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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let defaultLevel = 99; //默认等级
  8. const teamBigBoxs = []; //储存全部teamBigBox
  9. const allMembers = []; //储存所有成员,包含辅助
  10. let controlBox; //储存整个controlBox
  11. let statusLine; //储存状态栏
  12. let formationBox; //储存整个formationBox
  13. let editBox; //储存整个editBox
  14. let showSearch; //整个程序都可以用的显示搜索函数
  15. let qrcodeReader; //二维码读取
  16. let qrcodeWriter; //二维码输出
  17. let selectedDeviceId; //视频源id
  18. const dataStructure = 5; //阵型输出数据的结构版本
  19. const cfgPrefix = "PADDF-"; //设置名称的前缀
  20. const className_displayNone = "display-none";
  21. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  22. const isGuideMod = Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  23. const svgNS = "http://www.w3.org/2000/svg"; //svg用的命名空间
  24. //用油猴扩展装上,把GM_xmlhttpRequest引入的脚本
  25. const ExternalLinkScriptURL = "https://greasyfork.org/scripts/458521";
  26. const paddbPathPrefix = "/team/"; //PADDB的获取队伍网址格式
  27. const uploadMessage = "Use PADDashFormation to read the Team URL and restore correct team for ID > 9934.\nhttps://github.com/Mapaler/PADDashFormation";
  28. if (location.search.includes('&')) {
  29. location.search = location.search.replace(/&/ig, '&');
  30. }
  31. if ('serviceWorker' in navigator) {
  32. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  33. .then(function(registration) {
  34. console.debug('service worker 注册成功',registration);
  35. }).catch(function(error) {
  36. console.error('servcie worker 注册失败',error);
  37. });
  38. } else {
  39. console.error('浏览器不支持 servcie worker');
  40. }
  41. //一开始就加载当前语言
  42. if (currentLanguage == undefined)
  43. {
  44. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  45. const browser_i18n = navigator.language; //获取浏览器语言
  46. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  47. {
  48. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  49. }
  50. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  51. {
  52. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  53. if (lang.i18n_RegExp)
  54. {
  55. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  56. }else
  57. {
  58. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  59. }
  60. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  61. }
  62. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  63. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  64. }
  65. //一开始就加载当前数据
  66. if (currentDataSource == undefined)
  67. {
  68. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  69. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  70. }
  71. const dbName = "PADDF";
  72. let db = null;
  73. const DBOpenRequest = indexedDB.open(dbName, 4);
  74. DBOpenRequest.onsuccess = function(event) {
  75. db = event.target.result; //DBOpenRequest.result;
  76. console.log("PADDF:数据库已可使用");
  77. loadData();
  78. };
  79. DBOpenRequest.onerror = function(event) {
  80. // 错误处理
  81. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  82. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  83. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  84. loadData();
  85. //alert('Some errors have occurred, please refresh the page.');
  86. //history.go(); //直接强制刷新
  87. };
  88. DBOpenRequest.onupgradeneeded = function(event) {
  89. let db = event.target.result;
  90. let store;
  91. switch (true)
  92. {
  93. case event.oldVersion < 2:
  94. store = db.createObjectStore("cards");
  95. store = db.createObjectStore("skills");
  96. case event.oldVersion < 3:
  97. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  98. }
  99. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  100. store.transaction.oncomplete = function(event) {
  101. console.log("PADDF:数据库建立完毕");
  102. };
  103. };
  104. class Plus extends Array {
  105. constructor(hp = 0 , atk = 0, rcv = 0) {
  106. super(3);//建立 Array
  107. if (Array.isArray(hp) && hp.length >= 3 //传入数组的形式
  108. && hp.every(n=>Number.isInteger(n))) {
  109. this[0] = hp[0];
  110. this[1] = hp[1];
  111. this[2] = hp[2];
  112. } else { //传入三个数字的形式
  113. if (!Number.isInteger(hp) || !Number.isInteger(atk) || !Number.isInteger(rcv)) throw new TypeError("传入的 +值 不是整数");
  114. this[0] = hp;
  115. this[1] = atk;
  116. this[2] = rcv;
  117. }
  118. }
  119. get hp() {
  120. return this[0];
  121. }
  122. set hp(num) {
  123. if (!Number.isInteger(num)) throw new TypeError("传入的 HP +值 不是整数");
  124. if (num < 0 || num > 99) throw new RangeError("HP +值应为 0-99 之间的整数");
  125. this[0] = num;
  126. }
  127. get atk() {
  128. return this[1];
  129. }
  130. set atk(num) {
  131. if (!Number.isInteger(num)) throw new TypeError("传入的 ATK +值 不是整数");
  132. if (num < 0 || num > 99) throw new RangeError("ATK +值应为 0-99 之间的整数");
  133. this[1] = num;
  134. }
  135. get rcv() {
  136. return this[2];
  137. }
  138. set rcv(num) {
  139. if (!Number.isInteger(num)) throw new TypeError("传入的 RCV +值 不是整数");
  140. if (num < 0 || num > 99) throw new RangeError("RCV +值应为 0-99 之间的整数");
  141. this[2] = num;
  142. }
  143. get is297() {
  144. return (this[0] + this[1] + this[2]) === 297;
  145. }
  146. }
  147. class LatentAwakening extends Array {
  148. blocks = 6;
  149. constructor(arg = []) {
  150. super();//建立 Array
  151. if (typeof arg === "bigint" ||
  152. typeof arg === "number" && Number.isInteger(arg) ||
  153. typeof arg === "string" && /^\d+$/.test(arg)
  154. ){ //单个大数字模式
  155. let latentNumber = BigInt(arg);
  156. //console.log("原始数字",latentNumber.toString(2));
  157. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  158. latentNumber >>= 3n; //右移3位
  159. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  160. const changeLatentBlocksNum = Boolean(latentNumber & 1n); //1时就是开孔了
  161. latentNumber >>= 1n; //右移1位
  162. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  163. if (changeLatentBlocksNum)
  164. {
  165. this.blocks = Number(latentNumber & 0b1111n);
  166. latentNumber >>= 4n;
  167. //console.log("读取潜觉格子数",latentNumber.toString(2));
  168. }
  169. const rightNumn = latentVersion > 6n ? 7n : 5n; //右移的距离
  170. const getbnum = (1n << rightNumn) - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  171. while (latentNumber > 0n)
  172. {
  173. const latentId = Number(latentNumber & getbnum);
  174. this.push(latentId);
  175. //判断是几格,然后直接右移几次
  176. const useHole = latentUseHole(latentId);
  177. latentNumber >>= rightNumn * BigInt(useHole);
  178. }
  179. } else if (Array.isArray(arg)) {
  180. Object.assign(this, arg);
  181. }
  182. }
  183. get usedHole() {
  184. return this.reduce((p,v)=>p + latentUseHole(v),0);
  185. }
  186. toBigInt() {
  187. //直接使用目前的最新版本
  188. const leftNumn = 0b111n;
  189. //重复添加潜觉
  190. let latentNum = this.reduceRight((pre,latentId, idx)=>{
  191. const useHole = latentUseHole(latentId);
  192. const latentIdn = BigInt(latentId);
  193. for (let i=1; i <= useHole; i++) {
  194. pre <<= leftNumn;
  195. pre |= latentIdn;
  196. }
  197. return pre;
  198. }, 0n);
  199. //添加使用的格子数
  200. latentNum <<= 4n;
  201. latentNum |= BigInt(this.blocks);
  202. //添加是否已打开格子
  203. latentNum <<= 1n;
  204. latentNum |= this.blocks > 6 ? 1n : 0n;
  205. //潜觉版本,直接来最新版本
  206. latentNum <<=3n;
  207. latentNum |= latentVersion;
  208. return BigInt.asUintN(64, latentNum);;
  209. }
  210. }
  211. class Member2 {
  212. id = 0; //原始id
  213. changes = null; //变身后id
  214. level = 1; //等级
  215. awakening = 0; //觉醒数量
  216. superAwakening= 0; //超觉醒ID
  217. #plus = new Plus(); //加值
  218. #latentAwakening = new LatentAwakening(); //潜在觉醒
  219. skillLevel = 0; //技能等级
  220. assistMember = null; //辅助对象的引用
  221. //下面是游戏状态
  222. skillQuantity = 0; //技能填充量
  223. evolveSkillStage = null; //储存进化类技能的当前等级
  224. attrChange = null; //改变为什么颜色
  225. get hasAssist() {
  226. return assistMember instanceof Member2;
  227. }
  228. removeAssist() {
  229. this.assistMember = null;
  230. }
  231. constructor(oldMember = {}, assistMember = null)
  232. {
  233. if (assistMember instanceof Member2) {
  234. this.assistMember = assistMember;
  235. assistMember.removeAssist();
  236. }
  237. if (oldMember instanceof Member2) {
  238. Object.assign(this, oldMember);
  239. }
  240. }
  241. get card() {
  242. return Cards[this.id] ?? Cards[0];
  243. }
  244. get plus() {
  245. return this.#plus;
  246. }
  247. set plus(arr) {
  248. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  249. throw new TypeError("直接设定 +值 应当为整形数组");
  250. this.#plus[0] = arr[0];
  251. this.#plus[1] = arr[1];
  252. this.#plus[2] = arr[2];
  253. }
  254. get latentAwakening() {
  255. return this.#latentAwakening;
  256. }
  257. set latentAwakening(arr) {
  258. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  259. throw new TypeError("直接设定 潜在觉醒 应当为整形数组");
  260. this.#latentAwakening.length = arr.length;
  261. for (let i=0;i<arr.length;i++) {
  262. this.#latentAwakening[i] = arr[i];
  263. }
  264. }
  265. get needExp() {
  266. const expArray = [
  267. Math.round(valueAt(this.level, 99, this.card.exp)) //99级以内的经验
  268. ];
  269. if (this.level > 99)
  270. expArray.push(Math.max(0, Math.min(this.level, 110) - 100) * 5000000);
  271. if (this.level > 110)
  272. expArray.push(Math.max(0, Math.min(this.level, 120) - 110) * 20000000);
  273. return expArray;
  274. }
  275. getWorkingAwakenings(states) {
  276. const {outsideOfDungeon, awakningsBind, removeAssist, slotBind} = states;
  277. if (slotBind) return [];
  278. //封觉醒时,语音、心横仍然生效
  279. const awaknings = this.card.awakenings.slice(0, this.awakening);
  280. if (this.hasAssist && !removeAssist) //有武器并且没有禁武器时
  281. awaknings.push(...this.assistMember.getAwakenings(states));
  282. return awaknings;
  283. }
  284. getAbilities(states) {
  285. const {outsideOfDungeon, awakningsBind, removeAssist, dungeonEnchance} = states;
  286. const abilities = {
  287. hp: {base: 0, plus: 0, assist: 0, awaknings: 0},
  288. atk: {base: 0, plus: 0, assist: 0, awaknings: 0},
  289. rcv: {base: 0, plus: 0, assist: 0, awaknings: 0},
  290. }
  291. return abilities;
  292. }
  293. }
  294. class Card {
  295. flags = 0;
  296. id = 0;
  297. name = null;
  298. attrs = [];
  299. types = [];
  300. isUltEvo = false;
  301. rarity = 0;
  302. cost = 0;
  303. maxLevel = 0;
  304. feedExp = 0;
  305. isEmpty = true;
  306. sellPrice = 0;
  307. hp = null;
  308. atk = null;
  309. rcv = null;
  310. exp = null;
  311. activeSkillId = 0;
  312. leaderSkillId = 0;
  313. enemy = null;
  314. evoBaseId = null;
  315. evoMaterials = [];
  316. unevoMaterials = [];
  317. awakenings = [];
  318. superAwakenings = [];
  319. evoRootId = 0;
  320. seriesId = 0;
  321. sellMP = 0;
  322. latentAwakeningId = 0;
  323. collabId = 0;
  324. altName = [];
  325. limitBreakIncr = 0;
  326. voiceId = 0;
  327. orbSkinOrBgmId = 0;
  328. specialAttribute = null;
  329. searchFlags = [];
  330. #leaderSkillTypes = null;
  331. gachaGroupsFlag = 0;
  332. badgeId = 0;
  333. syncAwakening = null;
  334. syncAwakeningConditions = [];
  335. unk01 = null;
  336. unk02 = null;
  337. unk03 = null;
  338. unk04 = null;
  339. unk05 = null;
  340. unk06 = null;
  341. unk07 = null;
  342. unk08 = null;
  343. static fixId(id, reverse = false){
  344. if (id === 0xFFFF) return id;
  345. return reverse ? (id >= 9900 ? id + 100 : id) : (id >= 10000 ? id - 100 : id);
  346. }
  347. constructor(data){
  348. if (Array.isArray(data)) {
  349. this.fromOfficialData(data);
  350. } else {
  351. const classPrototype = Card.prototype;
  352. for (let key in data) {
  353. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  354. if (propertyDescriptor &&
  355. !propertyDescriptor.writable &&
  356. !propertyDescriptor.set)
  357. continue;
  358. this[key] = data[key];
  359. }
  360. }
  361. }
  362. fromOfficialData(data) {
  363. const e = data.entries();
  364. function readCurve(entries) {
  365. return {
  366. min: entries.next().value?.[1],
  367. max: entries.next().value?.[1],
  368. scale: entries.next().value?.[1],
  369. };
  370. }
  371. this.id = Card.fixId(e.next().value?.[1]); //ID
  372. this.name = e.next().value?.[1]; //名字
  373. this.attrs.push(e.next().value?.[1]); //属性1
  374. this.attrs.push(e.next().value?.[1]); //属性2
  375. this.isUltEvo = e.next().value?.[1] !== 0; //是否究极进化
  376. this.types.push(e.next().value?.[1]); //类型1
  377. this.types.push(e.next().value?.[1]); //类型2
  378. this.rarity = e.next().value?.[1]; //星级
  379. this.cost = e.next().value?.[1]; //cost
  380. this.unk01 = e.next().value?.[1]; //未知01
  381. this.maxLevel = e.next().value?.[1]; //最大等级
  382. this.feedExp = e.next().value?.[1]; //1级喂食经验,需要除以4
  383. this.isEmpty = e.next().value?.[1] === 1; //空卡片?
  384. this.sellPrice = e.next().value?.[1]; //1级卖钱,需要除以10
  385. this.hp = readCurve(e); //HP增长
  386. this.atk = readCurve(e); //攻击增长
  387. this.rcv = readCurve(e); //回复增长
  388. this.exp = { min: 0, max: e.next().value?.[1], scale: e.next().value?.[1] }; //经验增长
  389. this.activeSkillId = e.next().value?.[1]; //主动技
  390. this.leaderSkillId = e.next().value?.[1]; //队长技
  391. this.enemy = { //作为怪物的数值
  392. countdown: e.next().value?.[1],
  393. hp: readCurve(e),
  394. atk: readCurve(e),
  395. def: readCurve(e),
  396. maxLevel: e.next().value?.[1],
  397. coin: e.next().value?.[1],
  398. exp: e.next().value?.[1],
  399. skills: []
  400. };
  401. this.evoBaseId = Card.fixId(e.next().value?.[1]); //进化基础ID
  402. this.evoMaterials.push(...([ //进化素材
  403. e.next().value?.[1],
  404. e.next().value?.[1],
  405. e.next().value?.[1],
  406. e.next().value?.[1],
  407. e.next().value?.[1]
  408. ].map(n=>Card.fixId(n,false))));
  409. this.unevoMaterials.push(...([ //退化素材
  410. e.next().value?.[1],
  411. e.next().value?.[1],
  412. e.next().value?.[1],
  413. e.next().value?.[1],
  414. e.next().value?.[1]
  415. ].map(n=>Card.fixId(n,false))));
  416. this.unk02 = e.next().value?.[1]; //未知02
  417. this.unk03 = e.next().value?.[1]; //未知03
  418. this.unk04 = e.next().value?.[1]; //未知04
  419. this.unk05 = e.next().value?.[1]; //未知05
  420. this.unk06 = e.next().value?.[1]; //未知06
  421. this.unk07 = e.next().value?.[1]; //未知07
  422. const numSkills = e.next().value?.[1]; //几种敌人技能
  423. for (let si = 0; si < numSkills; si++) {
  424. this.enemy.skills.push({
  425. id: e.next().value?.[1],
  426. ai: e.next().value?.[1],
  427. rnd: e.next().value?.[1]
  428. });
  429. }
  430. const numAwakening = e.next().value?.[1]; //觉醒个数
  431. for (let ai = 0; ai < numAwakening; ai++) {
  432. this.awakenings.push(e.next().value?.[1]);
  433. }
  434. this.superAwakenings.push(...(e.next().value?.[1].split(',').filter(Boolean).map(strN=>parseInt(strN,10)))); //超觉醒
  435. this.evoRootId = Card.fixId(e.next().value?.[1]); //进化链根ID
  436. this.seriesId = e.next().value?.[1]; //系列ID
  437. this.types.push(e.next().value?.[1]); //类型3
  438. this.sellMP = e.next().value?.[1]; //卖多少MP
  439. this.latentAwakeningId = e.next().value?.[1]; //潜在觉醒ID
  440. this.collabId = e.next().value?.[1]; //合作ID
  441. this.flags = e.next().value?.[1];
  442. this.altName.push(...e.next().value?.[1].split("|").filter(Boolean)); //替换名字(分类标签)
  443. this.limitBreakIncr = e.next().value?.[1]; //110级增长
  444. this.voiceId = e.next().value?.[1]; //语音觉醒的ID
  445. this.orbSkinOrBgmId = e.next().value?.[1]; //珠子皮肤ID
  446. this.specialAttribute = e.next().value?.[1]; //特别属性,比如黄龙
  447. this.searchFlags.push(e.next().value?.[1], e.next().value?.[1]); //队长技搜索类型,解析写在这里会导致文件太大,所以写到前端去了
  448. this.gachaGroupsFlag = e.next().value?.[1]; //目前猜测是桶ID
  449. this.unk08 = e.next().value?.[1]; //未知08
  450. this.attrs.push(e.next().value?.[1]); //属性3
  451. this.badgeId = e.next().value?.[1]; //抽到后获取的徽章ID
  452. this.syncAwakening = e.next().value?.[1]; //同步觉醒
  453. const numSyncAkCondition = e.next().value?.[1]; //同步觉醒条件数量
  454. for (let ci = 0; ci < numSyncAkCondition; ci++) {
  455. this.syncAwakeningConditions.push({
  456. id: Card.fixId(e.next().value?.[1]), //怪物ID
  457. level: e.next().value?.[1], //怪物等级
  458. skillLeval: e.next().value?.[1], //怪物技能等级
  459. });
  460. }
  461. this.attrs = this.attrs.filter(n=>Number.isInteger(n) && n>=0);
  462. this.types = this.types.filter(n=>Number.isInteger(n) && n>=0);
  463. const last = e.next();
  464. if (!last.done)
  465. console.debug(`有新增数据/residue data for #%d: %o`, this.id , last.value);
  466. }
  467. get activeSkill(){
  468. return Skills[this.activeSkillId];
  469. }
  470. get leaderSkill(){
  471. return Skills[this.leaderSkillId];
  472. }
  473. get canAssist(){ //是否能当二技
  474. return Boolean(this.flags & 1<<0);
  475. }
  476. get enabled(){ //是否已启用
  477. return Boolean(this.flags & 1<<1);
  478. }
  479. get stackable(){ //flag有1<<3时,不合并占一格,没有时则根据类型进行合并(目前合并已经不占格子)
  480. const specialType = [0,12,14,15];
  481. return Boolean(this.flags & 1<<3) &&
  482. this.types.some(t=>specialType.includes(t)); //0進化用;12能力覺醒用;14強化合成用;15販賣用默认合并
  483. }
  484. get onlyAssist(){ //是否只能当二技
  485. return Boolean(this.flags & 1<<4);
  486. }
  487. get skillBanner(){ //是否支持8个潜觉
  488. return Boolean(this.flags & 1<<5);
  489. }
  490. get onlyAssist(){ //是否有技能横幅
  491. return Boolean(this.flags & 1<<6);
  492. }
  493. get leaderSkillTypes(){
  494. if (this.#leaderSkillTypes == null) {
  495. this.#leaderSkillTypes = new LeaderSkillType(this);
  496. }
  497. return this.#leaderSkillTypes;
  498. }
  499. }
  500. //队长技能类型的翻译
  501. class LeaderSkillType{
  502. #card = null;
  503. #flags = [];
  504. #matchMode = null;
  505. #restriction = null;
  506. #appendEffects = null;
  507. constructor(flags1, flags2){
  508. if (flags1 instanceof Card || Array.isArray(flags1.searchFlags)) {
  509. this.#card = flags1;
  510. } else if (Array.isArray(flags1)) {
  511. this.#flags.push(...flags1);
  512. } else {
  513. this.#flags.push(flags1, flags2);
  514. }
  515. }
  516. get matchMode(){
  517. if (this.#matchMode == null) {
  518. this.#matchMode = new LeaderSkillType_MatchingStyle(this.#card ?? this.#flags);
  519. }
  520. return this.#matchMode;
  521. }
  522. get restriction(){
  523. if (this.#restriction == null) {
  524. this.#restriction = new LeaderSkillType_Restriction_Bind(this.#card ?? this.#flags);
  525. }
  526. return this.#restriction;
  527. }
  528. get appendEffects(){
  529. if (this.#appendEffects == null) {
  530. this.#appendEffects = new LeaderSkillType_ExtraEffects(this.#card ?? this.#flags);
  531. }
  532. return this.#appendEffects;
  533. }
  534. }
  535. class LeaderSkillType_MatchingStyle {
  536. #card = null;
  537. #flags = [];
  538. constructor(arg){
  539. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  540. this.#card = arg;
  541. } else {
  542. this.#flags = arg;
  543. }
  544. }
  545. get multipleAttr(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 0)}
  546. get rowMatch(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 1)}
  547. get combo(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 2)}
  548. get sameColor(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 3)}
  549. get LShape(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 4)}
  550. get crossMatch(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 5)}
  551. get heartCrossMatch(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 6)}
  552. get remainOrbs(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 7)}
  553. get enhanced5Orbs(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 8)}
  554. }
  555. class LeaderSkillType_Restriction_Bind {
  556. #card = null;
  557. #flags = [];
  558. constructor(arg){
  559. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  560. this.#card = arg;
  561. } else {
  562. this.#flags = arg;
  563. }
  564. }
  565. get attrEnhance(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 9)}
  566. get typeEnhance(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 10)}
  567. get board7x6(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 11)}
  568. get noSkyfall(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 12)}
  569. get HpRange(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 13)}
  570. get useSkill(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 14)}
  571. get moveTimeDecrease_Fixed(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 15)}
  572. get minMatchLen(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 16)}
  573. get specialTeam(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 17)}
  574. get effectWhenRecover(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 18)}
  575. }
  576. class LeaderSkillType_ExtraEffects {
  577. #card = null;
  578. #flags = [];
  579. constructor(arg){
  580. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  581. this.#card = arg;
  582. } else {
  583. this.#flags = arg;
  584. }
  585. }
  586. get addCombo(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 21)}
  587. get fixedFollowAttack(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 22)}
  588. get scaleFollowAttack(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 23)}
  589. get reduce49down(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 24)}
  590. get reduce50(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 25)}
  591. get reduce51up(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 26)}
  592. get moveTimeIncrease(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 20)}
  593. get rateMultiplyExp_Coin(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 27)}
  594. get rateMultiplyDrop(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 28)}
  595. get voidPoison(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 29)}
  596. get counterAttack(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 30)}
  597. get autoHeal(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 31)}
  598. get unbindAwokenBind(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 19)}
  599. get resolve(){return Boolean(this.#card?.searchFlags?.[1] ?? this.#flags[1] & 1 << 0)}
  600. get predictionFalling(){return Boolean(this.#card?.searchFlags?.[1] ?? this.#flags[1] & 1 << 1)}
  601. }
  602. class Team extends Array {
  603. badge = 0;
  604. helperTeam = null;
  605. switchesLeader = null;
  606. constructor(memberCount = 6) {
  607. super(memberCount);//建立 Array
  608. }
  609. get leader1(){
  610. return this[0];
  611. }
  612. get leader2(){
  613. //当有 helperTeam 时,使用另一个队伍的队长
  614. return helperTeam instanceof Team ? this.helperTeam.leader1 : this[5];
  615. }
  616. }
  617. class Formation2 {
  618. teams = [];
  619. title = null;
  620. description = null;
  621. dungeonEnchancement = {
  622. attrs: [],
  623. types: [],
  624. rarities: [],
  625. collabIds: [],
  626. gachaIds: [],
  627. rate: {
  628. hp: 1,
  629. atk: 1,
  630. rcv: 1
  631. },
  632. benefitOfYinYang: 0,
  633. currentStage: 0,
  634. };
  635. constructor(teamCount) {
  636. this.teams.length = teamCount;
  637. const menbersCount = teamCount === 2 ? 5 : 6;
  638. for (let i=0; i<teamCount; i++) {
  639. this.teams[i] = new Team(menbersCount);
  640. }
  641. if (teamCount === 2) { //当为2人对物时,互相设定为互助队伍
  642. this.teams[0].helperTeam = this.teams[1];
  643. this.teams[1].helperTeam = this.teams[0];
  644. }
  645. }
  646. }
  647. class Skill {
  648. id = 0;
  649. name = null;
  650. description = null;
  651. type = 0;
  652. maxLevel = 0;
  653. initialCooldown = 0;
  654. unk = 0;
  655. params = [];
  656. #parsed = null;
  657. constructor(data, i){
  658. if (Array.isArray(data)) {
  659. this.id = i;
  660. this.fromOfficialData(data);
  661. } else {
  662. const classPrototype = Skill.prototype;
  663. for (let key in data) {
  664. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  665. if (propertyDescriptor &&
  666. !propertyDescriptor.writable &&
  667. !propertyDescriptor.set)
  668. continue;
  669. this[key] = data[key];
  670. }
  671. }
  672. }
  673. fromOfficialData(data) {
  674. const e = data.entries();
  675. this.name = e.next().value?.[1];
  676. this.description = e.next().value?.[1];
  677. this.type = e.next().value?.[1];
  678. this.maxLevel = e.next().value?.[1];
  679. this.initialCooldown = e.next().value?.[1];
  680. this.unk = e.next().value?.[1];
  681. let last = null;
  682. while (last = e.next(), !last.done) {
  683. this.params.push(last.value[1]);
  684. }
  685. }
  686. get parsed() {
  687. if (this.#parsed == null) {
  688. this.#parsed = Skill.skillParser(this);
  689. }
  690. return this.#parsed;
  691. }
  692. static skillParser(skill) {
  693. if (!(skill instanceof Skill)) throw new TypeError("传入的 技能 不是 Skill 类");
  694. return skillParser(skill.id);
  695. }
  696. }
  697. //队员基本的留空
  698. var Member = function(id = 0) {
  699. this.id = id;
  700. this.ability = [0, 0, 0];
  701. this.abilityNoAwoken = [0, 0, 0];
  702. };
  703. //让 Member 能直接获取 card
  704. Object.defineProperty(Member.prototype, "card", {
  705. get() { return Cards[this.id] ?? Cards[0]; }
  706. })
  707. Member.prototype.effectiveAwokens = function(assist) {
  708. const memberCard = this.card;
  709. let enableAwoken = memberCard?.awakenings?.slice(0, this.awoken) || [];
  710. //单人、3人时,大于等于100级且297时增加超觉醒
  711. if ((solo || teamsCount === 3) && this.sawoken > 0 &&
  712. (this.level >= 100 && this.plus.every(p=>p>=99) ||
  713. this.sawoken === memberCard.syncAwakening)
  714. ) {
  715. enableAwoken.push(this.sawoken);
  716. }
  717. //添加武器
  718. if (assist instanceof Member && assist?.card?.awakenings?.includes(49)) {
  719. enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken));
  720. }
  721. return enableAwoken;
  722. }
  723. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  724. let memberCard = this.card, assistCard = assist?.card,
  725. assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  726. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  727. let attrs = [...memberCard.attrs]; //属性数量固定,因此用固定的数组
  728. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  729. let changeAttr = null, appendTypes = [];
  730. if (assistAwakenings?.includes(49)) { //如果有武器
  731. //更改副属性
  732. changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //筛选出武器觉醒
  733. if (changeAttr) attrs[1] = changeAttr - 91; //变换为属性
  734. //添加类型
  735. appendTypes = assistAwakenings.filter(ak=>ak >= 83 && ak <= 90) //筛选出武器觉醒
  736. .map(type=> typekiller_for_type.find(t=>(type - 52) === t.awoken).type);//变换为类型
  737. appendTypes = new Set(appendTypes); //变为 Set
  738. appendTypes = appendTypes.difference(types); //去除重复的
  739. types = types.union(appendTypes); //添加到类型里
  740. }
  741. return {
  742. attrs, isChangeAttr: Boolean(changeAttr),
  743. "types": [...types], isAppendType: Boolean(appendTypes?.size), "appendTypes": [...appendTypes]
  744. };
  745. }
  746. Member.prototype.outObj = function() {
  747. const m = this;
  748. if (m.id == 0) return null;
  749. let obj = [m.id];
  750. if (m.level != undefined) obj[1] = m.level;
  751. if (m.awoken != undefined) obj[2] = m.awoken;
  752. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  753. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  754. obj[3] = m.plus[0];
  755. } else {
  756. obj[3] = m.plus;
  757. }
  758. }
  759. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  760. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  761. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  762. const skill = Skills[card.activeSkillId];
  763. //有技能等级,并且技能等级低于最大等级时才记录技能
  764. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  765. return obj;
  766. };
  767. Member.prototype.loadObj = function(m, dataVersion) {
  768. if (m == undefined) //如果没有提供数据,直接返回默认
  769. {
  770. this.id = 0;
  771. return;
  772. }
  773. if (dataVersion == undefined) dataVersion = 1;
  774. this.id = dataVersion > 1 ? m[0] : m.id;
  775. this.level = dataVersion > 1 ? m[1] : m.level;
  776. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  777. if (dataVersion > 1) {
  778. if (isNaN(m[3]) || m[3] == null) {
  779. this.plus = m[3];
  780. } else {
  781. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  782. this.plus = [singlePlus, singlePlus, singlePlus];
  783. }
  784. } else {
  785. this.plus = m.plus;
  786. }
  787. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  788. this.latent = dataVersion > 1 ? m[4] : m.latent;
  789. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  790. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  791. this.sawoken = dataVersion > 1 ?
  792. (dataVersion < 5 ?
