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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. let defaultLevel = 99; //默认等级
  9. const teamBigBoxs = []; //储存全部teamBigBox
  10. const allMembers = []; //储存所有成员,包含辅助
  11. let interchangeSvg; //储存划线的SVG
  12. let controlBox; //储存整个controlBox
  13. let statusLine; //储存状态栏
  14. let formationBox; //储存整个formationBox
  15. let editBox; //储存整个editBox
  16. let showSearch; //整个程序都可以用的显示搜索函数
  17. let qrcodeReader; //二维码读取
  18. let qrcodeWriter; //二维码输出
  19. let selectedDeviceId; //视频源id
  20. const dataStructure = 5; //阵型输出数据的结构版本
  21. const cfgPrefix = "PADDF-"; //设置名称的前缀
  22. const className_displayNone = "display-none";
  23. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  24. const isGuideMod = !unsupportFeatures.length && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  25. //用油猴扩展装上,把GM_xmlhttpRequest引入的脚本
  26. const ExternalLinkScriptURL = "https://greasyfork.org/scripts/458521";
  27. const paddbPathPrefix = "/team/"; //PADDB的获取队伍网址格式
  28. const uploadMessage = "Use PADDashFormation to read the Team URL and restore correct team for ID > 9934.\nhttps://github.com/Mapaler/PADDashFormation";
  29. if (location.search.includes('&')) {
  30. location.search = location.search.replace(/&/ig, '&');
  31. }
  32. if ('serviceWorker' in navigator) {
  33. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  34. .then(function(registration) {
  35. console.debug('service worker 注册成功',registration);
  36. }).catch(function(error) {
  37. console.error('servcie worker 注册失败',error);
  38. });
  39. } else {
  40. console.error('浏览器不支持 servcie worker');
  41. }
  42. //一开始就加载当前语言
  43. if (currentLanguage == undefined)
  44. {
  45. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  46. const browser_i18n = navigator.language; //获取浏览器语言
  47. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  48. {
  49. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  50. }
  51. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  52. {
  53. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  54. if (lang.i18n_RegExp)
  55. {
  56. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  57. }else
  58. {
  59. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  60. }
  61. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  62. }
  63. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  64. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  65. }
  66. //一开始就加载当前数据
  67. if (currentDataSource == undefined)
  68. {
  69. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  70. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  71. }
  72. const dbName = "PADDF";
  73. let db = null;
  74. const DBOpenRequest = indexedDB.open(dbName, 4);
  75. DBOpenRequest.onsuccess = function(event) {
  76. db = event.target.result; //DBOpenRequest.result;
  77. console.log("PADDF:数据库已可使用");
  78. loadData();
  79. };
  80. DBOpenRequest.onerror = function(event) {
  81. // 错误处理
  82. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  83. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  84. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  85. loadData();
  86. //alert('Some errors have occurred, please refresh the page.');
  87. //history.go(); //直接强制刷新
  88. };
  89. DBOpenRequest.onupgradeneeded = function(event) {
  90. let db = event.target.result;
  91. let store;
  92. switch (true)
  93. {
  94. case event.oldVersion < 2:
  95. store = db.createObjectStore("cards");
  96. store = db.createObjectStore("skills");
  97. case event.oldVersion < 3:
  98. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  99. }
  100. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  101. store.transaction.oncomplete = function(event) {
  102. console.log("PADDF:数据库建立完毕");
  103. };
  104. };
  105. class Plus extends Array {
  106. constructor(hp = 0 , atk = 0, rcv = 0) {
  107. super(3);//建立 Array
  108. if (Array.isArray(hp) && hp.length >= 3 //传入数组的形式
  109. && hp.every(n=>Number.isInteger(n))) {
  110. this[0] = hp[0];
  111. this[1] = hp[1];
  112. this[2] = hp[2];
  113. } else { //传入三个数字的形式
  114. if (!Number.isInteger(hp) || !Number.isInteger(atk) || !Number.isInteger(rcv)) throw new TypeError("传入的 +值 不是整数");
  115. this[0] = hp;
  116. this[1] = atk;
  117. this[2] = rcv;
  118. }
  119. }
  120. get hp() {
  121. return this[0];
  122. }
  123. set hp(num) {
  124. if (!Number.isInteger(num)) throw new TypeError("传入的 HP +值 不是整数");
  125. if (num < 0 || num > 99) throw new RangeError("HP +值应为 0-99 之间的整数");
  126. this[0] = num;
  127. }
  128. get atk() {
  129. return this[1];
  130. }
  131. set atk(num) {
  132. if (!Number.isInteger(num)) throw new TypeError("传入的 ATK +值 不是整数");
  133. if (num < 0 || num > 99) throw new RangeError("ATK +值应为 0-99 之间的整数");
  134. this[1] = num;
  135. }
  136. get rcv() {
  137. return this[2];
  138. }
  139. set rcv(num) {
  140. if (!Number.isInteger(num)) throw new TypeError("传入的 RCV +值 不是整数");
  141. if (num < 0 || num > 99) throw new RangeError("RCV +值应为 0-99 之间的整数");
  142. this[2] = num;
  143. }
  144. get is297() {
  145. return (this[0] + this[1] + this[2]) === 297;
  146. }
  147. }
  148. class LatentAwakening extends Array {
  149. blocks = 6;
  150. constructor(arg = []) {
  151. super();//建立 Array
  152. if (typeof arg === "bigint" ||
  153. typeof arg === "number" && Number.isInteger(arg) ||
  154. typeof arg === "string" && /^\d+$/.test(arg)
  155. ){ //单个大数字模式
  156. let latentNumber = BigInt(arg);
  157. //console.log("原始数字",latentNumber.toString(2));
  158. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  159. latentNumber >>= 3n; //右移3位
  160. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  161. const changeLatentBlocksNum = Boolean(latentNumber & 1n); //1时就是开孔了
  162. latentNumber >>= 1n; //右移1位
  163. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  164. if (changeLatentBlocksNum)
  165. {
  166. this.blocks = Number(latentNumber & 0b1111n);
  167. latentNumber >>= 4n;
  168. //console.log("读取潜觉格子数",latentNumber.toString(2));
  169. }
  170. const rightNumn = latentVersion > 6n ? 7n : 5n; //右移的距离
  171. const getbnum = (1n << rightNumn) - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  172. while (latentNumber > 0n)
  173. {
  174. const latentId = Number(latentNumber & getbnum);
  175. this.push(latentId);
  176. //判断是几格,然后直接右移几次
  177. const useHole = latentUseHole(latentId);
  178. latentNumber >>= rightNumn * BigInt(useHole);
  179. }
  180. } else if (Array.isArray(arg)) {
  181. Object.assign(this, arg);
  182. }
  183. }
  184. get usedHole() {
  185. return this.reduce((p,v)=>p + latentUseHole(v),0);
  186. }
  187. toBigInt() {
  188. //直接使用目前的最新版本
  189. const leftNumn = 0b111n;
  190. //重复添加潜觉
  191. let latentNum = this.reduceRight((pre,latentId, idx)=>{
  192. const useHole = latentUseHole(latentId);
  193. const latentIdn = BigInt(latentId);
  194. for (let i=1; i <= useHole; i++) {
  195. pre <<= leftNumn;
  196. pre |= latentIdn;
  197. }
  198. return pre;
  199. }, 0n);
  200. //添加使用的格子数
  201. latentNum <<= 4n;
  202. latentNum |= BigInt(this.blocks);
  203. //添加是否已打开格子
  204. latentNum <<= 1n;
  205. latentNum |= this.blocks > 6 ? 1n : 0n;
  206. //潜觉版本,直接来最新版本
  207. latentNum <<=3n;
  208. latentNum |= latentVersion;
  209. return BigInt.asUintN(64, latentNum);;
  210. }
  211. }
  212. class Member2 {
  213. id = 0; //原始id
  214. changes = null; //变身后id
  215. level = 1; //等级
  216. awakening = 0; //觉醒数量
  217. superAwakening= 0; //超觉醒ID
  218. #plus = new Plus(); //加值
  219. #latentAwakening = new LatentAwakening(); //潜在觉醒
  220. skillLevel = 0; //技能等级
  221. assistMember = null; //辅助对象的引用
  222. //下面是游戏状态
  223. skillQuantity = 0; //技能填充量
  224. evolveSkillStage = null; //储存进化类技能的当前等级
  225. attrChange = null; //改变为什么颜色
  226. get hasAssist() {
  227. return assistMember instanceof Member2;
  228. }
  229. removeAssist() {
  230. this.assistMember = null;
  231. }
  232. constructor(oldMember = {}, assistMember = null)
  233. {
  234. if (assistMember instanceof Member2) {
  235. this.assistMember = assistMember;
  236. assistMember.removeAssist();
  237. }
  238. if (oldMember instanceof Member2) {
  239. Object.assign(this, oldMember);
  240. }
  241. }
  242. get card() {
  243. return Cards[this.id] ?? Cards[0];
  244. }
  245. get plus() {
  246. return this.#plus;
  247. }
  248. set plus(arr) {
  249. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  250. throw new TypeError("直接设定 +值 应当为整形数组");
  251. this.#plus[0] = arr[0];
  252. this.#plus[1] = arr[1];
  253. this.#plus[2] = arr[2];
  254. }
  255. get latentAwakening() {
  256. return this.#latentAwakening;
  257. }
  258. set latentAwakening(arr) {
  259. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  260. throw new TypeError("直接设定 潜在觉醒 应当为整形数组");
  261. this.#latentAwakening.length = arr.length;
  262. for (let i=0;i<arr.length;i++) {
  263. this.#latentAwakening[i] = arr[i];
  264. }
  265. }
  266. get needExp() {
  267. const expArray = [
  268. Math.round(valueAt(this.level, 99, this.card.exp)) //99级以内的经验
  269. ];
  270. if (this.level > 99)
  271. expArray.push(Math.max(0, Math.min(this.level, 110) - 100) * 5000000);
  272. if (this.level > 110)
  273. expArray.push(Math.max(0, Math.min(this.level, 120) - 110) * 20000000);
  274. return expArray;
  275. }
  276. getWorkingAwakenings(states) {
  277. const {outsideOfDungeon, awakningsBind, removeAssist, slotBind} = states;
  278. if (slotBind) return [];
  279. //封觉醒时,语音、心横仍然生效
  280. const awaknings = this.card.awakenings.slice(0, this.awakening);
  281. if (this.hasAssist && !removeAssist) //有武器并且没有禁武器时
  282. awaknings.push(...this.assistMember.getAwakenings(states));
  283. return awaknings;
  284. }
  285. getAbilities(states) {
  286. const {outsideOfDungeon, awakningsBind, removeAssist, dungeonEnchance} = states;
  287. const abilities = {
  288. hp: {base: 0, plus: 0, assist: 0, awaknings: 0},
  289. atk: {base: 0, plus: 0, assist: 0, awaknings: 0},
  290. rcv: {base: 0, plus: 0, assist: 0, awaknings: 0},
  291. }
  292. return abilities;
  293. }
  294. }
  295. class Card {
  296. flags = 0;
  297. id = 0;
  298. name = null;
  299. attrs = [];
  300. types = [];
  301. isUltEvo = false;
  302. rarity = 0;
  303. cost = 0;
  304. maxLevel = 0;
  305. feedExp = 0;
  306. isEmpty = true;
  307. sellPrice = 0;
  308. hp = null;
  309. atk = null;
  310. rcv = null;
  311. exp = null;
  312. activeSkillId = 0;
  313. leaderSkillId = 0;
  314. enemy = null;
  315. evoBaseId = null;
  316. evoMaterials = [];
  317. unevoMaterials = [];
  318. awakenings = [];
  319. superAwakenings = [];
  320. evoRootId = 0;
  321. seriesId = 0;
  322. sellMP = 0;
  323. latentAwakeningId = 0;
  324. collabId = 0;
  325. altName = [];
  326. limitBreakIncr = 0;
  327. voiceId = 0;
  328. orbSkinOrBgmId = 0;
  329. specialAttribute = null;
  330. searchFlags = [];
  331. #leaderSkillTypes = null;
  332. gachaGroupsFlag = 0;
  333. badgeId = 0;
  334. unk01 = null;
  335. unk02 = null;
  336. unk03 = null;
  337. unk04 = null;
  338. unk05 = null;
  339. unk06 = null;
  340. unk07 = null;
  341. unk08 = null;
  342. static fixId(id, reverse = false){
  343. if (id === 0xFFFF) return id;
  344. return reverse ? (id >= 9900 ? id + 100 : id) : (id >= 10000 ? id - 100 : id);
  345. }
  346. constructor(data){
  347. if (Array.isArray(data)) {
  348. this.fromOfficialData(data);
  349. } else {
  350. const classPrototype = Card.prototype;
  351. for (let key in data) {
  352. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  353. if (propertyDescriptor &&
  354. !propertyDescriptor.writable &&
  355. !propertyDescriptor.set)
  356. continue;
  357. this[key] = data[key];
  358. }
  359. }
  360. }
  361. fromOfficialData(data) {
  362. const e = data.entries();
  363. function readCurve(entries) {
  364. return {
  365. min: entries.next().value?.[1],
  366. max: entries.next().value?.[1],
  367. scale: entries.next().value?.[1],
  368. };
  369. }
  370. this.id = Card.fixId(e.next().value?.[1]); //ID
  371. this.name = e.next().value?.[1]; //名字
  372. this.attrs.push(e.next().value?.[1]); //属性1
  373. this.attrs.push(e.next().value?.[1]); //属性2
  374. this.isUltEvo = e.next().value?.[1] !== 0; //是否究极进化
  375. this.types.push(e.next().value?.[1]); //类型1
  376. this.types.push(e.next().value?.[1]); //类型2
  377. this.rarity = e.next().value?.[1]; //星级
  378. this.cost = e.next().value?.[1]; //cost
  379. this.unk01 = e.next().value?.[1]; //未知01
  380. this.maxLevel = e.next().value?.[1]; //最大等级
  381. this.feedExp = e.next().value?.[1]; //1级喂食经验,需要除以4
  382. this.isEmpty = e.next().value?.[1] === 1; //空卡片?
  383. this.sellPrice = e.next().value?.[1]; //1级卖钱,需要除以10
  384. this.hp = readCurve(e); //HP增长
  385. this.atk = readCurve(e); //攻击增长
  386. this.rcv = readCurve(e); //回复增长
  387. this.exp = { min: 0, max: e.next().value?.[1], scale: e.next().value?.[1] }; //经验增长
  388. this.activeSkillId = e.next().value?.[1]; //主动技
  389. this.leaderSkillId = e.next().value?.[1]; //队长技
  390. this.enemy = { //作为怪物的数值
  391. countdown: e.next().value?.[1],
  392. hp: readCurve(e),
  393. atk: readCurve(e),
  394. def: readCurve(e),
  395. maxLevel: e.next().value?.[1],
  396. coin: e.next().value?.[1],
  397. exp: e.next().value?.[1],
  398. skills: []
  399. };
  400. this.evoBaseId = Card.fixId(e.next().value?.[1]); //进化基础ID
  401. this.evoMaterials.push(...([ //进化素材
  402. e.next().value?.[1],
  403. e.next().value?.[1],
  404. e.next().value?.[1],
  405. e.next().value?.[1],
  406. e.next().value?.[1]
  407. ].map(n=>Card.fixId(n,false))));
  408. this.unevoMaterials.push(...([ //退化素材
  409. e.next().value?.[1],
  410. e.next().value?.[1],
  411. e.next().value?.[1],
  412. e.next().value?.[1],
  413. e.next().value?.[1]
  414. ].map(n=>Card.fixId(n,false))));
  415. this.unk02 = e.next().value?.[1]; //未知02
  416. this.unk03 = e.next().value?.[1]; //未知03
  417. this.unk04 = e.next().value?.[1]; //未知04
  418. this.unk05 = e.next().value?.[1]; //未知05
  419. this.unk06 = e.next().value?.[1]; //未知06
  420. this.unk07 = e.next().value?.[1]; //未知07
  421. const numSkills = e.next().value?.[1]; //几种敌人技能
  422. for (let si = 0; si < numSkills; si++) {
  423. this.enemy.skills.push({
  424. id: e.next().value?.[1],
  425. ai: e.next().value?.[1],
  426. rnd: e.next().value?.[1]
  427. });
  428. }
  429. const numAwakening = e.next().value?.[1]; //觉醒个数
  430. for (let ai = 0; ai < numAwakening; ai++) {
  431. this.awakenings.push(e.next().value?.[1]);
  432. }
  433. this.superAwakenings.push(...(e.next().value?.[1].split(',').filter(Boolean).map(strN=>parseInt(strN,10)))); //超觉醒
  434. this.evoRootId = Card.fixId(e.next().value?.[1]); //进化链根ID
  435. this.seriesId = e.next().value?.[1]; //系列ID
  436. this.types.push(e.next().value?.[1]); //类型3
  437. this.sellMP = e.next().value?.[1]; //卖多少MP
  438. this.latentAwakeningId = e.next().value?.[1]; //潜在觉醒ID
  439. this.collabId = e.next().value?.[1]; //合作ID
  440. this.flags = e.next().value?.[1];
  441. this.altName.push(...e.next().value?.[1].split("|").filter(Boolean)); //替换名字(分类标签)
  442. this.limitBreakIncr = e.next().value?.[1]; //110级增长
  443. this.voiceId = e.next().value?.[1]; //语音觉醒的ID
  444. this.orbSkinOrBgmId = e.next().value?.[1]; //珠子皮肤ID
  445. this.specialAttribute = e.next().value?.[1]; //特别属性,比如黄龙
  446. this.searchFlags.push(e.next().value?.[1], e.next().value?.[1]); //队长技搜索类型,解析写在这里会导致文件太大,所以写到前端去了
  447. this.gachaGroupsFlag = e.next().value?.[1]; //目前猜测是桶ID
  448. this.unk08 = e.next().value?.[1]; //未知08
  449. this.attrs.push(e.next().value?.[1]); //属性3
  450. this.badgeId = e.next().value?.[1]; //抽到后获取的徽章ID
  451. this.attrs = this.attrs.filter(n=>Number.isInteger(n) && n>=0);
  452. this.types = this.types.filter(n=>Number.isInteger(n) && n>=0);
  453. const last = e.next();
  454. if (!last.done)
  455. console.debug(`有新增数据/residue data for #%d: %o`, this.id , last.value);
  456. }
  457. get activeSkill(){
  458. return Skills[this.activeSkillId];
  459. }
  460. get leaderSkill(){
  461. return Skills[this.leaderSkillId];
  462. }
  463. get canAssist(){ //是否能当二技
  464. return Boolean(this.flags & 1<<0);
  465. }
  466. get enabled(){ //是否已启用
  467. return Boolean(this.flags & 1<<1);
  468. }
  469. get stacking(){ //flag有1<<3时,不合并占一格,没有时则根据类型进行合并(目前合并已经不占格子)
  470. const specialType = [0,12,14,15];
  471. return Boolean(this.flags & 1<<3) &&
  472. this.types.some(t=>specialType.includes(t)); //0進化用;12能力覺醒用;14強化合成用;15販賣用默认合并
  473. }
  474. get onlyAssist(){ //是否只能当二技
  475. return Boolean(this.flags & 1<<4);
  476. }
  477. get skillBanner(){ //是否支持8个潜觉
  478. return Boolean(this.flags & 1<<5);
  479. }
  480. get onlyAssist(){ //是否有技能横幅
  481. return Boolean(this.flags & 1<<6);
  482. }
  483. get leaderSkillTypes(){
  484. if (this.#leaderSkillTypes == null) {
  485. this.#leaderSkillTypes = new LeaderSkillType(this);
  486. }
  487. return this.#leaderSkillTypes;
  488. }
  489. }
  490. //队长技能类型的翻译
  491. class LeaderSkillType{
  492. #card = null;
  493. #flags = [];
  494. #matchMode = null;
  495. #restriction = null;
  496. #appendEffects = null;
  497. constructor(flags1, flags2){
  498. if (flags1 instanceof Card || Array.isArray(flags1.searchFlags)) {
  499. this.#card = flags1;
  500. } else if (Array.isArray(flags1)) {
  501. this.#flags.push(...flags1);
  502. } else {
  503. this.#flags.push(flags1, flags2);
  504. }
  505. }
  506. get matchMode(){
  507. if (this.#matchMode == null) {
  508. this.#matchMode = new LeaderSkillType_MatchingStyle(this.#card ?? this.#flags);
  509. }
  510. return this.#matchMode;
  511. }
  512. get restriction(){
  513. if (this.#restriction == null) {
  514. this.#restriction = new LeaderSkillType_Restriction_Bind(this.#card ?? this.#flags);
  515. }
  516. return this.#restriction;
  517. }
  518. get appendEffects(){
  519. if (this.#appendEffects == null) {
  520. this.#appendEffects = new LeaderSkillType_ExtraEffects(this.#card ?? this.#flags);
  521. }
  522. return this.#appendEffects;
  523. }
  524. }
  525. class LeaderSkillType_MatchingStyle {
  526. #card = null;
  527. #flags = [];
  528. constructor(arg){
  529. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  530. this.#card = arg;
  531. } else {
  532. this.#flags = arg;
  533. }
  534. }
  535. get multipleAttr(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 0)}
  536. get rowMatch(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 1)}
  537. get combo(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 2)}
  538. get sameColor(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 3)}
  539. get LShape(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 4)}
  540. get crossMatch(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 5)}
  541. get heartCrossMatch(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 6)}
  542. get remainOrbs(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 7)}
  543. get enhanced5Orbs(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 8)}
  544. }
  545. class LeaderSkillType_Restriction_Bind {
  546. #card = null;
  547. #flags = [];
  548. constructor(arg){
  549. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  550. this.#card = arg;
  551. } else {
  552. this.#flags = arg;
  553. }
  554. }
  555. get attrEnhance(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 9)}
  556. get typeEnhance(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 10)}
  557. get board7x6(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 11)}
  558. get noSkyfall(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 12)}
  559. get HpRange(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 13)}
  560. get useSkill(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 14)}
  561. get moveTimeDecrease_Fixed(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 15)}
  562. get minMatchLen(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 16)}
  563. get specialTeam(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 17)}
  564. get effectWhenRecover(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 18)}
  565. }
  566. class LeaderSkillType_ExtraEffects {
  567. #card = null;
  568. #flags = [];
  569. constructor(arg){
  570. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  571. this.#card = arg;
  572. } else {
  573. this.#flags = arg;
  574. }
  575. }
  576. get addCombo(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 21)}
  577. get fixedFollowAttack(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 22)}
  578. get scaleFollowAttack(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 23)}
  579. get reduce49down(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 24)}
  580. get reduce50(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 25)}
  581. get reduce51up(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 26)}
  582. get moveTimeIncrease(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 20)}
  583. get rateMultiplyExp_Coin(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 27)}
  584. get rateMultiplyDrop(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 28)}
  585. get voidPoison(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 29)}
  586. get counterAttack(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 30)}
  587. get autoHeal(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 31)}
  588. get unbindAwokenBind(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 19)}
  589. get resolve(){return Boolean(this.#card?.searchFlags?.[1] ?? this.#flags[1] & 1 << 0)}
  590. get predictionFalling(){return Boolean(this.#card?.searchFlags?.[1] ?? this.#flags[1] & 1 << 1)}
  591. }
  592. class Team extends Array {
  593. badge = 0;
  594. helperTeam = null;
  595. switchesLeader = null;
  596. constructor(memberCount = 6) {
  597. super(memberCount);//建立 Array
  598. }
  599. get leader1(){
  600. return this[0];
  601. }
  602. get leader2(){
  603. //当有 helperTeam 时,使用另一个队伍的队长
  604. return helperTeam instanceof Team ? this.helperTeam.leader1 : this[5];
  605. }
  606. }
  607. class Formation2 {
  608. teams = [];
  609. title = null;
  610. description = null;
  611. dungeonEnchancement = {
  612. attrs: [],
  613. types: [],
  614. rarities: [],
  615. collabIds: [],
  616. gachaIds: [],
  617. rate: {
  618. hp: 1,
  619. atk: 1,
  620. rcv: 1
  621. },
  622. benefitOfYinYang: 0,
  623. currentStage: 0,
  624. };
  625. constructor(teamCount) {
  626. this.teams.length = teamCount;
  627. const menbersCount = teamCount === 2 ? 5 : 6;
  628. for (let i=0; i<teamCount; i++) {
  629. this.teams[i] = new Team(menbersCount);
  630. }
  631. if (teamCount === 2) { //当为2人对物时,互相设定为互助队伍
  632. this.teams[0].helperTeam = this.teams[1];
  633. this.teams[1].helperTeam = this.teams[0];
  634. }
  635. }
  636. }
  637. class Skill {
  638. id = 0;
  639. name = null;
  640. description = null;
  641. type = 0;
  642. maxLevel = 0;
  643. initialCooldown = 0;
  644. unk = 0;
  645. params = [];
  646. #parsed = null;
  647. constructor(data, i){
  648. if (Array.isArray(data)) {
  649. this.id = i;
  650. this.fromOfficialData(data);
  651. } else {
  652. const classPrototype = Skill.prototype;
  653. for (let key in data) {
  654. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  655. if (propertyDescriptor &&
  656. !propertyDescriptor.writable &&
  657. !propertyDescriptor.set)
  658. continue;
  659. this[key] = data[key];
  660. }
  661. }
  662. }
  663. fromOfficialData(data) {
  664. const e = data.entries();
  665. this.name = e.next().value?.[1];
  666. this.description = e.next().value?.[1];
  667. this.type = e.next().value?.[1];
  668. this.maxLevel = e.next().value?.[1];
  669. this.initialCooldown = e.next().value?.[1];
  670. this.unk = e.next().value?.[1];
  671. let last = null;
  672. while (last = e.next(), !last.done) {
  673. this.params.push(last.value[1]);
  674. }
  675. }
  676. get parsed() {
  677. if (this.#parsed == null) {
  678. this.#parsed = Skill.skillParser(this);
  679. }
  680. return this.#parsed;
  681. }
  682. static skillParser(skill) {
  683. if (!(skill instanceof Skill)) throw new TypeError("传入的 技能 不是 Skill 类");
  684. return skillParser(skill.id);
  685. }
  686. }
  687. //队员基本的留空
  688. var Member = function(id = 0) {
  689. this.id = id;
  690. this.ability = [0, 0, 0];
  691. this.abilityNoAwoken = [0, 0, 0];
  692. };
  693. //让 Member 能直接获取 card
  694. Object.defineProperty(Member.prototype, "card", {
  695. get() { return Cards[this.id] ?? Cards[0]; }
  696. })
  697. Member.prototype.effectiveAwokens = function(assist) {
  698. const memberCard = this.card;
  699. let enableAwoken = memberCard?.awakenings?.slice(0, this.awoken) || [];
  700. //单人、3人时,大于等于100级且297时增加超觉醒
  701. if ((solo || teamsCount === 3) && this.sawoken > 0 && this.level >= 100 && this.plus.every(p=>p>=99)) {
  702. enableAwoken.push(this.sawoken);
  703. }
  704. //添加武器
  705. if (assist instanceof Member && assist?.card?.awakenings?.includes(49)) {
  706. enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken));
  707. }
  708. return enableAwoken;
  709. }
  710. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  711. let memberCard = this.card, assistCard = assist?.card,
  712. assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  713. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  714. let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组
  715. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  716. let changeAttr, appendTypes;
  717. if (assistAwakenings?.includes(49)) { //如果有武器
  718. //更改副属性
  719. changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //筛选出武器觉醒
  720. if (changeAttr) attrs[1] = changeAttr - 91; //变换为属性
  721. //添加类型
  722. appendTypes = assistAwakenings.filter(ak=>ak >= 83 && ak <= 90); //筛选出武器觉醒
  723. appendTypes = appendTypes.map(type=> //变换为类型
  724. typekiller_for_type.find(t=>(type - 52) === t.awoken).type);
  725. appendTypes = appendTypes.filter(ak=>!types.has(ak)); //去除重复的
  726. appendTypes.forEach(appendType=>types.add(appendType)); //添加到类型里
  727. }
  728. return {
  729. attrs: attrs, isChangeAttr: Boolean(changeAttr),
  730. types: Array.from(types), isAppendType: Boolean(appendTypes?.length), appendTypes
  731. };
  732. }
  733. Member.prototype.outObj = function() {
  734. const m = this;
  735. if (m.id == 0) return null;
  736. let obj = [m.id];
  737. if (m.level != undefined) obj[1] = m.level;
  738. if (m.awoken != undefined) obj[2] = m.awoken;
  739. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  740. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  741. obj[3] = m.plus[0];
  742. } else {
  743. obj[3] = m.plus;
  744. }
  745. }
  746. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  747. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  748. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  749. const skill = Skills[card.activeSkillId];
  750. //有技能等级,并且技能等级低于最大等级时才记录技能
  751. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  752. return obj;
  753. };
  754. Member.prototype.loadObj = function(m, dataVersion) {
  755. if (m == undefined) //如果没有提供数据,直接返回默认
  756. {
  757. this.id = 0;
  758. return;
  759. }
  760. if (dataVersion == undefined) dataVersion = 1;
  761. this.id = dataVersion > 1 ? m[0] : m.id;
  762. this.level = dataVersion > 1 ? m[1] : m.level;
  763. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  764. if (dataVersion > 1) {
  765. if (isNaN(m[3]) || m[3] == null) {
  766. this.plus = m[3];
  767. } else {
  768. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  769. this.plus = [singlePlus, singlePlus, singlePlus];
  770. }
  771. } else {
  772. this.plus = m.plus;
  773. }
  774. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  775. this.latent = dataVersion > 1 ? m[4] : m.latent;
  776. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  777. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  778. this.sawoken = dataVersion > 1 ?
  779. (dataVersion < 5 ?
