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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. let defaultLevel = 99; //默认等级
  9. const teamBigBoxs = []; //储存全部teamBigBox
  10. const allMembers = []; //储存所有成员,包含辅助
  11. let interchangeSvg; //储存划线的SVG
  12. let controlBox; //储存整个controlBox
  13. let statusLine; //储存状态栏
  14. let formationBox; //储存整个formationBox
  15. let editBox; //储存整个editBox
  16. let showSearch; //整个程序都可以用的显示搜索函数
  17. let qrcodeReader; //二维码读取
  18. let qrcodeWriter; //二维码输出
  19. let selectedDeviceId; //视频源id
  20. const dataStructure = 5; //阵型输出数据的结构版本
  21. const cfgPrefix = "PADDF-"; //设置名称的前缀
  22. const className_displayNone = "display-none";
  23. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  24. const isGuideMod = !unsupportFeatures.length && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  25. //用油猴扩展装上,把GM_xmlhttpRequest引入的脚本
  26. const ExternalLinkScriptURL = "https://greasyfork.org/scripts/458521";
  27. const paddbPathPrefix = "/team/"; //PADDB的获取队伍网址格式
  28. const uploadMessage = "Use PADDashFormation to read the Team URL and restore correct team for ID > 9934.\nhttps://github.com/Mapaler/PADDashFormation";
  29. if (location.search.includes('&')) {
  30. location.search = location.search.replace(/&/ig, '&');
  31. }
  32. if ('serviceWorker' in navigator) {
  33. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  34. .then(function(registration) {
  35. console.debug('service worker 注册成功',registration);
  36. }).catch(function(error) {
  37. console.error('servcie worker 注册失败',error);
  38. });
  39. } else {
  40. console.error('浏览器不支持 servcie worker');
  41. }
  42. //一开始就加载当前语言
  43. if (currentLanguage == undefined)
  44. {
  45. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  46. const browser_i18n = navigator.language; //获取浏览器语言
  47. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  48. {
  49. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  50. }
  51. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  52. {
  53. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  54. if (lang.i18n_RegExp)
  55. {
  56. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  57. }else
  58. {
  59. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  60. }
  61. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  62. }
  63. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  64. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  65. }
  66. //一开始就加载当前数据
  67. if (currentDataSource == undefined)
  68. {
  69. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  70. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  71. }
  72. const dbName = "PADDF";
  73. let db = null;
  74. const DBOpenRequest = indexedDB.open(dbName, 4);
  75. DBOpenRequest.onsuccess = function(event) {
  76. db = event.target.result; //DBOpenRequest.result;
  77. console.log("PADDF:数据库已可使用");
  78. loadData();
  79. };
  80. DBOpenRequest.onerror = function(event) {
  81. // 错误处理
  82. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  83. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  84. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  85. loadData();
  86. //alert('Some errors have occurred, please refresh the page.');
  87. //history.go(); //直接强制刷新
  88. };
  89. DBOpenRequest.onupgradeneeded = function(event) {
  90. let db = event.target.result;
  91. let store;
  92. switch (true)
  93. {
  94. case event.oldVersion < 2:
  95. store = db.createObjectStore("cards");
  96. store = db.createObjectStore("skills");
  97. case event.oldVersion < 3:
  98. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  99. }
  100. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  101. store.transaction.oncomplete = function(event) {
  102. console.log("PADDF:数据库建立完毕");
  103. };
  104. };
  105. class Plus extends Array {
  106. constructor(hp = 0 , atk = 0, rcv = 0) {
  107. super(3);//建立 Array
  108. if (Array.isArray(hp) && hp.length >= 3 //传入数组的形式
  109. && hp.every(n=>Number.isInteger(n))) {
  110. this[0] = hp[0];
  111. this[1] = hp[1];
  112. this[2] = hp[2];
  113. } else { //传入三个数字的形式
  114. if (!Number.isInteger(hp) || !Number.isInteger(atk) || !Number.isInteger(rcv)) throw new TypeError("传入的 +值 不是整数");
  115. this[0] = hp;
  116. this[1] = atk;
  117. this[2] = rcv;
  118. }
  119. }
  120. get hp() {
  121. return this[0];
  122. }
  123. set hp(num) {
  124. if (!Number.isInteger(num)) throw new TypeError("传入的 HP +值 不是整数");
  125. if (num < 0 || num > 99) throw new RangeError("HP +值应为 0-99 之间的整数");
  126. this[0] = num;
  127. }
  128. get atk() {
  129. return this[1];
  130. }
  131. set atk(num) {
  132. if (!Number.isInteger(num)) throw new TypeError("传入的 ATK +值 不是整数");
  133. if (num < 0 || num > 99) throw new RangeError("ATK +值应为 0-99 之间的整数");
  134. this[1] = num;
  135. }
  136. get rcv() {
  137. return this[2];
  138. }
  139. set rcv(num) {
  140. if (!Number.isInteger(num)) throw new TypeError("传入的 RCV +值 不是整数");
  141. if (num < 0 || num > 99) throw new RangeError("RCV +值应为 0-99 之间的整数");
  142. this[2] = num;
  143. }
  144. get is297() {
  145. return (this[0] + this[1] + this[2]) === 297;
  146. }
  147. }
  148. class LatentAwakening extends Array {
  149. blocks = 6;
  150. constructor(arg = []) {
  151. super();//建立 Array
  152. if (typeof arg === "bigint" ||
  153. typeof arg === "number" && Number.isInteger(arg) ||
  154. typeof arg === "string" && /^\d+$/.test(arg)
  155. ){ //单个大数字模式
  156. let latentNumber = BigInt(arg);
  157. //console.log("原始数字",latentNumber.toString(2));
  158. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  159. latentNumber >>= 3n; //右移3位
  160. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  161. const changeLatentBlocksNum = Boolean(latentNumber & 1n); //1时就是开孔了
  162. latentNumber >>= 1n; //右移1位
  163. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  164. if (changeLatentBlocksNum)
  165. {
  166. this.blocks = Number(latentNumber & 0b1111n);
  167. latentNumber >>= 4n;
  168. //console.log("读取潜觉格子数",latentNumber.toString(2));
  169. }
  170. const rightNumn = latentVersion > 6n ? 7n : 5n; //右移的距离
  171. const getbnum = (1n << rightNumn) - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  172. while (latentNumber > 0n)
  173. {
  174. const latentId = Number(latentNumber & getbnum);
  175. this.push(latentId);
  176. //判断是几格,然后直接右移几次
  177. const useHole = latentUseHole(latentId);
  178. latentNumber >>= rightNumn * BigInt(useHole);
  179. }
  180. } else if (Array.isArray(arg)) {
  181. Object.assign(this, arg);
  182. }
  183. }
  184. get usedHole() {
  185. return this.reduce((p,v)=>p + latentUseHole(v),0);
  186. }
  187. toBigInt() {
  188. //直接使用目前的最新版本
  189. const leftNumn = 0b111n;
  190. //重复添加潜觉
  191. let latentNum = this.reduceRight((pre,latentId, idx)=>{
  192. const useHole = latentUseHole(latentId);
  193. const latentIdn = BigInt(latentId);
  194. for (let i=1; i <= useHole; i++) {
  195. pre <<= leftNumn;
  196. pre |= latentIdn;
  197. }
  198. return pre;
  199. }, 0n);
  200. //添加使用的格子数
  201. latentNum <<= 4n;
  202. latentNum |= BigInt(this.blocks);
  203. //添加是否已打开格子
  204. latentNum <<= 1n;
  205. latentNum |= this.blocks > 6 ? 1n : 0n;
  206. //潜觉版本,直接来最新版本
  207. latentNum <<=3n;
  208. latentNum |= latentVersion;
  209. return BigInt.asUintN(64, latentNum);;
  210. }
  211. }
  212. class Member2 {
  213. id = 0; //原始id
  214. changes = null; //变身后id
  215. level = 1; //等级
  216. awakening = 0; //觉醒数量
  217. superAwakening= 0; //超觉醒ID
  218. #plus = new Plus(); //加值
  219. #latentAwakening = new LatentAwakening(); //潜在觉醒
  220. skillLevel = 0; //技能等级
  221. assistMember = null; //辅助对象的引用
  222. //下面是游戏状态
  223. skillQuantity = 0; //技能填充量
  224. evolveSkillStage = null; //储存进化类技能的当前等级
  225. attrChange = null; //改变为什么颜色
  226. get hasAssist() {
  227. return assistMember instanceof Member2;
  228. }
  229. removeAssist() {
  230. this.assistMember = null;
  231. }
  232. constructor(oldMember = {}, assistMember = null)
  233. {
  234. if (assistMember instanceof Member2) {
  235. this.assistMember = assistMember;
  236. assistMember.removeAssist();
  237. }
  238. if (oldMember instanceof Member2) {
  239. Object.assign(this, oldMember);
  240. }
  241. }
  242. get card() {
  243. return Cards[this.id] ?? Cards[0];
  244. }
  245. get plus() {
  246. return this.#plus;
  247. }
  248. set plus(arr) {
  249. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  250. throw new TypeError("直接设定 +值 应当为整形数组");
  251. this.#plus[0] = arr[0];
  252. this.#plus[1] = arr[1];
  253. this.#plus[2] = arr[2];
  254. }
  255. get latentAwakening() {
  256. return this.#latentAwakening;
  257. }
  258. set latentAwakening(arr) {
  259. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  260. throw new TypeError("直接设定 潜在觉醒 应当为整形数组");
  261. this.#latentAwakening.length = arr.length;
  262. for (let i=0;i<arr.length;i++) {
  263. this.#latentAwakening[i] = arr[i];
  264. }
  265. }
  266. get needExp() {
  267. const expArray = [
  268. Math.round(valueAt(this.level, 99, this.card.exp)) //99级以内的经验
  269. ];
  270. if (this.level > 99)
  271. expArray.push(Math.max(0, Math.min(this.level, 110) - 100) * 5000000);
  272. if (this.level > 110)
  273. expArray.push(Math.max(0, Math.min(this.level, 120) - 110) * 20000000);
  274. return expArray;
  275. }
  276. getWorkingAwakenings(states) {
  277. const {outsideOfDungeon, awakningsBind, removeAssist, slotBind} = states;
  278. if (slotBind) return [];
  279. //封觉醒时,语音、心横仍然生效
  280. const awaknings = this.card.awakenings.slice(0, this.awakening);
  281. if (this.hasAssist && !removeAssist) //有武器并且没有禁武器时
  282. awaknings.push(...this.assistMember.getAwakenings(states));
  283. return awaknings;
  284. }
  285. getAbilities(states) {
  286. const {outsideOfDungeon, awakningsBind, removeAssist, dungeonEnchance} = states;
  287. const abilities = {
  288. hp: {base: 0, plus: 0, assist: 0, awaknings: 0},
  289. atk: {base: 0, plus: 0, assist: 0, awaknings: 0},
  290. rcv: {base: 0, plus: 0, assist: 0, awaknings: 0},
  291. }
  292. return abilities;
  293. }
  294. }
  295. class Card {
  296. flags = 0;
  297. id = 0;
  298. name = null;
  299. attrs = [];
  300. types = [];
  301. isUltEvo = false;
  302. rarity = 0;
  303. cost = 0;
  304. maxLevel = 0;
  305. feedExp = 0;
  306. isEmpty = true;
  307. sellPrice = 0;
  308. hp = null;
  309. atk = null;
  310. rcv = null;
  311. exp = null;
  312. activeSkillId = 0;
  313. leaderSkillId = 0;
  314. enemy = null;
  315. evoBaseId = null;
  316. evoMaterials = [];
  317. unevoMaterials = [];
  318. awakenings = [];
  319. superAwakenings = [];
  320. evoRootId = 0;
  321. seriesId = 0;
  322. sellMP = 0;
  323. latentAwakeningId = 0;
  324. collabId = 0;
  325. altName = [];
  326. limitBreakIncr = 0;
  327. voiceId = 0;
  328. orbSkinOrBgmId = 0;
  329. specialAttribute = null;
  330. searchFlags = [];
  331. #leaderSkillTypes = null;
  332. gachaGroupsFlag = 0;
  333. badgeId = 0;
  334. syncAwakening = null;
  335. syncAwakeningConditions = [];
  336. unk01 = null;
  337. unk02 = null;
  338. unk03 = null;
  339. unk04 = null;
  340. unk05 = null;
  341. unk06 = null;
  342. unk07 = null;
  343. unk08 = null;
  344. static fixId(id, reverse = false){
  345. if (id === 0xFFFF) return id;
  346. return reverse ? (id >= 9900 ? id + 100 : id) : (id >= 10000 ? id - 100 : id);
  347. }
  348. constructor(data){
  349. if (Array.isArray(data)) {
  350. this.fromOfficialData(data);
  351. } else {
  352. const classPrototype = Card.prototype;
  353. for (let key in data) {
  354. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  355. if (propertyDescriptor &&
  356. !propertyDescriptor.writable &&
  357. !propertyDescriptor.set)
  358. continue;
  359. this[key] = data[key];
  360. }
  361. }
  362. }
  363. fromOfficialData(data) {
  364. const e = data.entries();
  365. function readCurve(entries) {
  366. return {
  367. min: entries.next().value?.[1],
  368. max: entries.next().value?.[1],
  369. scale: entries.next().value?.[1],
  370. };
  371. }
  372. this.id = Card.fixId(e.next().value?.[1]); //ID
  373. this.name = e.next().value?.[1]; //名字
  374. this.attrs.push(e.next().value?.[1]); //属性1
  375. this.attrs.push(e.next().value?.[1]); //属性2
  376. this.isUltEvo = e.next().value?.[1] !== 0; //是否究极进化
  377. this.types.push(e.next().value?.[1]); //类型1
  378. this.types.push(e.next().value?.[1]); //类型2
  379. this.rarity = e.next().value?.[1]; //星级
  380. this.cost = e.next().value?.[1]; //cost
  381. this.unk01 = e.next().value?.[1]; //未知01
  382. this.maxLevel = e.next().value?.[1]; //最大等级
  383. this.feedExp = e.next().value?.[1]; //1级喂食经验,需要除以4
  384. this.isEmpty = e.next().value?.[1] === 1; //空卡片?
  385. this.sellPrice = e.next().value?.[1]; //1级卖钱,需要除以10
  386. this.hp = readCurve(e); //HP增长
  387. this.atk = readCurve(e); //攻击增长
  388. this.rcv = readCurve(e); //回复增长
  389. this.exp = { min: 0, max: e.next().value?.[1], scale: e.next().value?.[1] }; //经验增长
  390. this.activeSkillId = e.next().value?.[1]; //主动技
  391. this.leaderSkillId = e.next().value?.[1]; //队长技
  392. this.enemy = { //作为怪物的数值
  393. countdown: e.next().value?.[1],
  394. hp: readCurve(e),
  395. atk: readCurve(e),
  396. def: readCurve(e),
  397. maxLevel: e.next().value?.[1],
  398. coin: e.next().value?.[1],
  399. exp: e.next().value?.[1],
  400. skills: []
  401. };
  402. this.evoBaseId = Card.fixId(e.next().value?.[1]); //进化基础ID
  403. this.evoMaterials.push(...([ //进化素材
  404. e.next().value?.[1],
  405. e.next().value?.[1],
  406. e.next().value?.[1],
  407. e.next().value?.[1],
  408. e.next().value?.[1]
  409. ].map(n=>Card.fixId(n,false))));
  410. this.unevoMaterials.push(...([ //退化素材
  411. e.next().value?.[1],
  412. e.next().value?.[1],
  413. e.next().value?.[1],
  414. e.next().value?.[1],
  415. e.next().value?.[1]
  416. ].map(n=>Card.fixId(n,false))));
  417. this.unk02 = e.next().value?.[1]; //未知02
  418. this.unk03 = e.next().value?.[1]; //未知03
  419. this.unk04 = e.next().value?.[1]; //未知04
  420. this.unk05 = e.next().value?.[1]; //未知05
  421. this.unk06 = e.next().value?.[1]; //未知06
  422. this.unk07 = e.next().value?.[1]; //未知07
  423. const numSkills = e.next().value?.[1]; //几种敌人技能
  424. for (let si = 0; si < numSkills; si++) {
  425. this.enemy.skills.push({
  426. id: e.next().value?.[1],
  427. ai: e.next().value?.[1],
  428. rnd: e.next().value?.[1]
  429. });
  430. }
  431. const numAwakening = e.next().value?.[1]; //觉醒个数
  432. for (let ai = 0; ai < numAwakening; ai++) {
  433. this.awakenings.push(e.next().value?.[1]);
  434. }
  435. this.superAwakenings.push(...(e.next().value?.[1].split(',').filter(Boolean).map(strN=>parseInt(strN,10)))); //超觉醒
  436. this.evoRootId = Card.fixId(e.next().value?.[1]); //进化链根ID
  437. this.seriesId = e.next().value?.[1]; //系列ID
  438. this.types.push(e.next().value?.[1]); //类型3
  439. this.sellMP = e.next().value?.[1]; //卖多少MP
  440. this.latentAwakeningId = e.next().value?.[1]; //潜在觉醒ID
  441. this.collabId = e.next().value?.[1]; //合作ID
  442. this.flags = e.next().value?.[1];
  443. this.altName.push(...e.next().value?.[1].split("|").filter(Boolean)); //替换名字(分类标签)
  444. this.limitBreakIncr = e.next().value?.[1]; //110级增长
  445. this.voiceId = e.next().value?.[1]; //语音觉醒的ID
  446. this.orbSkinOrBgmId = e.next().value?.[1]; //珠子皮肤ID
  447. this.specialAttribute = e.next().value?.[1]; //特别属性,比如黄龙
  448. this.searchFlags.push(e.next().value?.[1], e.next().value?.[1]); //队长技搜索类型,解析写在这里会导致文件太大,所以写到前端去了
  449. this.gachaGroupsFlag = e.next().value?.[1]; //目前猜测是桶ID
  450. this.unk08 = e.next().value?.[1]; //未知08
  451. this.attrs.push(e.next().value?.[1]); //属性3
  452. this.badgeId = e.next().value?.[1]; //抽到后获取的徽章ID
  453. this.syncAwakening = e.next().value?.[1]; //同步觉醒
  454. const numSyncAkCondition = e.next().value?.[1]; //同步觉醒条件数量
  455. for (let ci = 0; ci < numSyncAkCondition; ci++) {
  456. this.syncAwakeningConditions.push({
  457. id: Card.fixId(e.next().value?.[1]), //怪物ID
  458. level: e.next().value?.[1], //怪物等级
  459. skillLeval: e.next().value?.[1], //怪物技能等级
  460. });
  461. }
  462. this.attrs = this.attrs.filter(n=>Number.isInteger(n) && n>=0);
  463. this.types = this.types.filter(n=>Number.isInteger(n) && n>=0);
  464. const last = e.next();
  465. if (!last.done)
  466. console.debug(`有新增数据/residue data for #%d: %o`, this.id , last.value);
  467. }
  468. get activeSkill(){
  469. return Skills[this.activeSkillId];
  470. }
  471. get leaderSkill(){
  472. return Skills[this.leaderSkillId];
  473. }
  474. get canAssist(){ //是否能当二技
  475. return Boolean(this.flags & 1<<0);
  476. }
  477. get enabled(){ //是否已启用
  478. return Boolean(this.flags & 1<<1);
  479. }
  480. get stackable(){ //flag有1<<3时,不合并占一格,没有时则根据类型进行合并(目前合并已经不占格子)
  481. const specialType = [0,12,14,15];
  482. return Boolean(this.flags & 1<<3) &&
  483. this.types.some(t=>specialType.includes(t)); //0進化用;12能力覺醒用;14強化合成用;15販賣用默认合并
  484. }
  485. get onlyAssist(){ //是否只能当二技
  486. return Boolean(this.flags & 1<<4);
  487. }
  488. get skillBanner(){ //是否支持8个潜觉
  489. return Boolean(this.flags & 1<<5);
  490. }
  491. get onlyAssist(){ //是否有技能横幅
  492. return Boolean(this.flags & 1<<6);
  493. }
  494. get leaderSkillTypes(){
  495. if (this.#leaderSkillTypes == null) {
  496. this.#leaderSkillTypes = new LeaderSkillType(this);
  497. }
  498. return this.#leaderSkillTypes;
  499. }
  500. }
  501. //队长技能类型的翻译
  502. class LeaderSkillType{
  503. #card = null;
  504. #flags = [];
  505. #matchMode = null;
  506. #restriction = null;
  507. #appendEffects = null;
  508. constructor(flags1, flags2){
  509. if (flags1 instanceof Card || Array.isArray(flags1.searchFlags)) {
  510. this.#card = flags1;
  511. } else if (Array.isArray(flags1)) {
  512. this.#flags.push(...flags1);
  513. } else {
  514. this.#flags.push(flags1, flags2);
  515. }
  516. }
  517. get matchMode(){
  518. if (this.#matchMode == null) {
  519. this.#matchMode = new LeaderSkillType_MatchingStyle(this.#card ?? this.#flags);
  520. }
  521. return this.#matchMode;
  522. }
  523. get restriction(){
  524. if (this.#restriction == null) {
  525. this.#restriction = new LeaderSkillType_Restriction_Bind(this.#card ?? this.#flags);
  526. }
  527. return this.#restriction;
  528. }
  529. get appendEffects(){
  530. if (this.#appendEffects == null) {
  531. this.#appendEffects = new LeaderSkillType_ExtraEffects(this.#card ?? this.#flags);
  532. }
  533. return this.#appendEffects;
  534. }
  535. }
  536. class LeaderSkillType_MatchingStyle {
  537. #card = null;
  538. #flags = [];
  539. constructor(arg){
  540. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  541. this.#card = arg;
  542. } else {
  543. this.#flags = arg;
  544. }
  545. }
  546. get multipleAttr(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 0)}
  547. get rowMatch(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 1)}
  548. get combo(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 2)}
  549. get sameColor(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 3)}
  550. get LShape(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 4)}
  551. get crossMatch(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 5)}
  552. get heartCrossMatch(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 6)}
  553. get remainOrbs(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 7)}
  554. get enhanced5Orbs(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 8)}
  555. }
  556. class LeaderSkillType_Restriction_Bind {
  557. #card = null;
  558. #flags = [];
  559. constructor(arg){
  560. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  561. this.#card = arg;
  562. } else {
  563. this.#flags = arg;
  564. }
  565. }
  566. get attrEnhance(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 9)}
  567. get typeEnhance(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 10)}
  568. get board7x6(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 11)}
  569. get noSkyfall(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 12)}
  570. get HpRange(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 13)}
  571. get useSkill(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 14)}
  572. get moveTimeDecrease_Fixed(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 15)}
  573. get minMatchLen(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 16)}
  574. get specialTeam(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 17)}
  575. get effectWhenRecover(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 18)}
  576. }
  577. class LeaderSkillType_ExtraEffects {
  578. #card = null;
  579. #flags = [];
  580. constructor(arg){
  581. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  582. this.#card = arg;
  583. } else {
  584. this.#flags = arg;
  585. }
  586. }
  587. get addCombo(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 21)}
  588. get fixedFollowAttack(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 22)}
  589. get scaleFollowAttack(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 23)}
  590. get reduce49down(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 24)}
  591. get reduce50(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 25)}
  592. get reduce51up(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 26)}
  593. get moveTimeIncrease(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 20)}
  594. get rateMultiplyExp_Coin(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 27)}
  595. get rateMultiplyDrop(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 28)}
  596. get voidPoison(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 29)}
  597. get counterAttack(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 30)}
  598. get autoHeal(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 31)}
  599. get unbindAwokenBind(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 19)}
  600. get resolve(){return Boolean(this.#card?.searchFlags?.[1] ?? this.#flags[1] & 1 << 0)}
  601. get predictionFalling(){return Boolean(this.#card?.searchFlags?.[1] ?? this.#flags[1] & 1 << 1)}
  602. }
  603. class Team extends Array {
  604. badge = 0;
  605. helperTeam = null;
  606. switchesLeader = null;
  607. constructor(memberCount = 6) {
  608. super(memberCount);//建立 Array
  609. }
  610. get leader1(){
  611. return this[0];
  612. }
  613. get leader2(){
  614. //当有 helperTeam 时,使用另一个队伍的队长
  615. return helperTeam instanceof Team ? this.helperTeam.leader1 : this[5];
  616. }
  617. }
  618. class Formation2 {
  619. teams = [];
  620. title = null;
  621. description = null;
  622. dungeonEnchancement = {
  623. attrs: [],
  624. types: [],
  625. rarities: [],
  626. collabIds: [],
  627. gachaIds: [],
  628. rate: {
  629. hp: 1,
  630. atk: 1,
  631. rcv: 1
  632. },
  633. benefitOfYinYang: 0,
  634. currentStage: 0,
  635. };
  636. constructor(teamCount) {
  637. this.teams.length = teamCount;
  638. const menbersCount = teamCount === 2 ? 5 : 6;
  639. for (let i=0; i<teamCount; i++) {
  640. this.teams[i] = new Team(menbersCount);
  641. }
  642. if (teamCount === 2) { //当为2人对物时,互相设定为互助队伍
  643. this.teams[0].helperTeam = this.teams[1];
  644. this.teams[1].helperTeam = this.teams[0];
  645. }
  646. }
  647. }
  648. class Skill {
  649. id = 0;
  650. name = null;
  651. description = null;
  652. type = 0;
  653. maxLevel = 0;
  654. initialCooldown = 0;
  655. unk = 0;
  656. params = [];
  657. #parsed = null;
  658. constructor(data, i){
  659. if (Array.isArray(data)) {
  660. this.id = i;
  661. this.fromOfficialData(data);
  662. } else {
  663. const classPrototype = Skill.prototype;
  664. for (let key in data) {
  665. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  666. if (propertyDescriptor &&
  667. !propertyDescriptor.writable &&
  668. !propertyDescriptor.set)
  669. continue;
  670. this[key] = data[key];
  671. }
  672. }
  673. }
  674. fromOfficialData(data) {
  675. const e = data.entries();
  676. this.name = e.next().value?.[1];
  677. this.description = e.next().value?.[1];
  678. this.type = e.next().value?.[1];
  679. this.maxLevel = e.next().value?.[1];
  680. this.initialCooldown = e.next().value?.[1];
  681. this.unk = e.next().value?.[1];
  682. let last = null;
  683. while (last = e.next(), !last.done) {
  684. this.params.push(last.value[1]);
  685. }
  686. }
  687. get parsed() {
  688. if (this.#parsed == null) {
  689. this.#parsed = Skill.skillParser(this);
  690. }
  691. return this.#parsed;
  692. }
  693. static skillParser(skill) {
  694. if (!(skill instanceof Skill)) throw new TypeError("传入的 技能 不是 Skill 类");
  695. return skillParser(skill.id);
  696. }
  697. }
  698. //队员基本的留空
  699. var Member = function(id = 0) {
  700. this.id = id;
  701. this.ability = [0, 0, 0];
  702. this.abilityNoAwoken = [0, 0, 0];
  703. };
  704. //让 Member 能直接获取 card
  705. Object.defineProperty(Member.prototype, "card", {
  706. get() { return Cards[this.id] ?? Cards[0]; }
  707. })
  708. Member.prototype.effectiveAwokens = function(assist) {
  709. const memberCard = this.card;
  710. let enableAwoken = memberCard?.awakenings?.slice(0, this.awoken) || [];
  711. //单人、3人时,大于等于100级且297时增加超觉醒
  712. if ((solo || teamsCount === 3) && this.sawoken > 0 &&
  713. (this.level >= 100 && this.plus.every(p=>p>=99) ||
  714. this.sawoken === memberCard.syncAwakening)
  715. ) {
  716. enableAwoken.push(this.sawoken);
  717. }
  718. //添加武器
  719. if (assist instanceof Member && assist?.card?.awakenings?.includes(49)) {
  720. enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken));
  721. }
  722. return enableAwoken;
  723. }
  724. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  725. let memberCard = this.card, assistCard = assist?.card,
  726. assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  727. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  728. let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组
  729. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  730. let changeAttr, appendTypes;
  731. if (assistAwakenings?.includes(49)) { //如果有武器
  732. //更改副属性
  733. changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //筛选出武器觉醒
  734. if (changeAttr) attrs[1] = changeAttr - 91; //变换为属性
  735. //添加类型
  736. appendTypes = assistAwakenings.filter(ak=>ak >= 83 && ak <= 90); //筛选出武器觉醒
  737. appendTypes = appendTypes.map(type=> //变换为类型
  738. typekiller_for_type.find(t=>(type - 52) === t.awoken).type);
  739. appendTypes = appendTypes.filter(ak=>!types.has(ak)); //去除重复的
  740. appendTypes.forEach(appendType=>types.add(appendType)); //添加到类型里
  741. }
  742. return {
  743. attrs: attrs, isChangeAttr: Boolean(changeAttr),
  744. types: Array.from(types), isAppendType: Boolean(appendTypes?.length), appendTypes
  745. };
  746. }
  747. Member.prototype.outObj = function() {
  748. const m = this;
  749. if (m.id == 0) return null;
  750. let obj = [m.id];
  751. if (m.level != undefined) obj[1] = m.level;
  752. if (m.awoken != undefined) obj[2] = m.awoken;
  753. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  754. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  755. obj[3] = m.plus[0];
  756. } else {
  757. obj[3] = m.plus;
  758. }
  759. }
  760. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  761. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  762. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  763. const skill = Skills[card.activeSkillId];
  764. //有技能等级,并且技能等级低于最大等级时才记录技能
  765. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  766. return obj;
  767. };
  768. Member.prototype.loadObj = function(m, dataVersion) {
  769. if (m == undefined) //如果没有提供数据,直接返回默认
  770. {
  771. this.id = 0;
  772. return;
  773. }
  774. if (dataVersion == undefined) dataVersion = 1;
  775. this.id = dataVersion > 1 ? m[0] : m.id;
  776. this.level = dataVersion > 1 ? m[1] : m.level;
  777. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  778. if (dataVersion > 1) {
  779. if (isNaN(m[3]) || m[3] == null) {
  780. this.plus = m[3];
  781. } else {
  782. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  783. this.plus = [singlePlus, singlePlus, singlePlus];
  784. }
  785. } else {
  786. this.plus = m.plus;
  787. }
  788. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  789. this.latent = dataVersion > 1 ? m[4] : m.latent;
  790. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  791. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  792. this.sawoken = dataVersion > 1 ?
  793. (dataVersion < 5 ?
