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  1. var Cards = null; //怪物数据
  2. var currentLanguage = null; //当前语言
  3. var currentDataSource = null; //当前数据
  4. const dataSourceList = [ //几个不同的游戏服务区
  5. {
  6. code:"ja",
  7. source:"パズル&ドラゴンズ"
  8. },
  9. {
  10. code:"en",
  11. source:"Puzzle & Dragons"
  12. },
  13. {
  14. code:"ko",
  15. source:"퍼즐앤드래곤"
  16. },
  17. ];
  18. var allMembers = [];
  19. var interchangeSvg; //储存划线的SVG
  20. var interchangePath; //储存划线的线
  21. /*var cardInterchange = { //记录DOM交换
  22. from:null,
  23. to:null,
  24. members:[]
  25. };*/
  26. //队员基本的留空
  27. var Member = function(){
  28. this.id=0;
  29. }
  30. Member.prototype.outObj = function(){
  31. var m = this;
  32. var obj = [m.id];
  33. if (m.level != undefined) obj[1] = m.level;
  34. if (m.awoken != undefined) obj[2] = m.awoken;
  35. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!==0)
  36. {
  37. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  38. { //当3个加值一样时只生成第一个减少长度
  39. obj[3] = m.plus[0];
  40. }else
  41. {
  42. obj[3] = m.plus;
  43. }
  44. }
  45. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  46. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  47. return obj;
  48. }
  49. Member.prototype.loadObj = function(m,dataVersion){
  50. if (m == undefined) //如果没有提供数据,直接返回默认
  51. {
  52. return;
  53. }
  54. if (dataVersion == undefined) dataVersion = 1;
  55. this.id = dataVersion>1 ? m[0] : m.id;
  56. this.level = dataVersion>1 ? m[1] : m.level;
  57. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  58. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  59. this.plus = dataVersion>1 ? (isNaN(m[3])||m[3]==null ? m[3] : [singlePlus,singlePlus,singlePlus]) : m.plus;
  60. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  61. this.latent = dataVersion>1 ? m[4] : m.latent;
  62. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  63. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  64. }
  65. //只用来防坐的任何队员
  66. var MemberDelay = function(){
  67. this.id=-1;
  68. }
  69. MemberDelay.prototype = Object.create(Member.prototype);
  70. MemberDelay.prototype.constructor = MemberDelay;
  71. //辅助队员
  72. var MemberAssist = function(){
  73. this.level = 0;
  74. this.awoken = 0;
  75. this.plus = [0,0,0];
  76. Member.call(this);
  77. }
  78. MemberAssist.prototype = Object.create(Member.prototype);
  79. MemberAssist.prototype.constructor = MemberAssist
  80. MemberAssist.prototype.loadFromMember = function(m){
  81. if (m == undefined) //如果没有提供数据,直接返回默认
  82. {
  83. return;
  84. }
  85. this.id = m.id;
  86. if (m.level != undefined) this.level = m.level;
  87. if (m.awoken != undefined) this.awoken = m.awoken;
  88. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  89. }
  90. //正式队伍
  91. var MemberTeam = function(){
  92. this.latent = [];
  93. this.ability = [0,0,0];
  94. MemberAssist.call(this);
  95. //sawoken作为可选项目,默认不在内
  96. }
  97. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  98. MemberTeam.prototype.constructor = MemberTeam;
  99. MemberTeam.prototype.loadFromMember = function(m){
  100. if (m == undefined) //如果没有提供数据,直接返回默认
  101. {
  102. return;
  103. }
  104. this.id = m.id;
  105. if (m.level != undefined) this.level = m.level;
  106. if (m.awoken != undefined) this.awoken = m.awoken;
  107. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  108. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = m.latent;
  109. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  110. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = m.ability;
  111. }
  112. var Formation = function(teamCount,memberCount){
  113. this.title = "",
  114. this.detail = "",
  115. this.team = [];
  116. this.badge = 0;
  117. for (var ti=0;ti<teamCount;ti++)
  118. {
  119. var team = [[],[]];
  120. for (var mi=0;mi<memberCount;mi++)
  121. {
  122. team[0].push(new MemberTeam());
  123. team[1].push(new MemberAssist());
  124. }
  125. this.team.push(team);
  126. }
  127. }
  128. Formation.prototype.outObj= function(){
  129. let obj = {};
  130. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  131. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  132. obj.f = this.team.map(function(t){
  133. return t.map(function(st){
  134. return st.map(function(m){
  135. return m.outObj();
  136. })
  137. })
  138. });
  139. if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章
  140. return obj;
  141. }
  142. Formation.prototype.loadObj= function(f){
  143. var dataVeision = f.f?2:1; //是第几版格式
  144. this.title = dataVeision>1 ? f.t : f.title;
  145. this.detail = dataVeision>1 ? f.d : f.detail;
  146. this.badge = f.b ? f.b : 0; //徽章
  147. var teamArr = dataVeision>1 ? f.f : f.team;
  148. this.team.forEach(function(t,ti){
  149. var tf = teamArr[ti] || [];
  150. t.forEach(function(st,sti){
  151. var fst = tf[sti] || [];
  152. st.forEach(function(m,mi){
  153. var fm = fst[mi];
  154. m.loadObj(fm,dataVeision);
  155. })
  156. })
  157. });
  158. }
  159. //获取最大潜觉数量
  160. function getMaxLatentCount(id)
  161. { //转生2和超转生3为8个格子
  162. return Cards[id].is8Latent ? 8 : 6;
  163. }
  164. //创建一个新的怪物头像
  165. function createCardHead(id)
  166. {
  167. var cli = document.createElement("li");
  168. var cdom = cli.head = cli.appendChild(document.createElement("a"));
  169. cdom.class = "monster";
  170. var property = cdom.appendChild(document.createElement("div"));
  171. property.className = "property";
  172. var subproperty = cdom.appendChild(document.createElement("div"));
  173. subproperty.className = "subproperty";
  174. var cid = cdom.appendChild(document.createElement("div"));
  175. cid.className = "id";
  176. changeid({id:id},cdom);
  177. return cli;
  178. }
  179. //切换怪物ID显示
  180. function toggleShowMonId()
  181. {
  182. document.body.classList.toggle('not-show-mon-id');
  183. }
  184. //清除数据
  185. function clearData()
  186. {
  187. location.href=location.href.replace(location.search,'');
  188. }
  189. //交换AB队
  190. function swapABteam()
  191. {
  192. if (formation.team.length>0)
  193. {
  194. formation.team[0][0].splice(4, 0, formation.team[0][0].splice(0,1)[0]); //第1个数组基底删掉0并移动到4
  195. formation.team[0][1].splice(4, 0, formation.team[0][1].splice(0,1)[0]); //第1个数组辅助删掉0并移动到4
  196. formation.team[1][0].splice(0, 0, formation.team[1][0].splice(4,1)[0]); //第2个数组基底删掉4并移动到0
  197. formation.team[1][1].splice(0, 0, formation.team[1][1].splice(4,1)[0]); //第2个数组辅助删掉4并移动到0
  198. formation.team.splice(0,0,formation.team.splice(1,1)[0]); //交换AB队
  199. }
  200. creatNewUrl();
  201. history.go();
  202. }
  203. //在单人和多人之间转移数据
  204. function swapSingleMulitple()
