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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. let defaultLevel = 99; //默认等级
  9. const teamBigBoxs = []; //储存全部teamBigBox
  10. const allMembers = []; //储存所有成员,包含辅助
  11. let interchangeSvg; //储存划线的SVG
  12. let controlBox; //储存整个controlBox
  13. let statusLine; //储存状态栏
  14. let formationBox; //储存整个formationBox
  15. let editBox; //储存整个editBox
  16. let showSearch; //整个程序都可以用的显示搜索函数
  17. let qrcodeReader; //二维码读取
  18. let qrcodeWriter; //二维码输出
  19. let selectedDeviceId; //视频源id
  20. const dataStructure = 5; //阵型输出数据的结构版本
  21. const cfgPrefix = "PADDF-"; //设置名称的前缀
  22. const className_displayNone = "display-none";
  23. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  24. const isGuideMod = !unsupportFeatures.length && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  25. //用油猴扩展装上,把GM_xmlhttpRequest引入的脚本
  26. const ExternalLinkScriptURL = "https://greasyfork.org/scripts/458521";
  27. const paddbPathPrefix = "/team/"; //PADDB的获取队伍网址格式
  28. const uploadMessage = "Use PADDashFormation to read the Team URL and restore correct team for ID > 9934.\nhttps://github.com/Mapaler/PADDashFormation";
  29. if (location.search.includes('&')) {
  30. location.search = location.search.replace(/&/ig, '&');
  31. }
  32. if ('serviceWorker' in navigator) {
  33. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  34. .then(function(registration) {
  35. console.debug('service worker 注册成功',registration);
  36. }).catch(function(error) {
  37. console.error('servcie worker 注册失败',error);
  38. });
  39. } else {
  40. console.error('浏览器不支持 servcie worker');
  41. }
  42. //一开始就加载当前语言
  43. if (currentLanguage == undefined)
  44. {
  45. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  46. const browser_i18n = navigator.language; //获取浏览器语言
  47. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  48. {
  49. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  50. }
  51. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  52. {
  53. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  54. if (lang.i18n_RegExp)
  55. {
  56. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  57. }else
  58. {
  59. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  60. }
  61. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  62. }
  63. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  64. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  65. }
  66. //一开始就加载当前数据
  67. if (currentDataSource == undefined)
  68. {
  69. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  70. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  71. }
  72. const dbName = "PADDF";
  73. let db = null;
  74. const DBOpenRequest = indexedDB.open(dbName, 4);
  75. DBOpenRequest.onsuccess = function(event) {
  76. db = event.target.result; //DBOpenRequest.result;
  77. console.log("PADDF:数据库已可使用");
  78. loadData();
  79. };
  80. DBOpenRequest.onerror = function(event) {
  81. // 错误处理
  82. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  83. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  84. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  85. loadData();
  86. //alert('Some errors have occurred, please refresh the page.');
  87. //history.go(); //直接强制刷新
  88. };
  89. DBOpenRequest.onupgradeneeded = function(event) {
  90. let db = event.target.result;
  91. let store;
  92. switch (true)
  93. {
  94. case event.oldVersion < 2:
  95. store = db.createObjectStore("cards");
  96. store = db.createObjectStore("skills");
  97. case event.oldVersion < 3:
  98. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  99. }
  100. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  101. store.transaction.oncomplete = function(event) {
  102. console.log("PADDF:数据库建立完毕");
  103. };
  104. };
  105. /*class Member2
  106. {
  107. constructor(oldmember, isAssist)
  108. {
  109. //this.index = oldmember?.index ?? 0;
  110. this.id = oldmember?.id ?? 0;
  111. //this.exp = oldmember?.exp ?? 0;
  112. this.level = oldmember?.level ?? 1;
  113. this.plus = oldmember?.plus ?? {hp:0,atk:0,rcv:0};
  114. this.awoken = oldmember.awoken ?? 0;
  115. this.superAwoken = oldmember.superAwoken ?? null;
  116. this.latent = oldmember?.latent.concat() ?? [];
  117. this.skillLevel = oldmember.skillLevel ?? 0;
  118. this.assist = oldmember.assist ?? null;
  119. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldmember?.isAssist);
  120. }
  121. calculateAbility(solo,teamCount){
  122. const card = Cards[this.id];
  123. let bonus = null;
  124. if (!this.isAssist &&
  125. this.assist &&
  126. this.assist.id>0 &&
  127. Cards[this.assist.id].attrs[0] === card.attrs[0]
  128. ){
  129. bonus = this.assist.calculateAbility(solo,teamCount);
  130. }
  131. }
  132. toJSON(){
  133. }
  134. }*/
  135. //队员基本的留空
  136. var Member = function(id = 0) {
  137. this.id = id;
  138. this.ability = [0, 0, 0];
  139. this.abilityNoAwoken = [0, 0, 0];
  140. };
  141. //让 Member 能直接获取 card
  142. Object.defineProperty(Member.prototype, "card", {
  143. get() { return Cards[this.id]; }
  144. })
  145. Member.prototype.effectiveAwokens = function(assist) {
  146. const memberCard = this.card;
  147. let enableAwoken = memberCard?.awakenings?.slice(0, this.awoken) || [];
  148. //单人、3人时,大于等于100级且297时增加超觉醒
  149. if ((solo || teamsCount === 3) && this.sawoken > 0 && this.level >= 100 && this.plus.every(p=>p>=99)) {
  150. enableAwoken.push(this.sawoken);
  151. }
  152. //添加武器
  153. if (assist instanceof Member && assist?.card?.awakenings?.includes(49)) {
  154. enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken));
  155. }
  156. return enableAwoken;
  157. }
  158. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  159. let memberCard = this.card, assistCard = assist?.card,
  160. assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  161. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  162. let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组
  163. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  164. let changeAttr, appendTypes;
  165. if (assistAwakenings?.includes(49)) { //如果有武器
  166. //更改副属性
  167. changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //筛选出武器觉醒
  168. if (changeAttr) attrs[1] = changeAttr - 91; //变换为属性
  169. //添加类型
  170. appendTypes = assistAwakenings.filter(ak=>ak >= 83 && ak <= 90); //筛选出武器觉醒
  171. appendTypes = appendTypes.map(type=> //变换为类型
  172. typekiller_for_type.find(t=>(type - 52) === t.awoken).type);
  173. appendTypes = appendTypes.filter(ak=>!types.has(ak)); //去除重复的
  174. appendTypes.forEach(appendType=>types.add(appendType)); //添加到类型里
  175. }
  176. return {
  177. attrs: attrs, isChangeAttr: Boolean(changeAttr),
  178. types: Array.from(types), isAppendType: Boolean(appendTypes?.length), appendTypes
  179. };
  180. }
  181. Member.prototype.outObj = function() {
  182. const m = this;
  183. if (m.id == 0) return null;
  184. let obj = [m.id];
  185. if (m.level != undefined) obj[1] = m.level;
  186. if (m.awoken != undefined) obj[2] = m.awoken;
  187. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  188. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  189. obj[3] = m.plus[0];
  190. } else {
  191. obj[3] = m.plus;
  192. }
  193. }
  194. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  195. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  196. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  197. const skill = Skills[card.activeSkillId];
  198. //有技能等级,并且技能等级低于最大等级时才记录技能
  199. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  200. return obj;
  201. };
  202. Member.prototype.loadObj = function(m, dataVersion) {
  203. if (m == undefined) //如果没有提供数据,直接返回默认
  204. {
  205. this.id = 0;
  206. return;
  207. }
  208. if (dataVersion == undefined) dataVersion = 1;
  209. this.id = dataVersion > 1 ? m[0] : m.id;
  210. this.level = dataVersion > 1 ? m[1] : m.level;
  211. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  212. if (dataVersion > 1) {
  213. if (isNaN(m[3]) || m[3] == null) {
  214. this.plus = m[3];
  215. } else {
  216. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  217. this.plus = [singlePlus, singlePlus, singlePlus];
  218. }
  219. } else {
  220. this.plus = m.plus;
  221. }
  222. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  223. this.latent = dataVersion > 1 ? m[4] : m.latent;
  224. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  225. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  226. this.sawoken = dataVersion > 1 ?
  227. (dataVersion < 5 ?
  228. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  229. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  230. : m.sawoken;
  231. this.skilllevel = m[6] || null;
  232. };
  233. Member.prototype.loadFromMember = function(m) {
  234. if (m == undefined) //如果没有提供数据,直接返回默认
  235. {
  236. return;
  237. }
  238. this.id = m.id;
  239. };
  240. //只用来防坐的任何队员
  241. var MemberDelay = function() {
  242. this.id = -1;
  243. };
  244. MemberDelay.prototype = Object.create(Member.prototype);
  245. MemberDelay.prototype.constructor = MemberDelay;
  246. //辅助队员
  247. var MemberAssist = function() {
  248. this.level = 0;
  249. this.awoken = 0;
  250. this.plus = [0, 0, 0];
  251. Member.call(this);
  252. };
  253. MemberAssist.prototype = Object.create(Member.prototype);
  254. MemberAssist.prototype.constructor = MemberAssist;
  255. MemberAssist.prototype.loadFromMember = function(m) {
  256. if (m == undefined) //如果没有提供数据,直接返回默认
  257. {
  258. return;
  259. }
  260. this.id = m.id;
  261. if (m.level != undefined) this.level = m.level;
  262. if (m.awoken != undefined) this.awoken = m.awoken;
  263. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  264. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  265. };
  266. //正式队伍
  267. var MemberTeam = function() {
  268. this.latent = [];
  269. MemberAssist.call(this);
  270. //sawoken作为可选项目,默认不在内
  271. };
  272. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  273. MemberTeam.prototype.constructor = MemberTeam;
  274. MemberTeam.prototype.loadFromMember = function(m) {
  275. if (m == undefined) //如果没有提供数据,直接返回默认
  276. {
  277. return;
  278. }
  279. this.id = m.id;
  280. if (m.level != undefined) this.level = m.level;
  281. if (m.awoken != undefined) this.awoken = m.awoken;
  282. if (Array.isArray(m?.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  283. if (Array.isArray(m?.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  284. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  285. if (Array.isArray(m?.ability) && m.ability.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  286. if (Array.isArray(m?.abilityNoAwoken) && m.abilityNoAwoken.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  287. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  288. };
  289. let Formation = function(teamCount, memberCount) {
  290. this.title = "";
  291. this.detail = "";
  292. this.teams = [];
  293. this.dungeonEnchance = {
  294. attrs: [],
  295. types: [],
  296. rarities: [],
  297. collabs: [],
  298. gachas: [],
  299. rate: {
  300. hp: 1,
  301. atk: 1,
  302. rcv: 1
  303. }
  304. }
  305. for (let ti = 0; ti < teamCount; ti++) {
  306. const team = [
  307. [], //队员
  308. [], //辅助
  309. 0, //徽章
  310. 0, //队长更换序号
  311. ];
  312. for (let mi = 0; mi < memberCount; mi++) {
  313. team[0].push(new MemberTeam());
  314. team[1].push(new MemberAssist());
  315. }
  316. this.teams.push(team);
  317. }
  318. };
  319. //初始化队伍结构
  320. let formation = new Formation(teamsCount, teamsCount == 2 ? 5 : 6);
  321. Formation.prototype.outObj = function() {
  322. const obj = {};
  323. if (this?.title?.length > 0) obj.t = this.title;
  324. if (this?.detail?.length > 0) obj.d = this.detail;
  325. obj.f = this.teams.map(t => {
  326. const teamArr = [];
  327. teamArr[0] = t[0].map(m =>
  328. m.outObj()
  329. ).deleteLatter();
  330. teamArr[1] = t[1].map(m =>
  331. m.outObj()
  332. ).deleteLatter();
  333. if (t[2]) teamArr[2] = t[2];
  334. if (t[3]) teamArr[3] = t[3];
  335. return teamArr;
  336. });
  337. let dge = this.dungeonEnchance;
  338. if (Object.values(dge.rate).some(rate => rate != 1) || dge.benefit || dge.stage>1) obj.r = [
  339. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities),dge.collabs.length ? dge.collabs : 0,dge.gachas.length ? dge.gachas : 0].deleteLatter(0), //类型,属性,星级
  340. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1),
  341. dge.benefit || 0, //地下城阴阳加护
  342. dge.stage || 1 //地下城层数
  343. ];
  344. obj.v = dataStructure;
  345. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  346. !obj.t &&
  347. !obj.d)
  348. return null;*/
  349. return obj;
  350. };
  351. Formation.prototype.loadObj = function(f) {
  352. let dge = this.dungeonEnchance;
  353. if (f == undefined) //如果没有提供数据,要返回空的
  354. {
  355. this.title = "";
  356. this.detail = "";
  357. this.teams.forEach(function(t, ti) {
  358. t[0].forEach(function(m, mi) {
  359. m.loadObj(null);
  360. });
  361. t[1].forEach(function(m, mi) {
  362. m.loadObj(null);
  363. });
  364. t[2] = 1;
  365. t[3] = 0;
  366. });
  367. dge.rarities.length = 0;
  368. dge.attrs.length = 0;
  369. dge.types.length = 0;
  370. dge.rate.hp = 1;
  371. dge.rate.atk = 1;
  372. dge.rate.rcv = 1;
  373. dge.benefit = 0;
  374. dge.stage = 1;
  375. return;
  376. }
  377. const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式
  378. this.title = dataVeision > 1 ? f.t : f.title;
  379. this.detail = dataVeision > 1 ? f.d : f.detail;
  380. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  381. this.teams.forEach(function(t, ti) {
  382. const tf = loadTeamArr[ti];
  383. if (tf) {
  384. t[0].forEach(function(m, mi) {
  385. const fm = tf[0][mi];
  386. m.loadObj(fm, dataVeision);
  387. });
  388. t[1].forEach(function(m, mi) {
  389. const fm = tf[1][mi];
  390. m.loadObj(fm, dataVeision);
  391. });
  392. t[2] = dataVeision > 3 ? //徽章
  393. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  394. : badgeConvert(tf[2]); //1、2版老数据的徽章
  395. t[3] = tf[3] ?? 0; //队长
  396. }
  397. });
  398. function badgeConvert(old)
  399. {
  400. switch (old)
  401. {
  402. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  403. return old + 1;
  404. }
  405. case 9: {
  406. return 11;
  407. }
  408. case 10:case 11:case 12: {
  409. return old + 7;
  410. }
  411. case 13: {
  412. return 21;
  413. }
  414. case 14: {
  415. return 10;
  416. }
  417. case 15:case 16:case 17: {
  418. return old - 3;
  419. }
  420. case 18: { //月卡
  421. return 1<<7 | 1 ;
  422. }
  423. default: return 1;
  424. }
  425. }
  426. if (f.r)
  427. {
  428. if (Array.isArray(f.r[0])) {
  429. const [[types, attrs, rarities, collabs, gachas] = [], [hp , atk, rcv] = [], benefit, stage] = f.r;
  430. dge.types = flags(types ?? 0);
  431. dge.attrs = flags(attrs ?? 0);
  432. dge.rarities = flags(rarities ?? 0);
  433. dge.collabs = collabs?.length ? collabs : [];
  434. dge.gachas = gachas?.length ? gachas : [];
  435. dge.rate.hp = hp ?? 1;
  436. dge.rate.atk = atk ?? 1;
  437. dge.rate.rcv = rcv ?? 1;
  438. dge.benefit = benefit || 0;
  439. dge.stage = stage || 1;
  440. } else {
  441. dge.attrs = flags(f.r[0] ?? 0);
  442. dge.types = flags(f.r[1] ?? 0);
  443. dge.rarities.length = 0;
  444. dge.rate.hp = f.r[2] ?? 1;
  445. dge.rate.atk = f.r[3] ?? 1;
  446. dge.rate.rcv = f.r[4] ?? 1;
  447. }
  448. }
  449. if (f.b)
  450. this.teams[0][2] = f.b; //原来模式的徽章
  451. };
  452. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  453. {
  454. let qrObj = {
  455. d:this.outObj()
  456. };
  457. if (keepDataSource) qrObj.s = currentDataSource.code;
  458. return qrObj;
  459. }
  460. Formation.prototype.getPdcQrStr = function()
  461. {
  462. function genMemberMap(m, a, position = 0)
  463. {
  464. const o = new Map();
  465. o.set(0, m.id);
  466. if (m.latent.length)
  467. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  468. o.set(3, m.level);
  469. o.set(4, m.plus[0]);
  470. o.set(5, m.plus[1]);
  471. o.set(6, m.plus[2]);
  472. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  473. o.set(8, m?.sawoken ?? 0);
  474. if (a.id != 0)
  475. {
  476. o.set(9, a.id);
  477. o.set(10, a.level);
  478. o.set(11, a.plus[0]);
  479. o.set(12, a.plus[1]);
  480. o.set(13, a.plus[2]);
  481. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  482. }
  483. o.set(15, position);
  484. return o;
  485. }
  486. let outArr = [
  487. [1,this.teams.length - 1]
  488. ];
  489. if (this.teams.length == 2)
  490. {
  491. const team1 = this.teams[0];
  492. const team2 = this.teams[1];
  493. team1[0].push(team2[0].shift());
  494. team1[1].push(team2[1].shift());
  495. }
  496. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  497. let teamArr = [
  498. pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || 0 //徽章
  499. ];
  500. const membersArr = t[0];
  501. const assistArr = t[1];
  502. for (let i=0;i<membersArr.length;i++)
  503. {
  504. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  505. {
  506. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  507. let pdcMemberArr = Array.from(pdcMemberMap);
  508. pdcMemberStr = pdcMemberArr.map(item => {
  509. if (item[1] == undefined)
  510. {
  511. return null;
  512. }
  513. return [
  514. item[0].toString(36).padStart(2,'0'),
  515. item[1].toString(36).padStart(2,'0')
  516. ].join('')}).filter(item=>item).join(',');
  517. teamArr.push(pdcMemberStr);
  518. }
  519. }
  520. return teamArr.join('}');
  521. });
  522. if (this.teams.length == 2)
  523. {
  524. const team1 = this.teams[0];
  525. const team2 = this.teams[1];
  526. team2[0].splice(0,0,team1[0].pop());
  527. team2[1].splice(0,0,team1[1].pop());
  528. }
  529. outArr = outArr.concat(pdcTeamsStr);
  530. return outArr.join(']');
  531. }
  532. Formation.prototype.getPaddbQrObj = function(keepDataSource = true)
  533. {
  534. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  535. function protectPadDbId(cardid) {
  536. if (cardid === null) return cardid;
  537. return cardid > 9934 ? 1319 : cardFixId(cardid, true);
  538. }
  539. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  540. function changePadDbIdLevel(cardid) {
  541. return cardid > 9934 ;
  542. }
  543. //PADDB目前只支持单人队伍
  544. const t = this.teams[0];
  545. let teamObj = {
  546. name: this.title,
  547. badge: paddbBadgeMap.find(badge=>badge.pdf === t[2]).paddb,
  548. memo: (this.detail || '') + '\n' + uploadMessage,
  549. monsters: {},
  550. assists: {},
  551. }
  552. //返回一个变身角色的变身根ID
  553. function returnHenshinRootId(mid)
  554. {
  555. const m = Cards[mid];
  556. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  557. { //只有变身来源小于目前id的,才继续找base
  558. mid = returnHenshinRootId(m.henshinFrom[0]);
  559. }
  560. return mid;
  561. }
  562. for (let i = 0; i < t[0].length; i++) {
  563. const m = t[0][i], a = t[1][i];
  564. //计算基底的变身情况
  565. let num, transform;
  566. if (m.card?.henshinFrom?.length > 0 //是变身
  567. && m.level <= m.card.maxLevel //等级不超过99
  568. ) {
  569. num = returnHenshinRootId(m.id);
  570. transform = m.id;
  571. } else {
  572. num = m.id;
  573. transform = null;
  574. }
  575. let memberIdChange = changePadDbIdLevel(transform || num);
  576. teamObj.monsters[i] = m.id <= 0 ? null : {
  577. num: memberIdChange ? m.level : num,// protectPadDbId(num, true),
  578. level: memberIdChange ? (transform || num) : m.level,
  579. awoken: m.awoken,
  580. plus: m.plus.concat(),
  581. active_skill_level: m.skilllevel ?? Skills[m.card.activeSkillId].maxLevel,
  582. transform: memberIdChange ? m.level : num,
  583. super_awoken: m.sawoken + 2,
  584. latent_awokens: m.latent.map(n=>paddbLatentMap.find(latent=>latent.pdf === n).paddb),
  585. };
  586. let assistIdChange = changePadDbIdLevel(a.id);
  587. teamObj.assists[i] = a.id <= 0 ? null : {
  588. num: assistIdChange ? a.level : a.id,
  589. level: assistIdChange ? a.id : a.level,
  590. plus: a.plus.every(n=>n>=99), //只需要true和false
  591. active_skill_level: a.skilllevel ?? Skills[a.card.activeSkillId].maxLevel,
  592. };
  593. }
  594. let qrObj = {
  595. // userId:"",
  596. // password:"",
  597. name: this.title,
  598. // "tags":[""],
  599. mons: t[0].concat(t[1]).map(m=>m.id > 0 ? protectPadDbId(m.id, true) : ""),
  600. team: JSON.stringify(teamObj),
  601. };
  602. return qrObj;
  603. }
  604. Formation.prototype.getSanbonV1Url = function()
  605. {
  606. const region = sanbonTranslateRegion(currentDataSource.code);
  607. const sanbonUrl = new URL(`https://sanbon.me/${region}/team-builder`);
  608. const search = sanbonUrl.searchParams;
  609. //sanbon目前只支持单人队伍
  610. const [members,assists,badge] = this.teams[0];
  611. for (let i = 0; i < members.length; i++) {
  612. const m = members[i], a = assists[i];
  613. m.id > 0 && search.set(`${i}`, m.id);
  614. m.sawoken > 0 && search.set(`${i}s`, m.sawoken);
  615. m?.latent?.length > 0 && search.set(`${i}l`, m.latent.join());
  616. a.id > 0 && search.set(`${i}a`, a.id);
  617. }
  618. badge > 0 && search.set(`badge`, badge & 0x7f);
  619. return sanbonUrl;
  620. }
  621. function sanbonTranslateRegion(code) {
  622. switch (code) {
  623. case "ja": return "jp";
  624. case "ko": return "kr";
  625. case "en": return "na";
  626. }
  627. };
  628. Formation.prototype.getSanbonV2Script = function()
  629. {
  630. function cardFlattened(card) {
  631. if (typeof(card) == 'undefined') return 0;
  632. const available_killers = {};
  633. for (let i = 20; i <= 27; i++) {
  634. available_killers[i] = false;
  635. }
  636. card.types.filter(i => i >= 0)
  637. .flatMap(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  638. .forEach(t => available_killers[t] = true);
  639. const o = {
  640. region: sanbonTranslateRegion(currentDataSource.code),
  641. num: card.id,
  642. name: card.name,
  643. rarity: card.rarity,
  644. cost: card.cost,
  645. attributes: card.attrs,
  646. types: card.types,
  647. awokens: card.awakenings,
  648. super_awokens: card.superAwakenings,
  649. available_killers: available_killers,
  650. level_final: card.limitBreakIncr ? 120 : card.maxLevel,
  651. stat_final: {
  652. "hp": card.hp.max,
  653. "atk": card.atk.max,
  654. "rcv": card.rcv.max,
  655. },
  656. assistable: card.canAssist,
  657. latent_extendable: card.is8Latent,
  658. showing_active_skills: [],
  659. showing_leader_skills: [],
  660. }
  661. return o;
  662. }
  663. //sanbon目前只支持单人队伍
  664. const [members,assists,badge] = this.teams[0];
  665. const scriptLines = [`(()=>{
  666. "use strict";
  667. const tbs = JSON.parse(sessionStorage.getItem("team-build-store"));
  668. const team = tbs.state;
  669. team.badge = ${badge & 0x7F};`];
  670. const _members = {};
  671. for (let i = 0; i < members.length; i++) {
  672. const m = members[i], a = assists[i];
  673. const _m = {
  674. num: m.id,
  675. level: m.level,
  676. superAwoken: m.sawoken,
  677. latentAwokens: m.latent.concat(),
  678. awokenCount: m.awoken,
  679. hpPlus: m.plus[0],
  680. atkPlus: m.plus[1],
  681. rcvPlus: m.plus[2],
  682. assistNum: a.id,
  683. assistLevel: a.level,
  684. assistPlus: a?.plus?.every(p=>p>=99) ?? false,
  685. flattened: cardFlattened(m.card),
  686. assistFlattened: cardFlattened(a.card),
  687. }
  688. _members[i] = _m;
  689. /*
  690. scriptLines.push(`const m${i} = team.members[${i}];
  691. m${i}.num = ${m.id};
  692. m${i}.level = ${m.level};
  693. m${i}.superAwoken = ${m.sawoken};
  694. m${i}.latentAwokens = ${JSON.stringify(m.latent)};
  695. m${i}.awokenCount = ${m.awoken};
  696. m${i}.hpPlus = ${m.plus[0]};
  697. m${i}.atkPlus = ${m.plus[1]};
  698. m${i}.rcvPlus = ${m.plus[2]};
  699. m${i}.assistNum = ${a.id};
  700. m${i}.assistLevel = ${a.level};
  701. m${i}.assistPlus = ${a.plus.every(p=>p>=99) ? 'true' : 'false'};
  702. if (m${i}.flattened == 0) m${i}.flattened = {};
  703. m${i}.flattened.awokens = ${JSON.stringify(m.card.awakenings)};
  704. m${i}.flattened.super_awokens = ${JSON.stringify(m.card.superAwakenings)};
  705. m${i}.flattened.available_killers = ${JSON.stringify(m.card.superAwakenings)};
  706. if (m${i}.assistFlattened == 0) m${i}.assistFlattened = {};
  707. m${i}.assistFlattened.awokens = ${JSON.stringify(a.id > 0 ? a.card.awakenings : [])};
  708. m${i}.assistFlattened.super_awokens = ${JSON.stringify(a.id > 0 ? a.card.superAwakenings : [])};
  709. `);*/
  710. }
  711. scriptLines.push(`team.members = ${JSON.stringify(_members)}`);
  712. scriptLines.push(`sessionStorage.setItem("team-build-store", JSON.stringify(tbs));
  713. location.reload();
  714. })();`);
  715. return scriptLines.join('\n');
  716. }
  717. Formation.prototype.getQrStr = function(type)
  718. {
  719. switch (type) {
  720. case 'paddf': {
  721. return JSON.stringify(this.getPdfQrObj());
  722. }
  723. case 'paddb': {
  724. return JSON.stringify(this.getPaddbQrObj());
  725. }
  726. case 'sanbon-v1': {
  727. return this.getSanbonV1Url();
  728. }
  729. case 'sanbon-v2': {
  730. return this.getSanbonV2Script();
  731. }
  732. case 'pdc':
  733. default: {
  734. return this.getPdcQrStr();
  735. }
  736. }
  737. }
  738. Formation.prototype.removeAssist = function() {
  739. this.teams.forEach(team=>{
  740. const assists = team[1];
  741. for (let i = 0; i < assists.length; i++) {
  742. assists[i] = new MemberAssist();
  743. }
  744. });
  745. createNewUrl();
  746. refreshAll(formation);
  747. }
  748. class PlayerData
  749. {
  750. constructor(data)
  751. {
  752. Object.assign(this, data);
  753. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  754. this.parsedDecks = PlayerDataDeck.parseDataArray(
  755. data.decksb.decks,
  756. data?.decksbs?.decks,
