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  1. var Cards; //怪物数据
  2. var Skills; //技能数据
  3. var currentLanguage; //当前语言
  4. var currentDataSource; //当前数据
  5. var isGuideMod; //是否以图鉴模式启动
  6. const teamBigBoxs = []; //储存全部teamBigBox
  7. const allMembers = []; //储存所有成员,包含辅助
  8. var interchangeSvg; //储存划线的SVG
  9. var controlBox; //储存整个controlBox
  10. var statusLine; //储存状态栏
  11. var formationBox; //储存整个formationBox
  12. var editBox; //储存整个editBox
  13. var showSearch; //整个程序都可以用的显示搜索函数
  14. const dataStructure = 3; //阵型输出数据的结构版本
  15. const className_displayNone = "display-none";
  16. if (location.search.includes('&')) {
  17. location.search = location.search.replace(/&/ig, '&');
  18. }
  19. /*class Member2
  20. {
  21. constructor(oldMenber = null,isAssist = false)
  22. {
  23. if (oldMenber)
  24. { //Copy一个
  25. this.id = oldMenber.id;
  26. this.level = oldMenber.level;
  27. this.plus = [...oldMenber.plus];
  28. this.awoken = oldMenber.awoken;
  29. this.sAwoken = oldMenber.sAwoken;
  30. this.latent = [...oldMenber.latent];
  31. this.skilllevel = oldMenber.sAwoken;
  32. this.assist = oldMenber.assist;
  33. }else
  34. { //全新的
  35. this.id = 0;
  36. this.level = 1;
  37. this.plus = [0,0,0];
  38. this.awoken = 0;
  39. this.sAwoken = null;
  40. this.latent = [];
  41. this.skilllevel = null;
  42. this.assist = null;
  43. }
  44. this.isAssist = isAssist;
  45. }
  46. calculateAbility(solo,teamCount){
  47. const card = Cards[this.id];
  48. let bonus = null;
  49. if (!this.isAssist &&
  50. this.assist &&
  51. this.assist.id>0 &&
  52. Cards[this.assist.id].attrs[0] === card.attrs[0]
  53. ){
  54. bonus = this.assist.calculateAbility(solo,teamCount);
  55. }
  56. }
  57. toJSON(){
  58. }
  59. }*/
  60. //队员基本的留空
  61. var Member = function() {
  62. this.id = 0;
  63. this.ability = [0, 0, 0];
  64. this.abilityNoAwoken = [0, 0, 0];
  65. };
  66. Member.prototype.outObj = function() {
  67. const m = this;
  68. let obj = [m.id];
  69. if (m.level != undefined) obj[1] = m.level;
  70. if (m.awoken != undefined) obj[2] = m.awoken;
  71. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  72. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  73. obj[3] = m.plus[0];
  74. } else {
  75. obj[3] = m.plus;
  76. }
  77. }
  78. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) obj[4] = m.latent;
  79. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  80. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  81. const skill = Skills[card.activeSkillId];
  82. //有技能等级,并且技能等级低于最大等级时才记录技能
  83. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  84. return obj;
  85. };
  86. Member.prototype.loadObj = function(m, dataVersion) {
  87. if (m == undefined) //如果没有提供数据,直接返回默认
  88. {
  89. return;
  90. }
  91. if (dataVersion == undefined) dataVersion = 1;
  92. this.id = dataVersion > 1 ? m[0] : m.id;
  93. this.level = dataVersion > 1 ? m[1] : m.level;
  94. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  95. if (dataVersion > 1) {
  96. if (isNaN(m[3]) || m[3] == null) {
  97. this.plus = m[3];
  98. } else {
  99. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  100. this.plus = [singlePlus, singlePlus, singlePlus];
  101. }
  102. } else {
  103. this.plus = m.plus;
  104. }
  105. if (!(this.plus instanceof Array)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  106. this.latent = dataVersion > 1 ? m[4] : m.latent;
  107. if (this.latent && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  108. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  109. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  110. this.skilllevel = m[6] || null;
  111. };
  112. Member.prototype.loadFromMember = function(m) {
  113. if (m == undefined) //如果没有提供数据,直接返回默认
  114. {
  115. return;
  116. }
  117. this.id = m.id;
  118. };
  119. //只用来防坐的任何队员
  120. var MemberDelay = function() {
  121. this.id = -1;
  122. };
  123. MemberDelay.prototype = Object.create(Member.prototype);
  124. MemberDelay.prototype.constructor = MemberDelay;
  125. //辅助队员
  126. var MemberAssist = function() {
  127. this.level = 0;
  128. this.awoken = 0;
  129. this.plus = [0, 0, 0];
  130. Member.call(this);
  131. };
  132. MemberAssist.prototype = Object.create(Member.prototype);
  133. MemberAssist.prototype.constructor = MemberAssist;
  134. MemberAssist.prototype.loadFromMember = function(m) {
  135. if (m == undefined) //如果没有提供数据,直接返回默认
  136. {
  137. return;
  138. }
  139. this.id = m.id;
  140. if (m.level != undefined) this.level = m.level;
  141. if (m.awoken != undefined) this.awoken = m.awoken;
  142. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  143. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  144. };
  145. //正式队伍
  146. var MemberTeam = function() {
  147. this.latent = [];
  148. MemberAssist.call(this);
  149. //sawoken作为可选项目,默认不在内
  150. };
  151. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  152. MemberTeam.prototype.constructor = MemberTeam;
  153. MemberTeam.prototype.loadFromMember = function(m) {
  154. if (m == undefined) //如果没有提供数据,直接返回默认
  155. {
  156. return;
  157. }
  158. this.id = m.id;
  159. if (m.level != undefined) this.level = m.level;
  160. if (m.awoken != undefined) this.awoken = m.awoken;
  161. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  162. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  163. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  164. if (m.ability != undefined && m.ability instanceof Array && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  165. if (m.abilityNoAwoken != undefined && m.abilityNoAwoken instanceof Array && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  166. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  167. };
  168. var Formation = function(teamCount, memberCount) {
  169. this.title = "";
  170. this.detail = "";
  171. this.teams = [];
  172. for (let ti = 0; ti < teamCount; ti++) {
  173. const team = [
  174. [],
  175. [], 0
  176. ]; //第三个是徽章
  177. for (let mi = 0; mi < memberCount; mi++) {
  178. team[0].push(new MemberTeam());
  179. team[1].push(new MemberAssist());
  180. }
  181. this.teams.push(team);
  182. }
  183. };
  184. Formation.prototype.outObj = function() {
  185. const obj = {};
  186. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  187. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  188. obj.f = this.teams.map(t => {
  189. const teamArr = [];
  190. teamArr[0] = t[0].map(m =>
  191. m.outObj()
  192. );
  193. teamArr[1] = t[1].map(m =>
  194. m.outObj()
  195. );
  196. if (t[2]) teamArr[2] = t[2];
  197. return teamArr;
  198. });
  199. obj.v = dataStructure;
  200. return obj;
  201. };
  202. Formation.prototype.loadObj = function(f) {
  203. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  204. this.title = dataVeision > 1 ? f.t : f.title;
  205. this.detail = dataVeision > 1 ? f.d : f.detail;
  206. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  207. this.teams.forEach(function(t, ti) {
  208. const tf = loadTeamArr[ti];
  209. if (tf) {
  210. t[0].forEach(function(m, mi) {
  211. const fm = tf[0][mi];
  212. m.loadObj(fm, dataVeision);
  213. });
  214. t[1].forEach(function(m, mi) {
  215. const fm = tf[1][mi];
  216. m.loadObj(fm, dataVeision);
  217. });
  218. if (tf[2] != undefined) t[2] = tf[2]; //徽章
  219. }
  220. });
  221. if (f.b)
  222. this.teams[0][2] = f.b; //原来模式的徽章
  223. };
  224. //切换通用的切换className显示的函数
  225. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body) {
  226. if (!checkBox) return;
  227. const checked = checkBox.checked;
  228. if (checked && checkedAdd || !checked && !checkedAdd) {
  229. dom.classList.add(className);
  230. } else {
  231. dom.classList.remove(className);
  232. }
  233. }
  234. //清除数据
  235. function clearData() {
  236. const locationURL = new URL(location);
  237. locationURL.searchParams.delete('d'); //删除数据
  238. locationURL.searchParams.delete('l'); //删除语言
  239. location = locationURL.toString();
  240. }
  241. //轮换ABC队伍
  242. function swapABCteam() {
  243. if (formation.teams.length > 1) {
  244. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  245. creatNewUrl();
  246. refreshAll(formation);
  247. }
  248. }
  249. //在单人和多人之间转移数据
  250. function turnPage(toPage, e = null) {
  251. console.log(e)
  252. let pagename = null;
  253. switch (toPage) {
  254. case 1:
  255. if (formation.teams[0][0].length < 6) {
  256. //把第二支队伍的队长添加到最后方
  257. formation.teams[0][0].push(formation.teams[1][0][0]);
  258. formation.teams[0][1].push(formation.teams[1][1][0]);
  259. }
  260. //删掉第2支开始的队伍
  261. formation.teams.splice(1);
  262. pagename = "solo.html";
  263. break;
  264. case 2:
  265. if (formation.teams.length < 2) { //从1人到2人
  266. formation.teams[1] = [
  267. [],
  268. []
  269. ];
  270. //把右边的队长加到第二支队伍最后面
  271. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  272. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  273. } else { //从3人到2人,直接删除后面两个队伍
  274. //删掉第3支开始的队伍
  275. formation.teams.splice(2);
  276. //删掉前面两支队伍的战友
  277. formation.teams[0][0].splice(5);
  278. formation.teams[0][1].splice(5);
  279. formation.teams[1][0].splice(5);
  280. formation.teams[1][1].splice(5);
  281. }
  282. formation.badge = 0;
  283. pagename = "multi.html";
  284. break;
  285. case 3:
  286. if (formation.teams.length < 2) { //从1人到3人
  287. } else { //从2人到3人
  288. formation.teams[0][0].push(formation.teams[1][0][0]);
  289. formation.teams[0][1].push(formation.teams[1][1][0]);
  290. formation.teams[1][0].push(formation.teams[0][0][0]);
  291. formation.teams[1][1].push(formation.teams[0][1][0]);
  292. }
  293. formation.badge = 0;
  294. pagename = "triple.html";
  295. break;
  296. }
  297. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  298. if (e && e.ctrlKey) {
  299. window.open(newURL);
  300. } else {
  301. location.href = newURL;
  302. }
  303. }
  304. window.onload = function() {
  305. controlBox = document.body.querySelector(".control-box");
  306. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  307. const helpLink = controlBox.querySelector(".help-link");
  308. interchangeSVG = document.body.querySelector("#interchange-line");
  309. interchangeSVG.line = interchangeSVG.querySelector("g line");
  310. interchangeSVG.changePoint = function(p1, p2) {
  311. const line = this.line;
  312. if (p1 && p1.x != undefined)
  313. line.setAttribute("x1", p1.x);
  314. if (p1 && p1.y != undefined)
  315. line.setAttribute("y1", p1.y);
  316. if (p2 && p2.x != undefined)
  317. line.setAttribute("x2", p2.x);
  318. if (p2 && p2.y != undefined)
  319. line.setAttribute("y2", p2.y);
  320. };
  321. //设定初始的显示设置
  322. toggleDomClassName(controlBox.querySelector("#show-mon-id"), 'not-show-mon-id', false);
  323. toggleDomClassName(controlBox.querySelector("#btn-show-mon-skill-cd"), 'show-mon-skill-cd');
  324. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"), 'not-show-awoken-count', false);
  325. isGuideMod = Boolean(parseInt(getQueryString("guide")));
  326. formationBox = document.body.querySelector(".formation-box");
  327. editBox = document.body.querySelector(".edit-box");
  328. if (isGuideMod) {
  329. console.log('现在是 怪物图鉴 模式');
  330. document.body.classList.add('guide-mod');
  331. }
  332. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  333. //▼添加语言列表开始
  334. const langSelectDom = controlBox.querySelector(".languages");
  335. languageList.forEach(lang =>
  336. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  337. );
  338. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  339. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  340. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  341. if (parameter_i18n) //如果已指定就用指定的语言
  342. return parameter_i18n.includes(lang.i18n);
  343. else //否则筛选浏览器默认语言
  344. return browser_i18n.includes(lang.i18n);
  345. }) ||
  346. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  347. document.head.querySelector("#language-css").href = "languages/" + currentLanguage.i18n + ".css";
  348. const langOptionArray = Array.from(langSelectDom.options);
  349. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  350. //▲添加语言列表结束
  351. //▼添加数据来源列表开始
  352. const dataSelectDom = controlBox.querySelector(".datasource");
  353. dataSourceList.forEach(ds =>
  354. dataSelectDom.options.add(new Option(ds.source, ds.code))
  355. );
  356. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  357. currentDataSource = parameter_dsCode ?