  794. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  795. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  796. : m.sawoken;
  797. this.skilllevel = m[6] || null;
  798. };
  799. Member.prototype.loadFromMember = function(m) {
  800. if (m == undefined) //如果没有提供数据,直接返回默认
  801. {
  802. return;
  803. }
  804. this.id = m.id;
  805. };
  806. //只用来防坐的任何队员
  807. var MemberDelay = function() {
  808. this.id = -1;
  809. };
  810. MemberDelay.prototype = Object.create(Member.prototype);
  811. MemberDelay.prototype.constructor = MemberDelay;
  812. //辅助队员
  813. var MemberAssist = function() {
  814. this.level = 0;
  815. this.awoken = 0;
  816. this.plus = [0, 0, 0];
  817. Member.call(this);
  818. };
  819. MemberAssist.prototype = Object.create(Member.prototype);
  820. MemberAssist.prototype.constructor = MemberAssist;
  821. MemberAssist.prototype.loadFromMember = function(m) {
  822. if (m == undefined) //如果没有提供数据,直接返回默认
  823. {
  824. return;
  825. }
  826. this.id = m.id;
  827. if (m.level != undefined) this.level = m.level;
  828. if (m.awoken != undefined) this.awoken = m.awoken;
  829. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  830. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  831. };
  832. //正式队伍
  833. var MemberTeam = function() {
  834. this.latent = [];
  835. MemberAssist.call(this);
  836. //sawoken作为可选项目,默认不在内
  837. };
  838. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  839. MemberTeam.prototype.constructor = MemberTeam;
  840. MemberTeam.prototype.loadFromMember = function(m) {
  841. if (m == undefined) //如果没有提供数据,直接返回默认
  842. {
  843. return;
  844. }
  845. this.id = m.id;
  846. if (m.level != undefined) this.level = m.level;
  847. if (m.awoken != undefined) this.awoken = m.awoken;
  848. if (Array.isArray(m?.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  849. if (Array.isArray(m?.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  850. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  851. if (Array.isArray(m?.ability) && m.ability.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  852. if (Array.isArray(m?.abilityNoAwoken) && m.abilityNoAwoken.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  853. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  854. };
  855. let Formation = function(teamCount, memberCount) {
  856. this.title = "";
  857. this.detail = "";
  858. this.teams = [];
  859. this.dungeonEnchance = {
  860. attrs: [],
  861. types: [],
  862. rarities: [],
  863. collabs: [],
  864. gachas: [],
  865. rate: {
  866. hp: 1,
  867. atk: 1,
  868. rcv: 1
  869. }
  870. }
  871. for (let ti = 0; ti < teamCount; ti++) {
  872. const team = [
  873. [], //队员
  874. [], //辅助
  875. 0, //徽章
  876. 0, //队长更换序号
  877. ];
  878. for (let mi = 0; mi < memberCount; mi++) {
  879. team[0].push(new MemberTeam());
  880. team[1].push(new MemberAssist());
  881. }
  882. this.teams.push(team);
  883. }
  884. };
  885. //初始化队伍结构
  886. let formation = new Formation(teamsCount, teamsCount == 2 ? 5 : 6);
  887. Formation.prototype.outObj = function() {
  888. const obj = {};
  889. if (this?.title?.length > 0) obj.t = this.title;
  890. if (this?.detail?.length > 0) obj.d = this.detail;
  891. obj.f = this.teams.map(t => {
  892. const teamArr = [];
  893. teamArr[0] = t[0].map(m =>
  894. m.outObj()
  895. ).deleteLatter();
  896. teamArr[1] = t[1].map(m =>
  897. m.outObj()
  898. ).deleteLatter();
  899. if (t[2]) teamArr[2] = t[2];
  900. if (t[3]) teamArr[3] = t[3];
  901. return teamArr;
  902. });
  903. let dge = this.dungeonEnchance;
  904. if (Object.values(dge.rate).some(rate => rate != 1) || dge.benefit || dge.stage>1) obj.r = [
  905. [Bin.enflags(dge.types),Bin.enflags(dge.attrs),Bin.enflags(dge.rarities),dge.collabs.length ? dge.collabs : 0, Bin.enflags(dge.gachas)].deleteLatter(0), //类型,属性,星级
  906. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1),
  907. dge.benefit || 0, //地下城阴阳加护
  908. dge.stage || 1 //地下城层数
  909. ];
  910. obj.v = dataStructure;
  911. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  912. !obj.t &&
  913. !obj.d)
  914. return null;*/
  915. return obj;
  916. };
  917. Formation.prototype.loadObj = function(f) {
  918. let dge = this.dungeonEnchance;
  919. if (f == undefined) //如果没有提供数据,要返回空的
  920. {
  921. this.title = "";
  922. this.detail = "";
  923. this.teams.forEach(function(t, ti) {
  924. t[0].forEach(function(m, mi) {
  925. m.loadObj(null);
  926. });
  927. t[1].forEach(function(m, mi) {
  928. m.loadObj(null);
  929. });
  930. t[2] = 1;
  931. t[3] = 0;
  932. });
  933. dge.rarities.length = 0;
  934. dge.attrs.length = 0;
  935. dge.types.length = 0;
  936. dge.rate.hp = 1;
  937. dge.rate.atk = 1;
  938. dge.rate.rcv = 1;
  939. dge.benefit = 0;
  940. dge.stage = 1;
  941. return;
  942. }
  943. const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式
  944. this.title = dataVeision > 1 ? f.t : f.title;
  945. this.detail = dataVeision > 1 ? f.d : f.detail;
  946. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  947. this.teams.forEach(function(t, ti) {
  948. const tf = loadTeamArr[ti];
  949. if (tf) {
  950. t[0].forEach(function(m, mi) {
  951. const fm = tf[0][mi];
  952. m.loadObj(fm, dataVeision);
  953. });
  954. t[1].forEach(function(m, mi) {
  955. const fm = tf[1][mi];
  956. m.loadObj(fm, dataVeision);
  957. });
  958. t[2] = dataVeision > 3 ? //徽章
  959. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  960. : badgeConvert(tf[2]); //1、2版老数据的徽章
  961. t[3] = tf[3] ?? 0; //队长
  962. }
  963. });
  964. function badgeConvert(old)
  965. {
  966. switch (old)
  967. {
  968. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  969. return old + 1;
  970. }
  971. case 9: {
  972. return 11;
  973. }
  974. case 10:case 11:case 12: {
  975. return old + 7;
  976. }
  977. case 13: {
  978. return 21;
  979. }
  980. case 14: {
  981. return 10;
  982. }
  983. case 15:case 16:case 17: {
  984. return old - 3;
  985. }
  986. case 18: { //月卡
  987. return 1<<7 | 1 ;
  988. }
  989. default: return 1;
  990. }
  991. }
  992. if (f.r)
  993. {
  994. if (Array.isArray(f.r[0])) {
  995. const [[types, attrs, rarities, collabs, gachas] = [], [hp , atk, rcv] = [], benefit, stage] = f.r;
  996. dge.types = Bin.unflags(types ?? 0);
  997. dge.attrs = Bin.unflags(attrs ?? 0);
  998. dge.rarities = Bin.unflags(rarities ?? 0);
  999. dge.collabs = collabs?.length ? collabs : [];
  1000. dge.gachas = Array.isArray(gachas) ? gachas.flatMap(n=>Bin.unflags(n)) :Bin.unflags(gachas || 0);
  1001. dge.rate.hp = hp ?? 1;
  1002. dge.rate.atk = atk ?? 1;
  1003. dge.rate.rcv = rcv ?? 1;
  1004. dge.benefit = benefit || 0;
  1005. dge.stage = stage || 1;
  1006. } else {
  1007. dge.attrs = Bin.unflags(f.r[0] ?? 0);
  1008. dge.types = Bin.unflags(f.r[1] ?? 0);
  1009. dge.rarities.length = 0;
  1010. dge.rate.hp = f.r[2] ?? 1;
  1011. dge.rate.atk = f.r[3] ?? 1;
  1012. dge.rate.rcv = f.r[4] ?? 1;
  1013. }
  1014. }
  1015. if (f.b)
  1016. this.teams[0][2] = f.b; //原来模式的徽章
  1017. };
  1018. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  1019. {
  1020. let qrObj = {
  1021. d:this.outObj()
  1022. };
  1023. if (keepDataSource) qrObj.s = currentDataSource.code;
  1024. return qrObj;
  1025. }
  1026. //pdc的徽章对应数字
  1027. Formation.pdcBadgeMap = [
  1028. {pdf:undefined,pdc:0}, //什么都没有
  1029. {pdf:1,pdc:10}, //无限cost
  1030. {pdf:2,pdc:12}, //小手指
  1031. {pdf:3,pdc:9}, //全体攻击
  1032. {pdf:4,pdc:5}, //小回复
  1033. {pdf:5,pdc:1}, //小血量
  1034. {pdf:6,pdc:3}, //小攻击
  1035. {pdf:7,pdc:8}, //SB
  1036. {pdf:8,pdc:18}, //队长防封
  1037. {pdf:9,pdc:19}, //SX
  1038. {pdf:11,pdc:7}, //无天降
  1039. {pdf:17,pdc:6}, //大回复
  1040. {pdf:18,pdc:2}, //大血量
  1041. {pdf:19,pdc:4}, //大攻击
  1042. {pdf:20,pdc:null}, //三维
  1043. {pdf:21,pdc:13}, //大手指
  1044. {pdf:10,pdc:11}, //加经验
  1045. {pdf:12,pdc:15}, //墨镜
  1046. {pdf:13,pdc:17}, //防废
  1047. {pdf:14,pdc:16}, //防毒
  1048. {pdf:PAD_PASS_BADGE,pdc:14}, //月卡
  1049. {pdf:22,pdc:20}, //除武器,全抗性(耐)
  1050. {pdf:23,pdc:21}, //除武器,10SB(S+×5)
  1051. {pdf:24,pdc:22}, //英雄学院桶
  1052. {pdf:25,pdc:23}, //画师桶
  1053. {pdf:26,pdc:24}, //高达桶
  1054. {pdf:27,pdc:25}, //转生成为史莱姆
  1055. {pdf:28,pdc:26}, //电击文库Index
  1056. {pdf:29,pdc:27}, //奥特曼
  1057. ];
  1058. //pdc的潜觉对应数字
  1059. Formation.pdcLatentMap = [
  1060. {pdf:1,pdc:1}, //HP
  1061. {pdf:2,pdc:0}, //攻击
  1062. {pdf:3,pdc:2}, //回复
  1063. {pdf:4,pdc:19}, //手指
  1064. {pdf:5,pdc:13}, //自回
  1065. {pdf:6,pdc:14}, //火盾
  1066. {pdf:7,pdc:15}, //水盾
  1067. {pdf:8,pdc:16}, //木盾
  1068. {pdf:9,pdc:17}, //光盾
  1069. {pdf:10,pdc:18}, //暗盾
  1070. {pdf:11,pdc:12}, //防坐
  1071. {pdf:12,pdc:3}, //三维
  1072. {pdf:13,pdc:35}, //不被换队长
  1073. {pdf:13,pdc:47}, //不被换队长 ×1.5
  1074. {pdf:14,pdc:37}, //不掉废
  1075. {pdf:15,pdc:36}, //不掉毒
  1076. {pdf:16,pdc:24}, //进化杀
  1077. {pdf:17,pdc:25}, //觉醒杀
  1078. {pdf:18,pdc:26}, //强化杀
  1079. {pdf:19,pdc:27}, //卖钱杀
  1080. {pdf:20,pdc:4}, //神杀
  1081. {pdf:21,pdc:5}, //龙杀
  1082. {pdf:22,pdc:6}, //恶魔杀
  1083. {pdf:23,pdc:7}, //机械杀
  1084. {pdf:24,pdc:8}, //平衡杀
  1085. {pdf:25,pdc:9}, //攻击杀
  1086. {pdf:26,pdc:10}, //体力杀
  1087. {pdf:27,pdc:11}, //回复杀
  1088. {pdf:28,pdc:20}, //大HP
  1089. {pdf:29,pdc:21}, //大攻击
  1090. {pdf:30,pdc:22}, //大回复
  1091. {pdf:31,pdc:23}, //大手指
  1092. {pdf:32,pdc:28}, //大火盾
  1093. {pdf:33,pdc:29}, //大水盾
  1094. {pdf:34,pdc:30}, //大木盾
  1095. {pdf:35,pdc:31}, //大光盾
  1096. {pdf:36,pdc:32}, //大暗盾
  1097. {pdf:37,pdc:33}, //6色破无效
  1098. {pdf:37,pdc:45}, //6色破无效 ×1.5
  1099. {pdf:38,pdc:34}, //3色破属吸
  1100. {pdf:38,pdc:46}, //3色破属吸 ×1.5
  1101. {pdf:39,pdc:40}, //C珠破吸
  1102. {pdf:39,pdc:50}, //C珠破吸 ×1.5
  1103. {pdf:40,pdc:39}, //心横解转转
  1104. {pdf:40,pdc:49}, //心横解转转 ×1.5
  1105. {pdf:41,pdc:38}, //U解禁消
  1106. {pdf:41,pdc:48}, //U解禁消 ×1.5
  1107. {pdf:42,pdc:41}, //伤害上限×2
  1108. {pdf:43,pdc:42}, //HP++
  1109. {pdf:44,pdc:43}, //攻击++
  1110. {pdf:45,pdc:44}, //回复++
  1111. {pdf:46,pdc:51}, //心追解云封
  1112. {pdf:46,pdc:52}, //心追解云封 ×1.5
  1113. {pdf:47,pdc:53}, //心L大SB
  1114. {pdf:47,pdc:54}, //心L大SB ×1.5
  1115. {pdf:48,pdc:55}, //L解禁武器
  1116. {pdf:48,pdc:56}, //L解禁武器 ×1.8
  1117. {pdf:49,pdc:57}, //伤害上限×3
  1118. ];
  1119. Formation.prototype.getPdcQrStr = function()
  1120. {
  1121. function genMemberMap(m, a, position = 0)
  1122. {
  1123. const o = new Map();
  1124. o.set(0, m.id);
  1125. if (m.latent.length)
  1126. o.set(2, m.latent.map(pdfLtent=> Formation.pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  1127. o.set(3, m.level);
  1128. o.set(4, m.plus[0]);
  1129. o.set(5, m.plus[1]);
  1130. o.set(6, m.plus[2]);
  1131. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  1132. o.set(8, m?.sawoken ?? 0);
  1133. if (a.id != 0)
  1134. {
  1135. o.set(9, a.id);
  1136. o.set(10, a.level);
  1137. o.set(11, a.plus[0]);
  1138. o.set(12, a.plus[1]);
  1139. o.set(13, a.plus[2]);
  1140. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  1141. }
  1142. o.set(15, position);
  1143. return o;
  1144. }
  1145. let outArr = [
  1146. [1,this.teams.length - 1]
  1147. ];
  1148. if (this.teams.length == 2)
  1149. {
  1150. const team1 = this.teams[0];
  1151. const team2 = this.teams[1];
  1152. team1[0].push(team2[0].shift());
  1153. team1[1].push(team2[1].shift());
  1154. }
  1155. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  1156. let teamArr = [
  1157. Formation.pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || 0 //徽章
  1158. ];
  1159. const membersArr = t[0];
  1160. const assistArr = t[1];
  1161. for (let i=0;i<membersArr.length;i++)
  1162. {
  1163. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  1164. {
  1165. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  1166. let pdcMemberArr = Array.from(pdcMemberMap);
  1167. pdcMemberStr = pdcMemberArr.map(item => {
  1168. if (item[1] == undefined)
  1169. {
  1170. return null;
  1171. }
  1172. return [
  1173. item[0].toString(36).padStart(2,'0'),
  1174. item[1].toString(36).padStart(2,'0')
  1175. ].join('')}).filter(item=>item).join(',');
  1176. teamArr.push(pdcMemberStr);
  1177. }
  1178. }
  1179. return teamArr.join('}');
  1180. });
  1181. if (this.teams.length == 2)
  1182. {
  1183. const team1 = this.teams[0];
  1184. const team2 = this.teams[1];
  1185. team2[0].splice(0,0,team1[0].pop());
  1186. team2[1].splice(0,0,team1[1].pop());
  1187. }
  1188. outArr = outArr.concat(pdcTeamsStr);
  1189. return outArr.join(']');
  1190. }
  1191. //paddb的徽章对应数字
  1192. Formation.paddbBadgeMap = [
  1193. {pdf:undefined,paddb:0}, //什么都没有
  1194. {pdf:1,paddb:1}, //无限cost
  1195. {pdf:2,paddb:2}, //小手指
  1196. {pdf:3,paddb:3}, //全体攻击
  1197. {pdf:4,paddb:4}, //小回复
  1198. {pdf:5,paddb:5}, //小血量
  1199. {pdf:6,paddb:6}, //小攻击
  1200. {pdf:7,paddb:7}, //SB
  1201. {pdf:8,paddb:8}, //队长防封
  1202. {pdf:9,paddb:9}, //SX
  1203. {pdf:11,paddb:14}, //无天降
  1204. {pdf:17,paddb:10}, //大回复
  1205. {pdf:18,paddb:11}, //大血量
  1206. {pdf:19,paddb:12}, //大攻击
  1207. {pdf:20,paddb:null}, //三维
  1208. {pdf:21,paddb:13}, //大手指
  1209. {pdf:10,paddb:18}, //加经验
  1210. {pdf:12,paddb:15}, //墨镜
  1211. {pdf:13,paddb:16}, //防废
  1212. {pdf:14,paddb:17}, //防毒
  1213. {pdf:PAD_PASS_BADGE,paddb:19}, //月卡
  1214. ];
  1215. //paddb的潜觉对应数字
  1216. Formation.paddbLatentMap = [
  1217. {pdf:1,paddb:13}, //HP
  1218. {pdf:2,paddb:14}, //攻击
  1219. {pdf:3,paddb:15}, //回复
  1220. {pdf:4,paddb:16}, //手指
  1221. {pdf:5,paddb:17}, //自回
  1222. {pdf:6,paddb:19}, //火盾
  1223. {pdf:7,paddb:20}, //水盾
  1224. {pdf:8,paddb:21}, //木盾
  1225. {pdf:9,paddb:22}, //光盾
  1226. {pdf:10,paddb:23}, //暗盾
  1227. {pdf:11,paddb:18}, //防坐
  1228. {pdf:12,paddb:27}, //三维
  1229. {pdf:13,paddb:38}, //不被换队长
  1230. {pdf:14,paddb:37}, //不掉废
  1231. {pdf:15,paddb:36}, //不掉毒
  1232. {pdf:16,paddb:12}, //进化杀
  1233. {pdf:17,paddb:9}, //觉醒杀
  1234. {pdf:18,paddb:10}, //强化杀
  1235. {pdf:19,paddb:11}, //卖钱杀
  1236. {pdf:20,paddb:2}, //神杀
  1237. {pdf:21,paddb:1}, //龙杀
  1238. {pdf:22,paddb:3}, //恶魔杀
  1239. {pdf:23,paddb:4}, //机械杀
  1240. {pdf:24,paddb:8}, //平衡杀
  1241. {pdf:25,paddb:5}, //攻击杀
  1242. {pdf:26,paddb:6}, //体力杀
  1243. {pdf:27,paddb:7}, //回复杀
  1244. {pdf:28,paddb:24}, //大HP
  1245. {pdf:29,paddb:25}, //大攻击
  1246. {pdf:30,paddb:26}, //大回复
  1247. {pdf:31,paddb:33}, //大手指
  1248. {pdf:32,paddb:28}, //大火盾
  1249. {pdf:33,paddb:29}, //大水盾
  1250. {pdf:34,paddb:30}, //大木盾
  1251. {pdf:35,paddb:31}, //大光盾
  1252. {pdf:36,paddb:32}, //大暗盾
  1253. {pdf:37,paddb:35}, //6色破无效
  1254. {pdf:38,paddb:34}, //3色破属吸
  1255. {pdf:39,paddb:41}, //C珠破吸
  1256. {pdf:40,paddb:40}, //心横解转转
  1257. {pdf:41,paddb:39}, //U解禁消
  1258. {pdf:42,paddb:42}, //伤害上限×2
  1259. {pdf:43,paddb:43}, //HP++
  1260. {pdf:44,paddb:44}, //攻击++
  1261. {pdf:45,paddb:45}, //回复++
  1262. {pdf:46,paddb:46}, //心追解云封
  1263. {pdf:47,paddb:47}, //心L大SB
  1264. {pdf:48,paddb:48}, //L解禁武器
  1265. {pdf:49,paddb:49}, //伤害上限×3
  1266. ];
  1267. Formation.prototype.getPaddbQrObj = function(keepDataSource = true)
  1268. {
  1269. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1270. function protectPadDbId(cardid) {
  1271. if (cardid === null) return cardid;
  1272. return cardid > 9934 ? 1319 : cardFixId(cardid, true);
  1273. }
  1274. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1275. function changePadDbIdLevel(cardid) {
  1276. return cardid > 9934 ;
  1277. }
  1278. //PADDB目前只支持单人队伍
  1279. const [members,assists,badge] = this.teams[0];
  1280. let teamObj = {
  1281. name: this.title,
  1282. badge: Formation.paddbBadgeMap.find(badge=>badge.pdf === badge)?.paddb ?? badge,
  1283. memo: (this.detail || '') + '\n' + uploadMessage,
  1284. monsters: {},
  1285. assists: {},
  1286. }
  1287. //返回一个变身角色的变身根ID
  1288. function returnHenshinRootId(mid)
  1289. {
  1290. const m = Cards[mid];
  1291. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  1292. { //只有变身来源小于目前id的,才继续找base
  1293. mid = returnHenshinRootId(m.henshinFrom[0]);
  1294. }
  1295. return mid;
  1296. }
  1297. for (let i = 0; i < members.length; i++) {
  1298. const m = members[i], a = assists[i];
  1299. //计算基底的变身情况
  1300. let num, transform;
  1301. if (m.card?.henshinFrom?.length > 0 //是变身
  1302. && m.level <= m.card.maxLevel //等级不超过99
  1303. ) {
  1304. num = returnHenshinRootId(m.id);
  1305. transform = m.id;
  1306. } else {
  1307. num = m.id;
  1308. transform = null;
  1309. }
  1310. let memberIdChange = changePadDbIdLevel(transform || num);
  1311. teamObj.monsters[i] = m.id <= 0 ? null : {
  1312. num: memberIdChange ? m.level : num,// protectPadDbId(num, true),
  1313. level: memberIdChange ? (transform || num) : m.level,
  1314. awoken: m.awoken,
  1315. plus: m.plus.concat(),
  1316. active_skill_level: m.skilllevel ?? Skills[m.card.activeSkillId].maxLevel,
  1317. transform: memberIdChange ? m.level : num,
  1318. super_awoken: m.sawoken + 2,
  1319. latent_awokens: m.latent.map(n=>Formation.paddbLatentMap.find(latent=>latent.pdf === n)?.paddb ?? latent),
  1320. };
  1321. let assistIdChange = changePadDbIdLevel(a.id);
  1322. teamObj.assists[i] = a.id <= 0 ? null : {
  1323. num: assistIdChange ? a.level : a.id,
  1324. level: assistIdChange ? a.id : a.level,
  1325. plus: a.plus.every(n=>n>=99), //只需要true和false
  1326. active_skill_level: a.skilllevel ?? Skills[a.card.activeSkillId].maxLevel,
  1327. };
  1328. }
  1329. let qrObj = {
  1330. // userId:"",
  1331. // password:"",
  1332. name: this.title,
  1333. // "tags":[""],
  1334. mons: members.concat(assists).map(m=>m.id > 0 ? protectPadDbId(m.id, true) : ""),
  1335. team: JSON.stringify(teamObj),
  1336. };
  1337. return qrObj;
  1338. }
  1339. //daddb的徽章对应数字
  1340. Formation.daddbBadgeMap = [
  1341. {pdf:undefined,daddb:0}, //什么都没有
  1342. {pdf:1,daddb:0}, //无限cost
  1343. {pdf:2,daddb:1}, //小手指
  1344. {pdf:3,daddb:2}, //全体攻击
  1345. {pdf:4,daddb:3}, //小回复
  1346. {pdf:5,daddb:4}, //小血量
  1347. {pdf:6,daddb:5}, //小攻击
  1348. {pdf:7,daddb:6}, //SB
  1349. {pdf:8,daddb:7}, //队长防封
  1350. {pdf:9,daddb:8}, //SX
  1351. {pdf:11,daddb:13}, //无天降
  1352. {pdf:17,daddb:9}, //大回复
  1353. {pdf:18,daddb:10}, //大血量
  1354. {pdf:19,daddb:11}, //大攻击
  1355. {pdf:20,daddb:null}, //三维
  1356. {pdf:21,daddb:12}, //大手指
  1357. {pdf:10,daddb:17}, //加经验
  1358. {pdf:12,daddb:14}, //墨镜
  1359. {pdf:13,daddb:15}, //防废
  1360. {pdf:14,daddb:16}, //防毒
  1361. {pdf:22,daddb:19}, //除武器,全抗性(耐)
  1362. {pdf:23,daddb:20}, //除武器,10SB(S+×5)
  1363. {pdf:PAD_PASS_BADGE,daddb:18}, //月卡
  1364. ];
  1365. //paddb的潜觉对应数字
  1366. Formation.daddbLatentMap = [
  1367. {pdf:1,daddb:[0,1]}, //HP
  1368. {pdf:2,daddb:[0,2]}, //攻击
  1369. {pdf:3,daddb:[0,3]}, //回复
  1370. {pdf:4,daddb:[0,4]}, //手指
  1371. {pdf:5,daddb:[0,5]}, //自回
  1372. {pdf:6,daddb:[0,6]}, //火盾
  1373. {pdf:7,daddb:[0,7]}, //水盾
  1374. {pdf:8,daddb:[0,8]}, //木盾
  1375. {pdf:9,daddb:[0,9]}, //光盾
  1376. {pdf:10,daddb:[0,10]}, //暗盾
  1377. {pdf:11,daddb:[0,0]}, //防坐
  1378. {pdf:12,daddb:[1,15]}, //三维
  1379. {pdf:13,daddb:[2,4]}, //不被换队长
  1380. {pdf:14,daddb:[2,3]}, //不掉废
  1381. {pdf:15,daddb:[2,2]}, //不掉毒
  1382. {pdf:16,daddb:[1,11]}, //进化杀
  1383. {pdf:17,daddb:[1,8]}, //觉醒杀
  1384. {pdf:18,daddb:[1,9]}, //强化杀
  1385. {pdf:19,daddb:[1,10]}, //卖钱杀
  1386. {pdf:20,daddb:[1,1]}, //神杀
  1387. {pdf:21,daddb:[1,0]}, //龙杀
  1388. {pdf:22,daddb:[1,2]}, //恶魔杀
  1389. {pdf:23,daddb:[1,3]}, //机械杀
  1390. {pdf:24,daddb:[1,7]}, //平衡杀
  1391. {pdf:25,daddb:[1,4]}, //攻击杀
  1392. {pdf:26,daddb:[1,5]}, //体力杀
  1393. {pdf:27,daddb:[1,6]}, //回复杀
  1394. {pdf:28,daddb:[1,12]}, //大HP
  1395. {pdf:29,daddb:[1,13]}, //大攻击
  1396. {pdf:30,daddb:[1,14]}, //大回复
  1397. {pdf:31,daddb:[1,21]}, //大手指
  1398. {pdf:32,daddb:[1,16]}, //大火盾
  1399. {pdf:33,daddb:[1,17]}, //大水盾
  1400. {pdf:34,daddb:[1,18]}, //大木盾
  1401. {pdf:35,daddb:[1,19]}, //大光盾
  1402. {pdf:36,daddb:[1,20]}, //大暗盾
  1403. {pdf:37,daddb:[2,1]}, //6色破无效
  1404. {pdf:38,daddb:[2,0]}, //3色破属吸
  1405. {pdf:39,daddb:[2,7]}, //C珠破吸
  1406. {pdf:40,daddb:[2,6]}, //心横解转转
  1407. {pdf:41,daddb:[2,5]}, //U解禁消
  1408. {pdf:42,daddb:[2,8]}, //伤害上限×2
  1409. {pdf:43,daddb:[1,22]}, //HP++
  1410. {pdf:44,daddb:[1,23]}, //攻击++
  1411. {pdf:45,daddb:[1,24]}, //回复++
  1412. {pdf:46,daddb:[2,9]}, //心追解云封
  1413. {pdf:47,daddb:[2,10]}, //心L大SB
  1414. {pdf:48,daddb:[2,12]}, //L解禁武器
  1415. {pdf:49,daddb:[2,11]}, //伤害上限×3
  1416. ];
  1417. Formation.prototype.getDaddbQrObj = function()
  1418. {
  1419. //PADDB目前只支持单人队伍
  1420. const [members,assists,badge] = this.teams[0];
  1421. let teamObj = {
  1422. name: this.title,
  1423. badge: Formation.daddbBadgeMap.find(_badge=>_badge.pdf === badge)?.daddb ?? badge,
  1424. staffs: [],
  1425. }
  1426. for (let i = 0; i < members.length; i++) {
  1427. const m = members[i], a = assists[i];
  1428. teamObj.staffs[i] = {
  1429. staf: m.id || -1,
  1430. eq: a.id || -1,
  1431. sawak: m.sawoken || -1,
  1432. qawak: m.latent.map(n=>Formation.daddbLatentMap.find(latent=>latent.pdf === n)?.daddb ?? latent),
  1433. };
  1434. }
  1435. return teamObj;
  1436. }
  1437. Formation.prototype.getQrStr = function(type)
  1438. {
  1439. switch (type) {
  1440. case 'paddf': {
  1441. return JSON.stringify(this.getPdfQrObj());
  1442. }
  1443. case 'daddb': {
  1444. return JSON.stringify(this.getDaddbQrObj());
  1445. }
  1446. case 'pdc':
  1447. default: {
  1448. return this.getPdcQrStr();
  1449. }
  1450. }
  1451. }
  1452. Formation.prototype.removeAssist = function() {
  1453. this.teams.forEach(team=>{
  1454. const assists = team[1];
  1455. for (let i = 0; i < assists.length; i++) {
  1456. assists[i] = new MemberAssist();
  1457. }
  1458. });
  1459. createNewUrl();
  1460. refreshAll(formation);
  1461. }
  1462. class PlayerData
  1463. {
  1464. constructor(data)
  1465. {
  1466. Object.assign(this, data);
  1467. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  1468. this.parsedDecks = PlayerDataDeck.parseDataArray(
  1469. data.decksb.decks,
  1470. data?.decksbs?.decks,
  1471. this.parsedCards);
  1472. }
  1473. }
  1474. class PlayerDataDeck {
  1475. constructor(data, parsedCards) {
  1476. const e = data.entries();
  1477. this.membersIndex = [
  1478. e.next().value[1],
  1479. e.next().value[1],
  1480. e.next().value[1],
  1481. e.next().value[1],
  1482. e.next().value[1],
  1483. ];
  1484. this.badge = e.next().value[1];
  1485. this.membersIndex.push(e.next().value[1]);
  1486. if (parsedCards)
  1487. {
  1488. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  1489. }
  1490. e.next(); //未知
  1491. e.next(); //未知
  1492. if (!e.next().done)
  1493. {
  1494. console.warn("出现未知的用户队伍数据");
  1495. }
  1496. }
  1497. static parseDataArray(decks1, decks2, parsedCards)
  1498. {
  1499. let datas = decks1.concat(decks2 ?? []);
  1500. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  1501. if (Boolean(decks2)) //如果开了月卡
  1502. {
  1503. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  1504. }
  1505. return decks;
  1506. }
  1507. toFormation()
  1508. {
  1509. const f = new Formation(1, 6);
  1510. const team = f.teams[0];
  1511. team[2] = this.badge;
  1512. const tMembers = team[0];
  1513. const tAssists = team[1];
  1514. this.members.forEach((member, idx)=>{
  1515. const tm = tMembers[idx];
  1516. const ta = tAssists[idx];
  1517. if (member) {
  1518. tm.loadFromMember(member);
  1519. tm.sawoken = member.superAwoken;
  1520. tm.plus = Object.values(member.plus);
  1521. tm.skilllevel = member.skillLevel;
  1522. if (member.assist) {
  1523. ta.loadFromMember(member.assist);
  1524. ta.sawoken = member.assist.superAwoken;
  1525. ta.plus = Object.values(member.assist.plus);
  1526. ta.skilllevel = member.assist.skillLevel;
  1527. }
  1528. }
  1529. });
  1530. return f;
  1531. }
  1532. }
  1533. class PlayerDataCard {
  1534. constructor(data) {
  1535. const e = data.entries();
  1536. this.index = e.next().value[1];
  1537. this.exp = e.next().value[1];
  1538. this.level = e.next().value[1];
  1539. this.skillLevel = e.next().value[1]; //未知
  1540. e.next(); //未知
  1541. this.id = cardFixId(e.next().value[1], false);
  1542. //叠加型用他们的经验来表示数量
  1543. const card = Cards[this.id];
  1544. this.count = 1;
  1545. if (card && card.stackable)
  1546. {
  1547. this.count = this.exp;
  1548. this.exp = 0;
  1549. }
  1550. this.plus = {
  1551. hp : e.next().value[1],
  1552. atk: e.next().value[1],
  1553. rcv: e.next().value[1]
  1554. };
  1555. this.awoken = e.next().value[1];
  1556. this.latent = new LatentAwakening(e.next().value[1]);
  1557. this.assistIndex = e.next().value[1];
  1558. e.next(); //未知
  1559. this.superAwoken = e.next().value[1];
  1560. e.next(); //未知
  1561. if (!e.next().done)
  1562. {
  1563. console.warn("出现未知的用户箱子卡片数据");
  1564. }
  1565. //console.log(b);
  1566. }
  1567. toOldMember()
  1568. {
  1569. const m = new Member();
  1570. m.id = this.id;
  1571. m.level = this.level;
  1572. m.awoken = this.awoken;
  1573. m.skilllevel = this.skillLevel;
  1574. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  1575. m.sawoken = this.superAwoken;
  1576. m.latent = this.latent.concat();
  1577. return m;
  1578. }
  1579. static parseDataArray(datas)
  1580. {
  1581. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  1582. parsedCards.forEach(mon=>{
  1583. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  1584. });
  1585. return parsedCards;
  1586. }
  1587. }
  1588. //进化树
  1589. class EvoTree
  1590. {
  1591. constructor(mid, parent = null)
  1592. {
  1593. if (!mid) return;
  1594. const _this = this;
  1595. this.parent = parent;
  1596. if (parent == null) //如果没有提供父级,则寻找进化根
  1597. {
  1598. //返回一个角色的根ID
  1599. function returnRootId(mid)
  1600. {
  1601. mid = Cards[mid].evoRootId;
  1602. const m = Cards[mid];
  1603. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  1604. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  1605. mid = returnRootId(m.henshinFrom[0]);
  1606. }
  1607. return mid;
  1608. }
  1609. mid = returnRootId(mid);
  1610. }
  1611. const card = Cards[mid];
  1612. this.id = mid;
  1613. this.idArr = parent ? parent.idArr.concat() : [];
  1614. this.card = card;
  1615. this.children = [];
  1616. this.evoType = null;
  1617. if (parent == null)
  1618. {
  1619. this.evoType = "Base";
  1620. }
  1621. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1622. {
  1623. if (parent.card.henshinTo.length > 1) {
  1624. this.evoType = "Random Henshin";
  1625. //限定最多两层随机变身
  1626. if (parent?.parent?.card?.henshinTo?.length > 1) {
  1627. return this;
  1628. }
  1629. }
  1630. else
  1631. this.evoType = "Henshin";
  1632. }
  1633. else
  1634. {
  1635. if (card.evoMaterials[0] === 0xFFFF) //试练进化
  1636. {
  1637. this.evoType = "Ordeal Evo";
  1638. }else if (card.evoMaterials.includes(3826)) //像素进化
  1639. {
  1640. this.evoType = "Pixel Evo";
  1641. }else if (card.awakenings.includes(49)) //武器
  1642. {
  1643. this.evoType = "Assist Evo";
  1644. }else if (card.isUltEvo) //究进
  1645. {
  1646. if (parent.card.isUltEvo) //超究进
  1647. {
  1648. this.evoType = "Super Ult Evo";
  1649. }else
  1650. {
  1651. this.evoType = "Ult Evo";
  1652. }
  1653. }else
  1654. {
  1655. if (parent.card.isUltEvo) //转生
  1656. {
  1657. this.evoType = "Reincarnation";
  1658. }else if(parent.evoType == "Reincarnation")
  1659. {
  1660. this.evoType = "Super Reincarnation";
  1661. }else
  1662. {
  1663. this.evoType = "Evolution";
  1664. }
  1665. }
  1666. }
  1667. if (this.idArr.includes(mid))
  1668. {
  1669. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1670. {
  1671. this.evoType = "Henshin Loop";
  1672. }
  1673. return this;
  1674. }else
  1675. {
  1676. this.idArr.push(mid);
  1677. }
  1678. if (Array.isArray(card.henshinTo)) {
  1679. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  1680. }
  1681. if (this.evoType != "Henshin")
  1682. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1683. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1684. };
  1685. toListNode()
  1686. {
  1687. const createCardHead = editBox.createCardHead;
  1688. const tBox = document.createElement("div");
  1689. tBox.className = "evo-box";
  1690. const evoPanel = tBox.appendChild(document.createElement("div"));
  1691. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  1692. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  1693. evotPanel_L.className = "evo-panel-left";
  1694. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  1695. evotPanel_R.className = "evo-panel-right";
  1696. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  1697. evoTypeDiv.className = "evo-type-div";
  1698. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  1699. evoType.className = "evo-type";
  1700. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  1701. monHead.className = "monster-head";
  1702. const monName = evotPanel_R.appendChild(document.createElement("div"));
  1703. monName.className = "monster-name";
  1704. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  1705. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  1706. evotMaterials.className = "evo-materials";
  1707. (this.evoType === "Ordeal Evo" ? [0,0,0,0,0] : this.card.evoMaterials).forEach(mid=>{
  1708. //const li = evotMaterials.appendChild(document.createElement("li"));
  1709. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  1710. });
  1711. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  1712. evoSubEvo.className = "evo-subevo";
  1713. this.children.forEach(subEvo=>{
  1714. const li = evoSubEvo.appendChild(document.createElement("li"));
  1715. li.appendChild(subEvo.toListNode());
  1716. });
  1717. return tBox;
  1718. };
  1719. }
  1720. //进化树
  1721. class RequirementTree extends EvoTree
  1722. {
  1723. static gemNames = {
  1724. ja: "希石",
  1725. en: "Gem",
  1726. ko: "휘석",
  1727. };
  1728. constructor(mid, parent = null)
  1729. {
  1730. if (!mid) return;
  1731. super();
  1732. const _this = this;
  1733. this.parent = parent;
  1734. const card = Cards[mid];
  1735. this.id = mid;
  1736. this.idArr = parent ? parent.idArr.concat() : [];
  1737. this.card = card;
  1738. this.children = [];
  1739. this.evoType = "requirement";
  1740. this.idArr.push(mid);
  1741. let gemName = RequirementTree.gemNames[currentDataSource.code];
  1742. if (card.evoBaseId && card.evoRootId !== mid) {
  1743. let realMaterials = []
  1744. for (const materialId of card.evoMaterials.filter(Boolean)) {
  1745. const materialCard = Cards[materialId];
  1746. if (!materialCard) continue;
  1747. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  1748. //console.log("查咨进化素材:", materialCard);
  1749. let maybeCard = Cards.find(_card =>
  1750. !_card.types.includes(0) && //必须不是进化类型
  1751. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  1752. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  1753. _card.evoRootId != _card.id //忽略原始形态没有进化的
  1754. );
  1755. //console.log("查询结果:", maybeCard);
  1756. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  1757. //console.log(card, maybeCard);
  1758. realMaterials.push(maybeCard.id);
  1759. };
  1760. }
  1761. }
  1762. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  1763. this.children.push(...materials);
  1764. this.children.push(new RequirementTree(card.evoBaseId, _this));
  1765. }
  1766. };
  1767. }
  1768. //清除数据
  1769. function clearData()
  1770. {
  1771. const locationURL = new URL(location);
  1772. locationURL.searchParams.delete('d'); //删除数据
  1773. locationURL.searchParams.delete('l'); //删除语言
  1774. locationURL.searchParams.delete('_id'); //删除PADDB的ID
  1775. location = locationURL.toString();
  1776. }
  1777. //轮换ABC队伍
  1778. function swapABCteam()
  1779. {
  1780. if (formation.teams.length > 1) {
  1781. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  1782. createNewUrl();
  1783. refreshAll(formation);
  1784. }
  1785. }
  1786. function henshinStep(step)
  1787. {
  1788. if (step == 0) return;
  1789. function gotoHenshin(card, nstep)
  1790. {
  1791. if (nstep > 0 && Array.isArray(card.henshinTo))
  1792. {
  1793. let max = Math.randomInteger(card.henshinTo.length - 1);
  1794. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  1795. }
  1796. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  1797. {
  1798. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  1799. }
  1800. else
  1801. {
  1802. return card;
  1803. }
  1804. }
  1805. formation.teams.forEach(team=>{
  1806. team[0].forEach(member=>{
  1807. const mid = member.id;
  1808. const card = Cards[mid];
  1809. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  1810. { //要变身前的才进行操作
  1811. const _card = gotoHenshin(card, step);
  1812. member.id = _card.id;
  1813. member.awoken = _card.awakenings.length;
  1814. }
  1815. });
  1816. });
  1817. createNewUrl({replaceState: true});
  1818. refreshAll(formation);
  1819. }
  1820. //在单人和多人之间转移数据
  1821. function turnPage(toPage, e = null) {
  1822. let pagename = null;
  1823. switch (toPage) {
  1824. case 1:
  1825. if (formation.teams[0][0].length < 6) {
  1826. //把第二支队伍的队长添加到最后方
  1827. formation.teams[0][0].push(formation.teams[1][0][0]);
  1828. formation.teams[0][1].push(formation.teams[1][1][0]);
  1829. }
  1830. //删掉第2支开始的队伍
  1831. formation.teams.splice(1);
  1832. pagename = "solo.html";
  1833. break;
  1834. case 2:
  1835. if (formation.teams.length < 2) { //从1人到2人
  1836. formation.teams[1] = [
  1837. [],
  1838. []
  1839. ];
  1840. //把右边的队长加到第二支队伍最后面
  1841. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  1842. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  1843. } else { //从3人到2人,直接删除后面两个队伍
  1844. //删掉第3支开始的队伍
  1845. formation.teams.splice(2);
  1846. //删掉前面两支队伍的战友
  1847. formation.teams[0][0].splice(5);
  1848. formation.teams[0][1].splice(5);
  1849. formation.teams[1][0].splice(5);
  1850. formation.teams[1][1].splice(5);
  1851. }
  1852. formation.badge = 0;
  1853. pagename = "multi.html";
  1854. break;
  1855. case 3:
  1856. if (formation.teams.length < 2) { //从1人到3人
  1857. } else { //从2人到3人
  1858. formation.teams[0][0].push(formation.teams[1][0][0]);
  1859. formation.teams[0][1].push(formation.teams[1][1][0]);
  1860. formation.teams[1][0].push(formation.teams[0][0][0]);
  1861. formation.teams[1][1].push(formation.teams[0][1][0]);
  1862. }
  1863. formation.badge = 0;
  1864. pagename = "triple.html";
  1865. break;
  1866. }
  1867. const newURL = createNewUrl({ url: pagename, onlyReturnUrl: true });
  1868. if (e && e.ctrlKey) {
  1869. window.open(newURL);
  1870. } else {
  1871. location.href = newURL;
  1872. }
  1873. }
  1874. function loadData(force = false)
  1875. {
  1876. if (force)
  1877. console.info('强制更新数据。');
  1878. const _time = new Date().getTime();
  1879. //开始读取解析怪物数据
  1880. const sourceDataFolder = "monsters-info";
  1881. dealCkeyData();
  1882. statusLine?.writeText(localTranslating.status_message.loading_check_version);
  1883. GM_xmlhttpRequest({
  1884. method: "GET",
  1885. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1886. onload: function(response) {
  1887. dealCkeyData(response.response);
  1888. },
  1889. onerror: function(response) {
  1890. console.error("新的 Ckey JSON 数据获取失败。", response);
  1891. return;
  1892. }
  1893. });
  1894. //处理返回的数据
  1895. function dealCkeyData(responseText)
  1896. { //处理数据版本
  1897. const lastKeyString = localStorage.getItem(cfgPrefix + "ckey");
  1898. let newCkeys; //当前的Ckey们
  1899. let lastCkeys; //以前Ckey们
  1900. let currentCkey; //获取当前语言的ckey
  1901. let lastCurrentCkey; //以前的当前语言的ckey
  1902. if (!force && responseText === undefined) {
  1903. try {
  1904. newCkeys = JSON.parse(lastKeyString);
  1905. console.info("提前预载原来已经储存的数据");
  1906. if (!newCkeys) return;
  1907. } catch (e) {
  1908. console.error("以前还没有下载过数据。", e);
  1909. return;
  1910. }
  1911. } else {
