");
  5224. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  5225. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  5226. skillTitle.onclick = fastShowSkill;
  5227. skillLevel.onchange = function() {
  5228. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  5229. const skill = Skills[card.activeSkillId];
  5230. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  5231. };
  5232. skillLevel_1.ipt = skillLevel;
  5233. skillLevel_1.onclick = setIptToMyValue;
  5234. skillLevel_Max.ipt = skillLevel;
  5235. skillLevel_Max.onclick = setIptToMyValue;
  5236. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  5237. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  5238. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  5239. lskillTitle.onclick = fastShowSkill;
  5240. //显示原文开关
  5241. const showSkillOriginal = document.getElementById("show-skill-original");
  5242. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  5243. showSkillOriginal.onchange = function(event) {
  5244. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5245. skillBox.classList.toggle(this.id, this.checked);;
  5246. leaderSkillBox.classList.toggle(this.id, this.checked);;
  5247. };
  5248. showSkillOriginal.onchange(false);
  5249. editBox.refreshSkillParse = function(skp, lskp){
  5250. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  5251. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  5252. const card = Cards[this.mid] || Cards[0];
  5253. if (!card) return;
  5254. try {
  5255. skillDetailParsed.innerHTML = "";
  5256. const parsedActiveSkill = skillParser(card.activeSkillId);
  5257. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  5258. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  5259. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  5260. } catch (error) {
  5261. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  5262. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5263. }
  5264. try {
  5265. lskillDetailParsed.innerHTML = "";
  5266. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  5267. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  5268. } catch (error) {
  5269. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  5270. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5271. }
  5272. };
  5273. //合并技能开关
  5274. const mergeSill = document.getElementById("merge-skill");
  5275. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id, true);
  5276. mergeSill.onchange = function(event){
  5277. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5278. merge_skill = this.checked;
  5279. editBox.refreshSkillParse();
  5280. };
  5281. mergeSill.onchange(false);
  5282. //已有觉醒的去除
  5283. function deleteLatent(e) {
  5284. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5285. const aIdx = editBox.latent.indexOf(lIdx);
  5286. if (aIdx >= 0)
  5287. {
  5288. editBox.latent.splice(aIdx, 1);
  5289. editBox.reCalculateAbility(); //重计算三维
  5290. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  5291. }
  5292. }
  5293. monEditLatents.forEach(la => la.onclick = deleteLatent);
  5294. //可选觉醒的添加
  5295. function addLatent() {
  5296. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  5297. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5298. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  5299. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  5300. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  5301. if (latentUseHole(lIdx) <= enabledHole)
  5302. editBox.latent.push(lIdx);
  5303. else
  5304. return;
  5305. editBox.reCalculateAbility();
  5306. editBox.refreshLatent(editBox.latent, editBox.mid);
  5307. }
  5308. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  5309. //编辑界面重新计算怪物的能力
  5310. function reCalculateAbility() {
  5311. const id = editBox.mid;
  5312. const level = parseInt(monEditLv.value || 0, 10);
  5313. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5314. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5315. const sawoken = mSAwokenIcon ? parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) : 0;
  5316. const plus = [
  5317. parseInt(monEditAddHp.value || 0, 10),
  5318. parseInt(monEditAddAtk.value || 0, 10),
  5319. parseInt(monEditAddRcv.value || 0, 10)
  5320. ];
  5321. const latent = editBox.latent;
  5322. const tempMon = {
  5323. id,
  5324. level,
  5325. plus,
  5326. awoken,
  5327. sawoken,
  5328. latent
  5329. };
  5330. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  5331. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5332. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  5333. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  5334. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  5335. }
  5336. editBox.reCalculateAbility = reCalculateAbility;
  5337. const btnCancel = editBox.querySelector(".button-cancel");
  5338. const btnDone = editBox.querySelector(".button-done");
  5339. const btnNull = editBox.querySelector(".button-null");
  5340. const btnDelay = editBox.querySelector(".button-delay");
  5341. btnCancel.onclick = function() {
  5342. btnDone.classList.remove("cant-assist");
  5343. btnDone.disabled = false;
  5344. editBox.memberIdx = [];
  5345. editBox.hide();
  5346. };
  5347. btnDone.onclick = function() {
  5348. if (parseInt(monEditLv.value, 10) == 0) {
  5349. btnNull.onclick();
  5350. return;
  5351. }
  5352. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  5353. const teamData = formation.teams[editBox.memberIdx[0]];
  5354. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  5355. const teamBox = teamBigBox.querySelector(".team-box");
  5356. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  5357. mon.id = editBox.mid;
  5358. const card = mon.card || Cards[0];
  5359. const skill = Skills[card.activeSkillId];
  5360. mon.level = parseInt(monEditLv.value, 10);
  5361. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5362. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5363. if (card.superAwakenings.length) //如果支持超觉醒
  5364. {
  5365. mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5366. }
  5367. if (card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) &&
  5368. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  5369. mon.plus = [0, 0, 0];
  5370. } else {
  5371. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  5372. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  5373. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  5374. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  5375. mon.latent = editBox.latent.concat();
  5376. }
  5377. }
  5378. const skillLevelNum = parseInt(skillLevel.value, 10);
  5379. if (skillLevelNum < skill.maxLevel) {
  5380. mon.skilllevel = skillLevelNum;
  5381. }
  5382. changeid(mon, editBox.monsterHead,
  5383. editBox.memberIdx[1] ? null : editBox.latentBox, //潜觉Node
  5384. editBox.memberIdx[1] ? null : teamData[1][editBox.memberIdx[2]] //assist数据
  5385. );
  5386. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5387. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  5388. let changeAttrTypeWeapon = false;
  5389. let awokens = card.awakenings;
  5390. if (!editBox.isAssist) {//如果改的不是辅助
  5391. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  5392. }
  5393. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  5394. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  5395. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  5396. refreshAll(formation);
  5397. } else {
  5398. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5399. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  5400. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  5401. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, teamNum);
  5402. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5403. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5404. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  5405. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, editBox.memberIdx[0]);
  5406. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5407. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5408. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5409. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5410. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5411. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5412. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5413. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5414. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5415. //刷新该队员的CD
  5416. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  5417. }
  5418. createNewUrl();
  5419. editBox.hide();
  5420. };
  5421. window.addEventListener("keydown",function(event) {
  5422. if (!editBox.classList.contains(className_displayNone))
  5423. { //编辑窗打开
  5424. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  5425. btnCancel.onclick();
  5426. }
  5427. }
  5428. else
  5429. {
  5430. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  5431. //如果正在编辑文本,则不执行快捷键操作
  5432. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  5433. return;
  5434. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  5435. if (event.key === "ArrowLeft"
  5436. && (event.code == "Numpad4" || event.ctrlKey))
  5437. { //变身后退
  5438. henshinStep(-1);
  5439. }
  5440. else if (event.key === "ArrowRight"
  5441. && (event.code == "Numpad6" || event.ctrlKey))
  5442. { //变身前进
  5443. henshinStep(+1);
  5444. }
  5445. }
  5446. });
  5447. btnNull.onclick = function() { //空位置
  5448. const mon = new Member();
  5449. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  5450. const teamData = formation.teams[editBox.memberIdx[0]];
  5451. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  5452. changeid(mon, editBox.monsterHead, editBox.latentBox);
  5453. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5454. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  5455. refreshAll(formation);
  5456. createNewUrl();
  5457. editBox.hide();
  5458. };
  5459. btnDelay.onclick = function() { //应对威吓
  5460. const mon = new MemberDelay();
  5461. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  5462. const teamData = formation.teams[editBox.memberIdx[0]];
  5463. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  5464. changeid(mon, editBox.monsterHead, editBox.latentBox);
  5465. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5466. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  5467. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5468. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  5469. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  5470. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, teamNum);
