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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. let defaultLevel = 99; //默认等级
  9. const teamBigBoxs = []; //储存全部teamBigBox
  10. const allMembers = []; //储存所有成员,包含辅助
  11. let interchangeSvg; //储存划线的SVG
  12. let controlBox; //储存整个controlBox
  13. let statusLine; //储存状态栏
  14. let formationBox; //储存整个formationBox
  15. let editBox; //储存整个editBox
  16. let showSearch; //整个程序都可以用的显示搜索函数
  17. let qrcodeReader; //二维码读取
  18. let qrcodeWriter; //二维码输出
  19. let selectedDeviceId; //视频源id
  20. const dataStructure = 5; //阵型输出数据的结构版本
  21. const cfgPrefix = "PADDF-"; //设置名称的前缀
  22. const className_displayNone = "display-none";
  23. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  24. const isGuideMod = !unsupportFeatures.length && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  25. //用油猴扩展装上,把GM_xmlhttpRequest引入的脚本
  26. const ExternalLinkScriptURL = "https://greasyfork.org/scripts/458521";
  27. const paddbPathPrefix = "/team/"; //PADDB的获取队伍网址格式
  28. if (location.search.includes('&')) {
  29. location.search = location.search.replace(/&/ig, '&');
  30. }
  31. if ('serviceWorker' in navigator) {
  32. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  33. .then(function(registration) {
  34. console.debug('service worker 注册成功',registration);
  35. }).catch(function(error) {
  36. console.error('servcie worker 注册失败',error);
  37. });
  38. } else {
  39. console.error('浏览器不支持 servcie worker');
  40. }
  41. //一开始就加载当前语言
  42. if (currentLanguage == undefined)
  43. {
  44. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  45. const browser_i18n = navigator.language; //获取浏览器语言
  46. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  47. {
  48. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  49. }
  50. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  51. {
  52. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  53. if (lang.i18n_RegExp)
  54. {
  55. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  56. }else
  57. {
  58. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  59. }
  60. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  61. }
  62. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  63. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  64. }
  65. //一开始就加载当前数据
  66. if (currentDataSource == undefined)
  67. {
  68. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  69. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  70. }
  71. const dbName = "PADDF";
  72. let db = null;
  73. const DBOpenRequest = indexedDB.open(dbName, 4);
  74. DBOpenRequest.onsuccess = function(event) {
  75. db = event.target.result; //DBOpenRequest.result;
  76. console.log("PADDF:数据库已可使用");
  77. loadData();
  78. };
  79. DBOpenRequest.onerror = function(event) {
  80. // 错误处理
  81. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  82. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  83. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  84. loadData();
  85. //alert('Some errors have occurred, please refresh the page.');
  86. //history.go(); //直接强制刷新
  87. };
  88. DBOpenRequest.onupgradeneeded = function(event) {
  89. let db = event.target.result;
  90. let store;
  91. switch (true)
  92. {
  93. case event.oldVersion < 2:
  94. store = db.createObjectStore("cards");
  95. store = db.createObjectStore("skills");
  96. case event.oldVersion < 3:
  97. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  98. }
  99. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  100. store.transaction.oncomplete = function(event) {
  101. console.log("PADDF:数据库建立完毕");
  102. };
  103. };
  104. /*class Member2
  105. {
  106. constructor(oldmember, isAssist)
  107. {
  108. //this.index = oldmember?.index ?? 0;
  109. this.id = oldmember?.id ?? 0;
  110. //this.exp = oldmember?.exp ?? 0;
  111. this.level = oldmember?.level ?? 1;
  112. this.plus = oldmember?.plus ?? {hp:0,atk:0,rcv:0};
  113. this.awoken = oldmember.awoken ?? 0;
  114. this.superAwoken = oldmember.superAwoken ?? null;
  115. this.latent = oldmember?.latent.concat() ?? [];
  116. this.skillLevel = oldmember.skillLevel ?? 0;
  117. this.assist = oldmember.assist ?? null;
  118. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldmember?.isAssist);
  119. }
  120. calculateAbility(solo,teamCount){
  121. const card = Cards[this.id];
  122. let bonus = null;
  123. if (!this.isAssist &&
  124. this.assist &&
  125. this.assist.id>0 &&
  126. Cards[this.assist.id].attrs[0] === card.attrs[0]
  127. ){
  128. bonus = this.assist.calculateAbility(solo,teamCount);
  129. }
  130. }
  131. toJSON(){
  132. }
  133. }*/
  134. //队员基本的留空
  135. var Member = function(id = 0) {
  136. this.id = id;
  137. this.ability = [0, 0, 0];
  138. this.abilityNoAwoken = [0, 0, 0];
  139. };
  140. //让 Member 能直接获取 card
  141. Object.defineProperty(Member.prototype, "card", {
  142. get() { return Cards[this.id]; }
  143. })
  144. Member.prototype.effectiveAwokens = function(assist) {
  145. const memberCard = this.card;
  146. let enableAwoken = memberCard?.awakenings?.slice(0, this.awoken) || [];
  147. //单人、3人时,大于等于100级且297时增加超觉醒
  148. if ((solo || teamsCount === 3) && this.sawoken > 0 && this.level >= 100 && this.plus.every(p=>p>=99)) {
  149. enableAwoken.push(this.sawoken);
  150. }
  151. //添加武器
  152. if (assist instanceof Member && assist?.card?.awakenings?.includes(49)) {
  153. enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken));
  154. }
  155. return enableAwoken;
  156. }
  157. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  158. let memberCard = this.card, assistCard = assist?.card;
  159. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  160. let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组
  161. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  162. let changeAttr, appendTypes;
  163. if (assistCard?.awakenings?.includes(49)) { //如果有武器
  164. //更改副属性
  165. changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95);
  166. if (changeAttr) attrs[1] = changeAttr - 91;
  167. //添加类型
  168. appendTypes = assistCard.awakenings.filter(ak=>ak >= 83 && ak <= 90);
  169. appendTypes = appendTypes.map(type=>
  170. typekiller_for_type.find(t=>(type - 52) === t.awoken).type);
  171. appendTypes.forEach(appendType=>types.add(appendType));
  172. }
  173. return {
  174. attrs: attrs, changeAttr: Boolean(changeAttr),
  175. types: Array.from(types), appendType: Boolean(appendTypes?.length)
  176. };
  177. }
  178. Member.prototype.outObj = function() {
  179. const m = this;
  180. if (m.id == 0) return null;
  181. let obj = [m.id];
  182. if (m.level != undefined) obj[1] = m.level;
  183. if (m.awoken != undefined) obj[2] = m.awoken;
  184. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  185. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  186. obj[3] = m.plus[0];
  187. } else {
  188. obj[3] = m.plus;
  189. }
  190. }
  191. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  192. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  193. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  194. const skill = Skills[card.activeSkillId];
  195. //有技能等级,并且技能等级低于最大等级时才记录技能
  196. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  197. return obj;
  198. };
  199. Member.prototype.loadObj = function(m, dataVersion) {
  200. if (m == undefined) //如果没有提供数据,直接返回默认
  201. {
  202. this.id = 0;
  203. return;
  204. }
  205. if (dataVersion == undefined) dataVersion = 1;
  206. this.id = dataVersion > 1 ? m[0] : m.id;
  207. this.level = dataVersion > 1 ? m[1] : m.level;
  208. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  209. if (dataVersion > 1) {
  210. if (isNaN(m[3]) || m[3] == null) {
  211. this.plus = m[3];
  212. } else {
  213. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  214. this.plus = [singlePlus, singlePlus, singlePlus];
  215. }
  216. } else {
  217. this.plus = m.plus;
  218. }
  219. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  220. this.latent = dataVersion > 1 ? m[4] : m.latent;
  221. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  222. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  223. this.sawoken = dataVersion > 1 ?
  224. (dataVersion < 5 ?
  225. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  226. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  227. : m.sawoken;
  228. this.skilllevel = m[6] || null;
  229. };
  230. Member.prototype.loadFromMember = function(m) {
  231. if (m == undefined) //如果没有提供数据,直接返回默认
  232. {
  233. return;
  234. }
  235. this.id = m.id;
  236. };
  237. //只用来防坐的任何队员
  238. var MemberDelay = function() {
  239. this.id = -1;
  240. };
  241. MemberDelay.prototype = Object.create(Member.prototype);
  242. MemberDelay.prototype.constructor = MemberDelay;
  243. //辅助队员
  244. var MemberAssist = function() {
  245. this.level = 0;
  246. this.awoken = 0;
  247. this.plus = [0, 0, 0];
  248. Member.call(this);
  249. };
  250. MemberAssist.prototype = Object.create(Member.prototype);
  251. MemberAssist.prototype.constructor = MemberAssist;
  252. MemberAssist.prototype.loadFromMember = function(m) {
  253. if (m == undefined) //如果没有提供数据,直接返回默认
  254. {
  255. return;
  256. }
  257. this.id = m.id;
  258. if (m.level != undefined) this.level = m.level;
  259. if (m.awoken != undefined) this.awoken = m.awoken;
  260. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  261. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  262. };
  263. //正式队伍
  264. var MemberTeam = function() {
  265. this.latent = [];
  266. MemberAssist.call(this);
  267. //sawoken作为可选项目,默认不在内
  268. };
  269. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  270. MemberTeam.prototype.constructor = MemberTeam;
  271. MemberTeam.prototype.loadFromMember = function(m) {
  272. if (m == undefined) //如果没有提供数据,直接返回默认
  273. {
  274. return;
  275. }
  276. this.id = m.id;
  277. if (m.level != undefined) this.level = m.level;
  278. if (m.awoken != undefined) this.awoken = m.awoken;
  279. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  280. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  281. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  282. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  283. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  284. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  285. };
  286. let Formation = function(teamCount, memberCount) {
  287. this.title = "";
  288. this.detail = "";
  289. this.teams = [];
  290. this.dungeonEnchance = {
  291. attrs: [],
  292. types: [],
  293. rarities: [],
  294. collabs: [],
  295. gachas: [],
  296. rate: {
  297. hp: 1,
  298. atk: 1,
  299. rcv: 1
  300. }
  301. }
  302. for (let ti = 0; ti < teamCount; ti++) {
  303. const team = [
  304. [], //队员
  305. [], //辅助
  306. 0, //徽章
  307. 0, //队长更换序号
  308. ];
  309. for (let mi = 0; mi < memberCount; mi++) {
  310. team[0].push(new MemberTeam());
  311. team[1].push(new MemberAssist());
  312. }
  313. this.teams.push(team);
  314. }
  315. };
  316. //初始化队伍结构
  317. let formation = new Formation(teamsCount, teamsCount == 2 ? 5 : 6);
  318. Formation.prototype.outObj = function() {
  319. const obj = {};
  320. if (this?.title?.length > 0) obj.t = this.title;
  321. if (this?.detail?.length > 0) obj.d = this.detail;
  322. obj.f = this.teams.map(t => {
  323. const teamArr = [];
  324. teamArr[0] = t[0].map(m =>
  325. m.outObj()
  326. ).deleteLatter();
  327. teamArr[1] = t[1].map(m =>
  328. m.outObj()
  329. ).deleteLatter();
  330. if (t[2]) teamArr[2] = t[2];
  331. if (t[3]) teamArr[3] = t[3];
  332. return teamArr;
  333. });
  334. let dge = this.dungeonEnchance;
  335. if (Object.values(dge.rate).some(rate => rate != 1)) obj.r = [
  336. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities),dge.collabs.length ? dge.collabs : 0,dge.gachas.length ? dge.gachas : 0].deleteLatter(0), //类型,属性,星级
  337. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1)
  338. ];
  339. obj.v = dataStructure;
  340. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  341. !obj.t &&
  342. !obj.d)
  343. return null;*/
  344. return obj;
  345. };
  346. Formation.prototype.loadObj = function(f) {
  347. let dge = this.dungeonEnchance;
  348. if (f == undefined) //如果没有提供数据,要返回空的
  349. {
  350. this.title = "";
  351. this.detail = "";
  352. this.teams.forEach(function(t, ti) {
  353. t[0].forEach(function(m, mi) {
  354. m.loadObj(null);
  355. });
  356. t[1].forEach(function(m, mi) {
  357. m.loadObj(null);
  358. });
  359. t[2] = 1;
  360. t[3] = 0;
  361. });
  362. dge.rarities.length = 0;
  363. dge.attrs.length = 0;
  364. dge.types.length = 0;
  365. dge.rate.hp = 1;
  366. dge.rate.atk = 1;
  367. dge.rate.rcv = 1;
  368. return;
  369. }
  370. const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式
  371. this.title = dataVeision > 1 ? f.t : f.title;
  372. this.detail = dataVeision > 1 ? f.d : f.detail;
  373. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  374. this.teams.forEach(function(t, ti) {
  375. const tf = loadTeamArr[ti];
  376. if (tf) {
  377. t[0].forEach(function(m, mi) {
  378. const fm = tf[0][mi];
  379. m.loadObj(fm, dataVeision);
  380. });
  381. t[1].forEach(function(m, mi) {
  382. const fm = tf[1][mi];
  383. m.loadObj(fm, dataVeision);
  384. });
  385. t[2] = dataVeision > 3 ? //徽章
  386. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  387. : badgeConvert(tf[2]); //1、2版老数据的徽章
  388. t[3] = tf[3] ?? 0; //队长
  389. }
  390. });
  391. function badgeConvert(old)
  392. {
  393. switch (old)
  394. {
  395. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  396. return old + 1;
  397. }
  398. case 9: {
  399. return 11;
  400. }
  401. case 10:case 11:case 12: {
  402. return old + 7;
  403. }
  404. case 13: {
  405. return 21;
  406. }
  407. case 14: {
  408. return 10;
  409. }
  410. case 15:case 16:case 17: {
  411. return old - 3;
  412. }
  413. case 18: { //月卡
  414. return 1<<7 | 1 ;
  415. }
  416. default: return 1;
  417. }
  418. }
  419. if (f.r)
  420. {
  421. if (Array.isArray(f.r[0])) {
  422. let effective = f.r[0];
  423. let rates = f.r[1];
  424. dge.types = flags(effective[0] ?? 0);
  425. dge.attrs = flags(effective[1] ?? 0);
  426. dge.rarities = flags(effective[2] ?? 0);
  427. dge.collabs = effective[3]?.length ? effective[3] : [];
  428. dge.gachas = effective[4]?.length ? effective[4] : [];
  429. dge.rate.hp = rates[0] ?? 1;
  430. dge.rate.atk = rates[1] ?? 1;
  431. dge.rate.rcv = rates[2] ?? 1;
  432. } else {
  433. dge.attrs = flags(f.r[0] ?? 0);
  434. dge.types = flags(f.r[1] ?? 0);
  435. dge.rarities.length = 0;
  436. dge.rate.hp = f.r[2] ?? 1;
  437. dge.rate.atk = f.r[3] ?? 1;
  438. dge.rate.rcv = f.r[4] ?? 1;
  439. }
  440. }
  441. if (f.b)
  442. this.teams[0][2] = f.b; //原来模式的徽章
  443. };
  444. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  445. {
  446. let qrObj = {
  447. d:this.outObj()
  448. };
  449. if (keepDataSource) qrObj.s = currentDataSource.code;
  450. return qrObj;
  451. }
  452. Formation.prototype.getPdcQrStr = function()
  453. {
  454. function genMemberMap(m, a, position = 0)
  455. {
  456. const o = new Map();
  457. o.set(0, m.id);
  458. if (m.latent.length)
  459. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  460. o.set(3, m.level);
  461. o.set(4, m.plus[0]);
  462. o.set(5, m.plus[1]);
  463. o.set(6, m.plus[2]);
  464. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  465. o.set(8, m?.sawoken ?? 0);
  466. if (a.id != 0)
  467. {
  468. o.set(9, a.id);
  469. o.set(10, a.level);
  470. o.set(11, a.plus[0]);
  471. o.set(12, a.plus[1]);
  472. o.set(13, a.plus[2]);
  473. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  474. }
  475. o.set(15, position);
  476. return o;
  477. }
  478. let outArr = [
  479. [1,this.teams.length - 1]
  480. ];
  481. if (this.teams.length == 2)
  482. {
  483. const team1 = this.teams[0];
  484. const team2 = this.teams[1];
  485. team1[0].push(team2[0].shift());
  486. team1[1].push(team2[1].shift());
  487. }
  488. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  489. let teamArr = [
  490. pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || 0 //徽章
  491. ];
  492. const membersArr = t[0];
  493. const assistArr = t[1];
  494. for (let i=0;i<membersArr.length;i++)
  495. {
  496. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  497. {
  498. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  499. let pdcMemberArr = Array.from(pdcMemberMap);
  500. pdcMemberStr = pdcMemberArr.map(item => {
  501. if (item[1] == undefined)
  502. {
  503. return null;
  504. }
  505. return [
  506. item[0].toString(36).padStart(2,'0'),
  507. item[1].toString(36).padStart(2,'0')
  508. ].join('')}).filter(item=>item).join(',');
  509. teamArr.push(pdcMemberStr);
  510. }
  511. }
  512. return teamArr.join('}');
  513. });
  514. if (this.teams.length == 2)
  515. {
  516. const team1 = this.teams[0];
  517. const team2 = this.teams[1];
  518. team2[0].splice(0,0,team1[0].pop());
  519. team2[1].splice(0,0,team1[1].pop());
  520. }
  521. outArr = outArr.concat(pdcTeamsStr);
  522. return outArr.join(']');
  523. }
  524. Formation.prototype.getPaddbQrObj = function(keepDataSource = true)
  525. {
  526. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  527. function protectPadDbId(cardid) {
  528. return cardid > 9934 ? 1319 : cardFixId(cardid, true);
  529. }
  530. //PADDB目前只支持单人队伍
  531. const t = this.teams[0];
  532. let teamObj = {
  533. name: this.title,
  534. badge: paddbBadgeMap.find(badge=>badge.pdf === t[2]).paddb,
  535. memo: this.detail,
  536. monsters: {},
  537. assists: {},
  538. }
  539. //返回一个变身角色的变身根ID
  540. function returnHenshinRootId(mid)
  541. {
  542. const m = Cards[mid];
  543. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  544. { //只有变身来源小于目前id的,才继续找base
  545. mid = returnHenshinRootId(m.henshinFrom[0]);
  546. }
  547. return mid;
  548. }
  549. for (let i = 0; i < t[0].length; i++) {
  550. const m = t[0][i], a = t[1][i];
  551. //计算基底的变身情况
  552. let num = protectPadDbId(m.id, true), transform = null;
  553. if (m.card?.henshinFrom?.length > 0 //是变身
  554. && m.level <= m.card.maxLevel //等级不超过99
  555. ) {
  556. transform = m.id;
  557. num = returnHenshinRootId(m.id);
  558. }
  559. teamObj.monsters[i] = m.id <= 0 ? null : {
  560. num: num,
  561. level: m.level,
  562. awoken: m.awoken,
  563. plus: m.plus.concat(),
  564. active_skill_level: m.skilllevel ?? Skills[m.card.activeSkillId].maxLevel,
  565. transform: transform,
  566. super_awoken: m.sawoken + 2,
  567. latent_awokens: m.latent.map(n=>paddbLatentMap.find(latent=>latent.pdf === n).paddb),
  568. };
  569. teamObj.assists[i] = a.id <= 0 ? null : {
  570. num: a.id,
  571. level: a.level,
  572. plus: a.plus.every(n=>n>=99), //只需要true和false
  573. active_skill_level: a.skilllevel ?? Skills[a.card.activeSkillId].maxLevel,
  574. };
  575. }
  576. let qrObj = {
  577. // userId:"",
  578. // password:"",
  579. name: this.title,
  580. // "tags":[""],
  581. mons: t[0].concat(t[1]).map(m=>m.id > 0 ? protectPadDbId(m.id, true) : ""),
  582. team: JSON.stringify(teamObj),
  583. };
  584. return qrObj;
  585. }
  586. Formation.prototype.getQrStr = function(type)
  587. {
  588. switch (type) {
  589. case 'paddf': {
  590. return JSON.stringify(this.getPdfQrObj());
  591. }
  592. case 'paddb': {
  593. return JSON.stringify(this.getPaddbQrObj());
  594. }
  595. case 'pdc':
  596. default: {
  597. return this.getPdcQrStr();
  598. }
  599. }
  600. }
  601. Formation.prototype.removeAssist = function() {
  602. this.teams.forEach(team=>{
  603. const assists = team[1];
  604. for (let i = 0; i < assists.length; i++) {
  605. assists[i] = new MemberAssist();
  606. }
  607. });
  608. createNewUrl();
  609. refreshAll(formation);
  610. }
  611. class PlayerData
  612. {
  613. constructor(data)
  614. {
  615. Object.assign(this, data);
  616. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  617. this.parsedDecks = PlayerDataDeck.parseDataArray(
  618. data.decksb.decks,
  619. data?.decksbs?.decks,
  620. this.parsedCards);
  621. }
  622. }
  623. class PlayerDataDeck {
  624. constructor(data, parsedCards) {
  625. const e = data.entries();
  626. this.membersIndex = [
  627. e.next().value[1],
  628. e.next().value[1],
  629. e.next().value[1],
  630. e.next().value[1],
  631. e.next().value[1],
  632. ];
  633. this.badge = e.next().value[1];
  634. this.membersIndex.push(e.next().value[1]);
  635. if (parsedCards)
  636. {
  637. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  638. }
  639. e.next(); //未知
  640. e.next(); //未知
  641. if (!e.next().done)
  642. {
  643. console.warn("出现未知的用户队伍数据");
  644. }
  645. }
  646. static parseDataArray(decks1, decks2, parsedCards)
  647. {
  648. let datas = decks1.concat(decks2 ?? []);
  649. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  650. if (Boolean(decks2)) //如果开了月卡
  651. {
  652. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  653. }
  654. return decks;
  655. }
  656. toFormation()
  657. {
  658. const f = new Formation(1, 6);
  659. const team = f.teams[0];
  660. team[2] = this.badge;
  661. const tMembers = team[0];
  662. const tAssists = team[1];
  663. this.members.forEach((member, idx)=>{
  664. const tm = tMembers[idx];
  665. const ta = tAssists[idx];
  666. if (member) {
  667. tm.loadFromMember(member);
  668. tm.sawoken = member.superAwoken;
  669. tm.plus = Object.values(member.plus);
  670. tm.skilllevel = member.skillLevel;
  671. if (member.assist) {
  672. ta.loadFromMember(member.assist);
  673. ta.sawoken = member.assist.superAwoken;
  674. ta.plus = Object.values(member.assist.plus);
  675. ta.skilllevel = member.assist.skillLevel;
  676. }
  677. }
  678. });
  679. return f;
  680. }
  681. }
  682. class PlayerDataCard {
  683. constructor(data) {
  684. const e = data.entries();
  685. this.index = e.next().value[1];
  686. this.exp = e.next().value[1];
  687. this.level = e.next().value[1];
  688. this.skillLevel = e.next().value[1]; //未知
  689. e.next(); //未知
  690. this.id = e.next().value[1];
  691. //叠加型用他们的经验来表示数量
  692. const card = Cards[this.id];
  693. this.count = 1;
  694. if (card && card.stacking)
  695. {
  696. this.count = this.exp;
  697. this.exp = 0;
  698. }
  699. this.plus = {
  700. hp : e.next().value[1],
  701. atk: e.next().value[1],
  702. rcv: e.next().value[1]
  703. };
  704. this.awoken = e.next().value[1];
  705. let parsedLatent = this.parseLatent(e.next().value[1]);
  706. this.latentMaxCount = parsedLatent.latentCount;
  707. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  708. this.assistIndex = e.next().value[1];
  709. e.next(); //未知
  710. this.superAwoken = e.next().value[1];
  711. e.next(); //未知
  712. if (!e.next().done)
  713. {
  714. console.warn("出现未知的用户箱子卡片数据");
  715. }
  716. //console.log(b);
  717. }
  718. toOldMember()
  719. {
  720. const m = new Member();
  721. m.id = this.id;
  722. m.level = this.level;
  723. m.awoken = this.awoken;
  724. m.skilllevel = this.skillLevel;
  725. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  726. m.sawoken = this.superAwoken;
  727. m.latent = this.latent.concat();
  728. return m;
  729. }
  730. static parseDataArray(datas)
  731. {
  732. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  733. parsedCards.forEach(mon=>{
  734. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  735. });
  736. return parsedCards;
  737. }
  738. parseLatent(number)
  739. {
  740. let latentNumber = BigInt(number);
  741. const obj = {
  742. latent: [],
  743. latentCount: 6,
  744. };
  745. //console.log("原始数字",latentNumber.toString(2));
  746. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  747. latentNumber >>= 3n; //右移3位
  748. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  749. const changeLatentCount = Boolean(latentNumber & 1n); //1时就是开孔了
  750. latentNumber >>= 1n; //右移1位
  751. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  752. if (changeLatentCount)
  753. {
  754. obj.latentCount = Number(latentNumber & 0b1111n);
  755. latentNumber >>= 4n;
  756. //console.log("读取潜觉格子数",latentNumber.toString(2));
  757. }
  758. const rightbnum = latentVersion > 6n ? 7n : 5n; //右移的距离
  759. const getbnum = 2n ** rightbnum - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  760. while (latentNumber > 0n)
  761. {
  762. obj.latent.push(Number(latentNumber & getbnum));
  763. latentNumber >>= rightbnum;
  764. //console.log("读取一个潜觉",latentNumber.toString(2));
  765. }
  766. return obj;
  767. }
  768. deleteRepeatLatent(olatents)
  769. {
  770. //splice性能太差,改成push一个新的数组
  771. const latents = [];
  772. for (let ai = 0; ai < olatents.length;)
  773. {
  774. const latent = olatents[ai];
  775. latents.push(latent);
  776. const useHole = latentUseHole(latent);
  777. ai += useHole;
  778. }
  779. return latents;
  780. }
  781. }
  782. //进化树
  783. class EvoTree
  784. {
  785. constructor(mid, parent = null)
  786. {
  787. if (!mid) return;
  788. const _this = this;
  789. this.parent = parent;
  790. if (parent == null) //如果没有提供父级,则寻找进化根
  791. {
  792. //返回一个角色的根ID
  793. function returnRootId(mid)
  794. {
  795. mid = Cards[mid].evoRootId;
  796. const m = Cards[mid];
  797. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  798. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  799. mid = returnRootId(m.henshinFrom[0]);
  800. }
  801. return mid;
  802. }
  803. mid = returnRootId(mid);
  804. }
  805. const card = Cards[mid];
  806. this.id = mid;
  807. this.idArr = parent ? parent.idArr.concat() : [];
  808. this.card = card;
  809. this.children = [];
  810. this.evoType = null;
  811. if (parent == null)
  812. {
  813. this.evoType = "Base";
  814. }
  815. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  816. {
  817. if (parent.card.henshinTo.length > 1) {
  818. this.evoType = "Random Henshin";
  819. //限定最多两层随机变身
  820. if (parent?.parent?.card?.henshinTo?.length > 1) {
  821. return this;
  822. }
  823. }
  824. else
  825. this.evoType = "Henshin";
  826. }
  827. else
  828. {
  829. if (card.evoMaterials.includes(3826)) //像素进化
  830. {
  831. this.evoType = "Pixel Evo";
  832. }else if (card.awakenings.includes(49)) //武器
  833. {
  834. this.evoType = "Assist Evo";
  835. }else if (card.isUltEvo) //究进
  836. {
  837. if (parent.card.isUltEvo) //超究进
  838. {
  839. this.evoType = "Super Ult Evo";
  840. }else
  841. {
  842. this.evoType = "Ult Evo";
  843. }
  844. }else
  845. {
  846. if (parent.card.isUltEvo) //转生
  847. {
  848. this.evoType = "Reincarnation";
  849. }else if(parent.evoType == "Reincarnation")
  850. {
  851. this.evoType = "Super Reincarnation";
  852. }else
  853. {
  854. this.evoType = "Evolution";
  855. }
  856. }
  857. }
  858. if (this.idArr.includes(mid))
  859. {
  860. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  861. {
  862. this.evoType = "Henshin Loop";
  863. }
  864. return this;
  865. }else
  866. {
  867. this.idArr.push(mid);
  868. }
  869. if (Array.isArray(card.henshinTo)) {
  870. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  871. }
  872. if (this.evoType != "Henshin")
  873. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  874. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  875. };
  876. toListNode()
  877. {
  878. const createCardHead = editBox.createCardHead;
  879. const tBox = document.createElement("div");
  880. tBox.className = "evo-box";
  881. const evoPanel = tBox.appendChild(document.createElement("div"));
  882. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  883. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  884. evotPanel_L.className = "evo-panel-left";
  885. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  886. evotPanel_R.className = "evo-panel-right";
  887. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  888. evoTypeDiv.className = "evo-type-div";
  889. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  890. evoType.className = "evo-type";
  891. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  892. monHead.className = "monster-head";
  893. const monName = evotPanel_R.appendChild(document.createElement("div"));
  894. monName.className = "monster-name";
  895. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  896. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  897. evotMaterials.className = "evo-materials";
  898. this.card.evoMaterials.forEach(mid=>{
  899. //const li = evotMaterials.appendChild(document.createElement("li"));
  900. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  901. });
  902. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  903. evoSubEvo.className = "evo-subevo";
  904. this.children.forEach(subEvo=>{
  905. const li = evoSubEvo.appendChild(document.createElement("li"));
  906. li.appendChild(subEvo.toListNode());
  907. });
  908. return tBox;
  909. };
  910. }
  911. //进化树
  912. class RequirementTree extends EvoTree
  913. {
  914. static gemNames = {
  915. ja: "希石",
  916. en: "Gem",
  917. ko: "휘석",
  918. };
  919. constructor(mid, parent = null)
  920. {
  921. if (!mid) return;
  922. super();
  923. const _this = this;
  924. this.parent = parent;
  925. const card = Cards[mid];
  926. this.id = mid;
  927. this.idArr = parent ? parent.idArr.concat() : [];
  928. this.card = card;
  929. this.children = [];
  930. this.evoType = "requirement";
  931. this.idArr.push(mid);
  932. let gemName = RequirementTree.gemNames[currentDataSource.code];
  933. if (card.evoBaseId && card.evoRootId !== mid) {
  934. let realMaterials = []
  935. for (const materialId of card.evoMaterials.filter(Boolean)) {
