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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. let defaultLevel = 99; //默认等级
  9. const teamBigBoxs = []; //储存全部teamBigBox
  10. const allMembers = []; //储存所有成员,包含辅助
  11. let interchangeSvg; //储存划线的SVG
  12. let controlBox; //储存整个controlBox
  13. let statusLine; //储存状态栏
  14. let formationBox; //储存整个formationBox
  15. let editBox; //储存整个editBox
  16. let showSearch; //整个程序都可以用的显示搜索函数
  17. let qrcodeReader; //二维码读取
  18. let qrcodeWriter; //二维码输出
  19. let selectedDeviceId; //视频源id
  20. const dataStructure = 5; //阵型输出数据的结构版本
  21. const cfgPrefix = "PADDF-"; //设置名称的前缀
  22. const className_displayNone = "display-none";
  23. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  24. const isGuideMod = !unsupportFeatures.length && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  25. //用油猴扩展装上,把GM_xmlhttpRequest引入的脚本
  26. const ExternalLinkScriptURL = "https://greasyfork.org/scripts/458521";
  27. const paddbPathPrefix = "/team/"; //PADDB的获取队伍网址格式
  28. const uploadMessage = "Use PADDashFormation to read the Team URL and restore correct team for ID > 9934.\nhttps://github.com/Mapaler/PADDashFormation";
  29. if (location.search.includes('&')) {
  30. location.search = location.search.replace(/&/ig, '&');
  31. }
  32. if ('serviceWorker' in navigator) {
  33. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  34. .then(function(registration) {
  35. console.debug('service worker 注册成功',registration);
  36. }).catch(function(error) {
  37. console.error('servcie worker 注册失败',error);
  38. });
  39. } else {
  40. console.error('浏览器不支持 servcie worker');
  41. }
  42. //一开始就加载当前语言
  43. if (currentLanguage == undefined)
  44. {
  45. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  46. const browser_i18n = navigator.language; //获取浏览器语言
  47. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  48. {
  49. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  50. }
  51. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  52. {
  53. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  54. if (lang.i18n_RegExp)
  55. {
  56. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  57. }else
  58. {
  59. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  60. }
  61. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  62. }
  63. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  64. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  65. }
  66. //一开始就加载当前数据
  67. if (currentDataSource == undefined)
  68. {
  69. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  70. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  71. }
  72. const dbName = "PADDF";
  73. let db = null;
  74. const DBOpenRequest = indexedDB.open(dbName, 4);
  75. DBOpenRequest.onsuccess = function(event) {
  76. db = event.target.result; //DBOpenRequest.result;
  77. console.log("PADDF:数据库已可使用");
  78. loadData();
  79. };
  80. DBOpenRequest.onerror = function(event) {
  81. // 错误处理
  82. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  83. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  84. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  85. loadData();
  86. //alert('Some errors have occurred, please refresh the page.');
  87. //history.go(); //直接强制刷新
  88. };
  89. DBOpenRequest.onupgradeneeded = function(event) {
  90. let db = event.target.result;
  91. let store;
  92. switch (true)
  93. {
  94. case event.oldVersion < 2:
  95. store = db.createObjectStore("cards");
  96. store = db.createObjectStore("skills");
  97. case event.oldVersion < 3:
  98. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  99. }
  100. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  101. store.transaction.oncomplete = function(event) {
  102. console.log("PADDF:数据库建立完毕");
  103. };
  104. };
  105. /*class Member2
  106. {
  107. constructor(oldmember, isAssist)
  108. {
  109. //this.index = oldmember?.index ?? 0;
  110. this.id = oldmember?.id ?? 0;
  111. //this.exp = oldmember?.exp ?? 0;
  112. this.level = oldmember?.level ?? 1;
  113. this.plus = oldmember?.plus ?? {hp:0,atk:0,rcv:0};
  114. this.awoken = oldmember.awoken ?? 0;
  115. this.superAwoken = oldmember.superAwoken ?? null;
  116. this.latent = oldmember?.latent.concat() ?? [];
  117. this.skillLevel = oldmember.skillLevel ?? 0;
  118. this.assist = oldmember.assist ?? null;
  119. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldmember?.isAssist);
  120. }
  121. calculateAbility(solo,teamCount){
  122. const card = Cards[this.id];
  123. let bonus = null;
  124. if (!this.isAssist &&
  125. this.assist &&
  126. this.assist.id>0 &&
  127. Cards[this.assist.id].attrs[0] === card.attrs[0]
  128. ){
  129. bonus = this.assist.calculateAbility(solo,teamCount);
  130. }
  131. }
  132. toJSON(){
  133. }
  134. }*/
  135. //队员基本的留空
  136. var Member = function(id = 0) {
  137. this.id = id;
  138. this.ability = [0, 0, 0];
  139. this.abilityNoAwoken = [0, 0, 0];
  140. };
  141. //让 Member 能直接获取 card
  142. Object.defineProperty(Member.prototype, "card", {
  143. get() { return Cards[this.id]; }
  144. })
  145. Member.prototype.effectiveAwokens = function(assist) {
  146. const memberCard = this.card;
  147. let enableAwoken = memberCard?.awakenings?.slice(0, this.awoken) || [];
  148. //单人、3人时,大于等于100级且297时增加超觉醒
  149. if ((solo || teamsCount === 3) && this.sawoken > 0 && this.level >= 100 && this.plus.every(p=>p>=99)) {
  150. enableAwoken.push(this.sawoken);
  151. }
  152. //添加武器
  153. if (assist instanceof Member && assist?.card?.awakenings?.includes(49)) {
  154. enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken));
  155. }
  156. return enableAwoken;
  157. }
  158. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  159. let memberCard = this.card, assistCard = assist?.card;
  160. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  161. let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组
  162. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  163. let changeAttr, appendTypes;
  164. if (assistCard?.awakenings?.includes(49)) { //如果有武器
  165. //更改副属性
  166. changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95);
  167. if (changeAttr) attrs[1] = changeAttr - 91;
  168. //添加类型
  169. appendTypes = assistCard.awakenings.filter(ak=>ak >= 83 && ak <= 90);
  170. appendTypes = appendTypes.map(type=>
  171. typekiller_for_type.find(t=>(type - 52) === t.awoken).type);
  172. appendTypes.forEach(appendType=>types.add(appendType));
  173. }
  174. return {
  175. attrs: attrs, changeAttr: Boolean(changeAttr),
  176. types: Array.from(types), appendType: Boolean(appendTypes?.length)
  177. };
  178. }
  179. Member.prototype.outObj = function() {
  180. const m = this;
  181. if (m.id == 0) return null;
  182. let obj = [m.id];
  183. if (m.level != undefined) obj[1] = m.level;
  184. if (m.awoken != undefined) obj[2] = m.awoken;
  185. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  186. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  187. obj[3] = m.plus[0];
  188. } else {
  189. obj[3] = m.plus;
  190. }
  191. }
  192. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  193. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  194. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  195. const skill = Skills[card.activeSkillId];
  196. //有技能等级,并且技能等级低于最大等级时才记录技能
  197. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  198. return obj;
  199. };
  200. Member.prototype.loadObj = function(m, dataVersion) {
  201. if (m == undefined) //如果没有提供数据,直接返回默认
  202. {
  203. this.id = 0;
  204. return;
  205. }
  206. if (dataVersion == undefined) dataVersion = 1;
  207. this.id = dataVersion > 1 ? m[0] : m.id;
  208. this.level = dataVersion > 1 ? m[1] : m.level;
  209. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  210. if (dataVersion > 1) {
  211. if (isNaN(m[3]) || m[3] == null) {
  212. this.plus = m[3];
  213. } else {
  214. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  215. this.plus = [singlePlus, singlePlus, singlePlus];
  216. }
  217. } else {
  218. this.plus = m.plus;
  219. }
  220. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  221. this.latent = dataVersion > 1 ? m[4] : m.latent;
  222. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  223. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  224. this.sawoken = dataVersion > 1 ?
  225. (dataVersion < 5 ?
  226. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  227. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  228. : m.sawoken;
  229. this.skilllevel = m[6] || null;
  230. };
  231. Member.prototype.loadFromMember = function(m) {
  232. if (m == undefined) //如果没有提供数据,直接返回默认
  233. {
  234. return;
  235. }
  236. this.id = m.id;
  237. };
  238. //只用来防坐的任何队员
  239. var MemberDelay = function() {
  240. this.id = -1;
  241. };
  242. MemberDelay.prototype = Object.create(Member.prototype);
  243. MemberDelay.prototype.constructor = MemberDelay;
  244. //辅助队员
  245. var MemberAssist = function() {
  246. this.level = 0;
  247. this.awoken = 0;
  248. this.plus = [0, 0, 0];
  249. Member.call(this);
  250. };
  251. MemberAssist.prototype = Object.create(Member.prototype);
  252. MemberAssist.prototype.constructor = MemberAssist;
  253. MemberAssist.prototype.loadFromMember = function(m) {
  254. if (m == undefined) //如果没有提供数据,直接返回默认
  255. {
  256. return;
  257. }
  258. this.id = m.id;
  259. if (m.level != undefined) this.level = m.level;
  260. if (m.awoken != undefined) this.awoken = m.awoken;
  261. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  262. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  263. };
  264. //正式队伍
  265. var MemberTeam = function() {
  266. this.latent = [];
  267. MemberAssist.call(this);
  268. //sawoken作为可选项目,默认不在内
  269. };
  270. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  271. MemberTeam.prototype.constructor = MemberTeam;
  272. MemberTeam.prototype.loadFromMember = function(m) {
  273. if (m == undefined) //如果没有提供数据,直接返回默认
  274. {
  275. return;
  276. }
  277. this.id = m.id;
  278. if (m.level != undefined) this.level = m.level;
  279. if (m.awoken != undefined) this.awoken = m.awoken;
  280. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  281. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  282. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  283. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  284. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  285. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  286. };
  287. let Formation = function(teamCount, memberCount) {
  288. this.title = "";
  289. this.detail = "";
  290. this.teams = [];
  291. this.dungeonEnchance = {
  292. attrs: [],
  293. types: [],
  294. rarities: [],
  295. collabs: [],
  296. gachas: [],
  297. rate: {
  298. hp: 1,
  299. atk: 1,
  300. rcv: 1
  301. }
  302. }
  303. for (let ti = 0; ti < teamCount; ti++) {
  304. const team = [
  305. [], //队员
  306. [], //辅助
  307. 0, //徽章
  308. 0, //队长更换序号
  309. ];
  310. for (let mi = 0; mi < memberCount; mi++) {
  311. team[0].push(new MemberTeam());
  312. team[1].push(new MemberAssist());
  313. }
  314. this.teams.push(team);
  315. }
  316. };
  317. //初始化队伍结构
  318. let formation = new Formation(teamsCount, teamsCount == 2 ? 5 : 6);
  319. Formation.prototype.outObj = function() {
  320. const obj = {};
  321. if (this?.title?.length > 0) obj.t = this.title;
  322. if (this?.detail?.length > 0) obj.d = this.detail;
  323. obj.f = this.teams.map(t => {
  324. const teamArr = [];
  325. teamArr[0] = t[0].map(m =>
  326. m.outObj()
  327. ).deleteLatter();
  328. teamArr[1] = t[1].map(m =>
  329. m.outObj()
  330. ).deleteLatter();
  331. if (t[2]) teamArr[2] = t[2];
  332. if (t[3]) teamArr[3] = t[3];
  333. return teamArr;
  334. });
  335. let dge = this.dungeonEnchance;
  336. if (Object.values(dge.rate).some(rate => rate != 1)) obj.r = [
  337. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities),dge.collabs.length ? dge.collabs : 0,dge.gachas.length ? dge.gachas : 0].deleteLatter(0), //类型,属性,星级
  338. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1)
  339. ];
  340. obj.v = dataStructure;
  341. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  342. !obj.t &&
  343. !obj.d)
  344. return null;*/
  345. return obj;
  346. };
  347. Formation.prototype.loadObj = function(f) {
  348. let dge = this.dungeonEnchance;
  349. if (f == undefined) //如果没有提供数据,要返回空的
  350. {
  351. this.title = "";
  352. this.detail = "";
  353. this.teams.forEach(function(t, ti) {
  354. t[0].forEach(function(m, mi) {
  355. m.loadObj(null);
  356. });
  357. t[1].forEach(function(m, mi) {
  358. m.loadObj(null);
  359. });
  360. t[2] = 1;
  361. t[3] = 0;
  362. });
  363. dge.rarities.length = 0;
  364. dge.attrs.length = 0;
  365. dge.types.length = 0;
  366. dge.rate.hp = 1;
  367. dge.rate.atk = 1;
  368. dge.rate.rcv = 1;
  369. return;
  370. }
  371. const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式
  372. this.title = dataVeision > 1 ? f.t : f.title;
  373. this.detail = dataVeision > 1 ? f.d : f.detail;
  374. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  375. this.teams.forEach(function(t, ti) {
  376. const tf = loadTeamArr[ti];
  377. if (tf) {
  378. t[0].forEach(function(m, mi) {
  379. const fm = tf[0][mi];
  380. m.loadObj(fm, dataVeision);
  381. });
  382. t[1].forEach(function(m, mi) {
  383. const fm = tf[1][mi];
  384. m.loadObj(fm, dataVeision);
  385. });
  386. t[2] = dataVeision > 3 ? //徽章
  387. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  388. : badgeConvert(tf[2]); //1、2版老数据的徽章
  389. t[3] = tf[3] ?? 0; //队长
  390. }
  391. });
  392. function badgeConvert(old)
  393. {
  394. switch (old)
  395. {
  396. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  397. return old + 1;
  398. }
  399. case 9: {
  400. return 11;
  401. }
  402. case 10:case 11:case 12: {
  403. return old + 7;
  404. }
  405. case 13: {
  406. return 21;
  407. }
  408. case 14: {
  409. return 10;
  410. }
  411. case 15:case 16:case 17: {
  412. return old - 3;
  413. }
  414. case 18: { //月卡
  415. return 1<<7 | 1 ;
  416. }
  417. default: return 1;
  418. }
  419. }
  420. if (f.r)
  421. {
  422. if (Array.isArray(f.r[0])) {
  423. let effective = f.r[0];
  424. let rates = f.r[1];
  425. dge.types = flags(effective[0] ?? 0);
  426. dge.attrs = flags(effective[1] ?? 0);
  427. dge.rarities = flags(effective[2] ?? 0);
  428. dge.collabs = effective[3]?.length ? effective[3] : [];
  429. dge.gachas = effective[4]?.length ? effective[4] : [];
  430. dge.rate.hp = rates[0] ?? 1;
  431. dge.rate.atk = rates[1] ?? 1;
  432. dge.rate.rcv = rates[2] ?? 1;
  433. } else {
  434. dge.attrs = flags(f.r[0] ?? 0);
  435. dge.types = flags(f.r[1] ?? 0);
  436. dge.rarities.length = 0;
  437. dge.rate.hp = f.r[2] ?? 1;
  438. dge.rate.atk = f.r[3] ?? 1;
  439. dge.rate.rcv = f.r[4] ?? 1;
  440. }
  441. }
  442. if (f.b)
  443. this.teams[0][2] = f.b; //原来模式的徽章
  444. };
  445. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  446. {
  447. let qrObj = {
  448. d:this.outObj()
  449. };
  450. if (keepDataSource) qrObj.s = currentDataSource.code;
  451. return qrObj;
  452. }
  453. Formation.prototype.getPdcQrStr = function()
  454. {
  455. function genMemberMap(m, a, position = 0)
  456. {
  457. const o = new Map();
  458. o.set(0, m.id);
  459. if (m.latent.length)
  460. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  461. o.set(3, m.level);
  462. o.set(4, m.plus[0]);
  463. o.set(5, m.plus[1]);
  464. o.set(6, m.plus[2]);
  465. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  466. o.set(8, m?.sawoken ?? 0);
  467. if (a.id != 0)
  468. {
  469. o.set(9, a.id);
  470. o.set(10, a.level);
  471. o.set(11, a.plus[0]);
  472. o.set(12, a.plus[1]);
  473. o.set(13, a.plus[2]);
  474. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  475. }
  476. o.set(15, position);
  477. return o;
  478. }
  479. let outArr = [
  480. [1,this.teams.length - 1]
  481. ];
  482. if (this.teams.length == 2)
  483. {
  484. const team1 = this.teams[0];
  485. const team2 = this.teams[1];
  486. team1[0].push(team2[0].shift());
  487. team1[1].push(team2[1].shift());
  488. }
  489. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  490. let teamArr = [
  491. pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || 0 //徽章
  492. ];
  493. const membersArr = t[0];
  494. const assistArr = t[1];
  495. for (let i=0;i<membersArr.length;i++)
  496. {
  497. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  498. {
  499. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  500. let pdcMemberArr = Array.from(pdcMemberMap);
  501. pdcMemberStr = pdcMemberArr.map(item => {
  502. if (item[1] == undefined)
  503. {
  504. return null;
  505. }
  506. return [
  507. item[0].toString(36).padStart(2,'0'),
  508. item[1].toString(36).padStart(2,'0')
  509. ].join('')}).filter(item=>item).join(',');
  510. teamArr.push(pdcMemberStr);
  511. }
  512. }
  513. return teamArr.join('}');
  514. });
  515. if (this.teams.length == 2)
  516. {
  517. const team1 = this.teams[0];
  518. const team2 = this.teams[1];
  519. team2[0].splice(0,0,team1[0].pop());
  520. team2[1].splice(0,0,team1[1].pop());
  521. }
  522. outArr = outArr.concat(pdcTeamsStr);
  523. return outArr.join(']');
  524. }
  525. Formation.prototype.getPaddbQrObj = function(keepDataSource = true)
  526. {
  527. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  528. function protectPadDbId(cardid) {
  529. if (cardid === null) return cardid;
  530. return cardid > 9934 ? 1319 : cardFixId(cardid, true);
  531. }
  532. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  533. function changePadDbIdLevel(cardid) {
  534. return cardid > 9934 ;
  535. }
  536. //PADDB目前只支持单人队伍
  537. const t = this.teams[0];
  538. let teamObj = {
  539. name: this.title,
  540. badge: paddbBadgeMap.find(badge=>badge.pdf === t[2]).paddb,
  541. memo: (this.detail || '') + '\n' + uploadMessage,
  542. monsters: {},
  543. assists: {},
  544. }
  545. //返回一个变身角色的变身根ID
  546. function returnHenshinRootId(mid)
  547. {
  548. const m = Cards[mid];
  549. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  550. { //只有变身来源小于目前id的,才继续找base
  551. mid = returnHenshinRootId(m.henshinFrom[0]);
  552. }
  553. return mid;
  554. }
  555. for (let i = 0; i < t[0].length; i++) {
  556. const m = t[0][i], a = t[1][i];
  557. //计算基底的变身情况
  558. let num, transform;
  559. if (m.card?.henshinFrom?.length > 0 //是变身
  560. && m.level <= m.card.maxLevel //等级不超过99
  561. ) {
  562. num = returnHenshinRootId(m.id);
  563. transform = m.id;
  564. } else {
  565. num = m.id;
  566. transform = null;
  567. }
  568. let memberIdChange = changePadDbIdLevel(transform || num);
  569. teamObj.monsters[i] = m.id <= 0 ? null : {
  570. num: memberIdChange ? m.level : num,// protectPadDbId(num, true),
  571. level: memberIdChange ? (transform || num) : m.level,
  572. awoken: m.awoken,
  573. plus: m.plus.concat(),
  574. active_skill_level: m.skilllevel ?? Skills[m.card.activeSkillId].maxLevel,
  575. transform: memberIdChange ? m.level : num,
  576. super_awoken: m.sawoken + 2,
  577. latent_awokens: m.latent.map(n=>paddbLatentMap.find(latent=>latent.pdf === n).paddb),
  578. };
  579. let assistIdChange = changePadDbIdLevel(a.id);
  580. teamObj.assists[i] = a.id <= 0 ? null : {
  581. num: assistIdChange ? a.level : a.id,
  582. level: assistIdChange ? a.id : a.level,
  583. plus: a.plus.every(n=>n>=99), //只需要true和false
  584. active_skill_level: a.skilllevel ?? Skills[a.card.activeSkillId].maxLevel,
  585. };
  586. }
  587. let qrObj = {
  588. // userId:"",
  589. // password:"",
  590. name: this.title,
  591. // "tags":[""],
  592. mons: t[0].concat(t[1]).map(m=>m.id > 0 ? protectPadDbId(m.id, true) : ""),
  593. team: JSON.stringify(teamObj),
  594. };
  595. return qrObj;
  596. }
  597. Formation.prototype.getQrStr = function(type)
  598. {
  599. switch (type) {
  600. case 'paddf': {
  601. return JSON.stringify(this.getPdfQrObj());
  602. }
  603. case 'paddb': {
  604. return JSON.stringify(this.getPaddbQrObj());
  605. }
  606. case 'pdc':
  607. default: {
  608. return this.getPdcQrStr();
  609. }
  610. }
  611. }
  612. Formation.prototype.removeAssist = function() {
  613. this.teams.forEach(team=>{
  614. const assists = team[1];
  615. for (let i = 0; i < assists.length; i++) {
  616. assists[i] = new MemberAssist();
  617. }
  618. });
  619. createNewUrl();
  620. refreshAll(formation);
  621. }
  622. class PlayerData
  623. {
  624. constructor(data)
  625. {
  626. Object.assign(this, data);
  627. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  628. this.parsedDecks = PlayerDataDeck.parseDataArray(
  629. data.decksb.decks,
  630. data?.decksbs?.decks,
  631. this.parsedCards);
  632. }
  633. }
  634. class PlayerDataDeck {
  635. constructor(data, parsedCards) {
  636. const e = data.entries();
  637. this.membersIndex = [
  638. e.next().value[1],
  639. e.next().value[1],
  640. e.next().value[1],
  641. e.next().value[1],
  642. e.next().value[1],
  643. ];
  644. this.badge = e.next().value[1];
  645. this.membersIndex.push(e.next().value[1]);
  646. if (parsedCards)
  647. {
  648. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  649. }
  650. e.next(); //未知
  651. e.next(); //未知
  652. if (!e.next().done)
  653. {
  654. console.warn("出现未知的用户队伍数据");
  655. }
  656. }
  657. static parseDataArray(decks1, decks2, parsedCards)
  658. {
  659. let datas = decks1.concat(decks2 ?? []);
  660. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  661. if (Boolean(decks2)) //如果开了月卡
  662. {
  663. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  664. }
  665. return decks;
  666. }
  667. toFormation()
  668. {
  669. const f = new Formation(1, 6);
  670. const team = f.teams[0];
  671. team[2] = this.badge;
  672. const tMembers = team[0];
  673. const tAssists = team[1];
  674. this.members.forEach((member, idx)=>{
  675. const tm = tMembers[idx];
  676. const ta = tAssists[idx];
  677. if (member) {
  678. tm.loadFromMember(member);
  679. tm.sawoken = member.superAwoken;
  680. tm.plus = Object.values(member.plus);
  681. tm.skilllevel = member.skillLevel;
  682. if (member.assist) {
  683. ta.loadFromMember(member.assist);
  684. ta.sawoken = member.assist.superAwoken;
  685. ta.plus = Object.values(member.assist.plus);
  686. ta.skilllevel = member.assist.skillLevel;
  687. }
  688. }
  689. });
  690. return f;
  691. }
  692. }
  693. class PlayerDataCard {
  694. constructor(data) {
  695. const e = data.entries();
  696. this.index = e.next().value[1];
  697. this.exp = e.next().value[1];
  698. this.level = e.next().value[1];
  699. this.skillLevel = e.next().value[1]; //未知
  700. e.next(); //未知
  701. this.id = e.next().value[1];
  702. //叠加型用他们的经验来表示数量
  703. const card = Cards[this.id];
  704. this.count = 1;
  705. if (card && card.stacking)
  706. {
  707. this.count = this.exp;
  708. this.exp = 0;
  709. }
  710. this.plus = {
  711. hp : e.next().value[1],
  712. atk: e.next().value[1],
  713. rcv: e.next().value[1]
  714. };
  715. this.awoken = e.next().value[1];
  716. let parsedLatent = this.parseLatent(e.next().value[1]);
  717. this.latentMaxCount = parsedLatent.latentCount;
  718. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  719. this.assistIndex = e.next().value[1];
  720. e.next(); //未知
  721. this.superAwoken = e.next().value[1];
  722. e.next(); //未知
  723. if (!e.next().done)
  724. {
  725. console.warn("出现未知的用户箱子卡片数据");
  726. }
  727. //console.log(b);
  728. }
  729. toOldMember()
  730. {
  731. const m = new Member();
  732. m.id = this.id;
  733. m.level = this.level;
  734. m.awoken = this.awoken;
  735. m.skilllevel = this.skillLevel;
  736. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  737. m.sawoken = this.superAwoken;
  738. m.latent = this.latent.concat();
  739. return m;
  740. }
  741. static parseDataArray(datas)
  742. {
  743. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  744. parsedCards.forEach(mon=>{
  745. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  746. });
  747. return parsedCards;
  748. }
  749. parseLatent(number)
  750. {
  751. let latentNumber = BigInt(number);
  752. const obj = {
  753. latent: [],
  754. latentCount: 6,
  755. };
  756. //console.log("原始数字",latentNumber.toString(2));
  757. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  758. latentNumber >>= 3n; //右移3位
  759. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  760. const changeLatentCount = Boolean(latentNumber & 1n); //1时就是开孔了
  761. latentNumber >>= 1n; //右移1位
  762. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  763. if (changeLatentCount)
  764. {
  765. obj.latentCount = Number(latentNumber & 0b1111n);
  766. latentNumber >>= 4n;
  767. //console.log("读取潜觉格子数",latentNumber.toString(2));
  768. }
  769. const rightbnum = latentVersion > 6n ? 7n : 5n; //右移的距离
  770. const getbnum = 2n ** rightbnum - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  771. while (latentNumber > 0n)
  772. {
  773. obj.latent.push(Number(latentNumber & getbnum));
  774. latentNumber >>= rightbnum;
  775. //console.log("读取一个潜觉",latentNumber.toString(2));
  776. }
  777. return obj;
  778. }
  779. deleteRepeatLatent(olatents)
  780. {
  781. //splice性能太差,改成push一个新的数组
  782. const latents = [];
  783. for (let ai = 0; ai < olatents.length;)
  784. {
  785. const latent = olatents[ai];
  786. latents.push(latent);
  787. const useHole = latentUseHole(latent);
  788. ai += useHole;
  789. }
  790. return latents;
  791. }
  792. }
  793. //进化树
  794. class EvoTree
  795. {
  796. constructor(mid, parent = null)
  797. {
  798. if (!mid) return;
  799. const _this = this;
  800. this.parent = parent;
  801. if (parent == null) //如果没有提供父级,则寻找进化根
  802. {
  803. //返回一个角色的根ID
  804. function returnRootId(mid)
  805. {
  806. mid = Cards[mid].evoRootId;
  807. const m = Cards[mid];
  808. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  809. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  810. mid = returnRootId(m.henshinFrom[0]);
  811. }
  812. return mid;
  813. }
  814. mid = returnRootId(mid);
  815. }
  816. const card = Cards[mid];
  817. this.id = mid;
  818. this.idArr = parent ? parent.idArr.concat() : [];
  819. this.card = card;
  820. this.children = [];
  821. this.evoType = null;
  822. if (parent == null)
  823. {
  824. this.evoType = "Base";
  825. }
  826. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  827. {
  828. if (parent.card.henshinTo.length > 1) {
  829. this.evoType = "Random Henshin";
  830. //限定最多两层随机变身
  831. if (parent?.parent?.card?.henshinTo?.length > 1) {
  832. return this;
  833. }
  834. }
  835. else
  836. this.evoType = "Henshin";
  837. }
  838. else
  839. {
  840. if (card.evoMaterials.includes(3826)) //像素进化
  841. {
  842. this.evoType = "Pixel Evo";
  843. }else if (card.awakenings.includes(49)) //武器
  844. {
  845. this.evoType = "Assist Evo";
  846. }else if (card.isUltEvo) //究进
  847. {
  848. if (parent.card.isUltEvo) //超究进
  849. {
  850. this.evoType = "Super Ult Evo";
  851. }else
  852. {
  853. this.evoType = "Ult Evo";
  854. }
  855. }else
  856. {
  857. if (parent.card.isUltEvo) //转生
  858. {
  859. this.evoType = "Reincarnation";
  860. }else if(parent.evoType == "Reincarnation")
  861. {
  862. this.evoType = "Super Reincarnation";
  863. }else
  864. {
  865. this.evoType = "Evolution";
  866. }
  867. }
  868. }
  869. if (this.idArr.includes(mid))
  870. {
  871. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  872. {
  873. this.evoType = "Henshin Loop";
  874. }
  875. return this;
  876. }else
  877. {
  878. this.idArr.push(mid);
  879. }
  880. if (Array.isArray(card.henshinTo)) {
  881. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  882. }
  883. if (this.evoType != "Henshin")
  884. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  885. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  886. };
  887. toListNode()
  888. {
  889. const createCardHead = editBox.createCardHead;
  890. const tBox = document.createElement("div");
  891. tBox.className = "evo-box";
  892. const evoPanel = tBox.appendChild(document.createElement("div"));
  893. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  894. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  895. evotPanel_L.className = "evo-panel-left";
  896. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  897. evotPanel_R.className = "evo-panel-right";
  898. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  899. evoTypeDiv.className = "evo-type-div";
  900. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  901. evoType.className = "evo-type";
  902. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  903. monHead.className = "monster-head";
  904. const monName = evotPanel_R.appendChild(document.createElement("div"));
  905. monName.className = "monster-name";
  906. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  907. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  908. evotMaterials.className = "evo-materials";
  909. this.card.evoMaterials.forEach(mid=>{
  910. //const li = evotMaterials.appendChild(document.createElement("li"));
  911. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  912. });
  913. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  914. evoSubEvo.className = "evo-subevo";
  915. this.children.forEach(subEvo=>{
  916. const li = evoSubEvo.appendChild(document.createElement("li"));
  917. li.appendChild(subEvo.toListNode());
  918. });
  919. return tBox;
  920. };
  921. }
  922. //进化树
  923. class RequirementTree extends EvoTree
  924. {
  925. static gemNames = {
  926. ja: "希石",
  927. en: "Gem",
  928. ko: "휘석",
  929. };
  930. constructor(mid, parent = null)
  931. {
  932. if (!mid) return;
  933. super();
  934. const _this = this;
