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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. let defaultLevel = 99; //默认等级
  9. const teamBigBoxs = []; //储存全部teamBigBox
  10. const allMembers = []; //储存所有成员,包含辅助
  11. let interchangeSvg; //储存划线的SVG
  12. let controlBox; //储存整个controlBox
  13. let statusLine; //储存状态栏
  14. let formationBox; //储存整个formationBox
  15. let editBox; //储存整个editBox
  16. let showSearch; //整个程序都可以用的显示搜索函数
  17. let qrcodeReader; //二维码读取
  18. let qrcodeWriter; //二维码输出
  19. let selectedDeviceId; //视频源id
  20. const dataStructure = 5; //阵型输出数据的结构版本
  21. const cfgPrefix = "PADDF-"; //设置名称的前缀
  22. const className_displayNone = "display-none";
  23. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  24. const isGuideMod = !unsupportFeatures.length && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  25. //用油猴扩展装上,把GM_xmlhttpRequest引入的脚本
  26. const ExternalLinkScriptURL = "https://greasyfork.org/scripts/458521";
  27. const paddbPathPrefix = "/team/"; //PADDB的获取队伍网址格式
  28. const uploadMessage = "Use PADDashFormation to read the Team URL and restore correct team for ID > 9934.\nhttps://github.com/Mapaler/PADDashFormation";
  29. if (location.search.includes('&')) {
  30. location.search = location.search.replace(/&/ig, '&');
  31. }
  32. if ('serviceWorker' in navigator) {
  33. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  34. .then(function(registration) {
  35. console.debug('service worker 注册成功',registration);
  36. }).catch(function(error) {
  37. console.error('servcie worker 注册失败',error);
  38. });
  39. } else {
  40. console.error('浏览器不支持 servcie worker');
  41. }
  42. //一开始就加载当前语言
  43. if (currentLanguage == undefined)
  44. {
  45. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  46. const browser_i18n = navigator.language; //获取浏览器语言
  47. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  48. {
  49. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  50. }
  51. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  52. {
  53. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  54. if (lang.i18n_RegExp)
  55. {
  56. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  57. }else
  58. {
  59. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  60. }
  61. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  62. }
  63. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  64. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  65. }
  66. //一开始就加载当前数据
  67. if (currentDataSource == undefined)
  68. {
  69. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  70. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  71. }
  72. const dbName = "PADDF";
  73. let db = null;
  74. const DBOpenRequest = indexedDB.open(dbName, 4);
  75. DBOpenRequest.onsuccess = function(event) {
  76. db = event.target.result; //DBOpenRequest.result;
  77. console.log("PADDF:数据库已可使用");
  78. loadData();
  79. };
  80. DBOpenRequest.onerror = function(event) {
  81. // 错误处理
  82. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  83. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  84. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  85. loadData();
  86. //alert('Some errors have occurred, please refresh the page.');
  87. //history.go(); //直接强制刷新
  88. };
  89. DBOpenRequest.onupgradeneeded = function(event) {
  90. let db = event.target.result;
  91. let store;
  92. switch (true)
  93. {
  94. case event.oldVersion < 2:
  95. store = db.createObjectStore("cards");
  96. store = db.createObjectStore("skills");
  97. case event.oldVersion < 3:
  98. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  99. }
  100. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  101. store.transaction.oncomplete = function(event) {
  102. console.log("PADDF:数据库建立完毕");
  103. };
  104. };
  105. /*class Member2
  106. {
  107. constructor(oldmember, isAssist)
  108. {
  109. //this.index = oldmember?.index ?? 0;
  110. this.id = oldmember?.id ?? 0;
  111. //this.exp = oldmember?.exp ?? 0;
  112. this.level = oldmember?.level ?? 1;
  113. this.plus = oldmember?.plus ?? {hp:0,atk:0,rcv:0};
  114. this.awoken = oldmember.awoken ?? 0;
  115. this.superAwoken = oldmember.superAwoken ?? null;
  116. this.latent = oldmember?.latent.concat() ?? [];
  117. this.skillLevel = oldmember.skillLevel ?? 0;
  118. this.assist = oldmember.assist ?? null;
  119. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldmember?.isAssist);
  120. }
  121. calculateAbility(solo,teamCount){
  122. const card = Cards[this.id];
  123. let bonus = null;
  124. if (!this.isAssist &&
  125. this.assist &&
  126. this.assist.id>0 &&
  127. Cards[this.assist.id].attrs[0] === card.attrs[0]
  128. ){
  129. bonus = this.assist.calculateAbility(solo,teamCount);
  130. }
  131. }
  132. toJSON(){
  133. }
  134. }*/
  135. //队员基本的留空
  136. var Member = function(id = 0) {
  137. this.id = id;
  138. this.ability = [0, 0, 0];
  139. this.abilityNoAwoken = [0, 0, 0];
  140. };
  141. //让 Member 能直接获取 card
  142. Object.defineProperty(Member.prototype, "card", {
  143. get() { return Cards[this.id]; }
  144. })
  145. Member.prototype.effectiveAwokens = function(assist) {
  146. const memberCard = this.card;
  147. let enableAwoken = memberCard?.awakenings?.slice(0, this.awoken) || [];
  148. //单人、3人时,大于等于100级且297时增加超觉醒
  149. if ((solo || teamsCount === 3) && this.sawoken > 0 && this.level >= 100 && this.plus.every(p=>p>=99)) {
  150. enableAwoken.push(this.sawoken);
  151. }
  152. //添加武器
  153. if (assist instanceof Member && assist?.card?.awakenings?.includes(49)) {
  154. enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken));
  155. }
  156. return enableAwoken;
  157. }
  158. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  159. let memberCard = this.card, assistCard = assist?.card,
  160. assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  161. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  162. let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组
  163. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  164. let changeAttr, appendTypes;
  165. if (assistAwakenings?.includes(49)) { //如果有武器
  166. //更改副属性
  167. changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //筛选出武器觉醒
  168. if (changeAttr) attrs[1] = changeAttr - 91; //变换为属性
  169. //添加类型
  170. appendTypes = assistAwakenings.filter(ak=>ak >= 83 && ak <= 90); //筛选出武器觉醒
  171. appendTypes = appendTypes.map(type=> //变换为类型
  172. typekiller_for_type.find(t=>(type - 52) === t.awoken).type);
  173. appendTypes = appendTypes.filter(ak=>!types.has(ak)); //去除重复的
  174. appendTypes.forEach(appendType=>types.add(appendType)); //添加到类型里
  175. }
  176. return {
  177. attrs: attrs, isChangeAttr: Boolean(changeAttr),
  178. types: Array.from(types), isAppendType: Boolean(appendTypes?.length), appendTypes
  179. };
  180. }
  181. Member.prototype.outObj = function() {
  182. const m = this;
  183. if (m.id == 0) return null;
  184. let obj = [m.id];
  185. if (m.level != undefined) obj[1] = m.level;
  186. if (m.awoken != undefined) obj[2] = m.awoken;
  187. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  188. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  189. obj[3] = m.plus[0];
  190. } else {
  191. obj[3] = m.plus;
  192. }
  193. }
  194. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  195. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  196. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  197. const skill = Skills[card.activeSkillId];
  198. //有技能等级,并且技能等级低于最大等级时才记录技能
  199. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  200. return obj;
  201. };
  202. Member.prototype.loadObj = function(m, dataVersion) {
  203. if (m == undefined) //如果没有提供数据,直接返回默认
  204. {
  205. this.id = 0;
  206. return;
  207. }
  208. if (dataVersion == undefined) dataVersion = 1;
  209. this.id = dataVersion > 1 ? m[0] : m.id;
  210. this.level = dataVersion > 1 ? m[1] : m.level;
  211. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  212. if (dataVersion > 1) {
  213. if (isNaN(m[3]) || m[3] == null) {
  214. this.plus = m[3];
  215. } else {
  216. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  217. this.plus = [singlePlus, singlePlus, singlePlus];
  218. }
  219. } else {
  220. this.plus = m.plus;
  221. }
  222. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  223. this.latent = dataVersion > 1 ? m[4] : m.latent;
  224. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  225. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  226. this.sawoken = dataVersion > 1 ?
  227. (dataVersion < 5 ?
  228. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  229. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  230. : m.sawoken;
  231. this.skilllevel = m[6] || null;
  232. };
  233. Member.prototype.loadFromMember = function(m) {
  234. if (m == undefined) //如果没有提供数据,直接返回默认
  235. {
  236. return;
  237. }
  238. this.id = m.id;
  239. };
  240. //只用来防坐的任何队员
  241. var MemberDelay = function() {
  242. this.id = -1;
  243. };
  244. MemberDelay.prototype = Object.create(Member.prototype);
  245. MemberDelay.prototype.constructor = MemberDelay;
  246. //辅助队员
  247. var MemberAssist = function() {
  248. this.level = 0;
  249. this.awoken = 0;
  250. this.plus = [0, 0, 0];
  251. Member.call(this);
  252. };
  253. MemberAssist.prototype = Object.create(Member.prototype);
  254. MemberAssist.prototype.constructor = MemberAssist;
  255. MemberAssist.prototype.loadFromMember = function(m) {
  256. if (m == undefined) //如果没有提供数据,直接返回默认
  257. {
  258. return;
  259. }
  260. this.id = m.id;
  261. if (m.level != undefined) this.level = m.level;
  262. if (m.awoken != undefined) this.awoken = m.awoken;
  263. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  264. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  265. };
  266. //正式队伍
  267. var MemberTeam = function() {
  268. this.latent = [];
  269. MemberAssist.call(this);
  270. //sawoken作为可选项目,默认不在内
  271. };
  272. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  273. MemberTeam.prototype.constructor = MemberTeam;
  274. MemberTeam.prototype.loadFromMember = function(m) {
  275. if (m == undefined) //如果没有提供数据,直接返回默认
  276. {
  277. return;
  278. }
  279. this.id = m.id;
  280. if (m.level != undefined) this.level = m.level;
  281. if (m.awoken != undefined) this.awoken = m.awoken;
  282. if (Array.isArray(m?.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  283. if (Array.isArray(m?.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  284. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  285. if (Array.isArray(m?.ability) && m.ability.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  286. if (Array.isArray(m?.abilityNoAwoken) && m.abilityNoAwoken.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  287. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  288. };
  289. let Formation = function(teamCount, memberCount) {
  290. this.title = "";
  291. this.detail = "";
  292. this.teams = [];
  293. this.dungeonEnchance = {
  294. attrs: [],
  295. types: [],
  296. rarities: [],
  297. collabs: [],
  298. gachas: [],
  299. rate: {
  300. hp: 1,
  301. atk: 1,
  302. rcv: 1
  303. }
  304. }
  305. for (let ti = 0; ti < teamCount; ti++) {
  306. const team = [
  307. [], //队员
  308. [], //辅助
  309. 0, //徽章
  310. 0, //队长更换序号
  311. ];
  312. for (let mi = 0; mi < memberCount; mi++) {
  313. team[0].push(new MemberTeam());
  314. team[1].push(new MemberAssist());
  315. }
  316. this.teams.push(team);
  317. }
  318. };
  319. //初始化队伍结构
  320. let formation = new Formation(teamsCount, teamsCount == 2 ? 5 : 6);
  321. Formation.prototype.outObj = function() {
  322. const obj = {};
  323. if (this?.title?.length > 0) obj.t = this.title;
  324. if (this?.detail?.length > 0) obj.d = this.detail;
  325. obj.f = this.teams.map(t => {
  326. const teamArr = [];
  327. teamArr[0] = t[0].map(m =>
  328. m.outObj()
  329. ).deleteLatter();
  330. teamArr[1] = t[1].map(m =>
  331. m.outObj()
  332. ).deleteLatter();
  333. if (t[2]) teamArr[2] = t[2];
  334. if (t[3]) teamArr[3] = t[3];
  335. return teamArr;
  336. });
  337. let dge = this.dungeonEnchance;
  338. if (Object.values(dge.rate).some(rate => rate != 1) || dge.benefit || dge.stage>1) obj.r = [
  339. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities),dge.collabs.length ? dge.collabs : 0,dge.gachas.length ? dge.gachas : 0].deleteLatter(0), //类型,属性,星级
  340. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1),
  341. dge.benefit || 0, //地下城阴阳加护
  342. dge.stage || 1 //地下城层数
  343. ];
  344. obj.v = dataStructure;
  345. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  346. !obj.t &&
  347. !obj.d)
  348. return null;*/
  349. return obj;
  350. };
  351. Formation.prototype.loadObj = function(f) {
  352. let dge = this.dungeonEnchance;
  353. if (f == undefined) //如果没有提供数据,要返回空的
  354. {
  355. this.title = "";
  356. this.detail = "";
  357. this.teams.forEach(function(t, ti) {
  358. t[0].forEach(function(m, mi) {
  359. m.loadObj(null);
  360. });
  361. t[1].forEach(function(m, mi) {
  362. m.loadObj(null);
  363. });
  364. t[2] = 1;
  365. t[3] = 0;
  366. });
  367. dge.rarities.length = 0;
  368. dge.attrs.length = 0;
  369. dge.types.length = 0;
  370. dge.rate.hp = 1;
  371. dge.rate.atk = 1;
  372. dge.rate.rcv = 1;
  373. dge.benefit = 0;
  374. dge.stage = 1;
  375. return;
  376. }
  377. const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式
  378. this.title = dataVeision > 1 ? f.t : f.title;
  379. this.detail = dataVeision > 1 ? f.d : f.detail;
  380. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  381. this.teams.forEach(function(t, ti) {
  382. const tf = loadTeamArr[ti];
  383. if (tf) {
  384. t[0].forEach(function(m, mi) {
  385. const fm = tf[0][mi];
  386. m.loadObj(fm, dataVeision);
  387. });
  388. t[1].forEach(function(m, mi) {
  389. const fm = tf[1][mi];
  390. m.loadObj(fm, dataVeision);
  391. });
  392. t[2] = dataVeision > 3 ? //徽章
  393. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  394. : badgeConvert(tf[2]); //1、2版老数据的徽章
  395. t[3] = tf[3] ?? 0; //队长
  396. }
  397. });
  398. function badgeConvert(old)
  399. {
  400. switch (old)
  401. {
  402. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  403. return old + 1;
  404. }
  405. case 9: {
  406. return 11;
  407. }
  408. case 10:case 11:case 12: {
  409. return old + 7;
  410. }
  411. case 13: {
  412. return 21;
  413. }
  414. case 14: {
  415. return 10;
  416. }
  417. case 15:case 16:case 17: {
  418. return old - 3;
  419. }
  420. case 18: { //月卡
  421. return 1<<7 | 1 ;
  422. }
  423. default: return 1;
  424. }
  425. }
  426. if (f.r)
  427. {
  428. if (Array.isArray(f.r[0])) {
  429. const [[types, attrs, rarities, collabs, gachas] = [], [hp , atk, rcv] = [], benefit, stage] = f.r;
  430. dge.types = flags(types ?? 0);
  431. dge.attrs = flags(attrs ?? 0);
  432. dge.rarities = flags(rarities ?? 0);
  433. dge.collabs = collabs?.length ? collabs : [];
  434. dge.gachas = gachas?.length ? gachas : [];
  435. dge.rate.hp = hp ?? 1;
  436. dge.rate.atk = atk ?? 1;
  437. dge.rate.rcv = rcv ?? 1;
  438. dge.benefit = benefit || 0;
  439. dge.stage = stage || 1;
  440. } else {
  441. dge.attrs = flags(f.r[0] ?? 0);
  442. dge.types = flags(f.r[1] ?? 0);
  443. dge.rarities.length = 0;
  444. dge.rate.hp = f.r[2] ?? 1;
  445. dge.rate.atk = f.r[3] ?? 1;
  446. dge.rate.rcv = f.r[4] ?? 1;
  447. }
  448. }
  449. if (f.b)
  450. this.teams[0][2] = f.b; //原来模式的徽章
  451. };
  452. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  453. {
  454. let qrObj = {
  455. d:this.outObj()
  456. };
  457. if (keepDataSource) qrObj.s = currentDataSource.code;
  458. return qrObj;
  459. }
  460. //pdc的徽章对应数字
  461. Formation.pdcBadgeMap = [
  462. {pdf:undefined,pdc:0}, //什么都没有
  463. {pdf:1,pdc:10}, //无限cost
  464. {pdf:2,pdc:12}, //小手指
  465. {pdf:3,pdc:9}, //全体攻击
  466. {pdf:4,pdc:5}, //小回复
  467. {pdf:5,pdc:1}, //小血量
  468. {pdf:6,pdc:3}, //小攻击
  469. {pdf:7,pdc:8}, //SB
  470. {pdf:8,pdc:18}, //队长防封
  471. {pdf:9,pdc:19}, //SX
  472. {pdf:11,pdc:7}, //无天降
  473. {pdf:17,pdc:6}, //大回复
  474. {pdf:18,pdc:2}, //大血量
  475. {pdf:19,pdc:4}, //大攻击
  476. {pdf:20,pdc:null}, //三维
  477. {pdf:21,pdc:13}, //大手指
  478. {pdf:10,pdc:11}, //加经验
  479. {pdf:12,pdc:15}, //墨镜
  480. {pdf:13,pdc:17}, //防废
  481. {pdf:14,pdc:16}, //防毒
  482. {pdf:PAD_PASS_BADGE,pdc:14}, //月卡
  483. ];
  484. //pdc的潜觉对应数字
  485. Formation.pdcLatentMap = [
  486. {pdf:1,pdc:1}, //HP
  487. {pdf:2,pdc:0}, //攻击
  488. {pdf:3,pdc:2}, //回复
  489. {pdf:4,pdc:19}, //手指
  490. {pdf:5,pdc:13}, //自回
  491. {pdf:6,pdc:14}, //火盾
  492. {pdf:7,pdc:15}, //水盾
  493. {pdf:8,pdc:16}, //木盾
  494. {pdf:9,pdc:17}, //光盾
  495. {pdf:10,pdc:18}, //暗盾
  496. {pdf:11,pdc:12}, //防坐
  497. {pdf:12,pdc:3}, //三维
  498. {pdf:13,pdc:35}, //不被换队长
  499. {pdf:13,pdc:47}, //不被换队长 ×1.5
  500. {pdf:14,pdc:37}, //不掉废
  501. {pdf:15,pdc:36}, //不掉毒
  502. {pdf:16,pdc:24}, //进化杀
  503. {pdf:17,pdc:25}, //觉醒杀
  504. {pdf:18,pdc:26}, //强化杀
  505. {pdf:19,pdc:27}, //卖钱杀
  506. {pdf:20,pdc:4}, //神杀
  507. {pdf:21,pdc:5}, //龙杀
  508. {pdf:22,pdc:6}, //恶魔杀
  509. {pdf:23,pdc:7}, //机械杀
  510. {pdf:24,pdc:8}, //平衡杀
  511. {pdf:25,pdc:9}, //攻击杀
  512. {pdf:26,pdc:10}, //体力杀
  513. {pdf:27,pdc:11}, //回复杀
  514. {pdf:28,pdc:20}, //大HP
  515. {pdf:29,pdc:21}, //大攻击
  516. {pdf:30,pdc:22}, //大回复
  517. {pdf:31,pdc:23}, //大手指
  518. {pdf:32,pdc:28}, //大火盾
  519. {pdf:33,pdc:29}, //大水盾
  520. {pdf:34,pdc:30}, //大木盾
  521. {pdf:35,pdc:31}, //大光盾
  522. {pdf:36,pdc:32}, //大暗盾
  523. {pdf:37,pdc:33}, //6色破无效
  524. {pdf:37,pdc:45}, //6色破无效 ×1.5
  525. {pdf:38,pdc:34}, //3色破属吸
  526. {pdf:38,pdc:46}, //3色破属吸 ×1.5
  527. {pdf:39,pdc:40}, //C珠破吸
  528. {pdf:39,pdc:50}, //C珠破吸 ×1.5
  529. {pdf:40,pdc:39}, //心横解转转
  530. {pdf:40,pdc:49}, //心横解转转 ×1.5
  531. {pdf:41,pdc:38}, //U解禁消
  532. {pdf:41,pdc:48}, //U解禁消 ×1.5
  533. {pdf:42,pdc:41}, //伤害上限×2
  534. {pdf:43,pdc:42}, //HP++
  535. {pdf:44,pdc:43}, //攻击++
  536. {pdf:45,pdc:44}, //回复++
  537. {pdf:46,pdc:51}, //心追解云封
  538. {pdf:46,pdc:52}, //心追解云封 ×1.5
  539. {pdf:47,pdc:53}, //心L大SB
  540. {pdf:47,pdc:54}, //心L大SB ×1.5
  541. {pdf:48,pdc:55}, //L解禁武器
  542. {pdf:48,pdc:56}, //L解禁武器 ×1.8
  543. {pdf:49,pdc:57}, //伤害上限×3
  544. ];
  545. Formation.prototype.getPdcQrStr = function()
  546. {
  547. function genMemberMap(m, a, position = 0)
  548. {
  549. const o = new Map();
  550. o.set(0, m.id);
  551. if (m.latent.length)
  552. o.set(2, m.latent.map(pdfLtent=> Formation.pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  553. o.set(3, m.level);
  554. o.set(4, m.plus[0]);
  555. o.set(5, m.plus[1]);
  556. o.set(6, m.plus[2]);
  557. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  558. o.set(8, m?.sawoken ?? 0);
  559. if (a.id != 0)
  560. {
  561. o.set(9, a.id);
  562. o.set(10, a.level);
  563. o.set(11, a.plus[0]);
  564. o.set(12, a.plus[1]);
  565. o.set(13, a.plus[2]);
  566. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  567. }
  568. o.set(15, position);
  569. return o;
  570. }
  571. let outArr = [
  572. [1,this.teams.length - 1]
  573. ];
  574. if (this.teams.length == 2)
  575. {
  576. const team1 = this.teams[0];
  577. const team2 = this.teams[1];
  578. team1[0].push(team2[0].shift());
  579. team1[1].push(team2[1].shift());
  580. }
  581. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  582. let teamArr = [
  583. Formation.pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || 0 //徽章
  584. ];
  585. const membersArr = t[0];
  586. const assistArr = t[1];
  587. for (let i=0;i<membersArr.length;i++)
  588. {
  589. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  590. {
  591. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  592. let pdcMemberArr = Array.from(pdcMemberMap);
  593. pdcMemberStr = pdcMemberArr.map(item => {
  594. if (item[1] == undefined)
  595. {
  596. return null;
  597. }
  598. return [
  599. item[0].toString(36).padStart(2,'0'),
  600. item[1].toString(36).padStart(2,'0')
  601. ].join('')}).filter(item=>item).join(',');
  602. teamArr.push(pdcMemberStr);
  603. }
  604. }
  605. return teamArr.join('}');
  606. });
  607. if (this.teams.length == 2)
  608. {
  609. const team1 = this.teams[0];
  610. const team2 = this.teams[1];
  611. team2[0].splice(0,0,team1[0].pop());
  612. team2[1].splice(0,0,team1[1].pop());
  613. }
  614. outArr = outArr.concat(pdcTeamsStr);
  615. return outArr.join(']');
  616. }
  617. //paddb的徽章对应数字
  618. Formation.paddbBadgeMap = [
  619. {pdf:undefined,paddb:0}, //什么都没有
  620. {pdf:1,paddb:1}, //无限cost
  621. {pdf:2,paddb:2}, //小手指
  622. {pdf:3,paddb:3}, //全体攻击
  623. {pdf:4,paddb:4}, //小回复
  624. {pdf:5,paddb:5}, //小血量
  625. {pdf:6,paddb:6}, //小攻击
  626. {pdf:7,paddb:7}, //SB
  627. {pdf:8,paddb:8}, //队长防封
  628. {pdf:9,paddb:9}, //SX
  629. {pdf:11,paddb:14}, //无天降
  630. {pdf:17,paddb:10}, //大回复
  631. {pdf:18,paddb:11}, //大血量
  632. {pdf:19,paddb:12}, //大攻击
  633. {pdf:20,paddb:null}, //三维
  634. {pdf:21,paddb:13}, //大手指
  635. {pdf:10,paddb:18}, //加经验
  636. {pdf:12,paddb:15}, //墨镜
  637. {pdf:13,paddb:16}, //防废
  638. {pdf:14,paddb:17}, //防毒
  639. {pdf:PAD_PASS_BADGE,paddb:19}, //月卡
  640. ];
  641. //paddb的潜觉对应数字
  642. Formation.paddbLatentMap = [
  643. {pdf:1,paddb:13}, //HP
  644. {pdf:2,paddb:14}, //攻击
  645. {pdf:3,paddb:15}, //回复
  646. {pdf:4,paddb:16}, //手指
  647. {pdf:5,paddb:17}, //自回
  648. {pdf:6,paddb:19}, //火盾
  649. {pdf:7,paddb:20}, //水盾
  650. {pdf:8,paddb:21}, //木盾
  651. {pdf:9,paddb:22}, //光盾
  652. {pdf:10,paddb:23}, //暗盾
  653. {pdf:11,paddb:18}, //防坐
  654. {pdf:12,paddb:27}, //三维
  655. {pdf:13,paddb:38}, //不被换队长
  656. {pdf:14,paddb:37}, //不掉废
  657. {pdf:15,paddb:36}, //不掉毒
  658. {pdf:16,paddb:12}, //进化杀
  659. {pdf:17,paddb:9}, //觉醒杀
  660. {pdf:18,paddb:10}, //强化杀
  661. {pdf:19,paddb:11}, //卖钱杀
  662. {pdf:20,paddb:2}, //神杀
  663. {pdf:21,paddb:1}, //龙杀
  664. {pdf:22,paddb:3}, //恶魔杀
  665. {pdf:23,paddb:4}, //机械杀
  666. {pdf:24,paddb:8}, //平衡杀
  667. {pdf:25,paddb:5}, //攻击杀
  668. {pdf:26,paddb:6}, //体力杀
  669. {pdf:27,paddb:7}, //回复杀
  670. {pdf:28,paddb:24}, //大HP
  671. {pdf:29,paddb:25}, //大攻击
  672. {pdf:30,paddb:26}, //大回复
  673. {pdf:31,paddb:33}, //大手指
  674. {pdf:32,paddb:28}, //大火盾
  675. {pdf:33,paddb:29}, //大水盾
  676. {pdf:34,paddb:30}, //大木盾
  677. {pdf:35,paddb:31}, //大光盾
  678. {pdf:36,paddb:32}, //大暗盾
  679. {pdf:37,paddb:35}, //6色破无效
  680. {pdf:38,paddb:34}, //3色破属吸
  681. {pdf:39,paddb:41}, //C珠破吸
  682. {pdf:40,paddb:40}, //心横解转转
  683. {pdf:41,paddb:39}, //U解禁消
  684. {pdf:42,paddb:42}, //伤害上限×2
  685. {pdf:43,paddb:43}, //HP++
  686. {pdf:44,paddb:44}, //攻击++
  687. {pdf:45,paddb:45}, //回复++
  688. {pdf:46,paddb:46}, //心追解云封
  689. {pdf:47,paddb:47}, //心L大SB
  690. {pdf:48,paddb:48}, //L解禁武器
  691. {pdf:49,paddb:49}, //伤害上限×3
  692. ];
  693. Formation.prototype.getPaddbQrObj = function(keepDataSource = true)
  694. {
  695. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  696. function protectPadDbId(cardid) {
  697. if (cardid === null) return cardid;
  698. return cardid > 9934 ? 1319 : cardFixId(cardid, true);
  699. }
  700. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  701. function changePadDbIdLevel(cardid) {
  702. return cardid > 9934 ;
  703. }
  704. //PADDB目前只支持单人队伍
  705. const t = this.teams[0];
  706. let teamObj = {
  707. name: this.title,
  708. badge: Formation.paddbBadgeMap.find(badge=>badge.pdf === t[2]).paddb,
  709. memo: (this.detail || '') + '\n' + uploadMessage,
  710. monsters: {},
  711. assists: {},
  712. }
  713. //返回一个变身角色的变身根ID
  714. function returnHenshinRootId(mid)
  715. {
  716. const m = Cards[mid];
  717. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  718. { //只有变身来源小于目前id的,才继续找base
  719. mid = returnHenshinRootId(m.henshinFrom[0]);
  720. }
  721. return mid;
  722. }
  723. for (let i = 0; i < t[0].length; i++) {
  724. const m = t[0][i], a = t[1][i];
  725. //计算基底的变身情况
  726. let num, transform;
  727. if (m.card?.henshinFrom?.length > 0 //是变身
  728. && m.level <= m.card.maxLevel //等级不超过99
  729. ) {
  730. num = returnHenshinRootId(m.id);
  731. transform = m.id;
  732. } else {
  733. num = m.id;
  734. transform = null;
  735. }
  736. let memberIdChange = changePadDbIdLevel(transform || num);
  737. teamObj.monsters[i] = m.id <= 0 ? null : {
  738. num: memberIdChange ? m.level : num,// protectPadDbId(num, true),
  739. level: memberIdChange ? (transform || num) : m.level,
  740. awoken: m.awoken,
  741. plus: m.plus.concat(),
  742. active_skill_level: m.skilllevel ?? Skills[m.card.activeSkillId].maxLevel,
  743. transform: memberIdChange ? m.level : num,
  744. super_awoken: m.sawoken + 2,
  745. latent_awokens: m.latent.map(n=>Formation.paddbLatentMap.find(latent=>latent.pdf === n).paddb),
  746. };
  747. let assistIdChange = changePadDbIdLevel(a.id);
  748. teamObj.assists[i] = a.id <= 0 ? null : {
  749. num: assistIdChange ? a.level : a.id,
  750. level: assistIdChange ? a.id : a.level,
  751. plus: a.plus.every(n=>n>=99), //只需要true和false
  752. active_skill_level: a.skilllevel ?? Skills[a.card.activeSkillId].maxLevel,
  753. };
  754. }
  755. let qrObj = {
  756. // userId:"",
  757. // password:"",
  758. name: this.title,
  759. // "tags":[""],
  760. mons: t[0].concat(t[1]).map(m=>m.id > 0 ? protectPadDbId(m.id, true) : ""),
  761. team: JSON.stringify(teamObj),
  762. };
  763. return qrObj;
  764. }
  765. Formation.prototype.getSanbonV1Url = function()
  766. {
  767. const region = sanbonTranslateRegion(currentDataSource.code);
  768. const sanbonUrl = new URL(`https://sanbon.me/${region}/team-builder`);
  769. const search = sanbonUrl.searchParams;
  770. //sanbon目前只支持单人队伍
  771. const [members,assists,badge] = this.teams[0];
  772. for (let i = 0; i < members.length; i++) {
  773. const m = members[i], a = assists[i];
  774. m.id > 0 && search.set(`${i}`, m.id);
  775. m.sawoken > 0 && search.set(`${i}s`, m.sawoken);
  776. m?.latent?.length > 0 && search.set(`${i}l`, m.latent.join());
  777. a.id > 0 && search.set(`${i}a`, a.id);
  778. }
  779. badge > 0 && search.set(`badge`, badge & 0x7f);
  780. return sanbonUrl;
  781. }
  782. function sanbonTranslateRegion(code) {
  783. switch (code) {
  784. case "ja": return "jp";
  785. case "ko": return "kr";
  786. case "en": return "na";
  787. }
  788. };
  789. Formation.prototype.getSanbonV2Script = function()
  790. {
  791. function cardFlattened(card) {
  792. if (typeof(card) == 'undefined') return 0;
  793. const available_killers = {};
  794. for (let i = 20; i <= 27; i++) {
  795. available_killers[i] = false;
  796. }
  797. card.types.filter(i => i >= 0)
  798. .flatMap(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  799. .forEach(t => available_killers[t] = true);
  800. const o = {
  801. region: sanbonTranslateRegion(currentDataSource.code),
  802. num: card.id,
  803. name: card.name,
  804. rarity: card.rarity,
  805. cost: card.cost,
  806. attributes: card.attrs,
  807. types: card.types,
  808. awokens: card.awakenings,
  809. super_awokens: card.superAwakenings,
  810. available_killers: available_killers,
  811. level_final: card.limitBreakIncr ? 120 : card.maxLevel,
  812. stat_final: {
  813. "hp": card.hp.max,
  814. "atk": card.atk.max,
  815. "rcv": card.rcv.max,
  816. },
  817. assistable: card.canAssist,
  818. latent_extendable: card.is8Latent,
  819. showing_active_skills: [],
  820. showing_leader_skills: [],
  821. transforms: buildEvoTreeIdsArray(card),
  822. }
  823. return o;
  824. }
  825. //sanbon目前只支持单人队伍
  826. const [members,assists,badge] = this.teams[0];
  827. const scriptLines = [`(()=>{
  828. "use strict";
  829. const tbs = JSON.parse(sessionStorage.getItem("team-build-store"));
  830. const team = tbs.state;
  831. team.badge = ${badge & 0x7F};`];
  832. const _members = {};
  833. for (let i = 0; i < members.length; i++) {
  834. const m = members[i], a = assists[i];
  835. const _m = {
  836. num: m.id,
  837. level: m.level,
  838. superAwoken: m.sawoken,
  839. latentAwokens: m.latent.concat(),
  840. awokenCount: m.awoken,
  841. hpPlus: m.plus[0],
  842. atkPlus: m.plus[1],
  843. rcvPlus: m.plus[2],
  844. assistNum: a.id,
  845. assistLevel: a.level,
  846. assistPlus: a?.plus?.every(p=>p>=99) ?? false,
  847. flattened: cardFlattened(m.card),
  848. assistFlattened: cardFlattened(a.card),
  849. }
  850. _members[i] = _m;
  851. /*
  852. scriptLines.push(`const m${i} = team.members[${i}];
  853. m${i}.num = ${m.id};
  854. m${i}.level = ${m.level};
  855. m${i}.superAwoken = ${m.sawoken};
  856. m${i}.latentAwokens = ${JSON.stringify(m.latent)};
  857. m${i}.awokenCount = ${m.awoken};
  858. m${i}.hpPlus = ${m.plus[0]};
  859. m${i}.atkPlus = ${m.plus[1]};
  860. m${i}.rcvPlus = ${m.plus[2]};
  861. m${i}.assistNum = ${a.id};
  862. m${i}.assistLevel = ${a.level};
