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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. let defaultLevel = 99; //默认等级
  9. const teamBigBoxs = []; //储存全部teamBigBox
  10. const allMembers = []; //储存所有成员,包含辅助
  11. let interchangeSvg; //储存划线的SVG
  12. let controlBox; //储存整个controlBox
  13. let statusLine; //储存状态栏
  14. let formationBox; //储存整个formationBox
  15. let editBox; //储存整个editBox
  16. let showSearch; //整个程序都可以用的显示搜索函数
  17. let qrcodeReader; //二维码读取
  18. let qrcodeWriter; //二维码输出
  19. let selectedDeviceId; //视频源id
  20. const dataStructure = 5; //阵型输出数据的结构版本
  21. const cfgPrefix = "PADDF-"; //设置名称的前缀
  22. const className_displayNone = "display-none";
  23. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  24. const isGuideMod = !unsupportFeatures.length && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  25. //用油猴扩展装上,把GM_xmlhttpRequest引入的脚本
  26. const ExternalLinkScriptURL = "https://greasyfork.org/scripts/458521";
  27. const paddbPathPrefix = "/team/"; //PADDB的获取队伍网址格式
  28. const uploadMessage = "Use PADDashFormation to read the Team URL and restore correct team for ID > 9934.\nhttps://github.com/Mapaler/PADDashFormation";
  29. if (location.search.includes('&')) {
  30. location.search = location.search.replace(/&/ig, '&');
  31. }
  32. if ('serviceWorker' in navigator) {
  33. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  34. .then(function(registration) {
  35. console.debug('service worker 注册成功',registration);
  36. }).catch(function(error) {
  37. console.error('servcie worker 注册失败',error);
  38. });
  39. } else {
  40. console.error('浏览器不支持 servcie worker');
  41. }
  42. //一开始就加载当前语言
  43. if (currentLanguage == undefined)
  44. {
  45. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  46. const browser_i18n = navigator.language; //获取浏览器语言
  47. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  48. {
  49. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  50. }
  51. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  52. {
  53. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  54. if (lang.i18n_RegExp)
  55. {
  56. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  57. }else
  58. {
  59. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  60. }
  61. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  62. }
  63. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  64. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  65. }
  66. //一开始就加载当前数据
  67. if (currentDataSource == undefined)
  68. {
  69. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  70. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  71. }
  72. const dbName = "PADDF";
  73. let db = null;
  74. const DBOpenRequest = indexedDB.open(dbName, 4);
  75. DBOpenRequest.onsuccess = function(event) {
  76. db = event.target.result; //DBOpenRequest.result;
  77. console.log("PADDF:数据库已可使用");
  78. loadData();
  79. };
  80. DBOpenRequest.onerror = function(event) {
  81. // 错误处理
  82. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  83. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  84. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  85. loadData();
  86. //alert('Some errors have occurred, please refresh the page.');
  87. //history.go(); //直接强制刷新
  88. };
  89. DBOpenRequest.onupgradeneeded = function(event) {
  90. let db = event.target.result;
  91. let store;
  92. switch (true)
  93. {
  94. case event.oldVersion < 2:
  95. store = db.createObjectStore("cards");
  96. store = db.createObjectStore("skills");
  97. case event.oldVersion < 3:
  98. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  99. }
  100. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  101. store.transaction.oncomplete = function(event) {
  102. console.log("PADDF:数据库建立完毕");
  103. };
  104. };
  105. class Plus extends Array {
  106. constructor(hp = 0 , atk = 0, rcv = 0) {
  107. super(3);//建立 Array
  108. if (Array.isArray(hp) && hp.length >= 3 //传入数组的形式
  109. && hp.every(n=>Number.isInteger(n))) {
  110. this[0] = hp[0];
  111. this[1] = hp[1];
  112. this[2] = hp[2];
  113. } else { //传入三个数字的形式
  114. if (!Number.isInteger(hp) || !Number.isInteger(atk) || !Number.isInteger(rcv)) throw new TypeError("传入的 +值 不是整数");
  115. this[0] = hp;
  116. this[1] = atk;
  117. this[2] = rcv;
  118. }
  119. }
  120. get hp() {
  121. return this[0];
  122. }
  123. set hp(num) {
  124. if (!Number.isInteger(num)) throw new TypeError("传入的 HP +值 不是整数");
  125. if (num < 0 || num > 99) throw new RangeError("HP +值应为 0-99 之间的整数");
  126. this[0] = num;
  127. }
  128. get atk() {
  129. return this[1];
  130. }
  131. set atk(num) {
  132. if (!Number.isInteger(num)) throw new TypeError("传入的 ATK +值 不是整数");
  133. if (num < 0 || num > 99) throw new RangeError("ATK +值应为 0-99 之间的整数");
  134. this[1] = num;
  135. }
  136. get rcv() {
  137. return this[2];
  138. }
  139. set rcv(num) {
  140. if (!Number.isInteger(num)) throw new TypeError("传入的 RCV +值 不是整数");
  141. if (num < 0 || num > 99) throw new RangeError("RCV +值应为 0-99 之间的整数");
  142. this[2] = num;
  143. }
  144. get is297() {
  145. return (this[0] + this[1] + this[2]) === 297;
  146. }
  147. }
  148. class LatentAwakening extends Array {
  149. blocks = 6;
  150. constructor(arg = []) {
  151. super();//建立 Array
  152. if (typeof arg === "bigint" ||
  153. typeof arg === "number" && Number.isInteger(arg) ||
  154. typeof arg === "string" && /^\d+$/.test(arg)
  155. ){ //单个大数字模式
  156. let latentNumber = BigInt(arg);
  157. //console.log("原始数字",latentNumber.toString(2));
  158. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  159. latentNumber >>= 3n; //右移3位
  160. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  161. const changeLatentBlocksNum = Boolean(latentNumber & 1n); //1时就是开孔了
  162. latentNumber >>= 1n; //右移1位
  163. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  164. if (changeLatentBlocksNum)
  165. {
  166. this.blocks = Number(latentNumber & 0b1111n);
  167. latentNumber >>= 4n;
  168. //console.log("读取潜觉格子数",latentNumber.toString(2));
  169. }
  170. const rightNumn = latentVersion > 6n ? 7n : 5n; //右移的距离
  171. const getbnum = (1n << rightNumn) - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  172. while (latentNumber > 0n)
  173. {
  174. const latentId = Number(latentNumber & getbnum);
  175. this.push(latentId);
  176. //判断是几格,然后直接右移几次
  177. const useHole = latentUseHole(latentId);
  178. latentNumber >>= rightNumn * BigInt(useHole);
  179. }
  180. } else if (Array.isArray(arg)) {
  181. Object.assign(this, arg);
  182. }
  183. }
  184. get usedHole() {
  185. return this.reduce((p,v)=>p + latentUseHole(v),0);
  186. }
  187. toBigInt() {
  188. //直接使用目前的最新版本
  189. const leftNumn = 0b111n;
  190. //重复添加潜觉
  191. let latentNum = this.reduceRight((pre,latentId, idx)=>{
  192. const useHole = latentUseHole(latentId);
  193. const latentIdn = BigInt(latentId);
  194. for (let i=1; i <= useHole; i++) {
  195. pre <<= leftNumn;
  196. pre |= latentIdn;
  197. }
  198. return pre;
  199. }, 0n);
  200. //添加使用的格子数
  201. latentNum <<= 4n;
  202. latentNum |= BigInt(this.blocks);
  203. //添加是否已打开格子
  204. latentNum <<= 1n;
  205. latentNum |= this.blocks > 6 ? 1n : 0n;
  206. //潜觉版本,直接来最新版本
  207. latentNum <<=3n;
  208. latentNum |= latentVersion;
  209. return BigInt.asUintN(64, latentNum);;
  210. }
  211. }
  212. class Member2 {
  213. id = 0; //原始id
  214. changes = null; //变身后id
  215. level = 1; //等级
  216. awakening = 0; //觉醒数量
  217. superAwakening= 0; //超觉醒ID
  218. #plus = new Plus(); //加值
  219. #latentAwakening = new LatentAwakening(); //潜在觉醒
  220. skillLevel = 0; //技能等级
  221. assistMember = null; //辅助对象的引用
  222. //下面是游戏状态
  223. skillQuantity = 0; //技能填充量
  224. evolveSkillStage = null; //储存进化类技能的当前等级
  225. attrChange = null; //改变为什么颜色
  226. get hasAssist() {
  227. return assistMember instanceof Member2;
  228. }
  229. removeAssist() {
  230. this.assistMember = null;
  231. }
  232. constructor(oldMember = {}, assistMember = null)
  233. {
  234. if (assistMember instanceof Member2) {
  235. this.assistMember = assistMember;
  236. assistMember.removeAssist();
  237. }
  238. if (oldMember instanceof Member2) {
  239. Object.assign(this, oldMember);
  240. }
  241. }
  242. get card() {
  243. return Cards[this.id] ?? Cards[0];
  244. }
  245. get plus() {
  246. return this.#plus;
  247. }
  248. set plus(arr) {
  249. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  250. throw new TypeError("直接设定 +值 应当为整形数组");
  251. this.#plus[0] = arr[0];
  252. this.#plus[1] = arr[1];
  253. this.#plus[2] = arr[2];
  254. }
  255. get latentAwakening() {
  256. return this.#latentAwakening;
  257. }
  258. set latentAwakening(arr) {
  259. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  260. throw new TypeError("直接设定 潜在觉醒 应当为整形数组");
  261. this.#latentAwakening.length = arr.length;
  262. for (let i=0;i<arr.length;i++) {
  263. this.#latentAwakening[i] = arr[i];
  264. }
  265. }
  266. get needExp() {
  267. const expArray = [
  268. Math.round(valueAt(this.level, 99, this.card.exp)) //99级以内的经验
  269. ];
  270. if (this.level > 99)
  271. expArray.push(Math.max(0, Math.min(this.level, 110) - 100) * 5000000);
  272. if (this.level > 110)
  273. expArray.push(Math.max(0, Math.min(this.level, 120) - 110) * 20000000);
  274. return expArray;
  275. }
  276. getWorkingAwakenings(states) {
  277. const {outsideOfDungeon, awakningsBind, removeAssist, slotBind} = states;
  278. if (slotBind) return [];
  279. //封觉醒时,语音、心横仍然生效
  280. const awaknings = this.card.awakenings.slice(0, this.awakening);
  281. if (this.hasAssist && !removeAssist) //有武器并且没有禁武器时
  282. awaknings.push(...this.assistMember.getAwakenings(states));
  283. return awaknings;
  284. }
  285. getAbilities(states) {
  286. const {outsideOfDungeon, awakningsBind, removeAssist, dungeonEnchance} = states;
  287. const abilities = {
  288. hp: {base: 0, plus: 0, assist: 0, awaknings: 0},
  289. atk: {base: 0, plus: 0, assist: 0, awaknings: 0},
  290. rcv: {base: 0, plus: 0, assist: 0, awaknings: 0},
  291. }
  292. return abilities;
  293. }
  294. }
  295. class Card {
  296. flags = 0;
  297. id = 0;
  298. name = null;
  299. attrs = [];
  300. types = [];
  301. isUltEvo = false;
  302. rarity = 0;
  303. cost = 0;
  304. maxLevel = 0;
  305. feedExp = 0;
  306. isEmpty = true;
  307. sellPrice = 0;
  308. hp = null;
  309. atk = null;
  310. rcv = null;
  311. exp = null;
  312. activeSkillId = 0;
  313. leaderSkillId = 0;
  314. enemy = null;
  315. evoBaseId = null;
  316. evoMaterials = [];
  317. unevoMaterials = [];
  318. awakenings = [];
  319. superAwakenings = [];
  320. evoRootId = 0;
  321. seriesId = 0;
  322. sellMP = 0;
  323. latentAwakeningId = 0;
  324. collabId = 0;
  325. altName = [];
  326. limitBreakIncr = 0;
  327. voiceId = 0;
  328. orbSkinOrBgmId = 0;
  329. specialAttribute = null;
  330. searchFlags = [];
  331. #leaderSkillTypes = null;
  332. gachaGroupsFlag = 0;
  333. badgeId = 0;
  334. unk01 = null;
  335. unk02 = null;
  336. unk03 = null;
  337. unk04 = null;
  338. unk05 = null;
  339. unk06 = null;
  340. unk07 = null;
  341. unk08 = null;
  342. static fixId(id, reverse = false){
  343. if (id === 0xFFFF) return id;
  344. return reverse ? (id >= 9900 ? id + 100 : id) : (id >= 10000 ? id - 100 : id);
  345. }
  346. constructor(data){
  347. if (Array.isArray(data)) {
  348. this.fromOfficialData(data);
  349. } else {
  350. const classPrototype = Card.prototype;
  351. for (let key in data) {
  352. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  353. if (propertyDescriptor &&
  354. !propertyDescriptor.writable &&
  355. !propertyDescriptor.set)
  356. continue;
  357. this[key] = data[key];
  358. }
  359. }
  360. }
  361. fromOfficialData(data) {
  362. const e = data.entries();
  363. function readCurve(entries) {
  364. return {
  365. min: entries.next().value?.[1],
  366. max: entries.next().value?.[1],
  367. scale: entries.next().value?.[1],
  368. };
  369. }
  370. this.id = Card.fixId(e.next().value?.[1]); //ID
  371. this.name = e.next().value?.[1]; //名字
  372. this.attrs.push(e.next().value?.[1]); //属性1
  373. this.attrs.push(e.next().value?.[1]); //属性2
  374. this.isUltEvo = e.next().value?.[1] !== 0; //是否究极进化
  375. this.types.push(e.next().value?.[1]); //类型1
  376. this.types.push(e.next().value?.[1]); //类型2
  377. this.rarity = e.next().value?.[1]; //星级
  378. this.cost = e.next().value?.[1]; //cost
  379. this.unk01 = e.next().value?.[1]; //未知01
  380. this.maxLevel = e.next().value?.[1]; //最大等级
  381. this.feedExp = e.next().value?.[1]; //1级喂食经验,需要除以4
  382. this.isEmpty = e.next().value?.[1] === 1; //空卡片?
  383. this.sellPrice = e.next().value?.[1]; //1级卖钱,需要除以10
  384. this.hp = readCurve(e); //HP增长
  385. this.atk = readCurve(e); //攻击增长
  386. this.rcv = readCurve(e); //回复增长
  387. this.exp = { min: 0, max: e.next().value?.[1], scale: e.next().value?.[1] }; //经验增长
  388. this.activeSkillId = e.next().value?.[1]; //主动技
  389. this.leaderSkillId = e.next().value?.[1]; //队长技
  390. this.enemy = { //作为怪物的数值
  391. countdown: e.next().value?.[1],
  392. hp: readCurve(e),
  393. atk: readCurve(e),
  394. def: readCurve(e),
  395. maxLevel: e.next().value?.[1],
  396. coin: e.next().value?.[1],
  397. exp: e.next().value?.[1],
  398. skills: []
  399. };
  400. this.evoBaseId = Card.fixId(e.next().value?.[1]); //进化基础ID
  401. this.evoMaterials.push(...([ //进化素材
  402. e.next().value?.[1],
  403. e.next().value?.[1],
  404. e.next().value?.[1],
  405. e.next().value?.[1],
  406. e.next().value?.[1]
  407. ].map(n=>Card.fixId(n,false))));
  408. this.unevoMaterials.push(...([ //退化素材
  409. e.next().value?.[1],
  410. e.next().value?.[1],
  411. e.next().value?.[1],
  412. e.next().value?.[1],
  413. e.next().value?.[1]
  414. ].map(n=>Card.fixId(n,false))));
  415. this.unk02 = e.next().value?.[1]; //未知02
  416. this.unk03 = e.next().value?.[1]; //未知03
  417. this.unk04 = e.next().value?.[1]; //未知04
  418. this.unk05 = e.next().value?.[1]; //未知05
  419. this.unk06 = e.next().value?.[1]; //未知06
  420. this.unk07 = e.next().value?.[1]; //未知07
  421. const numSkills = e.next().value?.[1]; //几种敌人技能
  422. for (let si = 0; si < numSkills; si++) {
  423. this.enemy.skills.push({
  424. id: e.next().value?.[1],
  425. ai: e.next().value?.[1],
  426. rnd: e.next().value?.[1]
  427. });
  428. }
  429. const numAwakening = e.next().value?.[1]; //觉醒个数
  430. for (let ai = 0; ai < numAwakening; ai++) {
  431. this.awakenings.push(e.next().value?.[1]);
  432. }
  433. this.superAwakenings.push(...(e.next().value?.[1].split(',').filter(Boolean).map(strN=>parseInt(strN,10)))); //超觉醒
  434. this.evoRootId = Card.fixId(e.next().value?.[1]); //进化链根ID
  435. this.seriesId = e.next().value?.[1]; //系列ID
  436. this.types.push(e.next().value?.[1]); //类型3
  437. this.sellMP = e.next().value?.[1]; //卖多少MP
  438. this.latentAwakeningId = e.next().value?.[1]; //潜在觉醒ID
  439. this.collabId = e.next().value?.[1]; //合作ID
  440. this.flags = e.next().value?.[1];
  441. this.altName.push(...e.next().value?.[1].split("|").filter(Boolean)); //替换名字(分类标签)
  442. this.limitBreakIncr = e.next().value?.[1]; //110级增长
  443. this.voiceId = e.next().value?.[1]; //语音觉醒的ID
  444. this.orbSkinOrBgmId = e.next().value?.[1]; //珠子皮肤ID
  445. this.specialAttribute = e.next().value?.[1]; //特别属性,比如黄龙
  446. this.searchFlags.push(e.next().value?.[1], e.next().value?.[1]); //队长技搜索类型,解析写在这里会导致文件太大,所以写到前端去了
  447. this.gachaGroupsFlag = e.next().value?.[1]; //目前猜测是桶ID
  448. this.unk08 = e.next().value?.[1]; //未知08
  449. this.attrs.push(e.next().value?.[1]); //属性3
  450. this.badgeId = e.next().value?.[1]; //抽到后获取的徽章ID
  451. this.attrs = this.attrs.filter(n=>Number.isInteger(n) && n>=0);
  452. this.types = this.types.filter(n=>Number.isInteger(n) && n>=0);
  453. const last = e.next();
  454. if (!last.done)
  455. console.debug(`有新增数据/residue data for #%d: %o`, this.id , last.value);
  456. }
  457. get activeSkill(){
  458. return Skills[this.activeSkillId];
  459. }
  460. get leaderSkill(){
  461. return Skills[this.leaderSkillId];
  462. }
  463. get canAssist(){ //是否能当二技
  464. return Boolean(this.flags & 1<<0);
  465. }
  466. get enabled(){ //是否已启用
  467. return Boolean(this.flags & 1<<1);
  468. }
  469. get stackable(){ //flag有1<<3时,不合并占一格,没有时则根据类型进行合并(目前合并已经不占格子)
  470. const specialType = [0,12,14,15];
  471. return Boolean(this.flags & 1<<3) &&
  472. this.types.some(t=>specialType.includes(t)); //0進化用;12能力覺醒用;14強化合成用;15販賣用默认合并
  473. }
  474. get onlyAssist(){ //是否只能当二技
  475. return Boolean(this.flags & 1<<4);
  476. }
  477. get skillBanner(){ //是否支持8个潜觉
  478. return Boolean(this.flags & 1<<5);
  479. }
  480. get onlyAssist(){ //是否有技能横幅
  481. return Boolean(this.flags & 1<<6);
  482. }
  483. get leaderSkillTypes(){
  484. if (this.#leaderSkillTypes == null) {
  485. this.#leaderSkillTypes = new LeaderSkillType(this);
  486. }
  487. return this.#leaderSkillTypes;
  488. }
  489. }
  490. //队长技能类型的翻译
  491. class LeaderSkillType{
  492. #card = null;
  493. #flags = [];
  494. #matchMode = null;
  495. #restriction = null;
  496. #appendEffects = null;
  497. constructor(flags1, flags2){
  498. if (flags1 instanceof Card || Array.isArray(flags1.searchFlags)) {
  499. this.#card = flags1;
  500. } else if (Array.isArray(flags1)) {
  501. this.#flags.push(...flags1);
  502. } else {
  503. this.#flags.push(flags1, flags2);
  504. }
  505. }
  506. get matchMode(){
  507. if (this.#matchMode == null) {
  508. this.#matchMode = new LeaderSkillType_MatchingStyle(this.#card ?? this.#flags);
  509. }
  510. return this.#matchMode;
  511. }
  512. get restriction(){
  513. if (this.#restriction == null) {
  514. this.#restriction = new LeaderSkillType_Restriction_Bind(this.#card ?? this.#flags);
  515. }
  516. return this.#restriction;
  517. }
  518. get appendEffects(){
  519. if (this.#appendEffects == null) {
  520. this.#appendEffects = new LeaderSkillType_ExtraEffects(this.#card ?? this.#flags);
  521. }
  522. return this.#appendEffects;
  523. }
  524. }
  525. class LeaderSkillType_MatchingStyle {
  526. #card = null;
  527. #flags = [];
  528. constructor(arg){
  529. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  530. this.#card = arg;
  531. } else {
  532. this.#flags = arg;
  533. }
  534. }
  535. get multipleAttr(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 0)}
  536. get rowMatch(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 1)}
  537. get combo(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 2)}
  538. get sameColor(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 3)}
  539. get LShape(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 4)}
  540. get crossMatch(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 5)}
  541. get heartCrossMatch(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 6)}
  542. get remainOrbs(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 7)}
  543. get enhanced5Orbs(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 8)}
  544. }
  545. class LeaderSkillType_Restriction_Bind {
  546. #card = null;
  547. #flags = [];
  548. constructor(arg){
  549. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  550. this.#card = arg;
  551. } else {
  552. this.#flags = arg;
  553. }
  554. }
  555. get attrEnhance(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 9)}
  556. get typeEnhance(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 10)}
  557. get board7x6(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 11)}
  558. get noSkyfall(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 12)}
  559. get HpRange(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 13)}
  560. get useSkill(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 14)}
  561. get moveTimeDecrease_Fixed(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 15)}
  562. get minMatchLen(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 16)}
  563. get specialTeam(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 17)}
  564. get effectWhenRecover(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 18)}
  565. }
  566. class LeaderSkillType_ExtraEffects {
  567. #card = null;
  568. #flags = [];
  569. constructor(arg){
  570. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  571. this.#card = arg;
  572. } else {
  573. this.#flags = arg;
  574. }
  575. }
  576. get addCombo(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 21)}
  577. get fixedFollowAttack(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 22)}
  578. get scaleFollowAttack(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 23)}
  579. get reduce49down(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 24)}
  580. get reduce50(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 25)}
  581. get reduce51up(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 26)}
  582. get moveTimeIncrease(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 20)}
  583. get rateMultiplyExp_Coin(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 27)}
  584. get rateMultiplyDrop(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 28)}
  585. get voidPoison(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 29)}
  586. get counterAttack(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 30)}
  587. get autoHeal(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 31)}
  588. get unbindAwokenBind(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 19)}
  589. get resolve(){return Boolean(this.#card?.searchFlags?.[1] ?? this.#flags[1] & 1 << 0)}
  590. get predictionFalling(){return Boolean(this.#card?.searchFlags?.[1] ?? this.#flags[1] & 1 << 1)}
  591. }
  592. class Team extends Array {
  593. badge = 0;
  594. helperTeam = null;
  595. switchesLeader = null;
  596. constructor(memberCount = 6) {
  597. super(memberCount);//建立 Array
  598. }
  599. get leader1(){
  600. return this[0];
  601. }
  602. get leader2(){
  603. //当有 helperTeam 时,使用另一个队伍的队长
  604. return helperTeam instanceof Team ? this.helperTeam.leader1 : this[5];
  605. }
  606. }
  607. class Formation2 {
  608. teams = [];
  609. title = null;
  610. description = null;
  611. dungeonEnchancement = {
  612. attrs: [],
  613. types: [],
  614. rarities: [],
  615. collabIds: [],
  616. gachaIds: [],
  617. rate: {
  618. hp: 1,
  619. atk: 1,
  620. rcv: 1
  621. },
  622. benefitOfYinYang: 0,
  623. currentStage: 0,
  624. };
  625. constructor(teamCount) {
  626. this.teams.length = teamCount;
  627. const menbersCount = teamCount === 2 ? 5 : 6;
  628. for (let i=0; i<teamCount; i++) {
  629. this.teams[i] = new Team(menbersCount);
  630. }
  631. if (teamCount === 2) { //当为2人对物时,互相设定为互助队伍
  632. this.teams[0].helperTeam = this.teams[1];
  633. this.teams[1].helperTeam = this.teams[0];
  634. }
  635. }
  636. }
  637. class Skill {
  638. id = 0;
  639. name = null;
  640. description = null;
  641. type = 0;
  642. maxLevel = 0;
  643. initialCooldown = 0;
  644. unk = 0;
  645. params = [];
  646. #parsed = null;
  647. constructor(data, i){
  648. if (Array.isArray(data)) {
  649. this.id = i;
  650. this.fromOfficialData(data);
  651. } else {
  652. const classPrototype = Skill.prototype;
  653. for (let key in data) {
  654. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  655. if (propertyDescriptor &&
  656. !propertyDescriptor.writable &&
  657. !propertyDescriptor.set)
  658. continue;
  659. this[key] = data[key];
  660. }
  661. }
  662. }
  663. fromOfficialData(data) {
  664. const e = data.entries();
  665. this.name = e.next().value?.[1];
  666. this.description = e.next().value?.[1];
  667. this.type = e.next().value?.[1];
  668. this.maxLevel = e.next().value?.[1];
  669. this.initialCooldown = e.next().value?.[1];
  670. this.unk = e.next().value?.[1];
  671. let last = null;
  672. while (last = e.next(), !last.done) {
  673. this.params.push(last.value[1]);
  674. }
  675. }
  676. get parsed() {
  677. if (this.#parsed == null) {
  678. this.#parsed = Skill.skillParser(this);
  679. }
  680. return this.#parsed;
  681. }
  682. static skillParser(skill) {
  683. if (!(skill instanceof Skill)) throw new TypeError("传入的 技能 不是 Skill 类");
  684. return skillParser(skill.id);
  685. }
  686. }
  687. //队员基本的留空
  688. var Member = function(id = 0) {
  689. this.id = id;
  690. this.ability = [0, 0, 0];
  691. this.abilityNoAwoken = [0, 0, 0];
  692. };
  693. //让 Member 能直接获取 card
  694. Object.defineProperty(Member.prototype, "card", {
  695. get() { return Cards[this.id] ?? Cards[0]; }
  696. })
  697. Member.prototype.effectiveAwokens = function(assist) {
  698. const memberCard = this.card;
  699. let enableAwoken = memberCard?.awakenings?.slice(0, this.awoken) || [];
  700. //单人、3人时,大于等于100级且297时增加超觉醒
  701. if ((solo || teamsCount === 3) && this.sawoken > 0 && this.level >= 100 && this.plus.every(p=>p>=99)) {
  702. enableAwoken.push(this.sawoken);
  703. }
  704. //添加武器
  705. if (assist instanceof Member && assist?.card?.awakenings?.includes(49)) {
  706. enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken));
  707. }
  708. return enableAwoken;
  709. }
  710. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  711. let memberCard = this.card, assistCard = assist?.card,
  712. assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  713. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  714. let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组
  715. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  716. let changeAttr, appendTypes;
  717. if (assistAwakenings?.includes(49)) { //如果有武器
  718. //更改副属性
  719. changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //筛选出武器觉醒
  720. if (changeAttr) attrs[1] = changeAttr - 91; //变换为属性
  721. //添加类型
  722. appendTypes = assistAwakenings.filter(ak=>ak >= 83 && ak <= 90); //筛选出武器觉醒
  723. appendTypes = appendTypes.map(type=> //变换为类型
  724. typekiller_for_type.find(t=>(type - 52) === t.awoken).type);
  725. appendTypes = appendTypes.filter(ak=>!types.has(ak)); //去除重复的
  726. appendTypes.forEach(appendType=>types.add(appendType)); //添加到类型里
  727. }
  728. return {
  729. attrs: attrs, isChangeAttr: Boolean(changeAttr),
  730. types: Array.from(types), isAppendType: Boolean(appendTypes?.length), appendTypes
  731. };
  732. }
  733. Member.prototype.outObj = function() {
  734. const m = this;
  735. if (m.id == 0) return null;
  736. let obj = [m.id];
  737. if (m.level != undefined) obj[1] = m.level;
  738. if (m.awoken != undefined) obj[2] = m.awoken;
  739. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  740. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  741. obj[3] = m.plus[0];
  742. } else {
  743. obj[3] = m.plus;
  744. }
  745. }
  746. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  747. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  748. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  749. const skill = Skills[card.activeSkillId];
  750. //有技能等级,并且技能等级低于最大等级时才记录技能
  751. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  752. return obj;
  753. };
  754. Member.prototype.loadObj = function(m, dataVersion) {
  755. if (m == undefined) //如果没有提供数据,直接返回默认
  756. {
  757. this.id = 0;
  758. return;
  759. }
  760. if (dataVersion == undefined) dataVersion = 1;
  761. this.id = dataVersion > 1 ? m[0] : m.id;
  762. this.level = dataVersion > 1 ? m[1] : m.level;
  763. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  764. if (dataVersion > 1) {
  765. if (isNaN(m[3]) || m[3] == null) {
  766. this.plus = m[3];
  767. } else {
  768. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  769. this.plus = [singlePlus, singlePlus, singlePlus];
  770. }
  771. } else {
  772. this.plus = m.plus;
  773. }
  774. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  775. this.latent = dataVersion > 1 ? m[4] : m.latent;
  776. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  777. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  778. this.sawoken = dataVersion > 1 ?
  779. (dataVersion < 5 ?
