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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. let defaultLevel = 99; //默认等级
  9. const teamBigBoxs = []; //储存全部teamBigBox
  10. const allMembers = []; //储存所有成员,包含辅助
  11. let interchangeSvg; //储存划线的SVG
  12. let controlBox; //储存整个controlBox
  13. let statusLine; //储存状态栏
  14. let formationBox; //储存整个formationBox
  15. let editBox; //储存整个editBox
  16. let showSearch; //整个程序都可以用的显示搜索函数
  17. let qrcodeReader; //二维码读取
  18. let qrcodeWriter; //二维码输出
  19. let selectedDeviceId; //视频源id
  20. const dataStructure = 5; //阵型输出数据的结构版本
  21. const cfgPrefix = "PADDF-"; //设置名称的前缀
  22. const className_displayNone = "display-none";
  23. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  24. const isGuideMod = !unsupportFeatures.length && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  25. //用油猴扩展装上,把GM_xmlhttpRequest引入的脚本
  26. const ExternalLinkScriptURL = "https://greasyfork.org/scripts/458521";
  27. const paddbPathPrefix = "/team/"; //PADDB的获取队伍网址格式
  28. const uploadMessage = "Use PADDashFormation to read the Team URL and restore correct team for ID > 9934.\nhttps://github.com/Mapaler/PADDashFormation";
  29. if (location.search.includes('&')) {
  30. location.search = location.search.replace(/&/ig, '&');
  31. }
  32. if ('serviceWorker' in navigator) {
  33. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  34. .then(function(registration) {
  35. console.debug('service worker 注册成功',registration);
  36. }).catch(function(error) {
  37. console.error('servcie worker 注册失败',error);
  38. });
  39. } else {
  40. console.error('浏览器不支持 servcie worker');
  41. }
  42. //一开始就加载当前语言
  43. if (currentLanguage == undefined)
  44. {
  45. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  46. const browser_i18n = navigator.language; //获取浏览器语言
  47. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  48. {
  49. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  50. }
  51. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  52. {
  53. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  54. if (lang.i18n_RegExp)
  55. {
  56. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  57. }else
  58. {
  59. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  60. }
  61. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  62. }
  63. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  64. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  65. }
  66. //一开始就加载当前数据
  67. if (currentDataSource == undefined)
  68. {
  69. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  70. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  71. }
  72. const dbName = "PADDF";
  73. let db = null;
  74. const DBOpenRequest = indexedDB.open(dbName, 4);
  75. DBOpenRequest.onsuccess = function(event) {
  76. db = event.target.result; //DBOpenRequest.result;
  77. console.log("PADDF:数据库已可使用");
  78. loadData();
  79. };
  80. DBOpenRequest.onerror = function(event) {
  81. // 错误处理
  82. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  83. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  84. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  85. loadData();
  86. //alert('Some errors have occurred, please refresh the page.');
  87. //history.go(); //直接强制刷新
  88. };
  89. DBOpenRequest.onupgradeneeded = function(event) {
  90. let db = event.target.result;
  91. let store;
  92. switch (true)
  93. {
  94. case event.oldVersion < 2:
  95. store = db.createObjectStore("cards");
  96. store = db.createObjectStore("skills");
  97. case event.oldVersion < 3:
  98. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  99. }
  100. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  101. store.transaction.oncomplete = function(event) {
  102. console.log("PADDF:数据库建立完毕");
  103. };
  104. };
  105. /*class Member2
  106. {
  107. constructor(oldmember, isAssist)
  108. {
  109. //this.index = oldmember?.index ?? 0;
  110. this.id = oldmember?.id ?? 0;
  111. //this.exp = oldmember?.exp ?? 0;
  112. this.level = oldmember?.level ?? 1;
  113. this.plus = oldmember?.plus ?? {hp:0,atk:0,rcv:0};
  114. this.awoken = oldmember.awoken ?? 0;
  115. this.superAwoken = oldmember.superAwoken ?? null;
  116. this.latent = oldmember?.latent.concat() ?? [];
  117. this.skillLevel = oldmember.skillLevel ?? 0;
  118. this.assist = oldmember.assist ?? null;
  119. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldmember?.isAssist);
  120. }
  121. calculateAbility(solo,teamCount){
  122. const card = Cards[this.id];
  123. let bonus = null;
  124. if (!this.isAssist &&
  125. this.assist &&
  126. this.assist.id>0 &&
  127. Cards[this.assist.id].attrs[0] === card.attrs[0]
  128. ){
  129. bonus = this.assist.calculateAbility(solo,teamCount);
  130. }
  131. }
  132. toJSON(){
  133. }
  134. }*/
  135. //队员基本的留空
  136. var Member = function(id = 0) {
  137. this.id = id;
  138. this.ability = [0, 0, 0];
  139. this.abilityNoAwoken = [0, 0, 0];
  140. };
  141. //让 Member 能直接获取 card
  142. Object.defineProperty(Member.prototype, "card", {
  143. get() { return Cards[this.id]; }
  144. })
  145. Member.prototype.effectiveAwokens = function(assist) {
  146. const memberCard = this.card;
  147. let enableAwoken = memberCard?.awakenings?.slice(0, this.awoken) || [];
  148. //单人、3人时,大于等于100级且297时增加超觉醒
  149. if ((solo || teamsCount === 3) && this.sawoken > 0 && this.level >= 100 && this.plus.every(p=>p>=99)) {
  150. enableAwoken.push(this.sawoken);
  151. }
  152. //添加武器
  153. if (assist instanceof Member && assist?.card?.awakenings?.includes(49)) {
  154. enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken));
  155. }
  156. return enableAwoken;
  157. }
  158. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  159. let memberCard = this.card, assistCard = assist?.card,
  160. assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  161. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  162. let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组
  163. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  164. let changeAttr, appendTypes;
  165. if (assistAwakenings?.includes(49)) { //如果有武器
  166. //更改副属性
  167. changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //筛选出武器觉醒
  168. if (changeAttr) attrs[1] = changeAttr - 91; //变换为属性
  169. //添加类型
  170. appendTypes = assistAwakenings.filter(ak=>ak >= 83 && ak <= 90); //筛选出武器觉醒
  171. appendTypes = appendTypes.map(type=> //变换为类型
  172. typekiller_for_type.find(t=>(type - 52) === t.awoken).type);
  173. appendTypes = appendTypes.filter(ak=>!types.has(ak)); //去除重复的
  174. appendTypes.forEach(appendType=>types.add(appendType)); //添加到类型里
  175. }
  176. return {
  177. attrs: attrs, isChangeAttr: Boolean(changeAttr),
  178. types: Array.from(types), isAppendType: Boolean(appendTypes?.length), appendTypes
  179. };
  180. }
  181. Member.prototype.outObj = function() {
  182. const m = this;
  183. if (m.id == 0) return null;
  184. let obj = [m.id];
  185. if (m.level != undefined) obj[1] = m.level;
  186. if (m.awoken != undefined) obj[2] = m.awoken;
  187. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  188. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  189. obj[3] = m.plus[0];
  190. } else {
  191. obj[3] = m.plus;
  192. }
  193. }
  194. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  195. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  196. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  197. const skill = Skills[card.activeSkillId];
  198. //有技能等级,并且技能等级低于最大等级时才记录技能
  199. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  200. return obj;
  201. };
  202. Member.prototype.loadObj = function(m, dataVersion) {
  203. if (m == undefined) //如果没有提供数据,直接返回默认
  204. {
  205. this.id = 0;
  206. return;
  207. }
  208. if (dataVersion == undefined) dataVersion = 1;
  209. this.id = dataVersion > 1 ? m[0] : m.id;
  210. this.level = dataVersion > 1 ? m[1] : m.level;
  211. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  212. if (dataVersion > 1) {
  213. if (isNaN(m[3]) || m[3] == null) {
  214. this.plus = m[3];
  215. } else {
  216. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  217. this.plus = [singlePlus, singlePlus, singlePlus];
  218. }
  219. } else {
  220. this.plus = m.plus;
  221. }
  222. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  223. this.latent = dataVersion > 1 ? m[4] : m.latent;
  224. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  225. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  226. this.sawoken = dataVersion > 1 ?
  227. (dataVersion < 5 ?
  228. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  229. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  230. : m.sawoken;
  231. this.skilllevel = m[6] || null;
  232. };
  233. Member.prototype.loadFromMember = function(m) {
  234. if (m == undefined) //如果没有提供数据,直接返回默认
  235. {
  236. return;
  237. }
  238. this.id = m.id;
  239. };
  240. //只用来防坐的任何队员
  241. var MemberDelay = function() {
  242. this.id = -1;
  243. };
  244. MemberDelay.prototype = Object.create(Member.prototype);
  245. MemberDelay.prototype.constructor = MemberDelay;
  246. //辅助队员
  247. var MemberAssist = function() {
  248. this.level = 0;
  249. this.awoken = 0;
  250. this.plus = [0, 0, 0];
  251. Member.call(this);
  252. };
  253. MemberAssist.prototype = Object.create(Member.prototype);
  254. MemberAssist.prototype.constructor = MemberAssist;
  255. MemberAssist.prototype.loadFromMember = function(m) {
  256. if (m == undefined) //如果没有提供数据,直接返回默认
  257. {
  258. return;
  259. }
  260. this.id = m.id;
  261. if (m.level != undefined) this.level = m.level;
  262. if (m.awoken != undefined) this.awoken = m.awoken;
  263. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  264. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  265. };
  266. //正式队伍
  267. var MemberTeam = function() {
  268. this.latent = [];
  269. MemberAssist.call(this);
  270. //sawoken作为可选项目,默认不在内
  271. };
  272. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  273. MemberTeam.prototype.constructor = MemberTeam;
  274. MemberTeam.prototype.loadFromMember = function(m) {
  275. if (m == undefined) //如果没有提供数据,直接返回默认
  276. {
  277. return;
  278. }
  279. this.id = m.id;
  280. if (m.level != undefined) this.level = m.level;
  281. if (m.awoken != undefined) this.awoken = m.awoken;
  282. if (Array.isArray(m?.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  283. if (Array.isArray(m?.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  284. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  285. if (Array.isArray(m?.ability) && m.ability.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  286. if (Array.isArray(m?.abilityNoAwoken) && m.abilityNoAwoken.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  287. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  288. };
  289. let Formation = function(teamCount, memberCount) {
  290. this.title = "";
  291. this.detail = "";
  292. this.teams = [];
  293. this.dungeonEnchance = {
  294. attrs: [],
  295. types: [],
  296. rarities: [],
  297. collabs: [],
  298. gachas: [],
  299. rate: {
  300. hp: 1,
  301. atk: 1,
  302. rcv: 1
  303. }
  304. }
  305. for (let ti = 0; ti < teamCount; ti++) {
  306. const team = [
  307. [], //队员
  308. [], //辅助
  309. 0, //徽章
  310. 0, //队长更换序号
  311. ];
  312. for (let mi = 0; mi < memberCount; mi++) {
  313. team[0].push(new MemberTeam());
  314. team[1].push(new MemberAssist());
  315. }
  316. this.teams.push(team);
  317. }
  318. };
  319. //初始化队伍结构
  320. let formation = new Formation(teamsCount, teamsCount == 2 ? 5 : 6);
  321. Formation.prototype.outObj = function() {
  322. const obj = {};
  323. if (this?.title?.length > 0) obj.t = this.title;
  324. if (this?.detail?.length > 0) obj.d = this.detail;
  325. obj.f = this.teams.map(t => {
  326. const teamArr = [];
  327. teamArr[0] = t[0].map(m =>
  328. m.outObj()
  329. ).deleteLatter();
  330. teamArr[1] = t[1].map(m =>
  331. m.outObj()
  332. ).deleteLatter();
  333. if (t[2]) teamArr[2] = t[2];
  334. if (t[3]) teamArr[3] = t[3];
  335. return teamArr;
  336. });
  337. let dge = this.dungeonEnchance;
  338. if (Object.values(dge.rate).some(rate => rate != 1) || dge.benefit || dge.stage>1) obj.r = [
  339. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities),dge.collabs.length ? dge.collabs : 0,dge.gachas.length ? dge.gachas : 0].deleteLatter(0), //类型,属性,星级
  340. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1),
  341. dge.benefit || 0, //地下城阴阳加护
  342. dge.stage || 1 //地下城层数
  343. ];
  344. obj.v = dataStructure;
  345. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  346. !obj.t &&
  347. !obj.d)
  348. return null;*/
  349. return obj;
  350. };
  351. Formation.prototype.loadObj = function(f) {
  352. let dge = this.dungeonEnchance;
  353. if (f == undefined) //如果没有提供数据,要返回空的
  354. {
  355. this.title = "";
  356. this.detail = "";
  357. this.teams.forEach(function(t, ti) {
  358. t[0].forEach(function(m, mi) {
  359. m.loadObj(null);
  360. });
  361. t[1].forEach(function(m, mi) {
  362. m.loadObj(null);
  363. });
  364. t[2] = 1;
  365. t[3] = 0;
  366. });
  367. dge.rarities.length = 0;
  368. dge.attrs.length = 0;
  369. dge.types.length = 0;
  370. dge.rate.hp = 1;
  371. dge.rate.atk = 1;
  372. dge.rate.rcv = 1;
  373. dge.benefit = 0;
  374. dge.stage = 1;
  375. return;
  376. }
  377. const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式
  378. this.title = dataVeision > 1 ? f.t : f.title;
  379. this.detail = dataVeision > 1 ? f.d : f.detail;
  380. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  381. this.teams.forEach(function(t, ti) {
  382. const tf = loadTeamArr[ti];
  383. if (tf) {
  384. t[0].forEach(function(m, mi) {
  385. const fm = tf[0][mi];
  386. m.loadObj(fm, dataVeision);
  387. });
  388. t[1].forEach(function(m, mi) {
  389. const fm = tf[1][mi];
  390. m.loadObj(fm, dataVeision);
  391. });
  392. t[2] = dataVeision > 3 ? //徽章
  393. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  394. : badgeConvert(tf[2]); //1、2版老数据的徽章
  395. t[3] = tf[3] ?? 0; //队长
  396. }
  397. });
  398. function badgeConvert(old)
  399. {
  400. switch (old)
  401. {
  402. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  403. return old + 1;
  404. }
  405. case 9: {
  406. return 11;
  407. }
  408. case 10:case 11:case 12: {
  409. return old + 7;
  410. }
  411. case 13: {
  412. return 21;
  413. }
  414. case 14: {
  415. return 10;
  416. }
  417. case 15:case 16:case 17: {
  418. return old - 3;
  419. }
  420. case 18: { //月卡
  421. return 1<<7 | 1 ;
  422. }
  423. default: return 1;
  424. }
  425. }
  426. if (f.r)
  427. {
  428. if (Array.isArray(f.r[0])) {
  429. const [[types, attrs, rarities, collabs, gachas] = [], [hp , atk, rcv] = [], benefit, stage] = f.r;
  430. dge.types = flags(types ?? 0);
  431. dge.attrs = flags(attrs ?? 0);
  432. dge.rarities = flags(rarities ?? 0);
  433. dge.collabs = collabs?.length ? collabs : [];
  434. dge.gachas = gachas?.length ? gachas : [];
  435. dge.rate.hp = hp ?? 1;
  436. dge.rate.atk = atk ?? 1;
  437. dge.rate.rcv = rcv ?? 1;
  438. dge.benefit = benefit || 0;
  439. dge.stage = stage || 1;
  440. } else {
  441. dge.attrs = flags(f.r[0] ?? 0);
  442. dge.types = flags(f.r[1] ?? 0);
  443. dge.rarities.length = 0;
  444. dge.rate.hp = f.r[2] ?? 1;
  445. dge.rate.atk = f.r[3] ?? 1;
  446. dge.rate.rcv = f.r[4] ?? 1;
  447. }
  448. }
  449. if (f.b)
  450. this.teams[0][2] = f.b; //原来模式的徽章
  451. };
  452. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  453. {
  454. let qrObj = {
  455. d:this.outObj()
  456. };
  457. if (keepDataSource) qrObj.s = currentDataSource.code;
  458. return qrObj;
  459. }
  460. //pdc的徽章对应数字
  461. Formation.pdcBadgeMap = [
  462. {pdf:undefined,pdc:0}, //什么都没有
  463. {pdf:1,pdc:10}, //无限cost
  464. {pdf:2,pdc:12}, //小手指
  465. {pdf:3,pdc:9}, //全体攻击
  466. {pdf:4,pdc:5}, //小回复
  467. {pdf:5,pdc:1}, //小血量
  468. {pdf:6,pdc:3}, //小攻击
  469. {pdf:7,pdc:8}, //SB
  470. {pdf:8,pdc:18}, //队长防封
  471. {pdf:9,pdc:19}, //SX
  472. {pdf:11,pdc:7}, //无天降
  473. {pdf:17,pdc:6}, //大回复
  474. {pdf:18,pdc:2}, //大血量
  475. {pdf:19,pdc:4}, //大攻击
  476. {pdf:20,pdc:null}, //三维
  477. {pdf:21,pdc:13}, //大手指
  478. {pdf:10,pdc:11}, //加经验
  479. {pdf:12,pdc:15}, //墨镜
  480. {pdf:13,pdc:17}, //防废
  481. {pdf:14,pdc:16}, //防毒
  482. {pdf:PAD_PASS_BADGE,pdc:14}, //月卡
  483. ];
  484. //pdc的潜觉对应数字
  485. Formation.pdcLatentMap = [
  486. {pdf:1,pdc:1}, //HP
  487. {pdf:2,pdc:0}, //攻击
  488. {pdf:3,pdc:2}, //回复
  489. {pdf:4,pdc:19}, //手指
  490. {pdf:5,pdc:13}, //自回
  491. {pdf:6,pdc:14}, //火盾
  492. {pdf:7,pdc:15}, //水盾
  493. {pdf:8,pdc:16}, //木盾
  494. {pdf:9,pdc:17}, //光盾
  495. {pdf:10,pdc:18}, //暗盾
  496. {pdf:11,pdc:12}, //防坐
  497. {pdf:12,pdc:3}, //三维
  498. {pdf:13,pdc:35}, //不被换队长
  499. {pdf:13,pdc:47}, //不被换队长 ×1.5
  500. {pdf:14,pdc:37}, //不掉废
  501. {pdf:15,pdc:36}, //不掉毒
  502. {pdf:16,pdc:24}, //进化杀
  503. {pdf:17,pdc:25}, //觉醒杀
  504. {pdf:18,pdc:26}, //强化杀
  505. {pdf:19,pdc:27}, //卖钱杀
  506. {pdf:20,pdc:4}, //神杀
  507. {pdf:21,pdc:5}, //龙杀
  508. {pdf:22,pdc:6}, //恶魔杀
  509. {pdf:23,pdc:7}, //机械杀
  510. {pdf:24,pdc:8}, //平衡杀
  511. {pdf:25,pdc:9}, //攻击杀
  512. {pdf:26,pdc:10}, //体力杀
  513. {pdf:27,pdc:11}, //回复杀
  514. {pdf:28,pdc:20}, //大HP
  515. {pdf:29,pdc:21}, //大攻击
  516. {pdf:30,pdc:22}, //大回复
  517. {pdf:31,pdc:23}, //大手指
  518. {pdf:32,pdc:28}, //大火盾
  519. {pdf:33,pdc:29}, //大水盾
  520. {pdf:34,pdc:30}, //大木盾
  521. {pdf:35,pdc:31}, //大光盾
  522. {pdf:36,pdc:32}, //大暗盾
  523. {pdf:37,pdc:33}, //6色破无效
  524. {pdf:37,pdc:45}, //6色破无效 ×1.5
  525. {pdf:38,pdc:34}, //3色破属吸
  526. {pdf:38,pdc:46}, //3色破属吸 ×1.5
  527. {pdf:39,pdc:40}, //C珠破吸
  528. {pdf:39,pdc:50}, //C珠破吸 ×1.5
  529. {pdf:40,pdc:39}, //心横解转转
  530. {pdf:40,pdc:49}, //心横解转转 ×1.5
  531. {pdf:41,pdc:38}, //U解禁消
  532. {pdf:41,pdc:48}, //U解禁消 ×1.5
  533. {pdf:42,pdc:41}, //伤害上限×2
  534. {pdf:43,pdc:42}, //HP++
  535. {pdf:44,pdc:43}, //攻击++
  536. {pdf:45,pdc:44}, //回复++
  537. {pdf:46,pdc:51}, //心追解云封
  538. {pdf:46,pdc:52}, //心追解云封 ×1.5
  539. {pdf:47,pdc:53}, //心L大SB
  540. {pdf:47,pdc:54}, //心L大SB ×1.5
  541. {pdf:48,pdc:55}, //L解禁武器
  542. {pdf:48,pdc:56}, //L解禁武器 ×1.8
  543. {pdf:49,pdc:57}, //伤害上限×3
  544. ];
  545. Formation.prototype.getPdcQrStr = function()
  546. {
  547. function genMemberMap(m, a, position = 0)
  548. {
  549. const o = new Map();
  550. o.set(0, m.id);
  551. if (m.latent.length)
  552. o.set(2, m.latent.map(pdfLtent=> Formation.pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  553. o.set(3, m.level);
  554. o.set(4, m.plus[0]);
  555. o.set(5, m.plus[1]);
  556. o.set(6, m.plus[2]);
  557. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  558. o.set(8, m?.sawoken ?? 0);
  559. if (a.id != 0)
  560. {
  561. o.set(9, a.id);
  562. o.set(10, a.level);
  563. o.set(11, a.plus[0]);
  564. o.set(12, a.plus[1]);
  565. o.set(13, a.plus[2]);
  566. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  567. }
  568. o.set(15, position);
  569. return o;
  570. }
  571. let outArr = [
  572. [1,this.teams.length - 1]
  573. ];
  574. if (this.teams.length == 2)
  575. {
  576. const team1 = this.teams[0];
  577. const team2 = this.teams[1];
  578. team1[0].push(team2[0].shift());
  579. team1[1].push(team2[1].shift());
  580. }
  581. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  582. let teamArr = [
  583. Formation.pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || 0 //徽章
  584. ];
  585. const membersArr = t[0];
  586. const assistArr = t[1];
  587. for (let i=0;i<membersArr.length;i++)
  588. {
  589. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  590. {
  591. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  592. let pdcMemberArr = Array.from(pdcMemberMap);
  593. pdcMemberStr = pdcMemberArr.map(item => {
  594. if (item[1] == undefined)
  595. {
  596. return null;
  597. }
  598. return [
  599. item[0].toString(36).padStart(2,'0'),
  600. item[1].toString(36).padStart(2,'0')
  601. ].join('')}).filter(item=>item).join(',');
  602. teamArr.push(pdcMemberStr);
  603. }
  604. }
  605. return teamArr.join('}');
  606. });
  607. if (this.teams.length == 2)
  608. {
  609. const team1 = this.teams[0];
  610. const team2 = this.teams[1];
  611. team2[0].splice(0,0,team1[0].pop());
  612. team2[1].splice(0,0,team1[1].pop());
  613. }
  614. outArr = outArr.concat(pdcTeamsStr);
  615. return outArr.join(']');
  616. }
  617. //paddb的徽章对应数字
  618. Formation.paddbBadgeMap = [
  619. {pdf:undefined,paddb:0}, //什么都没有
  620. {pdf:1,paddb:1}, //无限cost
  621. {pdf:2,paddb:2}, //小手指
  622. {pdf:3,paddb:3}, //全体攻击
  623. {pdf:4,paddb:4}, //小回复
  624. {pdf:5,paddb:5}, //小血量
  625. {pdf:6,paddb:6}, //小攻击
  626. {pdf:7,paddb:7}, //SB
  627. {pdf:8,paddb:8}, //队长防封
  628. {pdf:9,paddb:9}, //SX
  629. {pdf:11,paddb:14}, //无天降
  630. {pdf:17,paddb:10}, //大回复
  631. {pdf:18,paddb:11}, //大血量
  632. {pdf:19,paddb:12}, //大攻击
  633. {pdf:20,paddb:null}, //三维
  634. {pdf:21,paddb:13}, //大手指
  635. {pdf:10,paddb:18}, //加经验
  636. {pdf:12,paddb:15}, //墨镜
  637. {pdf:13,paddb:16}, //防废
  638. {pdf:14,paddb:17}, //防毒
  639. {pdf:PAD_PASS_BADGE,paddb:19}, //月卡
  640. ];
  641. //paddb的潜觉对应数字
  642. Formation.paddbLatentMap = [
  643. {pdf:1,paddb:13}, //HP
  644. {pdf:2,paddb:14}, //攻击
  645. {pdf:3,paddb:15}, //回复
  646. {pdf:4,paddb:16}, //手指
  647. {pdf:5,paddb:17}, //自回
  648. {pdf:6,paddb:19}, //火盾
  649. {pdf:7,paddb:20}, //水盾
  650. {pdf:8,paddb:21}, //木盾
  651. {pdf:9,paddb:22}, //光盾
  652. {pdf:10,paddb:23}, //暗盾
  653. {pdf:11,paddb:18}, //防坐
  654. {pdf:12,paddb:27}, //三维
  655. {pdf:13,paddb:38}, //不被换队长
  656. {pdf:14,paddb:37}, //不掉废
  657. {pdf:15,paddb:36}, //不掉毒
  658. {pdf:16,paddb:12}, //进化杀
  659. {pdf:17,paddb:9}, //觉醒杀
  660. {pdf:18,paddb:10}, //强化杀
  661. {pdf:19,paddb:11}, //卖钱杀
  662. {pdf:20,paddb:2}, //神杀
  663. {pdf:21,paddb:1}, //龙杀
  664. {pdf:22,paddb:3}, //恶魔杀
  665. {pdf:23,paddb:4}, //机械杀
  666. {pdf:24,paddb:8}, //平衡杀
  667. {pdf:25,paddb:5}, //攻击杀
  668. {pdf:26,paddb:6}, //体力杀
  669. {pdf:27,paddb:7}, //回复杀
  670. {pdf:28,paddb:24}, //大HP
  671. {pdf:29,paddb:25}, //大攻击
  672. {pdf:30,paddb:26}, //大回复
  673. {pdf:31,paddb:33}, //大手指
  674. {pdf:32,paddb:28}, //大火盾
  675. {pdf:33,paddb:29}, //大水盾
  676. {pdf:34,paddb:30}, //大木盾
  677. {pdf:35,paddb:31}, //大光盾
  678. {pdf:36,paddb:32}, //大暗盾
  679. {pdf:37,paddb:35}, //6色破无效
  680. {pdf:38,paddb:34}, //3色破属吸
  681. {pdf:39,paddb:41}, //C珠破吸
  682. {pdf:40,paddb:40}, //心横解转转
  683. {pdf:41,paddb:39}, //U解禁消
  684. {pdf:42,paddb:42}, //伤害上限×2
  685. {pdf:43,paddb:43}, //HP++
  686. {pdf:44,paddb:44}, //攻击++
  687. {pdf:45,paddb:45}, //回复++
  688. {pdf:46,paddb:46}, //心追解云封
  689. {pdf:47,paddb:47}, //心L大SB
  690. {pdf:48,paddb:48}, //L解禁武器
  691. {pdf:49,paddb:49}, //伤害上限×3
  692. ];
  693. Formation.prototype.getPaddbQrObj = function(keepDataSource = true)
  694. {
  695. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  696. function protectPadDbId(cardid) {
  697. if (cardid === null) return cardid;
  698. return cardid > 9934 ? 1319 : cardFixId(cardid, true);
  699. }
  700. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  701. function changePadDbIdLevel(cardid) {
  702. return cardid > 9934 ;
  703. }
  704. //PADDB目前只支持单人队伍
  705. const t = this.teams[0];
  706. let teamObj = {
  707. name: this.title,
  708. badge: Formation.paddbBadgeMap.find(badge=>badge.pdf === t[2]).paddb,
  709. memo: (this.detail || '') + '\n' + uploadMessage,
  710. monsters: {},
  711. assists: {},
  712. }
  713. //返回一个变身角色的变身根ID
  714. function returnHenshinRootId(mid)
  715. {
  716. const m = Cards[mid];
  717. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  718. { //只有变身来源小于目前id的,才继续找base
  719. mid = returnHenshinRootId(m.henshinFrom[0]);
  720. }
  721. return mid;
  722. }
  723. for (let i = 0; i < t[0].length; i++) {
  724. const m = t[0][i], a = t[1][i];
  725. //计算基底的变身情况
  726. let num, transform;
  727. if (m.card?.henshinFrom?.length > 0 //是变身
  728. && m.level <= m.card.maxLevel //等级不超过99
  729. ) {
  730. num = returnHenshinRootId(m.id);
  731. transform = m.id;
  732. } else {
  733. num = m.id;
  734. transform = null;
  735. }
  736. let memberIdChange = changePadDbIdLevel(transform || num);
  737. teamObj.monsters[i] = m.id <= 0 ? null : {
  738. num: memberIdChange ? m.level : num,// protectPadDbId(num, true),
  739. level: memberIdChange ? (transform || num) : m.level,
  740. awoken: m.awoken,
  741. plus: m.plus.concat(),
  742. active_skill_level: m.skilllevel ?? Skills[m.card.activeSkillId].maxLevel,
  743. transform: memberIdChange ? m.level : num,
  744. super_awoken: m.sawoken + 2,
  745. latent_awokens: m.latent.map(n=>Formation.paddbLatentMap.find(latent=>latent.pdf === n).paddb),
  746. };
  747. let assistIdChange = changePadDbIdLevel(a.id);
  748. teamObj.assists[i] = a.id <= 0 ? null : {
  749. num: assistIdChange ? a.level : a.id,
  750. level: assistIdChange ? a.id : a.level,
  751. plus: a.plus.every(n=>n>=99), //只需要true和false
  752. active_skill_level: a.skilllevel ?? Skills[a.card.activeSkillId].maxLevel,
  753. };
  754. }
  755. let qrObj = {
  756. // userId:"",
  757. // password:"",
  758. name: this.title,
  759. // "tags":[""],
  760. mons: t[0].concat(t[1]).map(m=>m.id > 0 ? protectPadDbId(m.id, true) : ""),
  761. team: JSON.stringify(teamObj),
  762. };
  763. return qrObj;
  764. }
  765. Formation.prototype.getSanbonV1Url = function()
  766. {
  767. const region = sanbonTranslateRegion(currentDataSource.code);
  768. const sanbonUrl = new URL(`https://sanbon.me/${region}/team-builder`);
  769. const search = sanbonUrl.searchParams;
  770. //sanbon目前只支持单人队伍
  771. const [members,assists,badge] = this.teams[0];
  772. for (let i = 0; i < members.length; i++) {
  773. const m = members[i], a = assists[i];
  774. m.id > 0 && search.set(`${i}`, m.id);
  775. m.sawoken > 0 && search.set(`${i}s`, m.sawoken);
  776. m?.latent?.length > 0 && search.set(`${i}l`, m.latent.join());
  777. a.id > 0 && search.set(`${i}a`, a.id);
  778. }
  779. badge > 0 && search.set(`badge`, badge & 0x7f);
  780. return sanbonUrl;
  781. }
  782. function sanbonTranslateRegion(code) {
  783. switch (code) {
  784. case "ja": return "jp";
  785. case "ko": return "kr";
  786. case "en": return "na";
  787. }
  788. };
  789. Formation.prototype.getSanbonV2Script = function()
  790. {
  791. function cardFlattened(card) {
  792. if (typeof(card) == 'undefined') return 0;
  793. const available_killers = {};
  794. for (let i = 20; i <= 27; i++) {
  795. available_killers[i] = false;
  796. }
  797. card.types.filter(i => i >= 0)
  798. .flatMap(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  799. .forEach(t => available_killers[t] = true);
  800. const o = {
  801. region: sanbonTranslateRegion(currentDataSource.code),
  802. num: card.id,
  803. name: card.name,
  804. rarity: card.rarity,
  805. cost: card.cost,
  806. attributes: card.attrs,
  807. types: card.types,
  808. awokens: card.awakenings,
  809. super_awokens: card.superAwakenings,
  810. available_killers: available_killers,
  811. level_final: card.limitBreakIncr ? 120 : card.maxLevel,
  812. stat_final: {
  813. "hp": card.hp.max,
  814. "atk": card.atk.max,
  815. "rcv": card.rcv.max,
  816. },
  817. assistable: card.canAssist,
  818. latent_extendable: card.is8Latent,
  819. showing_active_skills: [],
  820. showing_leader_skills: [],
  821. transforms: buildEvoTreeIdsArray(card),
  822. }
  823. return o;
  824. }
  825. //sanbon目前只支持单人队伍
  826. const [members,assists,badge] = this.teams[0];
  827. const scriptLines = [`(()=>{
  828. "use strict";
  829. const tbs = JSON.parse(sessionStorage.getItem("team-build-store"));
  830. const team = tbs.state;
  831. team.badge = ${badge & 0x7F};`];
  832. const _members = {};
  833. for (let i = 0; i < members.length; i++) {
  834. const m = members[i], a = assists[i];
  835. const _m = {
  836. num: m.id,
  837. level: m.level,
  838. superAwoken: m.sawoken,
  839. latentAwokens: m.latent.concat(),
  840. awokenCount: m.awoken,
  841. hpPlus: m.plus[0],
  842. atkPlus: m.plus[1],
  843. rcvPlus: m.plus[2],
  844. assistNum: a.id,
  845. assistLevel: a.level,
  846. assistPlus: a?.plus?.every(p=>p>=99) ?? false,
  847. flattened: cardFlattened(m.card),
  848. assistFlattened: cardFlattened(a.card),
  849. }
  850. _members[i] = _m;
  851. /*
  852. scriptLines.push(`const m${i} = team.members[${i}];
  853. m${i}.num = ${m.id};
  854. m${i}.level = ${m.level};
  855. m${i}.superAwoken = ${m.sawoken};
  856. m${i}.latentAwokens = ${JSON.stringify(m.latent)};
  857. m${i}.awokenCount = ${m.awoken};
  858. m${i}.hpPlus = ${m.plus[0]};
  859. m${i}.atkPlus = ${m.plus[1]};
  860. m${i}.rcvPlus = ${m.plus[2]};
  861. m${i}.assistNum = ${a.id};
  862. m${i}.assistLevel = ${a.level};
  863. m${i}.assistPlus = ${a.plus.every(p=>p>=99) ? 'true' : 'false'};
  864. if (m${i}.flattened == 0) m${i}.flattened = {};