  205. {
  206. if (solo)
  207. {
  208. //创建第二支队伍,各4个空的
  209. formation.team[1] = [
  210. Array.from(new Array(4)).map(()=>{return new MemberTeam()}),
  211. Array.from(new Array(4)).map(()=>{return new MemberAssist()})
  212. ];
  213. //把右边的队长加到第二支队伍最后面
  214. formation.team[1][0].push(formation.team[0][0].splice(5,1)[0])
  215. formation.team[1][1].push(formation.team[0][1].splice(5,1)[0])
  216. formation.badge = 0;
  217. }else
  218. {
  219. //把第二支队五的队长添加到最后方
  220. formation.team[0][0].push(formation.team[1][0][4]);
  221. formation.team[0][1].push(formation.team[1][1][4]);
  222. //删掉第二支队伍
  223. formation.team.splice(1,1);
  224. }
  225. location.href = creatNewUrl({url:solo?"multi.html":"solo.html",notPushState:true});
  226. }
  227. window.onload = function()
  228. {
  229. interchangeSVG = document.querySelector("#interchange-line");
  230. interchangePath = interchangeSVG.querySelector("g line");
  231. let controlBox = document.querySelector(".control-box");
  232. //▼添加语言列表开始
  233. let langSelectDom = controlBox.querySelector(".languages");
  234. languageList.forEach(function(l){
  235. langSelectDom.options.add(new Option(l.name,l.i18n));
  236. })
  237. let parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  238. let browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  239. let havingLanguage = languageList.filter(function(l){ //筛选出符合的语言
  240. if (parameter_i18n) //如果已指定就用指定的语言
  241. return parameter_i18n.indexOf(l.i18n)>=0;
  242. else //否则筛选浏览器默认语言
  243. return browser_i18n.indexOf(l.i18n)>=0;
  244. });
  245. currentLanguage = havingLanguage.length
  246. ? havingLanguage.pop() //有语言使用最后一个
  247. : languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  248. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  249. let langOptionArray = Array.prototype.slice.call(langSelectDom.options);
  250. langOptionArray.some(function(langOpt){
  251. if (langOpt.value == currentLanguage.i18n)
  252. {
  253. langOpt.selected = true;
  254. return true;
  255. }
  256. });
  257. //▲添加语言列表结束
  258. //▼添加数据来源列表开始
  259. let dataSelectDom = controlBox.querySelector(".datasource");
  260. dataSourceList.forEach(function(ds){
  261. dataSelectDom.options.add(new Option(ds.source,ds.code));
  262. })
  263. let parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  264. let havingDataSource = dataSourceList.filter(function(ds){ //筛选出符合的数据源
  265. return ds.code == parameter_dsCode;
  266. });
  267. currentDataSource = havingDataSource.length ? havingDataSource[0]: dataSourceList[0];
  268. document.body.classList.add("ds-"+currentDataSource.code);
  269. let dataSourceOptionArray = Array.prototype.slice.call(dataSelectDom.options);
  270. dataSourceOptionArray.some(function(dataOpt){
  271. if (dataOpt.value == currentDataSource.code)
  272. {
  273. dataOpt.selected = true;
  274. return true;
  275. }
  276. });
  277. //处理返回的数据
  278. function dealIdata(responseText)
  279. {
  280. try
  281. {
  282. Cards = JSON.parse(responseText);
  283. }catch(e)
  284. {
  285. console.log("Cards数据JSON解码出错",e);
  286. return;
  287. }
  288. initialize();//初始化
  289. //如果通过的话就载入URL中的怪物数据
  290. reloadFormationData();
  291. }
  292. GM_xmlhttpRequest({
  293. method: "GET",
  294. url:`monsters-info/mon_${currentDataSource.code}.json`, //Cards数据文件
  295. onload: function(response) {
  296. dealIdata(response.response);
  297. },
  298. onerror: function(response) {
  299. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  300. if (isChrome && location.host.length==0 && response.response.length>0)
  301. {
  302. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  303. dealIdata(response.response);
  304. }else
  305. {
  306. console.error("Cars JSON数据获取失败",response);
  307. }
  308. }
  309. });
  310. }
  311. //重新读取URL中的Data数据并刷新页面
  312. function reloadFormationData()
  313. {
  314. let formationData;
  315. try
  316. {
  317. var parameter_data = getQueryString("d") || getQueryString("data");
  318. if (parameter_data)
  319. {
  320. formationData = JSON.parse(parameter_data);
  321. }
  322. }catch(e)
  323. {
  324. console.log("URL中队伍数据JSON解码出错",e);
  325. return;
  326. }
  327. if (formationData)
  328. {
  329. //formation = idata;
  330. formation.loadObj(formationData);
  331. refreshAll(formation);
  332. }
  333. }
  334. window.onpopstate = reloadFormationData; //前进后退时修改页面
  335. //创建新的分享地址
  336. function creatNewUrl(arg){
  337. if (arg == undefined) arg = {};
  338. if (!!(window.history && history.pushState)) {
  339. // 支持History API
  340. let language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  341. let datasource = arg.datasource || getQueryString("s");
  342. let outObj = formation.outObj();
  343. let newUrl = (arg.url?arg.url:"")
  344. + '?'
  345. + (language_i18n?'l=' + language_i18n + '&':'')
  346. + (datasource&&datasource!="ja"?'s=' + datasource + '&':'')
  347. + 'd=' + encodeURIComponent(JSON.stringify(outObj));
  348. if (!arg.notPushState) history.pushState(null, null, newUrl);
  349. return newUrl;
  350. }
  351. }
  352. //初始化
  353. function initialize()
  354. {
  355. let monstersList = document.querySelector("#monsters-list");
  356. let fragment = document.createDocumentFragment();
  357. const linkReg = "link:(\\d+)";
  358. Cards.forEach(function(m){ //添加下拉框候选
  359. const opt = fragment.appendChild(document.createElement("option"));
  360. opt.value = m.id;
  361. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  362. const linkRes = new RegExp(linkReg,"ig").exec(m.specialAttribute);
  363. if (linkRes)
  364. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  365. let _m = Cards[parseInt(linkRes[1],10)];
  366. _m.evoRootId = m.evoRootId;
  367. }
  368. });
  369. monstersList.appendChild(fragment);
  370. //控制框
  371. const controlBox = document.querySelector(".control-box");
  372. //标题和介绍文本框
  373. const txtTitle = document.querySelector(".title-box .title");
  374. const txtDetail = document.querySelector(".detail-box .detail");
  375. txtTitle.onchange = function(){
  376. formation.title = this.value;
  377. creatNewUrl();
  378. }
  379. txtDetail.onchange = function(){
  380. formation.detail = this.value;
  381. creatNewUrl();
  382. }
  383. txtDetail.onblur = function(){
  384. this.style.height=this.scrollHeight+"px";
  385. }
  386. //队伍框
  387. const formationBox = document.querySelector(".formation-box");
  388. const formationA = formationBox.querySelector(".formation-box .formation-A-box");
  389. const formationB = formationBox.querySelector(".formation-box .formation-B-box");
  390. const fATeam = formationA.querySelectorAll(".formation-team .monster");
