You can not select more than 25 topics Topics must start with a chinese character,a letter or number, can include dashes ('-') and can be up to 35 characters long.

script-json_data.js 172 kB

6 years ago
2 years ago
2 years ago
5 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108410941104111411241134114411541164117411841194120412141224123412441254126412741284129413041314132413341344135413641374138413941404141414241434144414541464147414841494150415141524153415441554156415741584159416041614162416341644165416641674168416941704171417241734174417541764177417841794180418141824183418441854186418741884189419041914192419341944195419641974198419942004201420242034204420542064207420842094210421142124213421442154216421742184219422042214222422342244225422642274228422942304231423242334234423542364237423842394240424142424243424442454246424742484249425042514252425342544255425642574258425942604261426242634264426542664267426842694270427142724273427442754276427742784279428042814282428342844285428642874288428942904291429242934294429542964297429842994300430143024303430443054306430743084309431043114312431343144315431643174318431943204321432243234324432543264327432843294330433143324333433443354336433743384339434043414342434343444345
  1. const dataSourceList = [ //几个不同的游戏服务区
  2. {
  3. code:"ja",
  4. source:"パズル&ドラゴンズ"
  5. },
  6. {
  7. code:"en",
  8. source:"Puzzle & Dragons"
  9. },
  10. {
  11. code:"ko",
  12. source:"퍼즐앤드래곤"
  13. },
  14. ];
  15. let localTranslating = {
  16. webpage_title: `P&D ${teamsCount}P Formation Maker`,
  17. addition_display: "💬",
  18. title_blank: "Input Formation Title",
  19. detail_blank: "Input Detail",
  20. force_reload_data: `Force refresh data`,
  21. request_input: tp`Please Input ${'info'}`,
  22. status_message: {
  23. loading_check_version: "Checking the data version, please wait...",
  24. loading_mon_info: "Loading monster data, please wait...",
  25. loading_skill_info: "Loading skill data, please wait...",
  26. prepare_capture: "Preparing a screenshot, please wait...",
  27. },
  28. link_read_message: {
  29. success: tp`Find the ${'type'} format.`,
  30. need_user_script: `Because PADDB is cross-domain, you need to install helper script within the User Script Manager to support this feature.`,
  31. user_script_link: `Link to the helper script`,
  32. type: {
  33. "PADDF": "PADDF",
  34. "PDC": "PDC",
  35. "PADDB": "PADDB",
  36. "DADDB": "DADDB",
  37. "SANBON": "sanbon.me",
  38. },
  39. error: {
  40. 0: "Unknown Error",
  41. 1: "Unsupported format",
  42. 2: "No formation data",
  43. 3: "The illegal JSON format",
  44. 4: "The illegal URL format",
  45. },
  46. paddb_success: `Sucess`,
  47. paddb_unauthorized: `Certification Faild (ID or password is incorrect)`,
  48. },
  49. sort_name:{
  50. sort_none: "Nope",
  51. sort_id: "Cards Id",
  52. sort_attrs : "Attribute",
  53. sort_evoRootId: "Cards Evolution Root",
  54. sort_evoRoot_Attrs : "Cards Evolution Root's Attribute",
  55. sort_rarity: "Rarity",
  56. sort_cost: "Cost",
  57. sort_skillLv1: "Maximum Skill Turn",
  58. sort_skillLvMax: "Minimum Skill Turn",
  59. sort_evoSkillLastCD: "Minimum Skill Turn(latest in Evo Skill)",
  60. sort_hpMax120: "Max HP",
  61. sort_atkMax120: "Max ATK",
  62. sort_rcvMax120: "Max RCV",
  63. sort_hpMax120_awoken: "Max HP (+Awoken)",
  64. sort_atkMax120_awoken: "Max ATK (+Awoken)",
  65. sort_rcvMax120_awoken: "Max RCV (+Awoken)",
  66. sort_abilityIndex_awoken: "Maximum Weighted Ability Index (+Awakening)",
  67. },
  68. skill_parse: {
  69. skill: {
  70. error: tp`😫An error occurred in skill parsing, please feedback the Card ID to the developer.`,
  71. unknown: tp`Unkonwn skill type: ${'type'}`,
  72. active_turns: tp`Within ${'turns'} turns, ${'skills'}`,
  73. delay_active_turns: tp`${`icon`}[Activated after ${'turns'} turns]:${'skills'}`,
  74. random_skills: tp`Random Activates these skills:${'skills'}`,
  75. evolved_skills: tp`Skills evolve to the next stage when used:${'skills'}`,
  76. evolved_skills_loop: tp`${`icon`}Returns to the first stage after use`,
  77. damage_enemy: tp`Inflicts ${'times'}${'damage'} ${'attr'} attack on ${'target'}${'totalDamage'}`,
  78. damage_enemy_times: tp`${'times'} `,
  79. damage_enemy_count: tp` (${'damage'} in total)`,
  80. //Inflicts a 50x attack to 1 enemy and recover 100% of the damage. Reduces unmatchable orb status by 9999 turns. 9999 turn awoken bind recovery.
  81. vampire: tp`${'damage_enemy'} and ${'icon'}recover ${'heal'} of the damage`,
  82. delay: tp`${'icon'}Delays enemies' next move`,
  83. mass_attack: tp`${'icon'}Mass attacks`,
  84. leader_change: tp`${'icon'}Switches ${'target'} with Leader Monster, use again to switch back`,
  85. no_skyfall: tp`${'icon'}No Skyfall Combos`,
  86. self_harm: tp`${'icon'}Reduces ${'stats'} by ${'value'}`,
  87. heal: tp`${'icon'}Recover ${'value'} ${'stats'}`,
  88. unbind: tp`Recovery ${'stats'} by ${'turns'} turns`,
  89. unbind_normal: tp`${'icon'}Bind`,
  90. unbind_awakenings: tp`${'icon'}Awoken bind`,
  91. unbind_matches: tp`${'icon'}Unmatchable orb`,
  92. bind_skill: tp`${'icon'}Unable to use skills`,
  93. defense_break: tp`${'icon'}Reduce enemy defense by ${'value'}`,
  94. poison: tp`${'icon'}Poisons ${'target'}, reduce ${'stats'} with ${'belong_to'} ${'value'} per turns`,
  95. time_extend: tp`${'icon'}Orb move time ${'value'}`,
  96. follow_attack: tp`${'icon'}Bonus attack equal to ${'belong_to'} ${'value'} when matching Orbs (Consider the ${'target'}'s defense)`,
  97. follow_attack_fixed: tp`inflicts ${'damage'} ${'attr'} damage`,
  98. auto_heal_buff: tp`${'icon'}Heal ${'value'} ${'stats'} every turn`,
  99. auto_heal: tp`${'icon'}Heal ${'stats'} by ${'belong_to'} ${'value'} after matching orbs`,
  100. ctw: tp`${'icon'}Move orbs freely for ${'time'}${'addition'}`,
  101. ctw_addition: tp`, ${'cond'} is achieved, ${'skill'}`,
  102. gravity: tp`${'icon'}Reduce ${'target'} ${'value'}`,
  103. resolve: tp`${'icon'}Survive a single hit when ${'stats'}≧${'min'}`,
  104. board_change: tp`Change all orbs to ${'orbs'}`,
  105. skill_boost: tp`Team's skills charge ${'icon'}${'turns_min'}${'turns_max'}`,
  106. skill_boost_range: tp`~${'turns'}`,
  107. add_combo: tp`Adds ${'value'} combos${'icon'}`,
  108. fixed_time: tp`[${'icon'}Fixed orb move time: ${'value'}]`,
  109. min_match_length: tp`[Only able to erase ≥${'matchable'} orbs]`, //matchable, unmatchable
  110. drop_refresh: tp`${'icon'}Replaces all orbs`,
  111. drum: tp`Plus a drumming sound is made when Orbs are moved`,
  112. auto_path: tp`Shows ${'matchesNumber'} ${'icon'}combo path guidance`,
  113. counter_attack: tp`When attacked by an ${'target'}, ${'chance'}${'value'} ${'attr'} ${'icon'}counterattack`,
  114. change_orbs: tp`Changes ${'from'} to ${'to'} orbs`,
  115. generate_orbs: tp`Creates ${'value'} ${'orbs'} orbs each at random ${'exclude'}`,
  116. fixed_orbs: tp`Changes the ${'position'} to ${'orbs'} orbs`,
  117. orb_drop_increase: tp`Increases the skyfall of ${'orbs'} to ${'prob'}`,
  118. orb_drop_increase_flag: tp`${'orbs'} skyfall ${'prob'} chance for ${'flag'}${'value'}`,
  119. orb_thorn: tp`, reduces ${'value'} per encounter`,
  120. attr_absorb: tp`${'icon'}Attribute absorption`,
  121. combo_absorb: tp`${'icon'}Combo absorption`,
  122. damage_absorb: tp`${'icon'}Damage absorption`,
  123. damage_void: tp`${'icon'}Damage void`,
  124. void_enemy_buff: tp`Voids enemies' ${'buff'}`,
  125. change_attribute: tp`${'target'} Att. changes to ${'attrs'}`,
  126. set_orb_state_enhanced: tp`${'orbs'} ${'icon'}enhanced (${'value'} per orb)`,
  127. set_orb_state_locked: tp`${'icon'}Locks ${'value'}${'orbs'}`,
  128. set_orb_state_unlocked: tp`${'icon'}Unlocks ${'orbs'}`,
  129. set_orb_state_bound: tp`${'orbs'} are unmatchable`,
  130. rate_multiply: tp`${'rate'} ${'value'} when entering as leader`,
  131. rate_multiply_drop: tp`${'icon'}Drop rate`,
  132. rate_multiply_coin: tp`${'icon'}Coins`,
  133. rate_multiply_exp: tp`${'icon'}Rank EXP`,
  134. reduce_damage: tp`${'condition'}${'chance'}${'icon'}Reduces ${'attrs'} damage taken by ${'value'}`,
  135. power_up: tp`${'condition'}${'targets'}${'each_time'}${'value'}${'reduceDamage'}${'additional'}`,
  136. power_up_targets: tp`[${'attrs_types'}]'s `, //attrs, types, attrs_types
  137. henshin: tp`Changes to ${'cards'}`,
  138. random_henshin: tp`Random changes to ${'cards'}`,
  139. void_poison: tp`Voids ${'poison'} damage`,
  140. skill_proviso: tp`The follow-up effect can only be activates ${'condition'}`,
  141. impart_awoken: tp`Impart ${'attrs_types'} additional ${'awakenings'}`,
  142. obstruct_opponent: tp`Apply obstruct skill effect to ${'target'}: ${'skills'}`,
  143. obstruct_opponent_after_me: tp`The opponent ranked lower than me`,
  144. obstruct_opponent_before_me: tp`The opponent ranked higher than me`,
  145. obstruct_opponent_designated_position: tp`No.${'positions'} ranked opponents`,
  146. increase_damage_cap: tp`The ${'icon'}damage cap of ${'targets'} is increased to ${'cap'}`,
  147. board_jamming_state: tp`Creates ${'count'} ${'icon'}${'state'} ${'size'} at ${'position'}${'comment'}`,
  148. board_size_change: tp`Board size changed to ${'icon'}${'size'}`,
  149. remove_assist: tp`${'icon'}Remove this assist card (until end of dungeon)`,
  150. prediction_falling: tp`${'icon'}Prediction of falling on board`,
  151. },
  152. power: {
  153. unknown: tp`[ Unkonwn power up: ${'type'} ]`,
  154. scale_attributes: tp`When matching ${'min'} attr. of ${'orbs'} ${'stats'}${'bonus'}`,
  155. scale_attributes_bonus: tp`, ${'bonus'} per attr. additional, up to ${'stats_max'} for ${'max'} attr.`,
  156. scale_combos: tp`When ${'min'} combos ${'stats'}${'bonus'}`,
  157. scale_combos_bonus: tp`, ${'bonus'} per combos additional, up to ${'stats_max'} for ${'max'} combos`,
  158. scale_match_attrs: tp`When matching ${'min'} combos in [${'matches'}] ${'stats'}${'bonus'}`,
  159. scale_match_attrs_bonus: tp`, ${'bonus'} per matches additional,up to ${'stats_max'} for ${'max'} matches`,
  160. scale_match_length: tp`When matching ${'min'} of ${'orbs'} ${'in_once'}${'stats'}${'bonus'}`,
  161. scale_match_length_bonus: tp`, ${'bonus'} per orbs additional,up to ${'stats_max'} for ${'max'} orbs`,
  162. scale_remain_orbs: tp`When ≤ ${'max'} orbs remain on the board ${'stats'}${'bonus'}`,
  163. scale_remain_orbs_bonus: tp`, ${'bonus'} for each fewer orb, up to ${'stats_max'} for ${'min'} orbs`,
  164. scale_cross: tp`When matching cross of 5 ${'orbs'} ${'each_time'}${'stats'}`,
  165. scale_state_kind: tp`${'stats'} for each [${'awakenings'}${'attrs'}${'types'}] in team`,
  166. },
  167. cond: {
  168. unknown: tp`[ Unknown condition ]`,
  169. hp_equal: tp`When ${'hp'} == ${'min'} `,
  170. hp_less_or_equal: tp`When ${'hp'} ≤ ${'max'} `,
  171. hp_greater_or_equal: tp`When ${'hp'} ≥ ${'min'} `,
  172. hp_belong_to_range: tp`When ${'hp'} ∈ [${'min'},${'max'}] `,
  173. use_skill: tp`When skills used `,
  174. multi_player: tp`When in Multiplayer Mode `,
  175. remain_orbs: tp`When ≤ ${'value'} Orbs on the board `,
  176. exact_combo: tp`When exactly ${'value'} combos `,
  177. exact_length: tp`exactly of ${'value'} `,
  178. exact_match_length: tp`When matching ${'length'}${'value'}${'orbs'}, `,
  179. exact_match_enhanced: tp` orbs including enhanced`,
  180. compo_type_card: tp`When ${'ids'} are all on team, `,
  181. compo_type_series: tp`When all subs from ${'ids'} collab (Needs at least 1 sub), `,
  182. compo_type_evolution: tp`When all monsters in team are ${'ids'}, `,
  183. compo_type_team_total_rarity: tp`When the total ★ rarity of the team is ≤${'rarity'}, `,
  184. compo_type_team_same_rarity: tp`When the ★ rarity of the team is ${'rarity'}, `,
  185. stage_less_or_equal: tp`When ${'stage'} ≤ ${'max'}, `,
  186. stage_greater_or_equal: tp`When ${'stage'} ≥ ${'min'}, `,
  187. orbs_less_or_equal: tp`When ${'orbs'} ≤ ${'max'} on board, `,
  188. orbs_greater_or_equal: tp`When ${'orbs'} ≥ ${'min'} on board, `,
  189. L_shape: tp`When matching an L shape of 5 ${'orbs'} `,
  190. heal: tp`When healing at least ${'heal'} ${'stats'} with ${'orbs'} `,
  191. },
  192. position: {
  193. top: tp`${'pos'} of top rows`,
  194. bottom: tp`${'pos'} of bottom rows`,
  195. left: tp`${'pos'} of left columns`,
  196. right: tp`${'pos'} of right columns`,
  197. random: tp`random location`,
  198. shape: tp`specified location`,
  199. },
  200. value: {
  201. unknown: tp`[ Unknown value: ${'type'}]`, //type
  202. const: tp`${'value'} ${'unit'}`,
  203. const_to: tp`to ${'value'}`,
  204. mul_percent: tp`${'value'}%`,
  205. mul_times: tp`×${'value'}`,
  206. mul_of_percent: tp`${'stats'}'s ${'value'}%`,
  207. mul_of_times: tp`${'stats'} ×${'value'}`,
  208. hp_scale: tp`when ${'hp'} == 100% is ${'min'} and ${'hp'} == 1 is ${'max'}`,
  209. random_atk: tp`${'atk'} ×${'min'}${'max'}`,
  210. prob: tp`${'value'} chance for `,
  211. x_awakenings: tp`count of ${'awakenings'} ×${'value'}`,
  212. size: tp`${'width'}×${'height'}`,
  213. pos: tp`${'x'}×${'y'}`,
  214. },
  215. target: {
  216. unknown: tp`Unkown Target`,
  217. self: tp`card's`,
  218. team: tp`team`,
  219. team_last: tp`the lastest member`,
  220. team_leader: tp`leader`,
  221. sub_members: tp`sub-members`,
  222. leader_self: tp`left leader`,
  223. leader_helper: tp`right leader`,
  224. collab_id: tp`Cards with Collaboration ID of ${'id'} `,
  225. gacha_id: tp`Cards with Egg Machine ID of ${'id'} `,
  226. enemy: tp`Enemy`,
  227. enemy_all: tp`all enemys`,
  228. enemy_one: tp`1 enemy`,
  229. enemy_attr: tp`${'attr'} enemy`,
  230. the_attr: tp`attr of the matched Orbs`,
  231. },
  232. stats: {
  233. unknown: tp`[ Unknown: ${'type'}]`, //type
  234. maxhp: tp`${'icon'}Max HP`,
  235. hp: tp`HP`,
  236. chp: tp`current HP`,
  237. atk: tp`ATK`,
  238. rcv: tp`RCV`,
  239. teamhp: tp`Team HP`,
  240. teamatk: tp`Team ${'attrs'} ATK`,
  241. teamrcv: tp`Team RCV`,
  242. cstage: tp`current Stage of Dungeon`,
  243. state_is: tp`${'state'}: ${'num'}`,
  244. },
  245. unit: {
  246. orbs: tp``,
  247. times: tp`times`,
  248. seconds: tp`seconds`,
  249. point: tp`point`,
  250. turns: tp`turns`,
  251. },
  252. word: {
  253. comment: tp`(${'content'}) `,
  254. comma: tp`, `,
  255. semicolon: tp`; `,
  256. slight_pause: tp`, `,
  257. range_hyphen: tp`~`,
  258. in_once: tp`in once `,
  259. evo_type_pixel: tp`Pixel Evo`,
  260. evo_type_reincarnation: tp`Reinc. or Super Reinc. Evo`,
  261. evo_type_unknow: tp`Unknown Evo: ${'type'}`,
  262. affix_attr: tp`${'cotent'} attr.`,
  263. affix_orb: tp`${'cotent'} orbs`,
  264. affix_type: tp`${'cotent'} types`,
  265. affix_awakening: tp`${'cotent'} awoken`,
  266. affix_exclude: tp`, exclude ${'cotent'}`,
  267. each_time: tp`each time `,
  268. different: tp`different`,
  269. same: tp`the same`,
  270. },
  271. attrs: {
  272. [0]: tp`${'icon'}Fire`,
  273. [1]: tp`${'icon'}Water`,
  274. [2]: tp`${'icon'}Wood`,
  275. [3]: tp`${'icon'}Light`,
  276. [4]: tp`${'icon'}Dark`,
  277. [5]: tp`${'icon'}Recover`,
  278. [6]: tp`${'icon'}Null`,
  279. all: tp`All`,
  280. self: tp`${'icon'}Self's Attr`,
  281. fixed: tp`${'icon'}Fixed`,
  282. },
  283. orbs: {
  284. [0]: tp`${'icon'}Fire`,
  285. [1]: tp`${'icon'}Water`,
  286. [2]: tp`${'icon'}Wood`,
  287. [3]: tp`${'icon'}Light`,
  288. [4]: tp`${'icon'}Dark`,
  289. [5]: tp`${'icon'}Heal`,
  290. [6]: tp`${'icon'}Jammer`,
  291. [7]: tp`${'icon'}Poison`,
  292. [8]: tp`${'icon'}Lethal Poison`,
  293. [9]: tp`${'icon'}Bomb`,
  294. enhanced: tp`${'icon'}Enhanced`,
  295. locked: tp`${'icon'}Locked`,
  296. nail: tp`${'icon'}Nail`,
  297. thorn: tp`${'icon'}Thorn`,
  298. _5color: tp`${'icon'}5 Att.`,
  299. _6color: tp`${'_5color'}+${'orb_rcv'}`,
  300. all: tp`All`,
  301. any: tp`Any ${'cotent'}`,
  302. },
  303. board: {
  304. clouds: tp`${'icon'}Clouds`,
  305. immobility: tp`${'icon'}Immobility`,
  306. roulette: tp`${'icon'}Roulette`,
  307. deep_dark: tp`${'icon'}Deep Dark`,
  308. roulette_time: tp`transforms every ${'duration'}`,
  309. roulette_attrs: tp`only ${'orbs'} will appear`,
  310. },
  311. types: {
  312. [0]: tp`${'icon'}Evo Material`,
  313. [1]: tp`${'icon'}Balanced`,
  314. [2]: tp`${'icon'}Physical`,
  315. [3]: tp`${'icon'}Healer`,
  316. [4]: tp`${'icon'}Dragon`,
  317. [5]: tp`${'icon'}God`,
  318. [6]: tp`${'icon'}Attacker`,
  319. [7]: tp`${'icon'}Devil`,
  320. [8]: tp`${'icon'}Machine`,
  321. [9]: tp`${'icon'}Special Protection`,
  322. [12]: tp`${'icon'}Awaken`,
  323. [14]: tp`${'icon'}Enhance Material`,
  324. [15]: tp`${'icon'}Redeemable`,
  325. },
  326. awokens: {
  327. [0]: tp`${'icon'}Unknown awoken`,
  328. [1]: tp`${'icon'}Enhanced HP`,
  329. [2]: tp`${'icon'}Enhanced Attack`,
  330. [3]: tp`${'icon'}Enhanced Recovery`,
  331. [4]: tp`${'icon'}Reduce Fire Damage`,
  332. [5]: tp`${'icon'}Reduce Water Damage`,
  333. [6]: tp`${'icon'}Reduce Wood Damage`,
  334. [7]: tp`${'icon'}Reduce Light Damage`,
  335. [8]: tp`${'icon'}Reduce Dark Damage`,
  336. [9]: tp`${'icon'}Auto-Recover`,
  337. [10]: tp`${'icon'}Resistance-Bind`,
  338. [11]: tp`${'icon'}Resistance-Blind`,
  339. [12]: tp`${'icon'}Resistance-Jammers`,
  340. [13]: tp`${'icon'}Resistance-Poison`,
  341. [14]: tp`${'icon'}Enhanced Fire Orbs`,
  342. [15]: tp`${'icon'}Enhanced Water Orbs`,
  343. [16]: tp`${'icon'}Enhanced Wood Orbs`,
  344. [17]: tp`${'icon'}Enhanced Water Orbs`,
  345. [18]: tp`${'icon'}Enhanced Dark Orbs`,
  346. [19]: tp`${'icon'}Extend Time`,
  347. [20]: tp`${'icon'}Recover Bind`,
  348. [21]: tp`${'icon'}Skill Boost`,
  349. [22]: tp`${'icon'}Enhanced Fire Rows`,
  350. [23]: tp`${'icon'}Enhanced Water Rows`,
  351. [24]: tp`${'icon'}Enhanced Wood Rows`,
  352. [25]: tp`${'icon'}Enhanced Water Rows`,
  353. [26]: tp`${'icon'}Enhanced Dark Rows`,
  354. [27]: tp`${'icon'}Two-Pronged Attack`,
  355. [28]: tp`${'icon'}Resistance-Skill Bind`,
  356. [29]: tp`${'icon'}Enhanced Heal Orbs`,
  357. [30]: tp`${'icon'}Multi Boost`,
  358. [31]: tp`${'icon'}Dragon Killer`,
  359. [32]: tp`${'icon'}God Killer`,
  360. [33]: tp`${'icon'}Devil Killer`,
  361. [34]: tp`${'icon'}Machine Killer`,
  362. [35]: tp`${'icon'}Balanced Killer`,
  363. [36]: tp`${'icon'}Attacker Killer`,
  364. [37]: tp`${'icon'}Physical Killer`,
  365. [38]: tp`${'icon'}Healer Killer`,
  366. [39]: tp`${'icon'}Evo Killer`,
  367. [40]: tp`${'icon'}Awaken Killer`,
  368. [41]: tp`${'icon'}Enhance Killer`,
  369. [42]: tp`${'icon'}Redeemable Killer`,
  370. [43]: tp`${'icon'}Enhanced Combos`,
  371. [44]: tp`${'icon'}Guard Break`,
  372. [45]: tp`${'icon'}Bonus Attack`,
  373. [46]: tp`${'icon'}Enhanced Team HP`,
  374. [47]: tp`${'icon'}Enhanced Team Recovery`,
  375. [48]: tp`${'icon'}Damage Void Piercer`,
  376. [49]: tp`${'icon'}Awoken Assist`,
  377. [50]: tp`${'icon'}Super Bonus Attack`,
  378. [51]: tp`${'icon'}Skill Charge`,
  379. [52]: tp`${'icon'}Resistance-Bind+`,
  380. [53]: tp`${'icon'}Extend Time+`,
  381. [54]: tp`${'icon'}Resistance-Clouds`,
  382. [55]: tp`${'icon'}Resistance-Immobility`,
  383. [56]: tp`${'icon'}Skill Boost+`,
  384. [57]: tp`${'icon'}50% or more HP Enhanced`,
  385. [58]: tp`${'icon'}50% or less HP Enhanced`,
  386. [59]: tp`${'icon'}[L] Heal Matching`,
  387. [60]: tp`${'icon'}[L] Increased Attack`,
  388. [61]: tp`${'icon'}Super Enhanced Combos`,
  389. [62]: tp`${'icon'}Combo Orbs`,
  390. [63]: tp`${'icon'}Skill Voice`,
  391. [64]: tp`${'icon'}Dungeon Bonus`,
  392. [65]: tp`${'icon'}Reduced HP`,
  393. [66]: tp`${'icon'}Reduced Attack`,
  394. [67]: tp`${'icon'}Reduced RCV`,
  395. [68]: tp`${'icon'}Resistance-Blind+`,
  396. [69]: tp`${'icon'}Resistance-Jammers+`,
  397. [70]: tp`${'icon'}Resistance-Poison+`,
  398. [71]: tp`${'icon'}Blessing of Jammers`,
  399. [72]: tp`${'icon'}Blessing of Poison Orbs`,
  400. [73]: tp`${'icon'}Enhanced Fire Combos`,
  401. [74]: tp`${'icon'}Enhanced Water Combos`,
  402. [75]: tp`${'icon'}Enhanced Wood Combos`,
  403. [76]: tp`${'icon'}Enhanced Light Combos`,
  404. [77]: tp`${'icon'}Enhanced Dark Combos`,
  405. [78]: tp`${'icon'}Cross Attack`,
  406. [79]: tp`${'icon'}3 Att. Enhanced Attack`,
  407. [80]: tp`${'icon'}4 Att. Enhanced Attack`,
  408. [81]: tp`${'icon'}5 Att. Enhanced Attack`,
  409. [82]: tp`${'icon'}Super Enhanced Matching`,
  410. [83]: tp`${'icon'}Add Dragon Type`,
  411. [84]: tp`${'icon'}Add God Type`,
  412. [85]: tp`${'icon'}Add Devil Type`,
  413. [86]: tp`${'icon'}Add Machine Type`,
  414. [87]: tp`${'icon'}Add Balanced Type`,
  415. [88]: tp`${'icon'}Add Attacker Type`,
  416. [89]: tp`${'icon'}Add Physical Type`,
  417. [90]: tp`${'icon'}Add Healer Type`,
  418. [91]: tp`${'icon'}Change Sub Attribute: Fire`,
  419. [92]: tp`${'icon'}Change Sub Attribute: Water`,
  420. [93]: tp`${'icon'}Change Sub Attribute: Wood`,
  421. [94]: tp`${'icon'}Change Sub Attribute: Water`,
  422. [95]: tp`${'icon'}Change Sub Attribute: Dark`,
  423. [96]: tp`${'icon'}Two-Pronged Attack+`,
  424. [97]: tp`${'icon'}Skill Charge+`,
  425. [98]: tp`${'icon'}Auto-Recover+`,
  426. [99]: tp`${'icon'}Enhanced Fire Orbs+`,
  427. [100]: tp`${'icon'}Enhanced Water Orbs+`,
  428. [101]: tp`${'icon'}Enhanced Wood Orbs+`,
  429. [102]: tp`${'icon'}Enhanced Water Orbs+`,
  430. [103]: tp`${'icon'}Enhanced Dark Orbs+`,
  431. [104]: tp`${'icon'}Enhanced Heal Orbs+`,
  432. [105]: tp`${'icon'}Anti-Skill Boost`,
  433. [106]: tp`${'icon'}Levitation`,
  434. [107]: tp`${'icon'}Enhanced Combos+`,
  435. [108]: tp`${'icon'}[L] Increased Attack+`,
  436. [109]: tp`${'icon'}Damage Void Piercer+`,
  437. [110]: tp`${'icon'}Cross Attack+`,
  438. [111]: tp`${'icon'}Super Enhanced Combos+`,
  439. [112]: tp`${'icon'}3 Att. Enhanced Attack+`,
  440. [113]: tp`${'icon'}4 Att. Enhanced Attack+`,
  441. [114]: tp`${'icon'}5 Att. Enhanced Attack+`,
  442. [115]: tp`${'icon'}Recover Bind+`,