  793. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  794. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  795. : m.sawoken;
  796. this.skilllevel = m[6] || null;
  797. };
  798. Member.prototype.loadFromMember = function(m) {
  799. if (m == undefined) //如果没有提供数据,直接返回默认
  800. {
  801. return;
  802. }
  803. this.id = m.id;
  804. };
  805. //只用来防坐的任何队员
  806. var MemberDelay = function() {
  807. this.id = -1;
  808. };
  809. MemberDelay.prototype = Object.create(Member.prototype);
  810. MemberDelay.prototype.constructor = MemberDelay;
  811. //辅助队员
  812. var MemberAssist = function() {
  813. this.level = 0;
  814. this.awoken = 0;
  815. this.plus = [0, 0, 0];
  816. Member.call(this);
  817. };
  818. MemberAssist.prototype = Object.create(Member.prototype);
  819. MemberAssist.prototype.constructor = MemberAssist;
  820. MemberAssist.prototype.loadFromMember = function(m) {
  821. if (m == undefined) //如果没有提供数据,直接返回默认
  822. {
  823. return;
  824. }
  825. this.id = m.id;
  826. if (m.level != undefined) this.level = m.level;
  827. if (m.awoken != undefined) this.awoken = m.awoken;
  828. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  829. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  830. };
  831. //正式队伍
  832. var MemberTeam = function() {
  833. this.latent = [];
  834. MemberAssist.call(this);
  835. //sawoken作为可选项目,默认不在内
  836. };
  837. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  838. MemberTeam.prototype.constructor = MemberTeam;
  839. MemberTeam.prototype.loadFromMember = function(m) {
  840. if (m == undefined) //如果没有提供数据,直接返回默认
  841. {
  842. return;
  843. }
  844. this.id = m.id;
  845. if (m.level != undefined) this.level = m.level;
  846. if (m.awoken != undefined) this.awoken = m.awoken;
  847. if (Array.isArray(m?.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  848. if (Array.isArray(m?.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  849. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  850. if (Array.isArray(m?.ability) && m.ability.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  851. if (Array.isArray(m?.abilityNoAwoken) && m.abilityNoAwoken.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  852. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  853. };
  854. let Formation = function(teamCount, memberCount) {
  855. this.title = "";
  856. this.detail = "";
  857. this.teams = [];
  858. this.dungeonEnchance = {
  859. attrs: [],
  860. types: [],
  861. rarities: [],
  862. collabs: [],
  863. gachas: [],
  864. rate: {
  865. hp: 1,
  866. atk: 1,
  867. rcv: 1
  868. }
  869. }
  870. for (let ti = 0; ti < teamCount; ti++) {
  871. const team = [
  872. [], //队员
  873. [], //辅助
  874. 0, //徽章
  875. 0, //队长更换序号
  876. ];
  877. for (let mi = 0; mi < memberCount; mi++) {
  878. team[0].push(new MemberTeam());
  879. team[1].push(new MemberAssist());
  880. }
  881. this.teams.push(team);
  882. }
  883. };
  884. //初始化队伍结构
  885. let formation = new Formation(teamsCount, teamsCount == 2 ? 5 : 6);
  886. Formation.prototype.outObj = function() {
  887. const obj = {};
  888. if (this?.title?.length > 0) obj.t = this.title;
  889. if (this?.detail?.length > 0) obj.d = this.detail;
  890. obj.f = this.teams.map(t => {
  891. const teamArr = [];
  892. teamArr[0] = t[0].map(m =>
  893. m.outObj()
  894. ).deleteLatter();
  895. teamArr[1] = t[1].map(m =>
  896. m.outObj()
  897. ).deleteLatter();
  898. if (t[2]) teamArr[2] = t[2];
  899. if (t[3]) teamArr[3] = t[3];
  900. return teamArr;
  901. });
  902. let dge = this.dungeonEnchance;
  903. if (Object.values(dge.rate).some(rate => rate != 1) || dge.benefit || dge.stage>1) obj.r = [
  904. [Bin.enflags(dge.types),Bin.enflags(dge.attrs),Bin.enflags(dge.rarities),dge.collabs.length ? dge.collabs : 0, Bin.enflags(dge.gachas)].deleteLatter(0), //类型,属性,星级
  905. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1),
  906. dge.benefit || 0, //地下城阴阳加护
  907. dge.stage || 1 //地下城层数
  908. ];
  909. obj.v = dataStructure;
  910. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  911. !obj.t &&
  912. !obj.d)
  913. return null;*/
  914. return obj;
  915. };
  916. Formation.prototype.loadObj = function(f) {
  917. let dge = this.dungeonEnchance;
  918. if (f == undefined) //如果没有提供数据,要返回空的
  919. {
  920. this.title = "";
  921. this.detail = "";
  922. this.teams.forEach(function(t, ti) {
  923. t[0].forEach(function(m, mi) {
  924. m.loadObj(null);
  925. });
  926. t[1].forEach(function(m, mi) {
  927. m.loadObj(null);
  928. });
  929. t[2] = 1;
  930. t[3] = 0;
  931. });
  932. dge.rarities.length = 0;
  933. dge.attrs.length = 0;
  934. dge.types.length = 0;
  935. dge.rate.hp = 1;
  936. dge.rate.atk = 1;
  937. dge.rate.rcv = 1;
  938. dge.benefit = 0;
  939. dge.stage = 1;
  940. return;
  941. }
  942. const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式
  943. this.title = dataVeision > 1 ? f.t : f.title;
  944. this.detail = dataVeision > 1 ? f.d : f.detail;
  945. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  946. this.teams.forEach(function(t, ti) {
  947. const tf = loadTeamArr[ti];
  948. if (tf) {
  949. t[0].forEach(function(m, mi) {
  950. const fm = tf[0][mi];
  951. m.loadObj(fm, dataVeision);
  952. });
  953. t[1].forEach(function(m, mi) {
  954. const fm = tf[1][mi];
  955. m.loadObj(fm, dataVeision);
  956. });
  957. t[2] = dataVeision > 3 ? //徽章
  958. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  959. : badgeConvert(tf[2]); //1、2版老数据的徽章
  960. t[3] = tf[3] ?? 0; //队长
  961. }
  962. });
  963. function badgeConvert(old)
  964. {
  965. switch (old)
  966. {
  967. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  968. return old + 1;
  969. }
  970. case 9: {
  971. return 11;
  972. }
  973. case 10:case 11:case 12: {
  974. return old + 7;
  975. }
  976. case 13: {
  977. return 21;
  978. }
  979. case 14: {
  980. return 10;
  981. }
  982. case 15:case 16:case 17: {
  983. return old - 3;
  984. }
  985. case 18: { //月卡
  986. return 1<<7 | 1 ;
  987. }
  988. default: return 1;
  989. }
  990. }
  991. if (f.r)
  992. {
  993. if (Array.isArray(f.r[0])) {
  994. const [[types, attrs, rarities, collabs, gachas] = [], [hp , atk, rcv] = [], benefit, stage] = f.r;
  995. dge.types = Bin.unflags(types ?? 0);
  996. dge.attrs = Bin.unflags(attrs ?? 0);
  997. dge.rarities = Bin.unflags(rarities ?? 0);
  998. dge.collabs = collabs?.length ? collabs : [];
  999. dge.gachas = Array.isArray(gachas) ? gachas.flatMap(n=>Bin.unflags(n)) :Bin.unflags(gachas || 0);
  1000. dge.rate.hp = hp ?? 1;
  1001. dge.rate.atk = atk ?? 1;
  1002. dge.rate.rcv = rcv ?? 1;
  1003. dge.benefit = benefit || 0;
  1004. dge.stage = stage || 1;
  1005. } else {
  1006. dge.attrs = Bin.unflags(f.r[0] ?? 0);
  1007. dge.types = Bin.unflags(f.r[1] ?? 0);
  1008. dge.rarities.length = 0;
  1009. dge.rate.hp = f.r[2] ?? 1;
  1010. dge.rate.atk = f.r[3] ?? 1;
  1011. dge.rate.rcv = f.r[4] ?? 1;
  1012. }
  1013. }
  1014. if (f.b)
  1015. this.teams[0][2] = f.b; //原来模式的徽章
  1016. };
  1017. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  1018. {
  1019. let qrObj = {
  1020. d:this.outObj()
  1021. };
  1022. if (keepDataSource) qrObj.s = currentDataSource.code;
  1023. return qrObj;
  1024. }
  1025. //pdc的徽章对应数字
  1026. Formation.pdcBadgeMap = [
  1027. {pdf:undefined,pdc:0}, //什么都没有
  1028. {pdf:1,pdc:10}, //无限cost
  1029. {pdf:2,pdc:12}, //小手指
  1030. {pdf:3,pdc:9}, //全体攻击
  1031. {pdf:4,pdc:5}, //小回复
  1032. {pdf:5,pdc:1}, //小血量
  1033. {pdf:6,pdc:3}, //小攻击
  1034. {pdf:7,pdc:8}, //SB
  1035. {pdf:8,pdc:18}, //队长防封
  1036. {pdf:9,pdc:19}, //SX
  1037. {pdf:11,pdc:7}, //无天降
  1038. {pdf:17,pdc:6}, //大回复
  1039. {pdf:18,pdc:2}, //大血量
  1040. {pdf:19,pdc:4}, //大攻击
  1041. {pdf:20,pdc:null}, //三维
  1042. {pdf:21,pdc:13}, //大手指
  1043. {pdf:10,pdc:11}, //加经验
  1044. {pdf:12,pdc:15}, //墨镜
  1045. {pdf:13,pdc:17}, //防废
  1046. {pdf:14,pdc:16}, //防毒
  1047. {pdf:PAD_PASS_BADGE,pdc:14}, //月卡
  1048. {pdf:22,pdc:20}, //除武器,全抗性(耐)
  1049. {pdf:23,pdc:21}, //除武器,10SB(S+×5)
  1050. {pdf:24,pdc:22}, //英雄学院桶
  1051. {pdf:25,pdc:23}, //画师桶
  1052. {pdf:26,pdc:24}, //高达桶
  1053. {pdf:27,pdc:25}, //转生成为史莱姆
  1054. {pdf:28,pdc:26}, //电击文库Index
  1055. {pdf:29,pdc:27}, //奥特曼
  1056. {pdf:30,pdc:28}, //花嫁
  1057. {pdf:31,pdc:29}, //叛逆的鲁鲁修
  1058. ];
  1059. //pdc的潜觉对应数字
  1060. Formation.pdcLatentMap = [
  1061. {pdf:1,pdc:1}, //HP
  1062. {pdf:2,pdc:0}, //攻击
  1063. {pdf:3,pdc:2}, //回复
  1064. {pdf:4,pdc:19}, //手指
  1065. {pdf:5,pdc:13}, //自回
  1066. {pdf:6,pdc:14}, //火盾
  1067. {pdf:7,pdc:15}, //水盾
  1068. {pdf:8,pdc:16}, //木盾
  1069. {pdf:9,pdc:17}, //光盾
  1070. {pdf:10,pdc:18}, //暗盾
  1071. {pdf:11,pdc:12}, //防坐
  1072. {pdf:12,pdc:3}, //三维
  1073. {pdf:13,pdc:35}, //不被换队长
  1074. {pdf:13,pdc:47}, //不被换队长 ×1.5
  1075. {pdf:14,pdc:37}, //不掉废
  1076. {pdf:15,pdc:36}, //不掉毒
  1077. {pdf:16,pdc:24}, //进化杀
  1078. {pdf:17,pdc:25}, //觉醒杀
  1079. {pdf:18,pdc:26}, //强化杀
  1080. {pdf:19,pdc:27}, //卖钱杀
  1081. {pdf:20,pdc:4}, //神杀
  1082. {pdf:21,pdc:5}, //龙杀
  1083. {pdf:22,pdc:6}, //恶魔杀
  1084. {pdf:23,pdc:7}, //机械杀
  1085. {pdf:24,pdc:8}, //平衡杀
  1086. {pdf:25,pdc:9}, //攻击杀
  1087. {pdf:26,pdc:10}, //体力杀
  1088. {pdf:27,pdc:11}, //回复杀
  1089. {pdf:28,pdc:20}, //大HP
  1090. {pdf:29,pdc:21}, //大攻击
  1091. {pdf:30,pdc:22}, //大回复
  1092. {pdf:31,pdc:23}, //大手指
  1093. {pdf:32,pdc:28}, //大火盾
  1094. {pdf:33,pdc:29}, //大水盾
  1095. {pdf:34,pdc:30}, //大木盾
  1096. {pdf:35,pdc:31}, //大光盾
  1097. {pdf:36,pdc:32}, //大暗盾
  1098. {pdf:37,pdc:33}, //6色破无效
  1099. {pdf:37,pdc:45}, //6色破无效 ×1.5
  1100. {pdf:38,pdc:34}, //3色破属吸
  1101. {pdf:38,pdc:46}, //3色破属吸 ×1.5
  1102. {pdf:39,pdc:40}, //C珠破吸
  1103. {pdf:39,pdc:50}, //C珠破吸 ×1.5
  1104. {pdf:40,pdc:39}, //心横解转转
  1105. {pdf:40,pdc:49}, //心横解转转 ×1.5
  1106. {pdf:41,pdc:38}, //U解禁消
  1107. {pdf:41,pdc:48}, //U解禁消 ×1.5
  1108. {pdf:42,pdc:41}, //伤害上限×2
  1109. {pdf:43,pdc:42}, //HP++
  1110. {pdf:44,pdc:43}, //攻击++
  1111. {pdf:45,pdc:44}, //回复++
  1112. {pdf:46,pdc:51}, //心追解云封
  1113. {pdf:46,pdc:52}, //心追解云封 ×1.5
  1114. {pdf:47,pdc:53}, //心L大SB
  1115. {pdf:47,pdc:54}, //心L大SB ×1.5
  1116. {pdf:48,pdc:55}, //L解禁武器
  1117. {pdf:48,pdc:56}, //L解禁武器 ×1.8
  1118. {pdf:49,pdc:57}, //伤害上限×3
  1119. ];
  1120. Formation.prototype.getPdcQrStr = function()
  1121. {
  1122. function genMemberMap(m, a, position = 0)
  1123. {
  1124. const o = new Map();
  1125. o.set(0, m.id);
  1126. if (m.latent.length)
  1127. o.set(2, m.latent.map(pdfLtent=> Formation.pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  1128. o.set(3, m.level);
  1129. o.set(4, m.plus[0]);
  1130. o.set(5, m.plus[1]);
  1131. o.set(6, m.plus[2]);
  1132. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  1133. o.set(8, m?.sawoken ?? 0);
  1134. if (a.id != 0)
  1135. {
  1136. o.set(9, a.id);
  1137. o.set(10, a.level);
  1138. o.set(11, a.plus[0]);
  1139. o.set(12, a.plus[1]);
  1140. o.set(13, a.plus[2]);
  1141. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  1142. }
  1143. o.set(15, position);
  1144. return o;
  1145. }
  1146. let outArr = [
  1147. [1,this.teams.length - 1]
  1148. ];
  1149. if (this.teams.length == 2)
  1150. {
  1151. const team1 = this.teams[0];
  1152. const team2 = this.teams[1];
  1153. team1[0].push(team2[0].shift());
  1154. team1[1].push(team2[1].shift());
  1155. }
  1156. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  1157. let teamArr = [
  1158. Formation.pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || 0 //徽章
  1159. ];
  1160. const membersArr = t[0];
  1161. const assistArr = t[1];
  1162. for (let i=0;i<membersArr.length;i++)
  1163. {
  1164. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  1165. {
  1166. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  1167. let pdcMemberArr = Array.from(pdcMemberMap);
  1168. pdcMemberStr = pdcMemberArr.map(item => {
  1169. if (item[1] == undefined)
  1170. {
  1171. return null;
  1172. }
  1173. return [
  1174. item[0].toString(36).padStart(2,'0'),
  1175. item[1].toString(36).padStart(2,'0')
  1176. ].join('')}).filter(item=>item).join(',');
  1177. teamArr.push(pdcMemberStr);
  1178. }
  1179. }
  1180. return teamArr.join('}');
  1181. });
  1182. if (this.teams.length == 2)
  1183. {
  1184. const team1 = this.teams[0];
  1185. const team2 = this.teams[1];
  1186. team2[0].splice(0,0,team1[0].pop());
  1187. team2[1].splice(0,0,team1[1].pop());
  1188. }
  1189. outArr = outArr.concat(pdcTeamsStr);
  1190. return outArr.join(']');
  1191. }
  1192. //paddb的徽章对应数字
  1193. Formation.paddbBadgeMap = [
  1194. {pdf:undefined,paddb:0}, //什么都没有
  1195. {pdf:1,paddb:1}, //无限cost
  1196. {pdf:2,paddb:2}, //小手指
  1197. {pdf:3,paddb:3}, //全体攻击
  1198. {pdf:4,paddb:4}, //小回复
  1199. {pdf:5,paddb:5}, //小血量
  1200. {pdf:6,paddb:6}, //小攻击
  1201. {pdf:7,paddb:7}, //SB
  1202. {pdf:8,paddb:8}, //队长防封
  1203. {pdf:9,paddb:9}, //SX
  1204. {pdf:11,paddb:14}, //无天降
  1205. {pdf:17,paddb:10}, //大回复
  1206. {pdf:18,paddb:11}, //大血量
  1207. {pdf:19,paddb:12}, //大攻击
  1208. {pdf:20,paddb:null}, //三维
  1209. {pdf:21,paddb:13}, //大手指
  1210. {pdf:10,paddb:18}, //加经验
  1211. {pdf:12,paddb:15}, //墨镜
  1212. {pdf:13,paddb:16}, //防废
  1213. {pdf:14,paddb:17}, //防毒
  1214. {pdf:PAD_PASS_BADGE,paddb:19}, //月卡
  1215. ];
  1216. //paddb的潜觉对应数字
  1217. Formation.paddbLatentMap = [
  1218. {pdf:1,paddb:13}, //HP
  1219. {pdf:2,paddb:14}, //攻击
  1220. {pdf:3,paddb:15}, //回复
  1221. {pdf:4,paddb:16}, //手指
  1222. {pdf:5,paddb:17}, //自回
  1223. {pdf:6,paddb:19}, //火盾
  1224. {pdf:7,paddb:20}, //水盾
  1225. {pdf:8,paddb:21}, //木盾
  1226. {pdf:9,paddb:22}, //光盾
  1227. {pdf:10,paddb:23}, //暗盾
  1228. {pdf:11,paddb:18}, //防坐
  1229. {pdf:12,paddb:27}, //三维
  1230. {pdf:13,paddb:38}, //不被换队长
  1231. {pdf:14,paddb:37}, //不掉废
  1232. {pdf:15,paddb:36}, //不掉毒
  1233. {pdf:16,paddb:12}, //进化杀
  1234. {pdf:17,paddb:9}, //觉醒杀
  1235. {pdf:18,paddb:10}, //强化杀
  1236. {pdf:19,paddb:11}, //卖钱杀
  1237. {pdf:20,paddb:2}, //神杀
  1238. {pdf:21,paddb:1}, //龙杀
  1239. {pdf:22,paddb:3}, //恶魔杀
  1240. {pdf:23,paddb:4}, //机械杀
  1241. {pdf:24,paddb:8}, //平衡杀
  1242. {pdf:25,paddb:5}, //攻击杀
  1243. {pdf:26,paddb:6}, //体力杀
  1244. {pdf:27,paddb:7}, //回复杀
  1245. {pdf:28,paddb:24}, //大HP
  1246. {pdf:29,paddb:25}, //大攻击
  1247. {pdf:30,paddb:26}, //大回复
  1248. {pdf:31,paddb:33}, //大手指
  1249. {pdf:32,paddb:28}, //大火盾
  1250. {pdf:33,paddb:29}, //大水盾
  1251. {pdf:34,paddb:30}, //大木盾
  1252. {pdf:35,paddb:31}, //大光盾
  1253. {pdf:36,paddb:32}, //大暗盾
  1254. {pdf:37,paddb:35}, //6色破无效
  1255. {pdf:38,paddb:34}, //3色破属吸
  1256. {pdf:39,paddb:41}, //C珠破吸
  1257. {pdf:40,paddb:40}, //心横解转转
  1258. {pdf:41,paddb:39}, //U解禁消
  1259. {pdf:42,paddb:42}, //伤害上限×2
  1260. {pdf:43,paddb:43}, //HP++
  1261. {pdf:44,paddb:44}, //攻击++
  1262. {pdf:45,paddb:45}, //回复++
  1263. {pdf:46,paddb:46}, //心追解云封
  1264. {pdf:47,paddb:47}, //心L大SB
  1265. {pdf:48,paddb:48}, //L解禁武器
  1266. {pdf:49,paddb:49}, //伤害上限×3
  1267. ];
  1268. Formation.prototype.getPaddbQrObj = function(keepDataSource = true)
  1269. {
  1270. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1271. function protectPadDbId(cardid) {
  1272. if (cardid === null) return cardid;
  1273. return cardid > 9934 ? 1319 : cardFixId(cardid, true);
  1274. }
  1275. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1276. function changePadDbIdLevel(cardid) {
  1277. return cardid > 9934 ;
  1278. }
  1279. //PADDB目前只支持单人队伍
  1280. const [members,assists,badge] = this.teams[0];
  1281. let teamObj = {
  1282. name: this.title,
  1283. badge: Formation.paddbBadgeMap.find(badge=>badge.pdf === badge)?.paddb ?? badge,
  1284. memo: (this.detail || '') + '\n' + uploadMessage,
  1285. monsters: {},
  1286. assists: {},
  1287. }
  1288. //返回一个变身角色的变身根ID
  1289. function returnHenshinRootId(mid)
  1290. {
  1291. const m = Cards[mid];
  1292. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  1293. { //只有变身来源小于目前id的,才继续找base
  1294. mid = returnHenshinRootId(m.henshinFrom[0]);
  1295. }
  1296. return mid;
  1297. }
  1298. for (let i = 0; i < members.length; i++) {
  1299. const m = members[i], a = assists[i];
  1300. //计算基底的变身情况
  1301. let num, transform;
  1302. if (m.card?.henshinFrom?.length > 0 //是变身
  1303. && m.level <= m.card.maxLevel //等级不超过99
  1304. ) {
  1305. num = returnHenshinRootId(m.id);
  1306. transform = m.id;
  1307. } else {
  1308. num = m.id;
  1309. transform = null;
  1310. }
  1311. let memberIdChange = changePadDbIdLevel(transform || num);
  1312. teamObj.monsters[i] = m.id <= 0 ? null : {
  1313. num: memberIdChange ? m.level : num,// protectPadDbId(num, true),
  1314. level: memberIdChange ? (transform || num) : m.level,
  1315. awoken: m.awoken,
  1316. plus: m.plus.concat(),
  1317. active_skill_level: m.skilllevel ?? Skills[m.card.activeSkillId].maxLevel,
  1318. transform: memberIdChange ? m.level : num,
  1319. super_awoken: m.sawoken + 2,
  1320. latent_awokens: m.latent.map(n=>Formation.paddbLatentMap.find(latent=>latent.pdf === n)?.paddb ?? latent),
  1321. };
  1322. let assistIdChange = changePadDbIdLevel(a.id);
  1323. teamObj.assists[i] = a.id <= 0 ? null : {
  1324. num: assistIdChange ? a.level : a.id,
  1325. level: assistIdChange ? a.id : a.level,
  1326. plus: a.plus.every(n=>n>=99), //只需要true和false
  1327. active_skill_level: a.skilllevel ?? Skills[a.card.activeSkillId].maxLevel,
  1328. };
  1329. }
  1330. let qrObj = {
  1331. // userId:"",
  1332. // password:"",
  1333. name: this.title,
  1334. // "tags":[""],
  1335. mons: members.concat(assists).map(m=>m.id > 0 ? protectPadDbId(m.id, true) : ""),
  1336. team: JSON.stringify(teamObj),
  1337. };
  1338. return qrObj;
  1339. }
  1340. //daddb的徽章对应数字
  1341. Formation.daddbBadgeMap = [
  1342. {pdf:undefined,daddb:0}, //什么都没有
  1343. {pdf:1,daddb:0}, //无限cost
  1344. {pdf:2,daddb:1}, //小手指
  1345. {pdf:3,daddb:2}, //全体攻击
  1346. {pdf:4,daddb:3}, //小回复
  1347. {pdf:5,daddb:4}, //小血量
  1348. {pdf:6,daddb:5}, //小攻击
  1349. {pdf:7,daddb:6}, //SB
  1350. {pdf:8,daddb:7}, //队长防封
  1351. {pdf:9,daddb:8}, //SX
  1352. {pdf:11,daddb:13}, //无天降
  1353. {pdf:17,daddb:9}, //大回复
  1354. {pdf:18,daddb:10}, //大血量
  1355. {pdf:19,daddb:11}, //大攻击
  1356. {pdf:20,daddb:null}, //三维
  1357. {pdf:21,daddb:12}, //大手指
  1358. {pdf:10,daddb:17}, //加经验
  1359. {pdf:12,daddb:14}, //墨镜
  1360. {pdf:13,daddb:15}, //防废
  1361. {pdf:14,daddb:16}, //防毒
  1362. {pdf:22,daddb:19}, //除武器,全抗性(耐)
  1363. {pdf:23,daddb:20}, //除武器,10SB(S+×5)
  1364. {pdf:PAD_PASS_BADGE,daddb:18}, //月卡
  1365. ];
  1366. //paddb的潜觉对应数字
  1367. Formation.daddbLatentMap = [
  1368. {pdf:1,daddb:[0,1]}, //HP
  1369. {pdf:2,daddb:[0,2]}, //攻击
  1370. {pdf:3,daddb:[0,3]}, //回复
  1371. {pdf:4,daddb:[0,4]}, //手指
  1372. {pdf:5,daddb:[0,5]}, //自回
  1373. {pdf:6,daddb:[0,6]}, //火盾
  1374. {pdf:7,daddb:[0,7]}, //水盾
  1375. {pdf:8,daddb:[0,8]}, //木盾
  1376. {pdf:9,daddb:[0,9]}, //光盾
  1377. {pdf:10,daddb:[0,10]}, //暗盾
  1378. {pdf:11,daddb:[0,0]}, //防坐
  1379. {pdf:12,daddb:[1,15]}, //三维
  1380. {pdf:13,daddb:[2,4]}, //不被换队长
  1381. {pdf:14,daddb:[2,3]}, //不掉废
  1382. {pdf:15,daddb:[2,2]}, //不掉毒
  1383. {pdf:16,daddb:[1,11]}, //进化杀
  1384. {pdf:17,daddb:[1,8]}, //觉醒杀
  1385. {pdf:18,daddb:[1,9]}, //强化杀
  1386. {pdf:19,daddb:[1,10]}, //卖钱杀
  1387. {pdf:20,daddb:[1,1]}, //神杀
  1388. {pdf:21,daddb:[1,0]}, //龙杀
  1389. {pdf:22,daddb:[1,2]}, //恶魔杀
  1390. {pdf:23,daddb:[1,3]}, //机械杀
  1391. {pdf:24,daddb:[1,7]}, //平衡杀
  1392. {pdf:25,daddb:[1,4]}, //攻击杀
  1393. {pdf:26,daddb:[1,5]}, //体力杀
  1394. {pdf:27,daddb:[1,6]}, //回复杀
  1395. {pdf:28,daddb:[1,12]}, //大HP
  1396. {pdf:29,daddb:[1,13]}, //大攻击
  1397. {pdf:30,daddb:[1,14]}, //大回复
  1398. {pdf:31,daddb:[1,21]}, //大手指
  1399. {pdf:32,daddb:[1,16]}, //大火盾
  1400. {pdf:33,daddb:[1,17]}, //大水盾
  1401. {pdf:34,daddb:[1,18]}, //大木盾
  1402. {pdf:35,daddb:[1,19]}, //大光盾
  1403. {pdf:36,daddb:[1,20]}, //大暗盾
  1404. {pdf:37,daddb:[2,1]}, //6色破无效
  1405. {pdf:38,daddb:[2,0]}, //3色破属吸
  1406. {pdf:39,daddb:[2,7]}, //C珠破吸
  1407. {pdf:40,daddb:[2,6]}, //心横解转转
  1408. {pdf:41,daddb:[2,5]}, //U解禁消
  1409. {pdf:42,daddb:[2,8]}, //伤害上限×2
  1410. {pdf:43,daddb:[1,22]}, //HP++
  1411. {pdf:44,daddb:[1,23]}, //攻击++
  1412. {pdf:45,daddb:[1,24]}, //回复++
  1413. {pdf:46,daddb:[2,9]}, //心追解云封
  1414. {pdf:47,daddb:[2,10]}, //心L大SB
  1415. {pdf:48,daddb:[2,12]}, //L解禁武器
  1416. {pdf:49,daddb:[2,11]}, //伤害上限×3
  1417. ];
  1418. Formation.prototype.getDaddbQrObj = function()
  1419. {
  1420. //PADDB目前只支持单人队伍
  1421. const [members,assists,badge] = this.teams[0];
  1422. let teamObj = {
  1423. name: this.title,
  1424. badge: Formation.daddbBadgeMap.find(_badge=>_badge.pdf === badge)?.daddb ?? badge,
  1425. staffs: [],
  1426. }
  1427. for (let i = 0; i < members.length; i++) {
  1428. const m = members[i], a = assists[i];
  1429. teamObj.staffs[i] = {
  1430. staf: m.id || -1,
  1431. eq: a.id || -1,
  1432. sawak: m.sawoken || -1,
  1433. qawak: m.latent.map(n=>Formation.daddbLatentMap.find(latent=>latent.pdf === n)?.daddb ?? latent),
  1434. };
  1435. }
  1436. return teamObj;
  1437. }
  1438. Formation.prototype.getQrStr = function(type)
  1439. {
  1440. switch (type) {
  1441. case 'paddf': {
  1442. return JSON.stringify(this.getPdfQrObj());
  1443. }
  1444. case 'daddb': {
  1445. return JSON.stringify(this.getDaddbQrObj());
  1446. }
  1447. case 'pdc':
  1448. default: {
  1449. return this.getPdcQrStr();
  1450. }
  1451. }
  1452. }
  1453. Formation.prototype.removeAssist = function() {
  1454. this.teams.forEach(team=>{
  1455. const assists = team[1];
  1456. for (let i = 0; i < assists.length; i++) {
  1457. assists[i] = new MemberAssist();
  1458. }
  1459. });
  1460. createNewUrl();
  1461. refreshAll(formation);
  1462. }
  1463. class PlayerData
  1464. {
  1465. constructor(data)
  1466. {
  1467. Object.assign(this, data);
  1468. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  1469. this.parsedDecks = PlayerDataDeck.parseDataArray(
  1470. data.decksb.decks,
  1471. data?.decksbs?.decks,
  1472. this.parsedCards);
  1473. }
  1474. }
  1475. class PlayerDataDeck {
  1476. constructor(data, parsedCards) {
  1477. const e = data.entries();
  1478. this.membersIndex = [
  1479. e.next().value[1],
  1480. e.next().value[1],
  1481. e.next().value[1],
  1482. e.next().value[1],
  1483. e.next().value[1],
  1484. ];
  1485. this.badge = e.next().value[1];
  1486. this.membersIndex.push(e.next().value[1]);
  1487. if (parsedCards)
  1488. {
  1489. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  1490. }
  1491. e.next(); //未知
  1492. e.next(); //未知
  1493. if (!e.next().done)
  1494. {
  1495. console.warn("出现未知的用户队伍数据");
  1496. }
  1497. }
  1498. static parseDataArray(decks1, decks2, parsedCards)
  1499. {
  1500. let datas = decks1.concat(decks2 ?? []);
  1501. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  1502. if (Boolean(decks2)) //如果开了月卡
  1503. {
  1504. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  1505. }
  1506. return decks;
  1507. }
  1508. toFormation()
  1509. {
  1510. const f = new Formation(1, 6);
  1511. const team = f.teams[0];
  1512. team[2] = this.badge;
  1513. const tMembers = team[0];
  1514. const tAssists = team[1];
  1515. this.members.forEach((member, idx)=>{
  1516. const tm = tMembers[idx];
  1517. const ta = tAssists[idx];
  1518. if (member) {
  1519. tm.loadFromMember(member);
  1520. tm.sawoken = member.superAwoken;
  1521. tm.plus = Object.values(member.plus);
  1522. tm.skilllevel = member.skillLevel;
  1523. if (member.assist) {
  1524. ta.loadFromMember(member.assist);
  1525. ta.sawoken = member.assist.superAwoken;
  1526. ta.plus = Object.values(member.assist.plus);
  1527. ta.skilllevel = member.assist.skillLevel;
  1528. }
  1529. }
  1530. });
  1531. return f;
  1532. }
  1533. }
  1534. class PlayerDataCard {
  1535. constructor(data) {
  1536. const e = data.entries();
  1537. this.index = e.next().value[1];
  1538. this.exp = e.next().value[1];
  1539. this.level = e.next().value[1];
  1540. this.skillLevel = e.next().value[1]; //未知
  1541. e.next(); //未知
  1542. this.id = cardFixId(e.next().value[1], false);
  1543. //叠加型用他们的经验来表示数量
  1544. const card = Cards[this.id];
  1545. this.count = 1;
  1546. if (card && card.stackable)
  1547. {
  1548. this.count = this.exp;
  1549. this.exp = 0;
  1550. }
  1551. this.plus = {
  1552. hp : e.next().value[1],
  1553. atk: e.next().value[1],
  1554. rcv: e.next().value[1]
  1555. };
  1556. this.awoken = e.next().value[1];
  1557. this.latent = new LatentAwakening(e.next().value[1]);
  1558. this.assistIndex = e.next().value[1];
  1559. e.next(); //未知
  1560. this.superAwoken = e.next().value[1];
  1561. e.next(); //未知
  1562. if (!e.next().done)
  1563. {
  1564. console.warn("出现未知的用户箱子卡片数据");
  1565. }
  1566. //console.log(b);
  1567. }
  1568. toOldMember()
  1569. {
  1570. const m = new Member();
  1571. m.id = this.id;
  1572. m.level = this.level;
  1573. m.awoken = this.awoken;
  1574. m.skilllevel = this.skillLevel;
  1575. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  1576. m.sawoken = this.superAwoken;
  1577. m.latent = this.latent.concat();
  1578. return m;
  1579. }
  1580. static parseDataArray(datas)
  1581. {
  1582. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  1583. parsedCards.forEach(mon=>{
  1584. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  1585. });
  1586. return parsedCards;
  1587. }
  1588. }
  1589. //进化树
  1590. class EvoTree
  1591. {
  1592. constructor(mid, parent = null)
  1593. {
  1594. if (!mid) return;
  1595. const _this = this;
  1596. this.parent = parent;
  1597. if (parent == null) //如果没有提供父级,则寻找进化根
  1598. {
  1599. //返回一个角色的根ID
  1600. function returnRootId(mid)
  1601. {
  1602. mid = Cards[mid].evoRootId;
  1603. const m = Cards[mid];
  1604. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  1605. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  1606. mid = returnRootId(m.henshinFrom[0]);
  1607. }
  1608. return mid;
  1609. }
  1610. mid = returnRootId(mid);
  1611. }
  1612. const card = Cards[mid];
  1613. this.id = mid;
  1614. this.idArr = parent ? parent.idArr.concat() : [];
  1615. this.card = card;
  1616. this.children = [];
  1617. this.evoType = null;
  1618. if (parent == null)
  1619. {
  1620. this.evoType = "Base";
  1621. }
  1622. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1623. {
  1624. if (parent.card.henshinTo.length > 1) {
  1625. this.evoType = "Random Henshin";
  1626. //限定最多两层随机变身
  1627. if (parent?.parent?.card?.henshinTo?.length > 1) {
  1628. return this;
  1629. }
  1630. }
  1631. else
  1632. this.evoType = "Henshin";
  1633. }
  1634. else
  1635. {
  1636. if (card.evoMaterials[0] === 0xFFFF) //试练进化
  1637. {
  1638. this.evoType = "Ordeal Evo";
  1639. }else if (card.evoMaterials.includes(3826)) //像素进化
  1640. {
  1641. this.evoType = "Pixel Evo";
  1642. }else if (card.awakenings.includes(49)) //武器
  1643. {
  1644. this.evoType = "Assist Evo";
  1645. }else if (card.isUltEvo) //究进
  1646. {
  1647. if (parent.card.isUltEvo) //超究进
  1648. {
  1649. this.evoType = "Super Ult Evo";
  1650. }else
  1651. {
  1652. this.evoType = "Ult Evo";
  1653. }
  1654. }else
  1655. {
  1656. if (parent.card.isUltEvo) //转生
  1657. {
  1658. this.evoType = "Reincarnation";
  1659. }else if(parent.evoType == "Reincarnation")
  1660. {
  1661. this.evoType = "Super Reincarnation";
  1662. }else
  1663. {
  1664. this.evoType = "Evolution";
  1665. }
  1666. }
  1667. }
  1668. if (this.idArr.includes(mid))
  1669. {
  1670. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1671. {
  1672. this.evoType = "Henshin Loop";
  1673. }
  1674. return this;
  1675. }else
  1676. {
  1677. this.idArr.push(mid);
  1678. }
  1679. if (Array.isArray(card.henshinTo)) {
  1680. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  1681. }
  1682. if (this.evoType != "Henshin")
  1683. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1684. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1685. };
  1686. toListNode()
  1687. {
  1688. const createCardHead = editBox.createCardHead;
  1689. const tBox = document.createElement("div");
  1690. tBox.className = "evo-box";
  1691. const evoPanel = tBox.appendChild(document.createElement("div"));
  1692. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  1693. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  1694. evotPanel_L.className = "evo-panel-left";
  1695. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  1696. evotPanel_R.className = "evo-panel-right";
  1697. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  1698. evoTypeDiv.className = "evo-type-div";
  1699. // const typeSVG = evotPanel_L.appendChild(document.createElementNS(svgNS,"svg"));
  1700. // const svgText = typeSVG.appendChild(document.createElementNS(svgNS,'text'));
  1701. // svgText.setAttribute("y",`10`);
  1702. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  1703. evoType.className = "evo-type";
  1704. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  1705. monHead.className = "monster-head";
  1706. const monName = evotPanel_R.appendChild(document.createElement("div"));
  1707. monName.className = "monster-name";
  1708. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  1709. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  1710. evotMaterials.className = "evo-materials";
  1711. (this.evoType === "Ordeal Evo" ? new Array(5).fill(0) : this.card.evoMaterials).forEach(mid=>{
  1712. //const li = evotMaterials.appendChild(document.createElement("li"));
  1713. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  1714. });
  1715. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  1716. evoSubEvo.className = "evo-subevo";
  1717. this.children.forEach(subEvo=>{
  1718. const li = evoSubEvo.appendChild(document.createElement("li"));
  1719. li.appendChild(subEvo.toListNode());
  1720. });
  1721. return tBox;
  1722. };
  1723. }
  1724. //进化树
  1725. class RequirementTree extends EvoTree
  1726. {
  1727. static gemNames = {
  1728. ja: "希石",
  1729. en: "Gem",
  1730. ko: "휘석",
  1731. };
  1732. constructor(mid, parent = null)
  1733. {
  1734. if (!mid) return;
  1735. super();
  1736. const _this = this;
  1737. this.parent = parent;
  1738. const card = Cards[mid];
  1739. this.id = mid;
  1740. this.idArr = parent ? parent.idArr.concat() : [];
  1741. this.card = card;
  1742. this.children = [];
  1743. this.evoType = "requirement";
  1744. this.idArr.push(mid);
  1745. let gemName = RequirementTree.gemNames[currentDataSource.code];
  1746. if (card.evoBaseId && card.evoRootId !== mid) {
  1747. let realMaterials = []
  1748. for (const materialId of card.evoMaterials.filter(Boolean)) {
  1749. const materialCard = Cards[materialId];
  1750. if (!materialCard) continue;
  1751. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  1752. //console.log("查咨进化素材:", materialCard);
  1753. let maybeCard = Cards.find(_card =>
  1754. !_card.types.includes(0) && //必须不是进化类型
  1755. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  1756. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  1757. _card.evoRootId != _card.id //忽略原始形态没有进化的
  1758. );
  1759. //console.log("查询结果:", maybeCard);
  1760. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  1761. //console.log(card, maybeCard);
  1762. realMaterials.push(maybeCard.id);
  1763. };
  1764. }
  1765. }
  1766. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  1767. this.children.push(...materials);
  1768. this.children.push(new RequirementTree(card.evoBaseId, _this));
  1769. }
  1770. };
  1771. }
  1772. function henshinStep(step)
  1773. {
  1774. if (step == 0) return;
  1775. function gotoHenshin(card, nstep)
  1776. {
  1777. if (nstep > 0 && Array.isArray(card.henshinTo))
  1778. {
  1779. let max = Math.randomInteger(card.henshinTo.length - 1);
  1780. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  1781. }
  1782. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  1783. {
  1784. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  1785. }
  1786. else
  1787. {
  1788. return card;
  1789. }
  1790. }
  1791. formation.teams.forEach(team=>{
  1792. team[0].forEach(member=>{
  1793. const mid = member.id;
  1794. const card = Cards[mid];
  1795. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  1796. { //要变身前的才进行操作
  1797. const _card = gotoHenshin(card, step);
  1798. member.id = _card.id;
  1799. member.awoken = _card.awakenings.length;
  1800. }
  1801. });
  1802. });
  1803. createNewUrl({replaceState: true});
  1804. refreshAll(formation);
  1805. }
  1806. function loadData(force = false)
  1807. {
  1808. if (force)
  1809. console.info('强制更新数据。');
  1810. const _time = new Date().getTime();
  1811. //开始读取解析怪物数据
  1812. const sourceDataFolder = "monsters-info";
  1813. dealCkeyData();
  1814. statusLine?.writeText(localTranslating.status_message.loading_check_version);
  1815. GM_xmlhttpRequest({
  1816. method: "GET",
  1817. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1818. onload: function(response) {
  1819. dealCkeyData(response.response);
  1820. },
  1821. onerror: function(response) {
  1822. console.error("新的 Ckey JSON 数据获取失败。", response);
  1823. return;
  1824. }
  1825. });
  1826. //处理返回的数据
  1827. function dealCkeyData(responseText)
  1828. { //处理数据版本
  1829. const lastKeyString = localStorage.getItem(cfgPrefix + "ckey");
  1830. let newCkeys; //当前的Ckey们
  1831. let lastCkeys; //以前Ckey们
  1832. let currentCkey; //获取当前语言的ckey
  1833. let lastCurrentCkey; //以前的当前语言的ckey
  1834. if (!force && responseText === undefined) {
  1835. try {
  1836. newCkeys = JSON.parse(lastKeyString);
  1837. console.info("提前预载原来已经储存的数据");
  1838. if (!newCkeys) return;
  1839. } catch (e) {
  1840. console.error("以前还没有下载过数据。", e);
  1841. return;
  1842. }
  1843. } else {
  1844. try {
  1845. newCkeys = JSON.parse(responseText);
  1846. if (!newCkeys) return;
  1847. } catch (e) {
  1848. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  1849. return;
  1850. }
  1851. }
  1852. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  1853. currentCkey = newCkeys?.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  1854. try {
  1855. lastCkeys = JSON.parse(lastKeyString); //读取本地储存的原来的ckey
  1856. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1857. lastCkeys = [];
  1858. } catch (e) {
  1859. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1860. lastCkeys = [];
  1861. }
  1862. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1863. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1864. lastCurrentCkey = {
  1865. code: currentDataSource.code,
  1866. ckey: {},
  1867. updateTime: null
  1868. };
  1869. lastCkeys.push(lastCurrentCkey);
  1870. }
  1871. statusLine?.writeText(localTranslating.status_message.loading_mon_info);
  1872. if (!force && db && currentCkey?.ckey?.card == lastCurrentCkey?.ckey?.card) {
  1873. console.debug("Cards ckey相等,直接读取已有的数据。");
  1874. const transaction = db.transaction([`cards`]);
  1875. const objectStore = transaction.objectStore(`cards`);
  1876. const request = objectStore.get(currentDataSource.code);
  1877. request.onerror = function(event) {
  1878. console.error("Cards 数据库内容读取失败,需重新下载。");
  1879. downloadCardsData();
  1880. };
  1881. request.onsuccess = function(event) {
  1882. if (Array.isArray(request.result))
  1883. {
  1884. Cards = loadExtraCardsData(request.result);
  1885. dealCardsData(Cards);
  1886. }else
  1887. {
  1888. console.info("Cards 数据库内容不存在,需重新下载。");
  1889. downloadCardsData();
  1890. }
  1891. };
  1892. } else {
  1893. console.log("Cards 需重新下载。");
  1894. downloadCardsData();
  1895. }
  1896. function downloadCardsData()
  1897. {
  1898. GM_xmlhttpRequest({
  1899. method: "GET",
  1900. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1901. onload: function(response) {
  1902. try {
  1903. Cards = loadExtraCardsData(JSON.parse(response.response));
  1904. } catch (e) {
  1905. console.error("Cards 数据 JSON 解码出错。", e);
  1906. return;
  1907. }
  1908. if (db)
  1909. {
  1910. const transaction = db.transaction([`cards`], "readwrite");
  1911. transaction.oncomplete = function(event) {
  1912. console.log("Cards 数据库写入完毕。");
  1913. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1914. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1915. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1916. dealCardsData(Cards);
