You can not select more than 25 topics Topics must start with a chinese character,a letter or number, can include dashes ('-') and can be up to 35 characters long.

script.js 92 kB

6 years ago
6 years ago
6 years ago
6 years ago
5 years ago
5 years ago
6 years ago
6 years ago
6 years ago
6 years ago
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464
  1. var Cards = []; //怪物数据
  2. var Skills = []; //技能数据
  3. var currentLanguage; //当前语言
  4. var currentDataSource; //当前数据
  5. const teamBigBoxs = []; //储存全部teamBigBox
  6. const allMembers = []; //储存所有成员,包含辅助
  7. var interchangeSvg; //储存划线的SVG
  8. var controlBox; //储存整个controlBox
  9. var statusLine; //储存状态栏
  10. var formationBox; //储存整个formationBox
  11. var editBox; //储存整个editBox
  12. var showSearch; //整个程序都可以用的显示搜索函数
  13. const dataStructure = 3; //阵型输出数据的结构版本
  14. const className_displayNone = "display-none";
  15. const isGuideMod = Boolean(parseInt(getQueryString("guide"))); //是否以图鉴模式启动
  16. if (location.search.includes('&')) {
  17. location.search = location.search.replace(/&/ig, '&');
  18. }
  19. //一开始就加载当前语言
  20. if (currentLanguage == undefined)
  21. {
  22. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  23. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  24. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  25. if (parameter_i18n) //如果已指定就用指定的语言
  26. return parameter_i18n.includes(lang.i18n);
  27. else //否则筛选浏览器默认语言
  28. return browser_i18n.includes(lang.i18n);
  29. }) ||
  30. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  31. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  32. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  33. }
  34. //一开始就加载当前数据
  35. if (currentDataSource == undefined)
  36. {
  37. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  38. currentDataSource = parameter_dsCode ?
  39. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) : //筛选出符合的数据源
  40. dataSourceList[0]; //没有指定,直接使用日服
  41. }
  42. const dbName = "PADDF";
  43. var db = null;
  44. const DBOpenRequest = indexedDB.open(dbName,2);
  45. DBOpenRequest.onsuccess = function(event) {
  46. db = event.target.result; //DBOpenRequest.result;
  47. console.log("PADDF:数据库已可使用");
  48. loadData();
  49. };
  50. DBOpenRequest.onerror = function(event) {
  51. // 错误处理
  52. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  53. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  54. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  55. loadData();
  56. //alert('Some errors have occurred, please refresh the page.');
  57. //history.go(); //直接强制刷新
  58. };
  59. DBOpenRequest.onupgradeneeded = function(event) {
  60. let db = event.target.result;
  61. let store;
  62. // 建立一个对象仓库来存储用户的相关信息,我们选择 id 作为键路径(key path)
  63. // 因为 id 可以保证是不重复的
  64. store = db.createObjectStore("cards");
  65. store = db.createObjectStore("skills");
  66. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  67. store.transaction.oncomplete = function(event) {
  68. console.log("PADDF:数据库建立完毕");
  69. };
  70. };
  71. /*class Member2
  72. {
  73. constructor(oldMenber = null,isAssist = false)
  74. {
  75. if (oldMenber)
  76. { //Copy一个
  77. this.id = oldMenber.id;
  78. this.level = oldMenber.level;
  79. this.plus = [...oldMenber.plus];
  80. this.awoken = oldMenber.awoken;
  81. this.sAwoken = oldMenber.sAwoken;
  82. this.latent = [...oldMenber.latent];
  83. this.skilllevel = oldMenber.sAwoken;
  84. this.assist = oldMenber.assist;
  85. }else
  86. { //全新的
  87. this.id = 0;
  88. this.level = 1;
  89. this.plus = [0,0,0];
  90. this.awoken = 0;
  91. this.sAwoken = null;
  92. this.latent = [];
  93. this.skilllevel = null;
  94. this.assist = null;
  95. }
  96. this.isAssist = isAssist;
  97. }
  98. calculateAbility(solo,teamCount){
  99. const card = Cards[this.id];
  100. let bonus = null;
  101. if (!this.isAssist &&
  102. this.assist &&
  103. this.assist.id>0 &&
  104. Cards[this.assist.id].attrs[0] === card.attrs[0]
  105. ){
  106. bonus = this.assist.calculateAbility(solo,teamCount);
  107. }
  108. }
  109. toJSON(){
  110. }
  111. }*/
  112. //队员基本的留空
  113. var Member = function() {
  114. this.id = 0;
  115. this.ability = [0, 0, 0];
  116. this.abilityNoAwoken = [0, 0, 0];
  117. };
  118. Member.prototype.outObj = function() {
  119. const m = this;
  120. let obj = [m.id];
  121. if (m.level != undefined) obj[1] = m.level;
  122. if (m.awoken != undefined) obj[2] = m.awoken;
  123. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  124. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  125. obj[3] = m.plus[0];
  126. } else {
  127. obj[3] = m.plus;
  128. }
  129. }
  130. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) obj[4] = m.latent;
  131. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  132. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  133. const skill = Skills[card.activeSkillId];
  134. //有技能等级,并且技能等级低于最大等级时才记录技能
  135. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  136. return obj;
  137. };
  138. Member.prototype.loadObj = function(m, dataVersion) {
  139. if (m == undefined) //如果没有提供数据,直接返回默认
  140. {
  141. return;
  142. }
  143. if (dataVersion == undefined) dataVersion = 1;
  144. this.id = dataVersion > 1 ? m[0] : m.id;
  145. this.level = dataVersion > 1 ? m[1] : m.level;
  146. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  147. if (dataVersion > 1) {
  148. if (isNaN(m[3]) || m[3] == null) {
  149. this.plus = m[3];
  150. } else {
  151. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  152. this.plus = [singlePlus, singlePlus, singlePlus];
  153. }
  154. } else {
  155. this.plus = m.plus;
  156. }
  157. if (!(this.plus instanceof Array)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  158. this.latent = dataVersion > 1 ? m[4] : m.latent;
  159. if (this.latent instanceof Array && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  160. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  161. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  162. this.skilllevel = m[6] || null;
  163. };
  164. Member.prototype.loadFromMember = function(m) {
  165. if (m == undefined) //如果没有提供数据,直接返回默认
  166. {
  167. return;
  168. }
  169. this.id = m.id;
  170. };
  171. //只用来防坐的任何队员
  172. var MemberDelay = function() {
  173. this.id = -1;
  174. };
  175. MemberDelay.prototype = Object.create(Member.prototype);
  176. MemberDelay.prototype.constructor = MemberDelay;
  177. //辅助队员
  178. var MemberAssist = function() {
  179. this.level = 0;
  180. this.awoken = 0;
  181. this.plus = [0, 0, 0];
  182. Member.call(this);
  183. };
  184. MemberAssist.prototype = Object.create(Member.prototype);
  185. MemberAssist.prototype.constructor = MemberAssist;
  186. MemberAssist.prototype.loadFromMember = function(m) {
  187. if (m == undefined) //如果没有提供数据,直接返回默认
  188. {
  189. return;
  190. }
  191. this.id = m.id;
  192. if (m.level != undefined) this.level = m.level;
  193. if (m.awoken != undefined) this.awoken = m.awoken;
  194. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  195. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  196. };
  197. //正式队伍
  198. var MemberTeam = function() {
  199. this.latent = [];
  200. MemberAssist.call(this);
  201. //sawoken作为可选项目,默认不在内
  202. };
  203. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  204. MemberTeam.prototype.constructor = MemberTeam;
  205. MemberTeam.prototype.loadFromMember = function(m) {
  206. if (m == undefined) //如果没有提供数据,直接返回默认
  207. {
  208. return;
  209. }
  210. this.id = m.id;
  211. if (m.level != undefined) this.level = m.level;
  212. if (m.awoken != undefined) this.awoken = m.awoken;
  213. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  214. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  215. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  216. if (m.ability != undefined && m.ability instanceof Array && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  217. if (m.abilityNoAwoken != undefined && m.abilityNoAwoken instanceof Array && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  218. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  219. };
  220. var Formation = function(teamCount, memberCount) {
  221. this.title = "";
  222. this.detail = "";
  223. this.teams = [];
  224. for (let ti = 0; ti < teamCount; ti++) {
  225. const team = [
  226. [],
  227. [], 0
  228. ]; //第三个是徽章
  229. for (let mi = 0; mi < memberCount; mi++) {
  230. team[0].push(new MemberTeam());
  231. team[1].push(new MemberAssist());
  232. }
  233. this.teams.push(team);
  234. }
  235. };
  236. Formation.prototype.outObj = function() {
  237. const obj = {};
  238. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  239. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  240. obj.f = this.teams.map(t => {
  241. const teamArr = [];
  242. teamArr[0] = t[0].map(m =>
  243. m.outObj()
  244. );
  245. teamArr[1] = t[1].map(m =>
  246. m.outObj()
  247. );
  248. if (t[2]) teamArr[2] = t[2];
  249. return teamArr;
  250. });
  251. obj.v = dataStructure;
  252. return obj;
  253. };
  254. Formation.prototype.loadObj = function(f) {
  255. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  256. this.title = dataVeision > 1 ? f.t : f.title;
  257. this.detail = dataVeision > 1 ? f.d : f.detail;
  258. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  259. this.teams.forEach(function(t, ti) {
  260. const tf = loadTeamArr[ti];
  261. if (tf) {
  262. t[0].forEach(function(m, mi) {
  263. const fm = tf[0][mi];
  264. m.loadObj(fm, dataVeision);
  265. });
  266. t[1].forEach(function(m, mi) {
  267. const fm = tf[1][mi];
  268. m.loadObj(fm, dataVeision);
  269. });
  270. if (tf[2] != undefined) t[2] = tf[2]; //徽章
  271. }
  272. });
  273. if (f.b)
  274. this.teams[0][2] = f.b; //原来模式的徽章
  275. };
  276. //切换通用的切换className显示的函数
  277. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body) {
  278. if (!checkBox) return;
  279. const checked = checkBox.checked;
  280. if (checked && checkedAdd || !checked && !checkedAdd) {
  281. dom.classList.add(className);
  282. } else {
  283. dom.classList.remove(className);
  284. }
  285. }
  286. //清除数据
  287. function clearData() {
  288. const locationURL = new URL(location);
  289. locationURL.searchParams.delete('d'); //删除数据
  290. locationURL.searchParams.delete('l'); //删除语言
  291. location = locationURL.toString();
  292. }
  293. //轮换ABC队伍
  294. function swapABCteam() {
  295. if (formation.teams.length > 1) {
  296. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  297. creatNewUrl();
  298. refreshAll(formation);
  299. }
  300. }
  301. //在单人和多人之间转移数据
  302. function turnPage(toPage, e = null) {
  303. let pagename = null;
  304. switch (toPage) {
  305. case 1:
  306. if (formation.teams[0][0].length < 6) {
  307. //把第二支队伍的队长添加到最后方
  308. formation.teams[0][0].push(formation.teams[1][0][0]);
  309. formation.teams[0][1].push(formation.teams[1][1][0]);
  310. }
  311. //删掉第2支开始的队伍
  312. formation.teams.splice(1);
  313. pagename = "solo.html";
  314. break;
  315. case 2:
  316. if (formation.teams.length < 2) { //从1人到2人
  317. formation.teams[1] = [
  318. [],
  319. []
  320. ];
  321. //把右边的队长加到第二支队伍最后面