  391. const fAAssist = formationA.querySelectorAll(".formation-assist .monster");
  392. const fBTeam = formationB ? formationB.querySelectorAll(".formation-team .monster") : null;
  393. const fBAssist = formationB ? formationB.querySelectorAll(".formation-assist .monster") : null;
  394. for (let ti=0;ti<fATeam.length;ti++)
  395. {
  396. allMembers.push(fATeam[ti]);
  397. allMembers.push(fAAssist[ti]);
  398. if (formationB)
  399. {
  400. allMembers.push(fBTeam[ti]);
  401. allMembers.push(fBAssist[ti]);
  402. }
  403. }
  404. allMembers.forEach(m=>{
  405. //点击
  406. m.onclick = clickMonHead;
  407. //拖动
  408. m.draggable = true;
  409. m.ondragstart = dragStartMonHead;
  410. m.ondragover = dropOverMonHead;
  411. m.ondrop = dropMonHead;
  412. //触摸
  413. m.ontouchstart = touchstartMonHead;
  414. m.ontouchmove = touchmoveMonHead;
  415. m.ontouchend = touchendMonHead;
  416. m.ontouchcancel = touchcancelMonHead;
  417. })
  418. //徽章
  419. let badges = Array.prototype.slice.call(formationBox.querySelectorAll(".formation-badge .badge-bg"));
  420. badges.forEach((badge,bidx) => {
  421. badge.onclick = ()=>{
  422. if (badges.some(b=>{return b.classList.contains("display-none");}))
  423. { //未展开时
  424. badges.forEach((b,idx) => {if (idx!=bidx)b.classList.remove("display-none");})
  425. }else
  426. { //展开时
  427. badges.forEach((b,idx) => {if (idx!=bidx)b.classList.add("display-none");})
  428. formation.badge = bidx;
  429. refreshTotalAbility(formation.team[0]);
  430. creatNewUrl();
  431. }
  432. }
  433. })
  434. //编辑框
  435. const editBox = document.querySelector(".edit-box");
  436. editBox.mid = 0; //储存怪物id
  437. editBox.awokenCount = 0; //储存怪物潜觉数量
  438. editBox.latent = []; //储存潜在觉醒
  439. editBox.assist = false; //储存是否为辅助宠物
  440. editBox.monsterBox = null;
  441. editBox.latentBox = null;
  442. editBox.memberIdx = []; //储存队伍数组下标
  443. editBox.show = function(){
  444. editBox.classList.remove("display-none");
  445. formationBox.classList.add("blur-bg");
  446. controlBox.classList.add("blur-bg");
  447. }
  448. editBox.hide = function(){
  449. editBox.classList.add("display-none");
  450. formationBox.classList.remove("blur-bg");
  451. controlBox.classList.remove("blur-bg");
  452. }
  453. const settingBox = editBox.querySelector(".setting-box")
  454. //id搜索
  455. const monstersID = editBox.querySelector(".edit-box .m-id");
  456. monstersID.onchange = function(){
  457. if (/^\d+$/.test(this.value))
  458. {
  459. editBox.mid = parseInt(this.value);
  460. editBoxChangeMonId(editBox.mid);
  461. }
  462. }
  463. monstersID.oninput = monstersID.onchange;
  464. //觉醒
  465. let monEditAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon"));
  466. monEditAwokens.forEach(function(akDom,idx,domArr){
  467. akDom.onclick = function(){
  468. editBox.awokenCount = idx;
  469. editBox.reCalculateAbility();
  470. editBox.refreshAwokens();
  471. };
  472. });
  473. //刷新觉醒
  474. editBox.refreshAwokens = function(){
  475. monEditAwokens[0].innerHTML = editBox.awokenCount;
  476. if (editBox.awokenCount>0 && editBox.awokenCount==(Cards[editBox.mid].awoken.length))
  477. monEditAwokens[0].classList.add("full-awoken");
  478. else
  479. monEditAwokens[0].classList.remove("full-awoken");
  480. for(var ai=1;ai<monEditAwokens.length;ai++)
  481. {
  482. if(ai<=editBox.awokenCount)
  483. {
  484. monEditAwokens[ai].classList.remove("unselected-awoken");
  485. }
  486. else
  487. {
  488. monEditAwokens[ai].classList.add("unselected-awoken");
  489. }
  490. }
  491. }
  492. //超觉醒
  493. let monEditSAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon"));
  494. monEditSAwokens.forEach(function(akDom,idx,domArr){
  495. akDom.onclick = function(){
  496. for(var ai=0;ai<domArr.length;ai++)
  497. {
  498. if(ai==idx)
  499. {
  500. domArr[ai].classList.toggle("unselected-awoken");
  501. }
  502. else
  503. {
  504. domArr[ai].classList.add("unselected-awoken");
  505. }
  506. }
  507. }
  508. })
  509. //3个快速设置this.ipt为自己的value
  510. function setIptToMyValue()
  511. {
  512. if (this.ipt.value != this.value)
  513. {
  514. this.ipt.value = this.value;
  515. this.ipt.onchange();
  516. }
  517. }
  518. //等级
  519. const monEditLv = settingBox.querySelector(".m-level");
  520. monEditLv.onchange = function(){editBox.reCalculateAbility();};
  521. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  522. monEditLvMin.ipt = monEditLv;
  523. monEditLvMin.onclick = setIptToMyValue;
  524. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  525. monEditLvMax.ipt = monEditLv;
  526. monEditLvMax.onclick = setIptToMyValue;
  527. //加蛋
  528. const monEditAddHpLi = settingBox.querySelector(".row-mon-plus .m-plus-hp-li");
  529. const monEditAddAtkLi = settingBox.querySelector(".row-mon-plus .m-plus-atk-li");
  530. const monEditAddRcvLi = settingBox.querySelector(".row-mon-plus .m-plus-rcv-li");
  531. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  532. monEditAddHp.onchange = function(){editBox.reCalculateAbility();};
  533. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  534. monEditAddAtk.onchange = function(){editBox.reCalculateAbility();};
  535. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  536. monEditAddRcv.onchange = function(){editBox.reCalculateAbility();};
  537. //3个快速设置按钮
  538. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  539. monEditAddHpBtn.ipt = monEditAddHp;
  540. monEditAddHpBtn.onclick = setIptToMyValue;
  541. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  542. monEditAddAtkBtn.ipt = monEditAddAtk;
  543. monEditAddAtkBtn.onclick = setIptToMyValue;
  544. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  545. monEditAddRcvBtn.ipt = monEditAddRcv;
  546. monEditAddRcvBtn.onclick = setIptToMyValue;
  547. //297按钮
  548. const monEditAdd297 = settingBox.querySelector(".row-mon-plus .m-plus-btn-297");
  549. monEditAdd297.onclick = ()=>{
  550. monEditAddHp.value =
  551. monEditAddAtk.value =
  552. monEditAddRcv.value = 99;
  553. editBox.reCalculateAbility();
  554. }
  555. //三维的计算值
  556. const monEditHpValue = monEditAddHpLi.querySelector(".ability-value");
  557. const monEditAtkValue = monEditAddAtkLi.querySelector(".ability-value");
  558. const monEditRcvValue = monEditAddRcvLi.querySelector(".ability-value");
  559. //潜觉
  560. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  561. let monEditLatents = Array.prototype.slice.call(monEditLatentUl.querySelectorAll("li"));
  562. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  563. let monEditLatentsAllowable = Array.prototype.slice.call(monEditLatentAllowableUl.querySelectorAll("li"));