  780. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  781. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  782. : m.sawoken;
  783. this.skilllevel = m[6] || null;
  784. };
  785. Member.prototype.loadFromMember = function(m) {
  786. if (m == undefined) //如果没有提供数据,直接返回默认
  787. {
  788. return;
  789. }
  790. this.id = m.id;
  791. };
  792. //只用来防坐的任何队员
  793. var MemberDelay = function() {
  794. this.id = -1;
  795. };
  796. MemberDelay.prototype = Object.create(Member.prototype);
  797. MemberDelay.prototype.constructor = MemberDelay;
  798. //辅助队员
  799. var MemberAssist = function() {
  800. this.level = 0;
  801. this.awoken = 0;
  802. this.plus = [0, 0, 0];
  803. Member.call(this);
  804. };
  805. MemberAssist.prototype = Object.create(Member.prototype);
  806. MemberAssist.prototype.constructor = MemberAssist;
  807. MemberAssist.prototype.loadFromMember = function(m) {
  808. if (m == undefined) //如果没有提供数据,直接返回默认
  809. {
  810. return;
  811. }
  812. this.id = m.id;
  813. if (m.level != undefined) this.level = m.level;
  814. if (m.awoken != undefined) this.awoken = m.awoken;
  815. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  816. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  817. };
  818. //正式队伍
  819. var MemberTeam = function() {
  820. this.latent = [];
  821. MemberAssist.call(this);
  822. //sawoken作为可选项目,默认不在内
  823. };
  824. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  825. MemberTeam.prototype.constructor = MemberTeam;
  826. MemberTeam.prototype.loadFromMember = function(m) {
  827. if (m == undefined) //如果没有提供数据,直接返回默认
  828. {
  829. return;
  830. }
  831. this.id = m.id;
  832. if (m.level != undefined) this.level = m.level;
  833. if (m.awoken != undefined) this.awoken = m.awoken;
  834. if (Array.isArray(m?.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  835. if (Array.isArray(m?.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  836. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  837. if (Array.isArray(m?.ability) && m.ability.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  838. if (Array.isArray(m?.abilityNoAwoken) && m.abilityNoAwoken.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  839. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  840. };
  841. let Formation = function(teamCount, memberCount) {
  842. this.title = "";
  843. this.detail = "";
  844. this.teams = [];
  845. this.dungeonEnchance = {
  846. attrs: [],
  847. types: [],
  848. rarities: [],
  849. collabs: [],
  850. gachas: [],
  851. rate: {
  852. hp: 1,
  853. atk: 1,
  854. rcv: 1
  855. }
  856. }
  857. for (let ti = 0; ti < teamCount; ti++) {
  858. const team = [
  859. [], //队员
  860. [], //辅助
  861. 0, //徽章
  862. 0, //队长更换序号
  863. ];
  864. for (let mi = 0; mi < memberCount; mi++) {
  865. team[0].push(new MemberTeam());
  866. team[1].push(new MemberAssist());
  867. }
  868. this.teams.push(team);
  869. }
  870. };
  871. //初始化队伍结构
  872. let formation = new Formation(teamsCount, teamsCount == 2 ? 5 : 6);
  873. Formation.prototype.outObj = function() {
  874. const obj = {};
  875. if (this?.title?.length > 0) obj.t = this.title;
  876. if (this?.detail?.length > 0) obj.d = this.detail;
  877. obj.f = this.teams.map(t => {
  878. const teamArr = [];
  879. teamArr[0] = t[0].map(m =>
  880. m.outObj()
  881. ).deleteLatter();
  882. teamArr[1] = t[1].map(m =>
  883. m.outObj()
  884. ).deleteLatter();
  885. if (t[2]) teamArr[2] = t[2];
  886. if (t[3]) teamArr[3] = t[3];
  887. return teamArr;
  888. });
  889. let dge = this.dungeonEnchance;
  890. if (Object.values(dge.rate).some(rate => rate != 1) || dge.benefit || dge.stage>1) obj.r = [
  891. [Bin.enflags(dge.types),Bin.enflags(dge.attrs),Bin.enflags(dge.rarities),dge.collabs.length ? dge.collabs : 0, Bin.enflags(dge.gachas)].deleteLatter(0), //类型,属性,星级
  892. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1),
  893. dge.benefit || 0, //地下城阴阳加护
  894. dge.stage || 1 //地下城层数
  895. ];
  896. obj.v = dataStructure;
  897. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  898. !obj.t &&
  899. !obj.d)
  900. return null;*/
  901. return obj;
  902. };
  903. Formation.prototype.loadObj = function(f) {
  904. let dge = this.dungeonEnchance;
  905. if (f == undefined) //如果没有提供数据,要返回空的
  906. {
  907. this.title = "";
  908. this.detail = "";
  909. this.teams.forEach(function(t, ti) {
  910. t[0].forEach(function(m, mi) {
  911. m.loadObj(null);
  912. });
  913. t[1].forEach(function(m, mi) {
  914. m.loadObj(null);
  915. });
  916. t[2] = 1;
  917. t[3] = 0;
  918. });
  919. dge.rarities.length = 0;
  920. dge.attrs.length = 0;
  921. dge.types.length = 0;
  922. dge.rate.hp = 1;
  923. dge.rate.atk = 1;
  924. dge.rate.rcv = 1;
  925. dge.benefit = 0;
  926. dge.stage = 1;
  927. return;
  928. }
  929. const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式
  930. this.title = dataVeision > 1 ? f.t : f.title;
  931. this.detail = dataVeision > 1 ? f.d : f.detail;
  932. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  933. this.teams.forEach(function(t, ti) {
  934. const tf = loadTeamArr[ti];
  935. if (tf) {
  936. t[0].forEach(function(m, mi) {
  937. const fm = tf[0][mi];
  938. m.loadObj(fm, dataVeision);
  939. });
  940. t[1].forEach(function(m, mi) {
  941. const fm = tf[1][mi];
  942. m.loadObj(fm, dataVeision);
  943. });
  944. t[2] = dataVeision > 3 ? //徽章
  945. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  946. : badgeConvert(tf[2]); //1、2版老数据的徽章
  947. t[3] = tf[3] ?? 0; //队长
  948. }
  949. });
  950. function badgeConvert(old)
  951. {
  952. switch (old)
  953. {
  954. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  955. return old + 1;
  956. }
  957. case 9: {
  958. return 11;
  959. }
  960. case 10:case 11:case 12: {
  961. return old + 7;
  962. }
  963. case 13: {
  964. return 21;
  965. }
  966. case 14: {
  967. return 10;
  968. }
  969. case 15:case 16:case 17: {
  970. return old - 3;
  971. }
  972. case 18: { //月卡
  973. return 1<<7 | 1 ;
  974. }
  975. default: return 1;
  976. }
  977. }
  978. if (f.r)
  979. {
  980. if (Array.isArray(f.r[0])) {
  981. const [[types, attrs, rarities, collabs, gachas] = [], [hp , atk, rcv] = [], benefit, stage] = f.r;
  982. dge.types = Bin.unflags(types ?? 0);
  983. dge.attrs = Bin.unflags(attrs ?? 0);
  984. dge.rarities = Bin.unflags(rarities ?? 0);
  985. dge.collabs = collabs?.length ? collabs : [];
  986. dge.gachas = Array.isArray(gachas) ? gachas.flatMap(n=>Bin.unflags(n)) :Bin.unflags(gachas || 0);
  987. dge.rate.hp = hp ?? 1;
  988. dge.rate.atk = atk ?? 1;
  989. dge.rate.rcv = rcv ?? 1;
  990. dge.benefit = benefit || 0;
  991. dge.stage = stage || 1;
  992. } else {
  993. dge.attrs = Bin.unflags(f.r[0] ?? 0);
  994. dge.types = Bin.unflags(f.r[1] ?? 0);
  995. dge.rarities.length = 0;
  996. dge.rate.hp = f.r[2] ?? 1;
  997. dge.rate.atk = f.r[3] ?? 1;
  998. dge.rate.rcv = f.r[4] ?? 1;
  999. }
  1000. }
  1001. if (f.b)
  1002. this.teams[0][2] = f.b; //原来模式的徽章
  1003. };
  1004. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  1005. {
  1006. let qrObj = {
  1007. d:this.outObj()
  1008. };
  1009. if (keepDataSource) qrObj.s = currentDataSource.code;
  1010. return qrObj;
  1011. }
  1012. //pdc的徽章对应数字
  1013. Formation.pdcBadgeMap = [
  1014. {pdf:undefined,pdc:0}, //什么都没有
  1015. {pdf:1,pdc:10}, //无限cost
  1016. {pdf:2,pdc:12}, //小手指
  1017. {pdf:3,pdc:9}, //全体攻击
  1018. {pdf:4,pdc:5}, //小回复
  1019. {pdf:5,pdc:1}, //小血量
  1020. {pdf:6,pdc:3}, //小攻击
  1021. {pdf:7,pdc:8}, //SB
  1022. {pdf:8,pdc:18}, //队长防封
  1023. {pdf:9,pdc:19}, //SX
  1024. {pdf:11,pdc:7}, //无天降
  1025. {pdf:17,pdc:6}, //大回复
  1026. {pdf:18,pdc:2}, //大血量
  1027. {pdf:19,pdc:4}, //大攻击
  1028. {pdf:20,pdc:null}, //三维
  1029. {pdf:21,pdc:13}, //大手指
  1030. {pdf:10,pdc:11}, //加经验
  1031. {pdf:12,pdc:15}, //墨镜
  1032. {pdf:13,pdc:17}, //防废
  1033. {pdf:14,pdc:16}, //防毒
  1034. {pdf:PAD_PASS_BADGE,pdc:14}, //月卡
  1035. {pdf:22,pdc:20}, //无武器全抗性(耐)
  1036. {pdf:23,pdc:21}, //无武器10SB(S+×5)
  1037. {pdf:24,pdc:22}, //英雄学院桶
  1038. {pdf:25,pdc:23}, //画师桶
  1039. {pdf:26,pdc:24}, //高达桶
  1040. ];
  1041. //pdc的潜觉对应数字
  1042. Formation.pdcLatentMap = [
  1043. {pdf:1,pdc:1}, //HP
  1044. {pdf:2,pdc:0}, //攻击
  1045. {pdf:3,pdc:2}, //回复
  1046. {pdf:4,pdc:19}, //手指
  1047. {pdf:5,pdc:13}, //自回
  1048. {pdf:6,pdc:14}, //火盾
  1049. {pdf:7,pdc:15}, //水盾
  1050. {pdf:8,pdc:16}, //木盾
  1051. {pdf:9,pdc:17}, //光盾
  1052. {pdf:10,pdc:18}, //暗盾
  1053. {pdf:11,pdc:12}, //防坐
  1054. {pdf:12,pdc:3}, //三维
  1055. {pdf:13,pdc:35}, //不被换队长
  1056. {pdf:13,pdc:47}, //不被换队长 ×1.5
  1057. {pdf:14,pdc:37}, //不掉废
  1058. {pdf:15,pdc:36}, //不掉毒
  1059. {pdf:16,pdc:24}, //进化杀
  1060. {pdf:17,pdc:25}, //觉醒杀
  1061. {pdf:18,pdc:26}, //强化杀
  1062. {pdf:19,pdc:27}, //卖钱杀
  1063. {pdf:20,pdc:4}, //神杀
  1064. {pdf:21,pdc:5}, //龙杀
  1065. {pdf:22,pdc:6}, //恶魔杀
  1066. {pdf:23,pdc:7}, //机械杀
  1067. {pdf:24,pdc:8}, //平衡杀
  1068. {pdf:25,pdc:9}, //攻击杀
  1069. {pdf:26,pdc:10}, //体力杀
  1070. {pdf:27,pdc:11}, //回复杀
  1071. {pdf:28,pdc:20}, //大HP
  1072. {pdf:29,pdc:21}, //大攻击
  1073. {pdf:30,pdc:22}, //大回复
  1074. {pdf:31,pdc:23}, //大手指
  1075. {pdf:32,pdc:28}, //大火盾
  1076. {pdf:33,pdc:29}, //大水盾
  1077. {pdf:34,pdc:30}, //大木盾
  1078. {pdf:35,pdc:31}, //大光盾
  1079. {pdf:36,pdc:32}, //大暗盾
  1080. {pdf:37,pdc:33}, //6色破无效
  1081. {pdf:37,pdc:45}, //6色破无效 ×1.5
  1082. {pdf:38,pdc:34}, //3色破属吸
  1083. {pdf:38,pdc:46}, //3色破属吸 ×1.5
  1084. {pdf:39,pdc:40}, //C珠破吸
  1085. {pdf:39,pdc:50}, //C珠破吸 ×1.5
  1086. {pdf:40,pdc:39}, //心横解转转
  1087. {pdf:40,pdc:49}, //心横解转转 ×1.5
  1088. {pdf:41,pdc:38}, //U解禁消
  1089. {pdf:41,pdc:48}, //U解禁消 ×1.5
  1090. {pdf:42,pdc:41}, //伤害上限×2
  1091. {pdf:43,pdc:42}, //HP++
  1092. {pdf:44,pdc:43}, //攻击++
  1093. {pdf:45,pdc:44}, //回复++
  1094. {pdf:46,pdc:51}, //心追解云封
  1095. {pdf:46,pdc:52}, //心追解云封 ×1.5
  1096. {pdf:47,pdc:53}, //心L大SB
  1097. {pdf:47,pdc:54}, //心L大SB ×1.5
  1098. {pdf:48,pdc:55}, //L解禁武器
  1099. {pdf:48,pdc:56}, //L解禁武器 ×1.8
  1100. {pdf:49,pdc:57}, //伤害上限×3
  1101. ];
  1102. Formation.prototype.getPdcQrStr = function()
  1103. {
  1104. function genMemberMap(m, a, position = 0)
  1105. {
  1106. const o = new Map();
  1107. o.set(0, m.id);
  1108. if (m.latent.length)
  1109. o.set(2, m.latent.map(pdfLtent=> Formation.pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  1110. o.set(3, m.level);
  1111. o.set(4, m.plus[0]);
  1112. o.set(5, m.plus[1]);
  1113. o.set(6, m.plus[2]);
  1114. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  1115. o.set(8, m?.sawoken ?? 0);
  1116. if (a.id != 0)
  1117. {
  1118. o.set(9, a.id);
  1119. o.set(10, a.level);
  1120. o.set(11, a.plus[0]);
  1121. o.set(12, a.plus[1]);
  1122. o.set(13, a.plus[2]);
  1123. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  1124. }
  1125. o.set(15, position);
  1126. return o;
  1127. }
  1128. let outArr = [
  1129. [1,this.teams.length - 1]
  1130. ];
  1131. if (this.teams.length == 2)
  1132. {
  1133. const team1 = this.teams[0];
  1134. const team2 = this.teams[1];
  1135. team1[0].push(team2[0].shift());
  1136. team1[1].push(team2[1].shift());
  1137. }
  1138. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  1139. let teamArr = [
  1140. Formation.pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || 0 //徽章
  1141. ];
  1142. const membersArr = t[0];
  1143. const assistArr = t[1];
  1144. for (let i=0;i<membersArr.length;i++)
  1145. {
  1146. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  1147. {
  1148. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  1149. let pdcMemberArr = Array.from(pdcMemberMap);
  1150. pdcMemberStr = pdcMemberArr.map(item => {
  1151. if (item[1] == undefined)
  1152. {
  1153. return null;
  1154. }
  1155. return [
  1156. item[0].toString(36).padStart(2,'0'),
  1157. item[1].toString(36).padStart(2,'0')
  1158. ].join('')}).filter(item=>item).join(',');
  1159. teamArr.push(pdcMemberStr);
  1160. }
  1161. }
  1162. return teamArr.join('}');
  1163. });
  1164. if (this.teams.length == 2)
  1165. {
  1166. const team1 = this.teams[0];
  1167. const team2 = this.teams[1];
  1168. team2[0].splice(0,0,team1[0].pop());
  1169. team2[1].splice(0,0,team1[1].pop());
  1170. }
  1171. outArr = outArr.concat(pdcTeamsStr);
  1172. return outArr.join(']');
  1173. }
  1174. //paddb的徽章对应数字
  1175. Formation.paddbBadgeMap = [
  1176. {pdf:undefined,paddb:0}, //什么都没有
  1177. {pdf:1,paddb:1}, //无限cost
  1178. {pdf:2,paddb:2}, //小手指
  1179. {pdf:3,paddb:3}, //全体攻击
  1180. {pdf:4,paddb:4}, //小回复
  1181. {pdf:5,paddb:5}, //小血量
  1182. {pdf:6,paddb:6}, //小攻击
  1183. {pdf:7,paddb:7}, //SB
  1184. {pdf:8,paddb:8}, //队长防封
  1185. {pdf:9,paddb:9}, //SX
  1186. {pdf:11,paddb:14}, //无天降
  1187. {pdf:17,paddb:10}, //大回复
  1188. {pdf:18,paddb:11}, //大血量
  1189. {pdf:19,paddb:12}, //大攻击
  1190. {pdf:20,paddb:null}, //三维
  1191. {pdf:21,paddb:13}, //大手指
  1192. {pdf:10,paddb:18}, //加经验
  1193. {pdf:12,paddb:15}, //墨镜
  1194. {pdf:13,paddb:16}, //防废
  1195. {pdf:14,paddb:17}, //防毒
  1196. {pdf:PAD_PASS_BADGE,paddb:19}, //月卡
  1197. ];
  1198. //paddb的潜觉对应数字
  1199. Formation.paddbLatentMap = [
  1200. {pdf:1,paddb:13}, //HP
  1201. {pdf:2,paddb:14}, //攻击
  1202. {pdf:3,paddb:15}, //回复
  1203. {pdf:4,paddb:16}, //手指
  1204. {pdf:5,paddb:17}, //自回
  1205. {pdf:6,paddb:19}, //火盾
  1206. {pdf:7,paddb:20}, //水盾
  1207. {pdf:8,paddb:21}, //木盾
  1208. {pdf:9,paddb:22}, //光盾
  1209. {pdf:10,paddb:23}, //暗盾
  1210. {pdf:11,paddb:18}, //防坐
  1211. {pdf:12,paddb:27}, //三维
  1212. {pdf:13,paddb:38}, //不被换队长
  1213. {pdf:14,paddb:37}, //不掉废
  1214. {pdf:15,paddb:36}, //不掉毒
  1215. {pdf:16,paddb:12}, //进化杀
  1216. {pdf:17,paddb:9}, //觉醒杀
  1217. {pdf:18,paddb:10}, //强化杀
  1218. {pdf:19,paddb:11}, //卖钱杀
  1219. {pdf:20,paddb:2}, //神杀
  1220. {pdf:21,paddb:1}, //龙杀
  1221. {pdf:22,paddb:3}, //恶魔杀
  1222. {pdf:23,paddb:4}, //机械杀
  1223. {pdf:24,paddb:8}, //平衡杀
  1224. {pdf:25,paddb:5}, //攻击杀
  1225. {pdf:26,paddb:6}, //体力杀
  1226. {pdf:27,paddb:7}, //回复杀
  1227. {pdf:28,paddb:24}, //大HP
  1228. {pdf:29,paddb:25}, //大攻击
  1229. {pdf:30,paddb:26}, //大回复
  1230. {pdf:31,paddb:33}, //大手指
  1231. {pdf:32,paddb:28}, //大火盾
  1232. {pdf:33,paddb:29}, //大水盾
  1233. {pdf:34,paddb:30}, //大木盾
  1234. {pdf:35,paddb:31}, //大光盾
  1235. {pdf:36,paddb:32}, //大暗盾
  1236. {pdf:37,paddb:35}, //6色破无效
  1237. {pdf:38,paddb:34}, //3色破属吸
  1238. {pdf:39,paddb:41}, //C珠破吸
  1239. {pdf:40,paddb:40}, //心横解转转
  1240. {pdf:41,paddb:39}, //U解禁消
  1241. {pdf:42,paddb:42}, //伤害上限×2
  1242. {pdf:43,paddb:43}, //HP++
  1243. {pdf:44,paddb:44}, //攻击++
  1244. {pdf:45,paddb:45}, //回复++
  1245. {pdf:46,paddb:46}, //心追解云封
  1246. {pdf:47,paddb:47}, //心L大SB
  1247. {pdf:48,paddb:48}, //L解禁武器
  1248. {pdf:49,paddb:49}, //伤害上限×3
  1249. ];
  1250. Formation.prototype.getPaddbQrObj = function(keepDataSource = true)
  1251. {
  1252. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1253. function protectPadDbId(cardid) {
  1254. if (cardid === null) return cardid;
  1255. return cardid > 9934 ? 1319 : cardFixId(cardid, true);
  1256. }
  1257. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1258. function changePadDbIdLevel(cardid) {
  1259. return cardid > 9934 ;
  1260. }
  1261. //PADDB目前只支持单人队伍
  1262. const t = this.teams[0];
  1263. let teamObj = {
  1264. name: this.title,
  1265. badge: Formation.paddbBadgeMap.find(badge=>badge.pdf === t[2]).paddb,
  1266. memo: (this.detail || '') + '\n' + uploadMessage,
  1267. monsters: {},
  1268. assists: {},
  1269. }
  1270. //返回一个变身角色的变身根ID
  1271. function returnHenshinRootId(mid)
  1272. {
  1273. const m = Cards[mid];
  1274. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  1275. { //只有变身来源小于目前id的,才继续找base
  1276. mid = returnHenshinRootId(m.henshinFrom[0]);
  1277. }
  1278. return mid;
  1279. }
  1280. for (let i = 0; i < t[0].length; i++) {
  1281. const m = t[0][i], a = t[1][i];
  1282. //计算基底的变身情况
  1283. let num, transform;
  1284. if (m.card?.henshinFrom?.length > 0 //是变身
  1285. && m.level <= m.card.maxLevel //等级不超过99
  1286. ) {
  1287. num = returnHenshinRootId(m.id);
  1288. transform = m.id;
  1289. } else {
  1290. num = m.id;
  1291. transform = null;
  1292. }
  1293. let memberIdChange = changePadDbIdLevel(transform || num);
  1294. teamObj.monsters[i] = m.id <= 0 ? null : {
  1295. num: memberIdChange ? m.level : num,// protectPadDbId(num, true),
  1296. level: memberIdChange ? (transform || num) : m.level,
  1297. awoken: m.awoken,
  1298. plus: m.plus.concat(),
  1299. active_skill_level: m.skilllevel ?? Skills[m.card.activeSkillId].maxLevel,
  1300. transform: memberIdChange ? m.level : num,
  1301. super_awoken: m.sawoken + 2,
  1302. latent_awokens: m.latent.map(n=>Formation.paddbLatentMap.find(latent=>latent.pdf === n).paddb),
  1303. };
  1304. let assistIdChange = changePadDbIdLevel(a.id);
  1305. teamObj.assists[i] = a.id <= 0 ? null : {
  1306. num: assistIdChange ? a.level : a.id,
  1307. level: assistIdChange ? a.id : a.level,
  1308. plus: a.plus.every(n=>n>=99), //只需要true和false
  1309. active_skill_level: a.skilllevel ?? Skills[a.card.activeSkillId].maxLevel,
  1310. };
  1311. }
  1312. let qrObj = {
  1313. // userId:"",
  1314. // password:"",
  1315. name: this.title,
  1316. // "tags":[""],
  1317. mons: t[0].concat(t[1]).map(m=>m.id > 0 ? protectPadDbId(m.id, true) : ""),
  1318. team: JSON.stringify(teamObj),
  1319. };
  1320. return qrObj;
  1321. }
  1322. function sanbonTranslateRegion(code) {
  1323. switch (code) {
  1324. case "ja": return "jp";
  1325. case "ko": return "kr";
  1326. case "en": return "na";
  1327. }
  1328. };
  1329. Formation.prototype.getSanbonV2Script = function()
  1330. {
  1331. function cardFlattened(card) {
  1332. if (typeof(card) == 'undefined') return 0;
  1333. const available_killers = {};
  1334. for (let i = 20; i <= 27; i++) {
  1335. available_killers[i] = false;
  1336. }
  1337. card.types.filter(i => i >= 0)
  1338. .flatMap(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  1339. .forEach(t => available_killers[t] = true);
  1340. const o = {
  1341. region: sanbonTranslateRegion(currentDataSource.code),
  1342. num: card.id,
  1343. name: card.name,
  1344. rarity: card.rarity,
  1345. cost: card.cost,
  1346. attributes: card.attrs,
  1347. types: card.types,
  1348. awokens: card.awakenings,
  1349. super_awokens: card.superAwakenings,
  1350. available_killers: available_killers,
  1351. level_final: card.limitBreakIncr ? 120 : card.maxLevel,
  1352. stat_final: {
  1353. "hp": card.hp.max,
  1354. "atk": card.atk.max,
  1355. "rcv": card.rcv.max,
  1356. },
  1357. assistable: card.canAssist,
  1358. latent_extendable: card.is8Latent,
  1359. showing_active_skills: [],
  1360. showing_leader_skills: [],
  1361. transforms: buildEvoTreeIdsArray(card),
  1362. }
  1363. return o;
  1364. }
  1365. //sanbon目前只支持单人队伍
  1366. const [members,assists,badge] = this.teams[0];
  1367. const scriptLines = [`(()=>{
  1368. "use strict";
  1369. const tbs = JSON.parse(sessionStorage.getItem("team-build-store"));
  1370. const team = tbs.state;
  1371. team.badge = ${badge & 0x7F};`];
  1372. const _members = {};
  1373. for (let i = 0; i < members.length; i++) {
  1374. const m = members[i], a = assists[i];
  1375. const _m = {
  1376. num: m.id,
  1377. level: m.level,
  1378. superAwoken: m.sawoken,
  1379. latentAwokens: m.latent.concat(),
  1380. awokenCount: m.awoken,
  1381. hpPlus: m.plus[0],
  1382. atkPlus: m.plus[1],
  1383. rcvPlus: m.plus[2],
  1384. assistNum: a.id,
  1385. assistLevel: a.level,
  1386. assistPlus: a?.plus?.every(p=>p>=99) ?? false,
  1387. flattened: cardFlattened(m.card),
  1388. assistFlattened: cardFlattened(a.card),
  1389. }
  1390. _members[i] = _m;
  1391. /*
  1392. scriptLines.push(`const m${i} = team.members[${i}];
  1393. m${i}.num = ${m.id};
  1394. m${i}.level = ${m.level};
  1395. m${i}.superAwoken = ${m.sawoken};
  1396. m${i}.latentAwokens = ${JSON.stringify(m.latent)};
  1397. m${i}.awokenCount = ${m.awoken};
  1398. m${i}.hpPlus = ${m.plus[0]};
  1399. m${i}.atkPlus = ${m.plus[1]};
  1400. m${i}.rcvPlus = ${m.plus[2]};
  1401. m${i}.assistNum = ${a.id};
  1402. m${i}.assistLevel = ${a.level};
  1403. m${i}.assistPlus = ${a.plus.every(p=>p>=99) ? 'true' : 'false'};
  1404. if (m${i}.flattened == 0) m${i}.flattened = {};
  1405. m${i}.flattened.awokens = ${JSON.stringify(m.card.awakenings)};
  1406. m${i}.flattened.super_awokens = ${JSON.stringify(m.card.superAwakenings)};
  1407. m${i}.flattened.available_killers = ${JSON.stringify(m.card.superAwakenings)};
  1408. if (m${i}.assistFlattened == 0) m${i}.assistFlattened = {};
  1409. m${i}.assistFlattened.awokens = ${JSON.stringify(a.id > 0 ? a.card.awakenings : [])};
  1410. m${i}.assistFlattened.super_awokens = ${JSON.stringify(a.id > 0 ? a.card.superAwakenings : [])};
  1411. `);*/
  1412. }
  1413. scriptLines.push(`team.members = ${JSON.stringify(_members)}`);
  1414. scriptLines.push(`sessionStorage.setItem("team-build-store", JSON.stringify(tbs));
  1415. location.reload();
  1416. })();`);
  1417. return scriptLines.join('\n');
  1418. };
  1419. Formation.prototype.getSanbonQrObj = function()
  1420. {
  1421. //sanbon目前只支持单人队伍
  1422. const [members,assists,badge] = this.teams[0];
  1423. const obj = {
  1424. title: this.title,
  1425. content: this.detail,
  1426. mons: assists.map(m=>m.id).concat(members.map(m=>m.id)),
  1427. data: {
  1428. badge: (badge || 1) & 0x7f,
  1429. members: {},
  1430. },
  1431. };
  1432. for (let i = 0; i < members.length; i++) {
  1433. const m = members[i], a = assists[i];
  1434. const _m = {
  1435. num: m.id,
  1436. level: m.level,
  1437. superAwoken: m.sawoken,
  1438. latentAwokens: m.latent.concat(),
  1439. awokenCount: m.awoken,
  1440. hpPlus: m.plus[0],
  1441. atkPlus: m.plus[1],
  1442. rcvPlus: m.plus[2],
  1443. assistNum: a.id,
  1444. assistLevel: a.level,
  1445. assistPlus: a?.plus?.every(p=>p>=99) ?? false,
  1446. }
  1447. obj.data.members[i] = _m;
  1448. }
  1449. return obj;
  1450. };
  1451. //paddb的徽章对应数字
  1452. Formation.daddbBadgeMap = [
  1453. {pdf:undefined,daddb:0}, //什么都没有
  1454. {pdf:1,daddb:0}, //无限cost
  1455. {pdf:2,daddb:1}, //小手指
  1456. {pdf:3,daddb:2}, //全体攻击
  1457. {pdf:4,daddb:3}, //小回复
  1458. {pdf:5,daddb:4}, //小血量
  1459. {pdf:6,daddb:5}, //小攻击
  1460. {pdf:7,daddb:6}, //SB
  1461. {pdf:8,daddb:7}, //队长防封
  1462. {pdf:9,daddb:8}, //SX
  1463. {pdf:11,daddb:13}, //无天降
  1464. {pdf:17,daddb:9}, //大回复
  1465. {pdf:18,daddb:10}, //大血量
  1466. {pdf:19,daddb:11}, //大攻击
  1467. {pdf:20,daddb:null}, //三维
  1468. {pdf:21,daddb:12}, //大手指
  1469. {pdf:10,daddb:17}, //加经验
  1470. {pdf:12,daddb:14}, //墨镜
  1471. {pdf:13,daddb:15}, //防废
  1472. {pdf:14,daddb:16}, //防毒
  1473. {pdf:PAD_PASS_BADGE,daddb:18}, //月卡
  1474. ];
  1475. //paddb的潜觉对应数字
  1476. Formation.daddbLatentMap = [
  1477. {pdf:1,daddb:[0,1]}, //HP
  1478. {pdf:2,daddb:[0,2]}, //攻击
  1479. {pdf:3,daddb:[0,3]}, //回复
  1480. {pdf:4,daddb:[0,4]}, //手指
  1481. {pdf:5,daddb:[0,5]}, //自回
  1482. {pdf:6,daddb:[0,6]}, //火盾
  1483. {pdf:7,daddb:[0,7]}, //水盾
  1484. {pdf:8,daddb:[0,8]}, //木盾
  1485. {pdf:9,daddb:[0,9]}, //光盾
  1486. {pdf:10,daddb:[0,10]}, //暗盾
  1487. {pdf:11,daddb:[0,0]}, //防坐
  1488. {pdf:12,daddb:[1,15]}, //三维
  1489. {pdf:13,daddb:[2,4]}, //不被换队长
  1490. {pdf:14,daddb:[2,3]}, //不掉废
  1491. {pdf:15,daddb:[2,2]}, //不掉毒
  1492. {pdf:16,daddb:[1,11]}, //进化杀
  1493. {pdf:17,daddb:[1,8]}, //觉醒杀
  1494. {pdf:18,daddb:[1,9]}, //强化杀
  1495. {pdf:19,daddb:[1,10]}, //卖钱杀
  1496. {pdf:20,daddb:[1,1]}, //神杀
  1497. {pdf:21,daddb:[1,0]}, //龙杀
  1498. {pdf:22,daddb:[1,2]}, //恶魔杀
  1499. {pdf:23,daddb:[1,3]}, //机械杀
  1500. {pdf:24,daddb:[1,7]}, //平衡杀
  1501. {pdf:25,daddb:[1,4]}, //攻击杀
  1502. {pdf:26,daddb:[1,5]}, //体力杀
  1503. {pdf:27,daddb:[1,6]}, //回复杀
  1504. {pdf:28,daddb:[1,12]}, //大HP
  1505. {pdf:29,daddb:[1,13]}, //大攻击
  1506. {pdf:30,daddb:[1,14]}, //大回复
  1507. {pdf:31,daddb:[1,21]}, //大手指
  1508. {pdf:32,daddb:[1,16]}, //大火盾
  1509. {pdf:33,daddb:[1,17]}, //大水盾
  1510. {pdf:34,daddb:[1,18]}, //大木盾
  1511. {pdf:35,daddb:[1,19]}, //大光盾
  1512. {pdf:36,daddb:[1,20]}, //大暗盾
  1513. {pdf:37,daddb:[2,1]}, //6色破无效
  1514. {pdf:38,daddb:[2,0]}, //3色破属吸
  1515. {pdf:39,daddb:[2,7]}, //C珠破吸
  1516. {pdf:40,daddb:[2,6]}, //心横解转转
  1517. {pdf:41,daddb:[2,5]}, //U解禁消
  1518. {pdf:42,daddb:[2,8]}, //伤害上限×2
  1519. {pdf:43,daddb:[1,22]}, //HP++
  1520. {pdf:44,daddb:[1,23]}, //攻击++
  1521. {pdf:45,daddb:[1,24]}, //回复++
  1522. {pdf:46,daddb:[2,9]}, //心追解云封
  1523. {pdf:47,daddb:[2,10]}, //心L大SB
  1524. {pdf:48,daddb:[2,12]}, //L解禁武器
  1525. {pdf:49,daddb:[2,11]}, //伤害上限×3
  1526. ];
  1527. Formation.prototype.getDaddbQrObj = function()
  1528. {
  1529. //PADDB目前只支持单人队伍
  1530. const [members,assists,badge] = this.teams[0];
  1531. let teamObj = {
  1532. name: this.title,
  1533. badge: Formation.daddbBadgeMap.find(_badge=>_badge.pdf === badge).daddb,
  1534. staffs: [],
  1535. }
  1536. for (let i = 0; i < members.length; i++) {
  1537. const m = members[i], a = assists[i];
  1538. teamObj.staffs[i] = {
  1539. staf: m.id || -1,
  1540. eq: a.id || -1,
  1541. sawak: m.sawoken || -1,
  1542. qawak: m.latent.map(n=>Formation.daddbLatentMap.find(latent=>latent.pdf === n).daddb),
  1543. };
  1544. }
  1545. return teamObj;
  1546. }
  1547. Formation.prototype.getQrStr = function(type)
  1548. {
  1549. switch (type) {
  1550. case 'paddf': {
  1551. return JSON.stringify(this.getPdfQrObj());
  1552. }
  1553. case 'daddb': {
  1554. return JSON.stringify(this.getDaddbQrObj());
  1555. }
  1556. case 'pdc':
  1557. default: {
  1558. return this.getPdcQrStr();
  1559. }
  1560. }
  1561. }
  1562. Formation.prototype.removeAssist = function() {
  1563. this.teams.forEach(team=>{
  1564. const assists = team[1];
  1565. for (let i = 0; i < assists.length; i++) {
  1566. assists[i] = new MemberAssist();
  1567. }
  1568. });
  1569. createNewUrl();
  1570. refreshAll(formation);
  1571. }
  1572. class PlayerData
  1573. {
  1574. constructor(data)
  1575. {
  1576. Object.assign(this, data);
  1577. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  1578. this.parsedDecks = PlayerDataDeck.parseDataArray(
  1579. data.decksb.decks,
  1580. data?.decksbs?.decks,
  1581. this.parsedCards);
  1582. }
  1583. }
  1584. class PlayerDataDeck {
  1585. constructor(data, parsedCards) {
  1586. const e = data.entries();
  1587. this.membersIndex = [
  1588. e.next().value[1],
  1589. e.next().value[1],
  1590. e.next().value[1],
  1591. e.next().value[1],
  1592. e.next().value[1],
  1593. ];
  1594. this.badge = e.next().value[1];
  1595. this.membersIndex.push(e.next().value[1]);
  1596. if (parsedCards)
  1597. {
  1598. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  1599. }
  1600. e.next(); //未知
  1601. e.next(); //未知
  1602. if (!e.next().done)
  1603. {
  1604. console.warn("出现未知的用户队伍数据");
  1605. }
  1606. }
  1607. static parseDataArray(decks1, decks2, parsedCards)
  1608. {
  1609. let datas = decks1.concat(decks2 ?? []);
  1610. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  1611. if (Boolean(decks2)) //如果开了月卡
  1612. {
  1613. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  1614. }
  1615. return decks;
  1616. }
  1617. toFormation()
  1618. {
  1619. const f = new Formation(1, 6);
  1620. const team = f.teams[0];
  1621. team[2] = this.badge;
  1622. const tMembers = team[0];
  1623. const tAssists = team[1];
  1624. this.members.forEach((member, idx)=>{
  1625. const tm = tMembers[idx];
  1626. const ta = tAssists[idx];
  1627. if (member) {
  1628. tm.loadFromMember(member);
  1629. tm.sawoken = member.superAwoken;
  1630. tm.plus = Object.values(member.plus);
  1631. tm.skilllevel = member.skillLevel;
  1632. if (member.assist) {
  1633. ta.loadFromMember(member.assist);
  1634. ta.sawoken = member.assist.superAwoken;
  1635. ta.plus = Object.values(member.assist.plus);
  1636. ta.skilllevel = member.assist.skillLevel;
  1637. }
  1638. }
  1639. });
  1640. return f;
  1641. }
  1642. }
  1643. class PlayerDataCard {
  1644. constructor(data) {
  1645. const e = data.entries();
  1646. this.index = e.next().value[1];
  1647. this.exp = e.next().value[1];
  1648. this.level = e.next().value[1];
  1649. this.skillLevel = e.next().value[1]; //未知
  1650. e.next(); //未知
  1651. this.id = e.next().value[1];
  1652. //叠加型用他们的经验来表示数量
  1653. const card = Cards[this.id];
  1654. this.count = 1;
  1655. if (card && card.stackable)
  1656. {
  1657. this.count = this.exp;
  1658. this.exp = 0;
  1659. }
  1660. this.plus = {
  1661. hp : e.next().value[1],
  1662. atk: e.next().value[1],
  1663. rcv: e.next().value[1]
  1664. };
  1665. this.awoken = e.next().value[1];
  1666. this.latent = new LatentAwakening(e.next().value[1]);
  1667. this.assistIndex = e.next().value[1];
  1668. e.next(); //未知
  1669. this.superAwoken = e.next().value[1];
  1670. e.next(); //未知
  1671. if (!e.next().done)
  1672. {
  1673. console.warn("出现未知的用户箱子卡片数据");
  1674. }
  1675. //console.log(b);
  1676. }
  1677. toOldMember()
  1678. {
  1679. const m = new Member();
  1680. m.id = this.id;
  1681. m.level = this.level;
  1682. m.awoken = this.awoken;
  1683. m.skilllevel = this.skillLevel;
  1684. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  1685. m.sawoken = this.superAwoken;
  1686. m.latent = this.latent.concat();
  1687. return m;
  1688. }
  1689. static parseDataArray(datas)
  1690. {
  1691. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  1692. parsedCards.forEach(mon=>{
  1693. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  1694. });
  1695. return parsedCards;
  1696. }
  1697. }
  1698. //进化树
  1699. class EvoTree
  1700. {
  1701. constructor(mid, parent = null)
  1702. {
  1703. if (!mid) return;
  1704. const _this = this;
  1705. this.parent = parent;
  1706. if (parent == null) //如果没有提供父级,则寻找进化根
  1707. {
  1708. //返回一个角色的根ID
  1709. function returnRootId(mid)
  1710. {
  1711. mid = Cards[mid].evoRootId;
  1712. const m = Cards[mid];
  1713. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  1714. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  1715. mid = returnRootId(m.henshinFrom[0]);
  1716. }
  1717. return mid;
  1718. }
  1719. mid = returnRootId(mid);
  1720. }
  1721. const card = Cards[mid];
  1722. this.id = mid;
  1723. this.idArr = parent ? parent.idArr.concat() : [];
  1724. this.card = card;
  1725. this.children = [];
  1726. this.evoType = null;
  1727. if (parent == null)
  1728. {
  1729. this.evoType = "Base";
  1730. }
  1731. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1732. {
  1733. if (parent.card.henshinTo.length > 1) {
  1734. this.evoType = "Random Henshin";
  1735. //限定最多两层随机变身
  1736. if (parent?.parent?.card?.henshinTo?.length > 1) {
  1737. return this;
  1738. }
  1739. }
  1740. else
  1741. this.evoType = "Henshin";
  1742. }
  1743. else
  1744. {
  1745. if (card.evoMaterials[0] === 0xFFFF) //试练进化
  1746. {
  1747. this.evoType = "Ordeal Evo";
  1748. }else if (card.evoMaterials.includes(3826)) //像素进化
  1749. {
  1750. this.evoType = "Pixel Evo";
  1751. }else if (card.awakenings.includes(49)) //武器
  1752. {
  1753. this.evoType = "Assist Evo";
  1754. }else if (card.isUltEvo) //究进
  1755. {
  1756. if (parent.card.isUltEvo) //超究进
  1757. {
  1758. this.evoType = "Super Ult Evo";
  1759. }else
  1760. {
  1761. this.evoType = "Ult Evo";
  1762. }
  1763. }else
  1764. {
  1765. if (parent.card.isUltEvo) //转生
  1766. {
  1767. this.evoType = "Reincarnation";
  1768. }else if(parent.evoType == "Reincarnation")
  1769. {
  1770. this.evoType = "Super Reincarnation";
  1771. }else
  1772. {
  1773. this.evoType = "Evolution";
  1774. }
  1775. }
  1776. }
  1777. if (this.idArr.includes(mid))
  1778. {
  1779. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1780. {
  1781. this.evoType = "Henshin Loop";
  1782. }
  1783. return this;
  1784. }else
  1785. {
  1786. this.idArr.push(mid);
  1787. }
  1788. if (Array.isArray(card.henshinTo)) {
  1789. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  1790. }
  1791. if (this.evoType != "Henshin")
  1792. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1793. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1794. };
  1795. toListNode()
  1796. {
  1797. const createCardHead = editBox.createCardHead;
  1798. const tBox = document.createElement("div");
  1799. tBox.className = "evo-box";
  1800. const evoPanel = tBox.appendChild(document.createElement("div"));
  1801. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  1802. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  1803. evotPanel_L.className = "evo-panel-left";
  1804. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  1805. evotPanel_R.className = "evo-panel-right";
  1806. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  1807. evoTypeDiv.className = "evo-type-div";
  1808. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  1809. evoType.className = "evo-type";
  1810. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  1811. monHead.className = "monster-head";
  1812. const monName = evotPanel_R.appendChild(document.createElement("div"));
  1813. monName.className = "monster-name";
  1814. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  1815. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  1816. evotMaterials.className = "evo-materials";
  1817. (this.evoType === "Ordeal Evo" ? [0,0,0,0,0] : this.card.evoMaterials).forEach(mid=>{
  1818. //const li = evotMaterials.appendChild(document.createElement("li"));
  1819. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  1820. });
  1821. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  1822. evoSubEvo.className = "evo-subevo";
  1823. this.children.forEach(subEvo=>{
  1824. const li = evoSubEvo.appendChild(document.createElement("li"));
  1825. li.appendChild(subEvo.toListNode());
  1826. });
  1827. return tBox;
  1828. };
  1829. }
  1830. //进化树
  1831. class RequirementTree extends EvoTree
  1832. {
  1833. static gemNames = {
  1834. ja: "希石",
  1835. en: "Gem",
  1836. ko: "휘석",
  1837. };
  1838. constructor(mid, parent = null)
  1839. {
  1840. if (!mid) return;
  1841. super();
  1842. const _this = this;
  1843. this.parent = parent;
  1844. const card = Cards[mid];
  1845. this.id = mid;
  1846. this.idArr = parent ? parent.idArr.concat() : [];
  1847. this.card = card;
  1848. this.children = [];
  1849. this.evoType = "requirement";
  1850. this.idArr.push(mid);
  1851. let gemName = RequirementTree.gemNames[currentDataSource.code];
  1852. if (card.evoBaseId && card.evoRootId !== mid) {
  1853. let realMaterials = []
  1854. for (const materialId of card.evoMaterials.filter(Boolean)) {
  1855. const materialCard = Cards[materialId];
  1856. if (!materialCard) continue;
  1857. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  1858. //console.log("查咨进化素材:", materialCard);
  1859. let maybeCard = Cards.find(_card =>
  1860. !_card.types.includes(0) && //必须不是进化类型
  1861. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  1862. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  1863. _card.evoRootId != _card.id //忽略原始形态没有进化的
  1864. );
  1865. //console.log("查询结果:", maybeCard);
  1866. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  1867. //console.log(card, maybeCard);
  1868. realMaterials.push(maybeCard.id);
  1869. };
  1870. }
  1871. }
  1872. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  1873. this.children.push(...materials);
  1874. this.children.push(new RequirementTree(card.evoBaseId, _this));
  1875. }
  1876. };
  1877. }
  1878. //清除数据
  1879. function clearData()
  1880. {
  1881. const locationURL = new URL(location);
  1882. locationURL.searchParams.delete('d'); //删除数据
  1883. locationURL.searchParams.delete('l'); //删除语言
  1884. locationURL.searchParams.delete('_id'); //删除PADDB的ID
  1885. location = locationURL.toString();
  1886. }
  1887. //轮换ABC队伍
  1888. function swapABCteam()
  1889. {
  1890. if (formation.teams.length > 1) {
  1891. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  1892. createNewUrl();
  1893. refreshAll(formation);
  1894. }
  1895. }
  1896. function henshinStep(step)
  1897. {
  1898. if (step == 0) return;
  1899. function gotoHenshin(card, nstep)
  1900. {
  1901. if (nstep > 0 && Array.isArray(card.henshinTo))
  1902. {
  1903. let max = Math.randomInteger(card.henshinTo.length - 1);
  1904. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  1905. }
  1906. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  1907. {
  1908. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  1909. }
  1910. else
  1911. {
  1912. return card;
  1913. }
  1914. }
  1915. formation.teams.forEach(team=>{
  1916. team[0].forEach(member=>{
  1917. const mid = member.id;
  1918. const card = Cards[mid];
  1919. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  1920. { //要变身前的才进行操作
  1921. const _card = gotoHenshin(card, step);
  1922. member.id = _card.id;
  1923. member.awoken = _card.awakenings.length;
  1924. }
  1925. });
  1926. });
  1927. createNewUrl({replaceState: true});
  1928. refreshAll(formation);
  1929. }
  1930. //在单人和多人之间转移数据
  1931. function turnPage(toPage, e = null) {