  1912. try {
  1913. newCkeys = JSON.parse(responseText);
  1914. if (!newCkeys) return;
  1915. } catch (e) {
  1916. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  1917. return;
  1918. }
  1919. }
  1920. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  1921. currentCkey = newCkeys?.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  1922. try {
  1923. lastCkeys = JSON.parse(lastKeyString); //读取本地储存的原来的ckey
  1924. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1925. lastCkeys = [];
  1926. } catch (e) {
  1927. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1928. lastCkeys = [];
  1929. }
  1930. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1931. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1932. lastCurrentCkey = {
  1933. code: currentDataSource.code,
  1934. ckey: {},
  1935. updateTime: null
  1936. };
  1937. lastCkeys.push(lastCurrentCkey);
  1938. }
  1939. statusLine?.writeText(localTranslating.status_message.loading_mon_info);
  1940. if (!force && db && currentCkey?.ckey?.card == lastCurrentCkey?.ckey?.card) {
  1941. console.debug("Cards ckey相等,直接读取已有的数据。");
  1942. const transaction = db.transaction([`cards`]);
  1943. const objectStore = transaction.objectStore(`cards`);
  1944. const request = objectStore.get(currentDataSource.code);
  1945. request.onerror = function(event) {
  1946. console.error("Cards 数据库内容读取失败,需重新下载。");
  1947. downloadCardsData();
  1948. };
  1949. request.onsuccess = function(event) {
  1950. if (Array.isArray(request.result))
  1951. {
  1952. Cards = loadExtraCardsData(request.result);
  1953. dealCardsData(Cards);
  1954. }else
  1955. {
  1956. console.info("Cards 数据库内容不存在,需重新下载。");
  1957. downloadCardsData();
  1958. }
  1959. };
  1960. } else {
  1961. console.log("Cards 需重新下载。");
  1962. downloadCardsData();
  1963. }
  1964. function downloadCardsData()
  1965. {
  1966. GM_xmlhttpRequest({
  1967. method: "GET",
  1968. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1969. onload: function(response) {
  1970. try {
  1971. Cards = loadExtraCardsData(JSON.parse(response.response));
  1972. } catch (e) {
  1973. console.error("Cards 数据 JSON 解码出错。", e);
  1974. return;
  1975. }
  1976. if (db)
  1977. {
  1978. const transaction = db.transaction([`cards`], "readwrite");
  1979. transaction.oncomplete = function(event) {
  1980. console.log("Cards 数据库写入完毕。");
  1981. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1982. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1983. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1984. dealCardsData(Cards);
  1985. };
  1986. const objectStore = transaction.objectStore(`cards`);
  1987. objectStore.put(Cards,currentDataSource.code);
  1988. }else //隐私模式无法启动数据库
  1989. {
  1990. dealCardsData(Cards);
  1991. }
  1992. },
  1993. onerror: function(response) {
  1994. console.error("Cards JSON 数据获取失败。", response);
  1995. }
  1996. });
  1997. }
  1998. function loadExtraCardsData(_cards)
  1999. {
  2000. //初始化值
  2001. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  2002. let cards = _cards.slice(0, splitIdx);
  2003. for (let i = splitIdx + 1; i < _cards.length; i++)
  2004. {
  2005. const card = _cards[i];
  2006. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(card);
  2007. card.onlyAssist = Boolean(card.flags & 1<<4);
  2008. card.gachaIds = Bin.unflags(card.gachaGroupsFlag);
  2009. card.typesFlag = Bin.enflags(card.types);
  2010. if (card.syncAwakening && !card.superAwakenings.includes(card.syncAwakening)) card.superAwakenings.push(card.syncAwakening);
  2011. /*card.unk01p = Bin.unflags(card.unk01);
  2012. card.unk02p = Bin.unflags(card.unk02);
  2013. card.unk03p = Bin.unflags(card.unk03);
  2014. card.unk04p = Bin.unflags(card.unk04);
  2015. card.unk05p = Bin.unflags(card.unk05);
  2016. card.unk06p = Bin.unflags(card.unk06);
  2017. card.unk07p = Bin.unflags(card.unk07);
  2018. card.unk08p = Bin.unflags(card.unk08);*/
  2019. cards[card?.id] = card;
  2020. }
  2021. return cards;
  2022. }
  2023. function dealCardsData(_cards)
  2024. {
  2025. statusLine?.writeText(localTranslating.status_message.loading_skill_info);
  2026. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  2027. console.debug("Skills ckey相等,直接读取已有的数据。");
  2028. const transaction = db.transaction([`skills`]);
  2029. const objectStore = transaction.objectStore(`skills`);
  2030. const request = objectStore.get(currentDataSource.code);
  2031. request.onerror = function(event) {
  2032. console.error("Skills 数据库内容读取失败。");
  2033. };
  2034. request.onsuccess = function(event) {
  2035. if (Array.isArray(request.result))
  2036. {
  2037. Skills = request.result;
  2038. dealSkillData(Skills);
  2039. }else
  2040. {
  2041. console.info("Skills 数据库内容不存在,需重新下载。");
  2042. downloadSkillData();
  2043. }
  2044. };
  2045. } else {
  2046. console.log("Skills 需重新下载。");
  2047. downloadSkillData();
  2048. }
  2049. function downloadSkillData()
  2050. {
  2051. GM_xmlhttpRequest({
  2052. method: "GET",
  2053. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  2054. onload: function(response) {
  2055. try {
  2056. Skills = JSON.parse(response.response);
  2057. } catch (e) {
  2058. console.log("Skills 数据 JSON 解码出错", e);
  2059. return;
  2060. }
  2061. if (db)
  2062. {
  2063. const transaction = db.transaction([`skills`], "readwrite");
  2064. transaction.oncomplete = function(event) {
  2065. console.log("Skills 数据库写入完毕。");
  2066. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  2067. lastCurrentCkey.updateTime = currentCkey.updateTime;
  2068. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  2069. dealSkillData(Skills);
  2070. };
  2071. const objectStore = transaction.objectStore(`skills`);
  2072. objectStore.put(Skills,currentDataSource.code);
  2073. }else //隐私模式无法启动数据库
  2074. {
  2075. dealSkillData(Skills);
  2076. }
  2077. },
  2078. onerror: function(response) {
  2079. console.error("Skills JSON 数据获取失败", response);
  2080. }
  2081. });
  2082. }
  2083. function dealSkillData(_skills)
  2084. {
  2085. //显示数据更新时间
  2086. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  2087. checkControlBox();
  2088. function checkControlBox()
  2089. {
  2090. if (controlBox)
  2091. {
  2092. const updateTime = controlBox.querySelector(".datasource-updatetime");
  2093. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  2094. clearInterval(controlBoxHook);
  2095. }
  2096. }
  2097. //initialize(); //初始化
  2098. statusLine?.writeText();
  2099. //如果通过的话就载入URL中的怪物数据
  2100. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  2101. checkFormationBox();
  2102. function checkFormationBox()
  2103. {
  2104. if (formationBox?.querySelector('.teams'))
  2105. {
  2106. reloadFormationData();
  2107. clearInterval(formationBoxHook);
  2108. }
  2109. }
  2110. //读取储存的所有玩家数据
  2111. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  2112. PlayerDatas = datas.map(data=>new PlayerData(data));
  2113. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  2114. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  2115. });
  2116. }
  2117. }
  2118. }
  2119. }
  2120. //重新读取URL中的Data数据并刷新页面
  2121. function reloadFormationData(event) {
  2122. let formationData;
  2123. if (!(formationData = event?.state?.outForm))
  2124. {
  2125. //如果没有现有数据
  2126. try {
  2127. const parameterDataString = getQueryString(["d","data"]);
  2128. formationData = JSON.parse(parameterDataString);
  2129. //console.log("从URL读取",formationData);
  2130. } catch (e) {
  2131. console.error("URL中队伍数据JSON解码出错", e);
  2132. return;
  2133. }
  2134. }
  2135. formation.loadObj(formationData);
  2136. const _id = getQueryString("_id");
  2137. if (_id) {
  2138. const paddbTeamId = document.querySelector("#paddb-team-id");
  2139. paddbTeamId.value = `https://paddb.net/team/${_id}`;
  2140. }
  2141. //编辑模式直接打开编辑框
  2142. let editingTarget = ((str)=>{
  2143. try {
  2144. const arr = JSON.parse(str);
  2145. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  2146. } catch (error) {
  2147. return null;
  2148. }
  2149. })(sessionStorage.getItem('editing'));
  2150. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  2151. if (editingTarget)
  2152. {
  2153. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  2154. const searchArr = event?.state?.searchArr ?? (str=>{
  2155. try {
  2156. const arr = JSON.parse(str);
  2157. if (Array.isArray(arr) && arr.every(item=>Number.isInteger(item))) {
  2158. return arr;
  2159. } else return;
  2160. } catch (error) {
  2161. return;
  2162. }
  2163. })(getQueryString("show-search")); //显示指定的ID数组
  2164. if (isGuideMod && !isNaN(mid)) {
  2165. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  2166. }
  2167. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  2168. if (editingTarget && searchArr)
  2169. {
  2170. showSearch(searchArr);
  2171. }
  2172. } else {
  2173. editBox.hide();
  2174. }
  2175. //恢复上一次的搜索状态
  2176. const searchOptions = ((str)=>{
  2177. try {
  2178. const obj = JSON.parse(str);
  2179. return obj.attrs ? obj : null;
  2180. } catch (error) {
  2181. return null;
  2182. }
  2183. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  2184. if (searchOptions) {
  2185. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  2186. }
  2187. refreshAll(formation);
  2188. }
  2189. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  2190. //创建新的分享地址
  2191. function createNewUrl(arg) {
  2192. if (arg == undefined) arg = {};
  2193. if (window.history?.pushState) { // 支持History API
  2194. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  2195. const datasource = arg.datasource || getQueryString("s");
  2196. const _id = arg._id || getQueryString("_id");
  2197. const outObj = formation.outObj();
  2198. const newSearch = new URLSearchParams();
  2199. if (language_i18n) newSearch.set("l", language_i18n);
  2200. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  2201. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  2202. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  2203. if (outObj)
  2204. {
  2205. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  2206. newSearch.set("d", dataJsonStr);
  2207. }
  2208. if (_id) newSearch.set("_id", _id);
  2209. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  2210. if (arg.onlyReturnUrl) {
  2211. return newUrl;
  2212. } else {
  2213. historyAction = arg.replaceState ? history.replaceState : history.pushState;
  2214. // 报错 Uncaught TypeError: 'pushState' called on an object that does not implement interface History. 参考 https://www.coder.work/article/2664156
  2215. historyAction.call(history, {outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  2216. }
  2217. }
  2218. }
  2219. function qrObjToUrl(obj)
  2220. {
  2221. let fileName;
  2222. switch (obj.d.f.length)
  2223. {
  2224. case 1:{
  2225. fileName = "solo.html";
  2226. break;
  2227. }
  2228. case 2:{
  2229. fileName = "multi.html";
  2230. break;
  2231. }
  2232. case 3:{
  2233. fileName = "triple.html";
  2234. break;
  2235. }
  2236. }
  2237. const newUrl = new URL(fileName, location);
  2238. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  2239. //数据服版本
  2240. if (!obj.s || obj.s == "ja")
  2241. {
  2242. newUrl.searchParams.delete("s");
  2243. }else
  2244. {
  2245. newUrl.searchParams.set("s", obj.s);
  2246. }
  2247. //保持当前的语言
  2248. let l = getQueryString("l");
  2249. if (l)
  2250. {
  2251. newUrl.searchParams.set("l", l);
  2252. }
  2253. //PADDB的ID
  2254. if (obj.paddbId)
  2255. {
  2256. newUrl.searchParams.set("_id", obj.paddbId);
  2257. }
  2258. return newUrl;
  2259. }
  2260. //解析从QR图里获取的字符串
  2261. async function inputFromQrString(string)
  2262. {
  2263. const re = {type: 0, error: 0};
  2264. const ERROR_Unsupported_format = 1,
  2265. ERROR_No_formation_data = 2,
  2266. ERROR_illegal_JSON_format = 3,
  2267. ERROR_illegal_URL_format = 4;
  2268. function paddbObjToURL(obj) {
  2269. const newFotmation = paddbFotmationToPdfFotmation(obj);
  2270. const qrObj = newFotmation.getPdfQrObj(false);
  2271. qrObj.paddbId = obj._id;
  2272. return qrObjToUrl(qrObj);
  2273. }
  2274. //JSON 类
  2275. if (string.startsWith("{") && string.endsWith("}"))
  2276. { //生成的二维码
  2277. try{
  2278. let obj = JSON.parse(string);
  2279. if (typeof obj?.d == "object") { //PADDF的对象格式
  2280. re.type = "PADDF";
  2281. //re.message = "发现队伍数据 | Formation data founded";
  2282. re.url = qrObjToUrl(obj);
  2283. }
  2284. else if (typeof obj?.team == "string" && obj.team[0] === "{" && obj.team[obj.team.length-1] === "}") { //PADDB的对象格式
  2285. re.type = "PADDB";
  2286. re.url = paddbObjToURL(obj)
  2287. }
  2288. else if (Array.isArray(obj?.staffs)) { //DADDB的对象格式
  2289. re.type = "DADDB";
  2290. const newFotmation = daddbFotmationToPdfFotmation(obj);
  2291. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2292. }
  2293. else {
  2294. re.error = ERROR_No_formation_data;
  2295. //re.message = "无队伍数据 | No formation data";
  2296. }
  2297. }catch(error){
  2298. console.error(error);
  2299. re.error = ERROR_illegal_JSON_format;
  2300. //re.message = "错误的 JSON 格式 | The illegal JSON format";
  2301. }
  2302. }
  2303. //URL 类
  2304. else if (string.startsWith("https://") || string.startsWith("http://") || string.startsWith("file://"))
  2305. { //网址二维码
  2306. let url = new URL(string);
  2307. if (url.searchParams.get('d')) { //PADDF的网址格式
  2308. try{
  2309. let obj = {
  2310. d: JSON.parse(url.searchParams.get('d')),
  2311. s: url.searchParams.get('s'),
  2312. paddbId: url.searchParams.get('_id'),
  2313. }
  2314. re.type = "PADDF";
  2315. //re.message = "发现队伍数据 | Formation data founded";
  2316. re.url = qrObjToUrl(obj);
  2317. } catch(error) {
  2318. console.error(error);
  2319. re.error = ERROR_illegal_URL_format;
  2320. //re.message = "错误的 网址 格式 | The illegal URL format";
  2321. }
  2322. }
  2323. //PADDB 的网址格式,之后要调用脚本功能获取跨域JSON
  2324. else if(url.host == "paddb.net" && url.pathname.startsWith(paddbPathPrefix)) {
  2325. const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2326. re.type = "PADDB";
  2327. //re.message = "发现 PADDB 网址 | PADDB URL found";
  2328. const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串
  2329. const btnExternalSupport = document.body.querySelector("#external-support");
  2330. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2331. let postBody = JSON.stringify({id: teamId});
  2332. const options = {
  2333. method: "POST",
  2334. url: "https://api2.paddb.net/getTeam",
  2335. data: postBody,
  2336. headers: {
  2337. "Content-Type": "application/json",
  2338. "User-Agent": "okhttp/4.9.2",
  2339. //如果只有ascii字符可以用postBody.length
  2340. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2341. }
  2342. };
  2343. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2344. try{
  2345. let obj = JSON.parse(txtStringInput.value = response.response);
  2346. re.url = paddbObjToURL(obj)
  2347. } catch(error) {
  2348. console.error(error);
  2349. re.error = ERROR_illegal_JSON_format;
  2350. }
  2351. } else {
  2352. re.error = ERROR_Unsupported_format;
  2353. re.message = localTranslating.link_read_message.need_user_script;
  2354. re.url = ExternalLinkScriptURL;
  2355. re.urlName = localTranslating.link_read_message.user_script_link;
  2356. }
  2357. }
  2358. else {
  2359. re.error = ERROR_No_formation_data;
  2360. //re.message = "无队伍数据 | No formation data";
  2361. }
  2362. }
  2363. //PDC
  2364. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  2365. {
  2366. re.type = "PDC";
  2367. //re.message = "发现 PDC 格式 | PDC format found";
  2368. const newFotmation = pdcFotmationToPdfFotmation(string);
  2369. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2370. }
  2371. // //快速输入类,仅为评估支持
  2372. // else if(/^>\s\d+(?:|\d+)?(?:,\s*\d+(?:|\d+)?)*\s*$/.test(string))
  2373. // {
  2374. // re.type = "FastInput";
  2375. // const newFotmation = FastInputToPdfFotmation(string);
  2376. // re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2377. // }
  2378. else
  2379. {
  2380. re.error = ERROR_Unsupported_format;
  2381. //re.message = "不支持的格式 | Unsupported format";
  2382. }
  2383. return re;
  2384. }
  2385. //解析PDC的数据
  2386. function pdcFotmationToPdfFotmation(inputString)
  2387. {
  2388. function readPDC(string)
  2389. {
  2390. let teamsStr = string.split(']');
  2391. let baseInfo = teamsStr.shift().split(',');
  2392. let teamsArr = teamsStr.map(teamStr=>
  2393. {
  2394. let membersStr = teamStr.split('}').filter(Boolean);
  2395. const team = {
  2396. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  2397. }
  2398. team.members = membersStr.map(memberStr=>{
  2399. let memberArr = memberStr.split(',').map(valueStr=>{
  2400. let idx = parseInt(valueStr.substring(0,2),36);
  2401. let value = valueStr.substring(2);
  2402. if (idx !== 2)
  2403. {
  2404. value = parseInt(value,36);
  2405. }else
  2406. {
  2407. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  2408. }
  2409. return [idx, value];
  2410. });
  2411. return new Map(memberArr);
  2412. });
  2413. return team;
  2414. }
  2415. );
  2416. let pdcFotmation = {
  2417. version: parseInt(baseInfo[0],10),
  2418. teamCount: parseInt(baseInfo[1],10)+1,
  2419. teams: teamsArr
  2420. }
  2421. return pdcFotmation;
  2422. }
  2423. let pdcFotmation = readPDC(inputString);
  2424. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  2425. if (pdcFotmation.teamCount == 2)
  2426. {
  2427. const team1 = pdcFotmation.teams[0].members;
  2428. const team2 = pdcFotmation.teams[1].members;
  2429. let team2Leader = team1.find(member=>member.get(15) == 5);
  2430. if (team2Leader)
  2431. {
  2432. team2Leader.set(15,0);
  2433. team2.unshift(team2Leader);
  2434. team1.splice(team1.indexOf(team2Leader),1);
  2435. }
  2436. }
  2437. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  2438. const t = f.teams[ti];
  2439. const membersArr = t[0];
  2440. const assistArr = t[1];
  2441. //队伍徽章
  2442. t[2] = pdcTeam.badge === 0 ? 0 : Formation.pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  2443. pdcTeam.members.forEach((member)=>{
  2444. const m = membersArr[member.get(15) || 0];
  2445. const a = assistArr[member.get(15) || 0];
  2446. m.id = member.get(0) || 0;
  2447. a.id = member.get(9) || 0; //延迟是-1刚好一样
  2448. if (member.get(2))
  2449. {
  2450. m.latent = member.get(2).map(pdcLatent=> Formation.pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  2451. }
  2452. m.level = member.get(3) || 1;
  2453. a.level = member.get(10) || 1;
  2454. m.plus[0] = member.get(4) || 0;
  2455. m.plus[1] = member.get(5) || 0;
  2456. m.plus[2] = member.get(6) || 0;
  2457. a.plus[0] = member.get(11) || 0;
  2458. a.plus[1] = member.get(12) || 0;
  2459. a.plus[2] = member.get(13) || 0;
  2460. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  2461. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  2462. m.sawoken = member.get(8);
  2463. });
  2464. });
  2465. return f;
  2466. }
  2467. //解析PADDB的数据
  2468. function paddbFotmationToPdfFotmation(obj)
  2469. {
  2470. const team = JSON.parse(obj.team);
  2471. const f = new Formation(1, 6);
  2472. f.title = team.name;
  2473. f.detail = team.memo.replace(new RegExp('\\n?'+uploadMessage,"i"),"");
  2474. const t = f.teams[0];
  2475. //队伍徽章
  2476. t[2] = Formation.paddbBadgeMap.find(badge=>badge.paddb === team.badge).pdf;
  2477. const members = t[0], assists = t[1];
  2478. for (let i = 0; i< members.length; i++) {
  2479. const m = members[i], a = assists[i], dm = team.monsters[i], da = team.assists[i];
  2480. if (dm) {
  2481. if (dm.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2482. m.id = dm.level;
  2483. m.level = dm.transform || dm.num;
  2484. } else {
  2485. m.id = cardFixId(dm.transform || dm.num, false);
  2486. m.level = dm.level;
  2487. }
  2488. m.plus = dm.plus.concat();
  2489. m.awoken = (dm.transform && dm.transform !== dm.num) //有变身状态时
  2490. ? Cards[m.id].awakenings.length //变身后的觉醒全满
  2491. : dm.awoken;
  2492. m.sawoken = dm.super_awoken - 2;
  2493. m.latent = dm.latent_awokens.map(paddbLatent=>Formation.paddbLatentMap.find(latent=>latent.paddb === paddbLatent)?.pdf ?? 0);
  2494. m.skilllevel = dm.active_skill_level;
  2495. }
  2496. if (da) {
  2497. if (da.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2498. a.id = da.level;
  2499. a.level = da.num;
  2500. } else {
  2501. a.id = cardFixId(da.num, false);
  2502. a.level = da.level;
  2503. }
  2504. a.awoken = Cards[a.id].awakenings.length;
  2505. a.plus = da.plus ? [99,99,99]:[0,0,0];
  2506. a.skilllevel = da.active_skill_level;
  2507. }
  2508. }
  2509. return f;
  2510. }
  2511. //解析DADDB的数据
  2512. function daddbFotmationToPdfFotmation(obj)
  2513. {
  2514. const team = obj;
  2515. const f = new Formation(1, 6);
  2516. f.title = team.name;
  2517. const t = f.teams[0];
  2518. //队伍徽章
  2519. t[2] = Formation.daddbBadgeMap.find(badge=>badge.daddb === team.badge).pdf;
  2520. const members = t[0], assists = t[1];
  2521. for (let i = 0; i< members.length; i++) {
  2522. const m = members[i], a = assists[i], dm = team.staffs[i];
  2523. if (dm) {
  2524. m.id = dm.staf > 0 ? dm.staf : 0;
  2525. a.id = dm.eq > 0 ? dm.eq : 0;
  2526. const mCard = m.card, aCard = a.card;
  2527. m.level = mCard.limitBreakIncr ? 120 : mCard.maxLevel;
  2528. a.level = aCard.limitBreakIncr ? 120 : aCard.maxLevel;
  2529. m.plus = [99,99,99];
  2530. a.plus = [99,99,99];
  2531. m.awoken = mCard.awakenings.length;
  2532. a.awoken = aCard.awakenings.length;
  2533. m.sawoken = dm.sawak;
  2534. m.latent = dm.qawak.map(daddbLatent=>Formation.daddbLatentMap.find(latent=>latent.daddb[0] === daddbLatent[0] && latent.daddb[1] === daddbLatent[1])?.pdf ?? 0);
  2535. }
  2536. }
  2537. return f;
  2538. }
  2539. //截图
  2540. function captureScreenshot(target, transparent) {
  2541. statusLine?.writeText(localTranslating.status_message.prepare_capture);
  2542. //去掉可能的空白文字的编辑状态
  2543. formationBox.classList.remove("edit-code");
  2544. const downLink = controlBox.querySelector(".down-capture");
  2545. setTimeout(()=>{
  2546. html2canvas(target, transparent ? {backgroundColor: null} : undefined).then(canvas => {
  2547. canvas.toBlob(function(blob) {
  2548. window.URL.revokeObjectURL(downLink.href);
  2549. downLink.href = URL.createObjectURL(blob);
  2550. downLink.download = `${document.title}.png`;
  2551. downLink.click();
  2552. statusLine?.writeText();
  2553. });
  2554. //document.body.appendChild(canvas);
  2555. });
  2556. },500);
  2557. }
  2558. window.onload = initialize; //界面初始化
  2559. //初始化
  2560. function initialize() {
  2561. const drawScreenshot = document.querySelector("#draw-screenshot");
  2562. const screenshotTransparent = document.querySelector("#screenshot-transparent");
  2563. drawScreenshot.onclick = function(event) {
  2564. if (event.target == this) {
  2565. captureScreenshot(formationBox, screenshotTransparent.checked);
  2566. }
  2567. }
  2568. document.body.lang = currentLanguage.i18n;
  2569. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  2570. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  2571. controlBox = document.body.querySelector(".control-box");
  2572. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  2573. statusLine.writeText = function(text) {
  2574. this.innerHTML = '';
  2575. if (text) {
  2576. console.debug(text);
  2577. this.textContent = text;
  2578. }
  2579. };
  2580. formationBox = document.body.querySelector(".formation-box");
  2581. editBox = document.body.querySelector(".edit-box");
  2582. editBox.editMon = editMember;
  2583. formationBox.refreshDocumentTitle = function() {
  2584. let titleStr = txtTitleDisplay.textContent.trim();
  2585. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  2586. }
  2587. if (isGuideMod) {
  2588. console.info('现在是 怪物图鉴 模式');
  2589. document.body.classList.add('guide-mod');
  2590. }
  2591. //▼添加语言列表开始
  2592. const langSelectDom = controlBox.querySelector(".languages");
  2593. languageList.forEach(lang =>
  2594. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  2595. );
  2596. const langOptionArray = Array.from(langSelectDom.options);
  2597. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  2598. //▲添加语言列表结束
  2599. //▼添加数据来源列表开始
  2600. const dataSelectDom = controlBox.querySelector(".datasource");
  2601. dataSourceList.forEach(ds =>
  2602. dataSelectDom.options.add(new Option(ds.source, ds.code))
  2603. );
  2604. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  2605. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  2606. //添加数据class
  2607. document.body.dataset.gameSource = currentDataSource.code;
  2608. //document.body.classList.add("ds-" + currentDataSource.code);
  2609. //▲添加数据来源列表结束
  2610. //设定初始的显示设置
  2611. //初始化开关
  2612. function initializeSwitch(checkbox) {
  2613. //开关设置的快速保存
  2614. function switchFastSave(event) {
  2615. document.body.classList.toggle(this.id, this.checked);
  2616. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2617. }
  2618. if (!checkbox) return;
  2619. checkbox.onchange = switchFastSave;
  2620. checkbox.checked = localStorage_getBoolean(cfgPrefix + checkbox.id, true);
  2621. checkbox.onchange(false);
  2622. return checkbox;
  2623. }
  2624. const displaySwitchList = Array.from(document.querySelectorAll(".config-display-list .switch-ipt"));
  2625. displaySwitchList.forEach(initializeSwitch);
  2626. //默认等级
  2627. const iptDefaultLevel = document.getElementById("default-level");
  2628. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  2629. iptDefaultLevel.onchange = function(event){
  2630. let num = Number(this.value);
  2631. defaultLevel = num || this.placeholder;
  2632. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, this.value);
  2633. }
  2634. iptDefaultLevel.onchange(false);
  2635. //触屏使用的切换显示的线条
  2636. interchangeSvg = document.body.querySelector("#interchange-line");
  2637. interchangeSvg.line = interchangeSvg.querySelector("g line");
  2638. interchangeSvg.changePoint = function(p1, p2) {
  2639. const line = this.line;
  2640. if (p1 && p1.x != undefined)
  2641. line.setAttribute("x1", p1.x);
  2642. if (p1 && p1.y != undefined)
  2643. line.setAttribute("y1", p1.y);
  2644. if (p2 && p2.x != undefined)
  2645. line.setAttribute("x2", p2.x);
  2646. if (p2 && p2.y != undefined)
  2647. line.setAttribute("y2", p2.y);
  2648. };
  2649. //初始化所有mask的关闭按钮
  2650. const masks = document.body.querySelectorAll(".mask");
  2651. masks.forEach(mask=>{
  2652. mask.show = function(arg){
  2653. this?.initialize?.(arg);
  2654. this.classList.remove(className_displayNone);
  2655. };
  2656. mask.btnClose = mask.querySelector(".mask-close");
  2657. mask.btnClose.onclick = function(){
  2658. mask?.hide?.();
  2659. mask.classList.add(className_displayNone);
  2660. };
  2661. });
  2662. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  2663. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  2664. btnQrCode.onclick = function(){
  2665. qrCodeFrame.show();
  2666. };
  2667. qrCodeFrame.initialize = function(){
  2668. //如果检测到功能
  2669. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2670. document.body.classList.add("external-link-support");
  2671. }
  2672. const qrSaveBox = this.content.saveBox;
  2673. const qrReadBox = this.content.readBox;
  2674. qrReadBox.info.show('');
  2675. qrReadBox.videoBox.classList.add(className_displayNone);
  2676. let qrTypeRadio = qrSaveBox.qrDataType.find(radio=>radio.checked);
  2677. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  2678. };
  2679. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  2680. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  2681. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  2682. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  2683. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  2684. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  2685. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  2686. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  2687. qrReadBox.info = qrReadBox.querySelector(".info");
  2688. qrReadBox.info.code = qrReadBox.info.querySelector(".result-code");
  2689. qrReadBox.info.message = qrReadBox.info.querySelector(".result-message");
  2690. qrReadBox.info.newLink = qrReadBox.info.querySelector(".formation-link-from-string>a");
  2691. qrReadBox.video = qrReadBox.querySelector("#video");
  2692. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  2693. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  2694. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  2695. qrReadBox.info.show = function(message, code = 0, error = false, url="", urlName="") {
  2696. qrReadBox.info.message.innerHTML = '';
  2697. qrReadBox.info.message.append(message);
  2698. qrReadBox.info.code.textContent = code;
  2699. qrReadBox.info.code.classList.toggle(className_displayNone, code===0);
  2700. qrReadBox.info.code.classList.toggle("error", error);
  2701. qrReadBox.info.newLink.classList.toggle(className_displayNone, url.length===0);
  2702. qrReadBox.info.newLink.href = url;
  2703. qrReadBox.info.newLink.textContent = urlName;
  2704. }
  2705. qrReadBox.readString.onclick = async function()
  2706. {
  2707. if (qrReadBox.qrStr.value.length === 0) return;
  2708. this.disabled = true;
  2709. let inputResult = await inputFromQrString(qrReadBox.qrStr.value);
  2710. this.disabled = false;
  2711. let lrm = localTranslating.link_read_message;
  2712. let message;
  2713. if (inputResult.message) {
  2714. message = inputResult.message;
  2715. }
  2716. else if (inputResult.type) {
  2717. message = lrm.success({type: lrm.type[inputResult.type]});
  2718. }
  2719. else {
  2720. message = lrm.error[inputResult.error];
  2721. }
  2722. qrReadBox.info.show(
  2723. message,
  2724. inputResult.type || inputResult.error,
  2725. Boolean(inputResult.error),
  2726. inputResult.url,
  2727. inputResult.urlName
  2728. );
  2729. }
  2730. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  2731. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  2732. qrSaveBox.qrStr.onchange = function()
  2733. {
  2734. qrCodeFrame.refreshQrCode(this.value);
  2735. }
  2736. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  2737. function changeOutputType(){
  2738. const type = this.value;
  2739. const qrstr = formation.getQrStr(type);
  2740. qrSaveBox.qrStr.value = qrstr;
  2741. qrSaveBox.qrStr.onchange();
  2742. }
  2743. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = changeOutputType);
  2744. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  2745. qrCodeFrame.ondragenter = ()=>false;
  2746. qrCodeFrame.ondragover = ()=>false;
  2747. qrCodeFrame.ondrop = function(e)
  2748. {
  2749. imagesSelected(e.dataTransfer.files);
  2750. e.stopPropagation();
  2751. e.preventDefault();
  2752. }
  2753. qrCodeFrame.refreshQrCode = function(string)
  2754. {
  2755. const qrImg = this.content.saveBox.qrImage;
  2756. URL.revokeObjectURL(qrImg.src);
  2757. const hints = new Map();
  2758. const EncodeHintType = ZXing.EncodeHintType;
  2759. //hints.set(EncodeHintType.MARGIN, 0);
  2760. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  2761. const qrWidth = 500,qrHeight = 500;
  2762. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  2763. let svgData = new XMLSerializer().serializeToString(svgElement);
  2764. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  2765. let svgUrl = URL.createObjectURL(blob);
  2766. qrImg.src = svgUrl;
  2767. loadImage(svgUrl).then(function(img) {
  2768. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  2769. let cavans = document.createElement("canvas");
  2770. cavans.width = cavansWidth;
  2771. cavans.height = cavansHeight;
  2772. let ctx = cavans.getContext('2d');
  2773. ctx.fillStyle="white";
  2774. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  2775. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  2776. cavans.toBlob(function(blob) {
  2777. const saveQrImg = qrSaveBox.saveQrImg;
  2778. URL.revokeObjectURL(saveQrImg.href);
  2779. const downLink = URL.createObjectURL(blob);
  2780. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  2781. saveQrImg.href = downLink;
  2782. });
  2783. svgElement = null;
  2784. svgData = null;
  2785. blob = null;
  2786. img = null;
  2787. cavans = null;
  2788. ctx = null;
  2789. }, function(err) {
  2790. console.log(err);
  2791. });
  2792. }
  2793. qrReadBox.readQrFile.onclick = function()
  2794. {
  2795. qrReadBox.filePicker.click();
  2796. }
  2797. qrReadBox.filePicker.onchange = function()
  2798. {
  2799. imagesSelected(this.files);
  2800. }
  2801. async function imagesSelected(myFiles) {
  2802. if (myFiles.length < 1) return;
  2803. const file = myFiles[0];
  2804. let img = await loadImage(URL.createObjectURL(file));
  2805. let cavans = document.createElement("canvas");
  2806. cavans.width = img.width + 100;
  2807. cavans.height = img.height + 100;
  2808. let ctx = cavans.getContext('2d');
  2809. ctx.fillStyle="white";
  2810. ctx.fillRect(0, 0, cavans.width, cavans.height);
  2811. ctx.drawImage(img, 100, 100);
  2812. cavans.toBlob(async function(blob){
  2813. let newFileURL = URL.createObjectURL(blob),
  2814. newImg = await loadImage(newFileURL);
  2815. qrcodeReader.decodeFromImage(newImg).then((result) => {
  2816. console.debug('Found QR code!', result);
  2817. let reText = result.text;
  2818. if (reText.startsWith("\u001a")) reText = reText.substring(1);
  2819. qrReadBox.qrStr.value = reText;
  2820. qrReadBox.readString.onclick();
  2821. }).catch((err) => {
  2822. console.error(err);
  2823. if (err) {
  2824. if (err instanceof ZXing.NotFoundException) {
  2825. qrReadBox.info.show('No QR code found.');
  2826. }
  2827. if (err instanceof ZXing.ChecksumException) {
  2828. qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2829. }
  2830. if (err instanceof ZXing.FormatException) {
  2831. qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2832. }
  2833. }
  2834. });
  2835. console.debug(`Started decode for image from ${newImg.src}`);
  2836. });
  2837. // qrcodeReader.decodeFromImage(img).then((result) => {
  2838. // console.debug('Found QR code!', result);
  2839. // qrReadBox.qrStr.value = result.text;
  2840. // qrReadBox.readString.onclick();
  2841. // }).catch((err) => {
  2842. // console.error(err);
  2843. // if (err) {
  2844. // if (err instanceof ZXing.NotFoundException) {
  2845. // qrReadBox.info.show('No QR code found.');
  2846. // }
  2847. // if (err instanceof ZXing.ChecksumException) {
  2848. // qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2849. // }
  2850. // if (err instanceof ZXing.FormatException) {
  2851. // qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2852. // }
  2853. // }
  2854. // });
  2855. // console.debug(`Started decode for image from ${img.src}`);
  2856. }
  2857. if (location.protocol == "http:" && location.hostname != "localhost" && location.hostname != "127.0.0.1")
  2858. { //http不支持攝像頭
  2859. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  2860. qrReadBox.readQrCamera.onclick = function()
  2861. {
  2862. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  2863. location.protocol = "https:" //跳到https
  2864. }
  2865. }else
  2866. {
  2867. function scanContinuously()
  2868. {
  2869. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  2870. if (result) {
  2871. // properly decoded qr code
  2872. console.debug('Found QR code!', result);
  2873. qrReadBox.qrStr.value = result.text;
  2874. qrReadBox.readString.onclick();
  2875. }
  2876. if (err) {
  2877. if (err instanceof ZXing.NotFoundException) {
  2878. console.debug('No QR code found.')