  564. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  565. {
  566. let maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  567. let usedHoleN = usedHole(latent);
  568. for (var ai=0;ai<monEditLatents.length;ai++)
  569. {
  570. if (latent[ai] !== undefined)
  571. {
  572. monEditLatents[ai].className = "latent-icon latent-icon-" + latent[ai];
  573. monEditLatents[ai].value = ai;
  574. }
  575. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  576. {
  577. monEditLatents[ai].className = "latent-icon";
  578. monEditLatents[ai].value = -1;
  579. }
  580. else
  581. {
  582. monEditLatents[ai].className = "display-none";
  583. monEditLatents[ai].value = -1;
  584. }
  585. }
  586. }
  587. function deleteLatent(){
  588. let aIdx = parseInt(this.value, 10);
  589. editBox.latent.splice(aIdx,1);
  590. editBox.reCalculateAbility(); //重计算三维
  591. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  592. }
  593. //已有觉醒的去除
  594. monEditLatents.forEach(function(l){
  595. l.onclick = deleteLatent;
  596. })
  597. //可选觉醒的添加
  598. monEditLatentsAllowable.forEach(function(la){
  599. la.onclick = function(){
  600. if (this.classList.contains("unselected-latent")) return;
  601. var lIdx = parseInt(this.value);
  602. var usedHoleN = usedHole(editBox.latent);
  603. let maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  604. if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2))
  605. editBox.latent.push(lIdx);
  606. else if (lIdx < 12 && usedHoleN<=(maxLatentCount-1))
  607. editBox.latent.push(lIdx);
  608. editBox.reCalculateAbility();
  609. editBox.refreshLatent(editBox.latent,editBox.mid);
  610. }
  611. })
  612. //重新计算怪物的能力
  613. editBox.reCalculateAbility = function(){
  614. const monid = parseInt(monstersID.value || 0, 10);
  615. const level = parseInt(monEditLv.value || 0, 10);
  616. const awoken = editBox.awokenCount;
  617. const plus = [
  618. parseInt(monEditAddHp.value || 0, 10),
  619. parseInt(monEditAddAtk.value || 0, 10),
  620. parseInt(monEditAddRcv.value || 0, 10)
  621. ];
  622. const latent = editBox.latent;
  623. const abilitys = calculateAbility(monid,level,plus,awoken,latent) || [0,0,0];
  624. monEditHpValue.innerHTML = abilitys[0];
  625. monEditAtkValue.innerHTML = abilitys[1];
  626. monEditRcvValue.innerHTML = abilitys[2];
  627. }
  628. const btnCancel = editBox.querySelector(".button-cancel");
  629. const btnDone = editBox.querySelector(".button-done");
  630. const btnNull = editBox.querySelector(".button-null");
  631. const btnDelay = editBox.querySelector(".button-delay");
  632. btnCancel.onclick = function(){
  633. btnDone.classList.remove("cant-assist");
  634. btnDone.disabled = false;
  635. editBox.memberIdx = [];
  636. editBox.hide();
  637. }
  638. btnDone.onclick = function(){
  639. if (parseInt(monEditLv.value,10) == 0)
  640. {
  641. btnNull.onclick();
  642. return;
  643. }
  644. let mon = editBox.assist?new MemberAssist():new MemberTeam();
  645. formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  646. mon.id = parseInt(monstersID.value,10);
  647. const card = Cards[mon.id];
  648. mon.level = parseInt(monEditLv.value,10);
  649. mon.awoken = editBox.awokenCount;
  650. if (card.superAwakenings.length) //如果支持超觉醒
  651. {
  652. mon.sawoken = -1;
  653. for (var sai = 0;sai<monEditSAwokens.length;sai++)
  654. {
  655. if (
  656. !monEditSAwokens[sai].classList.contains("unselected-awoken") &&
  657. !monEditSAwokens[sai].classList.contains("display-none")
  658. )
  659. {
  660. mon.sawoken = sai;
  661. break;
  662. }
  663. }
  664. }
  665. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;})
  666. && (!card.overlay || mon.level>= card.maxLevel))
  667. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  668. mon.plus = [0,0,0];
  669. }else
  670. {
  671. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  672. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  673. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  674. if (!editBox.assist)
  675. { //如果不是辅助,则可以设定潜觉
  676. mon.latent = editBox.latent.concat();
  677. }
  678. }
  679. changeid(mon,editBox.monsterBox,editBox.latentBox);
  680. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  681. if (formationAbilityDom)
  682. {
  683. refreshAbility(
  684. formationAbilityDom,
  685. formation.team[editBox.memberIdx[0]],
  686. editBox.memberIdx[2]);
  687. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  688. }
  689. refreshAwokenCount(formation.team);
  690. creatNewUrl();
  691. editBox.hide();
  692. }
  693. window.onkeydown = function(e){
  694. if (!editBox.classList.contains("display-none"))
  695. {
  696. if (e.keyCode == 27)
  697. { //按下ESC时,自动关闭编辑窗
  698. btnCancel.onclick();
  699. }
  700. }
  701. }
  702. btnNull.onclick = function(){
  703. var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = new Member();
  704. changeid(mD,editBox.monsterBox,editBox.latentBox);
  705. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  706. if (formationAbilityDom)
  707. {
  708. refreshAbility(
  709. formationAbilityDom,
  710. formation.team[editBox.memberIdx[0]],
  711. editBox.memberIdx[2]);
  712. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  713. }
  714. refreshAwokenCount(formation.team);
  715. creatNewUrl();
  716. editBox.hide();
  717. }
  718. btnDelay.onclick = function(){ //应对威吓
  719. var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = new MemberDelay();
  720. changeid(mD,editBox.monsterBox,editBox.latentBox);
  721. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  722. if (formationAbilityDom)
  723. {
  724. refreshAbility(
  725. formationAbilityDom,
  726. formation.team[editBox.memberIdx[0]],
  727. editBox.memberIdx[2]);
  728. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  729. }
  730. refreshAwokenCount(formation.team);
  731. creatNewUrl();
  732. editBox.hide();
  733. }
  734. //语言选择
  735. const langList = controlBox.querySelector(".languages");
  736. langList.onchange = function(){
  737. creatNewUrl({"language":this.value});
  738. history.go();
  739. }
  740. //数据源选择
  741. const dataList = controlBox.querySelector(".datasource");
  742. dataList.onchange = function(){
  743. creatNewUrl({datasource:this.value});
  744. history.go();
  745. }
  746. /*添对应语言执行的JS*/
  747. const languageJS = document.head.appendChild(document.createElement("script"));
  748. languageJS.id = "language-js";
  749. languageJS.type = "text/javascript";
  750. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  751. }
  752. //编辑界面点击每个怪物的头像的处理
  753. function clickMonHead(e)
  754. {
  755. let team = parseInt(this.getAttribute("data-team"),10);
