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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let defaultLevel = 99; //默认等级
  8. const teamBigBoxs = []; //储存全部teamBigBox
  9. const allMembers = []; //储存所有成员,包含辅助
  10. let controlBox; //储存整个controlBox
  11. let statusLine; //储存状态栏
  12. let formationBox; //储存整个formationBox
  13. let editBox; //储存整个editBox
  14. let showSearch; //整个程序都可以用的显示搜索函数
  15. let qrcodeReader; //二维码读取
  16. let qrcodeWriter; //二维码输出
  17. let selectedDeviceId; //视频源id
  18. const dataStructure = 5; //阵型输出数据的结构版本
  19. const cfgPrefix = "PADDF-"; //设置名称的前缀
  20. const className_displayNone = "display-none";
  21. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  22. const isGuideMod = Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  23. const svgNS = "http://www.w3.org/2000/svg"; //svg用的命名空间
  24. //用油猴扩展装上,把GM_xmlhttpRequest引入的脚本
  25. const ExternalLinkScriptURL = "https://greasyfork.org/scripts/458521";
  26. const paddbPathPrefix = "/team/"; //PADDB的获取队伍网址格式
  27. const uploadMessage = "Use PADDashFormation to read the Team URL and restore correct team for ID > 9934.\nhttps://github.com/Mapaler/PADDashFormation";
  28. if (location.search.includes('&')) {
  29. location.search = location.search.replace(/&/ig, '&');
  30. }
  31. if ('serviceWorker' in navigator) {
  32. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  33. .then(function(registration) {
  34. console.debug('service worker 注册成功',registration);
  35. }).catch(function(error) {
  36. console.error('servcie worker 注册失败',error);
  37. });
  38. } else {
  39. console.error('浏览器不支持 servcie worker');
  40. }
  41. //一开始就加载当前语言
  42. if (currentLanguage == undefined)
  43. {
  44. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  45. const browser_i18n = navigator.language; //获取浏览器语言
  46. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  47. {
  48. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  49. }
  50. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  51. {
  52. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  53. if (lang.i18n_RegExp)
  54. {
  55. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  56. }else
  57. {
  58. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  59. }
  60. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  61. }
  62. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  63. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  64. }
  65. //一开始就加载当前数据
  66. if (currentDataSource == undefined)
  67. {
  68. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  69. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  70. }
  71. const dbName = "PADDF";
  72. let db = null;
  73. const DBOpenRequest = indexedDB.open(dbName, 4);
  74. DBOpenRequest.onsuccess = function(event) {
  75. db = event.target.result; //DBOpenRequest.result;
  76. console.log("PADDF:数据库已可使用");
  77. loadData();
  78. };
  79. DBOpenRequest.onerror = function(event) {
  80. // 错误处理
  81. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  82. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  83. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  84. loadData();
  85. //alert('Some errors have occurred, please refresh the page.');
  86. //history.go(); //直接强制刷新
  87. };
  88. DBOpenRequest.onupgradeneeded = function(event) {
  89. let db = event.target.result;
  90. let store;
  91. switch (true)
  92. {
  93. case event.oldVersion < 2:
  94. store = db.createObjectStore("cards");
  95. store = db.createObjectStore("skills");
  96. case event.oldVersion < 3:
  97. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  98. }
  99. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  100. store.transaction.oncomplete = function(event) {
  101. console.log("PADDF:数据库建立完毕");
  102. };
  103. };
  104. class Plus extends Array {
  105. constructor(hp = 0 , atk = 0, rcv = 0) {
  106. super(3);//建立 Array
  107. if (Array.isArray(hp) && hp.length >= 3 //传入数组的形式
  108. && hp.every(n=>Number.isInteger(n))) {
  109. this[0] = hp[0];
  110. this[1] = hp[1];
  111. this[2] = hp[2];
  112. } else { //传入三个数字的形式
  113. if (!Number.isInteger(hp) || !Number.isInteger(atk) || !Number.isInteger(rcv)) throw new TypeError("传入的 +值 不是整数");
  114. this[0] = hp;
  115. this[1] = atk;
  116. this[2] = rcv;
  117. }
  118. }
  119. get hp() {
  120. return this[0];
  121. }
  122. set hp(num) {
  123. if (!Number.isInteger(num)) throw new TypeError("传入的 HP +值 不是整数");
  124. if (num < 0 || num > 99) throw new RangeError("HP +值应为 0-99 之间的整数");
  125. this[0] = num;
  126. }
  127. get atk() {
  128. return this[1];
  129. }
  130. set atk(num) {
  131. if (!Number.isInteger(num)) throw new TypeError("传入的 ATK +值 不是整数");
  132. if (num < 0 || num > 99) throw new RangeError("ATK +值应为 0-99 之间的整数");
  133. this[1] = num;
  134. }
  135. get rcv() {
  136. return this[2];
  137. }
  138. set rcv(num) {
  139. if (!Number.isInteger(num)) throw new TypeError("传入的 RCV +值 不是整数");
  140. if (num < 0 || num > 99) throw new RangeError("RCV +值应为 0-99 之间的整数");
  141. this[2] = num;
  142. }
  143. get is297() {
  144. return (this[0] + this[1] + this[2]) === 297;
  145. }
  146. }
  147. class LatentAwakening extends Array {
  148. blocks = 6;
  149. constructor(arg = []) {
  150. super();//建立 Array
  151. if (typeof arg === "bigint" ||
  152. typeof arg === "number" && Number.isInteger(arg) ||
  153. typeof arg === "string" && /^\d+$/.test(arg)
  154. ){ //单个大数字模式
  155. let latentNumber = BigInt(arg);
  156. //console.log("原始数字",latentNumber.toString(2));
  157. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  158. latentNumber >>= 3n; //右移3位
  159. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  160. const changeLatentBlocksNum = Boolean(latentNumber & 1n); //1时就是开孔了
  161. latentNumber >>= 1n; //右移1位
  162. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  163. if (changeLatentBlocksNum)
  164. {
  165. this.blocks = Number(latentNumber & 0b1111n);
  166. latentNumber >>= 4n;
  167. //console.log("读取潜觉格子数",latentNumber.toString(2));
  168. }
  169. const rightNumn = latentVersion > 6n ? 7n : 5n; //右移的距离
  170. const getbnum = (1n << rightNumn) - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  171. while (latentNumber > 0n)
  172. {
  173. const latentId = Number(latentNumber & getbnum);
  174. this.push(latentId);
  175. //判断是几格,然后直接右移几次
  176. const useHole = latentUseHole(latentId);
  177. latentNumber >>= rightNumn * BigInt(useHole);
  178. }
  179. } else if (Array.isArray(arg)) {
  180. Object.assign(this, arg);
  181. }
  182. }
  183. get usedHole() {
  184. return this.reduce((p,v)=>p + latentUseHole(v),0);
  185. }
  186. toBigInt() {
  187. //直接使用目前的最新版本
  188. const leftNumn = 0b111n;
  189. //重复添加潜觉
  190. let latentNum = this.reduceRight((pre,latentId, idx)=>{
  191. const useHole = latentUseHole(latentId);
  192. const latentIdn = BigInt(latentId);
  193. for (let i=1; i <= useHole; i++) {
  194. pre <<= leftNumn;
  195. pre |= latentIdn;
  196. }
  197. return pre;
  198. }, 0n);
  199. //添加使用的格子数
  200. latentNum <<= 4n;
  201. latentNum |= BigInt(this.blocks);
  202. //添加是否已打开格子
  203. latentNum <<= 1n;
  204. latentNum |= this.blocks > 6 ? 1n : 0n;
  205. //潜觉版本,直接来最新版本
  206. latentNum <<=3n;
  207. latentNum |= latentVersion;
  208. return BigInt.asUintN(64, latentNum);;
  209. }
  210. }
  211. class Member2 {
  212. id = 0; //原始id
  213. changes = null; //变身后id
  214. level = 1; //等级
  215. awakening = 0; //觉醒数量
  216. superAwakening= 0; //超觉醒ID
  217. #plus = new Plus(); //加值
  218. #latentAwakening = new LatentAwakening(); //潜在觉醒
  219. skillLevel = 0; //技能等级
  220. assistMember = null; //辅助对象的引用
  221. //下面是游戏状态
  222. skillQuantity = 0; //技能填充量
  223. evolveSkillStage = null; //储存进化类技能的当前等级
  224. attrChange = null; //改变为什么颜色
  225. get hasAssist() {
  226. return assistMember instanceof Member2;
  227. }
  228. removeAssist() {
  229. this.assistMember = null;
  230. }
  231. constructor(oldMember = {}, assistMember = null)
  232. {
  233. if (assistMember instanceof Member2) {
  234. this.assistMember = assistMember;
  235. assistMember.removeAssist();
  236. }
  237. if (oldMember instanceof Member2) {
  238. Object.assign(this, oldMember);
  239. }
  240. }
  241. get card() {
  242. return Cards[this.id] ?? Cards[0];
  243. }
  244. get plus() {
  245. return this.#plus;
  246. }
  247. set plus(arr) {
  248. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  249. throw new TypeError("直接设定 +值 应当为整形数组");
  250. this.#plus[0] = arr[0];
  251. this.#plus[1] = arr[1];
  252. this.#plus[2] = arr[2];
  253. }
  254. get latentAwakening() {
  255. return this.#latentAwakening;
  256. }
  257. set latentAwakening(arr) {
  258. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  259. throw new TypeError("直接设定 潜在觉醒 应当为整形数组");
  260. this.#latentAwakening.length = arr.length;
  261. for (let i=0;i<arr.length;i++) {
  262. this.#latentAwakening[i] = arr[i];
  263. }
  264. }
  265. get needExp() {
  266. const expArray = [
  267. Math.round(valueAt(this.level, 99, this.card.exp)) //99级以内的经验
  268. ];
  269. if (this.level > 99)
  270. expArray.push(Math.max(0, Math.min(this.level, 110) - 100) * 5000000);
  271. if (this.level > 110)
  272. expArray.push(Math.max(0, Math.min(this.level, 120) - 110) * 20000000);
  273. return expArray;
  274. }
  275. getWorkingAwakenings(states) {
  276. const {outsideOfDungeon, awakningsBind, removeAssist, slotBind} = states;
  277. if (slotBind) return [];
  278. //封觉醒时,语音、心横仍然生效
  279. const awaknings = this.card.awakenings.slice(0, this.awakening);
  280. if (this.hasAssist && !removeAssist) //有武器并且没有禁武器时
  281. awaknings.push(...this.assistMember.getAwakenings(states));
  282. return awaknings;
  283. }
  284. getAbilities(states) {
  285. const {outsideOfDungeon, awakningsBind, removeAssist, dungeonEnchance} = states;
  286. const abilities = {
  287. hp: {base: 0, plus: 0, assist: 0, awaknings: 0},
  288. atk: {base: 0, plus: 0, assist: 0, awaknings: 0},
  289. rcv: {base: 0, plus: 0, assist: 0, awaknings: 0},
  290. }
  291. return abilities;
  292. }
  293. }
  294. class Card {
  295. flags = 0;
  296. id = 0;
  297. name = null;
  298. attrs = [];
  299. types = [];
  300. isUltEvo = false;
  301. rarity = 0;
  302. cost = 0;
  303. maxLevel = 0;
  304. feedExp = 0;
  305. isEmpty = true;
  306. sellPrice = 0;
  307. hp = null;
  308. atk = null;
  309. rcv = null;
  310. exp = null;
  311. activeSkillId = 0;
  312. leaderSkillId = 0;
  313. enemy = null;
  314. evoBaseId = null;
  315. evoMaterials = [];
  316. unevoMaterials = [];
  317. awakenings = [];
  318. superAwakenings = [];
  319. evoRootId = 0;
  320. seriesId = 0;
  321. sellMP = 0;
  322. latentAwakeningId = 0;
  323. collabId = 0;
  324. altName = [];
  325. limitBreakIncr = 0;
  326. voiceId = 0;
  327. orbSkinOrBgmId = 0;
  328. specialAttribute = null;
  329. searchFlags = [];
  330. #leaderSkillTypes = null;
  331. gachaGroupsFlag = 0;
  332. badgeId = 0;
  333. syncAwakening = null;
  334. syncAwakeningConditions = [];
  335. unk01 = null;
  336. unk02 = null;
  337. unk03 = null;
  338. unk04 = null;
  339. unk05 = null;
  340. unk06 = null;
  341. unk07 = null;
  342. unk08 = null;
  343. static fixId(id, reverse = false){
  344. if (id === 0xFFFF) return id;
  345. return reverse ? (id >= 9900 ? id + 100 : id) : (id >= 10000 ? id - 100 : id);
  346. }
  347. constructor(data){
  348. if (Array.isArray(data)) {
  349. this.fromOfficialData(data);
  350. } else {
  351. const classPrototype = Card.prototype;
  352. for (let key in data) {
  353. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  354. if (propertyDescriptor &&
  355. !propertyDescriptor.writable &&
  356. !propertyDescriptor.set)
  357. continue;
  358. this[key] = data[key];
  359. }
  360. }
  361. }
  362. fromOfficialData(data) {
  363. const e = data.entries();
  364. function readCurve(entries) {
  365. return {
  366. min: entries.next().value?.[1],
  367. max: entries.next().value?.[1],
  368. scale: entries.next().value?.[1],
  369. };
  370. }
  371. this.id = Card.fixId(e.next().value?.[1]); //ID
  372. this.name = e.next().value?.[1]; //名字
  373. this.attrs.push(e.next().value?.[1]); //属性1
  374. this.attrs.push(e.next().value?.[1]); //属性2
  375. this.isUltEvo = e.next().value?.[1] !== 0; //是否究极进化
  376. this.types.push(e.next().value?.[1]); //类型1
  377. this.types.push(e.next().value?.[1]); //类型2
  378. this.rarity = e.next().value?.[1]; //星级
  379. this.cost = e.next().value?.[1]; //cost
  380. this.unk01 = e.next().value?.[1]; //未知01
  381. this.maxLevel = e.next().value?.[1]; //最大等级
  382. this.feedExp = e.next().value?.[1]; //1级喂食经验,需要除以4
  383. this.isEmpty = e.next().value?.[1] === 1; //空卡片?
  384. this.sellPrice = e.next().value?.[1]; //1级卖钱,需要除以10
  385. this.hp = readCurve(e); //HP增长
  386. this.atk = readCurve(e); //攻击增长
  387. this.rcv = readCurve(e); //回复增长
  388. this.exp = { min: 0, max: e.next().value?.[1], scale: e.next().value?.[1] }; //经验增长
  389. this.activeSkillId = e.next().value?.[1]; //主动技
  390. this.leaderSkillId = e.next().value?.[1]; //队长技
  391. this.enemy = { //作为怪物的数值
  392. countdown: e.next().value?.[1],
  393. hp: readCurve(e),
  394. atk: readCurve(e),
  395. def: readCurve(e),
  396. maxLevel: e.next().value?.[1],
  397. coin: e.next().value?.[1],
  398. exp: e.next().value?.[1],
  399. skills: []
  400. };
  401. this.evoBaseId = Card.fixId(e.next().value?.[1]); //进化基础ID
  402. this.evoMaterials.push(...([ //进化素材
  403. e.next().value?.[1],
  404. e.next().value?.[1],
  405. e.next().value?.[1],
  406. e.next().value?.[1],
  407. e.next().value?.[1]
  408. ].map(n=>Card.fixId(n,false))));
  409. this.unevoMaterials.push(...([ //退化素材
  410. e.next().value?.[1],
  411. e.next().value?.[1],
  412. e.next().value?.[1],
  413. e.next().value?.[1],
  414. e.next().value?.[1]
  415. ].map(n=>Card.fixId(n,false))));
  416. this.unk02 = e.next().value?.[1]; //未知02
  417. this.unk03 = e.next().value?.[1]; //未知03
  418. this.unk04 = e.next().value?.[1]; //未知04
  419. this.unk05 = e.next().value?.[1]; //未知05
  420. this.unk06 = e.next().value?.[1]; //未知06
  421. this.unk07 = e.next().value?.[1]; //未知07
  422. const numSkills = e.next().value?.[1]; //几种敌人技能
  423. for (let si = 0; si < numSkills; si++) {
  424. this.enemy.skills.push({
  425. id: e.next().value?.[1],
  426. ai: e.next().value?.[1],
  427. rnd: e.next().value?.[1]
  428. });
  429. }
  430. const numAwakening = e.next().value?.[1]; //觉醒个数
  431. for (let ai = 0; ai < numAwakening; ai++) {
  432. this.awakenings.push(e.next().value?.[1]);
  433. }
  434. this.superAwakenings.push(...(e.next().value?.[1].split(',').filter(Boolean).map(strN=>parseInt(strN,10)))); //超觉醒
  435. this.evoRootId = Card.fixId(e.next().value?.[1]); //进化链根ID
  436. this.seriesId = e.next().value?.[1]; //系列ID
  437. this.types.push(e.next().value?.[1]); //类型3
  438. this.sellMP = e.next().value?.[1]; //卖多少MP
  439. this.latentAwakeningId = e.next().value?.[1]; //潜在觉醒ID
  440. this.collabId = e.next().value?.[1]; //合作ID
  441. this.flags = e.next().value?.[1];
  442. this.altName.push(...e.next().value?.[1].split("|").filter(Boolean)); //替换名字(分类标签)
  443. this.limitBreakIncr = e.next().value?.[1]; //110级增长
  444. this.voiceId = e.next().value?.[1]; //语音觉醒的ID
  445. this.orbSkinOrBgmId = e.next().value?.[1]; //珠子皮肤ID
  446. this.specialAttribute = e.next().value?.[1]; //特别属性,比如黄龙
  447. this.searchFlags.push(e.next().value?.[1], e.next().value?.[1]); //队长技搜索类型,解析写在这里会导致文件太大,所以写到前端去了
  448. this.gachaGroupsFlag = e.next().value?.[1]; //目前猜测是桶ID
  449. this.unk08 = e.next().value?.[1]; //未知08
  450. this.attrs.push(e.next().value?.[1]); //属性3
  451. this.badgeId = e.next().value?.[1]; //抽到后获取的徽章ID
  452. this.syncAwakening = e.next().value?.[1]; //同步觉醒
  453. const numSyncAkCondition = e.next().value?.[1]; //同步觉醒条件数量
  454. for (let ci = 0; ci < numSyncAkCondition; ci++) {
  455. this.syncAwakeningConditions.push({
  456. id: Card.fixId(e.next().value?.[1]), //怪物ID
  457. level: e.next().value?.[1], //怪物等级
  458. skillLeval: e.next().value?.[1], //怪物技能等级
  459. });
  460. }
  461. this.attrs = this.attrs.filter(n=>Number.isInteger(n) && n>=0);
  462. this.types = this.types.filter(n=>Number.isInteger(n) && n>=0);
  463. const last = e.next();
  464. if (!last.done)
  465. console.debug(`有新增数据/residue data for #%d: %o`, this.id , last.value);
  466. }
  467. get activeSkill(){
  468. return Skills[this.activeSkillId];
  469. }
  470. get leaderSkill(){
  471. return Skills[this.leaderSkillId];
  472. }
  473. get canAssist(){ //是否能当二技
  474. return Boolean(this.flags & 1<<0);
  475. }
  476. get enabled(){ //是否已启用
  477. return Boolean(this.flags & 1<<1);
  478. }
  479. get stackable(){ //flag有1<<3时,不合并占一格,没有时则根据类型进行合并(目前合并已经不占格子)
  480. const specialType = [0,12,14,15];
  481. return Boolean(this.flags & 1<<3) &&
  482. this.types.some(t=>specialType.includes(t)); //0進化用;12能力覺醒用;14強化合成用;15販賣用默认合并
  483. }
  484. get onlyAssist(){ //是否只能当二技
  485. return Boolean(this.flags & 1<<4);
  486. }
  487. get skillBanner(){ //是否支持8个潜觉
  488. return Boolean(this.flags & 1<<5);
  489. }
  490. get onlyAssist(){ //是否有技能横幅
  491. return Boolean(this.flags & 1<<6);
  492. }
  493. get leaderSkillTypes(){
  494. if (this.#leaderSkillTypes == null) {
  495. this.#leaderSkillTypes = new LeaderSkillType(this);
  496. }
  497. return this.#leaderSkillTypes;
  498. }
  499. }
  500. //队长技能类型的翻译
  501. class LeaderSkillType{
  502. #card = null;
  503. #flags = [];
  504. #matchMode = null;
  505. #restriction = null;
  506. #appendEffects = null;
  507. constructor(flags1, flags2){
  508. if (flags1 instanceof Card || Array.isArray(flags1.searchFlags)) {
  509. this.#card = flags1;
  510. } else if (Array.isArray(flags1)) {
  511. this.#flags.push(...flags1);
  512. } else {
  513. this.#flags.push(flags1, flags2);
  514. }
  515. }
  516. get matchMode(){
  517. if (this.#matchMode == null) {
  518. this.#matchMode = new LeaderSkillType_MatchingStyle(this.#card ?? this.#flags);
  519. }
  520. return this.#matchMode;
  521. }
  522. get restriction(){
  523. if (this.#restriction == null) {
  524. this.#restriction = new LeaderSkillType_Restriction_Bind(this.#card ?? this.#flags);
  525. }
  526. return this.#restriction;
  527. }
  528. get appendEffects(){
  529. if (this.#appendEffects == null) {
  530. this.#appendEffects = new LeaderSkillType_ExtraEffects(this.#card ?? this.#flags);
  531. }
  532. return this.#appendEffects;
  533. }
  534. }
  535. class LeaderSkillType_MatchingStyle {
  536. #card = null;
  537. #flags = [];
  538. constructor(arg){
  539. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  540. this.#card = arg;
  541. } else {
  542. this.#flags = arg;
  543. }
  544. }
  545. get multipleAttr(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 0)}
  546. get rowMatch(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 1)}
  547. get combo(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 2)}
  548. get sameColor(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 3)}
  549. get LShape(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 4)}
  550. get crossMatch(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 5)}
  551. get heartCrossMatch(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 6)}
  552. get remainOrbs(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 7)}
  553. get enhanced5Orbs(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 8)}
  554. }
  555. class LeaderSkillType_Restriction_Bind {
  556. #card = null;
  557. #flags = [];
  558. constructor(arg){
  559. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  560. this.#card = arg;
  561. } else {
  562. this.#flags = arg;
  563. }
  564. }
  565. get attrEnhance(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 9)}
  566. get typeEnhance(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 10)}
  567. get board7x6(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 11)}
  568. get noSkyfall(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 12)}
  569. get HpRange(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 13)}
  570. get useSkill(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 14)}
  571. get moveTimeDecrease_Fixed(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 15)}
  572. get minMatchLen(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 16)}
  573. get specialTeam(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 17)}
  574. get effectWhenRecover(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 18)}
  575. }
  576. class LeaderSkillType_ExtraEffects {
  577. #card = null;
  578. #flags = [];
  579. constructor(arg){
  580. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  581. this.#card = arg;
  582. } else {
  583. this.#flags = arg;
  584. }
  585. }
  586. get addCombo(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 21)}
  587. get fixedFollowAttack(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 22)}
  588. get scaleFollowAttack(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 23)}
  589. get reduce49down(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 24)}
  590. get reduce50(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 25)}
  591. get reduce51up(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 26)}
  592. get moveTimeIncrease(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 20)}
  593. get rateMultiplyExp_Coin(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 27)}
  594. get rateMultiplyDrop(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 28)}
  595. get voidPoison(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 29)}
  596. get counterAttack(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 30)}
  597. get autoHeal(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 31)}
  598. get unbindAwokenBind(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 19)}
  599. get resolve(){return Boolean(this.#card?.searchFlags?.[1] ?? this.#flags[1] & 1 << 0)}
  600. get predictionFalling(){return Boolean(this.#card?.searchFlags?.[1] ?? this.#flags[1] & 1 << 1)}
  601. }
  602. class Team extends Array {
  603. badge = 0;
  604. helperTeam = null;
  605. switchesLeader = null;
  606. constructor(memberCount = 6) {
  607. super(memberCount);//建立 Array
  608. }
  609. get leader1(){
  610. return this[0];
  611. }
  612. get leader2(){
  613. //当有 helperTeam 时,使用另一个队伍的队长
  614. return helperTeam instanceof Team ? this.helperTeam.leader1 : this[5];
  615. }
  616. }
  617. class Formation2 {
  618. teams = [];
  619. title = null;
  620. description = null;
  621. dungeonEnchancement = {
  622. attrs: [],
  623. types: [],
  624. rarities: [],
  625. collabIds: [],
  626. gachaIds: [],
  627. rate: {
  628. hp: 1,
  629. atk: 1,
  630. rcv: 1
  631. },
  632. benefitOfYinYang: 0,
  633. currentStage: 0,
  634. };
  635. constructor(teamCount) {
  636. this.teams.length = teamCount;
  637. const menbersCount = teamCount === 2 ? 5 : 6;
  638. for (let i=0; i<teamCount; i++) {
  639. this.teams[i] = new Team(menbersCount);
  640. }
  641. if (teamCount === 2) { //当为2人对物时,互相设定为互助队伍
  642. this.teams[0].helperTeam = this.teams[1];
  643. this.teams[1].helperTeam = this.teams[0];
  644. }
  645. }
  646. }
  647. class Skill {
  648. id = 0;
  649. name = null;
  650. description = null;
  651. type = 0;
  652. maxLevel = 0;
  653. initialCooldown = 0;
  654. unk = 0;
  655. params = [];
  656. #parsed = null;
  657. constructor(data, i){
  658. if (Array.isArray(data)) {
  659. this.id = i;
  660. this.fromOfficialData(data);
  661. } else {
  662. const classPrototype = Skill.prototype;
  663. for (let key in data) {
  664. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  665. if (propertyDescriptor &&
  666. !propertyDescriptor.writable &&
  667. !propertyDescriptor.set)
  668. continue;
  669. this[key] = data[key];
  670. }
  671. }
  672. }
  673. fromOfficialData(data) {
  674. const e = data.entries();
  675. this.name = e.next().value?.[1];
  676. this.description = e.next().value?.[1];
  677. this.type = e.next().value?.[1];
  678. this.maxLevel = e.next().value?.[1];
  679. this.initialCooldown = e.next().value?.[1];
  680. this.unk = e.next().value?.[1];
  681. let last = null;
  682. while (last = e.next(), !last.done) {
  683. this.params.push(last.value[1]);
  684. }
  685. }
  686. get parsed() {
  687. if (this.#parsed == null) {
  688. this.#parsed = Skill.skillParser(this);
  689. }
  690. return this.#parsed;
  691. }
  692. static skillParser(skill) {
  693. if (!(skill instanceof Skill)) throw new TypeError("传入的 技能 不是 Skill 类");
  694. return skillParser(skill.id);
  695. }
  696. }
  697. //队员基本的留空
  698. var Member = function(id = 0) {
  699. this.id = id;
  700. this.ability = [0, 0, 0];
  701. this.abilityNoAwoken = [0, 0, 0];
  702. };
  703. //让 Member 能直接获取 card
  704. Object.defineProperty(Member.prototype, "card", {
  705. get() { return Cards[this.id] ?? Cards[0]; }
  706. })
  707. Member.prototype.effectiveAwokens = function(assist) {
  708. const memberCard = this.card;
  709. let enableAwoken = memberCard?.awakenings?.slice(0, this.awoken) || [];
  710. //单人、3人时,大于等于100级且297时增加超觉醒
  711. if ((solo || teamsCount === 3) && this.sawoken > 0 &&
  712. (this.level >= 100 && this.plus.every(p=>p>=99) ||
  713. this.sawoken === memberCard.syncAwakening)
  714. ) {
  715. enableAwoken.push(this.sawoken);
  716. }
  717. //添加武器
  718. if (assist instanceof Member && assist?.card?.awakenings?.includes(49)) {
  719. enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken));
  720. }
  721. return enableAwoken;
  722. }
  723. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  724. let memberCard = this.card, assistCard = assist?.card,
  725. assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  726. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  727. let attrs = [...memberCard.attrs]; //属性数量固定,因此用固定的数组
  728. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  729. let changeAttr = null, appendTypes = [];
  730. if (assistAwakenings?.includes(49)) { //如果有武器
  731. //更改副属性
  732. changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //筛选出武器觉醒
  733. if (changeAttr) attrs[1] = changeAttr - 91; //变换为属性
  734. //添加类型
  735. appendTypes = assistAwakenings.filter(ak=>ak >= 83 && ak <= 90) //筛选出武器觉醒
  736. .map(type=> typekiller_for_type.find(t=>(type - 52) === t.awoken).type);//变换为类型
  737. appendTypes = new Set(appendTypes); //变为 Set
  738. appendTypes = appendTypes.difference(types); //去除重复的
  739. types = types.union(appendTypes); //添加到类型里
  740. }
  741. return {
  742. attrs, isChangeAttr: Boolean(changeAttr),
  743. "types": [...types], isAppendType: Boolean(appendTypes?.size), "appendTypes": [...appendTypes]
  744. };
  745. }
  746. Member.prototype.outObj = function() {
  747. const m = this;
  748. if (m.id == 0) return null;
  749. let obj = [m.id];
  750. if (m.level != undefined) obj[1] = m.level;
  751. if (m.awoken != undefined) obj[2] = m.awoken;
  752. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  753. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  754. obj[3] = m.plus[0];
  755. } else {
  756. obj[3] = m.plus;
  757. }
  758. }
  759. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  760. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  761. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  762. const skill = Skills[card.activeSkillId];
  763. //有技能等级,并且技能等级低于最大等级时才记录技能
  764. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  765. return obj;
  766. };
  767. Member.prototype.loadObj = function(m, dataVersion) {
  768. if (m == undefined) //如果没有提供数据,直接返回默认
  769. {
  770. this.id = 0;
  771. return;
  772. }
  773. if (dataVersion == undefined) dataVersion = 1;
  774. this.id = dataVersion > 1 ? m[0] : m.id;
  775. this.level = dataVersion > 1 ? m[1] : m.level;
  776. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  777. if (dataVersion > 1) {
  778. if (isNaN(m[3]) || m[3] == null) {
  779. this.plus = m[3];
  780. } else {
  781. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  782. this.plus = [singlePlus, singlePlus, singlePlus];
  783. }
  784. } else {
  785. this.plus = m.plus;
  786. }
  787. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  788. this.latent = dataVersion > 1 ? m[4] : m.latent;
  789. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  790. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  791. this.sawoken = dataVersion > 1 ?
  792. (dataVersion < 5 ?