  863. m${i}.assistPlus = ${a.plus.every(p=>p>=99) ? 'true' : 'false'};
  864. if (m${i}.flattened == 0) m${i}.flattened = {};
  865. m${i}.flattened.awokens = ${JSON.stringify(m.card.awakenings)};
  866. m${i}.flattened.super_awokens = ${JSON.stringify(m.card.superAwakenings)};
  867. m${i}.flattened.available_killers = ${JSON.stringify(m.card.superAwakenings)};
  868. if (m${i}.assistFlattened == 0) m${i}.assistFlattened = {};
  869. m${i}.assistFlattened.awokens = ${JSON.stringify(a.id > 0 ? a.card.awakenings : [])};
  870. m${i}.assistFlattened.super_awokens = ${JSON.stringify(a.id > 0 ? a.card.superAwakenings : [])};
  871. `);*/
  872. }
  873. scriptLines.push(`team.members = ${JSON.stringify(_members)}`);
  874. scriptLines.push(`sessionStorage.setItem("team-build-store", JSON.stringify(tbs));
  875. location.reload();
  876. })();`);
  877. return scriptLines.join('\n');
  878. }
  879. //paddb的徽章对应数字
  880. Formation.daddbBadgeMap = [
  881. {pdf:undefined,daddb:0}, //什么都没有
  882. {pdf:1,daddb:0}, //无限cost
  883. {pdf:2,daddb:1}, //小手指
  884. {pdf:3,daddb:2}, //全体攻击
  885. {pdf:4,daddb:3}, //小回复
  886. {pdf:5,daddb:4}, //小血量
  887. {pdf:6,daddb:5}, //小攻击
  888. {pdf:7,daddb:6}, //SB
  889. {pdf:8,daddb:7}, //队长防封
  890. {pdf:9,daddb:8}, //SX
  891. {pdf:11,daddb:13}, //无天降
  892. {pdf:17,daddb:9}, //大回复
  893. {pdf:18,daddb:10}, //大血量
  894. {pdf:19,daddb:11}, //大攻击
  895. {pdf:20,daddb:null}, //三维
  896. {pdf:21,daddb:12}, //大手指
  897. {pdf:10,daddb:17}, //加经验
  898. {pdf:12,daddb:14}, //墨镜
  899. {pdf:13,daddb:15}, //防废
  900. {pdf:14,daddb:16}, //防毒
  901. {pdf:PAD_PASS_BADGE,daddb:18}, //月卡
  902. ];
  903. //paddb的潜觉对应数字
  904. Formation.daddbLatentMap = [
  905. {pdf:1,daddb:[0,1]}, //HP
  906. {pdf:2,daddb:[0,2]}, //攻击
  907. {pdf:3,daddb:[0,3]}, //回复
  908. {pdf:4,daddb:[0,4]}, //手指
  909. {pdf:5,daddb:[0,5]}, //自回
  910. {pdf:6,daddb:[0,6]}, //火盾
  911. {pdf:7,daddb:[0,7]}, //水盾
  912. {pdf:8,daddb:[0,8]}, //木盾
  913. {pdf:9,daddb:[0,9]}, //光盾
  914. {pdf:10,daddb:[0,10]}, //暗盾
  915. {pdf:11,daddb:[0,0]}, //防坐
  916. {pdf:12,daddb:[1,15]}, //三维
  917. {pdf:13,daddb:[2,4]}, //不被换队长
  918. {pdf:14,daddb:[2,3]}, //不掉废
  919. {pdf:15,daddb:[2,2]}, //不掉毒
  920. {pdf:16,daddb:[1,11]}, //进化杀
  921. {pdf:17,daddb:[1,8]}, //觉醒杀
  922. {pdf:18,daddb:[1,9]}, //强化杀
  923. {pdf:19,daddb:[1,10]}, //卖钱杀
  924. {pdf:20,daddb:[1,1]}, //神杀
  925. {pdf:21,daddb:[1,0]}, //龙杀
  926. {pdf:22,daddb:[1,2]}, //恶魔杀
  927. {pdf:23,daddb:[1,3]}, //机械杀
  928. {pdf:24,daddb:[1,7]}, //平衡杀
  929. {pdf:25,daddb:[1,4]}, //攻击杀
  930. {pdf:26,daddb:[1,5]}, //体力杀
  931. {pdf:27,daddb:[1,6]}, //回复杀
  932. {pdf:28,daddb:[1,12]}, //大HP
  933. {pdf:29,daddb:[1,13]}, //大攻击
  934. {pdf:30,daddb:[1,14]}, //大回复
  935. {pdf:31,daddb:[1,21]}, //大手指
  936. {pdf:32,daddb:[1,16]}, //大火盾
  937. {pdf:33,daddb:[1,17]}, //大水盾
  938. {pdf:34,daddb:[1,18]}, //大木盾
  939. {pdf:35,daddb:[1,19]}, //大光盾
  940. {pdf:36,daddb:[1,20]}, //大暗盾
  941. {pdf:37,daddb:[2,1]}, //6色破无效
  942. {pdf:38,daddb:[2,0]}, //3色破属吸
  943. {pdf:39,daddb:[2,7]}, //C珠破吸
  944. {pdf:40,daddb:[2,6]}, //心横解转转
  945. {pdf:41,daddb:[2,5]}, //U解禁消
  946. {pdf:42,daddb:[2,8]}, //伤害上限×2
  947. {pdf:43,daddb:[1,22]}, //HP++
  948. {pdf:44,daddb:[1,23]}, //攻击++
  949. {pdf:45,daddb:[1,24]}, //回复++
  950. {pdf:46,daddb:[2,9]}, //心追解云封
  951. {pdf:47,daddb:[2,10]}, //心L大SB
  952. {pdf:48,daddb:[2,12]}, //L解禁武器
  953. {pdf:49,daddb:[2,11]}, //伤害上限×3
  954. ];
  955. Formation.prototype.getDaddbQrObj = function()
  956. {
  957. //PADDB目前只支持单人队伍
  958. const [members,assists,badge] = this.teams[0];
  959. let teamObj = {
  960. name: this.title,
  961. badge: Formation.daddbBadgeMap.find(_badge=>_badge.pdf === badge).daddb,
  962. staffs: [],
  963. }
  964. for (let i = 0; i < members.length; i++) {
  965. const m = members[i], a = assists[i];
  966. teamObj.staffs[i] = {
  967. staf: m.id || -1,
  968. eq: a.id || -1,
  969. sawak: m.sawoken || -1,
  970. qawak: m.latent.map(n=>Formation.daddbLatentMap.find(latent=>latent.pdf === n).daddb),
  971. };
  972. }
  973. return teamObj;
  974. }
  975. Formation.prototype.getQrStr = function(type)
  976. {
  977. switch (type) {
  978. case 'paddf': {
  979. return JSON.stringify(this.getPdfQrObj());
  980. }
  981. case 'paddb': {
  982. return JSON.stringify(this.getPaddbQrObj());
  983. }
  984. case 'daddb': {
  985. return JSON.stringify(this.getDaddbQrObj());
  986. }
  987. case 'sanbon-v1': {
  988. return this.getSanbonV1Url();
  989. }
  990. case 'sanbon-v2': {
  991. return this.getSanbonV2Script();
  992. }
  993. case 'pdc':
  994. default: {
  995. return this.getPdcQrStr();
  996. }
  997. }
  998. }
  999. Formation.prototype.removeAssist = function() {
  1000. this.teams.forEach(team=>{
  1001. const assists = team[1];
  1002. for (let i = 0; i < assists.length; i++) {
  1003. assists[i] = new MemberAssist();
  1004. }
  1005. });
  1006. createNewUrl();
  1007. refreshAll(formation);
  1008. }
  1009. class PlayerData
  1010. {
  1011. constructor(data)
  1012. {
  1013. Object.assign(this, data);
  1014. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  1015. this.parsedDecks = PlayerDataDeck.parseDataArray(
  1016. data.decksb.decks,
  1017. data?.decksbs?.decks,
  1018. this.parsedCards);
  1019. }
  1020. }
  1021. class PlayerDataDeck {
  1022. constructor(data, parsedCards) {
  1023. const e = data.entries();
  1024. this.membersIndex = [
  1025. e.next().value[1],
  1026. e.next().value[1],
  1027. e.next().value[1],
  1028. e.next().value[1],
  1029. e.next().value[1],
  1030. ];
  1031. this.badge = e.next().value[1];
  1032. this.membersIndex.push(e.next().value[1]);
  1033. if (parsedCards)
  1034. {
  1035. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  1036. }
  1037. e.next(); //未知
  1038. e.next(); //未知
  1039. if (!e.next().done)
  1040. {
  1041. console.warn("出现未知的用户队伍数据");
  1042. }
  1043. }
  1044. static parseDataArray(decks1, decks2, parsedCards)
  1045. {
  1046. let datas = decks1.concat(decks2 ?? []);
  1047. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  1048. if (Boolean(decks2)) //如果开了月卡
  1049. {
  1050. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  1051. }
  1052. return decks;
  1053. }
  1054. toFormation()
  1055. {
  1056. const f = new Formation(1, 6);
  1057. const team = f.teams[0];
  1058. team[2] = this.badge;
  1059. const tMembers = team[0];
  1060. const tAssists = team[1];
  1061. this.members.forEach((member, idx)=>{
  1062. const tm = tMembers[idx];
  1063. const ta = tAssists[idx];
  1064. if (member) {
  1065. tm.loadFromMember(member);
  1066. tm.sawoken = member.superAwoken;
  1067. tm.plus = Object.values(member.plus);
  1068. tm.skilllevel = member.skillLevel;
  1069. if (member.assist) {
  1070. ta.loadFromMember(member.assist);
  1071. ta.sawoken = member.assist.superAwoken;
  1072. ta.plus = Object.values(member.assist.plus);
  1073. ta.skilllevel = member.assist.skillLevel;
  1074. }
  1075. }
  1076. });
  1077. return f;
  1078. }
  1079. }
  1080. class PlayerDataCard {
  1081. constructor(data) {
  1082. const e = data.entries();
  1083. this.index = e.next().value[1];
  1084. this.exp = e.next().value[1];
  1085. this.level = e.next().value[1];
  1086. this.skillLevel = e.next().value[1]; //未知
  1087. e.next(); //未知
  1088. this.id = e.next().value[1];
  1089. //叠加型用他们的经验来表示数量
  1090. const card = Cards[this.id];
  1091. this.count = 1;
  1092. if (card && card.stacking)
  1093. {
  1094. this.count = this.exp;
  1095. this.exp = 0;
  1096. }
  1097. this.plus = {
  1098. hp : e.next().value[1],
  1099. atk: e.next().value[1],
  1100. rcv: e.next().value[1]
  1101. };
  1102. this.awoken = e.next().value[1];
  1103. let parsedLatent = this.parseLatent(e.next().value[1]);
  1104. this.latentBlocksNum = parsedLatent.latentBlocksNum;
  1105. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  1106. this.assistIndex = e.next().value[1];
  1107. e.next(); //未知
  1108. this.superAwoken = e.next().value[1];
  1109. e.next(); //未知
  1110. if (!e.next().done)
  1111. {
  1112. console.warn("出现未知的用户箱子卡片数据");
  1113. }
  1114. //console.log(b);
  1115. }
  1116. toOldMember()
  1117. {
  1118. const m = new Member();
  1119. m.id = this.id;
  1120. m.level = this.level;
  1121. m.awoken = this.awoken;
  1122. m.skilllevel = this.skillLevel;
  1123. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  1124. m.sawoken = this.superAwoken;
  1125. m.latent = this.latent.concat();
  1126. return m;
  1127. }
  1128. static parseDataArray(datas)
  1129. {
  1130. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  1131. parsedCards.forEach(mon=>{
  1132. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  1133. });
  1134. return parsedCards;
  1135. }
  1136. parseLatent(number)
  1137. {
  1138. let latentNumber = BigInt(number);
  1139. const obj = {
  1140. latent: [],
  1141. latentBlocksNum: 6,
  1142. };
  1143. //console.log("原始数字",latentNumber.toString(2));
  1144. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  1145. latentNumber >>= 3n; //右移3位
  1146. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  1147. const changeLatentBlocksNum = Boolean(latentNumber & 1n); //1时就是开孔了
  1148. latentNumber >>= 1n; //右移1位
  1149. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  1150. if (changeLatentBlocksNum)
  1151. {
  1152. obj.latentBlocksNum = Number(latentNumber & 0b1111n);
  1153. latentNumber >>= 4n;
  1154. //console.log("读取潜觉格子数",latentNumber.toString(2));
  1155. }
  1156. const rightbnum = latentVersion > 6n ? 7n : 5n; //右移的距离
  1157. const getbnum = (1n << rightbnum) - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  1158. while (latentNumber > 0n)
  1159. {
  1160. obj.latent.push(Number(latentNumber & getbnum));
  1161. latentNumber >>= rightbnum;
  1162. //console.log("读取一个潜觉",latentNumber.toString(2));
  1163. }
  1164. return obj;
  1165. }
  1166. deleteRepeatLatent(olatents)
  1167. {
  1168. //splice性能太差,改成push一个新的数组
  1169. const latents = [];
  1170. for (let ai = 0; ai < olatents.length;)
  1171. {
  1172. const latent = olatents[ai];
  1173. latents.push(latent);
  1174. const useHole = latentUseHole(latent);
  1175. ai += useHole;
  1176. }
  1177. return latents;
  1178. }
  1179. }
  1180. //进化树
  1181. class EvoTree
  1182. {
  1183. constructor(mid, parent = null)
  1184. {
  1185. if (!mid) return;
  1186. const _this = this;
  1187. this.parent = parent;
  1188. if (parent == null) //如果没有提供父级,则寻找进化根
  1189. {
  1190. //返回一个角色的根ID
  1191. function returnRootId(mid)
  1192. {
  1193. mid = Cards[mid].evoRootId;
  1194. const m = Cards[mid];
  1195. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  1196. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  1197. mid = returnRootId(m.henshinFrom[0]);
  1198. }
  1199. return mid;
  1200. }
  1201. mid = returnRootId(mid);
  1202. }
  1203. const card = Cards[mid];
  1204. this.id = mid;
  1205. this.idArr = parent ? parent.idArr.concat() : [];
  1206. this.card = card;
  1207. this.children = [];
  1208. this.evoType = null;
  1209. if (parent == null)
  1210. {
  1211. this.evoType = "Base";
  1212. }
  1213. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1214. {
  1215. if (parent.card.henshinTo.length > 1) {
  1216. this.evoType = "Random Henshin";
  1217. //限定最多两层随机变身
  1218. if (parent?.parent?.card?.henshinTo?.length > 1) {
  1219. return this;
  1220. }
  1221. }
  1222. else
  1223. this.evoType = "Henshin";
  1224. }
  1225. else
  1226. {
  1227. if (card.evoMaterials[0] === 0xFFFF) //试练进化
  1228. {
  1229. this.evoType = "Ordeal Evo";
  1230. }else if (card.evoMaterials.includes(3826)) //像素进化
  1231. {
  1232. this.evoType = "Pixel Evo";
  1233. }else if (card.awakenings.includes(49)) //武器
  1234. {
  1235. this.evoType = "Assist Evo";
  1236. }else if (card.isUltEvo) //究进
  1237. {
  1238. if (parent.card.isUltEvo) //超究进
  1239. {
  1240. this.evoType = "Super Ult Evo";
  1241. }else
  1242. {
  1243. this.evoType = "Ult Evo";
  1244. }
  1245. }else
  1246. {
  1247. if (parent.card.isUltEvo) //转生
  1248. {
  1249. this.evoType = "Reincarnation";
  1250. }else if(parent.evoType == "Reincarnation")
  1251. {
  1252. this.evoType = "Super Reincarnation";
  1253. }else
  1254. {
  1255. this.evoType = "Evolution";
  1256. }
  1257. }
  1258. }
  1259. if (this.idArr.includes(mid))
  1260. {
  1261. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1262. {
  1263. this.evoType = "Henshin Loop";
  1264. }
  1265. return this;
  1266. }else
  1267. {
  1268. this.idArr.push(mid);
  1269. }
  1270. if (Array.isArray(card.henshinTo)) {
  1271. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  1272. }
  1273. if (this.evoType != "Henshin")
  1274. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1275. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1276. };
  1277. toListNode()
  1278. {
  1279. const createCardHead = editBox.createCardHead;
  1280. const tBox = document.createElement("div");
  1281. tBox.className = "evo-box";
  1282. const evoPanel = tBox.appendChild(document.createElement("div"));
  1283. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  1284. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  1285. evotPanel_L.className = "evo-panel-left";
  1286. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  1287. evotPanel_R.className = "evo-panel-right";
  1288. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  1289. evoTypeDiv.className = "evo-type-div";
  1290. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  1291. evoType.className = "evo-type";
  1292. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  1293. monHead.className = "monster-head";
  1294. const monName = evotPanel_R.appendChild(document.createElement("div"));
  1295. monName.className = "monster-name";
  1296. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  1297. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  1298. evotMaterials.className = "evo-materials";
  1299. (this.evoType === "Ordeal Evo" ? [0,0,0,0,0] : this.card.evoMaterials).forEach(mid=>{
  1300. //const li = evotMaterials.appendChild(document.createElement("li"));
  1301. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  1302. });
  1303. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  1304. evoSubEvo.className = "evo-subevo";
  1305. this.children.forEach(subEvo=>{
  1306. const li = evoSubEvo.appendChild(document.createElement("li"));
  1307. li.appendChild(subEvo.toListNode());
  1308. });
  1309. return tBox;
  1310. };
  1311. }
  1312. //进化树
  1313. class RequirementTree extends EvoTree
  1314. {
  1315. static gemNames = {
  1316. ja: "希石",
  1317. en: "Gem",
  1318. ko: "휘석",
  1319. };
  1320. constructor(mid, parent = null)
  1321. {
  1322. if (!mid) return;
  1323. super();
  1324. const _this = this;
  1325. this.parent = parent;
  1326. const card = Cards[mid];
  1327. this.id = mid;
  1328. this.idArr = parent ? parent.idArr.concat() : [];
  1329. this.card = card;
  1330. this.children = [];
  1331. this.evoType = "requirement";
  1332. this.idArr.push(mid);
  1333. let gemName = RequirementTree.gemNames[currentDataSource.code];
  1334. if (card.evoBaseId && card.evoRootId !== mid) {
  1335. let realMaterials = []
  1336. for (const materialId of card.evoMaterials.filter(Boolean)) {
  1337. const materialCard = Cards[materialId];
  1338. if (!materialCard) continue;
  1339. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  1340. //console.log("查咨进化素材:", materialCard);
  1341. let maybeCard = Cards.find(_card =>
  1342. !_card.types.includes(0) && //必须不是进化类型
  1343. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  1344. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  1345. _card.evoRootId != _card.id //忽略原始形态没有进化的
  1346. );
  1347. //console.log("查询结果:", maybeCard);
  1348. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  1349. //console.log(card, maybeCard);
  1350. realMaterials.push(maybeCard.id);
  1351. };
  1352. }
  1353. }
  1354. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  1355. this.children.push(...materials);
  1356. this.children.push(new RequirementTree(card.evoBaseId, _this));
  1357. }
  1358. };
  1359. }
  1360. //队长技能类型的翻译
  1361. class LeaderSkillType{
  1362. constructor(flags1, flags2){
  1363. this.matchMode = {
  1364. multipleAttr: Boolean(flags1 & 1 << 0),
  1365. rowMatch: Boolean(flags1 & 1 << 1),
  1366. combo: Boolean(flags1 & 1 << 2),
  1367. sameColor: Boolean(flags1 & 1 << 3),
  1368. LShape: Boolean(flags1 & 1 << 4),
  1369. crossMatch: Boolean(flags1 & 1 << 5),
  1370. heartCrossMatch: Boolean(flags1 & 1 << 6),
  1371. remainOrbs: Boolean(flags1 & 1 << 7),
  1372. enhanced5Orbs: Boolean(flags1 & 1 << 8),
  1373. };
  1374. this.restriction = {
  1375. attrEnhance: Boolean(flags1 & 1 << 9),
  1376. typeEnhance: Boolean(flags1 & 1 << 10),
  1377. board7x6: Boolean(flags1 & 1 << 11),
  1378. noSkyfall: Boolean(flags1 & 1 << 12),
  1379. HpRange: Boolean(flags1 & 1 << 13),
  1380. useSkill: Boolean(flags1 & 1 << 14),
  1381. moveTimeDecrease_Fixed: Boolean(flags1 & 1 << 15),
  1382. minMatchLen: Boolean(flags1 & 1 << 16),
  1383. specialTeam: Boolean(flags1 & 1 << 17),
  1384. effectWhenRecover: Boolean(flags1 & 1 << 18),
  1385. };
  1386. this.appendEffects = {
  1387. addCombo: Boolean(flags1 & 1 << 21),
  1388. fixedFollowAttack: Boolean(flags1 & 1 << 22),
  1389. scaleFollowAttack: Boolean(flags1 & 1 << 23),
  1390. reduce49down: Boolean(flags1 & 1 << 24),
  1391. reduce50: Boolean(flags1 & 1 << 25),
  1392. reduce51up: Boolean(flags1 & 1 << 26),
  1393. moveTimeIncrease: Boolean(flags1 & 1 << 20),
  1394. rateMultiplyExp_Coin: Boolean(flags1 & 1 << 27),
  1395. rateMultiplyDrop: Boolean(flags1 & 1 << 28),
  1396. voidPoison: Boolean(flags1 & 1 << 29),
  1397. counterAttack: Boolean(flags1 & 1 << 30),
  1398. autoHeal: Boolean(flags1 & 1 << 31),
  1399. unbindAwokenBind: Boolean(flags1 & 1 << 19),
  1400. resolve: Boolean(flags2 & 1 << 0),
  1401. predictionFalling: Boolean(flags2 & 1 << 1),
  1402. };
  1403. }
  1404. }
  1405. //清除数据
  1406. function clearData()
  1407. {
  1408. const locationURL = new URL(location);
  1409. locationURL.searchParams.delete('d'); //删除数据
  1410. locationURL.searchParams.delete('l'); //删除语言
  1411. locationURL.searchParams.delete('_id'); //删除PADDB的ID
  1412. location = locationURL.toString();
  1413. }
  1414. //轮换ABC队伍
  1415. function swapABCteam()
  1416. {
  1417. if (formation.teams.length > 1) {
  1418. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  1419. createNewUrl();
  1420. refreshAll(formation);
  1421. }
  1422. }
  1423. function henshinStep(step)
  1424. {
  1425. if (step == 0) return;
  1426. function gotoHenshin(card, nstep)
  1427. {
  1428. if (nstep > 0 && Array.isArray(card.henshinTo))
  1429. {
  1430. let max = Math.randomInteger(card.henshinTo.length - 1);
  1431. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  1432. }
  1433. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  1434. {
  1435. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  1436. }
  1437. else
  1438. {
  1439. return card;
  1440. }
  1441. }
  1442. formation.teams.forEach(team=>{
  1443. team[0].forEach(member=>{
  1444. const mid = member.id;
  1445. const card = Cards[mid];
  1446. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  1447. { //要变身前的才进行操作
  1448. const _card = gotoHenshin(card, step);
  1449. member.id = _card.id;
  1450. member.awoken = _card.awakenings.length;
  1451. }
  1452. });
  1453. });
  1454. createNewUrl({replaceState: true});
  1455. refreshAll(formation);
  1456. }
  1457. //在单人和多人之间转移数据
  1458. function turnPage(toPage, e = null) {
  1459. let pagename = null;
  1460. switch (toPage) {
  1461. case 1:
  1462. if (formation.teams[0][0].length < 6) {
  1463. //把第二支队伍的队长添加到最后方
  1464. formation.teams[0][0].push(formation.teams[1][0][0]);
  1465. formation.teams[0][1].push(formation.teams[1][1][0]);
  1466. }
  1467. //删掉第2支开始的队伍
  1468. formation.teams.splice(1);
  1469. pagename = "solo.html";
  1470. break;
  1471. case 2:
  1472. if (formation.teams.length < 2) { //从1人到2人
  1473. formation.teams[1] = [
  1474. [],
  1475. []
  1476. ];
  1477. //把右边的队长加到第二支队伍最后面
  1478. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  1479. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  1480. } else { //从3人到2人,直接删除后面两个队伍
  1481. //删掉第3支开始的队伍
  1482. formation.teams.splice(2);
  1483. //删掉前面两支队伍的战友
  1484. formation.teams[0][0].splice(5);
  1485. formation.teams[0][1].splice(5);
  1486. formation.teams[1][0].splice(5);
  1487. formation.teams[1][1].splice(5);
  1488. }
  1489. formation.badge = 0;
  1490. pagename = "multi.html";
  1491. break;
  1492. case 3:
  1493. if (formation.teams.length < 2) { //从1人到3人
  1494. } else { //从2人到3人
  1495. formation.teams[0][0].push(formation.teams[1][0][0]);
  1496. formation.teams[0][1].push(formation.teams[1][1][0]);
  1497. formation.teams[1][0].push(formation.teams[0][0][0]);
  1498. formation.teams[1][1].push(formation.teams[0][1][0]);
  1499. }
  1500. formation.badge = 0;
  1501. pagename = "triple.html";
  1502. break;
  1503. }
  1504. const newURL = createNewUrl({ url: pagename, onlyReturnUrl: true });
  1505. if (e && e.ctrlKey) {
  1506. window.open(newURL);
  1507. } else {
  1508. location.href = newURL;
  1509. }
  1510. }
  1511. function loadData(force = false)
  1512. {
  1513. if (force)
  1514. console.info('强制更新数据。');
  1515. const _time = new Date().getTime();
  1516. //开始读取解析怪物数据
  1517. const sourceDataFolder = "monsters-info";
  1518. statusLine?.writeText(localTranslating.status_message.loading_check_version);
  1519. GM_xmlhttpRequest({
  1520. method: "GET",
  1521. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1522. onload: function(response) {
  1523. dealCkeyData(response.response);
  1524. },
  1525. onerror: function(response) {
  1526. console.error("新的 Ckey JSON 数据获取失败。", response);
  1527. return;
  1528. }
  1529. });
  1530. //处理返回的数据
  1531. function dealCkeyData(responseText)
  1532. { //处理数据版本
  1533. let newCkeys; //当前的Ckey们
  1534. let lastCkeys; //以前Ckey们
  1535. let currentCkey; //获取当前语言的ckey
  1536. let lastCurrentCkey; //以前的当前语言的ckey
  1537. try {
  1538. newCkeys = JSON.parse(responseText);
  1539. } catch (e) {
  1540. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  1541. return;
  1542. }
  1543. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  1544. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  1545. try {
  1546. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  1547. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1548. lastCkeys = [];
  1549. } catch (e) {
  1550. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1551. lastCkeys = [];
  1552. }
  1553. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1554. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1555. lastCurrentCkey = {
  1556. code: currentDataSource.code,
  1557. ckey: {},
  1558. updateTime: null
  1559. };
  1560. lastCkeys.push(lastCurrentCkey);
  1561. }
  1562. statusLine?.writeText(localTranslating.status_message.loading_mon_info);
  1563. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  1564. console.debug("Cards ckey相等,直接读取已有的数据。");
  1565. const transaction = db.transaction([`cards`]);
  1566. const objectStore = transaction.objectStore(`cards`);
  1567. const request = objectStore.get(currentDataSource.code);
  1568. request.onerror = function(event) {
  1569. console.error("Cards 数据库内容读取失败,需重新下载。");
  1570. downloadCardsData();
  1571. };
  1572. request.onsuccess = function(event) {
  1573. if (Array.isArray(request.result))
  1574. {
  1575. Cards = loadExtraCardsData(request.result);
  1576. dealCardsData(Cards);
  1577. }else
  1578. {
  1579. console.info("Cards 数据库内容不存在,需重新下载。");
  1580. downloadCardsData();
  1581. }
  1582. };
  1583. } else {
  1584. console.log("Cards 需重新下载。");
  1585. downloadCardsData();
  1586. }
  1587. function downloadCardsData()
  1588. {
  1589. GM_xmlhttpRequest({
  1590. method: "GET",
  1591. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1592. onload: function(response) {
  1593. try {
  1594. Cards = loadExtraCardsData(JSON.parse(response.response));
  1595. } catch (e) {
  1596. console.error("Cards 数据 JSON 解码出错。", e);
  1597. return;
  1598. }
  1599. if (db)
  1600. {
  1601. const transaction = db.transaction([`cards`], "readwrite");
  1602. transaction.oncomplete = function(event) {
  1603. console.log("Cards 数据库写入完毕。");
  1604. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1605. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1606. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1607. dealCardsData(Cards);
  1608. };
  1609. const objectStore = transaction.objectStore(`cards`);
  1610. objectStore.put(Cards,currentDataSource.code);
  1611. }else //隐私模式无法启动数据库
  1612. {
  1613. dealCardsData(Cards);
  1614. }
  1615. },
  1616. onerror: function(response) {
  1617. console.error("Cards JSON 数据获取失败。", response);
  1618. }
  1619. });
  1620. }
  1621. function loadExtraCardsData(_cards)
  1622. {
  1623. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1624. let cards = _cards.slice(0, splitIdx);
  1625. for (let i = splitIdx + 1; i < _cards.length; i++)
  1626. {
  1627. const card = _cards[i];
  1628. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(...card.searchFlags);
  1629. card.onlyAssist = Boolean(card.flags & 1<<4);
  1630. /*card.unk01p = flags(card.unk01);
  1631. card.unk02p = flags(card.unk02);
  1632. card.unk03p = flags(card.unk03);
  1633. card.unk04p = flags(card.unk04);
  1634. card.unk05p = flags(card.unk05);
  1635. card.unk06p = flags(card.unk06);
  1636. card.unk07p = flags(card.unk07);
  1637. card.unk08p = flags(card.unk08);*/
  1638. cards[card?.id] = card;
  1639. }
  1640. return cards;
  1641. }
  1642. function dealCardsData(_cards)
  1643. {
  1644. statusLine?.writeText(localTranslating.status_message.loading_skill_info);
  1645. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1646. console.debug("Skills ckey相等,直接读取已有的数据。");
  1647. const transaction = db.transaction([`skills`]);
  1648. const objectStore = transaction.objectStore(`skills`);
  1649. const request = objectStore.get(currentDataSource.code);
  1650. request.onerror = function(event) {
  1651. console.error("Skills 数据库内容读取失败。");
  1652. };
  1653. request.onsuccess = function(event) {
  1654. if (Array.isArray(request.result))
  1655. {
  1656. Skills = request.result;
  1657. dealSkillData(Skills);
  1658. }else
  1659. {
  1660. console.info("Skills 数据库内容不存在,需重新下载。");
  1661. downloadSkillData();
  1662. }
  1663. };
  1664. } else {
  1665. console.log("Skills 需重新下载。");
  1666. downloadSkillData();
  1667. }
  1668. function downloadSkillData()
  1669. {
  1670. GM_xmlhttpRequest({
  1671. method: "GET",
  1672. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1673. onload: function(response) {
  1674. try {
  1675. Skills = JSON.parse(response.response);
  1676. } catch (e) {
  1677. console.log("Skills 数据 JSON 解码出错", e);
  1678. return;
  1679. }
  1680. if (db)
  1681. {
  1682. const transaction = db.transaction([`skills`], "readwrite");
  1683. transaction.oncomplete = function(event) {
  1684. console.log("Skills 数据库写入完毕。");
  1685. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1686. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1687. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1688. dealSkillData(Skills);
  1689. };
  1690. const objectStore = transaction.objectStore(`skills`);
  1691. objectStore.put(Skills,currentDataSource.code);
  1692. }else //隐私模式无法启动数据库
  1693. {
  1694. dealSkillData(Skills);
  1695. }
  1696. },
  1697. onerror: function(response) {
  1698. console.error("Skills JSON 数据获取失败", response);
  1699. }
  1700. });
  1701. }
  1702. function dealSkillData(_skills)
  1703. {
  1704. //显示数据更新时间
  1705. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1706. checkControlBox();
  1707. function checkControlBox()
  1708. {
  1709. if (controlBox)
  1710. {
  1711. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1712. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1713. clearInterval(controlBoxHook);
  1714. }
  1715. }
  1716. //initialize(); //初始化
  1717. statusLine?.writeText();
  1718. //如果通过的话就载入URL中的怪物数据
  1719. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1720. checkFormationBox();
  1721. function checkFormationBox()
  1722. {
  1723. if (formationBox?.querySelector('.teams'))
  1724. {
  1725. reloadFormationData();
  1726. clearInterval(formationBoxHook);
  1727. }
  1728. }
  1729. //读取储存的所有玩家数据
  1730. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1731. PlayerDatas = datas.map(data=>new PlayerData(data));
  1732. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1733. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1734. });
  1735. }
  1736. }
  1737. }