  865. m${i}.flattened.awokens = ${JSON.stringify(m.card.awakenings)};
  866. m${i}.flattened.super_awokens = ${JSON.stringify(m.card.superAwakenings)};
  867. m${i}.flattened.available_killers = ${JSON.stringify(m.card.superAwakenings)};
  868. if (m${i}.assistFlattened == 0) m${i}.assistFlattened = {};
  869. m${i}.assistFlattened.awokens = ${JSON.stringify(a.id > 0 ? a.card.awakenings : [])};
  870. m${i}.assistFlattened.super_awokens = ${JSON.stringify(a.id > 0 ? a.card.superAwakenings : [])};
  871. `);*/
  872. }
  873. scriptLines.push(`team.members = ${JSON.stringify(_members)}`);
  874. scriptLines.push(`sessionStorage.setItem("team-build-store", JSON.stringify(tbs));
  875. location.reload();
  876. })();`);
  877. return scriptLines.join('\n');
  878. }
  879. //paddb的徽章对应数字
  880. Formation.daddbBadgeMap = [
  881. {pdf:undefined,daddb:0}, //什么都没有
  882. {pdf:1,daddb:0}, //无限cost
  883. {pdf:2,daddb:1}, //小手指
  884. {pdf:3,daddb:2}, //全体攻击
  885. {pdf:4,daddb:3}, //小回复
  886. {pdf:5,daddb:4}, //小血量
  887. {pdf:6,daddb:5}, //小攻击
  888. {pdf:7,daddb:6}, //SB
  889. {pdf:8,daddb:7}, //队长防封
  890. {pdf:9,daddb:8}, //SX
  891. {pdf:11,daddb:13}, //无天降
  892. {pdf:17,daddb:9}, //大回复
  893. {pdf:18,daddb:10}, //大血量
  894. {pdf:19,daddb:11}, //大攻击
  895. {pdf:20,daddb:null}, //三维
  896. {pdf:21,daddb:12}, //大手指
  897. {pdf:10,daddb:17}, //加经验
  898. {pdf:12,daddb:14}, //墨镜
  899. {pdf:13,daddb:15}, //防废
  900. {pdf:14,daddb:16}, //防毒
  901. {pdf:PAD_PASS_BADGE,daddb:18}, //月卡
  902. ];
  903. //paddb的潜觉对应数字
  904. Formation.daddbLatentMap = [
  905. {pdf:1,daddb:[0,1]}, //HP
  906. {pdf:2,daddb:[0,2]}, //攻击
  907. {pdf:3,daddb:[0,3]}, //回复
  908. {pdf:4,daddb:[0,4]}, //手指
  909. {pdf:5,daddb:[0,5]}, //自回
  910. {pdf:6,daddb:[0,6]}, //火盾
  911. {pdf:7,daddb:[0,7]}, //水盾
  912. {pdf:8,daddb:[0,8]}, //木盾
  913. {pdf:9,daddb:[0,9]}, //光盾
  914. {pdf:10,daddb:[0,10]}, //暗盾
  915. {pdf:11,daddb:[0,0]}, //防坐
  916. {pdf:12,daddb:[1,15]}, //三维
  917. {pdf:13,daddb:[2,4]}, //不被换队长
  918. {pdf:14,daddb:[2,3]}, //不掉废
  919. {pdf:15,daddb:[2,2]}, //不掉毒
  920. {pdf:16,daddb:[1,11]}, //进化杀
  921. {pdf:17,daddb:[1,8]}, //觉醒杀
  922. {pdf:18,daddb:[1,9]}, //强化杀
  923. {pdf:19,daddb:[1,10]}, //卖钱杀
  924. {pdf:20,daddb:[1,1]}, //神杀
  925. {pdf:21,daddb:[1,0]}, //龙杀
  926. {pdf:22,daddb:[1,2]}, //恶魔杀
  927. {pdf:23,daddb:[1,3]}, //机械杀
  928. {pdf:24,daddb:[1,7]}, //平衡杀
  929. {pdf:25,daddb:[1,4]}, //攻击杀
  930. {pdf:26,daddb:[1,5]}, //体力杀
  931. {pdf:27,daddb:[1,6]}, //回复杀
  932. {pdf:28,daddb:[1,12]}, //大HP
  933. {pdf:29,daddb:[1,13]}, //大攻击
  934. {pdf:30,daddb:[1,14]}, //大回复
  935. {pdf:31,daddb:[1,21]}, //大手指
  936. {pdf:32,daddb:[1,16]}, //大火盾
  937. {pdf:33,daddb:[1,17]}, //大水盾
  938. {pdf:34,daddb:[1,18]}, //大木盾
  939. {pdf:35,daddb:[1,19]}, //大光盾
  940. {pdf:36,daddb:[1,20]}, //大暗盾
  941. {pdf:37,daddb:[2,1]}, //6色破无效
  942. {pdf:38,daddb:[2,0]}, //3色破属吸
  943. {pdf:39,daddb:[2,7]}, //C珠破吸
  944. {pdf:40,daddb:[2,6]}, //心横解转转
  945. {pdf:41,daddb:[2,5]}, //U解禁消
  946. {pdf:42,daddb:[2,8]}, //伤害上限×2
  947. {pdf:43,daddb:[1,22]}, //HP++
  948. {pdf:44,daddb:[1,23]}, //攻击++
  949. {pdf:45,daddb:[1,24]}, //回复++
  950. {pdf:46,daddb:[2,9]}, //心追解云封
  951. {pdf:47,daddb:[2,10]}, //心L大SB
  952. {pdf:48,daddb:[2,12]}, //L解禁武器
  953. {pdf:49,daddb:[2,11]}, //伤害上限×3
  954. ];
  955. Formation.prototype.getDaddbQrObj = function()
  956. {
  957. //PADDB目前只支持单人队伍
  958. const [members,assists,badge] = this.teams[0];
  959. let teamObj = {
  960. name: this.title,
  961. badge: Formation.daddbBadgeMap.find(_badge=>_badge.pdf === badge).daddb,
  962. staffs: [],
  963. }
  964. for (let i = 0; i < members.length; i++) {
  965. const m = members[i], a = assists[i];
  966. teamObj.staffs[i] = {
  967. staf: m.id || -1,
  968. eq: a.id || -1,
  969. sawak: m.sawoken || -1,
  970. qawak: m.latent.map(n=>Formation.daddbLatentMap.find(latent=>latent.pdf === n).daddb),
  971. };
  972. }
  973. return teamObj;
  974. }
  975. Formation.prototype.getQrStr = function(type)
  976. {
  977. switch (type) {
  978. case 'paddf': {
  979. return JSON.stringify(this.getPdfQrObj());
  980. }
  981. case 'paddb': {
  982. return JSON.stringify(this.getPaddbQrObj());
  983. }
  984. case 'daddb': {
  985. return JSON.stringify(this.getDaddbQrObj());
  986. }
  987. case 'sanbon-v1': {
  988. return this.getSanbonV1Url();
  989. }
  990. case 'sanbon-v2': {
  991. return this.getSanbonV2Script();
  992. }
  993. case 'pdc':
  994. default: {
  995. return this.getPdcQrStr();
  996. }
  997. }
  998. }
  999. Formation.prototype.removeAssist = function() {
  1000. this.teams.forEach(team=>{
  1001. const assists = team[1];
  1002. for (let i = 0; i < assists.length; i++) {
  1003. assists[i] = new MemberAssist();
  1004. }
  1005. });
  1006. createNewUrl();
  1007. refreshAll(formation);
  1008. }
  1009. class PlayerData
  1010. {
  1011. constructor(data)
  1012. {
  1013. Object.assign(this, data);
  1014. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  1015. this.parsedDecks = PlayerDataDeck.parseDataArray(
  1016. data.decksb.decks,
  1017. data?.decksbs?.decks,
  1018. this.parsedCards);
  1019. }
  1020. }
  1021. class PlayerDataDeck {
  1022. constructor(data, parsedCards) {
  1023. const e = data.entries();
  1024. this.membersIndex = [
  1025. e.next().value[1],
  1026. e.next().value[1],
  1027. e.next().value[1],
  1028. e.next().value[1],
  1029. e.next().value[1],
  1030. ];
  1031. this.badge = e.next().value[1];
  1032. this.membersIndex.push(e.next().value[1]);
  1033. if (parsedCards)
  1034. {
  1035. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  1036. }
  1037. e.next(); //未知
  1038. e.next(); //未知
  1039. if (!e.next().done)
  1040. {
  1041. console.warn("出现未知的用户队伍数据");
  1042. }
  1043. }
  1044. static parseDataArray(decks1, decks2, parsedCards)
  1045. {
  1046. let datas = decks1.concat(decks2 ?? []);
  1047. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  1048. if (Boolean(decks2)) //如果开了月卡
  1049. {
  1050. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  1051. }
  1052. return decks;
  1053. }
  1054. toFormation()
  1055. {
  1056. const f = new Formation(1, 6);
  1057. const team = f.teams[0];
  1058. team[2] = this.badge;
  1059. const tMembers = team[0];
  1060. const tAssists = team[1];
  1061. this.members.forEach((member, idx)=>{
  1062. const tm = tMembers[idx];
  1063. const ta = tAssists[idx];
  1064. if (member) {
  1065. tm.loadFromMember(member);
  1066. tm.sawoken = member.superAwoken;
  1067. tm.plus = Object.values(member.plus);
  1068. tm.skilllevel = member.skillLevel;
  1069. if (member.assist) {
  1070. ta.loadFromMember(member.assist);
  1071. ta.sawoken = member.assist.superAwoken;
  1072. ta.plus = Object.values(member.assist.plus);
  1073. ta.skilllevel = member.assist.skillLevel;
  1074. }
  1075. }
  1076. });
  1077. return f;
  1078. }
  1079. }
  1080. class PlayerDataCard {
  1081. constructor(data) {
  1082. const e = data.entries();
  1083. this.index = e.next().value[1];
  1084. this.exp = e.next().value[1];
  1085. this.level = e.next().value[1];
  1086. this.skillLevel = e.next().value[1]; //未知
  1087. e.next(); //未知
  1088. this.id = e.next().value[1];
  1089. //叠加型用他们的经验来表示数量
  1090. const card = Cards[this.id];
  1091. this.count = 1;
  1092. if (card && card.stacking)
  1093. {
  1094. this.count = this.exp;
  1095. this.exp = 0;
  1096. }
  1097. this.plus = {
  1098. hp : e.next().value[1],
  1099. atk: e.next().value[1],
  1100. rcv: e.next().value[1]
  1101. };
  1102. this.awoken = e.next().value[1];
  1103. let parsedLatent = this.parseLatent(e.next().value[1]);
  1104. this.latentBlocksNum = parsedLatent.latentBlocksNum;
  1105. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  1106. this.assistIndex = e.next().value[1];
  1107. e.next(); //未知
  1108. this.superAwoken = e.next().value[1];
  1109. e.next(); //未知
  1110. if (!e.next().done)
  1111. {
  1112. console.warn("出现未知的用户箱子卡片数据");
  1113. }
  1114. //console.log(b);
  1115. }
  1116. toOldMember()
  1117. {
  1118. const m = new Member();
  1119. m.id = this.id;
  1120. m.level = this.level;
  1121. m.awoken = this.awoken;
  1122. m.skilllevel = this.skillLevel;
  1123. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  1124. m.sawoken = this.superAwoken;
  1125. m.latent = this.latent.concat();
  1126. return m;
  1127. }
  1128. static parseDataArray(datas)
  1129. {
  1130. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  1131. parsedCards.forEach(mon=>{
  1132. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  1133. });
  1134. return parsedCards;
  1135. }
  1136. parseLatent(number)
  1137. {
  1138. let latentNumber = BigInt(number);
  1139. const obj = {
  1140. latent: [],
  1141. latentBlocksNum: 6,
  1142. };
  1143. //console.log("原始数字",latentNumber.toString(2));
  1144. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  1145. latentNumber >>= 3n; //右移3位
  1146. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  1147. const changeLatentBlocksNum = Boolean(latentNumber & 1n); //1时就是开孔了
  1148. latentNumber >>= 1n; //右移1位
  1149. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  1150. if (changeLatentBlocksNum)
  1151. {
  1152. obj.latentBlocksNum = Number(latentNumber & 0b1111n);
  1153. latentNumber >>= 4n;
  1154. //console.log("读取潜觉格子数",latentNumber.toString(2));
  1155. }
  1156. const rightbnum = latentVersion > 6n ? 7n : 5n; //右移的距离
  1157. const getbnum = (1n << rightbnum) - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  1158. while (latentNumber > 0n)
  1159. {
  1160. obj.latent.push(Number(latentNumber & getbnum));
  1161. latentNumber >>= rightbnum;
  1162. //console.log("读取一个潜觉",latentNumber.toString(2));
  1163. }
  1164. return obj;
  1165. }
  1166. deleteRepeatLatent(olatents)
  1167. {
  1168. //splice性能太差,改成push一个新的数组
  1169. const latents = [];
  1170. for (let ai = 0; ai < olatents.length;)
  1171. {
  1172. const latent = olatents[ai];
  1173. latents.push(latent);
  1174. const useHole = latentUseHole(latent);
  1175. ai += useHole;
  1176. }
  1177. return latents;
  1178. }
  1179. }
  1180. //进化树
  1181. class EvoTree
  1182. {
  1183. constructor(mid, parent = null)
  1184. {
  1185. if (!mid) return;
  1186. const _this = this;
  1187. this.parent = parent;
  1188. if (parent == null) //如果没有提供父级,则寻找进化根
  1189. {
  1190. //返回一个角色的根ID
  1191. function returnRootId(mid)
  1192. {
  1193. mid = Cards[mid].evoRootId;
  1194. const m = Cards[mid];
  1195. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  1196. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  1197. mid = returnRootId(m.henshinFrom[0]);
  1198. }
  1199. return mid;
  1200. }
  1201. mid = returnRootId(mid);
  1202. }
  1203. const card = Cards[mid];
  1204. this.id = mid;
  1205. this.idArr = parent ? parent.idArr.concat() : [];
  1206. this.card = card;
  1207. this.children = [];
  1208. this.evoType = null;
  1209. if (parent == null)
  1210. {
  1211. this.evoType = "Base";
  1212. }
  1213. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1214. {
  1215. if (parent.card.henshinTo.length > 1) {
  1216. this.evoType = "Random Henshin";
  1217. //限定最多两层随机变身
  1218. if (parent?.parent?.card?.henshinTo?.length > 1) {
  1219. return this;
  1220. }
  1221. }
  1222. else
  1223. this.evoType = "Henshin";
  1224. }
  1225. else
  1226. {
  1227. if (card.evoMaterials[0] === 0xFFFF) //试练进化
  1228. {
  1229. this.evoType = "Ordeal Evo";
  1230. }else if (card.evoMaterials.includes(3826)) //像素进化
  1231. {
  1232. this.evoType = "Pixel Evo";
  1233. }else if (card.awakenings.includes(49)) //武器
  1234. {
  1235. this.evoType = "Assist Evo";
  1236. }else if (card.isUltEvo) //究进
  1237. {
  1238. if (parent.card.isUltEvo) //超究进
  1239. {
  1240. this.evoType = "Super Ult Evo";
  1241. }else
  1242. {
  1243. this.evoType = "Ult Evo";
  1244. }
  1245. }else
  1246. {
  1247. if (parent.card.isUltEvo) //转生
  1248. {
  1249. this.evoType = "Reincarnation";
  1250. }else if(parent.evoType == "Reincarnation")
  1251. {
  1252. this.evoType = "Super Reincarnation";
  1253. }else
  1254. {
  1255. this.evoType = "Evolution";
  1256. }
  1257. }
  1258. }
  1259. if (this.idArr.includes(mid))
  1260. {
  1261. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1262. {
  1263. this.evoType = "Henshin Loop";
  1264. }
  1265. return this;
  1266. }else
  1267. {
  1268. this.idArr.push(mid);
  1269. }
  1270. if (Array.isArray(card.henshinTo)) {
  1271. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  1272. }
  1273. if (this.evoType != "Henshin")
  1274. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1275. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1276. };
  1277. toListNode()
  1278. {
  1279. const createCardHead = editBox.createCardHead;
  1280. const tBox = document.createElement("div");
  1281. tBox.className = "evo-box";
  1282. const evoPanel = tBox.appendChild(document.createElement("div"));
  1283. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  1284. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  1285. evotPanel_L.className = "evo-panel-left";
  1286. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  1287. evotPanel_R.className = "evo-panel-right";
  1288. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  1289. evoTypeDiv.className = "evo-type-div";
  1290. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  1291. evoType.className = "evo-type";
  1292. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  1293. monHead.className = "monster-head";
  1294. const monName = evotPanel_R.appendChild(document.createElement("div"));
  1295. monName.className = "monster-name";
  1296. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  1297. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  1298. evotMaterials.className = "evo-materials";
  1299. (this.evoType === "Ordeal Evo" ? [0,0,0,0,0] : this.card.evoMaterials).forEach(mid=>{
  1300. //const li = evotMaterials.appendChild(document.createElement("li"));
  1301. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  1302. });
  1303. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  1304. evoSubEvo.className = "evo-subevo";
  1305. this.children.forEach(subEvo=>{
  1306. const li = evoSubEvo.appendChild(document.createElement("li"));
  1307. li.appendChild(subEvo.toListNode());
  1308. });
  1309. return tBox;
  1310. };
  1311. }
  1312. //进化树
  1313. class RequirementTree extends EvoTree
  1314. {
  1315. static gemNames = {
  1316. ja: "希石",
  1317. en: "Gem",
  1318. ko: "휘석",
  1319. };
  1320. constructor(mid, parent = null)
  1321. {
  1322. if (!mid) return;
  1323. super();
  1324. const _this = this;
  1325. this.parent = parent;
  1326. const card = Cards[mid];
  1327. this.id = mid;
  1328. this.idArr = parent ? parent.idArr.concat() : [];
  1329. this.card = card;
  1330. this.children = [];
  1331. this.evoType = "requirement";
  1332. this.idArr.push(mid);
  1333. let gemName = RequirementTree.gemNames[currentDataSource.code];
  1334. if (card.evoBaseId && card.evoRootId !== mid) {
  1335. let realMaterials = []
  1336. for (const materialId of card.evoMaterials.filter(Boolean)) {
  1337. const materialCard = Cards[materialId];
  1338. if (!materialCard) continue;
  1339. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  1340. //console.log("查咨进化素材:", materialCard);
  1341. let maybeCard = Cards.find(_card =>
  1342. !_card.types.includes(0) && //必须不是进化类型
  1343. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  1344. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  1345. _card.evoRootId != _card.id //忽略原始形态没有进化的
  1346. );
  1347. //console.log("查询结果:", maybeCard);
  1348. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  1349. //console.log(card, maybeCard);
  1350. realMaterials.push(maybeCard.id);
  1351. };
  1352. }
  1353. }
  1354. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  1355. this.children.push(...materials);
  1356. this.children.push(new RequirementTree(card.evoBaseId, _this));
  1357. }
  1358. };
  1359. }
  1360. //队长技能类型的翻译
  1361. class LeaderSkillType{
  1362. constructor(flags1, flags2){
  1363. this.matchMode = {
  1364. multipleAttr: Boolean(flags1 & 1 << 0),
  1365. rowMatch: Boolean(flags1 & 1 << 1),
  1366. combo: Boolean(flags1 & 1 << 2),
  1367. sameColor: Boolean(flags1 & 1 << 3),
  1368. LShape: Boolean(flags1 & 1 << 4),
  1369. crossMatch: Boolean(flags1 & 1 << 5),
  1370. heartCrossMatch: Boolean(flags1 & 1 << 6),
  1371. remainOrbs: Boolean(flags1 & 1 << 7),
  1372. enhanced5Orbs: Boolean(flags1 & 1 << 8),
  1373. };
  1374. this.restriction = {
  1375. attrEnhance: Boolean(flags1 & 1 << 9),
  1376. typeEnhance: Boolean(flags1 & 1 << 10),
  1377. board7x6: Boolean(flags1 & 1 << 11),
  1378. noSkyfall: Boolean(flags1 & 1 << 12),
  1379. HpRange: Boolean(flags1 & 1 << 13),
  1380. useSkill: Boolean(flags1 & 1 << 14),
  1381. moveTimeDecrease_Fixed: Boolean(flags1 & 1 << 15),
  1382. minMatchLen: Boolean(flags1 & 1 << 16),
  1383. specialTeam: Boolean(flags1 & 1 << 17),
  1384. effectWhenRecover: Boolean(flags1 & 1 << 18),
  1385. };
  1386. this.appendEffects = {
  1387. addCombo: Boolean(flags1 & 1 << 21),
  1388. fixedFollowAttack: Boolean(flags1 & 1 << 22),
  1389. scaleFollowAttack: Boolean(flags1 & 1 << 23),
  1390. reduce49down: Boolean(flags1 & 1 << 24),
  1391. reduce50: Boolean(flags1 & 1 << 25),
  1392. reduce51up: Boolean(flags1 & 1 << 26),
  1393. moveTimeIncrease: Boolean(flags1 & 1 << 20),
  1394. rateMultiplyExp_Coin: Boolean(flags1 & 1 << 27),
  1395. rateMultiplyDrop: Boolean(flags1 & 1 << 28),
  1396. voidPoison: Boolean(flags1 & 1 << 29),
  1397. counterAttack: Boolean(flags1 & 1 << 30),
  1398. autoHeal: Boolean(flags1 & 1 << 31),
  1399. unbindAwokenBind: Boolean(flags1 & 1 << 19),
  1400. resolve: Boolean(flags2 & 1 << 0),
  1401. predictionFalling: Boolean(flags2 & 1 << 1),
  1402. };
  1403. }
  1404. }
  1405. //清除数据
  1406. function clearData()
  1407. {
  1408. const locationURL = new URL(location);
  1409. locationURL.searchParams.delete('d'); //删除数据
  1410. locationURL.searchParams.delete('l'); //删除语言
  1411. locationURL.searchParams.delete('_id'); //删除PADDB的ID
  1412. location = locationURL.toString();
  1413. }
  1414. //轮换ABC队伍
  1415. function swapABCteam()
  1416. {
  1417. if (formation.teams.length > 1) {
  1418. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  1419. createNewUrl();
  1420. refreshAll(formation);
  1421. }
  1422. }
  1423. function henshinStep(step)
  1424. {
  1425. if (step == 0) return;
  1426. function gotoHenshin(card, nstep)
  1427. {
  1428. if (nstep > 0 && Array.isArray(card.henshinTo))
  1429. {
  1430. let max = Math.randomInteger(card.henshinTo.length - 1);
  1431. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  1432. }
  1433. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  1434. {
  1435. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  1436. }
  1437. else
  1438. {
  1439. return card;
  1440. }
  1441. }
  1442. formation.teams.forEach(team=>{
  1443. team[0].forEach(member=>{
  1444. const mid = member.id;
  1445. const card = Cards[mid];
  1446. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  1447. { //要变身前的才进行操作
  1448. const _card = gotoHenshin(card, step);
  1449. member.id = _card.id;
  1450. member.awoken = _card.awakenings.length;
  1451. }
  1452. });
  1453. });
  1454. createNewUrl({replaceState: true});
  1455. refreshAll(formation);
  1456. }
  1457. //在单人和多人之间转移数据
  1458. function turnPage(toPage, e = null) {
  1459. let pagename = null;
  1460. switch (toPage) {
  1461. case 1:
  1462. if (formation.teams[0][0].length < 6) {
  1463. //把第二支队伍的队长添加到最后方
  1464. formation.teams[0][0].push(formation.teams[1][0][0]);
  1465. formation.teams[0][1].push(formation.teams[1][1][0]);
  1466. }
  1467. //删掉第2支开始的队伍
  1468. formation.teams.splice(1);
  1469. pagename = "solo.html";
  1470. break;
  1471. case 2:
  1472. if (formation.teams.length < 2) { //从1人到2人
  1473. formation.teams[1] = [
  1474. [],
  1475. []
  1476. ];
  1477. //把右边的队长加到第二支队伍最后面
  1478. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  1479. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  1480. } else { //从3人到2人,直接删除后面两个队伍
  1481. //删掉第3支开始的队伍
  1482. formation.teams.splice(2);
  1483. //删掉前面两支队伍的战友
  1484. formation.teams[0][0].splice(5);
  1485. formation.teams[0][1].splice(5);
  1486. formation.teams[1][0].splice(5);
  1487. formation.teams[1][1].splice(5);
  1488. }
  1489. formation.badge = 0;
  1490. pagename = "multi.html";
  1491. break;
  1492. case 3:
  1493. if (formation.teams.length < 2) { //从1人到3人
  1494. } else { //从2人到3人
  1495. formation.teams[0][0].push(formation.teams[1][0][0]);
  1496. formation.teams[0][1].push(formation.teams[1][1][0]);
  1497. formation.teams[1][0].push(formation.teams[0][0][0]);
  1498. formation.teams[1][1].push(formation.teams[0][1][0]);
  1499. }
  1500. formation.badge = 0;
  1501. pagename = "triple.html";
  1502. break;
  1503. }
  1504. const newURL = createNewUrl({ url: pagename, onlyReturnUrl: true });
  1505. if (e && e.ctrlKey) {
  1506. window.open(newURL);
  1507. } else {
  1508. location.href = newURL;
  1509. }
  1510. }
  1511. function loadData(force = false)
  1512. {
  1513. if (force)
  1514. console.info('强制更新数据。');
  1515. const _time = new Date().getTime();
  1516. //开始读取解析怪物数据
  1517. const sourceDataFolder = "monsters-info";
  1518. statusLine?.writeText(localTranslating.status_message.loading_check_version);
  1519. GM_xmlhttpRequest({
  1520. method: "GET",
  1521. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1522. onload: function(response) {
  1523. dealCkeyData(response.response);
  1524. },
  1525. onerror: function(response) {
  1526. console.error("新的 Ckey JSON 数据获取失败。", response);
  1527. return;
  1528. }
  1529. });
  1530. //处理返回的数据
  1531. function dealCkeyData(responseText)
  1532. { //处理数据版本
  1533. let newCkeys; //当前的Ckey们
  1534. let lastCkeys; //以前Ckey们
  1535. let currentCkey; //获取当前语言的ckey
  1536. let lastCurrentCkey; //以前的当前语言的ckey
  1537. try {
  1538. newCkeys = JSON.parse(responseText);
  1539. } catch (e) {
  1540. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  1541. return;
  1542. }
  1543. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  1544. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  1545. try {
  1546. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  1547. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1548. lastCkeys = [];
  1549. } catch (e) {
  1550. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1551. lastCkeys = [];
  1552. }
  1553. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1554. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1555. lastCurrentCkey = {
  1556. code: currentDataSource.code,
  1557. ckey: {},
  1558. updateTime: null
  1559. };
  1560. lastCkeys.push(lastCurrentCkey);
  1561. }
  1562. statusLine?.writeText(localTranslating.status_message.loading_mon_info);
  1563. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  1564. console.debug("Cards ckey相等,直接读取已有的数据。");
  1565. const transaction = db.transaction([`cards`]);
  1566. const objectStore = transaction.objectStore(`cards`);
  1567. const request = objectStore.get(currentDataSource.code);
  1568. request.onerror = function(event) {
  1569. console.error("Cards 数据库内容读取失败,需重新下载。");
  1570. downloadCardsData();
  1571. };
  1572. request.onsuccess = function(event) {
  1573. if (Array.isArray(request.result))
  1574. {
  1575. Cards = loadExtraCardsData(request.result);
  1576. dealCardsData(Cards);
  1577. }else
  1578. {
  1579. console.info("Cards 数据库内容不存在,需重新下载。");
  1580. downloadCardsData();
  1581. }
  1582. };
  1583. } else {
  1584. console.log("Cards 需重新下载。");
  1585. downloadCardsData();
  1586. }
  1587. function downloadCardsData()
  1588. {
  1589. GM_xmlhttpRequest({
  1590. method: "GET",
  1591. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1592. onload: function(response) {
  1593. try {
  1594. Cards = loadExtraCardsData(JSON.parse(response.response));
  1595. } catch (e) {
  1596. console.error("Cards 数据 JSON 解码出错。", e);
  1597. return;
  1598. }
  1599. if (db)
  1600. {
  1601. const transaction = db.transaction([`cards`], "readwrite");
  1602. transaction.oncomplete = function(event) {
  1603. console.log("Cards 数据库写入完毕。");
  1604. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1605. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1606. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1607. dealCardsData(Cards);
  1608. };
  1609. const objectStore = transaction.objectStore(`cards`);
  1610. objectStore.put(Cards,currentDataSource.code);
  1611. }else //隐私模式无法启动数据库
  1612. {
  1613. dealCardsData(Cards);
  1614. }
  1615. },
  1616. onerror: function(response) {
  1617. console.error("Cards JSON 数据获取失败。", response);
  1618. }
  1619. });
  1620. }
  1621. function loadExtraCardsData(_cards)
  1622. {
  1623. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1624. let cards = _cards.slice(0, splitIdx);
  1625. for (let i = splitIdx + 1; i < _cards.length; i++)
  1626. {
  1627. const card = _cards[i];
  1628. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(...card.searchFlags);
  1629. card.onlyAssist = Boolean(card.flags & 1<<4);
  1630. /*card.unk01p = flags(card.unk01);
  1631. card.unk02p = flags(card.unk02);
  1632. card.unk03p = flags(card.unk03);
  1633. card.unk04p = flags(card.unk04);
  1634. card.unk05p = flags(card.unk05);
  1635. card.unk06p = flags(card.unk06);
  1636. card.unk07p = flags(card.unk07);
  1637. card.unk08p = flags(card.unk08);*/
  1638. cards[card?.id] = card;
  1639. }
  1640. return cards;
  1641. }
  1642. function dealCardsData(_cards)
  1643. {
  1644. if (editBox)
  1645. {
  1646. const monstersList = editBox.querySelector("#monsters-name-list");
  1647. let fragment = document.createDocumentFragment();
  1648. _cards.forEach(function(card, idx, arr) { //添加下拉框候选
  1649. const opt = fragment.appendChild(document.createElement("option"));
  1650. opt.value = card.id;
  1651. opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  1652. });
  1653. monstersList.appendChild(fragment);
  1654. }
  1655. statusLine?.writeText(localTranslating.status_message.loading_skill_info);
  1656. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1657. console.debug("Skills ckey相等,直接读取已有的数据。");
  1658. const transaction = db.transaction([`skills`]);
  1659. const objectStore = transaction.objectStore(`skills`);
  1660. const request = objectStore.get(currentDataSource.code);
  1661. request.onerror = function(event) {
  1662. console.error("Skills 数据库内容读取失败。");
  1663. };
  1664. request.onsuccess = function(event) {
  1665. if (Array.isArray(request.result))
  1666. {
  1667. Skills = request.result;
  1668. dealSkillData(Skills);
  1669. }else
  1670. {
  1671. console.info("Skills 数据库内容不存在,需重新下载。");
  1672. downloadSkillData();
  1673. }
  1674. };
  1675. } else {
  1676. console.log("Skills 需重新下载。");
  1677. downloadSkillData();
  1678. }
  1679. function downloadSkillData()
  1680. {
  1681. GM_xmlhttpRequest({
  1682. method: "GET",
  1683. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1684. onload: function(response) {
  1685. try {
  1686. Skills = JSON.parse(response.response);
  1687. } catch (e) {
  1688. console.log("Skills 数据 JSON 解码出错", e);
  1689. return;
  1690. }
  1691. if (db)
  1692. {
  1693. const transaction = db.transaction([`skills`], "readwrite");
  1694. transaction.oncomplete = function(event) {
  1695. console.log("Skills 数据库写入完毕。");
  1696. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1697. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1698. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1699. dealSkillData(Skills);
  1700. };
  1701. const objectStore = transaction.objectStore(`skills`);
  1702. objectStore.put(Skills,currentDataSource.code);
  1703. }else //隐私模式无法启动数据库
  1704. {
  1705. dealSkillData(Skills);
  1706. }
  1707. },
  1708. onerror: function(response) {
  1709. console.error("Skills JSON 数据获取失败", response);
  1710. }
  1711. });
  1712. }
  1713. function dealSkillData(_skills)
  1714. {
  1715. //显示数据更新时间
  1716. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1717. checkControlBox();
  1718. function checkControlBox()
  1719. {
  1720. if (controlBox)
  1721. {
  1722. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1723. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1724. clearInterval(controlBoxHook);
  1725. }
  1726. }
  1727. //initialize(); //初始化
  1728. statusLine?.writeText();
  1729. //如果通过的话就载入URL中的怪物数据
  1730. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1731. checkFormationBox();
  1732. function checkFormationBox()
  1733. {
  1734. if (formationBox?.querySelector('.teams'))
  1735. {
  1736. reloadFormationData();
  1737. clearInterval(formationBoxHook);
  1738. }
  1739. }
  1740. //读取储存的所有玩家数据
  1741. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1742. PlayerDatas = datas.map(data=>new PlayerData(data));