  1917. };
  1918. const objectStore = transaction.objectStore(`cards`);
  1919. objectStore.put(Cards,currentDataSource.code);
  1920. }else //隐私模式无法启动数据库
  1921. {
  1922. dealCardsData(Cards);
  1923. }
  1924. },
  1925. onerror: function(response) {
  1926. console.error("Cards JSON 数据获取失败。", response);
  1927. }
  1928. });
  1929. }
  1930. function loadExtraCardsData(_cards)
  1931. {
  1932. //初始化值
  1933. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1934. let cards = _cards.slice(0, splitIdx);
  1935. for (let i = splitIdx + 1; i < _cards.length; i++)
  1936. {
  1937. const card = _cards[i];
  1938. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(card);
  1939. card.onlyAssist = Boolean(card.flags & 1<<4);
  1940. card.gachaIds = Bin.unflags(card.gachaGroupsFlag);
  1941. card.typesFlag = Bin.enflags(card.types);
  1942. if (card.syncAwakening && !card.superAwakenings.includes(card.syncAwakening)) card.superAwakenings.push(card.syncAwakening);
  1943. /*card.unk01p = Bin.unflags(card.unk01);
  1944. card.unk02p = Bin.unflags(card.unk02);
  1945. card.unk03p = Bin.unflags(card.unk03);
  1946. card.unk04p = Bin.unflags(card.unk04);
  1947. card.unk05p = Bin.unflags(card.unk05);
  1948. card.unk06p = Bin.unflags(card.unk06);
  1949. card.unk07p = Bin.unflags(card.unk07);
  1950. card.unk08p = Bin.unflags(card.unk08);*/
  1951. cards[card?.id] = card;
  1952. }
  1953. return cards;
  1954. }
  1955. function dealCardsData(_cards)
  1956. {
  1957. statusLine?.writeText(localTranslating.status_message.loading_skill_info);
  1958. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1959. console.debug("Skills ckey相等,直接读取已有的数据。");
  1960. const transaction = db.transaction([`skills`]);
  1961. const objectStore = transaction.objectStore(`skills`);
  1962. const request = objectStore.get(currentDataSource.code);
  1963. request.onerror = function(event) {
  1964. console.error("Skills 数据库内容读取失败。");
  1965. };
  1966. request.onsuccess = function(event) {
  1967. if (Array.isArray(request.result))
  1968. {
  1969. Skills = request.result;
  1970. dealSkillData(Skills);
  1971. }else
  1972. {
  1973. console.info("Skills 数据库内容不存在,需重新下载。");
  1974. downloadSkillData();
  1975. }
  1976. };
  1977. } else {
  1978. console.log("Skills 需重新下载。");
  1979. downloadSkillData();
  1980. }
  1981. function downloadSkillData()
  1982. {
  1983. GM_xmlhttpRequest({
  1984. method: "GET",
  1985. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1986. onload: function(response) {
  1987. try {
  1988. Skills = JSON.parse(response.response);
  1989. } catch (e) {
  1990. console.log("Skills 数据 JSON 解码出错", e);
  1991. return;
  1992. }
  1993. if (db)
  1994. {
  1995. const transaction = db.transaction([`skills`], "readwrite");
  1996. transaction.oncomplete = function(event) {
  1997. console.log("Skills 数据库写入完毕。");
  1998. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1999. lastCurrentCkey.updateTime = currentCkey.updateTime;
  2000. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  2001. dealSkillData(Skills);
  2002. };
  2003. const objectStore = transaction.objectStore(`skills`);
  2004. objectStore.put(Skills,currentDataSource.code);
  2005. }else //隐私模式无法启动数据库
  2006. {
  2007. dealSkillData(Skills);
  2008. }
  2009. },
  2010. onerror: function(response) {
  2011. console.error("Skills JSON 数据获取失败", response);
  2012. }
  2013. });
  2014. }
  2015. function dealSkillData(_skills)
  2016. {
  2017. //显示数据更新时间
  2018. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  2019. checkControlBox();
  2020. function checkControlBox()
  2021. {
  2022. if (controlBox)
  2023. {
  2024. const updateTime = controlBox.querySelector("#datasource-updatetime");
  2025. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  2026. clearInterval(controlBoxHook);
  2027. }
  2028. }
  2029. //initialize(); //初始化
  2030. statusLine?.writeText();
  2031. //如果通过的话就载入URL中的怪物数据
  2032. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  2033. checkFormationBox();
  2034. function checkFormationBox()
  2035. {
  2036. if (formationBox?.querySelector('.teams'))
  2037. {
  2038. reloadFormationData();
  2039. clearInterval(formationBoxHook);
  2040. }
  2041. }
  2042. //读取储存的所有玩家数据
  2043. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  2044. PlayerDatas = datas.map(data=>new PlayerData(data));
  2045. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  2046. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  2047. });
  2048. }
  2049. }
  2050. }
  2051. }
  2052. //重新读取URL中的Data数据并刷新页面
  2053. function reloadFormationData(event) {
  2054. let formationData;
  2055. if (!(formationData = event?.state?.outForm))
  2056. {
  2057. //如果没有现有数据
  2058. try {
  2059. const parameterDataString = getQueryString(["d","data"]);
  2060. formationData = JSON.parse(parameterDataString);
  2061. //console.log("从URL读取",formationData);
  2062. } catch (e) {
  2063. console.error("URL中队伍数据JSON解码出错", e);
  2064. return;
  2065. }
  2066. }
  2067. formation.loadObj(formationData);
  2068. const _id = getQueryString("_id");
  2069. if (_id) {
  2070. const paddbTeamId = document.querySelector("#paddb-team-id");
  2071. paddbTeamId.value = `https://paddb.net/team/${_id}`;
  2072. }
  2073. //恢复上一次的搜索状态
  2074. const searchOptions = ((str)=>{
  2075. try {
  2076. const obj = JSON.parse(str);
  2077. return obj.attrs ? obj : null;
  2078. } catch (error) {
  2079. return null;
  2080. }
  2081. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  2082. if (searchOptions) {
  2083. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  2084. }
  2085. //编辑模式直接打开编辑框
  2086. let editingTarget = ((str)=>{
  2087. try {
  2088. const arr = JSON.parse(str);
  2089. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  2090. } catch (error) {
  2091. return null;
  2092. }
  2093. })(sessionStorage.getItem('editing'));
  2094. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  2095. if (editingTarget) {
  2096. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  2097. const searchArr = event?.state?.searchArr ?? (str=>{
  2098. try {
  2099. const arr = JSON.parse(str);
  2100. if (Array.isArray(arr) && arr.every(item=>Number.isInteger(item))) {
  2101. return arr;
  2102. } else return;
  2103. } catch (error) {
  2104. return;
  2105. }
  2106. })(getQueryString("show-search")); //显示指定的ID数组
  2107. if (isGuideMod && !isNaN(mid)) {
  2108. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  2109. }
  2110. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  2111. if (editingTarget && searchArr)
  2112. {
  2113. showSearch(searchArr);
  2114. }
  2115. } else {
  2116. editBox.hide();
  2117. }
  2118. refreshAll(formation);
  2119. }
  2120. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  2121. //创建新的分享地址
  2122. function createNewUrl(arg) {
  2123. if (arg == undefined) arg = {};
  2124. if (window.history?.pushState) { // 支持History API
  2125. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  2126. const datasource = arg.datasource || getQueryString("s");
  2127. const _id = arg._id || getQueryString("_id");
  2128. const outObj = formation.outObj();
  2129. const newSearch = new URLSearchParams();
  2130. if (language_i18n) newSearch.set("l", language_i18n);
  2131. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  2132. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  2133. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  2134. if (outObj)
  2135. {
  2136. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  2137. newSearch.set("d", dataJsonStr);
  2138. }
  2139. if (_id) newSearch.set("_id", _id);
  2140. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  2141. if (arg.onlyReturnUrl) {
  2142. return newUrl;
  2143. } else {
  2144. historyAction = arg.replaceState ? history.replaceState : history.pushState;
  2145. // 报错 Uncaught TypeError: 'pushState' called on an object that does not implement interface History. 参考 https://www.coder.work/article/2664156
  2146. historyAction.call(history, {outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  2147. }
  2148. }
  2149. }
  2150. function qrObjToUrl(obj)
  2151. {
  2152. let fileName;
  2153. switch (obj.d.f.length)
  2154. {
  2155. case 1:{
  2156. fileName = "solo.html";
  2157. break;
  2158. }
  2159. case 2:{
  2160. fileName = "multi.html";
  2161. break;
  2162. }
  2163. case 3:{
  2164. fileName = "triple.html";
  2165. break;
  2166. }
  2167. }
  2168. const newUrl = new URL(fileName, location);
  2169. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  2170. //数据服版本
  2171. if (!obj.s || obj.s == "ja")
  2172. {
  2173. newUrl.searchParams.delete("s");
  2174. }else
  2175. {
  2176. newUrl.searchParams.set("s", obj.s);
  2177. }
  2178. //保持当前的语言
  2179. let l = getQueryString("l");
  2180. if (l)
  2181. {
  2182. newUrl.searchParams.set("l", l);
  2183. }
  2184. //PADDB的ID
  2185. if (obj.paddbId)
  2186. {
  2187. newUrl.searchParams.set("_id", obj.paddbId);
  2188. }
  2189. return newUrl;
  2190. }
  2191. //解析从QR图里获取的字符串
  2192. async function inputFromQrString(string)
  2193. {
  2194. const re = {type: 0, error: 0};
  2195. const ERROR_Unsupported_format = 1,
  2196. ERROR_No_formation_data = 2,
  2197. ERROR_illegal_JSON_format = 3,
  2198. ERROR_illegal_URL_format = 4;
  2199. function paddbObjToURL(obj) {
  2200. const newFotmation = paddbFotmationToPdfFotmation(obj);
  2201. const qrObj = newFotmation.getPdfQrObj(false);
  2202. qrObj.paddbId = obj._id;
  2203. return qrObjToUrl(qrObj);
  2204. }
  2205. //JSON 类
  2206. if (string.startsWith("{") && string.endsWith("}"))
  2207. { //生成的二维码
  2208. try{
  2209. let obj = JSON.parse(string);
  2210. if (typeof obj?.d == "object") { //PADDF的对象格式
  2211. re.type = "PADDF";
  2212. //re.message = "发现队伍数据 | Formation data founded";
  2213. re.url = qrObjToUrl(obj);
  2214. }
  2215. else if (typeof obj?.team == "string" && obj.team[0] === "{" && obj.team[obj.team.length-1] === "}") { //PADDB的对象格式
  2216. re.type = "PADDB";
  2217. re.url = paddbObjToURL(obj)
  2218. }
  2219. else if (Array.isArray(obj?.staffs)) { //DADDB的对象格式
  2220. re.type = "DADDB";
  2221. const newFotmation = daddbFotmationToPdfFotmation(obj);
  2222. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2223. }
  2224. else {
  2225. re.error = ERROR_No_formation_data;
  2226. //re.message = "无队伍数据 | No formation data";
  2227. }
  2228. }catch(error){
  2229. console.error(error);
  2230. re.error = ERROR_illegal_JSON_format;
  2231. //re.message = "错误的 JSON 格式 | The illegal JSON format";
  2232. }
  2233. }
  2234. //URL 类
  2235. else if (string.startsWith("https://") || string.startsWith("http://") || string.startsWith("file://"))
  2236. { //网址二维码
  2237. let url = new URL(string);
  2238. if (url.searchParams.get('d')) { //PADDF的网址格式
  2239. try{
  2240. let obj = {
  2241. d: JSON.parse(url.searchParams.get('d')),
  2242. s: url.searchParams.get('s'),
  2243. paddbId: url.searchParams.get('_id'),
  2244. }
  2245. re.type = "PADDF";
  2246. //re.message = "发现队伍数据 | Formation data founded";
  2247. re.url = qrObjToUrl(obj);
  2248. } catch(error) {
  2249. console.error(error);
  2250. re.error = ERROR_illegal_URL_format;
  2251. //re.message = "错误的 网址 格式 | The illegal URL format";
  2252. }
  2253. }
  2254. //PADDB 的网址格式,之后要调用脚本功能获取跨域JSON
  2255. else if(url.host == "paddb.net" && url.pathname.startsWith(paddbPathPrefix)) {
  2256. const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2257. re.type = "PADDB";
  2258. //re.message = "发现 PADDB 网址 | PADDB URL found";
  2259. const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串
  2260. const btnExternalSupport = document.body.querySelector("#external-support");
  2261. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2262. let postBody = JSON.stringify({id: teamId});
  2263. const options = {
  2264. method: "POST",
  2265. url: "https://api2.paddb.net/getTeam",
  2266. data: postBody,
  2267. headers: {
  2268. "Content-Type": "application/json",
  2269. "User-Agent": "okhttp/4.9.2",
  2270. //如果只有ascii字符可以用postBody.length
  2271. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2272. }
  2273. };
  2274. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2275. try{
  2276. let obj = JSON.parse(txtStringInput.value = response.response);
  2277. re.url = paddbObjToURL(obj)
  2278. } catch(error) {
  2279. console.error(error);
  2280. re.error = ERROR_illegal_JSON_format;
  2281. }
  2282. } else {
  2283. re.error = ERROR_Unsupported_format;
  2284. re.message = localTranslating.link_read_message.need_user_script;
  2285. re.url = ExternalLinkScriptURL;
  2286. re.urlName = localTranslating.link_read_message.user_script_link;
  2287. }
  2288. }
  2289. else {
  2290. re.error = ERROR_No_formation_data;
  2291. //re.message = "无队伍数据 | No formation data";
  2292. }
  2293. }
  2294. //PDC
  2295. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  2296. {
  2297. re.type = "PDC";
  2298. //re.message = "发现 PDC 格式 | PDC format found";
  2299. const newFotmation = pdcFotmationToPdfFotmation(string);
  2300. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2301. }
  2302. // //快速输入类,仅为评估支持
  2303. // else if(/^>\s\d+(?:|\d+)?(?:,\s*\d+(?:|\d+)?)*\s*$/.test(string))
  2304. // {
  2305. // re.type = "FastInput";
  2306. // const newFotmation = FastInputToPdfFotmation(string);
  2307. // re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2308. // }
  2309. else
  2310. {
  2311. re.error = ERROR_Unsupported_format;
  2312. //re.message = "不支持的格式 | Unsupported format";
  2313. }
  2314. return re;
  2315. }
  2316. //解析PDC的数据
  2317. function pdcFotmationToPdfFotmation(inputString)
  2318. {
  2319. function readPDC(string)
  2320. {
  2321. let teamsStr = string.split(']');
  2322. let baseInfo = teamsStr.shift().split(',');
  2323. let teamsArr = teamsStr.map(teamStr=>
  2324. {
  2325. let membersStr = teamStr.split('}').filter(Boolean);
  2326. const team = {
  2327. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  2328. }
  2329. team.members = membersStr.map(memberStr=>{
  2330. let memberArr = memberStr.split(',').map(valueStr=>{
  2331. let idx = parseInt(valueStr.substring(0,2),36);
  2332. let value = valueStr.substring(2);
  2333. if (idx !== 2)
  2334. {
  2335. value = parseInt(value,36);
  2336. }else
  2337. {
  2338. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  2339. }
  2340. return [idx, value];
  2341. });
  2342. return new Map(memberArr);
  2343. });
  2344. return team;
  2345. }
  2346. );
  2347. let pdcFotmation = {
  2348. version: parseInt(baseInfo[0],10),
  2349. teamCount: parseInt(baseInfo[1],10)+1,
  2350. teams: teamsArr
  2351. }
  2352. return pdcFotmation;
  2353. }
  2354. let pdcFotmation = readPDC(inputString);
  2355. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  2356. if (pdcFotmation.teamCount == 2)
  2357. {
  2358. const team1 = pdcFotmation.teams[0].members;
  2359. const team2 = pdcFotmation.teams[1].members;
  2360. let team2Leader = team1.find(member=>member.get(15) == 5);
  2361. if (team2Leader)
  2362. {
  2363. team2Leader.set(15,0);
  2364. team2.unshift(team2Leader);
  2365. team1.splice(team1.indexOf(team2Leader),1);
  2366. }
  2367. }
  2368. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  2369. const t = f.teams[ti];
  2370. const membersArr = t[0];
  2371. const assistArr = t[1];
  2372. //队伍徽章
  2373. t[2] = pdcTeam.badge === 0 ? 0 : Formation.pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  2374. pdcTeam.members.forEach((member)=>{
  2375. const m = membersArr[member.get(15) || 0];
  2376. const a = assistArr[member.get(15) || 0];
  2377. m.id = member.get(0) || 0;
  2378. a.id = member.get(9) || 0; //延迟是-1刚好一样
  2379. if (member.get(2))
  2380. {
  2381. m.latent = member.get(2).map(pdcLatent=> Formation.pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  2382. }
  2383. m.level = member.get(3) || 1;
  2384. a.level = member.get(10) || 1;
  2385. m.plus[0] = member.get(4) || 0;
  2386. m.plus[1] = member.get(5) || 0;
  2387. m.plus[2] = member.get(6) || 0;
  2388. a.plus[0] = member.get(11) || 0;
  2389. a.plus[1] = member.get(12) || 0;
  2390. a.plus[2] = member.get(13) || 0;
  2391. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  2392. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  2393. m.sawoken = member.get(8);
  2394. });
  2395. });
  2396. return f;
  2397. }
  2398. //解析PADDB的数据
  2399. function paddbFotmationToPdfFotmation(obj)
  2400. {
  2401. const team = JSON.parse(obj.team);
  2402. const f = new Formation(1, 6);
  2403. f.title = team.name;
  2404. f.detail = team.memo.replace(new RegExp('\\n?'+uploadMessage,"i"),"");
  2405. const t = f.teams[0];
  2406. //队伍徽章
  2407. t[2] = Formation.paddbBadgeMap.find(badge=>badge.paddb === team.badge).pdf;
  2408. const members = t[0], assists = t[1];
  2409. for (let i = 0; i< members.length; i++) {
  2410. const m = members[i], a = assists[i], dm = team.monsters[i], da = team.assists[i];
  2411. if (dm) {
  2412. if (dm.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2413. m.id = dm.level;
  2414. m.level = dm.transform || dm.num;
  2415. } else {
  2416. m.id = cardFixId(dm.transform || dm.num, false);
  2417. m.level = dm.level;
  2418. }
  2419. m.plus = dm.plus.concat();
  2420. m.awoken = (dm.transform && dm.transform !== dm.num) //有变身状态时
  2421. ? Cards[m.id].awakenings.length //变身后的觉醒全满
  2422. : dm.awoken;
  2423. m.sawoken = dm.super_awoken - 2;
  2424. m.latent = dm.latent_awokens.map(paddbLatent=>Formation.paddbLatentMap.find(latent=>latent.paddb === paddbLatent)?.pdf ?? 0);
  2425. m.skilllevel = dm.active_skill_level;
  2426. }
  2427. if (da) {
  2428. if (da.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2429. a.id = da.level;
  2430. a.level = da.num;
  2431. } else {
  2432. a.id = cardFixId(da.num, false);
  2433. a.level = da.level;
  2434. }
  2435. a.awoken = Cards[a.id].awakenings.length;
  2436. a.plus = da.plus ? [99,99,99]:[0,0,0];
  2437. a.skilllevel = da.active_skill_level;
  2438. }
  2439. }
  2440. return f;
  2441. }
  2442. //解析DADDB的数据
  2443. function daddbFotmationToPdfFotmation(obj)
  2444. {
  2445. const team = obj;
  2446. const f = new Formation(1, 6);
  2447. f.title = team.name;
  2448. const t = f.teams[0];
  2449. //队伍徽章
  2450. t[2] = Formation.daddbBadgeMap.find(badge=>badge.daddb === team.badge).pdf;
  2451. const members = t[0], assists = t[1];
  2452. for (let i = 0; i< members.length; i++) {
  2453. const m = members[i], a = assists[i], dm = team.staffs[i];
  2454. if (dm) {
  2455. m.id = dm.staf > 0 ? dm.staf : 0;
  2456. a.id = dm.eq > 0 ? dm.eq : 0;
  2457. const mCard = m.card, aCard = a.card;
  2458. m.level = mCard.limitBreakIncr ? 120 : mCard.maxLevel;
  2459. a.level = aCard.limitBreakIncr ? 120 : aCard.maxLevel;
  2460. m.plus = [99,99,99];
  2461. a.plus = [99,99,99];
  2462. m.awoken = mCard.awakenings.length;
  2463. a.awoken = aCard.awakenings.length;
  2464. m.sawoken = dm.sawak;
  2465. m.latent = dm.qawak.map(daddbLatent=>Formation.daddbLatentMap.find(latent=>latent.daddb[0] === daddbLatent[0] && latent.daddb[1] === daddbLatent[1])?.pdf ?? 0);
  2466. }
  2467. }
  2468. return f;
  2469. }
  2470. //截图
  2471. function captureScreenshot(target, transparent) {
  2472. statusLine?.writeText(localTranslating.status_message.prepare_capture);
  2473. //去掉可能的空白文字的编辑状态
  2474. formationBox.classList.remove("edit-code");
  2475. const downLink = controlBox.querySelector(".down-capture");
  2476. setTimeout(()=>{
  2477. html2canvas(target, transparent ? {backgroundColor: null} : undefined).then(canvas => {
  2478. canvas.toBlob(function(blob) {
  2479. window.URL.revokeObjectURL(downLink.href);
  2480. downLink.href = URL.createObjectURL(blob);
  2481. downLink.download = `${document.title}.png`;
  2482. downLink.click();
  2483. statusLine?.writeText();
  2484. });
  2485. //document.body.appendChild(canvas);
  2486. });
  2487. },500);
  2488. }
  2489. window.onload = initialize; //界面初始化
  2490. //初始化
  2491. function initialize() {
  2492. const drawScreenshot = document.querySelector("#draw-screenshot");
  2493. const screenshotTransparent = document.querySelector("#screenshot-transparent");
  2494. drawScreenshot.onclick = function(event) {
  2495. if (event.target == this) {
  2496. captureScreenshot(formationBox, screenshotTransparent.checked);
  2497. }
  2498. }
  2499. document.body.lang = currentLanguage.i18n;
  2500. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  2501. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  2502. controlBox = document.body.querySelector(".control-box");
  2503. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  2504. statusLine.writeText = function(text) {
  2505. this.innerHTML = '';
  2506. if (text) {
  2507. console.debug(text);
  2508. this.textContent = text;
  2509. }
  2510. };
  2511. formationBox = document.body.querySelector(".formation-box");
  2512. editBox = document.body.querySelector(".edit-box");
  2513. editBox.editMon = editMember;
  2514. formationBox.refreshDocumentTitle = function() {
  2515. let titleStr = txtTitleDisplay.textContent.trim();
  2516. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  2517. }
  2518. if (isGuideMod) {
  2519. console.info('现在是 怪物图鉴 模式');
  2520. document.body.classList.add('guide-mod');
  2521. }
  2522. //▼添加语言列表开始
  2523. const langSelectDom = controlBox.querySelector("#languages");
  2524. languageList.forEach(lang =>
  2525. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  2526. );
  2527. const langOptionArray = Array.from(langSelectDom.options);
  2528. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  2529. //▲添加语言列表结束
  2530. //▼添加数据来源列表开始
  2531. const dataSelectDom = controlBox.querySelector("#datasource");
  2532. dataSourceList.forEach(ds =>
  2533. dataSelectDom.options.add(new Option(ds.source, ds.code))
  2534. );
  2535. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  2536. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  2537. //添加数据class
  2538. document.body.dataset.gameSource = currentDataSource.code;
  2539. //document.body.classList.add("ds-" + currentDataSource.code);
  2540. //▲添加数据来源列表结束
  2541. //设定初始的显示设置
  2542. //初始化开关
  2543. function initializeSwitch(checkbox) {
  2544. //开关设置的快速保存
  2545. function switchFastSave(event) {
  2546. document.body.classList.toggle(this.id, this.checked);
  2547. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2548. }
  2549. if (!checkbox) return;
  2550. checkbox.onchange = switchFastSave;
  2551. checkbox.checked = localStorage_getBoolean(cfgPrefix + checkbox.id, true);
  2552. checkbox.onchange(false);
  2553. return checkbox;
  2554. }
  2555. const displaySwitchList = Array.from(document.querySelectorAll(".config-display-list .switch-ipt"));
  2556. displaySwitchList.forEach(initializeSwitch);
  2557. //默认等级
  2558. const iptDefaultLevel = document.getElementById("default-level");
  2559. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  2560. iptDefaultLevel.onchange = function(event){
  2561. const num = Number(this.value) || Number(this.placeholder);
  2562. if (Number.isInteger(num)) defaultLevel = num;
  2563. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, this.value);
  2564. }
  2565. iptDefaultLevel.onchange(false);
  2566. const touchLineCanvas = document.body.querySelector("#touch-line");
  2567. const touchLineContex = touchLineCanvas.getContext('2d');
  2568. const btnDataUpdateTime = controlBox.querySelector("#datasource-updatetime");
  2569. btnDataUpdateTime.onclick = function() {
  2570. loadData(true); //强制更新数据
  2571. };
  2572. const btnClearData = controlBox.querySelector("#btn-clear-data");
  2573. btnClearData.onclick = function() {
  2574. const locationURL = new URL(location);
  2575. locationURL.searchParams.delete('d'); //删除数据
  2576. locationURL.searchParams.delete('l'); //删除语言
  2577. locationURL.searchParams.delete('_id'); //删除PADDB的ID
  2578. location = locationURL.toString();
  2579. };
  2580. const formPlayerNumber = controlBox.querySelector("#player-number");
  2581. formPlayerNumber.onchange = function(event) {
  2582. const formData = new FormData(this);
  2583. const newPlayerNumber = parseInt(formData.get("player-number"), 10);
  2584. if (newPlayerNumber) {
  2585. turnPage(newPlayerNumber);
  2586. }
  2587. }
  2588. formPlayerNumber.querySelectorAll("input[name=\"player-number\"]")[teamsCount-1].checked = true;
  2589. //在单人和多人之间转移数据
  2590. function turnPage(toPage, e = null) {
  2591. let pagename = null;
  2592. switch (toPage) {
  2593. case 1:
  2594. if (formation.teams[0][0].length < 6) {
  2595. //把第二支队伍的队长添加到最后方
  2596. formation.teams[0][0].push(formation.teams[1][0][0]);
  2597. formation.teams[0][1].push(formation.teams[1][1][0]);
  2598. }
  2599. //删掉第2支开始的队伍
  2600. formation.teams.splice(1);
  2601. pagename = "solo.html";
  2602. break;
  2603. case 2:
  2604. if (formation.teams.length < 2) { //从1人到2人
  2605. formation.teams[1] = [
  2606. [],
  2607. []
  2608. ];
  2609. //把右边的队长加到第二支队伍最后面
  2610. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  2611. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  2612. } else { //从3人到2人,直接删除后面两个队伍
  2613. //删掉第3支开始的队伍
  2614. formation.teams.splice(2);
  2615. //删掉前面两支队伍的战友
  2616. formation.teams[0][0].splice(5);
  2617. formation.teams[0][1].splice(5);
  2618. formation.teams[1][0].splice(5);
  2619. formation.teams[1][1].splice(5);
  2620. }
  2621. formation.badge = 0;
  2622. pagename = "multi.html";
  2623. break;
  2624. case 3:
  2625. if (formation.teams.length < 2) { //从1人到3人
  2626. } else { //从2人到3人
  2627. formation.teams[0][0].push(formation.teams[1][0][0]);
  2628. formation.teams[0][1].push(formation.teams[1][1][0]);
  2629. formation.teams[1][0].push(formation.teams[0][0][0]);
  2630. formation.teams[1][1].push(formation.teams[0][1][0]);
  2631. }
  2632. formation.badge = 0;
  2633. pagename = "triple.html";
  2634. break;
  2635. }
  2636. const newURL = createNewUrl({ url: pagename, onlyReturnUrl: true });
  2637. if (e && e.ctrlKey) {
  2638. window.open(newURL);
  2639. } else {
  2640. location.href = newURL;
  2641. }
  2642. }
  2643. //轮换ABC队伍
  2644. const btnSwapTeam = controlBox.querySelector("#btn-swap-team");
  2645. btnSwapTeam.onclick = function() {
  2646. if (formation.teams.length > 1) {
  2647. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  2648. createNewUrl();
  2649. refreshAll(formation);
  2650. }
  2651. }
  2652. //变身前进后退
  2653. const btnHenshinArr = [...controlBox.querySelectorAll(".btn-henshin")];
  2654. btnHenshinArr.forEach(btn=>btn.onclick = henshinStepButton);
  2655. function henshinStepButton(event) {
  2656. return henshinStep(parseInt(this.dataset.step,10));
  2657. }
  2658. //去除辅助
  2659. const btnRemoveAssist = controlBox.querySelector("#btn-remove-assist");
  2660. btnRemoveAssist.onclick = function() {
  2661. formation.removeAssist();
  2662. }
  2663. //初始化所有mask的关闭按钮
  2664. const masks = document.body.querySelectorAll(".mask");
  2665. masks.forEach(mask=>{
  2666. mask.show = function(arg){
  2667. this?.initialize?.(arg);
  2668. this.classList.remove(className_displayNone);
  2669. };
  2670. mask.btnClose = mask.querySelector(".mask-close");
  2671. mask.btnClose.onclick = function(){
  2672. mask?.hide?.();
  2673. mask.classList.add(className_displayNone);
  2674. };
  2675. });
  2676. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  2677. const btnQrCode = controlBox.querySelector(`#btn-qrcode`);
  2678. btnQrCode.onclick = function(){
  2679. qrCodeFrame.show();
  2680. };
  2681. qrCodeFrame.initialize = function(){
  2682. //如果检测到功能
  2683. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2684. document.body.classList.add("external-link-support");
  2685. }
  2686. const qrSaveBox = this.content.saveBox;
  2687. const qrReadBox = this.content.readBox;
  2688. qrReadBox.info.show('');
  2689. qrReadBox.videoBox.classList.add(className_displayNone);
  2690. let qrTypeRadio = qrSaveBox.qrDataType.find(radio=>radio.checked);
  2691. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  2692. };
  2693. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  2694. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  2695. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  2696. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  2697. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  2698. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  2699. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  2700. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  2701. qrReadBox.info = qrReadBox.querySelector(".info");
  2702. qrReadBox.info.code = qrReadBox.info.querySelector(".result-code");
  2703. qrReadBox.info.message = qrReadBox.info.querySelector(".result-message");
  2704. qrReadBox.info.newLink = qrReadBox.info.querySelector(".formation-link-from-string>a");
  2705. qrReadBox.video = qrReadBox.querySelector("#video");
  2706. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  2707. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  2708. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  2709. qrReadBox.info.show = function(message, code = 0, error = false, url="", urlName="") {
  2710. qrReadBox.info.message.innerHTML = '';
  2711. qrReadBox.info.message.append(message);
  2712. qrReadBox.info.code.textContent = code;
  2713. qrReadBox.info.code.classList.toggle(className_displayNone, code===0);
  2714. qrReadBox.info.code.classList.toggle("error", error);
  2715. qrReadBox.info.newLink.classList.toggle(className_displayNone, url.length===0);
  2716. qrReadBox.info.newLink.href = url;
  2717. qrReadBox.info.newLink.textContent = urlName;
  2718. }
  2719. qrReadBox.readString.onclick = async function()
  2720. {
  2721. if (qrReadBox.qrStr.value.length === 0) return;
  2722. this.disabled = true;
  2723. let inputResult = await inputFromQrString(qrReadBox.qrStr.value);
  2724. this.disabled = false;
  2725. let lrm = localTranslating.link_read_message;
  2726. let message;
  2727. if (inputResult.message) {
  2728. message = inputResult.message;
  2729. }
  2730. else if (inputResult.type) {
  2731. message = lrm.success({type: lrm.type[inputResult.type]});
  2732. }
  2733. else {
  2734. message = lrm.error[inputResult.error];
  2735. }
  2736. qrReadBox.info.show(
  2737. message,
  2738. inputResult.type || inputResult.error,
  2739. Boolean(inputResult.error),
  2740. inputResult.url,
  2741. inputResult.urlName
  2742. );
  2743. }
  2744. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  2745. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  2746. qrSaveBox.qrStr.onchange = function()
  2747. {
  2748. qrCodeFrame.refreshQrCode(this.value);
  2749. }
  2750. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  2751. function changeOutputType(){
  2752. const type = this.value;
  2753. const qrstr = formation.getQrStr(type);
  2754. qrSaveBox.qrStr.value = qrstr;
  2755. qrSaveBox.qrStr.onchange();
  2756. }
  2757. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = changeOutputType);
  2758. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  2759. qrCodeFrame.ondragenter = ()=>false;
  2760. qrCodeFrame.ondragover = ()=>false;
  2761. qrCodeFrame.ondrop = function(e)
  2762. {
  2763. imagesSelected(e.dataTransfer.files);
  2764. e.stopPropagation();
  2765. e.preventDefault();
  2766. }
  2767. qrCodeFrame.refreshQrCode = function(string)
  2768. {
  2769. const qrImg = this.content.saveBox.qrImage;
  2770. URL.revokeObjectURL(qrImg.src);
  2771. const hints = new Map();
  2772. const EncodeHintType = ZXing.EncodeHintType;
  2773. //hints.set(EncodeHintType.MARGIN, 0);
  2774. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  2775. const qrWidth = 500,qrHeight = 500;
  2776. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  2777. let svgData = new XMLSerializer().serializeToString(svgElement);
  2778. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  2779. let svgUrl = URL.createObjectURL(blob);
  2780. qrImg.src = svgUrl;
  2781. loadImage(svgUrl).then(function(img) {
  2782. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  2783. let cavans = document.createElement("canvas");
  2784. cavans.width = cavansWidth;
  2785. cavans.height = cavansHeight;
  2786. let ctx = cavans.getContext('2d');
  2787. ctx.fillStyle="white";
  2788. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  2789. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  2790. cavans.toBlob(function(blob) {
  2791. const saveQrImg = qrSaveBox.saveQrImg;
  2792. URL.revokeObjectURL(saveQrImg.href);
  2793. const downLink = URL.createObjectURL(blob);
  2794. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  2795. saveQrImg.href = downLink;
  2796. });
  2797. svgElement = null;
  2798. svgData = null;
  2799. blob = null;
  2800. img = null;
  2801. cavans = null;
  2802. ctx = null;
  2803. }, function(err) {
  2804. console.log(err);
  2805. });
  2806. }
  2807. qrReadBox.readQrFile.onclick = function()
  2808. {
  2809. qrReadBox.filePicker.click();
  2810. }
  2811. qrReadBox.filePicker.onchange = function()
  2812. {
  2813. imagesSelected(this.files);
  2814. }
  2815. async function imagesSelected(myFiles) {
  2816. if (myFiles.length < 1) return;
  2817. const file = myFiles[0];
  2818. let img = await loadImage(URL.createObjectURL(file));
  2819. let cavans = document.createElement("canvas");
  2820. cavans.width = img.width + 100;
  2821. cavans.height = img.height + 100;
  2822. let ctx = cavans.getContext('2d');
  2823. ctx.fillStyle="white";
  2824. ctx.fillRect(0, 0, cavans.width, cavans.height);
  2825. ctx.drawImage(img, 100, 100);
  2826. cavans.toBlob(async function(blob){
  2827. let newFileURL = URL.createObjectURL(blob),
  2828. newImg = await loadImage(newFileURL);
  2829. qrcodeReader.decodeFromImage(newImg).then((result) => {
  2830. console.debug('Found QR code!', result);
  2831. let reText = result.text;
  2832. if (reText.startsWith("\u001a")) reText = reText.substring(1);
  2833. qrReadBox.qrStr.value = reText;
  2834. qrReadBox.readString.onclick();
  2835. }).catch((err) => {
  2836. console.error(err);
  2837. if (err) {
  2838. if (err instanceof ZXing.NotFoundException) {
  2839. qrReadBox.info.show('No QR code found.');
  2840. }
  2841. if (err instanceof ZXing.ChecksumException) {
  2842. qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2843. }
  2844. if (err instanceof ZXing.FormatException) {
  2845. qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2846. }
  2847. }
  2848. });
  2849. console.debug(`Started decode for image from ${newImg.src}`);
  2850. });
  2851. // qrcodeReader.decodeFromImage(img).then((result) => {
  2852. // console.debug('Found QR code!', result);
  2853. // qrReadBox.qrStr.value = result.text;
  2854. // qrReadBox.readString.onclick();
  2855. // }).catch((err) => {
  2856. // console.error(err);
  2857. // if (err) {
  2858. // if (err instanceof ZXing.NotFoundException) {
  2859. // qrReadBox.info.show('No QR code found.');
  2860. // }
  2861. // if (err instanceof ZXing.ChecksumException) {
  2862. // qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2863. // }
  2864. // if (err instanceof ZXing.FormatException) {
  2865. // qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2866. // }
  2867. // }
  2868. // });
  2869. // console.debug(`Started decode for image from ${img.src}`);
  2870. }
  2871. if (location.protocol == "http:" && location.hostname != "localhost" && location.hostname != "127.0.0.1")
  2872. { //http不支持攝像頭
  2873. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  2874. qrReadBox.readQrCamera.onclick = function()
  2875. {
  2876. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  2877. location.protocol = "https:" //跳到https
  2878. }
  2879. }else
  2880. {
  2881. function scanContinuously()
  2882. {
  2883. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  2884. if (result) {
  2885. // properly decoded qr code
  2886. console.debug('Found QR code!', result);
  2887. qrReadBox.qrStr.value = result.text;
  2888. qrReadBox.readString.onclick();
  2889. }
  2890. if (err) {
  2891. if (err instanceof ZXing.NotFoundException) {
  2892. console.debug('No QR code found.')