  1738. }
  1739. //重新读取URL中的Data数据并刷新页面
  1740. function reloadFormationData(event) {
  1741. let formationData;
  1742. if (!(formationData = event?.state?.outForm))
  1743. {
  1744. //如果没有现有数据
  1745. try {
  1746. const parameterDataString = getQueryString(["d","data"]);
  1747. formationData = JSON.parse(parameterDataString);
  1748. //console.log("从URL读取",formationData);
  1749. } catch (e) {
  1750. console.error("URL中队伍数据JSON解码出错", e);
  1751. return;
  1752. }
  1753. }
  1754. formation.loadObj(formationData);
  1755. const _id = getQueryString("_id");
  1756. if (_id) {
  1757. const paddbTeamId = document.querySelector("#paddb-team-id");
  1758. paddbTeamId.value = `https://paddb.net/team/${_id}`;
  1759. }
  1760. //编辑模式直接打开编辑框
  1761. let editingTarget = ((str)=>{
  1762. try {
  1763. const arr = JSON.parse(str);
  1764. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  1765. } catch (error) {
  1766. return null;
  1767. }
  1768. })(sessionStorage.getItem('editing'));
  1769. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  1770. if (editingTarget)
  1771. {
  1772. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  1773. const searchArr = event?.state?.searchArr ?? (str=>{
  1774. try {
  1775. const arr = JSON.parse(str);
  1776. if (Array.isArray(arr) && arr.every(item=>Number.isInteger(item))) {
  1777. return arr;
  1778. } else return;
  1779. } catch (error) {
  1780. return;
  1781. }
  1782. })(getQueryString("show-search")); //显示指定的ID数组
  1783. if (isGuideMod && !isNaN(mid)) {
  1784. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  1785. }
  1786. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  1787. if (editingTarget && searchArr)
  1788. {
  1789. showSearch(searchArr);
  1790. }
  1791. } else {
  1792. editBox.hide();
  1793. }
  1794. //恢复上一次的搜索状态
  1795. const searchOptions = ((str)=>{
  1796. try {
  1797. const obj = JSON.parse(str);
  1798. return obj.attrs ? obj : null;
  1799. } catch (error) {
  1800. return null;
  1801. }
  1802. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  1803. if (searchOptions) {
  1804. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  1805. }
  1806. refreshAll(formation);
  1807. }
  1808. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1809. //创建新的分享地址
  1810. function createNewUrl(arg) {
  1811. if (arg == undefined) arg = {};
  1812. if (window.history?.pushState) { // 支持History API
  1813. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1814. const datasource = arg.datasource || getQueryString("s");
  1815. const _id = arg._id || getQueryString("_id");
  1816. const outObj = formation.outObj();
  1817. const newSearch = new URLSearchParams();
  1818. if (language_i18n) newSearch.set("l", language_i18n);
  1819. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1820. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1821. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1822. if (outObj)
  1823. {
  1824. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1825. newSearch.set("d", dataJsonStr);
  1826. }
  1827. if (_id) newSearch.set("_id", _id);
  1828. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1829. if (arg.onlyReturnUrl) {
  1830. return newUrl;
  1831. } else {
  1832. historyAction = arg.replaceState ? history.replaceState : history.pushState;
  1833. // 报错 Uncaught TypeError: 'pushState' called on an object that does not implement interface History. 参考 https://www.coder.work/article/2664156
  1834. historyAction.call(history, {outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1835. }
  1836. }
  1837. }
  1838. function qrObjToUrl(obj)
  1839. {
  1840. let fileName;
  1841. switch (obj.d.f.length)
  1842. {
  1843. case 1:{
  1844. fileName = "solo.html";
  1845. break;
  1846. }
  1847. case 2:{
  1848. fileName = "multi.html";
  1849. break;
  1850. }
  1851. case 3:{
  1852. fileName = "triple.html";
  1853. break;
  1854. }
  1855. }
  1856. const newUrl = new URL(fileName, location);
  1857. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1858. //数据服版本
  1859. if (!obj.s || obj.s == "ja")
  1860. {
  1861. newUrl.searchParams.delete("s");
  1862. }else
  1863. {
  1864. newUrl.searchParams.set("s", obj.s);
  1865. }
  1866. //保持当前的语言
  1867. let l = getQueryString("l");
  1868. if (l)
  1869. {
  1870. newUrl.searchParams.set("l", l);
  1871. }
  1872. //数据服版本
  1873. if (obj.paddbId)
  1874. {
  1875. newUrl.searchParams.set("_id", obj.paddbId);
  1876. }
  1877. return newUrl;
  1878. }
  1879. //解析从QR图里获取的字符串
  1880. async function inputFromQrString(string)
  1881. {
  1882. const re = {type: 0, error: 0};
  1883. const ERROR_Unsupported_format = 1,
  1884. ERROR_No_formation_data = 2,
  1885. ERROR_illegal_JSON_format = 3,
  1886. ERROR_illegal_URL_format = 4;
  1887. function paddbObjToURL(obj) {
  1888. const newFotmation = paddbFotmationToPdfFotmation(obj);
  1889. const qrObj = newFotmation.getPdfQrObj(false);
  1890. qrObj.paddbId = obj._id;
  1891. return qrObjToUrl(qrObj);
  1892. }
  1893. //JSON 类
  1894. if (string.startsWith("{") && string.endsWith("}"))
  1895. { //生成的二维码
  1896. try{
  1897. let obj = JSON.parse(string);
  1898. if (typeof obj?.d == "object") { //PADDF的对象格式
  1899. re.type = "PADDF";
  1900. //re.message = "发现队伍数据 | Formation data founded";
  1901. re.url = qrObjToUrl(obj);
  1902. }
  1903. else if (typeof obj?.team == "string" && obj.team[0] === "{" && obj.team[obj.team.length-1] === "}") { //PADDB的对象格式
  1904. re.type = "PADDB";
  1905. re.url = paddbObjToURL(obj)
  1906. }
  1907. else if (Array.isArray(obj?.staffs)) { //DADDB的对象格式
  1908. re.type = "DADDB";
  1909. const newFotmation = daddbFotmationToPdfFotmation(obj);
  1910. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  1911. }
  1912. else {
  1913. re.error = ERROR_No_formation_data;
  1914. //re.message = "无队伍数据 | No formation data";
  1915. }
  1916. }catch(error){
  1917. console.error(error);
  1918. re.error = ERROR_illegal_JSON_format;
  1919. //re.message = "错误的 JSON 格式 | The illegal JSON format";
  1920. }
  1921. }
  1922. //URL 类
  1923. else if (string.startsWith("https://") || string.startsWith("http://") || string.startsWith("file://"))
  1924. { //网址二维码
  1925. let url = new URL(string);
  1926. if (url.searchParams.get('d')) { //PADDF的网址格式
  1927. try{
  1928. let obj = {
  1929. d: JSON.parse(url.searchParams.get('d')),
  1930. s: url.searchParams.get('s'),
  1931. paddbId: url.searchParams.get('_id'),
  1932. }
  1933. re.type = "PADDF";
  1934. //re.message = "发现队伍数据 | Formation data founded";
  1935. re.url = qrObjToUrl(obj);
  1936. } catch(error) {
  1937. console.error(error);
  1938. re.error = ERROR_illegal_URL_format;
  1939. //re.message = "错误的 网址 格式 | The illegal URL format";
  1940. }
  1941. }
  1942. //PADDB 的网址格式,之后要调用脚本功能获取跨域JSON
  1943. else if(url.host == "paddb.net" && url.pathname.startsWith(paddbPathPrefix)) {
  1944. const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  1945. re.type = "PADDB";
  1946. //re.message = "发现 PADDB 网址 | PADDB URL found";
  1947. const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串
  1948. const btnExternalSupport = document.body.querySelector("#external-support");
  1949. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  1950. let postBody = JSON.stringify({id: teamId});
  1951. const options = {
  1952. method: "POST",
  1953. url: "https://api2.paddb.net/getTeam",
  1954. data: postBody,
  1955. headers: {
  1956. "Content-Type": "application/json",
  1957. "User-Agent": "okhttp/4.9.2",
  1958. //如果只有ascii字符可以用postBody.length
  1959. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  1960. }
  1961. };
  1962. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  1963. try{
  1964. let obj = JSON.parse(txtStringInput.value = response.response);
  1965. re.url = paddbObjToURL(obj)
  1966. } catch(error) {
  1967. console.error(error);
  1968. re.error = ERROR_illegal_JSON_format;
  1969. }
  1970. } else {
  1971. re.error = ERROR_Unsupported_format;
  1972. re.message = localTranslating.link_read_message.need_user_script;
  1973. re.url = ExternalLinkScriptURL;
  1974. re.urlName = localTranslating.link_read_message.user_script_link;
  1975. }
  1976. }
  1977. else {
  1978. re.error = ERROR_No_formation_data;
  1979. //re.message = "无队伍数据 | No formation data";
  1980. }
  1981. }
  1982. //PDC
  1983. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1984. {
  1985. re.type = "PDC";
  1986. //re.message = "发现 PDC 格式 | PDC format found";
  1987. const newFotmation = pdcFotmationToPdfFotmation(string);
  1988. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  1989. }
  1990. // //快速输入类,仅为评估支持
  1991. // else if(/^>\s\d+(?:|\d+)?(?:,\s*\d+(?:|\d+)?)*\s*$/.test(string))
  1992. // {
  1993. // re.type = "FastInput";
  1994. // const newFotmation = FastInputToPdfFotmation(string);
  1995. // re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  1996. // }
  1997. else
  1998. {
  1999. re.error = ERROR_Unsupported_format;
  2000. //re.message = "不支持的格式 | Unsupported format";
  2001. }
  2002. return re;
  2003. }
  2004. //解析PDC的数据
  2005. function pdcFotmationToPdfFotmation(inputString)
  2006. {
  2007. function readPDC(string)
  2008. {
  2009. let teamsStr = string.split(']');
  2010. let baseInfo = teamsStr.shift().split(',');
  2011. let teamsArr = teamsStr.map(teamStr=>
  2012. {
  2013. let membersStr = teamStr.split('}').filter(Boolean);
  2014. const team = {
  2015. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  2016. }
  2017. team.members = membersStr.map(memberStr=>{
  2018. let memberArr = memberStr.split(',').map(valueStr=>{
  2019. let idx = parseInt(valueStr.substring(0,2),36);
  2020. let value = valueStr.substring(2);
  2021. if (idx !== 2)
  2022. {
  2023. value = parseInt(value,36);
  2024. }else
  2025. {
  2026. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  2027. }
  2028. return [idx, value];
  2029. });
  2030. return new Map(memberArr);
  2031. });
  2032. return team;
  2033. }
  2034. );
  2035. let pdcFotmation = {
  2036. version: parseInt(baseInfo[0],10),
  2037. teamCount: parseInt(baseInfo[1],10)+1,
  2038. teams: teamsArr
  2039. }
  2040. return pdcFotmation;
  2041. }
  2042. let pdcFotmation = readPDC(inputString);
  2043. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  2044. if (pdcFotmation.teamCount == 2)
  2045. {
  2046. const team1 = pdcFotmation.teams[0].members;
  2047. const team2 = pdcFotmation.teams[1].members;
  2048. let team2Leader = team1.find(member=>member.get(15) == 5);
  2049. if (team2Leader)
  2050. {
  2051. team2Leader.set(15,0);
  2052. team2.unshift(team2Leader);
  2053. team1.splice(team1.indexOf(team2Leader),1);
  2054. }
  2055. }
  2056. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  2057. const t = f.teams[ti];
  2058. const membersArr = t[0];
  2059. const assistArr = t[1];
  2060. //队伍徽章
  2061. t[2] = pdcTeam.badge === 0 ? 0 : Formation.pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  2062. pdcTeam.members.forEach((member)=>{
  2063. const m = membersArr[member.get(15) || 0];
  2064. const a = assistArr[member.get(15) || 0];
  2065. m.id = member.get(0) || 0;
  2066. a.id = member.get(9) || 0; //延迟是-1刚好一样
  2067. if (member.get(2))
  2068. {
  2069. m.latent = member.get(2).map(pdcLatent=> Formation.pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  2070. }
  2071. m.level = member.get(3) || 1;
  2072. a.level = member.get(10) || 1;
  2073. m.plus[0] = member.get(4) || 0;
  2074. m.plus[1] = member.get(5) || 0;
  2075. m.plus[2] = member.get(6) || 0;
  2076. a.plus[0] = member.get(11) || 0;
  2077. a.plus[1] = member.get(12) || 0;
  2078. a.plus[2] = member.get(13) || 0;
  2079. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  2080. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  2081. m.sawoken = member.get(8);
  2082. });
  2083. });
  2084. return f;
  2085. }
  2086. //解析PADDB的数据
  2087. function paddbFotmationToPdfFotmation(obj)
  2088. {
  2089. const team = JSON.parse(obj.team);
  2090. const f = new Formation(1, 6);
  2091. f.title = team.name;
  2092. f.detail = team.memo.replace(new RegExp('\\n?'+uploadMessage,"i"),"");
  2093. const t = f.teams[0];
  2094. //队伍徽章
  2095. t[2] = Formation.paddbBadgeMap.find(badge=>badge.paddb === team.badge).pdf;
  2096. const members = t[0], assists = t[1];
  2097. for (let i = 0; i< members.length; i++) {
  2098. const m = members[i], a = assists[i], dm = team.monsters[i], da = team.assists[i];
  2099. if (dm) {
  2100. if (dm.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2101. m.id = dm.level;
  2102. m.level = dm.transform || dm.num;
  2103. } else {
  2104. m.id = cardFixId(dm.transform || dm.num, false);
  2105. m.level = dm.level;
  2106. }
  2107. m.plus = dm.plus.concat();
  2108. m.awoken = (dm.transform && dm.transform !== dm.num) //有变身状态时
  2109. ? Cards[m.id].awakenings.length //变身后的觉醒全满
  2110. : dm.awoken;
  2111. m.sawoken = dm.super_awoken - 2;
  2112. m.latent = dm.latent_awokens.map(paddbLatent=>Formation.paddbLatentMap.find(latent=>latent.paddb === paddbLatent)?.pdf ?? 0);
  2113. m.skilllevel = dm.active_skill_level;
  2114. }
  2115. if (da) {
  2116. if (da.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2117. a.id = da.level;
  2118. a.level = da.num;
  2119. } else {
  2120. a.id = cardFixId(da.num, false);
  2121. a.level = da.level;
  2122. }
  2123. a.awoken = Cards[a.id].awakenings.length;
  2124. a.plus = da.plus ? [99,99,99]:[0,0,0];
  2125. a.skilllevel = da.active_skill_level;
  2126. }
  2127. }
  2128. return f;
  2129. }
  2130. //解析DADDB的数据
  2131. function daddbFotmationToPdfFotmation(obj)
  2132. {
  2133. const team = obj;
  2134. const f = new Formation(1, 6);
  2135. f.title = team.name;
  2136. const t = f.teams[0];
  2137. //队伍徽章
  2138. t[2] = Formation.daddbBadgeMap.find(badge=>badge.daddb === team.badge).pdf;
  2139. const members = t[0], assists = t[1];
  2140. for (let i = 0; i< members.length; i++) {
  2141. const m = members[i], a = assists[i], dm = team.staffs[i];
  2142. if (dm) {
  2143. m.id = dm.staf > 0 ? dm.staf : 0;
  2144. a.id = dm.eq > 0 ? dm.eq : 0;
  2145. const mCard = m.card, aCard = a.card;
  2146. m.level = mCard.limitBreakIncr ? 120 : mCard.maxLevel;
  2147. a.level = aCard.limitBreakIncr ? 120 : aCard.maxLevel;
  2148. m.plus = [99,99,99];
  2149. a.plus = [99,99,99];
  2150. m.awoken = mCard.awakenings.length;
  2151. a.awoken = aCard.awakenings.length;
  2152. m.sawoken = dm.sawak;
  2153. m.latent = dm.qawak.map(daddbLatent=>Formation.daddbLatentMap.find(latent=>latent.daddb[0] === daddbLatent[0] && latent.daddb[1] === daddbLatent[1])?.pdf ?? 0);
  2154. }
  2155. }
  2156. return f;
  2157. }
  2158. //截图
  2159. function captureScreenshot(target, transparent) {
  2160. statusLine?.writeText(localTranslating.status_message.prepare_capture);
  2161. //去掉可能的空白文字的编辑状态
  2162. formationBox.classList.remove("edit-code");
  2163. const downLink = controlBox.querySelector(".down-capture");
  2164. setTimeout(()=>{
  2165. html2canvas(target, transparent ? {backgroundColor: null} : undefined).then(canvas => {
  2166. canvas.toBlob(function(blob) {
  2167. window.URL.revokeObjectURL(downLink.href);
  2168. downLink.href = URL.createObjectURL(blob);
  2169. downLink.download = `${document.title}.png`;
  2170. downLink.click();
  2171. statusLine?.writeText();
  2172. });
  2173. //document.body.appendChild(canvas);
  2174. });
  2175. },500);
  2176. }
  2177. window.onload = initialize; //界面初始化
  2178. //初始化
  2179. function initialize() {
  2180. const drawScreenshot = document.querySelector("#draw-screenshot");
  2181. const screenshotTransparent = document.querySelector("#screenshot-transparent");
  2182. drawScreenshot.onclick = function(event) {
  2183. if (event.target == this) {
  2184. captureScreenshot(formationBox, screenshotTransparent.checked);
  2185. }
  2186. }
  2187. document.body.lang = currentLanguage.i18n;
  2188. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  2189. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  2190. controlBox = document.body.querySelector(".control-box");
  2191. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  2192. statusLine.writeText = function(text) {
  2193. this.innerHTML = '';
  2194. if (text) this.textContent = text;
  2195. };
  2196. formationBox = document.body.querySelector(".formation-box");
  2197. editBox = document.body.querySelector(".edit-box");
  2198. editBox.editMon = editMember;
  2199. formationBox.refreshDocumentTitle = function() {
  2200. let titleStr = txtTitleDisplay.textContent.trim();
  2201. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  2202. }
  2203. if (isGuideMod) {
  2204. console.info('现在是 怪物图鉴 模式');
  2205. document.body.classList.add('guide-mod');
  2206. }
  2207. //▼添加语言列表开始
  2208. const langSelectDom = controlBox.querySelector(".languages");
  2209. languageList.forEach(lang =>
  2210. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  2211. );
  2212. const langOptionArray = Array.from(langSelectDom.options);
  2213. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  2214. //▲添加语言列表结束
  2215. //▼添加数据来源列表开始
  2216. const dataSelectDom = controlBox.querySelector(".datasource");
  2217. dataSourceList.forEach(ds =>
  2218. dataSelectDom.options.add(new Option(ds.source, ds.code))
  2219. );
  2220. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  2221. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  2222. //添加数据class
  2223. document.body.dataset.gameSource = currentDataSource.code;
  2224. //document.body.classList.add("ds-" + currentDataSource.code);
  2225. //▲添加数据来源列表结束
  2226. //设定初始的显示设置
  2227. //初始化开关
  2228. function initializeSwitch(checkbox) {
  2229. //开关设置的快速保存
  2230. function switchFastSave(event) {
  2231. document.body.classList.toggle(this.id, this.checked);
  2232. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2233. }
  2234. if (!checkbox) return;
  2235. checkbox.onchange = switchFastSave;
  2236. checkbox.checked = localStorage_getBoolean(cfgPrefix + checkbox.id, true);
  2237. checkbox.onchange(false);
  2238. return checkbox;
  2239. }
  2240. const displaySwitchList = Array.from(document.querySelectorAll(".config-display-list .switch-ipt"));
  2241. displaySwitchList.forEach(initializeSwitch);
  2242. //默认等级
  2243. const iptDefaultLevel = document.getElementById("default-level");
  2244. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  2245. iptDefaultLevel.onchange = function(event){
  2246. let num = Number(this.value);
  2247. defaultLevel = num || this.placeholder;
  2248. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, this.value);
  2249. }
  2250. iptDefaultLevel.onchange(false);
  2251. //触屏使用的切换显示的线条
  2252. interchangeSvg = document.body.querySelector("#interchange-line");
  2253. interchangeSvg.line = interchangeSvg.querySelector("g line");
  2254. interchangeSvg.changePoint = function(p1, p2) {
  2255. const line = this.line;
  2256. if (p1 && p1.x != undefined)
  2257. line.setAttribute("x1", p1.x);
  2258. if (p1 && p1.y != undefined)
  2259. line.setAttribute("y1", p1.y);
  2260. if (p2 && p2.x != undefined)
  2261. line.setAttribute("x2", p2.x);
  2262. if (p2 && p2.y != undefined)
  2263. line.setAttribute("y2", p2.y);
  2264. };
  2265. //初始化所有mask的关闭按钮
  2266. const masks = document.body.querySelectorAll(".mask");
  2267. masks.forEach(mask=>{
  2268. mask.show = function(arg){
  2269. this?.initialize?.(arg);
  2270. this.classList.remove(className_displayNone);
  2271. };
  2272. mask.btnClose = mask.querySelector(".mask-close");
  2273. mask.btnClose.onclick = function(){
  2274. mask?.hide?.();
  2275. mask.classList.add(className_displayNone);
  2276. };
  2277. });
  2278. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  2279. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  2280. btnQrCode.onclick = function(){
  2281. qrCodeFrame.show();
  2282. };
  2283. qrCodeFrame.initialize = function(){
  2284. //如果检测到功能
  2285. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2286. document.body.classList.add("external-link-support");
  2287. }
  2288. const qrSaveBox = this.content.saveBox;
  2289. const qrReadBox = this.content.readBox;
  2290. qrReadBox.info.show('');
  2291. qrReadBox.videoBox.classList.add(className_displayNone);
  2292. let qrTypeRadio = qrSaveBox.qrDataType.find(radio=>radio.checked);
  2293. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  2294. //生成sanbon v1链接
  2295. qrCodeFrame.querySelector("#sanbon-v2-link").href = `https://sanbon.me/${sanbonTranslateRegion(currentDataSource.code)}/team-builder`;
  2296. qrCodeFrame.querySelector("#sanbon-v2-script").value = formation.getSanbonV2Script();
  2297. };
  2298. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  2299. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  2300. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  2301. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  2302. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  2303. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  2304. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  2305. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  2306. qrReadBox.info = qrReadBox.querySelector(".info");
  2307. qrReadBox.info.code = qrReadBox.info.querySelector(".result-code");
  2308. qrReadBox.info.message = qrReadBox.info.querySelector(".result-message");
  2309. qrReadBox.info.newLink = qrReadBox.info.querySelector(".formation-link-from-string>a");
  2310. qrReadBox.video = qrReadBox.querySelector("#video");
  2311. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  2312. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  2313. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  2314. qrReadBox.info.show = function(message, code = 0, error = false, url="", urlName="") {
  2315. qrReadBox.info.message.innerHTML = '';
  2316. qrReadBox.info.message.append(message);
  2317. qrReadBox.info.code.textContent = code;
  2318. qrReadBox.info.code.classList.toggle(className_displayNone, code===0);
  2319. qrReadBox.info.code.classList.toggle("error", error);
  2320. qrReadBox.info.newLink.classList.toggle(className_displayNone, url.length===0);
  2321. qrReadBox.info.newLink.href = url;
  2322. qrReadBox.info.newLink.textContent = urlName;
  2323. }
  2324. qrReadBox.readString.onclick = async function()
  2325. {
  2326. if (qrReadBox.qrStr.value.length === 0) return;
  2327. this.disabled = true;
  2328. let inputResult = await inputFromQrString(qrReadBox.qrStr.value);
  2329. this.disabled = false;
  2330. let lrm = localTranslating.link_read_message;
  2331. let message;
  2332. if (inputResult.message) {
  2333. message = inputResult.message;
  2334. }
  2335. else if (inputResult.type) {
  2336. message = lrm.success({type: lrm.type[inputResult.type]});
  2337. }
  2338. else {
  2339. message = lrm.error[inputResult.error];
  2340. }
  2341. qrReadBox.info.show(
  2342. message,
  2343. inputResult.type || inputResult.error,
  2344. Boolean(inputResult.error),
  2345. inputResult.url,
  2346. inputResult.urlName
  2347. );
  2348. }
  2349. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  2350. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  2351. qrSaveBox.qrStr.onchange = function()
  2352. {
  2353. qrCodeFrame.refreshQrCode(this.value);
  2354. }
  2355. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  2356. function changeOutputType(){
  2357. const type = this.value;
  2358. const qrstr = formation.getQrStr(type);
  2359. qrSaveBox.qrStr.value = qrstr;
  2360. qrSaveBox.qrStr.onchange();
  2361. }
  2362. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = changeOutputType);
  2363. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  2364. qrCodeFrame.ondragenter = ()=>false;
  2365. qrCodeFrame.ondragover = ()=>false;
  2366. qrCodeFrame.ondrop = function(e)
  2367. {
  2368. imagesSelected(e.dataTransfer.files);
  2369. e.stopPropagation();
  2370. e.preventDefault();
  2371. }
  2372. qrCodeFrame.refreshQrCode = function(string)
  2373. {
  2374. const qrImg = this.content.saveBox.qrImage;
  2375. URL.revokeObjectURL(qrImg.src);
  2376. const hints = new Map();
  2377. const EncodeHintType = ZXing.EncodeHintType;
  2378. //hints.set(EncodeHintType.MARGIN, 0);
  2379. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  2380. const qrWidth = 500,qrHeight = 500;
  2381. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  2382. let svgData = new XMLSerializer().serializeToString(svgElement);
  2383. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  2384. let svgUrl = URL.createObjectURL(blob);
  2385. qrImg.src = svgUrl;
  2386. loadImage(svgUrl).then(function(img) {
  2387. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  2388. let cavans = document.createElement("canvas");
  2389. cavans.width = cavansWidth;
  2390. cavans.height = cavansHeight;
  2391. let ctx = cavans.getContext('2d');
  2392. ctx.fillStyle="white";
  2393. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  2394. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  2395. cavans.toBlob(function(blob) {
  2396. const saveQrImg = qrSaveBox.saveQrImg;
  2397. URL.revokeObjectURL(saveQrImg.href);
  2398. const downLink = URL.createObjectURL(blob);
  2399. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  2400. saveQrImg.href = downLink;
  2401. });
  2402. svgElement = null;
  2403. svgData = null;
  2404. blob = null;
  2405. img = null;
  2406. cavans = null;
  2407. ctx = null;
  2408. }, function(err) {
  2409. console.log(err);
  2410. });
  2411. }
  2412. qrReadBox.readQrFile.onclick = function()
  2413. {
  2414. qrReadBox.filePicker.click();
  2415. }
  2416. qrReadBox.filePicker.onchange = function()
  2417. {
  2418. imagesSelected(this.files);
  2419. }
  2420. async function imagesSelected(myFiles) {
  2421. if (myFiles.length < 1) return;
  2422. const file = myFiles[0];
  2423. let img = await loadImage(URL.createObjectURL(file));
  2424. let cavans = document.createElement("canvas");
  2425. cavans.width = img.width + 100;
  2426. cavans.height = img.height + 100;
  2427. let ctx = cavans.getContext('2d');
  2428. ctx.fillStyle="white";
  2429. ctx.fillRect(0, 0, cavans.width, cavans.height);
  2430. ctx.drawImage(img, 100, 100);
  2431. cavans.toBlob(async function(blob){
  2432. let newFileURL = URL.createObjectURL(blob),
  2433. newImg = await loadImage(newFileURL);
  2434. qrcodeReader.decodeFromImage(newImg).then((result) => {
  2435. console.debug('Found QR code!', result);
  2436. let reText = result.text;
  2437. if (reText.startsWith("\u001a")) reText = reText.substring(1);
  2438. qrReadBox.qrStr.value = reText;
  2439. qrReadBox.readString.onclick();
  2440. }).catch((err) => {
  2441. console.error(err);
  2442. if (err) {
  2443. if (err instanceof ZXing.NotFoundException) {
  2444. qrReadBox.info.show('No QR code found.');
  2445. }
  2446. if (err instanceof ZXing.ChecksumException) {
  2447. qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2448. }
  2449. if (err instanceof ZXing.FormatException) {
  2450. qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2451. }
  2452. }
  2453. });
  2454. console.debug(`Started decode for image from ${newImg.src}`);
  2455. });
  2456. // qrcodeReader.decodeFromImage(img).then((result) => {
  2457. // console.debug('Found QR code!', result);
  2458. // qrReadBox.qrStr.value = result.text;
  2459. // qrReadBox.readString.onclick();
  2460. // }).catch((err) => {
  2461. // console.error(err);
  2462. // if (err) {
  2463. // if (err instanceof ZXing.NotFoundException) {
  2464. // qrReadBox.info.show('No QR code found.');
  2465. // }
  2466. // if (err instanceof ZXing.ChecksumException) {
  2467. // qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2468. // }
  2469. // if (err instanceof ZXing.FormatException) {
  2470. // qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2471. // }
  2472. // }
  2473. // });
  2474. // console.debug(`Started decode for image from ${img.src}`);
  2475. }
  2476. if (location.protocol == "http:" && location.hostname != "localhost" && location.hostname != "127.0.0.1")
  2477. { //http不支持攝像頭
  2478. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  2479. qrReadBox.readQrCamera.onclick = function()
  2480. {
  2481. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  2482. location.protocol = "https:" //跳到https
  2483. }
  2484. }else
  2485. {
  2486. function scanContinuously()
  2487. {
  2488. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  2489. if (result) {
  2490. // properly decoded qr code
  2491. console.debug('Found QR code!', result);
  2492. qrReadBox.qrStr.value = result.text;
  2493. qrReadBox.readString.onclick();
  2494. }
  2495. if (err) {
  2496. if (err instanceof ZXing.NotFoundException) {
  2497. console.debug('No QR code found.')