  756. let assist = parseInt(this.getAttribute("data-assist"),10);
  757. let index = parseInt(this.getAttribute("data-index"),10);
  758. editMon(team,assist,index);
  759. return false; //没有false将会打开链接
  760. }
  761. //编辑界面每个怪物的头像的拖动
  762. function dragStartMonHead(e)
  763. {
  764. let team = parseInt(this.getAttribute("data-team"),10);
  765. let assist = parseInt(this.getAttribute("data-assist"),10);
  766. let index = parseInt(this.getAttribute("data-index"),10);
  767. e.dataTransfer.setData('from',[team,assist,index].join(","));
  768. }
  769. //编辑界面每个怪物的头像的经过,阻止事件发生
  770. function dropOverMonHead(e)
  771. {
  772. e.preventDefault();
  773. }
  774. //从怪物头像获取队员的队伍编号
  775. function getMemberArrayIndexFromMonHead(headDom)
  776. {
  777. return [
  778. parseInt(headDom.getAttribute("data-team"),10),
  779. parseInt(headDom.getAttribute("data-assist"),10),
  780. parseInt(headDom.getAttribute("data-index"),10),
  781. ];
  782. }
  783. //编辑界面每个怪物的头像的放下
  784. function dropMonHead(e)
  785. {
  786. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  787. const dataTo = getMemberArrayIndexFromMonHead(this);
  788. if ((dataTo[0] != dataFrom[0])
  789. || (dataTo[1] != dataFrom[1])
  790. || (dataTo[2] != dataFrom[2]))
  791. { //必须有所不同才继续交换
  792. interchangeCard(dataFrom,dataTo);
  793. }
  794. return false; //没有false将会打开链接
  795. }
  796. //移动端编辑界面每个怪物的头像的放下
  797. function touchstartMonHead(e)
  798. {
  799. e.stopPropagation();
  800. //console.log("开始触摸",e,this);
  801. const tc = e.changedTouches[0];
  802. interchangeSVG.style.display = "none";
  803. interchangePath.setAttribute("x1",tc.pageX);
  804. interchangePath.setAttribute("y1",tc.pageY);
  805. interchangePath.setAttribute("x2",tc.pageX);
  806. interchangePath.setAttribute("y2",tc.pageY);
  807. }
  808. //移动端编辑界面每个怪物的头像的移动
  809. function touchmoveMonHead(e)
  810. {
  811. //console.log("移动中",e,this);
  812. const tc = e.changedTouches[0];
  813. const pX = tc.pageX, pY = tc.pageY;
  814. const rect = this.getBoundingClientRect();
  815. const top = rect.top + document.documentElement.scrollTop;
  816. const left = rect.left + document.documentElement.scrollLeft;
  817. if ((pY < top) || (pY > (top + rect.height)) ||
  818. (pX < left) || (pX > (left + rect.width)))
  819. {
  820. interchangeSVG.style.display = "block";
  821. interchangePath.setAttribute("x2",tc.pageX);
  822. interchangePath.setAttribute("y2",tc.pageY);
  823. }else
  824. {
  825. interchangeSVG.style.display = "none";
  826. }
  827. }
  828. //移动端编辑界面每个怪物的头像的结束
  829. function touchendMonHead(e)
  830. {
  831. const tc = e.changedTouches[0];
  832. const pX = tc.pageX, pY = tc.pageY;
  833. //console.log("移动结束",pX,pY,e,this);
  834. interchangeSVG.style.display = "none";
  835. interchangePath.setAttribute("x2",pX);
  836. interchangePath.setAttribute("y2",tc.pageY);
  837. let targets = allMembers.filter(m=>{
  838. const rect = m.getBoundingClientRect();
  839. const top = rect.top + document.documentElement.scrollTop;
  840. const left = rect.left + document.documentElement.scrollLeft;
  841. const inRect = (pY > top) && (pY < (top + rect.height)) &&
  842. (pX > left) && (pX < (left + rect.width));
  843. return inRect;
  844. });
  845. const target = targets.length?targets[0]:null;
  846. if (this != target)
  847. {
  848. //console.log("找到的对象",targets[0]);
  849. let dataFrom = getMemberArrayIndexFromMonHead(this);
  850. let dataTo = getMemberArrayIndexFromMonHead(target);
  851. if ((dataTo[0] != dataFrom[0])
  852. || (dataTo[1] != dataFrom[1])
  853. || (dataTo[2] != dataFrom[2]))
  854. { //必须有所不同才继续交换
  855. interchangeCard(dataFrom,dataTo);
  856. }
  857. }
  858. }
  859. //移动端编辑界面每个怪物的头像的取消
  860. function touchcancelMonHead(e)
  861. {
  862. console.log("移动取消",e,this);
  863. }
  864. function interchangeCard(formArr,toArr)
  865. {
  866. function changeType(member,isAssist)
  867. {
  868. if (member.id == 0 || (isAssist && member.id == -1))
  869. {
  870. return new Member;
  871. }else
  872. {
  873. let newMember = isAssist ? new MemberTeam() : new MemberAssist();
  874. newMember.loadFromMember(member);
  875. return newMember;
  876. }
  877. }
  878. let from = formation.team[formArr[0]][formArr[1]][formArr[2]];
  879. let to = formation.team[toArr[0]][toArr[1]][toArr[2]];
  880. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  881. {
  882. from = changeType(from,formArr[1]);
  883. to = changeType(to,toArr[1]);
  884. }
  885. formation.team[toArr[0]][toArr[1]][toArr[2]] = from;
  886. formation.team[formArr[0]][formArr[1]][formArr[2]] = to;
  887. creatNewUrl(); //刷新URL
  888. refreshAll(formation); //刷新全部
  889. }
  890. //改变一个怪物头像
  891. function changeid(mon,monDom,latentDom)
  892. {
  893. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  894. const parentNode = monDom.parentNode;
  895. fragment.appendChild(monDom);
  896. const monId = mon.id;
  897. const card = Cards[monId]; //怪物固定数据
  898. monDom.setAttribute("data-cardid", monId); //设定新的id
  899. if (monId<0) //如果是延迟
  900. {
  901. parentNode.classList.add("delay");
  902. parentNode.classList.remove("null");
  903. parentNode.appendChild(fragment);
  904. return;
  905. }else if (monId==0) //如果是空
  906. {
  907. parentNode.classList.add("null");
  908. parentNode.classList.remove("delay");
  909. parentNode.appendChild(fragment);
  910. return;
  911. }else (monId>-1) //如果提供了id
  912. {
  913. parentNode.classList.remove("null");
  914. parentNode.classList.remove("delay");
  915. monDom.className = "monster";
  916. monDom.classList.add("pet-cards-" + Math.ceil(monId/100)); //添加图片编号
  917. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  918. monDom.classList.add("pet-cards-index-x-" + idxInPage % 10); //添加X方向序号
  919. monDom.classList.add("pet-cards-index-y-" + parseInt(idxInPage / 10)); //添加Y方向序号
  920. monDom.querySelector(".property").className = "property property-" + card.attrs[0]; //主属性
  921. monDom.querySelector(".subproperty").className = "subproperty subproperty-" + card.attrs[1]; //副属性
  922. monDom.title = "No." + monId + " " + card.otLangName[currentLanguage.searchlist[0]] || card.name;
  923. monDom.href = monId.toString().replace(/^(\d+)$/ig,currentLanguage.guideURL);
  924. }
  925. const levelDom = monDom.querySelector(".level");
  926. if (levelDom) //如果提供了等级
  927. {
  928. const level = mon.level || 1;
  929. levelDom.innerHTML = level;
  930. if (level == card.maxLevel)
  931. { //如果等级刚好等于最大等级,则修改为“最大”的字
  932. levelDom.classList.add("max");
  933. }else
  934. {
  935. levelDom.classList.remove("max");
  936. }
  937. if (card.limitBreakIncr && level >= card.maxLevel)