  5471. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5472. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5473. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5474. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5475. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5476. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5477. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5478. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5479. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5480. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5481. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5482. //刷新改队员的CD
  5483. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  5484. createNewUrl();
  5485. editBox.hide();
  5486. };
  5487. //语言选择
  5488. const langList = controlBox.querySelector(".languages");
  5489. langList.onchange = function() {
  5490. createNewUrl({ "language": this.value });
  5491. history.go();
  5492. };
  5493. //数据源选择
  5494. const dataList = controlBox.querySelector(".datasource");
  5495. dataList.onchange = function() {
  5496. createNewUrl({ datasource: this.value });
  5497. history.go();
  5498. };
  5499. /*添对应语言执行的JS*/
  5500. const languageJS = document.head.appendChild(document.createElement("script"));
  5501. languageJS.id = "language-js";
  5502. languageJS.type = "text/javascript";
  5503. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  5504. if (isGuideMod) //图鉴模式直接打开搜索框
  5505. {
  5506. showSearch([]);
  5507. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  5508. }
  5509. }
  5510. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  5511. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  5512. function loopAddHenshin(card, cardSet)
  5513. {
  5514. function idToCard(id) {return Cards[id]}
  5515. function filterCard(_card) {
  5516. return _card && !cardSet.has(_card);
  5517. }
  5518. function addCard(_card) {
  5519. cardSet.add(_card);
  5520. loopAddHenshin(_card, cardSet);
  5521. }
  5522. //从本卡片变身到的
  5523. if (Array.isArray(card.henshinFrom)) {
  5524. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  5525. cardTo.forEach(addCard);
  5526. }
  5527. //变身到本卡片的(多个)
  5528. if (Array.isArray(card.henshinTo)) {
  5529. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  5530. cardsFrom.forEach(addCard);
  5531. }
  5532. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  5533. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  5534. evoCards.forEach(addCard);
  5535. }
  5536. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  5537. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  5538. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  5539. if (includeHenshin) {
  5540. evoLinkCardsArray.forEach(card=>{
  5541. loopAddHenshin(card, evoLinkCardsSet);
  5542. });
  5543. }
  5544. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  5545. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  5546. return evoLinkCardsIdArray;
  5547. }
  5548. //改变一个怪物头像
  5549. function changeid(mon, monDom, latentDom, assist) {
  5550. //let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5551. //const parentNode = monDom.parentNode;
  5552. //fragment.appendChild(monDom);
  5553. const monId = mon.id;
  5554. const card = Cards[monId] || Cards[0]; //怪物固定数据
  5555. if (!card) { //如果搜不到怪物就退出操作
  5556. parentNode.appendChild(fragment);
  5557. return;
  5558. }
  5559. monDom.setAttribute("data-cardid", monId); //设定新的id
  5560. if (monId < 0) //如果是延迟
  5561. {
  5562. monDom.removeAttribute("href");
  5563. monDom.removeAttribute("title");
  5564. monDom.classList.add("delay");
  5565. monDom.classList.remove("null");
  5566. //parentNode.appendChild(fragment);
  5567. if (latentDom) latentDom.classList.add(className_displayNone);
  5568. return;
  5569. } else if (monId == 0) //如果是空
  5570. {
  5571. monDom.removeAttribute("href");
  5572. monDom.removeAttribute("title");
  5573. monDom.classList.add("null");
  5574. monDom.classList.remove("delay");
  5575. //parentNode.appendChild(fragment);
  5576. if (latentDom) latentDom.classList.add(className_displayNone);
  5577. return;
  5578. } else if (monId > -1) //如果提供了id
  5579. {
  5580. monDom.classList.remove("null");
  5581. monDom.classList.remove("delay");
  5582. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  5583. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  5584. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  5585. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  5586. const attrDoms = monDom.querySelectorAll(".attr"); //所有属性边框
  5587. attrDoms[0].setAttribute("data-attr", card.attrs[0]); //主属性
  5588. let subAttribute = card.attrs[1] ?? -1; //正常的副属性
  5589. let assistCard = Cards[assist?.id], assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  5590. let changeAttr;
  5591. if (assistAwakenings?.includes(49) && //如果传入了辅助武器
  5592. (changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95)) //搜索改副属性的觉醒
  5593. ) {
  5594. subAttribute = changeAttr - 91; //更改副属性
  5595. }
  5596. attrDoms[1].setAttribute("data-attr", subAttribute); //副属性
  5597. attrDoms[1].classList.toggle("changed-sub-attr", Boolean(changeAttr));
  5598. attrDoms[2].setAttribute("data-attr", card.attrs[2] ?? -1); //第三属性
  5599. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  5600. monDom.href = currentLanguage.guideURL(monId, card.name);
  5601. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  5602. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  5603. }
  5604. const levelDom = monDom.querySelector(".level");
  5605. if (levelDom) { //如果提供了等级
  5606. if (mon.level) {
  5607. const level = mon.level ?? 1;
  5608. levelDom.setAttribute(dataAttrName, level);
  5609. levelDom.classList.toggle("max", level === card.maxLevel);;
  5610. //如果等级刚好等于最大等级,则修改为“最大”的字
  5611. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  5612. levelDom.setAttribute("data-level-range", "120");
  5613. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  5614. levelDom.setAttribute("data-level-range", "110");
  5615. } else if (level > card.maxLevel) {
  5616. levelDom.setAttribute("data-level-range", "error");
  5617. } else {
  5618. levelDom.setAttribute("data-level-range", "99");
  5619. }
  5620. levelDom.classList.remove(className_displayNone);
  5621. } else {
  5622. levelDom.classList.add(className_displayNone);
  5623. }
  5624. }
  5625. const awokenIcon = monDom.querySelector(".awoken-count-num");
  5626. if (awokenIcon) {
  5627. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  5628. if (mon.awoken != null) { //如果提供了觉醒
  5629. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  5630. }else if(card.awakenings.length) {
  5631. awokenIcon.classList.add("full-awoken");
  5632. }
  5633. }
  5634. const sawoken = monDom.querySelector(".super-awoken");
  5635. if (sawoken) { //如果存在超觉醒的DOM
  5636. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  5637. //card.superAwakenings.length && //卡片有超觉醒
  5638. mon.level >= 100 && //怪物大于100级
  5639. mon.plus.every(p=>p>=99) //怪物297了
  5640. ) {
  5641. sawoken.classList.remove(className_displayNone);
  5642. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  5643. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  5644. } else {
  5645. sawoken.classList.add(className_displayNone);
  5646. }
  5647. }
  5648. const m_id = monDom.querySelector(".id");
  5649. if (m_id) { //怪物ID
  5650. m_id.textContent = monId;
  5651. }
  5652. const plusDom = monDom.querySelector(".plus");
  5653. if (plusDom) //如果提供了加值,且怪物头像内有加值
  5654. {
  5655. const plusArr = {
  5656. hp: mon?.plus?.[0] ?? 0,
  5657. atk: mon?.plus?.[1] ?? 0,
  5658. rcv: mon?.plus?.[2] ?? 0,
  5659. };
  5660. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  5661. if (plusCount <= 0) {
  5662. plusDom.classList.add(className_displayNone);
  5663. } else if (plusCount === 297) {
  5664. plusDom.classList.add("has297");
  5665. plusDom.classList.remove(className_displayNone);
  5666. } else {
  5667. plusDom.querySelector(".hp").textContent = plusArr.hp;
  5668. plusDom.querySelector(".atk").textContent = plusArr.atk;
  5669. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  5670. plusDom.classList.remove("has297");
  5671. plusDom.classList.remove(className_displayNone);
  5672. }
  5673. }
  5674. if (latentDom) {
  5675. if (mon.latent) //如果提供了潜觉
  5676. {
  5677. const level = mon.level ?? 1;
  5678. const latent = mon.latent;
  5679. if (latent.length < 1) {
  5680. latentDom.classList.add(className_displayNone);
  5681. } else {
  5682. refreshLatent(latent, mon, latentDom, {sort:true, assist});
  5683. latentDom.classList.remove(className_displayNone);
  5684. }
  5685. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5686. } else {
  5687. latentDom.classList.add(className_displayNone);
  5688. }
  5689. }
  5690. const skillCdDom = monDom.querySelector(".skill-cd");
  5691. if (skillCdDom) //如果存在技能CD DOM
  5692. {
  5693. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  5694. }
  5695. const switchLeaderDom = monDom.querySelector(".switch-leader");
  5696. if (switchLeaderDom) //如果存在队长交换 DOM
  5697. {
  5698. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  5699. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  5700. }
  5701. const m_rarity = monDom.querySelector(".rarity");
  5702. if (m_rarity) { //怪物ID
  5703. m_rarity.setAttribute(dataAttrName,card.rarity);
  5704. }
  5705. const countInBox = monDom.querySelector(".count-in-box");
  5706. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  5707. function cardsCount(pre,cur) {
  5708. return pre + cur.count;
  5709. }
  5710. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  5711. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  5712. const countSameId = countInBox.querySelector(".same-id");
  5713. if (countSameId) {
  5714. countSameId.setAttribute("data-same-id", sameIdCount);
  5715. }
  5716. const countEvoTree = countInBox.querySelector(".evo-tree");
  5717. if (countEvoTree) {
  5718. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5719. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  5720. if (sameIdCount === 0 && evoTreeCount > 0) {
  5721. monDom.setAttribute("data-box-have", 2);
  5722. }
  5723. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  5724. }
  5725. }
  5726. //parentNode.appendChild(fragment);
  5727. }
  5728. //刷新潜觉
  5729. function refreshLatent(latents, member, latentsNode, option) {
  5730. const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量
  5731. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  5732. latentsNode.classList.toggle("block-8", maxLatentCount>6);
