You can not select more than 25 topics Topics must start with a chinese character,a letter or number, can include dashes ('-') and can be up to 35 characters long.

script.js 92 kB

6 years ago
6 years ago
6 years ago
6 years ago
5 years ago
5 years ago
6 years ago
6 years ago
6 years ago
6 years ago
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442
  1. var Cards = []; //怪物数据
  2. var Skills = []; //技能数据
  3. var currentLanguage; //当前语言
  4. var currentDataSource; //当前数据
  5. var isGuideMod; //是否以图鉴模式启动
  6. const teamBigBoxs = []; //储存全部teamBigBox
  7. const allMembers = []; //储存所有成员,包含辅助
  8. var interchangeSvg; //储存划线的SVG
  9. var controlBox; //储存整个controlBox
  10. var statusLine; //储存状态栏
  11. var formationBox; //储存整个formationBox
  12. var editBox; //储存整个editBox
  13. var showSearch; //整个程序都可以用的显示搜索函数
  14. const dataStructure = 3; //阵型输出数据的结构版本
  15. const className_displayNone = "display-none";
  16. if (location.search.includes('&')) {
  17. location.search = location.search.replace(/&/ig, '&');
  18. }
  19. const dbName = "PADDF";
  20. var db;
  21. const DBOpenRequest = indexedDB.open(dbName,2);
  22. DBOpenRequest.onsuccess = function(event) {
  23. db = event.target.result; //DBOpenRequest.result;
  24. console.log("PADDF:数据库已可使用");
  25. loadData();
  26. };
  27. DBOpenRequest.onerror = function(event) {
  28. // 错误处理
  29. console.log("PADDF:数据库无法启用,数据全部重置。",event);
  30. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  31. alert('Some errors have occurred, please refresh the page.');
  32. //history.go(); //直接强制刷新
  33. };
  34. DBOpenRequest.onupgradeneeded = function(event) {
  35. let db = event.target.result;
  36. let store;
  37. // 建立一个对象仓库来存储用户的相关信息,我们选择 id 作为键路径(key path)
  38. // 因为 id 可以保证是不重复的
  39. store = db.createObjectStore("cards");
  40. store = db.createObjectStore("skills");
  41. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  42. store.transaction.oncomplete = function(event) {
  43. console.log("PADDF:数据库建立完毕");
  44. };
  45. };
  46. /*class Member2
  47. {
  48. constructor(oldMenber = null,isAssist = false)
  49. {
  50. if (oldMenber)
  51. { //Copy一个
  52. this.id = oldMenber.id;
  53. this.level = oldMenber.level;
  54. this.plus = [...oldMenber.plus];
  55. this.awoken = oldMenber.awoken;
  56. this.sAwoken = oldMenber.sAwoken;
  57. this.latent = [...oldMenber.latent];
  58. this.skilllevel = oldMenber.sAwoken;
  59. this.assist = oldMenber.assist;
  60. }else
  61. { //全新的
  62. this.id = 0;
  63. this.level = 1;
  64. this.plus = [0,0,0];
  65. this.awoken = 0;
  66. this.sAwoken = null;
  67. this.latent = [];
  68. this.skilllevel = null;
  69. this.assist = null;
  70. }
  71. this.isAssist = isAssist;
  72. }
  73. calculateAbility(solo,teamCount){
  74. const card = Cards[this.id];
  75. let bonus = null;
  76. if (!this.isAssist &&
  77. this.assist &&
  78. this.assist.id>0 &&
  79. Cards[this.assist.id].attrs[0] === card.attrs[0]
  80. ){
  81. bonus = this.assist.calculateAbility(solo,teamCount);
  82. }
  83. }
  84. toJSON(){
  85. }
  86. }*/
  87. //队员基本的留空
  88. var Member = function() {
  89. this.id = 0;
  90. this.ability = [0, 0, 0];
  91. this.abilityNoAwoken = [0, 0, 0];
  92. };
  93. Member.prototype.outObj = function() {
  94. const m = this;
  95. let obj = [m.id];
  96. if (m.level != undefined) obj[1] = m.level;
  97. if (m.awoken != undefined) obj[2] = m.awoken;
  98. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  99. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  100. obj[3] = m.plus[0];
  101. } else {
  102. obj[3] = m.plus;
  103. }
  104. }
  105. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) obj[4] = m.latent;
  106. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  107. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  108. const skill = Skills[card.activeSkillId];
  109. //有技能等级,并且技能等级低于最大等级时才记录技能
  110. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  111. return obj;
  112. };
  113. Member.prototype.loadObj = function(m, dataVersion) {
  114. if (m == undefined) //如果没有提供数据,直接返回默认
  115. {
  116. return;
  117. }
  118. if (dataVersion == undefined) dataVersion = 1;
  119. this.id = dataVersion > 1 ? m[0] : m.id;
  120. this.level = dataVersion > 1 ? m[1] : m.level;
  121. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  122. if (dataVersion > 1) {
  123. if (isNaN(m[3]) || m[3] == null) {
  124. this.plus = m[3];
  125. } else {
  126. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  127. this.plus = [singlePlus, singlePlus, singlePlus];
  128. }
  129. } else {
  130. this.plus = m.plus;
  131. }
  132. if (!(this.plus instanceof Array)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  133. this.latent = dataVersion > 1 ? m[4] : m.latent;
  134. if (this.latent instanceof Array && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  135. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  136. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  137. this.skilllevel = m[6] || null;
  138. };
  139. Member.prototype.loadFromMember = function(m) {
  140. if (m == undefined) //如果没有提供数据,直接返回默认
  141. {
  142. return;
  143. }
  144. this.id = m.id;
  145. };
  146. //只用来防坐的任何队员
  147. var MemberDelay = function() {
  148. this.id = -1;
  149. };
  150. MemberDelay.prototype = Object.create(Member.prototype);
  151. MemberDelay.prototype.constructor = MemberDelay;
  152. //辅助队员
  153. var MemberAssist = function() {
  154. this.level = 0;
  155. this.awoken = 0;
  156. this.plus = [0, 0, 0];
  157. Member.call(this);
  158. };
  159. MemberAssist.prototype = Object.create(Member.prototype);
  160. MemberAssist.prototype.constructor = MemberAssist;
  161. MemberAssist.prototype.loadFromMember = function(m) {
  162. if (m == undefined) //如果没有提供数据,直接返回默认
  163. {
  164. return;
  165. }
  166. this.id = m.id;
  167. if (m.level != undefined) this.level = m.level;
  168. if (m.awoken != undefined) this.awoken = m.awoken;
  169. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  170. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  171. };
  172. //正式队伍
  173. var MemberTeam = function() {
  174. this.latent = [];
  175. MemberAssist.call(this);
  176. //sawoken作为可选项目,默认不在内
  177. };
  178. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  179. MemberTeam.prototype.constructor = MemberTeam;
  180. MemberTeam.prototype.loadFromMember = function(m) {
  181. if (m == undefined) //如果没有提供数据,直接返回默认
  182. {
  183. return;
  184. }
  185. this.id = m.id;
  186. if (m.level != undefined) this.level = m.level;
  187. if (m.awoken != undefined) this.awoken = m.awoken;
  188. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  189. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  190. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  191. if (m.ability != undefined && m.ability instanceof Array && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  192. if (m.abilityNoAwoken != undefined && m.abilityNoAwoken instanceof Array && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  193. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  194. };
  195. var Formation = function(teamCount, memberCount) {
  196. this.title = "";
  197. this.detail = "";
  198. this.teams = [];
  199. for (let ti = 0; ti < teamCount; ti++) {
  200. const team = [
  201. [],
  202. [], 0
  203. ]; //第三个是徽章
  204. for (let mi = 0; mi < memberCount; mi++) {
  205. team[0].push(new MemberTeam());
  206. team[1].push(new MemberAssist());
  207. }
  208. this.teams.push(team);
  209. }
  210. };
  211. Formation.prototype.outObj = function() {
  212. const obj = {};
  213. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  214. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  215. obj.f = this.teams.map(t => {
  216. const teamArr = [];
  217. teamArr[0] = t[0].map(m =>
  218. m.outObj()
  219. );
  220. teamArr[1] = t[1].map(m =>
  221. m.outObj()
  222. );
  223. if (t[2]) teamArr[2] = t[2];
  224. return teamArr;
  225. });
  226. obj.v = dataStructure;
  227. return obj;
  228. };
  229. Formation.prototype.loadObj = function(f) {
  230. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  231. this.title = dataVeision > 1 ? f.t : f.title;
  232. this.detail = dataVeision > 1 ? f.d : f.detail;
  233. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  234. this.teams.forEach(function(t, ti) {
  235. const tf = loadTeamArr[ti];
  236. if (tf) {
  237. t[0].forEach(function(m, mi) {
  238. const fm = tf[0][mi];
  239. m.loadObj(fm, dataVeision);
  240. });
  241. t[1].forEach(function(m, mi) {
  242. const fm = tf[1][mi];
  243. m.loadObj(fm, dataVeision);
  244. });
  245. if (tf[2] != undefined) t[2] = tf[2]; //徽章
  246. }
  247. });
  248. if (f.b)
  249. this.teams[0][2] = f.b; //原来模式的徽章
  250. };
  251. //切换通用的切换className显示的函数
  252. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body) {
  253. if (!checkBox) return;
  254. const checked = checkBox.checked;
  255. if (checked && checkedAdd || !checked && !checkedAdd) {
  256. dom.classList.add(className);
  257. } else {
  258. dom.classList.remove(className);
  259. }
  260. }
  261. //清除数据
  262. function clearData() {
  263. const locationURL = new URL(location);
  264. locationURL.searchParams.delete('d'); //删除数据
  265. locationURL.searchParams.delete('l'); //删除语言
  266. location = locationURL.toString();
  267. }
  268. //轮换ABC队伍
  269. function swapABCteam() {
  270. if (formation.teams.length > 1) {
  271. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  272. creatNewUrl();