  935. this.parent = parent;
  936. const card = Cards[mid];
  937. this.id = mid;
  938. this.idArr = parent ? parent.idArr.concat() : [];
  939. this.card = card;
  940. this.children = [];
  941. this.evoType = "requirement";
  942. this.idArr.push(mid);
  943. let gemName = RequirementTree.gemNames[currentDataSource.code];
  944. if (card.evoBaseId && card.evoRootId !== mid) {
  945. let realMaterials = []
  946. for (const materialId of card.evoMaterials.filter(Boolean)) {
  947. const materialCard = Cards[materialId];
  948. if (!materialCard) continue;
  949. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  950. //console.log("查咨进化素材:", materialCard);
  951. let maybeCard = Cards.find(_card =>
  952. !_card.types.includes(0) && //必须不是进化类型
  953. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  954. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  955. _card.evoRootId != _card.id //忽略原始形态没有进化的
  956. );
  957. //console.log("查询结果:", maybeCard);
  958. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  959. //console.log(card, maybeCard);
  960. realMaterials.push(maybeCard.id);
  961. };
  962. }
  963. }
  964. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  965. this.children.push(...materials);
  966. this.children.push(new RequirementTree(card.evoBaseId, _this));
  967. }
  968. };
  969. }
  970. //队长技能类型的翻译
  971. class LeaderSkillType{
  972. constructor(flags1, flags2){
  973. this.matchMode = {
  974. multipleAttr: Boolean(flags1 & 1 << 0),
  975. rowMatch: Boolean(flags1 & 1 << 1),
  976. combo: Boolean(flags1 & 1 << 2),
  977. sameColor: Boolean(flags1 & 1 << 3),
  978. LShape: Boolean(flags1 & 1 << 4),
  979. crossMatch: Boolean(flags1 & 1 << 5),
  980. heartCrossMatch: Boolean(flags1 & 1 << 6),
  981. remainOrbs: Boolean(flags1 & 1 << 7),
  982. enhanced5Orbs: Boolean(flags1 & 1 << 8),
  983. };
  984. this.restriction = {
  985. attrEnhance: Boolean(flags1 & 1 << 9),
  986. typeEnhance: Boolean(flags1 & 1 << 10),
  987. board7x6: Boolean(flags1 & 1 << 11),
  988. noSkyfall: Boolean(flags1 & 1 << 12),
  989. HpRange: Boolean(flags1 & 1 << 13),
  990. useSkill: Boolean(flags1 & 1 << 14),
  991. moveTimeDecrease_Fixed: Boolean(flags1 & 1 << 15),
  992. minMatchLen: Boolean(flags1 & 1 << 16),
  993. specialTeam: Boolean(flags1 & 1 << 17),
  994. effectWhenRecover: Boolean(flags1 & 1 << 18),
  995. };
  996. this.appendEffects = {
  997. addCombo: Boolean(flags1 & 1 << 21),
  998. fixedFollowAttack: Boolean(flags1 & 1 << 22),
  999. scaleFollowAttack: Boolean(flags1 & 1 << 23),
  1000. reduce49down: Boolean(flags1 & 1 << 24),
  1001. reduce50: Boolean(flags1 & 1 << 25),
  1002. reduce51up: Boolean(flags1 & 1 << 26),
  1003. moveTimeIncrease: Boolean(flags1 & 1 << 20),
  1004. rateMultiplyExp_Coin: Boolean(flags1 & 1 << 27),
  1005. rateMultiplyDrop: Boolean(flags1 & 1 << 28),
  1006. voidPoison: Boolean(flags1 & 1 << 29),
  1007. counterAttack: Boolean(flags1 & 1 << 30),
  1008. autoHeal: Boolean(flags1 & 1 << 31),
  1009. unbindAwokenBind: Boolean(flags1 & 1 << 19),
  1010. resolve: Boolean(flags2 & 1 << 0),
  1011. predictionFalling: Boolean(flags2 & 1 << 1),
  1012. };
  1013. }
  1014. }
  1015. //清除数据
  1016. function clearData()
  1017. {
  1018. const locationURL = new URL(location);
  1019. locationURL.searchParams.delete('d'); //删除数据
  1020. locationURL.searchParams.delete('l'); //删除语言
  1021. locationURL.searchParams.delete('_id'); //删除PADDB的ID
  1022. location = locationURL.toString();
  1023. }
  1024. //轮换ABC队伍
  1025. function swapABCteam()
  1026. {
  1027. if (formation.teams.length > 1) {
  1028. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  1029. createNewUrl();
  1030. refreshAll(formation);
  1031. }
  1032. }
  1033. function henshinStep(step)
  1034. {
  1035. if (step == 0) return;
  1036. function gotoHenshin(card, nstep)
  1037. {
  1038. if (nstep > 0 && Array.isArray(card.henshinTo))
  1039. {
  1040. let max = Math.randomInteger(card.henshinTo.length - 1);
  1041. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  1042. }
  1043. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  1044. {
  1045. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  1046. }
  1047. else
  1048. {
  1049. return card;
  1050. }
  1051. }
  1052. formation.teams.forEach(team=>{
  1053. team[0].forEach(member=>{
  1054. const mid = member.id;
  1055. const card = Cards[mid];
  1056. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  1057. { //要变身前的才进行操作
  1058. const _card = gotoHenshin(card, step);
  1059. member.id = _card.id;
  1060. member.awoken = _card.awakenings.length;
  1061. }
  1062. });
  1063. });
  1064. createNewUrl();
  1065. refreshAll(formation);
  1066. }
  1067. //在单人和多人之间转移数据
  1068. function turnPage(toPage, e = null) {
  1069. let pagename = null;
  1070. switch (toPage) {
  1071. case 1:
  1072. if (formation.teams[0][0].length < 6) {
  1073. //把第二支队伍的队长添加到最后方
  1074. formation.teams[0][0].push(formation.teams[1][0][0]);
  1075. formation.teams[0][1].push(formation.teams[1][1][0]);
  1076. }
  1077. //删掉第2支开始的队伍
  1078. formation.teams.splice(1);
  1079. pagename = "solo.html";
  1080. break;
  1081. case 2:
  1082. if (formation.teams.length < 2) { //从1人到2人
  1083. formation.teams[1] = [
  1084. [],
  1085. []
  1086. ];
  1087. //把右边的队长加到第二支队伍最后面
  1088. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  1089. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  1090. } else { //从3人到2人,直接删除后面两个队伍
  1091. //删掉第3支开始的队伍
  1092. formation.teams.splice(2);
  1093. //删掉前面两支队伍的战友
  1094. formation.teams[0][0].splice(5);
  1095. formation.teams[0][1].splice(5);
  1096. formation.teams[1][0].splice(5);
  1097. formation.teams[1][1].splice(5);
  1098. }
  1099. formation.badge = 0;
  1100. pagename = "multi.html";
  1101. break;
  1102. case 3:
  1103. if (formation.teams.length < 2) { //从1人到3人
  1104. } else { //从2人到3人
  1105. formation.teams[0][0].push(formation.teams[1][0][0]);
  1106. formation.teams[0][1].push(formation.teams[1][1][0]);
  1107. formation.teams[1][0].push(formation.teams[0][0][0]);
  1108. formation.teams[1][1].push(formation.teams[0][1][0]);
  1109. }
  1110. formation.badge = 0;
  1111. pagename = "triple.html";
  1112. break;
  1113. }
  1114. const newURL = createNewUrl({ url: pagename, notPushState: true });
  1115. if (e && e.ctrlKey) {
  1116. window.open(newURL);
  1117. } else {
  1118. location.href = newURL;
  1119. }
  1120. }
  1121. function loadData(force = false)
  1122. {
  1123. if (force)
  1124. console.info('强制更新数据。');
  1125. const _time = new Date().getTime();
  1126. //开始读取解析怪物数据
  1127. const sourceDataFolder = "monsters-info";
  1128. statusLine?.writeText(localTranslating.status_message.loading_check_version);
  1129. GM_xmlhttpRequest({
  1130. method: "GET",
  1131. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1132. onload: function(response) {
  1133. dealCkeyData(response.response);
  1134. },
  1135. onerror: function(response) {
  1136. console.error("新的 Ckey JSON 数据获取失败。", response);
  1137. return;
  1138. }
  1139. });
  1140. //处理返回的数据
  1141. function dealCkeyData(responseText)
  1142. { //处理数据版本
  1143. let newCkeys; //当前的Ckey们
  1144. let lastCkeys; //以前Ckey们
  1145. let currentCkey; //获取当前语言的ckey
  1146. let lastCurrentCkey; //以前的当前语言的ckey
  1147. try {
  1148. newCkeys = JSON.parse(responseText);
  1149. } catch (e) {
  1150. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  1151. return;
  1152. }
  1153. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  1154. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  1155. try {
  1156. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  1157. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1158. lastCkeys = [];
  1159. } catch (e) {
  1160. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1161. lastCkeys = [];
  1162. }
  1163. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1164. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1165. lastCurrentCkey = {
  1166. code: currentDataSource.code,
  1167. ckey: {},
  1168. updateTime: null
  1169. };
  1170. lastCkeys.push(lastCurrentCkey);
  1171. }
  1172. statusLine?.writeText(localTranslating.status_message.loading_mon_info);
  1173. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  1174. console.debug("Cards ckey相等,直接读取已有的数据。");
  1175. const transaction = db.transaction([`cards`]);
  1176. const objectStore = transaction.objectStore(`cards`);
  1177. const request = objectStore.get(currentDataSource.code);
  1178. request.onerror = function(event) {
  1179. console.error("Cards 数据库内容读取失败,需重新下载。");
  1180. downloadCardsData();
  1181. };
  1182. request.onsuccess = function(event) {
  1183. if (Array.isArray(request.result))
  1184. {
  1185. Cards = loadExtraCardsData(request.result);
  1186. dealCardsData(Cards);
  1187. }else
  1188. {
  1189. console.info("Cards 数据库内容不存在,需重新下载。");
  1190. downloadCardsData();
  1191. }
  1192. };
  1193. } else {
  1194. console.log("Cards 需重新下载。");
  1195. downloadCardsData();
  1196. }
  1197. function downloadCardsData()
  1198. {
  1199. GM_xmlhttpRequest({
  1200. method: "GET",
  1201. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1202. onload: function(response) {
  1203. try {
  1204. Cards = loadExtraCardsData(JSON.parse(response.response));
  1205. } catch (e) {
  1206. console.error("Cards 数据 JSON 解码出错。", e);
  1207. return;
  1208. }
  1209. if (db)
  1210. {
  1211. const transaction = db.transaction([`cards`], "readwrite");
  1212. transaction.oncomplete = function(event) {
  1213. console.log("Cards 数据库写入完毕。");
  1214. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1215. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1216. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1217. dealCardsData(Cards);
  1218. };
  1219. const objectStore = transaction.objectStore(`cards`);
  1220. objectStore.put(Cards,currentDataSource.code);
  1221. }else //隐私模式无法启动数据库
  1222. {
  1223. dealCardsData(Cards);
  1224. }
  1225. },
  1226. onerror: function(response) {
  1227. console.error("Cards JSON 数据获取失败。", response);
  1228. }
  1229. });
  1230. }
  1231. function loadExtraCardsData(_cards)
  1232. {
  1233. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1234. let cards = _cards.slice(0, splitIdx);
  1235. for (let i = splitIdx + 1; i < _cards.length; i++)
  1236. {
  1237. const card = _cards[i];
  1238. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(...card.searchFlags);
  1239. card.onlyAssist = Boolean(card.flags & 1<<4);
  1240. /*card.unk01p = flags(card.unk01);
  1241. card.unk02p = flags(card.unk02);
  1242. card.unk03p = flags(card.unk03);
  1243. card.unk04p = flags(card.unk04);
  1244. card.unk05p = flags(card.unk05);
  1245. card.unk06p = flags(card.unk06);
  1246. card.unk07p = flags(card.unk07);
  1247. card.unk08p = flags(card.unk08);*/
  1248. cards[card?.id] = card;
  1249. }
  1250. return cards;
  1251. }
  1252. function dealCardsData(_cards)
  1253. {
  1254. if (editBox)
  1255. {
  1256. const monstersList = editBox.querySelector("#monsters-name-list");
  1257. let fragment = document.createDocumentFragment();
  1258. _cards.forEach(function(card, idx, arr) { //添加下拉框候选
  1259. const opt = fragment.appendChild(document.createElement("option"));
  1260. opt.value = card.id;
  1261. opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  1262. });
  1263. monstersList.appendChild(fragment);
  1264. }
  1265. statusLine?.writeText(localTranslating.status_message.loading_skill_info);
  1266. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1267. console.debug("Skills ckey相等,直接读取已有的数据。");
  1268. const transaction = db.transaction([`skills`]);
  1269. const objectStore = transaction.objectStore(`skills`);
  1270. const request = objectStore.get(currentDataSource.code);
  1271. request.onerror = function(event) {
  1272. console.error("Skills 数据库内容读取失败。");
  1273. };
  1274. request.onsuccess = function(event) {
  1275. if (Array.isArray(request.result))
  1276. {
  1277. Skills = request.result;
  1278. dealSkillData(Skills);
  1279. }else
  1280. {
  1281. console.info("Skills 数据库内容不存在,需重新下载。");
  1282. downloadSkillData();
  1283. }
  1284. };
  1285. } else {
  1286. console.log("Skills 需重新下载。");
  1287. downloadSkillData();
  1288. }
  1289. function downloadSkillData()
  1290. {
  1291. GM_xmlhttpRequest({
  1292. method: "GET",
  1293. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1294. onload: function(response) {
  1295. try {
  1296. Skills = JSON.parse(response.response);
  1297. } catch (e) {
  1298. console.log("Skills 数据 JSON 解码出错", e);
  1299. return;
  1300. }
  1301. if (db)
  1302. {
  1303. const transaction = db.transaction([`skills`], "readwrite");
  1304. transaction.oncomplete = function(event) {
  1305. console.log("Skills 数据库写入完毕。");
  1306. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1307. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1308. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1309. dealSkillData(Skills);
  1310. };
  1311. const objectStore = transaction.objectStore(`skills`);
  1312. objectStore.put(Skills,currentDataSource.code);
  1313. }else //隐私模式无法启动数据库
  1314. {
  1315. dealSkillData(Skills);
  1316. }
  1317. },
  1318. onerror: function(response) {
  1319. console.error("Skills JSON 数据获取失败", response);
  1320. }
  1321. });
  1322. }
  1323. function dealSkillData(_skills)
  1324. {
  1325. //显示数据更新时间
  1326. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1327. checkControlBox();
  1328. function checkControlBox()
  1329. {
  1330. if (controlBox)
  1331. {
  1332. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1333. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1334. clearInterval(controlBoxHook);
  1335. }
  1336. }
  1337. //initialize(); //初始化
  1338. statusLine?.writeText();
  1339. //如果通过的话就载入URL中的怪物数据
  1340. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1341. checkFormationBox();
  1342. function checkFormationBox()
  1343. {
  1344. if (formationBox?.querySelector('.teams'))
  1345. {
  1346. reloadFormationData();
  1347. clearInterval(formationBoxHook);
  1348. }
  1349. }
  1350. //读取储存的所有玩家数据
  1351. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1352. PlayerDatas = datas.map(data=>new PlayerData(data));
  1353. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1354. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1355. });
  1356. }
  1357. }
  1358. }
  1359. }
  1360. //重新读取URL中的Data数据并刷新页面
  1361. function reloadFormationData(event) {
  1362. let formationData;
  1363. if (!(formationData = event?.state?.outForm))
  1364. {
  1365. //如果没有现有数据
  1366. try {
  1367. const parameterDataString = getQueryString(["d","data"]);
  1368. formationData = JSON.parse(parameterDataString);
  1369. //console.log("从URL读取",formationData);
  1370. } catch (e) {
  1371. console.error("URL中队伍数据JSON解码出错", e);
  1372. return;
  1373. }
  1374. }
  1375. formation.loadObj(formationData);
  1376. const _id = getQueryString("_id");
  1377. if (_id) {
  1378. const paddbTeamId = document.querySelector("#paddb-team-id");
  1379. paddbTeamId.value = `https://paddb.net/team/${_id}`;
  1380. }
  1381. //编辑模式直接打开编辑框
  1382. let editingTarget = ((str)=>{
  1383. try {
  1384. const arr = JSON.parse(str);
  1385. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  1386. } catch (error) {
  1387. return null;
  1388. }
  1389. })(sessionStorage.getItem('editing'));
  1390. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  1391. if (editingTarget)
  1392. {
  1393. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  1394. const searchArr = event?.state?.searchArr ?? (str=>{
  1395. try {
  1396. const arr = JSON.parse(str);
  1397. if (Array.isArray(arr) && arr.every(item=>Number.isInteger(item))) {
  1398. return arr;
  1399. } else return;
  1400. } catch (error) {
  1401. return;
  1402. }
  1403. })(getQueryString("show-search")); //显示指定的ID数组
  1404. if (isGuideMod && !isNaN(mid)) {
  1405. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  1406. }
  1407. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  1408. if (editingTarget && searchArr)
  1409. {
  1410. showSearch(searchArr);
  1411. }
  1412. } else {
  1413. editBox.hide();
  1414. }
  1415. //恢复上一次的搜索状态
  1416. const searchOptions = ((str)=>{
  1417. try {
  1418. const obj = JSON.parse(str);
  1419. return obj.attrs ? obj : null;
  1420. } catch (error) {
  1421. return null;
  1422. }
  1423. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  1424. if (searchOptions) {
  1425. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  1426. }
  1427. refreshAll(formation);
  1428. }
  1429. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1430. //创建新的分享地址
  1431. function createNewUrl(arg) {
  1432. if (arg == undefined) arg = {};
  1433. if (window.history?.pushState) { // 支持History API
  1434. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1435. const datasource = arg.datasource || getQueryString("s");
  1436. const _id = arg._id || getQueryString("_id");
  1437. const outObj = formation.outObj();
  1438. const newSearch = new URLSearchParams();
  1439. if (language_i18n) newSearch.set("l", language_i18n);
  1440. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1441. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1442. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1443. if (outObj)
  1444. {
  1445. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1446. newSearch.set("d", dataJsonStr);
  1447. }
  1448. if (_id) newSearch.set("_id", _id);
  1449. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1450. if (!arg.notPushState) {
  1451. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1452. } else {
  1453. return newUrl;
  1454. }
  1455. }
  1456. }
  1457. function qrObjToUrl(obj)
  1458. {
  1459. let fileName;
  1460. switch (obj.d.f.length)
  1461. {
  1462. case 1:{
  1463. fileName = "solo.html";
  1464. break;
  1465. }
  1466. case 2:{
  1467. fileName = "multi.html";
  1468. break;
  1469. }
  1470. case 3:{
  1471. fileName = "triple.html";
  1472. break;
  1473. }
  1474. }
  1475. const newUrl = new URL(fileName, location);
  1476. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1477. //数据服版本
  1478. if (!obj.s || obj.s == "ja")
  1479. {
  1480. newUrl.searchParams.delete("s");
  1481. }else
  1482. {
  1483. newUrl.searchParams.set("s", obj.s);
  1484. }
  1485. //保持当前的语言
  1486. let l = getQueryString("l");
  1487. if (l)
  1488. {
  1489. newUrl.searchParams.set("l", l);
  1490. }
  1491. //数据服版本
  1492. if (obj.paddbId)
  1493. {
  1494. newUrl.searchParams.set("_id", obj.paddbId);
  1495. }
  1496. return newUrl;
  1497. }
  1498. //解析从QR图里获取的字符串
  1499. async function inputFromQrString(string)
  1500. {
  1501. const re = {type: 0, error: 0};
  1502. const ERROR_Unsupported_format = 1,
  1503. ERROR_No_formation_data = 2,
  1504. ERROR_illegal_JSON_format = 3,
  1505. ERROR_illegal_URL_format = 4;
  1506. function paddbObjToURL(obj) {
  1507. const newFotmation = paddbFotmationToPdfFotmation(obj);
  1508. const qrObj = newFotmation.getPdfQrObj(false);
  1509. qrObj.paddbId = obj._id;
  1510. return qrObjToUrl(qrObj);
  1511. }
  1512. //JSON 类
  1513. if (string.startsWith("{") && string.endsWith("}"))
  1514. { //生成的二维码
  1515. try{
  1516. let obj = JSON.parse(string);
  1517. if (typeof obj?.d == "object") { //PADDF的对象格式
  1518. re.type = "PADDF";
  1519. //re.message = "发现队伍数据 | Formation data founded";
  1520. re.url = qrObjToUrl(obj);
  1521. }
  1522. else if (typeof obj?.team == "string" && obj.team[0] === "{" && obj.team[obj.team.length-1] === "}") { //PADDB的对象格式
  1523. re.type = "PADDB";
  1524. re.url = paddbObjToURL(obj)
  1525. }
  1526. else {
  1527. re.error = ERROR_No_formation_data;
  1528. //re.message = "无队伍数据 | No formation data";
  1529. }
  1530. }catch(error){
  1531. console.error(error);
  1532. re.error = ERROR_illegal_JSON_format;
  1533. //re.message = "错误的 JSON 格式 | The illegal JSON format";
  1534. }
  1535. }
  1536. //URL 类
  1537. else if (string.startsWith("https://") || string.startsWith("http://") || string.startsWith("file://"))
  1538. { //网址二维码
  1539. let url = new URL(string);
  1540. if (url.searchParams.get('d')) { //PADDF的网址格式
  1541. try{
  1542. let obj = {
  1543. d: JSON.parse(url.searchParams.get('d')),
  1544. s: url.searchParams.get('s'),
  1545. paddbId: url.searchParams.get('_id'),
  1546. }
  1547. re.type = "PADDF";
  1548. //re.message = "发现队伍数据 | Formation data founded";
  1549. re.url = qrObjToUrl(obj);
  1550. } catch(error) {
  1551. console.error(error);
  1552. re.error = ERROR_illegal_URL_format;
  1553. //re.message = "错误的 网址 格式 | The illegal URL format";
  1554. }
  1555. }
  1556. //PADDB 的网址格式,之后要调用脚本功能获取跨域JSON
  1557. else if(url.host == "paddb.net" && url.pathname.startsWith(paddbPathPrefix)) {
  1558. const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  1559. re.type = "PADDB";
  1560. //re.message = "发现 PADDB 网址 | PADDB URL found";
  1561. const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串
  1562. const btnExternalSupport = document.body.querySelector("#external-support");
  1563. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  1564. let postBody = JSON.stringify({id: teamId});
  1565. const options = {
  1566. method: "POST",
  1567. url: "https://api2.paddb.net/getTeam",
  1568. data: postBody,
  1569. headers: {
  1570. "Content-Type": "application/json",
  1571. "User-Agent": "okhttp/4.9.2",
  1572. //如果只有ascii字符可以用postBody.length
  1573. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  1574. }
  1575. };
  1576. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  1577. try{
  1578. let obj = JSON.parse(txtStringInput.value = response.response);
  1579. re.url = paddbObjToURL(obj)
  1580. } catch(error) {
  1581. console.error(error);
  1582. re.error = ERROR_illegal_JSON_format;
  1583. }
  1584. } else {
  1585. re.error = ERROR_Unsupported_format;
  1586. re.message = localTranslating.link_read_message.need_user_script;
  1587. re.url = ExternalLinkScriptURL;
  1588. re.urlName = localTranslating.link_read_message.user_script_link;
  1589. }
  1590. }
  1591. else {
  1592. re.error = ERROR_No_formation_data;
  1593. //re.message = "无队伍数据 | No formation data";
  1594. }
  1595. }
  1596. //PDC
  1597. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1598. {
  1599. re.type = "PDC";
  1600. //re.message = "发现 PDC 格式 | PDC format found";
  1601. const newFotmation = pdcFotmationToPdfFotmation(string);
  1602. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  1603. }
  1604. // //快速输入类,仅为评估支持
  1605. // else if(/^>\s\d+(?:|\d+)?(?:,\s*\d+(?:|\d+)?)*\s*$/.test(string))
  1606. // {
  1607. // re.type = "FastInput";
  1608. // const newFotmation = FastInputToPdfFotmation(string);
  1609. // re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  1610. // }
  1611. else
  1612. {
  1613. re.error = ERROR_Unsupported_format;
  1614. //re.message = "不支持的格式 | Unsupported format";
  1615. }
  1616. return re;
  1617. }
  1618. //解析PDC的数据
  1619. function pdcFotmationToPdfFotmation(inputString)
  1620. {
  1621. function readPDC(string)
  1622. {
  1623. let teamsStr = string.split(']');
  1624. let baseInfo = teamsStr.shift().split(',');
  1625. let teamsArr = teamsStr.map(teamStr=>
  1626. {
  1627. let membersStr = teamStr.split('}').filter(Boolean);
  1628. const team = {
  1629. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  1630. }
  1631. team.members = membersStr.map(memberStr=>{
  1632. let memberArr = memberStr.split(',').map(valueStr=>{
  1633. let idx = parseInt(valueStr.substring(0,2),36);
  1634. let value = valueStr.substring(2);
  1635. if (idx !== 2)
  1636. {
  1637. value = parseInt(value,36);
  1638. }else
  1639. {
  1640. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  1641. }
  1642. return [idx, value];
  1643. });
  1644. return new Map(memberArr);
  1645. });
  1646. return team;
  1647. }
  1648. );
  1649. let pdcFotmation = {
  1650. version: parseInt(baseInfo[0],10),
  1651. teamCount: parseInt(baseInfo[1],10)+1,
  1652. teams: teamsArr
  1653. }
  1654. return pdcFotmation;
  1655. }
  1656. let pdcFotmation = readPDC(inputString);
  1657. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1658. if (pdcFotmation.teamCount == 2)
  1659. {
  1660. const team1 = pdcFotmation.teams[0].members;
  1661. const team2 = pdcFotmation.teams[1].members;
  1662. let team2Leader = team1.find(member=>member.get(15) == 5);
  1663. if (team2Leader)
  1664. {
  1665. team2Leader.set(15,0);
  1666. team2.unshift(team2Leader);
  1667. team1.splice(team1.indexOf(team2Leader),1);
  1668. }
  1669. }
  1670. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1671. const t = f.teams[ti];
  1672. const membersArr = t[0];
  1673. const assistArr = t[1];
  1674. //队伍徽章
  1675. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1676. pdcTeam.members.forEach((member)=>{
  1677. const m = membersArr[member.get(15) || 0];
  1678. const a = assistArr[member.get(15) || 0];
  1679. m.id = member.get(0) || 0;
  1680. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1681. if (member.get(2))
  1682. {
  1683. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  1684. }
  1685. m.level = member.get(3) || 1;
  1686. a.level = member.get(10) || 1;
  1687. m.plus[0] = member.get(4) || 0;
  1688. m.plus[1] = member.get(5) || 0;
  1689. m.plus[2] = member.get(6) || 0;
  1690. a.plus[0] = member.get(11) || 0;
  1691. a.plus[1] = member.get(12) || 0;
  1692. a.plus[2] = member.get(13) || 0;
  1693. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1694. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  1695. m.sawoken = member.get(8);
  1696. });
  1697. });
  1698. return f;
  1699. }
  1700. //解析PADDB的数据
  1701. function paddbFotmationToPdfFotmation(obj)
  1702. {
  1703. const team = JSON.parse(obj.team);
  1704. const f = new Formation(1, 6);
  1705. f.title = team.name;
  1706. f.detail = team.memo.replace(new RegExp('\\n?'+uploadMessage,"i"),"");
  1707. const t = f.teams[0];
  1708. //队伍徽章
  1709. t[2] = paddbBadgeMap.find(badge=>badge.paddb === team.badge).pdf;
  1710. const members = t[0], assists = t[1];
  1711. for (let i = 0; i< members.length; i++) {
  1712. const m = members[i], a = assists[i], dm = team.monsters[i], da = team.assists[i];
  1713. if (dm) {
  1714. if (dm.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  1715. m.id = dm.level;
  1716. m.level = dm.transform || dm.num;
  1717. } else {
  1718. m.id = cardFixId(dm.transform || dm.num, false);
  1719. m.level = dm.level;
  1720. }
  1721. m.plus = dm.plus.concat();
  1722. m.awoken = (dm.transform && dm.transform !== dm.num) //有变身状态时
  1723. ? Cards[m.id].awakenings.length //变身后的觉醒全满
  1724. : dm.awoken;
  1725. m.sawoken = dm.super_awoken - 2;
  1726. m.latent = dm.latent_awokens.map(paddbLatent=>paddbLatentMap.find(latent=>latent.paddb === paddbLatent)?.pdf ?? 0);
  1727. m.skilllevel = dm.active_skill_level;
  1728. }
  1729. if (da) {
  1730. if (da.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  1731. a.id = da.level;
  1732. a.level = da.num;
  1733. } else {
  1734. a.id = cardFixId(da.num, false);
  1735. a.level = da.level;
  1736. }
  1737. a.awoken = Cards[a.id].awakenings.length;
  1738. a.plus = da.plus ? [99,99,99]:[0,0,0];
  1739. a.skilllevel = da.active_skill_level;
  1740. }
  1741. }
  1742. return f;
  1743. }
  1744. //截图
  1745. function captureScreenshot(target, transparent) {
  1746. statusLine?.writeText(localTranslating.status_message.prepare_capture);
  1747. //去掉可能的空白文字的编辑状态
  1748. formationBox.classList.remove("edit-code");
  1749. const downLink = controlBox.querySelector(".down-capture");
  1750. setTimeout(()=>{
  1751. html2canvas(target, transparent ? {backgroundColor: null} : undefined).then(canvas => {
  1752. canvas.toBlob(function(blob) {
  1753. window.URL.revokeObjectURL(downLink.href);
  1754. downLink.href = URL.createObjectURL(blob);
  1755. downLink.download = `${document.title}.png`;
  1756. downLink.click();
  1757. statusLine?.writeText();
  1758. });
  1759. //document.body.appendChild(canvas);
  1760. });
  1761. },500);
  1762. }
  1763. window.onload = initialize; //界面初始化
  1764. //初始化
  1765. function initialize() {
  1766. const drawScreenshot = document.querySelector("#draw-screenshot");
  1767. const screenshotTransparent = document.querySelector("#screenshot-transparent");
  1768. drawScreenshot.onclick = function(event) {
  1769. if (event.target == this) {
  1770. captureScreenshot(formationBox, screenshotTransparent.checked);
  1771. }
  1772. }
  1773. document.body.lang = currentLanguage.i18n;
  1774. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  1775. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  1776. controlBox = document.body.querySelector(".control-box");
  1777. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  1778. statusLine.writeText = function(text) {
  1779. this.innerHTML = '';
  1780. if (text) this.textContent = text;
  1781. };
  1782. formationBox = document.body.querySelector(".formation-box");
  1783. editBox = document.body.querySelector(".edit-box");
  1784. editBox.editMon = editMember;
  1785. formationBox.refreshDocumentTitle = function() {
  1786. let titleStr = txtTitleDisplay.textContent.trim();
  1787. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  1788. }
  1789. if (isGuideMod) {
  1790. console.info('现在是 怪物图鉴 模式');
  1791. document.body.classList.add('guide-mod');
  1792. }
  1793. //▼添加语言列表开始
  1794. const langSelectDom = controlBox.querySelector(".languages");
  1795. languageList.forEach(lang =>
  1796. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  1797. );
  1798. const langOptionArray = Array.from(langSelectDom.options);
  1799. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  1800. //▲添加语言列表结束
  1801. //▼添加数据来源列表开始
  1802. const dataSelectDom = controlBox.querySelector(".datasource");