  936. const materialCard = Cards[materialId];
  937. if (!materialCard) continue;
  938. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  939. //console.log("查咨进化素材:", materialCard);
  940. let maybeCard = Cards.find(_card =>
  941. !_card.types.includes(0) && //必须不是进化类型
  942. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  943. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  944. _card.evoRootId != _card.id //忽略原始形态没有进化的
  945. );
  946. //console.log("查询结果:", maybeCard);
  947. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  948. //console.log(card, maybeCard);
  949. realMaterials.push(maybeCard.id);
  950. };
  951. }
  952. }
  953. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  954. this.children.push(...materials);
  955. this.children.push(new RequirementTree(card.evoBaseId, _this));
  956. }
  957. };
  958. }
  959. //队长技能类型的翻译
  960. class LeaderSkillType{
  961. constructor(flags1, flags2){
  962. this.matchMode = {
  963. multipleAttr: Boolean(flags1 & 1 << 0),
  964. rowMatch: Boolean(flags1 & 1 << 1),
  965. combo: Boolean(flags1 & 1 << 2),
  966. sameColor: Boolean(flags1 & 1 << 3),
  967. LShape: Boolean(flags1 & 1 << 4),
  968. crossMatch: Boolean(flags1 & 1 << 5),
  969. heartCrossMatch: Boolean(flags1 & 1 << 6),
  970. remainOrbs: Boolean(flags1 & 1 << 7),
  971. enhanced5Orbs: Boolean(flags1 & 1 << 8),
  972. };
  973. this.restriction = {
  974. attrEnhance: Boolean(flags1 & 1 << 9),
  975. typeEnhance: Boolean(flags1 & 1 << 10),
  976. board7x6: Boolean(flags1 & 1 << 11),
  977. noSkyfall: Boolean(flags1 & 1 << 12),
  978. HpRange: Boolean(flags1 & 1 << 13),
  979. useSkill: Boolean(flags1 & 1 << 14),
  980. moveTimeDecrease_Fixed: Boolean(flags1 & 1 << 15),
  981. minMatchLen: Boolean(flags1 & 1 << 16),
  982. specialTeam: Boolean(flags1 & 1 << 17),
  983. effectWhenRecover: Boolean(flags1 & 1 << 18),
  984. };
  985. this.appendEffects = {
  986. addCombo: Boolean(flags1 & 1 << 21),
  987. fixedFollowAttack: Boolean(flags1 & 1 << 22),
  988. scaleFollowAttack: Boolean(flags1 & 1 << 23),
  989. reduce49down: Boolean(flags1 & 1 << 24),
  990. reduce50: Boolean(flags1 & 1 << 25),
  991. reduce51up: Boolean(flags1 & 1 << 26),
  992. moveTimeIncrease: Boolean(flags1 & 1 << 20),
  993. rateMultiplyExp_Coin: Boolean(flags1 & 1 << 27),
  994. rateMultiplyDrop: Boolean(flags1 & 1 << 28),
  995. voidPoison: Boolean(flags1 & 1 << 29),
  996. counterAttack: Boolean(flags1 & 1 << 30),
  997. autoHeal: Boolean(flags1 & 1 << 31),
  998. unbindAwokenBind: Boolean(flags1 & 1 << 19),
  999. resolve: Boolean(flags2 & 1 << 0),
  1000. predictionFalling: Boolean(flags2 & 1 << 1),
  1001. };
  1002. }
  1003. }
  1004. //清除数据
  1005. function clearData()
  1006. {
  1007. const locationURL = new URL(location);
  1008. locationURL.searchParams.delete('d'); //删除数据
  1009. locationURL.searchParams.delete('l'); //删除语言
  1010. locationURL.searchParams.delete('_id'); //删除PADDB的ID
  1011. location = locationURL.toString();
  1012. }
  1013. //轮换ABC队伍
  1014. function swapABCteam()
  1015. {
  1016. if (formation.teams.length > 1) {
  1017. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  1018. createNewUrl();
  1019. refreshAll(formation);
  1020. }
  1021. }
  1022. function henshinStep(step)
  1023. {
  1024. if (step == 0) return;
  1025. function gotoHenshin(card, nstep)
  1026. {
  1027. if (nstep > 0 && Array.isArray(card.henshinTo))
  1028. {
  1029. let max = Math.randomInteger(card.henshinTo.length - 1);
  1030. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  1031. }
  1032. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  1033. {
  1034. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  1035. }
  1036. else
  1037. {
  1038. return card;
  1039. }
  1040. }
  1041. formation.teams.forEach(team=>{
  1042. team[0].forEach(member=>{
  1043. const mid = member.id;
  1044. const card = Cards[mid];
  1045. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  1046. { //要变身前的才进行操作
  1047. const _card = gotoHenshin(card, step);
  1048. member.id = _card.id;
  1049. member.awoken = _card.awakenings.length;
  1050. }
  1051. });
  1052. });
  1053. createNewUrl();
  1054. refreshAll(formation);
  1055. }
  1056. //在单人和多人之间转移数据
  1057. function turnPage(toPage, e = null) {
  1058. let pagename = null;
  1059. switch (toPage) {
  1060. case 1:
  1061. if (formation.teams[0][0].length < 6) {
  1062. //把第二支队伍的队长添加到最后方
  1063. formation.teams[0][0].push(formation.teams[1][0][0]);
  1064. formation.teams[0][1].push(formation.teams[1][1][0]);
  1065. }
  1066. //删掉第2支开始的队伍
  1067. formation.teams.splice(1);
  1068. pagename = "solo.html";
  1069. break;
  1070. case 2:
  1071. if (formation.teams.length < 2) { //从1人到2人
  1072. formation.teams[1] = [
  1073. [],
  1074. []
  1075. ];
  1076. //把右边的队长加到第二支队伍最后面
  1077. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  1078. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  1079. } else { //从3人到2人,直接删除后面两个队伍
  1080. //删掉第3支开始的队伍
  1081. formation.teams.splice(2);
  1082. //删掉前面两支队伍的战友
  1083. formation.teams[0][0].splice(5);
  1084. formation.teams[0][1].splice(5);
  1085. formation.teams[1][0].splice(5);
  1086. formation.teams[1][1].splice(5);
  1087. }
  1088. formation.badge = 0;
  1089. pagename = "multi.html";
  1090. break;
  1091. case 3:
  1092. if (formation.teams.length < 2) { //从1人到3人
  1093. } else { //从2人到3人
  1094. formation.teams[0][0].push(formation.teams[1][0][0]);
  1095. formation.teams[0][1].push(formation.teams[1][1][0]);
  1096. formation.teams[1][0].push(formation.teams[0][0][0]);
  1097. formation.teams[1][1].push(formation.teams[0][1][0]);
  1098. }
  1099. formation.badge = 0;
  1100. pagename = "triple.html";
  1101. break;
  1102. }
  1103. const newURL = createNewUrl({ url: pagename, notPushState: true });
  1104. if (e && e.ctrlKey) {
  1105. window.open(newURL);
  1106. } else {
  1107. location.href = newURL;
  1108. }
  1109. }
  1110. function loadData(force = false)
  1111. {
  1112. if (force)
  1113. console.info('强制更新数据。');
  1114. const _time = new Date().getTime();
  1115. //开始读取解析怪物数据
  1116. const sourceDataFolder = "monsters-info";
  1117. statusLine?.writeText(localTranslating.status_message.loading_check_version);
  1118. GM_xmlhttpRequest({
  1119. method: "GET",
  1120. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1121. onload: function(response) {
  1122. dealCkeyData(response.response);
  1123. },
  1124. onerror: function(response) {
  1125. console.error("新的 Ckey JSON 数据获取失败。", response);
  1126. return;
  1127. }
  1128. });
  1129. //处理返回的数据
  1130. function dealCkeyData(responseText)
  1131. { //处理数据版本
  1132. let newCkeys; //当前的Ckey们
  1133. let lastCkeys; //以前Ckey们
  1134. let currentCkey; //获取当前语言的ckey
  1135. let lastCurrentCkey; //以前的当前语言的ckey
  1136. try {
  1137. newCkeys = JSON.parse(responseText);
  1138. } catch (e) {
  1139. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  1140. return;
  1141. }
  1142. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  1143. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  1144. try {
  1145. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  1146. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1147. lastCkeys = [];
  1148. } catch (e) {
  1149. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1150. lastCkeys = [];
  1151. }
  1152. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1153. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1154. lastCurrentCkey = {
  1155. code: currentDataSource.code,
  1156. ckey: {},
  1157. updateTime: null
  1158. };
  1159. lastCkeys.push(lastCurrentCkey);
  1160. }
  1161. statusLine?.writeText(localTranslating.status_message.loading_mon_info);
  1162. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  1163. console.debug("Cards ckey相等,直接读取已有的数据。");
  1164. const transaction = db.transaction([`cards`]);
  1165. const objectStore = transaction.objectStore(`cards`);
  1166. const request = objectStore.get(currentDataSource.code);
  1167. request.onerror = function(event) {
  1168. console.error("Cards 数据库内容读取失败,需重新下载。");
  1169. downloadCardsData();
  1170. };
  1171. request.onsuccess = function(event) {
  1172. if (Array.isArray(request.result))
  1173. {
  1174. Cards = loadExtraCardsData(request.result);
  1175. dealCardsData(Cards);
  1176. }else
  1177. {
  1178. console.info("Cards 数据库内容不存在,需重新下载。");
  1179. downloadCardsData();
  1180. }
  1181. };
  1182. } else {
  1183. console.log("Cards 需重新下载。");
  1184. downloadCardsData();
  1185. }
  1186. function downloadCardsData()
  1187. {
  1188. GM_xmlhttpRequest({
  1189. method: "GET",
  1190. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1191. onload: function(response) {
  1192. try {
  1193. Cards = loadExtraCardsData(JSON.parse(response.response));
  1194. } catch (e) {
  1195. console.error("Cards 数据 JSON 解码出错。", e);
  1196. return;
  1197. }
  1198. if (db)
  1199. {
  1200. const transaction = db.transaction([`cards`], "readwrite");
  1201. transaction.oncomplete = function(event) {
  1202. console.log("Cards 数据库写入完毕。");
  1203. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1204. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1205. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1206. dealCardsData(Cards);
  1207. };
  1208. const objectStore = transaction.objectStore(`cards`);
  1209. objectStore.put(Cards,currentDataSource.code);
  1210. }else //隐私模式无法启动数据库
  1211. {
  1212. dealCardsData(Cards);
  1213. }
  1214. },
  1215. onerror: function(response) {
  1216. console.error("Cards JSON 数据获取失败。", response);
  1217. }
  1218. });
  1219. }
  1220. function loadExtraCardsData(_cards)
  1221. {
  1222. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1223. let cards = _cards.slice(0, splitIdx);
  1224. for (let i = splitIdx + 1; i < _cards.length; i++)
  1225. {
  1226. const card = _cards[i];
  1227. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(...card.searchFlags);
  1228. card.onlyAssist = Boolean(card.flags & 1<<4);
  1229. /*card.unk01p = flags(card.unk01);
  1230. card.unk02p = flags(card.unk02);
  1231. card.unk03p = flags(card.unk03);
  1232. card.unk04p = flags(card.unk04);
  1233. card.unk05p = flags(card.unk05);
  1234. card.unk06p = flags(card.unk06);
  1235. card.unk07p = flags(card.unk07);
  1236. card.unk08p = flags(card.unk08);*/
  1237. cards[card?.id] = card;
  1238. }
  1239. return cards;
  1240. }
  1241. function dealCardsData(_cards)
  1242. {
  1243. if (editBox)
  1244. {
  1245. const monstersList = editBox.querySelector("#monsters-name-list");
  1246. let fragment = document.createDocumentFragment();
  1247. _cards.forEach(function(card, idx, arr) { //添加下拉框候选
  1248. const opt = fragment.appendChild(document.createElement("option"));
  1249. opt.value = card.id;
  1250. opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  1251. });
  1252. monstersList.appendChild(fragment);
  1253. }
  1254. statusLine?.writeText(localTranslating.status_message.loading_skill_info);
  1255. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1256. console.debug("Skills ckey相等,直接读取已有的数据。");
  1257. const transaction = db.transaction([`skills`]);
  1258. const objectStore = transaction.objectStore(`skills`);
  1259. const request = objectStore.get(currentDataSource.code);
  1260. request.onerror = function(event) {
  1261. console.error("Skills 数据库内容读取失败。");
  1262. };
  1263. request.onsuccess = function(event) {
  1264. if (Array.isArray(request.result))
  1265. {
  1266. Skills = request.result;
  1267. dealSkillData(Skills);
  1268. }else
  1269. {
  1270. console.info("Skills 数据库内容不存在,需重新下载。");
  1271. downloadSkillData();
  1272. }
  1273. };
  1274. } else {
  1275. console.log("Skills 需重新下载。");
  1276. downloadSkillData();
  1277. }
  1278. function downloadSkillData()
  1279. {
  1280. GM_xmlhttpRequest({
  1281. method: "GET",
  1282. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1283. onload: function(response) {
  1284. try {
  1285. Skills = JSON.parse(response.response);
  1286. } catch (e) {
  1287. console.log("Skills 数据 JSON 解码出错", e);
  1288. return;
  1289. }
  1290. if (db)
  1291. {
  1292. const transaction = db.transaction([`skills`], "readwrite");
  1293. transaction.oncomplete = function(event) {
  1294. console.log("Skills 数据库写入完毕。");
  1295. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1296. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1297. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1298. dealSkillData(Skills);
  1299. };
  1300. const objectStore = transaction.objectStore(`skills`);
  1301. objectStore.put(Skills,currentDataSource.code);
  1302. }else //隐私模式无法启动数据库
  1303. {
  1304. dealSkillData(Skills);
  1305. }
  1306. },
  1307. onerror: function(response) {
  1308. console.error("Skills JSON 数据获取失败", response);
  1309. }
  1310. });
  1311. }
  1312. function dealSkillData(_skills)
  1313. {
  1314. //显示数据更新时间
  1315. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1316. checkControlBox();
  1317. function checkControlBox()
  1318. {
  1319. if (controlBox)
  1320. {
  1321. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1322. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1323. clearInterval(controlBoxHook);
  1324. }
  1325. }
  1326. //initialize(); //初始化
  1327. statusLine?.writeText();
  1328. //如果通过的话就载入URL中的怪物数据
  1329. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1330. checkFormationBox();
  1331. function checkFormationBox()
  1332. {
  1333. if (formationBox?.querySelector('.teams'))
  1334. {
  1335. reloadFormationData();
  1336. clearInterval(formationBoxHook);
  1337. }
  1338. }
  1339. //读取储存的所有玩家数据
  1340. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1341. PlayerDatas = datas.map(data=>new PlayerData(data));
  1342. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1343. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1344. });
  1345. }
  1346. }
  1347. }
  1348. }
  1349. //重新读取URL中的Data数据并刷新页面
  1350. function reloadFormationData(event) {
  1351. let formationData;
  1352. if (!(formationData = event?.state?.outForm))
  1353. {
  1354. //如果没有现有数据
  1355. try {
  1356. const parameterDataString = getQueryString(["d","data"]);
  1357. formationData = JSON.parse(parameterDataString);
  1358. //console.log("从URL读取",formationData);
  1359. } catch (e) {
  1360. console.error("URL中队伍数据JSON解码出错", e);
  1361. return;
  1362. }
  1363. }
  1364. formation.loadObj(formationData);
  1365. const _id = getQueryString("_id");
  1366. if (_id) {
  1367. const paddbTeamId = document.querySelector("#paddb-team-id");
  1368. paddbTeamId.value = `https://paddb.net/team/${_id}`;
  1369. }
  1370. //编辑模式直接打开编辑框
  1371. let editingTarget = ((str)=>{
  1372. try {
  1373. const arr = JSON.parse(str);
  1374. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  1375. } catch (error) {
  1376. return null;
  1377. }
  1378. })(sessionStorage.getItem('editing'));
  1379. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  1380. if (editingTarget)
  1381. {
  1382. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  1383. const searchArr = event?.state?.searchArr ?? (str=>{
  1384. try {
  1385. const arr = JSON.parse(str);
  1386. if (Array.isArray(arr) && arr.every(item=>Number.isInteger(item))) {
  1387. return arr;
  1388. } else return;
  1389. } catch (error) {
  1390. return;
  1391. }
  1392. })(getQueryString("show-search")); //显示指定的ID数组
  1393. if (isGuideMod && !isNaN(mid)) {
  1394. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  1395. }
  1396. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  1397. if (editingTarget && searchArr)
  1398. {
  1399. showSearch(searchArr);
  1400. }
  1401. } else {
  1402. editBox.hide();
  1403. }
  1404. //恢复上一次的搜索状态
  1405. const searchOptions = ((str)=>{
  1406. try {
  1407. const obj = JSON.parse(str);
  1408. return obj.attrs ? obj : null;
  1409. } catch (error) {
  1410. return null;
  1411. }
  1412. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  1413. if (searchOptions) {
  1414. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  1415. }
  1416. refreshAll(formation);
  1417. }
  1418. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1419. //创建新的分享地址
  1420. function createNewUrl(arg) {
  1421. if (arg == undefined) arg = {};
  1422. if (window.history?.pushState) { // 支持History API
  1423. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1424. const datasource = arg.datasource || getQueryString("s");
  1425. const _id = arg._id || getQueryString("_id");
  1426. const outObj = formation.outObj();
  1427. const newSearch = new URLSearchParams();
  1428. if (language_i18n) newSearch.set("l", language_i18n);
  1429. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1430. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1431. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1432. if (outObj)
  1433. {
  1434. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1435. newSearch.set("d", dataJsonStr);
  1436. }
  1437. if (_id) newSearch.set("_id", _id);
  1438. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1439. if (!arg.notPushState) {
  1440. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1441. } else {
  1442. return newUrl;
  1443. }
  1444. }
  1445. }
  1446. function qrObjToUrl(obj)
  1447. {
  1448. let fileName;
  1449. switch (obj.d.f.length)
  1450. {
  1451. case 1:{
  1452. fileName = "solo.html";
  1453. break;
  1454. }
  1455. case 2:{
  1456. fileName = "multi.html";
  1457. break;
  1458. }
  1459. case 3:{
  1460. fileName = "triple.html";
  1461. break;
  1462. }
  1463. }
  1464. const newUrl = new URL(fileName, location);
  1465. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1466. //数据服版本
  1467. if (!obj.s || obj.s == "ja")
  1468. {
  1469. newUrl.searchParams.delete("s");
  1470. }else
  1471. {
  1472. newUrl.searchParams.set("s", obj.s);
  1473. }
  1474. //保持当前的语言
  1475. let l = getQueryString("l");
  1476. if (l)
  1477. {
  1478. newUrl.searchParams.set("l", l);
  1479. }
  1480. //数据服版本
  1481. if (obj.paddbId)
  1482. {
  1483. newUrl.searchParams.set("_id", obj.paddbId);
  1484. }
  1485. return newUrl;
  1486. }
  1487. //解析从QR图里获取的字符串
  1488. async function inputFromQrString(string)
  1489. {
  1490. const re = {type: 0, error: 0};
  1491. const ERROR_Unsupported_format = 1,
  1492. ERROR_No_formation_data = 2,
  1493. ERROR_illegal_JSON_format = 3,
  1494. ERROR_illegal_URL_format = 4;
  1495. function paddbObjToURL(obj) {
  1496. const newFotmation = paddbFotmationToPdfFotmation(obj);
  1497. const qrObj = newFotmation.getPdfQrObj(false);
  1498. qrObj.paddbId = obj._id;
  1499. return qrObjToUrl(qrObj);
  1500. }
  1501. //JSON 类
  1502. if (string.startsWith("{") && string.endsWith("}"))
  1503. { //生成的二维码
  1504. try{
  1505. let obj = JSON.parse(string);
  1506. if (typeof obj?.d == "object") { //PADDF的对象格式
  1507. re.type = "PADDF";
  1508. //re.message = "发现队伍数据 | Formation data founded";
  1509. re.url = qrObjToUrl(obj);
  1510. }
  1511. else if (typeof obj?.team == "string" && obj.team[0] === "{" && obj.team[obj.team.length-1] === "}") { //PADDB的对象格式
  1512. re.type = "PADDB";
  1513. re.url = paddbObjToURL(obj)
  1514. }
  1515. else {
  1516. re.error = ERROR_No_formation_data;
  1517. //re.message = "无队伍数据 | No formation data";
  1518. }
  1519. }catch(error){
  1520. console.error(error);
  1521. re.error = ERROR_illegal_JSON_format;
  1522. //re.message = "错误的 JSON 格式 | The illegal JSON format";
  1523. }
  1524. }
  1525. //URL 类
  1526. else if (string.startsWith("https://") || string.startsWith("http://") || string.startsWith("file://"))
  1527. { //网址二维码
  1528. let url = new URL(string);
  1529. if (url.searchParams.get('d')) { //PADDF的网址格式
  1530. try{
  1531. let obj = {
  1532. d: JSON.parse(url.searchParams.get('d')),
  1533. s: url.searchParams.get('s'),
  1534. paddbId: url.searchParams.get('_id'),
  1535. }
  1536. re.type = "PADDF";
  1537. //re.message = "发现队伍数据 | Formation data founded";
  1538. re.url = qrObjToUrl(obj);
  1539. } catch(error) {
  1540. console.error(error);
  1541. re.error = ERROR_illegal_URL_format;
  1542. //re.message = "错误的 网址 格式 | The illegal URL format";
  1543. }
  1544. }
  1545. //PADDB 的网址格式,之后要调用脚本功能获取跨域JSON
  1546. else if(url.host == "paddb.net" && url.pathname.startsWith(paddbPathPrefix)) {
  1547. const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  1548. re.type = "PADDB";
  1549. //re.message = "发现 PADDB 网址 | PADDB URL found";
  1550. const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串
  1551. const btnExternalSupport = document.body.querySelector("#external-support");
  1552. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  1553. let postBody = JSON.stringify({id: teamId});
  1554. const options = {
  1555. method: "POST",
  1556. url: "https://api2.paddb.net/getTeam",
  1557. data: postBody,
  1558. headers: {
  1559. "Content-Type": "application/json",
  1560. "User-Agent": "okhttp/4.9.2",
  1561. //如果只有ascii字符可以用postBody.length
  1562. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  1563. }
  1564. };
  1565. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  1566. try{
  1567. let obj = JSON.parse(txtStringInput.value = response.response);
  1568. re.url = paddbObjToURL(obj)
  1569. } catch(error) {
  1570. console.error(error);
  1571. re.error = ERROR_illegal_JSON_format;
  1572. }
  1573. } else {
  1574. re.error = ERROR_Unsupported_format;
  1575. re.message = localTranslating.link_read_message.need_user_script;
  1576. re.url = ExternalLinkScriptURL;
  1577. re.urlName = localTranslating.link_read_message.user_script_link;
  1578. }
  1579. }
  1580. else {
  1581. re.error = ERROR_No_formation_data;
  1582. //re.message = "无队伍数据 | No formation data";
  1583. }
  1584. }
  1585. //PDC
  1586. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1587. {
  1588. re.type = "PDC";
  1589. //re.message = "发现 PDC 格式 | PDC format found";
  1590. const newFotmation = pdcFotmationToPdfFotmation(string);
  1591. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  1592. }
  1593. // //快速输入类,仅为评估支持
  1594. // else if(/^>\s\d+(?:|\d+)?(?:,\s*\d+(?:|\d+)?)*\s*$/.test(string))
  1595. // {
  1596. // re.type = "FastInput";
  1597. // const newFotmation = FastInputToPdfFotmation(string);
  1598. // re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  1599. // }
  1600. else
  1601. {
  1602. re.error = ERROR_Unsupported_format;
  1603. //re.message = "不支持的格式 | Unsupported format";
  1604. }
  1605. return re;
  1606. }
  1607. //解析PDC的数据
  1608. function pdcFotmationToPdfFotmation(inputString)
  1609. {
  1610. function readPDC(string)
  1611. {
  1612. let teamsStr = string.split(']');
  1613. let baseInfo = teamsStr.shift().split(',');
  1614. let teamsArr = teamsStr.map(teamStr=>
  1615. {
  1616. let membersStr = teamStr.split('}').filter(Boolean);
  1617. const team = {
  1618. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  1619. }
  1620. team.members = membersStr.map(memberStr=>{
  1621. let memberArr = memberStr.split(',').map(valueStr=>{
  1622. let idx = parseInt(valueStr.substring(0,2),36);
  1623. let value = valueStr.substring(2);
  1624. if (idx !== 2)
  1625. {
  1626. value = parseInt(value,36);
  1627. }else
  1628. {
  1629. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  1630. }
  1631. return [idx, value];
  1632. });
  1633. return new Map(memberArr);
  1634. });
  1635. return team;
  1636. }
  1637. );
  1638. let pdcFotmation = {
  1639. version: parseInt(baseInfo[0],10),
  1640. teamCount: parseInt(baseInfo[1],10)+1,
  1641. teams: teamsArr
  1642. }
  1643. return pdcFotmation;
  1644. }
  1645. let pdcFotmation = readPDC(inputString);
  1646. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1647. if (pdcFotmation.teamCount == 2)
  1648. {
  1649. const team1 = pdcFotmation.teams[0].members;
  1650. const team2 = pdcFotmation.teams[1].members;
  1651. let team2Leader = team1.find(member=>member.get(15) == 5);
  1652. if (team2Leader)
  1653. {
  1654. team2Leader.set(15,0);
  1655. team2.unshift(team2Leader);
  1656. team1.splice(team1.indexOf(team2Leader),1);
  1657. }
  1658. }
  1659. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1660. const t = f.teams[ti];
  1661. const membersArr = t[0];
  1662. const assistArr = t[1];
  1663. //队伍徽章
  1664. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1665. pdcTeam.members.forEach((member)=>{
  1666. const m = membersArr[member.get(15) || 0];
  1667. const a = assistArr[member.get(15) || 0];
  1668. m.id = member.get(0) || 0;
  1669. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1670. if (member.get(2))
  1671. {
  1672. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  1673. }
  1674. m.level = member.get(3) || 1;
  1675. a.level = member.get(10) || 1;
  1676. m.plus[0] = member.get(4) || 0;
  1677. m.plus[1] = member.get(5) || 0;
  1678. m.plus[2] = member.get(6) || 0;
  1679. a.plus[0] = member.get(11) || 0;
  1680. a.plus[1] = member.get(12) || 0;
  1681. a.plus[2] = member.get(13) || 0;
  1682. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1683. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  1684. m.sawoken = member.get(8);
  1685. });
  1686. });
  1687. return f;
  1688. }
  1689. //解析PADDB的数据
  1690. function paddbFotmationToPdfFotmation(obj)
  1691. {
  1692. const team = JSON.parse(obj.team);
  1693. const f = new Formation(1, 6);
  1694. f.title = team.name;
  1695. f.detail = team.memo;
  1696. const t = f.teams[0];
  1697. //队伍徽章
  1698. t[2] = paddbBadgeMap.find(badge=>badge.paddb === team.badge).pdf;
  1699. const members = t[0], assists = t[1];
  1700. for (let i = 0; i< members.length; i++) {
  1701. const m = members[i], a = assists[i], dm = team.monsters[i], da = team.assists[i];
  1702. if (dm) {
  1703. m.id = dm.transform || dm.num;
  1704. m.level = dm.level;
  1705. m.plus = dm.plus.concat();
  1706. m.awoken = (dm.transform && dm.transform !== dm.numdm) //有变身状态时
  1707. ? Cards[dm.transform].awakenings.length //变身后的觉醒全满
  1708. : dm.awoken;
  1709. m.sawoken = dm.super_awoken - 2;
  1710. m.latent = dm.latent_awokens.map(paddbLatent=>paddbLatentMap.find(latent=>latent.paddb === paddbLatent)?.pdf ?? 0);
  1711. m.skilllevel = dm.active_skill_level;
  1712. }
  1713. if (da) {
  1714. a.id = da.num;
  1715. a.level = da.level;
  1716. a.awoken = Cards[da.num].awakenings.length;
  1717. a.plus = da.plus ? [99,99,99]:[0,0,0];
  1718. a.skilllevel = da.active_skill_level;
  1719. }
  1720. }
  1721. return f;
  1722. }
  1723. //截图
  1724. function captureScreenshot(target, transparent) {
  1725. statusLine?.writeText(localTranslating.status_message.prepare_capture);
  1726. //去掉可能的空白文字的编辑状态
  1727. formationBox.classList.remove("edit-code");
  1728. const downLink = controlBox.querySelector(".down-capture");
  1729. setTimeout(()=>{
  1730. html2canvas(target, transparent ? {backgroundColor: null} : undefined).then(canvas => {
  1731. canvas.toBlob(function(blob) {
  1732. window.URL.revokeObjectURL(downLink.href);
  1733. downLink.href = URL.createObjectURL(blob);
  1734. downLink.download = `${document.title}.png`;
  1735. downLink.click();
  1736. statusLine?.writeText();
  1737. });
  1738. //document.body.appendChild(canvas);
  1739. });
  1740. },500);
  1741. }
  1742. window.onload = initialize; //界面初始化
  1743. //初始化
  1744. function initialize() {
  1745. const drawScreenshot = document.querySelector("#draw-screenshot");
  1746. const screenshotTransparent = document.querySelector("#screenshot-transparent");
  1747. drawScreenshot.onclick = function(event) {
  1748. if (event.target == this) {
  1749. captureScreenshot(formationBox, screenshotTransparent.checked);
  1750. }
  1751. }
  1752. document.body.lang = currentLanguage.i18n;
  1753. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  1754. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  1755. controlBox = document.body.querySelector(".control-box");
  1756. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  1757. statusLine.writeText = function(text) {
  1758. this.innerHTML = '';
  1759. if (text) this.textContent = text;
  1760. };
  1761. formationBox = document.body.querySelector(".formation-box");
  1762. editBox = document.body.querySelector(".edit-box");
  1763. editBox.editMon = editMember;
  1764. formationBox.refreshDocumentTitle = function() {
  1765. let titleStr = txtTitleDisplay.textContent.trim();
  1766. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  1767. }
  1768. if (isGuideMod) {
  1769. console.info('现在是 怪物图鉴 模式');
  1770. document.body.classList.add('guide-mod');
  1771. }
  1772. //▼添加语言列表开始
  1773. const langSelectDom = controlBox.querySelector(".languages");
  1774. languageList.forEach(lang =>
  1775. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  1776. );
  1777. const langOptionArray = Array.from(langSelectDom.options);
  1778. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  1779. //▲添加语言列表结束
  1780. //▼添加数据来源列表开始
  1781. const dataSelectDom = controlBox.querySelector(".datasource");
  1782. dataSourceList.forEach(ds =>
  1783. dataSelectDom.options.add(new Option(ds.source, ds.code))
  1784. );
  1785. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  1786. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  1787. //添加数据class
  1788. document.body.dataset.gameSource = currentDataSource.code;
  1789. //document.body.classList.add("ds-" + currentDataSource.code);
  1790. //▲添加数据来源列表结束
  1791. //设定初始的显示设置
  1792. //初始化开关
  1793. function initializeSwitch(checkbox) {
  1794. //开关设置的快速保存
  1795. function switchFastSave(event) {
  1796. document.body.classList.toggle(this.id, this.checked);
  1797. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1798. }
