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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. let defaultLevel = 99; //默认等级
  9. const teamBigBoxs = []; //储存全部teamBigBox
  10. const allMembers = []; //储存所有成员,包含辅助
  11. let interchangeSvg; //储存划线的SVG
  12. let controlBox; //储存整个controlBox
  13. let statusLine; //储存状态栏
  14. let formationBox; //储存整个formationBox
  15. let editBox; //储存整个editBox
  16. let showSearch; //整个程序都可以用的显示搜索函数
  17. let qrcodeReader; //二维码读取
  18. let qrcodeWriter; //二维码输出
  19. let selectedDeviceId; //视频源id
  20. const dataStructure = 5; //阵型输出数据的结构版本
  21. const cfgPrefix = "PADDF-"; //设置名称的前缀
  22. const className_displayNone = "display-none";
  23. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  24. const isGuideMod = !unsupportFeatures.length && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  25. //用油猴扩展装上,把GM_xmlhttpRequest引入的脚本
  26. const ExternalLinkScriptURL = "https://greasyfork.org/scripts/458521";
  27. const paddbPathPrefix = "/team/"; //PADDB的获取队伍网址格式
  28. const uploadMessage = "Use PADDashFormation to read the Team URL and restore correct team for ID > 9934.\nhttps://github.com/Mapaler/PADDashFormation";
  29. if (location.search.includes('&')) {
  30. location.search = location.search.replace(/&/ig, '&');
  31. }
  32. if ('serviceWorker' in navigator) {
  33. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  34. .then(function(registration) {
  35. console.debug('service worker 注册成功',registration);
  36. }).catch(function(error) {
  37. console.error('servcie worker 注册失败',error);
  38. });
  39. } else {
  40. console.error('浏览器不支持 servcie worker');
  41. }
  42. //一开始就加载当前语言
  43. if (currentLanguage == undefined)
  44. {
  45. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  46. const browser_i18n = navigator.language; //获取浏览器语言
  47. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  48. {
  49. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  50. }
  51. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  52. {
  53. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  54. if (lang.i18n_RegExp)
  55. {
  56. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  57. }else
  58. {
  59. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  60. }
  61. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  62. }
  63. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  64. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  65. }
  66. //一开始就加载当前数据
  67. if (currentDataSource == undefined)
  68. {
  69. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  70. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  71. }
  72. const dbName = "PADDF";
  73. let db = null;
  74. const DBOpenRequest = indexedDB.open(dbName, 4);
  75. DBOpenRequest.onsuccess = function(event) {
  76. db = event.target.result; //DBOpenRequest.result;
  77. console.log("PADDF:数据库已可使用");
  78. loadData();
  79. };
  80. DBOpenRequest.onerror = function(event) {
  81. // 错误处理
  82. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  83. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  84. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  85. loadData();
  86. //alert('Some errors have occurred, please refresh the page.');
  87. //history.go(); //直接强制刷新
  88. };
  89. DBOpenRequest.onupgradeneeded = function(event) {
  90. let db = event.target.result;
  91. let store;
  92. switch (true)
  93. {
  94. case event.oldVersion < 2:
  95. store = db.createObjectStore("cards");
  96. store = db.createObjectStore("skills");
  97. case event.oldVersion < 3:
  98. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  99. }
  100. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  101. store.transaction.oncomplete = function(event) {
  102. console.log("PADDF:数据库建立完毕");
  103. };
  104. };
  105. /*class Member2
  106. {
  107. constructor(oldmember, isAssist)
  108. {
  109. //this.index = oldmember?.index ?? 0;
  110. this.id = oldmember?.id ?? 0;
  111. //this.exp = oldmember?.exp ?? 0;
  112. this.level = oldmember?.level ?? 1;
  113. this.plus = oldmember?.plus ?? {hp:0,atk:0,rcv:0};
  114. this.awoken = oldmember.awoken ?? 0;
  115. this.superAwoken = oldmember.superAwoken ?? null;
  116. this.latent = oldmember?.latent.concat() ?? [];
  117. this.skillLevel = oldmember.skillLevel ?? 0;
  118. this.assist = oldmember.assist ?? null;
  119. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldmember?.isAssist);
  120. }
  121. calculateAbility(solo,teamCount){
  122. const card = Cards[this.id];
  123. let bonus = null;
  124. if (!this.isAssist &&
  125. this.assist &&
  126. this.assist.id>0 &&
  127. Cards[this.assist.id].attrs[0] === card.attrs[0]
  128. ){
  129. bonus = this.assist.calculateAbility(solo,teamCount);
  130. }
  131. }
  132. toJSON(){
  133. }
  134. }*/
  135. //队员基本的留空
  136. var Member = function(id = 0) {
  137. this.id = id;
  138. this.ability = [0, 0, 0];
  139. this.abilityNoAwoken = [0, 0, 0];
  140. };
  141. //让 Member 能直接获取 card
  142. Object.defineProperty(Member.prototype, "card", {
  143. get() { return Cards[this.id]; }
  144. })
  145. Member.prototype.effectiveAwokens = function(assist) {
  146. const memberCard = this.card;
  147. let enableAwoken = memberCard?.awakenings?.slice(0, this.awoken) || [];
  148. //单人、3人时,大于等于100级且297时增加超觉醒
  149. if ((solo || teamsCount === 3) && this.sawoken > 0 && this.level >= 100 && this.plus.every(p=>p>=99)) {
  150. enableAwoken.push(this.sawoken);
  151. }
  152. //添加武器
  153. if (assist instanceof Member && assist?.card?.awakenings?.includes(49)) {
  154. enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken));
  155. }
  156. return enableAwoken;
  157. }
  158. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  159. let memberCard = this.card, assistCard = assist?.card,
  160. assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  161. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  162. let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组
  163. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  164. let changeAttr, appendTypes;
  165. if (assistAwakenings?.includes(49)) { //如果有武器
  166. //更改副属性
  167. changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95);
  168. if (changeAttr) attrs[1] = changeAttr - 91;
  169. //添加类型
  170. appendTypes = assistAwakenings.filter(ak=>ak >= 83 && ak <= 90);
  171. appendTypes = appendTypes.map(type=>
  172. typekiller_for_type.find(t=>(type - 52) === t.awoken).type);
  173. appendTypes.forEach(appendType=>types.add(appendType));
  174. }
  175. return {
  176. attrs: attrs, changeAttr: Boolean(changeAttr),
  177. types: Array.from(types), appendType: Boolean(appendTypes?.length)
  178. };
  179. }
  180. Member.prototype.outObj = function() {
  181. const m = this;
  182. if (m.id == 0) return null;
  183. let obj = [m.id];
  184. if (m.level != undefined) obj[1] = m.level;
  185. if (m.awoken != undefined) obj[2] = m.awoken;
  186. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  187. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  188. obj[3] = m.plus[0];
  189. } else {
  190. obj[3] = m.plus;
  191. }
  192. }
  193. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  194. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  195. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  196. const skill = Skills[card.activeSkillId];
  197. //有技能等级,并且技能等级低于最大等级时才记录技能
  198. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  199. return obj;
  200. };
  201. Member.prototype.loadObj = function(m, dataVersion) {
  202. if (m == undefined) //如果没有提供数据,直接返回默认
  203. {
  204. this.id = 0;
  205. return;
  206. }
  207. if (dataVersion == undefined) dataVersion = 1;
  208. this.id = dataVersion > 1 ? m[0] : m.id;
  209. this.level = dataVersion > 1 ? m[1] : m.level;
  210. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  211. if (dataVersion > 1) {
  212. if (isNaN(m[3]) || m[3] == null) {
  213. this.plus = m[3];
  214. } else {
  215. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  216. this.plus = [singlePlus, singlePlus, singlePlus];
  217. }
  218. } else {
  219. this.plus = m.plus;
  220. }
  221. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  222. this.latent = dataVersion > 1 ? m[4] : m.latent;
  223. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  224. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  225. this.sawoken = dataVersion > 1 ?
  226. (dataVersion < 5 ?
  227. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  228. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  229. : m.sawoken;
  230. this.skilllevel = m[6] || null;
  231. };
  232. Member.prototype.loadFromMember = function(m) {
  233. if (m == undefined) //如果没有提供数据,直接返回默认
  234. {
  235. return;
  236. }
  237. this.id = m.id;
  238. };
  239. //只用来防坐的任何队员
  240. var MemberDelay = function() {
  241. this.id = -1;
  242. };
  243. MemberDelay.prototype = Object.create(Member.prototype);
  244. MemberDelay.prototype.constructor = MemberDelay;
  245. //辅助队员
  246. var MemberAssist = function() {
  247. this.level = 0;
  248. this.awoken = 0;
  249. this.plus = [0, 0, 0];
  250. Member.call(this);
  251. };
  252. MemberAssist.prototype = Object.create(Member.prototype);
  253. MemberAssist.prototype.constructor = MemberAssist;
  254. MemberAssist.prototype.loadFromMember = function(m) {
  255. if (m == undefined) //如果没有提供数据,直接返回默认
  256. {
  257. return;
  258. }
  259. this.id = m.id;
  260. if (m.level != undefined) this.level = m.level;
  261. if (m.awoken != undefined) this.awoken = m.awoken;
  262. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  263. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  264. };
  265. //正式队伍
  266. var MemberTeam = function() {
  267. this.latent = [];
  268. MemberAssist.call(this);
  269. //sawoken作为可选项目,默认不在内
  270. };
  271. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  272. MemberTeam.prototype.constructor = MemberTeam;
  273. MemberTeam.prototype.loadFromMember = function(m) {
  274. if (m == undefined) //如果没有提供数据,直接返回默认
  275. {
  276. return;
  277. }
  278. this.id = m.id;
  279. if (m.level != undefined) this.level = m.level;
  280. if (m.awoken != undefined) this.awoken = m.awoken;
  281. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  282. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  283. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  284. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  285. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  286. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  287. };
  288. let Formation = function(teamCount, memberCount) {
  289. this.title = "";
  290. this.detail = "";
  291. this.teams = [];
  292. this.dungeonEnchance = {
  293. attrs: [],
  294. types: [],
  295. rarities: [],
  296. collabs: [],
  297. gachas: [],
  298. rate: {
  299. hp: 1,
  300. atk: 1,
  301. rcv: 1
  302. }
  303. }
  304. for (let ti = 0; ti < teamCount; ti++) {
  305. const team = [
  306. [], //队员
  307. [], //辅助
  308. 0, //徽章
  309. 0, //队长更换序号
  310. ];
  311. for (let mi = 0; mi < memberCount; mi++) {
  312. team[0].push(new MemberTeam());
  313. team[1].push(new MemberAssist());
  314. }
  315. this.teams.push(team);
  316. }
  317. };
  318. //初始化队伍结构
  319. let formation = new Formation(teamsCount, teamsCount == 2 ? 5 : 6);
  320. Formation.prototype.outObj = function() {
  321. const obj = {};
  322. if (this?.title?.length > 0) obj.t = this.title;
  323. if (this?.detail?.length > 0) obj.d = this.detail;
  324. obj.f = this.teams.map(t => {
  325. const teamArr = [];
  326. teamArr[0] = t[0].map(m =>
  327. m.outObj()
  328. ).deleteLatter();
  329. teamArr[1] = t[1].map(m =>
  330. m.outObj()
  331. ).deleteLatter();
  332. if (t[2]) teamArr[2] = t[2];
  333. if (t[3]) teamArr[3] = t[3];
  334. return teamArr;
  335. });
  336. let dge = this.dungeonEnchance;
  337. if (Object.values(dge.rate).some(rate => rate != 1) || dge.benefit) obj.r = [
  338. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities),dge.collabs.length ? dge.collabs : 0,dge.gachas.length ? dge.gachas : 0].deleteLatter(0), //类型,属性,星级
  339. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1),
  340. dge.benefit || 0 //地下城阴阳加护
  341. ];
  342. obj.v = dataStructure;
  343. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  344. !obj.t &&
  345. !obj.d)
  346. return null;*/
  347. return obj;
  348. };
  349. Formation.prototype.loadObj = function(f) {
  350. let dge = this.dungeonEnchance;
  351. if (f == undefined) //如果没有提供数据,要返回空的
  352. {
  353. this.title = "";
  354. this.detail = "";
  355. this.teams.forEach(function(t, ti) {
  356. t[0].forEach(function(m, mi) {
  357. m.loadObj(null);
  358. });
  359. t[1].forEach(function(m, mi) {
  360. m.loadObj(null);
  361. });
  362. t[2] = 1;
  363. t[3] = 0;
  364. });
  365. dge.rarities.length = 0;
  366. dge.attrs.length = 0;
  367. dge.types.length = 0;
  368. dge.rate.hp = 1;
  369. dge.rate.atk = 1;
  370. dge.rate.rcv = 1;
  371. dge.benefit = 0;
  372. return;
  373. }
  374. const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式
  375. this.title = dataVeision > 1 ? f.t : f.title;
  376. this.detail = dataVeision > 1 ? f.d : f.detail;
  377. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  378. this.teams.forEach(function(t, ti) {
  379. const tf = loadTeamArr[ti];
  380. if (tf) {
  381. t[0].forEach(function(m, mi) {
  382. const fm = tf[0][mi];
  383. m.loadObj(fm, dataVeision);
  384. });
  385. t[1].forEach(function(m, mi) {
  386. const fm = tf[1][mi];
  387. m.loadObj(fm, dataVeision);
  388. });
  389. t[2] = dataVeision > 3 ? //徽章
  390. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  391. : badgeConvert(tf[2]); //1、2版老数据的徽章
  392. t[3] = tf[3] ?? 0; //队长
  393. }
  394. });
  395. function badgeConvert(old)
  396. {
  397. switch (old)
  398. {
  399. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  400. return old + 1;
  401. }
  402. case 9: {
  403. return 11;
  404. }
  405. case 10:case 11:case 12: {
  406. return old + 7;
  407. }
  408. case 13: {
  409. return 21;
  410. }
  411. case 14: {
  412. return 10;
  413. }
  414. case 15:case 16:case 17: {
  415. return old - 3;
  416. }
  417. case 18: { //月卡
  418. return 1<<7 | 1 ;
  419. }
  420. default: return 1;
  421. }
  422. }
  423. if (f.r)
  424. {
  425. if (Array.isArray(f.r[0])) {
  426. const [[types, attrs, rarities, collabs, gachas] = [], [hp , atk, rcv] = [], benefit] = f.r;
  427. dge.types = flags(types ?? 0);
  428. dge.attrs = flags(attrs ?? 0);
  429. dge.rarities = flags(rarities ?? 0);
  430. dge.collabs = collabs?.length ? collabs : [];
  431. dge.gachas = gachas?.length ? gachas : [];
  432. dge.rate.hp = hp ?? 1;
  433. dge.rate.atk = atk ?? 1;
  434. dge.rate.rcv = rcv ?? 1;
  435. dge.benefit = benefit || 0;
  436. } else {
  437. dge.attrs = flags(f.r[0] ?? 0);
  438. dge.types = flags(f.r[1] ?? 0);
  439. dge.rarities.length = 0;
  440. dge.rate.hp = f.r[2] ?? 1;
  441. dge.rate.atk = f.r[3] ?? 1;
  442. dge.rate.rcv = f.r[4] ?? 1;
  443. }
  444. }
  445. if (f.b)
  446. this.teams[0][2] = f.b; //原来模式的徽章
  447. };
  448. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  449. {
  450. let qrObj = {
  451. d:this.outObj()
  452. };
  453. if (keepDataSource) qrObj.s = currentDataSource.code;
  454. return qrObj;
  455. }
  456. Formation.prototype.getPdcQrStr = function()
  457. {
  458. function genMemberMap(m, a, position = 0)
  459. {
  460. const o = new Map();
  461. o.set(0, m.id);
  462. if (m.latent.length)
  463. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  464. o.set(3, m.level);
  465. o.set(4, m.plus[0]);
  466. o.set(5, m.plus[1]);
  467. o.set(6, m.plus[2]);
  468. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  469. o.set(8, m?.sawoken ?? 0);
  470. if (a.id != 0)
  471. {
  472. o.set(9, a.id);
  473. o.set(10, a.level);
  474. o.set(11, a.plus[0]);
  475. o.set(12, a.plus[1]);
  476. o.set(13, a.plus[2]);
  477. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  478. }
  479. o.set(15, position);
  480. return o;
  481. }
  482. let outArr = [
  483. [1,this.teams.length - 1]
  484. ];
  485. if (this.teams.length == 2)
  486. {
  487. const team1 = this.teams[0];
  488. const team2 = this.teams[1];
  489. team1[0].push(team2[0].shift());
  490. team1[1].push(team2[1].shift());
  491. }
  492. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  493. let teamArr = [
  494. pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || 0 //徽章
  495. ];
  496. const membersArr = t[0];
  497. const assistArr = t[1];
  498. for (let i=0;i<membersArr.length;i++)
  499. {
  500. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  501. {
  502. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  503. let pdcMemberArr = Array.from(pdcMemberMap);
  504. pdcMemberStr = pdcMemberArr.map(item => {
  505. if (item[1] == undefined)
  506. {
  507. return null;
  508. }
  509. return [
  510. item[0].toString(36).padStart(2,'0'),
  511. item[1].toString(36).padStart(2,'0')
  512. ].join('')}).filter(item=>item).join(',');
  513. teamArr.push(pdcMemberStr);
  514. }
  515. }
  516. return teamArr.join('}');
  517. });
  518. if (this.teams.length == 2)
  519. {
  520. const team1 = this.teams[0];
  521. const team2 = this.teams[1];
  522. team2[0].splice(0,0,team1[0].pop());
  523. team2[1].splice(0,0,team1[1].pop());
  524. }
  525. outArr = outArr.concat(pdcTeamsStr);
  526. return outArr.join(']');
  527. }
  528. Formation.prototype.getPaddbQrObj = function(keepDataSource = true)
  529. {
  530. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  531. function protectPadDbId(cardid) {
  532. if (cardid === null) return cardid;
  533. return cardid > 9934 ? 1319 : cardFixId(cardid, true);
  534. }
  535. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  536. function changePadDbIdLevel(cardid) {
  537. return cardid > 9934 ;
  538. }
  539. //PADDB目前只支持单人队伍
  540. const t = this.teams[0];
  541. let teamObj = {
  542. name: this.title,
  543. badge: paddbBadgeMap.find(badge=>badge.pdf === t[2]).paddb,
  544. memo: (this.detail || '') + '\n' + uploadMessage,
  545. monsters: {},
  546. assists: {},
  547. }
  548. //返回一个变身角色的变身根ID
  549. function returnHenshinRootId(mid)
  550. {
  551. const m = Cards[mid];
  552. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  553. { //只有变身来源小于目前id的,才继续找base
  554. mid = returnHenshinRootId(m.henshinFrom[0]);
  555. }
  556. return mid;
  557. }
  558. for (let i = 0; i < t[0].length; i++) {
  559. const m = t[0][i], a = t[1][i];
  560. //计算基底的变身情况
  561. let num, transform;
  562. if (m.card?.henshinFrom?.length > 0 //是变身
  563. && m.level <= m.card.maxLevel //等级不超过99
  564. ) {
  565. num = returnHenshinRootId(m.id);
  566. transform = m.id;
  567. } else {
  568. num = m.id;
  569. transform = null;
  570. }
  571. let memberIdChange = changePadDbIdLevel(transform || num);
  572. teamObj.monsters[i] = m.id <= 0 ? null : {
  573. num: memberIdChange ? m.level : num,// protectPadDbId(num, true),
  574. level: memberIdChange ? (transform || num) : m.level,
  575. awoken: m.awoken,
  576. plus: m.plus.concat(),
  577. active_skill_level: m.skilllevel ?? Skills[m.card.activeSkillId].maxLevel,
  578. transform: memberIdChange ? m.level : num,
  579. super_awoken: m.sawoken + 2,
  580. latent_awokens: m.latent.map(n=>paddbLatentMap.find(latent=>latent.pdf === n).paddb),
  581. };
  582. let assistIdChange = changePadDbIdLevel(a.id);
  583. teamObj.assists[i] = a.id <= 0 ? null : {
  584. num: assistIdChange ? a.level : a.id,
  585. level: assistIdChange ? a.id : a.level,
  586. plus: a.plus.every(n=>n>=99), //只需要true和false
  587. active_skill_level: a.skilllevel ?? Skills[a.card.activeSkillId].maxLevel,
  588. };
  589. }
  590. let qrObj = {
  591. // userId:"",
  592. // password:"",
  593. name: this.title,
  594. // "tags":[""],
  595. mons: t[0].concat(t[1]).map(m=>m.id > 0 ? protectPadDbId(m.id, true) : ""),
  596. team: JSON.stringify(teamObj),
  597. };
  598. return qrObj;
  599. }
  600. Formation.prototype.getQrStr = function(type)
  601. {
  602. switch (type) {
  603. case 'paddf': {
  604. return JSON.stringify(this.getPdfQrObj());
  605. }
  606. case 'paddb': {
  607. return JSON.stringify(this.getPaddbQrObj());
  608. }
  609. case 'pdc':
  610. default: {
  611. return this.getPdcQrStr();
  612. }
  613. }
  614. }
  615. Formation.prototype.removeAssist = function() {
  616. this.teams.forEach(team=>{
  617. const assists = team[1];
  618. for (let i = 0; i < assists.length; i++) {
  619. assists[i] = new MemberAssist();
  620. }
  621. });
  622. createNewUrl();
  623. refreshAll(formation);
  624. }
  625. class PlayerData
  626. {
  627. constructor(data)
  628. {
  629. Object.assign(this, data);
  630. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  631. this.parsedDecks = PlayerDataDeck.parseDataArray(
  632. data.decksb.decks,
  633. data?.decksbs?.decks,
  634. this.parsedCards);
  635. }
  636. }
  637. class PlayerDataDeck {
  638. constructor(data, parsedCards) {
  639. const e = data.entries();
  640. this.membersIndex = [
  641. e.next().value[1],
  642. e.next().value[1],
  643. e.next().value[1],
  644. e.next().value[1],
  645. e.next().value[1],
  646. ];
  647. this.badge = e.next().value[1];
  648. this.membersIndex.push(e.next().value[1]);
  649. if (parsedCards)
  650. {
  651. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  652. }
  653. e.next(); //未知
  654. e.next(); //未知
  655. if (!e.next().done)
  656. {
  657. console.warn("出现未知的用户队伍数据");
  658. }
  659. }
  660. static parseDataArray(decks1, decks2, parsedCards)
  661. {
  662. let datas = decks1.concat(decks2 ?? []);
  663. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  664. if (Boolean(decks2)) //如果开了月卡
  665. {
  666. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  667. }
  668. return decks;
  669. }
  670. toFormation()
  671. {
  672. const f = new Formation(1, 6);
  673. const team = f.teams[0];
  674. team[2] = this.badge;
  675. const tMembers = team[0];
  676. const tAssists = team[1];
  677. this.members.forEach((member, idx)=>{
  678. const tm = tMembers[idx];
  679. const ta = tAssists[idx];
  680. if (member) {
  681. tm.loadFromMember(member);
  682. tm.sawoken = member.superAwoken;
  683. tm.plus = Object.values(member.plus);
  684. tm.skilllevel = member.skillLevel;
  685. if (member.assist) {
  686. ta.loadFromMember(member.assist);
  687. ta.sawoken = member.assist.superAwoken;
  688. ta.plus = Object.values(member.assist.plus);
  689. ta.skilllevel = member.assist.skillLevel;
  690. }
  691. }
  692. });
  693. return f;
  694. }
  695. }
  696. class PlayerDataCard {
  697. constructor(data) {
  698. const e = data.entries();
  699. this.index = e.next().value[1];
  700. this.exp = e.next().value[1];
  701. this.level = e.next().value[1];
  702. this.skillLevel = e.next().value[1]; //未知
  703. e.next(); //未知
  704. this.id = e.next().value[1];
  705. //叠加型用他们的经验来表示数量
  706. const card = Cards[this.id];
  707. this.count = 1;
  708. if (card && card.stacking)
  709. {
  710. this.count = this.exp;
  711. this.exp = 0;
  712. }
  713. this.plus = {
  714. hp : e.next().value[1],
  715. atk: e.next().value[1],
  716. rcv: e.next().value[1]
  717. };
  718. this.awoken = e.next().value[1];
  719. let parsedLatent = this.parseLatent(e.next().value[1]);
  720. this.latentBlocksNum = parsedLatent.latentBlocksNum;
  721. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  722. this.assistIndex = e.next().value[1];
  723. e.next(); //未知
  724. this.superAwoken = e.next().value[1];
  725. e.next(); //未知
  726. if (!e.next().done)
  727. {
  728. console.warn("出现未知的用户箱子卡片数据");
  729. }
  730. //console.log(b);
  731. }
  732. toOldMember()
  733. {
  734. const m = new Member();
  735. m.id = this.id;
  736. m.level = this.level;
  737. m.awoken = this.awoken;
  738. m.skilllevel = this.skillLevel;
  739. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  740. m.sawoken = this.superAwoken;
  741. m.latent = this.latent.concat();
  742. return m;
  743. }
  744. static parseDataArray(datas)
  745. {
  746. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  747. parsedCards.forEach(mon=>{
  748. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  749. });
  750. return parsedCards;
  751. }
  752. parseLatent(number)
  753. {
  754. let latentNumber = BigInt(number);
  755. const obj = {
  756. latent: [],
  757. latentBlocksNum: 6,
  758. };
  759. //console.log("原始数字",latentNumber.toString(2));
  760. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  761. latentNumber >>= 3n; //右移3位
  762. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  763. const changeLatentBlocksNum = Boolean(latentNumber & 1n); //1时就是开孔了
  764. latentNumber >>= 1n; //右移1位
  765. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  766. if (changeLatentBlocksNum)
  767. {
  768. obj.latentBlocksNum = Number(latentNumber & 0b1111n);
  769. latentNumber >>= 4n;
  770. //console.log("读取潜觉格子数",latentNumber.toString(2));
  771. }
  772. const rightbnum = latentVersion > 6n ? 7n : 5n; //右移的距离
  773. const getbnum = (1n << rightbnum) - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  774. while (latentNumber > 0n)
  775. {
  776. obj.latent.push(Number(latentNumber & getbnum));
  777. latentNumber >>= rightbnum;
  778. //console.log("读取一个潜觉",latentNumber.toString(2));
  779. }
  780. return obj;
  781. }
  782. deleteRepeatLatent(olatents)
  783. {
  784. //splice性能太差,改成push一个新的数组
  785. const latents = [];
  786. for (let ai = 0; ai < olatents.length;)
  787. {
  788. const latent = olatents[ai];
  789. latents.push(latent);
  790. const useHole = latentUseHole(latent);
  791. ai += useHole;
  792. }
  793. return latents;
  794. }
  795. }
  796. //进化树
  797. class EvoTree
  798. {
  799. constructor(mid, parent = null)
  800. {
  801. if (!mid) return;
  802. const _this = this;
  803. this.parent = parent;
  804. if (parent == null) //如果没有提供父级,则寻找进化根
  805. {
  806. //返回一个角色的根ID
  807. function returnRootId(mid)
  808. {
  809. mid = Cards[mid].evoRootId;
  810. const m = Cards[mid];
  811. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  812. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  813. mid = returnRootId(m.henshinFrom[0]);
  814. }
  815. return mid;
  816. }
  817. mid = returnRootId(mid);
  818. }
  819. const card = Cards[mid];
  820. this.id = mid;
  821. this.idArr = parent ? parent.idArr.concat() : [];
  822. this.card = card;
  823. this.children = [];
  824. this.evoType = null;
  825. if (parent == null)
  826. {
  827. this.evoType = "Base";
  828. }
  829. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  830. {
  831. if (parent.card.henshinTo.length > 1) {
  832. this.evoType = "Random Henshin";
  833. //限定最多两层随机变身
  834. if (parent?.parent?.card?.henshinTo?.length > 1) {
  835. return this;
  836. }
  837. }
  838. else
  839. this.evoType = "Henshin";
  840. }
  841. else
  842. {
  843. if (card.evoMaterials[0] === 0xFFFF) //试练进化
  844. {
  845. this.evoType = "Ordeal Evo";
  846. }else if (card.evoMaterials.includes(3826)) //像素进化
  847. {
  848. this.evoType = "Pixel Evo";
  849. }else if (card.awakenings.includes(49)) //武器
  850. {
  851. this.evoType = "Assist Evo";
  852. }else if (card.isUltEvo) //究进
  853. {
  854. if (parent.card.isUltEvo) //超究进
  855. {
  856. this.evoType = "Super Ult Evo";
  857. }else
  858. {
  859. this.evoType = "Ult Evo";
  860. }
  861. }else
  862. {
  863. if (parent.card.isUltEvo) //转生
  864. {
  865. this.evoType = "Reincarnation";
  866. }else if(parent.evoType == "Reincarnation")
  867. {
  868. this.evoType = "Super Reincarnation";
  869. }else
  870. {
  871. this.evoType = "Evolution";
  872. }
  873. }
  874. }
  875. if (this.idArr.includes(mid))
  876. {
  877. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  878. {
  879. this.evoType = "Henshin Loop";
  880. }
  881. return this;
  882. }else
  883. {
  884. this.idArr.push(mid);
  885. }
  886. if (Array.isArray(card.henshinTo)) {
  887. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  888. }
  889. if (this.evoType != "Henshin")
  890. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  891. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  892. };
  893. toListNode()
  894. {
  895. const createCardHead = editBox.createCardHead;
  896. const tBox = document.createElement("div");
  897. tBox.className = "evo-box";
  898. const evoPanel = tBox.appendChild(document.createElement("div"));
  899. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  900. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  901. evotPanel_L.className = "evo-panel-left";
  902. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  903. evotPanel_R.className = "evo-panel-right";
  904. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  905. evoTypeDiv.className = "evo-type-div";
  906. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  907. evoType.className = "evo-type";
  908. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  909. monHead.className = "monster-head";
  910. const monName = evotPanel_R.appendChild(document.createElement("div"));
  911. monName.className = "monster-name";
  912. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  913. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  914. evotMaterials.className = "evo-materials";
  915. (this.evoType === "Ordeal Evo" ? [0,0,0,0,0] : this.card.evoMaterials).forEach(mid=>{
  916. //const li = evotMaterials.appendChild(document.createElement("li"));
  917. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  918. });
  919. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  920. evoSubEvo.className = "evo-subevo";
  921. this.children.forEach(subEvo=>{
  922. const li = evoSubEvo.appendChild(document.createElement("li"));
  923. li.appendChild(subEvo.toListNode());
  924. });
  925. return tBox;
  926. };
  927. }
  928. //进化树
  929. class RequirementTree extends EvoTree
  930. {
  931. static gemNames = {
  932. ja: "希石",
  933. en: "Gem",