  5733. latents = latents.concat();
  5734. if (option?.sort) latents.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  5735. //如果传入了辅助,才进行有效觉醒的计算,否则算作只有本人的。
  5736. let effectiveAwokens = option?.assist instanceof Member ? member.effectiveAwokens(option.assist) : null;
  5737. let latentIndex = 0, usedHoleN = 0;
  5738. //如果传入了武器,就添加有效觉醒
  5739. for (let ai = 0; ai < iconArr.length; ai++) {
  5740. const icon = iconArr[ai], latent = latents[latentIndex];
  5741. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  5742. {
  5743. const thisHoleN = latentUseHole(latent);
  5744. icon.setAttribute("data-latent-icon", latent);
  5745. icon.setAttribute("data-latent-hole", thisHoleN);
  5746. let enableLatent = true;
  5747. //搜索需要觉醒的潜觉
  5748. if (effectiveAwokens) { //如果有有效觉醒,说明需要计算辅助,否则在单人编辑状态是不需要判断是否需要觉醒的
  5749. let needAwokenLatent = allowable_latent.needAwoken.find(obj=>obj.latent == latent);
  5750. if (needAwokenLatent) { //如果是需要觉醒的潜觉
  5751. let needAwokens = new Set([needAwokenLatent.awoken]);
  5752. equivalent_awoken.forEach(obj=>{
  5753. //如果搜索到等效觉醒,把大小值都添加到需要的觉醒
  5754. if (obj.small === needAwokenLatent.awoken || obj.big === needAwokenLatent.awoken) {
  5755. needAwokens.add(obj.small);
  5756. needAwokens.add(obj.big);
  5757. }
  5758. });
  5759. //如果需要的觉醒,在有效觉醒里全都没有
  5760. if ([...needAwokens].every(ak=>!effectiveAwokens.includes(ak)))
  5761. enableLatent = false;
  5762. }
  5763. }
  5764. icon.classList.toggle('unallowable-latent', !enableLatent);
  5765. usedHoleN += thisHoleN;
  5766. latentIndex++;
  5767. } else {
  5768. icon.removeAttribute("data-latent-icon");
  5769. icon.removeAttribute("data-latent-hole");
  5770. }
  5771. }
  5772. };
  5773. //点击怪物头像,出现编辑窗
  5774. function editMember(teamNum, isAssist, indexInTeam) {
  5775. //数据
  5776. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  5777. //设定编辑模式
  5778. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  5779. const teamBigBox = teamBigBoxs[teamNum];
  5780. const teamBox = teamBigBox.querySelector(".team-box");
  5781. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  5782. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  5783. const monsterHead = memberLi.querySelector(".monster");
  5784. editBox.show();
  5785. editBox.isAssist = isAssist;
  5786. editBox.monsterHead = monsterHead;
  5787. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  5788. if (!isAssist) {
  5789. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  5790. editBox.latentBox = latentBox;
  5791. } else {
  5792. editBox.latentBox = null;
  5793. }
  5794. const settingBox = editBox.querySelector(".setting-box");
  5795. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  5796. monstersID.value = mon.id > 0 ? mon.id : 0;
  5797. monstersID.onchange();
  5798. //觉醒
  5799. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  5800. const monEditAwokens = monEditOuterAwokensRow.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  5801. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  5802. //超觉醒
  5803. //const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5804. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5805. mSAwokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  5806. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  5807. monEditLv.value = mon.level || 1;
  5808. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  5809. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  5810. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  5811. if (mon.plus && mon.id > 0) {
  5812. monEditAddHp.value = mon.plus[0];
  5813. monEditAddAtk.value = mon.plus[1];
  5814. monEditAddRcv.value = mon.plus[2];
  5815. }
  5816. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5817. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  5818. if (mon.skilllevel) {
  5819. skillLevel.value = mon.skilllevel;
  5820. }
  5821. skillLevel?.onchange();
  5822. const editBoxTitle = editBox.querySelector(".edit-box-title");
  5823. const btnDelay = editBox.querySelector(".button-box .button-delay");
  5824. if (!isAssist) {
  5825. editBox.latent = mon.latent ? mon.latent.concat() : [];
  5826. editBox.refreshLatent(editBox.latent, mon.id);
  5827. }
  5828. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  5829. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  5830. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  5831. editBox.reCalculateExp();
  5832. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  5833. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  5834. else
  5835. editBox.reCalculateAbility();
  5836. }
  5837. //编辑窗,修改怪物ID
  5838. function editBoxChangeMonId(id) {
  5839. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  5840. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  5841. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  5842. alert(errorMsg);
  5843. console.error(errorMsg);
  5844. return;
  5845. }
  5846. if (card?.id === 0) {
  5847. id = 0;
  5848. }
  5849. //const skill = Skills[card.activeSkillId];
  5850. //const leaderSkill = Skills[card.leaderSkillId];
  5851. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  5852. const settingBox = editBox.querySelector(".setting-box");
  5853. //id搜索
  5854. const monHead = monInfoBox.querySelector(".monster");
  5855. changeid({ id: id }, monHead); //改变图像
  5856. const mId = monInfoBox.querySelector(".monster-id");
  5857. mId.textContent = id;
  5858. const mRare = monInfoBox.querySelector(".monster-rare");
  5859. mRare.setAttribute("data-rarity", card.rarity);
  5860. const mMP = monInfoBox.querySelector(".monster-mp");
  5861. mMP.textContent = card.sellMP.toLocaleString();
  5862. const mName = monInfoBox.querySelector(".monster-name");
  5863. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  5864. mName.title = card.name;
  5865. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  5866. mSeriesId.textContent = card.seriesId;
  5867. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  5868. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);
  5869. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  5870. mCollabId.textContent = card.collabId;
  5871. mCollabId.setAttribute(dataAttrName, card.collabId);
  5872. mCollabId.classList.toggle(className_displayNone, !card.collabId);
  5873. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  5874. mGachaId.textContent = card.gachaId;
  5875. mGachaId.setAttribute(dataAttrName, card.gachaId);
  5876. mGachaId.classList.toggle(className_displayNone, !card.gachaId);
  5877. const mAltName = monInfoBox.querySelector(".monster-altName");
  5878. //没有合作名就隐藏
  5879. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  5880. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5881. const createCardHead = editBox.createCardHead;
  5882. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  5883. evoCardUl.classList.add(className_displayNone);
  5884. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  5885. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  5886. if (evoLinkCardsIdArray.length > 1) {
  5887. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5888. evoLinkCardsIdArray.forEach(function(mid) {
  5889. const cli = createCardHead(mid, {noTreeCount: true});
  5890. if (mid == id) {
  5891. cli.classList.add("unable-monster");
  5892. }
  5893. fragment.appendChild(cli);
  5894. });
  5895. evoCardUl.appendChild(fragment);
  5896. evoCardUl.classList.remove(className_displayNone);
  5897. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  5898. }else
  5899. {
  5900. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  5901. }
  5902. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  5903. //对于进化型才显示
  5904. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  5905. const mType = monInfoBox.querySelectorAll(".monster-type li");
  5906. for (let ti = 0; ti < mType.length; ti++) {
  5907. if (ti < card.types.length && card.types[ti] >= 0) {
  5908. mType[ti].setAttribute("data-type-name", card.types[ti]);
  5909. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  5910. mType[ti].classList.remove(className_displayNone);
  5911. } else {
  5912. mType[ti].classList.add(className_displayNone);
  5913. }
  5914. }
  5915. //觉醒
  5916. const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken");
  5917. //没有觉醒时整体隐藏
  5918. monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0);
  5919. const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken");
  5920. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  5921. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  5922. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  5923. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  5924. if (ai < card.awakenings.length) {
  5925. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  5926. }
  5927. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  5928. }
  5929. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  5930. //超觉醒
  5931. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5932. const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken");
  5933. const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul");
  5934. //获得之前的所有超觉醒
  5935. const prevSAwoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5936. function setSAwoken() {
  5937. const sawoken = parseInt(this.getAttribute("data-awoken-icon"), 10) || 0;
  5938. mSAwokenIcon.setAttribute("data-awoken-icon", sawoken);
  5939. const level = settingBox.querySelector(".row-mon-level .m-level");
  5940. const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  5941. if (sawoken > 0) {
  5942. //自动100级
  5943. if (parseInt(level.value, 10)<100)
  5944. {
  5945. console.debug("点亮超觉醒,自动设定100级");
  5946. level.value = 100;
  5947. }
  5948. //自动打上297
  5949. if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  5950. {
  5951. console.debug("点亮超觉醒,自动设定297");
  5952. plusArr.forEach(ipt=>ipt.value=99);
  5953. }
  5954. }
  5955. editBox.reCalculateAbility();
  5956. }
  5957. //怪物没有超觉醒时隐藏超觉醒
  5958. const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5959. monEditCurrentSAwokenRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5960. monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5961. if (!card.superAwakenings.includes(prevSAwoken)){
  5962. mSAwokenIcon.setAttribute("data-awoken-icon", 0);
  5963. //切换后没有相同超觉,则直接撤销这个超觉
  5964. }
  5965. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  5966. card.superAwakenings.forEach((sak,idx)=>{
  5967. const btn = document.createElement("button");
  5968. btn.className = "awoken-icon";
  5969. btn.setAttribute("data-awoken-icon", sak);
