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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let defaultLevel = 99; //默认等级
  8. const teamBigBoxs = []; //储存全部teamBigBox
  9. const allMembers = []; //储存所有成员,包含辅助
  10. let controlBox; //储存整个controlBox
  11. let statusLine; //储存状态栏
  12. let formationBox; //储存整个formationBox
  13. let editBox; //储存整个editBox
  14. let showSearch; //整个程序都可以用的显示搜索函数
  15. let qrcodeReader; //二维码读取
  16. let qrcodeWriter; //二维码输出
  17. let selectedDeviceId; //视频源id
  18. const dataStructure = 5; //阵型输出数据的结构版本
  19. const cfgPrefix = "PADDF-"; //设置名称的前缀
  20. const className_displayNone = "display-none";
  21. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  22. const isGuideMod = Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  23. //用油猴扩展装上,把GM_xmlhttpRequest引入的脚本
  24. const ExternalLinkScriptURL = "https://greasyfork.org/scripts/458521";
  25. const paddbPathPrefix = "/team/"; //PADDB的获取队伍网址格式
  26. const uploadMessage = "Use PADDashFormation to read the Team URL and restore correct team for ID > 9934.\nhttps://github.com/Mapaler/PADDashFormation";
  27. if (location.search.includes('&')) {
  28. location.search = location.search.replace(/&/ig, '&');
  29. }
  30. if ('serviceWorker' in navigator) {
  31. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  32. .then(function(registration) {
  33. console.debug('service worker 注册成功',registration);
  34. }).catch(function(error) {
  35. console.error('servcie worker 注册失败',error);
  36. });
  37. } else {
  38. console.error('浏览器不支持 servcie worker');
  39. }
  40. //一开始就加载当前语言
  41. if (currentLanguage == undefined)
  42. {
  43. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  44. const browser_i18n = navigator.language; //获取浏览器语言
  45. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  46. {
  47. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  48. }
  49. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  50. {
  51. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  52. if (lang.i18n_RegExp)
  53. {
  54. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  55. }else
  56. {
  57. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  58. }
  59. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  60. }
  61. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  62. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  63. }
  64. //一开始就加载当前数据
  65. if (currentDataSource == undefined)
  66. {
  67. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  68. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  69. }
  70. const dbName = "PADDF";
  71. let db = null;
  72. const DBOpenRequest = indexedDB.open(dbName, 4);
  73. DBOpenRequest.onsuccess = function(event) {
  74. db = event.target.result; //DBOpenRequest.result;
  75. console.log("PADDF:数据库已可使用");
  76. loadData();
  77. };
  78. DBOpenRequest.onerror = function(event) {
  79. // 错误处理
  80. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  81. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  82. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  83. loadData();
  84. //alert('Some errors have occurred, please refresh the page.');
  85. //history.go(); //直接强制刷新
  86. };
  87. DBOpenRequest.onupgradeneeded = function(event) {
  88. let db = event.target.result;
  89. let store;
  90. switch (true)
  91. {
  92. case event.oldVersion < 2:
  93. store = db.createObjectStore("cards");
  94. store = db.createObjectStore("skills");
  95. case event.oldVersion < 3:
  96. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  97. }
  98. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  99. store.transaction.oncomplete = function(event) {
  100. console.log("PADDF:数据库建立完毕");
  101. };
  102. };
  103. class Plus extends Array {
  104. constructor(hp = 0 , atk = 0, rcv = 0) {
  105. super(3);//建立 Array
  106. if (Array.isArray(hp) && hp.length >= 3 //传入数组的形式
  107. && hp.every(n=>Number.isInteger(n))) {
  108. this[0] = hp[0];
  109. this[1] = hp[1];
  110. this[2] = hp[2];
  111. } else { //传入三个数字的形式
  112. if (!Number.isInteger(hp) || !Number.isInteger(atk) || !Number.isInteger(rcv)) throw new TypeError("传入的 +值 不是整数");
  113. this[0] = hp;
  114. this[1] = atk;
  115. this[2] = rcv;
  116. }
  117. }
  118. get hp() {
  119. return this[0];
  120. }
  121. set hp(num) {
  122. if (!Number.isInteger(num)) throw new TypeError("传入的 HP +值 不是整数");
  123. if (num < 0 || num > 99) throw new RangeError("HP +值应为 0-99 之间的整数");
  124. this[0] = num;
  125. }
  126. get atk() {
  127. return this[1];
  128. }
  129. set atk(num) {
  130. if (!Number.isInteger(num)) throw new TypeError("传入的 ATK +值 不是整数");
  131. if (num < 0 || num > 99) throw new RangeError("ATK +值应为 0-99 之间的整数");
  132. this[1] = num;
  133. }
  134. get rcv() {
  135. return this[2];
  136. }
  137. set rcv(num) {
  138. if (!Number.isInteger(num)) throw new TypeError("传入的 RCV +值 不是整数");
  139. if (num < 0 || num > 99) throw new RangeError("RCV +值应为 0-99 之间的整数");
  140. this[2] = num;
  141. }
  142. get is297() {
  143. return (this[0] + this[1] + this[2]) === 297;
  144. }
  145. }
  146. class LatentAwakening extends Array {
  147. blocks = 6;
  148. constructor(arg = []) {
  149. super();//建立 Array
  150. if (typeof arg === "bigint" ||
  151. typeof arg === "number" && Number.isInteger(arg) ||
  152. typeof arg === "string" && /^\d+$/.test(arg)
  153. ){ //单个大数字模式
  154. let latentNumber = BigInt(arg);
  155. //console.log("原始数字",latentNumber.toString(2));
  156. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  157. latentNumber >>= 3n; //右移3位
  158. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  159. const changeLatentBlocksNum = Boolean(latentNumber & 1n); //1时就是开孔了
  160. latentNumber >>= 1n; //右移1位
  161. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  162. if (changeLatentBlocksNum)
  163. {
  164. this.blocks = Number(latentNumber & 0b1111n);
  165. latentNumber >>= 4n;
  166. //console.log("读取潜觉格子数",latentNumber.toString(2));
  167. }
  168. const rightNumn = latentVersion > 6n ? 7n : 5n; //右移的距离
  169. const getbnum = (1n << rightNumn) - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  170. while (latentNumber > 0n)
  171. {
  172. const latentId = Number(latentNumber & getbnum);
  173. this.push(latentId);
  174. //判断是几格,然后直接右移几次
  175. const useHole = latentUseHole(latentId);
  176. latentNumber >>= rightNumn * BigInt(useHole);
  177. }
  178. } else if (Array.isArray(arg)) {
  179. Object.assign(this, arg);
  180. }
  181. }
  182. get usedHole() {
  183. return this.reduce((p,v)=>p + latentUseHole(v),0);
  184. }
  185. toBigInt() {
  186. //直接使用目前的最新版本
  187. const leftNumn = 0b111n;
  188. //重复添加潜觉
  189. let latentNum = this.reduceRight((pre,latentId, idx)=>{
  190. const useHole = latentUseHole(latentId);
  191. const latentIdn = BigInt(latentId);
  192. for (let i=1; i <= useHole; i++) {
  193. pre <<= leftNumn;
  194. pre |= latentIdn;
  195. }
  196. return pre;
  197. }, 0n);
  198. //添加使用的格子数
  199. latentNum <<= 4n;
  200. latentNum |= BigInt(this.blocks);
  201. //添加是否已打开格子
  202. latentNum <<= 1n;
  203. latentNum |= this.blocks > 6 ? 1n : 0n;
  204. //潜觉版本,直接来最新版本
  205. latentNum <<=3n;
  206. latentNum |= latentVersion;
  207. return BigInt.asUintN(64, latentNum);;
  208. }
  209. }
  210. class Member2 {
  211. id = 0; //原始id
  212. changes = null; //变身后id
  213. level = 1; //等级
  214. awakening = 0; //觉醒数量
  215. superAwakening= 0; //超觉醒ID
  216. #plus = new Plus(); //加值
  217. #latentAwakening = new LatentAwakening(); //潜在觉醒
  218. skillLevel = 0; //技能等级
  219. assistMember = null; //辅助对象的引用
  220. //下面是游戏状态
  221. skillQuantity = 0; //技能填充量
  222. evolveSkillStage = null; //储存进化类技能的当前等级
  223. attrChange = null; //改变为什么颜色
  224. get hasAssist() {
  225. return assistMember instanceof Member2;
  226. }
  227. removeAssist() {
  228. this.assistMember = null;
  229. }
  230. constructor(oldMember = {}, assistMember = null)
  231. {
  232. if (assistMember instanceof Member2) {
  233. this.assistMember = assistMember;
  234. assistMember.removeAssist();
  235. }
  236. if (oldMember instanceof Member2) {
  237. Object.assign(this, oldMember);
  238. }
  239. }
  240. get card() {
  241. return Cards[this.id] ?? Cards[0];
  242. }
  243. get plus() {
  244. return this.#plus;
  245. }
  246. set plus(arr) {
  247. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  248. throw new TypeError("直接设定 +值 应当为整形数组");
  249. this.#plus[0] = arr[0];
  250. this.#plus[1] = arr[1];
  251. this.#plus[2] = arr[2];
  252. }
  253. get latentAwakening() {
  254. return this.#latentAwakening;
  255. }
  256. set latentAwakening(arr) {
  257. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  258. throw new TypeError("直接设定 潜在觉醒 应当为整形数组");
  259. this.#latentAwakening.length = arr.length;
  260. for (let i=0;i<arr.length;i++) {
  261. this.#latentAwakening[i] = arr[i];
  262. }
  263. }
  264. get needExp() {
  265. const expArray = [
  266. Math.round(valueAt(this.level, 99, this.card.exp)) //99级以内的经验
  267. ];
  268. if (this.level > 99)
  269. expArray.push(Math.max(0, Math.min(this.level, 110) - 100) * 5000000);
  270. if (this.level > 110)
  271. expArray.push(Math.max(0, Math.min(this.level, 120) - 110) * 20000000);
  272. return expArray;
  273. }
  274. getWorkingAwakenings(states) {
  275. const {outsideOfDungeon, awakningsBind, removeAssist, slotBind} = states;
  276. if (slotBind) return [];
  277. //封觉醒时,语音、心横仍然生效
  278. const awaknings = this.card.awakenings.slice(0, this.awakening);
  279. if (this.hasAssist && !removeAssist) //有武器并且没有禁武器时
  280. awaknings.push(...this.assistMember.getAwakenings(states));
  281. return awaknings;
  282. }
  283. getAbilities(states) {
  284. const {outsideOfDungeon, awakningsBind, removeAssist, dungeonEnchance} = states;
  285. const abilities = {
  286. hp: {base: 0, plus: 0, assist: 0, awaknings: 0},
  287. atk: {base: 0, plus: 0, assist: 0, awaknings: 0},
  288. rcv: {base: 0, plus: 0, assist: 0, awaknings: 0},
  289. }
  290. return abilities;
  291. }
  292. }
  293. class Card {
  294. flags = 0;
  295. id = 0;
  296. name = null;
  297. attrs = [];
  298. types = [];
  299. isUltEvo = false;
  300. rarity = 0;
  301. cost = 0;
  302. maxLevel = 0;
  303. feedExp = 0;
  304. isEmpty = true;
  305. sellPrice = 0;
  306. hp = null;
  307. atk = null;
  308. rcv = null;
  309. exp = null;
  310. activeSkillId = 0;
  311. leaderSkillId = 0;
  312. enemy = null;
  313. evoBaseId = null;
  314. evoMaterials = [];
  315. unevoMaterials = [];
  316. awakenings = [];
  317. superAwakenings = [];
  318. evoRootId = 0;
  319. seriesId = 0;
  320. sellMP = 0;
  321. latentAwakeningId = 0;
  322. collabId = 0;
  323. altName = [];
  324. limitBreakIncr = 0;
  325. voiceId = 0;
  326. orbSkinOrBgmId = 0;
  327. specialAttribute = null;
  328. searchFlags = [];
  329. #leaderSkillTypes = null;
  330. gachaGroupsFlag = 0;
  331. badgeId = 0;
  332. syncAwakening = null;
  333. syncAwakeningConditions = [];
  334. unk01 = null;
  335. unk02 = null;
  336. unk03 = null;
  337. unk04 = null;
  338. unk05 = null;
  339. unk06 = null;
  340. unk07 = null;
  341. unk08 = null;
  342. static fixId(id, reverse = false){
  343. if (id === 0xFFFF) return id;
  344. return reverse ? (id >= 9900 ? id + 100 : id) : (id >= 10000 ? id - 100 : id);
  345. }
  346. constructor(data){
  347. if (Array.isArray(data)) {
  348. this.fromOfficialData(data);
  349. } else {
  350. const classPrototype = Card.prototype;
  351. for (let key in data) {
  352. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  353. if (propertyDescriptor &&
  354. !propertyDescriptor.writable &&
  355. !propertyDescriptor.set)
  356. continue;
  357. this[key] = data[key];
  358. }
  359. }
  360. }
  361. fromOfficialData(data) {
  362. const e = data.entries();
  363. function readCurve(entries) {
  364. return {
  365. min: entries.next().value?.[1],
  366. max: entries.next().value?.[1],
  367. scale: entries.next().value?.[1],
  368. };
  369. }
  370. this.id = Card.fixId(e.next().value?.[1]); //ID
  371. this.name = e.next().value?.[1]; //名字
  372. this.attrs.push(e.next().value?.[1]); //属性1
  373. this.attrs.push(e.next().value?.[1]); //属性2
  374. this.isUltEvo = e.next().value?.[1] !== 0; //是否究极进化
  375. this.types.push(e.next().value?.[1]); //类型1
  376. this.types.push(e.next().value?.[1]); //类型2
  377. this.rarity = e.next().value?.[1]; //星级
  378. this.cost = e.next().value?.[1]; //cost
  379. this.unk01 = e.next().value?.[1]; //未知01
  380. this.maxLevel = e.next().value?.[1]; //最大等级
  381. this.feedExp = e.next().value?.[1]; //1级喂食经验,需要除以4
  382. this.isEmpty = e.next().value?.[1] === 1; //空卡片?
  383. this.sellPrice = e.next().value?.[1]; //1级卖钱,需要除以10
  384. this.hp = readCurve(e); //HP增长
  385. this.atk = readCurve(e); //攻击增长
  386. this.rcv = readCurve(e); //回复增长
  387. this.exp = { min: 0, max: e.next().value?.[1], scale: e.next().value?.[1] }; //经验增长
  388. this.activeSkillId = e.next().value?.[1]; //主动技
  389. this.leaderSkillId = e.next().value?.[1]; //队长技
  390. this.enemy = { //作为怪物的数值
  391. countdown: e.next().value?.[1],
  392. hp: readCurve(e),
  393. atk: readCurve(e),
  394. def: readCurve(e),
  395. maxLevel: e.next().value?.[1],
  396. coin: e.next().value?.[1],
  397. exp: e.next().value?.[1],
  398. skills: []
  399. };
  400. this.evoBaseId = Card.fixId(e.next().value?.[1]); //进化基础ID
  401. this.evoMaterials.push(...([ //进化素材
  402. e.next().value?.[1],
  403. e.next().value?.[1],
  404. e.next().value?.[1],
  405. e.next().value?.[1],
  406. e.next().value?.[1]
  407. ].map(n=>Card.fixId(n,false))));
  408. this.unevoMaterials.push(...([ //退化素材
  409. e.next().value?.[1],
  410. e.next().value?.[1],
  411. e.next().value?.[1],
  412. e.next().value?.[1],
  413. e.next().value?.[1]
  414. ].map(n=>Card.fixId(n,false))));
  415. this.unk02 = e.next().value?.[1]; //未知02
  416. this.unk03 = e.next().value?.[1]; //未知03
  417. this.unk04 = e.next().value?.[1]; //未知04
  418. this.unk05 = e.next().value?.[1]; //未知05
  419. this.unk06 = e.next().value?.[1]; //未知06
  420. this.unk07 = e.next().value?.[1]; //未知07
  421. const numSkills = e.next().value?.[1]; //几种敌人技能
  422. for (let si = 0; si < numSkills; si++) {
  423. this.enemy.skills.push({
  424. id: e.next().value?.[1],
  425. ai: e.next().value?.[1],
  426. rnd: e.next().value?.[1]
  427. });
  428. }
  429. const numAwakening = e.next().value?.[1]; //觉醒个数
  430. for (let ai = 0; ai < numAwakening; ai++) {
  431. this.awakenings.push(e.next().value?.[1]);
  432. }
  433. this.superAwakenings.push(...(e.next().value?.[1].split(',').filter(Boolean).map(strN=>parseInt(strN,10)))); //超觉醒
  434. this.evoRootId = Card.fixId(e.next().value?.[1]); //进化链根ID
  435. this.seriesId = e.next().value?.[1]; //系列ID
  436. this.types.push(e.next().value?.[1]); //类型3
  437. this.sellMP = e.next().value?.[1]; //卖多少MP
  438. this.latentAwakeningId = e.next().value?.[1]; //潜在觉醒ID
  439. this.collabId = e.next().value?.[1]; //合作ID
  440. this.flags = e.next().value?.[1];
  441. this.altName.push(...e.next().value?.[1].split("|").filter(Boolean)); //替换名字(分类标签)
  442. this.limitBreakIncr = e.next().value?.[1]; //110级增长
  443. this.voiceId = e.next().value?.[1]; //语音觉醒的ID
  444. this.orbSkinOrBgmId = e.next().value?.[1]; //珠子皮肤ID
  445. this.specialAttribute = e.next().value?.[1]; //特别属性,比如黄龙
  446. this.searchFlags.push(e.next().value?.[1], e.next().value?.[1]); //队长技搜索类型,解析写在这里会导致文件太大,所以写到前端去了
  447. this.gachaGroupsFlag = e.next().value?.[1]; //目前猜测是桶ID
  448. this.unk08 = e.next().value?.[1]; //未知08
  449. this.attrs.push(e.next().value?.[1]); //属性3
  450. this.badgeId = e.next().value?.[1]; //抽到后获取的徽章ID
  451. this.syncAwakening = e.next().value?.[1]; //同步觉醒
  452. const numSyncAkCondition = e.next().value?.[1]; //同步觉醒条件数量
  453. for (let ci = 0; ci < numSyncAkCondition; ci++) {
  454. this.syncAwakeningConditions.push({
  455. id: Card.fixId(e.next().value?.[1]), //怪物ID
  456. level: e.next().value?.[1], //怪物等级
  457. skillLeval: e.next().value?.[1], //怪物技能等级
  458. });
  459. }
  460. this.attrs = this.attrs.filter(n=>Number.isInteger(n) && n>=0);
  461. this.types = this.types.filter(n=>Number.isInteger(n) && n>=0);
  462. const last = e.next();
  463. if (!last.done)
  464. console.debug(`有新增数据/residue data for #%d: %o`, this.id , last.value);
  465. }
  466. get activeSkill(){
  467. return Skills[this.activeSkillId];
  468. }
  469. get leaderSkill(){
  470. return Skills[this.leaderSkillId];
  471. }
  472. get canAssist(){ //是否能当二技
  473. return Boolean(this.flags & 1<<0);
  474. }
  475. get enabled(){ //是否已启用
  476. return Boolean(this.flags & 1<<1);
  477. }
  478. get stackable(){ //flag有1<<3时,不合并占一格,没有时则根据类型进行合并(目前合并已经不占格子)
  479. const specialType = [0,12,14,15];
  480. return Boolean(this.flags & 1<<3) &&
  481. this.types.some(t=>specialType.includes(t)); //0進化用;12能力覺醒用;14強化合成用;15販賣用默认合并
  482. }
  483. get onlyAssist(){ //是否只能当二技
  484. return Boolean(this.flags & 1<<4);
  485. }
  486. get skillBanner(){ //是否支持8个潜觉
  487. return Boolean(this.flags & 1<<5);
  488. }
  489. get onlyAssist(){ //是否有技能横幅
  490. return Boolean(this.flags & 1<<6);
  491. }
  492. get leaderSkillTypes(){
  493. if (this.#leaderSkillTypes == null) {
  494. this.#leaderSkillTypes = new LeaderSkillType(this);
  495. }
  496. return this.#leaderSkillTypes;
  497. }
  498. }
  499. //队长技能类型的翻译
  500. class LeaderSkillType{
  501. #card = null;
  502. #flags = [];
  503. #matchMode = null;
  504. #restriction = null;
  505. #appendEffects = null;
  506. constructor(flags1, flags2){
  507. if (flags1 instanceof Card || Array.isArray(flags1.searchFlags)) {
  508. this.#card = flags1;
  509. } else if (Array.isArray(flags1)) {
  510. this.#flags.push(...flags1);
  511. } else {
  512. this.#flags.push(flags1, flags2);
  513. }
  514. }
  515. get matchMode(){
  516. if (this.#matchMode == null) {
  517. this.#matchMode = new LeaderSkillType_MatchingStyle(this.#card ?? this.#flags);
  518. }
  519. return this.#matchMode;
  520. }
  521. get restriction(){
  522. if (this.#restriction == null) {
  523. this.#restriction = new LeaderSkillType_Restriction_Bind(this.#card ?? this.#flags);
  524. }
  525. return this.#restriction;
  526. }
  527. get appendEffects(){
  528. if (this.#appendEffects == null) {
  529. this.#appendEffects = new LeaderSkillType_ExtraEffects(this.#card ?? this.#flags);
  530. }
  531. return this.#appendEffects;
  532. }
  533. }
  534. class LeaderSkillType_MatchingStyle {
  535. #card = null;
  536. #flags = [];
  537. constructor(arg){
  538. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  539. this.#card = arg;
  540. } else {
  541. this.#flags = arg;
  542. }
  543. }
  544. get multipleAttr(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 0)}
  545. get rowMatch(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 1)}
  546. get combo(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 2)}
  547. get sameColor(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 3)}
  548. get LShape(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 4)}
  549. get crossMatch(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 5)}
  550. get heartCrossMatch(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 6)}
  551. get remainOrbs(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 7)}
  552. get enhanced5Orbs(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 8)}
  553. }
  554. class LeaderSkillType_Restriction_Bind {
  555. #card = null;
  556. #flags = [];
  557. constructor(arg){
  558. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  559. this.#card = arg;
  560. } else {
  561. this.#flags = arg;
  562. }
  563. }
  564. get attrEnhance(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 9)}
  565. get typeEnhance(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 10)}
  566. get board7x6(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 11)}
  567. get noSkyfall(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 12)}
  568. get HpRange(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 13)}
  569. get useSkill(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 14)}
  570. get moveTimeDecrease_Fixed(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 15)}
  571. get minMatchLen(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 16)}
  572. get specialTeam(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 17)}
  573. get effectWhenRecover(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 18)}
  574. }
  575. class LeaderSkillType_ExtraEffects {
  576. #card = null;
  577. #flags = [];
  578. constructor(arg){
  579. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  580. this.#card = arg;
  581. } else {
  582. this.#flags = arg;
  583. }
  584. }
  585. get addCombo(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 21)}
  586. get fixedFollowAttack(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 22)}
  587. get scaleFollowAttack(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 23)}
  588. get reduce49down(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 24)}
  589. get reduce50(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 25)}
  590. get reduce51up(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 26)}
  591. get moveTimeIncrease(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 20)}
  592. get rateMultiplyExp_Coin(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 27)}
  593. get rateMultiplyDrop(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 28)}
  594. get voidPoison(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 29)}
  595. get counterAttack(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 30)}
  596. get autoHeal(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 31)}
  597. get unbindAwokenBind(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 19)}
  598. get resolve(){return Boolean(this.#card?.searchFlags?.[1] ?? this.#flags[1] & 1 << 0)}
  599. get predictionFalling(){return Boolean(this.#card?.searchFlags?.[1] ?? this.#flags[1] & 1 << 1)}
  600. }
  601. class Team extends Array {
  602. badge = 0;
  603. helperTeam = null;
  604. switchesLeader = null;
  605. constructor(memberCount = 6) {
  606. super(memberCount);//建立 Array
  607. }
  608. get leader1(){
  609. return this[0];
  610. }
  611. get leader2(){
  612. //当有 helperTeam 时,使用另一个队伍的队长
  613. return helperTeam instanceof Team ? this.helperTeam.leader1 : this[5];
  614. }
  615. }
  616. class Formation2 {
  617. teams = [];
  618. title = null;
  619. description = null;
  620. dungeonEnchancement = {
  621. attrs: [],
  622. types: [],
  623. rarities: [],
  624. collabIds: [],
  625. gachaIds: [],
  626. rate: {
  627. hp: 1,
  628. atk: 1,
  629. rcv: 1
  630. },
  631. benefitOfYinYang: 0,
  632. currentStage: 0,
  633. };
  634. constructor(teamCount) {
  635. this.teams.length = teamCount;
  636. const menbersCount = teamCount === 2 ? 5 : 6;
  637. for (let i=0; i<teamCount; i++) {
  638. this.teams[i] = new Team(menbersCount);
  639. }
  640. if (teamCount === 2) { //当为2人对物时,互相设定为互助队伍
  641. this.teams[0].helperTeam = this.teams[1];
  642. this.teams[1].helperTeam = this.teams[0];
  643. }
  644. }
  645. }
  646. class Skill {
  647. id = 0;
  648. name = null;
  649. description = null;
  650. type = 0;
  651. maxLevel = 0;
  652. initialCooldown = 0;
  653. unk = 0;
  654. params = [];
  655. #parsed = null;
  656. constructor(data, i){
  657. if (Array.isArray(data)) {
  658. this.id = i;
  659. this.fromOfficialData(data);
  660. } else {
  661. const classPrototype = Skill.prototype;
  662. for (let key in data) {
  663. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  664. if (propertyDescriptor &&
  665. !propertyDescriptor.writable &&
  666. !propertyDescriptor.set)
  667. continue;
  668. this[key] = data[key];
  669. }
  670. }
  671. }
  672. fromOfficialData(data) {
  673. const e = data.entries();
  674. this.name = e.next().value?.[1];
  675. this.description = e.next().value?.[1];
  676. this.type = e.next().value?.[1];
  677. this.maxLevel = e.next().value?.[1];
  678. this.initialCooldown = e.next().value?.[1];
  679. this.unk = e.next().value?.[1];
  680. let last = null;
  681. while (last = e.next(), !last.done) {
  682. this.params.push(last.value[1]);
  683. }
  684. }
  685. get parsed() {
  686. if (this.#parsed == null) {
  687. this.#parsed = Skill.skillParser(this);
  688. }
  689. return this.#parsed;
  690. }
  691. static skillParser(skill) {
  692. if (!(skill instanceof Skill)) throw new TypeError("传入的 技能 不是 Skill 类");
  693. return skillParser(skill.id);
  694. }
  695. }
  696. //队员基本的留空
  697. var Member = function(id = 0) {
  698. this.id = id;
  699. this.ability = [0, 0, 0];
  700. this.abilityNoAwoken = [0, 0, 0];
  701. };
  702. //让 Member 能直接获取 card
  703. Object.defineProperty(Member.prototype, "card", {
  704. get() { return Cards[this.id] ?? Cards[0]; }
  705. })
  706. Member.prototype.effectiveAwokens = function(assist) {
  707. const memberCard = this.card;
  708. let enableAwoken = memberCard?.awakenings?.slice(0, this.awoken) || [];
  709. //单人、3人时,大于等于100级且297时增加超觉醒
  710. if ((solo || teamsCount === 3) && this.sawoken > 0 &&
  711. (this.level >= 100 && this.plus.every(p=>p>=99) ||
  712. this.sawoken === memberCard.syncAwakening)
  713. ) {
  714. enableAwoken.push(this.sawoken);
  715. }
  716. //添加武器
  717. if (assist instanceof Member && assist?.card?.awakenings?.includes(49)) {
  718. enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken));
  719. }
  720. return enableAwoken;
  721. }
  722. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  723. let memberCard = this.card, assistCard = assist?.card,
  724. assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  725. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  726. let attrs = [...memberCard.attrs]; //属性数量固定,因此用固定的数组
  727. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  728. let changeAttr = null, appendTypes = [];
  729. if (assistAwakenings?.includes(49)) { //如果有武器
  730. //更改副属性
  731. changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //筛选出武器觉醒
  732. if (changeAttr) attrs[1] = changeAttr - 91; //变换为属性
  733. //添加类型
  734. appendTypes = assistAwakenings.filter(ak=>ak >= 83 && ak <= 90) //筛选出武器觉醒
  735. .map(type=> typekiller_for_type.find(t=>(type - 52) === t.awoken).type);//变换为类型
  736. appendTypes = new Set(appendTypes); //变为 Set
  737. appendTypes = appendTypes.difference(types); //去除重复的
  738. types = types.union(appendTypes); //添加到类型里
  739. }
  740. return {
  741. attrs, isChangeAttr: Boolean(changeAttr),
  742. "types": [...types], isAppendType: Boolean(appendTypes?.size), "appendTypes": [...appendTypes]
  743. };
  744. }
  745. Member.prototype.outObj = function() {
  746. const m = this;
  747. if (m.id == 0) return null;
  748. let obj = [m.id];
  749. if (m.level != undefined) obj[1] = m.level;
  750. if (m.awoken != undefined) obj[2] = m.awoken;
  751. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  752. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  753. obj[3] = m.plus[0];
  754. } else {
  755. obj[3] = m.plus;
  756. }
  757. }
  758. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  759. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  760. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  761. const skill = Skills[card.activeSkillId];
  762. //有技能等级,并且技能等级低于最大等级时才记录技能
  763. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  764. return obj;
  765. };
  766. Member.prototype.loadObj = function(m, dataVersion) {
  767. if (m == undefined) //如果没有提供数据,直接返回默认
  768. {
  769. this.id = 0;
  770. return;
  771. }
  772. if (dataVersion == undefined) dataVersion = 1;
  773. this.id = dataVersion > 1 ? m[0] : m.id;
  774. this.level = dataVersion > 1 ? m[1] : m.level;
  775. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  776. if (dataVersion > 1) {
  777. if (isNaN(m[3]) || m[3] == null) {
  778. this.plus = m[3];
  779. } else {
  780. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  781. this.plus = [singlePlus, singlePlus, singlePlus];
  782. }
  783. } else {
  784. this.plus = m.plus;
  785. }
  786. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  787. this.latent = dataVersion > 1 ? m[4] : m.latent;
  788. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  789. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  790. this.sawoken = dataVersion > 1 ?
  791. (dataVersion < 5 ?