  793. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  794. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  795. : m.sawoken;
  796. this.skilllevel = m[6] || null;
  797. };
  798. Member.prototype.loadFromMember = function(m) {
  799. if (m == undefined) //如果没有提供数据,直接返回默认
  800. {
  801. return;
  802. }
  803. this.id = m.id;
  804. };
  805. //只用来防坐的任何队员
  806. var MemberDelay = function() {
  807. this.id = -1;
  808. };
  809. MemberDelay.prototype = Object.create(Member.prototype);
  810. MemberDelay.prototype.constructor = MemberDelay;
  811. //辅助队员
  812. var MemberAssist = function() {
  813. this.level = 0;
  814. this.awoken = 0;
  815. this.plus = [0, 0, 0];
  816. Member.call(this);
  817. };
  818. MemberAssist.prototype = Object.create(Member.prototype);
  819. MemberAssist.prototype.constructor = MemberAssist;
  820. MemberAssist.prototype.loadFromMember = function(m) {
  821. if (m == undefined) //如果没有提供数据,直接返回默认
  822. {
  823. return;
  824. }
  825. this.id = m.id;
  826. if (m.level != undefined) this.level = m.level;
  827. if (m.awoken != undefined) this.awoken = m.awoken;
  828. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  829. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  830. };
  831. //正式队伍
  832. var MemberTeam = function() {
  833. this.latent = [];
  834. MemberAssist.call(this);
  835. //sawoken作为可选项目,默认不在内
  836. };
  837. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  838. MemberTeam.prototype.constructor = MemberTeam;
  839. MemberTeam.prototype.loadFromMember = function(m) {
  840. if (m == undefined) //如果没有提供数据,直接返回默认
  841. {
  842. return;
  843. }
  844. this.id = m.id;
  845. if (m.level != undefined) this.level = m.level;
  846. if (m.awoken != undefined) this.awoken = m.awoken;
  847. if (Array.isArray(m?.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  848. if (Array.isArray(m?.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  849. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  850. if (Array.isArray(m?.ability) && m.ability.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  851. if (Array.isArray(m?.abilityNoAwoken) && m.abilityNoAwoken.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  852. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  853. };
  854. let Formation = function(teamCount, memberCount) {
  855. this.title = "";
  856. this.detail = "";
  857. this.teams = [];
  858. this.dungeonEnchance = {
  859. attrs: [],
  860. types: [],
  861. rarities: [],
  862. collabs: [],
  863. gachas: [],
  864. rate: {
  865. hp: 1,
  866. atk: 1,
  867. rcv: 1
  868. }
  869. }
  870. for (let ti = 0; ti < teamCount; ti++) {
  871. const team = [
  872. [], //队员
  873. [], //辅助
  874. 0, //徽章
  875. 0, //队长更换序号
  876. ];
  877. for (let mi = 0; mi < memberCount; mi++) {
  878. team[0].push(new MemberTeam());
  879. team[1].push(new MemberAssist());
  880. }
  881. this.teams.push(team);
  882. }
  883. };
  884. //初始化队伍结构
  885. let formation = new Formation(teamsCount, teamsCount == 2 ? 5 : 6);
  886. Formation.prototype.outObj = function() {
  887. const obj = {};
  888. if (this?.title?.length > 0) obj.t = this.title;
  889. if (this?.detail?.length > 0) obj.d = this.detail;
  890. obj.f = this.teams.map(t => {
  891. const teamArr = [];
  892. teamArr[0] = t[0].map(m =>
  893. m.outObj()
  894. ).deleteLatter();
  895. teamArr[1] = t[1].map(m =>
  896. m.outObj()
  897. ).deleteLatter();
  898. if (t[2]) teamArr[2] = t[2];
  899. if (t[3]) teamArr[3] = t[3];
  900. return teamArr;
  901. });
  902. let dge = this.dungeonEnchance;
  903. if (Object.values(dge.rate).some(rate => rate != 1) || dge.benefit || dge.stage>1) obj.r = [
  904. [Bin.enflags(dge.types),Bin.enflags(dge.attrs),Bin.enflags(dge.rarities),dge.collabs.length ? dge.collabs : 0, Bin.enflags(dge.gachas)].deleteLatter(0), //类型,属性,星级
  905. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1),
  906. dge.benefit || 0, //地下城阴阳加护
  907. dge.stage || 1 //地下城层数
  908. ];
  909. obj.v = dataStructure;
  910. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  911. !obj.t &&
  912. !obj.d)
  913. return null;*/
  914. return obj;
  915. };
  916. Formation.prototype.loadObj = function(f) {
  917. let dge = this.dungeonEnchance;
  918. if (f == undefined) //如果没有提供数据,要返回空的
  919. {
  920. this.title = "";
  921. this.detail = "";
  922. this.teams.forEach(function(t, ti) {
  923. t[0].forEach(function(m, mi) {
  924. m.loadObj(null);
  925. });
  926. t[1].forEach(function(m, mi) {
  927. m.loadObj(null);
  928. });
  929. t[2] = 1;
  930. t[3] = 0;
  931. });
  932. dge.rarities.length = 0;
  933. dge.attrs.length = 0;
  934. dge.types.length = 0;
  935. dge.rate.hp = 1;
  936. dge.rate.atk = 1;
  937. dge.rate.rcv = 1;
  938. dge.benefit = 0;
  939. dge.stage = 1;
  940. return;
  941. }
  942. const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式
  943. this.title = dataVeision > 1 ? f.t : f.title;
  944. this.detail = dataVeision > 1 ? f.d : f.detail;
  945. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  946. this.teams.forEach(function(t, ti) {
  947. const tf = loadTeamArr[ti];
  948. if (tf) {
  949. t[0].forEach(function(m, mi) {
  950. const fm = tf[0][mi];
  951. m.loadObj(fm, dataVeision);
  952. });
  953. t[1].forEach(function(m, mi) {
  954. const fm = tf[1][mi];
  955. m.loadObj(fm, dataVeision);
  956. });
  957. t[2] = dataVeision > 3 ? //徽章
  958. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  959. : badgeConvert(tf[2]); //1、2版老数据的徽章
  960. t[3] = tf[3] ?? 0; //队长
  961. }
  962. });
  963. function badgeConvert(old)
  964. {
  965. switch (old)
  966. {
  967. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  968. return old + 1;
  969. }
  970. case 9: {
  971. return 11;
  972. }
  973. case 10:case 11:case 12: {
  974. return old + 7;
  975. }
  976. case 13: {
  977. return 21;
  978. }
  979. case 14: {
  980. return 10;
  981. }
  982. case 15:case 16:case 17: {
  983. return old - 3;
  984. }
  985. case 18: { //月卡
  986. return 1<<7 | 1 ;
  987. }
  988. default: return 1;
  989. }
  990. }
  991. if (f.r)
  992. {
  993. if (Array.isArray(f.r[0])) {
  994. const [[types, attrs, rarities, collabs, gachas] = [], [hp , atk, rcv] = [], benefit, stage] = f.r;
  995. dge.types = Bin.unflags(types ?? 0);
  996. dge.attrs = Bin.unflags(attrs ?? 0);
  997. dge.rarities = Bin.unflags(rarities ?? 0);
  998. dge.collabs = collabs?.length ? collabs : [];
  999. dge.gachas = Array.isArray(gachas) ? gachas.flatMap(n=>Bin.unflags(n)) :Bin.unflags(gachas || 0);
  1000. dge.rate.hp = hp ?? 1;
  1001. dge.rate.atk = atk ?? 1;
  1002. dge.rate.rcv = rcv ?? 1;
  1003. dge.benefit = benefit || 0;
  1004. dge.stage = stage || 1;
  1005. } else {
  1006. dge.attrs = Bin.unflags(f.r[0] ?? 0);
  1007. dge.types = Bin.unflags(f.r[1] ?? 0);
  1008. dge.rarities.length = 0;
  1009. dge.rate.hp = f.r[2] ?? 1;
  1010. dge.rate.atk = f.r[3] ?? 1;
  1011. dge.rate.rcv = f.r[4] ?? 1;
  1012. }
  1013. }
  1014. if (f.b)
  1015. this.teams[0][2] = f.b; //原来模式的徽章
  1016. };
  1017. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  1018. {
  1019. let qrObj = {
  1020. d:this.outObj()
  1021. };
  1022. if (keepDataSource) qrObj.s = currentDataSource.code;
  1023. return qrObj;
  1024. }
  1025. //pdc的徽章对应数字
  1026. Formation.pdcBadgeMap = [
  1027. {pdf:undefined,pdc:0}, //什么都没有
  1028. {pdf:1,pdc:10}, //无限cost
  1029. {pdf:2,pdc:12}, //小手指
  1030. {pdf:3,pdc:9}, //全体攻击
  1031. {pdf:4,pdc:5}, //小回复
  1032. {pdf:5,pdc:1}, //小血量
  1033. {pdf:6,pdc:3}, //小攻击
  1034. {pdf:7,pdc:8}, //SB
  1035. {pdf:8,pdc:18}, //队长防封
  1036. {pdf:9,pdc:19}, //SX
  1037. {pdf:11,pdc:7}, //无天降
  1038. {pdf:17,pdc:6}, //大回复
  1039. {pdf:18,pdc:2}, //大血量
  1040. {pdf:19,pdc:4}, //大攻击
  1041. {pdf:20,pdc:null}, //三维
  1042. {pdf:21,pdc:13}, //大手指
  1043. {pdf:10,pdc:11}, //加经验
  1044. {pdf:12,pdc:15}, //墨镜
  1045. {pdf:13,pdc:17}, //防废
  1046. {pdf:14,pdc:16}, //防毒
  1047. {pdf:PAD_PASS_BADGE,pdc:14}, //月卡
  1048. {pdf:22,pdc:20}, //除武器,全抗性(耐)
  1049. {pdf:23,pdc:21}, //除武器,10SB(S+×5)
  1050. {pdf:24,pdc:22}, //英雄学院桶
  1051. {pdf:25,pdc:23}, //画师桶
  1052. {pdf:26,pdc:24}, //高达桶
  1053. {pdf:27,pdc:25}, //转生成为史莱姆
  1054. {pdf:28,pdc:26}, //电击文库Index
  1055. {pdf:29,pdc:27}, //奥特曼
  1056. {pdf:30,pdc:28}, //花嫁
  1057. {pdf:31,pdc:29}, //叛逆的鲁鲁修
  1058. {pdf:15,pdc:30}, //漫威
  1059. {pdf:16,pdc:31}, //泳装
  1060. {pdf:32,pdc:32}, //怪物猎人
  1061. {pdf:33,pdc:33}, //三丽鸥
  1062. {pdf:34,pdc:34}, //咒术回战
  1063. {pdf:35,pdc:35}, //万圣节
  1064. {pdf:36,pdc:36}, //数码宝贝
  1065. ];
  1066. //pdc的潜觉对应数字
  1067. Formation.pdcLatentMap = [
  1068. {pdf:1,pdc:1}, //HP
  1069. {pdf:2,pdc:0}, //攻击
  1070. {pdf:3,pdc:2}, //回复
  1071. {pdf:4,pdc:19}, //手指
  1072. {pdf:5,pdc:13}, //自回
  1073. {pdf:6,pdc:14}, //火盾
  1074. {pdf:7,pdc:15}, //水盾
  1075. {pdf:8,pdc:16}, //木盾
  1076. {pdf:9,pdc:17}, //光盾
  1077. {pdf:10,pdc:18}, //暗盾
  1078. {pdf:11,pdc:12}, //防坐
  1079. {pdf:12,pdc:3}, //三维
  1080. {pdf:13,pdc:35}, //不被换队长
  1081. {pdf:13,pdc:47}, //不被换队长 ×1.5
  1082. {pdf:14,pdc:37}, //不掉废
  1083. {pdf:14,pdc:59}, //不掉废 ×1.5
  1084. {pdf:15,pdc:36}, //不掉毒
  1085. {pdf:15,pdc:58}, //不掉毒 ×1.5
  1086. {pdf:16,pdc:24}, //进化杀
  1087. {pdf:17,pdc:25}, //觉醒杀
  1088. {pdf:18,pdc:26}, //强化杀
  1089. {pdf:19,pdc:27}, //卖钱杀
  1090. {pdf:20,pdc:4}, //神杀
  1091. {pdf:21,pdc:5}, //龙杀
  1092. {pdf:22,pdc:6}, //恶魔杀
  1093. {pdf:23,pdc:7}, //机械杀
  1094. {pdf:24,pdc:8}, //平衡杀
  1095. {pdf:25,pdc:9}, //攻击杀
  1096. {pdf:26,pdc:10}, //体力杀
  1097. {pdf:27,pdc:11}, //回复杀
  1098. {pdf:28,pdc:20}, //大HP
  1099. {pdf:29,pdc:21}, //大攻击
  1100. {pdf:30,pdc:22}, //大回复
  1101. {pdf:31,pdc:23}, //大手指
  1102. {pdf:32,pdc:28}, //大火盾
  1103. {pdf:33,pdc:29}, //大水盾
  1104. {pdf:34,pdc:30}, //大木盾
  1105. {pdf:35,pdc:31}, //大光盾
  1106. {pdf:36,pdc:32}, //大暗盾
  1107. {pdf:37,pdc:33}, //6色破无效
  1108. {pdf:37,pdc:45}, //6色破无效 ×1.5
  1109. {pdf:38,pdc:34}, //3色破属吸
  1110. {pdf:38,pdc:46}, //3色破属吸 ×1.5
  1111. {pdf:39,pdc:40}, //C珠破吸
  1112. {pdf:39,pdc:50}, //C珠破吸 ×1.5
  1113. {pdf:40,pdc:39}, //心横解转转
  1114. {pdf:40,pdc:49}, //心横解转转 ×1.5
  1115. {pdf:41,pdc:38}, //U解禁消
  1116. {pdf:41,pdc:48}, //U解禁消 ×1.5
  1117. {pdf:42,pdc:41}, //伤害上限×2
  1118. {pdf:43,pdc:42}, //HP++
  1119. {pdf:44,pdc:43}, //攻击++
  1120. {pdf:45,pdc:44}, //回复++
  1121. {pdf:46,pdc:51}, //心追解云封
  1122. {pdf:46,pdc:52}, //心追解云封 ×1.5
  1123. {pdf:47,pdc:53}, //心L大SB
  1124. {pdf:47,pdc:54}, //心L大SB ×1.5
  1125. {pdf:48,pdc:55}, //L解禁武器
  1126. {pdf:48,pdc:56}, //L解禁武器 ×1.8
  1127. {pdf:49,pdc:57}, //伤害上限×3
  1128. ];
  1129. Formation.prototype.getPdcQrStr = function()
  1130. {
  1131. function genMemberMap(m, a, position = 0)
  1132. {
  1133. const o = new Map();
  1134. o.set(0, m.id);
  1135. if (m.latent.length)
  1136. o.set(2, m.latent.map(pdfLtent=> (Formation.pdcLatentMap.find(latent=>latent.pdf === pdfLtent)?.pdc ?? pdfLtent).toString(36).padStart(2,'0')).join('')); //潜觉
  1137. o.set(3, m.level);
  1138. o.set(4, m.plus[0]);
  1139. o.set(5, m.plus[1]);
  1140. o.set(6, m.plus[2]);
  1141. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  1142. o.set(8, m?.sawoken ?? 0);
  1143. if (a.id != 0)
  1144. {
  1145. o.set(9, a.id);
  1146. o.set(10, a.level);
  1147. o.set(11, a.plus[0]);
  1148. o.set(12, a.plus[1]);
  1149. o.set(13, a.plus[2]);
  1150. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  1151. }
  1152. o.set(15, position);
  1153. return o;
  1154. }
  1155. let outArr = [
  1156. [1,this.teams.length - 1]
  1157. ];
  1158. if (this.teams.length == 2)
  1159. {
  1160. const team1 = this.teams[0];
  1161. const team2 = this.teams[1];
  1162. team1[0].push(team2[0].shift());
  1163. team1[1].push(team2[1].shift());
  1164. }
  1165. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  1166. let teamArr = [
  1167. Formation.pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || 0 //徽章
  1168. ];
  1169. const membersArr = t[0];
  1170. const assistArr = t[1];
  1171. for (let i=0;i<membersArr.length;i++)
  1172. {
  1173. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  1174. {
  1175. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  1176. let pdcMemberArr = Array.from(pdcMemberMap);
  1177. pdcMemberStr = pdcMemberArr.map(item => {
  1178. if (item[1] == undefined)
  1179. {
  1180. return null;
  1181. }
  1182. return [
  1183. item[0].toString(36).padStart(2,'0'),
  1184. item[1].toString(36).padStart(2,'0')
  1185. ].join('')}).filter(item=>item).join(',');
  1186. teamArr.push(pdcMemberStr);
  1187. }
  1188. }
  1189. return teamArr.join('}');
  1190. });
  1191. if (this.teams.length == 2)
  1192. {
  1193. const team1 = this.teams[0];
  1194. const team2 = this.teams[1];
  1195. team2[0].splice(0,0,team1[0].pop());
  1196. team2[1].splice(0,0,team1[1].pop());
  1197. }
  1198. outArr = outArr.concat(pdcTeamsStr);
  1199. return outArr.join(']');
  1200. }
  1201. //paddb的徽章对应数字
  1202. Formation.paddbBadgeMap = [
  1203. {pdf:undefined,paddb:0}, //什么都没有
  1204. {pdf:1,paddb:1}, //无限cost
  1205. {pdf:2,paddb:2}, //小手指
  1206. {pdf:3,paddb:3}, //全体攻击
  1207. {pdf:4,paddb:4}, //小回复
  1208. {pdf:5,paddb:5}, //小血量
  1209. {pdf:6,paddb:6}, //小攻击
  1210. {pdf:7,paddb:7}, //SB
  1211. {pdf:8,paddb:8}, //队长防封
  1212. {pdf:9,paddb:9}, //SX
  1213. {pdf:11,paddb:14}, //无天降
  1214. {pdf:17,paddb:10}, //大回复
  1215. {pdf:18,paddb:11}, //大血量
  1216. {pdf:19,paddb:12}, //大攻击
  1217. {pdf:20,paddb:null}, //三维
  1218. {pdf:21,paddb:13}, //大手指
  1219. {pdf:10,paddb:18}, //加经验
  1220. {pdf:12,paddb:15}, //墨镜
  1221. {pdf:13,paddb:16}, //防废
  1222. {pdf:14,paddb:17}, //防毒
  1223. {pdf:PAD_PASS_BADGE,paddb:19}, //月卡
  1224. ];
  1225. //paddb的潜觉对应数字
  1226. Formation.paddbLatentMap = [
  1227. {pdf:1,paddb:13}, //HP
  1228. {pdf:2,paddb:14}, //攻击
  1229. {pdf:3,paddb:15}, //回复
  1230. {pdf:4,paddb:16}, //手指
  1231. {pdf:5,paddb:17}, //自回
  1232. {pdf:6,paddb:19}, //火盾
  1233. {pdf:7,paddb:20}, //水盾
  1234. {pdf:8,paddb:21}, //木盾
  1235. {pdf:9,paddb:22}, //光盾
  1236. {pdf:10,paddb:23}, //暗盾
  1237. {pdf:11,paddb:18}, //防坐
  1238. {pdf:12,paddb:27}, //三维
  1239. {pdf:13,paddb:38}, //不被换队长
  1240. {pdf:14,paddb:37}, //不掉废
  1241. {pdf:15,paddb:36}, //不掉毒
  1242. {pdf:16,paddb:12}, //进化杀
  1243. {pdf:17,paddb:9}, //觉醒杀
  1244. {pdf:18,paddb:10}, //强化杀
  1245. {pdf:19,paddb:11}, //卖钱杀
  1246. {pdf:20,paddb:2}, //神杀
  1247. {pdf:21,paddb:1}, //龙杀
  1248. {pdf:22,paddb:3}, //恶魔杀
  1249. {pdf:23,paddb:4}, //机械杀
  1250. {pdf:24,paddb:8}, //平衡杀
  1251. {pdf:25,paddb:5}, //攻击杀
  1252. {pdf:26,paddb:6}, //体力杀
  1253. {pdf:27,paddb:7}, //回复杀
  1254. {pdf:28,paddb:24}, //大HP
  1255. {pdf:29,paddb:25}, //大攻击
  1256. {pdf:30,paddb:26}, //大回复
  1257. {pdf:31,paddb:33}, //大手指
  1258. {pdf:32,paddb:28}, //大火盾
  1259. {pdf:33,paddb:29}, //大水盾
  1260. {pdf:34,paddb:30}, //大木盾
  1261. {pdf:35,paddb:31}, //大光盾
  1262. {pdf:36,paddb:32}, //大暗盾
  1263. {pdf:37,paddb:35}, //6色破无效
  1264. {pdf:38,paddb:34}, //3色破属吸
  1265. {pdf:39,paddb:41}, //C珠破吸
  1266. {pdf:40,paddb:40}, //心横解转转
  1267. {pdf:41,paddb:39}, //U解禁消
  1268. {pdf:42,paddb:42}, //伤害上限×2
  1269. {pdf:43,paddb:43}, //HP++
  1270. {pdf:44,paddb:44}, //攻击++
  1271. {pdf:45,paddb:45}, //回复++
  1272. {pdf:46,paddb:46}, //心追解云封
  1273. {pdf:47,paddb:47}, //心L大SB
  1274. {pdf:48,paddb:48}, //L解禁武器
  1275. {pdf:49,paddb:49}, //伤害上限×3
  1276. ];
  1277. Formation.prototype.getPaddbQrObj = function(keepDataSource = true)
  1278. {
  1279. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1280. function protectPadDbId(cardid) {
  1281. if (cardid === null) return cardid;
  1282. return cardid > 9934 ? 1319 : cardFixId(cardid, true);
  1283. }
  1284. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1285. function changePadDbIdLevel(cardid) {
  1286. return cardid > 9934 ;
  1287. }
  1288. //PADDB目前只支持单人队伍
  1289. const [members,assists,badge] = this.teams[0];
  1290. let teamObj = {
  1291. name: this.title,
  1292. badge: Formation.paddbBadgeMap.find(badge=>badge.pdf === badge)?.paddb ?? badge,
  1293. memo: (this.detail || '') + '\n' + uploadMessage,
  1294. monsters: {},
  1295. assists: {},
  1296. }
  1297. //返回一个变身角色的变身根ID
  1298. function returnHenshinRootId(mid)
  1299. {
  1300. const m = Cards[mid];
  1301. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  1302. { //只有变身来源小于目前id的,才继续找base
  1303. mid = returnHenshinRootId(m.henshinFrom[0]);
  1304. }
  1305. return mid;
  1306. }
  1307. for (let i = 0; i < members.length; i++) {
  1308. const m = members[i], a = assists[i];
  1309. //计算基底的变身情况
  1310. let num, transform;
  1311. if (m.card?.henshinFrom?.length > 0 //是变身
  1312. && m.level <= m.card.maxLevel //等级不超过99
  1313. ) {
  1314. num = returnHenshinRootId(m.id);
  1315. transform = m.id;
  1316. } else {
  1317. num = m.id;
  1318. transform = null;
  1319. }
  1320. let memberIdChange = changePadDbIdLevel(transform || num);
  1321. teamObj.monsters[i] = m.id <= 0 ? null : {
  1322. num: memberIdChange ? m.level : num,// protectPadDbId(num, true),
  1323. level: memberIdChange ? (transform || num) : m.level,
  1324. awoken: m.awoken,
  1325. plus: m.plus.concat(),
  1326. active_skill_level: m.skilllevel ?? Skills[m.card.activeSkillId].maxLevel,
  1327. transform: memberIdChange ? m.level : num,
  1328. super_awoken: m.sawoken + 2,
  1329. latent_awokens: m.latent.map(n=>Formation.paddbLatentMap.find(latent=>latent.pdf === n)?.paddb ?? latent),
  1330. };
  1331. let assistIdChange = changePadDbIdLevel(a.id);
  1332. teamObj.assists[i] = a.id <= 0 ? null : {
  1333. num: assistIdChange ? a.level : a.id,
  1334. level: assistIdChange ? a.id : a.level,
  1335. plus: a.plus.every(n=>n>=99), //只需要true和false
  1336. active_skill_level: a.skilllevel ?? Skills[a.card.activeSkillId].maxLevel,
  1337. };
  1338. }
  1339. let qrObj = {
  1340. // userId:"",
  1341. // password:"",
  1342. name: this.title,
  1343. // "tags":[""],
  1344. mons: members.concat(assists).map(m=>m.id > 0 ? protectPadDbId(m.id, true) : ""),
  1345. team: JSON.stringify(teamObj),
  1346. };
  1347. return qrObj;
  1348. }
  1349. //daddb的徽章对应数字
  1350. Formation.daddbBadgeMap = [
  1351. {pdf:undefined,daddb:0}, //什么都没有
  1352. {pdf:1,daddb:0}, //无限cost
  1353. {pdf:2,daddb:1}, //小手指
  1354. {pdf:3,daddb:2}, //全体攻击
  1355. {pdf:4,daddb:3}, //小回复
  1356. {pdf:5,daddb:4}, //小血量
  1357. {pdf:6,daddb:5}, //小攻击
  1358. {pdf:7,daddb:6}, //SB
  1359. {pdf:8,daddb:7}, //队长防封
  1360. {pdf:9,daddb:8}, //SX
  1361. {pdf:11,daddb:13}, //无天降
  1362. {pdf:17,daddb:9}, //大回复
  1363. {pdf:18,daddb:10}, //大血量
  1364. {pdf:19,daddb:11}, //大攻击
  1365. {pdf:20,daddb:null}, //三维
  1366. {pdf:21,daddb:12}, //大手指
  1367. {pdf:10,daddb:17}, //加经验
  1368. {pdf:12,daddb:14}, //墨镜
  1369. {pdf:13,daddb:15}, //防废
  1370. {pdf:14,daddb:16}, //防毒
  1371. {pdf:22,daddb:19}, //除武器,全抗性(耐)
  1372. {pdf:23,daddb:20}, //除武器,10SB(S+×5)
  1373. {pdf:PAD_PASS_BADGE,daddb:18}, //月卡
  1374. ];
  1375. //daddb的潜觉对应数字
  1376. Formation.daddbLatentMap = [
  1377. {pdf:1,daddb:[0,1]}, //HP
  1378. {pdf:2,daddb:[0,2]}, //攻击
  1379. {pdf:3,daddb:[0,3]}, //回复
  1380. {pdf:4,daddb:[0,4]}, //手指
  1381. {pdf:5,daddb:[0,5]}, //自回
  1382. {pdf:6,daddb:[0,6]}, //火盾
  1383. {pdf:7,daddb:[0,7]}, //水盾
  1384. {pdf:8,daddb:[0,8]}, //木盾
  1385. {pdf:9,daddb:[0,9]}, //光盾
  1386. {pdf:10,daddb:[0,10]}, //暗盾
  1387. {pdf:11,daddb:[0,0]}, //防坐
  1388. {pdf:12,daddb:[1,15]}, //三维
  1389. {pdf:13,daddb:[2,4]}, //不被换队长
  1390. {pdf:14,daddb:[2,3]}, //不掉废
  1391. {pdf:15,daddb:[2,2]}, //不掉毒
  1392. {pdf:16,daddb:[1,11]}, //进化杀
  1393. {pdf:17,daddb:[1,8]}, //觉醒杀
  1394. {pdf:18,daddb:[1,9]}, //强化杀
  1395. {pdf:19,daddb:[1,10]}, //卖钱杀
  1396. {pdf:20,daddb:[1,1]}, //神杀
  1397. {pdf:21,daddb:[1,0]}, //龙杀
  1398. {pdf:22,daddb:[1,2]}, //恶魔杀
  1399. {pdf:23,daddb:[1,3]}, //机械杀
  1400. {pdf:24,daddb:[1,7]}, //平衡杀
  1401. {pdf:25,daddb:[1,4]}, //攻击杀
  1402. {pdf:26,daddb:[1,5]}, //体力杀
  1403. {pdf:27,daddb:[1,6]}, //回复杀
  1404. {pdf:28,daddb:[1,12]}, //大HP
  1405. {pdf:29,daddb:[1,13]}, //大攻击
  1406. {pdf:30,daddb:[1,14]}, //大回复
  1407. {pdf:31,daddb:[1,21]}, //大手指
  1408. {pdf:32,daddb:[1,16]}, //大火盾
  1409. {pdf:33,daddb:[1,17]}, //大水盾
  1410. {pdf:34,daddb:[1,18]}, //大木盾
  1411. {pdf:35,daddb:[1,19]}, //大光盾
  1412. {pdf:36,daddb:[1,20]}, //大暗盾
  1413. {pdf:37,daddb:[2,1]}, //6色破无效
  1414. {pdf:38,daddb:[2,0]}, //3色破属吸
  1415. {pdf:39,daddb:[2,7]}, //C珠破吸
  1416. {pdf:40,daddb:[2,6]}, //心横解转转
  1417. {pdf:41,daddb:[2,5]}, //U解禁消
  1418. {pdf:42,daddb:[2,8]}, //伤害上限×2
  1419. {pdf:43,daddb:[1,22]}, //HP++
  1420. {pdf:44,daddb:[1,23]}, //攻击++
  1421. {pdf:45,daddb:[1,24]}, //回复++
  1422. {pdf:46,daddb:[2,9]}, //心追解云封
  1423. {pdf:47,daddb:[2,10]}, //心L大SB
  1424. {pdf:48,daddb:[2,12]}, //L解禁武器
  1425. {pdf:49,daddb:[2,11]}, //伤害上限×3
  1426. ];
  1427. Formation.prototype.getDaddbQrObj = function()
  1428. {
  1429. //PADDB目前只支持单人队伍
  1430. const [members,assists,badge] = this.teams[0];
  1431. let teamObj = {
  1432. name: this.title,
  1433. badge: Formation.daddbBadgeMap.find(_badge=>_badge.pdf === badge)?.daddb ?? badge,
  1434. staffs: [],
  1435. }
  1436. for (let i = 0; i < members.length; i++) {
  1437. const m = members[i], a = assists[i];
  1438. teamObj.staffs[i] = {
  1439. staf: m.id || -1,
  1440. eq: a.id || -1,
  1441. sawak: m.sawoken || -1,
  1442. qawak: m.latent.map(n=>Formation.daddbLatentMap.find(latent=>latent.pdf === n)?.daddb ?? latent),
  1443. };
  1444. }
  1445. return teamObj;
  1446. }
  1447. Formation.prototype.getQrStr = function(type)
  1448. {
  1449. switch (type) {
  1450. case 'paddf': {
  1451. return JSON.stringify(this.getPdfQrObj());
  1452. }
  1453. case 'daddb': {
  1454. return JSON.stringify(this.getDaddbQrObj());
  1455. }
  1456. case 'pdc':
  1457. default: {
  1458. return this.getPdcQrStr();
  1459. }
  1460. }
  1461. }
  1462. Formation.prototype.removeAssist = function() {
  1463. this.teams.forEach(team=>{
  1464. const assists = team[1];
  1465. for (let i = 0; i < assists.length; i++) {
  1466. assists[i] = new MemberAssist();
  1467. }
  1468. });
  1469. createNewUrl();
  1470. refreshAll(formation);
  1471. }
  1472. class PlayerData
  1473. {
  1474. constructor(data)
  1475. {
  1476. Object.assign(this, data);
  1477. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  1478. this.parsedDecks = PlayerDataDeck.parseDataArray(
  1479. data.decksb.decks,
  1480. data?.decksbs?.decks,
  1481. this.parsedCards);
  1482. }
  1483. }
  1484. class PlayerDataDeck {
  1485. constructor(data, parsedCards) {
  1486. const e = data.entries();
  1487. this.membersIndex = [
  1488. e.next().value[1],
  1489. e.next().value[1],
  1490. e.next().value[1],
  1491. e.next().value[1],
  1492. e.next().value[1],
  1493. ];
  1494. this.badge = e.next().value[1];
  1495. this.membersIndex.push(e.next().value[1]);
  1496. if (parsedCards)
  1497. {
  1498. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  1499. }
  1500. e.next(); //未知
  1501. e.next(); //未知
  1502. if (!e.next().done)
  1503. {
  1504. console.warn("出现未知的用户队伍数据");
  1505. }
  1506. }
  1507. static parseDataArray(decks1, decks2, parsedCards)
  1508. {
  1509. let datas = decks1.concat(decks2 ?? []);
  1510. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  1511. if (Boolean(decks2)) //如果开了月卡
  1512. {
  1513. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  1514. }
  1515. return decks;
  1516. }
  1517. toFormation()
  1518. {
  1519. const f = new Formation(1, 6);
  1520. const team = f.teams[0];
  1521. team[2] = this.badge;
  1522. const tMembers = team[0];
  1523. const tAssists = team[1];
  1524. this.members.forEach((member, idx)=>{
  1525. const tm = tMembers[idx];
  1526. const ta = tAssists[idx];
  1527. if (member) {
  1528. tm.loadFromMember(member);
  1529. tm.sawoken = member.superAwoken;
  1530. tm.plus = Object.values(member.plus);
  1531. tm.skilllevel = member.skillLevel;
  1532. if (member.assist) {
  1533. ta.loadFromMember(member.assist);
  1534. ta.sawoken = member.assist.superAwoken;
  1535. ta.plus = Object.values(member.assist.plus);
  1536. ta.skilllevel = member.assist.skillLevel;
  1537. }
  1538. }
  1539. });
  1540. return f;
  1541. }
  1542. }
  1543. class PlayerDataCard {
  1544. constructor(data) {
  1545. const e = data.entries();
  1546. this.index = e.next().value[1];
  1547. this.exp = e.next().value[1];
  1548. this.level = e.next().value[1];
  1549. this.skillLevel = e.next().value[1]; //未知
  1550. e.next(); //未知
  1551. this.id = cardFixId(e.next().value[1], false);
  1552. //叠加型用他们的经验来表示数量
  1553. const card = Cards[this.id];
  1554. this.count = 1;
  1555. if (card && card.stackable)
  1556. {
  1557. this.count = this.exp;
  1558. this.exp = 0;
  1559. }
  1560. this.plus = {
  1561. hp : e.next().value[1],
  1562. atk: e.next().value[1],
  1563. rcv: e.next().value[1]
  1564. };
  1565. this.awoken = e.next().value[1];
  1566. this.latent = new LatentAwakening(e.next().value[1]);
  1567. this.assistIndex = e.next().value[1];
  1568. e.next(); //未知
  1569. this.superAwoken = e.next().value[1];
  1570. e.next(); //未知
  1571. if (!e.next().done)
  1572. {
  1573. console.warn("出现未知的用户箱子卡片数据");
  1574. }
  1575. //console.log(b);
  1576. }
  1577. toOldMember()
  1578. {
  1579. const m = new Member();
  1580. m.id = this.id;
  1581. m.level = this.level;
  1582. m.awoken = this.awoken;
  1583. m.skilllevel = this.skillLevel;
  1584. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  1585. m.sawoken = this.superAwoken;
  1586. m.latent = this.latent.concat();
  1587. return m;
  1588. }
  1589. static parseDataArray(datas)
  1590. {
  1591. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  1592. parsedCards.forEach(mon=>{
  1593. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  1594. });
  1595. return parsedCards;
  1596. }
  1597. }
  1598. //进化树
  1599. class EvoTree
  1600. {
  1601. constructor(mid, parent = null)
  1602. {
  1603. if (!mid) return;
  1604. const _this = this;
  1605. this.parent = parent;
  1606. if (parent == null) //如果没有提供父级,则寻找进化根
  1607. {
  1608. //返回一个角色的根ID
  1609. function returnRootId(mid)
  1610. {
  1611. mid = Cards[mid].evoRootId;
  1612. const m = Cards[mid];
  1613. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  1614. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  1615. mid = returnRootId(m.henshinFrom[0]);
  1616. }
  1617. return mid;
  1618. }
  1619. mid = returnRootId(mid);
  1620. }
  1621. const card = Cards[mid];
  1622. this.id = mid;
  1623. this.idArr = parent ? parent.idArr.concat() : [];
  1624. this.card = card;
  1625. this.children = [];
  1626. this.evoType = null;
  1627. if (parent == null)
  1628. {
  1629. this.evoType = "Base";
  1630. }
  1631. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1632. {
  1633. if (parent.card.henshinTo.length > 1) {
  1634. this.evoType = "Random Henshin";
  1635. //限定最多两层随机变身
  1636. if (parent?.parent?.card?.henshinTo?.length > 1) {
  1637. return this;
  1638. }
  1639. }
  1640. else
  1641. this.evoType = "Henshin";
  1642. }
  1643. else
  1644. {
  1645. if (card.evoMaterials[0] === 0xFFFF) //试练进化
  1646. {
  1647. this.evoType = "Ordeal Evo";
  1648. }else if (card.evoMaterials.includes(3826)) //像素进化
  1649. {
  1650. this.evoType = "Pixel Evo";
  1651. }else if (card.awakenings.includes(49)) //武器
  1652. {
  1653. this.evoType = "Assist Evo";
  1654. }else if (card.isUltEvo) //究进
  1655. {
  1656. if (parent.card.isUltEvo) //超究进
  1657. {
  1658. this.evoType = "Super Ult Evo";
  1659. }else
  1660. {
  1661. this.evoType = "Ult Evo";
  1662. }
  1663. }else
  1664. {
  1665. if (parent.card.isUltEvo) //转生
  1666. {
  1667. this.evoType = "Reincarnation";
  1668. }else if(parent.evoType == "Reincarnation")
  1669. {
  1670. this.evoType = "Super Reincarnation";
  1671. }else
  1672. {
  1673. this.evoType = "Evolution";
  1674. }
  1675. }
  1676. }
  1677. if (this.idArr.includes(mid))
  1678. {
  1679. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1680. {
  1681. this.evoType = "Henshin Loop";
  1682. }
  1683. return this;
  1684. }else
  1685. {
  1686. this.idArr.push(mid);
  1687. }
  1688. if (Array.isArray(card.henshinTo)) {
  1689. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  1690. }
  1691. if (this.evoType != "Henshin")
  1692. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1693. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1694. };
  1695. toListNode()
  1696. {
  1697. const createCardHead = editBox.createCardHead;
  1698. const tBox = document.createElement("div");
  1699. tBox.className = "evo-box";
  1700. const evoPanel = tBox.appendChild(document.createElement("div"));
  1701. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  1702. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  1703. evotPanel_L.className = "evo-panel-left";
  1704. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  1705. evotPanel_R.className = "evo-panel-right";
  1706. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  1707. evoTypeDiv.className = "evo-type-div";
  1708. // const typeSVG = evotPanel_L.appendChild(document.createElementNS(svgNS,"svg"));
  1709. // const svgText = typeSVG.appendChild(document.createElementNS(svgNS,'text'));
  1710. // svgText.setAttribute("y",`10`);
  1711. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  1712. evoType.className = "evo-type";
  1713. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  1714. monHead.className = "monster-head";
  1715. const monName = evotPanel_R.appendChild(document.createElement("div"));
  1716. monName.className = "monster-name";
  1717. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  1718. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  1719. evotMaterials.className = "evo-materials";
  1720. (this.evoType === "Ordeal Evo" ? new Array(5).fill(0) : this.card.evoMaterials).forEach(mid=>{
  1721. //const li = evotMaterials.appendChild(document.createElement("li"));
  1722. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  1723. });
  1724. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  1725. evoSubEvo.className = "evo-subevo";
  1726. this.children.forEach(subEvo=>{
  1727. const li = evoSubEvo.appendChild(document.createElement("li"));
  1728. li.appendChild(subEvo.toListNode());
  1729. });
  1730. return tBox;
  1731. };
  1732. }
  1733. //进化树
  1734. class RequirementTree extends EvoTree
  1735. {
  1736. static gemNames = {
  1737. ja: "希石",
  1738. en: "Gem",
  1739. ko: "휘석",
  1740. };
  1741. constructor(mid, parent = null)
  1742. {
  1743. if (!mid) return;
  1744. super();
  1745. const _this = this;
  1746. this.parent = parent;
  1747. const card = Cards[mid];
  1748. this.id = mid;
  1749. this.idArr = parent ? parent.idArr.concat() : [];
  1750. this.card = card;
  1751. this.children = [];
  1752. this.evoType = "requirement";
  1753. this.idArr.push(mid);
  1754. let gemName = RequirementTree.gemNames[currentDataSource.code];
  1755. if (card.evoBaseId && card.evoRootId !== mid) {
  1756. let realMaterials = []
  1757. for (const materialId of card.evoMaterials.filter(Boolean)) {
  1758. const materialCard = Cards[materialId];
  1759. if (!materialCard) continue;
  1760. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  1761. //console.log("查咨进化素材:", materialCard);
  1762. let maybeCard = Cards.find(_card =>
  1763. !_card.types.includes(0) && //必须不是进化类型
  1764. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  1765. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  1766. _card.evoRootId != _card.id //忽略原始形态没有进化的
  1767. );
  1768. //console.log("查询结果:", maybeCard);
  1769. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  1770. //console.log(card, maybeCard);
  1771. realMaterials.push(maybeCard.id);
  1772. };
  1773. }
  1774. }
  1775. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  1776. this.children.push(...materials);
  1777. this.children.push(new RequirementTree(card.evoBaseId, _this));
  1778. }
  1779. };
  1780. }
  1781. function henshinStep(step)
  1782. {
  1783. if (step == 0) return;
  1784. function gotoHenshin(card, nstep)
  1785. {
  1786. if (nstep > 0 && Array.isArray(card.henshinTo))
  1787. {
  1788. let max = Math.randomInteger(card.henshinTo.length - 1);
  1789. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  1790. }
  1791. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  1792. {
  1793. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  1794. }
  1795. else
  1796. {
  1797. return card;
  1798. }
  1799. }
  1800. formation.teams.forEach(team=>{
  1801. team[0].forEach(member=>{
  1802. const mid = member.id;
  1803. const card = Cards[mid];
  1804. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  1805. { //要变身前的才进行操作
  1806. const _card = gotoHenshin(card, step);
  1807. member.id = _card.id;
  1808. member.awoken = _card.awakenings.length;
  1809. }
  1810. });
  1811. });
  1812. createNewUrl({replaceState: true});
  1813. refreshAll(formation);
  1814. }
  1815. function loadData(force = false)
  1816. {
  1817. if (force)
  1818. console.info('强制更新数据。');
  1819. const _time = new Date().getTime();
  1820. //开始读取解析怪物数据
  1821. const sourceDataFolder = "monsters-info";
  1822. dealCkeyData();
  1823. statusLine?.writeText(localTranslating.status_message.loading_check_version);
  1824. GM_xmlhttpRequest({
  1825. method: "GET",
  1826. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1827. onload: function(response) {
  1828. dealCkeyData(response.response);
  1829. },
  1830. onerror: function(response) {
  1831. console.error("新的 Ckey JSON 数据获取失败。", response);
  1832. return;
  1833. }
  1834. });
  1835. //处理返回的数据
  1836. function dealCkeyData(responseText)
  1837. { //处理数据版本
  1838. const lastKeyString = localStorage.getItem(cfgPrefix + "ckey");
  1839. let newCkeys; //当前的Ckey们
  1840. let lastCkeys; //以前Ckey们
  1841. let currentCkey; //获取当前语言的ckey
  1842. let lastCurrentCkey; //以前的当前语言的ckey
  1843. if (!force && responseText === undefined) {
  1844. try {
  1845. newCkeys = JSON.parse(lastKeyString);
  1846. console.info("提前预载原来已经储存的数据");
  1847. if (!newCkeys) return;
  1848. } catch (e) {
  1849. console.error("以前还没有下载过数据。", e);
  1850. return;
  1851. }
  1852. } else {
  1853. try {
  1854. if (!responseText) return;
  1855. newCkeys = JSON.parse(responseText);
  1856. if (!newCkeys) return;
  1857. } catch (e) {
  1858. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  1859. return;
  1860. }
  1861. }
  1862. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  1863. currentCkey = newCkeys?.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  1864. try {
  1865. lastCkeys = JSON.parse(lastKeyString); //读取本地储存的原来的ckey
  1866. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1867. lastCkeys = [];
  1868. } catch (e) {
  1869. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1870. lastCkeys = [];
  1871. }
  1872. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1873. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1874. lastCurrentCkey = {
  1875. code: currentDataSource.code,
  1876. ckey: {},
  1877. updateTime: null
  1878. };
  1879. lastCkeys.push(lastCurrentCkey);
  1880. }
  1881. statusLine?.writeText(localTranslating.status_message.loading_mon_info);
  1882. if (!force && db && currentCkey?.ckey?.card == lastCurrentCkey?.ckey?.card) {
  1883. console.debug("Cards ckey相等,直接读取已有的数据。");
  1884. const transaction = db.transaction([`cards`]);
  1885. const objectStore = transaction.objectStore(`cards`);
  1886. const request = objectStore.get(currentDataSource.code);
  1887. request.onerror = function(event) {
  1888. console.error("Cards 数据库内容读取失败,需重新下载。");
  1889. downloadCardsData();
  1890. };
  1891. request.onsuccess = function(event) {
  1892. if (Array.isArray(request.result))
  1893. {
  1894. Cards = loadExtraCardsData(request.result);
  1895. dealCardsData(Cards);
  1896. }else
  1897. {
  1898. console.info("Cards 数据库内容不存在,需重新下载。");
  1899. downloadCardsData();
  1900. }
  1901. };
  1902. } else {
  1903. console.log("Cards 需重新下载。");
  1904. downloadCardsData();
  1905. }
  1906. function downloadCardsData()
  1907. {
  1908. GM_xmlhttpRequest({
  1909. method: "GET",
  1910. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1911. onload: function(response) {
  1912. try {
  1913. Cards = loadExtraCardsData(JSON.parse(response.response));
  1914. } catch (e) {
  1915. console.error("Cards 数据 JSON 解码出错。", e);
  1916. return;
  1917. }
  1918. if (db)
  1919. {
  1920. const transaction = db.transaction([`cards`], "readwrite");
  1921. transaction.oncomplete = function(event) {