  443. [116]: tp`${'icon'}Triple Enhanced Fire Rows`,
  444. [117]: tp`${'icon'}Triple Enhanced Water Rows`,
  445. [118]: tp`${'icon'}Triple Enhanced Wood Rows`,
  446. [119]: tp`${'icon'}Triple Enhanced Water Rows`,
  447. [120]: tp`${'icon'}Triple Enhanced Dark Rows`,
  448. [121]: tp`${'icon'}Enhanced Fire Combos+`,
  449. [122]: tp`${'icon'}Enhanced Water Combos+`,
  450. [123]: tp`${'icon'}Enhanced Wood Combos+`,
  451. [124]: tp`${'icon'}Enhanced Light Combos+`,
  452. [125]: tp`${'icon'}Enhanced Dark Combos+`,
  453. [126]: tp`${'icon'}[T] Increased Attack`,
  454. [127]: tp`${'icon'}Enhanced Stats`,
  455. [128]: tp`${'icon'}Yang Protection`,
  456. [129]: tp`${'icon'}Yin Protection`,
  457. [130]: tp`${'icon'}After-Ripening`,
  458. }
  459. },
  460. };
  461. //类型和觉醒杀和潜觉杀的对应编号,还有类型可以打什么类型的潜觉杀
  462. const typekiller_for_type = [
  463. {type:0,awoken:39,latent:16,typeKiller:[]}, //0进化
  464. {type:12,awoken:40,latent:17,typeKiller:[]}, //12觉醒
  465. {type:14,awoken:41,latent:18,typeKiller:[]}, //14强化
  466. {type:15,awoken:42,latent:19,typeKiller:[]}, //15卖钱
  467. {type:5,awoken:32,latent:20,typeKiller:[7]}, //5神
  468. {type:4,awoken:31,latent:21,typeKiller:[8,3]}, //4龙
  469. {type:7,awoken:33,latent:22,typeKiller:[5]}, //7恶魔
  470. {type:8,awoken:34,latent:23,typeKiller:[5,1]}, //8机械
  471. {type:1,awoken:35,latent:24,typeKiller:[5,4,7,8,1,6,2,3]}, //1平衡
  472. {type:6,awoken:36,latent:25,typeKiller:[7,2]}, //6攻击
  473. {type:2,awoken:37,latent:26,typeKiller:[8,3]}, //2体力
  474. {type:3,awoken:38,latent:27,typeKiller:[4,6]}, //3回复
  475. {type:9,awoken:null,latent:null,typeKiller:[]}, //特殊保护
  476. ];
  477. //类型允许的潜觉杀
  478. typekiller_for_type.forEach(t=>
  479. {
  480. t.allowableLatent = t.typeKiller.concat([0,12,14,15]) //补充4种特殊杀
  481. .map(tn=>
  482. typekiller_for_type.find(_t=>_t.type == tn).latent
  483. );
  484. }
  485. );
  486. const allowable_latent = {
  487. common: [ //一般能打的潜觉
  488. 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,
  489. 28,29,30,31,32,33,34,35,36,37,38
  490. ],
  491. killer: [16,17,18,19,20,21,22,23,24,25,26,27], //杀潜觉
  492. v120: [42,43,44,45,49], //120才能打的潜觉,3倍上限潜觉需要特殊处理
  493. needAwoken: [ //需要觉醒才能打的潜觉
  494. {latent:39,awoken:62}, //C珠破吸
  495. {latent:40,awoken:20}, //心横解转转
  496. {latent:41,awoken:27}, //U解禁消
  497. {latent:46,awoken:45}, //心追解云封
  498. {latent:47,awoken:59}, //心L大SB
  499. {latent:48,awoken:60}, //L解禁武器
  500. ],
  501. }
  502. //等效觉醒列表
  503. const equivalent_awoken = [
  504. {small:10,big:52,times:2}, //防封
  505. {small:11,big:68,times:5}, //防暗
  506. {small:12,big:69,times:5}, //防废
  507. {small:13,big:70,times:5}, //防毒
  508. {small:19,big:53,times:2}, //手指
  509. {small:21,big:56,times:2}, //SB
  510. {small:27,big:96,times:2}, //U
  511. {small:51,big:97,times:2}, //5色溜
  512. {small:9,big:98,times:2}, //自回
  513. {small:14,big:99,times:2}, //火+
  514. {small:15,big:100,times:2},//水+
  515. {small:16,big:101,times:2},//木+
  516. {small:17,big:102,times:2},//光+
  517. {small:18,big:103,times:2},//暗+
  518. {small:29,big:104,times:2},//心+
  519. {small:43,big:107,times:2},//7c
  520. {small:60,big:108,times:2},//L
  521. {small:48,big:109,times:2},//破无效
  522. {small:78,big:110,times:2},//十字
  523. {small:61,big:111,times:2},//10c
  524. {small:79,big:112,times:2},//3色
  525. {small:80,big:113,times:2},//4色
  526. {small:81,big:114,times:2},//5色
  527. {small:20,big:115,times:2},//心解
  528. {small:22,big:116,times:3},//火横
  529. {small:23,big:117,times:3},//水横
  530. {small:24,big:118,times:3},//木横
  531. {small:25,big:119,times:3},//光横
  532. {small:26,big:120,times:3},//暗横
  533. {small:73,big:121,times:2},//火串
  534. {small:74,big:122,times:2},//水串
  535. {small:75,big:123,times:2},//木串
  536. {small:76,big:124,times:2},//光串
  537. {small:77,big:125,times:2},//暗串
  538. ];
  539. const PAD_PASS_BADGE = 1<<7 | 1; //本程序的月卡徽章编号,129
  540. //官方的徽章排列顺序
  541. const official_badge_sorting = [
  542. 1, 22, 23, 2, 3, 4, 5, 6,
  543. 7, 8, 9, 11, 17, 18, 19, 20,
  544. 21, 10, 12, 13, 14, 24, 25, 26,
  545. PAD_PASS_BADGE,
  546. ]
  547. //官方的觉醒排列顺序
  548. const official_awoken_sorting = [
  549. 21, 43, 61, 10, 54, 11, 12, 13, 49,
  550. 56,107,111, 52, 55, 68, 69, 70, 28,
  551. 19, 48, 27, 78, 60,126, 59, 45, 50,
  552. 53,109, 96,110,108, 79, 80, 81, 51,
  553. 106, 57, 58, 82, 62,112,113,114, 97,
  554. 14, 15, 16, 17, 18, 29, 9, 20, 44,
  555. 99,100,101,102,103,104, 98,115, 71,
  556. 22, 23, 24, 25, 26, 46, 47, 30, 72,
  557. 116,117,118,119,120, 1, 2, 3,127,
  558. 4, 5, 6, 7, 8, 32, 31, 33, 34,
  559. 73, 74, 75, 76, 77, 35, 36, 37, 38,
  560. 121,122,123,124,125, 39, 40, 41, 42,
  561. 91, 92, 93, 94, 95, 65, 66, 67,105,
  562. 84, 83, 85, 86, 87, 88, 89, 90, 64,
  563. 63,128,129,130
  564. ];
  565. //排序程序列表
  566. const sort_function_list = [
  567. {tag:"sort_none",name:"无",function:()=>0},
  568. {tag:"sort_id",name:"怪物ID",function:(a,b)=>a.id-b.id},
  569. {tag:"sort_attrs",name:"属性",function:(a,b)=>{
  570. let num = a.attrs[0] - b.attrs[0];
  571. if (num === 0) num = a.attrs[1] - b.attrs[1];
  572. return num;
  573. }
  574. },
  575. {tag:"sort_evoRootId",name:"进化树",function:(a,b)=>a.evoRootId-b.evoRootId},
  576. {tag:"sort_evoRoot_Attrs",name:"进化根怪物的属性",function:(a,b)=>{
  577. const card_a = Cards[a.evoRootId],card_b = Cards[b.evoRootId];
  578. let num = card_a.attrs[0] - card_b.attrs[0];
  579. if (num === 0) num = card_a.attrs[1] - card_b.attrs[1];
  580. return num;
  581. }
  582. },
  583. {tag:"sort_rarity",name:"稀有度",function:(a,b)=>a.rarity-b.rarity},
  584. {tag:"sort_cost",name:"消耗",function:(a,b)=>a.cost-b.cost},
  585. {tag:"sort_mp",name:"MP",function:(a,b)=>a.sellMP-b.sellMP},
  586. {tag:"sort_skillLv1",name:"技能最大冷却时间",function:(a,b)=>Skills[a.activeSkillId].initialCooldown-Skills[b.activeSkillId].initialCooldown},
  587. {tag:"sort_skillLvMax",name:"技能最小冷却时间",function:(a,b)=>{
  588. const skill_a = Skills[a.activeSkillId],skill_b = Skills[b.activeSkillId];
  589. return (skill_a.initialCooldown - skill_a.maxLevel) - (skill_b.initialCooldown - skill_b.maxLevel);
  590. }
  591. },
  592. {tag:"sort_evoSkillLastCD",name:"技能最小冷却时间(进化后)",function:(a,b)=>{
  593. function getEvoSkill(skill) {
  594. //232为进化后不循环技能,233为循环技能
  595. if (skill.type === 232 || skill.type === 233) return Skills[skill.params[skill.params.length-1]];
  596. else return skill;
  597. }
  598. const skill_a = getEvoSkill(Skills[a.activeSkillId]),skill_b = getEvoSkill(Skills[b.activeSkillId]);
  599. return (skill_a.initialCooldown - skill_a.maxLevel) - (skill_b.initialCooldown - skill_b.maxLevel);
  600. }
  601. },
  602. {tag:"sort_hpMax120",name:"Lv120最大HP",function:(a,b)=>a.hp.max * (a.limitBreakIncr ? (1 + a.limitBreakIncr/100) * 1.1 : 1) - b.hp.max * (b.limitBreakIncr ? (1 + b.limitBreakIncr/100) * 1.1 : 1)},
  603. {tag:"sort_atkMax120",name:"Lv120最大攻击",function:(a,b)=>a.atk.max * (a.limitBreakIncr ? (1 + a.limitBreakIncr/100) * 1.05 : 1) - b.atk.max * (b.limitBreakIncr ? (1 + b.limitBreakIncr/100) * 1.05 : 1)},
  604. {tag:"sort_rcvMax120",name:"Lv120最大回复",function:(a,b)=>a.rcv.max * (a.limitBreakIncr ? (1 + a.limitBreakIncr/100) * 1.05 : 1) - b.rcv.max * (b.limitBreakIncr ? (1 + b.limitBreakIncr/100) * 1.05 : 1)},
  605. {tag:"sort_atkMax120_awoken",name:"Lv120最大攻击(+觉醒)",function:(a,b)=>
  606. {
  607. const abilities_2statusA = calculateAbility_max(a.id, solo, teamsCount, 120),
  608. abilities_2statusB = calculateAbility_max(b.id, solo, teamsCount, 120);
  609. const abA = abilities_2statusA ? abilities_2statusA.withAwoken.atk : 0,
  610. abB = abilities_2statusB ? abilities_2statusB.withAwoken.atk : 0;
  611. return abA - abB;
  612. }
  613. },
  614. {tag:"sort_hpMax120_awoken",name:"Lv120最大HP(+觉醒)",function:(a,b)=>
  615. {
  616. const abilities_2statusA = calculateAbility_max(a.id, solo, teamsCount, 120),
  617. abilities_2statusB = calculateAbility_max(b.id, solo, teamsCount, 120);
  618. const abA = abilities_2statusA ? abilities_2statusA.withAwoken.hp : 0,
  619. abB = abilities_2statusB ? abilities_2statusB.withAwoken.hp : 0;
  620. return abA - abB;
  621. }
  622. },
  623. {tag:"sort_rcvMax120_awoken",name:"Lv120最大回复(+觉醒)",function:(a,b)=>
  624. {
  625. const abilities_2statusA = calculateAbility_max(a.id, solo, teamsCount, 120),
  626. abilities_2statusB = calculateAbility_max(b.id, solo, teamsCount, 120);
  627. const abA = abilities_2statusA ? abilities_2statusA.withAwoken.rcv : 0,
  628. abB = abilities_2statusB ? abilities_2statusB.withAwoken.rcv : 0;
  629. return abA - abB;
  630. }
  631. },
  632. {tag:"sort_abilityIndex_awoken",name:"Lv120最大加权能力指数(+觉醒)",function:(a,b)=>
  633. {
  634. const abilities_2statusA = calculateAbility_max(a.id, solo, teamsCount, 120),
  635. abilities_2statusB = calculateAbility_max(b.id, solo, teamsCount, 120);
  636. const abA = abilities_2statusA ? abilities_2statusA.withAwoken.hp / 10 + abilities_2statusA.withAwoken.atk / 5 + abilities_2statusA.withAwoken.rcv / 3 : 0,
  637. abB = abilities_2statusB ? abilities_2statusB.withAwoken.hp / 10 + abilities_2statusB.withAwoken.atk / 5 + abilities_2statusB.withAwoken.rcv / 3 : 0;
  638. return abA - abB;
  639. }
  640. },
  641. ];
  642. //增加特殊搜索模式
  643. const specialSearchFunctions = (function() {
  644. 'use strict';
  645. //返回卡片的队长技能
  646. function getCardLeaderSkill(card, skillTypes, searchRandom = true)
  647. {
  648. return getActuallySkills(Skills[card.leaderSkillId], skillTypes, searchRandom)?.[0];
  649. }
  650. //返回卡片的技能
  651. function getCardActiveSkill(card, skillTypes, searchRandom = true)
  652. {
  653. return getActuallySkills(Skills[card.activeSkillId], skillTypes, searchRandom)?.[0];
  654. }
  655. //获取血倍率
  656. function getHPScale(ls)
  657. {
  658. const sk = ls.params;
  659. let scale = 1;
  660. switch (ls.type)
  661. {
  662. case 23: case 30: case 62: case 77: case 63: case 65:
  663. case 29: case 114: case 45: case 111: case 46: case 48: case 67:
  664. scale = sk[sk.length-1]/100;
  665. break;
  666. case 73: case 76:
  667. case 121: case 129: case 163: case 177: case 186:
  668. case 155:
  669. scale = sk[2]/100;
  670. break;
  671. case 106: case 107: case 108:
  672. scale = sk[0]/100;
  673. break;
  674. case 125:
  675. scale = sk[5]/100;
  676. break;
  677. case 136:
  678. case 137:
  679. scale = (sk[1]/100 || 1) * (sk[5]/100 || 1);
  680. break;
  681. case 158:
  682. scale = sk[4]/100;
  683. break;
  684. case 175:
  685. case 178: case 185:
  686. scale = sk[3]/100;
  687. break;
  688. case 203: case 217:
  689. scale = sk[1]/100;
  690. break;
  691. case 245:
  692. scale = sk[3]/100;
  693. break;
  694. case 138: //调用其他队长技
  695. scale = sk.reduce((pmul,skid)=>pmul * getHPScale(Skills[skid]),1);
  696. break;
  697. default:
  698. }
  699. return scale || 1;
  700. }
  701. //获取盾减伤比例
  702. function getReduceScale(ls, allAttr = false, noHPneed = false)
  703. {
  704. const sk = ls.params;
  705. let scale = 0;
  706. switch (ls.type)
  707. {
  708. case 16: //无条件盾
  709. scale = sk[0]/100;
  710. break;
  711. case 17: //单属性盾
  712. scale = allAttr ? 0 : sk[1]/100;
  713. break;
  714. case 36: //2个属性盾
  715. scale = allAttr ? 0 : sk[2]/100;
  716. break;
  717. case 38: //血线下 + 几率
  718. case 43: //血线上 + 几率
  719. scale = (noHPneed || allAttr) ? 0 : sk[2]/100;
  720. break;
  721. case 129: //无条件盾,属性个数不固定
  722. case 163: //无条件盾,属性个数不固定
  723. scale = (allAttr && (sk[5] & 31) != 31) ? 0 : sk[6]/100;
  724. break;
  725. case 178: //无条件盾,属性个数不固定
  726. scale = (allAttr && (sk[6] & 31) != 31) ? 0 : sk[7]/100;
  727. break;
  728. case 130: //血线下 + 属性个数不固定
  729. case 131: //血线上 + 属性个数不固定
  730. scale = (noHPneed || allAttr && (sk[5] & 31) != 31) ? 0 : sk[6]/100;
  731. break;
  732. case 151: //十字心触发
  733. case 169: //C触发
  734. case 198: //回血触发
  735. scale = sk[2]/100;
  736. break;
  737. case 170: //多色触发
  738. case 182: //长串触发
  739. case 193: //L触发
  740. scale = sk[3]/100;
  741. break;
  742. case 171: //多串触发
  743. scale = sk[6]/100;
  744. break;
  745. case 183: //又是个有两段血线的队长技
  746. scale = noHPneed ? 0 : sk[4]/100;
  747. break;
  748. case 210: //十字触发
  749. scale = sk[1]/100;
  750. break;
  751. case 235: { //可多次触发
  752. scale = (sk[4] || 0) / 100;
  753. break;
  754. }
  755. case 138: //调用其他队长技
  756. scale = sk.reduce((pmul,skid)=> 1 - (1-pmul) * (1-getReduceScale(Skills[skid], allAttr, noHPneed)),0);
  757. break;
  758. default:
  759. }
  760. return scale || 0;
  761. }
  762. //获取无条件盾减伤比例
  763. function getReduceScale_unconditional(ls)
  764. {
  765. const sk = ls.params;
  766. let scale = 0;
  767. switch (ls.type)
  768. {
  769. case 16: //无条件盾
  770. {
  771. scale = sk[0]/100;
  772. break;
  773. }
  774. case 129: //无条件盾,属性个数不固定
  775. case 163: //无条件盾,属性个数不固定
  776. {
  777. scale = (sk[5] & 31) != 31 ? 0 : sk[6]/100;
  778. break;
  779. }
  780. case 178: //无条件盾,属性个数不固定
  781. {
  782. scale = (sk[6] & 31) != 31 ? 0 : sk[7]/100;
  783. break;
  784. }
  785. case 138: //调用其他队长技
  786. scale = sk.reduce((pmul,skid)=> 1 - (1-pmul) * (1-getReduceScale_unconditional(Skills[skid])),0);
  787. break;
  788. default:
  789. }
  790. return scale || 0;
  791. }
  792. function getCannonAttr(skill)
  793. {
  794. const sk = skill.params;
  795. switch(skill.type)
  796. {
  797. case 0:
  798. case 1:
  799. case 37:
  800. case 58:
  801. case 59:
  802. case 84:
  803. case 85:
  804. case 86:
  805. case 87:
  806. case 115:
  807. return sk[0];
  808. case 110:
  809. case 143:
  810. return sk[1];
  811. case 42:
  812. return sk[1];
  813. case 144:
  814. return sk[3] ?? 0;
  815. default:
  816. return -1;
  817. }
  818. }
  819. function sortByParams(a,b,searchTypeArray,...pidxs)
  820. {
  821. const a_s = getCardLeaderSkill(a, searchTypeArray) || getCardActiveSkill(a, searchTypeArray),
  822. b_s = getCardLeaderSkill(b, searchTypeArray) || getCardActiveSkill(b, searchTypeArray);
  823. if (pidxs.length==0) pidxs.push(0);
  824. let newPos = 0;
  825. //按所有顺序依次比较大小,凡是有一次比出来就使用,否则继续比较下一个大小
  826. for (let pidx of pidxs) {
  827. newPos = a_s.params[pidx] - b_s.params[pidx];
  828. if (newPos !== 0) break;
  829. }
  830. return newPos;
  831. }
  832. function sortByHPScal(a,b)
  833. {
  834. const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
  835. return getHPScale(a_s) - getHPScale(b_s);
  836. }
  837. function HPScal_Addition(card)
  838. {
  839. const skill = Skills[card.leaderSkillId];
  840. return `💟${Math.round(getHPScale(skill) * 100)}%`;
  841. }
  842. function sortByReduceScale(a,b)
  843. {
  844. const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
  845. return getReduceScale(a_s) - getReduceScale(b_s);
  846. }
  847. function ReduceScale_Addition(card)
  848. {
  849. const skill = Skills[card.leaderSkillId];
  850. return `🛡️${Math.round(getReduceScale(skill) * 100)}%`;
  851. }
  852. function directParseSkills(skillDataArr) {
  853. return skillDataArr.flatMap(skill=>skillObjectParsers?.[skill.type]?.apply({ parser: skillParser }, skill.params))
  854. }
  855. function voidsAbsorption_Turns(card) {
  856. const outObj = {
  857. "attr-absorb": 0,
  858. "combo-absorb": 0,
  859. "damage-absorb": 0,
  860. "damage-void": 0,
  861. };
  862. const searchTypeArray = [
  863. 173,
  864. 191
  865. ];
  866. const skills = getCardActiveSkills(card, searchTypeArray);
  867. skills.reduce((pre,skill)=>{
  868. if (skill.type === 173) {
  869. if(skill.params[1]) pre["attr-absorb"] ||= skill.params[0];
  870. if(skill.params[2]) pre["combo-absorb"] ||= skill.params[0];
  871. if(skill.params[3]) pre["damage-absorb"] ||= skill.params[0];
  872. } else if (skill.type === 191) {
  873. pre["damage-void"] ||= skill.params[0];
  874. }
  875. return pre
  876. }, outObj);
  877. return outObj;
  878. }
  879. function voidsAbsorption_Addition(card)
  880. {
  881. const turnsObj = voidsAbsorption_Turns(card);
  882. const namesArr = ["attr-absorb", "combo-absorb", "damage-absorb", "damage-void"];
  883. const turns = namesArr.map(name=>turnsObj[name]);
  884. const turnsSet = new Set(turns.filter(Boolean));
  885. const turnsCount = turnsSet.size;
  886. const fragment = document.createDocumentFragment();
  887. for (let i = 0; i < namesArr.length; i++) {
  888. if (turns[i] > 0) {
  889. fragment.append(createSkillIcon(namesArr[i]));
  890. if (turnsCount > 1)
  891. fragment.append(`-${turns[i]>=9999 ? '全' : `${turns[i]}T` }`);
  892. }
  893. }
  894. if (turnsCount === 1) {
  895. const turn = Array.from(turnsSet)[0];
  896. fragment.append(`-${turn>=9999 ? '全' : `${turn}T` }`);
  897. }
  898. return fragment;
  899. }
  900. function unbind_Turns(card)
  901. {
  902. const outObj = {
  903. normal: 0,
  904. awakenings: 0,
  905. matches: 0
  906. };
  907. const searchTypeArray = [
  908. 117, 179,
  909. 196
  910. ];
  911. const skills = getCardActiveSkills(card, searchTypeArray);
  912. const parsedSkills = directParseSkills(skills);
  913. parsedSkills.reduce((pre,cur)=>{
  914. pre.normal ||= cur.normal;
  915. pre.awakenings ||= cur.awakenings;
  916. pre.matches ||= cur.matches;
  917. return pre
  918. }, outObj);
  919. return outObj;
  920. }
  921. function unbind_Addition(card)
  922. {
  923. const turnsObj = unbind_Turns(card);
  924. const namesArr = ["normal", "awakenings", "matches"];
  925. const turns = namesArr.map(name=>turnsObj[name]);
  926. const turnsSet = new Set(turns.filter(Boolean));
  927. const turnsCount = turnsSet.size;
  928. const fragment = document.createDocumentFragment();
  929. for (let i = 0; i < namesArr.length; i++) {
  930. if (turns[i] > 0) {
  931. fragment.append(createSkillIcon(`unbind-${namesArr[i]}`));
  932. if (turnsCount > 1)
  933. fragment.append(`-${turns[i]>=9999 ? '全' : `${turns[i]}T` }`);
  934. }
  935. }
  936. if (turnsCount === 1) {
  937. const turn = Array.from(turnsSet)[0];
  938. fragment.append(`-${turn>=9999 ? '全' : `${turn}T` }`);
  939. }
  940. return fragment;
  941. }
  942. function boardChange_ColorTypes(skill)
  943. {
  944. if (!skill) return [];
  945. const sk = skill.params;
  946. const colors = sk.slice(0, sk.includes(-1)?sk.indexOf(-1):undefined);
  947. return colors;
  948. }
  949. function boardChange_Addition(card)
  950. {
  951. const searchTypeArray = [71];
  952. const skill = getCardActiveSkill(card, searchTypeArray);
  953. const colors = boardChange_ColorTypes(skill);
  954. return createOrbsList(colors);
  955. }
  956. function orbsChangeParse(skill)
  957. {
  958. function changes(from, to)
  959. {
  960. return {from:from,to:to};
  961. }
  962. let outArr = [];
  963. if (!skill) return outArr;
  964. const sk = skill.params;
  965. switch (skill.type)
  966. {
  967. case 9:{
  968. outArr.push(changes([sk[0] || 0], [sk[1] || 0]));
  969. break;
  970. }
  971. case 20:{
  972. if (sk.length >= 3 && sk[1] == (sk[3] || 0))
  973. {
  974. outArr.push(changes([sk[0] || 0, sk[2] || 0], [sk[1] || 0]));
  975. }
  976. else
  977. {
  978. outArr.push(changes([sk[0] || 0], [sk[1] || 0]));
  979. outArr.push(changes([sk[2] || 0], [sk[3] || 0]));
  980. }
  981. break;
  982. }
  983. case 154:{
  984. outArr.push(changes(Bin.unflags(sk[0] || 1), Bin.unflags(sk[1] || 1)));
  985. break;
  986. }
  987. }
  988. return outArr;
  989. }
  990. function changeOrbs_Addition(card)
  991. {
  992. const searchTypeArray = [9,20,154];
  993. const skills = getCardActiveSkills(card, searchTypeArray);
  994. let parsedSkills = skills.flatMap(skill=>orbsChangeParse(skill));
  995. const fragment = document.createDocumentFragment();
  996. parsedSkills.forEach(p=>{
  997. fragment.appendChild(createOrbsList(p.from));
  998. fragment.appendChild(document.createTextNode(`→`));
  999. fragment.appendChild(createOrbsList(p.to));
  1000. });
  1001. return fragment;
  1002. }
  1003. function generateOrbsParse(card)
  1004. {
  1005. let outArr = [];
  1006. const searchTypeArray = [141, 208];
  1007. const skills = getCardActiveSkills(card, searchTypeArray);
  1008. if (!skills.length) return outArr;
  1009. for (const skill of skills)
  1010. {
  1011. const sk = skill.params;
  1012. if (skill.type == 141)
  1013. {
  1014. outArr.push({
  1015. count: sk[0],
  1016. to: Bin.unflags(sk[1] || 1),
  1017. exclude: Bin.unflags(sk[2]),
  1018. });
  1019. }else
  1020. {
  1021. outArr.push({
  1022. count: sk[0],
  1023. to: Bin.unflags(sk[1] || 1),
  1024. exclude: Bin.unflags(sk[2]),
  1025. });
  1026. outArr.push({
  1027. count: sk[3],
  1028. to: Bin.unflags(sk[4] || 1),
  1029. exclude: Bin.unflags(sk[5]),
  1030. });
  1031. }
  1032. }
  1033. return outArr;
  1034. }
  1035. function generateOrbs_Addition(card)
  1036. {
  1037. const gens = generateOrbsParse(card);
  1038. const searchTypeArray = [141, 208];
  1039. const skill = getCardActiveSkill(card, searchTypeArray);
  1040. if (!skill) return;
  1041. const sk = skill.params;
  1042. const fragment = document.createDocumentFragment();
  1043. for (const gen of gens)
  1044. {
  1045. fragment.appendChild(createOrbsList(gen.to));
  1046. fragment.appendChild(document.createTextNode(`×${gen.count}`));
  1047. }
  1048. return fragment;
  1049. }
  1050. function lock_Addition(card)
  1051. {
  1052. const searchTypeArray = [152];
  1053. const skill = getCardActiveSkill(card, searchTypeArray);
  1054. if (!skill) return;
  1055. const sk = skill.params;
  1056. const fragment = document.createDocumentFragment();
  1057. fragment.appendChild(createSkillIcon('orb-locked'));
  1058. fragment.appendChild(createOrbsList(Bin.unflags(sk[0] || 1)));
  1059. return fragment;
  1060. }
  1061. function dropLock_Addition(card)
  1062. {
  1063. const searchTypeArray = [205];
  1064. const skill = getCardActiveSkill(card, searchTypeArray, 1);
  1065. if (!skill) return;
  1066. const sk = skill.params;
  1067. const fragment = document.createDocumentFragment();