  792. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  793. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  794. : m.sawoken;
  795. this.skilllevel = m[6] || null;
  796. };
  797. Member.prototype.loadFromMember = function(m) {
  798. if (m == undefined) //如果没有提供数据,直接返回默认
  799. {
  800. return;
  801. }
  802. this.id = m.id;
  803. };
  804. //只用来防坐的任何队员
  805. var MemberDelay = function() {
  806. this.id = -1;
  807. };
  808. MemberDelay.prototype = Object.create(Member.prototype);
  809. MemberDelay.prototype.constructor = MemberDelay;
  810. //辅助队员
  811. var MemberAssist = function() {
  812. this.level = 0;
  813. this.awoken = 0;
  814. this.plus = [0, 0, 0];
  815. Member.call(this);
  816. };
  817. MemberAssist.prototype = Object.create(Member.prototype);
  818. MemberAssist.prototype.constructor = MemberAssist;
  819. MemberAssist.prototype.loadFromMember = function(m) {
  820. if (m == undefined) //如果没有提供数据,直接返回默认
  821. {
  822. return;
  823. }
  824. this.id = m.id;
  825. if (m.level != undefined) this.level = m.level;
  826. if (m.awoken != undefined) this.awoken = m.awoken;
  827. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  828. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  829. };
  830. //正式队伍
  831. var MemberTeam = function() {
  832. this.latent = [];
  833. MemberAssist.call(this);
  834. //sawoken作为可选项目,默认不在内
  835. };
  836. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  837. MemberTeam.prototype.constructor = MemberTeam;
  838. MemberTeam.prototype.loadFromMember = function(m) {
  839. if (m == undefined) //如果没有提供数据,直接返回默认
  840. {
  841. return;
  842. }
  843. this.id = m.id;
  844. if (m.level != undefined) this.level = m.level;
  845. if (m.awoken != undefined) this.awoken = m.awoken;
  846. if (Array.isArray(m?.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  847. if (Array.isArray(m?.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  848. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  849. if (Array.isArray(m?.ability) && m.ability.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  850. if (Array.isArray(m?.abilityNoAwoken) && m.abilityNoAwoken.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  851. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  852. };
  853. let Formation = function(teamCount, memberCount) {
  854. this.title = "";
  855. this.detail = "";
  856. this.teams = [];
  857. this.dungeonEnchance = {
  858. attrs: [],
  859. types: [],
  860. rarities: [],
  861. collabs: [],
  862. gachas: [],
  863. rate: {
  864. hp: 1,
  865. atk: 1,
  866. rcv: 1
  867. }
  868. }
  869. for (let ti = 0; ti < teamCount; ti++) {
  870. const team = [
  871. [], //队员
  872. [], //辅助
  873. 0, //徽章
  874. 0, //队长更换序号
  875. ];
  876. for (let mi = 0; mi < memberCount; mi++) {
  877. team[0].push(new MemberTeam());
  878. team[1].push(new MemberAssist());
  879. }
  880. this.teams.push(team);
  881. }
  882. };
  883. //初始化队伍结构
  884. let formation = new Formation(teamsCount, teamsCount == 2 ? 5 : 6);
  885. Formation.prototype.outObj = function() {
  886. const obj = {};
  887. if (this?.title?.length > 0) obj.t = this.title;
  888. if (this?.detail?.length > 0) obj.d = this.detail;
  889. obj.f = this.teams.map(t => {
  890. const teamArr = [];
  891. teamArr[0] = t[0].map(m =>
  892. m.outObj()
  893. ).deleteLatter();
  894. teamArr[1] = t[1].map(m =>
  895. m.outObj()
  896. ).deleteLatter();
  897. if (t[2]) teamArr[2] = t[2];
  898. if (t[3]) teamArr[3] = t[3];
  899. return teamArr;
  900. });
  901. let dge = this.dungeonEnchance;
  902. if (Object.values(dge.rate).some(rate => rate != 1) || dge.benefit || dge.stage>1) obj.r = [
  903. [Bin.enflags(dge.types),Bin.enflags(dge.attrs),Bin.enflags(dge.rarities),dge.collabs.length ? dge.collabs : 0, Bin.enflags(dge.gachas)].deleteLatter(0), //类型,属性,星级
  904. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1),
  905. dge.benefit || 0, //地下城阴阳加护
  906. dge.stage || 1 //地下城层数
  907. ];
  908. obj.v = dataStructure;
  909. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  910. !obj.t &&
  911. !obj.d)
  912. return null;*/
  913. return obj;
  914. };
  915. Formation.prototype.loadObj = function(f) {
  916. let dge = this.dungeonEnchance;
  917. if (f == undefined) //如果没有提供数据,要返回空的
  918. {
  919. this.title = "";
  920. this.detail = "";
  921. this.teams.forEach(function(t, ti) {
  922. t[0].forEach(function(m, mi) {
  923. m.loadObj(null);
  924. });
  925. t[1].forEach(function(m, mi) {
  926. m.loadObj(null);
  927. });
  928. t[2] = 1;
  929. t[3] = 0;
  930. });
  931. dge.rarities.length = 0;
  932. dge.attrs.length = 0;
  933. dge.types.length = 0;
  934. dge.rate.hp = 1;
  935. dge.rate.atk = 1;
  936. dge.rate.rcv = 1;
  937. dge.benefit = 0;
  938. dge.stage = 1;
  939. return;
  940. }
  941. const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式
  942. this.title = dataVeision > 1 ? f.t : f.title;
  943. this.detail = dataVeision > 1 ? f.d : f.detail;
  944. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  945. this.teams.forEach(function(t, ti) {
  946. const tf = loadTeamArr[ti];
  947. if (tf) {
  948. t[0].forEach(function(m, mi) {
  949. const fm = tf[0][mi];
  950. m.loadObj(fm, dataVeision);
  951. });
  952. t[1].forEach(function(m, mi) {
  953. const fm = tf[1][mi];
  954. m.loadObj(fm, dataVeision);
  955. });
  956. t[2] = dataVeision > 3 ? //徽章
  957. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  958. : badgeConvert(tf[2]); //1、2版老数据的徽章
  959. t[3] = tf[3] ?? 0; //队长
  960. }
  961. });
  962. function badgeConvert(old)
  963. {
  964. switch (old)
  965. {
  966. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  967. return old + 1;
  968. }
  969. case 9: {
  970. return 11;
  971. }
  972. case 10:case 11:case 12: {
  973. return old + 7;
  974. }
  975. case 13: {
  976. return 21;
  977. }
  978. case 14: {
  979. return 10;
  980. }
  981. case 15:case 16:case 17: {
  982. return old - 3;
  983. }
  984. case 18: { //月卡
  985. return 1<<7 | 1 ;
  986. }
  987. default: return 1;
  988. }
  989. }
  990. if (f.r)
  991. {
  992. if (Array.isArray(f.r[0])) {
  993. const [[types, attrs, rarities, collabs, gachas] = [], [hp , atk, rcv] = [], benefit, stage] = f.r;
  994. dge.types = Bin.unflags(types ?? 0);
  995. dge.attrs = Bin.unflags(attrs ?? 0);
  996. dge.rarities = Bin.unflags(rarities ?? 0);
  997. dge.collabs = collabs?.length ? collabs : [];
  998. dge.gachas = Array.isArray(gachas) ? gachas.flatMap(n=>Bin.unflags(n)) :Bin.unflags(gachas || 0);
  999. dge.rate.hp = hp ?? 1;
  1000. dge.rate.atk = atk ?? 1;
  1001. dge.rate.rcv = rcv ?? 1;
  1002. dge.benefit = benefit || 0;
  1003. dge.stage = stage || 1;
  1004. } else {
  1005. dge.attrs = Bin.unflags(f.r[0] ?? 0);
  1006. dge.types = Bin.unflags(f.r[1] ?? 0);
  1007. dge.rarities.length = 0;
  1008. dge.rate.hp = f.r[2] ?? 1;
  1009. dge.rate.atk = f.r[3] ?? 1;
  1010. dge.rate.rcv = f.r[4] ?? 1;
  1011. }
  1012. }
  1013. if (f.b)
  1014. this.teams[0][2] = f.b; //原来模式的徽章
  1015. };
  1016. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  1017. {
  1018. let qrObj = {
  1019. d:this.outObj()
  1020. };
  1021. if (keepDataSource) qrObj.s = currentDataSource.code;
  1022. return qrObj;
  1023. }
  1024. //pdc的徽章对应数字
  1025. Formation.pdcBadgeMap = [
  1026. {pdf:undefined,pdc:0}, //什么都没有
  1027. {pdf:1,pdc:10}, //无限cost
  1028. {pdf:2,pdc:12}, //小手指
  1029. {pdf:3,pdc:9}, //全体攻击
  1030. {pdf:4,pdc:5}, //小回复
  1031. {pdf:5,pdc:1}, //小血量
  1032. {pdf:6,pdc:3}, //小攻击
  1033. {pdf:7,pdc:8}, //SB
  1034. {pdf:8,pdc:18}, //队长防封
  1035. {pdf:9,pdc:19}, //SX
  1036. {pdf:11,pdc:7}, //无天降
  1037. {pdf:17,pdc:6}, //大回复
  1038. {pdf:18,pdc:2}, //大血量
  1039. {pdf:19,pdc:4}, //大攻击
  1040. {pdf:20,pdc:null}, //三维
  1041. {pdf:21,pdc:13}, //大手指
  1042. {pdf:10,pdc:11}, //加经验
  1043. {pdf:12,pdc:15}, //墨镜
  1044. {pdf:13,pdc:17}, //防废
  1045. {pdf:14,pdc:16}, //防毒
  1046. {pdf:PAD_PASS_BADGE,pdc:14}, //月卡
  1047. {pdf:22,pdc:20}, //除武器,全抗性(耐)
  1048. {pdf:23,pdc:21}, //除武器,10SB(S+×5)
  1049. {pdf:24,pdc:22}, //英雄学院桶
  1050. {pdf:25,pdc:23}, //画师桶
  1051. {pdf:26,pdc:24}, //高达桶
  1052. {pdf:27,pdc:25}, //转生成为史莱姆
  1053. {pdf:28,pdc:26}, //电击文库Index
  1054. {pdf:29,pdc:27}, //奥特曼
  1055. {pdf:30,pdc:28}, //花嫁
  1056. {pdf:31,pdc:29}, //叛逆的鲁鲁修
  1057. ];
  1058. //pdc的潜觉对应数字
  1059. Formation.pdcLatentMap = [
  1060. {pdf:1,pdc:1}, //HP
  1061. {pdf:2,pdc:0}, //攻击
  1062. {pdf:3,pdc:2}, //回复
  1063. {pdf:4,pdc:19}, //手指
  1064. {pdf:5,pdc:13}, //自回
  1065. {pdf:6,pdc:14}, //火盾
  1066. {pdf:7,pdc:15}, //水盾
  1067. {pdf:8,pdc:16}, //木盾
  1068. {pdf:9,pdc:17}, //光盾
  1069. {pdf:10,pdc:18}, //暗盾
  1070. {pdf:11,pdc:12}, //防坐
  1071. {pdf:12,pdc:3}, //三维
  1072. {pdf:13,pdc:35}, //不被换队长
  1073. {pdf:13,pdc:47}, //不被换队长 ×1.5
  1074. {pdf:14,pdc:37}, //不掉废
  1075. {pdf:15,pdc:36}, //不掉毒
  1076. {pdf:16,pdc:24}, //进化杀
  1077. {pdf:17,pdc:25}, //觉醒杀
  1078. {pdf:18,pdc:26}, //强化杀
  1079. {pdf:19,pdc:27}, //卖钱杀
  1080. {pdf:20,pdc:4}, //神杀
  1081. {pdf:21,pdc:5}, //龙杀
  1082. {pdf:22,pdc:6}, //恶魔杀
  1083. {pdf:23,pdc:7}, //机械杀
  1084. {pdf:24,pdc:8}, //平衡杀
  1085. {pdf:25,pdc:9}, //攻击杀
  1086. {pdf:26,pdc:10}, //体力杀
  1087. {pdf:27,pdc:11}, //回复杀
  1088. {pdf:28,pdc:20}, //大HP
  1089. {pdf:29,pdc:21}, //大攻击
  1090. {pdf:30,pdc:22}, //大回复
  1091. {pdf:31,pdc:23}, //大手指
  1092. {pdf:32,pdc:28}, //大火盾
  1093. {pdf:33,pdc:29}, //大水盾
  1094. {pdf:34,pdc:30}, //大木盾
  1095. {pdf:35,pdc:31}, //大光盾
  1096. {pdf:36,pdc:32}, //大暗盾
  1097. {pdf:37,pdc:33}, //6色破无效
  1098. {pdf:37,pdc:45}, //6色破无效 ×1.5
  1099. {pdf:38,pdc:34}, //3色破属吸
  1100. {pdf:38,pdc:46}, //3色破属吸 ×1.5
  1101. {pdf:39,pdc:40}, //C珠破吸
  1102. {pdf:39,pdc:50}, //C珠破吸 ×1.5
  1103. {pdf:40,pdc:39}, //心横解转转
  1104. {pdf:40,pdc:49}, //心横解转转 ×1.5
  1105. {pdf:41,pdc:38}, //U解禁消
  1106. {pdf:41,pdc:48}, //U解禁消 ×1.5
  1107. {pdf:42,pdc:41}, //伤害上限×2
  1108. {pdf:43,pdc:42}, //HP++
  1109. {pdf:44,pdc:43}, //攻击++
  1110. {pdf:45,pdc:44}, //回复++
  1111. {pdf:46,pdc:51}, //心追解云封
  1112. {pdf:46,pdc:52}, //心追解云封 ×1.5
  1113. {pdf:47,pdc:53}, //心L大SB
  1114. {pdf:47,pdc:54}, //心L大SB ×1.5
  1115. {pdf:48,pdc:55}, //L解禁武器
  1116. {pdf:48,pdc:56}, //L解禁武器 ×1.8
  1117. {pdf:49,pdc:57}, //伤害上限×3
  1118. ];
  1119. Formation.prototype.getPdcQrStr = function()
  1120. {
  1121. function genMemberMap(m, a, position = 0)
  1122. {
  1123. const o = new Map();
  1124. o.set(0, m.id);
  1125. if (m.latent.length)
  1126. o.set(2, m.latent.map(pdfLtent=> Formation.pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  1127. o.set(3, m.level);
  1128. o.set(4, m.plus[0]);
  1129. o.set(5, m.plus[1]);
  1130. o.set(6, m.plus[2]);
  1131. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  1132. o.set(8, m?.sawoken ?? 0);
  1133. if (a.id != 0)
  1134. {
  1135. o.set(9, a.id);
  1136. o.set(10, a.level);
  1137. o.set(11, a.plus[0]);
  1138. o.set(12, a.plus[1]);
  1139. o.set(13, a.plus[2]);
  1140. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  1141. }
  1142. o.set(15, position);
  1143. return o;
  1144. }
  1145. let outArr = [
  1146. [1,this.teams.length - 1]
  1147. ];
  1148. if (this.teams.length == 2)
  1149. {
  1150. const team1 = this.teams[0];
  1151. const team2 = this.teams[1];
  1152. team1[0].push(team2[0].shift());
  1153. team1[1].push(team2[1].shift());
  1154. }
  1155. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  1156. let teamArr = [
  1157. Formation.pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || 0 //徽章
  1158. ];
  1159. const membersArr = t[0];
  1160. const assistArr = t[1];
  1161. for (let i=0;i<membersArr.length;i++)
  1162. {
  1163. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  1164. {
  1165. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  1166. let pdcMemberArr = Array.from(pdcMemberMap);
  1167. pdcMemberStr = pdcMemberArr.map(item => {
  1168. if (item[1] == undefined)
  1169. {
  1170. return null;
  1171. }
  1172. return [
  1173. item[0].toString(36).padStart(2,'0'),
  1174. item[1].toString(36).padStart(2,'0')
  1175. ].join('')}).filter(item=>item).join(',');
  1176. teamArr.push(pdcMemberStr);
  1177. }
  1178. }
  1179. return teamArr.join('}');
  1180. });
  1181. if (this.teams.length == 2)
  1182. {
  1183. const team1 = this.teams[0];
  1184. const team2 = this.teams[1];
  1185. team2[0].splice(0,0,team1[0].pop());
  1186. team2[1].splice(0,0,team1[1].pop());
  1187. }
  1188. outArr = outArr.concat(pdcTeamsStr);
  1189. return outArr.join(']');
  1190. }
  1191. //paddb的徽章对应数字
  1192. Formation.paddbBadgeMap = [
  1193. {pdf:undefined,paddb:0}, //什么都没有
  1194. {pdf:1,paddb:1}, //无限cost
  1195. {pdf:2,paddb:2}, //小手指
  1196. {pdf:3,paddb:3}, //全体攻击
  1197. {pdf:4,paddb:4}, //小回复
  1198. {pdf:5,paddb:5}, //小血量
  1199. {pdf:6,paddb:6}, //小攻击
  1200. {pdf:7,paddb:7}, //SB
  1201. {pdf:8,paddb:8}, //队长防封
  1202. {pdf:9,paddb:9}, //SX
  1203. {pdf:11,paddb:14}, //无天降
  1204. {pdf:17,paddb:10}, //大回复
  1205. {pdf:18,paddb:11}, //大血量
  1206. {pdf:19,paddb:12}, //大攻击
  1207. {pdf:20,paddb:null}, //三维
  1208. {pdf:21,paddb:13}, //大手指
  1209. {pdf:10,paddb:18}, //加经验
  1210. {pdf:12,paddb:15}, //墨镜
  1211. {pdf:13,paddb:16}, //防废
  1212. {pdf:14,paddb:17}, //防毒
  1213. {pdf:PAD_PASS_BADGE,paddb:19}, //月卡
  1214. ];
  1215. //paddb的潜觉对应数字
  1216. Formation.paddbLatentMap = [
  1217. {pdf:1,paddb:13}, //HP
  1218. {pdf:2,paddb:14}, //攻击
  1219. {pdf:3,paddb:15}, //回复
  1220. {pdf:4,paddb:16}, //手指
  1221. {pdf:5,paddb:17}, //自回
  1222. {pdf:6,paddb:19}, //火盾
  1223. {pdf:7,paddb:20}, //水盾
  1224. {pdf:8,paddb:21}, //木盾
  1225. {pdf:9,paddb:22}, //光盾
  1226. {pdf:10,paddb:23}, //暗盾
  1227. {pdf:11,paddb:18}, //防坐
  1228. {pdf:12,paddb:27}, //三维
  1229. {pdf:13,paddb:38}, //不被换队长
  1230. {pdf:14,paddb:37}, //不掉废
  1231. {pdf:15,paddb:36}, //不掉毒
  1232. {pdf:16,paddb:12}, //进化杀
  1233. {pdf:17,paddb:9}, //觉醒杀
  1234. {pdf:18,paddb:10}, //强化杀
  1235. {pdf:19,paddb:11}, //卖钱杀
  1236. {pdf:20,paddb:2}, //神杀
  1237. {pdf:21,paddb:1}, //龙杀
  1238. {pdf:22,paddb:3}, //恶魔杀
  1239. {pdf:23,paddb:4}, //机械杀
  1240. {pdf:24,paddb:8}, //平衡杀
  1241. {pdf:25,paddb:5}, //攻击杀
  1242. {pdf:26,paddb:6}, //体力杀
  1243. {pdf:27,paddb:7}, //回复杀
  1244. {pdf:28,paddb:24}, //大HP
  1245. {pdf:29,paddb:25}, //大攻击
  1246. {pdf:30,paddb:26}, //大回复
  1247. {pdf:31,paddb:33}, //大手指
  1248. {pdf:32,paddb:28}, //大火盾
  1249. {pdf:33,paddb:29}, //大水盾
  1250. {pdf:34,paddb:30}, //大木盾
  1251. {pdf:35,paddb:31}, //大光盾
  1252. {pdf:36,paddb:32}, //大暗盾
  1253. {pdf:37,paddb:35}, //6色破无效
  1254. {pdf:38,paddb:34}, //3色破属吸
  1255. {pdf:39,paddb:41}, //C珠破吸
  1256. {pdf:40,paddb:40}, //心横解转转
  1257. {pdf:41,paddb:39}, //U解禁消
  1258. {pdf:42,paddb:42}, //伤害上限×2
  1259. {pdf:43,paddb:43}, //HP++
  1260. {pdf:44,paddb:44}, //攻击++
  1261. {pdf:45,paddb:45}, //回复++
  1262. {pdf:46,paddb:46}, //心追解云封
  1263. {pdf:47,paddb:47}, //心L大SB
  1264. {pdf:48,paddb:48}, //L解禁武器
  1265. {pdf:49,paddb:49}, //伤害上限×3
  1266. ];
  1267. Formation.prototype.getPaddbQrObj = function(keepDataSource = true)
  1268. {
  1269. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1270. function protectPadDbId(cardid) {
  1271. if (cardid === null) return cardid;
  1272. return cardid > 9934 ? 1319 : cardFixId(cardid, true);
  1273. }
  1274. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1275. function changePadDbIdLevel(cardid) {
  1276. return cardid > 9934 ;
  1277. }
  1278. //PADDB目前只支持单人队伍
  1279. const [members,assists,badge] = this.teams[0];
  1280. let teamObj = {
  1281. name: this.title,
  1282. badge: Formation.paddbBadgeMap.find(badge=>badge.pdf === badge)?.paddb ?? badge,
  1283. memo: (this.detail || '') + '\n' + uploadMessage,
  1284. monsters: {},
  1285. assists: {},
  1286. }
  1287. //返回一个变身角色的变身根ID
  1288. function returnHenshinRootId(mid)
  1289. {
  1290. const m = Cards[mid];
  1291. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  1292. { //只有变身来源小于目前id的,才继续找base
  1293. mid = returnHenshinRootId(m.henshinFrom[0]);
  1294. }
  1295. return mid;
  1296. }
  1297. for (let i = 0; i < members.length; i++) {
  1298. const m = members[i], a = assists[i];
  1299. //计算基底的变身情况
  1300. let num, transform;
  1301. if (m.card?.henshinFrom?.length > 0 //是变身
  1302. && m.level <= m.card.maxLevel //等级不超过99
  1303. ) {
  1304. num = returnHenshinRootId(m.id);
  1305. transform = m.id;
  1306. } else {
  1307. num = m.id;
  1308. transform = null;
  1309. }
  1310. let memberIdChange = changePadDbIdLevel(transform || num);
  1311. teamObj.monsters[i] = m.id <= 0 ? null : {
  1312. num: memberIdChange ? m.level : num,// protectPadDbId(num, true),
  1313. level: memberIdChange ? (transform || num) : m.level,
  1314. awoken: m.awoken,
  1315. plus: m.plus.concat(),
  1316. active_skill_level: m.skilllevel ?? Skills[m.card.activeSkillId].maxLevel,
  1317. transform: memberIdChange ? m.level : num,
  1318. super_awoken: m.sawoken + 2,
  1319. latent_awokens: m.latent.map(n=>Formation.paddbLatentMap.find(latent=>latent.pdf === n)?.paddb ?? latent),
  1320. };
  1321. let assistIdChange = changePadDbIdLevel(a.id);
  1322. teamObj.assists[i] = a.id <= 0 ? null : {
  1323. num: assistIdChange ? a.level : a.id,
  1324. level: assistIdChange ? a.id : a.level,
  1325. plus: a.plus.every(n=>n>=99), //只需要true和false
  1326. active_skill_level: a.skilllevel ?? Skills[a.card.activeSkillId].maxLevel,
  1327. };
  1328. }
  1329. let qrObj = {
  1330. // userId:"",
  1331. // password:"",
  1332. name: this.title,
  1333. // "tags":[""],
  1334. mons: members.concat(assists).map(m=>m.id > 0 ? protectPadDbId(m.id, true) : ""),
  1335. team: JSON.stringify(teamObj),
  1336. };
  1337. return qrObj;
  1338. }
  1339. //daddb的徽章对应数字
  1340. Formation.daddbBadgeMap = [
  1341. {pdf:undefined,daddb:0}, //什么都没有
  1342. {pdf:1,daddb:0}, //无限cost
  1343. {pdf:2,daddb:1}, //小手指
  1344. {pdf:3,daddb:2}, //全体攻击
  1345. {pdf:4,daddb:3}, //小回复
  1346. {pdf:5,daddb:4}, //小血量
  1347. {pdf:6,daddb:5}, //小攻击
  1348. {pdf:7,daddb:6}, //SB
  1349. {pdf:8,daddb:7}, //队长防封
  1350. {pdf:9,daddb:8}, //SX
  1351. {pdf:11,daddb:13}, //无天降
  1352. {pdf:17,daddb:9}, //大回复
  1353. {pdf:18,daddb:10}, //大血量
  1354. {pdf:19,daddb:11}, //大攻击
  1355. {pdf:20,daddb:null}, //三维
  1356. {pdf:21,daddb:12}, //大手指
  1357. {pdf:10,daddb:17}, //加经验
  1358. {pdf:12,daddb:14}, //墨镜
  1359. {pdf:13,daddb:15}, //防废
  1360. {pdf:14,daddb:16}, //防毒
  1361. {pdf:22,daddb:19}, //除武器,全抗性(耐)
  1362. {pdf:23,daddb:20}, //除武器,10SB(S+×5)
  1363. {pdf:PAD_PASS_BADGE,daddb:18}, //月卡
  1364. ];
  1365. //paddb的潜觉对应数字
  1366. Formation.daddbLatentMap = [
  1367. {pdf:1,daddb:[0,1]}, //HP
  1368. {pdf:2,daddb:[0,2]}, //攻击
  1369. {pdf:3,daddb:[0,3]}, //回复
  1370. {pdf:4,daddb:[0,4]}, //手指
  1371. {pdf:5,daddb:[0,5]}, //自回
  1372. {pdf:6,daddb:[0,6]}, //火盾
  1373. {pdf:7,daddb:[0,7]}, //水盾
  1374. {pdf:8,daddb:[0,8]}, //木盾
  1375. {pdf:9,daddb:[0,9]}, //光盾
  1376. {pdf:10,daddb:[0,10]}, //暗盾
  1377. {pdf:11,daddb:[0,0]}, //防坐
  1378. {pdf:12,daddb:[1,15]}, //三维
  1379. {pdf:13,daddb:[2,4]}, //不被换队长
  1380. {pdf:14,daddb:[2,3]}, //不掉废
  1381. {pdf:15,daddb:[2,2]}, //不掉毒
  1382. {pdf:16,daddb:[1,11]}, //进化杀
  1383. {pdf:17,daddb:[1,8]}, //觉醒杀
  1384. {pdf:18,daddb:[1,9]}, //强化杀
  1385. {pdf:19,daddb:[1,10]}, //卖钱杀
  1386. {pdf:20,daddb:[1,1]}, //神杀
  1387. {pdf:21,daddb:[1,0]}, //龙杀
  1388. {pdf:22,daddb:[1,2]}, //恶魔杀
  1389. {pdf:23,daddb:[1,3]}, //机械杀
  1390. {pdf:24,daddb:[1,7]}, //平衡杀
  1391. {pdf:25,daddb:[1,4]}, //攻击杀
  1392. {pdf:26,daddb:[1,5]}, //体力杀
  1393. {pdf:27,daddb:[1,6]}, //回复杀
  1394. {pdf:28,daddb:[1,12]}, //大HP
  1395. {pdf:29,daddb:[1,13]}, //大攻击
  1396. {pdf:30,daddb:[1,14]}, //大回复
  1397. {pdf:31,daddb:[1,21]}, //大手指
  1398. {pdf:32,daddb:[1,16]}, //大火盾
  1399. {pdf:33,daddb:[1,17]}, //大水盾
  1400. {pdf:34,daddb:[1,18]}, //大木盾
  1401. {pdf:35,daddb:[1,19]}, //大光盾
  1402. {pdf:36,daddb:[1,20]}, //大暗盾
  1403. {pdf:37,daddb:[2,1]}, //6色破无效
  1404. {pdf:38,daddb:[2,0]}, //3色破属吸
  1405. {pdf:39,daddb:[2,7]}, //C珠破吸
  1406. {pdf:40,daddb:[2,6]}, //心横解转转
  1407. {pdf:41,daddb:[2,5]}, //U解禁消
  1408. {pdf:42,daddb:[2,8]}, //伤害上限×2
  1409. {pdf:43,daddb:[1,22]}, //HP++
  1410. {pdf:44,daddb:[1,23]}, //攻击++
  1411. {pdf:45,daddb:[1,24]}, //回复++
  1412. {pdf:46,daddb:[2,9]}, //心追解云封
  1413. {pdf:47,daddb:[2,10]}, //心L大SB
  1414. {pdf:48,daddb:[2,12]}, //L解禁武器
  1415. {pdf:49,daddb:[2,11]}, //伤害上限×3
  1416. ];
  1417. Formation.prototype.getDaddbQrObj = function()
  1418. {
  1419. //PADDB目前只支持单人队伍
  1420. const [members,assists,badge] = this.teams[0];
  1421. let teamObj = {
  1422. name: this.title,
  1423. badge: Formation.daddbBadgeMap.find(_badge=>_badge.pdf === badge)?.daddb ?? badge,
  1424. staffs: [],
  1425. }
  1426. for (let i = 0; i < members.length; i++) {
  1427. const m = members[i], a = assists[i];
  1428. teamObj.staffs[i] = {
  1429. staf: m.id || -1,
  1430. eq: a.id || -1,
  1431. sawak: m.sawoken || -1,
  1432. qawak: m.latent.map(n=>Formation.daddbLatentMap.find(latent=>latent.pdf === n)?.daddb ?? latent),
  1433. };
  1434. }
  1435. return teamObj;
  1436. }
  1437. Formation.prototype.getQrStr = function(type)
  1438. {
  1439. switch (type) {
  1440. case 'paddf': {
  1441. return JSON.stringify(this.getPdfQrObj());
  1442. }
  1443. case 'daddb': {
  1444. return JSON.stringify(this.getDaddbQrObj());
  1445. }
  1446. case 'pdc':
  1447. default: {
  1448. return this.getPdcQrStr();
  1449. }
  1450. }
  1451. }
  1452. Formation.prototype.removeAssist = function() {
  1453. this.teams.forEach(team=>{
  1454. const assists = team[1];
  1455. for (let i = 0; i < assists.length; i++) {
  1456. assists[i] = new MemberAssist();
  1457. }
  1458. });
  1459. createNewUrl();
  1460. refreshAll(formation);
  1461. }
  1462. class PlayerData
  1463. {
  1464. constructor(data)
  1465. {
  1466. Object.assign(this, data);
  1467. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  1468. this.parsedDecks = PlayerDataDeck.parseDataArray(
  1469. data.decksb.decks,
  1470. data?.decksbs?.decks,
  1471. this.parsedCards);
  1472. }
  1473. }
  1474. class PlayerDataDeck {
  1475. constructor(data, parsedCards) {
  1476. const e = data.entries();
  1477. this.membersIndex = [
  1478. e.next().value[1],
  1479. e.next().value[1],
  1480. e.next().value[1],
  1481. e.next().value[1],
  1482. e.next().value[1],
  1483. ];
  1484. this.badge = e.next().value[1];
  1485. this.membersIndex.push(e.next().value[1]);
  1486. if (parsedCards)
  1487. {
  1488. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  1489. }
  1490. e.next(); //未知
  1491. e.next(); //未知
  1492. if (!e.next().done)
  1493. {
  1494. console.warn("出现未知的用户队伍数据");
  1495. }
  1496. }
  1497. static parseDataArray(decks1, decks2, parsedCards)
  1498. {
  1499. let datas = decks1.concat(decks2 ?? []);
  1500. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  1501. if (Boolean(decks2)) //如果开了月卡
  1502. {
  1503. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  1504. }
  1505. return decks;
  1506. }
  1507. toFormation()
  1508. {
  1509. const f = new Formation(1, 6);
  1510. const team = f.teams[0];
  1511. team[2] = this.badge;
  1512. const tMembers = team[0];
  1513. const tAssists = team[1];
  1514. this.members.forEach((member, idx)=>{
  1515. const tm = tMembers[idx];
  1516. const ta = tAssists[idx];
  1517. if (member) {
  1518. tm.loadFromMember(member);
  1519. tm.sawoken = member.superAwoken;
  1520. tm.plus = Object.values(member.plus);
  1521. tm.skilllevel = member.skillLevel;
  1522. if (member.assist) {
  1523. ta.loadFromMember(member.assist);
  1524. ta.sawoken = member.assist.superAwoken;
  1525. ta.plus = Object.values(member.assist.plus);
  1526. ta.skilllevel = member.assist.skillLevel;
  1527. }
  1528. }
  1529. });
  1530. return f;
  1531. }
  1532. }
  1533. class PlayerDataCard {
  1534. constructor(data) {
  1535. const e = data.entries();
  1536. this.index = e.next().value[1];
  1537. this.exp = e.next().value[1];
  1538. this.level = e.next().value[1];
  1539. this.skillLevel = e.next().value[1]; //未知
  1540. e.next(); //未知
  1541. this.id = cardFixId(e.next().value[1], false);
  1542. //叠加型用他们的经验来表示数量
  1543. const card = Cards[this.id];
  1544. this.count = 1;
  1545. if (card && card.stackable)
  1546. {
  1547. this.count = this.exp;
  1548. this.exp = 0;
  1549. }
  1550. this.plus = {
  1551. hp : e.next().value[1],
  1552. atk: e.next().value[1],
  1553. rcv: e.next().value[1]
  1554. };
  1555. this.awoken = e.next().value[1];
  1556. this.latent = new LatentAwakening(e.next().value[1]);
  1557. this.assistIndex = e.next().value[1];
  1558. e.next(); //未知
  1559. this.superAwoken = e.next().value[1];
  1560. e.next(); //未知
  1561. if (!e.next().done)
  1562. {
  1563. console.warn("出现未知的用户箱子卡片数据");
  1564. }
  1565. //console.log(b);
  1566. }
  1567. toOldMember()
  1568. {
  1569. const m = new Member();
  1570. m.id = this.id;
  1571. m.level = this.level;
  1572. m.awoken = this.awoken;
  1573. m.skilllevel = this.skillLevel;
  1574. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  1575. m.sawoken = this.superAwoken;
  1576. m.latent = this.latent.concat();
  1577. return m;
  1578. }
  1579. static parseDataArray(datas)
  1580. {
  1581. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  1582. parsedCards.forEach(mon=>{
  1583. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  1584. });
  1585. return parsedCards;
  1586. }
  1587. }
  1588. //进化树
  1589. class EvoTree
  1590. {
  1591. constructor(mid, parent = null)
  1592. {
  1593. if (!mid) return;
  1594. const _this = this;
  1595. this.parent = parent;
  1596. if (parent == null) //如果没有提供父级,则寻找进化根
  1597. {
  1598. //返回一个角色的根ID
  1599. function returnRootId(mid)
  1600. {
  1601. mid = Cards[mid].evoRootId;
  1602. const m = Cards[mid];
  1603. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  1604. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  1605. mid = returnRootId(m.henshinFrom[0]);
  1606. }
  1607. return mid;
  1608. }
  1609. mid = returnRootId(mid);
  1610. }
  1611. const card = Cards[mid];
  1612. this.id = mid;
  1613. this.idArr = parent ? parent.idArr.concat() : [];
  1614. this.card = card;
  1615. this.children = [];
  1616. this.evoType = null;
  1617. if (parent == null)
  1618. {
  1619. this.evoType = "Base";
  1620. }
  1621. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1622. {
  1623. if (parent.card.henshinTo.length > 1) {
  1624. this.evoType = "Random Henshin";
  1625. //限定最多两层随机变身
  1626. if (parent?.parent?.card?.henshinTo?.length > 1) {
  1627. return this;
  1628. }
  1629. }
  1630. else
  1631. this.evoType = "Henshin";
  1632. }
  1633. else
  1634. {
  1635. if (card.evoMaterials[0] === 0xFFFF) //试练进化
  1636. {
  1637. this.evoType = "Ordeal Evo";
  1638. }else if (card.evoMaterials.includes(3826)) //像素进化
  1639. {
  1640. this.evoType = "Pixel Evo";
  1641. }else if (card.awakenings.includes(49)) //武器
  1642. {
  1643. this.evoType = "Assist Evo";
  1644. }else if (card.isUltEvo) //究进
  1645. {
  1646. if (parent.card.isUltEvo) //超究进
  1647. {
  1648. this.evoType = "Super Ult Evo";
  1649. }else
  1650. {
  1651. this.evoType = "Ult Evo";
  1652. }
  1653. }else
  1654. {
  1655. if (parent.card.isUltEvo) //转生
  1656. {
  1657. this.evoType = "Reincarnation";
  1658. }else if(parent.evoType == "Reincarnation")
  1659. {
  1660. this.evoType = "Super Reincarnation";
  1661. }else
  1662. {
  1663. this.evoType = "Evolution";
  1664. }
  1665. }
  1666. }
  1667. if (this.idArr.includes(mid))
  1668. {
  1669. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1670. {
  1671. this.evoType = "Henshin Loop";
  1672. }
  1673. return this;
  1674. }else
  1675. {
  1676. this.idArr.push(mid);
  1677. }
  1678. if (Array.isArray(card.henshinTo)) {
  1679. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  1680. }
  1681. if (this.evoType != "Henshin")
  1682. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1683. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1684. };
  1685. toListNode()
  1686. {
  1687. const createCardHead = editBox.createCardHead;
  1688. const tBox = document.createElement("div");
  1689. tBox.className = "evo-box";
  1690. const evoPanel = tBox.appendChild(document.createElement("div"));
  1691. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  1692. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  1693. evotPanel_L.className = "evo-panel-left";
  1694. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  1695. evotPanel_R.className = "evo-panel-right";
  1696. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  1697. evoTypeDiv.className = "evo-type-div";
  1698. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  1699. evoType.className = "evo-type";
  1700. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  1701. monHead.className = "monster-head";
  1702. const monName = evotPanel_R.appendChild(document.createElement("div"));
  1703. monName.className = "monster-name";
  1704. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  1705. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  1706. evotMaterials.className = "evo-materials";
  1707. (this.evoType === "Ordeal Evo" ? [0,0,0,0,0] : this.card.evoMaterials).forEach(mid=>{
  1708. //const li = evotMaterials.appendChild(document.createElement("li"));
  1709. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  1710. });
  1711. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  1712. evoSubEvo.className = "evo-subevo";
  1713. this.children.forEach(subEvo=>{
  1714. const li = evoSubEvo.appendChild(document.createElement("li"));
  1715. li.appendChild(subEvo.toListNode());
  1716. });
  1717. return tBox;
  1718. };
  1719. }
  1720. //进化树
  1721. class RequirementTree extends EvoTree
  1722. {
  1723. static gemNames = {
  1724. ja: "希石",
  1725. en: "Gem",
  1726. ko: "휘석",
  1727. };
  1728. constructor(mid, parent = null)
  1729. {
  1730. if (!mid) return;
  1731. super();
  1732. const _this = this;
  1733. this.parent = parent;
  1734. const card = Cards[mid];
  1735. this.id = mid;
  1736. this.idArr = parent ? parent.idArr.concat() : [];
  1737. this.card = card;
  1738. this.children = [];
  1739. this.evoType = "requirement";
  1740. this.idArr.push(mid);
  1741. let gemName = RequirementTree.gemNames[currentDataSource.code];
  1742. if (card.evoBaseId && card.evoRootId !== mid) {
  1743. let realMaterials = []
  1744. for (const materialId of card.evoMaterials.filter(Boolean)) {
  1745. const materialCard = Cards[materialId];
  1746. if (!materialCard) continue;
  1747. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  1748. //console.log("查咨进化素材:", materialCard);
  1749. let maybeCard = Cards.find(_card =>
  1750. !_card.types.includes(0) && //必须不是进化类型
  1751. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  1752. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  1753. _card.evoRootId != _card.id //忽略原始形态没有进化的
  1754. );
  1755. //console.log("查询结果:", maybeCard);
  1756. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  1757. //console.log(card, maybeCard);
  1758. realMaterials.push(maybeCard.id);
  1759. };
  1760. }
  1761. }
  1762. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  1763. this.children.push(...materials);
  1764. this.children.push(new RequirementTree(card.evoBaseId, _this));
  1765. }
  1766. };
  1767. }
  1768. function henshinStep(step)
  1769. {
  1770. if (step == 0) return;
  1771. function gotoHenshin(card, nstep)
  1772. {
  1773. if (nstep > 0 && Array.isArray(card.henshinTo))
  1774. {
  1775. let max = Math.randomInteger(card.henshinTo.length - 1);
  1776. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  1777. }
  1778. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  1779. {
  1780. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  1781. }
  1782. else
  1783. {
  1784. return card;
  1785. }
  1786. }
  1787. formation.teams.forEach(team=>{
  1788. team[0].forEach(member=>{
  1789. const mid = member.id;
  1790. const card = Cards[mid];
  1791. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  1792. { //要变身前的才进行操作
  1793. const _card = gotoHenshin(card, step);
  1794. member.id = _card.id;
  1795. member.awoken = _card.awakenings.length;
  1796. }
  1797. });
  1798. });
  1799. createNewUrl({replaceState: true});
  1800. refreshAll(formation);
  1801. }
  1802. function loadData(force = false)
  1803. {
  1804. if (force)
  1805. console.info('强制更新数据。');
  1806. const _time = new Date().getTime();
  1807. //开始读取解析怪物数据
  1808. const sourceDataFolder = "monsters-info";
  1809. dealCkeyData();
  1810. statusLine?.writeText(localTranslating.status_message.loading_check_version);
  1811. GM_xmlhttpRequest({
  1812. method: "GET",
  1813. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1814. onload: function(response) {
  1815. dealCkeyData(response.response);
  1816. },
  1817. onerror: function(response) {
  1818. console.error("新的 Ckey JSON 数据获取失败。", response);
  1819. return;
  1820. }
  1821. });
  1822. //处理返回的数据
  1823. function dealCkeyData(responseText)
  1824. { //处理数据版本
  1825. const lastKeyString = localStorage.getItem(cfgPrefix + "ckey");
  1826. let newCkeys; //当前的Ckey们
  1827. let lastCkeys; //以前Ckey们
  1828. let currentCkey; //获取当前语言的ckey
  1829. let lastCurrentCkey; //以前的当前语言的ckey
  1830. if (!force && responseText === undefined) {
  1831. try {
  1832. newCkeys = JSON.parse(lastKeyString);
  1833. console.info("提前预载原来已经储存的数据");
  1834. if (!newCkeys) return;
  1835. } catch (e) {
  1836. console.error("以前还没有下载过数据。", e);
  1837. return;
  1838. }
  1839. } else {
  1840. try {
  1841. newCkeys = JSON.parse(responseText);
  1842. if (!newCkeys) return;
  1843. } catch (e) {
  1844. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  1845. return;
  1846. }
  1847. }
  1848. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  1849. currentCkey = newCkeys?.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  1850. try {
  1851. lastCkeys = JSON.parse(lastKeyString); //读取本地储存的原来的ckey
  1852. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1853. lastCkeys = [];
  1854. } catch (e) {
  1855. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1856. lastCkeys = [];
  1857. }
  1858. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1859. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1860. lastCurrentCkey = {
  1861. code: currentDataSource.code,
  1862. ckey: {},
  1863. updateTime: null
  1864. };
  1865. lastCkeys.push(lastCurrentCkey);
  1866. }
  1867. statusLine?.writeText(localTranslating.status_message.loading_mon_info);
  1868. if (!force && db && currentCkey?.ckey?.card == lastCurrentCkey?.ckey?.card) {
  1869. console.debug("Cards ckey相等,直接读取已有的数据。");
  1870. const transaction = db.transaction([`cards`]);
  1871. const objectStore = transaction.objectStore(`cards`);
  1872. const request = objectStore.get(currentDataSource.code);
  1873. request.onerror = function(event) {
  1874. console.error("Cards 数据库内容读取失败,需重新下载。");
  1875. downloadCardsData();
  1876. };
  1877. request.onsuccess = function(event) {
  1878. if (Array.isArray(request.result))
  1879. {
  1880. Cards = loadExtraCardsData(request.result);
  1881. dealCardsData(Cards);
  1882. }else
  1883. {
  1884. console.info("Cards 数据库内容不存在,需重新下载。");
  1885. downloadCardsData();
  1886. }
  1887. };
  1888. } else {
  1889. console.log("Cards 需重新下载。");
  1890. downloadCardsData();
  1891. }
  1892. function downloadCardsData()
  1893. {
  1894. GM_xmlhttpRequest({
  1895. method: "GET",
  1896. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1897. onload: function(response) {
  1898. try {
  1899. Cards = loadExtraCardsData(JSON.parse(response.response));
  1900. } catch (e) {
  1901. console.error("Cards 数据 JSON 解码出错。", e);
  1902. return;
  1903. }
  1904. if (db)
  1905. {
  1906. const transaction = db.transaction([`cards`], "readwrite");
  1907. transaction.oncomplete = function(event) {
  1908. console.log("Cards 数据库写入完毕。");
  1909. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1910. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1911. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1912. dealCardsData(Cards);
  1913. };
  1914. const objectStore = transaction.objectStore(`cards`);