  780. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  781. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  782. : m.sawoken;
  783. this.skilllevel = m[6] || null;
  784. };
  785. Member.prototype.loadFromMember = function(m) {
  786. if (m == undefined) //如果没有提供数据,直接返回默认
  787. {
  788. return;
  789. }
  790. this.id = m.id;
  791. };
  792. //只用来防坐的任何队员
  793. var MemberDelay = function() {
  794. this.id = -1;
  795. };
  796. MemberDelay.prototype = Object.create(Member.prototype);
  797. MemberDelay.prototype.constructor = MemberDelay;
  798. //辅助队员
  799. var MemberAssist = function() {
  800. this.level = 0;
  801. this.awoken = 0;
  802. this.plus = [0, 0, 0];
  803. Member.call(this);
  804. };
  805. MemberAssist.prototype = Object.create(Member.prototype);
  806. MemberAssist.prototype.constructor = MemberAssist;
  807. MemberAssist.prototype.loadFromMember = function(m) {
  808. if (m == undefined) //如果没有提供数据,直接返回默认
  809. {
  810. return;
  811. }
  812. this.id = m.id;
  813. if (m.level != undefined) this.level = m.level;
  814. if (m.awoken != undefined) this.awoken = m.awoken;
  815. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  816. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  817. };
  818. //正式队伍
  819. var MemberTeam = function() {
  820. this.latent = [];
  821. MemberAssist.call(this);
  822. //sawoken作为可选项目,默认不在内
  823. };
  824. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  825. MemberTeam.prototype.constructor = MemberTeam;
  826. MemberTeam.prototype.loadFromMember = function(m) {
  827. if (m == undefined) //如果没有提供数据,直接返回默认
  828. {
  829. return;
  830. }
  831. this.id = m.id;
  832. if (m.level != undefined) this.level = m.level;
  833. if (m.awoken != undefined) this.awoken = m.awoken;
  834. if (Array.isArray(m?.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  835. if (Array.isArray(m?.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  836. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  837. if (Array.isArray(m?.ability) && m.ability.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  838. if (Array.isArray(m?.abilityNoAwoken) && m.abilityNoAwoken.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  839. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  840. };
  841. let Formation = function(teamCount, memberCount) {
  842. this.title = "";
  843. this.detail = "";
  844. this.teams = [];
  845. this.dungeonEnchance = {
  846. attrs: [],
  847. types: [],
  848. rarities: [],
  849. collabs: [],
  850. gachas: [],
  851. rate: {
  852. hp: 1,
  853. atk: 1,
  854. rcv: 1
  855. }
  856. }
  857. for (let ti = 0; ti < teamCount; ti++) {
  858. const team = [
  859. [], //队员
  860. [], //辅助
  861. 0, //徽章
  862. 0, //队长更换序号
  863. ];
  864. for (let mi = 0; mi < memberCount; mi++) {
  865. team[0].push(new MemberTeam());
  866. team[1].push(new MemberAssist());
  867. }
  868. this.teams.push(team);
  869. }
  870. };
  871. //初始化队伍结构
  872. let formation = new Formation(teamsCount, teamsCount == 2 ? 5 : 6);
  873. Formation.prototype.outObj = function() {
  874. const obj = {};
  875. if (this?.title?.length > 0) obj.t = this.title;
  876. if (this?.detail?.length > 0) obj.d = this.detail;
  877. obj.f = this.teams.map(t => {
  878. const teamArr = [];
  879. teamArr[0] = t[0].map(m =>
  880. m.outObj()
  881. ).deleteLatter();
  882. teamArr[1] = t[1].map(m =>
  883. m.outObj()
  884. ).deleteLatter();
  885. if (t[2]) teamArr[2] = t[2];
  886. if (t[3]) teamArr[3] = t[3];
  887. return teamArr;
  888. });
  889. let dge = this.dungeonEnchance;
  890. if (Object.values(dge.rate).some(rate => rate != 1) || dge.benefit || dge.stage>1) obj.r = [
  891. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities),dge.collabs.length ? dge.collabs : 0, reflags(dge.gachas)].deleteLatter(0), //类型,属性,星级
  892. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1),
  893. dge.benefit || 0, //地下城阴阳加护
  894. dge.stage || 1 //地下城层数
  895. ];
  896. obj.v = dataStructure;
  897. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  898. !obj.t &&
  899. !obj.d)
  900. return null;*/
  901. return obj;
  902. };
  903. Formation.prototype.loadObj = function(f) {
  904. let dge = this.dungeonEnchance;
  905. if (f == undefined) //如果没有提供数据,要返回空的
  906. {
  907. this.title = "";
  908. this.detail = "";
  909. this.teams.forEach(function(t, ti) {
  910. t[0].forEach(function(m, mi) {
  911. m.loadObj(null);
  912. });
  913. t[1].forEach(function(m, mi) {
  914. m.loadObj(null);
  915. });
  916. t[2] = 1;
  917. t[3] = 0;
  918. });
  919. dge.rarities.length = 0;
  920. dge.attrs.length = 0;
  921. dge.types.length = 0;
  922. dge.rate.hp = 1;
  923. dge.rate.atk = 1;
  924. dge.rate.rcv = 1;
  925. dge.benefit = 0;
  926. dge.stage = 1;
  927. return;
  928. }
  929. const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式
  930. this.title = dataVeision > 1 ? f.t : f.title;
  931. this.detail = dataVeision > 1 ? f.d : f.detail;
  932. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  933. this.teams.forEach(function(t, ti) {
  934. const tf = loadTeamArr[ti];
  935. if (tf) {
  936. t[0].forEach(function(m, mi) {
  937. const fm = tf[0][mi];
  938. m.loadObj(fm, dataVeision);
  939. });
  940. t[1].forEach(function(m, mi) {
  941. const fm = tf[1][mi];
  942. m.loadObj(fm, dataVeision);
  943. });
  944. t[2] = dataVeision > 3 ? //徽章
  945. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  946. : badgeConvert(tf[2]); //1、2版老数据的徽章
  947. t[3] = tf[3] ?? 0; //队长
  948. }
  949. });
  950. function badgeConvert(old)
  951. {
  952. switch (old)
  953. {
  954. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  955. return old + 1;
  956. }
  957. case 9: {
  958. return 11;
  959. }
  960. case 10:case 11:case 12: {
  961. return old + 7;
  962. }
  963. case 13: {
  964. return 21;
  965. }
  966. case 14: {
  967. return 10;
  968. }
  969. case 15:case 16:case 17: {
  970. return old - 3;
  971. }
  972. case 18: { //月卡
  973. return 1<<7 | 1 ;
  974. }
  975. default: return 1;
  976. }
  977. }
  978. if (f.r)
  979. {
  980. if (Array.isArray(f.r[0])) {
  981. const [[types, attrs, rarities, collabs, gachas] = [], [hp , atk, rcv] = [], benefit, stage] = f.r;
  982. dge.types = flags(types ?? 0);
  983. dge.attrs = flags(attrs ?? 0);
  984. dge.rarities = flags(rarities ?? 0);
  985. dge.collabs = collabs?.length ? collabs : [];
  986. dge.gachas = Array.isArray(gachas) ? gachas.flatMap(n=>flags(n)) :flags(gachas || 0);
  987. dge.rate.hp = hp ?? 1;
  988. dge.rate.atk = atk ?? 1;
  989. dge.rate.rcv = rcv ?? 1;
  990. dge.benefit = benefit || 0;
  991. dge.stage = stage || 1;
  992. } else {
  993. dge.attrs = flags(f.r[0] ?? 0);
  994. dge.types = flags(f.r[1] ?? 0);
  995. dge.rarities.length = 0;
  996. dge.rate.hp = f.r[2] ?? 1;
  997. dge.rate.atk = f.r[3] ?? 1;
  998. dge.rate.rcv = f.r[4] ?? 1;
  999. }
  1000. }
  1001. if (f.b)
  1002. this.teams[0][2] = f.b; //原来模式的徽章
  1003. };
  1004. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  1005. {
  1006. let qrObj = {
  1007. d:this.outObj()
  1008. };
  1009. if (keepDataSource) qrObj.s = currentDataSource.code;
  1010. return qrObj;
  1011. }
  1012. //pdc的徽章对应数字
  1013. Formation.pdcBadgeMap = [
  1014. {pdf:undefined,pdc:0}, //什么都没有
  1015. {pdf:1,pdc:10}, //无限cost
  1016. {pdf:2,pdc:12}, //小手指
  1017. {pdf:3,pdc:9}, //全体攻击
  1018. {pdf:4,pdc:5}, //小回复
  1019. {pdf:5,pdc:1}, //小血量
  1020. {pdf:6,pdc:3}, //小攻击
  1021. {pdf:7,pdc:8}, //SB
  1022. {pdf:8,pdc:18}, //队长防封
  1023. {pdf:9,pdc:19}, //SX
  1024. {pdf:11,pdc:7}, //无天降
  1025. {pdf:17,pdc:6}, //大回复
  1026. {pdf:18,pdc:2}, //大血量
  1027. {pdf:19,pdc:4}, //大攻击
  1028. {pdf:20,pdc:null}, //三维
  1029. {pdf:21,pdc:13}, //大手指
  1030. {pdf:10,pdc:11}, //加经验
  1031. {pdf:12,pdc:15}, //墨镜
  1032. {pdf:13,pdc:17}, //防废
  1033. {pdf:14,pdc:16}, //防毒
  1034. {pdf:PAD_PASS_BADGE,pdc:14}, //月卡
  1035. ];
  1036. //pdc的潜觉对应数字
  1037. Formation.pdcLatentMap = [
  1038. {pdf:1,pdc:1}, //HP
  1039. {pdf:2,pdc:0}, //攻击
  1040. {pdf:3,pdc:2}, //回复
  1041. {pdf:4,pdc:19}, //手指
  1042. {pdf:5,pdc:13}, //自回
  1043. {pdf:6,pdc:14}, //火盾
  1044. {pdf:7,pdc:15}, //水盾
  1045. {pdf:8,pdc:16}, //木盾
  1046. {pdf:9,pdc:17}, //光盾
  1047. {pdf:10,pdc:18}, //暗盾
  1048. {pdf:11,pdc:12}, //防坐
  1049. {pdf:12,pdc:3}, //三维
  1050. {pdf:13,pdc:35}, //不被换队长
  1051. {pdf:13,pdc:47}, //不被换队长 ×1.5
  1052. {pdf:14,pdc:37}, //不掉废
  1053. {pdf:15,pdc:36}, //不掉毒
  1054. {pdf:16,pdc:24}, //进化杀
  1055. {pdf:17,pdc:25}, //觉醒杀
  1056. {pdf:18,pdc:26}, //强化杀
  1057. {pdf:19,pdc:27}, //卖钱杀
  1058. {pdf:20,pdc:4}, //神杀
  1059. {pdf:21,pdc:5}, //龙杀
  1060. {pdf:22,pdc:6}, //恶魔杀
  1061. {pdf:23,pdc:7}, //机械杀
  1062. {pdf:24,pdc:8}, //平衡杀
  1063. {pdf:25,pdc:9}, //攻击杀
  1064. {pdf:26,pdc:10}, //体力杀
  1065. {pdf:27,pdc:11}, //回复杀
  1066. {pdf:28,pdc:20}, //大HP
  1067. {pdf:29,pdc:21}, //大攻击
  1068. {pdf:30,pdc:22}, //大回复
  1069. {pdf:31,pdc:23}, //大手指
  1070. {pdf:32,pdc:28}, //大火盾
  1071. {pdf:33,pdc:29}, //大水盾
  1072. {pdf:34,pdc:30}, //大木盾
  1073. {pdf:35,pdc:31}, //大光盾
  1074. {pdf:36,pdc:32}, //大暗盾
  1075. {pdf:37,pdc:33}, //6色破无效
  1076. {pdf:37,pdc:45}, //6色破无效 ×1.5
  1077. {pdf:38,pdc:34}, //3色破属吸
  1078. {pdf:38,pdc:46}, //3色破属吸 ×1.5
  1079. {pdf:39,pdc:40}, //C珠破吸
  1080. {pdf:39,pdc:50}, //C珠破吸 ×1.5
  1081. {pdf:40,pdc:39}, //心横解转转
  1082. {pdf:40,pdc:49}, //心横解转转 ×1.5
  1083. {pdf:41,pdc:38}, //U解禁消
  1084. {pdf:41,pdc:48}, //U解禁消 ×1.5
  1085. {pdf:42,pdc:41}, //伤害上限×2
  1086. {pdf:43,pdc:42}, //HP++
  1087. {pdf:44,pdc:43}, //攻击++
  1088. {pdf:45,pdc:44}, //回复++
  1089. {pdf:46,pdc:51}, //心追解云封
  1090. {pdf:46,pdc:52}, //心追解云封 ×1.5
  1091. {pdf:47,pdc:53}, //心L大SB
  1092. {pdf:47,pdc:54}, //心L大SB ×1.5
  1093. {pdf:48,pdc:55}, //L解禁武器
  1094. {pdf:48,pdc:56}, //L解禁武器 ×1.8
  1095. {pdf:49,pdc:57}, //伤害上限×3
  1096. ];
  1097. Formation.prototype.getPdcQrStr = function()
  1098. {
  1099. function genMemberMap(m, a, position = 0)
  1100. {
  1101. const o = new Map();
  1102. o.set(0, m.id);
  1103. if (m.latent.length)
  1104. o.set(2, m.latent.map(pdfLtent=> Formation.pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  1105. o.set(3, m.level);
  1106. o.set(4, m.plus[0]);
  1107. o.set(5, m.plus[1]);
  1108. o.set(6, m.plus[2]);
  1109. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  1110. o.set(8, m?.sawoken ?? 0);
  1111. if (a.id != 0)
  1112. {
  1113. o.set(9, a.id);
  1114. o.set(10, a.level);
  1115. o.set(11, a.plus[0]);
  1116. o.set(12, a.plus[1]);
  1117. o.set(13, a.plus[2]);
  1118. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  1119. }
  1120. o.set(15, position);
  1121. return o;
  1122. }
  1123. let outArr = [
  1124. [1,this.teams.length - 1]
  1125. ];
  1126. if (this.teams.length == 2)
  1127. {
  1128. const team1 = this.teams[0];
  1129. const team2 = this.teams[1];
  1130. team1[0].push(team2[0].shift());
  1131. team1[1].push(team2[1].shift());
  1132. }
  1133. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  1134. let teamArr = [
  1135. Formation.pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || 0 //徽章
  1136. ];
  1137. const membersArr = t[0];
  1138. const assistArr = t[1];
  1139. for (let i=0;i<membersArr.length;i++)
  1140. {
  1141. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  1142. {
  1143. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  1144. let pdcMemberArr = Array.from(pdcMemberMap);
  1145. pdcMemberStr = pdcMemberArr.map(item => {
  1146. if (item[1] == undefined)
  1147. {
  1148. return null;
  1149. }
  1150. return [
  1151. item[0].toString(36).padStart(2,'0'),
  1152. item[1].toString(36).padStart(2,'0')
  1153. ].join('')}).filter(item=>item).join(',');
  1154. teamArr.push(pdcMemberStr);
  1155. }
  1156. }
  1157. return teamArr.join('}');
  1158. });
  1159. if (this.teams.length == 2)
  1160. {
  1161. const team1 = this.teams[0];
  1162. const team2 = this.teams[1];
  1163. team2[0].splice(0,0,team1[0].pop());
  1164. team2[1].splice(0,0,team1[1].pop());
  1165. }
  1166. outArr = outArr.concat(pdcTeamsStr);
  1167. return outArr.join(']');
  1168. }
  1169. //paddb的徽章对应数字
  1170. Formation.paddbBadgeMap = [
  1171. {pdf:undefined,paddb:0}, //什么都没有
  1172. {pdf:1,paddb:1}, //无限cost
  1173. {pdf:2,paddb:2}, //小手指
  1174. {pdf:3,paddb:3}, //全体攻击
  1175. {pdf:4,paddb:4}, //小回复
  1176. {pdf:5,paddb:5}, //小血量
  1177. {pdf:6,paddb:6}, //小攻击
  1178. {pdf:7,paddb:7}, //SB
  1179. {pdf:8,paddb:8}, //队长防封
  1180. {pdf:9,paddb:9}, //SX
  1181. {pdf:11,paddb:14}, //无天降
  1182. {pdf:17,paddb:10}, //大回复
  1183. {pdf:18,paddb:11}, //大血量
  1184. {pdf:19,paddb:12}, //大攻击
  1185. {pdf:20,paddb:null}, //三维
  1186. {pdf:21,paddb:13}, //大手指
  1187. {pdf:10,paddb:18}, //加经验
  1188. {pdf:12,paddb:15}, //墨镜
  1189. {pdf:13,paddb:16}, //防废
  1190. {pdf:14,paddb:17}, //防毒
  1191. {pdf:PAD_PASS_BADGE,paddb:19}, //月卡
  1192. ];
  1193. //paddb的潜觉对应数字
  1194. Formation.paddbLatentMap = [
  1195. {pdf:1,paddb:13}, //HP
  1196. {pdf:2,paddb:14}, //攻击
  1197. {pdf:3,paddb:15}, //回复
  1198. {pdf:4,paddb:16}, //手指
  1199. {pdf:5,paddb:17}, //自回
  1200. {pdf:6,paddb:19}, //火盾
  1201. {pdf:7,paddb:20}, //水盾
  1202. {pdf:8,paddb:21}, //木盾
  1203. {pdf:9,paddb:22}, //光盾
  1204. {pdf:10,paddb:23}, //暗盾
  1205. {pdf:11,paddb:18}, //防坐
  1206. {pdf:12,paddb:27}, //三维
  1207. {pdf:13,paddb:38}, //不被换队长
  1208. {pdf:14,paddb:37}, //不掉废
  1209. {pdf:15,paddb:36}, //不掉毒
  1210. {pdf:16,paddb:12}, //进化杀
  1211. {pdf:17,paddb:9}, //觉醒杀
  1212. {pdf:18,paddb:10}, //强化杀
  1213. {pdf:19,paddb:11}, //卖钱杀
  1214. {pdf:20,paddb:2}, //神杀
  1215. {pdf:21,paddb:1}, //龙杀
  1216. {pdf:22,paddb:3}, //恶魔杀
  1217. {pdf:23,paddb:4}, //机械杀
  1218. {pdf:24,paddb:8}, //平衡杀
  1219. {pdf:25,paddb:5}, //攻击杀
  1220. {pdf:26,paddb:6}, //体力杀
  1221. {pdf:27,paddb:7}, //回复杀
  1222. {pdf:28,paddb:24}, //大HP
  1223. {pdf:29,paddb:25}, //大攻击
  1224. {pdf:30,paddb:26}, //大回复
  1225. {pdf:31,paddb:33}, //大手指
  1226. {pdf:32,paddb:28}, //大火盾
  1227. {pdf:33,paddb:29}, //大水盾
  1228. {pdf:34,paddb:30}, //大木盾
  1229. {pdf:35,paddb:31}, //大光盾
  1230. {pdf:36,paddb:32}, //大暗盾
  1231. {pdf:37,paddb:35}, //6色破无效
  1232. {pdf:38,paddb:34}, //3色破属吸
  1233. {pdf:39,paddb:41}, //C珠破吸
  1234. {pdf:40,paddb:40}, //心横解转转
  1235. {pdf:41,paddb:39}, //U解禁消
  1236. {pdf:42,paddb:42}, //伤害上限×2
  1237. {pdf:43,paddb:43}, //HP++
  1238. {pdf:44,paddb:44}, //攻击++
  1239. {pdf:45,paddb:45}, //回复++
  1240. {pdf:46,paddb:46}, //心追解云封
  1241. {pdf:47,paddb:47}, //心L大SB
  1242. {pdf:48,paddb:48}, //L解禁武器
  1243. {pdf:49,paddb:49}, //伤害上限×3
  1244. ];
  1245. Formation.prototype.getPaddbQrObj = function(keepDataSource = true)
  1246. {
  1247. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1248. function protectPadDbId(cardid) {
  1249. if (cardid === null) return cardid;
  1250. return cardid > 9934 ? 1319 : cardFixId(cardid, true);
  1251. }
  1252. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1253. function changePadDbIdLevel(cardid) {
  1254. return cardid > 9934 ;
  1255. }
  1256. //PADDB目前只支持单人队伍
  1257. const t = this.teams[0];
  1258. let teamObj = {
  1259. name: this.title,
  1260. badge: Formation.paddbBadgeMap.find(badge=>badge.pdf === t[2]).paddb,
  1261. memo: (this.detail || '') + '\n' + uploadMessage,
  1262. monsters: {},
  1263. assists: {},
  1264. }
  1265. //返回一个变身角色的变身根ID
  1266. function returnHenshinRootId(mid)
  1267. {
  1268. const m = Cards[mid];
  1269. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  1270. { //只有变身来源小于目前id的,才继续找base
  1271. mid = returnHenshinRootId(m.henshinFrom[0]);
  1272. }
  1273. return mid;
  1274. }
  1275. for (let i = 0; i < t[0].length; i++) {
  1276. const m = t[0][i], a = t[1][i];
  1277. //计算基底的变身情况
  1278. let num, transform;
  1279. if (m.card?.henshinFrom?.length > 0 //是变身
  1280. && m.level <= m.card.maxLevel //等级不超过99
  1281. ) {
  1282. num = returnHenshinRootId(m.id);
  1283. transform = m.id;
  1284. } else {
  1285. num = m.id;
  1286. transform = null;
  1287. }
  1288. let memberIdChange = changePadDbIdLevel(transform || num);
  1289. teamObj.monsters[i] = m.id <= 0 ? null : {
  1290. num: memberIdChange ? m.level : num,// protectPadDbId(num, true),
  1291. level: memberIdChange ? (transform || num) : m.level,
  1292. awoken: m.awoken,
  1293. plus: m.plus.concat(),
  1294. active_skill_level: m.skilllevel ?? Skills[m.card.activeSkillId].maxLevel,
  1295. transform: memberIdChange ? m.level : num,
  1296. super_awoken: m.sawoken + 2,
  1297. latent_awokens: m.latent.map(n=>Formation.paddbLatentMap.find(latent=>latent.pdf === n).paddb),
  1298. };
  1299. let assistIdChange = changePadDbIdLevel(a.id);
  1300. teamObj.assists[i] = a.id <= 0 ? null : {
  1301. num: assistIdChange ? a.level : a.id,
  1302. level: assistIdChange ? a.id : a.level,
  1303. plus: a.plus.every(n=>n>=99), //只需要true和false
  1304. active_skill_level: a.skilllevel ?? Skills[a.card.activeSkillId].maxLevel,
  1305. };
  1306. }
  1307. let qrObj = {
  1308. // userId:"",
  1309. // password:"",
  1310. name: this.title,
  1311. // "tags":[""],
  1312. mons: t[0].concat(t[1]).map(m=>m.id > 0 ? protectPadDbId(m.id, true) : ""),
  1313. team: JSON.stringify(teamObj),
  1314. };
  1315. return qrObj;
  1316. }
  1317. function sanbonTranslateRegion(code) {
  1318. switch (code) {
  1319. case "ja": return "jp";
  1320. case "ko": return "kr";
  1321. case "en": return "na";
  1322. }
  1323. };
  1324. Formation.prototype.getSanbonV2Script = function()
  1325. {
  1326. function cardFlattened(card) {
  1327. if (typeof(card) == 'undefined') return 0;
  1328. const available_killers = {};
  1329. for (let i = 20; i <= 27; i++) {
  1330. available_killers[i] = false;
  1331. }
  1332. card.types.filter(i => i >= 0)
  1333. .flatMap(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  1334. .forEach(t => available_killers[t] = true);
  1335. const o = {
  1336. region: sanbonTranslateRegion(currentDataSource.code),
  1337. num: card.id,
  1338. name: card.name,
  1339. rarity: card.rarity,
  1340. cost: card.cost,
  1341. attributes: card.attrs,
  1342. types: card.types,
  1343. awokens: card.awakenings,
  1344. super_awokens: card.superAwakenings,
  1345. available_killers: available_killers,
  1346. level_final: card.limitBreakIncr ? 120 : card.maxLevel,
  1347. stat_final: {
  1348. "hp": card.hp.max,
  1349. "atk": card.atk.max,
  1350. "rcv": card.rcv.max,
  1351. },
  1352. assistable: card.canAssist,
  1353. latent_extendable: card.is8Latent,
  1354. showing_active_skills: [],
  1355. showing_leader_skills: [],
  1356. transforms: buildEvoTreeIdsArray(card),
  1357. }
  1358. return o;
  1359. }
  1360. //sanbon目前只支持单人队伍
  1361. const [members,assists,badge] = this.teams[0];
  1362. const scriptLines = [`(()=>{
  1363. "use strict";
  1364. const tbs = JSON.parse(sessionStorage.getItem("team-build-store"));
  1365. const team = tbs.state;
  1366. team.badge = ${badge & 0x7F};`];
  1367. const _members = {};
  1368. for (let i = 0; i < members.length; i++) {
  1369. const m = members[i], a = assists[i];
  1370. const _m = {
  1371. num: m.id,
  1372. level: m.level,
  1373. superAwoken: m.sawoken,
  1374. latentAwokens: m.latent.concat(),
  1375. awokenCount: m.awoken,
  1376. hpPlus: m.plus[0],
  1377. atkPlus: m.plus[1],
  1378. rcvPlus: m.plus[2],
  1379. assistNum: a.id,
  1380. assistLevel: a.level,
  1381. assistPlus: a?.plus?.every(p=>p>=99) ?? false,
  1382. flattened: cardFlattened(m.card),
  1383. assistFlattened: cardFlattened(a.card),
  1384. }
  1385. _members[i] = _m;
  1386. /*
  1387. scriptLines.push(`const m${i} = team.members[${i}];
  1388. m${i}.num = ${m.id};
  1389. m${i}.level = ${m.level};
  1390. m${i}.superAwoken = ${m.sawoken};
  1391. m${i}.latentAwokens = ${JSON.stringify(m.latent)};
  1392. m${i}.awokenCount = ${m.awoken};
  1393. m${i}.hpPlus = ${m.plus[0]};
  1394. m${i}.atkPlus = ${m.plus[1]};
  1395. m${i}.rcvPlus = ${m.plus[2]};
  1396. m${i}.assistNum = ${a.id};
  1397. m${i}.assistLevel = ${a.level};
  1398. m${i}.assistPlus = ${a.plus.every(p=>p>=99) ? 'true' : 'false'};
  1399. if (m${i}.flattened == 0) m${i}.flattened = {};
  1400. m${i}.flattened.awokens = ${JSON.stringify(m.card.awakenings)};
  1401. m${i}.flattened.super_awokens = ${JSON.stringify(m.card.superAwakenings)};
  1402. m${i}.flattened.available_killers = ${JSON.stringify(m.card.superAwakenings)};
  1403. if (m${i}.assistFlattened == 0) m${i}.assistFlattened = {};
  1404. m${i}.assistFlattened.awokens = ${JSON.stringify(a.id > 0 ? a.card.awakenings : [])};
  1405. m${i}.assistFlattened.super_awokens = ${JSON.stringify(a.id > 0 ? a.card.superAwakenings : [])};
  1406. `);*/
  1407. }
  1408. scriptLines.push(`team.members = ${JSON.stringify(_members)}`);
  1409. scriptLines.push(`sessionStorage.setItem("team-build-store", JSON.stringify(tbs));
  1410. location.reload();
  1411. })();`);
  1412. return scriptLines.join('\n');
  1413. };
  1414. Formation.prototype.getSanbonQrObj = function()
  1415. {
  1416. //sanbon目前只支持单人队伍
  1417. const [members,assists,badge] = this.teams[0];
  1418. const obj = {
  1419. title: this.title,
  1420. content: this.detail,
  1421. mons: assists.map(m=>m.id).concat(members.map(m=>m.id)),
  1422. data: {
  1423. badge: (badge || 1) & 0x7f,
  1424. members: {},
  1425. },
  1426. };
  1427. for (let i = 0; i < members.length; i++) {
  1428. const m = members[i], a = assists[i];
  1429. const _m = {
  1430. num: m.id,
  1431. level: m.level,
  1432. superAwoken: m.sawoken,
  1433. latentAwokens: m.latent.concat(),
  1434. awokenCount: m.awoken,
  1435. hpPlus: m.plus[0],
  1436. atkPlus: m.plus[1],
  1437. rcvPlus: m.plus[2],
  1438. assistNum: a.id,
  1439. assistLevel: a.level,
  1440. assistPlus: a?.plus?.every(p=>p>=99) ?? false,
  1441. }
  1442. obj.data.members[i] = _m;
  1443. }
  1444. return obj;
  1445. };
  1446. //paddb的徽章对应数字
  1447. Formation.daddbBadgeMap = [
  1448. {pdf:undefined,daddb:0}, //什么都没有
  1449. {pdf:1,daddb:0}, //无限cost
  1450. {pdf:2,daddb:1}, //小手指
  1451. {pdf:3,daddb:2}, //全体攻击
  1452. {pdf:4,daddb:3}, //小回复
  1453. {pdf:5,daddb:4}, //小血量
  1454. {pdf:6,daddb:5}, //小攻击
  1455. {pdf:7,daddb:6}, //SB
  1456. {pdf:8,daddb:7}, //队长防封
  1457. {pdf:9,daddb:8}, //SX
  1458. {pdf:11,daddb:13}, //无天降
  1459. {pdf:17,daddb:9}, //大回复
  1460. {pdf:18,daddb:10}, //大血量
  1461. {pdf:19,daddb:11}, //大攻击
  1462. {pdf:20,daddb:null}, //三维
  1463. {pdf:21,daddb:12}, //大手指
  1464. {pdf:10,daddb:17}, //加经验
  1465. {pdf:12,daddb:14}, //墨镜
  1466. {pdf:13,daddb:15}, //防废
  1467. {pdf:14,daddb:16}, //防毒
  1468. {pdf:PAD_PASS_BADGE,daddb:18}, //月卡
  1469. ];
  1470. //paddb的潜觉对应数字
  1471. Formation.daddbLatentMap = [
  1472. {pdf:1,daddb:[0,1]}, //HP
  1473. {pdf:2,daddb:[0,2]}, //攻击
  1474. {pdf:3,daddb:[0,3]}, //回复
  1475. {pdf:4,daddb:[0,4]}, //手指
  1476. {pdf:5,daddb:[0,5]}, //自回
  1477. {pdf:6,daddb:[0,6]}, //火盾
  1478. {pdf:7,daddb:[0,7]}, //水盾
  1479. {pdf:8,daddb:[0,8]}, //木盾
  1480. {pdf:9,daddb:[0,9]}, //光盾
  1481. {pdf:10,daddb:[0,10]}, //暗盾
  1482. {pdf:11,daddb:[0,0]}, //防坐
  1483. {pdf:12,daddb:[1,15]}, //三维
  1484. {pdf:13,daddb:[2,4]}, //不被换队长
  1485. {pdf:14,daddb:[2,3]}, //不掉废
  1486. {pdf:15,daddb:[2,2]}, //不掉毒
  1487. {pdf:16,daddb:[1,11]}, //进化杀
  1488. {pdf:17,daddb:[1,8]}, //觉醒杀
  1489. {pdf:18,daddb:[1,9]}, //强化杀
  1490. {pdf:19,daddb:[1,10]}, //卖钱杀
  1491. {pdf:20,daddb:[1,1]}, //神杀
  1492. {pdf:21,daddb:[1,0]}, //龙杀
  1493. {pdf:22,daddb:[1,2]}, //恶魔杀
  1494. {pdf:23,daddb:[1,3]}, //机械杀
  1495. {pdf:24,daddb:[1,7]}, //平衡杀
  1496. {pdf:25,daddb:[1,4]}, //攻击杀
  1497. {pdf:26,daddb:[1,5]}, //体力杀
  1498. {pdf:27,daddb:[1,6]}, //回复杀
  1499. {pdf:28,daddb:[1,12]}, //大HP
  1500. {pdf:29,daddb:[1,13]}, //大攻击
  1501. {pdf:30,daddb:[1,14]}, //大回复
  1502. {pdf:31,daddb:[1,21]}, //大手指
  1503. {pdf:32,daddb:[1,16]}, //大火盾
  1504. {pdf:33,daddb:[1,17]}, //大水盾
  1505. {pdf:34,daddb:[1,18]}, //大木盾
  1506. {pdf:35,daddb:[1,19]}, //大光盾
  1507. {pdf:36,daddb:[1,20]}, //大暗盾
  1508. {pdf:37,daddb:[2,1]}, //6色破无效
  1509. {pdf:38,daddb:[2,0]}, //3色破属吸
  1510. {pdf:39,daddb:[2,7]}, //C珠破吸
  1511. {pdf:40,daddb:[2,6]}, //心横解转转
  1512. {pdf:41,daddb:[2,5]}, //U解禁消
  1513. {pdf:42,daddb:[2,8]}, //伤害上限×2
  1514. {pdf:43,daddb:[1,22]}, //HP++
  1515. {pdf:44,daddb:[1,23]}, //攻击++
  1516. {pdf:45,daddb:[1,24]}, //回复++
  1517. {pdf:46,daddb:[2,9]}, //心追解云封
  1518. {pdf:47,daddb:[2,10]}, //心L大SB
  1519. {pdf:48,daddb:[2,12]}, //L解禁武器
  1520. {pdf:49,daddb:[2,11]}, //伤害上限×3
  1521. ];
  1522. Formation.prototype.getDaddbQrObj = function()
  1523. {
  1524. //PADDB目前只支持单人队伍
  1525. const [members,assists,badge] = this.teams[0];
  1526. let teamObj = {
  1527. name: this.title,
  1528. badge: Formation.daddbBadgeMap.find(_badge=>_badge.pdf === badge).daddb,
  1529. staffs: [],
  1530. }
  1531. for (let i = 0; i < members.length; i++) {
  1532. const m = members[i], a = assists[i];
  1533. teamObj.staffs[i] = {
  1534. staf: m.id || -1,
  1535. eq: a.id || -1,
  1536. sawak: m.sawoken || -1,
  1537. qawak: m.latent.map(n=>Formation.daddbLatentMap.find(latent=>latent.pdf === n).daddb),
  1538. };
  1539. }
  1540. return teamObj;
  1541. }
  1542. Formation.prototype.getQrStr = function(type)
  1543. {
  1544. switch (type) {
  1545. case 'paddf': {
  1546. return JSON.stringify(this.getPdfQrObj());
  1547. }
  1548. case 'daddb': {
  1549. return JSON.stringify(this.getDaddbQrObj());
  1550. }
  1551. case 'pdc':
  1552. default: {
  1553. return this.getPdcQrStr();
  1554. }
  1555. }
  1556. }
  1557. Formation.prototype.removeAssist = function() {
  1558. this.teams.forEach(team=>{
  1559. const assists = team[1];
  1560. for (let i = 0; i < assists.length; i++) {
  1561. assists[i] = new MemberAssist();
  1562. }
  1563. });
  1564. createNewUrl();
  1565. refreshAll(formation);
  1566. }
  1567. class PlayerData
  1568. {
  1569. constructor(data)
  1570. {
  1571. Object.assign(this, data);
  1572. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  1573. this.parsedDecks = PlayerDataDeck.parseDataArray(
  1574. data.decksb.decks,
  1575. data?.decksbs?.decks,
  1576. this.parsedCards);
  1577. }
  1578. }
  1579. class PlayerDataDeck {
  1580. constructor(data, parsedCards) {
  1581. const e = data.entries();
  1582. this.membersIndex = [
  1583. e.next().value[1],
  1584. e.next().value[1],
  1585. e.next().value[1],
  1586. e.next().value[1],
  1587. e.next().value[1],
  1588. ];
  1589. this.badge = e.next().value[1];
  1590. this.membersIndex.push(e.next().value[1]);
  1591. if (parsedCards)
  1592. {
  1593. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  1594. }
  1595. e.next(); //未知
  1596. e.next(); //未知
  1597. if (!e.next().done)
  1598. {
  1599. console.warn("出现未知的用户队伍数据");
  1600. }
  1601. }
  1602. static parseDataArray(decks1, decks2, parsedCards)
  1603. {
  1604. let datas = decks1.concat(decks2 ?? []);
  1605. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  1606. if (Boolean(decks2)) //如果开了月卡
  1607. {
  1608. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  1609. }
  1610. return decks;
  1611. }
  1612. toFormation()
  1613. {
  1614. const f = new Formation(1, 6);
  1615. const team = f.teams[0];
  1616. team[2] = this.badge;
  1617. const tMembers = team[0];
  1618. const tAssists = team[1];
  1619. this.members.forEach((member, idx)=>{
  1620. const tm = tMembers[idx];
  1621. const ta = tAssists[idx];
  1622. if (member) {
  1623. tm.loadFromMember(member);
  1624. tm.sawoken = member.superAwoken;
  1625. tm.plus = Object.values(member.plus);
  1626. tm.skilllevel = member.skillLevel;
  1627. if (member.assist) {
  1628. ta.loadFromMember(member.assist);
  1629. ta.sawoken = member.assist.superAwoken;
  1630. ta.plus = Object.values(member.assist.plus);
  1631. ta.skilllevel = member.assist.skillLevel;
  1632. }
  1633. }
  1634. });
  1635. return f;
  1636. }
  1637. }
  1638. class PlayerDataCard {
  1639. constructor(data) {
  1640. const e = data.entries();
  1641. this.index = e.next().value[1];
  1642. this.exp = e.next().value[1];
  1643. this.level = e.next().value[1];
  1644. this.skillLevel = e.next().value[1]; //未知
  1645. e.next(); //未知
  1646. this.id = e.next().value[1];
  1647. //叠加型用他们的经验来表示数量
  1648. const card = Cards[this.id];
  1649. this.count = 1;
  1650. if (card && card.stacking)
  1651. {
  1652. this.count = this.exp;
  1653. this.exp = 0;
  1654. }
  1655. this.plus = {
  1656. hp : e.next().value[1],
  1657. atk: e.next().value[1],
  1658. rcv: e.next().value[1]
  1659. };
  1660. this.awoken = e.next().value[1];
  1661. this.latent = new LatentAwakening(e.next().value[1]);
  1662. this.assistIndex = e.next().value[1];
  1663. e.next(); //未知
  1664. this.superAwoken = e.next().value[1];
  1665. e.next(); //未知
  1666. if (!e.next().done)
  1667. {
  1668. console.warn("出现未知的用户箱子卡片数据");
  1669. }
  1670. //console.log(b);
  1671. }
  1672. toOldMember()
  1673. {
  1674. const m = new Member();
  1675. m.id = this.id;
  1676. m.level = this.level;
  1677. m.awoken = this.awoken;
  1678. m.skilllevel = this.skillLevel;
  1679. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  1680. m.sawoken = this.superAwoken;
  1681. m.latent = this.latent.concat();
  1682. return m;
  1683. }
  1684. static parseDataArray(datas)
  1685. {
  1686. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  1687. parsedCards.forEach(mon=>{
  1688. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  1689. });
  1690. return parsedCards;
  1691. }
  1692. }
  1693. //进化树
  1694. class EvoTree
  1695. {
  1696. constructor(mid, parent = null)
  1697. {
  1698. if (!mid) return;
  1699. const _this = this;
  1700. this.parent = parent;
  1701. if (parent == null) //如果没有提供父级,则寻找进化根
  1702. {
  1703. //返回一个角色的根ID
  1704. function returnRootId(mid)
  1705. {
  1706. mid = Cards[mid].evoRootId;
  1707. const m = Cards[mid];
  1708. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  1709. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  1710. mid = returnRootId(m.henshinFrom[0]);
  1711. }
  1712. return mid;
  1713. }
  1714. mid = returnRootId(mid);
  1715. }
  1716. const card = Cards[mid];
  1717. this.id = mid;
  1718. this.idArr = parent ? parent.idArr.concat() : [];
  1719. this.card = card;
  1720. this.children = [];
  1721. this.evoType = null;
  1722. if (parent == null)
  1723. {
  1724. this.evoType = "Base";
  1725. }
  1726. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1727. {
  1728. if (parent.card.henshinTo.length > 1) {
  1729. this.evoType = "Random Henshin";
  1730. //限定最多两层随机变身
  1731. if (parent?.parent?.card?.henshinTo?.length > 1) {
  1732. return this;
  1733. }
  1734. }
  1735. else
  1736. this.evoType = "Henshin";
  1737. }
  1738. else
  1739. {
  1740. if (card.evoMaterials[0] === 0xFFFF) //试练进化
  1741. {
  1742. this.evoType = "Ordeal Evo";
  1743. }else if (card.evoMaterials.includes(3826)) //像素进化
  1744. {
  1745. this.evoType = "Pixel Evo";
  1746. }else if (card.awakenings.includes(49)) //武器
  1747. {
  1748. this.evoType = "Assist Evo";
  1749. }else if (card.isUltEvo) //究进
  1750. {
  1751. if (parent.card.isUltEvo) //超究进
  1752. {
  1753. this.evoType = "Super Ult Evo";
  1754. }else
  1755. {
  1756. this.evoType = "Ult Evo";
  1757. }
  1758. }else
  1759. {
  1760. if (parent.card.isUltEvo) //转生
  1761. {
  1762. this.evoType = "Reincarnation";
  1763. }else if(parent.evoType == "Reincarnation")
  1764. {
  1765. this.evoType = "Super Reincarnation";
  1766. }else
  1767. {
  1768. this.evoType = "Evolution";
  1769. }
  1770. }
  1771. }
  1772. if (this.idArr.includes(mid))
  1773. {
  1774. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1775. {
  1776. this.evoType = "Henshin Loop";
  1777. }
  1778. return this;
  1779. }else
  1780. {
  1781. this.idArr.push(mid);
  1782. }
  1783. if (Array.isArray(card.henshinTo)) {
  1784. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  1785. }
  1786. if (this.evoType != "Henshin")
  1787. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1788. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1789. };
  1790. toListNode()
  1791. {
  1792. const createCardHead = editBox.createCardHead;
  1793. const tBox = document.createElement("div");
  1794. tBox.className = "evo-box";
  1795. const evoPanel = tBox.appendChild(document.createElement("div"));
  1796. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  1797. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  1798. evotPanel_L.className = "evo-panel-left";
  1799. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  1800. evotPanel_R.className = "evo-panel-right";
  1801. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  1802. evoTypeDiv.className = "evo-type-div";
  1803. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  1804. evoType.className = "evo-type";
  1805. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  1806. monHead.className = "monster-head";
  1807. const monName = evotPanel_R.appendChild(document.createElement("div"));
  1808. monName.className = "monster-name";
  1809. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  1810. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  1811. evotMaterials.className = "evo-materials";
  1812. (this.evoType === "Ordeal Evo" ? [0,0,0,0,0] : this.card.evoMaterials).forEach(mid=>{
  1813. //const li = evotMaterials.appendChild(document.createElement("li"));
  1814. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  1815. });
  1816. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  1817. evoSubEvo.className = "evo-subevo";
  1818. this.children.forEach(subEvo=>{
  1819. const li = evoSubEvo.appendChild(document.createElement("li"));
  1820. li.appendChild(subEvo.toListNode());
  1821. });
  1822. return tBox;
  1823. };
  1824. }
  1825. //进化树
  1826. class RequirementTree extends EvoTree
  1827. {
  1828. static gemNames = {
  1829. ja: "希石",
  1830. en: "Gem",
  1831. ko: "휘석",
  1832. };
  1833. constructor(mid, parent = null)
  1834. {
  1835. if (!mid) return;
  1836. super();
  1837. const _this = this;
  1838. this.parent = parent;
  1839. const card = Cards[mid];
  1840. this.id = mid;
  1841. this.idArr = parent ? parent.idArr.concat() : [];
  1842. this.card = card;
  1843. this.children = [];
  1844. this.evoType = "requirement";
  1845. this.idArr.push(mid);
  1846. let gemName = RequirementTree.gemNames[currentDataSource.code];
  1847. if (card.evoBaseId && card.evoRootId !== mid) {
  1848. let realMaterials = []
  1849. for (const materialId of card.evoMaterials.filter(Boolean)) {
  1850. const materialCard = Cards[materialId];
  1851. if (!materialCard) continue;
  1852. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  1853. //console.log("查咨进化素材:", materialCard);
  1854. let maybeCard = Cards.find(_card =>
  1855. !_card.types.includes(0) && //必须不是进化类型
  1856. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  1857. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  1858. _card.evoRootId != _card.id //忽略原始形态没有进化的
  1859. );
  1860. //console.log("查询结果:", maybeCard);
  1861. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  1862. //console.log(card, maybeCard);
  1863. realMaterials.push(maybeCard.id);
  1864. };
  1865. }
  1866. }
  1867. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  1868. this.children.push(...materials);
  1869. this.children.push(new RequirementTree(card.evoBaseId, _this));
  1870. }
  1871. };
  1872. }
  1873. //清除数据
  1874. function clearData()
  1875. {
  1876. const locationURL = new URL(location);
  1877. locationURL.searchParams.delete('d'); //删除数据
  1878. locationURL.searchParams.delete('l'); //删除语言
  1879. locationURL.searchParams.delete('_id'); //删除PADDB的ID
  1880. location = locationURL.toString();
  1881. }
  1882. //轮换ABC队伍
  1883. function swapABCteam()
  1884. {
  1885. if (formation.teams.length > 1) {
  1886. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  1887. createNewUrl();
  1888. refreshAll(formation);
  1889. }
  1890. }
  1891. function henshinStep(step)
  1892. {
  1893. if (step == 0) return;
  1894. function gotoHenshin(card, nstep)
  1895. {
  1896. if (nstep > 0 && Array.isArray(card.henshinTo))
  1897. {
  1898. let max = Math.randomInteger(card.henshinTo.length - 1);
  1899. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  1900. }
  1901. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  1902. {
  1903. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  1904. }
  1905. else
  1906. {
  1907. return card;
  1908. }
  1909. }
  1910. formation.teams.forEach(team=>{
  1911. team[0].forEach(member=>{