  938. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  939. levelDom.classList.add("_110");
  940. }else
  941. {
  942. levelDom.classList.remove("_110");
  943. }
  944. }
  945. if (mon.awoken>-1) //如果提供了觉醒
  946. {
  947. const awokenIcon = monDom.querySelector(".awoken-count");
  948. if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒
  949. {
  950. awokenIcon.classList.add("display-none");
  951. awokenIcon.innerHTML = "";
  952. }else
  953. {
  954. awokenIcon.classList.remove("display-none");
  955. awokenIcon.innerHTML = mon.awoken;
  956. if (mon.awoken == card.awakenings.length)
  957. {
  958. awokenIcon.classList.add("full-awoken");
  959. if (card.canAssist)
  960. {//可以辅助的满觉醒打黄色星星
  961. awokenIcon.classList.add("allowable-assist");
  962. }else
  963. {
  964. awokenIcon.classList.remove("allowable-assist");
  965. }
  966. }else
  967. {
  968. awokenIcon.classList.remove("full-awoken");
  969. awokenIcon.classList.remove("allowable-assist");
  970. }
  971. }
  972. }
  973. const sawoken = monDom.querySelector(".super-awoken");
  974. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  975. {
  976. if (mon.sawoken !== undefined && mon.sawoken>=0 && card.superAwakenings.length)
  977. {
  978. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  979. sawoken.classList.remove("display-none");
  980. sawokenIcon.className = "awoken-icon awoken-" + card.superAwakenings[mon.sawoken];
  981. }else
  982. {
  983. sawoken.classList.add("display-none");
  984. }
  985. }
  986. const m_id = monDom.querySelector(".id");
  987. if (m_id) //怪物ID
  988. {
  989. m_id.innerHTML = monId;
  990. }
  991. const plusArr = mon.plus || [0,0,0];
  992. const plusDom = monDom.querySelector(".plus");
  993. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  994. {
  995. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  996. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  997. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  998. var plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  999. if (plusCount >= 297)
  1000. {
  1001. plusDom.classList.add("has297");
  1002. plusDom.classList.remove("zero");
  1003. }else if (plusCount <= 0)
  1004. {
  1005. plusDom.classList.add("zero");
  1006. plusDom.classList.remove("has297");
  1007. }else
  1008. {
  1009. plusDom.classList.remove("zero");
  1010. plusDom.classList.remove("has297");
  1011. }
  1012. }
  1013. if (latentDom && mon.latent) //如果提供了潜觉
  1014. {
  1015. var latent = mon.latent.sort(function(a,b){
  1016. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1017. else if(b<12 && a>=12) {return -1} //如果小于12就排到后面
  1018. else {return 0} //其他情况不变
  1019. });
  1020. if (latent.length < 1)
  1021. latentDom.classList.add("display-none");
  1022. else
  1023. latentDom.classList.remove("display-none");
  1024. var latentDoms = Array.prototype.slice.call(latentDom.querySelectorAll("li"));
  1025. var usedHoleN = usedHole(latent);
  1026. let maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1027. for (var ai=0;ai<latentDoms.length;ai++)
  1028. {
  1029. if (latent[ai])
  1030. {
  1031. latentDoms[ai].className = "latent-icon latent-icon-" + latent[ai];
  1032. }
  1033. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  1034. {
  1035. latentDoms[ai].className = "latent-icon";
  1036. }
  1037. else
  1038. {
  1039. latentDoms[ai].className = "display-none";
  1040. }
  1041. }
  1042. }
  1043. parentNode.appendChild(fragment);
  1044. }
  1045. //点击怪物头像,出现编辑窗
  1046. function editMon(AorB,isAssist,tempIdx)
  1047. {
  1048. //数据
  1049. const mon = formation.team[AorB][isAssist][tempIdx];
  1050. const card = Cards[mon.id] || Cards[0];
  1051. //对应的Dom
  1052. const formationBox = document.querySelector(".formation-box .formation-"+(AorB?"B":"A")+"-box");
  1053. const teamBox = formationBox.querySelector(isAssist?".formation-assist":".formation-team");
  1054. const memberBox = teamBox.querySelector(".member-" + (tempIdx+1));
  1055. const editBox = document.querySelector(".edit-box");
  1056. const monsterBox = memberBox.querySelector(".monster");
  1057. editBox.show();
  1058. editBox.assist = isAssist;
  1059. editBox.monsterBox = monsterBox;
  1060. editBox.memberIdx = [AorB, isAssist, tempIdx]; //储存队伍数组下标
  1061. editBox.assist = isAssist;
  1062. if (!isAssist)
  1063. {
  1064. var latentBox = formationBox.querySelector(".formation-latents .latents-"+(tempIdx+1)+" .latent-ul");
  1065. editBox.latentBox = latentBox;
  1066. }
  1067. var monstersID = editBox.querySelector(".search-box .m-id");
  1068. monstersID.value = mon.id>0?mon.id:0;
  1069. monstersID.onchange();
  1070. var settingBox = editBox.querySelector(".setting-box");
  1071. //觉醒
  1072. var monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon");
  1073. if (mon.awoken>0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].onclick();
  1074. //超觉醒
  1075. var monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon");
  1076. if (mon.sawoken>=0 && monEditSAwokens[mon.sawoken]) monEditSAwokens[mon.sawoken].onclick();
  1077. var monEditLv = settingBox.querySelector(".m-level");
  1078. monEditLv.value = mon.level || 1;
  1079. var monEditAddHp = settingBox.querySelector(".m-plus-hp");
  1080. var monEditAddAtk = settingBox.querySelector(".m-plus-atk");
  1081. var monEditAddRcv = settingBox.querySelector(".m-plus-rcv");
  1082. if (mon.plus)
  1083. {
  1084. monEditAddHp.value = mon.plus[0];
  1085. monEditAddAtk.value = mon.plus[1];
  1086. monEditAddRcv.value = mon.plus[2];
  1087. }
  1088. var btnDelay = editBox.querySelector(".button-delay");
  1089. if (!isAssist)
  1090. {
  1091. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1092. editBox.refreshLatent(editBox.latent, mon.id);
  1093. btnDelay.classList.add("display-none");
  1094. settingBox.querySelector(".row-mon-latent").classList.remove("display-none");
  1095. //if (card.superAwakenings.length)
  1096. //{
  1097. // settingBox.querySelector(".row-mon-super-awoken").classList.remove("display-none");
  1098. //}
  1099. editBox.querySelector(".edit-box-title").classList.remove("edit-box-title-assist");
  1100. }else
  1101. {
  1102. btnDelay.classList.remove("display-none");
  1103. settingBox.querySelector(".row-mon-latent").classList.add("display-none");
  1104. //settingBox.querySelector(".row-mon-super-awoken").classList.add("display-none");
  1105. editBox.querySelector(".edit-box-title").classList.add("edit-box-title-assist");
  1106. }
  1107. editBox.reCalculateAbility();
  1108. }
  1109. //编辑窗,修改怪物ID
  1110. function editBoxChangeMonId(id)
  1111. {
  1112. const card = Cards[id]; //怪物固定数据
  1113. if (!card){