  1068. fragment.appendChild(createOrbsList(Bin.unflags(sk[0] != -1 ? sk[0] : 0b1111111111), 'locked'));
  1069. fragment.appendChild(document.createTextNode(`×${sk[1]}T`));
  1070. return fragment;
  1071. }
  1072. function dropOrb_Addition(card)
  1073. {
  1074. const searchTypeArray = [126];
  1075. const skill = getCardActiveSkill(card, searchTypeArray);
  1076. if (!skill) return;
  1077. const sk = skill.params;
  1078. const colors = Bin.unflags(sk[0]);
  1079. const fragment = document.createDocumentFragment();
  1080. fragment.appendChild(createOrbsList(colors, 'drop'));
  1081. fragment.appendChild(document.createTextNode(`${sk[3]}%×${sk[1]}${sk[1] != sk[2]?`~${sk[2]}`:""}T`));
  1082. return fragment;
  1083. }
  1084. function generateColumnOrbs_Addition(card)
  1085. {
  1086. const searchTypeArray = [127];
  1087. const skill = getCardActiveSkill(card, searchTypeArray);
  1088. if (!skill) return;
  1089. const sk = skill.params;
  1090. const colors = [];
  1091. for (let ai=0;ai<sk.length;ai+=2)
  1092. {
  1093. colors.push(Bin.unflags(sk[ai+1]));
  1094. }
  1095. const fragment = document.createDocumentFragment();
  1096. fragment.appendChild(document.createTextNode(`竖`));
  1097. fragment.appendChild(createOrbsList(colors.flat()));
  1098. return fragment;
  1099. }
  1100. function generateRowOrbs_Addition(card)
  1101. {
  1102. const searchTypeArray = [128];
  1103. const skill = getCardActiveSkill(card, searchTypeArray);
  1104. if (!skill) return;
  1105. const sk = skill.params;
  1106. const colors = [];
  1107. for (let ai=0;ai<sk.length;ai+=2)
  1108. {
  1109. colors.push(Bin.unflags(sk[ai+1]));
  1110. }
  1111. const fragment = document.createDocumentFragment();
  1112. fragment.appendChild(document.createTextNode(`横`));
  1113. fragment.appendChild(createOrbsList(colors.flat()));
  1114. return fragment;
  1115. }
  1116. function numericalATK_Addition(card)
  1117. {
  1118. const searchTypeArray = [0,1,2,35,37,42,58,59,84,85,86,87,110,115,143,144];
  1119. const typeArray_Rate = [0,2,35,37,58,59,84,85,115];
  1120. const skill = getCardActiveSkill(card, searchTypeArray);
  1121. if (!skill) return;
  1122. //const sk = skill.params;
  1123. const colors = [getCannonAttr(skill)];
  1124. const fragment = document.createDocumentFragment();
  1125. fragment.append(`射`);
  1126. fragment.append(createOrbsList(colors));
  1127. if (typeArray_Rate.includes(skill.type)) {
  1128. function getNumber(skill){
  1129. const sk = skill.params;
  1130. switch(skill.type)
  1131. {
  1132. case 0:
  1133. case 37:
  1134. case 58:
  1135. case 59:
  1136. case 84:
  1137. case 85:
  1138. case 115:
  1139. return sk[1];
  1140. case 2:
  1141. case 35:
  1142. return sk[0];
  1143. default:
  1144. return 0;
  1145. }
  1146. }
  1147. fragment.append(`×${(getNumber(skill)/100).bigNumberToString()}倍`);
  1148. }
  1149. return fragment;
  1150. }
  1151. function memberATK_Addition(card)
  1152. {
  1153. const searchTypeArray = [230];
  1154. const skill = getCardActiveSkill(card, searchTypeArray);
  1155. if (!skill) return;
  1156. const sk = skill.params;
  1157. const fragment = document.createDocumentFragment();
  1158. fragment.appendChild(createTeamFlags(sk[1]));
  1159. let str = '';
  1160. str +=`${sk[2] / 100}倍×${sk[0]}T`;
  1161. fragment.appendChild(document.createTextNode(str));
  1162. return fragment;
  1163. }
  1164. function getIncreaseDamageCap(skill)
  1165. {
  1166. let cap = 0;
  1167. switch (skill.type) {
  1168. case 241:case 258:
  1169. cap = skill.params[1];
  1170. break;
  1171. case 246:
  1172. cap = skill.params[2];
  1173. break;
  1174. case 247:
  1175. cap = skill.params[3];
  1176. break;
  1177. }
  1178. return cap;
  1179. }
  1180. function memberCap_Addition(card)
  1181. {
  1182. const searchTypeArray = [241, 246, 247, 258];
  1183. const skill = getCardActiveSkill(card, searchTypeArray);
  1184. if (!skill) return;
  1185. const sk = skill.params;
  1186. let cap = getIncreaseDamageCap(skill);
  1187. const fragment = document.createDocumentFragment();
  1188. switch (skill.type) {
  1189. case 258: {
  1190. fragment.appendChild(createTeamFlags(sk[2]));
  1191. break;
  1192. }
  1193. case 241:
  1194. case 246:
  1195. case 247: {
  1196. fragment.appendChild(createTeamFlags(1));
  1197. break;
  1198. }
  1199. }
  1200. switch (skill.type) {
  1201. case 258:
  1202. case 241: {
  1203. fragment.append(`${(cap*1e8).bigNumberToString()}×${sk[0]}T`);
  1204. break;
  1205. }
  1206. case 246: {
  1207. fragment.append(`${(cap*1e8).bigNumberToString()}←${sk[1]}C in ${sk[0]}S`);
  1208. break;
  1209. }
  1210. case 247: {
  1211. fragment.append(`${(cap*1e8).bigNumberToString()}←${sk[2]} of `, createOrbsList(Bin.unflags(sk[1])), ` in ${sk[0]}S`);
  1212. break;
  1213. }
  1214. }
  1215. return fragment;
  1216. }
  1217. function dixedDamage_Addition(card)
  1218. {
  1219. const searchTypeArray = [55, 188, 56];
  1220. const skills = getCardActiveSkills(card, searchTypeArray, true);
  1221. if (!skills.length) return;
  1222. const skill = skills[0];
  1223. const sk = skill.params;
  1224. return `${skill.type==56?"全体":"单体"}${sk[0].bigNumberToString()}点${skills.length>1?`×${skills.length}`:''}`;
  1225. }
  1226. function gravity_Addition(card)
  1227. {
  1228. const searchTypeArray = [6, 161];
  1229. const skill = getCardActiveSkill(card, searchTypeArray);
  1230. if (!skill) return;
  1231. const sk = skill.params;
  1232. return `${skill.type==6?"当前":"最大"}${sk[0]}%`;
  1233. }
  1234. function healImmediately_Rate(card)
  1235. {
  1236. const searchTypeArray = [7, //自身回复力
  1237. 8, //固定点数
  1238. 35,115, //吸血
  1239. 117
  1240. ];
  1241. const skills = getCardActiveSkills(card, searchTypeArray);
  1242. const outObj = {
  1243. vampire: 0,
  1244. selfRcv: 0,
  1245. const: 0,
  1246. scale: 0,
  1247. };
  1248. if (!skills.length) return outObj;
  1249. skills.forEach(skill=>{
  1250. const sk = skill.params;
  1251. if (skill.type == 7)
  1252. {
  1253. outObj.selfRcv += sk[0];
  1254. }
  1255. else if(skill.type == 8)
  1256. {
  1257. outObj.const += sk[0];
  1258. }
  1259. else if(skill.type == 35)
  1260. {
  1261. outObj.vampire += sk[1];
  1262. }
  1263. else if(skill.type == 115)
  1264. {
  1265. outObj.vampire += sk[2];
  1266. }
  1267. else if(skill.type == 117)
  1268. {
  1269. outObj.selfRcv += sk[1] || 0;
  1270. outObj.const += sk[2] || 0;
  1271. outObj.scale += sk[3] || 0;
  1272. }
  1273. });
  1274. return outObj;
  1275. }
  1276. function atkBuff_Rate(card)
  1277. {
  1278. const searchTypeArray = [
  1279. 88,92, //类型的
  1280. 50,90, //属性的,要排除回复力
  1281. 156,168,231, //宝石姬
  1282. 228, //属性、类型数量
  1283. ];
  1284. const skills = getCardActiveSkills(card, searchTypeArray);
  1285. return skills.map(atkBuffParse).find(s=>s.rate != 0) || atkBuffParse();
  1286. function atkBuffParse(skill) {
  1287. const outObj = {
  1288. skilltype: 0, //0为没有,1为宝石姬类,2为指定类型、属性
  1289. types: [],
  1290. attrs: [],
  1291. awoken: [],
  1292. rate: 0,
  1293. turns: 0,
  1294. };
  1295. if (!skill) return outObj;
  1296. const sk = skill.params;
  1297. if (skill.type == 88 || skill.type == 92)
  1298. {
  1299. outObj.skilltype = 2;
  1300. outObj.types = sk.slice(1, skill.type == 88 ? 2 : 3);
  1301. outObj.turns = sk[0];
  1302. outObj.rate = sk[skill.type == 88 ? 2 : 3];
  1303. }
  1304. else if(skill.type == 50 || skill.type == 90)
  1305. {
  1306. outObj.attrs = sk.slice(1, skill.type == 50 ? 2 : 3).filter(a=>a !== 5);
  1307. if (!outObj.attrs.length) //去除回复力
  1308. return outObj;
  1309. outObj.skilltype = 2;
  1310. outObj.turns = sk[0];
  1311. outObj.rate = sk[skill.type == 50 ? 2 : 3];
  1312. }
  1313. else if(skill.type == 156 && sk[4] == 2 //必须要是加攻击力
  1314. || skill.type == 168)
  1315. {
  1316. outObj.skilltype = 1;
  1317. outObj.awoken = sk.slice(1, skill.type == 168 ? 7 : 4).filter(Boolean);
  1318. outObj.turns = sk[0];
  1319. outObj.rate = skill.type == 168 ? sk[7] : sk[5] - 100;
  1320. }
  1321. else if(skill.type == 228 && sk[3] > 0)
  1322. {
  1323. outObj.skilltype = 1;
  1324. outObj.attrs = Bin.unflags(sk[1]);
  1325. outObj.types = Bin.unflags(sk[2]);
  1326. outObj.turns = sk[0];
  1327. outObj.rate = sk[3];
  1328. }
  1329. else if(skill.type == 231 && sk[6] > 0)
  1330. {
  1331. outObj.skilltype = 1;
  1332. outObj.awoken = sk.slice(1, 5).filter(Boolean);
  1333. outObj.turns = sk[0];
  1334. outObj.rate = sk[6];
  1335. }
  1336. return outObj;
  1337. }
  1338. }
  1339. function rcvBuff_Rate(card)
  1340. {
  1341. const searchTypeArray = [
  1342. 50,90,
  1343. 228, 231, //宝石姬
  1344. ];
  1345. const skills = getCardActiveSkills(card, searchTypeArray);
  1346. return skills.map(rcvBuffParse).find(s=>s.rate != 0) || rcvBuffParse();
  1347. function rcvBuffParse(skill) {
  1348. const outObj = {
  1349. skilltype: 0, //0为没有,1为宝石姬类,2为指定类型、属性
  1350. types: [],
  1351. attrs: [],
  1352. awoken: [],
  1353. rate: 0,
  1354. turns: 0,
  1355. };
  1356. if (!skill) return outObj;
  1357. const sk = skill.params;
  1358. if (skill.type == 228 && sk[4] > 0) {
  1359. outObj.skilltype = 1;
  1360. outObj.attrs = Bin.unflags(sk[1]);
  1361. outObj.types = Bin.unflags(sk[2]);
  1362. outObj.turns = sk[0];
  1363. outObj.rate = sk[4];
  1364. } else if (skill.type == 231 && sk[7] > 0) {
  1365. outObj.skilltype = 1;
  1366. outObj.awoken = sk.slice(1, 5).filter(Boolean);
  1367. outObj.turns = sk[0];
  1368. outObj.rate = sk[7];
  1369. } else if (skill.type == 50 || skill.type == 90) {
  1370. outObj.skilltype = sk.slice(1,sk.length>2?-1:undefined).includes(5) ? 2 : 0;
  1371. outObj.turns = sk[0];
  1372. outObj.rate = sk.length > 2 ? sk[sk.length-1] : 0;
  1373. }
  1374. return outObj;
  1375. }
  1376. }
  1377. function damageSelf_Rate(card)
  1378. {
  1379. const searchTypeArray = [84,85,86,87,195];
  1380. const skill = getCardActiveSkill(card, searchTypeArray);
  1381. if (!skill) return 0;
  1382. const sk = skill.params;
  1383. return 100 - (sk[skill.type == 195 ? 0 : 3] || 0);
  1384. }
  1385. function changeEnemiesAttr_Attr(card)
  1386. {
  1387. const outObj = {
  1388. attr: null,
  1389. turns: 0
  1390. }
  1391. const searchTypeArray = [153, 224];
  1392. const skill = getCardActiveSkill(card, searchTypeArray);
  1393. if (!skill) return outObj;
  1394. const sk = skill.params;
  1395. if (skill.type == 153)
  1396. {
  1397. outObj.attr = sk[0];
  1398. }
  1399. else if (skill.type == 224)
  1400. {
  1401. outObj.attr = sk[1] || 0;
  1402. outObj.turns = sk[0];
  1403. }
  1404. return outObj;
  1405. }
  1406. function shapeThisRowOk(line, lineNumber) {
  1407. if (lineNumber <= 0) return true;
  1408. return line >= 0 && (line & lineNumber) === lineNumber && //含有这个形状
  1409. (line & lineNumber.notNeighbour()) === 0; //形状四周都没有
  1410. }
  1411. function shapeUpsideDownRowOk(line, lineNumber) {
  1412. if (lineNumber <= 0) return true;
  1413. return line > 0 ? (line & lineNumber) === 0 : true;
  1414. }
  1415. function shapeIsCross(sk) { //产珠是十字
  1416. const baseLineNum = 0b111;
  1417. const lineNumArr = []; //同一行内所有的可能存在 既 0b111, 0b1110, 0b11100, 0b111000
  1418. for (let _lineNum=baseLineNum; _lineNum<0b1000000; _lineNum<<=1){
  1419. lineNumArr.push(_lineNum);
  1420. }
  1421. for (let ri=1; ri<4; ri++)
  1422. {
  1423. //搜索所有可能的行存在
  1424. let maybeLineNum = lineNumArr.filter(lineNum=>shapeThisRowOk(sk[ri], lineNum));
  1425. if (maybeLineNum.length < 1) continue;
  1426. maybeLineNum = maybeLineNum.filter(lineNum=>{
  1427. const lineNum2 = (lineNum << 1) & (lineNum >> 1);
  1428. return shapeThisRowOk(sk[ri-1], lineNum2) &&
  1429. shapeThisRowOk(sk[ri+1], lineNum2) &&
  1430. shapeUpsideDownRowOk(sk[ri-2], lineNum2) &&
  1431. shapeUpsideDownRowOk(sk[ri+2], lineNum2);
  1432. });
  1433. if (maybeLineNum.length > 0) return true;
  1434. }
  1435. return false;
  1436. }
  1437. function shapeIsLShape(sk) { //产珠是L字
  1438. const baseLineNum = 0b111;
  1439. const lineNumArr = []; //同一行内所有的可能存在 既 0b111, 0b1110, 0b11100, 0b111000
  1440. for (let _lineNum=baseLineNum; _lineNum<0b1000000; _lineNum<<=1){
  1441. lineNumArr.push(_lineNum);
  1442. }
  1443. for (let ri=0; ri<5; ri++)
  1444. {
  1445. //搜索所有可能的行存在
  1446. let maybeLineNum = lineNumArr.filter(lineNum=>shapeThisRowOk(sk[ri], lineNum));
  1447. if (maybeLineNum.length < 1) continue;
  1448. maybeLineNum = maybeLineNum.filter(lineNum=>{
  1449. const lineNum2 = lineNum & ~(lineNum >> 1); //左边
  1450. const lineNum3 = lineNum & ~(lineNum << 1); //右边
  1451. return shapeUpsideDownRowOk(sk[ri+1], lineNum) && ( //朝上
  1452. shapeThisRowOk(sk[ri-1], lineNum2) &&
  1453. shapeThisRowOk(sk[ri-2], lineNum2) &&
  1454. shapeUpsideDownRowOk(sk[ri-3], lineNum2) ||
  1455. shapeThisRowOk(sk[ri-1], lineNum3) &&
  1456. shapeThisRowOk(sk[ri-2], lineNum3) &&
  1457. shapeUpsideDownRowOk(sk[ri-3], lineNum3))
  1458. ||
  1459. shapeUpsideDownRowOk(sk[ri-1], lineNum) && ( //朝下
  1460. shapeThisRowOk(sk[ri+1], lineNum2) &&
  1461. shapeThisRowOk(sk[ri+2], lineNum2) &&
  1462. shapeUpsideDownRowOk(sk[ri+3], lineNum2) ||
  1463. shapeThisRowOk(sk[ri+1], lineNum3) &&
  1464. shapeThisRowOk(sk[ri+2], lineNum3) &&
  1465. shapeUpsideDownRowOk(sk[ri+3], lineNum3));
  1466. });
  1467. if (maybeLineNum.length > 0) return true;
  1468. }
  1469. return false;
  1470. }
  1471. //创建1个觉醒图标
  1472. function createAwokenIcon(awokenId)
  1473. {
  1474. const icon = document.createElement("icon");
  1475. icon.className ="awoken-icon";
  1476. icon.setAttribute("data-awoken-icon", awokenId);
  1477. return icon;
  1478. }
  1479. //产生一个觉醒列表
  1480. function creatAwokenList(awokens) {
  1481. const ul = document.createElement("ul");
  1482. ul.className = "awoken-ul";
  1483. awokens.forEach(ak=>{
  1484. const li = ul.appendChild(document.createElement("li"));
  1485. const icon = li.appendChild(createAwokenIcon(ak));
  1486. });
  1487. return ul;
  1488. }
  1489. //产生宝珠列表
  1490. function createOrbsList(orbs, className)
  1491. {
  1492. if (orbs == undefined) orbs = [0];
  1493. else if (!Array.isArray(orbs)) orbs = [orbs];
  1494. const ul = document.createElement("ul");
  1495. ul.className = "board";
  1496. orbs.forEach(orbType => {
  1497. const li = ul.appendChild(document.createElement("li"));
  1498. li.className = className ? `orb ${className}` :`orb`;
  1499. li.setAttribute("data-orb-icon", orbType);
  1500. });
  1501. return ul;
  1502. }
  1503. //产生类型列表
  1504. function createTypesList(types)
  1505. {
  1506. if (types == undefined) types = [0];
  1507. else if (!Array.isArray(types)) types = [types];
  1508. const ul = document.createElement("ul");
  1509. ul.className = "types-ul";
  1510. types.forEach(type => {
  1511. const li = ul.appendChild(document.createElement("li"));
  1512. li.className = `type-icon`;
  1513. li.setAttribute("data-type-icon", type);
  1514. });
  1515. return ul;
  1516. }
  1517. const functions = [
  1518. {name:"No Filter",otLangName:{chs:"不做筛选",cht:"不做篩選"},function:cards=>cards},
  1519. {group:true,name:"======Active Skill======",otLangName:{chs:"======主动技======",cht:"======主動技======"}, functions: [
  1520. ]},
  1521. {group:true,name:"-----Voids Absorption-----",otLangName:{chs:"-----破吸类-----",cht:"-----破吸類-----"}, functions: [
  1522. {name:"Voids attribute absorption",otLangName:{chs:"破属吸 buff",cht:"破屬吸 buff"},
  1523. function:cards=>{
  1524. const attrName = "attr-absorb";
  1525. return cards.filter(card=>{
  1526. const turns = voidsAbsorption_Turns(card);
  1527. return turns[attrName] > 0;
  1528. }).sort((a,b)=>{
  1529. const a_s = voidsAbsorption_Turns(a), b_s = voidsAbsorption_Turns(b);
  1530. let a_pC = a_s[attrName], b_pC = b_s[attrName];
  1531. return a_pC - b_pC;
  1532. });
  1533. },
  1534. addition:voidsAbsorption_Addition
  1535. },
  1536. {name:"Voids damage absorption",otLangName:{chs:"破伤吸 buff",cht:"破傷吸 buff"},
  1537. function:cards=>{
  1538. const attrName = "damage-absorb";
  1539. return cards.filter(card=>{
  1540. const turns = voidsAbsorption_Turns(card);
  1541. return turns[attrName] > 0;
  1542. }).sort((a,b)=>{
  1543. const a_s = voidsAbsorption_Turns(a), b_s = voidsAbsorption_Turns(b);
  1544. let a_pC = a_s[attrName], b_pC = b_s[attrName];
  1545. return a_pC - b_pC;
  1546. });
  1547. },
  1548. addition:voidsAbsorption_Addition
  1549. },
  1550. {name:"Pierce through damage void",otLangName:{chs:"贯穿无效盾 buff",cht:"貫穿無效盾 buff"},
  1551. function:cards=>{
  1552. const attrName = "damage-void";
  1553. return cards.filter(card=>{
  1554. const turns = voidsAbsorption_Turns(card);
  1555. return turns[attrName] > 0;
  1556. }).sort((a,b)=>{
  1557. const a_s = voidsAbsorption_Turns(a), b_s = voidsAbsorption_Turns(b);
  1558. let a_pC = a_s[attrName], b_pC = b_s[attrName];
  1559. return a_pC - b_pC;
  1560. });
  1561. },
  1562. addition:voidsAbsorption_Addition
  1563. },
  1564. {name:"Voids combo absorption",otLangName:{chs:"破C吸 buff",cht:"破C吸 buff"},
  1565. function:cards=>{
  1566. const attrName = "combo-absorb";
  1567. return cards.filter(card=>{
  1568. const turns = voidsAbsorption_Turns(card);
  1569. return turns[attrName] > 0;
  1570. }).sort((a,b)=>{
  1571. const a_s = voidsAbsorption_Turns(a), b_s = voidsAbsorption_Turns(b);
  1572. let a_pC = a_s[attrName], b_pC = b_s[attrName];
  1573. return a_pC - b_pC;
  1574. });
  1575. },
  1576. addition:voidsAbsorption_Addition
  1577. },
  1578. {name:"Voids Triple(except combo)",otLangName:{chs:"三破(不含破C)",cht:"三破(不含破C)"},
  1579. function:cards=>{
  1580. return cards.filter(card=>{
  1581. const turns = voidsAbsorption_Turns(card);
  1582. return turns["attr-absorb"] > 0 && turns["damage-absorb"] > 0 && turns["damage-void"] > 0;
  1583. }).sort((a,b)=>{
  1584. const a_s = voidsAbsorption_Turns(a), b_s = voidsAbsorption_Turns(b);
  1585. let a_pC = a_s["attr-absorb"], b_pC = b_s["attr-absorb"];
  1586. return a_pC - b_pC;
  1587. });
  1588. },
  1589. addition:voidsAbsorption_Addition
  1590. },
  1591. ]},
  1592. {group:true,name:"-----Recovers Bind Status-----",otLangName:{chs:"-----解封类-----",cht:"-----解封類-----"}, functions: [
  1593. {
  1594. name:"Unbind menber bind",otLangName:{chs:"解封角色",cht:"解封角色"},
  1595. function:cards=>{
  1596. return cards.filter(card=>{
  1597. const turns = unbind_Turns(card);
  1598. return turns.normal > 0;
  1599. }).sort((a,b)=>{
  1600. const a_s = unbind_Turns(a), b_s = unbind_Turns(b);
  1601. let a_pC = a_s.normal, b_pC = b_s.normal;
  1602. return a_pC - b_pC;
  1603. });
  1604. },
  1605. addition:unbind_Addition
  1606. },
  1607. {
  1608. name:"Unbind awakenings bind",otLangName:{chs:"解觉醒",cht:"解覺醒"},
  1609. function:cards=>{
  1610. return cards.filter(card=>{
  1611. const turns = unbind_Turns(card);
  1612. return turns.awakenings > 0;
  1613. }).sort((a,b)=>{
  1614. const a_s = unbind_Turns(a), b_s = unbind_Turns(b);
  1615. let a_pC = a_s.awakenings, b_pC = b_s.awakenings;
  1616. return a_pC - b_pC;
  1617. });
  1618. },
  1619. addition:unbind_Addition
  1620. },
  1621. {
  1622. name:"Unbind unmatchable",otLangName:{chs:"解禁消珠",cht:"解禁消珠"},
  1623. function:cards=>{
  1624. return cards.filter(card=>{
  1625. const turns = unbind_Turns(card);
  1626. return turns.matches > 0;
  1627. }).sort((a,b)=>{
  1628. const a_s = unbind_Turns(a), b_s = unbind_Turns(b);
  1629. let a_pC = a_s.matches, b_pC = b_s.matches;
  1630. return a_pC - b_pC;
  1631. });
  1632. },
  1633. addition:unbind_Addition
  1634. },
  1635. {
  1636. name:"Unbind Triple",otLangName:{chs:"三解",cht:"三解"},
  1637. function:cards=>{
  1638. return cards.filter(card=>{
  1639. const turns = unbind_Turns(card);
  1640. return turns.normal > 0 && turns.awakenings > 0 && turns.matches > 0;
  1641. }).sort((a,b)=>{
  1642. const a_s = unbind_Turns(a), b_s = unbind_Turns(b);
  1643. let a_pC = a_s.normal, b_pC = b_s.normal;
  1644. return a_pC - b_pC;
  1645. });
  1646. },
  1647. addition:unbind_Addition
  1648. },
  1649. ]},
  1650. {group:true,name:"-----For player team-----",otLangName:{chs:"-----对自身队伍生效类-----",cht:"-----對自身隊伍生效類-----"}, functions: [
  1651. {name:"↑Increase skills charge(sort by turns)",otLangName:{chs:"【溜】减少CD(按回合排序)",cht:"【溜】減少CD(按回合排序)"},
  1652. function:cards=>{
  1653. const searchTypeArray = [146];
  1654. return cards.filter(card=>{
  1655. const skill = getCardActiveSkill(card, searchTypeArray);
  1656. return skill;
  1657. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  1658. },
  1659. addition:card=>{
  1660. const searchTypeArray = [146];
  1661. const skill = getCardActiveSkill(card, searchTypeArray);
  1662. if (!skill) return;
  1663. const sk = skill.params;
  1664. const fragment = document.createDocumentFragment();
  1665. fragment.append(createSkillIcon('skill-boost', 'boost-incr'), sk[0]);
  1666. if (sk[1] !== undefined && sk[0]!=sk[1]) fragment.append(`~${sk[1]}`);
  1667. return fragment;
  1668. }
  1669. },
  1670. {name:"↓Reduce skills charge(sort by turns)",otLangName:{chs:"【坐】增加CD(按回合排序)",cht:"【坐】增加CD(按回合排序)"},
  1671. function:cards=>{
  1672. const searchTypeArray = [218];
  1673. return cards.filter(card=>{
  1674. const skill = getCardActiveSkill(card, searchTypeArray);
  1675. return skill;
  1676. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  1677. },
  1678. addition:card=>{
  1679. const searchTypeArray = [218];
  1680. const skill = getCardActiveSkill(card, searchTypeArray);
  1681. if (!skill) return;
  1682. const sk = skill.params;
  1683. const fragment = document.createDocumentFragment();
  1684. fragment.append(createSkillIcon('skill-boost', 'boost-decr'), sk[0]);
  1685. if (sk[1] !== undefined && sk[0]!=sk[1]) fragment.append(`~${sk[1]}`);
  1686. return fragment;
  1687. }
  1688. },
  1689. {name:"Change Leader",otLangName:{chs:"更换队长",cht:"更換隊長"},