  1915. objectStore.put(Cards,currentDataSource.code);
  1916. }else //隐私模式无法启动数据库
  1917. {
  1918. dealCardsData(Cards);
  1919. }
  1920. },
  1921. onerror: function(response) {
  1922. console.error("Cards JSON 数据获取失败。", response);
  1923. }
  1924. });
  1925. }
  1926. function loadExtraCardsData(_cards)
  1927. {
  1928. //初始化值
  1929. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1930. let cards = _cards.slice(0, splitIdx);
  1931. for (let i = splitIdx + 1; i < _cards.length; i++)
  1932. {
  1933. const card = _cards[i];
  1934. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(card);
  1935. card.onlyAssist = Boolean(card.flags & 1<<4);
  1936. card.gachaIds = Bin.unflags(card.gachaGroupsFlag);
  1937. card.typesFlag = Bin.enflags(card.types);
  1938. if (card.syncAwakening && !card.superAwakenings.includes(card.syncAwakening)) card.superAwakenings.push(card.syncAwakening);
  1939. /*card.unk01p = Bin.unflags(card.unk01);
  1940. card.unk02p = Bin.unflags(card.unk02);
  1941. card.unk03p = Bin.unflags(card.unk03);
  1942. card.unk04p = Bin.unflags(card.unk04);
  1943. card.unk05p = Bin.unflags(card.unk05);
  1944. card.unk06p = Bin.unflags(card.unk06);
  1945. card.unk07p = Bin.unflags(card.unk07);
  1946. card.unk08p = Bin.unflags(card.unk08);*/
  1947. cards[card?.id] = card;
  1948. }
  1949. return cards;
  1950. }
  1951. function dealCardsData(_cards)
  1952. {
  1953. statusLine?.writeText(localTranslating.status_message.loading_skill_info);
  1954. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1955. console.debug("Skills ckey相等,直接读取已有的数据。");
  1956. const transaction = db.transaction([`skills`]);
  1957. const objectStore = transaction.objectStore(`skills`);
  1958. const request = objectStore.get(currentDataSource.code);
  1959. request.onerror = function(event) {
  1960. console.error("Skills 数据库内容读取失败。");
  1961. };
  1962. request.onsuccess = function(event) {
  1963. if (Array.isArray(request.result))
  1964. {
  1965. Skills = request.result;
  1966. dealSkillData(Skills);
  1967. }else
  1968. {
  1969. console.info("Skills 数据库内容不存在,需重新下载。");
  1970. downloadSkillData();
  1971. }
  1972. };
  1973. } else {
  1974. console.log("Skills 需重新下载。");
  1975. downloadSkillData();
  1976. }
  1977. function downloadSkillData()
  1978. {
  1979. GM_xmlhttpRequest({
  1980. method: "GET",
  1981. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1982. onload: function(response) {
  1983. try {
  1984. Skills = JSON.parse(response.response);
  1985. } catch (e) {
  1986. console.log("Skills 数据 JSON 解码出错", e);
  1987. return;
  1988. }
  1989. if (db)
  1990. {
  1991. const transaction = db.transaction([`skills`], "readwrite");
  1992. transaction.oncomplete = function(event) {
  1993. console.log("Skills 数据库写入完毕。");
  1994. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1995. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1996. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1997. dealSkillData(Skills);
  1998. };
  1999. const objectStore = transaction.objectStore(`skills`);
  2000. objectStore.put(Skills,currentDataSource.code);
  2001. }else //隐私模式无法启动数据库
  2002. {
  2003. dealSkillData(Skills);
  2004. }
  2005. },
  2006. onerror: function(response) {
  2007. console.error("Skills JSON 数据获取失败", response);
  2008. }
  2009. });
  2010. }
  2011. function dealSkillData(_skills)
  2012. {
  2013. //显示数据更新时间
  2014. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  2015. checkControlBox();
  2016. function checkControlBox()
  2017. {
  2018. if (controlBox)
  2019. {
  2020. const updateTime = controlBox.querySelector("#datasource-updatetime");
  2021. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  2022. clearInterval(controlBoxHook);
  2023. }
  2024. }
  2025. //initialize(); //初始化
  2026. statusLine?.writeText();
  2027. //如果通过的话就载入URL中的怪物数据
  2028. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  2029. checkFormationBox();
  2030. function checkFormationBox()
  2031. {
  2032. if (formationBox?.querySelector('.teams'))
  2033. {
  2034. reloadFormationData();
  2035. clearInterval(formationBoxHook);
  2036. }
  2037. }
  2038. //读取储存的所有玩家数据
  2039. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  2040. PlayerDatas = datas.map(data=>new PlayerData(data));
  2041. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  2042. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  2043. });
  2044. }
  2045. }
  2046. }
  2047. }
  2048. //重新读取URL中的Data数据并刷新页面
  2049. function reloadFormationData(event) {
  2050. let formationData;
  2051. if (!(formationData = event?.state?.outForm))
  2052. {
  2053. //如果没有现有数据
  2054. try {
  2055. const parameterDataString = getQueryString(["d","data"]);
  2056. formationData = JSON.parse(parameterDataString);
  2057. //console.log("从URL读取",formationData);
  2058. } catch (e) {
  2059. console.error("URL中队伍数据JSON解码出错", e);
  2060. return;
  2061. }
  2062. }
  2063. formation.loadObj(formationData);
  2064. const _id = getQueryString("_id");
  2065. if (_id) {
  2066. const paddbTeamId = document.querySelector("#paddb-team-id");
  2067. paddbTeamId.value = `https://paddb.net/team/${_id}`;
  2068. }
  2069. //恢复上一次的搜索状态
  2070. const searchOptions = ((str)=>{
  2071. try {
  2072. const obj = JSON.parse(str);
  2073. return obj.attrs ? obj : null;
  2074. } catch (error) {
  2075. return null;
  2076. }
  2077. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  2078. if (searchOptions) {
  2079. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  2080. }
  2081. //编辑模式直接打开编辑框
  2082. let editingTarget = ((str)=>{
  2083. try {
  2084. const arr = JSON.parse(str);
  2085. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  2086. } catch (error) {
  2087. return null;
  2088. }
  2089. })(sessionStorage.getItem('editing'));
  2090. if (!editingTarget && (isGuideMod || searchOptions)) editingTarget = [0,0,0];
  2091. if (editingTarget)
  2092. {
  2093. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  2094. const searchArr = event?.state?.searchArr ?? (str=>{
  2095. try {
  2096. const arr = JSON.parse(str);
  2097. if (Array.isArray(arr) && arr.every(item=>Number.isInteger(item))) {
  2098. return arr;
  2099. } else return;
  2100. } catch (error) {
  2101. return;
  2102. }
  2103. })(getQueryString("show-search")); //显示指定的ID数组
  2104. if (isGuideMod && !isNaN(mid)) {
  2105. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  2106. }
  2107. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  2108. if (editingTarget && searchArr)
  2109. {
  2110. showSearch(searchArr);
  2111. }
  2112. } else {
  2113. editBox.hide();
  2114. }
  2115. refreshAll(formation);
  2116. }
  2117. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  2118. //创建新的分享地址
  2119. function createNewUrl(arg) {
  2120. if (arg == undefined) arg = {};
  2121. if (window.history?.pushState) { // 支持History API
  2122. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  2123. const datasource = arg.datasource || getQueryString("s");
  2124. const _id = arg._id || getQueryString("_id");
  2125. const outObj = formation.outObj();
  2126. const newSearch = new URLSearchParams();
  2127. if (language_i18n) newSearch.set("l", language_i18n);
  2128. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  2129. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  2130. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  2131. if (outObj)
  2132. {
  2133. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  2134. newSearch.set("d", dataJsonStr);
  2135. }
  2136. if (_id) newSearch.set("_id", _id);
  2137. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  2138. if (arg.onlyReturnUrl) {
  2139. return newUrl;
  2140. } else {
  2141. historyAction = arg.replaceState ? history.replaceState : history.pushState;
  2142. // 报错 Uncaught TypeError: 'pushState' called on an object that does not implement interface History. 参考 https://www.coder.work/article/2664156
  2143. historyAction.call(history, {outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  2144. }
  2145. }
  2146. }
  2147. function qrObjToUrl(obj)
  2148. {
  2149. let fileName;
  2150. switch (obj.d.f.length)
  2151. {
  2152. case 1:{
  2153. fileName = "solo.html";
  2154. break;
  2155. }
  2156. case 2:{
  2157. fileName = "multi.html";
  2158. break;
  2159. }
  2160. case 3:{
  2161. fileName = "triple.html";
  2162. break;
  2163. }
  2164. }
  2165. const newUrl = new URL(fileName, location);
  2166. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  2167. //数据服版本
  2168. if (!obj.s || obj.s == "ja")
  2169. {
  2170. newUrl.searchParams.delete("s");
  2171. }else
  2172. {
  2173. newUrl.searchParams.set("s", obj.s);
  2174. }
  2175. //保持当前的语言
  2176. let l = getQueryString("l");
  2177. if (l)
  2178. {
  2179. newUrl.searchParams.set("l", l);
  2180. }
  2181. //PADDB的ID
  2182. if (obj.paddbId)
  2183. {
  2184. newUrl.searchParams.set("_id", obj.paddbId);
  2185. }
  2186. return newUrl;
  2187. }
  2188. //解析从QR图里获取的字符串
  2189. async function inputFromQrString(string)
  2190. {
  2191. const re = {type: 0, error: 0};
  2192. const ERROR_Unsupported_format = 1,
  2193. ERROR_No_formation_data = 2,
  2194. ERROR_illegal_JSON_format = 3,
  2195. ERROR_illegal_URL_format = 4;
  2196. function paddbObjToURL(obj) {
  2197. const newFotmation = paddbFotmationToPdfFotmation(obj);
  2198. const qrObj = newFotmation.getPdfQrObj(false);
  2199. qrObj.paddbId = obj._id;
  2200. return qrObjToUrl(qrObj);
  2201. }
  2202. //JSON 类
  2203. if (string.startsWith("{") && string.endsWith("}"))
  2204. { //生成的二维码
  2205. try{
  2206. let obj = JSON.parse(string);
  2207. if (typeof obj?.d == "object") { //PADDF的对象格式
  2208. re.type = "PADDF";
  2209. //re.message = "发现队伍数据 | Formation data founded";
  2210. re.url = qrObjToUrl(obj);
  2211. }
  2212. else if (typeof obj?.team == "string" && obj.team[0] === "{" && obj.team[obj.team.length-1] === "}") { //PADDB的对象格式
  2213. re.type = "PADDB";
  2214. re.url = paddbObjToURL(obj)
  2215. }
  2216. else if (Array.isArray(obj?.staffs)) { //DADDB的对象格式
  2217. re.type = "DADDB";
  2218. const newFotmation = daddbFotmationToPdfFotmation(obj);
  2219. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2220. }
  2221. else {
  2222. re.error = ERROR_No_formation_data;
  2223. //re.message = "无队伍数据 | No formation data";
  2224. }
  2225. }catch(error){
  2226. console.error(error);
  2227. re.error = ERROR_illegal_JSON_format;
  2228. //re.message = "错误的 JSON 格式 | The illegal JSON format";
  2229. }
  2230. }
  2231. //URL 类
  2232. else if (string.startsWith("https://") || string.startsWith("http://") || string.startsWith("file://"))
  2233. { //网址二维码
  2234. let url = new URL(string);
  2235. if (url.searchParams.get('d')) { //PADDF的网址格式
  2236. try{
  2237. let obj = {
  2238. d: JSON.parse(url.searchParams.get('d')),
  2239. s: url.searchParams.get('s'),
  2240. paddbId: url.searchParams.get('_id'),
  2241. }
  2242. re.type = "PADDF";
  2243. //re.message = "发现队伍数据 | Formation data founded";
  2244. re.url = qrObjToUrl(obj);
  2245. } catch(error) {
  2246. console.error(error);
  2247. re.error = ERROR_illegal_URL_format;
  2248. //re.message = "错误的 网址 格式 | The illegal URL format";
  2249. }
  2250. }
  2251. //PADDB 的网址格式,之后要调用脚本功能获取跨域JSON
  2252. else if(url.host == "paddb.net" && url.pathname.startsWith(paddbPathPrefix)) {
  2253. const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2254. re.type = "PADDB";
  2255. //re.message = "发现 PADDB 网址 | PADDB URL found";
  2256. const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串
  2257. const btnExternalSupport = document.body.querySelector("#external-support");
  2258. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2259. let postBody = JSON.stringify({id: teamId});
  2260. const options = {
  2261. method: "POST",
  2262. url: "https://api2.paddb.net/getTeam",
  2263. data: postBody,
  2264. headers: {
  2265. "Content-Type": "application/json",
  2266. "User-Agent": "okhttp/4.9.2",
  2267. //如果只有ascii字符可以用postBody.length
  2268. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2269. }
  2270. };
  2271. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2272. try{
  2273. let obj = JSON.parse(txtStringInput.value = response.response);
  2274. re.url = paddbObjToURL(obj)
  2275. } catch(error) {
  2276. console.error(error);
  2277. re.error = ERROR_illegal_JSON_format;
  2278. }
  2279. } else {
  2280. re.error = ERROR_Unsupported_format;
  2281. re.message = localTranslating.link_read_message.need_user_script;
  2282. re.url = ExternalLinkScriptURL;
  2283. re.urlName = localTranslating.link_read_message.user_script_link;
  2284. }
  2285. }
  2286. else {
  2287. re.error = ERROR_No_formation_data;
  2288. //re.message = "无队伍数据 | No formation data";
  2289. }
  2290. }
  2291. //PDC
  2292. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  2293. {
  2294. re.type = "PDC";
  2295. //re.message = "发现 PDC 格式 | PDC format found";
  2296. const newFotmation = pdcFotmationToPdfFotmation(string);
  2297. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2298. }
  2299. // //快速输入类,仅为评估支持
  2300. // else if(/^>\s\d+(?:|\d+)?(?:,\s*\d+(?:|\d+)?)*\s*$/.test(string))
  2301. // {
  2302. // re.type = "FastInput";
  2303. // const newFotmation = FastInputToPdfFotmation(string);
  2304. // re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2305. // }
  2306. else
  2307. {
  2308. re.error = ERROR_Unsupported_format;
  2309. //re.message = "不支持的格式 | Unsupported format";
  2310. }
  2311. return re;
  2312. }
  2313. //解析PDC的数据
  2314. function pdcFotmationToPdfFotmation(inputString)
  2315. {
  2316. function readPDC(string)
  2317. {
  2318. let teamsStr = string.split(']');
  2319. let baseInfo = teamsStr.shift().split(',');
  2320. let teamsArr = teamsStr.map(teamStr=>
  2321. {
  2322. let membersStr = teamStr.split('}').filter(Boolean);
  2323. const team = {
  2324. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  2325. }
  2326. team.members = membersStr.map(memberStr=>{
  2327. let memberArr = memberStr.split(',').map(valueStr=>{
  2328. let idx = parseInt(valueStr.substring(0,2),36);
  2329. let value = valueStr.substring(2);
  2330. if (idx !== 2)
  2331. {
  2332. value = parseInt(value,36);
  2333. }else
  2334. {
  2335. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  2336. }
  2337. return [idx, value];
  2338. });
  2339. return new Map(memberArr);
  2340. });
  2341. return team;
  2342. }
  2343. );
  2344. let pdcFotmation = {
  2345. version: parseInt(baseInfo[0],10),
  2346. teamCount: parseInt(baseInfo[1],10)+1,
  2347. teams: teamsArr
  2348. }
  2349. return pdcFotmation;
  2350. }
  2351. let pdcFotmation = readPDC(inputString);
  2352. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  2353. if (pdcFotmation.teamCount == 2)
  2354. {
  2355. const team1 = pdcFotmation.teams[0].members;
  2356. const team2 = pdcFotmation.teams[1].members;
  2357. let team2Leader = team1.find(member=>member.get(15) == 5);
  2358. if (team2Leader)
  2359. {
  2360. team2Leader.set(15,0);
  2361. team2.unshift(team2Leader);
  2362. team1.splice(team1.indexOf(team2Leader),1);
  2363. }
  2364. }
  2365. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  2366. const t = f.teams[ti];
  2367. const membersArr = t[0];
  2368. const assistArr = t[1];
  2369. //队伍徽章
  2370. t[2] = pdcTeam.badge === 0 ? 0 : Formation.pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  2371. pdcTeam.members.forEach((member)=>{
  2372. const m = membersArr[member.get(15) || 0];
  2373. const a = assistArr[member.get(15) || 0];
  2374. m.id = member.get(0) || 0;
  2375. a.id = member.get(9) || 0; //延迟是-1刚好一样
  2376. if (member.get(2))
  2377. {
  2378. m.latent = member.get(2).map(pdcLatent=> Formation.pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  2379. }
  2380. m.level = member.get(3) || 1;
  2381. a.level = member.get(10) || 1;
  2382. m.plus[0] = member.get(4) || 0;
  2383. m.plus[1] = member.get(5) || 0;
  2384. m.plus[2] = member.get(6) || 0;
  2385. a.plus[0] = member.get(11) || 0;
  2386. a.plus[1] = member.get(12) || 0;
  2387. a.plus[2] = member.get(13) || 0;
  2388. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  2389. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  2390. m.sawoken = member.get(8);
  2391. });
  2392. });
  2393. return f;
  2394. }
  2395. //解析PADDB的数据
  2396. function paddbFotmationToPdfFotmation(obj)
  2397. {
  2398. const team = JSON.parse(obj.team);
  2399. const f = new Formation(1, 6);
  2400. f.title = team.name;
  2401. f.detail = team.memo.replace(new RegExp('\\n?'+uploadMessage,"i"),"");
  2402. const t = f.teams[0];
  2403. //队伍徽章
  2404. t[2] = Formation.paddbBadgeMap.find(badge=>badge.paddb === team.badge).pdf;
  2405. const members = t[0], assists = t[1];
  2406. for (let i = 0; i< members.length; i++) {
  2407. const m = members[i], a = assists[i], dm = team.monsters[i], da = team.assists[i];
  2408. if (dm) {
  2409. if (dm.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2410. m.id = dm.level;
  2411. m.level = dm.transform || dm.num;
  2412. } else {
  2413. m.id = cardFixId(dm.transform || dm.num, false);
  2414. m.level = dm.level;
  2415. }
  2416. m.plus = dm.plus.concat();
  2417. m.awoken = (dm.transform && dm.transform !== dm.num) //有变身状态时
  2418. ? Cards[m.id].awakenings.length //变身后的觉醒全满
  2419. : dm.awoken;
  2420. m.sawoken = dm.super_awoken - 2;
  2421. m.latent = dm.latent_awokens.map(paddbLatent=>Formation.paddbLatentMap.find(latent=>latent.paddb === paddbLatent)?.pdf ?? 0);
  2422. m.skilllevel = dm.active_skill_level;
  2423. }
  2424. if (da) {
  2425. if (da.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2426. a.id = da.level;
  2427. a.level = da.num;
  2428. } else {
  2429. a.id = cardFixId(da.num, false);
  2430. a.level = da.level;
  2431. }
  2432. a.awoken = Cards[a.id].awakenings.length;
  2433. a.plus = da.plus ? [99,99,99]:[0,0,0];
  2434. a.skilllevel = da.active_skill_level;
  2435. }
  2436. }
  2437. return f;
  2438. }
  2439. //解析DADDB的数据
  2440. function daddbFotmationToPdfFotmation(obj)
  2441. {
  2442. const team = obj;
  2443. const f = new Formation(1, 6);
  2444. f.title = team.name;
  2445. const t = f.teams[0];
  2446. //队伍徽章
  2447. t[2] = Formation.daddbBadgeMap.find(badge=>badge.daddb === team.badge).pdf;
  2448. const members = t[0], assists = t[1];
  2449. for (let i = 0; i< members.length; i++) {
  2450. const m = members[i], a = assists[i], dm = team.staffs[i];
  2451. if (dm) {
  2452. m.id = dm.staf > 0 ? dm.staf : 0;
  2453. a.id = dm.eq > 0 ? dm.eq : 0;
  2454. const mCard = m.card, aCard = a.card;
  2455. m.level = mCard.limitBreakIncr ? 120 : mCard.maxLevel;
  2456. a.level = aCard.limitBreakIncr ? 120 : aCard.maxLevel;
  2457. m.plus = [99,99,99];
  2458. a.plus = [99,99,99];
  2459. m.awoken = mCard.awakenings.length;
  2460. a.awoken = aCard.awakenings.length;
  2461. m.sawoken = dm.sawak;
  2462. m.latent = dm.qawak.map(daddbLatent=>Formation.daddbLatentMap.find(latent=>latent.daddb[0] === daddbLatent[0] && latent.daddb[1] === daddbLatent[1])?.pdf ?? 0);
  2463. }
  2464. }
  2465. return f;
  2466. }
  2467. //截图
  2468. function captureScreenshot(target, transparent) {
  2469. statusLine?.writeText(localTranslating.status_message.prepare_capture);
  2470. //去掉可能的空白文字的编辑状态
  2471. formationBox.classList.remove("edit-code");
  2472. const downLink = controlBox.querySelector(".down-capture");
  2473. setTimeout(()=>{
  2474. html2canvas(target, transparent ? {backgroundColor: null} : undefined).then(canvas => {
  2475. canvas.toBlob(function(blob) {
  2476. window.URL.revokeObjectURL(downLink.href);
  2477. downLink.href = URL.createObjectURL(blob);
  2478. downLink.download = `${document.title}.png`;
  2479. downLink.click();
  2480. statusLine?.writeText();
  2481. });
  2482. //document.body.appendChild(canvas);
  2483. });
  2484. },500);
  2485. }
  2486. window.onload = initialize; //界面初始化
  2487. //初始化
  2488. function initialize() {
  2489. const drawScreenshot = document.querySelector("#draw-screenshot");
  2490. const screenshotTransparent = document.querySelector("#screenshot-transparent");
  2491. drawScreenshot.onclick = function(event) {
  2492. if (event.target == this) {
  2493. captureScreenshot(formationBox, screenshotTransparent.checked);
  2494. }
  2495. }
  2496. document.body.lang = currentLanguage.i18n;
  2497. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  2498. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  2499. controlBox = document.body.querySelector(".control-box");
  2500. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  2501. statusLine.writeText = function(text) {
  2502. this.innerHTML = '';
  2503. if (text) {
  2504. console.debug(text);
  2505. this.textContent = text;
  2506. }
  2507. };
  2508. formationBox = document.body.querySelector(".formation-box");
  2509. editBox = document.body.querySelector(".edit-box");
  2510. editBox.editMon = editMember;
  2511. formationBox.refreshDocumentTitle = function() {
  2512. let titleStr = txtTitleDisplay.textContent.trim();
  2513. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  2514. }
  2515. if (isGuideMod) {
  2516. console.info('现在是 怪物图鉴 模式');
  2517. document.body.classList.add('guide-mod');
  2518. }
  2519. //▼添加语言列表开始
  2520. const langSelectDom = controlBox.querySelector("#languages");
  2521. languageList.forEach(lang =>
  2522. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  2523. );
  2524. const langOptionArray = Array.from(langSelectDom.options);
  2525. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  2526. //▲添加语言列表结束
  2527. //▼添加数据来源列表开始
  2528. const dataSelectDom = controlBox.querySelector("#datasource");
  2529. dataSourceList.forEach(ds =>
  2530. dataSelectDom.options.add(new Option(ds.source, ds.code))
  2531. );
  2532. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  2533. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  2534. //添加数据class
  2535. document.body.dataset.gameSource = currentDataSource.code;
  2536. //document.body.classList.add("ds-" + currentDataSource.code);
  2537. //▲添加数据来源列表结束
  2538. //设定初始的显示设置
  2539. //初始化开关
  2540. function initializeSwitch(checkbox) {
  2541. //开关设置的快速保存
  2542. function switchFastSave(event) {
  2543. document.body.classList.toggle(this.id, this.checked);
  2544. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2545. }
  2546. if (!checkbox) return;
  2547. checkbox.onchange = switchFastSave;
  2548. checkbox.checked = localStorage_getBoolean(cfgPrefix + checkbox.id, true);
  2549. checkbox.onchange(false);
  2550. return checkbox;
  2551. }
  2552. const displaySwitchList = Array.from(document.querySelectorAll(".config-display-list .switch-ipt"));
  2553. displaySwitchList.forEach(initializeSwitch);
  2554. //默认等级
  2555. const iptDefaultLevel = document.getElementById("default-level");
  2556. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  2557. iptDefaultLevel.onchange = function(event){
  2558. const num = Number(this.value) || Number(this.placeholder);
  2559. if (Number.isInteger(num)) defaultLevel = num;
  2560. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, this.value);
  2561. }
  2562. iptDefaultLevel.onchange(false);
  2563. const touchLineCanvas = document.body.querySelector("#touch-line");
  2564. const touchLineContex = touchLineCanvas.getContext('2d');
  2565. const btnDataUpdateTime = controlBox.querySelector("#datasource-updatetime");
  2566. btnDataUpdateTime.onclick = function() {
  2567. loadData(true); //强制更新数据
  2568. };
  2569. const btnClearData = controlBox.querySelector("#btn-clear-data");
  2570. btnClearData.onclick = function() {
  2571. const locationURL = new URL(location);
  2572. locationURL.searchParams.delete('d'); //删除数据
  2573. locationURL.searchParams.delete('l'); //删除语言
  2574. locationURL.searchParams.delete('_id'); //删除PADDB的ID
  2575. location = locationURL.toString();
  2576. };
  2577. const formPlayerNumber = controlBox.querySelector("#player-number");
  2578. formPlayerNumber.onchange = function(event) {
  2579. const formData = new FormData(this);
  2580. const newPlayerNumber = parseInt(formData.get("player-number"), 10);
  2581. if (newPlayerNumber) {
  2582. turnPage(newPlayerNumber);
  2583. }
  2584. }
  2585. formPlayerNumber.querySelectorAll("input[name=\"player-number\"]")[teamsCount-1].checked = true;
  2586. //在单人和多人之间转移数据
  2587. function turnPage(toPage, e = null) {
  2588. let pagename = null;
  2589. switch (toPage) {
  2590. case 1:
  2591. if (formation.teams[0][0].length < 6) {
  2592. //把第二支队伍的队长添加到最后方
  2593. formation.teams[0][0].push(formation.teams[1][0][0]);
  2594. formation.teams[0][1].push(formation.teams[1][1][0]);
  2595. }
  2596. //删掉第2支开始的队伍
  2597. formation.teams.splice(1);
  2598. pagename = "solo.html";
  2599. break;
  2600. case 2:
  2601. if (formation.teams.length < 2) { //从1人到2人
  2602. formation.teams[1] = [
  2603. [],
  2604. []
  2605. ];
  2606. //把右边的队长加到第二支队伍最后面
  2607. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  2608. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  2609. } else { //从3人到2人,直接删除后面两个队伍
  2610. //删掉第3支开始的队伍
  2611. formation.teams.splice(2);
  2612. //删掉前面两支队伍的战友
  2613. formation.teams[0][0].splice(5);
  2614. formation.teams[0][1].splice(5);
  2615. formation.teams[1][0].splice(5);
  2616. formation.teams[1][1].splice(5);
  2617. }
  2618. formation.badge = 0;
  2619. pagename = "multi.html";
  2620. break;
  2621. case 3:
  2622. if (formation.teams.length < 2) { //从1人到3人
  2623. } else { //从2人到3人
  2624. formation.teams[0][0].push(formation.teams[1][0][0]);
  2625. formation.teams[0][1].push(formation.teams[1][1][0]);
  2626. formation.teams[1][0].push(formation.teams[0][0][0]);
  2627. formation.teams[1][1].push(formation.teams[0][1][0]);
  2628. }
  2629. formation.badge = 0;
  2630. pagename = "triple.html";
  2631. break;
  2632. }
  2633. const newURL = createNewUrl({ url: pagename, onlyReturnUrl: true });
  2634. if (e && e.ctrlKey) {
  2635. window.open(newURL);
  2636. } else {
  2637. location.href = newURL;
  2638. }
  2639. }
  2640. //轮换ABC队伍
  2641. const btnSwapTeam = controlBox.querySelector("#btn-swap-team");
  2642. btnSwapTeam.onclick = function() {
  2643. if (formation.teams.length > 1) {
  2644. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  2645. createNewUrl();
  2646. refreshAll(formation);
  2647. }
  2648. }
  2649. //变身前进后退
  2650. const btnHenshinArr = [...controlBox.querySelectorAll(".btn-henshin")];
  2651. btnHenshinArr.forEach(btn=>btn.onclick = henshinStepButton);
  2652. function henshinStepButton(event) {
  2653. return henshinStep(parseInt(this.dataset.step,10));
  2654. }
  2655. //去除辅助
  2656. const btnRemoveAssist = controlBox.querySelector("#btn-remove-assist");
  2657. btnRemoveAssist.onclick = function() {
  2658. formation.removeAssist();
  2659. }
  2660. //初始化所有mask的关闭按钮
  2661. const masks = document.body.querySelectorAll(".mask");
  2662. masks.forEach(mask=>{
  2663. mask.show = function(arg){
  2664. this?.initialize?.(arg);
  2665. this.classList.remove(className_displayNone);
  2666. };
  2667. mask.btnClose = mask.querySelector(".mask-close");
  2668. mask.btnClose.onclick = function(){
  2669. mask?.hide?.();
  2670. mask.classList.add(className_displayNone);
  2671. };
  2672. });
  2673. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  2674. const btnQrCode = controlBox.querySelector(`#btn-qrcode`);
  2675. btnQrCode.onclick = function(){
  2676. qrCodeFrame.show();
  2677. };
  2678. qrCodeFrame.initialize = function(){
  2679. //如果检测到功能
  2680. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2681. document.body.classList.add("external-link-support");
  2682. }
  2683. const qrSaveBox = this.content.saveBox;
  2684. const qrReadBox = this.content.readBox;
  2685. qrReadBox.info.show('');
  2686. qrReadBox.videoBox.classList.add(className_displayNone);
  2687. let qrTypeRadio = qrSaveBox.qrDataType.find(radio=>radio.checked);
  2688. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  2689. };
  2690. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  2691. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  2692. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  2693. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  2694. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  2695. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  2696. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  2697. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  2698. qrReadBox.info = qrReadBox.querySelector(".info");
  2699. qrReadBox.info.code = qrReadBox.info.querySelector(".result-code");
  2700. qrReadBox.info.message = qrReadBox.info.querySelector(".result-message");
  2701. qrReadBox.info.newLink = qrReadBox.info.querySelector(".formation-link-from-string>a");
  2702. qrReadBox.video = qrReadBox.querySelector("#video");
  2703. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  2704. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  2705. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  2706. qrReadBox.info.show = function(message, code = 0, error = false, url="", urlName="") {
  2707. qrReadBox.info.message.innerHTML = '';
  2708. qrReadBox.info.message.append(message);
  2709. qrReadBox.info.code.textContent = code;
  2710. qrReadBox.info.code.classList.toggle(className_displayNone, code===0);
  2711. qrReadBox.info.code.classList.toggle("error", error);
  2712. qrReadBox.info.newLink.classList.toggle(className_displayNone, url.length===0);
  2713. qrReadBox.info.newLink.href = url;
  2714. qrReadBox.info.newLink.textContent = urlName;
  2715. }
  2716. qrReadBox.readString.onclick = async function()
  2717. {
  2718. if (qrReadBox.qrStr.value.length === 0) return;
  2719. this.disabled = true;
  2720. let inputResult = await inputFromQrString(qrReadBox.qrStr.value);
  2721. this.disabled = false;
  2722. let lrm = localTranslating.link_read_message;
  2723. let message;
  2724. if (inputResult.message) {
  2725. message = inputResult.message;
  2726. }
  2727. else if (inputResult.type) {
  2728. message = lrm.success({type: lrm.type[inputResult.type]});
  2729. }
  2730. else {
  2731. message = lrm.error[inputResult.error];
  2732. }
  2733. qrReadBox.info.show(
  2734. message,
  2735. inputResult.type || inputResult.error,
  2736. Boolean(inputResult.error),
  2737. inputResult.url,
  2738. inputResult.urlName
  2739. );
  2740. }
  2741. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  2742. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  2743. qrSaveBox.qrStr.onchange = function()
  2744. {
  2745. qrCodeFrame.refreshQrCode(this.value);
  2746. }
  2747. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  2748. function changeOutputType(){
  2749. const type = this.value;
  2750. const qrstr = formation.getQrStr(type);
  2751. qrSaveBox.qrStr.value = qrstr;
  2752. qrSaveBox.qrStr.onchange();
  2753. }
  2754. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = changeOutputType);
  2755. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  2756. qrCodeFrame.ondragenter = ()=>false;
  2757. qrCodeFrame.ondragover = ()=>false;
  2758. qrCodeFrame.ondrop = function(e)
  2759. {
  2760. imagesSelected(e.dataTransfer.files);
  2761. e.stopPropagation();
  2762. e.preventDefault();
  2763. }
  2764. qrCodeFrame.refreshQrCode = function(string)
  2765. {
  2766. const qrImg = this.content.saveBox.qrImage;
  2767. URL.revokeObjectURL(qrImg.src);
  2768. const hints = new Map();
  2769. const EncodeHintType = ZXing.EncodeHintType;
  2770. //hints.set(EncodeHintType.MARGIN, 0);
  2771. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  2772. const qrWidth = 500,qrHeight = 500;
  2773. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  2774. let svgData = new XMLSerializer().serializeToString(svgElement);
  2775. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  2776. let svgUrl = URL.createObjectURL(blob);
  2777. qrImg.src = svgUrl;
  2778. loadImage(svgUrl).then(function(img) {
  2779. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  2780. let cavans = document.createElement("canvas");
  2781. cavans.width = cavansWidth;
  2782. cavans.height = cavansHeight;
  2783. let ctx = cavans.getContext('2d');
  2784. ctx.fillStyle="white";
  2785. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  2786. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  2787. cavans.toBlob(function(blob) {
  2788. const saveQrImg = qrSaveBox.saveQrImg;
  2789. URL.revokeObjectURL(saveQrImg.href);
  2790. const downLink = URL.createObjectURL(blob);
  2791. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  2792. saveQrImg.href = downLink;
  2793. });
  2794. svgElement = null;
  2795. svgData = null;
  2796. blob = null;
  2797. img = null;
  2798. cavans = null;
  2799. ctx = null;
  2800. }, function(err) {
  2801. console.log(err);
  2802. });
  2803. }
  2804. qrReadBox.readQrFile.onclick = function()
  2805. {
  2806. qrReadBox.filePicker.click();
  2807. }
  2808. qrReadBox.filePicker.onchange = function()
  2809. {
  2810. imagesSelected(this.files);
  2811. }
  2812. async function imagesSelected(myFiles) {
  2813. if (myFiles.length < 1) return;
  2814. const file = myFiles[0];
  2815. let img = await loadImage(URL.createObjectURL(file));
  2816. let cavans = document.createElement("canvas");
  2817. cavans.width = img.width + 100;
  2818. cavans.height = img.height + 100;
  2819. let ctx = cavans.getContext('2d');
  2820. ctx.fillStyle="white";
  2821. ctx.fillRect(0, 0, cavans.width, cavans.height);
  2822. ctx.drawImage(img, 100, 100);
  2823. cavans.toBlob(async function(blob){
  2824. let newFileURL = URL.createObjectURL(blob),
  2825. newImg = await loadImage(newFileURL);
  2826. qrcodeReader.decodeFromImage(newImg).then((result) => {
  2827. console.debug('Found QR code!', result);
  2828. let reText = result.text;
  2829. if (reText.startsWith("\u001a")) reText = reText.substring(1);
  2830. qrReadBox.qrStr.value = reText;
  2831. qrReadBox.readString.onclick();
  2832. }).catch((err) => {
  2833. console.error(err);
  2834. if (err) {
  2835. if (err instanceof ZXing.NotFoundException) {
  2836. qrReadBox.info.show('No QR code found.');
  2837. }
  2838. if (err instanceof ZXing.ChecksumException) {
  2839. qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2840. }
  2841. if (err instanceof ZXing.FormatException) {
  2842. qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2843. }
  2844. }
  2845. });
  2846. console.debug(`Started decode for image from ${newImg.src}`);
  2847. });
  2848. // qrcodeReader.decodeFromImage(img).then((result) => {
  2849. // console.debug('Found QR code!', result);
  2850. // qrReadBox.qrStr.value = result.text;
  2851. // qrReadBox.readString.onclick();
  2852. // }).catch((err) => {
  2853. // console.error(err);
  2854. // if (err) {
  2855. // if (err instanceof ZXing.NotFoundException) {
  2856. // qrReadBox.info.show('No QR code found.');
  2857. // }
  2858. // if (err instanceof ZXing.ChecksumException) {
  2859. // qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2860. // }
  2861. // if (err instanceof ZXing.FormatException) {
  2862. // qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2863. // }
  2864. // }
  2865. // });
  2866. // console.debug(`Started decode for image from ${img.src}`);
  2867. }
  2868. if (location.protocol == "http:" && location.hostname != "localhost" && location.hostname != "127.0.0.1")
  2869. { //http不支持攝像頭
  2870. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  2871. qrReadBox.readQrCamera.onclick = function()
  2872. {
  2873. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  2874. location.protocol = "https:" //跳到https
  2875. }
  2876. }else
  2877. {
  2878. function scanContinuously()
  2879. {
  2880. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  2881. if (result) {
  2882. // properly decoded qr code
  2883. console.debug('Found QR code!', result);
  2884. qrReadBox.qrStr.value = result.text;
  2885. qrReadBox.readString.onclick();
  2886. }
  2887. if (err) {
  2888. if (err instanceof ZXing.NotFoundException) {
  2889. console.debug('No QR code found.')