  358. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) : //筛选出符合的数据源
  359. dataSourceList[0]; //没有指定,直接使用日服
  360. document.body.classList.add("ds-" + currentDataSource.code);
  361. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  362. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  363. const sourceDataFolder = "monsters-info";
  364. var newCkeys; //当前的Ckey
  365. var lastCkeys; //以前Ckey们
  366. statusLine.classList.add("loading-check-version");
  367. GM_xmlhttpRequest({
  368. method: "GET",
  369. url: `${sourceDataFolder}/ckey.json?t=` + new Date().getTime(), //版本文件
  370. onload: function(response) {
  371. dealCkeyData(response.response);
  372. },
  373. onerror: function(response) {
  374. const isChrome = navigator.userAgent.includes("Chrome");
  375. if (isChrome && location.host.length == 0 && response.response.length > 0) {
  376. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  377. dealCkeyData(response.response);
  378. } else {
  379. console.error("Ckey JSON数据获取失败", response);
  380. }
  381. }
  382. });
  383. //处理返回的数据
  384. function dealCkeyData(responseText) { //处理数据版本
  385. try {
  386. newCkeys = JSON.parse(responseText);
  387. } catch (e) {
  388. console.log("Ckey数据JSON解码出错", e);
  389. return;
  390. }
  391. const currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  392. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  393. try {
  394. lastCkeys = JSON.parse(lastCkeys);
  395. if (lastCkeys == null || !(lastCkeys instanceof Array))
  396. lastCkeys = [];
  397. } catch (e) {
  398. console.log("上次的Ckey数据JSON解码出错", e);
  399. return;
  400. }
  401. let lastCurrentCkeys = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  402. if (!lastCurrentCkeys) { //如果未找到上个ckey,则添加个新的
  403. lastCurrentCkeys = {
  404. code: currentDataSource.code,
  405. ckey: {},
  406. updateTime: null
  407. };
  408. lastCkeys.push(lastCurrentCkeys);
  409. }
  410. statusLine.classList.remove("loading-check-version");
  411. statusLine.classList.add("loading-mon-info");
  412. if (currentCkey.ckey.card == lastCurrentCkeys.ckey.card) {
  413. console.log("Cards ckey相等,直接读取已有的数据", currentCkey.ckey.card);
  414. localforage.getItem(`PADDF-${currentDataSource.code}-cards`).then(function(value) {
  415. // This code runs once the value has been loaded
  416. // from the offline store.
  417. dealCardsData(value);
  418. }).catch(function(err) {
  419. // This code runs if there were any errors
  420. alert("Local Database error. Please refresh.");
  421. localStorage.removeItem("PADDF-ckey");
  422. console.log(err);
  423. });
  424. } else {
  425. GM_xmlhttpRequest({
  426. method: "GET",
  427. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=` + new Date().getTime(), //Cards数据文件
  428. onload: function(response) {
  429. console.log("Cards ckey变化,储存新数据", currentCkey.ckey.card);
  430. localforage.setItem(`PADDF-${currentDataSource.code}-cards`, JSON.parse(response.response)).then(function() {
  431. lastCurrentCkeys.ckey.card = currentCkey.ckey.card;
  432. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  433. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys));
  434. dealCardsData(response.response);
  435. }).catch(function(err) {
  436. // This code runs if there were any errors
  437. console.log(err);
  438. });
  439. },
  440. onerror: function(response) {
  441. const isChrome = navigator.userAgent.includes("Chrome");
  442. if (isChrome && location.host.length == 0 && response.response.length > 0) {
  443. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  444. dealCardsData(response.response);
  445. } else {
  446. console.error("Cards JSON数据获取失败", response);
  447. }
  448. }
  449. });
  450. }
  451. }
  452. function dealCardsData(response) {
  453. try {
  454. if (typeof(response) == "string")
  455. Cards = JSON.parse(response);
  456. else
  457. Cards = response;
  458. } catch (e) {
  459. console.log("Cards数据JSON解码出错", e);
  460. return;
  461. }
  462. statusLine.classList.remove("loading-mon-info");
  463. statusLine.classList.add("loading-skill-info");
  464. const currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  465. const lastCurrentCkeys = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  466. if (currentCkey.ckey.skill == lastCurrentCkeys.ckey.skill) {
  467. console.log("Skills ckey相等,直接读取已有的数据", currentCkey.ckey.skill);
  468. localforage.getItem(`PADDF-${currentDataSource.code}-skills`).then(function(value) {
  469. // This code runs once the value has been loaded
  470. // from the offline store.