  1803. dataSourceList.forEach(ds =>
  1804. dataSelectDom.options.add(new Option(ds.source, ds.code))
  1805. );
  1806. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  1807. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  1808. //添加数据class
  1809. document.body.dataset.gameSource = currentDataSource.code;
  1810. //document.body.classList.add("ds-" + currentDataSource.code);
  1811. //▲添加数据来源列表结束
  1812. //设定初始的显示设置
  1813. //初始化开关
  1814. function initializeSwitch(checkbox) {
  1815. //开关设置的快速保存
  1816. function switchFastSave(event) {
  1817. document.body.classList.toggle(this.id, this.checked);
  1818. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1819. }
  1820. if (!checkbox) return;
  1821. checkbox.onchange = switchFastSave;
  1822. checkbox.checked = localStorage_getBoolean(cfgPrefix + checkbox.id, true);
  1823. checkbox.onchange(false);
  1824. return checkbox;
  1825. }
  1826. const displaySwitchList = Array.from(document.querySelectorAll(".config-display-list .switch-ipt"));
  1827. displaySwitchList.forEach(initializeSwitch);
  1828. //默认等级
  1829. const iptDefaultLevel = document.getElementById("default-level");
  1830. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  1831. iptDefaultLevel.onchange = function(event){
  1832. let num = Number(this.value);
  1833. defaultLevel = num || this.placeholder;
  1834. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, this.value);
  1835. }
  1836. iptDefaultLevel.onchange(false);
  1837. //触屏使用的切换显示的线条
  1838. interchangeSvg = document.body.querySelector("#interchange-line");
  1839. interchangeSvg.line = interchangeSvg.querySelector("g line");
  1840. interchangeSvg.changePoint = function(p1, p2) {
  1841. const line = this.line;
  1842. if (p1 && p1.x != undefined)
  1843. line.setAttribute("x1", p1.x);
  1844. if (p1 && p1.y != undefined)
  1845. line.setAttribute("y1", p1.y);
  1846. if (p2 && p2.x != undefined)
  1847. line.setAttribute("x2", p2.x);
  1848. if (p2 && p2.y != undefined)
  1849. line.setAttribute("y2", p2.y);
  1850. };
  1851. //初始化所有mask的关闭按钮
  1852. const masks = document.body.querySelectorAll(".mask");
  1853. masks.forEach(mask=>{
  1854. mask.show = function(arg){
  1855. this?.initialize?.(arg);
  1856. this.classList.remove(className_displayNone);
  1857. };
  1858. mask.btnClose = mask.querySelector(".mask-close");
  1859. mask.btnClose.onclick = function(){
  1860. mask?.hide?.();
  1861. mask.classList.add(className_displayNone);
  1862. };
  1863. });
  1864. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1865. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1866. btnQrCode.onclick = function(){
  1867. qrCodeFrame.show();
  1868. };
  1869. qrCodeFrame.initialize = function(){
  1870. //如果检测到功能
  1871. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  1872. document.body.classList.add("external-link-support");
  1873. }
  1874. const qrSaveBox = this.content.saveBox;
  1875. const qrReadBox = this.content.readBox;
  1876. qrReadBox.info.show('');
  1877. qrReadBox.videoBox.classList.add(className_displayNone);
  1878. let qrTypeRadio = qrSaveBox.qrDataType.find(radio=>radio.checked);
  1879. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  1880. };
  1881. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  1882. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1883. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1884. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1885. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  1886. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1887. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1888. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1889. qrReadBox.info = qrReadBox.querySelector(".info");
  1890. qrReadBox.info.code = qrReadBox.info.querySelector(".result-code");
  1891. qrReadBox.info.message = qrReadBox.info.querySelector(".result-message");
  1892. qrReadBox.info.newLink = qrReadBox.info.querySelector(".formation-link-from-string>a");
  1893. qrReadBox.video = qrReadBox.querySelector("#video");
  1894. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1895. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1896. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  1897. qrReadBox.info.show = function(message, code = 0, error = false, url="", urlName="") {
  1898. qrReadBox.info.message.innerHTML = '';
  1899. qrReadBox.info.message.append(message);
  1900. qrReadBox.info.code.textContent = code;
  1901. qrReadBox.info.code.classList.toggle(className_displayNone, code===0);
  1902. qrReadBox.info.code.classList.toggle("error", error);
  1903. qrReadBox.info.newLink.classList.toggle(className_displayNone, url.length===0);
  1904. qrReadBox.info.newLink.href = url;
  1905. qrReadBox.info.newLink.textContent = urlName;
  1906. }
  1907. qrReadBox.readString.onclick = async function()
  1908. {
  1909. if (qrReadBox.qrStr.value.length === 0) return;
  1910. this.disabled = true;
  1911. let inputResult = await inputFromQrString(qrReadBox.qrStr.value);
  1912. this.disabled = false;
  1913. let lrm = localTranslating.link_read_message;
  1914. let message;
  1915. if (inputResult.message) {
  1916. message = inputResult.message;
  1917. }
  1918. else if (inputResult.type) {
  1919. message = lrm.success({type: lrm.type[inputResult.type]});
  1920. }
  1921. else {
  1922. message = lrm.error[inputResult.error];
  1923. }
  1924. qrReadBox.info.show(
  1925. message,
  1926. inputResult.type || inputResult.error,
  1927. Boolean(inputResult.error),
  1928. inputResult.url,
  1929. inputResult.urlName
  1930. );
  1931. }
  1932. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1933. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  1934. qrSaveBox.qrStr.onchange = function()
  1935. {
  1936. qrCodeFrame.refreshQrCode(this.value);
  1937. }
  1938. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1939. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1940. let qrstr = formation.getQrStr(this.value);
  1941. qrSaveBox.qrStr.value = qrstr;
  1942. qrSaveBox.qrStr.onchange();
  1943. });
  1944. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1945. qrCodeFrame.ondragenter = ()=>false;
  1946. qrCodeFrame.ondragover = ()=>false;
  1947. qrCodeFrame.ondrop = function(e)
  1948. {
  1949. imagesSelected(e.dataTransfer.files);
  1950. e.stopPropagation();
  1951. e.preventDefault();
  1952. }
  1953. qrCodeFrame.refreshQrCode = function(string)
  1954. {
  1955. const qrImg = this.content.saveBox.qrImage;
  1956. URL.revokeObjectURL(qrImg.src);
  1957. const hints = new Map();
  1958. const EncodeHintType = ZXing.EncodeHintType;
  1959. //hints.set(EncodeHintType.MARGIN, 0);
  1960. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1961. const qrWidth = 500,qrHeight = 500;
  1962. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1963. let svgData = new XMLSerializer().serializeToString(svgElement);
  1964. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1965. let svgUrl = URL.createObjectURL(blob);
  1966. qrImg.src = svgUrl;
  1967. loadImage(svgUrl).then(function(img) {
  1968. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1969. let cavans = document.createElement("canvas");
  1970. cavans.width = cavansWidth;
  1971. cavans.height = cavansHeight;
  1972. let ctx = cavans.getContext('2d');
  1973. ctx.fillStyle="white";
  1974. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1975. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1976. cavans.toBlob(function(blob) {
  1977. const saveQrImg = qrSaveBox.saveQrImg;
  1978. URL.revokeObjectURL(saveQrImg.href);
  1979. const downLink = URL.createObjectURL(blob);
  1980. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1981. saveQrImg.href = downLink;
  1982. });
  1983. svgElement = null;
  1984. svgData = null;
  1985. blob = null;
  1986. img = null;
  1987. cavans = null;
  1988. ctx = null;
  1989. }, function(err) {
  1990. console.log(err);
  1991. });
  1992. }
  1993. qrReadBox.readQrFile.onclick = function()
  1994. {
  1995. qrReadBox.filePicker.click();
  1996. }
  1997. qrReadBox.filePicker.onchange = function()
  1998. {
  1999. imagesSelected(this.files);
  2000. }
  2001. async function imagesSelected(myFiles) {
  2002. if (myFiles.length < 1) return;
  2003. const file = myFiles[0];
  2004. let img = await loadImage(URL.createObjectURL(file));
  2005. let cavans = document.createElement("canvas");
  2006. cavans.width = img.width + 100;
  2007. cavans.height = img.height + 100;
  2008. let ctx = cavans.getContext('2d');
  2009. ctx.fillStyle="white";
  2010. ctx.fillRect(0, 0, cavans.width, cavans.height);
  2011. ctx.drawImage(img, 100, 100);
  2012. cavans.toBlob(async function(blob){
  2013. let newFileURL = URL.createObjectURL(blob),
  2014. newImg = await loadImage(newFileURL);
  2015. qrcodeReader.decodeFromImage(newImg).then((result) => {
  2016. console.debug('Found QR code!', result);
  2017. let reText = result.text;
  2018. if (reText.startsWith("\u001a")) reText = reText.substring(1);
  2019. qrReadBox.qrStr.value = reText;
  2020. qrReadBox.readString.onclick();
  2021. }).catch((err) => {
  2022. console.error(err);
  2023. if (err) {
  2024. if (err instanceof ZXing.NotFoundException) {
  2025. qrReadBox.info.show('No QR code found.');
  2026. }
  2027. if (err instanceof ZXing.ChecksumException) {
  2028. qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2029. }
  2030. if (err instanceof ZXing.FormatException) {
  2031. qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2032. }
  2033. }
  2034. });
  2035. console.debug(`Started decode for image from ${newImg.src}`);
  2036. });
  2037. // qrcodeReader.decodeFromImage(img).then((result) => {
  2038. // console.debug('Found QR code!', result);
  2039. // qrReadBox.qrStr.value = result.text;
  2040. // qrReadBox.readString.onclick();
  2041. // }).catch((err) => {
  2042. // console.error(err);
  2043. // if (err) {
  2044. // if (err instanceof ZXing.NotFoundException) {
  2045. // qrReadBox.info.show('No QR code found.');
  2046. // }
  2047. // if (err instanceof ZXing.ChecksumException) {
  2048. // qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2049. // }
  2050. // if (err instanceof ZXing.FormatException) {
  2051. // qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2052. // }
  2053. // }
  2054. // });
  2055. // console.debug(`Started decode for image from ${img.src}`);
  2056. }
  2057. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  2058. { //http不支持攝像頭
  2059. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  2060. qrReadBox.readQrCamera.onclick = function()
  2061. {
  2062. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  2063. location.protocol = "https:" //跳到https
  2064. }
  2065. }else
  2066. {
  2067. function scanContinuously()
  2068. {
  2069. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  2070. if (result) {
  2071. // properly decoded qr code
  2072. console.debug('Found QR code!', result);
  2073. qrReadBox.qrStr.value = result.text;
  2074. qrReadBox.readString.onclick();
  2075. }
  2076. if (err) {
  2077. if (err instanceof ZXing.NotFoundException) {
  2078. console.debug('No QR code found.')
  2079. }
  2080. if (err instanceof ZXing.ChecksumException) {
  2081. console.debug('A code was found, but it\'s read value was not valid.')
  2082. }
  2083. if (err instanceof ZXing.FormatException) {
  2084. console.debug('A code was found, but it was in a invalid format.')
  2085. }
  2086. }
  2087. });
  2088. }
  2089. qrcodeReader.getVideoInputDevices()
  2090. .then((videoInputDevices) => {
  2091. const sourceSelect_id = "selected-device-id";
  2092. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  2093. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  2094. {
  2095. selectedDeviceId = videoInputDevices[0].deviceId;
  2096. }
  2097. if (videoInputDevices.length >= 1) {
  2098. videoInputDevices.forEach((element) => {
  2099. const sourceOption = document.createElement('option');
  2100. sourceOption.text = element.label
  2101. sourceOption.value = element.deviceId
  2102. qrReadBox.sourceSelect.appendChild(sourceOption)
  2103. });
  2104. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  2105. qrReadBox.sourceSelect.onchange = function() {
  2106. selectedDeviceId = this.value;
  2107. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  2108. if (qrReadBox.readQrCamera.classList.contains("running"))
  2109. {
  2110. qrcodeReader.reset();
  2111. scanContinuously();
  2112. }
  2113. };
  2114. }
  2115. qrReadBox.readQrCamera.onclick = function()
  2116. {
  2117. if (this.classList.contains("running"))
  2118. {
  2119. qrcodeReader.reset();
  2120. qrReadBox.videoBox.classList.add(className_displayNone);
  2121. qrReadBox.info.show('');
  2122. }else
  2123. {
  2124. qrReadBox.videoBox.classList.remove(className_displayNone);
  2125. scanContinuously();
  2126. }
  2127. this.classList.toggle("running");
  2128. }
  2129. })
  2130. .catch((err) => {
  2131. console.error(err)
  2132. });
  2133. }
  2134. const btnExternalSupport = qrCodeFrame.querySelector("#external-support");
  2135. //btnExternalSupport.href = ExternalLinkScriptURL;
  2136. const paddbTeamEdit = qrContent.querySelector(".paddb-team-edit");
  2137. //paddb的用户名和密码
  2138. const paddbUsername = paddbTeamEdit.querySelector("#paddb-username");
  2139. const paddbPassword = paddbTeamEdit.querySelector("#paddb-password");
  2140. paddbUsername.value = localStorage.getItem(cfgPrefix + paddbUsername.id);
  2141. paddbPassword.value = localStorage.getItem(cfgPrefix + paddbPassword.id);
  2142. paddbUsername.onchange = paddbPassword.onchange = function(e){
  2143. if (e) localStorage.setItem(cfgPrefix + this.id, this.value);
  2144. }
  2145. const paddbTeamId = document.querySelector("#paddb-team-id");
  2146. paddbTeamId.onchange = function(){
  2147. try {
  2148. let str = this.value;
  2149. const teamId = str.substring(str.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2150. createNewUrl({_id:teamId});
  2151. } catch (error) {
  2152. console.log(error);
  2153. }
  2154. }
  2155. const paddbSaveOrUpload = document.querySelector("#paddb-save-or-upload-team");
  2156. paddbSaveOrUpload.onclick = async function(){
  2157. this.disabled = true;
  2158. if (!btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2159. alert(localTranslating.link_read_message.need_user_script);
  2160. return;
  2161. }
  2162. let obj = formation.getPaddbQrObj();
  2163. obj.userId = paddbUsername.value;
  2164. obj.password = paddbPassword.value;
  2165. obj.tags = [obj.userId,"PADDashFormation"];
  2166. let postBody = JSON.stringify(obj);
  2167. const options = {
  2168. method: "POST",
  2169. data: postBody,
  2170. headers: {
  2171. "Content-Type": "application/json",
  2172. "User-Agent": "okhttp/4.9.2",
  2173. //如果只有ascii字符可以用postBody.length
  2174. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2175. }
  2176. };
  2177. const isNewUpload = paddbTeamId.value.length === 0;
  2178. if (isNewUpload) {
  2179. options.url = "https://api2.paddb.net/uploadTeam";
  2180. } else {
  2181. const teamId = paddbTeamId.value.substring(paddbTeamId.value.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2182. options.url = `https://api2.paddb.net/editTeam/${teamId}`;
  2183. }
  2184. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2185. if (response.status === 401) {
  2186. alert(localTranslating.link_read_message.paddb_unauthorized);
  2187. } else if (response.status === 200) {
  2188. if (isNewUpload) {
  2189. paddbTeamId.value = response.response;
  2190. paddbTeamId.onchange();
  2191. }
  2192. alert(localTranslating.link_read_message.paddb_success);
  2193. } else {
  2194. alert(localTranslating.link_read_message.error[0]);
  2195. }
  2196. this.disabled = false;
  2197. }
  2198. const playerDataFrame = document.body.querySelector("#player-data-frame");
  2199. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  2200. btnPlayerData.onclick = function(){
  2201. playerDataFrame.show();
  2202. };
  2203. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  2204. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  2205. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  2206. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  2207. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  2208. playerDataFrame.initialize = function(){
  2209. this.playerList.innerHTML = '';
  2210. for (const playerData of PlayerDatas)
  2211. {
  2212. this.playerList.add(playerData);
  2213. }
  2214. };
  2215. function deletPlayerData(e)
  2216. {
  2217. const table = this.parentNode.parentNode.parentNode.parentNode;
  2218. table.parentNode.remove();
  2219. if (currentPlayerData == table.data) currentPlayerData = null;
  2220. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  2221. const name = table.getAttribute("data-player-name");
  2222. dbDelete(db, "palyer_datas", name);
  2223. }
  2224. function setPlayerDataDefault(e)
  2225. {
  2226. const table = this.parentNode.parentNode.parentNode.parentNode;
  2227. const cfgName = cfgPrefix + "default-player-name";
  2228. const dataPlayerName = table.getAttribute("data-player-name");
  2229. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  2230. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  2231. currentPlayerData = null;
  2232. localStorage.removeItem(cfgName);
  2233. checkInput.checked = false;
  2234. } else {
  2235. currentPlayerData = table.data;
  2236. localStorage.setItem(cfgName, dataPlayerName);
  2237. checkInput.checked = true;
  2238. }
  2239. }
  2240. function openShowBox(e)
  2241. {
  2242. const table = this.parentNode.parentNode.parentNode.parentNode;
  2243. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  2244. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  2245. playerDataFrame.btnClose.onclick(true);
  2246. }
  2247. playerDataFrame.playerList.add = function(data) {
  2248. this.appendChild(this.newPlayerData(data));
  2249. }
  2250. playerDataFrame.playerList.newPlayerData = function(data) {
  2251. const t = playerDataFrame.querySelector('#template-player-datas');
  2252. const clone = document.importNode(t.content, true);
  2253. const table = clone.querySelector("table");
  2254. table.data = data;
  2255. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  2256. table.setAttribute("data-player-name", data.name);
  2257. const tbody = table.tBodies[0];
  2258. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  2259. tbody.querySelector(".delete").onclick = deletPlayerData;
  2260. tbody.querySelector(".open-show-box").onclick = openShowBox;
  2261. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  2262. tbody.querySelector(".avatar .monster").onclick = function (){
  2263. }
  2264. let name = tbody.querySelector(".name");
  2265. name.textContent = data.name;
  2266. name.setAttribute("data-camp", data.camp);
  2267. let lvexp = tbody.querySelector(".lvexp");
  2268. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  2269. lvexp.querySelector(".level").textContent = data.lv;
  2270. let stama = tbody.querySelector(".stama");
  2271. //第一管体力
  2272. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  2273. //第二管体力
  2274. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  2275. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  2276. sta_cur.textContent = data.sta;
  2277. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  2278. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  2279. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  2280. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  2281. const deckList = tbody.querySelector(".decks .deck");
  2282. const teamLink = tbody.querySelector(".decks .team-link");
  2283. const radioList = tbody.querySelector(".decks .deck-radio-list");
  2284. data.parsedDecks.forEach((deck,idx)=>{
  2285. const li = radioList.appendChild(document.createElement("li"));
  2286. const ipt = li.appendChild(document.createElement("input"));
  2287. ipt.className = "deck-choose";
  2288. ipt.type = "radio";
  2289. ipt.name = `decks-${data.name}`;
  2290. ipt.value = idx;
  2291. ipt.onclick = changeDeck;
  2292. ipt.deck = deck;
  2293. });
  2294. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  2295. function changeDeck(e)
  2296. {
  2297. const deck = this.deck;
  2298. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  2299. lis.forEach((li,idx)=>{
  2300. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  2301. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  2302. });
  2303. const newFotmation = deck.toFormation();
  2304. teamLink.href = qrObjToUrl(newFotmation.getPdfQrObj(true));
  2305. }
  2306. return clone;
  2307. }
  2308. async function uploadPlayerData(myFiles) {
  2309. if (myFiles.length < 1) return;
  2310. for (const myFile of myFiles) {
  2311. try {
  2312. const reader = await fileReader(myFile, {readType: "text"});
  2313. const data = JSON.parse(reader.result);
  2314. const playerData = new PlayerData(data);
  2315. let dataCount = 0;
  2316. if (db) {
  2317. dataCount = await dbCount(db, "palyer_datas", data.name);
  2318. await dbWrite(db, "palyer_datas", data);
  2319. }
  2320. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  2321. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  2322. PlayerDatas.splice(oldIdx, 1, playerData);
  2323. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  2324. liArr[oldIdx] && liArr[oldIdx].remove();
  2325. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  2326. } else {
  2327. PlayerDatas.push(playerData);
  2328. playerDataFrame.playerList.add(playerData);
  2329. }
  2330. } catch (error) {
  2331. console.error(error);
  2332. }
  2333. }
  2334. }
  2335. let docSelection = document.getSelection();
  2336. //标题和介绍文本框
  2337. const titleBox = formationBox.querySelector(".title-box");
  2338. const detailBox = formationBox.querySelector(".detail-box");
  2339. const txtTitle = titleBox.querySelector(".title-code");
  2340. const txtDetail = detailBox.querySelector(".detail-code");
  2341. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2342. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2343. const richTextTools = document.getElementById("rich-text-tools");
  2344. const siwtchCodeMode = document.getElementById("siwtch-code-mode");
  2345. const setFontColor = document.getElementById("set-font-color");
  2346. const colorChooser = document.getElementById("color-chooser");
  2347. const insertCardAvatar = document.getElementById("insert-card-avatar");
  2348. const insertAwokenIcon = document.getElementById("insert-awoken-icon");
  2349. const insertLatentIcon = document.getElementById("insert-latent-icon");
  2350. const insertTypeIcon = document.getElementById("insert-type-icon");
  2351. const insertOrbIcon = document.getElementById("insert-orb-icon");
  2352. const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul");
  2353. insertAwokenIconList.className = "awoken-ul " + className_displayNone;
  2354. const insertLatentIconList = insertLatentIcon.list = document.createElement("ul");
  2355. insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone;
  2356. const insertTypeIconList = insertTypeIcon.list = document.createElement("ul");
  2357. insertTypeIconList.className = "types-ul " + className_displayNone;
  2358. const insertOrbList = insertOrbIcon.list = document.createElement("ul");
  2359. insertOrbList.className = "orb-ul " + className_displayNone;
  2360. for (let id of official_awoken_sorting) {
  2361. const li = document.createElement("li");
  2362. const icon = li.appendChild(createIndexedIcon('awoken', id));
  2363. icon.onclick = insertIconToText;
  2364. insertAwokenIconList.appendChild(li);
  2365. }
  2366. for (let id of new Set(pdcLatentMap.map(obj=>obj.pdf))) {
  2367. const li = document.createElement("li");
  2368. const icon = li.appendChild(createIndexedIcon('latent', id));
  2369. icon.onclick = insertIconToText;
  2370. insertLatentIconList.appendChild(li);
  2371. }
  2372. for (let obj of typekiller_for_type) {
  2373. const li = document.createElement("li");
  2374. const icon = li.appendChild(createIndexedIcon('type', obj.type));
  2375. icon.onclick = insertIconToText;
  2376. insertTypeIconList.appendChild(li);
  2377. }
  2378. for (let i=0;i<10;i++) {
  2379. const li = document.createElement("li");
  2380. const icon = li.appendChild(createIndexedIcon('orb', i));
  2381. icon.onclick = insertIconToText;
  2382. insertOrbList.appendChild(li);
  2383. }
  2384. richTextTools.append(
  2385. insertTypeIconList,
  2386. insertAwokenIconList,
  2387. insertLatentIconList,
  2388. insertOrbList
  2389. );
  2390. //切换代码模式
  2391. siwtchCodeMode.onclick = function(){
  2392. if (this.checked) { //进入代码模式
  2393. txtDetail.style.height = txtDetailDisplay.scrollHeight + "px";
  2394. txtTitleDisplay.onblur();
  2395. txtDetailDisplay.onblur();
  2396. } else { //退出代码模式
  2397. txtTitle.onchange();
  2398. txtDetail.onchange();
  2399. }
  2400. formationBox.classList.toggle("edit-code", this.checked);
  2401. }
  2402. siwtchCodeMode.checked = false;
  2403. //设置文字颜色
  2404. function setSelectionFontColor(color) {
  2405. //如果并没有任何选择区,则返回
  2406. if (docSelection.rangeCount < 1) return;
  2407. const range = docSelection.getRangeAt(0);
  2408. let editingCode = formationBox.classList.contains("edit-code");
  2409. let target; //编辑目标
  2410. if (titleBox.contains(range.commonAncestorContainer)) {
  2411. target = editingCode ? txtTitle : txtTitleDisplay;
  2412. }
  2413. else if (detailBox.contains(range.commonAncestorContainer)) {
  2414. target = editingCode ? txtDetail : txtDetailDisplay;
  2415. }
  2416. else {
  2417. return;
  2418. }
  2419. if (editingCode)
  2420. { //文本编辑模式
  2421. let startPos = target.selectionStart;
  2422. let endPos = target.selectionEnd;
  2423. let restoreTop = target.scrollTop;
  2424. let str = target.value.substring(startPos, endPos) //选择区域
  2425. .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2"); //去除之前的颜色
  2426. let colorStr = `^${color.substring(1)}^${str}^p`; //加上新的颜色
  2427. target.setRangeText(str);
  2428. if (restoreTop > 0) {
  2429. target.scrollTop = restoreTop;
  2430. }
  2431. target.setRangeText(colorStr);
  2432. target.focus();
  2433. target.onchange();
  2434. } else
  2435. { //富文本模式
  2436. const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。
  2437. let parent = range.commonAncestorContainer.parentElement;
  2438. if (parent !== target && parent.textContent.length == 0) parent.remove();
  2439. range.deleteContents();
  2440. let dom
  2441. if (color === "#000000") {
  2442. dom = document.createTextNode(docObj.textContent);
  2443. } else {
  2444. dom = document.createElement('span');
  2445. dom.style.color = color;
  2446. dom.append(docObj.textContent);
  2447. }
  2448. range.insertNode(dom);
  2449. range.setStartAfter(dom);
  2450. target.onblur();
  2451. target.focus();
  2452. }
  2453. }
  2454. setFontColor.onclick = function(){
  2455. setSelectionFontColor(colorChooser.value);
  2456. }
  2457. colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000";
  2458. colorChooser.onchange = function(event){
  2459. setFontColor.style.color = this.value;
  2460. if (event) {
  2461. localStorage.setItem(cfgPrefix + this.id, this.value);
  2462. setFontColor.onclick(); //改变一次颜色
  2463. }
  2464. }
  2465. colorChooser.onchange(false);
  2466. //添加头像图标
  2467. insertCardAvatar.onclick = insertIconToText
  2468. //添加其他序号图标
  2469. function insertIconToText() {
  2470. //如果并没有任何选择区,则返回
  2471. if (docSelection.rangeCount < 1) return;
  2472. const range = docSelection.getRangeAt(0);
  2473. let editingCode = formationBox.classList.contains("edit-code");
  2474. let target; //编辑目标
  2475. if (titleBox.contains(range.commonAncestorContainer)) {
  2476. target = editingCode ? txtTitle : txtTitleDisplay;
  2477. }
  2478. else if (detailBox.contains(range.commonAncestorContainer)) {
  2479. target = editingCode ? txtDetail : txtDetailDisplay;
  2480. }
  2481. else {
  2482. return;
  2483. }
  2484. let type, sType, id;
  2485. if (this == insertCardAvatar) { //插入怪物头像
  2486. type = 'card';
  2487. sType = 'm';
  2488. //首先读取选择的数字
  2489. id = parseInt(
  2490. editingCode
  2491. ? target.value.substring(target.selectionStart, target.selectionEnd)
  2492. : range.toString().trim()
  2493. , 10);
  2494. //如果选择区域不是数字,则请求输入
  2495. if (!Number.isInteger(id)) {
  2496. id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent);
  2497. id = parseInt(id,10);
  2498. if (!Number.isInteger(id)) { return; }
  2499. }
  2500. }
  2501. else if(this.classList.contains("awoken-icon")) { //觉醒
  2502. type = 'awoken';
  2503. sType = 'a';
  2504. id = this.getAttribute("data-awoken-icon");
  2505. }
  2506. else if(this.classList.contains("type-icon")) { //类型
  2507. type = 'type';
  2508. sType = 't';
  2509. id = this.getAttribute("data-type-icon");
  2510. }
  2511. else if(this.classList.contains("orb")) { //宝珠
  2512. type = 'orb';
  2513. sType = 'o';
  2514. id = this.getAttribute("data-orb-icon");
  2515. }
  2516. else if(this.classList.contains("latent-icon")) { //潜觉
  2517. type = 'latent';
  2518. sType = 'l';
  2519. id = this.getAttribute("data-latent-icon");
  2520. }
  2521. if (editingCode)
  2522. { //文本编辑模式
  2523. let str = createIndexedIconCode(sType, id);
  2524. // target.setRangeText(str);
  2525. //保持编辑光标在原来的位置
  2526. if (target.selectionStart || target.selectionStart == '0') {
  2527. let startPos = target.selectionStart;
  2528. // let endPos = target.selectionEnd;
  2529. let restoreTop = target.scrollTop;
  2530. // target.value = target.value.substring(0, startPos) + str + target.value.substring(endPos, target.value.length);
  2531. target.setRangeText(str);
  2532. if (restoreTop > 0) {
  2533. target.scrollTop = restoreTop;