  1912. const mid = member.id;
  1913. const card = Cards[mid];
  1914. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  1915. { //要变身前的才进行操作
  1916. const _card = gotoHenshin(card, step);
  1917. member.id = _card.id;
  1918. member.awoken = _card.awakenings.length;
  1919. }
  1920. });
  1921. });
  1922. createNewUrl({replaceState: true});
  1923. refreshAll(formation);
  1924. }
  1925. //在单人和多人之间转移数据
  1926. function turnPage(toPage, e = null) {
  1927. let pagename = null;
  1928. switch (toPage) {
  1929. case 1:
  1930. if (formation.teams[0][0].length < 6) {
  1931. //把第二支队伍的队长添加到最后方
  1932. formation.teams[0][0].push(formation.teams[1][0][0]);
  1933. formation.teams[0][1].push(formation.teams[1][1][0]);
  1934. }
  1935. //删掉第2支开始的队伍
  1936. formation.teams.splice(1);
  1937. pagename = "solo.html";
  1938. break;
  1939. case 2:
  1940. if (formation.teams.length < 2) { //从1人到2人
  1941. formation.teams[1] = [
  1942. [],
  1943. []
  1944. ];
  1945. //把右边的队长加到第二支队伍最后面
  1946. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  1947. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  1948. } else { //从3人到2人,直接删除后面两个队伍
  1949. //删掉第3支开始的队伍
  1950. formation.teams.splice(2);
  1951. //删掉前面两支队伍的战友
  1952. formation.teams[0][0].splice(5);
  1953. formation.teams[0][1].splice(5);
  1954. formation.teams[1][0].splice(5);
  1955. formation.teams[1][1].splice(5);
  1956. }
  1957. formation.badge = 0;
  1958. pagename = "multi.html";
  1959. break;
  1960. case 3:
  1961. if (formation.teams.length < 2) { //从1人到3人
  1962. } else { //从2人到3人
  1963. formation.teams[0][0].push(formation.teams[1][0][0]);
  1964. formation.teams[0][1].push(formation.teams[1][1][0]);
  1965. formation.teams[1][0].push(formation.teams[0][0][0]);
  1966. formation.teams[1][1].push(formation.teams[0][1][0]);
  1967. }
  1968. formation.badge = 0;
  1969. pagename = "triple.html";
  1970. break;
  1971. }
  1972. const newURL = createNewUrl({ url: pagename, onlyReturnUrl: true });
  1973. if (e && e.ctrlKey) {
  1974. window.open(newURL);
  1975. } else {
  1976. location.href = newURL;
  1977. }
  1978. }
  1979. function loadData(force = false)
  1980. {
  1981. if (force)
  1982. console.info('强制更新数据。');
  1983. const _time = new Date().getTime();
  1984. //开始读取解析怪物数据
  1985. const sourceDataFolder = "monsters-info";
  1986. statusLine?.writeText(localTranslating.status_message.loading_check_version);
  1987. GM_xmlhttpRequest({
  1988. method: "GET",
  1989. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1990. onload: function(response) {
  1991. dealCkeyData(response.response);
  1992. },
  1993. onerror: function(response) {
  1994. console.error("新的 Ckey JSON 数据获取失败。", response);
  1995. return;
  1996. }
  1997. });
  1998. //处理返回的数据
  1999. function dealCkeyData(responseText)
  2000. { //处理数据版本
  2001. let newCkeys; //当前的Ckey们
  2002. let lastCkeys; //以前Ckey们
  2003. let currentCkey; //获取当前语言的ckey
  2004. let lastCurrentCkey; //以前的当前语言的ckey
  2005. try {
  2006. newCkeys = JSON.parse(responseText);
  2007. } catch (e) {
  2008. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  2009. return;
  2010. }
  2011. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  2012. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  2013. try {
  2014. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  2015. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  2016. lastCkeys = [];
  2017. } catch (e) {
  2018. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  2019. lastCkeys = [];
  2020. }
  2021. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  2022. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  2023. lastCurrentCkey = {
  2024. code: currentDataSource.code,
  2025. ckey: {},
  2026. updateTime: null
  2027. };
  2028. lastCkeys.push(lastCurrentCkey);
  2029. }
  2030. statusLine?.writeText(localTranslating.status_message.loading_mon_info);
  2031. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  2032. console.debug("Cards ckey相等,直接读取已有的数据。");
  2033. const transaction = db.transaction([`cards`]);
  2034. const objectStore = transaction.objectStore(`cards`);
  2035. const request = objectStore.get(currentDataSource.code);
  2036. request.onerror = function(event) {
  2037. console.error("Cards 数据库内容读取失败,需重新下载。");
  2038. downloadCardsData();
  2039. };
  2040. request.onsuccess = function(event) {
  2041. if (Array.isArray(request.result))
  2042. {
  2043. Cards = loadExtraCardsData(request.result);
  2044. dealCardsData(Cards);
  2045. }else
  2046. {
  2047. console.info("Cards 数据库内容不存在,需重新下载。");
  2048. downloadCardsData();
  2049. }
  2050. };
  2051. } else {
  2052. console.log("Cards 需重新下载。");
  2053. downloadCardsData();
  2054. }
  2055. function downloadCardsData()
  2056. {
  2057. GM_xmlhttpRequest({
  2058. method: "GET",
  2059. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  2060. onload: function(response) {
  2061. try {
  2062. Cards = loadExtraCardsData(JSON.parse(response.response));
  2063. } catch (e) {
  2064. console.error("Cards 数据 JSON 解码出错。", e);
  2065. return;
  2066. }
  2067. if (db)
  2068. {
  2069. const transaction = db.transaction([`cards`], "readwrite");
  2070. transaction.oncomplete = function(event) {
  2071. console.log("Cards 数据库写入完毕。");
  2072. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  2073. lastCurrentCkey.updateTime = currentCkey.updateTime;
  2074. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  2075. dealCardsData(Cards);
  2076. };
  2077. const objectStore = transaction.objectStore(`cards`);
  2078. objectStore.put(Cards,currentDataSource.code);
  2079. }else //隐私模式无法启动数据库
  2080. {
  2081. dealCardsData(Cards);
  2082. }
  2083. },
  2084. onerror: function(response) {
  2085. console.error("Cards JSON 数据获取失败。", response);
  2086. }
  2087. });
  2088. }
  2089. function loadExtraCardsData(_cards)
  2090. {
  2091. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  2092. let cards = _cards.slice(0, splitIdx);
  2093. for (let i = splitIdx + 1; i < _cards.length; i++)
  2094. {
  2095. const card = _cards[i];
  2096. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(card);
  2097. card.onlyAssist = Boolean(card.flags & 1<<4);
  2098. card.gachaIds = flags(card.gachaGroupsFlag);
  2099. /*card.unk01p = flags(card.unk01);
  2100. card.unk02p = flags(card.unk02);
  2101. card.unk03p = flags(card.unk03);
  2102. card.unk04p = flags(card.unk04);
  2103. card.unk05p = flags(card.unk05);
  2104. card.unk06p = flags(card.unk06);
  2105. card.unk07p = flags(card.unk07);
  2106. card.unk08p = flags(card.unk08);*/
  2107. cards[card?.id] = card;
  2108. }
  2109. return cards;
  2110. }
  2111. function dealCardsData(_cards)
  2112. {
  2113. statusLine?.writeText(localTranslating.status_message.loading_skill_info);
  2114. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  2115. console.debug("Skills ckey相等,直接读取已有的数据。");
  2116. const transaction = db.transaction([`skills`]);
  2117. const objectStore = transaction.objectStore(`skills`);
  2118. const request = objectStore.get(currentDataSource.code);
  2119. request.onerror = function(event) {
  2120. console.error("Skills 数据库内容读取失败。");
  2121. };
  2122. request.onsuccess = function(event) {
  2123. if (Array.isArray(request.result))
  2124. {
  2125. Skills = request.result;
  2126. dealSkillData(Skills);
  2127. }else
  2128. {
  2129. console.info("Skills 数据库内容不存在,需重新下载。");
  2130. downloadSkillData();
  2131. }
  2132. };
  2133. } else {
  2134. console.log("Skills 需重新下载。");
  2135. downloadSkillData();
  2136. }
  2137. function downloadSkillData()
  2138. {
  2139. GM_xmlhttpRequest({
  2140. method: "GET",
  2141. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  2142. onload: function(response) {
  2143. try {
  2144. Skills = JSON.parse(response.response);
  2145. } catch (e) {
  2146. console.log("Skills 数据 JSON 解码出错", e);
  2147. return;
  2148. }
  2149. if (db)
  2150. {
  2151. const transaction = db.transaction([`skills`], "readwrite");
  2152. transaction.oncomplete = function(event) {
  2153. console.log("Skills 数据库写入完毕。");
  2154. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  2155. lastCurrentCkey.updateTime = currentCkey.updateTime;
  2156. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  2157. dealSkillData(Skills);
  2158. };
  2159. const objectStore = transaction.objectStore(`skills`);
  2160. objectStore.put(Skills,currentDataSource.code);
  2161. }else //隐私模式无法启动数据库
  2162. {
  2163. dealSkillData(Skills);
  2164. }
  2165. },
  2166. onerror: function(response) {
  2167. console.error("Skills JSON 数据获取失败", response);
  2168. }
  2169. });
  2170. }
  2171. function dealSkillData(_skills)
  2172. {
  2173. //显示数据更新时间
  2174. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  2175. checkControlBox();
  2176. function checkControlBox()
  2177. {
  2178. if (controlBox)
  2179. {
  2180. const updateTime = controlBox.querySelector(".datasource-updatetime");
  2181. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  2182. clearInterval(controlBoxHook);
  2183. }
  2184. }
  2185. //initialize(); //初始化
  2186. statusLine?.writeText();
  2187. //如果通过的话就载入URL中的怪物数据
  2188. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  2189. checkFormationBox();
  2190. function checkFormationBox()
  2191. {
  2192. if (formationBox?.querySelector('.teams'))
  2193. {
  2194. reloadFormationData();
  2195. clearInterval(formationBoxHook);
  2196. }
  2197. }
  2198. //读取储存的所有玩家数据
  2199. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  2200. PlayerDatas = datas.map(data=>new PlayerData(data));
  2201. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  2202. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  2203. });
  2204. }
  2205. }
  2206. }
  2207. }
  2208. //重新读取URL中的Data数据并刷新页面
  2209. function reloadFormationData(event) {
  2210. let formationData;
  2211. if (!(formationData = event?.state?.outForm))
  2212. {
  2213. //如果没有现有数据
  2214. try {
  2215. const parameterDataString = getQueryString(["d","data"]);
  2216. formationData = JSON.parse(parameterDataString);
  2217. //console.log("从URL读取",formationData);
  2218. } catch (e) {
  2219. console.error("URL中队伍数据JSON解码出错", e);
  2220. return;
  2221. }
  2222. }
  2223. formation.loadObj(formationData);
  2224. const _id = getQueryString("_id");
  2225. if (_id) {
  2226. const paddbTeamId = document.querySelector("#paddb-team-id");
  2227. paddbTeamId.value = `https://paddb.net/team/${_id}`;
  2228. }
  2229. //编辑模式直接打开编辑框
  2230. let editingTarget = ((str)=>{
  2231. try {
  2232. const arr = JSON.parse(str);
  2233. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  2234. } catch (error) {
  2235. return null;
  2236. }
  2237. })(sessionStorage.getItem('editing'));
  2238. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  2239. if (editingTarget)
  2240. {
  2241. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  2242. const searchArr = event?.state?.searchArr ?? (str=>{
  2243. try {
  2244. const arr = JSON.parse(str);
  2245. if (Array.isArray(arr) && arr.every(item=>Number.isInteger(item))) {
  2246. return arr;
  2247. } else return;
  2248. } catch (error) {
  2249. return;
  2250. }
  2251. })(getQueryString("show-search")); //显示指定的ID数组
  2252. if (isGuideMod && !isNaN(mid)) {
  2253. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  2254. }
  2255. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  2256. if (editingTarget && searchArr)
  2257. {
  2258. showSearch(searchArr);
  2259. }
  2260. } else {
  2261. editBox.hide();
  2262. }
  2263. //恢复上一次的搜索状态
  2264. const searchOptions = ((str)=>{
  2265. try {
  2266. const obj = JSON.parse(str);
  2267. return obj.attrs ? obj : null;
  2268. } catch (error) {
  2269. return null;
  2270. }
  2271. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  2272. if (searchOptions) {
  2273. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  2274. }
  2275. refreshAll(formation);
  2276. }
  2277. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  2278. //创建新的分享地址
  2279. function createNewUrl(arg) {
  2280. if (arg == undefined) arg = {};
  2281. if (window.history?.pushState) { // 支持History API
  2282. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  2283. const datasource = arg.datasource || getQueryString("s");
  2284. const _id = arg._id || getQueryString("_id");
  2285. const outObj = formation.outObj();
  2286. const newSearch = new URLSearchParams();
  2287. if (language_i18n) newSearch.set("l", language_i18n);
  2288. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  2289. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  2290. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  2291. if (outObj)
  2292. {
  2293. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  2294. newSearch.set("d", dataJsonStr);
  2295. }
  2296. if (_id) newSearch.set("_id", _id);
  2297. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  2298. if (arg.onlyReturnUrl) {
  2299. return newUrl;
  2300. } else {
  2301. historyAction = arg.replaceState ? history.replaceState : history.pushState;
  2302. // 报错 Uncaught TypeError: 'pushState' called on an object that does not implement interface History. 参考 https://www.coder.work/article/2664156
  2303. historyAction.call(history, {outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  2304. }
  2305. }
  2306. }
  2307. function qrObjToUrl(obj)
  2308. {
  2309. let fileName;
  2310. switch (obj.d.f.length)
  2311. {
  2312. case 1:{
  2313. fileName = "solo.html";
  2314. break;
  2315. }
  2316. case 2:{
  2317. fileName = "multi.html";
  2318. break;
  2319. }
  2320. case 3:{
  2321. fileName = "triple.html";
  2322. break;
  2323. }
  2324. }
  2325. const newUrl = new URL(fileName, location);
  2326. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  2327. //数据服版本
  2328. if (!obj.s || obj.s == "ja")
  2329. {
  2330. newUrl.searchParams.delete("s");
  2331. }else
  2332. {
  2333. newUrl.searchParams.set("s", obj.s);
  2334. }
  2335. //保持当前的语言
  2336. let l = getQueryString("l");
  2337. if (l)
  2338. {
  2339. newUrl.searchParams.set("l", l);
  2340. }
  2341. //PADDB的ID
  2342. if (obj.paddbId)
  2343. {
  2344. newUrl.searchParams.set("_id", obj.paddbId);
  2345. }
  2346. return newUrl;
  2347. }
  2348. //解析从QR图里获取的字符串
  2349. async function inputFromQrString(string)
  2350. {
  2351. const re = {type: 0, error: 0};
  2352. const ERROR_Unsupported_format = 1,
  2353. ERROR_No_formation_data = 2,
  2354. ERROR_illegal_JSON_format = 3,
  2355. ERROR_illegal_URL_format = 4;
  2356. function paddbObjToURL(obj) {
  2357. const newFotmation = paddbFotmationToPdfFotmation(obj);
  2358. const qrObj = newFotmation.getPdfQrObj(false);
  2359. qrObj.paddbId = obj._id;
  2360. return qrObjToUrl(qrObj);
  2361. }
  2362. function sanbonObjToURL(obj, region) {
  2363. const newFotmation = sanbonFotmationToPdfFotmation(obj);
  2364. const qrObj = newFotmation.getPdfQrObj(false);
  2365. if (region == undefined) {
  2366. console.debug("从sanbon json数据中获取数据区域");
  2367. region = obj.pageProps.members["0"].flattened.region;
  2368. }
  2369. switch (region) {
  2370. case "kr": {
  2371. qrObj.s = "ko";
  2372. break;
  2373. }
  2374. case "na": {
  2375. qrObj.s = "en";
  2376. break;
  2377. }
  2378. case "jp":
  2379. default: {
  2380. qrObj.s = "ja";
  2381. break;
  2382. }
  2383. }
  2384. return qrObjToUrl(qrObj);
  2385. }
  2386. //JSON 类
  2387. if (string.startsWith("{") && string.endsWith("}"))
  2388. { //生成的二维码
  2389. try{
  2390. let obj = JSON.parse(string);
  2391. if (typeof obj?.d == "object") { //PADDF的对象格式
  2392. re.type = "PADDF";
  2393. //re.message = "发现队伍数据 | Formation data founded";
  2394. re.url = qrObjToUrl(obj);
  2395. }
  2396. else if (typeof obj?.team == "string" && obj.team[0] === "{" && obj.team[obj.team.length-1] === "}") { //PADDB的对象格式
  2397. re.type = "PADDB";
  2398. re.url = paddbObjToURL(obj)
  2399. }
  2400. else if ("__N_SSG" in obj) { //SANBON的对象格式
  2401. re.type = "SANBON";
  2402. re.url = sanbonObjToURL(obj)
  2403. }
  2404. else if (Array.isArray(obj?.staffs)) { //DADDB的对象格式
  2405. re.type = "DADDB";
  2406. const newFotmation = daddbFotmationToPdfFotmation(obj);
  2407. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2408. }
  2409. else {
  2410. re.error = ERROR_No_formation_data;
  2411. //re.message = "无队伍数据 | No formation data";
  2412. }
  2413. }catch(error){
  2414. console.error(error);
  2415. re.error = ERROR_illegal_JSON_format;
  2416. //re.message = "错误的 JSON 格式 | The illegal JSON format";
  2417. }
  2418. }
  2419. //URL 类
  2420. else if (string.startsWith("https://") || string.startsWith("http://") || string.startsWith("file://"))
  2421. { //网址二维码
  2422. let url = new URL(string);
  2423. if (url.searchParams.get('d')) { //PADDF的网址格式
  2424. try{
  2425. let obj = {
  2426. d: JSON.parse(url.searchParams.get('d')),
  2427. s: url.searchParams.get('s'),
  2428. paddbId: url.searchParams.get('_id'),
  2429. }
  2430. re.type = "PADDF";
  2431. //re.message = "发现队伍数据 | Formation data founded";
  2432. re.url = qrObjToUrl(obj);
  2433. } catch(error) {
  2434. console.error(error);
  2435. re.error = ERROR_illegal_URL_format;
  2436. //re.message = "错误的 网址 格式 | The illegal URL format";
  2437. }
  2438. }
  2439. //sanbon.me 的网址格式,之后要调用脚本功能获取跨域JSON
  2440. else if(url.host == "sanbon.me" && url.pathname.includes(paddbPathPrefix)) {
  2441. const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2442. re.type = "SANBON";
  2443. const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串
  2444. const btnExternalSupport = document.body.querySelector("#external-support");
  2445. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2446. //获取 sanbon.me 的 buildId
  2447. const mainpageResponse = await btnExternalSupport.asyncGM_xmlhttpRequest({
  2448. method: "GET",
  2449. url: "https://sanbon.me/",
  2450. });
  2451. const domParser = new DOMParser();
  2452. const sanbonMainpage = domParser.parseFromString(mainpageResponse.response, "text/html");
  2453. const __NEXT_DATA__ = sanbonMainpage.getElementById("__NEXT_DATA__");
  2454. const __NEXT_DATA__JSON = JSON.parse(__NEXT_DATA__.innerHTML);
  2455. const buildId = __NEXT_DATA__JSON.buildId;
  2456. console.debug("sanbon.me 网站当前的框架 buildId 是 %s",buildId);
  2457. //获取队伍数据的访问链接
  2458. const langString = url.pathname.substring(1, url.pathname.indexOf(paddbPathPrefix));
  2459. const langReg = /(?:\w{2}\-)?(\w{2})$/i.exec(langString); //实际上只会有(en|ja|ko)\-(jp|na|kr)
  2460. const lang_region = langReg[1];
  2461. const dataUrl = new URL("https://sanbon.me/");
  2462. dataUrl.pathname = `/_next/data/${buildId}/${lang_region}/team/${teamId}.json`;
  2463. dataUrl.searchParams.set("lang_region", lang_region);
  2464. dataUrl.searchParams.set("code", teamId);
  2465. console.debug("当前的 sanbon.me 队伍数据链接是 %o",dataUrl);
  2466. const options = {
  2467. method: "GET",
  2468. url: dataUrl,
  2469. };
  2470. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2471. try{
  2472. let obj = JSON.parse(txtStringInput.value = response.response);
  2473. re.url = sanbonObjToURL(obj, lang_region);
  2474. } catch(error) {
  2475. console.error(error);
  2476. re.error = ERROR_illegal_JSON_format;
  2477. }
  2478. } else {
  2479. re.error = ERROR_Unsupported_format;
  2480. re.message = localTranslating.link_read_message.need_user_script;
  2481. re.url = ExternalLinkScriptURL;
  2482. re.urlName = localTranslating.link_read_message.user_script_link;
  2483. }
  2484. }
  2485. //PADDB 的网址格式,之后要调用脚本功能获取跨域JSON
  2486. else if(url.host == "paddb.net" && url.pathname.startsWith(paddbPathPrefix)) {
  2487. const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2488. re.type = "PADDB";
  2489. //re.message = "发现 PADDB 网址 | PADDB URL found";
  2490. const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串
  2491. const btnExternalSupport = document.body.querySelector("#external-support");
  2492. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2493. let postBody = JSON.stringify({id: teamId});
  2494. const options = {
  2495. method: "POST",
  2496. url: "https://api2.paddb.net/getTeam",
  2497. data: postBody,
  2498. headers: {
  2499. "Content-Type": "application/json",
  2500. "User-Agent": "okhttp/4.9.2",
  2501. //如果只有ascii字符可以用postBody.length
  2502. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2503. }
  2504. };
  2505. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2506. try{
  2507. let obj = JSON.parse(txtStringInput.value = response.response);
  2508. re.url = paddbObjToURL(obj)
  2509. } catch(error) {
  2510. console.error(error);
  2511. re.error = ERROR_illegal_JSON_format;
  2512. }
  2513. } else {
  2514. re.error = ERROR_Unsupported_format;
  2515. re.message = localTranslating.link_read_message.need_user_script;
  2516. re.url = ExternalLinkScriptURL;
  2517. re.urlName = localTranslating.link_read_message.user_script_link;
  2518. }
  2519. }
  2520. else {
  2521. re.error = ERROR_No_formation_data;
  2522. //re.message = "无队伍数据 | No formation data";
  2523. }
  2524. }
  2525. //PDC
  2526. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  2527. {
  2528. re.type = "PDC";
  2529. //re.message = "发现 PDC 格式 | PDC format found";
  2530. const newFotmation = pdcFotmationToPdfFotmation(string);
  2531. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2532. }
  2533. // //快速输入类,仅为评估支持
  2534. // else if(/^>\s\d+(?:|\d+)?(?:,\s*\d+(?:|\d+)?)*\s*$/.test(string))
  2535. // {
  2536. // re.type = "FastInput";
  2537. // const newFotmation = FastInputToPdfFotmation(string);
  2538. // re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2539. // }
  2540. else
  2541. {
  2542. re.error = ERROR_Unsupported_format;
  2543. //re.message = "不支持的格式 | Unsupported format";
  2544. }
  2545. return re;
  2546. }
  2547. //解析PDC的数据
  2548. function pdcFotmationToPdfFotmation(inputString)
  2549. {
  2550. function readPDC(string)
  2551. {
  2552. let teamsStr = string.split(']');
  2553. let baseInfo = teamsStr.shift().split(',');
  2554. let teamsArr = teamsStr.map(teamStr=>
  2555. {
  2556. let membersStr = teamStr.split('}').filter(Boolean);
  2557. const team = {
  2558. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  2559. }
  2560. team.members = membersStr.map(memberStr=>{
  2561. let memberArr = memberStr.split(',').map(valueStr=>{
  2562. let idx = parseInt(valueStr.substring(0,2),36);
  2563. let value = valueStr.substring(2);
  2564. if (idx !== 2)
  2565. {
  2566. value = parseInt(value,36);
  2567. }else
  2568. {
  2569. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  2570. }
  2571. return [idx, value];
  2572. });
  2573. return new Map(memberArr);
  2574. });
  2575. return team;
  2576. }
  2577. );
  2578. let pdcFotmation = {
  2579. version: parseInt(baseInfo[0],10),
  2580. teamCount: parseInt(baseInfo[1],10)+1,
  2581. teams: teamsArr
  2582. }
  2583. return pdcFotmation;
  2584. }
  2585. let pdcFotmation = readPDC(inputString);
  2586. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  2587. if (pdcFotmation.teamCount == 2)
  2588. {
  2589. const team1 = pdcFotmation.teams[0].members;
  2590. const team2 = pdcFotmation.teams[1].members;
  2591. let team2Leader = team1.find(member=>member.get(15) == 5);
  2592. if (team2Leader)
  2593. {
  2594. team2Leader.set(15,0);
  2595. team2.unshift(team2Leader);
  2596. team1.splice(team1.indexOf(team2Leader),1);
  2597. }
  2598. }
  2599. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  2600. const t = f.teams[ti];
  2601. const membersArr = t[0];
  2602. const assistArr = t[1];
  2603. //队伍徽章
  2604. t[2] = pdcTeam.badge === 0 ? 0 : Formation.pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  2605. pdcTeam.members.forEach((member)=>{
  2606. const m = membersArr[member.get(15) || 0];
  2607. const a = assistArr[member.get(15) || 0];
  2608. m.id = member.get(0) || 0;
  2609. a.id = member.get(9) || 0; //延迟是-1刚好一样
  2610. if (member.get(2))
  2611. {
  2612. m.latent = member.get(2).map(pdcLatent=> Formation.pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  2613. }
  2614. m.level = member.get(3) || 1;
  2615. a.level = member.get(10) || 1;
  2616. m.plus[0] = member.get(4) || 0;
  2617. m.plus[1] = member.get(5) || 0;
  2618. m.plus[2] = member.get(6) || 0;
  2619. a.plus[0] = member.get(11) || 0;
  2620. a.plus[1] = member.get(12) || 0;
  2621. a.plus[2] = member.get(13) || 0;
  2622. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  2623. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  2624. m.sawoken = member.get(8);
  2625. });
  2626. });
  2627. return f;
  2628. }
  2629. //解析PADDB的数据
  2630. function paddbFotmationToPdfFotmation(obj)
  2631. {
  2632. const team = JSON.parse(obj.team);
  2633. const f = new Formation(1, 6);
  2634. f.title = team.name;
  2635. f.detail = team.memo.replace(new RegExp('\\n?'+uploadMessage,"i"),"");
  2636. const t = f.teams[0];
  2637. //队伍徽章
  2638. t[2] = Formation.paddbBadgeMap.find(badge=>badge.paddb === team.badge).pdf;
  2639. const members = t[0], assists = t[1];
  2640. for (let i = 0; i< members.length; i++) {
  2641. const m = members[i], a = assists[i], dm = team.monsters[i], da = team.assists[i];
  2642. if (dm) {
  2643. if (dm.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2644. m.id = dm.level;
  2645. m.level = dm.transform || dm.num;
  2646. } else {
  2647. m.id = cardFixId(dm.transform || dm.num, false);
  2648. m.level = dm.level;
  2649. }
  2650. m.plus = dm.plus.concat();
  2651. m.awoken = (dm.transform && dm.transform !== dm.num) //有变身状态时
  2652. ? Cards[m.id].awakenings.length //变身后的觉醒全满
  2653. : dm.awoken;
  2654. m.sawoken = dm.super_awoken - 2;
  2655. m.latent = dm.latent_awokens.map(paddbLatent=>Formation.paddbLatentMap.find(latent=>latent.paddb === paddbLatent)?.pdf ?? 0);
  2656. m.skilllevel = dm.active_skill_level;
  2657. }
  2658. if (da) {
  2659. if (da.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2660. a.id = da.level;
  2661. a.level = da.num;
  2662. } else {
  2663. a.id = cardFixId(da.num, false);
  2664. a.level = da.level;
  2665. }
  2666. a.awoken = Cards[a.id].awakenings.length;
  2667. a.plus = da.plus ? [99,99,99]:[0,0,0];
  2668. a.skilllevel = da.active_skill_level;
  2669. }
  2670. }
  2671. return f;
  2672. }
  2673. //解析sanbon.me的数据
  2674. function sanbonFotmationToPdfFotmation(obj)
  2675. {
  2676. const team = obj.pageProps;
  2677. const f = new Formation(1, 6);
  2678. f.title = team.title;
  2679. f.detail = team.content;
  2680. const t = f.teams[0];
  2681. //队伍徽章
  2682. t[2] = team.badge === 1 ? PAD_PASS_BADGE : team.badge;
  2683. const members = t[0], assists = t[1];
  2684. for (let i = 0; i< members.length; i++) {
  2685. const m = members[i], a = assists[i], dm = team.members[i];
  2686. if (dm) {
  2687. m.id = dm.num;
  2688. m.level = dm.level;
  2689. m.plus = [dm.hpPlus, dm.atkPlus, dm.rcvPlus];
  2690. m.awoken = dm.awokenCount;
  2691. m.sawoken = dm.superAwoken;
  2692. m.latent = dm.latentAwokens;
  2693. a.id = dm.assistNum;
  2694. a.awoken = Cards[a.id].awakenings.length;
  2695. a.plus = dm.assistPlus ? [99,99,99]:[0,0,0];
  2696. a.level = dm.assistLevel;
  2697. }
  2698. }
  2699. return f;
  2700. }
  2701. //解析DADDB的数据
  2702. function daddbFotmationToPdfFotmation(obj)
  2703. {
  2704. const team = obj;
  2705. const f = new Formation(1, 6);
  2706. f.title = team.name;
  2707. const t = f.teams[0];
  2708. //队伍徽章
  2709. t[2] = Formation.daddbBadgeMap.find(badge=>badge.daddb === team.badge).pdf;
  2710. const members = t[0], assists = t[1];
  2711. for (let i = 0; i< members.length; i++) {
  2712. const m = members[i], a = assists[i], dm = team.staffs[i];
  2713. if (dm) {
  2714. m.id = dm.staf > 0 ? dm.staf : 0;
  2715. a.id = dm.eq > 0 ? dm.eq : 0;
  2716. const mCard = m.card, aCard = a.card;
  2717. m.level = mCard.limitBreakIncr ? 120 : mCard.maxLevel;
  2718. a.level = aCard.limitBreakIncr ? 120 : aCard.maxLevel;
  2719. m.plus = [99,99,99];
  2720. a.plus = [99,99,99];
  2721. m.awoken = mCard.awakenings.length;
  2722. a.awoken = aCard.awakenings.length;
  2723. m.sawoken = dm.sawak;
  2724. m.latent = dm.qawak.map(daddbLatent=>Formation.daddbLatentMap.find(latent=>latent.daddb[0] === daddbLatent[0] && latent.daddb[1] === daddbLatent[1])?.pdf ?? 0);
  2725. }
  2726. }
  2727. return f;
  2728. }
  2729. //截图
  2730. function captureScreenshot(target, transparent) {
  2731. statusLine?.writeText(localTranslating.status_message.prepare_capture);
  2732. //去掉可能的空白文字的编辑状态
  2733. formationBox.classList.remove("edit-code");
  2734. const downLink = controlBox.querySelector(".down-capture");
  2735. setTimeout(()=>{
  2736. html2canvas(target, transparent ? {backgroundColor: null} : undefined).then(canvas => {
  2737. canvas.toBlob(function(blob) {
  2738. window.URL.revokeObjectURL(downLink.href);
  2739. downLink.href = URL.createObjectURL(blob);
  2740. downLink.download = `${document.title}.png`;
  2741. downLink.click();
  2742. statusLine?.writeText();
  2743. });
  2744. //document.body.appendChild(canvas);
  2745. });
  2746. },500);
  2747. }
  2748. window.onload = initialize; //界面初始化
  2749. //初始化
  2750. function initialize() {
  2751. const drawScreenshot = document.querySelector("#draw-screenshot");
  2752. const screenshotTransparent = document.querySelector("#screenshot-transparent");
  2753. drawScreenshot.onclick = function(event) {
  2754. if (event.target == this) {
  2755. captureScreenshot(formationBox, screenshotTransparent.checked);
  2756. }
  2757. }
  2758. document.body.lang = currentLanguage.i18n;
  2759. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  2760. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  2761. controlBox = document.body.querySelector(".control-box");
  2762. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  2763. statusLine.writeText = function(text) {
  2764. this.innerHTML = '';
  2765. if (text) this.textContent = text;
  2766. };
  2767. formationBox = document.body.querySelector(".formation-box");
  2768. editBox = document.body.querySelector(".edit-box");
  2769. editBox.editMon = editMember;
  2770. formationBox.refreshDocumentTitle = function() {
  2771. let titleStr = txtTitleDisplay.textContent.trim();
  2772. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  2773. }
  2774. if (isGuideMod) {
  2775. console.info('现在是 怪物图鉴 模式');
  2776. document.body.classList.add('guide-mod');
  2777. }
  2778. //▼添加语言列表开始
  2779. const langSelectDom = controlBox.querySelector(".languages");
  2780. languageList.forEach(lang =>
  2781. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  2782. );
  2783. const langOptionArray = Array.from(langSelectDom.options);
  2784. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  2785. //▲添加语言列表结束
  2786. //▼添加数据来源列表开始
  2787. const dataSelectDom = controlBox.querySelector(".datasource");
  2788. dataSourceList.forEach(ds =>
  2789. dataSelectDom.options.add(new Option(ds.source, ds.code))
  2790. );
  2791. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  2792. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  2793. //添加数据class
  2794. document.body.dataset.gameSource = currentDataSource.code;
  2795. //document.body.classList.add("ds-" + currentDataSource.code);
  2796. //▲添加数据来源列表结束
  2797. //设定初始的显示设置
  2798. //初始化开关
  2799. function initializeSwitch(checkbox) {
  2800. //开关设置的快速保存
  2801. function switchFastSave(event) {
  2802. document.body.classList.toggle(this.id, this.checked);
  2803. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2804. }
  2805. if (!checkbox) return;
  2806. checkbox.onchange = switchFastSave;
  2807. checkbox.checked = localStorage_getBoolean(cfgPrefix + checkbox.id, true);
  2808. checkbox.onchange(false);
  2809. return checkbox;
  2810. }
  2811. const displaySwitchList = Array.from(document.querySelectorAll(".config-display-list .switch-ipt"));
  2812. displaySwitchList.forEach(initializeSwitch);
  2813. //默认等级
  2814. const iptDefaultLevel = document.getElementById("default-level");
  2815. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  2816. iptDefaultLevel.onchange = function(event){
  2817. let num = Number(this.value);
  2818. defaultLevel = num || this.placeholder;
  2819. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, this.value);
  2820. }
  2821. iptDefaultLevel.onchange(false);
  2822. //触屏使用的切换显示的线条
  2823. interchangeSvg = document.body.querySelector("#interchange-line");
  2824. interchangeSvg.line = interchangeSvg.querySelector("g line");
  2825. interchangeSvg.changePoint = function(p1, p2) {
  2826. const line = this.line;
  2827. if (p1 && p1.x != undefined)
  2828. line.setAttribute("x1", p1.x);
  2829. if (p1 && p1.y != undefined)
  2830. line.setAttribute("y1", p1.y);
  2831. if (p2 && p2.x != undefined)
  2832. line.setAttribute("x2", p2.x);
  2833. if (p2 && p2.y != undefined)
  2834. line.setAttribute("y2", p2.y);
  2835. };
  2836. //初始化所有mask的关闭按钮
  2837. const masks = document.body.querySelectorAll(".mask");
  2838. masks.forEach(mask=>{
  2839. mask.show = function(arg){
  2840. this?.initialize?.(arg);
  2841. this.classList.remove(className_displayNone);
  2842. };
  2843. mask.btnClose = mask.querySelector(".mask-close");
  2844. mask.btnClose.onclick = function(){
  2845. mask?.hide?.();
  2846. mask.classList.add(className_displayNone);
  2847. };
  2848. });
  2849. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  2850. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  2851. btnQrCode.onclick = function(){
  2852. qrCodeFrame.show();
  2853. };
  2854. qrCodeFrame.initialize = function(){
  2855. //如果检测到功能
  2856. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2857. document.body.classList.add("external-link-support");
  2858. }
  2859. const qrSaveBox = this.content.saveBox;
  2860. const qrReadBox = this.content.readBox;
  2861. qrReadBox.info.show('');
  2862. qrReadBox.videoBox.classList.add(className_displayNone);
  2863. let qrTypeRadio = qrSaveBox.qrDataType.find(radio=>radio.checked);
  2864. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  2865. //生成sanbon v1链接
  2866. qrCodeFrame.querySelector("#sanbon-v2-link").href = `https://sanbon.me/${sanbonTranslateRegion(currentDataSource.code)}/team-builder`;
  2867. qrCodeFrame.querySelector("#sanbon-v2-script").value = formation.getSanbonV2Script();
  2868. };
  2869. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  2870. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  2871. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  2872. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  2873. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  2874. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  2875. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  2876. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  2877. qrReadBox.info = qrReadBox.querySelector(".info");
  2878. qrReadBox.info.code = qrReadBox.info.querySelector(".result-code");
  2879. qrReadBox.info.message = qrReadBox.info.querySelector(".result-message");
  2880. qrReadBox.info.newLink = qrReadBox.info.querySelector(".formation-link-from-string>a");
  2881. qrReadBox.video = qrReadBox.querySelector("#video");
  2882. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  2883. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  2884. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  2885. qrReadBox.info.show = function(message, code = 0, error = false, url="", urlName="") {
  2886. qrReadBox.info.message.innerHTML = '';
  2887. qrReadBox.info.message.append(message);
  2888. qrReadBox.info.code.textContent = code;
  2889. qrReadBox.info.code.classList.toggle(className_displayNone, code===0);
  2890. qrReadBox.info.code.classList.toggle("error", error);
  2891. qrReadBox.info.newLink.classList.toggle(className_displayNone, url.length===0);
  2892. qrReadBox.info.newLink.href = url;
  2893. qrReadBox.info.newLink.textContent = urlName;
  2894. }
  2895. qrReadBox.readString.onclick = async function()
  2896. {
  2897. if (qrReadBox.qrStr.value.length === 0) return;
  2898. this.disabled = true;
  2899. let inputResult = await inputFromQrString(qrReadBox.qrStr.value);
  2900. this.disabled = false;
  2901. let lrm = localTranslating.link_read_message;
  2902. let message;
  2903. if (inputResult.message) {
  2904. message = inputResult.message;
  2905. }
  2906. else if (inputResult.type) {
  2907. message = lrm.success({type: lrm.type[inputResult.type]});