  5970. btn.onclick = setSAwoken;
  5971. monEditSAwokensUl.append(btn);
  5972. });
  5973. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  5974. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  5975. monEditLvMax.value = card.maxLevel;
  5976. const monEditLv = settingBox.querySelector(".m-level");
  5977. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  5978. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  5979. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  5980. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  5981. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  5982. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5983. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5984. const mCost = settingBox.querySelector(".monster-cost");
  5985. mCost.textContent = card.cost;
  5986. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  5987. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5988. const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul");
  5989. let allowLatent = [];
  5990. if (!editBox.isAssist) {
  5991. //该宠Type允许的杀,set不会出现重复的
  5992. //获取类型允许的潜觉
  5993. function getAllowLatent(card) {
  5994. const latentSet = new Set(allowable_latent.common);
  5995. allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent));
  5996. card.types.filter(i => i >= 0)
  5997. .flatMap(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  5998. .forEach(t => latentSet.add(t));
  5999. if (card.limitBreakIncr) {
  6000. allowable_latent.v120.forEach(t => (t!==49 || t===49 && card.attrs[0]===6) && latentSet.add(t));
  6001. }
  6002. return Array.from(latentSet);
  6003. }
  6004. allowLatent = getAllowLatent(card);
  6005. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  6006. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  6007. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  6008. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  6009. });
  6010. }
  6011. //怪物主动技能
  6012. const rowSkill = settingBox.querySelector(".row-mon-skill");
  6013. const skillBox = rowSkill.querySelector(".skill-box");
  6014. const skillTitle = skillBox.querySelector(".skill-name");
  6015. const skillCD = skillBox.querySelector(".skill-cd");
  6016. const skillLevel = skillBox.querySelector(".m-skill-level");
  6017. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  6018. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  6019. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  6020. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  6021. const activeskill = Skills[card.activeSkillId];
  6022. const leaderSkill = Skills[card.leaderSkillId];
  6023. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  6024. frg1.appendChild(skillBox);
  6025. skillTitle.textContent = activeskill?.name;
  6026. skillTitle.setAttribute("data-skillid", activeskill?.id);
  6027. skillDetailOriginal.innerHTML = "";
  6028. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  6029. const t_maxLevel = card.stacking ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  6030. skillLevel.max = t_maxLevel;
  6031. skillLevel.value = t_maxLevel;
  6032. skillLevel_Max.value = t_maxLevel;
  6033. //skillLevel_Max.textContent = activeskill.maxLevel;
  6034. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  6035. //怪物队长技能
  6036. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  6037. const lskillBox = rowLederSkill.querySelector(".skill-box");
  6038. const lskillTitle = lskillBox.querySelector(".skill-name");
  6039. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  6040. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  6041. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  6042. frg2.appendChild(lskillBox);
  6043. lskillTitle.textContent = leaderSkill?.name;
  6044. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  6045. lskillDetailOriginal.innerHTML = "";
  6046. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  6047. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  6048. rowSkill.appendChild(frg1);
  6049. rowLederSkill.appendChild(frg2);
  6050. let noPowerup = card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1;
  6051. skillLevel.readOnly = noPowerup;
  6052. rowMonPlus.classList.toggle("disabled", noPowerup);
  6053. rowMonLatent.classList.toggle("disabled", noPowerup || card.onlyAssist); //极少数情况会出现仅允许当武器的,不能打潜觉
  6054. if (noPowerup) { //当可以叠加时,不能打297和潜觉
  6055. rowMonPlus.querySelector(".m-plus-hp").value = 0;
  6056. rowMonPlus.querySelector(".m-plus-atk").value = 0;
  6057. rowMonPlus.querySelector(".m-plus-rcv").value = 0;
  6058. }
  6059. const btnDone = editBox.querySelector(".button-done");
  6060. if (editBox.isAssist) {
  6061. btnDone.classList.toggle("cant-assist", !card.canAssist);
  6062. btnDone.disabled = !card.canAssist;
  6063. } else {
  6064. btnDone.classList.toggle("only-assist", card.onlyAssist);
  6065. btnDone.disabled = card.onlyAssist;
  6066. }
  6067. //去除所有不能再打的潜觉
  6068. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  6069. editBox.refreshLatent(editBox.latent, id);
  6070. editBox.reCalculateExp();
  6071. editBox.reCalculateAbility();
  6072. }
  6073. //刷新整个队伍
  6074. function refreshAll(formationData) {
  6075. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6076. const titleBox = formationBox.querySelector(".title-box");
  6077. const detailBox = formationBox.querySelector(".detail-box");
  6078. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  6079. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  6080. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  6081. fragment.append(...formationBox.childNodes);
  6082. const txtTitle = titleBox.querySelector(".title-code");
  6083. const txtDetail = detailBox.querySelector(".detail-code");
  6084. txtTitle.value = formationData.title || "";
  6085. txtDetail.value = formationData.detail || "";
  6086. const txtTitleDisplay = titleBox.querySelector(".title-display");
  6087. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  6088. txtTitleDisplay.innerHTML = '';
  6089. txtTitleDisplay.append(descriptionToHTML(txtTitle.value));
  6090. formationBox.refreshDocumentTitle();
  6091. txtDetailDisplay.innerHTML = '';
  6092. txtDetailDisplay.append(descriptionToHTML(txtDetail.value));
  6093. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  6094. const dge = formationData.dungeonEnchance;
  6095. dungeonEnchanceDom.classList.add(className_displayNone);
  6096. dungeonEnchanceDom.innerHTML = '';
  6097. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  6098. {
  6099. if (dge.rarities.length > 0) {
  6100. dge.rarities.forEach(rarity=>{
  6101. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  6102. icon.className = "rare-icon";
  6103. icon.setAttribute("data-rare-icon", rarity);
  6104. })
  6105. }
  6106. const seriesFragment = [];
  6107. if (dge?.collabs?.length) { //添加合作的ID名称
  6108. //搜索并显示合作
  6109. function searchCollab(event) {
  6110. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  6111. showSearchBySeriesId(collabId, "collab");
  6112. return false;
  6113. }
  6114. const fragment = dge.collabs.map(id=>{
  6115. const lnk = document.createElement("a");
  6116. lnk.className ="series-search card-collabId";
  6117. lnk.setAttribute(dataAttrName, id);
  6118. lnk.onclick = searchCollab;
  6119. lnk.textContent = id;
  6120. return lnk;
  6121. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  6122. seriesFragment.push(localTranslating?.skill_parse?.target?.collab_id({id:fragment}));
  6123. }
  6124. if (dge?.gachas?.length) { //添加抽蛋的ID名称
  6125. //搜索并显示抽蛋
  6126. function searchGacha(event) {
  6127. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  6128. showSearchBySeriesId(collabId, "gacha");
  6129. return false;
  6130. }
  6131. const fragment = dge.gachas.map(id=>{
  6132. const lnk = document.createElement("a");
  6133. lnk.className ="series-search card-gachaId";
  6134. lnk.setAttribute(dataAttrName, id);
  6135. lnk.onclick = searchGacha;
  6136. lnk.textContent = id;
  6137. return lnk;
  6138. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  6139. seriesFragment.push(localTranslating?.skill_parse?.target?.gacha_id({id:fragment}));
  6140. }
  6141. const skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  6142. seriesFragment.push(renderSkill(skill));
  6143. dungeonEnchanceDom.appendChild(seriesFragment.nodeJoin(localTranslating?.skill_parse?.word?.comma()));
  6144. }
  6145. if (dge?.benefit) { //添加阴阳
  6146. const benefitAwoken = (dge.benefit & 0b1) ? 128 : 129;
  6147. const icon = document.createElement("icon");
  6148. icon.className ="awoken-icon";
  6149. icon.setAttribute("data-awoken-icon", benefitAwoken);
  6150. if (dge.benefit & 0b10) icon.classList.add("yinyang")
  6151. dungeonEnchanceDom.appendChild(icon);
  6152. }
  6153. if (dge?.stage > 1) { //添加层数
  6154. const states = localTranslating?.skill_parse?.stats;
  6155. const dict = {
  6156. state:states?.cstage(),
  6157. num: dge?.stage
  6158. };
  6159. dungeonEnchanceDom.appendChild(states?.state_is(dict));
  6160. }
  6161. dungeonEnchanceDom.classList.remove(className_displayNone);
  6162. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  6163. const teamBox = teamBigBox.querySelector(".team-box");
  6164. const teamData = formationData.teams[teamNum];
  6165. const badgeBox = teamBigBox.querySelector(".team-badge");
  6166. badgeBox.setAttribute("data-badge-icon", teamData[2] ?? 0);
  6167. const membersDom = teamBox.querySelector(".team-members");
  6168. const latentsDom = teamBox.querySelector(".team-latents");
  6169. const assistsDom = teamBox.querySelector(".team-assist");
  6170. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  6171. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  6172. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  6173. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  6174. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  6175. const leaderIdx = teamData[3]; //开始设置换队长
  6176. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  6177. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  6178. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  6179. const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  6180. const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  6181. const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6182. const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6183. [
  6184. memberLi,
  6185. latentLi,
  6186. assistsLi,
  6187. teamAbilityLi,
  6188. teamMemberTypesLi,
  6189. teamMemberAwokenLi,
  6190. teamAssistAwokenLi
  6191. ].forEach(dom=>{
  6192. if (!dom) return;