  1799. if (!checkbox) return;
  1800. checkbox.onchange = switchFastSave;
  1801. checkbox.checked = localStorage_getBoolean(cfgPrefix + checkbox.id, true);
  1802. checkbox.onchange(false);
  1803. return checkbox;
  1804. }
  1805. const displaySwitchList = Array.from(document.querySelectorAll(".config-display-list .switch-ipt"));
  1806. displaySwitchList.forEach(initializeSwitch);
  1807. //默认等级
  1808. const iptDefaultLevel = document.getElementById("default-level");
  1809. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  1810. iptDefaultLevel.onchange = function(event){
  1811. let num = Number(this.value);
  1812. defaultLevel = num || this.placeholder;
  1813. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, this.value);
  1814. }
  1815. iptDefaultLevel.onchange(false);
  1816. //触屏使用的切换显示的线条
  1817. interchangeSvg = document.body.querySelector("#interchange-line");
  1818. interchangeSvg.line = interchangeSvg.querySelector("g line");
  1819. interchangeSvg.changePoint = function(p1, p2) {
  1820. const line = this.line;
  1821. if (p1 && p1.x != undefined)
  1822. line.setAttribute("x1", p1.x);
  1823. if (p1 && p1.y != undefined)
  1824. line.setAttribute("y1", p1.y);
  1825. if (p2 && p2.x != undefined)
  1826. line.setAttribute("x2", p2.x);
  1827. if (p2 && p2.y != undefined)
  1828. line.setAttribute("y2", p2.y);
  1829. };
  1830. //初始化所有mask的关闭按钮
  1831. const masks = document.body.querySelectorAll(".mask");
  1832. masks.forEach(mask=>{
  1833. mask.show = function(arg){
  1834. this?.initialize?.(arg);
  1835. this.classList.remove(className_displayNone);
  1836. };
  1837. mask.btnClose = mask.querySelector(".mask-close");
  1838. mask.btnClose.onclick = function(){
  1839. mask?.hide?.();
  1840. mask.classList.add(className_displayNone);
  1841. };
  1842. });
  1843. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1844. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1845. btnQrCode.onclick = function(){
  1846. qrCodeFrame.show();
  1847. };
  1848. qrCodeFrame.initialize = function(){
  1849. //如果检测到功能
  1850. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  1851. document.body.classList.add("external-link-support");
  1852. }
  1853. const qrSaveBox = this.content.saveBox;
  1854. const qrReadBox = this.content.readBox;
  1855. qrReadBox.info.show('');
  1856. qrReadBox.videoBox.classList.add(className_displayNone);
  1857. let qrTypeRadio = qrSaveBox.qrDataType.find(radio=>radio.checked);
  1858. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  1859. };
  1860. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  1861. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1862. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1863. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1864. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  1865. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1866. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1867. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1868. qrReadBox.info = qrReadBox.querySelector(".info");
  1869. qrReadBox.info.code = qrReadBox.info.querySelector(".result-code");
  1870. qrReadBox.info.message = qrReadBox.info.querySelector(".result-message");
  1871. qrReadBox.info.newLink = qrReadBox.info.querySelector(".formation-link-from-string>a");
  1872. qrReadBox.video = qrReadBox.querySelector("#video");
  1873. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1874. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1875. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  1876. qrReadBox.info.show = function(message, code = 0, error = false, url="", urlName="") {
  1877. qrReadBox.info.message.innerHTML = '';
  1878. qrReadBox.info.message.append(message);
  1879. qrReadBox.info.code.textContent = code;
  1880. qrReadBox.info.code.classList.toggle(className_displayNone, code===0);
  1881. qrReadBox.info.code.classList.toggle("error", error);
  1882. qrReadBox.info.newLink.classList.toggle(className_displayNone, url.length===0);
  1883. qrReadBox.info.newLink.href = url;
  1884. qrReadBox.info.newLink.textContent = urlName;
  1885. }
  1886. qrReadBox.readString.onclick = async function()
  1887. {
  1888. if (qrReadBox.qrStr.value.length === 0) return;
  1889. this.disabled = true;
  1890. let inputResult = await inputFromQrString(qrReadBox.qrStr.value);
  1891. this.disabled = false;
  1892. let lrm = localTranslating.link_read_message;
  1893. let message;
  1894. if (inputResult.message) {
  1895. message = inputResult.message;
  1896. }
  1897. else if (inputResult.type) {
  1898. message = lrm.success({type: lrm.type[inputResult.type]});
  1899. }
  1900. else {
  1901. message = lrm.error[inputResult.error];
  1902. }
  1903. qrReadBox.info.show(
  1904. message,
  1905. inputResult.type || inputResult.error,
  1906. Boolean(inputResult.error),
  1907. inputResult.url,
  1908. inputResult.urlName
  1909. );
  1910. }
  1911. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1912. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  1913. qrSaveBox.qrStr.onchange = function()
  1914. {
  1915. qrCodeFrame.refreshQrCode(this.value);
  1916. }
  1917. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1918. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1919. let qrstr = formation.getQrStr(this.value);
  1920. qrSaveBox.qrStr.value = qrstr;
  1921. qrSaveBox.qrStr.onchange();
  1922. });
  1923. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1924. qrCodeFrame.ondragenter = ()=>false;
  1925. qrCodeFrame.ondragover = ()=>false;
  1926. qrCodeFrame.ondrop = function(e)
  1927. {
  1928. imagesSelected(e.dataTransfer.files);
  1929. e.stopPropagation();
  1930. e.preventDefault();
  1931. }
  1932. qrCodeFrame.refreshQrCode = function(string)
  1933. {
  1934. const qrImg = this.content.saveBox.qrImage;
  1935. URL.revokeObjectURL(qrImg.src);
  1936. const hints = new Map();
  1937. const EncodeHintType = ZXing.EncodeHintType;
  1938. //hints.set(EncodeHintType.MARGIN, 0);
  1939. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1940. const qrWidth = 500,qrHeight = 500;
  1941. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1942. let svgData = new XMLSerializer().serializeToString(svgElement);
  1943. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1944. let svgUrl = URL.createObjectURL(blob);
  1945. qrImg.src = svgUrl;
  1946. loadImage(svgUrl).then(function(img) {
  1947. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1948. let cavans = document.createElement("canvas");
  1949. cavans.width = cavansWidth;
  1950. cavans.height = cavansHeight;
  1951. let ctx = cavans.getContext('2d');
  1952. ctx.fillStyle="white";
  1953. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1954. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1955. cavans.toBlob(function(blob) {
  1956. const saveQrImg = qrSaveBox.saveQrImg;
  1957. URL.revokeObjectURL(saveQrImg.href);
  1958. const downLink = URL.createObjectURL(blob);
  1959. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1960. saveQrImg.href = downLink;
  1961. });
  1962. svgElement = null;
  1963. svgData = null;
  1964. blob = null;
  1965. img = null;
  1966. cavans = null;
  1967. ctx = null;
  1968. }, function(err) {
  1969. console.log(err);
  1970. });
  1971. }
  1972. qrReadBox.readQrFile.onclick = function()
  1973. {
  1974. qrReadBox.filePicker.click();
  1975. }
  1976. qrReadBox.filePicker.onchange = function()
  1977. {
  1978. imagesSelected(this.files);
  1979. }
  1980. async function imagesSelected(myFiles) {
  1981. if (myFiles.length < 1) return;
  1982. const file = myFiles[0];
  1983. let img = await loadImage(URL.createObjectURL(file));
  1984. let cavans = document.createElement("canvas");
  1985. cavans.width = img.width + 100;
  1986. cavans.height = img.height + 100;
  1987. let ctx = cavans.getContext('2d');
  1988. ctx.fillStyle="white";
  1989. ctx.fillRect(0, 0, cavans.width, cavans.height);
  1990. ctx.drawImage(img, 100, 100);
  1991. cavans.toBlob(async function(blob){
  1992. let newFileURL = URL.createObjectURL(blob),
  1993. newImg = await loadImage(newFileURL);
  1994. qrcodeReader.decodeFromImage(newImg).then((result) => {
  1995. console.debug('Found QR code!', result);
  1996. let reText = result.text;
  1997. if (reText.startsWith("\u001a")) reText = reText.substring(1);
  1998. qrReadBox.qrStr.value = reText;
  1999. qrReadBox.readString.onclick();
  2000. }).catch((err) => {
  2001. console.error(err);
  2002. if (err) {
  2003. if (err instanceof ZXing.NotFoundException) {
  2004. qrReadBox.info.show('No QR code found.');
  2005. }
  2006. if (err instanceof ZXing.ChecksumException) {
  2007. qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2008. }
  2009. if (err instanceof ZXing.FormatException) {
  2010. qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2011. }
  2012. }
  2013. });
  2014. console.debug(`Started decode for image from ${newImg.src}`);
  2015. });
  2016. // qrcodeReader.decodeFromImage(img).then((result) => {
  2017. // console.debug('Found QR code!', result);
  2018. // qrReadBox.qrStr.value = result.text;
  2019. // qrReadBox.readString.onclick();
  2020. // }).catch((err) => {
  2021. // console.error(err);
  2022. // if (err) {
  2023. // if (err instanceof ZXing.NotFoundException) {
  2024. // qrReadBox.info.show('No QR code found.');
  2025. // }
  2026. // if (err instanceof ZXing.ChecksumException) {
  2027. // qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2028. // }
  2029. // if (err instanceof ZXing.FormatException) {
  2030. // qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2031. // }
  2032. // }
  2033. // });
  2034. // console.debug(`Started decode for image from ${img.src}`);
  2035. }
  2036. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  2037. { //http不支持攝像頭
  2038. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  2039. qrReadBox.readQrCamera.onclick = function()
  2040. {
  2041. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  2042. location.protocol = "https:" //跳到https
  2043. }
  2044. }else
  2045. {
  2046. function scanContinuously()
  2047. {
  2048. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  2049. if (result) {
  2050. // properly decoded qr code
  2051. console.debug('Found QR code!', result);
  2052. qrReadBox.qrStr.value = result.text;
  2053. qrReadBox.readString.onclick();
  2054. }
  2055. if (err) {
  2056. if (err instanceof ZXing.NotFoundException) {
  2057. console.debug('No QR code found.')
  2058. }
  2059. if (err instanceof ZXing.ChecksumException) {
  2060. console.debug('A code was found, but it\'s read value was not valid.')
  2061. }
  2062. if (err instanceof ZXing.FormatException) {
  2063. console.debug('A code was found, but it was in a invalid format.')
  2064. }
  2065. }
  2066. });
  2067. }
  2068. qrcodeReader.getVideoInputDevices()
  2069. .then((videoInputDevices) => {
  2070. const sourceSelect_id = "selected-device-id";
  2071. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  2072. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  2073. {
  2074. selectedDeviceId = videoInputDevices[0].deviceId;
  2075. }
  2076. if (videoInputDevices.length >= 1) {
  2077. videoInputDevices.forEach((element) => {
  2078. const sourceOption = document.createElement('option');
  2079. sourceOption.text = element.label
  2080. sourceOption.value = element.deviceId
  2081. qrReadBox.sourceSelect.appendChild(sourceOption)
  2082. });
  2083. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  2084. qrReadBox.sourceSelect.onchange = function() {
  2085. selectedDeviceId = this.value;
  2086. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  2087. if (qrReadBox.readQrCamera.classList.contains("running"))
  2088. {
  2089. qrcodeReader.reset();
  2090. scanContinuously();
  2091. }
  2092. };
  2093. }
  2094. qrReadBox.readQrCamera.onclick = function()
  2095. {
  2096. if (this.classList.contains("running"))
  2097. {
  2098. qrcodeReader.reset();
  2099. qrReadBox.videoBox.classList.add(className_displayNone);
  2100. qrReadBox.info.show('');
  2101. }else
  2102. {
  2103. qrReadBox.videoBox.classList.remove(className_displayNone);
  2104. scanContinuously();
  2105. }
  2106. this.classList.toggle("running");
  2107. }
  2108. })
  2109. .catch((err) => {
  2110. console.error(err)
  2111. });
  2112. }
  2113. const btnExternalSupport = qrCodeFrame.querySelector("#external-support");
  2114. //btnExternalSupport.href = ExternalLinkScriptURL;
  2115. const paddbTeamEdit = qrContent.querySelector(".paddb-team-edit");
  2116. //paddb的用户名和密码
  2117. const paddbUsername = paddbTeamEdit.querySelector("#paddb-username");
  2118. const paddbPassword = paddbTeamEdit.querySelector("#paddb-password");
  2119. paddbUsername.value = localStorage.getItem(cfgPrefix + paddbUsername.id);
  2120. paddbPassword.value = localStorage.getItem(cfgPrefix + paddbPassword.id);
  2121. paddbUsername.onchange = paddbPassword.onchange = function(e){
  2122. if (e) localStorage.setItem(cfgPrefix + this.id, this.value);
  2123. }
  2124. const paddbTeamId = document.querySelector("#paddb-team-id");
  2125. paddbTeamId.onchange = function(){
  2126. try {
  2127. let str = this.value;
  2128. const teamId = str.substring(str.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2129. createNewUrl({_id:teamId});
  2130. } catch (error) {
  2131. console.log(error);
  2132. }
  2133. }
  2134. const paddbSaveOrUpload = document.querySelector("#paddb-save-or-upload-team");
  2135. paddbSaveOrUpload.onclick = async function(){
  2136. this.disabled = true;
  2137. if (!btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2138. alert(localTranslating.link_read_message.need_user_script);
  2139. return;
  2140. }
  2141. let obj = formation.getPaddbQrObj();
  2142. obj.userId = paddbUsername.value;
  2143. obj.password = paddbPassword.value;
  2144. obj.tags = [obj.userId];
  2145. let postBody = JSON.stringify(obj);
  2146. const options = {
  2147. method: "POST",
  2148. data: postBody,
  2149. headers: {
  2150. "Content-Type": "application/json",
  2151. "User-Agent": "okhttp/4.9.2",
  2152. //如果只有ascii字符可以用postBody.length
  2153. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2154. }
  2155. };
  2156. const isNewUpload = paddbTeamId.value.length === 0;
  2157. if (isNewUpload) {
  2158. options.url = "https://api2.paddb.net/uploadTeam";
  2159. } else {
  2160. const teamId = paddbTeamId.value.substring(paddbTeamId.value.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2161. options.url = `https://api2.paddb.net/editTeam/${teamId}`;
  2162. }
  2163. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2164. if (response.status === 401) {
  2165. alert(localTranslating.link_read_message.paddb_unauthorized);
  2166. } else if (response.status === 200) {
  2167. if (isNewUpload) {
  2168. paddbTeamId.value = response.response;
  2169. paddbTeamId.onchange();
  2170. }
  2171. alert(localTranslating.link_read_message.paddb_success);
  2172. } else {
  2173. alert(localTranslating.link_read_message.error[0]);
  2174. }
  2175. this.disabled = false;
  2176. }
  2177. const playerDataFrame = document.body.querySelector("#player-data-frame");
  2178. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  2179. btnPlayerData.onclick = function(){
  2180. playerDataFrame.show();
  2181. };
  2182. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  2183. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  2184. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  2185. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  2186. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  2187. playerDataFrame.initialize = function(){
  2188. this.playerList.innerHTML = '';
  2189. for (const playerData of PlayerDatas)
  2190. {
  2191. this.playerList.add(playerData);
  2192. }
  2193. };
  2194. function deletPlayerData(e)
  2195. {
  2196. const table = this.parentNode.parentNode.parentNode.parentNode;
  2197. table.parentNode.remove();
  2198. if (currentPlayerData == table.data) currentPlayerData = null;
  2199. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  2200. const name = table.getAttribute("data-player-name");
  2201. dbDelete(db, "palyer_datas", name);
  2202. }
  2203. function setPlayerDataDefault(e)
  2204. {
  2205. const table = this.parentNode.parentNode.parentNode.parentNode;
  2206. const cfgName = cfgPrefix + "default-player-name";
  2207. const dataPlayerName = table.getAttribute("data-player-name");
  2208. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  2209. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  2210. currentPlayerData = null;
  2211. localStorage.removeItem(cfgName);
  2212. checkInput.checked = false;
  2213. } else {
  2214. currentPlayerData = table.data;
  2215. localStorage.setItem(cfgName, dataPlayerName);
  2216. checkInput.checked = true;
  2217. }
  2218. }
  2219. function openShowBox(e)
  2220. {
  2221. const table = this.parentNode.parentNode.parentNode.parentNode;
  2222. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  2223. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  2224. playerDataFrame.btnClose.onclick(true);
  2225. }
  2226. playerDataFrame.playerList.add = function(data) {
  2227. this.appendChild(this.newPlayerData(data));
  2228. }
  2229. playerDataFrame.playerList.newPlayerData = function(data) {
  2230. const t = playerDataFrame.querySelector('#template-player-datas');
  2231. const clone = document.importNode(t.content, true);
  2232. const table = clone.querySelector("table");
  2233. table.data = data;
  2234. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  2235. table.setAttribute("data-player-name", data.name);
  2236. const tbody = table.tBodies[0];
  2237. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  2238. tbody.querySelector(".delete").onclick = deletPlayerData;
  2239. tbody.querySelector(".open-show-box").onclick = openShowBox;
  2240. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  2241. tbody.querySelector(".avatar .monster").onclick = function (){
  2242. }
  2243. let name = tbody.querySelector(".name");
  2244. name.textContent = data.name;
  2245. name.setAttribute("data-camp", data.camp);
  2246. let lvexp = tbody.querySelector(".lvexp");
  2247. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  2248. lvexp.querySelector(".level").textContent = data.lv;
  2249. let stama = tbody.querySelector(".stama");
  2250. //第一管体力
  2251. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  2252. //第二管体力
  2253. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  2254. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  2255. sta_cur.textContent = data.sta;
  2256. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  2257. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  2258. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  2259. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  2260. const deckList = tbody.querySelector(".decks .deck");
  2261. const teamLink = tbody.querySelector(".decks .team-link");
  2262. const radioList = tbody.querySelector(".decks .deck-radio-list");
  2263. data.parsedDecks.forEach((deck,idx)=>{
  2264. const li = radioList.appendChild(document.createElement("li"));
  2265. const ipt = li.appendChild(document.createElement("input"));
  2266. ipt.className = "deck-choose";
  2267. ipt.type = "radio";
  2268. ipt.name = `decks-${data.name}`;
  2269. ipt.value = idx;
  2270. ipt.onclick = changeDeck;
  2271. ipt.deck = deck;
  2272. });
  2273. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  2274. function changeDeck(e)
  2275. {
  2276. const deck = this.deck;
  2277. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  2278. lis.forEach((li,idx)=>{
  2279. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  2280. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  2281. });
  2282. const newFotmation = deck.toFormation();
  2283. teamLink.href = qrObjToUrl(newFotmation.getPdfQrObj(true));
  2284. }
  2285. return clone;
  2286. }
  2287. async function uploadPlayerData(myFiles) {
  2288. if (myFiles.length < 1) return;
  2289. for (const myFile of myFiles) {
  2290. try {
  2291. const reader = await fileReader(myFile, {readType: "text"});
  2292. const data = JSON.parse(reader.result);
  2293. const playerData = new PlayerData(data);
  2294. let dataCount = 0;
  2295. if (db) {
  2296. dataCount = await dbCount(db, "palyer_datas", data.name);
  2297. await dbWrite(db, "palyer_datas", data);
  2298. }
  2299. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  2300. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  2301. PlayerDatas.splice(oldIdx, 1, playerData);
  2302. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  2303. liArr[oldIdx] && liArr[oldIdx].remove();
  2304. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  2305. } else {
  2306. PlayerDatas.push(playerData);
  2307. playerDataFrame.playerList.add(playerData);
  2308. }
  2309. } catch (error) {
  2310. console.error(error);
  2311. }
  2312. }
  2313. }
  2314. let docSelection = document.getSelection();
  2315. //标题和介绍文本框
  2316. const titleBox = formationBox.querySelector(".title-box");
  2317. const detailBox = formationBox.querySelector(".detail-box");
  2318. const txtTitle = titleBox.querySelector(".title-code");
  2319. const txtDetail = detailBox.querySelector(".detail-code");
  2320. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2321. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2322. const richTextTools = document.getElementById("rich-text-tools");
  2323. const siwtchCodeMode = document.getElementById("siwtch-code-mode");
  2324. const setFontColor = document.getElementById("set-font-color");
  2325. const colorChooser = document.getElementById("color-chooser");
  2326. const insertCardAvatar = document.getElementById("insert-card-avatar");
  2327. const insertAwokenIcon = document.getElementById("insert-awoken-icon");
  2328. const insertLatentIcon = document.getElementById("insert-latent-icon");
  2329. const insertTypeIcon = document.getElementById("insert-type-icon");
  2330. const insertOrbIcon = document.getElementById("insert-orb-icon");
  2331. const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul");
  2332. insertAwokenIconList.className = "awoken-ul " + className_displayNone;
  2333. const insertLatentIconList = insertLatentIcon.list = document.createElement("ul");
  2334. insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone;
  2335. const insertTypeIconList = insertTypeIcon.list = document.createElement("ul");
  2336. insertTypeIconList.className = "types-ul " + className_displayNone;
  2337. const insertOrbList = insertOrbIcon.list = document.createElement("ul");
  2338. insertOrbList.className = "orb-ul " + className_displayNone;
  2339. for (let id of official_awoken_sorting) {
  2340. const li = document.createElement("li");
  2341. const icon = li.appendChild(createIndexedIcon('awoken', id));
  2342. icon.onclick = insertIconToText;
  2343. insertAwokenIconList.appendChild(li);
  2344. }
  2345. for (let id of new Set(pdcLatentMap.map(obj=>obj.pdf))) {
  2346. const li = document.createElement("li");
  2347. const icon = li.appendChild(createIndexedIcon('latent', id));
  2348. icon.onclick = insertIconToText;
  2349. insertLatentIconList.appendChild(li);
  2350. }
  2351. for (let obj of typekiller_for_type) {
  2352. const li = document.createElement("li");
  2353. const icon = li.appendChild(createIndexedIcon('type', obj.type));
  2354. icon.onclick = insertIconToText;
  2355. insertTypeIconList.appendChild(li);
  2356. }
  2357. for (let i=0;i<10;i++) {
  2358. const li = document.createElement("li");
  2359. const icon = li.appendChild(createIndexedIcon('orb', i));
  2360. icon.onclick = insertIconToText;
  2361. insertOrbList.appendChild(li);
  2362. }
  2363. richTextTools.append(
  2364. insertTypeIconList,
  2365. insertAwokenIconList,
  2366. insertLatentIconList,
  2367. insertOrbList
  2368. );
  2369. //切换代码模式
  2370. siwtchCodeMode.onclick = function(){
  2371. if (this.checked) { //进入代码模式
  2372. txtDetail.style.height = txtDetailDisplay.scrollHeight + "px";
  2373. txtTitleDisplay.onblur();
  2374. txtDetailDisplay.onblur();
  2375. } else { //退出代码模式
  2376. txtTitle.onchange();
  2377. txtDetail.onchange();
  2378. }
  2379. formationBox.classList.toggle("edit-code", this.checked);
  2380. }
  2381. siwtchCodeMode.checked = false;
  2382. //设置文字颜色
  2383. function setSelectionFontColor(color) {
  2384. //如果并没有任何选择区,则返回
  2385. if (docSelection.rangeCount < 1) return;
  2386. const range = docSelection.getRangeAt(0);
  2387. let editingCode = formationBox.classList.contains("edit-code");
  2388. let target; //编辑目标
  2389. if (titleBox.contains(range.commonAncestorContainer)) {
  2390. target = editingCode ? txtTitle : txtTitleDisplay;
  2391. }
  2392. else if (detailBox.contains(range.commonAncestorContainer)) {
  2393. target = editingCode ? txtDetail : txtDetailDisplay;
  2394. }
  2395. else {
  2396. return;
  2397. }
  2398. if (editingCode)
  2399. { //文本编辑模式
  2400. let startPos = target.selectionStart;
  2401. let endPos = target.selectionEnd;
  2402. let restoreTop = target.scrollTop;
  2403. let str = target.value.substring(startPos, endPos) //选择区域
  2404. .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2"); //去除之前的颜色
  2405. let colorStr = `^${color.substring(1)}^${str}^p`; //加上新的颜色
  2406. target.setRangeText(str);
  2407. if (restoreTop > 0) {
  2408. target.scrollTop = restoreTop;
  2409. }
  2410. target.setRangeText(colorStr);
  2411. target.focus();
  2412. target.onchange();
  2413. } else
  2414. { //富文本模式
  2415. const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。
  2416. let parent = range.commonAncestorContainer.parentElement;
  2417. if (parent !== target && parent.textContent.length == 0) parent.remove();
  2418. range.deleteContents();
  2419. let dom
  2420. if (color === "#000000") {
  2421. dom = document.createTextNode(docObj.textContent);
  2422. } else {
  2423. dom = document.createElement('span');
  2424. dom.style.color = color;
  2425. dom.append(docObj.textContent);
  2426. }
  2427. range.insertNode(dom);
  2428. range.setStartAfter(dom);
  2429. target.onblur();
  2430. target.focus();
  2431. }
  2432. }
  2433. setFontColor.onclick = function(){
  2434. setSelectionFontColor(colorChooser.value);
  2435. }
  2436. colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000";
  2437. colorChooser.onchange = function(event){
  2438. setFontColor.style.color = this.value;
  2439. if (event) {
  2440. localStorage.setItem(cfgPrefix + this.id, this.value);
  2441. setFontColor.onclick(); //改变一次颜色
  2442. }
  2443. }
  2444. colorChooser.onchange(false);
  2445. //添加头像图标
  2446. insertCardAvatar.onclick = insertIconToText
  2447. //添加其他序号图标
  2448. function insertIconToText() {
  2449. //如果并没有任何选择区,则返回
  2450. if (docSelection.rangeCount < 1) return;
  2451. const range = docSelection.getRangeAt(0);
  2452. let editingCode = formationBox.classList.contains("edit-code");
  2453. let target; //编辑目标
  2454. if (titleBox.contains(range.commonAncestorContainer)) {
  2455. target = editingCode ? txtTitle : txtTitleDisplay;
  2456. }
  2457. else if (detailBox.contains(range.commonAncestorContainer)) {
  2458. target = editingCode ? txtDetail : txtDetailDisplay;
  2459. }
  2460. else {
  2461. return;
  2462. }
  2463. let type, sType, id;
  2464. if (this == insertCardAvatar) { //插入怪物头像
  2465. type = 'card';
  2466. sType = 'm';
  2467. //首先读取选择的数字
  2468. id = parseInt(
  2469. editingCode
  2470. ? target.value.substring(target.selectionStart, target.selectionEnd)
  2471. : range.toString().trim()
  2472. , 10);
  2473. //如果选择区域不是数字,则请求输入
  2474. if (!Number.isInteger(id)) {
  2475. id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent);
  2476. id = parseInt(id,10);
  2477. if (!Number.isInteger(id)) { return; }
  2478. }
  2479. }
  2480. else if(this.classList.contains("awoken-icon")) { //觉醒
  2481. type = 'awoken';
  2482. sType = 'a';
  2483. id = this.getAttribute("data-awoken-icon");
  2484. }
  2485. else if(this.classList.contains("type-icon")) { //类型
  2486. type = 'type';
  2487. sType = 't';
  2488. id = this.getAttribute("data-type-icon");
  2489. }
  2490. else if(this.classList.contains("orb")) { //宝珠
  2491. type = 'orb';
  2492. sType = 'o';
  2493. id = this.getAttribute("data-orb-icon");
  2494. }
  2495. else if(this.classList.contains("latent-icon")) { //潜觉
  2496. type = 'latent';
  2497. sType = 'l';
  2498. id = this.getAttribute("data-latent-icon");
  2499. }
  2500. if (editingCode)
  2501. { //文本编辑模式
  2502. let str = createIndexedIconCode(sType, id);
  2503. // target.setRangeText(str);
  2504. //保持编辑光标在原来的位置
  2505. if (target.selectionStart || target.selectionStart == '0') {
  2506. let startPos = target.selectionStart;
  2507. // let endPos = target.selectionEnd;
  2508. let restoreTop = target.scrollTop;
  2509. // target.value = target.value.substring(0, startPos) + str + target.value.substring(endPos, target.value.length);
  2510. target.setRangeText(str);
  2511. if (restoreTop > 0) {
  2512. target.scrollTop = restoreTop;
  2513. }
  2514. target.focus();
  2515. target.selectionStart = startPos + str.length;
  2516. target.selectionEnd = startPos + str.length;
  2517. } else {
  2518. target.setRangeText(str);
  2519. // target.value += str;
  2520. target.focus();
  2521. }
  2522. target.onchange();
  2523. } else
  2524. { //富文本模式
  2525. let dom = createIndexedIcon(type, id);
  2526. if (range.commonAncestorContainer == target && range.startOffset === 0 && range.endOffset === 0)
