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  1. var Cards = null; //怪物数据
  2. var currentLanguage = null; //当前语言
  3. var currentDataSource = null; //当前数据
  4. const dataSourceList = [ //几个不同的游戏服务区
  5. {
  6. code:"ja",
  7. source:"パズル&ドラゴンズ"
  8. },
  9. {
  10. code:"en",
  11. source:"Puzzle & Dragons"
  12. },
  13. {
  14. code:"ko",
  15. source:"퍼즐앤드래곤"
  16. },
  17. ];
  18. var allMembers = [];
  19. var interchangeSvg; //储存划线的SVG
  20. var interchangePath; //储存划线的线
  21. /*var cardInterchange = { //记录DOM交换
  22. from:null,
  23. to:null,
  24. members:[]
  25. };*/
  26. //队员基本的留空
  27. var Member = function(){
  28. this.id=0;
  29. }
  30. Member.prototype.outObj = function(){
  31. var m = this;
  32. var obj = [m.id];
  33. if (m.level != undefined) obj[1] = m.level;
  34. if (m.awoken != undefined) obj[2] = m.awoken;
  35. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!==0)
  36. {
  37. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  38. { //当3个加值一样时只生成第一个减少长度
  39. obj[3] = m.plus[0];
  40. }else
  41. {
  42. obj[3] = m.plus;
  43. }
  44. }
  45. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  46. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  47. return obj;
  48. }
  49. Member.prototype.loadObj = function(m,dataVersion){
  50. if (m == undefined) //如果没有提供数据,直接返回默认
  51. {
  52. return;
  53. }
  54. if (dataVersion == undefined) dataVersion = 1;
  55. this.id = dataVersion>1 ? m[0] : m.id;
  56. this.level = dataVersion>1 ? m[1] : m.level;
  57. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  58. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  59. this.plus = dataVersion>1 ? (isNaN(m[3])||m[3]==null ? m[3] : [singlePlus,singlePlus,singlePlus]) : m.plus;
  60. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  61. this.latent = dataVersion>1 ? m[4] : m.latent;
  62. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  63. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  64. }
  65. //只用来防坐的任何队员
  66. var MemberDelay = function(){
  67. this.id=-1;
  68. }
  69. MemberDelay.prototype = Object.create(Member.prototype);
  70. MemberDelay.prototype.constructor = MemberDelay;
  71. //辅助队员
  72. var MemberAssist = function(){
  73. this.level = 0;
  74. this.awoken = 0;
  75. this.plus = [0,0,0];
  76. Member.call(this);
  77. }
  78. MemberAssist.prototype = Object.create(Member.prototype);
  79. MemberAssist.prototype.constructor = MemberAssist
  80. MemberAssist.prototype.loadFromMember = function(m){
  81. if (m == undefined) //如果没有提供数据,直接返回默认
  82. {
  83. return;
  84. }
  85. this.id = m.id;
  86. if (m.level != undefined) this.level = m.level;
  87. if (m.awoken != undefined) this.awoken = m.awoken;
  88. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  89. }
  90. //正式队伍
  91. var MemberTeam = function(){
  92. this.latent = [];
  93. this.ability = [0,0,0];
  94. MemberAssist.call(this);
  95. //sawoken作为可选项目,默认不在内
  96. }
  97. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  98. MemberTeam.prototype.constructor = MemberTeam;
  99. MemberTeam.prototype.loadFromMember = function(m){
  100. if (m == undefined) //如果没有提供数据,直接返回默认
  101. {
  102. return;
  103. }
  104. this.id = m.id;
  105. if (m.level != undefined) this.level = m.level;
  106. if (m.awoken != undefined) this.awoken = m.awoken;
  107. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  108. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = m.latent;
  109. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  110. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = m.ability;
  111. }
  112. var Formation = function(teamCount,memberCount){
  113. this.title = "",
  114. this.detail = "",
  115. this.team = [];
  116. this.badge = 0;
  117. for (var ti=0;ti<teamCount;ti++)
  118. {
  119. var team = [[],[]];
  120. for (var mi=0;mi<memberCount;mi++)
  121. {
  122. team[0].push(new MemberTeam());
  123. team[1].push(new MemberAssist());
  124. }
  125. this.team.push(team);
  126. }
  127. }
  128. Formation.prototype.outObj= function(){
  129. let obj = {};
  130. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  131. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  132. obj.f = this.team.map(function(t){
  133. return t.map(function(st){
  134. return st.map(function(m){
  135. return m.outObj();
  136. })
  137. })
  138. });
  139. if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章
  140. return obj;
  141. }
  142. Formation.prototype.loadObj= function(f){
  143. var dataVeision = f.f?2:1; //是第几版格式
  144. this.title = dataVeision>1 ? f.t : f.title;
  145. this.detail = dataVeision>1 ? f.d : f.detail;
  146. this.badge = f.b ? f.b : 0; //徽章
  147. var teamArr = dataVeision>1 ? f.f : f.team;
  148. this.team.forEach(function(t,ti){
  149. var tf = teamArr[ti] || [];
  150. t.forEach(function(st,sti){
  151. var fst = tf[sti] || [];
  152. st.forEach(function(m,mi){
  153. var fm = fst[mi];
  154. m.loadObj(fm,dataVeision);
  155. })
  156. })
  157. });
  158. }
  159. //获取最大潜觉数量
  160. function getMaxLatentCount(id)
  161. { //转生2和超转生3为8个格子
  162. return Cards[id].is8Latent ? 8 : 6;
  163. }
  164. //切换怪物ID显示
  165. function toggleShowMonId()
  166. {
  167. document.body.classList.toggle('not-show-mon-id');
  168. }
  169. //清除数据
  170. function clearData()
  171. {
  172. location.href=location.href.replace(location.search,'');
  173. }
  174. //交换AB队
  175. function swapABteam()
  176. {
  177. if (formation.team.length>0)
  178. {
  179. formation.team[0][0].splice(4, 0, formation.team[0][0].splice(0,1)[0]); //第1个数组基底删掉0并移动到4
  180. formation.team[0][1].splice(4, 0, formation.team[0][1].splice(0,1)[0]); //第1个数组辅助删掉0并移动到4
  181. formation.team[1][0].splice(0, 0, formation.team[1][0].splice(4,1)[0]); //第2个数组基底删掉4并移动到0
  182. formation.team[1][1].splice(0, 0, formation.team[1][1].splice(4,1)[0]); //第2个数组辅助删掉4并移动到0
  183. formation.team.splice(0,0,formation.team.splice(1,1)[0]); //交换AB队
  184. }
  185. creatNewUrl();
  186. history.go();
  187. }
  188. //在单人和多人之间转移数据
  189. function swapSingleMulitple()
  190. {
  191. if (solo)
  192. {
  193. //创建第二支队伍,各4个空的
  194. formation.team[1] = [
  195. Array.from(new Array(4)).map(()=>{return new MemberTeam()}),
  196. Array.from(new Array(4)).map(()=>{return new MemberAssist()})
  197. ];
  198. //把右边的队长加到第二支队伍最后面
  199. formation.team[1][0].push(formation.team[0][0].splice(5,1)[0])
  200. formation.team[1][1].push(formation.team[0][1].splice(5,1)[0])
  201. formation.badge = 0;
  202. }else
  203. {
  204. //把第二支队五的队长添加到最后方
  205. formation.team[0][0].push(formation.team[1][0][4]);