  1932. let pagename = null;
  1933. switch (toPage) {
  1934. case 1:
  1935. if (formation.teams[0][0].length < 6) {
  1936. //把第二支队伍的队长添加到最后方
  1937. formation.teams[0][0].push(formation.teams[1][0][0]);
  1938. formation.teams[0][1].push(formation.teams[1][1][0]);
  1939. }
  1940. //删掉第2支开始的队伍
  1941. formation.teams.splice(1);
  1942. pagename = "solo.html";
  1943. break;
  1944. case 2:
  1945. if (formation.teams.length < 2) { //从1人到2人
  1946. formation.teams[1] = [
  1947. [],
  1948. []
  1949. ];
  1950. //把右边的队长加到第二支队伍最后面
  1951. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  1952. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  1953. } else { //从3人到2人,直接删除后面两个队伍
  1954. //删掉第3支开始的队伍
  1955. formation.teams.splice(2);
  1956. //删掉前面两支队伍的战友
  1957. formation.teams[0][0].splice(5);
  1958. formation.teams[0][1].splice(5);
  1959. formation.teams[1][0].splice(5);
  1960. formation.teams[1][1].splice(5);
  1961. }
  1962. formation.badge = 0;
  1963. pagename = "multi.html";
  1964. break;
  1965. case 3:
  1966. if (formation.teams.length < 2) { //从1人到3人
  1967. } else { //从2人到3人
  1968. formation.teams[0][0].push(formation.teams[1][0][0]);
  1969. formation.teams[0][1].push(formation.teams[1][1][0]);
  1970. formation.teams[1][0].push(formation.teams[0][0][0]);
  1971. formation.teams[1][1].push(formation.teams[0][1][0]);
  1972. }
  1973. formation.badge = 0;
  1974. pagename = "triple.html";
  1975. break;
  1976. }
  1977. const newURL = createNewUrl({ url: pagename, onlyReturnUrl: true });
  1978. if (e && e.ctrlKey) {
  1979. window.open(newURL);
  1980. } else {
  1981. location.href = newURL;
  1982. }
  1983. }
  1984. function loadData(force = false)
  1985. {
  1986. if (force)
  1987. console.info('强制更新数据。');
  1988. const _time = new Date().getTime();
  1989. //开始读取解析怪物数据
  1990. const sourceDataFolder = "monsters-info";
  1991. dealCkeyData();
  1992. statusLine?.writeText(localTranslating.status_message.loading_check_version);
  1993. GM_xmlhttpRequest({
  1994. method: "GET",
  1995. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1996. onload: function(response) {
  1997. dealCkeyData(response.response);
  1998. },
  1999. onerror: function(response) {
  2000. console.error("新的 Ckey JSON 数据获取失败。", response);
  2001. return;
  2002. }
  2003. });
  2004. //处理返回的数据
  2005. function dealCkeyData(responseText)
  2006. { //处理数据版本
  2007. const lastKeyString = localStorage.getItem(cfgPrefix + "ckey");
  2008. let newCkeys; //当前的Ckey们
  2009. let lastCkeys; //以前Ckey们
  2010. let currentCkey; //获取当前语言的ckey
  2011. let lastCurrentCkey; //以前的当前语言的ckey
  2012. if (responseText === undefined) {
  2013. try {
  2014. newCkeys = JSON.parse(lastKeyString);
  2015. console.info("提前预载原来已经储存的数据");
  2016. if (!newCkeys) return;
  2017. } catch (e) {
  2018. console.error("以前还没有下载过数据。", e);
  2019. return;
  2020. }
  2021. } else {
  2022. try {
  2023. newCkeys = JSON.parse(responseText);
  2024. } catch (e) {
  2025. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  2026. return;
  2027. }
  2028. }
  2029. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  2030. currentCkey = newCkeys?.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  2031. try {
  2032. lastCkeys = JSON.parse(lastKeyString); //读取本地储存的原来的ckey
  2033. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  2034. lastCkeys = [];
  2035. } catch (e) {
  2036. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  2037. lastCkeys = [];
  2038. }
  2039. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  2040. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  2041. lastCurrentCkey = {
  2042. code: currentDataSource.code,
  2043. ckey: {},
  2044. updateTime: null
  2045. };
  2046. lastCkeys.push(lastCurrentCkey);
  2047. }
  2048. statusLine?.writeText(localTranslating.status_message.loading_mon_info);
  2049. if (!force && db && currentCkey?.ckey?.card == lastCurrentCkey?.ckey?.card) {
  2050. console.debug("Cards ckey相等,直接读取已有的数据。");
  2051. const transaction = db.transaction([`cards`]);
  2052. const objectStore = transaction.objectStore(`cards`);
  2053. const request = objectStore.get(currentDataSource.code);
  2054. request.onerror = function(event) {
  2055. console.error("Cards 数据库内容读取失败,需重新下载。");
  2056. downloadCardsData();
  2057. };
  2058. request.onsuccess = function(event) {
  2059. if (Array.isArray(request.result))
  2060. {
  2061. Cards = loadExtraCardsData(request.result);
  2062. dealCardsData(Cards);
  2063. }else
  2064. {
  2065. console.info("Cards 数据库内容不存在,需重新下载。");
  2066. downloadCardsData();
  2067. }
  2068. };
  2069. } else {
  2070. console.log("Cards 需重新下载。");
  2071. downloadCardsData();
  2072. }
  2073. function downloadCardsData()
  2074. {
  2075. GM_xmlhttpRequest({
  2076. method: "GET",
  2077. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  2078. onload: function(response) {
  2079. try {
  2080. Cards = loadExtraCardsData(JSON.parse(response.response));
  2081. } catch (e) {
  2082. console.error("Cards 数据 JSON 解码出错。", e);
  2083. return;
  2084. }
  2085. if (db)
  2086. {
  2087. const transaction = db.transaction([`cards`], "readwrite");
  2088. transaction.oncomplete = function(event) {
  2089. console.log("Cards 数据库写入完毕。");
  2090. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  2091. lastCurrentCkey.updateTime = currentCkey.updateTime;
  2092. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  2093. dealCardsData(Cards);
  2094. };
  2095. const objectStore = transaction.objectStore(`cards`);
  2096. objectStore.put(Cards,currentDataSource.code);
  2097. }else //隐私模式无法启动数据库
  2098. {
  2099. dealCardsData(Cards);
  2100. }
  2101. },
  2102. onerror: function(response) {
  2103. console.error("Cards JSON 数据获取失败。", response);
  2104. }
  2105. });
  2106. }
  2107. function loadExtraCardsData(_cards)
  2108. {
  2109. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  2110. let cards = _cards.slice(0, splitIdx);
  2111. for (let i = splitIdx + 1; i < _cards.length; i++)
  2112. {
  2113. const card = _cards[i];
  2114. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(card);
  2115. card.onlyAssist = Boolean(card.flags & 1<<4);
  2116. card.gachaIds = Bin.unflags(card.gachaGroupsFlag);
  2117. card.typesFlag = Bin.enflags(card.types);
  2118. /*card.unk01p = Bin.unflags(card.unk01);
  2119. card.unk02p = Bin.unflags(card.unk02);
  2120. card.unk03p = Bin.unflags(card.unk03);
  2121. card.unk04p = Bin.unflags(card.unk04);
  2122. card.unk05p = Bin.unflags(card.unk05);
  2123. card.unk06p = Bin.unflags(card.unk06);
  2124. card.unk07p = Bin.unflags(card.unk07);
  2125. card.unk08p = Bin.unflags(card.unk08);*/
  2126. cards[card?.id] = card;
  2127. }
  2128. return cards;
  2129. }
  2130. function dealCardsData(_cards)
  2131. {
  2132. statusLine?.writeText(localTranslating.status_message.loading_skill_info);
  2133. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  2134. console.debug("Skills ckey相等,直接读取已有的数据。");
  2135. const transaction = db.transaction([`skills`]);
  2136. const objectStore = transaction.objectStore(`skills`);
  2137. const request = objectStore.get(currentDataSource.code);
  2138. request.onerror = function(event) {
  2139. console.error("Skills 数据库内容读取失败。");
  2140. };
  2141. request.onsuccess = function(event) {
  2142. if (Array.isArray(request.result))
  2143. {
  2144. Skills = request.result;
  2145. dealSkillData(Skills);
  2146. }else
  2147. {
  2148. console.info("Skills 数据库内容不存在,需重新下载。");
  2149. downloadSkillData();
  2150. }
  2151. };
  2152. } else {
  2153. console.log("Skills 需重新下载。");
  2154. downloadSkillData();
  2155. }
  2156. function downloadSkillData()
  2157. {
  2158. GM_xmlhttpRequest({
  2159. method: "GET",
  2160. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  2161. onload: function(response) {
  2162. try {
  2163. Skills = JSON.parse(response.response);
  2164. } catch (e) {
  2165. console.log("Skills 数据 JSON 解码出错", e);
  2166. return;
  2167. }
  2168. if (db)
  2169. {
  2170. const transaction = db.transaction([`skills`], "readwrite");
  2171. transaction.oncomplete = function(event) {
  2172. console.log("Skills 数据库写入完毕。");
  2173. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  2174. lastCurrentCkey.updateTime = currentCkey.updateTime;
  2175. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  2176. dealSkillData(Skills);
  2177. };
  2178. const objectStore = transaction.objectStore(`skills`);
  2179. objectStore.put(Skills,currentDataSource.code);
  2180. }else //隐私模式无法启动数据库
  2181. {
  2182. dealSkillData(Skills);
  2183. }
  2184. },
  2185. onerror: function(response) {
  2186. console.error("Skills JSON 数据获取失败", response);
  2187. }
  2188. });
  2189. }
  2190. function dealSkillData(_skills)
  2191. {
  2192. //显示数据更新时间
  2193. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  2194. checkControlBox();
  2195. function checkControlBox()
  2196. {
  2197. if (controlBox)
  2198. {
  2199. const updateTime = controlBox.querySelector(".datasource-updatetime");
  2200. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  2201. clearInterval(controlBoxHook);
  2202. }
  2203. }
  2204. //initialize(); //初始化
  2205. statusLine?.writeText();
  2206. //如果通过的话就载入URL中的怪物数据
  2207. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  2208. checkFormationBox();
  2209. function checkFormationBox()
  2210. {
  2211. if (formationBox?.querySelector('.teams'))
  2212. {
  2213. reloadFormationData();
  2214. clearInterval(formationBoxHook);
  2215. }
  2216. }
  2217. //读取储存的所有玩家数据
  2218. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  2219. PlayerDatas = datas.map(data=>new PlayerData(data));
  2220. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  2221. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  2222. });
  2223. }
  2224. }
  2225. }
  2226. }
  2227. //重新读取URL中的Data数据并刷新页面
  2228. function reloadFormationData(event) {
  2229. let formationData;
  2230. if (!(formationData = event?.state?.outForm))
  2231. {
  2232. //如果没有现有数据
  2233. try {
  2234. const parameterDataString = getQueryString(["d","data"]);
  2235. formationData = JSON.parse(parameterDataString);
  2236. //console.log("从URL读取",formationData);
  2237. } catch (e) {
  2238. console.error("URL中队伍数据JSON解码出错", e);
  2239. return;
  2240. }
  2241. }
  2242. formation.loadObj(formationData);
  2243. const _id = getQueryString("_id");
  2244. if (_id) {
  2245. const paddbTeamId = document.querySelector("#paddb-team-id");
  2246. paddbTeamId.value = `https://paddb.net/team/${_id}`;
  2247. }
  2248. //编辑模式直接打开编辑框
  2249. let editingTarget = ((str)=>{
  2250. try {
  2251. const arr = JSON.parse(str);
  2252. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  2253. } catch (error) {
  2254. return null;
  2255. }
  2256. })(sessionStorage.getItem('editing'));
  2257. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  2258. if (editingTarget)
  2259. {
  2260. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  2261. const searchArr = event?.state?.searchArr ?? (str=>{
  2262. try {
  2263. const arr = JSON.parse(str);
  2264. if (Array.isArray(arr) && arr.every(item=>Number.isInteger(item))) {
  2265. return arr;
  2266. } else return;
  2267. } catch (error) {
  2268. return;
  2269. }
  2270. })(getQueryString("show-search")); //显示指定的ID数组
  2271. if (isGuideMod && !isNaN(mid)) {
  2272. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  2273. }
  2274. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  2275. if (editingTarget && searchArr)
  2276. {
  2277. showSearch(searchArr);
  2278. }
  2279. } else {
  2280. editBox.hide();
  2281. }
  2282. //恢复上一次的搜索状态
  2283. const searchOptions = ((str)=>{
  2284. try {
  2285. const obj = JSON.parse(str);
  2286. return obj.attrs ? obj : null;
  2287. } catch (error) {
  2288. return null;
  2289. }
  2290. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  2291. if (searchOptions) {
  2292. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  2293. }
  2294. refreshAll(formation);
  2295. }
  2296. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  2297. //创建新的分享地址
  2298. function createNewUrl(arg) {
  2299. if (arg == undefined) arg = {};
  2300. if (window.history?.pushState) { // 支持History API
  2301. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  2302. const datasource = arg.datasource || getQueryString("s");
  2303. const _id = arg._id || getQueryString("_id");
  2304. const outObj = formation.outObj();
  2305. const newSearch = new URLSearchParams();
  2306. if (language_i18n) newSearch.set("l", language_i18n);
  2307. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  2308. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  2309. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  2310. if (outObj)
  2311. {
  2312. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  2313. newSearch.set("d", dataJsonStr);
  2314. }
  2315. if (_id) newSearch.set("_id", _id);
  2316. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  2317. if (arg.onlyReturnUrl) {
  2318. return newUrl;
  2319. } else {
  2320. historyAction = arg.replaceState ? history.replaceState : history.pushState;
  2321. // 报错 Uncaught TypeError: 'pushState' called on an object that does not implement interface History. 参考 https://www.coder.work/article/2664156
  2322. historyAction.call(history, {outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  2323. }
  2324. }
  2325. }
  2326. function qrObjToUrl(obj)
  2327. {
  2328. let fileName;
  2329. switch (obj.d.f.length)
  2330. {
  2331. case 1:{
  2332. fileName = "solo.html";
  2333. break;
  2334. }
  2335. case 2:{
  2336. fileName = "multi.html";
  2337. break;
  2338. }
  2339. case 3:{
  2340. fileName = "triple.html";
  2341. break;
  2342. }
  2343. }
  2344. const newUrl = new URL(fileName, location);
  2345. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  2346. //数据服版本
  2347. if (!obj.s || obj.s == "ja")
  2348. {
  2349. newUrl.searchParams.delete("s");
  2350. }else
  2351. {
  2352. newUrl.searchParams.set("s", obj.s);
  2353. }
  2354. //保持当前的语言
  2355. let l = getQueryString("l");
  2356. if (l)
  2357. {
  2358. newUrl.searchParams.set("l", l);
  2359. }
  2360. //PADDB的ID
  2361. if (obj.paddbId)
  2362. {
  2363. newUrl.searchParams.set("_id", obj.paddbId);
  2364. }
  2365. return newUrl;
  2366. }
  2367. //解析从QR图里获取的字符串
  2368. async function inputFromQrString(string)
  2369. {
  2370. const re = {type: 0, error: 0};
  2371. const ERROR_Unsupported_format = 1,
  2372. ERROR_No_formation_data = 2,
  2373. ERROR_illegal_JSON_format = 3,
  2374. ERROR_illegal_URL_format = 4;
  2375. function paddbObjToURL(obj) {
  2376. const newFotmation = paddbFotmationToPdfFotmation(obj);
  2377. const qrObj = newFotmation.getPdfQrObj(false);
  2378. qrObj.paddbId = obj._id;
  2379. return qrObjToUrl(qrObj);
  2380. }
  2381. function sanbonObjToURL(obj, region) {
  2382. const newFotmation = sanbonFotmationToPdfFotmation(obj);
  2383. const qrObj = newFotmation.getPdfQrObj(false);
  2384. if (region == undefined) {
  2385. console.debug("从sanbon json数据中获取数据区域");
  2386. region = obj.pageProps.members["0"].flattened.region;
  2387. }
  2388. switch (region) {
  2389. case "kr": {
  2390. qrObj.s = "ko";
  2391. break;
  2392. }
  2393. case "na": {
  2394. qrObj.s = "en";
  2395. break;
  2396. }
  2397. case "jp":
  2398. default: {
  2399. qrObj.s = "ja";
  2400. break;
  2401. }
  2402. }
  2403. return qrObjToUrl(qrObj);
  2404. }
  2405. //JSON 类
  2406. if (string.startsWith("{") && string.endsWith("}"))
  2407. { //生成的二维码
  2408. try{
  2409. let obj = JSON.parse(string);
  2410. if (typeof obj?.d == "object") { //PADDF的对象格式
  2411. re.type = "PADDF";
  2412. //re.message = "发现队伍数据 | Formation data founded";
  2413. re.url = qrObjToUrl(obj);
  2414. }
  2415. else if (typeof obj?.team == "string" && obj.team[0] === "{" && obj.team[obj.team.length-1] === "}") { //PADDB的对象格式
  2416. re.type = "PADDB";
  2417. re.url = paddbObjToURL(obj)
  2418. }
  2419. else if ("__N_SSG" in obj) { //SANBON的对象格式
  2420. re.type = "SANBON";
  2421. re.url = sanbonObjToURL(obj)
  2422. }
  2423. else if (Array.isArray(obj?.staffs)) { //DADDB的对象格式
  2424. re.type = "DADDB";
  2425. const newFotmation = daddbFotmationToPdfFotmation(obj);
  2426. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2427. }
  2428. else {
  2429. re.error = ERROR_No_formation_data;
  2430. //re.message = "无队伍数据 | No formation data";
  2431. }
  2432. }catch(error){
  2433. console.error(error);
  2434. re.error = ERROR_illegal_JSON_format;
  2435. //re.message = "错误的 JSON 格式 | The illegal JSON format";
  2436. }
  2437. }
  2438. //URL 类
  2439. else if (string.startsWith("https://") || string.startsWith("http://") || string.startsWith("file://"))
  2440. { //网址二维码
  2441. let url = new URL(string);
  2442. if (url.searchParams.get('d')) { //PADDF的网址格式
  2443. try{
  2444. let obj = {
  2445. d: JSON.parse(url.searchParams.get('d')),
  2446. s: url.searchParams.get('s'),
  2447. paddbId: url.searchParams.get('_id'),
  2448. }
  2449. re.type = "PADDF";
  2450. //re.message = "发现队伍数据 | Formation data founded";
  2451. re.url = qrObjToUrl(obj);
  2452. } catch(error) {
  2453. console.error(error);
  2454. re.error = ERROR_illegal_URL_format;
  2455. //re.message = "错误的 网址 格式 | The illegal URL format";
  2456. }
  2457. }
  2458. //sanbon.me 的网址格式,之后要调用脚本功能获取跨域JSON
  2459. else if(url.host == "sanbon.me" && url.pathname.includes(paddbPathPrefix)) {
  2460. const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2461. re.type = "SANBON";
  2462. const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串
  2463. const btnExternalSupport = document.body.querySelector("#external-support");
  2464. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2465. //获取 sanbon.me 的 buildId
  2466. const mainpageResponse = await btnExternalSupport.asyncGM_xmlhttpRequest({
  2467. method: "GET",
  2468. url: "https://sanbon.me/",
  2469. });
  2470. const domParser = new DOMParser();
  2471. const sanbonMainpage = domParser.parseFromString(mainpageResponse.response, "text/html");
  2472. const __NEXT_DATA__ = sanbonMainpage.getElementById("__NEXT_DATA__");
  2473. const __NEXT_DATA__JSON = JSON.parse(__NEXT_DATA__.innerHTML);
  2474. const buildId = __NEXT_DATA__JSON.buildId;
  2475. console.debug("sanbon.me 网站当前的框架 buildId 是 %s",buildId);
  2476. //获取队伍数据的访问链接
  2477. const langString = url.pathname.substring(1, url.pathname.indexOf(paddbPathPrefix));
  2478. const langReg = /(?:\w{2}\-)?(\w{2})$/i.exec(langString); //实际上只会有(en|ja|ko)\-(jp|na|kr)
  2479. const lang_region = langReg[1];
  2480. const dataUrl = new URL("https://sanbon.me/");
  2481. dataUrl.pathname = `/_next/data/${buildId}/${lang_region}/team/${teamId}.json`;
  2482. dataUrl.searchParams.set("lang_region", lang_region);
  2483. dataUrl.searchParams.set("code", teamId);
  2484. console.debug("当前的 sanbon.me 队伍数据链接是 %o",dataUrl);
  2485. const options = {
  2486. method: "GET",
  2487. url: dataUrl,
  2488. };
  2489. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2490. try{
  2491. let obj = JSON.parse(txtStringInput.value = response.response);
  2492. re.url = sanbonObjToURL(obj, lang_region);
  2493. } catch(error) {
  2494. console.error(error);
  2495. re.error = ERROR_illegal_JSON_format;
  2496. }
  2497. } else {
  2498. re.error = ERROR_Unsupported_format;
  2499. re.message = localTranslating.link_read_message.need_user_script;
  2500. re.url = ExternalLinkScriptURL;
  2501. re.urlName = localTranslating.link_read_message.user_script_link;
  2502. }
  2503. }
  2504. //PADDB 的网址格式,之后要调用脚本功能获取跨域JSON
  2505. else if(url.host == "paddb.net" && url.pathname.startsWith(paddbPathPrefix)) {
  2506. const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2507. re.type = "PADDB";
  2508. //re.message = "发现 PADDB 网址 | PADDB URL found";
  2509. const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串
  2510. const btnExternalSupport = document.body.querySelector("#external-support");
  2511. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2512. let postBody = JSON.stringify({id: teamId});
  2513. const options = {
  2514. method: "POST",
  2515. url: "https://api2.paddb.net/getTeam",
  2516. data: postBody,
  2517. headers: {
  2518. "Content-Type": "application/json",
  2519. "User-Agent": "okhttp/4.9.2",
  2520. //如果只有ascii字符可以用postBody.length
  2521. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2522. }
  2523. };
  2524. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2525. try{
  2526. let obj = JSON.parse(txtStringInput.value = response.response);
  2527. re.url = paddbObjToURL(obj)
  2528. } catch(error) {
  2529. console.error(error);
  2530. re.error = ERROR_illegal_JSON_format;
  2531. }
  2532. } else {
  2533. re.error = ERROR_Unsupported_format;
  2534. re.message = localTranslating.link_read_message.need_user_script;
  2535. re.url = ExternalLinkScriptURL;
  2536. re.urlName = localTranslating.link_read_message.user_script_link;
  2537. }
  2538. }
  2539. else {
  2540. re.error = ERROR_No_formation_data;
  2541. //re.message = "无队伍数据 | No formation data";
  2542. }
  2543. }
  2544. //PDC
  2545. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  2546. {
  2547. re.type = "PDC";
  2548. //re.message = "发现 PDC 格式 | PDC format found";
  2549. const newFotmation = pdcFotmationToPdfFotmation(string);
  2550. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2551. }
  2552. // //快速输入类,仅为评估支持
  2553. // else if(/^>\s\d+(?:|\d+)?(?:,\s*\d+(?:|\d+)?)*\s*$/.test(string))
  2554. // {
  2555. // re.type = "FastInput";
  2556. // const newFotmation = FastInputToPdfFotmation(string);
  2557. // re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2558. // }
  2559. else
  2560. {
  2561. re.error = ERROR_Unsupported_format;
  2562. //re.message = "不支持的格式 | Unsupported format";
  2563. }
  2564. return re;
  2565. }
  2566. //解析PDC的数据
  2567. function pdcFotmationToPdfFotmation(inputString)
  2568. {
  2569. function readPDC(string)
  2570. {
  2571. let teamsStr = string.split(']');
  2572. let baseInfo = teamsStr.shift().split(',');
  2573. let teamsArr = teamsStr.map(teamStr=>
  2574. {
  2575. let membersStr = teamStr.split('}').filter(Boolean);
  2576. const team = {
  2577. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  2578. }
  2579. team.members = membersStr.map(memberStr=>{
  2580. let memberArr = memberStr.split(',').map(valueStr=>{
  2581. let idx = parseInt(valueStr.substring(0,2),36);
  2582. let value = valueStr.substring(2);
  2583. if (idx !== 2)
  2584. {
  2585. value = parseInt(value,36);
  2586. }else
  2587. {
  2588. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  2589. }
  2590. return [idx, value];
  2591. });
  2592. return new Map(memberArr);
  2593. });
  2594. return team;
  2595. }
  2596. );
  2597. let pdcFotmation = {
  2598. version: parseInt(baseInfo[0],10),
  2599. teamCount: parseInt(baseInfo[1],10)+1,
  2600. teams: teamsArr
  2601. }
  2602. return pdcFotmation;
  2603. }
  2604. let pdcFotmation = readPDC(inputString);
  2605. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  2606. if (pdcFotmation.teamCount == 2)
  2607. {
  2608. const team1 = pdcFotmation.teams[0].members;
  2609. const team2 = pdcFotmation.teams[1].members;
  2610. let team2Leader = team1.find(member=>member.get(15) == 5);
  2611. if (team2Leader)
  2612. {
  2613. team2Leader.set(15,0);
  2614. team2.unshift(team2Leader);
  2615. team1.splice(team1.indexOf(team2Leader),1);
  2616. }
  2617. }
  2618. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  2619. const t = f.teams[ti];
  2620. const membersArr = t[0];
  2621. const assistArr = t[1];
  2622. //队伍徽章
  2623. t[2] = pdcTeam.badge === 0 ? 0 : Formation.pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  2624. pdcTeam.members.forEach((member)=>{
  2625. const m = membersArr[member.get(15) || 0];
  2626. const a = assistArr[member.get(15) || 0];
  2627. m.id = member.get(0) || 0;
  2628. a.id = member.get(9) || 0; //延迟是-1刚好一样
  2629. if (member.get(2))
  2630. {
  2631. m.latent = member.get(2).map(pdcLatent=> Formation.pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  2632. }
  2633. m.level = member.get(3) || 1;
  2634. a.level = member.get(10) || 1;
  2635. m.plus[0] = member.get(4) || 0;
  2636. m.plus[1] = member.get(5) || 0;
  2637. m.plus[2] = member.get(6) || 0;
  2638. a.plus[0] = member.get(11) || 0;
  2639. a.plus[1] = member.get(12) || 0;
  2640. a.plus[2] = member.get(13) || 0;
  2641. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  2642. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  2643. m.sawoken = member.get(8);
  2644. });
  2645. });
  2646. return f;
  2647. }
  2648. //解析PADDB的数据
  2649. function paddbFotmationToPdfFotmation(obj)
  2650. {
  2651. const team = JSON.parse(obj.team);
  2652. const f = new Formation(1, 6);
  2653. f.title = team.name;
  2654. f.detail = team.memo.replace(new RegExp('\\n?'+uploadMessage,"i"),"");
  2655. const t = f.teams[0];
  2656. //队伍徽章
  2657. t[2] = Formation.paddbBadgeMap.find(badge=>badge.paddb === team.badge).pdf;
  2658. const members = t[0], assists = t[1];
  2659. for (let i = 0; i< members.length; i++) {
  2660. const m = members[i], a = assists[i], dm = team.monsters[i], da = team.assists[i];
  2661. if (dm) {
  2662. if (dm.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2663. m.id = dm.level;
  2664. m.level = dm.transform || dm.num;
  2665. } else {
  2666. m.id = cardFixId(dm.transform || dm.num, false);
  2667. m.level = dm.level;
  2668. }
  2669. m.plus = dm.plus.concat();
  2670. m.awoken = (dm.transform && dm.transform !== dm.num) //有变身状态时
  2671. ? Cards[m.id].awakenings.length //变身后的觉醒全满
  2672. : dm.awoken;
  2673. m.sawoken = dm.super_awoken - 2;
  2674. m.latent = dm.latent_awokens.map(paddbLatent=>Formation.paddbLatentMap.find(latent=>latent.paddb === paddbLatent)?.pdf ?? 0);
  2675. m.skilllevel = dm.active_skill_level;
  2676. }
  2677. if (da) {
  2678. if (da.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2679. a.id = da.level;
  2680. a.level = da.num;
  2681. } else {
  2682. a.id = cardFixId(da.num, false);
  2683. a.level = da.level;
  2684. }
  2685. a.awoken = Cards[a.id].awakenings.length;
  2686. a.plus = da.plus ? [99,99,99]:[0,0,0];
  2687. a.skilllevel = da.active_skill_level;
  2688. }
  2689. }
  2690. return f;
  2691. }
  2692. //解析sanbon.me的数据
  2693. function sanbonFotmationToPdfFotmation(obj)
  2694. {
  2695. const team = obj.pageProps;
  2696. const f = new Formation(1, 6);
  2697. f.title = team.title;
  2698. f.detail = team.content;
  2699. const t = f.teams[0];
  2700. //队伍徽章
  2701. t[2] = team.badge === 1 ? PAD_PASS_BADGE : team.badge;
  2702. const members = t[0], assists = t[1];
  2703. for (let i = 0; i< members.length; i++) {
  2704. const m = members[i], a = assists[i], dm = team.members[i];
  2705. if (dm) {
  2706. m.id = dm.num;
  2707. m.level = dm.level;
  2708. m.plus = [dm.hpPlus, dm.atkPlus, dm.rcvPlus];
  2709. m.awoken = dm.awokenCount;
  2710. m.sawoken = dm.superAwoken;
  2711. m.latent = dm.latentAwokens;
  2712. a.id = dm.assistNum;
  2713. a.awoken = Cards[a.id].awakenings.length;
  2714. a.plus = dm.assistPlus ? [99,99,99]:[0,0,0];
  2715. a.level = dm.assistLevel;
  2716. }
  2717. }
  2718. return f;
  2719. }
  2720. //解析DADDB的数据
  2721. function daddbFotmationToPdfFotmation(obj)
  2722. {
  2723. const team = obj;
  2724. const f = new Formation(1, 6);
  2725. f.title = team.name;
  2726. const t = f.teams[0];
  2727. //队伍徽章
  2728. t[2] = Formation.daddbBadgeMap.find(badge=>badge.daddb === team.badge).pdf;
  2729. const members = t[0], assists = t[1];
  2730. for (let i = 0; i< members.length; i++) {
  2731. const m = members[i], a = assists[i], dm = team.staffs[i];
  2732. if (dm) {
  2733. m.id = dm.staf > 0 ? dm.staf : 0;
  2734. a.id = dm.eq > 0 ? dm.eq : 0;
  2735. const mCard = m.card, aCard = a.card;
  2736. m.level = mCard.limitBreakIncr ? 120 : mCard.maxLevel;
  2737. a.level = aCard.limitBreakIncr ? 120 : aCard.maxLevel;
  2738. m.plus = [99,99,99];
  2739. a.plus = [99,99,99];
  2740. m.awoken = mCard.awakenings.length;
  2741. a.awoken = aCard.awakenings.length;
  2742. m.sawoken = dm.sawak;
  2743. m.latent = dm.qawak.map(daddbLatent=>Formation.daddbLatentMap.find(latent=>latent.daddb[0] === daddbLatent[0] && latent.daddb[1] === daddbLatent[1])?.pdf ?? 0);
  2744. }
  2745. }
  2746. return f;
  2747. }
  2748. //截图
  2749. function captureScreenshot(target, transparent) {
  2750. statusLine?.writeText(localTranslating.status_message.prepare_capture);
  2751. //去掉可能的空白文字的编辑状态
  2752. formationBox.classList.remove("edit-code");
  2753. const downLink = controlBox.querySelector(".down-capture");
  2754. setTimeout(()=>{
  2755. html2canvas(target, transparent ? {backgroundColor: null} : undefined).then(canvas => {
  2756. canvas.toBlob(function(blob) {
  2757. window.URL.revokeObjectURL(downLink.href);
  2758. downLink.href = URL.createObjectURL(blob);
  2759. downLink.download = `${document.title}.png`;
  2760. downLink.click();
  2761. statusLine?.writeText();
  2762. });
  2763. //document.body.appendChild(canvas);
  2764. });
  2765. },500);
  2766. }
  2767. window.onload = initialize; //界面初始化
  2768. //初始化
  2769. function initialize() {
  2770. const drawScreenshot = document.querySelector("#draw-screenshot");
  2771. const screenshotTransparent = document.querySelector("#screenshot-transparent");
  2772. drawScreenshot.onclick = function(event) {
  2773. if (event.target == this) {
  2774. captureScreenshot(formationBox, screenshotTransparent.checked);
  2775. }
  2776. }
  2777. document.body.lang = currentLanguage.i18n;
  2778. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  2779. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  2780. controlBox = document.body.querySelector(".control-box");
  2781. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  2782. statusLine.writeText = function(text) {
  2783. this.innerHTML = '';
  2784. if (text) this.textContent = text;
  2785. };
  2786. formationBox = document.body.querySelector(".formation-box");
  2787. editBox = document.body.querySelector(".edit-box");
  2788. editBox.editMon = editMember;
  2789. formationBox.refreshDocumentTitle = function() {
  2790. let titleStr = txtTitleDisplay.textContent.trim();
  2791. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  2792. }
  2793. if (isGuideMod) {
  2794. console.info('现在是 怪物图鉴 模式');
  2795. document.body.classList.add('guide-mod');
  2796. }
  2797. //▼添加语言列表开始
  2798. const langSelectDom = controlBox.querySelector(".languages");
  2799. languageList.forEach(lang =>
  2800. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  2801. );
  2802. const langOptionArray = Array.from(langSelectDom.options);
  2803. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  2804. //▲添加语言列表结束
  2805. //▼添加数据来源列表开始
  2806. const dataSelectDom = controlBox.querySelector(".datasource");
  2807. dataSourceList.forEach(ds =>
  2808. dataSelectDom.options.add(new Option(ds.source, ds.code))
  2809. );
  2810. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  2811. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  2812. //添加数据class
  2813. document.body.dataset.gameSource = currentDataSource.code;
  2814. //document.body.classList.add("ds-" + currentDataSource.code);
  2815. //▲添加数据来源列表结束
  2816. //设定初始的显示设置
  2817. //初始化开关
  2818. function initializeSwitch(checkbox) {
  2819. //开关设置的快速保存
  2820. function switchFastSave(event) {
  2821. document.body.classList.toggle(this.id, this.checked);
  2822. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2823. }
  2824. if (!checkbox) return;
  2825. checkbox.onchange = switchFastSave;
  2826. checkbox.checked = localStorage_getBoolean(cfgPrefix + checkbox.id, true);
  2827. checkbox.onchange(false);
  2828. return checkbox;
  2829. }
  2830. const displaySwitchList = Array.from(document.querySelectorAll(".config-display-list .switch-ipt"));
  2831. displaySwitchList.forEach(initializeSwitch);
  2832. //默认等级
  2833. const iptDefaultLevel = document.getElementById("default-level");
  2834. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  2835. iptDefaultLevel.onchange = function(event){
  2836. let num = Number(this.value);
  2837. defaultLevel = num || this.placeholder;
  2838. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, this.value);
  2839. }
  2840. iptDefaultLevel.onchange(false);
  2841. //触屏使用的切换显示的线条
  2842. interchangeSvg = document.body.querySelector("#interchange-line");
  2843. interchangeSvg.line = interchangeSvg.querySelector("g line");
  2844. interchangeSvg.changePoint = function(p1, p2) {
  2845. const line = this.line;
  2846. if (p1 && p1.x != undefined)
  2847. line.setAttribute("x1", p1.x);
  2848. if (p1 && p1.y != undefined)
  2849. line.setAttribute("y1", p1.y);
  2850. if (p2 && p2.x != undefined)
  2851. line.setAttribute("x2", p2.x);
  2852. if (p2 && p2.y != undefined)
  2853. line.setAttribute("y2", p2.y);
  2854. };
  2855. //初始化所有mask的关闭按钮
  2856. const masks = document.body.querySelectorAll(".mask");
  2857. masks.forEach(mask=>{
  2858. mask.show = function(arg){
  2859. this?.initialize?.(arg);
  2860. this.classList.remove(className_displayNone);
  2861. };
  2862. mask.btnClose = mask.querySelector(".mask-close");
  2863. mask.btnClose.onclick = function(){
  2864. mask?.hide?.();
  2865. mask.classList.add(className_displayNone);
  2866. };
  2867. });
  2868. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  2869. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  2870. btnQrCode.onclick = function(){
  2871. qrCodeFrame.show();
  2872. };
  2873. qrCodeFrame.initialize = function(){
  2874. //如果检测到功能
  2875. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2876. document.body.classList.add("external-link-support");
  2877. }
  2878. const qrSaveBox = this.content.saveBox;
  2879. const qrReadBox = this.content.readBox;
  2880. qrReadBox.info.show('');
  2881. qrReadBox.videoBox.classList.add(className_displayNone);
  2882. let qrTypeRadio = qrSaveBox.qrDataType.find(radio=>radio.checked);
  2883. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  2884. //生成sanbon v1链接
  2885. qrCodeFrame.querySelector("#sanbon-v2-link").href = `https://sanbon.me/${sanbonTranslateRegion(currentDataSource.code)}/team-builder`;
  2886. qrCodeFrame.querySelector("#sanbon-v2-script").value = formation.getSanbonV2Script();
  2887. };
  2888. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  2889. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  2890. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  2891. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  2892. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  2893. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  2894. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  2895. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  2896. qrReadBox.info = qrReadBox.querySelector(".info");
  2897. qrReadBox.info.code = qrReadBox.info.querySelector(".result-code");
  2898. qrReadBox.info.message = qrReadBox.info.querySelector(".result-message");
  2899. qrReadBox.info.newLink = qrReadBox.info.querySelector(".formation-link-from-string>a");
  2900. qrReadBox.video = qrReadBox.querySelector("#video");
  2901. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  2902. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  2903. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  2904. qrReadBox.info.show = function(message, code = 0, error = false, url="", urlName="") {
  2905. qrReadBox.info.message.innerHTML = '';
  2906. qrReadBox.info.message.append(message);
  2907. qrReadBox.info.code.textContent = code;
  2908. qrReadBox.info.code.classList.toggle(className_displayNone, code===0);
  2909. qrReadBox.info.code.classList.toggle("error", error);
  2910. qrReadBox.info.newLink.classList.toggle(className_displayNone, url.length===0);
  2911. qrReadBox.info.newLink.href = url;
  2912. qrReadBox.info.newLink.textContent = urlName;
  2913. }
  2914. qrReadBox.readString.onclick = async function()
  2915. {
  2916. if (qrReadBox.qrStr.value.length === 0) return;
  2917. this.disabled = true;
  2918. let inputResult = await inputFromQrString(qrReadBox.qrStr.value);
  2919. this.disabled = false;
  2920. let lrm = localTranslating.link_read_message;
  2921. let message;
  2922. if (inputResult.message) {
  2923. message = inputResult.message;
  2924. }
  2925. else if (inputResult.type) {
  2926. message = lrm.success({type: lrm.type[inputResult.type]});
  2927. }
  2928. else {
  2929. message = lrm.error[inputResult.error];
  2930. }
  2931. qrReadBox.info.show(
  2932. message,
  2933. inputResult.type || inputResult.error,
  2934. Boolean(inputResult.error),
  2935. inputResult.url,
  2936. inputResult.urlName
  2937. );
  2938. }
  2939. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  2940. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  2941. qrSaveBox.qrStr.onchange = function()
  2942. {
  2943. qrCodeFrame.refreshQrCode(this.value);
  2944. }