  322. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  323. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  324. } else { //从3人到2人,直接删除后面两个队伍
  325. //删掉第3支开始的队伍
  326. formation.teams.splice(2);
  327. //删掉前面两支队伍的战友
  328. formation.teams[0][0].splice(5);
  329. formation.teams[0][1].splice(5);
  330. formation.teams[1][0].splice(5);
  331. formation.teams[1][1].splice(5);
  332. }
  333. formation.badge = 0;
  334. pagename = "multi.html";
  335. break;
  336. case 3:
  337. if (formation.teams.length < 2) { //从1人到3人
  338. } else { //从2人到3人
  339. formation.teams[0][0].push(formation.teams[1][0][0]);
  340. formation.teams[0][1].push(formation.teams[1][1][0]);
  341. formation.teams[1][0].push(formation.teams[0][0][0]);
  342. formation.teams[1][1].push(formation.teams[0][1][0]);
  343. }
  344. formation.badge = 0;
  345. pagename = "triple.html";
  346. break;
  347. }
  348. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  349. if (e && e.ctrlKey) {
  350. window.open(newURL);
  351. } else {
  352. location.href = newURL;
  353. }
  354. }
  355. window.onload = function() {
  356. controlBox = document.body.querySelector(".control-box");
  357. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  358. formationBox = document.body.querySelector(".formation-box");
  359. editBox = document.body.querySelector(".edit-box");
  360. if (isGuideMod) {
  361. console.info('现在是 怪物图鉴 模式');
  362. document.body.classList.add('guide-mod');
  363. }
  364. const helpLink = controlBox.querySelector(".help-link");
  365. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  366. //▼添加语言列表开始
  367. const langSelectDom = controlBox.querySelector(".languages");
  368. languageList.forEach(lang =>
  369. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  370. );
  371. const langOptionArray = Array.from(langSelectDom.options);
  372. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  373. //▲添加语言列表结束
  374. //▼添加数据来源列表开始
  375. const dataSelectDom = controlBox.querySelector(".datasource");
  376. dataSourceList.forEach(ds =>
  377. dataSelectDom.options.add(new Option(ds.source, ds.code))
  378. );
  379. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  380. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  381. //添加数据class
  382. document.body.classList.add("ds-" + currentDataSource.code);
  383. //▲添加数据来源列表结束
  384. //设定初始的显示设置
  385. toggleDomClassName(controlBox.querySelector("#show-mon-id"), 'not-show-mon-id', false);
  386. toggleDomClassName(controlBox.querySelector("#btn-show-mon-skill-cd"), 'show-mon-skill-cd');
  387. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"), 'not-show-awoken-count', false);
  388. initialize(); //界面初始化
  389. };
  390. function loadData(force = false)
  391. {
  392. if (force)
  393. console.info('强制更新数据。');
  394. const _time = new Date().getTime();
  395. //开始读取解析怪物数据
  396. const sourceDataFolder = "monsters-info";
  397. if (statusLine) statusLine.classList.add("loading-check-version");
  398. GM_xmlhttpRequest({
  399. method: "GET",
  400. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  401. onload: function(response) {
  402. dealCkeyData(response.response);
  403. },
  404. onerror: function(response) {
  405. console.error("新的 Ckey JSON 数据获取失败。", response);
  406. return;
  407. }
  408. });
  409. //处理返回的数据
  410. function dealCkeyData(responseText)
  411. { //处理数据版本
  412. let newCkeys; //当前的Ckey们
  413. let lastCkeys; //以前Ckey们
  414. let currentCkey; //获取当前语言的ckey
  415. let lastCurrentCkey; //以前的当前语言的ckey
  416. try {
  417. newCkeys = JSON.parse(responseText);
  418. } catch (e) {
  419. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  420. return;
  421. }
  422. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  423. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  424. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  425. try {
  426. lastCkeys = JSON.parse(lastCkeys);
  427. if (lastCkeys == null || !(lastCkeys instanceof Array))
  428. lastCkeys = [];
  429. } catch (e) {
  430. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  431. return;
  432. }
  433. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  434. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  435. lastCurrentCkey = {
  436. code: currentDataSource.code,
  437. ckey: {},
  438. updateTime: null
  439. };
  440. lastCkeys.push(lastCurrentCkey);
  441. }
  442. if (statusLine) statusLine.classList.remove("loading-check-version");
  443. if (statusLine) statusLine.classList.add("loading-mon-info");
  444. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  445. console.debug("Cards ckey相等,直接读取已有的数据。");
  446. const transaction = db.transaction([`cards`]);
  447. const objectStore = transaction.objectStore(`cards`);
  448. const request = objectStore.get(currentDataSource.code);
  449. request.onerror = function(event) {
  450. console.error("Cards 数据库内容读取失败。");
  451. };
  452. request.onsuccess = function(event) {
  453. if (request.result instanceof Array)
  454. {
  455. Cards = request.result;
  456. dealCardsData(Cards);
  457. }else
  458. {
  459. console.info("Cards 数据库内容不存在,需重新下载。");
  460. downloadCardsData();
  461. }
  462. };
  463. } else {
  464. console.log("Cards 需重新下载。");
  465. downloadCardsData();
  466. }
  467. function downloadCardsData()
  468. {
  469. GM_xmlhttpRequest({
  470. method: "GET",
  471. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  472. onload: function(response) {
  473. try {
  474. Cards = JSON.parse(response.response);
  475. } catch (e) {
  476. console.error("Cards 数据 JSON 解码出错。", e);
  477. return;
  478. }
  479. if (db)
  480. {
  481. const transaction = db.transaction([`cards`], "readwrite");
  482. transaction.oncomplete = function(event) {
  483. console.log("Cards 数据库写入完毕。");
  484. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  485. lastCurrentCkey.updateTime = currentCkey.updateTime;
  486. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  487. dealCardsData(Cards);
  488. };
  489. const objectStore = transaction.objectStore(`cards`);
  490. objectStore.put(Cards,currentDataSource.code);
  491. }else //隐私模式无法启动数据库
  492. {
  493. dealCardsData(Cards);
  494. }
  495. },
  496. onerror: function(response) {
  497. console.error("Cards JSON 数据获取失败。", response);
  498. }
  499. });
  500. }
  501. function dealCardsData()
  502. {
  503. if (editBox)
  504. {
  505. const monstersList = editBox.querySelector("#monsters-name-list");
  506. let fragment = document.createDocumentFragment();
  507. Cards.forEach(function(m) { //添加下拉框候选
  508. const opt = fragment.appendChild(document.createElement("option"));
  509. opt.value = m.id;
  510. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  511. const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute);
  512. if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  513. const _m = Cards[parseInt(linkRes[1], 10)];
  514. _m.evoRootId = m.evoRootId;
  515. m.henshinFrom = true;
  516. _m.henshinTo = true;
  517. }
  518. });
  519. monstersList.appendChild(fragment);
  520. }
  521. if (statusLine) statusLine.classList.remove("loading-mon-info");
  522. if (statusLine) statusLine.classList.add("loading-skill-info");
  523. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  524. console.debug("Skills ckey相等,直接读取已有的数据。");
  525. const transaction = db.transaction([`skills`]);
  526. const objectStore = transaction.objectStore(`skills`);
  527. const request = objectStore.get(currentDataSource.code);
  528. request.onerror = function(event) {
  529. console.error("Skills 数据库内容读取失败。");
  530. };
  531. request.onsuccess = function(event) {
  532. if (request.result instanceof Array)
  533. {
  534. Skills = request.result;
  535. dealSkillData(Skills);
  536. }else
  537. {
  538. console.info("Skills 数据库内容不存在,需重新下载。");
  539. downloadSkillData();
  540. }
  541. };
  542. } else {
  543. console.log("Skills 需重新下载。");
  544. downloadSkillData();
  545. }
  546. function downloadSkillData()
  547. {
  548. GM_xmlhttpRequest({
  549. method: "GET",
  550. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  551. onload: function(response) {
  552. try {
  553. Skills = JSON.parse(response.response);
  554. } catch (e) {
  555. console.log("Skills 数据 JSON 解码出错", e);
  556. return;
  557. }
  558. if (db)
  559. {
  560. const transaction = db.transaction([`skills`], "readwrite");
  561. transaction.oncomplete = function(event) {
  562. console.log("Skills 数据库写入完毕。");
  563. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  564. lastCurrentCkey.updateTime = currentCkey.updateTime;
  565. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  566. dealSkillData(Skills);
  567. };
  568. const objectStore = transaction.objectStore(`skills`);
  569. objectStore.put(Skills,currentDataSource.code);
  570. }else //隐私模式无法启动数据库
  571. {
  572. dealSkillData(Skills);
  573. }
  574. },
  575. onerror: function(response) {
  576. console.error("Skills JSON 数据获取失败", response);
  577. }
  578. });
  579. }
  580. function dealSkillData()
  581. {
  582. const updateTime = controlBox.querySelector(".datasource-updatetime");
  583. updateTime.innerHTML = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  584. //initialize(); //初始化
  585. if (statusLine) statusLine.classList.remove("loading-skill-info");
  586. //如果通过的话就载入URL中的怪物数据
  587. reloadFormationData();
  588. }
  589. }
  590. }
  591. }
  592. //重新读取URL中的Data数据并刷新页面
  593. function reloadFormationData() {
  594. let formationData;
  595. try {
  596. let parameterDataString = getQueryString("d") || getQueryString("data");
  597. formationData = JSON.parse(parameterDataString);
  598. } catch (e) {
  599. console.error("URL中队伍数据JSON解码出错", e);
  600. return;
  601. }
  602. if (formationData) {
  603. formation.loadObj(formationData);
  604. refreshAll(formation);
  605. }
  606. if (isGuideMod)
  607. {
  608. const mid = parseInt(getQueryString("id"));
  609. if (!isNaN(mid))
  610. {
  611. editBox.mid = mid;
  612. editBoxChangeMonId(mid);
  613. }
  614. }
  615. }
  616. window.onpopstate = reloadFormationData; //前进后退时修改页面
  617. //创建新的分享地址
  618. function creatNewUrl(arg) {
  619. if (arg == undefined) arg = {};
  620. if (!!(window.history && history.pushState)) { // 支持History API
  621. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  622. const datasource = arg.datasource || getQueryString("s");
  623. const outObj = formation.outObj();
  624. const newSearch = new URLSearchParams();
  625. if (language_i18n) newSearch.set("l", language_i18n);
  626. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  627. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  628. newSearch.set("d", dataJsonStr);
  629. const newUrl = (arg.url || "") + '?' + newSearch.toString();
  630. if (!arg.notPushState) {
  631. history.pushState(null, null, newUrl);
  632. } else {
  633. return newUrl;
  634. }
  635. }
  636. }
  637. //截图
  638. function capture() {
  639. statusLine.classList.add("prepare-cauture");
  640. const titleBox = formationBox.querySelector(".title-box");
  641. const detailBox = formationBox.querySelector(".detail-box");
  642. const txtTitle = titleBox.querySelector(".title");