  2908. }
  2909. else {
  2910. message = lrm.error[inputResult.error];
  2911. }
  2912. qrReadBox.info.show(
  2913. message,
  2914. inputResult.type || inputResult.error,
  2915. Boolean(inputResult.error),
  2916. inputResult.url,
  2917. inputResult.urlName
  2918. );
  2919. }
  2920. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  2921. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  2922. qrSaveBox.qrStr.onchange = function()
  2923. {
  2924. qrCodeFrame.refreshQrCode(this.value);
  2925. }
  2926. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  2927. function changeOutputType(){
  2928. const type = this.value;
  2929. const qrstr = formation.getQrStr(type);
  2930. qrSaveBox.qrStr.value = qrstr;
  2931. qrSaveBox.qrStr.onchange();
  2932. }
  2933. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = changeOutputType);
  2934. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  2935. qrCodeFrame.ondragenter = ()=>false;
  2936. qrCodeFrame.ondragover = ()=>false;
  2937. qrCodeFrame.ondrop = function(e)
  2938. {
  2939. imagesSelected(e.dataTransfer.files);
  2940. e.stopPropagation();
  2941. e.preventDefault();
  2942. }
  2943. qrCodeFrame.refreshQrCode = function(string)
  2944. {
  2945. const qrImg = this.content.saveBox.qrImage;
  2946. URL.revokeObjectURL(qrImg.src);
  2947. const hints = new Map();
  2948. const EncodeHintType = ZXing.EncodeHintType;
  2949. //hints.set(EncodeHintType.MARGIN, 0);
  2950. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  2951. const qrWidth = 500,qrHeight = 500;
  2952. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  2953. let svgData = new XMLSerializer().serializeToString(svgElement);
  2954. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  2955. let svgUrl = URL.createObjectURL(blob);
  2956. qrImg.src = svgUrl;
  2957. loadImage(svgUrl).then(function(img) {
  2958. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  2959. let cavans = document.createElement("canvas");
  2960. cavans.width = cavansWidth;
  2961. cavans.height = cavansHeight;
  2962. let ctx = cavans.getContext('2d');
  2963. ctx.fillStyle="white";
  2964. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  2965. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  2966. cavans.toBlob(function(blob) {
  2967. const saveQrImg = qrSaveBox.saveQrImg;
  2968. URL.revokeObjectURL(saveQrImg.href);
  2969. const downLink = URL.createObjectURL(blob);
  2970. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  2971. saveQrImg.href = downLink;
  2972. });
  2973. svgElement = null;
  2974. svgData = null;
  2975. blob = null;
  2976. img = null;
  2977. cavans = null;
  2978. ctx = null;
  2979. }, function(err) {
  2980. console.log(err);
  2981. });
  2982. }
  2983. qrReadBox.readQrFile.onclick = function()
  2984. {
  2985. qrReadBox.filePicker.click();
  2986. }
  2987. qrReadBox.filePicker.onchange = function()
  2988. {
  2989. imagesSelected(this.files);
  2990. }
  2991. async function imagesSelected(myFiles) {
  2992. if (myFiles.length < 1) return;
  2993. const file = myFiles[0];
  2994. let img = await loadImage(URL.createObjectURL(file));
  2995. let cavans = document.createElement("canvas");
  2996. cavans.width = img.width + 100;
  2997. cavans.height = img.height + 100;
  2998. let ctx = cavans.getContext('2d');
  2999. ctx.fillStyle="white";
  3000. ctx.fillRect(0, 0, cavans.width, cavans.height);
  3001. ctx.drawImage(img, 100, 100);
  3002. cavans.toBlob(async function(blob){
  3003. let newFileURL = URL.createObjectURL(blob),
  3004. newImg = await loadImage(newFileURL);
  3005. qrcodeReader.decodeFromImage(newImg).then((result) => {
  3006. console.debug('Found QR code!', result);
  3007. let reText = result.text;
  3008. if (reText.startsWith("\u001a")) reText = reText.substring(1);
  3009. qrReadBox.qrStr.value = reText;
  3010. qrReadBox.readString.onclick();
  3011. }).catch((err) => {
  3012. console.error(err);
  3013. if (err) {
  3014. if (err instanceof ZXing.NotFoundException) {
  3015. qrReadBox.info.show('No QR code found.');
  3016. }
  3017. if (err instanceof ZXing.ChecksumException) {
  3018. qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  3019. }
  3020. if (err instanceof ZXing.FormatException) {
  3021. qrReadBox.info.show('A code was found, but it was in a invalid format.');
  3022. }
  3023. }
  3024. });
  3025. console.debug(`Started decode for image from ${newImg.src}`);
  3026. });
  3027. // qrcodeReader.decodeFromImage(img).then((result) => {
  3028. // console.debug('Found QR code!', result);
  3029. // qrReadBox.qrStr.value = result.text;
  3030. // qrReadBox.readString.onclick();
  3031. // }).catch((err) => {
  3032. // console.error(err);
  3033. // if (err) {
  3034. // if (err instanceof ZXing.NotFoundException) {
  3035. // qrReadBox.info.show('No QR code found.');
  3036. // }
  3037. // if (err instanceof ZXing.ChecksumException) {
  3038. // qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  3039. // }
  3040. // if (err instanceof ZXing.FormatException) {
  3041. // qrReadBox.info.show('A code was found, but it was in a invalid format.');
  3042. // }
  3043. // }
  3044. // });
  3045. // console.debug(`Started decode for image from ${img.src}`);
  3046. }
  3047. if (location.protocol == "http:" && location.hostname != "localhost" && location.hostname != "127.0.0.1")
  3048. { //http不支持攝像頭
  3049. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  3050. qrReadBox.readQrCamera.onclick = function()
  3051. {
  3052. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  3053. location.protocol = "https:" //跳到https
  3054. }
  3055. }else
  3056. {
  3057. function scanContinuously()
  3058. {
  3059. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  3060. if (result) {
  3061. // properly decoded qr code
  3062. console.debug('Found QR code!', result);
  3063. qrReadBox.qrStr.value = result.text;
  3064. qrReadBox.readString.onclick();
  3065. }
  3066. if (err) {
  3067. if (err instanceof ZXing.NotFoundException) {
  3068. console.debug('No QR code found.')
  3069. }
  3070. if (err instanceof ZXing.ChecksumException) {
  3071. console.debug('A code was found, but it\'s read value was not valid.')
  3072. }
  3073. if (err instanceof ZXing.FormatException) {
  3074. console.debug('A code was found, but it was in a invalid format.')
  3075. }
  3076. }
  3077. });
  3078. }
  3079. qrcodeReader.getVideoInputDevices()
  3080. .then((videoInputDevices) => {
  3081. const sourceSelect_id = "selected-device-id";
  3082. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  3083. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  3084. {
  3085. selectedDeviceId = videoInputDevices[0].deviceId;
  3086. }
  3087. if (videoInputDevices.length >= 1) {
  3088. videoInputDevices.forEach((element) => {
  3089. const sourceOption = document.createElement('option');
  3090. sourceOption.text = element.label
  3091. sourceOption.value = element.deviceId
  3092. qrReadBox.sourceSelect.appendChild(sourceOption)
  3093. });
  3094. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  3095. qrReadBox.sourceSelect.onchange = function() {
  3096. selectedDeviceId = this.value;
  3097. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  3098. if (qrReadBox.readQrCamera.classList.contains("running"))
  3099. {
  3100. qrcodeReader.reset();
  3101. scanContinuously();
  3102. }
  3103. };
  3104. }
  3105. qrReadBox.readQrCamera.onclick = function()
  3106. {
  3107. if (this.classList.contains("running"))
  3108. {
  3109. qrcodeReader.reset();
  3110. qrReadBox.videoBox.classList.add(className_displayNone);
  3111. qrReadBox.info.show('');
  3112. }else
  3113. {
  3114. qrReadBox.videoBox.classList.remove(className_displayNone);
  3115. scanContinuously();
  3116. }
  3117. this.classList.toggle("running");
  3118. }
  3119. })
  3120. .catch((err) => {
  3121. console.error(err)
  3122. });
  3123. }
  3124. const btnExternalSupport = qrCodeFrame.querySelector("#external-support");
  3125. //btnExternalSupport.href = ExternalLinkScriptURL;
  3126. const paddbTeamEdit = qrContent.querySelector(".paddb-team-edit");
  3127. //paddb的用户名和密码
  3128. const paddbUsername = paddbTeamEdit.querySelector("#paddb-username");
  3129. const paddbPassword = paddbTeamEdit.querySelector("#paddb-password");
  3130. paddbUsername.value = localStorage.getItem(cfgPrefix + paddbUsername.id);
  3131. paddbPassword.value = localStorage.getItem(cfgPrefix + paddbPassword.id);
  3132. paddbUsername.onchange = paddbPassword.onchange = function(e){
  3133. if (e) localStorage.setItem(cfgPrefix + this.id, this.value);
  3134. }
  3135. const paddbTeamId = document.querySelector("#paddb-team-id");
  3136. paddbTeamId.onchange = function(){
  3137. try {
  3138. let str = this.value;
  3139. const teamId = str.substring(str.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  3140. createNewUrl({_id:teamId});
  3141. } catch (error) {
  3142. console.log(error);
  3143. }
  3144. }
  3145. const paddbSaveOrUpload = document.querySelector("#paddb-save-or-upload-team");
  3146. paddbSaveOrUpload.onclick = async function(){
  3147. this.disabled = true;
  3148. if (!btnExternalSupport?.asyncGM_xmlhttpRequest) {
  3149. alert(localTranslating.link_read_message.need_user_script);
  3150. return;
  3151. }
  3152. let obj = formation.getPaddbQrObj();
  3153. obj.userId = paddbUsername.value;
  3154. obj.password = paddbPassword.value;
  3155. obj.tags = [obj.userId,"PADDashFormation"];
  3156. let postBody = JSON.stringify(obj);
  3157. const options = {
  3158. method: "POST",
  3159. data: postBody,
  3160. headers: {
  3161. "Content-Type": "application/json",
  3162. "User-Agent": "okhttp/4.9.2",
  3163. //如果只有ascii字符可以用postBody.length
  3164. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  3165. }
  3166. };
  3167. const isNewUpload = paddbTeamId.value.length === 0;
  3168. if (isNewUpload) {
  3169. options.url = "https://api2.paddb.net/uploadTeam";
  3170. } else {
  3171. const teamId = paddbTeamId.value.substring(paddbTeamId.value.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  3172. options.url = `https://api2.paddb.net/editTeam/${teamId}`;
  3173. }
  3174. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  3175. if (response.status === 401) {
  3176. alert(localTranslating.link_read_message.paddb_unauthorized);
  3177. } else if (response.status === 200) {
  3178. if (isNewUpload) {
  3179. paddbTeamId.value = response.response;
  3180. paddbTeamId.onchange();
  3181. }
  3182. alert(localTranslating.link_read_message.paddb_success);
  3183. } else {
  3184. alert(localTranslating.link_read_message.error[0]);
  3185. }
  3186. this.disabled = false;
  3187. }
  3188. //sanbon.me数据上传
  3189. //const sanbonTeamEdit = qrContent.querySelector(".sanbon-team-edit");
  3190. const sanbonTeamId = document.querySelector("#sanbon-team-id");
  3191. const sanbonSaveOrUpload = document.querySelector("#sanbon-save-or-upload-team");
  3192. sanbonSaveOrUpload.onclick = async function(){
  3193. this.disabled = true;
  3194. if (!btnExternalSupport?.asyncGM_xmlhttpRequest) {
  3195. alert(localTranslating.link_read_message.need_user_script);
  3196. return;
  3197. }
  3198. let obj = formation.getSanbonQrObj();
  3199. let postBody = JSON.stringify(obj);
  3200. const options = {
  3201. method: "POST",
  3202. url: `https://sanbon.me/api/${sanbonTranslateRegion(currentDataSource.code)}/upload-team`,
  3203. data: postBody,
  3204. headers: {
  3205. "Content-Type": "application/json",
  3206. //如果只有ascii字符可以用postBody.length
  3207. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  3208. }
  3209. };
  3210. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  3211. if (response.status === 401) {
  3212. alert(localTranslating.link_read_message.paddb_unauthorized);
  3213. } else if (response.status === 200) {
  3214. try {
  3215. const result = JSON.parse(response.response);
  3216. console.debug("数据上传返回结果:%o",result);
  3217. if (result.success) {
  3218. sanbonTeamId.value = `https://sanbon.me/${sanbonTranslateRegion(currentDataSource.code)}/team/${result.code}`;
  3219. alert(localTranslating.link_read_message.paddb_success);
  3220. } else {
  3221. alert(result.message);
  3222. }
  3223. } catch(e) {
  3224. alert(localTranslating.link_read_message.error[3]);
  3225. }
  3226. } else {
  3227. alert(localTranslating.link_read_message.error[0]);
  3228. }
  3229. this.disabled = false;
  3230. }
  3231. const playerDataFrame = document.body.querySelector("#player-data-frame");
  3232. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  3233. btnPlayerData.onclick = function(){
  3234. playerDataFrame.show();
  3235. };
  3236. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  3237. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  3238. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  3239. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  3240. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  3241. playerDataFrame.initialize = function(){
  3242. this.playerList.innerHTML = '';
  3243. for (const playerData of PlayerDatas)
  3244. {
  3245. this.playerList.add(playerData);
  3246. }
  3247. };
  3248. function deletPlayerData(e)
  3249. {
  3250. const table = this.parentNode.parentNode.parentNode.parentNode;
  3251. table.parentNode.remove();
  3252. if (currentPlayerData == table.data) currentPlayerData = null;
  3253. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  3254. const name = table.getAttribute("data-player-name");
  3255. dbDelete(db, "palyer_datas", name);
  3256. }
  3257. function setPlayerDataDefault(e)
  3258. {
  3259. const table = this.parentNode.parentNode.parentNode.parentNode;
  3260. const cfgName = cfgPrefix + "default-player-name";
  3261. const dataPlayerName = table.getAttribute("data-player-name");
  3262. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  3263. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  3264. currentPlayerData = null;
  3265. localStorage.removeItem(cfgName);
  3266. checkInput.checked = false;
  3267. } else {
  3268. currentPlayerData = table.data;
  3269. localStorage.setItem(cfgName, dataPlayerName);
  3270. checkInput.checked = true;
  3271. }
  3272. }
  3273. function openShowBox(e)
  3274. {
  3275. const table = this.parentNode.parentNode.parentNode.parentNode;
  3276. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  3277. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  3278. playerDataFrame.btnClose.onclick(true);
  3279. }
  3280. playerDataFrame.playerList.add = function(data) {
  3281. this.appendChild(this.newPlayerData(data));
  3282. }
  3283. playerDataFrame.playerList.newPlayerData = function(data) {
  3284. const t = playerDataFrame.querySelector('#template-player-datas');
  3285. const clone = document.importNode(t.content, true);
  3286. const table = clone.querySelector("table");
  3287. table.data = data;
  3288. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  3289. table.setAttribute("data-player-name", data.name);
  3290. const tbody = table.tBodies[0];
  3291. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  3292. tbody.querySelector(".delete").onclick = deletPlayerData;
  3293. tbody.querySelector(".open-show-box").onclick = openShowBox;
  3294. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  3295. tbody.querySelector(".avatar .monster").onclick = function (){
  3296. }
  3297. let name = tbody.querySelector(".name");
  3298. name.textContent = data.name;
  3299. name.setAttribute("data-camp", data.camp);
  3300. let lvexp = tbody.querySelector(".lvexp");
  3301. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  3302. lvexp.querySelector(".level").textContent = data.lv;
  3303. let stama = tbody.querySelector(".stama");
  3304. //第一管体力
  3305. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  3306. //第二管体力
  3307. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  3308. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  3309. sta_cur.textContent = data.sta;
  3310. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  3311. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  3312. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  3313. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  3314. const deckList = tbody.querySelector(".decks .deck");
  3315. const teamLink = tbody.querySelector(".decks .team-link");
  3316. const radioList = tbody.querySelector(".decks .deck-radio-list");
  3317. data.parsedDecks.forEach((deck,idx)=>{
  3318. const li = radioList.appendChild(document.createElement("li"));
  3319. const ipt = li.appendChild(document.createElement("input"));
  3320. ipt.className = "deck-choose";
  3321. ipt.type = "radio";
  3322. ipt.name = `decks-${data.name}`;
  3323. ipt.value = idx;
  3324. ipt.onclick = changeDeck;
  3325. ipt.deck = deck;
  3326. });
  3327. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  3328. function changeDeck(e)
  3329. {
  3330. const deck = this.deck;
  3331. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  3332. lis.forEach((li,idx)=>{
  3333. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  3334. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  3335. });
  3336. const newFotmation = deck.toFormation();
  3337. teamLink.href = qrObjToUrl(newFotmation.getPdfQrObj(true));
  3338. }
  3339. return clone;
  3340. }
  3341. async function uploadPlayerData(myFiles) {
  3342. if (myFiles.length < 1) return;
  3343. for (const myFile of myFiles) {
  3344. try {
  3345. const reader = await fileReader(myFile, {readType: "text"});
  3346. const data = JSON.parse(reader.result);
  3347. const playerData = new PlayerData(data);
  3348. let dataCount = 0;
  3349. if (db) {
  3350. dataCount = await dbCount(db, "palyer_datas", data.name);
  3351. await dbWrite(db, "palyer_datas", data);
  3352. }
  3353. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  3354. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  3355. PlayerDatas.splice(oldIdx, 1, playerData);
  3356. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  3357. liArr[oldIdx] && liArr[oldIdx].remove();
  3358. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  3359. } else {
  3360. PlayerDatas.push(playerData);
  3361. playerDataFrame.playerList.add(playerData);
  3362. }
  3363. } catch (error) {
  3364. console.error(error);
  3365. }
  3366. }
  3367. }
  3368. let docSelection = document.getSelection();
  3369. //标题和介绍文本框
  3370. const titleBox = formationBox.querySelector(".title-box");
  3371. const detailBox = formationBox.querySelector(".detail-box");
  3372. const txtTitle = titleBox.querySelector(".title-code");
  3373. const txtDetail = detailBox.querySelector(".detail-code");
  3374. const txtTitleDisplay = titleBox.querySelector(".title-display");
  3375. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  3376. const richTextTools = document.getElementById("rich-text-tools");
  3377. const siwtchCodeMode = document.getElementById("siwtch-code-mode");
  3378. const setFontColor = document.getElementById("set-font-color");
  3379. const colorChooser = document.getElementById("color-chooser");
  3380. const insertCardAvatar = document.getElementById("insert-card-avatar");
  3381. const insertAwokenIcon = document.getElementById("insert-awoken-icon");
  3382. const insertLatentIcon = document.getElementById("insert-latent-icon");
  3383. const insertTypeIcon = document.getElementById("insert-type-icon");
  3384. const insertOrbIcon = document.getElementById("insert-orb-icon");
  3385. const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul");
  3386. insertAwokenIconList.className = "awoken-ul " + className_displayNone;
  3387. const insertLatentIconList = insertLatentIcon.list = document.createElement("ul");
  3388. insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone;
  3389. const insertTypeIconList = insertTypeIcon.list = document.createElement("ul");
  3390. insertTypeIconList.className = "types-ul " + className_displayNone;
  3391. const insertOrbList = insertOrbIcon.list = document.createElement("ul");
  3392. insertOrbList.className = "orb-ul " + className_displayNone;
  3393. for (let id of official_awoken_sorting) {
  3394. const li = document.createElement("li");
  3395. const icon = li.appendChild(createIndexedIcon('awoken', id));
  3396. icon.onclick = insertIconToText;
  3397. insertAwokenIconList.appendChild(li);
  3398. }
  3399. for (let id of Array.from(editBox.querySelectorAll(".setting-box .row-mon-latent details .m-latent-allowable-ul .latent-icon")).map(li=>li.getAttribute("data-latent-icon"))) {
  3400. const li = document.createElement("li");
  3401. const icon = li.appendChild(createIndexedIcon('latent', id));
  3402. icon.onclick = insertIconToText;
  3403. insertLatentIconList.appendChild(li);
  3404. }
  3405. for (let obj of typekiller_for_type) {
  3406. const li = document.createElement("li");
  3407. const icon = li.appendChild(createIndexedIcon('type', obj.type));
  3408. icon.onclick = insertIconToText;
  3409. insertTypeIconList.appendChild(li);
  3410. }
  3411. for (let i=0;i<10;i++) {
  3412. const li = document.createElement("li");
  3413. const icon = li.appendChild(createIndexedIcon('orb', i));
  3414. icon.onclick = insertIconToText;
  3415. insertOrbList.appendChild(li);
  3416. }
  3417. richTextTools.append(
  3418. insertTypeIconList,
  3419. insertAwokenIconList,
  3420. insertLatentIconList,
  3421. insertOrbList
  3422. );
  3423. //切换代码模式
  3424. siwtchCodeMode.onclick = function(){
  3425. if (this.checked) { //进入代码模式
  3426. txtDetail.style.height = txtDetailDisplay.scrollHeight + "px";
  3427. txtTitleDisplay.onblur();
  3428. txtDetailDisplay.onblur();
  3429. } else { //退出代码模式
  3430. txtTitle.onchange();
  3431. txtDetail.onchange();
  3432. }
  3433. formationBox.classList.toggle("edit-code", this.checked);
  3434. }
  3435. siwtchCodeMode.checked = false;
  3436. //设置文字颜色
  3437. function setSelectionFontColor(color) {
  3438. //如果并没有任何选择区,则返回
  3439. if (docSelection.rangeCount < 1) return;
  3440. const range = docSelection.getRangeAt(0);
  3441. let editingCode = formationBox.classList.contains("edit-code");
  3442. let target; //编辑目标
  3443. if (titleBox.contains(range.commonAncestorContainer)) {
  3444. target = editingCode ? txtTitle : txtTitleDisplay;
  3445. }
  3446. else if (detailBox.contains(range.commonAncestorContainer)) {
  3447. target = editingCode ? txtDetail : txtDetailDisplay;
  3448. }
  3449. else {
  3450. return;
  3451. }
  3452. if (editingCode)
  3453. { //文本编辑模式
  3454. let startPos = target.selectionStart;
  3455. let endPos = target.selectionEnd;
  3456. let restoreTop = target.scrollTop;
  3457. let str = target.value.substring(startPos, endPos) //选择区域
  3458. .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2"); //去除之前的颜色
  3459. let colorStr = `^${color.substring(1)}^${str}^p`; //加上新的颜色
  3460. target.setRangeText(str);
  3461. if (restoreTop > 0) {
  3462. target.scrollTop = restoreTop;
  3463. }
  3464. target.setRangeText(colorStr);
  3465. target.focus();
  3466. target.onchange();
  3467. } else
  3468. { //富文本模式
  3469. const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。
  3470. let parent = range.commonAncestorContainer.parentElement;
  3471. if (parent !== target && parent.textContent.length == 0) parent.remove();
  3472. range.deleteContents();
  3473. let dom
  3474. if (color === "#000000") {
  3475. dom = document.createTextNode(docObj.textContent);
  3476. } else {
  3477. dom = document.createElement('span');
  3478. dom.style.color = color;
  3479. dom.append(docObj.textContent);
  3480. }
  3481. range.insertNode(dom);
  3482. range.setStartAfter(dom);
  3483. target.onblur();
  3484. target.focus();
  3485. }
  3486. }
  3487. setFontColor.onclick = function(){
  3488. setSelectionFontColor(colorChooser.value);
  3489. }
  3490. colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000";
  3491. colorChooser.onchange = function(event){
  3492. setFontColor.style.color = this.value;
  3493. if (event) {
  3494. localStorage.setItem(cfgPrefix + this.id, this.value);
  3495. setFontColor.onclick(); //改变一次颜色
  3496. }
  3497. }
  3498. colorChooser.onchange(false);
  3499. //添加头像图标
  3500. insertCardAvatar.onclick = insertIconToText
  3501. //添加其他序号图标
  3502. function insertIconToText() {
  3503. //如果并没有任何选择区,则返回
  3504. if (docSelection.rangeCount < 1) return;
  3505. const range = docSelection.getRangeAt(0);
  3506. let editingCode = formationBox.classList.contains("edit-code");
  3507. let target; //编辑目标
  3508. if (titleBox.contains(range.commonAncestorContainer)) {
  3509. target = editingCode ? txtTitle : txtTitleDisplay;
  3510. }
  3511. else if (detailBox.contains(range.commonAncestorContainer)) {
  3512. target = editingCode ? txtDetail : txtDetailDisplay;
  3513. }
  3514. else {
  3515. return;
  3516. }
  3517. let type, sType, id;
  3518. if (this == insertCardAvatar) { //插入怪物头像
  3519. type = 'card';
  3520. sType = 'm';
  3521. //首先读取选择的数字
  3522. id = parseInt(
  3523. editingCode
  3524. ? target.value.substring(target.selectionStart, target.selectionEnd)
  3525. : range.toString().trim()
  3526. , 10);
  3527. //如果选择区域不是数字,则请求输入
  3528. if (!Number.isInteger(id)) {
  3529. id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent);
  3530. id = parseInt(id,10);
  3531. if (!Number.isInteger(id)) { return; }
  3532. }
  3533. }
  3534. else if(this.classList.contains("awoken-icon")) { //觉醒
  3535. type = 'awoken';
  3536. sType = 'a';
  3537. id = this.getAttribute("data-awoken-icon");
  3538. }
  3539. else if(this.classList.contains("type-icon")) { //类型
  3540. type = 'type';
  3541. sType = 't';
  3542. id = this.getAttribute("data-type-icon");
  3543. }
  3544. else if(this.classList.contains("orb")) { //宝珠
  3545. type = 'orb';
  3546. sType = 'o';
  3547. id = this.getAttribute("data-orb-icon");
  3548. }
  3549. else if(this.classList.contains("latent-icon")) { //潜觉
  3550. type = 'latent';
  3551. sType = 'l';
  3552. id = this.getAttribute("data-latent-icon");
  3553. }
  3554. if (editingCode)
  3555. { //文本编辑模式
  3556. let str = createIndexedIconCode(sType, id);
  3557. // target.setRangeText(str);
  3558. //保持编辑光标在原来的位置
  3559. if (target.selectionStart || target.selectionStart == '0') {
  3560. let startPos = target.selectionStart;
  3561. // let endPos = target.selectionEnd;
  3562. let restoreTop = target.scrollTop;
  3563. // target.value = target.value.substring(0, startPos) + str + target.value.substring(endPos, target.value.length);
  3564. target.setRangeText(str);
  3565. if (restoreTop > 0) {
  3566. target.scrollTop = restoreTop;
  3567. }
  3568. target.focus();
  3569. target.selectionStart = startPos + str.length;
  3570. target.selectionEnd = startPos + str.length;
  3571. } else {
  3572. target.setRangeText(str);
  3573. // target.value += str;
  3574. target.focus();
  3575. }
  3576. target.onchange();
  3577. } else
  3578. { //富文本模式
  3579. let dom = createIndexedIcon(type, id);
  3580. if (range.commonAncestorContainer == target && range.startOffset === 0 && range.endOffset === 0)
  3581. { //内容为空时
  3582. target.appendChild(dom);
  3583. } else {
  3584. range.deleteContents();
  3585. range.insertNode(dom);
  3586. }
  3587. range.setStartAfter(dom);
  3588. target.onblur();
  3589. target.focus();
  3590. }
  3591. }
  3592. function createIndexedIconCode(type, id) {
  3593. return `{${type}.${id}}`;
  3594. }
  3595. function showInsertIconList() {
  3596. //如果自身的列表已经打开了,则隐藏
  3597. if (this.list.classList.toggle(className_displayNone)) return;
  3598. //否则隐藏其他的列表
  3599. [
  3600. insertAwokenIcon.list,
  3601. insertLatentIcon.list,
  3602. insertTypeIcon.list,
  3603. insertOrbIcon.list,
  3604. ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list));
  3605. }
  3606. insertAwokenIcon.onclick = showInsertIconList;
  3607. insertLatentIcon.onclick = showInsertIconList;
  3608. insertTypeIcon.onclick = showInsertIconList;
  3609. insertOrbIcon.onclick = showInsertIconList;
  3610. function richTextToCode(parentElement){
  3611. function rgbToHex(str) { //RGB(A)颜色转换为HEX十六进制的颜色值
  3612. let res = /rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*(?:,\s*([.\d]+)\s*)?\)/ig.exec(str.replace(/\s/g,''));
  3613. if (res) {
  3614. let [,r,g,b,a] = res;
  3615. let rgb = [r,g,b].map(s=>parseInt(s,10));
  3616. if (a) { //将小数点的Alpha转成8位
  3617. rgb.push(Math.round(parseFloat(a) * 0xFF));
  3618. }
  3619. return rgb.map(n=>n.toString(16).padStart(2,'0')).join('');
  3620. }
  3621. else if (res = /#([a-fA-F0-9]{6,8})/i.exec(str))
  3622. {
  3623. return res[1];
  3624. }
  3625. else if (str === "blue"){ //特殊翻译
  3626. return 'qs';
  3627. }
  3628. else {
  3629. return str;
  3630. }
  3631. }
  3632. let code = [];
  3633. for (let node of parentElement.childNodes) {
  3634. if (node?.lastChild?.nodeName == "BR") node.lastChild.revome();
  3635. if (node.nodeName == "#text"){ //纯文本
  3636. code.push(node.nodeValue);
  3637. continue;
  3638. } else if (node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color) { //文字颜色
  3639. let colorStr = rgbToHex(node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color);
  3640. code.push(`^${colorStr}^${richTextToCode(node)}^p`);
  3641. continue;
  3642. } else if (node.nodeName == "DIV") {
  3643. let lastStr = code[code.length-1];
  3644. if (lastStr && lastStr[lastStr.length-1] !== '\n') {
  3645. code.push('\n');
  3646. }
  3647. code.push(richTextToCode(node)+'\n');
  3648. continue;
  3649. } else if (node.nodeName == "BR") {
  3650. code.push('\n');
  3651. continue;
  3652. }
  3653. let sType, id;
  3654. if(node.classList.contains("detail-mon")) { //卡片头像
  3655. const mon = node.querySelector(".monster");
  3656. if (!mon) continue;
  3657. sType = 'm';
  3658. id = mon.getAttribute("data-cardid");
  3659. }
  3660. else if(node.classList.contains("awoken-icon")) { //觉醒
  3661. sType = 'a';
  3662. id = node.getAttribute("data-awoken-icon");
  3663. }
  3664. else if(node.classList.contains("type-icon")) { //类型
  3665. sType = 't';
  3666. id = node.getAttribute("data-type-icon");
  3667. }
  3668. else if(node.classList.contains("orb")) { //宝珠
  3669. sType = 'o';
  3670. id = node.getAttribute("data-orb-icon");
  3671. }
  3672. else if(node.classList.contains("latent-icon")) { //潜觉
  3673. sType = 'l';
  3674. id = node.getAttribute("data-latent-icon");
  3675. } else {
  3676. continue;
  3677. }
  3678. code.push(createIndexedIconCode(sType, id));
  3679. }
  3680. return code.join('');
  3681. }
  3682. //标题删除所有的换行
  3683. txtTitleDisplay.onblur = function(){
  3684. for (let node of Array.from(this.children)) {
  3685. if (node.nodeName == "BR") node.remove();
  3686. }
  3687. formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n','');
  3688. formationBox.refreshDocumentTitle();
  3689. createNewUrl();
  3690. }
  3691. txtDetailDisplay.onblur = function(){
  3692. //没有内容或者只有一个换行时,清空内容
  3693. if (this.textContent.length == 0 || this.textContent == "\n") {
  3694. for (let node of this.childNodes) {
  3695. if (node.nodeName == "#text" || node.nodeName == "BR") {
  3696. node.remove();
  3697. }
  3698. }
  3699. }
  3700. formation.detail = txtDetail.value = richTextToCode(this);
  3701. createNewUrl();
  3702. }
  3703. txtTitle.onchange = function() {
  3704. formation.title = this.value;
  3705. txtTitleDisplay.innerHTML = '';
  3706. txtTitleDisplay.append(descriptionToHTML(this.value));
  3707. formationBox.refreshDocumentTitle();
  3708. createNewUrl();
  3709. };
  3710. txtDetail.onchange = function() {
  3711. formation.detail = this.value;
  3712. txtDetailDisplay.innerHTML = '';
  3713. txtDetailDisplay.append(descriptionToHTML(this.value));
  3714. createNewUrl();
  3715. };
  3716. //设置为可以拖放已经编辑好的队伍
  3717. function richTextDropHandler(event) {
  3718. let formStr = event.dataTransfer.getData('from');
  3719. if (formStr) {
  3720. event.preventDefault();
  3721. const [teamNum, isAssist, indexInTeam] = JSON.parse(formStr);
  3722. const mon = formation.teams[teamNum][isAssist][indexInTeam]
  3723. event.target.insertAdjacentElement('afterbegin', createIndexedIcon('card', mon.id));
  3724. }
  3725. }
  3726. txtTitleDisplay.ondrop = richTextDropHandler;
  3727. txtDetailDisplay.ondrop = richTextDropHandler;
  3728. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  3729. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  3730. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  3731. }
  3732. //将所有怪物头像添加到全局数组
  3733. teamBigBoxs.forEach(teamBigBox => {
  3734. const teamBox = teamBigBox.querySelector(".team-box");
  3735. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  3736. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  3737. members.forEach(m => {
  3738. allMembers.push(m);
  3739. });
  3740. assist.forEach(m => {
  3741. allMembers.push(m);
  3742. });
  3743. });
  3744. //从怪物头像获取队员的队伍编号
  3745. function getMemberArrayIndexFromMonHead(headDom) {
  3746. return [
  3747. parseInt(headDom.getAttribute("data-team"), 10), //team
  3748. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  3749. parseInt(headDom.getAttribute("data-index"), 10), //index
  3750. ];
  3751. }
  3752. //编辑界面点击每个怪物的头像的处理
  3753. function clickMonHead(e) {
  3754. const arr = getMemberArrayIndexFromMonHead(this);
  3755. editBox.editMon(arr[0], arr[1], arr[2]);
  3756. return false; //没有false将会打开链接
  3757. }
  3758. //编辑界面每个怪物的头像的拖动
  3759. function dragStartMonHead(event) {
  3760. // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  3761. // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move';
  3762. event.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  3763. }
  3764. //编辑界面每个怪物的头像的经过,阻止事件发生
  3765. function dropOverMonHead(event) {
  3766. event.preventDefault();
  3767. }
  3768. //编辑界面每个怪物的头像的放下
  3769. function dropMonHead(event) {
  3770. let formStr = event.dataTransfer.getData('from');
  3771. if (!formStr) return false;
  3772. const dataFrom = JSON.parse(formStr);
  3773. const dataTo = getMemberArrayIndexFromMonHead(this);
  3774. if ((dataTo[0] !== dataFrom[0]) ||
  3775. (dataTo[1] !== dataFrom[1]) ||
  3776. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  3777. interchangeCard(dataFrom, dataTo, event.ctrlKey);
  3778. }
  3779. return false; //没有false将会打开链接
  3780. }
  3781. //移动端编辑界面每个怪物的头像的放下
  3782. function touchstartMonHead(e) {
  3783. e.stopPropagation();
  3784. //console.log("开始触摸",e,this);
  3785. const tc = e.changedTouches[0];
  3786. const pX = tc.pageX,
  3787. pY = tc.pageY;
  3788. interchangeSvg.style.display = "none";
  3789. interchangeSvg.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  3790. }
  3791. //移动端编辑界面每个怪物的头像的移动
  3792. function touchmoveMonHead(e) {
  3793. //console.log("移动中",e,this);
  3794. const tc = e.changedTouches[0];
  3795. const pX = tc.pageX,
  3796. pY = tc.pageY;
  3797. const rect = this.getBoundingClientRect();
  3798. const top = rect.top + document.documentElement.scrollTop;
  3799. const left = rect.left + document.documentElement.scrollLeft;
  3800. if ((pY < top) || (pY > (top + rect.height)) ||
  3801. (pX < left) || (pX > (left + rect.width))) {
  3802. interchangeSvg.style.display = "block";
  3803. interchangeSvg.changePoint(null, { x: pX, y: pY });
  3804. } else {
  3805. interchangeSvg.style.display = "none";
  3806. }
  3807. }
  3808. //移动端编辑界面每个怪物的头像的结束
  3809. function touchendMonHead(e) {
  3810. const tc = e.changedTouches[0];
  3811. const pX = tc.pageX,
  3812. pY = tc.pageY;
  3813. //console.log("移动结束",pX,pY,e,this);
  3814. interchangeSvg.style.display = "none";
  3815. interchangeSvg.changePoint(null, { x: pX, y: pY });
  3816. const target = allMembers.find(m => {
  3817. const rect = m.getBoundingClientRect();
  3818. const top = rect.top + document.documentElement.scrollTop;
  3819. const left = rect.left + document.documentElement.scrollLeft;
  3820. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  3821. (pX > left) && (pX < (left + rect.width));
  3822. return isInRect;
  3823. });
  3824. if (target && this != target) {
  3825. //console.log("找到的对象",targets[0]);
  3826. const dataFrom = getMemberArrayIndexFromMonHead(this);
  3827. const dataTo = getMemberArrayIndexFromMonHead(target);
  3828. if ((dataTo[0] != dataFrom[0]) ||
  3829. (dataTo[1] != dataFrom[1]) ||
  3830. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  3831. interchangeCard(dataFrom, dataTo);