  471. dealSkillData(value);
  472. }).catch(function(err) {
  473. // This code runs if there were any errors
  474. alert("Local Database error. Please refresh.");
  475. localStorage.removeItem("PADDF-ckey");
  476. console.log(err);
  477. });
  478. } else {
  479. GM_xmlhttpRequest({
  480. method: "GET",
  481. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=` + new Date().getTime(), //Skills数据文件
  482. onload: function(response) {
  483. console.log("Skills ckey变化,储存新数据", currentCkey.ckey.skill);
  484. localforage.setItem(`PADDF-${currentDataSource.code}-skills`, JSON.parse(response.response)).then(function() {
  485. lastCurrentCkeys.ckey.skill = currentCkey.ckey.skill;
  486. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  487. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys));
  488. dealSkillData(response.response);
  489. }).catch(function(err) {
  490. // This code runs if there were any errors
  491. console.log(err);
  492. });
  493. },
  494. onerror: function(response) {
  495. let isChrome = navigator.userAgent.includes("Chrome");
  496. if (isChrome && location.host.length == 0 && response.response.length > 0) {
  497. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  498. dealSkillData(response.response);
  499. } else {
  500. console.error("Skills JSON数据获取失败", response);
  501. }
  502. }
  503. });
  504. }
  505. }
  506. function dealSkillData(response) {
  507. try {
  508. if (typeof(response) == "string")
  509. Skills = JSON.parse(response);
  510. else
  511. Skills = response;
  512. } catch (e) {
  513. console.log("Skills数据JSON解码出错", e);
  514. return;
  515. }
  516. const currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code);
  517. const updateTime = controlBox.querySelector(".datasource-updatetime");
  518. updateTime.innerHTML = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  519. initialize(); //初始化
  520. statusLine.classList.remove("loading-skill-info");
  521. //如果通过的话就载入URL中的怪物数据
  522. reloadFormationData();
  523. }
  524. };
  525. //重新读取URL中的Data数据并刷新页面
  526. function reloadFormationData() {
  527. let formationData;
  528. try {
  529. let parameterDataString = getQueryString("d") || getQueryString("data");
  530. formationData = JSON.parse(parameterDataString);
  531. } catch (e) {
  532. console.error("URL中队伍数据JSON解码出错", e);
  533. return;
  534. }
  535. if (formationData) {
  536. formation.loadObj(formationData);
  537. refreshAll(formation);
  538. }
  539. }
  540. window.onpopstate = reloadFormationData; //前进后退时修改页面
  541. //创建新的分享地址
  542. function creatNewUrl(arg) {
  543. if (arg == undefined) arg = {};
  544. if (!!(window.history && history.pushState)) { // 支持History API
  545. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  546. const datasource = arg.datasource || getQueryString("s");
  547. const outObj = formation.outObj();
  548. const newSearch = new URLSearchParams();
  549. if (language_i18n) newSearch.set("l", language_i18n);
  550. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  551. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  552. newSearch.set("d", dataJsonStr);
  553. const newUrl = (arg.url || "") + '?' + newSearch.toString();
  554. if (!arg.notPushState) {
  555. history.pushState(null, null, newUrl);
  556. } else {
  557. return newUrl;
  558. }
  559. }
  560. }
  561. //截图
  562. function capture() {
  563. statusLine.classList.add("prepare-cauture");
  564. const titleBox = formationBox.querySelector(".title-box");
  565. const detailBox = formationBox.querySelector(".detail-box");
  566. const txtTitle = titleBox.querySelector(".title");
  567. const txtDetail = detailBox.querySelector(".detail");
  568. //去掉可能的空白文字的编辑状态
  569. titleBox.classList.remove("edit");
  570. detailBox.classList.remove("edit");
  571. const downLink = controlBox.querySelector(".down-capture");
  572. html2canvas(formationBox).then(canvas => {
  573. canvas.toBlob(function(blob) {
  574. window.URL.revokeObjectURL(downLink.href);
  575. downLink.href = URL.createObjectURL(blob);
  576. downLink.download = `${teamsCount}P formation cauture.png`;
  577. downLink.click();
  578. statusLine.classList.remove("prepare-cauture");
  579. //如果是空白文字,加回编辑状态
  580. if (txtTitle.value.length == 0)
  581. titleBox.classList.add("edit");
  582. if (txtDetail.value.length == 0)
  583. detailBox.classList.add("edit");
  584. });
  585. //document.body.appendChild(canvas);
  586. });
  587. }
  588. //初始化
  589. function initialize() {
  590. const monstersList = editBox.querySelector("#monsters-name-list");
  591. let fragment = document.createDocumentFragment();
  592. Cards.forEach(function(m) { //添加下拉框候选
  593. const opt = fragment.appendChild(document.createElement("option"));
  594. opt.value = m.id;
  595. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  596. const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute);
  597. if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  598. const _m = Cards[parseInt(linkRes[1], 10)];
  599. _m.evoRootId = m.evoRootId;
  600. m.henshinFrom = true;
  601. _m.henshinTo = true;
  602. }
  603. });
  604. monstersList.appendChild(fragment);
  605. //标题和介绍文本框
  606. const titleBox = formationBox.querySelector(".title-box");
  607. const detailBox = formationBox.querySelector(".detail-box");
  608. const txtTitle = titleBox.querySelector(".title");
  609. const txtDetail = detailBox.querySelector(".detail");
  610. const txtTitleDisplay = titleBox.querySelector(".title-display");
  611. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  612. txtTitle.onchange = function() {
  613. formation.title = this.value;
  614. //txtTitleDisplay.innerHTML = "";
  615. //txtTitleDisplay.appendChild(document.createTextNode(this.value));
  616. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  617. creatNewUrl();
  618. };
  619. txtTitle.onblur = function() {
  620. if (this.value.length > 0)
  621. titleBox.classList.remove("edit");
  622. };
  623. txtDetail.onchange = function() {
  624. formation.detail = this.value;
  625. /*txtDetailDisplay.innerHTML = "";
  626. const txtDetailLines = this.value.split("\n");
  627. txtDetailLines.forEach((line,idx)=>{
  628. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  629. txtDetailDisplay.appendChild(document.createTextNode(line));
  630. });*/
  631. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  632. creatNewUrl();
  633. };
  634. txtDetail.onblur = function() {
  635. if (this.value.length > 0)
  636. detailBox.classList.remove("edit");
  637. this.style.height = txtDetailDisplay.scrollHeight + "px";
  638. };
  639. txtTitleDisplay.onclick = function() {
  640. titleBox.classList.add("edit");
  641. txtTitle.focus();
  642. };
  643. txtDetailDisplay.onclick = function() {
  644. detailBox.classList.add("edit");
  645. txtDetail.focus();
  646. };
  647. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  648. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  649. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  650. }
  651. //将所有怪物头像添加到全局数组
  652. teamBigBoxs.forEach(teamBigBox => {
  653. const teamBox = teamBigBox.querySelector(".team-box");
  654. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  655. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  656. menbers.forEach(m => {
  657. allMembers.push(m);
  658. });
  659. assist.forEach(m => {
  660. allMembers.push(m);
  661. });
  662. });
  663. //所有怪物头像,添加拖动交换的代码
  664. allMembers.forEach(m => {
  665. //点击
  666. m.onclick = clickMonHead;
  667. //拖动
  668. m.draggable = true;
  669. m.ondragstart = dragStartMonHead;
  670. m.ondragover = dropOverMonHead;
  671. m.ondrop = dropMonHead;
  672. //触摸
  673. m.ontouchstart = touchstartMonHead;
  674. m.ontouchmove = touchmoveMonHead;
  675. m.ontouchend = touchendMonHead;
  676. m.ontouchcancel = touchcancelMonHead;
  677. });
  678. //添加徽章
  679. const className_ChoseBadges = "show-all-badges";
  680. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  681. //徽章
  682. const teamBadge = teamBigBox.querySelector(".team-badge");
  683. if (!teamBadge) return;
  684. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  685. function setBadge() {
  686. if (teamBadge.classList.contains(className_ChoseBadges)) {
  687. const team = formation.teams[teamIdx];
  688. teamBadge.classList.remove(className_ChoseBadges);
  689. team[2] = parseInt(this.value, 10);
  690. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  691. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  692. creatNewUrl();
  693. } else {
  694. teamBadge.classList.add(className_ChoseBadges);
  695. }
  696. }
  697. badges.forEach(badge => badge.onclick = setBadge);
  698. });
  699. //编辑框
  700. editBox.mid = null; //储存怪物id
  701. editBox.latent = []; //储存潜在觉醒
  702. editBox.isAssist = false; //储存是否为辅助宠物
  703. editBox.monsterHead = null;
  704. editBox.latentBox = null;
  705. editBox.memberIdx = []; //储存队伍数组下标
  706. editBox.show = function() {
  707. this.classList.remove(className_displayNone);
  708. formationBox.classList.add("blur-bg");
  709. controlBox.classList.add("blur-bg");
  710. };
  711. editBox.hide = function() {
  712. this.classList.add(className_displayNone);
  713. formationBox.classList.remove("blur-bg");
  714. controlBox.classList.remove("blur-bg");
  715. };
  716. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  717. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  718. mSeriesId.onclick = function() { //搜索系列
  719. const seriesId = parseInt(this.getAttribute('data-seriesId'), 10);
  720. if (seriesId > 0) {
  721. showSearch(Cards.filter(card => { return card.seriesId == seriesId; }));
  722. }
  723. };
  724. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  725. mCollabId.onclick = function() { //搜索合作
  726. const collabId = parseInt(this.getAttribute('data-collabId'), 10);
  727. if (collabId > 0); {
  728. searchColla(collabId);
  729. }
  730. };
  731. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  732. mAltName.onclick = function() { //搜索合作
  733. const altName = this.getAttribute('data-altName');
  734. const splitAltName = altName.split("|");
  735. if (altName.length > 0); {
  736. showSearch(Cards.filter(card => {
  737. return splitAltName.some(alt => {
  738. return alt.length > 0 && (card.altName.includes(alt) || card.name.includes(alt));
  739. });
  740. }));
  741. }
  742. };
  743. //创建一个新的怪物头像
  744. editBox.createCardHead = function(id, showAwoken = false) {
  745. function clickHeadToNewMon() {
  746. monstersID.value = this.card.id;
  747. monstersID.onchange();
  748. return false; //取消链接的默认操作
  749. }
  750. //产生一个觉醒列表
  751. function creatAwokenList(awokens) {
  752. const ul = document.createElement("ul");
  753. ul.className = "awoken-ul";
  754. awokens.forEach(ak=>{
  755. const li = ul.appendChild(document.createElement("li"));
  756. const icon = li.appendChild(document.createElement("icon"));
  757. icon.className = "awoken-icon";
  758. icon.setAttribute("data-awoken-icon",ak);
  759. });
  760. return ul;
  761. }
  762. const cli = document.createElement("li");
  763. const cdom = cli.head = createCardA(id);
  764. cli.appendChild(cdom);
  765. changeid({ id: id }, cdom);
  766. cli.card = Cards[id];
  767. if (showAwoken)
  768. {
  769. const awokenPreview = cli.appendChild(document.createElement("div"));
  770. awokenPreview.className = "awoken-preview";
  771. if (cli.card.awakenings.length)
  772. {
  773. const akUl = awokenPreview.appendChild(creatAwokenList(cli.card.awakenings)); //添加觉醒