  2945. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  2946. function changeOutputType(){
  2947. const type = this.value;
  2948. const qrstr = formation.getQrStr(type);
  2949. qrSaveBox.qrStr.value = qrstr;
  2950. qrSaveBox.qrStr.onchange();
  2951. }
  2952. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = changeOutputType);
  2953. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  2954. qrCodeFrame.ondragenter = ()=>false;
  2955. qrCodeFrame.ondragover = ()=>false;
  2956. qrCodeFrame.ondrop = function(e)
  2957. {
  2958. imagesSelected(e.dataTransfer.files);
  2959. e.stopPropagation();
  2960. e.preventDefault();
  2961. }
  2962. qrCodeFrame.refreshQrCode = function(string)
  2963. {
  2964. const qrImg = this.content.saveBox.qrImage;
  2965. URL.revokeObjectURL(qrImg.src);
  2966. const hints = new Map();
  2967. const EncodeHintType = ZXing.EncodeHintType;
  2968. //hints.set(EncodeHintType.MARGIN, 0);
  2969. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  2970. const qrWidth = 500,qrHeight = 500;
  2971. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  2972. let svgData = new XMLSerializer().serializeToString(svgElement);
  2973. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  2974. let svgUrl = URL.createObjectURL(blob);
  2975. qrImg.src = svgUrl;
  2976. loadImage(svgUrl).then(function(img) {
  2977. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  2978. let cavans = document.createElement("canvas");
  2979. cavans.width = cavansWidth;
  2980. cavans.height = cavansHeight;
  2981. let ctx = cavans.getContext('2d');
  2982. ctx.fillStyle="white";
  2983. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  2984. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  2985. cavans.toBlob(function(blob) {
  2986. const saveQrImg = qrSaveBox.saveQrImg;
  2987. URL.revokeObjectURL(saveQrImg.href);
  2988. const downLink = URL.createObjectURL(blob);
  2989. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  2990. saveQrImg.href = downLink;
  2991. });
  2992. svgElement = null;
  2993. svgData = null;
  2994. blob = null;
  2995. img = null;
  2996. cavans = null;
  2997. ctx = null;
  2998. }, function(err) {
  2999. console.log(err);
  3000. });
  3001. }
  3002. qrReadBox.readQrFile.onclick = function()
  3003. {
  3004. qrReadBox.filePicker.click();
  3005. }
  3006. qrReadBox.filePicker.onchange = function()
  3007. {
  3008. imagesSelected(this.files);
  3009. }
  3010. async function imagesSelected(myFiles) {
  3011. if (myFiles.length < 1) return;
  3012. const file = myFiles[0];
  3013. let img = await loadImage(URL.createObjectURL(file));
  3014. let cavans = document.createElement("canvas");
  3015. cavans.width = img.width + 100;
  3016. cavans.height = img.height + 100;
  3017. let ctx = cavans.getContext('2d');
  3018. ctx.fillStyle="white";
  3019. ctx.fillRect(0, 0, cavans.width, cavans.height);
  3020. ctx.drawImage(img, 100, 100);
  3021. cavans.toBlob(async function(blob){
  3022. let newFileURL = URL.createObjectURL(blob),
  3023. newImg = await loadImage(newFileURL);
  3024. qrcodeReader.decodeFromImage(newImg).then((result) => {
  3025. console.debug('Found QR code!', result);
  3026. let reText = result.text;
  3027. if (reText.startsWith("\u001a")) reText = reText.substring(1);
  3028. qrReadBox.qrStr.value = reText;
  3029. qrReadBox.readString.onclick();
  3030. }).catch((err) => {
  3031. console.error(err);
  3032. if (err) {
  3033. if (err instanceof ZXing.NotFoundException) {
  3034. qrReadBox.info.show('No QR code found.');
  3035. }
  3036. if (err instanceof ZXing.ChecksumException) {
  3037. qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  3038. }
  3039. if (err instanceof ZXing.FormatException) {
  3040. qrReadBox.info.show('A code was found, but it was in a invalid format.');
  3041. }
  3042. }
  3043. });
  3044. console.debug(`Started decode for image from ${newImg.src}`);
  3045. });
  3046. // qrcodeReader.decodeFromImage(img).then((result) => {
  3047. // console.debug('Found QR code!', result);
  3048. // qrReadBox.qrStr.value = result.text;
  3049. // qrReadBox.readString.onclick();
  3050. // }).catch((err) => {
  3051. // console.error(err);
  3052. // if (err) {
  3053. // if (err instanceof ZXing.NotFoundException) {
  3054. // qrReadBox.info.show('No QR code found.');
  3055. // }
  3056. // if (err instanceof ZXing.ChecksumException) {
  3057. // qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  3058. // }
  3059. // if (err instanceof ZXing.FormatException) {
  3060. // qrReadBox.info.show('A code was found, but it was in a invalid format.');
  3061. // }
  3062. // }
  3063. // });
  3064. // console.debug(`Started decode for image from ${img.src}`);
  3065. }
  3066. if (location.protocol == "http:" && location.hostname != "localhost" && location.hostname != "127.0.0.1")
  3067. { //http不支持攝像頭
  3068. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  3069. qrReadBox.readQrCamera.onclick = function()
  3070. {
  3071. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  3072. location.protocol = "https:" //跳到https
  3073. }
  3074. }else
  3075. {
  3076. function scanContinuously()
  3077. {
  3078. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  3079. if (result) {
  3080. // properly decoded qr code
  3081. console.debug('Found QR code!', result);
  3082. qrReadBox.qrStr.value = result.text;
  3083. qrReadBox.readString.onclick();
  3084. }
  3085. if (err) {
  3086. if (err instanceof ZXing.NotFoundException) {
  3087. console.debug('No QR code found.')
  3088. }
  3089. if (err instanceof ZXing.ChecksumException) {
  3090. console.debug('A code was found, but it\'s read value was not valid.')
  3091. }
  3092. if (err instanceof ZXing.FormatException) {
  3093. console.debug('A code was found, but it was in a invalid format.')
  3094. }
  3095. }
  3096. });
  3097. }
  3098. qrcodeReader.getVideoInputDevices()
  3099. .then((videoInputDevices) => {
  3100. const sourceSelect_id = "selected-device-id";
  3101. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  3102. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  3103. {
  3104. selectedDeviceId = videoInputDevices[0].deviceId;
  3105. }
  3106. if (videoInputDevices.length >= 1) {
  3107. videoInputDevices.forEach((element) => {
  3108. const sourceOption = document.createElement('option');
  3109. sourceOption.text = element.label
  3110. sourceOption.value = element.deviceId
  3111. qrReadBox.sourceSelect.appendChild(sourceOption)
  3112. });
  3113. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  3114. qrReadBox.sourceSelect.onchange = function() {
  3115. selectedDeviceId = this.value;
  3116. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  3117. if (qrReadBox.readQrCamera.classList.contains("running"))
  3118. {
  3119. qrcodeReader.reset();
  3120. scanContinuously();
  3121. }
  3122. };
  3123. }
  3124. qrReadBox.readQrCamera.onclick = function()
  3125. {
  3126. if (this.classList.contains("running"))
  3127. {
  3128. qrcodeReader.reset();
  3129. qrReadBox.videoBox.classList.add(className_displayNone);
  3130. qrReadBox.info.show('');
  3131. }else
  3132. {
  3133. qrReadBox.videoBox.classList.remove(className_displayNone);
  3134. scanContinuously();
  3135. }
  3136. this.classList.toggle("running");
  3137. }
  3138. })
  3139. .catch((err) => {
  3140. console.error(err)
  3141. });
  3142. }
  3143. const btnExternalSupport = qrCodeFrame.querySelector("#external-support");
  3144. //btnExternalSupport.href = ExternalLinkScriptURL;
  3145. const paddbTeamEdit = qrContent.querySelector(".paddb-team-edit");
  3146. //paddb的用户名和密码
  3147. const paddbUsername = paddbTeamEdit.querySelector("#paddb-username");
  3148. const paddbPassword = paddbTeamEdit.querySelector("#paddb-password");
  3149. paddbUsername.value = localStorage.getItem(cfgPrefix + paddbUsername.id);
  3150. paddbPassword.value = localStorage.getItem(cfgPrefix + paddbPassword.id);
  3151. paddbUsername.onchange = paddbPassword.onchange = function(e){
  3152. if (e) localStorage.setItem(cfgPrefix + this.id, this.value);
  3153. }
  3154. const paddbTeamId = document.querySelector("#paddb-team-id");
  3155. paddbTeamId.onchange = function(){
  3156. try {
  3157. let str = this.value;
  3158. const teamId = str.substring(str.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  3159. createNewUrl({_id:teamId});
  3160. } catch (error) {
  3161. console.log(error);
  3162. }
  3163. }
  3164. const paddbSaveOrUpload = document.querySelector("#paddb-save-or-upload-team");
  3165. paddbSaveOrUpload.onclick = async function(){
  3166. this.disabled = true;
  3167. if (!btnExternalSupport?.asyncGM_xmlhttpRequest) {
  3168. alert(localTranslating.link_read_message.need_user_script);
  3169. return;
  3170. }
  3171. let obj = formation.getPaddbQrObj();
  3172. obj.userId = paddbUsername.value;
  3173. obj.password = paddbPassword.value;
  3174. obj.tags = [obj.userId,"PADDashFormation"];
  3175. let postBody = JSON.stringify(obj);
  3176. const options = {
  3177. method: "POST",
  3178. data: postBody,
  3179. headers: {
  3180. "Content-Type": "application/json",
  3181. "User-Agent": "okhttp/4.9.2",
  3182. //如果只有ascii字符可以用postBody.length
  3183. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  3184. }
  3185. };
  3186. const isNewUpload = paddbTeamId.value.length === 0;
  3187. if (isNewUpload) {
  3188. options.url = "https://api2.paddb.net/uploadTeam";
  3189. } else {
  3190. const teamId = paddbTeamId.value.substring(paddbTeamId.value.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  3191. options.url = `https://api2.paddb.net/editTeam/${teamId}`;
  3192. }
  3193. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  3194. if (response.status === 401) {
  3195. alert(localTranslating.link_read_message.paddb_unauthorized);
  3196. } else if (response.status === 200) {
  3197. if (isNewUpload) {
  3198. paddbTeamId.value = response.response;
  3199. paddbTeamId.onchange();
  3200. }
  3201. alert(localTranslating.link_read_message.paddb_success);
  3202. } else {
  3203. alert(localTranslating.link_read_message.error[0]);
  3204. }
  3205. this.disabled = false;
  3206. }
  3207. //sanbon.me数据上传
  3208. //const sanbonTeamEdit = qrContent.querySelector(".sanbon-team-edit");
  3209. const sanbonTeamId = document.querySelector("#sanbon-team-id");
  3210. const sanbonSaveOrUpload = document.querySelector("#sanbon-save-or-upload-team");
  3211. sanbonSaveOrUpload.onclick = async function(){
  3212. this.disabled = true;
  3213. if (!btnExternalSupport?.asyncGM_xmlhttpRequest) {
  3214. alert(localTranslating.link_read_message.need_user_script);
  3215. return;
  3216. }
  3217. let obj = formation.getSanbonQrObj();
  3218. let postBody = JSON.stringify(obj);
  3219. const options = {
  3220. method: "POST",
  3221. url: `https://sanbon.me/api/${sanbonTranslateRegion(currentDataSource.code)}/upload-team`,
  3222. data: postBody,
  3223. headers: {
  3224. "Content-Type": "application/json",
  3225. //如果只有ascii字符可以用postBody.length
  3226. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  3227. }
  3228. };
  3229. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  3230. if (response.status === 401) {
  3231. alert(localTranslating.link_read_message.paddb_unauthorized);
  3232. } else if (response.status === 200) {
  3233. try {
  3234. const result = JSON.parse(response.response);
  3235. console.debug("数据上传返回结果:%o",result);
  3236. if (result.success) {
  3237. sanbonTeamId.value = `https://sanbon.me/${sanbonTranslateRegion(currentDataSource.code)}/team/${result.code}`;
  3238. alert(localTranslating.link_read_message.paddb_success);
  3239. } else {
  3240. alert(result.message);
  3241. }
  3242. } catch(e) {
  3243. alert(localTranslating.link_read_message.error[3]);
  3244. }
  3245. } else {
  3246. alert(localTranslating.link_read_message.error[0]);
  3247. }
  3248. this.disabled = false;
  3249. }
  3250. const playerDataFrame = document.body.querySelector("#player-data-frame");
  3251. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  3252. btnPlayerData.onclick = function(){
  3253. playerDataFrame.show();
  3254. };
  3255. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  3256. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  3257. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  3258. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  3259. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  3260. playerDataFrame.initialize = function(){
  3261. this.playerList.innerHTML = '';
  3262. for (const playerData of PlayerDatas)
  3263. {
  3264. this.playerList.add(playerData);
  3265. }
  3266. };
  3267. function deletPlayerData(e)
  3268. {
  3269. const table = this.parentNode.parentNode.parentNode.parentNode;
  3270. table.parentNode.remove();
  3271. if (currentPlayerData == table.data) currentPlayerData = null;
  3272. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  3273. const name = table.getAttribute("data-player-name");
  3274. dbDelete(db, "palyer_datas", name);
  3275. }
  3276. function setPlayerDataDefault(e)
  3277. {
  3278. const table = this.parentNode.parentNode.parentNode.parentNode;
  3279. const cfgName = cfgPrefix + "default-player-name";
  3280. const dataPlayerName = table.getAttribute("data-player-name");
  3281. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  3282. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  3283. currentPlayerData = null;
  3284. localStorage.removeItem(cfgName);
  3285. checkInput.checked = false;
  3286. } else {
  3287. currentPlayerData = table.data;
  3288. localStorage.setItem(cfgName, dataPlayerName);
  3289. checkInput.checked = true;
  3290. }
  3291. }
  3292. function openShowBox(e)
  3293. {
  3294. const table = this.parentNode.parentNode.parentNode.parentNode;
  3295. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  3296. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  3297. playerDataFrame.btnClose.onclick(true);
  3298. }
  3299. playerDataFrame.playerList.add = function(data) {
  3300. this.appendChild(this.newPlayerData(data));
  3301. }
  3302. playerDataFrame.playerList.newPlayerData = function(data) {
  3303. const t = playerDataFrame.querySelector('#template-player-datas');
  3304. const clone = document.importNode(t.content, true);
  3305. const table = clone.querySelector("table");
  3306. table.data = data;
  3307. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  3308. table.setAttribute("data-player-name", data.name);
  3309. const tbody = table.tBodies[0];
  3310. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  3311. tbody.querySelector(".delete").onclick = deletPlayerData;
  3312. tbody.querySelector(".open-show-box").onclick = openShowBox;
  3313. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  3314. tbody.querySelector(".avatar .monster").onclick = function (){
  3315. }
  3316. let name = tbody.querySelector(".name");
  3317. name.textContent = data.name;
  3318. name.setAttribute("data-camp", data.camp);
  3319. let lvexp = tbody.querySelector(".lvexp");
  3320. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  3321. lvexp.querySelector(".level").textContent = data.lv;
  3322. let stama = tbody.querySelector(".stama");
  3323. //第一管体力
  3324. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  3325. //第二管体力
  3326. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  3327. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  3328. sta_cur.textContent = data.sta;
  3329. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  3330. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  3331. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  3332. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  3333. const deckList = tbody.querySelector(".decks .deck");
  3334. const teamLink = tbody.querySelector(".decks .team-link");
  3335. const radioList = tbody.querySelector(".decks .deck-radio-list");
  3336. data.parsedDecks.forEach((deck,idx)=>{
  3337. const li = radioList.appendChild(document.createElement("li"));
  3338. const ipt = li.appendChild(document.createElement("input"));
  3339. ipt.className = "deck-choose";
  3340. ipt.type = "radio";
  3341. ipt.name = `decks-${data.name}`;
  3342. ipt.value = idx;
  3343. ipt.onclick = changeDeck;
  3344. ipt.deck = deck;
  3345. });
  3346. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  3347. function changeDeck(e)
  3348. {
  3349. const deck = this.deck;
  3350. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  3351. lis.forEach((li,idx)=>{
  3352. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  3353. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  3354. });
  3355. const newFotmation = deck.toFormation();
  3356. teamLink.href = qrObjToUrl(newFotmation.getPdfQrObj(true));
  3357. }
  3358. return clone;
  3359. }
  3360. async function uploadPlayerData(myFiles) {
  3361. if (myFiles.length < 1) return;
  3362. for (const myFile of myFiles) {
  3363. try {
  3364. const reader = await fileReader(myFile, {readType: "text"});
  3365. const data = JSON.parse(reader.result);
  3366. const playerData = new PlayerData(data);
  3367. let dataCount = 0;
  3368. if (db) {
  3369. dataCount = await dbCount(db, "palyer_datas", data.name);
  3370. await dbWrite(db, "palyer_datas", data);
  3371. }
  3372. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  3373. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  3374. PlayerDatas.splice(oldIdx, 1, playerData);
  3375. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  3376. liArr[oldIdx] && liArr[oldIdx].remove();
  3377. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  3378. } else {
  3379. PlayerDatas.push(playerData);
  3380. playerDataFrame.playerList.add(playerData);
  3381. }
  3382. } catch (error) {
  3383. console.error(error);
  3384. }
  3385. }
  3386. }
  3387. let docSelection = document.getSelection();
  3388. //标题和介绍文本框
  3389. const titleBox = formationBox.querySelector(".title-box");
  3390. const detailBox = formationBox.querySelector(".detail-box");
  3391. const txtTitle = titleBox.querySelector(".title-code");
  3392. const txtDetail = detailBox.querySelector(".detail-code");
  3393. const txtTitleDisplay = titleBox.querySelector(".title-display");
  3394. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  3395. const richTextTools = document.getElementById("rich-text-tools");
  3396. const siwtchCodeMode = document.getElementById("siwtch-code-mode");
  3397. const setFontColor = document.getElementById("set-font-color");
  3398. const colorChooser = document.getElementById("color-chooser");
  3399. const insertCardAvatar = document.getElementById("insert-card-avatar");
  3400. const insertAwokenIcon = document.getElementById("insert-awoken-icon");
  3401. const insertLatentIcon = document.getElementById("insert-latent-icon");
  3402. const insertTypeIcon = document.getElementById("insert-type-icon");
  3403. const insertOrbIcon = document.getElementById("insert-orb-icon");
  3404. const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul");
  3405. insertAwokenIconList.className = "awoken-ul " + className_displayNone;
  3406. const insertLatentIconList = insertLatentIcon.list = document.createElement("ul");
  3407. insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone;
  3408. const insertTypeIconList = insertTypeIcon.list = document.createElement("ul");
  3409. insertTypeIconList.className = "types-ul " + className_displayNone;
  3410. const insertOrbList = insertOrbIcon.list = document.createElement("ul");
  3411. insertOrbList.className = "orb-ul " + className_displayNone;
  3412. for (let id of official_awoken_sorting) {
  3413. const li = document.createElement("li");
  3414. const icon = li.appendChild(createIndexedIcon('awoken', id));
  3415. icon.onclick = insertIconToText;
  3416. insertAwokenIconList.appendChild(li);
  3417. }
  3418. for (let id of Array.from(editBox.querySelectorAll(".setting-box .row-mon-latent details .m-latent-allowable-ul .latent-icon")).map(li=>li.getAttribute("data-latent-icon"))) {
  3419. const li = document.createElement("li");
  3420. const icon = li.appendChild(createIndexedIcon('latent', id));
  3421. icon.onclick = insertIconToText;
  3422. insertLatentIconList.appendChild(li);
  3423. }
  3424. for (let obj of typekiller_for_type) {
  3425. const li = document.createElement("li");
  3426. const icon = li.appendChild(createIndexedIcon('type', obj.type));
  3427. icon.onclick = insertIconToText;
  3428. insertTypeIconList.appendChild(li);
  3429. }
  3430. for (let i=0;i<10;i++) {
  3431. const li = document.createElement("li");
  3432. const icon = li.appendChild(createIndexedIcon('orb', i));
  3433. icon.onclick = insertIconToText;
  3434. insertOrbList.appendChild(li);
  3435. }
  3436. richTextTools.append(
  3437. insertTypeIconList,
  3438. insertAwokenIconList,
  3439. insertLatentIconList,
  3440. insertOrbList
  3441. );
  3442. //切换代码模式
  3443. siwtchCodeMode.onclick = function(){
  3444. if (this.checked) { //进入代码模式
  3445. txtDetail.style.height = txtDetailDisplay.scrollHeight + "px";
  3446. txtTitleDisplay.onblur();
  3447. txtDetailDisplay.onblur();
  3448. } else { //退出代码模式
  3449. txtTitle.onchange();
  3450. txtDetail.onchange();
  3451. }
  3452. formationBox.classList.toggle("edit-code", this.checked);
  3453. }
  3454. siwtchCodeMode.checked = false;
  3455. //设置文字颜色
  3456. function setSelectionFontColor(color) {
  3457. //如果并没有任何选择区,则返回
  3458. if (docSelection.rangeCount < 1) return;
  3459. const range = docSelection.getRangeAt(0);
  3460. let editingCode = formationBox.classList.contains("edit-code");
  3461. let target; //编辑目标
  3462. if (titleBox.contains(range.commonAncestorContainer)) {
  3463. target = editingCode ? txtTitle : txtTitleDisplay;
  3464. }
  3465. else if (detailBox.contains(range.commonAncestorContainer)) {
  3466. target = editingCode ? txtDetail : txtDetailDisplay;
  3467. }
  3468. else {
  3469. return;
  3470. }
  3471. if (editingCode)
  3472. { //文本编辑模式
  3473. let startPos = target.selectionStart;
  3474. let endPos = target.selectionEnd;
  3475. let restoreTop = target.scrollTop;
  3476. let str = target.value.substring(startPos, endPos) //选择区域
  3477. .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2"); //去除之前的颜色
  3478. let colorStr = `^${color.substring(1)}^${str}^p`; //加上新的颜色
  3479. target.setRangeText(str);
  3480. if (restoreTop > 0) {
  3481. target.scrollTop = restoreTop;
  3482. }
  3483. target.setRangeText(colorStr);
  3484. target.focus();
  3485. target.onchange();
  3486. } else
  3487. { //富文本模式
  3488. const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。
  3489. let parent = range.commonAncestorContainer.parentElement;
  3490. if (parent !== target && parent.textContent.length == 0) parent.remove();
  3491. range.deleteContents();
  3492. let dom
  3493. if (color === "#000000") {
  3494. dom = document.createTextNode(docObj.textContent);
  3495. } else {
  3496. dom = document.createElement('span');
  3497. dom.style.color = color;
  3498. dom.append(docObj.textContent);
  3499. }
  3500. range.insertNode(dom);
  3501. range.setStartAfter(dom);
  3502. target.onblur();
  3503. target.focus();
  3504. }
  3505. }
  3506. setFontColor.onclick = function(){
  3507. setSelectionFontColor(colorChooser.value);
  3508. }
  3509. colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000";
  3510. colorChooser.onchange = function(event){
  3511. setFontColor.style.color = this.value;
  3512. if (event) {
  3513. localStorage.setItem(cfgPrefix + this.id, this.value);
  3514. setFontColor.onclick(); //改变一次颜色
  3515. }
  3516. }
  3517. colorChooser.onchange(false);
  3518. //添加头像图标
  3519. insertCardAvatar.onclick = insertIconToText
  3520. //添加其他序号图标
  3521. function insertIconToText() {
  3522. //如果并没有任何选择区,则返回
  3523. if (docSelection.rangeCount < 1) return;
  3524. const range = docSelection.getRangeAt(0);
  3525. let editingCode = formationBox.classList.contains("edit-code");
  3526. let target; //编辑目标
  3527. if (titleBox.contains(range.commonAncestorContainer)) {
  3528. target = editingCode ? txtTitle : txtTitleDisplay;
  3529. }
  3530. else if (detailBox.contains(range.commonAncestorContainer)) {
  3531. target = editingCode ? txtDetail : txtDetailDisplay;
  3532. }
  3533. else {
  3534. return;
  3535. }
  3536. let type, sType, id;
  3537. if (this == insertCardAvatar) { //插入怪物头像
  3538. type = 'card';
  3539. sType = 'm';
  3540. //首先读取选择的数字
  3541. id = parseInt(
  3542. editingCode
  3543. ? target.value.substring(target.selectionStart, target.selectionEnd)
  3544. : range.toString().trim()
  3545. , 10);
  3546. //如果选择区域不是数字,则请求输入
  3547. if (!Number.isInteger(id)) {
  3548. id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent);
  3549. id = parseInt(id,10);
  3550. if (!Number.isInteger(id)) { return; }
  3551. }
  3552. }
  3553. else if(this.classList.contains("awoken-icon")) { //觉醒
  3554. type = 'awoken';
  3555. sType = 'a';
  3556. id = this.getAttribute("data-awoken-icon");
  3557. }
  3558. else if(this.classList.contains("type-icon")) { //类型
  3559. type = 'type';
  3560. sType = 't';
  3561. id = this.getAttribute("data-type-icon");
  3562. }
  3563. else if(this.classList.contains("orb")) { //宝珠
  3564. type = 'orb';
  3565. sType = 'o';
  3566. id = this.getAttribute("data-orb-icon");
  3567. }
  3568. else if(this.classList.contains("latent-icon")) { //潜觉
  3569. type = 'latent';
  3570. sType = 'l';
  3571. id = this.getAttribute("data-latent-icon");
  3572. }
  3573. if (editingCode)
  3574. { //文本编辑模式
  3575. let str = createIndexedIconCode(sType, id);
  3576. // target.setRangeText(str);
  3577. //保持编辑光标在原来的位置
  3578. if (target.selectionStart || target.selectionStart == '0') {
  3579. let startPos = target.selectionStart;
  3580. // let endPos = target.selectionEnd;
  3581. let restoreTop = target.scrollTop;
  3582. // target.value = target.value.substring(0, startPos) + str + target.value.substring(endPos, target.value.length);
  3583. target.setRangeText(str);
  3584. if (restoreTop > 0) {
  3585. target.scrollTop = restoreTop;
  3586. }
  3587. target.focus();
  3588. target.selectionStart = startPos + str.length;
  3589. target.selectionEnd = startPos + str.length;
  3590. } else {
  3591. target.setRangeText(str);
  3592. // target.value += str;
  3593. target.focus();
  3594. }
  3595. target.onchange();
  3596. } else
  3597. { //富文本模式
  3598. let dom = createIndexedIcon(type, id);
  3599. if (range.commonAncestorContainer == target && range.startOffset === 0 && range.endOffset === 0)
  3600. { //内容为空时
  3601. target.appendChild(dom);
  3602. } else {
  3603. range.deleteContents();
  3604. range.insertNode(dom);
  3605. }
  3606. range.setStartAfter(dom);
  3607. target.onblur();
  3608. target.focus();
  3609. }
  3610. }
  3611. function createIndexedIconCode(type, id) {
  3612. return `{${type}.${id}}`;
  3613. }
  3614. function showInsertIconList() {
  3615. //如果自身的列表已经打开了,则隐藏
  3616. if (this.list.classList.toggle(className_displayNone)) return;
  3617. //否则隐藏其他的列表
  3618. [
  3619. insertAwokenIcon.list,
  3620. insertLatentIcon.list,
  3621. insertTypeIcon.list,
  3622. insertOrbIcon.list,
  3623. ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list));
  3624. }
  3625. insertAwokenIcon.onclick = showInsertIconList;
  3626. insertLatentIcon.onclick = showInsertIconList;
  3627. insertTypeIcon.onclick = showInsertIconList;
  3628. insertOrbIcon.onclick = showInsertIconList;
  3629. function richTextToCode(parentElement){
  3630. function rgbToHex(str) { //RGB(A)颜色转换为HEX十六进制的颜色值
  3631. let res = /rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*(?:,\s*([.\d]+)\s*)?\)/ig.exec(str.replace(/\s/g,''));
  3632. if (res) {
  3633. let [,r,g,b,a] = res;
  3634. let rgb = [r,g,b].map(s=>parseInt(s,10));
  3635. if (a) { //将小数点的Alpha转成8位
  3636. rgb.push(Math.round(parseFloat(a) * 0xFF));
  3637. }
  3638. return rgb.map(n=>n.toString(16).padStart(2,'0')).join('');
  3639. }
  3640. else if (res = /#([a-fA-F0-9]{6,8})/i.exec(str))
  3641. {
  3642. return res[1];
  3643. }
  3644. else if (str === "blue"){ //特殊翻译
  3645. return 'qs';
  3646. }
  3647. else {
  3648. return str;
  3649. }
  3650. }
  3651. let code = [];
  3652. for (let node of parentElement.childNodes) {
  3653. if (node?.lastChild?.nodeName == "BR") node.lastChild.revome();
  3654. if (node.nodeName == "#text"){ //纯文本
  3655. code.push(node.nodeValue);
  3656. continue;
  3657. } else if (node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color) { //文字颜色
  3658. let colorStr = rgbToHex(node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color);
  3659. code.push(`^${colorStr}^${richTextToCode(node)}^p`);
  3660. continue;
  3661. } else if (node.nodeName == "DIV") {
  3662. let lastStr = code[code.length-1];
  3663. if (lastStr && lastStr[lastStr.length-1] !== '\n') {
  3664. code.push('\n');
  3665. }
  3666. code.push(richTextToCode(node)+'\n');
  3667. continue;
  3668. } else if (node.nodeName == "BR") {
  3669. code.push('\n');
  3670. continue;
  3671. }
  3672. let sType, id;
  3673. if(node.classList.contains("detail-mon")) { //卡片头像
  3674. const mon = node.querySelector(".monster");
  3675. if (!mon) continue;
  3676. sType = 'm';
  3677. id = mon.getAttribute("data-cardid");
  3678. }
  3679. else if(node.classList.contains("awoken-icon")) { //觉醒
  3680. sType = 'a';
  3681. id = node.getAttribute("data-awoken-icon");
  3682. }
  3683. else if(node.classList.contains("type-icon")) { //类型
  3684. sType = 't';
  3685. id = node.getAttribute("data-type-icon");
  3686. }
  3687. else if(node.classList.contains("orb")) { //宝珠
  3688. sType = 'o';
  3689. id = node.getAttribute("data-orb-icon");
  3690. }
  3691. else if(node.classList.contains("latent-icon")) { //潜觉
  3692. sType = 'l';
  3693. id = node.getAttribute("data-latent-icon");
  3694. } else {
  3695. continue;
  3696. }
  3697. code.push(createIndexedIconCode(sType, id));
  3698. }
  3699. return code.join('');
  3700. }
  3701. //标题删除所有的换行
  3702. txtTitleDisplay.onblur = function(){
  3703. for (let node of Array.from(this.children)) {
  3704. if (node.nodeName == "BR") node.remove();
  3705. }
  3706. formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n','');
  3707. formationBox.refreshDocumentTitle();
  3708. createNewUrl();
  3709. }
  3710. txtDetailDisplay.onblur = function(){
  3711. //没有内容或者只有一个换行时,清空内容
  3712. if (this.textContent.length == 0 || this.textContent == "\n") {
  3713. for (let node of this.childNodes) {
  3714. if (node.nodeName == "#text" || node.nodeName == "BR") {
  3715. node.remove();
  3716. }
  3717. }
  3718. }
  3719. formation.detail = txtDetail.value = richTextToCode(this);
  3720. createNewUrl();
  3721. }
  3722. txtTitle.onchange = function() {
  3723. formation.title = this.value;
  3724. txtTitleDisplay.innerHTML = '';
  3725. txtTitleDisplay.append(descriptionToHTML(this.value));
  3726. formationBox.refreshDocumentTitle();
  3727. createNewUrl();
  3728. };
  3729. txtDetail.onchange = function() {
  3730. formation.detail = this.value;
  3731. txtDetailDisplay.innerHTML = '';
  3732. txtDetailDisplay.append(descriptionToHTML(this.value));
  3733. createNewUrl();
  3734. };
  3735. //设置为可以拖放已经编辑好的队伍
  3736. function richTextDropHandler(event) {
  3737. let formStr = event.dataTransfer.getData('from');
  3738. if (formStr) {
  3739. event.preventDefault();
  3740. const [teamNum, isAssist, indexInTeam] = JSON.parse(formStr);
  3741. const mon = formation.teams[teamNum][isAssist][indexInTeam]
  3742. event.target.insertAdjacentElement('afterbegin', createIndexedIcon('card', mon.id));
  3743. }
  3744. }
  3745. txtTitleDisplay.ondrop = richTextDropHandler;
  3746. txtDetailDisplay.ondrop = richTextDropHandler;
  3747. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  3748. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  3749. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  3750. }
  3751. //将所有怪物头像添加到全局数组
  3752. teamBigBoxs.forEach(teamBigBox => {
  3753. const teamBox = teamBigBox.querySelector(".team-box");
  3754. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  3755. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  3756. members.forEach(m => {
  3757. allMembers.push(m);
  3758. });
  3759. assist.forEach(m => {
  3760. allMembers.push(m);
  3761. });
  3762. });
  3763. //从怪物头像获取队员的队伍编号
  3764. function getMemberArrayIndexFromMonHead(headDom) {
  3765. return [
  3766. parseInt(headDom.getAttribute("data-team"), 10), //team
  3767. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  3768. parseInt(headDom.getAttribute("data-index"), 10), //index
  3769. ];
  3770. }
  3771. //编辑界面点击每个怪物的头像的处理
  3772. function clickMonHead(e) {
  3773. const arr = getMemberArrayIndexFromMonHead(this);
  3774. editBox.editMon(arr[0], arr[1], arr[2]);
  3775. return false; //没有false将会打开链接
  3776. }
  3777. //编辑界面每个怪物的头像的拖动
  3778. function dragStartMonHead(event) {
  3779. // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  3780. // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move';
  3781. event.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  3782. }
  3783. //编辑界面每个怪物的头像的经过,阻止事件发生
  3784. function dropOverMonHead(event) {
  3785. event.preventDefault();
  3786. }
  3787. //编辑界面每个怪物的头像的放下
  3788. function dropMonHead(event) {
  3789. let formStr = event.dataTransfer.getData('from');
  3790. if (!formStr) return false;
  3791. const dataFrom = JSON.parse(formStr);
  3792. const dataTo = getMemberArrayIndexFromMonHead(this);
  3793. if ((dataTo[0] !== dataFrom[0]) ||
  3794. (dataTo[1] !== dataFrom[1]) ||
  3795. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  3796. interchangeCard(dataFrom, dataTo, event.ctrlKey);
  3797. }
  3798. return false; //没有false将会打开链接
  3799. }
  3800. //移动端编辑界面每个怪物的头像的放下
  3801. function touchstartMonHead(e) {
  3802. e.stopPropagation();
  3803. //console.log("开始触摸",e,this);
  3804. const tc = e.changedTouches[0];
  3805. const pX = tc.pageX,
  3806. pY = tc.pageY;
  3807. interchangeSvg.style.display = "none";
  3808. interchangeSvg.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  3809. }
  3810. //移动端编辑界面每个怪物的头像的移动
  3811. function touchmoveMonHead(e) {
  3812. //console.log("移动中",e,this);
  3813. const tc = e.changedTouches[0];
  3814. const pX = tc.pageX,
  3815. pY = tc.pageY;
  3816. const rect = this.getBoundingClientRect();
  3817. const top = rect.top + document.documentElement.scrollTop;
  3818. const left = rect.left + document.documentElement.scrollLeft;
  3819. if ((pY < top) || (pY > (top + rect.height)) ||
  3820. (pX < left) || (pX > (left + rect.width))) {
  3821. interchangeSvg.style.display = "block";
  3822. interchangeSvg.changePoint(null, { x: pX, y: pY });
  3823. } else {
  3824. interchangeSvg.style.display = "none";
  3825. }
  3826. }
  3827. //移动端编辑界面每个怪物的头像的结束
  3828. function touchendMonHead(e) {
  3829. const tc = e.changedTouches[0];
  3830. const pX = tc.pageX,
  3831. pY = tc.pageY;
  3832. //console.log("移动结束",pX,pY,e,this);
  3833. interchangeSvg.style.display = "none";
  3834. interchangeSvg.changePoint(null, { x: pX, y: pY });
  3835. const target = allMembers.find(m => {
  3836. const rect = m.getBoundingClientRect();
  3837. const top = rect.top + document.documentElement.scrollTop;
  3838. const left = rect.left + document.documentElement.scrollLeft;
  3839. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  3840. (pX > left) && (pX < (left + rect.width));
  3841. return isInRect;
  3842. });
  3843. if (target && this != target) {
  3844. //console.log("找到的对象",targets[0]);
  3845. const dataFrom = getMemberArrayIndexFromMonHead(this);
  3846. const dataTo = getMemberArrayIndexFromMonHead(target);
  3847. if ((dataTo[0] != dataFrom[0]) ||
  3848. (dataTo[1] != dataFrom[1]) ||
  3849. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  3850. interchangeCard(dataFrom, dataTo);
  3851. }
  3852. }
  3853. }
  3854. //移动端编辑界面每个怪物的头像的取消
  3855. function touchcancelMonHead(event) {
  3856. interchangeSvg.style.display = "none";
  3857. console.log("移动取消", event, this);
  3858. }
  3859. function interchangeCard(formArr, toArr, isCopy) {
  3860. //优先使用传入的复制,然后才是考虑开关
  3861. isCopy = isCopy || controlBox.querySelector("#change-swap-to-copy").checked; //储存交换“复制”和“替换”
  3862. const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr;
  3863. const [toTeamNum, toIsAssist, toIndexInTeam] = toArr;
  3864. function changeType(member, isAssist) {
  3865. if (member.id == 0 || (isAssist && member.id == -1)) {
  3866. return new Member();
  3867. } else {
  3868. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  3869. newMember.loadFromMember(member);
  3870. return newMember;
  3871. }
  3872. }
  3873. let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam];
  3874. let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam];
  3875. let fromCard = from.card, toCard = to.card;
  3876. if (toIsAssist && (!fromCard?.canAssist && from.id > 0 || !fromIsAssist && toCard.onlyAssist) ||
  3877. fromIsAssist && (!toCard?.canAssist && to.id > 0 || !toIsAssist && fromCard.onlyAssist))