  934. ko: "휘석",
  935. };
  936. constructor(mid, parent = null)
  937. {
  938. if (!mid) return;
  939. super();
  940. const _this = this;
  941. this.parent = parent;
  942. const card = Cards[mid];
  943. this.id = mid;
  944. this.idArr = parent ? parent.idArr.concat() : [];
  945. this.card = card;
  946. this.children = [];
  947. this.evoType = "requirement";
  948. this.idArr.push(mid);
  949. let gemName = RequirementTree.gemNames[currentDataSource.code];
  950. if (card.evoBaseId && card.evoRootId !== mid) {
  951. let realMaterials = []
  952. for (const materialId of card.evoMaterials.filter(Boolean)) {
  953. const materialCard = Cards[materialId];
  954. if (!materialCard) continue;
  955. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  956. //console.log("查咨进化素材:", materialCard);
  957. let maybeCard = Cards.find(_card =>
  958. !_card.types.includes(0) && //必须不是进化类型
  959. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  960. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  961. _card.evoRootId != _card.id //忽略原始形态没有进化的
  962. );
  963. //console.log("查询结果:", maybeCard);
  964. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  965. //console.log(card, maybeCard);
  966. realMaterials.push(maybeCard.id);
  967. };
  968. }
  969. }
  970. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  971. this.children.push(...materials);
  972. this.children.push(new RequirementTree(card.evoBaseId, _this));
  973. }
  974. };
  975. }
  976. //队长技能类型的翻译
  977. class LeaderSkillType{
  978. constructor(flags1, flags2){
  979. this.matchMode = {
  980. multipleAttr: Boolean(flags1 & 1 << 0),
  981. rowMatch: Boolean(flags1 & 1 << 1),
  982. combo: Boolean(flags1 & 1 << 2),
  983. sameColor: Boolean(flags1 & 1 << 3),
  984. LShape: Boolean(flags1 & 1 << 4),
  985. crossMatch: Boolean(flags1 & 1 << 5),
  986. heartCrossMatch: Boolean(flags1 & 1 << 6),
  987. remainOrbs: Boolean(flags1 & 1 << 7),
  988. enhanced5Orbs: Boolean(flags1 & 1 << 8),
  989. };
  990. this.restriction = {
  991. attrEnhance: Boolean(flags1 & 1 << 9),
  992. typeEnhance: Boolean(flags1 & 1 << 10),
  993. board7x6: Boolean(flags1 & 1 << 11),
  994. noSkyfall: Boolean(flags1 & 1 << 12),
  995. HpRange: Boolean(flags1 & 1 << 13),
  996. useSkill: Boolean(flags1 & 1 << 14),
  997. moveTimeDecrease_Fixed: Boolean(flags1 & 1 << 15),
  998. minMatchLen: Boolean(flags1 & 1 << 16),
  999. specialTeam: Boolean(flags1 & 1 << 17),
  1000. effectWhenRecover: Boolean(flags1 & 1 << 18),
  1001. };
  1002. this.appendEffects = {
  1003. addCombo: Boolean(flags1 & 1 << 21),
  1004. fixedFollowAttack: Boolean(flags1 & 1 << 22),
  1005. scaleFollowAttack: Boolean(flags1 & 1 << 23),
  1006. reduce49down: Boolean(flags1 & 1 << 24),
  1007. reduce50: Boolean(flags1 & 1 << 25),
  1008. reduce51up: Boolean(flags1 & 1 << 26),
  1009. moveTimeIncrease: Boolean(flags1 & 1 << 20),
  1010. rateMultiplyExp_Coin: Boolean(flags1 & 1 << 27),
  1011. rateMultiplyDrop: Boolean(flags1 & 1 << 28),
  1012. voidPoison: Boolean(flags1 & 1 << 29),
  1013. counterAttack: Boolean(flags1 & 1 << 30),
  1014. autoHeal: Boolean(flags1 & 1 << 31),
  1015. unbindAwokenBind: Boolean(flags1 & 1 << 19),
  1016. resolve: Boolean(flags2 & 1 << 0),
  1017. predictionFalling: Boolean(flags2 & 1 << 1),
  1018. };
  1019. }
  1020. }
  1021. //清除数据
  1022. function clearData()
  1023. {
  1024. const locationURL = new URL(location);
  1025. locationURL.searchParams.delete('d'); //删除数据
  1026. locationURL.searchParams.delete('l'); //删除语言
  1027. locationURL.searchParams.delete('_id'); //删除PADDB的ID
  1028. location = locationURL.toString();
  1029. }
  1030. //轮换ABC队伍
  1031. function swapABCteam()
  1032. {
  1033. if (formation.teams.length > 1) {
  1034. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  1035. createNewUrl();
  1036. refreshAll(formation);
  1037. }
  1038. }
  1039. function henshinStep(step)
  1040. {
  1041. if (step == 0) return;
  1042. function gotoHenshin(card, nstep)
  1043. {
  1044. if (nstep > 0 && Array.isArray(card.henshinTo))
  1045. {
  1046. let max = Math.randomInteger(card.henshinTo.length - 1);
  1047. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  1048. }
  1049. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  1050. {
  1051. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  1052. }
  1053. else
  1054. {
  1055. return card;
  1056. }
  1057. }
  1058. formation.teams.forEach(team=>{
  1059. team[0].forEach(member=>{
  1060. const mid = member.id;
  1061. const card = Cards[mid];
  1062. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  1063. { //要变身前的才进行操作
  1064. const _card = gotoHenshin(card, step);
  1065. member.id = _card.id;
  1066. member.awoken = _card.awakenings.length;
  1067. }
  1068. });
  1069. });
  1070. createNewUrl();
  1071. refreshAll(formation);
  1072. }
  1073. //在单人和多人之间转移数据
  1074. function turnPage(toPage, e = null) {
  1075. let pagename = null;
  1076. switch (toPage) {
  1077. case 1:
  1078. if (formation.teams[0][0].length < 6) {
  1079. //把第二支队伍的队长添加到最后方
  1080. formation.teams[0][0].push(formation.teams[1][0][0]);
  1081. formation.teams[0][1].push(formation.teams[1][1][0]);
  1082. }
  1083. //删掉第2支开始的队伍
  1084. formation.teams.splice(1);
  1085. pagename = "solo.html";
  1086. break;
  1087. case 2:
  1088. if (formation.teams.length < 2) { //从1人到2人
  1089. formation.teams[1] = [
  1090. [],
  1091. []
  1092. ];
  1093. //把右边的队长加到第二支队伍最后面
  1094. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  1095. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  1096. } else { //从3人到2人,直接删除后面两个队伍
  1097. //删掉第3支开始的队伍
  1098. formation.teams.splice(2);
  1099. //删掉前面两支队伍的战友
  1100. formation.teams[0][0].splice(5);
  1101. formation.teams[0][1].splice(5);
  1102. formation.teams[1][0].splice(5);
  1103. formation.teams[1][1].splice(5);
  1104. }
  1105. formation.badge = 0;
  1106. pagename = "multi.html";
  1107. break;
  1108. case 3:
  1109. if (formation.teams.length < 2) { //从1人到3人
  1110. } else { //从2人到3人
  1111. formation.teams[0][0].push(formation.teams[1][0][0]);
  1112. formation.teams[0][1].push(formation.teams[1][1][0]);
  1113. formation.teams[1][0].push(formation.teams[0][0][0]);
  1114. formation.teams[1][1].push(formation.teams[0][1][0]);
  1115. }
  1116. formation.badge = 0;
  1117. pagename = "triple.html";
  1118. break;
  1119. }
  1120. const newURL = createNewUrl({ url: pagename, notPushState: true });
  1121. if (e && e.ctrlKey) {
  1122. window.open(newURL);
  1123. } else {
  1124. location.href = newURL;
  1125. }
  1126. }
  1127. function loadData(force = false)
  1128. {
  1129. if (force)
  1130. console.info('强制更新数据。');
  1131. const _time = new Date().getTime();
  1132. //开始读取解析怪物数据
  1133. const sourceDataFolder = "monsters-info";
  1134. statusLine?.writeText(localTranslating.status_message.loading_check_version);
  1135. GM_xmlhttpRequest({
  1136. method: "GET",
  1137. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1138. onload: function(response) {
  1139. dealCkeyData(response.response);
  1140. },
  1141. onerror: function(response) {
  1142. console.error("新的 Ckey JSON 数据获取失败。", response);
  1143. return;
  1144. }
  1145. });
  1146. //处理返回的数据
  1147. function dealCkeyData(responseText)
  1148. { //处理数据版本
  1149. let newCkeys; //当前的Ckey们
  1150. let lastCkeys; //以前Ckey们
  1151. let currentCkey; //获取当前语言的ckey
  1152. let lastCurrentCkey; //以前的当前语言的ckey
  1153. try {
  1154. newCkeys = JSON.parse(responseText);
  1155. } catch (e) {
  1156. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  1157. return;
  1158. }
  1159. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  1160. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  1161. try {
  1162. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  1163. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1164. lastCkeys = [];
  1165. } catch (e) {
  1166. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1167. lastCkeys = [];
  1168. }
  1169. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1170. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1171. lastCurrentCkey = {
  1172. code: currentDataSource.code,
  1173. ckey: {},
  1174. updateTime: null
  1175. };
  1176. lastCkeys.push(lastCurrentCkey);
  1177. }
  1178. statusLine?.writeText(localTranslating.status_message.loading_mon_info);
  1179. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  1180. console.debug("Cards ckey相等,直接读取已有的数据。");
  1181. const transaction = db.transaction([`cards`]);
  1182. const objectStore = transaction.objectStore(`cards`);
  1183. const request = objectStore.get(currentDataSource.code);
  1184. request.onerror = function(event) {
  1185. console.error("Cards 数据库内容读取失败,需重新下载。");
  1186. downloadCardsData();
  1187. };
  1188. request.onsuccess = function(event) {
  1189. if (Array.isArray(request.result))
  1190. {
  1191. Cards = loadExtraCardsData(request.result);
  1192. dealCardsData(Cards);
  1193. }else
  1194. {
  1195. console.info("Cards 数据库内容不存在,需重新下载。");
  1196. downloadCardsData();
  1197. }
  1198. };
  1199. } else {
  1200. console.log("Cards 需重新下载。");
  1201. downloadCardsData();
  1202. }
  1203. function downloadCardsData()
  1204. {
  1205. GM_xmlhttpRequest({
  1206. method: "GET",
  1207. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1208. onload: function(response) {
  1209. try {
  1210. Cards = loadExtraCardsData(JSON.parse(response.response));
  1211. } catch (e) {
  1212. console.error("Cards 数据 JSON 解码出错。", e);
  1213. return;
  1214. }
  1215. if (db)
  1216. {
  1217. const transaction = db.transaction([`cards`], "readwrite");
  1218. transaction.oncomplete = function(event) {
  1219. console.log("Cards 数据库写入完毕。");
  1220. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1221. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1222. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1223. dealCardsData(Cards);
  1224. };
  1225. const objectStore = transaction.objectStore(`cards`);
  1226. objectStore.put(Cards,currentDataSource.code);
  1227. }else //隐私模式无法启动数据库
  1228. {
  1229. dealCardsData(Cards);
  1230. }
  1231. },
  1232. onerror: function(response) {
  1233. console.error("Cards JSON 数据获取失败。", response);
  1234. }
  1235. });
  1236. }
  1237. function loadExtraCardsData(_cards)
  1238. {
  1239. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1240. let cards = _cards.slice(0, splitIdx);
  1241. for (let i = splitIdx + 1; i < _cards.length; i++)
  1242. {
  1243. const card = _cards[i];
  1244. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(...card.searchFlags);
  1245. card.onlyAssist = Boolean(card.flags & 1<<4);
  1246. /*card.unk01p = flags(card.unk01);
  1247. card.unk02p = flags(card.unk02);
  1248. card.unk03p = flags(card.unk03);
  1249. card.unk04p = flags(card.unk04);
  1250. card.unk05p = flags(card.unk05);
  1251. card.unk06p = flags(card.unk06);
  1252. card.unk07p = flags(card.unk07);
  1253. card.unk08p = flags(card.unk08);*/
  1254. cards[card?.id] = card;
  1255. }
  1256. return cards;
  1257. }
  1258. function dealCardsData(_cards)
  1259. {
  1260. if (editBox)
  1261. {
  1262. const monstersList = editBox.querySelector("#monsters-name-list");
  1263. let fragment = document.createDocumentFragment();
  1264. _cards.forEach(function(card, idx, arr) { //添加下拉框候选
  1265. const opt = fragment.appendChild(document.createElement("option"));
  1266. opt.value = card.id;
  1267. opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  1268. });
  1269. monstersList.appendChild(fragment);
  1270. }
  1271. statusLine?.writeText(localTranslating.status_message.loading_skill_info);
  1272. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1273. console.debug("Skills ckey相等,直接读取已有的数据。");
  1274. const transaction = db.transaction([`skills`]);
  1275. const objectStore = transaction.objectStore(`skills`);
  1276. const request = objectStore.get(currentDataSource.code);
  1277. request.onerror = function(event) {
  1278. console.error("Skills 数据库内容读取失败。");
  1279. };
  1280. request.onsuccess = function(event) {
  1281. if (Array.isArray(request.result))
  1282. {
  1283. Skills = request.result;
  1284. dealSkillData(Skills);
  1285. }else
  1286. {
  1287. console.info("Skills 数据库内容不存在,需重新下载。");
  1288. downloadSkillData();
  1289. }
  1290. };
  1291. } else {
  1292. console.log("Skills 需重新下载。");
  1293. downloadSkillData();
  1294. }
  1295. function downloadSkillData()
  1296. {
  1297. GM_xmlhttpRequest({
  1298. method: "GET",
  1299. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1300. onload: function(response) {
  1301. try {
  1302. Skills = JSON.parse(response.response);
  1303. } catch (e) {
  1304. console.log("Skills 数据 JSON 解码出错", e);
  1305. return;
  1306. }
  1307. if (db)
  1308. {
  1309. const transaction = db.transaction([`skills`], "readwrite");
  1310. transaction.oncomplete = function(event) {
  1311. console.log("Skills 数据库写入完毕。");
  1312. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1313. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1314. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1315. dealSkillData(Skills);
  1316. };
  1317. const objectStore = transaction.objectStore(`skills`);
  1318. objectStore.put(Skills,currentDataSource.code);
  1319. }else //隐私模式无法启动数据库
  1320. {
  1321. dealSkillData(Skills);
  1322. }
  1323. },
  1324. onerror: function(response) {
  1325. console.error("Skills JSON 数据获取失败", response);
  1326. }
  1327. });
  1328. }
  1329. function dealSkillData(_skills)
  1330. {
  1331. //显示数据更新时间
  1332. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1333. checkControlBox();
  1334. function checkControlBox()
  1335. {
  1336. if (controlBox)
  1337. {
  1338. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1339. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1340. clearInterval(controlBoxHook);
  1341. }
  1342. }
  1343. //initialize(); //初始化
  1344. statusLine?.writeText();
  1345. //如果通过的话就载入URL中的怪物数据
  1346. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1347. checkFormationBox();
  1348. function checkFormationBox()
  1349. {
  1350. if (formationBox?.querySelector('.teams'))
  1351. {
  1352. reloadFormationData();
  1353. clearInterval(formationBoxHook);
  1354. }
  1355. }
  1356. //读取储存的所有玩家数据
  1357. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1358. PlayerDatas = datas.map(data=>new PlayerData(data));
  1359. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1360. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1361. });
  1362. }
  1363. }
  1364. }
  1365. }
  1366. //重新读取URL中的Data数据并刷新页面
  1367. function reloadFormationData(event) {
  1368. let formationData;
  1369. if (!(formationData = event?.state?.outForm))
  1370. {
  1371. //如果没有现有数据
  1372. try {
  1373. const parameterDataString = getQueryString(["d","data"]);
  1374. formationData = JSON.parse(parameterDataString);
  1375. //console.log("从URL读取",formationData);
  1376. } catch (e) {
  1377. console.error("URL中队伍数据JSON解码出错", e);
  1378. return;
  1379. }
  1380. }
  1381. formation.loadObj(formationData);
  1382. const _id = getQueryString("_id");
  1383. if (_id) {
  1384. const paddbTeamId = document.querySelector("#paddb-team-id");
  1385. paddbTeamId.value = `https://paddb.net/team/${_id}`;
  1386. }
  1387. //编辑模式直接打开编辑框
  1388. let editingTarget = ((str)=>{
  1389. try {
  1390. const arr = JSON.parse(str);
  1391. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  1392. } catch (error) {
  1393. return null;
  1394. }
  1395. })(sessionStorage.getItem('editing'));
  1396. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  1397. if (editingTarget)
  1398. {
  1399. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  1400. const searchArr = event?.state?.searchArr ?? (str=>{
  1401. try {
  1402. const arr = JSON.parse(str);
  1403. if (Array.isArray(arr) && arr.every(item=>Number.isInteger(item))) {
  1404. return arr;
  1405. } else return;
  1406. } catch (error) {
  1407. return;
  1408. }
  1409. })(getQueryString("show-search")); //显示指定的ID数组
  1410. if (isGuideMod && !isNaN(mid)) {
  1411. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  1412. }
  1413. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  1414. if (editingTarget && searchArr)
  1415. {
  1416. showSearch(searchArr);
  1417. }
  1418. } else {
  1419. editBox.hide();
  1420. }
  1421. //恢复上一次的搜索状态
  1422. const searchOptions = ((str)=>{
  1423. try {
  1424. const obj = JSON.parse(str);
  1425. return obj.attrs ? obj : null;
  1426. } catch (error) {
  1427. return null;
  1428. }
  1429. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  1430. if (searchOptions) {
  1431. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  1432. }
  1433. refreshAll(formation);
  1434. }
  1435. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1436. //创建新的分享地址
  1437. function createNewUrl(arg) {
  1438. if (arg == undefined) arg = {};
  1439. if (window.history?.pushState) { // 支持History API
  1440. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1441. const datasource = arg.datasource || getQueryString("s");
  1442. const _id = arg._id || getQueryString("_id");
  1443. const outObj = formation.outObj();
  1444. const newSearch = new URLSearchParams();
  1445. if (language_i18n) newSearch.set("l", language_i18n);
  1446. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1447. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1448. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1449. if (outObj)
  1450. {
  1451. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1452. newSearch.set("d", dataJsonStr);
  1453. }
  1454. if (_id) newSearch.set("_id", _id);
  1455. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1456. if (!arg.notPushState) {
  1457. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1458. } else {
  1459. return newUrl;
  1460. }
  1461. }
  1462. }
  1463. function qrObjToUrl(obj)
  1464. {
  1465. let fileName;
  1466. switch (obj.d.f.length)
  1467. {
  1468. case 1:{
  1469. fileName = "solo.html";
  1470. break;
  1471. }
  1472. case 2:{
  1473. fileName = "multi.html";
  1474. break;
  1475. }
  1476. case 3:{
  1477. fileName = "triple.html";
  1478. break;
  1479. }
  1480. }
  1481. const newUrl = new URL(fileName, location);
  1482. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1483. //数据服版本
  1484. if (!obj.s || obj.s == "ja")
  1485. {
  1486. newUrl.searchParams.delete("s");
  1487. }else
  1488. {
  1489. newUrl.searchParams.set("s", obj.s);
  1490. }
  1491. //保持当前的语言
  1492. let l = getQueryString("l");
  1493. if (l)
  1494. {
  1495. newUrl.searchParams.set("l", l);
  1496. }
  1497. //数据服版本
  1498. if (obj.paddbId)
  1499. {
  1500. newUrl.searchParams.set("_id", obj.paddbId);
  1501. }
  1502. return newUrl;
  1503. }
  1504. //解析从QR图里获取的字符串
  1505. async function inputFromQrString(string)
  1506. {
  1507. const re = {type: 0, error: 0};
  1508. const ERROR_Unsupported_format = 1,
  1509. ERROR_No_formation_data = 2,
  1510. ERROR_illegal_JSON_format = 3,
  1511. ERROR_illegal_URL_format = 4;
  1512. function paddbObjToURL(obj) {
  1513. const newFotmation = paddbFotmationToPdfFotmation(obj);
  1514. const qrObj = newFotmation.getPdfQrObj(false);
  1515. qrObj.paddbId = obj._id;
  1516. return qrObjToUrl(qrObj);
  1517. }
  1518. //JSON 类
  1519. if (string.startsWith("{") && string.endsWith("}"))
  1520. { //生成的二维码
  1521. try{
  1522. let obj = JSON.parse(string);
  1523. if (typeof obj?.d == "object") { //PADDF的对象格式
  1524. re.type = "PADDF";
  1525. //re.message = "发现队伍数据 | Formation data founded";
  1526. re.url = qrObjToUrl(obj);
  1527. }
  1528. else if (typeof obj?.team == "string" && obj.team[0] === "{" && obj.team[obj.team.length-1] === "}") { //PADDB的对象格式
  1529. re.type = "PADDB";
  1530. re.url = paddbObjToURL(obj)
  1531. }
  1532. else {
  1533. re.error = ERROR_No_formation_data;
  1534. //re.message = "无队伍数据 | No formation data";
  1535. }
  1536. }catch(error){
  1537. console.error(error);
  1538. re.error = ERROR_illegal_JSON_format;
  1539. //re.message = "错误的 JSON 格式 | The illegal JSON format";
  1540. }
  1541. }
  1542. //URL 类
  1543. else if (string.startsWith("https://") || string.startsWith("http://") || string.startsWith("file://"))
  1544. { //网址二维码
  1545. let url = new URL(string);
  1546. if (url.searchParams.get('d')) { //PADDF的网址格式
  1547. try{
  1548. let obj = {
  1549. d: JSON.parse(url.searchParams.get('d')),
  1550. s: url.searchParams.get('s'),
  1551. paddbId: url.searchParams.get('_id'),
  1552. }
  1553. re.type = "PADDF";
  1554. //re.message = "发现队伍数据 | Formation data founded";
  1555. re.url = qrObjToUrl(obj);
  1556. } catch(error) {
  1557. console.error(error);
  1558. re.error = ERROR_illegal_URL_format;
  1559. //re.message = "错误的 网址 格式 | The illegal URL format";
  1560. }
  1561. }
  1562. //PADDB 的网址格式,之后要调用脚本功能获取跨域JSON
  1563. else if(url.host == "paddb.net" && url.pathname.startsWith(paddbPathPrefix)) {
  1564. const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  1565. re.type = "PADDB";
  1566. //re.message = "发现 PADDB 网址 | PADDB URL found";
  1567. const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串
  1568. const btnExternalSupport = document.body.querySelector("#external-support");
  1569. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  1570. let postBody = JSON.stringify({id: teamId});
  1571. const options = {
  1572. method: "POST",
  1573. url: "https://api2.paddb.net/getTeam",
  1574. data: postBody,
  1575. headers: {
  1576. "Content-Type": "application/json",
  1577. "User-Agent": "okhttp/4.9.2",
  1578. //如果只有ascii字符可以用postBody.length
  1579. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  1580. }
  1581. };
  1582. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  1583. try{
  1584. let obj = JSON.parse(txtStringInput.value = response.response);
  1585. re.url = paddbObjToURL(obj)
  1586. } catch(error) {
  1587. console.error(error);
  1588. re.error = ERROR_illegal_JSON_format;
  1589. }
  1590. } else {
  1591. re.error = ERROR_Unsupported_format;
  1592. re.message = localTranslating.link_read_message.need_user_script;
  1593. re.url = ExternalLinkScriptURL;
  1594. re.urlName = localTranslating.link_read_message.user_script_link;
  1595. }
  1596. }
  1597. else {
  1598. re.error = ERROR_No_formation_data;
  1599. //re.message = "无队伍数据 | No formation data";
  1600. }
  1601. }
  1602. //PDC
  1603. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1604. {
  1605. re.type = "PDC";
  1606. //re.message = "发现 PDC 格式 | PDC format found";
  1607. const newFotmation = pdcFotmationToPdfFotmation(string);
  1608. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  1609. }
  1610. // //快速输入类,仅为评估支持
  1611. // else if(/^>\s\d+(?:|\d+)?(?:,\s*\d+(?:|\d+)?)*\s*$/.test(string))
  1612. // {
  1613. // re.type = "FastInput";
  1614. // const newFotmation = FastInputToPdfFotmation(string);
  1615. // re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  1616. // }
  1617. else
  1618. {
  1619. re.error = ERROR_Unsupported_format;
  1620. //re.message = "不支持的格式 | Unsupported format";
  1621. }
  1622. return re;
  1623. }
  1624. //解析PDC的数据
  1625. function pdcFotmationToPdfFotmation(inputString)
  1626. {
  1627. function readPDC(string)
  1628. {
  1629. let teamsStr = string.split(']');
  1630. let baseInfo = teamsStr.shift().split(',');
  1631. let teamsArr = teamsStr.map(teamStr=>
  1632. {
  1633. let membersStr = teamStr.split('}').filter(Boolean);
  1634. const team = {
  1635. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  1636. }
  1637. team.members = membersStr.map(memberStr=>{
  1638. let memberArr = memberStr.split(',').map(valueStr=>{
  1639. let idx = parseInt(valueStr.substring(0,2),36);
  1640. let value = valueStr.substring(2);
  1641. if (idx !== 2)
  1642. {
  1643. value = parseInt(value,36);
  1644. }else
  1645. {
  1646. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  1647. }
  1648. return [idx, value];
  1649. });
  1650. return new Map(memberArr);
  1651. });
  1652. return team;
  1653. }
  1654. );
  1655. let pdcFotmation = {
  1656. version: parseInt(baseInfo[0],10),
  1657. teamCount: parseInt(baseInfo[1],10)+1,
  1658. teams: teamsArr
  1659. }
  1660. return pdcFotmation;
  1661. }
  1662. let pdcFotmation = readPDC(inputString);
  1663. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1664. if (pdcFotmation.teamCount == 2)
  1665. {
  1666. const team1 = pdcFotmation.teams[0].members;
  1667. const team2 = pdcFotmation.teams[1].members;
  1668. let team2Leader = team1.find(member=>member.get(15) == 5);
  1669. if (team2Leader)
  1670. {
  1671. team2Leader.set(15,0);
  1672. team2.unshift(team2Leader);
  1673. team1.splice(team1.indexOf(team2Leader),1);
  1674. }
  1675. }
  1676. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1677. const t = f.teams[ti];
  1678. const membersArr = t[0];
  1679. const assistArr = t[1];
  1680. //队伍徽章
  1681. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1682. pdcTeam.members.forEach((member)=>{
  1683. const m = membersArr[member.get(15) || 0];
  1684. const a = assistArr[member.get(15) || 0];
  1685. m.id = member.get(0) || 0;
  1686. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1687. if (member.get(2))
  1688. {
  1689. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  1690. }
  1691. m.level = member.get(3) || 1;
  1692. a.level = member.get(10) || 1;
  1693. m.plus[0] = member.get(4) || 0;
  1694. m.plus[1] = member.get(5) || 0;
  1695. m.plus[2] = member.get(6) || 0;
  1696. a.plus[0] = member.get(11) || 0;
  1697. a.plus[1] = member.get(12) || 0;
  1698. a.plus[2] = member.get(13) || 0;
  1699. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1700. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  1701. m.sawoken = member.get(8);
  1702. });
  1703. });
  1704. return f;
  1705. }
  1706. //解析PADDB的数据
  1707. function paddbFotmationToPdfFotmation(obj)
  1708. {
  1709. const team = JSON.parse(obj.team);
  1710. const f = new Formation(1, 6);
  1711. f.title = team.name;
  1712. f.detail = team.memo.replace(new RegExp('\\n?'+uploadMessage,"i"),"");
  1713. const t = f.teams[0];
  1714. //队伍徽章
  1715. t[2] = paddbBadgeMap.find(badge=>badge.paddb === team.badge).pdf;
  1716. const members = t[0], assists = t[1];
  1717. for (let i = 0; i< members.length; i++) {
  1718. const m = members[i], a = assists[i], dm = team.monsters[i], da = team.assists[i];
  1719. if (dm) {
  1720. if (dm.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  1721. m.id = dm.level;
  1722. m.level = dm.transform || dm.num;
  1723. } else {
  1724. m.id = cardFixId(dm.transform || dm.num, false);
  1725. m.level = dm.level;
  1726. }
  1727. m.plus = dm.plus.concat();
  1728. m.awoken = (dm.transform && dm.transform !== dm.num) //有变身状态时
  1729. ? Cards[m.id].awakenings.length //变身后的觉醒全满
  1730. : dm.awoken;
  1731. m.sawoken = dm.super_awoken - 2;
  1732. m.latent = dm.latent_awokens.map(paddbLatent=>paddbLatentMap.find(latent=>latent.paddb === paddbLatent)?.pdf ?? 0);
  1733. m.skilllevel = dm.active_skill_level;
  1734. }
  1735. if (da) {
  1736. if (da.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  1737. a.id = da.level;
  1738. a.level = da.num;
  1739. } else {
  1740. a.id = cardFixId(da.num, false);
  1741. a.level = da.level;
  1742. }
  1743. a.awoken = Cards[a.id].awakenings.length;
  1744. a.plus = da.plus ? [99,99,99]:[0,0,0];
  1745. a.skilllevel = da.active_skill_level;
  1746. }
  1747. }
  1748. return f;
  1749. }
  1750. //截图
  1751. function captureScreenshot(target, transparent) {
  1752. statusLine?.writeText(localTranslating.status_message.prepare_capture);
  1753. //去掉可能的空白文字的编辑状态
  1754. formationBox.classList.remove("edit-code");
  1755. const downLink = controlBox.querySelector(".down-capture");
  1756. setTimeout(()=>{
  1757. html2canvas(target, transparent ? {backgroundColor: null} : undefined).then(canvas => {
  1758. canvas.toBlob(function(blob) {
  1759. window.URL.revokeObjectURL(downLink.href);
  1760. downLink.href = URL.createObjectURL(blob);
  1761. downLink.download = `${document.title}.png`;
  1762. downLink.click();
  1763. statusLine?.writeText();
  1764. });
  1765. //document.body.appendChild(canvas);
  1766. });
  1767. },500);
  1768. }
  1769. window.onload = initialize; //界面初始化
  1770. //初始化
  1771. function initialize() {
  1772. const drawScreenshot = document.querySelector("#draw-screenshot");
  1773. const screenshotTransparent = document.querySelector("#screenshot-transparent");
  1774. drawScreenshot.onclick = function(event) {
  1775. if (event.target == this) {
  1776. captureScreenshot(formationBox, screenshotTransparent.checked);
  1777. }
  1778. }
  1779. document.body.lang = currentLanguage.i18n;
  1780. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  1781. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  1782. controlBox = document.body.querySelector(".control-box");
  1783. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  1784. statusLine.writeText = function(text) {
  1785. this.innerHTML = '';
  1786. if (text) this.textContent = text;
  1787. };
  1788. formationBox = document.body.querySelector(".formation-box");
  1789. editBox = document.body.querySelector(".edit-box");
  1790. editBox.editMon = editMember;
  1791. formationBox.refreshDocumentTitle = function() {
  1792. let titleStr = txtTitleDisplay.textContent.trim();
  1793. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  1794. }
  1795. if (isGuideMod) {
  1796. console.info('现在是 怪物图鉴 模式');
  1797. document.body.classList.add('guide-mod');
  1798. }
  1799. //▼添加语言列表开始
  1800. const langSelectDom = controlBox.querySelector(".languages");
  1801. languageList.forEach(lang =>
  1802. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  1803. );
  1804. const langOptionArray = Array.from(langSelectDom.options);
  1805. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  1806. //▲添加语言列表结束
  1807. //▼添加数据来源列表开始
  1808. const dataSelectDom = controlBox.querySelector(".datasource");