  206. formation.team[0][1].push(formation.team[1][1][4]);
  207. //删掉第二支队伍
  208. formation.team.splice(1,1);
  209. }
  210. location.href = creatNewUrl({url:solo?"multi.html":"solo.html",notPushState:true});
  211. }
  212. window.onload = function()
  213. {
  214. interchangeSVG = document.querySelector("#interchange-line");
  215. interchangePath = interchangeSVG.querySelector("g line");
  216. let controlBox = document.querySelector(".control-box");
  217. //▼添加语言列表开始
  218. let langSelectDom = controlBox.querySelector(".languages");
  219. languageList.forEach(function(l){
  220. langSelectDom.options.add(new Option(l.name,l.i18n));
  221. })
  222. let parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  223. let browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  224. let havingLanguage = languageList.filter(function(l){ //筛选出符合的语言
  225. if (parameter_i18n) //如果已指定就用指定的语言
  226. return parameter_i18n.indexOf(l.i18n)>=0;
  227. else //否则筛选浏览器默认语言
  228. return browser_i18n.indexOf(l.i18n)>=0;
  229. });
  230. currentLanguage = havingLanguage.length
  231. ? havingLanguage.pop() //有语言使用最后一个
  232. : languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  233. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  234. let langOptionArray = Array.prototype.slice.call(langSelectDom.options);
  235. langOptionArray.some(function(langOpt){
  236. if (langOpt.value == currentLanguage.i18n)
  237. {
  238. langOpt.selected = true;
  239. return true;
  240. }
  241. });
  242. //▲添加语言列表结束
  243. //▼添加数据来源列表开始
  244. let dataSelectDom = controlBox.querySelector(".datasource");
  245. dataSourceList.forEach(function(ds){
  246. dataSelectDom.options.add(new Option(ds.source,ds.code));
  247. })
  248. let parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  249. let havingDataSource = dataSourceList.filter(function(ds){ //筛选出符合的数据源
  250. return ds.code == parameter_dsCode;
  251. });
  252. currentDataSource = havingDataSource.length ? havingDataSource[0]: dataSourceList[0];
  253. document.body.classList.add("ds-"+currentDataSource.code);
  254. let dataSourceOptionArray = Array.prototype.slice.call(dataSelectDom.options);
  255. dataSourceOptionArray.some(function(dataOpt){
  256. if (dataOpt.value == currentDataSource.code)
  257. {
  258. dataOpt.selected = true;
  259. return true;
  260. }
  261. });
  262. //处理返回的数据
  263. function dealIdata(responseText)
  264. {
  265. try
  266. {
  267. Cards = JSON.parse(responseText);
  268. }catch(e)
  269. {
  270. console.log("Cards数据JSON解码出错",e);
  271. return;
  272. }
  273. initialize();//初始化
  274. //如果通过的话就载入URL中的怪物数据
  275. reloadFormationData();
  276. }
  277. GM_xmlhttpRequest({
  278. method: "GET",
  279. url:`monsters-info/mon_${currentDataSource.code}.json`, //Cards数据文件
  280. onload: function(response) {
  281. dealIdata(response.response);
  282. },
  283. onerror: function(response) {
  284. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  285. if (isChrome && location.host.length==0 && response.response.length>0)
  286. {
  287. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  288. dealIdata(response.response);
  289. }else
  290. {
  291. console.error("Cars JSON数据获取失败",response);
  292. }
  293. }
  294. });
  295. }
  296. //重新读取URL中的Data数据并刷新页面
  297. function reloadFormationData()
  298. {
  299. let formationData;
  300. try
  301. {
  302. var parameter_data = getQueryString("d") || getQueryString("data");
  303. if (parameter_data)
  304. {
  305. formationData = JSON.parse(parameter_data);
  306. }
  307. }catch(e)
  308. {
  309. console.log("URL中队伍数据JSON解码出错",e);
  310. return;
  311. }
  312. if (formationData)
  313. {
  314. //formation = idata;
  315. formation.loadObj(formationData);
  316. refreshAll(formation);
  317. }
  318. }
  319. window.onpopstate = reloadFormationData; //前进后退时修改页面
  320. //创建新的分享地址
  321. function creatNewUrl(arg){
  322. if (arg == undefined) arg = {};
  323. if (!!(window.history && history.pushState)) {
  324. // 支持History API
  325. let language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  326. let datasource = arg.datasource || getQueryString("s");
  327. let outObj = formation.outObj();
  328. let newUrl = (arg.url?arg.url:"")
  329. + '?'
  330. + (language_i18n?'l=' + language_i18n + '&':'')
  331. + (datasource&&datasource!="ja"?'s=' + datasource + '&':'')
  332. + 'd=' + encodeURIComponent(JSON.stringify(outObj));
  333. if (!arg.notPushState) history.pushState(null, null, newUrl);
  334. return newUrl;
  335. }
  336. }
  337. //初始化
  338. function initialize()
  339. {
  340. let monstersList = document.querySelector("#monsters-list");
  341. let fragment = document.createDocumentFragment();
  342. const linkReg = "link:(\\d+)";
  343. Cards.forEach(function(m){ //添加下拉框候选
  344. const opt = fragment.appendChild(document.createElement("option"));
  345. opt.value = m.id;
  346. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  347. const linkRes = new RegExp(linkReg,"ig").exec(m.specialAttribute);
  348. if (linkRes)
  349. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  350. let _m = Cards[parseInt(linkRes[1],10)];
  351. _m.evoRootId = m.evoRootId;
  352. }
  353. });
  354. monstersList.appendChild(fragment);
  355. //控制框
  356. const controlBox = document.querySelector(".control-box");
  357. //标题和介绍文本框
  358. const txtTitle = document.querySelector(".title-box .title");
  359. const txtDetail = document.querySelector(".detail-box .detail");
  360. txtTitle.onchange = function(){
  361. formation.title = this.value;
  362. creatNewUrl();
  363. }
  364. txtDetail.onchange = function(){
  365. formation.detail = this.value;
  366. creatNewUrl();
  367. }
  368. txtDetail.onblur = function(){
  369. this.style.height=this.scrollHeight+"px";
  370. }
  371. //队伍框
  372. const formationBox = document.querySelector(".formation-box");
  373. const formationA = formationBox.querySelector(".formation-box .formation-A-box");
  374. const formationB = formationBox.querySelector(".formation-box .formation-B-box");
  375. const fATeam = formationA.querySelectorAll(".formation-team .monster");
  376. const fAAssist = formationA.querySelectorAll(".formation-assist .monster");
  377. const fBTeam = formationB ? formationB.querySelectorAll(".formation-team .monster") : null;
  378. const fBAssist = formationB ? formationB.querySelectorAll(".formation-assist .monster") : null;
  379. for (let ti=0;ti<fATeam.length;ti++)
  380. {
  381. allMembers.push(fATeam[ti]);
  382. allMembers.push(fAAssist[ti]);
  383. if (formationB)
  384. {
  385. allMembers.push(fBTeam[ti]);