  1743. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1744. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1745. });
  1746. }
  1747. }
  1748. }
  1749. }
  1750. //重新读取URL中的Data数据并刷新页面
  1751. function reloadFormationData(event) {
  1752. let formationData;
  1753. if (!(formationData = event?.state?.outForm))
  1754. {
  1755. //如果没有现有数据
  1756. try {
  1757. const parameterDataString = getQueryString(["d","data"]);
  1758. formationData = JSON.parse(parameterDataString);
  1759. //console.log("从URL读取",formationData);
  1760. } catch (e) {
  1761. console.error("URL中队伍数据JSON解码出错", e);
  1762. return;
  1763. }
  1764. }
  1765. formation.loadObj(formationData);
  1766. const _id = getQueryString("_id");
  1767. if (_id) {
  1768. const paddbTeamId = document.querySelector("#paddb-team-id");
  1769. paddbTeamId.value = `https://paddb.net/team/${_id}`;
  1770. }
  1771. //编辑模式直接打开编辑框
  1772. let editingTarget = ((str)=>{
  1773. try {
  1774. const arr = JSON.parse(str);
  1775. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  1776. } catch (error) {
  1777. return null;
  1778. }
  1779. })(sessionStorage.getItem('editing'));
  1780. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  1781. if (editingTarget)
  1782. {
  1783. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  1784. const searchArr = event?.state?.searchArr ?? (str=>{
  1785. try {
  1786. const arr = JSON.parse(str);
  1787. if (Array.isArray(arr) && arr.every(item=>Number.isInteger(item))) {
  1788. return arr;
  1789. } else return;
  1790. } catch (error) {
  1791. return;
  1792. }
  1793. })(getQueryString("show-search")); //显示指定的ID数组
  1794. if (isGuideMod && !isNaN(mid)) {
  1795. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  1796. }
  1797. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  1798. if (editingTarget && searchArr)
  1799. {
  1800. showSearch(searchArr);
  1801. }
  1802. } else {
  1803. editBox.hide();
  1804. }
  1805. //恢复上一次的搜索状态
  1806. const searchOptions = ((str)=>{
  1807. try {
  1808. const obj = JSON.parse(str);
  1809. return obj.attrs ? obj : null;
  1810. } catch (error) {
  1811. return null;
  1812. }
  1813. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  1814. if (searchOptions) {
  1815. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  1816. }
  1817. refreshAll(formation);
  1818. }
  1819. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1820. //创建新的分享地址
  1821. function createNewUrl(arg) {
  1822. if (arg == undefined) arg = {};
  1823. if (window.history?.pushState) { // 支持History API
  1824. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1825. const datasource = arg.datasource || getQueryString("s");
  1826. const _id = arg._id || getQueryString("_id");
  1827. const outObj = formation.outObj();
  1828. const newSearch = new URLSearchParams();
  1829. if (language_i18n) newSearch.set("l", language_i18n);
  1830. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1831. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1832. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1833. if (outObj)
  1834. {
  1835. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1836. newSearch.set("d", dataJsonStr);
  1837. }
  1838. if (_id) newSearch.set("_id", _id);
  1839. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1840. if (arg.onlyReturnUrl) {
  1841. return newUrl;
  1842. } else {
  1843. historyAction = arg.replaceState ? history.replaceState : history.pushState;
  1844. // 报错 Uncaught TypeError: 'pushState' called on an object that does not implement interface History. 参考 https://www.coder.work/article/2664156
  1845. historyAction.call(history, {outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1846. }
  1847. }
  1848. }
  1849. function qrObjToUrl(obj)
  1850. {
  1851. let fileName;
  1852. switch (obj.d.f.length)
  1853. {
  1854. case 1:{
  1855. fileName = "solo.html";
  1856. break;
  1857. }
  1858. case 2:{
  1859. fileName = "multi.html";
  1860. break;
  1861. }
  1862. case 3:{
  1863. fileName = "triple.html";
  1864. break;
  1865. }
  1866. }
  1867. const newUrl = new URL(fileName, location);
  1868. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1869. //数据服版本
  1870. if (!obj.s || obj.s == "ja")
  1871. {
  1872. newUrl.searchParams.delete("s");
  1873. }else
  1874. {
  1875. newUrl.searchParams.set("s", obj.s);
  1876. }
  1877. //保持当前的语言
  1878. let l = getQueryString("l");
  1879. if (l)
  1880. {
  1881. newUrl.searchParams.set("l", l);
  1882. }
  1883. //数据服版本
  1884. if (obj.paddbId)
  1885. {
  1886. newUrl.searchParams.set("_id", obj.paddbId);
  1887. }
  1888. return newUrl;
  1889. }
  1890. //解析从QR图里获取的字符串
  1891. async function inputFromQrString(string)
  1892. {
  1893. const re = {type: 0, error: 0};
  1894. const ERROR_Unsupported_format = 1,
  1895. ERROR_No_formation_data = 2,
  1896. ERROR_illegal_JSON_format = 3,
  1897. ERROR_illegal_URL_format = 4;
  1898. function paddbObjToURL(obj) {
  1899. const newFotmation = paddbFotmationToPdfFotmation(obj);
  1900. const qrObj = newFotmation.getPdfQrObj(false);
  1901. qrObj.paddbId = obj._id;
  1902. return qrObjToUrl(qrObj);
  1903. }
  1904. //JSON 类
  1905. if (string.startsWith("{") && string.endsWith("}"))
  1906. { //生成的二维码
  1907. try{
  1908. let obj = JSON.parse(string);
  1909. if (typeof obj?.d == "object") { //PADDF的对象格式
  1910. re.type = "PADDF";
  1911. //re.message = "发现队伍数据 | Formation data founded";
  1912. re.url = qrObjToUrl(obj);
  1913. }
  1914. else if (typeof obj?.team == "string" && obj.team[0] === "{" && obj.team[obj.team.length-1] === "}") { //PADDB的对象格式
  1915. re.type = "PADDB";
  1916. re.url = paddbObjToURL(obj)
  1917. }
  1918. else if (Array.isArray(obj?.staffs)) { //DADDB的对象格式
  1919. re.type = "DADDB";
  1920. const newFotmation = daddbFotmationToPdfFotmation(obj);
  1921. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  1922. }
  1923. else {
  1924. re.error = ERROR_No_formation_data;
  1925. //re.message = "无队伍数据 | No formation data";
  1926. }
  1927. }catch(error){
  1928. console.error(error);
  1929. re.error = ERROR_illegal_JSON_format;
  1930. //re.message = "错误的 JSON 格式 | The illegal JSON format";
  1931. }
  1932. }
  1933. //URL 类
  1934. else if (string.startsWith("https://") || string.startsWith("http://") || string.startsWith("file://"))
  1935. { //网址二维码
  1936. let url = new URL(string);
  1937. if (url.searchParams.get('d')) { //PADDF的网址格式
  1938. try{
  1939. let obj = {
  1940. d: JSON.parse(url.searchParams.get('d')),
  1941. s: url.searchParams.get('s'),
  1942. paddbId: url.searchParams.get('_id'),
  1943. }
  1944. re.type = "PADDF";
  1945. //re.message = "发现队伍数据 | Formation data founded";
  1946. re.url = qrObjToUrl(obj);
  1947. } catch(error) {
  1948. console.error(error);
  1949. re.error = ERROR_illegal_URL_format;
  1950. //re.message = "错误的 网址 格式 | The illegal URL format";
  1951. }
  1952. }
  1953. //PADDB 的网址格式,之后要调用脚本功能获取跨域JSON
  1954. else if(url.host == "paddb.net" && url.pathname.startsWith(paddbPathPrefix)) {
  1955. const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  1956. re.type = "PADDB";
  1957. //re.message = "发现 PADDB 网址 | PADDB URL found";
  1958. const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串
  1959. const btnExternalSupport = document.body.querySelector("#external-support");
  1960. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  1961. let postBody = JSON.stringify({id: teamId});
  1962. const options = {
  1963. method: "POST",
  1964. url: "https://api2.paddb.net/getTeam",
  1965. data: postBody,
  1966. headers: {
  1967. "Content-Type": "application/json",
  1968. "User-Agent": "okhttp/4.9.2",
  1969. //如果只有ascii字符可以用postBody.length
  1970. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  1971. }
  1972. };
  1973. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  1974. try{
  1975. let obj = JSON.parse(txtStringInput.value = response.response);
  1976. re.url = paddbObjToURL(obj)
  1977. } catch(error) {
  1978. console.error(error);
  1979. re.error = ERROR_illegal_JSON_format;
  1980. }
  1981. } else {
  1982. re.error = ERROR_Unsupported_format;
  1983. re.message = localTranslating.link_read_message.need_user_script;
  1984. re.url = ExternalLinkScriptURL;
  1985. re.urlName = localTranslating.link_read_message.user_script_link;
  1986. }
  1987. }
  1988. else {
  1989. re.error = ERROR_No_formation_data;
  1990. //re.message = "无队伍数据 | No formation data";
  1991. }
  1992. }
  1993. //PDC
  1994. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1995. {
  1996. re.type = "PDC";
  1997. //re.message = "发现 PDC 格式 | PDC format found";
  1998. const newFotmation = pdcFotmationToPdfFotmation(string);
  1999. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2000. }
  2001. // //快速输入类,仅为评估支持
  2002. // else if(/^>\s\d+(?:|\d+)?(?:,\s*\d+(?:|\d+)?)*\s*$/.test(string))
  2003. // {
  2004. // re.type = "FastInput";
  2005. // const newFotmation = FastInputToPdfFotmation(string);
  2006. // re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2007. // }
  2008. else
  2009. {
  2010. re.error = ERROR_Unsupported_format;
  2011. //re.message = "不支持的格式 | Unsupported format";
  2012. }
  2013. return re;
  2014. }
  2015. //解析PDC的数据
  2016. function pdcFotmationToPdfFotmation(inputString)
  2017. {
  2018. function readPDC(string)
  2019. {
  2020. let teamsStr = string.split(']');
  2021. let baseInfo = teamsStr.shift().split(',');
  2022. let teamsArr = teamsStr.map(teamStr=>
  2023. {
  2024. let membersStr = teamStr.split('}').filter(Boolean);
  2025. const team = {
  2026. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  2027. }
  2028. team.members = membersStr.map(memberStr=>{
  2029. let memberArr = memberStr.split(',').map(valueStr=>{
  2030. let idx = parseInt(valueStr.substring(0,2),36);
  2031. let value = valueStr.substring(2);
  2032. if (idx !== 2)
  2033. {
  2034. value = parseInt(value,36);
  2035. }else
  2036. {
  2037. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  2038. }
  2039. return [idx, value];
  2040. });
  2041. return new Map(memberArr);
  2042. });
  2043. return team;
  2044. }
  2045. );
  2046. let pdcFotmation = {
  2047. version: parseInt(baseInfo[0],10),
  2048. teamCount: parseInt(baseInfo[1],10)+1,
  2049. teams: teamsArr
  2050. }
  2051. return pdcFotmation;
  2052. }
  2053. let pdcFotmation = readPDC(inputString);
  2054. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  2055. if (pdcFotmation.teamCount == 2)
  2056. {
  2057. const team1 = pdcFotmation.teams[0].members;
  2058. const team2 = pdcFotmation.teams[1].members;
  2059. let team2Leader = team1.find(member=>member.get(15) == 5);
  2060. if (team2Leader)
  2061. {
  2062. team2Leader.set(15,0);
  2063. team2.unshift(team2Leader);
  2064. team1.splice(team1.indexOf(team2Leader),1);
  2065. }
  2066. }
  2067. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  2068. const t = f.teams[ti];
  2069. const membersArr = t[0];
  2070. const assistArr = t[1];
  2071. //队伍徽章
  2072. t[2] = pdcTeam.badge === 0 ? 0 : Formation.pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  2073. pdcTeam.members.forEach((member)=>{
  2074. const m = membersArr[member.get(15) || 0];
  2075. const a = assistArr[member.get(15) || 0];
  2076. m.id = member.get(0) || 0;
  2077. a.id = member.get(9) || 0; //延迟是-1刚好一样
  2078. if (member.get(2))
  2079. {
  2080. m.latent = member.get(2).map(pdcLatent=> Formation.pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  2081. }
  2082. m.level = member.get(3) || 1;
  2083. a.level = member.get(10) || 1;
  2084. m.plus[0] = member.get(4) || 0;
  2085. m.plus[1] = member.get(5) || 0;
  2086. m.plus[2] = member.get(6) || 0;
  2087. a.plus[0] = member.get(11) || 0;
  2088. a.plus[1] = member.get(12) || 0;
  2089. a.plus[2] = member.get(13) || 0;
  2090. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  2091. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  2092. m.sawoken = member.get(8);
  2093. });
  2094. });
  2095. return f;
  2096. }
  2097. //解析PADDB的数据
  2098. function paddbFotmationToPdfFotmation(obj)
  2099. {
  2100. const team = JSON.parse(obj.team);
  2101. const f = new Formation(1, 6);
  2102. f.title = team.name;
  2103. f.detail = team.memo.replace(new RegExp('\\n?'+uploadMessage,"i"),"");
  2104. const t = f.teams[0];
  2105. //队伍徽章
  2106. t[2] = Formation.paddbBadgeMap.find(badge=>badge.paddb === team.badge).pdf;
  2107. const members = t[0], assists = t[1];
  2108. for (let i = 0; i< members.length; i++) {
  2109. const m = members[i], a = assists[i], dm = team.monsters[i], da = team.assists[i];
  2110. if (dm) {
  2111. if (dm.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2112. m.id = dm.level;
  2113. m.level = dm.transform || dm.num;
  2114. } else {
  2115. m.id = cardFixId(dm.transform || dm.num, false);
  2116. m.level = dm.level;
  2117. }
  2118. m.plus = dm.plus.concat();
  2119. m.awoken = (dm.transform && dm.transform !== dm.num) //有变身状态时
  2120. ? Cards[m.id].awakenings.length //变身后的觉醒全满
  2121. : dm.awoken;
  2122. m.sawoken = dm.super_awoken - 2;
  2123. m.latent = dm.latent_awokens.map(paddbLatent=>Formation.paddbLatentMap.find(latent=>latent.paddb === paddbLatent)?.pdf ?? 0);
  2124. m.skilllevel = dm.active_skill_level;
  2125. }
  2126. if (da) {
  2127. if (da.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2128. a.id = da.level;
  2129. a.level = da.num;
  2130. } else {
  2131. a.id = cardFixId(da.num, false);
  2132. a.level = da.level;
  2133. }
  2134. a.awoken = Cards[a.id].awakenings.length;
  2135. a.plus = da.plus ? [99,99,99]:[0,0,0];
  2136. a.skilllevel = da.active_skill_level;
  2137. }
  2138. }
  2139. return f;
  2140. }
  2141. //解析DADDB的数据
  2142. function daddbFotmationToPdfFotmation(obj)
  2143. {
  2144. const team = obj;
  2145. const f = new Formation(1, 6);
  2146. f.title = team.name;
  2147. const t = f.teams[0];
  2148. //队伍徽章
  2149. t[2] = Formation.daddbBadgeMap.find(badge=>badge.daddb === team.badge).pdf;
  2150. const members = t[0], assists = t[1];
  2151. for (let i = 0; i< members.length; i++) {
  2152. const m = members[i], a = assists[i], dm = team.staffs[i];
  2153. if (dm) {
  2154. m.id = dm.staf > 0 ? dm.staf : 0;
  2155. a.id = dm.eq > 0 ? dm.eq : 0;
  2156. const mCard = m.card, aCard = a.card;
  2157. m.level = mCard.limitBreakIncr ? 120 : mCard.maxLevel;
  2158. a.level = aCard.limitBreakIncr ? 120 : aCard.maxLevel;
  2159. m.plus = [99,99,99];
  2160. a.plus = [99,99,99];
  2161. m.awoken = mCard.awakenings.length;
  2162. a.awoken = aCard.awakenings.length;
  2163. m.sawoken = dm.sawak;
  2164. m.latent = dm.qawak.map(daddbLatent=>Formation.daddbLatentMap.find(latent=>latent.daddb[0] === daddbLatent[0] && latent.daddb[1] === daddbLatent[1])?.pdf ?? 0);
  2165. }
  2166. }
  2167. return f;
  2168. }
  2169. //截图
  2170. function captureScreenshot(target, transparent) {
  2171. statusLine?.writeText(localTranslating.status_message.prepare_capture);
  2172. //去掉可能的空白文字的编辑状态
  2173. formationBox.classList.remove("edit-code");
  2174. const downLink = controlBox.querySelector(".down-capture");
  2175. setTimeout(()=>{
  2176. html2canvas(target, transparent ? {backgroundColor: null} : undefined).then(canvas => {
  2177. canvas.toBlob(function(blob) {
  2178. window.URL.revokeObjectURL(downLink.href);
  2179. downLink.href = URL.createObjectURL(blob);
  2180. downLink.download = `${document.title}.png`;
  2181. downLink.click();
  2182. statusLine?.writeText();
  2183. });
  2184. //document.body.appendChild(canvas);
  2185. });
  2186. },500);
  2187. }
  2188. window.onload = initialize; //界面初始化
  2189. //初始化
  2190. function initialize() {
  2191. const drawScreenshot = document.querySelector("#draw-screenshot");
  2192. const screenshotTransparent = document.querySelector("#screenshot-transparent");
  2193. drawScreenshot.onclick = function(event) {
  2194. if (event.target == this) {
  2195. captureScreenshot(formationBox, screenshotTransparent.checked);
  2196. }
  2197. }
  2198. document.body.lang = currentLanguage.i18n;
  2199. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  2200. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  2201. controlBox = document.body.querySelector(".control-box");
  2202. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  2203. statusLine.writeText = function(text) {
  2204. this.innerHTML = '';
  2205. if (text) this.textContent = text;
  2206. };
  2207. formationBox = document.body.querySelector(".formation-box");
  2208. editBox = document.body.querySelector(".edit-box");
  2209. editBox.editMon = editMember;
  2210. formationBox.refreshDocumentTitle = function() {
  2211. let titleStr = txtTitleDisplay.textContent.trim();
  2212. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  2213. }
  2214. if (isGuideMod) {
  2215. console.info('现在是 怪物图鉴 模式');
  2216. document.body.classList.add('guide-mod');
  2217. }
  2218. //▼添加语言列表开始
  2219. const langSelectDom = controlBox.querySelector(".languages");
  2220. languageList.forEach(lang =>
  2221. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  2222. );
  2223. const langOptionArray = Array.from(langSelectDom.options);
  2224. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  2225. //▲添加语言列表结束
  2226. //▼添加数据来源列表开始
  2227. const dataSelectDom = controlBox.querySelector(".datasource");
  2228. dataSourceList.forEach(ds =>
  2229. dataSelectDom.options.add(new Option(ds.source, ds.code))
  2230. );
  2231. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  2232. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  2233. //添加数据class
  2234. document.body.dataset.gameSource = currentDataSource.code;
  2235. //document.body.classList.add("ds-" + currentDataSource.code);
  2236. //▲添加数据来源列表结束
  2237. //设定初始的显示设置
  2238. //初始化开关
  2239. function initializeSwitch(checkbox) {
  2240. //开关设置的快速保存
  2241. function switchFastSave(event) {
  2242. document.body.classList.toggle(this.id, this.checked);
  2243. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2244. }
  2245. if (!checkbox) return;
  2246. checkbox.onchange = switchFastSave;
  2247. checkbox.checked = localStorage_getBoolean(cfgPrefix + checkbox.id, true);
  2248. checkbox.onchange(false);
  2249. return checkbox;
  2250. }
  2251. const displaySwitchList = Array.from(document.querySelectorAll(".config-display-list .switch-ipt"));
  2252. displaySwitchList.forEach(initializeSwitch);
  2253. //默认等级
  2254. const iptDefaultLevel = document.getElementById("default-level");
  2255. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  2256. iptDefaultLevel.onchange = function(event){
  2257. let num = Number(this.value);
  2258. defaultLevel = num || this.placeholder;
  2259. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, this.value);
  2260. }
  2261. iptDefaultLevel.onchange(false);
  2262. //触屏使用的切换显示的线条
  2263. interchangeSvg = document.body.querySelector("#interchange-line");
  2264. interchangeSvg.line = interchangeSvg.querySelector("g line");
  2265. interchangeSvg.changePoint = function(p1, p2) {
  2266. const line = this.line;
  2267. if (p1 && p1.x != undefined)
  2268. line.setAttribute("x1", p1.x);
  2269. if (p1 && p1.y != undefined)
  2270. line.setAttribute("y1", p1.y);
  2271. if (p2 && p2.x != undefined)
  2272. line.setAttribute("x2", p2.x);
  2273. if (p2 && p2.y != undefined)
  2274. line.setAttribute("y2", p2.y);
  2275. };
  2276. //初始化所有mask的关闭按钮
  2277. const masks = document.body.querySelectorAll(".mask");
  2278. masks.forEach(mask=>{
  2279. mask.show = function(arg){
  2280. this?.initialize?.(arg);
  2281. this.classList.remove(className_displayNone);
  2282. };
  2283. mask.btnClose = mask.querySelector(".mask-close");
  2284. mask.btnClose.onclick = function(){
  2285. mask?.hide?.();
  2286. mask.classList.add(className_displayNone);
  2287. };
  2288. });
  2289. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  2290. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  2291. btnQrCode.onclick = function(){
  2292. qrCodeFrame.show();
  2293. };
  2294. qrCodeFrame.initialize = function(){
  2295. //如果检测到功能
  2296. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2297. document.body.classList.add("external-link-support");
  2298. }
  2299. const qrSaveBox = this.content.saveBox;
  2300. const qrReadBox = this.content.readBox;
  2301. qrReadBox.info.show('');
  2302. qrReadBox.videoBox.classList.add(className_displayNone);
  2303. let qrTypeRadio = qrSaveBox.qrDataType.find(radio=>radio.checked);
  2304. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  2305. //生成sanbon v1链接
  2306. qrCodeFrame.querySelector("#sanbon-v2-link").href = `https://sanbon.me/${sanbonTranslateRegion(currentDataSource.code)}/team-builder`;
  2307. qrCodeFrame.querySelector("#sanbon-v2-script").value = formation.getSanbonV2Script();
  2308. };
  2309. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  2310. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  2311. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  2312. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  2313. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  2314. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  2315. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  2316. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  2317. qrReadBox.info = qrReadBox.querySelector(".info");
  2318. qrReadBox.info.code = qrReadBox.info.querySelector(".result-code");
  2319. qrReadBox.info.message = qrReadBox.info.querySelector(".result-message");
  2320. qrReadBox.info.newLink = qrReadBox.info.querySelector(".formation-link-from-string>a");
  2321. qrReadBox.video = qrReadBox.querySelector("#video");
  2322. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  2323. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  2324. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  2325. qrReadBox.info.show = function(message, code = 0, error = false, url="", urlName="") {
  2326. qrReadBox.info.message.innerHTML = '';
  2327. qrReadBox.info.message.append(message);
  2328. qrReadBox.info.code.textContent = code;
  2329. qrReadBox.info.code.classList.toggle(className_displayNone, code===0);
  2330. qrReadBox.info.code.classList.toggle("error", error);
  2331. qrReadBox.info.newLink.classList.toggle(className_displayNone, url.length===0);
  2332. qrReadBox.info.newLink.href = url;
  2333. qrReadBox.info.newLink.textContent = urlName;
  2334. }
  2335. qrReadBox.readString.onclick = async function()
  2336. {
  2337. if (qrReadBox.qrStr.value.length === 0) return;
  2338. this.disabled = true;
  2339. let inputResult = await inputFromQrString(qrReadBox.qrStr.value);
  2340. this.disabled = false;
  2341. let lrm = localTranslating.link_read_message;
  2342. let message;
  2343. if (inputResult.message) {
  2344. message = inputResult.message;
  2345. }
  2346. else if (inputResult.type) {
  2347. message = lrm.success({type: lrm.type[inputResult.type]});
  2348. }
  2349. else {
  2350. message = lrm.error[inputResult.error];
  2351. }
  2352. qrReadBox.info.show(
  2353. message,
  2354. inputResult.type || inputResult.error,
  2355. Boolean(inputResult.error),
  2356. inputResult.url,
  2357. inputResult.urlName
  2358. );
  2359. }
  2360. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  2361. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  2362. qrSaveBox.qrStr.onchange = function()
  2363. {
  2364. qrCodeFrame.refreshQrCode(this.value);
  2365. }
  2366. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  2367. function changeOutputType(){
  2368. const type = this.value;
  2369. const qrstr = formation.getQrStr(type);
  2370. qrSaveBox.qrStr.value = qrstr;
  2371. qrSaveBox.qrStr.onchange();
  2372. }
  2373. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = changeOutputType);
  2374. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  2375. qrCodeFrame.ondragenter = ()=>false;
  2376. qrCodeFrame.ondragover = ()=>false;
  2377. qrCodeFrame.ondrop = function(e)
  2378. {
  2379. imagesSelected(e.dataTransfer.files);
  2380. e.stopPropagation();
  2381. e.preventDefault();
  2382. }
  2383. qrCodeFrame.refreshQrCode = function(string)
  2384. {
  2385. const qrImg = this.content.saveBox.qrImage;
  2386. URL.revokeObjectURL(qrImg.src);
  2387. const hints = new Map();
  2388. const EncodeHintType = ZXing.EncodeHintType;
  2389. //hints.set(EncodeHintType.MARGIN, 0);
  2390. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  2391. const qrWidth = 500,qrHeight = 500;
  2392. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  2393. let svgData = new XMLSerializer().serializeToString(svgElement);
  2394. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  2395. let svgUrl = URL.createObjectURL(blob);
  2396. qrImg.src = svgUrl;
  2397. loadImage(svgUrl).then(function(img) {
  2398. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  2399. let cavans = document.createElement("canvas");
  2400. cavans.width = cavansWidth;
  2401. cavans.height = cavansHeight;
  2402. let ctx = cavans.getContext('2d');
  2403. ctx.fillStyle="white";
  2404. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  2405. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  2406. cavans.toBlob(function(blob) {
  2407. const saveQrImg = qrSaveBox.saveQrImg;
  2408. URL.revokeObjectURL(saveQrImg.href);
  2409. const downLink = URL.createObjectURL(blob);
  2410. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  2411. saveQrImg.href = downLink;
  2412. });
  2413. svgElement = null;
  2414. svgData = null;
  2415. blob = null;
  2416. img = null;
  2417. cavans = null;
  2418. ctx = null;
  2419. }, function(err) {
  2420. console.log(err);
  2421. });
  2422. }
  2423. qrReadBox.readQrFile.onclick = function()
  2424. {
  2425. qrReadBox.filePicker.click();
  2426. }
  2427. qrReadBox.filePicker.onchange = function()
  2428. {
  2429. imagesSelected(this.files);
  2430. }
  2431. async function imagesSelected(myFiles) {
  2432. if (myFiles.length < 1) return;
  2433. const file = myFiles[0];
  2434. let img = await loadImage(URL.createObjectURL(file));
  2435. let cavans = document.createElement("canvas");
  2436. cavans.width = img.width + 100;
  2437. cavans.height = img.height + 100;
  2438. let ctx = cavans.getContext('2d');
  2439. ctx.fillStyle="white";
  2440. ctx.fillRect(0, 0, cavans.width, cavans.height);
  2441. ctx.drawImage(img, 100, 100);
  2442. cavans.toBlob(async function(blob){
  2443. let newFileURL = URL.createObjectURL(blob),
  2444. newImg = await loadImage(newFileURL);
  2445. qrcodeReader.decodeFromImage(newImg).then((result) => {
  2446. console.debug('Found QR code!', result);
  2447. let reText = result.text;
  2448. if (reText.startsWith("\u001a")) reText = reText.substring(1);
  2449. qrReadBox.qrStr.value = reText;
  2450. qrReadBox.readString.onclick();
  2451. }).catch((err) => {
  2452. console.error(err);
  2453. if (err) {
  2454. if (err instanceof ZXing.NotFoundException) {
  2455. qrReadBox.info.show('No QR code found.');
  2456. }
  2457. if (err instanceof ZXing.ChecksumException) {
  2458. qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2459. }
  2460. if (err instanceof ZXing.FormatException) {
  2461. qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2462. }
  2463. }
  2464. });
  2465. console.debug(`Started decode for image from ${newImg.src}`);
  2466. });
  2467. // qrcodeReader.decodeFromImage(img).then((result) => {
  2468. // console.debug('Found QR code!', result);
  2469. // qrReadBox.qrStr.value = result.text;
  2470. // qrReadBox.readString.onclick();
  2471. // }).catch((err) => {
  2472. // console.error(err);
  2473. // if (err) {
  2474. // if (err instanceof ZXing.NotFoundException) {
  2475. // qrReadBox.info.show('No QR code found.');
  2476. // }
  2477. // if (err instanceof ZXing.ChecksumException) {
  2478. // qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2479. // }
  2480. // if (err instanceof ZXing.FormatException) {
  2481. // qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2482. // }
  2483. // }
  2484. // });
  2485. // console.debug(`Started decode for image from ${img.src}`);
  2486. }
  2487. if (location.protocol == "http:" && location.hostname != "localhost" && location.hostname != "127.0.0.1")
  2488. { //http不支持攝像頭
  2489. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  2490. qrReadBox.readQrCamera.onclick = function()
  2491. {
  2492. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  2493. location.protocol = "https:" //跳到https
  2494. }
  2495. }else
  2496. {
  2497. function scanContinuously()
  2498. {
  2499. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  2500. if (result) {
  2501. // properly decoded qr code
  2502. console.debug('Found QR code!', result);
  2503. qrReadBox.qrStr.value = result.text;
  2504. qrReadBox.readString.onclick();
  2505. }
  2506. if (err) {
  2507. if (err instanceof ZXing.NotFoundException) {
  2508. console.debug('No QR code found.')