  3832. }
  3833. }
  3834. }
  3835. //移动端编辑界面每个怪物的头像的取消
  3836. function touchcancelMonHead(event) {
  3837. interchangeSvg.style.display = "none";
  3838. console.log("移动取消", event, this);
  3839. }
  3840. function interchangeCard(formArr, toArr, isCopy) {
  3841. //优先使用传入的复制,然后才是考虑开关
  3842. isCopy = isCopy || controlBox.querySelector("#change-swap-to-copy").checked; //储存交换“复制”和“替换”
  3843. const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr;
  3844. const [toTeamNum, toIsAssist, toIndexInTeam] = toArr;
  3845. function changeType(member, isAssist) {
  3846. if (member.id == 0 || (isAssist && member.id == -1)) {
  3847. return new Member();
  3848. } else {
  3849. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  3850. newMember.loadFromMember(member);
  3851. return newMember;
  3852. }
  3853. }
  3854. let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam];
  3855. let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam];
  3856. let fromCard = from.card, toCard = to.card;
  3857. if (toIsAssist && (!fromCard?.canAssist && from.id > 0 || !fromIsAssist && toCard.onlyAssist) ||
  3858. fromIsAssist && (!toCard?.canAssist && to.id > 0 || !toIsAssist && fromCard.onlyAssist))
  3859. {
  3860. [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{
  3861. const member = formation.teams[teamNum][isAssist][indexInTeam];
  3862. const card = member.card;
  3863. if (member.id>0 && (!card?.canAssist || card.onlyAssist)) {
  3864. const teamBigBox = teamBigBoxs[teamNum];
  3865. const teamBox = teamBigBox.querySelector(".team-box");
  3866. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3867. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  3868. const monsterHead = memberLi.querySelector(".monster");
  3869. monsterHead.classList.add("show-disabled-action");
  3870. monsterHead.onanimationend = function() {
  3871. this.classList.remove("show-disabled-action");
  3872. this.onanimationend = null;
  3873. }
  3874. console.warn("该角色%s%s能作为辅助 %o",
  3875. !card?.canAssist ? "不能" : "",
  3876. card?.onlyAssist ? "只能" : "",
  3877. card);
  3878. } else {
  3879. return false;
  3880. }
  3881. })
  3882. return;
  3883. }
  3884. if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型
  3885. {
  3886. from = changeType(from, fromIsAssist);
  3887. if (!isCopy) to = changeType(to, toIsAssist);
  3888. } else if (isCopy) {
  3889. const newFrom = new from.constructor();
  3890. newFrom.loadFromMember(from);
  3891. from = newFrom;
  3892. }
  3893. formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from;
  3894. if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to;
  3895. createNewUrl(); //刷新URL
  3896. refreshAll(formation); //刷新全部
  3897. }
  3898. function switchLeader(e)
  3899. {
  3900. const headDom = this.parentNode;
  3901. const arr = getMemberArrayIndexFromMonHead(headDom);
  3902. const team = formation.teams[arr[0]];
  3903. const member = team[arr[1]][arr[2]];
  3904. const card = Cards[member.id] || Cards[0];
  3905. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3906. if (skills.length < 1) return;
  3907. const skill = skills[0];
  3908. if (team[3] > 0) //如果队伍已经换了队长
  3909. {
  3910. if (skill.type == 227 //固定与右侧换队长
  3911. || team[3] == arr[2]) //点的就是换的队长
  3912. {
  3913. team[3] = 0; //还原
  3914. }else
  3915. {
  3916. team[3] = arr[2]; //改变成任何能点的换队长
  3917. }
  3918. }else //如果队伍没有换队长
  3919. {
  3920. if (skill.type == 227) //固定与右侧换队长
  3921. {
  3922. let myTeam = team[0].slice(0,5);
  3923. team[3] = myTeam.length - 1 - myTeam.concat().reverse().findIndex(m=>m.id>0);
  3924. }
  3925. else if(arr[2] > 0) //如果点的不是原队长
  3926. {
  3927. team[3] = arr[2]; //接换成新队长
  3928. }
  3929. }
  3930. createNewUrl(); //刷新URL
  3931. refreshAll(formation); //刷新全部
  3932. e.stopPropagation();
  3933. e.preventDefault();
  3934. }
  3935. //所有怪物头像,添加拖动交换的代码
  3936. allMembers.forEach(m => {
  3937. //点击
  3938. m.onclick = clickMonHead;
  3939. //拖动
  3940. m.draggable = true;
  3941. m.ondragstart = dragStartMonHead;
  3942. m.ondragover = dropOverMonHead;
  3943. m.ondrop = dropMonHead;
  3944. //触摸
  3945. m.ontouchstart = touchstartMonHead;
  3946. m.ontouchmove = touchmoveMonHead;
  3947. m.ontouchend = touchendMonHead;
  3948. m.ontouchcancel = touchcancelMonHead;
  3949. //子元素
  3950. m.querySelector(".switch-leader").onclick = switchLeader;
  3951. });
  3952. //添加徽章
  3953. const badgeDialog = document.getElementById("badge-choose");
  3954. const badgeDialogForm = badgeDialog.querySelector("form");
  3955. // const badgeDialogConfirm = badgeDialog.querySelector(".dialog-confirm");
  3956. const badgeChooseName = "choose-team-badge";
  3957. const teamBadgeUl = badgeDialog.querySelector(".team-badges");
  3958. official_badge_sorting.forEach(bgId=>{
  3959. const li = document.createElement("li");
  3960. const radio = li.appendChild(document.createElement("input"));
  3961. radio.type="radio";
  3962. radio.className = "hide-radio";
  3963. radio.value = bgId;
  3964. radio.name = badgeChooseName;
  3965. radio.id = `${radio.name}-${bgId}`;
  3966. const label = li.appendChild(document.createElement("label"));
  3967. label.className = "badge";
  3968. label.setAttribute("data-badge-icon", bgId);
  3969. label.setAttribute("for", radio.id);
  3970. teamBadgeUl.appendChild(li);
  3971. });
  3972. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  3973. //徽章
  3974. const teamBadge = teamBigBox.querySelector(".team-badge");
  3975. const returnFunc = function(event){
  3976. const returnValue = this.returnValue;
  3977. if (returnValue === "cancel") return;
  3978. const formData = new FormData(badgeDialogForm);
  3979. const badgeValue = formData.get(badgeChooseName) || 0;
  3980. _badgeThis.setAttribute("data-badge-icon", badgeValue);
  3981. _badgeThis.value = badgeValue;
  3982. const team = formation.teams[teamIdx];
  3983. team[2] = parseInt(badgeValue, 10);
  3984. refreshAll(formation);
  3985. createNewUrl();
  3986. //badgeDialog.removeEventListener("close", returnFunc);
  3987. };
  3988. if (teamBadge) teamBadge.onclick = function(){
  3989. _badgeThis = this;
  3990. const currentBadge = teamBadgeUl.querySelector(`#choose-team-badge-${_badgeThis.dataset.badgeIcon}`);
  3991. if (currentBadge) currentBadge.checked = true;
  3992. badgeDialog.addEventListener("close", returnFunc, {once: true});
  3993. badgeDialog.showModal();
  3994. };
  3995. const reduceDetailsBar = teamBigBox.querySelector(".tIf-total-hp .reduce-details");
  3996. if (reduceDetailsBar) reduceDetailsBar.onclick = function(){
  3997. hpDetailDialog.initialing(this.reduceAttrRangesWithShieldAwoken, this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  3998. hpDetailDialog.show();
  3999. }
  4000. });
  4001. //显示HP的详细值
  4002. const hpDetailDialog = document.getElementById("dialog-hp-detail");
  4003. hpDetailDialog.initialing = function(reduceAttrRanges, reduceAttrRangesWithOutAwoken, tHP, tHPNoAwoken)
  4004. {
  4005. const dialogContent = this.querySelector(".dialog-content");
  4006. const fragment = document.createDocumentFragment();
  4007. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  4008. {
  4009. for (let ri=0;ri<reduceAttrRanges.length;ri++) {
  4010. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[ri], reduceAttrRangesWithOutAwoken[ri], tHP, tHPNoAwoken, ri));
  4011. }
  4012. }
  4013. else //只有阶梯盾
  4014. {
  4015. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[0], reduceAttrRangesWithOutAwoken[0], tHP, tHPNoAwoken, 31));
  4016. }
  4017. dialogContent.innerHTML = "";
  4018. dialogContent.appendChild(fragment);
  4019. }
  4020. function insertHpRangeTable(reduceRanges, reduceRangesWithOutAwoken, tHP, tHPNoAwoken, attr)
  4021. {
  4022. const table = document.createElement("table");
  4023. table.className = "hp-range-table";
  4024. table.setAttribute("data-attr", attr);
  4025. table.createCaption();
  4026. const tHead = table.createTHead();
  4027. const tBody = table.createTBody();
  4028. const rangeRow = tHead.insertRow();
  4029. rangeRow.className = "hp-range";
  4030. rangeRow.appendChild(document.createElement("th"));
  4031. const rageHpRow = tBody.insertRow();
  4032. rageHpRow.className = "general";
  4033. rageHpRow.appendChild(document.createElement("th"));
  4034. const rageHpNoAwokenRow = tBody.insertRow();
  4035. rageHpNoAwokenRow.className = "awoken-bind";
  4036. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  4037. const reduceRow = tBody.insertRow();
  4038. reduceRow.className = "reduce-scale";
  4039. reduceRow.appendChild(document.createElement("th"));
  4040. const reduceHpRow = tBody.insertRow();
  4041. reduceHpRow.className = "reduce-general";
  4042. const reduceHpRowTitle = reduceHpRow.appendChild(document.createElement("th"));
  4043. const reduceHpRowTitleSheild = reduceHpRowTitle.appendChild(document.createElement("icon"));
  4044. reduceHpRowTitleSheild.className = "sheild";
  4045. const reduceHpNoAwokenRow = tBody.insertRow();
  4046. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  4047. const reduceHpNoAwokenRowTitle = reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  4048. const reduceHpNoAwokenRowTitleSheild = reduceHpNoAwokenRowTitle.appendChild(document.createElement("icon"));
  4049. reduceHpNoAwokenRowTitleSheild.className = "sheild";
  4050. for (let ri=0;ri<reduceRanges.length;ri++) {
  4051. const range = reduceRanges[ri];
  4052. const rangeWOA = reduceRangesWithOutAwoken[ri];
  4053. const hpRange = rangeRow.insertCell();
  4054. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  4055. hpRangeMin.className = "hp-range-min";
  4056. hpRangeMin.textContent = range.min;
  4057. hpRange.append(" ~ ");
  4058. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  4059. hpRangeMax.className = "hp-range-max";
  4060. hpRangeMax.textContent = range.max;
  4061. const hpGeneral = rageHpRow.insertCell();
  4062. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100)).bigNumberToString()}`;
  4063. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  4064. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100)).bigNumberToString()}`;
  4065. const reduce = reduceRow.insertCell();
  4066. const reduceScale = reduce.appendChild(document.createElement("span"));
  4067. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  4068. if (rangeWOA.scale !== range.scale) {
  4069. reduce.appendChild(document.createTextNode("/"));
  4070. const reduceScaleWithOutAwoken = reduce.appendChild(document.createElement("span"));
  4071. reduceScaleWithOutAwoken.textContent = `${parseFloat((rangeWOA.scale * 100).toFixed(2))}`;
  4072. }
  4073. if (range.probability < 1)
  4074. {
  4075. reduce.append("(");
  4076. const reduceProb = reduce.appendChild(document.createElement("span"));
  4077. reduceProb.className = "reduce-probability";
  4078. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  4079. reduce.append(")");
  4080. }
  4081. const reduceGeneral = reduceHpRow.insertCell();
  4082. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  4083. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  4084. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (rangeWOA.min / 100) / (1 - rangeWOA.scale)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (rangeWOA.max/100) / (1 - rangeWOA.scale)).bigNumberToString()}`;
  4085. }
  4086. return table;
  4087. }
  4088. //设置地下城倍率
  4089. const dungeonEnchanceDialog = document.getElementById("dialog-dungeon-enchance");
  4090. const dungeonEnchanceForm = dungeonEnchanceDialog.querySelector("form");
  4091. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  4092. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  4093. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  4094. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  4095. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  4096. const gachaIdIpt = dialogContent.querySelector("#dungeon-gacha-id");
  4097. const benefitDoms = Array.from(dialogContent.querySelectorAll(".benefit-list .benefit-check"));
  4098. const currentStageIpt = dialogContent.querySelector("#current-stage");
  4099. //读取当前的地下城设定
  4100. dungeonEnchanceDialog.initialing = function(formation){
  4101. const dge = formation.dungeonEnchance;
  4102. function runCheck(checkBox){
  4103. checkBox.checked = this.includes(parseInt(checkBox.value, 10));
  4104. }
  4105. rareDoms.forEach(runCheck, dge.rarities);
  4106. attrDoms.forEach(runCheck, dge.attrs);
  4107. typeDoms.forEach(runCheck, dge.types);
  4108. gachaIdIpt.value = dge.gachas.join();
  4109. collabIdIpt.value = dge.collabs.join();
  4110. const {hp, atk, rcv} = dge.rate;
  4111. dialogContent.querySelector("#dungeon-hp").value = hp;
  4112. dialogContent.querySelector("#dungeon-atk").value = atk;
  4113. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  4114. const benefit = dge.benefit || 0;
  4115. benefitDoms.find(dom=>parseInt(dom.value, 10) == benefit).checked = true;
  4116. currentStageIpt.value = dge.stage || 1;
  4117. }
  4118. /* //直接通过 reset 浏览器默认功能重置了
  4119. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  4120. dungeonEnchanceDialogClear.onclick = function(){
  4121. function unchecked(checkBox) {
  4122. checkBox.checked = false;
  4123. }
  4124. rareDoms.forEach(unchecked);
  4125. attrDoms.forEach(unchecked);
  4126. typeDoms.forEach(unchecked);
  4127. collabIdIpt.value = '';
  4128. gachaIdIpt.value = '';
  4129. benefit0.checked = true;
  4130. dialogContent.querySelector("#dungeon-hp").value = 1;
  4131. dialogContent.querySelector("#dungeon-atk").value = 1;
  4132. dialogContent.querySelector("#dungeon-rcv").value = 1;
  4133. currentStageIpt.value = 1;
  4134. };*/
  4135. const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance");
  4136. dungeonEnchanceDialogOpen.onclick = function(){
  4137. dungeonEnchanceDialog.initialing(formation);
  4138. dungeonEnchanceDialog.showModal();
  4139. };
  4140. dungeonEnchanceDialog.onclose = function(event) {
  4141. const returnValue = event.target.returnValue;
  4142. if (returnValue === "cancel") return;
  4143. const formData = new FormData(dungeonEnchanceForm);
  4144. const dge = formation.dungeonEnchance;
  4145. dge.rarities = formData.getAll("dungeon-rare").map(Str2Int);
  4146. dge.attrs = formData.getAll("dungeon-attrs").map(Str2Int);
  4147. dge.types = formData.getAll("dungeon-types").map(Str2Int);
  4148. dge.rate.hp = Number(formData.get("dungeon-hp"));
  4149. dge.rate.atk = Number(formData.get("dungeon-atk"));
  4150. dge.rate.rcv = Number(formData.get("dungeon-rcv"));
  4151. dge.collabs = formData.get("dungeon-collab-id").split(',').map(str=>parseInt(str,10)).filter(Boolean);
  4152. dge.gachas = formData.get("dungeon-gacha-id").split(',').map(str=>parseInt(str,10)).filter(Boolean);
  4153. dge.benefit = Str2Int(formData.get("dungeon-benefit"));
  4154. dge.stage = Str2Int(formData.get("current-stage"));
  4155. refreshAll(formation);
  4156. createNewUrl();
  4157. };
  4158. //编辑框
  4159. editBox.mid = null; //储存怪物id
  4160. editBox.latent = []; //储存潜在觉醒
  4161. editBox.isAssist = false; //储存是否为辅助宠物
  4162. editBox.monsterHead = null;
  4163. editBox.latentBox = null;
  4164. editBox.memberIdx = []; //储存队伍数组下标
  4165. editBox.show = function() {
  4166. this.classList.remove(className_displayNone);
  4167. formationBox.classList.add("blur-bg");
  4168. controlBox.classList.add("blur-bg");
  4169. };
  4170. editBox.hide = function() {
  4171. this.classList.add(className_displayNone);
  4172. formationBox.classList.remove("blur-bg");
  4173. controlBox.classList.remove("blur-bg");
  4174. // if (isGuideMod) {
  4175. // const url = new URL(location);
  4176. // url.searchParams.delete("guide");
  4177. // url.searchParams.delete("id");
  4178. // history.replaceState(null,null,url);
  4179. // }
  4180. //删除编辑模式
  4181. sessionStorage.removeItem('editing');
  4182. };
  4183. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  4184. const searchBox = editBox.querySelector(".search-box");
  4185. const settingBox = editBox.querySelector(".setting-box");
  4186. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  4187. mSeriesId.onclick = function() { //搜索系列
  4188. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  4189. if (sid > 0) {
  4190. showSearchBySeriesId(sid, "series");
  4191. }
  4192. };
  4193. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  4194. mCollabId.onclick = function() { //搜索合作
  4195. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  4196. if (sid > 0) {
  4197. showSearchBySeriesId(sid, "collab");
  4198. }
  4199. };
  4200. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  4201. mGachaId.onclick = function() { //搜索桶
  4202. const sids = this.getAttribute(dataAttrName).split(',')
  4203. .filter(Boolean).map(n=>parseInt(n, 10));
  4204. if (sids.length) {
  4205. showSearchBySeriesId(sids, "gacha");
  4206. }
  4207. };
  4208. //以字符串搜索窗口
  4209. const stringSearchDialog = document.getElementById("dialog-search-string");
  4210. function searchByString(str)
  4211. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  4212. str = str.trim();
  4213. if (str.length == 0) { //如果搜索0,则打开最新的50个
  4214. return Cards.filter(card=>card.enabled).slice(-50);
  4215. } else if (str.length>0)
  4216. {
  4217. return Cards.filter(card =>
  4218. {
  4219. const names = [card.name];
  4220. if (card.otLangName)
  4221. {
  4222. names.push(...Object.values(card.otLangName));
  4223. }
  4224. const tags = card.altName.concat();
  4225. if (card.otTags)
  4226. {
  4227. tags.push(...card.otTags);
  4228. }
  4229. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  4230. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  4231. }
  4232. );
  4233. }else
  4234. {
  4235. return [];
  4236. }
  4237. }
  4238. function copyString(input)
  4239. {
  4240. input.focus(); //设input为焦点
  4241. input.select(); //选择全部
  4242. if (navigator?.clipboard?.writeText) { //优先使用新API
  4243. navigator.clipboard.writeText(input.value);
  4244. } else if (document.execCommand('copy')) {
  4245. document.execCommand('copy');
  4246. }
  4247. //input.blur(); //取消焦点
  4248. }
  4249. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = []) {
  4250. const stringSearchContent = this.querySelector(".dialog-content");
  4251. const fragment = document.createDocumentFragment();
  4252. originalStrArr = originalStrArr.filter(Boolean)
  4253. additionalStrArr = additionalStrArr.filter(Boolean)
  4254. if (originalStrArr.length) {
  4255. const ul_original = document.createElement("ul");
  4256. ul_original.className = "original-string";
  4257. originalStrArr.forEach(str=>{
  4258. const li = ul_original.appendChild(document.createElement("li"));
  4259. const ipt = li.appendChild(document.createElement("input"));
  4260. ipt.className = "string-value";
  4261. ipt.value = str;
  4262. ipt.readOnly = true;
  4263. const copyBtn = li.appendChild(document.createElement("button"));
  4264. copyBtn.className = "string-copy";
  4265. copyBtn.onclick = function(){copyString(ipt)};
  4266. const searchBtn = li.appendChild(document.createElement("button"));
  4267. searchBtn.className = "string-search";
  4268. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  4269. });
  4270. fragment.appendChild(ul_original);
  4271. }
  4272. if (additionalStrArr.length) {
  4273. const ul_additional = document.createElement("ul");
  4274. ul_additional.className = "additional-string";
  4275. additionalStrArr.forEach(str=>{
  4276. const li = ul_additional.appendChild(document.createElement("li"));
  4277. const ipt = li.appendChild(document.createElement("input"));
  4278. ipt.className = "string-value";
  4279. ipt.value = str;
  4280. ipt.readOnly = true;
  4281. const searchBtn = li.appendChild(document.createElement("button"));
  4282. searchBtn.className = "string-search";
  4283. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  4284. });
  4285. fragment.appendChild(ul_additional);
  4286. }
  4287. stringSearchContent.innerHTML = "";
  4288. stringSearchContent.appendChild(fragment);
  4289. }
  4290. function dialogShowFunction(...arg){
  4291. this?.initialing(...arg); //自身初始化
  4292. this.classList.remove(className_displayNone);
  4293. };
  4294. function dialogCloseFunction(){
  4295. this.classList.add(className_displayNone);
  4296. };
  4297. function dialogCloseButtonFunction(){
  4298. this.parentElement.parentElement.close();
  4299. };
  4300. function dialogInitialing(dialog){
  4301. dialog.show = dialogShowFunction;
  4302. dialog.close = dialogCloseFunction;
  4303. const closeButton = dialog.querySelector(".dialog-close");
  4304. closeButton.onclick = dialogCloseButtonFunction;
  4305. }
  4306. const mAltName = monInfoBox.querySelector(".monster-altName");
  4307. mAltName.onclick = function() { //搜索合作
  4308. //const mid = parseInt(this.getAttribute('data-monId'));
  4309. const card = Cards[editBox.mid];
  4310. if (card)
  4311. {
  4312. stringSearchDialog.initialing(card.altName, card.otTags);
  4313. stringSearchDialog.show();
  4314. }
  4315. };
  4316. //创建一个新的怪物头像
  4317. editBox.createCardHead = function(id, options = {}) {
  4318. function clickHeadToNewMon(event) {
  4319. event.preventDefault(); //取消链接的默认操作
  4320. monstersID.value = this.card.id;
  4321. formIdSearch.onsubmit();
  4322. }
  4323. const cli = document.createElement("li");
  4324. const cdom = cli.head = createCardA(options);
  4325. cli.appendChild(cdom);
  4326. let card;
  4327. if (id instanceof Member) {
  4328. changeid(id, cdom);
  4329. card = id.card;
  4330. } else {
  4331. changeid({ id: id }, cdom);
  4332. card = Cards[id];
  4333. }
  4334. cli.card = card;
  4335. if (card?.canAssist)
  4336. cli.classList.add("allowable-assist");
  4337. if (options.showCD)
  4338. {
  4339. const CDPreview = cli.appendChild(document.createElement("div"));
  4340. CDPreview.className = "cd-preview";
  4341. if (card.activeSkillId>0)
  4342. {
  4343. const skill = Skills[card.activeSkillId];
  4344. const CD_Max = skill.initialCooldown;
  4345. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  4346. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  4347. CD_MinDom.className = "cd-min";
  4348. if (CD_Max !== CD_Min)
  4349. {
  4350. CD_MinDom.textContent = CD_Min;
  4351. }else
  4352. {
  4353. CD_MinDom.classList.add(className_displayNone);
  4354. }
  4355. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  4356. CD_MaxDom.className = "cd-max";
  4357. CD_MaxDom.textContent = CD_Max;
  4358. if (skill.type === 232 || skill.type === 233) {
  4359. CDPreview.appendChild(document.createElement("br"));
  4360. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  4361. CD_EvoDom.className = "cd-evo";
  4362. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  4363. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  4364. }
  4365. }
  4366. }
  4367. //产生一个能力值列表
  4368. function creatAbilitiesList(abilities) {
  4369. const abilitiesPreview = document.createElement("ul");
  4370. abilitiesPreview.className = "abilities-preview";
  4371. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  4372. hpDom.className = "hp-preview";
  4373. hpDom.textContent = abilities.hp;
  4374. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  4375. atkDom.className = "atk-preview";
  4376. atkDom.textContent = abilities.atk;
  4377. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  4378. rcvDom.className = "rcv-preview";
  4379. rcvDom.textContent = abilities.rcv;
  4380. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  4381. indexDom.className = "index-preview";
  4382. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  4383. return abilitiesPreview;
  4384. }
  4385. if (options.showAbilities || options.showAbilitiesWithAwoken)
  4386. {
  4387. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  4388. if (options.showAbilities && abilities_2status)
  4389. {
  4390. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  4391. }
  4392. if (options.showAbilitiesWithAwoken && abilities_2status)
  4393. {
  4394. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  4395. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  4396. }
  4397. }
  4398. if (options.showAwoken)
  4399. {
  4400. //产生一个觉醒列表
  4401. function creatAwokenList(awokens) {
  4402. const ul = document.createElement("ul");
  4403. ul.className = "awoken-ul";
  4404. awokens.forEach(ak=>{
  4405. const li = ul.appendChild(document.createElement("li"));
  4406. const icon = li.appendChild(document.createElement("icon"));
  4407. icon.className = "awoken-icon";
  4408. icon.setAttribute("data-awoken-icon",ak);
  4409. });
  4410. return ul;
  4411. }
  4412. const awokenPreview = cli.appendChild(document.createElement("div"));
  4413. awokenPreview.className = "awoken-preview";
  4414. if (card.awakenings.length)
  4415. {
  4416. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  4417. akUl.classList.add("awoken-preview-awakenings");
  4418. }
  4419. if (card.superAwakenings.length)
  4420. {
  4421. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  4422. sakUl.classList.add("awoken-preview-superAwakenings");
  4423. }
  4424. }
  4425. if (options.customAddition)
  4426. {
  4427. options.customAddition.forEach(func=>{
  4428. const c_addition = cli.appendChild(document.createElement("div"));
  4429. c_addition.className = "custom-addition";
  4430. let content = func(card);
  4431. content && c_addition.append(content);
  4432. });
  4433. }
  4434. cli.onclick = clickHeadToNewMon;
  4435. return cli;
  4436. };
  4437. //显示进化树
  4438. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  4439. evolutionaryTreeMask.initialize = function(monid)
  4440. {
  4441. const maskContent = this.querySelector(".mask-content");
  4442. const fragment = document.createDocumentFragment();
  4443. const evoTree = new EvoTree(monid);
  4444. fragment.appendChild(evoTree.toListNode());
  4445. maskContent.innerHTML = "";
  4446. maskContent.appendChild(fragment);
  4447. }
  4448. //显示进化需求树
  4449. evolutionaryTreeMask.showRequirementTree = function(monid)
  4450. {
  4451. const maskContent = this.querySelector(".mask-content");
  4452. const fragment = document.createDocumentFragment();
  4453. const evoTree = new RequirementTree(monid);
  4454. fragment.appendChild(evoTree.toListNode());
  4455. maskContent.innerHTML = "";
  4456. maskContent.appendChild(fragment);
  4457. this.classList.remove(className_displayNone);
  4458. }
  4459. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4460. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  4461. const s_attr_lists = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list")).map(list=>Array.from(list.querySelectorAll("input[type=\"radio\"]")));
  4462. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  4463. const s_typesDiv = searchBox.querySelector(".types-div");
  4464. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  4465. const s_typesUl = s_typesDiv.querySelector(".type-list");
  4466. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  4467. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  4468. const attrPreview = searchBox.querySelector(".attrs-div .monster");
  4469. //3种属性选择的预览
  4470. const s_attr_preview_attrs = Array.from(attrPreview.querySelectorAll(".attrs .attr"));
  4471. function s_attr_onclick(){
  4472. const attrIdx = parseInt(this.name[this.name.length-1],10) - 1;
  4473. const valueFlag = parseInt(this.value, 2);
  4474. const values = flags(valueFlag);
  4475. let attr = values.length === 1 ? values[0] : 'any';
  4476. if (attrIdx>0 && attr === 6) attr = -1;
  4477. s_attr_preview_attrs[attrIdx].dataset.attr = attr;
  4478. }
  4479. s_attr_lists.forEach(s_attr_list=>
  4480. s_attr_list.forEach(s_attr=>{
  4481. s_attr.onclick = s_attr_onclick;
  4482. if (s_attr.checked) s_attr.onclick();
  4483. })
  4484. );
  4485. //可以自行打开图片设定头像的彩蛋
  4486. const avatarSelect = attrPreview.querySelector("#avatar-select");
  4487. const customAvatar = attrPreview.querySelector(".custom-avatar");
  4488. avatarSelect.onchange = async function(event){
  4489. let img = await createImageBitmap(event.target.files[0]);
  4490. customAvatar.style.backgroundImage = `none`;
  4491. const ctx = customAvatar.getContext("2d");
  4492. let imgScale = Math.max(customAvatar.offsetWidth / img.width, customAvatar.offsetHeight / img.height);
  4493. //清空画布
  4494. ctx.clearRect(0, 0, customAvatar.offsetWidth, customAvatar.offsetHeight);
  4495. //保持比例居中填充画图
  4496. ctx.drawImage(img,
  4497. -(img.width * imgScale - customAvatar.offsetWidth) / 2,
  4498. -(img.height * imgScale - customAvatar.offsetHeight) / 2,
  4499. img.width * imgScale,
  4500. img.height * imgScale
  4501. );
  4502. img.close();
  4503. btnCustomAvatarSave.classList.remove(className_displayNone);
  4504. };
  4505. const btnCustomAvatarSave = searchBox.querySelector(".attrs-div #avatar-save");
  4506. btnCustomAvatarSave.onclick = function(event) {
  4507. const downLink = controlBox.querySelector(".down-capture");
  4508. html2canvas(attrPreview, {backgroundColor: null}).then(canvas => {
  4509. canvas.toBlob(function(blob) {
  4510. window.URL.revokeObjectURL(downLink.href);
  4511. downLink.href = URL.createObjectURL(blob);
  4512. downLink.download = `custom-avatar.png`;
  4513. downLink.click();
  4514. });
  4515. });
  4516. }
  4517. function s_types_onchange(){
  4518. const newClassName = `type-killer-${this.value}`;
  4519. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  4520. }
  4521. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  4522. const s_types_latentUl = s_typesDiv.querySelector(".latent-ul");
  4523. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  4524. function s_types_latentli_onclick(){
  4525. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  4526. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  4527. s_types.forEach(checkbox=>{
  4528. const type = parseInt(checkbox.value);
  4529. checkbox.checked = killerTypes.includes(type);
  4530. });
  4531. }
  4532. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  4533. s_typeAndOr.onchange = function(){
  4534. s_types.forEach(checkBox=>checkBox.onchange());
  4535. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  4536. };
  4537. s_typeAndOr.onchange();
  4538. //稀有度筛选
  4539. const s_rareDiv = searchBox.querySelector(".rare-div");
  4540. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  4541. const s_rareChecks = Array.from(s_rareLst.querySelectorAll("input[name='search-rare']"));
  4542. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  4543. s_rareClear.onclick = function(){
  4544. s_rareChecks.forEach(i => i.checked = false);
  4545. }
  4546. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  4547. const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul");
  4548. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  4549. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  4550. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  4551. const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表
  4552. searchMonList.originalHeads = null; //用于存放原始搜索结果
  4553. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  4554. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  4555. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  4556. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  4557. const s_notWeapon = searchBox.querySelector("#not-weapon"); //不是武器
  4558. s_notWeapon.onchange = function(){
  4559. //勾选不是武器时,去掉觉醒里的武器
  4560. if (this.checked) {
  4561. const awokenBtn = s_awokensIcons.find(btn => parseInt(btn.getAttribute("data-awoken-icon"), 10) == 49);
  4562. if (awokenBtn) awokenBtn.removeAttribute("data-awoken-count");
  4563. const addedAwokenIcons = Array.from(s_selectedAwokensUl.querySelectorAll('[data-awoken-icon="49"]'));
  4564. addedAwokenIcons.forEach(icon=>icon.parentNode.remove());
  4565. }
  4566. }
  4567. //强调箱子拥有开关
  4568. const s_boxHave = document.getElementById("box-have");
  4569. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  4570. s_boxHave.onchange = function(e) {
  4571. document.body.classList.toggle("emphasize-box-have", this.checked);;
  4572. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4573. };
  4574. s_boxHave.onchange(false);
  4575. const s_sawokensDetail = searchBox.querySelector(".sawoken-detail");
  4576. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  4577. s_sawokensDetail.querySelector("summary").onclick = function(event) {
  4578. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open));
  4579. }
  4580. const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul");
  4581. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  4582. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  4583. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  4584. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  4585. s_includeSuperAwoken.onchange = function() {
  4586. s_sawokensDetail.classList.toggle(className_displayNone, this.checked);;
  4587. };
  4588. s_includeSuperAwoken.onchange();
  4589. //显示官方觉醒排序开关
  4590. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  4591. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  4592. s_showOfficialAwokenSorting.onchange = function(e){
  4593. const checked = this.checked;
  4594. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  4595. const fragmentAwoken = document.createDocumentFragment();
  4596. const fragmentSawoken = document.createDocumentFragment();
  4597. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  4598. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  4599. function appendLi(id) {
  4600. const li = this.iconLis.find(li=>
  4601. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  4602. );
  4603. li && this.fragment.appendChild(li);
  4604. }
  4605. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  4606. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  4607. const className = "official-awoken-sorting";
  4608. s_awokensDiv.classList.toggle(className, checked);
  4609. s_awokensUl.appendChild(fragmentAwoken);
  4610. s_sawokensUl.appendChild(fragmentSawoken);
  4611. };
  4612. s_showOfficialAwokenSorting.onchange(false);
  4613. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  4614. function search_awokenAdd1() {
  4615. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  4616. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  4617. if (count < maxCount) {
  4618. count++;
  4619. this.setAttribute("data-awoken-count", count);
  4620. const iconLi = document.createElement("li");
  4621. const icon = iconLi.appendChild(document.createElement("icon"))
  4622. icon.className = "awoken-icon";
  4623. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  4624. icon.onclick = search_awokenSub1;
  4625. s_selectedAwokensUl.appendChild(iconLi);
  4626. }
  4627. }
  4628. function search_awokenSub1() {
  4629. const awokenId = this.getAttribute("data-awoken-icon");
  4630. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  4631. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  4632. if (count > 0) {
  4633. count--;
  4634. awokenIcon.setAttribute("data-awoken-count", count);
  4635. }
  4636. this.parentNode.remove();
  4637. }
  4638. s_awokensIcons.forEach(btn => {
  4639. btn.onclick = search_awokenAdd1; //每种觉醒增加1
  4640. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4641. if (aid == 49) { //如果是武器
  4642. btn.addEventListener('click', function(){
  4643. //自动去掉勾选可以110
  4644. s_canLevelLimitBreakthrough.checked = false;
  4645. //自动去掉勾选8格潜觉
  4646. s_have8LatentSlot.checked = false;
  4647. //自动去掉勾选仅武器
  4648. s_notWeapon.checked = false;
  4649. //自动恢复所有类型
  4650. s_types.forEach(chk=>chk.checked=false);
  4651. //自动恢复所有星级
  4652. s_rareClear.onclick();
  4653. });
  4654. }
  4655. });
  4656. const awokenClear = searchBox.querySelector(".awoken-clear");
  4657. awokenClear.onclick = function() { //清空觉醒选项
  4658. s_awokensIcons.forEach(t => {
  4659. t.setAttribute("data-awoken-count", 0);
  4660. });
  4661. s_sawokens.forEach(t => {
  4662. t.checked = false;
  4663. });
  4664. s_selectedAwokensUl.innerHTML = "";
  4665. };
  4666. //特殊搜索部分
  4667. const s_specialDiv = searchBox.querySelector(".special-div");
  4668. const specialAdd = s_specialDiv.querySelector(".special-add");
  4669. const specialClear = s_specialDiv.querySelector(".special-clear");
  4670. const specialStar = s_specialDiv.querySelector(".special-star");