  643. const txtDetail = detailBox.querySelector(".detail");
  644. //去掉可能的空白文字的编辑状态
  645. titleBox.classList.remove("edit");
  646. detailBox.classList.remove("edit");
  647. const downLink = controlBox.querySelector(".down-capture");
  648. html2canvas(formationBox).then(canvas => {
  649. canvas.toBlob(function(blob) {
  650. window.URL.revokeObjectURL(downLink.href);
  651. downLink.href = URL.createObjectURL(blob);
  652. downLink.download = `${teamsCount}P formation cauture.png`;
  653. downLink.click();
  654. statusLine.classList.remove("prepare-cauture");
  655. //如果是空白文字,加回编辑状态
  656. if (txtTitle.value.length == 0)
  657. titleBox.classList.add("edit");
  658. if (txtDetail.value.length == 0)
  659. detailBox.classList.add("edit");
  660. });
  661. //document.body.appendChild(canvas);
  662. });
  663. }
  664. //初始化
  665. function initialize() {
  666. //触屏使用的切换显示的线条
  667. interchangeSVG = document.body.querySelector("#interchange-line");
  668. interchangeSVG.line = interchangeSVG.querySelector("g line");
  669. interchangeSVG.changePoint = function(p1, p2) {
  670. const line = this.line;
  671. if (p1 && p1.x != undefined)
  672. line.setAttribute("x1", p1.x);
  673. if (p1 && p1.y != undefined)
  674. line.setAttribute("y1", p1.y);
  675. if (p2 && p2.x != undefined)
  676. line.setAttribute("x2", p2.x);
  677. if (p2 && p2.y != undefined)
  678. line.setAttribute("y2", p2.y);
  679. };
  680. const updateTime = controlBox.querySelector(".datasource-updatetime");
  681. updateTime.onclick = function(){
  682. loadData(true);
  683. };
  684. //标题和介绍文本框
  685. const titleBox = formationBox.querySelector(".title-box");
  686. const detailBox = formationBox.querySelector(".detail-box");
  687. const txtTitle = titleBox.querySelector(".title");
  688. const txtDetail = detailBox.querySelector(".detail");
  689. const txtTitleDisplay = titleBox.querySelector(".title-display");
  690. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  691. txtTitle.onchange = function() {
  692. formation.title = this.value;
  693. //txtTitleDisplay.innerHTML = "";
  694. //txtTitleDisplay.appendChild(document.createTextNode(this.value));
  695. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  696. creatNewUrl();
  697. };
  698. txtTitle.onblur = function() {
  699. if (this.value.length > 0)
  700. titleBox.classList.remove("edit");
  701. };
  702. txtDetail.onchange = function() {
  703. formation.detail = this.value;
  704. /*txtDetailDisplay.innerHTML = "";
  705. const txtDetailLines = this.value.split("\n");
  706. txtDetailLines.forEach((line,idx)=>{
  707. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  708. txtDetailDisplay.appendChild(document.createTextNode(line));
  709. });*/
  710. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  711. creatNewUrl();
  712. };
  713. txtDetail.onblur = function() {
  714. if (this.value.length > 0)
  715. detailBox.classList.remove("edit");
  716. this.style.height = txtDetailDisplay.scrollHeight + "px";
  717. };
  718. txtTitleDisplay.onclick = function() {
  719. titleBox.classList.add("edit");
  720. txtTitle.focus();
  721. };
  722. txtDetailDisplay.onclick = function() {
  723. detailBox.classList.add("edit");
  724. txtDetail.focus();
  725. };
  726. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  727. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  728. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  729. }
  730. //将所有怪物头像添加到全局数组
  731. teamBigBoxs.forEach(teamBigBox => {
  732. const teamBox = teamBigBox.querySelector(".team-box");
  733. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  734. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  735. menbers.forEach(m => {
  736. allMembers.push(m);
  737. });
  738. assist.forEach(m => {
  739. allMembers.push(m);
  740. });
  741. });
  742. //所有怪物头像,添加拖动交换的代码
  743. allMembers.forEach(m => {
  744. //点击
  745. m.onclick = clickMonHead;
  746. //拖动
  747. m.draggable = true;
  748. m.ondragstart = dragStartMonHead;
  749. m.ondragover = dropOverMonHead;
  750. m.ondrop = dropMonHead;
  751. //触摸
  752. m.ontouchstart = touchstartMonHead;
  753. m.ontouchmove = touchmoveMonHead;
  754. m.ontouchend = touchendMonHead;
  755. m.ontouchcancel = touchcancelMonHead;
  756. });
  757. //添加徽章
  758. const className_ChoseBadges = "show-all-badges";
  759. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  760. //徽章
  761. const teamBadge = teamBigBox.querySelector(".team-badge");
  762. if (!teamBadge) return;
  763. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  764. function setBadge() {
  765. if (teamBadge.classList.contains(className_ChoseBadges)) {
  766. const team = formation.teams[teamIdx];
  767. teamBadge.classList.remove(className_ChoseBadges);
  768. team[2] = parseInt(this.value, 10);
  769. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  770. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  771. creatNewUrl();
  772. } else {
  773. teamBadge.classList.add(className_ChoseBadges);
  774. }
  775. }
  776. badges.forEach(badge => badge.onclick = setBadge);
  777. });
  778. //编辑框
  779. editBox.mid = null; //储存怪物id
  780. editBox.latent = []; //储存潜在觉醒
  781. editBox.isAssist = false; //储存是否为辅助宠物
  782. editBox.monsterHead = null;
  783. editBox.latentBox = null;
  784. editBox.memberIdx = []; //储存队伍数组下标
  785. editBox.show = function() {
  786. this.classList.remove(className_displayNone);
  787. formationBox.classList.add("blur-bg");
  788. controlBox.classList.add("blur-bg");
  789. };
  790. editBox.hide = function() {
  791. this.classList.add(className_displayNone);
  792. formationBox.classList.remove("blur-bg");
  793. controlBox.classList.remove("blur-bg");
  794. };
  795. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  796. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  797. mSeriesId.onclick = function() { //搜索系列
  798. const seriesId = parseInt(this.getAttribute('data-seriesId'), 10);
  799. if (seriesId > 0) {
  800. showSearch(Cards.filter(card => { return card.seriesId == seriesId; }));
  801. }
  802. };
  803. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  804. mCollabId.onclick = function() { //搜索合作
  805. const collabId = parseInt(this.getAttribute('data-collabId'), 10);
  806. if (collabId > 0); {
  807. searchColla(collabId);
  808. }
  809. };
  810. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  811. mAltName.onclick = function() { //搜索合作
  812. const altName = this.getAttribute('data-altName');
  813. const splitAltName = altName.split("|");
  814. if (altName.length > 0); {
  815. showSearch(Cards.filter(card => {
  816. return splitAltName.some(alt => {
  817. return alt.length > 0 && (card.altName.includes(alt) || card.name.includes(alt));
  818. });
  819. }));
  820. }
  821. };
  822. //创建一个新的怪物头像
  823. editBox.createCardHead = function(id, showAwoken = false) {
  824. function clickHeadToNewMon() {
  825. monstersID.value = this.card.id;
  826. monstersID.onchange();
  827. return false; //取消链接的默认操作
  828. }
  829. //产生一个觉醒列表
  830. function creatAwokenList(awokens) {
  831. const ul = document.createElement("ul");
  832. ul.className = "awoken-ul";
  833. awokens.forEach(ak=>{
  834. const li = ul.appendChild(document.createElement("li"));
  835. const icon = li.appendChild(document.createElement("icon"));
  836. icon.className = "awoken-icon";
  837. icon.setAttribute("data-awoken-icon",ak);
  838. });
  839. return ul;
  840. }
  841. const cli = document.createElement("li");
  842. const cdom = cli.head = createCardA(id);
  843. cli.appendChild(cdom);
  844. changeid({ id: id }, cdom);
  845. cli.card = Cards[id];
  846. if (showAwoken)
  847. {
  848. const awokenPreview = cli.appendChild(document.createElement("div"));
  849. awokenPreview.className = "awoken-preview";
  850. if (cli.card.awakenings.length)
  851. {
  852. const akUl = awokenPreview.appendChild(creatAwokenList(cli.card.awakenings)); //添加觉醒
  853. akUl.classList.add("awoken-preview-awakenings");
  854. }
  855. if (cli.card.superAwakenings.length)
  856. {
  857. const sakUl = awokenPreview.appendChild(creatAwokenList(cli.card.superAwakenings)); //添加超觉醒
  858. sakUl.classList.add("awoken-preview-superAwakenings");
  859. }
  860. }
  861. cli.onclick = clickHeadToNewMon;
  862. return cli;
  863. };
  864. const searchBox = editBox.querySelector(".search-box");
  865. const settingBox = editBox.querySelector(".setting-box");
  866. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  867. searchOpen.onclick = function() {
  868. s_includeSuperAwoken.onclick();
  869. s_canAssist.onclick();
  870. searchBox.classList.toggle(className_displayNone);
  871. };
  872. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  873. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  874. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  875. const s_typesDiv = searchBox.querySelector(".types-div");
  876. const s_types = Array.from(s_typesDiv.querySelectorAll(".type-check"));
  877. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  878. const s_typesUl = s_typesDiv.querySelector(".type-list");
  879. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  880. const s_typesCheckBox = s_typesLi.map(li=>li.querySelector(".type-check"));
  881. s_typesCheckBox.forEach(checkBox=>
  882. {
  883. checkBox.onchange = function(){
  884. const newClassName = `type-killer-${this.value}`;
  885. if (this.checked && s_typeAndOr.checked) //and的时候才生效
  886. s_typesUl.classList.add(newClassName);
  887. else
  888. s_typesUl.classList.remove(newClassName);
  889. }
  890. }
  891. );
  892. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  893. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  894. s_types_latentli.forEach(latent=>
  895. {
  896. latent.onclick = function(){
  897. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  898. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  899. s_typesCheckBox.forEach(checkbox=>{
  900. const type = parseInt(checkbox.value);
  901. checkbox.checked = killerTypes.includes(type);
  902. });
  903. };
  904. });
  905. s_typeAndOr.onchange = function(){
  906. s_typesCheckBox.forEach(checkBox=>checkBox.onchange());
  907. if (this.checked)
  908. s_types_latentUl.classList.add(className_displayNone);
  909. else
  910. s_types_latentUl.classList.remove(className_displayNone);
  911. };
  912. s_typeAndOr.onchange();
  913. const s_awokensItems = Array.from(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  914. const s_awokensIcons = s_awokensItems.map(it => it.querySelector(".awoken-icon"));
  915. const s_awokensCounts = s_awokensItems.map(it => it.querySelector(".count"));
  916. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  917. searchMonList.originalHeads = null; //用于存放原始搜索结果
  918. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  919. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  920. s_canAssist.onclick = function() {
  921. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  922. };
  923. const s_sawokenDiv = searchBox.querySelector(".sawoken-div");
  924. const s_sawokens = Array.from(s_sawokenDiv.querySelectorAll(".sawoken-check"));