  2527. { //内容为空时
  2528. target.appendChild(dom);
  2529. } else {
  2530. range.deleteContents();
  2531. range.insertNode(dom);
  2532. }
  2533. range.setStartAfter(dom);
  2534. target.onblur();
  2535. target.focus();
  2536. }
  2537. }
  2538. function createIndexedIconCode(type, id) {
  2539. return `{${type}.${id}}`;
  2540. }
  2541. function showInsertIconList() {
  2542. //如果自身的列表已经打开了,则隐藏
  2543. if (this.list.classList.toggle(className_displayNone)) return;
  2544. //否则隐藏其他的列表
  2545. [
  2546. insertAwokenIcon.list,
  2547. insertLatentIcon.list,
  2548. insertTypeIcon.list,
  2549. insertOrbIcon.list,
  2550. ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list));
  2551. }
  2552. insertAwokenIcon.onclick = showInsertIconList;
  2553. insertLatentIcon.onclick = showInsertIconList;
  2554. insertTypeIcon.onclick = showInsertIconList;
  2555. insertOrbIcon.onclick = showInsertIconList;
  2556. function richTextToCode(parentElement){
  2557. function rgbToHex(str) { //RGB(A)颜色转换为HEX十六进制的颜色值
  2558. let res = /rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*(?:,\s*([.\d]+)\s*)?\)/ig.exec(str.replace(/\s/g,''));
  2559. if (res) {
  2560. let [,r,g,b,a] = res;
  2561. let rgb = [r,g,b].map(s=>parseInt(s,10));
  2562. if (a) { //将小数点的Alpha转成8位
  2563. rgb.push(Math.round(parseFloat(a) * 0xFF));
  2564. }
  2565. return rgb.map(n=>n.toString(16).padStart(2,'0')).join('');
  2566. }
  2567. else if (res = /#([a-fA-F0-9]{6,8})/i.exec(str))
  2568. {
  2569. return res[1];
  2570. }
  2571. else if (str === "blue"){ //特殊翻译
  2572. return 'qs';
  2573. }
  2574. else {
  2575. return str;
  2576. }
  2577. }
  2578. let code = [];
  2579. for (let node of parentElement.childNodes) {
  2580. if (node?.lastChild?.nodeName == "BR") node.lastChild.revome();
  2581. if (node.nodeName == "#text"){ //纯文本
  2582. code.push(node.nodeValue);
  2583. continue;
  2584. } else if (node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color) { //文字颜色
  2585. let colorStr = rgbToHex(node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color);
  2586. code.push(`^${colorStr}^${richTextToCode(node)}^p`);
  2587. continue;
  2588. } else if (node.nodeName == "DIV") {
  2589. let lastStr = code[code.length-1];
  2590. if (lastStr && lastStr[lastStr.length-1] !== '\n') {
  2591. code.push('\n');
  2592. }
  2593. code.push(richTextToCode(node)+'\n');
  2594. continue;
  2595. } else if (node.nodeName == "BR") {
  2596. code.push('\n');
  2597. continue;
  2598. }
  2599. let sType, id;
  2600. if(node.classList.contains("detail-mon")) { //卡片头像
  2601. const mon = node.querySelector(".monster");
  2602. if (!mon) continue;
  2603. sType = 'm';
  2604. id = mon.getAttribute("data-cardid");
  2605. }
  2606. else if(node.classList.contains("awoken-icon")) { //觉醒
  2607. sType = 'a';
  2608. id = node.getAttribute("data-awoken-icon");
  2609. }
  2610. else if(node.classList.contains("type-icon")) { //类型
  2611. sType = 't';
  2612. id = node.getAttribute("data-type-icon");
  2613. }
  2614. else if(node.classList.contains("orb")) { //宝珠
  2615. sType = 'o';
  2616. id = node.getAttribute("data-orb-icon");
  2617. }
  2618. else if(node.classList.contains("latent-icon")) { //潜觉
  2619. sType = 'l';
  2620. id = node.getAttribute("data-latent-icon");
  2621. } else {
  2622. continue;
  2623. }
  2624. code.push(createIndexedIconCode(sType, id));
  2625. }
  2626. return code.join('');
  2627. }
  2628. //标题删除所有的换行
  2629. txtTitleDisplay.onblur = function(){
  2630. for (let node of Array.from(this.children)) {
  2631. if (node.nodeName == "BR") node.remove();
  2632. }
  2633. formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n','');
  2634. formationBox.refreshDocumentTitle();
  2635. createNewUrl();
  2636. }
  2637. txtDetailDisplay.onblur = function(){
  2638. //没有内容或者只有一个换行时,清空内容
  2639. if (this.textContent.length == 0 || this.textContent == "\n") {
  2640. for (let node of this.childNodes) {
  2641. if (node.nodeName == "#text" || node.nodeName == "BR") {
  2642. node.remove();
  2643. }
  2644. }
  2645. }
  2646. formation.detail = txtDetail.value = richTextToCode(this);
  2647. createNewUrl();
  2648. }
  2649. txtTitle.onchange = function() {
  2650. formation.title = this.value;
  2651. txtTitleDisplay.innerHTML = '';
  2652. txtTitleDisplay.append(descriptionToHTML(this.value));
  2653. formationBox.refreshDocumentTitle();
  2654. createNewUrl();
  2655. };
  2656. txtDetail.onchange = function() {
  2657. formation.detail = this.value;
  2658. txtDetailDisplay.innerHTML = '';
  2659. txtDetailDisplay.append(descriptionToHTML(this.value));
  2660. createNewUrl();
  2661. };
  2662. //设置为可以拖放已经编辑好的队伍
  2663. function richTextDropHandler(event) {
  2664. let formStr = event.dataTransfer.getData('from');
  2665. if (formStr) {
  2666. event.preventDefault();
  2667. const [teamNum, isAssist, indexInTeam] = JSON.parse(formStr);
  2668. const mon = formation.teams[teamNum][isAssist][indexInTeam]
  2669. event.target.insertAdjacentElement('afterbegin', createIndexedIcon('card', mon.id));
  2670. }
  2671. }
  2672. txtTitleDisplay.ondrop = richTextDropHandler;
  2673. txtDetailDisplay.ondrop = richTextDropHandler;
  2674. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  2675. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  2676. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  2677. }
  2678. //将所有怪物头像添加到全局数组
  2679. teamBigBoxs.forEach(teamBigBox => {
  2680. const teamBox = teamBigBox.querySelector(".team-box");
  2681. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  2682. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  2683. members.forEach(m => {
  2684. allMembers.push(m);
  2685. });
  2686. assist.forEach(m => {
  2687. allMembers.push(m);
  2688. });
  2689. });
  2690. //从怪物头像获取队员的队伍编号
  2691. function getMemberArrayIndexFromMonHead(headDom) {
  2692. return [
  2693. parseInt(headDom.getAttribute("data-team"), 10), //team
  2694. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  2695. parseInt(headDom.getAttribute("data-index"), 10), //index
  2696. ];
  2697. }
  2698. //编辑界面点击每个怪物的头像的处理
  2699. function clickMonHead(e) {
  2700. const arr = getMemberArrayIndexFromMonHead(this);
  2701. editBox.editMon(arr[0], arr[1], arr[2]);
  2702. return false; //没有false将会打开链接
  2703. }
  2704. //编辑界面每个怪物的头像的拖动
  2705. function dragStartMonHead(event) {
  2706. // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2707. // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move';
  2708. event.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  2709. }
  2710. //编辑界面每个怪物的头像的经过,阻止事件发生
  2711. function dropOverMonHead(event) {
  2712. event.preventDefault();
  2713. }
  2714. //编辑界面每个怪物的头像的放下
  2715. function dropMonHead(event) {
  2716. let formStr = event.dataTransfer.getData('from');
  2717. if (!formStr) return false;
  2718. const dataFrom = JSON.parse(formStr);
  2719. const dataTo = getMemberArrayIndexFromMonHead(this);
  2720. if ((dataTo[0] !== dataFrom[0]) ||
  2721. (dataTo[1] !== dataFrom[1]) ||
  2722. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  2723. interchangeCard(dataFrom, dataTo, event.ctrlKey);
  2724. }
  2725. return false; //没有false将会打开链接
  2726. }
  2727. //移动端编辑界面每个怪物的头像的放下
  2728. function touchstartMonHead(e) {
  2729. e.stopPropagation();
  2730. //console.log("开始触摸",e,this);
  2731. const tc = e.changedTouches[0];
  2732. const pX = tc.pageX,
  2733. pY = tc.pageY;
  2734. interchangeSvg.style.display = "none";
  2735. interchangeSvg.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  2736. }
  2737. //移动端编辑界面每个怪物的头像的移动
  2738. function touchmoveMonHead(e) {
  2739. //console.log("移动中",e,this);
  2740. const tc = e.changedTouches[0];
  2741. const pX = tc.pageX,
  2742. pY = tc.pageY;
  2743. const rect = this.getBoundingClientRect();
  2744. const top = rect.top + document.documentElement.scrollTop;
  2745. const left = rect.left + document.documentElement.scrollLeft;
  2746. if ((pY < top) || (pY > (top + rect.height)) ||
  2747. (pX < left) || (pX > (left + rect.width))) {
  2748. interchangeSvg.style.display = "block";
  2749. interchangeSvg.changePoint(null, { x: pX, y: pY });
  2750. } else {
  2751. interchangeSvg.style.display = "none";
  2752. }
  2753. }
  2754. //移动端编辑界面每个怪物的头像的结束
  2755. function touchendMonHead(e) {
  2756. const tc = e.changedTouches[0];
  2757. const pX = tc.pageX,
  2758. pY = tc.pageY;
  2759. //console.log("移动结束",pX,pY,e,this);
  2760. interchangeSvg.style.display = "none";
  2761. interchangeSvg.changePoint(null, { x: pX, y: pY });
  2762. const target = allMembers.find(m => {
  2763. const rect = m.getBoundingClientRect();
  2764. const top = rect.top + document.documentElement.scrollTop;
  2765. const left = rect.left + document.documentElement.scrollLeft;
  2766. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2767. (pX > left) && (pX < (left + rect.width));
  2768. return isInRect;
  2769. });
  2770. if (target && this != target) {
  2771. //console.log("找到的对象",targets[0]);
  2772. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2773. const dataTo = getMemberArrayIndexFromMonHead(target);
  2774. if ((dataTo[0] != dataFrom[0]) ||
  2775. (dataTo[1] != dataFrom[1]) ||
  2776. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2777. interchangeCard(dataFrom, dataTo);
  2778. }
  2779. }
  2780. }
  2781. //移动端编辑界面每个怪物的头像的取消
  2782. function touchcancelMonHead(event) {
  2783. interchangeSvg.style.display = "none";
  2784. console.log("移动取消", event, this);
  2785. }
  2786. function interchangeCard(formArr, toArr, isCopy) {
  2787. //优先使用传入的复制,然后才是考虑开关
  2788. isCopy = isCopy || controlBox.querySelector("#change-swap-to-copy").checked; //储存交换“复制”和“替换”
  2789. const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr;
  2790. const [toTeamNum, toIsAssist, toIndexInTeam] = toArr;
  2791. function changeType(member, isAssist) {
  2792. if (member.id == 0 || (isAssist && member.id == -1)) {
  2793. return new Member();
  2794. } else {
  2795. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2796. newMember.loadFromMember(member);
  2797. return newMember;
  2798. }
  2799. }
  2800. let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam];
  2801. let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam];
  2802. let fromCard = from.card, toCard = to.card;
  2803. if (toIsAssist && (!fromCard?.canAssist && from.id > 0 || !fromIsAssist && toCard.onlyAssist) ||
  2804. fromIsAssist && (!toCard?.canAssist && to.id > 0 || !toIsAssist && fromCard.onlyAssist))
  2805. {
  2806. [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{
  2807. const member = formation.teams[teamNum][isAssist][indexInTeam];
  2808. const card = member.card;
  2809. if (member.id>0 && (!card?.canAssist || card.onlyAssist)) {
  2810. const teamBigBox = teamBigBoxs[teamNum];
  2811. const teamBox = teamBigBox.querySelector(".team-box");
  2812. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  2813. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  2814. const monsterHead = memberLi.querySelector(".monster");
  2815. monsterHead.classList.add("show-disabled-action");
  2816. monsterHead.onanimationend = function() {
  2817. this.classList.remove("show-disabled-action");
  2818. this.onanimationend = null;
  2819. }
  2820. console.warn("该角色%s%s能作为辅助 %o",
  2821. !card?.canAssist ? "不能" : "",
  2822. card?.onlyAssist ? "只能" : "",
  2823. card);
  2824. } else {
  2825. return false;
  2826. }
  2827. })
  2828. return;
  2829. }
  2830. if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型
  2831. {
  2832. from = changeType(from, fromIsAssist);
  2833. if (!isCopy) to = changeType(to, toIsAssist);
  2834. } else if (isCopy) {
  2835. const newFrom = new from.constructor();
  2836. newFrom.loadFromMember(from);
  2837. from = newFrom;
  2838. }
  2839. formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from;
  2840. if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to;
  2841. createNewUrl(); //刷新URL
  2842. refreshAll(formation); //刷新全部
  2843. }
  2844. function switchLeader(e)
  2845. {
  2846. const headDom = this.parentNode;
  2847. const arr = getMemberArrayIndexFromMonHead(headDom);
  2848. const team = formation.teams[arr[0]];
  2849. const member = team[arr[1]][arr[2]];
  2850. const card = Cards[member.id] || Cards[0];
  2851. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  2852. if (skills.length < 1) return;
  2853. const skill = skills[0];
  2854. if (team[3] > 0) //如果队伍已经换了队长
  2855. {
  2856. if (skill.type == 227 //固定与右侧换队长
  2857. || team[3] == arr[2]) //点的就是换的队长
  2858. {
  2859. team[3] = 0; //还原
  2860. }else
  2861. {
  2862. team[3] = arr[2]; //改变成任何能点的换队长
  2863. }
  2864. }else //如果队伍没有换队长
  2865. {
  2866. if (skill.type == 227) //固定与右侧换队长
  2867. {
  2868. let myTeam = team[0].slice(0,5);
  2869. team[3] = myTeam.length - 1 - myTeam.concat().reverse().findIndex(m=>m.id>0);
  2870. }
  2871. else if(arr[2] > 0) //如果点的不是原队长
  2872. {
  2873. team[3] = arr[2]; //接换成新队长
  2874. }
  2875. }
  2876. createNewUrl(); //刷新URL
  2877. refreshAll(formation); //刷新全部
  2878. e.stopPropagation();
  2879. e.preventDefault();
  2880. }
  2881. //所有怪物头像,添加拖动交换的代码
  2882. allMembers.forEach(m => {
  2883. //点击
  2884. m.onclick = clickMonHead;
  2885. //拖动
  2886. m.draggable = true;
  2887. m.ondragstart = dragStartMonHead;
  2888. m.ondragover = dropOverMonHead;
  2889. m.ondrop = dropMonHead;
  2890. //触摸
  2891. m.ontouchstart = touchstartMonHead;
  2892. m.ontouchmove = touchmoveMonHead;
  2893. m.ontouchend = touchendMonHead;
  2894. m.ontouchcancel = touchcancelMonHead;
  2895. //子元素
  2896. m.querySelector(".switch-leader").onclick = switchLeader;
  2897. });
  2898. //添加徽章
  2899. const className_ChoseBadges = "show-all-badges";
  2900. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  2901. //徽章
  2902. const teamBadge = teamBigBox.querySelector(".team-badge");
  2903. if (!teamBadge) return;
  2904. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  2905. function setBadge() {
  2906. if (teamBadge.classList.contains(className_ChoseBadges)) {
  2907. const team = formation.teams[teamIdx];
  2908. teamBadge.classList.remove(className_ChoseBadges);
  2909. team[2] = parseInt(this.value, 10);
  2910. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2911. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  2912. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  2913. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, team, teamIdx);
  2914. createNewUrl();
  2915. } else {
  2916. teamBadge.classList.add(className_ChoseBadges);
  2917. }
  2918. }
  2919. badges.forEach(badge => badge.onclick = setBadge);
  2920. });
  2921. //显示HP的详细值
  2922. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  2923. hpDetailDialog.initialing = function(reduceAttrRanges, reduceAttrRangesWithOutAwoken, tHP, tHPNoAwoken)
  2924. {
  2925. const dialogContent = this.querySelector(".dialog-content");
  2926. const fragment = document.createDocumentFragment();
  2927. function insertHpRangeTable(reduceRanges, reduceRangesWithOutAwoken, tHP, tHPNoAwoken, attr)
  2928. {
  2929. const table = document.createElement("table");
  2930. table.className = "hp-range-table";
  2931. table.setAttribute("data-attr", attr);
  2932. table.createCaption();
  2933. const tHead = table.createTHead();
  2934. const tBody = table.createTBody();
  2935. const rangeRow = tHead.insertRow();
  2936. rangeRow.className = "hp-range";
  2937. rangeRow.appendChild(document.createElement("th"));
  2938. const rageHpRow = tBody.insertRow();
  2939. rageHpRow.className = "general";
  2940. rageHpRow.appendChild(document.createElement("th"));
  2941. const rageHpNoAwokenRow = tBody.insertRow();
  2942. rageHpNoAwokenRow.className = "awoken-bind";
  2943. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  2944. const reduceRow = tBody.insertRow();
  2945. reduceRow.className = "reduce-scale";
  2946. reduceRow.appendChild(document.createElement("th"));
  2947. const reduceHpRow = tBody.insertRow();
  2948. reduceHpRow.className = "reduce-general";
  2949. const reduceHpRowTitle = reduceHpRow.appendChild(document.createElement("th"));
  2950. const reduceHpRowTitleSheild = reduceHpRowTitle.appendChild(document.createElement("icon"));
  2951. reduceHpRowTitleSheild.className = "sheild";
  2952. const reduceHpNoAwokenRow = tBody.insertRow();
  2953. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  2954. const reduceHpNoAwokenRowTitle = reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  2955. const reduceHpNoAwokenRowTitleSheild = reduceHpNoAwokenRowTitle.appendChild(document.createElement("icon"));
  2956. reduceHpNoAwokenRowTitleSheild.className = "sheild";
  2957. for (let ri=0;ri<reduceRanges.length;ri++) {
  2958. const range = reduceRanges[ri];
  2959. const rangeWOA = reduceRangesWithOutAwoken[ri];
  2960. const hpRange = rangeRow.insertCell();
  2961. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  2962. hpRangeMin.className = "hp-range-min";
  2963. hpRangeMin.textContent = range.min;
  2964. hpRange.append(" ~ ");
  2965. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  2966. hpRangeMax.className = "hp-range-max";
  2967. hpRangeMax.textContent = range.max;
  2968. const hpGeneral = rageHpRow.insertCell();
  2969. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100)).bigNumberToString()}`;
  2970. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  2971. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100)).bigNumberToString()}`;
  2972. const reduce = reduceRow.insertCell();
  2973. const reduceScale = reduce.appendChild(document.createElement("span"));
  2974. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  2975. if (rangeWOA.scale !== range.scale) {
  2976. reduce.appendChild(document.createTextNode("/"));
  2977. const reduceScaleWithOutAwoken = reduce.appendChild(document.createElement("span"));
  2978. reduceScaleWithOutAwoken.textContent = `${parseFloat((rangeWOA.scale * 100).toFixed(2))}`;
  2979. }
  2980. if (range.probability < 1)
  2981. {
  2982. reduce.append("(");
  2983. const reduceProb = reduce.appendChild(document.createElement("span"));
  2984. reduceProb.className = "reduce-probability";
  2985. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  2986. reduce.append(")");
  2987. }
  2988. const reduceGeneral = reduceHpRow.insertCell();
  2989. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  2990. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  2991. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (rangeWOA.min / 100) / (1 - rangeWOA.scale)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (rangeWOA.max/100) / (1 - rangeWOA.scale)).bigNumberToString()}`;
  2992. }
  2993. return table;
  2994. }
  2995. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  2996. {
  2997. for (let ri=0;ri<reduceAttrRanges.length;ri++) {
  2998. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[ri], reduceAttrRangesWithOutAwoken[ri], tHP, tHPNoAwoken, ri));
  2999. }
  3000. }
  3001. else //只有阶梯盾
  3002. {
  3003. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[0], reduceAttrRangesWithOutAwoken[0], tHP, tHPNoAwoken, 31));
  3004. }
  3005. dialogContent.innerHTML = "";
  3006. dialogContent.appendChild(fragment);
  3007. }
  3008. //初始化Dialog
  3009. dialogInitialing(hpDetailDialog);
  3010. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  3011. reduceDetailsBars.forEach(bar => {
  3012. bar.onclick = function(){
  3013. hpDetailDialog.show(this.reduceAttrRangesWithShieldAwoken, this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  3014. };
  3015. });
  3016. //设置地下城倍率
  3017. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  3018. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  3019. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  3020. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  3021. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  3022. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  3023. const gachaIdIpt = dialogContent.querySelector("#dungeon-gacha-id");
  3024. dungeonEnchanceDialog.initialing = function(formation){
  3025. const dge = formation.dungeonEnchance;
  3026. function runCheck(checkBox){
  3027. checkBox.checked = this.includes(parseInt(checkBox.value));
  3028. }
  3029. rareDoms.forEach(runCheck,dge.rarities);
  3030. attrDoms.forEach(runCheck,dge.attrs);
  3031. typeDoms.forEach(runCheck,dge.types);
  3032. collabIdIpt.value = dge.collabs.join();
  3033. gachaIdIpt.value = dge.gachas.join();
  3034. const {hp, atk, rcv} = dge.rate;
  3035. dialogContent.querySelector("#dungeon-hp").value = hp;
  3036. dialogContent.querySelector("#dungeon-atk").value = atk;
  3037. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  3038. this.classList.remove(className_displayNone);
  3039. }
  3040. //初始化Dialog
  3041. dialogInitialing(dungeonEnchanceDialog);
  3042. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  3043. dungeonEnchanceDialogConfirm.onclick = function(){
  3044. const rarities = returnCheckBoxsValues(rareDoms).map(Str2Int);
  3045. const attrs = returnCheckBoxsValues(attrDoms).map(Str2Int);
  3046. const types = returnCheckBoxsValues(typeDoms).map(Str2Int);
  3047. const dge = formation.dungeonEnchance;
  3048. dge.rarities = rarities;
  3049. dge.attrs = attrs;
  3050. dge.types = types;
  3051. dge.rate.hp = Number(dialogContent.querySelector("#dungeon-hp").value);
  3052. dge.rate.atk = Number(dialogContent.querySelector("#dungeon-atk").value);
  3053. dge.rate.rcv = Number(dialogContent.querySelector("#dungeon-rcv").value);
  3054. dge.collabs = collabIdIpt.value.split(',').map(str=>Number(str)).filter(Boolean);
  3055. dge.gachas = gachaIdIpt.value.split(',').map(str=>Number(str)).filter(Boolean);
  3056. dungeonEnchanceDialog.close();
  3057. createNewUrl();
  3058. refreshAll(formation);
  3059. };
  3060. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  3061. dungeonEnchanceDialogClear.onclick = function(){
  3062. function unchecked(checkBox) {
  3063. checkBox.checked = false;
  3064. }
  3065. rareDoms.forEach(unchecked);
  3066. attrDoms.forEach(unchecked);
  3067. typeDoms.forEach(unchecked);
  3068. collabIdIpt.value = '';
  3069. gachaIdIpt.value = '';
  3070. dialogContent.querySelector("#dungeon-hp").value = 1;
  3071. dialogContent.querySelector("#dungeon-atk").value = 1;
  3072. dialogContent.querySelector("#dungeon-rcv").value = 1;
  3073. };
  3074. const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance");
  3075. dungeonEnchanceDialogOpen.onclick = function(){
  3076. dungeonEnchanceDialog.show(formation);
  3077. };
  3078. //编辑框
  3079. editBox.mid = null; //储存怪物id
  3080. editBox.latent = []; //储存潜在觉醒
  3081. editBox.isAssist = false; //储存是否为辅助宠物
  3082. editBox.monsterHead = null;
  3083. editBox.latentBox = null;
  3084. editBox.memberIdx = []; //储存队伍数组下标
  3085. editBox.show = function() {
  3086. this.classList.remove(className_displayNone);
  3087. formationBox.classList.add("blur-bg");
  3088. controlBox.classList.add("blur-bg");
  3089. };
  3090. editBox.hide = function() {
  3091. this.classList.add(className_displayNone);
  3092. formationBox.classList.remove("blur-bg");
  3093. controlBox.classList.remove("blur-bg");
  3094. // if (isGuideMod) {
  3095. // const url = new URL(location);
  3096. // url.searchParams.delete("guide");
  3097. // url.searchParams.delete("id");
  3098. // history.replaceState(null,null,url);
  3099. // }
  3100. //删除编辑模式
  3101. sessionStorage.removeItem('editing');
  3102. };
  3103. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3104. const searchBox = editBox.querySelector(".search-box");
  3105. const settingBox = editBox.querySelector(".setting-box");
  3106. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3107. mSeriesId.onclick = function() { //搜索系列
  3108. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  3109. if (seriesId > 0) {
  3110. showSearch(Cards.filter(card => card.seriesId == seriesId));
  3111. }
  3112. };
  3113. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3114. mCollabId.onclick = function() { //搜索合作
  3115. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  3116. if (collabId > 0); {
  3117. showSearch(Cards.filter(card => card.collabId == collabId));
  3118. }
  3119. };
  3120. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  3121. mGachaId.onclick = function() { //搜索合作
  3122. const gachaId = parseInt(this.getAttribute(dataAttrName), 10);
  3123. if (gachaId > 0); {
  3124. showSearch(Cards.filter(card => card.gachaId == gachaId));
  3125. }
  3126. };
  3127. //以字符串搜索窗口
  3128. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  3129. function searchByString(str)
  3130. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  3131. str = str.trim();
  3132. if (str === '0') { //如果搜索0,则打开最新的50个
  3133. return Cards.filter(card=>card.enabled).slice(-50);
  3134. } else if (str.length>0)
  3135. {
  3136. return Cards.filter(card =>
  3137. {
  3138. const names = [card.name];
  3139. if (card.otLangName)
  3140. {
  3141. names.push(...Object.values(card.otLangName));
  3142. }
  3143. const tags = card.altName.concat();
  3144. if (card.otTags)
  3145. {
  3146. tags.push(...card.otTags);
  3147. }
  3148. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  3149. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  3150. }
  3151. );
  3152. }else
  3153. {
  3154. return [];
  3155. }
  3156. }
  3157. function copyString(input)
  3158. {
  3159. input.focus(); //设input为焦点
  3160. input.select(); //选择全部
  3161. if (navigator?.clipboard?.writeText) { //优先使用新API
  3162. navigator.clipboard.writeText(input.value);
  3163. } else if (document.execCommand('copy')) {
  3164. document.execCommand('copy');
  3165. }
  3166. //input.blur(); //取消焦点
  3167. }
  3168. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = [])
  3169. {
  3170. const stringSearchContent = this.querySelector(".dialog-content");
  3171. const fragment = document.createDocumentFragment();
  3172. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  3173. {
  3174. const ul_original = document.createElement("ul");
  3175. ul_original.className = "original-string";
  3176. originalStrArr.forEach(str=>{
  3177. const li = ul_original.appendChild(document.createElement("li"));
  3178. const ipt = li.appendChild(document.createElement("input"));
  3179. ipt.className = "string-value";
  3180. ipt.value = str;
  3181. ipt.readOnly = true;
  3182. const copyBtn = li.appendChild(document.createElement("button"));
  3183. copyBtn.className = "string-copy";
  3184. copyBtn.onclick = function(){copyString(ipt)};
  3185. const searchBtn = li.appendChild(document.createElement("button"));
  3186. searchBtn.className = "string-search";
  3187. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  3188. });
  3189. fragment.appendChild(ul_original);
  3190. }
  3191. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  3192. {
  3193. const ul_additional = document.createElement("ul");
  3194. ul_additional.className = "additional-string";
  3195. additionalStrArr.forEach(str=>{
  3196. const li = ul_additional.appendChild(document.createElement("li"));
  3197. const ipt = li.appendChild(document.createElement("input"));
  3198. ipt.className = "string-value";
  3199. ipt.value = str;
  3200. ipt.readOnly = true;
  3201. const searchBtn = li.appendChild(document.createElement("button"));
  3202. searchBtn.className = "string-search";
  3203. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  3204. });
  3205. fragment.appendChild(ul_additional);
  3206. }
  3207. stringSearchContent.innerHTML = "";
  3208. stringSearchContent.appendChild(fragment);
  3209. }
  3210. stringSearchDialog.close = function()
  3211. {
  3212. this.classList.add(className_displayNone);
  3213. }
  3214. function dialogShowFunction(...arg){
  3215. this?.initialing(...arg); //自身初始化
  3216. this.classList.remove(className_displayNone);
  3217. };
  3218. function dialogCloseFunction(){
  3219. this.classList.add(className_displayNone);
  3220. };
  3221. function dialogCloseButtonFunction(){
  3222. this.parentElement.parentElement.close();
  3223. };
  3224. function dialogInitialing(dialog){
  3225. dialog.show = dialogShowFunction;
  3226. dialog.close = dialogCloseFunction;
  3227. const closeButton = dialog.querySelector(".dialog-close");
  3228. closeButton.onclick = dialogCloseButtonFunction;
  3229. }
  3230. //初始化Dialog
  3231. dialogInitialing(stringSearchDialog);
  3232. const mAltName = monInfoBox.querySelector(".monster-altName");
  3233. mAltName.onclick = function() { //搜索合作
  3234. //const mid = parseInt(this.getAttribute('data-monId'));
  3235. const card = Cards[editBox.mid];
  3236. if (card)
  3237. {
  3238. stringSearchDialog.show(card.altName, card.otTags);
  3239. }
  3240. };
  3241. //创建一个新的怪物头像
  3242. editBox.createCardHead = function(id, options = {}) {
  3243. function clickHeadToNewMon() {
  3244. monstersID.value = this.card.id;
  3245. monstersID.onchange();
  3246. return false; //取消链接的默认操作
  3247. }
  3248. const cli = document.createElement("li");
  3249. const cdom = cli.head = createCardA(options);
  3250. cli.appendChild(cdom);
  3251. let card;
  3252. if (id instanceof Member) {
  3253. changeid(id, cdom);
  3254. card = id.card;
  3255. } else {
  3256. changeid({ id: id }, cdom);
  3257. card = Cards[id];
  3258. }
  3259. cli.card = card;
  3260. if (card?.canAssist)
  3261. cli.classList.add("allowable-assist");
  3262. if (options.showCD)
  3263. {
  3264. const CDPreview = cli.appendChild(document.createElement("div"));
  3265. CDPreview.className = "cd-preview";
  3266. if (card.activeSkillId>0)
  3267. {