  386. allMembers.push(fBAssist[ti]);
  387. }
  388. }
  389. allMembers.forEach(m=>{
  390. //点击
  391. m.onclick = clickMonHead;
  392. //拖动
  393. m.draggable = true;
  394. m.ondragstart = dragStartMonHead;
  395. m.ondragover = dropOverMonHead;
  396. m.ondrop = dropMonHead;
  397. //触摸
  398. m.ontouchstart = touchstartMonHead;
  399. m.ontouchmove = touchmoveMonHead;
  400. m.ontouchend = touchendMonHead;
  401. m.ontouchcancel = touchcancelMonHead;
  402. })
  403. //徽章
  404. let badges = Array.prototype.slice.call(formationBox.querySelectorAll(".formation-badge .badge-bg"));
  405. badges.forEach((badge,bidx) => {
  406. badge.onclick = ()=>{
  407. if (badges.some(b=>{return b.classList.contains("display-none");}))
  408. { //未展开时
  409. badges.forEach((b,idx) => {if (idx!=bidx)b.classList.remove("display-none");})
  410. }else
  411. { //展开时
  412. badges.forEach((b,idx) => {if (idx!=bidx)b.classList.add("display-none");})
  413. formation.badge = bidx;
  414. refreshTotalAbility(formation.team[0]);
  415. creatNewUrl();
  416. }
  417. }
  418. })
  419. //编辑框
  420. const editBox = document.querySelector(".edit-box");
  421. editBox.mid = 0; //储存怪物id
  422. editBox.awokenCount = 0; //储存怪物潜觉数量
  423. editBox.latent = []; //储存潜在觉醒
  424. editBox.assist = false; //储存是否为辅助宠物
  425. editBox.monsterBox = null;
  426. editBox.latentBox = null;
  427. editBox.memberIdx = []; //储存队伍数组下标
  428. editBox.show = function(){
  429. editBox.classList.remove("display-none");
  430. formationBox.classList.add("blur-bg");
  431. controlBox.classList.add("blur-bg");
  432. }
  433. editBox.hide = function(){
  434. editBox.classList.add("display-none");
  435. formationBox.classList.remove("blur-bg");
  436. controlBox.classList.remove("blur-bg");
  437. }
  438. const settingBox = editBox.querySelector(".setting-box")
  439. //id搜索
  440. const monstersID = editBox.querySelector(".edit-box .m-id");
  441. monstersID.onchange = function(){
  442. if (/^\d+$/.test(this.value))
  443. {
  444. editBox.mid = parseInt(this.value);
  445. editBoxChangeMonId(editBox.mid);
  446. }
  447. }
  448. monstersID.oninput = monstersID.onchange;
  449. //觉醒
  450. let monEditAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon"));
  451. monEditAwokens.forEach(function(akDom,idx,domArr){
  452. akDom.onclick = function(){
  453. editBox.awokenCount = idx;
  454. editBox.reCalculateAbility();
  455. editBox.refreshAwokens();
  456. };
  457. });
  458. //刷新觉醒
  459. editBox.refreshAwokens = function(){
  460. monEditAwokens[0].innerHTML = editBox.awokenCount;
  461. if (editBox.awokenCount>0 && editBox.awokenCount==(Cards[editBox.mid].awoken.length))
  462. monEditAwokens[0].classList.add("full-awoken");
  463. else
  464. monEditAwokens[0].classList.remove("full-awoken");
  465. for(var ai=1;ai<monEditAwokens.length;ai++)
  466. {
  467. if(ai<=editBox.awokenCount)
  468. {
  469. monEditAwokens[ai].classList.remove("unselected-awoken");
  470. }
  471. else
  472. {
  473. monEditAwokens[ai].classList.add("unselected-awoken");
  474. }
  475. }
  476. }
  477. //超觉醒
  478. let monEditSAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon"));
  479. monEditSAwokens.forEach(function(akDom,idx,domArr){
  480. akDom.onclick = function(){
  481. for(var ai=0;ai<domArr.length;ai++)
  482. {
  483. if(ai==idx)
  484. {
  485. domArr[ai].classList.toggle("unselected-awoken");
  486. }
  487. else
  488. {
  489. domArr[ai].classList.add("unselected-awoken");
  490. }
  491. }
  492. }
  493. })
  494. //3个快速设置this.ipt为自己的value
  495. function setIptToMyValue()
  496. {
  497. if (this.ipt.value != this.value)
  498. {
  499. this.ipt.value = this.value;
  500. this.ipt.onchange();
  501. }
  502. }
  503. //等级
  504. const monEditLv = settingBox.querySelector(".m-level");
  505. monEditLv.onchange = function(){editBox.reCalculateAbility();};
  506. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  507. monEditLvMin.ipt = monEditLv;
  508. monEditLvMin.onclick = setIptToMyValue;
  509. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  510. monEditLvMax.ipt = monEditLv;
  511. monEditLvMax.onclick = setIptToMyValue;
  512. //加蛋
  513. const monEditAddHpLi = settingBox.querySelector(".row-mon-plus .m-plus-hp-li");
  514. const monEditAddAtkLi = settingBox.querySelector(".row-mon-plus .m-plus-atk-li");
  515. const monEditAddRcvLi = settingBox.querySelector(".row-mon-plus .m-plus-rcv-li");
  516. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  517. monEditAddHp.onchange = function(){editBox.reCalculateAbility();};
  518. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  519. monEditAddAtk.onchange = function(){editBox.reCalculateAbility();};
  520. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  521. monEditAddRcv.onchange = function(){editBox.reCalculateAbility();};
  522. //3个快速设置按钮
  523. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  524. monEditAddHpBtn.ipt = monEditAddHp;
  525. monEditAddHpBtn.onclick = setIptToMyValue;
  526. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  527. monEditAddAtkBtn.ipt = monEditAddAtk;
  528. monEditAddAtkBtn.onclick = setIptToMyValue;
  529. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  530. monEditAddRcvBtn.ipt = monEditAddRcv;
  531. monEditAddRcvBtn.onclick = setIptToMyValue;
  532. //297按钮
  533. const monEditAdd297 = settingBox.querySelector(".row-mon-plus .m-plus-btn-297");
  534. monEditAdd297.onclick = ()=>{
  535. monEditAddHp.value =
  536. monEditAddAtk.value =
  537. monEditAddRcv.value = 99;
  538. editBox.reCalculateAbility();
  539. }
  540. //三维的计算值
  541. const monEditHpValue = monEditAddHpLi.querySelector(".ability-value");
  542. const monEditAtkValue = monEditAddAtkLi.querySelector(".ability-value");
  543. const monEditRcvValue = monEditAddRcvLi.querySelector(".ability-value");
  544. //潜觉
  545. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  546. let monEditLatents = Array.prototype.slice.call(monEditLatentUl.querySelectorAll("li"));
  547. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  548. let monEditLatentsAllowable = Array.prototype.slice.call(monEditLatentAllowableUl.querySelectorAll("li"));
  549. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  550. {
  551. let maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  552. let usedHoleN = usedHole(latent);
  553. for (var ai=0;ai<monEditLatents.length;ai++)
  554. {
  555. if (latent[ai] !== undefined)
  556. {
  557. monEditLatents[ai].className = "latent-icon latent-icon-" + latent[ai];
  558. monEditLatents[ai].value = ai;
  559. }
  560. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  561. {