  6193. if (leaderIdx > 0 && ti == 0) //队长
  6194. {
  6195. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  6196. }
  6197. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  6198. {
  6199. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  6200. }else
  6201. {
  6202. dom.style.transform = null;
  6203. }
  6204. });
  6205. //修改显示内容
  6206. const memberDom = memberLi.querySelector(`.monster`);
  6207. const assistDom = assistsLi.querySelector(`.monster`);
  6208. const latentDom = latentLi.querySelector(`.latent-ul`);
  6209. const member = teamData[0][ti], assist = teamData[1][ti];
  6210. const memberCard = member.card || Cards[0], assistCard = assist.card || Cards[0];
  6211. changeid(member, memberDom, latentDom, assist); //队员
  6212. changeid(assist, assistDom); //辅助
  6213. const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空
  6214. memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
  6215. memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
  6216. );
  6217. teamAbilityLi?.classList?.toggle("enable-bouns", enableBouns);
  6218. //隐藏队长的自身换为换队长的技能
  6219. if (ti == 5 || //好友队长永远隐藏
  6220. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  6221. {
  6222. const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能
  6223. const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能
  6224. if (skills_m.length == 0 || skills_m[0].type != 227)
  6225. {
  6226. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6227. }
  6228. if (skills_a.length == 0 || skills_a[0].type != 227)
  6229. {
  6230. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6231. }
  6232. }
  6233. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  6234. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  6235. refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  6236. refreshMemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  6237. }
  6238. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  6239. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  6240. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  6241. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, teamNum);
  6242. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  6243. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  6244. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  6245. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, teamNum);
  6246. });
  6247. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  6248. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  6249. formationBox.appendChild(fragment);
  6250. // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  6251. }
  6252. //刷新队伍觉醒效果计算
  6253. function refreshTeamAwokenEfeect(awokenEffectDom, team, ti) {
  6254. const [members, assists, badge, swapId] = team;
  6255. let targetIcon;
  6256. //解析两个队长技
  6257. let leader1 = members[swapId || 0], //换队长或者默认队长
  6258. leader2 = members[5];
  6259. let parseLSkill1 = skillParser(leader1?.card?.leaderSkillId),
  6260. parseLSkill2 = skillParser(leader2?.card?.leaderSkillId);
  6261. const isJa = currentDataSource.code === "ja";
  6262. //防绑
  6263. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"52\"]")) {
  6264. const teamFlagsMembers = Array.from(targetIcon.parentElement.querySelectorAll(".team-flags li"));
  6265. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 52);
  6266. //储存附加 52 即大防绑的队长技能
  6267. let lsAwoken = parseLSkill1.concat(parseLSkill2).filter(skill=>skill.kind == SkillKinds.ImpartAwakenings);
  6268. for (let mi=0; mi < members.length; mi++) {
  6269. const memberData = members[mi];
  6270. const assistData = assists[mi];
  6271. let thisAwokenNum = 0;
  6272. if (badge === 8 && (isJa || mi === 0) || badge === 22) {
  6273. thisAwokenNum = 2;
  6274. } else {
  6275. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6276. if (lsAwoken.length) { //增加队长技赋予的觉醒
  6277. const {attrs=[], types=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6278. lsAwoken.forEach(pls=>{
  6279. if (attrs.some(a => pls.attrs.includes(a)) || types.some(t => pls.types.includes(t))) {
  6280. effectiveAwokens.push(...pls.awakenings);
  6281. }
  6282. });
  6283. }
  6284. thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6285. }
  6286. teamFlagsMembers[mi].setAttribute(dataAttrName, Math.round(Math.min(thisAwokenNum/2,1)*100));
  6287. }
  6288. }
  6289. //自动回复
  6290. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"9\"]")) {
  6291. const targetValue = targetIcon.parentElement.querySelector(".count");
  6292. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 9);
  6293. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6294. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6295. let count = thisAwokenNum * 1000; //普通觉醒每个加1000
  6296. //自动回复的队长技能
  6297. let lsAwoken1 = parseLSkill1.filter(skill=>skill.kind == SkillKinds.AutoHeal),
  6298. lsAwoken2 = parseLSkill2.filter(skill=>skill.kind == SkillKinds.AutoHeal);
  6299. if (lsAwoken1.length) {
  6300. const [,,rcv] = leader1.ability;
  6301. count += rcv * lsAwoken1[0].value.value;
  6302. }
  6303. if (lsAwoken2.length) {
  6304. const [,,rcv] = leader2.ability;
  6305. count += rcv * lsAwoken2[0].value.value;
  6306. }
  6307. for (let mi=0; mi < members.length; mi++) {
  6308. const memberData = members[mi];
  6309. let latentCount = memberData?.latent?.filter(l=>l===5).length;
  6310. if (latentCount>0) { //自动回复潜觉,不考虑任何297和觉醒
  6311. let memberCard = memberData.card;
  6312. //计算没有297的纯三维
  6313. let memberRCV = Math.round(curve(memberCard.rcv, memberData.level, memberCard.maxLevel, memberCard.limitBreakIncr, 5));
  6314. count += Math.round(memberRCV * 0.15 * latentCount); //回复力的15%
  6315. } else {
  6316. continue;
  6317. }
  6318. }
  6319. targetValue.setAttribute(dataAttrName, count.bigNumberToString());
  6320. }
  6321. //颜色盾
  6322. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"4\"]")) {
  6323. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6324. const teamLatents = members.flatMap(m=>m.latent); //因为盾是固定值,所以直接平面化所有的潜觉
  6325. for (let oi=0; oi < orbs.length; oi++) {
  6326. let orb = orbs[oi];
  6327. const thisAwokenNum = awokenCountInTeam(team, 4+oi, solo, teamsCount);
  6328. let prob = thisAwokenNum * 0.07 //普通觉醒7%
  6329. + teamLatents.filter(l=>l===6+oi).length * 0.01 //小潜觉 1%
  6330. + teamLatents.filter(l=>l===32+oi).length * 0.03; //大潜觉 3%
  6331. orb.setAttribute(dataAttrName,Math.round(Math.min(prob,1)*100));
  6332. }
  6333. }
  6334. //掉+珠
  6335. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"14\"]")) {
  6336. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6337. for (let oi=0; oi < orbs.length; oi++) {
  6338. let orb = orbs[oi];
  6339. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === (oi < 5 ? 14+oi : 29));
  6340. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6341. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6342. let prob = thisAwokenNum * 0.2; //普通觉醒20%
  6343. orb.setAttribute(dataAttrName,Math.round(prob*100));
  6344. orb.classList.toggle("gt100", prob > 1);
  6345. }
  6346. }
  6347. //SX
  6348. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"28\"]")) {
  6349. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6350. const thisAwokenNum = awokenCountInTeam(team, 28, solo, teamsCount);
  6351. let prob = thisAwokenNum / 5;
  6352. switch (badge) {
  6353. case 9:
  6354. prob += isJa ? 1 : 0.5;
  6355. break;
  6356. case 22: //状态异常耐性 辅助无效
  6357. prob += 1;
  6358. break;
  6359. }
  6360. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  6361. }
  6362. //暗
  6363. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"68\"]")) {
  6364. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6365. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 68);
  6366. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6367. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6368. let prob = thisAwokenNum / 5;
  6369. switch (badge) {
  6370. case 12:
  6371. prob += isJa ? 1 : 0.5;
  6372. break;
  6373. case 22: //状态异常耐性 辅助无效
  6374. prob += 1;
  6375. break;
  6376. }
  6377. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  6378. }
  6379. //废
  6380. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"69\"]")) {
  6381. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6382. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 69);
  6383. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6384. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6385. let prob = thisAwokenNum / 5;
  6386. switch (badge) {
  6387. case 13:
  6388. prob += isJa ? 1 : 0.5;
  6389. break;
  6390. case 22: //状态异常耐性 辅助无效
  6391. prob += 1;
  6392. break;
  6393. }
  6394. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  6395. }
  6396. //毒
  6397. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"70\"]")) {
  6398. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6399. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 70);
  6400. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6401. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6402. let prob = thisAwokenNum / 5;
  6403. switch (badge) {
  6404. case 14:
  6405. prob += isJa ? 1 : 0.5;
  6406. break;
  6407. case 22: //状态异常耐性 辅助无效
  6408. prob += 1;
  6409. break;
  6410. }
  6411. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  6412. }
  6413. //云
  6414. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"54\"]")) {
  6415. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6416. const thisAwokenNum = awokenCountInTeam(team, 54, solo, teamsCount);
  6417. let prob = thisAwokenNum / 1;
  6418. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  6419. }
  6420. //封条
  6421. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"55\"]")) {
  6422. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6423. const thisAwokenNum = awokenCountInTeam(team, 55, solo, teamsCount);
  6424. let prob = thisAwokenNum / 1;
  6425. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  6426. }
  6427. //掉废
  6428. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"14\"]")) {
  6429. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6430. let prob = members.some(member=>member?.latent?.includes(14)) ? 1 : 0;
  6431. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  6432. }
  6433. //掉毒
  6434. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"15\"]")) {
  6435. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6436. let prob = members.some(member=>member?.latent?.includes(15)) ? 1 : 0;
  6437. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  6438. }
  6439. //心横解转转
  6440. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"40\"]")) {