  2879. }
  2880. if (err instanceof ZXing.ChecksumException) {
  2881. console.debug('A code was found, but it\'s read value was not valid.')
  2882. }
  2883. if (err instanceof ZXing.FormatException) {
  2884. console.debug('A code was found, but it was in a invalid format.')
  2885. }
  2886. }
  2887. });
  2888. }
  2889. qrcodeReader.getVideoInputDevices()
  2890. .then((videoInputDevices) => {
  2891. const sourceSelect_id = "selected-device-id";
  2892. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  2893. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  2894. {
  2895. selectedDeviceId = videoInputDevices[0].deviceId;
  2896. }
  2897. if (videoInputDevices.length >= 1) {
  2898. videoInputDevices.forEach((element) => {
  2899. const sourceOption = document.createElement('option');
  2900. sourceOption.text = element.label
  2901. sourceOption.value = element.deviceId
  2902. qrReadBox.sourceSelect.appendChild(sourceOption)
  2903. });
  2904. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  2905. qrReadBox.sourceSelect.onchange = function() {
  2906. selectedDeviceId = this.value;
  2907. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  2908. if (qrReadBox.readQrCamera.classList.contains("running"))
  2909. {
  2910. qrcodeReader.reset();
  2911. scanContinuously();
  2912. }
  2913. };
  2914. }
  2915. qrReadBox.readQrCamera.onclick = function()
  2916. {
  2917. if (this.classList.contains("running"))
  2918. {
  2919. qrcodeReader.reset();
  2920. qrReadBox.videoBox.classList.add(className_displayNone);
  2921. qrReadBox.info.show('');
  2922. }else
  2923. {
  2924. qrReadBox.videoBox.classList.remove(className_displayNone);
  2925. scanContinuously();
  2926. }
  2927. this.classList.toggle("running");
  2928. }
  2929. })
  2930. .catch((err) => {
  2931. console.error(err)
  2932. });
  2933. }
  2934. const btnExternalSupport = qrCodeFrame.querySelector("#external-support");
  2935. //btnExternalSupport.href = ExternalLinkScriptURL;
  2936. const paddbTeamEdit = qrContent.querySelector(".paddb-team-edit");
  2937. //paddb的用户名和密码
  2938. const paddbUsername = paddbTeamEdit.querySelector("#paddb-username");
  2939. const paddbPassword = paddbTeamEdit.querySelector("#paddb-password");
  2940. paddbUsername.value = localStorage.getItem(cfgPrefix + paddbUsername.id);
  2941. paddbPassword.value = localStorage.getItem(cfgPrefix + paddbPassword.id);
  2942. paddbUsername.onchange = paddbPassword.onchange = function(e){
  2943. if (e) localStorage.setItem(cfgPrefix + this.id, this.value);
  2944. }
  2945. const paddbTeamId = document.querySelector("#paddb-team-id");
  2946. paddbTeamId.onchange = function(){
  2947. try {
  2948. let str = this.value;
  2949. const teamId = str.substring(str.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2950. createNewUrl({_id:teamId});
  2951. } catch (error) {
  2952. console.log(error);
  2953. }
  2954. }
  2955. const paddbSaveOrUpload = document.querySelector("#paddb-save-or-upload-team");
  2956. paddbSaveOrUpload.onclick = async function(){
  2957. this.disabled = true;
  2958. if (!btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2959. alert(localTranslating.link_read_message.need_user_script);
  2960. return;
  2961. }
  2962. let obj = formation.getPaddbQrObj();
  2963. obj.userId = paddbUsername.value;
  2964. obj.password = paddbPassword.value;
  2965. obj.tags = [obj.userId,"PADDashFormation"];
  2966. let postBody = JSON.stringify(obj);
  2967. const options = {
  2968. method: "POST",
  2969. data: postBody,
  2970. headers: {
  2971. "Content-Type": "application/json",
  2972. "User-Agent": "okhttp/4.9.2",
  2973. //如果只有ascii字符可以用postBody.length
  2974. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2975. }
  2976. };
  2977. const isNewUpload = paddbTeamId.value.length === 0;
  2978. if (isNewUpload) {
  2979. options.url = "https://api2.paddb.net/uploadTeam";
  2980. } else {
  2981. const teamId = paddbTeamId.value.substring(paddbTeamId.value.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2982. options.url = `https://api2.paddb.net/editTeam/${teamId}`;
  2983. }
  2984. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2985. if (response.status === 401) {
  2986. alert(localTranslating.link_read_message.paddb_unauthorized);
  2987. } else if (response.status === 200) {
  2988. if (isNewUpload) {
  2989. paddbTeamId.value = response.response;
  2990. paddbTeamId.onchange();
  2991. }
  2992. alert(localTranslating.link_read_message.paddb_success);
  2993. } else {
  2994. alert(localTranslating.link_read_message.error[0]);
  2995. }
  2996. this.disabled = false;
  2997. }
  2998. const playerDataFrame = document.body.querySelector("#player-data-frame");
  2999. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  3000. btnPlayerData.onclick = function(){
  3001. playerDataFrame.show();
  3002. };
  3003. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  3004. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  3005. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  3006. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  3007. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  3008. playerDataFrame.initialize = function(){
  3009. this.playerList.innerHTML = '';
  3010. for (const playerData of PlayerDatas)
  3011. {
  3012. this.playerList.add(playerData);
  3013. }
  3014. };
  3015. function deletPlayerData(e)
  3016. {
  3017. const table = this.parentNode.parentNode.parentNode.parentNode;
  3018. table.parentNode.remove();
  3019. if (currentPlayerData == table.data) currentPlayerData = null;
  3020. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  3021. const name = table.getAttribute("data-player-name");
  3022. dbDelete(db, "palyer_datas", name);
  3023. }
  3024. function setPlayerDataDefault(e)
  3025. {
  3026. const table = this.parentNode.parentNode.parentNode.parentNode;
  3027. const cfgName = cfgPrefix + "default-player-name";
  3028. const dataPlayerName = table.getAttribute("data-player-name");
  3029. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  3030. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  3031. currentPlayerData = null;
  3032. localStorage.removeItem(cfgName);
  3033. checkInput.checked = false;
  3034. } else {
  3035. currentPlayerData = table.data;
  3036. localStorage.setItem(cfgName, dataPlayerName);
  3037. checkInput.checked = true;
  3038. }
  3039. }
  3040. function openShowBox(e)
  3041. {
  3042. const table = this.parentNode.parentNode.parentNode.parentNode;
  3043. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  3044. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  3045. playerDataFrame.btnClose.onclick(true);
  3046. }
  3047. playerDataFrame.playerList.add = function(data) {
  3048. this.appendChild(this.newPlayerData(data));
  3049. }
  3050. playerDataFrame.playerList.newPlayerData = function(data) {
  3051. const t = playerDataFrame.querySelector('#template-player-datas');
  3052. const clone = document.importNode(t.content, true);
  3053. const table = clone.querySelector("table");
  3054. table.data = data;
  3055. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  3056. table.setAttribute("data-player-name", data.name);
  3057. const tbody = table.tBodies[0];
  3058. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  3059. tbody.querySelector(".delete").onclick = deletPlayerData;
  3060. tbody.querySelector(".open-show-box").onclick = openShowBox;
  3061. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  3062. tbody.querySelector(".avatar .monster").onclick = function (){
  3063. }
  3064. let name = tbody.querySelector(".name");
  3065. name.textContent = data.name;
  3066. name.setAttribute("data-camp", data.camp);
  3067. let lvexp = tbody.querySelector(".lvexp");
  3068. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  3069. lvexp.querySelector(".level").textContent = data.lv;
  3070. let stama = tbody.querySelector(".stama");
  3071. //第一管体力
  3072. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  3073. //第二管体力
  3074. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  3075. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  3076. sta_cur.textContent = data.sta;
  3077. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  3078. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  3079. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  3080. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  3081. const deckList = tbody.querySelector(".decks .deck");
  3082. const teamLink = tbody.querySelector(".decks .team-link");
  3083. const radioList = tbody.querySelector(".decks .deck-radio-list");
  3084. data.parsedDecks.forEach((deck,idx)=>{
  3085. const li = radioList.appendChild(document.createElement("li"));
  3086. const ipt = li.appendChild(document.createElement("input"));
  3087. ipt.className = "deck-choose";
  3088. ipt.type = "radio";
  3089. ipt.name = `decks-${data.name}`;
  3090. ipt.value = idx;
  3091. ipt.onclick = changeDeck;
  3092. ipt.deck = deck;
  3093. });
  3094. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  3095. function changeDeck(e)
  3096. {
  3097. const deck = this.deck;
  3098. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  3099. lis.forEach((li,idx)=>{
  3100. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  3101. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  3102. });
  3103. const newFotmation = deck.toFormation();
  3104. teamLink.href = qrObjToUrl(newFotmation.getPdfQrObj(true));
  3105. }
  3106. return clone;
  3107. }
  3108. async function uploadPlayerData(myFiles) {
  3109. if (myFiles.length < 1) return;
  3110. for (const myFile of myFiles) {
  3111. try {
  3112. const reader = await fileReader(myFile, {readType: "text"});
  3113. const data = JSON.parse(reader.result);
  3114. const playerData = new PlayerData(data);
  3115. let dataCount = 0;
  3116. if (db) {
  3117. dataCount = await dbCount(db, "palyer_datas", data.name);
  3118. await dbWrite(db, "palyer_datas", data);
  3119. }
  3120. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  3121. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  3122. PlayerDatas.splice(oldIdx, 1, playerData);
  3123. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  3124. liArr[oldIdx] && liArr[oldIdx].remove();
  3125. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  3126. } else {
  3127. PlayerDatas.push(playerData);
  3128. playerDataFrame.playerList.add(playerData);
  3129. }
  3130. } catch (error) {
  3131. console.error(error);
  3132. }
  3133. }
  3134. }
  3135. let docSelection = document.getSelection();
  3136. //标题和介绍文本框
  3137. const titleBox = formationBox.querySelector(".title-box");
  3138. const detailBox = formationBox.querySelector(".detail-box");
  3139. const txtTitle = titleBox.querySelector(".title-code");
  3140. const txtDetail = detailBox.querySelector(".detail-code");
  3141. const txtTitleDisplay = titleBox.querySelector(".title-display");
  3142. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  3143. const richTextTools = document.getElementById("rich-text-tools");
  3144. const siwtchCodeMode = document.getElementById("siwtch-code-mode");
  3145. const setFontColor = document.getElementById("set-font-color");
  3146. const colorChooser = document.getElementById("color-chooser");
  3147. const insertCardAvatar = document.getElementById("insert-card-avatar");
  3148. const insertAwokenIcon = document.getElementById("insert-awoken-icon");
  3149. const insertLatentIcon = document.getElementById("insert-latent-icon");
  3150. const insertTypeIcon = document.getElementById("insert-type-icon");
  3151. const insertOrbIcon = document.getElementById("insert-orb-icon");
  3152. const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul");
  3153. insertAwokenIconList.className = "awoken-ul " + className_displayNone;
  3154. const insertLatentIconList = insertLatentIcon.list = document.createElement("ul");
  3155. insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone;
  3156. const insertTypeIconList = insertTypeIcon.list = document.createElement("ul");
  3157. insertTypeIconList.className = "types-ul " + className_displayNone;
  3158. const insertOrbList = insertOrbIcon.list = document.createElement("ul");
  3159. insertOrbList.className = "orb-ul " + className_displayNone;
  3160. for (let id of official_awoken_sorting) {
  3161. const li = document.createElement("li");
  3162. const icon = li.appendChild(createIndexedIcon('awoken', id));
  3163. icon.onclick = insertIconToText;
  3164. insertAwokenIconList.appendChild(li);
  3165. }
  3166. for (let id of Array.from(editBox.querySelectorAll(".setting-box .row-mon-latent details .m-latent-allowable-ul .latent-icon")).map(li=>li.getAttribute("data-latent-icon"))) {
  3167. const li = document.createElement("li");
  3168. const icon = li.appendChild(createIndexedIcon('latent', id));
  3169. icon.onclick = insertIconToText;
  3170. insertLatentIconList.appendChild(li);
  3171. }
  3172. for (let obj of typekiller_for_type) {
  3173. const li = document.createElement("li");
  3174. const icon = li.appendChild(createIndexedIcon('type', obj.type));
  3175. icon.onclick = insertIconToText;
  3176. insertTypeIconList.appendChild(li);
  3177. }
  3178. for (let i=0;i<10;i++) {
  3179. const li = document.createElement("li");
  3180. const icon = li.appendChild(createIndexedIcon('orb', i));
  3181. icon.onclick = insertIconToText;
  3182. insertOrbList.appendChild(li);
  3183. }
  3184. richTextTools.append(
  3185. insertTypeIconList,
  3186. insertAwokenIconList,
  3187. insertLatentIconList,
  3188. insertOrbList
  3189. );
  3190. //切换代码模式
  3191. siwtchCodeMode.onclick = function(){
  3192. if (this.checked) { //进入代码模式
  3193. txtDetail.style.height = txtDetailDisplay.scrollHeight + "px";
  3194. txtTitleDisplay.onblur();
  3195. txtDetailDisplay.onblur();
  3196. } else { //退出代码模式
  3197. txtTitle.onchange();
  3198. txtDetail.onchange();
  3199. }
  3200. formationBox.classList.toggle("edit-code", this.checked);
  3201. }
  3202. siwtchCodeMode.checked = false;
  3203. //设置文字颜色
  3204. function setSelectionFontColor(color) {
  3205. //如果并没有任何选择区,则返回
  3206. if (docSelection.rangeCount < 1) return;
  3207. const range = docSelection.getRangeAt(0);
  3208. let editingCode = formationBox.classList.contains("edit-code");
  3209. let target; //编辑目标
  3210. if (titleBox.contains(range.commonAncestorContainer)) {
  3211. target = editingCode ? txtTitle : txtTitleDisplay;
  3212. }
  3213. else if (detailBox.contains(range.commonAncestorContainer)) {
  3214. target = editingCode ? txtDetail : txtDetailDisplay;
  3215. }
  3216. else {
  3217. return;
  3218. }
  3219. if (editingCode)
  3220. { //文本编辑模式
  3221. let startPos = target.selectionStart;
  3222. let endPos = target.selectionEnd;
  3223. let restoreTop = target.scrollTop;
  3224. let str = target.value.substring(startPos, endPos) //选择区域
  3225. .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2"); //去除之前的颜色
  3226. let colorStr = `^${color.substring(1)}^${str}^p`; //加上新的颜色
  3227. target.setRangeText(str);
  3228. if (restoreTop > 0) {
  3229. target.scrollTop = restoreTop;
  3230. }
  3231. target.setRangeText(colorStr);
  3232. target.focus();
  3233. target.onchange();
  3234. } else
  3235. { //富文本模式
  3236. const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。
  3237. let parent = range.commonAncestorContainer.parentElement;
  3238. if (parent !== target && parent.textContent.length == 0) parent.remove();
  3239. range.deleteContents();
  3240. let dom
  3241. if (color === "#000000") {
  3242. dom = document.createTextNode(docObj.textContent);
  3243. } else {
  3244. dom = document.createElement('span');
  3245. dom.style.color = color;
  3246. dom.append(docObj.textContent);
  3247. }
  3248. range.insertNode(dom);
  3249. range.setStartAfter(dom);
  3250. target.onblur();
  3251. target.focus();
  3252. }
  3253. }
  3254. setFontColor.onclick = function(){
  3255. setSelectionFontColor(colorChooser.value);
  3256. }
  3257. colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000";
  3258. colorChooser.onchange = function(event){
  3259. setFontColor.style.color = this.value;
  3260. if (event) {
  3261. localStorage.setItem(cfgPrefix + this.id, this.value);
  3262. setFontColor.onclick(); //改变一次颜色
  3263. }
  3264. }
  3265. colorChooser.onchange(false);
  3266. //添加头像图标
  3267. insertCardAvatar.onclick = insertIconToText
  3268. //添加其他序号图标
  3269. function insertIconToText() {
  3270. //如果并没有任何选择区,则返回
  3271. if (docSelection.rangeCount < 1) return;
  3272. const range = docSelection.getRangeAt(0);
  3273. let editingCode = formationBox.classList.contains("edit-code");
  3274. let target; //编辑目标
  3275. if (titleBox.contains(range.commonAncestorContainer)) {
  3276. target = editingCode ? txtTitle : txtTitleDisplay;
  3277. }
  3278. else if (detailBox.contains(range.commonAncestorContainer)) {
  3279. target = editingCode ? txtDetail : txtDetailDisplay;
  3280. }
  3281. else {
  3282. return;
  3283. }
  3284. let type, sType, id;
  3285. if (this == insertCardAvatar) { //插入怪物头像
  3286. type = 'card';
  3287. sType = 'm';
  3288. //首先读取选择的数字
  3289. id = parseInt(
  3290. editingCode
  3291. ? target.value.substring(target.selectionStart, target.selectionEnd)
  3292. : range.toString().trim()
  3293. , 10);
  3294. //如果选择区域不是数字,则请求输入
  3295. if (!Number.isInteger(id)) {
  3296. id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent);
  3297. id = parseInt(id,10);
  3298. if (!Number.isInteger(id)) { return; }
  3299. }
  3300. }
  3301. else if(this.classList.contains("awoken-icon")) { //觉醒
  3302. type = 'awoken';
  3303. sType = 'a';
  3304. id = this.getAttribute("data-awoken-icon");
  3305. }
  3306. else if(this.classList.contains("type-icon")) { //类型
  3307. type = 'type';
  3308. sType = 't';
  3309. id = this.getAttribute("data-type-icon");
  3310. }
  3311. else if(this.classList.contains("orb")) { //宝珠
  3312. type = 'orb';
  3313. sType = 'o';
  3314. id = this.getAttribute("data-orb-icon");
  3315. }
  3316. else if(this.classList.contains("latent-icon")) { //潜觉
  3317. type = 'latent';
  3318. sType = 'l';
  3319. id = this.getAttribute("data-latent-icon");
  3320. }
  3321. if (editingCode)
  3322. { //文本编辑模式
  3323. let str = createIndexedIconCode(sType, id);
  3324. // target.setRangeText(str);
  3325. //保持编辑光标在原来的位置
  3326. if (target.selectionStart || target.selectionStart == '0') {
  3327. let startPos = target.selectionStart;
  3328. // let endPos = target.selectionEnd;
  3329. let restoreTop = target.scrollTop;
  3330. // target.value = target.value.substring(0, startPos) + str + target.value.substring(endPos, target.value.length);
  3331. target.setRangeText(str);
  3332. if (restoreTop > 0) {
  3333. target.scrollTop = restoreTop;
  3334. }
  3335. target.focus();
  3336. target.selectionStart = startPos + str.length;
  3337. target.selectionEnd = startPos + str.length;
  3338. } else {
  3339. target.setRangeText(str);
  3340. // target.value += str;
  3341. target.focus();
  3342. }
  3343. target.onchange();
  3344. } else
  3345. { //富文本模式
  3346. let dom = createIndexedIcon(type, id);
  3347. if (range.commonAncestorContainer == target && range.startOffset === 0 && range.endOffset === 0)
  3348. { //内容为空时
  3349. target.appendChild(dom);
  3350. } else {
  3351. range.deleteContents();
  3352. range.insertNode(dom);
  3353. }
  3354. range.setStartAfter(dom);
  3355. target.onblur();
  3356. target.focus();
  3357. }
  3358. }
  3359. function createIndexedIconCode(type, id) {
  3360. return `{${type}.${id}}`;
  3361. }
  3362. function showInsertIconList() {
  3363. //如果自身的列表已经打开了,则隐藏
  3364. if (this.list.classList.toggle(className_displayNone)) return;
  3365. //否则隐藏其他的列表
  3366. [
  3367. insertAwokenIcon.list,
  3368. insertLatentIcon.list,
  3369. insertTypeIcon.list,
  3370. insertOrbIcon.list,
  3371. ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list));
  3372. }
  3373. insertAwokenIcon.onclick = showInsertIconList;
  3374. insertLatentIcon.onclick = showInsertIconList;
  3375. insertTypeIcon.onclick = showInsertIconList;
  3376. insertOrbIcon.onclick = showInsertIconList;
  3377. function richTextToCode(parentElement){
  3378. function rgbToHex(str) { //RGB(A)颜色转换为HEX十六进制的颜色值
  3379. let res = /rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*(?:,\s*([.\d]+)\s*)?\)/ig.exec(str.replace(/\s/g,''));
  3380. if (res) {
  3381. let [,r,g,b,a] = res;
  3382. let rgb = [r,g,b].map(s=>parseInt(s,10));
  3383. if (a) { //将小数点的Alpha转成8位
  3384. rgb.push(Math.round(parseFloat(a) * 0xFF));
  3385. }
  3386. return rgb.map(n=>n.toString(16).padStart(2,'0')).join('');
  3387. }
  3388. else if (res = /#([a-fA-F0-9]{6,8})/i.exec(str))
  3389. {
  3390. return res[1];
  3391. }
  3392. else if (str === "blue"){ //特殊翻译
  3393. return 'qs';
  3394. }
  3395. else {
  3396. return str;
  3397. }
  3398. }
  3399. let code = [];
  3400. for (let node of parentElement.childNodes) {
  3401. if (node?.lastChild?.nodeName == "BR") node.lastChild.revome();
  3402. if (node.nodeName == "#text"){ //纯文本
  3403. code.push(node.nodeValue);
  3404. continue;
  3405. } else if (node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color) { //文字颜色
  3406. let colorStr = rgbToHex(node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color);
  3407. code.push(`^${colorStr}^${richTextToCode(node)}^p`);
  3408. continue;
  3409. } else if (node.nodeName == "DIV") {
  3410. let lastStr = code[code.length-1];
  3411. if (lastStr && lastStr[lastStr.length-1] !== '\n') {
  3412. code.push('\n');
  3413. }
  3414. code.push(richTextToCode(node)+'\n');
  3415. continue;
  3416. } else if (node.nodeName == "BR") {
  3417. code.push('\n');
  3418. continue;
  3419. }
  3420. let sType, id;
  3421. if(node.classList.contains("detail-mon")) { //卡片头像
  3422. const mon = node.querySelector(".monster");
  3423. if (!mon) continue;
  3424. sType = 'm';
  3425. id = mon.getAttribute("data-cardid");
  3426. }
  3427. else if(node.classList.contains("awoken-icon")) { //觉醒
  3428. sType = 'a';
  3429. id = node.getAttribute("data-awoken-icon");
  3430. }
  3431. else if(node.classList.contains("type-icon")) { //类型
  3432. sType = 't';
  3433. id = node.getAttribute("data-type-icon");
  3434. }
  3435. else if(node.classList.contains("orb")) { //宝珠
  3436. sType = 'o';
  3437. id = node.getAttribute("data-orb-icon");
  3438. }
  3439. else if(node.classList.contains("latent-icon")) { //潜觉
  3440. sType = 'l';
  3441. id = node.getAttribute("data-latent-icon");
  3442. } else {
  3443. continue;
  3444. }
  3445. code.push(createIndexedIconCode(sType, id));
  3446. }
  3447. return code.join('');
  3448. }
  3449. //标题删除所有的换行
  3450. txtTitleDisplay.onblur = function(){
  3451. for (let node of Array.from(this.children)) {
  3452. if (node.nodeName == "BR") node.remove();
  3453. }
  3454. formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n','');
  3455. formationBox.refreshDocumentTitle();
  3456. createNewUrl();
  3457. }
  3458. txtDetailDisplay.onblur = function(){
  3459. //没有内容或者只有一个换行时,清空内容
  3460. if (this.textContent.length == 0 || this.textContent == "\n") {
  3461. for (let node of this.childNodes) {
  3462. if (node.nodeName == "#text" || node.nodeName == "BR") {
  3463. node.remove();
  3464. }
  3465. }
  3466. }
  3467. formation.detail = txtDetail.value = richTextToCode(this);
  3468. createNewUrl();
  3469. }
  3470. txtTitle.onchange = function() {
  3471. formation.title = this.value;
  3472. txtTitleDisplay.innerHTML = '';
  3473. txtTitleDisplay.append(descriptionToHTML(this.value));
  3474. formationBox.refreshDocumentTitle();
  3475. createNewUrl();
  3476. };
  3477. txtDetail.onchange = function() {
  3478. formation.detail = this.value;
  3479. txtDetailDisplay.innerHTML = '';
  3480. txtDetailDisplay.append(descriptionToHTML(this.value));
  3481. createNewUrl();
  3482. };
  3483. //设置为可以拖放已经编辑好的队伍
  3484. function richTextDropHandler(event) {
  3485. let formStr = event.dataTransfer.getData('from');
  3486. if (formStr) {
  3487. event.preventDefault();
  3488. const [teamNum, isAssist, indexInTeam] = JSON.parse(formStr);
  3489. const mon = formation.teams[teamNum][isAssist][indexInTeam]
  3490. event.target.insertAdjacentElement('afterbegin', createIndexedIcon('card', mon.id));
  3491. }
  3492. }
  3493. txtTitleDisplay.ondrop = richTextDropHandler;
  3494. txtDetailDisplay.ondrop = richTextDropHandler;
  3495. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  3496. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  3497. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  3498. }
  3499. //将所有怪物头像添加到全局数组
  3500. teamBigBoxs.forEach(teamBigBox => {
  3501. const teamBox = teamBigBox.querySelector(".team-box");
  3502. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  3503. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  3504. members.forEach(m => {
  3505. allMembers.push(m);
  3506. });
  3507. assist.forEach(m => {
  3508. allMembers.push(m);
  3509. });
  3510. });
  3511. //从怪物头像获取队员的队伍编号
  3512. function getMemberArrayIndexFromMonHead(headDom) {
  3513. return [
  3514. parseInt(headDom.getAttribute("data-team"), 10), //team
  3515. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  3516. parseInt(headDom.getAttribute("data-index"), 10), //index
  3517. ];
  3518. }
  3519. //编辑界面点击每个怪物的头像的处理
  3520. function clickMonHead(e) {
  3521. const arr = getMemberArrayIndexFromMonHead(this);
  3522. editBox.editMon(arr[0], arr[1], arr[2]);
  3523. return false; //没有false将会打开链接
  3524. }
  3525. //编辑界面每个怪物的头像的拖动
  3526. function dragStartMonHead(event) {
  3527. // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  3528. // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move';
  3529. event.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  3530. }
  3531. //编辑界面每个怪物的头像的经过,阻止事件发生
  3532. function dropOverMonHead(event) {
  3533. event.preventDefault();
  3534. }
  3535. //编辑界面每个怪物的头像的放下
  3536. function dropMonHead(event) {
  3537. let formStr = event.dataTransfer.getData('from');
  3538. if (!formStr) return false;
  3539. const dataFrom = JSON.parse(formStr);
  3540. const dataTo = getMemberArrayIndexFromMonHead(this);
  3541. if ((dataTo[0] !== dataFrom[0]) ||
  3542. (dataTo[1] !== dataFrom[1]) ||
  3543. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  3544. interchangeCard(dataFrom, dataTo, event.ctrlKey);
  3545. }
  3546. return false; //没有false将会打开链接
  3547. }
  3548. //移动端编辑界面每个怪物的头像的放下
  3549. function touchstartMonHead(e) {
  3550. e.stopPropagation();
  3551. //console.log("开始触摸",e,this);
  3552. const tc = e.changedTouches[0];
  3553. const pX = tc.pageX,
  3554. pY = tc.pageY;
  3555. interchangeSvg.style.display = "none";
  3556. interchangeSvg.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  3557. }
  3558. //移动端编辑界面每个怪物的头像的移动
  3559. function touchmoveMonHead(e) {
  3560. //console.log("移动中",e,this);
  3561. const tc = e.changedTouches[0];
  3562. const pX = tc.pageX,
  3563. pY = tc.pageY;
  3564. const rect = this.getBoundingClientRect();
  3565. const top = rect.top + document.documentElement.scrollTop;
  3566. const left = rect.left + document.documentElement.scrollLeft;
  3567. if ((pY < top) || (pY > (top + rect.height)) ||
  3568. (pX < left) || (pX > (left + rect.width))) {
  3569. interchangeSvg.style.display = "block";
  3570. interchangeSvg.changePoint(null, { x: pX, y: pY });
  3571. } else {
  3572. interchangeSvg.style.display = "none";
  3573. }
  3574. }
  3575. //移动端编辑界面每个怪物的头像的结束
  3576. function touchendMonHead(e) {
  3577. const tc = e.changedTouches[0];
  3578. const pX = tc.pageX,
  3579. pY = tc.pageY;
  3580. //console.log("移动结束",pX,pY,e,this);
  3581. interchangeSvg.style.display = "none";
  3582. interchangeSvg.changePoint(null, { x: pX, y: pY });
  3583. const target = allMembers.find(m => {
  3584. const rect = m.getBoundingClientRect();
  3585. const top = rect.top + document.documentElement.scrollTop;
  3586. const left = rect.left + document.documentElement.scrollLeft;
  3587. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  3588. (pX > left) && (pX < (left + rect.width));
  3589. return isInRect;
  3590. });
  3591. if (target && this != target) {
  3592. //console.log("找到的对象",targets[0]);
  3593. const dataFrom = getMemberArrayIndexFromMonHead(this);
  3594. const dataTo = getMemberArrayIndexFromMonHead(target);
  3595. if ((dataTo[0] != dataFrom[0]) ||
  3596. (dataTo[1] != dataFrom[1]) ||
  3597. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  3598. interchangeCard(dataFrom, dataTo);
  3599. }
  3600. }
  3601. }
  3602. //移动端编辑界面每个怪物的头像的取消
  3603. function touchcancelMonHead(event) {
  3604. interchangeSvg.style.display = "none";
  3605. console.log("移动取消", event, this);
  3606. }
  3607. function interchangeCard(formArr, toArr, isCopy) {
  3608. //优先使用传入的复制,然后才是考虑开关
  3609. isCopy = isCopy || controlBox.querySelector("#change-swap-to-copy").checked; //储存交换“复制”和“替换”
  3610. const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr;
  3611. const [toTeamNum, toIsAssist, toIndexInTeam] = toArr;
  3612. function changeType(member, isAssist) {
  3613. if (member.id == 0 || (isAssist && member.id == -1)) {
  3614. return new Member();
  3615. } else {
  3616. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  3617. newMember.loadFromMember(member);
  3618. return newMember;
  3619. }
  3620. }
  3621. let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam];
  3622. let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam];
  3623. let fromCard = from.card, toCard = to.card;
  3624. if (toIsAssist && (!fromCard?.canAssist && from.id > 0 || !fromIsAssist && toCard.onlyAssist) ||
  3625. fromIsAssist && (!toCard?.canAssist && to.id > 0 || !toIsAssist && fromCard.onlyAssist))
  3626. {
  3627. [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{
  3628. const member = formation.teams[teamNum][isAssist][indexInTeam];
  3629. const card = member.card;
  3630. if (member.id>0 && (!card?.canAssist || card.onlyAssist)) {
  3631. const teamBigBox = teamBigBoxs[teamNum];
  3632. const teamBox = teamBigBox.querySelector(".team-box");
  3633. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3634. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  3635. const monsterHead = memberLi.querySelector(".monster");
  3636. monsterHead.classList.add("show-disabled-action");
  3637. monsterHead.onanimationend = function() {
  3638. this.classList.remove("show-disabled-action");
  3639. this.onanimationend = null;
  3640. }
  3641. console.warn("该角色%s%s能作为辅助 %o",
  3642. !card?.canAssist ? "不能" : "",
  3643. card?.onlyAssist ? "只能" : "",
  3644. card);
  3645. } else {
  3646. return false;
  3647. }
  3648. })
  3649. return;
  3650. }
  3651. if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型
  3652. {
  3653. from = changeType(from, fromIsAssist);
  3654. if (!isCopy) to = changeType(to, toIsAssist);
  3655. } else if (isCopy) {
  3656. const newFrom = new from.constructor();
  3657. newFrom.loadFromMember(from);
  3658. from = newFrom;
  3659. }
  3660. formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from;
  3661. if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to;
  3662. createNewUrl(); //刷新URL
  3663. refreshAll(formation); //刷新全部
  3664. }
  3665. function switchLeader(e)
  3666. {
  3667. const headDom = this.parentNode;
  3668. const arr = getMemberArrayIndexFromMonHead(headDom);
  3669. const team = formation.teams[arr[0]];
  3670. const member = team[arr[1]][arr[2]];
  3671. const card = Cards[member.id] || Cards[0];
  3672. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3673. if (skills.length < 1) return;
  3674. const skill = skills[0];
  3675. if (team[3] > 0) //如果队伍已经换了队长
  3676. {
  3677. if (skill.type == 227 //固定与右侧换队长
  3678. || team[3] == arr[2]) //点的就是换的队长
  3679. {
  3680. team[3] = 0; //还原
  3681. }else
  3682. {
  3683. team[3] = arr[2]; //改变成任何能点的换队长
  3684. }
  3685. }else //如果队伍没有换队长
  3686. {
  3687. if (skill.type == 227) //固定与右侧换队长
  3688. {
  3689. let myTeam = team[0].slice(0,5);
  3690. team[3] = myTeam.length - 1 - myTeam.concat().reverse().findIndex(m=>m.id>0);
  3691. }
  3692. else if(arr[2] > 0) //如果点的不是原队长
  3693. {
  3694. team[3] = arr[2]; //接换成新队长
  3695. }
  3696. }
  3697. createNewUrl(); //刷新URL
  3698. refreshAll(formation); //刷新全部
  3699. e.stopPropagation();
  3700. e.preventDefault();
  3701. }
  3702. //所有怪物头像,添加拖动交换的代码
  3703. allMembers.forEach(m => {
  3704. //点击
  3705. m.onclick = clickMonHead;
  3706. //拖动
  3707. m.draggable = true;
  3708. m.ondragstart = dragStartMonHead;
  3709. m.ondragover = dropOverMonHead;
  3710. m.ondrop = dropMonHead;
  3711. //触摸
  3712. m.ontouchstart = touchstartMonHead;
  3713. m.ontouchmove = touchmoveMonHead;
  3714. m.ontouchend = touchendMonHead;
  3715. m.ontouchcancel = touchcancelMonHead;
  3716. //子元素
  3717. m.querySelector(".switch-leader").onclick = switchLeader;
  3718. });
  3719. //添加徽章
  3720. const badgeDialog = document.getElementById("badge-choose");
  3721. const badgeDialogForm = badgeDialog.querySelector("form");
  3722. // const badgeDialogConfirm = badgeDialog.querySelector(".dialog-confirm");
  3723. const badgeChooseName = "choose-team-badge";
  3724. const teamBadgeUl = badgeDialog.querySelector(".team-badges");
  3725. official_badge_sorting.forEach(bgId=>{
  3726. const li = document.createElement("li");
  3727. const radio = li.appendChild(document.createElement("input"));
  3728. radio.type="radio";
  3729. radio.className = "hide-radio";
  3730. radio.value = bgId;
  3731. radio.name = badgeChooseName;
  3732. radio.id = `${radio.name}-${bgId}`;
  3733. const label = li.appendChild(document.createElement("label"));
  3734. label.className = "badge";
  3735. label.setAttribute("data-badge-icon", bgId);
  3736. label.setAttribute("for", radio.id);
  3737. teamBadgeUl.appendChild(li);
  3738. });
  3739. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  3740. //徽章
  3741. const teamBadge = teamBigBox.querySelector(".team-badge");
  3742. const returnFunc = function(event){
  3743. const returnValue = this.returnValue;
  3744. if (returnValue === "cancel") return;
  3745. const formData = new FormData(badgeDialogForm);
  3746. const badgeValue = formData.get(badgeChooseName) || 0;
  3747. _badgeThis.setAttribute("data-badge-icon", badgeValue);
  3748. _badgeThis.value = badgeValue;
  3749. const team = formation.teams[teamIdx];
  3750. team[2] = parseInt(badgeValue, 10);
  3751. refreshAll(formation);
  3752. createNewUrl();
  3753. //badgeDialog.removeEventListener("close", returnFunc);
  3754. };
  3755. if (teamBadge) teamBadge.onclick = function(){
  3756. _badgeThis = this;
  3757. const currentBadge = teamBadgeUl.querySelector(`#choose-team-badge-${_badgeThis.dataset.badgeIcon}`);
  3758. if (currentBadge) currentBadge.checked = true;
  3759. badgeDialog.addEventListener("close", returnFunc, {once: true});
  3760. badgeDialog.showModal();
  3761. };
  3762. const reduceDetailsBar = teamBigBox.querySelector(".tIf-total-hp .reduce-details");
  3763. if (reduceDetailsBar) reduceDetailsBar.onclick = function(){
  3764. hpDetailDialog.initialing(this.reduceAttrRangesWithShieldAwoken, this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  3765. hpDetailDialog.show();
  3766. }
  3767. });
  3768. //显示HP的详细值
  3769. const hpDetailDialog = document.getElementById("dialog-hp-detail");
  3770. hpDetailDialog.initialing = function(reduceAttrRanges, reduceAttrRangesWithOutAwoken, tHP, tHPNoAwoken)
  3771. {
  3772. const dialogContent = this.querySelector(".dialog-content");
  3773. const fragment = document.createDocumentFragment();
  3774. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  3775. {
  3776. for (let ri=0;ri<reduceAttrRanges.length;ri++) {
  3777. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[ri], reduceAttrRangesWithOutAwoken[ri], tHP, tHPNoAwoken, ri));
  3778. }
  3779. }
  3780. else //只有阶梯盾