  273. refreshAll(formation);
  274. }
  275. }
  276. //在单人和多人之间转移数据
  277. function turnPage(toPage, e = null) {
  278. console.log(e)
  279. let pagename = null;
  280. switch (toPage) {
  281. case 1:
  282. if (formation.teams[0][0].length < 6) {
  283. //把第二支队伍的队长添加到最后方
  284. formation.teams[0][0].push(formation.teams[1][0][0]);
  285. formation.teams[0][1].push(formation.teams[1][1][0]);
  286. }
  287. //删掉第2支开始的队伍
  288. formation.teams.splice(1);
  289. pagename = "solo.html";
  290. break;
  291. case 2:
  292. if (formation.teams.length < 2) { //从1人到2人
  293. formation.teams[1] = [
  294. [],
  295. []
  296. ];
  297. //把右边的队长加到第二支队伍最后面
  298. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  299. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  300. } else { //从3人到2人,直接删除后面两个队伍
  301. //删掉第3支开始的队伍
  302. formation.teams.splice(2);
  303. //删掉前面两支队伍的战友
  304. formation.teams[0][0].splice(5);
  305. formation.teams[0][1].splice(5);
  306. formation.teams[1][0].splice(5);
  307. formation.teams[1][1].splice(5);
  308. }
  309. formation.badge = 0;
  310. pagename = "multi.html";
  311. break;
  312. case 3:
  313. if (formation.teams.length < 2) { //从1人到3人
  314. } else { //从2人到3人
  315. formation.teams[0][0].push(formation.teams[1][0][0]);
  316. formation.teams[0][1].push(formation.teams[1][1][0]);
  317. formation.teams[1][0].push(formation.teams[0][0][0]);
  318. formation.teams[1][1].push(formation.teams[0][1][0]);
  319. }
  320. formation.badge = 0;
  321. pagename = "triple.html";
  322. break;
  323. }
  324. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  325. if (e && e.ctrlKey) {
  326. window.open(newURL);
  327. } else {
  328. location.href = newURL;
  329. }
  330. }
  331. window.onload = function() {
  332. controlBox = document.body.querySelector(".control-box");
  333. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  334. formationBox = document.body.querySelector(".formation-box");
  335. editBox = document.body.querySelector(".edit-box");
  336. //设定初始的显示设置
  337. toggleDomClassName(controlBox.querySelector("#show-mon-id"), 'not-show-mon-id', false);
  338. toggleDomClassName(controlBox.querySelector("#btn-show-mon-skill-cd"), 'show-mon-skill-cd');
  339. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"), 'not-show-awoken-count', false);
  340. isGuideMod = Boolean(parseInt(getQueryString("guide")));
  341. if (isGuideMod) {
  342. console.info('现在是 怪物图鉴 模式');
  343. document.body.classList.add('guide-mod');
  344. }
  345. const helpLink = controlBox.querySelector(".help-link");
  346. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  347. //▼添加语言列表开始
  348. const langSelectDom = controlBox.querySelector(".languages");
  349. languageList.forEach(lang =>
  350. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  351. );
  352. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  353. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  354. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  355. if (parameter_i18n) //如果已指定就用指定的语言
  356. return parameter_i18n.includes(lang.i18n);
  357. else //否则筛选浏览器默认语言
  358. return browser_i18n.includes(lang.i18n);
  359. }) ||
  360. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  361. document.head.querySelector("#language-css").href = "languages/" + currentLanguage.i18n + ".css";
  362. const langOptionArray = Array.from(langSelectDom.options);
  363. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  364. //▲添加语言列表结束
  365. //▼添加数据来源列表开始
  366. const dataSelectDom = controlBox.querySelector(".datasource");
  367. dataSourceList.forEach(ds =>
  368. dataSelectDom.options.add(new Option(ds.source, ds.code))
  369. );
  370. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  371. currentDataSource = parameter_dsCode ?
  372. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) : //筛选出符合的数据源
  373. dataSourceList[0]; //没有指定,直接使用日服
  374. document.body.classList.add("ds-" + currentDataSource.code);
  375. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  376. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  377. //▼添加数据来源列表结束
  378. initialize(); //界面初始化
  379. };
  380. function loadData(force = false)
  381. {
  382. if (force)
  383. console.info('强制更新数据');
  384. const _time = new Date().getTime();
  385. //开始读取解析怪物数据
  386. const sourceDataFolder = "monsters-info";
  387. if (statusLine) statusLine.classList.add("loading-check-version");
  388. GM_xmlhttpRequest({
  389. method: "GET",
  390. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  391. onload: function(response) {
  392. dealCkeyData(response.response);
  393. },
  394. onerror: function(response) {
  395. const isChrome = navigator.userAgent.includes("Chrome");
  396. if (isChrome && location.host.length == 0 && response.response.length > 0) {
  397. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  398. dealCkeyData(response.response);
  399. } else {
  400. console.error("Ckey JSON数据获取失败", response);
  401. }
  402. }
  403. });
  404. //处理返回的数据
  405. function dealCkeyData(responseText)
  406. { //处理数据版本
  407. let newCkeys; //当前的Ckey们
  408. let lastCkeys; //以前Ckey们
  409. let currentCkey; //获取当前语言的ckey
  410. let lastCurrentCkey; //以前的当前语言的ckey
  411. try {
  412. newCkeys = JSON.parse(responseText);
  413. } catch (e) {
  414. console.log("Ckey数据JSON解码出错", e);
  415. return;
  416. }
  417. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  418. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  419. try {
  420. lastCkeys = JSON.parse(lastCkeys);
  421. if (lastCkeys == null || !(lastCkeys instanceof Array))
  422. lastCkeys = [];
  423. } catch (e) {
  424. console.log("上次的Ckey数据JSON解码出错", e);
  425. return;
  426. }
  427. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  428. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  429. lastCurrentCkey = {
  430. code: currentDataSource.code,
  431. ckey: {},
  432. updateTime: null
  433. };
  434. lastCkeys.push(lastCurrentCkey);
  435. }
  436. if (statusLine) statusLine.classList.remove("loading-check-version");
  437. if (statusLine) statusLine.classList.add("loading-mon-info");
  438. if (currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  439. console.log(`cards_${currentDataSource.code} ckey相等,直接读取已有的数据`, currentCkey.ckey.card);
  440. const transaction = db.transaction([`cards`]);
  441. const objectStore = transaction.objectStore(`cards`);
  442. const request = objectStore.get(currentDataSource.code);
  443. request.onerror = function(event) {
  444. // 错误处理!
  445. console.error(`cards_${currentDataSource.code} 数据库内容读取失败`);
  446. };
  447. request.onsuccess = function(event) {
  448. // 对 request.result 做些操作!
  449. if (request.result instanceof Array)
  450. {
  451. Cards = request.result;
  452. dealCardsData(Cards);
  453. }else
  454. {
  455. console.error(`cards_${currentDataSource.code} 数据库内容不存在,需重新下载`);
  456. downloadCardsData();
  457. }
  458. };
  459. } else {
  460. downloadCardsData();
  461. }
  462. function downloadCardsData()
  463. {
  464. GM_xmlhttpRequest({
  465. method: "GET",
  466. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json${force?`?t=${_time}`:''}`, //Cards数据文件
  467. onload: function(response) {
  468. console.log(`cards_${currentDataSource.code} ckey变化,储存新数据`, currentCkey.ckey.card);
  469. try {
  470. Cards = JSON.parse(response.response);
  471. } catch (e) {
  472. console.log("Cards数据JSON解码出错", e);
  473. return;
  474. }
  475. const transaction = db.transaction([`cards`], "readwrite");
  476. transaction.oncomplete = function(event) {
  477. console.log(`cards_${currentDataSource.code} 写入完毕`);
  478. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  479. lastCurrentCkey.updateTime = currentCkey.updateTime;
  480. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  481. dealCardsData(Cards);
  482. };
  483. const objectStore = transaction.objectStore(`cards`);
  484. objectStore.put(Cards,currentDataSource.code);
  485. },
  486. onerror: function(response) {
  487. console.error("Cards JSON数据获取失败", response);
  488. }
  489. });
  490. }
  491. function dealCardsData()
  492. {
  493. if (editBox)
  494. {
  495. const monstersList = editBox.querySelector("#monsters-name-list");
  496. let fragment = document.createDocumentFragment();
  497. Cards.forEach(function(m) { //添加下拉框候选
  498. const opt = fragment.appendChild(document.createElement("option"));
  499. opt.value = m.id;
  500. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  501. const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute);
  502. if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  503. const _m = Cards[parseInt(linkRes[1], 10)];
  504. _m.evoRootId = m.evoRootId;
  505. m.henshinFrom = true;
  506. _m.henshinTo = true;
  507. }
  508. });
  509. monstersList.appendChild(fragment);
  510. }
  511. if (statusLine) statusLine.classList.remove("loading-mon-info");
  512. if (statusLine) statusLine.classList.add("loading-skill-info");
  513. if (currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  514. console.log(`skills_${currentDataSource.code} ckey相等,直接读取已有的数据`, currentCkey.ckey.card);
  515. const transaction = db.transaction([`skills`]);
  516. const objectStore = transaction.objectStore(`skills`);
  517. const request = objectStore.get(currentDataSource.code);
  518. request.onerror = function(event) {
  519. // 错误处理!
  520. console.error(`skills_${currentDataSource.code} 数据库内容读取失败`);
  521. };
  522. request.onsuccess = function(event) {
  523. // 对 request.result 做些操作!