  1809. dataSourceList.forEach(ds =>
  1810. dataSelectDom.options.add(new Option(ds.source, ds.code))
  1811. );
  1812. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  1813. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  1814. //添加数据class
  1815. document.body.dataset.gameSource = currentDataSource.code;
  1816. //document.body.classList.add("ds-" + currentDataSource.code);
  1817. //▲添加数据来源列表结束
  1818. //设定初始的显示设置
  1819. //初始化开关
  1820. function initializeSwitch(checkbox) {
  1821. //开关设置的快速保存
  1822. function switchFastSave(event) {
  1823. document.body.classList.toggle(this.id, this.checked);
  1824. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1825. }
  1826. if (!checkbox) return;
  1827. checkbox.onchange = switchFastSave;
  1828. checkbox.checked = localStorage_getBoolean(cfgPrefix + checkbox.id, true);
  1829. checkbox.onchange(false);
  1830. return checkbox;
  1831. }
  1832. const displaySwitchList = Array.from(document.querySelectorAll(".config-display-list .switch-ipt"));
  1833. displaySwitchList.forEach(initializeSwitch);
  1834. //默认等级
  1835. const iptDefaultLevel = document.getElementById("default-level");
  1836. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  1837. iptDefaultLevel.onchange = function(event){
  1838. let num = Number(this.value);
  1839. defaultLevel = num || this.placeholder;
  1840. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, this.value);
  1841. }
  1842. iptDefaultLevel.onchange(false);
  1843. //触屏使用的切换显示的线条
  1844. interchangeSvg = document.body.querySelector("#interchange-line");
  1845. interchangeSvg.line = interchangeSvg.querySelector("g line");
  1846. interchangeSvg.changePoint = function(p1, p2) {
  1847. const line = this.line;
  1848. if (p1 && p1.x != undefined)
  1849. line.setAttribute("x1", p1.x);
  1850. if (p1 && p1.y != undefined)
  1851. line.setAttribute("y1", p1.y);
  1852. if (p2 && p2.x != undefined)
  1853. line.setAttribute("x2", p2.x);
  1854. if (p2 && p2.y != undefined)
  1855. line.setAttribute("y2", p2.y);
  1856. };
  1857. //初始化所有mask的关闭按钮
  1858. const masks = document.body.querySelectorAll(".mask");
  1859. masks.forEach(mask=>{
  1860. mask.show = function(arg){
  1861. this?.initialize?.(arg);
  1862. this.classList.remove(className_displayNone);
  1863. };
  1864. mask.btnClose = mask.querySelector(".mask-close");
  1865. mask.btnClose.onclick = function(){
  1866. mask?.hide?.();
  1867. mask.classList.add(className_displayNone);
  1868. };
  1869. });
  1870. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1871. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1872. btnQrCode.onclick = function(){
  1873. qrCodeFrame.show();
  1874. };
  1875. qrCodeFrame.initialize = function(){
  1876. //如果检测到功能
  1877. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  1878. document.body.classList.add("external-link-support");
  1879. }
  1880. const qrSaveBox = this.content.saveBox;
  1881. const qrReadBox = this.content.readBox;
  1882. qrReadBox.info.show('');
  1883. qrReadBox.videoBox.classList.add(className_displayNone);
  1884. let qrTypeRadio = qrSaveBox.qrDataType.find(radio=>radio.checked);
  1885. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  1886. };
  1887. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  1888. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1889. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1890. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1891. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  1892. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1893. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1894. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1895. qrReadBox.info = qrReadBox.querySelector(".info");
  1896. qrReadBox.info.code = qrReadBox.info.querySelector(".result-code");
  1897. qrReadBox.info.message = qrReadBox.info.querySelector(".result-message");
  1898. qrReadBox.info.newLink = qrReadBox.info.querySelector(".formation-link-from-string>a");
  1899. qrReadBox.video = qrReadBox.querySelector("#video");
  1900. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1901. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1902. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  1903. qrReadBox.info.show = function(message, code = 0, error = false, url="", urlName="") {
  1904. qrReadBox.info.message.innerHTML = '';
  1905. qrReadBox.info.message.append(message);
  1906. qrReadBox.info.code.textContent = code;
  1907. qrReadBox.info.code.classList.toggle(className_displayNone, code===0);
  1908. qrReadBox.info.code.classList.toggle("error", error);
  1909. qrReadBox.info.newLink.classList.toggle(className_displayNone, url.length===0);
  1910. qrReadBox.info.newLink.href = url;
  1911. qrReadBox.info.newLink.textContent = urlName;
  1912. }
  1913. qrReadBox.readString.onclick = async function()
  1914. {
  1915. if (qrReadBox.qrStr.value.length === 0) return;
  1916. this.disabled = true;
  1917. let inputResult = await inputFromQrString(qrReadBox.qrStr.value);
  1918. this.disabled = false;
  1919. let lrm = localTranslating.link_read_message;
  1920. let message;
  1921. if (inputResult.message) {
  1922. message = inputResult.message;
  1923. }
  1924. else if (inputResult.type) {
  1925. message = lrm.success({type: lrm.type[inputResult.type]});
  1926. }
  1927. else {
  1928. message = lrm.error[inputResult.error];
  1929. }
  1930. qrReadBox.info.show(
  1931. message,
  1932. inputResult.type || inputResult.error,
  1933. Boolean(inputResult.error),
  1934. inputResult.url,
  1935. inputResult.urlName
  1936. );
  1937. }
  1938. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1939. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  1940. qrSaveBox.qrStr.onchange = function()
  1941. {
  1942. qrCodeFrame.refreshQrCode(this.value);
  1943. }
  1944. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1945. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1946. let qrstr = formation.getQrStr(this.value);
  1947. qrSaveBox.qrStr.value = qrstr;
  1948. qrSaveBox.qrStr.onchange();
  1949. });
  1950. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1951. qrCodeFrame.ondragenter = ()=>false;
  1952. qrCodeFrame.ondragover = ()=>false;
  1953. qrCodeFrame.ondrop = function(e)
  1954. {
  1955. imagesSelected(e.dataTransfer.files);
  1956. e.stopPropagation();
  1957. e.preventDefault();
  1958. }
  1959. qrCodeFrame.refreshQrCode = function(string)
  1960. {
  1961. const qrImg = this.content.saveBox.qrImage;
  1962. URL.revokeObjectURL(qrImg.src);
  1963. const hints = new Map();
  1964. const EncodeHintType = ZXing.EncodeHintType;
  1965. //hints.set(EncodeHintType.MARGIN, 0);
  1966. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1967. const qrWidth = 500,qrHeight = 500;
  1968. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1969. let svgData = new XMLSerializer().serializeToString(svgElement);
  1970. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1971. let svgUrl = URL.createObjectURL(blob);
  1972. qrImg.src = svgUrl;
  1973. loadImage(svgUrl).then(function(img) {
  1974. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1975. let cavans = document.createElement("canvas");
  1976. cavans.width = cavansWidth;
  1977. cavans.height = cavansHeight;
  1978. let ctx = cavans.getContext('2d');
  1979. ctx.fillStyle="white";
  1980. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1981. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1982. cavans.toBlob(function(blob) {
  1983. const saveQrImg = qrSaveBox.saveQrImg;
  1984. URL.revokeObjectURL(saveQrImg.href);
  1985. const downLink = URL.createObjectURL(blob);
  1986. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1987. saveQrImg.href = downLink;
  1988. });
  1989. svgElement = null;
  1990. svgData = null;
  1991. blob = null;
  1992. img = null;
  1993. cavans = null;
  1994. ctx = null;
  1995. }, function(err) {
  1996. console.log(err);
  1997. });
  1998. }
  1999. qrReadBox.readQrFile.onclick = function()
  2000. {
  2001. qrReadBox.filePicker.click();
  2002. }
  2003. qrReadBox.filePicker.onchange = function()
  2004. {
  2005. imagesSelected(this.files);
  2006. }
  2007. async function imagesSelected(myFiles) {
  2008. if (myFiles.length < 1) return;
  2009. const file = myFiles[0];
  2010. let img = await loadImage(URL.createObjectURL(file));
  2011. let cavans = document.createElement("canvas");
  2012. cavans.width = img.width + 100;
  2013. cavans.height = img.height + 100;
  2014. let ctx = cavans.getContext('2d');
  2015. ctx.fillStyle="white";
  2016. ctx.fillRect(0, 0, cavans.width, cavans.height);
  2017. ctx.drawImage(img, 100, 100);
  2018. cavans.toBlob(async function(blob){
  2019. let newFileURL = URL.createObjectURL(blob),
  2020. newImg = await loadImage(newFileURL);
  2021. qrcodeReader.decodeFromImage(newImg).then((result) => {
  2022. console.debug('Found QR code!', result);
  2023. let reText = result.text;
  2024. if (reText.startsWith("\u001a")) reText = reText.substring(1);
  2025. qrReadBox.qrStr.value = reText;
  2026. qrReadBox.readString.onclick();
  2027. }).catch((err) => {
  2028. console.error(err);
  2029. if (err) {
  2030. if (err instanceof ZXing.NotFoundException) {
  2031. qrReadBox.info.show('No QR code found.');
  2032. }
  2033. if (err instanceof ZXing.ChecksumException) {
  2034. qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2035. }
  2036. if (err instanceof ZXing.FormatException) {
  2037. qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2038. }
  2039. }
  2040. });
  2041. console.debug(`Started decode for image from ${newImg.src}`);
  2042. });
  2043. // qrcodeReader.decodeFromImage(img).then((result) => {
  2044. // console.debug('Found QR code!', result);
  2045. // qrReadBox.qrStr.value = result.text;
  2046. // qrReadBox.readString.onclick();
  2047. // }).catch((err) => {
  2048. // console.error(err);
  2049. // if (err) {
  2050. // if (err instanceof ZXing.NotFoundException) {
  2051. // qrReadBox.info.show('No QR code found.');
  2052. // }
  2053. // if (err instanceof ZXing.ChecksumException) {
  2054. // qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2055. // }
  2056. // if (err instanceof ZXing.FormatException) {
  2057. // qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2058. // }
  2059. // }
  2060. // });
  2061. // console.debug(`Started decode for image from ${img.src}`);
  2062. }
  2063. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  2064. { //http不支持攝像頭
  2065. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  2066. qrReadBox.readQrCamera.onclick = function()
  2067. {
  2068. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  2069. location.protocol = "https:" //跳到https
  2070. }
  2071. }else
  2072. {
  2073. function scanContinuously()
  2074. {
  2075. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  2076. if (result) {
  2077. // properly decoded qr code
  2078. console.debug('Found QR code!', result);
  2079. qrReadBox.qrStr.value = result.text;
  2080. qrReadBox.readString.onclick();
  2081. }
  2082. if (err) {
  2083. if (err instanceof ZXing.NotFoundException) {
  2084. console.debug('No QR code found.')
  2085. }
  2086. if (err instanceof ZXing.ChecksumException) {
  2087. console.debug('A code was found, but it\'s read value was not valid.')
  2088. }
  2089. if (err instanceof ZXing.FormatException) {
  2090. console.debug('A code was found, but it was in a invalid format.')
  2091. }
  2092. }
  2093. });
  2094. }
  2095. qrcodeReader.getVideoInputDevices()
  2096. .then((videoInputDevices) => {
  2097. const sourceSelect_id = "selected-device-id";
  2098. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  2099. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  2100. {
  2101. selectedDeviceId = videoInputDevices[0].deviceId;
  2102. }
  2103. if (videoInputDevices.length >= 1) {
  2104. videoInputDevices.forEach((element) => {
  2105. const sourceOption = document.createElement('option');
  2106. sourceOption.text = element.label
  2107. sourceOption.value = element.deviceId
  2108. qrReadBox.sourceSelect.appendChild(sourceOption)
  2109. });
  2110. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  2111. qrReadBox.sourceSelect.onchange = function() {
  2112. selectedDeviceId = this.value;
  2113. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  2114. if (qrReadBox.readQrCamera.classList.contains("running"))
  2115. {
  2116. qrcodeReader.reset();
  2117. scanContinuously();
  2118. }
  2119. };
  2120. }
  2121. qrReadBox.readQrCamera.onclick = function()
  2122. {
  2123. if (this.classList.contains("running"))
  2124. {
  2125. qrcodeReader.reset();
  2126. qrReadBox.videoBox.classList.add(className_displayNone);
  2127. qrReadBox.info.show('');
  2128. }else
  2129. {
  2130. qrReadBox.videoBox.classList.remove(className_displayNone);
  2131. scanContinuously();
  2132. }
  2133. this.classList.toggle("running");
  2134. }
  2135. })
  2136. .catch((err) => {
  2137. console.error(err)
  2138. });
  2139. }
  2140. const btnExternalSupport = qrCodeFrame.querySelector("#external-support");
  2141. //btnExternalSupport.href = ExternalLinkScriptURL;
  2142. const paddbTeamEdit = qrContent.querySelector(".paddb-team-edit");
  2143. //paddb的用户名和密码
  2144. const paddbUsername = paddbTeamEdit.querySelector("#paddb-username");
  2145. const paddbPassword = paddbTeamEdit.querySelector("#paddb-password");
  2146. paddbUsername.value = localStorage.getItem(cfgPrefix + paddbUsername.id);
  2147. paddbPassword.value = localStorage.getItem(cfgPrefix + paddbPassword.id);
  2148. paddbUsername.onchange = paddbPassword.onchange = function(e){
  2149. if (e) localStorage.setItem(cfgPrefix + this.id, this.value);
  2150. }
  2151. const paddbTeamId = document.querySelector("#paddb-team-id");
  2152. paddbTeamId.onchange = function(){
  2153. try {
  2154. let str = this.value;
  2155. const teamId = str.substring(str.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2156. createNewUrl({_id:teamId});
  2157. } catch (error) {
  2158. console.log(error);
  2159. }
  2160. }
  2161. const paddbSaveOrUpload = document.querySelector("#paddb-save-or-upload-team");
  2162. paddbSaveOrUpload.onclick = async function(){
  2163. this.disabled = true;
  2164. if (!btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2165. alert(localTranslating.link_read_message.need_user_script);
  2166. return;
  2167. }
  2168. let obj = formation.getPaddbQrObj();
  2169. obj.userId = paddbUsername.value;
  2170. obj.password = paddbPassword.value;
  2171. obj.tags = [obj.userId,"PADDashFormation"];
  2172. let postBody = JSON.stringify(obj);
  2173. const options = {
  2174. method: "POST",
  2175. data: postBody,
  2176. headers: {
  2177. "Content-Type": "application/json",
  2178. "User-Agent": "okhttp/4.9.2",
  2179. //如果只有ascii字符可以用postBody.length
  2180. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2181. }
  2182. };
  2183. const isNewUpload = paddbTeamId.value.length === 0;
  2184. if (isNewUpload) {
  2185. options.url = "https://api2.paddb.net/uploadTeam";
  2186. } else {
  2187. const teamId = paddbTeamId.value.substring(paddbTeamId.value.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2188. options.url = `https://api2.paddb.net/editTeam/${teamId}`;
  2189. }
  2190. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2191. if (response.status === 401) {
  2192. alert(localTranslating.link_read_message.paddb_unauthorized);
  2193. } else if (response.status === 200) {
  2194. if (isNewUpload) {
  2195. paddbTeamId.value = response.response;
  2196. paddbTeamId.onchange();
  2197. }
  2198. alert(localTranslating.link_read_message.paddb_success);
  2199. } else {
  2200. alert(localTranslating.link_read_message.error[0]);
  2201. }
  2202. this.disabled = false;
  2203. }
  2204. const playerDataFrame = document.body.querySelector("#player-data-frame");
  2205. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  2206. btnPlayerData.onclick = function(){
  2207. playerDataFrame.show();
  2208. };
  2209. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  2210. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  2211. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  2212. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  2213. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  2214. playerDataFrame.initialize = function(){
  2215. this.playerList.innerHTML = '';
  2216. for (const playerData of PlayerDatas)
  2217. {
  2218. this.playerList.add(playerData);
  2219. }
  2220. };
  2221. function deletPlayerData(e)
  2222. {
  2223. const table = this.parentNode.parentNode.parentNode.parentNode;
  2224. table.parentNode.remove();
  2225. if (currentPlayerData == table.data) currentPlayerData = null;
  2226. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  2227. const name = table.getAttribute("data-player-name");
  2228. dbDelete(db, "palyer_datas", name);
  2229. }
  2230. function setPlayerDataDefault(e)
  2231. {
  2232. const table = this.parentNode.parentNode.parentNode.parentNode;
  2233. const cfgName = cfgPrefix + "default-player-name";
  2234. const dataPlayerName = table.getAttribute("data-player-name");
  2235. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  2236. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  2237. currentPlayerData = null;
  2238. localStorage.removeItem(cfgName);
  2239. checkInput.checked = false;
  2240. } else {
  2241. currentPlayerData = table.data;
  2242. localStorage.setItem(cfgName, dataPlayerName);
  2243. checkInput.checked = true;
  2244. }
  2245. }
  2246. function openShowBox(e)
  2247. {
  2248. const table = this.parentNode.parentNode.parentNode.parentNode;
  2249. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  2250. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  2251. playerDataFrame.btnClose.onclick(true);
  2252. }
  2253. playerDataFrame.playerList.add = function(data) {
  2254. this.appendChild(this.newPlayerData(data));
  2255. }
  2256. playerDataFrame.playerList.newPlayerData = function(data) {
  2257. const t = playerDataFrame.querySelector('#template-player-datas');
  2258. const clone = document.importNode(t.content, true);
  2259. const table = clone.querySelector("table");
  2260. table.data = data;
  2261. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  2262. table.setAttribute("data-player-name", data.name);
  2263. const tbody = table.tBodies[0];
  2264. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  2265. tbody.querySelector(".delete").onclick = deletPlayerData;
  2266. tbody.querySelector(".open-show-box").onclick = openShowBox;
  2267. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  2268. tbody.querySelector(".avatar .monster").onclick = function (){
  2269. }
  2270. let name = tbody.querySelector(".name");
  2271. name.textContent = data.name;
  2272. name.setAttribute("data-camp", data.camp);
  2273. let lvexp = tbody.querySelector(".lvexp");
  2274. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  2275. lvexp.querySelector(".level").textContent = data.lv;
  2276. let stama = tbody.querySelector(".stama");
  2277. //第一管体力
  2278. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  2279. //第二管体力
  2280. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  2281. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  2282. sta_cur.textContent = data.sta;
  2283. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  2284. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  2285. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  2286. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  2287. const deckList = tbody.querySelector(".decks .deck");
  2288. const teamLink = tbody.querySelector(".decks .team-link");
  2289. const radioList = tbody.querySelector(".decks .deck-radio-list");
  2290. data.parsedDecks.forEach((deck,idx)=>{
  2291. const li = radioList.appendChild(document.createElement("li"));
  2292. const ipt = li.appendChild(document.createElement("input"));
  2293. ipt.className = "deck-choose";
  2294. ipt.type = "radio";
  2295. ipt.name = `decks-${data.name}`;
  2296. ipt.value = idx;
  2297. ipt.onclick = changeDeck;
  2298. ipt.deck = deck;
  2299. });
  2300. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  2301. function changeDeck(e)
  2302. {
  2303. const deck = this.deck;
  2304. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  2305. lis.forEach((li,idx)=>{
  2306. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  2307. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  2308. });
  2309. const newFotmation = deck.toFormation();
  2310. teamLink.href = qrObjToUrl(newFotmation.getPdfQrObj(true));
  2311. }
  2312. return clone;
  2313. }
  2314. async function uploadPlayerData(myFiles) {
  2315. if (myFiles.length < 1) return;
  2316. for (const myFile of myFiles) {
  2317. try {
  2318. const reader = await fileReader(myFile, {readType: "text"});
  2319. const data = JSON.parse(reader.result);
  2320. const playerData = new PlayerData(data);
  2321. let dataCount = 0;
  2322. if (db) {
  2323. dataCount = await dbCount(db, "palyer_datas", data.name);
  2324. await dbWrite(db, "palyer_datas", data);
  2325. }
  2326. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  2327. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  2328. PlayerDatas.splice(oldIdx, 1, playerData);
  2329. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  2330. liArr[oldIdx] && liArr[oldIdx].remove();
  2331. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  2332. } else {
  2333. PlayerDatas.push(playerData);
  2334. playerDataFrame.playerList.add(playerData);
  2335. }
  2336. } catch (error) {
  2337. console.error(error);
  2338. }
  2339. }
  2340. }
  2341. let docSelection = document.getSelection();
  2342. //标题和介绍文本框
  2343. const titleBox = formationBox.querySelector(".title-box");
  2344. const detailBox = formationBox.querySelector(".detail-box");
  2345. const txtTitle = titleBox.querySelector(".title-code");
  2346. const txtDetail = detailBox.querySelector(".detail-code");
  2347. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2348. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2349. const richTextTools = document.getElementById("rich-text-tools");
  2350. const siwtchCodeMode = document.getElementById("siwtch-code-mode");
  2351. const setFontColor = document.getElementById("set-font-color");
  2352. const colorChooser = document.getElementById("color-chooser");
  2353. const insertCardAvatar = document.getElementById("insert-card-avatar");
  2354. const insertAwokenIcon = document.getElementById("insert-awoken-icon");
  2355. const insertLatentIcon = document.getElementById("insert-latent-icon");
  2356. const insertTypeIcon = document.getElementById("insert-type-icon");
  2357. const insertOrbIcon = document.getElementById("insert-orb-icon");
  2358. const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul");
  2359. insertAwokenIconList.className = "awoken-ul " + className_displayNone;
  2360. const insertLatentIconList = insertLatentIcon.list = document.createElement("ul");
  2361. insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone;
  2362. const insertTypeIconList = insertTypeIcon.list = document.createElement("ul");
  2363. insertTypeIconList.className = "types-ul " + className_displayNone;
  2364. const insertOrbList = insertOrbIcon.list = document.createElement("ul");
  2365. insertOrbList.className = "orb-ul " + className_displayNone;
  2366. for (let id of official_awoken_sorting) {
  2367. const li = document.createElement("li");
  2368. const icon = li.appendChild(createIndexedIcon('awoken', id));
  2369. icon.onclick = insertIconToText;
  2370. insertAwokenIconList.appendChild(li);
  2371. }
  2372. for (let id of new Set(pdcLatentMap.map(obj=>obj.pdf))) {
  2373. const li = document.createElement("li");
  2374. const icon = li.appendChild(createIndexedIcon('latent', id));
  2375. icon.onclick = insertIconToText;
  2376. insertLatentIconList.appendChild(li);
  2377. }
  2378. for (let obj of typekiller_for_type) {
  2379. const li = document.createElement("li");
  2380. const icon = li.appendChild(createIndexedIcon('type', obj.type));
  2381. icon.onclick = insertIconToText;
  2382. insertTypeIconList.appendChild(li);
  2383. }
  2384. for (let i=0;i<10;i++) {
  2385. const li = document.createElement("li");
  2386. const icon = li.appendChild(createIndexedIcon('orb', i));
  2387. icon.onclick = insertIconToText;
  2388. insertOrbList.appendChild(li);
  2389. }
  2390. richTextTools.append(
  2391. insertTypeIconList,
  2392. insertAwokenIconList,
  2393. insertLatentIconList,
  2394. insertOrbList
  2395. );
  2396. //切换代码模式
  2397. siwtchCodeMode.onclick = function(){
  2398. if (this.checked) { //进入代码模式
  2399. txtDetail.style.height = txtDetailDisplay.scrollHeight + "px";
  2400. txtTitleDisplay.onblur();
  2401. txtDetailDisplay.onblur();
  2402. } else { //退出代码模式
  2403. txtTitle.onchange();
  2404. txtDetail.onchange();
  2405. }
  2406. formationBox.classList.toggle("edit-code", this.checked);
  2407. }
  2408. siwtchCodeMode.checked = false;
  2409. //设置文字颜色
  2410. function setSelectionFontColor(color) {
  2411. //如果并没有任何选择区,则返回
  2412. if (docSelection.rangeCount < 1) return;
  2413. const range = docSelection.getRangeAt(0);
  2414. let editingCode = formationBox.classList.contains("edit-code");
  2415. let target; //编辑目标
  2416. if (titleBox.contains(range.commonAncestorContainer)) {
  2417. target = editingCode ? txtTitle : txtTitleDisplay;
  2418. }
  2419. else if (detailBox.contains(range.commonAncestorContainer)) {
  2420. target = editingCode ? txtDetail : txtDetailDisplay;
  2421. }
  2422. else {
  2423. return;
  2424. }
  2425. if (editingCode)
  2426. { //文本编辑模式
  2427. let startPos = target.selectionStart;
  2428. let endPos = target.selectionEnd;
  2429. let restoreTop = target.scrollTop;
  2430. let str = target.value.substring(startPos, endPos) //选择区域
  2431. .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2"); //去除之前的颜色
  2432. let colorStr = `^${color.substring(1)}^${str}^p`; //加上新的颜色
  2433. target.setRangeText(str);
  2434. if (restoreTop > 0) {
  2435. target.scrollTop = restoreTop;
  2436. }
  2437. target.setRangeText(colorStr);
  2438. target.focus();
  2439. target.onchange();
  2440. } else
  2441. { //富文本模式
  2442. const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。
  2443. let parent = range.commonAncestorContainer.parentElement;
  2444. if (parent !== target && parent.textContent.length == 0) parent.remove();
  2445. range.deleteContents();
  2446. let dom
  2447. if (color === "#000000") {
  2448. dom = document.createTextNode(docObj.textContent);
  2449. } else {
  2450. dom = document.createElement('span');
  2451. dom.style.color = color;
  2452. dom.append(docObj.textContent);
  2453. }
  2454. range.insertNode(dom);
  2455. range.setStartAfter(dom);
  2456. target.onblur();
  2457. target.focus();
  2458. }
  2459. }
  2460. setFontColor.onclick = function(){
  2461. setSelectionFontColor(colorChooser.value);
  2462. }
  2463. colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000";
  2464. colorChooser.onchange = function(event){
  2465. setFontColor.style.color = this.value;
  2466. if (event) {
  2467. localStorage.setItem(cfgPrefix + this.id, this.value);
  2468. setFontColor.onclick(); //改变一次颜色
  2469. }
  2470. }
  2471. colorChooser.onchange(false);
  2472. //添加头像图标
  2473. insertCardAvatar.onclick = insertIconToText
  2474. //添加其他序号图标
  2475. function insertIconToText() {
  2476. //如果并没有任何选择区,则返回
  2477. if (docSelection.rangeCount < 1) return;
  2478. const range = docSelection.getRangeAt(0);
  2479. let editingCode = formationBox.classList.contains("edit-code");
  2480. let target; //编辑目标
  2481. if (titleBox.contains(range.commonAncestorContainer)) {
  2482. target = editingCode ? txtTitle : txtTitleDisplay;
  2483. }
  2484. else if (detailBox.contains(range.commonAncestorContainer)) {
  2485. target = editingCode ? txtDetail : txtDetailDisplay;
  2486. }
  2487. else {
  2488. return;
  2489. }
  2490. let type, sType, id;
  2491. if (this == insertCardAvatar) { //插入怪物头像
  2492. type = 'card';
  2493. sType = 'm';
  2494. //首先读取选择的数字
  2495. id = parseInt(
  2496. editingCode
  2497. ? target.value.substring(target.selectionStart, target.selectionEnd)
  2498. : range.toString().trim()
  2499. , 10);
  2500. //如果选择区域不是数字,则请求输入
  2501. if (!Number.isInteger(id)) {
  2502. id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent);
  2503. id = parseInt(id,10);
  2504. if (!Number.isInteger(id)) { return; }
  2505. }
  2506. }
  2507. else if(this.classList.contains("awoken-icon")) { //觉醒
  2508. type = 'awoken';
  2509. sType = 'a';
  2510. id = this.getAttribute("data-awoken-icon");
  2511. }
  2512. else if(this.classList.contains("type-icon")) { //类型
  2513. type = 'type';
  2514. sType = 't';
  2515. id = this.getAttribute("data-type-icon");
  2516. }
  2517. else if(this.classList.contains("orb")) { //宝珠
  2518. type = 'orb';
  2519. sType = 'o';
  2520. id = this.getAttribute("data-orb-icon");
  2521. }
  2522. else if(this.classList.contains("latent-icon")) { //潜觉
  2523. type = 'latent';
  2524. sType = 'l';
  2525. id = this.getAttribute("data-latent-icon");
  2526. }
  2527. if (editingCode)
  2528. { //文本编辑模式
  2529. let str = createIndexedIconCode(sType, id);
  2530. // target.setRangeText(str);
  2531. //保持编辑光标在原来的位置
  2532. if (target.selectionStart || target.selectionStart == '0') {
  2533. let startPos = target.selectionStart;
  2534. // let endPos = target.selectionEnd;
  2535. let restoreTop = target.scrollTop;
  2536. // target.value = target.value.substring(0, startPos) + str + target.value.substring(endPos, target.value.length);
  2537. target.setRangeText(str);
  2538. if (restoreTop > 0) {
  2539. target.scrollTop = restoreTop;
  2540. }
  2541. target.focus();
  2542. target.selectionStart = startPos + str.length;
  2543. target.selectionEnd = startPos + str.length;
  2544. } else {
  2545. target.setRangeText(str);
