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script.js 48 kB

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  1. var Cards = null; //怪物数据
  2. var currentLanguage = null; //当前语言
  3. var currentDataSource = null; //当前数据
  4. const dataSourceList = [ //几个不同的游戏服务区
  5. {
  6. code:"ja",
  7. source:"パズル&ドラゴンズ"
  8. },
  9. {
  10. code:"en",
  11. source:"Puzzle & Dragons"
  12. },
  13. {
  14. code:"ko",
  15. source:"퍼즐앤드래곤"
  16. },
  17. ];
  18. var allMembers = [];
  19. var interchangeSvg; //储存划线的SVG
  20. var interchangePath; //储存划线的线
  21. /*var cardInterchange = { //记录DOM交换
  22. from:null,
  23. to:null,
  24. members:[]
  25. };*/
  26. //队员基本的留空
  27. var Member = function(){
  28. this.id=0;
  29. }
  30. Member.prototype.outObj = function(){
  31. var m = this;
  32. var obj = [m.id];
  33. if (m.level != undefined) obj[1] = m.level;
  34. if (m.awoken != undefined) obj[2] = m.awoken;
  35. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) obj[3] = m.plus;
  36. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  37. if (m.sawoken != undefined) obj[5] = m.sawoken;
  38. return obj;
  39. }
  40. Member.prototype.loadObj = function(m,dataVersion){
  41. if (m == undefined) //如果没有提供数据,直接返回默认
  42. {
  43. return;
  44. }
  45. if (dataVersion == undefined) dataVersion = 1;
  46. this.id = dataVersion>1 ? m[0] : m.id;
  47. this.level = dataVersion>1 ? m[1] : m.level;
  48. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  49. this.plus = dataVersion>1 ? m[3] : m.plus;
  50. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果潜觉不是数组,则改变
  51. this.latent = dataVersion>1 ? m[4] : m.latent;
  52. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  53. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  54. }
  55. //只用来防坐的任何队员
  56. var MemberDelay = function(){
  57. this.id=-1;
  58. }
  59. MemberDelay.prototype = Object.create(Member.prototype);
  60. MemberDelay.prototype.constructor = MemberDelay;
  61. //辅助队员
  62. var MemberAssist = function(){
  63. this.level = 0;
  64. this.awoken = 0;
  65. this.plus = [0,0,0];
  66. Member.call(this);
  67. }
  68. MemberAssist.prototype = Object.create(Member.prototype);
  69. MemberAssist.prototype.constructor = MemberAssist
  70. MemberAssist.prototype.loadFromMember = function(m){
  71. if (m == undefined) //如果没有提供数据,直接返回默认
  72. {
  73. return;
  74. }
  75. this.id = m.id;
  76. if (m.level != undefined) this.level = m.level;
  77. if (m.awoken != undefined) this.awoken = m.awoken;
  78. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  79. }
  80. //正式队伍
  81. var MemberTeam = function(){
  82. this.latent = [];
  83. this.ability = [0,0,0];
  84. MemberAssist.call(this);
  85. //sawoken作为可选项目,默认不在内
  86. }
  87. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  88. MemberTeam.prototype.constructor = MemberTeam;
  89. MemberTeam.prototype.loadFromMember = function(m){
  90. if (m == undefined) //如果没有提供数据,直接返回默认
  91. {
  92. return;
  93. }
  94. this.id = m.id;
  95. if (m.level != undefined) this.level = m.level;
  96. if (m.awoken != undefined) this.awoken = m.awoken;
  97. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  98. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = m.latent;
  99. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  100. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = m.ability;
  101. }
  102. var Formation = function(teamCount,memberCount){
  103. this.title = "",
  104. this.detail = "",
  105. this.team = [];
  106. this.badge = 0;
  107. for (var ti=0;ti<teamCount;ti++)
  108. {
  109. var team = [[],[]];
  110. for (var mi=0;mi<memberCount;mi++)
  111. {
  112. team[0].push(new MemberTeam());
  113. team[1].push(new MemberAssist());
  114. }
  115. this.team.push(team);
  116. }
  117. }
  118. Formation.prototype.outObj= function(){
  119. let obj = {};
  120. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  121. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  122. obj.f = this.team.map(function(t){
  123. return t.map(function(st){
  124. return st.map(function(m){
  125. return m.outObj();
  126. })
  127. })
  128. });
  129. if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章
  130. return obj;
  131. }
  132. Formation.prototype.loadObj= function(f){
  133. var dataVeision = f.f?2:1; //是第几版格式
  134. this.title = dataVeision>1 ? f.t : f.title;
  135. this.detail = dataVeision>1 ? f.d : f.detail;
  136. this.badge = f.b ? f.b : 0; //徽章
  137. var teamArr = dataVeision>1 ? f.f : f.team;
  138. this.team.forEach(function(t,ti){
  139. var tf = teamArr[ti] || [];
  140. t.forEach(function(st,sti){
  141. var fst = tf[sti] || [];
  142. st.forEach(function(m,mi){
  143. var fm = fst[mi];
  144. m.loadObj(fm,dataVeision);
  145. })
  146. })
  147. });
  148. }
  149. //获取最大潜觉数量
  150. function getMaxLatentCount(id)
  151. { //转生2和超转生3为8个格子
  152. return Cards[id].is8Latent ? 8 : 6;
  153. }
  154. //创建一个新的怪物头像
  155. function createCardHead(id)
  156. {
  157. var cli = document.createElement("li");
  158. var cdom = cli.head = cli.appendChild(document.createElement("a"));
  159. cdom.class = "monster";
  160. var property = cdom.appendChild(document.createElement("div"));
  161. property.className = "property";
  162. var subproperty = cdom.appendChild(document.createElement("div"));
  163. subproperty.className = "subproperty";
  164. var cid = cdom.appendChild(document.createElement("div"));
  165. cid.className = "id";
  166. changeid({id:id},cdom);
  167. return cli;
  168. }
  169. //切换怪物ID显示
  170. function toggleShowMonId()
  171. {