  757. this.parsedCards);
  758. }
  759. }
  760. class PlayerDataDeck {
  761. constructor(data, parsedCards) {
  762. const e = data.entries();
  763. this.membersIndex = [
  764. e.next().value[1],
  765. e.next().value[1],
  766. e.next().value[1],
  767. e.next().value[1],
  768. e.next().value[1],
  769. ];
  770. this.badge = e.next().value[1];
  771. this.membersIndex.push(e.next().value[1]);
  772. if (parsedCards)
  773. {
  774. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  775. }
  776. e.next(); //未知
  777. e.next(); //未知
  778. if (!e.next().done)
  779. {
  780. console.warn("出现未知的用户队伍数据");
  781. }
  782. }
  783. static parseDataArray(decks1, decks2, parsedCards)
  784. {
  785. let datas = decks1.concat(decks2 ?? []);
  786. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  787. if (Boolean(decks2)) //如果开了月卡
  788. {
  789. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  790. }
  791. return decks;
  792. }
  793. toFormation()
  794. {
  795. const f = new Formation(1, 6);
  796. const team = f.teams[0];
  797. team[2] = this.badge;
  798. const tMembers = team[0];
  799. const tAssists = team[1];
  800. this.members.forEach((member, idx)=>{
  801. const tm = tMembers[idx];
  802. const ta = tAssists[idx];
  803. if (member) {
  804. tm.loadFromMember(member);
  805. tm.sawoken = member.superAwoken;
  806. tm.plus = Object.values(member.plus);
  807. tm.skilllevel = member.skillLevel;
  808. if (member.assist) {
  809. ta.loadFromMember(member.assist);
  810. ta.sawoken = member.assist.superAwoken;
  811. ta.plus = Object.values(member.assist.plus);
  812. ta.skilllevel = member.assist.skillLevel;
  813. }
  814. }
  815. });
  816. return f;
  817. }
  818. }
  819. class PlayerDataCard {
  820. constructor(data) {
  821. const e = data.entries();
  822. this.index = e.next().value[1];
  823. this.exp = e.next().value[1];
  824. this.level = e.next().value[1];
  825. this.skillLevel = e.next().value[1]; //未知
  826. e.next(); //未知
  827. this.id = e.next().value[1];
  828. //叠加型用他们的经验来表示数量
  829. const card = Cards[this.id];
  830. this.count = 1;
  831. if (card && card.stacking)
  832. {
  833. this.count = this.exp;
  834. this.exp = 0;
  835. }
  836. this.plus = {
  837. hp : e.next().value[1],
  838. atk: e.next().value[1],
  839. rcv: e.next().value[1]
  840. };
  841. this.awoken = e.next().value[1];
  842. let parsedLatent = this.parseLatent(e.next().value[1]);
  843. this.latentBlocksNum = parsedLatent.latentBlocksNum;
  844. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  845. this.assistIndex = e.next().value[1];
  846. e.next(); //未知
  847. this.superAwoken = e.next().value[1];
  848. e.next(); //未知
  849. if (!e.next().done)
  850. {
  851. console.warn("出现未知的用户箱子卡片数据");
  852. }
  853. //console.log(b);
  854. }
  855. toOldMember()
  856. {
  857. const m = new Member();
  858. m.id = this.id;
  859. m.level = this.level;
  860. m.awoken = this.awoken;
  861. m.skilllevel = this.skillLevel;
  862. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  863. m.sawoken = this.superAwoken;
  864. m.latent = this.latent.concat();
  865. return m;
  866. }
  867. static parseDataArray(datas)
  868. {
  869. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  870. parsedCards.forEach(mon=>{
  871. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  872. });
  873. return parsedCards;
  874. }
  875. parseLatent(number)
  876. {
  877. let latentNumber = BigInt(number);
  878. const obj = {
  879. latent: [],
  880. latentBlocksNum: 6,
  881. };
  882. //console.log("原始数字",latentNumber.toString(2));
  883. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  884. latentNumber >>= 3n; //右移3位
  885. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  886. const changeLatentBlocksNum = Boolean(latentNumber & 1n); //1时就是开孔了
  887. latentNumber >>= 1n; //右移1位
  888. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  889. if (changeLatentBlocksNum)
  890. {
  891. obj.latentBlocksNum = Number(latentNumber & 0b1111n);
  892. latentNumber >>= 4n;
  893. //console.log("读取潜觉格子数",latentNumber.toString(2));
  894. }
  895. const rightbnum = latentVersion > 6n ? 7n : 5n; //右移的距离
  896. const getbnum = (1n << rightbnum) - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  897. while (latentNumber > 0n)
  898. {
  899. obj.latent.push(Number(latentNumber & getbnum));
  900. latentNumber >>= rightbnum;
  901. //console.log("读取一个潜觉",latentNumber.toString(2));
  902. }
  903. return obj;
  904. }
  905. deleteRepeatLatent(olatents)
  906. {
  907. //splice性能太差,改成push一个新的数组
  908. const latents = [];
  909. for (let ai = 0; ai < olatents.length;)
  910. {
  911. const latent = olatents[ai];
  912. latents.push(latent);
  913. const useHole = latentUseHole(latent);
  914. ai += useHole;
  915. }
  916. return latents;
  917. }
  918. }
  919. //进化树
  920. class EvoTree
  921. {
  922. constructor(mid, parent = null)
  923. {
  924. if (!mid) return;
  925. const _this = this;
  926. this.parent = parent;
  927. if (parent == null) //如果没有提供父级,则寻找进化根
  928. {
  929. //返回一个角色的根ID
  930. function returnRootId(mid)
  931. {
  932. mid = Cards[mid].evoRootId;
  933. const m = Cards[mid];
  934. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  935. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  936. mid = returnRootId(m.henshinFrom[0]);
  937. }
  938. return mid;
  939. }
  940. mid = returnRootId(mid);
  941. }
  942. const card = Cards[mid];
  943. this.id = mid;
  944. this.idArr = parent ? parent.idArr.concat() : [];
  945. this.card = card;
  946. this.children = [];
  947. this.evoType = null;
  948. if (parent == null)
  949. {
  950. this.evoType = "Base";
  951. }
  952. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  953. {
  954. if (parent.card.henshinTo.length > 1) {
  955. this.evoType = "Random Henshin";
  956. //限定最多两层随机变身
  957. if (parent?.parent?.card?.henshinTo?.length > 1) {
  958. return this;
  959. }
  960. }
  961. else
  962. this.evoType = "Henshin";
  963. }
  964. else
  965. {
  966. if (card.evoMaterials[0] === 0xFFFF) //试练进化
  967. {
  968. this.evoType = "Ordeal Evo";
  969. }else if (card.evoMaterials.includes(3826)) //像素进化
  970. {
  971. this.evoType = "Pixel Evo";
  972. }else if (card.awakenings.includes(49)) //武器
  973. {
  974. this.evoType = "Assist Evo";
  975. }else if (card.isUltEvo) //究进
  976. {
  977. if (parent.card.isUltEvo) //超究进
  978. {
  979. this.evoType = "Super Ult Evo";
  980. }else
  981. {
  982. this.evoType = "Ult Evo";
  983. }
  984. }else
  985. {
  986. if (parent.card.isUltEvo) //转生
  987. {
  988. this.evoType = "Reincarnation";
  989. }else if(parent.evoType == "Reincarnation")
  990. {
  991. this.evoType = "Super Reincarnation";
  992. }else
  993. {
  994. this.evoType = "Evolution";
  995. }
  996. }
  997. }
  998. if (this.idArr.includes(mid))
  999. {
  1000. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1001. {
  1002. this.evoType = "Henshin Loop";
  1003. }
  1004. return this;
  1005. }else
  1006. {
  1007. this.idArr.push(mid);
  1008. }
  1009. if (Array.isArray(card.henshinTo)) {
  1010. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  1011. }
  1012. if (this.evoType != "Henshin")
  1013. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1014. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1015. };
  1016. toListNode()
  1017. {
  1018. const createCardHead = editBox.createCardHead;
  1019. const tBox = document.createElement("div");
  1020. tBox.className = "evo-box";
  1021. const evoPanel = tBox.appendChild(document.createElement("div"));
  1022. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  1023. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  1024. evotPanel_L.className = "evo-panel-left";
  1025. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  1026. evotPanel_R.className = "evo-panel-right";
  1027. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  1028. evoTypeDiv.className = "evo-type-div";
  1029. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  1030. evoType.className = "evo-type";
  1031. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  1032. monHead.className = "monster-head";
  1033. const monName = evotPanel_R.appendChild(document.createElement("div"));
  1034. monName.className = "monster-name";
  1035. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  1036. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  1037. evotMaterials.className = "evo-materials";
  1038. (this.evoType === "Ordeal Evo" ? [0,0,0,0,0] : this.card.evoMaterials).forEach(mid=>{
  1039. //const li = evotMaterials.appendChild(document.createElement("li"));
  1040. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  1041. });
  1042. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  1043. evoSubEvo.className = "evo-subevo";
  1044. this.children.forEach(subEvo=>{
  1045. const li = evoSubEvo.appendChild(document.createElement("li"));
  1046. li.appendChild(subEvo.toListNode());
  1047. });
  1048. return tBox;
  1049. };
  1050. }
  1051. //进化树
  1052. class RequirementTree extends EvoTree
  1053. {
  1054. static gemNames = {
  1055. ja: "希石",
  1056. en: "Gem",
  1057. ko: "휘석",
  1058. };
  1059. constructor(mid, parent = null)
  1060. {
  1061. if (!mid) return;
  1062. super();
  1063. const _this = this;
  1064. this.parent = parent;
  1065. const card = Cards[mid];
  1066. this.id = mid;
  1067. this.idArr = parent ? parent.idArr.concat() : [];
  1068. this.card = card;
  1069. this.children = [];
  1070. this.evoType = "requirement";
  1071. this.idArr.push(mid);
  1072. let gemName = RequirementTree.gemNames[currentDataSource.code];
  1073. if (card.evoBaseId && card.evoRootId !== mid) {
  1074. let realMaterials = []
  1075. for (const materialId of card.evoMaterials.filter(Boolean)) {
  1076. const materialCard = Cards[materialId];
  1077. if (!materialCard) continue;
  1078. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  1079. //console.log("查咨进化素材:", materialCard);
  1080. let maybeCard = Cards.find(_card =>
  1081. !_card.types.includes(0) && //必须不是进化类型
  1082. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  1083. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  1084. _card.evoRootId != _card.id //忽略原始形态没有进化的
  1085. );
  1086. //console.log("查询结果:", maybeCard);
  1087. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  1088. //console.log(card, maybeCard);
  1089. realMaterials.push(maybeCard.id);
  1090. };
  1091. }
  1092. }
  1093. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  1094. this.children.push(...materials);
  1095. this.children.push(new RequirementTree(card.evoBaseId, _this));
  1096. }
  1097. };
  1098. }
  1099. //队长技能类型的翻译
  1100. class LeaderSkillType{
  1101. constructor(flags1, flags2){
  1102. this.matchMode = {
  1103. multipleAttr: Boolean(flags1 & 1 << 0),
  1104. rowMatch: Boolean(flags1 & 1 << 1),
  1105. combo: Boolean(flags1 & 1 << 2),
  1106. sameColor: Boolean(flags1 & 1 << 3),
  1107. LShape: Boolean(flags1 & 1 << 4),
  1108. crossMatch: Boolean(flags1 & 1 << 5),
  1109. heartCrossMatch: Boolean(flags1 & 1 << 6),
  1110. remainOrbs: Boolean(flags1 & 1 << 7),
  1111. enhanced5Orbs: Boolean(flags1 & 1 << 8),
  1112. };
  1113. this.restriction = {
  1114. attrEnhance: Boolean(flags1 & 1 << 9),
  1115. typeEnhance: Boolean(flags1 & 1 << 10),
  1116. board7x6: Boolean(flags1 & 1 << 11),
  1117. noSkyfall: Boolean(flags1 & 1 << 12),
  1118. HpRange: Boolean(flags1 & 1 << 13),
  1119. useSkill: Boolean(flags1 & 1 << 14),
  1120. moveTimeDecrease_Fixed: Boolean(flags1 & 1 << 15),
  1121. minMatchLen: Boolean(flags1 & 1 << 16),
  1122. specialTeam: Boolean(flags1 & 1 << 17),
  1123. effectWhenRecover: Boolean(flags1 & 1 << 18),
  1124. };
  1125. this.appendEffects = {
  1126. addCombo: Boolean(flags1 & 1 << 21),
  1127. fixedFollowAttack: Boolean(flags1 & 1 << 22),
  1128. scaleFollowAttack: Boolean(flags1 & 1 << 23),
  1129. reduce49down: Boolean(flags1 & 1 << 24),
  1130. reduce50: Boolean(flags1 & 1 << 25),
  1131. reduce51up: Boolean(flags1 & 1 << 26),
  1132. moveTimeIncrease: Boolean(flags1 & 1 << 20),
  1133. rateMultiplyExp_Coin: Boolean(flags1 & 1 << 27),
  1134. rateMultiplyDrop: Boolean(flags1 & 1 << 28),
  1135. voidPoison: Boolean(flags1 & 1 << 29),
  1136. counterAttack: Boolean(flags1 & 1 << 30),
  1137. autoHeal: Boolean(flags1 & 1 << 31),
  1138. unbindAwokenBind: Boolean(flags1 & 1 << 19),
  1139. resolve: Boolean(flags2 & 1 << 0),
  1140. predictionFalling: Boolean(flags2 & 1 << 1),
  1141. };
  1142. }
  1143. }
  1144. //清除数据
  1145. function clearData()
  1146. {
  1147. const locationURL = new URL(location);
  1148. locationURL.searchParams.delete('d'); //删除数据
  1149. locationURL.searchParams.delete('l'); //删除语言
  1150. locationURL.searchParams.delete('_id'); //删除PADDB的ID
  1151. location = locationURL.toString();
  1152. }
  1153. //轮换ABC队伍
  1154. function swapABCteam()
  1155. {
  1156. if (formation.teams.length > 1) {
  1157. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  1158. createNewUrl();
  1159. refreshAll(formation);
  1160. }
  1161. }
  1162. function henshinStep(step)
  1163. {
  1164. if (step == 0) return;
  1165. function gotoHenshin(card, nstep)
  1166. {
  1167. if (nstep > 0 && Array.isArray(card.henshinTo))
  1168. {
  1169. let max = Math.randomInteger(card.henshinTo.length - 1);
  1170. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  1171. }
  1172. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  1173. {
  1174. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  1175. }
  1176. else
  1177. {
  1178. return card;
  1179. }
  1180. }
  1181. formation.teams.forEach(team=>{
  1182. team[0].forEach(member=>{
  1183. const mid = member.id;
  1184. const card = Cards[mid];
  1185. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  1186. { //要变身前的才进行操作
  1187. const _card = gotoHenshin(card, step);
  1188. member.id = _card.id;
  1189. member.awoken = _card.awakenings.length;
  1190. }
  1191. });
  1192. });
  1193. createNewUrl({replaceState: true});
  1194. refreshAll(formation);
  1195. }
  1196. //在单人和多人之间转移数据
  1197. function turnPage(toPage, e = null) {
  1198. let pagename = null;
  1199. switch (toPage) {
  1200. case 1:
  1201. if (formation.teams[0][0].length < 6) {
  1202. //把第二支队伍的队长添加到最后方
  1203. formation.teams[0][0].push(formation.teams[1][0][0]);
  1204. formation.teams[0][1].push(formation.teams[1][1][0]);
  1205. }
  1206. //删掉第2支开始的队伍
  1207. formation.teams.splice(1);
  1208. pagename = "solo.html";
  1209. break;
  1210. case 2:
  1211. if (formation.teams.length < 2) { //从1人到2人
  1212. formation.teams[1] = [
  1213. [],
  1214. []
  1215. ];
  1216. //把右边的队长加到第二支队伍最后面
  1217. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  1218. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  1219. } else { //从3人到2人,直接删除后面两个队伍
  1220. //删掉第3支开始的队伍
  1221. formation.teams.splice(2);
  1222. //删掉前面两支队伍的战友
  1223. formation.teams[0][0].splice(5);
  1224. formation.teams[0][1].splice(5);
  1225. formation.teams[1][0].splice(5);
  1226. formation.teams[1][1].splice(5);
  1227. }
  1228. formation.badge = 0;
  1229. pagename = "multi.html";
  1230. break;
  1231. case 3:
  1232. if (formation.teams.length < 2) { //从1人到3人
  1233. } else { //从2人到3人
  1234. formation.teams[0][0].push(formation.teams[1][0][0]);
  1235. formation.teams[0][1].push(formation.teams[1][1][0]);
  1236. formation.teams[1][0].push(formation.teams[0][0][0]);
  1237. formation.teams[1][1].push(formation.teams[0][1][0]);
  1238. }
  1239. formation.badge = 0;
  1240. pagename = "triple.html";
  1241. break;
  1242. }
  1243. const newURL = createNewUrl({ url: pagename, onlyReturnUrl: true });
  1244. if (e && e.ctrlKey) {
  1245. window.open(newURL);
  1246. } else {
  1247. location.href = newURL;
  1248. }
  1249. }
  1250. function loadData(force = false)
  1251. {
  1252. if (force)
  1253. console.info('强制更新数据。');
  1254. const _time = new Date().getTime();
  1255. //开始读取解析怪物数据
  1256. const sourceDataFolder = "monsters-info";
  1257. statusLine?.writeText(localTranslating.status_message.loading_check_version);
  1258. GM_xmlhttpRequest({
  1259. method: "GET",
  1260. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1261. onload: function(response) {
  1262. dealCkeyData(response.response);
  1263. },
  1264. onerror: function(response) {
  1265. console.error("新的 Ckey JSON 数据获取失败。", response);
  1266. return;
  1267. }
  1268. });
  1269. //处理返回的数据
  1270. function dealCkeyData(responseText)
  1271. { //处理数据版本
  1272. let newCkeys; //当前的Ckey们
  1273. let lastCkeys; //以前Ckey们
  1274. let currentCkey; //获取当前语言的ckey
  1275. let lastCurrentCkey; //以前的当前语言的ckey
  1276. try {
  1277. newCkeys = JSON.parse(responseText);
  1278. } catch (e) {
  1279. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  1280. return;
  1281. }
  1282. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  1283. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  1284. try {
  1285. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  1286. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1287. lastCkeys = [];
  1288. } catch (e) {
  1289. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1290. lastCkeys = [];
  1291. }
  1292. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1293. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1294. lastCurrentCkey = {
  1295. code: currentDataSource.code,
  1296. ckey: {},
  1297. updateTime: null
  1298. };
  1299. lastCkeys.push(lastCurrentCkey);
  1300. }
  1301. statusLine?.writeText(localTranslating.status_message.loading_mon_info);
  1302. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  1303. console.debug("Cards ckey相等,直接读取已有的数据。");
  1304. const transaction = db.transaction([`cards`]);
  1305. const objectStore = transaction.objectStore(`cards`);
  1306. const request = objectStore.get(currentDataSource.code);
  1307. request.onerror = function(event) {
  1308. console.error("Cards 数据库内容读取失败,需重新下载。");
  1309. downloadCardsData();
  1310. };
  1311. request.onsuccess = function(event) {
  1312. if (Array.isArray(request.result))
  1313. {
  1314. Cards = loadExtraCardsData(request.result);
  1315. dealCardsData(Cards);
  1316. }else
  1317. {
  1318. console.info("Cards 数据库内容不存在,需重新下载。");
  1319. downloadCardsData();
  1320. }
  1321. };
  1322. } else {
  1323. console.log("Cards 需重新下载。");
  1324. downloadCardsData();
  1325. }
  1326. function downloadCardsData()
  1327. {
  1328. GM_xmlhttpRequest({
  1329. method: "GET",
  1330. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1331. onload: function(response) {
  1332. try {
  1333. Cards = loadExtraCardsData(JSON.parse(response.response));
  1334. } catch (e) {
  1335. console.error("Cards 数据 JSON 解码出错。", e);
  1336. return;
  1337. }
  1338. if (db)
  1339. {
  1340. const transaction = db.transaction([`cards`], "readwrite");
  1341. transaction.oncomplete = function(event) {
  1342. console.log("Cards 数据库写入完毕。");
  1343. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1344. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1345. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1346. dealCardsData(Cards);
  1347. };
  1348. const objectStore = transaction.objectStore(`cards`);
  1349. objectStore.put(Cards,currentDataSource.code);
  1350. }else //隐私模式无法启动数据库
  1351. {
  1352. dealCardsData(Cards);
  1353. }
  1354. },
  1355. onerror: function(response) {
  1356. console.error("Cards JSON 数据获取失败。", response);
  1357. }
  1358. });
  1359. }
  1360. function loadExtraCardsData(_cards)
  1361. {
  1362. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1363. let cards = _cards.slice(0, splitIdx);
  1364. for (let i = splitIdx + 1; i < _cards.length; i++)
  1365. {
  1366. const card = _cards[i];
  1367. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(...card.searchFlags);
  1368. card.onlyAssist = Boolean(card.flags & 1<<4);
  1369. /*card.unk01p = flags(card.unk01);
  1370. card.unk02p = flags(card.unk02);
  1371. card.unk03p = flags(card.unk03);
  1372. card.unk04p = flags(card.unk04);
  1373. card.unk05p = flags(card.unk05);
  1374. card.unk06p = flags(card.unk06);
  1375. card.unk07p = flags(card.unk07);
  1376. card.unk08p = flags(card.unk08);*/
  1377. cards[card?.id] = card;
  1378. }
  1379. return cards;
  1380. }
  1381. function dealCardsData(_cards)
  1382. {
  1383. if (editBox)
  1384. {
  1385. const monstersList = editBox.querySelector("#monsters-name-list");
  1386. let fragment = document.createDocumentFragment();
  1387. _cards.forEach(function(card, idx, arr) { //添加下拉框候选
  1388. const opt = fragment.appendChild(document.createElement("option"));
  1389. opt.value = card.id;
  1390. opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  1391. });
  1392. monstersList.appendChild(fragment);
  1393. }
  1394. statusLine?.writeText(localTranslating.status_message.loading_skill_info);
  1395. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1396. console.debug("Skills ckey相等,直接读取已有的数据。");
  1397. const transaction = db.transaction([`skills`]);
  1398. const objectStore = transaction.objectStore(`skills`);
  1399. const request = objectStore.get(currentDataSource.code);
  1400. request.onerror = function(event) {
  1401. console.error("Skills 数据库内容读取失败。");
  1402. };
  1403. request.onsuccess = function(event) {
  1404. if (Array.isArray(request.result))
  1405. {
  1406. Skills = request.result;
  1407. dealSkillData(Skills);
  1408. }else
  1409. {
  1410. console.info("Skills 数据库内容不存在,需重新下载。");
  1411. downloadSkillData();
  1412. }
  1413. };
  1414. } else {
  1415. console.log("Skills 需重新下载。");
  1416. downloadSkillData();
  1417. }
  1418. function downloadSkillData()
  1419. {
  1420. GM_xmlhttpRequest({
  1421. method: "GET",
  1422. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1423. onload: function(response) {
  1424. try {
  1425. Skills = JSON.parse(response.response);
  1426. } catch (e) {
  1427. console.log("Skills 数据 JSON 解码出错", e);
  1428. return;
  1429. }
  1430. if (db)
  1431. {
  1432. const transaction = db.transaction([`skills`], "readwrite");
  1433. transaction.oncomplete = function(event) {
  1434. console.log("Skills 数据库写入完毕。");
  1435. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1436. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1437. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1438. dealSkillData(Skills);
  1439. };
  1440. const objectStore = transaction.objectStore(`skills`);
  1441. objectStore.put(Skills,currentDataSource.code);
  1442. }else //隐私模式无法启动数据库
  1443. {
  1444. dealSkillData(Skills);
  1445. }
  1446. },
  1447. onerror: function(response) {
  1448. console.error("Skills JSON 数据获取失败", response);
  1449. }
  1450. });
  1451. }
  1452. function dealSkillData(_skills)
  1453. {
  1454. //显示数据更新时间
  1455. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1456. checkControlBox();
  1457. function checkControlBox()
  1458. {
  1459. if (controlBox)
  1460. {
  1461. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1462. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1463. clearInterval(controlBoxHook);
  1464. }
  1465. }
  1466. //initialize(); //初始化
  1467. statusLine?.writeText();
  1468. //如果通过的话就载入URL中的怪物数据
  1469. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1470. checkFormationBox();
  1471. function checkFormationBox()
  1472. {
  1473. if (formationBox?.querySelector('.teams'))
  1474. {
  1475. reloadFormationData();
  1476. clearInterval(formationBoxHook);
  1477. }
  1478. }
  1479. //读取储存的所有玩家数据
  1480. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1481. PlayerDatas = datas.map(data=>new PlayerData(data));
  1482. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1483. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1484. });
  1485. }
  1486. }
  1487. }
  1488. }
  1489. //重新读取URL中的Data数据并刷新页面
  1490. function reloadFormationData(event) {
  1491. let formationData;
  1492. if (!(formationData = event?.state?.outForm))
  1493. {
  1494. //如果没有现有数据
  1495. try {
  1496. const parameterDataString = getQueryString(["d","data"]);
  1497. formationData = JSON.parse(parameterDataString);
  1498. //console.log("从URL读取",formationData);
  1499. } catch (e) {
  1500. console.error("URL中队伍数据JSON解码出错", e);
  1501. return;
  1502. }
  1503. }
  1504. formation.loadObj(formationData);
  1505. const _id = getQueryString("_id");
  1506. if (_id) {
  1507. const paddbTeamId = document.querySelector("#paddb-team-id");
  1508. paddbTeamId.value = `https://paddb.net/team/${_id}`;
  1509. }
  1510. //编辑模式直接打开编辑框
  1511. let editingTarget = ((str)=>{
  1512. try {
  1513. const arr = JSON.parse(str);
  1514. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  1515. } catch (error) {
  1516. return null;
  1517. }
  1518. })(sessionStorage.getItem('editing'));
  1519. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  1520. if (editingTarget)
  1521. {
  1522. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  1523. const searchArr = event?.state?.searchArr ?? (str=>{
  1524. try {
  1525. const arr = JSON.parse(str);
  1526. if (Array.isArray(arr) && arr.every(item=>Number.isInteger(item))) {
  1527. return arr;
  1528. } else return;
  1529. } catch (error) {
  1530. return;
  1531. }
  1532. })(getQueryString("show-search")); //显示指定的ID数组
  1533. if (isGuideMod && !isNaN(mid)) {
  1534. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  1535. }
  1536. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  1537. if (editingTarget && searchArr)
  1538. {
  1539. showSearch(searchArr);
  1540. }
  1541. } else {
  1542. editBox.hide();
  1543. }
  1544. //恢复上一次的搜索状态
  1545. const searchOptions = ((str)=>{
  1546. try {
  1547. const obj = JSON.parse(str);
  1548. return obj.attrs ? obj : null;