  1922. console.log("Cards 数据库写入完毕。");
  1923. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1924. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1925. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1926. dealCardsData(Cards);
  1927. };
  1928. const objectStore = transaction.objectStore(`cards`);
  1929. objectStore.put(Cards,currentDataSource.code);
  1930. }else //隐私模式无法启动数据库
  1931. {
  1932. dealCardsData(Cards);
  1933. }
  1934. },
  1935. onerror: function(response) {
  1936. console.error("Cards JSON 数据获取失败。", response);
  1937. }
  1938. });
  1939. }
  1940. function loadExtraCardsData(_cards)
  1941. {
  1942. //初始化值
  1943. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1944. let cards = _cards.slice(0, splitIdx);
  1945. for (let i = splitIdx + 1; i < _cards.length; i++)
  1946. {
  1947. const card = _cards[i];
  1948. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(card);
  1949. card.onlyAssist = Boolean(card.flags & 1<<4);
  1950. card.gachaIds = Bin.unflags(card.gachaGroupsFlag);
  1951. card.typesFlag = Bin.enflags(card.types);
  1952. if (card.syncAwakening && !card.superAwakenings.includes(card.syncAwakening)) card.superAwakenings.push(card.syncAwakening);
  1953. /*card.unk01p = Bin.unflags(card.unk01);
  1954. card.unk02p = Bin.unflags(card.unk02);
  1955. card.unk03p = Bin.unflags(card.unk03);
  1956. card.unk04p = Bin.unflags(card.unk04);
  1957. card.unk05p = Bin.unflags(card.unk05);
  1958. card.unk06p = Bin.unflags(card.unk06);
  1959. card.unk07p = Bin.unflags(card.unk07);
  1960. card.unk08p = Bin.unflags(card.unk08);*/
  1961. cards[card?.id] = card;
  1962. }
  1963. return cards;
  1964. }
  1965. function dealCardsData(_cards)
  1966. {
  1967. statusLine?.writeText(localTranslating.status_message.loading_skill_info);
  1968. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1969. console.debug("Skills ckey相等,直接读取已有的数据。");
  1970. const transaction = db.transaction([`skills`]);
  1971. const objectStore = transaction.objectStore(`skills`);
  1972. const request = objectStore.get(currentDataSource.code);
  1973. request.onerror = function(event) {
  1974. console.error("Skills 数据库内容读取失败。");
  1975. };
  1976. request.onsuccess = function(event) {
  1977. if (Array.isArray(request.result))
  1978. {
  1979. Skills = request.result;
  1980. dealSkillData(Skills);
  1981. }else
  1982. {
  1983. console.info("Skills 数据库内容不存在,需重新下载。");
  1984. downloadSkillData();
  1985. }
  1986. };
  1987. } else {
  1988. console.log("Skills 需重新下载。");
  1989. downloadSkillData();
  1990. }
  1991. function downloadSkillData()
  1992. {
  1993. GM_xmlhttpRequest({
  1994. method: "GET",
  1995. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1996. onload: function(response) {
  1997. try {
  1998. Skills = JSON.parse(response.response);
  1999. } catch (e) {
  2000. console.log("Skills 数据 JSON 解码出错", e);
  2001. return;
  2002. }
  2003. if (db)
  2004. {
  2005. const transaction = db.transaction([`skills`], "readwrite");
  2006. transaction.oncomplete = function(event) {
  2007. console.log("Skills 数据库写入完毕。");
  2008. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  2009. lastCurrentCkey.updateTime = currentCkey.updateTime;
  2010. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  2011. dealSkillData(Skills);
  2012. };
  2013. const objectStore = transaction.objectStore(`skills`);
  2014. objectStore.put(Skills,currentDataSource.code);
  2015. }else //隐私模式无法启动数据库
  2016. {
  2017. dealSkillData(Skills);
  2018. }
  2019. },
  2020. onerror: function(response) {
  2021. console.error("Skills JSON 数据获取失败", response);
  2022. }
  2023. });
  2024. }
  2025. function dealSkillData(_skills)
  2026. {
  2027. //显示数据更新时间
  2028. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  2029. checkControlBox();
  2030. function checkControlBox()
  2031. {
  2032. if (controlBox)
  2033. {
  2034. const updateTime = controlBox.querySelector("#datasource-updatetime");
  2035. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  2036. clearInterval(controlBoxHook);
  2037. }
  2038. }
  2039. //initialize(); //初始化
  2040. statusLine?.writeText();
  2041. //如果通过的话就载入URL中的怪物数据
  2042. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  2043. checkFormationBox();
  2044. function checkFormationBox()
  2045. {
  2046. if (formationBox?.querySelector('.teams'))
  2047. {
  2048. reloadFormationData();
  2049. clearInterval(formationBoxHook);
  2050. }
  2051. }
  2052. //读取储存的所有玩家数据
  2053. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  2054. PlayerDatas = datas.map(data=>new PlayerData(data));
  2055. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  2056. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  2057. });
  2058. }
  2059. }
  2060. }
  2061. }
  2062. //重新读取URL中的Data数据并刷新页面
  2063. function reloadFormationData(event) {
  2064. let formationData;
  2065. if (!(formationData = event?.state?.outForm))
  2066. {
  2067. //如果没有现有数据
  2068. try {
  2069. const parameterDataString = getQueryString(["d","data"]);
  2070. formationData = JSON.parse(parameterDataString);
  2071. //console.log("从URL读取",formationData);
  2072. } catch (e) {
  2073. console.error("URL中队伍数据JSON解码出错", e);
  2074. return;
  2075. }
  2076. }
  2077. formation.loadObj(formationData);
  2078. const _id = getQueryString("_id");
  2079. if (_id) {
  2080. const paddbTeamId = document.querySelector("#paddb-team-id");
  2081. paddbTeamId.value = `https://paddb.net/team/${_id}`;
  2082. }
  2083. //恢复上一次的搜索状态
  2084. const searchOptions = ((str)=>{
  2085. try {
  2086. const obj = JSON.parse(str);
  2087. return obj.attrs ? obj : null;
  2088. } catch (error) {
  2089. return null;
  2090. }
  2091. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  2092. if (searchOptions) {
  2093. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  2094. }
  2095. //编辑模式直接打开编辑框
  2096. let editingTarget = ((str)=>{
  2097. try {
  2098. const arr = JSON.parse(str);
  2099. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  2100. } catch (error) {
  2101. return null;
  2102. }
  2103. })(sessionStorage.getItem('editing'));
  2104. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  2105. if (editingTarget) {
  2106. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  2107. const searchArr = event?.state?.searchArr ?? (str=>{
  2108. try {
  2109. const arr = JSON.parse(str);
  2110. if (Array.isArray(arr) && arr.every(item=>Number.isInteger(item))) {
  2111. return arr;
  2112. } else return;
  2113. } catch (error) {
  2114. return;
  2115. }
  2116. })(getQueryString("show-search")); //显示指定的ID数组
  2117. if (isGuideMod && !isNaN(mid)) {
  2118. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  2119. }
  2120. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  2121. if (editingTarget && searchArr)
  2122. {
  2123. showSearch(searchArr);
  2124. }
  2125. } else {
  2126. editBox.hide();
  2127. }
  2128. refreshAll(formation);
  2129. }
  2130. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  2131. //创建新的分享地址
  2132. function createNewUrl(arg) {
  2133. if (arg == undefined) arg = {};
  2134. if (window.history?.pushState) { // 支持History API
  2135. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  2136. const datasource = arg.datasource || getQueryString("s");
  2137. const _id = arg._id || getQueryString("_id");
  2138. const outObj = formation.outObj();
  2139. const newSearch = new URLSearchParams();
  2140. if (language_i18n) newSearch.set("l", language_i18n);
  2141. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  2142. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  2143. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  2144. if (outObj)
  2145. {
  2146. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  2147. newSearch.set("d", dataJsonStr);
  2148. }
  2149. if (_id) newSearch.set("_id", _id);
  2150. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  2151. if (arg.onlyReturnUrl) {
  2152. return newUrl;
  2153. } else {
  2154. historyAction = arg.replaceState ? history.replaceState : history.pushState;
  2155. // 报错 Uncaught TypeError: 'pushState' called on an object that does not implement interface History. 参考 https://www.coder.work/article/2664156
  2156. historyAction.call(history, {outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  2157. }
  2158. }
  2159. }
  2160. function qrObjToUrl(obj)
  2161. {
  2162. let fileName;
  2163. switch (obj.d.f.length)
  2164. {
  2165. case 1:{
  2166. fileName = "solo.html";
  2167. break;
  2168. }
  2169. case 2:{
  2170. fileName = "multi.html";
  2171. break;
  2172. }
  2173. case 3:{
  2174. fileName = "triple.html";
  2175. break;
  2176. }
  2177. }
  2178. const newUrl = new URL(fileName, location);
  2179. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  2180. //数据服版本
  2181. if (!obj.s || obj.s == "ja")
  2182. {
  2183. newUrl.searchParams.delete("s");
  2184. }else
  2185. {
  2186. newUrl.searchParams.set("s", obj.s);
  2187. }
  2188. //保持当前的语言
  2189. let l = getQueryString("l");
  2190. if (l)
  2191. {
  2192. newUrl.searchParams.set("l", l);
  2193. }
  2194. //PADDB的ID
  2195. if (obj.paddbId)
  2196. {
  2197. newUrl.searchParams.set("_id", obj.paddbId);
  2198. }
  2199. return newUrl;
  2200. }
  2201. //解析从QR图里获取的字符串
  2202. async function inputFromQrString(string)
  2203. {
  2204. const re = {type: 0, error: 0};
  2205. const ERROR_Unsupported_format = 1,
  2206. ERROR_No_formation_data = 2,
  2207. ERROR_illegal_JSON_format = 3,
  2208. ERROR_illegal_URL_format = 4;
  2209. function paddbObjToURL(obj) {
  2210. const newFotmation = paddbFotmationToPdfFotmation(obj);
  2211. const qrObj = newFotmation.getPdfQrObj(false);
  2212. qrObj.paddbId = obj._id;
  2213. return qrObjToUrl(qrObj);
  2214. }
  2215. //JSON 类
  2216. if (string.startsWith("{") && string.endsWith("}"))
  2217. { //生成的二维码
  2218. try{
  2219. let obj = JSON.parse(string);
  2220. if (typeof obj?.d == "object") { //PADDF的对象格式
  2221. re.type = "PADDF";
  2222. //re.message = "发现队伍数据 | Formation data founded";
  2223. re.url = qrObjToUrl(obj);
  2224. }
  2225. else if (typeof obj?.team == "string" && obj.team[0] === "{" && obj.team[obj.team.length-1] === "}") { //PADDB的对象格式
  2226. re.type = "PADDB";
  2227. re.url = paddbObjToURL(obj)
  2228. }
  2229. else if (Array.isArray(obj?.staffs)) { //DADDB的对象格式
  2230. re.type = "DADDB";
  2231. const newFotmation = daddbFotmationToPdfFotmation(obj);
  2232. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2233. }
  2234. else {
  2235. re.error = ERROR_No_formation_data;
  2236. //re.message = "无队伍数据 | No formation data";
  2237. }
  2238. }catch(error){
  2239. console.error(error);
  2240. re.error = ERROR_illegal_JSON_format;
  2241. //re.message = "错误的 JSON 格式 | The illegal JSON format";
  2242. }
  2243. }
  2244. //URL 类
  2245. else if (string.startsWith("https://") || string.startsWith("http://") || string.startsWith("file://"))
  2246. { //网址二维码
  2247. let url = new URL(string);
  2248. if (url.searchParams.get('d')) { //PADDF的网址格式
  2249. try{
  2250. let obj = {
  2251. d: JSON.parse(url.searchParams.get('d')),
  2252. s: url.searchParams.get('s'),
  2253. paddbId: url.searchParams.get('_id'),
  2254. }
  2255. re.type = "PADDF";
  2256. //re.message = "发现队伍数据 | Formation data founded";
  2257. re.url = qrObjToUrl(obj);
  2258. } catch(error) {
  2259. console.error(error);
  2260. re.error = ERROR_illegal_URL_format;
  2261. //re.message = "错误的 网址 格式 | The illegal URL format";
  2262. }
  2263. }
  2264. //PADDB 的网址格式,之后要调用脚本功能获取跨域JSON
  2265. else if(url.host == "paddb.net" && url.pathname.startsWith(paddbPathPrefix)) {
  2266. const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2267. re.type = "PADDB";
  2268. //re.message = "发现 PADDB 网址 | PADDB URL found";
  2269. const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串
  2270. const btnExternalSupport = document.body.querySelector("#external-support");
  2271. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2272. let postBody = JSON.stringify({id: teamId});
  2273. const options = {
  2274. method: "POST",
  2275. url: "https://api2.paddb.net/getTeam",
  2276. data: postBody,
  2277. headers: {
  2278. "Content-Type": "application/json",
  2279. "User-Agent": "okhttp/4.9.2",
  2280. //如果只有ascii字符可以用postBody.length
  2281. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2282. }
  2283. };
  2284. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2285. try{
  2286. let obj = JSON.parse(txtStringInput.value = response.response);
  2287. re.url = paddbObjToURL(obj)
  2288. } catch(error) {
  2289. console.error(error);
  2290. re.error = ERROR_illegal_JSON_format;
  2291. }
  2292. } else {
  2293. re.error = ERROR_Unsupported_format;
  2294. re.message = localTranslating.link_read_message.need_user_script;
  2295. re.url = ExternalLinkScriptURL;
  2296. re.urlName = localTranslating.link_read_message.user_script_link;
  2297. }
  2298. }
  2299. else {
  2300. re.error = ERROR_No_formation_data;
  2301. //re.message = "无队伍数据 | No formation data";
  2302. }
  2303. }
  2304. //PDC
  2305. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  2306. {
  2307. re.type = "PDC";
  2308. //re.message = "发现 PDC 格式 | PDC format found";
  2309. const newFotmation = pdcFotmationToPdfFotmation(string);
  2310. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2311. }
  2312. // //快速输入类,仅为评估支持
  2313. // else if(/^>\s\d+(?:|\d+)?(?:,\s*\d+(?:|\d+)?)*\s*$/.test(string))
  2314. // {
  2315. // re.type = "FastInput";
  2316. // const newFotmation = FastInputToPdfFotmation(string);
  2317. // re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2318. // }
  2319. else
  2320. {
  2321. re.error = ERROR_Unsupported_format;
  2322. //re.message = "不支持的格式 | Unsupported format";
  2323. }
  2324. return re;
  2325. }
  2326. //解析PDC的数据
  2327. function pdcFotmationToPdfFotmation(inputString)
  2328. {
  2329. function readPDC(string)
  2330. {
  2331. let teamsStr = string.split(']');
  2332. let baseInfo = teamsStr.shift().split(',');
  2333. let teamsArr = teamsStr.map(teamStr=>
  2334. {
  2335. let membersStr = teamStr.split('}').filter(Boolean);
  2336. const team = {
  2337. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  2338. }
  2339. team.members = membersStr.map(memberStr=>{
  2340. let memberArr = memberStr.split(',').map(valueStr=>{
  2341. let idx = parseInt(valueStr.substring(0,2),36);
  2342. let value = valueStr.substring(2);
  2343. if (idx !== 2)
  2344. {
  2345. value = parseInt(value,36);
  2346. }else
  2347. {
  2348. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  2349. }
  2350. return [idx, value];
  2351. });
  2352. return new Map(memberArr);
  2353. });
  2354. return team;
  2355. }
  2356. );
  2357. let pdcFotmation = {
  2358. version: parseInt(baseInfo[0],10),
  2359. teamCount: parseInt(baseInfo[1],10)+1,
  2360. teams: teamsArr
  2361. }
  2362. return pdcFotmation;
  2363. }
  2364. let pdcFotmation = readPDC(inputString);
  2365. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  2366. if (pdcFotmation.teamCount == 2)
  2367. {
  2368. const team1 = pdcFotmation.teams[0].members;
  2369. const team2 = pdcFotmation.teams[1].members;
  2370. let team2Leader = team1.find(member=>member.get(15) == 5);
  2371. if (team2Leader)
  2372. {
  2373. team2Leader.set(15,0);
  2374. team2.unshift(team2Leader);
  2375. team1.splice(team1.indexOf(team2Leader),1);
  2376. }
  2377. }
  2378. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  2379. const t = f.teams[ti];
  2380. const membersArr = t[0];
  2381. const assistArr = t[1];
  2382. //队伍徽章
  2383. t[2] = pdcTeam.badge === 0 ? 0 : Formation.pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  2384. pdcTeam.members.forEach((member)=>{
  2385. const m = membersArr[member.get(15) || 0];
  2386. const a = assistArr[member.get(15) || 0];
  2387. m.id = member.get(0) || 0;
  2388. a.id = member.get(9) || 0; //延迟是-1刚好一样
  2389. if (member.get(2))
  2390. {
  2391. m.latent = member.get(2).map(pdcLatent=> Formation.pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? pdcLatent);
  2392. }
  2393. m.level = member.get(3) || 1;
  2394. a.level = member.get(10) || 1;
  2395. m.plus[0] = member.get(4) || 0;
  2396. m.plus[1] = member.get(5) || 0;
  2397. m.plus[2] = member.get(6) || 0;
  2398. a.plus[0] = member.get(11) || 0;
  2399. a.plus[1] = member.get(12) || 0;
  2400. a.plus[2] = member.get(13) || 0;
  2401. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  2402. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  2403. m.sawoken = member.get(8);
  2404. });
  2405. });
  2406. return f;
  2407. }
  2408. //解析PADDB的数据
  2409. function paddbFotmationToPdfFotmation(obj)
  2410. {
  2411. const team = JSON.parse(obj.team);
  2412. const f = new Formation(1, 6);
  2413. f.title = team.name;
  2414. f.detail = team.memo.replace(new RegExp('\\n?'+uploadMessage,"i"),"");
  2415. const t = f.teams[0];
  2416. //队伍徽章
  2417. t[2] = Formation.paddbBadgeMap.find(badge=>badge.paddb === team.badge).pdf;
  2418. const members = t[0], assists = t[1];
  2419. for (let i = 0; i< members.length; i++) {
  2420. const m = members[i], a = assists[i], dm = team.monsters[i], da = team.assists[i];
  2421. if (dm) {
  2422. if (dm.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2423. m.id = dm.level;
  2424. m.level = dm.transform || dm.num;
  2425. } else {
  2426. m.id = cardFixId(dm.transform || dm.num, false);
  2427. m.level = dm.level;
  2428. }
  2429. m.plus = dm.plus.concat();
  2430. m.awoken = (dm.transform && dm.transform !== dm.num) //有变身状态时
  2431. ? Cards[m.id].awakenings.length //变身后的觉醒全满
  2432. : dm.awoken;
  2433. m.sawoken = dm.super_awoken - 2;
  2434. m.latent = dm.latent_awokens.map(paddbLatent=>Formation.paddbLatentMap.find(latent=>latent.paddb === paddbLatent)?.pdf ?? 0);
  2435. m.skilllevel = dm.active_skill_level;
  2436. }
  2437. if (da) {
  2438. if (da.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2439. a.id = da.level;
  2440. a.level = da.num;
  2441. } else {
  2442. a.id = cardFixId(da.num, false);
  2443. a.level = da.level;
  2444. }
  2445. a.awoken = Cards[a.id].awakenings.length;
  2446. a.plus = da.plus ? [99,99,99]:[0,0,0];
  2447. a.skilllevel = da.active_skill_level;
  2448. }
  2449. }
  2450. return f;
  2451. }
  2452. //解析DADDB的数据
  2453. function daddbFotmationToPdfFotmation(obj)
  2454. {
  2455. const team = obj;
  2456. const f = new Formation(1, 6);
  2457. f.title = team.name;
  2458. const t = f.teams[0];
  2459. //队伍徽章
  2460. t[2] = Formation.daddbBadgeMap.find(badge=>badge.daddb === team.badge).pdf;
  2461. const members = t[0], assists = t[1];
  2462. for (let i = 0; i< members.length; i++) {
  2463. const m = members[i], a = assists[i], dm = team.staffs[i];
  2464. if (dm) {
  2465. m.id = dm.staf > 0 ? dm.staf : 0;
  2466. a.id = dm.eq > 0 ? dm.eq : 0;
  2467. const mCard = m.card, aCard = a.card;
  2468. m.level = mCard.limitBreakIncr ? 120 : mCard.maxLevel;
  2469. a.level = aCard.limitBreakIncr ? 120 : aCard.maxLevel;
  2470. m.plus = [99,99,99];
  2471. a.plus = [99,99,99];
  2472. m.awoken = mCard.awakenings.length;
  2473. a.awoken = aCard.awakenings.length;
  2474. m.sawoken = dm.sawak;
  2475. m.latent = dm.qawak.map(daddbLatent=>Formation.daddbLatentMap.find(latent=>latent.daddb[0] === daddbLatent[0] && latent.daddb[1] === daddbLatent[1])?.pdf ?? 0);
  2476. }
  2477. }
  2478. return f;
  2479. }
  2480. //截图
  2481. function captureScreenshot(target, filename = "capture", transparent = true) {
  2482. statusLine?.writeText(localTranslating.status_message.prepare_capture);
  2483. //去掉可能的空白文字的编辑状态
  2484. formationBox.classList.remove("edit-code");
  2485. const downLink = controlBox.querySelector(".down-capture");
  2486. html2canvas(target, transparent ? {backgroundColor: null} : undefined).then(canvas => {
  2487. canvas.toBlob(function(blob) {
  2488. window.URL.revokeObjectURL(downLink.href);
  2489. downLink.href = URL.createObjectURL(blob);
  2490. downLink.download = `${filename}.png`;
  2491. downLink.click();
  2492. statusLine?.writeText();
  2493. });
  2494. });
  2495. }
  2496. window.onload = initialize; //界面初始化
  2497. //初始化
  2498. function initialize() {
  2499. const drawScreenshot = document.querySelector("#draw-screenshot");
  2500. const screenshotTransparent = document.querySelector("#screenshot-transparent");
  2501. drawScreenshot.onclick = function(event) {
  2502. if (event.target == this) {
  2503. captureScreenshot(formationBox, document.title, screenshotTransparent.checked);
  2504. }
  2505. }
  2506. document.body.lang = currentLanguage.i18n;
  2507. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  2508. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  2509. controlBox = document.body.querySelector(".control-box");
  2510. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  2511. statusLine.writeText = function(text) {
  2512. this.innerHTML = '';
  2513. if (text) {
  2514. console.debug(text);
  2515. this.textContent = text;
  2516. }
  2517. };
  2518. formationBox = document.body.querySelector(".formation-box");
  2519. editBox = document.body.querySelector(".edit-box");
  2520. editBox.editMon = editMember;
  2521. formationBox.refreshDocumentTitle = function() {
  2522. let titleStr = txtTitleDisplay.textContent.trim();
  2523. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  2524. }
  2525. if (isGuideMod) {
  2526. console.info('现在是 怪物图鉴 模式');
  2527. document.body.classList.add('guide-mod');
  2528. }
  2529. //▼添加语言列表开始
  2530. const langSelectDom = controlBox.querySelector("#languages");
  2531. languageList.forEach(lang =>
  2532. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  2533. );
  2534. const langOptionArray = Array.from(langSelectDom.options);
  2535. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  2536. //▲添加语言列表结束
  2537. //▼添加数据来源列表开始
  2538. const dataSelectDom = controlBox.querySelector("#datasource");
  2539. dataSourceList.forEach(ds =>
  2540. dataSelectDom.options.add(new Option(ds.source, ds.code))
  2541. );
  2542. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  2543. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  2544. //添加数据class
  2545. document.body.dataset.gameSource = currentDataSource.code;
  2546. //document.body.classList.add("ds-" + currentDataSource.code);
  2547. //▲添加数据来源列表结束
  2548. //设定初始的显示设置
  2549. //初始化开关
  2550. function initializeSwitch(checkbox) {
  2551. //开关设置的快速保存
  2552. function switchFastSave(event) {
  2553. document.body.classList.toggle(this.id, this.checked);
  2554. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2555. }
  2556. if (!checkbox) return;
  2557. checkbox.onchange = switchFastSave;
  2558. checkbox.checked = localStorage_getBoolean(cfgPrefix + checkbox.id, true);
  2559. checkbox.onchange(false);
  2560. return checkbox;
  2561. }
  2562. const displaySwitchList = Array.from(document.querySelectorAll(".config-display-list .switch-ipt"));
  2563. displaySwitchList.forEach(initializeSwitch);
  2564. //默认等级
  2565. const iptDefaultLevel = document.getElementById("default-level");
  2566. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  2567. iptDefaultLevel.onchange = function(event){
  2568. const num = Number(this.value) || Number(this.placeholder);
  2569. if (Number.isInteger(num)) defaultLevel = num;
  2570. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, this.value);
  2571. }
  2572. iptDefaultLevel.onchange(false);
  2573. const touchLineCanvas = document.body.querySelector("#touch-line");
  2574. const touchLineContex = touchLineCanvas.getContext('2d');
  2575. const btnDataUpdateTime = controlBox.querySelector("#datasource-updatetime");
  2576. btnDataUpdateTime.onclick = function() {
  2577. loadData(true); //强制更新数据
  2578. };
  2579. const btnClearData = controlBox.querySelector("#btn-clear-data");
  2580. btnClearData.onclick = function() {
  2581. const locationURL = new URL(location);
  2582. locationURL.searchParams.delete('d'); //删除数据
  2583. locationURL.searchParams.delete('l'); //删除语言
  2584. locationURL.searchParams.delete('_id'); //删除PADDB的ID
  2585. location = locationURL.toString();
  2586. };
  2587. const formPlayerNumber = controlBox.querySelector("#player-number");
  2588. formPlayerNumber.onchange = function(event) {
  2589. const formData = new FormData(this);
  2590. const newPlayerNumber = parseInt(formData.get("player-number"), 10);
  2591. if (newPlayerNumber) {
  2592. turnPage(newPlayerNumber);
  2593. }
  2594. }
  2595. formPlayerNumber.querySelectorAll("input[name=\"player-number\"]")[teamsCount-1].checked = true;
  2596. //在单人和多人之间转移数据
  2597. function turnPage(toPage, e = null) {
  2598. let pagename = null;
  2599. switch (toPage) {
  2600. case 1:
  2601. if (formation.teams[0][0].length < 6) {
  2602. //把第二支队伍的队长添加到最后方
  2603. formation.teams[0][0].push(formation.teams[1][0][0]);
  2604. formation.teams[0][1].push(formation.teams[1][1][0]);
  2605. }
  2606. //删掉第2支开始的队伍
  2607. formation.teams.splice(1);
  2608. pagename = "solo.html";
  2609. break;
  2610. case 2:
  2611. if (formation.teams.length < 2) { //从1人到2人
  2612. formation.teams[1] = [
  2613. [],
  2614. []
  2615. ];
  2616. //把右边的队长加到第二支队伍最后面
  2617. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  2618. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  2619. } else { //从3人到2人,直接删除后面两个队伍
  2620. //删掉第3支开始的队伍
  2621. formation.teams.splice(2);
  2622. //删掉前面两支队伍的战友
  2623. formation.teams[0][0].splice(5);
  2624. formation.teams[0][1].splice(5);
  2625. formation.teams[1][0].splice(5);
  2626. formation.teams[1][1].splice(5);
  2627. }
  2628. formation.badge = 0;
  2629. pagename = "multi.html";
  2630. break;
  2631. case 3:
  2632. if (formation.teams.length < 2) { //从1人到3人
  2633. } else { //从2人到3人
  2634. formation.teams[0][0].push(formation.teams[1][0][0]);
  2635. formation.teams[0][1].push(formation.teams[1][1][0]);
  2636. formation.teams[1][0].push(formation.teams[0][0][0]);
  2637. formation.teams[1][1].push(formation.teams[0][1][0]);
  2638. }
  2639. formation.badge = 0;
  2640. pagename = "triple.html";
  2641. break;
  2642. }
  2643. const newURL = createNewUrl({ url: pagename, onlyReturnUrl: true });
  2644. if (e && e.ctrlKey) {
  2645. window.open(newURL);
  2646. } else {
  2647. location.href = newURL;
  2648. }
  2649. }
  2650. //轮换ABC队伍
  2651. const btnSwapTeam = controlBox.querySelector("#btn-swap-team");
  2652. btnSwapTeam.onclick = function() {
  2653. if (formation.teams.length > 1) {
  2654. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  2655. createNewUrl();
  2656. refreshAll(formation);
  2657. }
  2658. }
  2659. //变身前进后退
  2660. const btnHenshinArr = [...controlBox.querySelectorAll(".btn-henshin")];
  2661. btnHenshinArr.forEach(btn=>btn.onclick = henshinStepButton);
  2662. function henshinStepButton(event) {
  2663. return henshinStep(parseInt(this.dataset.step,10));
  2664. }
  2665. //去除辅助
  2666. const btnRemoveAssist = controlBox.querySelector("#btn-remove-assist");
  2667. btnRemoveAssist.onclick = function() {
  2668. formation.removeAssist();
  2669. }
  2670. //初始化所有mask的关闭按钮
  2671. const masks = document.body.querySelectorAll(".mask");
  2672. masks.forEach(mask=>{
  2673. mask.show = function(arg){
  2674. this?.initialize?.(arg);
  2675. this.classList.remove(className_displayNone);
  2676. };
  2677. mask.btnClose = mask.querySelector(".mask-close");
  2678. mask.btnClose.onclick = function(){
  2679. mask?.hide?.();
  2680. mask.classList.add(className_displayNone);
  2681. };
  2682. });
  2683. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  2684. const btnQrCode = controlBox.querySelector(`#btn-qrcode`);
  2685. btnQrCode.onclick = function(){
  2686. qrCodeFrame.show();
  2687. };
  2688. qrCodeFrame.initialize = function(){
  2689. //如果检测到功能
  2690. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2691. document.body.classList.add("external-link-support");
  2692. }
  2693. const qrSaveBox = this.content.saveBox;
  2694. const qrReadBox = this.content.readBox;
  2695. qrReadBox.info.show('');
  2696. qrReadBox.videoBox.classList.add(className_displayNone);
  2697. let qrTypeRadio = qrSaveBox.qrDataType.find(radio=>radio.checked);
  2698. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  2699. };
  2700. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  2701. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  2702. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  2703. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  2704. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  2705. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  2706. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  2707. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  2708. qrReadBox.info = qrReadBox.querySelector(".info");
  2709. qrReadBox.info.code = qrReadBox.info.querySelector(".result-code");
  2710. qrReadBox.info.message = qrReadBox.info.querySelector(".result-message");
  2711. qrReadBox.info.newLink = qrReadBox.info.querySelector(".formation-link-from-string>a");
  2712. qrReadBox.video = qrReadBox.querySelector("#video");
  2713. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  2714. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  2715. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  2716. qrReadBox.info.show = function(message, code = 0, error = false, url="", urlName="") {
  2717. qrReadBox.info.message.innerHTML = '';
  2718. qrReadBox.info.message.append(message);
  2719. qrReadBox.info.code.textContent = code;
  2720. qrReadBox.info.code.classList.toggle(className_displayNone, code===0);
  2721. qrReadBox.info.code.classList.toggle("error", error);
  2722. qrReadBox.info.newLink.classList.toggle(className_displayNone, url.length===0);
  2723. qrReadBox.info.newLink.href = url;
  2724. qrReadBox.info.newLink.textContent = urlName;
  2725. }
  2726. qrReadBox.readString.onclick = async function()
  2727. {
  2728. if (qrReadBox.qrStr.value.length === 0) return;
  2729. this.disabled = true;
  2730. let inputResult = await inputFromQrString(qrReadBox.qrStr.value);
  2731. this.disabled = false;
  2732. let lrm = localTranslating.link_read_message;
  2733. let message;
  2734. if (inputResult.message) {
  2735. message = inputResult.message;
  2736. }
  2737. else if (inputResult.type) {
  2738. message = lrm.success({type: lrm.type[inputResult.type]});
  2739. }
  2740. else {
  2741. message = lrm.error[inputResult.error];
  2742. }
  2743. qrReadBox.info.show(
  2744. message,
  2745. inputResult.type || inputResult.error,
  2746. Boolean(inputResult.error),
  2747. inputResult.url,
  2748. inputResult.urlName
  2749. );
  2750. }
  2751. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  2752. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  2753. qrSaveBox.qrStr.onchange = function()
  2754. {
  2755. qrCodeFrame.refreshQrCode(this.value);
  2756. }
  2757. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  2758. function changeOutputType(){
  2759. const type = this.value;
  2760. const qrstr = formation.getQrStr(type);
  2761. qrSaveBox.qrStr.value = qrstr;
  2762. qrSaveBox.qrStr.onchange();
  2763. }
  2764. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = changeOutputType);
  2765. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  2766. qrCodeFrame.ondragenter = ()=>false;
  2767. qrCodeFrame.ondragover = ()=>false;
  2768. qrCodeFrame.ondrop = function(e)
  2769. {
  2770. imagesSelected(e.dataTransfer.files);
  2771. e.stopPropagation();
  2772. e.preventDefault();
  2773. }
  2774. qrCodeFrame.refreshQrCode = function(string)
  2775. {
  2776. const qrImg = this.content.saveBox.qrImage;
  2777. URL.revokeObjectURL(qrImg.src);
  2778. const hints = new Map();
  2779. const EncodeHintType = ZXing.EncodeHintType;
  2780. //hints.set(EncodeHintType.MARGIN, 0);
  2781. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  2782. const qrWidth = 500,qrHeight = 500;
  2783. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  2784. let svgData = new XMLSerializer().serializeToString(svgElement);
  2785. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  2786. let svgUrl = URL.createObjectURL(blob);
  2787. qrImg.src = svgUrl;
  2788. loadImage(svgUrl).then(function(img) {
  2789. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  2790. let cavans = document.createElement("canvas");
  2791. cavans.width = cavansWidth;
  2792. cavans.height = cavansHeight;
  2793. let ctx = cavans.getContext('2d');
  2794. ctx.fillStyle="white";
  2795. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  2796. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  2797. cavans.toBlob(function(blob) {
  2798. const saveQrImg = qrSaveBox.saveQrImg;
  2799. URL.revokeObjectURL(saveQrImg.href);
  2800. const downLink = URL.createObjectURL(blob);
  2801. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  2802. saveQrImg.href = downLink;
  2803. });
  2804. svgElement = null;
  2805. svgData = null;
  2806. blob = null;
  2807. img = null;
  2808. cavans = null;
  2809. ctx = null;
  2810. }, function(err) {
  2811. console.log(err);
  2812. });
  2813. }
  2814. qrReadBox.readQrFile.onclick = function()
  2815. {
  2816. qrReadBox.filePicker.click();
  2817. }
  2818. qrReadBox.filePicker.onchange = function()
  2819. {
  2820. imagesSelected(this.files);
  2821. }
  2822. async function imagesSelected(myFiles) {
  2823. if (myFiles.length < 1) return;
  2824. const file = myFiles[0];
  2825. let img = await loadImage(URL.createObjectURL(file));
  2826. let cavans = document.createElement("canvas");
  2827. cavans.width = img.width + 100;
  2828. cavans.height = img.height + 100;
  2829. let ctx = cavans.getContext('2d');
  2830. ctx.fillStyle="white";
  2831. ctx.fillRect(0, 0, cavans.width, cavans.height);
  2832. ctx.drawImage(img, 100, 100);
  2833. cavans.toBlob(async function(blob){
  2834. let newFileURL = URL.createObjectURL(blob),
  2835. newImg = await loadImage(newFileURL);
  2836. qrcodeReader.decodeFromImage(newImg).then((result) => {
  2837. console.debug('Found QR code!', result);
  2838. let reText = result.text;
  2839. if (reText.startsWith("\u001a")) reText = reText.substring(1);
  2840. qrReadBox.qrStr.value = reText;
  2841. qrReadBox.readString.onclick();
  2842. }).catch((err) => {
  2843. console.error(err);
  2844. if (err) {
  2845. if (err instanceof ZXing.NotFoundException) {
  2846. qrReadBox.info.show('No QR code found.');
  2847. }
  2848. if (err instanceof ZXing.ChecksumException) {
  2849. qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2850. }
  2851. if (err instanceof ZXing.FormatException) {
  2852. qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2853. }
  2854. }
  2855. });
  2856. console.debug(`Started decode for image from ${newImg.src}`);
  2857. });
  2858. // qrcodeReader.decodeFromImage(img).then((result) => {
  2859. // console.debug('Found QR code!', result);
  2860. // qrReadBox.qrStr.value = result.text;
  2861. // qrReadBox.readString.onclick();
  2862. // }).catch((err) => {
  2863. // console.error(err);
  2864. // if (err) {
  2865. // if (err instanceof ZXing.NotFoundException) {
  2866. // qrReadBox.info.show('No QR code found.');
  2867. // }
  2868. // if (err instanceof ZXing.ChecksumException) {
  2869. // qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2870. // }
  2871. // if (err instanceof ZXing.FormatException) {
  2872. // qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2873. // }
  2874. // }
  2875. // });
  2876. // console.debug(`Started decode for image from ${img.src}`);
  2877. }
  2878. if (location.protocol == "http:" && location.hostname != "localhost" && location.hostname != "127.0.0.1")
  2879. { //http不支持攝像頭
  2880. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  2881. qrReadBox.readQrCamera.onclick = function()
  2882. {
  2883. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  2884. location.protocol = "https:" //跳到https
  2885. }
  2886. }else
  2887. {
  2888. function scanContinuously()
  2889. {
  2890. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  2891. if (result) {
  2892. // properly decoded qr code
  2893. console.debug('Found QR code!', result);
  2894. qrReadBox.qrStr.value = result.text;
  2895. qrReadBox.readString.onclick();
  2896. }
  2897. if (err) {
  2898. if (err instanceof ZXing.NotFoundException) {
  2899. console.debug('No QR code found.')