  3878. {
  3879. [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{
  3880. const member = formation.teams[teamNum][isAssist][indexInTeam];
  3881. const card = member.card;
  3882. if (member.id>0 && (!card?.canAssist || card.onlyAssist)) {
  3883. const teamBigBox = teamBigBoxs[teamNum];
  3884. const teamBox = teamBigBox.querySelector(".team-box");
  3885. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3886. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  3887. const monsterHead = memberLi.querySelector(".monster");
  3888. monsterHead.classList.add("show-disabled-action");
  3889. monsterHead.onanimationend = function() {
  3890. this.classList.remove("show-disabled-action");
  3891. this.onanimationend = null;
  3892. }
  3893. console.warn("该角色%s%s能作为辅助 %o",
  3894. !card?.canAssist ? "不能" : "",
  3895. card?.onlyAssist ? "只能" : "",
  3896. card);
  3897. } else {
  3898. return false;
  3899. }
  3900. })
  3901. return;
  3902. }
  3903. if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型
  3904. {
  3905. from = changeType(from, fromIsAssist);
  3906. if (!isCopy) to = changeType(to, toIsAssist);
  3907. } else if (isCopy) {
  3908. const newFrom = new from.constructor();
  3909. newFrom.loadFromMember(from);
  3910. from = newFrom;
  3911. }
  3912. formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from;
  3913. if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to;
  3914. createNewUrl(); //刷新URL
  3915. refreshAll(formation); //刷新全部
  3916. }
  3917. function switchLeader(e)
  3918. {
  3919. const headDom = this.parentNode;
  3920. const arr = getMemberArrayIndexFromMonHead(headDom);
  3921. const team = formation.teams[arr[0]];
  3922. const member = team[arr[1]][arr[2]];
  3923. const card = Cards[member.id] || Cards[0];
  3924. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3925. if (skills.length < 1) return;
  3926. const skill = skills[0];
  3927. if (team[3] > 0) //如果队伍已经换了队长
  3928. {
  3929. if (skill.type == 227 //固定与右侧换队长
  3930. || team[3] == arr[2]) //点的就是换的队长
  3931. {
  3932. team[3] = 0; //还原
  3933. }else
  3934. {
  3935. team[3] = arr[2]; //改变成任何能点的换队长
  3936. }
  3937. }else //如果队伍没有换队长
  3938. {
  3939. if (skill.type == 227) //固定与右侧换队长
  3940. {
  3941. let myTeam = team[0].slice(0,5);
  3942. team[3] = myTeam.length - 1 - myTeam.concat().reverse().findIndex(m=>m.id>0);
  3943. }
  3944. else if(arr[2] > 0) //如果点的不是原队长
  3945. {
  3946. team[3] = arr[2]; //接换成新队长
  3947. }
  3948. }
  3949. createNewUrl(); //刷新URL
  3950. refreshAll(formation); //刷新全部
  3951. e.stopPropagation();
  3952. e.preventDefault();
  3953. }
  3954. //所有怪物头像,添加拖动交换的代码
  3955. allMembers.forEach(m => {
  3956. //点击
  3957. m.onclick = clickMonHead;
  3958. //拖动
  3959. m.draggable = true;
  3960. m.ondragstart = dragStartMonHead;
  3961. m.ondragover = dropOverMonHead;
  3962. m.ondrop = dropMonHead;
  3963. //触摸
  3964. m.ontouchstart = touchstartMonHead;
  3965. m.ontouchmove = touchmoveMonHead;
  3966. m.ontouchend = touchendMonHead;
  3967. m.ontouchcancel = touchcancelMonHead;
  3968. //子元素
  3969. m.querySelector(".switch-leader").onclick = switchLeader;
  3970. });
  3971. //添加徽章
  3972. const badgeDialog = document.getElementById("badge-choose");
  3973. const badgeDialogForm = badgeDialog.querySelector("form");
  3974. // const badgeDialogConfirm = badgeDialog.querySelector(".dialog-confirm");
  3975. const badgeChooseName = "choose-team-badge";
  3976. const teamBadgeUl = badgeDialog.querySelector(".team-badges");
  3977. official_badge_sorting.forEach(bgId=>{
  3978. const li = document.createElement("li");
  3979. const radio = li.appendChild(document.createElement("input"));
  3980. radio.type="radio";
  3981. radio.className = "hide-radio";
  3982. radio.value = bgId;
  3983. radio.name = badgeChooseName;
  3984. radio.id = `${radio.name}-${bgId}`;
  3985. const label = li.appendChild(document.createElement("label"));
  3986. label.className = "badge";
  3987. label.setAttribute("data-badge-icon", bgId);
  3988. label.setAttribute("for", radio.id);
  3989. teamBadgeUl.appendChild(li);
  3990. });
  3991. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  3992. //徽章
  3993. const teamBadge = teamBigBox.querySelector(".team-badge");
  3994. const returnFunc = function(event){
  3995. const returnValue = this.returnValue;
  3996. if (returnValue === "cancel") return;
  3997. const formData = new FormData(badgeDialogForm);
  3998. const badgeValue = formData.get(badgeChooseName) || 0;
  3999. _badgeThis.setAttribute("data-badge-icon", badgeValue);
  4000. _badgeThis.value = badgeValue;
  4001. const team = formation.teams[teamIdx];
  4002. team[2] = parseInt(badgeValue, 10);
  4003. refreshAll(formation);
  4004. createNewUrl();
  4005. //badgeDialog.removeEventListener("close", returnFunc);
  4006. };
  4007. if (teamBadge) teamBadge.onclick = function(){
  4008. _badgeThis = this;
  4009. const currentBadge = teamBadgeUl.querySelector(`#choose-team-badge-${_badgeThis.dataset.badgeIcon}`);
  4010. if (currentBadge) currentBadge.checked = true;
  4011. badgeDialog.addEventListener("close", returnFunc, {once: true});
  4012. badgeDialog.showModal();
  4013. };
  4014. const reduceDetailsBar = teamBigBox.querySelector(".tIf-total-hp .reduce-details");
  4015. if (reduceDetailsBar) reduceDetailsBar.onclick = function(){
  4016. hpDetailDialog.initialing(this.reduceAttrRangesWithShieldAwoken, this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  4017. hpDetailDialog.show();
  4018. }
  4019. });
  4020. //显示HP的详细值
  4021. const hpDetailDialog = document.getElementById("dialog-hp-detail");
  4022. hpDetailDialog.initialing = function(reduceAttrRanges, reduceAttrRangesWithOutAwoken, tHP, tHPNoAwoken)
  4023. {
  4024. const dialogContent = this.querySelector(".dialog-content");
  4025. const fragment = document.createDocumentFragment();
  4026. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  4027. {
  4028. for (let ri=0;ri<reduceAttrRanges.length;ri++) {
  4029. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[ri], reduceAttrRangesWithOutAwoken[ri], tHP, tHPNoAwoken, ri));
  4030. }
  4031. }
  4032. else //只有阶梯盾
  4033. {
  4034. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[0], reduceAttrRangesWithOutAwoken[0], tHP, tHPNoAwoken, 31));
  4035. }
  4036. dialogContent.innerHTML = "";
  4037. dialogContent.appendChild(fragment);
  4038. }
  4039. function insertHpRangeTable(reduceRanges, reduceRangesWithOutAwoken, tHP, tHPNoAwoken, attr)
  4040. {
  4041. const table = document.createElement("table");
  4042. table.className = "hp-range-table";
  4043. table.setAttribute("data-attr", attr);
  4044. table.createCaption();
  4045. const tHead = table.createTHead();
  4046. const tBody = table.createTBody();
  4047. const rangeRow = tHead.insertRow();
  4048. rangeRow.className = "hp-range";
  4049. rangeRow.appendChild(document.createElement("th"));
  4050. const rageHpRow = tBody.insertRow();
  4051. rageHpRow.className = "general";
  4052. rageHpRow.appendChild(document.createElement("th"));
  4053. const rageHpNoAwokenRow = tBody.insertRow();
  4054. rageHpNoAwokenRow.className = "awoken-bind";
  4055. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  4056. const reduceRow = tBody.insertRow();
  4057. reduceRow.className = "reduce-scale";
  4058. reduceRow.appendChild(document.createElement("th"));
  4059. const reduceHpRow = tBody.insertRow();
  4060. reduceHpRow.className = "reduce-general";
  4061. const reduceHpRowTitle = reduceHpRow.appendChild(document.createElement("th"));
  4062. const reduceHpRowTitleSheild = reduceHpRowTitle.appendChild(document.createElement("icon"));
  4063. reduceHpRowTitleSheild.className = "sheild";
  4064. const reduceHpNoAwokenRow = tBody.insertRow();
  4065. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  4066. const reduceHpNoAwokenRowTitle = reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  4067. const reduceHpNoAwokenRowTitleSheild = reduceHpNoAwokenRowTitle.appendChild(document.createElement("icon"));
  4068. reduceHpNoAwokenRowTitleSheild.className = "sheild";
  4069. for (let ri=0;ri<reduceRanges.length;ri++) {
  4070. const range = reduceRanges[ri];
  4071. const rangeWOA = reduceRangesWithOutAwoken[ri];
  4072. const hpRange = rangeRow.insertCell();
  4073. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  4074. hpRangeMin.className = "hp-range-min";
  4075. hpRangeMin.textContent = range.min;
  4076. hpRange.append(" ~ ");
  4077. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  4078. hpRangeMax.className = "hp-range-max";
  4079. hpRangeMax.textContent = range.max;
  4080. const hpGeneral = rageHpRow.insertCell();
  4081. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100)).bigNumberToString()}`;
  4082. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  4083. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100)).bigNumberToString()}`;
  4084. const reduce = reduceRow.insertCell();
  4085. const reduceScale = reduce.appendChild(document.createElement("span"));
  4086. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  4087. if (rangeWOA.scale !== range.scale) {
  4088. reduce.appendChild(document.createTextNode("/"));
  4089. const reduceScaleWithOutAwoken = reduce.appendChild(document.createElement("span"));
  4090. reduceScaleWithOutAwoken.textContent = `${parseFloat((rangeWOA.scale * 100).toFixed(2))}`;
  4091. }
  4092. if (range.probability < 1)
  4093. {
  4094. reduce.append("(");
  4095. const reduceProb = reduce.appendChild(document.createElement("span"));
  4096. reduceProb.className = "reduce-probability";
  4097. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  4098. reduce.append(")");
  4099. }
  4100. const reduceGeneral = reduceHpRow.insertCell();
  4101. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  4102. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  4103. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (rangeWOA.min / 100) / (1 - rangeWOA.scale)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (rangeWOA.max/100) / (1 - rangeWOA.scale)).bigNumberToString()}`;
  4104. }
  4105. return table;
  4106. }
  4107. //设置地下城倍率
  4108. const dungeonEnchanceDialog = document.getElementById("dialog-dungeon-enchance");
  4109. const dungeonEnchanceForm = dungeonEnchanceDialog.querySelector("form");
  4110. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  4111. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  4112. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  4113. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  4114. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  4115. const gachaIdIpt = dialogContent.querySelector("#dungeon-gacha-id");
  4116. const benefitDoms = Array.from(dialogContent.querySelectorAll(".benefit-list .benefit-check"));
  4117. const currentStageIpt = dialogContent.querySelector("#current-stage");
  4118. //读取当前的地下城设定
  4119. dungeonEnchanceDialog.initialing = function(formation){
  4120. const dge = formation.dungeonEnchance;
  4121. function runCheck(checkBox){
  4122. checkBox.checked = this.includes(parseInt(checkBox.value, 10));
  4123. }
  4124. rareDoms.forEach(runCheck, dge.rarities);
  4125. attrDoms.forEach(runCheck, dge.attrs);
  4126. typeDoms.forEach(runCheck, dge.types);
  4127. gachaIdIpt.value = dge.gachas.join();
  4128. collabIdIpt.value = dge.collabs.join();
  4129. const {hp, atk, rcv} = dge.rate;
  4130. dialogContent.querySelector("#dungeon-hp").value = hp;
  4131. dialogContent.querySelector("#dungeon-atk").value = atk;
  4132. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  4133. const benefit = dge.benefit || 0;
  4134. benefitDoms.find(dom=>parseInt(dom.value, 10) == benefit).checked = true;
  4135. currentStageIpt.value = dge.stage || 1;
  4136. }
  4137. /* //直接通过 reset 浏览器默认功能重置了
  4138. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  4139. dungeonEnchanceDialogClear.onclick = function(){
  4140. function unchecked(checkBox) {
  4141. checkBox.checked = false;
  4142. }
  4143. rareDoms.forEach(unchecked);
  4144. attrDoms.forEach(unchecked);
  4145. typeDoms.forEach(unchecked);
  4146. collabIdIpt.value = '';
  4147. gachaIdIpt.value = '';
  4148. benefit0.checked = true;
  4149. dialogContent.querySelector("#dungeon-hp").value = 1;
  4150. dialogContent.querySelector("#dungeon-atk").value = 1;
  4151. dialogContent.querySelector("#dungeon-rcv").value = 1;
  4152. currentStageIpt.value = 1;
  4153. };*/
  4154. const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance");
  4155. dungeonEnchanceDialogOpen.onclick = function(){
  4156. dungeonEnchanceDialog.initialing(formation);
  4157. dungeonEnchanceDialog.showModal();
  4158. };
  4159. dungeonEnchanceDialog.onclose = function(event) {
  4160. const returnValue = event.target.returnValue;
  4161. if (returnValue === "cancel") return;
  4162. const formData = new FormData(dungeonEnchanceForm);
  4163. const dge = formation.dungeonEnchance;
  4164. dge.rarities = formData.getAll("dungeon-rare").map(Str2Int);
  4165. dge.attrs = formData.getAll("dungeon-attrs").map(Str2Int);
  4166. dge.types = formData.getAll("dungeon-types").map(Str2Int);
  4167. dge.rate.hp = Number(formData.get("dungeon-hp"));
  4168. dge.rate.atk = Number(formData.get("dungeon-atk"));
  4169. dge.rate.rcv = Number(formData.get("dungeon-rcv"));
  4170. dge.collabs = formData.get("dungeon-collab-id").split(',').map(str=>parseInt(str,10)).filter(Boolean);
  4171. dge.gachas = formData.get("dungeon-gacha-id").split(',').map(str=>parseInt(str,10)).filter(Boolean);
  4172. dge.benefit = Str2Int(formData.get("dungeon-benefit"));
  4173. dge.stage = Str2Int(formData.get("current-stage"));
  4174. refreshAll(formation);
  4175. createNewUrl();
  4176. };
  4177. //编辑框
  4178. editBox.mid = null; //储存怪物id
  4179. editBox.latent = []; //储存潜在觉醒
  4180. editBox.isAssist = false; //储存是否为辅助宠物
  4181. editBox.monsterHead = null;
  4182. editBox.latentBox = null;
  4183. editBox.memberIdx = []; //储存队伍数组下标
  4184. editBox.show = function() {
  4185. this.classList.remove(className_displayNone);
  4186. formationBox.classList.add("blur-bg");
  4187. controlBox.classList.add("blur-bg");
  4188. };
  4189. editBox.hide = function() {
  4190. this.classList.add(className_displayNone);
  4191. formationBox.classList.remove("blur-bg");
  4192. controlBox.classList.remove("blur-bg");
  4193. // if (isGuideMod) {
  4194. // const url = new URL(location);
  4195. // url.searchParams.delete("guide");
  4196. // url.searchParams.delete("id");
  4197. // history.replaceState(null,null,url);
  4198. // }
  4199. //删除编辑模式
  4200. sessionStorage.removeItem('editing');
  4201. };
  4202. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  4203. const searchBox = editBox.querySelector(".search-box");
  4204. const settingBox = editBox.querySelector(".setting-box");
  4205. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  4206. mSeriesId.onclick = function() { //搜索系列
  4207. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  4208. if (sid > 0) {
  4209. showSearchBySeriesId(sid, "series");
  4210. }
  4211. };
  4212. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  4213. mCollabId.onclick = function() { //搜索合作
  4214. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  4215. if (sid > 0) {
  4216. showSearchBySeriesId(sid, "collab");
  4217. }
  4218. };
  4219. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  4220. mGachaId.onclick = function() { //搜索桶
  4221. const sids = this.getAttribute(dataAttrName).split(',')
  4222. .filter(Boolean).map(n=>parseInt(n, 10));
  4223. if (sids.length) {
  4224. showSearchBySeriesId(sids, "gacha");
  4225. }
  4226. };
  4227. //以字符串搜索窗口
  4228. const stringSearchDialog = document.getElementById("dialog-search-string");
  4229. function searchByString(str)
  4230. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  4231. str = str.trim();
  4232. if (str.length == 0) { //如果搜索0,则打开最新的50个
  4233. return Cards.filter(card=>card.enabled).slice(-50);
  4234. } else if (str.length>0)
  4235. {
  4236. return Cards.filter(card =>
  4237. {
  4238. const names = [card.name];
  4239. if (card.otLangName)
  4240. {
  4241. names.push(...Object.values(card.otLangName));
  4242. }
  4243. const tags = card.altName.concat();
  4244. if (card.otTags)
  4245. {
  4246. tags.push(...card.otTags);
  4247. }
  4248. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  4249. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  4250. }
  4251. );
  4252. }else
  4253. {
  4254. return [];
  4255. }
  4256. }
  4257. function copyString(input)
  4258. {
  4259. input.focus(); //设input为焦点
  4260. input.select(); //选择全部
  4261. if (navigator?.clipboard?.writeText) { //优先使用新API
  4262. navigator.clipboard.writeText(input.value);
  4263. } else if (document.execCommand('copy')) {
  4264. document.execCommand('copy');
  4265. }
  4266. //input.blur(); //取消焦点
  4267. }
  4268. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = []) {
  4269. const stringSearchContent = this.querySelector(".dialog-content");
  4270. const fragment = document.createDocumentFragment();
  4271. originalStrArr = originalStrArr.filter(Boolean)
  4272. additionalStrArr = additionalStrArr.filter(Boolean)
  4273. if (originalStrArr.length) {
  4274. const ul_original = document.createElement("ul");
  4275. ul_original.className = "original-string";
  4276. originalStrArr.forEach(str=>{
  4277. const li = ul_original.appendChild(document.createElement("li"));
  4278. const ipt = li.appendChild(document.createElement("input"));
  4279. ipt.className = "string-value";
  4280. ipt.value = str;
  4281. ipt.readOnly = true;
  4282. const copyBtn = li.appendChild(document.createElement("button"));
  4283. copyBtn.className = "string-copy";
  4284. copyBtn.onclick = function(){copyString(ipt)};
  4285. const searchBtn = li.appendChild(document.createElement("button"));
  4286. searchBtn.className = "string-search";
  4287. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  4288. });
  4289. fragment.appendChild(ul_original);
  4290. }
  4291. if (additionalStrArr.length) {
  4292. const ul_additional = document.createElement("ul");
  4293. ul_additional.className = "additional-string";
  4294. additionalStrArr.forEach(str=>{
  4295. const li = ul_additional.appendChild(document.createElement("li"));
  4296. const ipt = li.appendChild(document.createElement("input"));
  4297. ipt.className = "string-value";
  4298. ipt.value = str;
  4299. ipt.readOnly = true;
  4300. const searchBtn = li.appendChild(document.createElement("button"));
  4301. searchBtn.className = "string-search";
  4302. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  4303. });
  4304. fragment.appendChild(ul_additional);
  4305. }
  4306. stringSearchContent.innerHTML = "";
  4307. stringSearchContent.appendChild(fragment);
  4308. }
  4309. function dialogShowFunction(...arg){
  4310. this?.initialing(...arg); //自身初始化
  4311. this.classList.remove(className_displayNone);
  4312. };
  4313. function dialogCloseFunction(){
  4314. this.classList.add(className_displayNone);
  4315. };
  4316. function dialogCloseButtonFunction(){
  4317. this.parentElement.parentElement.close();
  4318. };
  4319. function dialogInitialing(dialog){
  4320. dialog.show = dialogShowFunction;
  4321. dialog.close = dialogCloseFunction;
  4322. const closeButton = dialog.querySelector(".dialog-close");
  4323. closeButton.onclick = dialogCloseButtonFunction;
  4324. }
  4325. const mAltName = monInfoBox.querySelector(".monster-altName");
  4326. mAltName.onclick = function() { //搜索合作
  4327. //const mid = parseInt(this.getAttribute('data-monId'));
  4328. const card = Cards[editBox.mid];
  4329. if (card)
  4330. {
  4331. stringSearchDialog.initialing(card.altName, card.otTags);
  4332. stringSearchDialog.show();
  4333. }
  4334. };
  4335. //创建一个新的怪物头像
  4336. editBox.createCardHead = function(id, options = {}) {
  4337. function clickHeadToNewMon(event) {
  4338. event.preventDefault(); //取消链接的默认操作
  4339. monstersID.value = this.card.id;
  4340. formIdSearch.onsubmit();
  4341. }
  4342. const cli = document.createElement("li");
  4343. const cdom = cli.head = createCardA(options);
  4344. cli.appendChild(cdom);
  4345. let card;
  4346. if (id instanceof Member) {
  4347. changeid(id, cdom);
  4348. card = id.card;
  4349. } else {
  4350. changeid({ id: id }, cdom);
  4351. card = Cards[id];
  4352. }
  4353. cli.card = card;
  4354. if (card?.canAssist)
  4355. cli.classList.add("allowable-assist");
  4356. if (options.showCD)
  4357. {
  4358. const CDPreview = cli.appendChild(document.createElement("div"));
  4359. CDPreview.className = "cd-preview";
  4360. if (card.activeSkillId>0)
  4361. {
  4362. const skill = Skills[card.activeSkillId];
  4363. const CD_Max = skill.initialCooldown;
  4364. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  4365. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  4366. CD_MinDom.className = "cd-min";
  4367. if (CD_Max !== CD_Min)
  4368. {
  4369. CD_MinDom.textContent = CD_Min;
  4370. }else
  4371. {
  4372. CD_MinDom.classList.add(className_displayNone);
  4373. }
  4374. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  4375. CD_MaxDom.className = "cd-max";
  4376. CD_MaxDom.textContent = CD_Max;
  4377. if (skill.type === 232 || skill.type === 233) {
  4378. CDPreview.appendChild(document.createElement("br"));
  4379. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  4380. CD_EvoDom.className = "cd-evo";
  4381. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  4382. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  4383. }
  4384. }
  4385. }
  4386. //产生一个能力值列表
  4387. function creatAbilitiesList(abilities) {
  4388. const abilitiesPreview = document.createElement("ul");
  4389. abilitiesPreview.className = "abilities-preview";
  4390. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  4391. hpDom.className = "hp-preview";
  4392. hpDom.textContent = abilities.hp;
  4393. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  4394. atkDom.className = "atk-preview";
  4395. atkDom.textContent = abilities.atk;
  4396. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  4397. rcvDom.className = "rcv-preview";
  4398. rcvDom.textContent = abilities.rcv;
  4399. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  4400. indexDom.className = "index-preview";
  4401. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  4402. return abilitiesPreview;
  4403. }
  4404. if (options.showAbilities || options.showAbilitiesWithAwoken)
  4405. {
  4406. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  4407. if (options.showAbilities && abilities_2status)
  4408. {
  4409. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  4410. }
  4411. if (options.showAbilitiesWithAwoken && abilities_2status)
  4412. {
  4413. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  4414. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  4415. }
  4416. }
  4417. if (options.showAwoken)
  4418. {
  4419. //产生一个觉醒列表
  4420. function creatAwokenList(awokens) {
  4421. const ul = document.createElement("ul");
  4422. ul.className = "awoken-ul";
  4423. awokens.forEach(ak=>{
  4424. const li = ul.appendChild(document.createElement("li"));
  4425. const icon = li.appendChild(document.createElement("icon"));
  4426. icon.className = "awoken-icon";
  4427. icon.setAttribute("data-awoken-icon",ak);
  4428. });
  4429. return ul;
  4430. }
  4431. const awokenPreview = cli.appendChild(document.createElement("div"));
  4432. awokenPreview.className = "awoken-preview";
  4433. if (card.awakenings.length)
  4434. {
  4435. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  4436. akUl.classList.add("awoken-preview-awakenings");
  4437. }
  4438. if (card.superAwakenings.length)
  4439. {
  4440. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  4441. sakUl.classList.add("awoken-preview-superAwakenings");
  4442. }
  4443. }
  4444. if (options.customAddition)
  4445. {
  4446. options.customAddition.forEach(func=>{
  4447. const c_addition = cli.appendChild(document.createElement("div"));
  4448. c_addition.className = "custom-addition";
  4449. let content = func(card);
  4450. content && c_addition.append(content);
  4451. });
  4452. }
  4453. cli.onclick = clickHeadToNewMon;
  4454. return cli;
  4455. };
  4456. //显示进化树
  4457. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  4458. evolutionaryTreeMask.initialize = function(monid)
  4459. {
  4460. const maskContent = this.querySelector(".mask-content");
  4461. const fragment = document.createDocumentFragment();
  4462. const evoTree = new EvoTree(monid);
  4463. fragment.appendChild(evoTree.toListNode());
  4464. maskContent.innerHTML = "";
  4465. maskContent.appendChild(fragment);
  4466. }
  4467. //显示进化需求树
  4468. evolutionaryTreeMask.showRequirementTree = function(monid)
  4469. {
  4470. const maskContent = this.querySelector(".mask-content");
  4471. const fragment = document.createDocumentFragment();
  4472. const evoTree = new RequirementTree(monid);
  4473. fragment.appendChild(evoTree.toListNode());
  4474. maskContent.innerHTML = "";
  4475. maskContent.appendChild(fragment);
  4476. this.classList.remove(className_displayNone);
  4477. }
  4478. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4479. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  4480. const s_attr_lists = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list")).map(list=>Array.from(list.querySelectorAll("input[type=\"radio\"]")));
  4481. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  4482. const s_typesDiv = searchBox.querySelector(".types-div");
  4483. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  4484. const s_typesUl = s_typesDiv.querySelector(".type-list");
  4485. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  4486. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  4487. const attrPreview = searchBox.querySelector(".attrs-div .monster");
  4488. const s_attr_preview_attrs = Array.from(attrPreview.querySelectorAll(".attrs .attr"));
  4489. const s_AttrForm = document.getElementById("search-attr");
  4490. s_AttrForm.onchange = function(event){
  4491. event?.preventDefault();
  4492. const formData = new FormData(this);
  4493. for (let i = 0; i <= 2; i++) {
  4494. const attr = parseInt(formData.get(`attr-${i+1}`),10);
  4495. s_attr_preview_attrs[i].dataset.attr = Number.isNaN(attr) ? "any" : attr;
  4496. }
  4497. }
  4498. s_AttrForm.onreset = function(event){
  4499. s_attr_preview_attrs.forEach(node=>node.dataset.attr = "any");
  4500. };
  4501. //可以自行打开图片设定头像的彩蛋
  4502. const avatarSelect = attrPreview.querySelector("#avatar-select");
  4503. const customAvatar = attrPreview.querySelector(".custom-avatar");
  4504. avatarSelect.onchange = async function(event){
  4505. let img = await createImageBitmap(event.target.files[0]);
  4506. customAvatar.style.backgroundImage = `none`;
  4507. const ctx = customAvatar.getContext("2d");
  4508. let imgScale = Math.max(customAvatar.offsetWidth / img.width, customAvatar.offsetHeight / img.height);
  4509. //清空画布
  4510. ctx.clearRect(0, 0, customAvatar.offsetWidth, customAvatar.offsetHeight);
  4511. //保持比例居中填充画图
  4512. ctx.drawImage(img,
  4513. -(img.width * imgScale - customAvatar.offsetWidth) / 2,
  4514. -(img.height * imgScale - customAvatar.offsetHeight) / 2,
  4515. img.width * imgScale,
  4516. img.height * imgScale
  4517. );
  4518. img.close();
  4519. btnCustomAvatarSave.classList.remove(className_displayNone);
  4520. };
  4521. const btnCustomAvatarSave = searchBox.querySelector(".attrs-div #avatar-save");
  4522. btnCustomAvatarSave.onclick = function(event) {
  4523. const downLink = controlBox.querySelector(".down-capture");
  4524. html2canvas(attrPreview, {backgroundColor: null}).then(canvas => {
  4525. canvas.toBlob(function(blob) {
  4526. window.URL.revokeObjectURL(downLink.href);
  4527. downLink.href = URL.createObjectURL(blob);
  4528. downLink.download = `custom-avatar.png`;
  4529. downLink.click();
  4530. });
  4531. });
  4532. }
  4533. function s_types_onchange(){
  4534. const newClassName = `type-killer-${this.value}`;
  4535. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  4536. }
  4537. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  4538. const s_types_latentUl = s_typesDiv.querySelector(".latent-ul");
  4539. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  4540. function s_types_latentli_onclick(){
  4541. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  4542. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  4543. s_types.forEach(checkbox=>{
  4544. const type = parseInt(checkbox.value);
  4545. checkbox.checked = killerTypes.includes(type);
  4546. });
  4547. }
  4548. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  4549. s_typeAndOr.onchange = function(){
  4550. s_types.forEach(checkBox=>checkBox.onchange());
  4551. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  4552. };
  4553. s_typeAndOr.onchange();
  4554. //稀有度筛选
  4555. const s_rareDiv = searchBox.querySelector(".rare-div");
  4556. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  4557. const s_rareChecks = Array.from(s_rareLst.querySelectorAll("input[name='search-rare']"));
  4558. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  4559. s_rareClear.onclick = function(){
  4560. s_rareChecks.forEach(i => i.checked = false);
  4561. }
  4562. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  4563. const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul");
  4564. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  4565. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  4566. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  4567. const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表
  4568. searchMonList.originalHeads = null; //用于存放原始搜索结果
  4569. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  4570. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  4571. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  4572. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  4573. const s_notWeapon = searchBox.querySelector("#not-weapon"); //不是武器
  4574. s_notWeapon.onchange = function(){
  4575. //勾选不是武器时,去掉觉醒里的武器
  4576. if (this.checked) {
  4577. const awokenBtn = s_awokensIcons.find(btn => parseInt(btn.getAttribute("data-awoken-icon"), 10) == 49);
  4578. if (awokenBtn) awokenBtn.removeAttribute("data-awoken-count");
  4579. const addedAwokenIcons = Array.from(s_selectedAwokensUl.querySelectorAll('[data-awoken-icon="49"]'));
  4580. addedAwokenIcons.forEach(icon=>icon.parentNode.remove());
  4581. }
  4582. }
  4583. //强调箱子拥有开关
  4584. const s_boxHave = document.getElementById("box-have");
  4585. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  4586. s_boxHave.onchange = function(e) {
  4587. document.body.classList.toggle("emphasize-box-have", this.checked);;
  4588. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4589. };
  4590. s_boxHave.onchange(false);
  4591. const s_sawokensDetail = searchBox.querySelector(".sawoken-detail");
  4592. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  4593. s_sawokensDetail.querySelector("summary").onclick = function(event) {
  4594. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open));
  4595. }
  4596. const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul");
  4597. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  4598. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  4599. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  4600. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  4601. s_includeSuperAwoken.onchange = function() {
  4602. s_sawokensDetail.classList.toggle(className_displayNone, this.checked);;
  4603. };
  4604. s_includeSuperAwoken.onchange();
  4605. //显示官方觉醒排序开关
  4606. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  4607. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  4608. s_showOfficialAwokenSorting.onchange = function(e){
  4609. const checked = this.checked;
  4610. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  4611. const fragmentAwoken = document.createDocumentFragment();
  4612. const fragmentSawoken = document.createDocumentFragment();
  4613. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  4614. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  4615. function appendLi(id) {
  4616. const li = this.iconLis.find(li=>
  4617. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  4618. );
  4619. li && this.fragment.appendChild(li);
  4620. }
  4621. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  4622. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  4623. const className = "official-awoken-sorting";
  4624. s_awokensDiv.classList.toggle(className, checked);
  4625. s_awokensUl.appendChild(fragmentAwoken);
  4626. s_sawokensUl.appendChild(fragmentSawoken);
  4627. };
  4628. s_showOfficialAwokenSorting.onchange(false);
  4629. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  4630. function search_awokenAdd1() {
  4631. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  4632. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  4633. if (count < maxCount) {
  4634. count++;
  4635. this.setAttribute("data-awoken-count", count);
  4636. const iconLi = document.createElement("li");
  4637. const icon = iconLi.appendChild(document.createElement("icon"))
  4638. icon.className = "awoken-icon";
  4639. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  4640. icon.onclick = search_awokenSub1;
  4641. s_selectedAwokensUl.appendChild(iconLi);
  4642. }
  4643. }
  4644. function search_awokenSub1() {
  4645. const awokenId = this.getAttribute("data-awoken-icon");
  4646. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  4647. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  4648. if (count > 0) {
  4649. count--;
  4650. awokenIcon.setAttribute("data-awoken-count", count);
  4651. }
  4652. this.parentNode.remove();
  4653. }
  4654. s_awokensIcons.forEach(btn => {
  4655. btn.onclick = search_awokenAdd1; //每种觉醒增加1
  4656. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4657. if (aid == 49) { //如果是武器
  4658. btn.addEventListener('click', function(){
  4659. //自动去掉勾选可以110
  4660. s_canLevelLimitBreakthrough.checked = false;
  4661. //自动去掉勾选8格潜觉
  4662. s_have8LatentSlot.checked = false;
  4663. //自动去掉勾选仅武器
  4664. s_notWeapon.checked = false;
  4665. //自动恢复所有类型
  4666. s_types.forEach(chk=>chk.checked=false);
  4667. //自动恢复所有星级
  4668. s_rareClear.onclick();
  4669. });
  4670. }
  4671. });
  4672. const awokenClear = searchBox.querySelector(".awoken-clear");
  4673. awokenClear.onclick = function() { //清空觉醒选项
  4674. s_awokensIcons.forEach(t => {
  4675. t.setAttribute("data-awoken-count", 0);
  4676. });
  4677. s_sawokens.forEach(t => {
  4678. t.checked = false;
  4679. });
  4680. s_selectedAwokensUl.innerHTML = "";
  4681. };
  4682. //特殊搜索部分
  4683. const s_specialDiv = searchBox.querySelector(".special-div");
  4684. const specialAdd = s_specialDiv.querySelector(".special-add");
  4685. const specialClear = s_specialDiv.querySelector(".special-clear");
  4686. const specialStar = s_specialDiv.querySelector(".special-star");
  4687. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  4688. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  4689. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  4690. function newSpecialSearchOption(func, idx1, idx2)
  4691. {
  4692. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  4693. return new Option(
  4694. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  4695. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  4696. );
  4697. }
  4698. //读取储存的筛选收藏列表
  4699. const strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  4700. if (Array.isArray(strMakedConfig)) {
  4701. strMakedConfig.forEach(([groupName, filterName])=>{
  4702. const idx1 = specialSearchFunctions.findIndex(group=>group.name == groupName);
  4703. if (idx1 < 0 ) return;
  4704. if (filterName !== undefined) {
  4705. const idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == filterName);
  4706. if (idx2 < 0 ) return;
  4707. markedFilter.push([idx1, idx2]);
  4708. } else {
  4709. markedFilter.push([idx1]);
  4710. }
  4711. });
  4712. }
  4713. specialFirstSelect.refreshList = function() {
  4714. const _this = specialFirstSelect;
  4715. function addNewOption(sfunc, groudIndex){
  4716. if (sfunc.group)
  4717. {
  4718. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  4719. const optgroup = _this.appendChild(document.createElement("optgroup"));
  4720. optgroup.label = groupName;
  4721. if (sfunc.functions)
  4722. {
  4723. sfunc.functions.forEach((_sfunc, filterIndex)=>{
  4724. optgroup.appendChild(newSpecialSearchOption(_sfunc, groudIndex, filterIndex));
  4725. });
  4726. }
  4727. }else
  4728. {
  4729. _this.options.add(newSpecialSearchOption(sfunc, groudIndex));
  4730. }
  4731. }
  4732. _this.innerHTML = '';
  4733. addNewOption(specialSearchFunctions[0], 0);
  4734. if (markedFilter.length > 0) {
  4735. const groupName = "=====★=====";