  1549. } catch (error) {
  1550. return null;
  1551. }
  1552. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  1553. if (searchOptions) {
  1554. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  1555. }
  1556. refreshAll(formation);
  1557. }
  1558. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1559. //创建新的分享地址
  1560. function createNewUrl(arg) {
  1561. if (arg == undefined) arg = {};
  1562. if (window.history?.pushState) { // 支持History API
  1563. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1564. const datasource = arg.datasource || getQueryString("s");
  1565. const _id = arg._id || getQueryString("_id");
  1566. const outObj = formation.outObj();
  1567. const newSearch = new URLSearchParams();
  1568. if (language_i18n) newSearch.set("l", language_i18n);
  1569. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1570. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1571. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1572. if (outObj)
  1573. {
  1574. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1575. newSearch.set("d", dataJsonStr);
  1576. }
  1577. if (_id) newSearch.set("_id", _id);
  1578. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1579. if (arg.onlyReturnUrl) {
  1580. return newUrl;
  1581. } else {
  1582. historyAction = arg.replaceState ? history.replaceState : history.pushState;
  1583. // 报错 Uncaught TypeError: 'pushState' called on an object that does not implement interface History. 参考 https://www.coder.work/article/2664156
  1584. historyAction.call(history, {outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1585. }
  1586. }
  1587. }
  1588. function qrObjToUrl(obj)
  1589. {
  1590. let fileName;
  1591. switch (obj.d.f.length)
  1592. {
  1593. case 1:{
  1594. fileName = "solo.html";
  1595. break;
  1596. }
  1597. case 2:{
  1598. fileName = "multi.html";
  1599. break;
  1600. }
  1601. case 3:{
  1602. fileName = "triple.html";
  1603. break;
  1604. }
  1605. }
  1606. const newUrl = new URL(fileName, location);
  1607. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1608. //数据服版本
  1609. if (!obj.s || obj.s == "ja")
  1610. {
  1611. newUrl.searchParams.delete("s");
  1612. }else
  1613. {
  1614. newUrl.searchParams.set("s", obj.s);
  1615. }
  1616. //保持当前的语言
  1617. let l = getQueryString("l");
  1618. if (l)
  1619. {
  1620. newUrl.searchParams.set("l", l);
  1621. }
  1622. //数据服版本
  1623. if (obj.paddbId)
  1624. {
  1625. newUrl.searchParams.set("_id", obj.paddbId);
  1626. }
  1627. return newUrl;
  1628. }
  1629. //解析从QR图里获取的字符串
  1630. async function inputFromQrString(string)
  1631. {
  1632. const re = {type: 0, error: 0};
  1633. const ERROR_Unsupported_format = 1,
  1634. ERROR_No_formation_data = 2,
  1635. ERROR_illegal_JSON_format = 3,
  1636. ERROR_illegal_URL_format = 4;
  1637. function paddbObjToURL(obj) {
  1638. const newFotmation = paddbFotmationToPdfFotmation(obj);
  1639. const qrObj = newFotmation.getPdfQrObj(false);
  1640. qrObj.paddbId = obj._id;
  1641. return qrObjToUrl(qrObj);
  1642. }
  1643. //JSON 类
  1644. if (string.startsWith("{") && string.endsWith("}"))
  1645. { //生成的二维码
  1646. try{
  1647. let obj = JSON.parse(string);
  1648. if (typeof obj?.d == "object") { //PADDF的对象格式
  1649. re.type = "PADDF";
  1650. //re.message = "发现队伍数据 | Formation data founded";
  1651. re.url = qrObjToUrl(obj);
  1652. }
  1653. else if (typeof obj?.team == "string" && obj.team[0] === "{" && obj.team[obj.team.length-1] === "}") { //PADDB的对象格式
  1654. re.type = "PADDB";
  1655. re.url = paddbObjToURL(obj)
  1656. }
  1657. else {
  1658. re.error = ERROR_No_formation_data;
  1659. //re.message = "无队伍数据 | No formation data";
  1660. }
  1661. }catch(error){
  1662. console.error(error);
  1663. re.error = ERROR_illegal_JSON_format;
  1664. //re.message = "错误的 JSON 格式 | The illegal JSON format";
  1665. }
  1666. }
  1667. //URL 类
  1668. else if (string.startsWith("https://") || string.startsWith("http://") || string.startsWith("file://"))
  1669. { //网址二维码
  1670. let url = new URL(string);
  1671. if (url.searchParams.get('d')) { //PADDF的网址格式
  1672. try{
  1673. let obj = {
  1674. d: JSON.parse(url.searchParams.get('d')),
  1675. s: url.searchParams.get('s'),
  1676. paddbId: url.searchParams.get('_id'),
  1677. }
  1678. re.type = "PADDF";
  1679. //re.message = "发现队伍数据 | Formation data founded";
  1680. re.url = qrObjToUrl(obj);
  1681. } catch(error) {
  1682. console.error(error);
  1683. re.error = ERROR_illegal_URL_format;
  1684. //re.message = "错误的 网址 格式 | The illegal URL format";
  1685. }
  1686. }
  1687. //PADDB 的网址格式,之后要调用脚本功能获取跨域JSON
  1688. else if(url.host == "paddb.net" && url.pathname.startsWith(paddbPathPrefix)) {
  1689. const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  1690. re.type = "PADDB";
  1691. //re.message = "发现 PADDB 网址 | PADDB URL found";
  1692. const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串
  1693. const btnExternalSupport = document.body.querySelector("#external-support");
  1694. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  1695. let postBody = JSON.stringify({id: teamId});
  1696. const options = {
  1697. method: "POST",
  1698. url: "https://api2.paddb.net/getTeam",
  1699. data: postBody,
  1700. headers: {
  1701. "Content-Type": "application/json",
  1702. "User-Agent": "okhttp/4.9.2",
  1703. //如果只有ascii字符可以用postBody.length
  1704. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  1705. }
  1706. };
  1707. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  1708. try{
  1709. let obj = JSON.parse(txtStringInput.value = response.response);
  1710. re.url = paddbObjToURL(obj)
  1711. } catch(error) {
  1712. console.error(error);
  1713. re.error = ERROR_illegal_JSON_format;
  1714. }
  1715. } else {
  1716. re.error = ERROR_Unsupported_format;
  1717. re.message = localTranslating.link_read_message.need_user_script;
  1718. re.url = ExternalLinkScriptURL;
  1719. re.urlName = localTranslating.link_read_message.user_script_link;
  1720. }
  1721. }
  1722. else {
  1723. re.error = ERROR_No_formation_data;
  1724. //re.message = "无队伍数据 | No formation data";
  1725. }
  1726. }
  1727. //PDC
  1728. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1729. {
  1730. re.type = "PDC";
  1731. //re.message = "发现 PDC 格式 | PDC format found";
  1732. const newFotmation = pdcFotmationToPdfFotmation(string);
  1733. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  1734. }
  1735. // //快速输入类,仅为评估支持
  1736. // else if(/^>\s\d+(?:|\d+)?(?:,\s*\d+(?:|\d+)?)*\s*$/.test(string))
  1737. // {
  1738. // re.type = "FastInput";
  1739. // const newFotmation = FastInputToPdfFotmation(string);
  1740. // re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  1741. // }
  1742. else
  1743. {
  1744. re.error = ERROR_Unsupported_format;
  1745. //re.message = "不支持的格式 | Unsupported format";
  1746. }
  1747. return re;
  1748. }
  1749. //解析PDC的数据
  1750. function pdcFotmationToPdfFotmation(inputString)
  1751. {
  1752. function readPDC(string)
  1753. {
  1754. let teamsStr = string.split(']');
  1755. let baseInfo = teamsStr.shift().split(',');
  1756. let teamsArr = teamsStr.map(teamStr=>
  1757. {
  1758. let membersStr = teamStr.split('}').filter(Boolean);
  1759. const team = {
  1760. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  1761. }
  1762. team.members = membersStr.map(memberStr=>{
  1763. let memberArr = memberStr.split(',').map(valueStr=>{
  1764. let idx = parseInt(valueStr.substring(0,2),36);
  1765. let value = valueStr.substring(2);
  1766. if (idx !== 2)
  1767. {
  1768. value = parseInt(value,36);
  1769. }else
  1770. {
  1771. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  1772. }
  1773. return [idx, value];
  1774. });
  1775. return new Map(memberArr);
  1776. });
  1777. return team;
  1778. }
  1779. );
  1780. let pdcFotmation = {
  1781. version: parseInt(baseInfo[0],10),
  1782. teamCount: parseInt(baseInfo[1],10)+1,
  1783. teams: teamsArr
  1784. }
  1785. return pdcFotmation;
  1786. }
  1787. let pdcFotmation = readPDC(inputString);
  1788. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1789. if (pdcFotmation.teamCount == 2)
  1790. {
  1791. const team1 = pdcFotmation.teams[0].members;
  1792. const team2 = pdcFotmation.teams[1].members;
  1793. let team2Leader = team1.find(member=>member.get(15) == 5);
  1794. if (team2Leader)
  1795. {
  1796. team2Leader.set(15,0);
  1797. team2.unshift(team2Leader);
  1798. team1.splice(team1.indexOf(team2Leader),1);
  1799. }
  1800. }
  1801. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1802. const t = f.teams[ti];
  1803. const membersArr = t[0];
  1804. const assistArr = t[1];
  1805. //队伍徽章
  1806. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1807. pdcTeam.members.forEach((member)=>{
  1808. const m = membersArr[member.get(15) || 0];
  1809. const a = assistArr[member.get(15) || 0];
  1810. m.id = member.get(0) || 0;
  1811. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1812. if (member.get(2))
  1813. {
  1814. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  1815. }
  1816. m.level = member.get(3) || 1;
  1817. a.level = member.get(10) || 1;
  1818. m.plus[0] = member.get(4) || 0;
  1819. m.plus[1] = member.get(5) || 0;
  1820. m.plus[2] = member.get(6) || 0;
  1821. a.plus[0] = member.get(11) || 0;
  1822. a.plus[1] = member.get(12) || 0;
  1823. a.plus[2] = member.get(13) || 0;
  1824. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1825. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  1826. m.sawoken = member.get(8);
  1827. });
  1828. });
  1829. return f;
  1830. }
  1831. //解析PADDB的数据
  1832. function paddbFotmationToPdfFotmation(obj)
  1833. {
  1834. const team = JSON.parse(obj.team);
  1835. const f = new Formation(1, 6);
  1836. f.title = team.name;
  1837. f.detail = team.memo.replace(new RegExp('\\n?'+uploadMessage,"i"),"");
  1838. const t = f.teams[0];
  1839. //队伍徽章
  1840. t[2] = paddbBadgeMap.find(badge=>badge.paddb === team.badge).pdf;
  1841. const members = t[0], assists = t[1];
  1842. for (let i = 0; i< members.length; i++) {
  1843. const m = members[i], a = assists[i], dm = team.monsters[i], da = team.assists[i];
  1844. if (dm) {
  1845. if (dm.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  1846. m.id = dm.level;
  1847. m.level = dm.transform || dm.num;
  1848. } else {
  1849. m.id = cardFixId(dm.transform || dm.num, false);
  1850. m.level = dm.level;
  1851. }
  1852. m.plus = dm.plus.concat();
  1853. m.awoken = (dm.transform && dm.transform !== dm.num) //有变身状态时
  1854. ? Cards[m.id].awakenings.length //变身后的觉醒全满
  1855. : dm.awoken;
  1856. m.sawoken = dm.super_awoken - 2;
  1857. m.latent = dm.latent_awokens.map(paddbLatent=>paddbLatentMap.find(latent=>latent.paddb === paddbLatent)?.pdf ?? 0);
  1858. m.skilllevel = dm.active_skill_level;
  1859. }
  1860. if (da) {
  1861. if (da.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  1862. a.id = da.level;
  1863. a.level = da.num;
  1864. } else {
  1865. a.id = cardFixId(da.num, false);
  1866. a.level = da.level;
  1867. }
  1868. a.awoken = Cards[a.id].awakenings.length;
  1869. a.plus = da.plus ? [99,99,99]:[0,0,0];
  1870. a.skilllevel = da.active_skill_level;
  1871. }
  1872. }
  1873. return f;
  1874. }
  1875. //截图
  1876. function captureScreenshot(target, transparent) {
  1877. statusLine?.writeText(localTranslating.status_message.prepare_capture);
  1878. //去掉可能的空白文字的编辑状态
  1879. formationBox.classList.remove("edit-code");
  1880. const downLink = controlBox.querySelector(".down-capture");
  1881. setTimeout(()=>{
  1882. html2canvas(target, transparent ? {backgroundColor: null} : undefined).then(canvas => {
  1883. canvas.toBlob(function(blob) {
  1884. window.URL.revokeObjectURL(downLink.href);
  1885. downLink.href = URL.createObjectURL(blob);
  1886. downLink.download = `${document.title}.png`;
  1887. downLink.click();
  1888. statusLine?.writeText();
  1889. });
  1890. //document.body.appendChild(canvas);
  1891. });
  1892. },500);
  1893. }
  1894. window.onload = initialize; //界面初始化
  1895. //初始化
  1896. function initialize() {
  1897. const drawScreenshot = document.querySelector("#draw-screenshot");
  1898. const screenshotTransparent = document.querySelector("#screenshot-transparent");
  1899. drawScreenshot.onclick = function(event) {
  1900. if (event.target == this) {
  1901. captureScreenshot(formationBox, screenshotTransparent.checked);
  1902. }
  1903. }
  1904. document.body.lang = currentLanguage.i18n;
  1905. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  1906. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  1907. controlBox = document.body.querySelector(".control-box");
  1908. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  1909. statusLine.writeText = function(text) {
  1910. this.innerHTML = '';
  1911. if (text) this.textContent = text;
  1912. };
  1913. formationBox = document.body.querySelector(".formation-box");
  1914. editBox = document.body.querySelector(".edit-box");
  1915. editBox.editMon = editMember;
  1916. formationBox.refreshDocumentTitle = function() {
  1917. let titleStr = txtTitleDisplay.textContent.trim();
  1918. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  1919. }
  1920. if (isGuideMod) {
  1921. console.info('现在是 怪物图鉴 模式');
  1922. document.body.classList.add('guide-mod');
  1923. }
  1924. //▼添加语言列表开始
  1925. const langSelectDom = controlBox.querySelector(".languages");
  1926. languageList.forEach(lang =>
  1927. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  1928. );
  1929. const langOptionArray = Array.from(langSelectDom.options);
  1930. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  1931. //▲添加语言列表结束
  1932. //▼添加数据来源列表开始
  1933. const dataSelectDom = controlBox.querySelector(".datasource");
  1934. dataSourceList.forEach(ds =>
  1935. dataSelectDom.options.add(new Option(ds.source, ds.code))
  1936. );
  1937. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  1938. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  1939. //添加数据class
  1940. document.body.dataset.gameSource = currentDataSource.code;
  1941. //document.body.classList.add("ds-" + currentDataSource.code);
  1942. //▲添加数据来源列表结束
  1943. //设定初始的显示设置
  1944. //初始化开关
  1945. function initializeSwitch(checkbox) {
  1946. //开关设置的快速保存
  1947. function switchFastSave(event) {
  1948. document.body.classList.toggle(this.id, this.checked);
  1949. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1950. }
  1951. if (!checkbox) return;
  1952. checkbox.onchange = switchFastSave;
  1953. checkbox.checked = localStorage_getBoolean(cfgPrefix + checkbox.id, true);
  1954. checkbox.onchange(false);
  1955. return checkbox;
  1956. }
  1957. const displaySwitchList = Array.from(document.querySelectorAll(".config-display-list .switch-ipt"));
  1958. displaySwitchList.forEach(initializeSwitch);
  1959. //默认等级
  1960. const iptDefaultLevel = document.getElementById("default-level");
  1961. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  1962. iptDefaultLevel.onchange = function(event){
  1963. let num = Number(this.value);
  1964. defaultLevel = num || this.placeholder;
  1965. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, this.value);
  1966. }
  1967. iptDefaultLevel.onchange(false);
  1968. //触屏使用的切换显示的线条
  1969. interchangeSvg = document.body.querySelector("#interchange-line");
  1970. interchangeSvg.line = interchangeSvg.querySelector("g line");
  1971. interchangeSvg.changePoint = function(p1, p2) {
  1972. const line = this.line;
  1973. if (p1 && p1.x != undefined)
  1974. line.setAttribute("x1", p1.x);
  1975. if (p1 && p1.y != undefined)
  1976. line.setAttribute("y1", p1.y);
  1977. if (p2 && p2.x != undefined)
  1978. line.setAttribute("x2", p2.x);
  1979. if (p2 && p2.y != undefined)
  1980. line.setAttribute("y2", p2.y);
  1981. };
  1982. //初始化所有mask的关闭按钮
  1983. const masks = document.body.querySelectorAll(".mask");
  1984. masks.forEach(mask=>{
  1985. mask.show = function(arg){
  1986. this?.initialize?.(arg);
  1987. this.classList.remove(className_displayNone);
  1988. };
  1989. mask.btnClose = mask.querySelector(".mask-close");
  1990. mask.btnClose.onclick = function(){
  1991. mask?.hide?.();
  1992. mask.classList.add(className_displayNone);
  1993. };
  1994. });
  1995. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1996. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1997. btnQrCode.onclick = function(){
  1998. qrCodeFrame.show();
  1999. };
  2000. qrCodeFrame.initialize = function(){
  2001. //如果检测到功能
  2002. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2003. document.body.classList.add("external-link-support");
  2004. }
  2005. const qrSaveBox = this.content.saveBox;
  2006. const qrReadBox = this.content.readBox;
  2007. qrReadBox.info.show('');
  2008. qrReadBox.videoBox.classList.add(className_displayNone);
  2009. let qrTypeRadio = qrSaveBox.qrDataType.find(radio=>radio.checked);
  2010. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  2011. //生成sanbon v1链接
  2012. qrCodeFrame.querySelector("#sanbon-v1-link").href = formation.getSanbonV1Url();
  2013. qrCodeFrame.querySelector("#sanbon-v2-link").href = `https://sanbon.me/${sanbonTranslateRegion(currentDataSource.code)}/advanced-team-builder`;
  2014. qrCodeFrame.querySelector("#sanbon-v2-script").value = formation.getSanbonV2Script();
  2015. };
  2016. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  2017. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  2018. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  2019. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  2020. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  2021. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  2022. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  2023. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  2024. qrReadBox.info = qrReadBox.querySelector(".info");
  2025. qrReadBox.info.code = qrReadBox.info.querySelector(".result-code");
  2026. qrReadBox.info.message = qrReadBox.info.querySelector(".result-message");
  2027. qrReadBox.info.newLink = qrReadBox.info.querySelector(".formation-link-from-string>a");
  2028. qrReadBox.video = qrReadBox.querySelector("#video");
  2029. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  2030. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  2031. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  2032. qrReadBox.info.show = function(message, code = 0, error = false, url="", urlName="") {
  2033. qrReadBox.info.message.innerHTML = '';
  2034. qrReadBox.info.message.append(message);
  2035. qrReadBox.info.code.textContent = code;
  2036. qrReadBox.info.code.classList.toggle(className_displayNone, code===0);
  2037. qrReadBox.info.code.classList.toggle("error", error);
  2038. qrReadBox.info.newLink.classList.toggle(className_displayNone, url.length===0);
  2039. qrReadBox.info.newLink.href = url;
  2040. qrReadBox.info.newLink.textContent = urlName;
  2041. }
  2042. qrReadBox.readString.onclick = async function()
  2043. {
  2044. if (qrReadBox.qrStr.value.length === 0) return;
  2045. this.disabled = true;
  2046. let inputResult = await inputFromQrString(qrReadBox.qrStr.value);
  2047. this.disabled = false;
  2048. let lrm = localTranslating.link_read_message;
  2049. let message;
  2050. if (inputResult.message) {
  2051. message = inputResult.message;
  2052. }
  2053. else if (inputResult.type) {
  2054. message = lrm.success({type: lrm.type[inputResult.type]});
  2055. }
  2056. else {
  2057. message = lrm.error[inputResult.error];
  2058. }
  2059. qrReadBox.info.show(
  2060. message,
  2061. inputResult.type || inputResult.error,
  2062. Boolean(inputResult.error),
  2063. inputResult.url,
  2064. inputResult.urlName
  2065. );
  2066. }
  2067. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  2068. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  2069. qrSaveBox.qrStr.onchange = function()
  2070. {
  2071. qrCodeFrame.refreshQrCode(this.value);
  2072. }
  2073. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  2074. function changeOutputType(){
  2075. const type = this.value;
  2076. const qrstr = formation.getQrStr(type);
  2077. qrSaveBox.qrStr.value = qrstr;
  2078. qrSaveBox.qrStr.onchange();
  2079. }
  2080. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = changeOutputType);
  2081. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  2082. qrCodeFrame.ondragenter = ()=>false;
  2083. qrCodeFrame.ondragover = ()=>false;
  2084. qrCodeFrame.ondrop = function(e)
  2085. {
  2086. imagesSelected(e.dataTransfer.files);
  2087. e.stopPropagation();
  2088. e.preventDefault();
  2089. }
  2090. qrCodeFrame.refreshQrCode = function(string)
  2091. {
  2092. const qrImg = this.content.saveBox.qrImage;
  2093. URL.revokeObjectURL(qrImg.src);
  2094. const hints = new Map();
  2095. const EncodeHintType = ZXing.EncodeHintType;
  2096. //hints.set(EncodeHintType.MARGIN, 0);
  2097. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  2098. const qrWidth = 500,qrHeight = 500;
  2099. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  2100. let svgData = new XMLSerializer().serializeToString(svgElement);
  2101. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  2102. let svgUrl = URL.createObjectURL(blob);
  2103. qrImg.src = svgUrl;
  2104. loadImage(svgUrl).then(function(img) {
  2105. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  2106. let cavans = document.createElement("canvas");
  2107. cavans.width = cavansWidth;
  2108. cavans.height = cavansHeight;
  2109. let ctx = cavans.getContext('2d');
  2110. ctx.fillStyle="white";
  2111. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  2112. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  2113. cavans.toBlob(function(blob) {
  2114. const saveQrImg = qrSaveBox.saveQrImg;
  2115. URL.revokeObjectURL(saveQrImg.href);
  2116. const downLink = URL.createObjectURL(blob);
  2117. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  2118. saveQrImg.href = downLink;
  2119. });
  2120. svgElement = null;
  2121. svgData = null;
  2122. blob = null;
  2123. img = null;
  2124. cavans = null;
  2125. ctx = null;
  2126. }, function(err) {
  2127. console.log(err);
  2128. });
  2129. }
  2130. qrReadBox.readQrFile.onclick = function()
  2131. {
  2132. qrReadBox.filePicker.click();
  2133. }
  2134. qrReadBox.filePicker.onchange = function()
  2135. {
  2136. imagesSelected(this.files);
  2137. }
  2138. async function imagesSelected(myFiles) {
  2139. if (myFiles.length < 1) return;
  2140. const file = myFiles[0];
  2141. let img = await loadImage(URL.createObjectURL(file));
  2142. let cavans = document.createElement("canvas");
  2143. cavans.width = img.width + 100;
  2144. cavans.height = img.height + 100;
  2145. let ctx = cavans.getContext('2d');
  2146. ctx.fillStyle="white";
  2147. ctx.fillRect(0, 0, cavans.width, cavans.height);
  2148. ctx.drawImage(img, 100, 100);
  2149. cavans.toBlob(async function(blob){
  2150. let newFileURL = URL.createObjectURL(blob),
  2151. newImg = await loadImage(newFileURL);
  2152. qrcodeReader.decodeFromImage(newImg).then((result) => {
  2153. console.debug('Found QR code!', result);
  2154. let reText = result.text;
  2155. if (reText.startsWith("\u001a")) reText = reText.substring(1);
  2156. qrReadBox.qrStr.value = reText;
  2157. qrReadBox.readString.onclick();
  2158. }).catch((err) => {
  2159. console.error(err);
  2160. if (err) {
  2161. if (err instanceof ZXing.NotFoundException) {
  2162. qrReadBox.info.show('No QR code found.');
  2163. }
  2164. if (err instanceof ZXing.ChecksumException) {
  2165. qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2166. }
  2167. if (err instanceof ZXing.FormatException) {
  2168. qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2169. }
  2170. }
  2171. });
  2172. console.debug(`Started decode for image from ${newImg.src}`);
  2173. });
  2174. // qrcodeReader.decodeFromImage(img).then((result) => {
  2175. // console.debug('Found QR code!', result);
  2176. // qrReadBox.qrStr.value = result.text;
  2177. // qrReadBox.readString.onclick();
  2178. // }).catch((err) => {
  2179. // console.error(err);
  2180. // if (err) {
  2181. // if (err instanceof ZXing.NotFoundException) {
  2182. // qrReadBox.info.show('No QR code found.');
  2183. // }
  2184. // if (err instanceof ZXing.ChecksumException) {
  2185. // qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2186. // }
  2187. // if (err instanceof ZXing.FormatException) {
  2188. // qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2189. // }
  2190. // }
  2191. // });
  2192. // console.debug(`Started decode for image from ${img.src}`);
  2193. }
  2194. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  2195. { //http不支持攝像頭
  2196. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  2197. qrReadBox.readQrCamera.onclick = function()
  2198. {
  2199. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  2200. location.protocol = "https:" //跳到https
  2201. }
  2202. }else
  2203. {
  2204. function scanContinuously()
  2205. {
  2206. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  2207. if (result) {
  2208. // properly decoded qr code
  2209. console.debug('Found QR code!', result);
  2210. qrReadBox.qrStr.value = result.text;
  2211. qrReadBox.readString.onclick();
  2212. }
  2213. if (err) {
  2214. if (err instanceof ZXing.NotFoundException) {
  2215. console.debug('No QR code found.')
  2216. }
  2217. if (err instanceof ZXing.ChecksumException) {
  2218. console.debug('A code was found, but it\'s read value was not valid.')
  2219. }
  2220. if (err instanceof ZXing.FormatException) {
  2221. console.debug('A code was found, but it was in a invalid format.')