  562. monEditLatents[ai].className = "latent-icon";
  563. monEditLatents[ai].value = -1;
  564. }
  565. else
  566. {
  567. monEditLatents[ai].className = "display-none";
  568. monEditLatents[ai].value = -1;
  569. }
  570. }
  571. }
  572. function deleteLatent(){
  573. let aIdx = parseInt(this.value, 10);
  574. editBox.latent.splice(aIdx,1);
  575. editBox.reCalculateAbility(); //重计算三维
  576. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  577. }
  578. //已有觉醒的去除
  579. monEditLatents.forEach(function(l){
  580. l.onclick = deleteLatent;
  581. })
  582. //可选觉醒的添加
  583. monEditLatentsAllowable.forEach(function(la){
  584. la.onclick = function(){
  585. if (this.classList.contains("unselected-latent")) return;
  586. var lIdx = parseInt(this.value);
  587. var usedHoleN = usedHole(editBox.latent);
  588. let maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  589. if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2))
  590. editBox.latent.push(lIdx);
  591. else if (lIdx < 12 && usedHoleN<=(maxLatentCount-1))
  592. editBox.latent.push(lIdx);
  593. editBox.reCalculateAbility();
  594. editBox.refreshLatent(editBox.latent,editBox.mid);
  595. }
  596. })
  597. //重新计算怪物的能力
  598. editBox.reCalculateAbility = function(){
  599. const monid = parseInt(monstersID.value || 0, 10);
  600. const level = parseInt(monEditLv.value || 0, 10);
  601. const awoken = editBox.awokenCount;
  602. const plus = [
  603. parseInt(monEditAddHp.value || 0, 10),
  604. parseInt(monEditAddAtk.value || 0, 10),
  605. parseInt(monEditAddRcv.value || 0, 10)
  606. ];
  607. const latent = editBox.latent;
  608. const abilitys = calculateAbility(monid,level,plus,awoken,latent) || [0,0,0];
  609. monEditHpValue.innerHTML = abilitys[0];
  610. monEditAtkValue.innerHTML = abilitys[1];
  611. monEditRcvValue.innerHTML = abilitys[2];
  612. }
  613. const btnCancel = editBox.querySelector(".button-cancel");
  614. const btnDone = editBox.querySelector(".button-done");
  615. const btnNull = editBox.querySelector(".button-null");
  616. const btnDelay = editBox.querySelector(".button-delay");
  617. btnCancel.onclick = function(){
  618. btnDone.classList.remove("cant-assist");
  619. btnDone.disabled = false;
  620. editBox.memberIdx = [];
  621. editBox.hide();
  622. }
  623. btnDone.onclick = function(){
  624. if (parseInt(monEditLv.value,10) == 0)
  625. {
  626. btnNull.onclick();
  627. return;
  628. }
  629. let mon = editBox.assist?new MemberAssist():new MemberTeam();
  630. formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  631. mon.id = parseInt(monstersID.value,10);
  632. const card = Cards[mon.id];
  633. mon.level = parseInt(monEditLv.value,10);
  634. mon.awoken = editBox.awokenCount;
  635. if (card.superAwakenings.length) //如果支持超觉醒
  636. {
  637. mon.sawoken = -1;
  638. for (var sai = 0;sai<monEditSAwokens.length;sai++)
  639. {
  640. if (
  641. !monEditSAwokens[sai].classList.contains("unselected-awoken") &&
  642. !monEditSAwokens[sai].classList.contains("display-none")
  643. )
  644. {
  645. mon.sawoken = sai;
  646. break;
  647. }
  648. }
  649. }
  650. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;})
  651. && (!card.overlay || mon.level>= card.maxLevel))
  652. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  653. mon.plus = [0,0,0];
  654. }else
  655. {
  656. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  657. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  658. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  659. if (!editBox.assist)
  660. { //如果不是辅助,则可以设定潜觉
  661. mon.latent = editBox.latent.concat();
  662. }
  663. }
  664. changeid(mon,editBox.monsterBox,editBox.latentBox);
  665. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  666. if (formationAbilityDom)
  667. {
  668. refreshAbility(
  669. formationAbilityDom,
  670. formation.team[editBox.memberIdx[0]],
  671. editBox.memberIdx[2]);
  672. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  673. }
  674. refreshAwokenCount(formation.team);
  675. creatNewUrl();
  676. editBox.hide();
  677. }
  678. window.onkeydown = function(e){
  679. if (!editBox.classList.contains("display-none"))
  680. {
  681. if (e.keyCode == 27)
  682. { //按下ESC时,自动关闭编辑窗
  683. btnCancel.onclick();
  684. }
  685. }
  686. }
  687. btnNull.onclick = function(){
  688. var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = new Member();
  689. changeid(mD,editBox.monsterBox,editBox.latentBox);
  690. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  691. if (formationAbilityDom)
  692. {
  693. refreshAbility(
  694. formationAbilityDom,
  695. formation.team[editBox.memberIdx[0]],
  696. editBox.memberIdx[2]);
  697. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  698. }
  699. refreshAwokenCount(formation.team);
  700. creatNewUrl();
  701. editBox.hide();
  702. }
  703. btnDelay.onclick = function(){ //应对威吓
  704. var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = new MemberDelay();
  705. changeid(mD,editBox.monsterBox,editBox.latentBox);
  706. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  707. if (formationAbilityDom)
  708. {
  709. refreshAbility(
  710. formationAbilityDom,
  711. formation.team[editBox.memberIdx[0]],
  712. editBox.memberIdx[2]);
  713. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  714. }
  715. refreshAwokenCount(formation.team);
  716. creatNewUrl();
  717. editBox.hide();
  718. }
  719. //语言选择
  720. const langList = controlBox.querySelector(".languages");
  721. langList.onchange = function(){
  722. creatNewUrl({"language":this.value});
  723. history.go();
  724. }
  725. //数据源选择
  726. const dataList = controlBox.querySelector(".datasource");
  727. dataList.onchange = function(){
  728. creatNewUrl({datasource:this.value});
  729. history.go();
  730. }
  731. /*添对应语言执行的JS*/
  732. const languageJS = document.head.appendChild(document.createElement("script"));
  733. languageJS.id = "language-js";
  734. languageJS.type = "text/javascript";
  735. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  736. }
  737. //编辑界面点击每个怪物的头像的处理
  738. function clickMonHead(e)
  739. {
  740. let team = parseInt(this.getAttribute("data-team"),10);
  741. let assist = parseInt(this.getAttribute("data-assist"),10);
  742. let index = parseInt(this.getAttribute("data-index"),10);
  743. editMon(team,assist,index);
  744. return false; //没有false将会打开链接
  745. }
  746. //编辑界面每个怪物的头像的拖动
  747. function dragStartMonHead(e)
  748. {
  749. let team = parseInt(this.getAttribute("data-team"),10);
  750. let assist = parseInt(this.getAttribute("data-assist"),10);