  3781. {
  3782. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[0], reduceAttrRangesWithOutAwoken[0], tHP, tHPNoAwoken, 31));
  3783. }
  3784. dialogContent.innerHTML = "";
  3785. dialogContent.appendChild(fragment);
  3786. }
  3787. function insertHpRangeTable(reduceRanges, reduceRangesWithOutAwoken, tHP, tHPNoAwoken, attr)
  3788. {
  3789. const table = document.createElement("table");
  3790. table.className = "hp-range-table";
  3791. table.setAttribute("data-attr", attr);
  3792. table.createCaption();
  3793. const tHead = table.createTHead();
  3794. const tBody = table.createTBody();
  3795. const rangeRow = tHead.insertRow();
  3796. rangeRow.className = "hp-range";
  3797. rangeRow.appendChild(document.createElement("th"));
  3798. const rageHpRow = tBody.insertRow();
  3799. rageHpRow.className = "general";
  3800. rageHpRow.appendChild(document.createElement("th"));
  3801. const rageHpNoAwokenRow = tBody.insertRow();
  3802. rageHpNoAwokenRow.className = "awoken-bind";
  3803. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  3804. const reduceRow = tBody.insertRow();
  3805. reduceRow.className = "reduce-scale";
  3806. reduceRow.appendChild(document.createElement("th"));
  3807. const reduceHpRow = tBody.insertRow();
  3808. reduceHpRow.className = "reduce-general";
  3809. const reduceHpRowTitle = reduceHpRow.appendChild(document.createElement("th"));
  3810. const reduceHpRowTitleSheild = reduceHpRowTitle.appendChild(document.createElement("icon"));
  3811. reduceHpRowTitleSheild.className = "sheild";
  3812. const reduceHpNoAwokenRow = tBody.insertRow();
  3813. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  3814. const reduceHpNoAwokenRowTitle = reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  3815. const reduceHpNoAwokenRowTitleSheild = reduceHpNoAwokenRowTitle.appendChild(document.createElement("icon"));
  3816. reduceHpNoAwokenRowTitleSheild.className = "sheild";
  3817. for (let ri=0;ri<reduceRanges.length;ri++) {
  3818. const range = reduceRanges[ri];
  3819. const rangeWOA = reduceRangesWithOutAwoken[ri];
  3820. const hpRange = rangeRow.insertCell();
  3821. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  3822. hpRangeMin.className = "hp-range-min";
  3823. hpRangeMin.textContent = range.min;
  3824. hpRange.append(" ~ ");
  3825. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  3826. hpRangeMax.className = "hp-range-max";
  3827. hpRangeMax.textContent = range.max;
  3828. const hpGeneral = rageHpRow.insertCell();
  3829. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100)).bigNumberToString()}`;
  3830. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  3831. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100)).bigNumberToString()}`;
  3832. const reduce = reduceRow.insertCell();
  3833. const reduceScale = reduce.appendChild(document.createElement("span"));
  3834. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  3835. if (rangeWOA.scale !== range.scale) {
  3836. reduce.appendChild(document.createTextNode("/"));
  3837. const reduceScaleWithOutAwoken = reduce.appendChild(document.createElement("span"));
  3838. reduceScaleWithOutAwoken.textContent = `${parseFloat((rangeWOA.scale * 100).toFixed(2))}`;
  3839. }
  3840. if (range.probability < 1)
  3841. {
  3842. reduce.append("(");
  3843. const reduceProb = reduce.appendChild(document.createElement("span"));
  3844. reduceProb.className = "reduce-probability";
  3845. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  3846. reduce.append(")");
  3847. }
  3848. const reduceGeneral = reduceHpRow.insertCell();
  3849. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  3850. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  3851. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (rangeWOA.min / 100) / (1 - rangeWOA.scale)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (rangeWOA.max/100) / (1 - rangeWOA.scale)).bigNumberToString()}`;
  3852. }
  3853. return table;
  3854. }
  3855. //设置地下城倍率
  3856. const dungeonEnchanceDialog = document.getElementById("dialog-dungeon-enchance");
  3857. const dungeonEnchanceForm = dungeonEnchanceDialog.querySelector("form");
  3858. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  3859. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  3860. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  3861. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  3862. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  3863. const gachaIdIpt = dialogContent.querySelector("#dungeon-gacha-id");
  3864. const benefitDoms = Array.from(dialogContent.querySelectorAll(".benefit-list .benefit-check"));
  3865. const currentStageIpt = dialogContent.querySelector("#current-stage");
  3866. //读取当前的地下城设定
  3867. dungeonEnchanceDialog.initialing = function(formation){
  3868. const dge = formation.dungeonEnchance;
  3869. function runCheck(checkBox){
  3870. checkBox.checked = this.includes(parseInt(checkBox.value, 10));
  3871. }
  3872. rareDoms.forEach(runCheck, dge.rarities);
  3873. attrDoms.forEach(runCheck, dge.attrs);
  3874. typeDoms.forEach(runCheck, dge.types);
  3875. gachaIdIpt.value = dge.gachas.join();
  3876. collabIdIpt.value = dge.collabs.join();
  3877. const {hp, atk, rcv} = dge.rate;
  3878. dialogContent.querySelector("#dungeon-hp").value = hp;
  3879. dialogContent.querySelector("#dungeon-atk").value = atk;
  3880. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  3881. const benefit = dge.benefit || 0;
  3882. benefitDoms.find(dom=>parseInt(dom.value, 10) == benefit).checked = true;
  3883. currentStageIpt.value = dge.stage || 1;
  3884. }
  3885. /* //直接通过 reset 浏览器默认功能重置了
  3886. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  3887. dungeonEnchanceDialogClear.onclick = function(){
  3888. function unchecked(checkBox) {
  3889. checkBox.checked = false;
  3890. }
  3891. rareDoms.forEach(unchecked);
  3892. attrDoms.forEach(unchecked);
  3893. typeDoms.forEach(unchecked);
  3894. collabIdIpt.value = '';
  3895. gachaIdIpt.value = '';
  3896. benefit0.checked = true;
  3897. dialogContent.querySelector("#dungeon-hp").value = 1;
  3898. dialogContent.querySelector("#dungeon-atk").value = 1;
  3899. dialogContent.querySelector("#dungeon-rcv").value = 1;
  3900. currentStageIpt.value = 1;
  3901. };*/
  3902. const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance");
  3903. dungeonEnchanceDialogOpen.onclick = function(){
  3904. dungeonEnchanceDialog.initialing(formation);
  3905. dungeonEnchanceDialog.showModal();
  3906. };
  3907. dungeonEnchanceDialog.onclose = function(event) {
  3908. const returnValue = event.target.returnValue;
  3909. if (returnValue === "cancel") return;
  3910. const formData = new FormData(dungeonEnchanceForm);
  3911. const dge = formation.dungeonEnchance;
  3912. dge.rarities = formData.getAll("dungeon-rare").map(Str2Int);
  3913. dge.attrs = formData.getAll("dungeon-attrs").map(Str2Int);
  3914. dge.types = formData.getAll("dungeon-types").map(Str2Int);
  3915. dge.rate.hp = Number(formData.get("dungeon-hp"));
  3916. dge.rate.atk = Number(formData.get("dungeon-atk"));
  3917. dge.rate.rcv = Number(formData.get("dungeon-rcv"));
  3918. dge.collabs = formData.get("dungeon-collab-id").split(',').map(str=>parseInt(str,10)).filter(Boolean);
  3919. dge.gachas = formData.get("dungeon-gacha-id").split(',').map(str=>parseInt(str,10)).filter(Boolean);
  3920. dge.benefit = Str2Int(formData.get("dungeon-benefit"));
  3921. dge.stage = Str2Int(formData.get("current-stage"));
  3922. refreshAll(formation);
  3923. createNewUrl();
  3924. };
  3925. //编辑框
  3926. editBox.mid = null; //储存怪物id
  3927. editBox.latent = []; //储存潜在觉醒
  3928. editBox.isAssist = false; //储存是否为辅助宠物
  3929. editBox.monsterHead = null;
  3930. editBox.latentBox = null;
  3931. editBox.memberIdx = []; //储存队伍数组下标
  3932. editBox.show = function() {
  3933. this.classList.remove(className_displayNone);
  3934. formationBox.classList.add("blur-bg");
  3935. controlBox.classList.add("blur-bg");
  3936. };
  3937. editBox.hide = function() {
  3938. this.classList.add(className_displayNone);
  3939. formationBox.classList.remove("blur-bg");
  3940. controlBox.classList.remove("blur-bg");
  3941. // if (isGuideMod) {
  3942. // const url = new URL(location);
  3943. // url.searchParams.delete("guide");
  3944. // url.searchParams.delete("id");
  3945. // history.replaceState(null,null,url);
  3946. // }
  3947. //删除编辑模式
  3948. sessionStorage.removeItem('editing');
  3949. };
  3950. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3951. const searchBox = editBox.querySelector(".search-box");
  3952. const settingBox = editBox.querySelector(".setting-box");
  3953. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3954. mSeriesId.onclick = function() { //搜索系列
  3955. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  3956. if (sid > 0) {
  3957. showSearchBySeriesId(sid, "series");
  3958. }
  3959. };
  3960. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3961. mCollabId.onclick = function() { //搜索合作
  3962. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  3963. if (sid > 0) {
  3964. showSearchBySeriesId(sid, "collab");
  3965. }
  3966. };
  3967. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  3968. mGachaId.onclick = function() { //搜索桶
  3969. const sids = this.getAttribute(dataAttrName).split(',')
  3970. .filter(Boolean).map(n=>parseInt(n, 10));
  3971. if (sids.length) {
  3972. showSearchBySeriesId(sids, "gacha");
  3973. }
  3974. };
  3975. //以字符串搜索窗口
  3976. const stringSearchDialog = document.getElementById("dialog-search-string");
  3977. function searchByString(str)
  3978. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  3979. str = str.trim();
  3980. if (str.length == 0) { //如果搜索0,则打开最新的50个
  3981. return Cards.filter(card=>card.enabled).slice(-50);
  3982. } else if (str.length>0)
  3983. {
  3984. return Cards.filter(card =>
  3985. {
  3986. const names = [card.name];
  3987. if (card.otLangName)
  3988. {
  3989. names.push(...Object.values(card.otLangName));
  3990. }
  3991. const tags = card.altName.concat();
  3992. if (card.otTags)
  3993. {
  3994. tags.push(...card.otTags);
  3995. }
  3996. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  3997. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  3998. }
  3999. );
  4000. }else
  4001. {
  4002. return [];
  4003. }
  4004. }
  4005. function copyString(input)
  4006. {
  4007. input.focus(); //设input为焦点
  4008. input.select(); //选择全部
  4009. if (navigator?.clipboard?.writeText) { //优先使用新API
  4010. navigator.clipboard.writeText(input.value);
  4011. } else if (document.execCommand('copy')) {
  4012. document.execCommand('copy');
  4013. }
  4014. //input.blur(); //取消焦点
  4015. }
  4016. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = []) {
  4017. const stringSearchContent = this.querySelector(".dialog-content");
  4018. const fragment = document.createDocumentFragment();
  4019. originalStrArr = originalStrArr.filter(Boolean)
  4020. additionalStrArr = additionalStrArr.filter(Boolean)
  4021. if (originalStrArr.length) {
  4022. const ul_original = document.createElement("ul");
  4023. ul_original.className = "original-string";
  4024. originalStrArr.forEach(str=>{
  4025. const li = ul_original.appendChild(document.createElement("li"));
  4026. const ipt = li.appendChild(document.createElement("input"));
  4027. ipt.className = "string-value";
  4028. ipt.value = str;
  4029. ipt.readOnly = true;
  4030. const copyBtn = li.appendChild(document.createElement("button"));
  4031. copyBtn.className = "string-copy";
  4032. copyBtn.onclick = function(){copyString(ipt)};
  4033. const searchBtn = li.appendChild(document.createElement("button"));
  4034. searchBtn.className = "string-search";
  4035. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  4036. });
  4037. fragment.appendChild(ul_original);
  4038. }
  4039. if (additionalStrArr.length) {
  4040. const ul_additional = document.createElement("ul");
  4041. ul_additional.className = "additional-string";
  4042. additionalStrArr.forEach(str=>{
  4043. const li = ul_additional.appendChild(document.createElement("li"));
  4044. const ipt = li.appendChild(document.createElement("input"));
  4045. ipt.className = "string-value";
  4046. ipt.value = str;
  4047. ipt.readOnly = true;
  4048. const searchBtn = li.appendChild(document.createElement("button"));
  4049. searchBtn.className = "string-search";
  4050. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  4051. });
  4052. fragment.appendChild(ul_additional);
  4053. }
  4054. stringSearchContent.innerHTML = "";
  4055. stringSearchContent.appendChild(fragment);
  4056. }
  4057. function dialogShowFunction(...arg){
  4058. this?.initialing(...arg); //自身初始化
  4059. this.classList.remove(className_displayNone);
  4060. };
  4061. function dialogCloseFunction(){
  4062. this.classList.add(className_displayNone);
  4063. };
  4064. function dialogCloseButtonFunction(){
  4065. this.parentElement.parentElement.close();
  4066. };
  4067. function dialogInitialing(dialog){
  4068. dialog.show = dialogShowFunction;
  4069. dialog.close = dialogCloseFunction;
  4070. const closeButton = dialog.querySelector(".dialog-close");
  4071. closeButton.onclick = dialogCloseButtonFunction;
  4072. }
  4073. const mAltName = monInfoBox.querySelector(".monster-altName");
  4074. mAltName.onclick = function() { //搜索合作
  4075. //const mid = parseInt(this.getAttribute('data-monId'));
  4076. const card = Cards[editBox.mid];
  4077. if (card)
  4078. {
  4079. stringSearchDialog.initialing(card.altName, card.otTags);
  4080. stringSearchDialog.show();
  4081. }
  4082. };
  4083. //创建一个新的怪物头像
  4084. editBox.createCardHead = function(id, options = {}) {
  4085. function clickHeadToNewMon(event) {
  4086. event.preventDefault(); //取消链接的默认操作
  4087. monstersID.value = this.card.id;
  4088. formIdSearch.onchange();
  4089. }
  4090. const cli = document.createElement("li");
  4091. const cdom = cli.head = createCardA(options);
  4092. cli.appendChild(cdom);
  4093. let card;
  4094. if (id instanceof Member) {
  4095. changeid(id, cdom);
  4096. card = id.card;
  4097. } else {
  4098. changeid({ id: id }, cdom);
  4099. card = Cards[id];
  4100. }
  4101. cli.card = card;
  4102. if (card?.canAssist)
  4103. cli.classList.add("allowable-assist");
  4104. if (options.showCD)
  4105. {
  4106. const CDPreview = cli.appendChild(document.createElement("div"));
  4107. CDPreview.className = "cd-preview";
  4108. if (card.activeSkillId>0)
  4109. {
  4110. const skill = Skills[card.activeSkillId];
  4111. const CD_Max = skill.initialCooldown;
  4112. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  4113. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  4114. CD_MinDom.className = "cd-min";
  4115. if (CD_Max !== CD_Min)
  4116. {
  4117. CD_MinDom.textContent = CD_Min;
  4118. }else
  4119. {
  4120. CD_MinDom.classList.add(className_displayNone);
  4121. }
  4122. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  4123. CD_MaxDom.className = "cd-max";
  4124. CD_MaxDom.textContent = CD_Max;
  4125. if (skill.type === 232 || skill.type === 233) {
  4126. CDPreview.appendChild(document.createElement("br"));
  4127. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  4128. CD_EvoDom.className = "cd-evo";
  4129. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  4130. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  4131. }
  4132. }
  4133. }
  4134. //产生一个能力值列表
  4135. function creatAbilitiesList(abilities) {
  4136. const abilitiesPreview = document.createElement("ul");
  4137. abilitiesPreview.className = "abilities-preview";
  4138. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  4139. hpDom.className = "hp-preview";
  4140. hpDom.textContent = abilities.hp;
  4141. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  4142. atkDom.className = "atk-preview";
  4143. atkDom.textContent = abilities.atk;
  4144. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  4145. rcvDom.className = "rcv-preview";
  4146. rcvDom.textContent = abilities.rcv;
  4147. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  4148. indexDom.className = "index-preview";
  4149. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  4150. return abilitiesPreview;
  4151. }
  4152. if (options.showAbilities || options.showAbilitiesWithAwoken)
  4153. {
  4154. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  4155. if (options.showAbilities && abilities_2status)
  4156. {
  4157. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  4158. }
  4159. if (options.showAbilitiesWithAwoken && abilities_2status)
  4160. {
  4161. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  4162. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  4163. }
  4164. }
  4165. if (options.showAwoken)
  4166. {
  4167. //产生一个觉醒列表
  4168. function creatAwokenList(awokens) {
  4169. const ul = document.createElement("ul");
  4170. ul.className = "awoken-ul";
  4171. awokens.forEach(ak=>{
  4172. const li = ul.appendChild(document.createElement("li"));
  4173. const icon = li.appendChild(document.createElement("icon"));
  4174. icon.className = "awoken-icon";
  4175. icon.setAttribute("data-awoken-icon",ak);
  4176. });
  4177. return ul;
  4178. }
  4179. const awokenPreview = cli.appendChild(document.createElement("div"));
  4180. awokenPreview.className = "awoken-preview";
  4181. if (card.awakenings.length)
  4182. {
  4183. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  4184. akUl.classList.add("awoken-preview-awakenings");
  4185. }
  4186. if (card.superAwakenings.length)
  4187. {
  4188. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  4189. sakUl.classList.add("awoken-preview-superAwakenings");
  4190. if (card.syncAwakening) {
  4191. const li = sakUl.insertAdjacentElement("afterbegin",document.createElement("li"));
  4192. const icon = li.appendChild(document.createElement("icon"));
  4193. icon.className = "awoken-icon sync-awakening";
  4194. icon.setAttribute("data-awoken-icon", 0);
  4195. }
  4196. sakUl.classList.toggle("sync-awakening", Boolean(card.syncAwakening));
  4197. }
  4198. }
  4199. if (options.customAddition)
  4200. {
  4201. options.customAddition.forEach(func=>{
  4202. const c_addition = cli.appendChild(document.createElement("div"));
  4203. c_addition.className = "custom-addition";
  4204. let content = func(card);
  4205. content && c_addition.append(content);
  4206. });
  4207. }
  4208. cli.onclick = clickHeadToNewMon;
  4209. return cli;
  4210. };
  4211. //显示进化树
  4212. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  4213. evolutionaryTreeMask.initialize = function(monid)
  4214. {
  4215. const maskContent = this.querySelector(".mask-content");
  4216. const fragment = document.createDocumentFragment();
  4217. const evoTree = new EvoTree(monid);
  4218. fragment.appendChild(evoTree.toListNode());
  4219. maskContent.innerHTML = "";
  4220. maskContent.appendChild(fragment);
  4221. }
  4222. //显示进化需求树
  4223. evolutionaryTreeMask.showRequirementTree = function(monid)
  4224. {
  4225. const maskContent = this.querySelector(".mask-content");
  4226. const fragment = document.createDocumentFragment();
  4227. const evoTree = new RequirementTree(monid);
  4228. fragment.appendChild(evoTree.toListNode());
  4229. maskContent.innerHTML = "";
  4230. maskContent.appendChild(fragment);
  4231. this.classList.remove(className_displayNone);
  4232. }
  4233. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4234. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  4235. //const s_attr_lists = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list")).map(list=>Array.from(list.querySelectorAll("input[type=\"radio\"]")));
  4236. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  4237. const s_typesDiv = searchBox.querySelector(".types-div");
  4238. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  4239. const s_typesUl = s_typesDiv.querySelector(".type-list");
  4240. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  4241. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  4242. const attrPreview = searchBox.querySelector(".attrs-div .monster");
  4243. const s_attr_preview_attrs = Array.from(attrPreview.querySelectorAll(".attrs .attr"));
  4244. const s_AttrForm = document.getElementById("search-attr");
  4245. s_AttrForm.onchange = function(event){
  4246. event?.preventDefault();
  4247. const formData = new FormData(this);
  4248. for (let i = 0; i < s_attr_preview_attrs.length; i++) {
  4249. const attr = parseInt(formData.get(`attr-${i+1}`),10);
  4250. s_attr_preview_attrs[i].dataset.attr = Number.isNaN(attr) ? "any" : attr;
  4251. }
  4252. }
  4253. s_AttrForm.onreset = function(event){
  4254. s_attr_preview_attrs.forEach(node=>node.dataset.attr = "any");
  4255. };
  4256. //可以自行打开图片设定头像的彩蛋
  4257. const avatarSelect = attrPreview.querySelector("#avatar-select");
  4258. const customAvatar = attrPreview.querySelector(".custom-avatar");
  4259. avatarSelect.onchange = async function(event){
  4260. let img = await createImageBitmap(event.target.files[0]);
  4261. customAvatar.style.backgroundImage = `none`;
  4262. const ctx = customAvatar.getContext("2d");
  4263. let imgScale = Math.max(customAvatar.offsetWidth / img.width, customAvatar.offsetHeight / img.height);
  4264. //清空画布
  4265. ctx.clearRect(0, 0, customAvatar.offsetWidth, customAvatar.offsetHeight);
  4266. //保持比例居中填充画图
  4267. ctx.drawImage(img,
  4268. -(img.width * imgScale - customAvatar.offsetWidth) / 2,
  4269. -(img.height * imgScale - customAvatar.offsetHeight) / 2,
  4270. img.width * imgScale,
  4271. img.height * imgScale
  4272. );
  4273. img.close();
  4274. };
  4275. const btnCustomAvatarSave = searchBox.querySelector(".attrs-div #avatar-save");
  4276. btnCustomAvatarSave.onclick = function(event) {
  4277. const downLink = controlBox.querySelector(".down-capture");
  4278. html2canvas(attrPreview, {backgroundColor: null}).then(canvas => {
  4279. canvas.toBlob(function(blob) {
  4280. window.URL.revokeObjectURL(downLink.href);
  4281. downLink.href = URL.createObjectURL(blob);
  4282. downLink.download = `custom-avatar.png`;
  4283. downLink.click();
  4284. });
  4285. });
  4286. }
  4287. //显示第四属性的选择,彩蛋
  4288. function set_4th_attrs(){
  4289. btnCustomAvatarSave.classList.remove(className_displayNone);
  4290. const attrs4 = s_AttrForm.querySelector(".attr-selecter-list .attr-list.display-none");
  4291. if (attrs4) {
  4292. Cards.forEach(card=>card.attrs[3] = Math.randomInteger(0,4));
  4293. attrs4.classList.remove(className_displayNone);
  4294. }
  4295. editBox.changeMonId(monstersID.value);
  4296. alert("恶搞功能:所有角色全部随机设定了第四属性,请勿当真。你可以上传你的自定义图片以制作卡片头像。\n\nSpoof function: All Cards have a random 4th attribute, don't take it seriously. You can upload your custom image to make a card avatar.");
  4297. }
  4298. avatarSelect.addEventListener("click", set_4th_attrs, {once: true});
  4299. function s_types_onchange(){
  4300. const newClassName = `type-killer-${this.value}`;
  4301. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  4302. }
  4303. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  4304. const s_types_latentUl = s_typesDiv.querySelector(".latent-ul");
  4305. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  4306. function s_types_latentli_onclick(){
  4307. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  4308. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  4309. s_types.forEach(checkbox=>{
  4310. const type = parseInt(checkbox.value);
  4311. checkbox.checked = killerTypes.includes(type);
  4312. });
  4313. }
  4314. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  4315. s_typeAndOr.onchange = function(){
  4316. s_types.forEach(checkBox=>checkBox.onchange());
  4317. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  4318. };
  4319. s_typeAndOr.onchange();
  4320. //稀有度筛选
  4321. const s_rareDiv = searchBox.querySelector(".rare-div");
  4322. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  4323. const s_rareChecks = Array.from(s_rareLst.querySelectorAll("input[name='search-rare']"));
  4324. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  4325. s_rareClear.onclick = function(){
  4326. s_rareChecks.forEach(i => i.checked = false);
  4327. }
  4328. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  4329. const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul");
  4330. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  4331. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  4332. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  4333. const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表
  4334. searchMonList.originalHeads = null; //用于存放原始搜索结果
  4335. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  4336. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  4337. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  4338. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  4339. const s_notWeapon = searchBox.querySelector("#not-weapon"); //不是武器
  4340. s_notWeapon.onchange = function(){
  4341. //勾选不是武器时,去掉觉醒里的武器
  4342. if (this.checked) {
  4343. const awokenBtn = s_awokensIcons.find(btn => parseInt(btn.getAttribute("data-awoken-icon"), 10) == 49);
  4344. if (awokenBtn) awokenBtn.removeAttribute("data-awoken-count");
  4345. const addedAwokenIcons = Array.from(s_selectedAwokensUl.querySelectorAll('[data-awoken-icon="49"]'));
  4346. addedAwokenIcons.forEach(icon=>icon.parentNode.remove());
  4347. }
  4348. }
  4349. //强调箱子拥有开关
  4350. const s_boxHave = document.getElementById("box-have");
  4351. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  4352. s_boxHave.onchange = function(e) {
  4353. document.body.classList.toggle("emphasize-box-have", this.checked);;
  4354. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4355. };
  4356. s_boxHave.onchange(false);
  4357. const s_sawokensDetail = searchBox.querySelector(".sawoken-detail");
  4358. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  4359. s_sawokensDetail.querySelector("summary").onclick = function(event) {
  4360. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open));
  4361. }
  4362. const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul");
  4363. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  4364. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  4365. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  4366. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  4367. s_includeSuperAwoken.onchange = function() {
  4368. s_sawokensDetail.classList.toggle(className_displayNone, this.checked);;
  4369. };
  4370. s_includeSuperAwoken.onchange();
  4371. //显示官方觉醒排序开关
  4372. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  4373. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  4374. s_showOfficialAwokenSorting.onchange = function(e){
  4375. const checked = this.checked;
  4376. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  4377. const fragmentAwoken = document.createDocumentFragment();
  4378. const fragmentSawoken = document.createDocumentFragment();
  4379. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  4380. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  4381. function appendLi(id) {
  4382. const li = this.iconLis.find(li=>
  4383. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  4384. );
  4385. li && this.fragment.appendChild(li);
  4386. }
  4387. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  4388. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  4389. const className = "official-awoken-sorting";
  4390. s_awokensDiv.classList.toggle(className, checked);
  4391. s_awokensUl.appendChild(fragmentAwoken);
  4392. s_sawokensUl.appendChild(fragmentSawoken);
  4393. };
  4394. s_showOfficialAwokenSorting.onchange(false);
  4395. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  4396. function search_awokenAdd1() {
  4397. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  4398. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  4399. if (count < maxCount) {
  4400. count++;
  4401. this.setAttribute("data-awoken-count", count);
  4402. const iconLi = document.createElement("li");
  4403. const icon = iconLi.appendChild(document.createElement("icon"))
  4404. icon.className = "awoken-icon";
  4405. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  4406. icon.onclick = search_awokenSub1;
  4407. s_selectedAwokensUl.appendChild(iconLi);
  4408. }
  4409. }
  4410. function search_awokenSub1() {
  4411. const awokenId = this.getAttribute("data-awoken-icon");
  4412. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  4413. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  4414. if (count > 0) {
  4415. count--;
  4416. awokenIcon.setAttribute("data-awoken-count", count);
  4417. }
  4418. this.parentNode.remove();
  4419. }
  4420. s_awokensIcons.forEach(btn => {
  4421. btn.onclick = search_awokenAdd1; //每种觉醒增加1
  4422. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4423. if (aid == 49) { //如果是武器
  4424. btn.addEventListener('click', function(){
  4425. //自动去掉勾选可以110
  4426. s_canLevelLimitBreakthrough.checked = false;
  4427. //自动去掉勾选8格潜觉
  4428. s_have8LatentSlot.checked = false;
  4429. //自动去掉勾选仅武器
  4430. s_notWeapon.checked = false;
  4431. //自动恢复所有类型
  4432. s_types.forEach(chk=>chk.checked=false);
  4433. //自动恢复所有星级
  4434. s_rareClear.onclick();
  4435. });
  4436. }
  4437. });
  4438. const awokenClear = searchBox.querySelector(".awoken-clear");
  4439. awokenClear.onclick = function() { //清空觉醒选项
  4440. s_awokensIcons.forEach(t => {
  4441. t.setAttribute("data-awoken-count", 0);
  4442. });
  4443. s_sawokens.forEach(t => {
  4444. t.checked = false;
  4445. });
  4446. s_selectedAwokensUl.innerHTML = "";
  4447. };
  4448. //特殊搜索部分
  4449. const s_specialDiv = searchBox.querySelector(".special-div");
  4450. const specialAdd = s_specialDiv.querySelector(".special-add");
  4451. const specialClear = s_specialDiv.querySelector(".special-clear");
  4452. const specialStar = s_specialDiv.querySelector(".special-star");
  4453. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  4454. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  4455. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  4456. function newSpecialSearchOption(func, idx1, idx2)
  4457. {
  4458. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  4459. return new Option(
  4460. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  4461. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  4462. );
  4463. }
  4464. //读取储存的筛选收藏列表
  4465. const strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  4466. if (Array.isArray(strMakedConfig)) {
  4467. strMakedConfig.forEach(([groupName, filterName])=>{
  4468. const idx1 = specialSearchFunctions.findIndex(group=>group.name == groupName);
  4469. if (idx1 < 0 ) return;
  4470. if (filterName !== undefined) {
  4471. const idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == filterName);
  4472. if (idx2 < 0 ) return;
  4473. markedFilter.push([idx1, idx2]);
  4474. } else {
  4475. markedFilter.push([idx1]);
  4476. }
  4477. });
  4478. }
  4479. specialFirstSelect.refreshList = function() {
  4480. const _this = specialFirstSelect;
  4481. function addNewOption(sfunc, groudIndex){
  4482. if (sfunc.group)
  4483. {
  4484. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  4485. const optgroup = _this.appendChild(document.createElement("optgroup"));
  4486. optgroup.label = groupName;
  4487. if (sfunc.functions)
  4488. {
  4489. sfunc.functions.forEach((_sfunc, filterIndex)=>{
  4490. optgroup.appendChild(newSpecialSearchOption(_sfunc, groudIndex, filterIndex));
  4491. });
  4492. }
  4493. }else
  4494. {
  4495. _this.options.add(newSpecialSearchOption(sfunc, groudIndex));
  4496. }
  4497. }
  4498. _this.innerHTML = '';
  4499. addNewOption(specialSearchFunctions[0], 0);
  4500. if (markedFilter.length > 0) {
  4501. const groupName = "=====★=====";
  4502. const optgroup = _this.appendChild(document.createElement("optgroup"));
  4503. optgroup.label = groupName;
  4504. markedFilter.forEach(([groudIndex, filterIndex])=>{
  4505. const funcObj = filterIndex !== undefined ? specialSearchFunctions[groudIndex].functions[filterIndex] : specialSearchFunctions[groudIndex];
  4506. optgroup.appendChild(newSpecialSearchOption(funcObj, groudIndex, filterIndex));
  4507. });
  4508. }
  4509. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  4510. addNewOption(specialSearchFunctions[idx], idx);
  4511. }
  4512. }
  4513. specialFirstSelect.onchange = function() {
  4514. const [selectGroudIndex, selectFilterIndex] = specialFirstSelect.value.split("|").map(Number);
  4515. let markIdx = markedFilter.findIndex(([groudIndex, filterIndex])=>groudIndex === selectGroudIndex && filterIndex === selectFilterIndex);
  4516. if (markIdx >= 0) {//已经存在的收藏
  4517. specialStar.classList.add("marked");
  4518. } else {
  4519. specialStar.classList.remove("marked");
  4520. }
  4521. }
  4522. //只添加第一个列表,后面的全部通过克隆的方式复现
  4523. specialFirstSelect.refreshList();
  4524. specialAdd.onclick = function(event) {
  4525. const specialFilterLi = specialFilterFirstLi.cloneNode(true);
  4526. const specialFilterSelection = specialFilterLi.querySelector(".special-filter");
  4527. specialFilterUl.appendChild(specialFilterLi);
  4528. return specialFilterSelection;
  4529. }
  4530. //specialAdd.onclick(); //先运行一次产生两个
  4531. specialClear.onclick = function() {
  4532. searchMonList.customAddition = null;
  4533. specialFilterUl.innerHTML = "";
  4534. specialFilterUl.appendChild(specialFilterFirstLi);
  4535. specialFirstSelect.selectedIndex = 0;
  4536. }
  4537. specialStar.onclick = function() {
  4538. const indexs = specialFirstSelect.value.split("|").map(Number);
  4539. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  4540. if (markIdx >= 0) {//已经存在的收藏
  4541. markedFilter.splice(markIdx,1);
  4542. } else {
  4543. markedFilter.push(indexs);
  4544. }
  4545. specialFirstSelect.refreshList(); //刷新列表
  4546. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  4547. //储存设置
  4548. let strMakedConfig = markedFilter.map(indexs=>{
  4549. let arr = [specialSearchFunctions[indexs[0]].name];
  4550. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  4551. return arr;})
  4552. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  4553. }
  4554. const s_controlDiv = searchBox.querySelector(".control-div");
  4555. const searchStart = s_controlDiv.querySelector(".search-start");
  4556. const searchClose = s_controlDiv.querySelector(".search-close");
  4557. const searchClear = s_controlDiv.querySelector(".search-clear");
  4558. const searchShare = s_controlDiv.querySelector(".search-share");
  4559. searchShare.onclick = function() {
  4560. const options = searchBox.getSearchOptions();
  4561. const optionJSON = JSON.stringify(options);
  4562. const locationURL = new URL(location);
  4563. locationURL.searchParams.set('search-options', optionJSON);
  4564. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4565. locationURL.searchParams.set('show-search', JSON.stringify(idArr));
  4566. showAnyStringDialog.showString(locationURL.toString(), true);
  4567. }
  4568. const showAnyStringDialog = document.getElementById("dialog-show-any-string");
  4569. const showAnyStringDialogText = showAnyStringDialog.querySelector(".string-value");
  4570. showAnyStringDialog.showString = function(str, modal = false) {
  4571. showAnyStringDialogText.value = str;
  4572. modal ? this.showModal() : this.show();
  4573. }
  4574. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  4575. copyString(showAnyStringDialogText);
  4576. }
  4577. function returnCheckedInput(ipt) {
  4578. return ipt.checked;
  4579. }
  4580. function returnInputValue(ipt) {
  4581. return ipt.value;
  4582. }
  4583. function returnRadiosValue(radioArr) {
  4584. const checkedRadio = radioArr.find(returnCheckedInput);
  4585. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  4586. return firstCheckedValue;