  4671. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  4672. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  4673. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  4674. function newSpecialSearchOption(func, idx1, idx2)
  4675. {
  4676. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  4677. return new Option(
  4678. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  4679. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  4680. );
  4681. }
  4682. //读取储存的筛选收藏列表
  4683. const strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  4684. if (Array.isArray(strMakedConfig)) {
  4685. strMakedConfig.forEach(([groupName, filterName])=>{
  4686. const idx1 = specialSearchFunctions.findIndex(group=>group.name == groupName);
  4687. if (idx1 < 0 ) return;
  4688. if (filterName !== undefined) {
  4689. const idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == filterName);
  4690. if (idx2 < 0 ) return;
  4691. markedFilter.push([idx1, idx2]);
  4692. } else {
  4693. markedFilter.push([idx1]);
  4694. }
  4695. });
  4696. }
  4697. specialFirstSelect.refreshList = function() {
  4698. const _this = specialFirstSelect;
  4699. function addNewOption(sfunc, groudIndex){
  4700. if (sfunc.group)
  4701. {
  4702. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  4703. const optgroup = _this.appendChild(document.createElement("optgroup"));
  4704. optgroup.label = groupName;
  4705. if (sfunc.functions)
  4706. {
  4707. sfunc.functions.forEach((_sfunc, filterIndex)=>{
  4708. optgroup.appendChild(newSpecialSearchOption(_sfunc, groudIndex, filterIndex));
  4709. });
  4710. }
  4711. }else
  4712. {
  4713. _this.options.add(newSpecialSearchOption(sfunc, groudIndex));
  4714. }
  4715. }
  4716. _this.innerHTML = '';
  4717. addNewOption(specialSearchFunctions[0], 0);
  4718. if (markedFilter.length > 0) {
  4719. const groupName = "=====★=====";
  4720. const optgroup = _this.appendChild(document.createElement("optgroup"));
  4721. optgroup.label = groupName;
  4722. markedFilter.forEach(([groudIndex, filterIndex])=>{
  4723. const funcObj = filterIndex !== undefined ? specialSearchFunctions[groudIndex].functions[filterIndex] : specialSearchFunctions[groudIndex];
  4724. optgroup.appendChild(newSpecialSearchOption(funcObj, groudIndex, filterIndex));
  4725. });
  4726. }
  4727. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  4728. addNewOption(specialSearchFunctions[idx], idx);
  4729. }
  4730. }
  4731. specialFirstSelect.onchange = function() {
  4732. const [selectGroudIndex, selectFilterIndex] = specialFirstSelect.value.split("|").map(Number);
  4733. let markIdx = markedFilter.findIndex(([groudIndex, filterIndex])=>groudIndex === selectGroudIndex && filterIndex === selectFilterIndex);
  4734. if (markIdx >= 0) {//已经存在的收藏
  4735. specialStar.classList.add("marked");
  4736. } else {
  4737. specialStar.classList.remove("marked");
  4738. }
  4739. }
  4740. //只添加第一个列表,后面的全部通过克隆的方式复现
  4741. specialFirstSelect.refreshList();
  4742. specialAdd.onclick = function(event) {
  4743. const specialFilterLi = specialFilterFirstLi.cloneNode(true);
  4744. const specialFilterSelection = specialFilterLi.querySelector(".special-filter");
  4745. specialFilterUl.appendChild(specialFilterLi);
  4746. return specialFilterSelection;
  4747. }
  4748. //specialAdd.onclick(); //先运行一次产生两个
  4749. specialClear.onclick = function() {
  4750. searchMonList.customAddition = null;
  4751. specialFilterUl.innerHTML = "";
  4752. specialFilterUl.appendChild(specialFilterFirstLi);
  4753. specialFirstSelect.selectedIndex = 0;
  4754. }
  4755. specialStar.onclick = function() {
  4756. const indexs = specialFirstSelect.value.split("|").map(Number);
  4757. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  4758. if (markIdx >= 0) {//已经存在的收藏
  4759. markedFilter.splice(markIdx,1);
  4760. } else {
  4761. markedFilter.push(indexs);
  4762. }
  4763. specialFirstSelect.refreshList(); //刷新列表
  4764. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  4765. //储存设置
  4766. let strMakedConfig = markedFilter.map(indexs=>{
  4767. let arr = [specialSearchFunctions[indexs[0]].name];
  4768. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  4769. return arr;})
  4770. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  4771. }
  4772. const s_controlDiv = searchBox.querySelector(".control-div");
  4773. const searchStart = s_controlDiv.querySelector(".search-start");
  4774. const searchClose = s_controlDiv.querySelector(".search-close");
  4775. const searchClear = s_controlDiv.querySelector(".search-clear");
  4776. const searchShare = s_controlDiv.querySelector(".search-share");
  4777. searchShare.onclick = function() {
  4778. const options = searchBox.getSearchOptions();
  4779. const optionJSON = JSON.stringify(options);
  4780. const locationURL = new URL(location);
  4781. locationURL.searchParams.set('search-options', optionJSON);
  4782. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4783. locationURL.searchParams.set('show-search', JSON.stringify(idArr));
  4784. showAnyStringDialog.showString(locationURL.toString(), true);
  4785. }
  4786. const showAnyStringDialog = document.getElementById("dialog-show-any-string");
  4787. const showAnyStringDialogText = showAnyStringDialog.querySelector(".string-value");
  4788. showAnyStringDialog.showString = function(str, modal = false) {
  4789. showAnyStringDialogText.value = str;
  4790. modal ? this.showModal() : this.show();
  4791. }
  4792. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  4793. copyString(showAnyStringDialogText);
  4794. }
  4795. function returnCheckedInput(ipt) {
  4796. return ipt.checked;
  4797. }
  4798. function returnInputValue(ipt) {
  4799. return ipt.value;
  4800. }
  4801. function returnRadiosValue(radioArr) {
  4802. const checkedRadio = radioArr.find(returnCheckedInput);
  4803. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  4804. return firstCheckedValue;
  4805. }
  4806. function returnCheckBoxsValues(checkBoxsArr) {
  4807. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  4808. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  4809. return checkedValues;
  4810. }
  4811. function Str2Int(str) {
  4812. return parseInt(str, 10);
  4813. }
  4814. //将搜索结果显示出来(也可用于其他的搜索)
  4815. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  4816. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  4817. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  4818. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  4819. const searchResultCount = searchBox.querySelector(".search-list-length");
  4820. showSearch = function(searchArr, customAdditionalFunction)
  4821. {
  4822. if (typeof(searchArr) === "number") {
  4823. searchArr = [searchArr];
  4824. } else if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  4825. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  4826. } else {
  4827. return; //如果不是数组就直接取消下一步
  4828. }
  4829. //如果之前打开了附加显示,继续沿用
  4830. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  4831. customAdditionalFunction = searchMonList.customAddition;
  4832. }
  4833. searchBox.open = true;
  4834. searchMonList.classList.remove(className_displayNone);
  4835. editBox.show();
  4836. const createCardHead = editBox.createCardHead;
  4837. searchMonList.classList.add(className_displayNone);
  4838. searchMonList.innerHTML = ""; //清空旧的
  4839. //辅助回收内存
  4840. if (Array.isArray(searchMonList.originalHeads))
  4841. {
  4842. searchMonList.originalHeads.forEach(item=>item = null);
  4843. searchMonList.originalHeads = null;
  4844. }
  4845. if (searchArr.length > 0) {
  4846. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4847. //获取原始排序的头像列表
  4848. const additionalOption = { //搜索列表的额外选项
  4849. showAwoken: s_add_show_awoken.checked,
  4850. showCD: s_add_show_CD.checked,
  4851. showAbilities: s_add_show_abilities.checked,
  4852. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  4853. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  4854. };
  4855. searchMonList.originalHeads = searchArr.map(card => {
  4856. if (card instanceof Member) {
  4857. return createCardHead(card, additionalOption);
  4858. } else {
  4859. return createCardHead(card.id, additionalOption);
  4860. }
  4861. });
  4862. searchMonList.customAddition = additionalOption.customAddition;
  4863. //对头像列表进行排序
  4864. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  4865. headsArray.forEach(head => fragment.appendChild(head));
  4866. searchMonList.appendChild(fragment);
  4867. //目前这里添加会导致无限循环,无法后退
  4868. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  4869. //const state = {searchArr:idArr,mid:editBox.mid};
  4870. //history.pushState(state, null, location);
  4871. }
  4872. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  4873. searchMonList.classList.remove(className_displayNone);
  4874. };
  4875. //对已经搜索到的Cards重新附加显示
  4876. function reShowSearch()
  4877. {
  4878. if (Array.isArray(searchMonList.originalHeads))
  4879. {
  4880. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  4881. showSearch(oldArr, searchMonList.customAddition);
  4882. }
  4883. }
  4884. s_add_show_awoken.onchange = reShowSearch;
  4885. s_add_show_CD.onchange = reShowSearch;
  4886. s_add_show_abilities.onchange = reShowSearch;
  4887. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  4888. //恢复搜索状态
  4889. searchBox.recoverySearchStatus = function({attrs, fixMainColor, types, typeAndOr, rares, awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, notWeapon, specialFilters}) {
  4890. //属性这里是用的2进制写
  4891. attrs.forEach((attr, ai)=>{
  4892. const attr_list = s_attr_lists[ai];
  4893. let ipt = attr_list.find(opt=>parseInt(opt.value,2) == attr) || attr_list[0];
  4894. ipt.checked = true;
  4895. ipt.onclick();
  4896. });
  4897. s_fixMainColor.checked = fixMainColor;
  4898. s_types.forEach(opt=>opt.checked = types.includes(parseInt(opt.value,10)));
  4899. s_typeAndOr.checked = typeAndOr;
  4900. s_rareChecks.forEach(opt=>opt.checked = rares.includes(parseInt(opt.value,10)));
  4901. s_selectedAwokensUl.innerHTML = "";
  4902. //添加觉醒
  4903. s_awokensIcons.forEach(btn=>{
  4904. btn.removeAttribute("data-awoken-count"); //先移除旧的所有数值
  4905. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4906. const awoken = awokens.find(ak=>ak.id === aid); //获取觉醒添加个数
  4907. for (let i = 0; i < awoken?.num; i++) { //循环点击那么多次
  4908. btn.onclick();
  4909. }
  4910. });
  4911. s_sawokens.forEach(opt=>opt.checked = sawokens.includes(parseInt(opt.value,10)));
  4912. s_awokensEquivalent.checked = equalAk;
  4913. s_includeSuperAwoken.checked = incSawoken;
  4914. s_canAssist.checked = canAssist;
  4915. s_canLevelLimitBreakthrough.checked = canLv110;
  4916. s_have8LatentSlot.checked = is8Latent;
  4917. s_notWeapon.checked = notWeapon;
  4918. //保留之前的特殊搜索,不需要完全新增
  4919. const specialFilterSelections = Array.from(specialFilterUl.querySelectorAll(".special-filter"));
  4920. //将筛选个数增加到需要的个数
  4921. for (let i = specialFilterSelections.length; i < specialFilters.length; i++) {
  4922. specialFilterSelections.push(specialAdd.onclick());
  4923. }
  4924. //将每一个搜索都设置好
  4925. for (let i = 0; i < specialFilters.length; i++) {
  4926. const filterSelection = specialFilterSelections[i];
  4927. const filter = specialFilters[i];
  4928. filterSelection.value = filter.join("|");
  4929. }
  4930. }
  4931. //导出当前的搜索状态
  4932. searchBox.getSearchOptions = function(){
  4933. const attrs = s_attr_lists.map(list=>Number(returnRadiosValue(list)) || 0);
  4934. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  4935. const rares = returnCheckBoxsValues(s_rareChecks).map(Str2Int);
  4936. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  4937. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  4938. return {
  4939. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  4940. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  4941. };
  4942. });
  4943. //储存设置用于页面刷新的状态恢复
  4944. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter"))
  4945. .map(select=>select.value.split("|").map(Number)) //将字符串"1|2"转换成数组[1,2]
  4946. .filter(([f1, f2])=>!(f1===0&&f2===undefined)); //去掉0号筛选
  4947. const options = {
  4948. attrs,
  4949. fixMainColor: s_fixMainColor.checked,
  4950. types,
  4951. typeAndOr: s_typeAndOr.checked,
  4952. rares,
  4953. awokens,
  4954. sawokens,
  4955. equalAk: s_awokensEquivalent.checked,
  4956. incSawoken: s_includeSuperAwoken.checked,
  4957. canAssist: s_canAssist.checked,
  4958. canLv110: s_canLevelLimitBreakthrough.checked,
  4959. is8Latent: s_have8LatentSlot.checked,
  4960. notWeapon: s_notWeapon.checked,
  4961. specialFilters,
  4962. };
  4963. return options;
  4964. }
  4965. searchStart.onclick = function(event) {
  4966. let customAdditionalFunction = [];
  4967. const options = searchBox.getSearchOptions();
  4968. let searchResult = searchCards(Cards, options);
  4969. //进行特殊附加搜索
  4970. const specialFilters = options.specialFilters.map(([name1, name2])=>
  4971. name2 !== undefined ? specialSearchFunctions[name1].functions[name2] : specialSearchFunctions[name1]
  4972. );
  4973. searchResult = specialFilters.reduce((pre,funcObj)=>
  4974. {
  4975. if (!funcObj) return pre;
  4976. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  4977. return funcObj.function(pre); //结果进一步筛选
  4978. }, searchResult);
  4979. const optionJSON = JSON.stringify(options);
  4980. sessionStorage.setItem('search-options', optionJSON);
  4981. //显示搜索结果
  4982. showSearch(searchResult, customAdditionalFunction);
  4983. if (location.search.includes("search-options=")) {
  4984. //去掉URL内的搜索内容分享,避免干扰
  4985. const locationURL = new URL(location);
  4986. locationURL.searchParams.delete('search-options');
  4987. locationURL.searchParams.delete('show-search');
  4988. history.replaceState(null, null, locationURL);
  4989. }
  4990. };
  4991. searchClose.onclick = function() {
  4992. searchBox.open = false;
  4993. searchMonList.classList.add(className_displayNone);
  4994. };
  4995. searchClear.onclick = function() { //清空搜索选项
  4996. s_attr_lists.forEach(list=>{
  4997. list[0].checked = true;
  4998. list[0].onclick();
  4999. });
  5000. s_types.forEach(t => {
  5001. t.checked = false;
  5002. });
  5003. s_typeAndOr.onchange();
  5004. s_rareClear.onclick();
  5005. awokenClear.onclick();
  5006. specialClear.onclick();
  5007. s_canAssist.checked = false;
  5008. s_canLevelLimitBreakthrough.checked = false;
  5009. s_have8LatentSlot.checked = false;
  5010. searchMonList.originalHeads = null;
  5011. searchResultCount.setAttribute("data-search-result-count", 0);
  5012. searchMonList.innerHTML = "";
  5013. sessionStorage.removeItem('search-options');
  5014. };
  5015. const s_sortList = s_controlDiv.querySelector(".sort-list");
  5016. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  5017. //对heads重新排序
  5018. function sortHeadsArray(heads) {
  5019. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  5020. const sortIndex = parseInt(s_sortList.value, 10);
  5021. const reverse = s_sortReverse.checked;
  5022. let headsArray = heads.concat();
  5023. headsArray.sort((head_a, head_b) => {
  5024. const card_a = head_a.card,
  5025. card_b = head_b.card;
  5026. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  5027. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  5028. return sortNumber;
  5029. });
  5030. if (reverse) headsArray.reverse();
  5031. return headsArray;
  5032. }
  5033. //对已经搜索到的Cards重新排序
  5034. function reSortCards() {
  5035. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  5036. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  5037. searchMonList.classList.add(className_displayNone);
  5038. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5039. headsArray.forEach(head => fragment.appendChild(head));
  5040. searchMonList.appendChild(fragment);
  5041. searchMonList.classList.remove(className_displayNone);
  5042. }
  5043. s_sortList.onchange = reSortCards;
  5044. s_sortReverse.onchange = reSortCards;
  5045. sort_function_list.forEach((sfunc, idx) => {
  5046. const newOpt = new Option(sfunc.name, idx);
  5047. newOpt.setAttribute("data-tag", sfunc.tag);
  5048. s_sortList.options.add(newOpt);
  5049. });
  5050. //id搜索
  5051. editBox.changeMonId = editBoxChangeMonId;
  5052. function idChange(event) {
  5053. event?.preventDefault();
  5054. const formData = new FormData(this);
  5055. const searchString = formData.get("card-id");
  5056. const newId = parseInt(searchString, 10);
  5057. if (editBox.mid != newId) { //避免多次运行oninput、onchange
  5058. editBox.mid = newId;
  5059. //图鉴模式记录上一次的内容
  5060. if (isGuideMod) {
  5061. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  5062. const state = {searchArr:idArr,mid:newId};
  5063. const locationURL = new URL(location);
  5064. if (newId === 0) {
  5065. locationURL.searchParams.delete('id');
  5066. }else
  5067. {
  5068. locationURL.searchParams.set('id', newId);
  5069. }
  5070. history.pushState(state, null, locationURL);
  5071. }
  5072. editBox.changeMonId(newId);
  5073. }
  5074. }
  5075. function search(event) {
  5076. event?.preventDefault();
  5077. const formData = new FormData(this);
  5078. const searchString = formData.get("search-string");
  5079. if (searchString.length == 0) {
  5080. showSearch(Cards.filter(card=>card.enabled).slice(-100));
  5081. } else {
  5082. showSearch(searchByString(searchString));
  5083. }
  5084. }
  5085. const formIdSearch = document.getElementById("form-id-search");
  5086. formIdSearch.onsubmit = idChange;
  5087. formIdSearch.onchange = idChange; //让数字快速变化时也改变当前卡片
  5088. const formStringSearch = document.getElementById("form-string-search");
  5089. formStringSearch.onsubmit = search;
  5090. const monstersID = document.getElementById("card-id");
  5091. // const txtSearchString = document.getElementById("search-string");
  5092. // const btnSearchByString = document.getElementById("search-by-string");
  5093. //觉醒
  5094. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  5095. const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken");
  5096. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  5097. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  5098. function checkAwoken() {
  5099. const card = Cards[editBox.mid ?? 0];
  5100. const value = parseInt(this.value, 10);
  5101. awokenCountLabel.setAttribute(dataAttrName, value);
  5102. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card?.awakenings?.length);
  5103. reCalculateAbility();
  5104. }
  5105. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  5106. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  5107. function playVoiceAwoken() { //点击label才播放语音
  5108. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  5109. const card = Cards[editBox.mid];
  5110. const sndURL = `sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(3,'0')}.wav`;
  5111. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  5112. decoder.resetDecodeState(new Adpcm.State(0, 0));
  5113. decodeAudio(sndURL, decoder.decode.bind(decoder));
  5114. }
  5115. }
  5116. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  5117. //超觉醒
  5118. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5119. mSAwokenIcon.onclick = function(){
  5120. this.setAttribute("data-awoken-icon", 0);
  5121. reCalculateAbility();
  5122. }
  5123. //3个快速设置this.ipt为自己的value
  5124. function setIptToMyValue() {
  5125. if (this.ipt.value != this.value) {
  5126. this.ipt.value = this.value;
  5127. this.ipt.onchange();
  5128. }
  5129. }
  5130. //等级
  5131. const monEditLv = settingBox.querySelector(".m-level");
  5132. monEditLv.onchange = function() {
  5133. reCalculateExp();
  5134. reCalculateAbility();
  5135. };
  5136. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  5137. const monLvExp = settingBox.querySelector(".m-level-exp");
  5138. monEditLvMin.ipt = monEditLv;
  5139. monEditLvMin.onclick = setIptToMyValue;
  5140. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  5141. monEditLvMax.ipt = monEditLv;
  5142. monEditLvMax.onclick = setIptToMyValue;
  5143. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  5144. monEditLv110.ipt = monEditLv;
  5145. monEditLv110.onclick = setIptToMyValue;
  5146. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  5147. monEditLv120.ipt = monEditLv;
  5148. monEditLv120.onclick = setIptToMyValue;
  5149. //编辑界面重新计算怪物的经验值
  5150. function reCalculateExp() {
  5151. const monid = editBox.mid;
  5152. const level = parseInt(monEditLv.value || 0, 10);
  5153. const tempMon = {
  5154. id: monid,
  5155. level: level
  5156. };
  5157. const needExpArr = calculateExp(tempMon);
  5158. monLvExp.innerHTML = '';
  5159. if (needExpArr) monLvExp.append(needExpArr.map(exp=>exp.bigNumberToString({sub: true})).nodeJoin(" + "));
  5160. }
  5161. editBox.reCalculateExp = reCalculateExp;
  5162. //三维
  5163. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  5164. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  5165. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  5166. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  5167. //加蛋
  5168. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  5169. const monEditAddHp = rowMonPlus.querySelector(".m-plus-hp");
  5170. monEditAddHp.onchange = reCalculateAbility;
  5171. const monEditAddAtk = rowMonPlus.querySelector(".m-plus-atk");
  5172. monEditAddAtk.onchange = reCalculateAbility;
  5173. const monEditAddRcv = rowMonPlus.querySelector(".m-plus-rcv");
  5174. monEditAddRcv.onchange = reCalculateAbility;
  5175. //297按钮
  5176. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  5177. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  5178. function plusFastSetting(){
  5179. const sumPlus = parseInt(this.value, 10);
  5180. let one_plus = Math.floor(sumPlus / 3);
  5181. monEditAddHp.value = one_plus;
  5182. monEditAddAtk.value = one_plus;
  5183. monEditAddRcv.value = one_plus;
  5184. reCalculateAbility();
  5185. }
  5186. //潜觉
  5187. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  5188. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll(".latent-icon"));
  5189. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  5190. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  5191. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll(".latent-icon"));
  5192. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  5193. monEditLatentAllowableDetail.onclick = function(event) {
  5194. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  5195. }
  5196. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  5197. refreshLatent(latent, new Member(monid), monEditLatentUl);
  5198. };
  5199. const rowSkill = settingBox.querySelector(".row-mon-skill");
  5200. const skillBox = rowSkill.querySelector(".skill-box");
  5201. const skillTitle = skillBox.querySelector(".skill-name");
  5202. const skillCD = skillBox.querySelector(".skill-cd");
  5203. const skillLevel = skillBox.querySelector(".m-skill-level");
  5204. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  5205. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  5206. skillTitle.onclick = fastShowSkill;
  5207. skillLevel.onchange = function() {
  5208. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  5209. const skill = Skills[card.activeSkillId];
  5210. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  5211. };
  5212. skillLevel_1.ipt = skillLevel;
  5213. skillLevel_1.onclick = setIptToMyValue;
  5214. skillLevel_Max.ipt = skillLevel;
  5215. skillLevel_Max.onclick = setIptToMyValue;
  5216. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  5217. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  5218. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  5219. lskillTitle.onclick = fastShowSkill;
  5220. //显示原文开关
  5221. const showSkillOriginal = document.getElementById("show-skill-original");
  5222. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  5223. showSkillOriginal.onchange = function(event) {
  5224. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5225. skillBox.classList.toggle(this.id, this.checked);;
  5226. leaderSkillBox.classList.toggle(this.id, this.checked);;
  5227. };
  5228. showSkillOriginal.onchange(false);
  5229. editBox.refreshSkillParse = function(skp, lskp){
  5230. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  5231. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  5232. const card = Cards[this.mid] || Cards[0];
  5233. if (!card) return;
  5234. try {
  5235. skillDetailParsed.innerHTML = "";
  5236. const parsedActiveSkill = skillParser(card.activeSkillId);
  5237. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  5238. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  5239. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  5240. } catch (error) {
  5241. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  5242. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5243. }
  5244. try {
  5245. lskillDetailParsed.innerHTML = "";
  5246. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  5247. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  5248. } catch (error) {
  5249. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  5250. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5251. }
  5252. };
  5253. //合并技能开关
  5254. const mergeSill = document.getElementById("merge-skill");
  5255. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id, true);
  5256. mergeSill.onchange = function(event){
  5257. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5258. merge_skill = this.checked;
  5259. editBox.refreshSkillParse();
  5260. };
  5261. mergeSill.onchange(false);
  5262. //已有觉醒的去除
  5263. function deleteLatent(e) {
  5264. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5265. const aIdx = editBox.latent.indexOf(lIdx);
  5266. if (aIdx >= 0)
  5267. {
  5268. editBox.latent.splice(aIdx, 1);
  5269. editBox.reCalculateAbility(); //重计算三维
  5270. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  5271. }
  5272. }
  5273. monEditLatents.forEach(la => la.onclick = deleteLatent);
  5274. //可选觉醒的添加
  5275. function addLatent() {
  5276. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  5277. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5278. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  5279. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  5280. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  5281. if (latentUseHole(lIdx) <= enabledHole)
  5282. editBox.latent.push(lIdx);
  5283. else
  5284. return;
  5285. editBox.reCalculateAbility();
  5286. editBox.refreshLatent(editBox.latent, editBox.mid);
  5287. }
  5288. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  5289. //编辑界面重新计算怪物的能力
  5290. function reCalculateAbility() {
  5291. const id = editBox.mid;
  5292. const level = parseInt(monEditLv.value || 0, 10);
  5293. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5294. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5295. const sawoken = mSAwokenIcon ? parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) : 0;
  5296. const plus = [
  5297. parseInt(monEditAddHp.value || 0, 10),
  5298. parseInt(monEditAddAtk.value || 0, 10),
  5299. parseInt(monEditAddRcv.value || 0, 10)
  5300. ];
  5301. const latent = editBox.latent;
  5302. const tempMon = {
  5303. id,
  5304. level,
  5305. plus,
  5306. awoken,
  5307. sawoken,
  5308. latent
  5309. };
  5310. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  5311. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5312. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  5313. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  5314. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  5315. }
  5316. editBox.reCalculateAbility = reCalculateAbility;
  5317. const btnCancel = editBox.querySelector(".button-cancel");
  5318. const btnDone = editBox.querySelector(".button-done");
  5319. const btnNull = editBox.querySelector(".button-null");
  5320. const btnDelay = editBox.querySelector(".button-delay");
  5321. btnCancel.onclick = function() {
  5322. btnDone.classList.remove("cant-assist");
  5323. btnDone.disabled = false;
  5324. editBox.memberIdx = [];
  5325. editBox.hide();
  5326. };
  5327. btnDone.onclick = function() {
  5328. if (parseInt(monEditLv.value, 10) == 0) {
  5329. btnNull.onclick();
  5330. return;
  5331. }
  5332. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  5333. const teamData = formation.teams[editBox.memberIdx[0]];
  5334. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  5335. const teamBox = teamBigBox.querySelector(".team-box");
  5336. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  5337. mon.id = editBox.mid;
  5338. const card = mon.card || Cards[0];
  5339. const skill = Skills[card.activeSkillId];
  5340. mon.level = parseInt(monEditLv.value, 10);
  5341. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5342. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5343. if (card.superAwakenings.length) //如果支持超觉醒
  5344. {
  5345. mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5346. }
  5347. if (card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) &&
  5348. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  5349. mon.plus = [0, 0, 0];
  5350. } else {
  5351. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  5352. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  5353. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  5354. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  5355. mon.latent = editBox.latent.concat();
  5356. }
  5357. }
  5358. const skillLevelNum = parseInt(skillLevel.value, 10);
  5359. if (skillLevelNum < skill.maxLevel) {
  5360. mon.skilllevel = skillLevelNum;
  5361. }
  5362. changeid(mon, editBox.monsterHead,
  5363. editBox.memberIdx[1] ? null : editBox.latentBox, //潜觉Node
  5364. editBox.memberIdx[1] ? null : teamData[1][editBox.memberIdx[2]] //assist数据
  5365. );
  5366. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5367. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  5368. let changeAttrTypeWeapon = false;
  5369. let awokens = card.awakenings;
  5370. if (!editBox.isAssist) {//如果改的不是辅助
  5371. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  5372. }
  5373. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  5374. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  5375. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  5376. refreshAll(formation);
  5377. } else {
  5378. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5379. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  5380. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  5381. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, editBox.memberIdx[0]);
  5382. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5383. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5384. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  5385. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, editBox.memberIdx[0]);
  5386. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5387. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5388. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5389. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5390. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5391. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5392. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5393. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5394. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5395. //刷新该队员的CD
  5396. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  5397. }
  5398. createNewUrl();
  5399. editBox.hide();
  5400. };
  5401. window.addEventListener("keydown",function(event) {
  5402. if (!editBox.classList.contains(className_displayNone))
  5403. { //编辑窗打开
  5404. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  5405. btnCancel.onclick();
  5406. }
  5407. }
  5408. else
  5409. {
  5410. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  5411. //如果正在编辑文本,则不执行快捷键操作
  5412. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  5413. return;
  5414. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  5415. if (event.key === "ArrowLeft"
  5416. && (event.code == "Numpad4" || event.ctrlKey))
  5417. { //变身后退
  5418. henshinStep(-1);
  5419. }
  5420. else if (event.key === "ArrowRight"
  5421. && (event.code == "Numpad6" || event.ctrlKey))
  5422. { //变身前进
  5423. henshinStep(+1);
  5424. }
  5425. }
  5426. });
  5427. btnNull.onclick = function() { //空位置
  5428. const mon = new Member();
  5429. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  5430. const teamData = formation.teams[editBox.memberIdx[0]];
  5431. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  5432. changeid(mon, editBox.monsterHead, editBox.latentBox);
  5433. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5434. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  5435. refreshAll(formation);
  5436. createNewUrl();
  5437. editBox.hide();
  5438. };
  5439. btnDelay.onclick = function() { //应对威吓
  5440. const mon = new MemberDelay();
  5441. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  5442. const teamData = formation.teams[editBox.memberIdx[0]];
  5443. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  5444. changeid(mon, editBox.monsterHead, editBox.latentBox);
  5445. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5446. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  5447. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5448. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  5449. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  5450. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, teamNum);
  5451. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5452. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5453. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5454. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5455. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5456. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5457. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5458. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5459. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5460. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5461. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5462. //刷新改队员的CD
  5463. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  5464. createNewUrl();
  5465. editBox.hide();
  5466. };
  5467. //语言选择
  5468. const langList = controlBox.querySelector(".languages");
  5469. langList.onchange = function() {
  5470. createNewUrl({ "language": this.value });
  5471. history.go();
  5472. };
  5473. //数据源选择
  5474. const dataList = controlBox.querySelector(".datasource");
  5475. dataList.onchange = function() {
  5476. createNewUrl({ datasource: this.value });
  5477. history.go();
  5478. };
  5479. /*添对应语言执行的JS*/
  5480. const languageJS = document.head.appendChild(document.createElement("script"));
  5481. languageJS.id = "language-js";
  5482. languageJS.type = "text/javascript";
  5483. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  5484. if (isGuideMod) //图鉴模式直接打开搜索框
  5485. {
  5486. showSearch([]);
  5487. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  5488. }
  5489. }
  5490. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  5491. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  5492. function loopAddHenshin(card, cardSet)
  5493. {
  5494. function idToCard(id) {return Cards[id]}
  5495. function filterCard(_card) {
  5496. return _card && !cardSet.has(_card);
  5497. }
  5498. function addCard(_card) {
  5499. cardSet.add(_card);
  5500. loopAddHenshin(_card, cardSet);
  5501. }
  5502. //从本卡片变身到的
  5503. if (Array.isArray(card.henshinFrom)) {
  5504. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  5505. cardTo.forEach(addCard);
  5506. }
  5507. //变身到本卡片的(多个)
  5508. if (Array.isArray(card.henshinTo)) {
  5509. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  5510. cardsFrom.forEach(addCard);
  5511. }
  5512. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  5513. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  5514. evoCards.forEach(addCard);
  5515. }
  5516. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  5517. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  5518. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  5519. if (includeHenshin) {
  5520. evoLinkCardsArray.forEach(card=>{