  2509. }
  2510. if (err instanceof ZXing.ChecksumException) {
  2511. console.debug('A code was found, but it\'s read value was not valid.')
  2512. }
  2513. if (err instanceof ZXing.FormatException) {
  2514. console.debug('A code was found, but it was in a invalid format.')
  2515. }
  2516. }
  2517. });
  2518. }
  2519. qrcodeReader.getVideoInputDevices()
  2520. .then((videoInputDevices) => {
  2521. const sourceSelect_id = "selected-device-id";
  2522. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  2523. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  2524. {
  2525. selectedDeviceId = videoInputDevices[0].deviceId;
  2526. }
  2527. if (videoInputDevices.length >= 1) {
  2528. videoInputDevices.forEach((element) => {
  2529. const sourceOption = document.createElement('option');
  2530. sourceOption.text = element.label
  2531. sourceOption.value = element.deviceId
  2532. qrReadBox.sourceSelect.appendChild(sourceOption)
  2533. });
  2534. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  2535. qrReadBox.sourceSelect.onchange = function() {
  2536. selectedDeviceId = this.value;
  2537. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  2538. if (qrReadBox.readQrCamera.classList.contains("running"))
  2539. {
  2540. qrcodeReader.reset();
  2541. scanContinuously();
  2542. }
  2543. };
  2544. }
  2545. qrReadBox.readQrCamera.onclick = function()
  2546. {
  2547. if (this.classList.contains("running"))
  2548. {
  2549. qrcodeReader.reset();
  2550. qrReadBox.videoBox.classList.add(className_displayNone);
  2551. qrReadBox.info.show('');
  2552. }else
  2553. {
  2554. qrReadBox.videoBox.classList.remove(className_displayNone);
  2555. scanContinuously();
  2556. }
  2557. this.classList.toggle("running");
  2558. }
  2559. })
  2560. .catch((err) => {
  2561. console.error(err)
  2562. });
  2563. }
  2564. const btnExternalSupport = qrCodeFrame.querySelector("#external-support");
  2565. //btnExternalSupport.href = ExternalLinkScriptURL;
  2566. const paddbTeamEdit = qrContent.querySelector(".paddb-team-edit");
  2567. //paddb的用户名和密码
  2568. const paddbUsername = paddbTeamEdit.querySelector("#paddb-username");
  2569. const paddbPassword = paddbTeamEdit.querySelector("#paddb-password");
  2570. paddbUsername.value = localStorage.getItem(cfgPrefix + paddbUsername.id);
  2571. paddbPassword.value = localStorage.getItem(cfgPrefix + paddbPassword.id);
  2572. paddbUsername.onchange = paddbPassword.onchange = function(e){
  2573. if (e) localStorage.setItem(cfgPrefix + this.id, this.value);
  2574. }
  2575. const paddbTeamId = document.querySelector("#paddb-team-id");
  2576. paddbTeamId.onchange = function(){
  2577. try {
  2578. let str = this.value;
  2579. const teamId = str.substring(str.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2580. createNewUrl({_id:teamId});
  2581. } catch (error) {
  2582. console.log(error);
  2583. }
  2584. }
  2585. const paddbSaveOrUpload = document.querySelector("#paddb-save-or-upload-team");
  2586. paddbSaveOrUpload.onclick = async function(){
  2587. this.disabled = true;
  2588. if (!btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2589. alert(localTranslating.link_read_message.need_user_script);
  2590. return;
  2591. }
  2592. let obj = formation.getPaddbQrObj();
  2593. obj.userId = paddbUsername.value;
  2594. obj.password = paddbPassword.value;
  2595. obj.tags = [obj.userId,"PADDashFormation"];
  2596. let postBody = JSON.stringify(obj);
  2597. const options = {
  2598. method: "POST",
  2599. data: postBody,
  2600. headers: {
  2601. "Content-Type": "application/json",
  2602. "User-Agent": "okhttp/4.9.2",
  2603. //如果只有ascii字符可以用postBody.length
  2604. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2605. }
  2606. };
  2607. const isNewUpload = paddbTeamId.value.length === 0;
  2608. if (isNewUpload) {
  2609. options.url = "https://api2.paddb.net/uploadTeam";
  2610. } else {
  2611. const teamId = paddbTeamId.value.substring(paddbTeamId.value.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2612. options.url = `https://api2.paddb.net/editTeam/${teamId}`;
  2613. }
  2614. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2615. if (response.status === 401) {
  2616. alert(localTranslating.link_read_message.paddb_unauthorized);
  2617. } else if (response.status === 200) {
  2618. if (isNewUpload) {
  2619. paddbTeamId.value = response.response;
  2620. paddbTeamId.onchange();
  2621. }
  2622. alert(localTranslating.link_read_message.paddb_success);
  2623. } else {
  2624. alert(localTranslating.link_read_message.error[0]);
  2625. }
  2626. this.disabled = false;
  2627. }
  2628. const playerDataFrame = document.body.querySelector("#player-data-frame");
  2629. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  2630. btnPlayerData.onclick = function(){
  2631. playerDataFrame.show();
  2632. };
  2633. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  2634. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  2635. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  2636. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  2637. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  2638. playerDataFrame.initialize = function(){
  2639. this.playerList.innerHTML = '';
  2640. for (const playerData of PlayerDatas)
  2641. {
  2642. this.playerList.add(playerData);
  2643. }
  2644. };
  2645. function deletPlayerData(e)
  2646. {
  2647. const table = this.parentNode.parentNode.parentNode.parentNode;
  2648. table.parentNode.remove();
  2649. if (currentPlayerData == table.data) currentPlayerData = null;
  2650. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  2651. const name = table.getAttribute("data-player-name");
  2652. dbDelete(db, "palyer_datas", name);
  2653. }
  2654. function setPlayerDataDefault(e)
  2655. {
  2656. const table = this.parentNode.parentNode.parentNode.parentNode;
  2657. const cfgName = cfgPrefix + "default-player-name";
  2658. const dataPlayerName = table.getAttribute("data-player-name");
  2659. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  2660. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  2661. currentPlayerData = null;
  2662. localStorage.removeItem(cfgName);
  2663. checkInput.checked = false;
  2664. } else {
  2665. currentPlayerData = table.data;
  2666. localStorage.setItem(cfgName, dataPlayerName);
  2667. checkInput.checked = true;
  2668. }
  2669. }
  2670. function openShowBox(e)
  2671. {
  2672. const table = this.parentNode.parentNode.parentNode.parentNode;
  2673. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  2674. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  2675. playerDataFrame.btnClose.onclick(true);
  2676. }
  2677. playerDataFrame.playerList.add = function(data) {
  2678. this.appendChild(this.newPlayerData(data));
  2679. }
  2680. playerDataFrame.playerList.newPlayerData = function(data) {
  2681. const t = playerDataFrame.querySelector('#template-player-datas');
  2682. const clone = document.importNode(t.content, true);
  2683. const table = clone.querySelector("table");
  2684. table.data = data;
  2685. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  2686. table.setAttribute("data-player-name", data.name);
  2687. const tbody = table.tBodies[0];
  2688. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  2689. tbody.querySelector(".delete").onclick = deletPlayerData;
  2690. tbody.querySelector(".open-show-box").onclick = openShowBox;
  2691. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  2692. tbody.querySelector(".avatar .monster").onclick = function (){
  2693. }
  2694. let name = tbody.querySelector(".name");
  2695. name.textContent = data.name;
  2696. name.setAttribute("data-camp", data.camp);
  2697. let lvexp = tbody.querySelector(".lvexp");
  2698. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  2699. lvexp.querySelector(".level").textContent = data.lv;
  2700. let stama = tbody.querySelector(".stama");
  2701. //第一管体力
  2702. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  2703. //第二管体力
  2704. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  2705. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  2706. sta_cur.textContent = data.sta;
  2707. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  2708. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  2709. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  2710. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  2711. const deckList = tbody.querySelector(".decks .deck");
  2712. const teamLink = tbody.querySelector(".decks .team-link");
  2713. const radioList = tbody.querySelector(".decks .deck-radio-list");
  2714. data.parsedDecks.forEach((deck,idx)=>{
  2715. const li = radioList.appendChild(document.createElement("li"));
  2716. const ipt = li.appendChild(document.createElement("input"));
  2717. ipt.className = "deck-choose";
  2718. ipt.type = "radio";
  2719. ipt.name = `decks-${data.name}`;
  2720. ipt.value = idx;
  2721. ipt.onclick = changeDeck;
  2722. ipt.deck = deck;
  2723. });
  2724. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  2725. function changeDeck(e)
  2726. {
  2727. const deck = this.deck;
  2728. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  2729. lis.forEach((li,idx)=>{
  2730. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  2731. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  2732. });
  2733. const newFotmation = deck.toFormation();
  2734. teamLink.href = qrObjToUrl(newFotmation.getPdfQrObj(true));
  2735. }
  2736. return clone;
  2737. }
  2738. async function uploadPlayerData(myFiles) {
  2739. if (myFiles.length < 1) return;
  2740. for (const myFile of myFiles) {
  2741. try {
  2742. const reader = await fileReader(myFile, {readType: "text"});
  2743. const data = JSON.parse(reader.result);
  2744. const playerData = new PlayerData(data);
  2745. let dataCount = 0;
  2746. if (db) {
  2747. dataCount = await dbCount(db, "palyer_datas", data.name);
  2748. await dbWrite(db, "palyer_datas", data);
  2749. }
  2750. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  2751. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  2752. PlayerDatas.splice(oldIdx, 1, playerData);
  2753. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  2754. liArr[oldIdx] && liArr[oldIdx].remove();
  2755. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  2756. } else {
  2757. PlayerDatas.push(playerData);
  2758. playerDataFrame.playerList.add(playerData);
  2759. }
  2760. } catch (error) {
  2761. console.error(error);
  2762. }
  2763. }
  2764. }
  2765. let docSelection = document.getSelection();
  2766. //标题和介绍文本框
  2767. const titleBox = formationBox.querySelector(".title-box");
  2768. const detailBox = formationBox.querySelector(".detail-box");
  2769. const txtTitle = titleBox.querySelector(".title-code");
  2770. const txtDetail = detailBox.querySelector(".detail-code");
  2771. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2772. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2773. const richTextTools = document.getElementById("rich-text-tools");
  2774. const siwtchCodeMode = document.getElementById("siwtch-code-mode");
  2775. const setFontColor = document.getElementById("set-font-color");
  2776. const colorChooser = document.getElementById("color-chooser");
  2777. const insertCardAvatar = document.getElementById("insert-card-avatar");
  2778. const insertAwokenIcon = document.getElementById("insert-awoken-icon");
  2779. const insertLatentIcon = document.getElementById("insert-latent-icon");
  2780. const insertTypeIcon = document.getElementById("insert-type-icon");
  2781. const insertOrbIcon = document.getElementById("insert-orb-icon");
  2782. const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul");
  2783. insertAwokenIconList.className = "awoken-ul " + className_displayNone;
  2784. const insertLatentIconList = insertLatentIcon.list = document.createElement("ul");
  2785. insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone;
  2786. const insertTypeIconList = insertTypeIcon.list = document.createElement("ul");
  2787. insertTypeIconList.className = "types-ul " + className_displayNone;
  2788. const insertOrbList = insertOrbIcon.list = document.createElement("ul");
  2789. insertOrbList.className = "orb-ul " + className_displayNone;
  2790. for (let id of official_awoken_sorting) {
  2791. const li = document.createElement("li");
  2792. const icon = li.appendChild(createIndexedIcon('awoken', id));
  2793. icon.onclick = insertIconToText;
  2794. insertAwokenIconList.appendChild(li);
  2795. }
  2796. for (let id of new Set(Formation.pdcLatentMap.map(obj=>obj.pdf))) {
  2797. const li = document.createElement("li");
  2798. const icon = li.appendChild(createIndexedIcon('latent', id));
  2799. icon.onclick = insertIconToText;
  2800. insertLatentIconList.appendChild(li);
  2801. }
  2802. for (let obj of typekiller_for_type) {
  2803. const li = document.createElement("li");
  2804. const icon = li.appendChild(createIndexedIcon('type', obj.type));
  2805. icon.onclick = insertIconToText;
  2806. insertTypeIconList.appendChild(li);
  2807. }
  2808. for (let i=0;i<10;i++) {
  2809. const li = document.createElement("li");
  2810. const icon = li.appendChild(createIndexedIcon('orb', i));
  2811. icon.onclick = insertIconToText;
  2812. insertOrbList.appendChild(li);
  2813. }
  2814. richTextTools.append(
  2815. insertTypeIconList,
  2816. insertAwokenIconList,
  2817. insertLatentIconList,
  2818. insertOrbList
  2819. );
  2820. //切换代码模式
  2821. siwtchCodeMode.onclick = function(){
  2822. if (this.checked) { //进入代码模式
  2823. txtDetail.style.height = txtDetailDisplay.scrollHeight + "px";
  2824. txtTitleDisplay.onblur();
  2825. txtDetailDisplay.onblur();
  2826. } else { //退出代码模式
  2827. txtTitle.onchange();
  2828. txtDetail.onchange();
  2829. }
  2830. formationBox.classList.toggle("edit-code", this.checked);
  2831. }
  2832. siwtchCodeMode.checked = false;
  2833. //设置文字颜色
  2834. function setSelectionFontColor(color) {
  2835. //如果并没有任何选择区,则返回
  2836. if (docSelection.rangeCount < 1) return;
  2837. const range = docSelection.getRangeAt(0);
  2838. let editingCode = formationBox.classList.contains("edit-code");
  2839. let target; //编辑目标
  2840. if (titleBox.contains(range.commonAncestorContainer)) {
  2841. target = editingCode ? txtTitle : txtTitleDisplay;
  2842. }
  2843. else if (detailBox.contains(range.commonAncestorContainer)) {
  2844. target = editingCode ? txtDetail : txtDetailDisplay;
  2845. }
  2846. else {
  2847. return;
  2848. }
  2849. if (editingCode)
  2850. { //文本编辑模式
  2851. let startPos = target.selectionStart;
  2852. let endPos = target.selectionEnd;
  2853. let restoreTop = target.scrollTop;
  2854. let str = target.value.substring(startPos, endPos) //选择区域
  2855. .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2"); //去除之前的颜色
  2856. let colorStr = `^${color.substring(1)}^${str}^p`; //加上新的颜色
  2857. target.setRangeText(str);
  2858. if (restoreTop > 0) {
  2859. target.scrollTop = restoreTop;
  2860. }
  2861. target.setRangeText(colorStr);
  2862. target.focus();
  2863. target.onchange();
  2864. } else
  2865. { //富文本模式
  2866. const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。
  2867. let parent = range.commonAncestorContainer.parentElement;
  2868. if (parent !== target && parent.textContent.length == 0) parent.remove();
  2869. range.deleteContents();
  2870. let dom
  2871. if (color === "#000000") {
  2872. dom = document.createTextNode(docObj.textContent);
  2873. } else {
  2874. dom = document.createElement('span');
  2875. dom.style.color = color;
  2876. dom.append(docObj.textContent);
  2877. }
  2878. range.insertNode(dom);
  2879. range.setStartAfter(dom);
  2880. target.onblur();
  2881. target.focus();
  2882. }
  2883. }
  2884. setFontColor.onclick = function(){
  2885. setSelectionFontColor(colorChooser.value);
  2886. }
  2887. colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000";
  2888. colorChooser.onchange = function(event){
  2889. setFontColor.style.color = this.value;
  2890. if (event) {
  2891. localStorage.setItem(cfgPrefix + this.id, this.value);
  2892. setFontColor.onclick(); //改变一次颜色
  2893. }
  2894. }
  2895. colorChooser.onchange(false);
  2896. //添加头像图标
  2897. insertCardAvatar.onclick = insertIconToText
  2898. //添加其他序号图标
  2899. function insertIconToText() {
  2900. //如果并没有任何选择区,则返回
  2901. if (docSelection.rangeCount < 1) return;
  2902. const range = docSelection.getRangeAt(0);
  2903. let editingCode = formationBox.classList.contains("edit-code");
  2904. let target; //编辑目标
  2905. if (titleBox.contains(range.commonAncestorContainer)) {
  2906. target = editingCode ? txtTitle : txtTitleDisplay;
  2907. }
  2908. else if (detailBox.contains(range.commonAncestorContainer)) {
  2909. target = editingCode ? txtDetail : txtDetailDisplay;
  2910. }
  2911. else {
  2912. return;
  2913. }
  2914. let type, sType, id;
  2915. if (this == insertCardAvatar) { //插入怪物头像
  2916. type = 'card';
  2917. sType = 'm';
  2918. //首先读取选择的数字
  2919. id = parseInt(
  2920. editingCode
  2921. ? target.value.substring(target.selectionStart, target.selectionEnd)
  2922. : range.toString().trim()
  2923. , 10);
  2924. //如果选择区域不是数字,则请求输入
  2925. if (!Number.isInteger(id)) {
  2926. id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent);
  2927. id = parseInt(id,10);
  2928. if (!Number.isInteger(id)) { return; }
  2929. }
  2930. }
  2931. else if(this.classList.contains("awoken-icon")) { //觉醒
  2932. type = 'awoken';
  2933. sType = 'a';
  2934. id = this.getAttribute("data-awoken-icon");
  2935. }
  2936. else if(this.classList.contains("type-icon")) { //类型
  2937. type = 'type';
  2938. sType = 't';
  2939. id = this.getAttribute("data-type-icon");
  2940. }
  2941. else if(this.classList.contains("orb")) { //宝珠
  2942. type = 'orb';
  2943. sType = 'o';
  2944. id = this.getAttribute("data-orb-icon");
  2945. }
  2946. else if(this.classList.contains("latent-icon")) { //潜觉
  2947. type = 'latent';
  2948. sType = 'l';
  2949. id = this.getAttribute("data-latent-icon");
  2950. }
  2951. if (editingCode)
  2952. { //文本编辑模式
  2953. let str = createIndexedIconCode(sType, id);
  2954. // target.setRangeText(str);
  2955. //保持编辑光标在原来的位置
  2956. if (target.selectionStart || target.selectionStart == '0') {
  2957. let startPos = target.selectionStart;
  2958. // let endPos = target.selectionEnd;
  2959. let restoreTop = target.scrollTop;
  2960. // target.value = target.value.substring(0, startPos) + str + target.value.substring(endPos, target.value.length);
  2961. target.setRangeText(str);
  2962. if (restoreTop > 0) {
  2963. target.scrollTop = restoreTop;
  2964. }
  2965. target.focus();
  2966. target.selectionStart = startPos + str.length;
  2967. target.selectionEnd = startPos + str.length;
  2968. } else {
  2969. target.setRangeText(str);
  2970. // target.value += str;
  2971. target.focus();
  2972. }
  2973. target.onchange();
  2974. } else
  2975. { //富文本模式
  2976. let dom = createIndexedIcon(type, id);
  2977. if (range.commonAncestorContainer == target && range.startOffset === 0 && range.endOffset === 0)
  2978. { //内容为空时
  2979. target.appendChild(dom);
  2980. } else {
  2981. range.deleteContents();
  2982. range.insertNode(dom);
  2983. }
  2984. range.setStartAfter(dom);
  2985. target.onblur();
  2986. target.focus();
  2987. }
  2988. }
  2989. function createIndexedIconCode(type, id) {
  2990. return `{${type}.${id}}`;
  2991. }
  2992. function showInsertIconList() {
  2993. //如果自身的列表已经打开了,则隐藏
  2994. if (this.list.classList.toggle(className_displayNone)) return;
  2995. //否则隐藏其他的列表
  2996. [
  2997. insertAwokenIcon.list,
  2998. insertLatentIcon.list,
  2999. insertTypeIcon.list,
  3000. insertOrbIcon.list,
  3001. ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list));
  3002. }
  3003. insertAwokenIcon.onclick = showInsertIconList;
  3004. insertLatentIcon.onclick = showInsertIconList;
  3005. insertTypeIcon.onclick = showInsertIconList;
  3006. insertOrbIcon.onclick = showInsertIconList;
  3007. function richTextToCode(parentElement){
  3008. function rgbToHex(str) { //RGB(A)颜色转换为HEX十六进制的颜色值
  3009. let res = /rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*(?:,\s*([.\d]+)\s*)?\)/ig.exec(str.replace(/\s/g,''));
  3010. if (res) {
  3011. let [,r,g,b,a] = res;
  3012. let rgb = [r,g,b].map(s=>parseInt(s,10));
  3013. if (a) { //将小数点的Alpha转成8位
  3014. rgb.push(Math.round(parseFloat(a) * 0xFF));
  3015. }
  3016. return rgb.map(n=>n.toString(16).padStart(2,'0')).join('');
  3017. }
  3018. else if (res = /#([a-fA-F0-9]{6,8})/i.exec(str))
  3019. {
  3020. return res[1];
  3021. }
  3022. else if (str === "blue"){ //特殊翻译
  3023. return 'qs';
  3024. }
  3025. else {
  3026. return str;
  3027. }
  3028. }
  3029. let code = [];
  3030. for (let node of parentElement.childNodes) {
  3031. if (node?.lastChild?.nodeName == "BR") node.lastChild.revome();
  3032. if (node.nodeName == "#text"){ //纯文本
  3033. code.push(node.nodeValue);
  3034. continue;
  3035. } else if (node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color) { //文字颜色
  3036. let colorStr = rgbToHex(node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color);
  3037. code.push(`^${colorStr}^${richTextToCode(node)}^p`);
  3038. continue;
  3039. } else if (node.nodeName == "DIV") {
  3040. let lastStr = code[code.length-1];
  3041. if (lastStr && lastStr[lastStr.length-1] !== '\n') {
  3042. code.push('\n');
  3043. }
  3044. code.push(richTextToCode(node)+'\n');
  3045. continue;
  3046. } else if (node.nodeName == "BR") {
  3047. code.push('\n');
  3048. continue;
  3049. }
  3050. let sType, id;
  3051. if(node.classList.contains("detail-mon")) { //卡片头像
  3052. const mon = node.querySelector(".monster");
  3053. if (!mon) continue;
  3054. sType = 'm';
  3055. id = mon.getAttribute("data-cardid");
  3056. }
  3057. else if(node.classList.contains("awoken-icon")) { //觉醒
  3058. sType = 'a';
  3059. id = node.getAttribute("data-awoken-icon");
  3060. }
  3061. else if(node.classList.contains("type-icon")) { //类型
  3062. sType = 't';
  3063. id = node.getAttribute("data-type-icon");
  3064. }
  3065. else if(node.classList.contains("orb")) { //宝珠
  3066. sType = 'o';
  3067. id = node.getAttribute("data-orb-icon");
  3068. }
  3069. else if(node.classList.contains("latent-icon")) { //潜觉
  3070. sType = 'l';
  3071. id = node.getAttribute("data-latent-icon");
  3072. } else {
  3073. continue;
  3074. }
  3075. code.push(createIndexedIconCode(sType, id));
  3076. }
  3077. return code.join('');
  3078. }
  3079. //标题删除所有的换行
  3080. txtTitleDisplay.onblur = function(){
  3081. for (let node of Array.from(this.children)) {
  3082. if (node.nodeName == "BR") node.remove();
  3083. }
  3084. formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n','');
  3085. formationBox.refreshDocumentTitle();
  3086. createNewUrl();
  3087. }
  3088. txtDetailDisplay.onblur = function(){
  3089. //没有内容或者只有一个换行时,清空内容
  3090. if (this.textContent.length == 0 || this.textContent == "\n") {
  3091. for (let node of this.childNodes) {
  3092. if (node.nodeName == "#text" || node.nodeName == "BR") {
  3093. node.remove();
  3094. }
  3095. }
  3096. }
  3097. formation.detail = txtDetail.value = richTextToCode(this);
  3098. createNewUrl();
  3099. }
  3100. txtTitle.onchange = function() {
  3101. formation.title = this.value;
  3102. txtTitleDisplay.innerHTML = '';
  3103. txtTitleDisplay.append(descriptionToHTML(this.value));
  3104. formationBox.refreshDocumentTitle();
  3105. createNewUrl();
  3106. };
  3107. txtDetail.onchange = function() {
  3108. formation.detail = this.value;
  3109. txtDetailDisplay.innerHTML = '';
  3110. txtDetailDisplay.append(descriptionToHTML(this.value));
  3111. createNewUrl();
  3112. };
  3113. //设置为可以拖放已经编辑好的队伍
  3114. function richTextDropHandler(event) {
  3115. let formStr = event.dataTransfer.getData('from');
  3116. if (formStr) {
  3117. event.preventDefault();
  3118. const [teamNum, isAssist, indexInTeam] = JSON.parse(formStr);
  3119. const mon = formation.teams[teamNum][isAssist][indexInTeam]
  3120. event.target.insertAdjacentElement('afterbegin', createIndexedIcon('card', mon.id));
  3121. }
  3122. }
  3123. txtTitleDisplay.ondrop = richTextDropHandler;
  3124. txtDetailDisplay.ondrop = richTextDropHandler;
  3125. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  3126. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  3127. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  3128. }
  3129. //将所有怪物头像添加到全局数组
  3130. teamBigBoxs.forEach(teamBigBox => {
  3131. const teamBox = teamBigBox.querySelector(".team-box");
  3132. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  3133. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  3134. members.forEach(m => {
  3135. allMembers.push(m);
  3136. });
  3137. assist.forEach(m => {
  3138. allMembers.push(m);
  3139. });
  3140. });
  3141. //从怪物头像获取队员的队伍编号
  3142. function getMemberArrayIndexFromMonHead(headDom) {
  3143. return [
  3144. parseInt(headDom.getAttribute("data-team"), 10), //team
  3145. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  3146. parseInt(headDom.getAttribute("data-index"), 10), //index
  3147. ];
  3148. }
  3149. //编辑界面点击每个怪物的头像的处理
  3150. function clickMonHead(e) {
  3151. const arr = getMemberArrayIndexFromMonHead(this);
  3152. editBox.editMon(arr[0], arr[1], arr[2]);
  3153. return false; //没有false将会打开链接
  3154. }
  3155. //编辑界面每个怪物的头像的拖动
  3156. function dragStartMonHead(event) {
  3157. // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  3158. // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move';
  3159. event.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  3160. }
  3161. //编辑界面每个怪物的头像的经过,阻止事件发生
  3162. function dropOverMonHead(event) {
  3163. event.preventDefault();
  3164. }
  3165. //编辑界面每个怪物的头像的放下
  3166. function dropMonHead(event) {
  3167. let formStr = event.dataTransfer.getData('from');
  3168. if (!formStr) return false;
  3169. const dataFrom = JSON.parse(formStr);
  3170. const dataTo = getMemberArrayIndexFromMonHead(this);
  3171. if ((dataTo[0] !== dataFrom[0]) ||
  3172. (dataTo[1] !== dataFrom[1]) ||
  3173. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  3174. interchangeCard(dataFrom, dataTo, event.ctrlKey);
  3175. }
  3176. return false; //没有false将会打开链接
  3177. }
  3178. //移动端编辑界面每个怪物的头像的放下
  3179. function touchstartMonHead(e) {
  3180. e.stopPropagation();
  3181. //console.log("开始触摸",e,this);
  3182. const tc = e.changedTouches[0];
  3183. const pX = tc.pageX,
  3184. pY = tc.pageY;
  3185. interchangeSvg.style.display = "none";
  3186. interchangeSvg.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  3187. }
  3188. //移动端编辑界面每个怪物的头像的移动
  3189. function touchmoveMonHead(e) {
  3190. //console.log("移动中",e,this);
  3191. const tc = e.changedTouches[0];
  3192. const pX = tc.pageX,
  3193. pY = tc.pageY;
  3194. const rect = this.getBoundingClientRect();
  3195. const top = rect.top + document.documentElement.scrollTop;
  3196. const left = rect.left + document.documentElement.scrollLeft;
  3197. if ((pY < top) || (pY > (top + rect.height)) ||
  3198. (pX < left) || (pX > (left + rect.width))) {
  3199. interchangeSvg.style.display = "block";
  3200. interchangeSvg.changePoint(null, { x: pX, y: pY });
  3201. } else {
  3202. interchangeSvg.style.display = "none";
  3203. }
  3204. }
  3205. //移动端编辑界面每个怪物的头像的结束
  3206. function touchendMonHead(e) {
  3207. const tc = e.changedTouches[0];
  3208. const pX = tc.pageX,
  3209. pY = tc.pageY;
  3210. //console.log("移动结束",pX,pY,e,this);
  3211. interchangeSvg.style.display = "none";
  3212. interchangeSvg.changePoint(null, { x: pX, y: pY });
  3213. const target = allMembers.find(m => {
  3214. const rect = m.getBoundingClientRect();
  3215. const top = rect.top + document.documentElement.scrollTop;
  3216. const left = rect.left + document.documentElement.scrollLeft;
  3217. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  3218. (pX > left) && (pX < (left + rect.width));
  3219. return isInRect;
  3220. });
  3221. if (target && this != target) {
  3222. //console.log("找到的对象",targets[0]);
  3223. const dataFrom = getMemberArrayIndexFromMonHead(this);
  3224. const dataTo = getMemberArrayIndexFromMonHead(target);
  3225. if ((dataTo[0] != dataFrom[0]) ||
  3226. (dataTo[1] != dataFrom[1]) ||
  3227. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  3228. interchangeCard(dataFrom, dataTo);
  3229. }
  3230. }
  3231. }
  3232. //移动端编辑界面每个怪物的头像的取消
  3233. function touchcancelMonHead(event) {
  3234. interchangeSvg.style.display = "none";
  3235. console.log("移动取消", event, this);
  3236. }
  3237. function interchangeCard(formArr, toArr, isCopy) {
  3238. //优先使用传入的复制,然后才是考虑开关
  3239. isCopy = isCopy || controlBox.querySelector("#change-swap-to-copy").checked; //储存交换“复制”和“替换”
  3240. const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr;
  3241. const [toTeamNum, toIsAssist, toIndexInTeam] = toArr;
  3242. function changeType(member, isAssist) {
  3243. if (member.id == 0 || (isAssist && member.id == -1)) {
  3244. return new Member();
  3245. } else {
  3246. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  3247. newMember.loadFromMember(member);
  3248. return newMember;
  3249. }
  3250. }
  3251. let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam];
  3252. let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam];
  3253. let fromCard = from.card, toCard = to.card;
  3254. if (toIsAssist && (!fromCard?.canAssist && from.id > 0 || !fromIsAssist && toCard.onlyAssist) ||
  3255. fromIsAssist && (!toCard?.canAssist && to.id > 0 || !toIsAssist && fromCard.onlyAssist))
  3256. {
  3257. [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{
  3258. const member = formation.teams[teamNum][isAssist][indexInTeam];
  3259. const card = member.card;
  3260. if (member.id>0 && (!card?.canAssist || card.onlyAssist)) {
  3261. const teamBigBox = teamBigBoxs[teamNum];
  3262. const teamBox = teamBigBox.querySelector(".team-box");
  3263. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3264. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  3265. const monsterHead = memberLi.querySelector(".monster");
  3266. monsterHead.classList.add("show-disabled-action");
  3267. monsterHead.onanimationend = function() {
  3268. this.classList.remove("show-disabled-action");
  3269. this.onanimationend = null;
  3270. }
  3271. console.warn("该角色%s%s能作为辅助 %o",
  3272. !card?.canAssist ? "不能" : "",
  3273. card?.onlyAssist ? "只能" : "",
  3274. card);
  3275. } else {
  3276. return false;
  3277. }
  3278. })
  3279. return;
  3280. }
  3281. if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型
  3282. {
  3283. from = changeType(from, fromIsAssist);
  3284. if (!isCopy) to = changeType(to, toIsAssist);
  3285. } else if (isCopy) {
  3286. const newFrom = new from.constructor();
  3287. newFrom.loadFromMember(from);
  3288. from = newFrom;
  3289. }
  3290. formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from;
  3291. if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to;
  3292. createNewUrl(); //刷新URL
  3293. refreshAll(formation); //刷新全部
  3294. }
  3295. function switchLeader(e)
  3296. {
  3297. const headDom = this.parentNode;
  3298. const arr = getMemberArrayIndexFromMonHead(headDom);
  3299. const team = formation.teams[arr[0]];
  3300. const member = team[arr[1]][arr[2]];
  3301. const card = Cards[member.id] || Cards[0];
  3302. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3303. if (skills.length < 1) return;
  3304. const skill = skills[0];
  3305. if (team[3] > 0) //如果队伍已经换了队长
  3306. {
  3307. if (skill.type == 227 //固定与右侧换队长
  3308. || team[3] == arr[2]) //点的就是换的队长
  3309. {
  3310. team[3] = 0; //还原
  3311. }else
  3312. {
  3313. team[3] = arr[2]; //改变成任何能点的换队长
  3314. }
  3315. }else //如果队伍没有换队长
  3316. {
  3317. if (skill.type == 227) //固定与右侧换队长
  3318. {
  3319. let myTeam = team[0].slice(0,5);
  3320. team[3] = myTeam.length - 1 - myTeam.concat().reverse().findIndex(m=>m.id>0);
  3321. }
  3322. else if(arr[2] > 0) //如果点的不是原队长
  3323. {
  3324. team[3] = arr[2]; //接换成新队长
  3325. }
  3326. }
  3327. createNewUrl(); //刷新URL
  3328. refreshAll(formation); //刷新全部
  3329. e.stopPropagation();
  3330. e.preventDefault();
  3331. }
  3332. //所有怪物头像,添加拖动交换的代码
  3333. allMembers.forEach(m => {
  3334. //点击
  3335. m.onclick = clickMonHead;
  3336. //拖动
  3337. m.draggable = true;
  3338. m.ondragstart = dragStartMonHead;
  3339. m.ondragover = dropOverMonHead;
  3340. m.ondrop = dropMonHead;
  3341. //触摸
  3342. m.ontouchstart = touchstartMonHead;
  3343. m.ontouchmove = touchmoveMonHead;
  3344. m.ontouchend = touchendMonHead;
  3345. m.ontouchcancel = touchcancelMonHead;
  3346. //子元素
  3347. m.querySelector(".switch-leader").onclick = switchLeader;
  3348. });
  3349. //添加徽章
  3350. const className_ChoseBadges = "show-all-badges";
  3351. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  3352. //徽章
  3353. const teamBadge = teamBigBox.querySelector(".team-badge");
  3354. if (!teamBadge) return;
  3355. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  3356. function setBadge() {
  3357. if (teamBadge.classList.contains(className_ChoseBadges)) {
  3358. const team = formation.teams[teamIdx];
  3359. teamBadge.classList.remove(className_ChoseBadges);
  3360. team[2] = parseInt(this.value, 10);
  3361. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3362. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  3363. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  3364. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, team, teamIdx);
  3365. createNewUrl();
  3366. } else {
  3367. teamBadge.classList.add(className_ChoseBadges);
  3368. }
  3369. }
  3370. badges.forEach(badge => badge.onclick = setBadge);
  3371. });
  3372. //显示HP的详细值
  3373. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  3374. hpDetailDialog.initialing = function(reduceAttrRanges, reduceAttrRangesWithOutAwoken, tHP, tHPNoAwoken)
  3375. {
  3376. const dialogContent = this.querySelector(".dialog-content");