  4587. }
  4588. function returnCheckBoxsValues(checkBoxsArr) {
  4589. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  4590. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  4591. return checkedValues;
  4592. }
  4593. function Str2Int(str) {
  4594. return parseInt(str, 10);
  4595. }
  4596. //将搜索结果显示出来(也可用于其他的搜索)
  4597. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  4598. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  4599. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  4600. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  4601. const searchResultCount = searchBox.querySelector(".search-list-length");
  4602. showSearch = function(searchArr, customAdditionalFunction)
  4603. {
  4604. if (typeof(searchArr) === "number") {
  4605. searchArr = [searchArr];
  4606. } else if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  4607. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  4608. } else {
  4609. return; //如果不是数组就直接取消下一步
  4610. }
  4611. //如果之前打开了附加显示,继续沿用
  4612. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  4613. customAdditionalFunction = searchMonList.customAddition;
  4614. }
  4615. searchBox.open = true;
  4616. searchMonList.classList.remove(className_displayNone);
  4617. editBox.show();
  4618. const createCardHead = editBox.createCardHead;
  4619. searchMonList.classList.add(className_displayNone);
  4620. searchMonList.innerHTML = ""; //清空旧的
  4621. //辅助回收内存
  4622. if (Array.isArray(searchMonList.originalHeads))
  4623. {
  4624. searchMonList.originalHeads.forEach(item=>item = null);
  4625. searchMonList.originalHeads = null;
  4626. }
  4627. if (searchArr.length > 0) {
  4628. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4629. //获取原始排序的头像列表
  4630. const additionalOption = { //搜索列表的额外选项
  4631. showAwoken: s_add_show_awoken.checked,
  4632. showCD: s_add_show_CD.checked,
  4633. showAbilities: s_add_show_abilities.checked,
  4634. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  4635. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  4636. };
  4637. searchMonList.originalHeads = searchArr.map(card => {
  4638. if (card instanceof Member) {
  4639. return createCardHead(card, additionalOption);
  4640. } else {
  4641. return createCardHead(card.id, additionalOption);
  4642. }
  4643. });
  4644. searchMonList.customAddition = additionalOption.customAddition;
  4645. //对头像列表进行排序
  4646. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  4647. headsArray.forEach(head => fragment.appendChild(head));
  4648. searchMonList.appendChild(fragment);
  4649. //目前这里添加会导致无限循环,无法后退
  4650. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  4651. //const state = {searchArr:idArr,mid:editBox.mid};
  4652. //history.pushState(state, null, location);
  4653. }
  4654. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  4655. searchMonList.classList.remove(className_displayNone);
  4656. };
  4657. //对已经搜索到的Cards重新附加显示
  4658. function reShowSearch()
  4659. {
  4660. if (Array.isArray(searchMonList.originalHeads))
  4661. {
  4662. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  4663. showSearch(oldArr, searchMonList.customAddition);
  4664. }
  4665. }
  4666. s_add_show_awoken.onchange = reShowSearch;
  4667. s_add_show_CD.onchange = reShowSearch;
  4668. s_add_show_abilities.onchange = reShowSearch;
  4669. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  4670. //恢复搜索状态
  4671. searchBox.recoverySearchStatus = function({attrs, fixMainColor, types, typeAndOr, rares, awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, notWeapon, specialFilters}) {
  4672. //属性这里是用的2进制写
  4673. attrs.forEach((attr, ai)=>{
  4674. const inputs = Array.from(document.getElementsByName(`attr-${ai+1}`));
  4675. inputs.forEach(ipt=>{
  4676. ipt.checked = Boolean(attr & 1 << parseInt(ipt.value, 10));
  4677. });
  4678. });
  4679. s_AttrForm.onchange();
  4680. s_fixMainColor.checked = fixMainColor;
  4681. s_types.forEach(opt=>opt.checked = types.includes(parseInt(opt.value,10)));
  4682. s_typeAndOr.checked = typeAndOr;
  4683. s_rareChecks.forEach(opt=>opt.checked = rares.includes(parseInt(opt.value,10)));
  4684. s_selectedAwokensUl.innerHTML = "";
  4685. //添加觉醒
  4686. s_awokensIcons.forEach(btn=>{
  4687. btn.removeAttribute("data-awoken-count"); //先移除旧的所有数值
  4688. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4689. const awoken = awokens.find(ak=>ak.id === aid); //获取觉醒添加个数
  4690. for (let i = 0; i < awoken?.num; i++) { //循环点击那么多次
  4691. btn.onclick();
  4692. }
  4693. });
  4694. s_sawokens.forEach(opt=>opt.checked = sawokens.includes(parseInt(opt.value,10)));
  4695. s_awokensEquivalent.checked = equalAk;
  4696. s_includeSuperAwoken.checked = incSawoken;
  4697. s_canAssist.checked = canAssist;
  4698. s_canLevelLimitBreakthrough.checked = canLv110;
  4699. s_have8LatentSlot.checked = is8Latent;
  4700. s_notWeapon.checked = notWeapon;
  4701. //保留之前的特殊搜索,不需要完全新增
  4702. const specialFilterSelections = Array.from(specialFilterUl.querySelectorAll(".special-filter"));
  4703. //将筛选个数增加到需要的个数
  4704. for (let i = specialFilterSelections.length; i < specialFilters.length; i++) {
  4705. specialFilterSelections.push(specialAdd.onclick());
  4706. }
  4707. //将每一个搜索都设置好
  4708. for (let i = 0; i < specialFilters.length; i++) {
  4709. const filterSelection = specialFilterSelections[i];
  4710. const filter = specialFilters[i];
  4711. filterSelection.value = filter.join("|");
  4712. }
  4713. }
  4714. //导出当前的搜索状态
  4715. searchBox.getSearchOptions = function(){
  4716. const attrs = (function(formData){
  4717. const attrsList = s_AttrForm.querySelectorAll(".attr-selecter-list .attr-list:not(.display-none)");
  4718. const attrsArr = [];
  4719. for (let i = 0; i < attrsList.length; i++) {
  4720. const attrNum = Bin.enflags(formData.getAll(`attr-${i+1}`).map(Str2Int));
  4721. attrsArr.push(attrNum);
  4722. }
  4723. return attrsArr;
  4724. })(new FormData(s_AttrForm));
  4725. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  4726. const rares = returnCheckBoxsValues(s_rareChecks).map(Str2Int);
  4727. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  4728. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  4729. return {
  4730. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  4731. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  4732. };
  4733. });
  4734. //储存设置用于页面刷新的状态恢复
  4735. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter"))
  4736. .map(select=>select.value.split("|").map(Number)) //将字符串"1|2"转换成数组[1,2]
  4737. .filter(([f1, f2])=>!(f1===0&&f2===undefined)); //去掉0号筛选
  4738. const options = {
  4739. attrs,
  4740. fixMainColor: s_fixMainColor.checked,
  4741. types,
  4742. typeAndOr: s_typeAndOr.checked,
  4743. rares,
  4744. awokens,
  4745. sawokens,
  4746. equalAk: s_awokensEquivalent.checked,
  4747. incSawoken: s_includeSuperAwoken.checked,
  4748. canAssist: s_canAssist.checked,
  4749. canLv110: s_canLevelLimitBreakthrough.checked,
  4750. is8Latent: s_have8LatentSlot.checked,
  4751. notWeapon: s_notWeapon.checked,
  4752. specialFilters,
  4753. };
  4754. return options;
  4755. }
  4756. searchStart.onclick = function(event) {
  4757. let customAdditionalFunction = [];
  4758. const options = searchBox.getSearchOptions();
  4759. let searchResult = searchCards(Cards, options);
  4760. //进行特殊附加搜索
  4761. const specialFilters = options.specialFilters.map(([name1, name2])=>
  4762. name2 !== undefined ? specialSearchFunctions[name1].functions[name2] : specialSearchFunctions[name1]
  4763. );
  4764. searchResult = specialFilters.reduce((pre,funcObj)=>
  4765. {
  4766. if (!funcObj) return pre;
  4767. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  4768. return funcObj.function(pre); //结果进一步筛选
  4769. }, searchResult);
  4770. const optionJSON = JSON.stringify(options);
  4771. sessionStorage.setItem('search-options', optionJSON);
  4772. //显示搜索结果
  4773. showSearch(searchResult, customAdditionalFunction);
  4774. if (location.search.includes("search-options=")) {
  4775. //去掉URL内的搜索内容分享,避免干扰
  4776. const locationURL = new URL(location);
  4777. locationURL.searchParams.delete('search-options');
  4778. locationURL.searchParams.delete('show-search');
  4779. history.replaceState(null, null, locationURL);
  4780. }
  4781. };
  4782. searchClose.onclick = function() {
  4783. searchBox.open = false;
  4784. searchMonList.classList.add(className_displayNone);
  4785. };
  4786. searchClear.onclick = function() { //清空搜索选项
  4787. s_AttrForm.reset();
  4788. s_types.forEach(t => {
  4789. t.checked = false;
  4790. });
  4791. s_typeAndOr.onchange();
  4792. s_rareClear.onclick();
  4793. awokenClear.onclick();
  4794. specialClear.onclick();
  4795. s_canAssist.checked = false;
  4796. s_canLevelLimitBreakthrough.checked = false;
  4797. s_have8LatentSlot.checked = false;
  4798. searchMonList.originalHeads = null;
  4799. searchResultCount.setAttribute("data-search-result-count", 0);
  4800. searchMonList.innerHTML = "";
  4801. sessionStorage.removeItem('search-options');
  4802. };
  4803. const s_sortList = s_controlDiv.querySelector(".sort-list");
  4804. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  4805. //对heads重新排序
  4806. function sortHeadsArray(heads) {
  4807. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  4808. const sortIndex = parseInt(s_sortList.value, 10);
  4809. const reverse = s_sortReverse.checked;
  4810. let headsArray = heads.concat();
  4811. headsArray.sort((head_a, head_b) => {
  4812. const card_a = head_a.card,
  4813. card_b = head_b.card;
  4814. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  4815. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  4816. return sortNumber;
  4817. });
  4818. if (reverse) headsArray.reverse();
  4819. return headsArray;
  4820. }
  4821. //对已经搜索到的Cards重新排序
  4822. function reSortCards() {
  4823. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  4824. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  4825. searchMonList.classList.add(className_displayNone);
  4826. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4827. headsArray.forEach(head => fragment.appendChild(head));
  4828. searchMonList.appendChild(fragment);
  4829. searchMonList.classList.remove(className_displayNone);
  4830. }
  4831. s_sortList.onchange = reSortCards;
  4832. s_sortReverse.onchange = reSortCards;
  4833. sort_function_list.forEach((sfunc, idx) => {
  4834. const newOpt = new Option(sfunc.name, idx);
  4835. newOpt.setAttribute("data-tag", sfunc.tag);
  4836. s_sortList.options.add(newOpt);
  4837. });
  4838. //id搜索
  4839. editBox.changeMonId = editBoxChangeMonId;
  4840. function idChange(newId) {
  4841. if (editBox.mid != newId) { //避免多次运行oninput、onchange
  4842. editBox.mid = newId;
  4843. //图鉴模式记录上一次的内容
  4844. if (isGuideMod) {
  4845. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4846. const state = {searchArr:idArr,mid:newId};
  4847. const locationURL = new URL(location);
  4848. if (newId === 0) {
  4849. locationURL.searchParams.delete('id');
  4850. }else
  4851. {
  4852. locationURL.searchParams.set('id', newId);
  4853. }
  4854. history.pushState(state, null, locationURL);
  4855. }
  4856. editBox.changeMonId(newId);
  4857. }
  4858. }
  4859. function search(event) {
  4860. event?.preventDefault();
  4861. const formData = new FormData(this);
  4862. const searchString = formData.get("search-string");
  4863. if (searchString.length == 0) {
  4864. showSearch(Cards.filter(card=>card.enabled).slice(-100));
  4865. } else {
  4866. showSearch(searchByString(searchString));
  4867. }
  4868. }
  4869. const formIdSearch = document.getElementById("form-id-search");
  4870. formIdSearch.onchange = function(event){
  4871. const formData = new FormData(this);
  4872. const searchString = formData.get("card-id");
  4873. const newId = parseInt(searchString, 10);
  4874. idChange(newId);
  4875. };//idChange; //让数字快速变化时也改变当前卡片
  4876. formIdSearch.onsubmit = function(event){
  4877. event?.preventDefault();
  4878. };
  4879. const formStringSearch = document.getElementById("form-string-search");
  4880. formStringSearch.onsubmit = search;
  4881. const monstersID = document.getElementById("card-id");
  4882. // const txtSearchString = document.getElementById("search-string");
  4883. // const btnSearchByString = document.getElementById("search-by-string");
  4884. //觉醒
  4885. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  4886. const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken");
  4887. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  4888. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  4889. function checkAwoken() {
  4890. const card = Cards[editBox.mid ?? 0];
  4891. const value = parseInt(this.value, 10);
  4892. awokenCountLabel.setAttribute(dataAttrName, value);
  4893. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card?.awakenings?.length);
  4894. reCalculateAbility();
  4895. }
  4896. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  4897. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  4898. function playVoiceAwoken() { //点击label才播放语音
  4899. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  4900. const card = Cards[editBox.mid];
  4901. const sndURL = `sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(3,'0')}.wav`;
  4902. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  4903. decoder.resetDecodeState(new Adpcm.State(0, 0));
  4904. decodeAudio(sndURL, decoder.decode.bind(decoder));
  4905. }
  4906. }
  4907. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  4908. //超觉醒
  4909. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4910. mSAwokenIcon.onclick = function(){
  4911. this.setAttribute("data-awoken-icon", 0);
  4912. reCalculateAbility();
  4913. }
  4914. //3个快速设置this.ipt为自己的value
  4915. function setIptToMyValue() {
  4916. if (this.ipt.value != this.value) {
  4917. this.ipt.value = this.value;
  4918. this.ipt.onchange();
  4919. }
  4920. }
  4921. //等级
  4922. const monEditLv = settingBox.querySelector(".m-level");
  4923. monEditLv.onchange = function() {
  4924. reCalculateExp();
  4925. reCalculateAbility();
  4926. };
  4927. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  4928. const monLvExp = settingBox.querySelector(".m-level-exp");
  4929. monEditLvMin.ipt = monEditLv;
  4930. monEditLvMin.onclick = setIptToMyValue;
  4931. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4932. monEditLvMax.ipt = monEditLv;
  4933. monEditLvMax.onclick = setIptToMyValue;
  4934. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  4935. monEditLv110.ipt = monEditLv;
  4936. monEditLv110.onclick = setIptToMyValue;
  4937. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  4938. monEditLv120.ipt = monEditLv;
  4939. monEditLv120.onclick = setIptToMyValue;
  4940. //编辑界面重新计算怪物的经验值
  4941. function reCalculateExp() {
  4942. const monid = editBox.mid;
  4943. const level = parseInt(monEditLv.value || 0, 10);
  4944. const tempMon = {
  4945. id: monid,
  4946. level: level
  4947. };
  4948. const needExpArr = calculateExp(tempMon);
  4949. monLvExp.innerHTML = '';
  4950. if (needExpArr) monLvExp.append(needExpArr.map(exp=>exp.bigNumberToString({sub: true})).nodeJoin(" + "));
  4951. }
  4952. editBox.reCalculateExp = reCalculateExp;
  4953. //三维
  4954. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  4955. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  4956. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  4957. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  4958. //加蛋
  4959. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  4960. const monEditAddHp = rowMonPlus.querySelector(".m-plus-hp");
  4961. monEditAddHp.onchange = reCalculateAbility;
  4962. const monEditAddAtk = rowMonPlus.querySelector(".m-plus-atk");
  4963. monEditAddAtk.onchange = reCalculateAbility;
  4964. const monEditAddRcv = rowMonPlus.querySelector(".m-plus-rcv");
  4965. monEditAddRcv.onchange = reCalculateAbility;
  4966. //297按钮
  4967. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  4968. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  4969. function plusFastSetting(){
  4970. const sumPlus = parseInt(this.value, 10);
  4971. let one_plus = Math.floor(sumPlus / 3);
  4972. monEditAddHp.value = one_plus;
  4973. monEditAddAtk.value = one_plus;
  4974. monEditAddRcv.value = one_plus;
  4975. reCalculateAbility();
  4976. }
  4977. //潜觉
  4978. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  4979. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll(".latent-icon"));
  4980. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  4981. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  4982. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll(".latent-icon"));
  4983. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  4984. monEditLatentAllowableDetail.onclick = function(event) {
  4985. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  4986. }
  4987. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  4988. refreshLatent(latent, new Member(monid), monEditLatentUl);
  4989. };
  4990. const rowSkill = settingBox.querySelector(".row-mon-skill");
  4991. const skillBox = rowSkill.querySelector(".skill-box");
  4992. const skillTitle = skillBox.querySelector(".skill-name");
  4993. const skillCD = skillBox.querySelector(".skill-cd");
  4994. const skillLevel = skillBox.querySelector(".m-skill-level");
  4995. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  4996. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  4997. skillTitle.onclick = fastShowSkill;
  4998. skillLevel.onchange = function() {
  4999. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  5000. const skill = Skills[card.activeSkillId];
  5001. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  5002. };
  5003. skillLevel_1.ipt = skillLevel;
  5004. skillLevel_1.onclick = setIptToMyValue;
  5005. skillLevel_Max.ipt = skillLevel;
  5006. skillLevel_Max.onclick = setIptToMyValue;
  5007. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  5008. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  5009. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  5010. lskillTitle.onclick = fastShowSkill;
  5011. //显示原文开关
  5012. const showSkillOriginal = document.getElementById("show-skill-original");
  5013. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  5014. showSkillOriginal.onchange = function(event) {
  5015. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5016. skillBox.classList.toggle(this.id, this.checked);;
  5017. leaderSkillBox.classList.toggle(this.id, this.checked);;
  5018. };
  5019. showSkillOriginal.onchange(false);
  5020. editBox.refreshSkillParse = function(skp, lskp){
  5021. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  5022. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  5023. const card = Cards[this.mid] || Cards[0];
  5024. if (!card) return;
  5025. try {
  5026. skillDetailParsed.innerHTML = "";
  5027. const parsedActiveSkill = skillParser(card.activeSkillId);
  5028. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  5029. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  5030. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  5031. } catch (error) {
  5032. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  5033. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5034. }
  5035. try {
  5036. lskillDetailParsed.innerHTML = "";
  5037. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  5038. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  5039. } catch (error) {
  5040. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  5041. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5042. }
  5043. };
  5044. //合并技能开关
  5045. const mergeSill = document.getElementById("merge-skill");
  5046. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id, true);
  5047. mergeSill.onchange = function(event){
  5048. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5049. merge_skill = this.checked;
  5050. editBox.refreshSkillParse();
  5051. };
  5052. mergeSill.onchange(false);
  5053. //已有觉醒的去除
  5054. function deleteLatent(e) {
  5055. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5056. const aIdx = editBox.latent.indexOf(lIdx);
  5057. if (aIdx >= 0)
  5058. {
  5059. editBox.latent.splice(aIdx, 1);
  5060. editBox.reCalculateAbility(); //重计算三维
  5061. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  5062. }
  5063. }
  5064. monEditLatents.forEach(la => la.onclick = deleteLatent);
  5065. //可选觉醒的添加
  5066. function addLatent() {
  5067. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  5068. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5069. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  5070. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  5071. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  5072. if (latentUseHole(lIdx) <= enabledHole)
  5073. editBox.latent.push(lIdx);
  5074. else
  5075. return;
  5076. editBox.reCalculateAbility();
  5077. editBox.refreshLatent(editBox.latent, editBox.mid);
  5078. }
  5079. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  5080. //编辑界面重新计算怪物的能力
  5081. function reCalculateAbility() {
  5082. const id = editBox.mid;
  5083. const level = parseInt(monEditLv.value || 0, 10);
  5084. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5085. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5086. const sawoken = mSAwokenIcon ? parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) : 0;
  5087. const plus = [
  5088. parseInt(monEditAddHp.value || 0, 10),
  5089. parseInt(monEditAddAtk.value || 0, 10),
  5090. parseInt(monEditAddRcv.value || 0, 10)
  5091. ];
  5092. const latent = editBox.latent;
  5093. const tempMon = {
  5094. id,
  5095. level,
  5096. plus,
  5097. awoken,
  5098. sawoken,
  5099. latent
  5100. };
  5101. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  5102. mSAwokenIcon.classList.toggle("super-awoken-locked", level <= 99 || plus.some(p=>p<99));
  5103. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5104. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  5105. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  5106. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  5107. }
  5108. editBox.reCalculateAbility = reCalculateAbility;
  5109. const btnCancel = editBox.querySelector(".button-cancel");
  5110. const btnDone = editBox.querySelector(".button-done");
  5111. const btnNull = editBox.querySelector(".button-null");
  5112. const btnDelay = editBox.querySelector(".button-delay");
  5113. btnCancel.onclick = function() {
  5114. btnDone.classList.remove("cant-assist");
  5115. btnDone.disabled = false;
  5116. editBox.memberIdx = [];
  5117. editBox.hide();
  5118. };
  5119. btnDone.onclick = function() {
  5120. if (parseInt(monEditLv.value, 10) == 0) {
  5121. btnNull.onclick();
  5122. return;
  5123. }
  5124. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  5125. const teamData = formation.teams[editBox.memberIdx[0]];
  5126. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  5127. const teamBox = teamBigBox.querySelector(".team-box");
  5128. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  5129. mon.id = editBox.mid;
  5130. const card = mon.card || Cards[0];
  5131. const skill = Skills[card.activeSkillId];
  5132. mon.level = parseInt(monEditLv.value, 10);
  5133. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5134. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5135. if (card.superAwakenings.length) //如果支持超觉醒
  5136. {
  5137. mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5138. }
  5139. if (card.stackable || card.types.some(t=>[0,12,14,15].includes(t)) &&
  5140. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  5141. mon.plus = [0, 0, 0];
  5142. } else {
  5143. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  5144. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  5145. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  5146. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  5147. mon.latent = editBox.latent.concat();
  5148. }
  5149. }
  5150. const skillLevelNum = parseInt(skillLevel.value, 10);
  5151. if (skillLevelNum < skill.maxLevel) {
  5152. mon.skilllevel = skillLevelNum;
  5153. }
  5154. changeid(mon, editBox.monsterHead,
  5155. editBox.memberIdx[1] ? null : editBox.latentBox, //潜觉Node
  5156. editBox.memberIdx[1] ? null : teamData[1][editBox.memberIdx[2]] //assist数据
  5157. );
  5158. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5159. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  5160. let changeAttrTypeWeapon = false;
  5161. let awokens = card.awakenings;
  5162. if (!editBox.isAssist) {//如果改的不是辅助
  5163. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  5164. }
  5165. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  5166. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  5167. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  5168. refreshAll(formation);
  5169. } else {
  5170. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5171. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  5172. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  5173. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, editBox.memberIdx[0]);
  5174. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5175. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5176. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  5177. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, editBox.memberIdx[0]);
  5178. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5179. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5180. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5181. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5182. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5183. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5184. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5185. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5186. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5187. //刷新该队员的CD
  5188. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  5189. }
  5190. createNewUrl();
  5191. editBox.hide();
  5192. };
  5193. window.addEventListener("keydown",function(event) {
  5194. if (!editBox.classList.contains(className_displayNone))
  5195. { //编辑窗打开
  5196. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  5197. btnCancel.onclick();
  5198. }
  5199. }
  5200. else
  5201. {
  5202. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  5203. //如果正在编辑文本,则不执行快捷键操作
  5204. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  5205. return;
  5206. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  5207. if (event.key === "ArrowLeft"
  5208. && (event.code == "Numpad4" || event.ctrlKey))
  5209. { //变身后退
  5210. henshinStep(-1);
  5211. }
  5212. else if (event.key === "ArrowRight"
  5213. && (event.code == "Numpad6" || event.ctrlKey))
  5214. { //变身前进
  5215. henshinStep(+1);
  5216. }
  5217. }
  5218. });
  5219. btnNull.onclick = function() { //空位置
  5220. const mon = new Member();
  5221. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  5222. const teamData = formation.teams[editBox.memberIdx[0]];
  5223. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  5224. changeid(mon, editBox.monsterHead, editBox.latentBox);
  5225. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5226. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  5227. refreshAll(formation);
  5228. createNewUrl();
  5229. editBox.hide();
  5230. };
  5231. btnDelay.onclick = function() { //应对威吓
  5232. const mon = new MemberDelay();
  5233. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  5234. const teamData = formation.teams[editBox.memberIdx[0]];
  5235. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  5236. changeid(mon, editBox.monsterHead, editBox.latentBox);
  5237. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5238. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  5239. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5240. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  5241. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  5242. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, teamNum);
  5243. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5244. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5245. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5246. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5247. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5248. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5249. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5250. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5251. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5252. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5253. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5254. //刷新改队员的CD
  5255. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  5256. createNewUrl();
  5257. editBox.hide();
  5258. };
  5259. //语言选择
  5260. const langList = controlBox.querySelector(".languages");
  5261. langList.onchange = function() {
  5262. createNewUrl({ "language": this.value });
  5263. history.go();
  5264. };
  5265. //数据源选择
  5266. const dataList = controlBox.querySelector(".datasource");
  5267. dataList.onchange = function() {
  5268. createNewUrl({ datasource: this.value });
  5269. history.go();
  5270. };
  5271. /*添对应语言执行的JS*/
  5272. const languageJS = document.head.appendChild(document.createElement("script"));
  5273. languageJS.id = "language-js";
  5274. languageJS.type = "text/javascript";
  5275. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  5276. if (isGuideMod) //图鉴模式直接打开搜索框
  5277. {
  5278. showSearch([]);
  5279. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  5280. }
  5281. }
  5282. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  5283. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  5284. function loopAddHenshin(card, cardSet)
  5285. {
  5286. function idToCard(id) {return Cards[id]}
  5287. function filterCard(_card) {
  5288. return _card && !cardSet.has(_card);
  5289. }
  5290. function addCard(_card) {
  5291. cardSet.add(_card);
  5292. loopAddHenshin(_card, cardSet);
  5293. }
  5294. //从本卡片变身到的
  5295. if (Array.isArray(card.henshinFrom)) {
  5296. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  5297. cardTo.forEach(addCard);
  5298. }
  5299. //变身到本卡片的(多个)
  5300. if (Array.isArray(card.henshinTo)) {
  5301. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  5302. cardsFrom.forEach(addCard);
  5303. }
  5304. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  5305. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  5306. evoCards.forEach(addCard);
  5307. }
  5308. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  5309. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  5310. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  5311. if (includeHenshin) {
  5312. evoLinkCardsArray.forEach(card=>{
  5313. loopAddHenshin(card, evoLinkCardsSet);
  5314. });
  5315. }
  5316. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  5317. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  5318. return evoLinkCardsIdArray;
  5319. }
  5320. //改变一个怪物头像
  5321. function changeid(mon, monDom, latentDom, assist) {
  5322. //let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5323. //const parentNode = monDom.parentNode;
  5324. //fragment.appendChild(monDom);
  5325. const monId = mon.id;
  5326. const card = Cards[monId] || Cards[0]; //怪物固定数据
  5327. if (!card) { //如果搜不到怪物就退出操作
  5328. parentNode.appendChild(fragment);
  5329. return;
  5330. }
  5331. monDom.setAttribute("data-cardid", monId); //设定新的id
  5332. if (monId < 0) //如果是延迟
  5333. {
  5334. monDom.removeAttribute("href");
  5335. monDom.removeAttribute("title");
  5336. monDom.classList.add("delay");
  5337. monDom.classList.remove("null");
  5338. //parentNode.appendChild(fragment);
  5339. if (latentDom) latentDom.classList.add(className_displayNone);
  5340. return;
  5341. } else if (monId == 0) //如果是空
  5342. {
  5343. monDom.removeAttribute("href");
  5344. monDom.removeAttribute("title");
  5345. monDom.classList.add("null");
  5346. monDom.classList.remove("delay");
  5347. //parentNode.appendChild(fragment);
  5348. if (latentDom) latentDom.classList.add(className_displayNone);
  5349. return;
  5350. } else if (monId > -1) //如果提供了id
  5351. {
  5352. monDom.classList.remove("null");
  5353. monDom.classList.remove("delay");
  5354. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  5355. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  5356. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  5357. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  5358. const attrDoms = Array.from(monDom.querySelectorAll(".attr")); //所有属性边框
  5359. attrDoms.forEach((attrDom, idx)=>{
  5360. attrDom.setAttribute("data-attr", card.attrs[idx] ?? -1);
  5361. });
  5362. const assistAwakenings = assist?.card?.awakenings?.slice(0, assist.awoken);
  5363. const changeAttrAwoken = assistAwakenings?.includes(49) && //是武器
  5364. assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //有更改副属性觉醒
  5365. if (changeAttrAwoken) {
  5366. attrDoms[1].setAttribute("data-attr", changeAttrAwoken - 91); //更改副属性
  5367. }
  5368. attrDoms[1].classList.toggle("changed-sub-attr", Boolean(changeAttrAwoken));
  5369. monDom.title = `No.${monId} ${card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name}`;
  5370. monDom.href = currentLanguage.guideURL(monId, card.name);
  5371. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  5372. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  5373. }
  5374. const levelDom = monDom.querySelector(".level");
  5375. if (levelDom) { //如果提供了等级
  5376. if (mon.level) {
  5377. const level = mon.level ?? 1;
  5378. levelDom.setAttribute(dataAttrName, level);
  5379. levelDom.classList.toggle("max", level === card.maxLevel);;
  5380. //如果等级刚好等于最大等级,则修改为“最大”的字
  5381. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  5382. levelDom.setAttribute("data-level-range", "120");
  5383. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  5384. levelDom.setAttribute("data-level-range", "110");
  5385. } else if (level > card.maxLevel) {
  5386. levelDom.setAttribute("data-level-range", "error");
  5387. } else {
  5388. levelDom.setAttribute("data-level-range", "99");
  5389. }
  5390. levelDom.classList.remove(className_displayNone);
  5391. } else {
  5392. levelDom.classList.add(className_displayNone);
  5393. }
  5394. }
  5395. const awokenIcon = monDom.querySelector(".awoken-count-num");
  5396. if (awokenIcon) {
  5397. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  5398. if (mon.awoken != null) { //如果提供了觉醒
  5399. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  5400. }else if(card.awakenings.length) {
  5401. awokenIcon.classList.add("full-awoken");
  5402. }
  5403. }
  5404. const sawoken = monDom.querySelector(".super-awoken");
  5405. if (sawoken) { //如果存在超觉醒的DOM
  5406. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  5407. //card.superAwakenings.length && //卡片有超觉醒
  5408. (mon.level >= 100 && //怪物大于100级
  5409. mon.plus.every(p=>p>=99) //怪物297了
  5410. || mon.sawoken === card.syncAwakening //同步觉醒
  5411. )
  5412. ) {
  5413. sawoken.classList.remove(className_displayNone);
  5414. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  5415. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  5416. } else {
  5417. sawoken.classList.add(className_displayNone);
  5418. }
  5419. }
  5420. const m_id = monDom.querySelector(".id");
  5421. if (m_id) { //怪物ID
  5422. m_id.textContent = monId;
  5423. }
  5424. const plusDom = monDom.querySelector(".plus");
  5425. if (plusDom) //如果提供了加值,且怪物头像内有加值
  5426. {
  5427. const plusArr = {
  5428. hp: mon?.plus?.[0] ?? 0,
  5429. atk: mon?.plus?.[1] ?? 0,
  5430. rcv: mon?.plus?.[2] ?? 0,
  5431. };
  5432. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  5433. if (plusCount <= 0) {
  5434. plusDom.classList.add(className_displayNone);