  774. akUl.classList.add("awoken-preview-awakenings");
  775. }
  776. if (cli.card.superAwakenings.length)
  777. {
  778. const sakUl = awokenPreview.appendChild(creatAwokenList(cli.card.superAwakenings)); //添加超觉醒
  779. sakUl.classList.add("awoken-preview-superAwakenings");
  780. }
  781. }
  782. cli.onclick = clickHeadToNewMon;
  783. return cli;
  784. };
  785. const searchBox = editBox.querySelector(".search-box");
  786. const settingBox = editBox.querySelector(".setting-box");
  787. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  788. searchOpen.onclick = function() {
  789. s_includeSuperAwoken.onclick();
  790. s_canAssist.onclick();
  791. searchBox.classList.toggle(className_displayNone);
  792. };
  793. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  794. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  795. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  796. const s_types = Array.from(searchBox.querySelectorAll(".types-div .type-check"));
  797. const s_typeAndOr = searchBox.querySelector("#type-and-or");
  798. const s_awokensItems = Array.from(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  799. const s_awokensIcons = s_awokensItems.map(it => it.querySelector(".awoken-icon"));
  800. const s_awokensCounts = s_awokensItems.map(it => it.querySelector(".count"));
  801. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  802. searchMonList.originalHeads = null; //用于存放原始搜索结果
  803. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  804. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  805. s_canAssist.onclick = function() {
  806. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  807. };
  808. const s_sawokenDiv = searchBox.querySelector(".sawoken-div");
  809. const s_sawokens = Array.from(s_sawokenDiv.querySelectorAll(".sawoken-check"));
  810. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  811. s_includeSuperAwoken.onclick = function() {
  812. toggleDomClassName(this, className_displayNone, true, s_sawokenDiv);
  813. };
  814. function search_awokenAdd1() {
  815. const countDom = this.parentNode.querySelector(".count");
  816. let count = parseInt(countDom.value, 10);
  817. if (count < 9) {
  818. count++;
  819. countDom.value = count;
  820. this.parentNode.classList.remove("zero");
  821. }
  822. }
  823. s_awokensIcons.forEach((b, idx) => { //每种觉醒增加1
  824. b.onclick = search_awokenAdd1;
  825. });
  826. function search_awokenSub1() {
  827. let count = parseInt(this.value, 10);
  828. if (count > 0) {
  829. count--;
  830. this.value = count;
  831. if (count === 0) {
  832. this.parentNode.parentNode.classList.add("zero");
  833. }
  834. }
  835. }
  836. s_awokensCounts.forEach((b, idx) => { //每种觉醒减少1
  837. b.onclick = search_awokenSub1;
  838. });
  839. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  840. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  841. awokenClear.onclick = function() { //清空觉醒选项
  842. s_awokensCounts.forEach(t => {
  843. t.value = 0;
  844. });
  845. s_awokensItems.forEach(t => {
  846. t.classList.add("zero");
  847. });
  848. };
  849. sawokenClear.onclick = function() { //清空超觉醒选项
  850. s_sawokens.forEach(t => {
  851. t.checked = false;
  852. });
  853. };
  854. const s_controlDiv = searchBox.querySelector(".control-div");
  855. const searchStart = s_controlDiv.querySelector(".search-start");
  856. const searchClose = s_controlDiv.querySelector(".search-close");
  857. const searchClear = s_controlDiv.querySelector(".search-clear");
  858. function returnCheckedInput(ipt) {
  859. return ipt.checked;
  860. }
  861. function returnInputValue(ipt) {
  862. return ipt.value;
  863. }
  864. function Str2Int(str) {
  865. return parseInt(str, 10);
  866. }
  867. //将搜索结果显示出来(也可用于其他的搜索)
  868. const s_showAwoken = searchBox.querySelector("#show-awoken"); //是否显示觉醒
  869. showSearch = function(searchArr) {
  870. editBox.show();
  871. searchBox.classList.remove(className_displayNone);
  872. const createCardHead = editBox.createCardHead;
  873. searchMonList.classList.add(className_displayNone);
  874. searchMonList.innerHTML = ""; //清空旧的
  875. if (searchArr.length > 0) {
  876. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  877. //获取原始排序的头像列表
  878. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, s_showAwoken.checked));
  879. //对头像列表进行排序
  880. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  881. headsArray.forEach(head => fragment.appendChild(head));
  882. searchMonList.appendChild(fragment);
  883. }
  884. searchMonList.classList.remove(className_displayNone);
  885. };
  886. const startSearch = function(cards) {
  887. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  888. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  889. let attr1, attr2;
  890. if (attr1Filter.length > 0) {
  891. if (!isNaN(attr1Filter[0])) {
  892. attr1 = parseInt(attr1Filter[0], 10);
  893. } else {
  894. attr1 = null;
  895. }
  896. }
  897. if (attr2Filter.length > 0) {
  898. if (!isNaN(attr2Filter[0])) {
  899. attr2 = parseInt(attr2Filter[0], 10);
  900. } else {
  901. attr2 = null;
  902. }
  903. }
  904. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  905. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  906. const awokensFilter = s_awokensCounts.filter(btn => parseInt(btn.value, 10) > 0).map(btn => {
  907. const awokenIndex = parseInt(btn.parentNode.parentNode.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10);
  908. return { id: awokenIndex, num: parseInt(btn.value, 10) };
  909. });
  910. const searchResult = searchCards(cards,
  911. attr1, attr2,
  912. s_fixMainColor.checked,
  913. typesFilter,
  914. s_typeAndOr.checked,
  915. awokensFilter,
  916. sawokensFilter,
  917. s_awokensEquivalent.checked,
  918. s_includeSuperAwoken.checked
  919. );
  920. console.log("搜索结果", searchResult);
  921. showSearch(searchResult);
  922. };
  923. searchBox.startSearch = startSearch;
  924. searchStart.onclick = function() {
  925. startSearch(Cards);
  926. };
  927. searchClose.onclick = function() {
  928. searchBox.classList.add(className_displayNone);
  929. };
  930. searchClear.onclick = function() { //清空搜索选项
  931. s_attr1s[0].checked = true;
  932. s_attr2s[0].checked = true;
  933. s_types.forEach(t => {
  934. t.checked = false;
  935. });
  936. s_awokensCounts.forEach(t => {
  937. t.value = 0;
  938. });
  939. s_awokensItems.forEach(t => {
  940. t.classList.add("zero");
  941. });
  942. // 这些觉醒的选项干脆都不清除
  943. //s_awokensEquivalent.checked = false;
  944. //if (s_includeSuperAwoken.checked) s_includeSuperAwoken.click();
  945. s_sawokens.forEach(t => {
  946. t.checked = false;
  947. });
  948. searchMonList.originalHeads = null;
  949. searchMonList.innerHTML = "";
  950. };
  951. const s_sortList = s_controlDiv.querySelector(".sort-list");
  952. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  953. //对heads重新排序
  954. function sortHeadsArray(heads) {
  955. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  956. const sortIndex = parseInt(s_sortList.value, 10);
  957. const reverse = s_sortReverse.checked;
  958. let headsArray = heads.concat();
  959. headsArray.sort((head_a, head_b) => {
  960. const card_a = head_a.card,
  961. card_b = head_b.card;
  962. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  963. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  964. return sortNumber;
  965. });
  966. if (reverse) headsArray.reverse();
  967. return headsArray;
  968. }
  969. //对搜索到的Cards重新排序
  970. function reSortCards() {
  971. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  972. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  973. searchMonList.classList.add(className_displayNone);
  974. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  975. headsArray.forEach(head => fragment.appendChild(head));
  976. searchMonList.appendChild(fragment);
  977. searchMonList.classList.remove(className_displayNone);
  978. }
  979. s_sortList.onchange = reSortCards;
  980. s_sortReverse.onchange = reSortCards;
  981. sort_function_list.forEach((sfunc, idx) => {
  982. const newOpt = new Option(sfunc.name, idx);
  983. newOpt.setAttribute("data-tag", sfunc.tag);
  984. s_sortList.options.add(newOpt);
  985. });
  986. //id搜索
  987. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  988. monstersID.onchange = function() {
  989. if (/^\d+$/.test(this.value)) {
  990. const newId = parseInt(this.value, 10);
  991. if (editBox.mid != newId) //避免多次运行oninput、onchange
  992. {
  993. editBox.mid = newId;
  994. editBoxChangeMonId(editBox.mid);
  995. }
  996. }
  997. };
  998. monstersID.oninput = monstersID.onchange;
  999. //觉醒
  1000. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1001. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count");
  1002. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1003. function checkAwoken() {
  1004. const card = Cards[editBox.mid];
  1005. const value = parseInt(this.value, 10);
  1006. awokenCountLabel.innerHTML = value;
  1007. if (value > 0 && value == (card.awakenings.length))
  1008. awokenCountLabel.classList.add("full-awoken");
  1009. else
  1010. awokenCountLabel.classList.remove("full-awoken");
  1011. reCalculateAbility();
  1012. }
  1013. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  1014. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  1015. function playVoiceAwoken() { //点击label才播放语音
  1016. const card = Cards[editBox.mid];
  1017. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  1018. let decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  1019. decoder.resetDecodeState(new Adpcm.State(0, 0));
  1020. decodeAudio(`sound/voice/${currentDataSource.code}/padv${PrefixInteger(card.voiceId,3)}.wav`, decoder.decode.bind(decoder));
  1021. }
  1022. }
  1023. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  1024. //超觉醒
  1025. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1026. monEditSAwokensRow.swaokenIndex = -1;
  1027. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1028. function notCheckMyself() {
  1029. const value = parseInt(this.value, 10);
  1030. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  1031. monEditSAwokens[0].click();
  1032. } else {
  1033. monEditSAwokensRow.swaokenIndex = value;
  1034. }
  1035. }
  1036. monEditSAwokens.forEach(akDom => {
  1037. akDom.onclick = notCheckMyself;
  1038. });
  1039. //3个快速设置this.ipt为自己的value
  1040. function setIptToMyValue() {
  1041. if (this.ipt.value != this.value) {
  1042. this.ipt.value = this.value;
  1043. this.ipt.onchange();
  1044. }
  1045. }
  1046. //等级
  1047. const monEditLv = settingBox.querySelector(".m-level");
  1048. monEditLv.onchange = function() {
  1049. reCalculateExp();
  1050. reCalculateAbility();
  1051. };
  1052. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1053. const monLvExp = settingBox.querySelector(".m-level-exp");
  1054. monEditLvMin.ipt = monEditLv;
  1055. monEditLvMin.onclick = setIptToMyValue;
  1056. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1057. monEditLvMax.ipt = monEditLv;
  1058. monEditLvMax.onclick = setIptToMyValue;
  1059. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1060. monEditLv110.ipt = monEditLv;
  1061. monEditLv110.onclick = setIptToMyValue;
  1062. //编辑界面重新计算怪物的经验值
  1063. function reCalculateExp() {
  1064. const monid = parseInt(monstersID.value || 0, 10);
  1065. const level = parseInt(monEditLv.value || 0, 10);
  1066. const tempMon = {
  1067. id: monid,
  1068. level: level
  1069. };
  1070. const needExp = calculateExp(tempMon);