  1690. function:cards=>{
  1691. const searchTypeArray = [93, 227];
  1692. return cards.filter(card=>{
  1693. const skill = getCardActiveSkill(card, searchTypeArray);
  1694. return skill;
  1695. }).sort((a,b)=>{
  1696. const a_s = getCardActiveSkill(a, searchTypeArray),
  1697. b_s = getCardActiveSkill(b, searchTypeArray);
  1698. return a_s.type - b_s.type;
  1699. });
  1700. },
  1701. addition:card=>{
  1702. const searchTypeArray = [93, 227];
  1703. const skill = getCardActiveSkill(card, searchTypeArray);
  1704. if (!skill) return;
  1705. const fragment = document.createDocumentFragment();
  1706. fragment.append(createSkillIcon('leader-change'));
  1707. skill.type === 227 && fragment.append('换👉');
  1708. return fragment;
  1709. }
  1710. },
  1711. {name:"Increase Damage Cap",otLangName:{chs:"增加伤害上限 buff",cht:"增加傷害上限 buff"},
  1712. function:cards=>{
  1713. const searchTypeArray = [241, 246, 247, 258];
  1714. return cards.filter(card=>{
  1715. const skill = getCardActiveSkill(card, searchTypeArray);
  1716. return skill;
  1717. }).sort((a,b)=>{
  1718. const a_ss = getCardActiveSkill(a, searchTypeArray), b_ss = getCardActiveSkill(b, searchTypeArray);
  1719. let a_pC = getIncreaseDamageCap(a_ss), b_pC = getIncreaseDamageCap(b_ss);
  1720. return a_pC - b_pC;
  1721. });
  1722. },
  1723. addition:memberCap_Addition
  1724. },
  1725. {name:"Increase Damage Cap - Self",otLangName:{chs:"增加伤害上限 buff - 自身",cht:"增加傷害上限 buff - 自身"},
  1726. function:cards=>{
  1727. const searchTypeArray = [241, 246, 247, 258];
  1728. return cards.filter(card=>{
  1729. const skill = getCardActiveSkill(card, searchTypeArray);
  1730. if (skill?.type === 258) return Boolean(skill.params[2] & 0b1);
  1731. else return skill;
  1732. }).sort((a,b)=>{
  1733. const a_ss = getCardActiveSkill(a, searchTypeArray), b_ss = getCardActiveSkill(b, searchTypeArray);
  1734. let a_pC = getIncreaseDamageCap(a_ss), b_pC = getIncreaseDamageCap(b_ss);
  1735. return a_pC - b_pC;
  1736. });
  1737. },
  1738. addition:memberCap_Addition
  1739. },
  1740. {name:"Increase Damage Cap - Leader",otLangName:{chs:"增加伤害上限 buff - 队长",cht:"增加傷害上限 buff - 隊長"},
  1741. function:cards=>{
  1742. const searchTypeArray = [258];
  1743. return cards.filter(card=>{
  1744. const skill = getCardActiveSkill(card, searchTypeArray);
  1745. return skill && Boolean(skill.params[2] & (0b10 | 0b100));
  1746. }).sort((a,b)=>{
  1747. const a_ss = getCardActiveSkill(a, searchTypeArray), b_ss = getCardActiveSkill(b, searchTypeArray);
  1748. let a_pC = getIncreaseDamageCap(a_ss), b_pC = getIncreaseDamageCap(b_ss);
  1749. return a_pC - b_pC;
  1750. });
  1751. },
  1752. addition:memberCap_Addition
  1753. },
  1754. {name:"Increase Damage Cap - Sub",otLangName:{chs:"增加伤害上限 buff - 队员",cht:"增加傷害上限 buff - 隊員"},
  1755. function:cards=>{
  1756. const searchTypeArray = [258];
  1757. return cards.filter(card=>{
  1758. const skill = getCardActiveSkill(card, searchTypeArray);
  1759. return skill && Boolean(skill.params[2] & 0b1000);
  1760. }).sort((a,b)=>{
  1761. const a_ss = getCardActiveSkill(a, searchTypeArray), b_ss = getCardActiveSkill(b, searchTypeArray);
  1762. let a_pC = getIncreaseDamageCap(a_ss), b_pC = getIncreaseDamageCap(b_ss);
  1763. return a_pC - b_pC;
  1764. });
  1765. },
  1766. addition:memberCap_Addition
  1767. },
  1768. {name:"Member ATK rate change",otLangName:{chs:"队员攻击力 buff",cht:"隊員攻擊力 buff"},
  1769. function:cards=>{
  1770. const searchTypeArray = [230];
  1771. return cards.filter(card=>{
  1772. const skill = getCardActiveSkill(card, searchTypeArray);
  1773. return skill;
  1774. }).sort((a,b)=>sortByParams(a, b, searchTypeArray, 2));
  1775. },
  1776. addition:memberATK_Addition
  1777. },
  1778. {name:"Member ATK rate change - Self",otLangName:{chs:"队员攻击力 buff - 自身",cht:"隊員攻擊力 buff - 自身"},
  1779. function:cards=>{
  1780. const searchTypeArray = [230];
  1781. return cards.filter(card=>{
  1782. const skill = getCardActiveSkill(card, searchTypeArray);
  1783. return skill && Boolean(skill.params[1] & 0b1);
  1784. }).sort((a,b)=>sortByParams(a, b, searchTypeArray, 2));
  1785. },
  1786. addition:memberATK_Addition
  1787. },
  1788. {name:"Member ATK rate change - Leader",otLangName:{chs:"队员攻击力 buff - 队长",cht:"隊員攻擊力 buff - 隊長"},
  1789. function:cards=>{
  1790. const searchTypeArray = [230];
  1791. return cards.filter(card=>{
  1792. const skill = getCardActiveSkill(card, searchTypeArray);
  1793. return skill && Boolean(skill.params[1] & (0b10 | 0b100));
  1794. }).sort((a,b)=>sortByParams(a, b, searchTypeArray, 2));
  1795. },
  1796. addition:memberATK_Addition
  1797. },
  1798. {name:"Member ATK rate change - Sub",otLangName:{chs:"队员攻击力 buff - 队员",cht:"隊員攻擊力 buff - 隊員"},
  1799. function:cards=>{
  1800. const searchTypeArray = [230];
  1801. return cards.filter(card=>{
  1802. const skill = getCardActiveSkill(card, searchTypeArray);
  1803. return skill && Boolean(skill.params[1] & 0b1000);
  1804. }).sort((a,b)=>sortByParams(a, b, searchTypeArray, 2));
  1805. },
  1806. addition:memberATK_Addition
  1807. },
  1808. {name:"Change self's Attr(sort by turns)",otLangName:{chs:"转换自身属性(按回合数排序)",cht:"轉換自身屬性(按回合數排序)"},
  1809. function:cards=>{
  1810. const searchTypeArray = [142];
  1811. return cards.filter(card=>{
  1812. const skill = getCardActiveSkill(card, searchTypeArray);
  1813. return skill;
  1814. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  1815. },
  1816. addition:card=>{
  1817. const searchTypeArray = [142];
  1818. const skill = getCardActiveSkill(card, searchTypeArray);
  1819. if (!skill) return;
  1820. const sk = skill.params;
  1821. const fragment = document.createDocumentFragment();
  1822. fragment.appendChild(document.createTextNode(`自→`));
  1823. fragment.appendChild(createOrbsList(sk[1]));
  1824. fragment.appendChild(document.createTextNode(`×${sk[0]}T`));
  1825. return fragment;
  1826. }
  1827. },
  1828. {name:"Bind self active skill",otLangName:{chs:"自封技能 debuff",cht:"自封技能 debuff"},
  1829. function:cards=>cards.filter(card=>{
  1830. const searchTypeArray = [214];
  1831. const skill = getCardActiveSkill(card, searchTypeArray);
  1832. return skill;
  1833. }),
  1834. addition:card=>{
  1835. const searchTypeArray = [214];
  1836. const skill = getCardActiveSkill(card, searchTypeArray);
  1837. if (!skill) return;
  1838. const sk = skill.params;
  1839. return document.createTextNode(`自封技${sk[0]}T`);
  1840. }
  1841. },
  1842. {name:"Remove assist",otLangName:{chs:"移除武器",cht:"移除武器"},
  1843. function:cards=>cards.filter(card=>{
  1844. const searchTypeArray = [250];
  1845. const skill = getCardActiveSkill(card, searchTypeArray);
  1846. return skill;
  1847. })
  1848. },
  1849. ]},
  1850. {group:true,name:"-----Player's HP change-----",otLangName:{chs:"-----玩家HP操纵类-----",cht:"-----玩家HP操縱類-----"}, functions: [
  1851. {name:"Heal after turn",otLangName:{chs:"回合结束回血 buff",cht:"回合結束回血 buff"},
  1852. function:cards=>{
  1853. const searchTypeArray = [179];
  1854. return cards.filter(card=>{
  1855. const skill = getCardActiveSkill(card, searchTypeArray);
  1856. return skill;
  1857. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  1858. },
  1859. addition:card=>{
  1860. const searchTypeArray = [179];
  1861. const skill = getCardActiveSkill(card, searchTypeArray);
  1862. if (!skill) return;
  1863. const sk = skill.params;
  1864. const fragment = document.createDocumentFragment();
  1865. fragment.append(createSkillIcon('auto-heal'));
  1866. fragment.append(`${sk[1]? sk[1].bigNumberToString() :`${sk[2]}%`}×${sk[0]}T`);
  1867. return fragment;
  1868. }
  1869. },
  1870. {name:"Heal immediately",otLangName:{chs:"玩家立刻回血",cht:"玩家立刻回血"},
  1871. function:cards=>{
  1872. return cards.filter(card=>{
  1873. const heal = healImmediately_Rate(card);
  1874. return Object.values(heal).some(v=>v);
  1875. })
  1876. .sort((a,b)=>{
  1877. const a_h = healImmediately_Rate(a), b_h = healImmediately_Rate(b);
  1878. const a_vs = Object.values(a_h), b_vs = Object.values(b_h);
  1879. const a_i = a_vs.findIndex(v=>v), b_i = b_vs.findIndex(v=>v);
  1880. let sortNum = a_i - b_i;
  1881. if (!sortNum)
  1882. {
  1883. sortNum = a_vs[a_i] - b_vs[b_i];
  1884. }
  1885. return sortNum;
  1886. });
  1887. },
  1888. addition:card=>{
  1889. const heal = healImmediately_Rate(card);
  1890. const fragment = document.createDocumentFragment();
  1891. fragment.append(createSkillIcon('heal', 'hp-incr'));
  1892. if (heal.scale)
  1893. fragment.append(`${heal.scale}%`);
  1894. if (heal.const)
  1895. fragment.append(`${heal.const.bigNumberToString()}点`);
  1896. if (heal.selfRcv)
  1897. fragment.append(`${heal.selfRcv/100}倍回复力`, );
  1898. if (heal.vampire)
  1899. fragment.append(`${heal.vampire}%伤害`);
  1900. return fragment;
  1901. }
  1902. },
  1903. {name:"Change team maximum HP",otLangName:{chs:"队伍最大 HP 变化",cht:"队伍最大 HP 變化"},
  1904. function:cards=>{
  1905. const searchTypeArray = [237];
  1906. return cards.filter(card=>{
  1907. const skill = getCardActiveSkill(card, searchTypeArray);
  1908. return skill;
  1909. }).sort((a,b)=>sortByParams(a,b,searchTypeArray,1));
  1910. },
  1911. addition:card=>{
  1912. const searchTypeArray = [237];
  1913. const skill = getCardActiveSkill(card, searchTypeArray);
  1914. if (!skill) return;
  1915. const sk = skill.params;
  1916. const fragment = document.createDocumentFragment();
  1917. fragment.append(createSkillIcon('maxhp-locked'), `${sk[1].bigNumberToString()}%×${sk[0]}T`);
  1918. return fragment;
  1919. }
  1920. },
  1921. {name:"Damage self(sort by rate)",otLangName:{chs:"玩家自残(HP 减少,按减少比率排序)",cht:"玩家自殘(HP 減少,按減少比率排序)"},
  1922. function:cards=>{
  1923. return cards.filter(card=>damageSelf_Rate(card)>0)
  1924. .sort((a,b)=>damageSelf_Rate(a) - damageSelf_Rate(b));
  1925. },
  1926. addition:card=>{
  1927. let rate = damageSelf_Rate(card);
  1928. if (rate < 100)
  1929. return `减少${rate}%`;
  1930. else
  1931. return `减少到1`;
  1932. }
  1933. },
  1934. ]},
  1935. {group:true,name:"-----Orbs States Change-----",otLangName:{chs:"-----改变宝珠状态类-----",cht:"-----改變寶珠狀態類-----"}, functions: [
  1936. {name:"Unlock",otLangName:{chs:"解锁",cht:"解鎖"},
  1937. function:cards=>cards.filter(card=>{
  1938. const searchTypeArray = [172];
  1939. const skill = getCardActiveSkill(card, searchTypeArray);
  1940. return skill;
  1941. })
  1942. },
  1943. {name:"Lock(Any color)",otLangName:{chs:"上锁(不限色)",cht:"上鎖(不限色)"},
  1944. function:cards=>cards.filter(card=>{
  1945. const searchTypeArray = [152];
  1946. const skill = getCardActiveSkill(card, searchTypeArray);
  1947. return skill;
  1948. }),
  1949. addition:lock_Addition
  1950. },
  1951. {name:"Lock(≥5 color)",otLangName:{chs:"上锁5色+心或全部",cht:"上鎖5色+心或全部"},
  1952. function:cards=>cards.filter(card=>{
  1953. const searchTypeArray = [152];
  1954. const skill = getCardActiveSkill(card, searchTypeArray);
  1955. return skill && (skill.params[0] & 63) === 63;
  1956. }),
  1957. addition:lock_Addition
  1958. },
  1959. {name:"Enhanced Orbs",otLangName:{chs:"强化宝珠",cht:"強化寶珠"},
  1960. function:cards=>{
  1961. const searchTypeArray = [52,91,140];
  1962. return cards.filter(card=>{
  1963. const skill = getCardActiveSkill(card, searchTypeArray);
  1964. return skill;
  1965. });
  1966. },
  1967. addition:card=>{
  1968. const searchTypeArray = [52,91,140];
  1969. const skill = getCardActiveSkill(card, searchTypeArray);
  1970. if (!skill) return;
  1971. const sk = skill.params;
  1972. let attrs = [];
  1973. switch (skill.type)
  1974. {
  1975. case 52:{
  1976. attrs.push(sk[0]); break;
  1977. }
  1978. case 91:{
  1979. attrs = sk.slice(0,-1); break;
  1980. }
  1981. case 140:{
  1982. attrs = Bin.unflags(sk[0]); break;
  1983. }
  1984. }
  1985. const fragment = document.createDocumentFragment();
  1986. fragment.appendChild(document.createTextNode(`强化`));
  1987. fragment.appendChild(createOrbsList(attrs));
  1988. return fragment;
  1989. }
  1990. },
  1991. {name:"Bind self matchable",otLangName:{chs:"自封消珠 debuff",cht:"自封消珠 debuff"},
  1992. function:cards=>cards.filter(card=>{
  1993. const searchTypeArray = [215];
  1994. const skill = getCardActiveSkill(card, searchTypeArray);
  1995. return skill;
  1996. }),
  1997. addition:card=>{
  1998. const searchTypeArray = [215];
  1999. const skill = getCardActiveSkill(card, searchTypeArray);
  2000. if (!skill) return;
  2001. const sk = skill.params;
  2002. const fragment = document.createDocumentFragment();
  2003. fragment.appendChild(document.createTextNode(`自封`));
  2004. fragment.appendChild(createOrbsList(Bin.unflags(sk[1] || 1)));
  2005. fragment.appendChild(document.createTextNode(`×${sk[0]}T`));
  2006. return fragment;
  2007. }
  2008. },
  2009. ]},
  2010. {group:true,name:"----- Buff -----",otLangName:{chs:"----- buff 类-----",cht:"----- buff 類-----"}, functions: [
  2011. {name:"Seamless Buff (Round ≥CD)",otLangName:{chs:"无缝 Buff (回合≥CD)",cht:"無縫 Buff (回合≥CD)"},
  2012. function:cards=>cards.filter(card=>{
  2013. function isLoopBuff(parsedSkill, cd) {
  2014. return parsedSkill.some(skill=>skill.kind == SkillKinds.ActiveTurns
  2015. && skill.turns >= cd);
  2016. }
  2017. //跳过0号技能的、会变身成别人的和无技能数据的
  2018. if (card.activeSkillId == 0 || card.henshinTo?.length>0) return false;
  2019. const skill = Skills[card.activeSkillId];
  2020. if (!skill) return false;
  2021. let cd = skill.initialCooldown - (skill.maxLevel - 1); //技能最短CD
  2022. //解析技能,如果是一般的技能,直接搜索有没有就可以了
  2023. let parsedActiveSkill = skillParser(card.activeSkillId);
  2024. if (isLoopBuff(parsedActiveSkill, cd)) return true;
  2025. //对于其他的多组类技能,则需要进一步判断,但是这类技能一般只需要看第一个就行
  2026. let parsedGroupSkill = parsedActiveSkill?.[0];
  2027. if (parsedGroupSkill.kind == SkillKinds.RandomSkills) { //随机类技能,CD固定,需要每个技能都符合
  2028. return parsedGroupSkill.skills.every(parsedSubSkill=>isLoopBuff(parsedSubSkill, cd));
  2029. }
  2030. //进化类技能,排除循环进化,并只计算最后一级
  2031. if (parsedGroupSkill.kind == SkillKinds.EvolvedSkills && !parsedGroupSkill.loop) {
  2032. let lastIdx = parsedGroupSkill.params.length - 1;
  2033. let subSkill = Skills[parsedGroupSkill.params[lastIdx]];
  2034. let subCd = subSkill.initialCooldown - (subSkill.maxLevel - 1); //技能最短CD
  2035. let parsedSubSkill = parsedGroupSkill.skills[lastIdx];
  2036. if (isLoopBuff(parsedSubSkill, subCd)) return true;
  2037. }
  2038. return false;
  2039. })
  2040. },
  2041. {name:"RCV rate change",otLangName:{chs:"回复力 buff(顶回复)",cht:"回覆力 buff(頂回復)"},
  2042. function:cards=>{
  2043. return cards.filter(card=>{
  2044. const atkbuff = rcvBuff_Rate(card);
  2045. return atkbuff.skilltype > 0;
  2046. }).sort((a,b)=>{
  2047. let a_pC = rcvBuff_Rate(a), b_pC = rcvBuff_Rate(b);
  2048. let sortNum = a_pC.skilltype - b_pC.skilltype;
  2049. if (sortNum == 0)
  2050. sortNum = a_pC.rate - b_pC.rate;
  2051. if (sortNum == 0)
  2052. sortNum = a_pC.turns - b_pC.turns;
  2053. return sortNum;
  2054. });
  2055. },
  2056. addition:card=>{
  2057. const atkbuff = rcvBuff_Rate(card);
  2058. const fragment = document.createDocumentFragment();
  2059. fragment.appendChild(createOrbsList([5]));
  2060. if (atkbuff.skilltype == 0) return fragment;
  2061. if (atkbuff.skilltype == 1)
  2062. {
  2063. fragment.appendChild(document.createTextNode(`+${atkbuff.rate}%/`));
  2064. if (atkbuff.awoken.length)
  2065. fragment.appendChild(creatAwokenList(atkbuff.awoken));
  2066. if (atkbuff.attrs.length)
  2067. fragment.appendChild(createOrbsList(atkbuff.attrs));
  2068. if (atkbuff.types.length)
  2069. fragment.appendChild(createTypesList(atkbuff.types));
  2070. fragment.appendChild(document.createTextNode(`×${atkbuff.turns}T`));
  2071. }else if (atkbuff.skilltype == 2)
  2072. {
  2073. if (atkbuff.attrs.length)
  2074. fragment.appendChild(createOrbsList(atkbuff.attrs));
  2075. if (atkbuff.types.length)
  2076. fragment.appendChild(createTypesList(atkbuff.types));
  2077. fragment.appendChild(document.createTextNode(`×${atkbuff.rate / 100}`));
  2078. fragment.appendChild(document.createTextNode(`×${atkbuff.turns}T`));
  2079. }
  2080. return fragment;
  2081. }
  2082. },
  2083. {name:"Team ATK rate change",otLangName:{chs:"全队攻击力 buff",cht:"全隊攻擊力 buff"},
  2084. function:cards=>{
  2085. return cards.filter(card=>{
  2086. const atkbuff = atkBuff_Rate(card);
  2087. return atkbuff.skilltype > 0;
  2088. }).sort((a,b)=>{
  2089. let a_pC = atkBuff_Rate(a), b_pC = atkBuff_Rate(b);
  2090. let sortNum = a_pC.skilltype - b_pC.skilltype;
  2091. if (sortNum == 0)
  2092. sortNum = a_pC.rate - b_pC.rate;
  2093. if (sortNum == 0)
  2094. sortNum = a_pC.turns - b_pC.turns;
  2095. return sortNum;
  2096. });
  2097. },
  2098. addition:card=>{
  2099. const atkbuff = atkBuff_Rate(card);
  2100. const fragment = document.createDocumentFragment();
  2101. if (atkbuff.skilltype == 0) return fragment;
  2102. if (atkbuff.skilltype == 1)
  2103. {
  2104. fragment.appendChild(document.createTextNode(`+${atkbuff.rate}%/`));
  2105. if (atkbuff.awoken.length)
  2106. fragment.appendChild(creatAwokenList(atkbuff.awoken));
  2107. if (atkbuff.attrs.length)
  2108. fragment.appendChild(createOrbsList(atkbuff.attrs));
  2109. if (atkbuff.types.length)
  2110. fragment.appendChild(createTypesList(atkbuff.types));
  2111. fragment.appendChild(document.createTextNode(`×${atkbuff.turns}T`));
  2112. }else if (atkbuff.skilltype == 2)
  2113. {
  2114. if (atkbuff.attrs.length)
  2115. fragment.appendChild(createOrbsList(atkbuff.attrs));
  2116. if (atkbuff.types.length)
  2117. fragment.appendChild(createTypesList(atkbuff.types));
  2118. fragment.appendChild(document.createTextNode(`×${atkbuff.rate / 100}`));
  2119. fragment.appendChild(document.createTextNode(`×${atkbuff.turns}T`));
  2120. }
  2121. return fragment;
  2122. }
  2123. },
  2124. {name:"Move time change",otLangName:{chs:"操作时间 buff(顶手指)",cht:"操作時間 buff(頂手指)"},
  2125. function:cards=>{
  2126. const searchTypeArray = [132];
  2127. return cards.filter(card=>{
  2128. const skill = getCardActiveSkill(card, searchTypeArray);
  2129. return skill;
  2130. }).sort((a,b)=>{
  2131. const a_s = getCardActiveSkill(a, searchTypeArray), b_s = getCardActiveSkill(b, searchTypeArray);
  2132. //将技能的手指类型转换为二进制01、10、11等形式,低位表示加固定秒,高位表示手指加倍
  2133. const a_t = Boolean(a_s.params[1]) | Boolean(a_s.params[2])<<1, b_t = Boolean(b_s.params[1]) | Boolean(b_s.params[2])<<1;
  2134. return (a_t - b_t) || ((a_t & b_t & 1) ? a_s.params[1] - b_s.params[1] : a_s.params[2] - b_s.params[2]);
  2135. });
  2136. },
  2137. addition:card=>{
  2138. const searchTypeArray = [132];
  2139. const skill = getCardActiveSkill(card, searchTypeArray);
  2140. if (!skill) return;
  2141. const sk = skill.params;
  2142. let str = "👆";
  2143. if (sk[1]) str += `${sk[1]>0?`+`:``}${sk[1]/10}S`;
  2144. if (sk[2]) str += `x${sk[2]/100}`;
  2145. str += `x${sk[0]}T`;
  2146. return str;
  2147. }
  2148. },
  2149. {name:"Adds combo(sort by combo)",otLangName:{chs:"加C buff(按C数排列)",cht:"加C buff(按C數排列)"},
  2150. function:cards=>{
  2151. const searchTypeArray = [160];
  2152. return cards.filter(card=>{
  2153. const skill = getCardActiveSkill(card, searchTypeArray);
  2154. return skill;
  2155. }).sort((a,b)=>{
  2156. const a_s = getCardActiveSkill(a, searchTypeArray), b_s = getCardActiveSkill(b, searchTypeArray);
  2157. return a_s.params[1] - b_s.params[1];
  2158. });
  2159. },
  2160. addition:card=>{
  2161. const searchTypeArray = [160];
  2162. const skill = getCardActiveSkill(card, searchTypeArray);
  2163. if (!skill) return;
  2164. const sk = skill.params;
  2165. return `+${sk[1]}C×${sk[0]}T`;
  2166. }
  2167. },
  2168. {name:"Reduce Damage for all Attr(sort by rate)",otLangName:{chs:"全属减伤 buff(按减伤比率排序)",cht:"全屬減傷 buff(按減傷比率排序)"},
  2169. function:cards=>{
  2170. const searchTypeArray = [3,156];
  2171. return cards.filter(card=>{
  2172. const skill = getCardActiveSkill(card, searchTypeArray);
  2173. if (!skill) return false;
  2174. if (skill.type == 156)
  2175. return skill.params[4]==3;
  2176. else
  2177. return true;
  2178. }).sort((a,b)=>{
  2179. const a_s = getCardActiveSkill(a, searchTypeArray), b_s = getCardActiveSkill(b, searchTypeArray);
  2180. let sortNum = b_s.type - a_s.type; //先分开宝石姬与非宝石姬
  2181. if (!sortNum)
  2182. {
  2183. let a_pC = a_s.params[a_s.type == 3 ? 1 : 5],b_pC = b_s.params[b_s.type == 3 ? 1 : 5];
  2184. sortNum = a_pC - b_pC;
  2185. }
  2186. return sortNum;
  2187. });
  2188. },
  2189. addition:card=>{
  2190. const searchTypeArray = [3,156];
  2191. const skill = getCardActiveSkill(card, searchTypeArray);
  2192. if (!skill) return;
  2193. const sk = skill.params;
  2194. const fragment = document.createDocumentFragment();
  2195. if (skill.type == 156)
  2196. {
  2197. fragment.appendChild(document.createTextNode(`${sk[5]}%/`));
  2198. const awokenArr = sk.slice(1,4).filter(s=>s>0);
  2199. fragment.appendChild(creatAwokenList(awokenArr));
  2200. fragment.appendChild(document.createTextNode(`×${sk[0]}T`));
  2201. }else
  2202. {
  2203. fragment.appendChild(document.createTextNode(`${sk[1]}%×${sk[0]}T`));
  2204. }
  2205. return fragment;
  2206. }
  2207. },
  2208. {name:"Reduce 100% Damage(invincible, sort by turns)",otLangName:{chs:"全属减伤 100%(无敌)",cht:"全屬減傷 100%(無敵)"},
  2209. function:cards=>{
  2210. const searchTypeArray = [3];
  2211. return cards.filter(card=>{
  2212. const skill = getCardActiveSkill(card, searchTypeArray);
  2213. return skill && skill.params[1]>=100;
  2214. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  2215. },
  2216. addition:card=>{
  2217. const searchTypeArray = [3];
  2218. const skill = getCardActiveSkill(card, searchTypeArray);
  2219. if (!skill) return;
  2220. const sk = skill.params;
  2221. return `无敌×${sk[0]}T`;
  2222. }
  2223. },