  925. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  926. s_includeSuperAwoken.onclick = function() {
  927. toggleDomClassName(this, className_displayNone, true, s_sawokenDiv);
  928. };
  929. function search_awokenAdd1() {
  930. const countDom = this.parentNode.querySelector(".count");
  931. let count = parseInt(countDom.value, 10);
  932. if (count < 9) {
  933. count++;
  934. countDom.value = count;
  935. this.parentNode.classList.remove("zero");
  936. }
  937. }
  938. s_awokensIcons.forEach((b, idx) => { //每种觉醒增加1
  939. b.onclick = search_awokenAdd1;
  940. });
  941. function search_awokenSub1() {
  942. let count = parseInt(this.value, 10);
  943. if (count > 0) {
  944. count--;
  945. this.value = count;
  946. if (count === 0) {
  947. this.parentNode.parentNode.classList.add("zero");
  948. }
  949. }
  950. }
  951. s_awokensCounts.forEach((b, idx) => { //每种觉醒减少1
  952. b.onclick = search_awokenSub1;
  953. });
  954. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  955. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  956. awokenClear.onclick = function() { //清空觉醒选项
  957. s_awokensCounts.forEach(t => {
  958. t.value = 0;
  959. });
  960. s_awokensItems.forEach(t => {
  961. t.classList.add("zero");
  962. });
  963. };
  964. sawokenClear.onclick = function() { //清空超觉醒选项
  965. s_sawokens.forEach(t => {
  966. t.checked = false;
  967. });
  968. };
  969. const s_controlDiv = searchBox.querySelector(".control-div");
  970. const searchStart = s_controlDiv.querySelector(".search-start");
  971. const searchClose = s_controlDiv.querySelector(".search-close");
  972. const searchClear = s_controlDiv.querySelector(".search-clear");
  973. function returnCheckedInput(ipt) {
  974. return ipt.checked;
  975. }
  976. function returnInputValue(ipt) {
  977. return ipt.value;
  978. }
  979. function Str2Int(str) {
  980. return parseInt(str, 10);
  981. }
  982. //将搜索结果显示出来(也可用于其他的搜索)
  983. const s_showAwoken = searchBox.querySelector("#show-awoken"); //是否显示觉醒
  984. showSearch = function(searchArr) {
  985. editBox.show();
  986. searchBox.classList.remove(className_displayNone);
  987. const createCardHead = editBox.createCardHead;
  988. searchMonList.classList.add(className_displayNone);
  989. searchMonList.innerHTML = ""; //清空旧的
  990. if (searchArr.length > 0) {
  991. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  992. //获取原始排序的头像列表
  993. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, s_showAwoken.checked));
  994. //对头像列表进行排序
  995. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  996. headsArray.forEach(head => fragment.appendChild(head));
  997. searchMonList.appendChild(fragment);
  998. }
  999. searchMonList.classList.remove(className_displayNone);
  1000. };
  1001. const startSearch = function(cards) {
  1002. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  1003. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  1004. let attr1, attr2;
  1005. if (attr1Filter.length > 0) {
  1006. if (!isNaN(attr1Filter[0])) {
  1007. attr1 = parseInt(attr1Filter[0], 10);
  1008. } else {
  1009. attr1 = null;
  1010. }
  1011. }
  1012. if (attr2Filter.length > 0) {
  1013. if (!isNaN(attr2Filter[0])) {
  1014. attr2 = parseInt(attr2Filter[0], 10);
  1015. } else {
  1016. attr2 = null;
  1017. }
  1018. }
  1019. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1020. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1021. const awokensFilter = s_awokensCounts.filter(btn => parseInt(btn.value, 10) > 0).map(btn => {
  1022. const awokenIndex = parseInt(btn.parentNode.parentNode.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10);
  1023. return { id: awokenIndex, num: parseInt(btn.value, 10) };
  1024. });
  1025. const searchResult = searchCards(cards,
  1026. attr1, attr2,
  1027. s_fixMainColor.checked,
  1028. typesFilter,
  1029. s_typeAndOr.checked,
  1030. awokensFilter,
  1031. sawokensFilter,
  1032. s_awokensEquivalent.checked,
  1033. s_includeSuperAwoken.checked
  1034. );
  1035. //console.log("搜索结果", searchResult);
  1036. showSearch(searchResult);
  1037. };
  1038. searchBox.startSearch = startSearch;
  1039. searchStart.onclick = function() {
  1040. startSearch(Cards);
  1041. };
  1042. searchClose.onclick = function() {
  1043. searchBox.classList.add(className_displayNone);
  1044. };
  1045. searchClear.onclick = function() { //清空搜索选项
  1046. s_attr1s[0].checked = true;
  1047. s_attr2s[0].checked = true;
  1048. s_types.forEach(t => {
  1049. t.checked = false;
  1050. });
  1051. s_typeAndOr.onchange();
  1052. s_awokensCounts.forEach(t => {
  1053. t.value = 0;
  1054. });
  1055. s_awokensItems.forEach(t => {
  1056. t.classList.add("zero");
  1057. });
  1058. // 这些觉醒的选项干脆都不清除
  1059. //s_awokensEquivalent.checked = false;
  1060. //if (s_includeSuperAwoken.checked) s_includeSuperAwoken.click();
  1061. s_sawokens.forEach(t => {
  1062. t.checked = false;
  1063. });
  1064. searchMonList.originalHeads = null;
  1065. searchMonList.innerHTML = "";
  1066. };
  1067. const s_sortList = s_controlDiv.querySelector(".sort-list");
  1068. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  1069. //对heads重新排序
  1070. function sortHeadsArray(heads) {
  1071. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  1072. const sortIndex = parseInt(s_sortList.value, 10);
  1073. const reverse = s_sortReverse.checked;
  1074. let headsArray = heads.concat();
  1075. headsArray.sort((head_a, head_b) => {
  1076. const card_a = head_a.card,
  1077. card_b = head_b.card;
  1078. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  1079. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  1080. return sortNumber;
  1081. });
  1082. if (reverse) headsArray.reverse();
  1083. return headsArray;
  1084. }
  1085. //对搜索到的Cards重新排序
  1086. function reSortCards() {
  1087. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1088. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  1089. searchMonList.classList.add(className_displayNone);
  1090. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1091. headsArray.forEach(head => fragment.appendChild(head));
  1092. searchMonList.appendChild(fragment);
  1093. searchMonList.classList.remove(className_displayNone);
  1094. }
  1095. s_sortList.onchange = reSortCards;
  1096. s_sortReverse.onchange = reSortCards;
  1097. sort_function_list.forEach((sfunc, idx) => {
  1098. const newOpt = new Option(sfunc.name, idx);
  1099. newOpt.setAttribute("data-tag", sfunc.tag);
  1100. s_sortList.options.add(newOpt);
  1101. });
  1102. //id搜索
  1103. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1104. monstersID.onchange = function() {
  1105. if (/^\d+$/.test(this.value)) {
  1106. const newId = parseInt(this.value, 10);
  1107. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1108. {
  1109. editBox.mid = newId;
  1110. if (isGuideMod)
  1111. {
  1112. const locationURL = new URL(location);
  1113. if (newId === 0) {
  1114. locationURL.searchParams.delete('id');
  1115. history.pushState(null, null, locationURL);
  1116. }else
  1117. {
  1118. locationURL.searchParams.set('id', newId);
  1119. history.pushState(null, null, locationURL);
  1120. }
  1121. }
  1122. editBoxChangeMonId(newId);
  1123. }
  1124. }
  1125. };
  1126. monstersID.oninput = monstersID.onchange;
  1127. //觉醒
  1128. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1129. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count");
  1130. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1131. function checkAwoken() {
  1132. const card = Cards[editBox.mid];
  1133. const value = parseInt(this.value, 10);
  1134. awokenCountLabel.innerHTML = value;
  1135. if (value > 0 && value == (card.awakenings.length))
  1136. awokenCountLabel.classList.add("full-awoken");
  1137. else
  1138. awokenCountLabel.classList.remove("full-awoken");
  1139. reCalculateAbility();
  1140. }
  1141. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  1142. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  1143. function playVoiceAwoken() { //点击label才播放语音
  1144. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  1145. const card = Cards[editBox.mid];
  1146. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  1147. decoder.resetDecodeState(new Adpcm.State(0, 0));
  1148. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.PrefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  1149. }
  1150. }
  1151. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  1152. //超觉醒
  1153. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1154. monEditSAwokensRow.swaokenIndex = -1;
  1155. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1156. function notCheckMyself() {
  1157. const value = parseInt(this.value, 10);
  1158. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  1159. monEditSAwokens[0].click();
  1160. } else {
  1161. monEditSAwokensRow.swaokenIndex = value;
  1162. }
  1163. }
  1164. monEditSAwokens.forEach(akDom => {
  1165. akDom.onclick = notCheckMyself;
  1166. });
  1167. //3个快速设置this.ipt为自己的value
  1168. function setIptToMyValue() {
  1169. if (this.ipt.value != this.value) {
  1170. this.ipt.value = this.value;
  1171. this.ipt.onchange();
  1172. }
  1173. }
  1174. //等级
  1175. const monEditLv = settingBox.querySelector(".m-level");
  1176. monEditLv.onchange = function() {
  1177. reCalculateExp();
  1178. reCalculateAbility();
  1179. };
  1180. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1181. const monLvExp = settingBox.querySelector(".m-level-exp");
  1182. monEditLvMin.ipt = monEditLv;
  1183. monEditLvMin.onclick = setIptToMyValue;
  1184. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1185. monEditLvMax.ipt = monEditLv;
  1186. monEditLvMax.onclick = setIptToMyValue;
  1187. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1188. monEditLv110.ipt = monEditLv;
  1189. monEditLv110.onclick = setIptToMyValue;
  1190. //编辑界面重新计算怪物的经验值
  1191. function reCalculateExp() {
  1192. const monid = parseInt(monstersID.value || 0, 10);
  1193. const level = parseInt(monEditLv.value || 0, 10);
  1194. const tempMon = {
  1195. id: monid,
  1196. level: level
  1197. };
  1198. const needExp = calculateExp(tempMon);
  1199. monLvExp.innerHTML = needExp ? parseBigNumber(needExp[0]) + (level > 99 ? ` + ${parseBigNumber(needExp[1])}` : "") : "";
  1200. }
  1201. editBox.reCalculateExp = reCalculateExp;
  1202. //三维
  1203. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1204. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1205. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1206. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1207. //加蛋
  1208. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1209. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1210. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1211. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1212. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1213. monEditAddHp.onchange = reCalculateAbility;
  1214. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1215. monEditAddAtk.onchange = reCalculateAbility;
  1216. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1217. monEditAddRcv.onchange = reCalculateAbility;
  1218. //3个快速设置按钮