  2534. }
  2535. target.focus();
  2536. target.selectionStart = startPos + str.length;
  2537. target.selectionEnd = startPos + str.length;
  2538. } else {
  2539. target.setRangeText(str);
  2540. // target.value += str;
  2541. target.focus();
  2542. }
  2543. target.onchange();
  2544. } else
  2545. { //富文本模式
  2546. let dom = createIndexedIcon(type, id);
  2547. if (range.commonAncestorContainer == target && range.startOffset === 0 && range.endOffset === 0)
  2548. { //内容为空时
  2549. target.appendChild(dom);
  2550. } else {
  2551. range.deleteContents();
  2552. range.insertNode(dom);
  2553. }
  2554. range.setStartAfter(dom);
  2555. target.onblur();
  2556. target.focus();
  2557. }
  2558. }
  2559. function createIndexedIconCode(type, id) {
  2560. return `{${type}.${id}}`;
  2561. }
  2562. function showInsertIconList() {
  2563. //如果自身的列表已经打开了,则隐藏
  2564. if (this.list.classList.toggle(className_displayNone)) return;
  2565. //否则隐藏其他的列表
  2566. [
  2567. insertAwokenIcon.list,
  2568. insertLatentIcon.list,
  2569. insertTypeIcon.list,
  2570. insertOrbIcon.list,
  2571. ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list));
  2572. }
  2573. insertAwokenIcon.onclick = showInsertIconList;
  2574. insertLatentIcon.onclick = showInsertIconList;
  2575. insertTypeIcon.onclick = showInsertIconList;
  2576. insertOrbIcon.onclick = showInsertIconList;
  2577. function richTextToCode(parentElement){
  2578. function rgbToHex(str) { //RGB(A)颜色转换为HEX十六进制的颜色值
  2579. let res = /rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*(?:,\s*([.\d]+)\s*)?\)/ig.exec(str.replace(/\s/g,''));
  2580. if (res) {
  2581. let [,r,g,b,a] = res;
  2582. let rgb = [r,g,b].map(s=>parseInt(s,10));
  2583. if (a) { //将小数点的Alpha转成8位
  2584. rgb.push(Math.round(parseFloat(a) * 0xFF));
  2585. }
  2586. return rgb.map(n=>n.toString(16).padStart(2,'0')).join('');
  2587. }
  2588. else if (res = /#([a-fA-F0-9]{6,8})/i.exec(str))
  2589. {
  2590. return res[1];
  2591. }
  2592. else if (str === "blue"){ //特殊翻译
  2593. return 'qs';
  2594. }
  2595. else {
  2596. return str;
  2597. }
  2598. }
  2599. let code = [];
  2600. for (let node of parentElement.childNodes) {
  2601. if (node?.lastChild?.nodeName == "BR") node.lastChild.revome();
  2602. if (node.nodeName == "#text"){ //纯文本
  2603. code.push(node.nodeValue);
  2604. continue;
  2605. } else if (node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color) { //文字颜色
  2606. let colorStr = rgbToHex(node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color);
  2607. code.push(`^${colorStr}^${richTextToCode(node)}^p`);
  2608. continue;
  2609. } else if (node.nodeName == "DIV") {
  2610. let lastStr = code[code.length-1];
  2611. if (lastStr && lastStr[lastStr.length-1] !== '\n') {
  2612. code.push('\n');
  2613. }
  2614. code.push(richTextToCode(node)+'\n');
  2615. continue;
  2616. } else if (node.nodeName == "BR") {
  2617. code.push('\n');
  2618. continue;
  2619. }
  2620. let sType, id;
  2621. if(node.classList.contains("detail-mon")) { //卡片头像
  2622. const mon = node.querySelector(".monster");
  2623. if (!mon) continue;
  2624. sType = 'm';
  2625. id = mon.getAttribute("data-cardid");
  2626. }
  2627. else if(node.classList.contains("awoken-icon")) { //觉醒
  2628. sType = 'a';
  2629. id = node.getAttribute("data-awoken-icon");
  2630. }
  2631. else if(node.classList.contains("type-icon")) { //类型
  2632. sType = 't';
  2633. id = node.getAttribute("data-type-icon");
  2634. }
  2635. else if(node.classList.contains("orb")) { //宝珠
  2636. sType = 'o';
  2637. id = node.getAttribute("data-orb-icon");
  2638. }
  2639. else if(node.classList.contains("latent-icon")) { //潜觉
  2640. sType = 'l';
  2641. id = node.getAttribute("data-latent-icon");
  2642. } else {
  2643. continue;
  2644. }
  2645. code.push(createIndexedIconCode(sType, id));
  2646. }
  2647. return code.join('');
  2648. }
  2649. //标题删除所有的换行
  2650. txtTitleDisplay.onblur = function(){
  2651. for (let node of Array.from(this.children)) {
  2652. if (node.nodeName == "BR") node.remove();
  2653. }
  2654. formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n','');
  2655. formationBox.refreshDocumentTitle();
  2656. createNewUrl();
  2657. }
  2658. txtDetailDisplay.onblur = function(){
  2659. //没有内容或者只有一个换行时,清空内容
  2660. if (this.textContent.length == 0 || this.textContent == "\n") {
  2661. for (let node of this.childNodes) {
  2662. if (node.nodeName == "#text" || node.nodeName == "BR") {
  2663. node.remove();
  2664. }
  2665. }
  2666. }
  2667. formation.detail = txtDetail.value = richTextToCode(this);
  2668. createNewUrl();
  2669. }
  2670. txtTitle.onchange = function() {
  2671. formation.title = this.value;
  2672. txtTitleDisplay.innerHTML = '';
  2673. txtTitleDisplay.append(descriptionToHTML(this.value));
  2674. formationBox.refreshDocumentTitle();
  2675. createNewUrl();
  2676. };
  2677. txtDetail.onchange = function() {
  2678. formation.detail = this.value;
  2679. txtDetailDisplay.innerHTML = '';
  2680. txtDetailDisplay.append(descriptionToHTML(this.value));
  2681. createNewUrl();
  2682. };
  2683. //设置为可以拖放已经编辑好的队伍
  2684. function richTextDropHandler(event) {
  2685. let formStr = event.dataTransfer.getData('from');
  2686. if (formStr) {
  2687. event.preventDefault();
  2688. const [teamNum, isAssist, indexInTeam] = JSON.parse(formStr);
  2689. const mon = formation.teams[teamNum][isAssist][indexInTeam]
  2690. event.target.insertAdjacentElement('afterbegin', createIndexedIcon('card', mon.id));
  2691. }
  2692. }
  2693. txtTitleDisplay.ondrop = richTextDropHandler;
  2694. txtDetailDisplay.ondrop = richTextDropHandler;
  2695. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  2696. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  2697. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  2698. }
  2699. //将所有怪物头像添加到全局数组
  2700. teamBigBoxs.forEach(teamBigBox => {
  2701. const teamBox = teamBigBox.querySelector(".team-box");
  2702. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  2703. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  2704. members.forEach(m => {
  2705. allMembers.push(m);
  2706. });
  2707. assist.forEach(m => {
  2708. allMembers.push(m);
  2709. });
  2710. });
  2711. //从怪物头像获取队员的队伍编号
  2712. function getMemberArrayIndexFromMonHead(headDom) {
  2713. return [
  2714. parseInt(headDom.getAttribute("data-team"), 10), //team
  2715. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  2716. parseInt(headDom.getAttribute("data-index"), 10), //index
  2717. ];
  2718. }
  2719. //编辑界面点击每个怪物的头像的处理
  2720. function clickMonHead(e) {
  2721. const arr = getMemberArrayIndexFromMonHead(this);
  2722. editBox.editMon(arr[0], arr[1], arr[2]);
  2723. return false; //没有false将会打开链接
  2724. }
  2725. //编辑界面每个怪物的头像的拖动
  2726. function dragStartMonHead(event) {
  2727. // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2728. // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move';
  2729. event.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  2730. }
  2731. //编辑界面每个怪物的头像的经过,阻止事件发生
  2732. function dropOverMonHead(event) {
  2733. event.preventDefault();
  2734. }
  2735. //编辑界面每个怪物的头像的放下
  2736. function dropMonHead(event) {
  2737. let formStr = event.dataTransfer.getData('from');
  2738. if (!formStr) return false;
  2739. const dataFrom = JSON.parse(formStr);
  2740. const dataTo = getMemberArrayIndexFromMonHead(this);
  2741. if ((dataTo[0] !== dataFrom[0]) ||
  2742. (dataTo[1] !== dataFrom[1]) ||
  2743. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  2744. interchangeCard(dataFrom, dataTo, event.ctrlKey);
  2745. }
  2746. return false; //没有false将会打开链接
  2747. }
  2748. //移动端编辑界面每个怪物的头像的放下
  2749. function touchstartMonHead(e) {
  2750. e.stopPropagation();
  2751. //console.log("开始触摸",e,this);
  2752. const tc = e.changedTouches[0];
  2753. const pX = tc.pageX,
  2754. pY = tc.pageY;
  2755. interchangeSvg.style.display = "none";
  2756. interchangeSvg.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  2757. }
  2758. //移动端编辑界面每个怪物的头像的移动
  2759. function touchmoveMonHead(e) {
  2760. //console.log("移动中",e,this);
  2761. const tc = e.changedTouches[0];
  2762. const pX = tc.pageX,
  2763. pY = tc.pageY;
  2764. const rect = this.getBoundingClientRect();
  2765. const top = rect.top + document.documentElement.scrollTop;
  2766. const left = rect.left + document.documentElement.scrollLeft;
  2767. if ((pY < top) || (pY > (top + rect.height)) ||
  2768. (pX < left) || (pX > (left + rect.width))) {
  2769. interchangeSvg.style.display = "block";
  2770. interchangeSvg.changePoint(null, { x: pX, y: pY });
  2771. } else {
  2772. interchangeSvg.style.display = "none";
  2773. }
  2774. }
  2775. //移动端编辑界面每个怪物的头像的结束
  2776. function touchendMonHead(e) {
  2777. const tc = e.changedTouches[0];
  2778. const pX = tc.pageX,
  2779. pY = tc.pageY;
  2780. //console.log("移动结束",pX,pY,e,this);
  2781. interchangeSvg.style.display = "none";
  2782. interchangeSvg.changePoint(null, { x: pX, y: pY });
  2783. const target = allMembers.find(m => {
  2784. const rect = m.getBoundingClientRect();
  2785. const top = rect.top + document.documentElement.scrollTop;
  2786. const left = rect.left + document.documentElement.scrollLeft;
  2787. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2788. (pX > left) && (pX < (left + rect.width));
  2789. return isInRect;
  2790. });
  2791. if (target && this != target) {
  2792. //console.log("找到的对象",targets[0]);
  2793. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2794. const dataTo = getMemberArrayIndexFromMonHead(target);
  2795. if ((dataTo[0] != dataFrom[0]) ||
  2796. (dataTo[1] != dataFrom[1]) ||
  2797. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2798. interchangeCard(dataFrom, dataTo);
  2799. }
  2800. }
  2801. }
  2802. //移动端编辑界面每个怪物的头像的取消
  2803. function touchcancelMonHead(event) {
  2804. interchangeSvg.style.display = "none";
  2805. console.log("移动取消", event, this);
  2806. }
  2807. function interchangeCard(formArr, toArr, isCopy) {
  2808. //优先使用传入的复制,然后才是考虑开关
  2809. isCopy = isCopy || controlBox.querySelector("#change-swap-to-copy").checked; //储存交换“复制”和“替换”
  2810. const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr;
  2811. const [toTeamNum, toIsAssist, toIndexInTeam] = toArr;
  2812. function changeType(member, isAssist) {
  2813. if (member.id == 0 || (isAssist && member.id == -1)) {
  2814. return new Member();
  2815. } else {
  2816. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2817. newMember.loadFromMember(member);
  2818. return newMember;
  2819. }
  2820. }
  2821. let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam];
  2822. let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam];
  2823. let fromCard = from.card, toCard = to.card;
  2824. if (toIsAssist && (!fromCard?.canAssist && from.id > 0 || !fromIsAssist && toCard.onlyAssist) ||
  2825. fromIsAssist && (!toCard?.canAssist && to.id > 0 || !toIsAssist && fromCard.onlyAssist))
  2826. {
  2827. [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{
  2828. const member = formation.teams[teamNum][isAssist][indexInTeam];
  2829. const card = member.card;
  2830. if (member.id>0 && (!card?.canAssist || card.onlyAssist)) {
  2831. const teamBigBox = teamBigBoxs[teamNum];
  2832. const teamBox = teamBigBox.querySelector(".team-box");
  2833. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  2834. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  2835. const monsterHead = memberLi.querySelector(".monster");
  2836. monsterHead.classList.add("show-disabled-action");
  2837. monsterHead.onanimationend = function() {
  2838. this.classList.remove("show-disabled-action");
  2839. this.onanimationend = null;
  2840. }
  2841. console.warn("该角色%s%s能作为辅助 %o",
  2842. !card?.canAssist ? "不能" : "",
  2843. card?.onlyAssist ? "只能" : "",
  2844. card);
  2845. } else {
  2846. return false;
  2847. }
  2848. })
  2849. return;
  2850. }
  2851. if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型
  2852. {
  2853. from = changeType(from, fromIsAssist);
  2854. if (!isCopy) to = changeType(to, toIsAssist);
  2855. } else if (isCopy) {
  2856. const newFrom = new from.constructor();
  2857. newFrom.loadFromMember(from);
  2858. from = newFrom;
  2859. }
  2860. formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from;
  2861. if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to;
  2862. createNewUrl(); //刷新URL
  2863. refreshAll(formation); //刷新全部
  2864. }
  2865. function switchLeader(e)
  2866. {
  2867. const headDom = this.parentNode;
  2868. const arr = getMemberArrayIndexFromMonHead(headDom);
  2869. const team = formation.teams[arr[0]];
  2870. const member = team[arr[1]][arr[2]];
  2871. const card = Cards[member.id] || Cards[0];
  2872. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  2873. if (skills.length < 1) return;
  2874. const skill = skills[0];
  2875. if (team[3] > 0) //如果队伍已经换了队长
  2876. {
  2877. if (skill.type == 227 //固定与右侧换队长
  2878. || team[3] == arr[2]) //点的就是换的队长
  2879. {
  2880. team[3] = 0; //还原
  2881. }else
  2882. {
  2883. team[3] = arr[2]; //改变成任何能点的换队长
  2884. }
  2885. }else //如果队伍没有换队长
  2886. {
  2887. if (skill.type == 227) //固定与右侧换队长
  2888. {
  2889. let myTeam = team[0].slice(0,5);
  2890. team[3] = myTeam.length - 1 - myTeam.concat().reverse().findIndex(m=>m.id>0);
  2891. }
  2892. else if(arr[2] > 0) //如果点的不是原队长
  2893. {
  2894. team[3] = arr[2]; //接换成新队长
  2895. }
  2896. }
  2897. createNewUrl(); //刷新URL
  2898. refreshAll(formation); //刷新全部
  2899. e.stopPropagation();
  2900. e.preventDefault();
  2901. }
  2902. //所有怪物头像,添加拖动交换的代码
  2903. allMembers.forEach(m => {
  2904. //点击
  2905. m.onclick = clickMonHead;
  2906. //拖动
  2907. m.draggable = true;
  2908. m.ondragstart = dragStartMonHead;
  2909. m.ondragover = dropOverMonHead;
  2910. m.ondrop = dropMonHead;
  2911. //触摸
  2912. m.ontouchstart = touchstartMonHead;
  2913. m.ontouchmove = touchmoveMonHead;
  2914. m.ontouchend = touchendMonHead;
  2915. m.ontouchcancel = touchcancelMonHead;
  2916. //子元素
  2917. m.querySelector(".switch-leader").onclick = switchLeader;
  2918. });
  2919. //添加徽章
  2920. const className_ChoseBadges = "show-all-badges";
  2921. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  2922. //徽章
  2923. const teamBadge = teamBigBox.querySelector(".team-badge");
  2924. if (!teamBadge) return;
  2925. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  2926. function setBadge() {
  2927. if (teamBadge.classList.contains(className_ChoseBadges)) {
  2928. const team = formation.teams[teamIdx];
  2929. teamBadge.classList.remove(className_ChoseBadges);
  2930. team[2] = parseInt(this.value, 10);
  2931. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2932. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  2933. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  2934. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, team, teamIdx);
  2935. createNewUrl();
  2936. } else {
  2937. teamBadge.classList.add(className_ChoseBadges);
  2938. }
  2939. }
  2940. badges.forEach(badge => badge.onclick = setBadge);
  2941. });
  2942. //显示HP的详细值
  2943. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  2944. hpDetailDialog.initialing = function(reduceAttrRanges, reduceAttrRangesWithOutAwoken, tHP, tHPNoAwoken)
  2945. {
  2946. const dialogContent = this.querySelector(".dialog-content");
  2947. const fragment = document.createDocumentFragment();
  2948. function insertHpRangeTable(reduceRanges, reduceRangesWithOutAwoken, tHP, tHPNoAwoken, attr)
  2949. {
  2950. const table = document.createElement("table");
  2951. table.className = "hp-range-table";
  2952. table.setAttribute("data-attr", attr);
  2953. table.createCaption();
  2954. const tHead = table.createTHead();
  2955. const tBody = table.createTBody();
  2956. const rangeRow = tHead.insertRow();
  2957. rangeRow.className = "hp-range";
  2958. rangeRow.appendChild(document.createElement("th"));
  2959. const rageHpRow = tBody.insertRow();
  2960. rageHpRow.className = "general";
  2961. rageHpRow.appendChild(document.createElement("th"));
  2962. const rageHpNoAwokenRow = tBody.insertRow();
  2963. rageHpNoAwokenRow.className = "awoken-bind";
  2964. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  2965. const reduceRow = tBody.insertRow();
  2966. reduceRow.className = "reduce-scale";
  2967. reduceRow.appendChild(document.createElement("th"));
  2968. const reduceHpRow = tBody.insertRow();
  2969. reduceHpRow.className = "reduce-general";
  2970. const reduceHpRowTitle = reduceHpRow.appendChild(document.createElement("th"));
  2971. const reduceHpRowTitleSheild = reduceHpRowTitle.appendChild(document.createElement("icon"));
  2972. reduceHpRowTitleSheild.className = "sheild";
  2973. const reduceHpNoAwokenRow = tBody.insertRow();
  2974. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  2975. const reduceHpNoAwokenRowTitle = reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  2976. const reduceHpNoAwokenRowTitleSheild = reduceHpNoAwokenRowTitle.appendChild(document.createElement("icon"));
  2977. reduceHpNoAwokenRowTitleSheild.className = "sheild";
  2978. for (let ri=0;ri<reduceRanges.length;ri++) {
  2979. const range = reduceRanges[ri];
  2980. const rangeWOA = reduceRangesWithOutAwoken[ri];
  2981. const hpRange = rangeRow.insertCell();
  2982. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  2983. hpRangeMin.className = "hp-range-min";
  2984. hpRangeMin.textContent = range.min;
  2985. hpRange.append(" ~ ");
  2986. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  2987. hpRangeMax.className = "hp-range-max";
  2988. hpRangeMax.textContent = range.max;
  2989. const hpGeneral = rageHpRow.insertCell();
  2990. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100)).bigNumberToString()}`;
  2991. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  2992. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100)).bigNumberToString()}`;
  2993. const reduce = reduceRow.insertCell();
  2994. const reduceScale = reduce.appendChild(document.createElement("span"));
  2995. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  2996. if (rangeWOA.scale !== range.scale) {
  2997. reduce.appendChild(document.createTextNode("/"));
  2998. const reduceScaleWithOutAwoken = reduce.appendChild(document.createElement("span"));
  2999. reduceScaleWithOutAwoken.textContent = `${parseFloat((rangeWOA.scale * 100).toFixed(2))}`;
  3000. }
  3001. if (range.probability < 1)
  3002. {
  3003. reduce.append("(");
  3004. const reduceProb = reduce.appendChild(document.createElement("span"));
  3005. reduceProb.className = "reduce-probability";
  3006. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  3007. reduce.append(")");
  3008. }
  3009. const reduceGeneral = reduceHpRow.insertCell();
  3010. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  3011. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  3012. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (rangeWOA.min / 100) / (1 - rangeWOA.scale)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (rangeWOA.max/100) / (1 - rangeWOA.scale)).bigNumberToString()}`;
  3013. }
  3014. return table;
  3015. }
  3016. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  3017. {
  3018. for (let ri=0;ri<reduceAttrRanges.length;ri++) {
  3019. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[ri], reduceAttrRangesWithOutAwoken[ri], tHP, tHPNoAwoken, ri));
  3020. }
  3021. }
  3022. else //只有阶梯盾
  3023. {
  3024. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[0], reduceAttrRangesWithOutAwoken[0], tHP, tHPNoAwoken, 31));
  3025. }
  3026. dialogContent.innerHTML = "";
  3027. dialogContent.appendChild(fragment);
  3028. }
  3029. //初始化Dialog
  3030. dialogInitialing(hpDetailDialog);
  3031. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  3032. reduceDetailsBars.forEach(bar => {
  3033. bar.onclick = function(){
  3034. hpDetailDialog.show(this.reduceAttrRangesWithShieldAwoken, this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  3035. };
  3036. });
  3037. //设置地下城倍率
  3038. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  3039. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  3040. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  3041. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  3042. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  3043. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  3044. const gachaIdIpt = dialogContent.querySelector("#dungeon-gacha-id");
  3045. dungeonEnchanceDialog.initialing = function(formation){
  3046. const dge = formation.dungeonEnchance;
  3047. function runCheck(checkBox){
  3048. checkBox.checked = this.includes(parseInt(checkBox.value));
  3049. }
  3050. rareDoms.forEach(runCheck,dge.rarities);
  3051. attrDoms.forEach(runCheck,dge.attrs);
  3052. typeDoms.forEach(runCheck,dge.types);
  3053. collabIdIpt.value = dge.collabs.join();
  3054. gachaIdIpt.value = dge.gachas.join();
  3055. const {hp, atk, rcv} = dge.rate;
  3056. dialogContent.querySelector("#dungeon-hp").value = hp;
  3057. dialogContent.querySelector("#dungeon-atk").value = atk;
  3058. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  3059. this.classList.remove(className_displayNone);
  3060. }
  3061. //初始化Dialog
  3062. dialogInitialing(dungeonEnchanceDialog);
  3063. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  3064. dungeonEnchanceDialogConfirm.onclick = function(){
  3065. const rarities = returnCheckBoxsValues(rareDoms).map(Str2Int);
  3066. const attrs = returnCheckBoxsValues(attrDoms).map(Str2Int);
  3067. const types = returnCheckBoxsValues(typeDoms).map(Str2Int);
  3068. const dge = formation.dungeonEnchance;
  3069. dge.rarities = rarities;
  3070. dge.attrs = attrs;
  3071. dge.types = types;
  3072. dge.rate.hp = Number(dialogContent.querySelector("#dungeon-hp").value);
  3073. dge.rate.atk = Number(dialogContent.querySelector("#dungeon-atk").value);
  3074. dge.rate.rcv = Number(dialogContent.querySelector("#dungeon-rcv").value);
  3075. dge.collabs = collabIdIpt.value.split(',').map(str=>Number(str)).filter(Boolean);
  3076. dge.gachas = gachaIdIpt.value.split(',').map(str=>Number(str)).filter(Boolean);
  3077. dungeonEnchanceDialog.close();
  3078. createNewUrl();
  3079. refreshAll(formation);
  3080. };
  3081. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  3082. dungeonEnchanceDialogClear.onclick = function(){
  3083. function unchecked(checkBox) {
  3084. checkBox.checked = false;
  3085. }
  3086. rareDoms.forEach(unchecked);
  3087. attrDoms.forEach(unchecked);
  3088. typeDoms.forEach(unchecked);
  3089. collabIdIpt.value = '';
  3090. gachaIdIpt.value = '';
  3091. dialogContent.querySelector("#dungeon-hp").value = 1;
  3092. dialogContent.querySelector("#dungeon-atk").value = 1;
  3093. dialogContent.querySelector("#dungeon-rcv").value = 1;
  3094. };
  3095. const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance");
  3096. dungeonEnchanceDialogOpen.onclick = function(){
  3097. dungeonEnchanceDialog.show(formation);
  3098. };
  3099. //编辑框
  3100. editBox.mid = null; //储存怪物id
  3101. editBox.latent = []; //储存潜在觉醒
  3102. editBox.isAssist = false; //储存是否为辅助宠物
  3103. editBox.monsterHead = null;
  3104. editBox.latentBox = null;
  3105. editBox.memberIdx = []; //储存队伍数组下标
  3106. editBox.show = function() {
  3107. this.classList.remove(className_displayNone);
  3108. formationBox.classList.add("blur-bg");
  3109. controlBox.classList.add("blur-bg");
  3110. };
  3111. editBox.hide = function() {
  3112. this.classList.add(className_displayNone);
  3113. formationBox.classList.remove("blur-bg");
  3114. controlBox.classList.remove("blur-bg");
  3115. // if (isGuideMod) {
  3116. // const url = new URL(location);
  3117. // url.searchParams.delete("guide");
  3118. // url.searchParams.delete("id");
  3119. // history.replaceState(null,null,url);
  3120. // }
  3121. //删除编辑模式
  3122. sessionStorage.removeItem('editing');
  3123. };
  3124. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3125. const searchBox = editBox.querySelector(".search-box");
  3126. const settingBox = editBox.querySelector(".setting-box");
  3127. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3128. mSeriesId.onclick = function() { //搜索系列
  3129. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  3130. if (seriesId > 0) {
  3131. showSearch(Cards.filter(card => card.seriesId == seriesId));
  3132. }
  3133. };
  3134. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3135. mCollabId.onclick = function() { //搜索合作
  3136. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  3137. if (collabId > 0); {
  3138. showSearch(Cards.filter(card => card.collabId == collabId));
  3139. }
  3140. };
  3141. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  3142. mGachaId.onclick = function() { //搜索合作
  3143. const gachaId = parseInt(this.getAttribute(dataAttrName), 10);
  3144. if (gachaId > 0); {
  3145. showSearch(Cards.filter(card => card.gachaId == gachaId));
  3146. }
  3147. };
  3148. //以字符串搜索窗口
  3149. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  3150. function searchByString(str)
  3151. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  3152. str = str.trim();
  3153. if (str === '0') { //如果搜索0,则打开最新的50个
  3154. return Cards.filter(card=>card.enabled).slice(-50);
  3155. } else if (str.length>0)
  3156. {
  3157. return Cards.filter(card =>
  3158. {
  3159. const names = [card.name];
  3160. if (card.otLangName)
  3161. {
  3162. names.push(...Object.values(card.otLangName));
  3163. }
  3164. const tags = card.altName.concat();
  3165. if (card.otTags)
  3166. {
  3167. tags.push(...card.otTags);
  3168. }
  3169. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  3170. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  3171. }
  3172. );
  3173. }else
  3174. {
  3175. return [];
  3176. }
  3177. }
  3178. function copyString(input)
  3179. {
  3180. input.focus(); //设input为焦点
  3181. input.select(); //选择全部
  3182. if (navigator?.clipboard?.writeText) { //优先使用新API
  3183. navigator.clipboard.writeText(input.value);
  3184. } else if (document.execCommand('copy')) {
  3185. document.execCommand('copy');
  3186. }
  3187. //input.blur(); //取消焦点
  3188. }
  3189. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = [])
  3190. {
  3191. const stringSearchContent = this.querySelector(".dialog-content");
  3192. const fragment = document.createDocumentFragment();
  3193. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  3194. {
  3195. const ul_original = document.createElement("ul");
  3196. ul_original.className = "original-string";
  3197. originalStrArr.forEach(str=>{
  3198. const li = ul_original.appendChild(document.createElement("li"));
  3199. const ipt = li.appendChild(document.createElement("input"));
  3200. ipt.className = "string-value";
  3201. ipt.value = str;
  3202. ipt.readOnly = true;
  3203. const copyBtn = li.appendChild(document.createElement("button"));
  3204. copyBtn.className = "string-copy";
  3205. copyBtn.onclick = function(){copyString(ipt)};
  3206. const searchBtn = li.appendChild(document.createElement("button"));
  3207. searchBtn.className = "string-search";
  3208. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  3209. });
  3210. fragment.appendChild(ul_original);
  3211. }
  3212. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  3213. {
  3214. const ul_additional = document.createElement("ul");
  3215. ul_additional.className = "additional-string";
  3216. additionalStrArr.forEach(str=>{
  3217. const li = ul_additional.appendChild(document.createElement("li"));
  3218. const ipt = li.appendChild(document.createElement("input"));
  3219. ipt.className = "string-value";
  3220. ipt.value = str;
  3221. ipt.readOnly = true;
  3222. const searchBtn = li.appendChild(document.createElement("button"));
  3223. searchBtn.className = "string-search";
  3224. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  3225. });
  3226. fragment.appendChild(ul_additional);
  3227. }
  3228. stringSearchContent.innerHTML = "";
  3229. stringSearchContent.appendChild(fragment);
  3230. }
  3231. stringSearchDialog.close = function()
  3232. {
  3233. this.classList.add(className_displayNone);
  3234. }
  3235. function dialogShowFunction(...arg){
  3236. this?.initialing(...arg); //自身初始化
  3237. this.classList.remove(className_displayNone);
  3238. };
  3239. function dialogCloseFunction(){
  3240. this.classList.add(className_displayNone);
  3241. };
  3242. function dialogCloseButtonFunction(){
  3243. this.parentElement.parentElement.close();
  3244. };
  3245. function dialogInitialing(dialog){
  3246. dialog.show = dialogShowFunction;
  3247. dialog.close = dialogCloseFunction;
  3248. const closeButton = dialog.querySelector(".dialog-close");
  3249. closeButton.onclick = dialogCloseButtonFunction;
  3250. }
  3251. //初始化Dialog
  3252. dialogInitialing(stringSearchDialog);
  3253. const mAltName = monInfoBox.querySelector(".monster-altName");
  3254. mAltName.onclick = function() { //搜索合作
  3255. //const mid = parseInt(this.getAttribute('data-monId'));
  3256. const card = Cards[editBox.mid];
  3257. if (card)
  3258. {
  3259. stringSearchDialog.show(card.altName, card.otTags);
  3260. }
  3261. };
  3262. //创建一个新的怪物头像
  3263. editBox.createCardHead = function(id, options = {}) {
  3264. function clickHeadToNewMon() {
  3265. monstersID.value = this.card.id;
  3266. monstersID.onchange();
  3267. return false; //取消链接的默认操作
  3268. }
  3269. const cli = document.createElement("li");
  3270. const cdom = cli.head = createCardA(options);
  3271. cli.appendChild(cdom);
  3272. let card;
  3273. if (id instanceof Member) {
  3274. changeid(id, cdom);
  3275. card = id.card;
  3276. } else {
  3277. changeid({ id: id }, cdom);
  3278. card = Cards[id];
  3279. }
  3280. cli.card = card;