  524. if (request.result instanceof Array)
  525. {
  526. Skills = request.result;
  527. dealSkillData(Skills);
  528. }else
  529. {
  530. console.error(`skills_${currentDataSource.code} 数据库内容不存在,需重新下载`);
  531. downloadSkillData();
  532. }
  533. };
  534. } else {
  535. downloadSkillData();
  536. }
  537. function downloadSkillData()
  538. {
  539. GM_xmlhttpRequest({
  540. method: "GET",
  541. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json${force?`?t=${_time}`:''}`, //Skills数据文件
  542. onload: function(response) {
  543. console.log(`skills_${currentDataSource.code} ckey变化,储存新数据`, currentCkey.ckey.skill);
  544. try {
  545. Skills = JSON.parse(response.response);
  546. } catch (e) {
  547. console.log("Cards数据JSON解码出错", e);
  548. return;
  549. }
  550. const transaction = db.transaction([`skills`], "readwrite");
  551. transaction.oncomplete = function(event) {
  552. console.log(`skills_${currentDataSource.code} 写入完毕`);
  553. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  554. lastCurrentCkey.updateTime = currentCkey.updateTime;
  555. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  556. dealSkillData(Skills);
  557. };
  558. const objectStore = transaction.objectStore(`skills`);
  559. objectStore.put(Skills,currentDataSource.code);
  560. },
  561. onerror: function(response) {
  562. console.error("Skills JSON数据获取失败", response);
  563. }
  564. });
  565. }
  566. function dealSkillData()
  567. {
  568. const updateTime = controlBox.querySelector(".datasource-updatetime");
  569. updateTime.innerHTML = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  570. //initialize(); //初始化
  571. if (statusLine) statusLine.classList.remove("loading-skill-info");
  572. //如果通过的话就载入URL中的怪物数据
  573. reloadFormationData();
  574. }
  575. }
  576. }
  577. }
  578. //重新读取URL中的Data数据并刷新页面
  579. function reloadFormationData() {
  580. let formationData;
  581. try {
  582. let parameterDataString = getQueryString("d") || getQueryString("data");
  583. formationData = JSON.parse(parameterDataString);
  584. } catch (e) {
  585. console.error("URL中队伍数据JSON解码出错", e);
  586. return;
  587. }
  588. if (formationData) {
  589. formation.loadObj(formationData);
  590. refreshAll(formation);
  591. }
  592. }
  593. window.onpopstate = reloadFormationData; //前进后退时修改页面
  594. //创建新的分享地址
  595. function creatNewUrl(arg) {
  596. if (arg == undefined) arg = {};
  597. if (!!(window.history && history.pushState)) { // 支持History API
  598. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  599. const datasource = arg.datasource || getQueryString("s");
  600. const outObj = formation.outObj();
  601. const newSearch = new URLSearchParams();
  602. if (language_i18n) newSearch.set("l", language_i18n);
  603. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  604. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  605. newSearch.set("d", dataJsonStr);
  606. const newUrl = (arg.url || "") + '?' + newSearch.toString();
  607. if (!arg.notPushState) {
  608. history.pushState(null, null, newUrl);
  609. } else {
  610. return newUrl;
  611. }
  612. }
  613. }
  614. //截图
  615. function capture() {
  616. statusLine.classList.add("prepare-cauture");
  617. const titleBox = formationBox.querySelector(".title-box");
  618. const detailBox = formationBox.querySelector(".detail-box");
  619. const txtTitle = titleBox.querySelector(".title");
  620. const txtDetail = detailBox.querySelector(".detail");
  621. //去掉可能的空白文字的编辑状态
  622. titleBox.classList.remove("edit");
  623. detailBox.classList.remove("edit");
  624. const downLink = controlBox.querySelector(".down-capture");
  625. html2canvas(formationBox).then(canvas => {
  626. canvas.toBlob(function(blob) {
  627. window.URL.revokeObjectURL(downLink.href);
  628. downLink.href = URL.createObjectURL(blob);
  629. downLink.download = `${teamsCount}P formation cauture.png`;
  630. downLink.click();
  631. statusLine.classList.remove("prepare-cauture");
  632. //如果是空白文字,加回编辑状态
  633. if (txtTitle.value.length == 0)
  634. titleBox.classList.add("edit");
  635. if (txtDetail.value.length == 0)
  636. detailBox.classList.add("edit");
  637. });
  638. //document.body.appendChild(canvas);
  639. });
  640. }
  641. //初始化
  642. function initialize() {
  643. //触屏使用的切换显示的线条
  644. interchangeSVG = document.body.querySelector("#interchange-line");
  645. interchangeSVG.line = interchangeSVG.querySelector("g line");
  646. interchangeSVG.changePoint = function(p1, p2) {
  647. const line = this.line;
  648. if (p1 && p1.x != undefined)
  649. line.setAttribute("x1", p1.x);
  650. if (p1 && p1.y != undefined)
  651. line.setAttribute("y1", p1.y);
  652. if (p2 && p2.x != undefined)
  653. line.setAttribute("x2", p2.x);
  654. if (p2 && p2.y != undefined)
  655. line.setAttribute("y2", p2.y);
  656. };
  657. const updateTime = controlBox.querySelector(".datasource-updatetime");
  658. updateTime.onclick = function(){
  659. loadData(true);
  660. };
  661. //标题和介绍文本框
  662. const titleBox = formationBox.querySelector(".title-box");
  663. const detailBox = formationBox.querySelector(".detail-box");
  664. const txtTitle = titleBox.querySelector(".title");
  665. const txtDetail = detailBox.querySelector(".detail");
  666. const txtTitleDisplay = titleBox.querySelector(".title-display");
  667. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  668. txtTitle.onchange = function() {
  669. formation.title = this.value;
  670. //txtTitleDisplay.innerHTML = "";
  671. //txtTitleDisplay.appendChild(document.createTextNode(this.value));
  672. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  673. creatNewUrl();
  674. };
  675. txtTitle.onblur = function() {
  676. if (this.value.length > 0)
  677. titleBox.classList.remove("edit");
  678. };
  679. txtDetail.onchange = function() {
  680. formation.detail = this.value;
  681. /*txtDetailDisplay.innerHTML = "";
  682. const txtDetailLines = this.value.split("\n");
  683. txtDetailLines.forEach((line,idx)=>{
  684. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  685. txtDetailDisplay.appendChild(document.createTextNode(line));
  686. });*/
  687. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  688. creatNewUrl();
  689. };
  690. txtDetail.onblur = function() {
  691. if (this.value.length > 0)
  692. detailBox.classList.remove("edit");
  693. this.style.height = txtDetailDisplay.scrollHeight + "px";
  694. };
  695. txtTitleDisplay.onclick = function() {
  696. titleBox.classList.add("edit");
  697. txtTitle.focus();
  698. };
  699. txtDetailDisplay.onclick = function() {
  700. detailBox.classList.add("edit");
  701. txtDetail.focus();
  702. };
  703. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  704. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  705. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  706. }
  707. //将所有怪物头像添加到全局数组
  708. teamBigBoxs.forEach(teamBigBox => {
  709. const teamBox = teamBigBox.querySelector(".team-box");
  710. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  711. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  712. menbers.forEach(m => {
  713. allMembers.push(m);
  714. });
  715. assist.forEach(m => {
  716. allMembers.push(m);
  717. });
  718. });
  719. //所有怪物头像,添加拖动交换的代码
  720. allMembers.forEach(m => {
  721. //点击
  722. m.onclick = clickMonHead;
  723. //拖动
  724. m.draggable = true;
  725. m.ondragstart = dragStartMonHead;
  726. m.ondragover = dropOverMonHead;
  727. m.ondrop = dropMonHead;
  728. //触摸
  729. m.ontouchstart = touchstartMonHead;
  730. m.ontouchmove = touchmoveMonHead;
  731. m.ontouchend = touchendMonHead;
  732. m.ontouchcancel = touchcancelMonHead;
  733. });
  734. //添加徽章
  735. const className_ChoseBadges = "show-all-badges";
  736. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  737. //徽章
  738. const teamBadge = teamBigBox.querySelector(".team-badge");
  739. if (!teamBadge) return;
  740. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  741. function setBadge() {
  742. if (teamBadge.classList.contains(className_ChoseBadges)) {
  743. const team = formation.teams[teamIdx];
  744. teamBadge.classList.remove(className_ChoseBadges);
  745. team[2] = parseInt(this.value, 10);
  746. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  747. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  748. creatNewUrl();
  749. } else {
  750. teamBadge.classList.add(className_ChoseBadges);
  751. }
  752. }
  753. badges.forEach(badge => badge.onclick = setBadge);
  754. });
  755. //编辑框
  756. editBox.mid = null; //储存怪物id
  757. editBox.latent = []; //储存潜在觉醒
  758. editBox.isAssist = false; //储存是否为辅助宠物
  759. editBox.monsterHead = null;
  760. editBox.latentBox = null;
  761. editBox.memberIdx = []; //储存队伍数组下标
  762. editBox.show = function() {
  763. this.classList.remove(className_displayNone);
  764. formationBox.classList.add("blur-bg");
  765. controlBox.classList.add("blur-bg");
  766. };
  767. editBox.hide = function() {
  768. this.classList.add(className_displayNone);
  769. formationBox.classList.remove("blur-bg");
  770. controlBox.classList.remove("blur-bg");
  771. };
  772. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  773. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  774. mSeriesId.onclick = function() { //搜索系列
  775. const seriesId = parseInt(this.getAttribute('data-seriesId'), 10);
  776. if (seriesId > 0) {
  777. showSearch(Cards.filter(card => { return card.seriesId == seriesId; }));
  778. }
  779. };
  780. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  781. mCollabId.onclick = function() { //搜索合作
  782. const collabId = parseInt(this.getAttribute('data-collabId'), 10);
  783. if (collabId > 0); {
  784. searchColla(collabId);
  785. }
  786. };
  787. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  788. mAltName.onclick = function() { //搜索合作
  789. const altName = this.getAttribute('data-altName');
  790. const splitAltName = altName.split("|");
  791. if (altName.length > 0); {
  792. showSearch(Cards.filter(card => {
  793. return splitAltName.some(alt => {
  794. return alt.length > 0 && (card.altName.includes(alt) || card.name.includes(alt));
  795. });
  796. }));
  797. }
  798. };
  799. //创建一个新的怪物头像
  800. editBox.createCardHead = function(id, showAwoken = false) {
  801. function clickHeadToNewMon() {
  802. monstersID.value = this.card.id;
  803. monstersID.onchange();
  804. return false; //取消链接的默认操作
  805. }
  806. //产生一个觉醒列表
  807. function creatAwokenList(awokens) {
  808. const ul = document.createElement("ul");
  809. ul.className = "awoken-ul";
  810. awokens.forEach(ak=>{
  811. const li = ul.appendChild(document.createElement("li"));
  812. const icon = li.appendChild(document.createElement("icon"));
  813. icon.className = "awoken-icon";
  814. icon.setAttribute("data-awoken-icon",ak);
  815. });
  816. return ul;
  817. }
  818. const cli = document.createElement("li");
  819. const cdom = cli.head = createCardA(id);
  820. cli.appendChild(cdom);
  821. changeid({ id: id }, cdom);
  822. cli.card = Cards[id];
  823. if (showAwoken)
  824. {
  825. const awokenPreview = cli.appendChild(document.createElement("div"));
  826. awokenPreview.className = "awoken-preview";
  827. if (cli.card.awakenings.length)
  828. {
  829. const akUl = awokenPreview.appendChild(creatAwokenList(cli.card.awakenings)); //添加觉醒
  830. akUl.classList.add("awoken-preview-awakenings");
  831. }
  832. if (cli.card.superAwakenings.length)
  833. {
  834. const sakUl = awokenPreview.appendChild(creatAwokenList(cli.card.superAwakenings)); //添加超觉醒
  835. sakUl.classList.add("awoken-preview-superAwakenings");
  836. }
  837. }
  838. cli.onclick = clickHeadToNewMon;
  839. return cli;
  840. };
  841. const searchBox = editBox.querySelector(".search-box");
  842. const settingBox = editBox.querySelector(".setting-box");