  3377. const fragment = document.createDocumentFragment();
  3378. function insertHpRangeTable(reduceRanges, reduceRangesWithOutAwoken, tHP, tHPNoAwoken, attr)
  3379. {
  3380. const table = document.createElement("table");
  3381. table.className = "hp-range-table";
  3382. table.setAttribute("data-attr", attr);
  3383. table.createCaption();
  3384. const tHead = table.createTHead();
  3385. const tBody = table.createTBody();
  3386. const rangeRow = tHead.insertRow();
  3387. rangeRow.className = "hp-range";
  3388. rangeRow.appendChild(document.createElement("th"));
  3389. const rageHpRow = tBody.insertRow();
  3390. rageHpRow.className = "general";
  3391. rageHpRow.appendChild(document.createElement("th"));
  3392. const rageHpNoAwokenRow = tBody.insertRow();
  3393. rageHpNoAwokenRow.className = "awoken-bind";
  3394. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  3395. const reduceRow = tBody.insertRow();
  3396. reduceRow.className = "reduce-scale";
  3397. reduceRow.appendChild(document.createElement("th"));
  3398. const reduceHpRow = tBody.insertRow();
  3399. reduceHpRow.className = "reduce-general";
  3400. const reduceHpRowTitle = reduceHpRow.appendChild(document.createElement("th"));
  3401. const reduceHpRowTitleSheild = reduceHpRowTitle.appendChild(document.createElement("icon"));
  3402. reduceHpRowTitleSheild.className = "sheild";
  3403. const reduceHpNoAwokenRow = tBody.insertRow();
  3404. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  3405. const reduceHpNoAwokenRowTitle = reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  3406. const reduceHpNoAwokenRowTitleSheild = reduceHpNoAwokenRowTitle.appendChild(document.createElement("icon"));
  3407. reduceHpNoAwokenRowTitleSheild.className = "sheild";
  3408. for (let ri=0;ri<reduceRanges.length;ri++) {
  3409. const range = reduceRanges[ri];
  3410. const rangeWOA = reduceRangesWithOutAwoken[ri];
  3411. const hpRange = rangeRow.insertCell();
  3412. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  3413. hpRangeMin.className = "hp-range-min";
  3414. hpRangeMin.textContent = range.min;
  3415. hpRange.append(" ~ ");
  3416. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  3417. hpRangeMax.className = "hp-range-max";
  3418. hpRangeMax.textContent = range.max;
  3419. const hpGeneral = rageHpRow.insertCell();
  3420. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100)).bigNumberToString()}`;
  3421. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  3422. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100)).bigNumberToString()}`;
  3423. const reduce = reduceRow.insertCell();
  3424. const reduceScale = reduce.appendChild(document.createElement("span"));
  3425. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  3426. if (rangeWOA.scale !== range.scale) {
  3427. reduce.appendChild(document.createTextNode("/"));
  3428. const reduceScaleWithOutAwoken = reduce.appendChild(document.createElement("span"));
  3429. reduceScaleWithOutAwoken.textContent = `${parseFloat((rangeWOA.scale * 100).toFixed(2))}`;
  3430. }
  3431. if (range.probability < 1)
  3432. {
  3433. reduce.append("(");
  3434. const reduceProb = reduce.appendChild(document.createElement("span"));
  3435. reduceProb.className = "reduce-probability";
  3436. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  3437. reduce.append(")");
  3438. }
  3439. const reduceGeneral = reduceHpRow.insertCell();
  3440. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  3441. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  3442. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (rangeWOA.min / 100) / (1 - rangeWOA.scale)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (rangeWOA.max/100) / (1 - rangeWOA.scale)).bigNumberToString()}`;
  3443. }
  3444. return table;
  3445. }
  3446. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  3447. {
  3448. for (let ri=0;ri<reduceAttrRanges.length;ri++) {
  3449. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[ri], reduceAttrRangesWithOutAwoken[ri], tHP, tHPNoAwoken, ri));
  3450. }
  3451. }
  3452. else //只有阶梯盾
  3453. {
  3454. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[0], reduceAttrRangesWithOutAwoken[0], tHP, tHPNoAwoken, 31));
  3455. }
  3456. dialogContent.innerHTML = "";
  3457. dialogContent.appendChild(fragment);
  3458. }
  3459. //初始化Dialog
  3460. dialogInitialing(hpDetailDialog);
  3461. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  3462. reduceDetailsBars.forEach(bar => {
  3463. bar.onclick = function(){
  3464. hpDetailDialog.show(this.reduceAttrRangesWithShieldAwoken, this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  3465. };
  3466. });
  3467. //设置地下城倍率
  3468. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  3469. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  3470. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  3471. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  3472. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  3473. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  3474. const gachaIdIpt = dialogContent.querySelector("#dungeon-gacha-id");
  3475. const benefitDoms = Array.from(dialogContent.querySelectorAll(".benefit-list .benefit-check"));
  3476. const benefit0 = benefitDoms.find(dom=>parseInt(dom.value, 10) == 0);
  3477. const currentStageIpt = dialogContent.querySelector("#current-stage");
  3478. /*const benefitNot0 = benefitDoms.filter(dom=>dom != benefit0);
  3479. const notChecked = function(e){
  3480. console.log(this.checked,e);
  3481. }
  3482. benefitNot0.forEach(dom=>dom.onclick=notChecked);*/
  3483. dungeonEnchanceDialog.initialing = function(formation){
  3484. const dge = formation.dungeonEnchance;
  3485. function runCheck(checkBox){
  3486. checkBox.checked = this.includes(parseInt(checkBox.value, 10));
  3487. }
  3488. rareDoms.forEach(runCheck,dge.rarities);
  3489. attrDoms.forEach(runCheck,dge.attrs);
  3490. typeDoms.forEach(runCheck,dge.types);
  3491. gachaIdIpt.value = dge.gachas.join();
  3492. collabIdIpt.value = dge.collabs.join();
  3493. const {hp, atk, rcv} = dge.rate;
  3494. dialogContent.querySelector("#dungeon-hp").value = hp;
  3495. dialogContent.querySelector("#dungeon-atk").value = atk;
  3496. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  3497. const benefit = dge.benefit || 0;
  3498. benefitDoms.find(dom=>parseInt(dom.value, 10) == benefit).checked = true;
  3499. currentStageIpt.value = dge.stage || 1;
  3500. this.classList.remove(className_displayNone);
  3501. }
  3502. //初始化Dialog
  3503. dialogInitialing(dungeonEnchanceDialog);
  3504. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  3505. dungeonEnchanceDialogConfirm.onclick = function(){
  3506. const rarities = returnCheckBoxsValues(rareDoms).map(Str2Int);
  3507. const attrs = returnCheckBoxsValues(attrDoms).map(Str2Int);
  3508. const types = returnCheckBoxsValues(typeDoms).map(Str2Int);
  3509. const benefit = Str2Int(returnRadiosValue(benefitDoms));
  3510. const dge = formation.dungeonEnchance;
  3511. dge.rarities = rarities;
  3512. dge.attrs = attrs;
  3513. dge.types = types;
  3514. dge.rate.hp = Number(dialogContent.querySelector("#dungeon-hp").value);
  3515. dge.rate.atk = Number(dialogContent.querySelector("#dungeon-atk").value);
  3516. dge.rate.rcv = Number(dialogContent.querySelector("#dungeon-rcv").value);
  3517. dge.collabs = collabIdIpt.value.split(',').map(str=>parseInt(str,10)).filter(Boolean);
  3518. dge.gachas = gachaIdIpt.value.split(',').map(str=>parseInt(str,10)).filter(Boolean);
  3519. dge.benefit = benefit;
  3520. dge.stage = parseInt(currentStageIpt.value, 10);
  3521. dungeonEnchanceDialog.close();
  3522. createNewUrl();
  3523. refreshAll(formation);
  3524. };
  3525. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  3526. dungeonEnchanceDialogClear.onclick = function(){
  3527. function unchecked(checkBox) {
  3528. checkBox.checked = false;
  3529. }
  3530. rareDoms.forEach(unchecked);
  3531. attrDoms.forEach(unchecked);
  3532. typeDoms.forEach(unchecked);
  3533. collabIdIpt.value = '';
  3534. gachaIdIpt.value = '';
  3535. benefit0.checked = true;
  3536. dialogContent.querySelector("#dungeon-hp").value = 1;
  3537. dialogContent.querySelector("#dungeon-atk").value = 1;
  3538. dialogContent.querySelector("#dungeon-rcv").value = 1;
  3539. currentStageIpt.value = 1;
  3540. };
  3541. const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance");
  3542. dungeonEnchanceDialogOpen.onclick = function(){
  3543. dungeonEnchanceDialog.show(formation);
  3544. };
  3545. //编辑框
  3546. editBox.mid = null; //储存怪物id
  3547. editBox.latent = []; //储存潜在觉醒
  3548. editBox.isAssist = false; //储存是否为辅助宠物
  3549. editBox.monsterHead = null;
  3550. editBox.latentBox = null;
  3551. editBox.memberIdx = []; //储存队伍数组下标
  3552. editBox.show = function() {
  3553. this.classList.remove(className_displayNone);
  3554. formationBox.classList.add("blur-bg");
  3555. controlBox.classList.add("blur-bg");
  3556. };
  3557. editBox.hide = function() {
  3558. this.classList.add(className_displayNone);
  3559. formationBox.classList.remove("blur-bg");
  3560. controlBox.classList.remove("blur-bg");
  3561. // if (isGuideMod) {
  3562. // const url = new URL(location);
  3563. // url.searchParams.delete("guide");
  3564. // url.searchParams.delete("id");
  3565. // history.replaceState(null,null,url);
  3566. // }
  3567. //删除编辑模式
  3568. sessionStorage.removeItem('editing');
  3569. };
  3570. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3571. const searchBox = editBox.querySelector(".search-box");
  3572. const settingBox = editBox.querySelector(".setting-box");
  3573. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3574. mSeriesId.onclick = function() { //搜索系列
  3575. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  3576. if (sid > 0) {
  3577. showSearchBySeriesId(sid, "series");
  3578. }
  3579. };
  3580. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3581. mCollabId.onclick = function() { //搜索合作
  3582. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  3583. if (sid > 0) {
  3584. showSearchBySeriesId(sid, "collab");
  3585. }
  3586. };
  3587. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  3588. mGachaId.onclick = function() { //搜索桶
  3589. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  3590. if (sid > 0) {
  3591. showSearchBySeriesId(sid, "gacha");
  3592. }
  3593. };
  3594. //以字符串搜索窗口
  3595. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  3596. function searchByString(str)
  3597. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  3598. str = str.trim();
  3599. if (str === '0') { //如果搜索0,则打开最新的50个
  3600. return Cards.filter(card=>card.enabled).slice(-50);
  3601. } else if (str.length>0)
  3602. {
  3603. return Cards.filter(card =>
  3604. {
  3605. const names = [card.name];
  3606. if (card.otLangName)
  3607. {
  3608. names.push(...Object.values(card.otLangName));
  3609. }
  3610. const tags = card.altName.concat();
  3611. if (card.otTags)
  3612. {
  3613. tags.push(...card.otTags);
  3614. }
  3615. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  3616. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  3617. }
  3618. );
  3619. }else
  3620. {
  3621. return [];
  3622. }
  3623. }
  3624. function copyString(input)
  3625. {
  3626. input.focus(); //设input为焦点
  3627. input.select(); //选择全部
  3628. if (navigator?.clipboard?.writeText) { //优先使用新API
  3629. navigator.clipboard.writeText(input.value);
  3630. } else if (document.execCommand('copy')) {
  3631. document.execCommand('copy');
  3632. }
  3633. //input.blur(); //取消焦点
  3634. }
  3635. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = [])
  3636. {
  3637. const stringSearchContent = this.querySelector(".dialog-content");
  3638. const fragment = document.createDocumentFragment();
  3639. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  3640. {
  3641. const ul_original = document.createElement("ul");
  3642. ul_original.className = "original-string";
  3643. originalStrArr.forEach(str=>{
  3644. const li = ul_original.appendChild(document.createElement("li"));
  3645. const ipt = li.appendChild(document.createElement("input"));
  3646. ipt.className = "string-value";
  3647. ipt.value = str;
  3648. ipt.readOnly = true;
  3649. const copyBtn = li.appendChild(document.createElement("button"));
  3650. copyBtn.className = "string-copy";
  3651. copyBtn.onclick = function(){copyString(ipt)};
  3652. const searchBtn = li.appendChild(document.createElement("button"));
  3653. searchBtn.className = "string-search";
  3654. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  3655. });
  3656. fragment.appendChild(ul_original);
  3657. }
  3658. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  3659. {
  3660. const ul_additional = document.createElement("ul");
  3661. ul_additional.className = "additional-string";
  3662. additionalStrArr.forEach(str=>{
  3663. const li = ul_additional.appendChild(document.createElement("li"));
  3664. const ipt = li.appendChild(document.createElement("input"));
  3665. ipt.className = "string-value";
  3666. ipt.value = str;
  3667. ipt.readOnly = true;
  3668. const searchBtn = li.appendChild(document.createElement("button"));
  3669. searchBtn.className = "string-search";
  3670. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  3671. });
  3672. fragment.appendChild(ul_additional);
  3673. }
  3674. stringSearchContent.innerHTML = "";
  3675. stringSearchContent.appendChild(fragment);
  3676. }
  3677. stringSearchDialog.close = function()
  3678. {
  3679. this.classList.add(className_displayNone);
  3680. }
  3681. function dialogShowFunction(...arg){
  3682. this?.initialing(...arg); //自身初始化
  3683. this.classList.remove(className_displayNone);
  3684. };
  3685. function dialogCloseFunction(){
  3686. this.classList.add(className_displayNone);
  3687. };
  3688. function dialogCloseButtonFunction(){
  3689. this.parentElement.parentElement.close();
  3690. };
  3691. function dialogInitialing(dialog){
  3692. dialog.show = dialogShowFunction;
  3693. dialog.close = dialogCloseFunction;
  3694. const closeButton = dialog.querySelector(".dialog-close");
  3695. closeButton.onclick = dialogCloseButtonFunction;
  3696. }
  3697. //初始化Dialog
  3698. dialogInitialing(stringSearchDialog);
  3699. const mAltName = monInfoBox.querySelector(".monster-altName");
  3700. mAltName.onclick = function() { //搜索合作
  3701. //const mid = parseInt(this.getAttribute('data-monId'));
  3702. const card = Cards[editBox.mid];
  3703. if (card)
  3704. {
  3705. stringSearchDialog.show(card.altName, card.otTags);
  3706. }
  3707. };
  3708. //创建一个新的怪物头像
  3709. editBox.createCardHead = function(id, options = {}) {
  3710. function clickHeadToNewMon() {
  3711. monstersID.value = this.card.id;
  3712. monstersID.onchange();
  3713. return false; //取消链接的默认操作
  3714. }
  3715. const cli = document.createElement("li");
  3716. const cdom = cli.head = createCardA(options);
  3717. cli.appendChild(cdom);
  3718. let card;
  3719. if (id instanceof Member) {
  3720. changeid(id, cdom);
  3721. card = id.card;
  3722. } else {
  3723. changeid({ id: id }, cdom);
  3724. card = Cards[id];
  3725. }
  3726. cli.card = card;
  3727. if (card?.canAssist)
  3728. cli.classList.add("allowable-assist");
  3729. if (options.showCD)
  3730. {
  3731. const CDPreview = cli.appendChild(document.createElement("div"));
  3732. CDPreview.className = "cd-preview";
  3733. if (card.activeSkillId>0)
  3734. {
  3735. const skill = Skills[card.activeSkillId];
  3736. const CD_Max = skill.initialCooldown;
  3737. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  3738. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  3739. CD_MinDom.className = "cd-min";
  3740. if (CD_Max !== CD_Min)
  3741. {
  3742. CD_MinDom.textContent = CD_Min;
  3743. }else
  3744. {
  3745. CD_MinDom.classList.add(className_displayNone);
  3746. }
  3747. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  3748. CD_MaxDom.className = "cd-max";
  3749. CD_MaxDom.textContent = CD_Max;
  3750. if (skill.type === 232 || skill.type === 233) {
  3751. CDPreview.appendChild(document.createElement("br"));
  3752. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  3753. CD_EvoDom.className = "cd-evo";
  3754. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  3755. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  3756. }
  3757. }
  3758. }
  3759. //产生一个能力值列表
  3760. function creatAbilitiesList(abilities) {
  3761. const abilitiesPreview = document.createElement("ul");
  3762. abilitiesPreview.className = "abilities-preview";
  3763. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  3764. hpDom.className = "hp-preview";
  3765. hpDom.textContent = abilities.hp;
  3766. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  3767. atkDom.className = "atk-preview";
  3768. atkDom.textContent = abilities.atk;
  3769. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  3770. rcvDom.className = "rcv-preview";
  3771. rcvDom.textContent = abilities.rcv;
  3772. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  3773. indexDom.className = "index-preview";
  3774. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  3775. return abilitiesPreview;
  3776. }
  3777. if (options.showAbilities || options.showAbilitiesWithAwoken)
  3778. {
  3779. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  3780. if (options.showAbilities && abilities_2status)
  3781. {
  3782. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  3783. }
  3784. if (options.showAbilitiesWithAwoken && abilities_2status)
  3785. {
  3786. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  3787. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  3788. }
  3789. }
  3790. if (options.showAwoken)
  3791. {
  3792. //产生一个觉醒列表
  3793. function creatAwokenList(awokens) {
  3794. const ul = document.createElement("ul");
  3795. ul.className = "awoken-ul";
  3796. awokens.forEach(ak=>{
  3797. const li = ul.appendChild(document.createElement("li"));
  3798. const icon = li.appendChild(document.createElement("icon"));
  3799. icon.className = "awoken-icon";
  3800. icon.setAttribute("data-awoken-icon",ak);
  3801. });
  3802. return ul;
  3803. }
  3804. const awokenPreview = cli.appendChild(document.createElement("div"));
  3805. awokenPreview.className = "awoken-preview";
  3806. if (card.awakenings.length)
  3807. {
  3808. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  3809. akUl.classList.add("awoken-preview-awakenings");
  3810. }
  3811. if (card.superAwakenings.length)
  3812. {
  3813. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  3814. sakUl.classList.add("awoken-preview-superAwakenings");
  3815. }
  3816. }
  3817. if (options.customAddition)
  3818. {
  3819. options.customAddition.forEach(func=>{
  3820. const c_addition = cli.appendChild(document.createElement("div"));
  3821. c_addition.className = "custom-addition";
  3822. let content = func(card);
  3823. content && c_addition.append(content);
  3824. });
  3825. }
  3826. cli.onclick = clickHeadToNewMon;
  3827. return cli;
  3828. };
  3829. //显示进化树
  3830. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  3831. evolutionaryTreeMask.initialize = function(monid)
  3832. {
  3833. const maskContent = this.querySelector(".mask-content");
  3834. const fragment = document.createDocumentFragment();
  3835. const evoTree = new EvoTree(monid);
  3836. fragment.appendChild(evoTree.toListNode());
  3837. maskContent.innerHTML = "";
  3838. maskContent.appendChild(fragment);
  3839. }
  3840. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3841. openEvolutionaryTree.onclick = function(event) {
  3842. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  3843. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  3844. } else {
  3845. evolutionaryTreeMask.show(editBox.mid);
  3846. }
  3847. };
  3848. //显示进化需求树
  3849. evolutionaryTreeMask.showRequirementTree = function(monid)
  3850. {
  3851. const maskContent = this.querySelector(".mask-content");
  3852. const fragment = document.createDocumentFragment();
  3853. const evoTree = new RequirementTree(monid);
  3854. fragment.appendChild(evoTree.toListNode());
  3855. maskContent.innerHTML = "";
  3856. maskContent.appendChild(fragment);
  3857. this.classList.remove(className_displayNone);
  3858. }
  3859. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  3860. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  3861. const s_attr_lists = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list")).map(list=>Array.from(list.querySelectorAll("input[type=\"radio\"]")));
  3862. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  3863. const s_typesDiv = searchBox.querySelector(".types-div");
  3864. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  3865. const s_typesUl = s_typesDiv.querySelector(".type-list");
  3866. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  3867. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  3868. const attrPreview = searchBox.querySelector(".attrs-div .monster");
  3869. //3种属性选择的预览
  3870. const s_attr_preview_attrs = Array.from(attrPreview.querySelectorAll(".attrs .attr"));
  3871. function s_attr_onclick(){
  3872. const attrIdx = parseInt(this.name[this.name.length-1],10) - 1;
  3873. const valueFlag = parseInt(this.value, 2);
  3874. const values = flags(valueFlag);
  3875. let attr = values.length === 1 ? values[0] : 'any';
  3876. if (attrIdx>0 && attr === 6) attr = -1;
  3877. s_attr_preview_attrs[attrIdx].dataset.attr = attr;
  3878. }
  3879. s_attr_lists.forEach(s_attr_list=>
  3880. s_attr_list.forEach(s_attr=>{
  3881. s_attr.onclick = s_attr_onclick;
  3882. if (s_attr.checked) s_attr.onclick();
  3883. })
  3884. );
  3885. //可以自行打开图片设定头像的彩蛋
  3886. const avatarSelect = attrPreview.querySelector("#avatar-select");
  3887. const customAvatar = attrPreview.querySelector(".custom-avatar");
  3888. avatarSelect.onchange = async function(event){
  3889. let img = await createImageBitmap(event.target.files[0]);
  3890. customAvatar.style.backgroundImage = `none`;
  3891. const ctx = customAvatar.getContext("2d");
  3892. let imgScale = Math.max(customAvatar.offsetWidth / img.width, customAvatar.offsetHeight / img.height);
  3893. //清空画布
  3894. ctx.clearRect(0, 0, customAvatar.offsetWidth, customAvatar.offsetHeight);
  3895. //保持比例居中填充画图
  3896. ctx.drawImage(img,
  3897. -(img.width * imgScale - customAvatar.offsetWidth) / 2,
  3898. -(img.height * imgScale - customAvatar.offsetHeight) / 2,
  3899. img.width * imgScale,
  3900. img.height * imgScale
  3901. );
  3902. img.close();
  3903. btnCustomAvatarSave.classList.remove(className_displayNone);
  3904. };
  3905. const btnCustomAvatarSave = searchBox.querySelector(".attrs-div #avatar-save");
  3906. btnCustomAvatarSave.onclick = function(event) {
  3907. const downLink = controlBox.querySelector(".down-capture");
  3908. html2canvas(attrPreview, {backgroundColor: null}).then(canvas => {
  3909. canvas.toBlob(function(blob) {
  3910. window.URL.revokeObjectURL(downLink.href);
  3911. downLink.href = URL.createObjectURL(blob);
  3912. downLink.download = `custom-avatar.png`;
  3913. downLink.click();
  3914. });
  3915. });
  3916. }
  3917. function s_types_onchange(){
  3918. const newClassName = `type-killer-${this.value}`;
  3919. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  3920. }
  3921. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  3922. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  3923. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  3924. function s_types_latentli_onclick(){
  3925. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  3926. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  3927. s_types.forEach(checkbox=>{
  3928. const type = parseInt(checkbox.value);
  3929. checkbox.checked = killerTypes.includes(type);
  3930. });
  3931. }
  3932. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  3933. s_typeAndOr.onchange = function(){
  3934. s_types.forEach(checkBox=>checkBox.onchange());
  3935. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  3936. };
  3937. s_typeAndOr.onchange();
  3938. //稀有度筛选
  3939. const s_rareDiv = searchBox.querySelector(".rare-div");
  3940. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  3941. const s_rareChecks = Array.from(s_rareLst.querySelectorAll("input[name='search-rare']"));
  3942. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  3943. s_rareClear.onclick = function(){
  3944. s_rareChecks.forEach(i => i.checked = false);
  3945. }
  3946. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  3947. const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul");
  3948. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  3949. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  3950. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  3951. const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表
  3952. searchMonList.originalHeads = null; //用于存放原始搜索结果
  3953. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  3954. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  3955. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  3956. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  3957. const s_notWeapon = searchBox.querySelector("#not-weapon"); //不是武器
  3958. s_notWeapon.onchange = function(){
  3959. //勾选不是武器时,去掉觉醒里的武器
  3960. if (this.checked) {
  3961. const awokenBtn = s_awokensIcons.find(btn => parseInt(btn.getAttribute("data-awoken-icon"), 10) == 49);
  3962. if (awokenBtn) awokenBtn.removeAttribute("data-awoken-count");
  3963. const addedAwokenIcons = Array.from(s_selectedAwokensUl.querySelectorAll('[data-awoken-icon="49"]'));
  3964. addedAwokenIcons.forEach(icon=>icon.parentNode.remove());
  3965. }
  3966. }
  3967. //强调箱子拥有开关
  3968. const s_boxHave = document.getElementById("box-have");
  3969. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  3970. s_boxHave.onchange = function(e) {
  3971. document.body.classList.toggle("emphasize-box-have", this.checked);;
  3972. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3973. };
  3974. s_boxHave.onchange(false);
  3975. const s_sawokensDetail = searchBox.querySelector(".sawoken-detail");
  3976. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  3977. s_sawokensDetail.querySelector("summary").onclick = function(event) {
  3978. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open));
  3979. }
  3980. const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul");
  3981. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  3982. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  3983. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  3984. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  3985. s_includeSuperAwoken.onchange = function() {
  3986. s_sawokensDetail.classList.toggle(className_displayNone, this.checked);;
  3987. };
  3988. s_includeSuperAwoken.onchange();
  3989. //显示官方觉醒排序开关
  3990. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  3991. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  3992. s_showOfficialAwokenSorting.onchange = function(e){
  3993. const checked = this.checked;
  3994. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  3995. const fragmentAwoken = document.createDocumentFragment();
  3996. const fragmentSawoken = document.createDocumentFragment();
  3997. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  3998. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  3999. function appendLi(id) {
  4000. const li = this.iconLis.find(li=>
  4001. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  4002. );
  4003. li && this.fragment.appendChild(li);
  4004. }
  4005. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  4006. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  4007. const className = "official-awoken-sorting";
  4008. s_awokensDiv.classList.toggle(className, checked);
  4009. s_awokensUl.appendChild(fragmentAwoken);
  4010. s_sawokensUl.appendChild(fragmentSawoken);
  4011. };
  4012. s_showOfficialAwokenSorting.onchange(false);
  4013. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  4014. function search_awokenAdd1() {
  4015. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  4016. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  4017. if (count < maxCount) {
  4018. count++;
  4019. this.setAttribute("data-awoken-count", count);
  4020. const iconLi = document.createElement("li");
  4021. const icon = iconLi.appendChild(document.createElement("icon"))
  4022. icon.className = "awoken-icon";
  4023. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  4024. icon.onclick = search_awokenSub1;
  4025. s_selectedAwokensUl.appendChild(iconLi);
  4026. }
  4027. }
  4028. function search_awokenSub1() {
  4029. const awokenId = this.getAttribute("data-awoken-icon");
  4030. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  4031. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  4032. if (count > 0) {
  4033. count--;
  4034. awokenIcon.setAttribute("data-awoken-count", count);
  4035. }
  4036. this.parentNode.remove();
  4037. }
  4038. s_awokensIcons.forEach(btn => {
  4039. btn.onclick = search_awokenAdd1; //每种觉醒增加1
  4040. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4041. if (aid == 49) { //如果是武器
  4042. btn.addEventListener('click', function(){
  4043. //自动去掉勾选可以110
  4044. s_canLevelLimitBreakthrough.checked = false;
  4045. //自动去掉勾选8格潜觉
  4046. s_have8LatentSlot.checked = false;
  4047. //自动去掉勾选仅武器
  4048. s_notWeapon.checked = false;
  4049. //自动恢复所有类型
  4050. s_types.forEach(chk=>chk.checked=false);
  4051. //自动恢复所有星级
  4052. s_rareClear.onclick();
  4053. });
  4054. }
  4055. });
  4056. const awokenClear = searchBox.querySelector(".awoken-clear");
  4057. awokenClear.onclick = function() { //清空觉醒选项
  4058. s_awokensIcons.forEach(t => {
  4059. t.setAttribute("data-awoken-count", 0);
  4060. });
  4061. s_sawokens.forEach(t => {
  4062. t.checked = false;
  4063. });
  4064. s_selectedAwokensUl.innerHTML = "";
  4065. };
  4066. //特殊搜索部分
  4067. const s_specialDiv = searchBox.querySelector(".special-div");
  4068. const specialAdd = s_specialDiv.querySelector(".special-add");
  4069. const specialClear = s_specialDiv.querySelector(".special-clear");
  4070. const specialStar = s_specialDiv.querySelector(".special-star");
  4071. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  4072. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  4073. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  4074. function newSpecialSearchOption(func, idx1, idx2)
  4075. {
  4076. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  4077. return new Option(
  4078. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  4079. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  4080. );
  4081. }
  4082. //读取储存的筛选收藏列表
  4083. const strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  4084. if (Array.isArray(strMakedConfig)) {
  4085. strMakedConfig.forEach(([groupName, filterName])=>{
  4086. const idx1 = specialSearchFunctions.findIndex(group=>group.name == groupName);
  4087. if (idx1 < 0 ) return;
  4088. if (filterName !== undefined) {
  4089. const idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == filterName);
  4090. if (idx2 < 0 ) return;
  4091. markedFilter.push([idx1, idx2]);
  4092. } else {
  4093. markedFilter.push([idx1]);
  4094. }
  4095. });
  4096. }
  4097. specialFirstSelect.refreshList = function() {
  4098. const _this = specialFirstSelect;
  4099. function addNewOption(sfunc, groudIndex){
  4100. if (sfunc.group)
  4101. {
  4102. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  4103. const optgroup = _this.appendChild(document.createElement("optgroup"));
  4104. optgroup.label = groupName;
  4105. if (sfunc.functions)
  4106. {
  4107. sfunc.functions.forEach((_sfunc, filterIndex)=>{
  4108. optgroup.appendChild(newSpecialSearchOption(_sfunc, groudIndex, filterIndex));
  4109. });
  4110. }
  4111. }else
  4112. {
  4113. _this.options.add(newSpecialSearchOption(sfunc, groudIndex));
  4114. }
  4115. }
  4116. _this.innerHTML = '';
  4117. addNewOption(specialSearchFunctions[0], 0);
  4118. if (markedFilter.length > 0) {
  4119. const groupName = "=====★=====";
  4120. const optgroup = _this.appendChild(document.createElement("optgroup"));
  4121. optgroup.label = groupName;
  4122. markedFilter.forEach(([groudIndex, filterIndex])=>{
  4123. const funcObj = filterIndex !== undefined ? specialSearchFunctions[groudIndex].functions[filterIndex] : specialSearchFunctions[groudIndex];
  4124. optgroup.appendChild(newSpecialSearchOption(funcObj, groudIndex, filterIndex));
  4125. });
  4126. }
  4127. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  4128. addNewOption(specialSearchFunctions[idx], idx);
  4129. }
  4130. }
  4131. specialFirstSelect.onchange = function() {
  4132. const [selectGroudIndex, selectFilterIndex] = specialFirstSelect.value.split("|").map(Number);
  4133. let markIdx = markedFilter.findIndex(([groudIndex, filterIndex])=>groudIndex === selectGroudIndex && filterIndex === selectFilterIndex);
  4134. if (markIdx >= 0) {//已经存在的收藏
  4135. specialStar.classList.add("marked");
  4136. } else {
  4137. specialStar.classList.remove("marked");
  4138. }
  4139. }
  4140. //只添加第一个列表,后面的全部通过克隆的方式复现
  4141. specialFirstSelect.refreshList();
  4142. specialAdd.onclick = function(event) {
  4143. const specialFilterLi = specialFilterFirstLi.cloneNode(true);
  4144. const specialFilterSelection = specialFilterLi.querySelector(".special-filter");
  4145. specialFilterUl.appendChild(specialFilterLi);
  4146. return specialFilterSelection;
  4147. }
  4148. //specialAdd.onclick(); //先运行一次产生两个
  4149. specialClear.onclick = function() {
  4150. searchMonList.customAddition = null;
  4151. specialFilterUl.innerHTML = "";
  4152. specialFilterUl.appendChild(specialFilterFirstLi);
  4153. specialFirstSelect.selectedIndex = 0;
  4154. }
  4155. specialStar.onclick = function() {
  4156. const indexs = specialFirstSelect.value.split("|").map(Number);
  4157. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  4158. if (markIdx >= 0) {//已经存在的收藏