  3281. if (card?.canAssist)
  3282. cli.classList.add("allowable-assist");
  3283. if (options.showCD)
  3284. {
  3285. const CDPreview = cli.appendChild(document.createElement("div"));
  3286. CDPreview.className = "cd-preview";
  3287. if (card.activeSkillId>0)
  3288. {
  3289. const skill = Skills[card.activeSkillId];
  3290. const CD_Max = skill.initialCooldown;
  3291. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  3292. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  3293. CD_MinDom.className = "cd-min";
  3294. if (CD_Max !== CD_Min)
  3295. {
  3296. CD_MinDom.textContent = CD_Min;
  3297. }else
  3298. {
  3299. CD_MinDom.classList.add(className_displayNone);
  3300. }
  3301. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  3302. CD_MaxDom.className = "cd-max";
  3303. CD_MaxDom.textContent = CD_Max;
  3304. if (skill.type === 232 || skill.type === 233) {
  3305. CDPreview.appendChild(document.createElement("br"));
  3306. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  3307. CD_EvoDom.className = "cd-evo";
  3308. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  3309. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  3310. }
  3311. }
  3312. }
  3313. //产生一个能力值列表
  3314. function creatAbilitiesList(abilities) {
  3315. const abilitiesPreview = document.createElement("ul");
  3316. abilitiesPreview.className = "abilities-preview";
  3317. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  3318. hpDom.className = "hp-preview";
  3319. hpDom.textContent = abilities.hp;
  3320. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  3321. atkDom.className = "atk-preview";
  3322. atkDom.textContent = abilities.atk;
  3323. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  3324. rcvDom.className = "rcv-preview";
  3325. rcvDom.textContent = abilities.rcv;
  3326. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  3327. indexDom.className = "index-preview";
  3328. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  3329. return abilitiesPreview;
  3330. }
  3331. if (options.showAbilities || options.showAbilitiesWithAwoken)
  3332. {
  3333. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  3334. if (options.showAbilities && abilities_2status)
  3335. {
  3336. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  3337. }
  3338. if (options.showAbilitiesWithAwoken && abilities_2status)
  3339. {
  3340. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  3341. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  3342. }
  3343. }
  3344. if (options.showAwoken)
  3345. {
  3346. //产生一个觉醒列表
  3347. function creatAwokenList(awokens) {
  3348. const ul = document.createElement("ul");
  3349. ul.className = "awoken-ul";
  3350. awokens.forEach(ak=>{
  3351. const li = ul.appendChild(document.createElement("li"));
  3352. const icon = li.appendChild(document.createElement("icon"));
  3353. icon.className = "awoken-icon";
  3354. icon.setAttribute("data-awoken-icon",ak);
  3355. });
  3356. return ul;
  3357. }
  3358. const awokenPreview = cli.appendChild(document.createElement("div"));
  3359. awokenPreview.className = "awoken-preview";
  3360. if (card.awakenings.length)
  3361. {
  3362. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  3363. akUl.classList.add("awoken-preview-awakenings");
  3364. }
  3365. if (card.superAwakenings.length)
  3366. {
  3367. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  3368. sakUl.classList.add("awoken-preview-superAwakenings");
  3369. }
  3370. }
  3371. if (options.customAddition)
  3372. {
  3373. options.customAddition.forEach(func=>{
  3374. const c_addition = cli.appendChild(document.createElement("div"));
  3375. c_addition.className = "custom-addition";
  3376. let content = func(card);
  3377. content && c_addition.append(content);
  3378. });
  3379. }
  3380. cli.onclick = clickHeadToNewMon;
  3381. return cli;
  3382. };
  3383. //显示进化树
  3384. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  3385. evolutionaryTreeMask.initialize = function(monid)
  3386. {
  3387. const maskContent = this.querySelector(".mask-content");
  3388. const fragment = document.createDocumentFragment();
  3389. const evoTree = new EvoTree(monid);
  3390. fragment.appendChild(evoTree.toListNode());
  3391. maskContent.innerHTML = "";
  3392. maskContent.appendChild(fragment);
  3393. }
  3394. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3395. openEvolutionaryTree.onclick = function(event) {
  3396. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  3397. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  3398. } else {
  3399. evolutionaryTreeMask.show(editBox.mid);
  3400. }
  3401. };
  3402. //显示进化需求树
  3403. evolutionaryTreeMask.showRequirementTree = function(monid)
  3404. {
  3405. const maskContent = this.querySelector(".mask-content");
  3406. const fragment = document.createDocumentFragment();
  3407. const evoTree = new RequirementTree(monid);
  3408. fragment.appendChild(evoTree.toListNode());
  3409. maskContent.innerHTML = "";
  3410. maskContent.appendChild(fragment);
  3411. this.classList.remove(className_displayNone);
  3412. }
  3413. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  3414. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  3415. const s_attr_lists = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list")).map(list=>Array.from(list.querySelectorAll("input[type=\"radio\"]")));
  3416. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  3417. const s_typesDiv = searchBox.querySelector(".types-div");
  3418. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  3419. const s_typesUl = s_typesDiv.querySelector(".type-list");
  3420. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  3421. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  3422. const attrPreview = searchBox.querySelector(".attrs-div .monster");
  3423. //3种属性选择的预览
  3424. const s_attr_preview_attrs = Array.from(attrPreview.querySelectorAll(".attrs .attr"));
  3425. function s_attr_onclick(){
  3426. const attrIdx = parseInt(this.name[this.name.length-1],10) - 1;
  3427. const valueFlag = parseInt(this.value, 2);
  3428. const values = flags(valueFlag);
  3429. let attr = values.length === 1 ? values[0] : 'any';
  3430. if (attrIdx>0 && attr === 6) attr = -1;
  3431. s_attr_preview_attrs[attrIdx].dataset.attr = attr;
  3432. }
  3433. s_attr_lists.forEach(s_attr_list=>
  3434. s_attr_list.forEach(s_attr=>{
  3435. s_attr.onclick = s_attr_onclick;
  3436. if (s_attr.checked) s_attr.onclick();
  3437. })
  3438. );
  3439. //可以自行打开图片设定头像的彩蛋
  3440. const avatarSelect = attrPreview.querySelector("#avatar-select");
  3441. const customAvatar = attrPreview.querySelector(".custom-avatar");
  3442. avatarSelect.onchange = async function(event){
  3443. let img = await createImageBitmap(event.target.files[0]);
  3444. customAvatar.style.backgroundImage = `none`;
  3445. const ctx = customAvatar.getContext("2d");
  3446. let imgScale = Math.max(customAvatar.offsetWidth / img.width, customAvatar.offsetHeight / img.height);
  3447. //清空画布
  3448. ctx.clearRect(0, 0, customAvatar.offsetWidth, customAvatar.offsetHeight);
  3449. //保持比例居中填充画图
  3450. ctx.drawImage(img,
  3451. -(img.width * imgScale - customAvatar.offsetWidth) / 2,
  3452. -(img.height * imgScale - customAvatar.offsetHeight) / 2,
  3453. img.width * imgScale,
  3454. img.height * imgScale
  3455. );
  3456. img.close();
  3457. btnCustomAvatarSave.classList.remove(className_displayNone);
  3458. };
  3459. const btnCustomAvatarSave = searchBox.querySelector(".attrs-div #avatar-save");
  3460. btnCustomAvatarSave.onclick = function(event) {
  3461. const downLink = controlBox.querySelector(".down-capture");
  3462. html2canvas(attrPreview, {backgroundColor: null}).then(canvas => {
  3463. canvas.toBlob(function(blob) {
  3464. window.URL.revokeObjectURL(downLink.href);
  3465. downLink.href = URL.createObjectURL(blob);
  3466. downLink.download = `custom-avatar.png`;
  3467. downLink.click();
  3468. });
  3469. });
  3470. }
  3471. function s_types_onchange(){
  3472. const newClassName = `type-killer-${this.value}`;
  3473. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  3474. }
  3475. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  3476. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  3477. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  3478. function s_types_latentli_onclick(){
  3479. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  3480. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  3481. s_types.forEach(checkbox=>{
  3482. const type = parseInt(checkbox.value);
  3483. checkbox.checked = killerTypes.includes(type);
  3484. });
  3485. }
  3486. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  3487. s_typeAndOr.onchange = function(){
  3488. s_types.forEach(checkBox=>checkBox.onchange());
  3489. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  3490. };
  3491. s_typeAndOr.onchange();
  3492. //稀有度筛选
  3493. const s_rareDiv = searchBox.querySelector(".rare-div");
  3494. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  3495. const s_rareChecks = Array.from(s_rareLst.querySelectorAll("input[name='search-rare']"));
  3496. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  3497. s_rareClear.onclick = function(){
  3498. s_rareChecks.forEach(i => i.checked = false);
  3499. }
  3500. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  3501. const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul");
  3502. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  3503. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  3504. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  3505. const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表
  3506. searchMonList.originalHeads = null; //用于存放原始搜索结果
  3507. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  3508. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  3509. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  3510. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  3511. const s_notWeapon = searchBox.querySelector("#not-weapon"); //不是武器
  3512. s_notWeapon.onchange = function(){
  3513. //勾选不是武器时,去掉觉醒里的武器
  3514. if (this.checked) {
  3515. const awokenBtn = s_awokensIcons.find(btn => parseInt(btn.getAttribute("data-awoken-icon"), 10) == 49);
  3516. if (awokenBtn) awokenBtn.removeAttribute("data-awoken-count");
  3517. const addedAwokenIcons = Array.from(s_selectedAwokensUl.querySelectorAll('[data-awoken-icon="49"]'));
  3518. addedAwokenIcons.forEach(icon=>icon.parentNode.remove());
  3519. }
  3520. }
  3521. //强调箱子拥有开关
  3522. const s_boxHave = document.getElementById("box-have");
  3523. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  3524. s_boxHave.onchange = function(e) {
  3525. document.body.classList.toggle("emphasize-box-have", this.checked);;
  3526. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3527. };
  3528. s_boxHave.onchange(false);
  3529. const s_sawokensDetail = searchBox.querySelector(".sawoken-detail");
  3530. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  3531. s_sawokensDetail.querySelector("summary").onclick = function(event) {
  3532. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open));
  3533. }
  3534. const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul");
  3535. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  3536. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  3537. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  3538. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  3539. s_includeSuperAwoken.onchange = function() {
  3540. s_sawokensDetail.classList.toggle(className_displayNone, this.checked);;
  3541. };
  3542. s_includeSuperAwoken.onchange();
  3543. //显示官方觉醒排序开关
  3544. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  3545. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  3546. s_showOfficialAwokenSorting.onchange = function(e){
  3547. const checked = this.checked;
  3548. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  3549. const fragmentAwoken = document.createDocumentFragment();
  3550. const fragmentSawoken = document.createDocumentFragment();
  3551. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  3552. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  3553. function appendLi(id) {
  3554. const li = this.iconLis.find(li=>
  3555. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  3556. );
  3557. li && this.fragment.appendChild(li);
  3558. }
  3559. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  3560. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  3561. const className = "official-awoken-sorting";
  3562. s_awokensDiv.classList.toggle(className, checked);
  3563. s_awokensUl.appendChild(fragmentAwoken);
  3564. s_sawokensUl.appendChild(fragmentSawoken);
  3565. };
  3566. s_showOfficialAwokenSorting.onchange(false);
  3567. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  3568. function search_awokenAdd1() {
  3569. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  3570. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  3571. if (count < maxCount) {
  3572. count++;
  3573. this.setAttribute("data-awoken-count", count);
  3574. const iconLi = document.createElement("li");
  3575. const icon = iconLi.appendChild(document.createElement("icon"))
  3576. icon.className = "awoken-icon";
  3577. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  3578. icon.onclick = search_awokenSub1;
  3579. s_selectedAwokensUl.appendChild(iconLi);
  3580. }
  3581. }
  3582. function search_awokenSub1() {
  3583. const awokenId = this.getAttribute("data-awoken-icon");
  3584. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  3585. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  3586. if (count > 0) {
  3587. count--;
  3588. awokenIcon.setAttribute("data-awoken-count", count);
  3589. }
  3590. this.parentNode.remove();
  3591. }
  3592. s_awokensIcons.forEach(btn => {
  3593. btn.onclick = search_awokenAdd1; //每种觉醒增加1
  3594. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  3595. if (aid == 49) { //如果是武器
  3596. btn.addEventListener('click', function(){
  3597. //自动去掉勾选可以110
  3598. s_canLevelLimitBreakthrough.checked = false;
  3599. //自动去掉勾选8格潜觉
  3600. s_have8LatentSlot.checked = false;
  3601. //自动去掉勾选仅武器
  3602. s_notWeapon.checked = false;
  3603. //自动恢复所有类型
  3604. s_types.forEach(chk=>chk.checked=false);
  3605. //自动恢复所有星级
  3606. s_rareClear.onclick();
  3607. });
  3608. }
  3609. });
  3610. const awokenClear = searchBox.querySelector(".awoken-clear");
  3611. awokenClear.onclick = function() { //清空觉醒选项
  3612. s_awokensIcons.forEach(t => {
  3613. t.setAttribute("data-awoken-count", 0);
  3614. });
  3615. s_sawokens.forEach(t => {
  3616. t.checked = false;
  3617. });
  3618. s_selectedAwokensUl.innerHTML = "";
  3619. };
  3620. //特殊搜索部分
  3621. const s_specialDiv = searchBox.querySelector(".special-div");
  3622. const specialAdd = s_specialDiv.querySelector(".special-add");
  3623. const specialClear = s_specialDiv.querySelector(".special-clear");
  3624. const specialStar = s_specialDiv.querySelector(".special-star");
  3625. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  3626. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  3627. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  3628. function newSpecialSearchOption(func, idx1, idx2)
  3629. {
  3630. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  3631. return new Option(
  3632. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  3633. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  3634. );
  3635. }
  3636. //读取储存的筛选收藏列表
  3637. const strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  3638. if (Array.isArray(strMakedConfig)) {
  3639. strMakedConfig.forEach(([groupName, filterName])=>{
  3640. const idx1 = specialSearchFunctions.findIndex(group=>group.name == groupName);
  3641. if (idx1 < 0 ) return;
  3642. if (filterName !== undefined) {
  3643. const idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == filterName);
  3644. if (idx2 < 0 ) return;
  3645. markedFilter.push([idx1, idx2]);
  3646. } else {
  3647. markedFilter.push([idx1]);
  3648. }
  3649. });
  3650. }
  3651. specialFirstSelect.refreshList = function() {
  3652. const _this = specialFirstSelect;
  3653. function addNewOption(sfunc, groudIndex){
  3654. if (sfunc.group)
  3655. {
  3656. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  3657. const optgroup = _this.appendChild(document.createElement("optgroup"));
  3658. optgroup.label = groupName;
  3659. if (sfunc.functions)
  3660. {
  3661. sfunc.functions.forEach((_sfunc, filterIndex)=>{
  3662. optgroup.appendChild(newSpecialSearchOption(_sfunc, groudIndex, filterIndex));
  3663. });
  3664. }
  3665. }else
  3666. {
  3667. _this.options.add(newSpecialSearchOption(sfunc, groudIndex));
  3668. }
  3669. }
  3670. _this.innerHTML = '';
  3671. addNewOption(specialSearchFunctions[0], 0);
  3672. if (markedFilter.length > 0) {
  3673. const groupName = "=====★=====";
  3674. const optgroup = _this.appendChild(document.createElement("optgroup"));
  3675. optgroup.label = groupName;
  3676. markedFilter.forEach(([groudIndex, filterIndex])=>{
  3677. const funcObj = filterIndex !== undefined ? specialSearchFunctions[groudIndex].functions[filterIndex] : specialSearchFunctions[groudIndex];
  3678. optgroup.appendChild(newSpecialSearchOption(funcObj, groudIndex, filterIndex));
  3679. });
  3680. }
  3681. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  3682. addNewOption(specialSearchFunctions[idx], idx);
  3683. }
  3684. }
  3685. specialFirstSelect.onchange = function() {
  3686. const [selectGroudIndex, selectFilterIndex] = specialFirstSelect.value.split("|").map(Number);
  3687. let markIdx = markedFilter.findIndex(([groudIndex, filterIndex])=>groudIndex === selectGroudIndex && filterIndex === selectFilterIndex);
  3688. if (markIdx >= 0) {//已经存在的收藏
  3689. specialStar.classList.add("marked");
  3690. } else {
  3691. specialStar.classList.remove("marked");
  3692. }
  3693. }
  3694. //只添加第一个列表,后面的全部通过克隆的方式复现
  3695. specialFirstSelect.refreshList();
  3696. specialAdd.onclick = function(event) {
  3697. const specialFilterLi = specialFilterFirstLi.cloneNode(true);
  3698. const specialFilterSelection = specialFilterLi.querySelector(".special-filter");
  3699. specialFilterUl.appendChild(specialFilterLi);
  3700. return specialFilterSelection;
  3701. }
  3702. //specialAdd.onclick(); //先运行一次产生两个
  3703. specialClear.onclick = function() {
  3704. searchMonList.customAddition = null;
  3705. specialFilterUl.innerHTML = "";
  3706. specialFilterUl.appendChild(specialFilterFirstLi);
  3707. specialFirstSelect.selectedIndex = 0;
  3708. }
  3709. specialStar.onclick = function() {
  3710. const indexs = specialFirstSelect.value.split("|").map(Number);
  3711. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  3712. if (markIdx >= 0) {//已经存在的收藏
  3713. markedFilter.splice(markIdx,1);
  3714. } else {
  3715. markedFilter.push(indexs);
  3716. }
  3717. specialFirstSelect.refreshList(); //刷新列表
  3718. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  3719. //储存设置
  3720. let strMakedConfig = markedFilter.map(indexs=>{
  3721. let arr = [specialSearchFunctions[indexs[0]].name];
  3722. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  3723. return arr;})
  3724. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  3725. }
  3726. const s_controlDiv = searchBox.querySelector(".control-div");
  3727. const searchStart = s_controlDiv.querySelector(".search-start");
  3728. const searchClose = s_controlDiv.querySelector(".search-close");
  3729. const searchClear = s_controlDiv.querySelector(".search-clear");
  3730. const searchShare = s_controlDiv.querySelector(".search-share");
  3731. searchShare.onclick = function() {
  3732. const options = searchBox.getSearchOptions();
  3733. const optionJSON = JSON.stringify(options);
  3734. const locationURL = new URL(location);
  3735. locationURL.searchParams.set('search-options', optionJSON);
  3736. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  3737. locationURL.searchParams.set('show-search', JSON.stringify(idArr));
  3738. showAnyStringDialog.show(locationURL.toString());
  3739. }
  3740. const showAnyStringDialog = settingBox.querySelector(".dialog-show-any-string");
  3741. showAnyStringDialog.initialing = function(str) {
  3742. const ipt = this.querySelector(".string-value");
  3743. ipt.value = str;
  3744. }
  3745. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  3746. copyString(showAnyStringDialog.querySelector(".string-value"));
  3747. }
  3748. //初始化Dialog
  3749. dialogInitialing(showAnyStringDialog);
  3750. function returnCheckedInput(ipt) {
  3751. return ipt.checked;
  3752. }
  3753. function returnInputValue(ipt) {
  3754. return ipt.value;
  3755. }
  3756. function returnRadiosValue(radioArr) {
  3757. const checkedRadio = radioArr.find(returnCheckedInput);
  3758. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  3759. return firstCheckedValue;
  3760. }
  3761. function returnCheckBoxsValues(checkBoxsArr) {
  3762. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  3763. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  3764. return checkedValues;
  3765. }
  3766. function Str2Int(str) {
  3767. return parseInt(str, 10);
  3768. }
  3769. //将搜索结果显示出来(也可用于其他的搜索)
  3770. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  3771. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  3772. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  3773. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  3774. const searchResultCount = searchBox.querySelector(".search-list-length");
  3775. showSearch = function(searchArr, customAdditionalFunction)
  3776. {
  3777. if (typeof(searchArr) === "number") {
  3778. searchArr = [searchArr];
  3779. } else if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  3780. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  3781. } else {
  3782. return; //如果不是数组就直接取消下一步
  3783. }
  3784. //如果之前打开了附加显示,继续沿用
  3785. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  3786. customAdditionalFunction = searchMonList.customAddition;
  3787. }
  3788. searchBox.open = true;
  3789. searchMonList.classList.remove(className_displayNone);
  3790. editBox.show();
  3791. const createCardHead = editBox.createCardHead;
  3792. searchMonList.classList.add(className_displayNone);
  3793. searchMonList.innerHTML = ""; //清空旧的
  3794. //辅助回收内存
  3795. if (Array.isArray(searchMonList.originalHeads))
  3796. {
  3797. searchMonList.originalHeads.forEach(item=>item = null);
  3798. searchMonList.originalHeads = null;
  3799. }
  3800. if (searchArr.length > 0) {
  3801. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3802. //获取原始排序的头像列表
  3803. const additionalOption = { //搜索列表的额外选项
  3804. showAwoken: s_add_show_awoken.checked,
  3805. showCD: s_add_show_CD.checked,
  3806. showAbilities: s_add_show_abilities.checked,
  3807. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  3808. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  3809. };
  3810. searchMonList.originalHeads = searchArr.map(card => {
  3811. if (card instanceof Member) {
  3812. return createCardHead(card, additionalOption);
  3813. } else {
  3814. return createCardHead(card.id, additionalOption);
  3815. }
  3816. });
  3817. searchMonList.customAddition = additionalOption.customAddition;
  3818. //对头像列表进行排序
  3819. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3820. headsArray.forEach(head => fragment.appendChild(head));
  3821. searchMonList.appendChild(fragment);
  3822. //目前这里添加会导致无限循环,无法后退
  3823. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  3824. //const state = {searchArr:idArr,mid:editBox.mid};
  3825. //history.pushState(state, null, location);
  3826. }
  3827. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  3828. searchMonList.classList.remove(className_displayNone);
  3829. };
  3830. //对已经搜索到的Cards重新附加显示
  3831. function reShowSearch()
  3832. {
  3833. if (Array.isArray(searchMonList.originalHeads))
  3834. {
  3835. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  3836. showSearch(oldArr, searchMonList.customAddition);
  3837. }
  3838. }
  3839. s_add_show_awoken.onchange = reShowSearch;
  3840. s_add_show_CD.onchange = reShowSearch;
  3841. s_add_show_abilities.onchange = reShowSearch;
  3842. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  3843. //恢复搜索状态
  3844. searchBox.recoverySearchStatus = function({attrs, fixMainColor, types, typeAndOr, rares, awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, notWeapon, specialFilters}) {
  3845. //属性这里是用的2进制写
  3846. attrs.forEach((attr, ai)=>{
  3847. const attr_list = s_attr_lists[ai];
  3848. let ipt = attr_list.find(opt=>parseInt(opt.value,2) == attr) || attr_list[0];
  3849. ipt.checked = true;
  3850. ipt.onclick();
  3851. });
  3852. s_fixMainColor.checked = fixMainColor;
  3853. s_types.forEach(opt=>opt.checked = types.includes(parseInt(opt.value,10)));
  3854. s_typeAndOr.checked = typeAndOr;
  3855. s_rareChecks.forEach(opt=>opt.checked = rares.includes(parseInt(opt.value,10)));
  3856. s_selectedAwokensUl.innerHTML = "";
  3857. //添加觉醒
  3858. s_awokensIcons.forEach(btn=>{
  3859. btn.removeAttribute("data-awoken-count"); //先移除旧的所有数值
  3860. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  3861. const awoken = awokens.find(ak=>ak.id === aid); //获取觉醒添加个数
  3862. for (let i = 0; i < awoken?.num; i++) { //循环点击那么多次
  3863. btn.onclick();
  3864. }
  3865. });
  3866. s_sawokens.forEach(opt=>opt.checked = sawokens.includes(parseInt(opt.value,10)));
  3867. s_awokensEquivalent.checked = equalAk;
  3868. s_includeSuperAwoken.checked = incSawoken;
  3869. s_canAssist.checked = canAssist;
  3870. s_canLevelLimitBreakthrough.checked = canLv110;
  3871. s_have8LatentSlot.checked = is8Latent;
  3872. s_notWeapon.checked = notWeapon;
  3873. //保留之前的特殊搜索,不需要完全新增
  3874. const specialFilterSelections = Array.from(specialFilterUl.querySelectorAll(".special-filter"));
  3875. //将筛选个数增加到需要的个数
  3876. for (let i = specialFilterSelections.length; i < specialFilters.length; i++) {
  3877. specialFilterSelections.push(specialAdd.onclick());
  3878. }
  3879. //将每一个搜索都设置好
  3880. for (let i = 0; i < specialFilters.length; i++) {
  3881. const filterSelection = specialFilterSelections[i];
  3882. const filter = specialFilters[i];
  3883. filterSelection.value = filter.join("|");
  3884. }
  3885. }
  3886. //导出当前的搜索状态
  3887. searchBox.getSearchOptions = function(){
  3888. const attrs = s_attr_lists.map(list=>parseInt(returnRadiosValue(list), 2) || 0);
  3889. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  3890. const rares = returnCheckBoxsValues(s_rareChecks).map(Str2Int);
  3891. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  3892. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  3893. return {
  3894. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  3895. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  3896. };
  3897. });
  3898. //储存设置用于页面刷新的状态恢复
  3899. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter"))
  3900. .map(select=>select.value.split("|").map(Number)) //将字符串"1|2"转换成数组[1,2]
  3901. .filter(([f1, f2])=>!(f1===0&&f2===undefined)); //去掉0号筛选
  3902. const options = {
  3903. attrs,
  3904. fixMainColor: s_fixMainColor.checked,
  3905. types,
  3906. typeAndOr: s_typeAndOr.checked,
  3907. rares,
  3908. awokens,
  3909. sawokens,
  3910. equalAk: s_awokensEquivalent.checked,
  3911. incSawoken: s_includeSuperAwoken.checked,
  3912. canAssist: s_canAssist.checked,
  3913. canLv110: s_canLevelLimitBreakthrough.checked,
  3914. is8Latent: s_have8LatentSlot.checked,
  3915. notWeapon: s_notWeapon.checked,
  3916. specialFilters,
  3917. };
  3918. return options;
  3919. }
  3920. searchStart.onclick = function(event) {
  3921. let customAdditionalFunction = [];
  3922. const options = searchBox.getSearchOptions();
  3923. let searchResult = searchCards(Cards, options);
  3924. //进行特殊附加搜索
  3925. const specialFilters = options.specialFilters.map(([name1, name2])=>
  3926. name2 !== undefined ? specialSearchFunctions[name1].functions[name2] : specialSearchFunctions[name1]
  3927. );
  3928. searchResult = specialFilters.reduce((pre,funcObj)=>
  3929. {
  3930. if (!funcObj) return pre;
  3931. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  3932. return funcObj.function(pre); //结果进一步筛选
  3933. }, searchResult);
  3934. const optionJSON = JSON.stringify(options);
  3935. sessionStorage.setItem('search-options', optionJSON);
  3936. //显示搜索结果
  3937. showSearch(searchResult, customAdditionalFunction);
  3938. if (location.search.includes("search-options=")) {
  3939. //去掉URL内的搜索内容分享,避免干扰
  3940. const locationURL = new URL(location);
  3941. locationURL.searchParams.delete('search-options');
  3942. locationURL.searchParams.delete('show-search');
  3943. history.replaceState(null, null, locationURL);
  3944. }
  3945. };
  3946. searchClose.onclick = function() {
  3947. searchBox.open = false;
  3948. searchMonList.classList.add(className_displayNone);
  3949. };
  3950. searchClear.onclick = function() { //清空搜索选项
  3951. s_attr_lists.forEach(list=>{
  3952. list[0].checked = true;
  3953. list[0].onclick();
  3954. });
  3955. s_types.forEach(t => {
  3956. t.checked = false;
  3957. });
  3958. s_typeAndOr.onchange();
  3959. s_rareClear.onclick();
  3960. awokenClear.onclick();
  3961. specialClear.onclick();
  3962. s_canAssist.checked = false;
  3963. s_canLevelLimitBreakthrough.checked = false;
  3964. s_have8LatentSlot.checked = false;
  3965. searchMonList.originalHeads = null;
  3966. searchResultCount.setAttribute("data-search-result-count", 0);
  3967. searchMonList.innerHTML = "";
  3968. sessionStorage.removeItem('search-options');
  3969. };
  3970. const s_sortList = s_controlDiv.querySelector(".sort-list");