  2900. }
  2901. if (err instanceof ZXing.ChecksumException) {
  2902. console.debug('A code was found, but it\'s read value was not valid.')
  2903. }
  2904. if (err instanceof ZXing.FormatException) {
  2905. console.debug('A code was found, but it was in a invalid format.')
  2906. }
  2907. }
  2908. });
  2909. }
  2910. qrcodeReader.getVideoInputDevices()
  2911. .then((videoInputDevices) => {
  2912. const sourceSelect_id = "selected-device-id";
  2913. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  2914. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  2915. {
  2916. selectedDeviceId = videoInputDevices[0].deviceId;
  2917. }
  2918. if (videoInputDevices.length >= 1) {
  2919. videoInputDevices.forEach((element) => {
  2920. const sourceOption = document.createElement('option');
  2921. sourceOption.text = element.label
  2922. sourceOption.value = element.deviceId
  2923. qrReadBox.sourceSelect.appendChild(sourceOption)
  2924. });
  2925. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  2926. qrReadBox.sourceSelect.onchange = function() {
  2927. selectedDeviceId = this.value;
  2928. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  2929. if (qrReadBox.readQrCamera.classList.contains("running"))
  2930. {
  2931. qrcodeReader.reset();
  2932. scanContinuously();
  2933. }
  2934. };
  2935. }
  2936. qrReadBox.readQrCamera.onclick = function()
  2937. {
  2938. if (this.classList.contains("running"))
  2939. {
  2940. qrcodeReader.reset();
  2941. qrReadBox.videoBox.classList.add(className_displayNone);
  2942. qrReadBox.info.show('');
  2943. }else
  2944. {
  2945. qrReadBox.videoBox.classList.remove(className_displayNone);
  2946. scanContinuously();
  2947. }
  2948. this.classList.toggle("running");
  2949. }
  2950. })
  2951. .catch((err) => {
  2952. console.error(err)
  2953. });
  2954. }
  2955. const btnExternalSupport = qrCodeFrame.querySelector("#external-support");
  2956. //btnExternalSupport.href = ExternalLinkScriptURL;
  2957. const paddbTeamEdit = qrContent.querySelector(".paddb-team-edit");
  2958. //paddb的用户名和密码
  2959. const paddbUsername = paddbTeamEdit.querySelector("#paddb-username");
  2960. const paddbPassword = paddbTeamEdit.querySelector("#paddb-password");
  2961. paddbUsername.value = localStorage.getItem(cfgPrefix + paddbUsername.id);
  2962. paddbPassword.value = localStorage.getItem(cfgPrefix + paddbPassword.id);
  2963. paddbUsername.onchange = paddbPassword.onchange = function(e){
  2964. if (e) localStorage.setItem(cfgPrefix + this.id, this.value);
  2965. }
  2966. const paddbTeamId = document.querySelector("#paddb-team-id");
  2967. paddbTeamId.onchange = function(){
  2968. try {
  2969. let str = this.value;
  2970. const teamId = str.substring(str.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2971. createNewUrl({_id:teamId});
  2972. } catch (error) {
  2973. console.log(error);
  2974. }
  2975. }
  2976. const paddbSaveOrUpload = document.querySelector("#paddb-save-or-upload-team");
  2977. paddbSaveOrUpload.onclick = async function(){
  2978. this.disabled = true;
  2979. if (!btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2980. alert(localTranslating.link_read_message.need_user_script);
  2981. return;
  2982. }
  2983. let obj = formation.getPaddbQrObj();
  2984. obj.userId = paddbUsername.value;
  2985. obj.password = paddbPassword.value;
  2986. obj.tags = [obj.userId,"PADDashFormation"];
  2987. let postBody = JSON.stringify(obj);
  2988. const options = {
  2989. method: "POST",
  2990. data: postBody,
  2991. headers: {
  2992. "Content-Type": "application/json",
  2993. "User-Agent": "okhttp/4.9.2",
  2994. //如果只有ascii字符可以用postBody.length
  2995. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2996. }
  2997. };
  2998. const isNewUpload = paddbTeamId.value.length === 0;
  2999. if (isNewUpload) {
  3000. options.url = "https://api2.paddb.net/uploadTeam";
  3001. } else {
  3002. const teamId = paddbTeamId.value.substring(paddbTeamId.value.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  3003. options.url = `https://api2.paddb.net/editTeam/${teamId}`;
  3004. }
  3005. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  3006. if (response.status === 401) {
  3007. alert(localTranslating.link_read_message.paddb_unauthorized);
  3008. } else if (response.status === 200) {
  3009. if (isNewUpload) {
  3010. paddbTeamId.value = response.response;
  3011. paddbTeamId.onchange();
  3012. }
  3013. alert(localTranslating.link_read_message.paddb_success);
  3014. } else {
  3015. alert(localTranslating.link_read_message.error[0]);
  3016. }
  3017. this.disabled = false;
  3018. }
  3019. const playerDataFrame = document.body.querySelector("#player-data-frame");
  3020. const btnPlayerData = controlBox.querySelector(`#btn-player-data`);
  3021. btnPlayerData.onclick = function(){
  3022. playerDataFrame.show();
  3023. };
  3024. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  3025. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  3026. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  3027. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  3028. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  3029. playerDataFrame.initialize = function(){
  3030. this.playerList.innerHTML = '';
  3031. for (const playerData of PlayerDatas)
  3032. {
  3033. this.playerList.add(playerData);
  3034. }
  3035. };
  3036. function deletPlayerData(e)
  3037. {
  3038. const table = this.parentNode.parentNode.parentNode.parentNode;
  3039. table.parentNode.remove();
  3040. if (currentPlayerData == table.data) currentPlayerData = null;
  3041. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  3042. const name = table.getAttribute("data-player-name");
  3043. dbDelete(db, "palyer_datas", name);
  3044. }
  3045. function setPlayerDataDefault(e)
  3046. {
  3047. const table = this.parentNode.parentNode.parentNode.parentNode;
  3048. const cfgName = cfgPrefix + "default-player-name";
  3049. const dataPlayerName = table.getAttribute("data-player-name");
  3050. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  3051. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  3052. currentPlayerData = null;
  3053. localStorage.removeItem(cfgName);
  3054. checkInput.checked = false;
  3055. } else {
  3056. currentPlayerData = table.data;
  3057. localStorage.setItem(cfgName, dataPlayerName);
  3058. checkInput.checked = true;
  3059. }
  3060. }
  3061. function openShowBox(e)
  3062. {
  3063. const table = this.parentNode.parentNode.parentNode.parentNode;
  3064. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  3065. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  3066. playerDataFrame.btnClose.onclick(true);
  3067. }
  3068. playerDataFrame.playerList.add = function(data) {
  3069. this.appendChild(this.newPlayerData(data));
  3070. }
  3071. playerDataFrame.playerList.newPlayerData = function(data) {
  3072. const t = playerDataFrame.querySelector('#template-player-datas');
  3073. const clone = document.importNode(t.content, true);
  3074. const table = clone.querySelector("table");
  3075. table.data = data;
  3076. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  3077. table.setAttribute("data-player-name", data.name);
  3078. const tbody = table.tBodies[0];
  3079. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  3080. tbody.querySelector(".delete").onclick = deletPlayerData;
  3081. tbody.querySelector(".open-show-box").onclick = openShowBox;
  3082. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  3083. tbody.querySelector(".avatar .monster").onclick = function (){
  3084. }
  3085. let name = tbody.querySelector(".name");
  3086. name.textContent = data.name;
  3087. name.setAttribute("data-camp", data.camp);
  3088. let lvexp = tbody.querySelector(".lvexp");
  3089. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  3090. lvexp.querySelector(".level").textContent = data.lv;
  3091. let stama = tbody.querySelector(".stama");
  3092. //第一管体力
  3093. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  3094. //第二管体力
  3095. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  3096. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  3097. sta_cur.textContent = data.sta;
  3098. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  3099. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  3100. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  3101. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  3102. const deckList = tbody.querySelector(".decks .deck");
  3103. const teamLink = tbody.querySelector(".decks .team-link");
  3104. const radioList = tbody.querySelector(".decks .deck-radio-list");
  3105. data.parsedDecks.forEach((deck,idx)=>{
  3106. const li = radioList.appendChild(document.createElement("li"));
  3107. const ipt = li.appendChild(document.createElement("input"));
  3108. ipt.className = "deck-choose";
  3109. ipt.type = "radio";
  3110. ipt.name = `decks-${data.name}`;
  3111. ipt.value = idx;
  3112. ipt.onclick = changeDeck;
  3113. ipt.deck = deck;
  3114. });
  3115. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  3116. function changeDeck(e)
  3117. {
  3118. const deck = this.deck;
  3119. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  3120. lis.forEach((li,idx)=>{
  3121. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  3122. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  3123. });
  3124. const newFotmation = deck.toFormation();
  3125. teamLink.href = qrObjToUrl(newFotmation.getPdfQrObj(true));
  3126. }
  3127. return clone;
  3128. }
  3129. async function uploadPlayerData(myFiles) {
  3130. if (myFiles.length < 1) return;
  3131. for (const myFile of myFiles) {
  3132. try {
  3133. const reader = await fileReader(myFile, {readType: "text"});
  3134. const data = JSON.parse(reader.result);
  3135. const playerData = new PlayerData(data);
  3136. let dataCount = 0;
  3137. if (db) {
  3138. dataCount = await dbCount(db, "palyer_datas", data.name);
  3139. await dbWrite(db, "palyer_datas", data);
  3140. }
  3141. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  3142. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  3143. PlayerDatas.splice(oldIdx, 1, playerData);
  3144. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  3145. liArr[oldIdx] && liArr[oldIdx].remove();
  3146. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  3147. } else {
  3148. PlayerDatas.push(playerData);
  3149. playerDataFrame.playerList.add(playerData);
  3150. }
  3151. } catch (error) {
  3152. console.error(error);
  3153. }
  3154. }
  3155. }
  3156. let docSelection = document.getSelection();
  3157. //标题和介绍文本框
  3158. const titleBox = formationBox.querySelector(".title-box");
  3159. const detailBox = formationBox.querySelector(".detail-box");
  3160. const txtTitle = titleBox.querySelector(".title-code");
  3161. const txtDetail = detailBox.querySelector(".detail-code");
  3162. const txtTitleDisplay = titleBox.querySelector(".title-display");
  3163. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  3164. const richTextTools = document.getElementById("rich-text-tools");
  3165. const siwtchCodeMode = document.getElementById("siwtch-code-mode");
  3166. const setFontColor = document.getElementById("set-font-color");
  3167. const colorChooser = document.getElementById("color-chooser");
  3168. const insertCardAvatar = document.getElementById("insert-card-avatar");
  3169. const insertAwokenIcon = document.getElementById("insert-awoken-icon");
  3170. const insertLatentIcon = document.getElementById("insert-latent-icon");
  3171. const insertTypeIcon = document.getElementById("insert-type-icon");
  3172. const insertOrbIcon = document.getElementById("insert-orb-icon");
  3173. const hideRichTextTools = document.getElementById("hide-rich-text-tools");
  3174. hideRichTextTools.onclick = function (event) {
  3175. richTextTools.classList.add(className_displayNone);
  3176. }
  3177. const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul");
  3178. insertAwokenIconList.className = "awoken-ul " + className_displayNone;
  3179. const insertLatentIconList = insertLatentIcon.list = document.createElement("ul");
  3180. insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone;
  3181. const insertTypeIconList = insertTypeIcon.list = document.createElement("ul");
  3182. insertTypeIconList.className = "types-ul " + className_displayNone;
  3183. const insertOrbList = insertOrbIcon.list = document.createElement("ul");
  3184. insertOrbList.className = "orb-ul " + className_displayNone;
  3185. for (let id of official_awoken_sorting) {
  3186. const li = document.createElement("li");
  3187. const icon = li.appendChild(createIndexedIcon('awoken', id));
  3188. icon.onclick = insertIconToText;
  3189. insertAwokenIconList.appendChild(li);
  3190. }
  3191. for (let id of Array.from(editBox.querySelectorAll(".setting-box .row-mon-latent details .m-latent-allowable-ul .latent-icon")).map(li=>li.getAttribute("data-latent-icon"))) {
  3192. const li = document.createElement("li");
  3193. const icon = li.appendChild(createIndexedIcon('latent', id));
  3194. icon.onclick = insertIconToText;
  3195. insertLatentIconList.appendChild(li);
  3196. }
  3197. for (let obj of typekiller_for_type) {
  3198. const li = document.createElement("li");
  3199. const icon = li.appendChild(createIndexedIcon('type', obj.type));
  3200. icon.onclick = insertIconToText;
  3201. insertTypeIconList.appendChild(li);
  3202. }
  3203. for (let i=0;i<10;i++) {
  3204. const li = document.createElement("li");
  3205. const icon = li.appendChild(createIndexedIcon('orb', i));
  3206. icon.onclick = insertIconToText;
  3207. insertOrbList.appendChild(li);
  3208. }
  3209. richTextTools.append(
  3210. insertTypeIconList,
  3211. insertAwokenIconList,
  3212. insertLatentIconList,
  3213. insertOrbList
  3214. );
  3215. //切换代码模式
  3216. siwtchCodeMode.onclick = function(){
  3217. if (this.checked) { //进入代码模式
  3218. txtDetail.style.height = txtDetailDisplay.scrollHeight + "px";
  3219. txtTitleDisplay.onblur();
  3220. txtDetailDisplay.onblur();
  3221. } else { //退出代码模式
  3222. txtTitle.onchange();
  3223. txtDetail.onchange();
  3224. }
  3225. formationBox.classList.toggle("edit-code", this.checked);
  3226. }
  3227. siwtchCodeMode.checked = false;
  3228. //设置文字颜色
  3229. function setSelectionFontColor(color) {
  3230. //如果并没有任何选择区,则返回
  3231. if (docSelection.rangeCount < 1) return;
  3232. const range = docSelection.getRangeAt(0);
  3233. console.log(range);
  3234. const editingCode = formationBox.classList.contains("edit-code");
  3235. let target; //编辑目标
  3236. if (titleBox.contains(range.commonAncestorContainer)) {
  3237. target = editingCode ? txtTitle : txtTitleDisplay;
  3238. }
  3239. else if (detailBox.contains(range.commonAncestorContainer)) {
  3240. target = editingCode ? txtDetail : txtDetailDisplay;
  3241. }
  3242. else {
  3243. return;
  3244. }
  3245. if (editingCode)
  3246. { //文本编辑模式
  3247. let startPos = target.selectionStart;
  3248. let endPos = target.selectionEnd;
  3249. let restoreTop = target.scrollTop;
  3250. let str = target.value.substring(startPos, endPos) //选择区域
  3251. .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2"); //去除之前的颜色
  3252. let colorStr = `^${color.substring(1)}^${str}^p`; //加上新的颜色
  3253. target.setRangeText(str);
  3254. if (restoreTop > 0) {
  3255. target.scrollTop = restoreTop;
  3256. }
  3257. target.setRangeText(colorStr);
  3258. target.focus();
  3259. target.onchange();
  3260. } else
  3261. { //富文本模式
  3262. const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。
  3263. const parent = range.commonAncestorContainer.parentElement;
  3264. if (target.contains(parent) && parent !== target && parent.textContent.length == 0) parent.remove();
  3265. range.deleteContents();
  3266. let dom
  3267. if (color === "#000000") {
  3268. dom = document.createTextNode(docObj.textContent);
  3269. } else {
  3270. dom = document.createElement('span');
  3271. dom.style.color = color;
  3272. dom.append(docObj.textContent);
  3273. }
  3274. range.insertNode(dom);
  3275. range.setStartAfter(dom);
  3276. target.onblur();
  3277. target.focus();
  3278. }
  3279. }
  3280. setFontColor.onclick = function(){
  3281. setSelectionFontColor(colorChooser.value);
  3282. }
  3283. colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000";
  3284. colorChooser.onchange = function(event){
  3285. setFontColor.style.color = this.value;
  3286. if (event) {
  3287. localStorage.setItem(cfgPrefix + this.id, this.value);
  3288. setFontColor.onclick(); //改变一次颜色
  3289. }
  3290. }
  3291. colorChooser.onchange(false);
  3292. //添加头像图标
  3293. insertCardAvatar.onclick = insertIconToText
  3294. //添加其他序号图标
  3295. function insertIconToText() {
  3296. //如果并没有任何选择区,则返回
  3297. if (docSelection.rangeCount < 1) return;
  3298. const range = docSelection.getRangeAt(0);
  3299. let editingCode = formationBox.classList.contains("edit-code");
  3300. let target; //编辑目标
  3301. if (titleBox.contains(range.commonAncestorContainer)) {
  3302. target = editingCode ? txtTitle : txtTitleDisplay;
  3303. }
  3304. else if (detailBox.contains(range.commonAncestorContainer)) {
  3305. target = editingCode ? txtDetail : txtDetailDisplay;
  3306. }
  3307. else {
  3308. return;
  3309. }
  3310. let type, sType, id;
  3311. if (this == insertCardAvatar) { //插入怪物头像
  3312. type = 'card';
  3313. sType = 'm';
  3314. //首先读取选择的数字
  3315. id = parseInt(
  3316. editingCode
  3317. ? target.value.substring(target.selectionStart, target.selectionEnd)
  3318. : range.toString().trim()
  3319. , 10);
  3320. //如果选择区域不是数字,则请求输入
  3321. if (!Number.isInteger(id)) {
  3322. id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent);
  3323. id = parseInt(id,10);
  3324. if (!Number.isInteger(id)) { return; }
  3325. }
  3326. }
  3327. else if(this.classList.contains("awoken-icon")) { //觉醒
  3328. type = 'awoken';
  3329. sType = 'a';
  3330. id = this.getAttribute("data-awoken-icon");
  3331. }
  3332. else if(this.classList.contains("type-icon")) { //类型
  3333. type = 'type';
  3334. sType = 't';
  3335. id = this.getAttribute("data-type-icon");
  3336. }
  3337. else if(this.classList.contains("orb")) { //宝珠
  3338. type = 'orb';
  3339. sType = 'o';
  3340. id = this.getAttribute("data-orb-icon");
  3341. }
  3342. else if(this.classList.contains("latent-icon")) { //潜觉
  3343. type = 'latent';
  3344. sType = 'l';
  3345. id = this.getAttribute("data-latent-icon");
  3346. }
  3347. if (editingCode)
  3348. { //文本编辑模式
  3349. let str = createIndexedIconCode(sType, id);
  3350. // target.setRangeText(str);
  3351. //保持编辑光标在原来的位置
  3352. if (target.selectionStart || target.selectionStart == '0') {
  3353. let startPos = target.selectionStart;
  3354. // let endPos = target.selectionEnd;
  3355. let restoreTop = target.scrollTop;
  3356. // target.value = target.value.substring(0, startPos) + str + target.value.substring(endPos, target.value.length);
  3357. target.setRangeText(str);
  3358. if (restoreTop > 0) {
  3359. target.scrollTop = restoreTop;
  3360. }
  3361. target.focus();
  3362. target.selectionStart = startPos + str.length;
  3363. target.selectionEnd = startPos + str.length;
  3364. } else {
  3365. target.setRangeText(str);
  3366. // target.value += str;
  3367. target.focus();
  3368. }
  3369. target.onchange();
  3370. } else
  3371. { //富文本模式
  3372. let dom = createIndexedIcon(type, id);
  3373. if (range.commonAncestorContainer == target && range.startOffset === 0 && range.endOffset === 0)
  3374. { //内容为空时
  3375. target.appendChild(dom);
  3376. } else {
  3377. range.deleteContents();
  3378. range.insertNode(dom);
  3379. }
  3380. range.setStartAfter(dom);
  3381. target.onblur();
  3382. target.focus();
  3383. }
  3384. }
  3385. function createIndexedIconCode(type, id) {
  3386. return `{${type}.${id}}`;
  3387. }
  3388. function showInsertIconList() {
  3389. //如果自身的列表已经打开了,则隐藏
  3390. if (this.list.classList.toggle(className_displayNone)) return;
  3391. //否则隐藏其他的列表
  3392. [
  3393. insertAwokenIcon.list,
  3394. insertLatentIcon.list,
  3395. insertTypeIcon.list,
  3396. insertOrbIcon.list,
  3397. ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list));
  3398. }
  3399. insertAwokenIcon.onclick = showInsertIconList;
  3400. insertLatentIcon.onclick = showInsertIconList;
  3401. insertTypeIcon.onclick = showInsertIconList;
  3402. insertOrbIcon.onclick = showInsertIconList;
  3403. function richTextToCode(parentElement){
  3404. function rgbToHex(str) { //RGB(A)颜色转换为HEX十六进制的颜色值
  3405. let res = /rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*(?:,\s*([.\d]+)\s*)?\)/ig.exec(str.replace(/\s/g,''));
  3406. if (res) {
  3407. let [,r,g,b,a] = res;
  3408. let rgb = [r,g,b].map(s=>parseInt(s,10));
  3409. if (a) { //将小数点的Alpha转成8位
  3410. rgb.push(Math.round(parseFloat(a) * 0xFF));
  3411. }
  3412. return rgb.map(n=>n.toString(16).padStart(2,'0')).join('');
  3413. }
  3414. else if (res = /#([a-fA-F0-9]{6,8})/i.exec(str))
  3415. {
  3416. return res[1];
  3417. }
  3418. else if (str === "blue"){ //特殊翻译
  3419. return 'qs';
  3420. }
  3421. else {
  3422. return str;
  3423. }
  3424. }
  3425. let code = [];
  3426. for (let node of parentElement.childNodes) {
  3427. let lastChild = node?.lastChild;
  3428. if (lastChild?.nodeName === "BR"){
  3429. lastChild.parentElement.removeChild(lastChild);
  3430. }
  3431. if (node.nodeName === "#text"){ //纯文本
  3432. code.push(node.nodeValue);
  3433. continue;
  3434. } else if (node.nodeName === "FONT" && node.color || node.nodeName === "SPAN" && node.style.color) { //文字颜色
  3435. let colorStr = rgbToHex(node.nodeName === "FONT" && node.color || node.nodeName === "SPAN" && node.style.color);
  3436. code.push(`^${colorStr}^${richTextToCode(node)}^p`);
  3437. continue;
  3438. } else if (node.nodeName === "DIV") {
  3439. let lastStr = code[code.length-1];
  3440. if (lastStr && lastStr[lastStr.length-1] !== '\n') {
  3441. code.push('\n');
  3442. }
  3443. code.push(richTextToCode(node)+'\n');
  3444. continue;
  3445. } else if (node.nodeName === "BR") {
  3446. code.push('\n');
  3447. continue;
  3448. }
  3449. let sType, id;
  3450. if(node.classList.contains("detail-mon")) { //卡片头像
  3451. const mon = node.querySelector(".monster");
  3452. if (!mon) continue;
  3453. sType = 'm';
  3454. id = mon.getAttribute("data-cardid");
  3455. }
  3456. else if(node.classList.contains("awoken-icon")) { //觉醒
  3457. sType = 'a';
  3458. id = node.getAttribute("data-awoken-icon");
  3459. }
  3460. else if(node.classList.contains("type-icon")) { //类型
  3461. sType = 't';
  3462. id = node.getAttribute("data-type-icon");
  3463. }
  3464. else if(node.classList.contains("orb")) { //宝珠
  3465. sType = 'o';
  3466. id = node.getAttribute("data-orb-icon");
  3467. }
  3468. else if(node.classList.contains("latent-icon")) { //潜觉
  3469. sType = 'l';
  3470. id = node.getAttribute("data-latent-icon");
  3471. } else {
  3472. continue;
  3473. }
  3474. code.push(createIndexedIconCode(sType, id));
  3475. }
  3476. return code.join('');
  3477. }
  3478. //标题删除所有的换行
  3479. txtTitleDisplay.onblur = function(){
  3480. for (let node of Array.from(this.children)) {
  3481. if (node.nodeName == "BR") node.remove();
  3482. }
  3483. formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n','');
  3484. formationBox.refreshDocumentTitle();
  3485. createNewUrl();
  3486. }
  3487. txtDetailDisplay.onblur = function(){
  3488. //没有内容或者只有一个换行时,清空内容
  3489. if (this.textContent.length == 0 || this.textContent == "\n") {
  3490. for (let node of this.childNodes) {
  3491. if (node.nodeName == "#text" || node.nodeName == "BR") {
  3492. node.remove();
  3493. }
  3494. }
  3495. }
  3496. formation.detail = txtDetail.value = richTextToCode(this);
  3497. createNewUrl();
  3498. }
  3499. txtTitle.onchange = function() {
  3500. formation.title = this.value;
  3501. txtTitleDisplay.innerHTML = '';
  3502. txtTitleDisplay.append(descriptionToHTML(this.value));
  3503. formationBox.refreshDocumentTitle();
  3504. createNewUrl();
  3505. };
  3506. txtDetail.onchange = function() {
  3507. formation.detail = this.value;
  3508. txtDetailDisplay.innerHTML = '';
  3509. txtDetailDisplay.append(descriptionToHTML(this.value));
  3510. createNewUrl();
  3511. };
  3512. function showRichtextTool(event) {
  3513. richTextTools.classList.remove(className_displayNone);
  3514. }
  3515. [
  3516. txtTitleDisplay,
  3517. txtDetailDisplay,
  3518. txtTitle,
  3519. txtDetail
  3520. ].forEach(target=>{
  3521. target.addEventListener("focus",showRichtextTool);
  3522. });
  3523. //设置为可以拖放已经编辑好的队伍
  3524. function richTextDropHandler(event) {
  3525. let formStr = event.dataTransfer.getData('from');
  3526. if (formStr) {
  3527. event.preventDefault();
  3528. const [teamNum, isAssist, indexInTeam] = JSON.parse(formStr);
  3529. const mon = formation.teams[teamNum][isAssist][indexInTeam]
  3530. event.target.insertAdjacentElement('afterbegin', createIndexedIcon('card', mon.id));
  3531. }
  3532. }
  3533. txtTitleDisplay.ondrop = richTextDropHandler;
  3534. txtDetailDisplay.ondrop = richTextDropHandler;
  3535. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  3536. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  3537. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  3538. }
  3539. //将所有怪物头像添加到全局数组
  3540. teamBigBoxs.forEach(teamBigBox => {
  3541. const teamBox = teamBigBox.querySelector(".team-box");
  3542. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  3543. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  3544. members.forEach(m => {
  3545. allMembers.push(m);
  3546. });
  3547. assist.forEach(m => {
  3548. allMembers.push(m);
  3549. });
  3550. });
  3551. //从怪物头像获取队员的队伍编号
  3552. function getMemberArrayIndexFromMonHead(headDom) {
  3553. return [
  3554. parseInt(headDom.getAttribute("data-team"), 10), //team
  3555. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  3556. parseInt(headDom.getAttribute("data-index"), 10), //index
  3557. ];
  3558. }
  3559. //编辑界面点击每个怪物的头像的处理
  3560. function clickMonHead(e) {
  3561. const arr = getMemberArrayIndexFromMonHead(this);
  3562. editBox.editMon(arr[0], arr[1], arr[2]);
  3563. return false; //没有false将会打开链接
  3564. }
  3565. //编辑界面每个怪物的头像的拖动
  3566. function dragStartMonHead(event) {
  3567. // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  3568. // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move';
  3569. event.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  3570. }
  3571. //编辑界面每个怪物的头像的经过,阻止事件发生
  3572. function dropOverMonHead(event) {
  3573. event.preventDefault();
  3574. }
  3575. //编辑界面每个怪物的头像的放下
  3576. function dropMonHead(event) {
  3577. let formStr = event.dataTransfer.getData('from');
  3578. if (!formStr) return false;
  3579. const dataFrom = JSON.parse(formStr);
  3580. const dataTo = getMemberArrayIndexFromMonHead(this);
  3581. if ((dataTo[0] !== dataFrom[0]) ||
  3582. (dataTo[1] !== dataFrom[1]) ||
  3583. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  3584. interchangeCard(dataFrom, dataTo, event.ctrlKey);
  3585. }
  3586. return false; //没有false将会打开链接
  3587. }
  3588. function noDefaultEvent(event) {
  3589. event.preventDefault();
  3590. }
  3591. function drawTouchLine(){
  3592. touchLineContex.stroke();
  3593. }
  3594. //移动端编辑界面每个怪物的头像的放下
  3595. function touchstartMonHead(e) {
  3596. document.addEventListener("touchmove",noDefaultEvent,{passive:false});
  3597. e.stopPropagation();
  3598. const tc = e.changedTouches[0];
  3599. const pX = tc.pageX, pY = tc.pageY;
  3600. //清空画布
  3601. touchLineContex.clearRect(0, 0, touchLineCanvas.width, touchLineCanvas.height);
  3602. touchLineCanvas.classList.remove(className_displayNone);
  3603. touchLineCanvas.width = document.body.scrollWidth;
  3604. touchLineCanvas.height = document.body.scrollHeight;
  3605. let color1 = Math.random(), color2 = color1 + (color1 < 0.5 ? 0.5 : -0.5);
  3606. touchLineContex.beginPath(); //重新开始一条线
  3607. touchLineContex.lineWidth = 3; //宽度为5
  3608. touchLineContex.fillStyle = `hsl(${color1}turn 100% 50%)`; //随机颜色
  3609. touchLineContex.strokeStyle = `hsl(${color2}turn 100% 50%)`; //随机颜色
  3610. touchLineContex.arc(pX, pY, 10, 0, 2 * Math.PI);
  3611. touchLineContex.fill();
  3612. touchLineContex.stroke();
  3613. touchLineContex.moveTo(pX, pY); //从下手点开始
  3614. }
  3615. //移动端编辑界面每个怪物的头像的移动
  3616. function touchmoveMonHead(e) {
  3617. const tc = e.changedTouches[0];
  3618. const pX = tc.pageX, pY = tc.pageY;
  3619. touchLineContex.lineTo(pX, pY);
  3620. requestAnimationFrame(()=>drawTouchLine(pX, pY));
  3621. }
  3622. //移动端编辑界面每个怪物的头像的结束
  3623. function touchendMonHead(e) {
  3624. document.removeEventListener("touchmove",noDefaultEvent,{passive:false});
  3625. touchLineCanvas.classList.add(className_displayNone);
  3626. const tc = e.changedTouches[0];
  3627. const pX = tc.pageX, pY = tc.pageY;
  3628. const target = allMembers.find(m => {
  3629. const rect = m.getBoundingClientRect();
  3630. const top = rect.top + document.documentElement.scrollTop;
  3631. const left = rect.left + document.documentElement.scrollLeft;
  3632. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  3633. (pX > left) && (pX < (left + rect.width));
  3634. return isInRect;
  3635. });
  3636. if (target && this != target) {
  3637. //console.log("找到的对象",targets[0]);
  3638. const dataFrom = getMemberArrayIndexFromMonHead(this);
  3639. const dataTo = getMemberArrayIndexFromMonHead(target);
  3640. if ((dataTo[0] != dataFrom[0]) ||
  3641. (dataTo[1] != dataFrom[1]) ||
  3642. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  3643. interchangeCard(dataFrom, dataTo);
  3644. }
  3645. }
  3646. }
  3647. //移动端编辑界面每个怪物的头像的取消
  3648. function touchcancelMonHead(event) {
  3649. document.removeEventListener("touchmove",noDefaultEvent,{passive:false});
  3650. touchLineCanvas.classList.add(className_displayNone);
  3651. }
  3652. function interchangeCard(formArr, toArr, isCopy) {
  3653. //优先使用传入的复制,然后才是考虑开关
  3654. isCopy = isCopy || controlBox.querySelector("#change-swap-to-copy").checked; //储存交换“复制”和“替换”
  3655. const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr;
  3656. const [toTeamNum, toIsAssist, toIndexInTeam] = toArr;
  3657. function changeType(member, isAssist) {
  3658. if (member.id == 0 || (isAssist && member.id == -1)) {
  3659. return new Member();
  3660. } else {
  3661. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  3662. newMember.loadFromMember(member);
  3663. return newMember;
  3664. }
  3665. }
  3666. let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam];
  3667. let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam];
  3668. let fromCard = from.card, toCard = to.card;
  3669. if (toIsAssist && (!fromCard?.canAssist && from.id > 0 || !fromIsAssist && toCard.onlyAssist) ||
  3670. fromIsAssist && (!toCard?.canAssist && to.id > 0 || !toIsAssist && fromCard.onlyAssist))
  3671. {
  3672. [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{
  3673. const member = formation.teams[teamNum][isAssist][indexInTeam];
  3674. const card = member.card;
  3675. if (member.id>0 && (!card?.canAssist || card.onlyAssist)) {
  3676. const teamBigBox = teamBigBoxs[teamNum];
  3677. const teamBox = teamBigBox.querySelector(".team-box");
  3678. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3679. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  3680. const monsterHead = memberLi.querySelector(".monster");
  3681. monsterHead.classList.add("show-disabled-action");
  3682. monsterHead.onanimationend = function() {
  3683. this.classList.remove("show-disabled-action");
  3684. this.onanimationend = null;
  3685. }
  3686. console.warn("该角色%s%s能作为辅助 %o",
  3687. !card?.canAssist ? "不能" : "",
  3688. card?.onlyAssist ? "只能" : "",
  3689. card);
  3690. } else {
  3691. return false;
  3692. }
  3693. })
  3694. return;
  3695. }
  3696. if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型
  3697. {
  3698. from = changeType(from, fromIsAssist);
  3699. if (!isCopy) to = changeType(to, toIsAssist);
  3700. } else if (isCopy) {
  3701. const newFrom = new from.constructor();
  3702. newFrom.loadFromMember(from);
  3703. from = newFrom;
  3704. }
  3705. formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from;
  3706. if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to;
  3707. createNewUrl(); //刷新URL
  3708. refreshAll(formation); //刷新全部
  3709. }
  3710. function switchLeader(e)
  3711. {
  3712. const headDom = this.parentNode;
  3713. const arr = getMemberArrayIndexFromMonHead(headDom);
  3714. const team = formation.teams[arr[0]];
  3715. const member = team[arr[1]][arr[2]];
  3716. const card = Cards[member.id] || Cards[0];
  3717. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3718. if (skills.length < 1) return;
  3719. const skill = skills[0];
  3720. if (team[3] > 0) //如果队伍已经换了队长
  3721. {
  3722. if (skill.type == 227 //固定与右侧换队长
  3723. || team[3] == arr[2]) //点的就是换的队长
  3724. {
  3725. team[3] = 0; //还原
  3726. }else
  3727. {
  3728. team[3] = arr[2]; //改变成任何能点的换队长
  3729. }
  3730. }else //如果队伍没有换队长
  3731. {
  3732. if (skill.type == 227) //固定与右侧换队长
  3733. {
  3734. let myTeam = team[0].slice(0,5);
  3735. team[3] = myTeam.length - 1 - myTeam.concat().reverse().findIndex(m=>m.id>0);
  3736. }
  3737. else if(arr[2] > 0) //如果点的不是原队长
  3738. {
  3739. team[3] = arr[2]; //接换成新队长
  3740. }
  3741. }
  3742. createNewUrl(); //刷新URL
  3743. refreshAll(formation); //刷新全部
  3744. e.stopPropagation();
  3745. e.preventDefault();
  3746. }
  3747. //所有怪物头像,添加拖动交换的代码
  3748. allMembers.forEach(m => {
  3749. //点击
  3750. m.onclick = clickMonHead;
  3751. //拖动
  3752. m.draggable = true;
  3753. m.ondragstart = dragStartMonHead;
  3754. m.ondragover = dropOverMonHead;
  3755. m.ondrop = dropMonHead;
  3756. //触摸
  3757. m.ontouchstart = touchstartMonHead;
  3758. m.ontouchmove = touchmoveMonHead;
  3759. m.ontouchend = touchendMonHead;
  3760. m.ontouchcancel = touchcancelMonHead;
  3761. //子元素
  3762. m.querySelector(".switch-leader").onclick = switchLeader;
  3763. });
  3764. //添加徽章
  3765. const badgeDialog = document.getElementById("badge-choose");
  3766. const badgeDialogForm = badgeDialog.querySelector("form");
  3767. // const badgeDialogConfirm = badgeDialog.querySelector(".dialog-confirm");
  3768. const badgeChooseName = "choose-team-badge";
  3769. const teamBadgeUl = badgeDialog.querySelector(".team-badges");
  3770. official_badge_sorting.forEach(bgId=>{
  3771. const li = document.createElement("li");
  3772. const radio = li.appendChild(document.createElement("input"));
  3773. radio.type="radio";
  3774. radio.value = bgId;
  3775. radio.name = badgeChooseName;
  3776. radio.id = `${radio.name}-${bgId}`;
  3777. const label = li.appendChild(document.createElement("label"));
  3778. label.className = "badge";
  3779. label.setAttribute("data-badge-icon", bgId);
  3780. label.setAttribute("for", radio.id);
  3781. teamBadgeUl.appendChild(li);
  3782. });
  3783. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  3784. //徽章
  3785. const teamBadge = teamBigBox.querySelector(".team-badge");
  3786. const returnFunc = function(event){
  3787. const returnValue = this.returnValue;
  3788. if (returnValue === "cancel") return;
  3789. const formData = new FormData(badgeDialogForm);
  3790. const badgeValue = formData.get(badgeChooseName) || 0;
  3791. _badgeThis.setAttribute("data-badge-icon", badgeValue);
  3792. _badgeThis.value = badgeValue;
  3793. const team = formation.teams[teamIdx];
  3794. team[2] = parseInt(badgeValue, 10);
  3795. refreshAll(formation);
  3796. createNewUrl();
  3797. //badgeDialog.removeEventListener("close", returnFunc);
  3798. };
  3799. if (teamBadge) teamBadge.onclick = function(){
  3800. _badgeThis = this;
  3801. const currentBadge = teamBadgeUl.querySelector(`#choose-team-badge-${_badgeThis.dataset.badgeIcon}`);
  3802. if (currentBadge) currentBadge.checked = true;
  3803. badgeDialog.addEventListener("close", returnFunc, {once: true});
  3804. badgeDialog.showModal();
  3805. };
  3806. const reduceDetailsBar = teamBigBox.querySelector(".tIf-total-hp .reduce-details");
  3807. if (reduceDetailsBar) reduceDetailsBar.onclick = function(){
  3808. hpDetailDialog.initialing(this.reduceAttrRangesWithShieldAwoken, this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  3809. hpDetailDialog.show();
  3810. }
  3811. //给队伍觉醒效果里面的觉醒按钮增加高亮功能
  3812. const teamAwokenEffect = teamBigBox.querySelector(".team-awoken-effect");
  3813. if (teamAwokenEffect) {
  3814. const t = document.body.querySelector('#template-team-awoken-effect');
  3815. const clone = document.importNode(t.content, true);
  3816. const akIcons = clone.querySelectorAll(".awoken-icon");
  3817. akIcons.forEach(icon=>{
  3818. icon.onmouseenter = highlightAwokenMemberForIcon;
  3819. icon.onmouseleave = removeAllHighlightOnAwokenMenber;
  3820. });
  3821. teamAwokenEffect.appendChild(clone);
  3822. }
  3823. // //给队伍觉醒效果里面增加主动技能点亮图标
  3824. // if (teamAwokenEffect) {
  3825. // const t = document.body.querySelector('#template-team-active-skill-kind');
  3826. // const clone = document.importNode(t.content, true);
  3827. // const akIcons = clone.querySelectorAll(".awoken-icon");
  3828. // akIcons.forEach(icon=>{
  3829. // icon.onmouseenter = highlightAwokenMemberForIcon;
  3830. // icon.onmouseleave = removeAllHighlightOnAwokenMenber;
  3831. // });
  3832. // teamAwokenEffect.appendChild(clone);
  3833. // }
  3834. });
  3835. //显示HP的详细值
  3836. const hpDetailDialog = document.getElementById("dialog-hp-detail");
  3837. hpDetailDialog.initialing = function(reduceAttrRanges, reduceAttrRangesWithOutAwoken, tHP, tHPNoAwoken)
  3838. {
  3839. const dialogContent = this.querySelector(".dialog-content");
  3840. const fragment = document.createDocumentFragment();
  3841. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  3842. {
  3843. for (let ri=0;ri<reduceAttrRanges.length;ri++) {