  1071. monLvExp.innerHTML = needExp ? parseBigNumber(needExp[0]) + (level > 99 ? ` + ${parseBigNumber(needExp[1])}` : "") : "";
  1072. }
  1073. editBox.reCalculateExp = reCalculateExp;
  1074. //三维
  1075. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1076. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1077. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1078. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1079. //加蛋
  1080. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1081. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1082. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1083. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1084. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1085. monEditAddHp.onchange = reCalculateAbility;
  1086. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1087. monEditAddAtk.onchange = reCalculateAbility;
  1088. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1089. monEditAddRcv.onchange = reCalculateAbility;
  1090. //3个快速设置按钮
  1091. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1092. monEditAddHpBtn.ipt = monEditAddHp;
  1093. monEditAddHpBtn.onclick = setIptToMyValue;
  1094. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1095. monEditAddAtkBtn.ipt = monEditAddAtk;
  1096. monEditAddAtkBtn.onclick = setIptToMyValue;
  1097. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1098. monEditAddRcvBtn.ipt = monEditAddRcv;
  1099. monEditAddRcvBtn.onclick = setIptToMyValue;
  1100. //297按钮
  1101. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1102. monEditAdd297.onclick = function() {
  1103. monEditAddHp.value = 99;
  1104. monEditAddAtk.value = 99;
  1105. monEditAddRcv.value = 99;
  1106. reCalculateAbility();
  1107. };
  1108. //潜觉
  1109. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1110. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1111. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1112. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1113. editBox.refreshLatent = function(latent, monid) //刷新潜觉
  1114. {
  1115. refreshLatent(latent, monid, monEditLatents);
  1116. };
  1117. const hideClassName = 'hide-less-use-latent';
  1118. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  1119. s_hideLessUseLetent.onchange = function() {
  1120. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  1121. localStorage.setItem("PADDF-" + hideClassName, this.checked ? 1 : 0);
  1122. }
  1123. s_hideLessUseLetent.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + hideClassName)));
  1124. s_hideLessUseLetent.onchange();
  1125. if (isGuideMod)
  1126. monEditLatentAllowableUl.querySelector('.latent-icon[data-latent-icon="11"]').classList.remove('frequent');
  1127. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1128. const skillBox = rowSkill.querySelector(".skill-box");
  1129. const skillTitle = skillBox.querySelector(".skill-name");
  1130. const skillCD = skillBox.querySelector(".skill-cd");
  1131. const skillLevel = skillBox.querySelector(".m-skill-level");
  1132. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1133. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1134. skillTitle.onclick = function() {
  1135. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  1136. const s_cards = Cards.filter(card => card.activeSkillId === skillId); //搜索同技能怪物
  1137. if (s_cards.length > 1) {
  1138. showSearch(s_cards); //显示
  1139. }
  1140. };
  1141. skillLevel.onchange = function() {
  1142. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1143. const skill = Skills[card.activeSkillId];
  1144. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  1145. };
  1146. skillLevel_1.ipt = skillLevel;
  1147. skillLevel_1.onclick = setIptToMyValue;
  1148. skillLevel_Max.ipt = skillLevel;
  1149. skillLevel_Max.onclick = setIptToMyValue;
  1150. //已有觉醒的去除
  1151. function deleteLatent() {
  1152. const aIdx = monEditLatents.filter(l => !l.classList.contains(className_displayNone)).findIndex(l => l == this);
  1153. editBox.latent.splice(aIdx, 1);
  1154. editBox.reCalculateAbility(); //重计算三维
  1155. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  1156. }
  1157. monEditLatents.forEach(la => la.onclick = deleteLatent);
  1158. //可选觉醒的添加
  1159. function addLatent() {
  1160. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  1161. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  1162. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1163. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  1164. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  1165. if (latentUseHole(lIdx) <= enabledHole)
  1166. editBox.latent.push(lIdx);
  1167. else
  1168. return;
  1169. editBox.reCalculateAbility();
  1170. editBox.refreshLatent(editBox.latent, editBox.mid);
  1171. }
  1172. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  1173. //编辑界面重新计算怪物的能力
  1174. function reCalculateAbility() {
  1175. const monid = parseInt(monstersID.value || 0, 10);
  1176. const level = parseInt(monEditLv.value || 0, 10);
  1177. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1178. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1179. const plus = [
  1180. parseInt(monEditAddHp.value || 0, 10),
  1181. parseInt(monEditAddAtk.value || 0, 10),
  1182. parseInt(monEditAddRcv.value || 0, 10)
  1183. ];
  1184. const latent = editBox.latent;
  1185. const tempMon = {
  1186. id: monid,
  1187. level: level,
  1188. plus: plus,
  1189. awoken: awoken,
  1190. latent: latent
  1191. };
  1192. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  1193. monEditHpValue.innerHTML = abilitys ? abilitys[0][0].toLocaleString() : 0;
  1194. monEditAtkValue.innerHTML = abilitys ? abilitys[1][0].toLocaleString() : 0;
  1195. monEditRcvValue.innerHTML = abilitys ? abilitys[2][0].toLocaleString() : 0;
  1196. }
  1197. editBox.reCalculateAbility = reCalculateAbility;
  1198. const btnCancel = editBox.querySelector(".button-cancel");
  1199. const btnDone = editBox.querySelector(".button-done");
  1200. const btnNull = editBox.querySelector(".button-null");
  1201. const btnDelay = editBox.querySelector(".button-delay");
  1202. btnCancel.onclick = function() {
  1203. btnDone.classList.remove("cant-assist");
  1204. btnDone.disabled = false;
  1205. editBox.memberIdx = [];
  1206. editBox.hide();
  1207. };
  1208. btnDone.onclick = function() {
  1209. if (parseInt(monEditLv.value, 10) == 0) {
  1210. btnNull.onclick();
  1211. return;
  1212. }
  1213. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1214. const teamData = formation.teams[editBox.memberIdx[0]];
  1215. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1216. const teamBox = teamBigBox.querySelector(".team-box");
  1217. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1218. mon.id = parseInt(monstersID.value, 10);
  1219. const card = Cards[mon.id] || Cards[0];
  1220. const skill = Skills[card.activeSkillId];
  1221. mon.level = parseInt(monEditLv.value, 10);
  1222. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1223. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1224. if (card.superAwakenings.length) //如果支持超觉醒
  1225. {
  1226. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1227. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  1228. }
  1229. if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) &&
  1230. (!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1231. mon.plus = [0, 0, 0];
  1232. } else {
  1233. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1234. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1235. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1236. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  1237. mon.latent = editBox.latent.concat()
  1238. .sort((a, b) => latentUseHole(b) - latentUseHole(a)); //并排序
  1239. }
  1240. }
  1241. const skillLevelNum = parseInt(skillLevel.value, 10);
  1242. if (skillLevelNum < skill.maxLevel) {
  1243. mon.skilllevel = skillLevelNum;
  1244. }
  1245. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  1246. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1247. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1248. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1249. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1250. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1251. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1252. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1253. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1254. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1255. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1256. //刷新改队员的CD
  1257. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  1258. creatNewUrl();
  1259. editBox.hide();
  1260. };
  1261. window.onkeydown = function(e) {
  1262. if (!editBox.classList.contains(className_displayNone)) {
  1263. if (e.keyCode == 27) { //按下ESC时,自动关闭编辑窗
  1264. btnCancel.onclick();
  1265. }
  1266. }
  1267. };
  1268. btnNull.onclick = function() { //空位置
  1269. const mon = new Member();
  1270. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1271. const teamData = formation.teams[editBox.memberIdx[0]];
  1272. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1273. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1274. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1275. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1276. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1277. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1278. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1279. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1280. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1281. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1282. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1283. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1284. //刷新改队员的CD
  1285. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1286. creatNewUrl();
  1287. editBox.hide();
  1288. };
  1289. btnDelay.onclick = function() { //应对威吓
  1290. const mon = new MemberDelay();
  1291. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1292. const teamData = formation.teams[editBox.memberIdx[0]];
  1293. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1294. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1295. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1296. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1297. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1298. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1299. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1300. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1301. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1302. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1303. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1304. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1305. //刷新改队员的CD
  1306. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1307. creatNewUrl();
  1308. editBox.hide();
  1309. };
  1310. //语言选择
  1311. const langList = controlBox.querySelector(".languages");
  1312. langList.onchange = function() {
  1313. creatNewUrl({ "language": this.value });
  1314. history.go();
  1315. };
  1316. //数据源选择
  1317. const dataList = controlBox.querySelector(".datasource");
  1318. dataList.onchange = function() {
  1319. creatNewUrl({ datasource: this.value });
  1320. history.go();
  1321. };
  1322. /*添对应语言执行的JS*/
  1323. const languageJS = document.head.appendChild(document.createElement("script"));
  1324. languageJS.id = "language-js";