  2890. }
  2891. if (err instanceof ZXing.ChecksumException) {
  2892. console.debug('A code was found, but it\'s read value was not valid.')
  2893. }
  2894. if (err instanceof ZXing.FormatException) {
  2895. console.debug('A code was found, but it was in a invalid format.')
  2896. }
  2897. }
  2898. });
  2899. }
  2900. qrcodeReader.getVideoInputDevices()
  2901. .then((videoInputDevices) => {
  2902. const sourceSelect_id = "selected-device-id";
  2903. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  2904. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  2905. {
  2906. selectedDeviceId = videoInputDevices[0].deviceId;
  2907. }
  2908. if (videoInputDevices.length >= 1) {
  2909. videoInputDevices.forEach((element) => {
  2910. const sourceOption = document.createElement('option');
  2911. sourceOption.text = element.label
  2912. sourceOption.value = element.deviceId
  2913. qrReadBox.sourceSelect.appendChild(sourceOption)
  2914. });
  2915. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  2916. qrReadBox.sourceSelect.onchange = function() {
  2917. selectedDeviceId = this.value;
  2918. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  2919. if (qrReadBox.readQrCamera.classList.contains("running"))
  2920. {
  2921. qrcodeReader.reset();
  2922. scanContinuously();
  2923. }
  2924. };
  2925. }
  2926. qrReadBox.readQrCamera.onclick = function()
  2927. {
  2928. if (this.classList.contains("running"))
  2929. {
  2930. qrcodeReader.reset();
  2931. qrReadBox.videoBox.classList.add(className_displayNone);
  2932. qrReadBox.info.show('');
  2933. }else
  2934. {
  2935. qrReadBox.videoBox.classList.remove(className_displayNone);
  2936. scanContinuously();
  2937. }
  2938. this.classList.toggle("running");
  2939. }
  2940. })
  2941. .catch((err) => {
  2942. console.error(err)
  2943. });
  2944. }
  2945. const btnExternalSupport = qrCodeFrame.querySelector("#external-support");
  2946. //btnExternalSupport.href = ExternalLinkScriptURL;
  2947. const paddbTeamEdit = qrContent.querySelector(".paddb-team-edit");
  2948. //paddb的用户名和密码
  2949. const paddbUsername = paddbTeamEdit.querySelector("#paddb-username");
  2950. const paddbPassword = paddbTeamEdit.querySelector("#paddb-password");
  2951. paddbUsername.value = localStorage.getItem(cfgPrefix + paddbUsername.id);
  2952. paddbPassword.value = localStorage.getItem(cfgPrefix + paddbPassword.id);
  2953. paddbUsername.onchange = paddbPassword.onchange = function(e){
  2954. if (e) localStorage.setItem(cfgPrefix + this.id, this.value);
  2955. }
  2956. const paddbTeamId = document.querySelector("#paddb-team-id");
  2957. paddbTeamId.onchange = function(){
  2958. try {
  2959. let str = this.value;
  2960. const teamId = str.substring(str.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2961. createNewUrl({_id:teamId});
  2962. } catch (error) {
  2963. console.log(error);
  2964. }
  2965. }
  2966. const paddbSaveOrUpload = document.querySelector("#paddb-save-or-upload-team");
  2967. paddbSaveOrUpload.onclick = async function(){
  2968. this.disabled = true;
  2969. if (!btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2970. alert(localTranslating.link_read_message.need_user_script);
  2971. return;
  2972. }
  2973. let obj = formation.getPaddbQrObj();
  2974. obj.userId = paddbUsername.value;
  2975. obj.password = paddbPassword.value;
  2976. obj.tags = [obj.userId,"PADDashFormation"];
  2977. let postBody = JSON.stringify(obj);
  2978. const options = {
  2979. method: "POST",
  2980. data: postBody,
  2981. headers: {
  2982. "Content-Type": "application/json",
  2983. "User-Agent": "okhttp/4.9.2",
  2984. //如果只有ascii字符可以用postBody.length
  2985. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2986. }
  2987. };
  2988. const isNewUpload = paddbTeamId.value.length === 0;
  2989. if (isNewUpload) {
  2990. options.url = "https://api2.paddb.net/uploadTeam";
  2991. } else {
  2992. const teamId = paddbTeamId.value.substring(paddbTeamId.value.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2993. options.url = `https://api2.paddb.net/editTeam/${teamId}`;
  2994. }
  2995. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2996. if (response.status === 401) {
  2997. alert(localTranslating.link_read_message.paddb_unauthorized);
  2998. } else if (response.status === 200) {
  2999. if (isNewUpload) {
  3000. paddbTeamId.value = response.response;
  3001. paddbTeamId.onchange();
  3002. }
  3003. alert(localTranslating.link_read_message.paddb_success);
  3004. } else {
  3005. alert(localTranslating.link_read_message.error[0]);
  3006. }
  3007. this.disabled = false;
  3008. }
  3009. const playerDataFrame = document.body.querySelector("#player-data-frame");
  3010. const btnPlayerData = controlBox.querySelector(`#btn-player-data`);
  3011. btnPlayerData.onclick = function(){
  3012. playerDataFrame.show();
  3013. };
  3014. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  3015. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  3016. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  3017. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  3018. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  3019. playerDataFrame.initialize = function(){
  3020. this.playerList.innerHTML = '';
  3021. for (const playerData of PlayerDatas)
  3022. {
  3023. this.playerList.add(playerData);
  3024. }
  3025. };
  3026. function deletPlayerData(e)
  3027. {
  3028. const table = this.parentNode.parentNode.parentNode.parentNode;
  3029. table.parentNode.remove();
  3030. if (currentPlayerData == table.data) currentPlayerData = null;
  3031. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  3032. const name = table.getAttribute("data-player-name");
  3033. dbDelete(db, "palyer_datas", name);
  3034. }
  3035. function setPlayerDataDefault(e)
  3036. {
  3037. const table = this.parentNode.parentNode.parentNode.parentNode;
  3038. const cfgName = cfgPrefix + "default-player-name";
  3039. const dataPlayerName = table.getAttribute("data-player-name");
  3040. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  3041. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  3042. currentPlayerData = null;
  3043. localStorage.removeItem(cfgName);
  3044. checkInput.checked = false;
  3045. } else {
  3046. currentPlayerData = table.data;
  3047. localStorage.setItem(cfgName, dataPlayerName);
  3048. checkInput.checked = true;
  3049. }
  3050. }
  3051. function openShowBox(e)
  3052. {
  3053. const table = this.parentNode.parentNode.parentNode.parentNode;
  3054. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  3055. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  3056. playerDataFrame.btnClose.onclick(true);
  3057. }
  3058. playerDataFrame.playerList.add = function(data) {
  3059. this.appendChild(this.newPlayerData(data));
  3060. }
  3061. playerDataFrame.playerList.newPlayerData = function(data) {
  3062. const t = playerDataFrame.querySelector('#template-player-datas');
  3063. const clone = document.importNode(t.content, true);
  3064. const table = clone.querySelector("table");
  3065. table.data = data;
  3066. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  3067. table.setAttribute("data-player-name", data.name);
  3068. const tbody = table.tBodies[0];
  3069. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  3070. tbody.querySelector(".delete").onclick = deletPlayerData;
  3071. tbody.querySelector(".open-show-box").onclick = openShowBox;
  3072. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  3073. tbody.querySelector(".avatar .monster").onclick = function (){
  3074. }
  3075. let name = tbody.querySelector(".name");
  3076. name.textContent = data.name;
  3077. name.setAttribute("data-camp", data.camp);
  3078. let lvexp = tbody.querySelector(".lvexp");
  3079. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  3080. lvexp.querySelector(".level").textContent = data.lv;
  3081. let stama = tbody.querySelector(".stama");
  3082. //第一管体力
  3083. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  3084. //第二管体力
  3085. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  3086. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  3087. sta_cur.textContent = data.sta;
  3088. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  3089. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  3090. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  3091. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  3092. const deckList = tbody.querySelector(".decks .deck");
  3093. const teamLink = tbody.querySelector(".decks .team-link");
  3094. const radioList = tbody.querySelector(".decks .deck-radio-list");
  3095. data.parsedDecks.forEach((deck,idx)=>{
  3096. const li = radioList.appendChild(document.createElement("li"));
  3097. const ipt = li.appendChild(document.createElement("input"));
  3098. ipt.className = "deck-choose";
  3099. ipt.type = "radio";
  3100. ipt.name = `decks-${data.name}`;
  3101. ipt.value = idx;
  3102. ipt.onclick = changeDeck;
  3103. ipt.deck = deck;
  3104. });
  3105. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  3106. function changeDeck(e)
  3107. {
  3108. const deck = this.deck;
  3109. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  3110. lis.forEach((li,idx)=>{
  3111. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  3112. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  3113. });
  3114. const newFotmation = deck.toFormation();
  3115. teamLink.href = qrObjToUrl(newFotmation.getPdfQrObj(true));
  3116. }
  3117. return clone;
  3118. }
  3119. async function uploadPlayerData(myFiles) {
  3120. if (myFiles.length < 1) return;
  3121. for (const myFile of myFiles) {
  3122. try {
  3123. const reader = await fileReader(myFile, {readType: "text"});
  3124. const data = JSON.parse(reader.result);
  3125. const playerData = new PlayerData(data);
  3126. let dataCount = 0;
  3127. if (db) {
  3128. dataCount = await dbCount(db, "palyer_datas", data.name);
  3129. await dbWrite(db, "palyer_datas", data);
  3130. }
  3131. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  3132. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  3133. PlayerDatas.splice(oldIdx, 1, playerData);
  3134. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  3135. liArr[oldIdx] && liArr[oldIdx].remove();
  3136. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  3137. } else {
  3138. PlayerDatas.push(playerData);
  3139. playerDataFrame.playerList.add(playerData);
  3140. }
  3141. } catch (error) {
  3142. console.error(error);
  3143. }
  3144. }
  3145. }
  3146. let docSelection = document.getSelection();
  3147. //标题和介绍文本框
  3148. const titleBox = formationBox.querySelector(".title-box");
  3149. const detailBox = formationBox.querySelector(".detail-box");
  3150. const txtTitle = titleBox.querySelector(".title-code");
  3151. const txtDetail = detailBox.querySelector(".detail-code");
  3152. const txtTitleDisplay = titleBox.querySelector(".title-display");
  3153. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  3154. const richTextTools = document.getElementById("rich-text-tools");
  3155. const siwtchCodeMode = document.getElementById("siwtch-code-mode");
  3156. const setFontColor = document.getElementById("set-font-color");
  3157. const colorChooser = document.getElementById("color-chooser");
  3158. const insertCardAvatar = document.getElementById("insert-card-avatar");
  3159. const insertAwokenIcon = document.getElementById("insert-awoken-icon");
  3160. const insertLatentIcon = document.getElementById("insert-latent-icon");
  3161. const insertTypeIcon = document.getElementById("insert-type-icon");
  3162. const insertOrbIcon = document.getElementById("insert-orb-icon");
  3163. const hideRichTextTools = document.getElementById("hide-rich-text-tools");
  3164. hideRichTextTools.onclick = function (event) {
  3165. richTextTools.classList.add(className_displayNone);
  3166. }
  3167. const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul");
  3168. insertAwokenIconList.className = "awoken-ul " + className_displayNone;
  3169. const insertLatentIconList = insertLatentIcon.list = document.createElement("ul");
  3170. insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone;
  3171. const insertTypeIconList = insertTypeIcon.list = document.createElement("ul");
  3172. insertTypeIconList.className = "types-ul " + className_displayNone;
  3173. const insertOrbList = insertOrbIcon.list = document.createElement("ul");
  3174. insertOrbList.className = "orb-ul " + className_displayNone;
  3175. for (let id of official_awoken_sorting) {
  3176. const li = document.createElement("li");
  3177. const icon = li.appendChild(createIndexedIcon('awoken', id));
  3178. icon.onclick = insertIconToText;
  3179. insertAwokenIconList.appendChild(li);
  3180. }
  3181. for (let id of Array.from(editBox.querySelectorAll(".setting-box .row-mon-latent details .m-latent-allowable-ul .latent-icon")).map(li=>li.getAttribute("data-latent-icon"))) {
  3182. const li = document.createElement("li");
  3183. const icon = li.appendChild(createIndexedIcon('latent', id));
  3184. icon.onclick = insertIconToText;
  3185. insertLatentIconList.appendChild(li);
  3186. }
  3187. for (let obj of typekiller_for_type) {
  3188. const li = document.createElement("li");
  3189. const icon = li.appendChild(createIndexedIcon('type', obj.type));
  3190. icon.onclick = insertIconToText;
  3191. insertTypeIconList.appendChild(li);
  3192. }
  3193. for (let i=0;i<10;i++) {
  3194. const li = document.createElement("li");
  3195. const icon = li.appendChild(createIndexedIcon('orb', i));
  3196. icon.onclick = insertIconToText;
  3197. insertOrbList.appendChild(li);
  3198. }
  3199. richTextTools.append(
  3200. insertTypeIconList,
  3201. insertAwokenIconList,
  3202. insertLatentIconList,
  3203. insertOrbList
  3204. );
  3205. //切换代码模式
  3206. siwtchCodeMode.onclick = function(){
  3207. if (this.checked) { //进入代码模式
  3208. txtDetail.style.height = txtDetailDisplay.scrollHeight + "px";
  3209. txtTitleDisplay.onblur();
  3210. txtDetailDisplay.onblur();
  3211. } else { //退出代码模式
  3212. txtTitle.onchange();
  3213. txtDetail.onchange();
  3214. }
  3215. formationBox.classList.toggle("edit-code", this.checked);
  3216. }
  3217. siwtchCodeMode.checked = false;
  3218. //设置文字颜色
  3219. function setSelectionFontColor(color) {
  3220. //如果并没有任何选择区,则返回
  3221. if (docSelection.rangeCount < 1) return;
  3222. const range = docSelection.getRangeAt(0);
  3223. console.log(range);
  3224. const editingCode = formationBox.classList.contains("edit-code");
  3225. let target; //编辑目标
  3226. if (titleBox.contains(range.commonAncestorContainer)) {
  3227. target = editingCode ? txtTitle : txtTitleDisplay;
  3228. }
  3229. else if (detailBox.contains(range.commonAncestorContainer)) {
  3230. target = editingCode ? txtDetail : txtDetailDisplay;
  3231. }
  3232. else {
  3233. return;
  3234. }
  3235. if (editingCode)
  3236. { //文本编辑模式
  3237. let startPos = target.selectionStart;
  3238. let endPos = target.selectionEnd;
  3239. let restoreTop = target.scrollTop;
  3240. let str = target.value.substring(startPos, endPos) //选择区域
  3241. .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2"); //去除之前的颜色
  3242. let colorStr = `^${color.substring(1)}^${str}^p`; //加上新的颜色
  3243. target.setRangeText(str);
  3244. if (restoreTop > 0) {
  3245. target.scrollTop = restoreTop;
  3246. }
  3247. target.setRangeText(colorStr);
  3248. target.focus();
  3249. target.onchange();
  3250. } else
  3251. { //富文本模式
  3252. const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。
  3253. const parent = range.commonAncestorContainer.parentElement;
  3254. if (target.contains(parent) && parent !== target && parent.textContent.length == 0) parent.remove();
  3255. range.deleteContents();
  3256. let dom
  3257. if (color === "#000000") {
  3258. dom = document.createTextNode(docObj.textContent);
  3259. } else {
  3260. dom = document.createElement('span');
  3261. dom.style.color = color;
  3262. dom.append(docObj.textContent);
  3263. }
  3264. range.insertNode(dom);
  3265. range.setStartAfter(dom);
  3266. target.onblur();
  3267. target.focus();
  3268. }
  3269. }
  3270. setFontColor.onclick = function(){
  3271. setSelectionFontColor(colorChooser.value);
  3272. }
  3273. colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000";
  3274. colorChooser.onchange = function(event){
  3275. setFontColor.style.color = this.value;
  3276. if (event) {
  3277. localStorage.setItem(cfgPrefix + this.id, this.value);
  3278. setFontColor.onclick(); //改变一次颜色
  3279. }
  3280. }
  3281. colorChooser.onchange(false);
  3282. //添加头像图标
  3283. insertCardAvatar.onclick = insertIconToText
  3284. //添加其他序号图标
  3285. function insertIconToText() {
  3286. //如果并没有任何选择区,则返回
  3287. if (docSelection.rangeCount < 1) return;
  3288. const range = docSelection.getRangeAt(0);
  3289. let editingCode = formationBox.classList.contains("edit-code");
  3290. let target; //编辑目标
  3291. if (titleBox.contains(range.commonAncestorContainer)) {
  3292. target = editingCode ? txtTitle : txtTitleDisplay;
  3293. }
  3294. else if (detailBox.contains(range.commonAncestorContainer)) {
  3295. target = editingCode ? txtDetail : txtDetailDisplay;
  3296. }
  3297. else {
  3298. return;
  3299. }
  3300. let type, sType, id;
  3301. if (this == insertCardAvatar) { //插入怪物头像
  3302. type = 'card';
  3303. sType = 'm';
  3304. //首先读取选择的数字
  3305. id = parseInt(
  3306. editingCode
  3307. ? target.value.substring(target.selectionStart, target.selectionEnd)
  3308. : range.toString().trim()
  3309. , 10);
  3310. //如果选择区域不是数字,则请求输入
  3311. if (!Number.isInteger(id)) {
  3312. id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent);
  3313. id = parseInt(id,10);
  3314. if (!Number.isInteger(id)) { return; }
  3315. }
  3316. }
  3317. else if(this.classList.contains("awoken-icon")) { //觉醒
  3318. type = 'awoken';
  3319. sType = 'a';
  3320. id = this.getAttribute("data-awoken-icon");
  3321. }
  3322. else if(this.classList.contains("type-icon")) { //类型
  3323. type = 'type';
  3324. sType = 't';
  3325. id = this.getAttribute("data-type-icon");
  3326. }
  3327. else if(this.classList.contains("orb")) { //宝珠
  3328. type = 'orb';
  3329. sType = 'o';
  3330. id = this.getAttribute("data-orb-icon");
  3331. }
  3332. else if(this.classList.contains("latent-icon")) { //潜觉
  3333. type = 'latent';
  3334. sType = 'l';
  3335. id = this.getAttribute("data-latent-icon");
  3336. }
  3337. if (editingCode)
  3338. { //文本编辑模式
  3339. let str = createIndexedIconCode(sType, id);
  3340. // target.setRangeText(str);
  3341. //保持编辑光标在原来的位置
  3342. if (target.selectionStart || target.selectionStart == '0') {
  3343. let startPos = target.selectionStart;
  3344. // let endPos = target.selectionEnd;
  3345. let restoreTop = target.scrollTop;
  3346. // target.value = target.value.substring(0, startPos) + str + target.value.substring(endPos, target.value.length);
  3347. target.setRangeText(str);
  3348. if (restoreTop > 0) {
  3349. target.scrollTop = restoreTop;
  3350. }
  3351. target.focus();
  3352. target.selectionStart = startPos + str.length;
  3353. target.selectionEnd = startPos + str.length;
  3354. } else {
  3355. target.setRangeText(str);
  3356. // target.value += str;
  3357. target.focus();
  3358. }
  3359. target.onchange();
  3360. } else
  3361. { //富文本模式
  3362. let dom = createIndexedIcon(type, id);
  3363. if (range.commonAncestorContainer == target && range.startOffset === 0 && range.endOffset === 0)
  3364. { //内容为空时
  3365. target.appendChild(dom);
  3366. } else {
  3367. range.deleteContents();
  3368. range.insertNode(dom);
  3369. }
  3370. range.setStartAfter(dom);
  3371. target.onblur();
  3372. target.focus();
  3373. }
  3374. }
  3375. function createIndexedIconCode(type, id) {
  3376. return `{${type}.${id}}`;
  3377. }
  3378. function showInsertIconList() {
  3379. //如果自身的列表已经打开了,则隐藏
  3380. if (this.list.classList.toggle(className_displayNone)) return;
  3381. //否则隐藏其他的列表
  3382. [
  3383. insertAwokenIcon.list,
  3384. insertLatentIcon.list,
  3385. insertTypeIcon.list,
  3386. insertOrbIcon.list,
  3387. ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list));
  3388. }
  3389. insertAwokenIcon.onclick = showInsertIconList;
  3390. insertLatentIcon.onclick = showInsertIconList;
  3391. insertTypeIcon.onclick = showInsertIconList;
  3392. insertOrbIcon.onclick = showInsertIconList;
  3393. function richTextToCode(parentElement){
  3394. function rgbToHex(str) { //RGB(A)颜色转换为HEX十六进制的颜色值
  3395. let res = /rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*(?:,\s*([.\d]+)\s*)?\)/ig.exec(str.replace(/\s/g,''));
  3396. if (res) {
  3397. let [,r,g,b,a] = res;
  3398. let rgb = [r,g,b].map(s=>parseInt(s,10));
  3399. if (a) { //将小数点的Alpha转成8位
  3400. rgb.push(Math.round(parseFloat(a) * 0xFF));
  3401. }
  3402. return rgb.map(n=>n.toString(16).padStart(2,'0')).join('');
  3403. }
  3404. else if (res = /#([a-fA-F0-9]{6,8})/i.exec(str))
  3405. {
  3406. return res[1];
  3407. }
  3408. else if (str === "blue"){ //特殊翻译
  3409. return 'qs';
  3410. }
  3411. else {
  3412. return str;
  3413. }
  3414. }
  3415. let code = [];
  3416. for (let node of parentElement.childNodes) {
  3417. let lastChild = node?.lastChild;
  3418. if (lastChild?.nodeName === "BR"){
  3419. lastChild.parentElement.removeChild(lastChild);
  3420. }
  3421. if (node.nodeName === "#text"){ //纯文本
  3422. code.push(node.nodeValue);
  3423. continue;
  3424. } else if (node.nodeName === "FONT" && node.color || node.nodeName === "SPAN" && node.style.color) { //文字颜色
  3425. let colorStr = rgbToHex(node.nodeName === "FONT" && node.color || node.nodeName === "SPAN" && node.style.color);
  3426. code.push(`^${colorStr}^${richTextToCode(node)}^p`);
  3427. continue;
  3428. } else if (node.nodeName === "DIV") {
  3429. let lastStr = code[code.length-1];
  3430. if (lastStr && lastStr[lastStr.length-1] !== '\n') {
  3431. code.push('\n');
  3432. }
  3433. code.push(richTextToCode(node)+'\n');
  3434. continue;
  3435. } else if (node.nodeName === "BR") {
  3436. code.push('\n');
  3437. continue;
  3438. }
  3439. let sType, id;
  3440. if(node.classList.contains("detail-mon")) { //卡片头像
  3441. const mon = node.querySelector(".monster");
  3442. if (!mon) continue;
  3443. sType = 'm';
  3444. id = mon.getAttribute("data-cardid");
  3445. }
  3446. else if(node.classList.contains("awoken-icon")) { //觉醒
  3447. sType = 'a';
  3448. id = node.getAttribute("data-awoken-icon");
  3449. }
  3450. else if(node.classList.contains("type-icon")) { //类型
  3451. sType = 't';
  3452. id = node.getAttribute("data-type-icon");
  3453. }
  3454. else if(node.classList.contains("orb")) { //宝珠
  3455. sType = 'o';
  3456. id = node.getAttribute("data-orb-icon");
  3457. }
  3458. else if(node.classList.contains("latent-icon")) { //潜觉
  3459. sType = 'l';
  3460. id = node.getAttribute("data-latent-icon");
  3461. } else {
  3462. continue;
  3463. }
  3464. code.push(createIndexedIconCode(sType, id));
  3465. }
  3466. return code.join('');
  3467. }
  3468. //标题删除所有的换行
  3469. txtTitleDisplay.onblur = function(){
  3470. for (let node of Array.from(this.children)) {
  3471. if (node.nodeName == "BR") node.remove();
  3472. }
  3473. formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n','');
  3474. formationBox.refreshDocumentTitle();
  3475. createNewUrl();
  3476. }
  3477. txtDetailDisplay.onblur = function(){
  3478. //没有内容或者只有一个换行时,清空内容
  3479. if (this.textContent.length == 0 || this.textContent == "\n") {
  3480. for (let node of this.childNodes) {
  3481. if (node.nodeName == "#text" || node.nodeName == "BR") {
  3482. node.remove();
  3483. }
  3484. }
  3485. }
  3486. formation.detail = txtDetail.value = richTextToCode(this);
  3487. createNewUrl();
  3488. }
  3489. txtTitle.onchange = function() {
  3490. formation.title = this.value;
  3491. txtTitleDisplay.innerHTML = '';
  3492. txtTitleDisplay.append(descriptionToHTML(this.value));
  3493. formationBox.refreshDocumentTitle();
  3494. createNewUrl();
  3495. };
  3496. txtDetail.onchange = function() {
  3497. formation.detail = this.value;
  3498. txtDetailDisplay.innerHTML = '';
  3499. txtDetailDisplay.append(descriptionToHTML(this.value));
  3500. createNewUrl();
  3501. };
  3502. function showRichtextTool(event) {
  3503. richTextTools.classList.remove(className_displayNone);
  3504. }
  3505. [
  3506. txtTitleDisplay,
  3507. txtDetailDisplay,
  3508. txtTitle,
  3509. txtDetail
  3510. ].forEach(target=>{
  3511. target.addEventListener("focus",showRichtextTool);
  3512. });
  3513. //设置为可以拖放已经编辑好的队伍
  3514. function richTextDropHandler(event) {
  3515. let formStr = event.dataTransfer.getData('from');
  3516. if (formStr) {
  3517. event.preventDefault();
  3518. const [teamNum, isAssist, indexInTeam] = JSON.parse(formStr);
  3519. const mon = formation.teams[teamNum][isAssist][indexInTeam]
  3520. event.target.insertAdjacentElement('afterbegin', createIndexedIcon('card', mon.id));
  3521. }
  3522. }
  3523. txtTitleDisplay.ondrop = richTextDropHandler;
  3524. txtDetailDisplay.ondrop = richTextDropHandler;
  3525. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  3526. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  3527. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  3528. }
  3529. //将所有怪物头像添加到全局数组
  3530. teamBigBoxs.forEach(teamBigBox => {
  3531. const teamBox = teamBigBox.querySelector(".team-box");
  3532. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  3533. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  3534. members.forEach(m => {
  3535. allMembers.push(m);
  3536. });
  3537. assist.forEach(m => {
  3538. allMembers.push(m);
  3539. });
  3540. });
  3541. //从怪物头像获取队员的队伍编号
  3542. function getMemberArrayIndexFromMonHead(headDom) {
  3543. return [
  3544. parseInt(headDom.getAttribute("data-team"), 10), //team
  3545. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  3546. parseInt(headDom.getAttribute("data-index"), 10), //index
  3547. ];
  3548. }
  3549. //编辑界面点击每个怪物的头像的处理
  3550. function clickMonHead(e) {
  3551. const arr = getMemberArrayIndexFromMonHead(this);
  3552. editBox.editMon(arr[0], arr[1], arr[2]);
  3553. return false; //没有false将会打开链接
  3554. }
  3555. //编辑界面每个怪物的头像的拖动
  3556. function dragStartMonHead(event) {
  3557. // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  3558. // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move';
  3559. event.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  3560. }
  3561. //编辑界面每个怪物的头像的经过,阻止事件发生
  3562. function dropOverMonHead(event) {
  3563. event.preventDefault();
  3564. }
  3565. //编辑界面每个怪物的头像的放下
  3566. function dropMonHead(event) {
  3567. let formStr = event.dataTransfer.getData('from');
  3568. if (!formStr) return false;
  3569. const dataFrom = JSON.parse(formStr);
  3570. const dataTo = getMemberArrayIndexFromMonHead(this);
  3571. if ((dataTo[0] !== dataFrom[0]) ||
  3572. (dataTo[1] !== dataFrom[1]) ||
  3573. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  3574. interchangeCard(dataFrom, dataTo, event.ctrlKey);
  3575. }
  3576. return false; //没有false将会打开链接
  3577. }
  3578. function noDefaultEvent(event) {
  3579. event.preventDefault();
  3580. }
  3581. function drawTouchLine(){
  3582. touchLineContex.stroke();
  3583. }
  3584. //移动端编辑界面每个怪物的头像的放下
  3585. function touchstartMonHead(e) {
  3586. document.addEventListener("touchmove",noDefaultEvent,{passive:false});
  3587. e.stopPropagation();
  3588. const tc = e.changedTouches[0];
  3589. const pX = tc.pageX, pY = tc.pageY;
  3590. //清空画布
  3591. touchLineContex.clearRect(0, 0, touchLineCanvas.width, touchLineCanvas.height);
  3592. touchLineCanvas.classList.remove(className_displayNone);
  3593. touchLineCanvas.width = document.body.scrollWidth;
  3594. touchLineCanvas.height = document.body.scrollHeight;
  3595. let color1 = Math.random(), color2 = color1 + (color1 < 0.5 ? 0.5 : -0.5);
  3596. touchLineContex.beginPath(); //重新开始一条线
  3597. touchLineContex.lineWidth = 3; //宽度为5
  3598. touchLineContex.fillStyle = `hsl(${color1}turn 100% 50%)`; //随机颜色
  3599. touchLineContex.strokeStyle = `hsl(${color2}turn 100% 50%)`; //随机颜色
  3600. touchLineContex.arc(pX, pY, 10, 0, 2 * Math.PI);
  3601. touchLineContex.fill();
  3602. touchLineContex.stroke();
  3603. touchLineContex.moveTo(pX, pY); //从下手点开始
  3604. }
  3605. //移动端编辑界面每个怪物的头像的移动
  3606. function touchmoveMonHead(e) {
  3607. const tc = e.changedTouches[0];
  3608. const pX = tc.pageX, pY = tc.pageY;
  3609. touchLineContex.lineTo(pX, pY);
  3610. requestAnimationFrame(()=>drawTouchLine(pX, pY));
  3611. }
  3612. //移动端编辑界面每个怪物的头像的结束
  3613. function touchendMonHead(e) {
  3614. document.removeEventListener("touchmove",noDefaultEvent,{passive:false});
  3615. touchLineCanvas.classList.add(className_displayNone);
  3616. const tc = e.changedTouches[0];
  3617. const pX = tc.pageX, pY = tc.pageY;
  3618. const target = allMembers.find(m => {
  3619. const rect = m.getBoundingClientRect();
  3620. const top = rect.top + document.documentElement.scrollTop;
  3621. const left = rect.left + document.documentElement.scrollLeft;
  3622. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  3623. (pX > left) && (pX < (left + rect.width));
  3624. return isInRect;
  3625. });
  3626. if (target && this != target) {
  3627. //console.log("找到的对象",targets[0]);
  3628. const dataFrom = getMemberArrayIndexFromMonHead(this);
  3629. const dataTo = getMemberArrayIndexFromMonHead(target);
  3630. if ((dataTo[0] != dataFrom[0]) ||
  3631. (dataTo[1] != dataFrom[1]) ||
  3632. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  3633. interchangeCard(dataFrom, dataTo);
  3634. }
  3635. }
  3636. }
  3637. //移动端编辑界面每个怪物的头像的取消
  3638. function touchcancelMonHead(event) {
  3639. document.removeEventListener("touchmove",noDefaultEvent,{passive:false});
  3640. touchLineCanvas.classList.add(className_displayNone);
  3641. }
  3642. function interchangeCard(formArr, toArr, isCopy) {
  3643. //优先使用传入的复制,然后才是考虑开关
  3644. isCopy = isCopy || controlBox.querySelector("#change-swap-to-copy").checked; //储存交换“复制”和“替换”
  3645. const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr;
  3646. const [toTeamNum, toIsAssist, toIndexInTeam] = toArr;
  3647. function changeType(member, isAssist) {
  3648. if (member.id == 0 || (isAssist && member.id == -1)) {
  3649. return new Member();
  3650. } else {
  3651. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  3652. newMember.loadFromMember(member);
  3653. return newMember;
  3654. }
  3655. }
  3656. let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam];
  3657. let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam];
  3658. let fromCard = from.card, toCard = to.card;
  3659. if (toIsAssist && (!fromCard?.canAssist && from.id > 0 || !fromIsAssist && toCard.onlyAssist) ||
  3660. fromIsAssist && (!toCard?.canAssist && to.id > 0 || !toIsAssist && fromCard.onlyAssist))
  3661. {
  3662. [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{
  3663. const member = formation.teams[teamNum][isAssist][indexInTeam];
  3664. const card = member.card;
  3665. if (member.id>0 && (!card?.canAssist || card.onlyAssist)) {
  3666. const teamBigBox = teamBigBoxs[teamNum];
  3667. const teamBox = teamBigBox.querySelector(".team-box");
  3668. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3669. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  3670. const monsterHead = memberLi.querySelector(".monster");
  3671. monsterHead.classList.add("show-disabled-action");
  3672. monsterHead.onanimationend = function() {
  3673. this.classList.remove("show-disabled-action");
  3674. this.onanimationend = null;
  3675. }
  3676. console.warn("该角色%s%s能作为辅助 %o",
  3677. !card?.canAssist ? "不能" : "",
  3678. card?.onlyAssist ? "只能" : "",
  3679. card);
  3680. } else {
  3681. return false;
  3682. }
  3683. })
  3684. return;
  3685. }
  3686. if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型
  3687. {
  3688. from = changeType(from, fromIsAssist);
  3689. if (!isCopy) to = changeType(to, toIsAssist);
  3690. } else if (isCopy) {
  3691. const newFrom = new from.constructor();
  3692. newFrom.loadFromMember(from);
  3693. from = newFrom;
  3694. }
  3695. formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from;
  3696. if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to;
  3697. createNewUrl(); //刷新URL
  3698. refreshAll(formation); //刷新全部
  3699. }
  3700. function switchLeader(e)
  3701. {
  3702. const headDom = this.parentNode;
  3703. const arr = getMemberArrayIndexFromMonHead(headDom);
  3704. const team = formation.teams[arr[0]];
  3705. const member = team[arr[1]][arr[2]];
  3706. const card = Cards[member.id] || Cards[0];
  3707. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3708. if (skills.length < 1) return;
  3709. const skill = skills[0];
  3710. if (team[3] > 0) //如果队伍已经换了队长
  3711. {
  3712. if (skill.type == 227 //固定与右侧换队长
  3713. || team[3] == arr[2]) //点的就是换的队长
  3714. {
  3715. team[3] = 0; //还原
  3716. }else
  3717. {
  3718. team[3] = arr[2]; //改变成任何能点的换队长
  3719. }
  3720. }else //如果队伍没有换队长
  3721. {
  3722. if (skill.type == 227) //固定与右侧换队长
  3723. {
  3724. let myTeam = team[0].slice(0,5);
  3725. team[3] = myTeam.length - 1 - myTeam.concat().reverse().findIndex(m=>m.id>0);
  3726. }
  3727. else if(arr[2] > 0) //如果点的不是原队长
  3728. {
  3729. team[3] = arr[2]; //接换成新队长
  3730. }
  3731. }
  3732. createNewUrl(); //刷新URL
  3733. refreshAll(formation); //刷新全部
  3734. e.stopPropagation();
  3735. e.preventDefault();
  3736. }
  3737. //所有怪物头像,添加拖动交换的代码
  3738. allMembers.forEach(m => {
  3739. //点击
  3740. m.onclick = clickMonHead;
  3741. //拖动
  3742. m.draggable = true;
  3743. m.ondragstart = dragStartMonHead;
  3744. m.ondragover = dropOverMonHead;
  3745. m.ondrop = dropMonHead;
  3746. //触摸
  3747. m.ontouchstart = touchstartMonHead;
  3748. m.ontouchmove = touchmoveMonHead;
  3749. m.ontouchend = touchendMonHead;
  3750. m.ontouchcancel = touchcancelMonHead;
  3751. //子元素
  3752. m.querySelector(".switch-leader").onclick = switchLeader;
  3753. });
  3754. //添加徽章
  3755. const badgeDialog = document.getElementById("badge-choose");
  3756. const badgeDialogForm = badgeDialog.querySelector("form");
  3757. // const badgeDialogConfirm = badgeDialog.querySelector(".dialog-confirm");
  3758. const badgeChooseName = "choose-team-badge";
  3759. const teamBadgeUl = badgeDialog.querySelector(".team-badges");
  3760. official_badge_sorting.forEach(bgId=>{
  3761. const li = document.createElement("li");
  3762. const radio = li.appendChild(document.createElement("input"));
  3763. radio.type="radio";
  3764. radio.value = bgId;
  3765. radio.name = badgeChooseName;
  3766. radio.id = `${radio.name}-${bgId}`;
  3767. const label = li.appendChild(document.createElement("label"));
  3768. label.className = "badge";
  3769. label.setAttribute("data-badge-icon", bgId);
  3770. label.setAttribute("for", radio.id);
  3771. teamBadgeUl.appendChild(li);
  3772. });
  3773. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  3774. //徽章
  3775. const teamBadge = teamBigBox.querySelector(".team-badge");
  3776. const returnFunc = function(event){
  3777. const returnValue = this.returnValue;
  3778. if (returnValue === "cancel") return;
  3779. const formData = new FormData(badgeDialogForm);
  3780. const badgeValue = formData.get(badgeChooseName) || 0;
  3781. _badgeThis.setAttribute("data-badge-icon", badgeValue);
  3782. _badgeThis.value = badgeValue;
  3783. const team = formation.teams[teamIdx];
  3784. team[2] = parseInt(badgeValue, 10);
  3785. refreshAll(formation);
  3786. createNewUrl();
  3787. //badgeDialog.removeEventListener("close", returnFunc);
  3788. };
  3789. if (teamBadge) teamBadge.onclick = function(){
  3790. _badgeThis = this;
  3791. const currentBadge = teamBadgeUl.querySelector(`#choose-team-badge-${_badgeThis.dataset.badgeIcon}`);
  3792. if (currentBadge) currentBadge.checked = true;
  3793. badgeDialog.addEventListener("close", returnFunc, {once: true});
  3794. badgeDialog.showModal();
  3795. };
  3796. const reduceDetailsBar = teamBigBox.querySelector(".tIf-total-hp .reduce-details");
  3797. if (reduceDetailsBar) reduceDetailsBar.onclick = function(){
  3798. hpDetailDialog.initialing(this.reduceAttrRangesWithShieldAwoken, this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  3799. hpDetailDialog.show();
  3800. }
  3801. });
  3802. //显示HP的详细值
  3803. const hpDetailDialog = document.getElementById("dialog-hp-detail");
  3804. hpDetailDialog.initialing = function(reduceAttrRanges, reduceAttrRangesWithOutAwoken, tHP, tHPNoAwoken)
  3805. {
  3806. const dialogContent = this.querySelector(".dialog-content");