  172. document.body.classList.toggle('not-show-mon-id');
  173. }
  174. //清除数据
  175. function clearData()
  176. {
  177. location.href=location.href.replace(location.search,'');
  178. }
  179. //交换AB队
  180. function swapABteam()
  181. {
  182. if (formation.team.length>0)
  183. {
  184. formation.team[0][0].splice(4, 0, formation.team[0][0].splice(0,1)[0]); //第1个数组基底删掉0并移动到4
  185. formation.team[0][1].splice(4, 0, formation.team[0][1].splice(0,1)[0]); //第1个数组辅助删掉0并移动到4
  186. formation.team[1][0].splice(0, 0, formation.team[1][0].splice(4,1)[0]); //第2个数组基底删掉4并移动到0
  187. formation.team[1][1].splice(0, 0, formation.team[1][1].splice(4,1)[0]); //第2个数组辅助删掉4并移动到0
  188. formation.team.splice(0,0,formation.team.splice(1,1)[0]); //交换AB队
  189. }
  190. creatNewUrl();
  191. history.go();
  192. }
  193. //在单人和多人之间转移数据
  194. function swapSingleMulitple()
  195. {
  196. if (solo)
  197. {
  198. //创建第二支队伍,各4个空的
  199. formation.team[1] = [
  200. Array.from(new Array(4)).map(()=>{return new MemberTeam()}),
  201. Array.from(new Array(4)).map(()=>{return new MemberAssist()})
  202. ];
  203. //把右边的队长加到第二支队伍最后面
  204. formation.team[1][0].push(formation.team[0][0].splice(5,1)[0])
  205. formation.team[1][1].push(formation.team[0][1].splice(5,1)[0])
  206. }else
  207. {
  208. //把第二支队五的队长添加到最后方
  209. formation.team[0][0].push(formation.team[1][0][4]);
  210. formation.team[0][1].push(formation.team[1][1][4]);
  211. //删掉第二支队伍
  212. formation.team.splice(1,1);
  213. }
  214. location.href = creatNewUrl({url:solo?"multi.html":"solo.html",notPushState:true});
  215. }
  216. window.onload = function()
  217. {
  218. interchangeSVG = document.querySelector("#interchange-line");
  219. interchangePath = interchangeSVG.querySelector("g line");
  220. let controlBox = document.querySelector(".control-box");
  221. //▼添加语言列表开始
  222. let langSelectDom = controlBox.querySelector(".languages");
  223. languageList.forEach(function(l){
  224. langSelectDom.options.add(new Option(l.name,l.i18n));
  225. })
  226. let parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  227. let browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  228. let havingLanguage = languageList.filter(function(l){ //筛选出符合的语言
  229. if (parameter_i18n) //如果已指定就用指定的语言
  230. return parameter_i18n.indexOf(l.i18n)>=0;
  231. else //否则筛选浏览器默认语言
  232. return browser_i18n.indexOf(l.i18n)>=0;
  233. });
  234. currentLanguage = havingLanguage.length
  235. ? havingLanguage.pop() //有语言使用最后一个
  236. : languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  237. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  238. let langOptionArray = Array.prototype.slice.call(langSelectDom.options);
  239. langOptionArray.some(function(langOpt){
  240. if (langOpt.value == currentLanguage.i18n)
  241. {
  242. langOpt.selected = true;
  243. return true;
  244. }
  245. });
  246. //▲添加语言列表结束
  247. //▼添加数据来源列表开始
  248. let dataSelectDom = controlBox.querySelector(".datasource");
  249. dataSourceList.forEach(function(ds){
  250. dataSelectDom.options.add(new Option(ds.source,ds.code));
  251. })
  252. let parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  253. let havingDataSource = dataSourceList.filter(function(ds){ //筛选出符合的数据源
  254. return ds.code == parameter_dsCode;
  255. });
  256. currentDataSource = havingDataSource.length ? havingDataSource[0]: dataSourceList[0];
  257. document.body.classList.add("ds-"+currentDataSource.code);
  258. let dataSourceOptionArray = Array.prototype.slice.call(dataSelectDom.options);
  259. dataSourceOptionArray.some(function(dataOpt){
  260. if (dataOpt.value == currentDataSource.code)
  261. {
  262. dataOpt.selected = true;
  263. return true;
  264. }
  265. });
  266. //处理返回的数据
  267. function dealIdata(responseText)
  268. {
  269. try
  270. {
  271. Cards = JSON.parse(responseText);
  272. }catch(e)
  273. {
  274. console.log("Cards数据JSON解码出错",e);
  275. return;
  276. }
  277. initialize();//初始化
  278. //如果通过的话就载入URL中的怪物数据
  279. reloadFormationData();
  280. }
  281. GM_xmlhttpRequest({
  282. method: "GET",
  283. url:`monsters-info/mon_${currentDataSource.code}.json`, //Cards数据文件
  284. onload: function(response) {
  285. dealIdata(response.response);
  286. },
  287. onerror: function(response) {
  288. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  289. if (isChrome && location.host.length==0 && response.response.length>0)
  290. {
  291. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  292. dealIdata(response.response);
  293. }else
  294. {
  295. console.error("Cars JSON数据获取失败",response);
  296. }
  297. }
  298. });
  299. }
  300. //重新读取URL中的Data数据并刷新页面
  301. function reloadFormationData()
  302. {
  303. let formationData;
  304. try
  305. {
  306. var parameter_data = getQueryString("d") || getQueryString("data");
  307. if (parameter_data)
  308. {
  309. formationData = JSON.parse(parameter_data);
  310. }
  311. }catch(e)
  312. {
  313. console.log("URL中队伍数据JSON解码出错",e);
  314. return;
  315. }
  316. if (formationData)
  317. {
  318. //formation = idata;
  319. formation.loadObj(formationData);
  320. refreshAll(formation);
  321. }
  322. }
  323. window.onpopstate = reloadFormationData; //前进后退时修改页面
  324. //创建新的分享地址
  325. function creatNewUrl(arg){
  326. if (arg == undefined) arg = {};
  327. if (!!(window.history && history.pushState)) {
  328. // 支持History API
  329. let language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  330. let datasource = arg.datasource || getQueryString("s");
  331. let outObj = formation.outObj();
  332. let newUrl = (arg.url?arg.url:"")
  333. + '?'