  3971. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  3972. //对heads重新排序
  3973. function sortHeadsArray(heads) {
  3974. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  3975. const sortIndex = parseInt(s_sortList.value, 10);
  3976. const reverse = s_sortReverse.checked;
  3977. let headsArray = heads.concat();
  3978. headsArray.sort((head_a, head_b) => {
  3979. const card_a = head_a.card,
  3980. card_b = head_b.card;
  3981. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  3982. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  3983. return sortNumber;
  3984. });
  3985. if (reverse) headsArray.reverse();
  3986. return headsArray;
  3987. }
  3988. //对已经搜索到的Cards重新排序
  3989. function reSortCards() {
  3990. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3991. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  3992. searchMonList.classList.add(className_displayNone);
  3993. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3994. headsArray.forEach(head => fragment.appendChild(head));
  3995. searchMonList.appendChild(fragment);
  3996. searchMonList.classList.remove(className_displayNone);
  3997. }
  3998. s_sortList.onchange = reSortCards;
  3999. s_sortReverse.onchange = reSortCards;
  4000. sort_function_list.forEach((sfunc, idx) => {
  4001. const newOpt = new Option(sfunc.name, idx);
  4002. newOpt.setAttribute("data-tag", sfunc.tag);
  4003. s_sortList.options.add(newOpt);
  4004. });
  4005. //id搜索
  4006. editBox.changeMonId = editBoxChangeMonId;
  4007. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  4008. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  4009. function idChange(event)
  4010. {
  4011. if (/^\d+$/.test(this.value)) {
  4012. const newId = parseInt(this.value, 10);
  4013. if (editBox.mid != newId) //避免多次运行oninput、onchange
  4014. {
  4015. editBox.mid = newId;
  4016. //图鉴模式记录上一次的内容
  4017. if (isGuideMod)
  4018. {
  4019. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4020. const state = {searchArr:idArr,mid:newId};
  4021. const locationURL = new URL(location);
  4022. if (newId === 0) {
  4023. locationURL.searchParams.delete('id');
  4024. }else
  4025. {
  4026. locationURL.searchParams.set('id', newId);
  4027. }
  4028. history.pushState(state, null, locationURL);
  4029. }
  4030. editBox.changeMonId(newId);
  4031. }
  4032. return true;
  4033. }else
  4034. {
  4035. return false;
  4036. }
  4037. }
  4038. monstersID.onchange = idChange;
  4039. monstersID.onkeydown = function(event) {
  4040. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  4041. if (event.key === "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  4042. {
  4043. showSearch(searchByString(this.value));
  4044. }
  4045. }
  4046. //输入id数字即时更新的开关
  4047. const realTimeClassName = 'real-time-change-card';
  4048. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  4049. s_realTimeChangeCard.onchange = function(e) {
  4050. monstersID.oninput = this.checked ? idChange : null;
  4051. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  4052. }
  4053. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  4054. s_realTimeChangeCard.onchange(false);
  4055. //字符串搜索
  4056. btnSearchByString.onclick = function() {
  4057. showSearch(searchByString(monstersID.value));
  4058. };
  4059. //觉醒
  4060. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  4061. const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken");
  4062. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  4063. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  4064. function checkAwoken() {
  4065. const card = Cards[editBox.mid ?? 0];
  4066. const value = parseInt(this.value, 10);
  4067. awokenCountLabel.setAttribute(dataAttrName, value);
  4068. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card?.awakenings?.length);
  4069. reCalculateAbility();
  4070. }
  4071. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  4072. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  4073. function playVoiceAwoken() { //点击label才播放语音
  4074. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  4075. const card = Cards[editBox.mid];
  4076. const sndURL = `sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(3,'0')}.wav`;
  4077. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  4078. decoder.resetDecodeState(new Adpcm.State(0, 0));
  4079. decodeAudio(sndURL, decoder.decode.bind(decoder));
  4080. }
  4081. }
  4082. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  4083. //超觉醒
  4084. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4085. mSAwokenIcon.onclick = function(){
  4086. this.setAttribute("data-awoken-icon", 0);
  4087. }
  4088. //3个快速设置this.ipt为自己的value
  4089. function setIptToMyValue() {
  4090. if (this.ipt.value != this.value) {
  4091. this.ipt.value = this.value;
  4092. this.ipt.onchange();
  4093. }
  4094. }
  4095. //等级
  4096. const monEditLv = settingBox.querySelector(".m-level");
  4097. monEditLv.onchange = function() {
  4098. reCalculateExp();
  4099. reCalculateAbility();
  4100. };
  4101. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  4102. const monLvExp = settingBox.querySelector(".m-level-exp");
  4103. monEditLvMin.ipt = monEditLv;
  4104. monEditLvMin.onclick = setIptToMyValue;
  4105. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4106. monEditLvMax.ipt = monEditLv;
  4107. monEditLvMax.onclick = setIptToMyValue;
  4108. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  4109. monEditLv110.ipt = monEditLv;
  4110. monEditLv110.onclick = setIptToMyValue;
  4111. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  4112. monEditLv120.ipt = monEditLv;
  4113. monEditLv120.onclick = setIptToMyValue;
  4114. //编辑界面重新计算怪物的经验值
  4115. function reCalculateExp() {
  4116. const monid = editBox.mid;
  4117. const level = parseInt(monEditLv.value || 0, 10);
  4118. const tempMon = {
  4119. id: monid,
  4120. level: level
  4121. };
  4122. const needExpArr = calculateExp(tempMon);
  4123. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  4124. }
  4125. editBox.reCalculateExp = reCalculateExp;
  4126. //三维
  4127. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  4128. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  4129. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  4130. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  4131. //加蛋
  4132. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  4133. const monEditAddHp = rowMonPlus.querySelector(".m-plus-hp");
  4134. monEditAddHp.onchange = reCalculateAbility;
  4135. const monEditAddAtk = rowMonPlus.querySelector(".m-plus-atk");
  4136. monEditAddAtk.onchange = reCalculateAbility;
  4137. const monEditAddRcv = rowMonPlus.querySelector(".m-plus-rcv");
  4138. monEditAddRcv.onchange = reCalculateAbility;
  4139. //297按钮
  4140. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  4141. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  4142. function plusFastSetting(){
  4143. const sumPlus = parseInt(this.value, 10);
  4144. let one_plus = Math.floor(sumPlus / 3);
  4145. monEditAddHp.value = one_plus;
  4146. monEditAddAtk.value = one_plus;
  4147. monEditAddRcv.value = one_plus;
  4148. reCalculateAbility();
  4149. }
  4150. //潜觉
  4151. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  4152. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll("li"));
  4153. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  4154. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  4155. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  4156. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  4157. monEditLatentAllowableDetail.onclick = function(event) {
  4158. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  4159. }
  4160. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  4161. refreshLatent(latent, new Member(monid), monEditLatentUl);
  4162. };
  4163. const rowSkill = settingBox.querySelector(".row-mon-skill");
  4164. const skillBox = rowSkill.querySelector(".skill-box");
  4165. const skillTitle = skillBox.querySelector(".skill-name");
  4166. const skillCD = skillBox.querySelector(".skill-cd");
  4167. const skillLevel = skillBox.querySelector(".m-skill-level");
  4168. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  4169. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  4170. skillTitle.onclick = fastShowSkill;
  4171. skillLevel.onchange = function() {
  4172. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  4173. const skill = Skills[card.activeSkillId];
  4174. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  4175. };
  4176. skillLevel_1.ipt = skillLevel;
  4177. skillLevel_1.onclick = setIptToMyValue;
  4178. skillLevel_Max.ipt = skillLevel;
  4179. skillLevel_Max.onclick = setIptToMyValue;
  4180. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  4181. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  4182. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  4183. lskillTitle.onclick = fastShowSkill;
  4184. //显示原文开关
  4185. const showSkillOriginal = document.getElementById("show-skill-original");
  4186. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  4187. showSkillOriginal.onchange = function(event) {
  4188. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4189. skillBox.classList.toggle(this.id, this.checked);;
  4190. leaderSkillBox.classList.toggle(this.id, this.checked);;
  4191. };
  4192. showSkillOriginal.onchange(false);
  4193. editBox.refreshSkillParse = function(skp, lskp){
  4194. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  4195. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  4196. const card = Cards[this.mid] || Cards[0];
  4197. if (!card) return;
  4198. try {
  4199. skillDetailParsed.innerHTML = "";
  4200. const parsedActiveSkill = skillParser(card.activeSkillId);
  4201. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  4202. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  4203. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  4204. } catch (error) {
  4205. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  4206. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  4207. }
  4208. try {
  4209. lskillDetailParsed.innerHTML = "";
  4210. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  4211. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  4212. } catch (error) {
  4213. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  4214. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  4215. }
  4216. };
  4217. //合并技能开关
  4218. const mergeSill = document.getElementById("merge-skill");
  4219. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id, true);
  4220. mergeSill.onchange = function(event){
  4221. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4222. merge_skill = this.checked;
  4223. editBox.refreshSkillParse();
  4224. };
  4225. mergeSill.onchange(false);
  4226. //已有觉醒的去除
  4227. function deleteLatent(e) {
  4228. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  4229. const aIdx = editBox.latent.indexOf(lIdx);
  4230. if (aIdx >= 0)
  4231. {
  4232. editBox.latent.splice(aIdx, 1);
  4233. editBox.reCalculateAbility(); //重计算三维
  4234. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  4235. }
  4236. }
  4237. monEditLatents.forEach(la => la.onclick = deleteLatent);
  4238. //可选觉醒的添加
  4239. function addLatent() {
  4240. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  4241. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  4242. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  4243. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  4244. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  4245. if (latentUseHole(lIdx) <= enabledHole)
  4246. editBox.latent.push(lIdx);
  4247. else
  4248. return;
  4249. editBox.reCalculateAbility();
  4250. editBox.refreshLatent(editBox.latent, editBox.mid);
  4251. }
  4252. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  4253. //编辑界面重新计算怪物的能力
  4254. function reCalculateAbility() {
  4255. const monid = editBox.mid;
  4256. const level = parseInt(monEditLv.value || 0, 10);
  4257. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  4258. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  4259. const plus = [
  4260. parseInt(monEditAddHp.value || 0, 10),
  4261. parseInt(monEditAddAtk.value || 0, 10),
  4262. parseInt(monEditAddRcv.value || 0, 10)
  4263. ];
  4264. const latent = editBox.latent;
  4265. const tempMon = {
  4266. id: monid,
  4267. level: level,
  4268. plus: plus,
  4269. awoken: awoken,
  4270. latent: latent
  4271. };
  4272. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  4273. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  4274. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  4275. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  4276. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  4277. }
  4278. editBox.reCalculateAbility = reCalculateAbility;
  4279. const btnCancel = editBox.querySelector(".button-cancel");
  4280. const btnDone = editBox.querySelector(".button-done");
  4281. const btnNull = editBox.querySelector(".button-null");
  4282. const btnDelay = editBox.querySelector(".button-delay");
  4283. btnCancel.onclick = function() {
  4284. btnDone.classList.remove("cant-assist");
  4285. btnDone.disabled = false;
  4286. editBox.memberIdx = [];
  4287. editBox.hide();
  4288. };
  4289. btnDone.onclick = function() {
  4290. if (parseInt(monEditLv.value, 10) == 0) {
  4291. btnNull.onclick();
  4292. return;
  4293. }
  4294. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  4295. const teamData = formation.teams[editBox.memberIdx[0]];
  4296. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4297. const teamBox = teamBigBox.querySelector(".team-box");
  4298. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4299. mon.id = editBox.mid;
  4300. const card = mon.card || Cards[0];
  4301. const skill = Skills[card.activeSkillId];
  4302. mon.level = parseInt(monEditLv.value, 10);
  4303. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  4304. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  4305. if (card.superAwakenings.length) //如果支持超觉醒
  4306. {
  4307. mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  4308. }
  4309. if (card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) &&
  4310. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  4311. mon.plus = [0, 0, 0];
  4312. } else {
  4313. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  4314. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  4315. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  4316. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  4317. mon.latent = editBox.latent.concat();
  4318. }
  4319. }
  4320. const skillLevelNum = parseInt(skillLevel.value, 10);
  4321. if (skillLevelNum < skill.maxLevel) {
  4322. mon.skilllevel = skillLevelNum;
  4323. }
  4324. changeid(mon, editBox.monsterHead,
  4325. editBox.memberIdx[1] ? null : editBox.latentBox, //潜觉Node
  4326. editBox.memberIdx[1] ? null : teamData[1][editBox.memberIdx[2]] //assist数据
  4327. );
  4328. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4329. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4330. let changeAttrTypeWeapon = false;
  4331. let awokens = card.awakenings;
  4332. if (!editBox.isAssist) {//如果改的不是辅助
  4333. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  4334. }
  4335. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  4336. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  4337. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  4338. refreshAll(formation);
  4339. } else {
  4340. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4341. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  4342. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4343. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4344. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  4345. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, editBox.memberIdx[0]);
  4346. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  4347. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4348. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  4349. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4350. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4351. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4352. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4353. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4354. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4355. //刷新该队员的CD
  4356. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  4357. }
  4358. createNewUrl();
  4359. editBox.hide();
  4360. };
  4361. window.addEventListener("keydown",function(event) {
  4362. if (!editBox.classList.contains(className_displayNone))
  4363. { //编辑窗打开
  4364. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  4365. btnCancel.onclick();
  4366. }
  4367. }
  4368. else
  4369. {
  4370. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  4371. //如果正在编辑文本,则不执行快捷键操作
  4372. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  4373. return;
  4374. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  4375. if (event.key === "ArrowLeft"
  4376. && (event.code == "Numpad4" || event.ctrlKey))
  4377. { //变身后退
  4378. henshinStep(-1);
  4379. }
  4380. else if (event.key === "ArrowRight"
  4381. && (event.code == "Numpad6" || event.ctrlKey))
  4382. { //变身前进
  4383. henshinStep(+1);
  4384. }
  4385. }
  4386. });
  4387. btnNull.onclick = function() { //空位置
  4388. const mon = new Member();
  4389. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4390. const teamData = formation.teams[editBox.memberIdx[0]];
  4391. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4392. changeid(mon, editBox.monsterHead, editBox.latentBox);
  4393. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4394. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4395. refreshAll(formation);
  4396. createNewUrl();
  4397. editBox.hide();
  4398. };
  4399. btnDelay.onclick = function() { //应对威吓
  4400. const mon = new MemberDelay();
  4401. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4402. const teamData = formation.teams[editBox.memberIdx[0]];
  4403. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4404. changeid(mon, editBox.monsterHead, editBox.latentBox);
  4405. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4406. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4407. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4408. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  4409. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4410. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4411. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  4412. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4413. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  4414. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4415. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4416. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4417. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4418. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4419. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4420. //刷新改队员的CD
  4421. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  4422. createNewUrl();
  4423. editBox.hide();
  4424. };
  4425. //语言选择
  4426. const langList = controlBox.querySelector(".languages");
  4427. langList.onchange = function() {
  4428. createNewUrl({ "language": this.value });
  4429. history.go();
  4430. };
  4431. //数据源选择
  4432. const dataList = controlBox.querySelector(".datasource");
  4433. dataList.onchange = function() {
  4434. createNewUrl({ datasource: this.value });
  4435. history.go();
  4436. };
  4437. /*添对应语言执行的JS*/
  4438. const languageJS = document.head.appendChild(document.createElement("script"));
  4439. languageJS.id = "language-js";
  4440. languageJS.type = "text/javascript";
  4441. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  4442. if (isGuideMod) //图鉴模式直接打开搜索框
  4443. {
  4444. showSearch([]);
  4445. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  4446. }
  4447. }
  4448. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  4449. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  4450. function loopAddHenshin(card, cardSet)
  4451. {
  4452. function idToCard(id) {return Cards[id]}
  4453. function filterCard(_card) {
  4454. return _card && !cardSet.has(_card);
  4455. }
  4456. function addCard(_card) {
  4457. cardSet.add(_card);
  4458. loopAddHenshin(_card, cardSet);
  4459. }
  4460. //从本卡片变身到的
  4461. if (Array.isArray(card.henshinFrom)) {
  4462. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  4463. cardTo.forEach(addCard);
  4464. }
  4465. //变身到本卡片的(多个)
  4466. if (Array.isArray(card.henshinTo)) {
  4467. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  4468. cardsFrom.forEach(addCard);
  4469. }
  4470. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  4471. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  4472. evoCards.forEach(addCard);
  4473. }
  4474. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  4475. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  4476. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  4477. if (includeHenshin) {
  4478. evoLinkCardsArray.forEach(card=>{
  4479. loopAddHenshin(card, evoLinkCardsSet);
  4480. });
  4481. }
  4482. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  4483. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  4484. return evoLinkCardsIdArray;
  4485. }
  4486. //改变一个怪物头像
  4487. function changeid(mon, monDom, latentDom, assist) {
  4488. //let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4489. //const parentNode = monDom.parentNode;
  4490. //fragment.appendChild(monDom);
  4491. const monId = mon.id;
  4492. const card = Cards[monId] || Cards[0]; //怪物固定数据
  4493. if (!card) { //如果搜不到怪物就退出操作
  4494. parentNode.appendChild(fragment);
  4495. return;
  4496. }
  4497. monDom.setAttribute("data-cardid", monId); //设定新的id
  4498. if (monId < 0) //如果是延迟
  4499. {
  4500. monDom.removeAttribute("href");
  4501. monDom.removeAttribute("title");
  4502. monDom.classList.add("delay");
  4503. monDom.classList.remove("null");
  4504. //parentNode.appendChild(fragment);
  4505. if (latentDom) latentDom.classList.add(className_displayNone);
  4506. return;
  4507. } else if (monId == 0) //如果是空
  4508. {
  4509. monDom.removeAttribute("href");
  4510. monDom.removeAttribute("title");
  4511. monDom.classList.add("null");
  4512. monDom.classList.remove("delay");
  4513. //parentNode.appendChild(fragment);
  4514. if (latentDom) latentDom.classList.add(className_displayNone);
  4515. return;
  4516. } else if (monId > -1) //如果提供了id
  4517. {
  4518. monDom.classList.remove("null");
  4519. monDom.classList.remove("delay");
  4520. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  4521. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  4522. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  4523. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  4524. const attrDoms = monDom.querySelectorAll(".attr"); //所有属性边框
  4525. attrDoms[0].setAttribute("data-attr", card.attrs[0]); //主属性
  4526. let subAttribute = card.attrs[1] ?? -1; //正常的副属性
  4527. let assistCard = Cards[assist?.id];
  4528. let changeAttr;
  4529. if (assistCard && assistCard.awakenings.includes(49) && //如果传入了辅助武器
  4530. (changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95)) //搜索改副属性的觉醒
  4531. ) {
  4532. subAttribute = changeAttr - 91; //更改副属性
  4533. }
  4534. attrDoms[1].setAttribute("data-attr", subAttribute); //副属性
  4535. attrDoms[1].classList.toggle("changed-sub-attr", Boolean(changeAttr));
  4536. attrDoms[2].setAttribute("data-attr", card.attrs[2] ?? -1); //第三属性
  4537. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  4538. monDom.href = currentLanguage.guideURL(monId, card.name);
  4539. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  4540. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  4541. }
  4542. const levelDom = monDom.querySelector(".level");
  4543. if (levelDom) { //如果提供了等级
  4544. if (mon.level) {
  4545. const level = mon.level ?? 1;
  4546. levelDom.setAttribute(dataAttrName, level);
  4547. levelDom.classList.toggle("max", level === card.maxLevel);;
  4548. //如果等级刚好等于最大等级,则修改为“最大”的字
  4549. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  4550. levelDom.setAttribute("data-level-range", "120");
  4551. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  4552. levelDom.setAttribute("data-level-range", "110");
  4553. } else if (level > card.maxLevel) {
  4554. levelDom.setAttribute("data-level-range", "error");
  4555. } else {
  4556. levelDom.setAttribute("data-level-range", "99");
  4557. }
  4558. levelDom.classList.remove(className_displayNone);
  4559. } else {
  4560. levelDom.classList.add(className_displayNone);
  4561. }
  4562. }
  4563. const awokenIcon = monDom.querySelector(".awoken-count-num");
  4564. if (awokenIcon) {
  4565. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  4566. if (mon.awoken != null) { //如果提供了觉醒
  4567. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  4568. }else if(card.awakenings.length) {
  4569. awokenIcon.classList.add("full-awoken");
  4570. }
  4571. }
  4572. const sawoken = monDom.querySelector(".super-awoken");
  4573. if (sawoken) { //如果存在超觉醒的DOM
  4574. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  4575. //card.superAwakenings.length && //卡片有超觉醒
  4576. mon.level >= 100 && //怪物大于100级
  4577. mon.plus.every(p=>p>=99) //怪物297了
  4578. ) {
  4579. sawoken.classList.remove(className_displayNone);
  4580. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  4581. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  4582. } else {
  4583. sawoken.classList.add(className_displayNone);
  4584. }
  4585. }
  4586. const m_id = monDom.querySelector(".id");
  4587. if (m_id) { //怪物ID
  4588. m_id.textContent = monId;
  4589. }
  4590. const plusDom = monDom.querySelector(".plus");
  4591. if (plusDom) //如果提供了加值,且怪物头像内有加值
  4592. {
  4593. const plusArr = {
  4594. hp: mon?.plus?.[0] ?? 0,
  4595. atk: mon?.plus?.[1] ?? 0,
  4596. rcv: mon?.plus?.[2] ?? 0,
  4597. };
  4598. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  4599. if (plusCount <= 0) {
  4600. plusDom.classList.add(className_displayNone);
  4601. } else if (plusCount === 297) {
  4602. plusDom.classList.add("has297");
  4603. plusDom.classList.remove(className_displayNone);
  4604. } else {
  4605. plusDom.querySelector(".hp").textContent = plusArr.hp;
  4606. plusDom.querySelector(".atk").textContent = plusArr.atk;
  4607. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  4608. plusDom.classList.remove("has297");
  4609. plusDom.classList.remove(className_displayNone);
  4610. }
  4611. }
  4612. if (latentDom) {
  4613. if (mon.latent) //如果提供了潜觉
  4614. {
  4615. const level = mon.level ?? 1;
  4616. const latent = mon.latent;
  4617. if (latent.length < 1) {
  4618. latentDom.classList.add(className_displayNone);
  4619. } else {
  4620. refreshLatent(latent, mon, latentDom, {sort:true, assist});
  4621. latentDom.classList.remove(className_displayNone);
  4622. }
  4623. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  4624. } else {
  4625. latentDom.classList.add(className_displayNone);
  4626. }
  4627. }
  4628. const skillCdDom = monDom.querySelector(".skill-cd");
  4629. if (skillCdDom) //如果存在技能CD DOM
  4630. {
  4631. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  4632. }
  4633. const switchLeaderDom = monDom.querySelector(".switch-leader");
  4634. if (switchLeaderDom) //如果存在队长交换 DOM
  4635. {
  4636. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  4637. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  4638. }
  4639. const m_rarity = monDom.querySelector(".rarity");
  4640. if (m_rarity) { //怪物ID
  4641. m_rarity.setAttribute(dataAttrName,card.rarity);
  4642. }
  4643. const countInBox = monDom.querySelector(".count-in-box");
  4644. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  4645. function cardsCount(pre,cur) {
  4646. return pre + cur.count;
  4647. }
  4648. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  4649. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  4650. const countSameId = countInBox.querySelector(".same-id");
  4651. if (countSameId) {
  4652. countSameId.setAttribute("data-same-id", sameIdCount);
  4653. }
  4654. const countEvoTree = countInBox.querySelector(".evo-tree");
  4655. if (countEvoTree) {
  4656. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  4657. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  4658. if (sameIdCount === 0 && evoTreeCount > 0) {
  4659. monDom.setAttribute("data-box-have", 2);
  4660. }
  4661. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  4662. }
  4663. }
  4664. //parentNode.appendChild(fragment);
  4665. }
  4666. //刷新潜觉
  4667. function refreshLatent(latents, member, latentsNode, option) {
  4668. const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量
  4669. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  4670. latentsNode.classList.toggle("block-8", maxLatentCount>6);
  4671. latents = latents.concat();
  4672. if (option?.sort) latents.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  4673. //如果传入了辅助,才进行有效觉醒的计算,否则算作只有本人的。
  4674. let effectiveAwokens = option?.assist instanceof Member ? member.effectiveAwokens(option.assist) : null;
  4675. let latentIndex = 0, usedHoleN = 0;
  4676. //如果传入了武器,就添加有效觉醒
  4677. for (let ai = 0; ai < iconArr.length; ai++) {
  4678. const icon = iconArr[ai], latent = latents[latentIndex];
  4679. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  4680. {
  4681. const thisHoleN = latentUseHole(latent);
  4682. icon.setAttribute("data-latent-icon", latent);
  4683. icon.setAttribute("data-latent-hole", thisHoleN);
  4684. let enableLatent = true;
  4685. //搜索需要觉醒的潜觉