  3807. const fragment = document.createDocumentFragment();
  3808. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  3809. {
  3810. for (let ri=0;ri<reduceAttrRanges.length;ri++) {
  3811. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[ri], reduceAttrRangesWithOutAwoken[ri], tHP, tHPNoAwoken, ri));
  3812. }
  3813. }
  3814. else //只有阶梯盾
  3815. {
  3816. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[0], reduceAttrRangesWithOutAwoken[0], tHP, tHPNoAwoken, 31));
  3817. }
  3818. dialogContent.innerHTML = "";
  3819. dialogContent.appendChild(fragment);
  3820. }
  3821. function insertHpRangeTable(reduceRanges, reduceRangesWithOutAwoken, tHP, tHPNoAwoken, attr)
  3822. {
  3823. const table = document.createElement("table");
  3824. table.className = "hp-range-table";
  3825. table.setAttribute("data-attr", attr);
  3826. table.createCaption();
  3827. const tHead = table.createTHead();
  3828. const tBody = table.createTBody();
  3829. const rangeRow = tHead.insertRow();
  3830. rangeRow.className = "hp-range";
  3831. rangeRow.appendChild(document.createElement("th"));
  3832. const rageHpRow = tBody.insertRow();
  3833. rageHpRow.className = "general";
  3834. rageHpRow.appendChild(document.createElement("th"));
  3835. const rageHpNoAwokenRow = tBody.insertRow();
  3836. rageHpNoAwokenRow.className = "awoken-bind";
  3837. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  3838. const reduceRow = tBody.insertRow();
  3839. reduceRow.className = "reduce-scale";
  3840. reduceRow.appendChild(document.createElement("th"));
  3841. const reduceHpRow = tBody.insertRow();
  3842. reduceHpRow.className = "reduce-general";
  3843. const reduceHpRowTitle = reduceHpRow.appendChild(document.createElement("th"));
  3844. const reduceHpRowTitleSheild = reduceHpRowTitle.appendChild(document.createElement("icon"));
  3845. reduceHpRowTitleSheild.className = "sheild";
  3846. const reduceHpNoAwokenRow = tBody.insertRow();
  3847. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  3848. const reduceHpNoAwokenRowTitle = reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  3849. const reduceHpNoAwokenRowTitleSheild = reduceHpNoAwokenRowTitle.appendChild(document.createElement("icon"));
  3850. reduceHpNoAwokenRowTitleSheild.className = "sheild";
  3851. for (let ri=0;ri<reduceRanges.length;ri++) {
  3852. const range = reduceRanges[ri];
  3853. const rangeWOA = reduceRangesWithOutAwoken[ri];
  3854. const hpRange = rangeRow.insertCell();
  3855. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  3856. hpRangeMin.className = "hp-range-min";
  3857. hpRangeMin.textContent = range.min;
  3858. hpRange.append(" ~ ");
  3859. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  3860. hpRangeMax.className = "hp-range-max";
  3861. hpRangeMax.textContent = range.max;
  3862. const hpGeneral = rageHpRow.insertCell();
  3863. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100)).bigNumberToString()}`;
  3864. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  3865. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100)).bigNumberToString()}`;
  3866. const reduce = reduceRow.insertCell();
  3867. const reduceScale = reduce.appendChild(document.createElement("span"));
  3868. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  3869. if (rangeWOA.scale !== range.scale) {
  3870. reduce.appendChild(document.createTextNode("/"));
  3871. const reduceScaleWithOutAwoken = reduce.appendChild(document.createElement("span"));
  3872. reduceScaleWithOutAwoken.textContent = `${parseFloat((rangeWOA.scale * 100).toFixed(2))}`;
  3873. }
  3874. if (range.probability < 1)
  3875. {
  3876. reduce.append("(");
  3877. const reduceProb = reduce.appendChild(document.createElement("span"));
  3878. reduceProb.className = "reduce-probability";
  3879. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  3880. reduce.append(")");
  3881. }
  3882. const reduceGeneral = reduceHpRow.insertCell();
  3883. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  3884. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  3885. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (rangeWOA.min / 100) / (1 - rangeWOA.scale)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (rangeWOA.max/100) / (1 - rangeWOA.scale)).bigNumberToString()}`;
  3886. }
  3887. return table;
  3888. }
  3889. //设置地下城倍率
  3890. const dungeonEnchanceDialog = document.getElementById("dialog-dungeon-enchance");
  3891. const dungeonEnchanceForm = dungeonEnchanceDialog.querySelector("form");
  3892. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  3893. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  3894. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  3895. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  3896. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  3897. const gachaIdIpt = dialogContent.querySelector("#dungeon-gacha-id");
  3898. const benefitDoms = Array.from(dialogContent.querySelectorAll(".benefit-list .benefit-check"));
  3899. const currentStageIpt = dialogContent.querySelector("#current-stage");
  3900. //读取当前的地下城设定
  3901. dungeonEnchanceDialog.initialing = function(formation){
  3902. const dge = formation.dungeonEnchance;
  3903. function runCheck(checkBox){
  3904. checkBox.checked = this.includes(parseInt(checkBox.value, 10));
  3905. }
  3906. rareDoms.forEach(runCheck, dge.rarities);
  3907. attrDoms.forEach(runCheck, dge.attrs);
  3908. typeDoms.forEach(runCheck, dge.types);
  3909. gachaIdIpt.value = dge.gachas.join();
  3910. collabIdIpt.value = dge.collabs.join();
  3911. const {hp, atk, rcv} = dge.rate;
  3912. dialogContent.querySelector("#dungeon-hp").value = hp;
  3913. dialogContent.querySelector("#dungeon-atk").value = atk;
  3914. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  3915. const benefit = dge.benefit || 0;
  3916. benefitDoms.find(dom=>parseInt(dom.value, 10) == benefit).checked = true;
  3917. currentStageIpt.value = dge.stage || 1;
  3918. }
  3919. /* //直接通过 reset 浏览器默认功能重置了
  3920. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  3921. dungeonEnchanceDialogClear.onclick = function(){
  3922. function unchecked(checkBox) {
  3923. checkBox.checked = false;
  3924. }
  3925. rareDoms.forEach(unchecked);
  3926. attrDoms.forEach(unchecked);
  3927. typeDoms.forEach(unchecked);
  3928. collabIdIpt.value = '';
  3929. gachaIdIpt.value = '';
  3930. benefit0.checked = true;
  3931. dialogContent.querySelector("#dungeon-hp").value = 1;
  3932. dialogContent.querySelector("#dungeon-atk").value = 1;
  3933. dialogContent.querySelector("#dungeon-rcv").value = 1;
  3934. currentStageIpt.value = 1;
  3935. };*/
  3936. const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance");
  3937. dungeonEnchanceDialogOpen.onclick = function(){
  3938. dungeonEnchanceDialog.initialing(formation);
  3939. dungeonEnchanceDialog.showModal();
  3940. };
  3941. dungeonEnchanceDialog.onclose = function(event) {
  3942. const returnValue = event.target.returnValue;
  3943. if (returnValue === "cancel") return;
  3944. const formData = new FormData(dungeonEnchanceForm);
  3945. const dge = formation.dungeonEnchance;
  3946. dge.rarities = formData.getAll("dungeon-rare").map(Str2Int);
  3947. dge.attrs = formData.getAll("dungeon-attrs").map(Str2Int);
  3948. dge.types = formData.getAll("dungeon-types").map(Str2Int);
  3949. dge.rate.hp = Number(formData.get("dungeon-hp"));
  3950. dge.rate.atk = Number(formData.get("dungeon-atk"));
  3951. dge.rate.rcv = Number(formData.get("dungeon-rcv"));
  3952. dge.collabs = formData.get("dungeon-collab-id").split(',').map(str=>parseInt(str,10)).filter(Boolean);
  3953. dge.gachas = formData.get("dungeon-gacha-id").split(',').map(str=>parseInt(str,10)).filter(Boolean);
  3954. dge.benefit = Str2Int(formData.get("dungeon-benefit"));
  3955. dge.stage = Str2Int(formData.get("current-stage"));
  3956. refreshAll(formation);
  3957. createNewUrl();
  3958. };
  3959. //编辑框
  3960. editBox.mid = null; //储存怪物id
  3961. editBox.latent = []; //储存潜在觉醒
  3962. editBox.isAssist = false; //储存是否为辅助宠物
  3963. editBox.monsterHead = null;
  3964. editBox.latentBox = null;
  3965. editBox.memberIdx = []; //储存队伍数组下标
  3966. editBox.show = function() {
  3967. this.classList.remove(className_displayNone);
  3968. formationBox.classList.add("blur-bg");
  3969. controlBox.classList.add("blur-bg");
  3970. };
  3971. editBox.hide = function() {
  3972. this.classList.add(className_displayNone);
  3973. formationBox.classList.remove("blur-bg");
  3974. controlBox.classList.remove("blur-bg");
  3975. // if (isGuideMod) {
  3976. // const url = new URL(location);
  3977. // url.searchParams.delete("guide");
  3978. // url.searchParams.delete("id");
  3979. // history.replaceState(null,null,url);
  3980. // }
  3981. //删除编辑模式
  3982. sessionStorage.removeItem('editing');
  3983. };
  3984. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3985. const searchBox = editBox.querySelector(".search-box");
  3986. const settingBox = editBox.querySelector(".setting-box");
  3987. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3988. mSeriesId.onclick = function() { //搜索系列
  3989. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  3990. if (sid > 0) {
  3991. showSearchBySeriesId(sid, "series");
  3992. }
  3993. };
  3994. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3995. mCollabId.onclick = function() { //搜索合作
  3996. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  3997. if (sid > 0) {
  3998. showSearchBySeriesId(sid, "collab");
  3999. }
  4000. };
  4001. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  4002. mGachaId.onclick = function() { //搜索桶
  4003. const sids = this.getAttribute(dataAttrName).split(',')
  4004. .filter(Boolean).map(n=>parseInt(n, 10));
  4005. if (sids.length) {
  4006. showSearchBySeriesId(sids, "gacha");
  4007. }
  4008. };
  4009. //以字符串搜索窗口
  4010. const stringSearchDialog = document.getElementById("dialog-search-string");
  4011. //将输入的字符串变为参数数组
  4012. function parseArgumentsString(str) {
  4013. //火狐v129才支持重复正则表达式匹配组,所以只能这样兼容旧版本
  4014. const matches = [...str.matchAll(new RegExp('\\"(?<arg1>[^\\"]*)\\"|(?<arg2>\\S+)', "ig"))];
  4015. return matches.map(match=>match?.groups?.arg1 ?? match?.groups?.arg2);
  4016. }
  4017. function searchByString(str, onlyInTag = false)
  4018. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  4019. if (typeof str !== "string") return;
  4020. const args = parseArgumentsString(str).map(str=>str.toLowerCase());
  4021. if (args.length === 0) return;
  4022. return Cards.filter(card => {
  4023. let cardTags = card.altName.concat(card?.otTags ?? []); //加入Tag
  4024. if (!onlyInTag) { //如果不是仅搜索Tag,则加入怪物名称
  4025. cardTags.push(card.name);
  4026. card.otLangName && cardTags.push(...Object.values(card.otLangName));
  4027. }
  4028. cardTags = cardTags.map(str=>str.toLowerCase()); //先转小写
  4029. //每一个参数都需要在搜索内容里
  4030. return args.every(arg=>cardTags.some(str=>str.includes(arg)));
  4031. });
  4032. }
  4033. function copyString(input)
  4034. {
  4035. input.focus(); //设input为焦点
  4036. input.select(); //选择全部
  4037. if (navigator?.clipboard?.writeText) { //优先使用新API
  4038. navigator.clipboard.writeText(input.value);
  4039. } else {
  4040. document.execCommand('copy');
  4041. }
  4042. //input.blur(); //取消焦点
  4043. }
  4044. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = []) {
  4045. //清除空字符串
  4046. originalStrArr = originalStrArr.filter(Boolean);
  4047. additionalStrArr = additionalStrArr.filter(Boolean);
  4048. const stringSearchContent = this.querySelector(".dialog-content");
  4049. const fragment = document.createDocumentFragment();
  4050. function copyLeft() {
  4051. copyString(this.parentElement.querySelector(".string-value"));
  4052. }
  4053. function searchLeft() {
  4054. const oStr = this.parentElement.querySelector(".string-value")?.value;
  4055. if (!oStr) return;
  4056. //把Tag内容加上两侧的双引号,避免被区分成不同的参数
  4057. const str = `"${oStr}"`;
  4058. str && showSearch(searchByString(str, true));
  4059. }
  4060. function stringLine(str, copy = false) {
  4061. const li = document.createElement("li");
  4062. const ipt = li.appendChild(document.createElement("input"));
  4063. ipt.className = "string-value";
  4064. ipt.value = str;
  4065. ipt.readOnly = true;
  4066. if (copy) {
  4067. const copyBtn = li.appendChild(document.createElement("button"));
  4068. copyBtn.className = "string-copy";
  4069. copyBtn.onclick = copyLeft;
  4070. }
  4071. const searchBtn = li.appendChild(document.createElement("button"));
  4072. searchBtn.className = "string-search";
  4073. searchBtn.onclick = searchLeft;
  4074. return li;
  4075. }
  4076. if (originalStrArr.length) {
  4077. const ul_original = fragment.appendChild(document.createElement("ul"));
  4078. ul_original.className = "original-string";
  4079. ul_original.append(...originalStrArr.map(str=>stringLine(str, true)));
  4080. }
  4081. if (additionalStrArr.length) {
  4082. const ul_additional = fragment.appendChild(document.createElement("ul"));
  4083. ul_additional.className = "additional-string";
  4084. ul_additional.append(...additionalStrArr.map(str=>stringLine(str, false)));
  4085. }
  4086. stringSearchContent.innerHTML = "";
  4087. stringSearchContent.appendChild(fragment);
  4088. }
  4089. function dialogShowFunction(...arg){
  4090. this?.initialing(...arg); //自身初始化
  4091. this.classList.remove(className_displayNone);
  4092. };
  4093. function dialogCloseFunction(){
  4094. this.classList.add(className_displayNone);
  4095. };
  4096. function dialogCloseButtonFunction(){
  4097. this.parentElement.parentElement.close();
  4098. };
  4099. function dialogInitialing(dialog){
  4100. dialog.show = dialogShowFunction;
  4101. dialog.close = dialogCloseFunction;
  4102. const closeButton = dialog.querySelector(".dialog-close");
  4103. closeButton.onclick = dialogCloseButtonFunction;
  4104. }
  4105. const mAltName = monInfoBox.querySelector(".monster-altName");
  4106. mAltName.onclick = function() { //搜索合作
  4107. //const mid = parseInt(this.getAttribute('data-monId'));
  4108. const card = Cards[editBox.mid];
  4109. if (card)
  4110. {
  4111. stringSearchDialog.initialing(card.altName, card.otTags);
  4112. stringSearchDialog.show();
  4113. }
  4114. };
  4115. //创建一个新的怪物头像
  4116. editBox.createCardHead = function(id, options = {}) {
  4117. function clickHeadToNewMon(event) {
  4118. event.preventDefault(); //取消链接的默认操作
  4119. monstersID.value = this.dataset.cardid;
  4120. formIdSearch.onchange();
  4121. }
  4122. const cli = document.createElement("li");
  4123. const cdom = cli.head = cli.appendChild(createCardA(options));
  4124. cdom.onclick = clickHeadToNewMon;
  4125. let card;
  4126. if (id instanceof Member) {
  4127. changeid(id, cdom);
  4128. card = id.card;
  4129. } else {
  4130. changeid({ id: id }, cdom);
  4131. card = Cards[id];
  4132. }
  4133. cli.card = card;
  4134. if (card?.canAssist)
  4135. cli.classList.add("allowable-assist");
  4136. if (options.showCD)
  4137. {
  4138. const CDPreview = cli.appendChild(document.createElement("div"));
  4139. CDPreview.className = "cd-preview";
  4140. if (card.activeSkillId>0)
  4141. {
  4142. const skill = Skills[card.activeSkillId];
  4143. const CD_Max = skill.initialCooldown;
  4144. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  4145. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  4146. CD_MinDom.className = "cd-min";
  4147. if (CD_Max !== CD_Min)
  4148. {
  4149. CD_MinDom.textContent = CD_Min;
  4150. }else
  4151. {
  4152. CD_MinDom.classList.add(className_displayNone);
  4153. }
  4154. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  4155. CD_MaxDom.className = "cd-max";
  4156. CD_MaxDom.textContent = CD_Max;
  4157. if (skill.type === 232 || skill.type === 233) {
  4158. CDPreview.appendChild(document.createElement("br"));
  4159. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  4160. CD_EvoDom.className = "cd-evo";
  4161. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  4162. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  4163. }
  4164. }
  4165. }
  4166. //产生一个能力值列表
  4167. function creatAbilitiesList(abilities) {
  4168. const abilitiesPreview = document.createElement("ul");
  4169. abilitiesPreview.className = "abilities-preview";
  4170. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  4171. hpDom.className = "hp-preview";
  4172. hpDom.textContent = abilities.hp;
  4173. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  4174. atkDom.className = "atk-preview";
  4175. atkDom.textContent = abilities.atk;
  4176. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  4177. rcvDom.className = "rcv-preview";
  4178. rcvDom.textContent = abilities.rcv;
  4179. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  4180. indexDom.className = "index-preview";
  4181. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  4182. return abilitiesPreview;
  4183. }
  4184. if (options.showAbilities || options.showAbilitiesWithAwoken)
  4185. {
  4186. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  4187. if (options.showAbilities && abilities_2status)
  4188. {
  4189. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  4190. }
  4191. if (options.showAbilitiesWithAwoken && abilities_2status)
  4192. {
  4193. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  4194. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  4195. }
  4196. }
  4197. if (options.showAwoken)
  4198. {
  4199. //产生一个觉醒列表
  4200. function creatAwokenList(awokens) {
  4201. const ul = document.createElement("ul");
  4202. ul.className = "awoken-ul";
  4203. awokens.forEach(ak=>{
  4204. const li = ul.appendChild(document.createElement("li"));
  4205. const icon = li.appendChild(document.createElement("icon"));
  4206. icon.className = "awoken-icon";
  4207. icon.setAttribute("data-awoken-icon",ak);
  4208. });
  4209. return ul;
  4210. }
  4211. const awokenPreview = cli.appendChild(document.createElement("div"));
  4212. awokenPreview.className = "awoken-preview";
  4213. if (card.awakenings.length)
  4214. {
  4215. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  4216. akUl.classList.add("awoken-preview-awakenings");
  4217. }
  4218. if (card.superAwakenings.length)
  4219. {
  4220. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  4221. sakUl.classList.add("awoken-preview-superAwakenings");
  4222. if (card.syncAwakening) {
  4223. const li = sakUl.insertAdjacentElement("afterbegin",document.createElement("li"));
  4224. const icon = li.appendChild(document.createElement("icon"));
  4225. icon.className = "awoken-icon sync-awakening";
  4226. icon.setAttribute("data-awoken-icon", 0);
  4227. }
  4228. sakUl.classList.toggle("sync-awakening", Boolean(card.syncAwakening));
  4229. }
  4230. }
  4231. if (options.customAddition)
  4232. {
  4233. options.customAddition.forEach(func=>{
  4234. const c_addition = cli.appendChild(document.createElement("div"));
  4235. c_addition.className = "custom-addition";
  4236. let content = func(card);
  4237. content && c_addition.append(content);
  4238. });
  4239. }
  4240. return cli;
  4241. };
  4242. //显示进化树
  4243. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  4244. evolutionaryTreeMask.initialize = function(monid)
  4245. {
  4246. const maskContent = this.querySelector(".mask-content");
  4247. const fragment = document.createDocumentFragment();
  4248. const evoTree = new EvoTree(monid);
  4249. fragment.appendChild(evoTree.toListNode());
  4250. maskContent.innerHTML = "";
  4251. maskContent.appendChild(fragment);
  4252. }
  4253. //显示进化需求树
  4254. evolutionaryTreeMask.showRequirementTree = function(monid)
  4255. {
  4256. const maskContent = this.querySelector(".mask-content");
  4257. const fragment = document.createDocumentFragment();
  4258. const evoTree = new RequirementTree(monid);
  4259. fragment.appendChild(evoTree.toListNode());
  4260. maskContent.innerHTML = "";
  4261. maskContent.appendChild(fragment);
  4262. this.classList.remove(className_displayNone);
  4263. }
  4264. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4265. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  4266. //const s_attr_lists = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list")).map(list=>Array.from(list.querySelectorAll("input[type=\"radio\"]")));
  4267. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  4268. const s_typesDiv = searchBox.querySelector(".types-div");
  4269. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  4270. const s_typesUl = s_typesDiv.querySelector(".type-list");
  4271. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  4272. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  4273. const attrPreview = searchBox.querySelector(".attrs-div .monster");
  4274. const s_attr_preview_attrs = Array.from(attrPreview.querySelectorAll(".attrs .attr"));
  4275. const s_AttrForm = document.getElementById("search-attr");
  4276. s_AttrForm.onchange = function(event){
  4277. event?.preventDefault();
  4278. const formData = new FormData(this);
  4279. for (let i = 0; i < s_attr_preview_attrs.length; i++) {
  4280. const attr = parseInt(formData.get(`attr-${i+1}`),10);
  4281. s_attr_preview_attrs[i].dataset.attr = Number.isNaN(attr) ? "any" : attr;
  4282. }
  4283. }
  4284. s_AttrForm.onreset = function(event){
  4285. s_attr_preview_attrs.forEach(node=>node.dataset.attr = "any");
  4286. };
  4287. //可以自行打开图片设定头像的彩蛋
  4288. const avatarSelect = attrPreview.querySelector("#avatar-select");
  4289. const customAvatar = attrPreview.querySelector(".custom-avatar");
  4290. avatarSelect.onchange = async function(event){
  4291. let img = await createImageBitmap(event.target.files[0]);
  4292. customAvatar.style.backgroundImage = `none`;
  4293. const ctx = customAvatar.getContext("2d");
  4294. let imgScale = Math.max(customAvatar.offsetWidth / img.width, customAvatar.offsetHeight / img.height);
  4295. //清空画布
  4296. ctx.clearRect(0, 0, customAvatar.offsetWidth, customAvatar.offsetHeight);
  4297. //保持比例居中填充画图
  4298. ctx.drawImage(img,
  4299. -(img.width * imgScale - customAvatar.offsetWidth) / 2,
  4300. -(img.height * imgScale - customAvatar.offsetHeight) / 2,
  4301. img.width * imgScale,
  4302. img.height * imgScale
  4303. );
  4304. img.close();
  4305. };
  4306. const btnCustomAvatarSave = searchBox.querySelector(".attrs-div #avatar-save");
  4307. btnCustomAvatarSave.onclick = function(event) {
  4308. const downLink = controlBox.querySelector(".down-capture");
  4309. html2canvas(attrPreview, {backgroundColor: null}).then(canvas => {
  4310. canvas.toBlob(function(blob) {
  4311. window.URL.revokeObjectURL(downLink.href);
  4312. downLink.href = URL.createObjectURL(blob);
  4313. downLink.download = `custom-avatar.png`;
  4314. downLink.click();
  4315. });
  4316. });
  4317. }
  4318. //显示第四属性的选择,彩蛋
  4319. function set_4th_attrs(){
  4320. btnCustomAvatarSave.classList.remove(className_displayNone);
  4321. const attrs4 = s_AttrForm.querySelector(".attr-selecter-list .attr-list.display-none");
  4322. if (attrs4) {
  4323. attrs4.classList.remove(className_displayNone);
  4324. [...s_AttrForm.querySelectorAll(".attr-selecter-list .attr-list")].forEach(list=>list.querySelector("li.display-none").classList.remove(className_displayNone));
  4325. }
  4326. editBox.changeMonId(monstersID.value);
  4327. const spoof = confirm("你可以上传你的自定义图片以制作卡片头像。\nYou can upload your custom image to make a card avatar.\n\n是否启用恶搞功能?\n所有角色全部随机设定四种属性。\nEnable Spoof function ?\nAll Cards set 4 random attrs. ");
  4328. if (spoof) {
  4329. Cards.forEach(card=>{
  4330. if (!card.enabled) return;
  4331. for (let i = 0; i < 4; i++) {
  4332. const maxAttr = (i === 1 && card.attrs[0] === 6) ? 5 : 6; //如果第一属性是无属性,第二属性就不可以是无属性
  4333. card.attrs[i] = Math.randomInteger(0, maxAttr);
  4334. if (i >= 1 && card.attrs[i] === 6) break; //如果第2属性开始出现了无属性,就不需要再继续了
  4335. }
  4336. });
  4337. }
  4338. }
  4339. avatarSelect.addEventListener("click", set_4th_attrs, {once: true});
  4340. function s_types_onchange(){
  4341. const newClassName = `type-killer-${this.value}`;
  4342. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  4343. }
  4344. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  4345. const s_types_latentUl = s_typesDiv.querySelector(".latent-ul");
  4346. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  4347. function s_types_latentli_onclick(){
  4348. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  4349. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  4350. s_types.forEach(checkbox=>{
  4351. const type = parseInt(checkbox.value);
  4352. checkbox.checked = killerTypes.includes(type);
  4353. });
  4354. }
  4355. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  4356. s_typeAndOr.onchange = function(){
  4357. s_types.forEach(checkBox=>checkBox.onchange());
  4358. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  4359. };
  4360. s_typeAndOr.onchange();
  4361. //稀有度筛选
  4362. const s_rareDiv = searchBox.querySelector(".rare-div");
  4363. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  4364. const s_rareChecks = Array.from(s_rareLst.querySelectorAll("input[name='search-rare']"));
  4365. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  4366. s_rareClear.onclick = function(){
  4367. s_rareChecks.forEach(i => i.checked = false);
  4368. }
  4369. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  4370. const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul");
  4371. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  4372. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  4373. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  4374. const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表
  4375. searchMonList.originalHeads = null; //用于存放原始搜索结果
  4376. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  4377. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  4378. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  4379. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  4380. const s_notWeapon = searchBox.querySelector("#not-weapon"); //不是武器
  4381. s_notWeapon.onchange = function(){
  4382. //勾选不是武器时,去掉觉醒里的武器
  4383. if (this.checked) {
  4384. const awokenBtn = s_awokensIcons.find(btn => parseInt(btn.getAttribute("data-awoken-icon"), 10) == 49);
  4385. if (awokenBtn) awokenBtn.removeAttribute("data-awoken-count");
  4386. const addedAwokenIcons = Array.from(s_selectedAwokensUl.querySelectorAll('[data-awoken-icon="49"]'));
  4387. addedAwokenIcons.forEach(icon=>icon.parentNode.remove());
  4388. }
  4389. }
  4390. //强调箱子拥有开关
  4391. const s_boxHave = document.getElementById("box-have");
  4392. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  4393. s_boxHave.onchange = function(e) {
  4394. document.body.classList.toggle("emphasize-box-have", this.checked);;
  4395. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4396. };
  4397. s_boxHave.onchange(false);
  4398. const s_sawokensDetail = searchBox.querySelector(".sawoken-detail");
  4399. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  4400. s_sawokensDetail.querySelector("summary").onclick = function(event) {
  4401. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open));
  4402. }
  4403. const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul");
  4404. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  4405. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  4406. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  4407. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  4408. s_includeSuperAwoken.onchange = function() {
  4409. s_sawokensDetail.classList.toggle(className_displayNone, this.checked);;
  4410. };
  4411. s_includeSuperAwoken.onchange();
  4412. //显示官方觉醒排序开关
  4413. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  4414. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  4415. s_showOfficialAwokenSorting.onchange = function(e){
  4416. const checked = this.checked;
  4417. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  4418. const fragmentAwoken = document.createDocumentFragment();
  4419. const fragmentSawoken = document.createDocumentFragment();
  4420. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  4421. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  4422. function appendLi(id) {
  4423. const li = this.iconLis.find(li=>
  4424. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  4425. );
  4426. li && this.fragment.appendChild(li);
  4427. }
  4428. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  4429. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  4430. const className = "official-awoken-sorting";
  4431. s_awokensDiv.classList.toggle(className, checked);
  4432. s_awokensUl.appendChild(fragmentAwoken);
  4433. s_sawokensUl.appendChild(fragmentSawoken);
  4434. };
  4435. s_showOfficialAwokenSorting.onchange(false);
  4436. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  4437. function search_awokenAdd1() {
  4438. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  4439. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  4440. if (count < maxCount) {
  4441. count++;
  4442. this.setAttribute("data-awoken-count", count);
  4443. const iconLi = document.createElement("li");
  4444. const icon = iconLi.appendChild(document.createElement("icon"))
  4445. icon.className = "awoken-icon";
  4446. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  4447. icon.onclick = search_awokenSub1;
  4448. s_selectedAwokensUl.appendChild(iconLi);
  4449. }
  4450. }
  4451. function search_awokenSub1() {
  4452. const awokenId = this.getAttribute("data-awoken-icon");
  4453. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  4454. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  4455. if (count > 0) {
  4456. count--;
  4457. awokenIcon.setAttribute("data-awoken-count", count);
  4458. }
  4459. this.parentNode.remove();
  4460. }
  4461. s_awokensIcons.forEach(btn => {
  4462. btn.onclick = search_awokenAdd1; //每种觉醒增加1
  4463. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4464. if (aid == 49) { //如果是武器
  4465. btn.addEventListener('click', function(){
  4466. //自动去掉勾选可以110
  4467. s_canLevelLimitBreakthrough.checked = false;
  4468. //自动去掉勾选8格潜觉
  4469. s_have8LatentSlot.checked = false;
  4470. //自动去掉勾选仅武器
  4471. s_notWeapon.checked = false;
  4472. //自动恢复所有类型
  4473. s_types.forEach(chk=>chk.checked=false);
  4474. //自动恢复所有星级
  4475. s_rareClear.onclick();
  4476. });
  4477. }
  4478. });
  4479. const awokenClear = searchBox.querySelector(".awoken-clear");
  4480. awokenClear.onclick = function() { //清空觉醒选项
  4481. s_awokensIcons.forEach(t => {
  4482. t.setAttribute("data-awoken-count", 0);
  4483. });
  4484. s_sawokens.forEach(t => {
  4485. t.checked = false;
  4486. });
  4487. s_selectedAwokensUl.innerHTML = "";
  4488. };
  4489. //特殊搜索部分
  4490. const s_specialDiv = searchBox.querySelector(".special-div");
  4491. const specialAdd = s_specialDiv.querySelector(".special-add");
  4492. const specialClear = s_specialDiv.querySelector(".special-clear");
  4493. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  4494. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  4495. const specialFirstKind = specialFilterFirstLi.querySelector(".filter-kind");
  4496. function filterCopy() {
  4497. const target = this.parentElement;
  4498. const newFilter = target.cloneNode(true);
  4499. const newSelects = newFilter.querySelectorAll("select");
  4500. const oldSelects = target.querySelectorAll("select");
  4501. for (let i = 0; i < oldSelects.length; i++) {
  4502. newSelects[i].selectedIndex = oldSelects[i].selectedIndex;
  4503. }
  4504. filterBindOnclick(newFilter);
  4505. target.insertAdjacentElement('afterend', newFilter);
  4506. return newFilter;
  4507. }
  4508. function filterShiftUp() {
  4509. const parent = this.parentElement;
  4510. const target = parent.previousElementSibling;
  4511. if (target) {
  4512. target.insertAdjacentElement('beforebegin', parent);
  4513. }
  4514. }
  4515. function filterShiftDown() {
  4516. const parent = this.parentElement;
  4517. const target = parent.nextElementSibling;
  4518. if (target) {
  4519. target.insertAdjacentElement('afterend', parent);
  4520. }
  4521. }
  4522. function filterRemove() {
  4523. this.parentElement.remove();
  4524. }
  4525. //给这个特殊搜索绑定函数
  4526. function filterBindOnclick(li) {
  4527. li.querySelector(".copy-filter").onclick = filterCopy;
  4528. li.querySelector(".shift-up-filter").onclick = filterShiftUp;
  4529. li.querySelector(".shift-down-filter").onclick = filterShiftDown;
  4530. li.querySelector(".remove-filter").onclick = filterRemove;
  4531. }
  4532. filterBindOnclick(specialFilterFirstLi);
  4533. function newSpecialSearchOption(func, indexs)
  4534. {
  4535. let funcName = returnMonsterNameArr(func)[0];
  4536. //是组的,显示箭头
  4537. if (Array.isArray(func.functions)) funcName += " " + localTranslating.has_sub_filter;
  4538. //有附加显示的,名称增加一个附加显示图标
  4539. if (func.addition) funcName += " " + localTranslating.addition_display;
  4540. return new Option(
  4541. funcName,
  4542. indexs.join("|") //值为 组序号|组内序号
  4543. );
  4544. }
  4545. function addNewOption(sfunc, indexs){
  4546. if (!Array.isArray(indexs)) indexs = [indexs];
  4547. if (Array.isArray(sfunc.functions)) {
  4548. //增加组
  4549. const groupName = returnMonsterNameArr(sfunc)[0];
  4550. const optgroup = this.appendChild(document.createElement("optgroup"));
  4551. optgroup.label = groupName;
  4552. const newOptions = sfunc.functions.map((_sfunc, filterIndex)=>
  4553. newSpecialSearchOption(_sfunc, indexs.concat(filterIndex))
  4554. );
  4555. optgroup.append(...newOptions);
  4556. } else {
  4557. //增加单条
  4558. this.options.add(newSpecialSearchOption(sfunc, indexs));
  4559. }
  4560. }
  4561. function specialFilterRefreshKind() {
  4562. const kindSelect = this.querySelector(".filter-kind");
  4563. kindSelect.innerHTML = '';
  4564. kindSelect.onchange = specialFilterRefreshSubFilters;
  4565. for (let idx = 0; idx < specialSearchFunctions.functions.length; idx++) {
  4566. addNewOption.call(kindSelect, specialSearchFunctions.functions[idx], idx);
  4567. }
  4568. kindSelect.onchange();
  4569. }
  4570. specialFilterRefreshKind.call(specialFilterFirstLi);
  4571. function getSpecialSearchFunctionsFromIndex(indexs) {
  4572. return indexs.reduce((p,v)=>p.functions[v],specialSearchFunctions);
  4573. }
  4574. function specialFilterRefreshSubFilters() {
  4575. const filterSelect = this.parentElement.querySelector(".special-filter");
  4576. filterSelect.innerHTML = '';
  4577. const indexs = this.value.split("|").map(Number);
  4578. const group = getSpecialSearchFunctionsFromIndex(indexs);
  4579. if (Array.isArray(group.functions)) {
  4580. for (let idx = 0; idx < group.functions.length; idx++) {
  4581. addNewOption.call(filterSelect, group.functions[idx], indexs.concat(idx));
  4582. }
  4583. filterSelect.disabled = false;
  4584. } else {
  4585. filterSelect.disabled = true;
  4586. }
  4587. }
  4588. //只添加第一个列表,后面的全部通过克隆的方式复现
  4589. //specialFirstSelect.refreshList();
  4590. specialAdd.onclick = function(event) {
  4591. const newFilterLi = specialFilterFirstLi.cloneNode(true);
  4592. filterBindOnclick(newFilterLi);
  4593. const kindSelect = newFilterLi.querySelector(".filter-kind");
  4594. kindSelect.onchange = specialFilterRefreshSubFilters;
  4595. kindSelect.onchange();
  4596. specialFilterUl.appendChild(newFilterLi);
  4597. return newFilterLi;
  4598. }
  4599. specialClear.onclick = function() {
  4600. searchMonList.customAddition = null;
  4601. specialFilterUl.innerHTML = "";
  4602. specialFilterUl.appendChild(specialFilterFirstLi);
  4603. specialFirstKind.selectedIndex = 0;
  4604. specialFirstKind.onchange();
  4605. }
  4606. const s_controlDiv = searchBox.querySelector(".control-div");
  4607. const searchStart = s_controlDiv.querySelector(".search-start");
  4608. const searchClose = s_controlDiv.querySelector(".search-close");
  4609. const searchClear = s_controlDiv.querySelector(".search-clear");
  4610. const searchShare = s_controlDiv.querySelector(".search-share");
  4611. searchShare.onclick = function() {
  4612. const options = searchBox.getSearchOptions();
  4613. const optionJSON = JSON.stringify(options);
  4614. const locationURL = new URL(location);
  4615. locationURL.searchParams.set('search-options', optionJSON);
  4616. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4617. locationURL.searchParams.set('show-search', JSON.stringify(idArr));
  4618. showAnyStringDialog.showString(locationURL.toString(), true);
  4619. }
  4620. const showAnyStringDialog = document.getElementById("dialog-show-any-string");
  4621. const showAnyStringDialogText = showAnyStringDialog.querySelector(".string-value");