  334. + (language_i18n?'l=' + language_i18n + '&':'')
  335. + (datasource&&datasource!="ja"?'s=' + datasource + '&':'')
  336. + 'd=' + encodeURIComponent(JSON.stringify(outObj));
  337. if (!arg.notPushState) history.pushState(null, null, newUrl);
  338. return newUrl;
  339. }
  340. }
  341. //初始化
  342. function initialize()
  343. {
  344. let monstersList = document.querySelector("#monsters-list");
  345. let fragment = document.createDocumentFragment();
  346. const linkReg = "link:(\\d+)";
  347. Cards.forEach(function(m){ //添加下拉框候选
  348. const opt = fragment.appendChild(document.createElement("option"));
  349. opt.value = m.id;
  350. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  351. const linkRes = new RegExp(linkReg,"ig").exec(m.specialAttribute);
  352. if (linkRes)
  353. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  354. let _m = Cards[parseInt(linkRes[1],10)];
  355. _m.evoRootId = m.evoRootId;
  356. }
  357. });
  358. monstersList.appendChild(fragment);
  359. //控制框
  360. const controlBox = document.querySelector(".control-box");
  361. //标题和介绍文本框
  362. const txtTitle = document.querySelector(".title-box .title");
  363. const txtDetail = document.querySelector(".detail-box .detail");
  364. txtTitle.onchange = function(){
  365. formation.title = this.value;
  366. creatNewUrl();
  367. }
  368. txtDetail.onchange = function(){
  369. formation.detail = this.value;
  370. creatNewUrl();
  371. }
  372. txtDetail.onblur = function(){
  373. this.style.height=this.scrollHeight+"px";
  374. }
  375. //队伍框
  376. const formationBox = document.querySelector(".formation-box");
  377. const formationA = formationBox.querySelector(".formation-box .formation-A-box");
  378. const formationB = formationBox.querySelector(".formation-box .formation-B-box");
  379. const fATeam = formationA.querySelectorAll(".formation-team .monster");
  380. const fAAssist = formationA.querySelectorAll(".formation-assist .monster");
  381. const fBTeam = formationB ? formationB.querySelectorAll(".formation-team .monster") : null;
  382. const fBAssist = formationB ? formationB.querySelectorAll(".formation-assist .monster") : null;
  383. for (let ti=0;ti<fATeam.length;ti++)
  384. {
  385. allMembers.push(fATeam[ti]);
  386. allMembers.push(fAAssist[ti]);
  387. if (formationB)
  388. {
  389. allMembers.push(fBTeam[ti]);
  390. allMembers.push(fBAssist[ti]);
  391. }
  392. }
  393. allMembers.forEach(m=>{
  394. //点击
  395. m.onclick = clickMonHead;
  396. //拖动
  397. m.draggable = true;
  398. m.ondragstart = dragStartMonHead;
  399. m.ondragover = dropOverMonHead;
  400. m.ondrop = dropMonHead;
  401. //触摸
  402. m.ontouchstart = touchstartMonHead;
  403. m.ontouchmove = touchmoveMonHead;
  404. m.ontouchend = touchendMonHead;
  405. m.ontouchcancel = touchcancelMonHead;
  406. })
  407. //徽章
  408. let badges = Array.prototype.slice.call(formationBox.querySelectorAll(".formation-badge .badge-bg"));
  409. badges.forEach((badge,bidx) => {
  410. badge.onclick = ()=>{
  411. if (badges.some(b=>{return b.classList.contains("display-none");}))
  412. { //未展开时
  413. badges.forEach((b,idx) => {if (idx!=bidx)b.classList.remove("display-none");})
  414. }else
  415. { //展开时
  416. badges.forEach((b,idx) => {if (idx!=bidx)b.classList.add("display-none");})
  417. formation.badge = bidx;
  418. refreshTotalAbility(formation.team[0]);
  419. creatNewUrl();
  420. }
  421. }
  422. })
  423. //编辑框
  424. const editBox = document.querySelector(".edit-box");
  425. editBox.mid = 0; //储存怪物id
  426. editBox.awokenCount = 0; //储存怪物潜觉数量
  427. editBox.latent = []; //储存潜在觉醒
  428. editBox.assist = false; //储存是否为辅助宠物
  429. editBox.monsterBox = null;
  430. editBox.latentBox = null;
  431. editBox.memberIdx = []; //储存队伍数组下标
  432. editBox.show = function(){
  433. editBox.classList.remove("display-none");
  434. formationBox.classList.add("blur-bg");
  435. controlBox.classList.add("blur-bg");
  436. }
  437. editBox.hide = function(){
  438. editBox.classList.add("display-none");
  439. formationBox.classList.remove("blur-bg");
  440. controlBox.classList.remove("blur-bg");
  441. }
  442. const settingBox = editBox.querySelector(".setting-box")
  443. //id搜索
  444. const monstersID = editBox.querySelector(".edit-box .m-id");
  445. monstersID.onchange = function(){
  446. if (/^\d+$/.test(this.value))
  447. {
  448. editBox.mid = parseInt(this.value);
  449. editBoxChangeMonId(editBox.mid);
  450. }
  451. }
  452. monstersID.oninput = monstersID.onchange;
  453. //觉醒
  454. let monEditAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon"));
  455. monEditAwokens.forEach(function(akDom,idx,domArr){
  456. akDom.onclick = function(){
  457. editBox.awokenCount = idx;
  458. editBox.reCalculateAbility();
  459. editBox.refreshAwokens();
  460. };
  461. });
  462. //刷新觉醒
  463. editBox.refreshAwokens = function(){
  464. monEditAwokens[0].innerHTML = editBox.awokenCount;
  465. if (editBox.awokenCount>0 && editBox.awokenCount==(Cards[editBox.mid].awoken.length))
  466. monEditAwokens[0].classList.add("full-awoken");
  467. else
  468. monEditAwokens[0].classList.remove("full-awoken");
  469. for(var ai=1;ai<monEditAwokens.length;ai++)
  470. {
  471. if(ai<=editBox.awokenCount)
  472. {
  473. monEditAwokens[ai].classList.remove("unselected-awoken");
  474. }
  475. else
  476. {
  477. monEditAwokens[ai].classList.add("unselected-awoken");
  478. }
  479. }
  480. }
  481. //超觉醒
  482. let monEditSAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon"));
  483. monEditSAwokens.forEach(function(akDom,idx,domArr){
  484. akDom.onclick = function(){
  485. for(var ai=0;ai<domArr.length;ai++)
  486. {
  487. if(ai==idx)
  488. {
  489. domArr[ai].classList.toggle("unselected-awoken");
  490. }
  491. else
  492. {
  493. domArr[ai].classList.add("unselected-awoken");
  494. }
  495. }
  496. }
  497. })
  498. //3个快速设置this.ipt为自己的value
  499. function setIptToMyValue()
  500. {
  501. if (this.ipt.value != this.value)
  502. {
  503. this.ipt.value = this.value;
  504. this.ipt.onchange();
  505. }
  506. }
  507. //等级
  508. const monEditLv = settingBox.querySelector(".m-level");
  509. monEditLv.onchange = function(){editBox.reCalculateAbility();};
  510. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  511. monEditLvMin.ipt = monEditLv;
  512. monEditLvMin.onclick = setIptToMyValue;
  513. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  514. monEditLvMax.ipt = monEditLv;
  515. monEditLvMax.onclick = setIptToMyValue;
  516. //加蛋
  517. const monEditAddHpLi = settingBox.querySelector(".row-mon-plus .m-plus-hp-li");
  518. const monEditAddAtkLi = settingBox.querySelector(".row-mon-plus .m-plus-atk-li");