  843. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  844. searchOpen.onclick = function() {
  845. s_includeSuperAwoken.onclick();
  846. s_canAssist.onclick();
  847. searchBox.classList.toggle(className_displayNone);
  848. };
  849. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  850. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  851. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  852. const s_typesDiv = searchBox.querySelector(".types-div");
  853. const s_types = Array.from(s_typesDiv.querySelectorAll(".type-check"));
  854. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  855. const s_typesUl = s_typesDiv.querySelector(".type-list");
  856. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  857. const s_typesCheckBox = s_typesLi.map(li=>li.querySelector(".type-check"));
  858. s_typesCheckBox.forEach(checkBox=>
  859. {
  860. checkBox.onchange = function(){
  861. const newClassName = `type-killer-${this.value}`;
  862. if (this.checked && s_typeAndOr.checked) //and的时候才生效
  863. s_typesUl.classList.add(newClassName);
  864. else
  865. s_typesUl.classList.remove(newClassName);
  866. }
  867. }
  868. );
  869. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  870. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  871. s_types_latentli.forEach(latent=>
  872. {
  873. latent.onclick = function(){
  874. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  875. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  876. s_typesCheckBox.forEach(checkbox=>{
  877. const type = parseInt(checkbox.value);
  878. checkbox.checked = killerTypes.includes(type);
  879. });
  880. };
  881. });
  882. /* const s_typesCheckBoxIcon = s_typesLi.map(li=>li.querySelector(".type-icon"));
  883. s_typesCheckBoxIcon.forEach(icon=>
  884. {
  885. icon.onclick = function(e){
  886. console.log(e,s_typeAndOr.checked);
  887. if (!s_typeAndOr.checked) //or的时候才生效
  888. {
  889. const type = parseInt(this.getAttribute("data-type-icon"));
  890. const killerTypes = typekiller_for_type.filter(o=>o.typeKiller.includes(type)).map(o=>o.type);
  891. console.log(killerTypes);
  892. s_typesCheckBox.forEach(checkbox=>{
  893. const type = parseInt(checkbox.value);
  894. checkbox.checked = killerTypes.includes(type);
  895. });
  896. }
  897. }
  898. }
  899. );
  900. */
  901. s_typeAndOr.onchange = function(){
  902. s_typesCheckBox.forEach(checkBox=>checkBox.onchange());
  903. if (this.checked)
  904. s_types_latentUl.classList.add(className_displayNone);
  905. else
  906. s_types_latentUl.classList.remove(className_displayNone);
  907. };
  908. s_typeAndOr.onchange();
  909. const s_awokensItems = Array.from(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  910. const s_awokensIcons = s_awokensItems.map(it => it.querySelector(".awoken-icon"));
  911. const s_awokensCounts = s_awokensItems.map(it => it.querySelector(".count"));
  912. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  913. searchMonList.originalHeads = null; //用于存放原始搜索结果
  914. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  915. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  916. s_canAssist.onclick = function() {
  917. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  918. };
  919. const s_sawokenDiv = searchBox.querySelector(".sawoken-div");
  920. const s_sawokens = Array.from(s_sawokenDiv.querySelectorAll(".sawoken-check"));
  921. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  922. s_includeSuperAwoken.onclick = function() {
  923. toggleDomClassName(this, className_displayNone, true, s_sawokenDiv);
  924. };
  925. function search_awokenAdd1() {
  926. const countDom = this.parentNode.querySelector(".count");
  927. let count = parseInt(countDom.value, 10);
  928. if (count < 9) {
  929. count++;
  930. countDom.value = count;
  931. this.parentNode.classList.remove("zero");
  932. }
  933. }
  934. s_awokensIcons.forEach((b, idx) => { //每种觉醒增加1
  935. b.onclick = search_awokenAdd1;
  936. });
  937. function search_awokenSub1() {
  938. let count = parseInt(this.value, 10);
  939. if (count > 0) {
  940. count--;
  941. this.value = count;
  942. if (count === 0) {
  943. this.parentNode.parentNode.classList.add("zero");
  944. }
  945. }
  946. }
  947. s_awokensCounts.forEach((b, idx) => { //每种觉醒减少1
  948. b.onclick = search_awokenSub1;
  949. });
  950. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  951. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  952. awokenClear.onclick = function() { //清空觉醒选项
  953. s_awokensCounts.forEach(t => {
  954. t.value = 0;
  955. });
  956. s_awokensItems.forEach(t => {
  957. t.classList.add("zero");
  958. });
  959. };
  960. sawokenClear.onclick = function() { //清空超觉醒选项
  961. s_sawokens.forEach(t => {
  962. t.checked = false;
  963. });
  964. };
  965. const s_controlDiv = searchBox.querySelector(".control-div");
  966. const searchStart = s_controlDiv.querySelector(".search-start");
  967. const searchClose = s_controlDiv.querySelector(".search-close");
  968. const searchClear = s_controlDiv.querySelector(".search-clear");
  969. function returnCheckedInput(ipt) {
  970. return ipt.checked;
  971. }
  972. function returnInputValue(ipt) {
  973. return ipt.value;
  974. }
  975. function Str2Int(str) {
  976. return parseInt(str, 10);
  977. }
  978. //将搜索结果显示出来(也可用于其他的搜索)
  979. const s_showAwoken = searchBox.querySelector("#show-awoken"); //是否显示觉醒
  980. showSearch = function(searchArr) {
  981. editBox.show();
  982. searchBox.classList.remove(className_displayNone);
  983. const createCardHead = editBox.createCardHead;
  984. searchMonList.classList.add(className_displayNone);
  985. searchMonList.innerHTML = ""; //清空旧的
  986. if (searchArr.length > 0) {
  987. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  988. //获取原始排序的头像列表
  989. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, s_showAwoken.checked));
  990. //对头像列表进行排序
  991. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  992. headsArray.forEach(head => fragment.appendChild(head));
  993. searchMonList.appendChild(fragment);
  994. }
  995. searchMonList.classList.remove(className_displayNone);
  996. };
  997. const startSearch = function(cards) {
  998. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  999. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  1000. let attr1, attr2;
  1001. if (attr1Filter.length > 0) {
  1002. if (!isNaN(attr1Filter[0])) {
  1003. attr1 = parseInt(attr1Filter[0], 10);
  1004. } else {
  1005. attr1 = null;
  1006. }
  1007. }
  1008. if (attr2Filter.length > 0) {
  1009. if (!isNaN(attr2Filter[0])) {
  1010. attr2 = parseInt(attr2Filter[0], 10);
  1011. } else {
  1012. attr2 = null;
  1013. }
  1014. }
  1015. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1016. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1017. const awokensFilter = s_awokensCounts.filter(btn => parseInt(btn.value, 10) > 0).map(btn => {
  1018. const awokenIndex = parseInt(btn.parentNode.parentNode.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10);
  1019. return { id: awokenIndex, num: parseInt(btn.value, 10) };
  1020. });
  1021. const searchResult = searchCards(cards,
  1022. attr1, attr2,
  1023. s_fixMainColor.checked,
  1024. typesFilter,
  1025. s_typeAndOr.checked,
  1026. awokensFilter,
  1027. sawokensFilter,
  1028. s_awokensEquivalent.checked,
  1029. s_includeSuperAwoken.checked
  1030. );
  1031. console.log("搜索结果", searchResult);
  1032. showSearch(searchResult);
  1033. };
  1034. searchBox.startSearch = startSearch;
  1035. searchStart.onclick = function() {
  1036. startSearch(Cards);
  1037. };
  1038. searchClose.onclick = function() {
  1039. searchBox.classList.add(className_displayNone);
  1040. };
  1041. searchClear.onclick = function() { //清空搜索选项
  1042. s_attr1s[0].checked = true;
  1043. s_attr2s[0].checked = true;
  1044. s_types.forEach(t => {
  1045. t.checked = false;
  1046. });
  1047. s_typeAndOr.onchange();
  1048. s_awokensCounts.forEach(t => {
  1049. t.value = 0;
  1050. });
  1051. s_awokensItems.forEach(t => {
  1052. t.classList.add("zero");
  1053. });
  1054. // 这些觉醒的选项干脆都不清除
  1055. //s_awokensEquivalent.checked = false;
  1056. //if (s_includeSuperAwoken.checked) s_includeSuperAwoken.click();
  1057. s_sawokens.forEach(t => {
  1058. t.checked = false;
  1059. });
  1060. searchMonList.originalHeads = null;
  1061. searchMonList.innerHTML = "";
  1062. };
  1063. const s_sortList = s_controlDiv.querySelector(".sort-list");
  1064. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  1065. //对heads重新排序
  1066. function sortHeadsArray(heads) {
  1067. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  1068. const sortIndex = parseInt(s_sortList.value, 10);
  1069. const reverse = s_sortReverse.checked;
  1070. let headsArray = heads.concat();
  1071. headsArray.sort((head_a, head_b) => {
  1072. const card_a = head_a.card,
  1073. card_b = head_b.card;
  1074. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  1075. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  1076. return sortNumber;
  1077. });
  1078. if (reverse) headsArray.reverse();
  1079. return headsArray;
  1080. }
  1081. //对搜索到的Cards重新排序
  1082. function reSortCards() {
  1083. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1084. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  1085. searchMonList.classList.add(className_displayNone);
  1086. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1087. headsArray.forEach(head => fragment.appendChild(head));
  1088. searchMonList.appendChild(fragment);
  1089. searchMonList.classList.remove(className_displayNone);
  1090. }
  1091. s_sortList.onchange = reSortCards;
  1092. s_sortReverse.onchange = reSortCards;
  1093. sort_function_list.forEach((sfunc, idx) => {
  1094. const newOpt = new Option(sfunc.name, idx);
  1095. newOpt.setAttribute("data-tag", sfunc.tag);
  1096. s_sortList.options.add(newOpt);
  1097. });
  1098. //id搜索
  1099. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1100. monstersID.onchange = function() {
  1101. if (/^\d+$/.test(this.value)) {
  1102. const newId = parseInt(this.value, 10);
  1103. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1104. {
  1105. editBox.mid = newId;
  1106. editBoxChangeMonId(editBox.mid);
  1107. }
  1108. }
  1109. };
  1110. monstersID.oninput = monstersID.onchange;
  1111. //觉醒
  1112. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1113. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count");
  1114. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1115. function checkAwoken() {
  1116. const card = Cards[editBox.mid];
  1117. const value = parseInt(this.value, 10);
  1118. awokenCountLabel.innerHTML = value;
  1119. if (value > 0 && value == (card.awakenings.length))
  1120. awokenCountLabel.classList.add("full-awoken");
  1121. else
  1122. awokenCountLabel.classList.remove("full-awoken");
  1123. reCalculateAbility();
  1124. }
  1125. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  1126. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  1127. function playVoiceAwoken() { //点击label才播放语音
  1128. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  1129. const card = Cards[editBox.mid];
  1130. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  1131. decoder.resetDecodeState(new Adpcm.State(0, 0));
  1132. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.PrefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  1133. }
  1134. }
  1135. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  1136. //超觉醒
  1137. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1138. monEditSAwokensRow.swaokenIndex = -1;
  1139. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1140. function notCheckMyself() {
  1141. const value = parseInt(this.value, 10);