  1114. id = 0;
  1115. card = Cards[0]
  1116. }
  1117. const editBox = document.querySelector(".edit-box");
  1118. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1119. const searchBox = editBox.querySelector(".search-box");
  1120. const settingBox = editBox.querySelector(".setting-box");
  1121. //id搜索
  1122. const monstersID = searchBox.querySelector(".m-id");
  1123. const monHead = monInfoBox.querySelector(".monster");
  1124. changeid({id:id},monHead); //改变图像
  1125. const mId = monInfoBox.querySelector(".monster-id");
  1126. mId.innerHTML = id;
  1127. const mRare = monInfoBox.querySelector(".monster-rare");
  1128. mRare.className = "monster-rare rare-" + card.rarity;
  1129. const mName = monInfoBox.querySelector(".monster-name");
  1130. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1131. const evoCardUl = searchBox.querySelector(".evo-card-list");
  1132. evoCardUl.style.display = "none";
  1133. //var evoRootId = parseInt(evoCardUl.getAttribute("data-evoRootId")); //读取旧的id
  1134. //evoCardUl.setAttribute("data-evoRootId",card.evoRootId); //设定新的id
  1135. let evoLinkCardsIdArray = Cards.filter(function(m){
  1136. return m.evoRootId == card.evoRootId;
  1137. }).map(function(m){return m.id;});
  1138. evoCardUl.innerHTML = "";
  1139. /* //据说直接清空HTML性能更好
  1140. for (var ci=evoCardUl.childNodes.length-1;ci>=0;ci--)
  1141. { //删除所有旧内容
  1142. let childN = evoCardUl.childNodes[ci];
  1143. //if (evoLinkCardsIdArray.indexOf(parseInt(childN.getAttribute("data-cardid")))<0)
  1144. //{
  1145. childN.remove();
  1146. childN = null;
  1147. //}
  1148. }
  1149. */
  1150. function clickHeadToNewMon()
  1151. {
  1152. monstersID.value = this.getAttribute("data-cardid");
  1153. monstersID.onchange();
  1154. return false;
  1155. }
  1156. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1157. evoLinkCardsIdArray.forEach(function(mid){
  1158. const cli = createCardHead(mid);
  1159. if (mid == id)
  1160. {
  1161. cli.classList.add("unable-monster");
  1162. }
  1163. cli.head.onclick = clickHeadToNewMon;
  1164. fragment.appendChild(cli);
  1165. });
  1166. evoCardUl.appendChild(fragment);
  1167. evoCardUl.style.display = "block";
  1168. var mType = monInfoBox.querySelectorAll(".monster-type li");
  1169. for (let ti=0;ti<mType.length;ti++)
  1170. {
  1171. if (ti<card.types.length)
  1172. {
  1173. mType[ti].className = "type-name type-name-" + card.types[ti];
  1174. mType[ti].firstChild.className = "type-icon type-icon-" + card.types[ti];
  1175. }else
  1176. {
  1177. mType[ti].className = "display-none";
  1178. }
  1179. }
  1180. var mAwoken = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul li");
  1181. editBox.awokenCount = card.awakenings.length;
  1182. mAwoken[0].innerHTML = editBox.awokenCount ? "★" : "0";
  1183. for (let ai=1;ai<mAwoken.length;ai++)
  1184. {
  1185. if (ai<card.awakenings.length)
  1186. {
  1187. mAwoken[ai].className = "awoken-icon awoken-" + card.awakenings[ai-1];
  1188. }else
  1189. {
  1190. mAwoken[ai].className = "display-none";
  1191. }
  1192. }
  1193. //超觉醒
  1194. var mSAwokenRow = settingBox.querySelector(".row-mon-super-awoken");
  1195. var mSAwoken = mSAwokenRow.querySelectorAll(".awoken-ul li");
  1196. if (!editBox.assist && card.superAwakenings.length>0)
  1197. {
  1198. for (let ai=0;ai<mSAwoken.length;ai++)
  1199. {
  1200. if (ai < card.superAwakenings.length)
  1201. {
  1202. mSAwoken[ai].className = "awoken-icon unselected-awoken awoken-" + card.superAwakenings[ai];
  1203. }
  1204. else
  1205. {
  1206. mSAwoken[ai].className = "display-none";
  1207. }
  1208. }
  1209. mSAwokenRow.classList.remove("display-none");
  1210. }else
  1211. {
  1212. mSAwokenRow.classList.add("display-none");
  1213. }
  1214. var monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1215. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //最大等级按钮
  1216. var monEditLv = settingBox.querySelector(".m-level");
  1217. monEditLv.value = card.maxLevel; //默认等级为最大等级而不是110
  1218. var rowPlus = settingBox.querySelector(".row-mon-plus");
  1219. var rowLatent = settingBox.querySelector(".row-mon-latent");
  1220. if (card.overlay)
  1221. { //当可以叠加时,不能打297和潜觉
  1222. rowPlus.classList.add("disabled");
  1223. rowLatent.classList.add("disabled");
  1224. }else
  1225. {
  1226. rowPlus.classList.remove("disabled");
  1227. rowLatent.classList.remove("disabled");
  1228. }
  1229. var monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1230. //该宠Type允许的杀
  1231. var allowLatent = uniq(card.types.reduce(function (previous, t, index, array) {
  1232. return previous.concat(type_allowable_latent[t]);
  1233. },[]));
  1234. for(var li=17;li<=24;li++)
  1235. {
  1236. var latentDom = monLatentAllowUl.querySelector(".latent-icon-" + li);
  1237. if (allowLatent.indexOf(li)>=0)
  1238. {
  1239. if(latentDom.classList.contains("unselected-latent"))
  1240. latentDom.classList.remove("unselected-latent");
  1241. }else
  1242. {
  1243. if(!latentDom.classList.contains("unselected-latent"))
  1244. latentDom.classList.add("unselected-latent");
  1245. }
  1246. }
  1247. if (editBox.assist)
  1248. {
  1249. var btnDone = editBox.querySelector(".button-done");
  1250. if (!card.canAssist)
  1251. {
  1252. btnDone.classList.add("cant-assist");
  1253. btnDone.disabled = true;
  1254. }else
  1255. {
  1256. btnDone.classList.remove("cant-assist");
  1257. btnDone.disabled = false;
  1258. }
  1259. }
  1260. editBox.latent.length = 0;
  1261. editBox.refreshLatent(editBox.latent,id);
  1262. editBox.reCalculateAbility();
  1263. }
  1264. //刷新整个队伍
  1265. function refreshAll(formationData){
  1266. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1267. const formationBox = document.querySelector(".formation-box");
  1268. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1269. const formationA_bigbox = fragment.appendChild(formationBox.querySelector(".formation-A-bigbox"));
  1270. const formationB_bigbox = formationBox.querySelector(".formation-B-bigbox");
  1271. if (formationB_bigbox)
  1272. {fragment.appendChild(formationB_bigbox);}
  1273. const awokenTotalBox = fragment.appendChild(formationBox.querySelector(".awoken-total-box"));
  1274. const detailBox = fragment.appendChild(formationBox.querySelector(".detail-box"));
  1275. const txtTitle = titleBox.querySelector(".title");
  1276. const txtDetail = detailBox.querySelector(".detail");
  1277. txtTitle.value = formationData.title || "";
  1278. txtDetail.value = formationData.detail || "";
  1279. txtDetail.onblur();
  1280. const badges = Array.prototype.slice.call(formationA_bigbox.querySelectorAll(".formation-badge .badge-bg"));