  2224. {name:"Reduce all Damage for designated Attr(sort by turns)",otLangName:{chs:"限属减伤 buff(按回合排序排序)",cht:"限屬減傷 buff(按回合排序排序)"},
  2225. function:cards=>{
  2226. const searchTypeArray = [21];
  2227. return cards.filter(card=>{
  2228. const skill = getCardActiveSkill(card, searchTypeArray);
  2229. return skill;
  2230. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  2231. },
  2232. addition:card=>{
  2233. const searchTypeArray = [21];
  2234. const skill = getCardActiveSkill(card, searchTypeArray);
  2235. if (!skill) return;
  2236. const sk = skill.params;
  2237. const colors = [sk[1]];
  2238. const fragment = document.createDocumentFragment();
  2239. fragment.appendChild(document.createTextNode(`-`));
  2240. fragment.appendChild(createOrbsList(colors));
  2241. fragment.appendChild(document.createTextNode(`×${sk[0]}T`));
  2242. return fragment;
  2243. }
  2244. },
  2245. {name:"Mass Attacks(sort by turns)",otLangName:{chs:"变为全体攻击(按回合数排序)",cht:"變爲全體攻擊(按回合數排序)"},
  2246. function:cards=>{
  2247. const searchTypeArray = [51];
  2248. return cards.filter(card=>{
  2249. const skill = getCardActiveSkill(card, searchTypeArray);
  2250. return skill;
  2251. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  2252. },
  2253. addition:card=>{
  2254. const searchTypeArray = [51];
  2255. const skill = getCardActiveSkill(card, searchTypeArray);
  2256. if (!skill) return;
  2257. const sk = skill.params;
  2258. return `全体×${sk[0]}T`;
  2259. }
  2260. },
  2261. {name:"Rate by state count(Jewel Princess)",otLangName:{chs:"以状态数量为倍率类技能(宝石姬)",cht:"以狀態數量爲倍率類技能(寶石姬)"},
  2262. function:cards=>cards.filter(card=>{
  2263. const searchTypeArray = [156,168,228,231];
  2264. const skill = getCardActiveSkill(card, searchTypeArray);
  2265. return skill;
  2266. })
  2267. },
  2268. ]},
  2269. {group:true,name:"-----For Enemy-----",otLangName:{chs:"-----对敌 buff 类-----",cht:"-----對敵 buff 類-----"}, functions: [
  2270. {name:"Menace(sort by turns)",otLangName:{chs:"威吓(按推迟回合排序)",cht:"威嚇(按推遲迴合排序)"},
  2271. function:cards=>{
  2272. const searchTypeArray = [18];
  2273. return cards.filter(card=>{
  2274. const skill = getCardActiveSkill(card, searchTypeArray);
  2275. return skill;
  2276. }).sort((a,b)=>sortByParams(a,b,searchTypeArray,0));
  2277. },
  2278. addition:card=>{
  2279. const searchTypeArray = [18];
  2280. const skill = getCardActiveSkill(card, searchTypeArray);
  2281. if (!skill) return;
  2282. const sk = skill.params;
  2283. return document.createTextNode(`威吓×${sk[0]}T`);
  2284. }
  2285. },
  2286. {name:"Reduces enemies' DEF(sort by rate)",otLangName:{chs:"破防(按防御减少比例排序)",cht:"破防(按防禦減少比例排序)"},
  2287. function:cards=>{
  2288. const searchTypeArray = [19];
  2289. return cards.filter(card=>{
  2290. const skill = getCardActiveSkill(card, searchTypeArray);
  2291. return skill;
  2292. }).sort((a,b)=>sortByParams(a,b,searchTypeArray,1,0));
  2293. },
  2294. addition:card=>{
  2295. const searchTypeArray = [19];
  2296. const skill = getCardActiveSkill(card, searchTypeArray);
  2297. if (!skill) return;
  2298. const sk = skill.params;
  2299. return `破防${sk[1]}%×${sk[0]}T`;
  2300. }
  2301. },
  2302. {name:"Poisons enemies(sort by rate)",otLangName:{chs:"中毒(按毒伤比率排序)",cht:"中毒(按毒傷比率排序)"},
  2303. function:cards=>{
  2304. const searchTypeArray = [4];
  2305. return cards.filter(card=>{
  2306. const skill = getCardActiveSkill(card, searchTypeArray);
  2307. return skill;
  2308. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  2309. },
  2310. addition:card=>{
  2311. const searchTypeArray = [4];
  2312. const skill = getCardActiveSkill(card, searchTypeArray);
  2313. if (!skill) return;
  2314. const sk = skill.params;
  2315. return `攻击力×${sk[0]/100}倍`;
  2316. }
  2317. },
  2318. {name:"Change enemies's Attr(sort by attr)",otLangName:{chs:"改变敌人属性(按属性排序)",cht:"改變敵人屬性(按屬性排序)"},
  2319. function:cards=>{
  2320. return cards.filter(card=>{
  2321. return changeEnemiesAttr_Attr(card).attr != null;
  2322. }).sort((a,b)=>{
  2323. let a_pC = changeEnemiesAttr_Attr(a),b_pC = changeEnemiesAttr_Attr(b);
  2324. return a_pC.attr - b_pC.attr;
  2325. })
  2326. },
  2327. addition:card=>{
  2328. let change = changeEnemiesAttr_Attr(card);
  2329. const fragment = document.createDocumentFragment();
  2330. fragment.appendChild(document.createTextNode(`敌→`));
  2331. fragment.appendChild(createOrbsList(change.attr));
  2332. if (change.turns > 0)
  2333. fragment.appendChild(document.createTextNode(`×${change.turns}T`));
  2334. return fragment;
  2335. }
  2336. },
  2337. {name:"Counterattack buff(sort by rate)",otLangName:{chs:"受伤反击 buff(按倍率排序)",cht:"受傷反擊 buff(按倍率排序)"},
  2338. function:cards=>{
  2339. const searchTypeArray = [60];
  2340. return cards.filter(card=>{
  2341. const skill = getCardActiveSkill(card, searchTypeArray);
  2342. return skill;
  2343. }).sort((a,b)=>sortByParams(a,b,searchTypeArray,1));
  2344. },
  2345. addition:card=>{
  2346. const searchTypeArray = [60];
  2347. const skill = getCardActiveSkill(card, searchTypeArray);
  2348. if (!skill) return;
  2349. const sk = skill.params;
  2350. const fragment = document.createDocumentFragment();
  2351. fragment.appendChild(document.createTextNode(`${sk[1]/100}倍`));
  2352. fragment.appendChild(createOrbsList(sk[2]));
  2353. fragment.appendChild(document.createTextNode(`×${sk[0]}T`));
  2354. return fragment;
  2355. }
  2356. },
  2357. ]},
  2358. {group:true,name:"-----Board States Change-----",otLangName:{chs:"-----改变板面状态类-----",cht:"-----改變板面狀態類-----"}, functions: [
  2359. {name:"Replaces all Orbs",otLangName:{chs:"刷版",cht:"刷版"},
  2360. function:cards=>cards.filter(card=>{
  2361. const searchTypeArray = [10];
  2362. const skill = getCardActiveSkill(card, searchTypeArray);
  2363. return skill;
  2364. })
  2365. },
  2366. {name:"No Skyfall(sort by turns)",otLangName:{chs:"无天降 buff(按回合排序)",cht:"無天降 buff(按回合排序)"},
  2367. function:cards=>{
  2368. const searchTypeArray = [184];
  2369. return cards.filter(card=>{
  2370. const skill = getCardActiveSkill(card, searchTypeArray);
  2371. return skill;
  2372. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  2373. },
  2374. addition:card=>{
  2375. const searchTypeArray = [184];
  2376. const skill = getCardActiveSkill(card, searchTypeArray);
  2377. if (!skill) return;
  2378. const sk = skill.params;
  2379. return `无↓×${sk[0]}T`;
  2380. }
  2381. },
  2382. {name:"Creates Roulette Orb",otLangName:{chs:"生成轮盘位 buff(转转)",cht:"生成輪盤位 buff(轉轉)"},
  2383. function:cards=>{
  2384. const searchTypeArray = [207, 249];
  2385. return cards.filter(card=>{
  2386. const skill = getCardActiveSkill(card, searchTypeArray);
  2387. return skill;
  2388. }).sort((a,b)=>{
  2389. const a_s = getCardActiveSkill(a, searchTypeArray),
  2390. b_s = getCardActiveSkill(b, searchTypeArray);
  2391. return (a_s.type - b_s.type) || !a_s.params[7] - !b_s.params[7] || a_s.params[0] - b_s.params[0];
  2392. });
  2393. },
  2394. addition:card=>{
  2395. const searchTypeArray = [207, 249];
  2396. const skill = getCardActiveSkill(card, searchTypeArray);
  2397. if (!skill) return;
  2398. const sk = skill.params;
  2399. const fragment = document.createDocumentFragment();
  2400. fragment.append(createSkillIcon('board-roulette'));
  2401. if (skill.type == 249) {
  2402. fragment.append(createOrbsList(Bin.unflags(sk[1])));
  2403. }
  2404. fragment.append(`${sk[7]? sk[7] : '固定'+sk.slice(2,7).flatMap(Bin.unflags).length }`,`×${sk[0]}T`);
  2405. return fragment;
  2406. }
  2407. },
  2408. {name:"Creates Cloud",otLangName:{chs:"生成云 debuff",cht:"生成雲 debuff"},
  2409. function:cards=>{
  2410. const searchTypeArray = [238];
  2411. return cards.filter(card=>{
  2412. const skill = getCardActiveSkill(card, searchTypeArray);
  2413. return skill;
  2414. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  2415. },
  2416. addition:card=>{
  2417. const searchTypeArray = [238];
  2418. const skill = getCardActiveSkill(card, searchTypeArray);
  2419. if (!skill) return;
  2420. const sk = skill.params;
  2421. return `${sk[1] * sk[2]}个×${sk[0]}T`;
  2422. }
  2423. },
  2424. {name:"Creates Cloud",otLangName:{chs:"生成封条 debuff",cht:"生成封条 debuff"},
  2425. function:cards=>{
  2426. const searchTypeArray = [239];
  2427. return cards.filter(card=>{
  2428. const skill = getCardActiveSkill(card, searchTypeArray);
  2429. return skill;
  2430. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  2431. },
  2432. addition:card=>{
  2433. const searchTypeArray = [239];
  2434. const skill = getCardActiveSkill(card, searchTypeArray);
  2435. if (!skill) return;
  2436. const sk = skill.params;
  2437. const colums = Bin.unflags(sk[1]), rows = Bin.unflags(sk[2]);
  2438. const fragment = document.createDocumentFragment();
  2439. if (colums.length)
  2440. fragment.append(`${colums.length}竖`);
  2441. if (rows.length)
  2442. fragment.append(`${rows.length}横`);
  2443. fragment.append(`×${sk[0]}T`);
  2444. return fragment;
  2445. }
  2446. },
  2447. {name:"Creates Deep Dark Orb",otLangName:{chs:"生成超暗闇 debuff",cht:"生成超暗闇 debuff"},
  2448. function:cards=>{
  2449. const searchTypeArray = [251];
  2450. return cards.filter(card=>{
  2451. const skill = getCardActiveSkill(card, searchTypeArray);
  2452. return skill;
  2453. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  2454. },
  2455. addition:card=>{
  2456. const searchTypeArray = [251];
  2457. const skill = getCardActiveSkill(card, searchTypeArray);
  2458. if (!skill) return;
  2459. const sk = skill.params;
  2460. return `${sk[1] == sk[2] ? sk[1] : sk[1] +"~"+ sk[2]}个×${sk[0]}T`;
  2461. }
  2462. },
  2463. {name:"Change Board Size",otLangName:{chs:"改变板面大小 buff",cht:"改變板面大小 buff"},
  2464. function:cards=>{
  2465. const searchTypeArray = [244];
  2466. return cards.filter(card=>{
  2467. const skill = getCardActiveSkill(card, searchTypeArray);
  2468. return skill;
  2469. }).sort((a,b)=>sortByParams(a,b,searchTypeArray,1));
  2470. },
  2471. addition:card=>{
  2472. const searchTypeArray = [244];
  2473. const skill = getCardActiveSkill(card, searchTypeArray);
  2474. if (!skill) return;
  2475. const sk = skill.params;
  2476. let width, height;
  2477. switch (sk[1]) {
  2478. case 1: {
  2479. width = 7;
  2480. height = 6;
  2481. break;
  2482. }
  2483. case 2: {
  2484. width = 5;
  2485. height = 3;
  2486. break;
  2487. }
  2488. case 3: {
  2489. width = 6;
  2490. height = 5;
  2491. break;
  2492. }
  2493. default: {
  2494. width = 6;
  2495. height = 5;
  2496. }
  2497. }
  2498. return `[${width}×${height}]×${sk[0]}T`;
  2499. }
  2500. },
  2501. ]},
  2502. {group:true,name:"-----Orbs Drop-----",otLangName:{chs:"----- 珠子掉落 类-----",cht:"----- 珠子掉落 類-----"}, functions: [
  2503. {name:"Drop Enhanced Orbs(sort by turns)",otLangName:{chs:"掉落强化宝珠(按回合排序)buff",cht:"掉落強化寶珠(按回合排序)buff"},
  2504. function:cards=>{
  2505. const searchTypeArray = [180];
  2506. return cards.filter(card=>{
  2507. const skill = getCardActiveSkill(card, searchTypeArray);
  2508. return skill;
  2509. }).sort((a,b)=>sortByParams(a,b,searchTypeArray,1));
  2510. },
  2511. addition:card=>{
  2512. const searchTypeArray = [180];
  2513. const skill = getCardActiveSkill(card, searchTypeArray);
  2514. if (!skill) return;
  2515. const sk = skill.params;
  2516. return `${sk[1]}%×${sk[0]}T`;
  2517. }
  2518. },
  2519. {name:"Drop locked orbs(any color, sort by turns)",otLangName:{chs:"掉锁(不限色,按回合排序)",cht:"掉鎖(不限色,按回合排序)"},
  2520. function:cards=>{
  2521. const searchTypeArray = [205];
  2522. return cards.filter(card=>{
  2523. const skill = getCardActiveSkill(card, searchTypeArray);
  2524. return skill;
  2525. }).sort((a,b)=>sortByParams(a,b,searchTypeArray,1));
  2526. },
  2527. addition:dropLock_Addition
  2528. },
  2529. {name:"Drop locked orbs(≥5 color, sort by turns)",otLangName:{chs:"掉锁5色+心或全部(按回合排序)",cht:"掉鎖5色+心或全部(按回合排序)"},
  2530. function:cards=>{
  2531. const searchTypeArray = [205];
  2532. return cards.filter(card=>{
  2533. const skill = getCardActiveSkill(card, searchTypeArray);
  2534. return skill && (skill.params[0] & 63) === 63;
  2535. }).sort((a,b)=>sortByParams(a,b,searchTypeArray,1));
  2536. },
  2537. addition:dropLock_Addition
  2538. },
  2539. {name:"Drop rate increases",otLangName:{chs:"掉落率提升 buff",cht:"掉落率提升 buff"},
  2540. function:cards=>cards.filter(card=>{
  2541. const searchTypeArray = [126];
  2542. const skill = getCardActiveSkill(card, searchTypeArray);
  2543. return skill;
  2544. }),
  2545. addition:dropOrb_Addition
  2546. },
  2547. {name:"Drop rate - Attr. - Jammers/Poison",otLangName:{chs:"掉落率提升-属性-毒、废(顶毒)",cht:"掉落率提升-屬性-毒、廢(頂毒)"},
  2548. function:cards=>cards.filter(card=>{
  2549. const searchTypeArray = [126];
  2550. const skill = getCardActiveSkill(card, searchTypeArray);
  2551. return skill && (skill.params[0] & 960); // 960 = 二进制 1111000000
  2552. }),
  2553. addition:dropOrb_Addition
  2554. },
  2555. {name:"Drop rate - 99 turns",otLangName:{chs:"掉落率提升-持续99回合",cht:"掉落率提升-持續99回合"},
  2556. function:cards=>cards.filter(card=>{
  2557. const searchTypeArray = [126];
  2558. const skill = getCardActiveSkill(card, searchTypeArray);
  2559. return skill && skill.params[1] >= 99;
  2560. }),
  2561. addition:dropOrb_Addition
  2562. },
  2563. {name:"Drop rate - 100% rate",otLangName:{chs:"掉落率提升-100%几率",cht:"掉落率提升-100%幾率"},
  2564. function:cards=>cards.filter(card=>{
  2565. const searchTypeArray = [126];
  2566. const skill = getCardActiveSkill(card, searchTypeArray);
  2567. return skill && skill.params[3] == 100;
  2568. }),
  2569. addition:dropOrb_Addition
  2570. },
  2571. {name:"Drop Nail Orbs(sort by turns)",otLangName:{chs:"掉落钉珠(按回合排序)buff",cht:"掉落釘珠(按回合排序)buff"},
  2572. function:cards=>{
  2573. const searchTypeArray = [226];
  2574. return cards.filter(card=>{
  2575. const skill = getCardActiveSkill(card, searchTypeArray);
  2576. return skill;
  2577. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  2578. },
  2579. addition:card=>{
  2580. const searchTypeArray = [226];
  2581. const skill = getCardActiveSkill(card, searchTypeArray);
  2582. if (!skill) return;
  2583. const sk = skill.params;
  2584. const fragment = document.createDocumentFragment();
  2585. fragment.append(createSkillIcon('orb-nail'), `${sk[1]}%×${sk[0]}T`);
  2586. return fragment;
  2587. }
  2588. },
  2589. {name:"Drop Thorn Orbs(sort by turns)",otLangName:{chs:"掉落荆棘(按回合排序)debuff",cht:"掉落荊棘(按回合排序)debuff"},
  2590. function:cards=>{
  2591. const searchTypeArray = [243];
  2592. return cards.filter(card=>{
  2593. const skill = getCardActiveSkill(card, searchTypeArray);
  2594. return skill;
  2595. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  2596. },
  2597. addition:card=>{
  2598. const searchTypeArray = [243];
  2599. const skill = getCardActiveSkill(card, searchTypeArray);
  2600. if (!skill) return;
  2601. const sk = skill.params;
  2602. const fragment = document.createDocumentFragment();
  2603. fragment.append(createSkillIcon('orb-thorn'));
  2604. if ((sk[1] & 0b1111111111) != 1023) {
  2605. let attrs = Bin.unflags(sk[1]);
  2606. fragment.append(createOrbsList(attrs));
  2607. }
  2608. fragment.append(`${sk[3]}%×${sk[0]}T`, document.createElement("br"), "/" ,createSkillIcon('maxhp-locked'), `${sk[2]}%`);
  2609. return fragment;
  2610. }
  2611. },
  2612. {name:"Prediction of falling",otLangName:{chs:"预测掉落 buff",cht:"預測掉落 buff"},
  2613. function:cards=>{
  2614. const searchTypeArray = [253];
  2615. return cards.filter(card=>{
  2616. const skill = getCardActiveSkill(card, searchTypeArray);
  2617. return skill;
  2618. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  2619. },
  2620. addition:card=>{
  2621. const searchTypeArray = [253];
  2622. const skill = getCardActiveSkill(card, searchTypeArray);
  2623. if (!skill) return;
  2624. const sk = skill.params;
  2625. const fragment = document.createDocumentFragment();
  2626. fragment.append(createSkillIcon('prediction-falling'));
  2627. fragment.append(`×${sk[0]}T`);
  2628. return fragment;
  2629. }
  2630. },
  2631. ]},
  2632. {group:true,name:"-----Change all Orbs-----",otLangName:{chs:"-----洗板类-----",cht:"-----洗板類-----"}, functions: [
  2633. {name:"Changes all Orbs to any",otLangName:{chs:"洗版-任意色",cht:"洗版-任意色"},
  2634. function:cards=>cards.filter(card=>{
  2635. const searchTypeArray = [71];
  2636. const skill = getCardActiveSkill(card, searchTypeArray);
  2637. return skill;
  2638. }),
  2639. addition:boardChange_Addition
  2640. },
  2641. {name:"Changes all Orbs to 1 color(Farm)",otLangName:{chs:"洗版-1色(花火)",cht:"洗版-1色(花火)"},
  2642. function:cards=>cards.filter(card=>{
  2643. const searchTypeArray = [71];
  2644. const skill = getCardActiveSkill(card, searchTypeArray);
  2645. return boardChange_ColorTypes(skill).length == 1;
  2646. }),
  2647. addition:boardChange_Addition
  2648. },
  2649. {name:"Changes all Orbs to 2 color",otLangName:{chs:"洗版-2色",cht:"洗版-2色"},
  2650. function:cards=>cards.filter(card=>{
  2651. const searchTypeArray = [71];
  2652. const skill = getCardActiveSkill(card, searchTypeArray);
  2653. return boardChange_ColorTypes(skill).length == 2;
  2654. }),
  2655. addition:boardChange_Addition
  2656. },
  2657. {name:"Changes all Orbs to 3 color",otLangName:{chs:"洗版-3色",cht:"洗版-3色"},
  2658. function:cards=>cards.filter(card=>{
  2659. const searchTypeArray = [71];
  2660. const skill = getCardActiveSkill(card, searchTypeArray);
  2661. return boardChange_ColorTypes(skill).length == 3;
  2662. }),
  2663. addition:boardChange_Addition
  2664. },
  2665. {name:"Changes all Orbs to 4 color",otLangName:{chs:"洗版-4色",cht:"洗版-4色"},
  2666. function:cards=>cards.filter(card=>{
  2667. const searchTypeArray = [71];
  2668. const skill = getCardActiveSkill(card, searchTypeArray);
  2669. return boardChange_ColorTypes(skill).length == 4;
  2670. }),
  2671. addition:boardChange_Addition
  2672. },
  2673. {name:"Changes all Orbs to 5 color",otLangName:{chs:"洗版-5色",cht:"洗版-5色"},
  2674. function:cards=>cards.filter(card=>{
  2675. const searchTypeArray = [71];
  2676. const skill = getCardActiveSkill(card, searchTypeArray);
  2677. return boardChange_ColorTypes(skill).length == 5;
  2678. }),
  2679. addition:boardChange_Addition
  2680. },
  2681. {name:"Changes all Orbs to ≥6 color",otLangName:{chs:"洗版-6色以上",cht:"洗版-6色以上"},
  2682. function:cards=>cards.filter(card=>{
  2683. const searchTypeArray = [71];
  2684. const skill = getCardActiveSkill(card, searchTypeArray);
  2685. return boardChange_ColorTypes(skill).length >= 6;
  2686. }),
  2687. addition:boardChange_Addition
  2688. },
  2689. {name:"Changes all Orbs - include Fire",otLangName:{chs:"洗版-含火",cht:"洗版-含火"},
  2690. function:cards=>cards.filter(card=>{
  2691. const searchTypeArray = [71];
  2692. const skill = getCardActiveSkill(card, searchTypeArray);
  2693. return boardChange_ColorTypes(skill).includes(0);
  2694. }),
  2695. addition:boardChange_Addition
  2696. },
  2697. {name:"Changes all Orbs - include Water",otLangName:{chs:"洗版-含水",cht:"洗版-含水"},
  2698. function:cards=>cards.filter(card=>{
  2699. const searchTypeArray = [71];
  2700. const skill = getCardActiveSkill(card, searchTypeArray);
  2701. return boardChange_ColorTypes(skill).includes(1);
  2702. }),
  2703. addition:boardChange_Addition
  2704. },
  2705. {name:"Changes all Orbs - include Wood",otLangName:{chs:"洗版-含木",cht:"洗版-含木"},
  2706. function:cards=>cards.filter(card=>{
  2707. const searchTypeArray = [71];
  2708. const skill = getCardActiveSkill(card, searchTypeArray);
  2709. return boardChange_ColorTypes(skill).includes(2);
  2710. }),
  2711. addition:boardChange_Addition
  2712. },
  2713. {name:"Changes all Orbs - include Light",otLangName:{chs:"洗版-含光",cht:"洗版-含光"},
  2714. function:cards=>cards.filter(card=>{
  2715. const searchTypeArray = [71];
  2716. const skill = getCardActiveSkill(card, searchTypeArray);
  2717. return boardChange_ColorTypes(skill).includes(3);
  2718. }),
  2719. addition:boardChange_Addition
  2720. },
  2721. {name:"Changes all Orbs - include Dark",otLangName:{chs:"洗版-含暗",cht:"洗版-含暗"},
  2722. function:cards=>cards.filter(card=>{
  2723. const searchTypeArray = [71];
  2724. const skill = getCardActiveSkill(card, searchTypeArray);
  2725. return boardChange_ColorTypes(skill).includes(4);
  2726. }),
  2727. addition:boardChange_Addition
  2728. },
  2729. {name:"Changes all Orbs - include Heart",otLangName:{chs:"洗版-含心",cht:"洗版-含心"},
  2730. function:cards=>cards.filter(card=>{
  2731. const searchTypeArray = [71];
  2732. const skill = getCardActiveSkill(card, searchTypeArray);
  2733. return boardChange_ColorTypes(skill).includes(5);
  2734. }),
  2735. addition:boardChange_Addition
  2736. },
  2737. {name:"Changes all Orbs - include Jammers/Poison",otLangName:{chs:"洗版-含毒废",cht:"洗版-含毒廢"},
  2738. function:cards=>cards.filter(card=>{
  2739. const searchTypeArray = [71];
  2740. const skill = getCardActiveSkill(card, searchTypeArray);
  2741. const colors = boardChange_ColorTypes(skill);
  2742. return colors.includes(6)
  2743. || colors.includes(7)
  2744. || colors.includes(8)
  2745. || colors.includes(9);
  2746. }),
  2747. addition:boardChange_Addition
  2748. },
  2749. ]},
  2750. {group:true,name:"-----Orbs Change-----",otLangName:{chs:"-----指定色转珠类-----",cht:"-----指定色轉珠類-----"}, functions: [
  2751. {name:"Orbs Change - to Fire",otLangName:{chs:"转珠-变为-火",cht:"轉珠-變爲-火"},
  2752. function:cards=>cards.filter(card=>{
  2753. const searchTypeArray = [9,20,154];
  2754. const skills = getCardActiveSkills(card, searchTypeArray);
  2755. if (!skills.length) return false;
  2756. let parsedSkills = skills.flatMap(skill=>orbsChangeParse(skill));
  2757. return parsedSkills.some(p=>p.to.includes(0));
  2758. }),
  2759. addition:changeOrbs_Addition
  2760. },
  2761. {name:"Orbs Change - to Water",otLangName:{chs:"转珠-变为-水",cht:"轉珠-變爲-水"},