  4736. const optgroup = _this.appendChild(document.createElement("optgroup"));
  4737. optgroup.label = groupName;
  4738. markedFilter.forEach(([groudIndex, filterIndex])=>{
  4739. const funcObj = filterIndex !== undefined ? specialSearchFunctions[groudIndex].functions[filterIndex] : specialSearchFunctions[groudIndex];
  4740. optgroup.appendChild(newSpecialSearchOption(funcObj, groudIndex, filterIndex));
  4741. });
  4742. }
  4743. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  4744. addNewOption(specialSearchFunctions[idx], idx);
  4745. }
  4746. }
  4747. specialFirstSelect.onchange = function() {
  4748. const [selectGroudIndex, selectFilterIndex] = specialFirstSelect.value.split("|").map(Number);
  4749. let markIdx = markedFilter.findIndex(([groudIndex, filterIndex])=>groudIndex === selectGroudIndex && filterIndex === selectFilterIndex);
  4750. if (markIdx >= 0) {//已经存在的收藏
  4751. specialStar.classList.add("marked");
  4752. } else {
  4753. specialStar.classList.remove("marked");
  4754. }
  4755. }
  4756. //只添加第一个列表,后面的全部通过克隆的方式复现
  4757. specialFirstSelect.refreshList();
  4758. specialAdd.onclick = function(event) {
  4759. const specialFilterLi = specialFilterFirstLi.cloneNode(true);
  4760. const specialFilterSelection = specialFilterLi.querySelector(".special-filter");
  4761. specialFilterUl.appendChild(specialFilterLi);
  4762. return specialFilterSelection;
  4763. }
  4764. //specialAdd.onclick(); //先运行一次产生两个
  4765. specialClear.onclick = function() {
  4766. searchMonList.customAddition = null;
  4767. specialFilterUl.innerHTML = "";
  4768. specialFilterUl.appendChild(specialFilterFirstLi);
  4769. specialFirstSelect.selectedIndex = 0;
  4770. }
  4771. specialStar.onclick = function() {
  4772. const indexs = specialFirstSelect.value.split("|").map(Number);
  4773. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  4774. if (markIdx >= 0) {//已经存在的收藏
  4775. markedFilter.splice(markIdx,1);
  4776. } else {
  4777. markedFilter.push(indexs);
  4778. }
  4779. specialFirstSelect.refreshList(); //刷新列表
  4780. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  4781. //储存设置
  4782. let strMakedConfig = markedFilter.map(indexs=>{
  4783. let arr = [specialSearchFunctions[indexs[0]].name];
  4784. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  4785. return arr;})
  4786. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  4787. }
  4788. const s_controlDiv = searchBox.querySelector(".control-div");
  4789. const searchStart = s_controlDiv.querySelector(".search-start");
  4790. const searchClose = s_controlDiv.querySelector(".search-close");
  4791. const searchClear = s_controlDiv.querySelector(".search-clear");
  4792. const searchShare = s_controlDiv.querySelector(".search-share");
  4793. searchShare.onclick = function() {
  4794. const options = searchBox.getSearchOptions();
  4795. const optionJSON = JSON.stringify(options);
  4796. const locationURL = new URL(location);
  4797. locationURL.searchParams.set('search-options', optionJSON);
  4798. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4799. locationURL.searchParams.set('show-search', JSON.stringify(idArr));
  4800. showAnyStringDialog.showString(locationURL.toString(), true);
  4801. }
  4802. const showAnyStringDialog = document.getElementById("dialog-show-any-string");
  4803. const showAnyStringDialogText = showAnyStringDialog.querySelector(".string-value");
  4804. showAnyStringDialog.showString = function(str, modal = false) {
  4805. showAnyStringDialogText.value = str;
  4806. modal ? this.showModal() : this.show();
  4807. }
  4808. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  4809. copyString(showAnyStringDialogText);
  4810. }
  4811. function returnCheckedInput(ipt) {
  4812. return ipt.checked;
  4813. }
  4814. function returnInputValue(ipt) {
  4815. return ipt.value;
  4816. }
  4817. function returnRadiosValue(radioArr) {
  4818. const checkedRadio = radioArr.find(returnCheckedInput);
  4819. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  4820. return firstCheckedValue;
  4821. }
  4822. function returnCheckBoxsValues(checkBoxsArr) {
  4823. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  4824. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  4825. return checkedValues;
  4826. }
  4827. function Str2Int(str) {
  4828. return parseInt(str, 10);
  4829. }
  4830. //将搜索结果显示出来(也可用于其他的搜索)
  4831. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  4832. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  4833. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  4834. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  4835. const searchResultCount = searchBox.querySelector(".search-list-length");
  4836. showSearch = function(searchArr, customAdditionalFunction)
  4837. {
  4838. if (typeof(searchArr) === "number") {
  4839. searchArr = [searchArr];
  4840. } else if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  4841. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  4842. } else {
  4843. return; //如果不是数组就直接取消下一步
  4844. }
  4845. //如果之前打开了附加显示,继续沿用
  4846. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  4847. customAdditionalFunction = searchMonList.customAddition;
  4848. }
  4849. searchBox.open = true;
  4850. searchMonList.classList.remove(className_displayNone);
  4851. editBox.show();
  4852. const createCardHead = editBox.createCardHead;
  4853. searchMonList.classList.add(className_displayNone);
  4854. searchMonList.innerHTML = ""; //清空旧的
  4855. //辅助回收内存
  4856. if (Array.isArray(searchMonList.originalHeads))
  4857. {
  4858. searchMonList.originalHeads.forEach(item=>item = null);
  4859. searchMonList.originalHeads = null;
  4860. }
  4861. if (searchArr.length > 0) {
  4862. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4863. //获取原始排序的头像列表
  4864. const additionalOption = { //搜索列表的额外选项
  4865. showAwoken: s_add_show_awoken.checked,
  4866. showCD: s_add_show_CD.checked,
  4867. showAbilities: s_add_show_abilities.checked,
  4868. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  4869. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  4870. };
  4871. searchMonList.originalHeads = searchArr.map(card => {
  4872. if (card instanceof Member) {
  4873. return createCardHead(card, additionalOption);
  4874. } else {
  4875. return createCardHead(card.id, additionalOption);
  4876. }
  4877. });
  4878. searchMonList.customAddition = additionalOption.customAddition;
  4879. //对头像列表进行排序
  4880. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  4881. headsArray.forEach(head => fragment.appendChild(head));
  4882. searchMonList.appendChild(fragment);
  4883. //目前这里添加会导致无限循环,无法后退
  4884. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  4885. //const state = {searchArr:idArr,mid:editBox.mid};
  4886. //history.pushState(state, null, location);
  4887. }
  4888. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  4889. searchMonList.classList.remove(className_displayNone);
  4890. };
  4891. //对已经搜索到的Cards重新附加显示
  4892. function reShowSearch()
  4893. {
  4894. if (Array.isArray(searchMonList.originalHeads))
  4895. {
  4896. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  4897. showSearch(oldArr, searchMonList.customAddition);
  4898. }
  4899. }
  4900. s_add_show_awoken.onchange = reShowSearch;
  4901. s_add_show_CD.onchange = reShowSearch;
  4902. s_add_show_abilities.onchange = reShowSearch;
  4903. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  4904. //恢复搜索状态
  4905. searchBox.recoverySearchStatus = function({attrs, fixMainColor, types, typeAndOr, rares, awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, notWeapon, specialFilters}) {
  4906. //属性这里是用的2进制写
  4907. attrs.forEach((attr, ai)=>{
  4908. const inputs = Array.from(document.getElementsByName(`attr-${ai+1}`));
  4909. inputs.forEach(ipt=>{
  4910. ipt.checked = Boolean(attr & 1 << parseInt(ipt.value, 10));
  4911. });
  4912. });
  4913. s_AttrForm.onchange();
  4914. s_fixMainColor.checked = fixMainColor;
  4915. s_types.forEach(opt=>opt.checked = types.includes(parseInt(opt.value,10)));
  4916. s_typeAndOr.checked = typeAndOr;
  4917. s_rareChecks.forEach(opt=>opt.checked = rares.includes(parseInt(opt.value,10)));
  4918. s_selectedAwokensUl.innerHTML = "";
  4919. //添加觉醒
  4920. s_awokensIcons.forEach(btn=>{
  4921. btn.removeAttribute("data-awoken-count"); //先移除旧的所有数值
  4922. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4923. const awoken = awokens.find(ak=>ak.id === aid); //获取觉醒添加个数
  4924. for (let i = 0; i < awoken?.num; i++) { //循环点击那么多次
  4925. btn.onclick();
  4926. }
  4927. });
  4928. s_sawokens.forEach(opt=>opt.checked = sawokens.includes(parseInt(opt.value,10)));
  4929. s_awokensEquivalent.checked = equalAk;
  4930. s_includeSuperAwoken.checked = incSawoken;
  4931. s_canAssist.checked = canAssist;
  4932. s_canLevelLimitBreakthrough.checked = canLv110;
  4933. s_have8LatentSlot.checked = is8Latent;
  4934. s_notWeapon.checked = notWeapon;
  4935. //保留之前的特殊搜索,不需要完全新增
  4936. const specialFilterSelections = Array.from(specialFilterUl.querySelectorAll(".special-filter"));
  4937. //将筛选个数增加到需要的个数
  4938. for (let i = specialFilterSelections.length; i < specialFilters.length; i++) {
  4939. specialFilterSelections.push(specialAdd.onclick());
  4940. }
  4941. //将每一个搜索都设置好
  4942. for (let i = 0; i < specialFilters.length; i++) {
  4943. const filterSelection = specialFilterSelections[i];
  4944. const filter = specialFilters[i];
  4945. filterSelection.value = filter.join("|");
  4946. }
  4947. }
  4948. //导出当前的搜索状态
  4949. searchBox.getSearchOptions = function(){
  4950. const attrs = (function(formData){
  4951. const attrsArr = [];
  4952. for (let i = 0; i <= 2; i++) {
  4953. const attrNum = Bin.enflags(formData.getAll(`attr-${i+1}`).map(Str2Int));
  4954. attrsArr.push(attrNum);
  4955. }
  4956. return attrsArr;
  4957. })(new FormData(s_AttrForm));
  4958. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  4959. const rares = returnCheckBoxsValues(s_rareChecks).map(Str2Int);
  4960. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  4961. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  4962. return {
  4963. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  4964. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  4965. };
  4966. });
  4967. //储存设置用于页面刷新的状态恢复
  4968. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter"))
  4969. .map(select=>select.value.split("|").map(Number)) //将字符串"1|2"转换成数组[1,2]
  4970. .filter(([f1, f2])=>!(f1===0&&f2===undefined)); //去掉0号筛选
  4971. const options = {
  4972. attrs,
  4973. fixMainColor: s_fixMainColor.checked,
  4974. types,
  4975. typeAndOr: s_typeAndOr.checked,
  4976. rares,
  4977. awokens,
  4978. sawokens,
  4979. equalAk: s_awokensEquivalent.checked,
  4980. incSawoken: s_includeSuperAwoken.checked,
  4981. canAssist: s_canAssist.checked,
  4982. canLv110: s_canLevelLimitBreakthrough.checked,
  4983. is8Latent: s_have8LatentSlot.checked,
  4984. notWeapon: s_notWeapon.checked,
  4985. specialFilters,
  4986. };
  4987. return options;
  4988. }
  4989. searchStart.onclick = function(event) {
  4990. let customAdditionalFunction = [];
  4991. const options = searchBox.getSearchOptions();
  4992. let searchResult = searchCards(Cards, options);
  4993. //进行特殊附加搜索
  4994. const specialFilters = options.specialFilters.map(([name1, name2])=>
  4995. name2 !== undefined ? specialSearchFunctions[name1].functions[name2] : specialSearchFunctions[name1]
  4996. );
  4997. searchResult = specialFilters.reduce((pre,funcObj)=>
  4998. {
  4999. if (!funcObj) return pre;
  5000. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  5001. return funcObj.function(pre); //结果进一步筛选
  5002. }, searchResult);
  5003. const optionJSON = JSON.stringify(options);
  5004. sessionStorage.setItem('search-options', optionJSON);
  5005. //显示搜索结果
  5006. showSearch(searchResult, customAdditionalFunction);
  5007. if (location.search.includes("search-options=")) {
  5008. //去掉URL内的搜索内容分享,避免干扰
  5009. const locationURL = new URL(location);
  5010. locationURL.searchParams.delete('search-options');
  5011. locationURL.searchParams.delete('show-search');
  5012. history.replaceState(null, null, locationURL);
  5013. }
  5014. };
  5015. searchClose.onclick = function() {
  5016. searchBox.open = false;
  5017. searchMonList.classList.add(className_displayNone);
  5018. };
  5019. searchClear.onclick = function() { //清空搜索选项
  5020. s_AttrForm.reset();
  5021. s_types.forEach(t => {
  5022. t.checked = false;
  5023. });
  5024. s_typeAndOr.onchange();
  5025. s_rareClear.onclick();
  5026. awokenClear.onclick();
  5027. specialClear.onclick();
  5028. s_canAssist.checked = false;
  5029. s_canLevelLimitBreakthrough.checked = false;
  5030. s_have8LatentSlot.checked = false;
  5031. searchMonList.originalHeads = null;
  5032. searchResultCount.setAttribute("data-search-result-count", 0);
  5033. searchMonList.innerHTML = "";
  5034. sessionStorage.removeItem('search-options');
  5035. };
  5036. const s_sortList = s_controlDiv.querySelector(".sort-list");
  5037. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  5038. //对heads重新排序
  5039. function sortHeadsArray(heads) {
  5040. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  5041. const sortIndex = parseInt(s_sortList.value, 10);
  5042. const reverse = s_sortReverse.checked;
  5043. let headsArray = heads.concat();
  5044. headsArray.sort((head_a, head_b) => {
  5045. const card_a = head_a.card,
  5046. card_b = head_b.card;
  5047. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  5048. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  5049. return sortNumber;
  5050. });
  5051. if (reverse) headsArray.reverse();
  5052. return headsArray;
  5053. }
  5054. //对已经搜索到的Cards重新排序
  5055. function reSortCards() {
  5056. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  5057. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  5058. searchMonList.classList.add(className_displayNone);
  5059. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5060. headsArray.forEach(head => fragment.appendChild(head));
  5061. searchMonList.appendChild(fragment);
  5062. searchMonList.classList.remove(className_displayNone);
  5063. }
  5064. s_sortList.onchange = reSortCards;
  5065. s_sortReverse.onchange = reSortCards;
  5066. sort_function_list.forEach((sfunc, idx) => {
  5067. const newOpt = new Option(sfunc.name, idx);
  5068. newOpt.setAttribute("data-tag", sfunc.tag);
  5069. s_sortList.options.add(newOpt);
  5070. });
  5071. //id搜索
  5072. editBox.changeMonId = editBoxChangeMonId;
  5073. function idChange(event) {
  5074. event?.preventDefault();
  5075. const formData = new FormData(this);
  5076. const searchString = formData.get("card-id");
  5077. const newId = parseInt(searchString, 10);
  5078. if (editBox.mid != newId) { //避免多次运行oninput、onchange
  5079. editBox.mid = newId;
  5080. //图鉴模式记录上一次的内容
  5081. if (isGuideMod) {
  5082. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  5083. const state = {searchArr:idArr,mid:newId};
  5084. const locationURL = new URL(location);
  5085. if (newId === 0) {
  5086. locationURL.searchParams.delete('id');
  5087. }else
  5088. {
  5089. locationURL.searchParams.set('id', newId);
  5090. }
  5091. history.pushState(state, null, locationURL);
  5092. }
  5093. editBox.changeMonId(newId);
  5094. }
  5095. }
  5096. function search(event) {
  5097. event?.preventDefault();
  5098. const formData = new FormData(this);
  5099. const searchString = formData.get("search-string");
  5100. if (searchString.length == 0) {
  5101. showSearch(Cards.filter(card=>card.enabled).slice(-100));
  5102. } else {
  5103. showSearch(searchByString(searchString));
  5104. }
  5105. }
  5106. const formIdSearch = document.getElementById("form-id-search");
  5107. formIdSearch.onsubmit = idChange;
  5108. formIdSearch.onchange = idChange; //让数字快速变化时也改变当前卡片
  5109. const formStringSearch = document.getElementById("form-string-search");
  5110. formStringSearch.onsubmit = search;
  5111. const monstersID = document.getElementById("card-id");
  5112. // const txtSearchString = document.getElementById("search-string");
  5113. // const btnSearchByString = document.getElementById("search-by-string");
  5114. //觉醒
  5115. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  5116. const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken");
  5117. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  5118. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  5119. function checkAwoken() {
  5120. const card = Cards[editBox.mid ?? 0];
  5121. const value = parseInt(this.value, 10);
  5122. awokenCountLabel.setAttribute(dataAttrName, value);
  5123. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card?.awakenings?.length);
  5124. reCalculateAbility();
  5125. }
  5126. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  5127. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  5128. function playVoiceAwoken() { //点击label才播放语音
  5129. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  5130. const card = Cards[editBox.mid];
  5131. const sndURL = `sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(3,'0')}.wav`;
  5132. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  5133. decoder.resetDecodeState(new Adpcm.State(0, 0));
  5134. decodeAudio(sndURL, decoder.decode.bind(decoder));
  5135. }
  5136. }
  5137. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  5138. //超觉醒
  5139. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5140. mSAwokenIcon.onclick = function(){
  5141. this.setAttribute("data-awoken-icon", 0);
  5142. reCalculateAbility();
  5143. }
  5144. //3个快速设置this.ipt为自己的value
  5145. function setIptToMyValue() {
  5146. if (this.ipt.value != this.value) {
  5147. this.ipt.value = this.value;
  5148. this.ipt.onchange();
  5149. }
  5150. }
  5151. //等级
  5152. const monEditLv = settingBox.querySelector(".m-level");
  5153. monEditLv.onchange = function() {
  5154. reCalculateExp();
  5155. reCalculateAbility();
  5156. };
  5157. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  5158. const monLvExp = settingBox.querySelector(".m-level-exp");
  5159. monEditLvMin.ipt = monEditLv;
  5160. monEditLvMin.onclick = setIptToMyValue;
  5161. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  5162. monEditLvMax.ipt = monEditLv;
  5163. monEditLvMax.onclick = setIptToMyValue;
  5164. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  5165. monEditLv110.ipt = monEditLv;
  5166. monEditLv110.onclick = setIptToMyValue;
  5167. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  5168. monEditLv120.ipt = monEditLv;
  5169. monEditLv120.onclick = setIptToMyValue;
  5170. //编辑界面重新计算怪物的经验值
  5171. function reCalculateExp() {
  5172. const monid = editBox.mid;
  5173. const level = parseInt(monEditLv.value || 0, 10);
  5174. const tempMon = {
  5175. id: monid,
  5176. level: level
  5177. };
  5178. const needExpArr = calculateExp(tempMon);
  5179. monLvExp.innerHTML = '';
  5180. if (needExpArr) monLvExp.append(needExpArr.map(exp=>exp.bigNumberToString({sub: true})).nodeJoin(" + "));
  5181. }
  5182. editBox.reCalculateExp = reCalculateExp;
  5183. //三维
  5184. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  5185. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  5186. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  5187. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  5188. //加蛋
  5189. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  5190. const monEditAddHp = rowMonPlus.querySelector(".m-plus-hp");
  5191. monEditAddHp.onchange = reCalculateAbility;
  5192. const monEditAddAtk = rowMonPlus.querySelector(".m-plus-atk");
  5193. monEditAddAtk.onchange = reCalculateAbility;
  5194. const monEditAddRcv = rowMonPlus.querySelector(".m-plus-rcv");
  5195. monEditAddRcv.onchange = reCalculateAbility;
  5196. //297按钮
  5197. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  5198. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  5199. function plusFastSetting(){
  5200. const sumPlus = parseInt(this.value, 10);
  5201. let one_plus = Math.floor(sumPlus / 3);
  5202. monEditAddHp.value = one_plus;
  5203. monEditAddAtk.value = one_plus;
  5204. monEditAddRcv.value = one_plus;
  5205. reCalculateAbility();
  5206. }
  5207. //潜觉
  5208. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  5209. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll(".latent-icon"));
  5210. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  5211. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  5212. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll(".latent-icon"));
  5213. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  5214. monEditLatentAllowableDetail.onclick = function(event) {
  5215. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  5216. }
  5217. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  5218. refreshLatent(latent, new Member(monid), monEditLatentUl);
  5219. };
  5220. const rowSkill = settingBox.querySelector(".row-mon-skill");
  5221. const skillBox = rowSkill.querySelector(".skill-box");
  5222. const skillTitle = skillBox.querySelector(".skill-name");
  5223. const skillCD = skillBox.querySelector(".skill-cd");
  5224. const skillLevel = skillBox.querySelector(".m-skill-level");
  5225. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  5226. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  5227. skillTitle.onclick = fastShowSkill;
  5228. skillLevel.onchange = function() {
  5229. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  5230. const skill = Skills[card.activeSkillId];
  5231. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  5232. };
  5233. skillLevel_1.ipt = skillLevel;
  5234. skillLevel_1.onclick = setIptToMyValue;
  5235. skillLevel_Max.ipt = skillLevel;
  5236. skillLevel_Max.onclick = setIptToMyValue;
  5237. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  5238. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  5239. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  5240. lskillTitle.onclick = fastShowSkill;
  5241. //显示原文开关
  5242. const showSkillOriginal = document.getElementById("show-skill-original");
  5243. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  5244. showSkillOriginal.onchange = function(event) {
  5245. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5246. skillBox.classList.toggle(this.id, this.checked);;
  5247. leaderSkillBox.classList.toggle(this.id, this.checked);;
  5248. };
  5249. showSkillOriginal.onchange(false);
  5250. editBox.refreshSkillParse = function(skp, lskp){
  5251. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  5252. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  5253. const card = Cards[this.mid] || Cards[0];
  5254. if (!card) return;
  5255. try {
  5256. skillDetailParsed.innerHTML = "";
  5257. const parsedActiveSkill = skillParser(card.activeSkillId);
  5258. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  5259. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  5260. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  5261. } catch (error) {
  5262. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  5263. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5264. }
  5265. try {
  5266. lskillDetailParsed.innerHTML = "";
  5267. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  5268. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  5269. } catch (error) {
  5270. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  5271. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5272. }
  5273. };
  5274. //合并技能开关
  5275. const mergeSill = document.getElementById("merge-skill");
  5276. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id, true);
  5277. mergeSill.onchange = function(event){
  5278. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5279. merge_skill = this.checked;
  5280. editBox.refreshSkillParse();
  5281. };
  5282. mergeSill.onchange(false);
  5283. //已有觉醒的去除
  5284. function deleteLatent(e) {
  5285. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5286. const aIdx = editBox.latent.indexOf(lIdx);
  5287. if (aIdx >= 0)
  5288. {
  5289. editBox.latent.splice(aIdx, 1);
  5290. editBox.reCalculateAbility(); //重计算三维
  5291. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  5292. }
  5293. }
  5294. monEditLatents.forEach(la => la.onclick = deleteLatent);
  5295. //可选觉醒的添加
  5296. function addLatent() {
  5297. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  5298. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5299. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  5300. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  5301. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  5302. if (latentUseHole(lIdx) <= enabledHole)
  5303. editBox.latent.push(lIdx);
  5304. else
  5305. return;
  5306. editBox.reCalculateAbility();
  5307. editBox.refreshLatent(editBox.latent, editBox.mid);
  5308. }
  5309. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  5310. //编辑界面重新计算怪物的能力
  5311. function reCalculateAbility() {
  5312. const id = editBox.mid;
  5313. const level = parseInt(monEditLv.value || 0, 10);
  5314. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5315. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5316. const sawoken = mSAwokenIcon ? parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) : 0;
  5317. const plus = [
  5318. parseInt(monEditAddHp.value || 0, 10),
  5319. parseInt(monEditAddAtk.value || 0, 10),
  5320. parseInt(monEditAddRcv.value || 0, 10)
  5321. ];
  5322. const latent = editBox.latent;
  5323. const tempMon = {
  5324. id,
  5325. level,
  5326. plus,
  5327. awoken,
  5328. sawoken,
  5329. latent
  5330. };
  5331. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  5332. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5333. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  5334. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  5335. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  5336. }
  5337. editBox.reCalculateAbility = reCalculateAbility;
  5338. const btnCancel = editBox.querySelector(".button-cancel");
  5339. const btnDone = editBox.querySelector(".button-done");
  5340. const btnNull = editBox.querySelector(".button-null");
  5341. const btnDelay = editBox.querySelector(".button-delay");
  5342. btnCancel.onclick = function() {
  5343. btnDone.classList.remove("cant-assist");
  5344. btnDone.disabled = false;
  5345. editBox.memberIdx = [];
  5346. editBox.hide();
  5347. };
  5348. btnDone.onclick = function() {
  5349. if (parseInt(monEditLv.value, 10) == 0) {
  5350. btnNull.onclick();
  5351. return;
  5352. }
  5353. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  5354. const teamData = formation.teams[editBox.memberIdx[0]];
  5355. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  5356. const teamBox = teamBigBox.querySelector(".team-box");
  5357. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  5358. mon.id = editBox.mid;
  5359. const card = mon.card || Cards[0];
  5360. const skill = Skills[card.activeSkillId];
  5361. mon.level = parseInt(monEditLv.value, 10);
  5362. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5363. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5364. if (card.superAwakenings.length) //如果支持超觉醒
  5365. {
  5366. mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5367. }
  5368. if (card.stackable || card.types.some(t=>[0,12,14,15].includes(t)) &&
  5369. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  5370. mon.plus = [0, 0, 0];
  5371. } else {
  5372. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  5373. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  5374. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  5375. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  5376. mon.latent = editBox.latent.concat();
  5377. }
  5378. }
  5379. const skillLevelNum = parseInt(skillLevel.value, 10);
  5380. if (skillLevelNum < skill.maxLevel) {
  5381. mon.skilllevel = skillLevelNum;
  5382. }
  5383. changeid(mon, editBox.monsterHead,
  5384. editBox.memberIdx[1] ? null : editBox.latentBox, //潜觉Node
  5385. editBox.memberIdx[1] ? null : teamData[1][editBox.memberIdx[2]] //assist数据
  5386. );
  5387. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5388. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  5389. let changeAttrTypeWeapon = false;
  5390. let awokens = card.awakenings;
  5391. if (!editBox.isAssist) {//如果改的不是辅助
  5392. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  5393. }
  5394. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  5395. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  5396. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  5397. refreshAll(formation);
  5398. } else {
  5399. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5400. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  5401. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  5402. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, editBox.memberIdx[0]);
  5403. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5404. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5405. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  5406. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, editBox.memberIdx[0]);
  5407. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5408. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5409. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5410. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5411. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5412. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5413. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5414. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5415. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5416. //刷新该队员的CD
  5417. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  5418. }
  5419. createNewUrl();
  5420. editBox.hide();
  5421. };
  5422. window.addEventListener("keydown",function(event) {
  5423. if (!editBox.classList.contains(className_displayNone))
  5424. { //编辑窗打开
  5425. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  5426. btnCancel.onclick();
  5427. }
  5428. }
  5429. else
  5430. {
  5431. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  5432. //如果正在编辑文本,则不执行快捷键操作
  5433. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  5434. return;
  5435. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  5436. if (event.key === "ArrowLeft"
  5437. && (event.code == "Numpad4" || event.ctrlKey))
  5438. { //变身后退
  5439. henshinStep(-1);
  5440. }
  5441. else if (event.key === "ArrowRight"
  5442. && (event.code == "Numpad6" || event.ctrlKey))
  5443. { //变身前进
  5444. henshinStep(+1);
  5445. }
  5446. }
  5447. });
  5448. btnNull.onclick = function() { //空位置
  5449. const mon = new Member();
  5450. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  5451. const teamData = formation.teams[editBox.memberIdx[0]];
  5452. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  5453. changeid(mon, editBox.monsterHead, editBox.latentBox);
  5454. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5455. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  5456. refreshAll(formation);
  5457. createNewUrl();
  5458. editBox.hide();
  5459. };
  5460. btnDelay.onclick = function() { //应对威吓
  5461. const mon = new MemberDelay();
  5462. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  5463. const teamData = formation.teams[editBox.memberIdx[0]];
  5464. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  5465. changeid(mon, editBox.monsterHead, editBox.latentBox);
  5466. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5467. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  5468. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5469. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  5470. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  5471. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, teamNum);
  5472. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5473. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5474. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5475. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5476. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5477. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5478. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5479. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5480. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5481. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5482. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5483. //刷新改队员的CD
  5484. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  5485. createNewUrl();
  5486. editBox.hide();
  5487. };
  5488. //语言选择
  5489. const langList = controlBox.querySelector(".languages");
  5490. langList.onchange = function() {
  5491. createNewUrl({ "language": this.value });
  5492. history.go();
  5493. };
  5494. //数据源选择
  5495. const dataList = controlBox.querySelector(".datasource");
  5496. dataList.onchange = function() {
  5497. createNewUrl({ datasource: this.value });
  5498. history.go();
  5499. };
  5500. /*添对应语言执行的JS*/
  5501. const languageJS = document.head.appendChild(document.createElement("script"));
  5502. languageJS.id = "language-js";
  5503. languageJS.type = "text/javascript";
  5504. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  5505. if (isGuideMod) //图鉴模式直接打开搜索框
  5506. {
  5507. showSearch([]);
  5508. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  5509. }
  5510. }
  5511. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  5512. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  5513. function loopAddHenshin(card, cardSet)
  5514. {
  5515. function idToCard(id) {return Cards[id]}
  5516. function filterCard(_card) {
  5517. return _card && !cardSet.has(_card);
  5518. }
  5519. function addCard(_card) {
  5520. cardSet.add(_card);
  5521. loopAddHenshin(_card, cardSet);
  5522. }
  5523. //从本卡片变身到的
  5524. if (Array.isArray(card.henshinFrom)) {
  5525. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  5526. cardTo.forEach(addCard);
  5527. }
  5528. //变身到本卡片的(多个)
  5529. if (Array.isArray(card.henshinTo)) {
  5530. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  5531. cardsFrom.forEach(addCard);
  5532. }
  5533. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  5534. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  5535. evoCards.forEach(addCard);
  5536. }
  5537. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  5538. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  5539. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  5540. if (includeHenshin) {
  5541. evoLinkCardsArray.forEach(card=>{
  5542. loopAddHenshin(card, evoLinkCardsSet);
  5543. });
  5544. }
  5545. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  5546. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  5547. return evoLinkCardsIdArray;
  5548. }
  5549. //改变一个怪物头像
  5550. function changeid(mon, monDom, latentDom, assist) {
  5551. //let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5552. //const parentNode = monDom.parentNode;
  5553. //fragment.appendChild(monDom);
  5554. const monId = mon.id;
  5555. const card = Cards[monId] || Cards[0]; //怪物固定数据
  5556. if (!card) { //如果搜不到怪物就退出操作
  5557. parentNode.appendChild(fragment);
  5558. return;
  5559. }
  5560. monDom.setAttribute("data-cardid", monId); //设定新的id
  5561. if (monId < 0) //如果是延迟
  5562. {
  5563. monDom.removeAttribute("href");
  5564. monDom.removeAttribute("title");
  5565. monDom.classList.add("delay");
  5566. monDom.classList.remove("null");
  5567. //parentNode.appendChild(fragment);
  5568. if (latentDom) latentDom.classList.add(className_displayNone);
  5569. return;
  5570. } else if (monId == 0) //如果是空
  5571. {
  5572. monDom.removeAttribute("href");
  5573. monDom.removeAttribute("title");
  5574. monDom.classList.add("null");
  5575. monDom.classList.remove("delay");
  5576. //parentNode.appendChild(fragment);
  5577. if (latentDom) latentDom.classList.add(className_displayNone);
  5578. return;
  5579. } else if (monId > -1) //如果提供了id
  5580. {
  5581. monDom.classList.remove("null");
  5582. monDom.classList.remove("delay");
  5583. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  5584. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  5585. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  5586. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  5587. const attrDoms = monDom.querySelectorAll(".attr"); //所有属性边框
  5588. attrDoms[0].setAttribute("data-attr", card.attrs[0]); //主属性
  5589. let subAttribute = card.attrs[1] ?? -1; //正常的副属性
  5590. let assistCard = Cards[assist?.id], assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  5591. let changeAttr;
  5592. if (assistAwakenings?.includes(49) && //如果传入了辅助武器
  5593. (changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95)) //搜索改副属性的觉醒
  5594. ) {
  5595. subAttribute = changeAttr - 91; //更改副属性
  5596. }
  5597. attrDoms[1].setAttribute("data-attr", subAttribute); //副属性
  5598. attrDoms[1].classList.toggle("changed-sub-attr", Boolean(changeAttr));