  4686. if (effectiveAwokens) { //如果有有效觉醒,说明需要计算辅助,否则在单人编辑状态是不需要判断是否需要觉醒的
  4687. let needAwokenLatent = allowable_latent.needAwoken.find(obj=>obj.latent == latent);
  4688. if (needAwokenLatent) { //如果是需要觉醒的潜觉
  4689. let needAwokens = new Set([needAwokenLatent.awoken]);
  4690. equivalent_awoken.forEach(obj=>{
  4691. //如果搜索到等效觉醒,把大小值都添加到需要的觉醒
  4692. if (obj.small === needAwokenLatent.awoken || obj.big === needAwokenLatent.awoken) {
  4693. needAwokens.add(obj.small);
  4694. needAwokens.add(obj.big);
  4695. }
  4696. });
  4697. //如果需要的觉醒,在有效觉醒里全都没有
  4698. if ([...needAwokens].every(ak=>!effectiveAwokens.includes(ak)))
  4699. enableLatent = false;
  4700. }
  4701. }
  4702. icon.classList.toggle('unallowable-latent', !enableLatent);
  4703. usedHoleN += thisHoleN;
  4704. latentIndex++;
  4705. } else {
  4706. icon.removeAttribute("data-latent-icon");
  4707. icon.removeAttribute("data-latent-hole");
  4708. }
  4709. }
  4710. };
  4711. //点击怪物头像,出现编辑窗
  4712. function editMember(teamNum, isAssist, indexInTeam) {
  4713. //数据
  4714. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  4715. //设定编辑模式
  4716. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  4717. const teamBigBox = teamBigBoxs[teamNum];
  4718. const teamBox = teamBigBox.querySelector(".team-box");
  4719. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  4720. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  4721. const monsterHead = memberLi.querySelector(".monster");
  4722. editBox.show();
  4723. editBox.isAssist = isAssist;
  4724. editBox.monsterHead = monsterHead;
  4725. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  4726. if (!isAssist) {
  4727. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  4728. editBox.latentBox = latentBox;
  4729. } else {
  4730. editBox.latentBox = null;
  4731. }
  4732. const settingBox = editBox.querySelector(".setting-box");
  4733. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  4734. monstersID.value = mon.id > 0 ? mon.id : 0;
  4735. monstersID.onchange();
  4736. //觉醒
  4737. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  4738. const monEditAwokens = monEditOuterAwokensRow.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  4739. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  4740. //超觉醒
  4741. //const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  4742. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4743. mSAwokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  4744. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  4745. monEditLv.value = mon.level || 1;
  4746. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  4747. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  4748. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  4749. if (mon.plus && mon.id > 0) {
  4750. monEditAddHp.value = mon.plus[0];
  4751. monEditAddAtk.value = mon.plus[1];
  4752. monEditAddRcv.value = mon.plus[2];
  4753. }
  4754. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  4755. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  4756. if (mon.skilllevel) {
  4757. skillLevel.value = mon.skilllevel;
  4758. }
  4759. skillLevel?.onchange();
  4760. const editBoxTitle = editBox.querySelector(".edit-box-title");
  4761. const btnDelay = editBox.querySelector(".button-box .button-delay");
  4762. if (!isAssist) {
  4763. editBox.latent = mon.latent ? mon.latent.concat() : [];
  4764. editBox.refreshLatent(editBox.latent, mon.id);
  4765. }
  4766. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  4767. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  4768. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  4769. editBox.reCalculateExp();
  4770. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  4771. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  4772. else
  4773. editBox.reCalculateAbility();
  4774. }
  4775. //编辑窗,修改怪物ID
  4776. function editBoxChangeMonId(id) {
  4777. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  4778. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  4779. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  4780. alert(errorMsg);
  4781. console.error(errorMsg);
  4782. return;
  4783. }
  4784. if (card?.id === 0) {
  4785. id = 0;
  4786. }
  4787. //const skill = Skills[card.activeSkillId];
  4788. //const leaderSkill = Skills[card.leaderSkillId];
  4789. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  4790. const settingBox = editBox.querySelector(".setting-box");
  4791. //id搜索
  4792. const monHead = monInfoBox.querySelector(".monster");
  4793. changeid({ id: id }, monHead); //改变图像
  4794. const mId = monInfoBox.querySelector(".monster-id");
  4795. mId.textContent = id;
  4796. const mRare = monInfoBox.querySelector(".monster-rare");
  4797. mRare.setAttribute("data-rarity", card.rarity);
  4798. const mMP = monInfoBox.querySelector(".monster-mp");
  4799. mMP.textContent = card.sellMP.toLocaleString();
  4800. const mName = monInfoBox.querySelector(".monster-name");
  4801. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  4802. mName.title = card.name;
  4803. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  4804. mSeriesId.textContent = card.seriesId;
  4805. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  4806. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);
  4807. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  4808. mCollabId.textContent = card.collabId;
  4809. mCollabId.setAttribute(dataAttrName, card.collabId);
  4810. mCollabId.classList.toggle(className_displayNone, !card.collabId);
  4811. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  4812. mGachaId.textContent = card.gachaId;
  4813. mGachaId.setAttribute(dataAttrName, card.gachaId);
  4814. mGachaId.classList.toggle(className_displayNone, !card.gachaId);
  4815. const mAltName = monInfoBox.querySelector(".monster-altName");
  4816. //没有合作名就隐藏
  4817. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  4818. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  4819. const createCardHead = editBox.createCardHead;
  4820. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  4821. evoCardUl.classList.add(className_displayNone);
  4822. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  4823. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  4824. if (evoLinkCardsIdArray.length > 1) {
  4825. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4826. evoLinkCardsIdArray.forEach(function(mid) {
  4827. const cli = createCardHead(mid, {noTreeCount: true});
  4828. if (mid == id) {
  4829. cli.classList.add("unable-monster");
  4830. }
  4831. fragment.appendChild(cli);
  4832. });
  4833. evoCardUl.appendChild(fragment);
  4834. evoCardUl.classList.remove(className_displayNone);
  4835. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  4836. }else
  4837. {
  4838. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  4839. }
  4840. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4841. //对于进化型才显示
  4842. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  4843. const mType = monInfoBox.querySelectorAll(".monster-type li");
  4844. for (let ti = 0; ti < mType.length; ti++) {
  4845. if (ti < card.types.length && card.types[ti] >= 0) {
  4846. mType[ti].setAttribute("data-type-name", card.types[ti]);
  4847. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  4848. mType[ti].classList.remove(className_displayNone);
  4849. } else {
  4850. mType[ti].classList.add(className_displayNone);
  4851. }
  4852. }
  4853. //觉醒
  4854. const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken");
  4855. //没有觉醒时整体隐藏
  4856. monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0);
  4857. const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken");
  4858. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  4859. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  4860. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  4861. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  4862. if (ai < card.awakenings.length) {
  4863. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  4864. }
  4865. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  4866. }
  4867. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  4868. //超觉醒
  4869. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4870. const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken");
  4871. const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul");
  4872. //获得之前的所有超觉醒
  4873. const prevSAwoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  4874. function setSAwoken() {
  4875. const sawoken = parseInt(this.getAttribute("data-awoken-icon"), 10) || 0;
  4876. mSAwokenIcon.setAttribute("data-awoken-icon", sawoken);
  4877. const level = settingBox.querySelector(".row-mon-level .m-level");
  4878. const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  4879. if (sawoken > 0)
  4880. {
  4881. let recalFlag = false;
  4882. //自动100级
  4883. if (parseInt(level.value, 10)<100)
  4884. {
  4885. console.debug("点亮超觉醒,自动设定100级");
  4886. level.value = 100;
  4887. recalFlag = true;
  4888. }
  4889. //自动打上297
  4890. if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  4891. {
  4892. console.debug("点亮超觉醒,自动设定297");
  4893. plusArr.forEach(ipt=>ipt.value=99);
  4894. recalFlag = true;
  4895. }
  4896. if (recalFlag) editBox.reCalculateAbility();
  4897. }
  4898. }
  4899. //怪物没有超觉醒时隐藏超觉醒
  4900. const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  4901. monEditCurrentSAwokenRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  4902. monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  4903. if (!card.superAwakenings.includes(prevSAwoken)){
  4904. mSAwokenIcon.setAttribute("data-awoken-icon", 0);
  4905. //切换后没有相同超觉,则直接撤销这个超觉
  4906. }
  4907. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  4908. card.superAwakenings.forEach((sak,idx)=>{
  4909. const btn = document.createElement("button");
  4910. btn.className = "awoken-icon";
  4911. btn.setAttribute("data-awoken-icon", sak);
  4912. btn.onclick = setSAwoken;
  4913. monEditSAwokensUl.append(btn);
  4914. });
  4915. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4916. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  4917. monEditLvMax.value = card.maxLevel;
  4918. const monEditLv = settingBox.querySelector(".m-level");
  4919. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  4920. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  4921. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  4922. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  4923. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  4924. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  4925. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  4926. const mCost = settingBox.querySelector(".monster-cost");
  4927. mCost.textContent = card.cost;
  4928. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  4929. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  4930. const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul");
  4931. let allowLatent = [];
  4932. if (!editBox.isAssist) {
  4933. //该宠Type允许的杀,set不会出现重复的
  4934. //获取类型允许的潜觉
  4935. function getAllowLatent(card) {
  4936. const latentSet = new Set(allowable_latent.common);
  4937. allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent));
  4938. card.types.filter(i => i >= 0)
  4939. .map(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  4940. .forEach(tA => tA.forEach(t => latentSet.add(t)));
  4941. if (card.limitBreakIncr) {
  4942. allowable_latent.v120.forEach(t => (t!==49 || t===49 && card.attrs[0]===6) && latentSet.add(t));
  4943. }
  4944. return Array.from(latentSet);
  4945. }
  4946. allowLatent = getAllowLatent(card);
  4947. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  4948. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  4949. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  4950. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  4951. });
  4952. }
  4953. //怪物主动技能
  4954. const rowSkill = settingBox.querySelector(".row-mon-skill");
  4955. const skillBox = rowSkill.querySelector(".skill-box");
  4956. const skillTitle = skillBox.querySelector(".skill-name");
  4957. const skillCD = skillBox.querySelector(".skill-cd");
  4958. const skillLevel = skillBox.querySelector(".m-skill-level");
  4959. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  4960. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  4961. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  4962. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  4963. const activeskill = Skills[card.activeSkillId];
  4964. const leaderSkill = Skills[card.leaderSkillId];
  4965. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  4966. frg1.appendChild(skillBox);
  4967. skillTitle.textContent = activeskill?.name;
  4968. skillTitle.setAttribute("data-skillid", activeskill?.id);
  4969. skillDetailOriginal.innerHTML = "";
  4970. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  4971. const t_maxLevel = card.stacking ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  4972. skillLevel.max = t_maxLevel;
  4973. skillLevel.value = t_maxLevel;
  4974. skillLevel_Max.value = t_maxLevel;
  4975. //skillLevel_Max.textContent = activeskill.maxLevel;
  4976. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  4977. //怪物队长技能
  4978. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  4979. const lskillBox = rowLederSkill.querySelector(".skill-box");
  4980. const lskillTitle = lskillBox.querySelector(".skill-name");
  4981. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  4982. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  4983. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  4984. frg2.appendChild(lskillBox);
  4985. lskillTitle.textContent = leaderSkill?.name;
  4986. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  4987. lskillDetailOriginal.innerHTML = "";
  4988. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  4989. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  4990. rowSkill.appendChild(frg1);
  4991. rowLederSkill.appendChild(frg2);
  4992. let noPowerup = card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1;
  4993. skillLevel.readOnly = noPowerup;
  4994. rowMonPlus.classList.toggle("disabled", noPowerup);
  4995. rowMonLatent.classList.toggle("disabled", noPowerup || card.onlyAssist); //极少数情况会出现仅允许当武器的,不能打潜觉
  4996. if (noPowerup) { //当可以叠加时,不能打297和潜觉
  4997. rowMonPlus.querySelector(".m-plus-hp").value = 0;
  4998. rowMonPlus.querySelector(".m-plus-atk").value = 0;
  4999. rowMonPlus.querySelector(".m-plus-rcv").value = 0;
  5000. }
  5001. const btnDone = editBox.querySelector(".button-done");
  5002. if (editBox.isAssist) {
  5003. btnDone.classList.toggle("cant-assist", !card.canAssist);
  5004. btnDone.disabled = !card.canAssist;
  5005. } else {
  5006. btnDone.classList.toggle("only-assist", card.onlyAssist);
  5007. btnDone.disabled = card.onlyAssist;
  5008. }
  5009. //去除所有不能再打的潜觉
  5010. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  5011. editBox.refreshLatent(editBox.latent, id);
  5012. editBox.reCalculateExp();
  5013. editBox.reCalculateAbility();
  5014. }
  5015. //刷新整个队伍
  5016. function refreshAll(formationData) {
  5017. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5018. const titleBox = formationBox.querySelector(".title-box");
  5019. const detailBox = formationBox.querySelector(".detail-box");
  5020. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5021. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5022. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  5023. fragment.append(...formationBox.childNodes);
  5024. const txtTitle = titleBox.querySelector(".title-code");
  5025. const txtDetail = detailBox.querySelector(".detail-code");
  5026. txtTitle.value = formationData.title || "";
  5027. txtDetail.value = formationData.detail || "";
  5028. const txtTitleDisplay = titleBox.querySelector(".title-display");
  5029. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  5030. txtTitleDisplay.innerHTML = '';
  5031. txtTitleDisplay.append(descriptionToHTML(txtTitle.value));
  5032. formationBox.refreshDocumentTitle();
  5033. txtDetailDisplay.innerHTML = '';
  5034. txtDetailDisplay.append(descriptionToHTML(txtDetail.value));
  5035. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  5036. const dge = formationData.dungeonEnchance;
  5037. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  5038. {
  5039. dungeonEnchanceDom.innerHTML = '';
  5040. if (dge.rarities.length > 0) {
  5041. dge.rarities.forEach(rarity=>{
  5042. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  5043. icon.className = "rare-icon";
  5044. icon.setAttribute("data-rare-icon", rarity);
  5045. })
  5046. }
  5047. if (dge?.collabs?.length) { //添加合作的ID名称
  5048. dungeonEnchanceDom.appendChild(localTranslating?.skill_parse?.target?.collab_id({id:dge.collabs.join()}));
  5049. }
  5050. if (dge?.gachas?.length) { //添加抽蛋的ID名称
  5051. dungeonEnchanceDom.appendChild(localTranslating?.skill_parse?.target?.gacha_id({id:dge.gachas.join()}));
  5052. }
  5053. let skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  5054. dungeonEnchanceDom.appendChild(renderSkill(skill));
  5055. dungeonEnchanceDom.classList.remove(className_displayNone);
  5056. }else
  5057. {
  5058. dungeonEnchanceDom.classList.add(className_displayNone);
  5059. }
  5060. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  5061. const teamBox = teamBigBox.querySelector(".team-box");
  5062. const teamData = formationData.teams[teamNum];
  5063. const badgeBox = teamBigBox.querySelector(".team-badge");
  5064. if (badgeBox) {
  5065. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  5066. if (badge)
  5067. {
  5068. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  5069. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  5070. badges.forEach(badge=>badge.checked = false);
  5071. badge.checked = true;
  5072. }
  5073. }
  5074. const membersDom = teamBox.querySelector(".team-members");
  5075. const latentsDom = teamBox.querySelector(".team-latents");
  5076. const assistsDom = teamBox.querySelector(".team-assist");
  5077. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5078. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5079. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5080. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5081. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  5082. const leaderIdx = teamData[3]; //开始设置换队长
  5083. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  5084. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  5085. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  5086. const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  5087. const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  5088. const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  5089. const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  5090. [
  5091. memberLi,
  5092. latentLi,
  5093. assistsLi,
  5094. teamAbilityLi,
  5095. teamMemberTypesLi,
  5096. teamMemberAwokenLi,
  5097. teamAssistAwokenLi
  5098. ].forEach(dom=>{
  5099. if (!dom) return;
  5100. if (leaderIdx > 0 && ti == 0) //队长
  5101. {
  5102. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  5103. }
  5104. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  5105. {
  5106. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  5107. }else
  5108. {
  5109. dom.style.transform = null;
  5110. }
  5111. });
  5112. //修改显示内容
  5113. const memberDom = memberLi.querySelector(`.monster`);
  5114. const assistDom = assistsLi.querySelector(`.monster`);
  5115. const latentDom = latentLi.querySelector(`.latent-ul`);
  5116. const member = teamData[0][ti], assist = teamData[1][ti];
  5117. const memberCard = member.card || Cards[0], assistCard = assist.card || Cards[0];
  5118. changeid(member, memberDom, latentDom, assist); //队员
  5119. changeid(assist, assistDom); //辅助
  5120. const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空
  5121. memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
  5122. memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
  5123. );
  5124. teamAbilityLi?.classList?.toggle("enable-bouns", enableBouns);
  5125. //隐藏队长的自身换为换队长的技能
  5126. if (ti == 5 || //好友队长永远隐藏
  5127. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  5128. {
  5129. const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能
  5130. const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能
  5131. if (skills_m.length == 0 || skills_m[0].type != 227)
  5132. {
  5133. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  5134. }
  5135. if (skills_a.length == 0 || skills_a[0].type != 227)
  5136. {
  5137. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  5138. }
  5139. }
  5140. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  5141. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  5142. refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  5143. refreshMemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  5144. }
  5145. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5146. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  5147. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5148. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5149. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  5150. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, teamNum);
  5151. });
  5152. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5153. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5154. formationBox.appendChild(fragment);
  5155. // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  5156. }
  5157. //刷新队伍觉醒效果计算
  5158. function refreshTeamAwokenEfeect(awokenEffectDom, team, ti) {
  5159. const [members, assists, badge, swapId] = team;
  5160. let targetIcon;
  5161. //解析两个队长技
  5162. let leader1 = members[swapId || 0], //换队长或者默认队长
  5163. leader2 = members[5];
  5164. let parseLSkill1 = skillParser(leader1?.card?.leaderSkillId),
  5165. parseLSkill2 = skillParser(leader2?.card?.leaderSkillId);
  5166. //防绑
  5167. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"52\"]")) {
  5168. const teamFlagsMembers = Array.from(targetIcon.parentElement.querySelectorAll(".team-flags li"));
  5169. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 52);
  5170. //储存附加 52 即大防绑的队长技能
  5171. let lsAwoken = parseLSkill1.concat(parseLSkill2).filter(skill=>skill.kind == SkillKinds.ImpartAwakenings);
  5172. for (let mi=0; mi < members.length; mi++) {
  5173. const memberData = members[mi];
  5174. const assistData = assists[mi];
  5175. let thisAwokenNum = 0;
  5176. if (badge === 8 && mi === 0) {
  5177. thisAwokenNum = 2;
  5178. } else {
  5179. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5180. if (lsAwoken.length) { //增加队长技赋予的觉醒
  5181. const {attrs=[], types=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5182. lsAwoken.forEach(pls=>{
  5183. if (attrs.some(a => pls.attrs.includes(a)) || types.some(t => pls.types.includes(t))) {
  5184. effectiveAwokens.push(...pls.awakenings);
  5185. }
  5186. });
  5187. }
  5188. thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5189. }
  5190. teamFlagsMembers[mi].setAttribute(dataAttrName, Math.round(Math.min(thisAwokenNum/2,1)*100));
  5191. }
  5192. }
  5193. //自动回复
  5194. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"9\"]")) {
  5195. const targetValue = targetIcon.parentElement.querySelector(".count");
  5196. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 9);
  5197. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5198. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5199. let count = thisAwokenNum * 1000; //普通觉醒每个加1000
  5200. //自动回复的队长技能
  5201. let lsAwoken1 = parseLSkill1.filter(skill=>skill.kind == SkillKinds.AutoHeal),
  5202. lsAwoken2 = parseLSkill1.filter(skill=>skill.kind == SkillKinds.AutoHeal);
  5203. if (lsAwoken1.length) {
  5204. const [,,rcv] = leader1.ability[2];
  5205. count += rcv * lsAwoken1[0].value.value;
  5206. }
  5207. if (lsAwoken2.length) {
  5208. const [,,rcv] = leader2.ability[2];
  5209. count += rcv * lsAwoken2[0].value.value;
  5210. }
  5211. for (let mi=0; mi < members.length; mi++) {
  5212. const memberData = members[mi];
  5213. let latentCount = memberData?.latent?.filter(l=>l===5).length;
  5214. if (latentCount>0) { //自动回复潜觉,不考虑任何297和觉醒
  5215. let memberCard = memberData.card;
  5216. //计算没有297的纯三维
  5217. let memberRCV = Math.round(curve(memberCard.rcv, memberData.level, memberCard.maxLevel, memberCard.limitBreakIncr, 5));
  5218. count += Math.round(memberRCV * 0.15 * latentCount); //回复力的15%
  5219. } else {
  5220. continue;
  5221. }
  5222. }
  5223. targetValue.setAttribute(dataAttrName, count.bigNumberToString());
  5224. }
  5225. //颜色盾
  5226. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"4\"]")) {
  5227. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5228. const teamLatents = members.flatMap(m=>m.latent); //因为盾是固定值,所以直接平面化所有的潜觉
  5229. for (let oi=0; oi < orbs.length; oi++) {
  5230. let orb = orbs[oi];
  5231. const thisAwokenNum = awokenCountInTeam(team, 4+oi, solo, teamsCount);
  5232. let prob = thisAwokenNum * 0.07 //普通觉醒7%
  5233. + teamLatents.filter(l=>l===6+oi).length * 0.01 //小潜觉 1%
  5234. + teamLatents.filter(l=>l===32+oi).length * 0.03; //大潜觉 3%
  5235. orb.setAttribute(dataAttrName,Math.round(Math.min(prob,1)*100));
  5236. }
  5237. }
  5238. //掉+珠
  5239. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"14\"]")) {
  5240. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5241. for (let oi=0; oi < orbs.length; oi++) {
  5242. let orb = orbs[oi];
  5243. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === (oi < 5 ? 14+oi : 29));
  5244. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5245. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5246. let prob = thisAwokenNum * 0.2; //普通觉醒20%
  5247. orb.setAttribute(dataAttrName,Math.round(Math.min(prob,1)*100));
  5248. }
  5249. }
  5250. //SX
  5251. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"28\"]")) {
  5252. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5253. const thisAwokenNum = awokenCountInTeam(team, 28, solo, teamsCount);
  5254. let prob = thisAwokenNum / 5;
  5255. if (badge == 9) prob += 0.5;
  5256. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5257. }
  5258. //暗
  5259. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"68\"]")) {
  5260. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5261. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 68);
  5262. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5263. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5264. let prob = thisAwokenNum / 5;
  5265. if (badge == 12) prob += 0.5;
  5266. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5267. }
  5268. //废
  5269. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"69\"]")) {
  5270. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5271. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 69);
  5272. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5273. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5274. let prob = thisAwokenNum / 5;
  5275. if (badge == 13) prob += 0.5;
  5276. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5277. }
  5278. //毒
  5279. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"70\"]")) {
  5280. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5281. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 70);
  5282. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5283. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5284. let prob = thisAwokenNum / 5;
  5285. if (badge == 14) prob += 0.5;
  5286. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5287. }
  5288. //云
  5289. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"54\"]")) {
  5290. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5291. const thisAwokenNum = awokenCountInTeam(team, 54, solo, teamsCount);
  5292. let prob = thisAwokenNum / 1;
  5293. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5294. }
  5295. //封条
  5296. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"55\"]")) {
  5297. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5298. const thisAwokenNum = awokenCountInTeam(team, 55, solo, teamsCount);
  5299. let prob = thisAwokenNum / 1;
  5300. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5301. }
  5302. //掉废
  5303. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"14\"]")) {
  5304. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5305. let prob = members.some(member=>member?.latent?.includes(14)) ? 1 : 0;
  5306. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5307. }
  5308. //掉毒
  5309. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"15\"]")) {
  5310. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5311. let prob = members.some(member=>member?.latent?.includes(15)) ? 1 : 0;
  5312. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5313. }
  5314. //心横解转转
  5315. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"40\"]")) {
  5316. const targetValue = targetIcon.parentElement.querySelector(".count");
  5317. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 20);
  5318. let count = 0;
  5319. for (let mi=0; mi < members.length; mi++) {
  5320. const memberData = members[mi];
  5321. const assistData = assists[mi];
  5322. if (memberData?.latent?.includes(40)) {
  5323. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5324. count += effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5325. } else {
  5326. continue;
  5327. }
  5328. }
  5329. targetValue.setAttribute(dataAttrName, count);
  5330. }
  5331. //心追解云封
  5332. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"46\"]")) {
  5333. const targetValue = targetIcon.parentElement.querySelector(".count");
  5334. let count = 0;
  5335. for (let mi=0; mi < members.length; mi++) {
  5336. const memberData = members[mi];
  5337. const assistData = assists[mi];