  1325. languageJS.type = "text/javascript";
  1326. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  1327. if (isGuideMod) //图鉴模式直接打开搜索框
  1328. showSearch([]);
  1329. }
  1330. //编辑界面点击每个怪物的头像的处理
  1331. function clickMonHead(e) {
  1332. let team = parseInt(this.getAttribute("data-team"), 10);
  1333. let assist = parseInt(this.getAttribute("data-assist"), 10);
  1334. let index = parseInt(this.getAttribute("data-index"), 10);
  1335. editMon(team, assist, index);
  1336. return false; //没有false将会打开链接
  1337. }
  1338. //编辑界面每个怪物的头像的拖动
  1339. function dragStartMonHead(e) {
  1340. let team = parseInt(this.getAttribute("data-team"), 10);
  1341. let assist = parseInt(this.getAttribute("data-assist"), 10);
  1342. let index = parseInt(this.getAttribute("data-index"), 10);
  1343. e.dataTransfer.setData('from', [team, assist, index].join(","));
  1344. }
  1345. //编辑界面每个怪物的头像的经过,阻止事件发生
  1346. function dropOverMonHead(e) {
  1347. e.preventDefault();
  1348. }
  1349. //从怪物头像获取队员的队伍编号
  1350. function getMemberArrayIndexFromMonHead(headDom) {
  1351. return [
  1352. parseInt(headDom.getAttribute("data-team"), 10),
  1353. parseInt(headDom.getAttribute("data-assist"), 10),
  1354. parseInt(headDom.getAttribute("data-index"), 10),
  1355. ];
  1356. }
  1357. //编辑界面每个怪物的头像的放下
  1358. function dropMonHead(e) {
  1359. const dataFrom = e.dataTransfer.getData('from').split(",").map((i) => { return parseInt(i, 10); });
  1360. const dataTo = getMemberArrayIndexFromMonHead(this);
  1361. if ((dataTo[0] != dataFrom[0]) ||
  1362. (dataTo[1] != dataFrom[1]) ||
  1363. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  1364. interchangeCard(dataFrom, dataTo);
  1365. }
  1366. return false; //没有false将会打开链接
  1367. }
  1368. //移动端编辑界面每个怪物的头像的放下
  1369. function touchstartMonHead(e) {
  1370. e.stopPropagation();
  1371. //console.log("开始触摸",e,this);
  1372. const tc = e.changedTouches[0];
  1373. const pX = tc.pageX,
  1374. pY = tc.pageY;
  1375. interchangeSVG.style.display = "none";
  1376. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  1377. }
  1378. //移动端编辑界面每个怪物的头像的移动
  1379. function touchmoveMonHead(e) {
  1380. //console.log("移动中",e,this);
  1381. const tc = e.changedTouches[0];
  1382. const pX = tc.pageX,
  1383. pY = tc.pageY;
  1384. const rect = this.getBoundingClientRect();
  1385. const top = rect.top + document.documentElement.scrollTop;
  1386. const left = rect.left + document.documentElement.scrollLeft;
  1387. if ((pY < top) || (pY > (top + rect.height)) ||
  1388. (pX < left) || (pX > (left + rect.width))) {
  1389. interchangeSVG.style.display = "block";
  1390. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1391. } else {
  1392. interchangeSVG.style.display = "none";
  1393. }
  1394. }
  1395. //移动端编辑界面每个怪物的头像的结束
  1396. function touchendMonHead(e) {
  1397. const tc = e.changedTouches[0];
  1398. const pX = tc.pageX,
  1399. pY = tc.pageY;
  1400. //console.log("移动结束",pX,pY,e,this);
  1401. interchangeSVG.style.display = "none";
  1402. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1403. let target = allMembers.find(m => {
  1404. const rect = m.getBoundingClientRect();
  1405. const top = rect.top + document.documentElement.scrollTop;
  1406. const left = rect.left + document.documentElement.scrollLeft;
  1407. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1408. (pX > left) && (pX < (left + rect.width));
  1409. return isInRect;
  1410. });
  1411. if (target && this != target) {
  1412. //console.log("找到的对象",targets[0]);
  1413. let dataFrom = getMemberArrayIndexFromMonHead(this);
  1414. let dataTo = getMemberArrayIndexFromMonHead(target);
  1415. if ((dataTo[0] != dataFrom[0]) ||
  1416. (dataTo[1] != dataFrom[1]) ||
  1417. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  1418. interchangeCard(dataFrom, dataTo);
  1419. }
  1420. }
  1421. }
  1422. //移动端编辑界面每个怪物的头像的取消
  1423. function touchcancelMonHead(e) {
  1424. interchangeSVG.style.display = "none";
  1425. console.log("移动取消", e, this);
  1426. }
  1427. function interchangeCard(formArr, toArr) {
  1428. function changeType(member, isAssist) {
  1429. if (member.id == 0 || (isAssist && member.id == -1)) {
  1430. return new Member();
  1431. } else {
  1432. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1433. newMember.loadFromMember(member);
  1434. return newMember;
  1435. }
  1436. }
  1437. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  1438. const isCopy = changeSwapToCopy.checked;
  1439. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1440. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1441. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1442. {
  1443. from = changeType(from, formArr[1]);
  1444. if (!isCopy) to = changeType(to, toArr[1]);
  1445. } else if (isCopy) {
  1446. const newFrom = new from.constructor();
  1447. newFrom.loadFromMember(from);
  1448. from = newFrom;
  1449. }
  1450. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1451. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1452. creatNewUrl(); //刷新URL
  1453. refreshAll(formation); //刷新全部
  1454. }
  1455. //改变一个怪物头像
  1456. function changeid(mon, monDom, latentDom) {
  1457. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1458. const parentNode = monDom.parentNode;
  1459. fragment.appendChild(monDom);
  1460. const monId = mon.id;
  1461. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1462. monDom.setAttribute("data-cardid", monId); //设定新的id
  1463. if (monId < 0) //如果是延迟
  1464. {
  1465. monDom.removeAttribute("href");
  1466. monDom.removeAttribute("title");
  1467. parentNode.classList.add("delay");
  1468. parentNode.classList.remove("null");
  1469. parentNode.appendChild(fragment);
  1470. if (latentDom) latentDom.classList.add(className_displayNone);
  1471. return;
  1472. } else if (monId == 0) //如果是空
  1473. {
  1474. monDom.removeAttribute("href");
  1475. monDom.removeAttribute("title");
  1476. parentNode.classList.add("null");
  1477. parentNode.classList.remove("delay");
  1478. parentNode.appendChild(fragment);
  1479. if (latentDom) latentDom.classList.add(className_displayNone);
  1480. return;
  1481. } else if (monId > -1) //如果提供了id
  1482. {
  1483. parentNode.classList.remove("null");
  1484. parentNode.classList.remove("delay");
  1485. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId / 100)); //添加图片编号
  1486. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  1487. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  1488. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  1489. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  1490. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  1491. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1492. monDom.href = currentLanguage.guideURL(monId, card.name);
  1493. if (card.canAssist)
  1494. monDom.classList.add("allowable-assist");
  1495. else
  1496. monDom.classList.remove("allowable-assist");
  1497. if (card.awakenings.includes(49)) //武器
  1498. monDom.classList.add("wepon");
  1499. else
  1500. monDom.classList.remove("wepon");
  1501. }
  1502. const levelDom = monDom.querySelector(".level");
  1503. if (levelDom) //如果提供了等级
  1504. {
  1505. const level = mon.level || 1;
  1506. levelDom.innerHTML = level;
  1507. if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
  1508. levelDom.classList.add("max");
  1509. } else {
  1510. levelDom.classList.remove("max");
  1511. }
  1512. if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1513. levelDom.classList.add("_110");
  1514. } else {
  1515. levelDom.classList.remove("_110");
  1516. }
  1517. }
  1518. const awokenIcon = monDom.querySelector(".awoken-count");
  1519. if (awokenIcon) {
  1520. if (card.awakenings.length < 1 || mon.awoken == 0) //没觉醒
  1521. {
  1522. awokenIcon.classList.add(className_displayNone);
  1523. awokenIcon.innerHTML = "";
  1524. } else if (mon.awoken > 0) //如果提供了觉醒
  1525. {
  1526. awokenIcon.classList.remove(className_displayNone);
  1527. awokenIcon.innerHTML = mon.awoken;
  1528. if (mon.awoken == card.awakenings.length) {
  1529. awokenIcon.classList.add("full-awoken");
  1530. } else {
  1531. awokenIcon.classList.remove("full-awoken");
  1532. }
  1533. }
  1534. }
  1535. const sawoken = monDom.querySelector(".super-awoken");
  1536. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1537. {
  1538. if (mon.sawoken != undefined && mon.sawoken >= 0 && card.superAwakenings.length) {
  1539. sawoken.classList.remove(className_displayNone);
  1540. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1541. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  1542. } else {
  1543. sawoken.classList.add(className_displayNone);
  1544. }
  1545. }
  1546. const m_id = monDom.querySelector(".id");
  1547. if (m_id) //怪物ID
  1548. {
  1549. m_id.innerHTML = monId;
  1550. }
  1551. const plusArr = mon.plus || [0, 0, 0];
  1552. const plusDom = monDom.querySelector(".plus");
  1553. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1554. {
  1555. const plusCount = plusArr[0] + plusArr[1] + plusArr[2];
  1556. if (plusCount <= 0) {
  1557. plusDom.classList.add(className_displayNone);
  1558. } else if (plusCount >= 297) {
  1559. plusDom.classList.add("has297");
  1560. plusDom.classList.remove(className_displayNone);
  1561. } else {
  1562. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1563. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1564. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1565. plusDom.classList.remove("has297");
  1566. plusDom.classList.remove(className_displayNone);
  1567. }
  1568. }
  1569. if (latentDom) {
  1570. if (mon.latent) //如果提供了潜觉
  1571. {
  1572. const latent = mon.latent;
  1573. if (latent.length < 1) {
  1574. latentDom.classList.add(className_displayNone);
  1575. } else {
  1576. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  1577. refreshLatent(latent, mon.id, latentDoms);
  1578. latentDom.classList.remove(className_displayNone);
  1579. }
  1580. } else {
  1581. latentDom.classList.add(className_displayNone);
  1582. }
  1583. }
  1584. const skillCdDom = monDom.querySelector(".skill");
  1585. if (skillCdDom) //如果存在技能CD DOM
  1586. {
  1587. //const skill = Skills[card.activeSkillId];
  1588. if (card.activeSkillId == 0) {
  1589. skillCdDom.classList.add(className_displayNone);
  1590. } else {
  1591. skillCdDom.classList.remove(className_displayNone);
  1592. }
  1593. }
  1594. parentNode.appendChild(fragment);
  1595. }
  1596. //刷新潜觉
  1597. function refreshLatent(latent, monid, iconArr) {
  1598. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  1599. let latentIndex = 0,
  1600. usedHoleN = 0;
  1601. for (let ai = 0; ai < iconArr.length; ai++) {
  1602. const icon = iconArr[ai];
  1603. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  1604. {
  1605. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  1606. icon.classList.remove(className_displayNone);
  1607. usedHoleN += latentUseHole(latent[latentIndex]);
  1608. latentIndex++;
  1609. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  1610. {
  1611. icon.classList.add(className_displayNone);
  1612. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  1613. {
  1614. icon.removeAttribute("data-latent-icon");
  1615. icon.classList.remove(className_displayNone);
  1616. } else //不需要显示的部分
  1617. {
  1618. icon.classList.add(className_displayNone);
  1619. }
  1620. }
  1621. };
  1622. //点击怪物头像,出现编辑窗
  1623. function editMon(teamNum, isAssist, indexInTeam) {
  1624. //数据
  1625. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1626. const teamBigBox = teamBigBoxs[teamNum];