  2498. }
  2499. if (err instanceof ZXing.ChecksumException) {
  2500. console.debug('A code was found, but it\'s read value was not valid.')
  2501. }
  2502. if (err instanceof ZXing.FormatException) {
  2503. console.debug('A code was found, but it was in a invalid format.')
  2504. }
  2505. }
  2506. });
  2507. }
  2508. qrcodeReader.getVideoInputDevices()
  2509. .then((videoInputDevices) => {
  2510. const sourceSelect_id = "selected-device-id";
  2511. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  2512. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  2513. {
  2514. selectedDeviceId = videoInputDevices[0].deviceId;
  2515. }
  2516. if (videoInputDevices.length >= 1) {
  2517. videoInputDevices.forEach((element) => {
  2518. const sourceOption = document.createElement('option');
  2519. sourceOption.text = element.label
  2520. sourceOption.value = element.deviceId
  2521. qrReadBox.sourceSelect.appendChild(sourceOption)
  2522. });
  2523. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  2524. qrReadBox.sourceSelect.onchange = function() {
  2525. selectedDeviceId = this.value;
  2526. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  2527. if (qrReadBox.readQrCamera.classList.contains("running"))
  2528. {
  2529. qrcodeReader.reset();
  2530. scanContinuously();
  2531. }
  2532. };
  2533. }
  2534. qrReadBox.readQrCamera.onclick = function()
  2535. {
  2536. if (this.classList.contains("running"))
  2537. {
  2538. qrcodeReader.reset();
  2539. qrReadBox.videoBox.classList.add(className_displayNone);
  2540. qrReadBox.info.show('');
  2541. }else
  2542. {
  2543. qrReadBox.videoBox.classList.remove(className_displayNone);
  2544. scanContinuously();
  2545. }
  2546. this.classList.toggle("running");
  2547. }
  2548. })
  2549. .catch((err) => {
  2550. console.error(err)
  2551. });
  2552. }
  2553. const btnExternalSupport = qrCodeFrame.querySelector("#external-support");
  2554. //btnExternalSupport.href = ExternalLinkScriptURL;
  2555. const paddbTeamEdit = qrContent.querySelector(".paddb-team-edit");
  2556. //paddb的用户名和密码
  2557. const paddbUsername = paddbTeamEdit.querySelector("#paddb-username");
  2558. const paddbPassword = paddbTeamEdit.querySelector("#paddb-password");
  2559. paddbUsername.value = localStorage.getItem(cfgPrefix + paddbUsername.id);
  2560. paddbPassword.value = localStorage.getItem(cfgPrefix + paddbPassword.id);
  2561. paddbUsername.onchange = paddbPassword.onchange = function(e){
  2562. if (e) localStorage.setItem(cfgPrefix + this.id, this.value);
  2563. }
  2564. const paddbTeamId = document.querySelector("#paddb-team-id");
  2565. paddbTeamId.onchange = function(){
  2566. try {
  2567. let str = this.value;
  2568. const teamId = str.substring(str.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2569. createNewUrl({_id:teamId});
  2570. } catch (error) {
  2571. console.log(error);
  2572. }
  2573. }
  2574. const paddbSaveOrUpload = document.querySelector("#paddb-save-or-upload-team");
  2575. paddbSaveOrUpload.onclick = async function(){
  2576. this.disabled = true;
  2577. if (!btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2578. alert(localTranslating.link_read_message.need_user_script);
  2579. return;
  2580. }
  2581. let obj = formation.getPaddbQrObj();
  2582. obj.userId = paddbUsername.value;
  2583. obj.password = paddbPassword.value;
  2584. obj.tags = [obj.userId,"PADDashFormation"];
  2585. let postBody = JSON.stringify(obj);
  2586. const options = {
  2587. method: "POST",
  2588. data: postBody,
  2589. headers: {
  2590. "Content-Type": "application/json",
  2591. "User-Agent": "okhttp/4.9.2",
  2592. //如果只有ascii字符可以用postBody.length
  2593. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2594. }
  2595. };
  2596. const isNewUpload = paddbTeamId.value.length === 0;
  2597. if (isNewUpload) {
  2598. options.url = "https://api2.paddb.net/uploadTeam";
  2599. } else {
  2600. const teamId = paddbTeamId.value.substring(paddbTeamId.value.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2601. options.url = `https://api2.paddb.net/editTeam/${teamId}`;
  2602. }
  2603. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2604. if (response.status === 401) {
  2605. alert(localTranslating.link_read_message.paddb_unauthorized);
  2606. } else if (response.status === 200) {
  2607. if (isNewUpload) {
  2608. paddbTeamId.value = response.response;
  2609. paddbTeamId.onchange();
  2610. }
  2611. alert(localTranslating.link_read_message.paddb_success);
  2612. } else {
  2613. alert(localTranslating.link_read_message.error[0]);
  2614. }
  2615. this.disabled = false;
  2616. }
  2617. const playerDataFrame = document.body.querySelector("#player-data-frame");
  2618. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  2619. btnPlayerData.onclick = function(){
  2620. playerDataFrame.show();
  2621. };
  2622. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  2623. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  2624. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  2625. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  2626. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  2627. playerDataFrame.initialize = function(){
  2628. this.playerList.innerHTML = '';
  2629. for (const playerData of PlayerDatas)
  2630. {
  2631. this.playerList.add(playerData);
  2632. }
  2633. };
  2634. function deletPlayerData(e)
  2635. {
  2636. const table = this.parentNode.parentNode.parentNode.parentNode;
  2637. table.parentNode.remove();
  2638. if (currentPlayerData == table.data) currentPlayerData = null;
  2639. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  2640. const name = table.getAttribute("data-player-name");
  2641. dbDelete(db, "palyer_datas", name);
  2642. }
  2643. function setPlayerDataDefault(e)
  2644. {
  2645. const table = this.parentNode.parentNode.parentNode.parentNode;
  2646. const cfgName = cfgPrefix + "default-player-name";
  2647. const dataPlayerName = table.getAttribute("data-player-name");
  2648. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  2649. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  2650. currentPlayerData = null;
  2651. localStorage.removeItem(cfgName);
  2652. checkInput.checked = false;
  2653. } else {
  2654. currentPlayerData = table.data;
  2655. localStorage.setItem(cfgName, dataPlayerName);
  2656. checkInput.checked = true;
  2657. }
  2658. }
  2659. function openShowBox(e)
  2660. {
  2661. const table = this.parentNode.parentNode.parentNode.parentNode;
  2662. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  2663. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  2664. playerDataFrame.btnClose.onclick(true);
  2665. }
  2666. playerDataFrame.playerList.add = function(data) {
  2667. this.appendChild(this.newPlayerData(data));
  2668. }
  2669. playerDataFrame.playerList.newPlayerData = function(data) {
  2670. const t = playerDataFrame.querySelector('#template-player-datas');
  2671. const clone = document.importNode(t.content, true);
  2672. const table = clone.querySelector("table");
  2673. table.data = data;
  2674. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  2675. table.setAttribute("data-player-name", data.name);
  2676. const tbody = table.tBodies[0];
  2677. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  2678. tbody.querySelector(".delete").onclick = deletPlayerData;
  2679. tbody.querySelector(".open-show-box").onclick = openShowBox;
  2680. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  2681. tbody.querySelector(".avatar .monster").onclick = function (){
  2682. }
  2683. let name = tbody.querySelector(".name");
  2684. name.textContent = data.name;
  2685. name.setAttribute("data-camp", data.camp);
  2686. let lvexp = tbody.querySelector(".lvexp");
  2687. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  2688. lvexp.querySelector(".level").textContent = data.lv;
  2689. let stama = tbody.querySelector(".stama");
  2690. //第一管体力
  2691. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  2692. //第二管体力
  2693. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  2694. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  2695. sta_cur.textContent = data.sta;
  2696. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  2697. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  2698. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  2699. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  2700. const deckList = tbody.querySelector(".decks .deck");
  2701. const teamLink = tbody.querySelector(".decks .team-link");
  2702. const radioList = tbody.querySelector(".decks .deck-radio-list");
  2703. data.parsedDecks.forEach((deck,idx)=>{
  2704. const li = radioList.appendChild(document.createElement("li"));
  2705. const ipt = li.appendChild(document.createElement("input"));
  2706. ipt.className = "deck-choose";
  2707. ipt.type = "radio";
  2708. ipt.name = `decks-${data.name}`;
  2709. ipt.value = idx;
  2710. ipt.onclick = changeDeck;
  2711. ipt.deck = deck;
  2712. });
  2713. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  2714. function changeDeck(e)
  2715. {
  2716. const deck = this.deck;
  2717. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  2718. lis.forEach((li,idx)=>{
  2719. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  2720. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  2721. });
  2722. const newFotmation = deck.toFormation();
  2723. teamLink.href = qrObjToUrl(newFotmation.getPdfQrObj(true));
  2724. }
  2725. return clone;
  2726. }
  2727. async function uploadPlayerData(myFiles) {
  2728. if (myFiles.length < 1) return;
  2729. for (const myFile of myFiles) {
  2730. try {
  2731. const reader = await fileReader(myFile, {readType: "text"});
  2732. const data = JSON.parse(reader.result);
  2733. const playerData = new PlayerData(data);
  2734. let dataCount = 0;
  2735. if (db) {
  2736. dataCount = await dbCount(db, "palyer_datas", data.name);
  2737. await dbWrite(db, "palyer_datas", data);
  2738. }
  2739. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  2740. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  2741. PlayerDatas.splice(oldIdx, 1, playerData);
  2742. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  2743. liArr[oldIdx] && liArr[oldIdx].remove();
  2744. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  2745. } else {
  2746. PlayerDatas.push(playerData);
  2747. playerDataFrame.playerList.add(playerData);
  2748. }
  2749. } catch (error) {
  2750. console.error(error);
  2751. }
  2752. }
  2753. }
  2754. let docSelection = document.getSelection();
  2755. //标题和介绍文本框
  2756. const titleBox = formationBox.querySelector(".title-box");
  2757. const detailBox = formationBox.querySelector(".detail-box");
  2758. const txtTitle = titleBox.querySelector(".title-code");
  2759. const txtDetail = detailBox.querySelector(".detail-code");
  2760. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2761. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2762. const richTextTools = document.getElementById("rich-text-tools");
  2763. const siwtchCodeMode = document.getElementById("siwtch-code-mode");
  2764. const setFontColor = document.getElementById("set-font-color");
  2765. const colorChooser = document.getElementById("color-chooser");
  2766. const insertCardAvatar = document.getElementById("insert-card-avatar");
  2767. const insertAwokenIcon = document.getElementById("insert-awoken-icon");
  2768. const insertLatentIcon = document.getElementById("insert-latent-icon");
  2769. const insertTypeIcon = document.getElementById("insert-type-icon");
  2770. const insertOrbIcon = document.getElementById("insert-orb-icon");
  2771. const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul");
  2772. insertAwokenIconList.className = "awoken-ul " + className_displayNone;
  2773. const insertLatentIconList = insertLatentIcon.list = document.createElement("ul");
  2774. insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone;
  2775. const insertTypeIconList = insertTypeIcon.list = document.createElement("ul");
  2776. insertTypeIconList.className = "types-ul " + className_displayNone;
  2777. const insertOrbList = insertOrbIcon.list = document.createElement("ul");
  2778. insertOrbList.className = "orb-ul " + className_displayNone;
  2779. for (let id of official_awoken_sorting) {
  2780. const li = document.createElement("li");
  2781. const icon = li.appendChild(createIndexedIcon('awoken', id));
  2782. icon.onclick = insertIconToText;
  2783. insertAwokenIconList.appendChild(li);
  2784. }
  2785. for (let id of new Set(Formation.pdcLatentMap.map(obj=>obj.pdf))) {
  2786. const li = document.createElement("li");
  2787. const icon = li.appendChild(createIndexedIcon('latent', id));
  2788. icon.onclick = insertIconToText;
  2789. insertLatentIconList.appendChild(li);
  2790. }
  2791. for (let obj of typekiller_for_type) {
  2792. const li = document.createElement("li");
  2793. const icon = li.appendChild(createIndexedIcon('type', obj.type));
  2794. icon.onclick = insertIconToText;
  2795. insertTypeIconList.appendChild(li);
  2796. }
  2797. for (let i=0;i<10;i++) {
  2798. const li = document.createElement("li");
  2799. const icon = li.appendChild(createIndexedIcon('orb', i));
  2800. icon.onclick = insertIconToText;
  2801. insertOrbList.appendChild(li);
  2802. }
  2803. richTextTools.append(
  2804. insertTypeIconList,
  2805. insertAwokenIconList,
  2806. insertLatentIconList,
  2807. insertOrbList
  2808. );
  2809. //切换代码模式
  2810. siwtchCodeMode.onclick = function(){
  2811. if (this.checked) { //进入代码模式
  2812. txtDetail.style.height = txtDetailDisplay.scrollHeight + "px";
  2813. txtTitleDisplay.onblur();
  2814. txtDetailDisplay.onblur();
  2815. } else { //退出代码模式
  2816. txtTitle.onchange();
  2817. txtDetail.onchange();
  2818. }
  2819. formationBox.classList.toggle("edit-code", this.checked);
  2820. }
  2821. siwtchCodeMode.checked = false;
  2822. //设置文字颜色
  2823. function setSelectionFontColor(color) {
  2824. //如果并没有任何选择区,则返回
  2825. if (docSelection.rangeCount < 1) return;
  2826. const range = docSelection.getRangeAt(0);
  2827. let editingCode = formationBox.classList.contains("edit-code");
  2828. let target; //编辑目标
  2829. if (titleBox.contains(range.commonAncestorContainer)) {
  2830. target = editingCode ? txtTitle : txtTitleDisplay;
  2831. }
  2832. else if (detailBox.contains(range.commonAncestorContainer)) {
  2833. target = editingCode ? txtDetail : txtDetailDisplay;
  2834. }
  2835. else {
  2836. return;
  2837. }
  2838. if (editingCode)
  2839. { //文本编辑模式
  2840. let startPos = target.selectionStart;
  2841. let endPos = target.selectionEnd;
  2842. let restoreTop = target.scrollTop;
  2843. let str = target.value.substring(startPos, endPos) //选择区域
  2844. .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2"); //去除之前的颜色
  2845. let colorStr = `^${color.substring(1)}^${str}^p`; //加上新的颜色
  2846. target.setRangeText(str);
  2847. if (restoreTop > 0) {
  2848. target.scrollTop = restoreTop;
  2849. }
  2850. target.setRangeText(colorStr);
  2851. target.focus();
  2852. target.onchange();
  2853. } else
  2854. { //富文本模式
  2855. const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。
  2856. let parent = range.commonAncestorContainer.parentElement;
  2857. if (parent !== target && parent.textContent.length == 0) parent.remove();
  2858. range.deleteContents();
  2859. let dom
  2860. if (color === "#000000") {
  2861. dom = document.createTextNode(docObj.textContent);
  2862. } else {
  2863. dom = document.createElement('span');
  2864. dom.style.color = color;
  2865. dom.append(docObj.textContent);
  2866. }
  2867. range.insertNode(dom);
  2868. range.setStartAfter(dom);
  2869. target.onblur();
  2870. target.focus();
  2871. }
  2872. }
  2873. setFontColor.onclick = function(){
  2874. setSelectionFontColor(colorChooser.value);
  2875. }
  2876. colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000";
  2877. colorChooser.onchange = function(event){
  2878. setFontColor.style.color = this.value;
  2879. if (event) {
  2880. localStorage.setItem(cfgPrefix + this.id, this.value);
  2881. setFontColor.onclick(); //改变一次颜色
  2882. }
  2883. }
  2884. colorChooser.onchange(false);
  2885. //添加头像图标
  2886. insertCardAvatar.onclick = insertIconToText
  2887. //添加其他序号图标
  2888. function insertIconToText() {
  2889. //如果并没有任何选择区,则返回
  2890. if (docSelection.rangeCount < 1) return;
  2891. const range = docSelection.getRangeAt(0);
  2892. let editingCode = formationBox.classList.contains("edit-code");
  2893. let target; //编辑目标
  2894. if (titleBox.contains(range.commonAncestorContainer)) {
  2895. target = editingCode ? txtTitle : txtTitleDisplay;
  2896. }
  2897. else if (detailBox.contains(range.commonAncestorContainer)) {
  2898. target = editingCode ? txtDetail : txtDetailDisplay;
  2899. }
  2900. else {
  2901. return;
  2902. }
  2903. let type, sType, id;
  2904. if (this == insertCardAvatar) { //插入怪物头像
  2905. type = 'card';
  2906. sType = 'm';
  2907. //首先读取选择的数字
  2908. id = parseInt(
  2909. editingCode
  2910. ? target.value.substring(target.selectionStart, target.selectionEnd)
  2911. : range.toString().trim()
  2912. , 10);
  2913. //如果选择区域不是数字,则请求输入
  2914. if (!Number.isInteger(id)) {
  2915. id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent);
  2916. id = parseInt(id,10);
  2917. if (!Number.isInteger(id)) { return; }
  2918. }
  2919. }
  2920. else if(this.classList.contains("awoken-icon")) { //觉醒
  2921. type = 'awoken';
  2922. sType = 'a';
  2923. id = this.getAttribute("data-awoken-icon");
  2924. }
  2925. else if(this.classList.contains("type-icon")) { //类型
  2926. type = 'type';
  2927. sType = 't';
  2928. id = this.getAttribute("data-type-icon");
  2929. }
  2930. else if(this.classList.contains("orb")) { //宝珠
  2931. type = 'orb';
  2932. sType = 'o';
  2933. id = this.getAttribute("data-orb-icon");
  2934. }
  2935. else if(this.classList.contains("latent-icon")) { //潜觉
  2936. type = 'latent';
  2937. sType = 'l';
  2938. id = this.getAttribute("data-latent-icon");
  2939. }
  2940. if (editingCode)
  2941. { //文本编辑模式
  2942. let str = createIndexedIconCode(sType, id);
  2943. // target.setRangeText(str);
  2944. //保持编辑光标在原来的位置
  2945. if (target.selectionStart || target.selectionStart == '0') {
  2946. let startPos = target.selectionStart;
  2947. // let endPos = target.selectionEnd;
  2948. let restoreTop = target.scrollTop;
  2949. // target.value = target.value.substring(0, startPos) + str + target.value.substring(endPos, target.value.length);
  2950. target.setRangeText(str);
  2951. if (restoreTop > 0) {
  2952. target.scrollTop = restoreTop;
  2953. }
  2954. target.focus();
  2955. target.selectionStart = startPos + str.length;
  2956. target.selectionEnd = startPos + str.length;
  2957. } else {
  2958. target.setRangeText(str);
  2959. // target.value += str;
  2960. target.focus();
  2961. }
  2962. target.onchange();
  2963. } else
  2964. { //富文本模式
  2965. let dom = createIndexedIcon(type, id);
  2966. if (range.commonAncestorContainer == target && range.startOffset === 0 && range.endOffset === 0)
  2967. { //内容为空时
  2968. target.appendChild(dom);
  2969. } else {
  2970. range.deleteContents();
  2971. range.insertNode(dom);
  2972. }
  2973. range.setStartAfter(dom);
  2974. target.onblur();
  2975. target.focus();
  2976. }
  2977. }
  2978. function createIndexedIconCode(type, id) {
  2979. return `{${type}.${id}}`;
  2980. }
  2981. function showInsertIconList() {
  2982. //如果自身的列表已经打开了,则隐藏
  2983. if (this.list.classList.toggle(className_displayNone)) return;
  2984. //否则隐藏其他的列表
  2985. [
  2986. insertAwokenIcon.list,
  2987. insertLatentIcon.list,
  2988. insertTypeIcon.list,
  2989. insertOrbIcon.list,
  2990. ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list));
  2991. }
  2992. insertAwokenIcon.onclick = showInsertIconList;
  2993. insertLatentIcon.onclick = showInsertIconList;
  2994. insertTypeIcon.onclick = showInsertIconList;
  2995. insertOrbIcon.onclick = showInsertIconList;
  2996. function richTextToCode(parentElement){
  2997. function rgbToHex(str) { //RGB(A)颜色转换为HEX十六进制的颜色值
  2998. let res = /rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*(?:,\s*([.\d]+)\s*)?\)/ig.exec(str.replace(/\s/g,''));
  2999. if (res) {
  3000. let [,r,g,b,a] = res;
  3001. let rgb = [r,g,b].map(s=>parseInt(s,10));
  3002. if (a) { //将小数点的Alpha转成8位
  3003. rgb.push(Math.round(parseFloat(a) * 0xFF));
  3004. }
  3005. return rgb.map(n=>n.toString(16).padStart(2,'0')).join('');
  3006. }
  3007. else if (res = /#([a-fA-F0-9]{6,8})/i.exec(str))
  3008. {
  3009. return res[1];
  3010. }
  3011. else if (str === "blue"){ //特殊翻译
  3012. return 'qs';
  3013. }
  3014. else {
  3015. return str;
  3016. }
  3017. }
  3018. let code = [];
  3019. for (let node of parentElement.childNodes) {
  3020. if (node?.lastChild?.nodeName == "BR") node.lastChild.revome();
  3021. if (node.nodeName == "#text"){ //纯文本
  3022. code.push(node.nodeValue);
  3023. continue;
  3024. } else if (node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color) { //文字颜色
  3025. let colorStr = rgbToHex(node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color);
  3026. code.push(`^${colorStr}^${richTextToCode(node)}^p`);
  3027. continue;
  3028. } else if (node.nodeName == "DIV") {
  3029. let lastStr = code[code.length-1];
  3030. if (lastStr && lastStr[lastStr.length-1] !== '\n') {
  3031. code.push('\n');
  3032. }
  3033. code.push(richTextToCode(node)+'\n');
  3034. continue;
  3035. } else if (node.nodeName == "BR") {
  3036. code.push('\n');
  3037. continue;
  3038. }
  3039. let sType, id;
  3040. if(node.classList.contains("detail-mon")) { //卡片头像
  3041. const mon = node.querySelector(".monster");
  3042. if (!mon) continue;
  3043. sType = 'm';
  3044. id = mon.getAttribute("data-cardid");
  3045. }
  3046. else if(node.classList.contains("awoken-icon")) { //觉醒
  3047. sType = 'a';
  3048. id = node.getAttribute("data-awoken-icon");
  3049. }
  3050. else if(node.classList.contains("type-icon")) { //类型
  3051. sType = 't';
  3052. id = node.getAttribute("data-type-icon");
  3053. }
  3054. else if(node.classList.contains("orb")) { //宝珠
  3055. sType = 'o';
  3056. id = node.getAttribute("data-orb-icon");
  3057. }
  3058. else if(node.classList.contains("latent-icon")) { //潜觉
  3059. sType = 'l';
  3060. id = node.getAttribute("data-latent-icon");
  3061. } else {
  3062. continue;
  3063. }
  3064. code.push(createIndexedIconCode(sType, id));
  3065. }
  3066. return code.join('');
  3067. }
  3068. //标题删除所有的换行
  3069. txtTitleDisplay.onblur = function(){
  3070. for (let node of Array.from(this.children)) {
  3071. if (node.nodeName == "BR") node.remove();
  3072. }
  3073. formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n','');
  3074. formationBox.refreshDocumentTitle();
  3075. createNewUrl();
  3076. }
  3077. txtDetailDisplay.onblur = function(){
  3078. //没有内容或者只有一个换行时,清空内容
  3079. if (this.textContent.length == 0 || this.textContent == "\n") {
  3080. for (let node of this.childNodes) {
  3081. if (node.nodeName == "#text" || node.nodeName == "BR") {
  3082. node.remove();
  3083. }
  3084. }
  3085. }
  3086. formation.detail = txtDetail.value = richTextToCode(this);
  3087. createNewUrl();
  3088. }
  3089. txtTitle.onchange = function() {
  3090. formation.title = this.value;
  3091. txtTitleDisplay.innerHTML = '';
  3092. txtTitleDisplay.append(descriptionToHTML(this.value));
  3093. formationBox.refreshDocumentTitle();
  3094. createNewUrl();
  3095. };
  3096. txtDetail.onchange = function() {
  3097. formation.detail = this.value;
  3098. txtDetailDisplay.innerHTML = '';
  3099. txtDetailDisplay.append(descriptionToHTML(this.value));
  3100. createNewUrl();
  3101. };
  3102. //设置为可以拖放已经编辑好的队伍
  3103. function richTextDropHandler(event) {
  3104. let formStr = event.dataTransfer.getData('from');
  3105. if (formStr) {
  3106. event.preventDefault();
  3107. const [teamNum, isAssist, indexInTeam] = JSON.parse(formStr);
  3108. const mon = formation.teams[teamNum][isAssist][indexInTeam]
  3109. event.target.insertAdjacentElement('afterbegin', createIndexedIcon('card', mon.id));
  3110. }
  3111. }
  3112. txtTitleDisplay.ondrop = richTextDropHandler;
  3113. txtDetailDisplay.ondrop = richTextDropHandler;
  3114. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  3115. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  3116. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  3117. }
  3118. //将所有怪物头像添加到全局数组
  3119. teamBigBoxs.forEach(teamBigBox => {
  3120. const teamBox = teamBigBox.querySelector(".team-box");
  3121. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  3122. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  3123. members.forEach(m => {
  3124. allMembers.push(m);
  3125. });
  3126. assist.forEach(m => {
  3127. allMembers.push(m);
  3128. });
  3129. });
  3130. //从怪物头像获取队员的队伍编号
  3131. function getMemberArrayIndexFromMonHead(headDom) {
  3132. return [
  3133. parseInt(headDom.getAttribute("data-team"), 10), //team
  3134. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  3135. parseInt(headDom.getAttribute("data-index"), 10), //index
  3136. ];
  3137. }
  3138. //编辑界面点击每个怪物的头像的处理
  3139. function clickMonHead(e) {
  3140. const arr = getMemberArrayIndexFromMonHead(this);
  3141. editBox.editMon(arr[0], arr[1], arr[2]);
  3142. return false; //没有false将会打开链接
  3143. }
  3144. //编辑界面每个怪物的头像的拖动
  3145. function dragStartMonHead(event) {
  3146. // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  3147. // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move';
  3148. event.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  3149. }
  3150. //编辑界面每个怪物的头像的经过,阻止事件发生
  3151. function dropOverMonHead(event) {
  3152. event.preventDefault();
  3153. }
  3154. //编辑界面每个怪物的头像的放下
  3155. function dropMonHead(event) {
  3156. let formStr = event.dataTransfer.getData('from');
  3157. if (!formStr) return false;
  3158. const dataFrom = JSON.parse(formStr);
  3159. const dataTo = getMemberArrayIndexFromMonHead(this);
  3160. if ((dataTo[0] !== dataFrom[0]) ||
  3161. (dataTo[1] !== dataFrom[1]) ||
  3162. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  3163. interchangeCard(dataFrom, dataTo, event.ctrlKey);
  3164. }
  3165. return false; //没有false将会打开链接
  3166. }
  3167. //移动端编辑界面每个怪物的头像的放下
  3168. function touchstartMonHead(e) {
  3169. e.stopPropagation();
  3170. //console.log("开始触摸",e,this);
  3171. const tc = e.changedTouches[0];
  3172. const pX = tc.pageX,
  3173. pY = tc.pageY;
  3174. interchangeSvg.style.display = "none";
  3175. interchangeSvg.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  3176. }
  3177. //移动端编辑界面每个怪物的头像的移动
  3178. function touchmoveMonHead(e) {
  3179. //console.log("移动中",e,this);
  3180. const tc = e.changedTouches[0];
  3181. const pX = tc.pageX,
  3182. pY = tc.pageY;
  3183. const rect = this.getBoundingClientRect();
  3184. const top = rect.top + document.documentElement.scrollTop;
  3185. const left = rect.left + document.documentElement.scrollLeft;
  3186. if ((pY < top) || (pY > (top + rect.height)) ||
  3187. (pX < left) || (pX > (left + rect.width))) {
  3188. interchangeSvg.style.display = "block";
  3189. interchangeSvg.changePoint(null, { x: pX, y: pY });
  3190. } else {
  3191. interchangeSvg.style.display = "none";
  3192. }
  3193. }
  3194. //移动端编辑界面每个怪物的头像的结束
  3195. function touchendMonHead(e) {
  3196. const tc = e.changedTouches[0];
  3197. const pX = tc.pageX,
  3198. pY = tc.pageY;
  3199. //console.log("移动结束",pX,pY,e,this);
  3200. interchangeSvg.style.display = "none";
  3201. interchangeSvg.changePoint(null, { x: pX, y: pY });
  3202. const target = allMembers.find(m => {
  3203. const rect = m.getBoundingClientRect();
  3204. const top = rect.top + document.documentElement.scrollTop;
  3205. const left = rect.left + document.documentElement.scrollLeft;
  3206. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  3207. (pX > left) && (pX < (left + rect.width));
  3208. return isInRect;
  3209. });
  3210. if (target && this != target) {
  3211. //console.log("找到的对象",targets[0]);
  3212. const dataFrom = getMemberArrayIndexFromMonHead(this);
  3213. const dataTo = getMemberArrayIndexFromMonHead(target);
  3214. if ((dataTo[0] != dataFrom[0]) ||
  3215. (dataTo[1] != dataFrom[1]) ||
  3216. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  3217. interchangeCard(dataFrom, dataTo);
  3218. }
  3219. }
  3220. }
  3221. //移动端编辑界面每个怪物的头像的取消
  3222. function touchcancelMonHead(event) {
  3223. interchangeSvg.style.display = "none";
  3224. console.log("移动取消", event, this);
  3225. }
  3226. function interchangeCard(formArr, toArr, isCopy) {
  3227. //优先使用传入的复制,然后才是考虑开关
  3228. isCopy = isCopy || controlBox.querySelector("#change-swap-to-copy").checked; //储存交换“复制”和“替换”
  3229. const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr;
  3230. const [toTeamNum, toIsAssist, toIndexInTeam] = toArr;
  3231. function changeType(member, isAssist) {
  3232. if (member.id == 0 || (isAssist && member.id == -1)) {
  3233. return new Member();
  3234. } else {
  3235. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  3236. newMember.loadFromMember(member);
  3237. return newMember;
  3238. }
  3239. }
  3240. let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam];
  3241. let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam];
  3242. let fromCard = from.card, toCard = to.card;
  3243. if (toIsAssist && (!fromCard?.canAssist && from.id > 0 || !fromIsAssist && toCard.onlyAssist) ||
  3244. fromIsAssist && (!toCard?.canAssist && to.id > 0 || !toIsAssist && fromCard.onlyAssist))
  3245. {
  3246. [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{
  3247. const member = formation.teams[teamNum][isAssist][indexInTeam];
  3248. const card = member.card;
  3249. if (member.id>0 && (!card?.canAssist || card.onlyAssist)) {
  3250. const teamBigBox = teamBigBoxs[teamNum];
  3251. const teamBox = teamBigBox.querySelector(".team-box");
  3252. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3253. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  3254. const monsterHead = memberLi.querySelector(".monster");
  3255. monsterHead.classList.add("show-disabled-action");
  3256. monsterHead.onanimationend = function() {
  3257. this.classList.remove("show-disabled-action");
  3258. this.onanimationend = null;
  3259. }
  3260. console.warn("该角色%s%s能作为辅助 %o",
  3261. !card?.canAssist ? "不能" : "",
  3262. card?.onlyAssist ? "只能" : "",
  3263. card);
  3264. } else {
  3265. return false;
  3266. }
  3267. })
  3268. return;
  3269. }
  3270. if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型
  3271. {
  3272. from = changeType(from, fromIsAssist);
  3273. if (!isCopy) to = changeType(to, toIsAssist);
  3274. } else if (isCopy) {
  3275. const newFrom = new from.constructor();
  3276. newFrom.loadFromMember(from);
  3277. from = newFrom;
  3278. }
  3279. formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from;
  3280. if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to;
  3281. createNewUrl(); //刷新URL
  3282. refreshAll(formation); //刷新全部
  3283. }
  3284. function switchLeader(e)
  3285. {
  3286. const headDom = this.parentNode;
  3287. const arr = getMemberArrayIndexFromMonHead(headDom);
  3288. const team = formation.teams[arr[0]];
  3289. const member = team[arr[1]][arr[2]];
  3290. const card = Cards[member.id] || Cards[0];
  3291. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3292. if (skills.length < 1) return;
  3293. const skill = skills[0];
  3294. if (team[3] > 0) //如果队伍已经换了队长
  3295. {
  3296. if (skill.type == 227 //固定与右侧换队长
  3297. || team[3] == arr[2]) //点的就是换的队长
  3298. {
  3299. team[3] = 0; //还原
  3300. }else
  3301. {
  3302. team[3] = arr[2]; //改变成任何能点的换队长
  3303. }
  3304. }else //如果队伍没有换队长
  3305. {
  3306. if (skill.type == 227) //固定与右侧换队长
  3307. {
  3308. let myTeam = team[0].slice(0,5);
  3309. team[3] = myTeam.length - 1 - myTeam.concat().reverse().findIndex(m=>m.id>0);
  3310. }
  3311. else if(arr[2] > 0) //如果点的不是原队长
  3312. {
  3313. team[3] = arr[2]; //接换成新队长
  3314. }
  3315. }
  3316. createNewUrl(); //刷新URL
  3317. refreshAll(formation); //刷新全部
  3318. e.stopPropagation();
  3319. e.preventDefault();
  3320. }
  3321. //所有怪物头像,添加拖动交换的代码
  3322. allMembers.forEach(m => {
  3323. //点击
  3324. m.onclick = clickMonHead;
  3325. //拖动
  3326. m.draggable = true;
  3327. m.ondragstart = dragStartMonHead;
  3328. m.ondragover = dropOverMonHead;
  3329. m.ondrop = dropMonHead;
  3330. //触摸
  3331. m.ontouchstart = touchstartMonHead;
  3332. m.ontouchmove = touchmoveMonHead;
  3333. m.ontouchend = touchendMonHead;
  3334. m.ontouchcancel = touchcancelMonHead;
  3335. //子元素
  3336. m.querySelector(".switch-leader").onclick = switchLeader;
  3337. });
  3338. //添加徽章
  3339. const className_ChoseBadges = "show-all-badges";
  3340. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  3341. //徽章
  3342. const teamBadge = teamBigBox.querySelector(".team-badge");
  3343. if (!teamBadge) return;
  3344. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  3345. function setBadge() {
  3346. if (teamBadge.classList.contains(className_ChoseBadges)) {
  3347. const team = formation.teams[teamIdx];
  3348. teamBadge.classList.remove(className_ChoseBadges);
  3349. team[2] = parseInt(this.value, 10);
  3350. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3351. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  3352. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  3353. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, team, teamIdx);
  3354. createNewUrl();
  3355. } else {
  3356. teamBadge.classList.add(className_ChoseBadges);
  3357. }
  3358. }
  3359. badges.forEach(badge => badge.onclick = setBadge);
  3360. });
  3361. //显示HP的详细值
  3362. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  3363. hpDetailDialog.initialing = function(reduceAttrRanges, reduceAttrRangesWithOutAwoken, tHP, tHPNoAwoken)
  3364. {
  3365. const dialogContent = this.querySelector(".dialog-content");