  2222. }
  2223. }
  2224. });
  2225. }
  2226. qrcodeReader.getVideoInputDevices()
  2227. .then((videoInputDevices) => {
  2228. const sourceSelect_id = "selected-device-id";
  2229. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  2230. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  2231. {
  2232. selectedDeviceId = videoInputDevices[0].deviceId;
  2233. }
  2234. if (videoInputDevices.length >= 1) {
  2235. videoInputDevices.forEach((element) => {
  2236. const sourceOption = document.createElement('option');
  2237. sourceOption.text = element.label
  2238. sourceOption.value = element.deviceId
  2239. qrReadBox.sourceSelect.appendChild(sourceOption)
  2240. });
  2241. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  2242. qrReadBox.sourceSelect.onchange = function() {
  2243. selectedDeviceId = this.value;
  2244. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  2245. if (qrReadBox.readQrCamera.classList.contains("running"))
  2246. {
  2247. qrcodeReader.reset();
  2248. scanContinuously();
  2249. }
  2250. };
  2251. }
  2252. qrReadBox.readQrCamera.onclick = function()
  2253. {
  2254. if (this.classList.contains("running"))
  2255. {
  2256. qrcodeReader.reset();
  2257. qrReadBox.videoBox.classList.add(className_displayNone);
  2258. qrReadBox.info.show('');
  2259. }else
  2260. {
  2261. qrReadBox.videoBox.classList.remove(className_displayNone);
  2262. scanContinuously();
  2263. }
  2264. this.classList.toggle("running");
  2265. }
  2266. })
  2267. .catch((err) => {
  2268. console.error(err)
  2269. });
  2270. }
  2271. const btnExternalSupport = qrCodeFrame.querySelector("#external-support");
  2272. //btnExternalSupport.href = ExternalLinkScriptURL;
  2273. const paddbTeamEdit = qrContent.querySelector(".paddb-team-edit");
  2274. //paddb的用户名和密码
  2275. const paddbUsername = paddbTeamEdit.querySelector("#paddb-username");
  2276. const paddbPassword = paddbTeamEdit.querySelector("#paddb-password");
  2277. paddbUsername.value = localStorage.getItem(cfgPrefix + paddbUsername.id);
  2278. paddbPassword.value = localStorage.getItem(cfgPrefix + paddbPassword.id);
  2279. paddbUsername.onchange = paddbPassword.onchange = function(e){
  2280. if (e) localStorage.setItem(cfgPrefix + this.id, this.value);
  2281. }
  2282. const paddbTeamId = document.querySelector("#paddb-team-id");
  2283. paddbTeamId.onchange = function(){
  2284. try {
  2285. let str = this.value;
  2286. const teamId = str.substring(str.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2287. createNewUrl({_id:teamId});
  2288. } catch (error) {
  2289. console.log(error);
  2290. }
  2291. }
  2292. const paddbSaveOrUpload = document.querySelector("#paddb-save-or-upload-team");
  2293. paddbSaveOrUpload.onclick = async function(){
  2294. this.disabled = true;
  2295. if (!btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2296. alert(localTranslating.link_read_message.need_user_script);
  2297. return;
  2298. }
  2299. let obj = formation.getPaddbQrObj();
  2300. obj.userId = paddbUsername.value;
  2301. obj.password = paddbPassword.value;
  2302. obj.tags = [obj.userId,"PADDashFormation"];
  2303. let postBody = JSON.stringify(obj);
  2304. const options = {
  2305. method: "POST",
  2306. data: postBody,
  2307. headers: {
  2308. "Content-Type": "application/json",
  2309. "User-Agent": "okhttp/4.9.2",
  2310. //如果只有ascii字符可以用postBody.length
  2311. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2312. }
  2313. };
  2314. const isNewUpload = paddbTeamId.value.length === 0;
  2315. if (isNewUpload) {
  2316. options.url = "https://api2.paddb.net/uploadTeam";
  2317. } else {
  2318. const teamId = paddbTeamId.value.substring(paddbTeamId.value.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2319. options.url = `https://api2.paddb.net/editTeam/${teamId}`;
  2320. }
  2321. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2322. if (response.status === 401) {
  2323. alert(localTranslating.link_read_message.paddb_unauthorized);
  2324. } else if (response.status === 200) {
  2325. if (isNewUpload) {
  2326. paddbTeamId.value = response.response;
  2327. paddbTeamId.onchange();
  2328. }
  2329. alert(localTranslating.link_read_message.paddb_success);
  2330. } else {
  2331. alert(localTranslating.link_read_message.error[0]);
  2332. }
  2333. this.disabled = false;
  2334. }
  2335. const playerDataFrame = document.body.querySelector("#player-data-frame");
  2336. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  2337. btnPlayerData.onclick = function(){
  2338. playerDataFrame.show();
  2339. };
  2340. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  2341. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  2342. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  2343. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  2344. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  2345. playerDataFrame.initialize = function(){
  2346. this.playerList.innerHTML = '';
  2347. for (const playerData of PlayerDatas)
  2348. {
  2349. this.playerList.add(playerData);
  2350. }
  2351. };
  2352. function deletPlayerData(e)
  2353. {
  2354. const table = this.parentNode.parentNode.parentNode.parentNode;
  2355. table.parentNode.remove();
  2356. if (currentPlayerData == table.data) currentPlayerData = null;
  2357. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  2358. const name = table.getAttribute("data-player-name");
  2359. dbDelete(db, "palyer_datas", name);
  2360. }
  2361. function setPlayerDataDefault(e)
  2362. {
  2363. const table = this.parentNode.parentNode.parentNode.parentNode;
  2364. const cfgName = cfgPrefix + "default-player-name";
  2365. const dataPlayerName = table.getAttribute("data-player-name");
  2366. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  2367. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  2368. currentPlayerData = null;
  2369. localStorage.removeItem(cfgName);
  2370. checkInput.checked = false;
  2371. } else {
  2372. currentPlayerData = table.data;
  2373. localStorage.setItem(cfgName, dataPlayerName);
  2374. checkInput.checked = true;
  2375. }
  2376. }
  2377. function openShowBox(e)
  2378. {
  2379. const table = this.parentNode.parentNode.parentNode.parentNode;
  2380. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  2381. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  2382. playerDataFrame.btnClose.onclick(true);
  2383. }
  2384. playerDataFrame.playerList.add = function(data) {
  2385. this.appendChild(this.newPlayerData(data));
  2386. }
  2387. playerDataFrame.playerList.newPlayerData = function(data) {
  2388. const t = playerDataFrame.querySelector('#template-player-datas');
  2389. const clone = document.importNode(t.content, true);
  2390. const table = clone.querySelector("table");
  2391. table.data = data;
  2392. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  2393. table.setAttribute("data-player-name", data.name);
  2394. const tbody = table.tBodies[0];
  2395. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  2396. tbody.querySelector(".delete").onclick = deletPlayerData;
  2397. tbody.querySelector(".open-show-box").onclick = openShowBox;
  2398. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  2399. tbody.querySelector(".avatar .monster").onclick = function (){
  2400. }
  2401. let name = tbody.querySelector(".name");
  2402. name.textContent = data.name;
  2403. name.setAttribute("data-camp", data.camp);
  2404. let lvexp = tbody.querySelector(".lvexp");
  2405. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  2406. lvexp.querySelector(".level").textContent = data.lv;
  2407. let stama = tbody.querySelector(".stama");
  2408. //第一管体力
  2409. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  2410. //第二管体力
  2411. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  2412. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  2413. sta_cur.textContent = data.sta;
  2414. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  2415. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  2416. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  2417. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  2418. const deckList = tbody.querySelector(".decks .deck");
  2419. const teamLink = tbody.querySelector(".decks .team-link");
  2420. const radioList = tbody.querySelector(".decks .deck-radio-list");
  2421. data.parsedDecks.forEach((deck,idx)=>{
  2422. const li = radioList.appendChild(document.createElement("li"));
  2423. const ipt = li.appendChild(document.createElement("input"));
  2424. ipt.className = "deck-choose";
  2425. ipt.type = "radio";
  2426. ipt.name = `decks-${data.name}`;
  2427. ipt.value = idx;
  2428. ipt.onclick = changeDeck;
  2429. ipt.deck = deck;
  2430. });
  2431. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  2432. function changeDeck(e)
  2433. {
  2434. const deck = this.deck;
  2435. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  2436. lis.forEach((li,idx)=>{
  2437. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  2438. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  2439. });
  2440. const newFotmation = deck.toFormation();
  2441. teamLink.href = qrObjToUrl(newFotmation.getPdfQrObj(true));
  2442. }
  2443. return clone;
  2444. }
  2445. async function uploadPlayerData(myFiles) {
  2446. if (myFiles.length < 1) return;
  2447. for (const myFile of myFiles) {
  2448. try {
  2449. const reader = await fileReader(myFile, {readType: "text"});
  2450. const data = JSON.parse(reader.result);
  2451. const playerData = new PlayerData(data);
  2452. let dataCount = 0;
  2453. if (db) {
  2454. dataCount = await dbCount(db, "palyer_datas", data.name);
  2455. await dbWrite(db, "palyer_datas", data);
  2456. }
  2457. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  2458. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  2459. PlayerDatas.splice(oldIdx, 1, playerData);
  2460. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  2461. liArr[oldIdx] && liArr[oldIdx].remove();
  2462. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  2463. } else {
  2464. PlayerDatas.push(playerData);
  2465. playerDataFrame.playerList.add(playerData);
  2466. }
  2467. } catch (error) {
  2468. console.error(error);
  2469. }
  2470. }
  2471. }
  2472. let docSelection = document.getSelection();
  2473. //标题和介绍文本框
  2474. const titleBox = formationBox.querySelector(".title-box");
  2475. const detailBox = formationBox.querySelector(".detail-box");
  2476. const txtTitle = titleBox.querySelector(".title-code");
  2477. const txtDetail = detailBox.querySelector(".detail-code");
  2478. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2479. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2480. const richTextTools = document.getElementById("rich-text-tools");
  2481. const siwtchCodeMode = document.getElementById("siwtch-code-mode");
  2482. const setFontColor = document.getElementById("set-font-color");
  2483. const colorChooser = document.getElementById("color-chooser");
  2484. const insertCardAvatar = document.getElementById("insert-card-avatar");
  2485. const insertAwokenIcon = document.getElementById("insert-awoken-icon");
  2486. const insertLatentIcon = document.getElementById("insert-latent-icon");
  2487. const insertTypeIcon = document.getElementById("insert-type-icon");
  2488. const insertOrbIcon = document.getElementById("insert-orb-icon");
  2489. const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul");
  2490. insertAwokenIconList.className = "awoken-ul " + className_displayNone;
  2491. const insertLatentIconList = insertLatentIcon.list = document.createElement("ul");
  2492. insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone;
  2493. const insertTypeIconList = insertTypeIcon.list = document.createElement("ul");
  2494. insertTypeIconList.className = "types-ul " + className_displayNone;
  2495. const insertOrbList = insertOrbIcon.list = document.createElement("ul");
  2496. insertOrbList.className = "orb-ul " + className_displayNone;
  2497. for (let id of official_awoken_sorting) {
  2498. const li = document.createElement("li");
  2499. const icon = li.appendChild(createIndexedIcon('awoken', id));
  2500. icon.onclick = insertIconToText;
  2501. insertAwokenIconList.appendChild(li);
  2502. }
  2503. for (let id of new Set(pdcLatentMap.map(obj=>obj.pdf))) {
  2504. const li = document.createElement("li");
  2505. const icon = li.appendChild(createIndexedIcon('latent', id));
  2506. icon.onclick = insertIconToText;
  2507. insertLatentIconList.appendChild(li);
  2508. }
  2509. for (let obj of typekiller_for_type) {
  2510. const li = document.createElement("li");
  2511. const icon = li.appendChild(createIndexedIcon('type', obj.type));
  2512. icon.onclick = insertIconToText;
  2513. insertTypeIconList.appendChild(li);
  2514. }
  2515. for (let i=0;i<10;i++) {
  2516. const li = document.createElement("li");
  2517. const icon = li.appendChild(createIndexedIcon('orb', i));
  2518. icon.onclick = insertIconToText;
  2519. insertOrbList.appendChild(li);
  2520. }
  2521. richTextTools.append(
  2522. insertTypeIconList,
  2523. insertAwokenIconList,
  2524. insertLatentIconList,
  2525. insertOrbList
  2526. );
  2527. //切换代码模式
  2528. siwtchCodeMode.onclick = function(){
  2529. if (this.checked) { //进入代码模式
  2530. txtDetail.style.height = txtDetailDisplay.scrollHeight + "px";
  2531. txtTitleDisplay.onblur();
  2532. txtDetailDisplay.onblur();
  2533. } else { //退出代码模式
  2534. txtTitle.onchange();
  2535. txtDetail.onchange();
  2536. }
  2537. formationBox.classList.toggle("edit-code", this.checked);
  2538. }
  2539. siwtchCodeMode.checked = false;
  2540. //设置文字颜色
  2541. function setSelectionFontColor(color) {
  2542. //如果并没有任何选择区,则返回
  2543. if (docSelection.rangeCount < 1) return;
  2544. const range = docSelection.getRangeAt(0);
  2545. let editingCode = formationBox.classList.contains("edit-code");
  2546. let target; //编辑目标
  2547. if (titleBox.contains(range.commonAncestorContainer)) {
  2548. target = editingCode ? txtTitle : txtTitleDisplay;
  2549. }
  2550. else if (detailBox.contains(range.commonAncestorContainer)) {
  2551. target = editingCode ? txtDetail : txtDetailDisplay;
  2552. }
  2553. else {
  2554. return;
  2555. }
  2556. if (editingCode)
  2557. { //文本编辑模式
  2558. let startPos = target.selectionStart;
  2559. let endPos = target.selectionEnd;
  2560. let restoreTop = target.scrollTop;
  2561. let str = target.value.substring(startPos, endPos) //选择区域
  2562. .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2"); //去除之前的颜色
  2563. let colorStr = `^${color.substring(1)}^${str}^p`; //加上新的颜色
  2564. target.setRangeText(str);
  2565. if (restoreTop > 0) {
  2566. target.scrollTop = restoreTop;
  2567. }
  2568. target.setRangeText(colorStr);
  2569. target.focus();
  2570. target.onchange();
  2571. } else
  2572. { //富文本模式
  2573. const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。
  2574. let parent = range.commonAncestorContainer.parentElement;
  2575. if (parent !== target && parent.textContent.length == 0) parent.remove();
  2576. range.deleteContents();
  2577. let dom
  2578. if (color === "#000000") {
  2579. dom = document.createTextNode(docObj.textContent);
  2580. } else {
  2581. dom = document.createElement('span');
  2582. dom.style.color = color;
  2583. dom.append(docObj.textContent);
  2584. }
  2585. range.insertNode(dom);
  2586. range.setStartAfter(dom);
  2587. target.onblur();
  2588. target.focus();
  2589. }
  2590. }
  2591. setFontColor.onclick = function(){
  2592. setSelectionFontColor(colorChooser.value);
  2593. }
  2594. colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000";
  2595. colorChooser.onchange = function(event){
  2596. setFontColor.style.color = this.value;
  2597. if (event) {
  2598. localStorage.setItem(cfgPrefix + this.id, this.value);
  2599. setFontColor.onclick(); //改变一次颜色
  2600. }
  2601. }
  2602. colorChooser.onchange(false);
  2603. //添加头像图标
  2604. insertCardAvatar.onclick = insertIconToText
  2605. //添加其他序号图标
  2606. function insertIconToText() {
  2607. //如果并没有任何选择区,则返回
  2608. if (docSelection.rangeCount < 1) return;
  2609. const range = docSelection.getRangeAt(0);
  2610. let editingCode = formationBox.classList.contains("edit-code");
  2611. let target; //编辑目标
  2612. if (titleBox.contains(range.commonAncestorContainer)) {
  2613. target = editingCode ? txtTitle : txtTitleDisplay;
  2614. }
  2615. else if (detailBox.contains(range.commonAncestorContainer)) {
  2616. target = editingCode ? txtDetail : txtDetailDisplay;
  2617. }
  2618. else {
  2619. return;
  2620. }
  2621. let type, sType, id;
  2622. if (this == insertCardAvatar) { //插入怪物头像
  2623. type = 'card';
  2624. sType = 'm';
  2625. //首先读取选择的数字
  2626. id = parseInt(
  2627. editingCode
  2628. ? target.value.substring(target.selectionStart, target.selectionEnd)
  2629. : range.toString().trim()
  2630. , 10);
  2631. //如果选择区域不是数字,则请求输入
  2632. if (!Number.isInteger(id)) {
  2633. id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent);
  2634. id = parseInt(id,10);
  2635. if (!Number.isInteger(id)) { return; }
  2636. }
  2637. }
  2638. else if(this.classList.contains("awoken-icon")) { //觉醒
  2639. type = 'awoken';
  2640. sType = 'a';
  2641. id = this.getAttribute("data-awoken-icon");
  2642. }
  2643. else if(this.classList.contains("type-icon")) { //类型
  2644. type = 'type';
  2645. sType = 't';
  2646. id = this.getAttribute("data-type-icon");
  2647. }
  2648. else if(this.classList.contains("orb")) { //宝珠
  2649. type = 'orb';
  2650. sType = 'o';
  2651. id = this.getAttribute("data-orb-icon");
  2652. }
  2653. else if(this.classList.contains("latent-icon")) { //潜觉
  2654. type = 'latent';
  2655. sType = 'l';
  2656. id = this.getAttribute("data-latent-icon");
  2657. }
  2658. if (editingCode)
  2659. { //文本编辑模式
  2660. let str = createIndexedIconCode(sType, id);
  2661. // target.setRangeText(str);
  2662. //保持编辑光标在原来的位置
  2663. if (target.selectionStart || target.selectionStart == '0') {
  2664. let startPos = target.selectionStart;
  2665. // let endPos = target.selectionEnd;
  2666. let restoreTop = target.scrollTop;
  2667. // target.value = target.value.substring(0, startPos) + str + target.value.substring(endPos, target.value.length);
  2668. target.setRangeText(str);
  2669. if (restoreTop > 0) {
  2670. target.scrollTop = restoreTop;
  2671. }
  2672. target.focus();
  2673. target.selectionStart = startPos + str.length;
  2674. target.selectionEnd = startPos + str.length;
  2675. } else {
  2676. target.setRangeText(str);
  2677. // target.value += str;
  2678. target.focus();
  2679. }
  2680. target.onchange();
  2681. } else
  2682. { //富文本模式
  2683. let dom = createIndexedIcon(type, id);
  2684. if (range.commonAncestorContainer == target && range.startOffset === 0 && range.endOffset === 0)
  2685. { //内容为空时
  2686. target.appendChild(dom);
  2687. } else {
  2688. range.deleteContents();
  2689. range.insertNode(dom);
  2690. }
  2691. range.setStartAfter(dom);
  2692. target.onblur();
  2693. target.focus();
  2694. }
  2695. }
  2696. function createIndexedIconCode(type, id) {
  2697. return `{${type}.${id}}`;
  2698. }
  2699. function showInsertIconList() {
  2700. //如果自身的列表已经打开了,则隐藏
  2701. if (this.list.classList.toggle(className_displayNone)) return;
  2702. //否则隐藏其他的列表
  2703. [
  2704. insertAwokenIcon.list,
  2705. insertLatentIcon.list,
  2706. insertTypeIcon.list,
  2707. insertOrbIcon.list,
  2708. ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list));
  2709. }
  2710. insertAwokenIcon.onclick = showInsertIconList;
  2711. insertLatentIcon.onclick = showInsertIconList;
  2712. insertTypeIcon.onclick = showInsertIconList;
  2713. insertOrbIcon.onclick = showInsertIconList;
  2714. function richTextToCode(parentElement){
  2715. function rgbToHex(str) { //RGB(A)颜色转换为HEX十六进制的颜色值
  2716. let res = /rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*(?:,\s*([.\d]+)\s*)?\)/ig.exec(str.replace(/\s/g,''));
  2717. if (res) {
  2718. let [,r,g,b,a] = res;
  2719. let rgb = [r,g,b].map(s=>parseInt(s,10));
  2720. if (a) { //将小数点的Alpha转成8位
  2721. rgb.push(Math.round(parseFloat(a) * 0xFF));
  2722. }
  2723. return rgb.map(n=>n.toString(16).padStart(2,'0')).join('');
  2724. }
  2725. else if (res = /#([a-fA-F0-9]{6,8})/i.exec(str))
  2726. {
  2727. return res[1];
  2728. }
  2729. else if (str === "blue"){ //特殊翻译
  2730. return 'qs';
  2731. }
  2732. else {
  2733. return str;
  2734. }
  2735. }
  2736. let code = [];
  2737. for (let node of parentElement.childNodes) {
  2738. if (node?.lastChild?.nodeName == "BR") node.lastChild.revome();
  2739. if (node.nodeName == "#text"){ //纯文本
  2740. code.push(node.nodeValue);
  2741. continue;
  2742. } else if (node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color) { //文字颜色
  2743. let colorStr = rgbToHex(node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color);
  2744. code.push(`^${colorStr}^${richTextToCode(node)}^p`);
  2745. continue;
  2746. } else if (node.nodeName == "DIV") {
  2747. let lastStr = code[code.length-1];
  2748. if (lastStr && lastStr[lastStr.length-1] !== '\n') {
  2749. code.push('\n');
  2750. }
  2751. code.push(richTextToCode(node)+'\n');
  2752. continue;
  2753. } else if (node.nodeName == "BR") {
  2754. code.push('\n');
  2755. continue;
  2756. }
  2757. let sType, id;
  2758. if(node.classList.contains("detail-mon")) { //卡片头像
  2759. const mon = node.querySelector(".monster");
  2760. if (!mon) continue;
  2761. sType = 'm';
  2762. id = mon.getAttribute("data-cardid");
  2763. }
  2764. else if(node.classList.contains("awoken-icon")) { //觉醒
  2765. sType = 'a';
  2766. id = node.getAttribute("data-awoken-icon");
  2767. }
  2768. else if(node.classList.contains("type-icon")) { //类型
  2769. sType = 't';
  2770. id = node.getAttribute("data-type-icon");
  2771. }
  2772. else if(node.classList.contains("orb")) { //宝珠
  2773. sType = 'o';
  2774. id = node.getAttribute("data-orb-icon");
  2775. }
  2776. else if(node.classList.contains("latent-icon")) { //潜觉
  2777. sType = 'l';
  2778. id = node.getAttribute("data-latent-icon");
  2779. } else {
  2780. continue;
  2781. }
  2782. code.push(createIndexedIconCode(sType, id));
  2783. }
  2784. return code.join('');
  2785. }
  2786. //标题删除所有的换行
  2787. txtTitleDisplay.onblur = function(){
  2788. for (let node of Array.from(this.children)) {
  2789. if (node.nodeName == "BR") node.remove();
  2790. }
  2791. formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n','');
  2792. formationBox.refreshDocumentTitle();
  2793. createNewUrl();
  2794. }
  2795. txtDetailDisplay.onblur = function(){
  2796. //没有内容或者只有一个换行时,清空内容
  2797. if (this.textContent.length == 0 || this.textContent == "\n") {
  2798. for (let node of this.childNodes) {
  2799. if (node.nodeName == "#text" || node.nodeName == "BR") {
  2800. node.remove();
  2801. }
  2802. }
  2803. }
  2804. formation.detail = txtDetail.value = richTextToCode(this);
  2805. createNewUrl();
  2806. }
  2807. txtTitle.onchange = function() {
  2808. formation.title = this.value;
  2809. txtTitleDisplay.innerHTML = '';
  2810. txtTitleDisplay.append(descriptionToHTML(this.value));
  2811. formationBox.refreshDocumentTitle();
  2812. createNewUrl();
  2813. };
  2814. txtDetail.onchange = function() {
  2815. formation.detail = this.value;
  2816. txtDetailDisplay.innerHTML = '';
  2817. txtDetailDisplay.append(descriptionToHTML(this.value));
  2818. createNewUrl();
  2819. };
  2820. //设置为可以拖放已经编辑好的队伍
  2821. function richTextDropHandler(event) {
  2822. let formStr = event.dataTransfer.getData('from');
  2823. if (formStr) {
  2824. event.preventDefault();
  2825. const [teamNum, isAssist, indexInTeam] = JSON.parse(formStr);
  2826. const mon = formation.teams[teamNum][isAssist][indexInTeam]
  2827. event.target.insertAdjacentElement('afterbegin', createIndexedIcon('card', mon.id));
  2828. }
  2829. }
  2830. txtTitleDisplay.ondrop = richTextDropHandler;
  2831. txtDetailDisplay.ondrop = richTextDropHandler;
  2832. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  2833. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  2834. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  2835. }
  2836. //将所有怪物头像添加到全局数组
  2837. teamBigBoxs.forEach(teamBigBox => {
  2838. const teamBox = teamBigBox.querySelector(".team-box");
  2839. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  2840. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  2841. members.forEach(m => {
  2842. allMembers.push(m);
  2843. });
  2844. assist.forEach(m => {
  2845. allMembers.push(m);
  2846. });
  2847. });
  2848. //从怪物头像获取队员的队伍编号
  2849. function getMemberArrayIndexFromMonHead(headDom) {
  2850. return [
  2851. parseInt(headDom.getAttribute("data-team"), 10), //team
  2852. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  2853. parseInt(headDom.getAttribute("data-index"), 10), //index
  2854. ];
  2855. }
  2856. //编辑界面点击每个怪物的头像的处理
  2857. function clickMonHead(e) {
  2858. const arr = getMemberArrayIndexFromMonHead(this);
  2859. editBox.editMon(arr[0], arr[1], arr[2]);
  2860. return false; //没有false将会打开链接
  2861. }
  2862. //编辑界面每个怪物的头像的拖动
  2863. function dragStartMonHead(event) {
  2864. // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2865. // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move';
  2866. event.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  2867. }
  2868. //编辑界面每个怪物的头像的经过,阻止事件发生
  2869. function dropOverMonHead(event) {
  2870. event.preventDefault();
  2871. }
  2872. //编辑界面每个怪物的头像的放下
  2873. function dropMonHead(event) {
  2874. let formStr = event.dataTransfer.getData('from');
  2875. if (!formStr) return false;
  2876. const dataFrom = JSON.parse(formStr);
  2877. const dataTo = getMemberArrayIndexFromMonHead(this);
  2878. if ((dataTo[0] !== dataFrom[0]) ||
  2879. (dataTo[1] !== dataFrom[1]) ||
  2880. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  2881. interchangeCard(dataFrom, dataTo, event.ctrlKey);
  2882. }
  2883. return false; //没有false将会打开链接
  2884. }
  2885. //移动端编辑界面每个怪物的头像的放下
  2886. function touchstartMonHead(e) {
  2887. e.stopPropagation();
  2888. //console.log("开始触摸",e,this);
  2889. const tc = e.changedTouches[0];
  2890. const pX = tc.pageX,
  2891. pY = tc.pageY;
  2892. interchangeSvg.style.display = "none";
  2893. interchangeSvg.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  2894. }
  2895. //移动端编辑界面每个怪物的头像的移动
  2896. function touchmoveMonHead(e) {
  2897. //console.log("移动中",e,this);
  2898. const tc = e.changedTouches[0];
  2899. const pX = tc.pageX,
  2900. pY = tc.pageY;
  2901. const rect = this.getBoundingClientRect();
  2902. const top = rect.top + document.documentElement.scrollTop;
  2903. const left = rect.left + document.documentElement.scrollLeft;
  2904. if ((pY < top) || (pY > (top + rect.height)) ||
  2905. (pX < left) || (pX > (left + rect.width))) {
  2906. interchangeSvg.style.display = "block";
  2907. interchangeSvg.changePoint(null, { x: pX, y: pY });
  2908. } else {
  2909. interchangeSvg.style.display = "none";
  2910. }
  2911. }
  2912. //移动端编辑界面每个怪物的头像的结束
  2913. function touchendMonHead(e) {
  2914. const tc = e.changedTouches[0];
  2915. const pX = tc.pageX,
  2916. pY = tc.pageY;
  2917. //console.log("移动结束",pX,pY,e,this);
  2918. interchangeSvg.style.display = "none";
  2919. interchangeSvg.changePoint(null, { x: pX, y: pY });
  2920. const target = allMembers.find(m => {
  2921. const rect = m.getBoundingClientRect();
  2922. const top = rect.top + document.documentElement.scrollTop;
  2923. const left = rect.left + document.documentElement.scrollLeft;
  2924. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2925. (pX > left) && (pX < (left + rect.width));
  2926. return isInRect;
  2927. });
  2928. if (target && this != target) {
  2929. //console.log("找到的对象",targets[0]);
  2930. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2931. const dataTo = getMemberArrayIndexFromMonHead(target);
  2932. if ((dataTo[0] != dataFrom[0]) ||
  2933. (dataTo[1] != dataFrom[1]) ||
  2934. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2935. interchangeCard(dataFrom, dataTo);
  2936. }
  2937. }
  2938. }
  2939. //移动端编辑界面每个怪物的头像的取消
  2940. function touchcancelMonHead(event) {
  2941. interchangeSvg.style.display = "none";
  2942. console.log("移动取消", event, this);
  2943. }
  2944. function interchangeCard(formArr, toArr, isCopy) {
  2945. //优先使用传入的复制,然后才是考虑开关
  2946. isCopy = isCopy || controlBox.querySelector("#change-swap-to-copy").checked; //储存交换“复制”和“替换”
  2947. const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr;
  2948. const [toTeamNum, toIsAssist, toIndexInTeam] = toArr;
  2949. function changeType(member, isAssist) {
  2950. if (member.id == 0 || (isAssist && member.id == -1)) {
  2951. return new Member();
  2952. } else {
  2953. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2954. newMember.loadFromMember(member);
  2955. return newMember;
  2956. }
  2957. }
  2958. let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam];
  2959. let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam];
  2960. let fromCard = from.card, toCard = to.card;
  2961. if (toIsAssist && (!fromCard?.canAssist && from.id > 0 || !fromIsAssist && toCard.onlyAssist) ||
  2962. fromIsAssist && (!toCard?.canAssist && to.id > 0 || !toIsAssist && fromCard.onlyAssist))
  2963. {
  2964. [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{
  2965. const member = formation.teams[teamNum][isAssist][indexInTeam];
  2966. const card = member.card;
  2967. if (member.id>0 && (!card?.canAssist || card.onlyAssist)) {
  2968. const teamBigBox = teamBigBoxs[teamNum];
  2969. const teamBox = teamBigBox.querySelector(".team-box");
  2970. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  2971. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  2972. const monsterHead = memberLi.querySelector(".monster");
  2973. monsterHead.classList.add("show-disabled-action");
  2974. monsterHead.onanimationend = function() {
  2975. this.classList.remove("show-disabled-action");
  2976. this.onanimationend = null;
  2977. }
  2978. console.warn("该角色%s%s能作为辅助 %o",
  2979. !card?.canAssist ? "不能" : "",
  2980. card?.onlyAssist ? "只能" : "",
  2981. card);
  2982. } else {
  2983. return false;
  2984. }
  2985. })
  2986. return;
  2987. }
  2988. if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型
  2989. {
  2990. from = changeType(from, fromIsAssist);
  2991. if (!isCopy) to = changeType(to, toIsAssist);
  2992. } else if (isCopy) {
  2993. const newFrom = new from.constructor();
  2994. newFrom.loadFromMember(from);
  2995. from = newFrom;
  2996. }
  2997. formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from;
  2998. if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to;
  2999. createNewUrl(); //刷新URL
  3000. refreshAll(formation); //刷新全部
  3001. }
  3002. function switchLeader(e)
  3003. {
  3004. const headDom = this.parentNode;
  3005. const arr = getMemberArrayIndexFromMonHead(headDom);
  3006. const team = formation.teams[arr[0]];
  3007. const member = team[arr[1]][arr[2]];
  3008. const card = Cards[member.id] || Cards[0];
  3009. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3010. if (skills.length < 1) return;
  3011. const skill = skills[0];
  3012. if (team[3] > 0) //如果队伍已经换了队长
  3013. {
  3014. if (skill.type == 227 //固定与右侧换队长
  3015. || team[3] == arr[2]) //点的就是换的队长
  3016. {
  3017. team[3] = 0; //还原
  3018. }else
  3019. {
  3020. team[3] = arr[2]; //改变成任何能点的换队长
  3021. }
  3022. }else //如果队伍没有换队长
  3023. {
  3024. if (skill.type == 227) //固定与右侧换队长
  3025. {
  3026. let myTeam = team[0].slice(0,5);
  3027. team[3] = myTeam.length - 1 - myTeam.concat().reverse().findIndex(m=>m.id>0);
  3028. }
  3029. else if(arr[2] > 0) //如果点的不是原队长
  3030. {
  3031. team[3] = arr[2]; //接换成新队长
  3032. }
  3033. }
  3034. createNewUrl(); //刷新URL
  3035. refreshAll(formation); //刷新全部
  3036. e.stopPropagation();
  3037. e.preventDefault();
  3038. }
  3039. //所有怪物头像,添加拖动交换的代码
  3040. allMembers.forEach(m => {
  3041. //点击
  3042. m.onclick = clickMonHead;
  3043. //拖动
  3044. m.draggable = true;
  3045. m.ondragstart = dragStartMonHead;
  3046. m.ondragover = dropOverMonHead;
  3047. m.ondrop = dropMonHead;
  3048. //触摸
  3049. m.ontouchstart = touchstartMonHead;
  3050. m.ontouchmove = touchmoveMonHead;
  3051. m.ontouchend = touchendMonHead;
  3052. m.ontouchcancel = touchcancelMonHead;
  3053. //子元素
  3054. m.querySelector(".switch-leader").onclick = switchLeader;
  3055. });
  3056. //添加徽章
  3057. const className_ChoseBadges = "show-all-badges";
  3058. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  3059. //徽章
  3060. const teamBadge = teamBigBox.querySelector(".team-badge");
  3061. if (!teamBadge) return;
  3062. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  3063. function setBadge() {
  3064. if (teamBadge.classList.contains(className_ChoseBadges)) {
  3065. const team = formation.teams[teamIdx];
  3066. teamBadge.classList.remove(className_ChoseBadges);
  3067. team[2] = parseInt(this.value, 10);