  519. const monEditAddRcvLi = settingBox.querySelector(".row-mon-plus .m-plus-rcv-li");
  520. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  521. monEditAddHp.onchange = function(){editBox.reCalculateAbility();};
  522. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  523. monEditAddAtk.onchange = function(){editBox.reCalculateAbility();};
  524. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  525. monEditAddRcv.onchange = function(){editBox.reCalculateAbility();};
  526. //3个快速设置按钮
  527. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  528. monEditAddHpBtn.ipt = monEditAddHp;
  529. monEditAddHpBtn.onclick = setIptToMyValue;
  530. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  531. monEditAddAtkBtn.ipt = monEditAddAtk;
  532. monEditAddAtkBtn.onclick = setIptToMyValue;
  533. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  534. monEditAddRcvBtn.ipt = monEditAddRcv;
  535. monEditAddRcvBtn.onclick = setIptToMyValue;
  536. //297按钮
  537. const monEditAdd297 = settingBox.querySelector(".row-mon-plus .m-plus-btn-297");
  538. monEditAdd297.onclick = ()=>{
  539. monEditAddHp.value =
  540. monEditAddAtk.value =
  541. monEditAddRcv.value = 99;
  542. editBox.reCalculateAbility();
  543. }
  544. //三维的计算值
  545. const monEditHpValue = monEditAddHpLi.querySelector(".ability-value");
  546. const monEditAtkValue = monEditAddAtkLi.querySelector(".ability-value");
  547. const monEditRcvValue = monEditAddRcvLi.querySelector(".ability-value");
  548. //潜觉
  549. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  550. let monEditLatents = Array.prototype.slice.call(monEditLatentUl.querySelectorAll("li"));
  551. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  552. let monEditLatentsAllowable = Array.prototype.slice.call(monEditLatentAllowableUl.querySelectorAll("li"));
  553. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  554. {
  555. let maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  556. let usedHoleN = usedHole(latent);
  557. for (var ai=0;ai<monEditLatents.length;ai++)
  558. {
  559. if (latent[ai] !== undefined)
  560. {
  561. monEditLatents[ai].className = "latent-icon latent-icon-" + latent[ai];
  562. monEditLatents[ai].value = ai;
  563. }
  564. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  565. {
  566. monEditLatents[ai].className = "latent-icon";
  567. monEditLatents[ai].value = -1;
  568. }
  569. else
  570. {
  571. monEditLatents[ai].className = "display-none";
  572. monEditLatents[ai].value = -1;
  573. }
  574. }
  575. }
  576. function deleteLatent(){
  577. let aIdx = parseInt(this.value, 10);
  578. editBox.latent.splice(aIdx,1);
  579. editBox.reCalculateAbility(); //重计算三维
  580. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  581. }
  582. //已有觉醒的去除
  583. monEditLatents.forEach(function(l){
  584. l.onclick = deleteLatent;
  585. })
  586. //可选觉醒的添加
  587. monEditLatentsAllowable.forEach(function(la){
  588. la.onclick = function(){
  589. if (this.classList.contains("unselected-latent")) return;
  590. var lIdx = parseInt(this.value);
  591. var usedHoleN = usedHole(editBox.latent);
  592. let maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  593. if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2))
  594. editBox.latent.push(lIdx);
  595. else if (lIdx < 12 && usedHoleN<=(maxLatentCount-1))
  596. editBox.latent.push(lIdx);
  597. editBox.reCalculateAbility();
  598. editBox.refreshLatent(editBox.latent,editBox.mid);
  599. }
  600. })
  601. //重新计算怪物的能力
  602. editBox.reCalculateAbility = function(){
  603. const monid = parseInt(monstersID.value || 0, 10);
  604. const level = parseInt(monEditLv.value || 0, 10);
  605. const awoken = editBox.awokenCount;
  606. const plus = [
  607. parseInt(monEditAddHp.value || 0, 10),
  608. parseInt(monEditAddAtk.value || 0, 10),
  609. parseInt(monEditAddRcv.value || 0, 10)
  610. ];
  611. const latent = editBox.latent;
  612. const abilitys = calculateAbility(monid,level,plus,awoken,latent) || [0,0,0];
  613. monEditHpValue.innerHTML = abilitys[0];
  614. monEditAtkValue.innerHTML = abilitys[1];
  615. monEditRcvValue.innerHTML = abilitys[2];
  616. }
  617. const btnCancel = editBox.querySelector(".button-cancel");
  618. const btnDone = editBox.querySelector(".button-done");
  619. const btnNull = editBox.querySelector(".button-null");
  620. const btnDelay = editBox.querySelector(".button-delay");
  621. btnCancel.onclick = function(){
  622. btnDone.classList.remove("cant-assist");
  623. btnDone.disabled = false;
  624. editBox.memberIdx = [];
  625. editBox.hide();
  626. }
  627. btnDone.onclick = function(){
  628. if (parseInt(monEditLv.value,10) == 0)
  629. {
  630. btnNull.onclick();
  631. return;
  632. }
  633. let mon = editBox.assist?new MemberAssist():new MemberTeam();
  634. formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  635. mon.id = parseInt(monstersID.value,10);
  636. const card = Cards[mon.id];
  637. mon.level = parseInt(monEditLv.value,10);
  638. mon.awoken = editBox.awokenCount;
  639. if (card.superAwakenings.length) //如果支持超觉醒
  640. {
  641. mon.sawoken = -1;
  642. for (var sai = 0;sai<monEditSAwokens.length;sai++)
  643. {
  644. if (
  645. !monEditSAwokens[sai].classList.contains("unselected-awoken") &&
  646. !monEditSAwokens[sai].classList.contains("display-none")
  647. )
  648. {
  649. mon.sawoken = sai;
  650. break;
  651. }
  652. }
  653. }
  654. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;})
  655. && (!card.overlay || mon.level>= card.maxLevel))
  656. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  657. mon.plus = [0,0,0];
  658. }else
  659. {
  660. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  661. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  662. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  663. if (!editBox.assist)
  664. { //如果不是辅助,则可以设定潜觉
  665. mon.latent = editBox.latent.concat();
  666. }
  667. }
  668. changeid(mon,editBox.monsterBox,editBox.latentBox);
  669. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  670. if (formationAbilityDom)
  671. {
  672. refreshAbility(
  673. formationAbilityDom,
  674. formation.team[editBox.memberIdx[0]],
  675. editBox.memberIdx[2]);
  676. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  677. }
  678. refreshAwokenCount(formation.team);
  679. creatNewUrl();
  680. editBox.hide();
  681. }
  682. window.onkeydown = function(e){
  683. if (!editBox.classList.contains("display-none"))
  684. {
  685. if (e.keyCode == 27)
  686. { //按下ESC时,自动关闭编辑窗
  687. btnCancel.onclick();
  688. }
  689. }
  690. }
  691. btnNull.onclick = function(){
  692. var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = new Member();