  3366. const fragment = document.createDocumentFragment();
  3367. function insertHpRangeTable(reduceRanges, reduceRangesWithOutAwoken, tHP, tHPNoAwoken, attr)
  3368. {
  3369. const table = document.createElement("table");
  3370. table.className = "hp-range-table";
  3371. table.setAttribute("data-attr", attr);
  3372. table.createCaption();
  3373. const tHead = table.createTHead();
  3374. const tBody = table.createTBody();
  3375. const rangeRow = tHead.insertRow();
  3376. rangeRow.className = "hp-range";
  3377. rangeRow.appendChild(document.createElement("th"));
  3378. const rageHpRow = tBody.insertRow();
  3379. rageHpRow.className = "general";
  3380. rageHpRow.appendChild(document.createElement("th"));
  3381. const rageHpNoAwokenRow = tBody.insertRow();
  3382. rageHpNoAwokenRow.className = "awoken-bind";
  3383. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  3384. const reduceRow = tBody.insertRow();
  3385. reduceRow.className = "reduce-scale";
  3386. reduceRow.appendChild(document.createElement("th"));
  3387. const reduceHpRow = tBody.insertRow();
  3388. reduceHpRow.className = "reduce-general";
  3389. const reduceHpRowTitle = reduceHpRow.appendChild(document.createElement("th"));
  3390. const reduceHpRowTitleSheild = reduceHpRowTitle.appendChild(document.createElement("icon"));
  3391. reduceHpRowTitleSheild.className = "sheild";
  3392. const reduceHpNoAwokenRow = tBody.insertRow();
  3393. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  3394. const reduceHpNoAwokenRowTitle = reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  3395. const reduceHpNoAwokenRowTitleSheild = reduceHpNoAwokenRowTitle.appendChild(document.createElement("icon"));
  3396. reduceHpNoAwokenRowTitleSheild.className = "sheild";
  3397. for (let ri=0;ri<reduceRanges.length;ri++) {
  3398. const range = reduceRanges[ri];
  3399. const rangeWOA = reduceRangesWithOutAwoken[ri];
  3400. const hpRange = rangeRow.insertCell();
  3401. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  3402. hpRangeMin.className = "hp-range-min";
  3403. hpRangeMin.textContent = range.min;
  3404. hpRange.append(" ~ ");
  3405. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  3406. hpRangeMax.className = "hp-range-max";
  3407. hpRangeMax.textContent = range.max;
  3408. const hpGeneral = rageHpRow.insertCell();
  3409. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100)).bigNumberToString()}`;
  3410. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  3411. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100)).bigNumberToString()}`;
  3412. const reduce = reduceRow.insertCell();
  3413. const reduceScale = reduce.appendChild(document.createElement("span"));
  3414. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  3415. if (rangeWOA.scale !== range.scale) {
  3416. reduce.appendChild(document.createTextNode("/"));
  3417. const reduceScaleWithOutAwoken = reduce.appendChild(document.createElement("span"));
  3418. reduceScaleWithOutAwoken.textContent = `${parseFloat((rangeWOA.scale * 100).toFixed(2))}`;
  3419. }
  3420. if (range.probability < 1)
  3421. {
  3422. reduce.append("(");
  3423. const reduceProb = reduce.appendChild(document.createElement("span"));
  3424. reduceProb.className = "reduce-probability";
  3425. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  3426. reduce.append(")");
  3427. }
  3428. const reduceGeneral = reduceHpRow.insertCell();
  3429. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  3430. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  3431. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (rangeWOA.min / 100) / (1 - rangeWOA.scale)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (rangeWOA.max/100) / (1 - rangeWOA.scale)).bigNumberToString()}`;
  3432. }
  3433. return table;
  3434. }
  3435. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  3436. {
  3437. for (let ri=0;ri<reduceAttrRanges.length;ri++) {
  3438. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[ri], reduceAttrRangesWithOutAwoken[ri], tHP, tHPNoAwoken, ri));
  3439. }
  3440. }
  3441. else //只有阶梯盾
  3442. {
  3443. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[0], reduceAttrRangesWithOutAwoken[0], tHP, tHPNoAwoken, 31));
  3444. }
  3445. dialogContent.innerHTML = "";
  3446. dialogContent.appendChild(fragment);
  3447. }
  3448. //初始化Dialog
  3449. dialogInitialing(hpDetailDialog);
  3450. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  3451. reduceDetailsBars.forEach(bar => {
  3452. bar.onclick = function(){
  3453. hpDetailDialog.show(this.reduceAttrRangesWithShieldAwoken, this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  3454. };
  3455. });
  3456. //设置地下城倍率
  3457. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  3458. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  3459. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  3460. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  3461. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  3462. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  3463. const gachaIdIpt = dialogContent.querySelector("#dungeon-gacha-id");
  3464. const benefitDoms = Array.from(dialogContent.querySelectorAll(".benefit-list .benefit-check"));
  3465. const benefit0 = benefitDoms.find(dom=>parseInt(dom.value, 10) == 0);
  3466. const currentStageIpt = dialogContent.querySelector("#current-stage");
  3467. /*const benefitNot0 = benefitDoms.filter(dom=>dom != benefit0);
  3468. const notChecked = function(e){
  3469. console.log(this.checked,e);
  3470. }
  3471. benefitNot0.forEach(dom=>dom.onclick=notChecked);*/
  3472. dungeonEnchanceDialog.initialing = function(formation){
  3473. const dge = formation.dungeonEnchance;
  3474. function runCheck(checkBox){
  3475. checkBox.checked = this.includes(parseInt(checkBox.value, 10));
  3476. }
  3477. rareDoms.forEach(runCheck,dge.rarities);
  3478. attrDoms.forEach(runCheck,dge.attrs);
  3479. typeDoms.forEach(runCheck,dge.types);
  3480. gachaIdIpt.value = dge.gachas.join();
  3481. collabIdIpt.value = dge.collabs.join();
  3482. const {hp, atk, rcv} = dge.rate;
  3483. dialogContent.querySelector("#dungeon-hp").value = hp;
  3484. dialogContent.querySelector("#dungeon-atk").value = atk;
  3485. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  3486. const benefit = dge.benefit || 0;
  3487. benefitDoms.find(dom=>parseInt(dom.value, 10) == benefit).checked = true;
  3488. currentStageIpt.value = dge.stage || 1;
  3489. this.classList.remove(className_displayNone);
  3490. }
  3491. //初始化Dialog
  3492. dialogInitialing(dungeonEnchanceDialog);
  3493. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  3494. dungeonEnchanceDialogConfirm.onclick = function(){
  3495. const rarities = returnCheckBoxsValues(rareDoms).map(Str2Int);
  3496. const attrs = returnCheckBoxsValues(attrDoms).map(Str2Int);
  3497. const types = returnCheckBoxsValues(typeDoms).map(Str2Int);
  3498. const benefit = Str2Int(returnRadiosValue(benefitDoms));
  3499. const dge = formation.dungeonEnchance;
  3500. dge.rarities = rarities;
  3501. dge.attrs = attrs;
  3502. dge.types = types;
  3503. dge.rate.hp = Number(dialogContent.querySelector("#dungeon-hp").value);
  3504. dge.rate.atk = Number(dialogContent.querySelector("#dungeon-atk").value);
  3505. dge.rate.rcv = Number(dialogContent.querySelector("#dungeon-rcv").value);
  3506. dge.collabs = collabIdIpt.value.split(',').map(str=>parseInt(str,10)).filter(Boolean);
  3507. dge.gachas = gachaIdIpt.value.split(',').map(str=>parseInt(str,10)).filter(Boolean);
  3508. dge.benefit = benefit;
  3509. dge.stage = parseInt(currentStageIpt.value, 10);
  3510. dungeonEnchanceDialog.close();
  3511. createNewUrl();
  3512. refreshAll(formation);
  3513. };
  3514. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  3515. dungeonEnchanceDialogClear.onclick = function(){
  3516. function unchecked(checkBox) {
  3517. checkBox.checked = false;
  3518. }
  3519. rareDoms.forEach(unchecked);
  3520. attrDoms.forEach(unchecked);
  3521. typeDoms.forEach(unchecked);
  3522. collabIdIpt.value = '';
  3523. gachaIdIpt.value = '';
  3524. benefit0.checked = true;
  3525. dialogContent.querySelector("#dungeon-hp").value = 1;
  3526. dialogContent.querySelector("#dungeon-atk").value = 1;
  3527. dialogContent.querySelector("#dungeon-rcv").value = 1;
  3528. currentStageIpt.value = 1;
  3529. };
  3530. const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance");
  3531. dungeonEnchanceDialogOpen.onclick = function(){
  3532. dungeonEnchanceDialog.show(formation);
  3533. };
  3534. //编辑框
  3535. editBox.mid = null; //储存怪物id
  3536. editBox.latent = []; //储存潜在觉醒
  3537. editBox.isAssist = false; //储存是否为辅助宠物
  3538. editBox.monsterHead = null;
  3539. editBox.latentBox = null;
  3540. editBox.memberIdx = []; //储存队伍数组下标
  3541. editBox.show = function() {
  3542. this.classList.remove(className_displayNone);
  3543. formationBox.classList.add("blur-bg");
  3544. controlBox.classList.add("blur-bg");
  3545. };
  3546. editBox.hide = function() {
  3547. this.classList.add(className_displayNone);
  3548. formationBox.classList.remove("blur-bg");
  3549. controlBox.classList.remove("blur-bg");
  3550. // if (isGuideMod) {
  3551. // const url = new URL(location);
  3552. // url.searchParams.delete("guide");
  3553. // url.searchParams.delete("id");
  3554. // history.replaceState(null,null,url);
  3555. // }
  3556. //删除编辑模式
  3557. sessionStorage.removeItem('editing');
  3558. };
  3559. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3560. const searchBox = editBox.querySelector(".search-box");
  3561. const settingBox = editBox.querySelector(".setting-box");
  3562. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3563. mSeriesId.onclick = function() { //搜索系列
  3564. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  3565. if (sid > 0) {
  3566. showSearchBySeriesId(sid, "series");
  3567. }
  3568. };
  3569. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3570. mCollabId.onclick = function() { //搜索合作
  3571. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  3572. if (sid > 0) {
  3573. showSearchBySeriesId(sid, "collab");
  3574. }
  3575. };
  3576. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  3577. mGachaId.onclick = function() { //搜索桶
  3578. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  3579. if (sid > 0) {
  3580. showSearchBySeriesId(sid, "gacha");
  3581. }
  3582. };
  3583. //以字符串搜索窗口
  3584. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  3585. function searchByString(str)
  3586. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  3587. str = str.trim();
  3588. if (str === '0') { //如果搜索0,则打开最新的50个
  3589. return Cards.filter(card=>card.enabled).slice(-50);
  3590. } else if (str.length>0)
  3591. {
  3592. return Cards.filter(card =>
  3593. {
  3594. const names = [card.name];
  3595. if (card.otLangName)
  3596. {
  3597. names.push(...Object.values(card.otLangName));
  3598. }
  3599. const tags = card.altName.concat();
  3600. if (card.otTags)
  3601. {
  3602. tags.push(...card.otTags);
  3603. }
  3604. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  3605. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  3606. }
  3607. );
  3608. }else
  3609. {
  3610. return [];
  3611. }
  3612. }
  3613. function copyString(input)
  3614. {
  3615. input.focus(); //设input为焦点
  3616. input.select(); //选择全部
  3617. if (navigator?.clipboard?.writeText) { //优先使用新API
  3618. navigator.clipboard.writeText(input.value);
  3619. } else if (document.execCommand('copy')) {
  3620. document.execCommand('copy');
  3621. }
  3622. //input.blur(); //取消焦点
  3623. }
  3624. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = [])
  3625. {
  3626. const stringSearchContent = this.querySelector(".dialog-content");
  3627. const fragment = document.createDocumentFragment();
  3628. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  3629. {
  3630. const ul_original = document.createElement("ul");
  3631. ul_original.className = "original-string";
  3632. originalStrArr.forEach(str=>{
  3633. const li = ul_original.appendChild(document.createElement("li"));
  3634. const ipt = li.appendChild(document.createElement("input"));
  3635. ipt.className = "string-value";
  3636. ipt.value = str;
  3637. ipt.readOnly = true;
  3638. const copyBtn = li.appendChild(document.createElement("button"));
  3639. copyBtn.className = "string-copy";
  3640. copyBtn.onclick = function(){copyString(ipt)};
  3641. const searchBtn = li.appendChild(document.createElement("button"));
  3642. searchBtn.className = "string-search";
  3643. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  3644. });
  3645. fragment.appendChild(ul_original);
  3646. }
  3647. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  3648. {
  3649. const ul_additional = document.createElement("ul");
  3650. ul_additional.className = "additional-string";
  3651. additionalStrArr.forEach(str=>{
  3652. const li = ul_additional.appendChild(document.createElement("li"));
  3653. const ipt = li.appendChild(document.createElement("input"));
  3654. ipt.className = "string-value";
  3655. ipt.value = str;
  3656. ipt.readOnly = true;
  3657. const searchBtn = li.appendChild(document.createElement("button"));
  3658. searchBtn.className = "string-search";
  3659. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  3660. });
  3661. fragment.appendChild(ul_additional);
  3662. }
  3663. stringSearchContent.innerHTML = "";
  3664. stringSearchContent.appendChild(fragment);
  3665. }
  3666. stringSearchDialog.close = function()
  3667. {
  3668. this.classList.add(className_displayNone);
  3669. }
  3670. function dialogShowFunction(...arg){
  3671. this?.initialing(...arg); //自身初始化
  3672. this.classList.remove(className_displayNone);
  3673. };
  3674. function dialogCloseFunction(){
  3675. this.classList.add(className_displayNone);
  3676. };
  3677. function dialogCloseButtonFunction(){
  3678. this.parentElement.parentElement.close();
  3679. };
  3680. function dialogInitialing(dialog){
  3681. dialog.show = dialogShowFunction;
  3682. dialog.close = dialogCloseFunction;
  3683. const closeButton = dialog.querySelector(".dialog-close");
  3684. closeButton.onclick = dialogCloseButtonFunction;
  3685. }
  3686. //初始化Dialog
  3687. dialogInitialing(stringSearchDialog);
  3688. const mAltName = monInfoBox.querySelector(".monster-altName");
  3689. mAltName.onclick = function() { //搜索合作
  3690. //const mid = parseInt(this.getAttribute('data-monId'));
  3691. const card = Cards[editBox.mid];
  3692. if (card)
  3693. {
  3694. stringSearchDialog.show(card.altName, card.otTags);
  3695. }
  3696. };
  3697. //创建一个新的怪物头像
  3698. editBox.createCardHead = function(id, options = {}) {
  3699. function clickHeadToNewMon() {
  3700. monstersID.value = this.card.id;
  3701. monstersID.onchange();
  3702. return false; //取消链接的默认操作
  3703. }
  3704. const cli = document.createElement("li");
  3705. const cdom = cli.head = createCardA(options);
  3706. cli.appendChild(cdom);
  3707. let card;
  3708. if (id instanceof Member) {
  3709. changeid(id, cdom);
  3710. card = id.card;
  3711. } else {
  3712. changeid({ id: id }, cdom);
  3713. card = Cards[id];
  3714. }
  3715. cli.card = card;
  3716. if (card?.canAssist)
  3717. cli.classList.add("allowable-assist");
  3718. if (options.showCD)
  3719. {
  3720. const CDPreview = cli.appendChild(document.createElement("div"));
  3721. CDPreview.className = "cd-preview";
  3722. if (card.activeSkillId>0)
  3723. {
  3724. const skill = Skills[card.activeSkillId];
  3725. const CD_Max = skill.initialCooldown;
  3726. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  3727. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  3728. CD_MinDom.className = "cd-min";
  3729. if (CD_Max !== CD_Min)
  3730. {
  3731. CD_MinDom.textContent = CD_Min;
  3732. }else
  3733. {
  3734. CD_MinDom.classList.add(className_displayNone);
  3735. }
  3736. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  3737. CD_MaxDom.className = "cd-max";
  3738. CD_MaxDom.textContent = CD_Max;
  3739. if (skill.type === 232 || skill.type === 233) {
  3740. CDPreview.appendChild(document.createElement("br"));
  3741. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  3742. CD_EvoDom.className = "cd-evo";
  3743. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  3744. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  3745. }
  3746. }
  3747. }
  3748. //产生一个能力值列表
  3749. function creatAbilitiesList(abilities) {
  3750. const abilitiesPreview = document.createElement("ul");
  3751. abilitiesPreview.className = "abilities-preview";
  3752. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  3753. hpDom.className = "hp-preview";
  3754. hpDom.textContent = abilities.hp;
  3755. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  3756. atkDom.className = "atk-preview";
  3757. atkDom.textContent = abilities.atk;
  3758. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  3759. rcvDom.className = "rcv-preview";
  3760. rcvDom.textContent = abilities.rcv;
  3761. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  3762. indexDom.className = "index-preview";
  3763. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  3764. return abilitiesPreview;
  3765. }
  3766. if (options.showAbilities || options.showAbilitiesWithAwoken)
  3767. {
  3768. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  3769. if (options.showAbilities && abilities_2status)
  3770. {
  3771. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  3772. }
  3773. if (options.showAbilitiesWithAwoken && abilities_2status)
  3774. {
  3775. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  3776. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  3777. }
  3778. }
  3779. if (options.showAwoken)
  3780. {
  3781. //产生一个觉醒列表
  3782. function creatAwokenList(awokens) {
  3783. const ul = document.createElement("ul");
  3784. ul.className = "awoken-ul";
  3785. awokens.forEach(ak=>{
  3786. const li = ul.appendChild(document.createElement("li"));
  3787. const icon = li.appendChild(document.createElement("icon"));
  3788. icon.className = "awoken-icon";
  3789. icon.setAttribute("data-awoken-icon",ak);
  3790. });
  3791. return ul;
  3792. }
  3793. const awokenPreview = cli.appendChild(document.createElement("div"));
  3794. awokenPreview.className = "awoken-preview";
  3795. if (card.awakenings.length)
  3796. {
  3797. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  3798. akUl.classList.add("awoken-preview-awakenings");
  3799. }
  3800. if (card.superAwakenings.length)
  3801. {
  3802. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  3803. sakUl.classList.add("awoken-preview-superAwakenings");
  3804. }
  3805. }
  3806. if (options.customAddition)
  3807. {
  3808. options.customAddition.forEach(func=>{
  3809. const c_addition = cli.appendChild(document.createElement("div"));
  3810. c_addition.className = "custom-addition";
  3811. let content = func(card);
  3812. content && c_addition.append(content);
  3813. });
  3814. }
  3815. cli.onclick = clickHeadToNewMon;
  3816. return cli;
  3817. };
  3818. //显示进化树
  3819. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  3820. evolutionaryTreeMask.initialize = function(monid)
  3821. {
  3822. const maskContent = this.querySelector(".mask-content");
  3823. const fragment = document.createDocumentFragment();
  3824. const evoTree = new EvoTree(monid);
  3825. fragment.appendChild(evoTree.toListNode());
  3826. maskContent.innerHTML = "";
  3827. maskContent.appendChild(fragment);
  3828. }
  3829. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3830. openEvolutionaryTree.onclick = function(event) {
  3831. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  3832. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  3833. } else {
  3834. evolutionaryTreeMask.show(editBox.mid);
  3835. }
  3836. };
  3837. //显示进化需求树
  3838. evolutionaryTreeMask.showRequirementTree = function(monid)
  3839. {
  3840. const maskContent = this.querySelector(".mask-content");
  3841. const fragment = document.createDocumentFragment();
  3842. const evoTree = new RequirementTree(monid);
  3843. fragment.appendChild(evoTree.toListNode());
  3844. maskContent.innerHTML = "";
  3845. maskContent.appendChild(fragment);
  3846. this.classList.remove(className_displayNone);
  3847. }
  3848. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  3849. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  3850. const s_attr_lists = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list")).map(list=>Array.from(list.querySelectorAll("input[type=\"radio\"]")));
  3851. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  3852. const s_typesDiv = searchBox.querySelector(".types-div");
  3853. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  3854. const s_typesUl = s_typesDiv.querySelector(".type-list");
  3855. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  3856. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  3857. const attrPreview = searchBox.querySelector(".attrs-div .monster");
  3858. //3种属性选择的预览
  3859. const s_attr_preview_attrs = Array.from(attrPreview.querySelectorAll(".attrs .attr"));
  3860. function s_attr_onclick(){
  3861. const attrIdx = parseInt(this.name[this.name.length-1],10) - 1;
  3862. const valueFlag = parseInt(this.value, 2);
  3863. const values = flags(valueFlag);
  3864. let attr = values.length === 1 ? values[0] : 'any';
  3865. if (attrIdx>0 && attr === 6) attr = -1;
  3866. s_attr_preview_attrs[attrIdx].dataset.attr = attr;
  3867. }
  3868. s_attr_lists.forEach(s_attr_list=>
  3869. s_attr_list.forEach(s_attr=>{
  3870. s_attr.onclick = s_attr_onclick;
  3871. if (s_attr.checked) s_attr.onclick();
  3872. })
  3873. );
  3874. //可以自行打开图片设定头像的彩蛋
  3875. const avatarSelect = attrPreview.querySelector("#avatar-select");
  3876. const customAvatar = attrPreview.querySelector(".custom-avatar");
  3877. avatarSelect.onchange = async function(event){
  3878. let img = await createImageBitmap(event.target.files[0]);
  3879. customAvatar.style.backgroundImage = `none`;
  3880. const ctx = customAvatar.getContext("2d");
  3881. let imgScale = Math.max(customAvatar.offsetWidth / img.width, customAvatar.offsetHeight / img.height);
  3882. //清空画布
  3883. ctx.clearRect(0, 0, customAvatar.offsetWidth, customAvatar.offsetHeight);
  3884. //保持比例居中填充画图
  3885. ctx.drawImage(img,
  3886. -(img.width * imgScale - customAvatar.offsetWidth) / 2,
  3887. -(img.height * imgScale - customAvatar.offsetHeight) / 2,
  3888. img.width * imgScale,
  3889. img.height * imgScale
  3890. );
  3891. img.close();
  3892. btnCustomAvatarSave.classList.remove(className_displayNone);
  3893. };
  3894. const btnCustomAvatarSave = searchBox.querySelector(".attrs-div #avatar-save");
  3895. btnCustomAvatarSave.onclick = function(event) {
  3896. const downLink = controlBox.querySelector(".down-capture");
  3897. html2canvas(attrPreview, {backgroundColor: null}).then(canvas => {
  3898. canvas.toBlob(function(blob) {
  3899. window.URL.revokeObjectURL(downLink.href);
  3900. downLink.href = URL.createObjectURL(blob);
  3901. downLink.download = `custom-avatar.png`;
  3902. downLink.click();
  3903. });
  3904. });
  3905. }
  3906. function s_types_onchange(){
  3907. const newClassName = `type-killer-${this.value}`;
  3908. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  3909. }
  3910. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  3911. const s_types_latentUl = s_typesDiv.querySelector(".latent-ul");
  3912. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  3913. function s_types_latentli_onclick(){
  3914. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  3915. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  3916. s_types.forEach(checkbox=>{
  3917. const type = parseInt(checkbox.value);
  3918. checkbox.checked = killerTypes.includes(type);
  3919. });
  3920. }
  3921. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  3922. s_typeAndOr.onchange = function(){
  3923. s_types.forEach(checkBox=>checkBox.onchange());
  3924. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  3925. };
  3926. s_typeAndOr.onchange();
  3927. //稀有度筛选
  3928. const s_rareDiv = searchBox.querySelector(".rare-div");
  3929. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  3930. const s_rareChecks = Array.from(s_rareLst.querySelectorAll("input[name='search-rare']"));
  3931. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  3932. s_rareClear.onclick = function(){
  3933. s_rareChecks.forEach(i => i.checked = false);
  3934. }
  3935. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  3936. const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul");
  3937. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  3938. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  3939. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  3940. const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表
  3941. searchMonList.originalHeads = null; //用于存放原始搜索结果
  3942. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  3943. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  3944. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  3945. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  3946. const s_notWeapon = searchBox.querySelector("#not-weapon"); //不是武器
  3947. s_notWeapon.onchange = function(){
  3948. //勾选不是武器时,去掉觉醒里的武器
  3949. if (this.checked) {
  3950. const awokenBtn = s_awokensIcons.find(btn => parseInt(btn.getAttribute("data-awoken-icon"), 10) == 49);
  3951. if (awokenBtn) awokenBtn.removeAttribute("data-awoken-count");
  3952. const addedAwokenIcons = Array.from(s_selectedAwokensUl.querySelectorAll('[data-awoken-icon="49"]'));
  3953. addedAwokenIcons.forEach(icon=>icon.parentNode.remove());
  3954. }
  3955. }
  3956. //强调箱子拥有开关
  3957. const s_boxHave = document.getElementById("box-have");
  3958. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  3959. s_boxHave.onchange = function(e) {
  3960. document.body.classList.toggle("emphasize-box-have", this.checked);;
  3961. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3962. };
  3963. s_boxHave.onchange(false);
  3964. const s_sawokensDetail = searchBox.querySelector(".sawoken-detail");
  3965. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  3966. s_sawokensDetail.querySelector("summary").onclick = function(event) {
  3967. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open));
  3968. }
  3969. const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul");
  3970. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  3971. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  3972. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  3973. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  3974. s_includeSuperAwoken.onchange = function() {
  3975. s_sawokensDetail.classList.toggle(className_displayNone, this.checked);;
  3976. };
  3977. s_includeSuperAwoken.onchange();
  3978. //显示官方觉醒排序开关
  3979. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  3980. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  3981. s_showOfficialAwokenSorting.onchange = function(e){
  3982. const checked = this.checked;
  3983. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  3984. const fragmentAwoken = document.createDocumentFragment();
  3985. const fragmentSawoken = document.createDocumentFragment();
  3986. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  3987. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  3988. function appendLi(id) {
  3989. const li = this.iconLis.find(li=>
  3990. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  3991. );
  3992. li && this.fragment.appendChild(li);
  3993. }
  3994. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  3995. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  3996. const className = "official-awoken-sorting";
  3997. s_awokensDiv.classList.toggle(className, checked);
  3998. s_awokensUl.appendChild(fragmentAwoken);
  3999. s_sawokensUl.appendChild(fragmentSawoken);
  4000. };
  4001. s_showOfficialAwokenSorting.onchange(false);
  4002. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  4003. function search_awokenAdd1() {
  4004. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  4005. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  4006. if (count < maxCount) {
  4007. count++;
  4008. this.setAttribute("data-awoken-count", count);
  4009. const iconLi = document.createElement("li");
  4010. const icon = iconLi.appendChild(document.createElement("icon"))
  4011. icon.className = "awoken-icon";
  4012. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  4013. icon.onclick = search_awokenSub1;
  4014. s_selectedAwokensUl.appendChild(iconLi);
  4015. }
  4016. }
  4017. function search_awokenSub1() {
  4018. const awokenId = this.getAttribute("data-awoken-icon");
  4019. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  4020. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  4021. if (count > 0) {
  4022. count--;
  4023. awokenIcon.setAttribute("data-awoken-count", count);
  4024. }
  4025. this.parentNode.remove();
  4026. }
  4027. s_awokensIcons.forEach(btn => {
  4028. btn.onclick = search_awokenAdd1; //每种觉醒增加1
  4029. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4030. if (aid == 49) { //如果是武器
  4031. btn.addEventListener('click', function(){
  4032. //自动去掉勾选可以110
  4033. s_canLevelLimitBreakthrough.checked = false;
  4034. //自动去掉勾选8格潜觉
  4035. s_have8LatentSlot.checked = false;
  4036. //自动去掉勾选仅武器
  4037. s_notWeapon.checked = false;
  4038. //自动恢复所有类型
  4039. s_types.forEach(chk=>chk.checked=false);
  4040. //自动恢复所有星级
  4041. s_rareClear.onclick();
  4042. });
  4043. }
  4044. });
  4045. const awokenClear = searchBox.querySelector(".awoken-clear");
  4046. awokenClear.onclick = function() { //清空觉醒选项
  4047. s_awokensIcons.forEach(t => {
  4048. t.setAttribute("data-awoken-count", 0);
  4049. });
  4050. s_sawokens.forEach(t => {
  4051. t.checked = false;
  4052. });
  4053. s_selectedAwokensUl.innerHTML = "";
  4054. };
  4055. //特殊搜索部分
  4056. const s_specialDiv = searchBox.querySelector(".special-div");
  4057. const specialAdd = s_specialDiv.querySelector(".special-add");
  4058. const specialClear = s_specialDiv.querySelector(".special-clear");
  4059. const specialStar = s_specialDiv.querySelector(".special-star");
  4060. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  4061. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  4062. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  4063. function newSpecialSearchOption(func, idx1, idx2)
  4064. {
  4065. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  4066. return new Option(
  4067. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  4068. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  4069. );
  4070. }
  4071. //读取储存的筛选收藏列表
  4072. const strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  4073. if (Array.isArray(strMakedConfig)) {
  4074. strMakedConfig.forEach(([groupName, filterName])=>{
  4075. const idx1 = specialSearchFunctions.findIndex(group=>group.name == groupName);
  4076. if (idx1 < 0 ) return;
  4077. if (filterName !== undefined) {
  4078. const idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == filterName);
  4079. if (idx2 < 0 ) return;
  4080. markedFilter.push([idx1, idx2]);
  4081. } else {
  4082. markedFilter.push([idx1]);
  4083. }
  4084. });
  4085. }
  4086. specialFirstSelect.refreshList = function() {
  4087. const _this = specialFirstSelect;
  4088. function addNewOption(sfunc, groudIndex){
  4089. if (sfunc.group)
  4090. {
  4091. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  4092. const optgroup = _this.appendChild(document.createElement("optgroup"));
  4093. optgroup.label = groupName;
  4094. if (sfunc.functions)
  4095. {
  4096. sfunc.functions.forEach((_sfunc, filterIndex)=>{
  4097. optgroup.appendChild(newSpecialSearchOption(_sfunc, groudIndex, filterIndex));
  4098. });
  4099. }
  4100. }else
  4101. {
  4102. _this.options.add(newSpecialSearchOption(sfunc, groudIndex));
  4103. }
  4104. }
  4105. _this.innerHTML = '';
  4106. addNewOption(specialSearchFunctions[0], 0);
  4107. if (markedFilter.length > 0) {
  4108. const groupName = "=====★=====";
  4109. const optgroup = _this.appendChild(document.createElement("optgroup"));
  4110. optgroup.label = groupName;
  4111. markedFilter.forEach(([groudIndex, filterIndex])=>{
  4112. const funcObj = filterIndex !== undefined ? specialSearchFunctions[groudIndex].functions[filterIndex] : specialSearchFunctions[groudIndex];
  4113. optgroup.appendChild(newSpecialSearchOption(funcObj, groudIndex, filterIndex));
  4114. });
  4115. }
  4116. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  4117. addNewOption(specialSearchFunctions[idx], idx);
  4118. }
  4119. }
  4120. specialFirstSelect.onchange = function() {
  4121. const [selectGroudIndex, selectFilterIndex] = specialFirstSelect.value.split("|").map(Number);
  4122. let markIdx = markedFilter.findIndex(([groudIndex, filterIndex])=>groudIndex === selectGroudIndex && filterIndex === selectFilterIndex);
  4123. if (markIdx >= 0) {//已经存在的收藏
  4124. specialStar.classList.add("marked");
  4125. } else {
  4126. specialStar.classList.remove("marked");
  4127. }
  4128. }
  4129. //只添加第一个列表,后面的全部通过克隆的方式复现
  4130. specialFirstSelect.refreshList();
  4131. specialAdd.onclick = function(event) {
  4132. const specialFilterLi = specialFilterFirstLi.cloneNode(true);
  4133. const specialFilterSelection = specialFilterLi.querySelector(".special-filter");
  4134. specialFilterUl.appendChild(specialFilterLi);
  4135. return specialFilterSelection;
  4136. }
  4137. //specialAdd.onclick(); //先运行一次产生两个
  4138. specialClear.onclick = function() {
  4139. searchMonList.customAddition = null;
  4140. specialFilterUl.innerHTML = "";
  4141. specialFilterUl.appendChild(specialFilterFirstLi);
  4142. specialFirstSelect.selectedIndex = 0;
  4143. }
  4144. specialStar.onclick = function() {
  4145. const indexs = specialFirstSelect.value.split("|").map(Number);
  4146. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  4147. if (markIdx >= 0) {//已经存在的收藏