  3268. const skill = Skills[card.activeSkillId];
  3269. const CD_Max = skill.initialCooldown;
  3270. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  3271. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  3272. CD_MinDom.className = "cd-min";
  3273. if (CD_Max !== CD_Min)
  3274. {
  3275. CD_MinDom.textContent = CD_Min;
  3276. }else
  3277. {
  3278. CD_MinDom.classList.add(className_displayNone);
  3279. }
  3280. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  3281. CD_MaxDom.className = "cd-max";
  3282. CD_MaxDom.textContent = CD_Max;
  3283. if (skill.type === 232 || skill.type === 233) {
  3284. CDPreview.appendChild(document.createElement("br"));
  3285. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  3286. CD_EvoDom.className = "cd-evo";
  3287. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  3288. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  3289. }
  3290. }
  3291. }
  3292. //产生一个能力值列表
  3293. function creatAbilitiesList(abilities) {
  3294. const abilitiesPreview = document.createElement("ul");
  3295. abilitiesPreview.className = "abilities-preview";
  3296. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  3297. hpDom.className = "hp-preview";
  3298. hpDom.textContent = abilities.hp;
  3299. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  3300. atkDom.className = "atk-preview";
  3301. atkDom.textContent = abilities.atk;
  3302. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  3303. rcvDom.className = "rcv-preview";
  3304. rcvDom.textContent = abilities.rcv;
  3305. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  3306. indexDom.className = "index-preview";
  3307. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  3308. return abilitiesPreview;
  3309. }
  3310. if (options.showAbilities || options.showAbilitiesWithAwoken)
  3311. {
  3312. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  3313. if (options.showAbilities && abilities_2status)
  3314. {
  3315. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  3316. }
  3317. if (options.showAbilitiesWithAwoken && abilities_2status)
  3318. {
  3319. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  3320. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  3321. }
  3322. }
  3323. if (options.showAwoken)
  3324. {
  3325. //产生一个觉醒列表
  3326. function creatAwokenList(awokens) {
  3327. const ul = document.createElement("ul");
  3328. ul.className = "awoken-ul";
  3329. awokens.forEach(ak=>{
  3330. const li = ul.appendChild(document.createElement("li"));
  3331. const icon = li.appendChild(document.createElement("icon"));
  3332. icon.className = "awoken-icon";
  3333. icon.setAttribute("data-awoken-icon",ak);
  3334. });
  3335. return ul;
  3336. }
  3337. const awokenPreview = cli.appendChild(document.createElement("div"));
  3338. awokenPreview.className = "awoken-preview";
  3339. if (card.awakenings.length)
  3340. {
  3341. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  3342. akUl.classList.add("awoken-preview-awakenings");
  3343. }
  3344. if (card.superAwakenings.length)
  3345. {
  3346. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  3347. sakUl.classList.add("awoken-preview-superAwakenings");
  3348. }
  3349. }
  3350. if (options.customAddition)
  3351. {
  3352. options.customAddition.forEach(func=>{
  3353. const c_addition = cli.appendChild(document.createElement("div"));
  3354. c_addition.className = "custom-addition";
  3355. let content = func(card);
  3356. content && c_addition.append(content);
  3357. });
  3358. }
  3359. cli.onclick = clickHeadToNewMon;
  3360. return cli;
  3361. };
  3362. //显示进化树
  3363. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  3364. evolutionaryTreeMask.initialize = function(monid)
  3365. {
  3366. const maskContent = this.querySelector(".mask-content");
  3367. const fragment = document.createDocumentFragment();
  3368. const evoTree = new EvoTree(monid);
  3369. fragment.appendChild(evoTree.toListNode());
  3370. maskContent.innerHTML = "";
  3371. maskContent.appendChild(fragment);
  3372. }
  3373. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3374. openEvolutionaryTree.onclick = function(event) {
  3375. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  3376. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  3377. } else {
  3378. evolutionaryTreeMask.show(editBox.mid);
  3379. }
  3380. };
  3381. //显示进化需求树
  3382. evolutionaryTreeMask.showRequirementTree = function(monid)
  3383. {
  3384. const maskContent = this.querySelector(".mask-content");
  3385. const fragment = document.createDocumentFragment();
  3386. const evoTree = new RequirementTree(monid);
  3387. fragment.appendChild(evoTree.toListNode());
  3388. maskContent.innerHTML = "";
  3389. maskContent.appendChild(fragment);
  3390. this.classList.remove(className_displayNone);
  3391. }
  3392. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  3393. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  3394. const s_attr_lists = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list")).map(list=>Array.from(list.querySelectorAll("input[type=\"radio\"]")));
  3395. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  3396. const s_typesDiv = searchBox.querySelector(".types-div");
  3397. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  3398. const s_typesUl = s_typesDiv.querySelector(".type-list");
  3399. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  3400. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  3401. const attrPreview = searchBox.querySelector(".attrs-div .monster");
  3402. //3种属性选择的预览
  3403. const s_attr_preview_attrs = Array.from(attrPreview.querySelectorAll(".attrs .attr"));
  3404. function s_attr_onclick(){
  3405. const attrIdx = parseInt(this.name[this.name.length-1],10) - 1;
  3406. const valueFlag = parseInt(this.value, 2);
  3407. const values = flags(valueFlag);
  3408. let attr = values.length === 1 ? values[0] : 'any';
  3409. if (attrIdx>0 && attr === 6) attr = -1;
  3410. s_attr_preview_attrs[attrIdx].dataset.attr = attr;
  3411. }
  3412. s_attr_lists.forEach(s_attr_list=>
  3413. s_attr_list.forEach(s_attr=>{
  3414. s_attr.onclick = s_attr_onclick;
  3415. if (s_attr.checked) s_attr.onclick();
  3416. })
  3417. );
  3418. //可以自行打开图片设定头像的彩蛋
  3419. const avatarSelect = attrPreview.querySelector("#avatar-select");
  3420. const customAvatar = attrPreview.querySelector(".custom-avatar");
  3421. avatarSelect.onchange = async function(event){
  3422. let img = await createImageBitmap(event.target.files[0]);
  3423. customAvatar.style.backgroundImage = `none`;
  3424. const ctx = customAvatar.getContext("2d");
  3425. let imgScale = Math.max(customAvatar.offsetWidth / img.width, customAvatar.offsetHeight / img.height);
  3426. //清空画布
  3427. ctx.clearRect(0, 0, customAvatar.offsetWidth, customAvatar.offsetHeight);
  3428. //保持比例居中填充画图
  3429. ctx.drawImage(img,
  3430. -(img.width * imgScale - customAvatar.offsetWidth) / 2,
  3431. -(img.height * imgScale - customAvatar.offsetHeight) / 2,
  3432. img.width * imgScale,
  3433. img.height * imgScale
  3434. );
  3435. img.close();
  3436. btnCustomAvatarSave.classList.remove(className_displayNone);
  3437. };
  3438. const btnCustomAvatarSave = searchBox.querySelector(".attrs-div #avatar-save");
  3439. btnCustomAvatarSave.onclick = function(event) {
  3440. const downLink = controlBox.querySelector(".down-capture");
  3441. html2canvas(attrPreview, {backgroundColor: null}).then(canvas => {
  3442. canvas.toBlob(function(blob) {
  3443. window.URL.revokeObjectURL(downLink.href);
  3444. downLink.href = URL.createObjectURL(blob);
  3445. downLink.download = `custom-avatar.png`;
  3446. downLink.click();
  3447. });
  3448. });
  3449. }
  3450. function s_types_onchange(){
  3451. const newClassName = `type-killer-${this.value}`;
  3452. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  3453. }
  3454. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  3455. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  3456. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  3457. function s_types_latentli_onclick(){
  3458. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  3459. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  3460. s_types.forEach(checkbox=>{
  3461. const type = parseInt(checkbox.value);
  3462. checkbox.checked = killerTypes.includes(type);
  3463. });
  3464. }
  3465. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  3466. s_typeAndOr.onchange = function(){
  3467. s_types.forEach(checkBox=>checkBox.onchange());
  3468. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  3469. };
  3470. s_typeAndOr.onchange();
  3471. //稀有度筛选
  3472. const s_rareDiv = searchBox.querySelector(".rare-div");
  3473. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  3474. const s_rareChecks = Array.from(s_rareLst.querySelectorAll("input[name='search-rare']"));
  3475. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  3476. s_rareClear.onclick = function(){
  3477. s_rareChecks.forEach(i => i.checked = false);
  3478. }
  3479. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  3480. const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul");
  3481. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  3482. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  3483. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  3484. const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表
  3485. searchMonList.originalHeads = null; //用于存放原始搜索结果
  3486. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  3487. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  3488. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  3489. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  3490. const s_notWeapon = searchBox.querySelector("#not-weapon"); //不是武器
  3491. s_notWeapon.onchange = function(){
  3492. //勾选不是武器时,去掉觉醒里的武器
  3493. if (this.checked) {
  3494. const awokenBtn = s_awokensIcons.find(btn => parseInt(btn.getAttribute("data-awoken-icon"), 10) == 49);
  3495. if (awokenBtn) awokenBtn.removeAttribute("data-awoken-count");
  3496. const addedAwokenIcons = Array.from(s_selectedAwokensUl.querySelectorAll('[data-awoken-icon="49"]'));
  3497. addedAwokenIcons.forEach(icon=>icon.parentNode.remove());
  3498. }
  3499. }
  3500. //强调箱子拥有开关
  3501. const s_boxHave = document.getElementById("box-have");
  3502. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  3503. s_boxHave.onchange = function(e) {
  3504. document.body.classList.toggle("emphasize-box-have", this.checked);;
  3505. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3506. };
  3507. s_boxHave.onchange(false);
  3508. const s_sawokensDetail = searchBox.querySelector(".sawoken-detail");
  3509. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  3510. s_sawokensDetail.querySelector("summary").onclick = function(event) {
  3511. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open));
  3512. }
  3513. const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul");
  3514. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  3515. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  3516. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  3517. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  3518. s_includeSuperAwoken.onchange = function() {
  3519. s_sawokensDetail.classList.toggle(className_displayNone, this.checked);;
  3520. };
  3521. s_includeSuperAwoken.onchange();
  3522. //显示官方觉醒排序开关
  3523. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  3524. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  3525. s_showOfficialAwokenSorting.onchange = function(e){
  3526. const checked = this.checked;
  3527. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  3528. const fragmentAwoken = document.createDocumentFragment();
  3529. const fragmentSawoken = document.createDocumentFragment();
  3530. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  3531. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  3532. function appendLi(id) {
  3533. const li = this.iconLis.find(li=>
  3534. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  3535. );
  3536. li && this.fragment.appendChild(li);
  3537. }
  3538. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  3539. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  3540. const className = "official-awoken-sorting";
  3541. s_awokensDiv.classList.toggle(className, checked);
  3542. s_awokensUl.appendChild(fragmentAwoken);
  3543. s_sawokensUl.appendChild(fragmentSawoken);
  3544. };
  3545. s_showOfficialAwokenSorting.onchange(false);
  3546. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  3547. function search_awokenAdd1() {
  3548. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  3549. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  3550. if (count < maxCount) {
  3551. count++;
  3552. this.setAttribute("data-awoken-count", count);
  3553. const iconLi = document.createElement("li");
  3554. const icon = iconLi.appendChild(document.createElement("icon"))
  3555. icon.className = "awoken-icon";
  3556. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  3557. icon.onclick = search_awokenSub1;
  3558. s_selectedAwokensUl.appendChild(iconLi);
  3559. }
  3560. }
  3561. function search_awokenSub1() {
  3562. const awokenId = this.getAttribute("data-awoken-icon");
  3563. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  3564. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  3565. if (count > 0) {
  3566. count--;
  3567. awokenIcon.setAttribute("data-awoken-count", count);
  3568. }
  3569. this.parentNode.remove();
  3570. }
  3571. s_awokensIcons.forEach(btn => {
  3572. btn.onclick = search_awokenAdd1; //每种觉醒增加1
  3573. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  3574. if (aid == 49) { //如果是武器
  3575. btn.addEventListener('click', function(){
  3576. //自动去掉勾选可以110
  3577. s_canLevelLimitBreakthrough.checked = false;
  3578. //自动去掉勾选8格潜觉
  3579. s_have8LatentSlot.checked = false;
  3580. //自动去掉勾选仅武器
  3581. s_notWeapon.checked = false;
  3582. //自动恢复所有类型
  3583. s_types.forEach(chk=>chk.checked=false);
  3584. //自动恢复所有星级
  3585. s_rareClear.onclick();
  3586. });
  3587. }
  3588. });
  3589. const awokenClear = searchBox.querySelector(".awoken-clear");
  3590. awokenClear.onclick = function() { //清空觉醒选项
  3591. s_awokensIcons.forEach(t => {
  3592. t.setAttribute("data-awoken-count", 0);
  3593. });
  3594. s_sawokens.forEach(t => {
  3595. t.checked = false;
  3596. });
  3597. s_selectedAwokensUl.innerHTML = "";
  3598. };
  3599. //特殊搜索部分
  3600. const s_specialDiv = searchBox.querySelector(".special-div");
  3601. const specialAdd = s_specialDiv.querySelector(".special-add");
  3602. const specialClear = s_specialDiv.querySelector(".special-clear");
  3603. const specialStar = s_specialDiv.querySelector(".special-star");
  3604. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  3605. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  3606. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  3607. function newSpecialSearchOption(func, idx1, idx2)
  3608. {
  3609. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  3610. return new Option(
  3611. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  3612. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  3613. );
  3614. }
  3615. //读取储存的筛选收藏列表
  3616. const strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  3617. if (Array.isArray(strMakedConfig)) {
  3618. strMakedConfig.forEach(([groupName, filterName])=>{
  3619. const idx1 = specialSearchFunctions.findIndex(group=>group.name == groupName);
  3620. if (idx1 < 0 ) return;
  3621. if (filterName !== undefined) {
  3622. const idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == filterName);
  3623. if (idx2 < 0 ) return;
  3624. markedFilter.push([idx1, idx2]);
  3625. } else {
  3626. markedFilter.push([idx1]);
  3627. }
  3628. });
  3629. }
  3630. specialFirstSelect.refreshList = function() {
  3631. const _this = specialFirstSelect;
  3632. function addNewOption(sfunc, groudIndex){
  3633. if (sfunc.group)
  3634. {
  3635. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  3636. const optgroup = _this.appendChild(document.createElement("optgroup"));
  3637. optgroup.label = groupName;
  3638. if (sfunc.functions)
  3639. {
  3640. sfunc.functions.forEach((_sfunc, filterIndex)=>{
  3641. optgroup.appendChild(newSpecialSearchOption(_sfunc, groudIndex, filterIndex));
  3642. });
  3643. }
  3644. }else
  3645. {
  3646. _this.options.add(newSpecialSearchOption(sfunc, groudIndex));
  3647. }
  3648. }
  3649. _this.innerHTML = '';
  3650. addNewOption(specialSearchFunctions[0], 0);
  3651. if (markedFilter.length > 0) {
  3652. const groupName = "=====★=====";
  3653. const optgroup = _this.appendChild(document.createElement("optgroup"));
  3654. optgroup.label = groupName;
  3655. markedFilter.forEach(([groudIndex, filterIndex])=>{
  3656. const funcObj = filterIndex !== undefined ? specialSearchFunctions[groudIndex].functions[filterIndex] : specialSearchFunctions[groudIndex];
  3657. optgroup.appendChild(newSpecialSearchOption(funcObj, groudIndex, filterIndex));
  3658. });
  3659. }
  3660. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  3661. addNewOption(specialSearchFunctions[idx], idx);
  3662. }
  3663. }
  3664. specialFirstSelect.onchange = function() {
  3665. const [selectGroudIndex, selectFilterIndex] = specialFirstSelect.value.split("|").map(Number);
  3666. let markIdx = markedFilter.findIndex(([groudIndex, filterIndex])=>groudIndex === selectGroudIndex && filterIndex === selectFilterIndex);
  3667. if (markIdx >= 0) {//已经存在的收藏
  3668. specialStar.classList.add("marked");
  3669. } else {
  3670. specialStar.classList.remove("marked");
  3671. }
  3672. }
  3673. //只添加第一个列表,后面的全部通过克隆的方式复现
  3674. specialFirstSelect.refreshList();
  3675. specialAdd.onclick = function(event) {
  3676. const specialFilterLi = specialFilterFirstLi.cloneNode(true);
  3677. const specialFilterSelection = specialFilterLi.querySelector(".special-filter");
  3678. specialFilterUl.appendChild(specialFilterLi);
  3679. return specialFilterSelection;
  3680. }
  3681. //specialAdd.onclick(); //先运行一次产生两个
  3682. specialClear.onclick = function() {
  3683. searchMonList.customAddition = null;
  3684. specialFilterUl.innerHTML = "";
  3685. specialFilterUl.appendChild(specialFilterFirstLi);
  3686. specialFirstSelect.selectedIndex = 0;
  3687. }
  3688. specialStar.onclick = function() {
  3689. const indexs = specialFirstSelect.value.split("|").map(Number);
  3690. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  3691. if (markIdx >= 0) {//已经存在的收藏
  3692. markedFilter.splice(markIdx,1);
  3693. } else {
  3694. markedFilter.push(indexs);
  3695. }
  3696. specialFirstSelect.refreshList(); //刷新列表
  3697. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  3698. //储存设置
  3699. let strMakedConfig = markedFilter.map(indexs=>{
  3700. let arr = [specialSearchFunctions[indexs[0]].name];
  3701. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  3702. return arr;})
  3703. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  3704. }
  3705. const s_controlDiv = searchBox.querySelector(".control-div");
  3706. const searchStart = s_controlDiv.querySelector(".search-start");
  3707. const searchClose = s_controlDiv.querySelector(".search-close");
  3708. const searchClear = s_controlDiv.querySelector(".search-clear");
  3709. const searchShare = s_controlDiv.querySelector(".search-share");
  3710. searchShare.onclick = function() {
  3711. const options = searchBox.getSearchOptions();
  3712. const optionJSON = JSON.stringify(options);
  3713. const locationURL = new URL(location);
  3714. locationURL.searchParams.set('search-options', optionJSON);
  3715. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  3716. locationURL.searchParams.set('show-search', JSON.stringify(idArr));
  3717. showAnyStringDialog.show(locationURL.toString());
  3718. }
  3719. const showAnyStringDialog = settingBox.querySelector(".dialog-show-any-string");
  3720. showAnyStringDialog.initialing = function(str) {
  3721. const ipt = this.querySelector(".string-value");
  3722. ipt.value = str;
  3723. }
  3724. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  3725. copyString(showAnyStringDialog.querySelector(".string-value"));
  3726. }
  3727. //初始化Dialog
  3728. dialogInitialing(showAnyStringDialog);
  3729. function returnCheckedInput(ipt) {
  3730. return ipt.checked;
  3731. }
  3732. function returnInputValue(ipt) {
  3733. return ipt.value;
  3734. }
  3735. function returnRadiosValue(radioArr) {
  3736. const checkedRadio = radioArr.find(returnCheckedInput);
  3737. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  3738. return firstCheckedValue;
  3739. }
  3740. function returnCheckBoxsValues(checkBoxsArr) {
  3741. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  3742. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  3743. return checkedValues;
  3744. }
  3745. function Str2Int(str) {
  3746. return parseInt(str, 10);
  3747. }
  3748. //将搜索结果显示出来(也可用于其他的搜索)
  3749. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  3750. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  3751. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  3752. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  3753. const searchResultCount = searchBox.querySelector(".search-list-length");
  3754. showSearch = function(searchArr, customAdditionalFunction)
  3755. {
  3756. if (typeof(searchArr) === "number") {
  3757. searchArr = [searchArr];
  3758. } else if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  3759. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  3760. } else {
  3761. return; //如果不是数组就直接取消下一步
  3762. }
  3763. //如果之前打开了附加显示,继续沿用
  3764. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  3765. customAdditionalFunction = searchMonList.customAddition;
  3766. }
  3767. searchBox.open = true;
  3768. searchMonList.classList.remove(className_displayNone);
  3769. editBox.show();
  3770. const createCardHead = editBox.createCardHead;
  3771. searchMonList.classList.add(className_displayNone);
  3772. searchMonList.innerHTML = ""; //清空旧的
  3773. //辅助回收内存
  3774. if (Array.isArray(searchMonList.originalHeads))
  3775. {
  3776. searchMonList.originalHeads.forEach(item=>item = null);
  3777. searchMonList.originalHeads = null;
  3778. }
  3779. if (searchArr.length > 0) {
  3780. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3781. //获取原始排序的头像列表
  3782. const additionalOption = { //搜索列表的额外选项
  3783. showAwoken: s_add_show_awoken.checked,
  3784. showCD: s_add_show_CD.checked,
  3785. showAbilities: s_add_show_abilities.checked,
  3786. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  3787. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  3788. };
  3789. searchMonList.originalHeads = searchArr.map(card => {
  3790. if (card instanceof Member) {
  3791. return createCardHead(card, additionalOption);
  3792. } else {
  3793. return createCardHead(card.id, additionalOption);
  3794. }
  3795. });
  3796. searchMonList.customAddition = additionalOption.customAddition;
  3797. //对头像列表进行排序
  3798. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3799. headsArray.forEach(head => fragment.appendChild(head));
  3800. searchMonList.appendChild(fragment);
  3801. //目前这里添加会导致无限循环,无法后退
  3802. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  3803. //const state = {searchArr:idArr,mid:editBox.mid};
  3804. //history.pushState(state, null, location);
  3805. }
  3806. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  3807. searchMonList.classList.remove(className_displayNone);
  3808. };
  3809. //对已经搜索到的Cards重新附加显示
  3810. function reShowSearch()
  3811. {
  3812. if (Array.isArray(searchMonList.originalHeads))
  3813. {
  3814. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  3815. showSearch(oldArr, searchMonList.customAddition);
  3816. }
  3817. }
  3818. s_add_show_awoken.onchange = reShowSearch;
  3819. s_add_show_CD.onchange = reShowSearch;
  3820. s_add_show_abilities.onchange = reShowSearch;
  3821. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  3822. //恢复搜索状态
  3823. searchBox.recoverySearchStatus = function({attrs, fixMainColor, types, typeAndOr, rares, awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, notWeapon, specialFilters}) {
  3824. //属性这里是用的2进制写
  3825. attrs.forEach((attr, ai)=>{
  3826. const attr_list = s_attr_lists[ai];
  3827. let ipt = attr_list.find(opt=>parseInt(opt.value,2) == attr) || attr_list[0];
  3828. ipt.checked = true;
  3829. ipt.onclick();
  3830. });
  3831. s_fixMainColor.checked = fixMainColor;
  3832. s_types.forEach(opt=>opt.checked = types.includes(parseInt(opt.value,10)));
  3833. s_typeAndOr.checked = typeAndOr;
  3834. s_rareChecks.forEach(opt=>opt.checked = rares.includes(parseInt(opt.value,10)));
  3835. s_selectedAwokensUl.innerHTML = "";
  3836. //添加觉醒
  3837. s_awokensIcons.forEach(btn=>{
  3838. btn.removeAttribute("data-awoken-count"); //先移除旧的所有数值
  3839. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  3840. const awoken = awokens.find(ak=>ak.id === aid); //获取觉醒添加个数
  3841. for (let i = 0; i < awoken?.num; i++) { //循环点击那么多次
  3842. btn.onclick();
  3843. }
  3844. });
  3845. s_sawokens.forEach(opt=>opt.checked = sawokens.includes(parseInt(opt.value,10)));
  3846. s_awokensEquivalent.checked = equalAk;
  3847. s_includeSuperAwoken.checked = incSawoken;
  3848. s_canAssist.checked = canAssist;
  3849. s_canLevelLimitBreakthrough.checked = canLv110;
  3850. s_have8LatentSlot.checked = is8Latent;
  3851. s_notWeapon.checked = notWeapon;
  3852. //保留之前的特殊搜索,不需要完全新增
  3853. const specialFilterSelections = Array.from(specialFilterUl.querySelectorAll(".special-filter"));
  3854. //将筛选个数增加到需要的个数
  3855. for (let i = specialFilterSelections.length; i < specialFilters.length; i++) {
  3856. specialFilterSelections.push(specialAdd.onclick());
  3857. }
  3858. //将每一个搜索都设置好
  3859. for (let i = 0; i < specialFilters.length; i++) {
  3860. const filterSelection = specialFilterSelections[i];
  3861. const filter = specialFilters[i];
  3862. filterSelection.value = filter.join("|");
  3863. }
  3864. }
  3865. //导出当前的搜索状态
  3866. searchBox.getSearchOptions = function(){
  3867. const attrs = s_attr_lists.map(list=>parseInt(returnRadiosValue(list), 2) || 0);
  3868. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  3869. const rares = returnCheckBoxsValues(s_rareChecks).map(Str2Int);
  3870. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  3871. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  3872. return {
  3873. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  3874. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  3875. };
  3876. });
  3877. //储存设置用于页面刷新的状态恢复
  3878. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter"))
  3879. .map(select=>select.value.split("|").map(Number)) //将字符串"1|2"转换成数组[1,2]
  3880. .filter(([f1, f2])=>!(f1===0&&f2===undefined)); //去掉0号筛选
  3881. const options = {
  3882. attrs,
  3883. fixMainColor: s_fixMainColor.checked,
  3884. types,
  3885. typeAndOr: s_typeAndOr.checked,
  3886. rares,
  3887. awokens,
  3888. sawokens,
  3889. equalAk: s_awokensEquivalent.checked,
  3890. incSawoken: s_includeSuperAwoken.checked,
  3891. canAssist: s_canAssist.checked,
  3892. canLv110: s_canLevelLimitBreakthrough.checked,
  3893. is8Latent: s_have8LatentSlot.checked,
  3894. notWeapon: s_notWeapon.checked,
  3895. specialFilters,
  3896. };
  3897. return options;
  3898. }
  3899. searchStart.onclick = function(event) {
  3900. let customAdditionalFunction = [];
  3901. const options = searchBox.getSearchOptions();
  3902. let searchResult = searchCards(Cards, options);
  3903. //进行特殊附加搜索
  3904. const specialFilters = options.specialFilters.map(([name1, name2])=>
  3905. name2 !== undefined ? specialSearchFunctions[name1].functions[name2] : specialSearchFunctions[name1]
  3906. );
  3907. searchResult = specialFilters.reduce((pre,funcObj)=>
  3908. {
  3909. if (!funcObj) return pre;
  3910. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  3911. return funcObj.function(pre); //结果进一步筛选
  3912. }, searchResult);
  3913. const optionJSON = JSON.stringify(options);
  3914. sessionStorage.setItem('search-options', optionJSON);
  3915. //显示搜索结果
  3916. showSearch(searchResult, customAdditionalFunction);
  3917. if (location.search.includes("search-options=")) {
  3918. //去掉URL内的搜索内容分享,避免干扰
  3919. const locationURL = new URL(location);
  3920. locationURL.searchParams.delete('search-options');
  3921. locationURL.searchParams.delete('show-search');
  3922. history.replaceState(null, null, locationURL);
  3923. }
  3924. };
  3925. searchClose.onclick = function() {
  3926. searchBox.open = false;
  3927. searchMonList.classList.add(className_displayNone);
  3928. };
  3929. searchClear.onclick = function() { //清空搜索选项
  3930. s_attr_lists.forEach(list=>{
  3931. list[0].checked = true;
  3932. list[0].onclick();
  3933. });
  3934. s_types.forEach(t => {
  3935. t.checked = false;
  3936. });
  3937. s_typeAndOr.onchange();
  3938. s_rareClear.onclick();
  3939. awokenClear.onclick();
  3940. specialClear.onclick();
  3941. s_canAssist.checked = false;
  3942. s_canLevelLimitBreakthrough.checked = false;
  3943. s_have8LatentSlot.checked = false;
  3944. searchMonList.originalHeads = null;
  3945. searchResultCount.setAttribute("data-search-result-count", 0);
  3946. searchMonList.innerHTML = "";
  3947. sessionStorage.removeItem('search-options');
  3948. };
  3949. const s_sortList = s_controlDiv.querySelector(".sort-list");
  3950. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  3951. //对heads重新排序