  3068. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3069. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  3070. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  3071. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, team, teamIdx);
  3072. createNewUrl();
  3073. } else {
  3074. teamBadge.classList.add(className_ChoseBadges);
  3075. }
  3076. }
  3077. badges.forEach(badge => badge.onclick = setBadge);
  3078. });
  3079. //显示HP的详细值
  3080. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  3081. hpDetailDialog.initialing = function(reduceAttrRanges, reduceAttrRangesWithOutAwoken, tHP, tHPNoAwoken)
  3082. {
  3083. const dialogContent = this.querySelector(".dialog-content");
  3084. const fragment = document.createDocumentFragment();
  3085. function insertHpRangeTable(reduceRanges, reduceRangesWithOutAwoken, tHP, tHPNoAwoken, attr)
  3086. {
  3087. const table = document.createElement("table");
  3088. table.className = "hp-range-table";
  3089. table.setAttribute("data-attr", attr);
  3090. table.createCaption();
  3091. const tHead = table.createTHead();
  3092. const tBody = table.createTBody();
  3093. const rangeRow = tHead.insertRow();
  3094. rangeRow.className = "hp-range";
  3095. rangeRow.appendChild(document.createElement("th"));
  3096. const rageHpRow = tBody.insertRow();
  3097. rageHpRow.className = "general";
  3098. rageHpRow.appendChild(document.createElement("th"));
  3099. const rageHpNoAwokenRow = tBody.insertRow();
  3100. rageHpNoAwokenRow.className = "awoken-bind";
  3101. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  3102. const reduceRow = tBody.insertRow();
  3103. reduceRow.className = "reduce-scale";
  3104. reduceRow.appendChild(document.createElement("th"));
  3105. const reduceHpRow = tBody.insertRow();
  3106. reduceHpRow.className = "reduce-general";
  3107. const reduceHpRowTitle = reduceHpRow.appendChild(document.createElement("th"));
  3108. const reduceHpRowTitleSheild = reduceHpRowTitle.appendChild(document.createElement("icon"));
  3109. reduceHpRowTitleSheild.className = "sheild";
  3110. const reduceHpNoAwokenRow = tBody.insertRow();
  3111. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  3112. const reduceHpNoAwokenRowTitle = reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  3113. const reduceHpNoAwokenRowTitleSheild = reduceHpNoAwokenRowTitle.appendChild(document.createElement("icon"));
  3114. reduceHpNoAwokenRowTitleSheild.className = "sheild";
  3115. for (let ri=0;ri<reduceRanges.length;ri++) {
  3116. const range = reduceRanges[ri];
  3117. const rangeWOA = reduceRangesWithOutAwoken[ri];
  3118. const hpRange = rangeRow.insertCell();
  3119. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  3120. hpRangeMin.className = "hp-range-min";
  3121. hpRangeMin.textContent = range.min;
  3122. hpRange.append(" ~ ");
  3123. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  3124. hpRangeMax.className = "hp-range-max";
  3125. hpRangeMax.textContent = range.max;
  3126. const hpGeneral = rageHpRow.insertCell();
  3127. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100)).bigNumberToString()}`;
  3128. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  3129. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100)).bigNumberToString()}`;
  3130. const reduce = reduceRow.insertCell();
  3131. const reduceScale = reduce.appendChild(document.createElement("span"));
  3132. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  3133. if (rangeWOA.scale !== range.scale) {
  3134. reduce.appendChild(document.createTextNode("/"));
  3135. const reduceScaleWithOutAwoken = reduce.appendChild(document.createElement("span"));
  3136. reduceScaleWithOutAwoken.textContent = `${parseFloat((rangeWOA.scale * 100).toFixed(2))}`;
  3137. }
  3138. if (range.probability < 1)
  3139. {
  3140. reduce.append("(");
  3141. const reduceProb = reduce.appendChild(document.createElement("span"));
  3142. reduceProb.className = "reduce-probability";
  3143. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  3144. reduce.append(")");
  3145. }
  3146. const reduceGeneral = reduceHpRow.insertCell();
  3147. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  3148. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  3149. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (rangeWOA.min / 100) / (1 - rangeWOA.scale)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (rangeWOA.max/100) / (1 - rangeWOA.scale)).bigNumberToString()}`;
  3150. }
  3151. return table;
  3152. }
  3153. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  3154. {
  3155. for (let ri=0;ri<reduceAttrRanges.length;ri++) {
  3156. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[ri], reduceAttrRangesWithOutAwoken[ri], tHP, tHPNoAwoken, ri));
  3157. }
  3158. }
  3159. else //只有阶梯盾
  3160. {
  3161. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[0], reduceAttrRangesWithOutAwoken[0], tHP, tHPNoAwoken, 31));
  3162. }
  3163. dialogContent.innerHTML = "";
  3164. dialogContent.appendChild(fragment);
  3165. }
  3166. //初始化Dialog
  3167. dialogInitialing(hpDetailDialog);
  3168. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  3169. reduceDetailsBars.forEach(bar => {
  3170. bar.onclick = function(){
  3171. hpDetailDialog.show(this.reduceAttrRangesWithShieldAwoken, this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  3172. };
  3173. });
  3174. //设置地下城倍率
  3175. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  3176. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  3177. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  3178. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  3179. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  3180. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  3181. const gachaIdIpt = dialogContent.querySelector("#dungeon-gacha-id");
  3182. const benefitDoms = Array.from(dialogContent.querySelectorAll(".benefit-list .benefit-check"));
  3183. const benefit0 = benefitDoms.find(dom=>parseInt(dom.value, 10) == 0);
  3184. const currentStageIpt = dialogContent.querySelector("#current-stage");
  3185. /*const benefitNot0 = benefitDoms.filter(dom=>dom != benefit0);
  3186. const notChecked = function(e){
  3187. console.log(this.checked,e);
  3188. }
  3189. benefitNot0.forEach(dom=>dom.onclick=notChecked);*/
  3190. dungeonEnchanceDialog.initialing = function(formation){
  3191. const dge = formation.dungeonEnchance;
  3192. function runCheck(checkBox){
  3193. checkBox.checked = this.includes(parseInt(checkBox.value, 10));
  3194. }
  3195. rareDoms.forEach(runCheck,dge.rarities);
  3196. attrDoms.forEach(runCheck,dge.attrs);
  3197. typeDoms.forEach(runCheck,dge.types);
  3198. gachaIdIpt.value = dge.gachas.join();
  3199. collabIdIpt.value = dge.collabs.join();
  3200. const {hp, atk, rcv} = dge.rate;
  3201. dialogContent.querySelector("#dungeon-hp").value = hp;
  3202. dialogContent.querySelector("#dungeon-atk").value = atk;
  3203. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  3204. const benefit = dge.benefit || 0;
  3205. benefitDoms.find(dom=>parseInt(dom.value, 10) == benefit).checked = true;
  3206. currentStageIpt.value = dge.stage || 1;
  3207. this.classList.remove(className_displayNone);
  3208. }
  3209. //初始化Dialog
  3210. dialogInitialing(dungeonEnchanceDialog);
  3211. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  3212. dungeonEnchanceDialogConfirm.onclick = function(){
  3213. const rarities = returnCheckBoxsValues(rareDoms).map(Str2Int);
  3214. const attrs = returnCheckBoxsValues(attrDoms).map(Str2Int);
  3215. const types = returnCheckBoxsValues(typeDoms).map(Str2Int);
  3216. const benefit = Str2Int(returnRadiosValue(benefitDoms));
  3217. const dge = formation.dungeonEnchance;
  3218. dge.rarities = rarities;
  3219. dge.attrs = attrs;
  3220. dge.types = types;
  3221. dge.rate.hp = Number(dialogContent.querySelector("#dungeon-hp").value);
  3222. dge.rate.atk = Number(dialogContent.querySelector("#dungeon-atk").value);
  3223. dge.rate.rcv = Number(dialogContent.querySelector("#dungeon-rcv").value);
  3224. dge.collabs = collabIdIpt.value.split(',').map(str=>parseInt(str,10)).filter(Boolean);
  3225. dge.gachas = gachaIdIpt.value.split(',').map(str=>parseInt(str,10)).filter(Boolean);
  3226. dge.benefit = benefit;
  3227. dge.stage = parseInt(currentStageIpt.value, 10);
  3228. dungeonEnchanceDialog.close();
  3229. createNewUrl();
  3230. refreshAll(formation);
  3231. };
  3232. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  3233. dungeonEnchanceDialogClear.onclick = function(){
  3234. function unchecked(checkBox) {
  3235. checkBox.checked = false;
  3236. }
  3237. rareDoms.forEach(unchecked);
  3238. attrDoms.forEach(unchecked);
  3239. typeDoms.forEach(unchecked);
  3240. collabIdIpt.value = '';
  3241. gachaIdIpt.value = '';
  3242. benefit0.checked = true;
  3243. dialogContent.querySelector("#dungeon-hp").value = 1;
  3244. dialogContent.querySelector("#dungeon-atk").value = 1;
  3245. dialogContent.querySelector("#dungeon-rcv").value = 1;
  3246. currentStageIpt.value = 1;
  3247. };
  3248. const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance");
  3249. dungeonEnchanceDialogOpen.onclick = function(){
  3250. dungeonEnchanceDialog.show(formation);
  3251. };
  3252. //编辑框
  3253. editBox.mid = null; //储存怪物id
  3254. editBox.latent = []; //储存潜在觉醒
  3255. editBox.isAssist = false; //储存是否为辅助宠物
  3256. editBox.monsterHead = null;
  3257. editBox.latentBox = null;
  3258. editBox.memberIdx = []; //储存队伍数组下标
  3259. editBox.show = function() {
  3260. this.classList.remove(className_displayNone);
  3261. formationBox.classList.add("blur-bg");
  3262. controlBox.classList.add("blur-bg");
  3263. };
  3264. editBox.hide = function() {
  3265. this.classList.add(className_displayNone);
  3266. formationBox.classList.remove("blur-bg");
  3267. controlBox.classList.remove("blur-bg");
  3268. // if (isGuideMod) {
  3269. // const url = new URL(location);
  3270. // url.searchParams.delete("guide");
  3271. // url.searchParams.delete("id");
  3272. // history.replaceState(null,null,url);
  3273. // }
  3274. //删除编辑模式
  3275. sessionStorage.removeItem('editing');
  3276. };
  3277. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3278. const searchBox = editBox.querySelector(".search-box");
  3279. const settingBox = editBox.querySelector(".setting-box");
  3280. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3281. mSeriesId.onclick = function() { //搜索系列
  3282. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  3283. if (sid > 0) {
  3284. showSearchBySeriesId(sid, "series");
  3285. }
  3286. };
  3287. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3288. mCollabId.onclick = function() { //搜索合作
  3289. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  3290. if (sid > 0) {
  3291. showSearchBySeriesId(sid, "collab");
  3292. }
  3293. };
  3294. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  3295. mGachaId.onclick = function() { //搜索桶
  3296. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  3297. if (sid > 0) {
  3298. showSearchBySeriesId(sid, "gacha");
  3299. }
  3300. };
  3301. //以字符串搜索窗口
  3302. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  3303. function searchByString(str)
  3304. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  3305. str = str.trim();
  3306. if (str === '0') { //如果搜索0,则打开最新的50个
  3307. return Cards.filter(card=>card.enabled).slice(-50);
  3308. } else if (str.length>0)
  3309. {
  3310. return Cards.filter(card =>
  3311. {
  3312. const names = [card.name];
  3313. if (card.otLangName)
  3314. {
  3315. names.push(...Object.values(card.otLangName));
  3316. }
  3317. const tags = card.altName.concat();
  3318. if (card.otTags)
  3319. {
  3320. tags.push(...card.otTags);
  3321. }
  3322. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  3323. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  3324. }
  3325. );
  3326. }else
  3327. {
  3328. return [];
  3329. }
  3330. }
  3331. function copyString(input)
  3332. {
  3333. input.focus(); //设input为焦点
  3334. input.select(); //选择全部
  3335. if (navigator?.clipboard?.writeText) { //优先使用新API
  3336. navigator.clipboard.writeText(input.value);
  3337. } else if (document.execCommand('copy')) {
  3338. document.execCommand('copy');
  3339. }
  3340. //input.blur(); //取消焦点
  3341. }
  3342. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = [])
  3343. {
  3344. const stringSearchContent = this.querySelector(".dialog-content");
  3345. const fragment = document.createDocumentFragment();
  3346. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  3347. {
  3348. const ul_original = document.createElement("ul");
  3349. ul_original.className = "original-string";
  3350. originalStrArr.forEach(str=>{
  3351. const li = ul_original.appendChild(document.createElement("li"));
  3352. const ipt = li.appendChild(document.createElement("input"));
  3353. ipt.className = "string-value";
  3354. ipt.value = str;
  3355. ipt.readOnly = true;
  3356. const copyBtn = li.appendChild(document.createElement("button"));
  3357. copyBtn.className = "string-copy";
  3358. copyBtn.onclick = function(){copyString(ipt)};
  3359. const searchBtn = li.appendChild(document.createElement("button"));
  3360. searchBtn.className = "string-search";
  3361. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  3362. });
  3363. fragment.appendChild(ul_original);
  3364. }
  3365. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  3366. {
  3367. const ul_additional = document.createElement("ul");
  3368. ul_additional.className = "additional-string";
  3369. additionalStrArr.forEach(str=>{
  3370. const li = ul_additional.appendChild(document.createElement("li"));
  3371. const ipt = li.appendChild(document.createElement("input"));
  3372. ipt.className = "string-value";
  3373. ipt.value = str;
  3374. ipt.readOnly = true;
  3375. const searchBtn = li.appendChild(document.createElement("button"));
  3376. searchBtn.className = "string-search";
  3377. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  3378. });
  3379. fragment.appendChild(ul_additional);
  3380. }
  3381. stringSearchContent.innerHTML = "";
  3382. stringSearchContent.appendChild(fragment);
  3383. }
  3384. stringSearchDialog.close = function()
  3385. {
  3386. this.classList.add(className_displayNone);
  3387. }
  3388. function dialogShowFunction(...arg){
  3389. this?.initialing(...arg); //自身初始化
  3390. this.classList.remove(className_displayNone);
  3391. };
  3392. function dialogCloseFunction(){
  3393. this.classList.add(className_displayNone);
  3394. };
  3395. function dialogCloseButtonFunction(){
  3396. this.parentElement.parentElement.close();
  3397. };
  3398. function dialogInitialing(dialog){
  3399. dialog.show = dialogShowFunction;
  3400. dialog.close = dialogCloseFunction;
  3401. const closeButton = dialog.querySelector(".dialog-close");
  3402. closeButton.onclick = dialogCloseButtonFunction;
  3403. }
  3404. //初始化Dialog
  3405. dialogInitialing(stringSearchDialog);
  3406. const mAltName = monInfoBox.querySelector(".monster-altName");
  3407. mAltName.onclick = function() { //搜索合作
  3408. //const mid = parseInt(this.getAttribute('data-monId'));
  3409. const card = Cards[editBox.mid];
  3410. if (card)
  3411. {
  3412. stringSearchDialog.show(card.altName, card.otTags);
  3413. }
  3414. };
  3415. //创建一个新的怪物头像
  3416. editBox.createCardHead = function(id, options = {}) {
  3417. function clickHeadToNewMon() {
  3418. monstersID.value = this.card.id;
  3419. monstersID.onchange();
  3420. return false; //取消链接的默认操作
  3421. }
  3422. const cli = document.createElement("li");
  3423. const cdom = cli.head = createCardA(options);
  3424. cli.appendChild(cdom);
  3425. let card;
  3426. if (id instanceof Member) {
  3427. changeid(id, cdom);
  3428. card = id.card;
  3429. } else {
  3430. changeid({ id: id }, cdom);
  3431. card = Cards[id];
  3432. }
  3433. cli.card = card;
  3434. if (card?.canAssist)
  3435. cli.classList.add("allowable-assist");
  3436. if (options.showCD)
  3437. {
  3438. const CDPreview = cli.appendChild(document.createElement("div"));
  3439. CDPreview.className = "cd-preview";
  3440. if (card.activeSkillId>0)
  3441. {
  3442. const skill = Skills[card.activeSkillId];
  3443. const CD_Max = skill.initialCooldown;
  3444. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  3445. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  3446. CD_MinDom.className = "cd-min";
  3447. if (CD_Max !== CD_Min)
  3448. {
  3449. CD_MinDom.textContent = CD_Min;
  3450. }else
  3451. {
  3452. CD_MinDom.classList.add(className_displayNone);
  3453. }
  3454. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  3455. CD_MaxDom.className = "cd-max";
  3456. CD_MaxDom.textContent = CD_Max;
  3457. if (skill.type === 232 || skill.type === 233) {
  3458. CDPreview.appendChild(document.createElement("br"));
  3459. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  3460. CD_EvoDom.className = "cd-evo";
  3461. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  3462. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  3463. }
  3464. }
  3465. }
  3466. //产生一个能力值列表
  3467. function creatAbilitiesList(abilities) {
  3468. const abilitiesPreview = document.createElement("ul");
  3469. abilitiesPreview.className = "abilities-preview";
  3470. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  3471. hpDom.className = "hp-preview";
  3472. hpDom.textContent = abilities.hp;
  3473. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  3474. atkDom.className = "atk-preview";
  3475. atkDom.textContent = abilities.atk;
  3476. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  3477. rcvDom.className = "rcv-preview";
  3478. rcvDom.textContent = abilities.rcv;
  3479. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  3480. indexDom.className = "index-preview";
  3481. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  3482. return abilitiesPreview;
  3483. }
  3484. if (options.showAbilities || options.showAbilitiesWithAwoken)
  3485. {
  3486. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  3487. if (options.showAbilities && abilities_2status)
  3488. {
  3489. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  3490. }
  3491. if (options.showAbilitiesWithAwoken && abilities_2status)
  3492. {
  3493. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  3494. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  3495. }
  3496. }
  3497. if (options.showAwoken)
  3498. {
  3499. //产生一个觉醒列表
  3500. function creatAwokenList(awokens) {
  3501. const ul = document.createElement("ul");
  3502. ul.className = "awoken-ul";
  3503. awokens.forEach(ak=>{
  3504. const li = ul.appendChild(document.createElement("li"));
  3505. const icon = li.appendChild(document.createElement("icon"));
  3506. icon.className = "awoken-icon";
  3507. icon.setAttribute("data-awoken-icon",ak);
  3508. });
  3509. return ul;
  3510. }
  3511. const awokenPreview = cli.appendChild(document.createElement("div"));
  3512. awokenPreview.className = "awoken-preview";
  3513. if (card.awakenings.length)
  3514. {
  3515. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  3516. akUl.classList.add("awoken-preview-awakenings");
  3517. }
  3518. if (card.superAwakenings.length)
  3519. {
  3520. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  3521. sakUl.classList.add("awoken-preview-superAwakenings");
  3522. }
  3523. }
  3524. if (options.customAddition)
  3525. {
  3526. options.customAddition.forEach(func=>{
  3527. const c_addition = cli.appendChild(document.createElement("div"));
  3528. c_addition.className = "custom-addition";
  3529. let content = func(card);
  3530. content && c_addition.append(content);
  3531. });
  3532. }
  3533. cli.onclick = clickHeadToNewMon;
  3534. return cli;
  3535. };
  3536. //显示进化树
  3537. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  3538. evolutionaryTreeMask.initialize = function(monid)
  3539. {
  3540. const maskContent = this.querySelector(".mask-content");
  3541. const fragment = document.createDocumentFragment();
  3542. const evoTree = new EvoTree(monid);
  3543. fragment.appendChild(evoTree.toListNode());
  3544. maskContent.innerHTML = "";
  3545. maskContent.appendChild(fragment);
  3546. }
  3547. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3548. openEvolutionaryTree.onclick = function(event) {
  3549. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  3550. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  3551. } else {
  3552. evolutionaryTreeMask.show(editBox.mid);
  3553. }
  3554. };
  3555. //显示进化需求树
  3556. evolutionaryTreeMask.showRequirementTree = function(monid)
  3557. {
  3558. const maskContent = this.querySelector(".mask-content");
  3559. const fragment = document.createDocumentFragment();
  3560. const evoTree = new RequirementTree(monid);
  3561. fragment.appendChild(evoTree.toListNode());
  3562. maskContent.innerHTML = "";
  3563. maskContent.appendChild(fragment);
  3564. this.classList.remove(className_displayNone);
  3565. }
  3566. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  3567. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  3568. const s_attr_lists = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list")).map(list=>Array.from(list.querySelectorAll("input[type=\"radio\"]")));
  3569. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  3570. const s_typesDiv = searchBox.querySelector(".types-div");
  3571. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  3572. const s_typesUl = s_typesDiv.querySelector(".type-list");
  3573. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  3574. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  3575. const attrPreview = searchBox.querySelector(".attrs-div .monster");
  3576. //3种属性选择的预览
  3577. const s_attr_preview_attrs = Array.from(attrPreview.querySelectorAll(".attrs .attr"));
  3578. function s_attr_onclick(){
  3579. const attrIdx = parseInt(this.name[this.name.length-1],10) - 1;
  3580. const valueFlag = parseInt(this.value, 2);
  3581. const values = flags(valueFlag);
  3582. let attr = values.length === 1 ? values[0] : 'any';
  3583. if (attrIdx>0 && attr === 6) attr = -1;
  3584. s_attr_preview_attrs[attrIdx].dataset.attr = attr;
  3585. }
  3586. s_attr_lists.forEach(s_attr_list=>
  3587. s_attr_list.forEach(s_attr=>{
  3588. s_attr.onclick = s_attr_onclick;
  3589. if (s_attr.checked) s_attr.onclick();
  3590. })
  3591. );
  3592. //可以自行打开图片设定头像的彩蛋
  3593. const avatarSelect = attrPreview.querySelector("#avatar-select");
  3594. const customAvatar = attrPreview.querySelector(".custom-avatar");
  3595. avatarSelect.onchange = async function(event){
  3596. let img = await createImageBitmap(event.target.files[0]);
  3597. customAvatar.style.backgroundImage = `none`;
  3598. const ctx = customAvatar.getContext("2d");
  3599. let imgScale = Math.max(customAvatar.offsetWidth / img.width, customAvatar.offsetHeight / img.height);
  3600. //清空画布
  3601. ctx.clearRect(0, 0, customAvatar.offsetWidth, customAvatar.offsetHeight);
  3602. //保持比例居中填充画图
  3603. ctx.drawImage(img,
  3604. -(img.width * imgScale - customAvatar.offsetWidth) / 2,
  3605. -(img.height * imgScale - customAvatar.offsetHeight) / 2,
  3606. img.width * imgScale,
  3607. img.height * imgScale
  3608. );
  3609. img.close();
  3610. btnCustomAvatarSave.classList.remove(className_displayNone);
  3611. };
  3612. const btnCustomAvatarSave = searchBox.querySelector(".attrs-div #avatar-save");
  3613. btnCustomAvatarSave.onclick = function(event) {
  3614. const downLink = controlBox.querySelector(".down-capture");
  3615. html2canvas(attrPreview, {backgroundColor: null}).then(canvas => {
  3616. canvas.toBlob(function(blob) {
  3617. window.URL.revokeObjectURL(downLink.href);
  3618. downLink.href = URL.createObjectURL(blob);
  3619. downLink.download = `custom-avatar.png`;
  3620. downLink.click();
  3621. });
  3622. });
  3623. }
  3624. function s_types_onchange(){
  3625. const newClassName = `type-killer-${this.value}`;
  3626. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  3627. }
  3628. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  3629. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  3630. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  3631. function s_types_latentli_onclick(){
  3632. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  3633. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  3634. s_types.forEach(checkbox=>{
  3635. const type = parseInt(checkbox.value);
  3636. checkbox.checked = killerTypes.includes(type);
  3637. });
  3638. }
  3639. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  3640. s_typeAndOr.onchange = function(){
  3641. s_types.forEach(checkBox=>checkBox.onchange());
  3642. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  3643. };
  3644. s_typeAndOr.onchange();
  3645. //稀有度筛选
  3646. const s_rareDiv = searchBox.querySelector(".rare-div");
  3647. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  3648. const s_rareChecks = Array.from(s_rareLst.querySelectorAll("input[name='search-rare']"));
  3649. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  3650. s_rareClear.onclick = function(){
  3651. s_rareChecks.forEach(i => i.checked = false);
  3652. }
  3653. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  3654. const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul");
  3655. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  3656. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  3657. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  3658. const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表
  3659. searchMonList.originalHeads = null; //用于存放原始搜索结果
  3660. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  3661. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  3662. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  3663. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  3664. const s_notWeapon = searchBox.querySelector("#not-weapon"); //不是武器
  3665. s_notWeapon.onchange = function(){
  3666. //勾选不是武器时,去掉觉醒里的武器
  3667. if (this.checked) {
  3668. const awokenBtn = s_awokensIcons.find(btn => parseInt(btn.getAttribute("data-awoken-icon"), 10) == 49);
  3669. if (awokenBtn) awokenBtn.removeAttribute("data-awoken-count");
  3670. const addedAwokenIcons = Array.from(s_selectedAwokensUl.querySelectorAll('[data-awoken-icon="49"]'));
  3671. addedAwokenIcons.forEach(icon=>icon.parentNode.remove());
  3672. }
  3673. }
  3674. //强调箱子拥有开关
  3675. const s_boxHave = document.getElementById("box-have");
  3676. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  3677. s_boxHave.onchange = function(e) {
  3678. document.body.classList.toggle("emphasize-box-have", this.checked);;
  3679. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3680. };
  3681. s_boxHave.onchange(false);
  3682. const s_sawokensDetail = searchBox.querySelector(".sawoken-detail");
  3683. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  3684. s_sawokensDetail.querySelector("summary").onclick = function(event) {
  3685. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open));
  3686. }
  3687. const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul");
  3688. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  3689. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  3690. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  3691. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  3692. s_includeSuperAwoken.onchange = function() {
  3693. s_sawokensDetail.classList.toggle(className_displayNone, this.checked);;
  3694. };
  3695. s_includeSuperAwoken.onchange();
  3696. //显示官方觉醒排序开关
  3697. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  3698. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  3699. s_showOfficialAwokenSorting.onchange = function(e){
  3700. const checked = this.checked;
  3701. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  3702. const fragmentAwoken = document.createDocumentFragment();
  3703. const fragmentSawoken = document.createDocumentFragment();
  3704. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  3705. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  3706. function appendLi(id) {
  3707. const li = this.iconLis.find(li=>
  3708. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  3709. );
  3710. li && this.fragment.appendChild(li);
  3711. }
  3712. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  3713. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  3714. const className = "official-awoken-sorting";
  3715. s_awokensDiv.classList.toggle(className, checked);
  3716. s_awokensUl.appendChild(fragmentAwoken);
  3717. s_sawokensUl.appendChild(fragmentSawoken);
  3718. };
  3719. s_showOfficialAwokenSorting.onchange(false);
  3720. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  3721. function search_awokenAdd1() {
  3722. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  3723. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  3724. if (count < maxCount) {
  3725. count++;
  3726. this.setAttribute("data-awoken-count", count);
  3727. const iconLi = document.createElement("li");
  3728. const icon = iconLi.appendChild(document.createElement("icon"))
  3729. icon.className = "awoken-icon";
  3730. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  3731. icon.onclick = search_awokenSub1;
  3732. s_selectedAwokensUl.appendChild(iconLi);
  3733. }
  3734. }
  3735. function search_awokenSub1() {
  3736. const awokenId = this.getAttribute("data-awoken-icon");
  3737. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  3738. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  3739. if (count > 0) {
  3740. count--;
  3741. awokenIcon.setAttribute("data-awoken-count", count);
  3742. }
  3743. this.parentNode.remove();
  3744. }
  3745. s_awokensIcons.forEach(btn => {
  3746. btn.onclick = search_awokenAdd1; //每种觉醒增加1
  3747. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  3748. if (aid == 49) { //如果是武器
  3749. btn.addEventListener('click', function(){
  3750. //自动去掉勾选可以110
  3751. s_canLevelLimitBreakthrough.checked = false;
  3752. //自动去掉勾选8格潜觉
  3753. s_have8LatentSlot.checked = false;
  3754. //自动去掉勾选仅武器
  3755. s_notWeapon.checked = false;
  3756. //自动恢复所有类型
  3757. s_types.forEach(chk=>chk.checked=false);
  3758. //自动恢复所有星级
  3759. s_rareClear.onclick();
  3760. });
  3761. }
  3762. });
  3763. const awokenClear = searchBox.querySelector(".awoken-clear");
  3764. awokenClear.onclick = function() { //清空觉醒选项
  3765. s_awokensIcons.forEach(t => {
  3766. t.setAttribute("data-awoken-count", 0);
  3767. });
  3768. s_sawokens.forEach(t => {
  3769. t.checked = false;
  3770. });
  3771. s_selectedAwokensUl.innerHTML = "";
  3772. };
  3773. //特殊搜索部分
  3774. const s_specialDiv = searchBox.querySelector(".special-div");
  3775. const specialAdd = s_specialDiv.querySelector(".special-add");
  3776. const specialClear = s_specialDiv.querySelector(".special-clear");
  3777. const specialStar = s_specialDiv.querySelector(".special-star");
  3778. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  3779. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  3780. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  3781. function newSpecialSearchOption(func, idx1, idx2)
  3782. {
  3783. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  3784. return new Option(
  3785. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  3786. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  3787. );
  3788. }
  3789. //读取储存的筛选收藏列表
  3790. const strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  3791. if (Array.isArray(strMakedConfig)) {
  3792. strMakedConfig.forEach(([groupName, filterName])=>{
  3793. const idx1 = specialSearchFunctions.findIndex(group=>group.name == groupName);
  3794. if (idx1 < 0 ) return;
  3795. if (filterName !== undefined) {
  3796. const idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == filterName);
  3797. if (idx2 < 0 ) return;
  3798. markedFilter.push([idx1, idx2]);
  3799. } else {
  3800. markedFilter.push([idx1]);
  3801. }
  3802. });
  3803. }
  3804. specialFirstSelect.refreshList = function() {
  3805. const _this = specialFirstSelect;
  3806. function addNewOption(sfunc, groudIndex){
  3807. if (sfunc.group)
  3808. {
  3809. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  3810. const optgroup = _this.appendChild(document.createElement("optgroup"));
  3811. optgroup.label = groupName;
  3812. if (sfunc.functions)
  3813. {
  3814. sfunc.functions.forEach((_sfunc, filterIndex)=>{
  3815. optgroup.appendChild(newSpecialSearchOption(_sfunc, groudIndex, filterIndex));
  3816. });
  3817. }
  3818. }else
  3819. {
  3820. _this.options.add(newSpecialSearchOption(sfunc, groudIndex));
  3821. }
  3822. }
  3823. _this.innerHTML = '';
  3824. addNewOption(specialSearchFunctions[0], 0);
  3825. if (markedFilter.length > 0) {
  3826. const groupName = "=====★=====";
  3827. const optgroup = _this.appendChild(document.createElement("optgroup"));
  3828. optgroup.label = groupName;
  3829. markedFilter.forEach(([groudIndex, filterIndex])=>{
  3830. const funcObj = filterIndex !== undefined ? specialSearchFunctions[groudIndex].functions[filterIndex] : specialSearchFunctions[groudIndex];