  2893. }
  2894. if (err instanceof ZXing.ChecksumException) {
  2895. console.debug('A code was found, but it\'s read value was not valid.')
  2896. }
  2897. if (err instanceof ZXing.FormatException) {
  2898. console.debug('A code was found, but it was in a invalid format.')
  2899. }
  2900. }
  2901. });
  2902. }
  2903. qrcodeReader.getVideoInputDevices()
  2904. .then((videoInputDevices) => {
  2905. const sourceSelect_id = "selected-device-id";
  2906. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  2907. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  2908. {
  2909. selectedDeviceId = videoInputDevices[0].deviceId;
  2910. }
  2911. if (videoInputDevices.length >= 1) {
  2912. videoInputDevices.forEach((element) => {
  2913. const sourceOption = document.createElement('option');
  2914. sourceOption.text = element.label
  2915. sourceOption.value = element.deviceId
  2916. qrReadBox.sourceSelect.appendChild(sourceOption)
  2917. });
  2918. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  2919. qrReadBox.sourceSelect.onchange = function() {
  2920. selectedDeviceId = this.value;
  2921. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  2922. if (qrReadBox.readQrCamera.classList.contains("running"))
  2923. {
  2924. qrcodeReader.reset();
  2925. scanContinuously();
  2926. }
  2927. };
  2928. }
  2929. qrReadBox.readQrCamera.onclick = function()
  2930. {
  2931. if (this.classList.contains("running"))
  2932. {
  2933. qrcodeReader.reset();
  2934. qrReadBox.videoBox.classList.add(className_displayNone);
  2935. qrReadBox.info.show('');
  2936. }else
  2937. {
  2938. qrReadBox.videoBox.classList.remove(className_displayNone);
  2939. scanContinuously();
  2940. }
  2941. this.classList.toggle("running");
  2942. }
  2943. })
  2944. .catch((err) => {
  2945. console.error(err)
  2946. });
  2947. }
  2948. const btnExternalSupport = qrCodeFrame.querySelector("#external-support");
  2949. //btnExternalSupport.href = ExternalLinkScriptURL;
  2950. const paddbTeamEdit = qrContent.querySelector(".paddb-team-edit");
  2951. //paddb的用户名和密码
  2952. const paddbUsername = paddbTeamEdit.querySelector("#paddb-username");
  2953. const paddbPassword = paddbTeamEdit.querySelector("#paddb-password");
  2954. paddbUsername.value = localStorage.getItem(cfgPrefix + paddbUsername.id);
  2955. paddbPassword.value = localStorage.getItem(cfgPrefix + paddbPassword.id);
  2956. paddbUsername.onchange = paddbPassword.onchange = function(e){
  2957. if (e) localStorage.setItem(cfgPrefix + this.id, this.value);
  2958. }
  2959. const paddbTeamId = document.querySelector("#paddb-team-id");
  2960. paddbTeamId.onchange = function(){
  2961. try {
  2962. let str = this.value;
  2963. const teamId = str.substring(str.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2964. createNewUrl({_id:teamId});
  2965. } catch (error) {
  2966. console.log(error);
  2967. }
  2968. }
  2969. const paddbSaveOrUpload = document.querySelector("#paddb-save-or-upload-team");
  2970. paddbSaveOrUpload.onclick = async function(){
  2971. this.disabled = true;
  2972. if (!btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2973. alert(localTranslating.link_read_message.need_user_script);
  2974. return;
  2975. }
  2976. let obj = formation.getPaddbQrObj();
  2977. obj.userId = paddbUsername.value;
  2978. obj.password = paddbPassword.value;
  2979. obj.tags = [obj.userId,"PADDashFormation"];
  2980. let postBody = JSON.stringify(obj);
  2981. const options = {
  2982. method: "POST",
  2983. data: postBody,
  2984. headers: {
  2985. "Content-Type": "application/json",
  2986. "User-Agent": "okhttp/4.9.2",
  2987. //如果只有ascii字符可以用postBody.length
  2988. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2989. }
  2990. };
  2991. const isNewUpload = paddbTeamId.value.length === 0;
  2992. if (isNewUpload) {
  2993. options.url = "https://api2.paddb.net/uploadTeam";
  2994. } else {
  2995. const teamId = paddbTeamId.value.substring(paddbTeamId.value.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2996. options.url = `https://api2.paddb.net/editTeam/${teamId}`;
  2997. }
  2998. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2999. if (response.status === 401) {
  3000. alert(localTranslating.link_read_message.paddb_unauthorized);
  3001. } else if (response.status === 200) {
  3002. if (isNewUpload) {
  3003. paddbTeamId.value = response.response;
  3004. paddbTeamId.onchange();
  3005. }
  3006. alert(localTranslating.link_read_message.paddb_success);
  3007. } else {
  3008. alert(localTranslating.link_read_message.error[0]);
  3009. }
  3010. this.disabled = false;
  3011. }
  3012. const playerDataFrame = document.body.querySelector("#player-data-frame");
  3013. const btnPlayerData = controlBox.querySelector(`#btn-player-data`);
  3014. btnPlayerData.onclick = function(){
  3015. playerDataFrame.show();
  3016. };
  3017. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  3018. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  3019. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  3020. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  3021. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  3022. playerDataFrame.initialize = function(){
  3023. this.playerList.innerHTML = '';
  3024. for (const playerData of PlayerDatas)
  3025. {
  3026. this.playerList.add(playerData);
  3027. }
  3028. };
  3029. function deletPlayerData(e)
  3030. {
  3031. const table = this.parentNode.parentNode.parentNode.parentNode;
  3032. table.parentNode.remove();
  3033. if (currentPlayerData == table.data) currentPlayerData = null;
  3034. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  3035. const name = table.getAttribute("data-player-name");
  3036. dbDelete(db, "palyer_datas", name);
  3037. }
  3038. function setPlayerDataDefault(e)
  3039. {
  3040. const table = this.parentNode.parentNode.parentNode.parentNode;
  3041. const cfgName = cfgPrefix + "default-player-name";
  3042. const dataPlayerName = table.getAttribute("data-player-name");
  3043. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  3044. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  3045. currentPlayerData = null;
  3046. localStorage.removeItem(cfgName);
  3047. checkInput.checked = false;
  3048. } else {
  3049. currentPlayerData = table.data;
  3050. localStorage.setItem(cfgName, dataPlayerName);
  3051. checkInput.checked = true;
  3052. }
  3053. }
  3054. function openShowBox(e)
  3055. {
  3056. const table = this.parentNode.parentNode.parentNode.parentNode;
  3057. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  3058. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  3059. playerDataFrame.btnClose.onclick(true);
  3060. }
  3061. playerDataFrame.playerList.add = function(data) {
  3062. this.appendChild(this.newPlayerData(data));
  3063. }
  3064. playerDataFrame.playerList.newPlayerData = function(data) {
  3065. const t = playerDataFrame.querySelector('#template-player-datas');
  3066. const clone = document.importNode(t.content, true);
  3067. const table = clone.querySelector("table");
  3068. table.data = data;
  3069. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  3070. table.setAttribute("data-player-name", data.name);
  3071. const tbody = table.tBodies[0];
  3072. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  3073. tbody.querySelector(".delete").onclick = deletPlayerData;
  3074. tbody.querySelector(".open-show-box").onclick = openShowBox;
  3075. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  3076. tbody.querySelector(".avatar .monster").onclick = function (){
  3077. }
  3078. let name = tbody.querySelector(".name");
  3079. name.textContent = data.name;
  3080. name.setAttribute("data-camp", data.camp);
  3081. let lvexp = tbody.querySelector(".lvexp");
  3082. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  3083. lvexp.querySelector(".level").textContent = data.lv;
  3084. let stama = tbody.querySelector(".stama");
  3085. //第一管体力
  3086. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  3087. //第二管体力
  3088. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  3089. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  3090. sta_cur.textContent = data.sta;
  3091. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  3092. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  3093. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  3094. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  3095. const deckList = tbody.querySelector(".decks .deck");
  3096. const teamLink = tbody.querySelector(".decks .team-link");
  3097. const radioList = tbody.querySelector(".decks .deck-radio-list");
  3098. data.parsedDecks.forEach((deck,idx)=>{
  3099. const li = radioList.appendChild(document.createElement("li"));
  3100. const ipt = li.appendChild(document.createElement("input"));
  3101. ipt.className = "deck-choose";
  3102. ipt.type = "radio";
  3103. ipt.name = `decks-${data.name}`;
  3104. ipt.value = idx;
  3105. ipt.onclick = changeDeck;
  3106. ipt.deck = deck;
  3107. });
  3108. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  3109. function changeDeck(e)
  3110. {
  3111. const deck = this.deck;
  3112. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  3113. lis.forEach((li,idx)=>{
  3114. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  3115. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  3116. });
  3117. const newFotmation = deck.toFormation();
  3118. teamLink.href = qrObjToUrl(newFotmation.getPdfQrObj(true));
  3119. }
  3120. return clone;
  3121. }
  3122. async function uploadPlayerData(myFiles) {
  3123. if (myFiles.length < 1) return;
  3124. for (const myFile of myFiles) {
  3125. try {
  3126. const reader = await fileReader(myFile, {readType: "text"});
  3127. const data = JSON.parse(reader.result);
  3128. const playerData = new PlayerData(data);
  3129. let dataCount = 0;
  3130. if (db) {
  3131. dataCount = await dbCount(db, "palyer_datas", data.name);
  3132. await dbWrite(db, "palyer_datas", data);
  3133. }
  3134. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  3135. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  3136. PlayerDatas.splice(oldIdx, 1, playerData);
  3137. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  3138. liArr[oldIdx] && liArr[oldIdx].remove();
  3139. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  3140. } else {
  3141. PlayerDatas.push(playerData);
  3142. playerDataFrame.playerList.add(playerData);
  3143. }
  3144. } catch (error) {
  3145. console.error(error);
  3146. }
  3147. }
  3148. }
  3149. let docSelection = document.getSelection();
  3150. //标题和介绍文本框
  3151. const titleBox = formationBox.querySelector(".title-box");
  3152. const detailBox = formationBox.querySelector(".detail-box");
  3153. const txtTitle = titleBox.querySelector(".title-code");
  3154. const txtDetail = detailBox.querySelector(".detail-code");
  3155. const txtTitleDisplay = titleBox.querySelector(".title-display");
  3156. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  3157. const richTextTools = document.getElementById("rich-text-tools");
  3158. const siwtchCodeMode = document.getElementById("siwtch-code-mode");
  3159. const setFontColor = document.getElementById("set-font-color");
  3160. const colorChooser = document.getElementById("color-chooser");
  3161. const insertCardAvatar = document.getElementById("insert-card-avatar");
  3162. const insertAwokenIcon = document.getElementById("insert-awoken-icon");
  3163. const insertLatentIcon = document.getElementById("insert-latent-icon");
  3164. const insertTypeIcon = document.getElementById("insert-type-icon");
  3165. const insertOrbIcon = document.getElementById("insert-orb-icon");
  3166. const hideRichTextTools = document.getElementById("hide-rich-text-tools");
  3167. hideRichTextTools.onclick = function (event) {
  3168. richTextTools.classList.add(className_displayNone);
  3169. }
  3170. const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul");
  3171. insertAwokenIconList.className = "awoken-ul " + className_displayNone;
  3172. const insertLatentIconList = insertLatentIcon.list = document.createElement("ul");
  3173. insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone;
  3174. const insertTypeIconList = insertTypeIcon.list = document.createElement("ul");
  3175. insertTypeIconList.className = "types-ul " + className_displayNone;
  3176. const insertOrbList = insertOrbIcon.list = document.createElement("ul");
  3177. insertOrbList.className = "orb-ul " + className_displayNone;
  3178. for (let id of official_awoken_sorting) {
  3179. const li = document.createElement("li");
  3180. const icon = li.appendChild(createIndexedIcon('awoken', id));
  3181. icon.onclick = insertIconToText;
  3182. insertAwokenIconList.appendChild(li);
  3183. }
  3184. for (let id of Array.from(editBox.querySelectorAll(".setting-box .row-mon-latent details .m-latent-allowable-ul .latent-icon")).map(li=>li.getAttribute("data-latent-icon"))) {
  3185. const li = document.createElement("li");
  3186. const icon = li.appendChild(createIndexedIcon('latent', id));
  3187. icon.onclick = insertIconToText;
  3188. insertLatentIconList.appendChild(li);
  3189. }
  3190. for (let obj of typekiller_for_type) {
  3191. const li = document.createElement("li");
  3192. const icon = li.appendChild(createIndexedIcon('type', obj.type));
  3193. icon.onclick = insertIconToText;
  3194. insertTypeIconList.appendChild(li);
  3195. }
  3196. for (let i=0;i<10;i++) {
  3197. const li = document.createElement("li");
  3198. const icon = li.appendChild(createIndexedIcon('orb', i));
  3199. icon.onclick = insertIconToText;
  3200. insertOrbList.appendChild(li);
  3201. }
  3202. richTextTools.append(
  3203. insertTypeIconList,
  3204. insertAwokenIconList,
  3205. insertLatentIconList,
  3206. insertOrbList
  3207. );
  3208. //切换代码模式
  3209. siwtchCodeMode.onclick = function(){
  3210. if (this.checked) { //进入代码模式
  3211. txtDetail.style.height = txtDetailDisplay.scrollHeight + "px";
  3212. txtTitleDisplay.onblur();
  3213. txtDetailDisplay.onblur();
  3214. } else { //退出代码模式
  3215. txtTitle.onchange();
  3216. txtDetail.onchange();
  3217. }
  3218. formationBox.classList.toggle("edit-code", this.checked);
  3219. }
  3220. siwtchCodeMode.checked = false;
  3221. //设置文字颜色
  3222. function setSelectionFontColor(color) {
  3223. //如果并没有任何选择区,则返回
  3224. if (docSelection.rangeCount < 1) return;
  3225. const range = docSelection.getRangeAt(0);
  3226. console.log(range);
  3227. const editingCode = formationBox.classList.contains("edit-code");
  3228. let target; //编辑目标
  3229. if (titleBox.contains(range.commonAncestorContainer)) {
  3230. target = editingCode ? txtTitle : txtTitleDisplay;
  3231. }
  3232. else if (detailBox.contains(range.commonAncestorContainer)) {
  3233. target = editingCode ? txtDetail : txtDetailDisplay;
  3234. }
  3235. else {
  3236. return;
  3237. }
  3238. if (editingCode)
  3239. { //文本编辑模式
  3240. let startPos = target.selectionStart;
  3241. let endPos = target.selectionEnd;
  3242. let restoreTop = target.scrollTop;
  3243. let str = target.value.substring(startPos, endPos) //选择区域
  3244. .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2"); //去除之前的颜色
  3245. let colorStr = `^${color.substring(1)}^${str}^p`; //加上新的颜色
  3246. target.setRangeText(str);
  3247. if (restoreTop > 0) {
  3248. target.scrollTop = restoreTop;
  3249. }
  3250. target.setRangeText(colorStr);
  3251. target.focus();
  3252. target.onchange();
  3253. } else
  3254. { //富文本模式
  3255. const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。
  3256. const parent = range.commonAncestorContainer.parentElement;
  3257. if (target.contains(parent) && parent !== target && parent.textContent.length == 0) parent.remove();
  3258. range.deleteContents();
  3259. let dom
  3260. if (color === "#000000") {
  3261. dom = document.createTextNode(docObj.textContent);
  3262. } else {
  3263. dom = document.createElement('span');
  3264. dom.style.color = color;
  3265. dom.append(docObj.textContent);
  3266. }
  3267. range.insertNode(dom);
  3268. range.setStartAfter(dom);
  3269. target.onblur();
  3270. target.focus();
  3271. }
  3272. }
  3273. setFontColor.onclick = function(){
  3274. setSelectionFontColor(colorChooser.value);
  3275. }
  3276. colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000";
  3277. colorChooser.onchange = function(event){
  3278. setFontColor.style.color = this.value;
  3279. if (event) {
  3280. localStorage.setItem(cfgPrefix + this.id, this.value);
  3281. setFontColor.onclick(); //改变一次颜色
  3282. }
  3283. }
  3284. colorChooser.onchange(false);
  3285. //添加头像图标
  3286. insertCardAvatar.onclick = insertIconToText
  3287. //添加其他序号图标
  3288. function insertIconToText() {
  3289. //如果并没有任何选择区,则返回
  3290. if (docSelection.rangeCount < 1) return;
  3291. const range = docSelection.getRangeAt(0);
  3292. let editingCode = formationBox.classList.contains("edit-code");
  3293. let target; //编辑目标
  3294. if (titleBox.contains(range.commonAncestorContainer)) {
  3295. target = editingCode ? txtTitle : txtTitleDisplay;
  3296. }
  3297. else if (detailBox.contains(range.commonAncestorContainer)) {
  3298. target = editingCode ? txtDetail : txtDetailDisplay;
  3299. }
  3300. else {
  3301. return;
  3302. }
  3303. let type, sType, id;
  3304. if (this == insertCardAvatar) { //插入怪物头像
  3305. type = 'card';
  3306. sType = 'm';
  3307. //首先读取选择的数字
  3308. id = parseInt(
  3309. editingCode
  3310. ? target.value.substring(target.selectionStart, target.selectionEnd)
  3311. : range.toString().trim()
  3312. , 10);
  3313. //如果选择区域不是数字,则请求输入
  3314. if (!Number.isInteger(id)) {
  3315. id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent);
  3316. id = parseInt(id,10);
  3317. if (!Number.isInteger(id)) { return; }
  3318. }
  3319. }
  3320. else if(this.classList.contains("awoken-icon")) { //觉醒
  3321. type = 'awoken';
  3322. sType = 'a';
  3323. id = this.getAttribute("data-awoken-icon");
  3324. }
  3325. else if(this.classList.contains("type-icon")) { //类型
  3326. type = 'type';
  3327. sType = 't';
  3328. id = this.getAttribute("data-type-icon");
  3329. }
  3330. else if(this.classList.contains("orb")) { //宝珠
  3331. type = 'orb';
  3332. sType = 'o';
  3333. id = this.getAttribute("data-orb-icon");
  3334. }
  3335. else if(this.classList.contains("latent-icon")) { //潜觉
  3336. type = 'latent';
  3337. sType = 'l';
  3338. id = this.getAttribute("data-latent-icon");
  3339. }
  3340. if (editingCode)
  3341. { //文本编辑模式
  3342. let str = createIndexedIconCode(sType, id);
  3343. // target.setRangeText(str);
  3344. //保持编辑光标在原来的位置
  3345. if (target.selectionStart || target.selectionStart == '0') {
  3346. let startPos = target.selectionStart;
  3347. // let endPos = target.selectionEnd;
  3348. let restoreTop = target.scrollTop;
  3349. // target.value = target.value.substring(0, startPos) + str + target.value.substring(endPos, target.value.length);
  3350. target.setRangeText(str);
  3351. if (restoreTop > 0) {
  3352. target.scrollTop = restoreTop;
  3353. }
  3354. target.focus();
  3355. target.selectionStart = startPos + str.length;
  3356. target.selectionEnd = startPos + str.length;
  3357. } else {
  3358. target.setRangeText(str);
  3359. // target.value += str;
  3360. target.focus();
  3361. }
  3362. target.onchange();
  3363. } else
  3364. { //富文本模式
  3365. let dom = createIndexedIcon(type, id);
  3366. if (range.commonAncestorContainer == target && range.startOffset === 0 && range.endOffset === 0)
  3367. { //内容为空时
  3368. target.appendChild(dom);
  3369. } else {
  3370. range.deleteContents();
  3371. range.insertNode(dom);
  3372. }
  3373. range.setStartAfter(dom);
  3374. target.onblur();
  3375. target.focus();
  3376. }
  3377. }
  3378. function createIndexedIconCode(type, id) {
  3379. return `{${type}.${id}}`;
  3380. }
  3381. function showInsertIconList() {
  3382. //如果自身的列表已经打开了,则隐藏
  3383. if (this.list.classList.toggle(className_displayNone)) return;
  3384. //否则隐藏其他的列表
  3385. [
  3386. insertAwokenIcon.list,
  3387. insertLatentIcon.list,
  3388. insertTypeIcon.list,
  3389. insertOrbIcon.list,
  3390. ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list));
  3391. }
  3392. insertAwokenIcon.onclick = showInsertIconList;
  3393. insertLatentIcon.onclick = showInsertIconList;
  3394. insertTypeIcon.onclick = showInsertIconList;
  3395. insertOrbIcon.onclick = showInsertIconList;
  3396. function richTextToCode(parentElement){
  3397. function rgbToHex(str) { //RGB(A)颜色转换为HEX十六进制的颜色值
  3398. let res = /rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*(?:,\s*([.\d]+)\s*)?\)/ig.exec(str.replace(/\s/g,''));
  3399. if (res) {
  3400. let [,r,g,b,a] = res;
  3401. let rgb = [r,g,b].map(s=>parseInt(s,10));
  3402. if (a) { //将小数点的Alpha转成8位
  3403. rgb.push(Math.round(parseFloat(a) * 0xFF));
  3404. }
  3405. return rgb.map(n=>n.toString(16).padStart(2,'0')).join('');
  3406. }
  3407. else if (res = /#([a-fA-F0-9]{6,8})/i.exec(str))
  3408. {
  3409. return res[1];
  3410. }
  3411. else if (str === "blue"){ //特殊翻译
  3412. return 'qs';
  3413. }
  3414. else {
  3415. return str;
  3416. }
  3417. }
  3418. let code = [];
  3419. for (let node of parentElement.childNodes) {
  3420. let lastChild = node?.lastChild;
  3421. if (lastChild?.nodeName === "BR"){
  3422. lastChild.parentElement.removeChild(lastChild);
  3423. }
  3424. if (node.nodeName === "#text"){ //纯文本
  3425. code.push(node.nodeValue);
  3426. continue;
  3427. } else if (node.nodeName === "FONT" && node.color || node.nodeName === "SPAN" && node.style.color) { //文字颜色
  3428. let colorStr = rgbToHex(node.nodeName === "FONT" && node.color || node.nodeName === "SPAN" && node.style.color);
  3429. code.push(`^${colorStr}^${richTextToCode(node)}^p`);
  3430. continue;
  3431. } else if (node.nodeName === "DIV") {
  3432. let lastStr = code[code.length-1];
  3433. if (lastStr && lastStr[lastStr.length-1] !== '\n') {
  3434. code.push('\n');
  3435. }
  3436. code.push(richTextToCode(node)+'\n');
  3437. continue;
  3438. } else if (node.nodeName === "BR") {
  3439. code.push('\n');
  3440. continue;
  3441. }
  3442. let sType, id;
  3443. if(node.classList.contains("detail-mon")) { //卡片头像
  3444. const mon = node.querySelector(".monster");
  3445. if (!mon) continue;
  3446. sType = 'm';
  3447. id = mon.getAttribute("data-cardid");
  3448. }
  3449. else if(node.classList.contains("awoken-icon")) { //觉醒
  3450. sType = 'a';
  3451. id = node.getAttribute("data-awoken-icon");
  3452. }
  3453. else if(node.classList.contains("type-icon")) { //类型
  3454. sType = 't';
  3455. id = node.getAttribute("data-type-icon");
  3456. }
  3457. else if(node.classList.contains("orb")) { //宝珠
  3458. sType = 'o';
  3459. id = node.getAttribute("data-orb-icon");
  3460. }
  3461. else if(node.classList.contains("latent-icon")) { //潜觉
  3462. sType = 'l';
  3463. id = node.getAttribute("data-latent-icon");
  3464. } else {
  3465. continue;
  3466. }
  3467. code.push(createIndexedIconCode(sType, id));
  3468. }
  3469. return code.join('');
  3470. }
  3471. //标题删除所有的换行
  3472. txtTitleDisplay.onblur = function(){
  3473. for (let node of Array.from(this.children)) {
  3474. if (node.nodeName == "BR") node.remove();
  3475. }
  3476. formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n','');
  3477. formationBox.refreshDocumentTitle();
  3478. createNewUrl();
  3479. }
  3480. txtDetailDisplay.onblur = function(){
  3481. //没有内容或者只有一个换行时,清空内容
  3482. if (this.textContent.length == 0 || this.textContent == "\n") {
  3483. for (let node of this.childNodes) {
  3484. if (node.nodeName == "#text" || node.nodeName == "BR") {
  3485. node.remove();
  3486. }
  3487. }
  3488. }
  3489. formation.detail = txtDetail.value = richTextToCode(this);
  3490. createNewUrl();
  3491. }
  3492. txtTitle.onchange = function() {
  3493. formation.title = this.value;
  3494. txtTitleDisplay.innerHTML = '';
  3495. txtTitleDisplay.append(descriptionToHTML(this.value));
  3496. formationBox.refreshDocumentTitle();
  3497. createNewUrl();
  3498. };
  3499. txtDetail.onchange = function() {
  3500. formation.detail = this.value;
  3501. txtDetailDisplay.innerHTML = '';
  3502. txtDetailDisplay.append(descriptionToHTML(this.value));
  3503. createNewUrl();
  3504. };
  3505. function showRichtextTool(event) {
  3506. richTextTools.classList.remove(className_displayNone);
  3507. }
  3508. [
  3509. txtTitleDisplay,
  3510. txtDetailDisplay,
  3511. txtTitle,
  3512. txtDetail
  3513. ].forEach(target=>{
  3514. target.addEventListener("focus",showRichtextTool);
  3515. });
  3516. //设置为可以拖放已经编辑好的队伍
  3517. function richTextDropHandler(event) {
  3518. let formStr = event.dataTransfer.getData('from');
  3519. if (formStr) {
  3520. event.preventDefault();
  3521. const [teamNum, isAssist, indexInTeam] = JSON.parse(formStr);
  3522. const mon = formation.teams[teamNum][isAssist][indexInTeam]
  3523. event.target.insertAdjacentElement('afterbegin', createIndexedIcon('card', mon.id));
  3524. }
  3525. }
  3526. txtTitleDisplay.ondrop = richTextDropHandler;
  3527. txtDetailDisplay.ondrop = richTextDropHandler;
  3528. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  3529. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  3530. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  3531. }
  3532. //将所有怪物头像添加到全局数组
  3533. teamBigBoxs.forEach(teamBigBox => {
  3534. const teamBox = teamBigBox.querySelector(".team-box");
  3535. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  3536. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  3537. members.forEach(m => {
  3538. allMembers.push(m);
  3539. });
  3540. assist.forEach(m => {
  3541. allMembers.push(m);
  3542. });
  3543. });
  3544. //从怪物头像获取队员的队伍编号
  3545. function getMemberArrayIndexFromMonHead(headDom) {
  3546. return [
  3547. parseInt(headDom.getAttribute("data-team"), 10), //team
  3548. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  3549. parseInt(headDom.getAttribute("data-index"), 10), //index
  3550. ];
  3551. }
  3552. //编辑界面点击每个怪物的头像的处理
  3553. function clickMonHead(e) {
  3554. const arr = getMemberArrayIndexFromMonHead(this);
  3555. editBox.editMon(arr[0], arr[1], arr[2]);
  3556. return false; //没有false将会打开链接
  3557. }
  3558. //编辑界面每个怪物的头像的拖动
  3559. function dragStartMonHead(event) {
  3560. // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  3561. // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move';
  3562. event.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  3563. }
  3564. //编辑界面每个怪物的头像的经过,阻止事件发生
  3565. function dropOverMonHead(event) {
  3566. event.preventDefault();
  3567. }
  3568. //编辑界面每个怪物的头像的放下
  3569. function dropMonHead(event) {
  3570. let formStr = event.dataTransfer.getData('from');
  3571. if (!formStr) return false;
  3572. const dataFrom = JSON.parse(formStr);
  3573. const dataTo = getMemberArrayIndexFromMonHead(this);
  3574. if ((dataTo[0] !== dataFrom[0]) ||
  3575. (dataTo[1] !== dataFrom[1]) ||
  3576. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  3577. interchangeCard(dataFrom, dataTo, event.ctrlKey);
  3578. }
  3579. return false; //没有false将会打开链接
  3580. }
  3581. function noDefaultEvent(event) {
  3582. event.preventDefault();
  3583. }
  3584. function drawTouchLine(){
  3585. touchLineContex.stroke();
  3586. }
  3587. //移动端编辑界面每个怪物的头像的放下
  3588. function touchstartMonHead(e) {
  3589. document.addEventListener("touchmove",noDefaultEvent,{passive:false});
  3590. e.stopPropagation();
  3591. const tc = e.changedTouches[0];
  3592. const pX = tc.pageX, pY = tc.pageY;
  3593. //清空画布
  3594. touchLineContex.clearRect(0, 0, touchLineCanvas.width, touchLineCanvas.height);
  3595. touchLineCanvas.classList.remove(className_displayNone);
  3596. touchLineCanvas.width = document.body.scrollWidth;
  3597. touchLineCanvas.height = document.body.scrollHeight;
  3598. let color1 = Math.random(), color2 = color1 + (color1 < 0.5 ? 0.5 : -0.5);
  3599. touchLineContex.beginPath(); //重新开始一条线
  3600. touchLineContex.lineWidth = 3; //宽度为5
  3601. touchLineContex.fillStyle = `hsl(${color1}turn 100% 50%)`; //随机颜色
  3602. touchLineContex.strokeStyle = `hsl(${color2}turn 100% 50%)`; //随机颜色
  3603. touchLineContex.arc(pX, pY, 10, 0, 2 * Math.PI);
  3604. touchLineContex.fill();
  3605. touchLineContex.stroke();
  3606. touchLineContex.moveTo(pX, pY); //从下手点开始
  3607. }
  3608. //移动端编辑界面每个怪物的头像的移动
  3609. function touchmoveMonHead(e) {
  3610. const tc = e.changedTouches[0];
  3611. const pX = tc.pageX, pY = tc.pageY;
  3612. touchLineContex.lineTo(pX, pY);
  3613. requestAnimationFrame(()=>drawTouchLine(pX, pY));
  3614. }
  3615. //移动端编辑界面每个怪物的头像的结束
  3616. function touchendMonHead(e) {
  3617. document.removeEventListener("touchmove",noDefaultEvent,{passive:false});
  3618. touchLineCanvas.classList.add(className_displayNone);
  3619. const tc = e.changedTouches[0];
  3620. const pX = tc.pageX, pY = tc.pageY;
  3621. const target = allMembers.find(m => {
  3622. const rect = m.getBoundingClientRect();
  3623. const top = rect.top + document.documentElement.scrollTop;
  3624. const left = rect.left + document.documentElement.scrollLeft;
  3625. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  3626. (pX > left) && (pX < (left + rect.width));
  3627. return isInRect;
  3628. });
  3629. if (target && this != target) {
  3630. //console.log("找到的对象",targets[0]);
  3631. const dataFrom = getMemberArrayIndexFromMonHead(this);
  3632. const dataTo = getMemberArrayIndexFromMonHead(target);
  3633. if ((dataTo[0] != dataFrom[0]) ||
  3634. (dataTo[1] != dataFrom[1]) ||
  3635. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  3636. interchangeCard(dataFrom, dataTo);
  3637. }
  3638. }
  3639. }
  3640. //移动端编辑界面每个怪物的头像的取消
  3641. function touchcancelMonHead(event) {
  3642. document.removeEventListener("touchmove",noDefaultEvent,{passive:false});
  3643. touchLineCanvas.classList.add(className_displayNone);
  3644. }
  3645. function interchangeCard(formArr, toArr, isCopy) {
  3646. //优先使用传入的复制,然后才是考虑开关
  3647. isCopy = isCopy || controlBox.querySelector("#change-swap-to-copy").checked; //储存交换“复制”和“替换”
  3648. const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr;
  3649. const [toTeamNum, toIsAssist, toIndexInTeam] = toArr;
  3650. function changeType(member, isAssist) {
  3651. if (member.id == 0 || (isAssist && member.id == -1)) {
  3652. return new Member();
  3653. } else {
  3654. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  3655. newMember.loadFromMember(member);
  3656. return newMember;
  3657. }
  3658. }
  3659. let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam];
  3660. let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam];
  3661. let fromCard = from.card, toCard = to.card;
  3662. if (toIsAssist && (!fromCard?.canAssist && from.id > 0 || !fromIsAssist && toCard.onlyAssist) ||
  3663. fromIsAssist && (!toCard?.canAssist && to.id > 0 || !toIsAssist && fromCard.onlyAssist))
  3664. {
  3665. [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{
  3666. const member = formation.teams[teamNum][isAssist][indexInTeam];
  3667. const card = member.card;
  3668. if (member.id>0 && (!card?.canAssist || card.onlyAssist)) {
  3669. const teamBigBox = teamBigBoxs[teamNum];
  3670. const teamBox = teamBigBox.querySelector(".team-box");
  3671. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3672. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  3673. const monsterHead = memberLi.querySelector(".monster");
  3674. monsterHead.classList.add("show-disabled-action");
  3675. monsterHead.onanimationend = function() {
  3676. this.classList.remove("show-disabled-action");
  3677. this.onanimationend = null;
  3678. }
  3679. console.warn("该角色%s%s能作为辅助 %o",
  3680. !card?.canAssist ? "不能" : "",
  3681. card?.onlyAssist ? "只能" : "",
  3682. card);
  3683. } else {
  3684. return false;
  3685. }
  3686. })
  3687. return;
  3688. }
  3689. if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型
  3690. {
  3691. from = changeType(from, fromIsAssist);
  3692. if (!isCopy) to = changeType(to, toIsAssist);
  3693. } else if (isCopy) {
  3694. const newFrom = new from.constructor();
  3695. newFrom.loadFromMember(from);
  3696. from = newFrom;
  3697. }
  3698. formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from;
  3699. if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to;
  3700. createNewUrl(); //刷新URL
  3701. refreshAll(formation); //刷新全部
  3702. }
  3703. function switchLeader(e)
  3704. {
  3705. const headDom = this.parentNode;
  3706. const arr = getMemberArrayIndexFromMonHead(headDom);
  3707. const team = formation.teams[arr[0]];
  3708. const member = team[arr[1]][arr[2]];
  3709. const card = Cards[member.id] || Cards[0];
  3710. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3711. if (skills.length < 1) return;
  3712. const skill = skills[0];
  3713. if (team[3] > 0) //如果队伍已经换了队长
  3714. {
  3715. if (skill.type == 227 //固定与右侧换队长
  3716. || team[3] == arr[2]) //点的就是换的队长
  3717. {
  3718. team[3] = 0; //还原
  3719. }else
  3720. {
  3721. team[3] = arr[2]; //改变成任何能点的换队长
  3722. }
  3723. }else //如果队伍没有换队长
  3724. {
  3725. if (skill.type == 227) //固定与右侧换队长
  3726. {
  3727. let myTeam = team[0].slice(0,5);
  3728. team[3] = myTeam.length - 1 - myTeam.concat().reverse().findIndex(m=>m.id>0);
  3729. }
  3730. else if(arr[2] > 0) //如果点的不是原队长
  3731. {
  3732. team[3] = arr[2]; //接换成新队长
  3733. }
  3734. }
  3735. createNewUrl(); //刷新URL
  3736. refreshAll(formation); //刷新全部
  3737. e.stopPropagation();
  3738. e.preventDefault();
  3739. }
  3740. //所有怪物头像,添加拖动交换的代码
  3741. allMembers.forEach(m => {
  3742. //点击
  3743. m.onclick = clickMonHead;
  3744. //拖动
  3745. m.draggable = true;
  3746. m.ondragstart = dragStartMonHead;
  3747. m.ondragover = dropOverMonHead;
  3748. m.ondrop = dropMonHead;
  3749. //触摸
  3750. m.ontouchstart = touchstartMonHead;
  3751. m.ontouchmove = touchmoveMonHead;
  3752. m.ontouchend = touchendMonHead;
  3753. m.ontouchcancel = touchcancelMonHead;
  3754. //子元素
  3755. m.querySelector(".switch-leader").onclick = switchLeader;
  3756. });
  3757. //添加徽章
  3758. const badgeDialog = document.getElementById("badge-choose");
  3759. const badgeDialogForm = badgeDialog.querySelector("form");
  3760. // const badgeDialogConfirm = badgeDialog.querySelector(".dialog-confirm");
  3761. const badgeChooseName = "choose-team-badge";
  3762. const teamBadgeUl = badgeDialog.querySelector(".team-badges");
  3763. official_badge_sorting.forEach(bgId=>{
  3764. const li = document.createElement("li");
  3765. const radio = li.appendChild(document.createElement("input"));
  3766. radio.type="radio";
  3767. radio.value = bgId;
  3768. radio.name = badgeChooseName;
  3769. radio.id = `${radio.name}-${bgId}`;
  3770. const label = li.appendChild(document.createElement("label"));
  3771. label.className = "badge";
  3772. label.setAttribute("data-badge-icon", bgId);
  3773. label.setAttribute("for", radio.id);
  3774. teamBadgeUl.appendChild(li);
  3775. });
  3776. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  3777. //徽章
  3778. const teamBadge = teamBigBox.querySelector(".team-badge");
  3779. const returnFunc = function(event){
  3780. const returnValue = this.returnValue;
  3781. if (returnValue === "cancel") return;
  3782. const formData = new FormData(badgeDialogForm);
  3783. const badgeValue = formData.get(badgeChooseName) || 0;
  3784. _badgeThis.setAttribute("data-badge-icon", badgeValue);
  3785. _badgeThis.value = badgeValue;
  3786. const team = formation.teams[teamIdx];
  3787. team[2] = parseInt(badgeValue, 10);
  3788. refreshAll(formation);
  3789. createNewUrl();
  3790. //badgeDialog.removeEventListener("close", returnFunc);
  3791. };
  3792. if (teamBadge) teamBadge.onclick = function(){
  3793. _badgeThis = this;
  3794. const currentBadge = teamBadgeUl.querySelector(`#choose-team-badge-${_badgeThis.dataset.badgeIcon}`);
  3795. if (currentBadge) currentBadge.checked = true;
  3796. badgeDialog.addEventListener("close", returnFunc, {once: true});
  3797. badgeDialog.showModal();
  3798. };
  3799. const reduceDetailsBar = teamBigBox.querySelector(".tIf-total-hp .reduce-details");
  3800. if (reduceDetailsBar) reduceDetailsBar.onclick = function(){
  3801. hpDetailDialog.initialing(this.reduceAttrRangesWithShieldAwoken, this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  3802. hpDetailDialog.show();
  3803. }
  3804. });
  3805. //显示HP的详细值
  3806. const hpDetailDialog = document.getElementById("dialog-hp-detail");
  3807. hpDetailDialog.initialing = function(reduceAttrRanges, reduceAttrRangesWithOutAwoken, tHP, tHPNoAwoken)
  3808. {
  3809. const dialogContent = this.querySelector(".dialog-content");
  3810. const fragment = document.createDocumentFragment();
  3811. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  3812. {