  3844. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[ri], reduceAttrRangesWithOutAwoken[ri], tHP, tHPNoAwoken, ri));
  3845. }
  3846. }
  3847. else //只有阶梯盾
  3848. {
  3849. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[0], reduceAttrRangesWithOutAwoken[0], tHP, tHPNoAwoken, 31));
  3850. }
  3851. dialogContent.innerHTML = "";
  3852. dialogContent.appendChild(fragment);
  3853. }
  3854. function insertHpRangeTable(reduceRanges, reduceRangesWithOutAwoken, tHP, tHPNoAwoken, attr)
  3855. {
  3856. const table = document.createElement("table");
  3857. table.className = "hp-range-table";
  3858. table.setAttribute("data-attr", attr);
  3859. table.createCaption();
  3860. const tHead = table.createTHead();
  3861. const tBody = table.createTBody();
  3862. const rangeRow = tHead.insertRow();
  3863. rangeRow.className = "hp-range";
  3864. rangeRow.appendChild(document.createElement("th"));
  3865. const rageHpRow = tBody.insertRow();
  3866. rageHpRow.className = "general";
  3867. rageHpRow.appendChild(document.createElement("th"));
  3868. const rageHpNoAwokenRow = tBody.insertRow();
  3869. rageHpNoAwokenRow.className = "awoken-bind";
  3870. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  3871. const reduceRow = tBody.insertRow();
  3872. reduceRow.className = "reduce-scale";
  3873. reduceRow.appendChild(document.createElement("th"));
  3874. const reduceHpRow = tBody.insertRow();
  3875. reduceHpRow.className = "reduce-general";
  3876. const reduceHpRowTitle = reduceHpRow.appendChild(document.createElement("th"));
  3877. const reduceHpRowTitleSheild = reduceHpRowTitle.appendChild(document.createElement("icon"));
  3878. reduceHpRowTitleSheild.className = "sheild";
  3879. const reduceHpNoAwokenRow = tBody.insertRow();
  3880. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  3881. const reduceHpNoAwokenRowTitle = reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  3882. const reduceHpNoAwokenRowTitleSheild = reduceHpNoAwokenRowTitle.appendChild(document.createElement("icon"));
  3883. reduceHpNoAwokenRowTitleSheild.className = "sheild";
  3884. for (let ri=0;ri<reduceRanges.length;ri++) {
  3885. const range = reduceRanges[ri];
  3886. const rangeWOA = reduceRangesWithOutAwoken[ri];
  3887. const hpRange = rangeRow.insertCell();
  3888. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  3889. hpRangeMin.className = "hp-range-min";
  3890. hpRangeMin.textContent = range.min;
  3891. hpRange.append(" ~ ");
  3892. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  3893. hpRangeMax.className = "hp-range-max";
  3894. hpRangeMax.textContent = range.max;
  3895. const hpGeneral = rageHpRow.insertCell();
  3896. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100)).bigNumberToString()}`;
  3897. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  3898. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100)).bigNumberToString()}`;
  3899. const reduce = reduceRow.insertCell();
  3900. const reduceScale = reduce.appendChild(document.createElement("span"));
  3901. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  3902. if (rangeWOA.scale !== range.scale) {
  3903. reduce.appendChild(document.createTextNode("/"));
  3904. const reduceScaleWithOutAwoken = reduce.appendChild(document.createElement("span"));
  3905. reduceScaleWithOutAwoken.textContent = `${parseFloat((rangeWOA.scale * 100).toFixed(2))}`;
  3906. }
  3907. if (range.probability < 1)
  3908. {
  3909. reduce.append("(");
  3910. const reduceProb = reduce.appendChild(document.createElement("span"));
  3911. reduceProb.className = "reduce-probability";
  3912. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  3913. reduce.append(")");
  3914. }
  3915. const reduceGeneral = reduceHpRow.insertCell();
  3916. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  3917. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  3918. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (rangeWOA.min / 100) / (1 - rangeWOA.scale)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (rangeWOA.max/100) / (1 - rangeWOA.scale)).bigNumberToString()}`;
  3919. }
  3920. return table;
  3921. }
  3922. //设置地下城倍率
  3923. const dungeonEnchanceDialog = document.getElementById("dialog-dungeon-enchance");
  3924. const dungeonEnchanceForm = dungeonEnchanceDialog.querySelector("form");
  3925. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  3926. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  3927. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  3928. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  3929. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  3930. const gachaIdIpt = dialogContent.querySelector("#dungeon-gacha-id");
  3931. const benefitDoms = Array.from(dialogContent.querySelectorAll(".benefit-list .benefit-check"));
  3932. const currentStageIpt = dialogContent.querySelector("#current-stage");
  3933. //读取当前的地下城设定
  3934. dungeonEnchanceDialog.initialing = function(formation){
  3935. const dge = formation.dungeonEnchance;
  3936. function runCheck(checkBox){
  3937. checkBox.checked = this.includes(parseInt(checkBox.value, 10));
  3938. }
  3939. rareDoms.forEach(runCheck, dge.rarities);
  3940. attrDoms.forEach(runCheck, dge.attrs);
  3941. typeDoms.forEach(runCheck, dge.types);
  3942. gachaIdIpt.value = dge.gachas.join();
  3943. collabIdIpt.value = dge.collabs.join();
  3944. const {hp, atk, rcv} = dge.rate;
  3945. dialogContent.querySelector("#dungeon-hp").value = hp;
  3946. dialogContent.querySelector("#dungeon-atk").value = atk;
  3947. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  3948. const benefit = dge.benefit || 0;
  3949. benefitDoms.find(dom=>parseInt(dom.value, 10) == benefit).checked = true;
  3950. currentStageIpt.value = dge.stage || 1;
  3951. }
  3952. /* //直接通过 reset 浏览器默认功能重置了
  3953. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  3954. dungeonEnchanceDialogClear.onclick = function(){
  3955. function unchecked(checkBox) {
  3956. checkBox.checked = false;
  3957. }
  3958. rareDoms.forEach(unchecked);
  3959. attrDoms.forEach(unchecked);
  3960. typeDoms.forEach(unchecked);
  3961. collabIdIpt.value = '';
  3962. gachaIdIpt.value = '';
  3963. benefit0.checked = true;
  3964. dialogContent.querySelector("#dungeon-hp").value = 1;
  3965. dialogContent.querySelector("#dungeon-atk").value = 1;
  3966. dialogContent.querySelector("#dungeon-rcv").value = 1;
  3967. currentStageIpt.value = 1;
  3968. };*/
  3969. const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance");
  3970. dungeonEnchanceDialogOpen.onclick = function(){
  3971. dungeonEnchanceDialog.initialing(formation);
  3972. dungeonEnchanceDialog.showModal();
  3973. };
  3974. dungeonEnchanceDialog.onclose = function(event) {
  3975. const returnValue = event.target.returnValue;
  3976. if (returnValue === "cancel") return;
  3977. const formData = new FormData(dungeonEnchanceForm);
  3978. const dge = formation.dungeonEnchance;
  3979. dge.rarities = formData.getAll("dungeon-rare").map(Str2Int);
  3980. dge.attrs = formData.getAll("dungeon-attrs").map(Str2Int);
  3981. dge.types = formData.getAll("dungeon-types").map(Str2Int);
  3982. dge.rate.hp = Number(formData.get("dungeon-hp"));
  3983. dge.rate.atk = Number(formData.get("dungeon-atk"));
  3984. dge.rate.rcv = Number(formData.get("dungeon-rcv"));
  3985. dge.collabs = formData.get("dungeon-collab-id").split(',').map(str=>parseInt(str,10)).filter(Boolean);
  3986. dge.gachas = formData.get("dungeon-gacha-id").split(',').map(str=>parseInt(str,10)).filter(Boolean);
  3987. dge.benefit = Str2Int(formData.get("dungeon-benefit"));
  3988. dge.stage = Str2Int(formData.get("current-stage"));
  3989. refreshAll(formation);
  3990. createNewUrl();
  3991. };
  3992. //编辑框
  3993. editBox.mid = null; //储存怪物id
  3994. editBox.latent = []; //储存潜在觉醒
  3995. editBox.isAssist = false; //储存是否为辅助宠物
  3996. editBox.monsterHead = null;
  3997. editBox.latentBox = null;
  3998. editBox.memberIdx = []; //储存队伍数组下标
  3999. editBox.show = function() {
  4000. this.classList.remove(className_displayNone);
  4001. //解决SVG问题
  4002. // const activeSkillTitle = skillBox.querySelector("#active-skill-title");
  4003. // const evolvedSkillTitle = skillBox.querySelector("#evolved-skill-title");
  4004. // const leaderSkillTitle = leaderSkillBox.querySelector("#leader-skill-title");
  4005. // svgGradientTextLengthRestore(activeSkillTitle);
  4006. // svgGradientTextLengthRestore(evolvedSkillTitle);
  4007. // svgGradientTextLengthRestore(leaderSkillTitle);
  4008. };
  4009. editBox.hide = function() {
  4010. this.classList.add(className_displayNone);
  4011. // if (isGuideMod) {
  4012. // const url = new URL(location);
  4013. // url.searchParams.delete("guide");
  4014. // url.searchParams.delete("id");
  4015. // history.replaceState(null,null,url);
  4016. // }
  4017. //删除编辑模式
  4018. sessionStorage.removeItem('editing');
  4019. };
  4020. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  4021. const monInfoBoxMainAvatar = monInfoBox.querySelector(".monster");
  4022. monInfoBoxMainAvatar.onclick = function(){ //主头像修改为点击保存自身画面
  4023. const id = parseInt(this.dataset.cardid, 10) || 0;
  4024. captureScreenshot(this, `${id}`, true);
  4025. }
  4026. const searchBox = editBox.querySelector(".search-box");
  4027. const settingBox = editBox.querySelector(".setting-box");
  4028. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  4029. mSeriesId.onclick = function() { //搜索系列
  4030. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  4031. if (sid > 0) {
  4032. showSearchBySeriesId(sid, "series");
  4033. }
  4034. };
  4035. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  4036. mCollabId.onclick = function() { //搜索合作
  4037. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  4038. if (sid > 0) {
  4039. showSearchBySeriesId(sid, "collab");
  4040. }
  4041. };
  4042. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  4043. mGachaId.onclick = function() { //搜索桶
  4044. const sids = this.getAttribute(dataAttrName).split(',')
  4045. .filter(Boolean).map(n=>parseInt(n, 10));
  4046. if (sids.length) {
  4047. showSearchBySeriesId(sids, "gacha");
  4048. }
  4049. };
  4050. //以字符串搜索窗口
  4051. const stringSearchDialog = document.getElementById("dialog-search-string");
  4052. //将输入的字符串变为参数数组
  4053. function parseArgumentsString(str) {
  4054. //火狐v129才支持重复正则表达式匹配组,所以只能这样兼容旧版本
  4055. const matches = [...str.matchAll(new RegExp('\\"(?<arg1>[^\\"]*)\\"|(?<arg2>\\S+)', "ig"))];
  4056. return matches.map(match=>match?.groups?.arg1 ?? match?.groups?.arg2);
  4057. }
  4058. function searchByString(str, onlyInTag = false)
  4059. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  4060. if (typeof str !== "string") return;
  4061. const args = parseArgumentsString(str).map(str=>str.toLowerCase());
  4062. if (args.length === 0) return;
  4063. return Cards.filter(card => {
  4064. let cardTags = card.altName.concat(card?.otTags ?? []); //加入Tag
  4065. if (!onlyInTag) { //如果不是仅搜索Tag,则加入怪物名称
  4066. cardTags.push(card.name);
  4067. card.otLangName && cardTags.push(...Object.values(card.otLangName));
  4068. }
  4069. cardTags = cardTags.map(str=>str.toLowerCase()); //先转小写
  4070. //每一个参数都需要在搜索内容里
  4071. return args.every(arg=>cardTags.some(str=>str.includes(arg)));
  4072. });
  4073. }
  4074. const copyInputString = (function () { //惰性函数,根据浏览器支持情况只判断一次
  4075. if (navigator.clipboard) { //优先使用新API
  4076. return (input)=>{
  4077. input.focus(); //设input为焦点
  4078. input.select(); //选择全部
  4079. navigator.clipboard.writeText(input.value);
  4080. }
  4081. } else {
  4082. return (input)=>{
  4083. input.focus(); //设input为焦点
  4084. input.select(); //选择全部
  4085. document.execCommand('copy');
  4086. }
  4087. }
  4088. })();
  4089. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = []) {
  4090. //清除空字符串
  4091. originalStrArr = originalStrArr.filter(Boolean);
  4092. additionalStrArr = additionalStrArr.filter(Boolean);
  4093. const stringSearchContent = this.querySelector(".dialog-content");
  4094. const fragment = document.createDocumentFragment();
  4095. function copyLeft() {
  4096. copyInputString(this.parentElement.querySelector(".string-value"));
  4097. }
  4098. function searchLeft() {
  4099. const oStr = this.parentElement.querySelector(".string-value")?.value;
  4100. if (!oStr) return;
  4101. //把Tag内容加上两侧的双引号,避免被区分成不同的参数
  4102. const str = `"${oStr}"`;
  4103. str && showSearch(searchByString(str, true));
  4104. }
  4105. function stringLine(str, copy = false) {
  4106. const li = document.createElement("li");
  4107. const ipt = li.appendChild(document.createElement("input"));
  4108. ipt.className = "string-value";
  4109. ipt.value = str;
  4110. ipt.readOnly = true;
  4111. if (copy) {
  4112. const copyBtn = li.appendChild(document.createElement("button"));
  4113. copyBtn.className = "string-copy";
  4114. copyBtn.onclick = copyLeft;
  4115. }
  4116. const searchBtn = li.appendChild(document.createElement("button"));
  4117. searchBtn.className = "string-search";
  4118. searchBtn.onclick = searchLeft;
  4119. return li;
  4120. }
  4121. if (originalStrArr.length) {
  4122. const ul_original = fragment.appendChild(document.createElement("ul"));
  4123. ul_original.className = "original-string";
  4124. ul_original.append(...originalStrArr.map(str=>stringLine(str, true)));
  4125. }
  4126. if (additionalStrArr.length) {
  4127. const ul_additional = fragment.appendChild(document.createElement("ul"));
  4128. ul_additional.className = "additional-string";
  4129. ul_additional.append(...additionalStrArr.map(str=>stringLine(str, false)));
  4130. }
  4131. stringSearchContent.innerHTML = "";
  4132. stringSearchContent.appendChild(fragment);
  4133. }
  4134. function dialogShowFunction(...arg){
  4135. this?.initialing(...arg); //自身初始化
  4136. this.classList.remove(className_displayNone);
  4137. };
  4138. function dialogCloseFunction(){
  4139. this.classList.add(className_displayNone);
  4140. };
  4141. function dialogCloseButtonFunction(){
  4142. this.parentElement.parentElement.close();
  4143. };
  4144. function dialogInitialing(dialog){
  4145. dialog.show = dialogShowFunction;
  4146. dialog.close = dialogCloseFunction;
  4147. const closeButton = dialog.querySelector(".dialog-close");
  4148. closeButton.onclick = dialogCloseButtonFunction;
  4149. }
  4150. const mAltName = monInfoBox.querySelector(".monster-altName");
  4151. mAltName.onclick = function() { //搜索合作
  4152. //const mid = parseInt(this.getAttribute('data-monId'));
  4153. const card = Cards[editBox.mid];
  4154. if (card)
  4155. {
  4156. stringSearchDialog.initialing(card.altName, card.otTags);
  4157. stringSearchDialog.show();
  4158. }
  4159. };
  4160. //创建一个新的怪物头像
  4161. editBox.createCardHead = function(id, options = {}) {
  4162. function clickHeadToNewMon(event) {
  4163. event.preventDefault(); //取消链接的默认操作
  4164. monstersID.value = this.dataset.cardid;
  4165. formIdSearch.onchange();
  4166. }
  4167. const cli = document.createElement("li");
  4168. const cdom = cli.head = cli.appendChild(createCardA(options));
  4169. cdom.onclick = clickHeadToNewMon;
  4170. let card;
  4171. if (id instanceof Member) {
  4172. changeid(id, cdom);
  4173. card = id.card;
  4174. } else {
  4175. changeid({ id: id }, cdom);
  4176. card = Cards[id];
  4177. }
  4178. cli.card = card;
  4179. if (card?.canAssist)
  4180. cli.classList.add("allowable-assist");
  4181. if (options.showCD)
  4182. {
  4183. const CDPreview = cli.appendChild(document.createElement("div"));
  4184. CDPreview.className = "cd-preview";
  4185. if (card.activeSkillId>0)
  4186. {
  4187. const skill = Skills[card.activeSkillId];
  4188. const CD_Max = skill.initialCooldown;
  4189. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  4190. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  4191. CD_MinDom.className = "cd-min";
  4192. if (CD_Max !== CD_Min)
  4193. {
  4194. CD_MinDom.textContent = CD_Min;
  4195. }else
  4196. {
  4197. CD_MinDom.classList.add(className_displayNone);
  4198. }
  4199. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  4200. CD_MaxDom.className = "cd-max";
  4201. CD_MaxDom.textContent = CD_Max;
  4202. if (skill.type === 232 || skill.type === 233) {
  4203. CDPreview.appendChild(document.createElement("br"));
  4204. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  4205. CD_EvoDom.className = "cd-evo";
  4206. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  4207. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  4208. }
  4209. }
  4210. }
  4211. //产生一个能力值列表
  4212. function creatAbilitiesList(abilities) {
  4213. const abilitiesPreview = document.createElement("ul");
  4214. abilitiesPreview.className = "abilities-preview";
  4215. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  4216. hpDom.className = "hp-preview";
  4217. hpDom.textContent = abilities.hp;
  4218. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  4219. atkDom.className = "atk-preview";
  4220. atkDom.textContent = abilities.atk;
  4221. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  4222. rcvDom.className = "rcv-preview";
  4223. rcvDom.textContent = abilities.rcv;
  4224. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  4225. indexDom.className = "index-preview";
  4226. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  4227. return abilitiesPreview;
  4228. }
  4229. if (options.showAbilities || options.showAbilitiesWithAwoken)
  4230. {
  4231. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  4232. if (options.showAbilities && abilities_2status)
  4233. {
  4234. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  4235. }
  4236. if (options.showAbilitiesWithAwoken && abilities_2status)
  4237. {
  4238. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  4239. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  4240. }
  4241. }
  4242. if (options.showAwoken)
  4243. {
  4244. //产生一个觉醒列表
  4245. function creatAwokenList(awokens) {
  4246. const ul = document.createElement("ul");
  4247. ul.className = "awoken-ul";
  4248. awokens.forEach(ak=>{
  4249. const li = ul.appendChild(document.createElement("li"));
  4250. const icon = li.appendChild(document.createElement("icon"));
  4251. icon.className = "awoken-icon";
  4252. icon.setAttribute("data-awoken-icon",ak);
  4253. });
  4254. return ul;
  4255. }
  4256. const awokenPreview = cli.appendChild(document.createElement("div"));
  4257. awokenPreview.className = "awoken-preview";
  4258. if (card.awakenings.length)
  4259. {
  4260. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  4261. akUl.classList.add("awoken-preview-awakenings");
  4262. }
  4263. if (card.superAwakenings.length)
  4264. {
  4265. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  4266. sakUl.classList.add("awoken-preview-superAwakenings");
  4267. if (card.syncAwakening) {
  4268. const li = sakUl.insertAdjacentElement("afterbegin",document.createElement("li"));
  4269. const icon = li.appendChild(document.createElement("icon"));
  4270. icon.className = "awoken-icon sync-awakening";
  4271. icon.setAttribute("data-awoken-icon", 0);
  4272. }
  4273. sakUl.classList.toggle("sync-awakening", Boolean(card.syncAwakening));
  4274. }
  4275. }
  4276. if (options.customAddition)
  4277. {
  4278. options.customAddition.forEach(func=>{
  4279. const c_addition = cli.appendChild(document.createElement("div"));
  4280. c_addition.className = "custom-addition";
  4281. let content = func(card);
  4282. content && c_addition.append(content);
  4283. });
  4284. }
  4285. return cli;
  4286. };
  4287. //显示进化树
  4288. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  4289. evolutionaryTreeMask.initialize = function(monid)
  4290. {
  4291. const maskContent = this.querySelector(".mask-content");
  4292. const fragment = document.createDocumentFragment();
  4293. const evoTree = new EvoTree(monid);
  4294. fragment.appendChild(evoTree.toListNode());
  4295. maskContent.innerHTML = "";
  4296. maskContent.appendChild(fragment);
  4297. }
  4298. //显示进化需求树
  4299. evolutionaryTreeMask.showRequirementTree = function(monid)
  4300. {
  4301. const maskContent = this.querySelector(".mask-content");
  4302. const fragment = document.createDocumentFragment();
  4303. const evoTree = new RequirementTree(monid);
  4304. fragment.appendChild(evoTree.toListNode());
  4305. maskContent.innerHTML = "";
  4306. maskContent.appendChild(fragment);
  4307. this.classList.remove(className_displayNone);
  4308. }
  4309. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4310. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  4311. //const s_attr_lists = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list")).map(list=>Array.from(list.querySelectorAll("input[type=\"radio\"]")));
  4312. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  4313. const s_typesDiv = searchBox.querySelector(".types-div");
  4314. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  4315. const s_typesUl = s_typesDiv.querySelector(".type-list");
  4316. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  4317. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  4318. const attrPreview = searchBox.querySelector(".attrs-div .monster");
  4319. const s_attr_preview_attrs = Array.from(attrPreview.querySelectorAll(".attrs .attr"));
  4320. const s_AttrForm = document.getElementById("search-attr");
  4321. let attrAnimeHook = null; //储存动画钩子
  4322. const attrsMatrix = new Array(s_attr_preview_attrs.length);
  4323. function attrLoopAnime(){
  4324. for (let i = 0; i < s_attr_preview_attrs.length; i++) {
  4325. const attrs = attrsMatrix[i];
  4326. if (attrs.length) s_attr_preview_attrs[i].dataset.attr = attrs.randomItem();
  4327. }
  4328. }
  4329. s_AttrForm.onchange = function(event){
  4330. event?.preventDefault();
  4331. const formData = new FormData(this);
  4332. for (let i = 0; i < s_attr_preview_attrs.length; i++) {
  4333. attrsMatrix[i] = formData.getAll(`attr-${i+1}`).map(v=>parseInt(v,10));
  4334. const attrs = attrsMatrix[i];
  4335. if (attrs.length < 1) attrs.push("any");
  4336. }
  4337. clearInterval(attrAnimeHook); //清除旧动画
  4338. attrLoopAnime();
  4339. if (attrsMatrix.some(attrs=>attrs.length > 1)) //如果某一个选择的属性大于 1
  4340. attrAnimeHook = setInterval(attrLoopAnime, 1000); //每秒做一次随机动画
  4341. }
  4342. s_AttrForm.onchange(); //先跑一次,这样刷新前的属性也会显示出来
  4343. s_AttrForm.onreset = function(event){
  4344. clearInterval(attrAnimeHook);
  4345. s_attr_preview_attrs.forEach(node=>node.dataset.attr = "any");
  4346. };
  4347. //可以自行打开图片设定头像的彩蛋
  4348. const avatarSelect = attrPreview.querySelector("#avatar-select");
  4349. const customAvatar = attrPreview.querySelector(".custom-avatar");
  4350. avatarSelect.onchange = async function(event){
  4351. let img = await createImageBitmap(event.target.files[0]);
  4352. customAvatar.style.backgroundImage = `none`;
  4353. const ctx = customAvatar.getContext("2d");
  4354. let imgScale = Math.max(customAvatar.offsetWidth / img.width, customAvatar.offsetHeight / img.height);
  4355. //清空画布
  4356. ctx.clearRect(0, 0, customAvatar.offsetWidth, customAvatar.offsetHeight);
  4357. //保持比例居中填充画图
  4358. ctx.drawImage(img,
  4359. -(img.width * imgScale - customAvatar.offsetWidth) / 2,
  4360. -(img.height * imgScale - customAvatar.offsetHeight) / 2,
  4361. img.width * imgScale,
  4362. img.height * imgScale
  4363. );
  4364. img.close();
  4365. };
  4366. const btnCustomAvatarSave = searchBox.querySelector(".attrs-div #avatar-save");
  4367. btnCustomAvatarSave.onclick = function(event) {
  4368. const downLink = controlBox.querySelector(".down-capture");
  4369. html2canvas(attrPreview, {backgroundColor: null}).then(canvas => {
  4370. canvas.toBlob(function(blob) {
  4371. window.URL.revokeObjectURL(downLink.href);
  4372. downLink.href = URL.createObjectURL(blob);
  4373. downLink.download = `custom-avatar.png`;
  4374. downLink.click();
  4375. });
  4376. });
  4377. }
  4378. //显示第四属性的选择,彩蛋
  4379. function set_4th_attrs(){
  4380. btnCustomAvatarSave.classList.remove(className_displayNone);
  4381. const attrs4 = s_AttrForm.querySelector(".attr-selecter-list .attr-list.display-none");
  4382. if (attrs4) {
  4383. attrs4.classList.remove(className_displayNone);
  4384. [...s_AttrForm.querySelectorAll(".attr-selecter-list .attr-list")].forEach(list=>list.querySelector("li.display-none").classList.remove(className_displayNone));
  4385. }
  4386. editBox.changeMonId(monstersID.value);
  4387. const spoof = confirm("你可以上传你的自定义图片以制作卡片头像。\nYou can upload your custom image to make a card avatar.\n\n是否启用🤡恶搞功能?\n所有角色全部随机设定四种属性。\nEnable 🤡Spoof function ?\nAll Cards set 4 random attrs. ");
  4388. if (spoof) {
  4389. Cards.forEach(card=>{
  4390. if (!card.enabled) return;
  4391. card.attrs.length = 0; //清除旧的属性
  4392. card.attrs[0] = Math.randomInteger(0, 6);
  4393. for (let i = 1; i < 4; i++) {
  4394. const maxAttr = (i === 1 && card.attrs[0] === 6) ? 5 : 6; //如果第一属性是无属性,第二属性就不可以是无属性
  4395. card.attrs[i] = Math.randomInteger(0, maxAttr);
  4396. if (i >= 1 && card.attrs[i] === 6) break; //如果第2属性开始,一旦出现了无属性,就不需要再继续了
  4397. }
  4398. });
  4399. }
  4400. }
  4401. avatarSelect.addEventListener("click", set_4th_attrs, {once: true});
  4402. function s_types_onchange(){
  4403. const newClassName = `type-killer-${this.value}`;
  4404. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  4405. }
  4406. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  4407. const s_types_latentUl = s_typesDiv.querySelector(".latent-ul");
  4408. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  4409. function s_types_latentli_onclick(){
  4410. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  4411. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  4412. s_types.forEach(checkbox=>{
  4413. const type = parseInt(checkbox.value);
  4414. checkbox.checked = killerTypes.includes(type);
  4415. });
  4416. }
  4417. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  4418. s_typeAndOr.onchange = function(){
  4419. s_types.forEach(checkBox=>checkBox.onchange());
  4420. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  4421. };
  4422. s_typeAndOr.onchange();
  4423. //稀有度筛选
  4424. const s_rareDiv = searchBox.querySelector(".rare-div");
  4425. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  4426. const s_rareChecks = Array.from(s_rareLst.querySelectorAll("input[name='search-rare']"));
  4427. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  4428. s_rareClear.onclick = function(){
  4429. s_rareChecks.forEach(i => i.checked = false);
  4430. }
  4431. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  4432. const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul");
  4433. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  4434. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  4435. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  4436. const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表
  4437. searchMonList.originalHeads = null; //用于存放原始搜索结果
  4438. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  4439. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  4440. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  4441. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  4442. const s_notWeapon = searchBox.querySelector("#not-weapon"); //不是武器
  4443. s_notWeapon.onchange = function(){
  4444. //勾选不是武器时,去掉觉醒里的武器
  4445. if (this.checked) {
  4446. const awokenBtn = s_awokensIcons.find(btn => parseInt(btn.getAttribute("data-awoken-icon"), 10) == 49);
  4447. if (awokenBtn) awokenBtn.removeAttribute("data-awoken-count");
  4448. const addedAwokenIcons = Array.from(s_selectedAwokensUl.querySelectorAll('[data-awoken-icon="49"]'));
  4449. addedAwokenIcons.forEach(icon=>icon.parentNode.remove());
  4450. }
  4451. }
  4452. //强调箱子拥有开关
  4453. const s_boxHave = document.getElementById("box-have");
  4454. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  4455. s_boxHave.onchange = function(e) {
  4456. document.body.classList.toggle("emphasize-box-have", this.checked);;
  4457. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4458. };
  4459. s_boxHave.onchange(false);
  4460. const s_sawokensDetail = searchBox.querySelector(".sawoken-detail");
  4461. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  4462. s_sawokensDetail.querySelector("summary").onclick = function(event) {
  4463. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open));
  4464. }
  4465. const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul");
  4466. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  4467. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  4468. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  4469. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  4470. s_includeSuperAwoken.onchange = function() {
  4471. s_sawokensDetail.classList.toggle(className_displayNone, this.checked);;
  4472. };
  4473. s_includeSuperAwoken.onchange();
  4474. //显示官方觉醒排序开关
  4475. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  4476. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  4477. s_showOfficialAwokenSorting.onchange = function(e){
  4478. const checked = this.checked;
  4479. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  4480. const fragmentAwoken = document.createDocumentFragment();
  4481. const fragmentSawoken = document.createDocumentFragment();
  4482. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  4483. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  4484. function appendLi(id) {
  4485. const li = this.iconLis.find(li=>
  4486. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  4487. );
  4488. li && this.fragment.appendChild(li);
  4489. }
  4490. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  4491. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  4492. const className = "official-awoken-sorting";
  4493. s_awokensDiv.classList.toggle(className, checked);
  4494. s_awokensUl.appendChild(fragmentAwoken);
  4495. s_sawokensUl.appendChild(fragmentSawoken);
  4496. };
  4497. s_showOfficialAwokenSorting.onchange(false);
  4498. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  4499. function search_awokenAdd1() {
  4500. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  4501. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  4502. if (count < maxCount) {
  4503. count++;
  4504. this.setAttribute("data-awoken-count", count);
  4505. const iconLi = document.createElement("li");
  4506. const icon = iconLi.appendChild(document.createElement("icon"))
  4507. icon.className = "awoken-icon";
  4508. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  4509. icon.onclick = search_awokenSub1;
  4510. s_selectedAwokensUl.appendChild(iconLi);
  4511. }
  4512. }
  4513. function search_awokenSub1() {
  4514. const awokenId = this.getAttribute("data-awoken-icon");
  4515. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  4516. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  4517. if (count > 0) {
  4518. count--;
  4519. awokenIcon.setAttribute("data-awoken-count", count);
  4520. }
  4521. this.parentNode.remove();
  4522. }
  4523. s_awokensIcons.forEach(btn => {
  4524. btn.onclick = search_awokenAdd1; //每种觉醒增加1
  4525. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4526. if (aid == 49) { //如果是武器
  4527. btn.addEventListener('click', function(){
  4528. //自动去掉勾选可以110
  4529. s_canLevelLimitBreakthrough.checked = false;
  4530. //自动去掉勾选8格潜觉
  4531. s_have8LatentSlot.checked = false;
  4532. //自动去掉勾选仅武器
  4533. s_notWeapon.checked = false;
  4534. //自动恢复所有类型
  4535. s_types.forEach(chk=>chk.checked=false);
  4536. //自动恢复所有星级
  4537. s_rareClear.onclick();
  4538. });
  4539. }
  4540. });
  4541. const awokenClear = searchBox.querySelector(".awoken-clear");
  4542. awokenClear.onclick = function() { //清空觉醒选项
  4543. s_awokensIcons.forEach(t => {
  4544. t.setAttribute("data-awoken-count", 0);
  4545. });
  4546. s_sawokens.forEach(t => {
  4547. t.checked = false;
  4548. });
  4549. s_selectedAwokensUl.innerHTML = "";
  4550. };
  4551. //特殊搜索部分
  4552. const s_specialDiv = searchBox.querySelector(".special-div");
  4553. const specialAdd = s_specialDiv.querySelector(".special-add");
  4554. const specialClear = s_specialDiv.querySelector(".special-clear");
  4555. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  4556. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  4557. const specialFirstKind = specialFilterFirstLi.querySelector(".filter-kind");
  4558. function filterCopy() {
  4559. const target = this.parentElement;
  4560. const newFilter = target.cloneNode(true);
  4561. const newSelects = newFilter.querySelectorAll("select");
  4562. const oldSelects = target.querySelectorAll("select");
  4563. for (let i = 0; i < oldSelects.length; i++) {
  4564. newSelects[i].selectedIndex = oldSelects[i].selectedIndex;
  4565. }
  4566. filterBindOnclick(newFilter);
  4567. target.insertAdjacentElement('afterend', newFilter);
  4568. return newFilter;
  4569. }
  4570. function filterShiftUp() {
  4571. const parent = this.parentElement;
  4572. const target = parent.previousElementSibling;
  4573. if (target) {
  4574. target.insertAdjacentElement('beforebegin', parent);
  4575. }
  4576. }
  4577. function filterShiftDown() {
  4578. const parent = this.parentElement;
  4579. const target = parent.nextElementSibling;
  4580. if (target) {
  4581. target.insertAdjacentElement('afterend', parent);
  4582. }
  4583. }
  4584. function filterRemove() {
  4585. this.parentElement.remove();
  4586. }
  4587. //给这个特殊搜索绑定函数
  4588. function filterBindOnclick(li) {
  4589. li.querySelector(".copy-filter").onclick = filterCopy;
  4590. li.querySelector(".shift-up-filter").onclick = filterShiftUp;
  4591. li.querySelector(".shift-down-filter").onclick = filterShiftDown;
  4592. li.querySelector(".remove-filter").onclick = filterRemove;
  4593. }
  4594. filterBindOnclick(specialFilterFirstLi);
  4595. function newSpecialSearchOption(func, indexs)
  4596. {
  4597. let funcName = returnMonsterNameArr(func)[0];
  4598. //是组的,显示箭头
  4599. if (Array.isArray(func.functions)) funcName += " " + localTranslating.has_sub_filter;
  4600. //有附加显示的,名称增加一个附加显示图标
  4601. if (func.addition) funcName += " " + localTranslating.addition_display;
  4602. return new Option(
  4603. funcName,
  4604. indexs.join("|") //值为 组序号|组内序号
  4605. );
  4606. }
  4607. function addNewOption(sfunc, indexs){
  4608. if (!Array.isArray(indexs)) indexs = [indexs];
  4609. if (Array.isArray(sfunc.functions)) {
  4610. //增加组
  4611. const groupName = returnMonsterNameArr(sfunc)[0];
  4612. const optgroup = this.appendChild(document.createElement("optgroup"));
  4613. optgroup.label = groupName;
  4614. const newOptions = sfunc.functions.map((_sfunc, filterIndex)=>
  4615. newSpecialSearchOption(_sfunc, indexs.concat(filterIndex))
  4616. );
  4617. optgroup.append(...newOptions);
  4618. } else {
  4619. //增加单条
  4620. this.options.add(newSpecialSearchOption(sfunc, indexs));
  4621. }
  4622. }
  4623. function specialFilterRefreshKind() {
  4624. const kindSelect = this.querySelector(".filter-kind");
  4625. kindSelect.innerHTML = '';
  4626. kindSelect.onchange = specialFilterRefreshSubFilters;
  4627. for (let idx = 0; idx < specialSearchFunctions.functions.length; idx++) {
  4628. addNewOption.call(kindSelect, specialSearchFunctions.functions[idx], idx);
  4629. }
  4630. kindSelect.onchange();
  4631. }
  4632. specialFilterRefreshKind.call(specialFilterFirstLi);
  4633. function getSpecialSearchFunctionsFromIndex(indexs) {
  4634. return indexs.reduce((p,v)=>p.functions[v],specialSearchFunctions);
  4635. }
  4636. function specialFilterRefreshSubFilters() {
  4637. const filterSelect = this.parentElement.querySelector(".special-filter");
  4638. filterSelect.innerHTML = '';
  4639. const indexs = this.value.split("|").map(Number);
  4640. const group = getSpecialSearchFunctionsFromIndex(indexs);
  4641. if (Array.isArray(group.functions)) {
  4642. for (let idx = 0; idx < group.functions.length; idx++) {
  4643. addNewOption.call(filterSelect, group.functions[idx], indexs.concat(idx));
  4644. }
  4645. filterSelect.disabled = false;
  4646. } else {
  4647. filterSelect.disabled = true;
  4648. }
  4649. }
  4650. //只添加第一个列表,后面的全部通过克隆的方式复现
  4651. //specialFirstSelect.refreshList();
  4652. specialAdd.onclick = function(event) {
  4653. const newFilterLi = specialFilterFirstLi.cloneNode(true);
  4654. filterBindOnclick(newFilterLi);
  4655. const kindSelect = newFilterLi.querySelector(".filter-kind");
  4656. kindSelect.onchange = specialFilterRefreshSubFilters;
  4657. kindSelect.onchange();
  4658. specialFilterUl.appendChild(newFilterLi);
  4659. return newFilterLi;
  4660. }
  4661. specialClear.onclick = function() {
  4662. searchMonList.customAddition = null;
  4663. specialFilterUl.innerHTML = "";
  4664. specialFilterUl.appendChild(specialFilterFirstLi);
  4665. specialFirstKind.selectedIndex = 0;
  4666. specialFirstKind.onchange();
  4667. }
  4668. const s_controlDiv = searchBox.querySelector(".control-div");
  4669. const searchStart = s_controlDiv.querySelector(".search-start");
  4670. const searchClose = s_controlDiv.querySelector(".search-close");
  4671. const searchClear = s_controlDiv.querySelector(".search-clear");
  4672. const searchShare = s_controlDiv.querySelector(".search-share");
  4673. searchShare.onclick = function() {
  4674. const options = searchBox.getSearchOptions();
  4675. const optionJSON = JSON.stringify(options);
  4676. const locationURL = new URL(location);
  4677. locationURL.searchParams.set('search-options', optionJSON);
  4678. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4679. locationURL.searchParams.set('show-search', JSON.stringify(idArr));
  4680. showAnyStringDialog.showString(locationURL.toString(), true);
  4681. }
  4682. const showAnyStringDialog = document.getElementById("dialog-show-any-string");
  4683. const showAnyStringDialogText = showAnyStringDialog.querySelector(".string-value");
  4684. showAnyStringDialog.showString = function(str, modal = false) {
  4685. showAnyStringDialogText.value = str;
  4686. modal ? this.showModal() : this.show();