  2546. // target.value += str;
  2547. target.focus();
  2548. }
  2549. target.onchange();
  2550. } else
  2551. { //富文本模式
  2552. let dom = createIndexedIcon(type, id);
  2553. if (range.commonAncestorContainer == target && range.startOffset === 0 && range.endOffset === 0)
  2554. { //内容为空时
  2555. target.appendChild(dom);
  2556. } else {
  2557. range.deleteContents();
  2558. range.insertNode(dom);
  2559. }
  2560. range.setStartAfter(dom);
  2561. target.onblur();
  2562. target.focus();
  2563. }
  2564. }
  2565. function createIndexedIconCode(type, id) {
  2566. return `{${type}.${id}}`;
  2567. }
  2568. function showInsertIconList() {
  2569. //如果自身的列表已经打开了,则隐藏
  2570. if (this.list.classList.toggle(className_displayNone)) return;
  2571. //否则隐藏其他的列表
  2572. [
  2573. insertAwokenIcon.list,
  2574. insertLatentIcon.list,
  2575. insertTypeIcon.list,
  2576. insertOrbIcon.list,
  2577. ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list));
  2578. }
  2579. insertAwokenIcon.onclick = showInsertIconList;
  2580. insertLatentIcon.onclick = showInsertIconList;
  2581. insertTypeIcon.onclick = showInsertIconList;
  2582. insertOrbIcon.onclick = showInsertIconList;
  2583. function richTextToCode(parentElement){
  2584. function rgbToHex(str) { //RGB(A)颜色转换为HEX十六进制的颜色值
  2585. let res = /rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*(?:,\s*([.\d]+)\s*)?\)/ig.exec(str.replace(/\s/g,''));
  2586. if (res) {
  2587. let [,r,g,b,a] = res;
  2588. let rgb = [r,g,b].map(s=>parseInt(s,10));
  2589. if (a) { //将小数点的Alpha转成8位
  2590. rgb.push(Math.round(parseFloat(a) * 0xFF));
  2591. }
  2592. return rgb.map(n=>n.toString(16).padStart(2,'0')).join('');
  2593. }
  2594. else if (res = /#([a-fA-F0-9]{6,8})/i.exec(str))
  2595. {
  2596. return res[1];
  2597. }
  2598. else if (str === "blue"){ //特殊翻译
  2599. return 'qs';
  2600. }
  2601. else {
  2602. return str;
  2603. }
  2604. }
  2605. let code = [];
  2606. for (let node of parentElement.childNodes) {
  2607. if (node?.lastChild?.nodeName == "BR") node.lastChild.revome();
  2608. if (node.nodeName == "#text"){ //纯文本
  2609. code.push(node.nodeValue);
  2610. continue;
  2611. } else if (node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color) { //文字颜色
  2612. let colorStr = rgbToHex(node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color);
  2613. code.push(`^${colorStr}^${richTextToCode(node)}^p`);
  2614. continue;
  2615. } else if (node.nodeName == "DIV") {
  2616. let lastStr = code[code.length-1];
  2617. if (lastStr && lastStr[lastStr.length-1] !== '\n') {
  2618. code.push('\n');
  2619. }
  2620. code.push(richTextToCode(node)+'\n');
  2621. continue;
  2622. } else if (node.nodeName == "BR") {
  2623. code.push('\n');
  2624. continue;
  2625. }
  2626. let sType, id;
  2627. if(node.classList.contains("detail-mon")) { //卡片头像
  2628. const mon = node.querySelector(".monster");
  2629. if (!mon) continue;
  2630. sType = 'm';
  2631. id = mon.getAttribute("data-cardid");
  2632. }
  2633. else if(node.classList.contains("awoken-icon")) { //觉醒
  2634. sType = 'a';
  2635. id = node.getAttribute("data-awoken-icon");
  2636. }
  2637. else if(node.classList.contains("type-icon")) { //类型
  2638. sType = 't';
  2639. id = node.getAttribute("data-type-icon");
  2640. }
  2641. else if(node.classList.contains("orb")) { //宝珠
  2642. sType = 'o';
  2643. id = node.getAttribute("data-orb-icon");
  2644. }
  2645. else if(node.classList.contains("latent-icon")) { //潜觉
  2646. sType = 'l';
  2647. id = node.getAttribute("data-latent-icon");
  2648. } else {
  2649. continue;
  2650. }
  2651. code.push(createIndexedIconCode(sType, id));
  2652. }
  2653. return code.join('');
  2654. }
  2655. //标题删除所有的换行
  2656. txtTitleDisplay.onblur = function(){
  2657. for (let node of Array.from(this.children)) {
  2658. if (node.nodeName == "BR") node.remove();
  2659. }
  2660. formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n','');
  2661. formationBox.refreshDocumentTitle();
  2662. createNewUrl();
  2663. }
  2664. txtDetailDisplay.onblur = function(){
  2665. //没有内容或者只有一个换行时,清空内容
  2666. if (this.textContent.length == 0 || this.textContent == "\n") {
  2667. for (let node of this.childNodes) {
  2668. if (node.nodeName == "#text" || node.nodeName == "BR") {
  2669. node.remove();
  2670. }
  2671. }
  2672. }
  2673. formation.detail = txtDetail.value = richTextToCode(this);
  2674. createNewUrl();
  2675. }
  2676. txtTitle.onchange = function() {
  2677. formation.title = this.value;
  2678. txtTitleDisplay.innerHTML = '';
  2679. txtTitleDisplay.append(descriptionToHTML(this.value));
  2680. formationBox.refreshDocumentTitle();
  2681. createNewUrl();
  2682. };
  2683. txtDetail.onchange = function() {
  2684. formation.detail = this.value;
  2685. txtDetailDisplay.innerHTML = '';
  2686. txtDetailDisplay.append(descriptionToHTML(this.value));
  2687. createNewUrl();
  2688. };
  2689. //设置为可以拖放已经编辑好的队伍
  2690. function richTextDropHandler(event) {
  2691. let formStr = event.dataTransfer.getData('from');
  2692. if (formStr) {
  2693. event.preventDefault();
  2694. const [teamNum, isAssist, indexInTeam] = JSON.parse(formStr);
  2695. const mon = formation.teams[teamNum][isAssist][indexInTeam]
  2696. event.target.insertAdjacentElement('afterbegin', createIndexedIcon('card', mon.id));
  2697. }
  2698. }
  2699. txtTitleDisplay.ondrop = richTextDropHandler;
  2700. txtDetailDisplay.ondrop = richTextDropHandler;
  2701. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  2702. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  2703. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  2704. }
  2705. //将所有怪物头像添加到全局数组
  2706. teamBigBoxs.forEach(teamBigBox => {
  2707. const teamBox = teamBigBox.querySelector(".team-box");
  2708. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  2709. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  2710. members.forEach(m => {
  2711. allMembers.push(m);
  2712. });
  2713. assist.forEach(m => {
  2714. allMembers.push(m);
  2715. });
  2716. });
  2717. //从怪物头像获取队员的队伍编号
  2718. function getMemberArrayIndexFromMonHead(headDom) {
  2719. return [
  2720. parseInt(headDom.getAttribute("data-team"), 10), //team
  2721. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  2722. parseInt(headDom.getAttribute("data-index"), 10), //index
  2723. ];
  2724. }
  2725. //编辑界面点击每个怪物的头像的处理
  2726. function clickMonHead(e) {
  2727. const arr = getMemberArrayIndexFromMonHead(this);
  2728. editBox.editMon(arr[0], arr[1], arr[2]);
  2729. return false; //没有false将会打开链接
  2730. }
  2731. //编辑界面每个怪物的头像的拖动
  2732. function dragStartMonHead(event) {
  2733. // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2734. // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move';
  2735. event.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  2736. }
  2737. //编辑界面每个怪物的头像的经过,阻止事件发生
  2738. function dropOverMonHead(event) {
  2739. event.preventDefault();
  2740. }
  2741. //编辑界面每个怪物的头像的放下
  2742. function dropMonHead(event) {
  2743. let formStr = event.dataTransfer.getData('from');
  2744. if (!formStr) return false;
  2745. const dataFrom = JSON.parse(formStr);
  2746. const dataTo = getMemberArrayIndexFromMonHead(this);
  2747. if ((dataTo[0] !== dataFrom[0]) ||
  2748. (dataTo[1] !== dataFrom[1]) ||
  2749. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  2750. interchangeCard(dataFrom, dataTo, event.ctrlKey);
  2751. }
  2752. return false; //没有false将会打开链接
  2753. }
  2754. //移动端编辑界面每个怪物的头像的放下
  2755. function touchstartMonHead(e) {
  2756. e.stopPropagation();
  2757. //console.log("开始触摸",e,this);
  2758. const tc = e.changedTouches[0];
  2759. const pX = tc.pageX,
  2760. pY = tc.pageY;
  2761. interchangeSvg.style.display = "none";
  2762. interchangeSvg.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  2763. }
  2764. //移动端编辑界面每个怪物的头像的移动
  2765. function touchmoveMonHead(e) {
  2766. //console.log("移动中",e,this);
  2767. const tc = e.changedTouches[0];
  2768. const pX = tc.pageX,
  2769. pY = tc.pageY;
  2770. const rect = this.getBoundingClientRect();
  2771. const top = rect.top + document.documentElement.scrollTop;
  2772. const left = rect.left + document.documentElement.scrollLeft;
  2773. if ((pY < top) || (pY > (top + rect.height)) ||
  2774. (pX < left) || (pX > (left + rect.width))) {
  2775. interchangeSvg.style.display = "block";
  2776. interchangeSvg.changePoint(null, { x: pX, y: pY });
  2777. } else {
  2778. interchangeSvg.style.display = "none";
  2779. }
  2780. }
  2781. //移动端编辑界面每个怪物的头像的结束
  2782. function touchendMonHead(e) {
  2783. const tc = e.changedTouches[0];
  2784. const pX = tc.pageX,
  2785. pY = tc.pageY;
  2786. //console.log("移动结束",pX,pY,e,this);
  2787. interchangeSvg.style.display = "none";
  2788. interchangeSvg.changePoint(null, { x: pX, y: pY });
  2789. const target = allMembers.find(m => {
  2790. const rect = m.getBoundingClientRect();
  2791. const top = rect.top + document.documentElement.scrollTop;
  2792. const left = rect.left + document.documentElement.scrollLeft;
  2793. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2794. (pX > left) && (pX < (left + rect.width));
  2795. return isInRect;
  2796. });
  2797. if (target && this != target) {
  2798. //console.log("找到的对象",targets[0]);
  2799. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2800. const dataTo = getMemberArrayIndexFromMonHead(target);
  2801. if ((dataTo[0] != dataFrom[0]) ||
  2802. (dataTo[1] != dataFrom[1]) ||
  2803. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2804. interchangeCard(dataFrom, dataTo);
  2805. }
  2806. }
  2807. }
  2808. //移动端编辑界面每个怪物的头像的取消
  2809. function touchcancelMonHead(event) {
  2810. interchangeSvg.style.display = "none";
  2811. console.log("移动取消", event, this);
  2812. }
  2813. function interchangeCard(formArr, toArr, isCopy) {
  2814. //优先使用传入的复制,然后才是考虑开关
  2815. isCopy = isCopy || controlBox.querySelector("#change-swap-to-copy").checked; //储存交换“复制”和“替换”
  2816. const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr;
  2817. const [toTeamNum, toIsAssist, toIndexInTeam] = toArr;
  2818. function changeType(member, isAssist) {
  2819. if (member.id == 0 || (isAssist && member.id == -1)) {
  2820. return new Member();
  2821. } else {
  2822. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2823. newMember.loadFromMember(member);
  2824. return newMember;
  2825. }
  2826. }
  2827. let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam];
  2828. let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam];
  2829. let fromCard = from.card, toCard = to.card;
  2830. if (toIsAssist && (!fromCard?.canAssist && from.id > 0 || !fromIsAssist && toCard.onlyAssist) ||
  2831. fromIsAssist && (!toCard?.canAssist && to.id > 0 || !toIsAssist && fromCard.onlyAssist))
  2832. {
  2833. [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{
  2834. const member = formation.teams[teamNum][isAssist][indexInTeam];
  2835. const card = member.card;
  2836. if (member.id>0 && (!card?.canAssist || card.onlyAssist)) {
  2837. const teamBigBox = teamBigBoxs[teamNum];
  2838. const teamBox = teamBigBox.querySelector(".team-box");
  2839. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  2840. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  2841. const monsterHead = memberLi.querySelector(".monster");
  2842. monsterHead.classList.add("show-disabled-action");
  2843. monsterHead.onanimationend = function() {
  2844. this.classList.remove("show-disabled-action");
  2845. this.onanimationend = null;
  2846. }
  2847. console.warn("该角色%s%s能作为辅助 %o",
  2848. !card?.canAssist ? "不能" : "",
  2849. card?.onlyAssist ? "只能" : "",
  2850. card);
  2851. } else {
  2852. return false;
  2853. }
  2854. })
  2855. return;
  2856. }
  2857. if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型
  2858. {
  2859. from = changeType(from, fromIsAssist);
  2860. if (!isCopy) to = changeType(to, toIsAssist);
  2861. } else if (isCopy) {
  2862. const newFrom = new from.constructor();
  2863. newFrom.loadFromMember(from);
  2864. from = newFrom;
  2865. }
  2866. formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from;
  2867. if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to;
  2868. createNewUrl(); //刷新URL
  2869. refreshAll(formation); //刷新全部
  2870. }
  2871. function switchLeader(e)
  2872. {
  2873. const headDom = this.parentNode;
  2874. const arr = getMemberArrayIndexFromMonHead(headDom);
  2875. const team = formation.teams[arr[0]];
  2876. const member = team[arr[1]][arr[2]];
  2877. const card = Cards[member.id] || Cards[0];
  2878. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  2879. if (skills.length < 1) return;
  2880. const skill = skills[0];
  2881. if (team[3] > 0) //如果队伍已经换了队长
  2882. {
  2883. if (skill.type == 227 //固定与右侧换队长
  2884. || team[3] == arr[2]) //点的就是换的队长
  2885. {
  2886. team[3] = 0; //还原
  2887. }else
  2888. {
  2889. team[3] = arr[2]; //改变成任何能点的换队长
  2890. }
  2891. }else //如果队伍没有换队长
  2892. {
  2893. if (skill.type == 227) //固定与右侧换队长
  2894. {
  2895. let myTeam = team[0].slice(0,5);
  2896. team[3] = myTeam.length - 1 - myTeam.concat().reverse().findIndex(m=>m.id>0);
  2897. }
  2898. else if(arr[2] > 0) //如果点的不是原队长
  2899. {
  2900. team[3] = arr[2]; //接换成新队长
  2901. }
  2902. }
  2903. createNewUrl(); //刷新URL
  2904. refreshAll(formation); //刷新全部
  2905. e.stopPropagation();
  2906. e.preventDefault();
  2907. }
  2908. //所有怪物头像,添加拖动交换的代码
  2909. allMembers.forEach(m => {
  2910. //点击
  2911. m.onclick = clickMonHead;
  2912. //拖动
  2913. m.draggable = true;
  2914. m.ondragstart = dragStartMonHead;
  2915. m.ondragover = dropOverMonHead;
  2916. m.ondrop = dropMonHead;
  2917. //触摸
  2918. m.ontouchstart = touchstartMonHead;
  2919. m.ontouchmove = touchmoveMonHead;
  2920. m.ontouchend = touchendMonHead;
  2921. m.ontouchcancel = touchcancelMonHead;
  2922. //子元素
  2923. m.querySelector(".switch-leader").onclick = switchLeader;
  2924. });
  2925. //添加徽章
  2926. const className_ChoseBadges = "show-all-badges";
  2927. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  2928. //徽章
  2929. const teamBadge = teamBigBox.querySelector(".team-badge");
  2930. if (!teamBadge) return;
  2931. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  2932. function setBadge() {
  2933. if (teamBadge.classList.contains(className_ChoseBadges)) {
  2934. const team = formation.teams[teamIdx];
  2935. teamBadge.classList.remove(className_ChoseBadges);
  2936. team[2] = parseInt(this.value, 10);
  2937. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2938. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  2939. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  2940. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, team, teamIdx);
  2941. createNewUrl();
  2942. } else {
  2943. teamBadge.classList.add(className_ChoseBadges);
  2944. }
  2945. }
  2946. badges.forEach(badge => badge.onclick = setBadge);
  2947. });
  2948. //显示HP的详细值
  2949. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  2950. hpDetailDialog.initialing = function(reduceAttrRanges, reduceAttrRangesWithOutAwoken, tHP, tHPNoAwoken)
  2951. {
  2952. const dialogContent = this.querySelector(".dialog-content");
  2953. const fragment = document.createDocumentFragment();
  2954. function insertHpRangeTable(reduceRanges, reduceRangesWithOutAwoken, tHP, tHPNoAwoken, attr)
  2955. {
  2956. const table = document.createElement("table");
  2957. table.className = "hp-range-table";
  2958. table.setAttribute("data-attr", attr);
  2959. table.createCaption();
  2960. const tHead = table.createTHead();
  2961. const tBody = table.createTBody();
  2962. const rangeRow = tHead.insertRow();
  2963. rangeRow.className = "hp-range";
  2964. rangeRow.appendChild(document.createElement("th"));
  2965. const rageHpRow = tBody.insertRow();
  2966. rageHpRow.className = "general";
  2967. rageHpRow.appendChild(document.createElement("th"));
  2968. const rageHpNoAwokenRow = tBody.insertRow();
  2969. rageHpNoAwokenRow.className = "awoken-bind";
  2970. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  2971. const reduceRow = tBody.insertRow();
  2972. reduceRow.className = "reduce-scale";
  2973. reduceRow.appendChild(document.createElement("th"));
  2974. const reduceHpRow = tBody.insertRow();
  2975. reduceHpRow.className = "reduce-general";
  2976. const reduceHpRowTitle = reduceHpRow.appendChild(document.createElement("th"));
  2977. const reduceHpRowTitleSheild = reduceHpRowTitle.appendChild(document.createElement("icon"));
  2978. reduceHpRowTitleSheild.className = "sheild";
  2979. const reduceHpNoAwokenRow = tBody.insertRow();
  2980. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  2981. const reduceHpNoAwokenRowTitle = reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  2982. const reduceHpNoAwokenRowTitleSheild = reduceHpNoAwokenRowTitle.appendChild(document.createElement("icon"));
  2983. reduceHpNoAwokenRowTitleSheild.className = "sheild";
  2984. for (let ri=0;ri<reduceRanges.length;ri++) {
  2985. const range = reduceRanges[ri];
  2986. const rangeWOA = reduceRangesWithOutAwoken[ri];
  2987. const hpRange = rangeRow.insertCell();
  2988. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  2989. hpRangeMin.className = "hp-range-min";
  2990. hpRangeMin.textContent = range.min;
  2991. hpRange.append(" ~ ");
  2992. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  2993. hpRangeMax.className = "hp-range-max";
  2994. hpRangeMax.textContent = range.max;
  2995. const hpGeneral = rageHpRow.insertCell();
  2996. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100)).bigNumberToString()}`;
  2997. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  2998. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100)).bigNumberToString()}`;
  2999. const reduce = reduceRow.insertCell();
  3000. const reduceScale = reduce.appendChild(document.createElement("span"));
  3001. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  3002. if (rangeWOA.scale !== range.scale) {
  3003. reduce.appendChild(document.createTextNode("/"));
  3004. const reduceScaleWithOutAwoken = reduce.appendChild(document.createElement("span"));
  3005. reduceScaleWithOutAwoken.textContent = `${parseFloat((rangeWOA.scale * 100).toFixed(2))}`;
  3006. }
  3007. if (range.probability < 1)
  3008. {
  3009. reduce.append("(");
  3010. const reduceProb = reduce.appendChild(document.createElement("span"));
  3011. reduceProb.className = "reduce-probability";
  3012. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  3013. reduce.append(")");
  3014. }
  3015. const reduceGeneral = reduceHpRow.insertCell();
  3016. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  3017. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  3018. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (rangeWOA.min / 100) / (1 - rangeWOA.scale)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (rangeWOA.max/100) / (1 - rangeWOA.scale)).bigNumberToString()}`;
  3019. }
  3020. return table;
  3021. }
  3022. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  3023. {
  3024. for (let ri=0;ri<reduceAttrRanges.length;ri++) {
  3025. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[ri], reduceAttrRangesWithOutAwoken[ri], tHP, tHPNoAwoken, ri));
  3026. }
  3027. }
  3028. else //只有阶梯盾
  3029. {
  3030. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[0], reduceAttrRangesWithOutAwoken[0], tHP, tHPNoAwoken, 31));
  3031. }
  3032. dialogContent.innerHTML = "";
  3033. dialogContent.appendChild(fragment);
  3034. }
  3035. //初始化Dialog
  3036. dialogInitialing(hpDetailDialog);
  3037. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  3038. reduceDetailsBars.forEach(bar => {
  3039. bar.onclick = function(){
  3040. hpDetailDialog.show(this.reduceAttrRangesWithShieldAwoken, this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  3041. };
  3042. });
  3043. //设置地下城倍率
  3044. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  3045. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  3046. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  3047. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  3048. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  3049. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  3050. const gachaIdIpt = dialogContent.querySelector("#dungeon-gacha-id");
  3051. const benefitDoms = Array.from(dialogContent.querySelectorAll(".benefit-list .benefit-check"));
  3052. const benefit0 = benefitDoms.find(dom=>parseInt(dom.value, 10) == 0);
  3053. const benefitNot0 = benefitDoms.filter(dom=>dom != benefit0);
  3054. const notChecked = function(e){
  3055. console.log(this.checked,e);
  3056. }
  3057. benefitNot0.forEach(dom=>dom.onclick=notChecked);
  3058. dungeonEnchanceDialog.initialing = function(formation){
  3059. const dge = formation.dungeonEnchance;
  3060. function runCheck(checkBox){
  3061. checkBox.checked = this.includes(parseInt(checkBox.value, 10));
  3062. }
  3063. rareDoms.forEach(runCheck,dge.rarities);
  3064. attrDoms.forEach(runCheck,dge.attrs);
  3065. typeDoms.forEach(runCheck,dge.types);
  3066. gachaIdIpt.value = dge.gachas.join();
  3067. const benefit = dge.benefit || 0;
  3068. benefitDoms.find(dom=>parseInt(dom.value, 10) == benefit).checked = true;
  3069. collabIdIpt.value = dge.collabs.join();
  3070. const {hp, atk, rcv} = dge.rate;
  3071. dialogContent.querySelector("#dungeon-hp").value = hp;
  3072. dialogContent.querySelector("#dungeon-atk").value = atk;
  3073. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  3074. this.classList.remove(className_displayNone);
  3075. }
  3076. //初始化Dialog
  3077. dialogInitialing(dungeonEnchanceDialog);
  3078. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  3079. dungeonEnchanceDialogConfirm.onclick = function(){
  3080. const rarities = returnCheckBoxsValues(rareDoms).map(Str2Int);
  3081. const attrs = returnCheckBoxsValues(attrDoms).map(Str2Int);
  3082. const types = returnCheckBoxsValues(typeDoms).map(Str2Int);
  3083. const benefit = Str2Int(returnRadiosValue(benefitDoms));
  3084. const dge = formation.dungeonEnchance;
  3085. dge.rarities = rarities;
  3086. dge.attrs = attrs;
  3087. dge.types = types;
  3088. dge.rate.hp = Number(dialogContent.querySelector("#dungeon-hp").value);
  3089. dge.rate.atk = Number(dialogContent.querySelector("#dungeon-atk").value);
  3090. dge.rate.rcv = Number(dialogContent.querySelector("#dungeon-rcv").value);
  3091. dge.collabs = collabIdIpt.value.split(',').map(str=>parseInt(str,10)).filter(Boolean);
  3092. dge.gachas = gachaIdIpt.value.split(',').map(str=>parseInt(str,10)).filter(Boolean);
  3093. dge.benefit = benefit;
  3094. dungeonEnchanceDialog.close();
  3095. createNewUrl();
  3096. refreshAll(formation);
  3097. };
  3098. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  3099. dungeonEnchanceDialogClear.onclick = function(){
  3100. function unchecked(checkBox) {
  3101. checkBox.checked = false;
  3102. }
  3103. rareDoms.forEach(unchecked);
  3104. attrDoms.forEach(unchecked);
  3105. typeDoms.forEach(unchecked);
  3106. collabIdIpt.value = '';
  3107. gachaIdIpt.value = '';
  3108. benefit0.checked = true;
  3109. dialogContent.querySelector("#dungeon-hp").value = 1;
  3110. dialogContent.querySelector("#dungeon-atk").value = 1;
  3111. dialogContent.querySelector("#dungeon-rcv").value = 1;
  3112. };
  3113. const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance");
  3114. dungeonEnchanceDialogOpen.onclick = function(){
  3115. dungeonEnchanceDialog.show(formation);
  3116. };
  3117. //编辑框
  3118. editBox.mid = null; //储存怪物id
  3119. editBox.latent = []; //储存潜在觉醒
  3120. editBox.isAssist = false; //储存是否为辅助宠物
  3121. editBox.monsterHead = null;
  3122. editBox.latentBox = null;
  3123. editBox.memberIdx = []; //储存队伍数组下标
  3124. editBox.show = function() {
  3125. this.classList.remove(className_displayNone);
  3126. formationBox.classList.add("blur-bg");
  3127. controlBox.classList.add("blur-bg");
  3128. };
  3129. editBox.hide = function() {
  3130. this.classList.add(className_displayNone);
  3131. formationBox.classList.remove("blur-bg");
  3132. controlBox.classList.remove("blur-bg");
  3133. // if (isGuideMod) {
  3134. // const url = new URL(location);
  3135. // url.searchParams.delete("guide");
  3136. // url.searchParams.delete("id");
  3137. // history.replaceState(null,null,url);
  3138. // }
  3139. //删除编辑模式
  3140. sessionStorage.removeItem('editing');
  3141. };
  3142. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3143. const searchBox = editBox.querySelector(".search-box");
  3144. const settingBox = editBox.querySelector(".setting-box");
  3145. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3146. mSeriesId.onclick = function() { //搜索系列
  3147. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  3148. if (seriesId > 0) {
  3149. showSearch(Cards.filter(card => card.seriesId == seriesId));
  3150. }
  3151. };
  3152. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3153. mCollabId.onclick = function() { //搜索合作
  3154. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  3155. if (collabId > 0); {
  3156. showSearch(Cards.filter(card => card.collabId == collabId));
  3157. }
  3158. };
  3159. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  3160. mGachaId.onclick = function() { //搜索合作
  3161. const gachaId = parseInt(this.getAttribute(dataAttrName), 10);
  3162. if (gachaId > 0); {
  3163. showSearch(Cards.filter(card => card.gachaId == gachaId));
  3164. }
  3165. };
  3166. //以字符串搜索窗口
  3167. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  3168. function searchByString(str)
  3169. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  3170. str = str.trim();
  3171. if (str === '0') { //如果搜索0,则打开最新的50个
  3172. return Cards.filter(card=>card.enabled).slice(-50);
  3173. } else if (str.length>0)
  3174. {
  3175. return Cards.filter(card =>
  3176. {
  3177. const names = [card.name];
  3178. if (card.otLangName)
  3179. {
  3180. names.push(...Object.values(card.otLangName));
  3181. }
  3182. const tags = card.altName.concat();
  3183. if (card.otTags)
  3184. {
  3185. tags.push(...card.otTags);
  3186. }
  3187. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  3188. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  3189. }
  3190. );
  3191. }else
  3192. {
  3193. return [];
  3194. }
  3195. }
  3196. function copyString(input)
  3197. {
  3198. input.focus(); //设input为焦点
  3199. input.select(); //选择全部
  3200. if (navigator?.clipboard?.writeText) { //优先使用新API
  3201. navigator.clipboard.writeText(input.value);
  3202. } else if (document.execCommand('copy')) {
  3203. document.execCommand('copy');
  3204. }
  3205. //input.blur(); //取消焦点
  3206. }
  3207. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = [])
  3208. {
  3209. const stringSearchContent = this.querySelector(".dialog-content");
  3210. const fragment = document.createDocumentFragment();
  3211. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  3212. {
  3213. const ul_original = document.createElement("ul");
  3214. ul_original.className = "original-string";
  3215. originalStrArr.forEach(str=>{
  3216. const li = ul_original.appendChild(document.createElement("li"));
  3217. const ipt = li.appendChild(document.createElement("input"));
  3218. ipt.className = "string-value";
  3219. ipt.value = str;
  3220. ipt.readOnly = true;
  3221. const copyBtn = li.appendChild(document.createElement("button"));
  3222. copyBtn.className = "string-copy";
  3223. copyBtn.onclick = function(){copyString(ipt)};
  3224. const searchBtn = li.appendChild(document.createElement("button"));
  3225. searchBtn.className = "string-search";
  3226. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  3227. });
  3228. fragment.appendChild(ul_original);
  3229. }
  3230. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  3231. {
  3232. const ul_additional = document.createElement("ul");
  3233. ul_additional.className = "additional-string";
  3234. additionalStrArr.forEach(str=>{
  3235. const li = ul_additional.appendChild(document.createElement("li"));
  3236. const ipt = li.appendChild(document.createElement("input"));
  3237. ipt.className = "string-value";
  3238. ipt.value = str;
  3239. ipt.readOnly = true;
  3240. const searchBtn = li.appendChild(document.createElement("button"));
  3241. searchBtn.className = "string-search";
  3242. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  3243. });
  3244. fragment.appendChild(ul_additional);
  3245. }
  3246. stringSearchContent.innerHTML = "";
  3247. stringSearchContent.appendChild(fragment);
  3248. }
  3249. stringSearchDialog.close = function()
  3250. {
  3251. this.classList.add(className_displayNone);
  3252. }
  3253. function dialogShowFunction(...arg){
  3254. this?.initialing(...arg); //自身初始化
  3255. this.classList.remove(className_displayNone);
  3256. };
  3257. function dialogCloseFunction(){
  3258. this.classList.add(className_displayNone);
  3259. };
  3260. function dialogCloseButtonFunction(){
  3261. this.parentElement.parentElement.close();
  3262. };
  3263. function dialogInitialing(dialog){
  3264. dialog.show = dialogShowFunction;
  3265. dialog.close = dialogCloseFunction;
  3266. const closeButton = dialog.querySelector(".dialog-close");
  3267. closeButton.onclick = dialogCloseButtonFunction;
  3268. }
  3269. //初始化Dialog
  3270. dialogInitialing(stringSearchDialog);
  3271. const mAltName = monInfoBox.querySelector(".monster-altName");
  3272. mAltName.onclick = function() { //搜索合作
  3273. //const mid = parseInt(this.getAttribute('data-monId'));
  3274. const card = Cards[editBox.mid];
  3275. if (card)
  3276. {
  3277. stringSearchDialog.show(card.altName, card.otTags);
  3278. }
  3279. };
  3280. //创建一个新的怪物头像
  3281. editBox.createCardHead = function(id, options = {}) {
  3282. function clickHeadToNewMon() {
  3283. monstersID.value = this.card.id;
  3284. monstersID.onchange();
  3285. return false; //取消链接的默认操作
  3286. }
  3287. const cli = document.createElement("li");