  3813. for (let ri=0;ri<reduceAttrRanges.length;ri++) {
  3814. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[ri], reduceAttrRangesWithOutAwoken[ri], tHP, tHPNoAwoken, ri));
  3815. }
  3816. }
  3817. else //只有阶梯盾
  3818. {
  3819. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[0], reduceAttrRangesWithOutAwoken[0], tHP, tHPNoAwoken, 31));
  3820. }
  3821. dialogContent.innerHTML = "";
  3822. dialogContent.appendChild(fragment);
  3823. }
  3824. function insertHpRangeTable(reduceRanges, reduceRangesWithOutAwoken, tHP, tHPNoAwoken, attr)
  3825. {
  3826. const table = document.createElement("table");
  3827. table.className = "hp-range-table";
  3828. table.setAttribute("data-attr", attr);
  3829. table.createCaption();
  3830. const tHead = table.createTHead();
  3831. const tBody = table.createTBody();
  3832. const rangeRow = tHead.insertRow();
  3833. rangeRow.className = "hp-range";
  3834. rangeRow.appendChild(document.createElement("th"));
  3835. const rageHpRow = tBody.insertRow();
  3836. rageHpRow.className = "general";
  3837. rageHpRow.appendChild(document.createElement("th"));
  3838. const rageHpNoAwokenRow = tBody.insertRow();
  3839. rageHpNoAwokenRow.className = "awoken-bind";
  3840. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  3841. const reduceRow = tBody.insertRow();
  3842. reduceRow.className = "reduce-scale";
  3843. reduceRow.appendChild(document.createElement("th"));
  3844. const reduceHpRow = tBody.insertRow();
  3845. reduceHpRow.className = "reduce-general";
  3846. const reduceHpRowTitle = reduceHpRow.appendChild(document.createElement("th"));
  3847. const reduceHpRowTitleSheild = reduceHpRowTitle.appendChild(document.createElement("icon"));
  3848. reduceHpRowTitleSheild.className = "sheild";
  3849. const reduceHpNoAwokenRow = tBody.insertRow();
  3850. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  3851. const reduceHpNoAwokenRowTitle = reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  3852. const reduceHpNoAwokenRowTitleSheild = reduceHpNoAwokenRowTitle.appendChild(document.createElement("icon"));
  3853. reduceHpNoAwokenRowTitleSheild.className = "sheild";
  3854. for (let ri=0;ri<reduceRanges.length;ri++) {
  3855. const range = reduceRanges[ri];
  3856. const rangeWOA = reduceRangesWithOutAwoken[ri];
  3857. const hpRange = rangeRow.insertCell();
  3858. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  3859. hpRangeMin.className = "hp-range-min";
  3860. hpRangeMin.textContent = range.min;
  3861. hpRange.append(" ~ ");
  3862. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  3863. hpRangeMax.className = "hp-range-max";
  3864. hpRangeMax.textContent = range.max;
  3865. const hpGeneral = rageHpRow.insertCell();
  3866. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100)).bigNumberToString()}`;
  3867. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  3868. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100)).bigNumberToString()}`;
  3869. const reduce = reduceRow.insertCell();
  3870. const reduceScale = reduce.appendChild(document.createElement("span"));
  3871. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  3872. if (rangeWOA.scale !== range.scale) {
  3873. reduce.appendChild(document.createTextNode("/"));
  3874. const reduceScaleWithOutAwoken = reduce.appendChild(document.createElement("span"));
  3875. reduceScaleWithOutAwoken.textContent = `${parseFloat((rangeWOA.scale * 100).toFixed(2))}`;
  3876. }
  3877. if (range.probability < 1)
  3878. {
  3879. reduce.append("(");
  3880. const reduceProb = reduce.appendChild(document.createElement("span"));
  3881. reduceProb.className = "reduce-probability";
  3882. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  3883. reduce.append(")");
  3884. }
  3885. const reduceGeneral = reduceHpRow.insertCell();
  3886. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  3887. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  3888. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (rangeWOA.min / 100) / (1 - rangeWOA.scale)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (rangeWOA.max/100) / (1 - rangeWOA.scale)).bigNumberToString()}`;
  3889. }
  3890. return table;
  3891. }
  3892. //设置地下城倍率
  3893. const dungeonEnchanceDialog = document.getElementById("dialog-dungeon-enchance");
  3894. const dungeonEnchanceForm = dungeonEnchanceDialog.querySelector("form");
  3895. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  3896. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  3897. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  3898. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  3899. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  3900. const gachaIdIpt = dialogContent.querySelector("#dungeon-gacha-id");
  3901. const benefitDoms = Array.from(dialogContent.querySelectorAll(".benefit-list .benefit-check"));
  3902. const currentStageIpt = dialogContent.querySelector("#current-stage");
  3903. //读取当前的地下城设定
  3904. dungeonEnchanceDialog.initialing = function(formation){
  3905. const dge = formation.dungeonEnchance;
  3906. function runCheck(checkBox){
  3907. checkBox.checked = this.includes(parseInt(checkBox.value, 10));
  3908. }
  3909. rareDoms.forEach(runCheck, dge.rarities);
  3910. attrDoms.forEach(runCheck, dge.attrs);
  3911. typeDoms.forEach(runCheck, dge.types);
  3912. gachaIdIpt.value = dge.gachas.join();
  3913. collabIdIpt.value = dge.collabs.join();
  3914. const {hp, atk, rcv} = dge.rate;
  3915. dialogContent.querySelector("#dungeon-hp").value = hp;
  3916. dialogContent.querySelector("#dungeon-atk").value = atk;
  3917. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  3918. const benefit = dge.benefit || 0;
  3919. benefitDoms.find(dom=>parseInt(dom.value, 10) == benefit).checked = true;
  3920. currentStageIpt.value = dge.stage || 1;
  3921. }
  3922. /* //直接通过 reset 浏览器默认功能重置了
  3923. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  3924. dungeonEnchanceDialogClear.onclick = function(){
  3925. function unchecked(checkBox) {
  3926. checkBox.checked = false;
  3927. }
  3928. rareDoms.forEach(unchecked);
  3929. attrDoms.forEach(unchecked);
  3930. typeDoms.forEach(unchecked);
  3931. collabIdIpt.value = '';
  3932. gachaIdIpt.value = '';
  3933. benefit0.checked = true;
  3934. dialogContent.querySelector("#dungeon-hp").value = 1;
  3935. dialogContent.querySelector("#dungeon-atk").value = 1;
  3936. dialogContent.querySelector("#dungeon-rcv").value = 1;
  3937. currentStageIpt.value = 1;
  3938. };*/
  3939. const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance");
  3940. dungeonEnchanceDialogOpen.onclick = function(){
  3941. dungeonEnchanceDialog.initialing(formation);
  3942. dungeonEnchanceDialog.showModal();
  3943. };
  3944. dungeonEnchanceDialog.onclose = function(event) {
  3945. const returnValue = event.target.returnValue;
  3946. if (returnValue === "cancel") return;
  3947. const formData = new FormData(dungeonEnchanceForm);
  3948. const dge = formation.dungeonEnchance;
  3949. dge.rarities = formData.getAll("dungeon-rare").map(Str2Int);
  3950. dge.attrs = formData.getAll("dungeon-attrs").map(Str2Int);
  3951. dge.types = formData.getAll("dungeon-types").map(Str2Int);
  3952. dge.rate.hp = Number(formData.get("dungeon-hp"));
  3953. dge.rate.atk = Number(formData.get("dungeon-atk"));
  3954. dge.rate.rcv = Number(formData.get("dungeon-rcv"));
  3955. dge.collabs = formData.get("dungeon-collab-id").split(',').map(str=>parseInt(str,10)).filter(Boolean);
  3956. dge.gachas = formData.get("dungeon-gacha-id").split(',').map(str=>parseInt(str,10)).filter(Boolean);
  3957. dge.benefit = Str2Int(formData.get("dungeon-benefit"));
  3958. dge.stage = Str2Int(formData.get("current-stage"));
  3959. refreshAll(formation);
  3960. createNewUrl();
  3961. };
  3962. //编辑框
  3963. editBox.mid = null; //储存怪物id
  3964. editBox.latent = []; //储存潜在觉醒
  3965. editBox.isAssist = false; //储存是否为辅助宠物
  3966. editBox.monsterHead = null;
  3967. editBox.latentBox = null;
  3968. editBox.memberIdx = []; //储存队伍数组下标
  3969. editBox.show = function() {
  3970. this.classList.remove(className_displayNone);
  3971. formationBox.classList.add("blur-bg");
  3972. controlBox.classList.add("blur-bg");
  3973. };
  3974. editBox.hide = function() {
  3975. this.classList.add(className_displayNone);
  3976. formationBox.classList.remove("blur-bg");
  3977. controlBox.classList.remove("blur-bg");
  3978. // if (isGuideMod) {
  3979. // const url = new URL(location);
  3980. // url.searchParams.delete("guide");
  3981. // url.searchParams.delete("id");
  3982. // history.replaceState(null,null,url);
  3983. // }
  3984. //删除编辑模式
  3985. sessionStorage.removeItem('editing');
  3986. };
  3987. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3988. const searchBox = editBox.querySelector(".search-box");
  3989. const settingBox = editBox.querySelector(".setting-box");
  3990. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3991. mSeriesId.onclick = function() { //搜索系列
  3992. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  3993. if (sid > 0) {
  3994. showSearchBySeriesId(sid, "series");
  3995. }
  3996. };
  3997. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3998. mCollabId.onclick = function() { //搜索合作
  3999. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  4000. if (sid > 0) {
  4001. showSearchBySeriesId(sid, "collab");
  4002. }
  4003. };
  4004. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  4005. mGachaId.onclick = function() { //搜索桶
  4006. const sids = this.getAttribute(dataAttrName).split(',')
  4007. .filter(Boolean).map(n=>parseInt(n, 10));
  4008. if (sids.length) {
  4009. showSearchBySeriesId(sids, "gacha");
  4010. }
  4011. };
  4012. //以字符串搜索窗口
  4013. const stringSearchDialog = document.getElementById("dialog-search-string");
  4014. //将输入的字符串变为参数数组
  4015. function parseArgumentsString(str) {
  4016. //火狐v129才支持重复正则表达式匹配组,所以只能这样兼容旧版本
  4017. const matches = [...str.matchAll(new RegExp('\\"(?<arg1>[^\\"]*)\\"|(?<arg2>\\S+)', "ig"))];
  4018. return matches.map(match=>match?.groups?.arg1 ?? match?.groups?.arg2);
  4019. }
  4020. function searchByString(str, onlyInTag = false)
  4021. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  4022. if (typeof str !== "string") return;
  4023. const args = parseArgumentsString(str).map(str=>str.toLowerCase());
  4024. if (args.length === 0) return;
  4025. return Cards.filter(card => {
  4026. let cardTags = card.altName.concat(card?.otTags ?? []); //加入Tag
  4027. if (!onlyInTag) { //如果不是仅搜索Tag,则加入怪物名称
  4028. cardTags.push(card.name);
  4029. card.otLangName && cardTags.push(...Object.values(card.otLangName));
  4030. }
  4031. cardTags = cardTags.map(str=>str.toLowerCase()); //先转小写
  4032. //每一个参数都需要在搜索内容里
  4033. return args.every(arg=>cardTags.some(str=>str.includes(arg)));
  4034. });
  4035. }
  4036. function copyString(input)
  4037. {
  4038. input.focus(); //设input为焦点
  4039. input.select(); //选择全部
  4040. if (navigator?.clipboard?.writeText) { //优先使用新API
  4041. navigator.clipboard.writeText(input.value);
  4042. } else {
  4043. document.execCommand('copy');
  4044. }
  4045. //input.blur(); //取消焦点
  4046. }
  4047. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = []) {
  4048. //清除空字符串
  4049. originalStrArr = originalStrArr.filter(Boolean);
  4050. additionalStrArr = additionalStrArr.filter(Boolean);
  4051. const stringSearchContent = this.querySelector(".dialog-content");
  4052. const fragment = document.createDocumentFragment();
  4053. function copyLeft() {
  4054. copyString(this.parentElement.querySelector(".string-value"));
  4055. }
  4056. function searchLeft() {
  4057. const oStr = this.parentElement.querySelector(".string-value")?.value;
  4058. if (!oStr) return;
  4059. //把Tag内容加上两侧的双引号,避免被区分成不同的参数
  4060. const str = `"${oStr}"`;
  4061. str && showSearch(searchByString(str, true));
  4062. }
  4063. function stringLine(str, copy = false) {
  4064. const li = document.createElement("li");
  4065. const ipt = li.appendChild(document.createElement("input"));
  4066. ipt.className = "string-value";
  4067. ipt.value = str;
  4068. ipt.readOnly = true;
  4069. if (copy) {
  4070. const copyBtn = li.appendChild(document.createElement("button"));
  4071. copyBtn.className = "string-copy";
  4072. copyBtn.onclick = copyLeft;
  4073. }
  4074. const searchBtn = li.appendChild(document.createElement("button"));
  4075. searchBtn.className = "string-search";
  4076. searchBtn.onclick = searchLeft;
  4077. return li;
  4078. }
  4079. if (originalStrArr.length) {
  4080. const ul_original = fragment.appendChild(document.createElement("ul"));
  4081. ul_original.className = "original-string";
  4082. ul_original.append(...originalStrArr.map(str=>stringLine(str, true)));
  4083. }
  4084. if (additionalStrArr.length) {
  4085. const ul_additional = fragment.appendChild(document.createElement("ul"));
  4086. ul_additional.className = "additional-string";
  4087. ul_additional.append(...additionalStrArr.map(str=>stringLine(str, false)));
  4088. }
  4089. stringSearchContent.innerHTML = "";
  4090. stringSearchContent.appendChild(fragment);
  4091. }
  4092. function dialogShowFunction(...arg){
  4093. this?.initialing(...arg); //自身初始化
  4094. this.classList.remove(className_displayNone);
  4095. };
  4096. function dialogCloseFunction(){
  4097. this.classList.add(className_displayNone);
  4098. };
  4099. function dialogCloseButtonFunction(){
  4100. this.parentElement.parentElement.close();
  4101. };
  4102. function dialogInitialing(dialog){
  4103. dialog.show = dialogShowFunction;
  4104. dialog.close = dialogCloseFunction;
  4105. const closeButton = dialog.querySelector(".dialog-close");
  4106. closeButton.onclick = dialogCloseButtonFunction;
  4107. }
  4108. const mAltName = monInfoBox.querySelector(".monster-altName");
  4109. mAltName.onclick = function() { //搜索合作
  4110. //const mid = parseInt(this.getAttribute('data-monId'));
  4111. const card = Cards[editBox.mid];
  4112. if (card)
  4113. {
  4114. stringSearchDialog.initialing(card.altName, card.otTags);
  4115. stringSearchDialog.show();
  4116. }
  4117. };
  4118. //创建一个新的怪物头像
  4119. editBox.createCardHead = function(id, options = {}) {
  4120. function clickHeadToNewMon(event) {
  4121. event.preventDefault(); //取消链接的默认操作
  4122. monstersID.value = this.dataset.cardid;
  4123. formIdSearch.onchange();
  4124. }
  4125. const cli = document.createElement("li");
  4126. const cdom = cli.head = cli.appendChild(createCardA(options));
  4127. cdom.onclick = clickHeadToNewMon;
  4128. let card;
  4129. if (id instanceof Member) {
  4130. changeid(id, cdom);
  4131. card = id.card;
  4132. } else {
  4133. changeid({ id: id }, cdom);
  4134. card = Cards[id];
  4135. }
  4136. cli.card = card;
  4137. if (card?.canAssist)
  4138. cli.classList.add("allowable-assist");
  4139. if (options.showCD)
  4140. {
  4141. const CDPreview = cli.appendChild(document.createElement("div"));
  4142. CDPreview.className = "cd-preview";
  4143. if (card.activeSkillId>0)
  4144. {
  4145. const skill = Skills[card.activeSkillId];
  4146. const CD_Max = skill.initialCooldown;
  4147. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  4148. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  4149. CD_MinDom.className = "cd-min";
  4150. if (CD_Max !== CD_Min)
  4151. {
  4152. CD_MinDom.textContent = CD_Min;
  4153. }else
  4154. {
  4155. CD_MinDom.classList.add(className_displayNone);
  4156. }
  4157. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  4158. CD_MaxDom.className = "cd-max";
  4159. CD_MaxDom.textContent = CD_Max;
  4160. if (skill.type === 232 || skill.type === 233) {
  4161. CDPreview.appendChild(document.createElement("br"));
  4162. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  4163. CD_EvoDom.className = "cd-evo";
  4164. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  4165. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  4166. }
  4167. }
  4168. }
  4169. //产生一个能力值列表
  4170. function creatAbilitiesList(abilities) {
  4171. const abilitiesPreview = document.createElement("ul");
  4172. abilitiesPreview.className = "abilities-preview";
  4173. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  4174. hpDom.className = "hp-preview";
  4175. hpDom.textContent = abilities.hp;
  4176. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  4177. atkDom.className = "atk-preview";
  4178. atkDom.textContent = abilities.atk;
  4179. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  4180. rcvDom.className = "rcv-preview";
  4181. rcvDom.textContent = abilities.rcv;
  4182. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  4183. indexDom.className = "index-preview";
  4184. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  4185. return abilitiesPreview;
  4186. }
  4187. if (options.showAbilities || options.showAbilitiesWithAwoken)
  4188. {
  4189. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  4190. if (options.showAbilities && abilities_2status)
  4191. {
  4192. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  4193. }
  4194. if (options.showAbilitiesWithAwoken && abilities_2status)
  4195. {
  4196. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  4197. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  4198. }
  4199. }
  4200. if (options.showAwoken)
  4201. {
  4202. //产生一个觉醒列表
  4203. function creatAwokenList(awokens) {
  4204. const ul = document.createElement("ul");
  4205. ul.className = "awoken-ul";
  4206. awokens.forEach(ak=>{
  4207. const li = ul.appendChild(document.createElement("li"));
  4208. const icon = li.appendChild(document.createElement("icon"));
  4209. icon.className = "awoken-icon";
  4210. icon.setAttribute("data-awoken-icon",ak);
  4211. });
  4212. return ul;
  4213. }
  4214. const awokenPreview = cli.appendChild(document.createElement("div"));
  4215. awokenPreview.className = "awoken-preview";
  4216. if (card.awakenings.length)
  4217. {
  4218. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  4219. akUl.classList.add("awoken-preview-awakenings");
  4220. }
  4221. if (card.superAwakenings.length)
  4222. {
  4223. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  4224. sakUl.classList.add("awoken-preview-superAwakenings");
  4225. if (card.syncAwakening) {
  4226. const li = sakUl.insertAdjacentElement("afterbegin",document.createElement("li"));
  4227. const icon = li.appendChild(document.createElement("icon"));
  4228. icon.className = "awoken-icon sync-awakening";
  4229. icon.setAttribute("data-awoken-icon", 0);
  4230. }
  4231. sakUl.classList.toggle("sync-awakening", Boolean(card.syncAwakening));
  4232. }
  4233. }
  4234. if (options.customAddition)
  4235. {
  4236. options.customAddition.forEach(func=>{
  4237. const c_addition = cli.appendChild(document.createElement("div"));
  4238. c_addition.className = "custom-addition";
  4239. let content = func(card);
  4240. content && c_addition.append(content);
  4241. });
  4242. }
  4243. return cli;
  4244. };
  4245. //显示进化树
  4246. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  4247. evolutionaryTreeMask.initialize = function(monid)
  4248. {
  4249. const maskContent = this.querySelector(".mask-content");
  4250. const fragment = document.createDocumentFragment();
  4251. const evoTree = new EvoTree(monid);
  4252. fragment.appendChild(evoTree.toListNode());
  4253. maskContent.innerHTML = "";
  4254. maskContent.appendChild(fragment);
  4255. }
  4256. //显示进化需求树
  4257. evolutionaryTreeMask.showRequirementTree = function(monid)
  4258. {
  4259. const maskContent = this.querySelector(".mask-content");
  4260. const fragment = document.createDocumentFragment();
  4261. const evoTree = new RequirementTree(monid);
  4262. fragment.appendChild(evoTree.toListNode());
  4263. maskContent.innerHTML = "";
  4264. maskContent.appendChild(fragment);
  4265. this.classList.remove(className_displayNone);
  4266. }
  4267. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4268. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  4269. //const s_attr_lists = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list")).map(list=>Array.from(list.querySelectorAll("input[type=\"radio\"]")));
  4270. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  4271. const s_typesDiv = searchBox.querySelector(".types-div");
  4272. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  4273. const s_typesUl = s_typesDiv.querySelector(".type-list");
  4274. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  4275. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  4276. const attrPreview = searchBox.querySelector(".attrs-div .monster");
  4277. const s_attr_preview_attrs = Array.from(attrPreview.querySelectorAll(".attrs .attr"));
  4278. const s_AttrForm = document.getElementById("search-attr");
  4279. s_AttrForm.onchange = function(event){
  4280. event?.preventDefault();
  4281. const formData = new FormData(this);
  4282. for (let i = 0; i < s_attr_preview_attrs.length; i++) {
  4283. const attr = parseInt(formData.get(`attr-${i+1}`),10);
  4284. s_attr_preview_attrs[i].dataset.attr = Number.isNaN(attr) ? "any" : attr;
  4285. }
  4286. }
  4287. s_AttrForm.onreset = function(event){
  4288. s_attr_preview_attrs.forEach(node=>node.dataset.attr = "any");
  4289. };
  4290. //可以自行打开图片设定头像的彩蛋
  4291. const avatarSelect = attrPreview.querySelector("#avatar-select");
  4292. const customAvatar = attrPreview.querySelector(".custom-avatar");
  4293. avatarSelect.onchange = async function(event){
  4294. let img = await createImageBitmap(event.target.files[0]);
  4295. customAvatar.style.backgroundImage = `none`;
  4296. const ctx = customAvatar.getContext("2d");
  4297. let imgScale = Math.max(customAvatar.offsetWidth / img.width, customAvatar.offsetHeight / img.height);
  4298. //清空画布
  4299. ctx.clearRect(0, 0, customAvatar.offsetWidth, customAvatar.offsetHeight);
  4300. //保持比例居中填充画图
  4301. ctx.drawImage(img,
  4302. -(img.width * imgScale - customAvatar.offsetWidth) / 2,
  4303. -(img.height * imgScale - customAvatar.offsetHeight) / 2,
  4304. img.width * imgScale,
  4305. img.height * imgScale
  4306. );
  4307. img.close();
  4308. };
  4309. const btnCustomAvatarSave = searchBox.querySelector(".attrs-div #avatar-save");
  4310. btnCustomAvatarSave.onclick = function(event) {
  4311. const downLink = controlBox.querySelector(".down-capture");
  4312. html2canvas(attrPreview, {backgroundColor: null}).then(canvas => {
  4313. canvas.toBlob(function(blob) {
  4314. window.URL.revokeObjectURL(downLink.href);
  4315. downLink.href = URL.createObjectURL(blob);
  4316. downLink.download = `custom-avatar.png`;
  4317. downLink.click();
  4318. });
  4319. });
  4320. }
  4321. //显示第四属性的选择,彩蛋
  4322. function set_4th_attrs(){
  4323. btnCustomAvatarSave.classList.remove(className_displayNone);
  4324. const attrs4 = s_AttrForm.querySelector(".attr-selecter-list .attr-list.display-none");
  4325. if (attrs4) {
  4326. attrs4.classList.remove(className_displayNone);
  4327. [...s_AttrForm.querySelectorAll(".attr-selecter-list .attr-list")].forEach(list=>list.querySelector("li.display-none").classList.remove(className_displayNone));
  4328. }
  4329. editBox.changeMonId(monstersID.value);
  4330. const spoof = confirm("你可以上传你的自定义图片以制作卡片头像。\nYou can upload your custom image to make a card avatar.\n\n是否启用恶搞功能?\n所有角色全部随机设定四种属性。\nEnable Spoof function ?\nAll Cards set 4 random attrs. ");
  4331. if (spoof) {
  4332. Cards.forEach(card=>{
  4333. if (!card.enabled) return;
  4334. for (let i = 0; i < 4; i++) {
  4335. const maxAttr = (i === 1 && card.attrs[0] === 6) ? 5 : 6; //如果第一属性是无属性,第二属性就不可以是无属性
  4336. card.attrs[i] = Math.randomInteger(0, maxAttr);
  4337. if (i >= 1 && card.attrs[i] === 6) break; //如果第2属性开始出现了无属性,就不需要再继续了
  4338. }
  4339. });
  4340. }
  4341. }
  4342. avatarSelect.addEventListener("click", set_4th_attrs, {once: true});
  4343. function s_types_onchange(){
  4344. const newClassName = `type-killer-${this.value}`;
  4345. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  4346. }
  4347. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  4348. const s_types_latentUl = s_typesDiv.querySelector(".latent-ul");
  4349. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  4350. function s_types_latentli_onclick(){
  4351. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  4352. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  4353. s_types.forEach(checkbox=>{
  4354. const type = parseInt(checkbox.value);
  4355. checkbox.checked = killerTypes.includes(type);
  4356. });
  4357. }
  4358. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  4359. s_typeAndOr.onchange = function(){
  4360. s_types.forEach(checkBox=>checkBox.onchange());
  4361. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  4362. };
  4363. s_typeAndOr.onchange();
  4364. //稀有度筛选
  4365. const s_rareDiv = searchBox.querySelector(".rare-div");
  4366. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  4367. const s_rareChecks = Array.from(s_rareLst.querySelectorAll("input[name='search-rare']"));
  4368. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  4369. s_rareClear.onclick = function(){
  4370. s_rareChecks.forEach(i => i.checked = false);
  4371. }
  4372. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  4373. const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul");
  4374. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  4375. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  4376. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  4377. const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表
  4378. searchMonList.originalHeads = null; //用于存放原始搜索结果
  4379. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  4380. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  4381. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  4382. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  4383. const s_notWeapon = searchBox.querySelector("#not-weapon"); //不是武器
  4384. s_notWeapon.onchange = function(){
  4385. //勾选不是武器时,去掉觉醒里的武器
  4386. if (this.checked) {
  4387. const awokenBtn = s_awokensIcons.find(btn => parseInt(btn.getAttribute("data-awoken-icon"), 10) == 49);
  4388. if (awokenBtn) awokenBtn.removeAttribute("data-awoken-count");
  4389. const addedAwokenIcons = Array.from(s_selectedAwokensUl.querySelectorAll('[data-awoken-icon="49"]'));
  4390. addedAwokenIcons.forEach(icon=>icon.parentNode.remove());
  4391. }
  4392. }
  4393. //强调箱子拥有开关
  4394. const s_boxHave = document.getElementById("box-have");
  4395. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  4396. s_boxHave.onchange = function(e) {
  4397. document.body.classList.toggle("emphasize-box-have", this.checked);;
  4398. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4399. };
  4400. s_boxHave.onchange(false);
  4401. const s_sawokensDetail = searchBox.querySelector(".sawoken-detail");
  4402. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  4403. s_sawokensDetail.querySelector("summary").onclick = function(event) {
  4404. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open));
  4405. }
  4406. const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul");
  4407. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  4408. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  4409. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  4410. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  4411. s_includeSuperAwoken.onchange = function() {
  4412. s_sawokensDetail.classList.toggle(className_displayNone, this.checked);;
  4413. };
  4414. s_includeSuperAwoken.onchange();
  4415. //显示官方觉醒排序开关
  4416. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  4417. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  4418. s_showOfficialAwokenSorting.onchange = function(e){
  4419. const checked = this.checked;
  4420. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  4421. const fragmentAwoken = document.createDocumentFragment();
  4422. const fragmentSawoken = document.createDocumentFragment();
  4423. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  4424. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  4425. function appendLi(id) {
  4426. const li = this.iconLis.find(li=>
  4427. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  4428. );
  4429. li && this.fragment.appendChild(li);
  4430. }
  4431. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  4432. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  4433. const className = "official-awoken-sorting";
  4434. s_awokensDiv.classList.toggle(className, checked);
  4435. s_awokensUl.appendChild(fragmentAwoken);
  4436. s_sawokensUl.appendChild(fragmentSawoken);
  4437. };
  4438. s_showOfficialAwokenSorting.onchange(false);
  4439. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  4440. function search_awokenAdd1() {
  4441. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  4442. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  4443. if (count < maxCount) {
  4444. count++;
  4445. this.setAttribute("data-awoken-count", count);
  4446. const iconLi = document.createElement("li");
  4447. const icon = iconLi.appendChild(document.createElement("icon"))
  4448. icon.className = "awoken-icon";
  4449. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  4450. icon.onclick = search_awokenSub1;
  4451. s_selectedAwokensUl.appendChild(iconLi);
  4452. }
  4453. }
  4454. function search_awokenSub1() {
  4455. const awokenId = this.getAttribute("data-awoken-icon");
  4456. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  4457. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  4458. if (count > 0) {
  4459. count--;
  4460. awokenIcon.setAttribute("data-awoken-count", count);
  4461. }
  4462. this.parentNode.remove();
  4463. }
  4464. s_awokensIcons.forEach(btn => {
  4465. btn.onclick = search_awokenAdd1; //每种觉醒增加1
  4466. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4467. if (aid == 49) { //如果是武器
  4468. btn.addEventListener('click', function(){
  4469. //自动去掉勾选可以110
  4470. s_canLevelLimitBreakthrough.checked = false;
  4471. //自动去掉勾选8格潜觉
  4472. s_have8LatentSlot.checked = false;
  4473. //自动去掉勾选仅武器
  4474. s_notWeapon.checked = false;
  4475. //自动恢复所有类型
  4476. s_types.forEach(chk=>chk.checked=false);
  4477. //自动恢复所有星级
  4478. s_rareClear.onclick();
  4479. });
  4480. }
  4481. });
  4482. const awokenClear = searchBox.querySelector(".awoken-clear");
  4483. awokenClear.onclick = function() { //清空觉醒选项
  4484. s_awokensIcons.forEach(t => {
  4485. t.setAttribute("data-awoken-count", 0);
  4486. });
  4487. s_sawokens.forEach(t => {
  4488. t.checked = false;
  4489. });
  4490. s_selectedAwokensUl.innerHTML = "";
  4491. };
  4492. //特殊搜索部分
  4493. const s_specialDiv = searchBox.querySelector(".special-div");
  4494. const specialAdd = s_specialDiv.querySelector(".special-add");
  4495. const specialClear = s_specialDiv.querySelector(".special-clear");
  4496. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  4497. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  4498. const specialFirstKind = specialFilterFirstLi.querySelector(".filter-kind");
  4499. function filterCopy() {
  4500. const target = this.parentElement;
  4501. const newFilter = target.cloneNode(true);
  4502. const newSelects = newFilter.querySelectorAll("select");
  4503. const oldSelects = target.querySelectorAll("select");
  4504. for (let i = 0; i < oldSelects.length; i++) {
  4505. newSelects[i].selectedIndex = oldSelects[i].selectedIndex;
  4506. }
  4507. filterBindOnclick(newFilter);
  4508. target.insertAdjacentElement('afterend', newFilter);
  4509. return newFilter;
  4510. }
  4511. function filterShiftUp() {
  4512. const parent = this.parentElement;
  4513. const target = parent.previousElementSibling;
  4514. if (target) {
  4515. target.insertAdjacentElement('beforebegin', parent);
  4516. }
  4517. }
  4518. function filterShiftDown() {
  4519. const parent = this.parentElement;
  4520. const target = parent.nextElementSibling;
  4521. if (target) {
  4522. target.insertAdjacentElement('afterend', parent);
  4523. }
  4524. }
  4525. function filterRemove() {
  4526. this.parentElement.remove();
  4527. }
  4528. //给这个特殊搜索绑定函数
  4529. function filterBindOnclick(li) {
  4530. li.querySelector(".copy-filter").onclick = filterCopy;
  4531. li.querySelector(".shift-up-filter").onclick = filterShiftUp;
  4532. li.querySelector(".shift-down-filter").onclick = filterShiftDown;
  4533. li.querySelector(".remove-filter").onclick = filterRemove;
  4534. }
  4535. filterBindOnclick(specialFilterFirstLi);
  4536. function newSpecialSearchOption(func, indexs)
  4537. {
  4538. let funcName = returnMonsterNameArr(func)[0];
  4539. //是组的,显示箭头
  4540. if (Array.isArray(func.functions)) funcName += " " + localTranslating.has_sub_filter;
  4541. //有附加显示的,名称增加一个附加显示图标
  4542. if (func.addition) funcName += " " + localTranslating.addition_display;
  4543. return new Option(
  4544. funcName,
  4545. indexs.join("|") //值为 组序号|组内序号
  4546. );
  4547. }
  4548. function addNewOption(sfunc, indexs){
  4549. if (!Array.isArray(indexs)) indexs = [indexs];
  4550. if (Array.isArray(sfunc.functions)) {
  4551. //增加组
  4552. const groupName = returnMonsterNameArr(sfunc)[0];
  4553. const optgroup = this.appendChild(document.createElement("optgroup"));
  4554. optgroup.label = groupName;
  4555. const newOptions = sfunc.functions.map((_sfunc, filterIndex)=>
  4556. newSpecialSearchOption(_sfunc, indexs.concat(filterIndex))
  4557. );
  4558. optgroup.append(...newOptions);
  4559. } else {
  4560. //增加单条
  4561. this.options.add(newSpecialSearchOption(sfunc, indexs));
  4562. }
  4563. }
  4564. function specialFilterRefreshKind() {
  4565. const kindSelect = this.querySelector(".filter-kind");
  4566. kindSelect.innerHTML = '';
  4567. kindSelect.onchange = specialFilterRefreshSubFilters;
  4568. for (let idx = 0; idx < specialSearchFunctions.functions.length; idx++) {
  4569. addNewOption.call(kindSelect, specialSearchFunctions.functions[idx], idx);
  4570. }
  4571. kindSelect.onchange();
  4572. }
  4573. specialFilterRefreshKind.call(specialFilterFirstLi);
  4574. function getSpecialSearchFunctionsFromIndex(indexs) {
  4575. return indexs.reduce((p,v)=>p.functions[v],specialSearchFunctions);
  4576. }
  4577. function specialFilterRefreshSubFilters() {
  4578. const filterSelect = this.parentElement.querySelector(".special-filter");
  4579. filterSelect.innerHTML = '';
  4580. const indexs = this.value.split("|").map(Number);
  4581. const group = getSpecialSearchFunctionsFromIndex(indexs);
  4582. if (Array.isArray(group.functions)) {
  4583. for (let idx = 0; idx < group.functions.length; idx++) {
  4584. addNewOption.call(filterSelect, group.functions[idx], indexs.concat(idx));
  4585. }
  4586. filterSelect.disabled = false;
  4587. } else {
  4588. filterSelect.disabled = true;
  4589. }
  4590. }
  4591. //只添加第一个列表,后面的全部通过克隆的方式复现
  4592. //specialFirstSelect.refreshList();
  4593. specialAdd.onclick = function(event) {
  4594. const newFilterLi = specialFilterFirstLi.cloneNode(true);
  4595. filterBindOnclick(newFilterLi);
  4596. const kindSelect = newFilterLi.querySelector(".filter-kind");
  4597. kindSelect.onchange = specialFilterRefreshSubFilters;
  4598. kindSelect.onchange();
  4599. specialFilterUl.appendChild(newFilterLi);
  4600. return newFilterLi;
  4601. }
  4602. specialClear.onclick = function() {
  4603. searchMonList.customAddition = null;
  4604. specialFilterUl.innerHTML = "";
  4605. specialFilterUl.appendChild(specialFilterFirstLi);
  4606. specialFirstKind.selectedIndex = 0;
  4607. specialFirstKind.onchange();
  4608. }
  4609. const s_controlDiv = searchBox.querySelector(".control-div");
  4610. const searchStart = s_controlDiv.querySelector(".search-start");
  4611. const searchClose = s_controlDiv.querySelector(".search-close");
  4612. const searchClear = s_controlDiv.querySelector(".search-clear");
  4613. const searchShare = s_controlDiv.querySelector(".search-share");
  4614. searchShare.onclick = function() {
  4615. const options = searchBox.getSearchOptions();
  4616. const optionJSON = JSON.stringify(options);
  4617. const locationURL = new URL(location);
  4618. locationURL.searchParams.set('search-options', optionJSON);
  4619. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4620. locationURL.searchParams.set('show-search', JSON.stringify(idArr));
  4621. showAnyStringDialog.showString(locationURL.toString(), true);
  4622. }
  4623. const showAnyStringDialog = document.getElementById("dialog-show-any-string");
  4624. const showAnyStringDialogText = showAnyStringDialog.querySelector(".string-value");
  4625. showAnyStringDialog.showString = function(str, modal = false) {
  4626. showAnyStringDialogText.value = str;
  4627. modal ? this.showModal() : this.show();
  4628. }