  2762. function:cards=>cards.filter(card=>{
  2763. const searchTypeArray = [9,20,154];
  2764. const skills = getCardActiveSkills(card, searchTypeArray);
  2765. if (!skills.length) return false;
  2766. let parsedSkills = skills.flatMap(skill=>orbsChangeParse(skill));
  2767. return parsedSkills.some(p=>p.to.includes(1));
  2768. }),
  2769. addition:changeOrbs_Addition
  2770. },
  2771. {name:"Orbs Change - to Wood",otLangName:{chs:"转珠-变为-木",cht:"轉珠-變爲-木"},
  2772. function:cards=>cards.filter(card=>{
  2773. const searchTypeArray = [9,20,154];
  2774. const skills = getCardActiveSkills(card, searchTypeArray);
  2775. if (!skills.length) return false;
  2776. let parsedSkills = skills.flatMap(skill=>orbsChangeParse(skill));
  2777. return parsedSkills.some(p=>p.to.includes(2));
  2778. }),
  2779. addition:changeOrbs_Addition
  2780. },
  2781. {name:"Orbs Change - to Light",otLangName:{chs:"转珠-变为-光",cht:"轉珠-變爲-光"},
  2782. function:cards=>cards.filter(card=>{
  2783. const searchTypeArray = [9,20,154];
  2784. const skills = getCardActiveSkills(card, searchTypeArray);
  2785. if (!skills.length) return false;
  2786. let parsedSkills = skills.flatMap(skill=>orbsChangeParse(skill));
  2787. return parsedSkills.some(p=>p.to.includes(3));
  2788. }),
  2789. addition:changeOrbs_Addition
  2790. },
  2791. {name:"Orbs Change - to Dark",otLangName:{chs:"转珠-变为-暗",cht:"轉珠-變爲-暗"},
  2792. function:cards=>cards.filter(card=>{
  2793. const searchTypeArray = [9,20,154];
  2794. const skills = getCardActiveSkills(card, searchTypeArray);
  2795. if (!skills.length) return false;
  2796. let parsedSkills = skills.flatMap(skill=>orbsChangeParse(skill));
  2797. return parsedSkills.some(p=>p.to.includes(4));
  2798. }),
  2799. addition:changeOrbs_Addition
  2800. },
  2801. {name:"Orbs Change - to Heal",otLangName:{chs:"转珠-变为-心",cht:"轉珠-變爲-心"},
  2802. function:cards=>cards.filter(card=>{
  2803. const searchTypeArray = [9,20,154];
  2804. const skills = getCardActiveSkills(card, searchTypeArray);
  2805. if (!skills.length) return false;
  2806. let parsedSkills = skills.flatMap(skill=>orbsChangeParse(skill));
  2807. return parsedSkills.some(p=>p.to.includes(5));
  2808. }),
  2809. addition:changeOrbs_Addition
  2810. },
  2811. {name:"Orbs Change - to Jammers/Poison",otLangName:{chs:"转珠-变为-毒废",cht:"轉珠-變爲-毒廢"},
  2812. function:cards=>cards.filter(card=>{
  2813. const searchTypeArray = [9,20,154];
  2814. const skills = getCardActiveSkills(card, searchTypeArray);
  2815. if (!skills.length) return false;
  2816. let parsedSkills = skills.flatMap(skill=>orbsChangeParse(skill));
  2817. return parsedSkills.some(p=>p.to.includes(6) || p.to.includes(7) || p.to.includes(8) || p.to.includes(9));
  2818. }),
  2819. addition:changeOrbs_Addition
  2820. },
  2821. {name:"Orbs Change - from Fire",otLangName:{chs:"转珠-转走-火",cht:"轉珠-轉走-火"},
  2822. function:cards=>cards.filter(card=>{
  2823. const searchTypeArray = [9,20,154];
  2824. const skills = getCardActiveSkills(card, searchTypeArray);
  2825. if (!skills.length) return false;
  2826. let parsedSkills = skills.flatMap(skill=>orbsChangeParse(skill));
  2827. return parsedSkills.some(p=>p.from.includes(0));
  2828. }),
  2829. addition:changeOrbs_Addition
  2830. },
  2831. {name:"Orbs Change - from Water",otLangName:{chs:"转珠-转走-水",cht:"轉珠-轉走-水"},
  2832. function:cards=>cards.filter(card=>{
  2833. const searchTypeArray = [9,20,154];
  2834. const skills = getCardActiveSkills(card, searchTypeArray);
  2835. if (!skills.length) return false;
  2836. let parsedSkills = skills.flatMap(skill=>orbsChangeParse(skill));
  2837. return parsedSkills.some(p=>p.from.includes(1));
  2838. }),
  2839. addition:changeOrbs_Addition
  2840. },
  2841. {name:"Orbs Change - from Wood",otLangName:{chs:"转珠-转走-木",cht:"轉珠-轉走-木"},
  2842. function:cards=>cards.filter(card=>{
  2843. const searchTypeArray = [9,20,154];
  2844. const skills = getCardActiveSkills(card, searchTypeArray);
  2845. if (!skills.length) return false;
  2846. let parsedSkills = skills.flatMap(skill=>orbsChangeParse(skill));
  2847. return parsedSkills.some(p=>p.from.includes(2));
  2848. }),
  2849. addition:changeOrbs_Addition
  2850. },
  2851. {name:"Orbs Change - from Light",otLangName:{chs:"转珠-转走-光",cht:"轉珠-轉走-光"},
  2852. function:cards=>cards.filter(card=>{
  2853. const searchTypeArray = [9,20,154];
  2854. const skills = getCardActiveSkills(card, searchTypeArray);
  2855. if (!skills.length) return false;
  2856. let parsedSkills = skills.flatMap(skill=>orbsChangeParse(skill));
  2857. return parsedSkills.some(p=>p.from.includes(3));
  2858. }),
  2859. addition:changeOrbs_Addition
  2860. },
  2861. {name:"Orbs Change - from Dark",otLangName:{chs:"转珠-转走-暗",cht:"轉珠-轉走-暗"},
  2862. function:cards=>cards.filter(card=>{
  2863. const searchTypeArray = [9,20,154];
  2864. const skills = getCardActiveSkills(card, searchTypeArray);
  2865. if (!skills.length) return false;
  2866. let parsedSkills = skills.flatMap(skill=>orbsChangeParse(skill));
  2867. return parsedSkills.some(p=>p.from.includes(4));
  2868. }),
  2869. addition:changeOrbs_Addition
  2870. },
  2871. {name:"Orbs Change - from Heart",otLangName:{chs:"转珠-转走-心",cht:"轉珠-轉走-心"},
  2872. function:cards=>cards.filter(card=>{
  2873. const searchTypeArray = [9,20,154];
  2874. const skills = getCardActiveSkills(card, searchTypeArray);
  2875. if (!skills.length) return false;
  2876. let parsedSkills = skills.flatMap(skill=>orbsChangeParse(skill));
  2877. return parsedSkills.some(p=>p.from.includes(5));
  2878. }),
  2879. addition:changeOrbs_Addition
  2880. },
  2881. {name:"Orbs Change - from Jammers/Poison",otLangName:{chs:"转珠-转走-毒废",cht:"轉珠-轉走-毒廢"},
  2882. function:cards=>cards.filter(card=>{
  2883. const searchTypeArray = [9,20,154];
  2884. const skills = getCardActiveSkills(card, searchTypeArray);
  2885. if (!skills.length) return false;
  2886. let parsedSkills = skills.flatMap(skill=>orbsChangeParse(skill));
  2887. return parsedSkills.some(p=>p.from.includes(6) || p.to.includes(7) || p.to.includes(8) || p.to.includes(9));
  2888. }),
  2889. addition:changeOrbs_Addition
  2890. },
  2891. ]},
  2892. {group:true,name:"-----Create Orbs-----",otLangName:{chs:"-----随机产珠类-----",cht:"-----隨機產珠類-----"}, functions: [
  2893. {name:"Create 30 Orbs",otLangName:{chs:"固定30个产珠",cht:"固定30個產珠"},
  2894. function:cards=>cards.filter(card=>{
  2895. function is30(sk)
  2896. {
  2897. return Boolean(Bin.unflags(sk[1]).length * sk[0] == 30);
  2898. }
  2899. const searchTypeArray = [141];
  2900. const skill = getCardActiveSkill(card, searchTypeArray);
  2901. return skill && is30(skill.params);
  2902. }),
  2903. addition:generateOrbs_Addition
  2904. },
  2905. {name:"Create 15×2 Orbs",otLangName:{chs:"固定15×2产珠",cht:"固定15×2產珠"},
  2906. function:cards=>cards.filter(card=>{
  2907. function is1515(sk)
  2908. {
  2909. return Boolean(Bin.unflags(sk[1]).length == 2 && sk[0] == 15);
  2910. }
  2911. const searchTypeArray = [141];
  2912. const skill = getCardActiveSkill(card, searchTypeArray);
  2913. return skill && is1515(skill.params);
  2914. }),
  2915. addition:generateOrbs_Addition
  2916. },
  2917. {name:"Create Fire Orbs",otLangName:{chs:"产珠-生成-火",cht:"產珠-生成-火"},
  2918. function:cards=>cards.filter(card=>{
  2919. const gens = generateOrbsParse(card);
  2920. return gens.some(gen=>gen.to.includes(0));
  2921. }),
  2922. addition:generateOrbs_Addition
  2923. },
  2924. {name:"Create Water Orbs",otLangName:{chs:"产珠-生成-水",cht:"產珠-生成-水"},
  2925. function:cards=>cards.filter(card=>{
  2926. const gens = generateOrbsParse(card);
  2927. return gens.some(gen=>gen.to.includes(1));
  2928. }),
  2929. addition:generateOrbs_Addition
  2930. },
  2931. {name:"Create Wood Orbs",otLangName:{chs:"产珠-生成-木",cht:"產珠-生成-木"},
  2932. function:cards=>cards.filter(card=>{
  2933. const gens = generateOrbsParse(card);
  2934. return gens.some(gen=>gen.to.includes(2));
  2935. }),
  2936. addition:generateOrbs_Addition
  2937. },
  2938. {name:"Create Light Orbs",otLangName:{chs:"产珠-生成-光",cht:"產珠-生成-光"},
  2939. function:cards=>cards.filter(card=>{
  2940. const gens = generateOrbsParse(card);
  2941. return gens.some(gen=>gen.to.includes(3));
  2942. }),
  2943. addition:generateOrbs_Addition
  2944. },
  2945. {name:"Create Dark Orbs",otLangName:{chs:"产珠-生成-暗",cht:"產珠-生成-暗"},
  2946. function:cards=>cards.filter(card=>{
  2947. const gens = generateOrbsParse(card);
  2948. return gens.some(gen=>gen.to.includes(4));
  2949. }),
  2950. addition:generateOrbs_Addition
  2951. },
  2952. {name:"Create Heart Orbs",otLangName:{chs:"产珠-生成-心",cht:"產珠-生成-心"},
  2953. function:cards=>cards.filter(card=>{
  2954. const gens = generateOrbsParse(card);
  2955. return gens.some(gen=>gen.to.includes(5));
  2956. }),
  2957. addition:generateOrbs_Addition
  2958. },
  2959. {name:"Create Jammers/Poison Orbs",otLangName:{chs:"产珠-生成-毒废",cht:"產珠-生成-毒廢"},
  2960. function:cards=>cards.filter(card=>{
  2961. const gens = generateOrbsParse(card);
  2962. return gens.some(gen=>gen.to.includes(6) || gen.to.includes(7) || gen.to.includes(8) || gen.to.includes(9));
  2963. }),
  2964. addition:generateOrbs_Addition
  2965. },
  2966. ]},
  2967. {group:true,name:"-----Create Fixed Position Orbs-----",otLangName:{chs:"-----固定位置产珠类-----",cht:"-----固定位置產珠類-----"}, functions: [
  2968. {name:"Create designated shape",otLangName:{chs:"生成指定形状的",cht:"生成指定形狀的"},
  2969. function:cards=>cards.filter(card=>{
  2970. const searchTypeArray = [176];
  2971. const skill = getCardActiveSkill(card, searchTypeArray);
  2972. return skill;
  2973. }),
  2974. addition:card=>{
  2975. const searchTypeArray = [176];
  2976. const skills = getCardActiveSkills(card, searchTypeArray);
  2977. if (!skills.length) return;
  2978. const fragment = document.createDocumentFragment();
  2979. fragment.appendChild(document.createTextNode(`形状`));
  2980. skills.forEach(skill=>fragment.appendChild(createOrbsList(skill.params[5])));
  2981. return fragment;
  2982. }
  2983. },
  2984. {name:"Create outer edges",otLangName:{chs:"生成四周一圈",cht:"生成四周一圈"},
  2985. function:cards=>cards.filter(card=>{
  2986. function isOuterEdges(sk)
  2987. {
  2988. const baseLineNum1 = 0b111111;
  2989. const baseLineNum2 = 0b100001;
  2990. return shapeThisRowOk(sk[0], baseLineNum1) &&
  2991. shapeThisRowOk(sk[1], baseLineNum2) && //第2行含有这个形状
  2992. shapeThisRowOk(sk[2], baseLineNum2) && //第2行含有这个形状
  2993. shapeThisRowOk(sk[3], baseLineNum2) && //第2行含有这个形状
  2994. shapeThisRowOk(sk[4], baseLineNum1);
  2995. }
  2996. const searchTypeArray = [176];
  2997. const skill = getCardActiveSkill(card, searchTypeArray);
  2998. return skill && isOuterEdges(skill.params);
  2999. }),
  3000. addition:card=>{
  3001. const searchTypeArray = [176];
  3002. const skill = getCardActiveSkill(card, searchTypeArray);
  3003. if (!skill) return;
  3004. const sk = skill.params;
  3005. const fragment = document.createDocumentFragment();
  3006. fragment.appendChild(document.createTextNode(`外圈`));
  3007. fragment.appendChild(createOrbsList(sk[5]));
  3008. return fragment;
  3009. }
  3010. },
  3011. {name:"Create 3×3 block",otLangName:{chs:"生成3×3方块",cht:"生成3×3方塊"},
  3012. function:cards=>cards.filter(card=>{
  3013. function is3x3(sk)
  3014. {
  3015. const baseLineNum = 0b111;
  3016. const lineNumArr = []; //同一行内所有的可能存在 既 0b111, 0b1110, 0b11100, 0b111000
  3017. for (let _lineNum=baseLineNum; _lineNum<0b1000000; _lineNum<<=1)
  3018. {
  3019. lineNumArr.push(_lineNum);
  3020. }
  3021. for (let ri=0; ri<3; ri++)
  3022. {
  3023. //搜索所有可能的行存在
  3024. let maybeLineNum = lineNumArr.filter(lineNum=>shapeThisRowOk(sk[ri], lineNum));
  3025. if (maybeLineNum.length < 1) continue;
  3026. maybeLineNum = maybeLineNum.filter(lineNum=>
  3027. shapeUpsideDownRowOk(sk[ri-1], lineNum) && //如果上一行存在,并且无交集(and为0)
  3028. shapeUpsideDownRowOk(sk[ri+3], lineNum) && //如果第四行存在,并且无交集(and为0)
  3029. shapeThisRowOk(sk[ri+1], lineNum) && //第2行含有这个形状
  3030. shapeThisRowOk(sk[ri+2], lineNum) //第3行含有这个形状
  3031. );
  3032. if (maybeLineNum.length > 0) return true;
  3033. }
  3034. return false;
  3035. }
  3036. const searchTypeArray = [176];
  3037. const skill = getCardActiveSkill(card, searchTypeArray);
  3038. return skill && is3x3(skill.params.slice(0,5));
  3039. }),
  3040. addition:card=>{
  3041. const searchTypeArray = [176];
  3042. const skill = getCardActiveSkill(card, searchTypeArray);
  3043. if (!skill) return;
  3044. const sk = skill.params;
  3045. const fragment = document.createDocumentFragment();
  3046. fragment.appendChild(document.createTextNode(`3×3`));
  3047. fragment.appendChild(createOrbsList(sk[5]));
  3048. return fragment;
  3049. }
  3050. },
  3051. {name:"Create cross",otLangName:{chs:"生成十字",cht:"生成十字"},
  3052. function:cards=>cards.filter(card=>{
  3053. const searchTypeArray = [176];
  3054. const skills = getCardActiveSkills(card, searchTypeArray);
  3055. return skills.filter(skill=>shapeIsCross(skill.params.slice(0,5))).length;
  3056. }),
  3057. addition:function(card){
  3058. const searchTypeArray = [176];
  3059. const skills = getCardActiveSkills(card, searchTypeArray).filter(skill=>shapeIsCross(skill.params.slice(0,5)));
  3060. if (!skills.length) return;
  3061. const fragment = document.createDocumentFragment();
  3062. fragment.appendChild(document.createTextNode(`十字`));
  3063. skills.forEach(skill=>fragment.appendChild(createOrbsList(skill.params[5])));
  3064. return fragment;
  3065. },
  3066. },
  3067. {name:"Create L shape",otLangName:{chs:"生成L字",cht:"生成L字"},
  3068. function:cards=>cards.filter(card=>{
  3069. const searchTypeArray = [176];
  3070. const skills = getCardActiveSkills(card, searchTypeArray);
  3071. return skills.filter(skill=>shapeIsLShape(skill.params.slice(0,5))).length;
  3072. }),
  3073. addition:function(card){
  3074. const searchTypeArray = [176];
  3075. const skills = getCardActiveSkills(card, searchTypeArray).filter(skill=>shapeIsLShape(skill.params.slice(0,5)));
  3076. if (!skills.length) return;
  3077. const fragment = document.createDocumentFragment();
  3078. fragment.appendChild(document.createTextNode(`L字`));
  3079. skills.forEach(skill=>fragment.appendChild(createOrbsList(skill.params[5])));
  3080. return fragment;
  3081. },
  3082. },
  3083. {name:"Create verticals",otLangName:{chs:"产竖",cht:"產豎"},
  3084. function:cards=>cards.filter(card=>{
  3085. const searchTypeArray = [127];
  3086. const skill = getCardActiveSkill(card, searchTypeArray);
  3087. return skill;
  3088. }),
  3089. addition:generateColumnOrbs_Addition
  3090. },
  3091. {name:"Create vertical Heart",otLangName:{chs:"产竖心",cht:"產豎心"},
  3092. function:cards=>cards.filter(card=>{
  3093. function isHeart(sk)
  3094. {
  3095. for (let i=1;i<sk.length;i+=2)
  3096. {
  3097. if (sk[i] & 32)
  3098. {
  3099. return true;
  3100. }
  3101. }
  3102. }
  3103. const searchTypeArray = [127];
  3104. const skill = getCardActiveSkill(card, searchTypeArray);
  3105. return skill && isHeart(skill.params);
  3106. }),
  3107. addition:generateColumnOrbs_Addition
  3108. },
  3109. {name:"Create horizontals",otLangName:{chs:"产横",cht:"產橫"},
  3110. function:cards=>cards.filter(card=>{
  3111. const searchTypeArray = [128];
  3112. const skill = getCardActiveSkill(card, searchTypeArray);
  3113. return skill;
  3114. }),
  3115. addition:generateRowOrbs_Addition
  3116. },
  3117. {name:"Create ≥2 horizontals",otLangName:{chs:"2横或以上",cht:"2橫或以上"},
  3118. function:cards=>cards.filter(card=>{
  3119. const searchTypeArray = [128];
  3120. const skill = getCardActiveSkill(card, searchTypeArray);
  3121. return skill && (skill.params.length>=3 || Bin.unflags(skill.params[0]).length>=2);
  3122. }),
  3123. addition:generateRowOrbs_Addition
  3124. },
  3125. {name:"Create 2 color horizontals",otLangName:{chs:"2色横",cht:"2色橫"},
  3126. function:cards=>cards.filter(card=>{
  3127. const searchTypeArray = [128];
  3128. const skill = getCardActiveSkill(card, searchTypeArray);
  3129. return skill && skill.params[3]>=0 && (skill.params[1] & skill.params[3]) != skill.params[1];
  3130. }),
  3131. addition:generateRowOrbs_Addition
  3132. },
  3133. {name:"Create horizontal not Top or Bottom",otLangName:{chs:"非顶底横",cht:"非頂底橫"},
  3134. function:cards=>cards.filter(card=>{
  3135. const searchTypeArray = [128];
  3136. const skill = getCardActiveSkill(card, searchTypeArray);
  3137. return skill && ((skill.params[0] | skill.params[2]) & 14);
  3138. }),
  3139. addition:generateRowOrbs_Addition
  3140. },
  3141. {name:"Extensive horizontal(include Farm and outer edges)",otLangName:{chs:"泛产横(包含花火与四周一圈等)",cht:"泛產橫(包含花火與四周一圈等)"},
  3142. function:cards=>cards.filter(card=>{
  3143. const searchTypeArray = [128,71,176];
  3144. function isRow(skill)
  3145. {
  3146. const sk = skill.params;
  3147. if (skill.type === 128) {//普通横
  3148. return true;
  3149. }
  3150. else if (skill.type === 71) {//花火
  3151. return sk.slice(0,sk.includes(-1)?sk.indexOf(-1):undefined).length === 1
  3152. }
  3153. else if (skill.type === 176) {//特殊形状
  3154. return sk.some(n=>(n & 0b111111) === 0b111111)
  3155. }
  3156. return false;
  3157. }
  3158. const skill = getCardActiveSkill(card, searchTypeArray);
  3159. return skill && isRow(skill);
  3160. })
  3161. },
  3162. ]},
  3163. {group:true,name:"-----Damage Enemy - Gravity-----",otLangName:{chs:"-----对敌直接伤害类-重力-----",cht:"-----對敵直接傷害類-重力-----"}, functions: [
  3164. {name:"Gravity - Any(sort by rate)",otLangName:{chs:"重力-任意(按比例排序)",cht:"重力-任意(按比例排序)"},
  3165. function:cards=>{
  3166. const searchTypeArray = [6, 161];
  3167. return cards.filter(card=>{
  3168. const skill = getCardActiveSkill(card, searchTypeArray);
  3169. return skill;
  3170. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  3171. },
  3172. addition: gravity_Addition
  3173. },
  3174. {name:"Gravity - Current HP(sort by rate)",otLangName:{chs:"重力-敌人当前血量(按比例排序)",cht:"重力-敵人當前血量(按比例排序)"},
  3175. function:cards=>{
  3176. const searchTypeArray = [6];
  3177. return cards.filter(card=>{
  3178. const skill = getCardActiveSkill(card, searchTypeArray);
  3179. return skill;
  3180. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  3181. },
  3182. addition: gravity_Addition
  3183. },
  3184. {name:"Gravity - Max HP(sort by rate)",otLangName:{chs:"重力-敌人最大血量(按比例排序)",cht:"重力-敵人最大血量(按比例排序)"},
  3185. function:cards=>{
  3186. const searchTypeArray = [161];
  3187. return cards.filter(card=>{
  3188. const skill = getCardActiveSkill(card, searchTypeArray);
  3189. return skill;
  3190. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  3191. },
  3192. addition: gravity_Addition
  3193. },
  3194. ]},
  3195. {group:true,name:"-----Damage Enemy - Fixed damage-----",otLangName:{chs:"-----对敌直接伤害类-无视防御固伤-----",cht:"-----對敵直接傷害類-無視防禦固傷-----"}, functions: [
  3196. {name:"Fixed damage - Any(sort by damage)",otLangName:{chs:"无视防御固伤-任意(按总伤害排序)",cht:"無視防禦固傷-任意(按總傷害排序)"},
  3197. function:cards=>{
  3198. const searchTypeArray = [55,188,56];
  3199. return cards.filter(card=>{
  3200. const skill = getCardActiveSkill(card, searchTypeArray);
  3201. return skill;
  3202. }).sort((a,b)=>{
  3203. const a_ss = getCardActiveSkills(a, searchTypeArray), b_ss = getCardActiveSkills(b, searchTypeArray);
  3204. let a_pC = a_ss.reduce((p,v)=>p+v.params[0],0), b_pC = b_ss.reduce((p,v)=>p+v.params[0],0);
  3205. return a_pC - b_pC;
  3206. });
  3207. },
  3208. addition:dixedDamage_Addition
  3209. },
  3210. {name:"Fixed damage - Single(sort by damage)",otLangName:{chs:"无视防御固伤-单体(按总伤害排序)",cht:"無視防禦固傷-單體(按總傷害排序)"},
  3211. function:cards=>{
  3212. const searchTypeArray = [55,188];
  3213. return cards.filter(card=>{
  3214. const skill = getCardActiveSkill(card, searchTypeArray);
  3215. return skill;
  3216. }).sort((a,b)=>{
  3217. const a_ss = getCardActiveSkills(a, searchTypeArray), b_ss = getCardActiveSkills(b, searchTypeArray);
  3218. let a_pC = a_ss.reduce((p,v)=>p+v.params[0],0), b_pC = b_ss.reduce((p,v)=>p+v.params[0],0);
  3219. return a_pC - b_pC;
  3220. });
  3221. },
  3222. addition:dixedDamage_Addition
  3223. },
  3224. {name:"Fixed damage - Mass(sort by damage)",otLangName:{chs:"无视防御固伤-全体(按伤害数排序)",cht:"無視防禦固傷-全體(按傷害數排序)"},
  3225. function:cards=>{
  3226. const searchTypeArray = [56];
  3227. return cards.filter(card=>{
  3228. const skill = getCardActiveSkill(card, searchTypeArray);
  3229. return skill;
  3230. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  3231. },
  3232. addition:dixedDamage_Addition
  3233. },
  3234. ]},
  3235. {group:true,name:"-----Damage Enemy - Numerical damage-----",otLangName:{chs:"-----对敌直接伤害类-大炮-----",cht:"-----對敵直接傷害類-大炮-----"}, functions: [
  3236. {name:"Numerical ATK - Target - Single",otLangName:{chs:"大炮-对象-敌方单体",cht:"大炮-對象-敵方單體"},
  3237. function:cards=>cards.filter(card=>{
  3238. const searchTypeArray = [2,35,37,59,84,86,110,115,144];
  3239. function isSingle(skill)
  3240. {
  3241. if (skill.type == 110)
  3242. return Boolean(skill.params[0]);
  3243. else if (skill.type == 144)
  3244. return Boolean(skill.params[2]);
  3245. else
  3246. return true;
  3247. }
  3248. const skill = getCardActiveSkill(card, searchTypeArray);
  3249. return skill && isSingle(skill);
  3250. }),
  3251. addition: numericalATK_Addition
  3252. },
  3253. {name:"Numerical ATK - Target - Mass",otLangName:{chs:"大炮-对象-敌方全体",cht:"大炮-對象-敵方全體"},
  3254. function:cards=>cards.filter(card=>{
  3255. const searchTypeArray = [0,1,58,85,87,110,143,144];
  3256. function isAll(skill)
  3257. {
  3258. if (skill.type == 110)
  3259. return !Boolean(skill.params[0]);
  3260. else if (skill.type == 144)
  3261. return !Boolean(skill.params[2]);
  3262. else
  3263. return true;
  3264. }
  3265. const skill = getCardActiveSkill(card, searchTypeArray);