  1281. badges.forEach((b,idx)=>{
  1282. if (idx==formationData.badge)
  1283. {
  1284. b.classList.remove("display-none");
  1285. }else
  1286. {
  1287. b.classList.add("display-none");
  1288. }
  1289. })
  1290. const formationA = formationA_bigbox.querySelector(".formation-A-box");
  1291. const formationB = formationB_bigbox ? formationB_bigbox.querySelector(".formation-B-box") : null;
  1292. const fATeam = formationA.querySelectorAll(".formation-team .monster");
  1293. const fALatents = formationA.querySelectorAll(".formation-latents .latent-ul");
  1294. const fAAssist = formationA.querySelectorAll(".formation-assist .monster");
  1295. const fBTeam = formationB ? formationB.querySelectorAll(".formation-team .monster") : null;
  1296. const fBLatents = formationB ? formationB.querySelectorAll(".formation-latents .latent-ul") : null;
  1297. const fBAssist = formationB ? formationB.querySelectorAll(".formation-assist .monster") : null;
  1298. const formationAbilityDom = formationA.querySelector(".formation-ability");
  1299. for (let ti=0;ti<(formationB?5:6);ti++)
  1300. {
  1301. changeid(formationData.team[0][0][ti],fATeam[ti],fALatents[ti]);
  1302. changeid(formationData.team[0][1][ti],fAAssist[ti]);
  1303. if (formationAbilityDom)
  1304. {
  1305. refreshAbility(
  1306. formationAbilityDom,
  1307. formationData.team[0],
  1308. ti);
  1309. }
  1310. if (formationB)
  1311. {
  1312. changeid(formationData.team[1][0][ti],fBTeam[ti],fBLatents[ti]);
  1313. changeid(formationData.team[1][1][ti],fBAssist[ti]);
  1314. }
  1315. }
  1316. formationBox.appendChild(fragment);
  1317. refreshTotalAbility(formationData.team[0]);
  1318. refreshAwokenCount(formationData.team);
  1319. }
  1320. //刷新觉醒总计
  1321. function refreshAwokenCount(teams){
  1322. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1323. const awokenTotalBox = document.querySelector(".formation-box .awoken-total-box");
  1324. const awokenUL = fragment.appendChild(awokenTotalBox.querySelector(".awoken-ul"));
  1325. function setCount(idx,number){
  1326. var aicon = awokenUL.querySelector(".awoken-" + idx);
  1327. if (!aicon) return; //没有这个觉醒就撤回
  1328. var ali = aicon.parentNode;
  1329. var countDom = ali.querySelector(".count");
  1330. countDom.innerHTML = number;
  1331. if (number)
  1332. ali.classList.remove("display-none");
  1333. else
  1334. ali.classList.add("display-none");
  1335. }
  1336. var bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒
  1337. for (var ai=1;ai<=72;ai++)
  1338. {
  1339. if (ai == 10) //防封
  1340. {
  1341. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,52,solo)*2);
  1342. }else if (ai == 11) //防暗
  1343. {
  1344. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,68,solo)*5);
  1345. }else if (ai == 12) //防废
  1346. {
  1347. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,69,solo)*5);
  1348. }else if (ai == 13) //防毒
  1349. {
  1350. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,70,solo)*5);
  1351. }else if (ai == 19) //手指
  1352. {
  1353. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,53,solo)*2);
  1354. }else if (ai == 21) //SB
  1355. {
  1356. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,56,solo)*2);
  1357. }else if (bigAwoken.indexOf(ai)>=0) //属于大觉醒
  1358. {
  1359. continue;
  1360. }else
  1361. {
  1362. setCount(ai,awokenCountInFormation(teams,ai,solo));
  1363. }
  1364. }
  1365. awokenTotalBox.appendChild(awokenUL);
  1366. }
  1367. //刷新能力值
  1368. function refreshAbility(dom,team,idx){
  1369. const ali = dom.querySelector(".abilitys-" + (idx+1));
  1370. const mainMD = team[0][idx];
  1371. const assistMD = team[1][idx];
  1372. const bonusScale = [0.1,0.05,0.15]; //辅助宠物附加的属性倍率
  1373. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  1374. const mainAbility = calculateAbility(mainMD.id,mainMD.level,mainMD.plus,mainMD.awoken,mainMD.latent,assistMD.id,assistMD.awoken);
  1375. //辅助增加的三维,如果辅助的主属性相等,辅助宠物只计算等级和加值,不计算觉醒
  1376. const mainCard = Cards[mainMD.id] || Cards[0];
  1377. const assistCard = Cards[assistMD.id] || Cards[0];
  1378. const assistAbility = (assistMD.id > 0 && mainCard.attrs[0]==assistCard.attrs[0])
  1379. ?calculateAbility(assistMD.id,assistMD.level,assistMD.plus,null,null)
  1380. :[0,0,0];
  1381. if (mainAbility && mainMD.ability)
  1382. {
  1383. for (let ai=0;ai<3;ai++)
  1384. {
  1385. mainMD.ability[ai] = mainAbility[ai] + Math.round(assistAbility[ai]*bonusScale[ai]);
  1386. }
  1387. }
  1388. const hpDom = ali.querySelector(".hp");
  1389. const atkDom = ali.querySelector(".atk");
  1390. const rcvDom = ali.querySelector(".rcv");
  1391. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  1392. if (mainAbility)
  1393. {
  1394. div.classList.remove("display-none");
  1395. div.innerHTML = mainMD.ability[ai];
  1396. }else
  1397. {
  1398. div.classList.add("display-none");
  1399. div.innerHTML = 0;
  1400. }
  1401. });
  1402. }
  1403. //刷新能力值合计
  1404. function refreshTotalAbility(team){
  1405. //计算总的生命值
  1406. const formationBox = document.querySelector(".formation-box");
  1407. const teamInfo = formationBox.querySelector(".team-info");
  1408. if (!teamInfo) return;
  1409. const tHpDom = teamInfo.querySelector(".tIf-total-hp");
  1410. const tRcvDom = teamInfo.querySelector(".tIf-total-rcv");
  1411. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  1412. return value += mon.ability ? mon.ability[0] : 0;
  1413. },0);
  1414. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队血包个数
  1415. //let tHPwithAwoken = Math.round(tHP * (1 + awokenCountInTeam(team,46,solo) * 0.05)); //全队血包
  1416. let badgeHPScale = 1; //徽章倍率
  1417. if (formation.badge == 4)
  1418. {
  1419. badgeHPScale = 1.05;
  1420. }else if (formation.badge == 11)
  1421. {
  1422. badgeHPScale = 1.15;
  1423. }
  1424. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  1425. return value += mon.ability ? mon.ability[2] : 0;
  1426. },0);
  1427. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队回复个数
  1428. //let tRCVwithAwoken = Math.round(tRCV * (1 + awokenCountInTeam(team,47,solo) * 0.10)); //全队回复
  1429. let badgeRCVScale = 1; //徽章倍率
  1430. if (formation.badge == 3)
  1431. {
  1432. badgeRCVScale = 1.25;
  1433. }else if (formation.badge == 10)
  1434. {
  1435. badgeRCVScale = 1.35;
  1436. }
  1437. tHpDom.innerHTML = tHP.toString() +
  1438. (teamHPAwoken>0||badgeHPScale>1
  1439. ? ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")")
  1440. : "");
  1441. tRcvDom.innerHTML = tRCV.toString() +
  1442. (teamRCVAwoken>0||badgeRCVScale>1
  1443. ? ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")")
  1444. : "");
  1445. }

智龙迷城队伍图制作工具