  1219. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1220. monEditAddHpBtn.ipt = monEditAddHp;
  1221. monEditAddHpBtn.onclick = setIptToMyValue;
  1222. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1223. monEditAddAtkBtn.ipt = monEditAddAtk;
  1224. monEditAddAtkBtn.onclick = setIptToMyValue;
  1225. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1226. monEditAddRcvBtn.ipt = monEditAddRcv;
  1227. monEditAddRcvBtn.onclick = setIptToMyValue;
  1228. //297按钮
  1229. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1230. monEditAdd297.onclick = function() {
  1231. monEditAddHp.value = 99;
  1232. monEditAddAtk.value = 99;
  1233. monEditAddRcv.value = 99;
  1234. reCalculateAbility();
  1235. };
  1236. //潜觉
  1237. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1238. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1239. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1240. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1241. editBox.refreshLatent = function(latent, monid) //刷新潜觉
  1242. {
  1243. refreshLatent(latent, monid, monEditLatents);
  1244. };
  1245. const hideClassName = 'hide-less-use-latent';
  1246. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  1247. s_hideLessUseLetent.onchange = function() {
  1248. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  1249. localStorage.setItem("PADDF-" + hideClassName, this.checked ? 1 : 0);
  1250. }
  1251. s_hideLessUseLetent.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + hideClassName)));
  1252. s_hideLessUseLetent.onchange();
  1253. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1254. const skillBox = rowSkill.querySelector(".skill-box");
  1255. const skillTitle = skillBox.querySelector(".skill-name");
  1256. const skillCD = skillBox.querySelector(".skill-cd");
  1257. const skillLevel = skillBox.querySelector(".m-skill-level");
  1258. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1259. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1260. skillTitle.onclick = function() {
  1261. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  1262. const s_cards = Cards.filter(card => card.activeSkillId === skillId); //搜索同技能怪物
  1263. if (s_cards.length > 1) {
  1264. showSearch(s_cards); //显示
  1265. }
  1266. };
  1267. skillLevel.onchange = function() {
  1268. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1269. const skill = Skills[card.activeSkillId];
  1270. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  1271. };
  1272. skillLevel_1.ipt = skillLevel;
  1273. skillLevel_1.onclick = setIptToMyValue;
  1274. skillLevel_Max.ipt = skillLevel;
  1275. skillLevel_Max.onclick = setIptToMyValue;
  1276. //已有觉醒的去除
  1277. function deleteLatent() {
  1278. const aIdx = monEditLatents.filter(l => !l.classList.contains(className_displayNone)).findIndex(l => l == this);
  1279. editBox.latent.splice(aIdx, 1);
  1280. editBox.reCalculateAbility(); //重计算三维
  1281. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  1282. }
  1283. monEditLatents.forEach(la => la.onclick = deleteLatent);
  1284. //可选觉醒的添加
  1285. function addLatent() {
  1286. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  1287. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  1288. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1289. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  1290. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  1291. if (latentUseHole(lIdx) <= enabledHole)
  1292. editBox.latent.push(lIdx);
  1293. else
  1294. return;
  1295. editBox.reCalculateAbility();
  1296. editBox.refreshLatent(editBox.latent, editBox.mid);
  1297. }
  1298. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  1299. //编辑界面重新计算怪物的能力
  1300. function reCalculateAbility() {
  1301. const monid = parseInt(monstersID.value || 0, 10);
  1302. const level = parseInt(monEditLv.value || 0, 10);
  1303. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1304. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1305. const plus = [
  1306. parseInt(monEditAddHp.value || 0, 10),
  1307. parseInt(monEditAddAtk.value || 0, 10),
  1308. parseInt(monEditAddRcv.value || 0, 10)
  1309. ];
  1310. const latent = editBox.latent;
  1311. const tempMon = {
  1312. id: monid,
  1313. level: level,
  1314. plus: plus,
  1315. awoken: awoken,
  1316. latent: latent
  1317. };
  1318. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  1319. monEditHpValue.innerHTML = abilitys ? abilitys[0][0].toLocaleString() : 0;
  1320. monEditAtkValue.innerHTML = abilitys ? abilitys[1][0].toLocaleString() : 0;
  1321. monEditRcvValue.innerHTML = abilitys ? abilitys[2][0].toLocaleString() : 0;
  1322. }
  1323. editBox.reCalculateAbility = reCalculateAbility;
  1324. const btnCancel = editBox.querySelector(".button-cancel");
  1325. const btnDone = editBox.querySelector(".button-done");
  1326. const btnNull = editBox.querySelector(".button-null");
  1327. const btnDelay = editBox.querySelector(".button-delay");
  1328. btnCancel.onclick = function() {
  1329. btnDone.classList.remove("cant-assist");
  1330. btnDone.disabled = false;
  1331. editBox.memberIdx = [];
  1332. editBox.hide();
  1333. };
  1334. btnDone.onclick = function() {
  1335. if (parseInt(monEditLv.value, 10) == 0) {
  1336. btnNull.onclick();
  1337. return;
  1338. }
  1339. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1340. const teamData = formation.teams[editBox.memberIdx[0]];
  1341. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1342. const teamBox = teamBigBox.querySelector(".team-box");
  1343. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1344. mon.id = parseInt(monstersID.value, 10);
  1345. const card = Cards[mon.id] || Cards[0];
  1346. const skill = Skills[card.activeSkillId];
  1347. mon.level = parseInt(monEditLv.value, 10);
  1348. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1349. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1350. if (card.superAwakenings.length) //如果支持超觉醒
  1351. {
  1352. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1353. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  1354. }
  1355. if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) &&
  1356. (!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1357. mon.plus = [0, 0, 0];
  1358. } else {
  1359. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1360. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1361. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1362. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  1363. mon.latent = editBox.latent.concat()
  1364. .sort((a, b) => latentUseHole(b) - latentUseHole(a)); //并排序
  1365. }
  1366. }
  1367. const skillLevelNum = parseInt(skillLevel.value, 10);
  1368. if (skillLevelNum < skill.maxLevel) {
  1369. mon.skilllevel = skillLevelNum;
  1370. }
  1371. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  1372. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1373. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1374. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1375. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1376. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1377. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1378. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1379. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1380. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1381. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1382. //刷新改队员的CD
  1383. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  1384. creatNewUrl();
  1385. editBox.hide();
  1386. };
  1387. window.onkeydown = function(e) {
  1388. if (!editBox.classList.contains(className_displayNone)) {
  1389. if (e.keyCode == 27) { //按下ESC时,自动关闭编辑窗
  1390. btnCancel.onclick();
  1391. }
  1392. }
  1393. };
  1394. btnNull.onclick = function() { //空位置
  1395. const mon = new Member();
  1396. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1397. const teamData = formation.teams[editBox.memberIdx[0]];
  1398. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1399. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1400. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1401. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1402. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1403. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1404. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1405. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1406. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1407. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1408. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1409. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1410. //刷新改队员的CD
  1411. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1412. creatNewUrl();
  1413. editBox.hide();
  1414. };
  1415. btnDelay.onclick = function() { //应对威吓
  1416. const mon = new MemberDelay();
  1417. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1418. const teamData = formation.teams[editBox.memberIdx[0]];
  1419. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1420. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1421. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1422. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1423. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1424. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1425. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1426. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1427. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1428. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1429. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1430. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1431. //刷新改队员的CD
  1432. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1433. creatNewUrl();
  1434. editBox.hide();
  1435. };
  1436. //语言选择
  1437. const langList = controlBox.querySelector(".languages");
  1438. langList.onchange = function() {
  1439. creatNewUrl({ "language": this.value });
  1440. history.go();
  1441. };
  1442. //数据源选择
  1443. const dataList = controlBox.querySelector(".datasource");
  1444. dataList.onchange = function() {
  1445. creatNewUrl({ datasource: this.value });
  1446. history.go();
  1447. };
  1448. /*添对应语言执行的JS*/
  1449. const languageJS = document.head.appendChild(document.createElement("script"));
  1450. languageJS.id = "language-js";
  1451. languageJS.type = "text/javascript";
  1452. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  1453. if (isGuideMod) //图鉴模式直接打开搜索框
  1454. {
  1455. showSearch([]);
  1456. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  1457. }
  1458. }
  1459. //从怪物头像获取队员的队伍编号
  1460. function getMemberArrayIndexFromMonHead(headDom) {
  1461. return [
  1462. parseInt(headDom.getAttribute("data-team"), 10), //team
  1463. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  1464. parseInt(headDom.getAttribute("data-index"), 10), //index
  1465. ];
  1466. }
  1467. //编辑界面点击每个怪物的头像的处理
  1468. function clickMonHead(e) {
  1469. const arr = getMemberArrayIndexFromMonHead(this);
  1470. editMon(arr[0], arr[1], arr[2]);
  1471. return false; //没有false将会打开链接
  1472. }
  1473. //编辑界面每个怪物的头像的拖动
  1474. function dragStartMonHead(e) {