  4622. showAnyStringDialog.showString = function(str, modal = false) {
  4623. showAnyStringDialogText.value = str;
  4624. modal ? this.showModal() : this.show();
  4625. }
  4626. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  4627. copyString(showAnyStringDialogText);
  4628. }
  4629. function returnCheckedInput(ipt) {
  4630. return ipt.checked;
  4631. }
  4632. function returnInputValue(ipt) {
  4633. return ipt.value;
  4634. }
  4635. function returnRadiosValue(radioArr) {
  4636. const checkedRadio = radioArr.find(returnCheckedInput);
  4637. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  4638. return firstCheckedValue;
  4639. }
  4640. function returnCheckBoxsValues(checkBoxsArr) {
  4641. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  4642. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  4643. return checkedValues;
  4644. }
  4645. function Str2Int(str) {
  4646. return parseInt(str, 10);
  4647. }
  4648. //将搜索结果显示出来(也可用于其他的搜索)
  4649. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  4650. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  4651. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  4652. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  4653. const searchResultCount = searchBox.querySelector(".search-list-length");
  4654. showSearch = function(searchArr, customAdditionalFunction)
  4655. {
  4656. if (typeof(searchArr) === "number") {
  4657. searchArr = [searchArr];
  4658. } else if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  4659. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  4660. } else {
  4661. return; //如果不是数组就直接取消下一步
  4662. }
  4663. //如果之前打开了附加显示,继续沿用
  4664. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  4665. customAdditionalFunction = searchMonList.customAddition;
  4666. }
  4667. searchBox.open = true;
  4668. searchMonList.classList.remove(className_displayNone);
  4669. editBox.show();
  4670. const createCardHead = editBox.createCardHead;
  4671. searchMonList.classList.add(className_displayNone);
  4672. searchMonList.innerHTML = ""; //清空旧的
  4673. //辅助回收内存
  4674. if (Array.isArray(searchMonList.originalHeads))
  4675. {
  4676. searchMonList.originalHeads.forEach(item=>item = null);
  4677. searchMonList.originalHeads = null;
  4678. }
  4679. if (searchArr.length > 0) {
  4680. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4681. //获取原始排序的头像列表
  4682. const additionalOption = { //搜索列表的额外选项
  4683. showAwoken: s_add_show_awoken.checked,
  4684. showCD: s_add_show_CD.checked,
  4685. showAbilities: s_add_show_abilities.checked,
  4686. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  4687. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  4688. };
  4689. searchMonList.originalHeads = searchArr.map(card => {
  4690. if (card instanceof Member) {
  4691. return createCardHead(card, additionalOption);
  4692. } else {
  4693. return createCardHead(card.id, additionalOption);
  4694. }
  4695. });
  4696. searchMonList.customAddition = additionalOption.customAddition;
  4697. //对头像列表进行排序
  4698. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  4699. headsArray.forEach(head => fragment.appendChild(head));
  4700. searchMonList.appendChild(fragment);
  4701. //目前这里添加会导致无限循环,无法后退
  4702. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  4703. //const state = {searchArr:idArr,mid:editBox.mid};
  4704. //history.pushState(state, null, location);
  4705. }
  4706. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  4707. searchResultCount.textContent = searchArr.length;
  4708. searchMonList.classList.remove(className_displayNone);
  4709. };
  4710. //对已经搜索到的Cards重新附加显示
  4711. function reShowSearch()
  4712. {
  4713. if (Array.isArray(searchMonList.originalHeads))
  4714. {
  4715. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  4716. showSearch(oldArr, searchMonList.customAddition);
  4717. }
  4718. }
  4719. s_add_show_awoken.onchange = reShowSearch;
  4720. s_add_show_CD.onchange = reShowSearch;
  4721. s_add_show_abilities.onchange = reShowSearch;
  4722. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  4723. //恢复搜索状态
  4724. searchBox.recoverySearchStatus = function({attrs, fixMainColor, types, typeAndOr, rares, awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, notWeapon, specialFilters}) {
  4725. //属性这里是用的2进制写
  4726. attrs.forEach((attr, ai)=>{
  4727. const inputs = Array.from(document.getElementsByName(`attr-${ai+1}`));
  4728. inputs.forEach(ipt=>{
  4729. ipt.checked = Boolean(attr & 1 << parseInt(ipt.value, 10));
  4730. });
  4731. });
  4732. s_AttrForm.onchange();
  4733. s_fixMainColor.checked = fixMainColor;
  4734. s_types.forEach(opt=>opt.checked = types.includes(parseInt(opt.value,10)));
  4735. s_typeAndOr.checked = typeAndOr;
  4736. s_rareChecks.forEach(opt=>opt.checked = rares.includes(parseInt(opt.value,10)));
  4737. s_selectedAwokensUl.innerHTML = "";
  4738. //添加觉醒
  4739. s_awokensIcons.forEach(btn=>{
  4740. btn.removeAttribute("data-awoken-count"); //先移除旧的所有数值
  4741. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4742. const awoken = awokens.find(ak=>ak.id === aid); //获取觉醒添加个数
  4743. for (let i = 0; i < awoken?.num; i++) { //循环点击那么多次
  4744. btn.onclick();
  4745. }
  4746. });
  4747. s_sawokens.forEach(opt=>opt.checked = sawokens.includes(parseInt(opt.value,10)));
  4748. s_awokensEquivalent.checked = equalAk;
  4749. s_includeSuperAwoken.checked = incSawoken;
  4750. s_canAssist.checked = canAssist;
  4751. s_canLevelLimitBreakthrough.checked = canLv110;
  4752. s_have8LatentSlot.checked = is8Latent;
  4753. s_notWeapon.checked = notWeapon;
  4754. //保留之前的特殊搜索,不需要完全新增
  4755. const specialFilterLis = [...specialFilterUl.querySelectorAll("li")];
  4756. //将筛选个数增加到需要的个数
  4757. for (let i = specialFilterLis.length; i < specialFilters.length; i++) {
  4758. specialFilterLis.push(specialAdd.onclick());
  4759. }
  4760. //将每一个搜索都设置好
  4761. for (let i = 0; i < specialFilters.length; i++) {
  4762. const indexs = specialFilters[i];
  4763. const filterLi = specialFilterLis[i];
  4764. const filterSelects = [...filterLi.querySelectorAll("select")];
  4765. for (let j = 0; j * 2 < indexs.length; j++) {
  4766. const indexs_ = indexs.slice(0, (j+1)*2);
  4767. const filterSelect = filterSelects[j];
  4768. if (!filterSelect) continue;
  4769. filterSelect.value = indexs_.join("|");
  4770. filterSelect.onchange && filterSelect.onchange();
  4771. }
  4772. }
  4773. }
  4774. //导出当前的搜索状态
  4775. searchBox.getSearchOptions = function(){
  4776. const attrs = (function(formData){
  4777. const attrsList = s_AttrForm.querySelectorAll(".attr-selecter-list .attr-list:not(.display-none)");
  4778. const attrsArr = [];
  4779. for (let i = 0; i < attrsList.length; i++) {
  4780. const attrNum = Bin.enflags(formData.getAll(`attr-${i+1}`).map(Str2Int));
  4781. attrsArr.push(attrNum);
  4782. }
  4783. return attrsArr;
  4784. })(new FormData(s_AttrForm));
  4785. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  4786. const rares = returnCheckBoxsValues(s_rareChecks).map(Str2Int);
  4787. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  4788. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  4789. return {
  4790. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  4791. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  4792. };
  4793. });
  4794. //储存设置用于页面刷新的状态恢复
  4795. const specialFilters = [...specialFilterUl.querySelectorAll("li")].map(li=>{
  4796. const values = [...li.querySelectorAll("select")].map(select=>select.value.split("|").map(Number));
  4797. values.sort((a,b)=>b.length-a.length); //长的在前
  4798. return values[0];
  4799. });
  4800. const options = {
  4801. attrs,
  4802. fixMainColor: s_fixMainColor.checked,
  4803. types,
  4804. typeAndOr: s_typeAndOr.checked,
  4805. rares,
  4806. awokens,
  4807. sawokens,
  4808. equalAk: s_awokensEquivalent.checked,
  4809. incSawoken: s_includeSuperAwoken.checked,
  4810. canAssist: s_canAssist.checked,
  4811. canLv110: s_canLevelLimitBreakthrough.checked,
  4812. is8Latent: s_have8LatentSlot.checked,
  4813. notWeapon: s_notWeapon.checked,
  4814. specialFilters,
  4815. };
  4816. return options;
  4817. }
  4818. searchStart.onclick = function(event) {
  4819. let customAdditionalFunction = [];
  4820. const options = searchBox.getSearchOptions();
  4821. let searchResult = searchCards(Cards, options);
  4822. //进行特殊附加搜索
  4823. const specialFilters = options.specialFilters.map(getSpecialSearchFunctionsFromIndex);
  4824. searchResult = specialFilters.reduce((pre, funcObj)=>
  4825. {
  4826. if (!funcObj.function) return pre;
  4827. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  4828. return funcObj.function(pre); //结果进一步筛选
  4829. }, searchResult);
  4830. const optionJSON = JSON.stringify(options);
  4831. sessionStorage.setItem('search-options', optionJSON);
  4832. //显示搜索结果
  4833. showSearch(searchResult, customAdditionalFunction);
  4834. if (location.search.includes("search-options=")) {
  4835. //去掉URL内的搜索内容分享,避免干扰
  4836. const locationURL = new URL(location);
  4837. locationURL.searchParams.delete('search-options');
  4838. locationURL.searchParams.delete('show-search');
  4839. history.replaceState(null, null, locationURL);
  4840. }
  4841. };
  4842. searchClose.onclick = function() {
  4843. searchBox.open = false;
  4844. searchMonList.classList.add(className_displayNone);
  4845. };
  4846. searchClear.onclick = function() { //清空搜索选项
  4847. s_AttrForm.reset();
  4848. s_types.forEach(t => {
  4849. t.checked = false;
  4850. });
  4851. s_typeAndOr.onchange();
  4852. s_rareClear.onclick();
  4853. awokenClear.onclick();
  4854. specialClear.onclick();
  4855. s_canAssist.checked = false;
  4856. s_canLevelLimitBreakthrough.checked = false;
  4857. s_have8LatentSlot.checked = false;
  4858. searchMonList.originalHeads = null;
  4859. searchResultCount.setAttribute("data-search-result-count", 0);
  4860. searchMonList.innerHTML = "";
  4861. sessionStorage.removeItem('search-options');
  4862. };
  4863. const s_sortList = s_controlDiv.querySelector(".sort-list");
  4864. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  4865. //对heads重新排序
  4866. function sortHeadsArray(heads) {
  4867. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  4868. const sortIndex = parseInt(s_sortList.value, 10);
  4869. const reverse = s_sortReverse.checked;
  4870. const headsArray = heads.toSorted((head_a, head_b) => {
  4871. const card_a = head_a.card,
  4872. card_b = head_b.card;
  4873. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  4874. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  4875. return sortNumber;
  4876. });
  4877. if (reverse) headsArray.reverse();
  4878. return headsArray;
  4879. }
  4880. //对已经搜索到的Cards重新排序
  4881. function reSortCards() {
  4882. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  4883. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  4884. searchMonList.classList.add(className_displayNone);
  4885. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4886. headsArray.forEach(head => fragment.appendChild(head));
  4887. searchMonList.appendChild(fragment);
  4888. searchMonList.classList.remove(className_displayNone);
  4889. }
  4890. s_sortList.onchange = reSortCards;
  4891. s_sortReverse.onchange = reSortCards;
  4892. sort_function_list.forEach((sfunc, idx) => {
  4893. const newOpt = new Option(sfunc.name, idx);
  4894. newOpt.setAttribute("data-tag", sfunc.tag);
  4895. s_sortList.options.add(newOpt);
  4896. });
  4897. //id搜索
  4898. editBox.changeMonId = editBoxChangeMonId;
  4899. function idChange(newId) {
  4900. if (editBox.mid != newId) { //避免多次运行oninput、onchange
  4901. editBox.mid = newId;
  4902. //图鉴模式记录上一次的内容
  4903. if (isGuideMod) {
  4904. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4905. const state = {searchArr:idArr,mid:newId};
  4906. const locationURL = new URL(location);
  4907. if (newId === 0) {
  4908. locationURL.searchParams.delete('id');
  4909. }else
  4910. {
  4911. locationURL.searchParams.set('id', newId);
  4912. }
  4913. history.pushState(state, null, locationURL);
  4914. }
  4915. editBox.changeMonId(newId);
  4916. }
  4917. }
  4918. function search(event) {
  4919. event?.preventDefault();
  4920. const formData = new FormData(this);
  4921. const searchString = formData.get("search-string");
  4922. if (searchString.length == 0) {
  4923. showSearch(Cards.filter(card=>card.enabled).slice(-100));
  4924. } else {
  4925. showSearch(searchByString(searchString));
  4926. }
  4927. }
  4928. const formIdSearch = document.getElementById("form-id-search");
  4929. formIdSearch.onchange = function(event){
  4930. const formData = new FormData(this);
  4931. const searchString = formData.get("card-id");
  4932. const newId = parseInt(searchString, 10);
  4933. idChange(newId);
  4934. };//idChange; //让数字快速变化时也改变当前卡片
  4935. formIdSearch.onsubmit = function(event){
  4936. event?.preventDefault();
  4937. };
  4938. const formStringSearch = document.getElementById("form-string-search");
  4939. formStringSearch.onsubmit = search;
  4940. const monstersID = document.getElementById("card-id");
  4941. // const txtSearchString = document.getElementById("search-string");
  4942. // const btnSearchByString = document.getElementById("search-by-string");
  4943. //觉醒
  4944. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  4945. const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken");
  4946. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  4947. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  4948. function checkAwoken() {
  4949. const card = Cards[editBox.mid ?? 0];
  4950. const value = parseInt(this.value, 10);
  4951. awokenCountLabel.setAttribute(dataAttrName, value);
  4952. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card?.awakenings?.length);
  4953. reCalculateAbility();
  4954. }
  4955. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  4956. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  4957. function playVoiceAwoken() { //点击label才播放语音
  4958. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  4959. const card = Cards[editBox.mid];
  4960. const sndURL = `sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(3,'0')}.wav`;
  4961. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  4962. decoder.resetDecodeState(new Adpcm.State(0, 0));
  4963. decodeAudio(sndURL, decoder.decode.bind(decoder));
  4964. }
  4965. }
  4966. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  4967. //超觉醒
  4968. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4969. mSAwokenIcon.onclick = function(){
  4970. this.setAttribute("data-awoken-icon", 0);
  4971. reCalculateAbility();
  4972. }
  4973. //3个快速设置this.ipt为自己的value
  4974. function setIptToMyValue() {
  4975. if (this.ipt.value != this.value) {
  4976. this.ipt.value = this.value;
  4977. this.ipt.onchange();
  4978. }
  4979. }
  4980. //等级
  4981. const monEditLv = settingBox.querySelector(".m-level");
  4982. monEditLv.onchange = function() {
  4983. reCalculateExp();
  4984. reCalculateAbility();
  4985. };
  4986. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  4987. const monLvExp = settingBox.querySelector(".m-level-exp");
  4988. monEditLvMin.ipt = monEditLv;
  4989. monEditLvMin.onclick = setIptToMyValue;
  4990. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4991. monEditLvMax.ipt = monEditLv;
  4992. monEditLvMax.onclick = setIptToMyValue;
  4993. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  4994. monEditLv110.ipt = monEditLv;
  4995. monEditLv110.onclick = setIptToMyValue;
  4996. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  4997. monEditLv120.ipt = monEditLv;
  4998. monEditLv120.onclick = setIptToMyValue;
  4999. //编辑界面重新计算怪物的经验值
  5000. function reCalculateExp() {
  5001. const monid = editBox.mid;
  5002. const level = parseInt(monEditLv.value || 0, 10);
  5003. const tempMon = {
  5004. id: monid,
  5005. level: level
  5006. };
  5007. const needExpArr = calculateExp(tempMon);
  5008. monLvExp.innerHTML = '';
  5009. if (needExpArr) monLvExp.append(needExpArr.map(exp=>exp.bigNumberToString({sub: true})).nodeJoin(" + "));
  5010. }
  5011. editBox.reCalculateExp = reCalculateExp;
  5012. //三维
  5013. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  5014. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  5015. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  5016. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  5017. //加蛋
  5018. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  5019. const monEditAddHp = rowMonPlus.querySelector(".m-plus-hp");
  5020. monEditAddHp.onchange = reCalculateAbility;
  5021. const monEditAddAtk = rowMonPlus.querySelector(".m-plus-atk");
  5022. monEditAddAtk.onchange = reCalculateAbility;
  5023. const monEditAddRcv = rowMonPlus.querySelector(".m-plus-rcv");
  5024. monEditAddRcv.onchange = reCalculateAbility;
  5025. //297按钮
  5026. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  5027. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  5028. function plusFastSetting(){
  5029. const sumPlus = parseInt(this.value, 10);
  5030. let one_plus = Math.floor(sumPlus / 3);
  5031. monEditAddHp.value = one_plus;
  5032. monEditAddAtk.value = one_plus;
  5033. monEditAddRcv.value = one_plus;
  5034. reCalculateAbility();
  5035. }
  5036. //潜觉
  5037. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  5038. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll(".latent-icon"));
  5039. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  5040. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  5041. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll(".latent-icon"));
  5042. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  5043. monEditLatentAllowableDetail.onclick = function(event) {
  5044. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  5045. }
  5046. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  5047. refreshLatent(latent, new Member(monid), monEditLatentUl);
  5048. };
  5049. const rowSkill = settingBox.querySelector(".row-mon-skill");
  5050. const skillBox = rowSkill.querySelector(".skill-box");
  5051. const skillTitle = skillBox.querySelector(".skill-name");
  5052. const skillCD = skillBox.querySelector(".skill-cd");
  5053. const skillLevel = skillBox.querySelector(".m-skill-level");
  5054. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  5055. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  5056. skillTitle.onclick = fastShowSkill;
  5057. skillLevel.onchange = function() {
  5058. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  5059. const skill = Skills[card.activeSkillId];
  5060. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  5061. };
  5062. skillLevel_1.ipt = skillLevel;
  5063. skillLevel_1.onclick = setIptToMyValue;
  5064. skillLevel_Max.ipt = skillLevel;
  5065. skillLevel_Max.onclick = setIptToMyValue;
  5066. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  5067. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  5068. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  5069. lskillTitle.onclick = fastShowSkill;
  5070. //显示原文开关
  5071. const showSkillOriginal = document.getElementById("show-skill-original");
  5072. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  5073. showSkillOriginal.onchange = function(event) {
  5074. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5075. skillBox.classList.toggle(this.id, this.checked);;
  5076. leaderSkillBox.classList.toggle(this.id, this.checked);;
  5077. };
  5078. showSkillOriginal.onchange(false);
  5079. editBox.refreshSkillParse = function(skp, lskp){
  5080. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  5081. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  5082. const card = Cards[this.mid] || Cards[0];
  5083. if (!card) return;
  5084. try {
  5085. skillDetailParsed.innerHTML = "";
  5086. const parsedActiveSkill = skillParser(card.activeSkillId);
  5087. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  5088. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  5089. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  5090. } catch (error) {
  5091. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  5092. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5093. }
  5094. try {
  5095. lskillDetailParsed.innerHTML = "";
  5096. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  5097. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  5098. } catch (error) {
  5099. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  5100. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5101. }
  5102. };
  5103. //合并技能开关
  5104. const mergeSill = document.getElementById("merge-skill");
  5105. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id, true);
  5106. mergeSill.onchange = function(event){
  5107. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5108. merge_skill = this.checked;
  5109. editBox.refreshSkillParse();
  5110. };
  5111. mergeSill.onchange(false);
  5112. //已有觉醒的去除
  5113. function deleteLatent(e) {
  5114. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5115. const aIdx = editBox.latent.indexOf(lIdx);
  5116. if (aIdx >= 0)
  5117. {
  5118. editBox.latent.splice(aIdx, 1);
  5119. editBox.reCalculateAbility(); //重计算三维
  5120. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  5121. }
  5122. }
  5123. monEditLatents.forEach(la => la.onclick = deleteLatent);
  5124. //可选觉醒的添加
  5125. function addLatent() {
  5126. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  5127. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5128. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  5129. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  5130. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  5131. if (latentUseHole(lIdx) <= enabledHole)
  5132. editBox.latent.push(lIdx);
  5133. else
  5134. return;
  5135. editBox.reCalculateAbility();
  5136. editBox.refreshLatent(editBox.latent, editBox.mid);
  5137. }
  5138. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  5139. //编辑界面重新计算怪物的能力
  5140. function reCalculateAbility() {
  5141. const id = editBox.mid;
  5142. const level = parseInt(monEditLv.value || 0, 10);
  5143. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5144. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5145. const sawoken = mSAwokenIcon ? parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) : 0;
  5146. const plus = [
  5147. parseInt(monEditAddHp.value || 0, 10),
  5148. parseInt(monEditAddAtk.value || 0, 10),
  5149. parseInt(monEditAddRcv.value || 0, 10)
  5150. ];
  5151. const latent = editBox.latent;
  5152. const tempMon = {
  5153. id,
  5154. level,
  5155. plus,
  5156. awoken,
  5157. sawoken,
  5158. latent
  5159. };
  5160. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  5161. mSAwokenIcon.classList.toggle("super-awoken-locked", level <= 99 || plus.some(p=>p<99));
  5162. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5163. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  5164. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  5165. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  5166. }
  5167. editBox.reCalculateAbility = reCalculateAbility;
  5168. const btnCancel = editBox.querySelector(".button-cancel");
  5169. const btnDone = editBox.querySelector(".button-done");
  5170. const btnNull = editBox.querySelector(".button-null");
  5171. const btnDelay = editBox.querySelector(".button-delay");
  5172. btnCancel.onclick = function() {
  5173. btnDone.classList.remove("cant-assist");
  5174. btnDone.disabled = false;
  5175. editBox.memberIdx = [];
  5176. editBox.hide();
  5177. };
  5178. btnDone.onclick = function() {
  5179. if (parseInt(monEditLv.value, 10) == 0) {
  5180. btnNull.onclick();
  5181. return;
  5182. }
  5183. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  5184. const teamData = formation.teams[editBox.memberIdx[0]];
  5185. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  5186. const teamBox = teamBigBox.querySelector(".team-box");
  5187. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  5188. mon.id = editBox.mid;
  5189. const card = mon.card || Cards[0];
  5190. const skill = Skills[card.activeSkillId];
  5191. mon.level = parseInt(monEditLv.value, 10);
  5192. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5193. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5194. if (card.superAwakenings.length) //如果支持超觉醒
  5195. {
  5196. mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5197. }
  5198. if (card.stackable || card.types.some(t=>[0,12,14,15].includes(t)) &&
  5199. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  5200. mon.plus = [0, 0, 0];
  5201. } else {
  5202. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  5203. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  5204. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  5205. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  5206. mon.latent = editBox.latent.concat();
  5207. }
  5208. }
  5209. const skillLevelNum = parseInt(skillLevel.value, 10);
  5210. if (skillLevelNum < skill.maxLevel) {
  5211. mon.skilllevel = skillLevelNum;
  5212. }
  5213. changeid(mon, editBox.monsterHead,
  5214. editBox.memberIdx[1] ? null : editBox.latentBox, //潜觉Node
  5215. editBox.memberIdx[1] ? null : teamData[1][editBox.memberIdx[2]] //assist数据
  5216. );
  5217. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5218. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  5219. let changeAttrTypeWeapon = false;
  5220. let awokens = card.awakenings;
  5221. if (!editBox.isAssist) {//如果改的不是辅助
  5222. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  5223. }
  5224. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  5225. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  5226. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  5227. refreshAll(formation);
  5228. } else {
  5229. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5230. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  5231. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  5232. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, editBox.memberIdx[0]);
  5233. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5234. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5235. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  5236. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, editBox.memberIdx[0]);
  5237. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5238. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5239. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5240. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5241. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5242. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5243. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5244. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5245. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5246. //刷新该队员的CD
  5247. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  5248. }
  5249. createNewUrl();
  5250. editBox.hide();
  5251. };
  5252. window.addEventListener("keydown",function(event) {
  5253. if (!editBox.classList.contains(className_displayNone))
  5254. { //编辑窗打开
  5255. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  5256. btnCancel.onclick();
  5257. }
  5258. }
  5259. else
  5260. {
  5261. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  5262. //如果正在编辑文本,则不执行快捷键操作
  5263. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  5264. return;
  5265. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  5266. if (event.key === "ArrowLeft"
  5267. && (event.code == "Numpad4" || event.ctrlKey))
  5268. { //变身后退
  5269. henshinStep(-1);
  5270. }
  5271. else if (event.key === "ArrowRight"
  5272. && (event.code == "Numpad6" || event.ctrlKey))
  5273. { //变身前进
  5274. henshinStep(+1);
  5275. }
  5276. }
  5277. });
  5278. btnNull.onclick = function() { //空位置
  5279. const mon = new Member();
  5280. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  5281. const teamData = formation.teams[editBox.memberIdx[0]];
  5282. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  5283. changeid(mon, editBox.monsterHead, editBox.latentBox);
  5284. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5285. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  5286. refreshAll(formation);
  5287. createNewUrl();
  5288. editBox.hide();
  5289. };
  5290. btnDelay.onclick = function() { //应对威吓
  5291. const mon = new MemberDelay();
  5292. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  5293. const teamData = formation.teams[editBox.memberIdx[0]];
  5294. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  5295. changeid(mon, editBox.monsterHead, editBox.latentBox);
  5296. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5297. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  5298. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5299. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  5300. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  5301. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, teamNum);
  5302. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5303. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5304. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5305. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5306. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5307. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5308. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5309. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5310. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5311. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5312. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5313. //刷新改队员的CD
  5314. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  5315. createNewUrl();
  5316. editBox.hide();
  5317. };
  5318. //语言选择
  5319. langSelectDom.onchange = function() {
  5320. createNewUrl({ "language": this.value });
  5321. history.go();
  5322. };
  5323. //数据源选择
  5324. dataSelectDom.onchange = function() {
  5325. createNewUrl({ datasource: this.value });
  5326. history.go();
  5327. };
  5328. /*添对应语言执行的JS*/
  5329. const languageJS = document.head.appendChild(document.createElement("script"));
  5330. languageJS.id = "language-js";
  5331. languageJS.type = "text/javascript";
  5332. languageJS.src = `languages/${currentLanguage.i18n}.js`;
  5333. if (isGuideMod) //图鉴模式直接打开搜索框
  5334. {
  5335. showSearch([]);
  5336. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  5337. }
  5338. }
  5339. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  5340. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  5341. function loopAddHenshin(card, cardSet)
  5342. {
  5343. function idToCard(id) {return Cards[id]}
  5344. function filterCard(_card) {
  5345. return _card && !cardSet.has(_card);
  5346. }
  5347. function addCard(_card) {
  5348. cardSet.add(_card);
  5349. loopAddHenshin(_card, cardSet);
  5350. }
  5351. //从本卡片变身到的
  5352. if (Array.isArray(card.henshinFrom)) {
  5353. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  5354. cardTo.forEach(addCard);
  5355. }
  5356. //变身到本卡片的(多个)
  5357. if (Array.isArray(card.henshinTo)) {
  5358. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  5359. cardsFrom.forEach(addCard);
  5360. }
  5361. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  5362. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  5363. evoCards.forEach(addCard);
  5364. }
  5365. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  5366. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  5367. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  5368. if (includeHenshin) {
  5369. evoLinkCardsArray.forEach(card=>{
  5370. loopAddHenshin(card, evoLinkCardsSet);
  5371. });
  5372. }
  5373. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  5374. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  5375. return evoLinkCardsIdArray;
  5376. }
  5377. //改变一个怪物头像
  5378. function changeid(mon, monDom, latentDom, assist) {
  5379. //let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5380. //const parentNode = monDom.parentNode;
  5381. //fragment.appendChild(monDom);
  5382. const monId = mon.id;
  5383. const card = Cards[monId] || Cards[0]; //怪物固定数据
  5384. if (!card) { //如果搜不到怪物就退出操作
  5385. parentNode.appendChild(fragment);
  5386. return;
  5387. }
  5388. monDom.setAttribute("data-cardid", monId); //设定新的id
  5389. if (monId < 0) //如果是延迟
  5390. {
  5391. monDom.removeAttribute("href");
  5392. monDom.removeAttribute("title");
  5393. monDom.classList.add("delay");
  5394. monDom.classList.remove("null");
  5395. //parentNode.appendChild(fragment);
  5396. if (latentDom) latentDom.classList.add(className_displayNone);
  5397. return;
  5398. } else if (monId == 0) //如果是空
  5399. {
  5400. monDom.removeAttribute("href");
  5401. monDom.removeAttribute("title");
  5402. monDom.classList.add("null");
  5403. monDom.classList.remove("delay");
  5404. //parentNode.appendChild(fragment);
  5405. if (latentDom) latentDom.classList.add(className_displayNone);
  5406. return;
  5407. } else if (monId > -1) //如果提供了id
  5408. {
  5409. monDom.classList.remove("null");
  5410. monDom.classList.remove("delay");
  5411. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  5412. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  5413. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  5414. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  5415. const attrDoms = Array.from(monDom.querySelectorAll(".attr")); //所有属性边框
  5416. attrDoms.forEach((attrDom, idx)=>{
  5417. attrDom.setAttribute("data-attr", card.attrs[idx] ?? -1);
  5418. });
  5419. const assistAwakenings = assist?.card?.awakenings?.slice(0, assist.awoken);
  5420. const changeAttrAwoken = assistAwakenings?.includes(49) && //是武器
  5421. assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //有更改副属性觉醒
  5422. if (changeAttrAwoken) {
  5423. attrDoms[1].setAttribute("data-attr", changeAttrAwoken - 91); //更改副属性
  5424. }
  5425. attrDoms[1].classList.toggle("changed-sub-attr", Boolean(changeAttrAwoken));
  5426. monDom.title = `No.${monId} ${card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name}`;
  5427. monDom.href = currentLanguage.guideURL(monId, card.name);
  5428. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  5429. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  5430. }
  5431. const levelDom = monDom.querySelector(".level");
  5432. if (levelDom) { //如果提供了等级
  5433. if (mon.level) {
  5434. const level = mon.level ?? 1;
  5435. levelDom.setAttribute(dataAttrName, level);
  5436. levelDom.classList.toggle("max", level === card.maxLevel);;
  5437. //如果等级刚好等于最大等级,则修改为“最大”的字
  5438. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  5439. levelDom.setAttribute("data-level-range", "120");
  5440. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  5441. levelDom.setAttribute("data-level-range", "110");
  5442. } else if (level > card.maxLevel) {
  5443. levelDom.setAttribute("data-level-range", "error");
  5444. } else {
  5445. levelDom.setAttribute("data-level-range", "99");
  5446. }
  5447. levelDom.classList.remove(className_displayNone);
  5448. } else {
  5449. levelDom.classList.add(className_displayNone);
  5450. }
  5451. }
  5452. const awokenIcon = monDom.querySelector(".awoken-count-num");
  5453. if (awokenIcon) {
  5454. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  5455. if (mon.awoken != null) { //如果提供了觉醒
  5456. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  5457. }else if(card.awakenings.length) {
  5458. awokenIcon.classList.add("full-awoken");
  5459. }
  5460. }
  5461. const sawoken = monDom.querySelector(".super-awoken");
  5462. if (sawoken) { //如果存在超觉醒的DOM
  5463. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  5464. //card.superAwakenings.length && //卡片有超觉醒
  5465. (mon.level >= 100 && //怪物大于100级
  5466. mon.plus.every(p=>p>=99) //怪物297了
  5467. || mon.sawoken === card.syncAwakening //同步觉醒
  5468. )
  5469. ) {
  5470. sawoken.classList.remove(className_displayNone);
  5471. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  5472. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  5473. } else {
  5474. sawoken.classList.add(className_displayNone);
  5475. }
  5476. }
  5477. const m_id = monDom.querySelector(".id");
  5478. if (m_id) { //怪物ID
  5479. m_id.textContent = monId;
  5480. }
  5481. const plusDom = monDom.querySelector(".plus");
  5482. if (plusDom) //如果提供了加值,且怪物头像内有加值
  5483. {
  5484. const plusArr = {
  5485. hp: mon?.plus?.[0] ?? 0,
  5486. atk: mon?.plus?.[1] ?? 0,
  5487. rcv: mon?.plus?.[2] ?? 0,
  5488. };
  5489. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  5490. if (plusCount <= 0) {
  5491. plusDom.classList.add(className_displayNone);