  1142. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  1143. monEditSAwokens[0].click();
  1144. } else {
  1145. monEditSAwokensRow.swaokenIndex = value;
  1146. }
  1147. }
  1148. monEditSAwokens.forEach(akDom => {
  1149. akDom.onclick = notCheckMyself;
  1150. });
  1151. //3个快速设置this.ipt为自己的value
  1152. function setIptToMyValue() {
  1153. if (this.ipt.value != this.value) {
  1154. this.ipt.value = this.value;
  1155. this.ipt.onchange();
  1156. }
  1157. }
  1158. //等级
  1159. const monEditLv = settingBox.querySelector(".m-level");
  1160. monEditLv.onchange = function() {
  1161. reCalculateExp();
  1162. reCalculateAbility();
  1163. };
  1164. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1165. const monLvExp = settingBox.querySelector(".m-level-exp");
  1166. monEditLvMin.ipt = monEditLv;
  1167. monEditLvMin.onclick = setIptToMyValue;
  1168. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1169. monEditLvMax.ipt = monEditLv;
  1170. monEditLvMax.onclick = setIptToMyValue;
  1171. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1172. monEditLv110.ipt = monEditLv;
  1173. monEditLv110.onclick = setIptToMyValue;
  1174. //编辑界面重新计算怪物的经验值
  1175. function reCalculateExp() {
  1176. const monid = parseInt(monstersID.value || 0, 10);
  1177. const level = parseInt(monEditLv.value || 0, 10);
  1178. const tempMon = {
  1179. id: monid,
  1180. level: level
  1181. };
  1182. const needExp = calculateExp(tempMon);
  1183. monLvExp.innerHTML = needExp ? parseBigNumber(needExp[0]) + (level > 99 ? ` + ${parseBigNumber(needExp[1])}` : "") : "";
  1184. }
  1185. editBox.reCalculateExp = reCalculateExp;
  1186. //三维
  1187. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1188. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1189. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1190. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1191. //加蛋
  1192. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1193. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1194. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1195. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1196. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1197. monEditAddHp.onchange = reCalculateAbility;
  1198. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1199. monEditAddAtk.onchange = reCalculateAbility;
  1200. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1201. monEditAddRcv.onchange = reCalculateAbility;
  1202. //3个快速设置按钮
  1203. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1204. monEditAddHpBtn.ipt = monEditAddHp;
  1205. monEditAddHpBtn.onclick = setIptToMyValue;
  1206. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1207. monEditAddAtkBtn.ipt = monEditAddAtk;
  1208. monEditAddAtkBtn.onclick = setIptToMyValue;
  1209. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1210. monEditAddRcvBtn.ipt = monEditAddRcv;
  1211. monEditAddRcvBtn.onclick = setIptToMyValue;
  1212. //297按钮
  1213. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1214. monEditAdd297.onclick = function() {
  1215. monEditAddHp.value = 99;
  1216. monEditAddAtk.value = 99;
  1217. monEditAddRcv.value = 99;
  1218. reCalculateAbility();
  1219. };
  1220. //潜觉
  1221. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1222. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1223. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1224. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1225. editBox.refreshLatent = function(latent, monid) //刷新潜觉
  1226. {
  1227. refreshLatent(latent, monid, monEditLatents);
  1228. };
  1229. const hideClassName = 'hide-less-use-latent';
  1230. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  1231. s_hideLessUseLetent.onchange = function() {
  1232. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  1233. localStorage.setItem("PADDF-" + hideClassName, this.checked ? 1 : 0);
  1234. }
  1235. s_hideLessUseLetent.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + hideClassName)));
  1236. s_hideLessUseLetent.onchange();
  1237. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1238. const skillBox = rowSkill.querySelector(".skill-box");
  1239. const skillTitle = skillBox.querySelector(".skill-name");
  1240. const skillCD = skillBox.querySelector(".skill-cd");
  1241. const skillLevel = skillBox.querySelector(".m-skill-level");
  1242. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1243. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1244. skillTitle.onclick = function() {
  1245. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  1246. const s_cards = Cards.filter(card => card.activeSkillId === skillId); //搜索同技能怪物
  1247. if (s_cards.length > 1) {
  1248. showSearch(s_cards); //显示
  1249. }
  1250. };
  1251. skillLevel.onchange = function() {
  1252. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1253. const skill = Skills[card.activeSkillId];
  1254. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  1255. };
  1256. skillLevel_1.ipt = skillLevel;
  1257. skillLevel_1.onclick = setIptToMyValue;
  1258. skillLevel_Max.ipt = skillLevel;
  1259. skillLevel_Max.onclick = setIptToMyValue;
  1260. //已有觉醒的去除
  1261. function deleteLatent() {
  1262. const aIdx = monEditLatents.filter(l => !l.classList.contains(className_displayNone)).findIndex(l => l == this);
  1263. editBox.latent.splice(aIdx, 1);
  1264. editBox.reCalculateAbility(); //重计算三维
  1265. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  1266. }
  1267. monEditLatents.forEach(la => la.onclick = deleteLatent);
  1268. //可选觉醒的添加
  1269. function addLatent() {
  1270. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  1271. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  1272. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1273. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  1274. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  1275. if (latentUseHole(lIdx) <= enabledHole)
  1276. editBox.latent.push(lIdx);
  1277. else
  1278. return;
  1279. editBox.reCalculateAbility();
  1280. editBox.refreshLatent(editBox.latent, editBox.mid);
  1281. }
  1282. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  1283. //编辑界面重新计算怪物的能力
  1284. function reCalculateAbility() {
  1285. const monid = parseInt(monstersID.value || 0, 10);
  1286. const level = parseInt(monEditLv.value || 0, 10);
  1287. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1288. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1289. const plus = [
  1290. parseInt(monEditAddHp.value || 0, 10),
  1291. parseInt(monEditAddAtk.value || 0, 10),
  1292. parseInt(monEditAddRcv.value || 0, 10)
  1293. ];
  1294. const latent = editBox.latent;
  1295. const tempMon = {
  1296. id: monid,
  1297. level: level,
  1298. plus: plus,
  1299. awoken: awoken,
  1300. latent: latent
  1301. };
  1302. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  1303. monEditHpValue.innerHTML = abilitys ? abilitys[0][0].toLocaleString() : 0;
  1304. monEditAtkValue.innerHTML = abilitys ? abilitys[1][0].toLocaleString() : 0;
  1305. monEditRcvValue.innerHTML = abilitys ? abilitys[2][0].toLocaleString() : 0;
  1306. }
  1307. editBox.reCalculateAbility = reCalculateAbility;
  1308. const btnCancel = editBox.querySelector(".button-cancel");
  1309. const btnDone = editBox.querySelector(".button-done");
  1310. const btnNull = editBox.querySelector(".button-null");
  1311. const btnDelay = editBox.querySelector(".button-delay");
  1312. btnCancel.onclick = function() {
  1313. btnDone.classList.remove("cant-assist");
  1314. btnDone.disabled = false;
  1315. editBox.memberIdx = [];
  1316. editBox.hide();
  1317. };
  1318. btnDone.onclick = function() {
  1319. if (parseInt(monEditLv.value, 10) == 0) {
  1320. btnNull.onclick();
  1321. return;
  1322. }
  1323. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1324. const teamData = formation.teams[editBox.memberIdx[0]];
  1325. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1326. const teamBox = teamBigBox.querySelector(".team-box");
  1327. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1328. mon.id = parseInt(monstersID.value, 10);
  1329. const card = Cards[mon.id] || Cards[0];
  1330. const skill = Skills[card.activeSkillId];
  1331. mon.level = parseInt(monEditLv.value, 10);
  1332. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1333. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1334. if (card.superAwakenings.length) //如果支持超觉醒
  1335. {
  1336. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1337. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  1338. }
  1339. if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) &&
  1340. (!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1341. mon.plus = [0, 0, 0];
  1342. } else {
  1343. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1344. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1345. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1346. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  1347. mon.latent = editBox.latent.concat()
  1348. .sort((a, b) => latentUseHole(b) - latentUseHole(a)); //并排序
  1349. }
  1350. }
  1351. const skillLevelNum = parseInt(skillLevel.value, 10);
  1352. if (skillLevelNum < skill.maxLevel) {
  1353. mon.skilllevel = skillLevelNum;
  1354. }
  1355. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  1356. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1357. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1358. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1359. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1360. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1361. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1362. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1363. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1364. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1365. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1366. //刷新改队员的CD
  1367. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  1368. creatNewUrl();
  1369. editBox.hide();
  1370. };
  1371. window.onkeydown = function(e) {
  1372. if (!editBox.classList.contains(className_displayNone)) {
  1373. if (e.keyCode == 27) { //按下ESC时,自动关闭编辑窗
  1374. btnCancel.onclick();
  1375. }
  1376. }
  1377. };
  1378. btnNull.onclick = function() { //空位置
  1379. const mon = new Member();
  1380. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1381. const teamData = formation.teams[editBox.memberIdx[0]];
  1382. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1383. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1384. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1385. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1386. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1387. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1388. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1389. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1390. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1391. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1392. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1393. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1394. //刷新改队员的CD
  1395. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1396. creatNewUrl();
  1397. editBox.hide();
  1398. };
  1399. btnDelay.onclick = function() { //应对威吓
  1400. const mon = new MemberDelay();
  1401. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1402. const teamData = formation.teams[editBox.memberIdx[0]];