  5599. attrDoms[2].setAttribute("data-attr", card.attrs[2] ?? -1); //第三属性
  5600. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  5601. monDom.href = currentLanguage.guideURL(monId, card.name);
  5602. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  5603. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  5604. }
  5605. const levelDom = monDom.querySelector(".level");
  5606. if (levelDom) { //如果提供了等级
  5607. if (mon.level) {
  5608. const level = mon.level ?? 1;
  5609. levelDom.setAttribute(dataAttrName, level);
  5610. levelDom.classList.toggle("max", level === card.maxLevel);;
  5611. //如果等级刚好等于最大等级,则修改为“最大”的字
  5612. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  5613. levelDom.setAttribute("data-level-range", "120");
  5614. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  5615. levelDom.setAttribute("data-level-range", "110");
  5616. } else if (level > card.maxLevel) {
  5617. levelDom.setAttribute("data-level-range", "error");
  5618. } else {
  5619. levelDom.setAttribute("data-level-range", "99");
  5620. }
  5621. levelDom.classList.remove(className_displayNone);
  5622. } else {
  5623. levelDom.classList.add(className_displayNone);
  5624. }
  5625. }
  5626. const awokenIcon = monDom.querySelector(".awoken-count-num");
  5627. if (awokenIcon) {
  5628. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  5629. if (mon.awoken != null) { //如果提供了觉醒
  5630. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  5631. }else if(card.awakenings.length) {
  5632. awokenIcon.classList.add("full-awoken");
  5633. }
  5634. }
  5635. const sawoken = monDom.querySelector(".super-awoken");
  5636. if (sawoken) { //如果存在超觉醒的DOM
  5637. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  5638. //card.superAwakenings.length && //卡片有超觉醒
  5639. mon.level >= 100 && //怪物大于100级
  5640. mon.plus.every(p=>p>=99) //怪物297了
  5641. ) {
  5642. sawoken.classList.remove(className_displayNone);
  5643. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  5644. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  5645. } else {
  5646. sawoken.classList.add(className_displayNone);
  5647. }
  5648. }
  5649. const m_id = monDom.querySelector(".id");
  5650. if (m_id) { //怪物ID
  5651. m_id.textContent = monId;
  5652. }
  5653. const plusDom = monDom.querySelector(".plus");
  5654. if (plusDom) //如果提供了加值,且怪物头像内有加值
  5655. {
  5656. const plusArr = {
  5657. hp: mon?.plus?.[0] ?? 0,
  5658. atk: mon?.plus?.[1] ?? 0,
  5659. rcv: mon?.plus?.[2] ?? 0,
  5660. };
  5661. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  5662. if (plusCount <= 0) {
  5663. plusDom.classList.add(className_displayNone);
  5664. } else if (plusCount === 297) {
  5665. plusDom.classList.add("has297");
  5666. plusDom.classList.remove(className_displayNone);
  5667. } else {
  5668. plusDom.querySelector(".hp").textContent = plusArr.hp;
  5669. plusDom.querySelector(".atk").textContent = plusArr.atk;
  5670. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  5671. plusDom.classList.remove("has297");
  5672. plusDom.classList.remove(className_displayNone);
  5673. }
  5674. }
  5675. if (latentDom) {
  5676. if (mon.latent) //如果提供了潜觉
  5677. {
  5678. const level = mon.level ?? 1;
  5679. const latent = mon.latent;
  5680. if (latent.length < 1) {
  5681. latentDom.classList.add(className_displayNone);
  5682. } else {
  5683. refreshLatent(latent, mon, latentDom, {sort:true, assist});
  5684. latentDom.classList.remove(className_displayNone);
  5685. }
  5686. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5687. } else {
  5688. latentDom.classList.add(className_displayNone);
  5689. }
  5690. }
  5691. const skillCdDom = monDom.querySelector(".skill-cd");
  5692. if (skillCdDom) //如果存在技能CD DOM
  5693. {
  5694. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  5695. }
  5696. const switchLeaderDom = monDom.querySelector(".switch-leader");
  5697. if (switchLeaderDom) //如果存在队长交换 DOM
  5698. {
  5699. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  5700. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  5701. }
  5702. const m_rarity = monDom.querySelector(".rarity");
  5703. if (m_rarity) { //怪物ID
  5704. m_rarity.setAttribute(dataAttrName,card.rarity);
  5705. }
  5706. const countInBox = monDom.querySelector(".count-in-box");
  5707. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  5708. function cardsCount(pre,cur) {
  5709. return pre + cur.count;
  5710. }
  5711. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  5712. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  5713. const countSameId = countInBox.querySelector(".same-id");
  5714. if (countSameId) {
  5715. countSameId.setAttribute("data-same-id", sameIdCount);
  5716. }
  5717. const countEvoTree = countInBox.querySelector(".evo-tree");
  5718. if (countEvoTree) {
  5719. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5720. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  5721. if (sameIdCount === 0 && evoTreeCount > 0) {
  5722. monDom.setAttribute("data-box-have", 2);
  5723. }
  5724. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  5725. }
  5726. }
  5727. //parentNode.appendChild(fragment);
  5728. }
  5729. //刷新潜觉
  5730. function refreshLatent(latents, member, latentsNode, option) {
  5731. const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量
  5732. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  5733. latentsNode.classList.toggle("block-8", maxLatentCount>6);
  5734. latents = latents.concat();
  5735. if (option?.sort) latents.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  5736. //如果传入了辅助,才进行有效觉醒的计算,否则算作只有本人的。
  5737. let effectiveAwokens = option?.assist instanceof Member ? member.effectiveAwokens(option.assist) : null;
  5738. let latentIndex = 0, usedHoleN = 0;
  5739. //如果传入了武器,就添加有效觉醒
  5740. for (let ai = 0; ai < iconArr.length; ai++) {
  5741. const icon = iconArr[ai], latent = latents[latentIndex];
  5742. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  5743. {
  5744. const thisHoleN = latentUseHole(latent);
  5745. icon.setAttribute("data-latent-icon", latent);
  5746. icon.setAttribute("data-latent-hole", thisHoleN);
  5747. let enableLatent = true;
  5748. //搜索需要觉醒的潜觉
  5749. if (effectiveAwokens) { //如果有有效觉醒,说明需要计算辅助,否则在单人编辑状态是不需要判断是否需要觉醒的
  5750. let needAwokenLatent = allowable_latent.needAwoken.find(obj=>obj.latent == latent);
  5751. if (needAwokenLatent) { //如果是需要觉醒的潜觉
  5752. let needAwokens = new Set([needAwokenLatent.awoken]);
  5753. equivalent_awoken.forEach(obj=>{
  5754. //如果搜索到等效觉醒,把大小值都添加到需要的觉醒
  5755. if (obj.small === needAwokenLatent.awoken || obj.big === needAwokenLatent.awoken) {
  5756. needAwokens.add(obj.small);
  5757. needAwokens.add(obj.big);
  5758. }
  5759. });
  5760. //如果需要的觉醒,在有效觉醒里全都没有
  5761. if ([...needAwokens].every(ak=>!effectiveAwokens.includes(ak)))
  5762. enableLatent = false;
  5763. }
  5764. }
  5765. icon.classList.toggle('unallowable-latent', !enableLatent);
  5766. usedHoleN += thisHoleN;
  5767. latentIndex++;
  5768. } else {
  5769. icon.removeAttribute("data-latent-icon");
  5770. icon.removeAttribute("data-latent-hole");
  5771. }
  5772. }
  5773. };
  5774. //点击怪物头像,出现编辑窗
  5775. function editMember(teamNum, isAssist, indexInTeam) {
  5776. //数据
  5777. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  5778. //设定编辑模式
  5779. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  5780. const teamBigBox = teamBigBoxs[teamNum];
  5781. const teamBox = teamBigBox.querySelector(".team-box");
  5782. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  5783. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  5784. const monsterHead = memberLi.querySelector(".monster");
  5785. editBox.show();
  5786. editBox.isAssist = isAssist;
  5787. editBox.monsterHead = monsterHead;
  5788. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  5789. if (!isAssist) {
  5790. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  5791. editBox.latentBox = latentBox;
  5792. } else {
  5793. editBox.latentBox = null;
  5794. }
  5795. const settingBox = editBox.querySelector(".setting-box");
  5796. const formIdSearch = document.getElementById("form-id-search");
  5797. const monstersID = document.getElementById("card-id");
  5798. monstersID.value = mon.id > 0 ? mon.id : 0;
  5799. formIdSearch.onsubmit();
  5800. //觉醒
  5801. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  5802. const monEditAwokens = monEditOuterAwokensRow.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  5803. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  5804. //超觉醒
  5805. //const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5806. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5807. mSAwokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  5808. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  5809. monEditLv.value = mon.level || 1;
  5810. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  5811. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  5812. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  5813. if (mon.plus && mon.id > 0) {
  5814. monEditAddHp.value = mon.plus[0];
  5815. monEditAddAtk.value = mon.plus[1];
  5816. monEditAddRcv.value = mon.plus[2];
  5817. }
  5818. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5819. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  5820. if (mon.skilllevel) {
  5821. skillLevel.value = mon.skilllevel;
  5822. }
  5823. skillLevel?.onchange();
  5824. const editBoxTitle = editBox.querySelector(".edit-box-title");
  5825. const btnDelay = editBox.querySelector(".button-box .button-delay");
  5826. if (!isAssist) {
  5827. editBox.latent = mon.latent ? mon.latent.concat() : [];
  5828. editBox.refreshLatent(editBox.latent, mon.id);
  5829. }
  5830. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  5831. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  5832. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  5833. editBox.reCalculateExp();
  5834. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  5835. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  5836. else
  5837. editBox.reCalculateAbility();
  5838. }
  5839. //编辑窗,修改怪物ID
  5840. function editBoxChangeMonId(id) {
  5841. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  5842. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  5843. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  5844. alert(errorMsg);
  5845. console.error(errorMsg);
  5846. return;
  5847. }
  5848. if (card?.id === 0) {
  5849. id = 0;
  5850. }
  5851. //const skill = Skills[card.activeSkillId];
  5852. //const leaderSkill = Skills[card.leaderSkillId];
  5853. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  5854. const settingBox = editBox.querySelector(".setting-box");
  5855. //id搜索
  5856. const monHead = monInfoBox.querySelector(".monster");
  5857. changeid({ id: id }, monHead); //改变图像
  5858. const mId = monInfoBox.querySelector(".monster-id");
  5859. mId.textContent = id;
  5860. const mRare = monInfoBox.querySelector(".monster-rare");
  5861. mRare.setAttribute("data-rarity", card.rarity);
  5862. const mMP = monInfoBox.querySelector(".monster-mp");
  5863. mMP.textContent = card.sellMP.toLocaleString();
  5864. const mName = monInfoBox.querySelector(".monster-name");
  5865. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  5866. mName.title = card.name;
  5867. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  5868. mSeriesId.textContent = card.seriesId;
  5869. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  5870. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);
  5871. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  5872. mCollabId.textContent = card.collabId;
  5873. mCollabId.setAttribute(dataAttrName, card.collabId);
  5874. mCollabId.classList.toggle(className_displayNone, !card.collabId);
  5875. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  5876. mGachaId.textContent = card.gachaIds.join();
  5877. mGachaId.setAttribute(dataAttrName, card.gachaIds.join());
  5878. mGachaId.classList.toggle(className_displayNone, !card.gachaIds.length);
  5879. const mAltName = monInfoBox.querySelector(".monster-altName");
  5880. //没有合作名就隐藏
  5881. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  5882. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5883. const createCardHead = editBox.createCardHead;
  5884. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  5885. //进化树
  5886. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  5887. const openEvolutionaryTreeClick = function(event) {
  5888. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  5889. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  5890. } else {
  5891. evolutionaryTreeMask.show(editBox.mid);
  5892. }
  5893. };
  5894. evoCardUl.classList.add(className_displayNone);
  5895. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  5896. //const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  5897. if (evoLinkCardsIdArray.length > 1) {
  5898. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5899. const li = fragment.appendChild(document.createElement("li"));
  5900. const openEvolutionaryTree = li.appendChild(document.createElement("button"));
  5901. openEvolutionaryTree.classList = "open-evolutionary-tree brown-button";
  5902. openEvolutionaryTree.onclick = openEvolutionaryTreeClick;
  5903. evoLinkCardsIdArray.forEach(function(mid) {
  5904. const cli = createCardHead(mid, {noTreeCount: true});
  5905. if (mid == id) {
  5906. cli.classList.add("unable-monster");
  5907. }
  5908. fragment.appendChild(cli);
  5909. });
  5910. evoCardUl.appendChild(fragment);
  5911. evoCardUl.classList.remove(className_displayNone);
  5912. //openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  5913. }else
  5914. {
  5915. //openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  5916. }
  5917. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  5918. //对于进化型才显示
  5919. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  5920. const mType = monInfoBox.querySelectorAll(".monster-type li");
  5921. for (let ti = 0; ti < mType.length; ti++) {
  5922. if (ti < card.types.length && card.types[ti] >= 0) {
  5923. mType[ti].setAttribute("data-type-name", card.types[ti]);
  5924. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  5925. mType[ti].classList.remove(className_displayNone);
  5926. } else {
  5927. mType[ti].classList.add(className_displayNone);
  5928. }
  5929. }
  5930. //觉醒
  5931. const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken");
  5932. //没有觉醒时整体隐藏
  5933. monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0);
  5934. const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken");
  5935. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  5936. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  5937. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  5938. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  5939. if (ai < card.awakenings.length) {
  5940. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  5941. }
  5942. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  5943. }
  5944. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  5945. //超觉醒
  5946. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5947. const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken");
  5948. const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul");
  5949. //获得之前的所有超觉醒
  5950. const prevSAwoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5951. function setSAwoken() {
  5952. const sawoken = parseInt(this.getAttribute("data-awoken-icon"), 10) || 0;
  5953. mSAwokenIcon.setAttribute("data-awoken-icon", sawoken);
  5954. const level = settingBox.querySelector(".row-mon-level .m-level");
  5955. const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  5956. if (sawoken > 0) {
  5957. //自动100级
  5958. if (parseInt(level.value, 10)<100)
  5959. {
  5960. console.debug("点亮超觉醒,自动设定100级");
  5961. level.value = 100;
  5962. }
  5963. //自动打上297
  5964. if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  5965. {
  5966. console.debug("点亮超觉醒,自动设定297");
  5967. plusArr.forEach(ipt=>ipt.value=99);
  5968. }
  5969. }
  5970. editBox.reCalculateAbility();
  5971. }
  5972. //怪物没有超觉醒时隐藏超觉醒
  5973. const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5974. monEditCurrentSAwokenRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5975. monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5976. if (!card.superAwakenings.includes(prevSAwoken)){
  5977. mSAwokenIcon.setAttribute("data-awoken-icon", 0);
  5978. //切换后没有相同超觉,则直接撤销这个超觉
  5979. }
  5980. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  5981. card.superAwakenings.forEach((sak,idx)=>{
  5982. const btn = document.createElement("button");
  5983. btn.className = "awoken-icon";
  5984. btn.setAttribute("data-awoken-icon", sak);
  5985. btn.onclick = setSAwoken;
  5986. monEditSAwokensUl.append(btn);
  5987. });
  5988. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  5989. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  5990. monEditLvMax.value = card.maxLevel;
  5991. const monEditLv = settingBox.querySelector(".m-level");
  5992. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  5993. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  5994. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  5995. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  5996. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  5997. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5998. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5999. const mCost = settingBox.querySelector(".monster-cost");
  6000. mCost.textContent = card.cost;
  6001. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  6002. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  6003. const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul");
  6004. let allowLatent = [];
  6005. if (!editBox.isAssist) {
  6006. //该宠Type允许的杀,set不会出现重复的
  6007. //获取类型允许的潜觉
  6008. function getAllowLatent(card) {
  6009. const latentSet = new Set(allowable_latent.common);
  6010. allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent));
  6011. card.types.filter(i => i >= 0)
  6012. .flatMap(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  6013. .forEach(t => latentSet.add(t));
  6014. if (card.limitBreakIncr) {
  6015. allowable_latent.v120.forEach(t => (t!==49 || t===49 && card.attrs[0]===6) && latentSet.add(t));
  6016. }
  6017. return Array.from(latentSet);
  6018. }
  6019. allowLatent = getAllowLatent(card);
  6020. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  6021. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  6022. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  6023. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  6024. });
  6025. }
  6026. //怪物主动技能
  6027. const rowSkill = settingBox.querySelector(".row-mon-skill");
  6028. const skillBox = rowSkill.querySelector(".skill-box");
  6029. const skillTitle = skillBox.querySelector(".skill-name");
  6030. const skillCD = skillBox.querySelector(".skill-cd");
  6031. const skillLevel = skillBox.querySelector(".m-skill-level");
  6032. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  6033. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  6034. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  6035. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  6036. const activeskill = Skills[card.activeSkillId];
  6037. const leaderSkill = Skills[card.leaderSkillId];
  6038. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  6039. frg1.appendChild(skillBox);
  6040. skillTitle.textContent = activeskill?.name;
  6041. skillTitle.setAttribute("data-skillid", activeskill?.id);
  6042. skillDetailOriginal.innerHTML = "";
  6043. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  6044. const t_maxLevel = card.stackable ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  6045. skillLevel.max = t_maxLevel;
  6046. skillLevel.value = t_maxLevel;
  6047. skillLevel_Max.value = t_maxLevel;
  6048. //skillLevel_Max.textContent = activeskill.maxLevel;
  6049. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  6050. //怪物队长技能
  6051. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  6052. const lskillBox = rowLederSkill.querySelector(".skill-box");
  6053. const lskillTitle = lskillBox.querySelector(".skill-name");
  6054. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  6055. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  6056. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  6057. frg2.appendChild(lskillBox);
  6058. lskillTitle.textContent = leaderSkill?.name;
  6059. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  6060. lskillDetailOriginal.innerHTML = "";
  6061. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  6062. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  6063. rowSkill.appendChild(frg1);
  6064. rowLederSkill.appendChild(frg2);
  6065. let noPowerup = card.stackable || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1;
  6066. skillLevel.readOnly = noPowerup;
  6067. rowMonPlus.classList.toggle("disabled", noPowerup);
  6068. rowMonLatent.classList.toggle("disabled", noPowerup || card.onlyAssist); //极少数情况会出现仅允许当武器的,不能打潜觉
  6069. if (noPowerup) { //当可以叠加时,不能打297和潜觉
  6070. rowMonPlus.querySelector(".m-plus-hp").value = 0;
  6071. rowMonPlus.querySelector(".m-plus-atk").value = 0;
  6072. rowMonPlus.querySelector(".m-plus-rcv").value = 0;
  6073. }
  6074. const btnDone = editBox.querySelector(".button-done");
  6075. if (editBox.isAssist) {
  6076. btnDone.classList.toggle("cant-assist", !card.canAssist);
  6077. btnDone.disabled = !card.canAssist;
  6078. } else {
  6079. btnDone.classList.toggle("only-assist", card.onlyAssist);
  6080. btnDone.disabled = card.onlyAssist;
  6081. }
  6082. //去除所有不能再打的潜觉
  6083. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  6084. editBox.refreshLatent(editBox.latent, id);
  6085. editBox.reCalculateExp();
  6086. editBox.reCalculateAbility();
  6087. }
  6088. //刷新整个队伍
  6089. function refreshAll(formationData) {
  6090. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6091. const titleBox = formationBox.querySelector(".title-box");
  6092. const detailBox = formationBox.querySelector(".detail-box");
  6093. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  6094. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  6095. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  6096. //fragment.append(...formationBox.childNodes);
  6097. const txtTitle = titleBox.querySelector(".title-code");
  6098. const txtDetail = detailBox.querySelector(".detail-code");
  6099. txtTitle.value = formationData.title || "";
  6100. txtDetail.value = formationData.detail || "";
  6101. const txtTitleDisplay = titleBox.querySelector(".title-display");
  6102. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  6103. txtTitleDisplay.innerHTML = '';
  6104. txtTitleDisplay.append(descriptionToHTML(txtTitle.value));
  6105. formationBox.refreshDocumentTitle();
  6106. txtDetailDisplay.innerHTML = '';
  6107. txtDetailDisplay.append(descriptionToHTML(txtDetail.value));
  6108. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  6109. const dge = formationData.dungeonEnchance;
  6110. dungeonEnchanceDom.classList.add(className_displayNone);
  6111. dungeonEnchanceDom.innerHTML = '';
  6112. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  6113. {
  6114. if (dge.rarities.length > 0) {
  6115. dge.rarities.forEach(rarity=>{
  6116. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  6117. icon.className = "rare-icon";
  6118. icon.setAttribute("data-rare-icon", rarity);
  6119. })
  6120. }
  6121. const seriesFragment = [];
  6122. if (dge?.collabs?.length) { //添加合作的ID名称
  6123. //搜索并显示合作
  6124. function searchCollab(event) {
  6125. event.preventDefault();
  6126. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  6127. showSearchBySeriesId(collabId, "collab");
  6128. return false;
  6129. }
  6130. const fragment = dge.collabs.map(id=>{
  6131. const lnk = document.createElement("a");
  6132. lnk.className ="series-search card-collabId";
  6133. lnk.setAttribute(dataAttrName, id);
  6134. lnk.onclick = searchCollab;
  6135. lnk.textContent = id;
  6136. return lnk;
  6137. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  6138. seriesFragment.push(localTranslating?.skill_parse?.target?.collab_id({id:fragment}));
  6139. }
  6140. if (dge?.gachas?.length) { //添加抽蛋的ID名称
  6141. //搜索并显示抽蛋
  6142. function searchGacha(event) {
  6143. event.preventDefault();
  6144. const sids = this.getAttribute(dataAttrName).split(',')
  6145. .filter(Boolean).map(n=>parseInt(n, 10));
  6146. if (sids.length) {
  6147. showSearchBySeriesId(sids, "gacha");
  6148. }
  6149. return false;
  6150. }
  6151. const fragment = dge.gachas.map(id=>{
  6152. const lnk = document.createElement("a");
  6153. lnk.className ="series-search card-gachaId";
  6154. lnk.setAttribute(dataAttrName, id);
  6155. lnk.onclick = searchGacha;
  6156. lnk.textContent = id;
  6157. return lnk;
  6158. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  6159. seriesFragment.push(localTranslating?.skill_parse?.target?.gacha_id({id:fragment}));
  6160. }
  6161. const skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  6162. seriesFragment.push(renderSkill(skill));
  6163. dungeonEnchanceDom.appendChild(seriesFragment.nodeJoin(localTranslating?.skill_parse?.word?.comma()));
  6164. }
  6165. if (dge?.benefit) { //添加阴阳
  6166. const benefitAwoken = (dge.benefit & 0b1) ? 128 : 129;
  6167. const icon = document.createElement("icon");
  6168. icon.className ="awoken-icon";
  6169. icon.setAttribute("data-awoken-icon", benefitAwoken);
  6170. if (dge.benefit & 0b10) icon.classList.add("yinyang")
  6171. dungeonEnchanceDom.appendChild(icon);
  6172. }
  6173. if (dge?.stage > 1) { //添加层数
  6174. const states = localTranslating?.skill_parse?.stats;
  6175. const dict = {
  6176. state:states?.cstage(),
  6177. num: dge?.stage
  6178. };
  6179. dungeonEnchanceDom.appendChild(states?.state_is(dict));
  6180. }
  6181. dungeonEnchanceDom.classList.remove(className_displayNone);
  6182. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  6183. const teamBox = teamBigBox.querySelector(".team-box");
  6184. const teamData = formationData.teams[teamNum];
  6185. const badgeBox = teamBigBox.querySelector(".team-badge");
  6186. if (badgeBox) badgeBox.setAttribute("data-badge-icon", teamData[2] ?? 0);
  6187. const membersDom = teamBox.querySelector(".team-members");
  6188. const latentsDom = teamBox.querySelector(".team-latents");
  6189. const assistsDom = teamBox.querySelector(".team-assist");
  6190. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  6191. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  6192. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  6193. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  6194. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  6195. const leaderIdx = teamData[3]; //开始设置换队长
  6196. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  6197. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  6198. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  6199. const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  6200. const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  6201. const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6202. const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6203. [
  6204. memberLi,
  6205. latentLi,
  6206. assistsLi,
  6207. teamAbilityLi,
  6208. teamMemberTypesLi,
  6209. teamMemberAwokenLi,
  6210. teamAssistAwokenLi
  6211. ].forEach(dom=>{
  6212. if (!dom) return;
  6213. if (leaderIdx > 0 && (ti == 0 || ti == leaderIdx)) {
  6214. if (ti == 0) {
  6215. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  6216. }
  6217. else if (ti == leaderIdx)
  6218. {
  6219. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  6220. }
  6221. dom.classList.add("changing-leader");
  6222. dom.onanimationend = function() {
  6223. this.classList.remove("changing-leader");
  6224. this.onanimationend = null;
  6225. }
  6226. } else {
  6227. if (dom.style.transform) {
  6228. dom.classList.add("changing-leader");
  6229. dom.onanimationend = function() {
  6230. this.classList.remove("changing-leader");
  6231. this.onanimationend = null;
  6232. }
  6233. }
  6234. dom.style.transform = null;
  6235. }
  6236. });
  6237. //修改显示内容
  6238. const memberDom = memberLi.querySelector(`.monster`);
  6239. const assistDom = assistsLi.querySelector(`.monster`);
  6240. const latentDom = latentLi.querySelector(`.latent-ul`);
  6241. const member = teamData[0][ti], assist = teamData[1][ti];
  6242. const memberCard = member.card || Cards[0], assistCard = assist.card || Cards[0];
  6243. changeid(member, memberDom, latentDom, assist); //队员
  6244. changeid(assist, assistDom); //辅助
  6245. const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空
  6246. memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
  6247. memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
  6248. );
  6249. teamAbilityLi?.classList?.toggle("enable-bouns", enableBouns);
  6250. //隐藏队长的自身换为换队长的技能
  6251. if (ti == 5 || //好友队长永远隐藏
  6252. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  6253. {
  6254. const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能
  6255. const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能
  6256. if (skills_m.length == 0 || skills_m[0].type != 227)
  6257. {
  6258. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6259. }
  6260. if (skills_a.length == 0 || skills_a[0].type != 227)
  6261. {
  6262. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6263. }
  6264. }
  6265. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  6266. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  6267. refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  6268. refreshMemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  6269. }
  6270. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  6271. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  6272. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  6273. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, teamNum);
  6274. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  6275. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  6276. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  6277. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, teamNum);
  6278. });
  6279. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  6280. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  6281. formationBox.appendChild(fragment);
  6282. // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  6283. // teamBigBoxs.forEach((teamBigBox, teamNum) => {
  6284. // const teamBox = teamBigBox.querySelector(".team-box");
  6285. // const teamData = formationData.teams[teamNum];
  6286. // const membersDom = teamBox.querySelector(".team-members");
  6287. // const latentsDom = teamBox.querySelector(".team-latents");
  6288. // const assistsDom = teamBox.querySelector(".team-assist");
  6289. // const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  6290. // const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  6291. // const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  6292. // const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  6293. // for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  6294. // const leaderIdx = teamData[3]; //开始设置换队长
  6295. // const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  6296. // const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  6297. // const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  6298. // const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  6299. // const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  6300. // const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6301. // const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6302. // [
  6303. // memberLi,
  6304. // latentLi,
  6305. // assistsLi,
  6306. // teamAbilityLi,
  6307. // teamMemberTypesLi,
  6308. // teamMemberAwokenLi,
  6309. // teamAssistAwokenLi
  6310. // ].forEach(dom=>{
  6311. // if (!dom) return;
  6312. // if (leaderIdx > 0 && ti == 0) //队长
  6313. // {
  6314. // dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  6315. // }
  6316. // else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  6317. // {
  6318. // dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  6319. // }else
  6320. // {
  6321. // dom.style.transform = null;
  6322. // }
  6323. // });
  6324. // }
  6325. // });
  6326. }
  6327. //刷新队伍觉醒效果计算
  6328. function refreshTeamAwokenEfeect(awokenEffectDom, team, ti) {
  6329. const [members, assists, badge, swapId] = team;
  6330. let targetIcon;
  6331. //解析两个队长技
  6332. let leader1 = members[swapId || 0], //换队长或者默认队长
  6333. leader2 = members[5];
  6334. let parseLSkill1 = skillParser(leader1?.card?.leaderSkillId),
  6335. parseLSkill2 = skillParser(leader2?.card?.leaderSkillId);
  6336. const isJa = currentDataSource.code === "ja";
  6337. //防绑
  6338. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"52\"]")) {
  6339. const teamFlagsMembers = Array.from(targetIcon.parentElement.querySelectorAll(".team-flags li"));
  6340. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 52);
  6341. //储存附加 52 即大防绑的队长技能
  6342. let lsAwoken = parseLSkill1.concat(parseLSkill2).filter(skill=>skill.kind == SkillKinds.ImpartAwakenings);
  6343. for (let mi=0; mi < members.length; mi++) {
  6344. const memberData = members[mi];
  6345. const assistData = assists[mi];
  6346. let thisAwokenNum = 0;
  6347. if (badge === 8 && (isJa || mi === 0) || badge === 22) {
  6348. thisAwokenNum = 2;
  6349. } else {
  6350. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6351. if (lsAwoken.length) { //增加队长技赋予的觉醒
  6352. const {attrs=[], types=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6353. lsAwoken.forEach(pls=>{
  6354. if (attrs.some(a => pls.attrs.includes(a)) || types.some(t => pls.types.includes(t))) {
  6355. effectiveAwokens.push(...pls.awakenings);
  6356. }
  6357. });
  6358. }
  6359. thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6360. }
  6361. teamFlagsMembers[mi].setAttribute(dataAttrName, Math.round(Math.min(thisAwokenNum/2,1)*100));
  6362. }
  6363. }
  6364. //自动回复
  6365. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"9\"]")) {
  6366. const targetValue = targetIcon.parentElement.querySelector(".count");
  6367. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 9);
  6368. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6369. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6370. let count = thisAwokenNum * 1000; //普通觉醒每个加1000
  6371. //自动回复的队长技能
  6372. let lsAwoken1 = parseLSkill1.filter(skill=>skill.kind == SkillKinds.AutoHeal),
  6373. lsAwoken2 = parseLSkill2.filter(skill=>skill.kind == SkillKinds.AutoHeal);
  6374. if (lsAwoken1.length) {
  6375. const [,,rcv] = leader1.ability;
  6376. count += rcv * lsAwoken1[0].value.value;
  6377. }
  6378. if (lsAwoken2.length) {
  6379. const [,,rcv] = leader2.ability;
  6380. count += rcv * lsAwoken2[0].value.value;
  6381. }
  6382. for (let mi=0; mi < members.length; mi++) {
  6383. const memberData = members[mi];
  6384. let latentCount = memberData?.latent?.filter(l=>l===5).length;
  6385. if (latentCount>0) { //自动回复潜觉,不考虑任何297和觉醒
  6386. let memberCard = memberData.card;
  6387. //计算没有297的纯三维
  6388. let memberRCV = Math.round(curve(memberCard.rcv, memberData.level, memberCard.maxLevel, memberCard.limitBreakIncr, 5));
  6389. count += Math.round(memberRCV * 0.15 * latentCount); //回复力的15%
  6390. } else {
  6391. continue;
  6392. }
  6393. }
  6394. targetValue.setAttribute(dataAttrName, count.bigNumberToString());
  6395. }
  6396. //颜色盾
  6397. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"4\"]")) {
  6398. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6399. const teamLatents = members.flatMap(m=>m.latent); //因为盾是固定值,所以直接平面化所有的潜觉
  6400. for (let oi=0; oi < orbs.length; oi++) {
  6401. let orb = orbs[oi];
  6402. const thisAwokenNum = awokenCountInTeam(team, 4+oi, solo, teamsCount);
  6403. let prob = thisAwokenNum * 0.07 //普通觉醒7%
  6404. + teamLatents.filter(l=>l===6+oi).length * 0.01 //小潜觉 1%
  6405. + teamLatents.filter(l=>l===32+oi).length * 0.03; //大潜觉 3%
  6406. orb.setAttribute(dataAttrName,Math.round(Math.min(prob,1)*100));
  6407. }
  6408. }
  6409. //掉+珠
  6410. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"14\"]")) {
  6411. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6412. for (let oi=0; oi < orbs.length; oi++) {
  6413. let orb = orbs[oi];
  6414. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === (oi < 5 ? 14+oi : 29));
  6415. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6416. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6417. let prob = thisAwokenNum * 0.2; //普通觉醒20%
  6418. orb.setAttribute(dataAttrName,Math.round(prob*100));
  6419. orb.classList.toggle("gt100", prob > 1);
  6420. }
  6421. }
  6422. //SX
  6423. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"28\"]")) {