  693. changeid(mD,editBox.monsterBox,editBox.latentBox);
  694. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  695. if (formationAbilityDom)
  696. {
  697. refreshAbility(
  698. formationAbilityDom,
  699. formation.team[editBox.memberIdx[0]],
  700. editBox.memberIdx[2]);
  701. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  702. }
  703. refreshAwokenCount(formation.team);
  704. creatNewUrl();
  705. editBox.hide();
  706. }
  707. btnDelay.onclick = function(){ //应对威吓
  708. var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = new MemberDelay();
  709. changeid(mD,editBox.monsterBox,editBox.latentBox);
  710. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  711. if (formationAbilityDom)
  712. {
  713. refreshAbility(
  714. formationAbilityDom,
  715. formation.team[editBox.memberIdx[0]],
  716. editBox.memberIdx[2]);
  717. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  718. }
  719. refreshAwokenCount(formation.team);
  720. creatNewUrl();
  721. editBox.hide();
  722. }
  723. //语言选择
  724. const langList = controlBox.querySelector(".languages");
  725. langList.onchange = function(){
  726. creatNewUrl({"language":this.value});
  727. history.go();
  728. }
  729. //数据源选择
  730. const dataList = controlBox.querySelector(".datasource");
  731. dataList.onchange = function(){
  732. creatNewUrl({datasource:this.value});
  733. history.go();
  734. }
  735. /*添对应语言执行的JS*/
  736. const languageJS = document.head.appendChild(document.createElement("script"));
  737. languageJS.id = "language-js";
  738. languageJS.type = "text/javascript";
  739. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  740. }
  741. //编辑界面点击每个怪物的头像的处理
  742. function clickMonHead(e)
  743. {
  744. let team = parseInt(this.getAttribute("data-team"),10);
  745. let assist = parseInt(this.getAttribute("data-assist"),10);
  746. let index = parseInt(this.getAttribute("data-index"),10);
  747. editMon(team,assist,index);
  748. e.preventDefault();
  749. return false; //没有false将会打开链接
  750. }
  751. //编辑界面每个怪物的头像的拖动
  752. function dragStartMonHead(e)
  753. {
  754. let team = parseInt(this.getAttribute("data-team"),10);
  755. let assist = parseInt(this.getAttribute("data-assist"),10);
  756. let index = parseInt(this.getAttribute("data-index"),10);
  757. e.dataTransfer.setData('from',[team,assist,index].join(","));
  758. }
  759. //编辑界面每个怪物的头像的经过,阻止事件发生
  760. function dropOverMonHead(e)
  761. {
  762. e.preventDefault();
  763. }
  764. //从怪物头像获取队员的队伍编号
  765. function getMemberArrayIndexFromMonHead(headDom)
  766. {
  767. return [
  768. parseInt(headDom.getAttribute("data-team"),10),
  769. parseInt(headDom.getAttribute("data-assist"),10),
  770. parseInt(headDom.getAttribute("data-index"),10),
  771. ];
  772. }
  773. //编辑界面每个怪物的头像的放下
  774. function dropMonHead(e)
  775. {
  776. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  777. const dataTo = getMemberArrayIndexFromMonHead(this);
  778. if ((dataTo[0] != dataFrom[0])
  779. || (dataTo[1] != dataFrom[1])
  780. || (dataTo[2] != dataFrom[2]))
  781. { //必须有所不同才继续交换
  782. interchangeCard(dataFrom,dataTo);
  783. }
  784. return false; //没有false将会打开链接
  785. }
  786. //移动端编辑界面每个怪物的头像的放下
  787. function touchstartMonHead(e)
  788. {
  789. e.stopPropagation();
  790. //console.log("开始触摸",e,this);
  791. const tc = e.changedTouches[0];
  792. interchangeSVG.style.display = "none";
  793. interchangePath.setAttribute("x1",tc.pageX);
  794. interchangePath.setAttribute("y1",tc.pageY);
  795. interchangePath.setAttribute("x2",tc.pageX);
  796. interchangePath.setAttribute("y2",tc.pageY);
  797. }
  798. //移动端编辑界面每个怪物的头像的移动
  799. function touchmoveMonHead(e)
  800. {
  801. //console.log("移动中",e,this);
  802. const tc = e.changedTouches[0];
  803. const pX = tc.pageX, pY = tc.pageY;
  804. const rect = this.getBoundingClientRect();
  805. const top = rect.top + document.documentElement.scrollTop;
  806. const left = rect.left + document.documentElement.scrollLeft;
  807. if ((pY < top) || (pY > (top + rect.height)) ||
  808. (pX < left) || (pX > (left + rect.width)))
  809. {
  810. interchangeSVG.style.display = "block";
  811. interchangePath.setAttribute("x2",tc.pageX);
  812. interchangePath.setAttribute("y2",tc.pageY);
  813. }else
  814. {
  815. interchangeSVG.style.display = "none";
  816. }
  817. }
  818. //移动端编辑界面每个怪物的头像的结束
  819. function touchendMonHead(e)
  820. {
  821. const tc = e.changedTouches[0];
  822. const pX = tc.pageX, pY = tc.pageY;
  823. //console.log("移动结束",pX,pY,e,this);
  824. interchangeSVG.style.display = "none";
  825. interchangePath.setAttribute("x2",pX);
  826. interchangePath.setAttribute("y2",tc.pageY);
  827. let targets = allMembers.filter(m=>{
  828. const rect = m.getBoundingClientRect();
  829. const top = rect.top + document.documentElement.scrollTop;
  830. const left = rect.left + document.documentElement.scrollLeft;
  831. const inRect = (pY > top) && (pY < (top + rect.height)) &&
  832. (pX > left) && (pX < (left + rect.width));
  833. return inRect;
  834. });
  835. const target = targets.length?targets[0]:null;
  836. if (this != target)
  837. {
  838. //console.log("找到的对象",targets[0]);
  839. let dataFrom = getMemberArrayIndexFromMonHead(this);
  840. let dataTo = getMemberArrayIndexFromMonHead(target);
  841. if ((dataTo[0] != dataFrom[0])
  842. || (dataTo[1] != dataFrom[1])
  843. || (dataTo[2] != dataFrom[2]))
  844. { //必须有所不同才继续交换
  845. interchangeCard(dataFrom,dataTo);
  846. }
  847. }
  848. }
  849. //移动端编辑界面每个怪物的头像的取消
  850. function touchcancelMonHead(e)
  851. {
  852. console.log("移动取消",e,this);
  853. }
  854. function interchangeCard(formArr,toArr)
  855. {
  856. function changeType(member,isAssist)
  857. {
  858. if (member.id == 0 || (isAssist && member.id == -1))
  859. {
  860. return new Member;
  861. }else
  862. {
  863. let newMember = isAssist ? new MemberTeam() : new MemberAssist();
  864. newMember.loadFromMember(member);
  865. return newMember;
  866. }
  867. }
  868. let from = formation.team[formArr[0]][formArr[1]][formArr[2]];
  869. let to = formation.team[toArr[0]][toArr[1]][toArr[2]];
  870. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  871. {
  872. from = changeType(from,formArr[1]);
  873. to = changeType(to,toArr[1]);
  874. }
  875. formation.team[toArr[0]][toArr[1]][toArr[2]] = from;
  876. formation.team[formArr[0]][formArr[1]][formArr[2]] = to;
  877. creatNewUrl(); //刷新URL
  878. refreshAll(formation); //刷新全部
  879. }
  880. //改变一个怪物头像
  881. function changeid(mon,monDom,latentDom)
  882. {
  883. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  884. const parentNode = monDom.parentNode;
  885. fragment.appendChild(monDom);