  751. let index = parseInt(this.getAttribute("data-index"),10);
  752. e.dataTransfer.setData('from',[team,assist,index].join(","));
  753. }
  754. //编辑界面每个怪物的头像的经过,阻止事件发生
  755. function dropOverMonHead(e)
  756. {
  757. e.preventDefault();
  758. }
  759. //从怪物头像获取队员的队伍编号
  760. function getMemberArrayIndexFromMonHead(headDom)
  761. {
  762. return [
  763. parseInt(headDom.getAttribute("data-team"),10),
  764. parseInt(headDom.getAttribute("data-assist"),10),
  765. parseInt(headDom.getAttribute("data-index"),10),
  766. ];
  767. }
  768. //编辑界面每个怪物的头像的放下
  769. function dropMonHead(e)
  770. {
  771. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  772. const dataTo = getMemberArrayIndexFromMonHead(this);
  773. if ((dataTo[0] != dataFrom[0])
  774. || (dataTo[1] != dataFrom[1])
  775. || (dataTo[2] != dataFrom[2]))
  776. { //必须有所不同才继续交换
  777. interchangeCard(dataFrom,dataTo);
  778. }
  779. return false; //没有false将会打开链接
  780. }
  781. //移动端编辑界面每个怪物的头像的放下
  782. function touchstartMonHead(e)
  783. {
  784. e.stopPropagation();
  785. //console.log("开始触摸",e,this);
  786. const tc = e.changedTouches[0];
  787. interchangeSVG.style.display = "none";
  788. interchangePath.setAttribute("x1",tc.pageX);
  789. interchangePath.setAttribute("y1",tc.pageY);
  790. interchangePath.setAttribute("x2",tc.pageX);
  791. interchangePath.setAttribute("y2",tc.pageY);
  792. }
  793. //移动端编辑界面每个怪物的头像的移动
  794. function touchmoveMonHead(e)
  795. {
  796. //console.log("移动中",e,this);
  797. const tc = e.changedTouches[0];
  798. const pX = tc.pageX, pY = tc.pageY;
  799. const rect = this.getBoundingClientRect();
  800. const top = rect.top + document.documentElement.scrollTop;
  801. const left = rect.left + document.documentElement.scrollLeft;
  802. if ((pY < top) || (pY > (top + rect.height)) ||
  803. (pX < left) || (pX > (left + rect.width)))
  804. {
  805. interchangeSVG.style.display = "block";
  806. interchangePath.setAttribute("x2",tc.pageX);
  807. interchangePath.setAttribute("y2",tc.pageY);
  808. }else
  809. {
  810. interchangeSVG.style.display = "none";
  811. }
  812. }
  813. //移动端编辑界面每个怪物的头像的结束
  814. function touchendMonHead(e)
  815. {
  816. const tc = e.changedTouches[0];
  817. const pX = tc.pageX, pY = tc.pageY;
  818. //console.log("移动结束",pX,pY,e,this);
  819. interchangeSVG.style.display = "none";
  820. interchangePath.setAttribute("x2",pX);
  821. interchangePath.setAttribute("y2",tc.pageY);
  822. let targets = allMembers.filter(m=>{
  823. const rect = m.getBoundingClientRect();
  824. const top = rect.top + document.documentElement.scrollTop;
  825. const left = rect.left + document.documentElement.scrollLeft;
  826. const inRect = (pY > top) && (pY < (top + rect.height)) &&
  827. (pX > left) && (pX < (left + rect.width));
  828. return inRect;
  829. });
  830. const target = targets.length?targets[0]:null;
  831. if (this != target)
  832. {
  833. //console.log("找到的对象",targets[0]);
  834. let dataFrom = getMemberArrayIndexFromMonHead(this);
  835. let dataTo = getMemberArrayIndexFromMonHead(target);
  836. if ((dataTo[0] != dataFrom[0])
  837. || (dataTo[1] != dataFrom[1])
  838. || (dataTo[2] != dataFrom[2]))
  839. { //必须有所不同才继续交换
  840. interchangeCard(dataFrom,dataTo);
  841. }
  842. }
  843. }
  844. //移动端编辑界面每个怪物的头像的取消
  845. function touchcancelMonHead(e)
  846. {
  847. console.log("移动取消",e,this);
  848. }
  849. function interchangeCard(formArr,toArr)
  850. {
  851. function changeType(member,isAssist)
  852. {
  853. if (member.id == 0 || (isAssist && member.id == -1))
  854. {
  855. return new Member;
  856. }else
  857. {
  858. let newMember = isAssist ? new MemberTeam() : new MemberAssist();
  859. newMember.loadFromMember(member);
  860. return newMember;
  861. }
  862. }
  863. let from = formation.team[formArr[0]][formArr[1]][formArr[2]];
  864. let to = formation.team[toArr[0]][toArr[1]][toArr[2]];
  865. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  866. {
  867. from = changeType(from,formArr[1]);
  868. to = changeType(to,toArr[1]);
  869. }
  870. formation.team[toArr[0]][toArr[1]][toArr[2]] = from;
  871. formation.team[formArr[0]][formArr[1]][formArr[2]] = to;
  872. creatNewUrl(); //刷新URL
  873. refreshAll(formation); //刷新全部
  874. }
  875. //改变一个怪物头像
  876. function changeid(mon,monDom,latentDom)
  877. {
  878. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  879. const parentNode = monDom.parentNode;
  880. fragment.appendChild(monDom);
  881. const monId = mon.id;
  882. const card = Cards[monId]; //怪物固定数据
  883. monDom.setAttribute("data-cardid", monId); //设定新的id
  884. if (monId<0) //如果是延迟
  885. {
  886. parentNode.classList.add("delay");
  887. parentNode.classList.remove("null");
  888. parentNode.appendChild(fragment);
  889. return;
  890. }else if (monId==0) //如果是空
  891. {
  892. parentNode.classList.add("null");
  893. parentNode.classList.remove("delay");
  894. parentNode.appendChild(fragment);
  895. return;
  896. }else (monId>-1) //如果提供了id
  897. {
  898. parentNode.classList.remove("null");
  899. parentNode.classList.remove("delay");
  900. monDom.className = "monster";
  901. monDom.classList.add("pet-cards-" + Math.ceil(monId/100)); //添加图片编号
  902. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  903. monDom.classList.add("pet-cards-index-x-" + idxInPage % 10); //添加X方向序号
  904. monDom.classList.add("pet-cards-index-y-" + parseInt(idxInPage / 10)); //添加Y方向序号
  905. monDom.querySelector(".property").className = "property property-" + card.attrs[0]; //主属性
  906. monDom.querySelector(".subproperty").className = "subproperty subproperty-" + card.attrs[1]; //副属性
  907. monDom.title = "No." + monId + " " + card.otLangName[currentLanguage.searchlist[0]] || card.name;
  908. monDom.href = monId.toString().replace(/^(\d+)$/ig,currentLanguage.guideURL);
  909. }
  910. const levelDom = monDom.querySelector(".level");
  911. if (levelDom) //如果提供了等级
  912. {
  913. const level = mon.level || 1;
  914. levelDom.innerHTML = level;
  915. if (level == card.maxLevel)
  916. { //如果等级刚好等于最大等级,则修改为“最大”的字
  917. levelDom.classList.add("max");
  918. }else
  919. {
  920. levelDom.classList.remove("max");
  921. }
  922. if (card.limitBreakIncr && level >= card.maxLevel)
  923. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  924. levelDom.classList.add("_110");
  925. }else
  926. {
  927. levelDom.classList.remove("_110");
  928. }
  929. }
  930. if (mon.awoken>-1) //如果提供了觉醒
  931. {
  932. const awokenIcon = monDom.querySelector(".awoken-count");
  933. if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒
  934. {
  935. awokenIcon.classList.add("display-none");
  936. awokenIcon.innerHTML = "";
  937. }else
  938. {
  939. awokenIcon.classList.remove("display-none");
  940. awokenIcon.innerHTML = mon.awoken;
  941. if (mon.awoken == card.awakenings.length)
  942. {
  943. awokenIcon.classList.add("full-awoken");
  944. if (card.canAssist)
  945. {//可以辅助的满觉醒打黄色星星
  946. awokenIcon.classList.add("allowable-assist");
  947. }else
  948. {
  949. awokenIcon.classList.remove("allowable-assist");
  950. }
  951. }else
  952. {
  953. awokenIcon.classList.remove("full-awoken");
  954. awokenIcon.classList.remove("allowable-assist");
  955. }
  956. }
  957. }
  958. const sawoken = monDom.querySelector(".super-awoken");
  959. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  960. {
  961. if (mon.sawoken !== undefined && mon.sawoken>=0 && card.superAwakenings.length)
  962. {
  963. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  964. sawoken.classList.remove("display-none");
  965. sawokenIcon.className = "awoken-icon awoken-" + card.superAwakenings[mon.sawoken];
  966. }else
  967. {
  968. sawoken.classList.add("display-none");
  969. }
  970. }
  971. const m_id = monDom.querySelector(".id");
  972. if (m_id) //怪物ID
  973. {
  974. m_id.innerHTML = monId;
  975. }
  976. const plusArr = mon.plus || [0,0,0];
  977. const plusDom = monDom.querySelector(".plus");
  978. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  979. {
  980. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  981. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  982. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  983. var plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  984. if (plusCount >= 297)
  985. {
  986. plusDom.classList.add("has297");
  987. plusDom.classList.remove("zero");
  988. }else if (plusCount <= 0)
  989. {
  990. plusDom.classList.add("zero");
  991. plusDom.classList.remove("has297");
  992. }else
  993. {
  994. plusDom.classList.remove("zero");
  995. plusDom.classList.remove("has297");
  996. }
  997. }
  998. if (latentDom && mon.latent) //如果提供了潜觉
  999. {
  1000. var latent = mon.latent.sort(function(a,b){
  1001. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1002. else if(b<12 && a>=12) {return -1} //如果小于12就排到后面
  1003. else {return 0} //其他情况不变
  1004. });
  1005. if (latent.length < 1)
  1006. latentDom.classList.add("display-none");
  1007. else
  1008. latentDom.classList.remove("display-none");
  1009. var latentDoms = Array.prototype.slice.call(latentDom.querySelectorAll("li"));
  1010. var usedHoleN = usedHole(latent);
  1011. let maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1012. for (var ai=0;ai<latentDoms.length;ai++)
  1013. {
  1014. if (latent[ai])
  1015. {
  1016. latentDoms[ai].className = "latent-icon latent-icon-" + latent[ai];
  1017. }
  1018. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  1019. {
  1020. latentDoms[ai].className = "latent-icon";
  1021. }
  1022. else
  1023. {
  1024. latentDoms[ai].className = "display-none";
  1025. }
  1026. }
  1027. }
  1028. parentNode.appendChild(fragment);
  1029. }
  1030. //点击怪物头像,出现编辑窗
  1031. function editMon(AorB,isAssist,tempIdx)
  1032. {
  1033. //数据
  1034. const mon = formation.team[AorB][isAssist][tempIdx];
  1035. const card = Cards[mon.id] || Cards[0];
  1036. //对应的Dom
  1037. const formationBox = document.querySelector(".formation-box .formation-"+(AorB?"B":"A")+"-box");
  1038. const teamBox = formationBox.querySelector(isAssist?".formation-assist":".formation-team");
  1039. const memberBox = teamBox.querySelector(".member-" + (tempIdx+1));
  1040. const editBox = document.querySelector(".edit-box");
  1041. const monsterBox = memberBox.querySelector(".monster");
  1042. editBox.show();
  1043. editBox.assist = isAssist;
  1044. editBox.monsterBox = monsterBox;
  1045. editBox.memberIdx = [AorB, isAssist, tempIdx]; //储存队伍数组下标
  1046. editBox.assist = isAssist;
  1047. if (!isAssist)
  1048. {
  1049. var latentBox = formationBox.querySelector(".formation-latents .latents-"+(tempIdx+1)+" .latent-ul");
  1050. editBox.latentBox = latentBox;
  1051. }
  1052. var monstersID = editBox.querySelector(".search-box .m-id");
  1053. monstersID.value = mon.id>0?mon.id:0;
  1054. monstersID.onchange();
  1055. var settingBox = editBox.querySelector(".setting-box");
  1056. //觉醒
  1057. var monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon");
  1058. if (mon.awoken>0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].onclick();
  1059. //超觉醒
  1060. var monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon");
  1061. if (mon.sawoken>=0 && monEditSAwokens[mon.sawoken]) monEditSAwokens[mon.sawoken].onclick();
  1062. var monEditLv = settingBox.querySelector(".m-level");
  1063. monEditLv.value = mon.level || 1;
  1064. var monEditAddHp = settingBox.querySelector(".m-plus-hp");
  1065. var monEditAddAtk = settingBox.querySelector(".m-plus-atk");
  1066. var monEditAddRcv = settingBox.querySelector(".m-plus-rcv");
  1067. if (mon.plus)
  1068. {
  1069. monEditAddHp.value = mon.plus[0];
  1070. monEditAddAtk.value = mon.plus[1];
  1071. monEditAddRcv.value = mon.plus[2];
  1072. }
  1073. var btnDelay = editBox.querySelector(".button-delay");
  1074. if (!isAssist)
  1075. {
  1076. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1077. editBox.refreshLatent(editBox.latent, mon.id);
  1078. btnDelay.classList.add("display-none");
  1079. settingBox.querySelector(".row-mon-latent").classList.remove("display-none");
  1080. //if (card.superAwakenings.length)
  1081. //{
  1082. // settingBox.querySelector(".row-mon-super-awoken").classList.remove("display-none");
  1083. //}
  1084. editBox.querySelector(".edit-box-title").classList.remove("edit-box-title-assist");
  1085. }else
  1086. {
  1087. btnDelay.classList.remove("display-none");
  1088. settingBox.querySelector(".row-mon-latent").classList.add("display-none");
  1089. //settingBox.querySelector(".row-mon-super-awoken").classList.add("display-none");
  1090. editBox.querySelector(".edit-box-title").classList.add("edit-box-title-assist");
  1091. }
  1092. editBox.reCalculateAbility();
  1093. }
  1094. //编辑窗,修改怪物ID
  1095. function editBoxChangeMonId(id)
  1096. {
  1097. const card = Cards[id]; //怪物固定数据
  1098. if (!card){
  1099. id = 0;
  1100. card = Cards[0]
  1101. }
  1102. const editBox = document.querySelector(".edit-box");
  1103. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1104. const searchBox = editBox.querySelector(".search-box");
  1105. const settingBox = editBox.querySelector(".setting-box");
  1106. //id搜索