  3831. optgroup.appendChild(newSpecialSearchOption(funcObj, groudIndex, filterIndex));
  3832. });
  3833. }
  3834. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  3835. addNewOption(specialSearchFunctions[idx], idx);
  3836. }
  3837. }
  3838. specialFirstSelect.onchange = function() {
  3839. const [selectGroudIndex, selectFilterIndex] = specialFirstSelect.value.split("|").map(Number);
  3840. let markIdx = markedFilter.findIndex(([groudIndex, filterIndex])=>groudIndex === selectGroudIndex && filterIndex === selectFilterIndex);
  3841. if (markIdx >= 0) {//已经存在的收藏
  3842. specialStar.classList.add("marked");
  3843. } else {
  3844. specialStar.classList.remove("marked");
  3845. }
  3846. }
  3847. //只添加第一个列表,后面的全部通过克隆的方式复现
  3848. specialFirstSelect.refreshList();
  3849. specialAdd.onclick = function(event) {
  3850. const specialFilterLi = specialFilterFirstLi.cloneNode(true);
  3851. const specialFilterSelection = specialFilterLi.querySelector(".special-filter");
  3852. specialFilterUl.appendChild(specialFilterLi);
  3853. return specialFilterSelection;
  3854. }
  3855. //specialAdd.onclick(); //先运行一次产生两个
  3856. specialClear.onclick = function() {
  3857. searchMonList.customAddition = null;
  3858. specialFilterUl.innerHTML = "";
  3859. specialFilterUl.appendChild(specialFilterFirstLi);
  3860. specialFirstSelect.selectedIndex = 0;
  3861. }
  3862. specialStar.onclick = function() {
  3863. const indexs = specialFirstSelect.value.split("|").map(Number);
  3864. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  3865. if (markIdx >= 0) {//已经存在的收藏
  3866. markedFilter.splice(markIdx,1);
  3867. } else {
  3868. markedFilter.push(indexs);
  3869. }
  3870. specialFirstSelect.refreshList(); //刷新列表
  3871. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  3872. //储存设置
  3873. let strMakedConfig = markedFilter.map(indexs=>{
  3874. let arr = [specialSearchFunctions[indexs[0]].name];
  3875. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  3876. return arr;})
  3877. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  3878. }
  3879. const s_controlDiv = searchBox.querySelector(".control-div");
  3880. const searchStart = s_controlDiv.querySelector(".search-start");
  3881. const searchClose = s_controlDiv.querySelector(".search-close");
  3882. const searchClear = s_controlDiv.querySelector(".search-clear");
  3883. const searchShare = s_controlDiv.querySelector(".search-share");
  3884. searchShare.onclick = function() {
  3885. const options = searchBox.getSearchOptions();
  3886. const optionJSON = JSON.stringify(options);
  3887. const locationURL = new URL(location);
  3888. locationURL.searchParams.set('search-options', optionJSON);
  3889. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  3890. locationURL.searchParams.set('show-search', JSON.stringify(idArr));
  3891. showAnyStringDialog.show(locationURL.toString());
  3892. }
  3893. const showAnyStringDialog = settingBox.querySelector(".dialog-show-any-string");
  3894. showAnyStringDialog.initialing = function(str) {
  3895. const ipt = this.querySelector(".string-value");
  3896. ipt.value = str;
  3897. }
  3898. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  3899. copyString(showAnyStringDialog.querySelector(".string-value"));
  3900. }
  3901. //初始化Dialog
  3902. dialogInitialing(showAnyStringDialog);
  3903. function returnCheckedInput(ipt) {
  3904. return ipt.checked;
  3905. }
  3906. function returnInputValue(ipt) {
  3907. return ipt.value;
  3908. }
  3909. function returnRadiosValue(radioArr) {
  3910. const checkedRadio = radioArr.find(returnCheckedInput);
  3911. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  3912. return firstCheckedValue;
  3913. }
  3914. function returnCheckBoxsValues(checkBoxsArr) {
  3915. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  3916. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  3917. return checkedValues;
  3918. }
  3919. function Str2Int(str) {
  3920. return parseInt(str, 10);
  3921. }
  3922. //将搜索结果显示出来(也可用于其他的搜索)
  3923. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  3924. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  3925. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  3926. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  3927. const searchResultCount = searchBox.querySelector(".search-list-length");
  3928. showSearch = function(searchArr, customAdditionalFunction)
  3929. {
  3930. if (typeof(searchArr) === "number") {
  3931. searchArr = [searchArr];
  3932. } else if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  3933. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  3934. } else {
  3935. return; //如果不是数组就直接取消下一步
  3936. }
  3937. //如果之前打开了附加显示,继续沿用
  3938. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  3939. customAdditionalFunction = searchMonList.customAddition;
  3940. }
  3941. searchBox.open = true;
  3942. searchMonList.classList.remove(className_displayNone);
  3943. editBox.show();
  3944. const createCardHead = editBox.createCardHead;
  3945. searchMonList.classList.add(className_displayNone);
  3946. searchMonList.innerHTML = ""; //清空旧的
  3947. //辅助回收内存
  3948. if (Array.isArray(searchMonList.originalHeads))
  3949. {
  3950. searchMonList.originalHeads.forEach(item=>item = null);
  3951. searchMonList.originalHeads = null;
  3952. }
  3953. if (searchArr.length > 0) {
  3954. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3955. //获取原始排序的头像列表
  3956. const additionalOption = { //搜索列表的额外选项
  3957. showAwoken: s_add_show_awoken.checked,
  3958. showCD: s_add_show_CD.checked,
  3959. showAbilities: s_add_show_abilities.checked,
  3960. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  3961. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  3962. };
  3963. searchMonList.originalHeads = searchArr.map(card => {
  3964. if (card instanceof Member) {
  3965. return createCardHead(card, additionalOption);
  3966. } else {
  3967. return createCardHead(card.id, additionalOption);
  3968. }
  3969. });
  3970. searchMonList.customAddition = additionalOption.customAddition;
  3971. //对头像列表进行排序
  3972. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3973. headsArray.forEach(head => fragment.appendChild(head));
  3974. searchMonList.appendChild(fragment);
  3975. //目前这里添加会导致无限循环,无法后退
  3976. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  3977. //const state = {searchArr:idArr,mid:editBox.mid};
  3978. //history.pushState(state, null, location);
  3979. }
  3980. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  3981. searchMonList.classList.remove(className_displayNone);
  3982. };
  3983. //对已经搜索到的Cards重新附加显示
  3984. function reShowSearch()
  3985. {
  3986. if (Array.isArray(searchMonList.originalHeads))
  3987. {
  3988. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  3989. showSearch(oldArr, searchMonList.customAddition);
  3990. }
  3991. }
  3992. s_add_show_awoken.onchange = reShowSearch;
  3993. s_add_show_CD.onchange = reShowSearch;
  3994. s_add_show_abilities.onchange = reShowSearch;
  3995. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  3996. //恢复搜索状态
  3997. searchBox.recoverySearchStatus = function({attrs, fixMainColor, types, typeAndOr, rares, awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, notWeapon, specialFilters}) {
  3998. //属性这里是用的2进制写
  3999. attrs.forEach((attr, ai)=>{
  4000. const attr_list = s_attr_lists[ai];
  4001. let ipt = attr_list.find(opt=>parseInt(opt.value,2) == attr) || attr_list[0];
  4002. ipt.checked = true;
  4003. ipt.onclick();
  4004. });
  4005. s_fixMainColor.checked = fixMainColor;
  4006. s_types.forEach(opt=>opt.checked = types.includes(parseInt(opt.value,10)));
  4007. s_typeAndOr.checked = typeAndOr;
  4008. s_rareChecks.forEach(opt=>opt.checked = rares.includes(parseInt(opt.value,10)));
  4009. s_selectedAwokensUl.innerHTML = "";
  4010. //添加觉醒
  4011. s_awokensIcons.forEach(btn=>{
  4012. btn.removeAttribute("data-awoken-count"); //先移除旧的所有数值
  4013. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4014. const awoken = awokens.find(ak=>ak.id === aid); //获取觉醒添加个数
  4015. for (let i = 0; i < awoken?.num; i++) { //循环点击那么多次
  4016. btn.onclick();
  4017. }
  4018. });
  4019. s_sawokens.forEach(opt=>opt.checked = sawokens.includes(parseInt(opt.value,10)));
  4020. s_awokensEquivalent.checked = equalAk;
  4021. s_includeSuperAwoken.checked = incSawoken;
  4022. s_canAssist.checked = canAssist;
  4023. s_canLevelLimitBreakthrough.checked = canLv110;
  4024. s_have8LatentSlot.checked = is8Latent;
  4025. s_notWeapon.checked = notWeapon;
  4026. //保留之前的特殊搜索,不需要完全新增
  4027. const specialFilterSelections = Array.from(specialFilterUl.querySelectorAll(".special-filter"));
  4028. //将筛选个数增加到需要的个数
  4029. for (let i = specialFilterSelections.length; i < specialFilters.length; i++) {
  4030. specialFilterSelections.push(specialAdd.onclick());
  4031. }
  4032. //将每一个搜索都设置好
  4033. for (let i = 0; i < specialFilters.length; i++) {
  4034. const filterSelection = specialFilterSelections[i];
  4035. const filter = specialFilters[i];
  4036. filterSelection.value = filter.join("|");
  4037. }
  4038. }
  4039. //导出当前的搜索状态
  4040. searchBox.getSearchOptions = function(){
  4041. const attrs = s_attr_lists.map(list=>parseInt(returnRadiosValue(list), 2) || 0);
  4042. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  4043. const rares = returnCheckBoxsValues(s_rareChecks).map(Str2Int);
  4044. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  4045. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  4046. return {
  4047. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  4048. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  4049. };
  4050. });
  4051. //储存设置用于页面刷新的状态恢复
  4052. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter"))
  4053. .map(select=>select.value.split("|").map(Number)) //将字符串"1|2"转换成数组[1,2]
  4054. .filter(([f1, f2])=>!(f1===0&&f2===undefined)); //去掉0号筛选
  4055. const options = {
  4056. attrs,
  4057. fixMainColor: s_fixMainColor.checked,
  4058. types,
  4059. typeAndOr: s_typeAndOr.checked,
  4060. rares,
  4061. awokens,
  4062. sawokens,
  4063. equalAk: s_awokensEquivalent.checked,
  4064. incSawoken: s_includeSuperAwoken.checked,
  4065. canAssist: s_canAssist.checked,
  4066. canLv110: s_canLevelLimitBreakthrough.checked,
  4067. is8Latent: s_have8LatentSlot.checked,
  4068. notWeapon: s_notWeapon.checked,
  4069. specialFilters,
  4070. };
  4071. return options;
  4072. }
  4073. searchStart.onclick = function(event) {
  4074. let customAdditionalFunction = [];
  4075. const options = searchBox.getSearchOptions();
  4076. let searchResult = searchCards(Cards, options);
  4077. //进行特殊附加搜索
  4078. const specialFilters = options.specialFilters.map(([name1, name2])=>
  4079. name2 !== undefined ? specialSearchFunctions[name1].functions[name2] : specialSearchFunctions[name1]
  4080. );
  4081. searchResult = specialFilters.reduce((pre,funcObj)=>
  4082. {
  4083. if (!funcObj) return pre;
  4084. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  4085. return funcObj.function(pre); //结果进一步筛选
  4086. }, searchResult);
  4087. const optionJSON = JSON.stringify(options);
  4088. sessionStorage.setItem('search-options', optionJSON);
  4089. //显示搜索结果
  4090. showSearch(searchResult, customAdditionalFunction);
  4091. if (location.search.includes("search-options=")) {
  4092. //去掉URL内的搜索内容分享,避免干扰
  4093. const locationURL = new URL(location);
  4094. locationURL.searchParams.delete('search-options');
  4095. locationURL.searchParams.delete('show-search');
  4096. history.replaceState(null, null, locationURL);
  4097. }
  4098. };
  4099. searchClose.onclick = function() {
  4100. searchBox.open = false;
  4101. searchMonList.classList.add(className_displayNone);
  4102. };
  4103. searchClear.onclick = function() { //清空搜索选项
  4104. s_attr_lists.forEach(list=>{
  4105. list[0].checked = true;
  4106. list[0].onclick();
  4107. });
  4108. s_types.forEach(t => {
  4109. t.checked = false;
  4110. });
  4111. s_typeAndOr.onchange();
  4112. s_rareClear.onclick();
  4113. awokenClear.onclick();
  4114. specialClear.onclick();
  4115. s_canAssist.checked = false;
  4116. s_canLevelLimitBreakthrough.checked = false;
  4117. s_have8LatentSlot.checked = false;
  4118. searchMonList.originalHeads = null;
  4119. searchResultCount.setAttribute("data-search-result-count", 0);
  4120. searchMonList.innerHTML = "";
  4121. sessionStorage.removeItem('search-options');
  4122. };
  4123. const s_sortList = s_controlDiv.querySelector(".sort-list");
  4124. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  4125. //对heads重新排序
  4126. function sortHeadsArray(heads) {
  4127. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  4128. const sortIndex = parseInt(s_sortList.value, 10);
  4129. const reverse = s_sortReverse.checked;
  4130. let headsArray = heads.concat();
  4131. headsArray.sort((head_a, head_b) => {
  4132. const card_a = head_a.card,
  4133. card_b = head_b.card;
  4134. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  4135. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  4136. return sortNumber;
  4137. });
  4138. if (reverse) headsArray.reverse();
  4139. return headsArray;
  4140. }
  4141. //对已经搜索到的Cards重新排序
  4142. function reSortCards() {
  4143. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  4144. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  4145. searchMonList.classList.add(className_displayNone);
  4146. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4147. headsArray.forEach(head => fragment.appendChild(head));
  4148. searchMonList.appendChild(fragment);
  4149. searchMonList.classList.remove(className_displayNone);
  4150. }
  4151. s_sortList.onchange = reSortCards;
  4152. s_sortReverse.onchange = reSortCards;
  4153. sort_function_list.forEach((sfunc, idx) => {
  4154. const newOpt = new Option(sfunc.name, idx);
  4155. newOpt.setAttribute("data-tag", sfunc.tag);
  4156. s_sortList.options.add(newOpt);
  4157. });
  4158. //id搜索
  4159. editBox.changeMonId = editBoxChangeMonId;
  4160. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  4161. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  4162. function idChange(event)
  4163. {
  4164. if (/^\d+$/.test(this.value)) {
  4165. const newId = parseInt(this.value, 10);
  4166. if (editBox.mid != newId) //避免多次运行oninput、onchange
  4167. {
  4168. editBox.mid = newId;
  4169. //图鉴模式记录上一次的内容
  4170. if (isGuideMod)
  4171. {
  4172. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4173. const state = {searchArr:idArr,mid:newId};
  4174. const locationURL = new URL(location);
  4175. if (newId === 0) {
  4176. locationURL.searchParams.delete('id');
  4177. }else
  4178. {
  4179. locationURL.searchParams.set('id', newId);
  4180. }
  4181. history.pushState(state, null, locationURL);
  4182. }
  4183. editBox.changeMonId(newId);
  4184. }
  4185. return true;
  4186. }else
  4187. {
  4188. return false;
  4189. }
  4190. }
  4191. monstersID.onchange = idChange;
  4192. monstersID.onkeydown = function(event) {
  4193. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  4194. if (event.key === "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  4195. {
  4196. showSearch(searchByString(this.value));
  4197. }
  4198. }
  4199. //输入id数字即时更新的开关
  4200. const realTimeClassName = 'real-time-change-card';
  4201. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  4202. s_realTimeChangeCard.onchange = function(e) {
  4203. monstersID.oninput = this.checked ? idChange : null;
  4204. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  4205. }
  4206. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  4207. s_realTimeChangeCard.onchange(false);
  4208. //字符串搜索
  4209. btnSearchByString.onclick = function() {
  4210. showSearch(searchByString(monstersID.value));
  4211. };
  4212. //觉醒
  4213. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  4214. const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken");
  4215. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  4216. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  4217. function checkAwoken() {
  4218. const card = Cards[editBox.mid ?? 0];
  4219. const value = parseInt(this.value, 10);
  4220. awokenCountLabel.setAttribute(dataAttrName, value);
  4221. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card?.awakenings?.length);
  4222. reCalculateAbility();
  4223. }
  4224. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  4225. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  4226. function playVoiceAwoken() { //点击label才播放语音
  4227. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  4228. const card = Cards[editBox.mid];
  4229. const sndURL = `sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(3,'0')}.wav`;
  4230. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  4231. decoder.resetDecodeState(new Adpcm.State(0, 0));
  4232. decodeAudio(sndURL, decoder.decode.bind(decoder));
  4233. }
  4234. }
  4235. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  4236. //超觉醒
  4237. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4238. mSAwokenIcon.onclick = function(){
  4239. this.setAttribute("data-awoken-icon", 0);
  4240. reCalculateAbility();
  4241. }
  4242. //3个快速设置this.ipt为自己的value
  4243. function setIptToMyValue() {
  4244. if (this.ipt.value != this.value) {
  4245. this.ipt.value = this.value;
  4246. this.ipt.onchange();
  4247. }
  4248. }
  4249. //等级
  4250. const monEditLv = settingBox.querySelector(".m-level");
  4251. monEditLv.onchange = function() {
  4252. reCalculateExp();
  4253. reCalculateAbility();
  4254. };
  4255. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  4256. const monLvExp = settingBox.querySelector(".m-level-exp");
  4257. monEditLvMin.ipt = monEditLv;
  4258. monEditLvMin.onclick = setIptToMyValue;
  4259. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4260. monEditLvMax.ipt = monEditLv;
  4261. monEditLvMax.onclick = setIptToMyValue;
  4262. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  4263. monEditLv110.ipt = monEditLv;
  4264. monEditLv110.onclick = setIptToMyValue;
  4265. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  4266. monEditLv120.ipt = monEditLv;
  4267. monEditLv120.onclick = setIptToMyValue;
  4268. //编辑界面重新计算怪物的经验值
  4269. function reCalculateExp() {
  4270. const monid = editBox.mid;
  4271. const level = parseInt(monEditLv.value || 0, 10);
  4272. const tempMon = {
  4273. id: monid,
  4274. level: level
  4275. };
  4276. const needExpArr = calculateExp(tempMon);
  4277. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  4278. }
  4279. editBox.reCalculateExp = reCalculateExp;
  4280. //三维
  4281. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  4282. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  4283. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  4284. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  4285. //加蛋
  4286. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  4287. const monEditAddHp = rowMonPlus.querySelector(".m-plus-hp");
  4288. monEditAddHp.onchange = reCalculateAbility;
  4289. const monEditAddAtk = rowMonPlus.querySelector(".m-plus-atk");
  4290. monEditAddAtk.onchange = reCalculateAbility;
  4291. const monEditAddRcv = rowMonPlus.querySelector(".m-plus-rcv");
  4292. monEditAddRcv.onchange = reCalculateAbility;
  4293. //297按钮
  4294. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  4295. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  4296. function plusFastSetting(){
  4297. const sumPlus = parseInt(this.value, 10);
  4298. let one_plus = Math.floor(sumPlus / 3);
  4299. monEditAddHp.value = one_plus;
  4300. monEditAddAtk.value = one_plus;
  4301. monEditAddRcv.value = one_plus;
  4302. reCalculateAbility();
  4303. }
  4304. //潜觉
  4305. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  4306. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll("li"));
  4307. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  4308. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  4309. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  4310. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  4311. monEditLatentAllowableDetail.onclick = function(event) {
  4312. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  4313. }
  4314. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  4315. refreshLatent(latent, new Member(monid), monEditLatentUl);
  4316. };
  4317. const rowSkill = settingBox.querySelector(".row-mon-skill");
  4318. const skillBox = rowSkill.querySelector(".skill-box");
  4319. const skillTitle = skillBox.querySelector(".skill-name");
  4320. const skillCD = skillBox.querySelector(".skill-cd");
  4321. const skillLevel = skillBox.querySelector(".m-skill-level");
  4322. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  4323. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  4324. skillTitle.onclick = fastShowSkill;
  4325. skillLevel.onchange = function() {
  4326. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  4327. const skill = Skills[card.activeSkillId];
  4328. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  4329. };
  4330. skillLevel_1.ipt = skillLevel;
  4331. skillLevel_1.onclick = setIptToMyValue;
  4332. skillLevel_Max.ipt = skillLevel;
  4333. skillLevel_Max.onclick = setIptToMyValue;
  4334. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  4335. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  4336. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  4337. lskillTitle.onclick = fastShowSkill;
  4338. //显示原文开关
  4339. const showSkillOriginal = document.getElementById("show-skill-original");
  4340. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  4341. showSkillOriginal.onchange = function(event) {
  4342. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4343. skillBox.classList.toggle(this.id, this.checked);;
  4344. leaderSkillBox.classList.toggle(this.id, this.checked);;
  4345. };
  4346. showSkillOriginal.onchange(false);
  4347. editBox.refreshSkillParse = function(skp, lskp){
  4348. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  4349. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  4350. const card = Cards[this.mid] || Cards[0];
  4351. if (!card) return;
  4352. try {
  4353. skillDetailParsed.innerHTML = "";
  4354. const parsedActiveSkill = skillParser(card.activeSkillId);
  4355. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  4356. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  4357. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  4358. } catch (error) {
  4359. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  4360. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  4361. }
  4362. try {
  4363. lskillDetailParsed.innerHTML = "";
  4364. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  4365. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  4366. } catch (error) {
  4367. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  4368. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  4369. }
  4370. };
  4371. //合并技能开关
  4372. const mergeSill = document.getElementById("merge-skill");
  4373. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id, true);
  4374. mergeSill.onchange = function(event){
  4375. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4376. merge_skill = this.checked;
  4377. editBox.refreshSkillParse();
  4378. };
  4379. mergeSill.onchange(false);
  4380. //已有觉醒的去除
  4381. function deleteLatent(e) {
  4382. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  4383. const aIdx = editBox.latent.indexOf(lIdx);
  4384. if (aIdx >= 0)
  4385. {
  4386. editBox.latent.splice(aIdx, 1);
  4387. editBox.reCalculateAbility(); //重计算三维
  4388. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  4389. }
  4390. }
  4391. monEditLatents.forEach(la => la.onclick = deleteLatent);
  4392. //可选觉醒的添加
  4393. function addLatent() {
  4394. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  4395. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  4396. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  4397. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  4398. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  4399. if (latentUseHole(lIdx) <= enabledHole)
  4400. editBox.latent.push(lIdx);
  4401. else
  4402. return;
  4403. editBox.reCalculateAbility();
  4404. editBox.refreshLatent(editBox.latent, editBox.mid);
  4405. }
  4406. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  4407. //编辑界面重新计算怪物的能力
  4408. function reCalculateAbility() {
  4409. const id = editBox.mid;
  4410. const level = parseInt(monEditLv.value || 0, 10);
  4411. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  4412. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  4413. const sawoken = mSAwokenIcon ? parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) : 0;
  4414. const plus = [
  4415. parseInt(monEditAddHp.value || 0, 10),
  4416. parseInt(monEditAddAtk.value || 0, 10),
  4417. parseInt(monEditAddRcv.value || 0, 10)
  4418. ];
  4419. const latent = editBox.latent;
  4420. const tempMon = {
  4421. id,
  4422. level,
  4423. plus,
  4424. awoken,
  4425. sawoken,
  4426. latent
  4427. };
  4428. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  4429. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  4430. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  4431. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  4432. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  4433. }
  4434. editBox.reCalculateAbility = reCalculateAbility;
  4435. const btnCancel = editBox.querySelector(".button-cancel");
  4436. const btnDone = editBox.querySelector(".button-done");
  4437. const btnNull = editBox.querySelector(".button-null");
  4438. const btnDelay = editBox.querySelector(".button-delay");
  4439. btnCancel.onclick = function() {
  4440. btnDone.classList.remove("cant-assist");
  4441. btnDone.disabled = false;
  4442. editBox.memberIdx = [];
  4443. editBox.hide();
  4444. };
  4445. btnDone.onclick = function() {
  4446. if (parseInt(monEditLv.value, 10) == 0) {
  4447. btnNull.onclick();
  4448. return;
  4449. }
  4450. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  4451. const teamData = formation.teams[editBox.memberIdx[0]];
  4452. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4453. const teamBox = teamBigBox.querySelector(".team-box");
  4454. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4455. mon.id = editBox.mid;
  4456. const card = mon.card || Cards[0];
  4457. const skill = Skills[card.activeSkillId];
  4458. mon.level = parseInt(monEditLv.value, 10);
  4459. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  4460. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  4461. if (card.superAwakenings.length) //如果支持超觉醒
  4462. {
  4463. mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  4464. }
  4465. if (card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) &&
  4466. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  4467. mon.plus = [0, 0, 0];
  4468. } else {
  4469. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  4470. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  4471. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  4472. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  4473. mon.latent = editBox.latent.concat();
  4474. }
  4475. }
  4476. const skillLevelNum = parseInt(skillLevel.value, 10);
  4477. if (skillLevelNum < skill.maxLevel) {
  4478. mon.skilllevel = skillLevelNum;
  4479. }
  4480. changeid(mon, editBox.monsterHead,
  4481. editBox.memberIdx[1] ? null : editBox.latentBox, //潜觉Node
  4482. editBox.memberIdx[1] ? null : teamData[1][editBox.memberIdx[2]] //assist数据
  4483. );
  4484. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4485. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4486. let changeAttrTypeWeapon = false;
  4487. let awokens = card.awakenings;
  4488. if (!editBox.isAssist) {//如果改的不是辅助
  4489. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  4490. }
  4491. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  4492. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  4493. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  4494. refreshAll(formation);
  4495. } else {
  4496. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4497. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  4498. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4499. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4500. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  4501. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, editBox.memberIdx[0]);
  4502. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  4503. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4504. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  4505. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4506. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4507. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4508. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4509. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4510. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4511. //刷新该队员的CD
  4512. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  4513. }
  4514. createNewUrl();
  4515. editBox.hide();
  4516. };
  4517. window.addEventListener("keydown",function(event) {
  4518. if (!editBox.classList.contains(className_displayNone))
  4519. { //编辑窗打开
  4520. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  4521. btnCancel.onclick();
  4522. }
  4523. }
  4524. else
  4525. {
  4526. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  4527. //如果正在编辑文本,则不执行快捷键操作
  4528. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  4529. return;
  4530. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  4531. if (event.key === "ArrowLeft"
  4532. && (event.code == "Numpad4" || event.ctrlKey))
  4533. { //变身后退
  4534. henshinStep(-1);
  4535. }
  4536. else if (event.key === "ArrowRight"
  4537. && (event.code == "Numpad6" || event.ctrlKey))
  4538. { //变身前进
  4539. henshinStep(+1);
  4540. }
  4541. }
  4542. });
  4543. btnNull.onclick = function() { //空位置
  4544. const mon = new Member();
  4545. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4546. const teamData = formation.teams[editBox.memberIdx[0]];
  4547. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4548. changeid(mon, editBox.monsterHead, editBox.latentBox);
  4549. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4550. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4551. refreshAll(formation);
  4552. createNewUrl();
  4553. editBox.hide();
  4554. };
  4555. btnDelay.onclick = function() { //应对威吓
  4556. const mon = new MemberDelay();
  4557. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4558. const teamData = formation.teams[editBox.memberIdx[0]];
  4559. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4560. changeid(mon, editBox.monsterHead, editBox.latentBox);
  4561. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4562. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4563. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4564. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  4565. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4566. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4567. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  4568. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4569. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  4570. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4571. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4572. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4573. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4574. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4575. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4576. //刷新改队员的CD
  4577. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  4578. createNewUrl();
  4579. editBox.hide();
  4580. };
  4581. //语言选择
  4582. const langList = controlBox.querySelector(".languages");
  4583. langList.onchange = function() {
  4584. createNewUrl({ "language": this.value });
  4585. history.go();
  4586. };
  4587. //数据源选择
  4588. const dataList = controlBox.querySelector(".datasource");
  4589. dataList.onchange = function() {
  4590. createNewUrl({ datasource: this.value });
  4591. history.go();
  4592. };
  4593. /*添对应语言执行的JS*/
  4594. const languageJS = document.head.appendChild(document.createElement("script"));
  4595. languageJS.id = "language-js";
  4596. languageJS.type = "text/javascript";
  4597. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  4598. if (isGuideMod) //图鉴模式直接打开搜索框
  4599. {
  4600. showSearch([]);
  4601. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  4602. }
  4603. }
  4604. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  4605. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  4606. function loopAddHenshin(card, cardSet)
  4607. {
  4608. function idToCard(id) {return Cards[id]}
  4609. function filterCard(_card) {
  4610. return _card && !cardSet.has(_card);
  4611. }
  4612. function addCard(_card) {