  886. const monId = mon.id;
  887. const card = Cards[monId]; //怪物固定数据
  888. monDom.setAttribute("data-cardid", monId); //设定新的id
  889. if (monId<0) //如果是延迟
  890. {
  891. parentNode.classList.add("delay");
  892. parentNode.classList.remove("null");
  893. return;
  894. }else if (monId==0) //如果是空
  895. {
  896. parentNode.classList.add("null");
  897. parentNode.classList.remove("delay");
  898. return;
  899. }else (monId>-1) //如果提供了id
  900. {
  901. parentNode.classList.remove("null");
  902. parentNode.classList.remove("delay");
  903. monDom.className = "monster";
  904. monDom.classList.add("pet-cards-" + Math.ceil(monId/100)); //添加图片编号
  905. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  906. monDom.classList.add("pet-cards-index-x-" + idxInPage % 10); //添加X方向序号
  907. monDom.classList.add("pet-cards-index-y-" + parseInt(idxInPage / 10)); //添加Y方向序号
  908. monDom.querySelector(".property").className = "property property-" + card.attrs[0]; //主属性
  909. monDom.querySelector(".subproperty").className = "subproperty subproperty-" + card.attrs[1]; //副属性
  910. monDom.title = "No." + monId + " " + card.otLangName[currentLanguage.searchlist[0]] || card.name;
  911. monDom.href = monId.toString().replace(/^(\d+)$/ig,currentLanguage.guideURL);
  912. }
  913. const levelDom = monDom.querySelector(".level");
  914. if (levelDom) //如果提供了等级
  915. {
  916. const level = mon.level || 1;
  917. levelDom.innerHTML = level;
  918. if (level == card.maxLevel)
  919. { //如果等级刚好等于最大等级,则修改为“最大”的字
  920. levelDom.classList.add("max");
  921. }else
  922. {
  923. levelDom.classList.remove("max");
  924. }
  925. if (card.limitBreakIncr && level >= card.maxLevel)
  926. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  927. levelDom.classList.add("_110");
  928. }else
  929. {
  930. levelDom.classList.remove("_110");
  931. }
  932. }
  933. if (mon.awoken>-1) //如果提供了觉醒
  934. {
  935. const awokenIcon = monDom.querySelector(".awoken-count");
  936. if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒
  937. {
  938. awokenIcon.classList.add("display-none");
  939. awokenIcon.innerHTML = "";
  940. }else
  941. {
  942. awokenIcon.classList.remove("display-none");
  943. awokenIcon.innerHTML = mon.awoken;
  944. if (mon.awoken == card.awakenings.length)
  945. {
  946. awokenIcon.classList.add("full-awoken");
  947. if (card.canAssist)
  948. {//可以辅助的满觉醒打黄色星星
  949. awokenIcon.classList.add("allowable-assist");
  950. }else
  951. {
  952. awokenIcon.classList.remove("allowable-assist");
  953. }
  954. }else
  955. {
  956. awokenIcon.classList.remove("full-awoken");
  957. awokenIcon.classList.remove("allowable-assist");
  958. }
  959. }
  960. }
  961. const sawoken = monDom.querySelector(".super-awoken");
  962. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  963. {
  964. if (mon.sawoken !== undefined && mon.sawoken>=0 && card.superAwakenings.length)
  965. {
  966. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  967. sawoken.classList.remove("display-none");
  968. sawokenIcon.className = "awoken-icon awoken-" + card.superAwakenings[mon.sawoken];
  969. }else
  970. {
  971. sawoken.classList.add("display-none");
  972. }
  973. }
  974. const m_id = monDom.querySelector(".id");
  975. if (m_id) //怪物ID
  976. {
  977. m_id.innerHTML = monId;
  978. }
  979. const plusArr = mon.plus || [0,0,0];
  980. const plusDom = monDom.querySelector(".plus");
  981. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  982. {
  983. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  984. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  985. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  986. var plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  987. if (plusCount >= 297)
  988. {
  989. plusDom.classList.add("has297");
  990. plusDom.classList.remove("zero");
  991. }else if (plusCount <= 0)
  992. {
  993. plusDom.classList.add("zero");
  994. plusDom.classList.remove("has297");
  995. }else
  996. {
  997. plusDom.classList.remove("zero");
  998. plusDom.classList.remove("has297");
  999. }
  1000. }
  1001. if (latentDom && mon.latent) //如果提供了潜觉
  1002. {
  1003. var latent = mon.latent.sort(function(a,b){
  1004. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1005. else if(b<12 && a>=12) {return -1} //如果小于12就排到后面
  1006. else {return 0} //其他情况不变
  1007. });
  1008. if (latent.length < 1)
  1009. latentDom.classList.add("display-none");
  1010. else
  1011. latentDom.classList.remove("display-none");
  1012. var latentDoms = Array.prototype.slice.call(latentDom.querySelectorAll("li"));
  1013. var usedHoleN = usedHole(latent);
  1014. let maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1015. for (var ai=0;ai<latentDoms.length;ai++)
  1016. {
  1017. if (latent[ai])
  1018. {
  1019. latentDoms[ai].className = "latent-icon latent-icon-" + latent[ai];
  1020. }
  1021. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  1022. {
  1023. latentDoms[ai].className = "latent-icon";
  1024. }
  1025. else
  1026. {
  1027. latentDoms[ai].className = "display-none";
  1028. }
  1029. }
  1030. }
  1031. parentNode.appendChild(fragment);
  1032. }
  1033. //点击怪物头像,出现编辑窗
  1034. function editMon(AorB,isAssist,tempIdx)
  1035. {
  1036. //数据
  1037. let mD = formation.team[AorB][isAssist][tempIdx];
  1038. let card = Cards[mD.id] || Cards[0];
  1039. //对应的Dom
  1040. const formationBox = document.querySelector(".formation-box .formation-"+(AorB?"B":"A")+"-box");
  1041. const teamBox = formationBox.querySelector(isAssist?".formation-assist":".formation-team");
  1042. const memberBox = teamBox.querySelector(".member-" + (tempIdx+1));
  1043. const editBox = document.querySelector(".edit-box");
  1044. const monsterBox = memberBox.querySelector(".monster");
  1045. editBox.show();
  1046. editBox.assist = isAssist;
  1047. editBox.monsterBox = monsterBox;
  1048. editBox.memberIdx = [AorB,isAssist,tempIdx]; //储存队伍数组下标
  1049. editBox.assist = isAssist;
  1050. if (!isAssist)
  1051. {
  1052. var latentBox = formationBox.querySelector(".formation-latents .latents-"+(tempIdx+1)+" .latent-ul");
  1053. editBox.latentBox = latentBox;
  1054. }
  1055. var monstersID = editBox.querySelector(".search-box .m-id");
  1056. monstersID.value = mD.id>0?mD.id:0;
  1057. monstersID.onchange();
  1058. var settingBox = editBox.querySelector(".setting-box");
  1059. //觉醒
  1060. var monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon");
  1061. if (mD.awoken>0 && monEditAwokens[mD.awoken]) monEditAwokens[mD.awoken].onclick();
  1062. //超觉醒
  1063. var monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon");
  1064. if (mD.sawoken>=0 && monEditSAwokens[mD.sawoken]) monEditSAwokens[mD.sawoken].onclick();