  4159. markedFilter.splice(markIdx,1);
  4160. } else {
  4161. markedFilter.push(indexs);
  4162. }
  4163. specialFirstSelect.refreshList(); //刷新列表
  4164. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  4165. //储存设置
  4166. let strMakedConfig = markedFilter.map(indexs=>{
  4167. let arr = [specialSearchFunctions[indexs[0]].name];
  4168. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  4169. return arr;})
  4170. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  4171. }
  4172. const s_controlDiv = searchBox.querySelector(".control-div");
  4173. const searchStart = s_controlDiv.querySelector(".search-start");
  4174. const searchClose = s_controlDiv.querySelector(".search-close");
  4175. const searchClear = s_controlDiv.querySelector(".search-clear");
  4176. const searchShare = s_controlDiv.querySelector(".search-share");
  4177. searchShare.onclick = function() {
  4178. const options = searchBox.getSearchOptions();
  4179. const optionJSON = JSON.stringify(options);
  4180. const locationURL = new URL(location);
  4181. locationURL.searchParams.set('search-options', optionJSON);
  4182. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4183. locationURL.searchParams.set('show-search', JSON.stringify(idArr));
  4184. showAnyStringDialog.show(locationURL.toString());
  4185. }
  4186. const showAnyStringDialog = settingBox.querySelector(".dialog-show-any-string");
  4187. showAnyStringDialog.initialing = function(str) {
  4188. const ipt = this.querySelector(".string-value");
  4189. ipt.value = str;
  4190. }
  4191. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  4192. copyString(showAnyStringDialog.querySelector(".string-value"));
  4193. }
  4194. //初始化Dialog
  4195. dialogInitialing(showAnyStringDialog);
  4196. function returnCheckedInput(ipt) {
  4197. return ipt.checked;
  4198. }
  4199. function returnInputValue(ipt) {
  4200. return ipt.value;
  4201. }
  4202. function returnRadiosValue(radioArr) {
  4203. const checkedRadio = radioArr.find(returnCheckedInput);
  4204. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  4205. return firstCheckedValue;
  4206. }
  4207. function returnCheckBoxsValues(checkBoxsArr) {
  4208. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  4209. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  4210. return checkedValues;
  4211. }
  4212. function Str2Int(str) {
  4213. return parseInt(str, 10);
  4214. }
  4215. //将搜索结果显示出来(也可用于其他的搜索)
  4216. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  4217. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  4218. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  4219. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  4220. const searchResultCount = searchBox.querySelector(".search-list-length");
  4221. showSearch = function(searchArr, customAdditionalFunction)
  4222. {
  4223. if (typeof(searchArr) === "number") {
  4224. searchArr = [searchArr];
  4225. } else if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  4226. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  4227. } else {
  4228. return; //如果不是数组就直接取消下一步
  4229. }
  4230. //如果之前打开了附加显示,继续沿用
  4231. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  4232. customAdditionalFunction = searchMonList.customAddition;
  4233. }
  4234. searchBox.open = true;
  4235. searchMonList.classList.remove(className_displayNone);
  4236. editBox.show();
  4237. const createCardHead = editBox.createCardHead;
  4238. searchMonList.classList.add(className_displayNone);
  4239. searchMonList.innerHTML = ""; //清空旧的
  4240. //辅助回收内存
  4241. if (Array.isArray(searchMonList.originalHeads))
  4242. {
  4243. searchMonList.originalHeads.forEach(item=>item = null);
  4244. searchMonList.originalHeads = null;
  4245. }
  4246. if (searchArr.length > 0) {
  4247. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4248. //获取原始排序的头像列表
  4249. const additionalOption = { //搜索列表的额外选项
  4250. showAwoken: s_add_show_awoken.checked,
  4251. showCD: s_add_show_CD.checked,
  4252. showAbilities: s_add_show_abilities.checked,
  4253. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  4254. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  4255. };
  4256. searchMonList.originalHeads = searchArr.map(card => {
  4257. if (card instanceof Member) {
  4258. return createCardHead(card, additionalOption);
  4259. } else {
  4260. return createCardHead(card.id, additionalOption);
  4261. }
  4262. });
  4263. searchMonList.customAddition = additionalOption.customAddition;
  4264. //对头像列表进行排序
  4265. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  4266. headsArray.forEach(head => fragment.appendChild(head));
  4267. searchMonList.appendChild(fragment);
  4268. //目前这里添加会导致无限循环,无法后退
  4269. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  4270. //const state = {searchArr:idArr,mid:editBox.mid};
  4271. //history.pushState(state, null, location);
  4272. }
  4273. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  4274. searchMonList.classList.remove(className_displayNone);
  4275. };
  4276. //对已经搜索到的Cards重新附加显示
  4277. function reShowSearch()
  4278. {
  4279. if (Array.isArray(searchMonList.originalHeads))
  4280. {
  4281. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  4282. showSearch(oldArr, searchMonList.customAddition);
  4283. }
  4284. }
  4285. s_add_show_awoken.onchange = reShowSearch;
  4286. s_add_show_CD.onchange = reShowSearch;
  4287. s_add_show_abilities.onchange = reShowSearch;
  4288. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  4289. //恢复搜索状态
  4290. searchBox.recoverySearchStatus = function({attrs, fixMainColor, types, typeAndOr, rares, awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, notWeapon, specialFilters}) {
  4291. //属性这里是用的2进制写
  4292. attrs.forEach((attr, ai)=>{
  4293. const attr_list = s_attr_lists[ai];
  4294. let ipt = attr_list.find(opt=>parseInt(opt.value,2) == attr) || attr_list[0];
  4295. ipt.checked = true;
  4296. ipt.onclick();
  4297. });
  4298. s_fixMainColor.checked = fixMainColor;
  4299. s_types.forEach(opt=>opt.checked = types.includes(parseInt(opt.value,10)));
  4300. s_typeAndOr.checked = typeAndOr;
  4301. s_rareChecks.forEach(opt=>opt.checked = rares.includes(parseInt(opt.value,10)));
  4302. s_selectedAwokensUl.innerHTML = "";
  4303. //添加觉醒
  4304. s_awokensIcons.forEach(btn=>{
  4305. btn.removeAttribute("data-awoken-count"); //先移除旧的所有数值
  4306. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4307. const awoken = awokens.find(ak=>ak.id === aid); //获取觉醒添加个数
  4308. for (let i = 0; i < awoken?.num; i++) { //循环点击那么多次
  4309. btn.onclick();
  4310. }
  4311. });
  4312. s_sawokens.forEach(opt=>opt.checked = sawokens.includes(parseInt(opt.value,10)));
  4313. s_awokensEquivalent.checked = equalAk;
  4314. s_includeSuperAwoken.checked = incSawoken;
  4315. s_canAssist.checked = canAssist;
  4316. s_canLevelLimitBreakthrough.checked = canLv110;
  4317. s_have8LatentSlot.checked = is8Latent;
  4318. s_notWeapon.checked = notWeapon;
  4319. //保留之前的特殊搜索,不需要完全新增
  4320. const specialFilterSelections = Array.from(specialFilterUl.querySelectorAll(".special-filter"));
  4321. //将筛选个数增加到需要的个数
  4322. for (let i = specialFilterSelections.length; i < specialFilters.length; i++) {
  4323. specialFilterSelections.push(specialAdd.onclick());
  4324. }
  4325. //将每一个搜索都设置好
  4326. for (let i = 0; i < specialFilters.length; i++) {
  4327. const filterSelection = specialFilterSelections[i];
  4328. const filter = specialFilters[i];
  4329. filterSelection.value = filter.join("|");
  4330. }
  4331. }
  4332. //导出当前的搜索状态
  4333. searchBox.getSearchOptions = function(){
  4334. const attrs = s_attr_lists.map(list=>parseInt(returnRadiosValue(list), 2) || 0);
  4335. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  4336. const rares = returnCheckBoxsValues(s_rareChecks).map(Str2Int);
  4337. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  4338. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  4339. return {
  4340. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  4341. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  4342. };
  4343. });
  4344. //储存设置用于页面刷新的状态恢复
  4345. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter"))
  4346. .map(select=>select.value.split("|").map(Number)) //将字符串"1|2"转换成数组[1,2]
  4347. .filter(([f1, f2])=>!(f1===0&&f2===undefined)); //去掉0号筛选
  4348. const options = {
  4349. attrs,
  4350. fixMainColor: s_fixMainColor.checked,
  4351. types,
  4352. typeAndOr: s_typeAndOr.checked,
  4353. rares,
  4354. awokens,
  4355. sawokens,
  4356. equalAk: s_awokensEquivalent.checked,
  4357. incSawoken: s_includeSuperAwoken.checked,
  4358. canAssist: s_canAssist.checked,
  4359. canLv110: s_canLevelLimitBreakthrough.checked,
  4360. is8Latent: s_have8LatentSlot.checked,
  4361. notWeapon: s_notWeapon.checked,
  4362. specialFilters,
  4363. };
  4364. return options;
  4365. }
  4366. searchStart.onclick = function(event) {
  4367. let customAdditionalFunction = [];
  4368. const options = searchBox.getSearchOptions();
  4369. let searchResult = searchCards(Cards, options);
  4370. //进行特殊附加搜索
  4371. const specialFilters = options.specialFilters.map(([name1, name2])=>
  4372. name2 !== undefined ? specialSearchFunctions[name1].functions[name2] : specialSearchFunctions[name1]
  4373. );
  4374. searchResult = specialFilters.reduce((pre,funcObj)=>
  4375. {
  4376. if (!funcObj) return pre;
  4377. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  4378. return funcObj.function(pre); //结果进一步筛选
  4379. }, searchResult);
  4380. const optionJSON = JSON.stringify(options);
  4381. sessionStorage.setItem('search-options', optionJSON);
  4382. //显示搜索结果
  4383. showSearch(searchResult, customAdditionalFunction);
  4384. if (location.search.includes("search-options=")) {
  4385. //去掉URL内的搜索内容分享,避免干扰
  4386. const locationURL = new URL(location);
  4387. locationURL.searchParams.delete('search-options');
  4388. locationURL.searchParams.delete('show-search');
  4389. history.replaceState(null, null, locationURL);
  4390. }
  4391. };
  4392. searchClose.onclick = function() {
  4393. searchBox.open = false;
  4394. searchMonList.classList.add(className_displayNone);
  4395. };
  4396. searchClear.onclick = function() { //清空搜索选项
  4397. s_attr_lists.forEach(list=>{
  4398. list[0].checked = true;
  4399. list[0].onclick();
  4400. });
  4401. s_types.forEach(t => {
  4402. t.checked = false;
  4403. });
  4404. s_typeAndOr.onchange();
  4405. s_rareClear.onclick();
  4406. awokenClear.onclick();
  4407. specialClear.onclick();
  4408. s_canAssist.checked = false;
  4409. s_canLevelLimitBreakthrough.checked = false;
  4410. s_have8LatentSlot.checked = false;
  4411. searchMonList.originalHeads = null;
  4412. searchResultCount.setAttribute("data-search-result-count", 0);
  4413. searchMonList.innerHTML = "";
  4414. sessionStorage.removeItem('search-options');
  4415. };
  4416. const s_sortList = s_controlDiv.querySelector(".sort-list");
  4417. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  4418. //对heads重新排序
  4419. function sortHeadsArray(heads) {
  4420. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  4421. const sortIndex = parseInt(s_sortList.value, 10);
  4422. const reverse = s_sortReverse.checked;
  4423. let headsArray = heads.concat();
  4424. headsArray.sort((head_a, head_b) => {
  4425. const card_a = head_a.card,
  4426. card_b = head_b.card;
  4427. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  4428. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  4429. return sortNumber;
  4430. });
  4431. if (reverse) headsArray.reverse();
  4432. return headsArray;
  4433. }
  4434. //对已经搜索到的Cards重新排序
  4435. function reSortCards() {
  4436. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  4437. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  4438. searchMonList.classList.add(className_displayNone);
  4439. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4440. headsArray.forEach(head => fragment.appendChild(head));
  4441. searchMonList.appendChild(fragment);
  4442. searchMonList.classList.remove(className_displayNone);
  4443. }
  4444. s_sortList.onchange = reSortCards;
  4445. s_sortReverse.onchange = reSortCards;
  4446. sort_function_list.forEach((sfunc, idx) => {
  4447. const newOpt = new Option(sfunc.name, idx);
  4448. newOpt.setAttribute("data-tag", sfunc.tag);
  4449. s_sortList.options.add(newOpt);
  4450. });
  4451. //id搜索
  4452. editBox.changeMonId = editBoxChangeMonId;
  4453. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  4454. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  4455. function idChange(event)
  4456. {
  4457. if (/^\d+$/.test(this.value)) {
  4458. const newId = parseInt(this.value, 10);
  4459. if (editBox.mid != newId) //避免多次运行oninput、onchange
  4460. {
  4461. editBox.mid = newId;
  4462. //图鉴模式记录上一次的内容
  4463. if (isGuideMod)
  4464. {
  4465. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4466. const state = {searchArr:idArr,mid:newId};
  4467. const locationURL = new URL(location);
  4468. if (newId === 0) {
  4469. locationURL.searchParams.delete('id');
  4470. }else
  4471. {
  4472. locationURL.searchParams.set('id', newId);
  4473. }
  4474. history.pushState(state, null, locationURL);
  4475. }
  4476. editBox.changeMonId(newId);
  4477. }
  4478. return true;
  4479. }else
  4480. {
  4481. return false;
  4482. }
  4483. }
  4484. monstersID.onchange = idChange;
  4485. monstersID.onkeydown = function(event) {
  4486. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  4487. if (event.key === "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  4488. {
  4489. showSearch(searchByString(this.value));
  4490. }
  4491. }
  4492. //输入id数字即时更新的开关
  4493. const realTimeClassName = 'real-time-change-card';
  4494. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  4495. s_realTimeChangeCard.onchange = function(e) {
  4496. monstersID.oninput = this.checked ? idChange : null;
  4497. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  4498. }
  4499. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  4500. s_realTimeChangeCard.onchange(false);
  4501. //字符串搜索
  4502. btnSearchByString.onclick = function() {
  4503. showSearch(searchByString(monstersID.value));
  4504. };
  4505. //觉醒
  4506. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  4507. const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken");
  4508. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  4509. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  4510. function checkAwoken() {
  4511. const card = Cards[editBox.mid ?? 0];
  4512. const value = parseInt(this.value, 10);
  4513. awokenCountLabel.setAttribute(dataAttrName, value);
  4514. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card?.awakenings?.length);
  4515. reCalculateAbility();
  4516. }
  4517. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  4518. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  4519. function playVoiceAwoken() { //点击label才播放语音
  4520. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  4521. const card = Cards[editBox.mid];
  4522. const sndURL = `sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(3,'0')}.wav`;
  4523. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  4524. decoder.resetDecodeState(new Adpcm.State(0, 0));
  4525. decodeAudio(sndURL, decoder.decode.bind(decoder));
  4526. }
  4527. }
  4528. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  4529. //超觉醒
  4530. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4531. mSAwokenIcon.onclick = function(){
  4532. this.setAttribute("data-awoken-icon", 0);
  4533. reCalculateAbility();
  4534. }
  4535. //3个快速设置this.ipt为自己的value
  4536. function setIptToMyValue() {
  4537. if (this.ipt.value != this.value) {
  4538. this.ipt.value = this.value;
  4539. this.ipt.onchange();
  4540. }
  4541. }
  4542. //等级
  4543. const monEditLv = settingBox.querySelector(".m-level");
  4544. monEditLv.onchange = function() {
  4545. reCalculateExp();
  4546. reCalculateAbility();
  4547. };
  4548. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  4549. const monLvExp = settingBox.querySelector(".m-level-exp");
  4550. monEditLvMin.ipt = monEditLv;
  4551. monEditLvMin.onclick = setIptToMyValue;
  4552. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4553. monEditLvMax.ipt = monEditLv;
  4554. monEditLvMax.onclick = setIptToMyValue;
  4555. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  4556. monEditLv110.ipt = monEditLv;
  4557. monEditLv110.onclick = setIptToMyValue;
  4558. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  4559. monEditLv120.ipt = monEditLv;
  4560. monEditLv120.onclick = setIptToMyValue;
  4561. //编辑界面重新计算怪物的经验值
  4562. function reCalculateExp() {
  4563. const monid = editBox.mid;
  4564. const level = parseInt(monEditLv.value || 0, 10);
  4565. const tempMon = {
  4566. id: monid,
  4567. level: level
  4568. };
  4569. const needExpArr = calculateExp(tempMon);
  4570. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  4571. }
  4572. editBox.reCalculateExp = reCalculateExp;
  4573. //三维
  4574. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  4575. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  4576. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  4577. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  4578. //加蛋
  4579. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  4580. const monEditAddHp = rowMonPlus.querySelector(".m-plus-hp");
  4581. monEditAddHp.onchange = reCalculateAbility;
  4582. const monEditAddAtk = rowMonPlus.querySelector(".m-plus-atk");
  4583. monEditAddAtk.onchange = reCalculateAbility;
  4584. const monEditAddRcv = rowMonPlus.querySelector(".m-plus-rcv");
  4585. monEditAddRcv.onchange = reCalculateAbility;
  4586. //297按钮
  4587. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  4588. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  4589. function plusFastSetting(){
  4590. const sumPlus = parseInt(this.value, 10);
  4591. let one_plus = Math.floor(sumPlus / 3);
  4592. monEditAddHp.value = one_plus;
  4593. monEditAddAtk.value = one_plus;
  4594. monEditAddRcv.value = one_plus;
  4595. reCalculateAbility();
  4596. }
  4597. //潜觉
  4598. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  4599. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll("li"));
  4600. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  4601. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  4602. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  4603. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  4604. monEditLatentAllowableDetail.onclick = function(event) {
  4605. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  4606. }
  4607. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  4608. refreshLatent(latent, new Member(monid), monEditLatentUl);
  4609. };
  4610. const rowSkill = settingBox.querySelector(".row-mon-skill");
  4611. const skillBox = rowSkill.querySelector(".skill-box");
  4612. const skillTitle = skillBox.querySelector(".skill-name");
  4613. const skillCD = skillBox.querySelector(".skill-cd");
  4614. const skillLevel = skillBox.querySelector(".m-skill-level");
  4615. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  4616. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  4617. skillTitle.onclick = fastShowSkill;
  4618. skillLevel.onchange = function() {
  4619. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  4620. const skill = Skills[card.activeSkillId];
  4621. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  4622. };
  4623. skillLevel_1.ipt = skillLevel;
  4624. skillLevel_1.onclick = setIptToMyValue;
  4625. skillLevel_Max.ipt = skillLevel;
  4626. skillLevel_Max.onclick = setIptToMyValue;
  4627. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  4628. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  4629. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  4630. lskillTitle.onclick = fastShowSkill;
  4631. //显示原文开关
  4632. const showSkillOriginal = document.getElementById("show-skill-original");
  4633. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  4634. showSkillOriginal.onchange = function(event) {
  4635. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4636. skillBox.classList.toggle(this.id, this.checked);;
  4637. leaderSkillBox.classList.toggle(this.id, this.checked);;
  4638. };
  4639. showSkillOriginal.onchange(false);
  4640. editBox.refreshSkillParse = function(skp, lskp){
  4641. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  4642. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  4643. const card = Cards[this.mid] || Cards[0];
  4644. if (!card) return;
  4645. try {
  4646. skillDetailParsed.innerHTML = "";
  4647. const parsedActiveSkill = skillParser(card.activeSkillId);
  4648. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  4649. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  4650. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  4651. } catch (error) {
  4652. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  4653. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  4654. }
  4655. try {
  4656. lskillDetailParsed.innerHTML = "";
  4657. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  4658. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  4659. } catch (error) {
  4660. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  4661. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  4662. }
  4663. };
  4664. //合并技能开关
  4665. const mergeSill = document.getElementById("merge-skill");
  4666. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id, true);
  4667. mergeSill.onchange = function(event){
  4668. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4669. merge_skill = this.checked;
  4670. editBox.refreshSkillParse();
  4671. };
  4672. mergeSill.onchange(false);
  4673. //已有觉醒的去除
  4674. function deleteLatent(e) {
  4675. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  4676. const aIdx = editBox.latent.indexOf(lIdx);
  4677. if (aIdx >= 0)
  4678. {
  4679. editBox.latent.splice(aIdx, 1);
  4680. editBox.reCalculateAbility(); //重计算三维
  4681. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  4682. }
  4683. }
  4684. monEditLatents.forEach(la => la.onclick = deleteLatent);
  4685. //可选觉醒的添加
  4686. function addLatent() {
  4687. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  4688. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  4689. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  4690. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  4691. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  4692. if (latentUseHole(lIdx) <= enabledHole)
  4693. editBox.latent.push(lIdx);
  4694. else
  4695. return;
  4696. editBox.reCalculateAbility();
  4697. editBox.refreshLatent(editBox.latent, editBox.mid);
  4698. }
  4699. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  4700. //编辑界面重新计算怪物的能力
  4701. function reCalculateAbility() {
  4702. const id = editBox.mid;
  4703. const level = parseInt(monEditLv.value || 0, 10);
  4704. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  4705. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  4706. const sawoken = mSAwokenIcon ? parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) : 0;
  4707. const plus = [
  4708. parseInt(monEditAddHp.value || 0, 10),
  4709. parseInt(monEditAddAtk.value || 0, 10),
  4710. parseInt(monEditAddRcv.value || 0, 10)
  4711. ];
  4712. const latent = editBox.latent;
  4713. const tempMon = {
  4714. id,
  4715. level,
  4716. plus,
  4717. awoken,
  4718. sawoken,
  4719. latent
  4720. };
  4721. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  4722. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  4723. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  4724. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  4725. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  4726. }
  4727. editBox.reCalculateAbility = reCalculateAbility;
  4728. const btnCancel = editBox.querySelector(".button-cancel");
  4729. const btnDone = editBox.querySelector(".button-done");
  4730. const btnNull = editBox.querySelector(".button-null");
  4731. const btnDelay = editBox.querySelector(".button-delay");
  4732. btnCancel.onclick = function() {
  4733. btnDone.classList.remove("cant-assist");
  4734. btnDone.disabled = false;
  4735. editBox.memberIdx = [];
  4736. editBox.hide();
  4737. };
  4738. btnDone.onclick = function() {
  4739. if (parseInt(monEditLv.value, 10) == 0) {
  4740. btnNull.onclick();
  4741. return;
  4742. }
  4743. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  4744. const teamData = formation.teams[editBox.memberIdx[0]];
  4745. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4746. const teamBox = teamBigBox.querySelector(".team-box");
  4747. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4748. mon.id = editBox.mid;
  4749. const card = mon.card || Cards[0];
  4750. const skill = Skills[card.activeSkillId];
  4751. mon.level = parseInt(monEditLv.value, 10);
  4752. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  4753. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  4754. if (card.superAwakenings.length) //如果支持超觉醒
  4755. {
  4756. mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  4757. }
  4758. if (card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) &&
  4759. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  4760. mon.plus = [0, 0, 0];
  4761. } else {
  4762. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  4763. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  4764. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  4765. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  4766. mon.latent = editBox.latent.concat();
  4767. }
  4768. }
  4769. const skillLevelNum = parseInt(skillLevel.value, 10);
  4770. if (skillLevelNum < skill.maxLevel) {
  4771. mon.skilllevel = skillLevelNum;
  4772. }
  4773. changeid(mon, editBox.monsterHead,
  4774. editBox.memberIdx[1] ? null : editBox.latentBox, //潜觉Node
  4775. editBox.memberIdx[1] ? null : teamData[1][editBox.memberIdx[2]] //assist数据
  4776. );
  4777. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4778. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4779. let changeAttrTypeWeapon = false;
  4780. let awokens = card.awakenings;
  4781. if (!editBox.isAssist) {//如果改的不是辅助
  4782. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  4783. }
  4784. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  4785. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  4786. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  4787. refreshAll(formation);
  4788. } else {
  4789. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4790. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  4791. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4792. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4793. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  4794. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, editBox.memberIdx[0]);
  4795. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  4796. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4797. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  4798. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4799. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4800. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4801. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4802. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4803. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4804. //刷新该队员的CD
  4805. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  4806. }
  4807. createNewUrl();
  4808. editBox.hide();
  4809. };
  4810. window.addEventListener("keydown",function(event) {
  4811. if (!editBox.classList.contains(className_displayNone))
  4812. { //编辑窗打开
  4813. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  4814. btnCancel.onclick();
  4815. }
  4816. }
  4817. else
  4818. {
  4819. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  4820. //如果正在编辑文本,则不执行快捷键操作
  4821. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  4822. return;
  4823. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  4824. if (event.key === "ArrowLeft"
  4825. && (event.code == "Numpad4" || event.ctrlKey))
  4826. { //变身后退
  4827. henshinStep(-1);
  4828. }
  4829. else if (event.key === "ArrowRight"
  4830. && (event.code == "Numpad6" || event.ctrlKey))
  4831. { //变身前进
  4832. henshinStep(+1);
  4833. }
  4834. }
  4835. });
  4836. btnNull.onclick = function() { //空位置
  4837. const mon = new Member();
  4838. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4839. const teamData = formation.teams[editBox.memberIdx[0]];
  4840. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4841. changeid(mon, editBox.monsterHead, editBox.latentBox);
  4842. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4843. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4844. refreshAll(formation);
  4845. createNewUrl();
  4846. editBox.hide();
  4847. };
  4848. btnDelay.onclick = function() { //应对威吓
  4849. const mon = new MemberDelay();
  4850. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4851. const teamData = formation.teams[editBox.memberIdx[0]];
  4852. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4853. changeid(mon, editBox.monsterHead, editBox.latentBox);
  4854. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4855. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4856. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4857. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  4858. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4859. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4860. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  4861. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4862. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  4863. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4864. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4865. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4866. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4867. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4868. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4869. //刷新改队员的CD
  4870. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  4871. createNewUrl();
  4872. editBox.hide();
  4873. };
  4874. //语言选择
  4875. const langList = controlBox.querySelector(".languages");
  4876. langList.onchange = function() {
  4877. createNewUrl({ "language": this.value });
  4878. history.go();
  4879. };
  4880. //数据源选择
  4881. const dataList = controlBox.querySelector(".datasource");
  4882. dataList.onchange = function() {
  4883. createNewUrl({ datasource: this.value });
  4884. history.go();
  4885. };
  4886. /*添对应语言执行的JS*/
  4887. const languageJS = document.head.appendChild(document.createElement("script"));
  4888. languageJS.id = "language-js";
  4889. languageJS.type = "text/javascript";
  4890. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  4891. if (isGuideMod) //图鉴模式直接打开搜索框
  4892. {
  4893. showSearch([]);
  4894. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  4895. }
  4896. }
  4897. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  4898. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  4899. function loopAddHenshin(card, cardSet)
  4900. {
  4901. function idToCard(id) {return Cards[id]}
  4902. function filterCard(_card) {
  4903. return _card && !cardSet.has(_card);
  4904. }
  4905. function addCard(_card) {
  4906. cardSet.add(_card);
  4907. loopAddHenshin(_card, cardSet);
  4908. }
  4909. //从本卡片变身到的
  4910. if (Array.isArray(card.henshinFrom)) {
  4911. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  4912. cardTo.forEach(addCard);
  4913. }
  4914. //变身到本卡片的(多个)
  4915. if (Array.isArray(card.henshinTo)) {
  4916. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  4917. cardsFrom.forEach(addCard);
  4918. }
  4919. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  4920. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  4921. evoCards.forEach(addCard);
  4922. }
  4923. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  4924. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  4925. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  4926. if (includeHenshin) {
  4927. evoLinkCardsArray.forEach(card=>{
  4928. loopAddHenshin(card, evoLinkCardsSet);
  4929. });
  4930. }
  4931. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  4932. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  4933. return evoLinkCardsIdArray;
  4934. }
  4935. //改变一个怪物头像
  4936. function changeid(mon, monDom, latentDom, assist) {
  4937. //let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4938. //const parentNode = monDom.parentNode;
  4939. //fragment.appendChild(monDom);
  4940. const monId = mon.id;
  4941. const card = Cards[monId] || Cards[0]; //怪物固定数据
  4942. if (!card) { //如果搜不到怪物就退出操作
  4943. parentNode.appendChild(fragment);
  4944. return;
  4945. }
  4946. monDom.setAttribute("data-cardid", monId); //设定新的id
  4947. if (monId < 0) //如果是延迟
  4948. {
  4949. monDom.removeAttribute("href");
  4950. monDom.removeAttribute("title");
  4951. monDom.classList.add("delay");
  4952. monDom.classList.remove("null");
  4953. //parentNode.appendChild(fragment);
  4954. if (latentDom) latentDom.classList.add(className_displayNone);
  4955. return;
  4956. } else if (monId == 0) //如果是空
  4957. {
  4958. monDom.removeAttribute("href");
  4959. monDom.removeAttribute("title");
  4960. monDom.classList.add("null");
  4961. monDom.classList.remove("delay");
  4962. //parentNode.appendChild(fragment);
  4963. if (latentDom) latentDom.classList.add(className_displayNone);
  4964. return;
  4965. } else if (monId > -1) //如果提供了id
  4966. {
  4967. monDom.classList.remove("null");
  4968. monDom.classList.remove("delay");
  4969. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  4970. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  4971. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  4972. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  4973. const attrDoms = monDom.querySelectorAll(".attr"); //所有属性边框