  4613. cardSet.add(_card);
  4614. loopAddHenshin(_card, cardSet);
  4615. }
  4616. //从本卡片变身到的
  4617. if (Array.isArray(card.henshinFrom)) {
  4618. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  4619. cardTo.forEach(addCard);
  4620. }
  4621. //变身到本卡片的(多个)
  4622. if (Array.isArray(card.henshinTo)) {
  4623. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  4624. cardsFrom.forEach(addCard);
  4625. }
  4626. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  4627. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  4628. evoCards.forEach(addCard);
  4629. }
  4630. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  4631. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  4632. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  4633. if (includeHenshin) {
  4634. evoLinkCardsArray.forEach(card=>{
  4635. loopAddHenshin(card, evoLinkCardsSet);
  4636. });
  4637. }
  4638. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  4639. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  4640. return evoLinkCardsIdArray;
  4641. }
  4642. //改变一个怪物头像
  4643. function changeid(mon, monDom, latentDom, assist) {
  4644. //let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4645. //const parentNode = monDom.parentNode;
  4646. //fragment.appendChild(monDom);
  4647. const monId = mon.id;
  4648. const card = Cards[monId] || Cards[0]; //怪物固定数据
  4649. if (!card) { //如果搜不到怪物就退出操作
  4650. parentNode.appendChild(fragment);
  4651. return;
  4652. }
  4653. monDom.setAttribute("data-cardid", monId); //设定新的id
  4654. if (monId < 0) //如果是延迟
  4655. {
  4656. monDom.removeAttribute("href");
  4657. monDom.removeAttribute("title");
  4658. monDom.classList.add("delay");
  4659. monDom.classList.remove("null");
  4660. //parentNode.appendChild(fragment);
  4661. if (latentDom) latentDom.classList.add(className_displayNone);
  4662. return;
  4663. } else if (monId == 0) //如果是空
  4664. {
  4665. monDom.removeAttribute("href");
  4666. monDom.removeAttribute("title");
  4667. monDom.classList.add("null");
  4668. monDom.classList.remove("delay");
  4669. //parentNode.appendChild(fragment);
  4670. if (latentDom) latentDom.classList.add(className_displayNone);
  4671. return;
  4672. } else if (monId > -1) //如果提供了id
  4673. {
  4674. monDom.classList.remove("null");
  4675. monDom.classList.remove("delay");
  4676. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  4677. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  4678. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  4679. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  4680. const attrDoms = monDom.querySelectorAll(".attr"); //所有属性边框
  4681. attrDoms[0].setAttribute("data-attr", card.attrs[0]); //主属性
  4682. let subAttribute = card.attrs[1] ?? -1; //正常的副属性
  4683. let assistCard = Cards[assist?.id], assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  4684. let changeAttr;
  4685. if (assistAwakenings?.includes(49) && //如果传入了辅助武器
  4686. (changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95)) //搜索改副属性的觉醒
  4687. ) {
  4688. subAttribute = changeAttr - 91; //更改副属性
  4689. }
  4690. attrDoms[1].setAttribute("data-attr", subAttribute); //副属性
  4691. attrDoms[1].classList.toggle("changed-sub-attr", Boolean(changeAttr));
  4692. attrDoms[2].setAttribute("data-attr", card.attrs[2] ?? -1); //第三属性
  4693. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  4694. monDom.href = currentLanguage.guideURL(monId, card.name);
  4695. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  4696. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  4697. }
  4698. const levelDom = monDom.querySelector(".level");
  4699. if (levelDom) { //如果提供了等级
  4700. if (mon.level) {
  4701. const level = mon.level ?? 1;
  4702. levelDom.setAttribute(dataAttrName, level);
  4703. levelDom.classList.toggle("max", level === card.maxLevel);;
  4704. //如果等级刚好等于最大等级,则修改为“最大”的字
  4705. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  4706. levelDom.setAttribute("data-level-range", "120");
  4707. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  4708. levelDom.setAttribute("data-level-range", "110");
  4709. } else if (level > card.maxLevel) {
  4710. levelDom.setAttribute("data-level-range", "error");
  4711. } else {
  4712. levelDom.setAttribute("data-level-range", "99");
  4713. }
  4714. levelDom.classList.remove(className_displayNone);
  4715. } else {
  4716. levelDom.classList.add(className_displayNone);
  4717. }
  4718. }
  4719. const awokenIcon = monDom.querySelector(".awoken-count-num");
  4720. if (awokenIcon) {
  4721. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  4722. if (mon.awoken != null) { //如果提供了觉醒
  4723. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  4724. }else if(card.awakenings.length) {
  4725. awokenIcon.classList.add("full-awoken");
  4726. }
  4727. }
  4728. const sawoken = monDom.querySelector(".super-awoken");
  4729. if (sawoken) { //如果存在超觉醒的DOM
  4730. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  4731. //card.superAwakenings.length && //卡片有超觉醒
  4732. mon.level >= 100 && //怪物大于100级
  4733. mon.plus.every(p=>p>=99) //怪物297了
  4734. ) {
  4735. sawoken.classList.remove(className_displayNone);
  4736. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  4737. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  4738. } else {
  4739. sawoken.classList.add(className_displayNone);
  4740. }
  4741. }
  4742. const m_id = monDom.querySelector(".id");
  4743. if (m_id) { //怪物ID
  4744. m_id.textContent = monId;
  4745. }
  4746. const plusDom = monDom.querySelector(".plus");
  4747. if (plusDom) //如果提供了加值,且怪物头像内有加值
  4748. {
  4749. const plusArr = {
  4750. hp: mon?.plus?.[0] ?? 0,
  4751. atk: mon?.plus?.[1] ?? 0,
  4752. rcv: mon?.plus?.[2] ?? 0,
  4753. };
  4754. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  4755. if (plusCount <= 0) {
  4756. plusDom.classList.add(className_displayNone);
  4757. } else if (plusCount === 297) {
  4758. plusDom.classList.add("has297");
  4759. plusDom.classList.remove(className_displayNone);
  4760. } else {
  4761. plusDom.querySelector(".hp").textContent = plusArr.hp;
  4762. plusDom.querySelector(".atk").textContent = plusArr.atk;
  4763. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  4764. plusDom.classList.remove("has297");
  4765. plusDom.classList.remove(className_displayNone);
  4766. }
  4767. }
  4768. if (latentDom) {
  4769. if (mon.latent) //如果提供了潜觉
  4770. {
  4771. const level = mon.level ?? 1;
  4772. const latent = mon.latent;
  4773. if (latent.length < 1) {
  4774. latentDom.classList.add(className_displayNone);
  4775. } else {
  4776. refreshLatent(latent, mon, latentDom, {sort:true, assist});
  4777. latentDom.classList.remove(className_displayNone);
  4778. }
  4779. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  4780. } else {
  4781. latentDom.classList.add(className_displayNone);
  4782. }
  4783. }
  4784. const skillCdDom = monDom.querySelector(".skill-cd");
  4785. if (skillCdDom) //如果存在技能CD DOM
  4786. {
  4787. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  4788. }
  4789. const switchLeaderDom = monDom.querySelector(".switch-leader");
  4790. if (switchLeaderDom) //如果存在队长交换 DOM
  4791. {
  4792. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  4793. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  4794. }
  4795. const m_rarity = monDom.querySelector(".rarity");
  4796. if (m_rarity) { //怪物ID
  4797. m_rarity.setAttribute(dataAttrName,card.rarity);
  4798. }
  4799. const countInBox = monDom.querySelector(".count-in-box");
  4800. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  4801. function cardsCount(pre,cur) {
  4802. return pre + cur.count;
  4803. }
  4804. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  4805. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  4806. const countSameId = countInBox.querySelector(".same-id");
  4807. if (countSameId) {
  4808. countSameId.setAttribute("data-same-id", sameIdCount);
  4809. }
  4810. const countEvoTree = countInBox.querySelector(".evo-tree");
  4811. if (countEvoTree) {
  4812. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  4813. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  4814. if (sameIdCount === 0 && evoTreeCount > 0) {
  4815. monDom.setAttribute("data-box-have", 2);
  4816. }
  4817. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  4818. }
  4819. }
  4820. //parentNode.appendChild(fragment);
  4821. }
  4822. //刷新潜觉
  4823. function refreshLatent(latents, member, latentsNode, option) {
  4824. const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量
  4825. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  4826. latentsNode.classList.toggle("block-8", maxLatentCount>6);
  4827. latents = latents.concat();
  4828. if (option?.sort) latents.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  4829. //如果传入了辅助,才进行有效觉醒的计算,否则算作只有本人的。
  4830. let effectiveAwokens = option?.assist instanceof Member ? member.effectiveAwokens(option.assist) : null;
  4831. let latentIndex = 0, usedHoleN = 0;
  4832. //如果传入了武器,就添加有效觉醒
  4833. for (let ai = 0; ai < iconArr.length; ai++) {
  4834. const icon = iconArr[ai], latent = latents[latentIndex];
  4835. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  4836. {
  4837. const thisHoleN = latentUseHole(latent);
  4838. icon.setAttribute("data-latent-icon", latent);
  4839. icon.setAttribute("data-latent-hole", thisHoleN);
  4840. let enableLatent = true;
  4841. //搜索需要觉醒的潜觉
  4842. if (effectiveAwokens) { //如果有有效觉醒,说明需要计算辅助,否则在单人编辑状态是不需要判断是否需要觉醒的
  4843. let needAwokenLatent = allowable_latent.needAwoken.find(obj=>obj.latent == latent);
  4844. if (needAwokenLatent) { //如果是需要觉醒的潜觉
  4845. let needAwokens = new Set([needAwokenLatent.awoken]);
  4846. equivalent_awoken.forEach(obj=>{
  4847. //如果搜索到等效觉醒,把大小值都添加到需要的觉醒
  4848. if (obj.small === needAwokenLatent.awoken || obj.big === needAwokenLatent.awoken) {
  4849. needAwokens.add(obj.small);
  4850. needAwokens.add(obj.big);
  4851. }
  4852. });
  4853. //如果需要的觉醒,在有效觉醒里全都没有
  4854. if ([...needAwokens].every(ak=>!effectiveAwokens.includes(ak)))
  4855. enableLatent = false;
  4856. }
  4857. }
  4858. icon.classList.toggle('unallowable-latent', !enableLatent);
  4859. usedHoleN += thisHoleN;
  4860. latentIndex++;
  4861. } else {
  4862. icon.removeAttribute("data-latent-icon");
  4863. icon.removeAttribute("data-latent-hole");
  4864. }
  4865. }
  4866. };
  4867. //点击怪物头像,出现编辑窗
  4868. function editMember(teamNum, isAssist, indexInTeam) {
  4869. //数据
  4870. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  4871. //设定编辑模式
  4872. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  4873. const teamBigBox = teamBigBoxs[teamNum];
  4874. const teamBox = teamBigBox.querySelector(".team-box");
  4875. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  4876. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  4877. const monsterHead = memberLi.querySelector(".monster");
  4878. editBox.show();
  4879. editBox.isAssist = isAssist;
  4880. editBox.monsterHead = monsterHead;
  4881. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  4882. if (!isAssist) {
  4883. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  4884. editBox.latentBox = latentBox;
  4885. } else {
  4886. editBox.latentBox = null;
  4887. }
  4888. const settingBox = editBox.querySelector(".setting-box");
  4889. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  4890. monstersID.value = mon.id > 0 ? mon.id : 0;
  4891. monstersID.onchange();
  4892. //觉醒
  4893. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  4894. const monEditAwokens = monEditOuterAwokensRow.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  4895. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  4896. //超觉醒
  4897. //const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  4898. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4899. mSAwokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  4900. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  4901. monEditLv.value = mon.level || 1;
  4902. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  4903. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  4904. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  4905. if (mon.plus && mon.id > 0) {
  4906. monEditAddHp.value = mon.plus[0];
  4907. monEditAddAtk.value = mon.plus[1];
  4908. monEditAddRcv.value = mon.plus[2];
  4909. }
  4910. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  4911. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  4912. if (mon.skilllevel) {
  4913. skillLevel.value = mon.skilllevel;
  4914. }
  4915. skillLevel?.onchange();
  4916. const editBoxTitle = editBox.querySelector(".edit-box-title");
  4917. const btnDelay = editBox.querySelector(".button-box .button-delay");
  4918. if (!isAssist) {
  4919. editBox.latent = mon.latent ? mon.latent.concat() : [];
  4920. editBox.refreshLatent(editBox.latent, mon.id);
  4921. }
  4922. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  4923. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  4924. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  4925. editBox.reCalculateExp();
  4926. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  4927. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  4928. else
  4929. editBox.reCalculateAbility();
  4930. }
  4931. //编辑窗,修改怪物ID
  4932. function editBoxChangeMonId(id) {
  4933. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  4934. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  4935. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  4936. alert(errorMsg);
  4937. console.error(errorMsg);
  4938. return;
  4939. }
  4940. if (card?.id === 0) {
  4941. id = 0;
  4942. }
  4943. //const skill = Skills[card.activeSkillId];
  4944. //const leaderSkill = Skills[card.leaderSkillId];
  4945. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  4946. const settingBox = editBox.querySelector(".setting-box");
  4947. //id搜索
  4948. const monHead = monInfoBox.querySelector(".monster");
  4949. changeid({ id: id }, monHead); //改变图像
  4950. const mId = monInfoBox.querySelector(".monster-id");
  4951. mId.textContent = id;
  4952. const mRare = monInfoBox.querySelector(".monster-rare");
  4953. mRare.setAttribute("data-rarity", card.rarity);
  4954. const mMP = monInfoBox.querySelector(".monster-mp");
  4955. mMP.textContent = card.sellMP.toLocaleString();
  4956. const mName = monInfoBox.querySelector(".monster-name");
  4957. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  4958. mName.title = card.name;
  4959. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  4960. mSeriesId.textContent = card.seriesId;
  4961. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  4962. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);
  4963. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  4964. mCollabId.textContent = card.collabId;
  4965. mCollabId.setAttribute(dataAttrName, card.collabId);
  4966. mCollabId.classList.toggle(className_displayNone, !card.collabId);
  4967. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  4968. mGachaId.textContent = card.gachaId;
  4969. mGachaId.setAttribute(dataAttrName, card.gachaId);
  4970. mGachaId.classList.toggle(className_displayNone, !card.gachaId);
  4971. const mAltName = monInfoBox.querySelector(".monster-altName");
  4972. //没有合作名就隐藏
  4973. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  4974. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  4975. const createCardHead = editBox.createCardHead;
  4976. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  4977. evoCardUl.classList.add(className_displayNone);
  4978. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  4979. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  4980. if (evoLinkCardsIdArray.length > 1) {
  4981. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4982. evoLinkCardsIdArray.forEach(function(mid) {
  4983. const cli = createCardHead(mid, {noTreeCount: true});
  4984. if (mid == id) {
  4985. cli.classList.add("unable-monster");
  4986. }
  4987. fragment.appendChild(cli);
  4988. });
  4989. evoCardUl.appendChild(fragment);
  4990. evoCardUl.classList.remove(className_displayNone);
  4991. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  4992. }else
  4993. {
  4994. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  4995. }
  4996. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4997. //对于进化型才显示
  4998. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  4999. const mType = monInfoBox.querySelectorAll(".monster-type li");
  5000. for (let ti = 0; ti < mType.length; ti++) {
  5001. if (ti < card.types.length && card.types[ti] >= 0) {
  5002. mType[ti].setAttribute("data-type-name", card.types[ti]);
  5003. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  5004. mType[ti].classList.remove(className_displayNone);
  5005. } else {
  5006. mType[ti].classList.add(className_displayNone);
  5007. }
  5008. }
  5009. //觉醒
  5010. const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken");
  5011. //没有觉醒时整体隐藏
  5012. monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0);
  5013. const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken");
  5014. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  5015. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  5016. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  5017. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  5018. if (ai < card.awakenings.length) {
  5019. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  5020. }
  5021. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  5022. }
  5023. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  5024. //超觉醒
  5025. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5026. const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken");
  5027. const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul");
  5028. //获得之前的所有超觉醒
  5029. const prevSAwoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5030. function setSAwoken() {
  5031. const sawoken = parseInt(this.getAttribute("data-awoken-icon"), 10) || 0;
  5032. mSAwokenIcon.setAttribute("data-awoken-icon", sawoken);
  5033. const level = settingBox.querySelector(".row-mon-level .m-level");
  5034. const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  5035. if (sawoken > 0) {
  5036. //自动100级
  5037. if (parseInt(level.value, 10)<100)
  5038. {
  5039. console.debug("点亮超觉醒,自动设定100级");
  5040. level.value = 100;
  5041. }
  5042. //自动打上297
  5043. if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  5044. {
  5045. console.debug("点亮超觉醒,自动设定297");
  5046. plusArr.forEach(ipt=>ipt.value=99);
  5047. }
  5048. }
  5049. editBox.reCalculateAbility();
  5050. }
  5051. //怪物没有超觉醒时隐藏超觉醒
  5052. const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5053. monEditCurrentSAwokenRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5054. monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5055. if (!card.superAwakenings.includes(prevSAwoken)){
  5056. mSAwokenIcon.setAttribute("data-awoken-icon", 0);
  5057. //切换后没有相同超觉,则直接撤销这个超觉
  5058. }
  5059. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  5060. card.superAwakenings.forEach((sak,idx)=>{
  5061. const btn = document.createElement("button");
  5062. btn.className = "awoken-icon";
  5063. btn.setAttribute("data-awoken-icon", sak);
  5064. btn.onclick = setSAwoken;
  5065. monEditSAwokensUl.append(btn);
  5066. });
  5067. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  5068. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  5069. monEditLvMax.value = card.maxLevel;
  5070. const monEditLv = settingBox.querySelector(".m-level");
  5071. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  5072. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  5073. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  5074. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  5075. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  5076. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5077. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5078. const mCost = settingBox.querySelector(".monster-cost");
  5079. mCost.textContent = card.cost;
  5080. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  5081. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5082. const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul");
  5083. let allowLatent = [];
  5084. if (!editBox.isAssist) {
  5085. //该宠Type允许的杀,set不会出现重复的
  5086. //获取类型允许的潜觉
  5087. function getAllowLatent(card) {
  5088. const latentSet = new Set(allowable_latent.common);
  5089. allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent));
  5090. card.types.filter(i => i >= 0)
  5091. .flatMap(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  5092. .forEach(t => latentSet.add(t));
  5093. if (card.limitBreakIncr) {
  5094. allowable_latent.v120.forEach(t => (t!==49 || t===49 && card.attrs[0]===6) && latentSet.add(t));
  5095. }
  5096. return Array.from(latentSet);
  5097. }
  5098. allowLatent = getAllowLatent(card);
  5099. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  5100. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  5101. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  5102. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  5103. });
  5104. }
  5105. //怪物主动技能
  5106. const rowSkill = settingBox.querySelector(".row-mon-skill");
  5107. const skillBox = rowSkill.querySelector(".skill-box");
  5108. const skillTitle = skillBox.querySelector(".skill-name");
  5109. const skillCD = skillBox.querySelector(".skill-cd");
  5110. const skillLevel = skillBox.querySelector(".m-skill-level");
  5111. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  5112. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  5113. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  5114. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  5115. const activeskill = Skills[card.activeSkillId];
  5116. const leaderSkill = Skills[card.leaderSkillId];
  5117. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  5118. frg1.appendChild(skillBox);
  5119. skillTitle.textContent = activeskill?.name;
  5120. skillTitle.setAttribute("data-skillid", activeskill?.id);
  5121. skillDetailOriginal.innerHTML = "";
  5122. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  5123. const t_maxLevel = card.stacking ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  5124. skillLevel.max = t_maxLevel;
  5125. skillLevel.value = t_maxLevel;
  5126. skillLevel_Max.value = t_maxLevel;
  5127. //skillLevel_Max.textContent = activeskill.maxLevel;
  5128. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  5129. //怪物队长技能
  5130. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  5131. const lskillBox = rowLederSkill.querySelector(".skill-box");
  5132. const lskillTitle = lskillBox.querySelector(".skill-name");
  5133. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  5134. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  5135. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  5136. frg2.appendChild(lskillBox);
  5137. lskillTitle.textContent = leaderSkill?.name;
  5138. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  5139. lskillDetailOriginal.innerHTML = "";
  5140. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  5141. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  5142. rowSkill.appendChild(frg1);
  5143. rowLederSkill.appendChild(frg2);
  5144. let noPowerup = card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1;
  5145. skillLevel.readOnly = noPowerup;
  5146. rowMonPlus.classList.toggle("disabled", noPowerup);
  5147. rowMonLatent.classList.toggle("disabled", noPowerup || card.onlyAssist); //极少数情况会出现仅允许当武器的,不能打潜觉
  5148. if (noPowerup) { //当可以叠加时,不能打297和潜觉
  5149. rowMonPlus.querySelector(".m-plus-hp").value = 0;
  5150. rowMonPlus.querySelector(".m-plus-atk").value = 0;
  5151. rowMonPlus.querySelector(".m-plus-rcv").value = 0;
  5152. }
  5153. const btnDone = editBox.querySelector(".button-done");
  5154. if (editBox.isAssist) {
  5155. btnDone.classList.toggle("cant-assist", !card.canAssist);
  5156. btnDone.disabled = !card.canAssist;
  5157. } else {
  5158. btnDone.classList.toggle("only-assist", card.onlyAssist);
  5159. btnDone.disabled = card.onlyAssist;
  5160. }
  5161. //去除所有不能再打的潜觉
  5162. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  5163. editBox.refreshLatent(editBox.latent, id);
  5164. editBox.reCalculateExp();
  5165. editBox.reCalculateAbility();
  5166. }
  5167. //刷新整个队伍
  5168. function refreshAll(formationData) {
  5169. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5170. const titleBox = formationBox.querySelector(".title-box");
  5171. const detailBox = formationBox.querySelector(".detail-box");
  5172. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5173. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5174. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  5175. fragment.append(...formationBox.childNodes);
  5176. const txtTitle = titleBox.querySelector(".title-code");
  5177. const txtDetail = detailBox.querySelector(".detail-code");
  5178. txtTitle.value = formationData.title || "";
  5179. txtDetail.value = formationData.detail || "";
  5180. const txtTitleDisplay = titleBox.querySelector(".title-display");
  5181. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  5182. txtTitleDisplay.innerHTML = '';
  5183. txtTitleDisplay.append(descriptionToHTML(txtTitle.value));
  5184. formationBox.refreshDocumentTitle();
  5185. txtDetailDisplay.innerHTML = '';
  5186. txtDetailDisplay.append(descriptionToHTML(txtDetail.value));
  5187. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  5188. const dge = formationData.dungeonEnchance;
  5189. dungeonEnchanceDom.classList.add(className_displayNone);
  5190. dungeonEnchanceDom.innerHTML = '';
  5191. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  5192. {
  5193. if (dge.rarities.length > 0) {
  5194. dge.rarities.forEach(rarity=>{
  5195. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  5196. icon.className = "rare-icon";
  5197. icon.setAttribute("data-rare-icon", rarity);
  5198. })
  5199. }
  5200. const seriesFragment = [];
  5201. if (dge?.collabs?.length) { //添加合作的ID名称
  5202. //搜索并显示合作
  5203. function searchCollab(event) {
  5204. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  5205. showSearchBySeriesId(collabId, "collab");
  5206. return false;
  5207. }
  5208. const fragment = dge.collabs.map(id=>{
  5209. const lnk = document.createElement("a");
  5210. lnk.className ="series-search card-collabId";
  5211. lnk.setAttribute(dataAttrName, id);
  5212. lnk.onclick = searchCollab;
  5213. lnk.textContent = id;
  5214. return lnk;
  5215. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  5216. seriesFragment.push(localTranslating?.skill_parse?.target?.collab_id({id:fragment}));
  5217. }
  5218. if (dge?.gachas?.length) { //添加抽蛋的ID名称
  5219. //搜索并显示抽蛋
  5220. function searchGacha(event) {
  5221. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  5222. showSearchBySeriesId(collabId, "gacha");
  5223. return false;
  5224. }
  5225. const fragment = dge.gachas.map(id=>{
  5226. const lnk = document.createElement("a");
  5227. lnk.className ="series-search card-gachaId";
  5228. lnk.setAttribute(dataAttrName, id);
  5229. lnk.onclick = searchGacha;
  5230. lnk.textContent = id;
  5231. return lnk;
  5232. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  5233. seriesFragment.push(localTranslating?.skill_parse?.target?.gacha_id({id:fragment}));
  5234. }
  5235. const skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  5236. seriesFragment.push(renderSkill(skill));
  5237. dungeonEnchanceDom.appendChild(seriesFragment.nodeJoin(localTranslating?.skill_parse?.word?.comma()));
  5238. }
  5239. if (dge?.benefit) { //添加阴阳
  5240. const benefitAwoken = (dge.benefit & 0b1) ? 128 : 129;
  5241. const icon = document.createElement("icon");
  5242. icon.className ="awoken-icon";
  5243. icon.setAttribute("data-awoken-icon", benefitAwoken);
  5244. if (dge.benefit & 0b10) icon.classList.add("yinyang")
  5245. dungeonEnchanceDom.appendChild(icon);
  5246. }
  5247. if (dge?.stage > 1) { //添加层数
  5248. const states = localTranslating?.skill_parse?.stats;
  5249. const dict = {
  5250. state:states?.cstage(),
  5251. num: dge?.stage
  5252. };
  5253. dungeonEnchanceDom.appendChild(states?.state_is(dict));
  5254. }
  5255. dungeonEnchanceDom.classList.remove(className_displayNone);
  5256. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  5257. const teamBox = teamBigBox.querySelector(".team-box");
  5258. const teamData = formationData.teams[teamNum];
  5259. const badgeBox = teamBigBox.querySelector(".team-badge");
  5260. if (badgeBox) {
  5261. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  5262. if (badge)
  5263. {
  5264. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  5265. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  5266. badges.forEach(badge=>badge.checked = false);
  5267. badge.checked = true;
  5268. }
  5269. }
  5270. const membersDom = teamBox.querySelector(".team-members");
  5271. const latentsDom = teamBox.querySelector(".team-latents");
  5272. const assistsDom = teamBox.querySelector(".team-assist");
  5273. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5274. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5275. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5276. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5277. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  5278. const leaderIdx = teamData[3]; //开始设置换队长
  5279. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  5280. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  5281. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  5282. const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  5283. const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  5284. const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  5285. const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  5286. [
  5287. memberLi,
  5288. latentLi,
  5289. assistsLi,
  5290. teamAbilityLi,
  5291. teamMemberTypesLi,
  5292. teamMemberAwokenLi,
  5293. teamAssistAwokenLi
  5294. ].forEach(dom=>{
  5295. if (!dom) return;
  5296. if (leaderIdx > 0 && ti == 0) //队长
  5297. {
  5298. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  5299. }
  5300. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  5301. {
  5302. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  5303. }else
  5304. {
  5305. dom.style.transform = null;
  5306. }
  5307. });
  5308. //修改显示内容
  5309. const memberDom = memberLi.querySelector(`.monster`);
  5310. const assistDom = assistsLi.querySelector(`.monster`);
  5311. const latentDom = latentLi.querySelector(`.latent-ul`);
  5312. const member = teamData[0][ti], assist = teamData[1][ti];
  5313. const memberCard = member.card || Cards[0], assistCard = assist.card || Cards[0];
  5314. changeid(member, memberDom, latentDom, assist); //队员
  5315. changeid(assist, assistDom); //辅助
  5316. const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空
  5317. memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
  5318. memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
  5319. );
  5320. teamAbilityLi?.classList?.toggle("enable-bouns", enableBouns);
  5321. //隐藏队长的自身换为换队长的技能
  5322. if (ti == 5 || //好友队长永远隐藏
  5323. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  5324. {
  5325. const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能
  5326. const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能
  5327. if (skills_m.length == 0 || skills_m[0].type != 227)
  5328. {
  5329. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  5330. }
  5331. if (skills_a.length == 0 || skills_a[0].type != 227)
  5332. {
  5333. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  5334. }
  5335. }
  5336. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  5337. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  5338. refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  5339. refreshMemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  5340. }
  5341. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5342. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  5343. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5344. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5345. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  5346. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, teamNum);
  5347. });
  5348. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5349. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5350. formationBox.appendChild(fragment);
  5351. // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  5352. }
  5353. //刷新队伍觉醒效果计算
  5354. function refreshTeamAwokenEfeect(awokenEffectDom, team, ti) {
  5355. const [members, assists, badge, swapId] = team;
  5356. let targetIcon;
  5357. //解析两个队长技
  5358. let leader1 = members[swapId || 0], //换队长或者默认队长
  5359. leader2 = members[5];
  5360. let parseLSkill1 = skillParser(leader1?.card?.leaderSkillId),
  5361. parseLSkill2 = skillParser(leader2?.card?.leaderSkillId);
  5362. //防绑
  5363. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"52\"]")) {