  1403. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1404. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1405. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1406. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1407. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1408. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1409. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1410. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1411. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1412. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1413. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1414. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1415. //刷新改队员的CD
  1416. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1417. creatNewUrl();
  1418. editBox.hide();
  1419. };
  1420. //语言选择
  1421. const langList = controlBox.querySelector(".languages");
  1422. langList.onchange = function() {
  1423. creatNewUrl({ "language": this.value });
  1424. history.go();
  1425. };
  1426. //数据源选择
  1427. const dataList = controlBox.querySelector(".datasource");
  1428. dataList.onchange = function() {
  1429. creatNewUrl({ datasource: this.value });
  1430. history.go();
  1431. };
  1432. /*添对应语言执行的JS*/
  1433. const languageJS = document.head.appendChild(document.createElement("script"));
  1434. languageJS.id = "language-js";
  1435. languageJS.type = "text/javascript";
  1436. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  1437. if (isGuideMod) //图鉴模式直接打开搜索框
  1438. {
  1439. showSearch([]);
  1440. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  1441. }
  1442. }
  1443. //从怪物头像获取队员的队伍编号
  1444. function getMemberArrayIndexFromMonHead(headDom) {
  1445. return [
  1446. parseInt(headDom.getAttribute("data-team"), 10), //team
  1447. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  1448. parseInt(headDom.getAttribute("data-index"), 10), //index
  1449. ];
  1450. }
  1451. //编辑界面点击每个怪物的头像的处理
  1452. function clickMonHead(e) {
  1453. const arr = getMemberArrayIndexFromMonHead(this);
  1454. editMon(arr[0], arr[1], arr[2]);
  1455. return false; //没有false将会打开链接
  1456. }
  1457. //编辑界面每个怪物的头像的拖动
  1458. function dragStartMonHead(e) {
  1459. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  1460. }
  1461. //编辑界面每个怪物的头像的经过,阻止事件发生
  1462. function dropOverMonHead(e) {
  1463. e.preventDefault();
  1464. }
  1465. //编辑界面每个怪物的头像的放下
  1466. function dropMonHead(e) {
  1467. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  1468. const dataTo = getMemberArrayIndexFromMonHead(this);
  1469. if ((dataTo[0] !== dataFrom[0]) ||
  1470. (dataTo[1] !== dataFrom[1]) ||
  1471. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  1472. interchangeCard(dataFrom, dataTo);
  1473. }
  1474. return false; //没有false将会打开链接
  1475. }
  1476. //移动端编辑界面每个怪物的头像的放下
  1477. function touchstartMonHead(e) {
  1478. e.stopPropagation();
  1479. //console.log("开始触摸",e,this);
  1480. const tc = e.changedTouches[0];
  1481. const pX = tc.pageX,
  1482. pY = tc.pageY;
  1483. interchangeSVG.style.display = "none";
  1484. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  1485. }
  1486. //移动端编辑界面每个怪物的头像的移动
  1487. function touchmoveMonHead(e) {
  1488. //console.log("移动中",e,this);
  1489. const tc = e.changedTouches[0];
  1490. const pX = tc.pageX,
  1491. pY = tc.pageY;
  1492. const rect = this.getBoundingClientRect();
  1493. const top = rect.top + document.documentElement.scrollTop;
  1494. const left = rect.left + document.documentElement.scrollLeft;
  1495. if ((pY < top) || (pY > (top + rect.height)) ||
  1496. (pX < left) || (pX > (left + rect.width))) {
  1497. interchangeSVG.style.display = "block";
  1498. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1499. } else {
  1500. interchangeSVG.style.display = "none";
  1501. }
  1502. }
  1503. //移动端编辑界面每个怪物的头像的结束
  1504. function touchendMonHead(e) {
  1505. const tc = e.changedTouches[0];
  1506. const pX = tc.pageX,
  1507. pY = tc.pageY;
  1508. //console.log("移动结束",pX,pY,e,this);
  1509. interchangeSVG.style.display = "none";
  1510. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1511. const target = allMembers.find(m => {
  1512. const rect = m.getBoundingClientRect();
  1513. const top = rect.top + document.documentElement.scrollTop;
  1514. const left = rect.left + document.documentElement.scrollLeft;
  1515. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1516. (pX > left) && (pX < (left + rect.width));
  1517. return isInRect;
  1518. });
  1519. if (target && this != target) {
  1520. //console.log("找到的对象",targets[0]);
  1521. const dataFrom = getMemberArrayIndexFromMonHead(this);
  1522. const dataTo = getMemberArrayIndexFromMonHead(target);
  1523. if ((dataTo[0] != dataFrom[0]) ||
  1524. (dataTo[1] != dataFrom[1]) ||
  1525. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  1526. interchangeCard(dataFrom, dataTo);
  1527. }
  1528. }
  1529. }
  1530. //移动端编辑界面每个怪物的头像的取消
  1531. function touchcancelMonHead(e) {
  1532. interchangeSVG.style.display = "none";
  1533. console.log("移动取消", e, this);
  1534. }
  1535. function interchangeCard(formArr, toArr) {
  1536. function changeType(member, isAssist) {
  1537. if (member.id == 0 || (isAssist && member.id == -1)) {
  1538. return new Member();
  1539. } else {
  1540. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1541. newMember.loadFromMember(member);
  1542. return newMember;
  1543. }
  1544. }
  1545. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  1546. const isCopy = changeSwapToCopy.checked;
  1547. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1548. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1549. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1550. {
  1551. from = changeType(from, formArr[1]);
  1552. if (!isCopy) to = changeType(to, toArr[1]);
  1553. } else if (isCopy) {
  1554. const newFrom = new from.constructor();
  1555. newFrom.loadFromMember(from);
  1556. from = newFrom;
  1557. }
  1558. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1559. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1560. creatNewUrl(); //刷新URL
  1561. refreshAll(formation); //刷新全部
  1562. }
  1563. //改变一个怪物头像
  1564. function changeid(mon, monDom, latentDom) {
  1565. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1566. const parentNode = monDom.parentNode;
  1567. fragment.appendChild(monDom);
  1568. const monId = mon.id;
  1569. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1570. monDom.setAttribute("data-cardid", monId); //设定新的id
  1571. if (monId < 0) //如果是延迟
  1572. {
  1573. monDom.removeAttribute("href");
  1574. monDom.removeAttribute("title");
  1575. parentNode.classList.add("delay");
  1576. parentNode.classList.remove("null");
  1577. parentNode.appendChild(fragment);
  1578. if (latentDom) latentDom.classList.add(className_displayNone);
  1579. return;
  1580. } else if (monId == 0) //如果是空
  1581. {
  1582. monDom.removeAttribute("href");
  1583. monDom.removeAttribute("title");
  1584. parentNode.classList.add("null");
  1585. parentNode.classList.remove("delay");
  1586. parentNode.appendChild(fragment);
  1587. if (latentDom) latentDom.classList.add(className_displayNone);
  1588. return;
  1589. } else if (monId > -1) //如果提供了id
  1590. {
  1591. parentNode.classList.remove("null");
  1592. parentNode.classList.remove("delay");
  1593. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId / 100)); //添加图片编号
  1594. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  1595. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  1596. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  1597. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  1598. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  1599. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1600. monDom.href = currentLanguage.guideURL(monId, card.name);
  1601. if (card.canAssist)
  1602. monDom.classList.add("allowable-assist");
  1603. else
  1604. monDom.classList.remove("allowable-assist");
  1605. if (card.awakenings.includes(49)) //武器
  1606. monDom.classList.add("wepon");
  1607. else
  1608. monDom.classList.remove("wepon");
  1609. }
  1610. const levelDom = monDom.querySelector(".level");
  1611. if (levelDom) //如果提供了等级
  1612. {
  1613. const level = mon.level || 1;
  1614. levelDom.innerHTML = level;
  1615. if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
  1616. levelDom.classList.add("max");
  1617. } else {
  1618. levelDom.classList.remove("max");
  1619. }
  1620. if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1621. levelDom.classList.add("_110");
  1622. } else {
  1623. levelDom.classList.remove("_110");
  1624. }
  1625. }
  1626. const awokenIcon = monDom.querySelector(".awoken-count");
  1627. if (awokenIcon) {
  1628. if (card.awakenings.length < 1 || mon.awoken == 0) //没觉醒
  1629. {
  1630. awokenIcon.classList.add(className_displayNone);
  1631. awokenIcon.innerHTML = "";
  1632. } else if (mon.awoken > 0) //如果提供了觉醒
  1633. {
  1634. awokenIcon.classList.remove(className_displayNone);
  1635. awokenIcon.innerHTML = mon.awoken;
  1636. if (mon.awoken == card.awakenings.length) {
  1637. awokenIcon.classList.add("full-awoken");
  1638. } else {
  1639. awokenIcon.classList.remove("full-awoken");
  1640. }
  1641. }
  1642. }
  1643. const sawoken = monDom.querySelector(".super-awoken");
  1644. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1645. {
  1646. if (mon.sawoken != undefined && mon.sawoken >= 0 && card.superAwakenings.length) {
  1647. sawoken.classList.remove(className_displayNone);
  1648. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1649. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  1650. } else {
  1651. sawoken.classList.add(className_displayNone);
  1652. }
  1653. }
  1654. const m_id = monDom.querySelector(".id");
  1655. if (m_id) //怪物ID
  1656. {
  1657. m_id.innerHTML = monId;
  1658. }
  1659. const plusArr = mon.plus || [0, 0, 0];
  1660. const plusDom = monDom.querySelector(".plus");
  1661. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1662. {
  1663. const plusCount = plusArr[0] + plusArr[1] + plusArr[2];
  1664. if (plusCount <= 0) {
  1665. plusDom.classList.add(className_displayNone);
  1666. } else if (plusCount >= 297) {
  1667. plusDom.classList.add("has297");
  1668. plusDom.classList.remove(className_displayNone);
  1669. } else {
  1670. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1671. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1672. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1673. plusDom.classList.remove("has297");
  1674. plusDom.classList.remove(className_displayNone);
  1675. }
  1676. }
  1677. if (latentDom) {
  1678. if (mon.latent) //如果提供了潜觉
  1679. {
  1680. const latent = mon.latent;
  1681. if (latent.length < 1) {
  1682. latentDom.classList.add(className_displayNone);
  1683. } else {
  1684. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  1685. refreshLatent(latent, mon.id, latentDoms);
  1686. latentDom.classList.remove(className_displayNone);
  1687. }
  1688. } else {
  1689. latentDom.classList.add(className_displayNone);
  1690. }
  1691. }
  1692. const skillCdDom = monDom.querySelector(".skill");
  1693. if (skillCdDom) //如果存在技能CD DOM
  1694. {
  1695. //const skill = Skills[card.activeSkillId];
  1696. if (card.activeSkillId == 0) {
  1697. skillCdDom.classList.add(className_displayNone);
  1698. } else {
  1699. skillCdDom.classList.remove(className_displayNone);
  1700. }
  1701. }
  1702. parentNode.appendChild(fragment);
  1703. }
  1704. //刷新潜觉
  1705. function refreshLatent(latent, monid, iconArr) {
  1706. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  1707. let latentIndex = 0,
  1708. usedHoleN = 0;
  1709. for (let ai = 0; ai < iconArr.length; ai++) {
  1710. const icon = iconArr[ai];
  1711. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  1712. {
  1713. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  1714. icon.classList.remove(className_displayNone);
  1715. usedHoleN += latentUseHole(latent[latentIndex]);
  1716. latentIndex++;
  1717. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  1718. {