  4687. }
  4688. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  4689. copyInputString(showAnyStringDialogText);
  4690. }
  4691. function returnCheckedInput(ipt) {
  4692. return ipt.checked;
  4693. }
  4694. function returnInputValue(ipt) {
  4695. return ipt.value;
  4696. }
  4697. function returnRadiosValue(radioArr) {
  4698. const checkedRadio = radioArr.find(returnCheckedInput);
  4699. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  4700. return firstCheckedValue;
  4701. }
  4702. function returnCheckBoxsValues(checkBoxsArr) {
  4703. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  4704. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  4705. return checkedValues;
  4706. }
  4707. function Str2Int(str) {
  4708. return parseInt(str, 10);
  4709. }
  4710. //将搜索结果显示出来(也可用于其他的搜索)
  4711. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  4712. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  4713. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  4714. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  4715. const searchResultCount = searchBox.querySelector(".search-list-length");
  4716. showSearch = function(searchArr, customAdditionalFunction)
  4717. {
  4718. if (typeof(searchArr) === "number") {
  4719. searchArr = [searchArr];
  4720. }
  4721. if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  4722. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  4723. } else {
  4724. //只是打开之前的显示
  4725. searchBox.open = true;
  4726. editBox.show();
  4727. return; //如果不是数组就直接取消下一步
  4728. }
  4729. //如果之前打开了附加显示,继续沿用
  4730. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  4731. customAdditionalFunction = searchMonList.customAddition;
  4732. }
  4733. searchBox.open = true;
  4734. searchMonList.classList.remove(className_displayNone);
  4735. editBox.show();
  4736. const createCardHead = editBox.createCardHead;
  4737. searchMonList.classList.add(className_displayNone);
  4738. searchMonList.innerHTML = ""; //清空旧的
  4739. //辅助回收内存
  4740. if (Array.isArray(searchMonList.originalHeads))
  4741. {
  4742. searchMonList.originalHeads.forEach(item=>item = null);
  4743. searchMonList.originalHeads = null;
  4744. }
  4745. if (searchArr.length > 0) {
  4746. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4747. //获取原始排序的头像列表
  4748. const additionalOption = { //搜索列表的额外选项
  4749. showAwoken: s_add_show_awoken.checked,
  4750. showCD: s_add_show_CD.checked,
  4751. showAbilities: s_add_show_abilities.checked,
  4752. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  4753. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  4754. };
  4755. searchMonList.originalHeads = searchArr.map(card => {
  4756. if (card instanceof Member) {
  4757. return createCardHead(card, additionalOption);
  4758. } else {
  4759. return createCardHead(card.id, additionalOption);
  4760. }
  4761. });
  4762. searchMonList.customAddition = additionalOption.customAddition;
  4763. //对头像列表进行排序
  4764. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  4765. headsArray.forEach(head => fragment.appendChild(head));
  4766. searchMonList.appendChild(fragment);
  4767. //目前这里添加会导致无限循环,无法后退
  4768. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  4769. //const state = {searchArr:idArr,mid:editBox.mid};
  4770. //history.pushState(state, null, location);
  4771. }
  4772. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  4773. searchResultCount.textContent = searchArr.length;
  4774. searchMonList.classList.remove(className_displayNone);
  4775. };
  4776. //对已经搜索到的Cards重新附加显示
  4777. function reShowSearch()
  4778. {
  4779. if (Array.isArray(searchMonList.originalHeads))
  4780. {
  4781. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  4782. showSearch(oldArr, searchMonList.customAddition);
  4783. }
  4784. }
  4785. s_add_show_awoken.onchange = reShowSearch;
  4786. s_add_show_CD.onchange = reShowSearch;
  4787. s_add_show_abilities.onchange = reShowSearch;
  4788. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  4789. //恢复搜索状态
  4790. searchBox.recoverySearchStatus = function({attrs, fixMainColor, types, typeAndOr, rares, awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, notWeapon, specialFilters}) {
  4791. //属性这里是用的2进制写
  4792. attrs.forEach((attr, ai)=>{
  4793. const inputs = Array.from(document.getElementsByName(`attr-${ai+1}`));
  4794. inputs.forEach(ipt=>{
  4795. ipt.checked = Boolean(attr & 1 << parseInt(ipt.value, 10));
  4796. });
  4797. });
  4798. s_AttrForm.onchange();
  4799. s_fixMainColor.checked = fixMainColor;
  4800. s_types.forEach(opt=>opt.checked = types.includes(parseInt(opt.value,10)));
  4801. s_typeAndOr.checked = typeAndOr;
  4802. s_rareChecks.forEach(opt=>opt.checked = rares.includes(parseInt(opt.value,10)));
  4803. s_selectedAwokensUl.innerHTML = "";
  4804. //添加觉醒
  4805. s_awokensIcons.forEach(btn=>{
  4806. btn.removeAttribute("data-awoken-count"); //先移除旧的所有数值
  4807. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4808. const awoken = awokens.find(ak=>ak.id === aid); //获取觉醒添加个数
  4809. for (let i = 0; i < awoken?.num; i++) { //循环点击那么多次
  4810. btn.onclick();
  4811. }
  4812. });
  4813. s_sawokens.forEach(opt=>opt.checked = sawokens.includes(parseInt(opt.value,10)));
  4814. s_awokensEquivalent.checked = equalAk;
  4815. s_includeSuperAwoken.checked = incSawoken;
  4816. s_canAssist.checked = canAssist;
  4817. s_canLevelLimitBreakthrough.checked = canLv110;
  4818. s_have8LatentSlot.checked = is8Latent;
  4819. s_notWeapon.checked = notWeapon;
  4820. //保留之前的特殊搜索,不需要完全新增
  4821. const specialFilterLis = [...specialFilterUl.querySelectorAll("li")];
  4822. //将筛选个数增加到需要的个数
  4823. for (let i = specialFilterLis.length; i < specialFilters.length; i++) {
  4824. specialFilterLis.push(specialAdd.onclick());
  4825. }
  4826. //将每一个搜索都设置好
  4827. for (let i = 0; i < specialFilters.length; i++) {
  4828. const indexs = specialFilters[i];
  4829. const filterLi = specialFilterLis[i];
  4830. const filterSelects = [...filterLi.querySelectorAll("select")];
  4831. for (let j = 0; j * 2 < indexs.length; j++) {
  4832. const indexs_ = indexs.slice(0, (j+1)*2);
  4833. const filterSelect = filterSelects[j];
  4834. if (!filterSelect) continue;
  4835. filterSelect.value = indexs_.join("|");
  4836. filterSelect.onchange && filterSelect.onchange();
  4837. }
  4838. }
  4839. }
  4840. //导出当前的搜索状态
  4841. searchBox.getSearchOptions = function(){
  4842. const attrs = (function(formData){
  4843. const attrsList = s_AttrForm.querySelectorAll(".attr-selecter-list .attr-list:not(.display-none)");
  4844. const attrsArr = [];
  4845. for (let i = 0; i < attrsList.length; i++) {
  4846. const attrNum = Bin.enflags(formData.getAll(`attr-${i+1}`).map(Str2Int));
  4847. attrsArr.push(attrNum);
  4848. }
  4849. return attrsArr;
  4850. })(new FormData(s_AttrForm));
  4851. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  4852. const rares = returnCheckBoxsValues(s_rareChecks).map(Str2Int);
  4853. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  4854. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  4855. return {
  4856. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  4857. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  4858. };
  4859. });
  4860. //储存设置用于页面刷新的状态恢复
  4861. const specialFilters = [...specialFilterUl.querySelectorAll("li")].map(li=>{
  4862. const values = [...li.querySelectorAll("select")].map(select=>select.value.split("|").map(Number));
  4863. values.sort((a,b)=>b.length-a.length); //长的在前
  4864. return values[0];
  4865. });
  4866. const options = {
  4867. attrs,
  4868. fixMainColor: s_fixMainColor.checked,
  4869. types,
  4870. typeAndOr: s_typeAndOr.checked,
  4871. rares,
  4872. awokens,
  4873. sawokens,
  4874. equalAk: s_awokensEquivalent.checked,
  4875. incSawoken: s_includeSuperAwoken.checked,
  4876. canAssist: s_canAssist.checked,
  4877. canLv110: s_canLevelLimitBreakthrough.checked,
  4878. is8Latent: s_have8LatentSlot.checked,
  4879. notWeapon: s_notWeapon.checked,
  4880. specialFilters,
  4881. };
  4882. return options;
  4883. }
  4884. searchStart.onclick = function(event) {
  4885. let customAdditionalFunction = [];
  4886. const options = searchBox.getSearchOptions();
  4887. let searchResult = searchCards(Cards, options);
  4888. //进行特殊附加搜索
  4889. const specialFilters = options.specialFilters.map(getSpecialSearchFunctionsFromIndex);
  4890. searchResult = specialFilters.reduce((pre, funcObj)=>
  4891. {
  4892. if (!funcObj.function) return pre;
  4893. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  4894. return funcObj.function(pre); //结果进一步筛选
  4895. }, searchResult);
  4896. const optionJSON = JSON.stringify(options);
  4897. sessionStorage.setItem('search-options', optionJSON);
  4898. //显示搜索结果
  4899. showSearch(searchResult, customAdditionalFunction);
  4900. if (location.search.includes("search-options=")) {
  4901. //去掉URL内的搜索内容分享,避免干扰
  4902. const locationURL = new URL(location);
  4903. locationURL.searchParams.delete('search-options');
  4904. locationURL.searchParams.delete('show-search');
  4905. history.replaceState(null, null, locationURL);
  4906. }
  4907. };
  4908. searchClose.onclick = function() {
  4909. searchBox.open = false;
  4910. searchMonList.classList.add(className_displayNone);
  4911. };
  4912. searchClear.onclick = function() { //清空搜索选项
  4913. s_AttrForm.reset();
  4914. s_types.forEach(t => {
  4915. t.checked = false;
  4916. });
  4917. s_typeAndOr.onchange();
  4918. s_rareClear.onclick();
  4919. awokenClear.onclick();
  4920. specialClear.onclick();
  4921. s_canAssist.checked = false;
  4922. s_canLevelLimitBreakthrough.checked = false;
  4923. s_have8LatentSlot.checked = false;
  4924. searchMonList.originalHeads = null;
  4925. searchResultCount.setAttribute("data-search-result-count", 0);
  4926. searchMonList.innerHTML = "";
  4927. sessionStorage.removeItem('search-options');
  4928. };
  4929. const s_sortList = s_controlDiv.querySelector(".sort-list");
  4930. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  4931. //对heads重新排序
  4932. function sortHeadsArray(heads) {
  4933. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  4934. const sortIndex = parseInt(s_sortList.value, 10);
  4935. const reverse = s_sortReverse.checked;
  4936. const headsArray = heads.toSorted((head_a, head_b) => {
  4937. const card_a = head_a.card,
  4938. card_b = head_b.card;
  4939. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  4940. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  4941. return sortNumber;
  4942. });
  4943. if (reverse) headsArray.reverse();
  4944. return headsArray;
  4945. }
  4946. //对已经搜索到的Cards重新排序
  4947. function reSortCards() {
  4948. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  4949. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  4950. searchMonList.classList.add(className_displayNone);
  4951. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4952. headsArray.forEach(head => fragment.appendChild(head));
  4953. searchMonList.appendChild(fragment);
  4954. searchMonList.classList.remove(className_displayNone);
  4955. }
  4956. s_sortList.onchange = reSortCards;
  4957. s_sortReverse.onchange = reSortCards;
  4958. sort_function_list.forEach((sfunc, idx) => {
  4959. const newOpt = new Option(sfunc.name, idx);
  4960. newOpt.setAttribute("data-tag", sfunc.tag);
  4961. s_sortList.options.add(newOpt);
  4962. });
  4963. //id搜索
  4964. editBox.changeMonId = editBoxChangeMonId;
  4965. function idChange(newId) {
  4966. if (editBox.mid != newId) { //避免多次运行oninput、onchange
  4967. editBox.mid = newId;
  4968. //图鉴模式记录上一次的内容
  4969. if (isGuideMod) {
  4970. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4971. const state = {searchArr:idArr,mid:newId};
  4972. const locationURL = new URL(location);
  4973. if (newId === 0) {
  4974. locationURL.searchParams.delete('id');
  4975. }else
  4976. {
  4977. locationURL.searchParams.set('id', newId);
  4978. }
  4979. history.pushState(state, null, locationURL);
  4980. }
  4981. editBox.changeMonId(newId);
  4982. }
  4983. }
  4984. function search(event) {
  4985. event?.preventDefault();
  4986. const formData = new FormData(this);
  4987. const searchString = formData.get("search-string");
  4988. if (searchString.length == 0) {
  4989. showSearch(Cards.filter(card=>card.enabled).slice(-100));
  4990. } else {
  4991. showSearch(searchByString(searchString));
  4992. }
  4993. }
  4994. const formIdSearch = document.getElementById("form-id-search");
  4995. formIdSearch.onchange = function(event){
  4996. const formData = new FormData(this);
  4997. const searchString = formData.get("card-id");
  4998. const newId = parseInt(searchString, 10);
  4999. idChange(newId);
  5000. };//idChange; //让数字快速变化时也改变当前卡片
  5001. formIdSearch.onsubmit = function(event){
  5002. event?.preventDefault();
  5003. };
  5004. const formStringSearch = document.getElementById("form-string-search");
  5005. formStringSearch.onsubmit = search;
  5006. const monstersID = document.getElementById("card-id");
  5007. // const txtSearchString = document.getElementById("search-string");
  5008. // const btnSearchByString = document.getElementById("search-by-string");
  5009. //觉醒
  5010. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  5011. const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken");
  5012. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  5013. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  5014. function checkAwoken() {
  5015. const card = Cards[editBox.mid ?? 0];
  5016. const value = parseInt(this.value, 10);
  5017. awokenCountLabel.setAttribute(dataAttrName, value);
  5018. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card?.awakenings?.length);
  5019. reCalculateAbility();
  5020. }
  5021. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  5022. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  5023. function playVoiceAwoken() { //点击label才播放语音
  5024. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  5025. const card = Cards[editBox.mid];
  5026. playVoiceById(card.voiceId);
  5027. }
  5028. }
  5029. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  5030. //超觉醒
  5031. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5032. mSAwokenIcon.onclick = function(){
  5033. this.setAttribute("data-awoken-icon", 0);
  5034. reCalculateAbility();
  5035. }
  5036. //3个快速设置this.ipt为自己的value
  5037. function setIptToMyValue() {
  5038. if (this.ipt.value != this.value) {
  5039. this.ipt.value = this.value;
  5040. this.ipt.onchange();
  5041. }
  5042. }
  5043. //等级
  5044. const monEditLv = settingBox.querySelector(".m-level");
  5045. monEditLv.onchange = function() {
  5046. reCalculateExp();
  5047. reCalculateAbility();
  5048. };
  5049. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  5050. const monLvExp = settingBox.querySelector(".m-level-exp");
  5051. monEditLvMin.ipt = monEditLv;
  5052. monEditLvMin.onclick = setIptToMyValue;
  5053. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  5054. monEditLvMax.ipt = monEditLv;
  5055. monEditLvMax.onclick = setIptToMyValue;
  5056. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  5057. monEditLv110.ipt = monEditLv;
  5058. monEditLv110.onclick = setIptToMyValue;
  5059. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  5060. monEditLv120.ipt = monEditLv;
  5061. monEditLv120.onclick = setIptToMyValue;
  5062. //编辑界面重新计算怪物的经验值
  5063. function reCalculateExp() {
  5064. const monid = editBox.mid;
  5065. const level = parseInt(monEditLv.value || 0, 10);
  5066. const tempMon = {
  5067. id: monid,
  5068. level: level
  5069. };
  5070. const needExpArr = calculateExp(tempMon);
  5071. monLvExp.innerHTML = '';
  5072. if (needExpArr) monLvExp.append(needExpArr.map(exp=>exp.bigNumberToString({sub: true})).nodeJoin(" + "));
  5073. }
  5074. editBox.reCalculateExp = reCalculateExp;
  5075. //三维
  5076. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  5077. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  5078. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  5079. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  5080. //加蛋
  5081. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  5082. const monEditAddHp = rowMonPlus.querySelector(".m-plus-hp");
  5083. monEditAddHp.onchange = reCalculateAbility;
  5084. const monEditAddAtk = rowMonPlus.querySelector(".m-plus-atk");
  5085. monEditAddAtk.onchange = reCalculateAbility;
  5086. const monEditAddRcv = rowMonPlus.querySelector(".m-plus-rcv");
  5087. monEditAddRcv.onchange = reCalculateAbility;
  5088. //297按钮
  5089. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  5090. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  5091. function plusFastSetting(){
  5092. const sumPlus = parseInt(this.value, 10);
  5093. let one_plus = Math.floor(sumPlus / 3);
  5094. monEditAddHp.value = one_plus;
  5095. monEditAddAtk.value = one_plus;
  5096. monEditAddRcv.value = one_plus;
  5097. reCalculateAbility();
  5098. }
  5099. //潜觉
  5100. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  5101. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll(".latent-icon"));
  5102. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  5103. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  5104. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll(".latent-icon"));
  5105. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  5106. monEditLatentAllowableDetail.onclick = function(event) {
  5107. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  5108. }
  5109. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  5110. refreshLatent(latent, new Member(monid), monEditLatentUl);
  5111. };
  5112. const rowSkill = settingBox.querySelector(".row-mon-skill");
  5113. const skillBox = rowSkill.querySelector(".skill-box");
  5114. const skillTitle = skillBox.querySelector(".skill-name");
  5115. const skillCD = skillBox.querySelector(".skill-cd");
  5116. const skillLevel = skillBox.querySelector(".m-skill-level");
  5117. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  5118. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  5119. skillTitle.onclick = fastShowSkill;
  5120. skillLevel.onchange = function() {
  5121. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  5122. const skill = Skills[card.activeSkillId];
  5123. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  5124. };
  5125. skillLevel_1.ipt = skillLevel;
  5126. skillLevel_1.onclick = setIptToMyValue;
  5127. skillLevel_Max.ipt = skillLevel;
  5128. skillLevel_Max.onclick = setIptToMyValue;
  5129. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  5130. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  5131. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  5132. lskillTitle.onclick = fastShowSkill;
  5133. //显示原文开关
  5134. const showSkillOriginal = document.getElementById("show-skill-original");
  5135. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  5136. showSkillOriginal.onchange = function(event) {
  5137. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5138. skillBox.classList.toggle(this.id, this.checked);;
  5139. leaderSkillBox.classList.toggle(this.id, this.checked);;
  5140. };
  5141. showSkillOriginal.onchange(false);
  5142. editBox.refreshSkillParse = function(skp, lskp){
  5143. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  5144. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  5145. const card = Cards[this.mid] || Cards[0];
  5146. if (!card) return;
  5147. try {
  5148. skillDetailParsed.innerHTML = "";
  5149. const parsedActiveSkill = skillParser(card.activeSkillId);
  5150. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  5151. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  5152. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  5153. } catch (error) {
  5154. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  5155. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5156. }
  5157. try {
  5158. lskillDetailParsed.innerHTML = "";
  5159. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  5160. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  5161. } catch (error) {
  5162. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  5163. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5164. }
  5165. };
  5166. //合并技能开关
  5167. const mergeSill = document.getElementById("merge-skill");
  5168. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id, true);
  5169. mergeSill.onchange = function(event){
  5170. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5171. merge_skill = this.checked;
  5172. editBox.refreshSkillParse();
  5173. };
  5174. mergeSill.onchange(false);
  5175. //已有觉醒的去除
  5176. function deleteLatent(e) {
  5177. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5178. const aIdx = editBox.latent.indexOf(lIdx);
  5179. if (aIdx >= 0)
  5180. {
  5181. editBox.latent.splice(aIdx, 1);
  5182. editBox.reCalculateAbility(); //重计算三维
  5183. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  5184. }
  5185. }
  5186. monEditLatents.forEach(la => la.onclick = deleteLatent);
  5187. //可选觉醒的添加
  5188. function addLatent() {
  5189. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  5190. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5191. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  5192. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  5193. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  5194. if (latentUseHole(lIdx) <= enabledHole)
  5195. editBox.latent.push(lIdx);
  5196. else
  5197. return;
  5198. editBox.reCalculateAbility();
  5199. editBox.refreshLatent(editBox.latent, editBox.mid);
  5200. }
  5201. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  5202. //编辑界面重新计算怪物的能力
  5203. function reCalculateAbility() {
  5204. const id = editBox.mid;
  5205. const level = parseInt(monEditLv.value || 0, 10);
  5206. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5207. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5208. const sawoken = mSAwokenIcon ? parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) : 0;
  5209. const plus = [
  5210. parseInt(monEditAddHp.value || 0, 10),
  5211. parseInt(monEditAddAtk.value || 0, 10),
  5212. parseInt(monEditAddRcv.value || 0, 10)
  5213. ];
  5214. const latent = editBox.latent;
  5215. const tempMon = {
  5216. id,
  5217. level,
  5218. plus,
  5219. awoken,
  5220. sawoken,
  5221. latent
  5222. };
  5223. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  5224. mSAwokenIcon.classList.toggle("super-awoken-locked", level <= 99 || plus.some(p=>p<99));
  5225. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5226. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  5227. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  5228. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  5229. }
  5230. editBox.reCalculateAbility = reCalculateAbility;
  5231. const btnCancel = editBox.querySelector(".button-cancel");
  5232. const btnDone = editBox.querySelector(".button-done");
  5233. const btnNull = editBox.querySelector(".button-null");
  5234. const btnDelay = editBox.querySelector(".button-delay");
  5235. btnCancel.onclick = function() {
  5236. btnDone.classList.remove("cant-assist");
  5237. btnDone.disabled = false;
  5238. editBox.memberIdx = [];
  5239. editBox.hide();
  5240. };
  5241. btnDone.onclick = function() {
  5242. if (parseInt(monEditLv.value, 10) == 0) {
  5243. btnNull.onclick();
  5244. return;
  5245. }
  5246. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  5247. const [teamIdx, isAssist, memberIdx] = editBox.memberIdx;
  5248. const teamData = formation.teams[teamIdx];
  5249. const teamBigBox = teamBigBoxs[teamIdx];
  5250. const teamBox = teamBigBox.querySelector(".team-box");
  5251. teamData[isAssist][memberIdx] = mon;
  5252. mon.id = editBox.mid;
  5253. const card = mon.card || Cards[0];
  5254. const skill = Skills[card.activeSkillId];
  5255. mon.level = parseInt(monEditLv.value, 10);
  5256. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5257. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5258. if (card.superAwakenings.length) //如果支持超觉醒
  5259. {
  5260. mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5261. }
  5262. if (card.stackable || card.types.some(t=>[0,12,14,15].includes(t)) &&
  5263. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  5264. mon.plus = [0, 0, 0];
  5265. } else {
  5266. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  5267. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  5268. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  5269. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  5270. mon.latent = editBox.latent.concat();
  5271. }
  5272. }
  5273. const skillLevelNum = parseInt(skillLevel.value, 10);
  5274. if (skillLevelNum < skill.maxLevel) {
  5275. mon.skilllevel = skillLevelNum;
  5276. }
  5277. changeid(mon, editBox.monsterHead,
  5278. isAssist ? null : editBox.latentBox, //潜觉Node
  5279. isAssist ? null : teamData[1][memberIdx] //assist数据
  5280. );
  5281. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5282. refreshAbility(teamAbilityDom, teamData, memberIdx); //本人能力值
  5283. let changeAttrTypeWeapon = false;
  5284. let awokens = card.awakenings;
  5285. if (!editBox.isAssist) {//如果改的不是辅助
  5286. awokens = teamData[isAssist + 1][memberIdx].card.awakenings;
  5287. }
  5288. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  5289. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  5290. if (teamsCount === 2 && memberIdx === 0 || changeAttrTypeWeapon) {
  5291. refreshAll(formation);
  5292. } else {
  5293. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5294. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamIdx);
  5295. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  5296. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, teamIdx);
  5297. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5298. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5299. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  5300. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, teamIdx);
  5301. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5302. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, memberIdx); //刷新本人觉醒
  5303. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5304. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5305. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, memberIdx); //刷新本人觉醒
  5306. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5307. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5308. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5309. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5310. //刷新该队员的CD
  5311. refreshMemberSkillCD(teamBox, teamData, memberIdx);
  5312. }
  5313. createNewUrl();
  5314. editBox.hide();
  5315. };
  5316. window.addEventListener("keydown",function(event) {
  5317. if (event.key === "s" && event.ctrlKey){ //按Ctrl+S打开搜索框
  5318. event.preventDefault();
  5319. if (editBox.classList.contains(className_displayNone)) {
  5320. showSearch();
  5321. } else {
  5322. editBox.hide();
  5323. }
  5324. }
  5325. if (!editBox.classList.contains(className_displayNone))
  5326. { //编辑窗打开
  5327. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  5328. btnCancel.onclick();
  5329. }
  5330. if (event.key === "Enter" && //按下回车时
  5331. document.activeElement === monstersID && //当前焦点是id框
  5332. editBox.mid == parseInt(monstersID.value, 10) //ID和目前打开的相同(已刷新)
  5333. ) {
  5334. btnDone.onclick(); //点击完成
  5335. }
  5336. }
  5337. else
  5338. {
  5339. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  5340. //如果正在编辑文本,则不执行快捷键操作
  5341. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  5342. return;
  5343. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  5344. if (event.key === "ArrowLeft"
  5345. && (event.code == "Numpad4" || event.ctrlKey))
  5346. { //变身后退
  5347. henshinStep(-1);
  5348. }
  5349. else if (event.key === "ArrowRight"
  5350. && (event.code == "Numpad6" || event.ctrlKey))
  5351. { //变身前进
  5352. henshinStep(+1);
  5353. }
  5354. }
  5355. });
  5356. btnNull.onclick = function() { //空位置
  5357. const mon = new Member();
  5358. const [teamIdx, isAssist, memberIdx] = editBox.memberIdx;
  5359. const teamBigBox = teamBigBoxs[teamIdx];
  5360. const teamData = formation.teams[teamIdx];
  5361. teamData[isAssist][memberIdx] = mon;
  5362. changeid(mon, editBox.monsterHead, editBox.latentBox);
  5363. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5364. refreshAbility(teamAbilityDom, teamData, memberIdx); //本人能力值
  5365. refreshAll(formation);
  5366. createNewUrl();
  5367. editBox.hide();
  5368. };
  5369. btnDelay.onclick = function() { //应对威吓
  5370. const mon = new MemberDelay();
  5371. const [teamIdx, isAssist, memberIdx] = editBox.memberIdx;
  5372. const teamBigBox = teamBigBoxs[teamIdx];
  5373. const teamData = formation.teams[teamIdx];
  5374. teamData[isAssist][memberIdx] = mon;
  5375. changeid(mon, editBox.monsterHead, editBox.latentBox);
  5376. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5377. refreshAbility(teamAbilityDom, teamData, memberIdx); //本人能力值
  5378. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5379. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamIdx);
  5380. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  5381. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, teamIdx);
  5382. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5383. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5384. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5385. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, memberIdx); //刷新本人觉醒
  5386. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5387. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5388. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, memberIdx); //刷新本人觉醒
  5389. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5390. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5391. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5392. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5393. //刷新改队员的CD
  5394. refreshMemberSkillCD(teamBigBox, teamData, memberIdx);
  5395. createNewUrl();
  5396. editBox.hide();
  5397. };
  5398. //语言选择
  5399. langSelectDom.onchange = function() {
  5400. createNewUrl({ "language": this.value });
  5401. history.go();
  5402. };
  5403. //数据源选择
  5404. dataSelectDom.onchange = function() {
  5405. createNewUrl({ datasource: this.value });
  5406. history.go();
  5407. };
  5408. /*添对应语言执行的JS*/
  5409. const languageJS = document.head.appendChild(document.createElement("script"));
  5410. languageJS.id = "language-js";
  5411. languageJS.type = "text/javascript";
  5412. languageJS.src = `languages/${currentLanguage.i18n}.js`;
  5413. if (isGuideMod) //图鉴模式直接打开搜索框
  5414. {
  5415. showSearch();
  5416. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  5417. }
  5418. }
  5419. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  5420. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  5421. function loopAddHenshin(card, cardSet)
  5422. {
  5423. function idToCard(id) {return Cards[id]}
  5424. function filterCard(_card) {
  5425. return _card && !cardSet.has(_card);
  5426. }
  5427. function addCard(_card) {
  5428. cardSet.add(_card);
  5429. loopAddHenshin(_card, cardSet);
  5430. }
  5431. //从本卡片变身到的
  5432. if (Array.isArray(card.henshinFrom)) {
  5433. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  5434. cardTo.forEach(addCard);
  5435. }
  5436. //变身到本卡片的(多个)
  5437. if (Array.isArray(card.henshinTo)) {
  5438. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  5439. cardsFrom.forEach(addCard);
  5440. }
  5441. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  5442. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  5443. evoCards.forEach(addCard);
  5444. }
  5445. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  5446. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  5447. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  5448. if (includeHenshin) {
  5449. evoLinkCardsArray.forEach(card=>{
  5450. loopAddHenshin(card, evoLinkCardsSet);
  5451. });
  5452. }
  5453. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  5454. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  5455. return evoLinkCardsIdArray;
  5456. }
  5457. //改变一个怪物头像
  5458. function changeid(mon, monDom, latentDom, assist) {
  5459. //let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5460. //const parentNode = monDom.parentNode;
  5461. //fragment.appendChild(monDom);
  5462. const monId = mon.id;
  5463. const card = Cards[monId] || Cards[0]; //怪物固定数据
  5464. if (!card) { //如果搜不到怪物就退出操作
  5465. parentNode.appendChild(fragment);
  5466. return;
  5467. }
  5468. monDom.setAttribute("data-cardid", monId); //设定新的id
  5469. //monDom.style.setProperty("--card-id",monId);
  5470. if (monId < 0) //如果是延迟
  5471. {
  5472. monDom.removeAttribute("href");
  5473. monDom.removeAttribute("title");
  5474. monDom.classList.add("delay");
  5475. monDom.classList.remove("null");
  5476. //parentNode.appendChild(fragment);
  5477. if (latentDom) latentDom.classList.add(className_displayNone);
  5478. return;
  5479. } else if (monId == 0) //如果是空
  5480. {
  5481. monDom.removeAttribute("href");
  5482. monDom.removeAttribute("title");
  5483. monDom.classList.add("null");
  5484. monDom.classList.remove("delay");
  5485. //parentNode.appendChild(fragment);
  5486. if (latentDom) latentDom.classList.add(className_displayNone);
  5487. return;
  5488. } else if (monId > -1) //如果提供了id
  5489. {
  5490. monDom.classList.remove("null");
  5491. monDom.classList.remove("delay");
  5492. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  5493. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  5494. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  5495. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  5496. const attrDoms = Array.from(monDom.querySelectorAll(".attr")); //所有属性边框
  5497. attrDoms.forEach((attrDom, idx)=>{
  5498. attrDom.setAttribute("data-attr", card.attrs[idx] ?? -1);
  5499. });
  5500. const assistAwakenings = assist?.card?.awakenings?.slice(0, assist.awoken);
  5501. const changeAttrAwoken = assistAwakenings?.includes(49) && //是武器
  5502. assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //有更改副属性觉醒
  5503. if (changeAttrAwoken) {
  5504. attrDoms[1].setAttribute("data-attr", changeAttrAwoken - 91); //更改副属性
  5505. }
  5506. attrDoms[1].classList.toggle("changed-sub-attr", Boolean(changeAttrAwoken));
  5507. monDom.title = `No.${monId} ${card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name}`;
  5508. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  5509. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  5510. //如果是链接,增加链接
  5511. if (monDom instanceof HTMLAnchorElement) monDom.href = currentLanguage.guideURL(monId, card.name);
  5512. }
  5513. const levelDom = monDom.querySelector(".level");
  5514. if (levelDom) { //如果提供了等级
  5515. if (mon.level) {
  5516. const level = mon.level ?? 1;
  5517. levelDom.setAttribute(dataAttrName, level);
  5518. levelDom.classList.toggle("max", level === card.maxLevel);;
  5519. //如果等级刚好等于最大等级,则修改为“最大”的字
  5520. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  5521. levelDom.setAttribute("data-level-range", "120");
  5522. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  5523. levelDom.setAttribute("data-level-range", "110");
  5524. } else if (level > card.maxLevel) {
  5525. levelDom.setAttribute("data-level-range", "error");
  5526. } else {
  5527. levelDom.setAttribute("data-level-range", "99");
  5528. }
  5529. levelDom.classList.remove(className_displayNone);
  5530. } else {
  5531. levelDom.classList.add(className_displayNone);
  5532. }
  5533. }
  5534. const awokenIcon = monDom.querySelector(".awoken-count-num");
  5535. if (awokenIcon) {
  5536. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  5537. if (mon.awoken != null) { //如果提供了觉醒
  5538. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  5539. }else if(card.awakenings.length) {
  5540. awokenIcon.classList.add("full-awoken");
  5541. }
  5542. }
  5543. const sawoken = monDom.querySelector(".super-awoken");
  5544. if (sawoken) { //如果存在超觉醒的DOM
  5545. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  5546. //card.superAwakenings.length && //卡片有超觉醒
  5547. (mon.level >= 100 && //怪物大于100级
  5548. mon.plus.every(p=>p>=99) //怪物297了
  5549. || mon.sawoken === card.syncAwakening //同步觉醒
  5550. )
  5551. ) {
  5552. sawoken.classList.remove(className_displayNone);
  5553. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  5554. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  5555. } else {
  5556. sawoken.classList.add(className_displayNone);
  5557. }
  5558. }
  5559. const m_id = monDom.querySelector(".id");
  5560. if (m_id) { //怪物ID
  5561. m_id.textContent = monId;
  5562. }
  5563. const plusDom = monDom.querySelector(".plus");
  5564. if (plusDom) //如果提供了加值,且怪物头像内有加值
  5565. {
  5566. const plusArr = {
  5567. hp: mon?.plus?.[0] ?? 0,
  5568. atk: mon?.plus?.[1] ?? 0,
  5569. rcv: mon?.plus?.[2] ?? 0,
  5570. };
  5571. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  5572. if (plusCount <= 0) {
  5573. plusDom.classList.add(className_displayNone);
  5574. } else if (plusCount === 297) {
  5575. plusDom.classList.add("has297");
  5576. plusDom.classList.remove(className_displayNone);
  5577. } else {
  5578. plusDom.querySelector(".hp").textContent = plusArr.hp;
  5579. plusDom.querySelector(".atk").textContent = plusArr.atk;
  5580. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  5581. plusDom.classList.remove("has297");
  5582. plusDom.classList.remove(className_displayNone);
  5583. }
  5584. }
  5585. if (latentDom) {
  5586. if (mon.latent) //如果提供了潜觉
  5587. {
  5588. const level = mon.level ?? 1;
  5589. const latent = mon.latent;
  5590. if (latent.length < 1) {
  5591. latentDom.classList.add(className_displayNone);
  5592. } else {
  5593. refreshLatent(latent, mon, latentDom, {sort:false, assist});