  4148. markedFilter.splice(markIdx,1);
  4149. } else {
  4150. markedFilter.push(indexs);
  4151. }
  4152. specialFirstSelect.refreshList(); //刷新列表
  4153. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  4154. //储存设置
  4155. let strMakedConfig = markedFilter.map(indexs=>{
  4156. let arr = [specialSearchFunctions[indexs[0]].name];
  4157. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  4158. return arr;})
  4159. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  4160. }
  4161. const s_controlDiv = searchBox.querySelector(".control-div");
  4162. const searchStart = s_controlDiv.querySelector(".search-start");
  4163. const searchClose = s_controlDiv.querySelector(".search-close");
  4164. const searchClear = s_controlDiv.querySelector(".search-clear");
  4165. const searchShare = s_controlDiv.querySelector(".search-share");
  4166. searchShare.onclick = function() {
  4167. const options = searchBox.getSearchOptions();
  4168. const optionJSON = JSON.stringify(options);
  4169. const locationURL = new URL(location);
  4170. locationURL.searchParams.set('search-options', optionJSON);
  4171. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4172. locationURL.searchParams.set('show-search', JSON.stringify(idArr));
  4173. showAnyStringDialog.show(locationURL.toString());
  4174. }
  4175. const showAnyStringDialog = settingBox.querySelector(".dialog-show-any-string");
  4176. showAnyStringDialog.initialing = function(str) {
  4177. const ipt = this.querySelector(".string-value");
  4178. ipt.value = str;
  4179. }
  4180. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  4181. copyString(showAnyStringDialog.querySelector(".string-value"));
  4182. }
  4183. //初始化Dialog
  4184. dialogInitialing(showAnyStringDialog);
  4185. function returnCheckedInput(ipt) {
  4186. return ipt.checked;
  4187. }
  4188. function returnInputValue(ipt) {
  4189. return ipt.value;
  4190. }
  4191. function returnRadiosValue(radioArr) {
  4192. const checkedRadio = radioArr.find(returnCheckedInput);
  4193. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  4194. return firstCheckedValue;
  4195. }
  4196. function returnCheckBoxsValues(checkBoxsArr) {
  4197. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  4198. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  4199. return checkedValues;
  4200. }
  4201. function Str2Int(str) {
  4202. return parseInt(str, 10);
  4203. }
  4204. //将搜索结果显示出来(也可用于其他的搜索)
  4205. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  4206. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  4207. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  4208. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  4209. const searchResultCount = searchBox.querySelector(".search-list-length");
  4210. showSearch = function(searchArr, customAdditionalFunction)
  4211. {
  4212. if (typeof(searchArr) === "number") {
  4213. searchArr = [searchArr];
  4214. } else if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  4215. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  4216. } else {
  4217. return; //如果不是数组就直接取消下一步
  4218. }
  4219. //如果之前打开了附加显示,继续沿用
  4220. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  4221. customAdditionalFunction = searchMonList.customAddition;
  4222. }
  4223. searchBox.open = true;
  4224. searchMonList.classList.remove(className_displayNone);
  4225. editBox.show();
  4226. const createCardHead = editBox.createCardHead;
  4227. searchMonList.classList.add(className_displayNone);
  4228. searchMonList.innerHTML = ""; //清空旧的
  4229. //辅助回收内存
  4230. if (Array.isArray(searchMonList.originalHeads))
  4231. {
  4232. searchMonList.originalHeads.forEach(item=>item = null);
  4233. searchMonList.originalHeads = null;
  4234. }
  4235. if (searchArr.length > 0) {
  4236. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4237. //获取原始排序的头像列表
  4238. const additionalOption = { //搜索列表的额外选项
  4239. showAwoken: s_add_show_awoken.checked,
  4240. showCD: s_add_show_CD.checked,
  4241. showAbilities: s_add_show_abilities.checked,
  4242. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  4243. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  4244. };
  4245. searchMonList.originalHeads = searchArr.map(card => {
  4246. if (card instanceof Member) {
  4247. return createCardHead(card, additionalOption);
  4248. } else {
  4249. return createCardHead(card.id, additionalOption);
  4250. }
  4251. });
  4252. searchMonList.customAddition = additionalOption.customAddition;
  4253. //对头像列表进行排序
  4254. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  4255. headsArray.forEach(head => fragment.appendChild(head));
  4256. searchMonList.appendChild(fragment);
  4257. //目前这里添加会导致无限循环,无法后退
  4258. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  4259. //const state = {searchArr:idArr,mid:editBox.mid};
  4260. //history.pushState(state, null, location);
  4261. }
  4262. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  4263. searchMonList.classList.remove(className_displayNone);
  4264. };
  4265. //对已经搜索到的Cards重新附加显示
  4266. function reShowSearch()
  4267. {
  4268. if (Array.isArray(searchMonList.originalHeads))
  4269. {
  4270. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  4271. showSearch(oldArr, searchMonList.customAddition);
  4272. }
  4273. }
  4274. s_add_show_awoken.onchange = reShowSearch;
  4275. s_add_show_CD.onchange = reShowSearch;
  4276. s_add_show_abilities.onchange = reShowSearch;
  4277. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  4278. //恢复搜索状态
  4279. searchBox.recoverySearchStatus = function({attrs, fixMainColor, types, typeAndOr, rares, awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, notWeapon, specialFilters}) {
  4280. //属性这里是用的2进制写
  4281. attrs.forEach((attr, ai)=>{
  4282. const attr_list = s_attr_lists[ai];
  4283. let ipt = attr_list.find(opt=>parseInt(opt.value,2) == attr) || attr_list[0];
  4284. ipt.checked = true;
  4285. ipt.onclick();
  4286. });
  4287. s_fixMainColor.checked = fixMainColor;
  4288. s_types.forEach(opt=>opt.checked = types.includes(parseInt(opt.value,10)));
  4289. s_typeAndOr.checked = typeAndOr;
  4290. s_rareChecks.forEach(opt=>opt.checked = rares.includes(parseInt(opt.value,10)));
  4291. s_selectedAwokensUl.innerHTML = "";
  4292. //添加觉醒
  4293. s_awokensIcons.forEach(btn=>{
  4294. btn.removeAttribute("data-awoken-count"); //先移除旧的所有数值
  4295. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4296. const awoken = awokens.find(ak=>ak.id === aid); //获取觉醒添加个数
  4297. for (let i = 0; i < awoken?.num; i++) { //循环点击那么多次
  4298. btn.onclick();
  4299. }
  4300. });
  4301. s_sawokens.forEach(opt=>opt.checked = sawokens.includes(parseInt(opt.value,10)));
  4302. s_awokensEquivalent.checked = equalAk;
  4303. s_includeSuperAwoken.checked = incSawoken;
  4304. s_canAssist.checked = canAssist;
  4305. s_canLevelLimitBreakthrough.checked = canLv110;
  4306. s_have8LatentSlot.checked = is8Latent;
  4307. s_notWeapon.checked = notWeapon;
  4308. //保留之前的特殊搜索,不需要完全新增
  4309. const specialFilterSelections = Array.from(specialFilterUl.querySelectorAll(".special-filter"));
  4310. //将筛选个数增加到需要的个数
  4311. for (let i = specialFilterSelections.length; i < specialFilters.length; i++) {
  4312. specialFilterSelections.push(specialAdd.onclick());
  4313. }
  4314. //将每一个搜索都设置好
  4315. for (let i = 0; i < specialFilters.length; i++) {
  4316. const filterSelection = specialFilterSelections[i];
  4317. const filter = specialFilters[i];
  4318. filterSelection.value = filter.join("|");
  4319. }
  4320. }
  4321. //导出当前的搜索状态
  4322. searchBox.getSearchOptions = function(){
  4323. const attrs = s_attr_lists.map(list=>parseInt(returnRadiosValue(list), 2) || 0);
  4324. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  4325. const rares = returnCheckBoxsValues(s_rareChecks).map(Str2Int);
  4326. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  4327. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  4328. return {
  4329. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  4330. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  4331. };
  4332. });
  4333. //储存设置用于页面刷新的状态恢复
  4334. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter"))
  4335. .map(select=>select.value.split("|").map(Number)) //将字符串"1|2"转换成数组[1,2]
  4336. .filter(([f1, f2])=>!(f1===0&&f2===undefined)); //去掉0号筛选
  4337. const options = {
  4338. attrs,
  4339. fixMainColor: s_fixMainColor.checked,
  4340. types,
  4341. typeAndOr: s_typeAndOr.checked,
  4342. rares,
  4343. awokens,
  4344. sawokens,
  4345. equalAk: s_awokensEquivalent.checked,
  4346. incSawoken: s_includeSuperAwoken.checked,
  4347. canAssist: s_canAssist.checked,
  4348. canLv110: s_canLevelLimitBreakthrough.checked,
  4349. is8Latent: s_have8LatentSlot.checked,
  4350. notWeapon: s_notWeapon.checked,
  4351. specialFilters,
  4352. };
  4353. return options;
  4354. }
  4355. searchStart.onclick = function(event) {
  4356. let customAdditionalFunction = [];
  4357. const options = searchBox.getSearchOptions();
  4358. let searchResult = searchCards(Cards, options);
  4359. //进行特殊附加搜索
  4360. const specialFilters = options.specialFilters.map(([name1, name2])=>
  4361. name2 !== undefined ? specialSearchFunctions[name1].functions[name2] : specialSearchFunctions[name1]
  4362. );
  4363. searchResult = specialFilters.reduce((pre,funcObj)=>
  4364. {
  4365. if (!funcObj) return pre;
  4366. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  4367. return funcObj.function(pre); //结果进一步筛选
  4368. }, searchResult);
  4369. const optionJSON = JSON.stringify(options);
  4370. sessionStorage.setItem('search-options', optionJSON);
  4371. //显示搜索结果
  4372. showSearch(searchResult, customAdditionalFunction);
  4373. if (location.search.includes("search-options=")) {
  4374. //去掉URL内的搜索内容分享,避免干扰
  4375. const locationURL = new URL(location);
  4376. locationURL.searchParams.delete('search-options');
  4377. locationURL.searchParams.delete('show-search');
  4378. history.replaceState(null, null, locationURL);
  4379. }
  4380. };
  4381. searchClose.onclick = function() {
  4382. searchBox.open = false;
  4383. searchMonList.classList.add(className_displayNone);
  4384. };
  4385. searchClear.onclick = function() { //清空搜索选项
  4386. s_attr_lists.forEach(list=>{
  4387. list[0].checked = true;
  4388. list[0].onclick();
  4389. });
  4390. s_types.forEach(t => {
  4391. t.checked = false;
  4392. });
  4393. s_typeAndOr.onchange();
  4394. s_rareClear.onclick();
  4395. awokenClear.onclick();
  4396. specialClear.onclick();
  4397. s_canAssist.checked = false;
  4398. s_canLevelLimitBreakthrough.checked = false;
  4399. s_have8LatentSlot.checked = false;
  4400. searchMonList.originalHeads = null;
  4401. searchResultCount.setAttribute("data-search-result-count", 0);
  4402. searchMonList.innerHTML = "";
  4403. sessionStorage.removeItem('search-options');
  4404. };
  4405. const s_sortList = s_controlDiv.querySelector(".sort-list");
  4406. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  4407. //对heads重新排序
  4408. function sortHeadsArray(heads) {
  4409. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  4410. const sortIndex = parseInt(s_sortList.value, 10);
  4411. const reverse = s_sortReverse.checked;
  4412. let headsArray = heads.concat();
  4413. headsArray.sort((head_a, head_b) => {
  4414. const card_a = head_a.card,
  4415. card_b = head_b.card;
  4416. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  4417. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  4418. return sortNumber;
  4419. });
  4420. if (reverse) headsArray.reverse();
  4421. return headsArray;
  4422. }
  4423. //对已经搜索到的Cards重新排序
  4424. function reSortCards() {
  4425. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  4426. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  4427. searchMonList.classList.add(className_displayNone);
  4428. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4429. headsArray.forEach(head => fragment.appendChild(head));
  4430. searchMonList.appendChild(fragment);
  4431. searchMonList.classList.remove(className_displayNone);
  4432. }
  4433. s_sortList.onchange = reSortCards;
  4434. s_sortReverse.onchange = reSortCards;
  4435. sort_function_list.forEach((sfunc, idx) => {
  4436. const newOpt = new Option(sfunc.name, idx);
  4437. newOpt.setAttribute("data-tag", sfunc.tag);
  4438. s_sortList.options.add(newOpt);
  4439. });
  4440. //id搜索
  4441. editBox.changeMonId = editBoxChangeMonId;
  4442. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  4443. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  4444. function idChange(event)
  4445. {
  4446. if (/^\d+$/.test(this.value)) {
  4447. const newId = parseInt(this.value, 10);
  4448. if (editBox.mid != newId) //避免多次运行oninput、onchange
  4449. {
  4450. editBox.mid = newId;
  4451. //图鉴模式记录上一次的内容
  4452. if (isGuideMod)
  4453. {
  4454. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4455. const state = {searchArr:idArr,mid:newId};
  4456. const locationURL = new URL(location);
  4457. if (newId === 0) {
  4458. locationURL.searchParams.delete('id');
  4459. }else
  4460. {
  4461. locationURL.searchParams.set('id', newId);
  4462. }
  4463. history.pushState(state, null, locationURL);
  4464. }
  4465. editBox.changeMonId(newId);
  4466. }
  4467. return true;
  4468. }else
  4469. {
  4470. return false;
  4471. }
  4472. }
  4473. monstersID.onchange = idChange;
  4474. monstersID.onkeydown = function(event) {
  4475. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  4476. if (event.key === "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  4477. {
  4478. showSearch(searchByString(this.value));
  4479. }
  4480. }
  4481. //输入id数字即时更新的开关
  4482. const realTimeClassName = 'real-time-change-card';
  4483. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  4484. s_realTimeChangeCard.onchange = function(e) {
  4485. monstersID.oninput = this.checked ? idChange : null;
  4486. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  4487. }
  4488. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  4489. s_realTimeChangeCard.onchange(false);
  4490. //字符串搜索
  4491. btnSearchByString.onclick = function() {
  4492. showSearch(searchByString(monstersID.value));
  4493. };
  4494. //觉醒
  4495. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  4496. const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken");
  4497. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  4498. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  4499. function checkAwoken() {
  4500. const card = Cards[editBox.mid ?? 0];
  4501. const value = parseInt(this.value, 10);
  4502. awokenCountLabel.setAttribute(dataAttrName, value);
  4503. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card?.awakenings?.length);
  4504. reCalculateAbility();
  4505. }
  4506. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  4507. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  4508. function playVoiceAwoken() { //点击label才播放语音
  4509. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  4510. const card = Cards[editBox.mid];
  4511. const sndURL = `sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(3,'0')}.wav`;
  4512. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  4513. decoder.resetDecodeState(new Adpcm.State(0, 0));
  4514. decodeAudio(sndURL, decoder.decode.bind(decoder));
  4515. }
  4516. }
  4517. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  4518. //超觉醒
  4519. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4520. mSAwokenIcon.onclick = function(){
  4521. this.setAttribute("data-awoken-icon", 0);
  4522. reCalculateAbility();
  4523. }
  4524. //3个快速设置this.ipt为自己的value
  4525. function setIptToMyValue() {
  4526. if (this.ipt.value != this.value) {
  4527. this.ipt.value = this.value;
  4528. this.ipt.onchange();
  4529. }
  4530. }
  4531. //等级
  4532. const monEditLv = settingBox.querySelector(".m-level");
  4533. monEditLv.onchange = function() {
  4534. reCalculateExp();
  4535. reCalculateAbility();
  4536. };
  4537. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  4538. const monLvExp = settingBox.querySelector(".m-level-exp");
  4539. monEditLvMin.ipt = monEditLv;
  4540. monEditLvMin.onclick = setIptToMyValue;
  4541. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4542. monEditLvMax.ipt = monEditLv;
  4543. monEditLvMax.onclick = setIptToMyValue;
  4544. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  4545. monEditLv110.ipt = monEditLv;
  4546. monEditLv110.onclick = setIptToMyValue;
  4547. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  4548. monEditLv120.ipt = monEditLv;
  4549. monEditLv120.onclick = setIptToMyValue;
  4550. //编辑界面重新计算怪物的经验值
  4551. function reCalculateExp() {
  4552. const monid = editBox.mid;
  4553. const level = parseInt(monEditLv.value || 0, 10);
  4554. const tempMon = {
  4555. id: monid,
  4556. level: level
  4557. };
  4558. const needExpArr = calculateExp(tempMon);
  4559. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  4560. }
  4561. editBox.reCalculateExp = reCalculateExp;
  4562. //三维
  4563. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  4564. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  4565. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  4566. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  4567. //加蛋
  4568. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  4569. const monEditAddHp = rowMonPlus.querySelector(".m-plus-hp");
  4570. monEditAddHp.onchange = reCalculateAbility;
  4571. const monEditAddAtk = rowMonPlus.querySelector(".m-plus-atk");
  4572. monEditAddAtk.onchange = reCalculateAbility;
  4573. const monEditAddRcv = rowMonPlus.querySelector(".m-plus-rcv");
  4574. monEditAddRcv.onchange = reCalculateAbility;
  4575. //297按钮
  4576. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  4577. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  4578. function plusFastSetting(){
  4579. const sumPlus = parseInt(this.value, 10);
  4580. let one_plus = Math.floor(sumPlus / 3);
  4581. monEditAddHp.value = one_plus;
  4582. monEditAddAtk.value = one_plus;
  4583. monEditAddRcv.value = one_plus;
  4584. reCalculateAbility();
  4585. }
  4586. //潜觉
  4587. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  4588. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll("li"));
  4589. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  4590. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  4591. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  4592. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  4593. monEditLatentAllowableDetail.onclick = function(event) {
  4594. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  4595. }
  4596. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  4597. refreshLatent(latent, new Member(monid), monEditLatentUl);
  4598. };
  4599. const rowSkill = settingBox.querySelector(".row-mon-skill");
  4600. const skillBox = rowSkill.querySelector(".skill-box");
  4601. const skillTitle = skillBox.querySelector(".skill-name");
  4602. const skillCD = skillBox.querySelector(".skill-cd");
  4603. const skillLevel = skillBox.querySelector(".m-skill-level");
  4604. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  4605. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  4606. skillTitle.onclick = fastShowSkill;
  4607. skillLevel.onchange = function() {
  4608. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  4609. const skill = Skills[card.activeSkillId];
  4610. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  4611. };
  4612. skillLevel_1.ipt = skillLevel;
  4613. skillLevel_1.onclick = setIptToMyValue;
  4614. skillLevel_Max.ipt = skillLevel;
  4615. skillLevel_Max.onclick = setIptToMyValue;
  4616. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  4617. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  4618. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  4619. lskillTitle.onclick = fastShowSkill;
  4620. //显示原文开关
  4621. const showSkillOriginal = document.getElementById("show-skill-original");
  4622. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  4623. showSkillOriginal.onchange = function(event) {
  4624. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4625. skillBox.classList.toggle(this.id, this.checked);;
  4626. leaderSkillBox.classList.toggle(this.id, this.checked);;
  4627. };
  4628. showSkillOriginal.onchange(false);
  4629. editBox.refreshSkillParse = function(skp, lskp){
  4630. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  4631. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  4632. const card = Cards[this.mid] || Cards[0];
  4633. if (!card) return;
  4634. try {
  4635. skillDetailParsed.innerHTML = "";
  4636. const parsedActiveSkill = skillParser(card.activeSkillId);
  4637. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  4638. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  4639. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  4640. } catch (error) {
  4641. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  4642. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  4643. }
  4644. try {
  4645. lskillDetailParsed.innerHTML = "";
  4646. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  4647. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  4648. } catch (error) {
  4649. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  4650. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  4651. }
  4652. };
  4653. //合并技能开关
  4654. const mergeSill = document.getElementById("merge-skill");
  4655. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id, true);
  4656. mergeSill.onchange = function(event){
  4657. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4658. merge_skill = this.checked;
  4659. editBox.refreshSkillParse();
  4660. };
  4661. mergeSill.onchange(false);
  4662. //已有觉醒的去除
  4663. function deleteLatent(e) {
  4664. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  4665. const aIdx = editBox.latent.indexOf(lIdx);
  4666. if (aIdx >= 0)
  4667. {
  4668. editBox.latent.splice(aIdx, 1);
  4669. editBox.reCalculateAbility(); //重计算三维
  4670. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  4671. }
  4672. }
  4673. monEditLatents.forEach(la => la.onclick = deleteLatent);
  4674. //可选觉醒的添加
  4675. function addLatent() {
  4676. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  4677. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  4678. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  4679. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  4680. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  4681. if (latentUseHole(lIdx) <= enabledHole)
  4682. editBox.latent.push(lIdx);
  4683. else
  4684. return;
  4685. editBox.reCalculateAbility();
  4686. editBox.refreshLatent(editBox.latent, editBox.mid);
  4687. }
  4688. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  4689. //编辑界面重新计算怪物的能力
  4690. function reCalculateAbility() {
  4691. const id = editBox.mid;
  4692. const level = parseInt(monEditLv.value || 0, 10);
  4693. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  4694. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  4695. const sawoken = mSAwokenIcon ? parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) : 0;
  4696. const plus = [
  4697. parseInt(monEditAddHp.value || 0, 10),
  4698. parseInt(monEditAddAtk.value || 0, 10),
  4699. parseInt(monEditAddRcv.value || 0, 10)
  4700. ];
  4701. const latent = editBox.latent;
  4702. const tempMon = {
  4703. id,
  4704. level,
  4705. plus,
  4706. awoken,
  4707. sawoken,
  4708. latent
  4709. };
  4710. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  4711. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  4712. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  4713. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  4714. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  4715. }
  4716. editBox.reCalculateAbility = reCalculateAbility;
  4717. const btnCancel = editBox.querySelector(".button-cancel");
  4718. const btnDone = editBox.querySelector(".button-done");
  4719. const btnNull = editBox.querySelector(".button-null");
  4720. const btnDelay = editBox.querySelector(".button-delay");
  4721. btnCancel.onclick = function() {
  4722. btnDone.classList.remove("cant-assist");
  4723. btnDone.disabled = false;
  4724. editBox.memberIdx = [];
  4725. editBox.hide();
  4726. };
  4727. btnDone.onclick = function() {
  4728. if (parseInt(monEditLv.value, 10) == 0) {
  4729. btnNull.onclick();
  4730. return;
  4731. }
  4732. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  4733. const teamData = formation.teams[editBox.memberIdx[0]];
  4734. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4735. const teamBox = teamBigBox.querySelector(".team-box");
  4736. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4737. mon.id = editBox.mid;
  4738. const card = mon.card || Cards[0];
  4739. const skill = Skills[card.activeSkillId];
  4740. mon.level = parseInt(monEditLv.value, 10);
  4741. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  4742. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  4743. if (card.superAwakenings.length) //如果支持超觉醒
  4744. {
  4745. mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  4746. }
  4747. if (card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) &&
  4748. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  4749. mon.plus = [0, 0, 0];
  4750. } else {
  4751. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  4752. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  4753. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  4754. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  4755. mon.latent = editBox.latent.concat();
  4756. }
  4757. }
  4758. const skillLevelNum = parseInt(skillLevel.value, 10);
  4759. if (skillLevelNum < skill.maxLevel) {
  4760. mon.skilllevel = skillLevelNum;
  4761. }
  4762. changeid(mon, editBox.monsterHead,
  4763. editBox.memberIdx[1] ? null : editBox.latentBox, //潜觉Node
  4764. editBox.memberIdx[1] ? null : teamData[1][editBox.memberIdx[2]] //assist数据
  4765. );
  4766. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4767. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4768. let changeAttrTypeWeapon = false;
  4769. let awokens = card.awakenings;
  4770. if (!editBox.isAssist) {//如果改的不是辅助
  4771. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  4772. }
  4773. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  4774. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  4775. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  4776. refreshAll(formation);
  4777. } else {
  4778. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4779. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  4780. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4781. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4782. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  4783. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, editBox.memberIdx[0]);
  4784. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  4785. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4786. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  4787. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4788. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4789. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4790. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4791. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4792. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4793. //刷新该队员的CD
  4794. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  4795. }
  4796. createNewUrl();
  4797. editBox.hide();
  4798. };
  4799. window.addEventListener("keydown",function(event) {
  4800. if (!editBox.classList.contains(className_displayNone))
  4801. { //编辑窗打开
  4802. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  4803. btnCancel.onclick();
  4804. }
  4805. }
  4806. else
  4807. {
  4808. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  4809. //如果正在编辑文本,则不执行快捷键操作
  4810. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  4811. return;
  4812. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  4813. if (event.key === "ArrowLeft"
  4814. && (event.code == "Numpad4" || event.ctrlKey))
  4815. { //变身后退
  4816. henshinStep(-1);
  4817. }
  4818. else if (event.key === "ArrowRight"
  4819. && (event.code == "Numpad6" || event.ctrlKey))
  4820. { //变身前进
  4821. henshinStep(+1);
  4822. }
  4823. }
  4824. });
  4825. btnNull.onclick = function() { //空位置
  4826. const mon = new Member();
  4827. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4828. const teamData = formation.teams[editBox.memberIdx[0]];
  4829. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4830. changeid(mon, editBox.monsterHead, editBox.latentBox);
  4831. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4832. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4833. refreshAll(formation);
  4834. createNewUrl();
  4835. editBox.hide();
  4836. };
  4837. btnDelay.onclick = function() { //应对威吓
  4838. const mon = new MemberDelay();
  4839. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4840. const teamData = formation.teams[editBox.memberIdx[0]];
  4841. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4842. changeid(mon, editBox.monsterHead, editBox.latentBox);
  4843. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4844. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4845. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4846. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  4847. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4848. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4849. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  4850. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4851. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  4852. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4853. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4854. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4855. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4856. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4857. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4858. //刷新改队员的CD
  4859. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  4860. createNewUrl();
  4861. editBox.hide();
  4862. };
  4863. //语言选择
  4864. const langList = controlBox.querySelector(".languages");
  4865. langList.onchange = function() {
  4866. createNewUrl({ "language": this.value });
  4867. history.go();
  4868. };
  4869. //数据源选择
  4870. const dataList = controlBox.querySelector(".datasource");
  4871. dataList.onchange = function() {
  4872. createNewUrl({ datasource: this.value });
  4873. history.go();
  4874. };
  4875. /*添对应语言执行的JS*/
  4876. const languageJS = document.head.appendChild(document.createElement("script"));
  4877. languageJS.id = "language-js";
  4878. languageJS.type = "text/javascript";
  4879. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  4880. if (isGuideMod) //图鉴模式直接打开搜索框
  4881. {
  4882. showSearch([]);
  4883. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  4884. }
  4885. }
  4886. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  4887. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  4888. function loopAddHenshin(card, cardSet)
  4889. {
  4890. function idToCard(id) {return Cards[id]}
  4891. function filterCard(_card) {
  4892. return _card && !cardSet.has(_card);
  4893. }
  4894. function addCard(_card) {
  4895. cardSet.add(_card);
  4896. loopAddHenshin(_card, cardSet);
  4897. }
  4898. //从本卡片变身到的
  4899. if (Array.isArray(card.henshinFrom)) {
  4900. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  4901. cardTo.forEach(addCard);
  4902. }
  4903. //变身到本卡片的(多个)
  4904. if (Array.isArray(card.henshinTo)) {
  4905. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  4906. cardsFrom.forEach(addCard);
  4907. }
  4908. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  4909. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  4910. evoCards.forEach(addCard);
  4911. }
  4912. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  4913. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  4914. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  4915. if (includeHenshin) {
  4916. evoLinkCardsArray.forEach(card=>{
  4917. loopAddHenshin(card, evoLinkCardsSet);
  4918. });
  4919. }
  4920. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  4921. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  4922. return evoLinkCardsIdArray;
  4923. }
  4924. //改变一个怪物头像
  4925. function changeid(mon, monDom, latentDom, assist) {
  4926. //let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4927. //const parentNode = monDom.parentNode;
  4928. //fragment.appendChild(monDom);
  4929. const monId = mon.id;
  4930. const card = Cards[monId] || Cards[0]; //怪物固定数据
  4931. if (!card) { //如果搜不到怪物就退出操作
  4932. parentNode.appendChild(fragment);
  4933. return;
  4934. }
  4935. monDom.setAttribute("data-cardid", monId); //设定新的id
  4936. if (monId < 0) //如果是延迟
  4937. {
  4938. monDom.removeAttribute("href");
  4939. monDom.removeAttribute("title");
  4940. monDom.classList.add("delay");
  4941. monDom.classList.remove("null");
  4942. //parentNode.appendChild(fragment);
  4943. if (latentDom) latentDom.classList.add(className_displayNone);
  4944. return;
  4945. } else if (monId == 0) //如果是空
  4946. {
  4947. monDom.removeAttribute("href");
  4948. monDom.removeAttribute("title");
  4949. monDom.classList.add("null");
  4950. monDom.classList.remove("delay");
  4951. //parentNode.appendChild(fragment);
  4952. if (latentDom) latentDom.classList.add(className_displayNone);
  4953. return;
  4954. } else if (monId > -1) //如果提供了id
  4955. {
  4956. monDom.classList.remove("null");
  4957. monDom.classList.remove("delay");
  4958. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  4959. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  4960. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  4961. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  4962. const attrDoms = monDom.querySelectorAll(".attr"); //所有属性边框