  1065. var monEditLv = settingBox.querySelector(".m-level");
  1066. monEditLv.value = mD.level || 1;
  1067. var monEditAddHp = settingBox.querySelector(".m-plus-hp");
  1068. var monEditAddAtk = settingBox.querySelector(".m-plus-atk");
  1069. var monEditAddRcv = settingBox.querySelector(".m-plus-rcv");
  1070. if (mD.plus)
  1071. {
  1072. monEditAddHp.value = mD.plus[0];
  1073. monEditAddAtk.value = mD.plus[1];
  1074. monEditAddRcv.value = mD.plus[2];
  1075. }
  1076. var btnDelay = editBox.querySelector(".button-delay");
  1077. if (!isAssist)
  1078. {
  1079. editBox.latent = mD.latent?mD.latent.concat():[];
  1080. editBox.refreshLatent(editBox.latent,mD.id);
  1081. btnDelay.classList.add("display-none");
  1082. settingBox.querySelector(".row-mon-latent").classList.remove("display-none");
  1083. if (Cards[mD.id].sAwoken)settingBox.querySelector(".row-mon-super-awoken").classList.remove("display-none");
  1084. editBox.querySelector(".edit-box-title").classList.remove("edit-box-title-assist");
  1085. }else
  1086. {
  1087. btnDelay.classList.remove("display-none");
  1088. settingBox.querySelector(".row-mon-latent").classList.add("display-none");
  1089. settingBox.querySelector(".row-mon-super-awoken").classList.add("display-none");
  1090. editBox.querySelector(".edit-box-title").classList.add("edit-box-title-assist");
  1091. }
  1092. editBox.reCalculateAbility();
  1093. }
  1094. //编辑窗,修改怪物ID
  1095. function editBoxChangeMonId(id)
  1096. {
  1097. const card = Cards[id]; //怪物固定数据
  1098. if (!card){
  1099. id = 0;
  1100. card = Cards[0]
  1101. }
  1102. const editBox = document.querySelector(".edit-box");
  1103. //id搜索
  1104. const monstersID = editBox.querySelector(".edit-box .m-id");
  1105. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1106. const monHead = monInfoBox.querySelector(".monster");
  1107. changeid({id:id},monHead); //改变图像
  1108. const mId = monInfoBox.querySelector(".monster-id");
  1109. mId.innerHTML = id;
  1110. const mRare = monInfoBox.querySelector(".monster-rare");
  1111. mRare.className = "monster-rare rare-" + card.rarity;
  1112. const mName = monInfoBox.querySelector(".monster-name");
  1113. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1114. var evoCardUl = document.querySelector(".edit-box .search-box .evo-card-list");
  1115. //var evoRootId = parseInt(evoCardUl.getAttribute("data-evoRootId")); //读取旧的id
  1116. //evoCardUl.setAttribute("data-evoRootId",card.evoRootId); //设定新的id
  1117. var evoLinkCardsId = Cards.filter(function(m){
  1118. return m.evoRootId == card.evoRootId && m.id != card.id;
  1119. }).map(function(m){return m.id;});
  1120. for (var ci=evoCardUl.childNodes.length-1;ci>=0;ci--)
  1121. { //删除所有旧内容
  1122. let childN = evoCardUl.childNodes[ci];
  1123. //if (evoLinkCardsId.indexOf(parseInt(childN.getAttribute("data-cardid")))<0)
  1124. //{
  1125. childN.remove();
  1126. childN = null;
  1127. //}
  1128. }
  1129. evoLinkCardsId.forEach(function(mid){
  1130. const cli = createCardHead(mid);
  1131. cli.head.onclick = function(){
  1132. monstersID.value = this.getAttribute("data-cardid");
  1133. monstersID.onchange();
  1134. return false;
  1135. }
  1136. evoCardUl.appendChild(cli);
  1137. });
  1138. var mType = monInfoBox.querySelectorAll(".monster-type li");
  1139. for (let ti=0;ti<mType.length;ti++)
  1140. {
  1141. if (ti<card.types.length)
  1142. {
  1143. mType[ti].className = "type-name type-name-" + card.types[ti];
  1144. mType[ti].firstChild.className = "type-icon type-icon-" + card.types[ti];
  1145. }else
  1146. {
  1147. mType[ti].className = "display-none";
  1148. }
  1149. }
  1150. var settingBox = editBox.querySelector(".setting-box");
  1151. var mAwoken = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul li");
  1152. editBox.awokenCount = card.awakenings.length;
  1153. mAwoken[0].innerHTML = editBox.awokenCount ? "★" : "0";
  1154. for (let ai=1;ai<mAwoken.length;ai++)
  1155. {
  1156. if (ai<card.awakenings.length)
  1157. {
  1158. mAwoken[ai].className = "awoken-icon awoken-" + card.awakenings[ai-1];
  1159. }else
  1160. {
  1161. mAwoken[ai].className = "display-none";
  1162. }
  1163. }
  1164. //超觉醒
  1165. var mSAwokenRow = settingBox.querySelector(".row-mon-super-awoken");
  1166. var mSAwoken = mSAwokenRow.querySelectorAll(".awoken-ul li");
  1167. if (!editBox.assist && card.superAwakenings.length>0)
  1168. {
  1169. mSAwokenRow.classList.remove("display-none");
  1170. for (let ai=0;ai<mSAwoken.length;ai++)
  1171. {
  1172. if (ai < card.superAwakenings.length)
  1173. {
  1174. mSAwoken[ai].className = "awoken-icon unselected-awoken awoken-" + card.superAwakenings[ai];
  1175. }
  1176. else
  1177. {
  1178. mSAwoken[ai].className = "display-none";
  1179. }
  1180. }
  1181. }else
  1182. {
  1183. mSAwokenRow.classList.add("display-none");
  1184. }
  1185. var monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1186. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //最大等级按钮
  1187. var monEditLv = settingBox.querySelector(".m-level");
  1188. monEditLv.value = card.maxLevel; //默认等级为最大等级而不是110
  1189. var rowPlus = settingBox.querySelector(".row-mon-plus");
  1190. var rowLatent = settingBox.querySelector(".row-mon-latent");
  1191. if (card.overlay)
  1192. { //当可以叠加时,不能打297和潜觉
  1193. rowPlus.classList.add("disabled");
  1194. rowLatent.classList.add("disabled");
  1195. }else
  1196. {
  1197. rowPlus.classList.remove("disabled");
  1198. rowLatent.classList.remove("disabled");
  1199. }
  1200. var monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1201. //该宠Type允许的杀
  1202. var allowLatent = uniq(card.types.reduce(function (previous, t, index, array) {
  1203. return previous.concat(type_allowable_latent[t]);
  1204. },[]));
  1205. for(var li=17;li<=24;li++)
  1206. {
  1207. var latentDom = monLatentAllowUl.querySelector(".latent-icon-" + li);
  1208. if (allowLatent.indexOf(li)>=0)
  1209. {
  1210. if(latentDom.classList.contains("unselected-latent"))
  1211. latentDom.classList.remove("unselected-latent");
  1212. }else
  1213. {
  1214. if(!latentDom.classList.contains("unselected-latent"))
  1215. latentDom.classList.add("unselected-latent");
  1216. }
  1217. }
  1218. if (editBox.assist)
  1219. {
  1220. var btnDone = editBox.querySelector(".button-done");
  1221. if (!card.canAssist)
  1222. {
  1223. btnDone.classList.add("cant-assist");
  1224. btnDone.disabled = true;
  1225. }else
  1226. {
  1227. btnDone.classList.remove("cant-assist");
  1228. btnDone.disabled = false;
  1229. }
  1230. }
  1231. editBox.latent.length = 0;
  1232. editBox.refreshLatent(editBox.latent,id);
  1233. editBox.reCalculateAbility();
  1234. }