  4974. attrDoms[0].setAttribute("data-attr", card.attrs[0]); //主属性
  4975. let subAttribute = card.attrs[1] ?? -1; //正常的副属性
  4976. let assistCard = Cards[assist?.id], assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  4977. let changeAttr;
  4978. if (assistAwakenings?.includes(49) && //如果传入了辅助武器
  4979. (changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95)) //搜索改副属性的觉醒
  4980. ) {
  4981. subAttribute = changeAttr - 91; //更改副属性
  4982. }
  4983. attrDoms[1].setAttribute("data-attr", subAttribute); //副属性
  4984. attrDoms[1].classList.toggle("changed-sub-attr", Boolean(changeAttr));
  4985. attrDoms[2].setAttribute("data-attr", card.attrs[2] ?? -1); //第三属性
  4986. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  4987. monDom.href = currentLanguage.guideURL(monId, card.name);
  4988. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  4989. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  4990. }
  4991. const levelDom = monDom.querySelector(".level");
  4992. if (levelDom) { //如果提供了等级
  4993. if (mon.level) {
  4994. const level = mon.level ?? 1;
  4995. levelDom.setAttribute(dataAttrName, level);
  4996. levelDom.classList.toggle("max", level === card.maxLevel);;
  4997. //如果等级刚好等于最大等级,则修改为“最大”的字
  4998. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  4999. levelDom.setAttribute("data-level-range", "120");
  5000. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  5001. levelDom.setAttribute("data-level-range", "110");
  5002. } else if (level > card.maxLevel) {
  5003. levelDom.setAttribute("data-level-range", "error");
  5004. } else {
  5005. levelDom.setAttribute("data-level-range", "99");
  5006. }
  5007. levelDom.classList.remove(className_displayNone);
  5008. } else {
  5009. levelDom.classList.add(className_displayNone);
  5010. }
  5011. }
  5012. const awokenIcon = monDom.querySelector(".awoken-count-num");
  5013. if (awokenIcon) {
  5014. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  5015. if (mon.awoken != null) { //如果提供了觉醒
  5016. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  5017. }else if(card.awakenings.length) {
  5018. awokenIcon.classList.add("full-awoken");
  5019. }
  5020. }
  5021. const sawoken = monDom.querySelector(".super-awoken");
  5022. if (sawoken) { //如果存在超觉醒的DOM
  5023. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  5024. //card.superAwakenings.length && //卡片有超觉醒
  5025. mon.level >= 100 && //怪物大于100级
  5026. mon.plus.every(p=>p>=99) //怪物297了
  5027. ) {
  5028. sawoken.classList.remove(className_displayNone);
  5029. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  5030. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  5031. } else {
  5032. sawoken.classList.add(className_displayNone);
  5033. }
  5034. }
  5035. const m_id = monDom.querySelector(".id");
  5036. if (m_id) { //怪物ID
  5037. m_id.textContent = monId;
  5038. }
  5039. const plusDom = monDom.querySelector(".plus");
  5040. if (plusDom) //如果提供了加值,且怪物头像内有加值
  5041. {
  5042. const plusArr = {
  5043. hp: mon?.plus?.[0] ?? 0,
  5044. atk: mon?.plus?.[1] ?? 0,
  5045. rcv: mon?.plus?.[2] ?? 0,
  5046. };
  5047. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  5048. if (plusCount <= 0) {
  5049. plusDom.classList.add(className_displayNone);
  5050. } else if (plusCount === 297) {
  5051. plusDom.classList.add("has297");
  5052. plusDom.classList.remove(className_displayNone);
  5053. } else {
  5054. plusDom.querySelector(".hp").textContent = plusArr.hp;
  5055. plusDom.querySelector(".atk").textContent = plusArr.atk;
  5056. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  5057. plusDom.classList.remove("has297");
  5058. plusDom.classList.remove(className_displayNone);
  5059. }
  5060. }
  5061. if (latentDom) {
  5062. if (mon.latent) //如果提供了潜觉
  5063. {
  5064. const level = mon.level ?? 1;
  5065. const latent = mon.latent;
  5066. if (latent.length < 1) {
  5067. latentDom.classList.add(className_displayNone);
  5068. } else {
  5069. refreshLatent(latent, mon, latentDom, {sort:true, assist});
  5070. latentDom.classList.remove(className_displayNone);
  5071. }
  5072. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5073. } else {
  5074. latentDom.classList.add(className_displayNone);
  5075. }
  5076. }
  5077. const skillCdDom = monDom.querySelector(".skill-cd");
  5078. if (skillCdDom) //如果存在技能CD DOM
  5079. {
  5080. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  5081. }
  5082. const switchLeaderDom = monDom.querySelector(".switch-leader");
  5083. if (switchLeaderDom) //如果存在队长交换 DOM
  5084. {
  5085. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  5086. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  5087. }
  5088. const m_rarity = monDom.querySelector(".rarity");
  5089. if (m_rarity) { //怪物ID
  5090. m_rarity.setAttribute(dataAttrName,card.rarity);
  5091. }
  5092. const countInBox = monDom.querySelector(".count-in-box");
  5093. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  5094. function cardsCount(pre,cur) {
  5095. return pre + cur.count;
  5096. }
  5097. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  5098. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  5099. const countSameId = countInBox.querySelector(".same-id");
  5100. if (countSameId) {
  5101. countSameId.setAttribute("data-same-id", sameIdCount);
  5102. }
  5103. const countEvoTree = countInBox.querySelector(".evo-tree");
  5104. if (countEvoTree) {
  5105. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5106. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  5107. if (sameIdCount === 0 && evoTreeCount > 0) {
  5108. monDom.setAttribute("data-box-have", 2);
  5109. }
  5110. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  5111. }
  5112. }
  5113. //parentNode.appendChild(fragment);
  5114. }
  5115. //刷新潜觉
  5116. function refreshLatent(latents, member, latentsNode, option) {
  5117. const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量
  5118. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  5119. latentsNode.classList.toggle("block-8", maxLatentCount>6);
  5120. latents = latents.concat();
  5121. if (option?.sort) latents.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  5122. //如果传入了辅助,才进行有效觉醒的计算,否则算作只有本人的。
  5123. let effectiveAwokens = option?.assist instanceof Member ? member.effectiveAwokens(option.assist) : null;
  5124. let latentIndex = 0, usedHoleN = 0;
  5125. //如果传入了武器,就添加有效觉醒
  5126. for (let ai = 0; ai < iconArr.length; ai++) {
  5127. const icon = iconArr[ai], latent = latents[latentIndex];
  5128. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  5129. {
  5130. const thisHoleN = latentUseHole(latent);
  5131. icon.setAttribute("data-latent-icon", latent);
  5132. icon.setAttribute("data-latent-hole", thisHoleN);
  5133. let enableLatent = true;
  5134. //搜索需要觉醒的潜觉
  5135. if (effectiveAwokens) { //如果有有效觉醒,说明需要计算辅助,否则在单人编辑状态是不需要判断是否需要觉醒的
  5136. let needAwokenLatent = allowable_latent.needAwoken.find(obj=>obj.latent == latent);
  5137. if (needAwokenLatent) { //如果是需要觉醒的潜觉
  5138. let needAwokens = new Set([needAwokenLatent.awoken]);
  5139. equivalent_awoken.forEach(obj=>{
  5140. //如果搜索到等效觉醒,把大小值都添加到需要的觉醒
  5141. if (obj.small === needAwokenLatent.awoken || obj.big === needAwokenLatent.awoken) {
  5142. needAwokens.add(obj.small);
  5143. needAwokens.add(obj.big);
  5144. }
  5145. });
  5146. //如果需要的觉醒,在有效觉醒里全都没有
  5147. if ([...needAwokens].every(ak=>!effectiveAwokens.includes(ak)))
  5148. enableLatent = false;
  5149. }
  5150. }
  5151. icon.classList.toggle('unallowable-latent', !enableLatent);
  5152. usedHoleN += thisHoleN;
  5153. latentIndex++;
  5154. } else {
  5155. icon.removeAttribute("data-latent-icon");
  5156. icon.removeAttribute("data-latent-hole");
  5157. }
  5158. }
  5159. };
  5160. //点击怪物头像,出现编辑窗
  5161. function editMember(teamNum, isAssist, indexInTeam) {
  5162. //数据
  5163. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  5164. //设定编辑模式
  5165. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  5166. const teamBigBox = teamBigBoxs[teamNum];
  5167. const teamBox = teamBigBox.querySelector(".team-box");
  5168. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  5169. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  5170. const monsterHead = memberLi.querySelector(".monster");
  5171. editBox.show();
  5172. editBox.isAssist = isAssist;
  5173. editBox.monsterHead = monsterHead;
  5174. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  5175. if (!isAssist) {
  5176. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  5177. editBox.latentBox = latentBox;
  5178. } else {
  5179. editBox.latentBox = null;
  5180. }
  5181. const settingBox = editBox.querySelector(".setting-box");
  5182. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  5183. monstersID.value = mon.id > 0 ? mon.id : 0;
  5184. monstersID.onchange();
  5185. //觉醒
  5186. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  5187. const monEditAwokens = monEditOuterAwokensRow.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  5188. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  5189. //超觉醒
  5190. //const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5191. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5192. mSAwokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  5193. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  5194. monEditLv.value = mon.level || 1;
  5195. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  5196. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  5197. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  5198. if (mon.plus && mon.id > 0) {
  5199. monEditAddHp.value = mon.plus[0];
  5200. monEditAddAtk.value = mon.plus[1];
  5201. monEditAddRcv.value = mon.plus[2];
  5202. }
  5203. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5204. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  5205. if (mon.skilllevel) {
  5206. skillLevel.value = mon.skilllevel;
  5207. }
  5208. skillLevel?.onchange();
  5209. const editBoxTitle = editBox.querySelector(".edit-box-title");
  5210. const btnDelay = editBox.querySelector(".button-box .button-delay");
  5211. if (!isAssist) {
  5212. editBox.latent = mon.latent ? mon.latent.concat() : [];
  5213. editBox.refreshLatent(editBox.latent, mon.id);
  5214. }
  5215. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  5216. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  5217. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  5218. editBox.reCalculateExp();
  5219. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  5220. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  5221. else
  5222. editBox.reCalculateAbility();
  5223. }
  5224. //编辑窗,修改怪物ID
  5225. function editBoxChangeMonId(id) {
  5226. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  5227. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  5228. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  5229. alert(errorMsg);
  5230. console.error(errorMsg);
  5231. return;
  5232. }
  5233. if (card?.id === 0) {
  5234. id = 0;
  5235. }
  5236. //const skill = Skills[card.activeSkillId];
  5237. //const leaderSkill = Skills[card.leaderSkillId];
  5238. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  5239. const settingBox = editBox.querySelector(".setting-box");
  5240. //id搜索
  5241. const monHead = monInfoBox.querySelector(".monster");
  5242. changeid({ id: id }, monHead); //改变图像
  5243. const mId = monInfoBox.querySelector(".monster-id");
  5244. mId.textContent = id;
  5245. const mRare = monInfoBox.querySelector(".monster-rare");
  5246. mRare.setAttribute("data-rarity", card.rarity);
  5247. const mMP = monInfoBox.querySelector(".monster-mp");
  5248. mMP.textContent = card.sellMP.toLocaleString();
  5249. const mName = monInfoBox.querySelector(".monster-name");
  5250. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  5251. mName.title = card.name;
  5252. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  5253. mSeriesId.textContent = card.seriesId;
  5254. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  5255. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);
  5256. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  5257. mCollabId.textContent = card.collabId;
  5258. mCollabId.setAttribute(dataAttrName, card.collabId);
  5259. mCollabId.classList.toggle(className_displayNone, !card.collabId);
  5260. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  5261. mGachaId.textContent = card.gachaId;
  5262. mGachaId.setAttribute(dataAttrName, card.gachaId);
  5263. mGachaId.classList.toggle(className_displayNone, !card.gachaId);
  5264. const mAltName = monInfoBox.querySelector(".monster-altName");
  5265. //没有合作名就隐藏
  5266. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  5267. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5268. const createCardHead = editBox.createCardHead;
  5269. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  5270. evoCardUl.classList.add(className_displayNone);
  5271. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  5272. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  5273. if (evoLinkCardsIdArray.length > 1) {
  5274. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5275. evoLinkCardsIdArray.forEach(function(mid) {
  5276. const cli = createCardHead(mid, {noTreeCount: true});
  5277. if (mid == id) {
  5278. cli.classList.add("unable-monster");
  5279. }
  5280. fragment.appendChild(cli);
  5281. });
  5282. evoCardUl.appendChild(fragment);
  5283. evoCardUl.classList.remove(className_displayNone);
  5284. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  5285. }else
  5286. {
  5287. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  5288. }
  5289. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  5290. //对于进化型才显示
  5291. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  5292. const mType = monInfoBox.querySelectorAll(".monster-type li");
  5293. for (let ti = 0; ti < mType.length; ti++) {
  5294. if (ti < card.types.length && card.types[ti] >= 0) {
  5295. mType[ti].setAttribute("data-type-name", card.types[ti]);
  5296. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  5297. mType[ti].classList.remove(className_displayNone);
  5298. } else {
  5299. mType[ti].classList.add(className_displayNone);
  5300. }
  5301. }
  5302. //觉醒
  5303. const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken");
  5304. //没有觉醒时整体隐藏
  5305. monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0);
  5306. const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken");
  5307. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  5308. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  5309. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  5310. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  5311. if (ai < card.awakenings.length) {
  5312. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  5313. }
  5314. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  5315. }
  5316. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  5317. //超觉醒
  5318. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5319. const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken");
  5320. const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul");
  5321. //获得之前的所有超觉醒
  5322. const prevSAwoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5323. function setSAwoken() {
  5324. const sawoken = parseInt(this.getAttribute("data-awoken-icon"), 10) || 0;
  5325. mSAwokenIcon.setAttribute("data-awoken-icon", sawoken);
  5326. const level = settingBox.querySelector(".row-mon-level .m-level");
  5327. const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  5328. if (sawoken > 0) {
  5329. //自动100级
  5330. if (parseInt(level.value, 10)<100)
  5331. {
  5332. console.debug("点亮超觉醒,自动设定100级");
  5333. level.value = 100;
  5334. }
  5335. //自动打上297
  5336. if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  5337. {
  5338. console.debug("点亮超觉醒,自动设定297");
  5339. plusArr.forEach(ipt=>ipt.value=99);
  5340. }
  5341. }
  5342. editBox.reCalculateAbility();
  5343. }
  5344. //怪物没有超觉醒时隐藏超觉醒
  5345. const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5346. monEditCurrentSAwokenRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5347. monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5348. if (!card.superAwakenings.includes(prevSAwoken)){
  5349. mSAwokenIcon.setAttribute("data-awoken-icon", 0);
  5350. //切换后没有相同超觉,则直接撤销这个超觉
  5351. }
  5352. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  5353. card.superAwakenings.forEach((sak,idx)=>{
  5354. const btn = document.createElement("button");
  5355. btn.className = "awoken-icon";
  5356. btn.setAttribute("data-awoken-icon", sak);
  5357. btn.onclick = setSAwoken;
  5358. monEditSAwokensUl.append(btn);
  5359. });
  5360. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  5361. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  5362. monEditLvMax.value = card.maxLevel;
  5363. const monEditLv = settingBox.querySelector(".m-level");
  5364. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  5365. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  5366. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  5367. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  5368. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  5369. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5370. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5371. const mCost = settingBox.querySelector(".monster-cost");
  5372. mCost.textContent = card.cost;
  5373. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  5374. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5375. const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul");
  5376. let allowLatent = [];
  5377. if (!editBox.isAssist) {
  5378. //该宠Type允许的杀,set不会出现重复的
  5379. //获取类型允许的潜觉
  5380. function getAllowLatent(card) {
  5381. const latentSet = new Set(allowable_latent.common);
  5382. allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent));
  5383. card.types.filter(i => i >= 0)
  5384. .flatMap(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  5385. .forEach(t => latentSet.add(t));
  5386. if (card.limitBreakIncr) {
  5387. allowable_latent.v120.forEach(t => (t!==49 || t===49 && card.attrs[0]===6) && latentSet.add(t));
  5388. }
  5389. return Array.from(latentSet);
  5390. }
  5391. allowLatent = getAllowLatent(card);
  5392. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  5393. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  5394. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  5395. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  5396. });
  5397. }
  5398. //怪物主动技能
  5399. const rowSkill = settingBox.querySelector(".row-mon-skill");
  5400. const skillBox = rowSkill.querySelector(".skill-box");
  5401. const skillTitle = skillBox.querySelector(".skill-name");
  5402. const skillCD = skillBox.querySelector(".skill-cd");
  5403. const skillLevel = skillBox.querySelector(".m-skill-level");
  5404. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  5405. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  5406. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  5407. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  5408. const activeskill = Skills[card.activeSkillId];
  5409. const leaderSkill = Skills[card.leaderSkillId];
  5410. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  5411. frg1.appendChild(skillBox);
  5412. skillTitle.textContent = activeskill?.name;
  5413. skillTitle.setAttribute("data-skillid", activeskill?.id);
  5414. skillDetailOriginal.innerHTML = "";
  5415. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  5416. const t_maxLevel = card.stacking ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  5417. skillLevel.max = t_maxLevel;
  5418. skillLevel.value = t_maxLevel;
  5419. skillLevel_Max.value = t_maxLevel;
  5420. //skillLevel_Max.textContent = activeskill.maxLevel;
  5421. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  5422. //怪物队长技能
  5423. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  5424. const lskillBox = rowLederSkill.querySelector(".skill-box");
  5425. const lskillTitle = lskillBox.querySelector(".skill-name");
  5426. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  5427. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  5428. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  5429. frg2.appendChild(lskillBox);
  5430. lskillTitle.textContent = leaderSkill?.name;
  5431. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  5432. lskillDetailOriginal.innerHTML = "";
  5433. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  5434. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  5435. rowSkill.appendChild(frg1);
  5436. rowLederSkill.appendChild(frg2);
  5437. let noPowerup = card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1;
  5438. skillLevel.readOnly = noPowerup;
  5439. rowMonPlus.classList.toggle("disabled", noPowerup);
  5440. rowMonLatent.classList.toggle("disabled", noPowerup || card.onlyAssist); //极少数情况会出现仅允许当武器的,不能打潜觉
  5441. if (noPowerup) { //当可以叠加时,不能打297和潜觉
  5442. rowMonPlus.querySelector(".m-plus-hp").value = 0;
  5443. rowMonPlus.querySelector(".m-plus-atk").value = 0;
  5444. rowMonPlus.querySelector(".m-plus-rcv").value = 0;
  5445. }
  5446. const btnDone = editBox.querySelector(".button-done");
  5447. if (editBox.isAssist) {
  5448. btnDone.classList.toggle("cant-assist", !card.canAssist);
  5449. btnDone.disabled = !card.canAssist;
  5450. } else {
  5451. btnDone.classList.toggle("only-assist", card.onlyAssist);
  5452. btnDone.disabled = card.onlyAssist;
  5453. }
  5454. //去除所有不能再打的潜觉
  5455. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  5456. editBox.refreshLatent(editBox.latent, id);
  5457. editBox.reCalculateExp();
  5458. editBox.reCalculateAbility();
  5459. }
  5460. //刷新整个队伍
  5461. function refreshAll(formationData) {
  5462. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5463. const titleBox = formationBox.querySelector(".title-box");
  5464. const detailBox = formationBox.querySelector(".detail-box");
  5465. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5466. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5467. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  5468. fragment.append(...formationBox.childNodes);
  5469. const txtTitle = titleBox.querySelector(".title-code");
  5470. const txtDetail = detailBox.querySelector(".detail-code");
  5471. txtTitle.value = formationData.title || "";
  5472. txtDetail.value = formationData.detail || "";
  5473. const txtTitleDisplay = titleBox.querySelector(".title-display");
  5474. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  5475. txtTitleDisplay.innerHTML = '';
  5476. txtTitleDisplay.append(descriptionToHTML(txtTitle.value));
  5477. formationBox.refreshDocumentTitle();
  5478. txtDetailDisplay.innerHTML = '';
  5479. txtDetailDisplay.append(descriptionToHTML(txtDetail.value));
  5480. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  5481. const dge = formationData.dungeonEnchance;
  5482. dungeonEnchanceDom.classList.add(className_displayNone);
  5483. dungeonEnchanceDom.innerHTML = '';
  5484. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  5485. {
  5486. if (dge.rarities.length > 0) {
  5487. dge.rarities.forEach(rarity=>{
  5488. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  5489. icon.className = "rare-icon";
  5490. icon.setAttribute("data-rare-icon", rarity);
  5491. })
  5492. }
  5493. const seriesFragment = [];
  5494. if (dge?.collabs?.length) { //添加合作的ID名称
  5495. //搜索并显示合作
  5496. function searchCollab(event) {
  5497. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  5498. showSearchBySeriesId(collabId, "collab");
  5499. return false;
  5500. }
  5501. const fragment = dge.collabs.map(id=>{
  5502. const lnk = document.createElement("a");
  5503. lnk.className ="series-search card-collabId";
  5504. lnk.setAttribute(dataAttrName, id);
  5505. lnk.onclick = searchCollab;
  5506. lnk.textContent = id;
  5507. return lnk;
  5508. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  5509. seriesFragment.push(localTranslating?.skill_parse?.target?.collab_id({id:fragment}));
  5510. }
  5511. if (dge?.gachas?.length) { //添加抽蛋的ID名称
  5512. //搜索并显示抽蛋
  5513. function searchGacha(event) {
  5514. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  5515. showSearchBySeriesId(collabId, "gacha");
  5516. return false;
  5517. }
  5518. const fragment = dge.gachas.map(id=>{
  5519. const lnk = document.createElement("a");
  5520. lnk.className ="series-search card-gachaId";
  5521. lnk.setAttribute(dataAttrName, id);
  5522. lnk.onclick = searchGacha;
  5523. lnk.textContent = id;
  5524. return lnk;
  5525. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  5526. seriesFragment.push(localTranslating?.skill_parse?.target?.gacha_id({id:fragment}));
  5527. }
  5528. const skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  5529. seriesFragment.push(renderSkill(skill));
  5530. dungeonEnchanceDom.appendChild(seriesFragment.nodeJoin(localTranslating?.skill_parse?.word?.comma()));
  5531. }
  5532. if (dge?.benefit) { //添加阴阳
  5533. const benefitAwoken = (dge.benefit & 0b1) ? 128 : 129;
  5534. const icon = document.createElement("icon");
  5535. icon.className ="awoken-icon";
  5536. icon.setAttribute("data-awoken-icon", benefitAwoken);
  5537. if (dge.benefit & 0b10) icon.classList.add("yinyang")
  5538. dungeonEnchanceDom.appendChild(icon);
  5539. }
  5540. if (dge?.stage > 1) { //添加层数
  5541. const states = localTranslating?.skill_parse?.stats;
  5542. const dict = {
  5543. state:states?.cstage(),
  5544. num: dge?.stage
  5545. };
  5546. dungeonEnchanceDom.appendChild(states?.state_is(dict));
  5547. }
  5548. dungeonEnchanceDom.classList.remove(className_displayNone);
  5549. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  5550. const teamBox = teamBigBox.querySelector(".team-box");
  5551. const teamData = formationData.teams[teamNum];
  5552. const badgeBox = teamBigBox.querySelector(".team-badge");
  5553. if (badgeBox) {
  5554. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  5555. if (badge)
  5556. {
  5557. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  5558. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  5559. badges.forEach(badge=>badge.checked = false);
  5560. badge.checked = true;
  5561. }
  5562. }
  5563. const membersDom = teamBox.querySelector(".team-members");
  5564. const latentsDom = teamBox.querySelector(".team-latents");
  5565. const assistsDom = teamBox.querySelector(".team-assist");
  5566. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5567. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5568. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5569. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5570. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  5571. const leaderIdx = teamData[3]; //开始设置换队长
  5572. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  5573. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  5574. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  5575. const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  5576. const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  5577. const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  5578. const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  5579. [
  5580. memberLi,
  5581. latentLi,
  5582. assistsLi,
  5583. teamAbilityLi,
  5584. teamMemberTypesLi,
  5585. teamMemberAwokenLi,
  5586. teamAssistAwokenLi
  5587. ].forEach(dom=>{
  5588. if (!dom) return;
  5589. if (leaderIdx > 0 && ti == 0) //队长
  5590. {
  5591. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  5592. }
  5593. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  5594. {
  5595. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  5596. }else
  5597. {
  5598. dom.style.transform = null;
  5599. }
  5600. });
  5601. //修改显示内容
  5602. const memberDom = memberLi.querySelector(`.monster`);
  5603. const assistDom = assistsLi.querySelector(`.monster`);
  5604. const latentDom = latentLi.querySelector(`.latent-ul`);
  5605. const member = teamData[0][ti], assist = teamData[1][ti];
  5606. const memberCard = member.card || Cards[0], assistCard = assist.card || Cards[0];
  5607. changeid(member, memberDom, latentDom, assist); //队员
  5608. changeid(assist, assistDom); //辅助
  5609. const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空
  5610. memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
  5611. memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
  5612. );
  5613. teamAbilityLi?.classList?.toggle("enable-bouns", enableBouns);
  5614. //隐藏队长的自身换为换队长的技能
  5615. if (ti == 5 || //好友队长永远隐藏
  5616. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  5617. {
  5618. const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能
  5619. const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能
  5620. if (skills_m.length == 0 || skills_m[0].type != 227)
  5621. {
  5622. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  5623. }
  5624. if (skills_a.length == 0 || skills_a[0].type != 227)
  5625. {
  5626. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  5627. }
  5628. }
  5629. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  5630. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  5631. refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  5632. refreshMemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  5633. }
  5634. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5635. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  5636. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5637. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5638. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  5639. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, teamNum);
  5640. });
  5641. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5642. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5643. formationBox.appendChild(fragment);
  5644. // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  5645. }
  5646. //刷新队伍觉醒效果计算
  5647. function refreshTeamAwokenEfeect(awokenEffectDom, team, ti) {
  5648. const [members, assists, badge, swapId] = team;
  5649. let targetIcon;
  5650. //解析两个队长技
  5651. let leader1 = members[swapId || 0], //换队长或者默认队长
  5652. leader2 = members[5];
  5653. let parseLSkill1 = skillParser(leader1?.card?.leaderSkillId),
  5654. parseLSkill2 = skillParser(leader2?.card?.leaderSkillId);
  5655. //防绑
  5656. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"52\"]")) {
  5657. const teamFlagsMembers = Array.from(targetIcon.parentElement.querySelectorAll(".team-flags li"));
  5658. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 52);
  5659. //储存附加 52 即大防绑的队长技能
  5660. let lsAwoken = parseLSkill1.concat(parseLSkill2).filter(skill=>skill.kind == SkillKinds.ImpartAwakenings);
  5661. for (let mi=0; mi < members.length; mi++) {
  5662. const memberData = members[mi];
  5663. const assistData = assists[mi];
  5664. let thisAwokenNum = 0;
  5665. if (badge === 8 && mi === 0) {
  5666. thisAwokenNum = 2;
  5667. } else {
  5668. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5669. if (lsAwoken.length) { //增加队长技赋予的觉醒
  5670. const {attrs=[], types=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5671. lsAwoken.forEach(pls=>{
  5672. if (attrs.some(a => pls.attrs.includes(a)) || types.some(t => pls.types.includes(t))) {
  5673. effectiveAwokens.push(...pls.awakenings);
  5674. }
  5675. });
  5676. }
  5677. thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5678. }
  5679. teamFlagsMembers[mi].setAttribute(dataAttrName, Math.round(Math.min(thisAwokenNum/2,1)*100));
  5680. }
  5681. }
  5682. //自动回复
  5683. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"9\"]")) {
  5684. const targetValue = targetIcon.parentElement.querySelector(".count");
  5685. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 9);
  5686. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5687. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5688. let count = thisAwokenNum * 1000; //普通觉醒每个加1000
  5689. //自动回复的队长技能
  5690. let lsAwoken1 = parseLSkill1.filter(skill=>skill.kind == SkillKinds.AutoHeal),
  5691. lsAwoken2 = parseLSkill2.filter(skill=>skill.kind == SkillKinds.AutoHeal);
  5692. if (lsAwoken1.length) {
  5693. const [,,rcv] = leader1.ability;
  5694. count += rcv * lsAwoken1[0].value.value;
  5695. }
  5696. if (lsAwoken2.length) {
  5697. const [,,rcv] = leader2.ability;
  5698. count += rcv * lsAwoken2[0].value.value;
  5699. }
  5700. for (let mi=0; mi < members.length; mi++) {
  5701. const memberData = members[mi];
  5702. let latentCount = memberData?.latent?.filter(l=>l===5).length;
  5703. if (latentCount>0) { //自动回复潜觉,不考虑任何297和觉醒
  5704. let memberCard = memberData.card;
  5705. //计算没有297的纯三维
  5706. let memberRCV = Math.round(curve(memberCard.rcv, memberData.level, memberCard.maxLevel, memberCard.limitBreakIncr, 5));
  5707. count += Math.round(memberRCV * 0.15 * latentCount); //回复力的15%
  5708. } else {
  5709. continue;
  5710. }
  5711. }
  5712. targetValue.setAttribute(dataAttrName, count.bigNumberToString());
  5713. }
  5714. //颜色盾
  5715. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"4\"]")) {
  5716. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5717. const teamLatents = members.flatMap(m=>m.latent); //因为盾是固定值,所以直接平面化所有的潜觉
  5718. for (let oi=0; oi < orbs.length; oi++) {
  5719. let orb = orbs[oi];
  5720. const thisAwokenNum = awokenCountInTeam(team, 4+oi, solo, teamsCount);
  5721. let prob = thisAwokenNum * 0.07 //普通觉醒7%
  5722. + teamLatents.filter(l=>l===6+oi).length * 0.01 //小潜觉 1%
  5723. + teamLatents.filter(l=>l===32+oi).length * 0.03; //大潜觉 3%
  5724. orb.setAttribute(dataAttrName,Math.round(Math.min(prob,1)*100));
  5725. }
  5726. }
  5727. //掉+珠
  5728. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"14\"]")) {
  5729. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5730. for (let oi=0; oi < orbs.length; oi++) {
  5731. let orb = orbs[oi];
  5732. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === (oi < 5 ? 14+oi : 29));