  1719. icon.classList.add(className_displayNone);
  1720. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  1721. {
  1722. icon.removeAttribute("data-latent-icon");
  1723. icon.classList.remove(className_displayNone);
  1724. } else //不需要显示的部分
  1725. {
  1726. icon.classList.add(className_displayNone);
  1727. }
  1728. }
  1729. };
  1730. //点击怪物头像,出现编辑窗
  1731. function editMon(teamNum, isAssist, indexInTeam) {
  1732. //数据
  1733. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1734. const teamBigBox = teamBigBoxs[teamNum];
  1735. const teamBox = teamBigBox.querySelector(".team-box");
  1736. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  1737. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1738. const monsterHead = memberLi.querySelector(".monster");
  1739. editBox.show();
  1740. editBox.isAssist = isAssist;
  1741. editBox.monsterHead = monsterHead;
  1742. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1743. if (!isAssist) {
  1744. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  1745. editBox.latentBox = latentBox;
  1746. } else {
  1747. editBox.latentBox = null;
  1748. }
  1749. const settingBox = editBox.querySelector(".setting-box");
  1750. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1751. monstersID.value = mon.id > 0 ? mon.id : 0;
  1752. monstersID.onchange();
  1753. //觉醒
  1754. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  1755. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  1756. //超觉醒
  1757. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1758. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  1759. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  1760. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  1761. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1762. monEditLv.value = mon.level || 1;
  1763. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1764. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1765. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1766. if (mon.plus && mon.id > 0) {
  1767. monEditAddHp.value = mon.plus[0];
  1768. monEditAddAtk.value = mon.plus[1];
  1769. monEditAddRcv.value = mon.plus[2];
  1770. }
  1771. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1772. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1773. if (mon.skilllevel) {
  1774. skillLevel.value = mon.skilllevel;
  1775. }
  1776. skillLevel.onchange();
  1777. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1778. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1779. if (!isAssist) {
  1780. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1781. editBox.refreshLatent(editBox.latent, mon.id);
  1782. btnDelay.classList.add(className_displayNone);
  1783. rowMonLatent.classList.remove(className_displayNone);
  1784. editBoxTitle.classList.remove("edit-box-title-assist");
  1785. } else {
  1786. btnDelay.classList.remove(className_displayNone);
  1787. rowMonLatent.classList.add(className_displayNone);
  1788. editBoxTitle.classList.add("edit-box-title-assist");
  1789. }
  1790. editBox.reCalculateExp();
  1791. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  1792. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  1793. else
  1794. editBox.reCalculateAbility();
  1795. }
  1796. //编辑窗,修改怪物ID
  1797. function editBoxChangeMonId(id) {
  1798. const card = Cards[id] || Cards[0]; //怪物固定数据
  1799. if (card.id == 0) {
  1800. id = 0;
  1801. }
  1802. const skill = Skills[card.activeSkillId];
  1803. const leaderSkill = Skills[card.leaderSkillId];
  1804. let fragment = null;
  1805. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1806. const settingBox = editBox.querySelector(".setting-box");
  1807. //id搜索
  1808. const monHead = monInfoBox.querySelector(".monster");
  1809. changeid({ id: id }, monHead); //改变图像
  1810. const mId = monInfoBox.querySelector(".monster-id");
  1811. mId.innerHTML = id;
  1812. const mRare = monInfoBox.querySelector(".monster-rare");
  1813. mRare.setAttribute("data-rarity", card.rarity);
  1814. const mMP = monInfoBox.querySelector(".monster-mp");
  1815. mMP.innerHTML = card.sellMP.toLocaleString();
  1816. const mName = monInfoBox.querySelector(".monster-name");
  1817. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1818. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  1819. mSeriesId.innerHTML = card.seriesId;
  1820. mSeriesId.setAttribute("data-seriesId", card.seriesId);
  1821. if (card.seriesId == 0) {
  1822. mSeriesId.classList.add(className_displayNone);
  1823. } else {
  1824. mSeriesId.classList.remove(className_displayNone);
  1825. }
  1826. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1827. mCollabId.innerHTML = card.collabId;
  1828. mCollabId.setAttribute("data-collabId", card.collabId);
  1829. if (card.collabId == 0) {
  1830. mCollabId.classList.add(className_displayNone);
  1831. } else {
  1832. mCollabId.classList.remove(className_displayNone);
  1833. }
  1834. const mAltName = monInfoBox.querySelector(".monster-altName");
  1835. mAltName.innerHTML = card.altName;
  1836. mAltName.setAttribute("data-altName", card.altName);
  1837. if (card.altName.length == 0) { //当没有合作名
  1838. mAltName.classList.add(className_displayNone);
  1839. } else {
  1840. mAltName.classList.remove(className_displayNone);
  1841. }
  1842. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1843. evoCardUl.style.display = "none";
  1844. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1845. const evoLinkCardsIdArray = Cards.filter(function(m) {
  1846. return m.evoRootId == card.evoRootId;
  1847. }).map(function(m) { return m.id; }); //筛选出相同进化链的
  1848. const createCardHead = editBox.createCardHead;
  1849. if (evoLinkCardsIdArray.length > 1) {
  1850. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1851. evoLinkCardsIdArray.forEach(function(mid) {
  1852. const cli = createCardHead(mid);
  1853. if (mid == id) {
  1854. cli.classList.add("unable-monster");
  1855. }
  1856. fragment.appendChild(cli);
  1857. });
  1858. evoCardUl.appendChild(fragment);
  1859. evoCardUl.style.display = "block";
  1860. }
  1861. const mType = monInfoBox.querySelectorAll(".monster-type li");
  1862. for (let ti = 0; ti < mType.length; ti++) {
  1863. if (ti < card.types.length && card.types[ti] >= 0) {
  1864. mType[ti].setAttribute("data-type-name", card.types[ti]);
  1865. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  1866. mType[ti].classList.remove(className_displayNone);
  1867. } else {
  1868. mType[ti].classList.add(className_displayNone);
  1869. }
  1870. }
  1871. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  1872. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  1873. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  1874. if (card.canAssist) {
  1875. monEditAwokensRow.classList.add("allowable-assist");
  1876. } else {
  1877. monEditAwokensRow.classList.remove("allowable-assist");
  1878. }
  1879. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  1880. if (ai < card.awakenings.length) {
  1881. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  1882. mAwokenIcon[ai].classList.remove(`display-none`);
  1883. } else {
  1884. mAwokenIcon[ai].classList.add(`display-none`);
  1885. }
  1886. }
  1887. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  1888. //超觉醒
  1889. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1890. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  1891. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  1892. {
  1893. for (let ai = 0; ai < mSAwoken.length; ai++) {
  1894. if (ai < card.superAwakenings.length) {
  1895. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  1896. mSAwoken[ai].classList.remove(`display-none`);
  1897. } else {
  1898. mSAwoken[ai].classList.add(`display-none`);
  1899. }
  1900. }
  1901. monEditSAwokensRow.classList.remove(className_displayNone);
  1902. } else {
  1903. monEditSAwokensRow.classList.add(className_displayNone);
  1904. }
  1905. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  1906. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1907. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel;
  1908. const monEditLv = settingBox.querySelector(".m-level");
  1909. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  1910. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1911. if (card.limitBreakIncr) {
  1912. monEditLv110.classList.remove(className_displayNone);
  1913. } else {
  1914. monEditLv110.classList.add(className_displayNone);
  1915. }
  1916. const mCost = settingBox.querySelector(".monster-cost");
  1917. mCost.innerHTML = card.cost;
  1918. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1919. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1920. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1921. //该宠Type允许的杀,set不会出现重复的
  1922. const allowLatent = new Set();
  1923. card.types
  1924. .filter(i => i >= 0)
  1925. .map(type => type_allowable_latent[type])
  1926. .forEach(tA => tA.forEach(t => allowLatent.add(t)));
  1927. typekiller_for_type.forEach(type => { //显示允许的杀,隐藏不允许的杀
  1928. const latentDom = monLatentAllowUl.querySelector(`.latent-icon[data-latent-icon='${type.latent}']`);
  1929. if (!latentDom) return;
  1930. if (allowLatent.has(type.latent)) {
  1931. latentDom.classList.remove("unallowable-latent");
  1932. } else {
  1933. latentDom.classList.add("unallowable-latent");
  1934. }
  1935. })
  1936. //怪物主动技能
  1937. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1938. const skillBox = rowSkill.querySelector(".skill-box");
  1939. const skillTitle = skillBox.querySelector(".skill-name");
  1940. const skillCD = skillBox.querySelector(".skill-cd");
  1941. const skillLevel = skillBox.querySelector(".m-skill-level");
  1942. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1943. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1944. const skillDetail = skillBox.querySelector(".skill-datail");
  1945. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1946. fragment.appendChild(skillBox);
  1947. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1948. skillTitle.setAttribute("data-skillid", skill.id);
  1949. skillDetail.innerHTML = parseSkillDescription(skill);
  1950. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  1951. skillLevel.max = t_maxLevel;
  1952. skillLevel.value = t_maxLevel;
  1953. skillLevel_Max.value = t_maxLevel;
  1954. skillLevel_Max.innerHTML = skill.maxLevel;
  1955. skillCD.innerHTML = skill.initialCooldown - t_maxLevel + 1;
  1956. rowSkill.appendChild(fragment);
  1957. //怪物队长技能
  1958. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1959. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1960. const lskillTitle = lskillBox.querySelector(".skill-name");
  1961. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1962. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1963. fragment.appendChild(lskillBox);
  1964. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1965. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  1966. rowLederSkill.appendChild(fragment);
  1967. if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉
  1968. rowPlus.classList.add("disabled");
  1969. rowPlus.querySelector(".m-plus-hp").value = 0;
  1970. rowPlus.querySelector(".m-plus-atk").value = 0;
  1971. rowPlus.querySelector(".m-plus-rcv").value = 0;
  1972. rowLatent.classList.add("disabled");
  1973. skillLevel.setAttribute("readonly", true);
  1974. } else {
  1975. rowPlus.classList.remove("disabled");
  1976. rowLatent.classList.remove("disabled");
  1977. skillLevel.removeAttribute("readonly");
  1978. }
  1979. if (editBox.isAssist) {
  1980. const btnDone = editBox.querySelector(".button-done");
  1981. if (!card.canAssist) {
  1982. btnDone.classList.add("cant-assist");
  1983. btnDone.disabled = true;
  1984. } else {
  1985. btnDone.classList.remove("cant-assist");