  4629. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  4630. copyString(showAnyStringDialogText);
  4631. }
  4632. function returnCheckedInput(ipt) {
  4633. return ipt.checked;
  4634. }
  4635. function returnInputValue(ipt) {
  4636. return ipt.value;
  4637. }
  4638. function returnRadiosValue(radioArr) {
  4639. const checkedRadio = radioArr.find(returnCheckedInput);
  4640. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  4641. return firstCheckedValue;
  4642. }
  4643. function returnCheckBoxsValues(checkBoxsArr) {
  4644. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  4645. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  4646. return checkedValues;
  4647. }
  4648. function Str2Int(str) {
  4649. return parseInt(str, 10);
  4650. }
  4651. //将搜索结果显示出来(也可用于其他的搜索)
  4652. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  4653. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  4654. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  4655. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  4656. const searchResultCount = searchBox.querySelector(".search-list-length");
  4657. showSearch = function(searchArr, customAdditionalFunction)
  4658. {
  4659. if (typeof(searchArr) === "number") {
  4660. searchArr = [searchArr];
  4661. }
  4662. if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  4663. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  4664. } else {
  4665. //只是打开之前的显示
  4666. searchBox.open = true;
  4667. editBox.show();
  4668. return; //如果不是数组就直接取消下一步
  4669. }
  4670. //如果之前打开了附加显示,继续沿用
  4671. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  4672. customAdditionalFunction = searchMonList.customAddition;
  4673. }
  4674. searchBox.open = true;
  4675. searchMonList.classList.remove(className_displayNone);
  4676. editBox.show();
  4677. const createCardHead = editBox.createCardHead;
  4678. searchMonList.classList.add(className_displayNone);
  4679. searchMonList.innerHTML = ""; //清空旧的
  4680. //辅助回收内存
  4681. if (Array.isArray(searchMonList.originalHeads))
  4682. {
  4683. searchMonList.originalHeads.forEach(item=>item = null);
  4684. searchMonList.originalHeads = null;
  4685. }
  4686. if (searchArr.length > 0) {
  4687. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4688. //获取原始排序的头像列表
  4689. const additionalOption = { //搜索列表的额外选项
  4690. showAwoken: s_add_show_awoken.checked,
  4691. showCD: s_add_show_CD.checked,
  4692. showAbilities: s_add_show_abilities.checked,
  4693. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  4694. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  4695. };
  4696. searchMonList.originalHeads = searchArr.map(card => {
  4697. if (card instanceof Member) {
  4698. return createCardHead(card, additionalOption);
  4699. } else {
  4700. return createCardHead(card.id, additionalOption);
  4701. }
  4702. });
  4703. searchMonList.customAddition = additionalOption.customAddition;
  4704. //对头像列表进行排序
  4705. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  4706. headsArray.forEach(head => fragment.appendChild(head));
  4707. searchMonList.appendChild(fragment);
  4708. //目前这里添加会导致无限循环,无法后退
  4709. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  4710. //const state = {searchArr:idArr,mid:editBox.mid};
  4711. //history.pushState(state, null, location);
  4712. }
  4713. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  4714. searchResultCount.textContent = searchArr.length;
  4715. searchMonList.classList.remove(className_displayNone);
  4716. };
  4717. //对已经搜索到的Cards重新附加显示
  4718. function reShowSearch()
  4719. {
  4720. if (Array.isArray(searchMonList.originalHeads))
  4721. {
  4722. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  4723. showSearch(oldArr, searchMonList.customAddition);
  4724. }
  4725. }
  4726. s_add_show_awoken.onchange = reShowSearch;
  4727. s_add_show_CD.onchange = reShowSearch;
  4728. s_add_show_abilities.onchange = reShowSearch;
  4729. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  4730. //恢复搜索状态
  4731. searchBox.recoverySearchStatus = function({attrs, fixMainColor, types, typeAndOr, rares, awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, notWeapon, specialFilters}) {
  4732. //属性这里是用的2进制写
  4733. attrs.forEach((attr, ai)=>{
  4734. const inputs = Array.from(document.getElementsByName(`attr-${ai+1}`));
  4735. inputs.forEach(ipt=>{
  4736. ipt.checked = Boolean(attr & 1 << parseInt(ipt.value, 10));
  4737. });
  4738. });
  4739. s_AttrForm.onchange();
  4740. s_fixMainColor.checked = fixMainColor;
  4741. s_types.forEach(opt=>opt.checked = types.includes(parseInt(opt.value,10)));
  4742. s_typeAndOr.checked = typeAndOr;
  4743. s_rareChecks.forEach(opt=>opt.checked = rares.includes(parseInt(opt.value,10)));
  4744. s_selectedAwokensUl.innerHTML = "";
  4745. //添加觉醒
  4746. s_awokensIcons.forEach(btn=>{
  4747. btn.removeAttribute("data-awoken-count"); //先移除旧的所有数值
  4748. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4749. const awoken = awokens.find(ak=>ak.id === aid); //获取觉醒添加个数
  4750. for (let i = 0; i < awoken?.num; i++) { //循环点击那么多次
  4751. btn.onclick();
  4752. }
  4753. });
  4754. s_sawokens.forEach(opt=>opt.checked = sawokens.includes(parseInt(opt.value,10)));
  4755. s_awokensEquivalent.checked = equalAk;
  4756. s_includeSuperAwoken.checked = incSawoken;
  4757. s_canAssist.checked = canAssist;
  4758. s_canLevelLimitBreakthrough.checked = canLv110;
  4759. s_have8LatentSlot.checked = is8Latent;
  4760. s_notWeapon.checked = notWeapon;
  4761. //保留之前的特殊搜索,不需要完全新增
  4762. const specialFilterLis = [...specialFilterUl.querySelectorAll("li")];
  4763. //将筛选个数增加到需要的个数
  4764. for (let i = specialFilterLis.length; i < specialFilters.length; i++) {
  4765. specialFilterLis.push(specialAdd.onclick());
  4766. }
  4767. //将每一个搜索都设置好
  4768. for (let i = 0; i < specialFilters.length; i++) {
  4769. const indexs = specialFilters[i];
  4770. const filterLi = specialFilterLis[i];
  4771. const filterSelects = [...filterLi.querySelectorAll("select")];
  4772. for (let j = 0; j * 2 < indexs.length; j++) {
  4773. const indexs_ = indexs.slice(0, (j+1)*2);
  4774. const filterSelect = filterSelects[j];
  4775. if (!filterSelect) continue;
  4776. filterSelect.value = indexs_.join("|");
  4777. filterSelect.onchange && filterSelect.onchange();
  4778. }
  4779. }
  4780. }
  4781. //导出当前的搜索状态
  4782. searchBox.getSearchOptions = function(){
  4783. const attrs = (function(formData){
  4784. const attrsList = s_AttrForm.querySelectorAll(".attr-selecter-list .attr-list:not(.display-none)");
  4785. const attrsArr = [];
  4786. for (let i = 0; i < attrsList.length; i++) {
  4787. const attrNum = Bin.enflags(formData.getAll(`attr-${i+1}`).map(Str2Int));
  4788. attrsArr.push(attrNum);
  4789. }
  4790. return attrsArr;
  4791. })(new FormData(s_AttrForm));
  4792. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  4793. const rares = returnCheckBoxsValues(s_rareChecks).map(Str2Int);
  4794. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  4795. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  4796. return {
  4797. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  4798. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  4799. };
  4800. });
  4801. //储存设置用于页面刷新的状态恢复
  4802. const specialFilters = [...specialFilterUl.querySelectorAll("li")].map(li=>{
  4803. const values = [...li.querySelectorAll("select")].map(select=>select.value.split("|").map(Number));
  4804. values.sort((a,b)=>b.length-a.length); //长的在前
  4805. return values[0];
  4806. });
  4807. const options = {
  4808. attrs,
  4809. fixMainColor: s_fixMainColor.checked,
  4810. types,
  4811. typeAndOr: s_typeAndOr.checked,
  4812. rares,
  4813. awokens,
  4814. sawokens,
  4815. equalAk: s_awokensEquivalent.checked,
  4816. incSawoken: s_includeSuperAwoken.checked,
  4817. canAssist: s_canAssist.checked,
  4818. canLv110: s_canLevelLimitBreakthrough.checked,
  4819. is8Latent: s_have8LatentSlot.checked,
  4820. notWeapon: s_notWeapon.checked,
  4821. specialFilters,
  4822. };
  4823. return options;
  4824. }
  4825. searchStart.onclick = function(event) {
  4826. let customAdditionalFunction = [];
  4827. const options = searchBox.getSearchOptions();
  4828. let searchResult = searchCards(Cards, options);
  4829. //进行特殊附加搜索
  4830. const specialFilters = options.specialFilters.map(getSpecialSearchFunctionsFromIndex);
  4831. searchResult = specialFilters.reduce((pre, funcObj)=>
  4832. {
  4833. if (!funcObj.function) return pre;
  4834. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  4835. return funcObj.function(pre); //结果进一步筛选
  4836. }, searchResult);
  4837. const optionJSON = JSON.stringify(options);
  4838. sessionStorage.setItem('search-options', optionJSON);
  4839. //显示搜索结果
  4840. showSearch(searchResult, customAdditionalFunction);
  4841. if (location.search.includes("search-options=")) {
  4842. //去掉URL内的搜索内容分享,避免干扰
  4843. const locationURL = new URL(location);
  4844. locationURL.searchParams.delete('search-options');
  4845. locationURL.searchParams.delete('show-search');
  4846. history.replaceState(null, null, locationURL);
  4847. }
  4848. };
  4849. searchClose.onclick = function() {
  4850. searchBox.open = false;
  4851. searchMonList.classList.add(className_displayNone);
  4852. };
  4853. searchClear.onclick = function() { //清空搜索选项
  4854. s_AttrForm.reset();
  4855. s_types.forEach(t => {
  4856. t.checked = false;
  4857. });
  4858. s_typeAndOr.onchange();
  4859. s_rareClear.onclick();
  4860. awokenClear.onclick();
  4861. specialClear.onclick();
  4862. s_canAssist.checked = false;
  4863. s_canLevelLimitBreakthrough.checked = false;
  4864. s_have8LatentSlot.checked = false;
  4865. searchMonList.originalHeads = null;
  4866. searchResultCount.setAttribute("data-search-result-count", 0);
  4867. searchMonList.innerHTML = "";
  4868. sessionStorage.removeItem('search-options');
  4869. };
  4870. const s_sortList = s_controlDiv.querySelector(".sort-list");
  4871. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  4872. //对heads重新排序
  4873. function sortHeadsArray(heads) {
  4874. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  4875. const sortIndex = parseInt(s_sortList.value, 10);
  4876. const reverse = s_sortReverse.checked;
  4877. const headsArray = heads.toSorted((head_a, head_b) => {
  4878. const card_a = head_a.card,
  4879. card_b = head_b.card;
  4880. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  4881. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  4882. return sortNumber;
  4883. });
  4884. if (reverse) headsArray.reverse();
  4885. return headsArray;
  4886. }
  4887. //对已经搜索到的Cards重新排序
  4888. function reSortCards() {
  4889. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  4890. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  4891. searchMonList.classList.add(className_displayNone);
  4892. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4893. headsArray.forEach(head => fragment.appendChild(head));
  4894. searchMonList.appendChild(fragment);
  4895. searchMonList.classList.remove(className_displayNone);
  4896. }
  4897. s_sortList.onchange = reSortCards;
  4898. s_sortReverse.onchange = reSortCards;
  4899. sort_function_list.forEach((sfunc, idx) => {
  4900. const newOpt = new Option(sfunc.name, idx);
  4901. newOpt.setAttribute("data-tag", sfunc.tag);
  4902. s_sortList.options.add(newOpt);
  4903. });
  4904. //id搜索
  4905. editBox.changeMonId = editBoxChangeMonId;
  4906. function idChange(newId) {
  4907. if (editBox.mid != newId) { //避免多次运行oninput、onchange
  4908. editBox.mid = newId;
  4909. //图鉴模式记录上一次的内容
  4910. if (isGuideMod) {
  4911. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4912. const state = {searchArr:idArr,mid:newId};
  4913. const locationURL = new URL(location);
  4914. if (newId === 0) {
  4915. locationURL.searchParams.delete('id');
  4916. }else
  4917. {
  4918. locationURL.searchParams.set('id', newId);
  4919. }
  4920. history.pushState(state, null, locationURL);
  4921. }
  4922. editBox.changeMonId(newId);
  4923. }
  4924. }
  4925. function search(event) {
  4926. event?.preventDefault();
  4927. const formData = new FormData(this);
  4928. const searchString = formData.get("search-string");
  4929. if (searchString.length == 0) {
  4930. showSearch(Cards.filter(card=>card.enabled).slice(-100));
  4931. } else {
  4932. showSearch(searchByString(searchString));
  4933. }
  4934. }
  4935. const formIdSearch = document.getElementById("form-id-search");
  4936. formIdSearch.onchange = function(event){
  4937. const formData = new FormData(this);
  4938. const searchString = formData.get("card-id");
  4939. const newId = parseInt(searchString, 10);
  4940. idChange(newId);
  4941. };//idChange; //让数字快速变化时也改变当前卡片
  4942. formIdSearch.onsubmit = function(event){
  4943. event?.preventDefault();
  4944. };
  4945. const formStringSearch = document.getElementById("form-string-search");
  4946. formStringSearch.onsubmit = search;
  4947. const monstersID = document.getElementById("card-id");
  4948. // const txtSearchString = document.getElementById("search-string");
  4949. // const btnSearchByString = document.getElementById("search-by-string");
  4950. //觉醒
  4951. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  4952. const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken");
  4953. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  4954. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  4955. function checkAwoken() {
  4956. const card = Cards[editBox.mid ?? 0];
  4957. const value = parseInt(this.value, 10);
  4958. awokenCountLabel.setAttribute(dataAttrName, value);
  4959. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card?.awakenings?.length);
  4960. reCalculateAbility();
  4961. }
  4962. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  4963. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  4964. function playVoiceAwoken() { //点击label才播放语音
  4965. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  4966. const card = Cards[editBox.mid];
  4967. const sndURL = `sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(3,'0')}.wav`;
  4968. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  4969. decoder.resetDecodeState(new Adpcm.State(0, 0));
  4970. decodeAudio(sndURL, decoder.decode.bind(decoder));
  4971. }
  4972. }
  4973. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  4974. //超觉醒
  4975. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4976. mSAwokenIcon.onclick = function(){
  4977. this.setAttribute("data-awoken-icon", 0);
  4978. reCalculateAbility();
  4979. }
  4980. //3个快速设置this.ipt为自己的value
  4981. function setIptToMyValue() {
  4982. if (this.ipt.value != this.value) {
  4983. this.ipt.value = this.value;
  4984. this.ipt.onchange();
  4985. }
  4986. }
  4987. //等级
  4988. const monEditLv = settingBox.querySelector(".m-level");
  4989. monEditLv.onchange = function() {
  4990. reCalculateExp();
  4991. reCalculateAbility();
  4992. };
  4993. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  4994. const monLvExp = settingBox.querySelector(".m-level-exp");
  4995. monEditLvMin.ipt = monEditLv;
  4996. monEditLvMin.onclick = setIptToMyValue;
  4997. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4998. monEditLvMax.ipt = monEditLv;
  4999. monEditLvMax.onclick = setIptToMyValue;
  5000. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  5001. monEditLv110.ipt = monEditLv;
  5002. monEditLv110.onclick = setIptToMyValue;
  5003. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  5004. monEditLv120.ipt = monEditLv;
  5005. monEditLv120.onclick = setIptToMyValue;
  5006. //编辑界面重新计算怪物的经验值
  5007. function reCalculateExp() {
  5008. const monid = editBox.mid;
  5009. const level = parseInt(monEditLv.value || 0, 10);
  5010. const tempMon = {
  5011. id: monid,
  5012. level: level
  5013. };
  5014. const needExpArr = calculateExp(tempMon);
  5015. monLvExp.innerHTML = '';
  5016. if (needExpArr) monLvExp.append(needExpArr.map(exp=>exp.bigNumberToString({sub: true})).nodeJoin(" + "));
  5017. }
  5018. editBox.reCalculateExp = reCalculateExp;
  5019. //三维
  5020. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  5021. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  5022. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  5023. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  5024. //加蛋
  5025. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  5026. const monEditAddHp = rowMonPlus.querySelector(".m-plus-hp");
  5027. monEditAddHp.onchange = reCalculateAbility;
  5028. const monEditAddAtk = rowMonPlus.querySelector(".m-plus-atk");
  5029. monEditAddAtk.onchange = reCalculateAbility;
  5030. const monEditAddRcv = rowMonPlus.querySelector(".m-plus-rcv");
  5031. monEditAddRcv.onchange = reCalculateAbility;
  5032. //297按钮
  5033. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  5034. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  5035. function plusFastSetting(){
  5036. const sumPlus = parseInt(this.value, 10);
  5037. let one_plus = Math.floor(sumPlus / 3);
  5038. monEditAddHp.value = one_plus;
  5039. monEditAddAtk.value = one_plus;
  5040. monEditAddRcv.value = one_plus;
  5041. reCalculateAbility();
  5042. }
  5043. //潜觉
  5044. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  5045. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll(".latent-icon"));
  5046. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  5047. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  5048. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll(".latent-icon"));
  5049. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  5050. monEditLatentAllowableDetail.onclick = function(event) {
  5051. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  5052. }
  5053. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  5054. refreshLatent(latent, new Member(monid), monEditLatentUl);
  5055. };
  5056. const rowSkill = settingBox.querySelector(".row-mon-skill");
  5057. const skillBox = rowSkill.querySelector(".skill-box");
  5058. const skillTitle = skillBox.querySelector(".skill-name");
  5059. const skillCD = skillBox.querySelector(".skill-cd");
  5060. const skillLevel = skillBox.querySelector(".m-skill-level");
  5061. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  5062. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  5063. skillTitle.onclick = fastShowSkill;
  5064. skillLevel.onchange = function() {
  5065. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  5066. const skill = Skills[card.activeSkillId];
  5067. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  5068. };
  5069. skillLevel_1.ipt = skillLevel;
  5070. skillLevel_1.onclick = setIptToMyValue;
  5071. skillLevel_Max.ipt = skillLevel;
  5072. skillLevel_Max.onclick = setIptToMyValue;
  5073. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  5074. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  5075. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  5076. lskillTitle.onclick = fastShowSkill;
  5077. //显示原文开关
  5078. const showSkillOriginal = document.getElementById("show-skill-original");
  5079. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  5080. showSkillOriginal.onchange = function(event) {
  5081. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5082. skillBox.classList.toggle(this.id, this.checked);;
  5083. leaderSkillBox.classList.toggle(this.id, this.checked);;
  5084. };
  5085. showSkillOriginal.onchange(false);
  5086. editBox.refreshSkillParse = function(skp, lskp){
  5087. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  5088. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  5089. const card = Cards[this.mid] || Cards[0];
  5090. if (!card) return;
  5091. try {
  5092. skillDetailParsed.innerHTML = "";
  5093. const parsedActiveSkill = skillParser(card.activeSkillId);
  5094. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  5095. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  5096. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  5097. } catch (error) {
  5098. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  5099. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5100. }
  5101. try {
  5102. lskillDetailParsed.innerHTML = "";
  5103. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  5104. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  5105. } catch (error) {
  5106. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  5107. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5108. }
  5109. };
  5110. //合并技能开关
  5111. const mergeSill = document.getElementById("merge-skill");
  5112. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id, true);
  5113. mergeSill.onchange = function(event){
  5114. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5115. merge_skill = this.checked;
  5116. editBox.refreshSkillParse();
  5117. };
  5118. mergeSill.onchange(false);
  5119. //已有觉醒的去除
  5120. function deleteLatent(e) {
  5121. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5122. const aIdx = editBox.latent.indexOf(lIdx);
  5123. if (aIdx >= 0)
  5124. {
  5125. editBox.latent.splice(aIdx, 1);
  5126. editBox.reCalculateAbility(); //重计算三维
  5127. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  5128. }
  5129. }
  5130. monEditLatents.forEach(la => la.onclick = deleteLatent);
  5131. //可选觉醒的添加
  5132. function addLatent() {
  5133. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  5134. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5135. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  5136. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  5137. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  5138. if (latentUseHole(lIdx) <= enabledHole)
  5139. editBox.latent.push(lIdx);
  5140. else
  5141. return;
  5142. editBox.reCalculateAbility();
  5143. editBox.refreshLatent(editBox.latent, editBox.mid);
  5144. }
  5145. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  5146. //编辑界面重新计算怪物的能力
  5147. function reCalculateAbility() {
  5148. const id = editBox.mid;
  5149. const level = parseInt(monEditLv.value || 0, 10);
  5150. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5151. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5152. const sawoken = mSAwokenIcon ? parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) : 0;
  5153. const plus = [
  5154. parseInt(monEditAddHp.value || 0, 10),
  5155. parseInt(monEditAddAtk.value || 0, 10),
  5156. parseInt(monEditAddRcv.value || 0, 10)
  5157. ];
  5158. const latent = editBox.latent;
  5159. const tempMon = {
  5160. id,
  5161. level,
  5162. plus,
  5163. awoken,
  5164. sawoken,
  5165. latent
  5166. };
  5167. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  5168. mSAwokenIcon.classList.toggle("super-awoken-locked", level <= 99 || plus.some(p=>p<99));
  5169. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5170. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  5171. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  5172. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  5173. }
  5174. editBox.reCalculateAbility = reCalculateAbility;
  5175. const btnCancel = editBox.querySelector(".button-cancel");
  5176. const btnDone = editBox.querySelector(".button-done");
  5177. const btnNull = editBox.querySelector(".button-null");
  5178. const btnDelay = editBox.querySelector(".button-delay");
  5179. btnCancel.onclick = function() {
  5180. btnDone.classList.remove("cant-assist");
  5181. btnDone.disabled = false;
  5182. editBox.memberIdx = [];
  5183. editBox.hide();
  5184. };
  5185. btnDone.onclick = function() {
  5186. if (parseInt(monEditLv.value, 10) == 0) {
  5187. btnNull.onclick();
  5188. return;
  5189. }
  5190. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  5191. const teamData = formation.teams[editBox.memberIdx[0]];
  5192. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  5193. const teamBox = teamBigBox.querySelector(".team-box");
  5194. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  5195. mon.id = editBox.mid;
  5196. const card = mon.card || Cards[0];
  5197. const skill = Skills[card.activeSkillId];
  5198. mon.level = parseInt(monEditLv.value, 10);
  5199. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5200. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5201. if (card.superAwakenings.length) //如果支持超觉醒
  5202. {
  5203. mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5204. }
  5205. if (card.stackable || card.types.some(t=>[0,12,14,15].includes(t)) &&
  5206. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  5207. mon.plus = [0, 0, 0];
  5208. } else {
  5209. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  5210. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  5211. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  5212. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  5213. mon.latent = editBox.latent.concat();
  5214. }
  5215. }
  5216. const skillLevelNum = parseInt(skillLevel.value, 10);
  5217. if (skillLevelNum < skill.maxLevel) {
  5218. mon.skilllevel = skillLevelNum;
  5219. }
  5220. changeid(mon, editBox.monsterHead,
  5221. editBox.memberIdx[1] ? null : editBox.latentBox, //潜觉Node
  5222. editBox.memberIdx[1] ? null : teamData[1][editBox.memberIdx[2]] //assist数据
  5223. );
  5224. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5225. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  5226. let changeAttrTypeWeapon = false;
  5227. let awokens = card.awakenings;
  5228. if (!editBox.isAssist) {//如果改的不是辅助
  5229. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  5230. }
  5231. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  5232. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  5233. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  5234. refreshAll(formation);
  5235. } else {
  5236. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5237. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  5238. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  5239. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, editBox.memberIdx[0]);
  5240. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5241. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5242. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  5243. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, editBox.memberIdx[0]);
  5244. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5245. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5246. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5247. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5248. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5249. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5250. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5251. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5252. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5253. //刷新该队员的CD
  5254. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  5255. }
  5256. createNewUrl();
  5257. editBox.hide();
  5258. };
  5259. window.addEventListener("keydown",function(event) {
  5260. if (event.key === "s" && event.ctrlKey){ //按Ctrl+S打开搜索框
  5261. event.preventDefault();
  5262. if (editBox.classList.contains(className_displayNone)) {
  5263. showSearch();
  5264. } else {
  5265. editBox.hide();
  5266. }
  5267. }
  5268. if (!editBox.classList.contains(className_displayNone))
  5269. { //编辑窗打开
  5270. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  5271. btnCancel.onclick();
  5272. }
  5273. if (event.key === "Enter" && //按下回车时
  5274. document.activeElement === monstersID && //当前焦点是id框
  5275. editBox.mid == parseInt(monstersID.value, 10) //ID和目前打开的相同(已刷新)
  5276. ) {
  5277. btnDone.onclick(); //点击完成
  5278. }
  5279. }
  5280. else
  5281. {
  5282. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  5283. //如果正在编辑文本,则不执行快捷键操作
  5284. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  5285. return;
  5286. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  5287. if (event.key === "ArrowLeft"
  5288. && (event.code == "Numpad4" || event.ctrlKey))
  5289. { //变身后退
  5290. henshinStep(-1);
  5291. }
  5292. else if (event.key === "ArrowRight"
  5293. && (event.code == "Numpad6" || event.ctrlKey))
  5294. { //变身前进
  5295. henshinStep(+1);
  5296. }
  5297. }
  5298. });
  5299. btnNull.onclick = function() { //空位置
  5300. const mon = new Member();
  5301. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  5302. const teamData = formation.teams[editBox.memberIdx[0]];
  5303. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  5304. changeid(mon, editBox.monsterHead, editBox.latentBox);
  5305. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5306. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  5307. refreshAll(formation);
  5308. createNewUrl();
  5309. editBox.hide();
  5310. };
  5311. btnDelay.onclick = function() { //应对威吓
  5312. const mon = new MemberDelay();
  5313. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  5314. const teamData = formation.teams[editBox.memberIdx[0]];
  5315. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  5316. changeid(mon, editBox.monsterHead, editBox.latentBox);
  5317. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5318. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  5319. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5320. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  5321. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  5322. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, teamNum);
  5323. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5324. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5325. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5326. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5327. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5328. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5329. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5330. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5331. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5332. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5333. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5334. //刷新改队员的CD
  5335. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  5336. createNewUrl();
  5337. editBox.hide();
  5338. };
  5339. //语言选择
  5340. langSelectDom.onchange = function() {
  5341. createNewUrl({ "language": this.value });
  5342. history.go();
  5343. };
  5344. //数据源选择
  5345. dataSelectDom.onchange = function() {
  5346. createNewUrl({ datasource: this.value });
  5347. history.go();
  5348. };
  5349. /*添对应语言执行的JS*/
  5350. const languageJS = document.head.appendChild(document.createElement("script"));
  5351. languageJS.id = "language-js";
  5352. languageJS.type = "text/javascript";
  5353. languageJS.src = `languages/${currentLanguage.i18n}.js`;
  5354. if (isGuideMod) //图鉴模式直接打开搜索框
  5355. {
  5356. showSearch();
  5357. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  5358. }
  5359. }
  5360. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  5361. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  5362. function loopAddHenshin(card, cardSet)
  5363. {
  5364. function idToCard(id) {return Cards[id]}
  5365. function filterCard(_card) {
  5366. return _card && !cardSet.has(_card);
  5367. }
  5368. function addCard(_card) {
  5369. cardSet.add(_card);
  5370. loopAddHenshin(_card, cardSet);
  5371. }
  5372. //从本卡片变身到的
  5373. if (Array.isArray(card.henshinFrom)) {
  5374. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  5375. cardTo.forEach(addCard);
  5376. }
  5377. //变身到本卡片的(多个)
  5378. if (Array.isArray(card.henshinTo)) {
  5379. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  5380. cardsFrom.forEach(addCard);
  5381. }
  5382. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  5383. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  5384. evoCards.forEach(addCard);
  5385. }
  5386. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  5387. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  5388. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  5389. if (includeHenshin) {
  5390. evoLinkCardsArray.forEach(card=>{
  5391. loopAddHenshin(card, evoLinkCardsSet);
  5392. });
  5393. }
  5394. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  5395. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  5396. return evoLinkCardsIdArray;
  5397. }
  5398. //改变一个怪物头像
  5399. function changeid(mon, monDom, latentDom, assist) {
  5400. //let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5401. //const parentNode = monDom.parentNode;
  5402. //fragment.appendChild(monDom);
  5403. const monId = mon.id;
  5404. const card = Cards[monId] || Cards[0]; //怪物固定数据
  5405. if (!card) { //如果搜不到怪物就退出操作
  5406. parentNode.appendChild(fragment);
  5407. return;
  5408. }
  5409. monDom.setAttribute("data-cardid", monId); //设定新的id
  5410. if (monId < 0) //如果是延迟
  5411. {
  5412. monDom.removeAttribute("href");
  5413. monDom.removeAttribute("title");
  5414. monDom.classList.add("delay");
  5415. monDom.classList.remove("null");
  5416. //parentNode.appendChild(fragment);
  5417. if (latentDom) latentDom.classList.add(className_displayNone);
  5418. return;
  5419. } else if (monId == 0) //如果是空
  5420. {
  5421. monDom.removeAttribute("href");
  5422. monDom.removeAttribute("title");
  5423. monDom.classList.add("null");
  5424. monDom.classList.remove("delay");
  5425. //parentNode.appendChild(fragment);
  5426. if (latentDom) latentDom.classList.add(className_displayNone);
  5427. return;
  5428. } else if (monId > -1) //如果提供了id
  5429. {
  5430. monDom.classList.remove("null");
  5431. monDom.classList.remove("delay");
  5432. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  5433. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  5434. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  5435. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  5436. const attrDoms = Array.from(monDom.querySelectorAll(".attr")); //所有属性边框
  5437. attrDoms.forEach((attrDom, idx)=>{
  5438. attrDom.setAttribute("data-attr", card.attrs[idx] ?? -1);
  5439. });
  5440. const assistAwakenings = assist?.card?.awakenings?.slice(0, assist.awoken);
  5441. const changeAttrAwoken = assistAwakenings?.includes(49) && //是武器
  5442. assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //有更改副属性觉醒
  5443. if (changeAttrAwoken) {
  5444. attrDoms[1].setAttribute("data-attr", changeAttrAwoken - 91); //更改副属性
  5445. }
  5446. attrDoms[1].classList.toggle("changed-sub-attr", Boolean(changeAttrAwoken));
  5447. monDom.title = `No.${monId} ${card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name}`;
  5448. monDom.href = currentLanguage.guideURL(monId, card.name);
  5449. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  5450. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  5451. }
  5452. const levelDom = monDom.querySelector(".level");
  5453. if (levelDom) { //如果提供了等级
  5454. if (mon.level) {
  5455. const level = mon.level ?? 1;
  5456. levelDom.setAttribute(dataAttrName, level);
  5457. levelDom.classList.toggle("max", level === card.maxLevel);;
  5458. //如果等级刚好等于最大等级,则修改为“最大”的字
  5459. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  5460. levelDom.setAttribute("data-level-range", "120");
  5461. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  5462. levelDom.setAttribute("data-level-range", "110");
  5463. } else if (level > card.maxLevel) {
  5464. levelDom.setAttribute("data-level-range", "error");
  5465. } else {
  5466. levelDom.setAttribute("data-level-range", "99");
  5467. }
  5468. levelDom.classList.remove(className_displayNone);
  5469. } else {
  5470. levelDom.classList.add(className_displayNone);
  5471. }
  5472. }
  5473. const awokenIcon = monDom.querySelector(".awoken-count-num");
  5474. if (awokenIcon) {
  5475. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  5476. if (mon.awoken != null) { //如果提供了觉醒
  5477. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  5478. }else if(card.awakenings.length) {
  5479. awokenIcon.classList.add("full-awoken");
  5480. }
  5481. }
  5482. const sawoken = monDom.querySelector(".super-awoken");
  5483. if (sawoken) { //如果存在超觉醒的DOM
  5484. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  5485. //card.superAwakenings.length && //卡片有超觉醒
  5486. (mon.level >= 100 && //怪物大于100级
  5487. mon.plus.every(p=>p>=99) //怪物297了
  5488. || mon.sawoken === card.syncAwakening //同步觉醒
  5489. )
  5490. ) {
  5491. sawoken.classList.remove(className_displayNone);
  5492. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  5493. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  5494. } else {
  5495. sawoken.classList.add(className_displayNone);
  5496. }
  5497. }
  5498. const m_id = monDom.querySelector(".id");
  5499. if (m_id) { //怪物ID
  5500. m_id.textContent = monId;
  5501. }
  5502. const plusDom = monDom.querySelector(".plus");
  5503. if (plusDom) //如果提供了加值,且怪物头像内有加值
  5504. {