  3952. function sortHeadsArray(heads) {
  3953. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  3954. const sortIndex = parseInt(s_sortList.value, 10);
  3955. const reverse = s_sortReverse.checked;
  3956. let headsArray = heads.concat();
  3957. headsArray.sort((head_a, head_b) => {
  3958. const card_a = head_a.card,
  3959. card_b = head_b.card;
  3960. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  3961. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  3962. return sortNumber;
  3963. });
  3964. if (reverse) headsArray.reverse();
  3965. return headsArray;
  3966. }
  3967. //对已经搜索到的Cards重新排序
  3968. function reSortCards() {
  3969. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3970. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  3971. searchMonList.classList.add(className_displayNone);
  3972. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3973. headsArray.forEach(head => fragment.appendChild(head));
  3974. searchMonList.appendChild(fragment);
  3975. searchMonList.classList.remove(className_displayNone);
  3976. }
  3977. s_sortList.onchange = reSortCards;
  3978. s_sortReverse.onchange = reSortCards;
  3979. sort_function_list.forEach((sfunc, idx) => {
  3980. const newOpt = new Option(sfunc.name, idx);
  3981. newOpt.setAttribute("data-tag", sfunc.tag);
  3982. s_sortList.options.add(newOpt);
  3983. });
  3984. //id搜索
  3985. editBox.changeMonId = editBoxChangeMonId;
  3986. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3987. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  3988. function idChange(event)
  3989. {
  3990. if (/^\d+$/.test(this.value)) {
  3991. const newId = parseInt(this.value, 10);
  3992. if (editBox.mid != newId) //避免多次运行oninput、onchange
  3993. {
  3994. editBox.mid = newId;
  3995. //图鉴模式记录上一次的内容
  3996. if (isGuideMod)
  3997. {
  3998. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  3999. const state = {searchArr:idArr,mid:newId};
  4000. const locationURL = new URL(location);
  4001. if (newId === 0) {
  4002. locationURL.searchParams.delete('id');
  4003. }else
  4004. {
  4005. locationURL.searchParams.set('id', newId);
  4006. }
  4007. history.pushState(state, null, locationURL);
  4008. }
  4009. editBox.changeMonId(newId);
  4010. }
  4011. return true;
  4012. }else
  4013. {
  4014. return false;
  4015. }
  4016. }
  4017. monstersID.onchange = idChange;
  4018. monstersID.onkeydown = function(event) {
  4019. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  4020. if (event.key === "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  4021. {
  4022. showSearch(searchByString(this.value));
  4023. }
  4024. }
  4025. //输入id数字即时更新的开关
  4026. const realTimeClassName = 'real-time-change-card';
  4027. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  4028. s_realTimeChangeCard.onchange = function(e) {
  4029. monstersID.oninput = this.checked ? idChange : null;
  4030. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  4031. }
  4032. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  4033. s_realTimeChangeCard.onchange(false);
  4034. //字符串搜索
  4035. btnSearchByString.onclick = function() {
  4036. showSearch(searchByString(monstersID.value));
  4037. };
  4038. //觉醒
  4039. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  4040. const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken");
  4041. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  4042. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  4043. function checkAwoken() {
  4044. const card = Cards[editBox.mid ?? 0];
  4045. const value = parseInt(this.value, 10);
  4046. awokenCountLabel.setAttribute(dataAttrName, value);
  4047. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card?.awakenings?.length);
  4048. reCalculateAbility();
  4049. }
  4050. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  4051. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  4052. function playVoiceAwoken() { //点击label才播放语音
  4053. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  4054. const card = Cards[editBox.mid];
  4055. const sndURL = `sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(3,'0')}.wav`;
  4056. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  4057. decoder.resetDecodeState(new Adpcm.State(0, 0));
  4058. decodeAudio(sndURL, decoder.decode.bind(decoder));
  4059. }
  4060. }
  4061. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  4062. //超觉醒
  4063. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4064. mSAwokenIcon.onclick = function(){
  4065. this.setAttribute("data-awoken-icon", 0);
  4066. }
  4067. //3个快速设置this.ipt为自己的value
  4068. function setIptToMyValue() {
  4069. if (this.ipt.value != this.value) {
  4070. this.ipt.value = this.value;
  4071. this.ipt.onchange();
  4072. }
  4073. }
  4074. //等级
  4075. const monEditLv = settingBox.querySelector(".m-level");
  4076. monEditLv.onchange = function() {
  4077. reCalculateExp();
  4078. reCalculateAbility();
  4079. };
  4080. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  4081. const monLvExp = settingBox.querySelector(".m-level-exp");
  4082. monEditLvMin.ipt = monEditLv;
  4083. monEditLvMin.onclick = setIptToMyValue;
  4084. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4085. monEditLvMax.ipt = monEditLv;
  4086. monEditLvMax.onclick = setIptToMyValue;
  4087. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  4088. monEditLv110.ipt = monEditLv;
  4089. monEditLv110.onclick = setIptToMyValue;
  4090. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  4091. monEditLv120.ipt = monEditLv;
  4092. monEditLv120.onclick = setIptToMyValue;
  4093. //编辑界面重新计算怪物的经验值
  4094. function reCalculateExp() {
  4095. const monid = editBox.mid;
  4096. const level = parseInt(monEditLv.value || 0, 10);
  4097. const tempMon = {
  4098. id: monid,
  4099. level: level
  4100. };
  4101. const needExpArr = calculateExp(tempMon);
  4102. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  4103. }
  4104. editBox.reCalculateExp = reCalculateExp;
  4105. //三维
  4106. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  4107. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  4108. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  4109. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  4110. //加蛋
  4111. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  4112. const monEditAddHp = rowMonPlus.querySelector(".m-plus-hp");
  4113. monEditAddHp.onchange = reCalculateAbility;
  4114. const monEditAddAtk = rowMonPlus.querySelector(".m-plus-atk");
  4115. monEditAddAtk.onchange = reCalculateAbility;
  4116. const monEditAddRcv = rowMonPlus.querySelector(".m-plus-rcv");
  4117. monEditAddRcv.onchange = reCalculateAbility;
  4118. //297按钮
  4119. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  4120. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  4121. function plusFastSetting(){
  4122. const sumPlus = parseInt(this.value, 10);
  4123. let one_plus = Math.floor(sumPlus / 3);
  4124. monEditAddHp.value = one_plus;
  4125. monEditAddAtk.value = one_plus;
  4126. monEditAddRcv.value = one_plus;
  4127. reCalculateAbility();
  4128. }
  4129. //潜觉
  4130. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  4131. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll("li"));
  4132. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  4133. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  4134. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  4135. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  4136. monEditLatentAllowableDetail.onclick = function(event) {
  4137. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  4138. }
  4139. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  4140. refreshLatent(latent, new Member(monid), monEditLatentUl);
  4141. };
  4142. const rowSkill = settingBox.querySelector(".row-mon-skill");
  4143. const skillBox = rowSkill.querySelector(".skill-box");
  4144. const skillTitle = skillBox.querySelector(".skill-name");
  4145. const skillCD = skillBox.querySelector(".skill-cd");
  4146. const skillLevel = skillBox.querySelector(".m-skill-level");
  4147. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  4148. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  4149. skillTitle.onclick = fastShowSkill;
  4150. skillLevel.onchange = function() {
  4151. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  4152. const skill = Skills[card.activeSkillId];
  4153. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  4154. };
  4155. skillLevel_1.ipt = skillLevel;
  4156. skillLevel_1.onclick = setIptToMyValue;
  4157. skillLevel_Max.ipt = skillLevel;
  4158. skillLevel_Max.onclick = setIptToMyValue;
  4159. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  4160. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  4161. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  4162. lskillTitle.onclick = fastShowSkill;
  4163. //显示原文开关
  4164. const showSkillOriginal = document.getElementById("show-skill-original");
  4165. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  4166. showSkillOriginal.onchange = function(event) {
  4167. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4168. skillBox.classList.toggle(this.id, this.checked);;
  4169. leaderSkillBox.classList.toggle(this.id, this.checked);;
  4170. };
  4171. showSkillOriginal.onchange(false);
  4172. editBox.refreshSkillParse = function(skp, lskp){
  4173. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  4174. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  4175. const card = Cards[this.mid] || Cards[0];
  4176. if (!card) return;
  4177. try {
  4178. skillDetailParsed.innerHTML = "";
  4179. const parsedActiveSkill = skillParser(card.activeSkillId);
  4180. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  4181. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  4182. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  4183. } catch (error) {
  4184. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  4185. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  4186. }
  4187. try {
  4188. lskillDetailParsed.innerHTML = "";
  4189. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  4190. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  4191. } catch (error) {
  4192. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  4193. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  4194. }
  4195. };
  4196. //合并技能开关
  4197. const mergeSill = document.getElementById("merge-skill");
  4198. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id);
  4199. mergeSill.onchange = function(event){
  4200. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4201. merge_skill = this.checked;
  4202. editBox.refreshSkillParse();
  4203. };
  4204. mergeSill.onchange(false);
  4205. //已有觉醒的去除
  4206. function deleteLatent(e) {
  4207. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  4208. const aIdx = editBox.latent.indexOf(lIdx);
  4209. if (aIdx >= 0)
  4210. {
  4211. editBox.latent.splice(aIdx, 1);
  4212. editBox.reCalculateAbility(); //重计算三维
  4213. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  4214. }
  4215. }
  4216. monEditLatents.forEach(la => la.onclick = deleteLatent);
  4217. //可选觉醒的添加
  4218. function addLatent() {
  4219. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  4220. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  4221. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  4222. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  4223. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  4224. if (latentUseHole(lIdx) <= enabledHole)
  4225. editBox.latent.push(lIdx);
  4226. else
  4227. return;
  4228. editBox.reCalculateAbility();
  4229. editBox.refreshLatent(editBox.latent, editBox.mid);
  4230. }
  4231. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  4232. //编辑界面重新计算怪物的能力
  4233. function reCalculateAbility() {
  4234. const monid = editBox.mid;
  4235. const level = parseInt(monEditLv.value || 0, 10);
  4236. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  4237. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  4238. const plus = [
  4239. parseInt(monEditAddHp.value || 0, 10),
  4240. parseInt(monEditAddAtk.value || 0, 10),
  4241. parseInt(monEditAddRcv.value || 0, 10)
  4242. ];
  4243. const latent = editBox.latent;
  4244. const tempMon = {
  4245. id: monid,
  4246. level: level,
  4247. plus: plus,
  4248. awoken: awoken,
  4249. latent: latent
  4250. };
  4251. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  4252. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  4253. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  4254. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  4255. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  4256. }
  4257. editBox.reCalculateAbility = reCalculateAbility;
  4258. const btnCancel = editBox.querySelector(".button-cancel");
  4259. const btnDone = editBox.querySelector(".button-done");
  4260. const btnNull = editBox.querySelector(".button-null");
  4261. const btnDelay = editBox.querySelector(".button-delay");
  4262. btnCancel.onclick = function() {
  4263. btnDone.classList.remove("cant-assist");
  4264. btnDone.disabled = false;
  4265. editBox.memberIdx = [];
  4266. editBox.hide();
  4267. };
  4268. btnDone.onclick = function() {
  4269. if (parseInt(monEditLv.value, 10) == 0) {
  4270. btnNull.onclick();
  4271. return;
  4272. }
  4273. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  4274. const teamData = formation.teams[editBox.memberIdx[0]];
  4275. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4276. const teamBox = teamBigBox.querySelector(".team-box");
  4277. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4278. mon.id = editBox.mid;
  4279. const card = mon.card || Cards[0];
  4280. const skill = Skills[card.activeSkillId];
  4281. mon.level = parseInt(monEditLv.value, 10);
  4282. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  4283. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  4284. if (card.superAwakenings.length) //如果支持超觉醒
  4285. {
  4286. mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  4287. }
  4288. if (card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) &&
  4289. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  4290. mon.plus = [0, 0, 0];
  4291. } else {
  4292. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  4293. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  4294. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  4295. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  4296. mon.latent = editBox.latent.concat();
  4297. }
  4298. }
  4299. const skillLevelNum = parseInt(skillLevel.value, 10);
  4300. if (skillLevelNum < skill.maxLevel) {
  4301. mon.skilllevel = skillLevelNum;
  4302. }
  4303. changeid(mon, editBox.monsterHead,
  4304. editBox.memberIdx[1] ? null : editBox.latentBox, //潜觉Node
  4305. editBox.memberIdx[1] ? null : teamData[1][editBox.memberIdx[2]] //assist数据
  4306. );
  4307. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4308. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4309. let changeAttrTypeWeapon = false;
  4310. let awokens = card.awakenings;
  4311. if (!editBox.isAssist) {//如果改的不是辅助
  4312. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  4313. }
  4314. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  4315. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  4316. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  4317. refreshAll(formation);
  4318. } else {
  4319. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4320. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  4321. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4322. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4323. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  4324. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, editBox.memberIdx[0]);
  4325. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  4326. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4327. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  4328. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4329. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4330. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4331. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4332. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4333. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4334. //刷新该队员的CD
  4335. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  4336. }
  4337. createNewUrl();
  4338. editBox.hide();
  4339. };
  4340. window.addEventListener("keydown",function(event) {
  4341. if (!editBox.classList.contains(className_displayNone))
  4342. { //编辑窗打开
  4343. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  4344. btnCancel.onclick();
  4345. }
  4346. }
  4347. else
  4348. {
  4349. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  4350. //如果正在编辑文本,则不执行快捷键操作
  4351. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  4352. return;
  4353. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  4354. if (event.key === "ArrowLeft"
  4355. && (event.code == "Numpad4" || event.ctrlKey))
  4356. { //变身后退
  4357. henshinStep(-1);
  4358. }
  4359. else if (event.key === "ArrowRight"
  4360. && (event.code == "Numpad6" || event.ctrlKey))
  4361. { //变身前进
  4362. henshinStep(+1);
  4363. }
  4364. }
  4365. });
  4366. btnNull.onclick = function() { //空位置
  4367. const mon = new Member();
  4368. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4369. const teamData = formation.teams[editBox.memberIdx[0]];
  4370. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4371. changeid(mon, editBox.monsterHead, editBox.latentBox);
  4372. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4373. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4374. refreshAll(formation);
  4375. createNewUrl();
  4376. editBox.hide();
  4377. };
  4378. btnDelay.onclick = function() { //应对威吓
  4379. const mon = new MemberDelay();
  4380. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4381. const teamData = formation.teams[editBox.memberIdx[0]];
  4382. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4383. changeid(mon, editBox.monsterHead, editBox.latentBox);
  4384. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4385. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4386. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4387. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  4388. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4389. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4390. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  4391. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4392. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  4393. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4394. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4395. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4396. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4397. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4398. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4399. //刷新改队员的CD
  4400. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  4401. createNewUrl();
  4402. editBox.hide();
  4403. };
  4404. //语言选择
  4405. const langList = controlBox.querySelector(".languages");
  4406. langList.onchange = function() {
  4407. createNewUrl({ "language": this.value });
  4408. history.go();
  4409. };
  4410. //数据源选择
  4411. const dataList = controlBox.querySelector(".datasource");
  4412. dataList.onchange = function() {
  4413. createNewUrl({ datasource: this.value });
  4414. history.go();
  4415. };
  4416. /*添对应语言执行的JS*/
  4417. const languageJS = document.head.appendChild(document.createElement("script"));
  4418. languageJS.id = "language-js";
  4419. languageJS.type = "text/javascript";
  4420. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  4421. if (isGuideMod) //图鉴模式直接打开搜索框
  4422. {
  4423. showSearch([]);
  4424. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  4425. }
  4426. }
  4427. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  4428. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  4429. function loopAddHenshin(card, cardSet)
  4430. {
  4431. function idToCard(id) {return Cards[id]}
  4432. function filterCard(_card) {
  4433. return _card && !cardSet.has(_card);
  4434. }
  4435. function addCard(_card) {
  4436. cardSet.add(_card);
  4437. loopAddHenshin(_card, cardSet);
  4438. }
  4439. //从本卡片变身到的
  4440. if (Array.isArray(card.henshinFrom)) {
  4441. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  4442. cardTo.forEach(addCard);
  4443. }
  4444. //变身到本卡片的(多个)
  4445. if (Array.isArray(card.henshinTo)) {
  4446. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  4447. cardsFrom.forEach(addCard);
  4448. }
  4449. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  4450. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  4451. evoCards.forEach(addCard);
  4452. }
  4453. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  4454. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  4455. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  4456. if (includeHenshin) {
  4457. evoLinkCardsArray.forEach(card=>{
  4458. loopAddHenshin(card, evoLinkCardsSet);
  4459. });
  4460. }
  4461. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  4462. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  4463. return evoLinkCardsIdArray;
  4464. }
  4465. //改变一个怪物头像
  4466. function changeid(mon, monDom, latentDom, assist) {
  4467. //let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4468. //const parentNode = monDom.parentNode;
  4469. //fragment.appendChild(monDom);
  4470. const monId = mon.id;
  4471. const card = Cards[monId] || Cards[0]; //怪物固定数据
  4472. if (!card) { //如果搜不到怪物就退出操作
  4473. parentNode.appendChild(fragment);
  4474. return;
  4475. }
  4476. monDom.setAttribute("data-cardid", monId); //设定新的id
  4477. if (monId < 0) //如果是延迟
  4478. {
  4479. monDom.removeAttribute("href");
  4480. monDom.removeAttribute("title");
  4481. monDom.classList.add("delay");
  4482. monDom.classList.remove("null");
  4483. //parentNode.appendChild(fragment);
  4484. if (latentDom) latentDom.classList.add(className_displayNone);
  4485. return;
  4486. } else if (monId == 0) //如果是空
  4487. {
  4488. monDom.removeAttribute("href");
  4489. monDom.removeAttribute("title");
  4490. monDom.classList.add("null");
  4491. monDom.classList.remove("delay");
  4492. //parentNode.appendChild(fragment);
  4493. if (latentDom) latentDom.classList.add(className_displayNone);
  4494. return;
  4495. } else if (monId > -1) //如果提供了id
  4496. {
  4497. monDom.classList.remove("null");
  4498. monDom.classList.remove("delay");
  4499. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  4500. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  4501. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  4502. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  4503. const attrDoms = monDom.querySelectorAll(".attr"); //所有属性边框
  4504. attrDoms[0].setAttribute("data-attr", card.attrs[0]); //主属性
  4505. let subAttribute = card.attrs[1] ?? -1; //正常的副属性
  4506. let assistCard = Cards[assist?.id];
  4507. let changeAttr;
  4508. if (assistCard && assistCard.awakenings.includes(49) && //如果传入了辅助武器
  4509. (changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95)) //搜索改副属性的觉醒
  4510. ) {
  4511. subAttribute = changeAttr - 91; //更改副属性
  4512. }
  4513. attrDoms[1].setAttribute("data-attr", subAttribute); //副属性
  4514. attrDoms[1].classList.toggle("changed-sub-attr", Boolean(changeAttr));
  4515. attrDoms[2].setAttribute("data-attr", card.attrs[2] ?? -1); //第三属性
  4516. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  4517. monDom.href = currentLanguage.guideURL(monId, card.name);
  4518. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  4519. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  4520. }
  4521. const levelDom = monDom.querySelector(".level");
  4522. if (levelDom) { //如果提供了等级
  4523. if (mon.level) {
  4524. const level = mon.level ?? 1;
  4525. levelDom.setAttribute(dataAttrName, level);
  4526. levelDom.classList.toggle("max", level === card.maxLevel);;
  4527. //如果等级刚好等于最大等级,则修改为“最大”的字
  4528. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  4529. levelDom.setAttribute("data-level-range", "120");
  4530. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  4531. levelDom.setAttribute("data-level-range", "110");
  4532. } else if (level > card.maxLevel) {
  4533. levelDom.setAttribute("data-level-range", "error");
  4534. } else {
  4535. levelDom.setAttribute("data-level-range", "99");
  4536. }
  4537. levelDom.classList.remove(className_displayNone);
  4538. } else {
  4539. levelDom.classList.add(className_displayNone);
  4540. }
  4541. }
  4542. const awokenIcon = monDom.querySelector(".awoken-count-num");
  4543. if (awokenIcon) {
  4544. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  4545. if (mon.awoken != null) { //如果提供了觉醒
  4546. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  4547. }else if(card.awakenings.length) {
  4548. awokenIcon.classList.add("full-awoken");
  4549. }
  4550. }
  4551. const sawoken = monDom.querySelector(".super-awoken");
  4552. if (sawoken) { //如果存在超觉醒的DOM
  4553. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  4554. //card.superAwakenings.length && //卡片有超觉醒
  4555. mon.level >= 100 && //怪物大于100级
  4556. mon.plus.every(p=>p>=99) //怪物297了
  4557. ) {
  4558. sawoken.classList.remove(className_displayNone);
  4559. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  4560. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  4561. } else {
  4562. sawoken.classList.add(className_displayNone);
  4563. }
  4564. }
  4565. const m_id = monDom.querySelector(".id");
  4566. if (m_id) { //怪物ID
  4567. m_id.textContent = monId;
  4568. }
  4569. const plusDom = monDom.querySelector(".plus");
  4570. if (plusDom) //如果提供了加值,且怪物头像内有加值
  4571. {
  4572. const plusArr = {
  4573. hp: mon?.plus?.[0] ?? 0,
  4574. atk: mon?.plus?.[1] ?? 0,
  4575. rcv: mon?.plus?.[2] ?? 0,
  4576. };
  4577. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  4578. if (plusCount <= 0) {
  4579. plusDom.classList.add(className_displayNone);
  4580. } else if (plusCount === 297) {
  4581. plusDom.classList.add("has297");
  4582. plusDom.classList.remove(className_displayNone);
  4583. } else {
  4584. plusDom.querySelector(".hp").textContent = plusArr.hp;
  4585. plusDom.querySelector(".atk").textContent = plusArr.atk;
  4586. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  4587. plusDom.classList.remove("has297");
  4588. plusDom.classList.remove(className_displayNone);
  4589. }
  4590. }
  4591. if (latentDom) {
  4592. if (mon.latent) //如果提供了潜觉
  4593. {
  4594. const level = mon.level ?? 1;
  4595. const latent = mon.latent;
  4596. if (latent.length < 1) {
  4597. latentDom.classList.add(className_displayNone);
  4598. } else {
  4599. refreshLatent(latent, mon, latentDom, {sort:true, assist});
  4600. latentDom.classList.remove(className_displayNone);
  4601. }
  4602. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  4603. } else {
  4604. latentDom.classList.add(className_displayNone);
  4605. }
  4606. }
  4607. const skillCdDom = monDom.querySelector(".skill-cd");
  4608. if (skillCdDom) //如果存在技能CD DOM
  4609. {
  4610. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  4611. }
  4612. const switchLeaderDom = monDom.querySelector(".switch-leader");
  4613. if (switchLeaderDom) //如果存在队长交换 DOM
  4614. {
  4615. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  4616. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  4617. }
  4618. const m_rarity = monDom.querySelector(".rarity");
  4619. if (m_rarity) { //怪物ID
  4620. m_rarity.setAttribute(dataAttrName,card.rarity);
  4621. }
  4622. const countInBox = monDom.querySelector(".count-in-box");
  4623. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  4624. function cardsCount(pre,cur) {
  4625. return pre + cur.count;
  4626. }
  4627. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  4628. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  4629. const countSameId = countInBox.querySelector(".same-id");
  4630. if (countSameId) {
  4631. countSameId.setAttribute("data-same-id", sameIdCount);
  4632. }
  4633. const countEvoTree = countInBox.querySelector(".evo-tree");
  4634. if (countEvoTree) {
  4635. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  4636. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  4637. if (sameIdCount === 0 && evoTreeCount > 0) {
  4638. monDom.setAttribute("data-box-have", 2);
  4639. }
  4640. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  4641. }
  4642. }
  4643. //parentNode.appendChild(fragment);
  4644. }
  4645. //刷新潜觉
  4646. function refreshLatent(latents, member, latentsNode, option) {
  4647. const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量
  4648. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  4649. latentsNode.classList.toggle("block-8", maxLatentCount>6);
  4650. latents = latents.concat();
  4651. if (option?.sort) latents.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  4652. //如果传入了辅助,才进行有效觉醒的计算,否则算作只有本人的。
  4653. let effectiveAwokens = option?.assist instanceof Member ? member.effectiveAwokens(option.assist) : null;
  4654. let latentIndex = 0, usedHoleN = 0;
  4655. //如果传入了武器,就添加有效觉醒
  4656. for (let ai = 0; ai < iconArr.length; ai++) {
  4657. const icon = iconArr[ai], latent = latents[latentIndex];
  4658. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  4659. {
  4660. const thisHoleN = latentUseHole(latent);
  4661. icon.setAttribute("data-latent-icon", latent);