  5435. } else if (plusCount === 297) {
  5436. plusDom.classList.add("has297");
  5437. plusDom.classList.remove(className_displayNone);
  5438. } else {
  5439. plusDom.querySelector(".hp").textContent = plusArr.hp;
  5440. plusDom.querySelector(".atk").textContent = plusArr.atk;
  5441. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  5442. plusDom.classList.remove("has297");
  5443. plusDom.classList.remove(className_displayNone);
  5444. }
  5445. }
  5446. if (latentDom) {
  5447. if (mon.latent) //如果提供了潜觉
  5448. {
  5449. const level = mon.level ?? 1;
  5450. const latent = mon.latent;
  5451. if (latent.length < 1) {
  5452. latentDom.classList.add(className_displayNone);
  5453. } else {
  5454. refreshLatent(latent, mon, latentDom, {sort:true, assist});
  5455. latentDom.classList.remove(className_displayNone);
  5456. }
  5457. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5458. } else {
  5459. latentDom.classList.add(className_displayNone);
  5460. }
  5461. }
  5462. const skillCdDom = monDom.querySelector(".skill-cd");
  5463. if (skillCdDom) //如果存在技能CD DOM
  5464. {
  5465. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  5466. }
  5467. const switchLeaderDom = monDom.querySelector(".switch-leader");
  5468. if (switchLeaderDom) //如果存在队长交换 DOM
  5469. {
  5470. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  5471. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  5472. }
  5473. const m_rarity = monDom.querySelector(".rarity");
  5474. if (m_rarity) { //怪物ID
  5475. m_rarity.setAttribute(dataAttrName,card.rarity);
  5476. }
  5477. const countInBox = monDom.querySelector(".count-in-box");
  5478. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  5479. function cardsCount(pre,cur) {
  5480. return pre + cur.count;
  5481. }
  5482. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  5483. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  5484. const countSameId = countInBox.querySelector(".same-id");
  5485. if (countSameId) {
  5486. countSameId.setAttribute("data-same-id", sameIdCount);
  5487. }
  5488. const countEvoTree = countInBox.querySelector(".evo-tree");
  5489. if (countEvoTree) {
  5490. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5491. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  5492. if (sameIdCount === 0 && evoTreeCount > 0) {
  5493. monDom.setAttribute("data-box-have", 2);
  5494. }
  5495. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  5496. }
  5497. }
  5498. //parentNode.appendChild(fragment);
  5499. }
  5500. //刷新潜觉
  5501. function refreshLatent(latents, member, latentsNode, option) {
  5502. const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量
  5503. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  5504. latentsNode.classList.toggle("block-8", maxLatentCount>6);
  5505. latents = latents.concat();
  5506. if (option?.sort) latents.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  5507. //如果传入了辅助,才进行有效觉醒的计算,否则算作只有本人的。
  5508. let effectiveAwokens = option?.assist instanceof Member ? member.effectiveAwokens(option.assist) : null;
  5509. let latentIndex = 0, usedHoleN = 0;
  5510. //如果传入了武器,就添加有效觉醒
  5511. for (let ai = 0; ai < iconArr.length; ai++) {
  5512. const icon = iconArr[ai], latent = latents[latentIndex];
  5513. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  5514. {
  5515. const thisHoleN = latentUseHole(latent);
  5516. icon.setAttribute("data-latent-icon", latent);
  5517. icon.setAttribute("data-latent-hole", thisHoleN);
  5518. let enableLatent = true;
  5519. //搜索需要觉醒的潜觉
  5520. if (effectiveAwokens) { //如果有有效觉醒,说明需要计算辅助,否则在单人编辑状态是不需要判断是否需要觉醒的
  5521. let needAwokenLatent = allowable_latent.needAwoken.find(obj=>obj.latent == latent);
  5522. if (needAwokenLatent) { //如果是需要觉醒的潜觉
  5523. let needAwokens = new Set([needAwokenLatent.awoken]);
  5524. equivalent_awoken.forEach(obj=>{
  5525. //如果搜索到等效觉醒,把大小值都添加到需要的觉醒
  5526. if (obj.small === needAwokenLatent.awoken || obj.big === needAwokenLatent.awoken) {
  5527. needAwokens.add(obj.small);
  5528. needAwokens.add(obj.big);
  5529. }
  5530. });
  5531. //如果需要的觉醒,在有效觉醒里全都没有
  5532. if ([...needAwokens].every(ak=>!effectiveAwokens.includes(ak)))
  5533. enableLatent = false;
  5534. }
  5535. }
  5536. icon.classList.toggle('unallowable-latent', !enableLatent);
  5537. usedHoleN += thisHoleN;
  5538. latentIndex++;
  5539. } else {
  5540. icon.removeAttribute("data-latent-icon");
  5541. icon.removeAttribute("data-latent-hole");
  5542. }
  5543. }
  5544. };
  5545. //点击怪物头像,出现编辑窗
  5546. function editMember(teamNum, isAssist, indexInTeam) {
  5547. //数据
  5548. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  5549. //设定编辑模式
  5550. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  5551. const teamBigBox = teamBigBoxs[teamNum];
  5552. const teamBox = teamBigBox.querySelector(".team-box");
  5553. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  5554. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  5555. const monsterHead = memberLi.querySelector(".monster");
  5556. editBox.show();
  5557. editBox.isAssist = isAssist;
  5558. editBox.monsterHead = monsterHead;
  5559. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  5560. if (!isAssist) {
  5561. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  5562. editBox.latentBox = latentBox;
  5563. } else {
  5564. editBox.latentBox = null;
  5565. }
  5566. const settingBox = editBox.querySelector(".setting-box");
  5567. const formIdSearch = document.getElementById("form-id-search");
  5568. const monstersID = document.getElementById("card-id");
  5569. monstersID.value = mon.id > 0 ? mon.id : 0;
  5570. formIdSearch.onchange();
  5571. //觉醒
  5572. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  5573. const monEditAwokens = monEditOuterAwokensRow.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  5574. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  5575. //超觉醒
  5576. //const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5577. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5578. mSAwokenIcon.setAttribute("data-awoken-icon", mon.sawoken ?? 0);
  5579. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  5580. monEditLv.value = mon.level || 1;
  5581. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  5582. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  5583. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  5584. if (mon.plus && mon.id > 0) {
  5585. monEditAddHp.value = mon.plus[0];
  5586. monEditAddAtk.value = mon.plus[1];
  5587. monEditAddRcv.value = mon.plus[2];
  5588. }
  5589. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5590. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  5591. if (mon.skilllevel) {
  5592. skillLevel.value = mon.skilllevel;
  5593. }
  5594. skillLevel?.onchange();
  5595. const editBoxTitle = editBox.querySelector(".edit-box-title");
  5596. const btnDelay = editBox.querySelector(".button-box .button-delay");
  5597. if (!isAssist) {
  5598. editBox.latent = mon.latent ? mon.latent.concat() : [];
  5599. editBox.refreshLatent(editBox.latent, mon.id);
  5600. }
  5601. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  5602. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  5603. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  5604. editBox.reCalculateExp();
  5605. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  5606. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  5607. else
  5608. editBox.reCalculateAbility();
  5609. //自动选中ID狂,以方便修改
  5610. monstersID.focus();
  5611. monstersID.select();
  5612. }
  5613. //编辑窗,修改怪物ID
  5614. function editBoxChangeMonId(id) {
  5615. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  5616. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  5617. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  5618. alert(errorMsg);
  5619. console.error(errorMsg);
  5620. return;
  5621. }
  5622. if (card?.id === 0) {
  5623. id = 0;
  5624. }
  5625. //const skill = Skills[card.activeSkillId];
  5626. //const leaderSkill = Skills[card.leaderSkillId];
  5627. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  5628. const settingBox = editBox.querySelector(".setting-box");
  5629. //id搜索
  5630. const monHead = monInfoBox.querySelector(".monster");
  5631. changeid({ id: id }, monHead); //改变图像
  5632. const mId = monInfoBox.querySelector(".monster-id");
  5633. mId.textContent = id;
  5634. const mRare = monInfoBox.querySelector(".monster-rare");
  5635. mRare.setAttribute("data-rarity", card.rarity);
  5636. const mMP = monInfoBox.querySelector(".monster-mp");
  5637. mMP.textContent = card.sellMP.toLocaleString();
  5638. const mName = monInfoBox.querySelector(".monster-name");
  5639. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  5640. mName.title = card.name;
  5641. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  5642. mSeriesId.textContent = card.seriesId;
  5643. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  5644. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);
  5645. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  5646. mCollabId.textContent = card.collabId;
  5647. mCollabId.setAttribute(dataAttrName, card.collabId);
  5648. mCollabId.classList.toggle(className_displayNone, !card.collabId);
  5649. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  5650. mGachaId.textContent = card.gachaIds.join();
  5651. mGachaId.setAttribute(dataAttrName, card.gachaIds.join());
  5652. mGachaId.classList.toggle(className_displayNone, !card.gachaIds.length);
  5653. const mAltName = monInfoBox.querySelector(".monster-altName");
  5654. //没有合作名就隐藏
  5655. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  5656. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5657. const createCardHead = editBox.createCardHead;
  5658. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  5659. //进化树
  5660. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  5661. const openEvolutionaryTreeClick = function(event) {
  5662. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  5663. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  5664. } else {
  5665. evolutionaryTreeMask.show(editBox.mid);
  5666. }
  5667. };
  5668. evoCardUl.classList.add(className_displayNone);
  5669. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  5670. //const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  5671. if (evoLinkCardsIdArray.length > 1) {
  5672. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5673. const li = fragment.appendChild(document.createElement("li"));
  5674. const openEvolutionaryTree = li.appendChild(document.createElement("button"));
  5675. openEvolutionaryTree.classList = "open-evolutionary-tree brown-button";
  5676. openEvolutionaryTree.onclick = openEvolutionaryTreeClick;
  5677. evoLinkCardsIdArray.forEach(function(mid) {
  5678. const cli = createCardHead(mid, {noTreeCount: true});
  5679. if (mid == id) {
  5680. cli.classList.add("unable-monster");
  5681. }
  5682. fragment.appendChild(cli);
  5683. });
  5684. evoCardUl.appendChild(fragment);
  5685. evoCardUl.classList.remove(className_displayNone);
  5686. //openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  5687. }else
  5688. {
  5689. //openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  5690. }
  5691. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  5692. //对于进化型才显示
  5693. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  5694. const mType = monInfoBox.querySelectorAll(".monster-type li");
  5695. for (let ti = 0; ti < mType.length; ti++) {
  5696. if (ti < card.types.length && card.types[ti] >= 0) {
  5697. mType[ti].setAttribute("data-type-name", card.types[ti]);
  5698. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  5699. mType[ti].classList.remove(className_displayNone);
  5700. } else {
  5701. mType[ti].classList.add(className_displayNone);
  5702. }
  5703. }
  5704. //觉醒
  5705. const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken");
  5706. //没有觉醒时整体隐藏
  5707. monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0);
  5708. const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken");
  5709. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  5710. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  5711. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  5712. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  5713. if (ai < card.awakenings.length) {
  5714. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  5715. }
  5716. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  5717. }
  5718. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  5719. //超觉醒
  5720. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5721. const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken");
  5722. const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul");
  5723. //获得之前的所有超觉醒
  5724. const prevSAwoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5725. function setSAwoken() {
  5726. const sawoken = parseInt(this.getAttribute("data-awoken-icon"), 10) || 0;
  5727. if (mSAwokenIcon.classList.contains("super-awoken-locked") && !mSAwokenIcon.classList.contains("sync-awakening")) return;
  5728. mSAwokenIcon.setAttribute("data-awoken-icon", sawoken);
  5729. // const level = settingBox.querySelector(".row-mon-level .m-level");
  5730. // const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  5731. // if (sawoken > 0 && sawoken !== card.syncAwakening) {
  5732. // //自动100级
  5733. // if (parseInt(level.value, 10)<100)
  5734. // {
  5735. // console.debug("点亮超觉醒,自动设定100级");
  5736. // level.value = 100;
  5737. // }
  5738. // //自动打上297
  5739. // if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  5740. // {
  5741. // console.debug("点亮超觉醒,自动设定297");
  5742. // plusArr.forEach(ipt=>ipt.value=99);
  5743. // }
  5744. // }
  5745. editBox.reCalculateAbility();
  5746. }
  5747. //怪物没有超觉醒时隐藏超觉醒
  5748. const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5749. monEditCurrentSAwokenRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5750. monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5751. if (!card.superAwakenings.includes(prevSAwoken)){
  5752. mSAwokenIcon.setAttribute("data-awoken-icon", 0);
  5753. //切换后没有相同超觉,则直接撤销这个超觉
  5754. }
  5755. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  5756. card.superAwakenings.forEach((sak,idx)=>{
  5757. const btn = document.createElement("button");
  5758. btn.className = "awoken-icon";
  5759. btn.setAttribute("data-awoken-icon", sak);
  5760. btn.onclick = setSAwoken;
  5761. monEditSAwokensUl.append(btn);
  5762. });
  5763. mSAwokenIcon.classList.toggle("sync-awakening", Boolean(card.syncAwakening));
  5764. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  5765. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  5766. monEditLvMax.value = card.maxLevel;
  5767. const monEditLv = settingBox.querySelector(".m-level");
  5768. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  5769. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  5770. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  5771. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  5772. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  5773. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5774. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5775. const mCost = settingBox.querySelector(".monster-cost");
  5776. mCost.textContent = card.cost;
  5777. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  5778. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5779. const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul");
  5780. let allowLatent = [];
  5781. if (!editBox.isAssist) {
  5782. //该宠Type允许的杀,set不会出现重复的
  5783. //获取类型允许的潜觉
  5784. function getAllowLatent(card) {
  5785. const latentSet = new Set(allowable_latent.common);
  5786. allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent));
  5787. card.types.filter(i => i >= 0)
  5788. .flatMap(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  5789. .forEach(t => latentSet.add(t));
  5790. if (card.limitBreakIncr) {
  5791. allowable_latent.v120.forEach(t => (t!==49 || t===49 && card.attrs[0]===6) && latentSet.add(t));
  5792. }
  5793. return Array.from(latentSet);
  5794. }
  5795. allowLatent = getAllowLatent(card);
  5796. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  5797. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  5798. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  5799. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  5800. });
  5801. }
  5802. //怪物主动技能
  5803. const rowSkill = settingBox.querySelector(".row-mon-skill");
  5804. const skillBox = rowSkill.querySelector(".skill-box");
  5805. const skillTitle = skillBox.querySelector(".skill-name");
  5806. const skillCD = skillBox.querySelector(".skill-cd");
  5807. const skillLevel = skillBox.querySelector(".m-skill-level");
  5808. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  5809. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  5810. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  5811. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  5812. const activeskill = Skills[card.activeSkillId];
  5813. const leaderSkill = Skills[card.leaderSkillId];
  5814. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  5815. frg1.appendChild(skillBox);
  5816. skillTitle.textContent = activeskill?.name;
  5817. skillTitle.setAttribute("data-skillid", activeskill?.id);
  5818. skillDetailOriginal.innerHTML = "";
  5819. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  5820. const t_maxLevel = card.stackable ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  5821. skillLevel.max = t_maxLevel;
  5822. skillLevel.value = t_maxLevel;
  5823. skillLevel_Max.value = t_maxLevel;
  5824. //skillLevel_Max.textContent = activeskill.maxLevel;
  5825. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  5826. //怪物队长技能
  5827. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  5828. const lskillBox = rowLederSkill.querySelector(".skill-box");
  5829. const lskillTitle = lskillBox.querySelector(".skill-name");
  5830. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  5831. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  5832. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  5833. frg2.appendChild(lskillBox);
  5834. lskillTitle.textContent = leaderSkill?.name;
  5835. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  5836. lskillDetailOriginal.innerHTML = "";
  5837. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  5838. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  5839. rowSkill.appendChild(frg1);
  5840. rowLederSkill.appendChild(frg2);
  5841. let noPowerup = card.stackable || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1;
  5842. skillLevel.readOnly = noPowerup;
  5843. rowMonPlus.classList.toggle("disabled", noPowerup);
  5844. rowMonLatent.classList.toggle("disabled", noPowerup || card.onlyAssist); //极少数情况会出现仅允许当武器的,不能打潜觉
  5845. if (noPowerup) { //当可以叠加时,不能打297和潜觉
  5846. rowMonPlus.querySelector(".m-plus-hp").value = 0;
  5847. rowMonPlus.querySelector(".m-plus-atk").value = 0;
  5848. rowMonPlus.querySelector(".m-plus-rcv").value = 0;
  5849. }
  5850. const btnDone = editBox.querySelector(".button-done");
  5851. if (editBox.isAssist) {
  5852. btnDone.classList.toggle("cant-assist", !card.canAssist);
  5853. btnDone.disabled = !card.canAssist;
  5854. } else {
  5855. btnDone.classList.toggle("only-assist", card.onlyAssist);
  5856. btnDone.disabled = card.onlyAssist;
  5857. }
  5858. //去除所有不能再打的潜觉
  5859. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  5860. editBox.refreshLatent(editBox.latent, id);
  5861. editBox.reCalculateExp();
  5862. editBox.reCalculateAbility();
  5863. }
  5864. //刷新整个队伍
  5865. function refreshAll(formationData) {
  5866. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5867. const titleBox = formationBox.querySelector(".title-box");
  5868. const detailBox = formationBox.querySelector(".detail-box");
  5869. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5870. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5871. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  5872. //fragment.append(...formationBox.childNodes);
  5873. const txtTitle = titleBox.querySelector(".title-code");
  5874. const txtDetail = detailBox.querySelector(".detail-code");
  5875. txtTitle.value = formationData.title || "";
  5876. txtDetail.value = formationData.detail || "";
  5877. const txtTitleDisplay = titleBox.querySelector(".title-display");
  5878. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  5879. txtTitleDisplay.innerHTML = '';
  5880. txtTitleDisplay.append(descriptionToHTML(txtTitle.value));
  5881. formationBox.refreshDocumentTitle();
  5882. txtDetailDisplay.innerHTML = '';
  5883. txtDetailDisplay.append(descriptionToHTML(txtDetail.value));
  5884. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  5885. const dge = formationData.dungeonEnchance;
  5886. dungeonEnchanceDom.classList.add(className_displayNone);
  5887. dungeonEnchanceDom.innerHTML = '';
  5888. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  5889. {
  5890. if (dge.rarities.length > 0) {
  5891. dge.rarities.forEach(rarity=>{
  5892. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  5893. icon.className = "rare-icon";
  5894. icon.setAttribute("data-rare-icon", rarity);
  5895. })
  5896. }
  5897. const seriesFragment = [];
  5898. if (dge?.collabs?.length) { //添加合作的ID名称
  5899. //搜索并显示合作
  5900. function searchCollab(event) {
  5901. event.preventDefault();
  5902. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  5903. showSearchBySeriesId(collabId, "collab");
  5904. return false;
  5905. }
  5906. const fragment = dge.collabs.map(id=>{
  5907. const lnk = document.createElement("a");
  5908. lnk.className ="series-search card-collabId";
  5909. lnk.setAttribute(dataAttrName, id);
  5910. lnk.onclick = searchCollab;
  5911. lnk.textContent = id;
  5912. return lnk;
  5913. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  5914. seriesFragment.push(localTranslating?.skill_parse?.target?.collab_id({id:fragment}));
  5915. }
  5916. if (dge?.gachas?.length) { //添加抽蛋的ID名称
  5917. //搜索并显示抽蛋
  5918. function searchGacha(event) {
  5919. event.preventDefault();
  5920. const sids = this.getAttribute(dataAttrName).split(',')
  5921. .filter(Boolean).map(n=>parseInt(n, 10));
  5922. if (sids.length) {
  5923. showSearchBySeriesId(sids, "gacha");
  5924. }
  5925. return false;
  5926. }
  5927. const fragment = dge.gachas.map(id=>{
  5928. const lnk = document.createElement("a");
  5929. lnk.className ="series-search card-gachaId";
  5930. lnk.setAttribute(dataAttrName, id);
  5931. lnk.onclick = searchGacha;
  5932. lnk.textContent = id;
  5933. return lnk;
  5934. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  5935. seriesFragment.push(localTranslating?.skill_parse?.target?.gacha_id({id:fragment}));
  5936. }
  5937. const skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  5938. seriesFragment.push(renderSkill(skill));
  5939. dungeonEnchanceDom.appendChild(seriesFragment.nodeJoin(localTranslating?.skill_parse?.word?.comma()));
  5940. }
  5941. if (dge?.benefit) { //添加阴阳
  5942. const benefitAwoken = (dge.benefit & 0b1) ? 128 : 129;
  5943. const icon = document.createElement("icon");
  5944. icon.className ="awoken-icon";
  5945. icon.setAttribute("data-awoken-icon", benefitAwoken);
  5946. if (dge.benefit & 0b10) icon.classList.add("yinyang")
  5947. dungeonEnchanceDom.appendChild(icon);
  5948. }
  5949. if (dge?.stage > 1) { //添加层数
  5950. const states = localTranslating?.skill_parse?.stats;
  5951. const dict = {
  5952. state:states?.cstage(),
  5953. num: dge?.stage
  5954. };
  5955. dungeonEnchanceDom.appendChild(states?.state_is(dict));
  5956. }
  5957. dungeonEnchanceDom.classList.remove(className_displayNone);
  5958. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  5959. const teamBox = teamBigBox.querySelector(".team-box");
  5960. const teamData = formationData.teams[teamNum];
  5961. const badgeBox = teamBigBox.querySelector(".team-badge");
  5962. if (badgeBox) badgeBox.setAttribute("data-badge-icon", teamData[2] ?? 0);
  5963. const membersDom = teamBox.querySelector(".team-members");
  5964. const latentsDom = teamBox.querySelector(".team-latents");
  5965. const assistsDom = teamBox.querySelector(".team-assist");
  5966. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5967. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5968. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5969. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5970. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  5971. const leaderIdx = teamData[3]; //开始设置换队长
  5972. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  5973. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  5974. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  5975. const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  5976. const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  5977. const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  5978. const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  5979. [
  5980. memberLi,
  5981. latentLi,
  5982. assistsLi,
  5983. teamAbilityLi,
  5984. teamMemberTypesLi,
  5985. teamMemberAwokenLi,
  5986. teamAssistAwokenLi
  5987. ].forEach(dom=>{
  5988. if (!dom) return;
  5989. if (leaderIdx > 0 && (ti == 0 || ti == leaderIdx)) {
  5990. if (ti == 0) {
  5991. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  5992. }
  5993. else if (ti == leaderIdx)
  5994. {
  5995. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  5996. }
  5997. dom.classList.add("changing-leader");
  5998. dom.onanimationend = function() {
  5999. this.classList.remove("changing-leader");
  6000. this.onanimationend = null;
  6001. }
  6002. } else {
  6003. if (dom.style.transform) {
  6004. dom.classList.add("changing-leader");
  6005. dom.onanimationend = function() {
  6006. this.classList.remove("changing-leader");
  6007. this.onanimationend = null;
  6008. }
  6009. }
  6010. dom.style.transform = null;
  6011. }
  6012. });
  6013. //修改显示内容
  6014. const memberDom = memberLi.querySelector(`.monster`);
  6015. const assistDom = assistsLi.querySelector(`.monster`);
  6016. const latentDom = latentLi.querySelector(`.latent-ul`);
  6017. const member = teamData[0][ti], assist = teamData[1][ti];
  6018. const memberCard = member.card || Cards[0], assistCard = assist.card || Cards[0];
  6019. changeid(member, memberDom, latentDom, assist); //队员
  6020. changeid(assist, assistDom); //辅助
  6021. const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空
  6022. memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
  6023. memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
  6024. );
  6025. teamAbilityLi?.classList?.toggle("enable-bouns", enableBouns);
  6026. //隐藏队长的自身换为换队长的技能
  6027. if (ti == 5 || //好友队长永远隐藏
  6028. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  6029. {
  6030. const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能
  6031. const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能
  6032. if (skills_m.length == 0 || skills_m[0].type != 227)
  6033. {
  6034. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6035. }
  6036. if (skills_a.length == 0 || skills_a[0].type != 227)
  6037. {
  6038. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6039. }
  6040. }
  6041. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  6042. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  6043. refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  6044. refreshMemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  6045. }
  6046. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  6047. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  6048. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  6049. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, teamNum);
  6050. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  6051. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  6052. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  6053. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, teamNum);
  6054. });
  6055. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  6056. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  6057. formationBox.appendChild(fragment);
  6058. // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  6059. // teamBigBoxs.forEach((teamBigBox, teamNum) => {
  6060. // const teamBox = teamBigBox.querySelector(".team-box");
  6061. // const teamData = formationData.teams[teamNum];
  6062. // const membersDom = teamBox.querySelector(".team-members");
  6063. // const latentsDom = teamBox.querySelector(".team-latents");
  6064. // const assistsDom = teamBox.querySelector(".team-assist");
  6065. // const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  6066. // const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  6067. // const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  6068. // const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  6069. // for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  6070. // const leaderIdx = teamData[3]; //开始设置换队长
  6071. // const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  6072. // const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  6073. // const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  6074. // const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  6075. // const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  6076. // const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6077. // const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6078. // [
  6079. // memberLi,
  6080. // latentLi,
  6081. // assistsLi,
  6082. // teamAbilityLi,
  6083. // teamMemberTypesLi,
  6084. // teamMemberAwokenLi,
  6085. // teamAssistAwokenLi
  6086. // ].forEach(dom=>{
  6087. // if (!dom) return;
  6088. // if (leaderIdx > 0 && ti == 0) //队长
  6089. // {
  6090. // dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  6091. // }
  6092. // else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  6093. // {
  6094. // dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  6095. // }else
  6096. // {
  6097. // dom.style.transform = null;
  6098. // }
  6099. // });
  6100. // }
  6101. // });
  6102. }
  6103. //刷新队伍觉醒效果计算
  6104. function refreshTeamAwokenEfeect(awokenEffectDom, team, ti) {
  6105. const [members, assists, badge, swapId] = team;
  6106. let targetIcon;
  6107. //解析两个队长技
  6108. let leader1 = members[swapId || 0], //换队长或者默认队长
  6109. leader2 = members[5];
  6110. let parseLSkill1 = skillParser(leader1?.card?.leaderSkillId),
  6111. parseLSkill2 = skillParser(leader2?.card?.leaderSkillId);
  6112. //防绑
  6113. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"52\"]")) {
  6114. const teamFlagsMembers = Array.from(targetIcon.parentElement.querySelectorAll(".team-flags li"));
  6115. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 52);
  6116. //储存附加 52 即大防绑的队长技能
  6117. let lsAwoken = parseLSkill1.concat(parseLSkill2).filter(skill=>skill.kind == SkillKinds.ImpartAwakenings);
  6118. for (let mi=0; mi < members.length; mi++) {
  6119. const memberData = members[mi];
  6120. const assistData = assists[mi];
  6121. let thisAwokenNum = 0;
  6122. if (badge === 8 || badge === 22) {
  6123. thisAwokenNum = 2;
  6124. } else {
  6125. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6126. if (lsAwoken.length) { //增加队长技赋予的觉醒
  6127. const {attrs=[], types=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6128. lsAwoken.forEach(pls=>{
  6129. if (attrs.some(a => pls.attrs.includes(a)) || types.some(t => pls.types.includes(t))) {
  6130. effectiveAwokens.push(...pls.awakenings);
  6131. }
  6132. });
  6133. }
  6134. thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6135. }
  6136. teamFlagsMembers[mi].setAttribute(dataAttrName, Math.round(Math.min(thisAwokenNum/2,1)*100));
  6137. }
  6138. }
  6139. //自动回复
  6140. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"9\"]")) {
  6141. const targetValue = targetIcon.parentElement.querySelector(".count");
  6142. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 9);
  6143. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6144. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6145. let count = thisAwokenNum * 1000; //普通觉醒每个加1000
  6146. //自动回复的队长技能
  6147. let lsAwoken1 = parseLSkill1.filter(skill=>skill.kind == SkillKinds.AutoHeal),
  6148. lsAwoken2 = parseLSkill2.filter(skill=>skill.kind == SkillKinds.AutoHeal);
  6149. if (lsAwoken1.length) {
  6150. const [,,rcv] = leader1.ability;
  6151. count += rcv * lsAwoken1[0].value.value;
  6152. }
  6153. if (lsAwoken2.length) {
  6154. const [,,rcv] = leader2.ability;
  6155. count += rcv * lsAwoken2[0].value.value;
  6156. }
  6157. for (let mi=0; mi < members.length; mi++) {
  6158. const memberData = members[mi];
  6159. let latentCount = memberData?.latent?.filter(l=>l===5).length;
  6160. if (latentCount>0) { //自动回复潜觉,不考虑任何297和觉醒
  6161. let memberCard = memberData.card;
  6162. //计算没有297的纯三维
  6163. let memberRCV = Math.round(curve(memberCard.rcv, memberData.level, memberCard.maxLevel, memberCard.limitBreakIncr, 5));
  6164. count += Math.round(memberRCV * 0.15 * latentCount); //回复力的15%
  6165. } else {
  6166. continue;
  6167. }
  6168. }
  6169. targetValue.setAttribute(dataAttrName, count.bigNumberToString());
  6170. }
  6171. //颜色盾
  6172. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"4\"]")) {
  6173. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6174. const teamLatents = members.flatMap(m=>m.latent); //因为盾是固定值,所以直接平面化所有的潜觉
  6175. for (let oi=0; oi < orbs.length; oi++) {
  6176. let orb = orbs[oi];
  6177. const thisAwokenNum = awokenCountInTeam(team, 4+oi, solo, teamsCount);
  6178. let prob = thisAwokenNum * 0.07 //普通觉醒7%
  6179. + teamLatents.filter(l=>l===6+oi).length * 0.01 //小潜觉 1%
  6180. + teamLatents.filter(l=>l===32+oi).length * 0.03; //大潜觉 3%
  6181. orb.setAttribute(dataAttrName,Math.round(Math.min(prob,1)*100));
  6182. }
  6183. }
  6184. //掉+珠
  6185. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"14\"]")) {
  6186. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6187. for (let oi=0; oi < orbs.length; oi++) {
  6188. let orb = orbs[oi];
  6189. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === (oi < 5 ? 14+oi : 29));
  6190. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6191. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6192. let prob = thisAwokenNum * 0.2; //普通觉醒20%
  6193. orb.setAttribute(dataAttrName,Math.round(prob*100));
  6194. orb.classList.toggle("gt100", prob > 1);
  6195. }
  6196. }
  6197. //SX
  6198. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"28\"]")) {
  6199. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6200. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6201. const thisAwokenNum = awokenCountInTeam(team, 28, solo, teamsCount);
  6202. let prob = thisAwokenNum / 5;
  6203. switch (badge) {
  6204. case 9:
  6205. prob += 1;
  6206. break;
  6207. case 22: //状态异常耐性 辅助无效
  6208. prob += 1;
  6209. break;
  6210. }
  6211. const percentValue = Math.round(Math.min(prob,1)*100);
  6212. targetValue.setAttribute(dataAttrName, percentValue);
  6213. targetMeter.value = percentValue;
  6214. }
  6215. //暗
  6216. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"68\"]")) {
  6217. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6218. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6219. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 68);
  6220. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6221. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6222. let prob = thisAwokenNum / 5;
  6223. switch (badge) {
  6224. case 12:
  6225. prob += 1;
  6226. break;
  6227. case 22: //状态异常耐性 辅助无效
  6228. prob += 1;
  6229. break;
  6230. }
  6231. const percentValue = Math.round(Math.min(prob,1)*100);