  6441. const targetValue = targetIcon.parentElement.querySelector(".count");
  6442. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 20);
  6443. let count = 0;
  6444. for (let mi=0; mi < members.length; mi++) {
  6445. const memberData = members[mi];
  6446. const assistData = assists[mi];
  6447. if (memberData?.latent?.includes(40)) {
  6448. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6449. count += effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6450. } else {
  6451. continue;
  6452. }
  6453. }
  6454. targetValue.setAttribute(dataAttrName, count);
  6455. }
  6456. //心追解云封
  6457. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"46\"]")) {
  6458. const targetValue = targetIcon.parentElement.querySelector(".count");
  6459. let count = 0;
  6460. for (let mi=0; mi < members.length; mi++) {
  6461. const memberData = members[mi];
  6462. const assistData = assists[mi];
  6463. if (memberData?.latent?.includes(46)) {
  6464. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6465. count += effectiveAwokens.filter(ak=>ak==45).length;
  6466. } else {
  6467. continue;
  6468. }
  6469. }
  6470. targetValue.setAttribute(dataAttrName, count);
  6471. }
  6472. //普通L
  6473. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"60\"]")) {
  6474. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6475. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  6476. let count = new Array(orbs.length).fill(0);
  6477. for (let mi=0; mi < members.length; mi++) {
  6478. const memberData = members[mi];
  6479. const assistData = assists[mi];
  6480. let effectiveAwokens = memberData?.effectiveAwokens(assistData);
  6481. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6482. if (thisAwokenNum == 0) continue;
  6483. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6484. attrs.distinct().forEach(attr=>{
  6485. count[attr] += thisAwokenNum;
  6486. });
  6487. }
  6488. orbs.forEach((orb,oi)=>{
  6489. orb.setAttribute(dataAttrName,count[oi]);
  6490. });
  6491. }
  6492. //L解禁武器
  6493. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"48\"]")) {
  6494. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6495. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  6496. let count = new Array(orbs.length).fill(0);
  6497. for (let mi=0; mi < members.length; mi++) {
  6498. const memberData = members[mi];
  6499. //const assistData = assists[mi]; //L解禁武器,武器上的L无意义
  6500. if (memberData?.latent?.includes(48)) {
  6501. let effectiveAwokens = memberData.effectiveAwokens();
  6502. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6503. if (thisAwokenNum == 0) continue;
  6504. const {attrs=[]} = memberData.getAttrsTypesWithWeapon() || {};
  6505. attrs.distinct().forEach(attr=>{
  6506. count[attr] += thisAwokenNum;
  6507. });
  6508. } else {
  6509. continue;
  6510. }
  6511. }
  6512. orbs.forEach((orb,oi)=>{
  6513. orb.setAttribute(dataAttrName,count[oi]);
  6514. });
  6515. }
  6516. //普通十字
  6517. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"78\"]")) {
  6518. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6519. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6520. let count = new Array(orbs.length).fill(0);
  6521. for (let mi=0; mi < members.length; mi++) {
  6522. const memberData = members[mi];
  6523. const assistData = assists[mi];
  6524. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6525. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6526. if (thisAwokenNum == 0) continue;
  6527. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6528. attrs.distinct().forEach(attr=>{
  6529. count[attr] += thisAwokenNum;
  6530. });
  6531. }
  6532. orbs.forEach((orb,oi)=>{
  6533. orb.setAttribute(dataAttrName,count[oi]);
  6534. });
  6535. }
  6536. //U解禁消
  6537. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"41\"]")) {
  6538. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6539. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  6540. let count = new Array(orbs.length).fill(0);
  6541. for (let mi=0; mi < members.length; mi++) {
  6542. const memberData = members[mi];
  6543. const assistData = assists[mi];
  6544. if (memberData?.latent?.includes(41)) {
  6545. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6546. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6547. if (thisAwokenNum == 0) continue;
  6548. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6549. attrs.distinct().forEach(attr=>{
  6550. count[attr] += thisAwokenNum;
  6551. });
  6552. } else {
  6553. continue;
  6554. }
  6555. }
  6556. orbs.forEach((orb,oi)=>{
  6557. orb.setAttribute(dataAttrName,count[oi]);
  6558. });
  6559. }
  6560. //普通C珠
  6561. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"62\"]")) {
  6562. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6563. //目前没有大觉醒
  6564. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6565. let count = new Array(orbs.length).fill(0);
  6566. for (let mi=0; mi < members.length; mi++) {
  6567. const memberData = members[mi];
  6568. const assistData = assists[mi];
  6569. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6570. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6571. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6572. if (thisAwokenNum == 0) continue;
  6573. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6574. attrs.distinct().forEach(attr=>{
  6575. count[attr] += thisAwokenNum;
  6576. });
  6577. }
  6578. orbs.forEach((orb,oi)=>{
  6579. orb.setAttribute(dataAttrName,count[oi]);
  6580. });
  6581. }
  6582. //C珠破吸
  6583. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"39\"]")) {
  6584. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6585. //目前没有大觉醒
  6586. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  6587. let count = new Array(orbs.length).fill(0);
  6588. for (let mi=0; mi < members.length; mi++) {
  6589. const memberData = members[mi];
  6590. const assistData = assists[mi];
  6591. if (memberData.latent.includes(39)) {
  6592. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6593. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6594. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6595. if (thisAwokenNum == 0) continue;
  6596. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6597. attrs.distinct().forEach(attr=>{
  6598. count[attr] += thisAwokenNum;
  6599. });
  6600. } else {
  6601. continue;
  6602. }
  6603. }
  6604. orbs.forEach((orb,oi)=>{
  6605. orb.setAttribute(dataAttrName,count[oi]);
  6606. });
  6607. }
  6608. //普通T字
  6609. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"126\"]")) {
  6610. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6611. //目前没有大觉醒
  6612. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6613. let count = new Array(orbs.length).fill(0);
  6614. for (let mi=0; mi < members.length; mi++) {
  6615. const memberData = members[mi];
  6616. const assistData = assists[mi];
  6617. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6618. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6619. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==126).length;
  6620. if (thisAwokenNum == 0) continue;
  6621. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6622. attrs.distinct().forEach(attr=>{
  6623. count[attr] += thisAwokenNum;
  6624. });
  6625. }
  6626. orbs.forEach((orb,oi)=>{
  6627. orb.setAttribute(dataAttrName,count[oi]);
  6628. });
  6629. }
  6630. }
  6631. //刷新队伍觉醒统计
  6632. function refreshTeamAwokenCount(awokenDom, team) {
  6633. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6634. const awokenResort = new Set([46]); //队伍大血,强制排在第一位
  6635. official_awoken_sorting.forEach(ak=>awokenResort.add(ak));
  6636. awokenResort.forEach(ak=>{
  6637. let totalNum = 0;
  6638. //搜索等效觉醒
  6639. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak || eak.big === ak);
  6640. if (equivalentAwoken?.small === ak)
  6641. { //等效觉醒小
  6642. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6643. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6644. } else if (equivalentAwoken?.big === ak)
  6645. { //等效觉醒大就跳过
  6646. return;
  6647. } else
  6648. { //普通觉醒
  6649. totalNum = awokenCountInTeam(team, ak, solo, teamsCount);
  6650. }
  6651. if (totalNum == 0) return;
  6652. const li = document.createElement("li");
  6653. li.className = "awoken-count";
  6654. const icon = li.appendChild(document.createElement("icon"));
  6655. icon.className = "awoken-icon";
  6656. icon.setAttribute("data-awoken-icon", ak);
  6657. const span = li.appendChild(document.createElement("span"));
  6658. span.className = "count";
  6659. span.textContent = totalNum;
  6660. fragment.append(li);
  6661. });
  6662. const awokenUL = awokenDom.querySelector(".awoken-ul");
  6663. awokenUL.innerHTML = '';
  6664. awokenUL.append(fragment);
  6665. }
  6666. //刷新阵型觉醒统计
  6667. function refreshFormationAwokenCount(awokenDom, teams) {
  6668. function awokenSetCount(aicon, number) {
  6669. if (!aicon) return; //没有这个觉醒就撤回
  6670. const ali = aicon.parentNode;
  6671. const countDom = ali.querySelector(".count");
  6672. countDom.textContent = number;
  6673. if (number)
  6674. ali.classList.remove(className_displayNone);
  6675. else
  6676. ali.classList.add(className_displayNone);
  6677. }
  6678. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6679. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  6680. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  6681. const acs = aicons.map(aicon=>{
  6682. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  6683. let totalNum = 0;
  6684. //搜索等效觉醒
  6685. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  6686. if (equivalentAwoken)
  6687. {
  6688. if (equivalentAwoken.small === ai)
  6689. {
  6690. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  6691. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  6692. }
  6693. } else
  6694. {
  6695. totalNum = awokenCountInFormation(teams, ai, solo);
  6696. }
  6697. awokenSetCount(aicon, totalNum);
  6698. return {a:ai,c:totalNum};
  6699. });
  6700. if (acs.every(ac=>ac.c==0))
  6701. {
  6702. awokenDom.classList.add(className_displayNone);
  6703. } else
  6704. {
  6705. awokenDom.classList.remove(className_displayNone);
  6706. }
  6707. awokenDom.appendChild(fragment);
  6708. }
  6709. //刷新能力值
  6710. function refreshAbility(abilityDom, team, idx) {
  6711. const memberData = team[0][idx];
  6712. const assistData = team[1][idx];
  6713. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  6714. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  6715. if (mainAbility && memberData.ability) {
  6716. for (let ai = 0; ai < 3; ai++) {