  4963. attrDoms[0].setAttribute("data-attr", card.attrs[0]); //主属性
  4964. let subAttribute = card.attrs[1] ?? -1; //正常的副属性
  4965. let assistCard = Cards[assist?.id], assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  4966. let changeAttr;
  4967. if (assistAwakenings?.includes(49) && //如果传入了辅助武器
  4968. (changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95)) //搜索改副属性的觉醒
  4969. ) {
  4970. subAttribute = changeAttr - 91; //更改副属性
  4971. }
  4972. attrDoms[1].setAttribute("data-attr", subAttribute); //副属性
  4973. attrDoms[1].classList.toggle("changed-sub-attr", Boolean(changeAttr));
  4974. attrDoms[2].setAttribute("data-attr", card.attrs[2] ?? -1); //第三属性
  4975. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  4976. monDom.href = currentLanguage.guideURL(monId, card.name);
  4977. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  4978. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  4979. }
  4980. const levelDom = monDom.querySelector(".level");
  4981. if (levelDom) { //如果提供了等级
  4982. if (mon.level) {
  4983. const level = mon.level ?? 1;
  4984. levelDom.setAttribute(dataAttrName, level);
  4985. levelDom.classList.toggle("max", level === card.maxLevel);;
  4986. //如果等级刚好等于最大等级,则修改为“最大”的字
  4987. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  4988. levelDom.setAttribute("data-level-range", "120");
  4989. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  4990. levelDom.setAttribute("data-level-range", "110");
  4991. } else if (level > card.maxLevel) {
  4992. levelDom.setAttribute("data-level-range", "error");
  4993. } else {
  4994. levelDom.setAttribute("data-level-range", "99");
  4995. }
  4996. levelDom.classList.remove(className_displayNone);
  4997. } else {
  4998. levelDom.classList.add(className_displayNone);
  4999. }
  5000. }
  5001. const awokenIcon = monDom.querySelector(".awoken-count-num");
  5002. if (awokenIcon) {
  5003. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  5004. if (mon.awoken != null) { //如果提供了觉醒
  5005. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  5006. }else if(card.awakenings.length) {
  5007. awokenIcon.classList.add("full-awoken");
  5008. }
  5009. }
  5010. const sawoken = monDom.querySelector(".super-awoken");
  5011. if (sawoken) { //如果存在超觉醒的DOM
  5012. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  5013. //card.superAwakenings.length && //卡片有超觉醒
  5014. mon.level >= 100 && //怪物大于100级
  5015. mon.plus.every(p=>p>=99) //怪物297了
  5016. ) {
  5017. sawoken.classList.remove(className_displayNone);
  5018. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  5019. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  5020. } else {
  5021. sawoken.classList.add(className_displayNone);
  5022. }
  5023. }
  5024. const m_id = monDom.querySelector(".id");
  5025. if (m_id) { //怪物ID
  5026. m_id.textContent = monId;
  5027. }
  5028. const plusDom = monDom.querySelector(".plus");
  5029. if (plusDom) //如果提供了加值,且怪物头像内有加值
  5030. {
  5031. const plusArr = {
  5032. hp: mon?.plus?.[0] ?? 0,
  5033. atk: mon?.plus?.[1] ?? 0,
  5034. rcv: mon?.plus?.[2] ?? 0,
  5035. };
  5036. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  5037. if (plusCount <= 0) {
  5038. plusDom.classList.add(className_displayNone);
  5039. } else if (plusCount === 297) {
  5040. plusDom.classList.add("has297");
  5041. plusDom.classList.remove(className_displayNone);
  5042. } else {
  5043. plusDom.querySelector(".hp").textContent = plusArr.hp;
  5044. plusDom.querySelector(".atk").textContent = plusArr.atk;
  5045. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  5046. plusDom.classList.remove("has297");
  5047. plusDom.classList.remove(className_displayNone);
  5048. }
  5049. }
  5050. if (latentDom) {
  5051. if (mon.latent) //如果提供了潜觉
  5052. {
  5053. const level = mon.level ?? 1;
  5054. const latent = mon.latent;
  5055. if (latent.length < 1) {
  5056. latentDom.classList.add(className_displayNone);
  5057. } else {
  5058. refreshLatent(latent, mon, latentDom, {sort:true, assist});
  5059. latentDom.classList.remove(className_displayNone);
  5060. }
  5061. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5062. } else {
  5063. latentDom.classList.add(className_displayNone);
  5064. }
  5065. }
  5066. const skillCdDom = monDom.querySelector(".skill-cd");
  5067. if (skillCdDom) //如果存在技能CD DOM
  5068. {
  5069. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  5070. }
  5071. const switchLeaderDom = monDom.querySelector(".switch-leader");
  5072. if (switchLeaderDom) //如果存在队长交换 DOM
  5073. {
  5074. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  5075. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  5076. }
  5077. const m_rarity = monDom.querySelector(".rarity");
  5078. if (m_rarity) { //怪物ID
  5079. m_rarity.setAttribute(dataAttrName,card.rarity);
  5080. }
  5081. const countInBox = monDom.querySelector(".count-in-box");
  5082. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  5083. function cardsCount(pre,cur) {
  5084. return pre + cur.count;
  5085. }
  5086. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  5087. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  5088. const countSameId = countInBox.querySelector(".same-id");
  5089. if (countSameId) {
  5090. countSameId.setAttribute("data-same-id", sameIdCount);
  5091. }
  5092. const countEvoTree = countInBox.querySelector(".evo-tree");
  5093. if (countEvoTree) {
  5094. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5095. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  5096. if (sameIdCount === 0 && evoTreeCount > 0) {
  5097. monDom.setAttribute("data-box-have", 2);
  5098. }
  5099. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  5100. }
  5101. }
  5102. //parentNode.appendChild(fragment);
  5103. }
  5104. //刷新潜觉
  5105. function refreshLatent(latents, member, latentsNode, option) {
  5106. const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量
  5107. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  5108. latentsNode.classList.toggle("block-8", maxLatentCount>6);
  5109. latents = latents.concat();
  5110. if (option?.sort) latents.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  5111. //如果传入了辅助,才进行有效觉醒的计算,否则算作只有本人的。
  5112. let effectiveAwokens = option?.assist instanceof Member ? member.effectiveAwokens(option.assist) : null;
  5113. let latentIndex = 0, usedHoleN = 0;
  5114. //如果传入了武器,就添加有效觉醒
  5115. for (let ai = 0; ai < iconArr.length; ai++) {
  5116. const icon = iconArr[ai], latent = latents[latentIndex];
  5117. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  5118. {
  5119. const thisHoleN = latentUseHole(latent);
  5120. icon.setAttribute("data-latent-icon", latent);
  5121. icon.setAttribute("data-latent-hole", thisHoleN);
  5122. let enableLatent = true;
  5123. //搜索需要觉醒的潜觉
  5124. if (effectiveAwokens) { //如果有有效觉醒,说明需要计算辅助,否则在单人编辑状态是不需要判断是否需要觉醒的
  5125. let needAwokenLatent = allowable_latent.needAwoken.find(obj=>obj.latent == latent);
  5126. if (needAwokenLatent) { //如果是需要觉醒的潜觉
  5127. let needAwokens = new Set([needAwokenLatent.awoken]);
  5128. equivalent_awoken.forEach(obj=>{
  5129. //如果搜索到等效觉醒,把大小值都添加到需要的觉醒
  5130. if (obj.small === needAwokenLatent.awoken || obj.big === needAwokenLatent.awoken) {
  5131. needAwokens.add(obj.small);
  5132. needAwokens.add(obj.big);
  5133. }
  5134. });
  5135. //如果需要的觉醒,在有效觉醒里全都没有
  5136. if ([...needAwokens].every(ak=>!effectiveAwokens.includes(ak)))
  5137. enableLatent = false;
  5138. }
  5139. }
  5140. icon.classList.toggle('unallowable-latent', !enableLatent);
  5141. usedHoleN += thisHoleN;
  5142. latentIndex++;
  5143. } else {
  5144. icon.removeAttribute("data-latent-icon");
  5145. icon.removeAttribute("data-latent-hole");
  5146. }
  5147. }
  5148. };
  5149. //点击怪物头像,出现编辑窗
  5150. function editMember(teamNum, isAssist, indexInTeam) {
  5151. //数据
  5152. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  5153. //设定编辑模式
  5154. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  5155. const teamBigBox = teamBigBoxs[teamNum];
  5156. const teamBox = teamBigBox.querySelector(".team-box");
  5157. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  5158. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  5159. const monsterHead = memberLi.querySelector(".monster");
  5160. editBox.show();
  5161. editBox.isAssist = isAssist;
  5162. editBox.monsterHead = monsterHead;
  5163. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  5164. if (!isAssist) {
  5165. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  5166. editBox.latentBox = latentBox;
  5167. } else {
  5168. editBox.latentBox = null;
  5169. }
  5170. const settingBox = editBox.querySelector(".setting-box");
  5171. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  5172. monstersID.value = mon.id > 0 ? mon.id : 0;
  5173. monstersID.onchange();
  5174. //觉醒
  5175. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  5176. const monEditAwokens = monEditOuterAwokensRow.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  5177. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  5178. //超觉醒
  5179. //const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5180. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5181. mSAwokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  5182. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  5183. monEditLv.value = mon.level || 1;
  5184. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  5185. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  5186. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  5187. if (mon.plus && mon.id > 0) {
  5188. monEditAddHp.value = mon.plus[0];
  5189. monEditAddAtk.value = mon.plus[1];
  5190. monEditAddRcv.value = mon.plus[2];
  5191. }
  5192. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5193. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  5194. if (mon.skilllevel) {
  5195. skillLevel.value = mon.skilllevel;
  5196. }
  5197. skillLevel?.onchange();
  5198. const editBoxTitle = editBox.querySelector(".edit-box-title");
  5199. const btnDelay = editBox.querySelector(".button-box .button-delay");
  5200. if (!isAssist) {
  5201. editBox.latent = mon.latent ? mon.latent.concat() : [];
  5202. editBox.refreshLatent(editBox.latent, mon.id);
  5203. }
  5204. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  5205. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  5206. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  5207. editBox.reCalculateExp();
  5208. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  5209. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  5210. else
  5211. editBox.reCalculateAbility();
  5212. }
  5213. //编辑窗,修改怪物ID
  5214. function editBoxChangeMonId(id) {
  5215. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  5216. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  5217. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  5218. alert(errorMsg);
  5219. console.error(errorMsg);
  5220. return;
  5221. }
  5222. if (card?.id === 0) {
  5223. id = 0;
  5224. }
  5225. //const skill = Skills[card.activeSkillId];
  5226. //const leaderSkill = Skills[card.leaderSkillId];
  5227. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  5228. const settingBox = editBox.querySelector(".setting-box");
  5229. //id搜索
  5230. const monHead = monInfoBox.querySelector(".monster");
  5231. changeid({ id: id }, monHead); //改变图像
  5232. const mId = monInfoBox.querySelector(".monster-id");
  5233. mId.textContent = id;
  5234. const mRare = monInfoBox.querySelector(".monster-rare");
  5235. mRare.setAttribute("data-rarity", card.rarity);
  5236. const mMP = monInfoBox.querySelector(".monster-mp");
  5237. mMP.textContent = card.sellMP.toLocaleString();
  5238. const mName = monInfoBox.querySelector(".monster-name");
  5239. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  5240. mName.title = card.name;
  5241. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  5242. mSeriesId.textContent = card.seriesId;
  5243. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  5244. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);
  5245. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  5246. mCollabId.textContent = card.collabId;
  5247. mCollabId.setAttribute(dataAttrName, card.collabId);
  5248. mCollabId.classList.toggle(className_displayNone, !card.collabId);
  5249. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  5250. mGachaId.textContent = card.gachaId;
  5251. mGachaId.setAttribute(dataAttrName, card.gachaId);
  5252. mGachaId.classList.toggle(className_displayNone, !card.gachaId);
  5253. const mAltName = monInfoBox.querySelector(".monster-altName");
  5254. //没有合作名就隐藏
  5255. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  5256. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5257. const createCardHead = editBox.createCardHead;
  5258. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  5259. evoCardUl.classList.add(className_displayNone);
  5260. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  5261. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  5262. if (evoLinkCardsIdArray.length > 1) {
  5263. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5264. evoLinkCardsIdArray.forEach(function(mid) {
  5265. const cli = createCardHead(mid, {noTreeCount: true});
  5266. if (mid == id) {
  5267. cli.classList.add("unable-monster");
  5268. }
  5269. fragment.appendChild(cli);
  5270. });
  5271. evoCardUl.appendChild(fragment);
  5272. evoCardUl.classList.remove(className_displayNone);
  5273. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  5274. }else
  5275. {
  5276. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  5277. }
  5278. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  5279. //对于进化型才显示
  5280. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  5281. const mType = monInfoBox.querySelectorAll(".monster-type li");
  5282. for (let ti = 0; ti < mType.length; ti++) {
  5283. if (ti < card.types.length && card.types[ti] >= 0) {
  5284. mType[ti].setAttribute("data-type-name", card.types[ti]);
  5285. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  5286. mType[ti].classList.remove(className_displayNone);
  5287. } else {
  5288. mType[ti].classList.add(className_displayNone);
  5289. }
  5290. }
  5291. //觉醒
  5292. const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken");
  5293. //没有觉醒时整体隐藏
  5294. monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0);
  5295. const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken");
  5296. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  5297. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  5298. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  5299. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  5300. if (ai < card.awakenings.length) {
  5301. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  5302. }
  5303. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  5304. }
  5305. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  5306. //超觉醒
  5307. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5308. const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken");
  5309. const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul");
  5310. //获得之前的所有超觉醒
  5311. const prevSAwoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5312. function setSAwoken() {
  5313. const sawoken = parseInt(this.getAttribute("data-awoken-icon"), 10) || 0;
  5314. mSAwokenIcon.setAttribute("data-awoken-icon", sawoken);
  5315. const level = settingBox.querySelector(".row-mon-level .m-level");
  5316. const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  5317. if (sawoken > 0) {
  5318. //自动100级
  5319. if (parseInt(level.value, 10)<100)
  5320. {
  5321. console.debug("点亮超觉醒,自动设定100级");
  5322. level.value = 100;
  5323. }
  5324. //自动打上297
  5325. if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  5326. {
  5327. console.debug("点亮超觉醒,自动设定297");
  5328. plusArr.forEach(ipt=>ipt.value=99);
  5329. }
  5330. }
  5331. editBox.reCalculateAbility();
  5332. }
  5333. //怪物没有超觉醒时隐藏超觉醒
  5334. const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5335. monEditCurrentSAwokenRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5336. monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5337. if (!card.superAwakenings.includes(prevSAwoken)){
  5338. mSAwokenIcon.setAttribute("data-awoken-icon", 0);
  5339. //切换后没有相同超觉,则直接撤销这个超觉
  5340. }
  5341. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  5342. card.superAwakenings.forEach((sak,idx)=>{
  5343. const btn = document.createElement("button");
  5344. btn.className = "awoken-icon";
  5345. btn.setAttribute("data-awoken-icon", sak);
  5346. btn.onclick = setSAwoken;
  5347. monEditSAwokensUl.append(btn);
  5348. });
  5349. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  5350. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  5351. monEditLvMax.value = card.maxLevel;
  5352. const monEditLv = settingBox.querySelector(".m-level");
  5353. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  5354. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  5355. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  5356. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  5357. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  5358. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5359. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5360. const mCost = settingBox.querySelector(".monster-cost");
  5361. mCost.textContent = card.cost;
  5362. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  5363. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5364. const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul");
  5365. let allowLatent = [];
  5366. if (!editBox.isAssist) {
  5367. //该宠Type允许的杀,set不会出现重复的
  5368. //获取类型允许的潜觉
  5369. function getAllowLatent(card) {
  5370. const latentSet = new Set(allowable_latent.common);
  5371. allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent));
  5372. card.types.filter(i => i >= 0)
  5373. .flatMap(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  5374. .forEach(t => latentSet.add(t));
  5375. if (card.limitBreakIncr) {
  5376. allowable_latent.v120.forEach(t => (t!==49 || t===49 && card.attrs[0]===6) && latentSet.add(t));
  5377. }
  5378. return Array.from(latentSet);
  5379. }
  5380. allowLatent = getAllowLatent(card);
  5381. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  5382. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  5383. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  5384. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  5385. });
  5386. }
  5387. //怪物主动技能
  5388. const rowSkill = settingBox.querySelector(".row-mon-skill");
  5389. const skillBox = rowSkill.querySelector(".skill-box");
  5390. const skillTitle = skillBox.querySelector(".skill-name");
  5391. const skillCD = skillBox.querySelector(".skill-cd");
  5392. const skillLevel = skillBox.querySelector(".m-skill-level");
  5393. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  5394. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  5395. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  5396. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  5397. const activeskill = Skills[card.activeSkillId];
  5398. const leaderSkill = Skills[card.leaderSkillId];
  5399. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  5400. frg1.appendChild(skillBox);
  5401. skillTitle.textContent = activeskill?.name;
  5402. skillTitle.setAttribute("data-skillid", activeskill?.id);
  5403. skillDetailOriginal.innerHTML = "";
  5404. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  5405. const t_maxLevel = card.stacking ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  5406. skillLevel.max = t_maxLevel;
  5407. skillLevel.value = t_maxLevel;
  5408. skillLevel_Max.value = t_maxLevel;
  5409. //skillLevel_Max.textContent = activeskill.maxLevel;
  5410. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  5411. //怪物队长技能
  5412. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  5413. const lskillBox = rowLederSkill.querySelector(".skill-box");
  5414. const lskillTitle = lskillBox.querySelector(".skill-name");
  5415. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  5416. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  5417. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  5418. frg2.appendChild(lskillBox);
  5419. lskillTitle.textContent = leaderSkill?.name;
  5420. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  5421. lskillDetailOriginal.innerHTML = "";
  5422. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  5423. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  5424. rowSkill.appendChild(frg1);
  5425. rowLederSkill.appendChild(frg2);
  5426. let noPowerup = card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1;
  5427. skillLevel.readOnly = noPowerup;
  5428. rowMonPlus.classList.toggle("disabled", noPowerup);
  5429. rowMonLatent.classList.toggle("disabled", noPowerup || card.onlyAssist); //极少数情况会出现仅允许当武器的,不能打潜觉
  5430. if (noPowerup) { //当可以叠加时,不能打297和潜觉
  5431. rowMonPlus.querySelector(".m-plus-hp").value = 0;
  5432. rowMonPlus.querySelector(".m-plus-atk").value = 0;
  5433. rowMonPlus.querySelector(".m-plus-rcv").value = 0;
  5434. }
  5435. const btnDone = editBox.querySelector(".button-done");
  5436. if (editBox.isAssist) {
  5437. btnDone.classList.toggle("cant-assist", !card.canAssist);
  5438. btnDone.disabled = !card.canAssist;
  5439. } else {
  5440. btnDone.classList.toggle("only-assist", card.onlyAssist);
  5441. btnDone.disabled = card.onlyAssist;
  5442. }
  5443. //去除所有不能再打的潜觉
  5444. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  5445. editBox.refreshLatent(editBox.latent, id);
  5446. editBox.reCalculateExp();
  5447. editBox.reCalculateAbility();
  5448. }
  5449. //刷新整个队伍
  5450. function refreshAll(formationData) {
  5451. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5452. const titleBox = formationBox.querySelector(".title-box");
  5453. const detailBox = formationBox.querySelector(".detail-box");
  5454. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5455. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5456. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  5457. fragment.append(...formationBox.childNodes);
  5458. const txtTitle = titleBox.querySelector(".title-code");
  5459. const txtDetail = detailBox.querySelector(".detail-code");
  5460. txtTitle.value = formationData.title || "";
  5461. txtDetail.value = formationData.detail || "";
  5462. const txtTitleDisplay = titleBox.querySelector(".title-display");
  5463. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  5464. txtTitleDisplay.innerHTML = '';
  5465. txtTitleDisplay.append(descriptionToHTML(txtTitle.value));
  5466. formationBox.refreshDocumentTitle();
  5467. txtDetailDisplay.innerHTML = '';
  5468. txtDetailDisplay.append(descriptionToHTML(txtDetail.value));
  5469. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  5470. const dge = formationData.dungeonEnchance;
  5471. dungeonEnchanceDom.classList.add(className_displayNone);
  5472. dungeonEnchanceDom.innerHTML = '';
  5473. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  5474. {
  5475. if (dge.rarities.length > 0) {
  5476. dge.rarities.forEach(rarity=>{
  5477. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  5478. icon.className = "rare-icon";
  5479. icon.setAttribute("data-rare-icon", rarity);
  5480. })
  5481. }
  5482. const seriesFragment = [];
  5483. if (dge?.collabs?.length) { //添加合作的ID名称
  5484. //搜索并显示合作
  5485. function searchCollab(event) {
  5486. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  5487. showSearchBySeriesId(collabId, "collab");
  5488. return false;
  5489. }
  5490. const fragment = dge.collabs.map(id=>{
  5491. const lnk = document.createElement("a");
  5492. lnk.className ="series-search card-collabId";
  5493. lnk.setAttribute(dataAttrName, id);
  5494. lnk.onclick = searchCollab;
  5495. lnk.textContent = id;
  5496. return lnk;
  5497. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  5498. seriesFragment.push(localTranslating?.skill_parse?.target?.collab_id({id:fragment}));
  5499. }
  5500. if (dge?.gachas?.length) { //添加抽蛋的ID名称
  5501. //搜索并显示抽蛋
  5502. function searchGacha(event) {
  5503. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  5504. showSearchBySeriesId(collabId, "gacha");
  5505. return false;
  5506. }
  5507. const fragment = dge.gachas.map(id=>{
  5508. const lnk = document.createElement("a");
  5509. lnk.className ="series-search card-gachaId";
  5510. lnk.setAttribute(dataAttrName, id);
  5511. lnk.onclick = searchGacha;
  5512. lnk.textContent = id;
  5513. return lnk;
  5514. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  5515. seriesFragment.push(localTranslating?.skill_parse?.target?.gacha_id({id:fragment}));
  5516. }
  5517. const skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  5518. seriesFragment.push(renderSkill(skill));
  5519. dungeonEnchanceDom.appendChild(seriesFragment.nodeJoin(localTranslating?.skill_parse?.word?.comma()));
  5520. }
  5521. if (dge?.benefit) { //添加阴阳
  5522. const benefitAwoken = (dge.benefit & 0b1) ? 128 : 129;
  5523. const icon = document.createElement("icon");
  5524. icon.className ="awoken-icon";
  5525. icon.setAttribute("data-awoken-icon", benefitAwoken);
  5526. if (dge.benefit & 0b10) icon.classList.add("yinyang")
  5527. dungeonEnchanceDom.appendChild(icon);
  5528. }
  5529. if (dge?.stage > 1) { //添加层数
  5530. const states = localTranslating?.skill_parse?.stats;
  5531. const dict = {
  5532. state:states?.cstage(),
  5533. num: dge?.stage
  5534. };
  5535. dungeonEnchanceDom.appendChild(states?.state_is(dict));
  5536. }
  5537. dungeonEnchanceDom.classList.remove(className_displayNone);
  5538. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  5539. const teamBox = teamBigBox.querySelector(".team-box");
  5540. const teamData = formationData.teams[teamNum];
  5541. const badgeBox = teamBigBox.querySelector(".team-badge");
  5542. if (badgeBox) {
  5543. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  5544. if (badge)
  5545. {
  5546. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  5547. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  5548. badges.forEach(badge=>badge.checked = false);
  5549. badge.checked = true;
  5550. }
  5551. }
  5552. const membersDom = teamBox.querySelector(".team-members");
  5553. const latentsDom = teamBox.querySelector(".team-latents");
  5554. const assistsDom = teamBox.querySelector(".team-assist");
  5555. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5556. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5557. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5558. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5559. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  5560. const leaderIdx = teamData[3]; //开始设置换队长
  5561. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  5562. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  5563. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  5564. const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  5565. const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  5566. const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  5567. const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  5568. [
  5569. memberLi,
  5570. latentLi,
  5571. assistsLi,
  5572. teamAbilityLi,
  5573. teamMemberTypesLi,
  5574. teamMemberAwokenLi,
  5575. teamAssistAwokenLi
  5576. ].forEach(dom=>{
  5577. if (!dom) return;
  5578. if (leaderIdx > 0 && ti == 0) //队长
  5579. {
  5580. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  5581. }
  5582. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  5583. {
  5584. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  5585. }else
  5586. {
  5587. dom.style.transform = null;
  5588. }
  5589. });
  5590. //修改显示内容
  5591. const memberDom = memberLi.querySelector(`.monster`);
  5592. const assistDom = assistsLi.querySelector(`.monster`);
  5593. const latentDom = latentLi.querySelector(`.latent-ul`);
  5594. const member = teamData[0][ti], assist = teamData[1][ti];
  5595. const memberCard = member.card || Cards[0], assistCard = assist.card || Cards[0];
  5596. changeid(member, memberDom, latentDom, assist); //队员
  5597. changeid(assist, assistDom); //辅助
  5598. const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空
  5599. memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
  5600. memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
  5601. );
  5602. teamAbilityLi?.classList?.toggle("enable-bouns", enableBouns);
  5603. //隐藏队长的自身换为换队长的技能
  5604. if (ti == 5 || //好友队长永远隐藏
  5605. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  5606. {
  5607. const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能
  5608. const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能
  5609. if (skills_m.length == 0 || skills_m[0].type != 227)
  5610. {
  5611. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  5612. }
  5613. if (skills_a.length == 0 || skills_a[0].type != 227)
  5614. {
  5615. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  5616. }
  5617. }
  5618. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  5619. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  5620. refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  5621. refreshMemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  5622. }
  5623. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5624. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  5625. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5626. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5627. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  5628. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, teamNum);
  5629. });
  5630. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5631. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5632. formationBox.appendChild(fragment);
  5633. // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  5634. }
  5635. //刷新队伍觉醒效果计算
  5636. function refreshTeamAwokenEfeect(awokenEffectDom, team, ti) {
  5637. const [members, assists, badge, swapId] = team;
  5638. let targetIcon;
  5639. //解析两个队长技
  5640. let leader1 = members[swapId || 0], //换队长或者默认队长
  5641. leader2 = members[5];
  5642. let parseLSkill1 = skillParser(leader1?.card?.leaderSkillId),
  5643. parseLSkill2 = skillParser(leader2?.card?.leaderSkillId);
  5644. //防绑
  5645. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"52\"]")) {
  5646. const teamFlagsMembers = Array.from(targetIcon.parentElement.querySelectorAll(".team-flags li"));
  5647. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 52);
  5648. //储存附加 52 即大防绑的队长技能
  5649. let lsAwoken = parseLSkill1.concat(parseLSkill2).filter(skill=>skill.kind == SkillKinds.ImpartAwakenings);
  5650. for (let mi=0; mi < members.length; mi++) {
  5651. const memberData = members[mi];
  5652. const assistData = assists[mi];
  5653. let thisAwokenNum = 0;
  5654. if (badge === 8 && mi === 0) {
  5655. thisAwokenNum = 2;
  5656. } else {
  5657. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5658. if (lsAwoken.length) { //增加队长技赋予的觉醒
  5659. const {attrs=[], types=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5660. lsAwoken.forEach(pls=>{
  5661. if (attrs.some(a => pls.attrs.includes(a)) || types.some(t => pls.types.includes(t))) {
  5662. effectiveAwokens.push(...pls.awakenings);
  5663. }
  5664. });
  5665. }
  5666. thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5667. }
  5668. teamFlagsMembers[mi].setAttribute(dataAttrName, Math.round(Math.min(thisAwokenNum/2,1)*100));
  5669. }
  5670. }
  5671. //自动回复
  5672. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"9\"]")) {
  5673. const targetValue = targetIcon.parentElement.querySelector(".count");
  5674. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 9);
  5675. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5676. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5677. let count = thisAwokenNum * 1000; //普通觉醒每个加1000
  5678. //自动回复的队长技能
  5679. let lsAwoken1 = parseLSkill1.filter(skill=>skill.kind == SkillKinds.AutoHeal),
  5680. lsAwoken2 = parseLSkill2.filter(skill=>skill.kind == SkillKinds.AutoHeal);
  5681. if (lsAwoken1.length) {
  5682. const [,,rcv] = leader1.ability;
  5683. count += rcv * lsAwoken1[0].value.value;
  5684. }
  5685. if (lsAwoken2.length) {
  5686. const [,,rcv] = leader2.ability;
  5687. count += rcv * lsAwoken2[0].value.value;
  5688. }
  5689. for (let mi=0; mi < members.length; mi++) {
  5690. const memberData = members[mi];
  5691. let latentCount = memberData?.latent?.filter(l=>l===5).length;
  5692. if (latentCount>0) { //自动回复潜觉,不考虑任何297和觉醒
  5693. let memberCard = memberData.card;
  5694. //计算没有297的纯三维
  5695. let memberRCV = Math.round(curve(memberCard.rcv, memberData.level, memberCard.maxLevel, memberCard.limitBreakIncr, 5));
  5696. count += Math.round(memberRCV * 0.15 * latentCount); //回复力的15%
  5697. } else {
  5698. continue;
  5699. }
  5700. }
  5701. targetValue.setAttribute(dataAttrName, count.bigNumberToString());
  5702. }
  5703. //颜色盾
  5704. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"4\"]")) {
  5705. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5706. const teamLatents = members.flatMap(m=>m.latent); //因为盾是固定值,所以直接平面化所有的潜觉
  5707. for (let oi=0; oi < orbs.length; oi++) {
  5708. let orb = orbs[oi];
  5709. const thisAwokenNum = awokenCountInTeam(team, 4+oi, solo, teamsCount);
  5710. let prob = thisAwokenNum * 0.07 //普通觉醒7%
  5711. + teamLatents.filter(l=>l===6+oi).length * 0.01 //小潜觉 1%
  5712. + teamLatents.filter(l=>l===32+oi).length * 0.03; //大潜觉 3%
  5713. orb.setAttribute(dataAttrName,Math.round(Math.min(prob,1)*100));
  5714. }
  5715. }
  5716. //掉+珠
  5717. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"14\"]")) {
  5718. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5719. for (let oi=0; oi < orbs.length; oi++) {
  5720. let orb = orbs[oi];
  5721. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === (oi < 5 ? 14+oi : 29));