  1475. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  1476. }
  1477. //编辑界面每个怪物的头像的经过,阻止事件发生
  1478. function dropOverMonHead(e) {
  1479. e.preventDefault();
  1480. }
  1481. //编辑界面每个怪物的头像的放下
  1482. function dropMonHead(e) {
  1483. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  1484. const dataTo = getMemberArrayIndexFromMonHead(this);
  1485. if ((dataTo[0] !== dataFrom[0]) ||
  1486. (dataTo[1] !== dataFrom[1]) ||
  1487. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  1488. interchangeCard(dataFrom, dataTo);
  1489. }
  1490. return false; //没有false将会打开链接
  1491. }
  1492. //移动端编辑界面每个怪物的头像的放下
  1493. function touchstartMonHead(e) {
  1494. e.stopPropagation();
  1495. //console.log("开始触摸",e,this);
  1496. const tc = e.changedTouches[0];
  1497. const pX = tc.pageX,
  1498. pY = tc.pageY;
  1499. interchangeSVG.style.display = "none";
  1500. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  1501. }
  1502. //移动端编辑界面每个怪物的头像的移动
  1503. function touchmoveMonHead(e) {
  1504. //console.log("移动中",e,this);
  1505. const tc = e.changedTouches[0];
  1506. const pX = tc.pageX,
  1507. pY = tc.pageY;
  1508. const rect = this.getBoundingClientRect();
  1509. const top = rect.top + document.documentElement.scrollTop;
  1510. const left = rect.left + document.documentElement.scrollLeft;
  1511. if ((pY < top) || (pY > (top + rect.height)) ||
  1512. (pX < left) || (pX > (left + rect.width))) {
  1513. interchangeSVG.style.display = "block";
  1514. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1515. } else {
  1516. interchangeSVG.style.display = "none";
  1517. }
  1518. }
  1519. //移动端编辑界面每个怪物的头像的结束
  1520. function touchendMonHead(e) {
  1521. const tc = e.changedTouches[0];
  1522. const pX = tc.pageX,
  1523. pY = tc.pageY;
  1524. //console.log("移动结束",pX,pY,e,this);
  1525. interchangeSVG.style.display = "none";
  1526. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1527. const target = allMembers.find(m => {
  1528. const rect = m.getBoundingClientRect();
  1529. const top = rect.top + document.documentElement.scrollTop;
  1530. const left = rect.left + document.documentElement.scrollLeft;
  1531. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1532. (pX > left) && (pX < (left + rect.width));
  1533. return isInRect;
  1534. });
  1535. if (target && this != target) {
  1536. //console.log("找到的对象",targets[0]);
  1537. const dataFrom = getMemberArrayIndexFromMonHead(this);
  1538. const dataTo = getMemberArrayIndexFromMonHead(target);
  1539. if ((dataTo[0] != dataFrom[0]) ||
  1540. (dataTo[1] != dataFrom[1]) ||
  1541. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  1542. interchangeCard(dataFrom, dataTo);
  1543. }
  1544. }
  1545. }
  1546. //移动端编辑界面每个怪物的头像的取消
  1547. function touchcancelMonHead(e) {
  1548. interchangeSVG.style.display = "none";
  1549. console.log("移动取消", e, this);
  1550. }
  1551. function interchangeCard(formArr, toArr) {
  1552. function changeType(member, isAssist) {
  1553. if (member.id == 0 || (isAssist && member.id == -1)) {
  1554. return new Member();
  1555. } else {
  1556. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1557. newMember.loadFromMember(member);
  1558. return newMember;
  1559. }
  1560. }
  1561. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  1562. const isCopy = changeSwapToCopy.checked;
  1563. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1564. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1565. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1566. {
  1567. from = changeType(from, formArr[1]);
  1568. if (!isCopy) to = changeType(to, toArr[1]);
  1569. } else if (isCopy) {
  1570. const newFrom = new from.constructor();
  1571. newFrom.loadFromMember(from);
  1572. from = newFrom;
  1573. }
  1574. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1575. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1576. creatNewUrl(); //刷新URL
  1577. refreshAll(formation); //刷新全部
  1578. }
  1579. //改变一个怪物头像
  1580. function changeid(mon, monDom, latentDom) {
  1581. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1582. const parentNode = monDom.parentNode;
  1583. fragment.appendChild(monDom);
  1584. const monId = mon.id;
  1585. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1586. monDom.setAttribute("data-cardid", monId); //设定新的id
  1587. if (monId < 0) //如果是延迟
  1588. {
  1589. monDom.removeAttribute("href");
  1590. monDom.removeAttribute("title");
  1591. parentNode.classList.add("delay");
  1592. parentNode.classList.remove("null");
  1593. parentNode.appendChild(fragment);
  1594. if (latentDom) latentDom.classList.add(className_displayNone);
  1595. return;
  1596. } else if (monId == 0) //如果是空
  1597. {
  1598. monDom.removeAttribute("href");
  1599. monDom.removeAttribute("title");
  1600. parentNode.classList.add("null");
  1601. parentNode.classList.remove("delay");
  1602. parentNode.appendChild(fragment);
  1603. if (latentDom) latentDom.classList.add(className_displayNone);
  1604. return;
  1605. } else if (monId > -1) //如果提供了id
  1606. {
  1607. parentNode.classList.remove("null");
  1608. parentNode.classList.remove("delay");
  1609. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId / 100)); //添加图片编号
  1610. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  1611. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  1612. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  1613. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  1614. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  1615. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1616. monDom.href = currentLanguage.guideURL(monId, card.name);
  1617. if (card.canAssist)
  1618. monDom.classList.add("allowable-assist");
  1619. else
  1620. monDom.classList.remove("allowable-assist");
  1621. if (card.awakenings.includes(49)) //武器
  1622. monDom.classList.add("wepon");
  1623. else
  1624. monDom.classList.remove("wepon");
  1625. }
  1626. const levelDom = monDom.querySelector(".level");
  1627. if (levelDom) //如果提供了等级
  1628. {
  1629. const level = mon.level || 1;
  1630. levelDom.innerHTML = level;
  1631. if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
  1632. levelDom.classList.add("max");
  1633. } else {
  1634. levelDom.classList.remove("max");
  1635. }
  1636. if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1637. levelDom.classList.add("_110");
  1638. } else {
  1639. levelDom.classList.remove("_110");
  1640. }
  1641. }
  1642. const awokenIcon = monDom.querySelector(".awoken-count");
  1643. if (awokenIcon) {
  1644. if (card.awakenings.length < 1 || mon.awoken == 0) //没觉醒
  1645. {
  1646. awokenIcon.classList.add(className_displayNone);
  1647. awokenIcon.innerHTML = "";
  1648. } else if (mon.awoken > 0) //如果提供了觉醒
  1649. {
  1650. awokenIcon.classList.remove(className_displayNone);
  1651. awokenIcon.innerHTML = mon.awoken;
  1652. if (mon.awoken == card.awakenings.length) {
  1653. awokenIcon.classList.add("full-awoken");
  1654. } else {
  1655. awokenIcon.classList.remove("full-awoken");
  1656. }
  1657. }
  1658. }
  1659. const sawoken = monDom.querySelector(".super-awoken");
  1660. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1661. {
  1662. if (mon.sawoken != undefined && mon.sawoken >= 0 && card.superAwakenings.length) {
  1663. sawoken.classList.remove(className_displayNone);
  1664. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1665. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  1666. } else {
  1667. sawoken.classList.add(className_displayNone);
  1668. }
  1669. }
  1670. const m_id = monDom.querySelector(".id");
  1671. if (m_id) //怪物ID
  1672. {
  1673. m_id.innerHTML = monId;
  1674. }
  1675. const plusArr = mon.plus || [0, 0, 0];
  1676. const plusDom = monDom.querySelector(".plus");
  1677. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1678. {
  1679. const plusCount = plusArr[0] + plusArr[1] + plusArr[2];
  1680. if (plusCount <= 0) {
  1681. plusDom.classList.add(className_displayNone);
  1682. } else if (plusCount >= 297) {
  1683. plusDom.classList.add("has297");
  1684. plusDom.classList.remove(className_displayNone);
  1685. } else {
  1686. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1687. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1688. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1689. plusDom.classList.remove("has297");
  1690. plusDom.classList.remove(className_displayNone);
  1691. }
  1692. }
  1693. if (latentDom) {
  1694. if (mon.latent) //如果提供了潜觉
  1695. {
  1696. const latent = mon.latent;
  1697. if (latent.length < 1) {
  1698. latentDom.classList.add(className_displayNone);
  1699. } else {
  1700. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  1701. refreshLatent(latent, mon.id, latentDoms);
  1702. latentDom.classList.remove(className_displayNone);
  1703. }
  1704. } else {
  1705. latentDom.classList.add(className_displayNone);
  1706. }
  1707. }
  1708. const skillCdDom = monDom.querySelector(".skill");
  1709. if (skillCdDom) //如果存在技能CD DOM
  1710. {
  1711. //const skill = Skills[card.activeSkillId];
  1712. if (card.activeSkillId == 0) {
  1713. skillCdDom.classList.add(className_displayNone);
  1714. } else {
  1715. skillCdDom.classList.remove(className_displayNone);
  1716. }
  1717. }
  1718. parentNode.appendChild(fragment);
  1719. }
  1720. //刷新潜觉
  1721. function refreshLatent(latent, monid, iconArr) {
  1722. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  1723. let latentIndex = 0,
  1724. usedHoleN = 0;
  1725. for (let ai = 0; ai < iconArr.length; ai++) {
  1726. const icon = iconArr[ai];
  1727. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  1728. {
  1729. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  1730. icon.classList.remove(className_displayNone);
  1731. usedHoleN += latentUseHole(latent[latentIndex]);
  1732. latentIndex++;
  1733. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  1734. {
  1735. icon.classList.add(className_displayNone);
  1736. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  1737. {
  1738. icon.removeAttribute("data-latent-icon");
  1739. icon.classList.remove(className_displayNone);
  1740. } else //不需要显示的部分
  1741. {
  1742. icon.classList.add(className_displayNone);
  1743. }
  1744. }
  1745. };
  1746. //点击怪物头像,出现编辑窗
  1747. function editMon(teamNum, isAssist, indexInTeam) {
  1748. //数据
  1749. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1750. const teamBigBox = teamBigBoxs[teamNum];
  1751. const teamBox = teamBigBox.querySelector(".team-box");
  1752. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  1753. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1754. const monsterHead = memberLi.querySelector(".monster");
  1755. editBox.show();
  1756. editBox.isAssist = isAssist;
  1757. editBox.monsterHead = monsterHead;
  1758. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1759. if (!isAssist) {
  1760. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  1761. editBox.latentBox = latentBox;
  1762. } else {
  1763. editBox.latentBox = null;
  1764. }
  1765. const settingBox = editBox.querySelector(".setting-box");
  1766. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1767. monstersID.value = mon.id > 0 ? mon.id : 0;