  5521. loopAddHenshin(card, evoLinkCardsSet);
  5522. });
  5523. }
  5524. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  5525. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  5526. return evoLinkCardsIdArray;
  5527. }
  5528. //改变一个怪物头像
  5529. function changeid(mon, monDom, latentDom, assist) {
  5530. //let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5531. //const parentNode = monDom.parentNode;
  5532. //fragment.appendChild(monDom);
  5533. const monId = mon.id;
  5534. const card = Cards[monId] || Cards[0]; //怪物固定数据
  5535. if (!card) { //如果搜不到怪物就退出操作
  5536. parentNode.appendChild(fragment);
  5537. return;
  5538. }
  5539. monDom.setAttribute("data-cardid", monId); //设定新的id
  5540. if (monId < 0) //如果是延迟
  5541. {
  5542. monDom.removeAttribute("href");
  5543. monDom.removeAttribute("title");
  5544. monDom.classList.add("delay");
  5545. monDom.classList.remove("null");
  5546. //parentNode.appendChild(fragment);
  5547. if (latentDom) latentDom.classList.add(className_displayNone);
  5548. return;
  5549. } else if (monId == 0) //如果是空
  5550. {
  5551. monDom.removeAttribute("href");
  5552. monDom.removeAttribute("title");
  5553. monDom.classList.add("null");
  5554. monDom.classList.remove("delay");
  5555. //parentNode.appendChild(fragment);
  5556. if (latentDom) latentDom.classList.add(className_displayNone);
  5557. return;
  5558. } else if (monId > -1) //如果提供了id
  5559. {
  5560. monDom.classList.remove("null");
  5561. monDom.classList.remove("delay");
  5562. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  5563. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  5564. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  5565. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  5566. const attrDoms = monDom.querySelectorAll(".attr"); //所有属性边框
  5567. attrDoms[0].setAttribute("data-attr", card.attrs[0]); //主属性
  5568. let subAttribute = card.attrs[1] ?? -1; //正常的副属性
  5569. let assistCard = Cards[assist?.id], assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  5570. let changeAttr;
  5571. if (assistAwakenings?.includes(49) && //如果传入了辅助武器
  5572. (changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95)) //搜索改副属性的觉醒
  5573. ) {
  5574. subAttribute = changeAttr - 91; //更改副属性
  5575. }
  5576. attrDoms[1].setAttribute("data-attr", subAttribute); //副属性
  5577. attrDoms[1].classList.toggle("changed-sub-attr", Boolean(changeAttr));
  5578. attrDoms[2].setAttribute("data-attr", card.attrs[2] ?? -1); //第三属性
  5579. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  5580. monDom.href = currentLanguage.guideURL(monId, card.name);
  5581. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  5582. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  5583. }
  5584. const levelDom = monDom.querySelector(".level");
  5585. if (levelDom) { //如果提供了等级
  5586. if (mon.level) {
  5587. const level = mon.level ?? 1;
  5588. levelDom.setAttribute(dataAttrName, level);
  5589. levelDom.classList.toggle("max", level === card.maxLevel);;
  5590. //如果等级刚好等于最大等级,则修改为“最大”的字
  5591. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  5592. levelDom.setAttribute("data-level-range", "120");
  5593. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  5594. levelDom.setAttribute("data-level-range", "110");
  5595. } else if (level > card.maxLevel) {
  5596. levelDom.setAttribute("data-level-range", "error");
  5597. } else {
  5598. levelDom.setAttribute("data-level-range", "99");
  5599. }
  5600. levelDom.classList.remove(className_displayNone);
  5601. } else {
  5602. levelDom.classList.add(className_displayNone);
  5603. }
  5604. }
  5605. const awokenIcon = monDom.querySelector(".awoken-count-num");
  5606. if (awokenIcon) {
  5607. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  5608. if (mon.awoken != null) { //如果提供了觉醒
  5609. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  5610. }else if(card.awakenings.length) {
  5611. awokenIcon.classList.add("full-awoken");
  5612. }
  5613. }
  5614. const sawoken = monDom.querySelector(".super-awoken");
  5615. if (sawoken) { //如果存在超觉醒的DOM
  5616. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  5617. //card.superAwakenings.length && //卡片有超觉醒
  5618. mon.level >= 100 && //怪物大于100级
  5619. mon.plus.every(p=>p>=99) //怪物297了
  5620. ) {
  5621. sawoken.classList.remove(className_displayNone);
  5622. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  5623. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  5624. } else {
  5625. sawoken.classList.add(className_displayNone);
  5626. }
  5627. }
  5628. const m_id = monDom.querySelector(".id");
  5629. if (m_id) { //怪物ID
  5630. m_id.textContent = monId;
  5631. }
  5632. const plusDom = monDom.querySelector(".plus");
  5633. if (plusDom) //如果提供了加值,且怪物头像内有加值
  5634. {
  5635. const plusArr = {
  5636. hp: mon?.plus?.[0] ?? 0,
  5637. atk: mon?.plus?.[1] ?? 0,
  5638. rcv: mon?.plus?.[2] ?? 0,
  5639. };
  5640. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  5641. if (plusCount <= 0) {
  5642. plusDom.classList.add(className_displayNone);
  5643. } else if (plusCount === 297) {
  5644. plusDom.classList.add("has297");
  5645. plusDom.classList.remove(className_displayNone);
  5646. } else {
  5647. plusDom.querySelector(".hp").textContent = plusArr.hp;
  5648. plusDom.querySelector(".atk").textContent = plusArr.atk;
  5649. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  5650. plusDom.classList.remove("has297");
  5651. plusDom.classList.remove(className_displayNone);
  5652. }
  5653. }
  5654. if (latentDom) {
  5655. if (mon.latent) //如果提供了潜觉
  5656. {
  5657. const level = mon.level ?? 1;
  5658. const latent = mon.latent;
  5659. if (latent.length < 1) {
  5660. latentDom.classList.add(className_displayNone);
  5661. } else {
  5662. refreshLatent(latent, mon, latentDom, {sort:true, assist});
  5663. latentDom.classList.remove(className_displayNone);
  5664. }
  5665. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5666. } else {
  5667. latentDom.classList.add(className_displayNone);
  5668. }
  5669. }
  5670. const skillCdDom = monDom.querySelector(".skill-cd");
  5671. if (skillCdDom) //如果存在技能CD DOM
  5672. {
  5673. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  5674. }
  5675. const switchLeaderDom = monDom.querySelector(".switch-leader");
  5676. if (switchLeaderDom) //如果存在队长交换 DOM
  5677. {
  5678. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  5679. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  5680. }
  5681. const m_rarity = monDom.querySelector(".rarity");
  5682. if (m_rarity) { //怪物ID
  5683. m_rarity.setAttribute(dataAttrName,card.rarity);
  5684. }
  5685. const countInBox = monDom.querySelector(".count-in-box");
  5686. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  5687. function cardsCount(pre,cur) {
  5688. return pre + cur.count;
  5689. }
  5690. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  5691. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  5692. const countSameId = countInBox.querySelector(".same-id");
  5693. if (countSameId) {
  5694. countSameId.setAttribute("data-same-id", sameIdCount);
  5695. }
  5696. const countEvoTree = countInBox.querySelector(".evo-tree");
  5697. if (countEvoTree) {
  5698. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5699. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  5700. if (sameIdCount === 0 && evoTreeCount > 0) {
  5701. monDom.setAttribute("data-box-have", 2);
  5702. }
  5703. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  5704. }
  5705. }
  5706. //parentNode.appendChild(fragment);
  5707. }
  5708. //刷新潜觉
  5709. function refreshLatent(latents, member, latentsNode, option) {
  5710. const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量
  5711. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  5712. latentsNode.classList.toggle("block-8", maxLatentCount>6);
  5713. latents = latents.concat();
  5714. if (option?.sort) latents.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  5715. //如果传入了辅助,才进行有效觉醒的计算,否则算作只有本人的。
  5716. let effectiveAwokens = option?.assist instanceof Member ? member.effectiveAwokens(option.assist) : null;
  5717. let latentIndex = 0, usedHoleN = 0;
  5718. //如果传入了武器,就添加有效觉醒
  5719. for (let ai = 0; ai < iconArr.length; ai++) {
  5720. const icon = iconArr[ai], latent = latents[latentIndex];
  5721. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  5722. {
  5723. const thisHoleN = latentUseHole(latent);
  5724. icon.setAttribute("data-latent-icon", latent);
  5725. icon.setAttribute("data-latent-hole", thisHoleN);
  5726. let enableLatent = true;
  5727. //搜索需要觉醒的潜觉
  5728. if (effectiveAwokens) { //如果有有效觉醒,说明需要计算辅助,否则在单人编辑状态是不需要判断是否需要觉醒的
  5729. let needAwokenLatent = allowable_latent.needAwoken.find(obj=>obj.latent == latent);
  5730. if (needAwokenLatent) { //如果是需要觉醒的潜觉
  5731. let needAwokens = new Set([needAwokenLatent.awoken]);
  5732. equivalent_awoken.forEach(obj=>{
  5733. //如果搜索到等效觉醒,把大小值都添加到需要的觉醒
  5734. if (obj.small === needAwokenLatent.awoken || obj.big === needAwokenLatent.awoken) {
  5735. needAwokens.add(obj.small);
  5736. needAwokens.add(obj.big);
  5737. }
  5738. });
  5739. //如果需要的觉醒,在有效觉醒里全都没有
  5740. if ([...needAwokens].every(ak=>!effectiveAwokens.includes(ak)))
  5741. enableLatent = false;
  5742. }
  5743. }
  5744. icon.classList.toggle('unallowable-latent', !enableLatent);
  5745. usedHoleN += thisHoleN;
  5746. latentIndex++;
  5747. } else {
  5748. icon.removeAttribute("data-latent-icon");
  5749. icon.removeAttribute("data-latent-hole");
  5750. }
  5751. }
  5752. };
  5753. //点击怪物头像,出现编辑窗
  5754. function editMember(teamNum, isAssist, indexInTeam) {
  5755. //数据
  5756. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  5757. //设定编辑模式
  5758. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  5759. const teamBigBox = teamBigBoxs[teamNum];
  5760. const teamBox = teamBigBox.querySelector(".team-box");
  5761. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  5762. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  5763. const monsterHead = memberLi.querySelector(".monster");
  5764. editBox.show();
  5765. editBox.isAssist = isAssist;
  5766. editBox.monsterHead = monsterHead;
  5767. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  5768. if (!isAssist) {
  5769. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  5770. editBox.latentBox = latentBox;
  5771. } else {
  5772. editBox.latentBox = null;
  5773. }
  5774. const settingBox = editBox.querySelector(".setting-box");
  5775. const formIdSearch = document.getElementById("form-id-search");
  5776. const monstersID = document.getElementById("card-id");
  5777. monstersID.value = mon.id > 0 ? mon.id : 0;
  5778. formIdSearch.onsubmit();
  5779. //觉醒
  5780. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  5781. const monEditAwokens = monEditOuterAwokensRow.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  5782. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  5783. //超觉醒
  5784. //const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5785. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5786. mSAwokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  5787. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  5788. monEditLv.value = mon.level || 1;
  5789. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  5790. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  5791. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  5792. if (mon.plus && mon.id > 0) {
  5793. monEditAddHp.value = mon.plus[0];
  5794. monEditAddAtk.value = mon.plus[1];
  5795. monEditAddRcv.value = mon.plus[2];
  5796. }
  5797. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5798. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  5799. if (mon.skilllevel) {
  5800. skillLevel.value = mon.skilllevel;
  5801. }
  5802. skillLevel?.onchange();
  5803. const editBoxTitle = editBox.querySelector(".edit-box-title");
  5804. const btnDelay = editBox.querySelector(".button-box .button-delay");
  5805. if (!isAssist) {
  5806. editBox.latent = mon.latent ? mon.latent.concat() : [];
  5807. editBox.refreshLatent(editBox.latent, mon.id);
  5808. }
  5809. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  5810. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  5811. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  5812. editBox.reCalculateExp();
  5813. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  5814. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  5815. else
  5816. editBox.reCalculateAbility();
  5817. }
  5818. //编辑窗,修改怪物ID
  5819. function editBoxChangeMonId(id) {
  5820. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  5821. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  5822. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  5823. alert(errorMsg);
  5824. console.error(errorMsg);
  5825. return;
  5826. }
  5827. if (card?.id === 0) {
  5828. id = 0;
  5829. }
  5830. //const skill = Skills[card.activeSkillId];
  5831. //const leaderSkill = Skills[card.leaderSkillId];
  5832. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  5833. const settingBox = editBox.querySelector(".setting-box");
  5834. //id搜索
  5835. const monHead = monInfoBox.querySelector(".monster");
  5836. changeid({ id: id }, monHead); //改变图像
  5837. const mId = monInfoBox.querySelector(".monster-id");
  5838. mId.textContent = id;
  5839. const mRare = monInfoBox.querySelector(".monster-rare");
  5840. mRare.setAttribute("data-rarity", card.rarity);
  5841. const mMP = monInfoBox.querySelector(".monster-mp");
  5842. mMP.textContent = card.sellMP.toLocaleString();
  5843. const mName = monInfoBox.querySelector(".monster-name");
  5844. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  5845. mName.title = card.name;
  5846. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  5847. mSeriesId.textContent = card.seriesId;
  5848. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  5849. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);
  5850. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  5851. mCollabId.textContent = card.collabId;
  5852. mCollabId.setAttribute(dataAttrName, card.collabId);
  5853. mCollabId.classList.toggle(className_displayNone, !card.collabId);
  5854. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  5855. mGachaId.textContent = card.gachaIds.join();
  5856. mGachaId.setAttribute(dataAttrName, card.gachaIds.join());
  5857. mGachaId.classList.toggle(className_displayNone, !card.gachaIds.length);
  5858. const mAltName = monInfoBox.querySelector(".monster-altName");
  5859. //没有合作名就隐藏
  5860. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  5861. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5862. const createCardHead = editBox.createCardHead;
  5863. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  5864. //进化树
  5865. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  5866. const openEvolutionaryTreeClick = function(event) {
  5867. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  5868. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  5869. } else {
  5870. evolutionaryTreeMask.show(editBox.mid);
  5871. }
  5872. };
  5873. evoCardUl.classList.add(className_displayNone);
  5874. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  5875. //const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  5876. if (evoLinkCardsIdArray.length > 1) {
  5877. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5878. evoLinkCardsIdArray.forEach(function(mid) {
  5879. const cli = createCardHead(mid, {noTreeCount: true});
  5880. if (mid == id) {
  5881. cli.classList.add("unable-monster");
  5882. }
  5883. fragment.appendChild(cli);
  5884. });
  5885. const li = fragment.appendChild(document.createElement("li"));
  5886. const openEvolutionaryTree = li.appendChild(document.createElement("button"));
  5887. openEvolutionaryTree.classList = "open-evolutionary-tree brown-button";
  5888. openEvolutionaryTree.onclick = openEvolutionaryTreeClick;
  5889. evoCardUl.appendChild(fragment);
  5890. evoCardUl.classList.remove(className_displayNone);
  5891. //openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  5892. }else
  5893. {
  5894. //openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  5895. }
  5896. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  5897. //对于进化型才显示
  5898. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  5899. const mType = monInfoBox.querySelectorAll(".monster-type li");
  5900. for (let ti = 0; ti < mType.length; ti++) {
  5901. if (ti < card.types.length && card.types[ti] >= 0) {
  5902. mType[ti].setAttribute("data-type-name", card.types[ti]);
  5903. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  5904. mType[ti].classList.remove(className_displayNone);
  5905. } else {
  5906. mType[ti].classList.add(className_displayNone);
  5907. }
  5908. }
  5909. //觉醒
  5910. const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken");
  5911. //没有觉醒时整体隐藏
  5912. monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0);
  5913. const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken");
  5914. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  5915. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  5916. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  5917. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  5918. if (ai < card.awakenings.length) {
  5919. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  5920. }
  5921. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  5922. }
  5923. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  5924. //超觉醒
  5925. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5926. const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken");
  5927. const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul");
  5928. //获得之前的所有超觉醒
  5929. const prevSAwoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5930. function setSAwoken() {
  5931. const sawoken = parseInt(this.getAttribute("data-awoken-icon"), 10) || 0;
  5932. mSAwokenIcon.setAttribute("data-awoken-icon", sawoken);
  5933. const level = settingBox.querySelector(".row-mon-level .m-level");
  5934. const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  5935. if (sawoken > 0) {
  5936. //自动100级
  5937. if (parseInt(level.value, 10)<100)
  5938. {
  5939. console.debug("点亮超觉醒,自动设定100级");
  5940. level.value = 100;
  5941. }
  5942. //自动打上297
  5943. if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  5944. {
  5945. console.debug("点亮超觉醒,自动设定297");
  5946. plusArr.forEach(ipt=>ipt.value=99);
  5947. }
  5948. }
  5949. editBox.reCalculateAbility();
  5950. }
  5951. //怪物没有超觉醒时隐藏超觉醒
  5952. const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5953. monEditCurrentSAwokenRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5954. monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5955. if (!card.superAwakenings.includes(prevSAwoken)){
  5956. mSAwokenIcon.setAttribute("data-awoken-icon", 0);
  5957. //切换后没有相同超觉,则直接撤销这个超觉
  5958. }
  5959. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  5960. card.superAwakenings.forEach((sak,idx)=>{
  5961. const btn = document.createElement("button");
  5962. btn.className = "awoken-icon";
  5963. btn.setAttribute("data-awoken-icon", sak);
  5964. btn.onclick = setSAwoken;
  5965. monEditSAwokensUl.append(btn);
  5966. });
  5967. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  5968. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  5969. monEditLvMax.value = card.maxLevel;
  5970. const monEditLv = settingBox.querySelector(".m-level");
  5971. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  5972. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  5973. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  5974. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  5975. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  5976. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5977. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5978. const mCost = settingBox.querySelector(".monster-cost");
  5979. mCost.textContent = card.cost;
  5980. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  5981. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5982. const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul");
  5983. let allowLatent = [];
  5984. if (!editBox.isAssist) {
  5985. //该宠Type允许的杀,set不会出现重复的
  5986. //获取类型允许的潜觉
  5987. function getAllowLatent(card) {
  5988. const latentSet = new Set(allowable_latent.common);
  5989. allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent));
  5990. card.types.filter(i => i >= 0)
  5991. .flatMap(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  5992. .forEach(t => latentSet.add(t));
  5993. if (card.limitBreakIncr) {
  5994. allowable_latent.v120.forEach(t => (t!==49 || t===49 && card.attrs[0]===6) && latentSet.add(t));
  5995. }
  5996. return Array.from(latentSet);
  5997. }
  5998. allowLatent = getAllowLatent(card);
  5999. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  6000. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  6001. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  6002. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  6003. });
  6004. }
  6005. //怪物主动技能
  6006. const rowSkill = settingBox.querySelector(".row-mon-skill");
  6007. const skillBox = rowSkill.querySelector(".skill-box");
  6008. const skillTitle = skillBox.querySelector(".skill-name");
  6009. const skillCD = skillBox.querySelector(".skill-cd");
  6010. const skillLevel = skillBox.querySelector(".m-skill-level");
  6011. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  6012. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  6013. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  6014. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  6015. const activeskill = Skills[card.activeSkillId];
  6016. const leaderSkill = Skills[card.leaderSkillId];
  6017. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  6018. frg1.appendChild(skillBox);
  6019. skillTitle.textContent = activeskill?.name;
  6020. skillTitle.setAttribute("data-skillid", activeskill?.id);
  6021. skillDetailOriginal.innerHTML = "";
  6022. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  6023. const t_maxLevel = card.stacking ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  6024. skillLevel.max = t_maxLevel;
  6025. skillLevel.value = t_maxLevel;
  6026. skillLevel_Max.value = t_maxLevel;
  6027. //skillLevel_Max.textContent = activeskill.maxLevel;
  6028. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  6029. //怪物队长技能
  6030. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  6031. const lskillBox = rowLederSkill.querySelector(".skill-box");
  6032. const lskillTitle = lskillBox.querySelector(".skill-name");
  6033. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  6034. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  6035. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  6036. frg2.appendChild(lskillBox);
  6037. lskillTitle.textContent = leaderSkill?.name;
  6038. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  6039. lskillDetailOriginal.innerHTML = "";
  6040. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  6041. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  6042. rowSkill.appendChild(frg1);
  6043. rowLederSkill.appendChild(frg2);
  6044. let noPowerup = card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1;
  6045. skillLevel.readOnly = noPowerup;
  6046. rowMonPlus.classList.toggle("disabled", noPowerup);
  6047. rowMonLatent.classList.toggle("disabled", noPowerup || card.onlyAssist); //极少数情况会出现仅允许当武器的,不能打潜觉
  6048. if (noPowerup) { //当可以叠加时,不能打297和潜觉
  6049. rowMonPlus.querySelector(".m-plus-hp").value = 0;
  6050. rowMonPlus.querySelector(".m-plus-atk").value = 0;
  6051. rowMonPlus.querySelector(".m-plus-rcv").value = 0;
  6052. }
  6053. const btnDone = editBox.querySelector(".button-done");
  6054. if (editBox.isAssist) {
  6055. btnDone.classList.toggle("cant-assist", !card.canAssist);
  6056. btnDone.disabled = !card.canAssist;
  6057. } else {
  6058. btnDone.classList.toggle("only-assist", card.onlyAssist);
  6059. btnDone.disabled = card.onlyAssist;
  6060. }
  6061. //去除所有不能再打的潜觉
  6062. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  6063. editBox.refreshLatent(editBox.latent, id);
  6064. editBox.reCalculateExp();
  6065. editBox.reCalculateAbility();
  6066. }
  6067. //刷新整个队伍
  6068. function refreshAll(formationData) {
  6069. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6070. const titleBox = formationBox.querySelector(".title-box");
  6071. const detailBox = formationBox.querySelector(".detail-box");
  6072. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  6073. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  6074. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  6075. fragment.append(...formationBox.childNodes);
  6076. const txtTitle = titleBox.querySelector(".title-code");
  6077. const txtDetail = detailBox.querySelector(".detail-code");
  6078. txtTitle.value = formationData.title || "";
  6079. txtDetail.value = formationData.detail || "";
  6080. const txtTitleDisplay = titleBox.querySelector(".title-display");
  6081. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  6082. txtTitleDisplay.innerHTML = '';
  6083. txtTitleDisplay.append(descriptionToHTML(txtTitle.value));
  6084. formationBox.refreshDocumentTitle();
  6085. txtDetailDisplay.innerHTML = '';
  6086. txtDetailDisplay.append(descriptionToHTML(txtDetail.value));
  6087. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  6088. const dge = formationData.dungeonEnchance;
  6089. dungeonEnchanceDom.classList.add(className_displayNone);
  6090. dungeonEnchanceDom.innerHTML = '';
  6091. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  6092. {
  6093. if (dge.rarities.length > 0) {
  6094. dge.rarities.forEach(rarity=>{
  6095. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  6096. icon.className = "rare-icon";
  6097. icon.setAttribute("data-rare-icon", rarity);
  6098. })
  6099. }
  6100. const seriesFragment = [];
  6101. if (dge?.collabs?.length) { //添加合作的ID名称
  6102. //搜索并显示合作
  6103. function searchCollab(event) {
  6104. event.preventDefault();
  6105. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  6106. showSearchBySeriesId(collabId, "collab");
  6107. return false;
  6108. }
  6109. const fragment = dge.collabs.map(id=>{
  6110. const lnk = document.createElement("a");
  6111. lnk.className ="series-search card-collabId";
  6112. lnk.setAttribute(dataAttrName, id);
  6113. lnk.onclick = searchCollab;
  6114. lnk.textContent = id;
  6115. return lnk;
  6116. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  6117. seriesFragment.push(localTranslating?.skill_parse?.target?.collab_id({id:fragment}));
  6118. }
  6119. if (dge?.gachas?.length) { //添加抽蛋的ID名称
  6120. //搜索并显示抽蛋
  6121. function searchGacha(event) {
  6122. event.preventDefault();
  6123. const sids = this.getAttribute(dataAttrName).split(',')
  6124. .filter(Boolean).map(n=>parseInt(n, 10));
  6125. if (sids.length) {
  6126. showSearchBySeriesId(sids, "gacha");
  6127. }
  6128. return false;
  6129. }
  6130. const fragment = dge.gachas.map(id=>{
  6131. const lnk = document.createElement("a");
  6132. lnk.className ="series-search card-gachaId";
  6133. lnk.setAttribute(dataAttrName, id);
  6134. lnk.onclick = searchGacha;
  6135. lnk.textContent = id;
  6136. return lnk;
  6137. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  6138. seriesFragment.push(localTranslating?.skill_parse?.target?.gacha_id({id:fragment}));
  6139. }
  6140. const skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  6141. seriesFragment.push(renderSkill(skill));
  6142. dungeonEnchanceDom.appendChild(seriesFragment.nodeJoin(localTranslating?.skill_parse?.word?.comma()));
  6143. }
  6144. if (dge?.benefit) { //添加阴阳
  6145. const benefitAwoken = (dge.benefit & 0b1) ? 128 : 129;
  6146. const icon = document.createElement("icon");
  6147. icon.className ="awoken-icon";
  6148. icon.setAttribute("data-awoken-icon", benefitAwoken);
  6149. if (dge.benefit & 0b10) icon.classList.add("yinyang")
  6150. dungeonEnchanceDom.appendChild(icon);
  6151. }
  6152. if (dge?.stage > 1) { //添加层数
  6153. const states = localTranslating?.skill_parse?.stats;
  6154. const dict = {
  6155. state:states?.cstage(),
  6156. num: dge?.stage
  6157. };
  6158. dungeonEnchanceDom.appendChild(states?.state_is(dict));
  6159. }
  6160. dungeonEnchanceDom.classList.remove(className_displayNone);
  6161. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  6162. const teamBox = teamBigBox.querySelector(".team-box");
  6163. const teamData = formationData.teams[teamNum];
  6164. const badgeBox = teamBigBox.querySelector(".team-badge");
  6165. if (badgeBox) badgeBox.setAttribute("data-badge-icon", teamData[2] ?? 0);
  6166. const membersDom = teamBox.querySelector(".team-members");
  6167. const latentsDom = teamBox.querySelector(".team-latents");
  6168. const assistsDom = teamBox.querySelector(".team-assist");
  6169. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  6170. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  6171. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  6172. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  6173. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  6174. const leaderIdx = teamData[3]; //开始设置换队长
  6175. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  6176. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  6177. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  6178. const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  6179. const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  6180. const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6181. const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6182. [
  6183. memberLi,
  6184. latentLi,
  6185. assistsLi,
  6186. teamAbilityLi,
  6187. teamMemberTypesLi,
  6188. teamMemberAwokenLi,
  6189. teamAssistAwokenLi
  6190. ].forEach(dom=>{
  6191. if (!dom) return;
  6192. if (leaderIdx > 0 && ti == 0) //队长
  6193. {
  6194. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  6195. }
  6196. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  6197. {
  6198. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  6199. }else
  6200. {
  6201. dom.style.transform = null;
  6202. }
  6203. });
  6204. //修改显示内容
  6205. const memberDom = memberLi.querySelector(`.monster`);
  6206. const assistDom = assistsLi.querySelector(`.monster`);
  6207. const latentDom = latentLi.querySelector(`.latent-ul`);
  6208. const member = teamData[0][ti], assist = teamData[1][ti];
  6209. const memberCard = member.card || Cards[0], assistCard = assist.card || Cards[0];
  6210. changeid(member, memberDom, latentDom, assist); //队员
  6211. changeid(assist, assistDom); //辅助
  6212. const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空
  6213. memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
  6214. memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
  6215. );
  6216. teamAbilityLi?.classList?.toggle("enable-bouns", enableBouns);
  6217. //隐藏队长的自身换为换队长的技能
  6218. if (ti == 5 || //好友队长永远隐藏
  6219. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  6220. {
  6221. const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能
  6222. const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能
  6223. if (skills_m.length == 0 || skills_m[0].type != 227)
  6224. {
  6225. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6226. }
  6227. if (skills_a.length == 0 || skills_a[0].type != 227)
  6228. {
  6229. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6230. }
  6231. }
  6232. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  6233. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  6234. refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  6235. refreshMemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  6236. }
  6237. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  6238. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  6239. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  6240. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, teamNum);
  6241. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  6242. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  6243. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  6244. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, teamNum);
  6245. });
  6246. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  6247. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  6248. formationBox.appendChild(fragment);
  6249. // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  6250. }
  6251. //刷新队伍觉醒效果计算
  6252. function refreshTeamAwokenEfeect(awokenEffectDom, team, ti) {
  6253. const [members, assists, badge, swapId] = team;
  6254. let targetIcon;
  6255. //解析两个队长技
  6256. let leader1 = members[swapId || 0], //换队长或者默认队长
  6257. leader2 = members[5];
  6258. let parseLSkill1 = skillParser(leader1?.card?.leaderSkillId),
  6259. parseLSkill2 = skillParser(leader2?.card?.leaderSkillId);
  6260. const isJa = currentDataSource.code === "ja";
  6261. //防绑
  6262. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"52\"]")) {
  6263. const teamFlagsMembers = Array.from(targetIcon.parentElement.querySelectorAll(".team-flags li"));
  6264. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 52);
  6265. //储存附加 52 即大防绑的队长技能
  6266. let lsAwoken = parseLSkill1.concat(parseLSkill2).filter(skill=>skill.kind == SkillKinds.ImpartAwakenings);
  6267. for (let mi=0; mi < members.length; mi++) {
  6268. const memberData = members[mi];
  6269. const assistData = assists[mi];
  6270. let thisAwokenNum = 0;
  6271. if (badge === 8 && (isJa || mi === 0) || badge === 22) {
  6272. thisAwokenNum = 2;
  6273. } else {
  6274. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6275. if (lsAwoken.length) { //增加队长技赋予的觉醒
  6276. const {attrs=[], types=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6277. lsAwoken.forEach(pls=>{
  6278. if (attrs.some(a => pls.attrs.includes(a)) || types.some(t => pls.types.includes(t))) {
  6279. effectiveAwokens.push(...pls.awakenings);
  6280. }
  6281. });
  6282. }
  6283. thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6284. }
  6285. teamFlagsMembers[mi].setAttribute(dataAttrName, Math.round(Math.min(thisAwokenNum/2,1)*100));
  6286. }
  6287. }
  6288. //自动回复
  6289. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"9\"]")) {
  6290. const targetValue = targetIcon.parentElement.querySelector(".count");
  6291. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 9);
  6292. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6293. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6294. let count = thisAwokenNum * 1000; //普通觉醒每个加1000
  6295. //自动回复的队长技能
  6296. let lsAwoken1 = parseLSkill1.filter(skill=>skill.kind == SkillKinds.AutoHeal),
  6297. lsAwoken2 = parseLSkill2.filter(skill=>skill.kind == SkillKinds.AutoHeal);
  6298. if (lsAwoken1.length) {
  6299. const [,,rcv] = leader1.ability;
  6300. count += rcv * lsAwoken1[0].value.value;
  6301. }
  6302. if (lsAwoken2.length) {
  6303. const [,,rcv] = leader2.ability;
  6304. count += rcv * lsAwoken2[0].value.value;
  6305. }
  6306. for (let mi=0; mi < members.length; mi++) {
  6307. const memberData = members[mi];
  6308. let latentCount = memberData?.latent?.filter(l=>l===5).length;
  6309. if (latentCount>0) { //自动回复潜觉,不考虑任何297和觉醒
  6310. let memberCard = memberData.card;
  6311. //计算没有297的纯三维
  6312. let memberRCV = Math.round(curve(memberCard.rcv, memberData.level, memberCard.maxLevel, memberCard.limitBreakIncr, 5));
  6313. count += Math.round(memberRCV * 0.15 * latentCount); //回复力的15%
  6314. } else {
  6315. continue;
  6316. }
  6317. }
  6318. targetValue.setAttribute(dataAttrName, count.bigNumberToString());
  6319. }
  6320. //颜色盾
  6321. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"4\"]")) {
  6322. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6323. const teamLatents = members.flatMap(m=>m.latent); //因为盾是固定值,所以直接平面化所有的潜觉
  6324. for (let oi=0; oi < orbs.length; oi++) {
  6325. let orb = orbs[oi];
  6326. const thisAwokenNum = awokenCountInTeam(team, 4+oi, solo, teamsCount);
  6327. let prob = thisAwokenNum * 0.07 //普通觉醒7%
  6328. + teamLatents.filter(l=>l===6+oi).length * 0.01 //小潜觉 1%
  6329. + teamLatents.filter(l=>l===32+oi).length * 0.03; //大潜觉 3%