  1627. const teamBox = teamBigBox.querySelector(".team-box");
  1628. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  1629. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1630. const monsterHead = memberLi.querySelector(".monster");
  1631. editBox.show();
  1632. editBox.isAssist = isAssist;
  1633. editBox.monsterHead = monsterHead;
  1634. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1635. if (!isAssist) {
  1636. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  1637. editBox.latentBox = latentBox;
  1638. } else {
  1639. editBox.latentBox = null;
  1640. }
  1641. const settingBox = editBox.querySelector(".setting-box");
  1642. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1643. monstersID.value = mon.id > 0 ? mon.id : 0;
  1644. monstersID.onchange();
  1645. //觉醒
  1646. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  1647. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  1648. //超觉醒
  1649. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1650. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  1651. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  1652. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  1653. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1654. monEditLv.value = mon.level || 1;
  1655. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1656. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1657. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1658. if (mon.plus && mon.id > 0) {
  1659. monEditAddHp.value = mon.plus[0];
  1660. monEditAddAtk.value = mon.plus[1];
  1661. monEditAddRcv.value = mon.plus[2];
  1662. }
  1663. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1664. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1665. if (mon.skilllevel) {
  1666. skillLevel.value = mon.skilllevel;
  1667. }
  1668. skillLevel.onchange();
  1669. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1670. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1671. if (!isAssist) {
  1672. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1673. editBox.refreshLatent(editBox.latent, mon.id);
  1674. btnDelay.classList.add(className_displayNone);
  1675. rowMonLatent.classList.remove(className_displayNone);
  1676. editBoxTitle.classList.remove("edit-box-title-assist");
  1677. } else {
  1678. btnDelay.classList.remove(className_displayNone);
  1679. rowMonLatent.classList.add(className_displayNone);
  1680. editBoxTitle.classList.add("edit-box-title-assist");
  1681. }
  1682. editBox.reCalculateExp();
  1683. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  1684. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  1685. else
  1686. editBox.reCalculateAbility();
  1687. }
  1688. //编辑窗,修改怪物ID
  1689. function editBoxChangeMonId(id) {
  1690. const card = Cards[id] || Cards[0]; //怪物固定数据
  1691. if (card.id == 0) {
  1692. id = 0;
  1693. }
  1694. const skill = Skills[card.activeSkillId];
  1695. const leaderSkill = Skills[card.leaderSkillId];
  1696. let fragment = null;
  1697. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1698. const settingBox = editBox.querySelector(".setting-box");
  1699. //id搜索
  1700. const monHead = monInfoBox.querySelector(".monster");
  1701. changeid({ id: id }, monHead); //改变图像
  1702. const mId = monInfoBox.querySelector(".monster-id");
  1703. mId.innerHTML = id;
  1704. const mRare = monInfoBox.querySelector(".monster-rare");
  1705. mRare.setAttribute("data-rarity", card.rarity);
  1706. const mCost = monInfoBox.querySelector(".monster-cost");
  1707. mCost.innerHTML = card.cost;
  1708. /*const mExp = monInfoBox.querySelector(".monster-exp");
  1709. mExp.innerHTML = card.exp.max;*/
  1710. const mName = monInfoBox.querySelector(".monster-name");
  1711. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1712. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  1713. mSeriesId.innerHTML = card.seriesId;
  1714. mSeriesId.setAttribute("data-seriesId", card.seriesId);
  1715. if (card.seriesId == 0) {
  1716. mSeriesId.classList.add(className_displayNone);
  1717. } else {
  1718. mSeriesId.classList.remove(className_displayNone);
  1719. }
  1720. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1721. mCollabId.innerHTML = card.collabId;
  1722. mCollabId.setAttribute("data-collabId", card.collabId);
  1723. if (card.collabId == 0) {
  1724. mCollabId.classList.add(className_displayNone);
  1725. } else {
  1726. mCollabId.classList.remove(className_displayNone);
  1727. }
  1728. const mAltName = monInfoBox.querySelector(".monster-altName");
  1729. mAltName.innerHTML = card.altName;
  1730. mAltName.setAttribute("data-altName", card.altName);
  1731. if (card.altName.length == 0) { //当没有合作名
  1732. mAltName.classList.add(className_displayNone);
  1733. } else {
  1734. mAltName.classList.remove(className_displayNone);
  1735. }
  1736. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1737. evoCardUl.style.display = "none";
  1738. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1739. const evoLinkCardsIdArray = Cards.filter(function(m) {
  1740. return m.evoRootId == card.evoRootId;
  1741. }).map(function(m) { return m.id; }); //筛选出相同进化链的
  1742. const createCardHead = editBox.createCardHead;
  1743. if (evoLinkCardsIdArray.length > 1) {
  1744. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1745. evoLinkCardsIdArray.forEach(function(mid) {
  1746. const cli = createCardHead(mid);
  1747. if (mid == id) {
  1748. cli.classList.add("unable-monster");
  1749. }
  1750. fragment.appendChild(cli);
  1751. });
  1752. evoCardUl.appendChild(fragment);
  1753. evoCardUl.style.display = "block";
  1754. }
  1755. const mType = monInfoBox.querySelectorAll(".monster-type li");
  1756. for (let ti = 0; ti < mType.length; ti++) {
  1757. if (ti < card.types.length && card.types[ti] >= 0) {
  1758. mType[ti].setAttribute("data-type-name", card.types[ti]);
  1759. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  1760. mType[ti].classList.remove(className_displayNone);
  1761. } else {
  1762. mType[ti].classList.add(className_displayNone);
  1763. }
  1764. }
  1765. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  1766. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  1767. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  1768. if (card.canAssist) {
  1769. monEditAwokensRow.classList.add("allowable-assist");
  1770. } else {
  1771. monEditAwokensRow.classList.remove("allowable-assist");
  1772. }
  1773. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  1774. if (ai < card.awakenings.length) {
  1775. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  1776. mAwokenIcon[ai].classList.remove(`display-none`);
  1777. } else {
  1778. mAwokenIcon[ai].classList.add(`display-none`);
  1779. }
  1780. }
  1781. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  1782. //超觉醒
  1783. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1784. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  1785. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  1786. {
  1787. for (let ai = 0; ai < mSAwoken.length; ai++) {
  1788. if (ai < card.superAwakenings.length) {
  1789. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  1790. mSAwoken[ai].classList.remove(`display-none`);
  1791. } else {
  1792. mSAwoken[ai].classList.add(`display-none`);
  1793. }
  1794. }
  1795. monEditSAwokensRow.classList.remove(className_displayNone);
  1796. } else {
  1797. monEditSAwokensRow.classList.add(className_displayNone);
  1798. }
  1799. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  1800. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1801. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel;
  1802. const monEditLv = settingBox.querySelector(".m-level");
  1803. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  1804. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1805. if (card.limitBreakIncr) {
  1806. monEditLv110.classList.remove(className_displayNone);
  1807. } else {
  1808. monEditLv110.classList.add(className_displayNone);
  1809. }
  1810. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1811. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1812. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1813. //该宠Type允许的杀,set不会出现重复的
  1814. const allowLatent = new Set();
  1815. card.types
  1816. .filter(i => i >= 0)
  1817. .map(type => type_allowable_latent[type])
  1818. .forEach(tA => tA.forEach(t => allowLatent.add(t)));
  1819. typekiller_for_type.forEach(type => { //显示允许的杀,隐藏不允许的杀
  1820. const latentDom = monLatentAllowUl.querySelector(`.latent-icon[data-latent-icon='${type.latent}']`);
  1821. if (!latentDom) return;
  1822. if (allowLatent.has(type.latent)) {
  1823. latentDom.classList.remove("unallowable-latent");
  1824. } else {
  1825. latentDom.classList.add("unallowable-latent");
  1826. }
  1827. })
  1828. //怪物主动技能
  1829. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1830. const skillBox = rowSkill.querySelector(".skill-box");
  1831. const skillTitle = skillBox.querySelector(".skill-name");
  1832. const skillCD = skillBox.querySelector(".skill-cd");
  1833. const skillLevel = skillBox.querySelector(".m-skill-level");
  1834. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1835. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1836. const skillDetail = skillBox.querySelector(".skill-datail");
  1837. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1838. fragment.appendChild(skillBox);
  1839. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1840. skillTitle.setAttribute("data-skillid", skill.id);
  1841. skillDetail.innerHTML = parseSkillDescription(skill);
  1842. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  1843. skillLevel.max = t_maxLevel;
  1844. skillLevel.value = t_maxLevel;
  1845. skillLevel_Max.value = t_maxLevel;
  1846. skillLevel_Max.innerHTML = skill.maxLevel;
  1847. skillCD.innerHTML = skill.initialCooldown - t_maxLevel + 1;
  1848. rowSkill.appendChild(fragment);
  1849. //怪物队长技能
  1850. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1851. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1852. const lskillTitle = lskillBox.querySelector(".skill-name");
  1853. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1854. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1855. fragment.appendChild(lskillBox);
  1856. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1857. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  1858. rowLederSkill.appendChild(fragment);
  1859. if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉
  1860. rowPlus.classList.add("disabled");
  1861. rowPlus.querySelector(".m-plus-hp").value = 0;
  1862. rowPlus.querySelector(".m-plus-atk").value = 0;
  1863. rowPlus.querySelector(".m-plus-rcv").value = 0;
  1864. rowLatent.classList.add("disabled");
  1865. skillLevel.setAttribute("readonly", true);
  1866. } else {
  1867. rowPlus.classList.remove("disabled");
  1868. rowLatent.classList.remove("disabled");
  1869. skillLevel.removeAttribute("readonly");
  1870. }
  1871. if (editBox.isAssist) {
  1872. const btnDone = editBox.querySelector(".button-done");
  1873. if (!card.canAssist) {
  1874. btnDone.classList.add("cant-assist");
  1875. btnDone.disabled = true;
  1876. } else {
  1877. btnDone.classList.remove("cant-assist");
  1878. btnDone.disabled = false;
  1879. }
  1880. }
  1881. const allKillerLatent = typekiller_for_type.map(type => type.latent);
  1882. //去除所有不能再打的潜觉
  1883. editBox.latent = editBox.latent.filter(lat =>
  1884. !allKillerLatent.includes(lat) ||