  3288. const cdom = cli.head = createCardA(options);
  3289. cli.appendChild(cdom);
  3290. let card;
  3291. if (id instanceof Member) {
  3292. changeid(id, cdom);
  3293. card = id.card;
  3294. } else {
  3295. changeid({ id: id }, cdom);
  3296. card = Cards[id];
  3297. }
  3298. cli.card = card;
  3299. if (card?.canAssist)
  3300. cli.classList.add("allowable-assist");
  3301. if (options.showCD)
  3302. {
  3303. const CDPreview = cli.appendChild(document.createElement("div"));
  3304. CDPreview.className = "cd-preview";
  3305. if (card.activeSkillId>0)
  3306. {
  3307. const skill = Skills[card.activeSkillId];
  3308. const CD_Max = skill.initialCooldown;
  3309. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  3310. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  3311. CD_MinDom.className = "cd-min";
  3312. if (CD_Max !== CD_Min)
  3313. {
  3314. CD_MinDom.textContent = CD_Min;
  3315. }else
  3316. {
  3317. CD_MinDom.classList.add(className_displayNone);
  3318. }
  3319. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  3320. CD_MaxDom.className = "cd-max";
  3321. CD_MaxDom.textContent = CD_Max;
  3322. if (skill.type === 232 || skill.type === 233) {
  3323. CDPreview.appendChild(document.createElement("br"));
  3324. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  3325. CD_EvoDom.className = "cd-evo";
  3326. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  3327. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  3328. }
  3329. }
  3330. }
  3331. //产生一个能力值列表
  3332. function creatAbilitiesList(abilities) {
  3333. const abilitiesPreview = document.createElement("ul");
  3334. abilitiesPreview.className = "abilities-preview";
  3335. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  3336. hpDom.className = "hp-preview";
  3337. hpDom.textContent = abilities.hp;
  3338. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  3339. atkDom.className = "atk-preview";
  3340. atkDom.textContent = abilities.atk;
  3341. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  3342. rcvDom.className = "rcv-preview";
  3343. rcvDom.textContent = abilities.rcv;
  3344. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  3345. indexDom.className = "index-preview";
  3346. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  3347. return abilitiesPreview;
  3348. }
  3349. if (options.showAbilities || options.showAbilitiesWithAwoken)
  3350. {
  3351. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  3352. if (options.showAbilities && abilities_2status)
  3353. {
  3354. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  3355. }
  3356. if (options.showAbilitiesWithAwoken && abilities_2status)
  3357. {
  3358. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  3359. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  3360. }
  3361. }
  3362. if (options.showAwoken)
  3363. {
  3364. //产生一个觉醒列表
  3365. function creatAwokenList(awokens) {
  3366. const ul = document.createElement("ul");
  3367. ul.className = "awoken-ul";
  3368. awokens.forEach(ak=>{
  3369. const li = ul.appendChild(document.createElement("li"));
  3370. const icon = li.appendChild(document.createElement("icon"));
  3371. icon.className = "awoken-icon";
  3372. icon.setAttribute("data-awoken-icon",ak);
  3373. });
  3374. return ul;
  3375. }
  3376. const awokenPreview = cli.appendChild(document.createElement("div"));
  3377. awokenPreview.className = "awoken-preview";
  3378. if (card.awakenings.length)
  3379. {
  3380. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  3381. akUl.classList.add("awoken-preview-awakenings");
  3382. }
  3383. if (card.superAwakenings.length)
  3384. {
  3385. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  3386. sakUl.classList.add("awoken-preview-superAwakenings");
  3387. }
  3388. }
  3389. if (options.customAddition)
  3390. {
  3391. options.customAddition.forEach(func=>{
  3392. const c_addition = cli.appendChild(document.createElement("div"));
  3393. c_addition.className = "custom-addition";
  3394. let content = func(card);
  3395. content && c_addition.append(content);
  3396. });
  3397. }
  3398. cli.onclick = clickHeadToNewMon;
  3399. return cli;
  3400. };
  3401. //显示进化树
  3402. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  3403. evolutionaryTreeMask.initialize = function(monid)
  3404. {
  3405. const maskContent = this.querySelector(".mask-content");
  3406. const fragment = document.createDocumentFragment();
  3407. const evoTree = new EvoTree(monid);
  3408. fragment.appendChild(evoTree.toListNode());
  3409. maskContent.innerHTML = "";
  3410. maskContent.appendChild(fragment);
  3411. }
  3412. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3413. openEvolutionaryTree.onclick = function(event) {
  3414. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  3415. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  3416. } else {
  3417. evolutionaryTreeMask.show(editBox.mid);
  3418. }
  3419. };
  3420. //显示进化需求树
  3421. evolutionaryTreeMask.showRequirementTree = function(monid)
  3422. {
  3423. const maskContent = this.querySelector(".mask-content");
  3424. const fragment = document.createDocumentFragment();
  3425. const evoTree = new RequirementTree(monid);
  3426. fragment.appendChild(evoTree.toListNode());
  3427. maskContent.innerHTML = "";
  3428. maskContent.appendChild(fragment);
  3429. this.classList.remove(className_displayNone);
  3430. }
  3431. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  3432. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  3433. const s_attr_lists = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list")).map(list=>Array.from(list.querySelectorAll("input[type=\"radio\"]")));
  3434. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  3435. const s_typesDiv = searchBox.querySelector(".types-div");
  3436. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  3437. const s_typesUl = s_typesDiv.querySelector(".type-list");
  3438. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  3439. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  3440. const attrPreview = searchBox.querySelector(".attrs-div .monster");
  3441. //3种属性选择的预览
  3442. const s_attr_preview_attrs = Array.from(attrPreview.querySelectorAll(".attrs .attr"));
  3443. function s_attr_onclick(){
  3444. const attrIdx = parseInt(this.name[this.name.length-1],10) - 1;
  3445. const valueFlag = parseInt(this.value, 2);
  3446. const values = flags(valueFlag);
  3447. let attr = values.length === 1 ? values[0] : 'any';
  3448. if (attrIdx>0 && attr === 6) attr = -1;
  3449. s_attr_preview_attrs[attrIdx].dataset.attr = attr;
  3450. }
  3451. s_attr_lists.forEach(s_attr_list=>
  3452. s_attr_list.forEach(s_attr=>{
  3453. s_attr.onclick = s_attr_onclick;
  3454. if (s_attr.checked) s_attr.onclick();
  3455. })
  3456. );
  3457. //可以自行打开图片设定头像的彩蛋
  3458. const avatarSelect = attrPreview.querySelector("#avatar-select");
  3459. const customAvatar = attrPreview.querySelector(".custom-avatar");
  3460. avatarSelect.onchange = async function(event){
  3461. let img = await createImageBitmap(event.target.files[0]);
  3462. customAvatar.style.backgroundImage = `none`;
  3463. const ctx = customAvatar.getContext("2d");
  3464. let imgScale = Math.max(customAvatar.offsetWidth / img.width, customAvatar.offsetHeight / img.height);
  3465. //清空画布
  3466. ctx.clearRect(0, 0, customAvatar.offsetWidth, customAvatar.offsetHeight);
  3467. //保持比例居中填充画图
  3468. ctx.drawImage(img,
  3469. -(img.width * imgScale - customAvatar.offsetWidth) / 2,
  3470. -(img.height * imgScale - customAvatar.offsetHeight) / 2,
  3471. img.width * imgScale,
  3472. img.height * imgScale
  3473. );
  3474. img.close();
  3475. btnCustomAvatarSave.classList.remove(className_displayNone);
  3476. };
  3477. const btnCustomAvatarSave = searchBox.querySelector(".attrs-div #avatar-save");
  3478. btnCustomAvatarSave.onclick = function(event) {
  3479. const downLink = controlBox.querySelector(".down-capture");
  3480. html2canvas(attrPreview, {backgroundColor: null}).then(canvas => {
  3481. canvas.toBlob(function(blob) {
  3482. window.URL.revokeObjectURL(downLink.href);
  3483. downLink.href = URL.createObjectURL(blob);
  3484. downLink.download = `custom-avatar.png`;
  3485. downLink.click();
  3486. });
  3487. });
  3488. }
  3489. function s_types_onchange(){
  3490. const newClassName = `type-killer-${this.value}`;
  3491. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  3492. }
  3493. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  3494. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  3495. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  3496. function s_types_latentli_onclick(){
  3497. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  3498. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  3499. s_types.forEach(checkbox=>{
  3500. const type = parseInt(checkbox.value);
  3501. checkbox.checked = killerTypes.includes(type);
  3502. });
  3503. }
  3504. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  3505. s_typeAndOr.onchange = function(){
  3506. s_types.forEach(checkBox=>checkBox.onchange());
  3507. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  3508. };
  3509. s_typeAndOr.onchange();
  3510. //稀有度筛选
  3511. const s_rareDiv = searchBox.querySelector(".rare-div");
  3512. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  3513. const s_rareChecks = Array.from(s_rareLst.querySelectorAll("input[name='search-rare']"));
  3514. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  3515. s_rareClear.onclick = function(){
  3516. s_rareChecks.forEach(i => i.checked = false);
  3517. }
  3518. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  3519. const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul");
  3520. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  3521. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  3522. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  3523. const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表
  3524. searchMonList.originalHeads = null; //用于存放原始搜索结果
  3525. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  3526. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  3527. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  3528. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  3529. const s_notWeapon = searchBox.querySelector("#not-weapon"); //不是武器
  3530. s_notWeapon.onchange = function(){
  3531. //勾选不是武器时,去掉觉醒里的武器
  3532. if (this.checked) {
  3533. const awokenBtn = s_awokensIcons.find(btn => parseInt(btn.getAttribute("data-awoken-icon"), 10) == 49);
  3534. if (awokenBtn) awokenBtn.removeAttribute("data-awoken-count");
  3535. const addedAwokenIcons = Array.from(s_selectedAwokensUl.querySelectorAll('[data-awoken-icon="49"]'));
  3536. addedAwokenIcons.forEach(icon=>icon.parentNode.remove());
  3537. }
  3538. }
  3539. //强调箱子拥有开关
  3540. const s_boxHave = document.getElementById("box-have");
  3541. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  3542. s_boxHave.onchange = function(e) {
  3543. document.body.classList.toggle("emphasize-box-have", this.checked);;
  3544. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3545. };
  3546. s_boxHave.onchange(false);
  3547. const s_sawokensDetail = searchBox.querySelector(".sawoken-detail");
  3548. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  3549. s_sawokensDetail.querySelector("summary").onclick = function(event) {
  3550. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open));
  3551. }
  3552. const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul");
  3553. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  3554. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  3555. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  3556. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  3557. s_includeSuperAwoken.onchange = function() {
  3558. s_sawokensDetail.classList.toggle(className_displayNone, this.checked);;
  3559. };
  3560. s_includeSuperAwoken.onchange();
  3561. //显示官方觉醒排序开关
  3562. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  3563. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  3564. s_showOfficialAwokenSorting.onchange = function(e){
  3565. const checked = this.checked;
  3566. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  3567. const fragmentAwoken = document.createDocumentFragment();
  3568. const fragmentSawoken = document.createDocumentFragment();
  3569. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  3570. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  3571. function appendLi(id) {
  3572. const li = this.iconLis.find(li=>
  3573. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  3574. );
  3575. li && this.fragment.appendChild(li);
  3576. }
  3577. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  3578. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  3579. const className = "official-awoken-sorting";
  3580. s_awokensDiv.classList.toggle(className, checked);
  3581. s_awokensUl.appendChild(fragmentAwoken);
  3582. s_sawokensUl.appendChild(fragmentSawoken);
  3583. };
  3584. s_showOfficialAwokenSorting.onchange(false);
  3585. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  3586. function search_awokenAdd1() {
  3587. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  3588. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  3589. if (count < maxCount) {
  3590. count++;
  3591. this.setAttribute("data-awoken-count", count);
  3592. const iconLi = document.createElement("li");
  3593. const icon = iconLi.appendChild(document.createElement("icon"))
  3594. icon.className = "awoken-icon";
  3595. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  3596. icon.onclick = search_awokenSub1;
  3597. s_selectedAwokensUl.appendChild(iconLi);
  3598. }
  3599. }
  3600. function search_awokenSub1() {
  3601. const awokenId = this.getAttribute("data-awoken-icon");
  3602. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  3603. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  3604. if (count > 0) {
  3605. count--;
  3606. awokenIcon.setAttribute("data-awoken-count", count);
  3607. }
  3608. this.parentNode.remove();
  3609. }
  3610. s_awokensIcons.forEach(btn => {
  3611. btn.onclick = search_awokenAdd1; //每种觉醒增加1
  3612. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  3613. if (aid == 49) { //如果是武器
  3614. btn.addEventListener('click', function(){
  3615. //自动去掉勾选可以110
  3616. s_canLevelLimitBreakthrough.checked = false;
  3617. //自动去掉勾选8格潜觉
  3618. s_have8LatentSlot.checked = false;
  3619. //自动去掉勾选仅武器
  3620. s_notWeapon.checked = false;
  3621. //自动恢复所有类型
  3622. s_types.forEach(chk=>chk.checked=false);
  3623. //自动恢复所有星级
  3624. s_rareClear.onclick();
  3625. });
  3626. }
  3627. });
  3628. const awokenClear = searchBox.querySelector(".awoken-clear");
  3629. awokenClear.onclick = function() { //清空觉醒选项
  3630. s_awokensIcons.forEach(t => {
  3631. t.setAttribute("data-awoken-count", 0);
  3632. });
  3633. s_sawokens.forEach(t => {
  3634. t.checked = false;
  3635. });
  3636. s_selectedAwokensUl.innerHTML = "";
  3637. };
  3638. //特殊搜索部分
  3639. const s_specialDiv = searchBox.querySelector(".special-div");
  3640. const specialAdd = s_specialDiv.querySelector(".special-add");
  3641. const specialClear = s_specialDiv.querySelector(".special-clear");
  3642. const specialStar = s_specialDiv.querySelector(".special-star");
  3643. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  3644. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  3645. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  3646. function newSpecialSearchOption(func, idx1, idx2)
  3647. {
  3648. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  3649. return new Option(
  3650. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  3651. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  3652. );
  3653. }
  3654. //读取储存的筛选收藏列表
  3655. const strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  3656. if (Array.isArray(strMakedConfig)) {
  3657. strMakedConfig.forEach(([groupName, filterName])=>{
  3658. const idx1 = specialSearchFunctions.findIndex(group=>group.name == groupName);
  3659. if (idx1 < 0 ) return;
  3660. if (filterName !== undefined) {
  3661. const idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == filterName);
  3662. if (idx2 < 0 ) return;
  3663. markedFilter.push([idx1, idx2]);
  3664. } else {
  3665. markedFilter.push([idx1]);
  3666. }
  3667. });
  3668. }
  3669. specialFirstSelect.refreshList = function() {
  3670. const _this = specialFirstSelect;
  3671. function addNewOption(sfunc, groudIndex){
  3672. if (sfunc.group)
  3673. {
  3674. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  3675. const optgroup = _this.appendChild(document.createElement("optgroup"));
  3676. optgroup.label = groupName;
  3677. if (sfunc.functions)
  3678. {
  3679. sfunc.functions.forEach((_sfunc, filterIndex)=>{
  3680. optgroup.appendChild(newSpecialSearchOption(_sfunc, groudIndex, filterIndex));
  3681. });
  3682. }
  3683. }else
  3684. {
  3685. _this.options.add(newSpecialSearchOption(sfunc, groudIndex));
  3686. }
  3687. }
  3688. _this.innerHTML = '';
  3689. addNewOption(specialSearchFunctions[0], 0);
  3690. if (markedFilter.length > 0) {
  3691. const groupName = "=====★=====";
  3692. const optgroup = _this.appendChild(document.createElement("optgroup"));
  3693. optgroup.label = groupName;
  3694. markedFilter.forEach(([groudIndex, filterIndex])=>{
  3695. const funcObj = filterIndex !== undefined ? specialSearchFunctions[groudIndex].functions[filterIndex] : specialSearchFunctions[groudIndex];
  3696. optgroup.appendChild(newSpecialSearchOption(funcObj, groudIndex, filterIndex));
  3697. });
  3698. }
  3699. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  3700. addNewOption(specialSearchFunctions[idx], idx);
  3701. }
  3702. }
  3703. specialFirstSelect.onchange = function() {
  3704. const [selectGroudIndex, selectFilterIndex] = specialFirstSelect.value.split("|").map(Number);
  3705. let markIdx = markedFilter.findIndex(([groudIndex, filterIndex])=>groudIndex === selectGroudIndex && filterIndex === selectFilterIndex);
  3706. if (markIdx >= 0) {//已经存在的收藏
  3707. specialStar.classList.add("marked");
  3708. } else {
  3709. specialStar.classList.remove("marked");
  3710. }
  3711. }
  3712. //只添加第一个列表,后面的全部通过克隆的方式复现
  3713. specialFirstSelect.refreshList();
  3714. specialAdd.onclick = function(event) {
  3715. const specialFilterLi = specialFilterFirstLi.cloneNode(true);
  3716. const specialFilterSelection = specialFilterLi.querySelector(".special-filter");
  3717. specialFilterUl.appendChild(specialFilterLi);
  3718. return specialFilterSelection;
  3719. }
  3720. //specialAdd.onclick(); //先运行一次产生两个
  3721. specialClear.onclick = function() {
  3722. searchMonList.customAddition = null;
  3723. specialFilterUl.innerHTML = "";
  3724. specialFilterUl.appendChild(specialFilterFirstLi);
  3725. specialFirstSelect.selectedIndex = 0;
  3726. }
  3727. specialStar.onclick = function() {
  3728. const indexs = specialFirstSelect.value.split("|").map(Number);
  3729. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  3730. if (markIdx >= 0) {//已经存在的收藏
  3731. markedFilter.splice(markIdx,1);
  3732. } else {
  3733. markedFilter.push(indexs);
  3734. }
  3735. specialFirstSelect.refreshList(); //刷新列表
  3736. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  3737. //储存设置
  3738. let strMakedConfig = markedFilter.map(indexs=>{
  3739. let arr = [specialSearchFunctions[indexs[0]].name];
  3740. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  3741. return arr;})
  3742. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  3743. }
  3744. const s_controlDiv = searchBox.querySelector(".control-div");
  3745. const searchStart = s_controlDiv.querySelector(".search-start");
  3746. const searchClose = s_controlDiv.querySelector(".search-close");
  3747. const searchClear = s_controlDiv.querySelector(".search-clear");
  3748. const searchShare = s_controlDiv.querySelector(".search-share");
  3749. searchShare.onclick = function() {
  3750. const options = searchBox.getSearchOptions();
  3751. const optionJSON = JSON.stringify(options);
  3752. const locationURL = new URL(location);
  3753. locationURL.searchParams.set('search-options', optionJSON);
  3754. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  3755. locationURL.searchParams.set('show-search', JSON.stringify(idArr));
  3756. showAnyStringDialog.show(locationURL.toString());
  3757. }
  3758. const showAnyStringDialog = settingBox.querySelector(".dialog-show-any-string");
  3759. showAnyStringDialog.initialing = function(str) {
  3760. const ipt = this.querySelector(".string-value");
  3761. ipt.value = str;
  3762. }
  3763. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  3764. copyString(showAnyStringDialog.querySelector(".string-value"));
  3765. }
  3766. //初始化Dialog
  3767. dialogInitialing(showAnyStringDialog);
  3768. function returnCheckedInput(ipt) {
  3769. return ipt.checked;
  3770. }
  3771. function returnInputValue(ipt) {
  3772. return ipt.value;
  3773. }
  3774. function returnRadiosValue(radioArr) {
  3775. const checkedRadio = radioArr.find(returnCheckedInput);
  3776. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  3777. return firstCheckedValue;
  3778. }
  3779. function returnCheckBoxsValues(checkBoxsArr) {
  3780. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  3781. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  3782. return checkedValues;
  3783. }
  3784. function Str2Int(str) {
  3785. return parseInt(str, 10);
  3786. }
  3787. //将搜索结果显示出来(也可用于其他的搜索)
  3788. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  3789. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  3790. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  3791. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  3792. const searchResultCount = searchBox.querySelector(".search-list-length");
  3793. showSearch = function(searchArr, customAdditionalFunction)
  3794. {
  3795. if (typeof(searchArr) === "number") {
  3796. searchArr = [searchArr];
  3797. } else if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  3798. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  3799. } else {
  3800. return; //如果不是数组就直接取消下一步
  3801. }
  3802. //如果之前打开了附加显示,继续沿用
  3803. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  3804. customAdditionalFunction = searchMonList.customAddition;
  3805. }
  3806. searchBox.open = true;
  3807. searchMonList.classList.remove(className_displayNone);
  3808. editBox.show();
  3809. const createCardHead = editBox.createCardHead;
  3810. searchMonList.classList.add(className_displayNone);
  3811. searchMonList.innerHTML = ""; //清空旧的
  3812. //辅助回收内存
  3813. if (Array.isArray(searchMonList.originalHeads))
  3814. {
  3815. searchMonList.originalHeads.forEach(item=>item = null);
  3816. searchMonList.originalHeads = null;
  3817. }
  3818. if (searchArr.length > 0) {
  3819. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3820. //获取原始排序的头像列表
  3821. const additionalOption = { //搜索列表的额外选项
  3822. showAwoken: s_add_show_awoken.checked,
  3823. showCD: s_add_show_CD.checked,
  3824. showAbilities: s_add_show_abilities.checked,
  3825. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  3826. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  3827. };
  3828. searchMonList.originalHeads = searchArr.map(card => {
  3829. if (card instanceof Member) {
  3830. return createCardHead(card, additionalOption);
  3831. } else {
  3832. return createCardHead(card.id, additionalOption);
  3833. }
  3834. });
  3835. searchMonList.customAddition = additionalOption.customAddition;
  3836. //对头像列表进行排序
  3837. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3838. headsArray.forEach(head => fragment.appendChild(head));
  3839. searchMonList.appendChild(fragment);
  3840. //目前这里添加会导致无限循环,无法后退
  3841. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  3842. //const state = {searchArr:idArr,mid:editBox.mid};
  3843. //history.pushState(state, null, location);
  3844. }
  3845. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  3846. searchMonList.classList.remove(className_displayNone);
  3847. };
  3848. //对已经搜索到的Cards重新附加显示
  3849. function reShowSearch()
  3850. {
  3851. if (Array.isArray(searchMonList.originalHeads))
  3852. {
  3853. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  3854. showSearch(oldArr, searchMonList.customAddition);
  3855. }
  3856. }
  3857. s_add_show_awoken.onchange = reShowSearch;
  3858. s_add_show_CD.onchange = reShowSearch;
  3859. s_add_show_abilities.onchange = reShowSearch;
  3860. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  3861. //恢复搜索状态
  3862. searchBox.recoverySearchStatus = function({attrs, fixMainColor, types, typeAndOr, rares, awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, notWeapon, specialFilters}) {
  3863. //属性这里是用的2进制写
  3864. attrs.forEach((attr, ai)=>{
  3865. const attr_list = s_attr_lists[ai];
  3866. let ipt = attr_list.find(opt=>parseInt(opt.value,2) == attr) || attr_list[0];
  3867. ipt.checked = true;
  3868. ipt.onclick();
  3869. });
  3870. s_fixMainColor.checked = fixMainColor;
  3871. s_types.forEach(opt=>opt.checked = types.includes(parseInt(opt.value,10)));
  3872. s_typeAndOr.checked = typeAndOr;
  3873. s_rareChecks.forEach(opt=>opt.checked = rares.includes(parseInt(opt.value,10)));
  3874. s_selectedAwokensUl.innerHTML = "";
  3875. //添加觉醒
  3876. s_awokensIcons.forEach(btn=>{
  3877. btn.removeAttribute("data-awoken-count"); //先移除旧的所有数值
  3878. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  3879. const awoken = awokens.find(ak=>ak.id === aid); //获取觉醒添加个数
  3880. for (let i = 0; i < awoken?.num; i++) { //循环点击那么多次
  3881. btn.onclick();
  3882. }
  3883. });
  3884. s_sawokens.forEach(opt=>opt.checked = sawokens.includes(parseInt(opt.value,10)));
  3885. s_awokensEquivalent.checked = equalAk;
  3886. s_includeSuperAwoken.checked = incSawoken;
  3887. s_canAssist.checked = canAssist;
  3888. s_canLevelLimitBreakthrough.checked = canLv110;
  3889. s_have8LatentSlot.checked = is8Latent;
  3890. s_notWeapon.checked = notWeapon;
  3891. //保留之前的特殊搜索,不需要完全新增
  3892. const specialFilterSelections = Array.from(specialFilterUl.querySelectorAll(".special-filter"));
  3893. //将筛选个数增加到需要的个数
  3894. for (let i = specialFilterSelections.length; i < specialFilters.length; i++) {
  3895. specialFilterSelections.push(specialAdd.onclick());
  3896. }
  3897. //将每一个搜索都设置好
  3898. for (let i = 0; i < specialFilters.length; i++) {
  3899. const filterSelection = specialFilterSelections[i];
  3900. const filter = specialFilters[i];
  3901. filterSelection.value = filter.join("|");
  3902. }
  3903. }
  3904. //导出当前的搜索状态
  3905. searchBox.getSearchOptions = function(){
  3906. const attrs = s_attr_lists.map(list=>parseInt(returnRadiosValue(list), 2) || 0);
  3907. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  3908. const rares = returnCheckBoxsValues(s_rareChecks).map(Str2Int);
  3909. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  3910. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  3911. return {
  3912. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  3913. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  3914. };
  3915. });
  3916. //储存设置用于页面刷新的状态恢复
  3917. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter"))
  3918. .map(select=>select.value.split("|").map(Number)) //将字符串"1|2"转换成数组[1,2]
  3919. .filter(([f1, f2])=>!(f1===0&&f2===undefined)); //去掉0号筛选
  3920. const options = {
  3921. attrs,
  3922. fixMainColor: s_fixMainColor.checked,
  3923. types,
  3924. typeAndOr: s_typeAndOr.checked,
  3925. rares,
  3926. awokens,
  3927. sawokens,
  3928. equalAk: s_awokensEquivalent.checked,
  3929. incSawoken: s_includeSuperAwoken.checked,
  3930. canAssist: s_canAssist.checked,
  3931. canLv110: s_canLevelLimitBreakthrough.checked,
  3932. is8Latent: s_have8LatentSlot.checked,
  3933. notWeapon: s_notWeapon.checked,
  3934. specialFilters,
  3935. };
  3936. return options;
  3937. }
  3938. searchStart.onclick = function(event) {
  3939. let customAdditionalFunction = [];
  3940. const options = searchBox.getSearchOptions();
  3941. let searchResult = searchCards(Cards, options);
  3942. //进行特殊附加搜索
  3943. const specialFilters = options.specialFilters.map(([name1, name2])=>
  3944. name2 !== undefined ? specialSearchFunctions[name1].functions[name2] : specialSearchFunctions[name1]
  3945. );
  3946. searchResult = specialFilters.reduce((pre,funcObj)=>
  3947. {
  3948. if (!funcObj) return pre;
  3949. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  3950. return funcObj.function(pre); //结果进一步筛选
  3951. }, searchResult);
  3952. const optionJSON = JSON.stringify(options);
  3953. sessionStorage.setItem('search-options', optionJSON);
  3954. //显示搜索结果
  3955. showSearch(searchResult, customAdditionalFunction);
  3956. if (location.search.includes("search-options=")) {
  3957. //去掉URL内的搜索内容分享,避免干扰
  3958. const locationURL = new URL(location);
  3959. locationURL.searchParams.delete('search-options');
  3960. locationURL.searchParams.delete('show-search');
  3961. history.replaceState(null, null, locationURL);
  3962. }
  3963. };
  3964. searchClose.onclick = function() {
  3965. searchBox.open = false;
  3966. searchMonList.classList.add(className_displayNone);
  3967. };
  3968. searchClear.onclick = function() { //清空搜索选项
  3969. s_attr_lists.forEach(list=>{
  3970. list[0].checked = true;
  3971. list[0].onclick();
  3972. });
  3973. s_types.forEach(t => {
  3974. t.checked = false;
  3975. });
  3976. s_typeAndOr.onchange();
  3977. s_rareClear.onclick();
  3978. awokenClear.onclick();
  3979. specialClear.onclick();
  3980. s_canAssist.checked = false;
  3981. s_canLevelLimitBreakthrough.checked = false;
  3982. s_have8LatentSlot.checked = false;
  3983. searchMonList.originalHeads = null;
  3984. searchResultCount.setAttribute("data-search-result-count", 0);
  3985. searchMonList.innerHTML = "";