  3266. return skill && skill.id!=0 && isAll(skill);
  3267. }),
  3268. addition: numericalATK_Addition
  3269. },
  3270. {name:"Numerical ATK - Target - Designate Attr",otLangName:{chs:"大炮-对象-指定属性敌人",cht:"大炮-對象-指定屬性敵人"},
  3271. function:cards=>cards.filter(card=>{
  3272. const searchTypeArray = [42];
  3273. const skill = getCardActiveSkill(card, searchTypeArray);
  3274. return skill;
  3275. })
  3276. },
  3277. {name:"Numerical ATK - Attr - Actors self",otLangName:{chs:"大炮-属性-释放者自身",cht:"大炮-屬性-釋放者自身"},
  3278. function:cards=>cards.filter(card=>{
  3279. const searchTypeArray = [2,35];
  3280. const skill = getCardActiveSkill(card, searchTypeArray);
  3281. return skill;
  3282. })
  3283. },
  3284. {name:"Numerical ATK - Damage - Rate by Actors self ATK(sort by rate)",otLangName:{chs:"大炮-伤害-自身攻击倍率(按倍率排序,范围取小)",cht:"大炮-傷害-自身攻擊倍率(按倍率排序,範圍取小)"},
  3285. function:cards=>cards.filter(card=>{
  3286. const searchTypeArray = [0,2,35,37,58,59,84,85,115];
  3287. const skill = getCardActiveSkill(card, searchTypeArray);
  3288. return skill && skill.id!=0;
  3289. }).sort((a,b)=>{
  3290. const searchTypeArray = [0,2,35,37,58,59,84,85,115];
  3291. const a_s = getCardActiveSkill(a, searchTypeArray), b_s = getCardActiveSkill(b, searchTypeArray);
  3292. function getNumber(skill)
  3293. {
  3294. const sk = skill.params;
  3295. switch(skill.type)
  3296. {
  3297. case 0:
  3298. case 37:
  3299. case 58:
  3300. case 59:
  3301. case 84:
  3302. case 85:
  3303. case 115:
  3304. return sk[1];
  3305. case 2:
  3306. case 35:
  3307. return sk[0];
  3308. default:
  3309. return 0;
  3310. }
  3311. }
  3312. let a_pC = getNumber(a_s),b_pC = getNumber(b_s);
  3313. return a_pC - b_pC;
  3314. }),
  3315. addition: numericalATK_Addition
  3316. },
  3317. {name:"Numerical ATK - Damage - Fixed Attr Number (sort by number)",otLangName:{chs:"大炮-伤害-指定属性数值(按数值排序)",cht:"大炮-傷害-指定屬性數值(按數值排序)"},
  3318. function:cards=>cards.filter(card=>{
  3319. const searchTypeArray = [1,42,86,87];
  3320. const skill = getCardActiveSkill(card, searchTypeArray);
  3321. return skill;
  3322. }).sort((a,b)=>{
  3323. const searchTypeArray = [1,42,86,87];
  3324. const a_s = getCardActiveSkill(a, searchTypeArray), b_s = getCardActiveSkill(b, searchTypeArray);
  3325. function getNumber(skill)
  3326. {
  3327. const sk = skill.params;
  3328. switch(skill.type)
  3329. {
  3330. case 1:
  3331. case 86:
  3332. case 87:
  3333. return sk[1];
  3334. case 42:
  3335. return sk[2];
  3336. default:
  3337. return 0;
  3338. }
  3339. }
  3340. let a_pC = getNumber(a_s),b_pC = getNumber(b_s);
  3341. return a_pC - b_pC;
  3342. }),
  3343. addition: numericalATK_Addition
  3344. },
  3345. {name:"Numerical ATK - Damage - By remaining HP (sort by rate at HP 1)",otLangName:{chs:"大炮-伤害-根据剩余血量(按 1 HP 时倍率排序)",cht:"大炮-傷害-根據剩餘血量(按 1 HP 時倍率排序)"},
  3346. function:cards=>{
  3347. const searchTypeArray = [110];
  3348. return cards.filter(card=>{
  3349. const skill = getCardActiveSkill(card, searchTypeArray);
  3350. return skill;
  3351. }).sort((a,b)=>sortByParams(a,b,searchTypeArray,3));
  3352. },
  3353. addition: numericalATK_Addition
  3354. },
  3355. {name:"Numerical ATK - Damage - Team total HP (sort by rate)",otLangName:{chs:"大炮-伤害-队伍总 HP(按倍率排序)",cht:"大炮-傷害-隊伍總 HP(按倍率排序)"},
  3356. function:cards=>{
  3357. const searchTypeArray = [143];
  3358. return cards.filter(card=>{
  3359. const skill = getCardActiveSkill(card, searchTypeArray);
  3360. return skill;
  3361. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  3362. },
  3363. addition: numericalATK_Addition
  3364. },
  3365. {name:"Numerical ATK - Damage - Team attrs ATK (sort by rate)",otLangName:{chs:"大炮-伤害-队伍某属性总攻击(按倍率排序)",cht:"大炮-傷害-隊伍某屬性總攻擊(按倍率排序)"},
  3366. function:cards=>{
  3367. const searchTypeArray = [144];
  3368. return cards.filter(card=>{
  3369. const skill = getCardActiveSkill(card, searchTypeArray);
  3370. return skill;
  3371. }).sort((a,b)=>sortByParams(a,b,searchTypeArray,1));
  3372. },
  3373. addition: numericalATK_Addition
  3374. },
  3375. {name:"Numerical ATK - Special - Vampire",otLangName:{chs:"大炮-特殊-吸血",cht:"大炮-特殊-吸血"},
  3376. function:cards=>cards.filter(card=>{
  3377. const searchTypeArray = [35,115];
  3378. const skill = getCardActiveSkill(card, searchTypeArray);
  3379. return skill;
  3380. })
  3381. },
  3382. ]},
  3383. {group:true,name:"-----Others Active Skills-----",otLangName:{chs:"-----其他主动技-----",cht:"-----其他主動技-----"}, functions: [
  3384. {name:"1 CD",otLangName:{chs:"1 CD",cht:"1 CD"},
  3385. function:cards=>cards.filter(card=>{
  3386. if (card.activeSkillId == 0) return false;
  3387. const skill = Skills[card.activeSkillId];
  3388. return skill.initialCooldown - (skill.maxLevel - 1) <= 1;
  3389. })
  3390. },
  3391. {name:"Less than 4 card can be loop use(Inaccurate)",otLangName:{chs:"除 1 CD 外,4 个队员以下能循环开(可能不精确)",cht:"除 1 CD 外,4 個隊員以下能循環開(可能不精確)"},
  3392. function:cards=>cards.filter(card=>{
  3393. if (card.activeSkillId == 0) return false;
  3394. const skill = Skills[card.activeSkillId];
  3395. const minCD = skill.initialCooldown - (skill.maxLevel - 1); //主动技最小的CD
  3396. let realCD = minCD;
  3397. const searchTypeArray = [14];
  3398. const subSkill = getCardActiveSkill(card, searchTypeArray);
  3399. if (subSkill)
  3400. {
  3401. realCD -= subSkill.params[0] * 3;
  3402. }
  3403. return minCD > 1 && realCD <= 4;
  3404. })
  3405. },
  3406. {name:"Time pause(sort by time)",otLangName:{chs:"时间暂停(按停止时间排序)",cht:"時間暫停(按停止時間排序)"},
  3407. function:cards=>{
  3408. const searchTypeArray = [5, 246, 247];
  3409. return cards.filter(card=>{
  3410. const skill = getCardActiveSkill(card, searchTypeArray);
  3411. return skill;
  3412. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  3413. },
  3414. addition:card=>{
  3415. const searchTypeArray = [5, 246, 247];
  3416. const skill = getCardActiveSkill(card, searchTypeArray);
  3417. if (!skill) return;
  3418. const value = skill.params[0];
  3419. return `时停${value}s`;
  3420. }
  3421. },
  3422. {
  3423. name:"Random effect active",otLangName:{chs:"随机效果技能",cht:"隨機效果技能"},
  3424. function:cards=>cards.filter(card=>{
  3425. const searchTypeArray = [118];
  3426. const skill = getCardActiveSkill(card, searchTypeArray);
  3427. return skill;
  3428. })
  3429. },
  3430. {
  3431. name:"Evolved active",otLangName:{chs:"进化类技能",cht:"進化類技能"},
  3432. function:cards=>cards.filter(card=>{
  3433. const searchTypeArray = [232, 233];
  3434. const skill = getCardActiveSkill(card, searchTypeArray);
  3435. return skill;
  3436. }),
  3437. addition:card=>{
  3438. const searchTypeArray = [232, 233];
  3439. const skill = getCardActiveSkill(card, searchTypeArray);
  3440. if (!skill) return;
  3441. const value = skill.params[0];
  3442. return `${skill.type == 232 ? "单向进化" : "🔁循环变化"}`;
  3443. }
  3444. },
  3445. {name:"Enable require HP range",otLangName:{chs:"技能使用血线要求",cht:"技能使用血線要求"},
  3446. function:cards=>cards.filter(card=>{
  3447. const searchTypeArray = [225];
  3448. const skill = getCardActiveSkill(card, searchTypeArray);
  3449. return skill;
  3450. }),
  3451. addition:card=>{
  3452. const searchTypeArray = [225];
  3453. const skill = getCardActiveSkill(card, searchTypeArray);
  3454. if (!skill) return;
  3455. const sk = skill.params;
  3456. let strArr = [];
  3457. if (sk[0]) strArr.push(`≥${sk[0]}%`);
  3458. if (sk[1]) strArr.push(`≤${sk[1]}%`);
  3459. return `HP ${strArr.join(" ")}`;
  3460. }
  3461. },
  3462. {name:"Enable require Dungeon Stage",otLangName:{chs:"技能使用地下城层数要求",cht:"技能使用地下城層數要求"},
  3463. function:cards=>cards.filter(card=>{
  3464. const searchTypeArray = [234];
  3465. const skill = getCardActiveSkill(card, searchTypeArray);
  3466. return skill;
  3467. }),
  3468. addition:card=>{
  3469. const searchTypeArray = [234];
  3470. const skill = getCardActiveSkill(card, searchTypeArray);
  3471. if (!skill) return;
  3472. const sk = skill.params;
  3473. let strArr = [];
  3474. if (sk[0]) strArr.push(`≥${sk[0]}`);
  3475. if (sk[1]) strArr.push(`≤${sk[1]}`);
  3476. return `层 ${strArr.join(" ")}`;
  3477. }
  3478. },
  3479. {name:"Delay active after skill use",otLangName:{chs:"技能使用后延迟生效",cht:"技能使用后延迟生效"},
  3480. function:cards=>{
  3481. const searchTypeArray = [248];
  3482. return cards.filter(card=>{
  3483. const skill = getCardActiveSkill(card, searchTypeArray);
  3484. return skill;
  3485. }).sort((a,b)=>sortByParams(a,b,searchTypeArray))
  3486. },
  3487. addition:card=>{
  3488. const searchTypeArray = [248];
  3489. const skill = getCardActiveSkill(card, searchTypeArray);
  3490. if (!skill) return;
  3491. const sk = skill.params;
  3492. return `延迟${sk[0]}T`;
  3493. }
  3494. },
  3495. {name:"Enable require number of Orbs",otLangName:{chs:"技能使用珠子数量要求",cht:"技能使用珠子数量要求"},
  3496. function:cards=>cards.filter(card=>{
  3497. const searchTypeArray = [255];
  3498. const skill = getCardActiveSkill(card, searchTypeArray);
  3499. return skill;
  3500. }),
  3501. addition:card=>{
  3502. const searchTypeArray = [255];
  3503. const skill = getCardActiveSkill(card, searchTypeArray);
  3504. if (!skill) return;
  3505. const sk = skill.params;
  3506. const fragment = document.createDocumentFragment();
  3507. fragment.append(createOrbsList(Bin.unflags(sk[0])), sk[2] ? `≤${sk[2]}` : `≥${sk[1]}`);
  3508. return fragment;
  3509. }
  3510. },
  3511. ]},
  3512. {group:true,name:"======Leader Skills=====",otLangName:{chs:"======队长技======",cht:"======隊長技======"}, functions: [
  3513. ]},
  3514. {group:true,name:"-----Matching Style-----",otLangName:{chs:"-----匹配模式-----",cht:"-----匹配模式-----"}, functions: [
  3515. {name:"Multiple Att.",otLangName:{chs:"杂色",cht:"雜色"},
  3516. function:cards=>cards.filter(card=>card.leaderSkillTypes.matchMode.multipleAttr)
  3517. },
  3518. {name:"Orb Matching",otLangName:{chs:"长串消除",cht:"長串消除"},
  3519. function:cards=>cards.filter(card=>card.leaderSkillTypes.matchMode.rowMatch)
  3520. },
  3521. {name:"Combo Matching",otLangName:{chs:"连击",cht:"連擊"},
  3522. function:cards=>cards.filter(card=>card.leaderSkillTypes.matchMode.combo)
  3523. },
  3524. {name:"Same Attribute Combo Matching",otLangName:{chs:"同色多串",cht:"同色多串"},
  3525. function:cards=>cards.filter(card=>card.leaderSkillTypes.matchMode.sameColor)
  3526. },
  3527. {name:"L Shape Matching",otLangName:{chs:"L消除",cht:"L消除"},
  3528. function:cards=>cards.filter(card=>card.leaderSkillTypes.matchMode.LShape)
  3529. },
  3530. {name:"5 Orbs including enhanced Matching",otLangName:{chs:"5珠含强化消除",cht:"5珠含強化消除"},
  3531. function:cards=>cards.filter(card=>{
  3532. const searchTypeArray = [150];
  3533. const skill = getCardLeaderSkill(card, searchTypeArray);
  3534. return skill;
  3535. })
  3536. },
  3537. {name:"Cross(十) of Heal Orbs",otLangName:{chs:"十字心",cht:"十字心"},
  3538. function:cards=>cards.filter(card=>{
  3539. const searchTypeArray = [151,209];
  3540. const skill = getCardLeaderSkill(card, searchTypeArray);
  3541. return skill;
  3542. })
  3543. },
  3544. {name:"Stacked Magnifications of Cross(十)",otLangName:{chs:"十字叠加倍率",cht:"十字疊加倍率"},
  3545. function:cards=>cards.filter(card=>{
  3546. const searchTypeArray = [157];
  3547. const skill = getCardLeaderSkill(card, searchTypeArray);
  3548. return skill;
  3549. })
  3550. },
  3551. {name:"Stacked Magnifications of Matching",otLangName:{chs:"指定长度消除叠加倍率",cht:"指定長度消除疊加倍率"},
  3552. function:cards=>{
  3553. const searchTypeArray = [235];
  3554. return cards.filter(card=>{
  3555. const skill = getCardLeaderSkill(card, searchTypeArray);
  3556. if (!skill) return false;
  3557. const sk = skill.params;
  3558. if (!sk[3] || sk[3] === 100) return false;
  3559. return skill;
  3560. }).sort((a,b)=>sortByParams(a,b,searchTypeArray,2));
  3561. },
  3562. addition:card=>{
  3563. const searchTypeArray = [235];
  3564. const skill = getCardLeaderSkill(card, searchTypeArray);
  3565. if (!skill) return;
  3566. const sk = skill.params;
  3567. if (!sk[3] || sk[3] === 100) return;
  3568. const fragment = document.createDocumentFragment();
  3569. const sup = document.createElement("sup");
  3570. sup.textContent = "N";
  3571. const orbs = createOrbsList(Bin.unflags(sk[0]));
  3572. fragment.append(`ATK×${sk[3]/100}`,sup,"/",orbs);
  3573. if (sk[1]) {
  3574. fragment.append(`×≥${sk[1]}`);
  3575. } else {
  3576. fragment.append(`×${sk[2]}`);
  3577. }
  3578. return fragment;
  3579. }
  3580. },
  3581. {name:"Less remain on the board",otLangName:{chs:"剩珠倍率",cht:"剩珠倍率"},
  3582. function:cards=>cards.filter(card=>{
  3583. const searchTypeArray = [177];
  3584. const skill = getCardLeaderSkill(card, searchTypeArray);
  3585. return skill?.params[5];
  3586. })
  3587. },
  3588. ]},
  3589. {group:true,name:"-----Restriction/Bind-----",otLangName:{chs:"-----限制-----",cht:"-----限制-----"}, functions: [
  3590. {name:"Attribute Enchantment",otLangName:{chs:"属性增强",cht:"屬性增强"},
  3591. function:cards=>cards.filter(card=>card.leaderSkillTypes.restriction.attrEnhance)
  3592. },
  3593. {name:"Type Enchantment",otLangName:{chs:"类型增强",cht:"類型增强"},
  3594. function:cards=>cards.filter(card=>card.leaderSkillTypes.restriction.typeEnhance)
  3595. },
  3596. {name:"[7×6 board]",otLangName:{chs:"【7×6 板面】",cht:"【7×6 板面】"},
  3597. function:cards=>cards.filter(card=>{
  3598. const searchTypeArray = [162,186];
  3599. const skill = getCardLeaderSkill(card, searchTypeArray);
  3600. return skill;
  3601. })
  3602. },
  3603. {name:"[No skyfall]",otLangName:{chs:"【无天降板面】",cht:"【無天降板面】"},
  3604. function:cards=>cards.filter(card=>{
  3605. const searchTypeArray = [163,177];
  3606. const skill = getCardLeaderSkill(card, searchTypeArray);
  3607. return skill;
  3608. })
  3609. },
  3610. {name:"HP Percentage Activation",otLangName:{chs:"HP 比例激活",cht:"HP 比例激活"},
  3611. function:cards=>cards.filter(card=>card.leaderSkillTypes.restriction.HpRange)
  3612. },
  3613. {name:"Skill Use Activation",otLangName:{chs:"使用技能激活",cht:"使用技能激活"},
  3614. function:cards=>cards.filter(card=>card.leaderSkillTypes.restriction.useSkill)
  3615. },
  3616. {name:"Unable to less match(sort by orbs need)",otLangName:{chs:"要求长串消除(按珠数排序)",cht:"要求長串消除(按珠數排序)"},
  3617. function:cards=>{
  3618. const searchTypeArray = [158];
  3619. return cards.filter(card=>{
  3620. const skill = getCardLeaderSkill(card, searchTypeArray);
  3621. return skill;
  3622. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  3623. },
  3624. addition:card=>{
  3625. const searchTypeArray = [158];
  3626. const skill = getCardLeaderSkill(card, searchTypeArray);
  3627. const value = skill.params[0];
  3628. return `≥${value}珠`;
  3629. }
  3630. },
  3631. {name:"Designate member ID",otLangName:{chs:"指定队伍队员编号",cht:"指定隊伍隊員編號"},
  3632. function:cards=>cards.filter(card=>{
  3633. const searchTypeArray = [125];
  3634. const skill = getCardLeaderSkill(card, searchTypeArray);
  3635. return skill;
  3636. }),
  3637. addition:card=>{
  3638. const searchTypeArray = [125];
  3639. const skill = getCardLeaderSkill(card, searchTypeArray);
  3640. if (!skill) return;
  3641. const sk = skill.params;
  3642. return `队员:${sk.slice(0,5).filter(Boolean).join('\n')}`;
  3643. }
  3644. },
  3645. {name:"Designate collab ID",otLangName:{chs:"指定队伍队员合作编号",cht:"指定隊伍隊員合作編號"},
  3646. function:cards=>cards.filter(card=>{
  3647. const searchTypeArray = [175];
  3648. const skill = getCardLeaderSkill(card, searchTypeArray);
  3649. return skill;
  3650. }),
  3651. addition:card=>{
  3652. const searchTypeArray = [175];
  3653. const skill = getCardLeaderSkill(card, searchTypeArray);
  3654. if (!skill) return;
  3655. const sk = skill.params;
  3656. return `合作:${sk[0]}`;
  3657. }
  3658. },
  3659. {name:"Designate Evo type",otLangName:{chs:"指定队伍队员进化类型",cht:"指定隊伍隊員進化類型"},
  3660. function:cards=>cards.filter(card=>{
  3661. const searchTypeArray = [203];
  3662. const skill = getCardLeaderSkill(card, searchTypeArray);
  3663. return skill;
  3664. })
  3665. },
  3666. {name:"Floating rate based on the number of attrs/types",otLangName:{chs:"根据属性/类型个数浮动倍率",cht:"根據屬性/類型個數浮動倍率"},
  3667. function:cards=>cards.filter(card=>{
  3668. const searchTypeArray = [229];
  3669. const skill = getCardLeaderSkill(card, searchTypeArray);
  3670. return skill;
  3671. }),
  3672. addition:card=>{
  3673. const searchTypeArray = [229];
  3674. const skill = getCardLeaderSkill(card, searchTypeArray);
  3675. if (!skill) return;
  3676. const sk = skill.params;
  3677. const attrs = Bin.unflags(sk[0]), types = Bin.unflags(sk[1]);
  3678. const fragment = document.createDocumentFragment();
  3679. if (attrs.length)
  3680. fragment.appendChild(createOrbsList(attrs));
  3681. if (types.length)
  3682. fragment.appendChild(createTypesList(types));
  3683. return fragment;
  3684. }
  3685. },
  3686. {name:"Limit the total rarity of the team",otLangName:{chs:"限制队伍总稀有度",cht:"限制隊伍總稀有度"},
  3687. function:cards=>cards.filter(card=>{
  3688. const searchTypeArray = [217];
  3689. const skill = getCardLeaderSkill(card, searchTypeArray);
  3690. return skill;
  3691. }),
  3692. addition:card=>{
  3693. const searchTypeArray = [217];
  3694. const skill = getCardLeaderSkill(card, searchTypeArray);
  3695. if (!skill) return;
  3696. const sk = skill.params;
  3697. return `★≤${sk[0]}`;
  3698. }
  3699. },
  3700. {name:"Team's rarity required different",otLangName:{chs:"要求队员稀有度相同/各不相同",cht:"要求隊員稀有度相同/各不相同"},
  3701. function:cards=>cards.filter(card=>{
  3702. const searchTypeArray = [245];
  3703. const skill = getCardLeaderSkill(card, searchTypeArray);
  3704. return skill;
  3705. }),
  3706. addition:card=>{
  3707. const searchTypeArray = [245];
  3708. const skill = getCardLeaderSkill(card, searchTypeArray);
  3709. if (!skill) return;
  3710. const sk = skill.params;
  3711. switch (sk[0]) {
  3712. case -1:
  3713. return `★各不相同`;
  3714. case -2:
  3715. return `★全部相同`;
  3716. default:
  3717. return `★全为${sk[0]}`;
  3718. }
  3719. }
  3720. },
  3721. ]},
  3722. {group:true,name:"-----Extra Effects-----",otLangName:{chs:"-----附加效果-----",cht:"-----附加效果-----"}, functions: [
  3723. {name:"Fixed damage inflicts(sort by damage)",otLangName:{chs:"队长技固伤追击(按伤害排序)",cht:"隊長技固傷追擊(按傷害排序)"},
  3724. function:cards=>{
  3725. return cards.filter(card=>{
  3726. return getSkillFixedDamage(card) > 0;
  3727. }).sort((a,b)=>{
  3728. let a_pC = getSkillFixedDamage(a),b_pC = getSkillFixedDamage(b);
  3729. return a_pC - b_pC;
  3730. });
  3731. },
  3732. addition:card=>{
  3733. const value = getSkillFixedDamage(card);
  3734. if (value <= 0 ) return;
  3735. let nodeArr = [`${value.bigNumberToString()}固伤`];
  3736. let skill;
  3737. if (skill = getCardLeaderSkill(card, [235])) {
  3738. nodeArr.push("/");
  3739. nodeArr.push(createOrbsList(Bin.unflags(skill.params[0])));
  3740. nodeArr.push(`×${skill.params[2]}`);
  3741. }
  3742. return nodeArr.nodeJoin();
  3743. }
  3744. },
  3745. {name:"Adds combo(sort by combo)",otLangName:{chs:"队长技+C(按+C数排序)",cht:"隊長技+C(按+C數排序)"},
  3746. function:cards=>{
  3747. return cards.filter(card=>{
  3748. return getSkillAddCombo(card) > 0;
  3749. }).sort((a,b)=>{
  3750. let a_pC = getSkillAddCombo(a),b_pC = getSkillAddCombo(b);
  3751. return a_pC - b_pC;
  3752. });
  3753. },
  3754. addition:card=>{
  3755. const value = getSkillAddCombo(card);
  3756. if (value <= 0 ) return;
  3757. let nodeArr = [`+${value.bigNumberToString()}C`];
  3758. let skill;
  3759. if (skill = getCardLeaderSkill(card, [210])) {
  3760. nodeArr.push("/十字");
  3761. } else if (skill = getCardLeaderSkill(card, [235])) {
  3762. nodeArr.push("/");
  3763. nodeArr.push(createOrbsList(Bin.unflags(skill.params[0])));
  3764. nodeArr.push(`×${skill.params[2]}`);
  3765. }
  3766. return nodeArr.nodeJoin();
  3767. }
  3768. },
  3769. {name:"Move time changes(sort by time)",otLangName:{chs:"队长技加/减秒(按秒数排序)",cht:"隊長技加/減秒(按秒數排序)"},
  3770. function:cards=>{
  3771. const searchTypeArray = [15,185];
  3772. return cards.filter(card=>{
  3773. const skill = getCardLeaderSkill(card, searchTypeArray);
  3774. return skill;
  3775. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  3776. },
  3777. addition:card=>{
  3778. const searchTypeArray = [15,185];
  3779. const skill = getCardLeaderSkill(card, searchTypeArray);
  3780. if (!skill) return;
  3781. const value = skill.params[0];
  3782. return `${value > 0 ? "+" : ""}${value/100}s`;
  3783. }
  3784. },
  3785. {name:"Fixed move time(sort by time)",otLangName:{chs:"固定操作时间(按时间排序)",cht:"固定操作時間(按時間排序)"},
  3786. function:cards=>{
  3787. const searchTypeArray = [178];
  3788. return cards.filter(card=>{
  3789. const skill = getCardLeaderSkill(card, searchTypeArray);
  3790. return skill;
  3791. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  3792. },
  3793. addition:card=>{
  3794. const searchTypeArray = [178];
  3795. const skill = getCardLeaderSkill(card, searchTypeArray);
  3796. if (!skill) return;
  3797. const value = skill.params[0];
  3798. return `固定${value}s`;
  3799. }
  3800. },
  3801. {name:"Impart Awakenings",otLangName:{chs:"赋予觉醒",cht:"賦予覺醒"},
  3802. function:cards=>cards.filter(card=>{
  3803. const searchTypeArray = [213];
  3804. const skill = getCardLeaderSkill(card, searchTypeArray);
  3805. return skill;
  3806. }),
  3807. addition:card=>{
  3808. const searchTypeArray = [213];
  3809. const skill = getCardLeaderSkill(card, searchTypeArray);
  3810. if (!skill) return;
  3811. const sk = skill.params;
  3812. let attrs = Bin.unflags(sk[0]), types = Bin.unflags(sk[1]), awakenings = sk.slice(2);
  3813. const fragment = document.createDocumentFragment();
  3814. if (attrs.length)
  3815. fragment.appendChild(createOrbsList(attrs));
  3816. if (types.length)
  3817. fragment.appendChild(createTypesList(types));
  3818. fragment.appendChild(document.createTextNode(`:+`));
  3819. if (awakenings.length)