  1885. allKillerLatent.includes(lat) && allowLatent.has(lat));
  1886. editBox.refreshLatent(editBox.latent, id);
  1887. editBox.reCalculateExp();
  1888. editBox.reCalculateAbility();
  1889. }
  1890. //搜索并显示合作
  1891. function searchColla(collabId) {
  1892. if (typeof(collabId) == "string") collabId = parseInt(collabId, 10);
  1893. showSearch(Cards.filter(card => { return card.collabId == collabId; }));
  1894. }
  1895. //刷新整个队伍
  1896. function refreshAll(formationData) {
  1897. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1898. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1899. const detailBox = formationBox.querySelector(".detail-box");
  1900. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1901. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1902. while (formationBox.childNodes.length > 0) {
  1903. fragment.appendChild(formationBox.childNodes[0]);
  1904. }
  1905. const txtTitle = titleBox.querySelector(".title");
  1906. const txtDetail = detailBox.querySelector(".detail");
  1907. txtTitle.value = formationData.title || "";
  1908. txtDetail.value = formationData.detail || "";
  1909. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1910. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1911. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  1912. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  1913. if (txtTitle.value.length == 0)
  1914. titleBox.classList.add("edit");
  1915. else
  1916. titleBox.classList.remove("edit");
  1917. if (txtDetail.value.length == 0)
  1918. detailBox.classList.add("edit");
  1919. else
  1920. detailBox.classList.remove("edit");
  1921. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  1922. const teamBox = teamBigBox.querySelector(".team-box");
  1923. const teamData = formationData.teams[teamNum];
  1924. const badgeBox = teamBigBox.querySelector(".team-badge");
  1925. if (badgeBox) {
  1926. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  1927. badge.checked = true;
  1928. }
  1929. const membersDom = teamBox.querySelector(".team-members");
  1930. const latentsDom = teamBox.querySelector(".team-latents");
  1931. const assistsDom = teamBox.querySelector(".team-assist");
  1932. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1933. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  1934. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  1935. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  1936. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  1937. changeid(teamData[0][ti], member, latent); //队员
  1938. changeid(teamData[1][ti], assist); //辅助
  1939. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  1940. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  1941. }
  1942. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1943. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  1944. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1945. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1946. });
  1947. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1948. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1949. formationBox.appendChild(fragment);
  1950. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  1951. }
  1952. //刷新队伍觉醒统计
  1953. function refreshTeamAwokenCount(awokenDom, team) {
  1954. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1955. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  1956. function setCount(aicon, number) {
  1957. if (!aicon) return; //没有这个觉醒就撤回
  1958. const ali = aicon.parentNode;
  1959. const countDom = ali.querySelector(".count");
  1960. countDom.innerHTML = number;
  1961. if (number)
  1962. ali.classList.remove(className_displayNone);
  1963. else
  1964. ali.classList.add(className_displayNone);
  1965. }
  1966. for (let ai = 1; ai <= 72; ai++) {
  1967. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  1968. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  1969. //搜索等效觉醒
  1970. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  1971. if (equalIndex >= 0) {
  1972. const equivalentAwoken = equivalent_awoken[equalIndex];
  1973. if (equivalentAwoken.small === ai) {
  1974. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  1975. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  1976. setCount(aicon, totalNum);
  1977. } else {
  1978. continue;
  1979. }
  1980. } else {
  1981. setCount(aicon, awokenCountInTeam(team, ai, solo, teamsCount));
  1982. }
  1983. }
  1984. awokenDom.appendChild(fragment);
  1985. }
  1986. //刷新阵型觉醒统计
  1987. function refreshFormationAwokenCount(awokenDom, teams) {
  1988. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1989. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  1990. function setCount(aicon, number) {
  1991. if (!aicon) return; //没有这个觉醒就撤回
  1992. const ali = aicon.parentNode;
  1993. const countDom = ali.querySelector(".count");
  1994. countDom.innerHTML = number;
  1995. if (number)
  1996. ali.classList.remove(className_displayNone);
  1997. else
  1998. ali.classList.add(className_displayNone);
  1999. }
  2000. for (let ai = 1; ai <= 72; ai++) {
  2001. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2002. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2003. //搜索等效觉醒
  2004. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  2005. if (equalIndex >= 0) {
  2006. const equivalentAwoken = equivalent_awoken[equalIndex];
  2007. if (equivalentAwoken.small === ai) {
  2008. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2009. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2010. setCount(aicon, totalNum);
  2011. } else {
  2012. continue;
  2013. }
  2014. } else {
  2015. setCount(aicon, awokenCountInFormation(teams, ai, solo));
  2016. }
  2017. }
  2018. awokenDom.appendChild(fragment);
  2019. }
  2020. //刷新能力值
  2021. function refreshAbility(abilityDom, team, idx) {
  2022. const memberData = team[0][idx];
  2023. const assistData = team[1][idx];
  2024. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2025. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  2026. if (mainAbility && memberData.ability) {
  2027. for (let ai = 0; ai < 3; ai++) {
  2028. memberData.ability[ai] = mainAbility[ai][0];
  2029. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  2030. }
  2031. }
  2032. if (!abilityDom) return; //如果没有dom,直接跳过
  2033. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  2034. const hpDom = abilityLi.querySelector(".hp");
  2035. const atkDom = abilityLi.querySelector(".atk");
  2036. const rcvDom = abilityLi.querySelector(".rcv");
  2037. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  2038. if (mainAbility) {
  2039. div.classList.remove(className_displayNone);
  2040. div.innerHTML = memberData.ability[ai];
  2041. } else {
  2042. div.classList.add(className_displayNone);
  2043. div.innerHTML = 0;
  2044. }
  2045. });
  2046. }
  2047. //刷新队伍能力值合计
  2048. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  2049. //计算总的生命值
  2050. if (!totalDom) return;
  2051. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2052. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2053. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  2054. const teams = formation.teams;
  2055. const leader1id = team[0][0].id;
  2056. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  2057. if (tHpDom) {
  2058. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2059. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2060. const tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2061. const tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  2062. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2063. let badgeHPScale = 1; //徽章倍率
  2064. if (team[2] == 4 && (solo || teamsCount === 3)) {
  2065. badgeHPScale = 1.05;
  2066. } else if (team[2] == 11 && (solo || teamsCount === 3)) {
  2067. badgeHPScale = 1.15;
  2068. }
  2069. /*tHpDom.innerHTML = Math.round(tHP).toString() +
  2070. (teamHPAwoken > 0 || badgeHPScale != 1 ?
  2071. ("(" + Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale).toString() + ")") :
  2072. "");*/
  2073. tHpDom.innerHTML = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale) +
  2074. ` (${Math.round(Math.round(tHPNoAwoken) * badgeHPScale)})`;
  2075. }
  2076. if (tMoveDom) {
  2077. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  2078. //tMoveDom.innerHTML = moveTime.fixed ? moveTime.duration : (moveTime.duration + badgeMoveTime);
  2079. tMoveDom.innerHTML = moveTime.duration;
  2080. if (moveTime.fixed)
  2081. tMoveDom.classList.add("fixed-move-time");
  2082. else
  2083. tMoveDom.classList.remove("fixed-move-time");
  2084. }
  2085. }
  2086. //刷新所有队伍能力值合计
  2087. function refreshFormationTotalHP(totalDom, teams) {
  2088. //计算总的生命值
  2089. if (!totalDom) return;
  2090. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2091. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2092. if (tHpDom) {
  2093. //因为目前仅用于2P,所以直接在外面固定写了
  2094. const leader1id = teams[0][0][0].id;
  2095. const leader2id = teams[1][0][0].id;
  2096. const tHPArr = teams.map(function(team) {
  2097. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2098. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2099. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2100. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  2101. });
  2102. const tHPNoAwokenArr = teams.map(function(team) {
  2103. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2104. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2105. return Math.round(teamTHP);
  2106. });
  2107. const tHP = tHPArr.reduce((pv, v) => pv + v);
  2108. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  2109. tHpDom.innerHTML = tHP.toString() +
  2110. ` (${tHPNoAwoken})`;
  2111. }
  2112. }
  2113. //刷新单人技能CD
  2114. function refreshMemberSkillCD(teamDom, team, idx) {
  2115. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2116. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2117. const member = team[0][idx];
  2118. const assist = team[1][idx];
  2119. const memberCard = Cards[member.id] || Cards[0];
  2120. const memberSkill = Skills[memberCard.activeSkillId];
  2121. const assistCard = Cards[assist.id] || Cards[0];
  2122. const assistSkill = Skills[assistCard.activeSkillId];
  2123. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2124. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2125. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  2126. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  2127. memberSkillCdDom.innerHTML = memberSkillCd;
  2128. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  2129. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  2130. memberSkillCdDom.classList.remove("max-skill");
  2131. } else {
  2132. memberSkillCdDom.classList.add("max-skill");
  2133. }
  2134. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  2135. assistSkillCdDom.classList.remove("max-skill");
  2136. } else {
  2137. assistSkillCdDom.classList.add("max-skill");
  2138. }
  2139. }
  2140. function localisation($tra) {
  2141. if (!$tra) return;
  2142. document.title = $tra.webpage_title;
  2143. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2144. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2145. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2146. const sortOptions = Array.from(s_sortList.options);
  2147. sortOptions.forEach(opt => {
  2148. const tag = opt.getAttribute("data-tag");
  2149. const trans = $tra.sort_name[tag];
  2150. if (trans) {
  2151. opt.text = trans;
  2152. }
  2153. });
  2154. }

智龙迷城队伍图制作工具