  3986. sessionStorage.removeItem('search-options');
  3987. };
  3988. const s_sortList = s_controlDiv.querySelector(".sort-list");
  3989. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  3990. //对heads重新排序
  3991. function sortHeadsArray(heads) {
  3992. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  3993. const sortIndex = parseInt(s_sortList.value, 10);
  3994. const reverse = s_sortReverse.checked;
  3995. let headsArray = heads.concat();
  3996. headsArray.sort((head_a, head_b) => {
  3997. const card_a = head_a.card,
  3998. card_b = head_b.card;
  3999. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  4000. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  4001. return sortNumber;
  4002. });
  4003. if (reverse) headsArray.reverse();
  4004. return headsArray;
  4005. }
  4006. //对已经搜索到的Cards重新排序
  4007. function reSortCards() {
  4008. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  4009. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  4010. searchMonList.classList.add(className_displayNone);
  4011. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4012. headsArray.forEach(head => fragment.appendChild(head));
  4013. searchMonList.appendChild(fragment);
  4014. searchMonList.classList.remove(className_displayNone);
  4015. }
  4016. s_sortList.onchange = reSortCards;
  4017. s_sortReverse.onchange = reSortCards;
  4018. sort_function_list.forEach((sfunc, idx) => {
  4019. const newOpt = new Option(sfunc.name, idx);
  4020. newOpt.setAttribute("data-tag", sfunc.tag);
  4021. s_sortList.options.add(newOpt);
  4022. });
  4023. //id搜索
  4024. editBox.changeMonId = editBoxChangeMonId;
  4025. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  4026. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  4027. function idChange(event)
  4028. {
  4029. if (/^\d+$/.test(this.value)) {
  4030. const newId = parseInt(this.value, 10);
  4031. if (editBox.mid != newId) //避免多次运行oninput、onchange
  4032. {
  4033. editBox.mid = newId;
  4034. //图鉴模式记录上一次的内容
  4035. if (isGuideMod)
  4036. {
  4037. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4038. const state = {searchArr:idArr,mid:newId};
  4039. const locationURL = new URL(location);
  4040. if (newId === 0) {
  4041. locationURL.searchParams.delete('id');
  4042. }else
  4043. {
  4044. locationURL.searchParams.set('id', newId);
  4045. }
  4046. history.pushState(state, null, locationURL);
  4047. }
  4048. editBox.changeMonId(newId);
  4049. }
  4050. return true;
  4051. }else
  4052. {
  4053. return false;
  4054. }
  4055. }
  4056. monstersID.onchange = idChange;
  4057. monstersID.onkeydown = function(event) {
  4058. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  4059. if (event.key === "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  4060. {
  4061. showSearch(searchByString(this.value));
  4062. }
  4063. }
  4064. //输入id数字即时更新的开关
  4065. const realTimeClassName = 'real-time-change-card';
  4066. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  4067. s_realTimeChangeCard.onchange = function(e) {
  4068. monstersID.oninput = this.checked ? idChange : null;
  4069. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  4070. }
  4071. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  4072. s_realTimeChangeCard.onchange(false);
  4073. //字符串搜索
  4074. btnSearchByString.onclick = function() {
  4075. showSearch(searchByString(monstersID.value));
  4076. };
  4077. //觉醒
  4078. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  4079. const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken");
  4080. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  4081. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  4082. function checkAwoken() {
  4083. const card = Cards[editBox.mid ?? 0];
  4084. const value = parseInt(this.value, 10);
  4085. awokenCountLabel.setAttribute(dataAttrName, value);
  4086. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card?.awakenings?.length);
  4087. reCalculateAbility();
  4088. }
  4089. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  4090. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  4091. function playVoiceAwoken() { //点击label才播放语音
  4092. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  4093. const card = Cards[editBox.mid];
  4094. const sndURL = `sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(3,'0')}.wav`;
  4095. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  4096. decoder.resetDecodeState(new Adpcm.State(0, 0));
  4097. decodeAudio(sndURL, decoder.decode.bind(decoder));
  4098. }
  4099. }
  4100. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  4101. //超觉醒
  4102. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4103. mSAwokenIcon.onclick = function(){
  4104. this.setAttribute("data-awoken-icon", 0);
  4105. reCalculateAbility();
  4106. }
  4107. //3个快速设置this.ipt为自己的value
  4108. function setIptToMyValue() {
  4109. if (this.ipt.value != this.value) {
  4110. this.ipt.value = this.value;
  4111. this.ipt.onchange();
  4112. }
  4113. }
  4114. //等级
  4115. const monEditLv = settingBox.querySelector(".m-level");
  4116. monEditLv.onchange = function() {
  4117. reCalculateExp();
  4118. reCalculateAbility();
  4119. };
  4120. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  4121. const monLvExp = settingBox.querySelector(".m-level-exp");
  4122. monEditLvMin.ipt = monEditLv;
  4123. monEditLvMin.onclick = setIptToMyValue;
  4124. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4125. monEditLvMax.ipt = monEditLv;
  4126. monEditLvMax.onclick = setIptToMyValue;
  4127. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  4128. monEditLv110.ipt = monEditLv;
  4129. monEditLv110.onclick = setIptToMyValue;
  4130. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  4131. monEditLv120.ipt = monEditLv;
  4132. monEditLv120.onclick = setIptToMyValue;
  4133. //编辑界面重新计算怪物的经验值
  4134. function reCalculateExp() {
  4135. const monid = editBox.mid;
  4136. const level = parseInt(monEditLv.value || 0, 10);
  4137. const tempMon = {
  4138. id: monid,
  4139. level: level
  4140. };
  4141. const needExpArr = calculateExp(tempMon);
  4142. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  4143. }
  4144. editBox.reCalculateExp = reCalculateExp;
  4145. //三维
  4146. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  4147. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  4148. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  4149. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  4150. //加蛋
  4151. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  4152. const monEditAddHp = rowMonPlus.querySelector(".m-plus-hp");
  4153. monEditAddHp.onchange = reCalculateAbility;
  4154. const monEditAddAtk = rowMonPlus.querySelector(".m-plus-atk");
  4155. monEditAddAtk.onchange = reCalculateAbility;
  4156. const monEditAddRcv = rowMonPlus.querySelector(".m-plus-rcv");
  4157. monEditAddRcv.onchange = reCalculateAbility;
  4158. //297按钮
  4159. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  4160. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  4161. function plusFastSetting(){
  4162. const sumPlus = parseInt(this.value, 10);
  4163. let one_plus = Math.floor(sumPlus / 3);
  4164. monEditAddHp.value = one_plus;
  4165. monEditAddAtk.value = one_plus;
  4166. monEditAddRcv.value = one_plus;
  4167. reCalculateAbility();
  4168. }
  4169. //潜觉
  4170. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  4171. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll("li"));
  4172. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  4173. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  4174. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  4175. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  4176. monEditLatentAllowableDetail.onclick = function(event) {
  4177. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  4178. }
  4179. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  4180. refreshLatent(latent, new Member(monid), monEditLatentUl);
  4181. };
  4182. const rowSkill = settingBox.querySelector(".row-mon-skill");
  4183. const skillBox = rowSkill.querySelector(".skill-box");
  4184. const skillTitle = skillBox.querySelector(".skill-name");
  4185. const skillCD = skillBox.querySelector(".skill-cd");
  4186. const skillLevel = skillBox.querySelector(".m-skill-level");
  4187. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  4188. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  4189. skillTitle.onclick = fastShowSkill;
  4190. skillLevel.onchange = function() {
  4191. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  4192. const skill = Skills[card.activeSkillId];
  4193. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  4194. };
  4195. skillLevel_1.ipt = skillLevel;
  4196. skillLevel_1.onclick = setIptToMyValue;
  4197. skillLevel_Max.ipt = skillLevel;
  4198. skillLevel_Max.onclick = setIptToMyValue;
  4199. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  4200. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  4201. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  4202. lskillTitle.onclick = fastShowSkill;
  4203. //显示原文开关
  4204. const showSkillOriginal = document.getElementById("show-skill-original");
  4205. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  4206. showSkillOriginal.onchange = function(event) {
  4207. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4208. skillBox.classList.toggle(this.id, this.checked);;
  4209. leaderSkillBox.classList.toggle(this.id, this.checked);;
  4210. };
  4211. showSkillOriginal.onchange(false);
  4212. editBox.refreshSkillParse = function(skp, lskp){
  4213. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  4214. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  4215. const card = Cards[this.mid] || Cards[0];
  4216. if (!card) return;
  4217. try {
  4218. skillDetailParsed.innerHTML = "";
  4219. const parsedActiveSkill = skillParser(card.activeSkillId);
  4220. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  4221. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  4222. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  4223. } catch (error) {
  4224. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  4225. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  4226. }
  4227. try {
  4228. lskillDetailParsed.innerHTML = "";
  4229. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  4230. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  4231. } catch (error) {
  4232. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  4233. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  4234. }
  4235. };
  4236. //合并技能开关
  4237. const mergeSill = document.getElementById("merge-skill");
  4238. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id, true);
  4239. mergeSill.onchange = function(event){
  4240. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4241. merge_skill = this.checked;
  4242. editBox.refreshSkillParse();
  4243. };
  4244. mergeSill.onchange(false);
  4245. //已有觉醒的去除
  4246. function deleteLatent(e) {
  4247. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  4248. const aIdx = editBox.latent.indexOf(lIdx);
  4249. if (aIdx >= 0)
  4250. {
  4251. editBox.latent.splice(aIdx, 1);
  4252. editBox.reCalculateAbility(); //重计算三维
  4253. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  4254. }
  4255. }
  4256. monEditLatents.forEach(la => la.onclick = deleteLatent);
  4257. //可选觉醒的添加
  4258. function addLatent() {
  4259. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  4260. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  4261. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  4262. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  4263. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  4264. if (latentUseHole(lIdx) <= enabledHole)
  4265. editBox.latent.push(lIdx);
  4266. else
  4267. return;
  4268. editBox.reCalculateAbility();
  4269. editBox.refreshLatent(editBox.latent, editBox.mid);
  4270. }
  4271. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  4272. //编辑界面重新计算怪物的能力
  4273. function reCalculateAbility() {
  4274. const id = editBox.mid;
  4275. const level = parseInt(monEditLv.value || 0, 10);
  4276. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  4277. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  4278. const sawoken = mSAwokenIcon ? parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) : 0;
  4279. const plus = [
  4280. parseInt(monEditAddHp.value || 0, 10),
  4281. parseInt(monEditAddAtk.value || 0, 10),
  4282. parseInt(monEditAddRcv.value || 0, 10)
  4283. ];
  4284. const latent = editBox.latent;
  4285. const tempMon = {
  4286. id,
  4287. level,
  4288. plus,
  4289. awoken,
  4290. sawoken,
  4291. latent
  4292. };
  4293. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  4294. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  4295. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  4296. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  4297. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  4298. }
  4299. editBox.reCalculateAbility = reCalculateAbility;
  4300. const btnCancel = editBox.querySelector(".button-cancel");
  4301. const btnDone = editBox.querySelector(".button-done");
  4302. const btnNull = editBox.querySelector(".button-null");
  4303. const btnDelay = editBox.querySelector(".button-delay");
  4304. btnCancel.onclick = function() {
  4305. btnDone.classList.remove("cant-assist");
  4306. btnDone.disabled = false;
  4307. editBox.memberIdx = [];
  4308. editBox.hide();
  4309. };
  4310. btnDone.onclick = function() {
  4311. if (parseInt(monEditLv.value, 10) == 0) {
  4312. btnNull.onclick();
  4313. return;
  4314. }
  4315. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  4316. const teamData = formation.teams[editBox.memberIdx[0]];
  4317. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4318. const teamBox = teamBigBox.querySelector(".team-box");
  4319. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4320. mon.id = editBox.mid;
  4321. const card = mon.card || Cards[0];
  4322. const skill = Skills[card.activeSkillId];
  4323. mon.level = parseInt(monEditLv.value, 10);
  4324. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  4325. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  4326. if (card.superAwakenings.length) //如果支持超觉醒
  4327. {
  4328. mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  4329. }
  4330. if (card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) &&
  4331. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  4332. mon.plus = [0, 0, 0];
  4333. } else {
  4334. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  4335. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  4336. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  4337. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  4338. mon.latent = editBox.latent.concat();
  4339. }
  4340. }
  4341. const skillLevelNum = parseInt(skillLevel.value, 10);
  4342. if (skillLevelNum < skill.maxLevel) {
  4343. mon.skilllevel = skillLevelNum;
  4344. }
  4345. changeid(mon, editBox.monsterHead,
  4346. editBox.memberIdx[1] ? null : editBox.latentBox, //潜觉Node
  4347. editBox.memberIdx[1] ? null : teamData[1][editBox.memberIdx[2]] //assist数据
  4348. );
  4349. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4350. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4351. let changeAttrTypeWeapon = false;
  4352. let awokens = card.awakenings;
  4353. if (!editBox.isAssist) {//如果改的不是辅助
  4354. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  4355. }
  4356. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  4357. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  4358. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  4359. refreshAll(formation);
  4360. } else {
  4361. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4362. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  4363. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4364. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4365. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  4366. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, editBox.memberIdx[0]);
  4367. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  4368. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4369. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  4370. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4371. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4372. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4373. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4374. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4375. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4376. //刷新该队员的CD
  4377. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  4378. }
  4379. createNewUrl();
  4380. editBox.hide();
  4381. };
  4382. window.addEventListener("keydown",function(event) {
  4383. if (!editBox.classList.contains(className_displayNone))
  4384. { //编辑窗打开
  4385. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  4386. btnCancel.onclick();
  4387. }
  4388. }
  4389. else
  4390. {
  4391. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  4392. //如果正在编辑文本,则不执行快捷键操作
  4393. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  4394. return;
  4395. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  4396. if (event.key === "ArrowLeft"
  4397. && (event.code == "Numpad4" || event.ctrlKey))
  4398. { //变身后退
  4399. henshinStep(-1);
  4400. }
  4401. else if (event.key === "ArrowRight"
  4402. && (event.code == "Numpad6" || event.ctrlKey))
  4403. { //变身前进
  4404. henshinStep(+1);
  4405. }
  4406. }
  4407. });
  4408. btnNull.onclick = function() { //空位置
  4409. const mon = new Member();
  4410. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4411. const teamData = formation.teams[editBox.memberIdx[0]];
  4412. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4413. changeid(mon, editBox.monsterHead, editBox.latentBox);
  4414. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4415. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4416. refreshAll(formation);
  4417. createNewUrl();
  4418. editBox.hide();
  4419. };
  4420. btnDelay.onclick = function() { //应对威吓
  4421. const mon = new MemberDelay();
  4422. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4423. const teamData = formation.teams[editBox.memberIdx[0]];
  4424. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4425. changeid(mon, editBox.monsterHead, editBox.latentBox);
  4426. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4427. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4428. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4429. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  4430. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4431. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4432. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  4433. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4434. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  4435. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4436. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4437. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4438. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4439. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4440. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4441. //刷新改队员的CD
  4442. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  4443. createNewUrl();
  4444. editBox.hide();
  4445. };
  4446. //语言选择
  4447. const langList = controlBox.querySelector(".languages");
  4448. langList.onchange = function() {
  4449. createNewUrl({ "language": this.value });
  4450. history.go();
  4451. };
  4452. //数据源选择
  4453. const dataList = controlBox.querySelector(".datasource");
  4454. dataList.onchange = function() {
  4455. createNewUrl({ datasource: this.value });
  4456. history.go();
  4457. };
  4458. /*添对应语言执行的JS*/
  4459. const languageJS = document.head.appendChild(document.createElement("script"));
  4460. languageJS.id = "language-js";
  4461. languageJS.type = "text/javascript";
  4462. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  4463. if (isGuideMod) //图鉴模式直接打开搜索框
  4464. {
  4465. showSearch([]);
  4466. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  4467. }
  4468. }
  4469. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  4470. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  4471. function loopAddHenshin(card, cardSet)
  4472. {
  4473. function idToCard(id) {return Cards[id]}
  4474. function filterCard(_card) {
  4475. return _card && !cardSet.has(_card);
  4476. }
  4477. function addCard(_card) {
  4478. cardSet.add(_card);
  4479. loopAddHenshin(_card, cardSet);
  4480. }
  4481. //从本卡片变身到的
  4482. if (Array.isArray(card.henshinFrom)) {
  4483. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  4484. cardTo.forEach(addCard);
  4485. }
  4486. //变身到本卡片的(多个)
  4487. if (Array.isArray(card.henshinTo)) {
  4488. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  4489. cardsFrom.forEach(addCard);
  4490. }
  4491. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  4492. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  4493. evoCards.forEach(addCard);
  4494. }
  4495. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  4496. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  4497. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  4498. if (includeHenshin) {
  4499. evoLinkCardsArray.forEach(card=>{
  4500. loopAddHenshin(card, evoLinkCardsSet);
  4501. });
  4502. }
  4503. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  4504. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  4505. return evoLinkCardsIdArray;
  4506. }
  4507. //改变一个怪物头像
  4508. function changeid(mon, monDom, latentDom, assist) {
  4509. //let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4510. //const parentNode = monDom.parentNode;
  4511. //fragment.appendChild(monDom);
  4512. const monId = mon.id;
  4513. const card = Cards[monId] || Cards[0]; //怪物固定数据
  4514. if (!card) { //如果搜不到怪物就退出操作
  4515. parentNode.appendChild(fragment);
  4516. return;
  4517. }
  4518. monDom.setAttribute("data-cardid", monId); //设定新的id
  4519. if (monId < 0) //如果是延迟
  4520. {
  4521. monDom.removeAttribute("href");
  4522. monDom.removeAttribute("title");
  4523. monDom.classList.add("delay");
  4524. monDom.classList.remove("null");
  4525. //parentNode.appendChild(fragment);
  4526. if (latentDom) latentDom.classList.add(className_displayNone);
  4527. return;
  4528. } else if (monId == 0) //如果是空
  4529. {
  4530. monDom.removeAttribute("href");
  4531. monDom.removeAttribute("title");
  4532. monDom.classList.add("null");
  4533. monDom.classList.remove("delay");
  4534. //parentNode.appendChild(fragment);
  4535. if (latentDom) latentDom.classList.add(className_displayNone);
  4536. return;
  4537. } else if (monId > -1) //如果提供了id
  4538. {
  4539. monDom.classList.remove("null");
  4540. monDom.classList.remove("delay");
  4541. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  4542. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  4543. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  4544. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  4545. const attrDoms = monDom.querySelectorAll(".attr"); //所有属性边框
  4546. attrDoms[0].setAttribute("data-attr", card.attrs[0]); //主属性
  4547. let subAttribute = card.attrs[1] ?? -1; //正常的副属性
  4548. let assistCard = Cards[assist?.id], assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  4549. let changeAttr;
  4550. if (assistAwakenings?.includes(49) && //如果传入了辅助武器
  4551. (changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95)) //搜索改副属性的觉醒
  4552. ) {
  4553. subAttribute = changeAttr - 91; //更改副属性
  4554. }
  4555. attrDoms[1].setAttribute("data-attr", subAttribute); //副属性
  4556. attrDoms[1].classList.toggle("changed-sub-attr", Boolean(changeAttr));
  4557. attrDoms[2].setAttribute("data-attr", card.attrs[2] ?? -1); //第三属性
  4558. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  4559. monDom.href = currentLanguage.guideURL(monId, card.name);
  4560. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  4561. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  4562. }
  4563. const levelDom = monDom.querySelector(".level");
  4564. if (levelDom) { //如果提供了等级
  4565. if (mon.level) {
  4566. const level = mon.level ?? 1;
  4567. levelDom.setAttribute(dataAttrName, level);
  4568. levelDom.classList.toggle("max", level === card.maxLevel);;
  4569. //如果等级刚好等于最大等级,则修改为“最大”的字
  4570. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  4571. levelDom.setAttribute("data-level-range", "120");
  4572. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  4573. levelDom.setAttribute("data-level-range", "110");
  4574. } else if (level > card.maxLevel) {
  4575. levelDom.setAttribute("data-level-range", "error");
  4576. } else {
  4577. levelDom.setAttribute("data-level-range", "99");
  4578. }
  4579. levelDom.classList.remove(className_displayNone);
  4580. } else {
  4581. levelDom.classList.add(className_displayNone);
  4582. }
  4583. }
  4584. const awokenIcon = monDom.querySelector(".awoken-count-num");
  4585. if (awokenIcon) {
  4586. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  4587. if (mon.awoken != null) { //如果提供了觉醒
  4588. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  4589. }else if(card.awakenings.length) {
  4590. awokenIcon.classList.add("full-awoken");
  4591. }
  4592. }
  4593. const sawoken = monDom.querySelector(".super-awoken");
  4594. if (sawoken) { //如果存在超觉醒的DOM
  4595. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  4596. //card.superAwakenings.length && //卡片有超觉醒
  4597. mon.level >= 100 && //怪物大于100级
  4598. mon.plus.every(p=>p>=99) //怪物297了
  4599. ) {
  4600. sawoken.classList.remove(className_displayNone);
  4601. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  4602. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  4603. } else {
  4604. sawoken.classList.add(className_displayNone);
  4605. }
  4606. }
  4607. const m_id = monDom.querySelector(".id");
  4608. if (m_id) { //怪物ID
  4609. m_id.textContent = monId;
  4610. }
  4611. const plusDom = monDom.querySelector(".plus");
  4612. if (plusDom) //如果提供了加值,且怪物头像内有加值
  4613. {
  4614. const plusArr = {
  4615. hp: mon?.plus?.[0] ?? 0,
  4616. atk: mon?.plus?.[1] ?? 0,
  4617. rcv: mon?.plus?.[2] ?? 0,
  4618. };
  4619. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  4620. if (plusCount <= 0) {
  4621. plusDom.classList.add(className_displayNone);
  4622. } else if (plusCount === 297) {
  4623. plusDom.classList.add("has297");
  4624. plusDom.classList.remove(className_displayNone);
  4625. } else {
  4626. plusDom.querySelector(".hp").textContent = plusArr.hp;
  4627. plusDom.querySelector(".atk").textContent = plusArr.atk;
  4628. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  4629. plusDom.classList.remove("has297");
  4630. plusDom.classList.remove(className_displayNone);
  4631. }
  4632. }
  4633. if (latentDom) {
  4634. if (mon.latent) //如果提供了潜觉
  4635. {
  4636. const level = mon.level ?? 1;
  4637. const latent = mon.latent;
  4638. if (latent.length < 1) {
  4639. latentDom.classList.add(className_displayNone);
  4640. } else {
  4641. refreshLatent(latent, mon, latentDom, {sort:true, assist});
  4642. latentDom.classList.remove(className_displayNone);
  4643. }
  4644. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  4645. } else {
  4646. latentDom.classList.add(className_displayNone);
  4647. }
  4648. }
  4649. const skillCdDom = monDom.querySelector(".skill-cd");
  4650. if (skillCdDom) //如果存在技能CD DOM
  4651. {
  4652. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  4653. }
  4654. const switchLeaderDom = monDom.querySelector(".switch-leader");
  4655. if (switchLeaderDom) //如果存在队长交换 DOM
  4656. {
  4657. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  4658. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  4659. }
  4660. const m_rarity = monDom.querySelector(".rarity");
  4661. if (m_rarity) { //怪物ID
  4662. m_rarity.setAttribute(dataAttrName,card.rarity);
  4663. }
  4664. const countInBox = monDom.querySelector(".count-in-box");
  4665. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  4666. function cardsCount(pre,cur) {
  4667. return pre + cur.count;
  4668. }
  4669. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  4670. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  4671. const countSameId = countInBox.querySelector(".same-id");
  4672. if (countSameId) {
  4673. countSameId.setAttribute("data-same-id", sameIdCount);
  4674. }
  4675. const countEvoTree = countInBox.querySelector(".evo-tree");
  4676. if (countEvoTree) {
  4677. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  4678. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  4679. if (sameIdCount === 0 && evoTreeCount > 0) {
  4680. monDom.setAttribute("data-box-have", 2);
  4681. }
  4682. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  4683. }
  4684. }
  4685. //parentNode.appendChild(fragment);
  4686. }
  4687. //刷新潜觉
  4688. function refreshLatent(latents, member, latentsNode, option) {
  4689. const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量
  4690. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  4691. latentsNode.classList.toggle("block-8", maxLatentCount>6);
  4692. latents = latents.concat();
  4693. if (option?.sort) latents.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  4694. //如果传入了辅助,才进行有效觉醒的计算,否则算作只有本人的。
  4695. let effectiveAwokens = option?.assist instanceof Member ? member.effectiveAwokens(option.assist) : null;
  4696. let latentIndex = 0, usedHoleN = 0;
  4697. //如果传入了武器,就添加有效觉醒
  4698. for (let ai = 0; ai < iconArr.length; ai++) {
  4699. const icon = iconArr[ai], latent = latents[latentIndex];
  4700. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  4701. {
  4702. const thisHoleN = latentUseHole(latent);
  4703. icon.setAttribute("data-latent-icon", latent);