  5492. } else if (plusCount === 297) {
  5493. plusDom.classList.add("has297");
  5494. plusDom.classList.remove(className_displayNone);
  5495. } else {
  5496. plusDom.querySelector(".hp").textContent = plusArr.hp;
  5497. plusDom.querySelector(".atk").textContent = plusArr.atk;
  5498. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  5499. plusDom.classList.remove("has297");
  5500. plusDom.classList.remove(className_displayNone);
  5501. }
  5502. }
  5503. if (latentDom) {
  5504. if (mon.latent) //如果提供了潜觉
  5505. {
  5506. const level = mon.level ?? 1;
  5507. const latent = mon.latent;
  5508. if (latent.length < 1) {
  5509. latentDom.classList.add(className_displayNone);
  5510. } else {
  5511. refreshLatent(latent, mon, latentDom, {sort:true, assist});
  5512. latentDom.classList.remove(className_displayNone);
  5513. }
  5514. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5515. } else {
  5516. latentDom.classList.add(className_displayNone);
  5517. }
  5518. }
  5519. const skillCdDom = monDom.querySelector(".skill-cd");
  5520. if (skillCdDom) //如果存在技能CD DOM
  5521. {
  5522. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  5523. }
  5524. const switchLeaderDom = monDom.querySelector(".switch-leader");
  5525. if (switchLeaderDom) //如果存在队长交换 DOM
  5526. {
  5527. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  5528. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  5529. }
  5530. const m_rarity = monDom.querySelector(".rarity");
  5531. if (m_rarity) { //怪物ID
  5532. m_rarity.setAttribute(dataAttrName,card.rarity);
  5533. }
  5534. const countInBox = monDom.querySelector(".count-in-box");
  5535. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  5536. function cardsCount(pre,cur) {
  5537. return pre + cur.count;
  5538. }
  5539. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  5540. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  5541. const countSameId = countInBox.querySelector(".same-id");
  5542. if (countSameId) {
  5543. countSameId.setAttribute("data-same-id", sameIdCount);
  5544. }
  5545. const countEvoTree = countInBox.querySelector(".evo-tree");
  5546. if (countEvoTree) {
  5547. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5548. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  5549. if (sameIdCount === 0 && evoTreeCount > 0) {
  5550. monDom.setAttribute("data-box-have", 2);
  5551. }
  5552. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  5553. }
  5554. }
  5555. //parentNode.appendChild(fragment);
  5556. }
  5557. //刷新潜觉
  5558. function refreshLatent(latents, member, latentsNode, option) {
  5559. const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量
  5560. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  5561. latentsNode.classList.toggle("block-8", maxLatentCount > 6);
  5562. if (option?.sort) latents = latents.toSorted((a, b) => latentUseHole(b) - latentUseHole(a));
  5563. //如果传入了辅助,才进行有效觉醒的计算,否则算作只有本人的。
  5564. let effectiveAwokens = new Set(member.effectiveAwokens(option?.assist ?? null));
  5565. let latentIndex = 0, usedHoleN = 0;
  5566. //如果传入了武器,就添加有效觉醒
  5567. for (let ai = 0; ai < iconArr.length; ai++) {
  5568. const icon = iconArr[ai], latent = latents[latentIndex];
  5569. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  5570. {
  5571. const thisHoleN = latentUseHole(latent);
  5572. icon.setAttribute("data-latent-icon", latent);
  5573. icon.setAttribute("data-latent-hole", thisHoleN);
  5574. let unallowableLatent = false;
  5575. //搜索需要觉醒的潜觉
  5576. const needAwokenLatent = allowable_latent.needAwoken.find(obj=>obj.latent == latent);
  5577. if (needAwokenLatent) { //如果是需要觉醒的潜觉
  5578. let needAwokens = new Set([needAwokenLatent.awoken]);
  5579. equivalent_awoken.forEach(obj=>{
  5580. //如果搜索到等效觉醒,把大小值都添加到需要的觉醒
  5581. if (obj.small === needAwokenLatent.awoken || obj.big === needAwokenLatent.awoken) {
  5582. needAwokens.add(obj.small);
  5583. needAwokens.add(obj.big);
  5584. }
  5585. });
  5586. //如果需要的觉醒,在有效觉醒里全都没有
  5587. if (needAwokens.isDisjointFrom(effectiveAwokens))
  5588. unallowableLatent = true;
  5589. }
  5590. icon.classList.toggle('unallowable-latent', unallowableLatent);
  5591. usedHoleN += thisHoleN;
  5592. latentIndex++;
  5593. } else {
  5594. icon.removeAttribute("data-latent-icon");
  5595. icon.removeAttribute("data-latent-hole");
  5596. }
  5597. }
  5598. };
  5599. //点击怪物头像,出现编辑窗
  5600. function editMember(teamNum, isAssist, indexInTeam) {
  5601. //数据
  5602. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  5603. //设定编辑模式
  5604. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  5605. const teamBigBox = teamBigBoxs[teamNum];
  5606. const teamBox = teamBigBox.querySelector(".team-box");
  5607. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  5608. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  5609. const monsterHead = memberLi.querySelector(".monster");
  5610. editBox.show();
  5611. editBox.isAssist = isAssist;
  5612. editBox.monsterHead = monsterHead;
  5613. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  5614. if (!isAssist) {
  5615. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  5616. editBox.latentBox = latentBox;
  5617. } else {
  5618. editBox.latentBox = null;
  5619. }
  5620. const settingBox = editBox.querySelector(".setting-box");
  5621. const formIdSearch = document.getElementById("form-id-search");
  5622. const monstersID = document.getElementById("card-id");
  5623. monstersID.value = mon.id > 0 ? mon.id : 0;
  5624. formIdSearch.onchange();
  5625. //觉醒
  5626. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  5627. const monEditAwokens = monEditOuterAwokensRow.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  5628. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  5629. //超觉醒
  5630. //const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5631. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5632. mSAwokenIcon.setAttribute("data-awoken-icon", mon.sawoken ?? 0);
  5633. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  5634. monEditLv.value = mon.level || 1;
  5635. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  5636. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  5637. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  5638. if (mon.plus && mon.id > 0) {
  5639. monEditAddHp.value = mon.plus[0];
  5640. monEditAddAtk.value = mon.plus[1];
  5641. monEditAddRcv.value = mon.plus[2];
  5642. }
  5643. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5644. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  5645. if (mon.skilllevel) {
  5646. skillLevel.value = mon.skilllevel;
  5647. }
  5648. skillLevel?.onchange();
  5649. const editBoxTitle = editBox.querySelector(".edit-box-title");
  5650. const btnDelay = editBox.querySelector(".button-box .button-delay");
  5651. if (!isAssist) {
  5652. editBox.latent = mon.latent ? mon.latent.concat() : [];
  5653. editBox.refreshLatent(editBox.latent, mon.id);
  5654. }
  5655. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  5656. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  5657. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  5658. editBox.reCalculateExp();
  5659. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  5660. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  5661. else
  5662. editBox.reCalculateAbility();
  5663. //自动选中ID狂,以方便修改
  5664. //monstersID.focus();
  5665. //monstersID.select();
  5666. }
  5667. //编辑窗,修改怪物ID
  5668. function editBoxChangeMonId(id) {
  5669. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  5670. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  5671. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  5672. alert(errorMsg);
  5673. console.error(errorMsg);
  5674. return;
  5675. }
  5676. if (card?.id === 0) {
  5677. id = 0;
  5678. }
  5679. //const skill = Skills[card.activeSkillId];
  5680. //const leaderSkill = Skills[card.leaderSkillId];
  5681. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  5682. const settingBox = editBox.querySelector(".setting-box");
  5683. //id搜索
  5684. const monHead = monInfoBox.querySelector(".monster");
  5685. changeid({ id: id }, monHead); //改变图像
  5686. const mId = monInfoBox.querySelector(".monster-id");
  5687. mId.textContent = id;
  5688. const mRare = monInfoBox.querySelector(".monster-rare");
  5689. mRare.setAttribute("data-rarity", card.rarity);
  5690. const mMP = monInfoBox.querySelector(".monster-mp");
  5691. mMP.textContent = card.sellMP.toLocaleString();
  5692. const mName = monInfoBox.querySelector(".monster-name");
  5693. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  5694. mName.title = card.name;
  5695. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  5696. mSeriesId.textContent = card.seriesId;
  5697. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  5698. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);
  5699. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  5700. mCollabId.textContent = card.collabId;
  5701. mCollabId.setAttribute(dataAttrName, card.collabId);
  5702. mCollabId.classList.toggle(className_displayNone, !card.collabId);
  5703. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  5704. mGachaId.textContent = card.gachaIds.join();
  5705. mGachaId.setAttribute(dataAttrName, card.gachaIds.join());
  5706. mGachaId.classList.toggle(className_displayNone, !card.gachaIds.length);
  5707. const mAltName = monInfoBox.querySelector(".monster-altName");
  5708. //没有合作名就隐藏
  5709. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  5710. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5711. const createCardHead = editBox.createCardHead;
  5712. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  5713. //进化树
  5714. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  5715. const openEvolutionaryTreeClick = function(event) {
  5716. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  5717. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  5718. } else {
  5719. evolutionaryTreeMask.show(editBox.mid);
  5720. }
  5721. };
  5722. evoCardUl.classList.add(className_displayNone);
  5723. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  5724. //const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  5725. if (evoLinkCardsIdArray.length > 1) {
  5726. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5727. const li = fragment.appendChild(document.createElement("li"));
  5728. const openEvolutionaryTree = li.appendChild(document.createElement("button"));
  5729. openEvolutionaryTree.classList = "open-evolutionary-tree brown-button";
  5730. openEvolutionaryTree.onclick = openEvolutionaryTreeClick;
  5731. evoLinkCardsIdArray.forEach(function(mid) {
  5732. const cli = createCardHead(mid, {noTreeCount: true});
  5733. if (mid == id) {
  5734. cli.classList.add("unable-monster");
  5735. }
  5736. fragment.appendChild(cli);
  5737. });
  5738. evoCardUl.appendChild(fragment);
  5739. evoCardUl.classList.remove(className_displayNone);
  5740. //openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  5741. }else
  5742. {
  5743. //openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  5744. }
  5745. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  5746. //对于进化型才显示
  5747. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  5748. const mType = monInfoBox.querySelectorAll(".monster-type li");
  5749. for (let ti = 0; ti < mType.length; ti++) {
  5750. if (ti < card.types.length && card.types[ti] >= 0) {
  5751. mType[ti].setAttribute("data-type-name", card.types[ti]);
  5752. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  5753. mType[ti].classList.remove(className_displayNone);
  5754. } else {
  5755. mType[ti].classList.add(className_displayNone);
  5756. }
  5757. }
  5758. //觉醒
  5759. const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken");
  5760. //没有觉醒时整体隐藏
  5761. monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0);
  5762. const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken");
  5763. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  5764. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  5765. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  5766. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  5767. if (ai < card.awakenings.length) {
  5768. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  5769. }
  5770. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  5771. }
  5772. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  5773. //超觉醒
  5774. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5775. const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken");
  5776. const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul");
  5777. //获得之前的所有超觉醒
  5778. const prevSAwoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5779. function setSAwoken() {
  5780. const sawoken = parseInt(this.getAttribute("data-awoken-icon"), 10) || 0;
  5781. if (mSAwokenIcon.classList.contains("super-awoken-locked") && !mSAwokenIcon.classList.contains("sync-awakening")) return;
  5782. mSAwokenIcon.setAttribute("data-awoken-icon", sawoken);
  5783. // const level = settingBox.querySelector(".row-mon-level .m-level");
  5784. // const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  5785. // if (sawoken > 0 && sawoken !== card.syncAwakening) {
  5786. // //自动100级
  5787. // if (parseInt(level.value, 10)<100)
  5788. // {
  5789. // console.debug("点亮超觉醒,自动设定100级");
  5790. // level.value = 100;
  5791. // }
  5792. // //自动打上297
  5793. // if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  5794. // {
  5795. // console.debug("点亮超觉醒,自动设定297");
  5796. // plusArr.forEach(ipt=>ipt.value=99);
  5797. // }
  5798. // }
  5799. editBox.reCalculateAbility();
  5800. }
  5801. //怪物没有超觉醒时隐藏超觉醒
  5802. const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5803. monEditCurrentSAwokenRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5804. monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5805. if (!card.superAwakenings.includes(prevSAwoken)){
  5806. mSAwokenIcon.setAttribute("data-awoken-icon", 0);
  5807. //切换后没有相同超觉,则直接撤销这个超觉
  5808. }
  5809. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  5810. card.superAwakenings.forEach((sak,idx)=>{
  5811. const btn = document.createElement("button");
  5812. btn.className = "awoken-icon";
  5813. btn.setAttribute("data-awoken-icon", sak);
  5814. btn.onclick = setSAwoken;
  5815. monEditSAwokensUl.append(btn);
  5816. });
  5817. mSAwokenIcon.classList.toggle("sync-awakening", Boolean(card.syncAwakening));
  5818. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  5819. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  5820. monEditLvMax.value = card.maxLevel;
  5821. const monEditLv = settingBox.querySelector(".m-level");
  5822. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  5823. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  5824. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  5825. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  5826. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  5827. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5828. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5829. const mCost = settingBox.querySelector(".monster-cost");
  5830. mCost.textContent = card.cost;
  5831. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  5832. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5833. const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul");
  5834. let allowLatent = [];
  5835. if (!editBox.isAssist) {
  5836. //该宠Type允许的杀,set不会出现重复的
  5837. //获取类型允许的潜觉
  5838. function getAllowLatent(card) {
  5839. const latentSet = new Set(allowable_latent.common);
  5840. allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent));
  5841. card.types.filter(i => i >= 0)
  5842. .flatMap(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  5843. .forEach(t => latentSet.add(t));
  5844. if (card.limitBreakIncr) {
  5845. allowable_latent.v120.forEach(t => (t!==49 || t===49 && card.attrs[0]===6) && latentSet.add(t));
  5846. }
  5847. return Array.from(latentSet);
  5848. }
  5849. allowLatent = getAllowLatent(card);
  5850. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  5851. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  5852. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  5853. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  5854. });
  5855. }
  5856. //怪物主动技能
  5857. const rowSkill = settingBox.querySelector(".row-mon-skill");
  5858. const skillBox = rowSkill.querySelector(".skill-box");
  5859. const skillTitle = skillBox.querySelector(".skill-name");
  5860. const skillCD = skillBox.querySelector(".skill-cd");
  5861. const skillLevel = skillBox.querySelector(".m-skill-level");
  5862. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  5863. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  5864. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  5865. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  5866. const activeskill = Skills[card.activeSkillId];
  5867. const leaderSkill = Skills[card.leaderSkillId];
  5868. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  5869. frg1.appendChild(skillBox);
  5870. skillTitle.textContent = activeskill?.name;
  5871. skillTitle.setAttribute("data-skillid", activeskill?.id);
  5872. skillDetailOriginal.innerHTML = "";
  5873. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  5874. const t_maxLevel = card.stackable ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  5875. skillLevel.max = t_maxLevel;
  5876. skillLevel.value = t_maxLevel;
  5877. skillLevel_Max.value = t_maxLevel;
  5878. //skillLevel_Max.textContent = activeskill.maxLevel;
  5879. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  5880. //怪物队长技能
  5881. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  5882. const lskillBox = rowLederSkill.querySelector(".skill-box");
  5883. const lskillTitle = lskillBox.querySelector(".skill-name");
  5884. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  5885. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  5886. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  5887. frg2.appendChild(lskillBox);
  5888. lskillTitle.textContent = leaderSkill?.name;
  5889. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  5890. lskillDetailOriginal.innerHTML = "";
  5891. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  5892. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  5893. rowSkill.appendChild(frg1);
  5894. rowLederSkill.appendChild(frg2);
  5895. let noPowerup = card.stackable || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1;
  5896. skillLevel.readOnly = noPowerup;
  5897. rowMonPlus.classList.toggle("disabled", noPowerup);
  5898. rowMonLatent.classList.toggle("disabled", noPowerup || card.onlyAssist); //极少数情况会出现仅允许当武器的,不能打潜觉
  5899. if (noPowerup) { //当可以叠加时,不能打297和潜觉
  5900. rowMonPlus.querySelector(".m-plus-hp").value = 0;
  5901. rowMonPlus.querySelector(".m-plus-atk").value = 0;
  5902. rowMonPlus.querySelector(".m-plus-rcv").value = 0;
  5903. }
  5904. const btnDone = editBox.querySelector(".button-done");
  5905. if (editBox.isAssist) {
  5906. btnDone.classList.toggle("cant-assist", !card.canAssist);
  5907. btnDone.disabled = !card.canAssist;
  5908. } else {
  5909. btnDone.classList.toggle("only-assist", card.onlyAssist);
  5910. btnDone.disabled = card.onlyAssist;
  5911. }
  5912. //解决SVG问题
  5913. const activeSkillTitle = skillBox.querySelector("#active-skill-title");
  5914. const evolvedSkillTitle = skillBox.querySelector("#evolved-skill-title");
  5915. const leaderSkillTitle = lskillBox.querySelector("#leader-skill-title");
  5916. svgGradientTextLengthRestore(activeSkillTitle);
  5917. svgGradientTextLengthRestore(evolvedSkillTitle);
  5918. svgGradientTextLengthRestore(leaderSkillTitle);
  5919. //去除所有不能再打的潜觉
  5920. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  5921. editBox.refreshLatent(editBox.latent, id);
  5922. editBox.reCalculateExp();
  5923. editBox.reCalculateAbility();
  5924. }
  5925. //刷新整个队伍
  5926. function refreshAll(formationData) {
  5927. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5928. const titleBox = formationBox.querySelector(".title-box");
  5929. const detailBox = formationBox.querySelector(".detail-box");
  5930. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5931. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5932. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  5933. //fragment.append(...formationBox.childNodes);
  5934. const txtTitle = titleBox.querySelector(".title-code");
  5935. const txtDetail = detailBox.querySelector(".detail-code");
  5936. txtTitle.value = formationData.title || "";
  5937. txtDetail.value = formationData.detail || "";
  5938. const txtTitleDisplay = titleBox.querySelector(".title-display");
  5939. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  5940. txtTitleDisplay.innerHTML = '';
  5941. txtTitleDisplay.append(descriptionToHTML(txtTitle.value));
  5942. formationBox.refreshDocumentTitle();
  5943. txtDetailDisplay.innerHTML = '';
  5944. txtDetailDisplay.append(descriptionToHTML(txtDetail.value));
  5945. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  5946. const dge = formationData.dungeonEnchance;
  5947. dungeonEnchanceDom.classList.add(className_displayNone);
  5948. dungeonEnchanceDom.innerHTML = '';
  5949. const dungeonEnchanceFragment = [];
  5950. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  5951. {
  5952. const seriesFragment = [];
  5953. if (dge?.collabs?.length) { //添加合作的ID名称
  5954. //搜索并显示合作
  5955. function searchCollab(event) {
  5956. event.preventDefault();
  5957. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  5958. showSearchBySeriesId(collabId, "collab");
  5959. return false;
  5960. }
  5961. const fragment = dge.collabs.map(id=>{
  5962. const lnk = document.createElement("a");
  5963. lnk.className ="series-search card-collabId";
  5964. lnk.setAttribute(dataAttrName, id);
  5965. lnk.onclick = searchCollab;
  5966. lnk.textContent = id;
  5967. return lnk;
  5968. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  5969. seriesFragment.push(localTranslating?.skill_parse?.target?.collab_id({id:fragment}));
  5970. }
  5971. if (dge?.gachas?.length) { //添加抽蛋的ID名称
  5972. //搜索并显示抽蛋
  5973. function searchGacha(event) {
  5974. event.preventDefault();
  5975. const sids = this.getAttribute(dataAttrName).split(',')
  5976. .filter(Boolean).map(n=>parseInt(n, 10));
  5977. if (sids.length) {
  5978. showSearchBySeriesId(sids, "gacha");
  5979. }
  5980. return false;
  5981. }
  5982. const fragment = dge.gachas.map(id=>{
  5983. const lnk = document.createElement("a");
  5984. lnk.className ="series-search card-gachaId";
  5985. lnk.setAttribute(dataAttrName, id);
  5986. lnk.onclick = searchGacha;
  5987. lnk.textContent = id;
  5988. return lnk;
  5989. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  5990. seriesFragment.push(localTranslating?.skill_parse?.target?.gacha_id({id:fragment}));
  5991. }
  5992. if (dge.rarities.length > 0) {
  5993. const raritiesIcons = dge.rarities.map(rarity=>{
  5994. const icon = document.createElement("icon");
  5995. icon.className = "rare-icon";
  5996. icon.setAttribute("data-rare-icon", rarity);
  5997. return icon;
  5998. });
  5999. seriesFragment.push(raritiesIcons.nodeJoin());
  6000. }
  6001. const skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  6002. seriesFragment.push(renderSkill(skill));
  6003. dungeonEnchanceFragment.push(seriesFragment.nodeJoin(localTranslating?.skill_parse?.word?.comma()));
  6004. }
  6005. if (dge?.benefit) { //添加阴阳
  6006. const benefitAwoken = (dge.benefit & 0b1) ? 128 : 129;
  6007. const icon = document.createElement("icon");
  6008. icon.className ="awoken-icon";
  6009. icon.setAttribute("data-awoken-icon", benefitAwoken);
  6010. if (dge.benefit & 0b10)
  6011. icon.classList.add("yinyang");
  6012. dungeonEnchanceFragment.push(icon);
  6013. }
  6014. if (dge?.stage > 1) { //添加层数
  6015. const states = localTranslating?.skill_parse?.stats;
  6016. const dict = {
  6017. state:states?.cstage(),
  6018. num: dge?.stage
  6019. };
  6020. dungeonEnchanceFragment.push(states?.state_is(dict));
  6021. }
  6022. dungeonEnchanceDom.appendChild(dungeonEnchanceFragment.nodeJoin(localTranslating?.skill_parse?.word?.semicolon()));
  6023. dungeonEnchanceDom.classList.remove(className_displayNone);
  6024. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  6025. const teamBox = teamBigBox.querySelector(".team-box");
  6026. const teamData = formationData.teams[teamNum];
  6027. const badgeBox = teamBigBox.querySelector(".team-badge");
  6028. if (badgeBox) badgeBox.setAttribute("data-badge-icon", teamData[2] ?? 0);
  6029. const membersDom = teamBox.querySelector(".team-members");
  6030. const latentsDom = teamBox.querySelector(".team-latents");
  6031. const assistsDom = teamBox.querySelector(".team-assist");
  6032. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  6033. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  6034. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  6035. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  6036. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  6037. const leaderIdx = teamData[3]; //开始设置换队长
  6038. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  6039. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  6040. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  6041. const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  6042. const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  6043. const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6044. const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6045. [
  6046. memberLi,
  6047. latentLi,
  6048. assistsLi,
  6049. teamAbilityLi,
  6050. teamMemberTypesLi,
  6051. teamMemberAwokenLi,
  6052. teamAssistAwokenLi
  6053. ].forEach(dom=>{
  6054. if (!dom) return;
  6055. if (leaderIdx > 0 && (ti == 0 || ti == leaderIdx)) {
  6056. if (ti == 0) {
  6057. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  6058. }
  6059. else if (ti == leaderIdx)
  6060. {
  6061. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  6062. }
  6063. dom.classList.add("changing-leader");
  6064. dom.onanimationend = function() {
  6065. this.classList.remove("changing-leader");
  6066. this.onanimationend = null;
  6067. }
  6068. } else {
  6069. if (dom.style.transform) {
  6070. dom.classList.add("changing-leader");
  6071. dom.onanimationend = function() {
  6072. this.classList.remove("changing-leader");
  6073. this.onanimationend = null;
  6074. }
  6075. }
  6076. dom.style.transform = null;
  6077. }
  6078. });
  6079. //修改显示内容
  6080. const memberDom = memberLi.querySelector(`.monster`);
  6081. const assistDom = assistsLi.querySelector(`.monster`);
  6082. const latentDom = latentLi.querySelector(`.latent-ul`);
  6083. const member = teamData[0][ti], assist = teamData[1][ti];
  6084. const memberCard = member.card || Cards[0], assistCard = assist.card || Cards[0];
  6085. changeid(member, memberDom, latentDom, assist); //队员
  6086. changeid(assist, assistDom); //辅助
  6087. const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空
  6088. memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
  6089. memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
  6090. );
  6091. teamAbilityLi?.classList?.toggle("enable-bouns", enableBouns);
  6092. //隐藏队长的自身换为换队长的技能
  6093. if (ti == 5 || //好友队长永远隐藏
  6094. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  6095. {
  6096. const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能
  6097. const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能
  6098. if (skills_m.length == 0 || skills_m[0].type != 227)
  6099. {
  6100. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6101. }
  6102. if (skills_a.length == 0 || skills_a[0].type != 227)
  6103. {
  6104. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6105. }
  6106. }
  6107. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  6108. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  6109. refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  6110. refreshMemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  6111. }
  6112. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  6113. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  6114. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  6115. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, teamNum);
  6116. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  6117. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  6118. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  6119. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, teamNum);
  6120. });
  6121. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  6122. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  6123. formationBox.appendChild(fragment);
  6124. // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  6125. // teamBigBoxs.forEach((teamBigBox, teamNum) => {
  6126. // const teamBox = teamBigBox.querySelector(".team-box");
  6127. // const teamData = formationData.teams[teamNum];
  6128. // const membersDom = teamBox.querySelector(".team-members");
  6129. // const latentsDom = teamBox.querySelector(".team-latents");
  6130. // const assistsDom = teamBox.querySelector(".team-assist");
  6131. // const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  6132. // const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  6133. // const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  6134. // const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  6135. // for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  6136. // const leaderIdx = teamData[3]; //开始设置换队长
  6137. // const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  6138. // const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  6139. // const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  6140. // const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  6141. // const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  6142. // const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6143. // const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6144. // [
  6145. // memberLi,
  6146. // latentLi,
  6147. // assistsLi,
  6148. // teamAbilityLi,
  6149. // teamMemberTypesLi,
  6150. // teamMemberAwokenLi,
  6151. // teamAssistAwokenLi
  6152. // ].forEach(dom=>{
  6153. // if (!dom) return;
  6154. // if (leaderIdx > 0 && ti == 0) //队长
  6155. // {
  6156. // dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  6157. // }
  6158. // else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  6159. // {
  6160. // dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  6161. // }else
  6162. // {
  6163. // dom.style.transform = null;
  6164. // }
  6165. // });
  6166. // }
  6167. // });
  6168. }
  6169. //刷新队伍觉醒效果计算
  6170. function refreshTeamAwokenEfeect(awokenEffectDom, team, ti) {
  6171. const [members, assists, badge, swapId] = team;
  6172. let targetIcon;
  6173. //解析两个队长技
  6174. let leader1 = members[swapId || 0], //换队长或者默认队长
  6175. leader2 = members[5];
  6176. let parseLSkill1 = skillParser(leader1?.card?.leaderSkillId),
  6177. parseLSkill2 = skillParser(leader2?.card?.leaderSkillId);
  6178. //防绑
  6179. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"52\"]")) {
  6180. const teamFlagsMembers = Array.from(targetIcon.parentElement.querySelectorAll(".team-flags li"));
  6181. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 52);
  6182. //储存附加 52 即大防绑的队长技能
  6183. let lsAwoken = parseLSkill1.concat(parseLSkill2).filter(skill=>skill.kind == SkillKinds.ImpartAwakenings);
  6184. for (let mi=0; mi < members.length; mi++) {
  6185. const memberData = members[mi];
  6186. const assistData = assists[mi];
  6187. let thisAwokenNum = 0;
  6188. if (badge === 8 || badge === 22) {
  6189. thisAwokenNum = 2;
  6190. } else {
  6191. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6192. if (lsAwoken.length) { //增加队长技赋予的觉醒
  6193. const {attrs=[], types=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6194. lsAwoken.forEach(pls=>{
  6195. if (attrs.some(a => pls.attrs.includes(a)) || types.some(t => pls.types.includes(t))) {
  6196. effectiveAwokens.push(...pls.awakenings);
  6197. }
  6198. });
  6199. }
  6200. thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6201. }
  6202. teamFlagsMembers[mi].setAttribute(dataAttrName, Math.round(Math.min(thisAwokenNum/2,1)*100));
  6203. }
  6204. }
  6205. //自动回复
  6206. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"9\"]")) {
  6207. const targetValue = targetIcon.parentElement.querySelector(".count");
  6208. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 9);
  6209. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6210. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6211. let count = thisAwokenNum * 1000; //普通觉醒每个加1000
  6212. //自动回复的队长技能
  6213. let lsAwoken1 = parseLSkill1.filter(skill=>skill.kind == SkillKinds.AutoHeal),
  6214. lsAwoken2 = parseLSkill2.filter(skill=>skill.kind == SkillKinds.AutoHeal);
  6215. if (lsAwoken1.length) {
  6216. const [,,rcv] = leader1.ability;
  6217. count += rcv * lsAwoken1[0].value.value;
  6218. }
  6219. if (lsAwoken2.length) {
  6220. const [,,rcv] = leader2.ability;
  6221. count += rcv * lsAwoken2[0].value.value;
  6222. }
  6223. for (let mi=0; mi < members.length; mi++) {
  6224. const memberData = members[mi];
  6225. let latentCount = memberData?.latent?.filter(l=>l===5).length;
  6226. if (latentCount>0) { //自动回复潜觉,不考虑任何297和觉醒
  6227. let memberCard = memberData.card;
  6228. //计算没有297的纯三维
  6229. let memberRCV = Math.round(curve(memberCard.rcv, memberData.level, memberCard.maxLevel, memberCard.limitBreakIncr, 5));
  6230. count += Math.round(memberRCV * 0.15 * latentCount); //回复力的15%
  6231. } else {
  6232. continue;
  6233. }
  6234. }
  6235. targetValue.setAttribute(dataAttrName, count.bigNumberToString());
  6236. }
  6237. //颜色盾
  6238. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"4\"]")) {
  6239. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6240. const teamLatents = members.flatMap(m=>m.latent); //因为盾是固定值,所以直接平面化所有的潜觉
  6241. for (let oi=0; oi < orbs.length; oi++) {
  6242. let orb = orbs[oi];
  6243. const thisAwokenNum = awokenCountInTeam(team, 4+oi, solo, teamsCount);
  6244. let prob = thisAwokenNum * 0.07 //普通觉醒7%
  6245. + teamLatents.filter(l=>l===6+oi).length * 0.01 //小潜觉 1%
  6246. + teamLatents.filter(l=>l===32+oi).length * 0.03; //大潜觉 3%
  6247. orb.setAttribute(dataAttrName,Math.round(Math.min(prob,1)*100));
  6248. }
  6249. }
  6250. //掉+珠
  6251. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"14\"]")) {
  6252. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6253. for (let oi=0; oi < orbs.length; oi++) {
  6254. let orb = orbs[oi];
  6255. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === (oi < 5 ? 14+oi : 29));
  6256. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6257. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6258. let prob = thisAwokenNum * 0.2; //普通觉醒20%
  6259. orb.setAttribute(dataAttrName,Math.round(prob*100));
  6260. orb.classList.toggle("gt100", prob > 1);
  6261. }
  6262. }
  6263. //SX
  6264. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"28\"]")) {
  6265. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6266. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6267. const thisAwokenNum = awokenCountInTeam(team, 28, solo, teamsCount);
  6268. let prob = thisAwokenNum / 5;
  6269. switch (badge) {
  6270. case 9:
  6271. prob += 1;
  6272. break;
  6273. case 22: //状态异常耐性 辅助无效
  6274. prob += 1;
  6275. break;
  6276. }
  6277. const percentValue = Math.round(Math.min(prob,1)*100);
  6278. targetValue.setAttribute(dataAttrName, percentValue);
  6279. targetMeter.value = percentValue;
  6280. }
  6281. //暗
  6282. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"68\"]")) {
  6283. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6284. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6285. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 68);
  6286. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6287. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6288. let prob = thisAwokenNum / 5;
  6289. switch (badge) {
  6290. case 12:
  6291. prob += 1;
  6292. break;
  6293. case 22: //状态异常耐性 辅助无效
  6294. prob += 1;
  6295. break;
  6296. }
  6297. const percentValue = Math.round(Math.min(prob,1)*100);
  6298. targetValue.setAttribute(dataAttrName, percentValue);
  6299. targetMeter.value = percentValue;
  6300. }
  6301. //废
  6302. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"69\"]")) {