  1235. //刷新整个队伍
  1236. function refreshAll(formationData){
  1237. const txtTitle = document.querySelector(".title-box .title");
  1238. const txtDetail = document.querySelector(".detail-box .detail");
  1239. txtTitle.value = formationData.title || "";
  1240. txtDetail.value = formationData.detail || "";
  1241. txtDetail.onblur();
  1242. const badges = Array.prototype.slice.call(document.querySelectorAll(".formation-box .formation-badge .badge-bg"));
  1243. badges.forEach((b,idx)=>{
  1244. if (idx==formationData.badge)
  1245. {
  1246. b.classList.remove("display-none");
  1247. }else
  1248. {
  1249. b.classList.add("display-none");
  1250. }
  1251. })
  1252. const formationA = document.querySelector(".formation-box .formation-A-box");
  1253. const formationB = document.querySelector(".formation-box .formation-B-box");
  1254. const fATeam = formationA.querySelectorAll(".formation-team .monster");
  1255. const fALatents = formationA.querySelectorAll(".formation-latents .latent-ul");
  1256. const fAAssist = formationA.querySelectorAll(".formation-assist .monster");
  1257. const fBTeam = formationB ? formationB.querySelectorAll(".formation-team .monster") : null;
  1258. const fBLatents = formationB ? formationB.querySelectorAll(".formation-latents .latent-ul") : null;
  1259. const fBAssist = formationB ? formationB.querySelectorAll(".formation-assist .monster") : null;
  1260. const formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  1261. for (let ti=0;ti<(formationB?5:6);ti++)
  1262. {
  1263. changeid(formationData.team[0][0][ti],fATeam[ti],fALatents[ti]);
  1264. changeid(formationData.team[0][1][ti],fAAssist[ti]);
  1265. if (formationAbilityDom)
  1266. {
  1267. refreshAbility(
  1268. formationAbilityDom,
  1269. formationData.team[0],
  1270. ti);
  1271. refreshTotalAbility(formationData.team[0]);
  1272. }
  1273. if (formationB)
  1274. {
  1275. changeid(formationData.team[1][0][ti],fBTeam[ti],fBLatents[ti]);
  1276. changeid(formationData.team[1][1][ti],fBAssist[ti]);
  1277. }
  1278. }
  1279. refreshAwokenCount(formationData.team);
  1280. }
  1281. //刷新觉醒总计
  1282. function refreshAwokenCount(teams){
  1283. var awokenUL = document.querySelector(".awoken-total-box .awoken-ul");
  1284. function setCount(idx,number){
  1285. var aicon = awokenUL.querySelector(".awoken-" + idx);
  1286. if (!aicon) return; //没有这个觉醒就撤回
  1287. var ali = aicon.parentNode;
  1288. var countDom = ali.querySelector(".count");
  1289. countDom.innerHTML = number;
  1290. if (number)
  1291. ali.classList.remove("display-none");
  1292. else
  1293. ali.classList.add("display-none");
  1294. }
  1295. var bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒
  1296. for (var ai=1;ai<=72;ai++)
  1297. {
  1298. if (ai == 10) //防封
  1299. {
  1300. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,52,solo)*2);
  1301. }else if (ai == 11) //防暗
  1302. {
  1303. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,68,solo)*5);
  1304. }else if (ai == 12) //防废
  1305. {
  1306. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,69,solo)*5);
  1307. }else if (ai == 13) //防毒
  1308. {
  1309. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,70,solo)*5);
  1310. }else if (ai == 19) //手指
  1311. {
  1312. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,53,solo)*2);
  1313. }else if (ai == 21) //SB
  1314. {
  1315. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,56,solo)*2);
  1316. }else if (bigAwoken.indexOf(ai)>=0) //属于大觉醒
  1317. {
  1318. continue;
  1319. }else
  1320. {
  1321. setCount(ai,awokenCountInFormation(teams,ai,solo));
  1322. }
  1323. }
  1324. }
  1325. //刷新能力值
  1326. function refreshAbility(dom,team,idx){
  1327. var ali = dom.querySelector(".abilitys-" + (idx+1));
  1328. var mainMD = team[0][idx];
  1329. var assistMD = team[1][idx];
  1330. var bonusScale = [0.1,0.05,0.15]; //辅助宠物附加的属性
  1331. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  1332. var mainAbility = calculateAbility(mainMD.id,mainMD.level,mainMD.plus,mainMD.awoken,mainMD.latent,assistMD.id,assistMD.awoken);
  1333. //辅助增加的三维,如果辅助的主属性相等,辅助宠物只计算等级和加值,不计算觉醒
  1334. let mainCard = Cards[mainMD.id] || Cards[0];
  1335. let assistCard = Cards[assistMD.id] || Cards[0];
  1336. var assistAbility = (assistMD.id > 0 && mainCard.attrs[0]==assistCard.attrs[0])
  1337. ?calculateAbility(assistMD.id,assistMD.level,assistMD.plus,null,null)
  1338. :[0,0,0];
  1339. if (mainAbility && mainMD.ability)
  1340. {
  1341. for (let ai=0;ai<3;ai++)
  1342. {
  1343. mainMD.ability[ai] = mainAbility[ai] + Math.round(assistAbility[ai]*bonusScale[ai]);
  1344. }
  1345. }
  1346. var hpDom = ali.querySelector(".hp");
  1347. var atkDom = ali.querySelector(".atk");
  1348. var rcvDom = ali.querySelector(".rcv");
  1349. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  1350. if (mainAbility)
  1351. {
  1352. div.classList.remove("display-none");
  1353. div.innerHTML = mainMD.ability[ai];
  1354. }else
  1355. {
  1356. div.classList.add("display-none");
  1357. div.innerHTML = 0;
  1358. }
  1359. });
  1360. }
  1361. //刷新能力值合计
  1362. function refreshTotalAbility(team){
  1363. //计算总的生命值
  1364. let tHpDom = document.querySelector(".formation-box .team-info .tIf-total-hp");
  1365. let tRcvDom = document.querySelector(".formation-box .team-info .tIf-total-rcv");
  1366. let tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  1367. return value += mon.ability ? mon.ability[0] : 0;
  1368. },0);
  1369. let teamHPAwoken = awokenCountInTeam(team,46,solo); //全队血包个数
  1370. //let tHPwithAwoken = Math.round(tHP * (1 + awokenCountInTeam(team,46,solo) * 0.05)); //全队血包
  1371. let badgeHPScale = 1; //徽章倍率
  1372. if (formation.badge == 4)
  1373. {
  1374. badgeHPScale = 1.05;
  1375. }else if (formation.badge == 11)
  1376. {
  1377. badgeHPScale = 1.15;
  1378. }
  1379. let tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  1380. return value += mon.ability ? mon.ability[2] : 0;
  1381. },0);
  1382. let teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队回复个数
  1383. //let tRCVwithAwoken = Math.round(tRCV * (1 + awokenCountInTeam(team,47,solo) * 0.10)); //全队回复
  1384. let badgeRCVScale = 1; //徽章倍率
  1385. if (formation.badge == 3)
  1386. {
  1387. badgeRCVScale = 1.25;
  1388. }else if (formation.badge == 10)
  1389. {
  1390. badgeRCVScale = 1.35;
  1391. }
  1392. tHpDom.innerHTML = tHP.toString() +
  1393. (teamHPAwoken>0||badgeHPScale>1
  1394. ? ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")")
  1395. : "");
  1396. tRcvDom.innerHTML = tRCV.toString() +
  1397. (teamRCVAwoken>0||badgeRCVScale>1
  1398. ? ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")")
  1399. : "");
  1400. }

智龙迷城队伍图制作工具