  4704. icon.setAttribute("data-latent-hole", thisHoleN);
  4705. let enableLatent = true;
  4706. //搜索需要觉醒的潜觉
  4707. if (effectiveAwokens) { //如果有有效觉醒,说明需要计算辅助,否则在单人编辑状态是不需要判断是否需要觉醒的
  4708. let needAwokenLatent = allowable_latent.needAwoken.find(obj=>obj.latent == latent);
  4709. if (needAwokenLatent) { //如果是需要觉醒的潜觉
  4710. let needAwokens = new Set([needAwokenLatent.awoken]);
  4711. equivalent_awoken.forEach(obj=>{
  4712. //如果搜索到等效觉醒,把大小值都添加到需要的觉醒
  4713. if (obj.small === needAwokenLatent.awoken || obj.big === needAwokenLatent.awoken) {
  4714. needAwokens.add(obj.small);
  4715. needAwokens.add(obj.big);
  4716. }
  4717. });
  4718. //如果需要的觉醒,在有效觉醒里全都没有
  4719. if ([...needAwokens].every(ak=>!effectiveAwokens.includes(ak)))
  4720. enableLatent = false;
  4721. }
  4722. }
  4723. icon.classList.toggle('unallowable-latent', !enableLatent);
  4724. usedHoleN += thisHoleN;
  4725. latentIndex++;
  4726. } else {
  4727. icon.removeAttribute("data-latent-icon");
  4728. icon.removeAttribute("data-latent-hole");
  4729. }
  4730. }
  4731. };
  4732. //点击怪物头像,出现编辑窗
  4733. function editMember(teamNum, isAssist, indexInTeam) {
  4734. //数据
  4735. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  4736. //设定编辑模式
  4737. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  4738. const teamBigBox = teamBigBoxs[teamNum];
  4739. const teamBox = teamBigBox.querySelector(".team-box");
  4740. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  4741. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  4742. const monsterHead = memberLi.querySelector(".monster");
  4743. editBox.show();
  4744. editBox.isAssist = isAssist;
  4745. editBox.monsterHead = monsterHead;
  4746. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  4747. if (!isAssist) {
  4748. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  4749. editBox.latentBox = latentBox;
  4750. } else {
  4751. editBox.latentBox = null;
  4752. }
  4753. const settingBox = editBox.querySelector(".setting-box");
  4754. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  4755. monstersID.value = mon.id > 0 ? mon.id : 0;
  4756. monstersID.onchange();
  4757. //觉醒
  4758. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  4759. const monEditAwokens = monEditOuterAwokensRow.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  4760. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  4761. //超觉醒
  4762. //const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  4763. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4764. mSAwokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  4765. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  4766. monEditLv.value = mon.level || 1;
  4767. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  4768. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  4769. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  4770. if (mon.plus && mon.id > 0) {
  4771. monEditAddHp.value = mon.plus[0];
  4772. monEditAddAtk.value = mon.plus[1];
  4773. monEditAddRcv.value = mon.plus[2];
  4774. }
  4775. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  4776. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  4777. if (mon.skilllevel) {
  4778. skillLevel.value = mon.skilllevel;
  4779. }
  4780. skillLevel?.onchange();
  4781. const editBoxTitle = editBox.querySelector(".edit-box-title");
  4782. const btnDelay = editBox.querySelector(".button-box .button-delay");
  4783. if (!isAssist) {
  4784. editBox.latent = mon.latent ? mon.latent.concat() : [];
  4785. editBox.refreshLatent(editBox.latent, mon.id);
  4786. }
  4787. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  4788. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  4789. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  4790. editBox.reCalculateExp();
  4791. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  4792. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  4793. else
  4794. editBox.reCalculateAbility();
  4795. }
  4796. //编辑窗,修改怪物ID
  4797. function editBoxChangeMonId(id) {
  4798. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  4799. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  4800. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  4801. alert(errorMsg);
  4802. console.error(errorMsg);
  4803. return;
  4804. }
  4805. if (card?.id === 0) {
  4806. id = 0;
  4807. }
  4808. //const skill = Skills[card.activeSkillId];
  4809. //const leaderSkill = Skills[card.leaderSkillId];
  4810. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  4811. const settingBox = editBox.querySelector(".setting-box");
  4812. //id搜索
  4813. const monHead = monInfoBox.querySelector(".monster");
  4814. changeid({ id: id }, monHead); //改变图像
  4815. const mId = monInfoBox.querySelector(".monster-id");
  4816. mId.textContent = id;
  4817. const mRare = monInfoBox.querySelector(".monster-rare");
  4818. mRare.setAttribute("data-rarity", card.rarity);
  4819. const mMP = monInfoBox.querySelector(".monster-mp");
  4820. mMP.textContent = card.sellMP.toLocaleString();
  4821. const mName = monInfoBox.querySelector(".monster-name");
  4822. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  4823. mName.title = card.name;
  4824. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  4825. mSeriesId.textContent = card.seriesId;
  4826. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  4827. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);
  4828. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  4829. mCollabId.textContent = card.collabId;
  4830. mCollabId.setAttribute(dataAttrName, card.collabId);
  4831. mCollabId.classList.toggle(className_displayNone, !card.collabId);
  4832. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  4833. mGachaId.textContent = card.gachaId;
  4834. mGachaId.setAttribute(dataAttrName, card.gachaId);
  4835. mGachaId.classList.toggle(className_displayNone, !card.gachaId);
  4836. const mAltName = monInfoBox.querySelector(".monster-altName");
  4837. //没有合作名就隐藏
  4838. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  4839. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  4840. const createCardHead = editBox.createCardHead;
  4841. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  4842. evoCardUl.classList.add(className_displayNone);
  4843. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  4844. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  4845. if (evoLinkCardsIdArray.length > 1) {
  4846. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4847. evoLinkCardsIdArray.forEach(function(mid) {
  4848. const cli = createCardHead(mid, {noTreeCount: true});
  4849. if (mid == id) {
  4850. cli.classList.add("unable-monster");
  4851. }
  4852. fragment.appendChild(cli);
  4853. });
  4854. evoCardUl.appendChild(fragment);
  4855. evoCardUl.classList.remove(className_displayNone);
  4856. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  4857. }else
  4858. {
  4859. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  4860. }
  4861. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4862. //对于进化型才显示
  4863. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  4864. const mType = monInfoBox.querySelectorAll(".monster-type li");
  4865. for (let ti = 0; ti < mType.length; ti++) {
  4866. if (ti < card.types.length && card.types[ti] >= 0) {
  4867. mType[ti].setAttribute("data-type-name", card.types[ti]);
  4868. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  4869. mType[ti].classList.remove(className_displayNone);
  4870. } else {
  4871. mType[ti].classList.add(className_displayNone);
  4872. }
  4873. }
  4874. //觉醒
  4875. const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken");
  4876. //没有觉醒时整体隐藏
  4877. monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0);
  4878. const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken");
  4879. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  4880. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  4881. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  4882. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  4883. if (ai < card.awakenings.length) {
  4884. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  4885. }
  4886. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  4887. }
  4888. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  4889. //超觉醒
  4890. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4891. const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken");
  4892. const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul");
  4893. //获得之前的所有超觉醒
  4894. const prevSAwoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  4895. function setSAwoken() {
  4896. const sawoken = parseInt(this.getAttribute("data-awoken-icon"), 10) || 0;
  4897. mSAwokenIcon.setAttribute("data-awoken-icon", sawoken);
  4898. const level = settingBox.querySelector(".row-mon-level .m-level");
  4899. const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  4900. if (sawoken > 0) {
  4901. //自动100级
  4902. if (parseInt(level.value, 10)<100)
  4903. {
  4904. console.debug("点亮超觉醒,自动设定100级");
  4905. level.value = 100;
  4906. }
  4907. //自动打上297
  4908. if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  4909. {
  4910. console.debug("点亮超觉醒,自动设定297");
  4911. plusArr.forEach(ipt=>ipt.value=99);
  4912. }
  4913. }
  4914. editBox.reCalculateAbility();
  4915. }
  4916. //怪物没有超觉醒时隐藏超觉醒
  4917. const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  4918. monEditCurrentSAwokenRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  4919. monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  4920. if (!card.superAwakenings.includes(prevSAwoken)){
  4921. mSAwokenIcon.setAttribute("data-awoken-icon", 0);
  4922. //切换后没有相同超觉,则直接撤销这个超觉
  4923. }
  4924. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  4925. card.superAwakenings.forEach((sak,idx)=>{
  4926. const btn = document.createElement("button");
  4927. btn.className = "awoken-icon";
  4928. btn.setAttribute("data-awoken-icon", sak);
  4929. btn.onclick = setSAwoken;
  4930. monEditSAwokensUl.append(btn);
  4931. });
  4932. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4933. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  4934. monEditLvMax.value = card.maxLevel;
  4935. const monEditLv = settingBox.querySelector(".m-level");
  4936. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  4937. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  4938. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  4939. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  4940. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  4941. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  4942. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  4943. const mCost = settingBox.querySelector(".monster-cost");
  4944. mCost.textContent = card.cost;
  4945. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  4946. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  4947. const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul");
  4948. let allowLatent = [];
  4949. if (!editBox.isAssist) {
  4950. //该宠Type允许的杀,set不会出现重复的
  4951. //获取类型允许的潜觉
  4952. function getAllowLatent(card) {
  4953. const latentSet = new Set(allowable_latent.common);
  4954. allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent));
  4955. card.types.filter(i => i >= 0)
  4956. .map(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  4957. .forEach(tA => tA.forEach(t => latentSet.add(t)));
  4958. if (card.limitBreakIncr) {
  4959. allowable_latent.v120.forEach(t => (t!==49 || t===49 && card.attrs[0]===6) && latentSet.add(t));
  4960. }
  4961. return Array.from(latentSet);
  4962. }
  4963. allowLatent = getAllowLatent(card);
  4964. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  4965. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  4966. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  4967. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  4968. });
  4969. }
  4970. //怪物主动技能
  4971. const rowSkill = settingBox.querySelector(".row-mon-skill");
  4972. const skillBox = rowSkill.querySelector(".skill-box");
  4973. const skillTitle = skillBox.querySelector(".skill-name");
  4974. const skillCD = skillBox.querySelector(".skill-cd");
  4975. const skillLevel = skillBox.querySelector(".m-skill-level");
  4976. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  4977. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  4978. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  4979. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  4980. const activeskill = Skills[card.activeSkillId];
  4981. const leaderSkill = Skills[card.leaderSkillId];
  4982. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  4983. frg1.appendChild(skillBox);
  4984. skillTitle.textContent = activeskill?.name;
  4985. skillTitle.setAttribute("data-skillid", activeskill?.id);
  4986. skillDetailOriginal.innerHTML = "";
  4987. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  4988. const t_maxLevel = card.stacking ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  4989. skillLevel.max = t_maxLevel;
  4990. skillLevel.value = t_maxLevel;
  4991. skillLevel_Max.value = t_maxLevel;
  4992. //skillLevel_Max.textContent = activeskill.maxLevel;
  4993. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  4994. //怪物队长技能
  4995. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  4996. const lskillBox = rowLederSkill.querySelector(".skill-box");
  4997. const lskillTitle = lskillBox.querySelector(".skill-name");
  4998. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  4999. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  5000. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  5001. frg2.appendChild(lskillBox);
  5002. lskillTitle.textContent = leaderSkill?.name;
  5003. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  5004. lskillDetailOriginal.innerHTML = "";
  5005. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  5006. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  5007. rowSkill.appendChild(frg1);
  5008. rowLederSkill.appendChild(frg2);
  5009. let noPowerup = card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1;
  5010. skillLevel.readOnly = noPowerup;
  5011. rowMonPlus.classList.toggle("disabled", noPowerup);
  5012. rowMonLatent.classList.toggle("disabled", noPowerup || card.onlyAssist); //极少数情况会出现仅允许当武器的,不能打潜觉
  5013. if (noPowerup) { //当可以叠加时,不能打297和潜觉
  5014. rowMonPlus.querySelector(".m-plus-hp").value = 0;
  5015. rowMonPlus.querySelector(".m-plus-atk").value = 0;
  5016. rowMonPlus.querySelector(".m-plus-rcv").value = 0;
  5017. }
  5018. const btnDone = editBox.querySelector(".button-done");
  5019. if (editBox.isAssist) {
  5020. btnDone.classList.toggle("cant-assist", !card.canAssist);
  5021. btnDone.disabled = !card.canAssist;
  5022. } else {
  5023. btnDone.classList.toggle("only-assist", card.onlyAssist);
  5024. btnDone.disabled = card.onlyAssist;
  5025. }
  5026. //去除所有不能再打的潜觉
  5027. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  5028. editBox.refreshLatent(editBox.latent, id);
  5029. editBox.reCalculateExp();
  5030. editBox.reCalculateAbility();
  5031. }
  5032. //刷新整个队伍
  5033. function refreshAll(formationData) {
  5034. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5035. const titleBox = formationBox.querySelector(".title-box");
  5036. const detailBox = formationBox.querySelector(".detail-box");
  5037. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5038. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5039. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  5040. fragment.append(...formationBox.childNodes);
  5041. const txtTitle = titleBox.querySelector(".title-code");
  5042. const txtDetail = detailBox.querySelector(".detail-code");
  5043. txtTitle.value = formationData.title || "";
  5044. txtDetail.value = formationData.detail || "";
  5045. const txtTitleDisplay = titleBox.querySelector(".title-display");
  5046. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  5047. txtTitleDisplay.innerHTML = '';
  5048. txtTitleDisplay.append(descriptionToHTML(txtTitle.value));
  5049. formationBox.refreshDocumentTitle();
  5050. txtDetailDisplay.innerHTML = '';
  5051. txtDetailDisplay.append(descriptionToHTML(txtDetail.value));
  5052. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  5053. const dge = formationData.dungeonEnchance;
  5054. if (Object.values(dge.rate).some(rate => rate != 1) || dge?.benefit) //如果有任何一个属性的比率不为1,才产生强化图标
  5055. {
  5056. dungeonEnchanceDom.innerHTML = '';
  5057. if (dge.rarities.length > 0) {
  5058. dge.rarities.forEach(rarity=>{
  5059. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  5060. icon.className = "rare-icon";
  5061. icon.setAttribute("data-rare-icon", rarity);
  5062. })
  5063. }
  5064. if (dge?.collabs?.length) { //添加合作的ID名称
  5065. dungeonEnchanceDom.appendChild(localTranslating?.skill_parse?.target?.collab_id({id:dge.collabs.join()}));
  5066. }
  5067. if (dge?.gachas?.length) { //添加抽蛋的ID名称
  5068. dungeonEnchanceDom.appendChild(localTranslating?.skill_parse?.target?.gacha_id({id:dge.gachas.join()}));
  5069. }
  5070. let skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  5071. dungeonEnchanceDom.appendChild(renderSkill(skill));
  5072. if (dge?.benefit) { //添加阴阳
  5073. const benefitAwoken = dge.benefit == 1 ? 128 : 129;
  5074. const icon = document.createElement("icon");
  5075. icon.className ="awoken-icon";
  5076. icon.setAttribute("data-awoken-icon", benefitAwoken);
  5077. dungeonEnchanceDom.appendChild(icon);
  5078. }
  5079. dungeonEnchanceDom.classList.remove(className_displayNone);
  5080. }else
  5081. {
  5082. dungeonEnchanceDom.classList.add(className_displayNone);
  5083. }
  5084. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  5085. const teamBox = teamBigBox.querySelector(".team-box");
  5086. const teamData = formationData.teams[teamNum];
  5087. const badgeBox = teamBigBox.querySelector(".team-badge");
  5088. if (badgeBox) {
  5089. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  5090. if (badge)
  5091. {
  5092. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  5093. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  5094. badges.forEach(badge=>badge.checked = false);
  5095. badge.checked = true;
  5096. }
  5097. }
  5098. const membersDom = teamBox.querySelector(".team-members");
  5099. const latentsDom = teamBox.querySelector(".team-latents");
  5100. const assistsDom = teamBox.querySelector(".team-assist");
  5101. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5102. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5103. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5104. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5105. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  5106. const leaderIdx = teamData[3]; //开始设置换队长
  5107. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  5108. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  5109. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  5110. const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  5111. const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  5112. const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  5113. const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  5114. [
  5115. memberLi,
  5116. latentLi,
  5117. assistsLi,
  5118. teamAbilityLi,
  5119. teamMemberTypesLi,
  5120. teamMemberAwokenLi,
  5121. teamAssistAwokenLi
  5122. ].forEach(dom=>{
  5123. if (!dom) return;
  5124. if (leaderIdx > 0 && ti == 0) //队长
  5125. {
  5126. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  5127. }
  5128. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  5129. {
  5130. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  5131. }else
  5132. {
  5133. dom.style.transform = null;
  5134. }
  5135. });
  5136. //修改显示内容
  5137. const memberDom = memberLi.querySelector(`.monster`);
  5138. const assistDom = assistsLi.querySelector(`.monster`);
  5139. const latentDom = latentLi.querySelector(`.latent-ul`);
  5140. const member = teamData[0][ti], assist = teamData[1][ti];
  5141. const memberCard = member.card || Cards[0], assistCard = assist.card || Cards[0];
  5142. changeid(member, memberDom, latentDom, assist); //队员
  5143. changeid(assist, assistDom); //辅助
  5144. const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空
  5145. memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
  5146. memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
  5147. );
  5148. teamAbilityLi?.classList?.toggle("enable-bouns", enableBouns);
  5149. //隐藏队长的自身换为换队长的技能
  5150. if (ti == 5 || //好友队长永远隐藏
  5151. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  5152. {
  5153. const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能
  5154. const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能
  5155. if (skills_m.length == 0 || skills_m[0].type != 227)
  5156. {
  5157. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  5158. }
  5159. if (skills_a.length == 0 || skills_a[0].type != 227)
  5160. {
  5161. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  5162. }
  5163. }
  5164. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  5165. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  5166. refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  5167. refreshMemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  5168. }
  5169. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5170. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  5171. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5172. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5173. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  5174. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, teamNum);
  5175. });
  5176. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5177. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5178. formationBox.appendChild(fragment);
  5179. // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  5180. }
  5181. //刷新队伍觉醒效果计算
  5182. function refreshTeamAwokenEfeect(awokenEffectDom, team, ti) {
  5183. const [members, assists, badge, swapId] = team;
  5184. let targetIcon;
  5185. //解析两个队长技
  5186. let leader1 = members[swapId || 0], //换队长或者默认队长
  5187. leader2 = members[5];
  5188. let parseLSkill1 = skillParser(leader1?.card?.leaderSkillId),
  5189. parseLSkill2 = skillParser(leader2?.card?.leaderSkillId);
  5190. //防绑
  5191. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"52\"]")) {
  5192. const teamFlagsMembers = Array.from(targetIcon.parentElement.querySelectorAll(".team-flags li"));
  5193. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 52);
  5194. //储存附加 52 即大防绑的队长技能
  5195. let lsAwoken = parseLSkill1.concat(parseLSkill2).filter(skill=>skill.kind == SkillKinds.ImpartAwakenings);
  5196. for (let mi=0; mi < members.length; mi++) {
  5197. const memberData = members[mi];
  5198. const assistData = assists[mi];
  5199. let thisAwokenNum = 0;
  5200. if (badge === 8 && mi === 0) {
  5201. thisAwokenNum = 2;
  5202. } else {
  5203. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5204. if (lsAwoken.length) { //增加队长技赋予的觉醒
  5205. const {attrs=[], types=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5206. lsAwoken.forEach(pls=>{
  5207. if (attrs.some(a => pls.attrs.includes(a)) || types.some(t => pls.types.includes(t))) {
  5208. effectiveAwokens.push(...pls.awakenings);
  5209. }
  5210. });
  5211. }
  5212. thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5213. }
  5214. teamFlagsMembers[mi].setAttribute(dataAttrName, Math.round(Math.min(thisAwokenNum/2,1)*100));
  5215. }
  5216. }
  5217. //自动回复
  5218. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"9\"]")) {
  5219. const targetValue = targetIcon.parentElement.querySelector(".count");
  5220. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 9);
  5221. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5222. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5223. let count = thisAwokenNum * 1000; //普通觉醒每个加1000
  5224. //自动回复的队长技能
  5225. let lsAwoken1 = parseLSkill1.filter(skill=>skill.kind == SkillKinds.AutoHeal),
  5226. lsAwoken2 = parseLSkill2.filter(skill=>skill.kind == SkillKinds.AutoHeal);
  5227. if (lsAwoken1.length) {
  5228. const [,,rcv] = leader1.ability;
  5229. count += rcv * lsAwoken1[0].value.value;
  5230. }
  5231. if (lsAwoken2.length) {
  5232. const [,,rcv] = leader2.ability;
  5233. count += rcv * lsAwoken2[0].value.value;
  5234. }
  5235. for (let mi=0; mi < members.length; mi++) {
  5236. const memberData = members[mi];
  5237. let latentCount = memberData?.latent?.filter(l=>l===5).length;
  5238. if (latentCount>0) { //自动回复潜觉,不考虑任何297和觉醒
  5239. let memberCard = memberData.card;
  5240. //计算没有297的纯三维
  5241. let memberRCV = Math.round(curve(memberCard.rcv, memberData.level, memberCard.maxLevel, memberCard.limitBreakIncr, 5));
  5242. count += Math.round(memberRCV * 0.15 * latentCount); //回复力的15%
  5243. } else {
  5244. continue;
  5245. }
  5246. }
  5247. targetValue.setAttribute(dataAttrName, count.bigNumberToString());
  5248. }
  5249. //颜色盾
  5250. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"4\"]")) {
  5251. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5252. const teamLatents = members.flatMap(m=>m.latent); //因为盾是固定值,所以直接平面化所有的潜觉
  5253. for (let oi=0; oi < orbs.length; oi++) {
  5254. let orb = orbs[oi];
  5255. const thisAwokenNum = awokenCountInTeam(team, 4+oi, solo, teamsCount);
  5256. let prob = thisAwokenNum * 0.07 //普通觉醒7%
  5257. + teamLatents.filter(l=>l===6+oi).length * 0.01 //小潜觉 1%
  5258. + teamLatents.filter(l=>l===32+oi).length * 0.03; //大潜觉 3%
  5259. orb.setAttribute(dataAttrName,Math.round(Math.min(prob,1)*100));
  5260. }
  5261. }
  5262. //掉+珠
  5263. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"14\"]")) {
  5264. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5265. for (let oi=0; oi < orbs.length; oi++) {
  5266. let orb = orbs[oi];
  5267. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === (oi < 5 ? 14+oi : 29));
  5268. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5269. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5270. let prob = thisAwokenNum * 0.2; //普通觉醒20%
  5271. orb.setAttribute(dataAttrName,Math.round(prob*100));
  5272. orb.classList.toggle("gt100", prob > 1);
  5273. }
  5274. }
  5275. //SX
  5276. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"28\"]")) {
  5277. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5278. const thisAwokenNum = awokenCountInTeam(team, 28, solo, teamsCount);
  5279. let prob = thisAwokenNum / 5;
  5280. if (badge == 9) prob += 0.5;
  5281. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5282. }
  5283. //暗
  5284. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"68\"]")) {
  5285. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5286. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 68);
  5287. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5288. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5289. let prob = thisAwokenNum / 5;
  5290. if (badge == 12) prob += 0.5;
  5291. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5292. }
  5293. //废
  5294. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"69\"]")) {
  5295. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5296. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 69);
  5297. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5298. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5299. let prob = thisAwokenNum / 5;
  5300. if (badge == 13) prob += 0.5;
  5301. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5302. }
  5303. //毒
  5304. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"70\"]")) {
  5305. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5306. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 70);
  5307. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5308. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5309. let prob = thisAwokenNum / 5;
  5310. if (badge == 14) prob += 0.5;
  5311. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5312. }
  5313. //云
  5314. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"54\"]")) {
  5315. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5316. const thisAwokenNum = awokenCountInTeam(team, 54, solo, teamsCount);
  5317. let prob = thisAwokenNum / 1;
  5318. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5319. }
  5320. //封条
  5321. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"55\"]")) {
  5322. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5323. const thisAwokenNum = awokenCountInTeam(team, 55, solo, teamsCount);
  5324. let prob = thisAwokenNum / 1;
  5325. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5326. }
  5327. //掉废
  5328. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"14\"]")) {
  5329. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5330. let prob = members.some(member=>member?.latent?.includes(14)) ? 1 : 0;
  5331. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5332. }
  5333. //掉毒
  5334. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"15\"]")) {
  5335. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5336. let prob = members.some(member=>member?.latent?.includes(15)) ? 1 : 0;
  5337. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5338. }
  5339. //心横解转转
  5340. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"40\"]")) {
  5341. const targetValue = targetIcon.parentElement.querySelector(".count");
  5342. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 20);
  5343. let count = 0;
  5344. for (let mi=0; mi < members.length; mi++) {
  5345. const memberData = members[mi];
  5346. const assistData = assists[mi];
  5347. if (memberData?.latent?.includes(40)) {
  5348. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5349. count += effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5350. } else {
  5351. continue;
  5352. }
  5353. }
  5354. targetValue.setAttribute(dataAttrName, count);
  5355. }
  5356. //心追解云封
  5357. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"46\"]")) {