  1768. monstersID.onchange();
  1769. //觉醒
  1770. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  1771. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  1772. //超觉醒
  1773. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1774. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  1775. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  1776. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  1777. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1778. monEditLv.value = mon.level || 1;
  1779. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1780. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1781. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1782. if (mon.plus && mon.id > 0) {
  1783. monEditAddHp.value = mon.plus[0];
  1784. monEditAddAtk.value = mon.plus[1];
  1785. monEditAddRcv.value = mon.plus[2];
  1786. }
  1787. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1788. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1789. if (mon.skilllevel) {
  1790. skillLevel.value = mon.skilllevel;
  1791. }
  1792. skillLevel.onchange();
  1793. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1794. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1795. if (!isAssist) {
  1796. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1797. editBox.refreshLatent(editBox.latent, mon.id);
  1798. btnDelay.classList.add(className_displayNone);
  1799. rowMonLatent.classList.remove(className_displayNone);
  1800. editBoxTitle.classList.remove("edit-box-title-assist");
  1801. } else {
  1802. btnDelay.classList.remove(className_displayNone);
  1803. rowMonLatent.classList.add(className_displayNone);
  1804. editBoxTitle.classList.add("edit-box-title-assist");
  1805. }
  1806. editBox.reCalculateExp();
  1807. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  1808. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  1809. else
  1810. editBox.reCalculateAbility();
  1811. }
  1812. //编辑窗,修改怪物ID
  1813. function editBoxChangeMonId(id) {
  1814. const card = Cards[id] || Cards[0]; //怪物固定数据
  1815. if (card.id == 0) {
  1816. id = 0;
  1817. }
  1818. const skill = Skills[card.activeSkillId];
  1819. const leaderSkill = Skills[card.leaderSkillId];
  1820. let fragment = null;
  1821. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1822. const settingBox = editBox.querySelector(".setting-box");
  1823. //id搜索
  1824. const monHead = monInfoBox.querySelector(".monster");
  1825. changeid({ id: id }, monHead); //改变图像
  1826. const mId = monInfoBox.querySelector(".monster-id");
  1827. mId.innerHTML = id;
  1828. const mRare = monInfoBox.querySelector(".monster-rare");
  1829. mRare.setAttribute("data-rarity", card.rarity);
  1830. const mMP = monInfoBox.querySelector(".monster-mp");
  1831. mMP.innerHTML = card.sellMP.toLocaleString();
  1832. const mName = monInfoBox.querySelector(".monster-name");
  1833. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1834. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  1835. mSeriesId.innerHTML = card.seriesId;
  1836. mSeriesId.setAttribute("data-seriesId", card.seriesId);
  1837. if (card.seriesId == 0) {
  1838. mSeriesId.classList.add(className_displayNone);
  1839. } else {
  1840. mSeriesId.classList.remove(className_displayNone);
  1841. }
  1842. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1843. mCollabId.innerHTML = card.collabId;
  1844. mCollabId.setAttribute("data-collabId", card.collabId);
  1845. if (card.collabId == 0) {
  1846. mCollabId.classList.add(className_displayNone);
  1847. } else {
  1848. mCollabId.classList.remove(className_displayNone);
  1849. }
  1850. const mAltName = monInfoBox.querySelector(".monster-altName");
  1851. mAltName.innerHTML = card.altName;
  1852. mAltName.setAttribute("data-altName", card.altName);
  1853. if (card.altName.length == 0) { //当没有合作名
  1854. mAltName.classList.add(className_displayNone);
  1855. } else {
  1856. mAltName.classList.remove(className_displayNone);
  1857. }
  1858. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1859. evoCardUl.style.display = "none";
  1860. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1861. const evoLinkCardsIdArray = Cards.filter(function(m) {
  1862. return m.evoRootId == card.evoRootId;
  1863. }).map(function(m) { return m.id; }); //筛选出相同进化链的
  1864. const createCardHead = editBox.createCardHead;
  1865. if (evoLinkCardsIdArray.length > 1) {
  1866. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1867. evoLinkCardsIdArray.forEach(function(mid) {
  1868. const cli = createCardHead(mid);
  1869. if (mid == id) {
  1870. cli.classList.add("unable-monster");
  1871. }
  1872. fragment.appendChild(cli);
  1873. });
  1874. evoCardUl.appendChild(fragment);
  1875. evoCardUl.style.display = "block";
  1876. }
  1877. const mType = monInfoBox.querySelectorAll(".monster-type li");
  1878. for (let ti = 0; ti < mType.length; ti++) {
  1879. if (ti < card.types.length && card.types[ti] >= 0) {
  1880. mType[ti].setAttribute("data-type-name", card.types[ti]);
  1881. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  1882. mType[ti].classList.remove(className_displayNone);
  1883. } else {
  1884. mType[ti].classList.add(className_displayNone);
  1885. }
  1886. }
  1887. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  1888. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  1889. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  1890. if (card.canAssist) {
  1891. monEditAwokensRow.classList.add("allowable-assist");
  1892. } else {
  1893. monEditAwokensRow.classList.remove("allowable-assist");
  1894. }
  1895. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  1896. if (ai < card.awakenings.length) {
  1897. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  1898. mAwokenIcon[ai].classList.remove(`display-none`);
  1899. } else {
  1900. mAwokenIcon[ai].classList.add(`display-none`);
  1901. }
  1902. }
  1903. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  1904. //超觉醒
  1905. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1906. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  1907. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  1908. {
  1909. for (let ai = 0; ai < mSAwoken.length; ai++) {
  1910. if (ai < card.superAwakenings.length) {
  1911. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  1912. mSAwoken[ai].classList.remove(`display-none`);
  1913. } else {
  1914. mSAwoken[ai].classList.add(`display-none`);
  1915. }
  1916. }
  1917. monEditSAwokensRow.classList.remove(className_displayNone);
  1918. } else {
  1919. monEditSAwokensRow.classList.add(className_displayNone);
  1920. }
  1921. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  1922. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1923. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel;
  1924. const monEditLv = settingBox.querySelector(".m-level");
  1925. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  1926. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1927. if (card.limitBreakIncr) {
  1928. monEditLv110.classList.remove(className_displayNone);
  1929. } else {
  1930. monEditLv110.classList.add(className_displayNone);
  1931. }
  1932. const mCost = settingBox.querySelector(".monster-cost");
  1933. mCost.innerHTML = card.cost;
  1934. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1935. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1936. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1937. //该宠Type允许的杀,set不会出现重复的
  1938. const allowLatent = new Set();
  1939. card.types
  1940. .filter(i => i >= 0)
  1941. .map(type => type_allowable_latent[type])
  1942. .forEach(tA => tA.forEach(t => allowLatent.add(t)));
  1943. typekiller_for_type.forEach(type => { //显示允许的杀,隐藏不允许的杀
  1944. const latentDom = monLatentAllowUl.querySelector(`.latent-icon[data-latent-icon='${type.latent}']`);
  1945. if (!latentDom) return;
  1946. if (allowLatent.has(type.latent)) {
  1947. latentDom.classList.remove("unallowable-latent");
  1948. } else {
  1949. latentDom.classList.add("unallowable-latent");
  1950. }
  1951. })
  1952. //怪物主动技能
  1953. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1954. const skillBox = rowSkill.querySelector(".skill-box");
  1955. const skillTitle = skillBox.querySelector(".skill-name");
  1956. const skillCD = skillBox.querySelector(".skill-cd");
  1957. const skillLevel = skillBox.querySelector(".m-skill-level");
  1958. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1959. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1960. const skillDetail = skillBox.querySelector(".skill-datail");
  1961. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1962. fragment.appendChild(skillBox);
  1963. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1964. skillTitle.setAttribute("data-skillid", skill.id);
  1965. skillDetail.innerHTML = parseSkillDescription(skill);
  1966. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  1967. skillLevel.max = t_maxLevel;
  1968. skillLevel.value = t_maxLevel;
  1969. skillLevel_Max.value = t_maxLevel;
  1970. skillLevel_Max.innerHTML = skill.maxLevel;
  1971. skillCD.innerHTML = skill.initialCooldown - t_maxLevel + 1;
  1972. rowSkill.appendChild(fragment);
  1973. //怪物队长技能
  1974. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1975. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1976. const lskillTitle = lskillBox.querySelector(".skill-name");
  1977. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1978. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1979. fragment.appendChild(lskillBox);
  1980. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1981. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  1982. rowLederSkill.appendChild(fragment);
  1983. if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉
  1984. rowPlus.classList.add("disabled");
  1985. rowPlus.querySelector(".m-plus-hp").value = 0;
  1986. rowPlus.querySelector(".m-plus-atk").value = 0;
  1987. rowPlus.querySelector(".m-plus-rcv").value = 0;
  1988. rowLatent.classList.add("disabled");
  1989. skillLevel.setAttribute("readonly", true);
  1990. } else {
  1991. rowPlus.classList.remove("disabled");
  1992. rowLatent.classList.remove("disabled");
  1993. skillLevel.removeAttribute("readonly");
  1994. }
  1995. if (editBox.isAssist) {
  1996. const btnDone = editBox.querySelector(".button-done");
  1997. if (!card.canAssist) {
  1998. btnDone.classList.add("cant-assist");
  1999. btnDone.disabled = true;
  2000. } else {
  2001. btnDone.classList.remove("cant-assist");
  2002. btnDone.disabled = false;
  2003. }
  2004. }
  2005. const allKillerLatent = typekiller_for_type.map(type => type.latent);
  2006. //去除所有不能再打的潜觉
  2007. editBox.latent = editBox.latent.filter(lat =>
  2008. !allKillerLatent.includes(lat) ||
  2009. allKillerLatent.includes(lat) && allowLatent.has(lat));
  2010. editBox.refreshLatent(editBox.latent, id);
  2011. editBox.reCalculateExp();
  2012. editBox.reCalculateAbility();
  2013. }
  2014. //搜索并显示合作
  2015. function searchColla(collabId) {
  2016. if (typeof(collabId) == "string") collabId = parseInt(collabId, 10);
  2017. showSearch(Cards.filter(card => { return card.collabId == collabId; }));