  5733. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5734. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5735. let prob = thisAwokenNum * 0.2; //普通觉醒20%
  5736. orb.setAttribute(dataAttrName,Math.round(prob*100));
  5737. orb.classList.toggle("gt100", prob > 1);
  5738. }
  5739. }
  5740. //SX
  5741. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"28\"]")) {
  5742. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5743. const thisAwokenNum = awokenCountInTeam(team, 28, solo, teamsCount);
  5744. let prob = thisAwokenNum / 5;
  5745. if (badge == 9) prob += 0.5;
  5746. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5747. }
  5748. //暗
  5749. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"68\"]")) {
  5750. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5751. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 68);
  5752. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5753. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5754. let prob = thisAwokenNum / 5;
  5755. if (badge == 12) prob += 0.5;
  5756. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5757. }
  5758. //废
  5759. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"69\"]")) {
  5760. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5761. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 69);
  5762. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5763. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5764. let prob = thisAwokenNum / 5;
  5765. if (badge == 13) prob += 0.5;
  5766. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5767. }
  5768. //毒
  5769. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"70\"]")) {
  5770. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5771. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 70);
  5772. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5773. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5774. let prob = thisAwokenNum / 5;
  5775. if (badge == 14) prob += 0.5;
  5776. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5777. }
  5778. //云
  5779. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"54\"]")) {
  5780. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5781. const thisAwokenNum = awokenCountInTeam(team, 54, solo, teamsCount);
  5782. let prob = thisAwokenNum / 1;
  5783. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5784. }
  5785. //封条
  5786. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"55\"]")) {
  5787. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5788. const thisAwokenNum = awokenCountInTeam(team, 55, solo, teamsCount);
  5789. let prob = thisAwokenNum / 1;
  5790. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5791. }
  5792. //掉废
  5793. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"14\"]")) {
  5794. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5795. let prob = members.some(member=>member?.latent?.includes(14)) ? 1 : 0;
  5796. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5797. }
  5798. //掉毒
  5799. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"15\"]")) {
  5800. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5801. let prob = members.some(member=>member?.latent?.includes(15)) ? 1 : 0;
  5802. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5803. }
  5804. //心横解转转
  5805. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"40\"]")) {
  5806. const targetValue = targetIcon.parentElement.querySelector(".count");
  5807. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 20);
  5808. let count = 0;
  5809. for (let mi=0; mi < members.length; mi++) {
  5810. const memberData = members[mi];
  5811. const assistData = assists[mi];
  5812. if (memberData?.latent?.includes(40)) {
  5813. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5814. count += effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5815. } else {
  5816. continue;
  5817. }
  5818. }
  5819. targetValue.setAttribute(dataAttrName, count);
  5820. }
  5821. //心追解云封
  5822. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"46\"]")) {
  5823. const targetValue = targetIcon.parentElement.querySelector(".count");
  5824. let count = 0;
  5825. for (let mi=0; mi < members.length; mi++) {
  5826. const memberData = members[mi];
  5827. const assistData = assists[mi];
  5828. if (memberData?.latent?.includes(46)) {
  5829. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5830. count += effectiveAwokens.filter(ak=>ak==45).length;
  5831. } else {
  5832. continue;
  5833. }
  5834. }
  5835. targetValue.setAttribute(dataAttrName, count);
  5836. }
  5837. //普通L
  5838. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"60\"]")) {
  5839. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5840. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  5841. let count = new Array(orbs.length).fill(0);
  5842. for (let mi=0; mi < members.length; mi++) {
  5843. const memberData = members[mi];
  5844. const assistData = assists[mi];
  5845. let effectiveAwokens = memberData?.effectiveAwokens(assistData);
  5846. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5847. if (thisAwokenNum == 0) continue;
  5848. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5849. attrs.distinct().forEach(attr=>{
  5850. count[attr] += thisAwokenNum;
  5851. });
  5852. }
  5853. orbs.forEach((orb,oi)=>{
  5854. orb.setAttribute(dataAttrName,count[oi]);
  5855. });
  5856. }
  5857. //L解禁武器
  5858. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"48\"]")) {
  5859. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5860. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  5861. let count = new Array(orbs.length).fill(0);
  5862. for (let mi=0; mi < members.length; mi++) {
  5863. const memberData = members[mi];
  5864. //const assistData = assists[mi]; //L解禁武器,武器上的L无意义
  5865. if (memberData?.latent?.includes(48)) {
  5866. let effectiveAwokens = memberData.effectiveAwokens();
  5867. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5868. if (thisAwokenNum == 0) continue;
  5869. const {attrs=[]} = memberData.getAttrsTypesWithWeapon() || {};
  5870. attrs.distinct().forEach(attr=>{
  5871. count[attr] += thisAwokenNum;
  5872. });
  5873. } else {
  5874. continue;
  5875. }
  5876. }
  5877. orbs.forEach((orb,oi)=>{
  5878. orb.setAttribute(dataAttrName,count[oi]);
  5879. });
  5880. }
  5881. //普通十字
  5882. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"78\"]")) {
  5883. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5884. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  5885. let count = new Array(orbs.length).fill(0);
  5886. for (let mi=0; mi < members.length; mi++) {
  5887. const memberData = members[mi];
  5888. const assistData = assists[mi];
  5889. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5890. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5891. if (thisAwokenNum == 0) continue;
  5892. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5893. attrs.distinct().forEach(attr=>{
  5894. count[attr] += thisAwokenNum;
  5895. });
  5896. }
  5897. orbs.forEach((orb,oi)=>{
  5898. orb.setAttribute(dataAttrName,count[oi]);
  5899. });
  5900. }
  5901. //U解禁消
  5902. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"41\"]")) {
  5903. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5904. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  5905. let count = new Array(orbs.length).fill(0);
  5906. for (let mi=0; mi < members.length; mi++) {
  5907. const memberData = members[mi];
  5908. const assistData = assists[mi];
  5909. if (memberData?.latent?.includes(41)) {
  5910. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5911. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5912. if (thisAwokenNum == 0) continue;
  5913. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5914. attrs.distinct().forEach(attr=>{
  5915. count[attr] += thisAwokenNum;
  5916. });
  5917. } else {
  5918. continue;
  5919. }
  5920. }
  5921. orbs.forEach((orb,oi)=>{
  5922. orb.setAttribute(dataAttrName,count[oi]);
  5923. });
  5924. }
  5925. //普通C珠
  5926. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"62\"]")) {
  5927. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5928. //目前没有大觉醒
  5929. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  5930. let count = new Array(orbs.length).fill(0);
  5931. for (let mi=0; mi < members.length; mi++) {
  5932. const memberData = members[mi];
  5933. const assistData = assists[mi];
  5934. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5935. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5936. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  5937. if (thisAwokenNum == 0) continue;
  5938. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5939. attrs.distinct().forEach(attr=>{
  5940. count[attr] += thisAwokenNum;
  5941. });
  5942. }
  5943. orbs.forEach((orb,oi)=>{
  5944. orb.setAttribute(dataAttrName,count[oi]);
  5945. });
  5946. }
  5947. //C珠破吸
  5948. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"39\"]")) {
  5949. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5950. //目前没有大觉醒
  5951. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  5952. let count = new Array(orbs.length).fill(0);
  5953. for (let mi=0; mi < members.length; mi++) {
  5954. const memberData = members[mi];
  5955. const assistData = assists[mi];
  5956. if (memberData.latent.includes(39)) {
  5957. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5958. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5959. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  5960. if (thisAwokenNum == 0) continue;
  5961. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5962. attrs.distinct().forEach(attr=>{
  5963. count[attr] += thisAwokenNum;
  5964. });
  5965. } else {
  5966. continue;
  5967. }
  5968. }
  5969. orbs.forEach((orb,oi)=>{
  5970. orb.setAttribute(dataAttrName,count[oi]);
  5971. });
  5972. }
  5973. //普通T字
  5974. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"126\"]")) {
  5975. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5976. //目前没有大觉醒
  5977. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  5978. let count = new Array(orbs.length).fill(0);
  5979. for (let mi=0; mi < members.length; mi++) {
  5980. const memberData = members[mi];
  5981. const assistData = assists[mi];
  5982. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5983. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5984. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==126).length;
  5985. if (thisAwokenNum == 0) continue;
  5986. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5987. attrs.distinct().forEach(attr=>{
  5988. count[attr] += thisAwokenNum;
  5989. });
  5990. }
  5991. orbs.forEach((orb,oi)=>{
  5992. orb.setAttribute(dataAttrName,count[oi]);
  5993. });
  5994. }
  5995. }
  5996. //刷新队伍觉醒统计
  5997. function refreshTeamAwokenCount(awokenDom, team) {
  5998. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5999. official_awoken_sorting.forEach(ak=>{
  6000. let totalNum = 0;
  6001. //搜索等效觉醒
  6002. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak || eak.big === ak);
  6003. if (equivalentAwoken?.small === ak)
  6004. { //等效觉醒小
  6005. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6006. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6007. } else if (equivalentAwoken?.big === ak)
  6008. { //等效觉醒大就跳过
  6009. return;
  6010. } else
  6011. { //普通觉醒
  6012. totalNum = awokenCountInTeam(team, ak, solo, teamsCount);
  6013. }
  6014. if (totalNum == 0) return;
  6015. const li = document.createElement("li");
  6016. li.className = "awoken-count";
  6017. const icon = li.appendChild(document.createElement("icon"));
  6018. icon.className = "awoken-icon";
  6019. icon.setAttribute("data-awoken-icon", ak);
  6020. const span = li.appendChild(document.createElement("span"));
  6021. span.className = "count";
  6022. span.textContent = totalNum;
  6023. fragment.appendChild(li);
  6024. });
  6025. const awokenUL = awokenDom.querySelector(".awoken-ul");
  6026. awokenUL.innerHTML = '';
  6027. awokenUL.append(fragment);
  6028. }
  6029. //刷新阵型觉醒统计
  6030. function refreshFormationAwokenCount(awokenDom, teams) {
  6031. function awokenSetCount(aicon, number) {
  6032. if (!aicon) return; //没有这个觉醒就撤回
  6033. const ali = aicon.parentNode;
  6034. const countDom = ali.querySelector(".count");
  6035. countDom.textContent = number;
  6036. if (number)
  6037. ali.classList.remove(className_displayNone);
  6038. else
  6039. ali.classList.add(className_displayNone);
  6040. }
  6041. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6042. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  6043. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  6044. const acs = aicons.map(aicon=>{
  6045. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  6046. let totalNum = 0;
  6047. //搜索等效觉醒
  6048. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  6049. if (equivalentAwoken)
  6050. {
  6051. if (equivalentAwoken.small === ai)
  6052. {
  6053. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  6054. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  6055. }
  6056. } else
  6057. {
  6058. totalNum = awokenCountInFormation(teams, ai, solo);
  6059. }
  6060. awokenSetCount(aicon, totalNum);
  6061. return {a:ai,c:totalNum};
  6062. });
  6063. if (acs.every(ac=>ac.c==0))
  6064. {
  6065. awokenDom.classList.add(className_displayNone);
  6066. } else
  6067. {
  6068. awokenDom.classList.remove(className_displayNone);
  6069. }
  6070. awokenDom.appendChild(fragment);
  6071. }
  6072. //刷新能力值
  6073. function refreshAbility(abilityDom, team, idx) {
  6074. const memberData = team[0][idx];
  6075. const assistData = team[1][idx];
  6076. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  6077. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  6078. if (mainAbility && memberData.ability) {
  6079. for (let ai = 0; ai < 3; ai++) {
  6080. memberData.ability[ai] = mainAbility[ai][0];
  6081. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  6082. }
  6083. }
  6084. if (!abilityDom) return; //如果没有dom,直接跳过
  6085. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  6086. const hpDom = abilityLi.querySelector(".hp");
  6087. const atkDom = abilityLi.querySelector(".atk");
  6088. const rcvDom = abilityLi.querySelector(".rcv");
  6089. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  6090. if (mainAbility) {
  6091. div.classList.remove(className_displayNone);
  6092. div.textContent = memberData.ability[ai];
  6093. } else {
  6094. div.classList.add(className_displayNone);
  6095. div.textContent = 0;
  6096. }
  6097. });
  6098. }
  6099. //刷新队员
  6100. function refreshMemberTypes(memberTypesDom, team, idx) {
  6101. if (!memberTypesDom) return; //如果没有dom,直接跳过
  6102. const member = team[0][idx];
  6103. const assist = team[1][idx];
  6104. let {types = [], isAppendType = false, appendTypes} = member.getAttrsTypesWithWeapon(assist) || {};
  6105. function typeIcon(tid, isAppendType = false) {
  6106. const iconLi = document.createElement("li");
  6107. const icon = iconLi.appendChild(document.createElement("icon"))
  6108. icon.className = "type-icon";
  6109. icon.setAttribute("data-type-icon", tid);
  6110. if (isAppendType) {
  6111. iconLi.classList.add('append-type');
  6112. }
  6113. return iconLi;
  6114. }
  6115. const fragment = document.createDocumentFragment();
  6116. member.card.types.forEach(tid=>fragment.appendChild(typeIcon(tid)));
  6117. if (isAppendType) {
  6118. appendTypes.forEach(tid=>fragment.appendChild(typeIcon(tid, true)));
  6119. }
  6120. const memberTypesUl = memberTypesDom.querySelector(`.member-types-${idx + 1} .types-ul`);
  6121. memberTypesUl.innerHTML = '';
  6122. memberTypesUl.appendChild(fragment);
  6123. }
  6124. //刷新队员觉醒
  6125. function refreshMemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  6126. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  6127. const memberData = team[0][idx];
  6128. const assistData = team[1][idx];
  6129. // const memberCard = Cards[memberData.id] || Cards[0];
  6130. // const assistCard = Cards[assistData.id] || Cards[0];
  6131. //队员觉醒
  6132. let memberAwokens = memberData.effectiveAwokens() || [];
  6133. //memberAwokens.sort();
  6134. //武器觉醒
  6135. let assistAwokens = assistData.effectiveAwokens() || [];
  6136. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  6137. //assistAwokens.sort();
  6138. /*if (assistAwokens.includes(49))
  6139. {
  6140. memberAwokens = memberAwokens.concat(assistAwokens);
  6141. }*/
  6142. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  6143. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  6144. /* //通用的
  6145. function countNum(arr) {
  6146. const map = arr.reduce(function(preMap, value){
  6147. return preMap.set(value, (preMap.get(value) || 0) + 1);
  6148. }, new Map());
  6149. return Array.from(map);
  6150. };*/
  6151. function countAwokenNum(arr) {
  6152. const map = arr.reduce(function(preMap, value){
  6153. const eak = equivalent_awoken.find(eako => eako.big === value);
  6154. if (eak)
  6155. {
  6156. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  6157. }else
  6158. {
  6159. return preMap.set(value, (preMap.get(value) || 0) + 1);
  6160. }
  6161. }, new Map());
  6162. return Array.from(map);
  6163. };
  6164. /*const hideAwokens = [49,1,2,3,63];
  6165. if (solo) hideAwokens.push(30); //协力觉醒
  6166. if (!solo) hideAwokens.push(63); //掉落觉醒
  6167. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  6168. let memberAwokensCount = countAwokenNum(memberAwokens);
  6169. memberAwokenUl.innerHTML = '';
  6170. memberAwokensCount.forEach(akc=>{
  6171. const iconLi = document.createElement("li");
  6172. const icon = iconLi.appendChild(document.createElement("icon"))
  6173. icon.className = "awoken-icon";
  6174. icon.setAttribute("data-awoken-icon", akc[0]);
  6175. icon.setAttribute("data-awoken-count", akc[1]);
  6176. memberAwokenUl.appendChild(iconLi);
  6177. });
  6178. let assistAwokensCount = countAwokenNum(assistAwokens);
  6179. assistAwokenUl.innerHTML = '';
  6180. assistAwokensCount.forEach(akc=>{
  6181. const iconLi = document.createElement("li");
  6182. const icon = iconLi.appendChild(document.createElement("icon"))
  6183. icon.className = "awoken-icon";
  6184. icon.setAttribute("data-awoken-icon", akc[0]);
  6185. icon.setAttribute("data-awoken-count", akc[1]);
  6186. assistAwokenUl.appendChild(iconLi);
  6187. });
  6188. }
  6189. function setTextContentAndAttribute(dom,str)
  6190. {
  6191. if (!dom) return;
  6192. dom.textContent = str;
  6193. dom.setAttribute(dataAttrName, str);
  6194. }
  6195. function drawHpInfo(hpBarDom, reduceAttrRanges)
  6196. {
  6197. const width = hpBarDom.width, height = hpBarDom.height;
  6198. let ctx = hpBarDom.getContext("2d");
  6199. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  6200. {
  6201. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  6202. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  6203. //console.table(reduceRanges);
  6204. ctx.fillStyle = attrColors[ridx];
  6205. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  6206. reduceRanges.forEach(range=>{
  6207. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  6208. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  6209. });
  6210. });
  6211. }
  6212. else //只有阶梯盾
  6213. {
  6214. const reduceRanges = reduceAttrRanges[0];
  6215. //创建线性颜色渐变对象
  6216. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  6217. canvasGradient.addColorStop(0, "#EE99AA");
  6218. canvasGradient.addColorStop(0.4, "#FFDDEE");
  6219. canvasGradient.addColorStop(1, "#EE9999");
  6220. ctx.fillStyle = canvasGradient;
  6221. ctx.fillRect(0, 0, width, height);
  6222. reduceRanges.forEach(range=>{
  6223. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  6224. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  6225. });
  6226. }
  6227. }
  6228. //刷新队伍能力值合计
  6229. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  6230. //计算总的生命值
  6231. if (!totalDom) return;
  6232. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  6233. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  6234. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  6235. const tEffectDom = totalDom.querySelector(".tIf-effect");
  6236. const [members, assists, badge, swapId] = team;
  6237. const teams = formation.teams;
  6238. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  6239. const [teamsA_members, teamsA_assists, teamsA_badge] = teamsA;
  6240. const [teamsB_members, teamsB_assists, teamsB_badge] = teamsB;
  6241. const leader1id = members[swapId || 0].id;
  6242. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[teamsA_badge || 0].id : teamsB_members[teamsB_badge || 0].id) : members[5].id;
  6243. //计算当前队伍,2P时则是需要特殊处理
  6244. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  6245. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  6246. if (tHpDom) {
  6247. const reduceScales1 = getReduceScales(leader1id);
  6248. const reduceScales2 = getReduceScales(leader2id);
  6249. const reduceAttrSeildAwokenScales = getAttrShieldAwokenReduceScales(team);
  6250. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  6251. const reduceAttrRangesWithShieldAwoken = getReduceRange(reduceScales1.concat(reduceScales2, reduceAttrSeildAwokenScales));
  6252. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  6253. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  6254. const hpBar = totalDom.querySelector(".reduce-details");
  6255. if (reduceAttrRangesWithShieldAwoken.some(r=>r != reduceAttrRangesWithShieldAwoken[0]) ||
  6256. reduceAttrRangesWithShieldAwoken[0].length > 1 ||
  6257. reduceAttrRangesWithShieldAwoken[0][0].probability < 1) //有HP阶梯盾或者有指定属性减伤或者减伤几率不是100%
  6258. {
  6259. drawHpInfo(hpBar, reduceAttrRangesWithShieldAwoken);
  6260. hpBar.classList.remove(className_displayNone);
  6261. }else
  6262. {
  6263. hpBar.classList.add(className_displayNone);
  6264. }
  6265. const totalReduce = leastScale.scale;
  6266. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  6267. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  6268. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  6269. const badgeHPScale = teamsCount == 2 ? 1 : (badge=>{ //徽章倍率
  6270. switch (badge) {
  6271. case 5: return 1.05; //小血
  6272. case 18: return 1.15; //大血
  6273. case 20: return 1.10; //全属性
  6274. }
  6275. })(badge);
  6276. //由于JS的小数和强类型语言不完全一致,+1e-12后再做四舍五入会更准确符合游戏内数字
  6277. let tHP = teamHPArr.reduce((pv, v) => pv + Math.round(v * teamHPAwokenScale * badgeHPScale + 1e-12), 0); //队伍计算的总HP
  6278. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + Math.round(v * badgeHPScale + 1e-12), 0); //队伍计算的总HP无觉醒
  6279. //记录到bar中,方便打开详情时调用
  6280. hpBar.reduceAttrRangesWithShieldAwoken = reduceAttrRangesWithShieldAwoken; //有盾觉醒的
  6281. hpBar.reduceAttrRanges = reduceAttrRanges; //没有盾觉醒的
  6282. hpBar.tHP = tHP;
  6283. hpBar.tHPNoAwoken = tHPNoAwoken;
  6284. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  6285. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  6286. const tHpDom_general = tHpDom.querySelector(".general");
  6287. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  6288. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  6289. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  6290. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  6291. tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0);
  6292. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  6293. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  6294. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  6295. }
  6296. if (tSBDom) {
  6297. const sbn = countTeamSB(team, solo);
  6298. const tSBDom_general = tSBDom.querySelector(".general");
  6299. setTextContentAndAttribute(tSBDom_general, sbn);
  6300. }
  6301. if (tMoveDom) {
  6302. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  6303. const tMoveDom_general = tMoveDom.querySelector(".general");
  6304. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  6305. if (moveTime.fixed) //固定时间的
  6306. {
  6307. tMoveDom.classList.add("fixed-move-time");
  6308. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  6309. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  6310. } else
  6311. {
  6312. tMoveDom.classList.remove("fixed-move-time");
  6313. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  6314. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  6315. }
  6316. }
  6317. const tRarityDom = totalDom.querySelector(".tIf-rarity");
  6318. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  6319. const tTypesDom = totalDom.querySelector(".tIf-types");
  6320. //统计队伍稀有度总数
  6321. if (tRarityDom)
  6322. {
  6323. const rarityDoms = tRarityDom.querySelector(".rarity");
  6324. const rarityCount = members.slice(0,5).reduce((pre,member)=>{
  6325. if (member.id <= 0) return pre;
  6326. const card = member.card;
  6327. return pre + (card?.rarity ?? 0);
  6328. },0);
  6329. rarityDoms.setAttribute(dataAttrName, rarityCount);
  6330. }
  6331. //统计队伍属性/类型个数
  6332. if (tAttrsDom || tTypesDom)
  6333. {
  6334. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  6335. if (tAttrsDom) {
  6336. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  6337. attrDoms.forEach(attrDom=>{
  6338. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  6339. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  6340. });
  6341. }
  6342. if (tTypesDom) {
  6343. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  6344. typeDoms.forEach(typeDom=>{
  6345. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  6346. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  6347. });
  6348. }
  6349. }
  6350. if (tEffectDom) {
  6351. //76版队长技能不被换队长所影响
  6352. const leader1id_original = members[0].id;
  6353. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[0].id : teamsB_members[0].id) : members[5].id;
  6354. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  6355. refreshEffectDom(tEffectDom, effect);
  6356. }
  6357. }
  6358. function refreshEffectDom(tEffectDom, effect) {
  6359. const _76board = tEffectDom.querySelector(".icon-skill[data-icon-type='board-size-change']");
  6360. _76board && _76board.classList.toggle(className_displayNone, !effect.board76);
  6361. const noSkyfall = tEffectDom.querySelector(".icon-skill[data-icon-type='no-skyfall']");
  6362. noSkyfall && noSkyfall.classList.toggle(className_displayNone, !effect.noSkyfall);
  6363. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  6364. poisonNoEffect && poisonNoEffect.classList.toggle(className_displayNone, !effect.poisonNoEffect);
  6365. const resolve = tEffectDom.querySelector(".icon-skill[data-icon-type='resolve']");
  6366. resolve && resolve.classList.toggle(className_displayNone, !effect.resolve);
  6367. const addCombo = tEffectDom.querySelector(".icon-skill[data-icon-type='add-combo']");
  6368. if (addCombo) {
  6369. addCombo.classList.toggle(className_displayNone, effect.addCombo.every(n=>n<1));
  6370. addCombo.setAttribute("data-add-combo", effect.addCombo.filter(Boolean).join("/"));
  6371. }
  6372. const inflicts = tEffectDom.querySelector(".inflicts");
  6373. if (inflicts) {
  6374. inflicts.classList.toggle(className_displayNone, effect.inflicts.every(n=>n<1));
  6375. inflicts.setAttribute("data-inflicts", effect.inflicts.filter(Boolean).map(v=>v.bigNumberToString()).join("/"));
  6376. }
  6377. }
  6378. //刷新所有队伍能力值合计
  6379. function refreshFormationTotalHP(totalDom, teams) {
  6380. //计算总的生命值
  6381. if (!totalDom) return;
  6382. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  6383. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  6384. const tEffectDom = totalDom.querySelector(".tIf-effect");
  6385. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  6386. const [teamsA_members,,teamsA_badge] = teamsA;
  6387. const [teamsB_members,,teamsB_badge] = teamsB;
  6388. //因为目前仅用于2P,所以直接在外面固定写了
  6389. const leader1id = teamsA_members[teamsA_badge || 0].id;
  6390. const leader2id = teamsB_members[teamsB_badge || 0].id;
  6391. if (tHpDom) {
  6392. const reduceScales1 = getReduceScales(leader1id);
  6393. const reduceScales2 = getReduceScales(leader2id);
  6394. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  6395. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  6396. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  6397. const hpBar = totalDom.querySelector(".reduce-details");
  6398. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  6399. {
  6400. drawHpInfo(hpBar, reduceAttrRanges);
  6401. hpBar.classList.remove(className_displayNone);
  6402. }else
  6403. {
  6404. hpBar.classList.add(className_displayNone);
  6405. }
  6406. const totalReduce = leastScale.scale;
  6407. const tHPArr = teams.map(team=>{
  6408. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  6409. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  6410. const teamTHP = teamHPArr.reduce((pv, v) => pv + Math.round(v * teamHPAwokenScale + 1e-12)); //队伍计算的总HP
  6411. return teamTHP;
  6412. });
  6413. const tHPNoAwokenArr = teams.map(team=>{
  6414. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  6415. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  6416. return Math.round(teamTHP);
  6417. });
  6418. const tHP = tHPArr.reduce((pv, v) => pv + v);
  6419. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  6420. //记录到bar中,方便打开详情时调用
  6421. hpBar.reduceAttrRanges = reduceAttrRanges;
  6422. hpBar.tHP = tHP;
  6423. hpBar.tHPNoAwoken = tHPNoAwoken;
  6424. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  6425. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  6426. const tHpDom_general = tHpDom.querySelector(".general");
  6427. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  6428. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  6429. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  6430. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  6431. if (totalReduce > 0)
  6432. tHpDom_reduce.classList.remove("no-reduce");
  6433. else
  6434. tHpDom_reduce.classList.add("no-reduce");
  6435. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  6436. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  6437. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  6438. }
  6439. if (tSBDom) {
  6440. const sbn1 = countTeamSB(teamsA, solo);
  6441. const sbn2 = countTeamSB(teamsB, solo);
  6442. const tSBDom_general = tSBDom.querySelector(".general");
  6443. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  6444. }
  6445. if (tEffectDom) {
  6446. //76版队长技能不被换队长所影响
  6447. const leader1id_original = teamsA_members[0].id;
  6448. const leader2id_original = teamsB_members[0].id;
  6449. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  6450. refreshEffectDom(tEffectDom, effect);
  6451. }
  6452. }
  6453. //刷新单人技能CD
  6454. function refreshMemberSkillCD(teamDom, team, idx) {
  6455. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  6456. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  6457. const member = team[0][idx];
  6458. const assist = team[1][idx];
  6459. const memberCard = Cards[member.id] || Cards[0];
  6460. const memberSkill = Skills[memberCard?.activeSkillId];
  6461. const assistCard = Cards[assist.id] || Cards[0];
  6462. const assistSkill = Skills[assistCard?.activeSkillId];
  6463. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  6464. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  6465. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  6466. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  6467. memberSkillCdDom.innerHTML = '';
  6468. assistSkillCdDom.innerHTML = '';
  6469. memberSkillCdDom.classList.toggle("loop-skill", memberSkill.type == 233);
  6470. if (memberSkill.type == 232 || memberSkill.type == 233) //232是单向进化技能,显示。233是循环进化技能,就不显示了
  6471. {
  6472. memberSkillCdDom.append(memberSkillCd);
  6473. assistSkillCdDom.append(memberSkillCd+ assistSkillCd);
  6474. memberSkill.params.slice(1).forEach(subSkillId=>{
  6475. const subSkill = Skills[subSkillId];
  6476. const memberEvoSkillCd = subSkill.initialCooldown - subSkill.maxLevel + 1;
  6477. memberSkillCdDom.append(document.createElement("br"),memberEvoSkillCd);
  6478. assistSkillCdDom.append(document.createElement("br"),memberEvoSkillCd+ assistSkillCd);
  6479. });
  6480. } else {
  6481. memberSkillCdDom.append(memberSkillCd);
  6482. assistSkillCdDom.append(memberSkillCd + assistSkillCd);
  6483. }
  6484. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  6485. memberSkillCdDom.classList.remove("max-skill");
  6486. } else {
  6487. memberSkillCdDom.classList.add("max-skill");
  6488. }
  6489. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  6490. assistSkillCdDom.classList.remove("max-skill");
  6491. } else {
  6492. assistSkillCdDom.classList.add("max-skill");
  6493. }
  6494. }
  6495. //按住Ctrl点击技能在控制台输出技能的对象
  6496. function fastShowSkill(event) {
  6497. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  6498. if (event.ctrlKey) {
  6499. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  6500. console.debug(Skills[skillId]);
  6501. return;
  6502. };
  6503. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  6504. if (s_cards.length > 1) {
  6505. showSearch(s_cards); //显示
  6506. }
  6507. }
  6508. function localisation($tra) {
  6509. if (!$tra) return;
  6510. document.title = $tra.webpage_title;
  6511. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  6512. formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank;
  6513. formationBox.querySelector(".title-box .title-display").setAttribute("placeholder",$tra.title_blank);
  6514. formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank;
  6515. formationBox.querySelector(".detail-box .detail-display").setAttribute("placeholder",$tra.detail_blank);
  6516. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  6517. const sortOptions = Array.from(s_sortList.options);
  6518. sortOptions.forEach(opt => {
  6519. const tag = opt.getAttribute("data-tag");
  6520. const trans = $tra.sort_name[tag];
  6521. if (trans) {
  6522. opt.text = trans;
  6523. }
  6524. });
  6525. }

智龙迷城队伍图制作工具