  5594. latentDom.classList.remove(className_displayNone);
  5595. }
  5596. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5597. } else {
  5598. latentDom.classList.add(className_displayNone);
  5599. }
  5600. }
  5601. const skillCdDom = monDom.querySelector(".skill-cd");
  5602. if (skillCdDom) //如果存在技能CD DOM
  5603. {
  5604. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  5605. }
  5606. const switchLeaderDom = monDom.querySelector(".switch-leader");
  5607. if (switchLeaderDom) //如果存在队长交换 DOM
  5608. {
  5609. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  5610. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  5611. }
  5612. const m_rarity = monDom.querySelector(".rarity");
  5613. if (m_rarity) { //怪物ID
  5614. m_rarity.setAttribute(dataAttrName,card.rarity);
  5615. }
  5616. const countInBox = monDom.querySelector(".count-in-box");
  5617. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  5618. function cardsCount(pre,cur) {
  5619. return pre + cur.count;
  5620. }
  5621. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  5622. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  5623. const countSameId = countInBox.querySelector(".same-id");
  5624. if (countSameId) {
  5625. countSameId.setAttribute("data-same-id", sameIdCount);
  5626. }
  5627. const countEvoTree = countInBox.querySelector(".evo-tree");
  5628. if (countEvoTree) {
  5629. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5630. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  5631. if (sameIdCount === 0 && evoTreeCount > 0) {
  5632. monDom.setAttribute("data-box-have", 2);
  5633. }
  5634. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  5635. }
  5636. }
  5637. //parentNode.appendChild(fragment);
  5638. }
  5639. //刷新潜觉
  5640. function refreshLatent(latents, member, latentsNode, option = {}) {
  5641. const {sort, assist} = option;
  5642. const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量
  5643. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  5644. latentsNode.classList.toggle("block-8", maxLatentCount > 6);
  5645. if (sort) latents = latents.toSorted((a, b) => latentUseHole(b) - latentUseHole(a));
  5646. //如果传入了辅助,才进行有效觉醒的计算,否则算作只有本人的。
  5647. let effectiveAwokens = new Set(member.effectiveAwokens(assist));
  5648. let latentIndex = 0, usedHoleN = 0;
  5649. //如果传入了武器,就添加有效觉醒
  5650. for (let ai = 0; ai < iconArr.length; ai++) {
  5651. const icon = iconArr[ai], latent = latents[latentIndex];
  5652. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  5653. {
  5654. const thisHoleN = latentUseHole(latent);
  5655. icon.setAttribute("data-latent-icon", latent);
  5656. icon.setAttribute("data-latent-hole", thisHoleN);
  5657. let unallowableLatent = false;
  5658. //搜索需要觉醒的潜觉
  5659. const needAwokenLatent = allowable_latent.needAwoken.find(obj=>obj.latent == latent);
  5660. if (needAwokenLatent) { //如果是需要觉醒的潜觉
  5661. let needAwokens = new Set([needAwokenLatent.awoken]);
  5662. equivalent_awoken.forEach(obj=>{
  5663. //如果搜索到等效觉醒,把大小值都添加到需要的觉醒
  5664. if (obj.small === needAwokenLatent.awoken || obj.big === needAwokenLatent.awoken) {
  5665. needAwokens.add(obj.small);
  5666. needAwokens.add(obj.big);
  5667. }
  5668. });
  5669. //如果需要的觉醒,在有效觉醒里全都没有
  5670. if (needAwokens.isDisjointFrom(effectiveAwokens))
  5671. unallowableLatent = true;
  5672. }
  5673. icon.classList.toggle('unallowable-latent', unallowableLatent);
  5674. usedHoleN += thisHoleN;
  5675. latentIndex++;
  5676. } else {
  5677. icon.removeAttribute("data-latent-icon");
  5678. icon.removeAttribute("data-latent-hole");
  5679. }
  5680. }
  5681. };
  5682. //点击怪物头像,出现编辑窗
  5683. function editMember(teamNum, isAssist, indexInTeam) {
  5684. //数据
  5685. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  5686. //设定编辑模式
  5687. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  5688. const teamBigBox = teamBigBoxs[teamNum];
  5689. const teamBox = teamBigBox.querySelector(".team-box");
  5690. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  5691. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  5692. const monsterHead = memberLi.querySelector(".monster");
  5693. editBox.show();
  5694. editBox.isAssist = isAssist;
  5695. editBox.monsterHead = monsterHead;
  5696. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  5697. if (!isAssist) {
  5698. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  5699. editBox.latentBox = latentBox;
  5700. } else {
  5701. editBox.latentBox = null;
  5702. }
  5703. const settingBox = editBox.querySelector(".setting-box");
  5704. const formIdSearch = document.getElementById("form-id-search");
  5705. const monstersID = document.getElementById("card-id");
  5706. monstersID.value = mon.id > 0 ? mon.id : 0;
  5707. formIdSearch.onchange();
  5708. //觉醒
  5709. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  5710. const monEditAwokens = monEditOuterAwokensRow.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  5711. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  5712. //超觉醒
  5713. //const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5714. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5715. mSAwokenIcon.setAttribute("data-awoken-icon", mon.sawoken ?? 0);
  5716. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  5717. monEditLv.value = mon.level || 1;
  5718. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  5719. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  5720. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  5721. if (mon.plus && mon.id > 0) {
  5722. monEditAddHp.value = mon.plus[0];
  5723. monEditAddAtk.value = mon.plus[1];
  5724. monEditAddRcv.value = mon.plus[2];
  5725. }
  5726. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5727. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  5728. if (mon.skilllevel) {
  5729. skillLevel.value = mon.skilllevel;
  5730. }
  5731. skillLevel?.onchange();
  5732. const editBoxTitle = editBox.querySelector(".edit-box-title");
  5733. const btnDelay = editBox.querySelector(".button-box .button-delay");
  5734. if (!isAssist) {
  5735. editBox.latent = mon.latent ? mon.latent.concat() : [];
  5736. editBox.refreshLatent(editBox.latent, mon.id);
  5737. }
  5738. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  5739. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  5740. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  5741. editBox.reCalculateExp();
  5742. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  5743. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  5744. else
  5745. editBox.reCalculateAbility();
  5746. //自动选中ID狂,以方便修改
  5747. //monstersID.focus();
  5748. //monstersID.select();
  5749. }
  5750. //编辑窗,修改怪物ID
  5751. function editBoxChangeMonId(id) {
  5752. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  5753. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  5754. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  5755. alert(errorMsg);
  5756. console.error(errorMsg);
  5757. return;
  5758. }
  5759. if (card?.id === 0) {
  5760. id = 0;
  5761. }
  5762. //const skill = Skills[card.activeSkillId];
  5763. //const leaderSkill = Skills[card.leaderSkillId];
  5764. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  5765. const settingBox = editBox.querySelector(".setting-box");
  5766. //id搜索
  5767. const monHead = monInfoBox.querySelector(".monster");
  5768. changeid({ id: id }, monHead); //改变图像
  5769. const mId = monInfoBox.querySelector(".monster-id");
  5770. mId.textContent = id;
  5771. const mRare = monInfoBox.querySelector(".monster-rare");
  5772. mRare.setAttribute("data-rarity", card.rarity);
  5773. const mMP = monInfoBox.querySelector(".monster-mp");
  5774. mMP.textContent = card.sellMP.toLocaleString();
  5775. const mName = monInfoBox.querySelector(".monster-name");
  5776. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  5777. mName.title = card.name;
  5778. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  5779. mSeriesId.textContent = card.seriesId;
  5780. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  5781. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);
  5782. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  5783. mCollabId.textContent = card.collabId;
  5784. mCollabId.setAttribute(dataAttrName, card.collabId);
  5785. mCollabId.classList.toggle(className_displayNone, !card.collabId);
  5786. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  5787. mGachaId.textContent = card.gachaIds.join();
  5788. mGachaId.setAttribute(dataAttrName, card.gachaIds.join());
  5789. mGachaId.classList.toggle(className_displayNone, !card.gachaIds.length);
  5790. const mAltName = monInfoBox.querySelector(".monster-altName");
  5791. //没有合作名就隐藏
  5792. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  5793. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5794. const createCardHead = editBox.createCardHead;
  5795. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  5796. //进化树
  5797. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  5798. const openEvolutionaryTreeClick = function(event) {
  5799. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  5800. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  5801. } else {
  5802. evolutionaryTreeMask.show(editBox.mid);
  5803. }
  5804. };
  5805. evoCardUl.classList.add(className_displayNone);
  5806. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  5807. //const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  5808. if (evoLinkCardsIdArray.length > 1) {
  5809. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5810. const li = fragment.appendChild(document.createElement("li"));
  5811. const openEvolutionaryTree = li.appendChild(document.createElement("button"));
  5812. openEvolutionaryTree.classList = "open-evolutionary-tree brown-button";
  5813. openEvolutionaryTree.onclick = openEvolutionaryTreeClick;
  5814. evoLinkCardsIdArray.forEach(function(mid) {
  5815. const cli = createCardHead(mid, {noTreeCount: true});
  5816. if (mid == id) {
  5817. cli.classList.add("unable-monster");
  5818. }
  5819. fragment.appendChild(cli);
  5820. });
  5821. evoCardUl.appendChild(fragment);
  5822. evoCardUl.classList.remove(className_displayNone);
  5823. //openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  5824. }else
  5825. {
  5826. //openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  5827. }
  5828. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  5829. //对于进化型才显示
  5830. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  5831. const mType = monInfoBox.querySelectorAll(".monster-type li");
  5832. for (let ti = 0; ti < mType.length; ti++) {
  5833. if (ti < card.types.length && card.types[ti] >= 0) {
  5834. mType[ti].setAttribute("data-type-name", card.types[ti]);
  5835. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  5836. mType[ti].classList.remove(className_displayNone);
  5837. } else {
  5838. mType[ti].classList.add(className_displayNone);
  5839. }
  5840. }
  5841. //觉醒
  5842. const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken");
  5843. //没有觉醒时整体隐藏
  5844. monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0);
  5845. const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken");
  5846. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  5847. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  5848. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  5849. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  5850. if (ai < card.awakenings.length) {
  5851. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  5852. }
  5853. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  5854. }
  5855. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  5856. //超觉醒
  5857. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5858. const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken");
  5859. const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul");
  5860. //获得之前的所有超觉醒
  5861. const prevSAwoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5862. function setSAwoken() {
  5863. const sawoken = parseInt(this.getAttribute("data-awoken-icon"), 10) || 0;
  5864. if (mSAwokenIcon.classList.contains("super-awoken-locked") && !mSAwokenIcon.classList.contains("sync-awakening")) return;
  5865. mSAwokenIcon.setAttribute("data-awoken-icon", sawoken);
  5866. // const level = settingBox.querySelector(".row-mon-level .m-level");
  5867. // const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  5868. // if (sawoken > 0 && sawoken !== card.syncAwakening) {
  5869. // //自动100级
  5870. // if (parseInt(level.value, 10)<100)
  5871. // {
  5872. // console.debug("点亮超觉醒,自动设定100级");
  5873. // level.value = 100;
  5874. // }
  5875. // //自动打上297
  5876. // if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  5877. // {
  5878. // console.debug("点亮超觉醒,自动设定297");
  5879. // plusArr.forEach(ipt=>ipt.value=99);
  5880. // }
  5881. // }
  5882. editBox.reCalculateAbility();
  5883. }
  5884. //怪物没有超觉醒时隐藏超觉醒
  5885. const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5886. monEditCurrentSAwokenRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5887. monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5888. if (!card.superAwakenings.includes(prevSAwoken)){
  5889. mSAwokenIcon.setAttribute("data-awoken-icon", 0);
  5890. //切换后没有相同超觉,则直接撤销这个超觉
  5891. }
  5892. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  5893. card.superAwakenings.forEach((sak,idx)=>{
  5894. const btn = document.createElement("button");
  5895. btn.className = "awoken-icon";
  5896. btn.setAttribute("data-awoken-icon", sak);
  5897. btn.onclick = setSAwoken;
  5898. monEditSAwokensUl.append(btn);
  5899. });
  5900. mSAwokenIcon.classList.toggle("sync-awakening", Boolean(card.syncAwakening));
  5901. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  5902. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  5903. monEditLvMax.value = card.maxLevel;
  5904. const monEditLv = settingBox.querySelector(".m-level");
  5905. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  5906. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  5907. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  5908. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  5909. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  5910. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5911. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5912. const mCost = settingBox.querySelector(".monster-cost");
  5913. mCost.textContent = card.cost;
  5914. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  5915. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5916. const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul");
  5917. let allowLatent = [];
  5918. if (!editBox.isAssist) {
  5919. //该宠Type允许的杀,set不会出现重复的
  5920. //获取类型允许的潜觉
  5921. function getAllowLatent(card) {
  5922. const latentSet = new Set(allowable_latent.common);
  5923. allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent));
  5924. card.types.filter(i => i >= 0)
  5925. .flatMap(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  5926. .forEach(t => latentSet.add(t));
  5927. if (card.limitBreakIncr) {
  5928. allowable_latent.v120.forEach(t => (t!==49 || t===49 && card.attrs[0]===6) && latentSet.add(t));
  5929. }
  5930. return Array.from(latentSet);
  5931. }
  5932. allowLatent = getAllowLatent(card);
  5933. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  5934. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  5935. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  5936. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  5937. });
  5938. }
  5939. //怪物主动技能
  5940. const rowSkill = settingBox.querySelector(".row-mon-skill");
  5941. const skillBox = rowSkill.querySelector(".skill-box");
  5942. const skillTitle = skillBox.querySelector(".skill-name");
  5943. const skillCD = skillBox.querySelector(".skill-cd");
  5944. const skillLevel = skillBox.querySelector(".m-skill-level");
  5945. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  5946. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  5947. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  5948. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  5949. const activeskill = Skills[card.activeSkillId];
  5950. const leaderSkill = Skills[card.leaderSkillId];
  5951. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  5952. frg1.appendChild(skillBox);
  5953. skillTitle.textContent = activeskill?.name;
  5954. skillTitle.setAttribute("data-skillid", activeskill?.id);
  5955. skillDetailOriginal.innerHTML = "";
  5956. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  5957. const t_maxLevel = card.stackable ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  5958. skillLevel.max = t_maxLevel;
  5959. skillLevel.value = t_maxLevel;
  5960. skillLevel_Max.value = t_maxLevel;
  5961. //skillLevel_Max.textContent = activeskill.maxLevel;
  5962. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  5963. //怪物队长技能
  5964. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  5965. const lskillBox = rowLederSkill.querySelector(".skill-box");
  5966. const lskillTitle = lskillBox.querySelector(".skill-name");
  5967. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  5968. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  5969. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  5970. frg2.appendChild(lskillBox);
  5971. lskillTitle.textContent = leaderSkill?.name;
  5972. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  5973. lskillDetailOriginal.innerHTML = "";
  5974. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  5975. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  5976. rowSkill.appendChild(frg1);
  5977. rowLederSkill.appendChild(frg2);
  5978. let noPowerup = card.stackable || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1;
  5979. skillLevel.readOnly = noPowerup;
  5980. rowMonPlus.classList.toggle("disabled", noPowerup);
  5981. rowMonLatent.classList.toggle("disabled", noPowerup || card.onlyAssist); //极少数情况会出现仅允许当武器的,不能打潜觉
  5982. if (noPowerup) { //当可以叠加时,不能打297和潜觉
  5983. rowMonPlus.querySelector(".m-plus-hp").value = 0;
  5984. rowMonPlus.querySelector(".m-plus-atk").value = 0;
  5985. rowMonPlus.querySelector(".m-plus-rcv").value = 0;
  5986. }
  5987. const btnDone = editBox.querySelector(".button-done");
  5988. if (editBox.isAssist) {
  5989. btnDone.classList.toggle("cant-assist", !card.canAssist);
  5990. btnDone.disabled = !card.canAssist;
  5991. } else {
  5992. btnDone.classList.toggle("only-assist", card.onlyAssist);
  5993. btnDone.disabled = card.onlyAssist;
  5994. }
  5995. //去除所有不能再打的潜觉
  5996. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  5997. editBox.refreshLatent(editBox.latent, id);
  5998. editBox.reCalculateExp();
  5999. editBox.reCalculateAbility();
  6000. }
  6001. //刷新整个队伍
  6002. function refreshAll(formationData) {
  6003. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6004. const titleBox = formationBox.querySelector(".title-box");
  6005. const detailBox = formationBox.querySelector(".detail-box");
  6006. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  6007. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  6008. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  6009. //fragment.append(...formationBox.childNodes);
  6010. const txtTitle = titleBox.querySelector(".title-code");
  6011. const txtDetail = detailBox.querySelector(".detail-code");
  6012. txtTitle.value = formationData.title || "";
  6013. txtDetail.value = formationData.detail || "";
  6014. const txtTitleDisplay = titleBox.querySelector(".title-display");
  6015. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  6016. txtTitleDisplay.innerHTML = '';
  6017. txtTitleDisplay.append(descriptionToHTML(txtTitle.value));
  6018. formationBox.refreshDocumentTitle();
  6019. txtDetailDisplay.innerHTML = '';
  6020. txtDetailDisplay.append(descriptionToHTML(txtDetail.value));
  6021. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  6022. const dge = formationData.dungeonEnchance;
  6023. dungeonEnchanceDom.classList.add(className_displayNone);
  6024. dungeonEnchanceDom.innerHTML = '';
  6025. const dungeonEnchanceFragment = [];
  6026. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  6027. {
  6028. const seriesFragment = [];
  6029. if (dge?.collabs?.length) { //添加合作的ID名称
  6030. //搜索并显示合作
  6031. function searchCollab(event) {
  6032. event.preventDefault();
  6033. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  6034. showSearchBySeriesId(collabId, "collab");
  6035. return false;
  6036. }
  6037. const fragment = dge.collabs.map(id=>{
  6038. const lnk = document.createElement("a");
  6039. lnk.className ="series-search card-collabId";
  6040. lnk.setAttribute(dataAttrName, id);
  6041. lnk.onclick = searchCollab;
  6042. lnk.textContent = id;
  6043. return lnk;
  6044. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  6045. seriesFragment.push(localTranslating?.skill_parse?.target?.collab_id({id:fragment}));
  6046. }
  6047. if (dge?.gachas?.length) { //添加抽蛋的ID名称
  6048. //搜索并显示抽蛋
  6049. function searchGacha(event) {
  6050. event.preventDefault();
  6051. const sids = this.getAttribute(dataAttrName).split(',')
  6052. .filter(Boolean).map(n=>parseInt(n, 10));
  6053. if (sids.length) {
  6054. showSearchBySeriesId(sids, "gacha");
  6055. }
  6056. return false;
  6057. }
  6058. const fragment = dge.gachas.map(id=>{
  6059. const lnk = document.createElement("a");
  6060. lnk.className ="series-search card-gachaId";
  6061. lnk.setAttribute(dataAttrName, id);
  6062. lnk.onclick = searchGacha;
  6063. lnk.textContent = id;
  6064. return lnk;
  6065. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  6066. seriesFragment.push(localTranslating?.skill_parse?.target?.gacha_id({id:fragment}));
  6067. }
  6068. if (dge.rarities.length > 0) {
  6069. const raritiesIcons = dge.rarities.map(rarity=>{
  6070. const icon = document.createElement("icon");
  6071. icon.className = "rare-icon";
  6072. icon.setAttribute("data-rare-icon", rarity);
  6073. return icon;
  6074. });
  6075. seriesFragment.push(raritiesIcons.nodeJoin());
  6076. }
  6077. const skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  6078. seriesFragment.push(renderSkill(skill));
  6079. dungeonEnchanceFragment.push(seriesFragment.nodeJoin(localTranslating?.skill_parse?.word?.comma()));
  6080. }
  6081. if (dge?.benefit) { //添加阴阳
  6082. const benefitAwoken = (dge.benefit & 0b1) ? 128 : 129;
  6083. const icon = document.createElement("icon");
  6084. icon.className ="awoken-icon";
  6085. icon.setAttribute("data-awoken-icon", benefitAwoken);
  6086. if (dge.benefit & 0b10)
  6087. icon.classList.add("yinyang");
  6088. dungeonEnchanceFragment.push(icon);
  6089. }
  6090. if (dge?.stage > 1) { //添加层数
  6091. const states = localTranslating?.skill_parse?.stats;
  6092. const dict = {
  6093. state:states?.cstage(),
  6094. num: dge?.stage
  6095. };
  6096. dungeonEnchanceFragment.push(states?.state_is(dict));
  6097. }
  6098. dungeonEnchanceDom.appendChild(dungeonEnchanceFragment.nodeJoin(localTranslating?.skill_parse?.word?.semicolon()));
  6099. dungeonEnchanceDom.classList.remove(className_displayNone);
  6100. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  6101. const teamBox = teamBigBox.querySelector(".team-box");
  6102. const teamData = formationData.teams[teamNum];
  6103. const badgeBox = teamBigBox.querySelector(".team-badge");
  6104. if (badgeBox) badgeBox.setAttribute("data-badge-icon", teamData[2] ?? 0);
  6105. const membersDom = teamBox.querySelector(".team-members");
  6106. const latentsDom = teamBox.querySelector(".team-latents");
  6107. const assistsDom = teamBox.querySelector(".team-assist");
  6108. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  6109. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  6110. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  6111. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  6112. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  6113. const leaderIdx = teamData[3]; //开始设置换队长
  6114. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  6115. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  6116. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  6117. const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  6118. const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  6119. const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6120. const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6121. [
  6122. memberLi,
  6123. latentLi,
  6124. assistsLi,
  6125. teamAbilityLi,
  6126. teamMemberTypesLi,
  6127. teamMemberAwokenLi,
  6128. teamAssistAwokenLi
  6129. ].forEach(dom=>{
  6130. if (!dom) return;
  6131. if (leaderIdx > 0 && (ti == 0 || ti == leaderIdx)) {
  6132. if (ti == 0) {
  6133. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  6134. }
  6135. else if (ti == leaderIdx)
  6136. {
  6137. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  6138. }
  6139. dom.classList.add("changing-leader");
  6140. dom.onanimationend = function() {
  6141. this.classList.remove("changing-leader");
  6142. this.onanimationend = null;
  6143. }
  6144. } else {
  6145. if (dom.style.transform) {
  6146. dom.classList.add("changing-leader");
  6147. dom.onanimationend = function() {
  6148. this.classList.remove("changing-leader");
  6149. this.onanimationend = null;
  6150. }
  6151. }
  6152. dom.style.transform = null;
  6153. }
  6154. });
  6155. //修改显示内容
  6156. const memberDom = memberLi.querySelector(`.monster`);
  6157. const assistDom = assistsLi.querySelector(`.monster`);
  6158. const latentDom = latentLi.querySelector(`.latent-ul`);
  6159. const member = teamData[0][ti], assist = teamData[1][ti];
  6160. const memberCard = member.card || Cards[0], assistCard = assist.card || Cards[0];
  6161. changeid(member, memberDom, latentDom, assist); //队员
  6162. changeid(assist, assistDom); //辅助
  6163. const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空
  6164. memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
  6165. memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
  6166. );
  6167. teamAbilityLi?.classList?.toggle("enable-bouns", enableBouns);
  6168. //隐藏队长的自身换为换队长的技能
  6169. if (ti == 5 || //好友队长永远隐藏
  6170. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  6171. {
  6172. const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能
  6173. const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能
  6174. if (skills_m.length == 0 || skills_m[0].type != 227)
  6175. {
  6176. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6177. }
  6178. if (skills_a.length == 0 || skills_a[0].type != 227)
  6179. {
  6180. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6181. }
  6182. }
  6183. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  6184. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  6185. refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  6186. refreshMemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  6187. }
  6188. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  6189. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  6190. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  6191. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, teamNum);
  6192. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  6193. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  6194. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  6195. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, teamNum);
  6196. });
  6197. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  6198. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  6199. formationBox.appendChild(fragment);
  6200. // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  6201. // teamBigBoxs.forEach((teamBigBox, teamNum) => {
  6202. // const teamBox = teamBigBox.querySelector(".team-box");
  6203. // const teamData = formationData.teams[teamNum];
  6204. // const membersDom = teamBox.querySelector(".team-members");
  6205. // const latentsDom = teamBox.querySelector(".team-latents");
  6206. // const assistsDom = teamBox.querySelector(".team-assist");
  6207. // const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  6208. // const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  6209. // const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  6210. // const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  6211. // for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  6212. // const leaderIdx = teamData[3]; //开始设置换队长
  6213. // const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  6214. // const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  6215. // const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  6216. // const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  6217. // const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  6218. // const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6219. // const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6220. // [
  6221. // memberLi,
  6222. // latentLi,
  6223. // assistsLi,
  6224. // teamAbilityLi,
  6225. // teamMemberTypesLi,
  6226. // teamMemberAwokenLi,
  6227. // teamAssistAwokenLi
  6228. // ].forEach(dom=>{
  6229. // if (!dom) return;
  6230. // if (leaderIdx > 0 && ti == 0) //队长
  6231. // {
  6232. // dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  6233. // }
  6234. // else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  6235. // {
  6236. // dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  6237. // }else
  6238. // {
  6239. // dom.style.transform = null;
  6240. // }
  6241. // });
  6242. // }
  6243. // });
  6244. }
  6245. //刷新队伍觉醒效果计算
  6246. function refreshTeamAwokenEfeect(awokenEffectDom, team, ti) {
  6247. const [members, assists, badge, swapId] = team;
  6248. let targetIcon;
  6249. //解析两个队长技
  6250. let leader1 = members[swapId || 0], //换队长或者默认队长
  6251. leader2 = members[5];
  6252. let parseLSkill1 = skillParser(leader1?.card?.leaderSkillId),
  6253. parseLSkill2 = skillParser(leader2?.card?.leaderSkillId);
  6254. //防绑
  6255. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"52\"]")) {
  6256. const teamFlagsMembers = Array.from(targetIcon.parentElement.querySelectorAll(".team-flags li"));
  6257. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 52);
  6258. //储存附加 52 即大防绑的队长技能
  6259. let lsAwoken = parseLSkill1.concat(parseLSkill2).filter(skill=>skill.kind == SkillKinds.ImpartAwakenings);
  6260. for (let mi=0; mi < members.length; mi++) {
  6261. const memberData = members[mi];
  6262. const assistData = assists[mi];
  6263. let thisAwokenNum = 0;
  6264. if (badge === 8 || badge === 22) {
  6265. thisAwokenNum = 2;
  6266. } else {
  6267. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6268. if (lsAwoken.length) { //增加队长技赋予的觉醒
  6269. const {attrs=[], types=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6270. lsAwoken.forEach(pls=>{
  6271. if (attrs.some(a => pls.attrs.includes(a)) || types.some(t => pls.types.includes(t))) {
  6272. effectiveAwokens.push(...pls.awakenings);
  6273. }
  6274. });
  6275. }
  6276. thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6277. }
  6278. teamFlagsMembers[mi].setAttribute(dataAttrName, Math.round(Math.min(thisAwokenNum/2,1)*100));
  6279. }
  6280. }
  6281. //自动回复
  6282. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"9\"]")) {
  6283. const targetValue = targetIcon.parentElement.querySelector(".count");
  6284. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 9);
  6285. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6286. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6287. let count = thisAwokenNum * 1000; //普通觉醒每个加1000
  6288. //自动回复的队长技能
  6289. let lsAwoken1 = parseLSkill1.filter(skill=>skill.kind == SkillKinds.AutoHeal),
  6290. lsAwoken2 = parseLSkill2.filter(skill=>skill.kind == SkillKinds.AutoHeal);
  6291. if (lsAwoken1.length) {
  6292. const [,,rcv] = leader1.ability;
  6293. count += rcv * lsAwoken1[0].value.value;
  6294. }
  6295. if (lsAwoken2.length) {
  6296. const [,,rcv] = leader2.ability;
  6297. count += rcv * lsAwoken2[0].value.value;
  6298. }
  6299. for (let mi=0; mi < members.length; mi++) {
  6300. const memberData = members[mi];
  6301. let latentCount = memberData?.latent?.filter(l=>l===5).length;
  6302. if (latentCount>0) { //自动回复潜觉,不考虑任何297和觉醒
  6303. let memberCard = memberData.card;
  6304. //计算没有297的纯三维
  6305. let memberRCV = Math.round(curve(memberCard.rcv, memberData.level, memberCard.maxLevel, memberCard.limitBreakIncr, 5));
  6306. count += Math.round(memberRCV * 0.15 * latentCount); //回复力的15%
  6307. } else {
  6308. continue;
  6309. }
  6310. }
  6311. targetValue.setAttribute(dataAttrName, count.bigNumberToString());
  6312. }
  6313. //颜色盾
  6314. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"4\"]")) {
  6315. const awokens = Array.from(targetIcon.parentElement.querySelectorAll(".awoken-icon"));
  6316. const teamLatents = members.flatMap(m=>m.latent); //因为盾是固定值,所以直接平面化所有的潜觉
  6317. for (let ai=0; ai < awokens.length; ai++) {
  6318. const awoken = awokens[ai];
  6319. const ak = parseInt(awoken.dataset.awokenIcon, 10);
  6320. const thisAwokenNum = awokenCountInTeam(team, ak, solo, teamsCount);
  6321. const prob = thisAwokenNum * 0.07 //普通觉醒7%
  6322. + teamLatents.filter(l=>l===2+ak).length * 0.01 //小潜觉 1%
  6323. + teamLatents.filter(l=>l===28+ak).length * 0.03; //大潜觉 3%
  6324. awoken.setAttribute(dataAttrName,Math.round(Math.min(prob,1)*100));
  6325. }
  6326. }
  6327. //掉+珠
  6328. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"14\"]")) {
  6329. const awokens = Array.from(targetIcon.parentElement.querySelectorAll(".awoken-icon"));
  6330. for (let ai=0; ai < awokens.length; ai++) {
  6331. const awoken = awokens[ai];
  6332. const ak = parseInt(awoken.dataset.awokenIcon, 10);
  6333. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak);
  6334. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6335. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6336. const prob = thisAwokenNum * 0.2; //普通觉醒20%
  6337. awoken.setAttribute(dataAttrName,Math.round(prob*100));
  6338. awoken.classList.toggle("gt100", prob > 1);
  6339. }
  6340. }
  6341. //SX
  6342. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"28\"]")) {
  6343. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6344. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6345. const thisAwokenNum = awokenCountInTeam(team, 28, solo, teamsCount);
  6346. let prob = thisAwokenNum / 5;
  6347. switch (badge) {
  6348. case 9:
  6349. prob += 1;
  6350. break;
  6351. case 22: //状态异常耐性 辅助无效
  6352. prob += 1;
  6353. break;
  6354. }
  6355. const percentValue = Math.round(Math.min(prob,1)*100);
  6356. targetValue.setAttribute(dataAttrName, percentValue);
  6357. targetMeter.value = percentValue;
  6358. }
  6359. //暗
  6360. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"68\"]")) {
  6361. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6362. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6363. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 68);
  6364. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6365. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6366. let prob = thisAwokenNum / 5;
  6367. switch (badge) {
  6368. case 12:
  6369. prob += 1;
  6370. break;
  6371. case 22: //状态异常耐性 辅助无效
  6372. prob += 1;
  6373. break;
  6374. }
  6375. const percentValue = Math.round(Math.min(prob,1)*100);
  6376. targetValue.setAttribute(dataAttrName, percentValue);
  6377. targetMeter.value = percentValue;
  6378. }
  6379. //废
  6380. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"69\"]")) {
  6381. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6382. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6383. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 69);
  6384. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6385. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6386. let prob = thisAwokenNum / 5;
  6387. switch (badge) {
  6388. case 13:
  6389. prob += 1;
  6390. break;
  6391. case 22: //状态异常耐性 辅助无效
  6392. prob += 1;
  6393. break;
  6394. }
  6395. const percentValue = Math.round(Math.min(prob,1)*100);
  6396. targetValue.setAttribute(dataAttrName, percentValue);
  6397. targetMeter.value = percentValue;
  6398. }
  6399. //毒
  6400. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"70\"]")) {
  6401. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6402. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6403. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 70);
  6404. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6405. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6406. let prob = thisAwokenNum / 5;
  6407. switch (badge) {
  6408. case 14:
  6409. prob += 1;
  6410. break;
  6411. case 22: //状态异常耐性 辅助无效
  6412. prob += 1;
  6413. break;
  6414. }
  6415. const percentValue = Math.round(Math.min(prob,1)*100);
  6416. targetValue.setAttribute(dataAttrName, percentValue);
  6417. targetMeter.value = percentValue;
  6418. }
  6419. //云
  6420. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"54\"]")) {
  6421. const thisAwokenNum = awokenCountInTeam(team, 54, solo, teamsCount);
  6422. targetIcon.classList.toggle("disabled", thisAwokenNum === 0);
  6423. }
  6424. //封条
  6425. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"55\"]")) {
  6426. const thisAwokenNum = awokenCountInTeam(team, 55, solo, teamsCount);
  6427. targetIcon.classList.toggle("disabled", thisAwokenNum === 0);
  6428. }
  6429. //掉废
  6430. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"14\"]")) {
  6431. const has = members.some(member=>member?.latent?.includes(14));
  6432. targetIcon.classList.toggle("disabled", !has);
  6433. }
  6434. //掉毒
  6435. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"15\"]")) {
  6436. const has = members.some(member=>member?.latent?.includes(15));
  6437. targetIcon.classList.toggle("disabled", !has);
  6438. }
  6439. //心横解转转