  5505. const plusArr = {
  5506. hp: mon?.plus?.[0] ?? 0,
  5507. atk: mon?.plus?.[1] ?? 0,
  5508. rcv: mon?.plus?.[2] ?? 0,
  5509. };
  5510. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  5511. if (plusCount <= 0) {
  5512. plusDom.classList.add(className_displayNone);
  5513. } else if (plusCount === 297) {
  5514. plusDom.classList.add("has297");
  5515. plusDom.classList.remove(className_displayNone);
  5516. } else {
  5517. plusDom.querySelector(".hp").textContent = plusArr.hp;
  5518. plusDom.querySelector(".atk").textContent = plusArr.atk;
  5519. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  5520. plusDom.classList.remove("has297");
  5521. plusDom.classList.remove(className_displayNone);
  5522. }
  5523. }
  5524. if (latentDom) {
  5525. if (mon.latent) //如果提供了潜觉
  5526. {
  5527. const level = mon.level ?? 1;
  5528. const latent = mon.latent;
  5529. if (latent.length < 1) {
  5530. latentDom.classList.add(className_displayNone);
  5531. } else {
  5532. refreshLatent(latent, mon, latentDom, {sort:false, assist});
  5533. latentDom.classList.remove(className_displayNone);
  5534. }
  5535. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5536. } else {
  5537. latentDom.classList.add(className_displayNone);
  5538. }
  5539. }
  5540. const skillCdDom = monDom.querySelector(".skill-cd");
  5541. if (skillCdDom) //如果存在技能CD DOM
  5542. {
  5543. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  5544. }
  5545. const switchLeaderDom = monDom.querySelector(".switch-leader");
  5546. if (switchLeaderDom) //如果存在队长交换 DOM
  5547. {
  5548. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  5549. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  5550. }
  5551. const m_rarity = monDom.querySelector(".rarity");
  5552. if (m_rarity) { //怪物ID
  5553. m_rarity.setAttribute(dataAttrName,card.rarity);
  5554. }
  5555. const countInBox = monDom.querySelector(".count-in-box");
  5556. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  5557. function cardsCount(pre,cur) {
  5558. return pre + cur.count;
  5559. }
  5560. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  5561. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  5562. const countSameId = countInBox.querySelector(".same-id");
  5563. if (countSameId) {
  5564. countSameId.setAttribute("data-same-id", sameIdCount);
  5565. }
  5566. const countEvoTree = countInBox.querySelector(".evo-tree");
  5567. if (countEvoTree) {
  5568. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5569. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  5570. if (sameIdCount === 0 && evoTreeCount > 0) {
  5571. monDom.setAttribute("data-box-have", 2);
  5572. }
  5573. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  5574. }
  5575. }
  5576. //parentNode.appendChild(fragment);
  5577. }
  5578. //刷新潜觉
  5579. function refreshLatent(latents, member, latentsNode, option = {}) {
  5580. const {sort, assist} = option;
  5581. const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量
  5582. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  5583. latentsNode.classList.toggle("block-8", maxLatentCount > 6);
  5584. if (sort) latents = latents.toSorted((a, b) => latentUseHole(b) - latentUseHole(a));
  5585. //如果传入了辅助,才进行有效觉醒的计算,否则算作只有本人的。
  5586. let effectiveAwokens = new Set(member.effectiveAwokens(assist));
  5587. let latentIndex = 0, usedHoleN = 0;
  5588. //如果传入了武器,就添加有效觉醒
  5589. for (let ai = 0; ai < iconArr.length; ai++) {
  5590. const icon = iconArr[ai], latent = latents[latentIndex];
  5591. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  5592. {
  5593. const thisHoleN = latentUseHole(latent);
  5594. icon.setAttribute("data-latent-icon", latent);
  5595. icon.setAttribute("data-latent-hole", thisHoleN);
  5596. let unallowableLatent = false;
  5597. //搜索需要觉醒的潜觉
  5598. const needAwokenLatent = allowable_latent.needAwoken.find(obj=>obj.latent == latent);
  5599. if (needAwokenLatent) { //如果是需要觉醒的潜觉
  5600. let needAwokens = new Set([needAwokenLatent.awoken]);
  5601. equivalent_awoken.forEach(obj=>{
  5602. //如果搜索到等效觉醒,把大小值都添加到需要的觉醒
  5603. if (obj.small === needAwokenLatent.awoken || obj.big === needAwokenLatent.awoken) {
  5604. needAwokens.add(obj.small);
  5605. needAwokens.add(obj.big);
  5606. }
  5607. });
  5608. //如果需要的觉醒,在有效觉醒里全都没有
  5609. if (needAwokens.isDisjointFrom(effectiveAwokens))
  5610. unallowableLatent = true;
  5611. }
  5612. icon.classList.toggle('unallowable-latent', unallowableLatent);
  5613. usedHoleN += thisHoleN;
  5614. latentIndex++;
  5615. } else {
  5616. icon.removeAttribute("data-latent-icon");
  5617. icon.removeAttribute("data-latent-hole");
  5618. }
  5619. }
  5620. };
  5621. //点击怪物头像,出现编辑窗
  5622. function editMember(teamNum, isAssist, indexInTeam) {
  5623. //数据
  5624. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  5625. //设定编辑模式
  5626. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  5627. const teamBigBox = teamBigBoxs[teamNum];
  5628. const teamBox = teamBigBox.querySelector(".team-box");
  5629. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  5630. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  5631. const monsterHead = memberLi.querySelector(".monster");
  5632. editBox.show();
  5633. editBox.isAssist = isAssist;
  5634. editBox.monsterHead = monsterHead;
  5635. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  5636. if (!isAssist) {
  5637. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  5638. editBox.latentBox = latentBox;
  5639. } else {
  5640. editBox.latentBox = null;
  5641. }
  5642. const settingBox = editBox.querySelector(".setting-box");
  5643. const formIdSearch = document.getElementById("form-id-search");
  5644. const monstersID = document.getElementById("card-id");
  5645. monstersID.value = mon.id > 0 ? mon.id : 0;
  5646. formIdSearch.onchange();
  5647. //觉醒
  5648. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  5649. const monEditAwokens = monEditOuterAwokensRow.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  5650. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  5651. //超觉醒
  5652. //const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5653. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5654. mSAwokenIcon.setAttribute("data-awoken-icon", mon.sawoken ?? 0);
  5655. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  5656. monEditLv.value = mon.level || 1;
  5657. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  5658. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  5659. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  5660. if (mon.plus && mon.id > 0) {
  5661. monEditAddHp.value = mon.plus[0];
  5662. monEditAddAtk.value = mon.plus[1];
  5663. monEditAddRcv.value = mon.plus[2];
  5664. }
  5665. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5666. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  5667. if (mon.skilllevel) {
  5668. skillLevel.value = mon.skilllevel;
  5669. }
  5670. skillLevel?.onchange();
  5671. const editBoxTitle = editBox.querySelector(".edit-box-title");
  5672. const btnDelay = editBox.querySelector(".button-box .button-delay");
  5673. if (!isAssist) {
  5674. editBox.latent = mon.latent ? mon.latent.concat() : [];
  5675. editBox.refreshLatent(editBox.latent, mon.id);
  5676. }
  5677. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  5678. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  5679. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  5680. editBox.reCalculateExp();
  5681. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  5682. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  5683. else
  5684. editBox.reCalculateAbility();
  5685. //自动选中ID狂,以方便修改
  5686. //monstersID.focus();
  5687. //monstersID.select();
  5688. }
  5689. //编辑窗,修改怪物ID
  5690. function editBoxChangeMonId(id) {
  5691. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  5692. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  5693. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  5694. alert(errorMsg);
  5695. console.error(errorMsg);
  5696. return;
  5697. }
  5698. if (card?.id === 0) {
  5699. id = 0;
  5700. }
  5701. //const skill = Skills[card.activeSkillId];
  5702. //const leaderSkill = Skills[card.leaderSkillId];
  5703. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  5704. const settingBox = editBox.querySelector(".setting-box");
  5705. //id搜索
  5706. const monHead = monInfoBox.querySelector(".monster");
  5707. changeid({ id: id }, monHead); //改变图像
  5708. const mId = monInfoBox.querySelector(".monster-id");
  5709. mId.textContent = id;
  5710. const mRare = monInfoBox.querySelector(".monster-rare");
  5711. mRare.setAttribute("data-rarity", card.rarity);
  5712. const mMP = monInfoBox.querySelector(".monster-mp");
  5713. mMP.textContent = card.sellMP.toLocaleString();
  5714. const mName = monInfoBox.querySelector(".monster-name");
  5715. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  5716. mName.title = card.name;
  5717. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  5718. mSeriesId.textContent = card.seriesId;
  5719. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  5720. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);
  5721. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  5722. mCollabId.textContent = card.collabId;
  5723. mCollabId.setAttribute(dataAttrName, card.collabId);
  5724. mCollabId.classList.toggle(className_displayNone, !card.collabId);
  5725. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  5726. mGachaId.textContent = card.gachaIds.join();
  5727. mGachaId.setAttribute(dataAttrName, card.gachaIds.join());
  5728. mGachaId.classList.toggle(className_displayNone, !card.gachaIds.length);
  5729. const mAltName = monInfoBox.querySelector(".monster-altName");
  5730. //没有合作名就隐藏
  5731. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  5732. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5733. const createCardHead = editBox.createCardHead;
  5734. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  5735. //进化树
  5736. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  5737. const openEvolutionaryTreeClick = function(event) {
  5738. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  5739. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  5740. } else {
  5741. evolutionaryTreeMask.show(editBox.mid);
  5742. }
  5743. };
  5744. evoCardUl.classList.add(className_displayNone);
  5745. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  5746. //const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  5747. if (evoLinkCardsIdArray.length > 1) {
  5748. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5749. const li = fragment.appendChild(document.createElement("li"));
  5750. const openEvolutionaryTree = li.appendChild(document.createElement("button"));
  5751. openEvolutionaryTree.classList = "open-evolutionary-tree brown-button";
  5752. openEvolutionaryTree.onclick = openEvolutionaryTreeClick;
  5753. evoLinkCardsIdArray.forEach(function(mid) {
  5754. const cli = createCardHead(mid, {noTreeCount: true});
  5755. if (mid == id) {
  5756. cli.classList.add("unable-monster");
  5757. }
  5758. fragment.appendChild(cli);
  5759. });
  5760. evoCardUl.appendChild(fragment);
  5761. evoCardUl.classList.remove(className_displayNone);
  5762. //openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  5763. }else
  5764. {
  5765. //openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  5766. }
  5767. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  5768. //对于进化型才显示
  5769. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  5770. const mType = monInfoBox.querySelectorAll(".monster-type li");
  5771. for (let ti = 0; ti < mType.length; ti++) {
  5772. if (ti < card.types.length && card.types[ti] >= 0) {
  5773. mType[ti].setAttribute("data-type-name", card.types[ti]);
  5774. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  5775. mType[ti].classList.remove(className_displayNone);
  5776. } else {
  5777. mType[ti].classList.add(className_displayNone);
  5778. }
  5779. }
  5780. //觉醒
  5781. const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken");
  5782. //没有觉醒时整体隐藏
  5783. monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0);
  5784. const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken");
  5785. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  5786. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  5787. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  5788. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  5789. if (ai < card.awakenings.length) {
  5790. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  5791. }
  5792. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  5793. }
  5794. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  5795. //超觉醒
  5796. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5797. const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken");
  5798. const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul");
  5799. //获得之前的所有超觉醒
  5800. const prevSAwoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5801. function setSAwoken() {
  5802. const sawoken = parseInt(this.getAttribute("data-awoken-icon"), 10) || 0;
  5803. if (mSAwokenIcon.classList.contains("super-awoken-locked") && !mSAwokenIcon.classList.contains("sync-awakening")) return;
  5804. mSAwokenIcon.setAttribute("data-awoken-icon", sawoken);
  5805. // const level = settingBox.querySelector(".row-mon-level .m-level");
  5806. // const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  5807. // if (sawoken > 0 && sawoken !== card.syncAwakening) {
  5808. // //自动100级
  5809. // if (parseInt(level.value, 10)<100)
  5810. // {
  5811. // console.debug("点亮超觉醒,自动设定100级");
  5812. // level.value = 100;
  5813. // }
  5814. // //自动打上297
  5815. // if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  5816. // {
  5817. // console.debug("点亮超觉醒,自动设定297");
  5818. // plusArr.forEach(ipt=>ipt.value=99);
  5819. // }
  5820. // }
  5821. editBox.reCalculateAbility();
  5822. }
  5823. //怪物没有超觉醒时隐藏超觉醒
  5824. const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5825. monEditCurrentSAwokenRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5826. monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5827. if (!card.superAwakenings.includes(prevSAwoken)){
  5828. mSAwokenIcon.setAttribute("data-awoken-icon", 0);
  5829. //切换后没有相同超觉,则直接撤销这个超觉
  5830. }
  5831. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  5832. card.superAwakenings.forEach((sak,idx)=>{
  5833. const btn = document.createElement("button");
  5834. btn.className = "awoken-icon";
  5835. btn.setAttribute("data-awoken-icon", sak);
  5836. btn.onclick = setSAwoken;
  5837. monEditSAwokensUl.append(btn);
  5838. });
  5839. mSAwokenIcon.classList.toggle("sync-awakening", Boolean(card.syncAwakening));
  5840. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  5841. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  5842. monEditLvMax.value = card.maxLevel;
  5843. const monEditLv = settingBox.querySelector(".m-level");
  5844. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  5845. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  5846. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  5847. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  5848. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  5849. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5850. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5851. const mCost = settingBox.querySelector(".monster-cost");
  5852. mCost.textContent = card.cost;
  5853. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  5854. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5855. const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul");
  5856. let allowLatent = [];
  5857. if (!editBox.isAssist) {
  5858. //该宠Type允许的杀,set不会出现重复的
  5859. //获取类型允许的潜觉
  5860. function getAllowLatent(card) {
  5861. const latentSet = new Set(allowable_latent.common);
  5862. allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent));
  5863. card.types.filter(i => i >= 0)
  5864. .flatMap(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  5865. .forEach(t => latentSet.add(t));
  5866. if (card.limitBreakIncr) {
  5867. allowable_latent.v120.forEach(t => (t!==49 || t===49 && card.attrs[0]===6) && latentSet.add(t));
  5868. }
  5869. return Array.from(latentSet);
  5870. }
  5871. allowLatent = getAllowLatent(card);
  5872. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  5873. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  5874. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  5875. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  5876. });
  5877. }
  5878. //怪物主动技能
  5879. const rowSkill = settingBox.querySelector(".row-mon-skill");
  5880. const skillBox = rowSkill.querySelector(".skill-box");
  5881. const skillTitle = skillBox.querySelector(".skill-name");
  5882. const skillCD = skillBox.querySelector(".skill-cd");
  5883. const skillLevel = skillBox.querySelector(".m-skill-level");
  5884. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  5885. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  5886. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  5887. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  5888. const activeskill = Skills[card.activeSkillId];
  5889. const leaderSkill = Skills[card.leaderSkillId];
  5890. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  5891. frg1.appendChild(skillBox);
  5892. skillTitle.textContent = activeskill?.name;
  5893. skillTitle.setAttribute("data-skillid", activeskill?.id);
  5894. skillDetailOriginal.innerHTML = "";
  5895. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  5896. const t_maxLevel = card.stackable ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  5897. skillLevel.max = t_maxLevel;
  5898. skillLevel.value = t_maxLevel;
  5899. skillLevel_Max.value = t_maxLevel;
  5900. //skillLevel_Max.textContent = activeskill.maxLevel;
  5901. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  5902. //怪物队长技能
  5903. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  5904. const lskillBox = rowLederSkill.querySelector(".skill-box");
  5905. const lskillTitle = lskillBox.querySelector(".skill-name");
  5906. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  5907. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  5908. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  5909. frg2.appendChild(lskillBox);
  5910. lskillTitle.textContent = leaderSkill?.name;
  5911. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  5912. lskillDetailOriginal.innerHTML = "";
  5913. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  5914. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  5915. rowSkill.appendChild(frg1);
  5916. rowLederSkill.appendChild(frg2);
  5917. let noPowerup = card.stackable || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1;
  5918. skillLevel.readOnly = noPowerup;
  5919. rowMonPlus.classList.toggle("disabled", noPowerup);
  5920. rowMonLatent.classList.toggle("disabled", noPowerup || card.onlyAssist); //极少数情况会出现仅允许当武器的,不能打潜觉
  5921. if (noPowerup) { //当可以叠加时,不能打297和潜觉
  5922. rowMonPlus.querySelector(".m-plus-hp").value = 0;
  5923. rowMonPlus.querySelector(".m-plus-atk").value = 0;
  5924. rowMonPlus.querySelector(".m-plus-rcv").value = 0;
  5925. }
  5926. const btnDone = editBox.querySelector(".button-done");
  5927. if (editBox.isAssist) {
  5928. btnDone.classList.toggle("cant-assist", !card.canAssist);
  5929. btnDone.disabled = !card.canAssist;
  5930. } else {
  5931. btnDone.classList.toggle("only-assist", card.onlyAssist);
  5932. btnDone.disabled = card.onlyAssist;
  5933. }
  5934. //解决SVG问题
  5935. const activeSkillTitle = skillBox.querySelector("#active-skill-title");
  5936. const evolvedSkillTitle = skillBox.querySelector("#evolved-skill-title");
  5937. const leaderSkillTitle = lskillBox.querySelector("#leader-skill-title");
  5938. svgGradientTextLengthRestore(activeSkillTitle);
  5939. svgGradientTextLengthRestore(evolvedSkillTitle);
  5940. svgGradientTextLengthRestore(leaderSkillTitle);
  5941. //去除所有不能再打的潜觉
  5942. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  5943. editBox.refreshLatent(editBox.latent, id);
  5944. editBox.reCalculateExp();
  5945. editBox.reCalculateAbility();
  5946. }
  5947. //刷新整个队伍
  5948. function refreshAll(formationData) {
  5949. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5950. const titleBox = formationBox.querySelector(".title-box");
  5951. const detailBox = formationBox.querySelector(".detail-box");
  5952. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5953. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5954. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  5955. //fragment.append(...formationBox.childNodes);
  5956. const txtTitle = titleBox.querySelector(".title-code");
  5957. const txtDetail = detailBox.querySelector(".detail-code");
  5958. txtTitle.value = formationData.title || "";
  5959. txtDetail.value = formationData.detail || "";
  5960. const txtTitleDisplay = titleBox.querySelector(".title-display");
  5961. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  5962. txtTitleDisplay.innerHTML = '';
  5963. txtTitleDisplay.append(descriptionToHTML(txtTitle.value));
  5964. formationBox.refreshDocumentTitle();
  5965. txtDetailDisplay.innerHTML = '';
  5966. txtDetailDisplay.append(descriptionToHTML(txtDetail.value));
  5967. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  5968. const dge = formationData.dungeonEnchance;
  5969. dungeonEnchanceDom.classList.add(className_displayNone);
  5970. dungeonEnchanceDom.innerHTML = '';
  5971. const dungeonEnchanceFragment = [];
  5972. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  5973. {
  5974. const seriesFragment = [];
  5975. if (dge?.collabs?.length) { //添加合作的ID名称
  5976. //搜索并显示合作
  5977. function searchCollab(event) {
  5978. event.preventDefault();
  5979. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  5980. showSearchBySeriesId(collabId, "collab");
  5981. return false;
  5982. }
  5983. const fragment = dge.collabs.map(id=>{
  5984. const lnk = document.createElement("a");
  5985. lnk.className ="series-search card-collabId";
  5986. lnk.setAttribute(dataAttrName, id);
  5987. lnk.onclick = searchCollab;
  5988. lnk.textContent = id;
  5989. return lnk;
  5990. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  5991. seriesFragment.push(localTranslating?.skill_parse?.target?.collab_id({id:fragment}));
  5992. }
  5993. if (dge?.gachas?.length) { //添加抽蛋的ID名称
  5994. //搜索并显示抽蛋
  5995. function searchGacha(event) {
  5996. event.preventDefault();
  5997. const sids = this.getAttribute(dataAttrName).split(',')
  5998. .filter(Boolean).map(n=>parseInt(n, 10));
  5999. if (sids.length) {
  6000. showSearchBySeriesId(sids, "gacha");
  6001. }
  6002. return false;
  6003. }
  6004. const fragment = dge.gachas.map(id=>{
  6005. const lnk = document.createElement("a");
  6006. lnk.className ="series-search card-gachaId";
  6007. lnk.setAttribute(dataAttrName, id);
  6008. lnk.onclick = searchGacha;
  6009. lnk.textContent = id;
  6010. return lnk;
  6011. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  6012. seriesFragment.push(localTranslating?.skill_parse?.target?.gacha_id({id:fragment}));
  6013. }
  6014. if (dge.rarities.length > 0) {
  6015. const raritiesIcons = dge.rarities.map(rarity=>{
  6016. const icon = document.createElement("icon");
  6017. icon.className = "rare-icon";
  6018. icon.setAttribute("data-rare-icon", rarity);
  6019. return icon;
  6020. });
  6021. seriesFragment.push(raritiesIcons.nodeJoin());
  6022. }
  6023. const skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  6024. seriesFragment.push(renderSkill(skill));
  6025. dungeonEnchanceFragment.push(seriesFragment.nodeJoin(localTranslating?.skill_parse?.word?.comma()));
  6026. }
  6027. if (dge?.benefit) { //添加阴阳
  6028. const benefitAwoken = (dge.benefit & 0b1) ? 128 : 129;
  6029. const icon = document.createElement("icon");
  6030. icon.className ="awoken-icon";
  6031. icon.setAttribute("data-awoken-icon", benefitAwoken);
  6032. if (dge.benefit & 0b10)
  6033. icon.classList.add("yinyang");
  6034. dungeonEnchanceFragment.push(icon);
  6035. }
  6036. if (dge?.stage > 1) { //添加层数
  6037. const states = localTranslating?.skill_parse?.stats;
  6038. const dict = {
  6039. state:states?.cstage(),
  6040. num: dge?.stage
  6041. };
  6042. dungeonEnchanceFragment.push(states?.state_is(dict));
  6043. }
  6044. dungeonEnchanceDom.appendChild(dungeonEnchanceFragment.nodeJoin(localTranslating?.skill_parse?.word?.semicolon()));
  6045. dungeonEnchanceDom.classList.remove(className_displayNone);
  6046. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  6047. const teamBox = teamBigBox.querySelector(".team-box");
  6048. const teamData = formationData.teams[teamNum];
  6049. const badgeBox = teamBigBox.querySelector(".team-badge");
  6050. if (badgeBox) badgeBox.setAttribute("data-badge-icon", teamData[2] ?? 0);
  6051. const membersDom = teamBox.querySelector(".team-members");
  6052. const latentsDom = teamBox.querySelector(".team-latents");
  6053. const assistsDom = teamBox.querySelector(".team-assist");
  6054. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  6055. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  6056. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  6057. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  6058. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  6059. const leaderIdx = teamData[3]; //开始设置换队长
  6060. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  6061. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  6062. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  6063. const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  6064. const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  6065. const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6066. const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6067. [
  6068. memberLi,
  6069. latentLi,
  6070. assistsLi,
  6071. teamAbilityLi,
  6072. teamMemberTypesLi,
  6073. teamMemberAwokenLi,
  6074. teamAssistAwokenLi
  6075. ].forEach(dom=>{
  6076. if (!dom) return;
  6077. if (leaderIdx > 0 && (ti == 0 || ti == leaderIdx)) {
  6078. if (ti == 0) {
  6079. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  6080. }
  6081. else if (ti == leaderIdx)
  6082. {
  6083. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  6084. }
  6085. dom.classList.add("changing-leader");
  6086. dom.onanimationend = function() {
  6087. this.classList.remove("changing-leader");
  6088. this.onanimationend = null;
  6089. }
  6090. } else {
  6091. if (dom.style.transform) {
  6092. dom.classList.add("changing-leader");
  6093. dom.onanimationend = function() {
  6094. this.classList.remove("changing-leader");
  6095. this.onanimationend = null;
  6096. }
  6097. }
  6098. dom.style.transform = null;
  6099. }
  6100. });
  6101. //修改显示内容
  6102. const memberDom = memberLi.querySelector(`.monster`);
  6103. const assistDom = assistsLi.querySelector(`.monster`);
  6104. const latentDom = latentLi.querySelector(`.latent-ul`);
  6105. const member = teamData[0][ti], assist = teamData[1][ti];
  6106. const memberCard = member.card || Cards[0], assistCard = assist.card || Cards[0];
  6107. changeid(member, memberDom, latentDom, assist); //队员
  6108. changeid(assist, assistDom); //辅助
  6109. const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空
  6110. memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
  6111. memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
  6112. );
  6113. teamAbilityLi?.classList?.toggle("enable-bouns", enableBouns);
  6114. //隐藏队长的自身换为换队长的技能
  6115. if (ti == 5 || //好友队长永远隐藏
  6116. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  6117. {
  6118. const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能
  6119. const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能
  6120. if (skills_m.length == 0 || skills_m[0].type != 227)
  6121. {
  6122. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6123. }
  6124. if (skills_a.length == 0 || skills_a[0].type != 227)
  6125. {
  6126. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6127. }
  6128. }
  6129. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  6130. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  6131. refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  6132. refreshMemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  6133. }
  6134. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  6135. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  6136. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  6137. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, teamNum);
  6138. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  6139. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  6140. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  6141. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, teamNum);
  6142. });
  6143. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  6144. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  6145. formationBox.appendChild(fragment);
  6146. // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  6147. // teamBigBoxs.forEach((teamBigBox, teamNum) => {
  6148. // const teamBox = teamBigBox.querySelector(".team-box");
  6149. // const teamData = formationData.teams[teamNum];
  6150. // const membersDom = teamBox.querySelector(".team-members");
  6151. // const latentsDom = teamBox.querySelector(".team-latents");
  6152. // const assistsDom = teamBox.querySelector(".team-assist");
  6153. // const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  6154. // const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  6155. // const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  6156. // const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  6157. // for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  6158. // const leaderIdx = teamData[3]; //开始设置换队长
  6159. // const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  6160. // const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  6161. // const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  6162. // const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  6163. // const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  6164. // const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6165. // const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6166. // [
  6167. // memberLi,
  6168. // latentLi,
  6169. // assistsLi,
  6170. // teamAbilityLi,
  6171. // teamMemberTypesLi,
  6172. // teamMemberAwokenLi,
  6173. // teamAssistAwokenLi
  6174. // ].forEach(dom=>{
  6175. // if (!dom) return;
  6176. // if (leaderIdx > 0 && ti == 0) //队长
  6177. // {
  6178. // dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  6179. // }
  6180. // else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  6181. // {
  6182. // dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  6183. // }else
  6184. // {
  6185. // dom.style.transform = null;
  6186. // }
  6187. // });
  6188. // }
  6189. // });
  6190. }
  6191. //刷新队伍觉醒效果计算
  6192. function refreshTeamAwokenEfeect(awokenEffectDom, team, ti) {
  6193. const [members, assists, badge, swapId] = team;
  6194. let targetIcon;
  6195. //解析两个队长技
  6196. let leader1 = members[swapId || 0], //换队长或者默认队长
  6197. leader2 = members[5];
  6198. let parseLSkill1 = skillParser(leader1?.card?.leaderSkillId),
  6199. parseLSkill2 = skillParser(leader2?.card?.leaderSkillId);
  6200. //防绑
  6201. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"52\"]")) {
  6202. const teamFlagsMembers = Array.from(targetIcon.parentElement.querySelectorAll(".team-flags li"));
  6203. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 52);
  6204. //储存附加 52 即大防绑的队长技能
  6205. let lsAwoken = parseLSkill1.concat(parseLSkill2).filter(skill=>skill.kind == SkillKinds.ImpartAwakenings);
  6206. for (let mi=0; mi < members.length; mi++) {
  6207. const memberData = members[mi];
  6208. const assistData = assists[mi];
  6209. let thisAwokenNum = 0;
  6210. if (badge === 8 || badge === 22) {
  6211. thisAwokenNum = 2;
  6212. } else {
  6213. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6214. if (lsAwoken.length) { //增加队长技赋予的觉醒
  6215. const {attrs=[], types=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6216. lsAwoken.forEach(pls=>{
  6217. if (attrs.some(a => pls.attrs.includes(a)) || types.some(t => pls.types.includes(t))) {
  6218. effectiveAwokens.push(...pls.awakenings);
  6219. }
  6220. });
  6221. }
  6222. thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6223. }
  6224. teamFlagsMembers[mi].setAttribute(dataAttrName, Math.round(Math.min(thisAwokenNum/2,1)*100));
  6225. }
  6226. }
  6227. //自动回复
  6228. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"9\"]")) {
  6229. const targetValue = targetIcon.parentElement.querySelector(".count");
  6230. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 9);
  6231. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6232. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6233. let count = thisAwokenNum * 1000; //普通觉醒每个加1000
  6234. //自动回复的队长技能
  6235. let lsAwoken1 = parseLSkill1.filter(skill=>skill.kind == SkillKinds.AutoHeal),
  6236. lsAwoken2 = parseLSkill2.filter(skill=>skill.kind == SkillKinds.AutoHeal);
  6237. if (lsAwoken1.length) {
  6238. const [,,rcv] = leader1.ability;
  6239. count += rcv * lsAwoken1[0].value.value;
  6240. }
  6241. if (lsAwoken2.length) {
  6242. const [,,rcv] = leader2.ability;
  6243. count += rcv * lsAwoken2[0].value.value;
  6244. }
  6245. for (let mi=0; mi < members.length; mi++) {
  6246. const memberData = members[mi];
  6247. let latentCount = memberData?.latent?.filter(l=>l===5).length;
  6248. if (latentCount>0) { //自动回复潜觉,不考虑任何297和觉醒
  6249. let memberCard = memberData.card;
  6250. //计算没有297的纯三维
  6251. let memberRCV = Math.round(curve(memberCard.rcv, memberData.level, memberCard.maxLevel, memberCard.limitBreakIncr, 5));
  6252. count += Math.round(memberRCV * 0.15 * latentCount); //回复力的15%
  6253. } else {
  6254. continue;
  6255. }
  6256. }
  6257. targetValue.setAttribute(dataAttrName, count.bigNumberToString());
  6258. }
  6259. //颜色盾
  6260. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"4\"]")) {
  6261. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6262. const teamLatents = members.flatMap(m=>m.latent); //因为盾是固定值,所以直接平面化所有的潜觉
  6263. for (let oi=0; oi < orbs.length; oi++) {
  6264. let orb = orbs[oi];
  6265. const thisAwokenNum = awokenCountInTeam(team, 4+oi, solo, teamsCount);
  6266. let prob = thisAwokenNum * 0.07 //普通觉醒7%
  6267. + teamLatents.filter(l=>l===6+oi).length * 0.01 //小潜觉 1%
  6268. + teamLatents.filter(l=>l===32+oi).length * 0.03; //大潜觉 3%
  6269. orb.setAttribute(dataAttrName,Math.round(Math.min(prob,1)*100));
  6270. }
  6271. }
  6272. //掉+珠
  6273. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"14\"]")) {
  6274. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6275. for (let oi=0; oi < orbs.length; oi++) {
  6276. let orb = orbs[oi];
  6277. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === (oi < 5 ? 14+oi : 29));
  6278. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6279. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6280. let prob = thisAwokenNum * 0.2; //普通觉醒20%
  6281. orb.setAttribute(dataAttrName,Math.round(prob*100));
  6282. orb.classList.toggle("gt100", prob > 1);
  6283. }
  6284. }
  6285. //SX
  6286. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"28\"]")) {
  6287. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6288. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6289. const thisAwokenNum = awokenCountInTeam(team, 28, solo, teamsCount);
  6290. let prob = thisAwokenNum / 5;
  6291. switch (badge) {
  6292. case 9:
  6293. prob += 1;
  6294. break;
  6295. case 22: //状态异常耐性 辅助无效
  6296. prob += 1;
  6297. break;
  6298. }
  6299. const percentValue = Math.round(Math.min(prob,1)*100);
  6300. targetValue.setAttribute(dataAttrName, percentValue);
  6301. targetMeter.value = percentValue;
  6302. }
  6303. //暗
  6304. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"68\"]")) {
  6305. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6306. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6307. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 68);
  6308. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6309. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6310. let prob = thisAwokenNum / 5;
  6311. switch (badge) {
  6312. case 12:
  6313. prob += 1;
  6314. break;
  6315. case 22: //状态异常耐性 辅助无效
  6316. prob += 1;
  6317. break;
  6318. }
  6319. const percentValue = Math.round(Math.min(prob,1)*100);
  6320. targetValue.setAttribute(dataAttrName, percentValue);
  6321. targetMeter.value = percentValue;