  6330. orb.setAttribute(dataAttrName,Math.round(Math.min(prob,1)*100));
  6331. }
  6332. }
  6333. //掉+珠
  6334. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"14\"]")) {
  6335. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6336. for (let oi=0; oi < orbs.length; oi++) {
  6337. let orb = orbs[oi];
  6338. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === (oi < 5 ? 14+oi : 29));
  6339. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6340. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6341. let prob = thisAwokenNum * 0.2; //普通觉醒20%
  6342. orb.setAttribute(dataAttrName,Math.round(prob*100));
  6343. orb.classList.toggle("gt100", prob > 1);
  6344. }
  6345. }
  6346. //SX
  6347. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"28\"]")) {
  6348. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6349. const thisAwokenNum = awokenCountInTeam(team, 28, solo, teamsCount);
  6350. let prob = thisAwokenNum / 5;
  6351. switch (badge) {
  6352. case 9:
  6353. prob += isJa ? 1 : 0.5;
  6354. break;
  6355. case 22: //状态异常耐性 辅助无效
  6356. prob += 1;
  6357. break;
  6358. }
  6359. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  6360. }
  6361. //暗
  6362. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"68\"]")) {
  6363. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6364. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 68);
  6365. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6366. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6367. let prob = thisAwokenNum / 5;
  6368. switch (badge) {
  6369. case 12:
  6370. prob += isJa ? 1 : 0.5;
  6371. break;
  6372. case 22: //状态异常耐性 辅助无效
  6373. prob += 1;
  6374. break;
  6375. }
  6376. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  6377. }
  6378. //废
  6379. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"69\"]")) {
  6380. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6381. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 69);
  6382. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6383. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6384. let prob = thisAwokenNum / 5;
  6385. switch (badge) {
  6386. case 13:
  6387. prob += isJa ? 1 : 0.5;
  6388. break;
  6389. case 22: //状态异常耐性 辅助无效
  6390. prob += 1;
  6391. break;
  6392. }
  6393. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  6394. }
  6395. //毒
  6396. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"70\"]")) {
  6397. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6398. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 70);
  6399. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6400. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6401. let prob = thisAwokenNum / 5;
  6402. switch (badge) {
  6403. case 14:
  6404. prob += isJa ? 1 : 0.5;
  6405. break;
  6406. case 22: //状态异常耐性 辅助无效
  6407. prob += 1;
  6408. break;
  6409. }
  6410. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  6411. }
  6412. //云
  6413. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"54\"]")) {
  6414. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6415. const thisAwokenNum = awokenCountInTeam(team, 54, solo, teamsCount);
  6416. let prob = thisAwokenNum / 1;
  6417. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  6418. }
  6419. //封条
  6420. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"55\"]")) {
  6421. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6422. const thisAwokenNum = awokenCountInTeam(team, 55, solo, teamsCount);
  6423. let prob = thisAwokenNum / 1;
  6424. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  6425. }
  6426. //掉废
  6427. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"14\"]")) {
  6428. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6429. let prob = members.some(member=>member?.latent?.includes(14)) ? 1 : 0;
  6430. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  6431. }
  6432. //掉毒
  6433. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"15\"]")) {
  6434. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6435. let prob = members.some(member=>member?.latent?.includes(15)) ? 1 : 0;
  6436. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  6437. }
  6438. //心横解转转
  6439. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"40\"]")) {
  6440. const targetValue = targetIcon.parentElement.querySelector(".count");
  6441. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 20);
  6442. let count = 0;
  6443. for (let mi=0; mi < members.length; mi++) {
  6444. const memberData = members[mi];
  6445. const assistData = assists[mi];
  6446. if (memberData?.latent?.includes(40)) {
  6447. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6448. count += effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6449. } else {
  6450. continue;
  6451. }
  6452. }
  6453. targetValue.setAttribute(dataAttrName, count);
  6454. }
  6455. //心追解云封
  6456. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"46\"]")) {
  6457. const targetValue = targetIcon.parentElement.querySelector(".count");
  6458. let count = 0;
  6459. for (let mi=0; mi < members.length; mi++) {
  6460. const memberData = members[mi];
  6461. const assistData = assists[mi];
  6462. if (memberData?.latent?.includes(46)) {
  6463. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6464. count += effectiveAwokens.filter(ak=>ak==45).length;
  6465. } else {
  6466. continue;
  6467. }
  6468. }
  6469. targetValue.setAttribute(dataAttrName, count);
  6470. }
  6471. //普通L
  6472. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"60\"]")) {
  6473. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6474. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  6475. let count = new Array(orbs.length).fill(0);
  6476. for (let mi=0; mi < members.length; mi++) {
  6477. const memberData = members[mi];
  6478. const assistData = assists[mi];
  6479. let effectiveAwokens = memberData?.effectiveAwokens(assistData);
  6480. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6481. if (thisAwokenNum == 0) continue;
  6482. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6483. attrs.distinct().forEach(attr=>{
  6484. count[attr] += thisAwokenNum;
  6485. });
  6486. }
  6487. orbs.forEach((orb,oi)=>{
  6488. orb.setAttribute(dataAttrName,count[oi]);
  6489. });
  6490. }
  6491. //L解禁武器
  6492. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"48\"]")) {
  6493. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6494. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  6495. let count = new Array(orbs.length).fill(0);
  6496. for (let mi=0; mi < members.length; mi++) {
  6497. const memberData = members[mi];
  6498. //const assistData = assists[mi]; //L解禁武器,武器上的L无意义
  6499. if (memberData?.latent?.includes(48)) {
  6500. let effectiveAwokens = memberData.effectiveAwokens();
  6501. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6502. if (thisAwokenNum == 0) continue;
  6503. const {attrs=[]} = memberData.getAttrsTypesWithWeapon() || {};
  6504. attrs.distinct().forEach(attr=>{
  6505. count[attr] += thisAwokenNum;
  6506. });
  6507. } else {
  6508. continue;
  6509. }
  6510. }
  6511. orbs.forEach((orb,oi)=>{
  6512. orb.setAttribute(dataAttrName,count[oi]);
  6513. });
  6514. }
  6515. //普通十字
  6516. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"78\"]")) {
  6517. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6518. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6519. let count = new Array(orbs.length).fill(0);
  6520. for (let mi=0; mi < members.length; mi++) {
  6521. const memberData = members[mi];
  6522. const assistData = assists[mi];
  6523. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6524. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6525. if (thisAwokenNum == 0) continue;
  6526. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6527. attrs.distinct().forEach(attr=>{
  6528. count[attr] += thisAwokenNum;
  6529. });
  6530. }
  6531. orbs.forEach((orb,oi)=>{
  6532. orb.setAttribute(dataAttrName,count[oi]);
  6533. });
  6534. }
  6535. //U解禁消
  6536. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"41\"]")) {
  6537. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6538. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  6539. let count = new Array(orbs.length).fill(0);
  6540. for (let mi=0; mi < members.length; mi++) {
  6541. const memberData = members[mi];
  6542. const assistData = assists[mi];
  6543. if (memberData?.latent?.includes(41)) {
  6544. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6545. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6546. if (thisAwokenNum == 0) continue;
  6547. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6548. attrs.distinct().forEach(attr=>{
  6549. count[attr] += thisAwokenNum;
  6550. });
  6551. } else {
  6552. continue;
  6553. }
  6554. }
  6555. orbs.forEach((orb,oi)=>{
  6556. orb.setAttribute(dataAttrName,count[oi]);
  6557. });
  6558. }
  6559. //普通C珠
  6560. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"62\"]")) {
  6561. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6562. //目前没有大觉醒
  6563. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6564. let count = new Array(orbs.length).fill(0);
  6565. for (let mi=0; mi < members.length; mi++) {
  6566. const memberData = members[mi];
  6567. const assistData = assists[mi];
  6568. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6569. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6570. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6571. if (thisAwokenNum == 0) continue;
  6572. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6573. attrs.distinct().forEach(attr=>{
  6574. count[attr] += thisAwokenNum;
  6575. });
  6576. }
  6577. orbs.forEach((orb,oi)=>{
  6578. orb.setAttribute(dataAttrName,count[oi]);
  6579. });
  6580. }
  6581. //C珠破吸
  6582. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"39\"]")) {
  6583. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6584. //目前没有大觉醒
  6585. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  6586. let count = new Array(orbs.length).fill(0);
  6587. for (let mi=0; mi < members.length; mi++) {
  6588. const memberData = members[mi];
  6589. const assistData = assists[mi];
  6590. if (memberData.latent.includes(39)) {
  6591. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6592. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6593. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6594. if (thisAwokenNum == 0) continue;
  6595. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6596. attrs.distinct().forEach(attr=>{
  6597. count[attr] += thisAwokenNum;
  6598. });
  6599. } else {
  6600. continue;
  6601. }
  6602. }
  6603. orbs.forEach((orb,oi)=>{
  6604. orb.setAttribute(dataAttrName,count[oi]);
  6605. });
  6606. }
  6607. //普通T字
  6608. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"126\"]")) {
  6609. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6610. //目前没有大觉醒
  6611. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6612. let count = new Array(orbs.length).fill(0);
  6613. for (let mi=0; mi < members.length; mi++) {
  6614. const memberData = members[mi];
  6615. const assistData = assists[mi];
  6616. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6617. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6618. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==126).length;
  6619. if (thisAwokenNum == 0) continue;
  6620. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6621. attrs.distinct().forEach(attr=>{
  6622. count[attr] += thisAwokenNum;
  6623. });
  6624. }
  6625. orbs.forEach((orb,oi)=>{
  6626. orb.setAttribute(dataAttrName,count[oi]);
  6627. });
  6628. }
  6629. }
  6630. //刷新队伍觉醒统计
  6631. function refreshTeamAwokenCount(awokenDom, team) {
  6632. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6633. const awokenResort = new Set([46]); //队伍大血,强制排在第一位
  6634. official_awoken_sorting.forEach(ak=>awokenResort.add(ak));
  6635. awokenResort.forEach(ak=>{
  6636. let totalNum = 0;
  6637. //搜索等效觉醒
  6638. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak || eak.big === ak);
  6639. if (equivalentAwoken?.small === ak)
  6640. { //等效觉醒小
  6641. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6642. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6643. } else if (equivalentAwoken?.big === ak)
  6644. { //等效觉醒大就跳过
  6645. return;
  6646. } else
  6647. { //普通觉醒
  6648. totalNum = awokenCountInTeam(team, ak, solo, teamsCount);
  6649. }
  6650. if (totalNum == 0) return;
  6651. const li = document.createElement("li");
  6652. li.className = "awoken-count";
  6653. const icon = li.appendChild(document.createElement("icon"));
  6654. icon.className = "awoken-icon";
  6655. icon.setAttribute("data-awoken-icon", ak);
  6656. const span = li.appendChild(document.createElement("span"));
  6657. span.className = "count";
  6658. span.textContent = totalNum;
  6659. fragment.append(li);
  6660. });
  6661. const awokenUL = awokenDom.querySelector(".awoken-ul");
  6662. awokenUL.innerHTML = '';
  6663. awokenUL.append(fragment);
  6664. }
  6665. //刷新阵型觉醒统计
  6666. function refreshFormationAwokenCount(awokenDom, teams) {
  6667. function awokenSetCount(aicon, number) {
  6668. if (!aicon) return; //没有这个觉醒就撤回
  6669. const ali = aicon.parentNode;
  6670. const countDom = ali.querySelector(".count");
  6671. countDom.textContent = number;
  6672. if (number)
  6673. ali.classList.remove(className_displayNone);
  6674. else
  6675. ali.classList.add(className_displayNone);
  6676. }
  6677. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6678. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  6679. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  6680. const acs = aicons.map(aicon=>{
  6681. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  6682. let totalNum = 0;
  6683. //搜索等效觉醒
  6684. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  6685. if (equivalentAwoken)
  6686. {
  6687. if (equivalentAwoken.small === ai)
  6688. {
  6689. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  6690. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  6691. }
  6692. } else
  6693. {
  6694. totalNum = awokenCountInFormation(teams, ai, solo);
  6695. }
  6696. awokenSetCount(aicon, totalNum);
  6697. return {a:ai,c:totalNum};
  6698. });
  6699. if (acs.every(ac=>ac.c==0))
  6700. {
  6701. awokenDom.classList.add(className_displayNone);
  6702. } else
  6703. {
  6704. awokenDom.classList.remove(className_displayNone);
  6705. }
  6706. awokenDom.appendChild(fragment);
  6707. }
  6708. //刷新能力值
  6709. function refreshAbility(abilityDom, team, idx) {
  6710. const memberData = team[0][idx];
  6711. const assistData = team[1][idx];
  6712. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  6713. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  6714. if (mainAbility && memberData.ability) {
  6715. for (let ai = 0; ai < 3; ai++) {
  6716. memberData.ability[ai] = mainAbility[ai][0];
  6717. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  6718. }
  6719. }
  6720. if (!abilityDom) return; //如果没有dom,直接跳过
  6721. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  6722. const hpDom = abilityLi.querySelector(".hp");
  6723. const atkDom = abilityLi.querySelector(".atk");
  6724. const rcvDom = abilityLi.querySelector(".rcv");
  6725. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  6726. if (mainAbility) {
  6727. div.classList.remove(className_displayNone);
  6728. div.textContent = memberData.ability[ai];
  6729. } else {
  6730. div.classList.add(className_displayNone);
  6731. div.textContent = 0;
  6732. }
  6733. });
  6734. }
  6735. //刷新队员
  6736. function refreshMemberTypes(memberTypesDom, team, idx) {
  6737. if (!memberTypesDom) return; //如果没有dom,直接跳过
  6738. const member = team[0][idx];
  6739. const assist = team[1][idx];
  6740. let {types = [], isAppendType = false, appendTypes} = member.getAttrsTypesWithWeapon(assist) || {};
  6741. function typeIcon(tid, isAppendType = false) {
  6742. const iconLi = document.createElement("li");
  6743. const icon = iconLi.appendChild(document.createElement("icon"))
  6744. icon.className = "type-icon";
  6745. icon.setAttribute("data-type-icon", tid);
  6746. if (isAppendType) {
  6747. iconLi.classList.add('append-type');
  6748. }
  6749. return iconLi;
  6750. }
  6751. const fragment = document.createDocumentFragment();
  6752. member.card.types.forEach(tid=>fragment.appendChild(typeIcon(tid)));
  6753. if (isAppendType) {
  6754. appendTypes.forEach(tid=>fragment.appendChild(typeIcon(tid, true)));
  6755. }
  6756. const memberTypesUl = memberTypesDom.querySelector(`.member-types-${idx + 1} .types-ul`);
  6757. memberTypesUl.innerHTML = '';
  6758. memberTypesUl.appendChild(fragment);
  6759. }
  6760. //刷新队员觉醒
  6761. function refreshMemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  6762. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  6763. const memberData = team[0][idx];
  6764. const assistData = team[1][idx];
  6765. // const memberCard = Cards[memberData.id] || Cards[0];
  6766. // const assistCard = Cards[assistData.id] || Cards[0];
  6767. //队员觉醒
  6768. let memberAwokens = memberData.effectiveAwokens() || [];
  6769. //memberAwokens.sort();
  6770. //武器觉醒
  6771. let assistAwokens = assistData.effectiveAwokens() || [];
  6772. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  6773. //assistAwokens.sort();
  6774. /*if (assistAwokens.includes(49))
  6775. {
  6776. memberAwokens = memberAwokens.concat(assistAwokens);
  6777. }*/
  6778. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  6779. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  6780. /* //通用的
  6781. function countNum(arr) {
  6782. const map = arr.reduce(function(preMap, value){
  6783. return preMap.set(value, (preMap.get(value) || 0) + 1);
  6784. }, new Map());
  6785. return Array.from(map);
  6786. };*/
  6787. function countAwokenNum(arr) {
  6788. const map = arr.reduce(function(preMap, value){
  6789. const eak = equivalent_awoken.find(eako => eako.big === value);
  6790. if (eak)
  6791. {
  6792. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  6793. }else
  6794. {
  6795. return preMap.set(value, (preMap.get(value) || 0) + 1);
  6796. }
  6797. }, new Map());
  6798. return Array.from(map);
  6799. };
  6800. /*const hideAwokens = [49,1,2,3,63];
  6801. if (solo) hideAwokens.push(30); //协力觉醒
  6802. if (!solo) hideAwokens.push(63); //掉落觉醒
  6803. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  6804. let memberAwokensCount = countAwokenNum(memberAwokens);
  6805. memberAwokenUl.innerHTML = '';
  6806. memberAwokensCount.forEach(akc=>{
  6807. const iconLi = document.createElement("li");
  6808. const icon = iconLi.appendChild(document.createElement("icon"))
  6809. icon.className = "awoken-icon";
  6810. icon.setAttribute("data-awoken-icon", akc[0]);
  6811. icon.setAttribute("data-awoken-count", akc[1]);
  6812. memberAwokenUl.appendChild(iconLi);
  6813. });
  6814. let assistAwokensCount = countAwokenNum(assistAwokens);
  6815. assistAwokenUl.innerHTML = '';
  6816. assistAwokensCount.forEach(akc=>{
  6817. const iconLi = document.createElement("li");
  6818. const icon = iconLi.appendChild(document.createElement("icon"))
  6819. icon.className = "awoken-icon";
  6820. icon.setAttribute("data-awoken-icon", akc[0]);
  6821. icon.setAttribute("data-awoken-count", akc[1]);
  6822. assistAwokenUl.appendChild(iconLi);
  6823. });
  6824. }
  6825. function setTextContentAndAttribute(dom, str, number)
  6826. {
  6827. if (!dom) return;
  6828. if (typeof str == "string") {
  6829. dom.textContent = str;
  6830. }
  6831. else {
  6832. dom.innerHTML = '';
  6833. dom.append(str);
  6834. }
  6835. dom.setAttribute(dataAttrName, number ?? str);
  6836. }
  6837. function drawHpInfo(hpBarDom, reduceAttrRanges)
  6838. {
  6839. const width = hpBarDom.width, height = hpBarDom.height;
  6840. let ctx = hpBarDom.getContext("2d");
  6841. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  6842. {
  6843. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  6844. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  6845. //console.table(reduceRanges);
  6846. ctx.fillStyle = attrColors[ridx];
  6847. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  6848. reduceRanges.forEach(range=>{
  6849. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  6850. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  6851. });
  6852. });
  6853. }
  6854. else //只有阶梯盾
  6855. {
  6856. const reduceRanges = reduceAttrRanges[0];
  6857. //创建线性颜色渐变对象
  6858. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  6859. canvasGradient.addColorStop(0, "#EE99AA");
  6860. canvasGradient.addColorStop(0.4, "#FFDDEE");
  6861. canvasGradient.addColorStop(1, "#EE9999");
  6862. ctx.fillStyle = canvasGradient;
  6863. ctx.fillRect(0, 0, width, height);
  6864. reduceRanges.forEach(range=>{
  6865. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  6866. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  6867. });
  6868. }
  6869. }
  6870. //刷新队伍能力值合计
  6871. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  6872. //计算总的生命值
  6873. if (!totalDom) return;
  6874. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  6875. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  6876. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  6877. const tEffectDom = totalDom.querySelector(".tIf-effect");
  6878. const [members, assists, badge, swapId] = team;
  6879. const teams = formation.teams;
  6880. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  6881. const [teamsA_members, teamsA_assists, teamsA_badge, swapIdA] = teamsA;
  6882. const [teamsB_members, teamsB_assists, teamsB_badge, swapIdB] = teamsB;
  6883. const leader1id = members[swapId || 0].id;
  6884. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[swapIdA || 0].id : teamsB_members[swapIdB || 0].id) : members[5].id;
  6885. //计算当前队伍,2P时则是需要特殊处理
  6886. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  6887. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  6888. if (tHpDom) {
  6889. const reduceScales1 = getReduceScales(leader1id);
  6890. const reduceScales2 = getReduceScales(leader2id);
  6891. const reduceAttrSeildAwokenScales = getAttrShieldAwokenReduceScales(team);
  6892. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  6893. const reduceAttrRangesWithShieldAwoken = getReduceRange(reduceScales1.concat(reduceScales2, reduceAttrSeildAwokenScales));
  6894. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  6895. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  6896. const hpBar = totalDom.querySelector(".reduce-details");
  6897. if (reduceAttrRangesWithShieldAwoken.some(r=>r != reduceAttrRangesWithShieldAwoken[0]) ||
  6898. reduceAttrRangesWithShieldAwoken[0].length > 1 ||
  6899. reduceAttrRangesWithShieldAwoken[0][0].probability < 1) //有HP阶梯盾或者有指定属性减伤或者减伤几率不是100%
  6900. {
  6901. drawHpInfo(hpBar, reduceAttrRangesWithShieldAwoken);
  6902. hpBar.classList.remove(className_displayNone);
  6903. }else
  6904. {
  6905. hpBar.classList.add(className_displayNone);
  6906. }
  6907. const totalReduce = leastScale.scale;
  6908. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  6909. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  6910. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  6911. const isJa = currentDataSource.code === "ja";
  6912. function getBadgeHPScale(badge, member) {
  6913. if (teamsCount == 2) return 1;
  6914. switch (badge) {
  6915. case 5: return isJa ? 1.10 : 1.05; //小血
  6916. case 18: return 1.15; //大血
  6917. case 20: return 1.10; //全属性
  6918. case 22: case 23: return 1.50; //状态异常耐性&SB++ 辅助无效
  6919. case 24: return member.card.collabId === 92 ? 1.15 : 1; //英雄学院徽章
  6920. case 25: return member.card.gachaIds.includes(1) ? 1.15 : 1; //画师桶,1号徽章
  6921. default: return 1;
  6922. }
  6923. }
  6924. //由于JS的小数和强类型语言不完全一致,+1e-12后再做四舍五入会更准确符合游戏内数字
  6925. let tHP = teamHPArr.reduce((pv, v, idx) => pv + Math.round(v * teamHPAwokenScale * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP
  6926. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v, idx) => pv + Math.round(v * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP无觉醒
  6927. //记录到bar中,方便打开详情时调用
  6928. hpBar.reduceAttrRangesWithShieldAwoken = reduceAttrRangesWithShieldAwoken; //有盾觉醒的
  6929. hpBar.reduceAttrRanges = reduceAttrRanges; //没有盾觉醒的
  6930. hpBar.tHP = tHP;
  6931. hpBar.tHPNoAwoken = tHPNoAwoken;
  6932. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  6933. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  6934. const tHpDom_general = tHpDom.querySelector(".general");
  6935. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  6936. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  6937. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString({sub: true}));
  6938. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString({sub: true}));
  6939. tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0);
  6940. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  6941. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString({sub: true}));
  6942. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString({sub: true}));
  6943. }
  6944. if (tSBDom) {
  6945. const sbn = countTeamSB(team, solo);
  6946. const tSBDom_general = tSBDom.querySelector(".general");
  6947. setTextContentAndAttribute(tSBDom_general, sbn);
  6948. }
  6949. if (tMoveDom) {
  6950. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  6951. const tMoveDom_general = tMoveDom.querySelector(".general");
  6952. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  6953. if (moveTime.fixed) //固定时间的
  6954. {
  6955. tMoveDom.classList.add("fixed-move-time");
  6956. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  6957. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  6958. } else
  6959. {
  6960. tMoveDom.classList.remove("fixed-move-time");
  6961. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  6962. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  6963. }
  6964. }
  6965. if (tEffectDom) {
  6966. //76版队长技能不被换队长所影响
  6967. const leader1id_original = members[0].id;
  6968. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[0].id : teamsB_members[0].id) : members[5].id;
  6969. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  6970. if (badge == 22) effect.poisonNoEffect = true;
  6971. refreshEffectDom(tEffectDom, effect);
  6972. }
  6973. }
  6974. //刷新队伍能力值合计
  6975. function refreshTeamTotalCount(totalCountDom, team, teamIdx) {
  6976. //计算总的生命值
  6977. if (!totalCountDom) return;
  6978. const [members, assists, badge, swapId] = team;
  6979. const teams = formation.teams;
  6980. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  6981. const [teamsA_members, teamsA_assists, teamsA_badge] = teamsA;
  6982. const [teamsB_members, teamsB_assists, teamsB_badge] = teamsB;
  6983. //计算当前队伍,2P时则是需要特殊处理
  6984. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  6985. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  6986. const tRarityDom = totalCountDom.querySelector(".tIf-rarity");
  6987. const tAttrsDom = totalCountDom.querySelector(".tIf-attrs");
  6988. const tTypesDom = totalCountDom.querySelector(".tIf-types");
  6989. //统计队伍稀有度总数
  6990. if (tRarityDom)
  6991. {
  6992. const rarityDoms = tRarityDom.querySelector(".rarity");
  6993. const rarityCount = members.slice(0,5).reduce((pre,member)=>{
  6994. if (member.id <= 0) return pre;
  6995. const card = member.card;
  6996. return pre + (card?.rarity ?? 0);
  6997. },0);
  6998. rarityDoms.setAttribute(dataAttrName, rarityCount);
  6999. }
  7000. //统计队伍属性/类型个数
  7001. if (tAttrsDom || tTypesDom)
  7002. {
  7003. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  7004. if (tAttrsDom) {
  7005. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  7006. attrDoms.forEach(attrDom=>{
  7007. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  7008. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  7009. });
  7010. }
  7011. if (tTypesDom) {
  7012. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  7013. typeDoms.forEach(typeDom=>{
  7014. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  7015. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  7016. });
  7017. }
  7018. }
  7019. }
  7020. function refreshEffectDom(tEffectDom, effect) {
  7021. const _76board = tEffectDom.querySelector(".icon-skill[data-icon-type='board-size-change']");
  7022. _76board && _76board.classList.toggle(className_displayNone, !effect.board76);
  7023. const noSkyfall = tEffectDom.querySelector(".icon-skill[data-icon-type='no-skyfall']");
  7024. noSkyfall && noSkyfall.classList.toggle(className_displayNone, !effect.noSkyfall);
  7025. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  7026. poisonNoEffect && poisonNoEffect.classList.toggle(className_displayNone, !effect.poisonNoEffect);
  7027. const resolve = tEffectDom.querySelector(".icon-skill[data-icon-type='resolve']");
  7028. resolve && resolve.classList.toggle(className_displayNone, !effect.resolve);
  7029. const addCombo = tEffectDom.querySelector(".icon-skill[data-icon-type='add-combo']");
  7030. if (addCombo) {
  7031. addCombo.classList.toggle(className_displayNone, effect.addCombo.every(n=>n<1));
  7032. addCombo.setAttribute("data-add-combo", effect.addCombo.filter(Boolean).join("/"));
  7033. }
  7034. const inflicts = tEffectDom.querySelector(".inflicts");
  7035. if (inflicts) {
  7036. inflicts.classList.toggle(className_displayNone, effect.inflicts.every(n=>n<1));
  7037. inflicts.setAttribute("data-inflicts", effect.inflicts.filter(Boolean).map(v=>v.bigNumberToString()).join("/"));
  7038. }
  7039. }
  7040. //刷新所有队伍能力值合计
  7041. function refreshFormationTotalHP(totalDom, teams) {
  7042. //计算总的生命值
  7043. if (!totalDom) return;
  7044. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  7045. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  7046. const tEffectDom = totalDom.querySelector(".tIf-effect");
  7047. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  7048. const [teamsA_members,,,teamsA_badge] = teamsA;
  7049. const [teamsB_members,,,teamsB_badge] = teamsB;
  7050. //因为目前仅用于2P,所以直接在外面固定写了
  7051. const leader1id = teamsA_members[teamsA_badge || 0].id;
  7052. const leader2id = teamsB_members[teamsB_badge || 0].id;
  7053. if (tHpDom) {
  7054. const reduceScales1 = getReduceScales(leader1id);
  7055. const reduceScales2 = getReduceScales(leader2id);
  7056. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  7057. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  7058. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  7059. const hpBar = totalDom.querySelector(".reduce-details");
  7060. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  7061. {
  7062. drawHpInfo(hpBar, reduceAttrRanges);
  7063. hpBar.classList.remove(className_displayNone);
  7064. }else
  7065. {
  7066. hpBar.classList.add(className_displayNone);
  7067. }
  7068. const totalReduce = leastScale.scale;
  7069. const tHPArr = teams.map(team=>{
  7070. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  7071. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  7072. const teamTHP = teamHPArr.reduce((pv, v) => pv + Math.round(v * teamHPAwokenScale + 1e-12), 0); //队伍计算的总HP
  7073. return teamTHP;
  7074. });
  7075. const tHPNoAwokenArr = teams.map(team=>{
  7076. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  7077. const teamTHP = teamHPArr.reduce((pv, v) => pv + v, 0); //队伍计算的总HP
  7078. return Math.round(teamTHP);
  7079. });
  7080. const tHP = tHPArr.reduce((pv, v) => pv + v);
  7081. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v, 0);
  7082. //记录到bar中,方便打开详情时调用
  7083. hpBar.reduceAttrRanges = reduceAttrRanges;
  7084. hpBar.tHP = tHP;
  7085. hpBar.tHPNoAwoken = tHPNoAwoken;
  7086. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  7087. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  7088. const tHpDom_general = tHpDom.querySelector(".general");
  7089. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  7090. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  7091. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  7092. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  7093. if (totalReduce > 0)
  7094. tHpDom_reduce.classList.remove("no-reduce");
  7095. else
  7096. tHpDom_reduce.classList.add("no-reduce");
  7097. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  7098. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  7099. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  7100. }
  7101. if (tSBDom) {
  7102. const sbn1 = countTeamSB(teamsA, solo);
  7103. const sbn2 = countTeamSB(teamsB, solo);
  7104. const tSBDom_general = tSBDom.querySelector(".general");
  7105. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  7106. }
  7107. if (tEffectDom) {
  7108. //76版队长技能不被换队长所影响
  7109. const leader1id_original = teamsA_members[0].id;
  7110. const leader2id_original = teamsB_members[0].id;
  7111. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  7112. refreshEffectDom(tEffectDom, effect);
  7113. }
  7114. }
  7115. //刷新单人技能CD
  7116. function refreshMemberSkillCD(teamDom, team, idx) {
  7117. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  7118. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  7119. const member = team[0][idx];
  7120. const assist = team[1][idx];
  7121. const memberCard = Cards[member.id] || Cards[0];
  7122. const memberSkill = Skills[memberCard?.activeSkillId];
  7123. const assistCard = Cards[assist.id] || Cards[0];
  7124. const assistSkill = Skills[assistCard?.activeSkillId];
  7125. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  7126. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  7127. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  7128. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  7129. memberSkillCdDom.innerHTML = '';
  7130. assistSkillCdDom.innerHTML = '';
  7131. memberSkillCdDom.classList.toggle("loop-skill", memberSkill.type == 233);
  7132. if (memberSkill.type == 232 || memberSkill.type == 233) //232是单向进化技能,显示。233是循环进化技能,就不显示了
  7133. {
  7134. memberSkillCdDom.append(memberSkillCd);
  7135. assistSkillCdDom.append(memberSkillCd+ assistSkillCd);
  7136. memberSkill.params.slice(1).forEach(subSkillId=>{
  7137. const subSkill = Skills[subSkillId];
  7138. const memberEvoSkillCd = subSkill.initialCooldown - subSkill.maxLevel + 1;
  7139. memberSkillCdDom.append(document.createElement("br"),memberEvoSkillCd);
  7140. assistSkillCdDom.append(document.createElement("br"),memberEvoSkillCd+ assistSkillCd);
  7141. });
  7142. } else {
  7143. memberSkillCdDom.append(memberSkillCd);
  7144. assistSkillCdDom.append(memberSkillCd + assistSkillCd);
  7145. }
  7146. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  7147. memberSkillCdDom.classList.remove("max-skill");
  7148. } else {
  7149. memberSkillCdDom.classList.add("max-skill");
  7150. }
  7151. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  7152. assistSkillCdDom.classList.remove("max-skill");
  7153. } else {
  7154. assistSkillCdDom.classList.add("max-skill");
  7155. }
  7156. }
  7157. //按住Ctrl点击技能在控制台输出技能的对象
  7158. function fastShowSkill(event) {
  7159. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  7160. if (event.ctrlKey) {
  7161. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  7162. console.debug(Skills[skillId]);
  7163. return;
  7164. };
  7165. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  7166. if (s_cards.length > 1) {
  7167. showSearch(s_cards); //显示
  7168. }
  7169. }
  7170. function localisation($tra) {
  7171. if (!$tra) return;
  7172. document.title = $tra.webpage_title;
  7173. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  7174. formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank;
  7175. formationBox.querySelector(".title-box .title-display").setAttribute("placeholder",$tra.title_blank);
  7176. formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank;
  7177. formationBox.querySelector(".detail-box .detail-display").setAttribute("placeholder",$tra.detail_blank);
  7178. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  7179. const sortOptions = Array.from(s_sortList.options);
  7180. sortOptions.forEach(opt => {
  7181. const tag = opt.getAttribute("data-tag");
  7182. const trans = $tra.sort_name[tag];
  7183. if (trans) {
  7184. opt.text = trans;
  7185. }
  7186. });
  7187. }

智龙迷城队伍图制作工具