  6303. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6304. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6305. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 69);
  6306. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6307. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6308. let prob = thisAwokenNum / 5;
  6309. switch (badge) {
  6310. case 13:
  6311. prob += 1;
  6312. break;
  6313. case 22: //状态异常耐性 辅助无效
  6314. prob += 1;
  6315. break;
  6316. }
  6317. const percentValue = Math.round(Math.min(prob,1)*100);
  6318. targetValue.setAttribute(dataAttrName, percentValue);
  6319. targetMeter.value = percentValue;
  6320. }
  6321. //毒
  6322. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"70\"]")) {
  6323. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6324. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6325. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 70);
  6326. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6327. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6328. let prob = thisAwokenNum / 5;
  6329. switch (badge) {
  6330. case 14:
  6331. prob += 1;
  6332. break;
  6333. case 22: //状态异常耐性 辅助无效
  6334. prob += 1;
  6335. break;
  6336. }
  6337. const percentValue = Math.round(Math.min(prob,1)*100);
  6338. targetValue.setAttribute(dataAttrName, percentValue);
  6339. targetMeter.value = percentValue;
  6340. }
  6341. //云
  6342. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"54\"]")) {
  6343. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6344. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6345. const thisAwokenNum = awokenCountInTeam(team, 54, solo, teamsCount);
  6346. let prob = thisAwokenNum / 1;
  6347. const percentValue = Math.round(Math.min(prob,1)*100);
  6348. targetValue.setAttribute(dataAttrName, percentValue);
  6349. targetMeter.value = percentValue;
  6350. }
  6351. //封条
  6352. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"55\"]")) {
  6353. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6354. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6355. const thisAwokenNum = awokenCountInTeam(team, 55, solo, teamsCount);
  6356. let prob = thisAwokenNum / 1;
  6357. const percentValue = Math.round(Math.min(prob,1)*100);
  6358. targetValue.setAttribute(dataAttrName, percentValue);
  6359. targetMeter.value = percentValue;
  6360. }
  6361. //掉废
  6362. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"14\"]")) {
  6363. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6364. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6365. let prob = members.some(member=>member?.latent?.includes(14)) ? 1 : 0;
  6366. const percentValue = Math.round(Math.min(prob,1)*100);
  6367. targetValue.setAttribute(dataAttrName, percentValue);
  6368. targetMeter.value = percentValue;
  6369. }
  6370. //掉毒
  6371. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"15\"]")) {
  6372. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6373. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6374. let prob = members.some(member=>member?.latent?.includes(15)) ? 1 : 0;
  6375. const percentValue = Math.round(Math.min(prob,1)*100);
  6376. targetValue.setAttribute(dataAttrName, percentValue);
  6377. targetMeter.value = percentValue;
  6378. }
  6379. //心横解转转
  6380. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"40\"]")) {
  6381. const targetValue = targetIcon.parentElement.querySelector(".count");
  6382. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 20);
  6383. let count = 0;
  6384. for (let mi=0; mi < members.length; mi++) {
  6385. const memberData = members[mi];
  6386. const assistData = assists[mi];
  6387. if (memberData?.latent?.includes(40)) {
  6388. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6389. count += effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6390. } else {
  6391. continue;
  6392. }
  6393. }
  6394. targetValue.setAttribute(dataAttrName, count);
  6395. }
  6396. //心追解云封
  6397. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"46\"]")) {
  6398. const targetValue = targetIcon.parentElement.querySelector(".count");
  6399. let count = 0;
  6400. for (let mi=0; mi < members.length; mi++) {
  6401. const memberData = members[mi];
  6402. const assistData = assists[mi];
  6403. if (memberData?.latent?.includes(46)) {
  6404. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6405. count += effectiveAwokens.filter(ak=>ak==45).length;
  6406. } else {
  6407. continue;
  6408. }
  6409. }
  6410. targetValue.setAttribute(dataAttrName, count);
  6411. }
  6412. //普通L
  6413. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"60\"]")) {
  6414. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6415. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  6416. let count = new Array(orbs.length).fill(0);
  6417. for (let mi=0; mi < members.length; mi++) {
  6418. const memberData = members[mi];
  6419. const assistData = assists[mi];
  6420. let effectiveAwokens = memberData?.effectiveAwokens(assistData);
  6421. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6422. if (thisAwokenNum == 0) continue;
  6423. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6424. attrs.distinct().forEach(attr=>{
  6425. count[attr] += thisAwokenNum;
  6426. });
  6427. }
  6428. orbs.forEach((orb,oi)=>{
  6429. orb.setAttribute(dataAttrName,count[oi]);
  6430. });
  6431. }
  6432. //L解禁武器
  6433. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"48\"]")) {
  6434. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6435. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  6436. let count = new Array(orbs.length).fill(0);
  6437. for (let mi=0; mi < members.length; mi++) {
  6438. const memberData = members[mi];
  6439. //const assistData = assists[mi]; //L解禁武器,武器上的L无意义
  6440. if (memberData?.latent?.includes(48)) {
  6441. let effectiveAwokens = memberData.effectiveAwokens();
  6442. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6443. if (thisAwokenNum == 0) continue;
  6444. const {attrs=[]} = memberData.getAttrsTypesWithWeapon() || {};
  6445. attrs.distinct().forEach(attr=>{
  6446. count[attr] += thisAwokenNum;
  6447. });
  6448. } else {
  6449. continue;
  6450. }
  6451. }
  6452. orbs.forEach((orb,oi)=>{
  6453. orb.setAttribute(dataAttrName,count[oi]);
  6454. });
  6455. }
  6456. //普通十字
  6457. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"78\"]")) {
  6458. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6459. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6460. let count = new Array(orbs.length).fill(0);
  6461. for (let mi=0; mi < members.length; mi++) {
  6462. const memberData = members[mi];
  6463. const assistData = assists[mi];
  6464. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6465. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6466. if (thisAwokenNum == 0) continue;
  6467. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6468. attrs.distinct().forEach(attr=>{
  6469. count[attr] += thisAwokenNum;
  6470. });
  6471. }
  6472. orbs.forEach((orb,oi)=>{
  6473. orb.setAttribute(dataAttrName,count[oi]);
  6474. });
  6475. }
  6476. //U解禁消
  6477. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"41\"]")) {
  6478. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6479. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  6480. let count = new Array(orbs.length).fill(0);
  6481. for (let mi=0; mi < members.length; mi++) {
  6482. const memberData = members[mi];
  6483. const assistData = assists[mi];
  6484. if (memberData?.latent?.includes(41)) {
  6485. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6486. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6487. if (thisAwokenNum == 0) continue;
  6488. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6489. attrs.distinct().forEach(attr=>{
  6490. count[attr] += thisAwokenNum;
  6491. });
  6492. } else {
  6493. continue;
  6494. }
  6495. }
  6496. orbs.forEach((orb,oi)=>{
  6497. orb.setAttribute(dataAttrName,count[oi]);
  6498. });
  6499. }
  6500. //普通C珠
  6501. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"62\"]")) {
  6502. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6503. //目前没有大觉醒
  6504. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6505. let count = new Array(orbs.length).fill(0);
  6506. for (let mi=0; mi < members.length; mi++) {
  6507. const memberData = members[mi];
  6508. const assistData = assists[mi];
  6509. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6510. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6511. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6512. if (thisAwokenNum == 0) continue;
  6513. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6514. attrs.distinct().forEach(attr=>{
  6515. count[attr] += thisAwokenNum;
  6516. });
  6517. }
  6518. orbs.forEach((orb,oi)=>{
  6519. orb.setAttribute(dataAttrName,count[oi]);
  6520. });
  6521. }
  6522. //C珠破吸
  6523. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"39\"]")) {
  6524. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6525. //目前没有大觉醒
  6526. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  6527. let count = new Array(orbs.length).fill(0);
  6528. for (let mi=0; mi < members.length; mi++) {
  6529. const memberData = members[mi];
  6530. const assistData = assists[mi];
  6531. if (memberData.latent.includes(39)) {
  6532. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6533. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6534. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6535. if (thisAwokenNum == 0) continue;
  6536. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6537. attrs.distinct().forEach(attr=>{
  6538. count[attr] += thisAwokenNum;
  6539. });
  6540. } else {
  6541. continue;
  6542. }
  6543. }
  6544. orbs.forEach((orb,oi)=>{
  6545. orb.setAttribute(dataAttrName,count[oi]);
  6546. });
  6547. }
  6548. //普通T字
  6549. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"126\"]")) {
  6550. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6551. //目前没有大觉醒
  6552. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6553. let count = new Array(orbs.length).fill(0);
  6554. for (let mi=0; mi < members.length; mi++) {
  6555. const memberData = members[mi];
  6556. const assistData = assists[mi];
  6557. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6558. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6559. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==126).length;
  6560. if (thisAwokenNum == 0) continue;
  6561. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6562. attrs.distinct().forEach(attr=>{
  6563. count[attr] += thisAwokenNum;
  6564. });
  6565. }
  6566. orbs.forEach((orb,oi)=>{
  6567. orb.setAttribute(dataAttrName,count[oi]);
  6568. });
  6569. }
  6570. }
  6571. //刷新队伍觉醒统计
  6572. function refreshTeamAwokenCount(awokenDom, team) {
  6573. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6574. const awokenResort = new Set([46]); //队伍大血,强制排在第一位
  6575. official_awoken_sorting.forEach(ak=>awokenResort.add(ak));
  6576. awokenResort.forEach(ak=>{
  6577. let totalNum = 0;
  6578. //搜索等效觉醒
  6579. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak || eak.big === ak);
  6580. if (equivalentAwoken?.small === ak)
  6581. { //等效觉醒小
  6582. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6583. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6584. } else if (equivalentAwoken?.big === ak)
  6585. { //等效觉醒大就跳过
  6586. return;
  6587. } else
  6588. { //普通觉醒
  6589. totalNum = awokenCountInTeam(team, ak, solo, teamsCount);
  6590. }
  6591. if (totalNum == 0) return;
  6592. const li = document.createElement("li");
  6593. li.className = "awoken-count";
  6594. const icon = li.appendChild(document.createElement("icon"));
  6595. icon.className = "awoken-icon";
  6596. icon.setAttribute("data-awoken-icon", ak);
  6597. const span = li.appendChild(document.createElement("span"));
  6598. span.className = "count";
  6599. span.textContent = totalNum;
  6600. fragment.append(li);
  6601. });
  6602. const awokenUL = awokenDom.querySelector(".awoken-ul");
  6603. awokenUL.innerHTML = '';
  6604. awokenUL.append(fragment);
  6605. }
  6606. //刷新阵型觉醒统计
  6607. function refreshFormationAwokenCount(awokenDom, teams) {
  6608. function awokenSetCount(aicon, number) {
  6609. if (!aicon) return; //没有这个觉醒就撤回
  6610. const ali = aicon.parentNode;
  6611. const countDom = ali.querySelector(".count");
  6612. countDom.textContent = number;
  6613. if (number)
  6614. ali.classList.remove(className_displayNone);
  6615. else
  6616. ali.classList.add(className_displayNone);
  6617. }
  6618. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6619. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  6620. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  6621. const acs = aicons.map(aicon=>{
  6622. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  6623. let totalNum = 0;
  6624. //搜索等效觉醒
  6625. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  6626. if (equivalentAwoken)
  6627. {
  6628. if (equivalentAwoken.small === ai)
  6629. {
  6630. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  6631. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  6632. }
  6633. } else
  6634. {
  6635. totalNum = awokenCountInFormation(teams, ai, solo);
  6636. }
  6637. awokenSetCount(aicon, totalNum);
  6638. return {a:ai,c:totalNum};
  6639. });
  6640. if (acs.every(ac=>ac.c==0))
  6641. {
  6642. awokenDom.classList.add(className_displayNone);
  6643. } else
  6644. {
  6645. awokenDom.classList.remove(className_displayNone);
  6646. }
  6647. awokenDom.appendChild(fragment);
  6648. }
  6649. //刷新能力值
  6650. function refreshAbility(abilityDom, team, idx) {
  6651. const memberData = team[0][idx];
  6652. const assistData = team[1][idx];
  6653. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  6654. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  6655. if (mainAbility && memberData.ability) {
  6656. for (let ai = 0; ai < 3; ai++) {
  6657. memberData.ability[ai] = mainAbility[ai][0];
  6658. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  6659. }
  6660. }
  6661. if (!abilityDom) return; //如果没有dom,直接跳过
  6662. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  6663. const hpDom = abilityLi.querySelector(".hp");
  6664. const atkDom = abilityLi.querySelector(".atk");
  6665. const rcvDom = abilityLi.querySelector(".rcv");
  6666. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  6667. if (mainAbility) {
  6668. div.classList.remove(className_displayNone);
  6669. div.textContent = memberData.ability[ai];
  6670. } else {
  6671. div.classList.add(className_displayNone);
  6672. div.textContent = 0;
  6673. }
  6674. });
  6675. }
  6676. //刷新队员
  6677. function refreshMemberTypes(memberTypesDom, team, idx) {
  6678. if (!memberTypesDom) return; //如果没有dom,直接跳过
  6679. const member = team[0][idx];
  6680. const assist = team[1][idx];
  6681. let {types = [], isAppendType = false, appendTypes} = member.getAttrsTypesWithWeapon(assist) || {};
  6682. function typeIcon(tid, isAppendType = false) {
  6683. const iconLi = document.createElement("li");
  6684. const icon = iconLi.appendChild(document.createElement("icon"))
  6685. icon.className = "type-icon";
  6686. icon.setAttribute("data-type-icon", tid);
  6687. if (isAppendType) {
  6688. iconLi.classList.add('append-type');
  6689. }
  6690. return iconLi;
  6691. }
  6692. const fragment = document.createDocumentFragment();
  6693. member.card.types.forEach(tid=>fragment.appendChild(typeIcon(tid)));
  6694. if (isAppendType) {
  6695. appendTypes.forEach(tid=>fragment.appendChild(typeIcon(tid, true)));
  6696. }
  6697. const memberTypesUl = memberTypesDom.querySelector(`.member-types-${idx + 1} .types-ul`);
  6698. memberTypesUl.innerHTML = '';
  6699. memberTypesUl.appendChild(fragment);
  6700. }
  6701. //刷新队员觉醒
  6702. function refreshMemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  6703. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  6704. const memberData = team[0][idx];
  6705. const assistData = team[1][idx];
  6706. // const memberCard = Cards[memberData.id] || Cards[0];
  6707. // const assistCard = Cards[assistData.id] || Cards[0];
  6708. //队员觉醒
  6709. let memberAwokens = memberData.effectiveAwokens() || [];
  6710. //memberAwokens.sort();
  6711. //武器觉醒
  6712. let assistAwokens = assistData.effectiveAwokens() || [];
  6713. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  6714. //assistAwokens.sort();
  6715. /*if (assistAwokens.includes(49))
  6716. {
  6717. memberAwokens = memberAwokens.concat(assistAwokens);
  6718. }*/
  6719. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  6720. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  6721. /* //通用的
  6722. function countNum(arr) {
  6723. const map = arr.reduce(function(preMap, value){
  6724. return preMap.set(value, (preMap.get(value) || 0) + 1);
  6725. }, new Map());
  6726. return Array.from(map);
  6727. };*/
  6728. function countAwokenNum(arr) {
  6729. const map = arr.reduce(function(preMap, value){
  6730. const eak = equivalent_awoken.find(eako => eako.big === value);
  6731. if (eak)
  6732. {
  6733. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  6734. }else
  6735. {
  6736. return preMap.set(value, (preMap.get(value) || 0) + 1);
  6737. }
  6738. }, new Map());
  6739. return Array.from(map);
  6740. };
  6741. /*const hideAwokens = [49,1,2,3,63];
  6742. if (solo) hideAwokens.push(30); //协力觉醒
  6743. if (!solo) hideAwokens.push(63); //掉落觉醒
  6744. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  6745. let memberAwokensCount = countAwokenNum(memberAwokens);
  6746. memberAwokenUl.innerHTML = '';
  6747. memberAwokensCount.forEach(akc=>{
  6748. const iconLi = document.createElement("li");
  6749. const icon = iconLi.appendChild(document.createElement("icon"))
  6750. icon.className = "awoken-icon";
  6751. icon.setAttribute("data-awoken-icon", akc[0]);
  6752. icon.setAttribute("data-awoken-count", akc[1]);
  6753. memberAwokenUl.appendChild(iconLi);
  6754. });
  6755. let assistAwokensCount = countAwokenNum(assistAwokens);
  6756. assistAwokenUl.innerHTML = '';
  6757. assistAwokensCount.forEach(akc=>{
  6758. const iconLi = document.createElement("li");
  6759. const icon = iconLi.appendChild(document.createElement("icon"))
  6760. icon.className = "awoken-icon";
  6761. icon.setAttribute("data-awoken-icon", akc[0]);
  6762. icon.setAttribute("data-awoken-count", akc[1]);
  6763. assistAwokenUl.appendChild(iconLi);
  6764. });
  6765. }
  6766. function setTextContentAndAttribute(dom, str, number)
  6767. {
  6768. if (!dom) return;
  6769. if (typeof str == "string") {
  6770. dom.textContent = str;
  6771. }
  6772. else {
  6773. dom.innerHTML = '';
  6774. dom.append(str);
  6775. }
  6776. dom.setAttribute(dataAttrName, number ?? str);
  6777. }
  6778. function drawHpInfo(hpBarDom, reduceAttrRanges)
  6779. {
  6780. const width = hpBarDom.width, height = hpBarDom.height;
  6781. let ctx = hpBarDom.getContext("2d");
  6782. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  6783. {
  6784. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  6785. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  6786. //console.table(reduceRanges);
  6787. ctx.fillStyle = attrColors[ridx];
  6788. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  6789. reduceRanges.forEach(range=>{
  6790. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  6791. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  6792. });
  6793. });
  6794. }
  6795. else //只有阶梯盾
  6796. {
  6797. const reduceRanges = reduceAttrRanges[0];
  6798. //创建线性颜色渐变对象
  6799. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  6800. canvasGradient.addColorStop(0, "#EE99AA");
  6801. canvasGradient.addColorStop(0.4, "#FFDDEE");
  6802. canvasGradient.addColorStop(1, "#EE9999");
  6803. ctx.fillStyle = canvasGradient;
  6804. ctx.fillRect(0, 0, width, height);
  6805. reduceRanges.forEach(range=>{
  6806. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  6807. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  6808. });
  6809. }
  6810. }
  6811. //刷新队伍能力值合计
  6812. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  6813. //计算总的生命值
  6814. if (!totalDom) return;
  6815. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  6816. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  6817. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  6818. const tEffectDom = totalDom.querySelector(".tIf-effect");
  6819. const [members, assists, badge, swapId] = team;
  6820. const teams = formation.teams;
  6821. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  6822. const [teamsA_members, teamsA_assists, teamsA_badge, swapIdA] = teamsA;
  6823. const [teamsB_members, teamsB_assists, teamsB_badge, swapIdB] = teamsB;
  6824. const leader1id = members[swapId || 0].id;
  6825. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[swapIdA || 0].id : teamsB_members[swapIdB || 0].id) : members[5].id;
  6826. //计算当前队伍,2P时则是需要特殊处理
  6827. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  6828. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  6829. if (tHpDom) {
  6830. const reduceScales1 = getReduceScales(leader1id);
  6831. const reduceScales2 = getReduceScales(leader2id);
  6832. const reduceAttrSeildAwokenScales = getAttrShieldAwokenReduceScales(team);
  6833. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  6834. const reduceAttrRangesWithShieldAwoken = getReduceRange(reduceScales1.concat(reduceScales2, reduceAttrSeildAwokenScales));
  6835. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  6836. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  6837. const hpBar = totalDom.querySelector(".reduce-details");
  6838. if (reduceAttrRangesWithShieldAwoken.some(r=>r != reduceAttrRangesWithShieldAwoken[0]) ||
  6839. reduceAttrRangesWithShieldAwoken[0].length > 1 ||
  6840. reduceAttrRangesWithShieldAwoken[0][0].probability < 1) //有HP阶梯盾或者有指定属性减伤或者减伤几率不是100%
  6841. {
  6842. drawHpInfo(hpBar, reduceAttrRangesWithShieldAwoken);
  6843. hpBar.classList.remove(className_displayNone);
  6844. }else
  6845. {
  6846. hpBar.classList.add(className_displayNone);
  6847. }
  6848. const totalReduce = leastScale.scale;
  6849. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  6850. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  6851. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  6852. //徽章血量强化
  6853. function getBadgeHPScale(badge, member) {
  6854. if (teamsCount == 2) return 1;
  6855. switch (badge) {
  6856. case 5: return 1.10; //小血
  6857. case 18: return 1.15; //大血
  6858. case 20: return 1.10; //全属性
  6859. case 22: case 23: return 1.50; //状态异常耐性&SB++ 辅助无效
  6860. case 24: return member.card.collabId === 92 ? 1.15 : 1; //英雄学院徽章
  6861. case 25: return member.card.gachaIds.includes(1) ? 1.15 : 1; //画师桶,1号徽章
  6862. case 26: return member.card.collabId === 107 ? 1.15 : 1; //高达徽章
  6863. case 27: return member.card.collabId === 112 ? 1.15 : 1; //转生成为史莱姆
  6864. case 28: return member.card.collabId === 110 ? 1.15 : 1; //电击文库Index
  6865. case 29: return member.card.collabId === 102 ? 1.15 : 1; //奥特曼
  6866. case 30: return member.card.gachaIds.includes(6) ? 1.15 : 1; //花嫁
  6867. case 31: return member.card.collabId === 113 ? 1.15 : 1; //叛逆的鲁鲁修
  6868. default: return 1;
  6869. }
  6870. }
  6871. //由于JS的小数和强类型语言不完全一致,+1e-12后再做四舍五入会更准确符合游戏内数字
  6872. let tHP = teamHPArr.reduce((pv, v, idx) => pv + Math.round(v * teamHPAwokenScale * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP
  6873. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v, idx) => pv + Math.round(v * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP无觉醒
  6874. //记录到bar中,方便打开详情时调用
  6875. hpBar.reduceAttrRangesWithShieldAwoken = reduceAttrRangesWithShieldAwoken; //有盾觉醒的
  6876. hpBar.reduceAttrRanges = reduceAttrRanges; //没有盾觉醒的
  6877. hpBar.tHP = tHP;
  6878. hpBar.tHPNoAwoken = tHPNoAwoken;
  6879. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  6880. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  6881. const tHpDom_general = tHpDom.querySelector(".general");
  6882. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  6883. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  6884. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString({sub: true}));
  6885. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString({sub: true}));
  6886. tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0);
  6887. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  6888. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString({sub: true}));
  6889. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString({sub: true}));
  6890. }
  6891. if (tSBDom) {
  6892. const sbn = countTeamSB(team, solo);
  6893. const tSBDom_general = tSBDom.querySelector(".general");
  6894. setTextContentAndAttribute(tSBDom_general, sbn);
  6895. }
  6896. if (tMoveDom) {
  6897. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  6898. const tMoveDom_general = tMoveDom.querySelector(".general");
  6899. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  6900. if (moveTime.fixed) //固定时间的
  6901. {
  6902. tMoveDom.classList.add("fixed-move-time");
  6903. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  6904. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  6905. } else
  6906. {
  6907. tMoveDom.classList.remove("fixed-move-time");
  6908. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  6909. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  6910. }
  6911. }
  6912. if (tEffectDom) {
  6913. //76版队长技能不被换队长所影响
  6914. const leader1id_original = members[0].id;
  6915. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[0].id : teamsB_members[0].id) : members[5].id;
  6916. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  6917. if (badge == 22) effect.poisonNoEffect = true;
  6918. refreshEffectDom(tEffectDom, effect);
  6919. }
  6920. }
  6921. //刷新队伍能力值合计
  6922. function refreshTeamTotalCount(totalCountDom, team, teamIdx) {
  6923. //计算总的生命值
  6924. if (!totalCountDom) return;
  6925. const [members, assists, badge, swapId] = team;
  6926. const teams = formation.teams;
  6927. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  6928. const [teamsA_members, teamsA_assists, teamsA_badge] = teamsA;
  6929. const [teamsB_members, teamsB_assists, teamsB_badge] = teamsB;
  6930. //计算当前队伍,2P时则是需要特殊处理
  6931. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  6932. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  6933. const tRarityDom = totalCountDom.querySelector(".tIf-rarity");
  6934. const tAttrsDom = totalCountDom.querySelector(".tIf-attrs");
  6935. const tTypesDom = totalCountDom.querySelector(".tIf-types");
  6936. //统计队伍稀有度总数
  6937. if (tRarityDom)
  6938. {
  6939. const rarityDoms = tRarityDom.querySelector(".rarity");
  6940. const rarityCount = members.slice(0,5).reduce((pre,member)=>{
  6941. if (member.id <= 0) return pre;
  6942. const card = member.card;
  6943. return pre + (card?.rarity ?? 0);
  6944. },0);
  6945. rarityDoms.setAttribute(dataAttrName, rarityCount);
  6946. }
  6947. //统计队伍属性/类型个数
  6948. if (tAttrsDom || tTypesDom)
  6949. {
  6950. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  6951. if (tAttrsDom) {
  6952. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  6953. attrDoms.forEach(attrDom=>{
  6954. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  6955. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  6956. });
  6957. }
  6958. if (tTypesDom) {
  6959. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  6960. typeDoms.forEach(typeDom=>{
  6961. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  6962. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  6963. });
  6964. }
  6965. }
  6966. }
  6967. function refreshEffectDom(tEffectDom, effect) {
  6968. const _76board = tEffectDom.querySelector(".icon-skill[data-icon-type='board-size-change']");
  6969. _76board && _76board.classList.toggle(className_displayNone, !effect.board76);
  6970. const noSkyfall = tEffectDom.querySelector(".icon-skill[data-icon-type='no-skyfall']");
  6971. noSkyfall && noSkyfall.classList.toggle(className_displayNone, !effect.noSkyfall);
  6972. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  6973. poisonNoEffect && poisonNoEffect.classList.toggle(className_displayNone, !effect.poisonNoEffect);
  6974. const resolve = tEffectDom.querySelector(".icon-skill[data-icon-type='resolve']");
  6975. resolve && resolve.classList.toggle(className_displayNone, !effect.resolve);
  6976. const addCombo = tEffectDom.querySelector(".icon-skill[data-icon-type='add-combo']");
  6977. if (addCombo) {
  6978. addCombo.classList.toggle(className_displayNone, effect.addCombo.every(n=>n<1));
  6979. addCombo.setAttribute("data-add-combo", effect.addCombo.filter(Boolean).join("/"));
  6980. }
  6981. const inflicts = tEffectDom.querySelector(".inflicts");
  6982. if (inflicts) {
  6983. inflicts.classList.toggle(className_displayNone, effect.inflicts.every(n=>n<1));
  6984. inflicts.setAttribute("data-inflicts", effect.inflicts.filter(Boolean).map(v=>v.bigNumberToString()).join("/"));
  6985. }
  6986. }
  6987. //刷新所有队伍能力值合计
  6988. function refreshFormationTotalHP(totalDom, teams) {
  6989. //计算总的生命值
  6990. if (!totalDom) return;
  6991. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  6992. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  6993. const tEffectDom = totalDom.querySelector(".tIf-effect");
  6994. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  6995. const [teamsA_members,,,teamsA_badge] = teamsA;
  6996. const [teamsB_members,,,teamsB_badge] = teamsB;
  6997. //因为目前仅用于2P,所以直接在外面固定写了
  6998. const leader1id = teamsA_members[teamsA_badge || 0].id;
  6999. const leader2id = teamsB_members[teamsB_badge || 0].id;
  7000. if (tHpDom) {
  7001. const reduceScales1 = getReduceScales(leader1id);
  7002. const reduceScales2 = getReduceScales(leader2id);
  7003. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  7004. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  7005. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  7006. const hpBar = totalDom.querySelector(".reduce-details");
  7007. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  7008. {
  7009. drawHpInfo(hpBar, reduceAttrRanges);
  7010. hpBar.classList.remove(className_displayNone);
  7011. }else
  7012. {
  7013. hpBar.classList.add(className_displayNone);
  7014. }
  7015. const totalReduce = leastScale.scale;
  7016. const tHPArr = teams.map(team=>{
  7017. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  7018. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  7019. const teamTHP = teamHPArr.reduce((pv, v) => pv + Math.round(v * teamHPAwokenScale + 1e-12), 0); //队伍计算的总HP
  7020. return teamTHP;
  7021. });
  7022. const tHPNoAwokenArr = teams.map(team=>{
  7023. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  7024. const teamTHP = teamHPArr.reduce((pv, v) => pv + v, 0); //队伍计算的总HP
  7025. return Math.round(teamTHP);
  7026. });
  7027. const tHP = tHPArr.reduce((pv, v) => pv + v);
  7028. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v, 0);
  7029. //记录到bar中,方便打开详情时调用
  7030. hpBar.reduceAttrRanges = reduceAttrRanges;
  7031. hpBar.tHP = tHP;
  7032. hpBar.tHPNoAwoken = tHPNoAwoken;
  7033. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  7034. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  7035. const tHpDom_general = tHpDom.querySelector(".general");
  7036. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  7037. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  7038. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  7039. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  7040. if (totalReduce > 0)
  7041. tHpDom_reduce.classList.remove("no-reduce");
  7042. else
  7043. tHpDom_reduce.classList.add("no-reduce");
  7044. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  7045. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  7046. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  7047. }
  7048. if (tSBDom) {
  7049. const sbn1 = countTeamSB(teamsA, solo);
  7050. const sbn2 = countTeamSB(teamsB, solo);
  7051. const tSBDom_general = tSBDom.querySelector(".general");
  7052. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  7053. }
  7054. if (tEffectDom) {
  7055. //76版队长技能不被换队长所影响
  7056. const leader1id_original = teamsA_members[0].id;
  7057. const leader2id_original = teamsB_members[0].id;
  7058. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  7059. refreshEffectDom(tEffectDom, effect);
  7060. }
  7061. }
  7062. //刷新单人技能CD
  7063. function refreshMemberSkillCD(teamDom, team, idx) {
  7064. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  7065. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  7066. const member = team[0][idx];
  7067. const assist = team[1][idx];
  7068. const memberCard = Cards[member.id] || Cards[0];
  7069. const memberSkill = Skills[memberCard?.activeSkillId];
  7070. const assistCard = Cards[assist.id] || Cards[0];
  7071. const assistSkill = Skills[assistCard?.activeSkillId];
  7072. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  7073. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  7074. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  7075. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  7076. memberSkillCdDom.innerHTML = '';
  7077. assistSkillCdDom.innerHTML = '';
  7078. memberSkillCdDom.classList.toggle("loop-skill", memberSkill.type == 233);
  7079. if (memberSkill.type == 232 || memberSkill.type == 233) //232是单向进化技能,显示。233是循环进化技能,就不显示了
  7080. {
  7081. memberSkillCdDom.append(memberSkillCd);
  7082. assistSkillCdDom.append(memberSkillCd+ assistSkillCd);
  7083. memberSkill.params.slice(1).forEach(subSkillId=>{
  7084. const subSkill = Skills[subSkillId];
  7085. const memberEvoSkillCd = subSkill.initialCooldown - subSkill.maxLevel + 1;
  7086. memberSkillCdDom.append(document.createElement("br"),memberEvoSkillCd);
  7087. assistSkillCdDom.append(document.createElement("br"),memberEvoSkillCd+ assistSkillCd);
  7088. });
  7089. } else {
  7090. memberSkillCdDom.append(memberSkillCd);
  7091. assistSkillCdDom.append(memberSkillCd + assistSkillCd);
  7092. }
  7093. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  7094. memberSkillCdDom.classList.remove("max-skill");
  7095. } else {
  7096. memberSkillCdDom.classList.add("max-skill");
  7097. }
  7098. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  7099. assistSkillCdDom.classList.remove("max-skill");
  7100. } else {
  7101. assistSkillCdDom.classList.add("max-skill");
  7102. }
  7103. }
  7104. //按住Ctrl点击技能在控制台输出技能的对象
  7105. function fastShowSkill(event) {
  7106. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  7107. if (event.ctrlKey) {
  7108. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  7109. console.debug(Skills[skillId]);
  7110. return;
  7111. };
  7112. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  7113. if (s_cards.length > 1) {
  7114. showSearch(s_cards); //显示
  7115. }
  7116. }
  7117. function svgGradientTextLengthRestore(svg, force = false) {
  7118. if (!force && svg.width.baseVal.value > 0) return;
  7119. console.log(svg,svg.width.baseVal.value);
  7120. const text = svg.querySelector("text");
  7121. const rect = text.getBoundingClientRect();
  7122. console.log(text.textContent,rect.width);
  7123. svg.width.baseVal.value = rect.width;
  7124. }
  7125. function localisation($tra) {
  7126. if (!$tra) return;
  7127. document.title = $tra.webpage_title;
  7128. controlBox.querySelector("#datasource-updatetime").title = $tra.force_reload_data;
  7129. formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank;
  7130. formationBox.querySelector(".title-box .title-display").setAttribute("placeholder",$tra.title_blank);
  7131. formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank;
  7132. formationBox.querySelector(".detail-box .detail-display").setAttribute("placeholder",$tra.detail_blank);
  7133. gradientTextInit(editBox.querySelector("#active-skill-title"), $tra.active_skill_title);
  7134. gradientTextInit(editBox.querySelector("#evolved-skill-title"), $tra.evolved_skill_title);
  7135. gradientTextInit(editBox.querySelector("#leader-skill-title"), $tra.leader_skill_title);
  7136. function gradientTextInit(svg, str) {
  7137. const text = svg.querySelector("text");
  7138. text.textContent = str;
  7139. const rect = text.getBoundingClientRect();
  7140. svg.width.baseVal.value = rect.width;
  7141. }
  7142. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  7143. const sortOptions = Array.from(s_sortList.options);
  7144. sortOptions.forEach(opt => {
  7145. const tag = opt.getAttribute("data-tag");
  7146. const trans = $tra.sort_name[tag];
  7147. if (trans) {
  7148. opt.text = trans;
  7149. }
  7150. });
  7151. }