  6424. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6425. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6426. const thisAwokenNum = awokenCountInTeam(team, 28, solo, teamsCount);
  6427. let prob = thisAwokenNum / 5;
  6428. switch (badge) {
  6429. case 9:
  6430. prob += isJa ? 1 : 0.5;
  6431. break;
  6432. case 22: //状态异常耐性 辅助无效
  6433. prob += 1;
  6434. break;
  6435. }
  6436. const percentValue = Math.round(Math.min(prob,1)*100);
  6437. targetValue.setAttribute(dataAttrName, percentValue);
  6438. targetMeter.value = percentValue;
  6439. }
  6440. //暗
  6441. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"68\"]")) {
  6442. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6443. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6444. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 68);
  6445. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6446. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6447. let prob = thisAwokenNum / 5;
  6448. switch (badge) {
  6449. case 12:
  6450. prob += isJa ? 1 : 0.5;
  6451. break;
  6452. case 22: //状态异常耐性 辅助无效
  6453. prob += 1;
  6454. break;
  6455. }
  6456. const percentValue = Math.round(Math.min(prob,1)*100);
  6457. targetValue.setAttribute(dataAttrName, percentValue);
  6458. targetMeter.value = percentValue;
  6459. }
  6460. //废
  6461. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"69\"]")) {
  6462. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6463. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6464. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 69);
  6465. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6466. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6467. let prob = thisAwokenNum / 5;
  6468. switch (badge) {
  6469. case 13:
  6470. prob += isJa ? 1 : 0.5;
  6471. break;
  6472. case 22: //状态异常耐性 辅助无效
  6473. prob += 1;
  6474. break;
  6475. }
  6476. const percentValue = Math.round(Math.min(prob,1)*100);
  6477. targetValue.setAttribute(dataAttrName, percentValue);
  6478. targetMeter.value = percentValue;
  6479. }
  6480. //毒
  6481. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"70\"]")) {
  6482. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6483. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6484. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 70);
  6485. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6486. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6487. let prob = thisAwokenNum / 5;
  6488. switch (badge) {
  6489. case 14:
  6490. prob += isJa ? 1 : 0.5;
  6491. break;
  6492. case 22: //状态异常耐性 辅助无效
  6493. prob += 1;
  6494. break;
  6495. }
  6496. const percentValue = Math.round(Math.min(prob,1)*100);
  6497. targetValue.setAttribute(dataAttrName, percentValue);
  6498. targetMeter.value = percentValue;
  6499. }
  6500. //云
  6501. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"54\"]")) {
  6502. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6503. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6504. const thisAwokenNum = awokenCountInTeam(team, 54, solo, teamsCount);
  6505. let prob = thisAwokenNum / 1;
  6506. const percentValue = Math.round(Math.min(prob,1)*100);
  6507. targetValue.setAttribute(dataAttrName, percentValue);
  6508. targetMeter.value = percentValue;
  6509. }
  6510. //封条
  6511. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"55\"]")) {
  6512. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6513. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6514. const thisAwokenNum = awokenCountInTeam(team, 55, solo, teamsCount);
  6515. let prob = thisAwokenNum / 1;
  6516. const percentValue = Math.round(Math.min(prob,1)*100);
  6517. targetValue.setAttribute(dataAttrName, percentValue);
  6518. targetMeter.value = percentValue;
  6519. }
  6520. //掉废
  6521. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"14\"]")) {
  6522. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6523. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6524. let prob = members.some(member=>member?.latent?.includes(14)) ? 1 : 0;
  6525. const percentValue = Math.round(Math.min(prob,1)*100);
  6526. targetValue.setAttribute(dataAttrName, percentValue);
  6527. targetMeter.value = percentValue;
  6528. }
  6529. //掉毒
  6530. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"15\"]")) {
  6531. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6532. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6533. let prob = members.some(member=>member?.latent?.includes(15)) ? 1 : 0;
  6534. const percentValue = Math.round(Math.min(prob,1)*100);
  6535. targetValue.setAttribute(dataAttrName, percentValue);
  6536. targetMeter.value = percentValue;
  6537. }
  6538. //心横解转转
  6539. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"40\"]")) {
  6540. const targetValue = targetIcon.parentElement.querySelector(".count");
  6541. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 20);
  6542. let count = 0;
  6543. for (let mi=0; mi < members.length; mi++) {
  6544. const memberData = members[mi];
  6545. const assistData = assists[mi];
  6546. if (memberData?.latent?.includes(40)) {
  6547. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6548. count += effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6549. } else {
  6550. continue;
  6551. }
  6552. }
  6553. targetValue.setAttribute(dataAttrName, count);
  6554. }
  6555. //心追解云封
  6556. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"46\"]")) {
  6557. const targetValue = targetIcon.parentElement.querySelector(".count");
  6558. let count = 0;
  6559. for (let mi=0; mi < members.length; mi++) {
  6560. const memberData = members[mi];
  6561. const assistData = assists[mi];
  6562. if (memberData?.latent?.includes(46)) {
  6563. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6564. count += effectiveAwokens.filter(ak=>ak==45).length;
  6565. } else {
  6566. continue;
  6567. }
  6568. }
  6569. targetValue.setAttribute(dataAttrName, count);
  6570. }
  6571. //普通L
  6572. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"60\"]")) {
  6573. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6574. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  6575. let count = new Array(orbs.length).fill(0);
  6576. for (let mi=0; mi < members.length; mi++) {
  6577. const memberData = members[mi];
  6578. const assistData = assists[mi];
  6579. let effectiveAwokens = memberData?.effectiveAwokens(assistData);
  6580. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6581. if (thisAwokenNum == 0) continue;
  6582. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6583. attrs.distinct().forEach(attr=>{
  6584. count[attr] += thisAwokenNum;
  6585. });
  6586. }
  6587. orbs.forEach((orb,oi)=>{
  6588. orb.setAttribute(dataAttrName,count[oi]);
  6589. });
  6590. }
  6591. //L解禁武器
  6592. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"48\"]")) {
  6593. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6594. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  6595. let count = new Array(orbs.length).fill(0);
  6596. for (let mi=0; mi < members.length; mi++) {
  6597. const memberData = members[mi];
  6598. //const assistData = assists[mi]; //L解禁武器,武器上的L无意义
  6599. if (memberData?.latent?.includes(48)) {
  6600. let effectiveAwokens = memberData.effectiveAwokens();
  6601. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6602. if (thisAwokenNum == 0) continue;
  6603. const {attrs=[]} = memberData.getAttrsTypesWithWeapon() || {};
  6604. attrs.distinct().forEach(attr=>{
  6605. count[attr] += thisAwokenNum;
  6606. });
  6607. } else {
  6608. continue;
  6609. }
  6610. }
  6611. orbs.forEach((orb,oi)=>{
  6612. orb.setAttribute(dataAttrName,count[oi]);
  6613. });
  6614. }
  6615. //普通十字
  6616. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"78\"]")) {
  6617. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6618. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6619. let count = new Array(orbs.length).fill(0);
  6620. for (let mi=0; mi < members.length; mi++) {
  6621. const memberData = members[mi];
  6622. const assistData = assists[mi];
  6623. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6624. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6625. if (thisAwokenNum == 0) continue;
  6626. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6627. attrs.distinct().forEach(attr=>{
  6628. count[attr] += thisAwokenNum;
  6629. });
  6630. }
  6631. orbs.forEach((orb,oi)=>{
  6632. orb.setAttribute(dataAttrName,count[oi]);
  6633. });
  6634. }
  6635. //U解禁消
  6636. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"41\"]")) {
  6637. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6638. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  6639. let count = new Array(orbs.length).fill(0);
  6640. for (let mi=0; mi < members.length; mi++) {
  6641. const memberData = members[mi];
  6642. const assistData = assists[mi];
  6643. if (memberData?.latent?.includes(41)) {
  6644. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6645. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6646. if (thisAwokenNum == 0) continue;
  6647. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6648. attrs.distinct().forEach(attr=>{
  6649. count[attr] += thisAwokenNum;
  6650. });
  6651. } else {
  6652. continue;
  6653. }
  6654. }
  6655. orbs.forEach((orb,oi)=>{
  6656. orb.setAttribute(dataAttrName,count[oi]);
  6657. });
  6658. }
  6659. //普通C珠
  6660. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"62\"]")) {
  6661. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6662. //目前没有大觉醒
  6663. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6664. let count = new Array(orbs.length).fill(0);
  6665. for (let mi=0; mi < members.length; mi++) {
  6666. const memberData = members[mi];
  6667. const assistData = assists[mi];
  6668. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6669. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6670. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6671. if (thisAwokenNum == 0) continue;
  6672. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6673. attrs.distinct().forEach(attr=>{
  6674. count[attr] += thisAwokenNum;
  6675. });
  6676. }
  6677. orbs.forEach((orb,oi)=>{
  6678. orb.setAttribute(dataAttrName,count[oi]);
  6679. });
  6680. }
  6681. //C珠破吸
  6682. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"39\"]")) {
  6683. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6684. //目前没有大觉醒
  6685. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  6686. let count = new Array(orbs.length).fill(0);
  6687. for (let mi=0; mi < members.length; mi++) {
  6688. const memberData = members[mi];
  6689. const assistData = assists[mi];
  6690. if (memberData.latent.includes(39)) {
  6691. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6692. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6693. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6694. if (thisAwokenNum == 0) continue;
  6695. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6696. attrs.distinct().forEach(attr=>{
  6697. count[attr] += thisAwokenNum;
  6698. });
  6699. } else {
  6700. continue;
  6701. }
  6702. }
  6703. orbs.forEach((orb,oi)=>{
  6704. orb.setAttribute(dataAttrName,count[oi]);
  6705. });
  6706. }
  6707. //普通T字
  6708. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"126\"]")) {
  6709. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6710. //目前没有大觉醒
  6711. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6712. let count = new Array(orbs.length).fill(0);
  6713. for (let mi=0; mi < members.length; mi++) {
  6714. const memberData = members[mi];
  6715. const assistData = assists[mi];
  6716. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6717. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6718. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==126).length;
  6719. if (thisAwokenNum == 0) continue;
  6720. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6721. attrs.distinct().forEach(attr=>{
  6722. count[attr] += thisAwokenNum;
  6723. });
  6724. }
  6725. orbs.forEach((orb,oi)=>{
  6726. orb.setAttribute(dataAttrName,count[oi]);
  6727. });
  6728. }
  6729. }
  6730. //刷新队伍觉醒统计
  6731. function refreshTeamAwokenCount(awokenDom, team) {
  6732. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6733. const awokenResort = new Set([46]); //队伍大血,强制排在第一位
  6734. official_awoken_sorting.forEach(ak=>awokenResort.add(ak));
  6735. awokenResort.forEach(ak=>{
  6736. let totalNum = 0;
  6737. //搜索等效觉醒
  6738. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak || eak.big === ak);
  6739. if (equivalentAwoken?.small === ak)
  6740. { //等效觉醒小
  6741. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6742. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6743. } else if (equivalentAwoken?.big === ak)
  6744. { //等效觉醒大就跳过
  6745. return;
  6746. } else
  6747. { //普通觉醒
  6748. totalNum = awokenCountInTeam(team, ak, solo, teamsCount);
  6749. }
  6750. if (totalNum == 0) return;
  6751. const li = document.createElement("li");
  6752. li.className = "awoken-count";
  6753. const icon = li.appendChild(document.createElement("icon"));
  6754. icon.className = "awoken-icon";
  6755. icon.setAttribute("data-awoken-icon", ak);
  6756. const span = li.appendChild(document.createElement("span"));
  6757. span.className = "count";
  6758. span.textContent = totalNum;
  6759. fragment.append(li);
  6760. });
  6761. const awokenUL = awokenDom.querySelector(".awoken-ul");
  6762. awokenUL.innerHTML = '';
  6763. awokenUL.append(fragment);
  6764. }
  6765. //刷新阵型觉醒统计
  6766. function refreshFormationAwokenCount(awokenDom, teams) {
  6767. function awokenSetCount(aicon, number) {
  6768. if (!aicon) return; //没有这个觉醒就撤回
  6769. const ali = aicon.parentNode;
  6770. const countDom = ali.querySelector(".count");
  6771. countDom.textContent = number;
  6772. if (number)
  6773. ali.classList.remove(className_displayNone);
  6774. else
  6775. ali.classList.add(className_displayNone);
  6776. }
  6777. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6778. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  6779. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  6780. const acs = aicons.map(aicon=>{
  6781. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  6782. let totalNum = 0;
  6783. //搜索等效觉醒
  6784. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  6785. if (equivalentAwoken)
  6786. {
  6787. if (equivalentAwoken.small === ai)
  6788. {
  6789. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  6790. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  6791. }
  6792. } else
  6793. {
  6794. totalNum = awokenCountInFormation(teams, ai, solo);
  6795. }
  6796. awokenSetCount(aicon, totalNum);
  6797. return {a:ai,c:totalNum};
  6798. });
  6799. if (acs.every(ac=>ac.c==0))
  6800. {
  6801. awokenDom.classList.add(className_displayNone);
  6802. } else
  6803. {
  6804. awokenDom.classList.remove(className_displayNone);
  6805. }
  6806. awokenDom.appendChild(fragment);
  6807. }
  6808. //刷新能力值
  6809. function refreshAbility(abilityDom, team, idx) {
  6810. const memberData = team[0][idx];
  6811. const assistData = team[1][idx];
  6812. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  6813. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  6814. if (mainAbility && memberData.ability) {
  6815. for (let ai = 0; ai < 3; ai++) {
  6816. memberData.ability[ai] = mainAbility[ai][0];
  6817. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  6818. }
  6819. }
  6820. if (!abilityDom) return; //如果没有dom,直接跳过
  6821. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  6822. const hpDom = abilityLi.querySelector(".hp");
  6823. const atkDom = abilityLi.querySelector(".atk");
  6824. const rcvDom = abilityLi.querySelector(".rcv");
  6825. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  6826. if (mainAbility) {
  6827. div.classList.remove(className_displayNone);
  6828. div.textContent = memberData.ability[ai];
  6829. } else {
  6830. div.classList.add(className_displayNone);
  6831. div.textContent = 0;
  6832. }
  6833. });
  6834. }
  6835. //刷新队员
  6836. function refreshMemberTypes(memberTypesDom, team, idx) {
  6837. if (!memberTypesDom) return; //如果没有dom,直接跳过
  6838. const member = team[0][idx];
  6839. const assist = team[1][idx];
  6840. let {types = [], isAppendType = false, appendTypes} = member.getAttrsTypesWithWeapon(assist) || {};
  6841. function typeIcon(tid, isAppendType = false) {
  6842. const iconLi = document.createElement("li");
  6843. const icon = iconLi.appendChild(document.createElement("icon"))
  6844. icon.className = "type-icon";
  6845. icon.setAttribute("data-type-icon", tid);
  6846. if (isAppendType) {
  6847. iconLi.classList.add('append-type');
  6848. }
  6849. return iconLi;
  6850. }
  6851. const fragment = document.createDocumentFragment();
  6852. member.card.types.forEach(tid=>fragment.appendChild(typeIcon(tid)));
  6853. if (isAppendType) {
  6854. appendTypes.forEach(tid=>fragment.appendChild(typeIcon(tid, true)));
  6855. }
  6856. const memberTypesUl = memberTypesDom.querySelector(`.member-types-${idx + 1} .types-ul`);
  6857. memberTypesUl.innerHTML = '';
  6858. memberTypesUl.appendChild(fragment);
  6859. }
  6860. //刷新队员觉醒
  6861. function refreshMemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  6862. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  6863. const memberData = team[0][idx];
  6864. const assistData = team[1][idx];
  6865. // const memberCard = Cards[memberData.id] || Cards[0];
  6866. // const assistCard = Cards[assistData.id] || Cards[0];
  6867. //队员觉醒
  6868. let memberAwokens = memberData.effectiveAwokens() || [];
  6869. //memberAwokens.sort();
  6870. //武器觉醒
  6871. let assistAwokens = assistData.effectiveAwokens() || [];
  6872. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  6873. //assistAwokens.sort();
  6874. /*if (assistAwokens.includes(49))
  6875. {
  6876. memberAwokens = memberAwokens.concat(assistAwokens);
  6877. }*/
  6878. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  6879. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  6880. /* //通用的
  6881. function countNum(arr) {
  6882. const map = arr.reduce(function(preMap, value){
  6883. return preMap.set(value, (preMap.get(value) || 0) + 1);
  6884. }, new Map());
  6885. return Array.from(map);
  6886. };*/
  6887. function countAwokenNum(arr) {
  6888. const map = arr.reduce(function(preMap, value){
  6889. const eak = equivalent_awoken.find(eako => eako.big === value);
  6890. if (eak)
  6891. {
  6892. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  6893. }else
  6894. {
  6895. return preMap.set(value, (preMap.get(value) || 0) + 1);
  6896. }
  6897. }, new Map());
  6898. return Array.from(map);
  6899. };
  6900. /*const hideAwokens = [49,1,2,3,63];
  6901. if (solo) hideAwokens.push(30); //协力觉醒
  6902. if (!solo) hideAwokens.push(63); //掉落觉醒
  6903. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  6904. let memberAwokensCount = countAwokenNum(memberAwokens);
  6905. memberAwokenUl.innerHTML = '';
  6906. memberAwokensCount.forEach(akc=>{
  6907. const iconLi = document.createElement("li");
  6908. const icon = iconLi.appendChild(document.createElement("icon"))
  6909. icon.className = "awoken-icon";
  6910. icon.setAttribute("data-awoken-icon", akc[0]);
  6911. icon.setAttribute("data-awoken-count", akc[1]);
  6912. memberAwokenUl.appendChild(iconLi);
  6913. });
  6914. let assistAwokensCount = countAwokenNum(assistAwokens);
  6915. assistAwokenUl.innerHTML = '';
  6916. assistAwokensCount.forEach(akc=>{
  6917. const iconLi = document.createElement("li");
  6918. const icon = iconLi.appendChild(document.createElement("icon"))
  6919. icon.className = "awoken-icon";
  6920. icon.setAttribute("data-awoken-icon", akc[0]);
  6921. icon.setAttribute("data-awoken-count", akc[1]);
  6922. assistAwokenUl.appendChild(iconLi);
  6923. });
  6924. }
  6925. function setTextContentAndAttribute(dom, str, number)
  6926. {
  6927. if (!dom) return;
  6928. if (typeof str == "string") {
  6929. dom.textContent = str;
  6930. }
  6931. else {
  6932. dom.innerHTML = '';
  6933. dom.append(str);
  6934. }
  6935. dom.setAttribute(dataAttrName, number ?? str);
  6936. }
  6937. function drawHpInfo(hpBarDom, reduceAttrRanges)
  6938. {
  6939. const width = hpBarDom.width, height = hpBarDom.height;
  6940. let ctx = hpBarDom.getContext("2d");
  6941. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  6942. {
  6943. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  6944. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  6945. //console.table(reduceRanges);
  6946. ctx.fillStyle = attrColors[ridx];
  6947. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  6948. reduceRanges.forEach(range=>{
  6949. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  6950. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  6951. });
  6952. });
  6953. }
  6954. else //只有阶梯盾
  6955. {
  6956. const reduceRanges = reduceAttrRanges[0];
  6957. //创建线性颜色渐变对象
  6958. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  6959. canvasGradient.addColorStop(0, "#EE99AA");
  6960. canvasGradient.addColorStop(0.4, "#FFDDEE");
  6961. canvasGradient.addColorStop(1, "#EE9999");
  6962. ctx.fillStyle = canvasGradient;
  6963. ctx.fillRect(0, 0, width, height);
  6964. reduceRanges.forEach(range=>{
  6965. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  6966. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  6967. });
  6968. }
  6969. }
  6970. //刷新队伍能力值合计
  6971. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  6972. //计算总的生命值
  6973. if (!totalDom) return;
  6974. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  6975. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  6976. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  6977. const tEffectDom = totalDom.querySelector(".tIf-effect");
  6978. const [members, assists, badge, swapId] = team;
  6979. const teams = formation.teams;
  6980. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  6981. const [teamsA_members, teamsA_assists, teamsA_badge, swapIdA] = teamsA;
  6982. const [teamsB_members, teamsB_assists, teamsB_badge, swapIdB] = teamsB;
  6983. const leader1id = members[swapId || 0].id;
  6984. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[swapIdA || 0].id : teamsB_members[swapIdB || 0].id) : members[5].id;
  6985. //计算当前队伍,2P时则是需要特殊处理
  6986. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  6987. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  6988. if (tHpDom) {
  6989. const reduceScales1 = getReduceScales(leader1id);
  6990. const reduceScales2 = getReduceScales(leader2id);
  6991. const reduceAttrSeildAwokenScales = getAttrShieldAwokenReduceScales(team);
  6992. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  6993. const reduceAttrRangesWithShieldAwoken = getReduceRange(reduceScales1.concat(reduceScales2, reduceAttrSeildAwokenScales));
  6994. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  6995. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  6996. const hpBar = totalDom.querySelector(".reduce-details");
  6997. if (reduceAttrRangesWithShieldAwoken.some(r=>r != reduceAttrRangesWithShieldAwoken[0]) ||
  6998. reduceAttrRangesWithShieldAwoken[0].length > 1 ||
  6999. reduceAttrRangesWithShieldAwoken[0][0].probability < 1) //有HP阶梯盾或者有指定属性减伤或者减伤几率不是100%
  7000. {
  7001. drawHpInfo(hpBar, reduceAttrRangesWithShieldAwoken);
  7002. hpBar.classList.remove(className_displayNone);
  7003. }else
  7004. {
  7005. hpBar.classList.add(className_displayNone);
  7006. }
  7007. const totalReduce = leastScale.scale;
  7008. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  7009. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  7010. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  7011. const isJa = currentDataSource.code === "ja";
  7012. function getBadgeHPScale(badge, member) {
  7013. if (teamsCount == 2) return 1;
  7014. switch (badge) {
  7015. case 5: return isJa ? 1.10 : 1.05; //小血
  7016. case 18: return 1.15; //大血
  7017. case 20: return 1.10; //全属性
  7018. case 22: case 23: return 1.50; //状态异常耐性&SB++ 辅助无效
  7019. case 24: return member.card.collabId === 92 ? 1.15 : 1; //英雄学院徽章
  7020. case 25: return member.card.gachaIds.includes(1) ? 1.15 : 1; //画师桶,1号徽章
  7021. case 26: return member.card.collabId === 107 ? 1.15 : 1; //高达徽章
  7022. default: return 1;
  7023. }
  7024. }
  7025. //由于JS的小数和强类型语言不完全一致,+1e-12后再做四舍五入会更准确符合游戏内数字
  7026. let tHP = teamHPArr.reduce((pv, v, idx) => pv + Math.round(v * teamHPAwokenScale * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP
  7027. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v, idx) => pv + Math.round(v * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP无觉醒
  7028. //记录到bar中,方便打开详情时调用
  7029. hpBar.reduceAttrRangesWithShieldAwoken = reduceAttrRangesWithShieldAwoken; //有盾觉醒的
  7030. hpBar.reduceAttrRanges = reduceAttrRanges; //没有盾觉醒的
  7031. hpBar.tHP = tHP;
  7032. hpBar.tHPNoAwoken = tHPNoAwoken;
  7033. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  7034. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  7035. const tHpDom_general = tHpDom.querySelector(".general");
  7036. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  7037. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  7038. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString({sub: true}));
  7039. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString({sub: true}));
  7040. tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0);
  7041. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  7042. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString({sub: true}));
  7043. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString({sub: true}));
  7044. }
  7045. if (tSBDom) {
  7046. const sbn = countTeamSB(team, solo);
  7047. const tSBDom_general = tSBDom.querySelector(".general");
  7048. setTextContentAndAttribute(tSBDom_general, sbn);
  7049. }
  7050. if (tMoveDom) {
  7051. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  7052. const tMoveDom_general = tMoveDom.querySelector(".general");
  7053. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  7054. if (moveTime.fixed) //固定时间的
  7055. {
  7056. tMoveDom.classList.add("fixed-move-time");
  7057. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  7058. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  7059. } else
  7060. {
  7061. tMoveDom.classList.remove("fixed-move-time");
  7062. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  7063. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  7064. }
  7065. }
  7066. if (tEffectDom) {
  7067. //76版队长技能不被换队长所影响
  7068. const leader1id_original = members[0].id;
  7069. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[0].id : teamsB_members[0].id) : members[5].id;
  7070. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  7071. if (badge == 22) effect.poisonNoEffect = true;
  7072. refreshEffectDom(tEffectDom, effect);
  7073. }
  7074. }
  7075. //刷新队伍能力值合计
  7076. function refreshTeamTotalCount(totalCountDom, team, teamIdx) {
  7077. //计算总的生命值
  7078. if (!totalCountDom) return;
  7079. const [members, assists, badge, swapId] = team;
  7080. const teams = formation.teams;
  7081. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  7082. const [teamsA_members, teamsA_assists, teamsA_badge] = teamsA;
  7083. const [teamsB_members, teamsB_assists, teamsB_badge] = teamsB;
  7084. //计算当前队伍,2P时则是需要特殊处理
  7085. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  7086. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  7087. const tRarityDom = totalCountDom.querySelector(".tIf-rarity");
  7088. const tAttrsDom = totalCountDom.querySelector(".tIf-attrs");
  7089. const tTypesDom = totalCountDom.querySelector(".tIf-types");
  7090. //统计队伍稀有度总数
  7091. if (tRarityDom)
  7092. {
  7093. const rarityDoms = tRarityDom.querySelector(".rarity");
  7094. const rarityCount = members.slice(0,5).reduce((pre,member)=>{
  7095. if (member.id <= 0) return pre;
  7096. const card = member.card;
  7097. return pre + (card?.rarity ?? 0);
  7098. },0);
  7099. rarityDoms.setAttribute(dataAttrName, rarityCount);
  7100. }
  7101. //统计队伍属性/类型个数
  7102. if (tAttrsDom || tTypesDom)
  7103. {
  7104. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  7105. if (tAttrsDom) {
  7106. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  7107. attrDoms.forEach(attrDom=>{
  7108. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  7109. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  7110. });
  7111. }
  7112. if (tTypesDom) {
  7113. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  7114. typeDoms.forEach(typeDom=>{
  7115. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  7116. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  7117. });
  7118. }
  7119. }
  7120. }
  7121. function refreshEffectDom(tEffectDom, effect) {
  7122. const _76board = tEffectDom.querySelector(".icon-skill[data-icon-type='board-size-change']");
  7123. _76board && _76board.classList.toggle(className_displayNone, !effect.board76);
  7124. const noSkyfall = tEffectDom.querySelector(".icon-skill[data-icon-type='no-skyfall']");
  7125. noSkyfall && noSkyfall.classList.toggle(className_displayNone, !effect.noSkyfall);
  7126. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  7127. poisonNoEffect && poisonNoEffect.classList.toggle(className_displayNone, !effect.poisonNoEffect);
  7128. const resolve = tEffectDom.querySelector(".icon-skill[data-icon-type='resolve']");
  7129. resolve && resolve.classList.toggle(className_displayNone, !effect.resolve);
  7130. const addCombo = tEffectDom.querySelector(".icon-skill[data-icon-type='add-combo']");
  7131. if (addCombo) {
  7132. addCombo.classList.toggle(className_displayNone, effect.addCombo.every(n=>n<1));
  7133. addCombo.setAttribute("data-add-combo", effect.addCombo.filter(Boolean).join("/"));
  7134. }
  7135. const inflicts = tEffectDom.querySelector(".inflicts");
  7136. if (inflicts) {
  7137. inflicts.classList.toggle(className_displayNone, effect.inflicts.every(n=>n<1));
  7138. inflicts.setAttribute("data-inflicts", effect.inflicts.filter(Boolean).map(v=>v.bigNumberToString()).join("/"));
  7139. }
  7140. }
  7141. //刷新所有队伍能力值合计
  7142. function refreshFormationTotalHP(totalDom, teams) {
  7143. //计算总的生命值
  7144. if (!totalDom) return;
  7145. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  7146. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  7147. const tEffectDom = totalDom.querySelector(".tIf-effect");
  7148. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  7149. const [teamsA_members,,,teamsA_badge] = teamsA;
  7150. const [teamsB_members,,,teamsB_badge] = teamsB;
  7151. //因为目前仅用于2P,所以直接在外面固定写了
  7152. const leader1id = teamsA_members[teamsA_badge || 0].id;
  7153. const leader2id = teamsB_members[teamsB_badge || 0].id;
  7154. if (tHpDom) {
  7155. const reduceScales1 = getReduceScales(leader1id);
  7156. const reduceScales2 = getReduceScales(leader2id);
  7157. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  7158. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  7159. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  7160. const hpBar = totalDom.querySelector(".reduce-details");
  7161. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  7162. {
  7163. drawHpInfo(hpBar, reduceAttrRanges);
  7164. hpBar.classList.remove(className_displayNone);
  7165. }else
  7166. {
  7167. hpBar.classList.add(className_displayNone);
  7168. }
  7169. const totalReduce = leastScale.scale;
  7170. const tHPArr = teams.map(team=>{
  7171. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  7172. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  7173. const teamTHP = teamHPArr.reduce((pv, v) => pv + Math.round(v * teamHPAwokenScale + 1e-12), 0); //队伍计算的总HP
  7174. return teamTHP;
  7175. });
  7176. const tHPNoAwokenArr = teams.map(team=>{
  7177. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  7178. const teamTHP = teamHPArr.reduce((pv, v) => pv + v, 0); //队伍计算的总HP
  7179. return Math.round(teamTHP);
  7180. });
  7181. const tHP = tHPArr.reduce((pv, v) => pv + v);
  7182. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v, 0);
  7183. //记录到bar中,方便打开详情时调用
  7184. hpBar.reduceAttrRanges = reduceAttrRanges;
  7185. hpBar.tHP = tHP;
  7186. hpBar.tHPNoAwoken = tHPNoAwoken;
  7187. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  7188. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  7189. const tHpDom_general = tHpDom.querySelector(".general");
  7190. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  7191. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  7192. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  7193. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  7194. if (totalReduce > 0)
  7195. tHpDom_reduce.classList.remove("no-reduce");
  7196. else
  7197. tHpDom_reduce.classList.add("no-reduce");
  7198. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  7199. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  7200. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  7201. }
  7202. if (tSBDom) {
  7203. const sbn1 = countTeamSB(teamsA, solo);
  7204. const sbn2 = countTeamSB(teamsB, solo);
  7205. const tSBDom_general = tSBDom.querySelector(".general");
  7206. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  7207. }
  7208. if (tEffectDom) {
  7209. //76版队长技能不被换队长所影响
  7210. const leader1id_original = teamsA_members[0].id;
  7211. const leader2id_original = teamsB_members[0].id;
  7212. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  7213. refreshEffectDom(tEffectDom, effect);
  7214. }
  7215. }
  7216. //刷新单人技能CD
  7217. function refreshMemberSkillCD(teamDom, team, idx) {
  7218. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  7219. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  7220. const member = team[0][idx];
  7221. const assist = team[1][idx];
  7222. const memberCard = Cards[member.id] || Cards[0];
  7223. const memberSkill = Skills[memberCard?.activeSkillId];
  7224. const assistCard = Cards[assist.id] || Cards[0];
  7225. const assistSkill = Skills[assistCard?.activeSkillId];
  7226. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  7227. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  7228. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  7229. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  7230. memberSkillCdDom.innerHTML = '';
  7231. assistSkillCdDom.innerHTML = '';
  7232. memberSkillCdDom.classList.toggle("loop-skill", memberSkill.type == 233);
  7233. if (memberSkill.type == 232 || memberSkill.type == 233) //232是单向进化技能,显示。233是循环进化技能,就不显示了
  7234. {
  7235. memberSkillCdDom.append(memberSkillCd);
  7236. assistSkillCdDom.append(memberSkillCd+ assistSkillCd);
  7237. memberSkill.params.slice(1).forEach(subSkillId=>{
  7238. const subSkill = Skills[subSkillId];
  7239. const memberEvoSkillCd = subSkill.initialCooldown - subSkill.maxLevel + 1;
  7240. memberSkillCdDom.append(document.createElement("br"),memberEvoSkillCd);
  7241. assistSkillCdDom.append(document.createElement("br"),memberEvoSkillCd+ assistSkillCd);
  7242. });
  7243. } else {
  7244. memberSkillCdDom.append(memberSkillCd);
  7245. assistSkillCdDom.append(memberSkillCd + assistSkillCd);
  7246. }
  7247. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  7248. memberSkillCdDom.classList.remove("max-skill");
  7249. } else {
  7250. memberSkillCdDom.classList.add("max-skill");
  7251. }
  7252. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  7253. assistSkillCdDom.classList.remove("max-skill");
  7254. } else {
  7255. assistSkillCdDom.classList.add("max-skill");
  7256. }
  7257. }
  7258. //按住Ctrl点击技能在控制台输出技能的对象
  7259. function fastShowSkill(event) {
  7260. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  7261. if (event.ctrlKey) {
  7262. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  7263. console.debug(Skills[skillId]);
  7264. return;
  7265. };
  7266. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  7267. if (s_cards.length > 1) {
  7268. showSearch(s_cards); //显示
  7269. }
  7270. }
  7271. function localisation($tra) {
  7272. if (!$tra) return;
  7273. document.title = $tra.webpage_title;
  7274. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  7275. formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank;
  7276. formationBox.querySelector(".title-box .title-display").setAttribute("placeholder",$tra.title_blank);
  7277. formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank;
  7278. formationBox.querySelector(".detail-box .detail-display").setAttribute("placeholder",$tra.detail_blank);
  7279. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  7280. const sortOptions = Array.from(s_sortList.options);
  7281. sortOptions.forEach(opt => {
  7282. const tag = opt.getAttribute("data-tag");
  7283. const trans = $tra.sort_name[tag];
  7284. if (trans) {
  7285. opt.text = trans;
  7286. }
  7287. });
  7288. }

智龙迷城队伍图制作工具