  6440. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"40\"]")) {
  6441. const targetValue = targetIcon.parentElement.querySelector(".count");
  6442. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 20);
  6443. let count = 0;
  6444. for (let mi=0; mi < members.length; mi++) {
  6445. const memberData = members[mi];
  6446. const assistData = assists[mi];
  6447. if (memberData?.latent?.includes(40)) {
  6448. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6449. count += effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6450. } else {
  6451. continue;
  6452. }
  6453. }
  6454. targetValue.setAttribute(dataAttrName, count);
  6455. }
  6456. //心追解云封
  6457. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"46\"]")) {
  6458. const targetValue = targetIcon.parentElement.querySelector(".count");
  6459. let count = 0;
  6460. for (let mi=0; mi < members.length; mi++) {
  6461. const memberData = members[mi];
  6462. const assistData = assists[mi];
  6463. if (memberData?.latent?.includes(46)) {
  6464. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6465. count += effectiveAwokens.filter(ak=>ak==45).length;
  6466. } else {
  6467. continue;
  6468. }
  6469. }
  6470. targetValue.setAttribute(dataAttrName, count);
  6471. }
  6472. //普通L
  6473. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"60\"]")) {
  6474. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6475. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  6476. let count = new Array(orbs.length).fill(0);
  6477. for (let mi=0; mi < members.length; mi++) {
  6478. const memberData = members[mi];
  6479. const assistData = assists[mi];
  6480. let effectiveAwokens = memberData?.effectiveAwokens(assistData);
  6481. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6482. if (thisAwokenNum == 0) continue;
  6483. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6484. attrs.distinct().forEach(attr=>{
  6485. count[attr] += thisAwokenNum;
  6486. });
  6487. }
  6488. orbs.forEach((orb,oi)=>{
  6489. orb.setAttribute(dataAttrName,count[oi]);
  6490. });
  6491. }
  6492. //L解禁武器
  6493. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"48\"]")) {
  6494. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6495. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  6496. let count = new Array(orbs.length).fill(0);
  6497. for (let mi=0; mi < members.length; mi++) {
  6498. const memberData = members[mi];
  6499. //const assistData = assists[mi]; //L解禁武器,武器上的L无意义
  6500. if (memberData?.latent?.includes(48)) {
  6501. let effectiveAwokens = memberData.effectiveAwokens();
  6502. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6503. if (thisAwokenNum == 0) continue;
  6504. const {attrs=[]} = memberData.getAttrsTypesWithWeapon() || {};
  6505. attrs.distinct().forEach(attr=>{
  6506. count[attr] += thisAwokenNum;
  6507. });
  6508. } else {
  6509. continue;
  6510. }
  6511. }
  6512. orbs.forEach((orb,oi)=>{
  6513. orb.setAttribute(dataAttrName,count[oi]);
  6514. });
  6515. }
  6516. //普通十字
  6517. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"78\"]")) {
  6518. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6519. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6520. let count = new Array(orbs.length).fill(0);
  6521. for (let mi=0; mi < members.length; mi++) {
  6522. const memberData = members[mi];
  6523. const assistData = assists[mi];
  6524. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6525. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6526. if (thisAwokenNum == 0) continue;
  6527. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6528. attrs.distinct().forEach(attr=>{
  6529. count[attr] += thisAwokenNum;
  6530. });
  6531. }
  6532. orbs.forEach((orb,oi)=>{
  6533. orb.setAttribute(dataAttrName,count[oi]);
  6534. });
  6535. }
  6536. //U解禁消
  6537. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"41\"]")) {
  6538. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6539. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  6540. let count = new Array(orbs.length).fill(0);
  6541. for (let mi=0; mi < members.length; mi++) {
  6542. const memberData = members[mi];
  6543. const assistData = assists[mi];
  6544. if (memberData?.latent?.includes(41)) {
  6545. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6546. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6547. if (thisAwokenNum == 0) continue;
  6548. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6549. attrs.distinct().forEach(attr=>{
  6550. count[attr] += thisAwokenNum;
  6551. });
  6552. } else {
  6553. continue;
  6554. }
  6555. }
  6556. orbs.forEach((orb,oi)=>{
  6557. orb.setAttribute(dataAttrName,count[oi]);
  6558. });
  6559. }
  6560. //普通C珠
  6561. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"62\"]")) {
  6562. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6563. //目前没有大觉醒
  6564. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6565. let count = new Array(orbs.length).fill(0);
  6566. for (let mi=0; mi < members.length; mi++) {
  6567. const memberData = members[mi];
  6568. const assistData = assists[mi];
  6569. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6570. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6571. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6572. if (thisAwokenNum == 0) continue;
  6573. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6574. attrs.distinct().forEach(attr=>{
  6575. count[attr] += thisAwokenNum;
  6576. });
  6577. }
  6578. orbs.forEach((orb,oi)=>{
  6579. orb.setAttribute(dataAttrName,count[oi]);
  6580. });
  6581. }
  6582. //C珠破吸
  6583. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"39\"]")) {
  6584. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6585. //目前没有大觉醒
  6586. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  6587. let count = new Array(orbs.length).fill(0);
  6588. for (let mi=0; mi < members.length; mi++) {
  6589. const memberData = members[mi];
  6590. const assistData = assists[mi];
  6591. if (memberData.latent.includes(39)) {
  6592. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6593. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6594. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6595. if (thisAwokenNum == 0) continue;
  6596. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6597. attrs.distinct().forEach(attr=>{
  6598. count[attr] += thisAwokenNum;
  6599. });
  6600. } else {
  6601. continue;
  6602. }
  6603. }
  6604. orbs.forEach((orb,oi)=>{
  6605. orb.setAttribute(dataAttrName,count[oi]);
  6606. });
  6607. }
  6608. //普通T字
  6609. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"126\"]")) {
  6610. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6611. //目前没有大觉醒
  6612. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6613. let count = new Array(orbs.length).fill(0);
  6614. for (let mi=0; mi < members.length; mi++) {
  6615. const memberData = members[mi];
  6616. const assistData = assists[mi];
  6617. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6618. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6619. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==126).length;
  6620. if (thisAwokenNum == 0) continue;
  6621. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6622. attrs.distinct().forEach(attr=>{
  6623. count[attr] += thisAwokenNum;
  6624. });
  6625. }
  6626. orbs.forEach((orb,oi)=>{
  6627. orb.setAttribute(dataAttrName,count[oi]);
  6628. });
  6629. }
  6630. //竖心追
  6631. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"45\"]")) {
  6632. const targetValue = targetIcon.parentElement.querySelector(".count");
  6633. let count = 0;
  6634. for (let mi=0; mi < members.length; mi++) {
  6635. const memberData = members[mi];
  6636. const assistData = assists[mi];
  6637. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6638. count += effectiveAwokens.filter(ak=>ak===45).length;
  6639. }
  6640. targetValue.setAttribute(dataAttrName, (count * 50_0000).bigNumberToString());
  6641. const percent = Math.min(count * 20, 100);
  6642. const sheildIcon = targetIcon.parentElement.querySelector("[data-icon-type=\"breaking-shield\"]");
  6643. sheildIcon.style.setProperty("--percent",`${percent}%`);
  6644. const targetValue2 = targetIcon.parentElement.querySelector(".count[data-postfix]");
  6645. targetValue2.setAttribute(dataAttrName, percent);
  6646. }
  6647. //方心追
  6648. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"50\"]")) {
  6649. const targetValue = targetIcon.parentElement.querySelector(".count");
  6650. let count = 0;
  6651. for (let mi=0; mi < members.length; mi++) {
  6652. const memberData = members[mi];
  6653. const assistData = assists[mi];
  6654. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6655. count += effectiveAwokens.filter(ak=>ak===50).length;
  6656. }
  6657. targetValue.setAttribute(dataAttrName, (count * 1000_0000).bigNumberToString());
  6658. const percent = Math.min(count * 50, 100);
  6659. const sheildIcon = targetIcon.parentElement.querySelector("[data-icon-type=\"breaking-shield\"]");
  6660. sheildIcon.style.setProperty("--percent",`${percent}%`);
  6661. const targetValue2 = targetIcon.parentElement.querySelector(".count[data-postfix]");
  6662. targetValue2.setAttribute(dataAttrName, percent);
  6663. }
  6664. //L心
  6665. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"59\"]")) {
  6666. const targetValue = targetIcon.parentElement.querySelector(".count");
  6667. let count = 0;
  6668. for (let mi=0; mi < members.length; mi++) {
  6669. const memberData = members[mi];
  6670. const assistData = assists[mi];
  6671. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6672. count += effectiveAwokens.filter(ak=>ak===59).length;
  6673. }
  6674. targetValue.setAttribute(dataAttrName, count * 5);
  6675. }
  6676. }
  6677. function highlightAwokenMember(inputAwoken, teamDom) {
  6678. if (!teamDom) return; //每次只生效一个队伍,没有目标队伍就退出
  6679. const akId = (icon=>{
  6680. if (Number.isInteger(icon)) {
  6681. return icon;
  6682. } else if (icon instanceof HTMLElement && icon.hasAttribute("data-awoken-icon")) {
  6683. return parseInt(icon.getAttribute("data-awoken-icon"), 10);
  6684. } else {
  6685. throw new TypeError("输入的不是 整数 或者含 data-awoken-icon 的 HTML 元素");
  6686. }
  6687. })(inputAwoken);
  6688. const eqak = equivalent_awoken.find(obj=>akId === obj.big || akId === obj.small);
  6689. const akIcons = [...teamDom.querySelectorAll(":where(.team-member-awoken,.team-assist-awoken) .awoken-icon")];
  6690. akIcons.filter(icon=>{
  6691. const iconId = parseInt(icon?.dataset?.awokenIcon, 10);
  6692. return eqak ? (iconId === eqak.big || iconId === eqak.small) : iconId === akId;
  6693. })
  6694. .forEach(icon=>icon.classList.add("hightlight"));
  6695. }
  6696. function highlightAwokenMemberForIcon(event) {
  6697. const teamBigBoxs = [...formationBox.querySelectorAll(".teams .team-bigbox")];
  6698. const teamBigBox = teamBigBoxs.find(box=>box.contains(this));
  6699. highlightAwokenMember(this, teamBigBox);
  6700. }
  6701. function removeAllHighlightOnAwokenMenber() {
  6702. const teamBigBoxs = [...formationBox.querySelectorAll(".teams .team-bigbox")];
  6703. teamBigBoxs.forEach(teamDom=>{
  6704. const akIcons = [...teamDom.querySelectorAll(":where(.team-member-awoken,.team-assist-awoken) .awoken-icon")];
  6705. akIcons.forEach(icon=>icon.classList.remove("hightlight"));
  6706. });
  6707. }
  6708. //刷新队伍觉醒统计
  6709. function refreshTeamAwokenCount(awokenDom, team) {
  6710. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6711. const awokenResort = new Set([46]); //队伍大血,强制排在第一位
  6712. official_awoken_sorting.forEach(ak=>awokenResort.add(ak));
  6713. awokenResort.forEach(ak=>{
  6714. let totalNum = 0;
  6715. //搜索等效觉醒
  6716. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak || eak.big === ak);
  6717. if (equivalentAwoken?.small === ak)
  6718. { //等效觉醒小
  6719. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6720. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6721. } else if (equivalentAwoken?.big === ak)
  6722. { //等效觉醒大就跳过
  6723. return;
  6724. } else
  6725. { //普通觉醒
  6726. totalNum = awokenCountInTeam(team, ak, solo, teamsCount);
  6727. }
  6728. if (totalNum == 0) return;
  6729. const li = document.createElement("li");
  6730. li.className = "awoken-count";
  6731. const icon = li.appendChild(document.createElement("icon"));
  6732. icon.className = "awoken-icon";
  6733. icon.setAttribute("data-awoken-icon", ak);
  6734. const span = li.appendChild(document.createElement("span"));
  6735. span.className = "count";
  6736. span.textContent = totalNum;
  6737. icon.onmouseenter = highlightAwokenMemberForIcon;
  6738. icon.onmouseleave = removeAllHighlightOnAwokenMenber;
  6739. fragment.append(li);
  6740. });
  6741. const awokenUL = awokenDom.querySelector(".awoken-ul");
  6742. awokenUL.innerHTML = '';
  6743. awokenUL.append(fragment);
  6744. }
  6745. //刷新阵型觉醒统计
  6746. function refreshFormationAwokenCount(awokenDom, teams) {
  6747. function awokenSetCount(aicon, number) {
  6748. if (!aicon) return; //没有这个觉醒就撤回
  6749. const ali = aicon.parentNode;
  6750. const countDom = ali.querySelector(".count");
  6751. countDom.textContent = number;
  6752. if (number)
  6753. ali.classList.remove(className_displayNone);
  6754. else
  6755. ali.classList.add(className_displayNone);
  6756. }
  6757. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6758. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  6759. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  6760. const acs = aicons.map(aicon=>{
  6761. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  6762. let totalNum = 0;
  6763. //搜索等效觉醒
  6764. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  6765. if (equivalentAwoken)
  6766. {
  6767. if (equivalentAwoken.small === ai)
  6768. {
  6769. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  6770. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  6771. }
  6772. } else
  6773. {
  6774. totalNum = awokenCountInFormation(teams, ai, solo);
  6775. }
  6776. awokenSetCount(aicon, totalNum);
  6777. return {a:ai,c:totalNum};
  6778. });
  6779. if (acs.every(ac=>ac.c==0))
  6780. {
  6781. awokenDom.classList.add(className_displayNone);
  6782. } else
  6783. {
  6784. awokenDom.classList.remove(className_displayNone);
  6785. }
  6786. awokenDom.appendChild(fragment);
  6787. }
  6788. //刷新能力值
  6789. function refreshAbility(abilityDom, team, idx) {
  6790. const memberData = team[0][idx];
  6791. const assistData = team[1][idx];
  6792. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  6793. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  6794. if (mainAbility && memberData.ability) {
  6795. for (let ai = 0; ai < 3; ai++) {
  6796. memberData.ability[ai] = mainAbility[ai][0];
  6797. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  6798. }
  6799. }
  6800. if (!abilityDom) return; //如果没有dom,直接跳过
  6801. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  6802. const hpDom = abilityLi.querySelector(".hp");
  6803. const atkDom = abilityLi.querySelector(".atk");
  6804. const rcvDom = abilityLi.querySelector(".rcv");
  6805. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  6806. if (mainAbility) {
  6807. div.classList.remove(className_displayNone);
  6808. div.textContent = memberData.ability[ai];
  6809. } else {
  6810. div.classList.add(className_displayNone);
  6811. div.textContent = 0;
  6812. }
  6813. });
  6814. }
  6815. //刷新队员
  6816. function refreshMemberTypes(memberTypesDom, team, idx) {
  6817. if (!memberTypesDom) return; //如果没有dom,直接跳过
  6818. const member = team[0][idx];
  6819. const assist = team[1][idx];
  6820. let {types = [], isAppendType = false, appendTypes} = member.getAttrsTypesWithWeapon(assist) || {};
  6821. function typeIcon(tid, isAppendType = false) {
  6822. const iconLi = document.createElement("li");
  6823. const icon = iconLi.appendChild(document.createElement("icon"))
  6824. icon.className = "type-icon";
  6825. icon.setAttribute("data-type-icon", tid);
  6826. if (isAppendType) {
  6827. iconLi.classList.add('append-type');
  6828. }
  6829. return iconLi;
  6830. }
  6831. const fragment = document.createDocumentFragment();
  6832. if (member.id > 0) {
  6833. member.card.types.forEach(tid=>fragment.appendChild(typeIcon(tid)));
  6834. if (isAppendType) {
  6835. appendTypes.forEach(tid=>fragment.appendChild(typeIcon(tid, true)));
  6836. }
  6837. }
  6838. const memberTypesUl = memberTypesDom.querySelector(`.member-types-${idx + 1} .types-ul`);
  6839. memberTypesUl.innerHTML = '';
  6840. memberTypesUl.appendChild(fragment);
  6841. }
  6842. //刷新队员觉醒
  6843. function refreshMemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  6844. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  6845. const memberData = team[0][idx];
  6846. const assistData = team[1][idx];
  6847. // const memberCard = Cards[memberData.id] || Cards[0];
  6848. // const assistCard = Cards[assistData.id] || Cards[0];
  6849. //队员觉醒
  6850. let memberAwokens = memberData.effectiveAwokens() || [];
  6851. //memberAwokens.sort();
  6852. //武器觉醒
  6853. let assistAwokens = assistData.effectiveAwokens() || [];
  6854. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  6855. //assistAwokens.sort();
  6856. /*if (assistAwokens.includes(49))
  6857. {
  6858. memberAwokens = memberAwokens.concat(assistAwokens);
  6859. }*/
  6860. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  6861. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  6862. /* //通用的
  6863. function countNum(arr) {
  6864. const map = arr.reduce(function(preMap, value){
  6865. return preMap.set(value, (preMap.get(value) || 0) + 1);
  6866. }, new Map());
  6867. return Array.from(map);
  6868. };*/
  6869. function countAwokenNum(arr) {
  6870. const map = arr.reduce(function(preMap, value){
  6871. const eak = equivalent_awoken.find(eako => eako.big === value);
  6872. if (eak)
  6873. {
  6874. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  6875. }else
  6876. {
  6877. return preMap.set(value, (preMap.get(value) || 0) + 1);
  6878. }
  6879. }, new Map());
  6880. return Array.from(map);
  6881. };
  6882. /*const hideAwokens = [49,1,2,3,63];
  6883. if (solo) hideAwokens.push(30); //协力觉醒
  6884. if (!solo) hideAwokens.push(63); //掉落觉醒
  6885. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  6886. let memberAwokensCount = countAwokenNum(memberAwokens);
  6887. memberAwokenUl.innerHTML = '';
  6888. memberAwokensCount.forEach(akc=>{
  6889. const iconLi = document.createElement("li");
  6890. const icon = iconLi.appendChild(document.createElement("icon"))
  6891. icon.className = "awoken-icon";
  6892. icon.setAttribute("data-awoken-icon", akc[0]);
  6893. icon.setAttribute("data-awoken-count", akc[1]);
  6894. memberAwokenUl.appendChild(iconLi);
  6895. });
  6896. let assistAwokensCount = countAwokenNum(assistAwokens);
  6897. assistAwokenUl.innerHTML = '';
  6898. assistAwokensCount.forEach(akc=>{
  6899. const iconLi = document.createElement("li");
  6900. const icon = iconLi.appendChild(document.createElement("icon"))
  6901. icon.className = "awoken-icon";
  6902. icon.setAttribute("data-awoken-icon", akc[0]);
  6903. icon.setAttribute("data-awoken-count", akc[1]);
  6904. assistAwokenUl.appendChild(iconLi);
  6905. });
  6906. }
  6907. function setTextContentAndAttribute(dom, str, number)
  6908. {
  6909. if (!dom) return;
  6910. if (typeof str == "string") {
  6911. dom.textContent = str;
  6912. }
  6913. else {
  6914. dom.innerHTML = '';
  6915. dom.append(str);
  6916. }
  6917. dom.setAttribute(dataAttrName, number ?? str);
  6918. }
  6919. function drawHpInfo(hpBarDom, reduceAttrRanges)
  6920. {
  6921. const width = hpBarDom.width, height = hpBarDom.height;
  6922. let ctx = hpBarDom.getContext("2d");
  6923. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  6924. {
  6925. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  6926. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  6927. //console.table(reduceRanges);
  6928. ctx.fillStyle = attrColors[ridx];
  6929. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  6930. reduceRanges.forEach(range=>{
  6931. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  6932. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  6933. });
  6934. });
  6935. }
  6936. else //只有阶梯盾
  6937. {
  6938. const reduceRanges = reduceAttrRanges[0];
  6939. //创建线性颜色渐变对象
  6940. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  6941. canvasGradient.addColorStop(0, "#EE99AA");
  6942. canvasGradient.addColorStop(0.4, "#FFDDEE");
  6943. canvasGradient.addColorStop(1, "#EE9999");
  6944. ctx.fillStyle = canvasGradient;
  6945. ctx.fillRect(0, 0, width, height);
  6946. reduceRanges.forEach(range=>{
  6947. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  6948. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  6949. });
  6950. }
  6951. }
  6952. //刷新队伍能力值合计
  6953. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  6954. //计算总的生命值
  6955. if (!totalDom) return;
  6956. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  6957. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  6958. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  6959. const tEffectDom = totalDom.querySelector(".tIf-effect");
  6960. const [members, assists, badge, swapId] = team;
  6961. const teams = formation.teams;
  6962. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  6963. const [teamsA_members, teamsA_assists, teamsA_badge, swapIdA] = teamsA;
  6964. const [teamsB_members, teamsB_assists, teamsB_badge, swapIdB] = teamsB;
  6965. const leader1id = members[swapId || 0].id;
  6966. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[swapIdA || 0].id : teamsB_members[swapIdB || 0].id) : members[5].id;
  6967. //计算当前队伍,2P时则是需要特殊处理
  6968. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  6969. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  6970. if (tHpDom) {
  6971. const reduceScales1 = getReduceScales(leader1id);
  6972. const reduceScales2 = getReduceScales(leader2id);
  6973. const reduceAttrSeildAwokenScales = getAttrShieldAwokenReduceScales(team);
  6974. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  6975. const reduceAttrRangesWithShieldAwoken = getReduceRange(reduceScales1.concat(reduceScales2, reduceAttrSeildAwokenScales));
  6976. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  6977. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  6978. const hpBar = totalDom.querySelector(".reduce-details");
  6979. if (reduceAttrRangesWithShieldAwoken.some(r=>r != reduceAttrRangesWithShieldAwoken[0]) ||
  6980. reduceAttrRangesWithShieldAwoken[0].length > 1 ||
  6981. reduceAttrRangesWithShieldAwoken[0][0].probability < 1) //有HP阶梯盾或者有指定属性减伤或者减伤几率不是100%
  6982. {
  6983. drawHpInfo(hpBar, reduceAttrRangesWithShieldAwoken);
  6984. hpBar.classList.remove(className_displayNone);
  6985. }else
  6986. {
  6987. hpBar.classList.add(className_displayNone);
  6988. }
  6989. const totalReduce = leastScale.scale;
  6990. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  6991. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  6992. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  6993. //徽章血量强化
  6994. function getBadgeHPScale(badge, member) {
  6995. if (teamsCount == 2) return 1;
  6996. switch (badge) {
  6997. case 5: return 1.10; //小血
  6998. case 18: return 1.15; //大血
  6999. case 20: return 1.10; //全属性
  7000. case 22: case 23: return 1.50; //状态异常耐性&SB++ 辅助无效
  7001. case 24: return member.card.collabId === 92 ? 1.15 : 1; //英雄学院徽章
  7002. case 25: return member.card.gachaIds.includes(1) ? 1.15 : 1; //画师桶,1号徽章
  7003. case 26: return member.card.collabId === 107 ? 1.15 : 1; //高达徽章
  7004. case 27: return member.card.collabId === 112 ? 1.15 : 1; //转生成为史莱姆
  7005. case 28: return member.card.collabId === 110 ? 1.15 : 1; //电击文库Index
  7006. case 29: return member.card.collabId === 102 ? 1.15 : 1; //奥特曼
  7007. case 30: return member.card.gachaIds.includes(6) ? 1.15 : 1; //花嫁
  7008. case 31: return member.card.collabId === 113 ? 1.15 : 1; //叛逆的鲁鲁修
  7009. case 15: return member.card.collabId === 96 ? 1.15 : 1; //漫威
  7010. case 16: return member.card.gachaIds.includes(9) ? 1.15 : 1; //泳装
  7011. case 32: return [21, 61].includes(member.card.collabId) ? 1.15 : 1; //怪物猎人
  7012. case 33: return member.card.collabId === 27 ? 1.15 : 1; //三丽鸥
  7013. case 34: return member.card.collabId === 97 ? 1.15 : 1; //咒术回战
  7014. case 35: return member.card.gachaIds.includes(11) ? 1.15 : 1; //万圣节
  7015. case 36: return member.card.collabId === 114 ? 1.15 : 1; //数码宝贝
  7016. default: return 1;
  7017. }
  7018. }
  7019. //由于JS的小数和强类型语言不完全一致,+1e-12后再做四舍五入会更准确符合游戏内数字
  7020. let tHP = teamHPArr.reduce((pv, v, idx) => pv + Math.round(v * teamHPAwokenScale * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP
  7021. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v, idx) => pv + Math.round(v * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP无觉醒
  7022. //记录到bar中,方便打开详情时调用
  7023. hpBar.reduceAttrRangesWithShieldAwoken = reduceAttrRangesWithShieldAwoken; //有盾觉醒的
  7024. hpBar.reduceAttrRanges = reduceAttrRanges; //没有盾觉醒的
  7025. hpBar.tHP = tHP;
  7026. hpBar.tHPNoAwoken = tHPNoAwoken;
  7027. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  7028. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  7029. const tHpDom_general = tHpDom.querySelector(".general");
  7030. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  7031. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  7032. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString({sub: true}));
  7033. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString({sub: true}));
  7034. tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0);
  7035. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  7036. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString({sub: true}));
  7037. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString({sub: true}));
  7038. }
  7039. if (tSBDom) {
  7040. const sbn = countTeamSB(team, solo);
  7041. const tSBDom_general = tSBDom.querySelector(".general");
  7042. setTextContentAndAttribute(tSBDom_general, sbn);
  7043. }
  7044. if (tMoveDom) {
  7045. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  7046. const tMoveDom_general = tMoveDom.querySelector(".general");
  7047. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  7048. if (moveTime.fixed) //固定时间的
  7049. {
  7050. tMoveDom.classList.add("fixed-move-time");
  7051. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  7052. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  7053. } else
  7054. {
  7055. tMoveDom.classList.remove("fixed-move-time");
  7056. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  7057. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  7058. }
  7059. }
  7060. if (tEffectDom) {
  7061. //76版队长技能不被换队长所影响
  7062. const leader1id_original = members[0].id;
  7063. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[0].id : teamsB_members[0].id) : members[5].id;
  7064. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  7065. if (badge == 22) effect.poisonNoEffect = true;
  7066. refreshEffectDom(tEffectDom, effect);
  7067. }
  7068. }
  7069. //刷新队伍能力值合计
  7070. function refreshTeamTotalCount(totalCountDom, team, teamIdx) {
  7071. //计算总的生命值
  7072. if (!totalCountDom) return;
  7073. const [members, assists, badge, swapId] = team;
  7074. const teams = formation.teams;
  7075. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  7076. const [teamsA_members, teamsA_assists, teamsA_badge] = teamsA;
  7077. const [teamsB_members, teamsB_assists, teamsB_badge] = teamsB;
  7078. //计算当前队伍,2P时则是需要特殊处理
  7079. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  7080. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  7081. const tRarityDom = totalCountDom.querySelector(".tIf-rarity");
  7082. const tAttrsDom = totalCountDom.querySelector(".tIf-attrs");
  7083. const tTypesDom = totalCountDom.querySelector(".tIf-types");
  7084. //统计队伍稀有度总数
  7085. if (tRarityDom)
  7086. {
  7087. const rarityDoms = tRarityDom.querySelector(".rarity");
  7088. const rarityCount = members.slice(0,5).reduce((pre,member)=>{
  7089. if (member.id <= 0) return pre;
  7090. const card = member.card;
  7091. return pre + (card?.rarity ?? 0);
  7092. },0);
  7093. rarityDoms.setAttribute(dataAttrName, rarityCount);
  7094. }
  7095. //统计队伍属性/类型个数
  7096. if (tAttrsDom || tTypesDom)
  7097. {
  7098. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  7099. if (tAttrsDom) {
  7100. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  7101. attrDoms.forEach(attrDom=>{
  7102. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  7103. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  7104. });
  7105. }
  7106. if (tTypesDom) {
  7107. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  7108. typeDoms.forEach(typeDom=>{
  7109. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  7110. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  7111. });
  7112. }
  7113. }
  7114. }
  7115. function refreshEffectDom(tEffectDom, effect) {
  7116. const _76board = tEffectDom.querySelector(".icon-skill[data-icon-type='board-size-change']");
  7117. _76board && _76board.classList.toggle(className_displayNone, !effect.board76);
  7118. const noSkyfall = tEffectDom.querySelector(".icon-skill[data-icon-type='no-skyfall']");
  7119. noSkyfall && noSkyfall.classList.toggle(className_displayNone, !effect.noSkyfall);
  7120. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  7121. poisonNoEffect && poisonNoEffect.classList.toggle(className_displayNone, !effect.poisonNoEffect);
  7122. const resolve = tEffectDom.querySelector(".icon-skill[data-icon-type='resolve']");
  7123. resolve && resolve.classList.toggle(className_displayNone, !effect.resolve);
  7124. const addCombo = tEffectDom.querySelector(".icon-skill[data-icon-type='add-combo']");
  7125. if (addCombo) {
  7126. addCombo.classList.toggle(className_displayNone, effect.addCombo.every(n=>n<1));
  7127. addCombo.setAttribute("data-add-combo", effect.addCombo.filter(Boolean).join("/"));
  7128. }
  7129. const inflicts = tEffectDom.querySelector(".inflicts");
  7130. if (inflicts) {
  7131. inflicts.classList.toggle(className_displayNone, effect.inflicts.every(n=>n<1));
  7132. inflicts.setAttribute("data-inflicts", effect.inflicts.filter(Boolean).map(v=>v.bigNumberToString()).join("/"));
  7133. }
  7134. }
  7135. //刷新所有队伍能力值合计
  7136. function refreshFormationTotalHP(totalDom, teams) {
  7137. //计算总的生命值
  7138. if (!totalDom) return;
  7139. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  7140. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  7141. const tEffectDom = totalDom.querySelector(".tIf-effect");
  7142. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  7143. const [teamsA_members,,,teamsA_badge] = teamsA;
  7144. const [teamsB_members,,,teamsB_badge] = teamsB;
  7145. //因为目前仅用于2P,所以直接在外面固定写了
  7146. const leader1id = teamsA_members[teamsA_badge || 0].id;
  7147. const leader2id = teamsB_members[teamsB_badge || 0].id;
  7148. if (tHpDom) {
  7149. const reduceScales1 = getReduceScales(leader1id);
  7150. const reduceScales2 = getReduceScales(leader2id);
  7151. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  7152. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  7153. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  7154. const hpBar = totalDom.querySelector(".reduce-details");
  7155. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  7156. {
  7157. drawHpInfo(hpBar, reduceAttrRanges);
  7158. hpBar.classList.remove(className_displayNone);
  7159. }else
  7160. {
  7161. hpBar.classList.add(className_displayNone);
  7162. }
  7163. const totalReduce = leastScale.scale;
  7164. const tHPArr = teams.map(team=>{
  7165. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  7166. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  7167. const teamTHP = teamHPArr.reduce((pv, v) => pv + Math.round(v * teamHPAwokenScale + 1e-12), 0); //队伍计算的总HP
  7168. return teamTHP;
  7169. });
  7170. const tHPNoAwokenArr = teams.map(team=>{
  7171. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  7172. const teamTHP = teamHPArr.reduce((pv, v) => pv + v, 0); //队伍计算的总HP
  7173. return Math.round(teamTHP);
  7174. });
  7175. const tHP = tHPArr.reduce((pv, v) => pv + v);
  7176. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v, 0);
  7177. //记录到bar中,方便打开详情时调用
  7178. hpBar.reduceAttrRanges = reduceAttrRanges;
  7179. hpBar.tHP = tHP;
  7180. hpBar.tHPNoAwoken = tHPNoAwoken;
  7181. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  7182. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  7183. const tHpDom_general = tHpDom.querySelector(".general");
  7184. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  7185. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  7186. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  7187. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  7188. if (totalReduce > 0)
  7189. tHpDom_reduce.classList.remove("no-reduce");
  7190. else
  7191. tHpDom_reduce.classList.add("no-reduce");
  7192. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  7193. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  7194. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  7195. }
  7196. if (tSBDom) {
  7197. const sbn1 = countTeamSB(teamsA, solo);
  7198. const sbn2 = countTeamSB(teamsB, solo);
  7199. const tSBDom_general = tSBDom.querySelector(".general");
  7200. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  7201. }
  7202. if (tEffectDom) {
  7203. //76版队长技能不被换队长所影响
  7204. const leader1id_original = teamsA_members[0].id;
  7205. const leader2id_original = teamsB_members[0].id;
  7206. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  7207. refreshEffectDom(tEffectDom, effect);
  7208. }
  7209. }
  7210. //刷新单人技能CD
  7211. function refreshMemberSkillCD(teamDom, team, idx) {
  7212. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  7213. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  7214. const member = team[0][idx];
  7215. const assist = team[1][idx];
  7216. const memberCard = Cards[member.id] || Cards[0];
  7217. const memberSkill = Skills[memberCard?.activeSkillId];
  7218. const assistCard = Cards[assist.id] || Cards[0];
  7219. const assistSkill = Skills[assistCard?.activeSkillId];
  7220. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  7221. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  7222. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  7223. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  7224. memberSkillCdDom.innerHTML = '';
  7225. assistSkillCdDom.innerHTML = '';
  7226. memberSkillCdDom.classList.toggle("loop-skill", memberSkill.type == 233);
  7227. if (memberSkill.type == 232 || memberSkill.type == 233) //232是单向进化技能,显示。233是循环进化技能,就不显示了
  7228. {
  7229. memberSkillCdDom.append(memberSkillCd);
  7230. assistSkillCdDom.append(memberSkillCd+ assistSkillCd);
  7231. memberSkill.params.slice(1).forEach(subSkillId=>{
  7232. const subSkill = Skills[subSkillId];
  7233. const memberEvoSkillCd = subSkill.initialCooldown - subSkill.maxLevel + 1;
  7234. memberSkillCdDom.append(document.createElement("br"),memberEvoSkillCd);
  7235. assistSkillCdDom.append(document.createElement("br"),memberEvoSkillCd+ assistSkillCd);
  7236. });
  7237. } else {
  7238. memberSkillCdDom.append(memberSkillCd);
  7239. assistSkillCdDom.append(memberSkillCd + assistSkillCd);
  7240. }
  7241. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  7242. memberSkillCdDom.classList.remove("max-skill");
  7243. } else {
  7244. memberSkillCdDom.classList.add("max-skill");
  7245. }
  7246. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  7247. assistSkillCdDom.classList.remove("max-skill");
  7248. } else {
  7249. assistSkillCdDom.classList.add("max-skill");
  7250. }
  7251. }
  7252. //按住Ctrl点击技能在控制台输出技能的对象
  7253. function fastShowSkill(event) {
  7254. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  7255. if (event.ctrlKey) {
  7256. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  7257. console.debug(Skills[skillId]);
  7258. return;
  7259. };
  7260. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  7261. showSearch(s_cards); //显示
  7262. }
  7263. // function svgGradientTextLengthRestore(svg, force = false) {
  7264. // if (!force && svg.width.baseVal.value > 0) return;
  7265. // const text = svg.querySelector("text");
  7266. // const rect = text.getBoundingClientRect();
  7267. // console.log(svg, rect.width)
  7268. // svg.width.baseVal.value = rect.width;
  7269. // }
  7270. function localisation($tra) {
  7271. if (!$tra) return;
  7272. document.title = $tra.webpage_title;
  7273. controlBox.querySelector("#datasource-updatetime").title = $tra.force_reload_data;
  7274. formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank;
  7275. formationBox.querySelector(".title-box .title-display").setAttribute("placeholder",$tra.title_blank);
  7276. formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank;
  7277. formationBox.querySelector(".detail-box .detail-display").setAttribute("placeholder",$tra.detail_blank);
  7278. // gradientTextInit(editBox.querySelector("#active-skill-title"), $tra.active_skill_title);
  7279. // gradientTextInit(editBox.querySelector("#evolved-skill-title"), $tra.evolved_skill_title);
  7280. // gradientTextInit(editBox.querySelector("#leader-skill-title"), $tra.leader_skill_title);
  7281. // function gradientTextInit(svg, str) {
  7282. // const text = svg.querySelector("text");
  7283. // text.textContent = str;
  7284. // const rect = text.getBoundingClientRect();
  7285. // svg.width.baseVal.value = rect.width;
  7286. // }
  7287. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  7288. const sortOptions = Array.from(s_sortList.options);
  7289. sortOptions.forEach(opt => {
  7290. const tag = opt.getAttribute("data-tag");
  7291. const trans = $tra.sort_name[tag];
  7292. if (trans) {
  7293. opt.text = trans;
  7294. }
  7295. });
  7296. }