  6232. targetValue.setAttribute(dataAttrName, percentValue);
  6233. targetMeter.value = percentValue;
  6234. }
  6235. //废
  6236. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"69\"]")) {
  6237. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6238. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6239. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 69);
  6240. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6241. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6242. let prob = thisAwokenNum / 5;
  6243. switch (badge) {
  6244. case 13:
  6245. prob += 1;
  6246. break;
  6247. case 22: //状态异常耐性 辅助无效
  6248. prob += 1;
  6249. break;
  6250. }
  6251. const percentValue = Math.round(Math.min(prob,1)*100);
  6252. targetValue.setAttribute(dataAttrName, percentValue);
  6253. targetMeter.value = percentValue;
  6254. }
  6255. //毒
  6256. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"70\"]")) {
  6257. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6258. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6259. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 70);
  6260. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6261. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6262. let prob = thisAwokenNum / 5;
  6263. switch (badge) {
  6264. case 14:
  6265. prob += 1;
  6266. break;
  6267. case 22: //状态异常耐性 辅助无效
  6268. prob += 1;
  6269. break;
  6270. }
  6271. const percentValue = Math.round(Math.min(prob,1)*100);
  6272. targetValue.setAttribute(dataAttrName, percentValue);
  6273. targetMeter.value = percentValue;
  6274. }
  6275. //云
  6276. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"54\"]")) {
  6277. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6278. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6279. const thisAwokenNum = awokenCountInTeam(team, 54, solo, teamsCount);
  6280. let prob = thisAwokenNum / 1;
  6281. const percentValue = Math.round(Math.min(prob,1)*100);
  6282. targetValue.setAttribute(dataAttrName, percentValue);
  6283. targetMeter.value = percentValue;
  6284. }
  6285. //封条
  6286. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"55\"]")) {
  6287. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6288. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6289. const thisAwokenNum = awokenCountInTeam(team, 55, solo, teamsCount);
  6290. let prob = thisAwokenNum / 1;
  6291. const percentValue = Math.round(Math.min(prob,1)*100);
  6292. targetValue.setAttribute(dataAttrName, percentValue);
  6293. targetMeter.value = percentValue;
  6294. }
  6295. //掉废
  6296. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"14\"]")) {
  6297. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6298. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6299. let prob = members.some(member=>member?.latent?.includes(14)) ? 1 : 0;
  6300. const percentValue = Math.round(Math.min(prob,1)*100);
  6301. targetValue.setAttribute(dataAttrName, percentValue);
  6302. targetMeter.value = percentValue;
  6303. }
  6304. //掉毒
  6305. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"15\"]")) {
  6306. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6307. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6308. let prob = members.some(member=>member?.latent?.includes(15)) ? 1 : 0;
  6309. const percentValue = Math.round(Math.min(prob,1)*100);
  6310. targetValue.setAttribute(dataAttrName, percentValue);
  6311. targetMeter.value = percentValue;
  6312. }
  6313. //心横解转转
  6314. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"40\"]")) {
  6315. const targetValue = targetIcon.parentElement.querySelector(".count");
  6316. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 20);
  6317. let count = 0;
  6318. for (let mi=0; mi < members.length; mi++) {
  6319. const memberData = members[mi];
  6320. const assistData = assists[mi];
  6321. if (memberData?.latent?.includes(40)) {
  6322. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6323. count += effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6324. } else {
  6325. continue;
  6326. }
  6327. }
  6328. targetValue.setAttribute(dataAttrName, count);
  6329. }
  6330. //心追解云封
  6331. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"46\"]")) {
  6332. const targetValue = targetIcon.parentElement.querySelector(".count");
  6333. let count = 0;
  6334. for (let mi=0; mi < members.length; mi++) {
  6335. const memberData = members[mi];
  6336. const assistData = assists[mi];
  6337. if (memberData?.latent?.includes(46)) {
  6338. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6339. count += effectiveAwokens.filter(ak=>ak==45).length;
  6340. } else {
  6341. continue;
  6342. }
  6343. }
  6344. targetValue.setAttribute(dataAttrName, count);
  6345. }
  6346. //普通L
  6347. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"60\"]")) {
  6348. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6349. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  6350. let count = new Array(orbs.length).fill(0);
  6351. for (let mi=0; mi < members.length; mi++) {
  6352. const memberData = members[mi];
  6353. const assistData = assists[mi];
  6354. let effectiveAwokens = memberData?.effectiveAwokens(assistData);
  6355. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6356. if (thisAwokenNum == 0) continue;
  6357. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6358. attrs.distinct().forEach(attr=>{
  6359. count[attr] += thisAwokenNum;
  6360. });
  6361. }
  6362. orbs.forEach((orb,oi)=>{
  6363. orb.setAttribute(dataAttrName,count[oi]);
  6364. });
  6365. }
  6366. //L解禁武器
  6367. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"48\"]")) {
  6368. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6369. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  6370. let count = new Array(orbs.length).fill(0);
  6371. for (let mi=0; mi < members.length; mi++) {
  6372. const memberData = members[mi];
  6373. //const assistData = assists[mi]; //L解禁武器,武器上的L无意义
  6374. if (memberData?.latent?.includes(48)) {
  6375. let effectiveAwokens = memberData.effectiveAwokens();
  6376. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6377. if (thisAwokenNum == 0) continue;
  6378. const {attrs=[]} = memberData.getAttrsTypesWithWeapon() || {};
  6379. attrs.distinct().forEach(attr=>{
  6380. count[attr] += thisAwokenNum;
  6381. });
  6382. } else {
  6383. continue;
  6384. }
  6385. }
  6386. orbs.forEach((orb,oi)=>{
  6387. orb.setAttribute(dataAttrName,count[oi]);
  6388. });
  6389. }
  6390. //普通十字
  6391. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"78\"]")) {
  6392. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6393. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6394. let count = new Array(orbs.length).fill(0);
  6395. for (let mi=0; mi < members.length; mi++) {
  6396. const memberData = members[mi];
  6397. const assistData = assists[mi];
  6398. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6399. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6400. if (thisAwokenNum == 0) continue;
  6401. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6402. attrs.distinct().forEach(attr=>{
  6403. count[attr] += thisAwokenNum;
  6404. });
  6405. }
  6406. orbs.forEach((orb,oi)=>{
  6407. orb.setAttribute(dataAttrName,count[oi]);
  6408. });
  6409. }
  6410. //U解禁消
  6411. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"41\"]")) {
  6412. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6413. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  6414. let count = new Array(orbs.length).fill(0);
  6415. for (let mi=0; mi < members.length; mi++) {
  6416. const memberData = members[mi];
  6417. const assistData = assists[mi];
  6418. if (memberData?.latent?.includes(41)) {
  6419. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6420. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6421. if (thisAwokenNum == 0) continue;
  6422. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6423. attrs.distinct().forEach(attr=>{
  6424. count[attr] += thisAwokenNum;
  6425. });
  6426. } else {
  6427. continue;
  6428. }
  6429. }
  6430. orbs.forEach((orb,oi)=>{
  6431. orb.setAttribute(dataAttrName,count[oi]);
  6432. });
  6433. }
  6434. //普通C珠
  6435. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"62\"]")) {
  6436. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6437. //目前没有大觉醒
  6438. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6439. let count = new Array(orbs.length).fill(0);
  6440. for (let mi=0; mi < members.length; mi++) {
  6441. const memberData = members[mi];
  6442. const assistData = assists[mi];
  6443. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6444. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6445. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6446. if (thisAwokenNum == 0) continue;
  6447. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6448. attrs.distinct().forEach(attr=>{
  6449. count[attr] += thisAwokenNum;
  6450. });
  6451. }
  6452. orbs.forEach((orb,oi)=>{
  6453. orb.setAttribute(dataAttrName,count[oi]);
  6454. });
  6455. }
  6456. //C珠破吸
  6457. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"39\"]")) {
  6458. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6459. //目前没有大觉醒
  6460. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  6461. let count = new Array(orbs.length).fill(0);
  6462. for (let mi=0; mi < members.length; mi++) {
  6463. const memberData = members[mi];
  6464. const assistData = assists[mi];
  6465. if (memberData.latent.includes(39)) {
  6466. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6467. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6468. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6469. if (thisAwokenNum == 0) continue;
  6470. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6471. attrs.distinct().forEach(attr=>{
  6472. count[attr] += thisAwokenNum;
  6473. });
  6474. } else {
  6475. continue;
  6476. }
  6477. }
  6478. orbs.forEach((orb,oi)=>{
  6479. orb.setAttribute(dataAttrName,count[oi]);
  6480. });
  6481. }
  6482. //普通T字
  6483. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"126\"]")) {
  6484. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6485. //目前没有大觉醒
  6486. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6487. let count = new Array(orbs.length).fill(0);
  6488. for (let mi=0; mi < members.length; mi++) {
  6489. const memberData = members[mi];
  6490. const assistData = assists[mi];
  6491. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6492. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6493. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==126).length;
  6494. if (thisAwokenNum == 0) continue;
  6495. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6496. attrs.distinct().forEach(attr=>{
  6497. count[attr] += thisAwokenNum;
  6498. });
  6499. }
  6500. orbs.forEach((orb,oi)=>{
  6501. orb.setAttribute(dataAttrName,count[oi]);
  6502. });
  6503. }
  6504. }
  6505. //刷新队伍觉醒统计
  6506. function refreshTeamAwokenCount(awokenDom, team) {
  6507. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6508. const awokenResort = new Set([46]); //队伍大血,强制排在第一位
  6509. official_awoken_sorting.forEach(ak=>awokenResort.add(ak));
  6510. awokenResort.forEach(ak=>{
  6511. let totalNum = 0;
  6512. //搜索等效觉醒
  6513. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak || eak.big === ak);
  6514. if (equivalentAwoken?.small === ak)
  6515. { //等效觉醒小
  6516. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6517. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6518. } else if (equivalentAwoken?.big === ak)
  6519. { //等效觉醒大就跳过
  6520. return;
  6521. } else
  6522. { //普通觉醒
  6523. totalNum = awokenCountInTeam(team, ak, solo, teamsCount);
  6524. }
  6525. if (totalNum == 0) return;
  6526. const li = document.createElement("li");
  6527. li.className = "awoken-count";
  6528. const icon = li.appendChild(document.createElement("icon"));
  6529. icon.className = "awoken-icon";
  6530. icon.setAttribute("data-awoken-icon", ak);
  6531. const span = li.appendChild(document.createElement("span"));
  6532. span.className = "count";
  6533. span.textContent = totalNum;
  6534. fragment.append(li);
  6535. });
  6536. const awokenUL = awokenDom.querySelector(".awoken-ul");
  6537. awokenUL.innerHTML = '';
  6538. awokenUL.append(fragment);
  6539. }
  6540. //刷新阵型觉醒统计
  6541. function refreshFormationAwokenCount(awokenDom, teams) {
  6542. function awokenSetCount(aicon, number) {
  6543. if (!aicon) return; //没有这个觉醒就撤回
  6544. const ali = aicon.parentNode;
  6545. const countDom = ali.querySelector(".count");
  6546. countDom.textContent = number;
  6547. if (number)
  6548. ali.classList.remove(className_displayNone);
  6549. else
  6550. ali.classList.add(className_displayNone);
  6551. }
  6552. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6553. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  6554. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  6555. const acs = aicons.map(aicon=>{
  6556. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  6557. let totalNum = 0;
  6558. //搜索等效觉醒
  6559. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  6560. if (equivalentAwoken)
  6561. {
  6562. if (equivalentAwoken.small === ai)
  6563. {
  6564. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  6565. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  6566. }
  6567. } else
  6568. {
  6569. totalNum = awokenCountInFormation(teams, ai, solo);
  6570. }
  6571. awokenSetCount(aicon, totalNum);
  6572. return {a:ai,c:totalNum};
  6573. });
  6574. if (acs.every(ac=>ac.c==0))
  6575. {
  6576. awokenDom.classList.add(className_displayNone);
  6577. } else
  6578. {
  6579. awokenDom.classList.remove(className_displayNone);
  6580. }
  6581. awokenDom.appendChild(fragment);
  6582. }
  6583. //刷新能力值
  6584. function refreshAbility(abilityDom, team, idx) {
  6585. const memberData = team[0][idx];
  6586. const assistData = team[1][idx];
  6587. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  6588. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  6589. if (mainAbility && memberData.ability) {
  6590. for (let ai = 0; ai < 3; ai++) {
  6591. memberData.ability[ai] = mainAbility[ai][0];
  6592. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  6593. }
  6594. }
  6595. if (!abilityDom) return; //如果没有dom,直接跳过
  6596. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  6597. const hpDom = abilityLi.querySelector(".hp");
  6598. const atkDom = abilityLi.querySelector(".atk");
  6599. const rcvDom = abilityLi.querySelector(".rcv");
  6600. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  6601. if (mainAbility) {
  6602. div.classList.remove(className_displayNone);
  6603. div.textContent = memberData.ability[ai];
  6604. } else {
  6605. div.classList.add(className_displayNone);
  6606. div.textContent = 0;
  6607. }
  6608. });
  6609. }
  6610. //刷新队员
  6611. function refreshMemberTypes(memberTypesDom, team, idx) {
  6612. if (!memberTypesDom) return; //如果没有dom,直接跳过
  6613. const member = team[0][idx];
  6614. const assist = team[1][idx];
  6615. let {types = [], isAppendType = false, appendTypes} = member.getAttrsTypesWithWeapon(assist) || {};
  6616. function typeIcon(tid, isAppendType = false) {
  6617. const iconLi = document.createElement("li");
  6618. const icon = iconLi.appendChild(document.createElement("icon"))
  6619. icon.className = "type-icon";
  6620. icon.setAttribute("data-type-icon", tid);
  6621. if (isAppendType) {
  6622. iconLi.classList.add('append-type');
  6623. }
  6624. return iconLi;
  6625. }
  6626. const fragment = document.createDocumentFragment();
  6627. member.card.types.forEach(tid=>fragment.appendChild(typeIcon(tid)));
  6628. if (isAppendType) {
  6629. appendTypes.forEach(tid=>fragment.appendChild(typeIcon(tid, true)));
  6630. }
  6631. const memberTypesUl = memberTypesDom.querySelector(`.member-types-${idx + 1} .types-ul`);
  6632. memberTypesUl.innerHTML = '';
  6633. memberTypesUl.appendChild(fragment);
  6634. }
  6635. //刷新队员觉醒
  6636. function refreshMemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  6637. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  6638. const memberData = team[0][idx];
  6639. const assistData = team[1][idx];
  6640. // const memberCard = Cards[memberData.id] || Cards[0];
  6641. // const assistCard = Cards[assistData.id] || Cards[0];
  6642. //队员觉醒
  6643. let memberAwokens = memberData.effectiveAwokens() || [];
  6644. //memberAwokens.sort();
  6645. //武器觉醒
  6646. let assistAwokens = assistData.effectiveAwokens() || [];
  6647. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  6648. //assistAwokens.sort();
  6649. /*if (assistAwokens.includes(49))
  6650. {
  6651. memberAwokens = memberAwokens.concat(assistAwokens);
  6652. }*/
  6653. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  6654. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  6655. /* //通用的
  6656. function countNum(arr) {
  6657. const map = arr.reduce(function(preMap, value){
  6658. return preMap.set(value, (preMap.get(value) || 0) + 1);
  6659. }, new Map());
  6660. return Array.from(map);
  6661. };*/
  6662. function countAwokenNum(arr) {
  6663. const map = arr.reduce(function(preMap, value){
  6664. const eak = equivalent_awoken.find(eako => eako.big === value);
  6665. if (eak)
  6666. {
  6667. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  6668. }else
  6669. {
  6670. return preMap.set(value, (preMap.get(value) || 0) + 1);
  6671. }
  6672. }, new Map());
  6673. return Array.from(map);
  6674. };
  6675. /*const hideAwokens = [49,1,2,3,63];
  6676. if (solo) hideAwokens.push(30); //协力觉醒
  6677. if (!solo) hideAwokens.push(63); //掉落觉醒
  6678. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  6679. let memberAwokensCount = countAwokenNum(memberAwokens);
  6680. memberAwokenUl.innerHTML = '';
  6681. memberAwokensCount.forEach(akc=>{
  6682. const iconLi = document.createElement("li");
  6683. const icon = iconLi.appendChild(document.createElement("icon"))
  6684. icon.className = "awoken-icon";
  6685. icon.setAttribute("data-awoken-icon", akc[0]);
  6686. icon.setAttribute("data-awoken-count", akc[1]);
  6687. memberAwokenUl.appendChild(iconLi);
  6688. });
  6689. let assistAwokensCount = countAwokenNum(assistAwokens);
  6690. assistAwokenUl.innerHTML = '';
  6691. assistAwokensCount.forEach(akc=>{
  6692. const iconLi = document.createElement("li");
  6693. const icon = iconLi.appendChild(document.createElement("icon"))
  6694. icon.className = "awoken-icon";
  6695. icon.setAttribute("data-awoken-icon", akc[0]);
  6696. icon.setAttribute("data-awoken-count", akc[1]);
  6697. assistAwokenUl.appendChild(iconLi);
  6698. });
  6699. }
  6700. function setTextContentAndAttribute(dom, str, number)
  6701. {
  6702. if (!dom) return;
  6703. if (typeof str == "string") {
  6704. dom.textContent = str;
  6705. }
  6706. else {
  6707. dom.innerHTML = '';
  6708. dom.append(str);
  6709. }
  6710. dom.setAttribute(dataAttrName, number ?? str);
  6711. }
  6712. function drawHpInfo(hpBarDom, reduceAttrRanges)
  6713. {
  6714. const width = hpBarDom.width, height = hpBarDom.height;
  6715. let ctx = hpBarDom.getContext("2d");
  6716. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  6717. {
  6718. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  6719. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  6720. //console.table(reduceRanges);
  6721. ctx.fillStyle = attrColors[ridx];
  6722. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  6723. reduceRanges.forEach(range=>{
  6724. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  6725. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  6726. });
  6727. });
  6728. }
  6729. else //只有阶梯盾
  6730. {
  6731. const reduceRanges = reduceAttrRanges[0];
  6732. //创建线性颜色渐变对象
  6733. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  6734. canvasGradient.addColorStop(0, "#EE99AA");
  6735. canvasGradient.addColorStop(0.4, "#FFDDEE");
  6736. canvasGradient.addColorStop(1, "#EE9999");
  6737. ctx.fillStyle = canvasGradient;
  6738. ctx.fillRect(0, 0, width, height);
  6739. reduceRanges.forEach(range=>{
  6740. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  6741. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  6742. });
  6743. }
  6744. }
  6745. //刷新队伍能力值合计
  6746. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  6747. //计算总的生命值
  6748. if (!totalDom) return;
  6749. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  6750. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  6751. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  6752. const tEffectDom = totalDom.querySelector(".tIf-effect");
  6753. const [members, assists, badge, swapId] = team;
  6754. const teams = formation.teams;
  6755. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  6756. const [teamsA_members, teamsA_assists, teamsA_badge, swapIdA] = teamsA;
  6757. const [teamsB_members, teamsB_assists, teamsB_badge, swapIdB] = teamsB;
  6758. const leader1id = members[swapId || 0].id;
  6759. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[swapIdA || 0].id : teamsB_members[swapIdB || 0].id) : members[5].id;
  6760. //计算当前队伍,2P时则是需要特殊处理
  6761. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  6762. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  6763. if (tHpDom) {
  6764. const reduceScales1 = getReduceScales(leader1id);
  6765. const reduceScales2 = getReduceScales(leader2id);
  6766. const reduceAttrSeildAwokenScales = getAttrShieldAwokenReduceScales(team);
  6767. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  6768. const reduceAttrRangesWithShieldAwoken = getReduceRange(reduceScales1.concat(reduceScales2, reduceAttrSeildAwokenScales));
  6769. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  6770. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  6771. const hpBar = totalDom.querySelector(".reduce-details");
  6772. if (reduceAttrRangesWithShieldAwoken.some(r=>r != reduceAttrRangesWithShieldAwoken[0]) ||
  6773. reduceAttrRangesWithShieldAwoken[0].length > 1 ||
  6774. reduceAttrRangesWithShieldAwoken[0][0].probability < 1) //有HP阶梯盾或者有指定属性减伤或者减伤几率不是100%
  6775. {
  6776. drawHpInfo(hpBar, reduceAttrRangesWithShieldAwoken);
  6777. hpBar.classList.remove(className_displayNone);
  6778. }else
  6779. {
  6780. hpBar.classList.add(className_displayNone);
  6781. }
  6782. const totalReduce = leastScale.scale;
  6783. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  6784. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  6785. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  6786. //徽章血量强化
  6787. function getBadgeHPScale(badge, member) {
  6788. if (teamsCount == 2) return 1;
  6789. switch (badge) {
  6790. case 5: return 1.10; //小血
  6791. case 18: return 1.15; //大血
  6792. case 20: return 1.10; //全属性
  6793. case 22: case 23: return 1.50; //状态异常耐性&SB++ 辅助无效
  6794. case 24: return member.card.collabId === 92 ? 1.15 : 1; //英雄学院徽章
  6795. case 25: return member.card.gachaIds.includes(1) ? 1.15 : 1; //画师桶,1号徽章
  6796. case 26: return member.card.collabId === 107 ? 1.15 : 1; //高达徽章
  6797. case 27: return member.card.collabId === 112 ? 1.15 : 1; //转生成为史莱姆
  6798. case 28: return member.card.collabId === 110 ? 1.15 : 1; //电击文库Index
  6799. case 29: return member.card.collabId === 102 ? 1.15 : 1; //奥特曼
  6800. default: return 1;
  6801. }
  6802. }
  6803. //由于JS的小数和强类型语言不完全一致,+1e-12后再做四舍五入会更准确符合游戏内数字
  6804. let tHP = teamHPArr.reduce((pv, v, idx) => pv + Math.round(v * teamHPAwokenScale * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP
  6805. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v, idx) => pv + Math.round(v * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP无觉醒
  6806. //记录到bar中,方便打开详情时调用
  6807. hpBar.reduceAttrRangesWithShieldAwoken = reduceAttrRangesWithShieldAwoken; //有盾觉醒的
  6808. hpBar.reduceAttrRanges = reduceAttrRanges; //没有盾觉醒的
  6809. hpBar.tHP = tHP;
  6810. hpBar.tHPNoAwoken = tHPNoAwoken;
  6811. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  6812. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  6813. const tHpDom_general = tHpDom.querySelector(".general");
  6814. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  6815. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  6816. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString({sub: true}));
  6817. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString({sub: true}));
  6818. tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0);
  6819. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  6820. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString({sub: true}));
  6821. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString({sub: true}));
  6822. }
  6823. if (tSBDom) {
  6824. const sbn = countTeamSB(team, solo);
  6825. const tSBDom_general = tSBDom.querySelector(".general");
  6826. setTextContentAndAttribute(tSBDom_general, sbn);
  6827. }
  6828. if (tMoveDom) {
  6829. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  6830. const tMoveDom_general = tMoveDom.querySelector(".general");
  6831. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  6832. if (moveTime.fixed) //固定时间的
  6833. {
  6834. tMoveDom.classList.add("fixed-move-time");
  6835. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  6836. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  6837. } else
  6838. {
  6839. tMoveDom.classList.remove("fixed-move-time");
  6840. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  6841. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  6842. }
  6843. }
  6844. if (tEffectDom) {
  6845. //76版队长技能不被换队长所影响
  6846. const leader1id_original = members[0].id;
  6847. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[0].id : teamsB_members[0].id) : members[5].id;
  6848. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  6849. if (badge == 22) effect.poisonNoEffect = true;
  6850. refreshEffectDom(tEffectDom, effect);
  6851. }
  6852. }
  6853. //刷新队伍能力值合计
  6854. function refreshTeamTotalCount(totalCountDom, team, teamIdx) {
  6855. //计算总的生命值
  6856. if (!totalCountDom) return;
  6857. const [members, assists, badge, swapId] = team;
  6858. const teams = formation.teams;
  6859. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  6860. const [teamsA_members, teamsA_assists, teamsA_badge] = teamsA;
  6861. const [teamsB_members, teamsB_assists, teamsB_badge] = teamsB;
  6862. //计算当前队伍,2P时则是需要特殊处理
  6863. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  6864. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  6865. const tRarityDom = totalCountDom.querySelector(".tIf-rarity");
  6866. const tAttrsDom = totalCountDom.querySelector(".tIf-attrs");
  6867. const tTypesDom = totalCountDom.querySelector(".tIf-types");
  6868. //统计队伍稀有度总数
  6869. if (tRarityDom)
  6870. {
  6871. const rarityDoms = tRarityDom.querySelector(".rarity");
  6872. const rarityCount = members.slice(0,5).reduce((pre,member)=>{
  6873. if (member.id <= 0) return pre;
  6874. const card = member.card;
  6875. return pre + (card?.rarity ?? 0);
  6876. },0);
  6877. rarityDoms.setAttribute(dataAttrName, rarityCount);
  6878. }
  6879. //统计队伍属性/类型个数
  6880. if (tAttrsDom || tTypesDom)
  6881. {
  6882. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  6883. if (tAttrsDom) {
  6884. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  6885. attrDoms.forEach(attrDom=>{
  6886. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  6887. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  6888. });
  6889. }
  6890. if (tTypesDom) {
  6891. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  6892. typeDoms.forEach(typeDom=>{
  6893. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  6894. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  6895. });
  6896. }
  6897. }
  6898. }
  6899. function refreshEffectDom(tEffectDom, effect) {
  6900. const _76board = tEffectDom.querySelector(".icon-skill[data-icon-type='board-size-change']");
  6901. _76board && _76board.classList.toggle(className_displayNone, !effect.board76);
  6902. const noSkyfall = tEffectDom.querySelector(".icon-skill[data-icon-type='no-skyfall']");
  6903. noSkyfall && noSkyfall.classList.toggle(className_displayNone, !effect.noSkyfall);
  6904. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  6905. poisonNoEffect && poisonNoEffect.classList.toggle(className_displayNone, !effect.poisonNoEffect);
  6906. const resolve = tEffectDom.querySelector(".icon-skill[data-icon-type='resolve']");
  6907. resolve && resolve.classList.toggle(className_displayNone, !effect.resolve);
  6908. const addCombo = tEffectDom.querySelector(".icon-skill[data-icon-type='add-combo']");
  6909. if (addCombo) {
  6910. addCombo.classList.toggle(className_displayNone, effect.addCombo.every(n=>n<1));
  6911. addCombo.setAttribute("data-add-combo", effect.addCombo.filter(Boolean).join("/"));
  6912. }
  6913. const inflicts = tEffectDom.querySelector(".inflicts");
  6914. if (inflicts) {
  6915. inflicts.classList.toggle(className_displayNone, effect.inflicts.every(n=>n<1));
  6916. inflicts.setAttribute("data-inflicts", effect.inflicts.filter(Boolean).map(v=>v.bigNumberToString()).join("/"));
  6917. }
  6918. }
  6919. //刷新所有队伍能力值合计
  6920. function refreshFormationTotalHP(totalDom, teams) {
  6921. //计算总的生命值
  6922. if (!totalDom) return;
  6923. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  6924. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  6925. const tEffectDom = totalDom.querySelector(".tIf-effect");
  6926. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  6927. const [teamsA_members,,,teamsA_badge] = teamsA;
  6928. const [teamsB_members,,,teamsB_badge] = teamsB;
  6929. //因为目前仅用于2P,所以直接在外面固定写了
  6930. const leader1id = teamsA_members[teamsA_badge || 0].id;
  6931. const leader2id = teamsB_members[teamsB_badge || 0].id;
  6932. if (tHpDom) {
  6933. const reduceScales1 = getReduceScales(leader1id);
  6934. const reduceScales2 = getReduceScales(leader2id);
  6935. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  6936. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  6937. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  6938. const hpBar = totalDom.querySelector(".reduce-details");
  6939. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  6940. {
  6941. drawHpInfo(hpBar, reduceAttrRanges);
  6942. hpBar.classList.remove(className_displayNone);
  6943. }else
  6944. {
  6945. hpBar.classList.add(className_displayNone);
  6946. }
  6947. const totalReduce = leastScale.scale;
  6948. const tHPArr = teams.map(team=>{
  6949. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  6950. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  6951. const teamTHP = teamHPArr.reduce((pv, v) => pv + Math.round(v * teamHPAwokenScale + 1e-12), 0); //队伍计算的总HP
  6952. return teamTHP;
  6953. });
  6954. const tHPNoAwokenArr = teams.map(team=>{
  6955. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  6956. const teamTHP = teamHPArr.reduce((pv, v) => pv + v, 0); //队伍计算的总HP
  6957. return Math.round(teamTHP);
  6958. });
  6959. const tHP = tHPArr.reduce((pv, v) => pv + v);
  6960. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v, 0);
  6961. //记录到bar中,方便打开详情时调用
  6962. hpBar.reduceAttrRanges = reduceAttrRanges;
  6963. hpBar.tHP = tHP;
  6964. hpBar.tHPNoAwoken = tHPNoAwoken;
  6965. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  6966. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  6967. const tHpDom_general = tHpDom.querySelector(".general");
  6968. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  6969. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  6970. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  6971. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  6972. if (totalReduce > 0)
  6973. tHpDom_reduce.classList.remove("no-reduce");
  6974. else
  6975. tHpDom_reduce.classList.add("no-reduce");
  6976. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  6977. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  6978. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  6979. }
  6980. if (tSBDom) {
  6981. const sbn1 = countTeamSB(teamsA, solo);
  6982. const sbn2 = countTeamSB(teamsB, solo);
  6983. const tSBDom_general = tSBDom.querySelector(".general");
  6984. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  6985. }
  6986. if (tEffectDom) {
  6987. //76版队长技能不被换队长所影响
  6988. const leader1id_original = teamsA_members[0].id;
  6989. const leader2id_original = teamsB_members[0].id;
  6990. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  6991. refreshEffectDom(tEffectDom, effect);
  6992. }
  6993. }
  6994. //刷新单人技能CD
  6995. function refreshMemberSkillCD(teamDom, team, idx) {
  6996. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  6997. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  6998. const member = team[0][idx];
  6999. const assist = team[1][idx];
  7000. const memberCard = Cards[member.id] || Cards[0];
  7001. const memberSkill = Skills[memberCard?.activeSkillId];
  7002. const assistCard = Cards[assist.id] || Cards[0];
  7003. const assistSkill = Skills[assistCard?.activeSkillId];
  7004. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  7005. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  7006. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  7007. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  7008. memberSkillCdDom.innerHTML = '';
  7009. assistSkillCdDom.innerHTML = '';
  7010. memberSkillCdDom.classList.toggle("loop-skill", memberSkill.type == 233);
  7011. if (memberSkill.type == 232 || memberSkill.type == 233) //232是单向进化技能,显示。233是循环进化技能,就不显示了
  7012. {
  7013. memberSkillCdDom.append(memberSkillCd);
  7014. assistSkillCdDom.append(memberSkillCd+ assistSkillCd);
  7015. memberSkill.params.slice(1).forEach(subSkillId=>{
  7016. const subSkill = Skills[subSkillId];
  7017. const memberEvoSkillCd = subSkill.initialCooldown - subSkill.maxLevel + 1;
  7018. memberSkillCdDom.append(document.createElement("br"),memberEvoSkillCd);
  7019. assistSkillCdDom.append(document.createElement("br"),memberEvoSkillCd+ assistSkillCd);
  7020. });
  7021. } else {
  7022. memberSkillCdDom.append(memberSkillCd);
  7023. assistSkillCdDom.append(memberSkillCd + assistSkillCd);
  7024. }
  7025. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  7026. memberSkillCdDom.classList.remove("max-skill");
  7027. } else {
  7028. memberSkillCdDom.classList.add("max-skill");
  7029. }
  7030. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  7031. assistSkillCdDom.classList.remove("max-skill");
  7032. } else {
  7033. assistSkillCdDom.classList.add("max-skill");
  7034. }
  7035. }
  7036. //按住Ctrl点击技能在控制台输出技能的对象
  7037. function fastShowSkill(event) {
  7038. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  7039. if (event.ctrlKey) {
  7040. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  7041. console.debug(Skills[skillId]);
  7042. return;
  7043. };
  7044. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  7045. if (s_cards.length > 1) {
  7046. showSearch(s_cards); //显示
  7047. }
  7048. }
  7049. function localisation($tra) {
  7050. if (!$tra) return;
  7051. document.title = $tra.webpage_title;
  7052. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  7053. formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank;
  7054. formationBox.querySelector(".title-box .title-display").setAttribute("placeholder",$tra.title_blank);
  7055. formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank;
  7056. formationBox.querySelector(".detail-box .detail-display").setAttribute("placeholder",$tra.detail_blank);
  7057. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  7058. const sortOptions = Array.from(s_sortList.options);
  7059. sortOptions.forEach(opt => {
  7060. const tag = opt.getAttribute("data-tag");
  7061. const trans = $tra.sort_name[tag];
  7062. if (trans) {
  7063. opt.text = trans;
  7064. }
  7065. });
  7066. }

智龙迷城队伍图制作工具