  1986. btnDone.disabled = false;
  1987. }
  1988. }
  1989. const allKillerLatent = typekiller_for_type.map(type => type.latent);
  1990. //去除所有不能再打的潜觉
  1991. editBox.latent = editBox.latent.filter(lat =>
  1992. !allKillerLatent.includes(lat) ||
  1993. allKillerLatent.includes(lat) && allowLatent.has(lat));
  1994. editBox.refreshLatent(editBox.latent, id);
  1995. editBox.reCalculateExp();
  1996. editBox.reCalculateAbility();
  1997. }
  1998. //搜索并显示合作
  1999. function searchColla(collabId) {
  2000. if (typeof(collabId) == "string") collabId = parseInt(collabId, 10);
  2001. showSearch(Cards.filter(card => { return card.collabId == collabId; }));
  2002. }
  2003. //刷新整个队伍
  2004. function refreshAll(formationData) {
  2005. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2006. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  2007. const detailBox = formationBox.querySelector(".detail-box");
  2008. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2009. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2010. while (formationBox.childNodes.length > 0) {
  2011. fragment.appendChild(formationBox.childNodes[0]);
  2012. }
  2013. const txtTitle = titleBox.querySelector(".title");
  2014. const txtDetail = detailBox.querySelector(".detail");
  2015. txtTitle.value = formationData.title || "";
  2016. txtDetail.value = formationData.detail || "";
  2017. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2018. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2019. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  2020. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  2021. if (txtTitle.value.length == 0)
  2022. titleBox.classList.add("edit");
  2023. else
  2024. titleBox.classList.remove("edit");
  2025. if (txtDetail.value.length == 0)
  2026. detailBox.classList.add("edit");
  2027. else
  2028. detailBox.classList.remove("edit");
  2029. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  2030. const teamBox = teamBigBox.querySelector(".team-box");
  2031. const teamData = formationData.teams[teamNum];
  2032. const badgeBox = teamBigBox.querySelector(".team-badge");
  2033. if (badgeBox) {
  2034. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  2035. badge.checked = true;
  2036. }
  2037. const membersDom = teamBox.querySelector(".team-members");
  2038. const latentsDom = teamBox.querySelector(".team-latents");
  2039. const assistsDom = teamBox.querySelector(".team-assist");
  2040. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2041. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  2042. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2043. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2044. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2045. changeid(teamData[0][ti], member, latent); //队员
  2046. changeid(teamData[1][ti], assist); //辅助
  2047. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  2048. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2049. }
  2050. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2051. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  2052. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2053. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2054. });
  2055. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2056. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2057. formationBox.appendChild(fragment);
  2058. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2059. }
  2060. //刷新队伍觉醒统计
  2061. function refreshTeamAwokenCount(awokenDom, team) {
  2062. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2063. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2064. function setCount(aicon, number) {
  2065. if (!aicon) return; //没有这个觉醒就撤回
  2066. const ali = aicon.parentNode;
  2067. const countDom = ali.querySelector(".count");
  2068. countDom.innerHTML = number;
  2069. if (number)
  2070. ali.classList.remove(className_displayNone);
  2071. else
  2072. ali.classList.add(className_displayNone);
  2073. }
  2074. for (let ai = 1; ai <= 72; ai++) {
  2075. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2076. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2077. //搜索等效觉醒
  2078. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  2079. if (equalIndex >= 0) {
  2080. const equivalentAwoken = equivalent_awoken[equalIndex];
  2081. if (equivalentAwoken.small === ai) {
  2082. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  2083. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  2084. setCount(aicon, totalNum);
  2085. } else {
  2086. continue;
  2087. }
  2088. } else {
  2089. setCount(aicon, awokenCountInTeam(team, ai, solo, teamsCount));
  2090. }
  2091. }
  2092. awokenDom.appendChild(fragment);
  2093. }
  2094. //刷新阵型觉醒统计
  2095. function refreshFormationAwokenCount(awokenDom, teams) {
  2096. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2097. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2098. function setCount(aicon, number) {
  2099. if (!aicon) return; //没有这个觉醒就撤回
  2100. const ali = aicon.parentNode;
  2101. const countDom = ali.querySelector(".count");
  2102. countDom.innerHTML = number;
  2103. if (number)
  2104. ali.classList.remove(className_displayNone);
  2105. else
  2106. ali.classList.add(className_displayNone);
  2107. }
  2108. for (let ai = 1; ai <= 72; ai++) {
  2109. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2110. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2111. //搜索等效觉醒
  2112. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  2113. if (equalIndex >= 0) {
  2114. const equivalentAwoken = equivalent_awoken[equalIndex];
  2115. if (equivalentAwoken.small === ai) {
  2116. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2117. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2118. setCount(aicon, totalNum);
  2119. } else {
  2120. continue;
  2121. }
  2122. } else {
  2123. setCount(aicon, awokenCountInFormation(teams, ai, solo));
  2124. }
  2125. }
  2126. awokenDom.appendChild(fragment);
  2127. }
  2128. //刷新能力值
  2129. function refreshAbility(abilityDom, team, idx) {
  2130. const memberData = team[0][idx];
  2131. const assistData = team[1][idx];
  2132. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2133. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  2134. if (mainAbility && memberData.ability) {
  2135. for (let ai = 0; ai < 3; ai++) {
  2136. memberData.ability[ai] = mainAbility[ai][0];
  2137. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  2138. }
  2139. }
  2140. if (!abilityDom) return; //如果没有dom,直接跳过
  2141. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  2142. const hpDom = abilityLi.querySelector(".hp");
  2143. const atkDom = abilityLi.querySelector(".atk");
  2144. const rcvDom = abilityLi.querySelector(".rcv");
  2145. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  2146. if (mainAbility) {
  2147. div.classList.remove(className_displayNone);
  2148. div.innerHTML = memberData.ability[ai];
  2149. } else {
  2150. div.classList.add(className_displayNone);
  2151. div.innerHTML = 0;
  2152. }
  2153. });
  2154. }
  2155. //刷新队伍能力值合计
  2156. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  2157. //计算总的生命值
  2158. if (!totalDom) return;
  2159. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2160. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2161. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  2162. const teams = formation.teams;
  2163. const leader1id = team[0][0].id;
  2164. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  2165. if (tHpDom) {
  2166. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2167. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2168. const tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2169. const tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  2170. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2171. let badgeHPScale = 1; //徽章倍率
  2172. if (team[2] == 4 && (solo || teamsCount === 3)) {
  2173. badgeHPScale = 1.05;
  2174. } else if (team[2] == 11 && (solo || teamsCount === 3)) {
  2175. badgeHPScale = 1.15;
  2176. }
  2177. /*tHpDom.innerHTML = Math.round(tHP).toString() +
  2178. (teamHPAwoken > 0 || badgeHPScale != 1 ?
  2179. ("(" + Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale).toString() + ")") :
  2180. "");*/
  2181. tHpDom.innerHTML = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale) +
  2182. ` (${Math.round(Math.round(tHPNoAwoken) * badgeHPScale)})`;
  2183. }
  2184. if (tMoveDom) {
  2185. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  2186. //tMoveDom.innerHTML = moveTime.fixed ? moveTime.duration : (moveTime.duration + badgeMoveTime);
  2187. tMoveDom.innerHTML = moveTime.duration;
  2188. if (moveTime.fixed)
  2189. tMoveDom.classList.add("fixed-move-time");
  2190. else
  2191. tMoveDom.classList.remove("fixed-move-time");
  2192. }
  2193. }
  2194. //刷新所有队伍能力值合计
  2195. function refreshFormationTotalHP(totalDom, teams) {
  2196. //计算总的生命值
  2197. if (!totalDom) return;
  2198. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2199. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2200. if (tHpDom) {
  2201. //因为目前仅用于2P,所以直接在外面固定写了
  2202. const leader1id = teams[0][0][0].id;
  2203. const leader2id = teams[1][0][0].id;
  2204. const tHPArr = teams.map(function(team) {
  2205. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2206. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2207. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2208. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  2209. });
  2210. const tHPNoAwokenArr = teams.map(function(team) {
  2211. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2212. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2213. return Math.round(teamTHP);
  2214. });
  2215. const tHP = tHPArr.reduce((pv, v) => pv + v);
  2216. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  2217. tHpDom.innerHTML = tHP.toString() +
  2218. ` (${tHPNoAwoken})`;
  2219. }
  2220. }
  2221. //刷新单人技能CD
  2222. function refreshMemberSkillCD(teamDom, team, idx) {
  2223. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2224. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2225. const member = team[0][idx];
  2226. const assist = team[1][idx];
  2227. const memberCard = Cards[member.id] || Cards[0];
  2228. const memberSkill = Skills[memberCard.activeSkillId];
  2229. const assistCard = Cards[assist.id] || Cards[0];
  2230. const assistSkill = Skills[assistCard.activeSkillId];
  2231. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2232. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2233. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  2234. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  2235. memberSkillCdDom.innerHTML = memberSkillCd;
  2236. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  2237. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  2238. memberSkillCdDom.classList.remove("max-skill");
  2239. } else {
  2240. memberSkillCdDom.classList.add("max-skill");
  2241. }
  2242. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  2243. assistSkillCdDom.classList.remove("max-skill");
  2244. } else {
  2245. assistSkillCdDom.classList.add("max-skill");
  2246. }
  2247. }
  2248. function localisation($tra) {
  2249. if (!$tra) return;
  2250. document.title = $tra.webpage_title;
  2251. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2252. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2253. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  2254. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2255. const sortOptions = Array.from(s_sortList.options);
  2256. sortOptions.forEach(opt => {
  2257. const tag = opt.getAttribute("data-tag");
  2258. const trans = $tra.sort_name[tag];
  2259. if (trans) {
  2260. opt.text = trans;
  2261. }
  2262. });
  2263. }

智龙迷城队伍图制作工具