  5358. const targetValue = targetIcon.parentElement.querySelector(".count");
  5359. let count = 0;
  5360. for (let mi=0; mi < members.length; mi++) {
  5361. const memberData = members[mi];
  5362. const assistData = assists[mi];
  5363. if (memberData?.latent?.includes(46)) {
  5364. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5365. count += effectiveAwokens.filter(ak=>ak==45).length;
  5366. } else {
  5367. continue;
  5368. }
  5369. }
  5370. targetValue.setAttribute(dataAttrName, count);
  5371. }
  5372. //普通L
  5373. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"60\"]")) {
  5374. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5375. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  5376. let count = new Array(orbs.length).fill(0);
  5377. for (let mi=0; mi < members.length; mi++) {
  5378. const memberData = members[mi];
  5379. const assistData = assists[mi];
  5380. let effectiveAwokens = memberData?.effectiveAwokens(assistData);
  5381. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5382. if (thisAwokenNum == 0) continue;
  5383. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5384. attrs.distinct().forEach(attr=>{
  5385. count[attr] += thisAwokenNum;
  5386. });
  5387. }
  5388. orbs.forEach((orb,oi)=>{
  5389. orb.setAttribute(dataAttrName,count[oi]);
  5390. });
  5391. }
  5392. //L解禁武器
  5393. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"48\"]")) {
  5394. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5395. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  5396. let count = new Array(orbs.length).fill(0);
  5397. for (let mi=0; mi < members.length; mi++) {
  5398. const memberData = members[mi];
  5399. //const assistData = assists[mi]; //L解禁武器,武器上的L无意义
  5400. if (memberData?.latent?.includes(48)) {
  5401. let effectiveAwokens = memberData.effectiveAwokens();
  5402. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5403. if (thisAwokenNum == 0) continue;
  5404. const {attrs=[]} = memberData.getAttrsTypesWithWeapon() || {};
  5405. attrs.distinct().forEach(attr=>{
  5406. count[attr] += thisAwokenNum;
  5407. });
  5408. } else {
  5409. continue;
  5410. }
  5411. }
  5412. orbs.forEach((orb,oi)=>{
  5413. orb.setAttribute(dataAttrName,count[oi]);
  5414. });
  5415. }
  5416. //普通十字
  5417. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"78\"]")) {
  5418. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5419. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  5420. let count = new Array(orbs.length).fill(0);
  5421. for (let mi=0; mi < members.length; mi++) {
  5422. const memberData = members[mi];
  5423. const assistData = assists[mi];
  5424. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5425. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5426. if (thisAwokenNum == 0) continue;
  5427. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5428. attrs.distinct().forEach(attr=>{
  5429. count[attr] += thisAwokenNum;
  5430. });
  5431. }
  5432. orbs.forEach((orb,oi)=>{
  5433. orb.setAttribute(dataAttrName,count[oi]);
  5434. });
  5435. }
  5436. //U解禁消
  5437. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"41\"]")) {
  5438. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5439. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  5440. let count = new Array(orbs.length).fill(0);
  5441. for (let mi=0; mi < members.length; mi++) {
  5442. const memberData = members[mi];
  5443. const assistData = assists[mi];
  5444. if (memberData?.latent?.includes(41)) {
  5445. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5446. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5447. if (thisAwokenNum == 0) continue;
  5448. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5449. attrs.distinct().forEach(attr=>{
  5450. count[attr] += thisAwokenNum;
  5451. });
  5452. } else {
  5453. continue;
  5454. }
  5455. }
  5456. orbs.forEach((orb,oi)=>{
  5457. orb.setAttribute(dataAttrName,count[oi]);
  5458. });
  5459. }
  5460. //普通C珠
  5461. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"62\"]")) {
  5462. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5463. //目前没有大觉醒
  5464. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  5465. let count = new Array(orbs.length).fill(0);
  5466. for (let mi=0; mi < members.length; mi++) {
  5467. const memberData = members[mi];
  5468. const assistData = assists[mi];
  5469. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5470. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5471. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  5472. if (thisAwokenNum == 0) continue;
  5473. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5474. attrs.distinct().forEach(attr=>{
  5475. count[attr] += thisAwokenNum;
  5476. });
  5477. }
  5478. orbs.forEach((orb,oi)=>{
  5479. orb.setAttribute(dataAttrName,count[oi]);
  5480. });
  5481. }
  5482. //C珠破吸
  5483. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"39\"]")) {
  5484. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5485. //目前没有大觉醒
  5486. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  5487. let count = new Array(orbs.length).fill(0);
  5488. for (let mi=0; mi < members.length; mi++) {
  5489. const memberData = members[mi];
  5490. const assistData = assists[mi];
  5491. if (memberData.latent.includes(39)) {
  5492. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5493. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5494. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  5495. if (thisAwokenNum == 0) continue;
  5496. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5497. attrs.distinct().forEach(attr=>{
  5498. count[attr] += thisAwokenNum;
  5499. });
  5500. } else {
  5501. continue;
  5502. }
  5503. }
  5504. orbs.forEach((orb,oi)=>{
  5505. orb.setAttribute(dataAttrName,count[oi]);
  5506. });
  5507. }
  5508. //普通T字
  5509. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"126\"]")) {
  5510. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5511. //目前没有大觉醒
  5512. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  5513. let count = new Array(orbs.length).fill(0);
  5514. for (let mi=0; mi < members.length; mi++) {
  5515. const memberData = members[mi];
  5516. const assistData = assists[mi];
  5517. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5518. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5519. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==126).length;
  5520. if (thisAwokenNum == 0) continue;
  5521. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5522. attrs.distinct().forEach(attr=>{
  5523. count[attr] += thisAwokenNum;
  5524. });
  5525. }
  5526. orbs.forEach((orb,oi)=>{
  5527. orb.setAttribute(dataAttrName,count[oi]);
  5528. });
  5529. }
  5530. }
  5531. //刷新队伍觉醒统计
  5532. function refreshTeamAwokenCount(awokenDom, team) {
  5533. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5534. official_awoken_sorting.forEach(ak=>{
  5535. let totalNum = 0;
  5536. //搜索等效觉醒
  5537. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak || eak.big === ak);
  5538. if (equivalentAwoken?.small === ak)
  5539. { //等效觉醒小
  5540. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5541. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5542. } else if (equivalentAwoken?.big === ak)
  5543. { //等效觉醒大就跳过
  5544. return;
  5545. } else
  5546. { //普通觉醒
  5547. totalNum = awokenCountInTeam(team, ak, solo, teamsCount);
  5548. }
  5549. if (totalNum == 0) return;
  5550. const li = document.createElement("li");
  5551. li.className = "awoken-count";
  5552. const icon = li.appendChild(document.createElement("icon"));
  5553. icon.className = "awoken-icon";
  5554. icon.setAttribute("data-awoken-icon", ak);
  5555. const span = li.appendChild(document.createElement("span"));
  5556. span.className = "count";
  5557. span.textContent = totalNum;
  5558. fragment.appendChild(li);
  5559. });
  5560. const awokenUL = awokenDom.querySelector(".awoken-ul");
  5561. awokenUL.innerHTML = '';
  5562. awokenUL.append(fragment);
  5563. }
  5564. //刷新阵型觉醒统计
  5565. function refreshFormationAwokenCount(awokenDom, teams) {
  5566. function awokenSetCount(aicon, number) {
  5567. if (!aicon) return; //没有这个觉醒就撤回
  5568. const ali = aicon.parentNode;
  5569. const countDom = ali.querySelector(".count");
  5570. countDom.textContent = number;
  5571. if (number)
  5572. ali.classList.remove(className_displayNone);
  5573. else
  5574. ali.classList.add(className_displayNone);
  5575. }
  5576. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5577. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  5578. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  5579. const acs = aicons.map(aicon=>{
  5580. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  5581. let totalNum = 0;
  5582. //搜索等效觉醒
  5583. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  5584. if (equivalentAwoken)
  5585. {
  5586. if (equivalentAwoken.small === ai)
  5587. {
  5588. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  5589. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  5590. }
  5591. } else
  5592. {
  5593. totalNum = awokenCountInFormation(teams, ai, solo);
  5594. }
  5595. awokenSetCount(aicon, totalNum);
  5596. return {a:ai,c:totalNum};
  5597. });
  5598. if (acs.every(ac=>ac.c==0))
  5599. {
  5600. awokenDom.classList.add(className_displayNone);
  5601. } else
  5602. {
  5603. awokenDom.classList.remove(className_displayNone);
  5604. }
  5605. awokenDom.appendChild(fragment);
  5606. }
  5607. //刷新能力值
  5608. function refreshAbility(abilityDom, team, idx) {
  5609. const memberData = team[0][idx];
  5610. const assistData = team[1][idx];
  5611. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  5612. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  5613. if (mainAbility && memberData.ability) {
  5614. for (let ai = 0; ai < 3; ai++) {
  5615. memberData.ability[ai] = mainAbility[ai][0];
  5616. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  5617. }
  5618. }
  5619. if (!abilityDom) return; //如果没有dom,直接跳过
  5620. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  5621. const hpDom = abilityLi.querySelector(".hp");
  5622. const atkDom = abilityLi.querySelector(".atk");
  5623. const rcvDom = abilityLi.querySelector(".rcv");
  5624. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  5625. if (mainAbility) {
  5626. div.classList.remove(className_displayNone);
  5627. div.textContent = memberData.ability[ai];
  5628. } else {
  5629. div.classList.add(className_displayNone);
  5630. div.textContent = 0;
  5631. }
  5632. });
  5633. }
  5634. //刷新队员
  5635. function refreshMemberTypes(memberTypesDom, team, idx) {
  5636. if (!memberTypesDom) return; //如果没有dom,直接跳过
  5637. const member = team[0][idx];
  5638. const assist = team[1][idx];
  5639. let {types = [], appendType = false} = member.getAttrsTypesWithWeapon(assist) || {};
  5640. appendType = appendType && (types.length > member.card.types.length); //appendType还需要满足type数量大于角色真实的type
  5641. const memberTypesUl = memberTypesDom.querySelector(`.member-types-${idx + 1} .types-ul`);
  5642. memberTypesUl.innerHTML = '';
  5643. for (let i = 0;i < types.length; i++) {
  5644. const iconLi = document.createElement("li");
  5645. const icon = iconLi.appendChild(document.createElement("icon"))
  5646. icon.className = "type-icon";
  5647. icon.setAttribute("data-type-icon", types[i]);
  5648. if (appendType && i == (types.length - 1)) {
  5649. iconLi.classList.add('append-type');
  5650. }
  5651. memberTypesUl.appendChild(iconLi);
  5652. }
  5653. }
  5654. //刷新队员觉醒
  5655. function refreshMemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  5656. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  5657. const memberData = team[0][idx];
  5658. const assistData = team[1][idx];
  5659. // const memberCard = Cards[memberData.id] || Cards[0];
  5660. // const assistCard = Cards[assistData.id] || Cards[0];
  5661. //队员觉醒
  5662. let memberAwokens = memberData.effectiveAwokens() || [];
  5663. //memberAwokens.sort();
  5664. //武器觉醒
  5665. let assistAwokens = assistData.effectiveAwokens() || [];
  5666. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  5667. //assistAwokens.sort();
  5668. /*if (assistAwokens.includes(49))
  5669. {
  5670. memberAwokens = memberAwokens.concat(assistAwokens);
  5671. }*/
  5672. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  5673. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  5674. /* //通用的
  5675. function countNum(arr) {
  5676. const map = arr.reduce(function(preMap, value){
  5677. return preMap.set(value, (preMap.get(value) || 0) + 1);
  5678. }, new Map());
  5679. return Array.from(map);
  5680. };*/
  5681. function countAwokenNum(arr) {
  5682. const map = arr.reduce(function(preMap, value){
  5683. const eak = equivalent_awoken.find(eako => eako.big === value);
  5684. if (eak)
  5685. {
  5686. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  5687. }else
  5688. {
  5689. return preMap.set(value, (preMap.get(value) || 0) + 1);
  5690. }
  5691. }, new Map());
  5692. return Array.from(map);
  5693. };
  5694. /*const hideAwokens = [49,1,2,3,63];
  5695. if (solo) hideAwokens.push(30); //协力觉醒
  5696. if (!solo) hideAwokens.push(63); //掉落觉醒
  5697. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  5698. let memberAwokensCount = countAwokenNum(memberAwokens);
  5699. memberAwokenUl.innerHTML = '';
  5700. memberAwokensCount.forEach(akc=>{
  5701. const iconLi = document.createElement("li");
  5702. const icon = iconLi.appendChild(document.createElement("icon"))
  5703. icon.className = "awoken-icon";
  5704. icon.setAttribute("data-awoken-icon", akc[0]);
  5705. icon.setAttribute("data-awoken-count", akc[1]);
  5706. memberAwokenUl.appendChild(iconLi);
  5707. });
  5708. let assistAwokensCount = countAwokenNum(assistAwokens);
  5709. assistAwokenUl.innerHTML = '';
  5710. assistAwokensCount.forEach(akc=>{
  5711. const iconLi = document.createElement("li");
  5712. const icon = iconLi.appendChild(document.createElement("icon"))
  5713. icon.className = "awoken-icon";
  5714. icon.setAttribute("data-awoken-icon", akc[0]);
  5715. icon.setAttribute("data-awoken-count", akc[1]);
  5716. assistAwokenUl.appendChild(iconLi);
  5717. });
  5718. }
  5719. function setTextContentAndAttribute(dom,str)
  5720. {
  5721. if (!dom) return;
  5722. dom.textContent = str;
  5723. dom.setAttribute(dataAttrName, str);
  5724. }
  5725. function drawHpInfo(hpBarDom, reduceAttrRanges)
  5726. {
  5727. const width = hpBarDom.width, height = hpBarDom.height;
  5728. let ctx = hpBarDom.getContext("2d");
  5729. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  5730. {
  5731. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  5732. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  5733. //console.table(reduceRanges);
  5734. ctx.fillStyle = attrColors[ridx];
  5735. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  5736. reduceRanges.forEach(range=>{
  5737. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  5738. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  5739. });
  5740. });
  5741. }
  5742. else //只有阶梯盾
  5743. {
  5744. const reduceRanges = reduceAttrRanges[0];
  5745. //创建线性颜色渐变对象
  5746. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  5747. canvasGradient.addColorStop(0, "#EE99AA");
  5748. canvasGradient.addColorStop(0.4, "#FFDDEE");
  5749. canvasGradient.addColorStop(1, "#EE9999");
  5750. ctx.fillStyle = canvasGradient;
  5751. ctx.fillRect(0, 0, width, height);
  5752. reduceRanges.forEach(range=>{
  5753. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  5754. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  5755. });
  5756. }
  5757. }
  5758. //刷新队伍能力值合计
  5759. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  5760. //计算总的生命值
  5761. if (!totalDom) return;
  5762. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  5763. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  5764. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  5765. const tEffectDom = totalDom.querySelector(".tIf-effect");
  5766. const [members, assists, badge, swapId] = team;
  5767. const teams = formation.teams;
  5768. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  5769. const [teamsA_members, teamsA_assists, teamsA_badge] = teamsA;
  5770. const [teamsB_members, teamsB_assists, teamsB_badge] = teamsB;
  5771. const leader1id = members[swapId || 0].id;
  5772. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[teamsA_badge || 0].id : teamsB_members[teamsB_badge || 0].id) : members[5].id;
  5773. //计算当前队伍,2P时则是需要特殊处理
  5774. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  5775. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  5776. if (tHpDom) {
  5777. const reduceScales1 = getReduceScales(leader1id);
  5778. const reduceScales2 = getReduceScales(leader2id);
  5779. const reduceAttrSeildAwokenScales = getAttrShieldAwokenReduceScales(team);
  5780. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  5781. const reduceAttrRangesWithShieldAwoken = getReduceRange(reduceScales1.concat(reduceScales2, reduceAttrSeildAwokenScales));
  5782. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  5783. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  5784. const hpBar = totalDom.querySelector(".reduce-details");
  5785. if (reduceAttrRangesWithShieldAwoken.some(r=>r != reduceAttrRangesWithShieldAwoken[0]) ||
  5786. reduceAttrRangesWithShieldAwoken[0].length > 1 ||
  5787. reduceAttrRangesWithShieldAwoken[0][0].probability < 1) //有HP阶梯盾或者有指定属性减伤或者减伤几率不是100%
  5788. {
  5789. drawHpInfo(hpBar, reduceAttrRangesWithShieldAwoken);
  5790. hpBar.classList.remove(className_displayNone);
  5791. }else
  5792. {
  5793. hpBar.classList.add(className_displayNone);
  5794. }
  5795. const totalReduce = leastScale.scale;
  5796. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  5797. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  5798. let tHP = teamHPArr.reduce((pv, v) => pv + v, 0); //队伍计算的总HP
  5799. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v, 0); //队伍计算的总HP无觉醒
  5800. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  5801. let badgeHPScale = 1; //徽章倍率
  5802. if (badge === 5 && (solo || teamsCount === 3)) {
  5803. badgeHPScale = 1.05;
  5804. } else if (badge === 18 && (solo || teamsCount === 3)) {
  5805. badgeHPScale = 1.15;
  5806. } else if (badge === 20 && (solo || teamsCount === 3)) {
  5807. badgeHPScale = 1.10;
  5808. }
  5809. tHP = Math.round(tHP * (1 + 0.05 * teamHPAwoken) * badgeHPScale);
  5810. tHPNoAwoken = Math.round(tHPNoAwoken * badgeHPScale);
  5811. //记录到bar中,方便打开详情时调用
  5812. hpBar.reduceAttrRangesWithShieldAwoken = reduceAttrRangesWithShieldAwoken; //有盾觉醒的
  5813. hpBar.reduceAttrRanges = reduceAttrRanges; //没有盾觉醒的
  5814. hpBar.tHP = tHP;
  5815. hpBar.tHPNoAwoken = tHPNoAwoken;
  5816. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  5817. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  5818. const tHpDom_general = tHpDom.querySelector(".general");
  5819. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  5820. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  5821. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  5822. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  5823. tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0);
  5824. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  5825. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  5826. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  5827. }
  5828. if (tSBDom) {
  5829. const sbn = countTeamSB(team, solo);
  5830. const tSBDom_general = tSBDom.querySelector(".general");
  5831. setTextContentAndAttribute(tSBDom_general, sbn);
  5832. }
  5833. if (tMoveDom) {
  5834. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  5835. const tMoveDom_general = tMoveDom.querySelector(".general");
  5836. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  5837. if (moveTime.fixed) //固定时间的
  5838. {
  5839. tMoveDom.classList.add("fixed-move-time");
  5840. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  5841. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  5842. } else
  5843. {
  5844. tMoveDom.classList.remove("fixed-move-time");
  5845. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  5846. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  5847. }
  5848. }
  5849. const tRarityDom = totalDom.querySelector(".tIf-rarity");
  5850. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  5851. const tTypesDom = totalDom.querySelector(".tIf-types");
  5852. //统计队伍稀有度总数
  5853. if (tRarityDom)
  5854. {
  5855. const rarityDoms = tRarityDom.querySelector(".rarity");
  5856. const rarityCount = members.slice(0,5).reduce((pre,member)=>{
  5857. if (member.id <= 0) return pre;
  5858. const card = member.card;
  5859. return pre + (card?.rarity ?? 0);
  5860. },0);
  5861. rarityDoms.setAttribute(dataAttrName, rarityCount);
  5862. }
  5863. //统计队伍属性/类型个数
  5864. if (tAttrsDom || tTypesDom)
  5865. {
  5866. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  5867. if (tAttrsDom) {
  5868. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  5869. attrDoms.forEach(attrDom=>{
  5870. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  5871. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  5872. });
  5873. }
  5874. if (tTypesDom) {
  5875. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  5876. typeDoms.forEach(typeDom=>{
  5877. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  5878. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  5879. });
  5880. }
  5881. }
  5882. if (tEffectDom) {
  5883. //76版队长技能不被换队长所影响
  5884. const leader1id_original = members[0].id;
  5885. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[0].id : teamsB_members[0].id) : members[5].id;
  5886. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  5887. refreshEffectDom(tEffectDom, effect);
  5888. }
  5889. }
  5890. function refreshEffectDom(tEffectDom, effect) {
  5891. const _76board = tEffectDom.querySelector(".icon-skill[data-icon-type='board-size-change']");
  5892. _76board && _76board.classList.toggle(className_displayNone, !effect.board76);
  5893. const noSkyfall = tEffectDom.querySelector(".icon-skill[data-icon-type='no-skyfall']");
  5894. noSkyfall && noSkyfall.classList.toggle(className_displayNone, !effect.noSkyfall);
  5895. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  5896. poisonNoEffect && poisonNoEffect.classList.toggle(className_displayNone, !effect.poisonNoEffect);
  5897. const resolve = tEffectDom.querySelector(".icon-skill[data-icon-type='resolve']");
  5898. resolve && resolve.classList.toggle(className_displayNone, !effect.resolve);
  5899. const addCombo = tEffectDom.querySelector(".icon-skill[data-icon-type='add-combo']");
  5900. if (addCombo) {
  5901. addCombo.classList.toggle(className_displayNone, effect.addCombo.every(n=>n<1));
  5902. addCombo.setAttribute("data-add-combo", effect.addCombo.filter(Boolean).join("/"));
  5903. }
  5904. const inflicts = tEffectDom.querySelector(".inflicts");
  5905. if (inflicts) {
  5906. inflicts.classList.toggle(className_displayNone, effect.inflicts.every(n=>n<1));
  5907. inflicts.setAttribute("data-inflicts", effect.inflicts.filter(Boolean).map(v=>v.bigNumberToString()).join("/"));
  5908. }
  5909. }
  5910. //刷新所有队伍能力值合计
  5911. function refreshFormationTotalHP(totalDom, teams) {
  5912. //计算总的生命值
  5913. if (!totalDom) return;
  5914. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  5915. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  5916. const tEffectDom = totalDom.querySelector(".tIf-effect");
  5917. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  5918. const [teamsA_members,,teamsA_badge] = teamsA;
  5919. const [teamsB_members,,teamsB_badge] = teamsB;
  5920. //因为目前仅用于2P,所以直接在外面固定写了
  5921. const leader1id = teamsA_members[teamsA_badge || 0].id;
  5922. const leader2id = teamsB_members[teamsB_badge || 0].id;
  5923. if (tHpDom) {
  5924. const reduceScales1 = getReduceScales(leader1id);
  5925. const reduceScales2 = getReduceScales(leader2id);
  5926. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  5927. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  5928. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  5929. const hpBar = totalDom.querySelector(".reduce-details");
  5930. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  5931. {
  5932. drawHpInfo(hpBar, reduceAttrRanges);
  5933. hpBar.classList.remove(className_displayNone);
  5934. }else
  5935. {
  5936. hpBar.classList.add(className_displayNone);
  5937. }
  5938. const totalReduce = leastScale.scale;
  5939. const tHPArr = teams.map(function(team) {
  5940. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  5941. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  5942. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  5943. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  5944. });
  5945. const tHPNoAwokenArr = teams.map(function(team) {
  5946. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  5947. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  5948. return Math.round(teamTHP);
  5949. });
  5950. const tHP = tHPArr.reduce((pv, v) => pv + v);
  5951. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  5952. //记录到bar中,方便打开详情时调用
  5953. hpBar.reduceAttrRanges = reduceAttrRanges;
  5954. hpBar.tHP = tHP;
  5955. hpBar.tHPNoAwoken = tHPNoAwoken;
  5956. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  5957. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  5958. const tHpDom_general = tHpDom.querySelector(".general");
  5959. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  5960. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  5961. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  5962. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  5963. if (totalReduce > 0)
  5964. tHpDom_reduce.classList.remove("no-reduce");
  5965. else
  5966. tHpDom_reduce.classList.add("no-reduce");
  5967. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  5968. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  5969. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  5970. }
  5971. if (tSBDom) {
  5972. const sbn1 = countTeamSB(teamsA, solo);
  5973. const sbn2 = countTeamSB(teamsB, solo);
  5974. const tSBDom_general = tSBDom.querySelector(".general");
  5975. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  5976. }
  5977. if (tEffectDom) {
  5978. //76版队长技能不被换队长所影响
  5979. const leader1id_original = teamsA_members[0].id;
  5980. const leader2id_original = teamsB_members[0].id;
  5981. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  5982. refreshEffectDom(tEffectDom, effect);
  5983. }
  5984. }
  5985. //刷新单人技能CD
  5986. function refreshMemberSkillCD(teamDom, team, idx) {
  5987. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  5988. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  5989. const member = team[0][idx];
  5990. const assist = team[1][idx];
  5991. const memberCard = Cards[member.id] || Cards[0];
  5992. const memberSkill = Skills[memberCard?.activeSkillId];
  5993. const assistCard = Cards[assist.id] || Cards[0];
  5994. const assistSkill = Skills[assistCard?.activeSkillId];
  5995. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  5996. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  5997. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  5998. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  5999. memberSkillCdDom.innerHTML = '';
  6000. assistSkillCdDom.innerHTML = '';
  6001. memberSkillCdDom.classList.toggle("loop-skill", memberSkill.type == 233);
  6002. if (memberSkill.type == 232 || memberSkill.type == 233) //232是单向进化技能,显示。233是循环进化技能,就不显示了
  6003. {
  6004. memberSkillCdDom.append(memberSkillCd);
  6005. assistSkillCdDom.append(memberSkillCd+ assistSkillCd);
  6006. memberSkill.params.slice(1).forEach(subSkillId=>{
  6007. const subSkill = Skills[subSkillId];
  6008. const memberEvoSkillCd = subSkill.initialCooldown - subSkill.maxLevel + 1;
  6009. memberSkillCdDom.append(document.createElement("br"),memberEvoSkillCd);
  6010. assistSkillCdDom.append(document.createElement("br"),memberEvoSkillCd+ assistSkillCd);
  6011. });
  6012. } else {
  6013. memberSkillCdDom.append(memberSkillCd);
  6014. assistSkillCdDom.append(memberSkillCd + assistSkillCd);
  6015. }
  6016. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  6017. memberSkillCdDom.classList.remove("max-skill");
  6018. } else {
  6019. memberSkillCdDom.classList.add("max-skill");
  6020. }
  6021. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  6022. assistSkillCdDom.classList.remove("max-skill");
  6023. } else {
  6024. assistSkillCdDom.classList.add("max-skill");
  6025. }
  6026. }
  6027. //按住Ctrl点击技能在控制台输出技能的对象
  6028. function fastShowSkill(event) {
  6029. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  6030. if (event.ctrlKey) {
  6031. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  6032. console.debug(Skills[skillId]);
  6033. return;
  6034. };
  6035. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  6036. if (s_cards.length > 1) {
  6037. showSearch(s_cards); //显示
  6038. }
  6039. }
  6040. function localisation($tra) {
  6041. if (!$tra) return;
  6042. document.title = $tra.webpage_title;
  6043. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  6044. formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank;
  6045. formationBox.querySelector(".title-box .title-display").setAttribute("placeholder",$tra.title_blank);
  6046. formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank;
  6047. formationBox.querySelector(".detail-box .detail-display").setAttribute("placeholder",$tra.detail_blank);
  6048. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  6049. const sortOptions = Array.from(s_sortList.options);
  6050. sortOptions.forEach(opt => {
  6051. const tag = opt.getAttribute("data-tag");
  6052. const trans = $tra.sort_name[tag];
  6053. if (trans) {
  6054. opt.text = trans;
  6055. }
  6056. });
  6057. }

智龙迷城队伍图制作工具