  6717. memberData.ability[ai] = mainAbility[ai][0];
  6718. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  6719. }
  6720. }
  6721. if (!abilityDom) return; //如果没有dom,直接跳过
  6722. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  6723. const hpDom = abilityLi.querySelector(".hp");
  6724. const atkDom = abilityLi.querySelector(".atk");
  6725. const rcvDom = abilityLi.querySelector(".rcv");
  6726. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  6727. if (mainAbility) {
  6728. div.classList.remove(className_displayNone);
  6729. div.textContent = memberData.ability[ai];
  6730. } else {
  6731. div.classList.add(className_displayNone);
  6732. div.textContent = 0;
  6733. }
  6734. });
  6735. }
  6736. //刷新队员
  6737. function refreshMemberTypes(memberTypesDom, team, idx) {
  6738. if (!memberTypesDom) return; //如果没有dom,直接跳过
  6739. const member = team[0][idx];
  6740. const assist = team[1][idx];
  6741. let {types = [], isAppendType = false, appendTypes} = member.getAttrsTypesWithWeapon(assist) || {};
  6742. function typeIcon(tid, isAppendType = false) {
  6743. const iconLi = document.createElement("li");
  6744. const icon = iconLi.appendChild(document.createElement("icon"))
  6745. icon.className = "type-icon";
  6746. icon.setAttribute("data-type-icon", tid);
  6747. if (isAppendType) {
  6748. iconLi.classList.add('append-type');
  6749. }
  6750. return iconLi;
  6751. }
  6752. const fragment = document.createDocumentFragment();
  6753. member.card.types.forEach(tid=>fragment.appendChild(typeIcon(tid)));
  6754. if (isAppendType) {
  6755. appendTypes.forEach(tid=>fragment.appendChild(typeIcon(tid, true)));
  6756. }
  6757. const memberTypesUl = memberTypesDom.querySelector(`.member-types-${idx + 1} .types-ul`);
  6758. memberTypesUl.innerHTML = '';
  6759. memberTypesUl.appendChild(fragment);
  6760. }
  6761. //刷新队员觉醒
  6762. function refreshMemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  6763. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  6764. const memberData = team[0][idx];
  6765. const assistData = team[1][idx];
  6766. // const memberCard = Cards[memberData.id] || Cards[0];
  6767. // const assistCard = Cards[assistData.id] || Cards[0];
  6768. //队员觉醒
  6769. let memberAwokens = memberData.effectiveAwokens() || [];
  6770. //memberAwokens.sort();
  6771. //武器觉醒
  6772. let assistAwokens = assistData.effectiveAwokens() || [];
  6773. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  6774. //assistAwokens.sort();
  6775. /*if (assistAwokens.includes(49))
  6776. {
  6777. memberAwokens = memberAwokens.concat(assistAwokens);
  6778. }*/
  6779. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  6780. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  6781. /* //通用的
  6782. function countNum(arr) {
  6783. const map = arr.reduce(function(preMap, value){
  6784. return preMap.set(value, (preMap.get(value) || 0) + 1);
  6785. }, new Map());
  6786. return Array.from(map);
  6787. };*/
  6788. function countAwokenNum(arr) {
  6789. const map = arr.reduce(function(preMap, value){
  6790. const eak = equivalent_awoken.find(eako => eako.big === value);
  6791. if (eak)
  6792. {
  6793. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  6794. }else
  6795. {
  6796. return preMap.set(value, (preMap.get(value) || 0) + 1);
  6797. }
  6798. }, new Map());
  6799. return Array.from(map);
  6800. };
  6801. /*const hideAwokens = [49,1,2,3,63];
  6802. if (solo) hideAwokens.push(30); //协力觉醒
  6803. if (!solo) hideAwokens.push(63); //掉落觉醒
  6804. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  6805. let memberAwokensCount = countAwokenNum(memberAwokens);
  6806. memberAwokenUl.innerHTML = '';
  6807. memberAwokensCount.forEach(akc=>{
  6808. const iconLi = document.createElement("li");
  6809. const icon = iconLi.appendChild(document.createElement("icon"))
  6810. icon.className = "awoken-icon";
  6811. icon.setAttribute("data-awoken-icon", akc[0]);
  6812. icon.setAttribute("data-awoken-count", akc[1]);
  6813. memberAwokenUl.appendChild(iconLi);
  6814. });
  6815. let assistAwokensCount = countAwokenNum(assistAwokens);
  6816. assistAwokenUl.innerHTML = '';
  6817. assistAwokensCount.forEach(akc=>{
  6818. const iconLi = document.createElement("li");
  6819. const icon = iconLi.appendChild(document.createElement("icon"))
  6820. icon.className = "awoken-icon";
  6821. icon.setAttribute("data-awoken-icon", akc[0]);
  6822. icon.setAttribute("data-awoken-count", akc[1]);
  6823. assistAwokenUl.appendChild(iconLi);
  6824. });
  6825. }
  6826. function setTextContentAndAttribute(dom,str)
  6827. {
  6828. if (!dom) return;
  6829. dom.textContent = str;
  6830. dom.setAttribute(dataAttrName, str);
  6831. }
  6832. function drawHpInfo(hpBarDom, reduceAttrRanges)
  6833. {
  6834. const width = hpBarDom.width, height = hpBarDom.height;
  6835. let ctx = hpBarDom.getContext("2d");
  6836. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  6837. {
  6838. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  6839. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  6840. //console.table(reduceRanges);
  6841. ctx.fillStyle = attrColors[ridx];
  6842. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  6843. reduceRanges.forEach(range=>{
  6844. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  6845. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  6846. });
  6847. });
  6848. }
  6849. else //只有阶梯盾
  6850. {
  6851. const reduceRanges = reduceAttrRanges[0];
  6852. //创建线性颜色渐变对象
  6853. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  6854. canvasGradient.addColorStop(0, "#EE99AA");
  6855. canvasGradient.addColorStop(0.4, "#FFDDEE");
  6856. canvasGradient.addColorStop(1, "#EE9999");
  6857. ctx.fillStyle = canvasGradient;
  6858. ctx.fillRect(0, 0, width, height);
  6859. reduceRanges.forEach(range=>{
  6860. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  6861. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  6862. });
  6863. }
  6864. }
  6865. //刷新队伍能力值合计
  6866. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  6867. //计算总的生命值
  6868. if (!totalDom) return;
  6869. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  6870. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  6871. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  6872. const tEffectDom = totalDom.querySelector(".tIf-effect");
  6873. const [members, assists, badge, swapId] = team;
  6874. const teams = formation.teams;
  6875. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  6876. const [teamsA_members, teamsA_assists, teamsA_badge] = teamsA;
  6877. const [teamsB_members, teamsB_assists, teamsB_badge] = teamsB;
  6878. const leader1id = members[swapId || 0].id;
  6879. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[teamsA_badge || 0].id : teamsB_members[teamsB_badge || 0].id) : members[5].id;
  6880. //计算当前队伍,2P时则是需要特殊处理
  6881. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  6882. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  6883. if (tHpDom) {
  6884. const reduceScales1 = getReduceScales(leader1id);
  6885. const reduceScales2 = getReduceScales(leader2id);
  6886. const reduceAttrSeildAwokenScales = getAttrShieldAwokenReduceScales(team);
  6887. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  6888. const reduceAttrRangesWithShieldAwoken = getReduceRange(reduceScales1.concat(reduceScales2, reduceAttrSeildAwokenScales));
  6889. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  6890. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  6891. const hpBar = totalDom.querySelector(".reduce-details");
  6892. if (reduceAttrRangesWithShieldAwoken.some(r=>r != reduceAttrRangesWithShieldAwoken[0]) ||
  6893. reduceAttrRangesWithShieldAwoken[0].length > 1 ||
  6894. reduceAttrRangesWithShieldAwoken[0][0].probability < 1) //有HP阶梯盾或者有指定属性减伤或者减伤几率不是100%
  6895. {
  6896. drawHpInfo(hpBar, reduceAttrRangesWithShieldAwoken);
  6897. hpBar.classList.remove(className_displayNone);
  6898. }else
  6899. {
  6900. hpBar.classList.add(className_displayNone);
  6901. }
  6902. const totalReduce = leastScale.scale;
  6903. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  6904. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  6905. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  6906. const isJa = currentDataSource.code === "ja";
  6907. function getBadgeHPScale(badge, member) {
  6908. if (teamsCount == 2) return 1;
  6909. switch (badge) {
  6910. case 5: return isJa ? 1.10 : 1.05; //小血
  6911. case 18: return 1.15; //大血
  6912. case 20: return 1.10; //全属性
  6913. case 22: case 23: return 1.50; //状态异常耐性&SB++ 辅助无效
  6914. case 24: return member.card.collabId === 92 ? 1.15 : 1; //英雄学院徽章
  6915. case 25: return member.card.gachaId === 2 ? 1.15 : 1; //画师桶徽章
  6916. default: return 1;
  6917. }
  6918. }
  6919. //由于JS的小数和强类型语言不完全一致,+1e-12后再做四舍五入会更准确符合游戏内数字
  6920. let tHP = teamHPArr.reduce((pv, v, idx) => pv + Math.round(v * teamHPAwokenScale * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP
  6921. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v, idx) => pv + Math.round(v * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP无觉醒
  6922. //记录到bar中,方便打开详情时调用
  6923. hpBar.reduceAttrRangesWithShieldAwoken = reduceAttrRangesWithShieldAwoken; //有盾觉醒的
  6924. hpBar.reduceAttrRanges = reduceAttrRanges; //没有盾觉醒的
  6925. hpBar.tHP = tHP;
  6926. hpBar.tHPNoAwoken = tHPNoAwoken;
  6927. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  6928. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  6929. const tHpDom_general = tHpDom.querySelector(".general");
  6930. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  6931. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  6932. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  6933. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  6934. tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0);
  6935. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  6936. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  6937. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  6938. }
  6939. if (tSBDom) {
  6940. const sbn = countTeamSB(team, solo);
  6941. const tSBDom_general = tSBDom.querySelector(".general");
  6942. setTextContentAndAttribute(tSBDom_general, sbn);
  6943. }
  6944. if (tMoveDom) {
  6945. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  6946. const tMoveDom_general = tMoveDom.querySelector(".general");
  6947. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  6948. if (moveTime.fixed) //固定时间的
  6949. {
  6950. tMoveDom.classList.add("fixed-move-time");
  6951. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  6952. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  6953. } else