  1107. const monstersID = searchBox.querySelector(".m-id");
  1108. const monHead = monInfoBox.querySelector(".monster");
  1109. changeid({id:id},monHead); //改变图像
  1110. const mId = monInfoBox.querySelector(".monster-id");
  1111. mId.innerHTML = id;
  1112. const mRare = monInfoBox.querySelector(".monster-rare");
  1113. mRare.className = "monster-rare rare-" + card.rarity;
  1114. const mName = monInfoBox.querySelector(".monster-name");
  1115. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1116. const evoCardUl = searchBox.querySelector(".evo-card-list");
  1117. evoCardUl.style.display = "none";
  1118. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1119. let evoLinkCardsIdArray = Cards.filter(function(m){
  1120. return m.evoRootId == card.evoRootId;
  1121. }).map(function(m){return m.id;}); //筛选出相同进化链的
  1122. //创建一个新的怪物头像
  1123. function createCardHead(id)
  1124. {
  1125. function clickHeadToNewMon()
  1126. {
  1127. monstersID.value = this.getAttribute("data-cardid");
  1128. monstersID.onchange();
  1129. return false;
  1130. }
  1131. const cli = document.createElement("li");
  1132. const cdom = cli.head = cli.appendChild(document.createElement("a"));
  1133. cdom.class = "monster";
  1134. cdom.onclick = clickHeadToNewMon;
  1135. const property = cdom.appendChild(document.createElement("div"));
  1136. property.className = "property";
  1137. const subproperty = cdom.appendChild(document.createElement("div"));
  1138. subproperty.className = "subproperty";
  1139. const cid = cdom.appendChild(document.createElement("div"));
  1140. cid.className = "id";
  1141. changeid({id:id},cdom);
  1142. return cli;
  1143. }
  1144. if (evoLinkCardsIdArray.length>1)
  1145. {
  1146. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1147. evoLinkCardsIdArray.forEach(function(mid){
  1148. const cli = createCardHead(mid);
  1149. if (mid == id)
  1150. {
  1151. cli.classList.add("unable-monster");
  1152. }
  1153. fragment.appendChild(cli);
  1154. });
  1155. evoCardUl.appendChild(fragment);
  1156. evoCardUl.style.display = "block";
  1157. }
  1158. var mType = monInfoBox.querySelectorAll(".monster-type li");
  1159. for (let ti=0;ti<mType.length;ti++)
  1160. {
  1161. if (ti<card.types.length)
  1162. {
  1163. mType[ti].className = "type-name type-name-" + card.types[ti];
  1164. mType[ti].firstChild.className = "type-icon type-icon-" + card.types[ti];
  1165. }else
  1166. {
  1167. mType[ti].className = "display-none";
  1168. }
  1169. }
  1170. var mAwoken = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul li");
  1171. editBox.awokenCount = card.awakenings.length;
  1172. mAwoken[0].innerHTML = editBox.awokenCount ? "★" : "0";
  1173. for (let ai=1;ai<mAwoken.length;ai++)
  1174. {
  1175. if (ai<card.awakenings.length)
  1176. {
  1177. mAwoken[ai].className = "awoken-icon awoken-" + card.awakenings[ai-1];
  1178. }else
  1179. {
  1180. mAwoken[ai].className = "display-none";
  1181. }
  1182. }
  1183. //超觉醒
  1184. var mSAwokenRow = settingBox.querySelector(".row-mon-super-awoken");
  1185. var mSAwoken = mSAwokenRow.querySelectorAll(".awoken-ul li");
  1186. if (!editBox.assist && card.superAwakenings.length>0)
  1187. {
  1188. for (let ai=0;ai<mSAwoken.length;ai++)
  1189. {
  1190. if (ai < card.superAwakenings.length)
  1191. {
  1192. mSAwoken[ai].className = "awoken-icon unselected-awoken awoken-" + card.superAwakenings[ai];
  1193. }
  1194. else
  1195. {
  1196. mSAwoken[ai].className = "display-none";
  1197. }
  1198. }
  1199. mSAwokenRow.classList.remove("display-none");
  1200. }else
  1201. {
  1202. mSAwokenRow.classList.add("display-none");
  1203. }
  1204. var monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1205. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //最大等级按钮
  1206. var monEditLv = settingBox.querySelector(".m-level");
  1207. monEditLv.value = card.maxLevel; //默认等级为最大等级而不是110
  1208. var rowPlus = settingBox.querySelector(".row-mon-plus");
  1209. var rowLatent = settingBox.querySelector(".row-mon-latent");
  1210. if (card.overlay)
  1211. { //当可以叠加时,不能打297和潜觉
  1212. rowPlus.classList.add("disabled");
  1213. rowLatent.classList.add("disabled");
  1214. }else
  1215. {
  1216. rowPlus.classList.remove("disabled");
  1217. rowLatent.classList.remove("disabled");
  1218. }
  1219. var monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1220. //该宠Type允许的杀
  1221. var allowLatent = uniq(card.types.reduce(function (previous, t, index, array) {
  1222. return previous.concat(type_allowable_latent[t]);
  1223. },[]));
  1224. for(var li=17;li<=24;li++)
  1225. {
  1226. var latentDom = monLatentAllowUl.querySelector(".latent-icon-" + li);
  1227. if (allowLatent.indexOf(li)>=0)
  1228. {
  1229. if(latentDom.classList.contains("unselected-latent"))
  1230. latentDom.classList.remove("unselected-latent");
  1231. }else
  1232. {
  1233. if(!latentDom.classList.contains("unselected-latent"))
  1234. latentDom.classList.add("unselected-latent");
  1235. }
  1236. }
  1237. if (editBox.assist)
  1238. {
  1239. var btnDone = editBox.querySelector(".button-done");
  1240. if (!card.canAssist)
  1241. {
  1242. btnDone.classList.add("cant-assist");
  1243. btnDone.disabled = true;
  1244. }else
  1245. {
  1246. btnDone.classList.remove("cant-assist");
  1247. btnDone.disabled = false;
  1248. }
  1249. }
  1250. editBox.latent.length = 0;
  1251. editBox.refreshLatent(editBox.latent,id);
  1252. editBox.reCalculateAbility();
  1253. }
  1254. //刷新整个队伍
  1255. function refreshAll(formationData){
  1256. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1257. const formationBox = document.querySelector(".formation-box");
  1258. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1259. const formationA_bigbox = fragment.appendChild(formationBox.querySelector(".formation-A-bigbox"));
  1260. const formationB_bigbox = formationBox.querySelector(".formation-B-bigbox");
  1261. if (formationB_bigbox)
  1262. {fragment.appendChild(formationB_bigbox);}
  1263. const awokenTotalBox = fragment.appendChild(formationBox.querySelector(".awoken-total-box"));
  1264. const detailBox = fragment.appendChild(formationBox.querySelector(".detail-box"));
  1265. const txtTitle = titleBox.querySelector(".title");
  1266. const txtDetail = detailBox.querySelector(".detail");
  1267. txtTitle.value = formationData.title || "";
  1268. txtDetail.value = formationData.detail || "";
  1269. txtDetail.onblur();
  1270. const badges = Array.prototype.slice.call(formationA_bigbox.querySelectorAll(".formation-badge .badge-bg"));
  1271. badges.forEach((b,idx)=>{