  5338. if (memberData?.latent?.includes(46)) {
  5339. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5340. count += effectiveAwokens.filter(ak=>ak==45).length;
  5341. } else {
  5342. continue;
  5343. }
  5344. }
  5345. targetValue.setAttribute(dataAttrName, count);
  5346. }
  5347. //普通L
  5348. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"60\"]")) {
  5349. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5350. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  5351. let count = new Array(orbs.length).fill(0);
  5352. for (let mi=0; mi < members.length; mi++) {
  5353. const memberData = members[mi];
  5354. const assistData = assists[mi];
  5355. let effectiveAwokens = memberData?.effectiveAwokens(assistData);
  5356. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5357. if (thisAwokenNum == 0) continue;
  5358. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5359. attrs.distinct().forEach(attr=>{
  5360. count[attr] += thisAwokenNum;
  5361. });
  5362. }
  5363. orbs.forEach((orb,oi)=>{
  5364. orb.setAttribute(dataAttrName,count[oi]);
  5365. });
  5366. }
  5367. //L解禁武器
  5368. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"48\"]")) {
  5369. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5370. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  5371. let count = new Array(orbs.length).fill(0);
  5372. for (let mi=0; mi < members.length; mi++) {
  5373. const memberData = members[mi];
  5374. //const assistData = assists[mi]; //L解禁武器,武器上的L无意义
  5375. if (memberData?.latent?.includes(48)) {
  5376. let effectiveAwokens = memberData.effectiveAwokens();
  5377. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5378. if (thisAwokenNum == 0) continue;
  5379. const {attrs=[]} = memberData.getAttrsTypesWithWeapon() || {};
  5380. attrs.distinct().forEach(attr=>{
  5381. count[attr] += thisAwokenNum;
  5382. });
  5383. } else {
  5384. continue;
  5385. }
  5386. }
  5387. orbs.forEach((orb,oi)=>{
  5388. orb.setAttribute(dataAttrName,count[oi]);
  5389. });
  5390. }
  5391. //普通十字
  5392. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"78\"]")) {
  5393. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5394. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  5395. let count = new Array(orbs.length).fill(0);
  5396. for (let mi=0; mi < members.length; mi++) {
  5397. const memberData = members[mi];
  5398. const assistData = assists[mi];
  5399. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5400. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5401. if (thisAwokenNum == 0) continue;
  5402. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5403. attrs.distinct().forEach(attr=>{
  5404. count[attr] += thisAwokenNum;
  5405. });
  5406. }
  5407. orbs.forEach((orb,oi)=>{
  5408. orb.setAttribute(dataAttrName,count[oi]);
  5409. });
  5410. }
  5411. //U解禁消
  5412. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"41\"]")) {
  5413. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5414. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  5415. let count = new Array(orbs.length).fill(0);
  5416. for (let mi=0; mi < members.length; mi++) {
  5417. const memberData = members[mi];
  5418. const assistData = assists[mi];
  5419. if (memberData?.latent?.includes(41)) {
  5420. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5421. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5422. if (thisAwokenNum == 0) continue;
  5423. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5424. attrs.distinct().forEach(attr=>{
  5425. count[attr] += thisAwokenNum;
  5426. });
  5427. } else {
  5428. continue;
  5429. }
  5430. }
  5431. orbs.forEach((orb,oi)=>{
  5432. orb.setAttribute(dataAttrName,count[oi]);
  5433. });
  5434. }
  5435. //普通C珠
  5436. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"62\"]")) {
  5437. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5438. //目前没有大觉醒
  5439. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  5440. let count = new Array(orbs.length).fill(0);
  5441. for (let mi=0; mi < members.length; mi++) {
  5442. const memberData = members[mi];
  5443. const assistData = assists[mi];
  5444. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5445. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5446. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  5447. if (thisAwokenNum == 0) continue;
  5448. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5449. attrs.distinct().forEach(attr=>{
  5450. count[attr] += thisAwokenNum;
  5451. });
  5452. }
  5453. orbs.forEach((orb,oi)=>{
  5454. orb.setAttribute(dataAttrName,count[oi]);
  5455. });
  5456. }
  5457. //C珠破吸
  5458. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"39\"]")) {
  5459. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5460. //目前没有大觉醒
  5461. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  5462. let count = new Array(orbs.length).fill(0);
  5463. for (let mi=0; mi < members.length; mi++) {
  5464. const memberData = members[mi];
  5465. const assistData = assists[mi];
  5466. if (memberData.latent.includes(39)) {
  5467. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5468. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5469. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  5470. if (thisAwokenNum == 0) continue;
  5471. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5472. attrs.distinct().forEach(attr=>{
  5473. count[attr] += thisAwokenNum;
  5474. });
  5475. } else {
  5476. continue;
  5477. }
  5478. }
  5479. orbs.forEach((orb,oi)=>{
  5480. orb.setAttribute(dataAttrName,count[oi]);
  5481. });
  5482. }
  5483. //普通T字
  5484. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"126\"]")) {
  5485. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5486. //目前没有大觉醒
  5487. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  5488. let count = new Array(orbs.length).fill(0);
  5489. for (let mi=0; mi < members.length; mi++) {
  5490. const memberData = members[mi];
  5491. const assistData = assists[mi];
  5492. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5493. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5494. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==126).length;
  5495. if (thisAwokenNum == 0) continue;
  5496. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5497. attrs.distinct().forEach(attr=>{
  5498. count[attr] += thisAwokenNum;
  5499. });
  5500. }
  5501. orbs.forEach((orb,oi)=>{
  5502. orb.setAttribute(dataAttrName,count[oi]);
  5503. });
  5504. }
  5505. }
  5506. //刷新队伍觉醒统计
  5507. function refreshTeamAwokenCount(awokenDom, team) {
  5508. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5509. official_awoken_sorting.forEach(ak=>{
  5510. let totalNum = 0;
  5511. //搜索等效觉醒
  5512. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak || eak.big === ak);
  5513. if (equivalentAwoken?.small === ak)
  5514. { //等效觉醒小
  5515. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5516. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5517. } else if (equivalentAwoken?.big === ak)
  5518. { //等效觉醒大就跳过
  5519. return;
  5520. } else
  5521. { //普通觉醒
  5522. totalNum = awokenCountInTeam(team, ak, solo, teamsCount);
  5523. }
  5524. if (totalNum == 0) return;
  5525. const li = document.createElement("li");
  5526. li.className = "awoken-count";
  5527. const icon = li.appendChild(document.createElement("icon"));
  5528. icon.className = "awoken-icon";
  5529. icon.setAttribute("data-awoken-icon", ak);
  5530. const span = li.appendChild(document.createElement("span"));
  5531. span.className = "count";
  5532. span.textContent = totalNum;
  5533. fragment.appendChild(li);
  5534. });
  5535. const awokenUL = awokenDom.querySelector(".awoken-ul");
  5536. awokenUL.innerHTML = '';
  5537. awokenUL.append(fragment);
  5538. }
  5539. //刷新阵型觉醒统计
  5540. function refreshFormationAwokenCount(awokenDom, teams) {
  5541. function awokenSetCount(aicon, number) {
  5542. if (!aicon) return; //没有这个觉醒就撤回
  5543. const ali = aicon.parentNode;
  5544. const countDom = ali.querySelector(".count");
  5545. countDom.textContent = number;
  5546. if (number)
  5547. ali.classList.remove(className_displayNone);
  5548. else
  5549. ali.classList.add(className_displayNone);
  5550. }
  5551. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5552. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  5553. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  5554. const acs = aicons.map(aicon=>{
  5555. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  5556. let totalNum = 0;
  5557. //搜索等效觉醒
  5558. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  5559. if (equivalentAwoken)
  5560. {
  5561. if (equivalentAwoken.small === ai)
  5562. {
  5563. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  5564. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  5565. }
  5566. } else
  5567. {
  5568. totalNum = awokenCountInFormation(teams, ai, solo);
  5569. }
  5570. awokenSetCount(aicon, totalNum);
  5571. return {a:ai,c:totalNum};
  5572. });
  5573. if (acs.every(ac=>ac.c==0))
  5574. {
  5575. awokenDom.classList.add(className_displayNone);
  5576. } else
  5577. {
  5578. awokenDom.classList.remove(className_displayNone);
  5579. }
  5580. awokenDom.appendChild(fragment);
  5581. }
  5582. //刷新能力值
  5583. function refreshAbility(abilityDom, team, idx) {
  5584. const memberData = team[0][idx];
  5585. const assistData = team[1][idx];
  5586. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  5587. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  5588. if (mainAbility && memberData.ability) {
  5589. for (let ai = 0; ai < 3; ai++) {
  5590. memberData.ability[ai] = mainAbility[ai][0];
  5591. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  5592. }
  5593. }
  5594. if (!abilityDom) return; //如果没有dom,直接跳过
  5595. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  5596. const hpDom = abilityLi.querySelector(".hp");
  5597. const atkDom = abilityLi.querySelector(".atk");
  5598. const rcvDom = abilityLi.querySelector(".rcv");
  5599. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  5600. if (mainAbility) {
  5601. div.classList.remove(className_displayNone);
  5602. div.textContent = memberData.ability[ai];
  5603. } else {
  5604. div.classList.add(className_displayNone);
  5605. div.textContent = 0;
  5606. }
  5607. });
  5608. }
  5609. //刷新队员
  5610. function refreshMemberTypes(memberTypesDom, team, idx) {
  5611. if (!memberTypesDom) return; //如果没有dom,直接跳过
  5612. const member = team[0][idx];
  5613. const assist = team[1][idx];
  5614. let {types = [], appendType = false} = member.getAttrsTypesWithWeapon(assist) || {};
  5615. appendType = appendType && (types.length > member.card.types.length); //appendType还需要满足type数量大于角色真实的type
  5616. const memberTypesUl = memberTypesDom.querySelector(`.member-types-${idx + 1} .types-ul`);
  5617. memberTypesUl.innerHTML = '';
  5618. for (let i = 0;i < types.length; i++) {
  5619. const iconLi = document.createElement("li");
  5620. const icon = iconLi.appendChild(document.createElement("icon"))
  5621. icon.className = "type-icon";
  5622. icon.setAttribute("data-type-icon", types[i]);
  5623. if (appendType && i == (types.length - 1)) {
  5624. iconLi.classList.add('append-type');
  5625. }
  5626. memberTypesUl.appendChild(iconLi);
  5627. }
  5628. }
  5629. //刷新队员觉醒
  5630. function refreshMemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  5631. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  5632. const memberData = team[0][idx];
  5633. const assistData = team[1][idx];
  5634. // const memberCard = Cards[memberData.id] || Cards[0];
  5635. // const assistCard = Cards[assistData.id] || Cards[0];
  5636. //队员觉醒
  5637. let memberAwokens = memberData.effectiveAwokens() || [];
  5638. //memberAwokens.sort();
  5639. //武器觉醒
  5640. let assistAwokens = assistData.effectiveAwokens() || [];
  5641. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  5642. //assistAwokens.sort();
  5643. /*if (assistAwokens.includes(49))
  5644. {
  5645. memberAwokens = memberAwokens.concat(assistAwokens);
  5646. }*/
  5647. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  5648. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  5649. /* //通用的
  5650. function countNum(arr) {
  5651. const map = arr.reduce(function(preMap, value){
  5652. return preMap.set(value, (preMap.get(value) || 0) + 1);
  5653. }, new Map());
  5654. return Array.from(map);
  5655. };*/
  5656. function countAwokenNum(arr) {
  5657. const map = arr.reduce(function(preMap, value){
  5658. const eak = equivalent_awoken.find(eako => eako.big === value);
  5659. if (eak)
  5660. {
  5661. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  5662. }else
  5663. {
  5664. return preMap.set(value, (preMap.get(value) || 0) + 1);
  5665. }
  5666. }, new Map());
  5667. return Array.from(map);
  5668. };
  5669. /*const hideAwokens = [49,1,2,3,63];
  5670. if (solo) hideAwokens.push(30); //协力觉醒
  5671. if (!solo) hideAwokens.push(63); //掉落觉醒
  5672. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  5673. let memberAwokensCount = countAwokenNum(memberAwokens);
  5674. memberAwokenUl.innerHTML = '';
  5675. memberAwokensCount.forEach(akc=>{
  5676. const iconLi = document.createElement("li");
  5677. const icon = iconLi.appendChild(document.createElement("icon"))
  5678. icon.className = "awoken-icon";
  5679. icon.setAttribute("data-awoken-icon", akc[0]);
  5680. icon.setAttribute("data-awoken-count", akc[1]);
  5681. memberAwokenUl.appendChild(iconLi);
  5682. });
  5683. let assistAwokensCount = countAwokenNum(assistAwokens);
  5684. assistAwokenUl.innerHTML = '';
  5685. assistAwokensCount.forEach(akc=>{
  5686. const iconLi = document.createElement("li");
  5687. const icon = iconLi.appendChild(document.createElement("icon"))
  5688. icon.className = "awoken-icon";
  5689. icon.setAttribute("data-awoken-icon", akc[0]);
  5690. icon.setAttribute("data-awoken-count", akc[1]);
  5691. assistAwokenUl.appendChild(iconLi);
  5692. });
  5693. }
  5694. function setTextContentAndAttribute(dom,str)
  5695. {
  5696. if (!dom) return;
  5697. dom.textContent = str;
  5698. dom.setAttribute(dataAttrName, str);
  5699. }
  5700. function drawHpInfo(hpBarDom, reduceAttrRanges)
  5701. {
  5702. const width = hpBarDom.width, height = hpBarDom.height;
  5703. let ctx = hpBarDom.getContext("2d");
  5704. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  5705. {
  5706. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  5707. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  5708. //console.table(reduceRanges);
  5709. ctx.fillStyle = attrColors[ridx];
  5710. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  5711. reduceRanges.forEach(range=>{
  5712. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  5713. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  5714. });
  5715. });
  5716. }
  5717. else //只有阶梯盾
  5718. {
  5719. const reduceRanges = reduceAttrRanges[0];
  5720. //创建线性颜色渐变对象
  5721. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  5722. canvasGradient.addColorStop(0, "#EE99AA");
  5723. canvasGradient.addColorStop(0.4, "#FFDDEE");
  5724. canvasGradient.addColorStop(1, "#EE9999");
  5725. ctx.fillStyle = canvasGradient;
  5726. ctx.fillRect(0, 0, width, height);
  5727. reduceRanges.forEach(range=>{
  5728. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  5729. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  5730. });
  5731. }
  5732. }
  5733. //刷新队伍能力值合计
  5734. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  5735. //计算总的生命值
  5736. if (!totalDom) return;
  5737. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  5738. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  5739. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  5740. const tEffectDom = totalDom.querySelector(".tIf-effect");
  5741. const [members, assists, badge, swapId] = team;
  5742. const teams = formation.teams;
  5743. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  5744. const [teamsA_members, teamsA_assists, teamsA_badge] = teamsA;
  5745. const [teamsB_members, teamsB_assists, teamsB_badge] = teamsB;
  5746. const leader1id = members[swapId || 0].id;
  5747. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[teamsA_badge || 0].id : teamsB_members[teamsB_badge || 0].id) : members[5].id;
  5748. //计算当前队伍,2P时则是需要特殊处理
  5749. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  5750. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  5751. if (tHpDom) {
  5752. const reduceScales1 = getReduceScales(leader1id);
  5753. const reduceScales2 = getReduceScales(leader2id);
  5754. const reduceAttrSeildAwokenScales = getAttrShieldAwokenReduceScales(team);
  5755. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  5756. const reduceAttrRangesWithShieldAwoken = getReduceRange(reduceScales1.concat(reduceScales2, reduceAttrSeildAwokenScales));
  5757. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  5758. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  5759. const hpBar = totalDom.querySelector(".reduce-details");
  5760. if (reduceAttrRangesWithShieldAwoken.some(r=>r != reduceAttrRangesWithShieldAwoken[0]) ||
  5761. reduceAttrRangesWithShieldAwoken[0].length > 1 ||
  5762. reduceAttrRangesWithShieldAwoken[0][0].probability < 1) //有HP阶梯盾或者有指定属性减伤或者减伤几率不是100%
  5763. {
  5764. drawHpInfo(hpBar, reduceAttrRangesWithShieldAwoken);
  5765. hpBar.classList.remove(className_displayNone);
  5766. }else
  5767. {
  5768. hpBar.classList.add(className_displayNone);
  5769. }
  5770. const totalReduce = leastScale.scale;
  5771. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  5772. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  5773. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  5774. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  5775. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  5776. let badgeHPScale = 1; //徽章倍率
  5777. if (badge === 5 && (solo || teamsCount === 3)) {
  5778. badgeHPScale = 1.05;
  5779. } else if (badge === 18 && (solo || teamsCount === 3)) {
  5780. badgeHPScale = 1.15;
  5781. } else if (badge === 20 && (solo || teamsCount === 3)) {
  5782. badgeHPScale = 1.10;
  5783. }
  5784. console.debug(teamHPArr, tHP, teamHPAwoken, badgeHPScale);
  5785. tHP = Math.round(tHP * (1 + 0.05 * teamHPAwoken) * badgeHPScale);
  5786. tHPNoAwoken = Math.round(tHPNoAwoken * badgeHPScale);
  5787. //记录到bar中,方便打开详情时调用
  5788. hpBar.reduceAttrRangesWithShieldAwoken = reduceAttrRangesWithShieldAwoken; //有盾觉醒的
  5789. hpBar.reduceAttrRanges = reduceAttrRanges; //没有盾觉醒的
  5790. hpBar.tHP = tHP;
  5791. hpBar.tHPNoAwoken = tHPNoAwoken;
  5792. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  5793. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  5794. const tHpDom_general = tHpDom.querySelector(".general");
  5795. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  5796. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  5797. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  5798. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  5799. tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0);
  5800. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  5801. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  5802. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  5803. }
  5804. if (tSBDom) {
  5805. const sbn = countTeamSB(team, solo);
  5806. const tSBDom_general = tSBDom.querySelector(".general");
  5807. setTextContentAndAttribute(tSBDom_general, sbn);
  5808. }
  5809. if (tMoveDom) {
  5810. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  5811. const tMoveDom_general = tMoveDom.querySelector(".general");
  5812. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  5813. if (moveTime.fixed) //固定时间的
  5814. {
  5815. tMoveDom.classList.add("fixed-move-time");
  5816. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  5817. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  5818. } else
  5819. {
  5820. tMoveDom.classList.remove("fixed-move-time");
  5821. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  5822. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  5823. }
  5824. }
  5825. const tRarityDom = totalDom.querySelector(".tIf-rarity");
  5826. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  5827. const tTypesDom = totalDom.querySelector(".tIf-types");
  5828. //统计队伍稀有度总数
  5829. if (tRarityDom)
  5830. {
  5831. const rarityDoms = tRarityDom.querySelector(".rarity");
  5832. const rarityCount = members.slice(0,5).reduce((pre,member)=>{
  5833. if (member.id <= 0) return pre;
  5834. const card = member.card;
  5835. return pre + (card?.rarity ?? 0);
  5836. },0);
  5837. rarityDoms.setAttribute(dataAttrName, rarityCount);
  5838. }
  5839. //统计队伍属性/类型个数
  5840. if (tAttrsDom || tTypesDom)
  5841. {
  5842. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  5843. if (tAttrsDom) {
  5844. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  5845. attrDoms.forEach(attrDom=>{
  5846. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  5847. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  5848. });
  5849. }
  5850. if (tTypesDom) {
  5851. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  5852. typeDoms.forEach(typeDom=>{
  5853. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  5854. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  5855. });
  5856. }
  5857. }
  5858. if (tEffectDom) {
  5859. //76版队长技能不被换队长所影响
  5860. const leader1id_original = members[0].id;
  5861. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[0].id : teamsB_members[0].id) : members[5].id;
  5862. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  5863. refreshEffectDom(tEffectDom, effect);
  5864. }
  5865. }
  5866. function refreshEffectDom(tEffectDom, effect) {
  5867. const _76board = tEffectDom.querySelector(".icon-skill[data-icon-type='board-size-change']");
  5868. _76board && _76board.classList.toggle(className_displayNone, !effect.board76);
  5869. const noSkyfall = tEffectDom.querySelector(".icon-skill[data-icon-type='no-skyfall']");
  5870. noSkyfall && noSkyfall.classList.toggle(className_displayNone, !effect.noSkyfall);
  5871. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  5872. poisonNoEffect && poisonNoEffect.classList.toggle(className_displayNone, !effect.poisonNoEffect);
  5873. const resolve = tEffectDom.querySelector(".icon-skill[data-icon-type='resolve']");
  5874. resolve && resolve.classList.toggle(className_displayNone, !effect.resolve);
  5875. const addCombo = tEffectDom.querySelector(".icon-skill[data-icon-type='add-combo']");
  5876. if (addCombo) {
  5877. addCombo.classList.toggle(className_displayNone, effect.addCombo.every(n=>n<1));
  5878. addCombo.setAttribute("data-add-combo", effect.addCombo.filter(Boolean).join("/"));
  5879. }
  5880. const inflicts = tEffectDom.querySelector(".inflicts");
  5881. if (inflicts) {
  5882. inflicts.classList.toggle(className_displayNone, effect.inflicts.every(n=>n<1));
  5883. inflicts.setAttribute("data-inflicts", effect.inflicts.filter(Boolean).map(v=>v.bigNumberToString()).join("/"));
  5884. }
  5885. }
  5886. //刷新所有队伍能力值合计
  5887. function refreshFormationTotalHP(totalDom, teams) {
  5888. //计算总的生命值
  5889. if (!totalDom) return;
  5890. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  5891. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  5892. const tEffectDom = totalDom.querySelector(".tIf-effect");
  5893. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  5894. const [teamsA_members,,teamsA_badge] = teamsA;
  5895. const [teamsB_members,,teamsB_badge] = teamsB;
  5896. //因为目前仅用于2P,所以直接在外面固定写了
  5897. const leader1id = teamsA_members[teamsA_badge || 0].id;
  5898. const leader2id = teamsB_members[teamsB_badge || 0].id;
  5899. if (tHpDom) {
  5900. const reduceScales1 = getReduceScales(leader1id);
  5901. const reduceScales2 = getReduceScales(leader2id);
  5902. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  5903. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  5904. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  5905. const hpBar = totalDom.querySelector(".reduce-details");
  5906. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  5907. {
  5908. drawHpInfo(hpBar, reduceAttrRanges);
  5909. hpBar.classList.remove(className_displayNone);
  5910. }else
  5911. {
  5912. hpBar.classList.add(className_displayNone);
  5913. }
  5914. const totalReduce = leastScale.scale;
  5915. const tHPArr = teams.map(function(team) {
  5916. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  5917. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  5918. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  5919. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  5920. });
  5921. const tHPNoAwokenArr = teams.map(function(team) {
  5922. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  5923. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  5924. return Math.round(teamTHP);
  5925. });
  5926. const tHP = tHPArr.reduce((pv, v) => pv + v);
  5927. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  5928. //记录到bar中,方便打开详情时调用
  5929. hpBar.reduceAttrRanges = reduceAttrRanges;
  5930. hpBar.tHP = tHP;
  5931. hpBar.tHPNoAwoken = tHPNoAwoken;
  5932. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  5933. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  5934. const tHpDom_general = tHpDom.querySelector(".general");
  5935. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  5936. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  5937. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  5938. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  5939. if (totalReduce > 0)
  5940. tHpDom_reduce.classList.remove("no-reduce");
  5941. else
  5942. tHpDom_reduce.classList.add("no-reduce");
  5943. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  5944. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  5945. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  5946. }
  5947. if (tSBDom) {
  5948. const sbn1 = countTeamSB(teamsA, solo);
  5949. const sbn2 = countTeamSB(teamsB, solo);
  5950. const tSBDom_general = tSBDom.querySelector(".general");
  5951. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  5952. }
  5953. if (tEffectDom) {
  5954. //76版队长技能不被换队长所影响
  5955. const leader1id_original = teamsA_members[0].id;
  5956. const leader2id_original = teamsB_members[0].id;
  5957. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  5958. refreshEffectDom(tEffectDom, effect);
  5959. }
  5960. }
  5961. //刷新单人技能CD
  5962. function refreshMemberSkillCD(teamDom, team, idx) {
  5963. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  5964. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  5965. const member = team[0][idx];
  5966. const assist = team[1][idx];
  5967. const memberCard = Cards[member.id] || Cards[0];
  5968. const memberSkill = Skills[memberCard?.activeSkillId];
  5969. const assistCard = Cards[assist.id] || Cards[0];
  5970. const assistSkill = Skills[assistCard?.activeSkillId];
  5971. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  5972. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  5973. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  5974. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  5975. memberSkillCdDom.innerHTML = '';
  5976. assistSkillCdDom.innerHTML = '';
  5977. memberSkillCdDom.classList.toggle("loop-skill", memberSkill.type == 233);
  5978. if (memberSkill.type == 232 || memberSkill.type == 233) //232是单向进化技能,显示。233是循环进化技能,就不显示了
  5979. {
  5980. memberSkillCdDom.append(memberSkillCd);
  5981. assistSkillCdDom.append(memberSkillCd+ assistSkillCd);
  5982. memberSkill.params.slice(1).forEach(subSkillId=>{
  5983. const subSkill = Skills[subSkillId];
  5984. const memberEvoSkillCd = subSkill.initialCooldown - subSkill.maxLevel + 1;
  5985. memberSkillCdDom.append(document.createElement("br"),memberEvoSkillCd);
  5986. assistSkillCdDom.append(document.createElement("br"),memberEvoSkillCd+ assistSkillCd);
  5987. });
  5988. } else {
  5989. memberSkillCdDom.append(memberSkillCd);
  5990. assistSkillCdDom.append(memberSkillCd + assistSkillCd);
  5991. }
  5992. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  5993. memberSkillCdDom.classList.remove("max-skill");
  5994. } else {
  5995. memberSkillCdDom.classList.add("max-skill");
  5996. }
  5997. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  5998. assistSkillCdDom.classList.remove("max-skill");
  5999. } else {
  6000. assistSkillCdDom.classList.add("max-skill");
  6001. }
  6002. }
  6003. //按住Ctrl点击技能在控制台输出技能的对象
  6004. function fastShowSkill(event) {
  6005. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  6006. if (event.ctrlKey) {
  6007. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  6008. console.debug(Skills[skillId]);
  6009. return;
  6010. };
  6011. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  6012. if (s_cards.length > 1) {
  6013. showSearch(s_cards); //显示
  6014. }
  6015. }
  6016. function localisation($tra) {
  6017. if (!$tra) return;
  6018. document.title = $tra.webpage_title;
  6019. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  6020. formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank;
  6021. formationBox.querySelector(".title-box .title-display").setAttribute("placeholder",$tra.title_blank);
  6022. formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank;
  6023. formationBox.querySelector(".detail-box .detail-display").setAttribute("placeholder",$tra.detail_blank);
  6024. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  6025. const sortOptions = Array.from(s_sortList.options);
  6026. sortOptions.forEach(opt => {
  6027. const tag = opt.getAttribute("data-tag");
  6028. const trans = $tra.sort_name[tag];
  6029. if (trans) {
  6030. opt.text = trans;
  6031. }
  6032. });
  6033. }

智龙迷城队伍图制作工具