  2018. }
  2019. //刷新整个队伍
  2020. function refreshAll(formationData) {
  2021. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2022. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  2023. const detailBox = formationBox.querySelector(".detail-box");
  2024. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2025. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2026. while (formationBox.childNodes.length > 0) {
  2027. fragment.appendChild(formationBox.childNodes[0]);
  2028. }
  2029. const txtTitle = titleBox.querySelector(".title");
  2030. const txtDetail = detailBox.querySelector(".detail");
  2031. txtTitle.value = formationData.title || "";
  2032. txtDetail.value = formationData.detail || "";
  2033. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2034. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2035. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  2036. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  2037. if (txtTitle.value.length == 0)
  2038. titleBox.classList.add("edit");
  2039. else
  2040. titleBox.classList.remove("edit");
  2041. if (txtDetail.value.length == 0)
  2042. detailBox.classList.add("edit");
  2043. else
  2044. detailBox.classList.remove("edit");
  2045. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  2046. const teamBox = teamBigBox.querySelector(".team-box");
  2047. const teamData = formationData.teams[teamNum];
  2048. const badgeBox = teamBigBox.querySelector(".team-badge");
  2049. if (badgeBox) {
  2050. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  2051. badge.checked = true;
  2052. }
  2053. const membersDom = teamBox.querySelector(".team-members");
  2054. const latentsDom = teamBox.querySelector(".team-latents");
  2055. const assistsDom = teamBox.querySelector(".team-assist");
  2056. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2057. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  2058. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2059. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2060. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2061. changeid(teamData[0][ti], member, latent); //队员
  2062. changeid(teamData[1][ti], assist); //辅助
  2063. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  2064. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2065. }
  2066. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2067. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  2068. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2069. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2070. });
  2071. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2072. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2073. formationBox.appendChild(fragment);
  2074. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2075. }
  2076. //刷新队伍觉醒统计
  2077. function refreshTeamAwokenCount(awokenDom, team) {
  2078. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2079. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2080. function setCount(aicon, number) {
  2081. if (!aicon) return; //没有这个觉醒就撤回
  2082. const ali = aicon.parentNode;
  2083. const countDom = ali.querySelector(".count");
  2084. countDom.innerHTML = number;
  2085. if (number)
  2086. ali.classList.remove(className_displayNone);
  2087. else
  2088. ali.classList.add(className_displayNone);
  2089. }
  2090. for (let ai = 1; ai <= 72; ai++) {
  2091. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2092. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2093. //搜索等效觉醒
  2094. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  2095. if (equalIndex >= 0) {
  2096. const equivalentAwoken = equivalent_awoken[equalIndex];
  2097. if (equivalentAwoken.small === ai) {
  2098. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  2099. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  2100. setCount(aicon, totalNum);
  2101. } else {
  2102. continue;
  2103. }
  2104. } else {
  2105. setCount(aicon, awokenCountInTeam(team, ai, solo, teamsCount));
  2106. }
  2107. }
  2108. awokenDom.appendChild(fragment);
  2109. }
  2110. //刷新阵型觉醒统计
  2111. function refreshFormationAwokenCount(awokenDom, teams) {
  2112. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2113. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2114. function setCount(aicon, number) {
  2115. if (!aicon) return; //没有这个觉醒就撤回
  2116. const ali = aicon.parentNode;
  2117. const countDom = ali.querySelector(".count");
  2118. countDom.innerHTML = number;
  2119. if (number)
  2120. ali.classList.remove(className_displayNone);
  2121. else
  2122. ali.classList.add(className_displayNone);
  2123. }
  2124. for (let ai = 1; ai <= 72; ai++) {
  2125. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2126. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2127. //搜索等效觉醒
  2128. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  2129. if (equalIndex >= 0) {
  2130. const equivalentAwoken = equivalent_awoken[equalIndex];
  2131. if (equivalentAwoken.small === ai) {
  2132. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2133. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2134. setCount(aicon, totalNum);
  2135. } else {
  2136. continue;
  2137. }
  2138. } else {
  2139. setCount(aicon, awokenCountInFormation(teams, ai, solo));
  2140. }
  2141. }
  2142. awokenDom.appendChild(fragment);
  2143. }
  2144. //刷新能力值
  2145. function refreshAbility(abilityDom, team, idx) {
  2146. const memberData = team[0][idx];
  2147. const assistData = team[1][idx];
  2148. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2149. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  2150. if (mainAbility && memberData.ability) {
  2151. for (let ai = 0; ai < 3; ai++) {
  2152. memberData.ability[ai] = mainAbility[ai][0];
  2153. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  2154. }
  2155. }
  2156. if (!abilityDom) return; //如果没有dom,直接跳过
  2157. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  2158. const hpDom = abilityLi.querySelector(".hp");
  2159. const atkDom = abilityLi.querySelector(".atk");
  2160. const rcvDom = abilityLi.querySelector(".rcv");
  2161. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  2162. if (mainAbility) {
  2163. div.classList.remove(className_displayNone);
  2164. div.innerHTML = memberData.ability[ai];
  2165. } else {
  2166. div.classList.add(className_displayNone);
  2167. div.innerHTML = 0;
  2168. }
  2169. });
  2170. }
  2171. //刷新队伍能力值合计
  2172. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  2173. //计算总的生命值
  2174. if (!totalDom) return;
  2175. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2176. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2177. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  2178. const teams = formation.teams;
  2179. const leader1id = team[0][0].id;
  2180. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  2181. if (tHpDom) {
  2182. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2183. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2184. const tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2185. const tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  2186. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2187. let badgeHPScale = 1; //徽章倍率
  2188. if (team[2] == 4 && (solo || teamsCount === 3)) {
  2189. badgeHPScale = 1.05;
  2190. } else if (team[2] == 11 && (solo || teamsCount === 3)) {
  2191. badgeHPScale = 1.15;
  2192. }
  2193. /*tHpDom.innerHTML = Math.round(tHP).toString() +
  2194. (teamHPAwoken > 0 || badgeHPScale != 1 ?
  2195. ("(" + Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale).toString() + ")") :
  2196. "");*/
  2197. tHpDom.innerHTML = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale) +
  2198. ` (${Math.round(Math.round(tHPNoAwoken) * badgeHPScale)})`;
  2199. }
  2200. if (tMoveDom) {
  2201. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  2202. //tMoveDom.innerHTML = moveTime.fixed ? moveTime.duration : (moveTime.duration + badgeMoveTime);
  2203. tMoveDom.innerHTML = moveTime.duration;
  2204. if (moveTime.fixed)
  2205. tMoveDom.classList.add("fixed-move-time");
  2206. else
  2207. tMoveDom.classList.remove("fixed-move-time");
  2208. }
  2209. }
  2210. //刷新所有队伍能力值合计
  2211. function refreshFormationTotalHP(totalDom, teams) {
  2212. //计算总的生命值
  2213. if (!totalDom) return;
  2214. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2215. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2216. if (tHpDom) {
  2217. //因为目前仅用于2P,所以直接在外面固定写了
  2218. const leader1id = teams[0][0][0].id;
  2219. const leader2id = teams[1][0][0].id;
  2220. const tHPArr = teams.map(function(team) {
  2221. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2222. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2223. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2224. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  2225. });
  2226. const tHPNoAwokenArr = teams.map(function(team) {
  2227. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2228. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2229. return Math.round(teamTHP);
  2230. });
  2231. const tHP = tHPArr.reduce((pv, v) => pv + v);
  2232. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  2233. tHpDom.innerHTML = tHP.toString() +
  2234. ` (${tHPNoAwoken})`;
  2235. }
  2236. }
  2237. //刷新单人技能CD
  2238. function refreshMemberSkillCD(teamDom, team, idx) {
  2239. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2240. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2241. const member = team[0][idx];
  2242. const assist = team[1][idx];
  2243. const memberCard = Cards[member.id] || Cards[0];
  2244. const memberSkill = Skills[memberCard.activeSkillId];
  2245. const assistCard = Cards[assist.id] || Cards[0];
  2246. const assistSkill = Skills[assistCard.activeSkillId];
  2247. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2248. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2249. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  2250. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  2251. memberSkillCdDom.innerHTML = memberSkillCd;
  2252. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  2253. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  2254. memberSkillCdDom.classList.remove("max-skill");
  2255. } else {
  2256. memberSkillCdDom.classList.add("max-skill");
  2257. }
  2258. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  2259. assistSkillCdDom.classList.remove("max-skill");
  2260. } else {
  2261. assistSkillCdDom.classList.add("max-skill");
  2262. }
  2263. }
  2264. function localisation($tra) {
  2265. if (!$tra) return;
  2266. document.title = $tra.webpage_title;
  2267. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2268. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2269. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  2270. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2271. const sortOptions = Array.from(s_sortList.options);
  2272. sortOptions.forEach(opt => {
  2273. const tag = opt.getAttribute("data-tag");
  2274. const trans = $tra.sort_name[tag];
  2275. if (trans) {
  2276. opt.text = trans;
  2277. }
  2278. });
  2279. }

智龙迷城队伍图制作工具