  6322. }
  6323. //废
  6324. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"69\"]")) {
  6325. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6326. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6327. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 69);
  6328. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6329. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6330. let prob = thisAwokenNum / 5;
  6331. switch (badge) {
  6332. case 13:
  6333. prob += 1;
  6334. break;
  6335. case 22: //状态异常耐性 辅助无效
  6336. prob += 1;
  6337. break;
  6338. }
  6339. const percentValue = Math.round(Math.min(prob,1)*100);
  6340. targetValue.setAttribute(dataAttrName, percentValue);
  6341. targetMeter.value = percentValue;
  6342. }
  6343. //毒
  6344. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"70\"]")) {
  6345. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6346. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6347. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 70);
  6348. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6349. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6350. let prob = thisAwokenNum / 5;
  6351. switch (badge) {
  6352. case 14:
  6353. prob += 1;
  6354. break;
  6355. case 22: //状态异常耐性 辅助无效
  6356. prob += 1;
  6357. break;
  6358. }
  6359. const percentValue = Math.round(Math.min(prob,1)*100);
  6360. targetValue.setAttribute(dataAttrName, percentValue);
  6361. targetMeter.value = percentValue;
  6362. }
  6363. //云
  6364. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"54\"]")) {
  6365. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6366. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6367. const thisAwokenNum = awokenCountInTeam(team, 54, solo, teamsCount);
  6368. let prob = thisAwokenNum / 1;
  6369. const percentValue = Math.round(Math.min(prob,1)*100);
  6370. targetValue.setAttribute(dataAttrName, percentValue);
  6371. targetMeter.value = percentValue;
  6372. }
  6373. //封条
  6374. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"55\"]")) {
  6375. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6376. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6377. const thisAwokenNum = awokenCountInTeam(team, 55, solo, teamsCount);
  6378. let prob = thisAwokenNum / 1;
  6379. const percentValue = Math.round(Math.min(prob,1)*100);
  6380. targetValue.setAttribute(dataAttrName, percentValue);
  6381. targetMeter.value = percentValue;
  6382. }
  6383. //掉废
  6384. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"14\"]")) {
  6385. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6386. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6387. let prob = members.some(member=>member?.latent?.includes(14)) ? 1 : 0;
  6388. const percentValue = Math.round(Math.min(prob,1)*100);
  6389. targetValue.setAttribute(dataAttrName, percentValue);
  6390. targetMeter.value = percentValue;
  6391. }
  6392. //掉毒
  6393. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"15\"]")) {
  6394. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6395. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6396. let prob = members.some(member=>member?.latent?.includes(15)) ? 1 : 0;
  6397. const percentValue = Math.round(Math.min(prob,1)*100);
  6398. targetValue.setAttribute(dataAttrName, percentValue);
  6399. targetMeter.value = percentValue;
  6400. }
  6401. //心横解转转
  6402. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"40\"]")) {
  6403. const targetValue = targetIcon.parentElement.querySelector(".count");
  6404. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 20);
  6405. let count = 0;
  6406. for (let mi=0; mi < members.length; mi++) {
  6407. const memberData = members[mi];
  6408. const assistData = assists[mi];
  6409. if (memberData?.latent?.includes(40)) {
  6410. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6411. count += effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6412. } else {
  6413. continue;
  6414. }
  6415. }
  6416. targetValue.setAttribute(dataAttrName, count);
  6417. }
  6418. //心追解云封
  6419. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"46\"]")) {
  6420. const targetValue = targetIcon.parentElement.querySelector(".count");
  6421. let count = 0;
  6422. for (let mi=0; mi < members.length; mi++) {
  6423. const memberData = members[mi];
  6424. const assistData = assists[mi];
  6425. if (memberData?.latent?.includes(46)) {
  6426. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6427. count += effectiveAwokens.filter(ak=>ak==45).length;
  6428. } else {
  6429. continue;
  6430. }
  6431. }
  6432. targetValue.setAttribute(dataAttrName, count);
  6433. }
  6434. //普通L
  6435. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"60\"]")) {
  6436. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6437. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  6438. let count = new Array(orbs.length).fill(0);
  6439. for (let mi=0; mi < members.length; mi++) {
  6440. const memberData = members[mi];
  6441. const assistData = assists[mi];
  6442. let effectiveAwokens = memberData?.effectiveAwokens(assistData);
  6443. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6444. if (thisAwokenNum == 0) continue;
  6445. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6446. attrs.distinct().forEach(attr=>{
  6447. count[attr] += thisAwokenNum;
  6448. });
  6449. }
  6450. orbs.forEach((orb,oi)=>{
  6451. orb.setAttribute(dataAttrName,count[oi]);
  6452. });
  6453. }
  6454. //L解禁武器
  6455. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"48\"]")) {
  6456. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6457. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  6458. let count = new Array(orbs.length).fill(0);
  6459. for (let mi=0; mi < members.length; mi++) {
  6460. const memberData = members[mi];
  6461. //const assistData = assists[mi]; //L解禁武器,武器上的L无意义
  6462. if (memberData?.latent?.includes(48)) {
  6463. let effectiveAwokens = memberData.effectiveAwokens();
  6464. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6465. if (thisAwokenNum == 0) continue;
  6466. const {attrs=[]} = memberData.getAttrsTypesWithWeapon() || {};
  6467. attrs.distinct().forEach(attr=>{
  6468. count[attr] += thisAwokenNum;
  6469. });
  6470. } else {
  6471. continue;
  6472. }
  6473. }
  6474. orbs.forEach((orb,oi)=>{
  6475. orb.setAttribute(dataAttrName,count[oi]);
  6476. });
  6477. }
  6478. //普通十字
  6479. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"78\"]")) {
  6480. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6481. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6482. let count = new Array(orbs.length).fill(0);
  6483. for (let mi=0; mi < members.length; mi++) {
  6484. const memberData = members[mi];
  6485. const assistData = assists[mi];
  6486. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6487. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6488. if (thisAwokenNum == 0) continue;
  6489. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6490. attrs.distinct().forEach(attr=>{
  6491. count[attr] += thisAwokenNum;
  6492. });
  6493. }
  6494. orbs.forEach((orb,oi)=>{
  6495. orb.setAttribute(dataAttrName,count[oi]);
  6496. });
  6497. }
  6498. //U解禁消
  6499. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"41\"]")) {
  6500. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6501. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  6502. let count = new Array(orbs.length).fill(0);
  6503. for (let mi=0; mi < members.length; mi++) {
  6504. const memberData = members[mi];
  6505. const assistData = assists[mi];
  6506. if (memberData?.latent?.includes(41)) {
  6507. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6508. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6509. if (thisAwokenNum == 0) continue;
  6510. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6511. attrs.distinct().forEach(attr=>{
  6512. count[attr] += thisAwokenNum;
  6513. });
  6514. } else {
  6515. continue;
  6516. }
  6517. }
  6518. orbs.forEach((orb,oi)=>{
  6519. orb.setAttribute(dataAttrName,count[oi]);
  6520. });
  6521. }
  6522. //普通C珠
  6523. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"62\"]")) {
  6524. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6525. //目前没有大觉醒
  6526. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6527. let count = new Array(orbs.length).fill(0);
  6528. for (let mi=0; mi < members.length; mi++) {
  6529. const memberData = members[mi];
  6530. const assistData = assists[mi];
  6531. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6532. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6533. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6534. if (thisAwokenNum == 0) continue;
  6535. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6536. attrs.distinct().forEach(attr=>{
  6537. count[attr] += thisAwokenNum;
  6538. });
  6539. }
  6540. orbs.forEach((orb,oi)=>{
  6541. orb.setAttribute(dataAttrName,count[oi]);
  6542. });
  6543. }
  6544. //C珠破吸
  6545. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"39\"]")) {
  6546. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6547. //目前没有大觉醒
  6548. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  6549. let count = new Array(orbs.length).fill(0);
  6550. for (let mi=0; mi < members.length; mi++) {
  6551. const memberData = members[mi];
  6552. const assistData = assists[mi];
  6553. if (memberData.latent.includes(39)) {
  6554. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6555. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6556. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6557. if (thisAwokenNum == 0) continue;
  6558. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6559. attrs.distinct().forEach(attr=>{
  6560. count[attr] += thisAwokenNum;
  6561. });
  6562. } else {
  6563. continue;
  6564. }
  6565. }
  6566. orbs.forEach((orb,oi)=>{
  6567. orb.setAttribute(dataAttrName,count[oi]);
  6568. });
  6569. }
  6570. //普通T字
  6571. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"126\"]")) {
  6572. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6573. //目前没有大觉醒
  6574. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6575. let count = new Array(orbs.length).fill(0);
  6576. for (let mi=0; mi < members.length; mi++) {
  6577. const memberData = members[mi];
  6578. const assistData = assists[mi];
  6579. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6580. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6581. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==126).length;
  6582. if (thisAwokenNum == 0) continue;
  6583. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6584. attrs.distinct().forEach(attr=>{
  6585. count[attr] += thisAwokenNum;
  6586. });
  6587. }
  6588. orbs.forEach((orb,oi)=>{
  6589. orb.setAttribute(dataAttrName,count[oi]);
  6590. });
  6591. }
  6592. }
  6593. //刷新队伍觉醒统计
  6594. function refreshTeamAwokenCount(awokenDom, team) {
  6595. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6596. const awokenResort = new Set([46]); //队伍大血,强制排在第一位
  6597. official_awoken_sorting.forEach(ak=>awokenResort.add(ak));
  6598. awokenResort.forEach(ak=>{
  6599. let totalNum = 0;
  6600. //搜索等效觉醒
  6601. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak || eak.big === ak);
  6602. if (equivalentAwoken?.small === ak)
  6603. { //等效觉醒小
  6604. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6605. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6606. } else if (equivalentAwoken?.big === ak)
  6607. { //等效觉醒大就跳过
  6608. return;
  6609. } else
  6610. { //普通觉醒
  6611. totalNum = awokenCountInTeam(team, ak, solo, teamsCount);
  6612. }
  6613. if (totalNum == 0) return;
  6614. const li = document.createElement("li");
  6615. li.className = "awoken-count";
  6616. const icon = li.appendChild(document.createElement("icon"));
  6617. icon.className = "awoken-icon";
  6618. icon.setAttribute("data-awoken-icon", ak);
  6619. const span = li.appendChild(document.createElement("span"));
  6620. span.className = "count";
  6621. span.textContent = totalNum;
  6622. fragment.append(li);
  6623. });
  6624. const awokenUL = awokenDom.querySelector(".awoken-ul");
  6625. awokenUL.innerHTML = '';
  6626. awokenUL.append(fragment);
  6627. }
  6628. //刷新阵型觉醒统计
  6629. function refreshFormationAwokenCount(awokenDom, teams) {
  6630. function awokenSetCount(aicon, number) {
  6631. if (!aicon) return; //没有这个觉醒就撤回
  6632. const ali = aicon.parentNode;
  6633. const countDom = ali.querySelector(".count");
  6634. countDom.textContent = number;
  6635. if (number)
  6636. ali.classList.remove(className_displayNone);
  6637. else
  6638. ali.classList.add(className_displayNone);
  6639. }
  6640. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6641. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  6642. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  6643. const acs = aicons.map(aicon=>{
  6644. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  6645. let totalNum = 0;
  6646. //搜索等效觉醒
  6647. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  6648. if (equivalentAwoken)
  6649. {
  6650. if (equivalentAwoken.small === ai)
  6651. {
  6652. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  6653. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  6654. }
  6655. } else
  6656. {
  6657. totalNum = awokenCountInFormation(teams, ai, solo);
  6658. }
  6659. awokenSetCount(aicon, totalNum);
  6660. return {a:ai,c:totalNum};
  6661. });
  6662. if (acs.every(ac=>ac.c==0))
  6663. {
  6664. awokenDom.classList.add(className_displayNone);
  6665. } else
  6666. {
  6667. awokenDom.classList.remove(className_displayNone);
  6668. }
  6669. awokenDom.appendChild(fragment);
  6670. }
  6671. //刷新能力值
  6672. function refreshAbility(abilityDom, team, idx) {
  6673. const memberData = team[0][idx];
  6674. const assistData = team[1][idx];
  6675. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  6676. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  6677. if (mainAbility && memberData.ability) {
  6678. for (let ai = 0; ai < 3; ai++) {
  6679. memberData.ability[ai] = mainAbility[ai][0];
  6680. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  6681. }
  6682. }
  6683. if (!abilityDom) return; //如果没有dom,直接跳过
  6684. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  6685. const hpDom = abilityLi.querySelector(".hp");
  6686. const atkDom = abilityLi.querySelector(".atk");
  6687. const rcvDom = abilityLi.querySelector(".rcv");
  6688. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  6689. if (mainAbility) {
  6690. div.classList.remove(className_displayNone);
  6691. div.textContent = memberData.ability[ai];
  6692. } else {
  6693. div.classList.add(className_displayNone);
  6694. div.textContent = 0;
  6695. }
  6696. });
  6697. }
  6698. //刷新队员
  6699. function refreshMemberTypes(memberTypesDom, team, idx) {
  6700. if (!memberTypesDom) return; //如果没有dom,直接跳过
  6701. const member = team[0][idx];
  6702. const assist = team[1][idx];
  6703. let {types = [], isAppendType = false, appendTypes} = member.getAttrsTypesWithWeapon(assist) || {};
  6704. function typeIcon(tid, isAppendType = false) {
  6705. const iconLi = document.createElement("li");
  6706. const icon = iconLi.appendChild(document.createElement("icon"))
  6707. icon.className = "type-icon";
  6708. icon.setAttribute("data-type-icon", tid);
  6709. if (isAppendType) {
  6710. iconLi.classList.add('append-type');
  6711. }
  6712. return iconLi;
  6713. }
  6714. const fragment = document.createDocumentFragment();
  6715. if (member.id > 0) {
  6716. member.card.types.forEach(tid=>fragment.appendChild(typeIcon(tid)));
  6717. if (isAppendType) {
  6718. appendTypes.forEach(tid=>fragment.appendChild(typeIcon(tid, true)));
  6719. }
  6720. }
  6721. const memberTypesUl = memberTypesDom.querySelector(`.member-types-${idx + 1} .types-ul`);
  6722. memberTypesUl.innerHTML = '';
  6723. memberTypesUl.appendChild(fragment);
  6724. }
  6725. //刷新队员觉醒
  6726. function refreshMemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  6727. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  6728. const memberData = team[0][idx];
  6729. const assistData = team[1][idx];
  6730. // const memberCard = Cards[memberData.id] || Cards[0];
  6731. // const assistCard = Cards[assistData.id] || Cards[0];
  6732. //队员觉醒
  6733. let memberAwokens = memberData.effectiveAwokens() || [];
  6734. //memberAwokens.sort();
  6735. //武器觉醒
  6736. let assistAwokens = assistData.effectiveAwokens() || [];
  6737. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  6738. //assistAwokens.sort();
  6739. /*if (assistAwokens.includes(49))
  6740. {
  6741. memberAwokens = memberAwokens.concat(assistAwokens);
  6742. }*/
  6743. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  6744. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  6745. /* //通用的
  6746. function countNum(arr) {
  6747. const map = arr.reduce(function(preMap, value){
  6748. return preMap.set(value, (preMap.get(value) || 0) + 1);
  6749. }, new Map());
  6750. return Array.from(map);
  6751. };*/
  6752. function countAwokenNum(arr) {
  6753. const map = arr.reduce(function(preMap, value){
  6754. const eak = equivalent_awoken.find(eako => eako.big === value);
  6755. if (eak)
  6756. {
  6757. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  6758. }else
  6759. {
  6760. return preMap.set(value, (preMap.get(value) || 0) + 1);
  6761. }
  6762. }, new Map());
  6763. return Array.from(map);
  6764. };
  6765. /*const hideAwokens = [49,1,2,3,63];
  6766. if (solo) hideAwokens.push(30); //协力觉醒
  6767. if (!solo) hideAwokens.push(63); //掉落觉醒
  6768. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  6769. let memberAwokensCount = countAwokenNum(memberAwokens);
  6770. memberAwokenUl.innerHTML = '';
  6771. memberAwokensCount.forEach(akc=>{
  6772. const iconLi = document.createElement("li");
  6773. const icon = iconLi.appendChild(document.createElement("icon"))
  6774. icon.className = "awoken-icon";
  6775. icon.setAttribute("data-awoken-icon", akc[0]);
  6776. icon.setAttribute("data-awoken-count", akc[1]);
  6777. memberAwokenUl.appendChild(iconLi);
  6778. });
  6779. let assistAwokensCount = countAwokenNum(assistAwokens);
  6780. assistAwokenUl.innerHTML = '';
  6781. assistAwokensCount.forEach(akc=>{
  6782. const iconLi = document.createElement("li");
  6783. const icon = iconLi.appendChild(document.createElement("icon"))
  6784. icon.className = "awoken-icon";
  6785. icon.setAttribute("data-awoken-icon", akc[0]);
  6786. icon.setAttribute("data-awoken-count", akc[1]);
  6787. assistAwokenUl.appendChild(iconLi);
  6788. });
  6789. }
  6790. function setTextContentAndAttribute(dom, str, number)
  6791. {
  6792. if (!dom) return;
  6793. if (typeof str == "string") {
  6794. dom.textContent = str;
  6795. }
  6796. else {
  6797. dom.innerHTML = '';
  6798. dom.append(str);
  6799. }
  6800. dom.setAttribute(dataAttrName, number ?? str);
  6801. }
  6802. function drawHpInfo(hpBarDom, reduceAttrRanges)
  6803. {
  6804. const width = hpBarDom.width, height = hpBarDom.height;
  6805. let ctx = hpBarDom.getContext("2d");
  6806. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  6807. {
  6808. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  6809. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  6810. //console.table(reduceRanges);
  6811. ctx.fillStyle = attrColors[ridx];
  6812. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  6813. reduceRanges.forEach(range=>{
  6814. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  6815. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  6816. });
  6817. });
  6818. }
  6819. else //只有阶梯盾
  6820. {
  6821. const reduceRanges = reduceAttrRanges[0];
  6822. //创建线性颜色渐变对象
  6823. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  6824. canvasGradient.addColorStop(0, "#EE99AA");
  6825. canvasGradient.addColorStop(0.4, "#FFDDEE");
  6826. canvasGradient.addColorStop(1, "#EE9999");
  6827. ctx.fillStyle = canvasGradient;
  6828. ctx.fillRect(0, 0, width, height);
  6829. reduceRanges.forEach(range=>{
  6830. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  6831. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  6832. });
  6833. }
  6834. }
  6835. //刷新队伍能力值合计
  6836. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  6837. //计算总的生命值
  6838. if (!totalDom) return;
  6839. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  6840. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  6841. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  6842. const tEffectDom = totalDom.querySelector(".tIf-effect");
  6843. const [members, assists, badge, swapId] = team;
  6844. const teams = formation.teams;
  6845. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  6846. const [teamsA_members, teamsA_assists, teamsA_badge, swapIdA] = teamsA;
  6847. const [teamsB_members, teamsB_assists, teamsB_badge, swapIdB] = teamsB;
  6848. const leader1id = members[swapId || 0].id;
  6849. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[swapIdA || 0].id : teamsB_members[swapIdB || 0].id) : members[5].id;
  6850. //计算当前队伍,2P时则是需要特殊处理
  6851. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  6852. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  6853. if (tHpDom) {
  6854. const reduceScales1 = getReduceScales(leader1id);
  6855. const reduceScales2 = getReduceScales(leader2id);
  6856. const reduceAttrSeildAwokenScales = getAttrShieldAwokenReduceScales(team);
  6857. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  6858. const reduceAttrRangesWithShieldAwoken = getReduceRange(reduceScales1.concat(reduceScales2, reduceAttrSeildAwokenScales));
  6859. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  6860. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  6861. const hpBar = totalDom.querySelector(".reduce-details");
  6862. if (reduceAttrRangesWithShieldAwoken.some(r=>r != reduceAttrRangesWithShieldAwoken[0]) ||
  6863. reduceAttrRangesWithShieldAwoken[0].length > 1 ||
  6864. reduceAttrRangesWithShieldAwoken[0][0].probability < 1) //有HP阶梯盾或者有指定属性减伤或者减伤几率不是100%
  6865. {
  6866. drawHpInfo(hpBar, reduceAttrRangesWithShieldAwoken);
  6867. hpBar.classList.remove(className_displayNone);
  6868. }else
  6869. {
  6870. hpBar.classList.add(className_displayNone);
  6871. }
  6872. const totalReduce = leastScale.scale;
  6873. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  6874. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  6875. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  6876. //徽章血量强化
  6877. function getBadgeHPScale(badge, member) {
  6878. if (teamsCount == 2) return 1;
  6879. switch (badge) {
  6880. case 5: return 1.10; //小血
  6881. case 18: return 1.15; //大血
  6882. case 20: return 1.10; //全属性
  6883. case 22: case 23: return 1.50; //状态异常耐性&SB++ 辅助无效
  6884. case 24: return member.card.collabId === 92 ? 1.15 : 1; //英雄学院徽章
  6885. case 25: return member.card.gachaIds.includes(1) ? 1.15 : 1; //画师桶,1号徽章
  6886. case 26: return member.card.collabId === 107 ? 1.15 : 1; //高达徽章
  6887. case 27: return member.card.collabId === 112 ? 1.15 : 1; //转生成为史莱姆
  6888. case 28: return member.card.collabId === 110 ? 1.15 : 1; //电击文库Index
  6889. case 29: return member.card.collabId === 102 ? 1.15 : 1; //奥特曼
  6890. case 30: return member.card.gachaIds.includes(6) ? 1.15 : 1; //花嫁
  6891. case 31: return member.card.collabId === 113 ? 1.15 : 1; //叛逆的鲁鲁修
  6892. default: return 1;
  6893. }
  6894. }
  6895. //由于JS的小数和强类型语言不完全一致,+1e-12后再做四舍五入会更准确符合游戏内数字
  6896. let tHP = teamHPArr.reduce((pv, v, idx) => pv + Math.round(v * teamHPAwokenScale * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP
  6897. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v, idx) => pv + Math.round(v * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP无觉醒
  6898. //记录到bar中,方便打开详情时调用
  6899. hpBar.reduceAttrRangesWithShieldAwoken = reduceAttrRangesWithShieldAwoken; //有盾觉醒的
  6900. hpBar.reduceAttrRanges = reduceAttrRanges; //没有盾觉醒的
  6901. hpBar.tHP = tHP;
  6902. hpBar.tHPNoAwoken = tHPNoAwoken;
  6903. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  6904. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  6905. const tHpDom_general = tHpDom.querySelector(".general");
  6906. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  6907. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  6908. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString({sub: true}));
  6909. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString({sub: true}));
  6910. tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0);
  6911. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  6912. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString({sub: true}));
  6913. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString({sub: true}));
  6914. }
  6915. if (tSBDom) {
  6916. const sbn = countTeamSB(team, solo);
  6917. const tSBDom_general = tSBDom.querySelector(".general");
  6918. setTextContentAndAttribute(tSBDom_general, sbn);
  6919. }
  6920. if (tMoveDom) {
  6921. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  6922. const tMoveDom_general = tMoveDom.querySelector(".general");
  6923. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  6924. if (moveTime.fixed) //固定时间的
  6925. {
  6926. tMoveDom.classList.add("fixed-move-time");
  6927. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  6928. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  6929. } else
  6930. {
  6931. tMoveDom.classList.remove("fixed-move-time");
  6932. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  6933. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  6934. }
  6935. }
  6936. if (tEffectDom) {
  6937. //76版队长技能不被换队长所影响
  6938. const leader1id_original = members[0].id;
  6939. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[0].id : teamsB_members[0].id) : members[5].id;
  6940. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  6941. if (badge == 22) effect.poisonNoEffect = true;
  6942. refreshEffectDom(tEffectDom, effect);
  6943. }
  6944. }
  6945. //刷新队伍能力值合计
  6946. function refreshTeamTotalCount(totalCountDom, team, teamIdx) {
  6947. //计算总的生命值
  6948. if (!totalCountDom) return;
  6949. const [members, assists, badge, swapId] = team;
  6950. const teams = formation.teams;
  6951. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  6952. const [teamsA_members, teamsA_assists, teamsA_badge] = teamsA;
  6953. const [teamsB_members, teamsB_assists, teamsB_badge] = teamsB;
  6954. //计算当前队伍,2P时则是需要特殊处理
  6955. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  6956. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  6957. const tRarityDom = totalCountDom.querySelector(".tIf-rarity");
  6958. const tAttrsDom = totalCountDom.querySelector(".tIf-attrs");
  6959. const tTypesDom = totalCountDom.querySelector(".tIf-types");
  6960. //统计队伍稀有度总数
  6961. if (tRarityDom)
  6962. {
  6963. const rarityDoms = tRarityDom.querySelector(".rarity");
  6964. const rarityCount = members.slice(0,5).reduce((pre,member)=>{
  6965. if (member.id <= 0) return pre;
  6966. const card = member.card;
  6967. return pre + (card?.rarity ?? 0);
  6968. },0);
  6969. rarityDoms.setAttribute(dataAttrName, rarityCount);
  6970. }
  6971. //统计队伍属性/类型个数
  6972. if (tAttrsDom || tTypesDom)
  6973. {
  6974. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  6975. if (tAttrsDom) {
  6976. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  6977. attrDoms.forEach(attrDom=>{
  6978. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  6979. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  6980. });
  6981. }
  6982. if (tTypesDom) {
  6983. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  6984. typeDoms.forEach(typeDom=>{
  6985. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  6986. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  6987. });
  6988. }
  6989. }
  6990. }
  6991. function refreshEffectDom(tEffectDom, effect) {
  6992. const _76board = tEffectDom.querySelector(".icon-skill[data-icon-type='board-size-change']");
  6993. _76board && _76board.classList.toggle(className_displayNone, !effect.board76);
  6994. const noSkyfall = tEffectDom.querySelector(".icon-skill[data-icon-type='no-skyfall']");
  6995. noSkyfall && noSkyfall.classList.toggle(className_displayNone, !effect.noSkyfall);
  6996. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  6997. poisonNoEffect && poisonNoEffect.classList.toggle(className_displayNone, !effect.poisonNoEffect);
  6998. const resolve = tEffectDom.querySelector(".icon-skill[data-icon-type='resolve']");
  6999. resolve && resolve.classList.toggle(className_displayNone, !effect.resolve);
  7000. const addCombo = tEffectDom.querySelector(".icon-skill[data-icon-type='add-combo']");
  7001. if (addCombo) {
  7002. addCombo.classList.toggle(className_displayNone, effect.addCombo.every(n=>n<1));
  7003. addCombo.setAttribute("data-add-combo", effect.addCombo.filter(Boolean).join("/"));
  7004. }
  7005. const inflicts = tEffectDom.querySelector(".inflicts");
  7006. if (inflicts) {
  7007. inflicts.classList.toggle(className_displayNone, effect.inflicts.every(n=>n<1));
  7008. inflicts.setAttribute("data-inflicts", effect.inflicts.filter(Boolean).map(v=>v.bigNumberToString()).join("/"));
  7009. }
  7010. }
  7011. //刷新所有队伍能力值合计
  7012. function refreshFormationTotalHP(totalDom, teams) {
  7013. //计算总的生命值
  7014. if (!totalDom) return;
  7015. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  7016. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  7017. const tEffectDom = totalDom.querySelector(".tIf-effect");
  7018. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  7019. const [teamsA_members,,,teamsA_badge] = teamsA;
  7020. const [teamsB_members,,,teamsB_badge] = teamsB;
  7021. //因为目前仅用于2P,所以直接在外面固定写了
  7022. const leader1id = teamsA_members[teamsA_badge || 0].id;
  7023. const leader2id = teamsB_members[teamsB_badge || 0].id;
  7024. if (tHpDom) {
  7025. const reduceScales1 = getReduceScales(leader1id);
  7026. const reduceScales2 = getReduceScales(leader2id);
  7027. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  7028. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  7029. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  7030. const hpBar = totalDom.querySelector(".reduce-details");
  7031. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  7032. {
  7033. drawHpInfo(hpBar, reduceAttrRanges);
  7034. hpBar.classList.remove(className_displayNone);
  7035. }else
  7036. {
  7037. hpBar.classList.add(className_displayNone);
  7038. }
  7039. const totalReduce = leastScale.scale;
  7040. const tHPArr = teams.map(team=>{
  7041. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  7042. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  7043. const teamTHP = teamHPArr.reduce((pv, v) => pv + Math.round(v * teamHPAwokenScale + 1e-12), 0); //队伍计算的总HP
  7044. return teamTHP;
  7045. });
  7046. const tHPNoAwokenArr = teams.map(team=>{
  7047. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  7048. const teamTHP = teamHPArr.reduce((pv, v) => pv + v, 0); //队伍计算的总HP
  7049. return Math.round(teamTHP);
  7050. });
  7051. const tHP = tHPArr.reduce((pv, v) => pv + v);
  7052. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v, 0);
  7053. //记录到bar中,方便打开详情时调用
  7054. hpBar.reduceAttrRanges = reduceAttrRanges;
  7055. hpBar.tHP = tHP;
  7056. hpBar.tHPNoAwoken = tHPNoAwoken;
  7057. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  7058. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  7059. const tHpDom_general = tHpDom.querySelector(".general");
  7060. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  7061. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  7062. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  7063. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  7064. if (totalReduce > 0)
  7065. tHpDom_reduce.classList.remove("no-reduce");
  7066. else
  7067. tHpDom_reduce.classList.add("no-reduce");
  7068. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  7069. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  7070. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  7071. }
  7072. if (tSBDom) {
  7073. const sbn1 = countTeamSB(teamsA, solo);
  7074. const sbn2 = countTeamSB(teamsB, solo);
  7075. const tSBDom_general = tSBDom.querySelector(".general");
  7076. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  7077. }
  7078. if (tEffectDom) {
  7079. //76版队长技能不被换队长所影响
  7080. const leader1id_original = teamsA_members[0].id;
  7081. const leader2id_original = teamsB_members[0].id;
  7082. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  7083. refreshEffectDom(tEffectDom, effect);
  7084. }
  7085. }
  7086. //刷新单人技能CD
  7087. function refreshMemberSkillCD(teamDom, team, idx) {
  7088. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  7089. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  7090. const member = team[0][idx];
  7091. const assist = team[1][idx];
  7092. const memberCard = Cards[member.id] || Cards[0];
  7093. const memberSkill = Skills[memberCard?.activeSkillId];
  7094. const assistCard = Cards[assist.id] || Cards[0];
  7095. const assistSkill = Skills[assistCard?.activeSkillId];
  7096. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  7097. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  7098. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  7099. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  7100. memberSkillCdDom.innerHTML = '';
  7101. assistSkillCdDom.innerHTML = '';
  7102. memberSkillCdDom.classList.toggle("loop-skill", memberSkill.type == 233);
  7103. if (memberSkill.type == 232 || memberSkill.type == 233) //232是单向进化技能,显示。233是循环进化技能,就不显示了
  7104. {
  7105. memberSkillCdDom.append(memberSkillCd);
  7106. assistSkillCdDom.append(memberSkillCd+ assistSkillCd);
  7107. memberSkill.params.slice(1).forEach(subSkillId=>{
  7108. const subSkill = Skills[subSkillId];
  7109. const memberEvoSkillCd = subSkill.initialCooldown - subSkill.maxLevel + 1;
  7110. memberSkillCdDom.append(document.createElement("br"),memberEvoSkillCd);
  7111. assistSkillCdDom.append(document.createElement("br"),memberEvoSkillCd+ assistSkillCd);
  7112. });
  7113. } else {
  7114. memberSkillCdDom.append(memberSkillCd);
  7115. assistSkillCdDom.append(memberSkillCd + assistSkillCd);
  7116. }
  7117. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  7118. memberSkillCdDom.classList.remove("max-skill");
  7119. } else {
  7120. memberSkillCdDom.classList.add("max-skill");
  7121. }
  7122. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  7123. assistSkillCdDom.classList.remove("max-skill");
  7124. } else {
  7125. assistSkillCdDom.classList.add("max-skill");
  7126. }
  7127. }
  7128. //按住Ctrl点击技能在控制台输出技能的对象
  7129. function fastShowSkill(event) {
  7130. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  7131. if (event.ctrlKey) {
  7132. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  7133. console.debug(Skills[skillId]);
  7134. return;
  7135. };
  7136. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  7137. showSearch(s_cards); //显示
  7138. }
  7139. function svgGradientTextLengthRestore(svg, force = false) {
  7140. if (!force && svg.width.baseVal.value > 0) return;
  7141. const text = svg.querySelector("text");
  7142. const rect = text.getBoundingClientRect();
  7143. svg.width.baseVal.value = rect.width;
  7144. }
  7145. function localisation($tra) {
  7146. if (!$tra) return;
  7147. document.title = $tra.webpage_title;
  7148. controlBox.querySelector("#datasource-updatetime").title = $tra.force_reload_data;
  7149. formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank;
  7150. formationBox.querySelector(".title-box .title-display").setAttribute("placeholder",$tra.title_blank);
  7151. formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank;
  7152. formationBox.querySelector(".detail-box .detail-display").setAttribute("placeholder",$tra.detail_blank);
  7153. gradientTextInit(editBox.querySelector("#active-skill-title"), $tra.active_skill_title);
  7154. gradientTextInit(editBox.querySelector("#evolved-skill-title"), $tra.evolved_skill_title);
  7155. gradientTextInit(editBox.querySelector("#leader-skill-title"), $tra.leader_skill_title);
  7156. function gradientTextInit(svg, str) {
  7157. const text = svg.querySelector("text");
  7158. text.textContent = str;
  7159. const rect = text.getBoundingClientRect();
  7160. svg.width.baseVal.value = rect.width;
  7161. }
  7162. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  7163. const sortOptions = Array.from(s_sortList.options);
  7164. sortOptions.forEach(opt => {
  7165. const tag = opt.getAttribute("data-tag");
  7166. const trans = $tra.sort_name[tag];
  7167. if (trans) {
  7168. opt.text = trans;
  7169. }
  7170. });
  7171. }