  1272. if (idx==formationData.badge)
  1273. {
  1274. b.classList.remove("display-none");
  1275. }else
  1276. {
  1277. b.classList.add("display-none");
  1278. }
  1279. })
  1280. const formationA = formationA_bigbox.querySelector(".formation-A-box");
  1281. const formationB = formationB_bigbox ? formationB_bigbox.querySelector(".formation-B-box") : null;
  1282. const fATeam = formationA.querySelectorAll(".formation-team .monster");
  1283. const fALatents = formationA.querySelectorAll(".formation-latents .latent-ul");
  1284. const fAAssist = formationA.querySelectorAll(".formation-assist .monster");
  1285. const fBTeam = formationB ? formationB.querySelectorAll(".formation-team .monster") : null;
  1286. const fBLatents = formationB ? formationB.querySelectorAll(".formation-latents .latent-ul") : null;
  1287. const fBAssist = formationB ? formationB.querySelectorAll(".formation-assist .monster") : null;
  1288. const formationAbilityDom = formationA.querySelector(".formation-ability");
  1289. for (let ti=0;ti<(formationB?5:6);ti++)
  1290. {
  1291. changeid(formationData.team[0][0][ti],fATeam[ti],fALatents[ti]);
  1292. changeid(formationData.team[0][1][ti],fAAssist[ti]);
  1293. if (formationAbilityDom)
  1294. {
  1295. refreshAbility(
  1296. formationAbilityDom,
  1297. formationData.team[0],
  1298. ti);
  1299. }
  1300. if (formationB)
  1301. {
  1302. changeid(formationData.team[1][0][ti],fBTeam[ti],fBLatents[ti]);
  1303. changeid(formationData.team[1][1][ti],fBAssist[ti]);
  1304. }
  1305. }
  1306. formationBox.appendChild(fragment);
  1307. refreshTotalAbility(formationData.team[0]);
  1308. refreshAwokenCount(formationData.team);
  1309. }
  1310. //刷新觉醒总计
  1311. function refreshAwokenCount(teams){
  1312. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1313. const awokenTotalBox = document.querySelector(".formation-box .awoken-total-box");
  1314. const awokenUL = fragment.appendChild(awokenTotalBox.querySelector(".awoken-ul"));
  1315. function setCount(idx,number){
  1316. var aicon = awokenUL.querySelector(".awoken-" + idx);
  1317. if (!aicon) return; //没有这个觉醒就撤回
  1318. var ali = aicon.parentNode;
  1319. var countDom = ali.querySelector(".count");
  1320. countDom.innerHTML = number;
  1321. if (number)
  1322. ali.classList.remove("display-none");
  1323. else
  1324. ali.classList.add("display-none");
  1325. }
  1326. var bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒
  1327. for (var ai=1;ai<=72;ai++)
  1328. {
  1329. if (ai == 10) //防封
  1330. {
  1331. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,52,solo)*2);
  1332. }else if (ai == 11) //防暗
  1333. {
  1334. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,68,solo)*5);
  1335. }else if (ai == 12) //防废
  1336. {
  1337. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,69,solo)*5);
  1338. }else if (ai == 13) //防毒
  1339. {
  1340. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,70,solo)*5);
  1341. }else if (ai == 19) //手指
  1342. {
  1343. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,53,solo)*2);
  1344. }else if (ai == 21) //SB
  1345. {
  1346. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,56,solo)*2);
  1347. }else if (bigAwoken.indexOf(ai)>=0) //属于大觉醒
  1348. {
  1349. continue;
  1350. }else
  1351. {
  1352. setCount(ai,awokenCountInFormation(teams,ai,solo));
  1353. }
  1354. }
  1355. awokenTotalBox.appendChild(awokenUL);
  1356. }
  1357. //刷新能力值
  1358. function refreshAbility(dom,team,idx){
  1359. const ali = dom.querySelector(".abilitys-" + (idx+1));
  1360. const mainMD = team[0][idx];
  1361. const assistMD = team[1][idx];
  1362. const bonusScale = [0.1,0.05,0.15]; //辅助宠物附加的属性倍率
  1363. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  1364. const mainAbility = calculateAbility(mainMD.id,mainMD.level,mainMD.plus,mainMD.awoken,mainMD.latent,assistMD.id,assistMD.awoken);
  1365. //辅助增加的三维,如果辅助的主属性相等,辅助宠物只计算等级和加值,不计算觉醒
  1366. const mainCard = Cards[mainMD.id] || Cards[0];
  1367. const assistCard = Cards[assistMD.id] || Cards[0];
  1368. const assistAbility = (assistMD.id > 0 && mainCard.attrs[0]==assistCard.attrs[0])
  1369. ?calculateAbility(assistMD.id,assistMD.level,assistMD.plus,null,null)
  1370. :[0,0,0];
  1371. if (mainAbility && mainMD.ability)
  1372. {
  1373. for (let ai=0;ai<3;ai++)
  1374. {
  1375. mainMD.ability[ai] = mainAbility[ai] + Math.round(assistAbility[ai]*bonusScale[ai]);
  1376. }
  1377. }
  1378. const hpDom = ali.querySelector(".hp");
  1379. const atkDom = ali.querySelector(".atk");
  1380. const rcvDom = ali.querySelector(".rcv");
  1381. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  1382. if (mainAbility)
  1383. {
  1384. div.classList.remove("display-none");
  1385. div.innerHTML = mainMD.ability[ai];
  1386. }else
  1387. {
  1388. div.classList.add("display-none");
  1389. div.innerHTML = 0;
  1390. }
  1391. });
  1392. }
  1393. //刷新能力值合计
  1394. function refreshTotalAbility(team){
  1395. //计算总的生命值
  1396. const formationBox = document.querySelector(".formation-box");
  1397. const teamInfo = formationBox.querySelector(".team-info");
  1398. if (!teamInfo) return;
  1399. const tHpDom = teamInfo.querySelector(".tIf-total-hp");
  1400. const tRcvDom = teamInfo.querySelector(".tIf-total-rcv");
  1401. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  1402. return value += mon.ability ? mon.ability[0] : 0;
  1403. },0);
  1404. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队血包个数
  1405. //let tHPwithAwoken = Math.round(tHP * (1 + awokenCountInTeam(team,46,solo) * 0.05)); //全队血包
  1406. let badgeHPScale = 1; //徽章倍率
  1407. if (formation.badge == 4)
  1408. {
  1409. badgeHPScale = 1.05;
  1410. }else if (formation.badge == 11)
  1411. {
  1412. badgeHPScale = 1.15;
  1413. }
  1414. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  1415. return value += mon.ability ? mon.ability[2] : 0;
  1416. },0);
  1417. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队回复个数
  1418. //let tRCVwithAwoken = Math.round(tRCV * (1 + awokenCountInTeam(team,47,solo) * 0.10)); //全队回复
  1419. let badgeRCVScale = 1; //徽章倍率
  1420. if (formation.badge == 3)
  1421. {
  1422. badgeRCVScale = 1.25;
  1423. }else if (formation.badge == 10)
  1424. {
  1425. badgeRCVScale = 1.35;
  1426. }
  1427. tHpDom.innerHTML = tHP.toString() +
  1428. (teamHPAwoken>0||badgeHPScale>1
  1429. ? ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")")
  1430. : "");
  1431. tRcvDom.innerHTML = tRCV.toString() +
  1432. (teamRCVAwoken>0||badgeRCVScale>1
  1433. ? ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")")
  1434. : "");
  1435. }

智龙迷城队伍图制作工具