  3820. fragment.appendChild(creatAwokenList(awakenings));
  3821. return fragment;
  3822. }
  3823. },
  3824. {name:"Bonus attack when matching Orbs(sort by rate)",otLangName:{chs:"消除宝珠时计算防御的追打(按追打比率排序)",cht:"消除寶珠時計算防禦的追打(按追打比率排序)"},
  3825. function:cards=>{
  3826. const searchTypeArray = [12];
  3827. return cards.filter(card=>{
  3828. const skill = getCardLeaderSkill(card, searchTypeArray);
  3829. return skill;
  3830. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  3831. },
  3832. addition:card=>{
  3833. const searchTypeArray = [12];
  3834. const skill = getCardLeaderSkill(card, searchTypeArray);
  3835. if (!skill) return;
  3836. const value = skill.params[0];
  3837. return `攻击×${(value/100).bigNumberToString()}倍`;
  3838. }
  3839. },
  3840. {name:"Recovers HP when matching Orbs(sort by rate)",otLangName:{chs:"消除宝珠时回血(按回复比率排序)",cht:"消除寶珠時回血(按回複比率排序)"},
  3841. function:cards=>{
  3842. const searchTypeArray = [13];
  3843. return cards.filter(card=>{
  3844. const skill = getCardLeaderSkill(card, searchTypeArray);
  3845. return skill;
  3846. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  3847. },
  3848. addition:card=>{
  3849. const searchTypeArray = [13];
  3850. const skill = getCardLeaderSkill(card, searchTypeArray);
  3851. if (!skill) return;
  3852. const value = skill.params[0];
  3853. return `回复×${(value/100).bigNumberToString()}倍`;
  3854. }
  3855. },
  3856. {name:"Reduce damage when rcv(sort by rate)",otLangName:{chs:"回血加盾(以减伤比例排序)",cht:"回血加盾(以減傷比例排序)"},
  3857. function:cards=>{
  3858. const searchTypeArray = [198];
  3859. return cards.filter(card=>{
  3860. const skill = getCardLeaderSkill(card, searchTypeArray);
  3861. return skill && skill.params[2];
  3862. }).sort((a,b)=>sortByParams(a,b,searchTypeArray,2));
  3863. },
  3864. addition:card=>{
  3865. const searchTypeArray = [198];
  3866. const skill = getCardLeaderSkill(card, searchTypeArray);
  3867. if (!skill) return;
  3868. const sk = skill.params;
  3869. return `回复${sk[0].bigNumberToString()},减伤${sk[2]}%`;
  3870. }
  3871. },
  3872. {name:"Recover Awkn Skill bind when rcv(sort by turns)",otLangName:{chs:"回血解觉(以解觉数排序)",cht:"回血解覺(以解覺數排序)"},
  3873. function:cards=>{
  3874. const searchTypeArray = [198];
  3875. return cards.filter(card=>{
  3876. const skill = getCardLeaderSkill(card, searchTypeArray);
  3877. return skill && skill.params[3];
  3878. }).sort((a,b)=>sortByParams(a,b,searchTypeArray,3));
  3879. },
  3880. addition:card=>{
  3881. const searchTypeArray = [198];
  3882. const skill = getCardLeaderSkill(card, searchTypeArray);
  3883. if (!skill) return;
  3884. const sk = skill.params;
  3885. return `回复${sk[0].bigNumberToString()},解觉${sk[3]}T`;
  3886. }
  3887. },
  3888. {name:"Counterattack(sort by rate)",otLangName:{chs:"队长技受伤反击",cht:"隊長技受傷反擊"},
  3889. function:cards=>{
  3890. const searchTypeArray = [41];
  3891. return cards.filter(card=>{
  3892. const skill = getCardLeaderSkill(card, searchTypeArray);
  3893. return skill;
  3894. }).sort((a,b)=>sortByParams(a,b,searchTypeArray,1));
  3895. },
  3896. addition:card=>{
  3897. const searchTypeArray = [41];
  3898. const skill = getCardLeaderSkill(card, searchTypeArray);
  3899. if (!skill) return;
  3900. const sk = skill.params;
  3901. const fragment = document.createDocumentFragment();
  3902. fragment.appendChild(createOrbsList(sk[2] || 0));
  3903. fragment.appendChild(document.createTextNode(`×${(sk[1]/100).bigNumberToString()}倍`));
  3904. if (sk[0] < 100) fragment.appendChild(document.createTextNode(`(${sk[0]}%)`));
  3905. return fragment;
  3906. }
  3907. },
  3908. {name:"Voids Poison dmg",otLangName:{chs:"毒无效",cht:"毒無效"},
  3909. function:cards=>cards.filter(card=>{
  3910. const searchTypeArray = [197];
  3911. const skill = getCardLeaderSkill(card, searchTypeArray);
  3912. return skill;
  3913. })
  3914. },
  3915. {name:"Resolve",otLangName:{chs:"根性",cht:"根性"},
  3916. function:cards=>{
  3917. const searchTypeArray = [14];
  3918. return cards.filter(card=>{
  3919. const skill = getCardLeaderSkill(card, searchTypeArray);
  3920. return skill;
  3921. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  3922. },
  3923. addition:card=>{
  3924. const searchTypeArray = [14];
  3925. const skill = getCardLeaderSkill(card, searchTypeArray);
  3926. if (!skill) return;
  3927. const value = skill.params[0];
  3928. return `HP≥${value}%`;
  3929. }
  3930. },
  3931. {name:"Prediction of falling (LS)",otLangName:{chs:"预测掉落 队长技",cht:"預測掉落 队长技"},
  3932. function:cards=>{
  3933. const searchTypeArray = [254];
  3934. return cards.filter(card=>{
  3935. const skill = getCardLeaderSkill(card, searchTypeArray);
  3936. return skill;
  3937. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  3938. }
  3939. },
  3940. {name:"Increase item drop rate(sort by rate)",otLangName:{chs:"增加道具掉落率(按增加倍率排序)",cht:"增加道具掉落率(按增加倍率排序)"},
  3941. function:cards=>{
  3942. const searchTypeArray = [53];
  3943. return cards.filter(card=>{
  3944. const skill = getCardLeaderSkill(card, searchTypeArray);
  3945. return skill;
  3946. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  3947. },
  3948. addition:card=>{
  3949. const searchTypeArray = [53];
  3950. const skill = getCardLeaderSkill(card, searchTypeArray);
  3951. if (!skill) return;
  3952. const sk = skill.params;
  3953. return `掉率x${sk[0]/100}`;
  3954. }
  3955. },
  3956. {name:"Increase coin rate(sort by rate)",otLangName:{chs:"增加金币掉落倍数(按增加倍率排序)",cht:"增加金幣掉落倍數(按增加倍率排序)"},
  3957. function:cards=>{
  3958. const searchTypeArray = [54];
  3959. return cards.filter(card=>{
  3960. const skill = getCardLeaderSkill(card, searchTypeArray);
  3961. return skill;
  3962. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  3963. },
  3964. addition:card=>{
  3965. const searchTypeArray = [54];
  3966. const skill = getCardLeaderSkill(card, searchTypeArray);
  3967. if (!skill) return;
  3968. const sk = skill.params;
  3969. return `金币x${sk[0]/100}`;
  3970. }
  3971. },
  3972. {name:"Increase Exp rate(sort by rate)",otLangName:{chs:"增加经验获取倍数(按增加倍率排序)",cht:"增加經驗獲取倍數(按增加倍率排序)"},
  3973. function:cards=>{
  3974. const searchTypeArray = [148];
  3975. return cards.filter(card=>{
  3976. const skill = getCardLeaderSkill(card, searchTypeArray);
  3977. return skill;
  3978. }).sort((a,b)=>sortByParams(a,b,searchTypeArray));
  3979. },
  3980. addition:card=>{
  3981. const searchTypeArray = [148];
  3982. const skill = getCardLeaderSkill(card, searchTypeArray);
  3983. if (!skill) return;
  3984. const sk = skill.params;
  3985. return `经验x${sk[0]/100}`;
  3986. }
  3987. },
  3988. ]},
  3989. {group:true,name:"-----HP Scale-----",otLangName:{chs:"-----血倍率-----",cht:"-----血倍率-----"}, functions: [
  3990. {name:"HP Scale [3, ∞) (sort by rate)",otLangName:{chs:"队长血倍率[2, ∞)(按倍率排序)",cht:"隊長血倍率[2, ∞)(按倍率排序)"},
  3991. function:cards=>cards.filter(card=>{
  3992. const skill = Skills[card.leaderSkillId];
  3993. const HPscale = getHPScale(skill);
  3994. return HPscale >= 3;
  3995. }).sort(sortByHPScal),
  3996. addition: HPScal_Addition
  3997. },
  3998. {name:"HP Scale [2, 3) (sort by rate)",otLangName:{chs:"队长血倍率[2, ∞)(按倍率排序)",cht:"隊長血倍率[2, ∞)(按倍率排序)"},
  3999. function:cards=>cards.filter(card=>{
  4000. const skill = Skills[card.leaderSkillId];
  4001. const HPscale = getHPScale(skill);
  4002. return HPscale >= 2 && HPscale < 3;
  4003. }).sort(sortByHPScal),
  4004. addition: HPScal_Addition
  4005. },
  4006. {name:"HP Scale [1.5, 2) (sort by rate)",otLangName:{chs:"队长血倍率[1.5, 2)(按倍率排序)",cht:"隊長血倍率[1.5, 2)(按倍率排序)"},
  4007. function:cards=>cards.filter(card=>{
  4008. const skill = Skills[card.leaderSkillId];
  4009. const HPscale = getHPScale(skill);
  4010. return HPscale >= 1.5 && HPscale < 2;
  4011. }).sort(sortByHPScal),
  4012. addition: HPScal_Addition
  4013. },
  4014. {name:"HP Scale (1, 1.5) (sort by rate)",otLangName:{chs:"队长血倍率(1, 1.5)(按倍率排序)",cht:"隊長血倍率(1, 1.5)(按倍率排序)"},
  4015. function:cards=>cards.filter(card=>{
  4016. const skill = Skills[card.leaderSkillId];
  4017. const HPscale = getHPScale(skill);
  4018. return HPscale > 1 && HPscale < 1.5;
  4019. }).sort(sortByHPScal),
  4020. addition: HPScal_Addition
  4021. },
  4022. {name:"HP Scale == 1 (sort by rate)",otLangName:{chs:"队长血倍率 == 1",cht:"隊長血倍率 == 1"},
  4023. function:cards=>cards.filter(card=>{
  4024. const skill = Skills[card.leaderSkillId];
  4025. const HPscale = getHPScale(skill);
  4026. return HPscale === 1;
  4027. }),
  4028. addition: HPScal_Addition
  4029. },
  4030. {name:"HP Scale [0, 1) (sort by rate)",otLangName:{chs:"队长血倍率[0, 1)(按倍率排序)",cht:"隊長血倍率[0, 1)(按倍率排序)"},
  4031. function:cards=>cards.filter(card=>{
  4032. const skill = Skills[card.leaderSkillId];
  4033. const HPscale = getHPScale(skill);
  4034. return HPscale < 1;
  4035. }).sort(sortByHPScal),
  4036. addition: HPScal_Addition
  4037. },
  4038. ]},
  4039. {group:true,name:"-----Reduce Shield-----",otLangName:{chs:"-----减伤盾-----",cht:"-----減傷盾-----"}, functions: [
  4040. {name:"Reduce Damage [75%, 100%] (sort by rate)",otLangName:{chs:"队长盾减伤[75%, 100%](按倍率排序)",cht:"隊長盾減傷[75%, 100%](按倍率排序)"},
  4041. function:cards=>cards.filter(card=>{
  4042. const skill = Skills[card.leaderSkillId];
  4043. const reduceScale = getReduceScale(skill);
  4044. return reduceScale >= 0.75;
  4045. }).sort(sortByReduceScale),
  4046. addition: ReduceScale_Addition
  4047. },
  4048. {name:"Reduce Damage [50%, 75%) (sort by rate)",otLangName:{chs:"队长盾减伤[50%, 75%)(按倍率排序)",cht:"隊長盾減傷[50%, 75%)(按倍率排序)"},
  4049. function:cards=>cards.filter(card=>{
  4050. const skill = Skills[card.leaderSkillId];
  4051. const reduceScale = getReduceScale(skill);
  4052. return reduceScale >= 0.5 && reduceScale < 0.75;
  4053. }).sort(sortByReduceScale),
  4054. addition: ReduceScale_Addition
  4055. },
  4056. {name:"Reduce Damage [25%, 50%) (sort by rate)",otLangName:{chs:"队长盾减伤[25%, 50%)(按倍率排序)",cht:"隊長盾減傷[25%, 50%)(按倍率排序)"},
  4057. function:cards=>cards.filter(card=>{
  4058. const skill = Skills[card.leaderSkillId];
  4059. const reduceScale = getReduceScale(skill);
  4060. return reduceScale >= 0.25 && reduceScale < 0.5;
  4061. }).sort(sortByReduceScale),
  4062. addition: ReduceScale_Addition
  4063. },
  4064. {name:"Reduce Damage (0%, 25%) (sort by rate)",otLangName:{chs:"队长盾减伤(0%, 25%)(按倍率排序)",cht:"隊長盾減傷(0%, 25%)(按倍率排序)"},
  4065. function:cards=>cards.filter(card=>{
  4066. const skill = Skills[card.leaderSkillId];
  4067. const reduceScale = getReduceScale(skill);
  4068. return reduceScale > 0 && reduceScale < 0.25;
  4069. }).sort(sortByReduceScale),
  4070. addition: ReduceScale_Addition
  4071. },
  4072. {name:"Reduce Damage == 0",otLangName:{chs:"队长盾减伤 == 0",cht:"隊長盾減傷 == 0"},
  4073. function:cards=>cards.filter(card=>{
  4074. const skill = Skills[card.leaderSkillId];
  4075. const reduceScale = getReduceScale(skill);
  4076. return reduceScale === 0;
  4077. })
  4078. },
  4079. {name:"Reduce Damage - Must all Att.",otLangName:{chs:"队长盾减伤-必须全属性减伤",cht:"隊長盾減傷-必須全屬性減傷"},
  4080. function:cards=>cards.filter(card=>{
  4081. const skill = Skills[card.leaderSkillId];
  4082. return getReduceScale(skill, true) > 0;
  4083. })
  4084. },
  4085. {name:"Reduce Damage - Exclude HP-line",otLangName:{chs:"队长盾减伤-排除血线盾",cht:"隊長盾減傷-排除血線盾"},
  4086. function:cards=>cards.filter(card=>{
  4087. const skill = Skills[card.leaderSkillId];
  4088. return getReduceScale(skill, undefined, true) > 0;
  4089. })
  4090. },
  4091. {name:"Reduce Damage - Exclude chance",otLangName:{chs:"队长盾减伤-排除几率盾",cht:"隊長盾減傷-排除幾率盾"},
  4092. function:cards=>cards.filter(card=>{
  4093. const skill = Skills[card.leaderSkillId];
  4094. return getReduceScale(skill, undefined, undefined, true) > 0;
  4095. })
  4096. },
  4097. /*{name:"More than half with 99% gravity[29%, 100%)",otLangName:{chs:"满血99重力不下半血-队长盾减伤[29%, 100%)",cht:"滿血99重力不下半血-隊長盾減傷[29%, 100%)"},
  4098. function:cards=>cards.filter(card=>{
  4099. const skill = Skills[card.leaderSkillId];
  4100. const reduceScale = getReduceScale(skill);
  4101. return reduceScale>=0.29;
  4102. }).sort(sortByReduceScale)
  4103. },*/
  4104. {name:"Reduce Damage - Unconditional",otLangName:{chs:"队长盾减伤-无条件盾",cht:"隊長盾減傷-無條件盾"},
  4105. function:cards=>{
  4106. return cards.filter(card=>{
  4107. const skill = Skills[card.leaderSkillId];
  4108. return getReduceScale_unconditional(skill) > 0;
  4109. }).sort((a,b)=>{
  4110. const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
  4111. return getReduceScale_unconditional(a_s) - getReduceScale_unconditional(b_s);
  4112. });
  4113. },
  4114. addition:card=>{
  4115. const skill = Skills[card.leaderSkillId];
  4116. const scale = getReduceScale_unconditional(skill)
  4117. return scale > 0 && `无条件${Math.round(getReduceScale_unconditional(skill) * 100)}%`;
  4118. }
  4119. },
  4120. ]},
  4121. {group:true,name:"======Evo type======",otLangName:{chs:"======进化类型======",cht:"======進化類型======"}, functions: [
  4122. {name:"No Henshin",otLangName:{chs:"非变身",cht:"非變身"},
  4123. function:cards=>cards.filter(card=>
  4124. !Array.isArray(card.henshinFrom) &&
  4125. !Array.isArray(card.henshinTo))
  4126. },
  4127. {name:"Before Henshin",otLangName:{chs:"变身前",cht:"變身前"},
  4128. function:cards=>cards.filter(card=>Array.isArray(card.henshinTo))
  4129. },
  4130. {name:"After Henshin",otLangName:{chs:"变身后",cht:"變身後"},
  4131. function:cards=>cards.filter(card=>Array.isArray(card.henshinFrom))
  4132. },
  4133. {name:"Random Henshin",otLangName:{chs:"随机变身",cht:"隨機變身"},
  4134. function:cards=>cards.filter(card=>{
  4135. const searchTypeArray = [236];
  4136. const skill = getCardActiveSkill(card, searchTypeArray);
  4137. return skill;
  4138. })
  4139. },
  4140. {name:"Except Before Henshin(No Henshin+After Henshin)",otLangName:{chs:"除了变身前(非变身+变身后)",cht:"除了變身前(非變身+變身后)"},
  4141. function:cards=>cards.filter(card=>!Array.isArray(card.henshinTo))
  4142. },
  4143. {name:"Pixel Evo",otLangName:{chs:"像素进化",cht:"像素進化"},
  4144. function:cards=>cards.filter(card=>card.evoMaterials.includes(3826))
  4145. },
  4146. //{name:"",otLangName:{chs:"非8格潜觉",cht:"非8格潛覺"},function:cards=>cards.filter(card=>!card.is8Latent)},
  4147. {name:"Reincarnation/Super Re..",otLangName:{chs:"转生、超转生进化",cht:"轉生、超轉生進化"},
  4148. function:cards=>cards.filter(isReincarnated)
  4149. }, //evoBaseId可能为0
  4150. //{name:"",otLangName:{chs:"仅超转生进化",cht:"僅超轉生進化"},function:cards=>cards.filter(card=>isReincarnated(card) && !Cards[card.evoBaseId].isUltEvo)},
  4151. {name:"Super Ult Evo",otLangName:{chs:"超究极进化",cht:"超究極進化"},
  4152. function:cards=>cards.filter(card=>card.isUltEvo && Cards[card.evoBaseId].isUltEvo)
  4153. },
  4154. {name:"Evo from Weapon",otLangName:{chs:"由武器进化而来",cht:"由武器進化而來"},
  4155. function:cards=>cards.filter(card=>card.isUltEvo && Cards[card.evoBaseId].awakenings.includes(49))
  4156. },
  4157. {name:"Ordeal Evo",otLangName:{chs:"试练进化",cht:"試練進化"},
  4158. function:cards=>cards.filter(card=>card.evoMaterials[0] === 0xFFFF),
  4159. addition:card=>card.evoMaterials[0] === 0xFFFF && `地下城ID:${card.evoMaterials[1]}`
  4160. },
  4161. ]},
  4162. {group:true,name:"====== Awoken ======",otLangName:{chs:"======觉醒类======",cht:"======覺醒類======"}, functions: [
  4163. {name:"8 latent grids",otLangName:{chs:"8格潜觉",cht:"8格潛覺"},
  4164. function:cards=>cards.filter(card=>card.is8Latent)
  4165. },
  4166. {name:"Have 9 awokens",otLangName:{chs:"有9个觉醒",cht:"有9個覺醒"},
  4167. function:cards=>cards.filter(card=>card.awakenings.length>=9)
  4168. },
  4169. {name:"Less than 9 awokens",otLangName:{chs:"不足9个觉醒",cht:"不足9個覺醒"},
  4170. function:cards=>cards.filter(card=>card.awakenings.length<9)
  4171. },
  4172. {name:"3 same Killer Awoken(include super awoken), or 2 with same latent",otLangName:{chs:"3个相同杀觉醒(含超觉),或相同潜觉",cht:"3個相同殺覺醒(含超覺),或相同潛覺"},
  4173. function:cards=>cards.filter(card=>{
  4174. const hasAwokenKiller = typekiller_for_type.find(type=>card.awakenings.filter(ak=>ak===type.awoken).length+(card.superAwakenings.includes(type.awoken)?1:0)>=2);
  4175. if (hasAwokenKiller)
  4176. { //大于2个杀的进行判断
  4177. if (card.awakenings.filter(ak=>ak===hasAwokenKiller.awoken).length+(card.superAwakenings.includes(hasAwokenKiller.awoken)?1:0)>=3)
  4178. { //大于3个杀的直接过
  4179. return true;
  4180. }else
  4181. { //2个杀的
  4182. const isAllowLatent = card.types.filter(i=>
  4183. i>=0 //去掉-1的type
  4184. ).map(type=>
  4185. typekiller_for_type.find(t=>t.type==type).allowableLatent //得到允许打的潜觉杀
  4186. ).some(ls=>
  4187. ls.includes(hasAwokenKiller.latent) //判断是否有这个潜觉杀
  4188. );
  4189. return isAllowLatent
  4190. }
  4191. }else
  4192. {
  4193. return false;
  4194. }
  4195. })
  4196. },
  4197. // {name:"8P dedicated hostile skills",otLangName:{chs:"8P专用敌对技能",cht:"8P專用敵對技能"},
  4198. // function:cards=>cards.filter(card=>{
  4199. // const searchTypeArray = [1000];
  4200. // const skill = getCardActiveSkill(card, searchTypeArray);
  4201. // return skill;
  4202. // })
  4203. // },
  4204. ]},
  4205. {group:true,name:"======Others Search======",otLangName:{chs:"======其他搜索======",cht:"======其他搜索======"}, functions: [
  4206. {name:"Water Att. & Attacker Type(Tanjiro)",otLangName:{chs:"攻击型或水属性(炭治郎队员)",cht:"攻擊型或水屬性(炭治郎隊員)"},
  4207. function:cards=>cards.filter(card=>card.attrs.includes(1) || card.types.includes(6))
  4208. },
  4209. {name:"Level limit unable break",otLangName:{chs:"不能突破等级限制",cht:"不能突破等級限制"},
  4210. function:cards=>cards.filter(card=>card.limitBreakIncr===0)
  4211. },
  4212. {name:"Able to lv110, but no Super Awoken",otLangName:{chs:"能突破等级限制但没有超觉醒",cht:"能突破等級限制但沒有超覺醒"},
  4213. function:cards=>cards.filter(card=>card.limitBreakIncr > 0 && card.superAwakenings.length == 0)
  4214. },
  4215. {name:"Raise ≥50% at lv110(sort by scale)",otLangName:{chs:"110级三维成长≥50%(按比例排序)",cht:"110級三維成長≥50%(按比例排序)"},
  4216. function:cards=>cards.filter(card=>card.limitBreakIncr>=50).sort((a,b)=>a.limitBreakIncr - b.limitBreakIncr),
  4217. addition:card=>`成长${card.limitBreakIncr}%`
  4218. },
  4219. {name:"Max level is lv1",otLangName:{chs:"满级只有1级",cht:"滿級只有1級"},
  4220. function:cards=>cards.filter(card=>card.maxLevel==1)
  4221. },
  4222. {name:"Tradable(Less than 100MP)",otLangName:{chs:"可交易(低于100MP)",cht:"可交易(低於100MP)"},
  4223. function:cards=>cards.filter(card=>card.sellMP<100)
  4224. },
  4225. {name:"Have 3 types",otLangName:{chs:"有3个type",cht:"有3個type"},
  4226. function:cards=>cards.filter(card=>card.types.filter(t=>t>=0).length>=3)
  4227. },
  4228. {name:"Have 2 Attrs",otLangName:{chs:"有两个属性",cht:"有兩個屬性"},
  4229. function:cards=>cards.filter(card=>card.attrs.filter(a=>a>=0 && a<6))
  4230. },
  4231. {name:"2 attrs are different",otLangName:{chs:"主副属性不一致",cht:"主副屬性不一致"},
  4232. function:cards=>cards.filter(({attrs:[attr1, attr2]})=>attr1<6 && attr2>=0 && attr1 != attr2)
  4233. },
  4234. {name:"Will get Orbs skin",otLangName:{chs:"能获得宝珠皮肤",cht:"能獲得寶珠皮膚"},
  4235. function:cards=>cards.filter(({orbSkinOrBgmId})=>orbSkinOrBgmId>0 && orbSkinOrBgmId<1e4),
  4236. addition:({orbSkinOrBgmId})=>`ID.${orbSkinOrBgmId}`
  4237. },
  4238. {name:"Will get BGM",otLangName:{chs:"能获得背景音乐",cht:"能獲得背景音樂"},
  4239. function:cards=>cards.filter(({orbSkinOrBgmId})=>orbSkinOrBgmId>=1e4),
  4240. addition:({orbSkinOrBgmId})=>`ID.${orbSkinOrBgmId}`
  4241. },
  4242. {name:"Will get Team Badge",otLangName:{chs:"能获得队伍徽章",cht:"能獲得隊伍徽章"},
  4243. function:cards=>cards.filter(({badgeId})=>badgeId),
  4244. addition:({badgeId})=>{
  4245. const fragment = document.createDocumentFragment();
  4246. fragment.append(`ID.${badgeId}`);
  4247. const icon = document.createElement("icon");
  4248. icon.className = "badge";
  4249. icon.setAttribute("data-badge-icon", badgeId);
  4250. fragment.append(icon);
  4251. return fragment;
  4252. }
  4253. },
  4254. {name:"Hava banner when use skill",otLangName:{chs:"使用技能时有横幅",cht:"使用技能時有橫幅"},
  4255. function:cards=>cards.filter(card=>card.skillBanner)
  4256. },
  4257. {name:"All Latent TAMADRA",otLangName:{chs:"所有潜觉蛋龙",cht:"所有潛覺蛋龍"},
  4258. function:cards=>cards.filter(card=>card.latentAwakeningId>0).sort((a,b)=>a.latentAwakeningId-b.latentAwakeningId)
  4259. },
  4260. {name:"Stacked material",otLangName:{chs:"堆叠的素材",cht:"堆疊的素材"},
  4261. function:cards=>cards.filter(card=>card.stackable),
  4262. },
  4263. {name:"Not stacked material",otLangName:{chs:"不堆叠的素材",cht:"不堆疊的素材"},
  4264. function:cards=>cards.filter(card=>!card.stackable && card.types.some(t=>[0,12,14,15].includes(t))),
  4265. },
  4266. {name:"Show Original Name",otLangName:{chs:"显示怪物原始名称",cht:"显示怪物原始名稱"},
  4267. function:cards=>cards,
  4268. addition:card=>card.name
  4269. },
  4270. {name:"Show Feed EXP",otLangName:{chs:"显示合成经验值",cht:"显示合成經驗值"},
  4271. function:cards=>cards.filter(card=>card.feedExp > 0).sort((a,b)=>a.feedExp * a.maxLevel - b.feedExp * b.maxLevel),
  4272. addition:card=>`EXP ${Math.round(card.feedExp * card.maxLevel / 4).bigNumberToString()}`
  4273. },
  4274. {name:"Show Sell Price",otLangName:{chs:"显示售卖金钱",cht:"显示售賣金錢"},
  4275. function:cards=>cards.filter(card=>card.sellPrice > 0).sort((a,b)=>a.sellPrice * a.maxLevel - b.sellPrice * b.maxLevel),
  4276. addition:card=>`Coin ${Math.round(card.sellPrice * card.maxLevel / 10).bigNumberToString()}`
  4277. },
  4278. {name:"Show Sell Monster Point(MP)",otLangName:{chs:"显示售卖怪物点数(MP)",cht:"显示售賣怪物點數(MP)"},
  4279. function:cards=>cards,
  4280. addition:card=>`MP ${card.sellMP.bigNumberToString()}`
  4281. },
  4282. {name:"Show Card Types",otLangName:{chs:"显示角色类型",cht:"显示角色類型"},
  4283. function:cards=>cards,
  4284. addition:card=>createTypesList(card.types)
  4285. },
  4286. {name:"Show Card Cost",otLangName:{chs:"显示角色消耗",cht:"显示角色消耗"},
  4287. function:cards=>cards,
  4288. addition:card=>`COST ${card.cost}`
  4289. },
  4290. ]},
  4291. ];
  4292. return functions;
  4293. })();

智龙迷城队伍图制作工具