  4662. icon.setAttribute("data-latent-hole", thisHoleN);
  4663. let enableLatent = true;
  4664. //搜索需要觉醒的潜觉
  4665. if (effectiveAwokens) { //如果有有效觉醒,说明需要计算辅助,否则在单人编辑状态是不需要判断是否需要觉醒的
  4666. let needAwokenLatent = allowable_latent.needAwoken.find(obj=>obj.latent == latent);
  4667. if (needAwokenLatent) { //如果是需要觉醒的潜觉
  4668. let needAwokens = new Set([needAwokenLatent.awoken]);
  4669. equivalent_awoken.forEach(obj=>{
  4670. //如果搜索到等效觉醒,把大小值都添加到需要的觉醒
  4671. if (obj.small === needAwokenLatent.awoken || obj.big === needAwokenLatent.awoken) {
  4672. needAwokens.add(obj.small);
  4673. needAwokens.add(obj.big);
  4674. }
  4675. });
  4676. //如果需要的觉醒,在有效觉醒里全都没有
  4677. if ([...needAwokens].every(ak=>!effectiveAwokens.includes(ak)))
  4678. enableLatent = false;
  4679. }
  4680. }
  4681. icon.classList.toggle('unallowable-latent', !enableLatent);
  4682. usedHoleN += thisHoleN;
  4683. latentIndex++;
  4684. } else {
  4685. icon.removeAttribute("data-latent-icon");
  4686. icon.removeAttribute("data-latent-hole");
  4687. }
  4688. }
  4689. };
  4690. //点击怪物头像,出现编辑窗
  4691. function editMember(teamNum, isAssist, indexInTeam) {
  4692. //数据
  4693. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  4694. //设定编辑模式
  4695. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  4696. const teamBigBox = teamBigBoxs[teamNum];
  4697. const teamBox = teamBigBox.querySelector(".team-box");
  4698. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  4699. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  4700. const monsterHead = memberLi.querySelector(".monster");
  4701. editBox.show();
  4702. editBox.isAssist = isAssist;
  4703. editBox.monsterHead = monsterHead;
  4704. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  4705. if (!isAssist) {
  4706. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  4707. editBox.latentBox = latentBox;
  4708. } else {
  4709. editBox.latentBox = null;
  4710. }
  4711. const settingBox = editBox.querySelector(".setting-box");
  4712. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  4713. monstersID.value = mon.id > 0 ? mon.id : 0;
  4714. monstersID.onchange();
  4715. //觉醒
  4716. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  4717. const monEditAwokens = monEditOuterAwokensRow.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  4718. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  4719. //超觉醒
  4720. //const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  4721. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4722. mSAwokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  4723. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  4724. monEditLv.value = mon.level || 1;
  4725. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  4726. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  4727. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  4728. if (mon.plus && mon.id > 0) {
  4729. monEditAddHp.value = mon.plus[0];
  4730. monEditAddAtk.value = mon.plus[1];
  4731. monEditAddRcv.value = mon.plus[2];
  4732. }
  4733. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  4734. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  4735. if (mon.skilllevel) {
  4736. skillLevel.value = mon.skilllevel;
  4737. }
  4738. skillLevel?.onchange();
  4739. const editBoxTitle = editBox.querySelector(".edit-box-title");
  4740. const btnDelay = editBox.querySelector(".button-box .button-delay");
  4741. if (!isAssist) {
  4742. editBox.latent = mon.latent ? mon.latent.concat() : [];
  4743. editBox.refreshLatent(editBox.latent, mon.id);
  4744. }
  4745. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  4746. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  4747. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  4748. editBox.reCalculateExp();
  4749. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  4750. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  4751. else
  4752. editBox.reCalculateAbility();
  4753. }
  4754. //编辑窗,修改怪物ID
  4755. function editBoxChangeMonId(id) {
  4756. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  4757. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  4758. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  4759. alert(errorMsg);
  4760. console.error(errorMsg);
  4761. return;
  4762. }
  4763. if (card?.id === 0) {
  4764. id = 0;
  4765. }
  4766. //const skill = Skills[card.activeSkillId];
  4767. //const leaderSkill = Skills[card.leaderSkillId];
  4768. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  4769. const settingBox = editBox.querySelector(".setting-box");
  4770. //id搜索
  4771. const monHead = monInfoBox.querySelector(".monster");
  4772. changeid({ id: id }, monHead); //改变图像
  4773. const mId = monInfoBox.querySelector(".monster-id");
  4774. mId.textContent = id;
  4775. const mRare = monInfoBox.querySelector(".monster-rare");
  4776. mRare.setAttribute("data-rarity", card.rarity);
  4777. const mMP = monInfoBox.querySelector(".monster-mp");
  4778. mMP.textContent = card.sellMP.toLocaleString();
  4779. const mName = monInfoBox.querySelector(".monster-name");
  4780. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  4781. mName.title = card.name;
  4782. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  4783. mSeriesId.textContent = card.seriesId;
  4784. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  4785. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);
  4786. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  4787. mCollabId.textContent = card.collabId;
  4788. mCollabId.setAttribute(dataAttrName, card.collabId);
  4789. mCollabId.classList.toggle(className_displayNone, !card.collabId);
  4790. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  4791. mGachaId.textContent = card.gachaId;
  4792. mGachaId.setAttribute(dataAttrName, card.gachaId);
  4793. mGachaId.classList.toggle(className_displayNone, !card.gachaId);
  4794. const mAltName = monInfoBox.querySelector(".monster-altName");
  4795. //没有合作名就隐藏
  4796. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  4797. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  4798. const createCardHead = editBox.createCardHead;
  4799. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  4800. evoCardUl.classList.add(className_displayNone);
  4801. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  4802. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  4803. if (evoLinkCardsIdArray.length > 1) {
  4804. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4805. evoLinkCardsIdArray.forEach(function(mid) {
  4806. const cli = createCardHead(mid, {noTreeCount: true});
  4807. if (mid == id) {
  4808. cli.classList.add("unable-monster");
  4809. }
  4810. fragment.appendChild(cli);
  4811. });
  4812. evoCardUl.appendChild(fragment);
  4813. evoCardUl.classList.remove(className_displayNone);
  4814. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  4815. }else
  4816. {
  4817. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  4818. }
  4819. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4820. //对于进化型才显示
  4821. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  4822. const mType = monInfoBox.querySelectorAll(".monster-type li");
  4823. for (let ti = 0; ti < mType.length; ti++) {
  4824. if (ti < card.types.length && card.types[ti] >= 0) {
  4825. mType[ti].setAttribute("data-type-name", card.types[ti]);
  4826. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  4827. mType[ti].classList.remove(className_displayNone);
  4828. } else {
  4829. mType[ti].classList.add(className_displayNone);
  4830. }
  4831. }
  4832. //觉醒
  4833. const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken");
  4834. //没有觉醒时整体隐藏
  4835. monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0);
  4836. const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken");
  4837. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  4838. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  4839. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  4840. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  4841. if (ai < card.awakenings.length) {
  4842. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  4843. }
  4844. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  4845. }
  4846. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  4847. //超觉醒
  4848. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4849. const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken");
  4850. const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul");
  4851. //获得之前的所有超觉醒
  4852. const prevSAwoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  4853. function setSAwoken() {
  4854. const sawoken = parseInt(this.getAttribute("data-awoken-icon"), 10) || 0;
  4855. mSAwokenIcon.setAttribute("data-awoken-icon", sawoken);
  4856. const level = settingBox.querySelector(".row-mon-level .m-level");
  4857. const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  4858. if (sawoken > 0)
  4859. {
  4860. let recalFlag = false;
  4861. //自动100级
  4862. if (parseInt(level.value, 10)<100)
  4863. {
  4864. console.debug("点亮超觉醒,自动设定100级");
  4865. level.value = 100;
  4866. recalFlag = true;
  4867. }
  4868. //自动打上297
  4869. if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  4870. {
  4871. console.debug("点亮超觉醒,自动设定297");
  4872. plusArr.forEach(ipt=>ipt.value=99);
  4873. recalFlag = true;
  4874. }
  4875. if (recalFlag) editBox.reCalculateAbility();
  4876. }
  4877. }
  4878. //怪物没有超觉醒时隐藏超觉醒
  4879. const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  4880. monEditCurrentSAwokenRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  4881. monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  4882. if (!card.superAwakenings.includes(prevSAwoken)){
  4883. mSAwokenIcon.setAttribute("data-awoken-icon", 0);
  4884. //切换后没有相同超觉,则直接撤销这个超觉
  4885. }
  4886. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  4887. card.superAwakenings.forEach((sak,idx)=>{
  4888. const btn = document.createElement("button");
  4889. btn.className = "awoken-icon";
  4890. btn.setAttribute("data-awoken-icon", sak);
  4891. btn.onclick = setSAwoken;
  4892. monEditSAwokensUl.append(btn);
  4893. });
  4894. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4895. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  4896. monEditLvMax.value = card.maxLevel;
  4897. const monEditLv = settingBox.querySelector(".m-level");
  4898. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  4899. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  4900. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  4901. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  4902. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  4903. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  4904. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  4905. const mCost = settingBox.querySelector(".monster-cost");
  4906. mCost.textContent = card.cost;
  4907. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  4908. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  4909. const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul");
  4910. let allowLatent = [];
  4911. if (!editBox.isAssist) {
  4912. //该宠Type允许的杀,set不会出现重复的
  4913. //获取类型允许的潜觉
  4914. function getAllowLatent(card) {
  4915. const latentSet = new Set(allowable_latent.common);
  4916. allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent));
  4917. card.types.filter(i => i >= 0)
  4918. .map(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  4919. .forEach(tA => tA.forEach(t => latentSet.add(t)));
  4920. if (card.limitBreakIncr) {
  4921. allowable_latent.v120.forEach(t => (t!==49 || t===49 && card.attrs[0]===6) && latentSet.add(t));
  4922. }
  4923. return Array.from(latentSet);
  4924. }
  4925. allowLatent = getAllowLatent(card);
  4926. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  4927. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  4928. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  4929. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  4930. });
  4931. }
  4932. //怪物主动技能
  4933. const rowSkill = settingBox.querySelector(".row-mon-skill");
  4934. const skillBox = rowSkill.querySelector(".skill-box");
  4935. const skillTitle = skillBox.querySelector(".skill-name");
  4936. const skillCD = skillBox.querySelector(".skill-cd");
  4937. const skillLevel = skillBox.querySelector(".m-skill-level");
  4938. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  4939. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  4940. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  4941. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  4942. const activeskill = Skills[card.activeSkillId];
  4943. const leaderSkill = Skills[card.leaderSkillId];
  4944. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  4945. frg1.appendChild(skillBox);
  4946. skillTitle.textContent = activeskill?.name;
  4947. skillTitle.setAttribute("data-skillid", activeskill?.id);
  4948. skillDetailOriginal.innerHTML = "";
  4949. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  4950. const t_maxLevel = card.stacking ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  4951. skillLevel.max = t_maxLevel;
  4952. skillLevel.value = t_maxLevel;
  4953. skillLevel_Max.value = t_maxLevel;
  4954. //skillLevel_Max.textContent = activeskill.maxLevel;
  4955. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  4956. //怪物队长技能
  4957. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  4958. const lskillBox = rowLederSkill.querySelector(".skill-box");
  4959. const lskillTitle = lskillBox.querySelector(".skill-name");
  4960. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  4961. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  4962. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  4963. frg2.appendChild(lskillBox);
  4964. lskillTitle.textContent = leaderSkill?.name;
  4965. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  4966. lskillDetailOriginal.innerHTML = "";
  4967. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  4968. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  4969. rowSkill.appendChild(frg1);
  4970. rowLederSkill.appendChild(frg2);
  4971. let noPowerup = card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1;
  4972. skillLevel.readOnly = noPowerup;
  4973. rowMonPlus.classList.toggle("disabled", noPowerup);
  4974. rowMonLatent.classList.toggle("disabled", noPowerup || card.onlyAssist); //极少数情况会出现仅允许当武器的,不能打潜觉
  4975. if (noPowerup) { //当可以叠加时,不能打297和潜觉
  4976. rowMonPlus.querySelector(".m-plus-hp").value = 0;
  4977. rowMonPlus.querySelector(".m-plus-atk").value = 0;
  4978. rowMonPlus.querySelector(".m-plus-rcv").value = 0;
  4979. }
  4980. const btnDone = editBox.querySelector(".button-done");
  4981. if (editBox.isAssist) {
  4982. btnDone.classList.toggle("cant-assist", !card.canAssist);
  4983. btnDone.disabled = !card.canAssist;
  4984. } else {
  4985. btnDone.classList.toggle("only-assist", card.onlyAssist);
  4986. btnDone.disabled = card.onlyAssist;
  4987. }
  4988. //去除所有不能再打的潜觉
  4989. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  4990. editBox.refreshLatent(editBox.latent, id);
  4991. editBox.reCalculateExp();
  4992. editBox.reCalculateAbility();
  4993. }
  4994. //刷新整个队伍
  4995. function refreshAll(formationData) {
  4996. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4997. const titleBox = formationBox.querySelector(".title-box");
  4998. const detailBox = formationBox.querySelector(".detail-box");
  4999. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5000. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5001. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  5002. fragment.append(...formationBox.childNodes);
  5003. const txtTitle = titleBox.querySelector(".title-code");
  5004. const txtDetail = detailBox.querySelector(".detail-code");
  5005. txtTitle.value = formationData.title || "";
  5006. txtDetail.value = formationData.detail || "";
  5007. const txtTitleDisplay = titleBox.querySelector(".title-display");
  5008. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  5009. txtTitleDisplay.innerHTML = '';
  5010. txtTitleDisplay.append(descriptionToHTML(txtTitle.value));
  5011. formationBox.refreshDocumentTitle();
  5012. txtDetailDisplay.innerHTML = '';
  5013. txtDetailDisplay.append(descriptionToHTML(txtDetail.value));
  5014. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  5015. const dge = formationData.dungeonEnchance;
  5016. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  5017. {
  5018. dungeonEnchanceDom.innerHTML = '';
  5019. if (dge.rarities.length > 0) {
  5020. dge.rarities.forEach(rarity=>{
  5021. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  5022. icon.className = "rare-icon";
  5023. icon.setAttribute("data-rare-icon", rarity);
  5024. })
  5025. }
  5026. if (dge?.collabs?.length) { //添加合作的ID名称
  5027. dungeonEnchanceDom.appendChild(localTranslating?.skill_parse?.target?.collab_id({id:dge.collabs.join()}));
  5028. }
  5029. if (dge?.gachas?.length) { //添加抽蛋的ID名称
  5030. dungeonEnchanceDom.appendChild(localTranslating?.skill_parse?.target?.gacha_id({id:dge.gachas.join()}));
  5031. }
  5032. let skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  5033. dungeonEnchanceDom.appendChild(renderSkill(skill));
  5034. dungeonEnchanceDom.classList.remove(className_displayNone);
  5035. }else
  5036. {
  5037. dungeonEnchanceDom.classList.add(className_displayNone);
  5038. }
  5039. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  5040. const teamBox = teamBigBox.querySelector(".team-box");
  5041. const teamData = formationData.teams[teamNum];
  5042. const badgeBox = teamBigBox.querySelector(".team-badge");
  5043. if (badgeBox) {
  5044. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  5045. if (badge)
  5046. {
  5047. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  5048. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  5049. badges.forEach(badge=>badge.checked = false);
  5050. badge.checked = true;
  5051. }
  5052. }
  5053. const membersDom = teamBox.querySelector(".team-members");
  5054. const latentsDom = teamBox.querySelector(".team-latents");
  5055. const assistsDom = teamBox.querySelector(".team-assist");
  5056. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5057. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5058. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5059. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5060. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  5061. const leaderIdx = teamData[3]; //开始设置换队长
  5062. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  5063. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  5064. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  5065. const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  5066. const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  5067. const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  5068. const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  5069. [
  5070. memberLi,
  5071. latentLi,
  5072. assistsLi,
  5073. teamAbilityLi,
  5074. teamMemberTypesLi,
  5075. teamMemberAwokenLi,
  5076. teamAssistAwokenLi
  5077. ].forEach(dom=>{
  5078. if (!dom) return;
  5079. if (leaderIdx > 0 && ti == 0) //队长
  5080. {
  5081. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  5082. }
  5083. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  5084. {
  5085. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  5086. }else
  5087. {
  5088. dom.style.transform = null;
  5089. }
  5090. });
  5091. //修改显示内容
  5092. const memberDom = memberLi.querySelector(`.monster`);
  5093. const assistDom = assistsLi.querySelector(`.monster`);
  5094. const latentDom = latentLi.querySelector(`.latent-ul`);
  5095. const member = teamData[0][ti], assist = teamData[1][ti];
  5096. const memberCard = member.card || Cards[0], assistCard = assist.card || Cards[0];
  5097. changeid(member, memberDom, latentDom, assist); //队员
  5098. changeid(assist, assistDom); //辅助
  5099. const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空
  5100. memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
  5101. memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
  5102. );
  5103. teamAbilityLi?.classList?.toggle("enable-bouns", enableBouns);
  5104. //隐藏队长的自身换为换队长的技能
  5105. if (ti == 5 || //好友队长永远隐藏
  5106. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  5107. {
  5108. const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能
  5109. const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能
  5110. if (skills_m.length == 0 || skills_m[0].type != 227)
  5111. {
  5112. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  5113. }
  5114. if (skills_a.length == 0 || skills_a[0].type != 227)
  5115. {
  5116. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  5117. }
  5118. }
  5119. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  5120. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  5121. refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  5122. refreshMemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  5123. }
  5124. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5125. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  5126. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5127. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5128. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  5129. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, teamNum);
  5130. });
  5131. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5132. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5133. formationBox.appendChild(fragment);
  5134. // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  5135. }
  5136. //刷新队伍觉醒效果计算
  5137. function refreshTeamAwokenEfeect(awokenEffectDom, team, ti) {
  5138. let targetIcon;
  5139. //解析两个队长技
  5140. let leader1 = team[0][team[3] || 0], //换队长或者默认队长
  5141. leader2 = team[0][5];
  5142. let parseLSkill1 = skillParser(leader1?.card?.leaderSkillId),
  5143. parseLSkill2 = skillParser(leader2?.card?.leaderSkillId);
  5144. //防绑
  5145. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"52\"]")) {
  5146. const teamFlagsMembers = Array.from(targetIcon.parentElement.querySelectorAll(".team-flags li"));
  5147. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 52);
  5148. //储存附加 52 即大防绑的队长技能
  5149. let lsAwoken = parseLSkill1.concat(parseLSkill2).filter(skill=>skill.kind == SkillKinds.ImpartAwakenings);
  5150. for (let mi=0; mi < team[0].length; mi++) {
  5151. const memberData = team[0][mi];
  5152. const assistData = team[1][mi];
  5153. let thisAwokenNum = 0;
  5154. if (team[2] === 8 && mi === 0) {
  5155. thisAwokenNum = 2;
  5156. } else {
  5157. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5158. if (lsAwoken.length) { //增加队长技赋予的觉醒
  5159. const {attrs=[], types=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5160. lsAwoken.forEach(pls=>{
  5161. if (attrs.some(a => pls.attrs.includes(a)) || types.some(t => pls.types.includes(t))) {
  5162. effectiveAwokens.push(...pls.awakenings);
  5163. }
  5164. });
  5165. }
  5166. thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5167. }
  5168. teamFlagsMembers[mi].setAttribute(dataAttrName, Math.round(Math.min(thisAwokenNum/2,1)*100));
  5169. }
  5170. }
  5171. //自动回复
  5172. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"9\"]")) {
  5173. const targetValue = targetIcon.parentElement.querySelector(".count");
  5174. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 9);
  5175. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5176. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5177. let count = thisAwokenNum * 1000; //普通觉醒每个加1000
  5178. //储存附加 52 即大防绑的队长技能
  5179. let lsAwoken1 = parseLSkill1.filter(skill=>skill.kind == SkillKinds.AutoHeal),
  5180. lsAwoken2 = parseLSkill1.filter(skill=>skill.kind == SkillKinds.AutoHeal);
  5181. if (lsAwoken1.length) {
  5182. count += leader1.ability[2] * lsAwoken1[0].value.value;
  5183. }
  5184. if (lsAwoken2.length) {
  5185. count += leader2.ability[2] * lsAwoken2[0].value.value;
  5186. }
  5187. for (let mi=0; mi < team[0].length; mi++) {
  5188. const memberData = team[0][mi];
  5189. let latentCount = memberData?.latent?.filter(l=>l===5).length;
  5190. if (latentCount>0) { //自动回复潜觉,不考虑任何297和觉醒
  5191. let memberCard = memberData.card;
  5192. //计算没有297的纯三维
  5193. let memberRCV = Math.round(curve(memberCard.rcv, memberData.level, memberCard.maxLevel, memberCard.limitBreakIncr, 5));
  5194. count += Math.round(memberRCV * 0.15 * latentCount); //回复力的15%
  5195. } else {
  5196. continue;
  5197. }
  5198. }
  5199. targetValue.setAttribute(dataAttrName, count.bigNumberToString());
  5200. }
  5201. //颜色盾
  5202. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"4\"]")) {
  5203. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5204. const teamLatents = team[0].flatMap(m=>m.latent); //因为盾是固定值,所以直接平面化所有的潜觉
  5205. for (let oi=0; oi < orbs.length; oi++) {
  5206. let orb = orbs[oi];
  5207. const thisAwokenNum = awokenCountInTeam(team, 4+oi, solo, teamsCount);
  5208. let prob = thisAwokenNum * 0.07 //普通觉醒7%
  5209. + teamLatents.filter(l=>l===6+oi).length * 0.01 //小潜觉 1%
  5210. + teamLatents.filter(l=>l===32+oi).length * 0.03; //大潜觉 3%
  5211. orb.setAttribute(dataAttrName,Math.round(Math.min(prob,1)*100));
  5212. }
  5213. }
  5214. //掉+珠
  5215. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"14\"]")) {
  5216. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5217. for (let oi=0; oi < orbs.length; oi++) {
  5218. let orb = orbs[oi];
  5219. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === (oi < 5 ? 14+oi : 29));
  5220. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5221. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5222. let prob = thisAwokenNum * 0.2; //普通觉醒20%
  5223. orb.setAttribute(dataAttrName,Math.round(Math.min(prob,1)*100));
  5224. }
  5225. }
  5226. //SX
  5227. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"28\"]")) {
  5228. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5229. const thisAwokenNum = awokenCountInTeam(team, 28, solo, teamsCount);
  5230. let prob = thisAwokenNum / 5;
  5231. if (team[2] == 9) prob += 0.5;
  5232. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5233. }
  5234. //暗
  5235. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"68\"]")) {
  5236. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5237. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 68);
  5238. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5239. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5240. let prob = thisAwokenNum / 5;
  5241. if (team[2] == 12) prob += 0.5;
  5242. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5243. }
  5244. //废
  5245. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"69\"]")) {
  5246. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5247. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 69);
  5248. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5249. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5250. let prob = thisAwokenNum / 5;
  5251. if (team[2] == 13) prob += 0.5;
  5252. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5253. }
  5254. //毒
  5255. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"70\"]")) {
  5256. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5257. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 70);
  5258. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5259. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5260. let prob = thisAwokenNum / 5;
  5261. if (team[2] == 14) prob += 0.5;
  5262. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5263. }
  5264. //云
  5265. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"54\"]")) {
  5266. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5267. const thisAwokenNum = awokenCountInTeam(team, 54, solo, teamsCount);
  5268. let prob = thisAwokenNum / 1;
  5269. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5270. }
  5271. //封条
  5272. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"55\"]")) {
  5273. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5274. const thisAwokenNum = awokenCountInTeam(team, 55, solo, teamsCount);
  5275. let prob = thisAwokenNum / 1;
  5276. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5277. }
  5278. //掉废
  5279. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"14\"]")) {
  5280. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5281. let prob = team[0].some(member=>member?.latent?.includes(14)) ? 1 : 0;
  5282. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5283. }
  5284. //掉毒
  5285. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"15\"]")) {
  5286. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5287. let prob = team[0].some(member=>member?.latent?.includes(15)) ? 1 : 0;
  5288. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5289. }
  5290. //心横解转转
  5291. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"40\"]")) {
  5292. const targetValue = targetIcon.parentElement.querySelector(".count");
  5293. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 20);
  5294. let count = 0;
  5295. for (let mi=0; mi < team[0].length; mi++) {
  5296. const memberData = team[0][mi];
  5297. const assistData = team[1][mi];
  5298. if (memberData?.latent?.includes(40)) {
  5299. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5300. count += effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5301. } else {
  5302. continue;
  5303. }
  5304. }
  5305. targetValue.setAttribute(dataAttrName, count);
  5306. }
  5307. //心追解云封
  5308. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"46\"]")) {