  6954. {
  6955. tMoveDom.classList.remove("fixed-move-time");
  6956. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  6957. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  6958. }
  6959. }
  6960. if (tEffectDom) {
  6961. //76版队长技能不被换队长所影响
  6962. const leader1id_original = members[0].id;
  6963. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[0].id : teamsB_members[0].id) : members[5].id;
  6964. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  6965. if (badge == 22) effect.poisonNoEffect = true;
  6966. refreshEffectDom(tEffectDom, effect);
  6967. }
  6968. }
  6969. //刷新队伍能力值合计
  6970. function refreshTeamTotalCount(totalCountDom, team, teamIdx) {
  6971. //计算总的生命值
  6972. if (!totalCountDom) return;
  6973. const [members, assists, badge, swapId] = team;
  6974. const teams = formation.teams;
  6975. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  6976. const [teamsA_members, teamsA_assists, teamsA_badge] = teamsA;
  6977. const [teamsB_members, teamsB_assists, teamsB_badge] = teamsB;
  6978. //计算当前队伍,2P时则是需要特殊处理
  6979. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  6980. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  6981. const tRarityDom = totalCountDom.querySelector(".tIf-rarity");
  6982. const tAttrsDom = totalCountDom.querySelector(".tIf-attrs");
  6983. const tTypesDom = totalCountDom.querySelector(".tIf-types");
  6984. //统计队伍稀有度总数
  6985. if (tRarityDom)
  6986. {
  6987. const rarityDoms = tRarityDom.querySelector(".rarity");
  6988. const rarityCount = members.slice(0,5).reduce((pre,member)=>{
  6989. if (member.id <= 0) return pre;
  6990. const card = member.card;
  6991. return pre + (card?.rarity ?? 0);
  6992. },0);
  6993. rarityDoms.setAttribute(dataAttrName, rarityCount);
  6994. }
  6995. //统计队伍属性/类型个数
  6996. if (tAttrsDom || tTypesDom)
  6997. {
  6998. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  6999. if (tAttrsDom) {
  7000. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  7001. attrDoms.forEach(attrDom=>{
  7002. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  7003. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  7004. });
  7005. }
  7006. if (tTypesDom) {
  7007. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  7008. typeDoms.forEach(typeDom=>{
  7009. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  7010. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  7011. });
  7012. }
  7013. }
  7014. }
  7015. function refreshEffectDom(tEffectDom, effect) {
  7016. const _76board = tEffectDom.querySelector(".icon-skill[data-icon-type='board-size-change']");
  7017. _76board && _76board.classList.toggle(className_displayNone, !effect.board76);
  7018. const noSkyfall = tEffectDom.querySelector(".icon-skill[data-icon-type='no-skyfall']");
  7019. noSkyfall && noSkyfall.classList.toggle(className_displayNone, !effect.noSkyfall);
  7020. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  7021. poisonNoEffect && poisonNoEffect.classList.toggle(className_displayNone, !effect.poisonNoEffect);
  7022. const resolve = tEffectDom.querySelector(".icon-skill[data-icon-type='resolve']");
  7023. resolve && resolve.classList.toggle(className_displayNone, !effect.resolve);
  7024. const addCombo = tEffectDom.querySelector(".icon-skill[data-icon-type='add-combo']");
  7025. if (addCombo) {
  7026. addCombo.classList.toggle(className_displayNone, effect.addCombo.every(n=>n<1));
  7027. addCombo.setAttribute("data-add-combo", effect.addCombo.filter(Boolean).join("/"));
  7028. }
  7029. const inflicts = tEffectDom.querySelector(".inflicts");
  7030. if (inflicts) {
  7031. inflicts.classList.toggle(className_displayNone, effect.inflicts.every(n=>n<1));
  7032. inflicts.setAttribute("data-inflicts", effect.inflicts.filter(Boolean).map(v=>v.bigNumberToString()).join("/"));
  7033. }
  7034. }
  7035. //刷新所有队伍能力值合计
  7036. function refreshFormationTotalHP(totalDom, teams) {
  7037. //计算总的生命值
  7038. if (!totalDom) return;
  7039. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  7040. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  7041. const tEffectDom = totalDom.querySelector(".tIf-effect");
  7042. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  7043. const [teamsA_members,,teamsA_badge] = teamsA;
  7044. const [teamsB_members,,teamsB_badge] = teamsB;
  7045. //因为目前仅用于2P,所以直接在外面固定写了
  7046. const leader1id = teamsA_members[teamsA_badge || 0].id;
  7047. const leader2id = teamsB_members[teamsB_badge || 0].id;
  7048. if (tHpDom) {
  7049. const reduceScales1 = getReduceScales(leader1id);
  7050. const reduceScales2 = getReduceScales(leader2id);
  7051. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  7052. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  7053. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  7054. const hpBar = totalDom.querySelector(".reduce-details");
  7055. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  7056. {
  7057. drawHpInfo(hpBar, reduceAttrRanges);
  7058. hpBar.classList.remove(className_displayNone);
  7059. }else
  7060. {
  7061. hpBar.classList.add(className_displayNone);
  7062. }
  7063. const totalReduce = leastScale.scale;
  7064. const tHPArr = teams.map(team=>{
  7065. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  7066. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  7067. const teamTHP = teamHPArr.reduce((pv, v) => pv + Math.round(v * teamHPAwokenScale + 1e-12), 0); //队伍计算的总HP
  7068. return teamTHP;
  7069. });
  7070. const tHPNoAwokenArr = teams.map(team=>{
  7071. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  7072. const teamTHP = teamHPArr.reduce((pv, v) => pv + v, 0); //队伍计算的总HP
  7073. return Math.round(teamTHP);
  7074. });
  7075. const tHP = tHPArr.reduce((pv, v) => pv + v);
  7076. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v, 0);
  7077. //记录到bar中,方便打开详情时调用
  7078. hpBar.reduceAttrRanges = reduceAttrRanges;
  7079. hpBar.tHP = tHP;
  7080. hpBar.tHPNoAwoken = tHPNoAwoken;
  7081. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  7082. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  7083. const tHpDom_general = tHpDom.querySelector(".general");
  7084. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  7085. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  7086. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  7087. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  7088. if (totalReduce > 0)
  7089. tHpDom_reduce.classList.remove("no-reduce");
  7090. else
  7091. tHpDom_reduce.classList.add("no-reduce");
  7092. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  7093. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  7094. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  7095. }
  7096. if (tSBDom) {
  7097. const sbn1 = countTeamSB(teamsA, solo);
  7098. const sbn2 = countTeamSB(teamsB, solo);
  7099. const tSBDom_general = tSBDom.querySelector(".general");
  7100. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  7101. }
  7102. if (tEffectDom) {
  7103. //76版队长技能不被换队长所影响
  7104. const leader1id_original = teamsA_members[0].id;
  7105. const leader2id_original = teamsB_members[0].id;
  7106. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  7107. refreshEffectDom(tEffectDom, effect);
  7108. }
  7109. }
  7110. //刷新单人技能CD
  7111. function refreshMemberSkillCD(teamDom, team, idx) {
  7112. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  7113. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  7114. const member = team[0][idx];
  7115. const assist = team[1][idx];
  7116. const memberCard = Cards[member.id] || Cards[0];
  7117. const memberSkill = Skills[memberCard?.activeSkillId];
  7118. const assistCard = Cards[assist.id] || Cards[0];
  7119. const assistSkill = Skills[assistCard?.activeSkillId];
  7120. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  7121. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  7122. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  7123. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  7124. memberSkillCdDom.innerHTML = '';
  7125. assistSkillCdDom.innerHTML = '';
  7126. memberSkillCdDom.classList.toggle("loop-skill", memberSkill.type == 233);
  7127. if (memberSkill.type == 232 || memberSkill.type == 233) //232是单向进化技能,显示。233是循环进化技能,就不显示了
  7128. {
  7129. memberSkillCdDom.append(memberSkillCd);
  7130. assistSkillCdDom.append(memberSkillCd+ assistSkillCd);
  7131. memberSkill.params.slice(1).forEach(subSkillId=>{
  7132. const subSkill = Skills[subSkillId];
  7133. const memberEvoSkillCd = subSkill.initialCooldown - subSkill.maxLevel + 1;
  7134. memberSkillCdDom.append(document.createElement("br"),memberEvoSkillCd);
  7135. assistSkillCdDom.append(document.createElement("br"),memberEvoSkillCd+ assistSkillCd);
  7136. });
  7137. } else {
  7138. memberSkillCdDom.append(memberSkillCd);
  7139. assistSkillCdDom.append(memberSkillCd + assistSkillCd);
  7140. }
  7141. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  7142. memberSkillCdDom.classList.remove("max-skill");
  7143. } else {
  7144. memberSkillCdDom.classList.add("max-skill");
  7145. }
  7146. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  7147. assistSkillCdDom.classList.remove("max-skill");
  7148. } else {
  7149. assistSkillCdDom.classList.add("max-skill");
  7150. }
  7151. }
  7152. //按住Ctrl点击技能在控制台输出技能的对象
  7153. function fastShowSkill(event) {
  7154. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  7155. if (event.ctrlKey) {
  7156. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  7157. console.debug(Skills[skillId]);
  7158. return;
  7159. };
  7160. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  7161. if (s_cards.length > 1) {
  7162. showSearch(s_cards); //显示
  7163. }
  7164. }
  7165. function localisation($tra) {
  7166. if (!$tra) return;
  7167. document.title = $tra.webpage_title;
  7168. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  7169. formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank;
  7170. formationBox.querySelector(".title-box .title-display").setAttribute("placeholder",$tra.title_blank);
  7171. formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank;
  7172. formationBox.querySelector(".detail-box .detail-display").setAttribute("placeholder",$tra.detail_blank);
  7173. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  7174. const sortOptions = Array.from(s_sortList.options);
  7175. sortOptions.forEach(opt => {
  7176. const tag = opt.getAttribute("data-tag");
  7177. const trans = $tra.sort_name[tag];
  7178. if (trans) {
  7179. opt.text = trans;
  7180. }
  7181. });
  7182. }

智龙迷城队伍图制作工具