  5722. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5723. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5724. let prob = thisAwokenNum * 0.2; //普通觉醒20%
  5725. orb.setAttribute(dataAttrName,Math.round(prob*100));
  5726. orb.classList.toggle("gt100", prob > 1);
  5727. }
  5728. }
  5729. //SX
  5730. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"28\"]")) {
  5731. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5732. const thisAwokenNum = awokenCountInTeam(team, 28, solo, teamsCount);
  5733. let prob = thisAwokenNum / 5;
  5734. if (badge == 9) prob += 0.5;
  5735. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5736. }
  5737. //暗
  5738. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"68\"]")) {
  5739. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5740. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 68);
  5741. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5742. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5743. let prob = thisAwokenNum / 5;
  5744. if (badge == 12) prob += 0.5;
  5745. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5746. }
  5747. //废
  5748. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"69\"]")) {
  5749. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5750. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 69);
  5751. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5752. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5753. let prob = thisAwokenNum / 5;
  5754. if (badge == 13) prob += 0.5;
  5755. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5756. }
  5757. //毒
  5758. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"70\"]")) {
  5759. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5760. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 70);
  5761. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5762. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5763. let prob = thisAwokenNum / 5;
  5764. if (badge == 14) prob += 0.5;
  5765. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5766. }
  5767. //云
  5768. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"54\"]")) {
  5769. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5770. const thisAwokenNum = awokenCountInTeam(team, 54, solo, teamsCount);
  5771. let prob = thisAwokenNum / 1;
  5772. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5773. }
  5774. //封条
  5775. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"55\"]")) {
  5776. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5777. const thisAwokenNum = awokenCountInTeam(team, 55, solo, teamsCount);
  5778. let prob = thisAwokenNum / 1;
  5779. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5780. }
  5781. //掉废
  5782. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"14\"]")) {
  5783. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5784. let prob = members.some(member=>member?.latent?.includes(14)) ? 1 : 0;
  5785. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5786. }
  5787. //掉毒
  5788. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"15\"]")) {
  5789. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5790. let prob = members.some(member=>member?.latent?.includes(15)) ? 1 : 0;
  5791. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5792. }
  5793. //心横解转转
  5794. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"40\"]")) {
  5795. const targetValue = targetIcon.parentElement.querySelector(".count");
  5796. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 20);
  5797. let count = 0;
  5798. for (let mi=0; mi < members.length; mi++) {
  5799. const memberData = members[mi];
  5800. const assistData = assists[mi];
  5801. if (memberData?.latent?.includes(40)) {
  5802. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5803. count += effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5804. } else {
  5805. continue;
  5806. }
  5807. }
  5808. targetValue.setAttribute(dataAttrName, count);
  5809. }
  5810. //心追解云封
  5811. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"46\"]")) {
  5812. const targetValue = targetIcon.parentElement.querySelector(".count");
  5813. let count = 0;
  5814. for (let mi=0; mi < members.length; mi++) {
  5815. const memberData = members[mi];
  5816. const assistData = assists[mi];
  5817. if (memberData?.latent?.includes(46)) {
  5818. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5819. count += effectiveAwokens.filter(ak=>ak==45).length;
  5820. } else {
  5821. continue;
  5822. }
  5823. }
  5824. targetValue.setAttribute(dataAttrName, count);
  5825. }
  5826. //普通L
  5827. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"60\"]")) {
  5828. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5829. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  5830. let count = new Array(orbs.length).fill(0);
  5831. for (let mi=0; mi < members.length; mi++) {
  5832. const memberData = members[mi];
  5833. const assistData = assists[mi];
  5834. let effectiveAwokens = memberData?.effectiveAwokens(assistData);
  5835. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5836. if (thisAwokenNum == 0) continue;
  5837. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5838. attrs.distinct().forEach(attr=>{
  5839. count[attr] += thisAwokenNum;
  5840. });
  5841. }
  5842. orbs.forEach((orb,oi)=>{
  5843. orb.setAttribute(dataAttrName,count[oi]);
  5844. });
  5845. }
  5846. //L解禁武器
  5847. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"48\"]")) {
  5848. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5849. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  5850. let count = new Array(orbs.length).fill(0);
  5851. for (let mi=0; mi < members.length; mi++) {
  5852. const memberData = members[mi];
  5853. //const assistData = assists[mi]; //L解禁武器,武器上的L无意义
  5854. if (memberData?.latent?.includes(48)) {
  5855. let effectiveAwokens = memberData.effectiveAwokens();
  5856. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5857. if (thisAwokenNum == 0) continue;
  5858. const {attrs=[]} = memberData.getAttrsTypesWithWeapon() || {};
  5859. attrs.distinct().forEach(attr=>{
  5860. count[attr] += thisAwokenNum;
  5861. });
  5862. } else {
  5863. continue;
  5864. }
  5865. }
  5866. orbs.forEach((orb,oi)=>{
  5867. orb.setAttribute(dataAttrName,count[oi]);
  5868. });
  5869. }
  5870. //普通十字
  5871. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"78\"]")) {
  5872. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5873. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  5874. let count = new Array(orbs.length).fill(0);
  5875. for (let mi=0; mi < members.length; mi++) {
  5876. const memberData = members[mi];
  5877. const assistData = assists[mi];
  5878. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5879. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5880. if (thisAwokenNum == 0) continue;
  5881. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5882. attrs.distinct().forEach(attr=>{
  5883. count[attr] += thisAwokenNum;
  5884. });
  5885. }
  5886. orbs.forEach((orb,oi)=>{
  5887. orb.setAttribute(dataAttrName,count[oi]);
  5888. });
  5889. }
  5890. //U解禁消
  5891. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"41\"]")) {
  5892. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5893. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  5894. let count = new Array(orbs.length).fill(0);
  5895. for (let mi=0; mi < members.length; mi++) {
  5896. const memberData = members[mi];
  5897. const assistData = assists[mi];
  5898. if (memberData?.latent?.includes(41)) {
  5899. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5900. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5901. if (thisAwokenNum == 0) continue;
  5902. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5903. attrs.distinct().forEach(attr=>{
  5904. count[attr] += thisAwokenNum;
  5905. });
  5906. } else {
  5907. continue;
  5908. }
  5909. }
  5910. orbs.forEach((orb,oi)=>{
  5911. orb.setAttribute(dataAttrName,count[oi]);
  5912. });
  5913. }
  5914. //普通C珠
  5915. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"62\"]")) {
  5916. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5917. //目前没有大觉醒
  5918. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  5919. let count = new Array(orbs.length).fill(0);
  5920. for (let mi=0; mi < members.length; mi++) {
  5921. const memberData = members[mi];
  5922. const assistData = assists[mi];
  5923. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5924. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5925. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  5926. if (thisAwokenNum == 0) continue;
  5927. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5928. attrs.distinct().forEach(attr=>{
  5929. count[attr] += thisAwokenNum;
  5930. });
  5931. }
  5932. orbs.forEach((orb,oi)=>{
  5933. orb.setAttribute(dataAttrName,count[oi]);
  5934. });
  5935. }
  5936. //C珠破吸
  5937. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"39\"]")) {
  5938. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5939. //目前没有大觉醒
  5940. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  5941. let count = new Array(orbs.length).fill(0);
  5942. for (let mi=0; mi < members.length; mi++) {
  5943. const memberData = members[mi];
  5944. const assistData = assists[mi];
  5945. if (memberData.latent.includes(39)) {
  5946. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5947. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5948. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  5949. if (thisAwokenNum == 0) continue;
  5950. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5951. attrs.distinct().forEach(attr=>{
  5952. count[attr] += thisAwokenNum;
  5953. });
  5954. } else {
  5955. continue;
  5956. }
  5957. }
  5958. orbs.forEach((orb,oi)=>{
  5959. orb.setAttribute(dataAttrName,count[oi]);
  5960. });
  5961. }
  5962. //普通T字
  5963. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"126\"]")) {
  5964. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5965. //目前没有大觉醒
  5966. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  5967. let count = new Array(orbs.length).fill(0);
  5968. for (let mi=0; mi < members.length; mi++) {
  5969. const memberData = members[mi];
  5970. const assistData = assists[mi];
  5971. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5972. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5973. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==126).length;
  5974. if (thisAwokenNum == 0) continue;
  5975. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5976. attrs.distinct().forEach(attr=>{
  5977. count[attr] += thisAwokenNum;
  5978. });
  5979. }
  5980. orbs.forEach((orb,oi)=>{
  5981. orb.setAttribute(dataAttrName,count[oi]);
  5982. });
  5983. }
  5984. }
  5985. //刷新队伍觉醒统计
  5986. function refreshTeamAwokenCount(awokenDom, team) {
  5987. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5988. official_awoken_sorting.forEach(ak=>{
  5989. let totalNum = 0;
  5990. //搜索等效觉醒
  5991. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak || eak.big === ak);
  5992. if (equivalentAwoken?.small === ak)
  5993. { //等效觉醒小
  5994. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5995. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5996. } else if (equivalentAwoken?.big === ak)
  5997. { //等效觉醒大就跳过
  5998. return;
  5999. } else
  6000. { //普通觉醒
  6001. totalNum = awokenCountInTeam(team, ak, solo, teamsCount);
  6002. }
  6003. if (totalNum == 0) return;
  6004. const li = document.createElement("li");
  6005. li.className = "awoken-count";
  6006. const icon = li.appendChild(document.createElement("icon"));
  6007. icon.className = "awoken-icon";
  6008. icon.setAttribute("data-awoken-icon", ak);
  6009. const span = li.appendChild(document.createElement("span"));
  6010. span.className = "count";
  6011. span.textContent = totalNum;
  6012. fragment.appendChild(li);
  6013. });
  6014. const awokenUL = awokenDom.querySelector(".awoken-ul");
  6015. awokenUL.innerHTML = '';
  6016. awokenUL.append(fragment);
  6017. }
  6018. //刷新阵型觉醒统计
  6019. function refreshFormationAwokenCount(awokenDom, teams) {
  6020. function awokenSetCount(aicon, number) {
  6021. if (!aicon) return; //没有这个觉醒就撤回
  6022. const ali = aicon.parentNode;
  6023. const countDom = ali.querySelector(".count");
  6024. countDom.textContent = number;
  6025. if (number)
  6026. ali.classList.remove(className_displayNone);
  6027. else
  6028. ali.classList.add(className_displayNone);
  6029. }
  6030. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6031. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  6032. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  6033. const acs = aicons.map(aicon=>{
  6034. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  6035. let totalNum = 0;
  6036. //搜索等效觉醒
  6037. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  6038. if (equivalentAwoken)
  6039. {
  6040. if (equivalentAwoken.small === ai)
  6041. {
  6042. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  6043. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  6044. }
  6045. } else
  6046. {
  6047. totalNum = awokenCountInFormation(teams, ai, solo);
  6048. }
  6049. awokenSetCount(aicon, totalNum);
  6050. return {a:ai,c:totalNum};
  6051. });
  6052. if (acs.every(ac=>ac.c==0))
  6053. {
  6054. awokenDom.classList.add(className_displayNone);
  6055. } else
  6056. {
  6057. awokenDom.classList.remove(className_displayNone);
  6058. }
  6059. awokenDom.appendChild(fragment);
  6060. }
  6061. //刷新能力值
  6062. function refreshAbility(abilityDom, team, idx) {
  6063. const memberData = team[0][idx];
  6064. const assistData = team[1][idx];
  6065. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  6066. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  6067. if (mainAbility && memberData.ability) {
  6068. for (let ai = 0; ai < 3; ai++) {
  6069. memberData.ability[ai] = mainAbility[ai][0];
  6070. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  6071. }
  6072. }
  6073. if (!abilityDom) return; //如果没有dom,直接跳过
  6074. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  6075. const hpDom = abilityLi.querySelector(".hp");
  6076. const atkDom = abilityLi.querySelector(".atk");
  6077. const rcvDom = abilityLi.querySelector(".rcv");
  6078. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  6079. if (mainAbility) {
  6080. div.classList.remove(className_displayNone);
  6081. div.textContent = memberData.ability[ai];
  6082. } else {
  6083. div.classList.add(className_displayNone);
  6084. div.textContent = 0;
  6085. }
  6086. });
  6087. }
  6088. //刷新队员
  6089. function refreshMemberTypes(memberTypesDom, team, idx) {
  6090. if (!memberTypesDom) return; //如果没有dom,直接跳过
  6091. const member = team[0][idx];
  6092. const assist = team[1][idx];
  6093. let {types = [], isAppendType = false, appendTypes} = member.getAttrsTypesWithWeapon(assist) || {};
  6094. function typeIcon(tid, isAppendType = false) {
  6095. const iconLi = document.createElement("li");
  6096. const icon = iconLi.appendChild(document.createElement("icon"))
  6097. icon.className = "type-icon";
  6098. icon.setAttribute("data-type-icon", tid);
  6099. if (isAppendType) {
  6100. iconLi.classList.add('append-type');
  6101. }
  6102. return iconLi;
  6103. }
  6104. const fragment = document.createDocumentFragment();
  6105. member.card.types.forEach(tid=>fragment.appendChild(typeIcon(tid)));
  6106. if (isAppendType) {
  6107. appendTypes.forEach(tid=>fragment.appendChild(typeIcon(tid, true)));
  6108. }
  6109. const memberTypesUl = memberTypesDom.querySelector(`.member-types-${idx + 1} .types-ul`);
  6110. memberTypesUl.innerHTML = '';
  6111. memberTypesUl.appendChild(fragment);
  6112. }
  6113. //刷新队员觉醒
  6114. function refreshMemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  6115. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  6116. const memberData = team[0][idx];
  6117. const assistData = team[1][idx];
  6118. // const memberCard = Cards[memberData.id] || Cards[0];
  6119. // const assistCard = Cards[assistData.id] || Cards[0];
  6120. //队员觉醒
  6121. let memberAwokens = memberData.effectiveAwokens() || [];
  6122. //memberAwokens.sort();
  6123. //武器觉醒
  6124. let assistAwokens = assistData.effectiveAwokens() || [];
  6125. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  6126. //assistAwokens.sort();
  6127. /*if (assistAwokens.includes(49))
  6128. {
  6129. memberAwokens = memberAwokens.concat(assistAwokens);
  6130. }*/
  6131. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  6132. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  6133. /* //通用的
  6134. function countNum(arr) {
  6135. const map = arr.reduce(function(preMap, value){
  6136. return preMap.set(value, (preMap.get(value) || 0) + 1);
  6137. }, new Map());
  6138. return Array.from(map);
  6139. };*/
  6140. function countAwokenNum(arr) {
  6141. const map = arr.reduce(function(preMap, value){
  6142. const eak = equivalent_awoken.find(eako => eako.big === value);
  6143. if (eak)
  6144. {
  6145. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  6146. }else
  6147. {
  6148. return preMap.set(value, (preMap.get(value) || 0) + 1);
  6149. }
  6150. }, new Map());
  6151. return Array.from(map);
  6152. };
  6153. /*const hideAwokens = [49,1,2,3,63];
  6154. if (solo) hideAwokens.push(30); //协力觉醒
  6155. if (!solo) hideAwokens.push(63); //掉落觉醒
  6156. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  6157. let memberAwokensCount = countAwokenNum(memberAwokens);
  6158. memberAwokenUl.innerHTML = '';
  6159. memberAwokensCount.forEach(akc=>{
  6160. const iconLi = document.createElement("li");
  6161. const icon = iconLi.appendChild(document.createElement("icon"))
  6162. icon.className = "awoken-icon";
  6163. icon.setAttribute("data-awoken-icon", akc[0]);
  6164. icon.setAttribute("data-awoken-count", akc[1]);
  6165. memberAwokenUl.appendChild(iconLi);
  6166. });
  6167. let assistAwokensCount = countAwokenNum(assistAwokens);
  6168. assistAwokenUl.innerHTML = '';
  6169. assistAwokensCount.forEach(akc=>{
  6170. const iconLi = document.createElement("li");
  6171. const icon = iconLi.appendChild(document.createElement("icon"))
  6172. icon.className = "awoken-icon";
  6173. icon.setAttribute("data-awoken-icon", akc[0]);
  6174. icon.setAttribute("data-awoken-count", akc[1]);
  6175. assistAwokenUl.appendChild(iconLi);
  6176. });
  6177. }
  6178. function setTextContentAndAttribute(dom,str)
  6179. {
  6180. if (!dom) return;
  6181. dom.textContent = str;
  6182. dom.setAttribute(dataAttrName, str);
  6183. }
  6184. function drawHpInfo(hpBarDom, reduceAttrRanges)
  6185. {
  6186. const width = hpBarDom.width, height = hpBarDom.height;
  6187. let ctx = hpBarDom.getContext("2d");
  6188. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  6189. {
  6190. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  6191. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  6192. //console.table(reduceRanges);
  6193. ctx.fillStyle = attrColors[ridx];
  6194. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  6195. reduceRanges.forEach(range=>{
  6196. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  6197. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  6198. });
  6199. });
  6200. }
  6201. else //只有阶梯盾
  6202. {
  6203. const reduceRanges = reduceAttrRanges[0];
  6204. //创建线性颜色渐变对象
  6205. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  6206. canvasGradient.addColorStop(0, "#EE99AA");
  6207. canvasGradient.addColorStop(0.4, "#FFDDEE");
  6208. canvasGradient.addColorStop(1, "#EE9999");
  6209. ctx.fillStyle = canvasGradient;
  6210. ctx.fillRect(0, 0, width, height);
  6211. reduceRanges.forEach(range=>{
  6212. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  6213. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  6214. });
  6215. }
  6216. }
  6217. //刷新队伍能力值合计
  6218. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  6219. //计算总的生命值
  6220. if (!totalDom) return;
  6221. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  6222. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  6223. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  6224. const tEffectDom = totalDom.querySelector(".tIf-effect");
  6225. const [members, assists, badge, swapId] = team;
  6226. const teams = formation.teams;
  6227. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  6228. const [teamsA_members, teamsA_assists, teamsA_badge] = teamsA;
  6229. const [teamsB_members, teamsB_assists, teamsB_badge] = teamsB;
  6230. const leader1id = members[swapId || 0].id;
  6231. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[teamsA_badge || 0].id : teamsB_members[teamsB_badge || 0].id) : members[5].id;
  6232. //计算当前队伍,2P时则是需要特殊处理
  6233. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  6234. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  6235. if (tHpDom) {
  6236. const reduceScales1 = getReduceScales(leader1id);
  6237. const reduceScales2 = getReduceScales(leader2id);
  6238. const reduceAttrSeildAwokenScales = getAttrShieldAwokenReduceScales(team);
  6239. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  6240. const reduceAttrRangesWithShieldAwoken = getReduceRange(reduceScales1.concat(reduceScales2, reduceAttrSeildAwokenScales));
  6241. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  6242. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  6243. const hpBar = totalDom.querySelector(".reduce-details");
  6244. if (reduceAttrRangesWithShieldAwoken.some(r=>r != reduceAttrRangesWithShieldAwoken[0]) ||
  6245. reduceAttrRangesWithShieldAwoken[0].length > 1 ||
  6246. reduceAttrRangesWithShieldAwoken[0][0].probability < 1) //有HP阶梯盾或者有指定属性减伤或者减伤几率不是100%
  6247. {
  6248. drawHpInfo(hpBar, reduceAttrRangesWithShieldAwoken);
  6249. hpBar.classList.remove(className_displayNone);
  6250. }else
  6251. {
  6252. hpBar.classList.add(className_displayNone);
  6253. }
  6254. const totalReduce = leastScale.scale;
  6255. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  6256. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  6257. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  6258. const badgeHPScale = teamsCount == 2 ? 1 : (badge=>{ //徽章倍率
  6259. switch (badge) {
  6260. case 5: return 1.05; //小血
  6261. case 18: return 1.15; //大血
  6262. case 20: return 1.10; //全属性
  6263. }
  6264. })(badge);
  6265. //由于JS的小数和强类型语言不完全一致,+1e-12后再做四舍五入会更准确符合游戏内数字
  6266. let tHP = teamHPArr.reduce((pv, v) => pv + Math.round(v * teamHPAwokenScale * badgeHPScale + 1e-12), 0); //队伍计算的总HP
  6267. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + Math.round(v * badgeHPScale + 1e-12), 0); //队伍计算的总HP无觉醒
  6268. //记录到bar中,方便打开详情时调用
  6269. hpBar.reduceAttrRangesWithShieldAwoken = reduceAttrRangesWithShieldAwoken; //有盾觉醒的
  6270. hpBar.reduceAttrRanges = reduceAttrRanges; //没有盾觉醒的
  6271. hpBar.tHP = tHP;
  6272. hpBar.tHPNoAwoken = tHPNoAwoken;
  6273. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  6274. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  6275. const tHpDom_general = tHpDom.querySelector(".general");
  6276. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  6277. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  6278. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  6279. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  6280. tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0);
  6281. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  6282. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  6283. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  6284. }
  6285. if (tSBDom) {
  6286. const sbn = countTeamSB(team, solo);
  6287. const tSBDom_general = tSBDom.querySelector(".general");
  6288. setTextContentAndAttribute(tSBDom_general, sbn);
  6289. }
  6290. if (tMoveDom) {
  6291. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  6292. const tMoveDom_general = tMoveDom.querySelector(".general");
  6293. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  6294. if (moveTime.fixed) //固定时间的
  6295. {
  6296. tMoveDom.classList.add("fixed-move-time");
  6297. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  6298. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  6299. } else
  6300. {
  6301. tMoveDom.classList.remove("fixed-move-time");
  6302. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  6303. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  6304. }
  6305. }
  6306. const tRarityDom = totalDom.querySelector(".tIf-rarity");
  6307. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  6308. const tTypesDom = totalDom.querySelector(".tIf-types");
  6309. //统计队伍稀有度总数
  6310. if (tRarityDom)
  6311. {
  6312. const rarityDoms = tRarityDom.querySelector(".rarity");
  6313. const rarityCount = members.slice(0,5).reduce((pre,member)=>{
  6314. if (member.id <= 0) return pre;
  6315. const card = member.card;
  6316. return pre + (card?.rarity ?? 0);
  6317. },0);
  6318. rarityDoms.setAttribute(dataAttrName, rarityCount);
  6319. }
  6320. //统计队伍属性/类型个数
  6321. if (tAttrsDom || tTypesDom)
  6322. {
  6323. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  6324. if (tAttrsDom) {
  6325. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  6326. attrDoms.forEach(attrDom=>{
  6327. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  6328. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  6329. });
  6330. }
  6331. if (tTypesDom) {
  6332. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  6333. typeDoms.forEach(typeDom=>{
  6334. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  6335. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  6336. });
  6337. }
  6338. }
  6339. if (tEffectDom) {
  6340. //76版队长技能不被换队长所影响
  6341. const leader1id_original = members[0].id;
  6342. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[0].id : teamsB_members[0].id) : members[5].id;
  6343. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  6344. refreshEffectDom(tEffectDom, effect);
  6345. }
  6346. }
  6347. function refreshEffectDom(tEffectDom, effect) {
  6348. const _76board = tEffectDom.querySelector(".icon-skill[data-icon-type='board-size-change']");
  6349. _76board && _76board.classList.toggle(className_displayNone, !effect.board76);
  6350. const noSkyfall = tEffectDom.querySelector(".icon-skill[data-icon-type='no-skyfall']");
  6351. noSkyfall && noSkyfall.classList.toggle(className_displayNone, !effect.noSkyfall);
  6352. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  6353. poisonNoEffect && poisonNoEffect.classList.toggle(className_displayNone, !effect.poisonNoEffect);
  6354. const resolve = tEffectDom.querySelector(".icon-skill[data-icon-type='resolve']");
  6355. resolve && resolve.classList.toggle(className_displayNone, !effect.resolve);
  6356. const addCombo = tEffectDom.querySelector(".icon-skill[data-icon-type='add-combo']");
  6357. if (addCombo) {
  6358. addCombo.classList.toggle(className_displayNone, effect.addCombo.every(n=>n<1));
  6359. addCombo.setAttribute("data-add-combo", effect.addCombo.filter(Boolean).join("/"));
  6360. }
  6361. const inflicts = tEffectDom.querySelector(".inflicts");
  6362. if (inflicts) {
  6363. inflicts.classList.toggle(className_displayNone, effect.inflicts.every(n=>n<1));
  6364. inflicts.setAttribute("data-inflicts", effect.inflicts.filter(Boolean).map(v=>v.bigNumberToString()).join("/"));
  6365. }
  6366. }
  6367. //刷新所有队伍能力值合计
  6368. function refreshFormationTotalHP(totalDom, teams) {
  6369. //计算总的生命值
  6370. if (!totalDom) return;
  6371. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  6372. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  6373. const tEffectDom = totalDom.querySelector(".tIf-effect");
  6374. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  6375. const [teamsA_members,,teamsA_badge] = teamsA;
  6376. const [teamsB_members,,teamsB_badge] = teamsB;
  6377. //因为目前仅用于2P,所以直接在外面固定写了
  6378. const leader1id = teamsA_members[teamsA_badge || 0].id;
  6379. const leader2id = teamsB_members[teamsB_badge || 0].id;
  6380. if (tHpDom) {
  6381. const reduceScales1 = getReduceScales(leader1id);
  6382. const reduceScales2 = getReduceScales(leader2id);
  6383. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  6384. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  6385. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  6386. const hpBar = totalDom.querySelector(".reduce-details");
  6387. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  6388. {
  6389. drawHpInfo(hpBar, reduceAttrRanges);
  6390. hpBar.classList.remove(className_displayNone);
  6391. }else
  6392. {
  6393. hpBar.classList.add(className_displayNone);
  6394. }
  6395. const totalReduce = leastScale.scale;
  6396. const tHPArr = teams.map(team=>{
  6397. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  6398. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  6399. const teamTHP = teamHPArr.reduce((pv, v) => pv + Math.round(v * teamHPAwokenScale + 1e-12)); //队伍计算的总HP
  6400. return teamTHP;
  6401. });
  6402. const tHPNoAwokenArr = teams.map(team=>{
  6403. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  6404. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  6405. return Math.round(teamTHP);
  6406. });
  6407. const tHP = tHPArr.reduce((pv, v) => pv + v);
  6408. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  6409. //记录到bar中,方便打开详情时调用
  6410. hpBar.reduceAttrRanges = reduceAttrRanges;
  6411. hpBar.tHP = tHP;
  6412. hpBar.tHPNoAwoken = tHPNoAwoken;
  6413. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  6414. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  6415. const tHpDom_general = tHpDom.querySelector(".general");
  6416. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  6417. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  6418. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  6419. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  6420. if (totalReduce > 0)
  6421. tHpDom_reduce.classList.remove("no-reduce");
  6422. else
  6423. tHpDom_reduce.classList.add("no-reduce");
  6424. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  6425. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  6426. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  6427. }
  6428. if (tSBDom) {
  6429. const sbn1 = countTeamSB(teamsA, solo);
  6430. const sbn2 = countTeamSB(teamsB, solo);
  6431. const tSBDom_general = tSBDom.querySelector(".general");
  6432. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  6433. }
  6434. if (tEffectDom) {
  6435. //76版队长技能不被换队长所影响
  6436. const leader1id_original = teamsA_members[0].id;
  6437. const leader2id_original = teamsB_members[0].id;
  6438. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  6439. refreshEffectDom(tEffectDom, effect);
  6440. }
  6441. }
  6442. //刷新单人技能CD
  6443. function refreshMemberSkillCD(teamDom, team, idx) {
  6444. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  6445. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  6446. const member = team[0][idx];
  6447. const assist = team[1][idx];
  6448. const memberCard = Cards[member.id] || Cards[0];
  6449. const memberSkill = Skills[memberCard?.activeSkillId];
  6450. const assistCard = Cards[assist.id] || Cards[0];
  6451. const assistSkill = Skills[assistCard?.activeSkillId];
  6452. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  6453. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  6454. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  6455. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  6456. memberSkillCdDom.innerHTML = '';
  6457. assistSkillCdDom.innerHTML = '';
  6458. memberSkillCdDom.classList.toggle("loop-skill", memberSkill.type == 233);
  6459. if (memberSkill.type == 232 || memberSkill.type == 233) //232是单向进化技能,显示。233是循环进化技能,就不显示了
  6460. {
  6461. memberSkillCdDom.append(memberSkillCd);
  6462. assistSkillCdDom.append(memberSkillCd+ assistSkillCd);
  6463. memberSkill.params.slice(1).forEach(subSkillId=>{
  6464. const subSkill = Skills[subSkillId];
  6465. const memberEvoSkillCd = subSkill.initialCooldown - subSkill.maxLevel + 1;
  6466. memberSkillCdDom.append(document.createElement("br"),memberEvoSkillCd);
  6467. assistSkillCdDom.append(document.createElement("br"),memberEvoSkillCd+ assistSkillCd);
  6468. });
  6469. } else {
  6470. memberSkillCdDom.append(memberSkillCd);
  6471. assistSkillCdDom.append(memberSkillCd + assistSkillCd);
  6472. }
  6473. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  6474. memberSkillCdDom.classList.remove("max-skill");
  6475. } else {
  6476. memberSkillCdDom.classList.add("max-skill");
  6477. }
  6478. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  6479. assistSkillCdDom.classList.remove("max-skill");
  6480. } else {
  6481. assistSkillCdDom.classList.add("max-skill");
  6482. }
  6483. }
  6484. //按住Ctrl点击技能在控制台输出技能的对象
  6485. function fastShowSkill(event) {
  6486. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  6487. if (event.ctrlKey) {
  6488. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  6489. console.debug(Skills[skillId]);
  6490. return;
  6491. };
  6492. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  6493. if (s_cards.length > 1) {
  6494. showSearch(s_cards); //显示
  6495. }
  6496. }
  6497. function localisation($tra) {
  6498. if (!$tra) return;
  6499. document.title = $tra.webpage_title;
  6500. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  6501. formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank;
  6502. formationBox.querySelector(".title-box .title-display").setAttribute("placeholder",$tra.title_blank);
  6503. formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank;
  6504. formationBox.querySelector(".detail-box .detail-display").setAttribute("placeholder",$tra.detail_blank);
  6505. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  6506. const sortOptions = Array.from(s_sortList.options);
  6507. sortOptions.forEach(opt => {
  6508. const tag = opt.getAttribute("data-tag");
  6509. const trans = $tra.sort_name[tag];
  6510. if (trans) {
  6511. opt.text = trans;
  6512. }
  6513. });
  6514. }

智龙迷城队伍图制作工具