  5309. const targetValue = targetIcon.parentElement.querySelector(".count");
  5310. let count = 0;
  5311. for (let mi=0; mi < team[0].length; mi++) {
  5312. const memberData = team[0][mi];
  5313. const assistData = team[1][mi];
  5314. if (memberData?.latent?.includes(46)) {
  5315. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5316. count += effectiveAwokens.filter(ak=>ak==45).length;
  5317. } else {
  5318. continue;
  5319. }
  5320. }
  5321. targetValue.setAttribute(dataAttrName, count);
  5322. }
  5323. //普通L
  5324. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"60\"]")) {
  5325. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5326. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  5327. let count = new Array(orbs.length).fill(0);
  5328. for (let mi=0; mi < team[0].length; mi++) {
  5329. const memberData = team[0][mi];
  5330. const assistData = team[1][mi];
  5331. let effectiveAwokens = memberData?.effectiveAwokens(assistData);
  5332. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5333. if (thisAwokenNum == 0) continue;
  5334. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5335. attrs.distinct().forEach(attr=>{
  5336. count[attr] += thisAwokenNum;
  5337. });
  5338. }
  5339. orbs.forEach((orb,oi)=>{
  5340. orb.setAttribute(dataAttrName,count[oi]);
  5341. });
  5342. }
  5343. //L解禁武器
  5344. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"48\"]")) {
  5345. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5346. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  5347. let count = new Array(orbs.length).fill(0);
  5348. for (let mi=0; mi < team[0].length; mi++) {
  5349. const memberData = team[0][mi];
  5350. //const assistData = team[1][mi]; //L解禁武器,武器上的L无意义
  5351. if (memberData?.latent?.includes(48)) {
  5352. let effectiveAwokens = memberData.effectiveAwokens();
  5353. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5354. if (thisAwokenNum == 0) continue;
  5355. const {attrs=[]} = memberData.getAttrsTypesWithWeapon() || {};
  5356. attrs.distinct().forEach(attr=>{
  5357. count[attr] += thisAwokenNum;
  5358. });
  5359. } else {
  5360. continue;
  5361. }
  5362. }
  5363. orbs.forEach((orb,oi)=>{
  5364. orb.setAttribute(dataAttrName,count[oi]);
  5365. });
  5366. }
  5367. //普通十字
  5368. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"78\"]")) {
  5369. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5370. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  5371. let count = new Array(orbs.length).fill(0);
  5372. for (let mi=0; mi < team[0].length; mi++) {
  5373. const memberData = team[0][mi];
  5374. const assistData = team[1][mi];
  5375. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5376. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5377. if (thisAwokenNum == 0) continue;
  5378. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5379. attrs.distinct().forEach(attr=>{
  5380. count[attr] += thisAwokenNum;
  5381. });
  5382. }
  5383. orbs.forEach((orb,oi)=>{
  5384. orb.setAttribute(dataAttrName,count[oi]);
  5385. });
  5386. }
  5387. //U解禁消
  5388. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"41\"]")) {
  5389. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5390. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  5391. let count = new Array(orbs.length).fill(0);
  5392. for (let mi=0; mi < team[0].length; mi++) {
  5393. const memberData = team[0][mi];
  5394. //const assistData = team[1][mi]; //L解禁武器,武器上的L无意义
  5395. if (memberData?.latent?.includes(41)) {
  5396. let effectiveAwokens = memberData.effectiveAwokens();
  5397. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5398. if (thisAwokenNum == 0) continue;
  5399. const {attrs=[]} = memberData.getAttrsTypesWithWeapon() || {};
  5400. attrs.distinct().forEach(attr=>{
  5401. count[attr] += thisAwokenNum;
  5402. });
  5403. } else {
  5404. continue;
  5405. }
  5406. }
  5407. orbs.forEach((orb,oi)=>{
  5408. orb.setAttribute(dataAttrName,count[oi]);
  5409. });
  5410. }
  5411. //普通C珠
  5412. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"62\"]")) {
  5413. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5414. //目前没有大觉醒
  5415. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  5416. let count = new Array(orbs.length).fill(0);
  5417. for (let mi=0; mi < team[0].length; mi++) {
  5418. const memberData = team[0][mi];
  5419. const assistData = team[1][mi];
  5420. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5421. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5422. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  5423. if (thisAwokenNum == 0) continue;
  5424. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5425. attrs.distinct().forEach(attr=>{
  5426. count[attr] += thisAwokenNum;
  5427. });
  5428. }
  5429. orbs.forEach((orb,oi)=>{
  5430. orb.setAttribute(dataAttrName,count[oi]);
  5431. });
  5432. }
  5433. //C珠破吸
  5434. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"39\"]")) {
  5435. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5436. //目前没有大觉醒
  5437. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  5438. let count = new Array(orbs.length).fill(0);
  5439. for (let mi=0; mi < team[0].length; mi++) {
  5440. const memberData = team[0][mi];
  5441. //const assistData = team[1][mi]; //L解禁武器,武器上的L无意义
  5442. if (memberData.latent.includes(39)) {
  5443. let effectiveAwokens = memberData.effectiveAwokens();
  5444. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5445. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  5446. if (thisAwokenNum == 0) continue;
  5447. const {attrs=[]} = memberData.getAttrsTypesWithWeapon() || {};
  5448. attrs.distinct().forEach(attr=>{
  5449. count[attr] += thisAwokenNum;
  5450. });
  5451. } else {
  5452. continue;
  5453. }
  5454. }
  5455. orbs.forEach((orb,oi)=>{
  5456. orb.setAttribute(dataAttrName,count[oi]);
  5457. });
  5458. }
  5459. //普通T字
  5460. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"126\"]")) {
  5461. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5462. //目前没有大觉醒
  5463. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  5464. let count = new Array(orbs.length).fill(0);
  5465. for (let mi=0; mi < team[0].length; mi++) {
  5466. const memberData = team[0][mi];
  5467. const assistData = team[1][mi];
  5468. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5469. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5470. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==126).length;
  5471. if (thisAwokenNum == 0) continue;
  5472. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5473. attrs.distinct().forEach(attr=>{
  5474. count[attr] += thisAwokenNum;
  5475. });
  5476. }
  5477. orbs.forEach((orb,oi)=>{
  5478. orb.setAttribute(dataAttrName,count[oi]);
  5479. });
  5480. }
  5481. }
  5482. //刷新队伍觉醒统计
  5483. function refreshTeamAwokenCount(awokenDom, team) {
  5484. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5485. official_awoken_sorting.forEach(ak=>{
  5486. let totalNum = 0;
  5487. //搜索等效觉醒
  5488. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak || eak.big === ak);
  5489. if (equivalentAwoken?.small === ak)
  5490. { //等效觉醒小
  5491. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5492. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5493. } else if (equivalentAwoken?.big === ak)
  5494. { //等效觉醒大就跳过
  5495. return;
  5496. } else
  5497. { //普通觉醒
  5498. totalNum = awokenCountInTeam(team, ak, solo, teamsCount);
  5499. }
  5500. if (totalNum == 0) return;
  5501. const li = document.createElement("li");
  5502. li.className = "awoken-count";
  5503. const icon = li.appendChild(document.createElement("icon"));
  5504. icon.className = "awoken-icon";
  5505. icon.setAttribute("data-awoken-icon", ak);
  5506. const span = li.appendChild(document.createElement("span"));
  5507. span.className = "count";
  5508. span.textContent = totalNum;
  5509. fragment.appendChild(li);
  5510. });
  5511. const awokenUL = awokenDom.querySelector(".awoken-ul");
  5512. awokenUL.innerHTML = '';
  5513. awokenUL.append(fragment);
  5514. }
  5515. //刷新阵型觉醒统计
  5516. function refreshFormationAwokenCount(awokenDom, teams) {
  5517. function awokenSetCount(aicon, number) {
  5518. if (!aicon) return; //没有这个觉醒就撤回
  5519. const ali = aicon.parentNode;
  5520. const countDom = ali.querySelector(".count");
  5521. countDom.textContent = number;
  5522. if (number)
  5523. ali.classList.remove(className_displayNone);
  5524. else
  5525. ali.classList.add(className_displayNone);
  5526. }
  5527. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5528. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  5529. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  5530. const acs = aicons.map(aicon=>{
  5531. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  5532. let totalNum = 0;
  5533. //搜索等效觉醒
  5534. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  5535. if (equivalentAwoken)
  5536. {
  5537. if (equivalentAwoken.small === ai)
  5538. {
  5539. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  5540. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  5541. }
  5542. } else
  5543. {
  5544. totalNum = awokenCountInFormation(teams, ai, solo);
  5545. }
  5546. awokenSetCount(aicon, totalNum);
  5547. return {a:ai,c:totalNum};
  5548. });
  5549. if (acs.every(ac=>ac.c==0))
  5550. {
  5551. awokenDom.classList.add(className_displayNone);
  5552. } else
  5553. {
  5554. awokenDom.classList.remove(className_displayNone);
  5555. }
  5556. awokenDom.appendChild(fragment);
  5557. }
  5558. //刷新能力值
  5559. function refreshAbility(abilityDom, team, idx) {
  5560. const memberData = team[0][idx];
  5561. const assistData = team[1][idx];
  5562. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  5563. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  5564. if (mainAbility && memberData.ability) {
  5565. for (let ai = 0; ai < 3; ai++) {
  5566. memberData.ability[ai] = mainAbility[ai][0];
  5567. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  5568. }
  5569. }
  5570. if (!abilityDom) return; //如果没有dom,直接跳过
  5571. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  5572. const hpDom = abilityLi.querySelector(".hp");
  5573. const atkDom = abilityLi.querySelector(".atk");
  5574. const rcvDom = abilityLi.querySelector(".rcv");
  5575. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  5576. if (mainAbility) {
  5577. div.classList.remove(className_displayNone);
  5578. div.textContent = memberData.ability[ai];
  5579. } else {
  5580. div.classList.add(className_displayNone);
  5581. div.textContent = 0;
  5582. }
  5583. });
  5584. }
  5585. //刷新队员
  5586. function refreshMemberTypes(memberTypesDom, team, idx) {
  5587. if (!memberTypesDom) return; //如果没有dom,直接跳过
  5588. const member = team[0][idx];
  5589. const assist = team[1][idx];
  5590. let {types = [], appendType = false} = member.getAttrsTypesWithWeapon(assist) || {};
  5591. appendType = appendType && (types.length > member.card.types.length); //appendType还需要满足type数量大于角色真实的type
  5592. const memberTypesUl = memberTypesDom.querySelector(`.member-types-${idx + 1} .types-ul`);
  5593. memberTypesUl.innerHTML = '';
  5594. for (let i = 0;i < types.length; i++) {
  5595. const iconLi = document.createElement("li");
  5596. const icon = iconLi.appendChild(document.createElement("icon"))
  5597. icon.className = "type-icon";
  5598. icon.setAttribute("data-type-icon", types[i]);
  5599. if (appendType && i == (types.length - 1)) {
  5600. iconLi.classList.add('append-type');
  5601. }
  5602. memberTypesUl.appendChild(iconLi);
  5603. }
  5604. }
  5605. //刷新队员觉醒
  5606. function refreshMemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  5607. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  5608. const memberData = team[0][idx];
  5609. const assistData = team[1][idx];
  5610. const memberCard = Cards[memberData.id] || Cards[0];
  5611. const assistCard = Cards[assistData.id] || Cards[0];
  5612. //队员觉醒
  5613. let memberAwokens = memberData.effectiveAwokens() || [];
  5614. //memberAwokens.sort();
  5615. //武器觉醒
  5616. let assistAwokens = assistData.effectiveAwokens() || [];
  5617. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  5618. //assistAwokens.sort();
  5619. /*if (assistAwokens.includes(49))
  5620. {
  5621. memberAwokens = memberAwokens.concat(assistAwokens);
  5622. }*/
  5623. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  5624. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  5625. /* //通用的
  5626. function countNum(arr) {
  5627. const map = arr.reduce(function(preMap, value){
  5628. return preMap.set(value, (preMap.get(value) || 0) + 1);
  5629. }, new Map());
  5630. return Array.from(map);
  5631. };*/
  5632. function countAwokenNum(arr) {
  5633. const map = arr.reduce(function(preMap, value){
  5634. const eak = equivalent_awoken.find(eako => eako.big === value);
  5635. if (eak)
  5636. {
  5637. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  5638. }else
  5639. {
  5640. return preMap.set(value, (preMap.get(value) || 0) + 1);
  5641. }
  5642. }, new Map());
  5643. return Array.from(map);
  5644. };
  5645. /*const hideAwokens = [49,1,2,3,63];
  5646. if (solo) hideAwokens.push(30); //协力觉醒
  5647. if (!solo) hideAwokens.push(63); //掉落觉醒
  5648. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  5649. let memberAwokensCount = countAwokenNum(memberAwokens);
  5650. memberAwokenUl.innerHTML = '';
  5651. memberAwokensCount.forEach(akc=>{
  5652. const iconLi = document.createElement("li");
  5653. const icon = iconLi.appendChild(document.createElement("icon"))
  5654. icon.className = "awoken-icon";
  5655. icon.setAttribute("data-awoken-icon", akc[0]);
  5656. icon.setAttribute("data-awoken-count", akc[1]);
  5657. memberAwokenUl.appendChild(iconLi);
  5658. });
  5659. let assistAwokensCount = countAwokenNum(assistAwokens);
  5660. assistAwokenUl.innerHTML = '';
  5661. assistAwokensCount.forEach(akc=>{
  5662. const iconLi = document.createElement("li");
  5663. const icon = iconLi.appendChild(document.createElement("icon"))
  5664. icon.className = "awoken-icon";
  5665. icon.setAttribute("data-awoken-icon", akc[0]);
  5666. icon.setAttribute("data-awoken-count", akc[1]);
  5667. assistAwokenUl.appendChild(iconLi);
  5668. });
  5669. }
  5670. function setTextContentAndAttribute(dom,str)
  5671. {
  5672. if (!dom) return;
  5673. dom.textContent = str;
  5674. dom.setAttribute(dataAttrName, str);
  5675. }
  5676. function drawHpInfo(hpBarDom, reduceAttrRanges)
  5677. {
  5678. const width = hpBarDom.width, height = hpBarDom.height;
  5679. let ctx = hpBarDom.getContext("2d");
  5680. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  5681. {
  5682. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  5683. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  5684. //console.table(reduceRanges);
  5685. ctx.fillStyle = attrColors[ridx];
  5686. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  5687. reduceRanges.forEach(range=>{
  5688. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  5689. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  5690. });
  5691. });
  5692. }
  5693. else //只有阶梯盾
  5694. {
  5695. const reduceRanges = reduceAttrRanges[0];
  5696. //创建线性颜色渐变对象
  5697. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  5698. canvasGradient.addColorStop(0, "#EE99AA");
  5699. canvasGradient.addColorStop(0.4, "#FFDDEE");
  5700. canvasGradient.addColorStop(1, "#EE9999");
  5701. ctx.fillStyle = canvasGradient;
  5702. ctx.fillRect(0, 0, width, height);
  5703. reduceRanges.forEach(range=>{
  5704. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  5705. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  5706. });
  5707. }
  5708. }
  5709. //刷新队伍能力值合计
  5710. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  5711. //计算总的生命值
  5712. if (!totalDom) return;
  5713. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  5714. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  5715. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  5716. const tEffectDom = totalDom.querySelector(".tIf-effect");
  5717. const teams = formation.teams;
  5718. const leader1id = team[0][team[3] || 0].id;
  5719. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id;
  5720. //计算当前队伍,2P时则是需要特殊处理
  5721. const team_2p = teamsCount===2 ? team[0].concat((teamIdx === 1 ? teams[0][0][0] : teams[1][0][0])) : team[0];
  5722. const assistTeam_2p = teamsCount===2 ? team[1].concat((teamIdx === 1 ? teams[0][1][0] : teams[1][1][0])) : team[1];
  5723. if (tHpDom) {
  5724. const reduceScales1 = getReduceScales(leader1id);
  5725. const reduceScales2 = getReduceScales(leader2id);
  5726. const reduceAttrSeildAwokenScales = getAttrShieldAwokenReduceScales(team);
  5727. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  5728. const reduceAttrRangesWithShieldAwoken = getReduceRange(reduceScales1.concat(reduceScales2, reduceAttrSeildAwokenScales));
  5729. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  5730. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  5731. const hpBar = totalDom.querySelector(".reduce-details");
  5732. if (reduceAttrRangesWithShieldAwoken.some(r=>r != reduceAttrRangesWithShieldAwoken[0]) ||
  5733. reduceAttrRangesWithShieldAwoken[0].length > 1 ||
  5734. reduceAttrRangesWithShieldAwoken[0][0].probability < 1) //有HP阶梯盾或者有指定属性减伤或者减伤几率不是100%
  5735. {
  5736. drawHpInfo(hpBar, reduceAttrRangesWithShieldAwoken);
  5737. hpBar.classList.remove(className_displayNone);
  5738. }else
  5739. {
  5740. hpBar.classList.add(className_displayNone);
  5741. }
  5742. const totalReduce = leastScale.scale;
  5743. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  5744. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  5745. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  5746. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  5747. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  5748. let badgeHPScale = 1; //徽章倍率
  5749. if (team[2] == 5 && (solo || teamsCount === 3)) {
  5750. badgeHPScale = 1.05;
  5751. } else if (team[2] == 18 && (solo || teamsCount === 3)) {
  5752. badgeHPScale = 1.15;
  5753. } else if (team[2] == 20 && (solo || teamsCount === 3)) {
  5754. badgeHPScale = 1.10;
  5755. }
  5756. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  5757. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  5758. //记录到bar中,方便打开详情时调用
  5759. hpBar.reduceAttrRangesWithShieldAwoken = reduceAttrRangesWithShieldAwoken; //有盾觉醒的
  5760. hpBar.reduceAttrRanges = reduceAttrRanges; //没有盾觉醒的
  5761. hpBar.tHP = tHP;
  5762. hpBar.tHPNoAwoken = tHPNoAwoken;
  5763. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  5764. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  5765. const tHpDom_general = tHpDom.querySelector(".general");
  5766. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  5767. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  5768. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  5769. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  5770. tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0);
  5771. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  5772. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  5773. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  5774. }
  5775. if (tSBDom) {
  5776. const sbn = countTeamSB(team, solo);
  5777. const tSBDom_general = tSBDom.querySelector(".general");
  5778. setTextContentAndAttribute(tSBDom_general, sbn);
  5779. }
  5780. if (tMoveDom) {
  5781. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  5782. const tMoveDom_general = tMoveDom.querySelector(".general");
  5783. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  5784. if (moveTime.fixed) //固定时间的
  5785. {
  5786. tMoveDom.classList.add("fixed-move-time");
  5787. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  5788. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  5789. } else
  5790. {
  5791. tMoveDom.classList.remove("fixed-move-time");
  5792. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  5793. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  5794. }
  5795. }
  5796. const tRarityDom = totalDom.querySelector(".tIf-rarity");
  5797. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  5798. const tTypesDom = totalDom.querySelector(".tIf-types");
  5799. //统计队伍稀有度总数
  5800. if (tRarityDom)
  5801. {
  5802. const rarityDoms = tRarityDom.querySelector(".rarity");
  5803. const rarityCount = team[0].slice(0,5).reduce((pre,member)=>{
  5804. if (member.id <= 0) return pre;
  5805. const card = Cards[member.id] || Cards[0];
  5806. return pre + (card?.rarity ?? 0);
  5807. },0);
  5808. rarityDoms.setAttribute(dataAttrName, rarityCount);
  5809. }
  5810. //统计队伍属性/类型个数
  5811. if (tAttrsDom || tTypesDom)
  5812. {
  5813. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  5814. if (tAttrsDom) {
  5815. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  5816. attrDoms.forEach(attrDom=>{
  5817. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  5818. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  5819. });
  5820. }
  5821. if (tTypesDom) {
  5822. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  5823. typeDoms.forEach(typeDom=>{
  5824. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  5825. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  5826. });
  5827. }
  5828. }
  5829. if (tEffectDom) {
  5830. //76版队长技能不被换队长所影响
  5831. const leader1id_original = team[0][0].id;
  5832. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  5833. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  5834. refreshEffectDom(tEffectDom, effect);
  5835. }
  5836. }
  5837. function refreshEffectDom(tEffectDom, effect) {
  5838. const _76board = tEffectDom.querySelector(".icon-skill[data-icon-type='board-size-change']");
  5839. _76board && _76board.classList.toggle(className_displayNone, !effect.board76);
  5840. const noSkyfall = tEffectDom.querySelector(".icon-skill[data-icon-type='no-skyfall']");
  5841. noSkyfall && noSkyfall.classList.toggle(className_displayNone, !effect.noSkyfall);
  5842. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  5843. poisonNoEffect && poisonNoEffect.classList.toggle(className_displayNone, !effect.poisonNoEffect);
  5844. const resolve = tEffectDom.querySelector(".icon-skill[data-icon-type='resolve']");
  5845. resolve && resolve.classList.toggle(className_displayNone, !effect.resolve);
  5846. const addCombo = tEffectDom.querySelector(".icon-skill[data-icon-type='add-combo']");
  5847. if (addCombo) {
  5848. addCombo.classList.toggle(className_displayNone, effect.addCombo.every(n=>n<1));
  5849. addCombo.setAttribute("data-add-combo", effect.addCombo.filter(Boolean).join("/"));
  5850. }
  5851. const inflicts = tEffectDom.querySelector(".inflicts");
  5852. if (inflicts) {
  5853. inflicts.classList.toggle(className_displayNone, effect.inflicts.every(n=>n<1));
  5854. inflicts.setAttribute("data-inflicts", effect.inflicts.filter(Boolean).map(v=>v.bigNumberToString()).join("/"));
  5855. }
  5856. }
  5857. //刷新所有队伍能力值合计
  5858. function refreshFormationTotalHP(totalDom, teams) {
  5859. //计算总的生命值
  5860. if (!totalDom) return;
  5861. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  5862. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  5863. const tEffectDom = totalDom.querySelector(".tIf-effect");
  5864. //因为目前仅用于2P,所以直接在外面固定写了
  5865. const leader1id = teams[0][0][teams[0][3] || 0].id;
  5866. const leader2id = teams[1][0][teams[1][3] || 0].id;
  5867. if (tHpDom) {
  5868. const reduceScales1 = getReduceScales(leader1id);
  5869. const reduceScales2 = getReduceScales(leader2id);
  5870. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  5871. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  5872. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  5873. const hpBar = totalDom.querySelector(".reduce-details");
  5874. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  5875. {
  5876. drawHpInfo(hpBar, reduceAttrRanges);
  5877. hpBar.classList.remove(className_displayNone);
  5878. }else
  5879. {
  5880. hpBar.classList.add(className_displayNone);
  5881. }
  5882. const totalReduce = leastScale.scale;
  5883. const tHPArr = teams.map(function(team) {
  5884. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  5885. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  5886. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  5887. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  5888. });
  5889. const tHPNoAwokenArr = teams.map(function(team) {
  5890. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  5891. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  5892. return Math.round(teamTHP);
  5893. });
  5894. const tHP = tHPArr.reduce((pv, v) => pv + v);
  5895. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  5896. //记录到bar中,方便打开详情时调用
  5897. hpBar.reduceAttrRanges = reduceAttrRanges;
  5898. hpBar.tHP = tHP;
  5899. hpBar.tHPNoAwoken = tHPNoAwoken;
  5900. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  5901. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  5902. const tHpDom_general = tHpDom.querySelector(".general");
  5903. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  5904. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  5905. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  5906. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  5907. if (totalReduce > 0)
  5908. tHpDom_reduce.classList.remove("no-reduce");
  5909. else
  5910. tHpDom_reduce.classList.add("no-reduce");
  5911. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  5912. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  5913. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  5914. }
  5915. if (tSBDom) {
  5916. const sbn1 = countTeamSB(teams[0], solo);
  5917. const sbn2 = countTeamSB(teams[1], solo);
  5918. const tSBDom_general = tSBDom.querySelector(".general");
  5919. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  5920. }
  5921. if (tEffectDom) {
  5922. //76版队长技能不被换队长所影响
  5923. const leader1id_original = teams[0][0][0].id;
  5924. const leader2id_original = teams[1][0][0].id;
  5925. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  5926. refreshEffectDom(tEffectDom, effect);
  5927. }
  5928. }
  5929. //刷新单人技能CD
  5930. function refreshMemberSkillCD(teamDom, team, idx) {
  5931. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  5932. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  5933. const member = team[0][idx];
  5934. const assist = team[1][idx];
  5935. const memberCard = Cards[member.id] || Cards[0];
  5936. const memberSkill = Skills[memberCard?.activeSkillId];
  5937. const assistCard = Cards[assist.id] || Cards[0];
  5938. const assistSkill = Skills[assistCard?.activeSkillId];
  5939. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  5940. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  5941. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  5942. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  5943. memberSkillCdDom.innerHTML = '';
  5944. assistSkillCdDom.innerHTML = '';
  5945. memberSkillCdDom.classList.toggle("loop-skill", memberSkill.type == 233);
  5946. if (memberSkill.type == 232 || memberSkill.type == 233) //232是单向进化技能,显示。233是循环进化技能,就不显示了
  5947. {
  5948. memberSkillCdDom.append(memberSkillCd);
  5949. assistSkillCdDom.append(memberSkillCd+ assistSkillCd);
  5950. memberSkill.params.slice(1).forEach(subSkillId=>{
  5951. const subSkill = Skills[subSkillId];
  5952. const memberEvoSkillCd = subSkill.initialCooldown - subSkill.maxLevel + 1;
  5953. memberSkillCdDom.append(document.createElement("br"),memberEvoSkillCd);
  5954. assistSkillCdDom.append(document.createElement("br"),memberEvoSkillCd+ assistSkillCd);
  5955. });
  5956. } else {
  5957. memberSkillCdDom.append(memberSkillCd);
  5958. assistSkillCdDom.append(memberSkillCd + assistSkillCd);
  5959. }
  5960. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  5961. memberSkillCdDom.classList.remove("max-skill");
  5962. } else {
  5963. memberSkillCdDom.classList.add("max-skill");
  5964. }
  5965. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  5966. assistSkillCdDom.classList.remove("max-skill");
  5967. } else {
  5968. assistSkillCdDom.classList.add("max-skill");
  5969. }
  5970. }
  5971. //按住Ctrl点击技能在控制台输出技能的对象
  5972. function fastShowSkill(event) {
  5973. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  5974. if (event.ctrlKey) {
  5975. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  5976. console.debug(Skills[skillId]);
  5977. return;
  5978. };
  5979. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  5980. if (s_cards.length > 1) {
  5981. showSearch(s_cards); //显示
  5982. }
  5983. }
  5984. function localisation($tra) {
  5985. if (!$tra) return;
  5986. document.title = $tra.webpage_title;
  5987. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  5988. formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank;
  5989. formationBox.querySelector(".title-box .title-display").setAttribute("placeholder",$tra.title_blank);
  5990. formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank;
  5991. formationBox.querySelector(".detail-box .detail-display").setAttribute("placeholder",$tra.detail_blank);
  5992. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  5993. const sortOptions = Array.from(s_sortList.options);
  5994. sortOptions.forEach(opt => {
  5995. const tag = opt.getAttribute("data-tag");
  5996. const trans = $tra.sort_name[tag];
  5997. if (trans) {
  5998. opt.text = trans;
  5999. }
  6000. });
  6001. }

智龙迷城队伍图制作工具