  5364. const teamFlagsMembers = Array.from(targetIcon.parentElement.querySelectorAll(".team-flags li"));
  5365. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 52);
  5366. //储存附加 52 即大防绑的队长技能
  5367. let lsAwoken = parseLSkill1.concat(parseLSkill2).filter(skill=>skill.kind == SkillKinds.ImpartAwakenings);
  5368. for (let mi=0; mi < members.length; mi++) {
  5369. const memberData = members[mi];
  5370. const assistData = assists[mi];
  5371. let thisAwokenNum = 0;
  5372. if (badge === 8 && mi === 0) {
  5373. thisAwokenNum = 2;
  5374. } else {
  5375. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5376. if (lsAwoken.length) { //增加队长技赋予的觉醒
  5377. const {attrs=[], types=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5378. lsAwoken.forEach(pls=>{
  5379. if (attrs.some(a => pls.attrs.includes(a)) || types.some(t => pls.types.includes(t))) {
  5380. effectiveAwokens.push(...pls.awakenings);
  5381. }
  5382. });
  5383. }
  5384. thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5385. }
  5386. teamFlagsMembers[mi].setAttribute(dataAttrName, Math.round(Math.min(thisAwokenNum/2,1)*100));
  5387. }
  5388. }
  5389. //自动回复
  5390. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"9\"]")) {
  5391. const targetValue = targetIcon.parentElement.querySelector(".count");
  5392. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 9);
  5393. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5394. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5395. let count = thisAwokenNum * 1000; //普通觉醒每个加1000
  5396. //自动回复的队长技能
  5397. let lsAwoken1 = parseLSkill1.filter(skill=>skill.kind == SkillKinds.AutoHeal),
  5398. lsAwoken2 = parseLSkill2.filter(skill=>skill.kind == SkillKinds.AutoHeal);
  5399. if (lsAwoken1.length) {
  5400. const [,,rcv] = leader1.ability;
  5401. count += rcv * lsAwoken1[0].value.value;
  5402. }
  5403. if (lsAwoken2.length) {
  5404. const [,,rcv] = leader2.ability;
  5405. count += rcv * lsAwoken2[0].value.value;
  5406. }
  5407. for (let mi=0; mi < members.length; mi++) {
  5408. const memberData = members[mi];
  5409. let latentCount = memberData?.latent?.filter(l=>l===5).length;
  5410. if (latentCount>0) { //自动回复潜觉,不考虑任何297和觉醒
  5411. let memberCard = memberData.card;
  5412. //计算没有297的纯三维
  5413. let memberRCV = Math.round(curve(memberCard.rcv, memberData.level, memberCard.maxLevel, memberCard.limitBreakIncr, 5));
  5414. count += Math.round(memberRCV * 0.15 * latentCount); //回复力的15%
  5415. } else {
  5416. continue;
  5417. }
  5418. }
  5419. targetValue.setAttribute(dataAttrName, count.bigNumberToString());
  5420. }
  5421. //颜色盾
  5422. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"4\"]")) {
  5423. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5424. const teamLatents = members.flatMap(m=>m.latent); //因为盾是固定值,所以直接平面化所有的潜觉
  5425. for (let oi=0; oi < orbs.length; oi++) {
  5426. let orb = orbs[oi];
  5427. const thisAwokenNum = awokenCountInTeam(team, 4+oi, solo, teamsCount);
  5428. let prob = thisAwokenNum * 0.07 //普通觉醒7%
  5429. + teamLatents.filter(l=>l===6+oi).length * 0.01 //小潜觉 1%
  5430. + teamLatents.filter(l=>l===32+oi).length * 0.03; //大潜觉 3%
  5431. orb.setAttribute(dataAttrName,Math.round(Math.min(prob,1)*100));
  5432. }
  5433. }
  5434. //掉+珠
  5435. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"14\"]")) {
  5436. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5437. for (let oi=0; oi < orbs.length; oi++) {
  5438. let orb = orbs[oi];
  5439. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === (oi < 5 ? 14+oi : 29));
  5440. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5441. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5442. let prob = thisAwokenNum * 0.2; //普通觉醒20%
  5443. orb.setAttribute(dataAttrName,Math.round(prob*100));
  5444. orb.classList.toggle("gt100", prob > 1);
  5445. }
  5446. }
  5447. //SX
  5448. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"28\"]")) {
  5449. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5450. const thisAwokenNum = awokenCountInTeam(team, 28, solo, teamsCount);
  5451. let prob = thisAwokenNum / 5;
  5452. if (badge == 9) prob += 0.5;
  5453. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5454. }
  5455. //暗
  5456. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"68\"]")) {
  5457. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5458. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 68);
  5459. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5460. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5461. let prob = thisAwokenNum / 5;
  5462. if (badge == 12) prob += 0.5;
  5463. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5464. }
  5465. //废
  5466. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"69\"]")) {
  5467. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5468. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 69);
  5469. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5470. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5471. let prob = thisAwokenNum / 5;
  5472. if (badge == 13) prob += 0.5;
  5473. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5474. }
  5475. //毒
  5476. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"70\"]")) {
  5477. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5478. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 70);
  5479. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5480. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5481. let prob = thisAwokenNum / 5;
  5482. if (badge == 14) prob += 0.5;
  5483. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5484. }
  5485. //云
  5486. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"54\"]")) {
  5487. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5488. const thisAwokenNum = awokenCountInTeam(team, 54, solo, teamsCount);
  5489. let prob = thisAwokenNum / 1;
  5490. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5491. }
  5492. //封条
  5493. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"55\"]")) {
  5494. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5495. const thisAwokenNum = awokenCountInTeam(team, 55, solo, teamsCount);
  5496. let prob = thisAwokenNum / 1;
  5497. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5498. }
  5499. //掉废
  5500. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"14\"]")) {
  5501. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5502. let prob = members.some(member=>member?.latent?.includes(14)) ? 1 : 0;
  5503. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5504. }
  5505. //掉毒
  5506. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"15\"]")) {
  5507. const targetValue = targetIcon.parentElement.querySelector(".prob");
  5508. let prob = members.some(member=>member?.latent?.includes(15)) ? 1 : 0;
  5509. targetValue.setAttribute(dataAttrName, Math.round(Math.min(prob,1)*100));
  5510. }
  5511. //心横解转转
  5512. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"40\"]")) {
  5513. const targetValue = targetIcon.parentElement.querySelector(".count");
  5514. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 20);
  5515. let count = 0;
  5516. for (let mi=0; mi < members.length; mi++) {
  5517. const memberData = members[mi];
  5518. const assistData = assists[mi];
  5519. if (memberData?.latent?.includes(40)) {
  5520. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5521. count += effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5522. } else {
  5523. continue;
  5524. }
  5525. }
  5526. targetValue.setAttribute(dataAttrName, count);
  5527. }
  5528. //心追解云封
  5529. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"46\"]")) {
  5530. const targetValue = targetIcon.parentElement.querySelector(".count");
  5531. let count = 0;
  5532. for (let mi=0; mi < members.length; mi++) {
  5533. const memberData = members[mi];
  5534. const assistData = assists[mi];
  5535. if (memberData?.latent?.includes(46)) {
  5536. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5537. count += effectiveAwokens.filter(ak=>ak==45).length;
  5538. } else {
  5539. continue;
  5540. }
  5541. }
  5542. targetValue.setAttribute(dataAttrName, count);
  5543. }
  5544. //普通L
  5545. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"60\"]")) {
  5546. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5547. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  5548. let count = new Array(orbs.length).fill(0);
  5549. for (let mi=0; mi < members.length; mi++) {
  5550. const memberData = members[mi];
  5551. const assistData = assists[mi];
  5552. let effectiveAwokens = memberData?.effectiveAwokens(assistData);
  5553. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5554. if (thisAwokenNum == 0) continue;
  5555. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5556. attrs.distinct().forEach(attr=>{
  5557. count[attr] += thisAwokenNum;
  5558. });
  5559. }
  5560. orbs.forEach((orb,oi)=>{
  5561. orb.setAttribute(dataAttrName,count[oi]);
  5562. });
  5563. }
  5564. //L解禁武器
  5565. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"48\"]")) {
  5566. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5567. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  5568. let count = new Array(orbs.length).fill(0);
  5569. for (let mi=0; mi < members.length; mi++) {
  5570. const memberData = members[mi];
  5571. //const assistData = assists[mi]; //L解禁武器,武器上的L无意义
  5572. if (memberData?.latent?.includes(48)) {
  5573. let effectiveAwokens = memberData.effectiveAwokens();
  5574. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5575. if (thisAwokenNum == 0) continue;
  5576. const {attrs=[]} = memberData.getAttrsTypesWithWeapon() || {};
  5577. attrs.distinct().forEach(attr=>{
  5578. count[attr] += thisAwokenNum;
  5579. });
  5580. } else {
  5581. continue;
  5582. }
  5583. }
  5584. orbs.forEach((orb,oi)=>{
  5585. orb.setAttribute(dataAttrName,count[oi]);
  5586. });
  5587. }
  5588. //普通十字
  5589. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"78\"]")) {
  5590. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5591. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  5592. let count = new Array(orbs.length).fill(0);
  5593. for (let mi=0; mi < members.length; mi++) {
  5594. const memberData = members[mi];
  5595. const assistData = assists[mi];
  5596. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5597. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5598. if (thisAwokenNum == 0) continue;
  5599. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5600. attrs.distinct().forEach(attr=>{
  5601. count[attr] += thisAwokenNum;
  5602. });
  5603. }
  5604. orbs.forEach((orb,oi)=>{
  5605. orb.setAttribute(dataAttrName,count[oi]);
  5606. });
  5607. }
  5608. //U解禁消
  5609. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"41\"]")) {
  5610. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5611. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  5612. let count = new Array(orbs.length).fill(0);
  5613. for (let mi=0; mi < members.length; mi++) {
  5614. const memberData = members[mi];
  5615. const assistData = assists[mi];
  5616. if (memberData?.latent?.includes(41)) {
  5617. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5618. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5619. if (thisAwokenNum == 0) continue;
  5620. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5621. attrs.distinct().forEach(attr=>{
  5622. count[attr] += thisAwokenNum;
  5623. });
  5624. } else {
  5625. continue;
  5626. }
  5627. }
  5628. orbs.forEach((orb,oi)=>{
  5629. orb.setAttribute(dataAttrName,count[oi]);
  5630. });
  5631. }
  5632. //普通C珠
  5633. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"62\"]")) {
  5634. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5635. //目前没有大觉醒
  5636. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  5637. let count = new Array(orbs.length).fill(0);
  5638. for (let mi=0; mi < members.length; mi++) {
  5639. const memberData = members[mi];
  5640. const assistData = assists[mi];
  5641. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5642. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5643. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  5644. if (thisAwokenNum == 0) continue;
  5645. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5646. attrs.distinct().forEach(attr=>{
  5647. count[attr] += thisAwokenNum;
  5648. });
  5649. }
  5650. orbs.forEach((orb,oi)=>{
  5651. orb.setAttribute(dataAttrName,count[oi]);
  5652. });
  5653. }
  5654. //C珠破吸
  5655. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"39\"]")) {
  5656. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5657. //目前没有大觉醒
  5658. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  5659. let count = new Array(orbs.length).fill(0);
  5660. for (let mi=0; mi < members.length; mi++) {
  5661. const memberData = members[mi];
  5662. const assistData = assists[mi];
  5663. if (memberData.latent.includes(39)) {
  5664. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5665. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5666. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  5667. if (thisAwokenNum == 0) continue;
  5668. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5669. attrs.distinct().forEach(attr=>{
  5670. count[attr] += thisAwokenNum;
  5671. });
  5672. } else {
  5673. continue;
  5674. }
  5675. }
  5676. orbs.forEach((orb,oi)=>{
  5677. orb.setAttribute(dataAttrName,count[oi]);
  5678. });
  5679. }
  5680. //普通T字
  5681. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"126\"]")) {
  5682. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  5683. //目前没有大觉醒
  5684. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  5685. let count = new Array(orbs.length).fill(0);
  5686. for (let mi=0; mi < members.length; mi++) {
  5687. const memberData = members[mi];
  5688. const assistData = assists[mi];
  5689. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  5690. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  5691. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==126).length;
  5692. if (thisAwokenNum == 0) continue;
  5693. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  5694. attrs.distinct().forEach(attr=>{
  5695. count[attr] += thisAwokenNum;
  5696. });
  5697. }
  5698. orbs.forEach((orb,oi)=>{
  5699. orb.setAttribute(dataAttrName,count[oi]);
  5700. });
  5701. }
  5702. }
  5703. //刷新队伍觉醒统计
  5704. function refreshTeamAwokenCount(awokenDom, team) {
  5705. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5706. official_awoken_sorting.forEach(ak=>{
  5707. let totalNum = 0;
  5708. //搜索等效觉醒
  5709. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak || eak.big === ak);
  5710. if (equivalentAwoken?.small === ak)
  5711. { //等效觉醒小
  5712. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5713. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5714. } else if (equivalentAwoken?.big === ak)
  5715. { //等效觉醒大就跳过
  5716. return;
  5717. } else
  5718. { //普通觉醒
  5719. totalNum = awokenCountInTeam(team, ak, solo, teamsCount);
  5720. }
  5721. if (totalNum == 0) return;
  5722. const li = document.createElement("li");
  5723. li.className = "awoken-count";
  5724. const icon = li.appendChild(document.createElement("icon"));
  5725. icon.className = "awoken-icon";
  5726. icon.setAttribute("data-awoken-icon", ak);
  5727. const span = li.appendChild(document.createElement("span"));
  5728. span.className = "count";
  5729. span.textContent = totalNum;
  5730. fragment.appendChild(li);
  5731. });
  5732. const awokenUL = awokenDom.querySelector(".awoken-ul");
  5733. awokenUL.innerHTML = '';
  5734. awokenUL.append(fragment);
  5735. }
  5736. //刷新阵型觉醒统计
  5737. function refreshFormationAwokenCount(awokenDom, teams) {
  5738. function awokenSetCount(aicon, number) {
  5739. if (!aicon) return; //没有这个觉醒就撤回
  5740. const ali = aicon.parentNode;
  5741. const countDom = ali.querySelector(".count");
  5742. countDom.textContent = number;
  5743. if (number)
  5744. ali.classList.remove(className_displayNone);
  5745. else
  5746. ali.classList.add(className_displayNone);
  5747. }
  5748. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5749. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  5750. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  5751. const acs = aicons.map(aicon=>{
  5752. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  5753. let totalNum = 0;
  5754. //搜索等效觉醒
  5755. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  5756. if (equivalentAwoken)
  5757. {
  5758. if (equivalentAwoken.small === ai)
  5759. {
  5760. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  5761. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  5762. }
  5763. } else
  5764. {
  5765. totalNum = awokenCountInFormation(teams, ai, solo);
  5766. }
  5767. awokenSetCount(aicon, totalNum);
  5768. return {a:ai,c:totalNum};
  5769. });
  5770. if (acs.every(ac=>ac.c==0))
  5771. {
  5772. awokenDom.classList.add(className_displayNone);
  5773. } else
  5774. {
  5775. awokenDom.classList.remove(className_displayNone);
  5776. }
  5777. awokenDom.appendChild(fragment);
  5778. }
  5779. //刷新能力值
  5780. function refreshAbility(abilityDom, team, idx) {
  5781. const memberData = team[0][idx];
  5782. const assistData = team[1][idx];
  5783. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  5784. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  5785. if (mainAbility && memberData.ability) {
  5786. for (let ai = 0; ai < 3; ai++) {
  5787. memberData.ability[ai] = mainAbility[ai][0];
  5788. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  5789. }
  5790. }
  5791. if (!abilityDom) return; //如果没有dom,直接跳过
  5792. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  5793. const hpDom = abilityLi.querySelector(".hp");
  5794. const atkDom = abilityLi.querySelector(".atk");
  5795. const rcvDom = abilityLi.querySelector(".rcv");
  5796. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  5797. if (mainAbility) {
  5798. div.classList.remove(className_displayNone);
  5799. div.textContent = memberData.ability[ai];
  5800. } else {
  5801. div.classList.add(className_displayNone);
  5802. div.textContent = 0;
  5803. }
  5804. });
  5805. }
  5806. //刷新队员
  5807. function refreshMemberTypes(memberTypesDom, team, idx) {
  5808. if (!memberTypesDom) return; //如果没有dom,直接跳过
  5809. const member = team[0][idx];
  5810. const assist = team[1][idx];
  5811. let {types = [], isAppendType = false, appendTypes} = member.getAttrsTypesWithWeapon(assist) || {};
  5812. function typeIcon(tid, isAppendType = false) {
  5813. const iconLi = document.createElement("li");
  5814. const icon = iconLi.appendChild(document.createElement("icon"))
  5815. icon.className = "type-icon";
  5816. icon.setAttribute("data-type-icon", tid);
  5817. if (isAppendType) {
  5818. iconLi.classList.add('append-type');
  5819. }
  5820. return iconLi;
  5821. }
  5822. const fragment = document.createDocumentFragment();
  5823. member.card.types.forEach(tid=>fragment.appendChild(typeIcon(tid)));
  5824. if (isAppendType) {
  5825. appendTypes.forEach(tid=>fragment.appendChild(typeIcon(tid, true)));
  5826. }
  5827. const memberTypesUl = memberTypesDom.querySelector(`.member-types-${idx + 1} .types-ul`);
  5828. memberTypesUl.innerHTML = '';
  5829. memberTypesUl.appendChild(fragment);
  5830. }
  5831. //刷新队员觉醒
  5832. function refreshMemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  5833. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  5834. const memberData = team[0][idx];
  5835. const assistData = team[1][idx];
  5836. // const memberCard = Cards[memberData.id] || Cards[0];
  5837. // const assistCard = Cards[assistData.id] || Cards[0];
  5838. //队员觉醒
  5839. let memberAwokens = memberData.effectiveAwokens() || [];
  5840. //memberAwokens.sort();
  5841. //武器觉醒
  5842. let assistAwokens = assistData.effectiveAwokens() || [];
  5843. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  5844. //assistAwokens.sort();
  5845. /*if (assistAwokens.includes(49))
  5846. {
  5847. memberAwokens = memberAwokens.concat(assistAwokens);
  5848. }*/
  5849. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  5850. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  5851. /* //通用的
  5852. function countNum(arr) {
  5853. const map = arr.reduce(function(preMap, value){
  5854. return preMap.set(value, (preMap.get(value) || 0) + 1);
  5855. }, new Map());
  5856. return Array.from(map);
  5857. };*/
  5858. function countAwokenNum(arr) {
  5859. const map = arr.reduce(function(preMap, value){
  5860. const eak = equivalent_awoken.find(eako => eako.big === value);
  5861. if (eak)
  5862. {
  5863. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  5864. }else
  5865. {
  5866. return preMap.set(value, (preMap.get(value) || 0) + 1);
  5867. }
  5868. }, new Map());
  5869. return Array.from(map);
  5870. };
  5871. /*const hideAwokens = [49,1,2,3,63];
  5872. if (solo) hideAwokens.push(30); //协力觉醒
  5873. if (!solo) hideAwokens.push(63); //掉落觉醒
  5874. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  5875. let memberAwokensCount = countAwokenNum(memberAwokens);
  5876. memberAwokenUl.innerHTML = '';
  5877. memberAwokensCount.forEach(akc=>{
  5878. const iconLi = document.createElement("li");
  5879. const icon = iconLi.appendChild(document.createElement("icon"))
  5880. icon.className = "awoken-icon";
  5881. icon.setAttribute("data-awoken-icon", akc[0]);
  5882. icon.setAttribute("data-awoken-count", akc[1]);
  5883. memberAwokenUl.appendChild(iconLi);
  5884. });
  5885. let assistAwokensCount = countAwokenNum(assistAwokens);
  5886. assistAwokenUl.innerHTML = '';
  5887. assistAwokensCount.forEach(akc=>{
  5888. const iconLi = document.createElement("li");
  5889. const icon = iconLi.appendChild(document.createElement("icon"))
  5890. icon.className = "awoken-icon";
  5891. icon.setAttribute("data-awoken-icon", akc[0]);
  5892. icon.setAttribute("data-awoken-count", akc[1]);
  5893. assistAwokenUl.appendChild(iconLi);
  5894. });
  5895. }
  5896. function setTextContentAndAttribute(dom,str)
  5897. {
  5898. if (!dom) return;
  5899. dom.textContent = str;
  5900. dom.setAttribute(dataAttrName, str);
  5901. }
  5902. function drawHpInfo(hpBarDom, reduceAttrRanges)
  5903. {
  5904. const width = hpBarDom.width, height = hpBarDom.height;
  5905. let ctx = hpBarDom.getContext("2d");
  5906. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  5907. {
  5908. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  5909. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  5910. //console.table(reduceRanges);
  5911. ctx.fillStyle = attrColors[ridx];
  5912. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  5913. reduceRanges.forEach(range=>{
  5914. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  5915. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  5916. });
  5917. });
  5918. }
  5919. else //只有阶梯盾
  5920. {
  5921. const reduceRanges = reduceAttrRanges[0];
  5922. //创建线性颜色渐变对象
  5923. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  5924. canvasGradient.addColorStop(0, "#EE99AA");
  5925. canvasGradient.addColorStop(0.4, "#FFDDEE");
  5926. canvasGradient.addColorStop(1, "#EE9999");
  5927. ctx.fillStyle = canvasGradient;
  5928. ctx.fillRect(0, 0, width, height);
  5929. reduceRanges.forEach(range=>{
  5930. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  5931. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  5932. });
  5933. }
  5934. }
  5935. //刷新队伍能力值合计
  5936. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  5937. //计算总的生命值
  5938. if (!totalDom) return;
  5939. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  5940. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  5941. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  5942. const tEffectDom = totalDom.querySelector(".tIf-effect");
  5943. const [members, assists, badge, swapId] = team;
  5944. const teams = formation.teams;
  5945. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  5946. const [teamsA_members, teamsA_assists, teamsA_badge] = teamsA;
  5947. const [teamsB_members, teamsB_assists, teamsB_badge] = teamsB;
  5948. const leader1id = members[swapId || 0].id;
  5949. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[teamsA_badge || 0].id : teamsB_members[teamsB_badge || 0].id) : members[5].id;
  5950. //计算当前队伍,2P时则是需要特殊处理
  5951. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  5952. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  5953. if (tHpDom) {
  5954. const reduceScales1 = getReduceScales(leader1id);
  5955. const reduceScales2 = getReduceScales(leader2id);
  5956. const reduceAttrSeildAwokenScales = getAttrShieldAwokenReduceScales(team);
  5957. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  5958. const reduceAttrRangesWithShieldAwoken = getReduceRange(reduceScales1.concat(reduceScales2, reduceAttrSeildAwokenScales));
  5959. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  5960. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  5961. const hpBar = totalDom.querySelector(".reduce-details");
  5962. if (reduceAttrRangesWithShieldAwoken.some(r=>r != reduceAttrRangesWithShieldAwoken[0]) ||
  5963. reduceAttrRangesWithShieldAwoken[0].length > 1 ||
  5964. reduceAttrRangesWithShieldAwoken[0][0].probability < 1) //有HP阶梯盾或者有指定属性减伤或者减伤几率不是100%
  5965. {
  5966. drawHpInfo(hpBar, reduceAttrRangesWithShieldAwoken);
  5967. hpBar.classList.remove(className_displayNone);
  5968. }else
  5969. {
  5970. hpBar.classList.add(className_displayNone);
  5971. }
  5972. const totalReduce = leastScale.scale;
  5973. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  5974. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  5975. let tHP = teamHPArr.reduce((pv, v) => pv + v, 0); //队伍计算的总HP
  5976. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v, 0); //队伍计算的总HP无觉醒
  5977. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  5978. let badgeHPScale = 1; //徽章倍率
  5979. if (badge === 5 && (solo || teamsCount === 3)) {
  5980. badgeHPScale = 1.05;
  5981. } else if (badge === 18 && (solo || teamsCount === 3)) {
  5982. badgeHPScale = 1.15;
  5983. } else if (badge === 20 && (solo || teamsCount === 3)) {
  5984. badgeHPScale = 1.10;
  5985. }
  5986. tHP = Math.round(tHP * (1 + 0.05 * teamHPAwoken) * badgeHPScale);
  5987. tHPNoAwoken = Math.round(tHPNoAwoken * badgeHPScale);
  5988. //记录到bar中,方便打开详情时调用
  5989. hpBar.reduceAttrRangesWithShieldAwoken = reduceAttrRangesWithShieldAwoken; //有盾觉醒的
  5990. hpBar.reduceAttrRanges = reduceAttrRanges; //没有盾觉醒的
  5991. hpBar.tHP = tHP;
  5992. hpBar.tHPNoAwoken = tHPNoAwoken;
  5993. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  5994. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  5995. const tHpDom_general = tHpDom.querySelector(".general");
  5996. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  5997. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  5998. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  5999. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  6000. tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0);
  6001. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  6002. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  6003. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  6004. }
  6005. if (tSBDom) {
  6006. const sbn = countTeamSB(team, solo);
  6007. const tSBDom_general = tSBDom.querySelector(".general");
  6008. setTextContentAndAttribute(tSBDom_general, sbn);
  6009. }
  6010. if (tMoveDom) {
  6011. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  6012. const tMoveDom_general = tMoveDom.querySelector(".general");
  6013. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  6014. if (moveTime.fixed) //固定时间的
  6015. {
  6016. tMoveDom.classList.add("fixed-move-time");
  6017. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  6018. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  6019. } else
  6020. {
  6021. tMoveDom.classList.remove("fixed-move-time");
  6022. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  6023. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  6024. }
  6025. }
  6026. const tRarityDom = totalDom.querySelector(".tIf-rarity");
  6027. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  6028. const tTypesDom = totalDom.querySelector(".tIf-types");
  6029. //统计队伍稀有度总数
  6030. if (tRarityDom)
  6031. {
  6032. const rarityDoms = tRarityDom.querySelector(".rarity");
  6033. const rarityCount = members.slice(0,5).reduce((pre,member)=>{
  6034. if (member.id <= 0) return pre;
  6035. const card = member.card;
  6036. return pre + (card?.rarity ?? 0);
  6037. },0);
  6038. rarityDoms.setAttribute(dataAttrName, rarityCount);
  6039. }
  6040. //统计队伍属性/类型个数
  6041. if (tAttrsDom || tTypesDom)
  6042. {
  6043. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  6044. if (tAttrsDom) {
  6045. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  6046. attrDoms.forEach(attrDom=>{
  6047. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  6048. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  6049. });
  6050. }
  6051. if (tTypesDom) {
  6052. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  6053. typeDoms.forEach(typeDom=>{
  6054. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  6055. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  6056. });
  6057. }
  6058. }
  6059. if (tEffectDom) {
  6060. //76版队长技能不被换队长所影响
  6061. const leader1id_original = members[0].id;
  6062. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[0].id : teamsB_members[0].id) : members[5].id;
  6063. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  6064. refreshEffectDom(tEffectDom, effect);
  6065. }
  6066. }
  6067. function refreshEffectDom(tEffectDom, effect) {
  6068. const _76board = tEffectDom.querySelector(".icon-skill[data-icon-type='board-size-change']");
  6069. _76board && _76board.classList.toggle(className_displayNone, !effect.board76);
  6070. const noSkyfall = tEffectDom.querySelector(".icon-skill[data-icon-type='no-skyfall']");
  6071. noSkyfall && noSkyfall.classList.toggle(className_displayNone, !effect.noSkyfall);
  6072. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  6073. poisonNoEffect && poisonNoEffect.classList.toggle(className_displayNone, !effect.poisonNoEffect);
  6074. const resolve = tEffectDom.querySelector(".icon-skill[data-icon-type='resolve']");
  6075. resolve && resolve.classList.toggle(className_displayNone, !effect.resolve);
  6076. const addCombo = tEffectDom.querySelector(".icon-skill[data-icon-type='add-combo']");
  6077. if (addCombo) {
  6078. addCombo.classList.toggle(className_displayNone, effect.addCombo.every(n=>n<1));
  6079. addCombo.setAttribute("data-add-combo", effect.addCombo.filter(Boolean).join("/"));
  6080. }
  6081. const inflicts = tEffectDom.querySelector(".inflicts");
  6082. if (inflicts) {
  6083. inflicts.classList.toggle(className_displayNone, effect.inflicts.every(n=>n<1));
  6084. inflicts.setAttribute("data-inflicts", effect.inflicts.filter(Boolean).map(v=>v.bigNumberToString()).join("/"));
  6085. }
  6086. }
  6087. //刷新所有队伍能力值合计
  6088. function refreshFormationTotalHP(totalDom, teams) {
  6089. //计算总的生命值
  6090. if (!totalDom) return;
  6091. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  6092. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  6093. const tEffectDom = totalDom.querySelector(".tIf-effect");
  6094. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  6095. const [teamsA_members,,teamsA_badge] = teamsA;
  6096. const [teamsB_members,,teamsB_badge] = teamsB;
  6097. //因为目前仅用于2P,所以直接在外面固定写了
  6098. const leader1id = teamsA_members[teamsA_badge || 0].id;
  6099. const leader2id = teamsB_members[teamsB_badge || 0].id;
  6100. if (tHpDom) {
  6101. const reduceScales1 = getReduceScales(leader1id);
  6102. const reduceScales2 = getReduceScales(leader2id);
  6103. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  6104. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  6105. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  6106. const hpBar = totalDom.querySelector(".reduce-details");
  6107. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  6108. {
  6109. drawHpInfo(hpBar, reduceAttrRanges);
  6110. hpBar.classList.remove(className_displayNone);
  6111. }else
  6112. {
  6113. hpBar.classList.add(className_displayNone);
  6114. }
  6115. const totalReduce = leastScale.scale;
  6116. const tHPArr = teams.map(function(team) {
  6117. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  6118. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  6119. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  6120. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  6121. });
  6122. const tHPNoAwokenArr = teams.map(function(team) {
  6123. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  6124. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  6125. return Math.round(teamTHP);
  6126. });
  6127. const tHP = tHPArr.reduce((pv, v) => pv + v);
  6128. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  6129. //记录到bar中,方便打开详情时调用
  6130. hpBar.reduceAttrRanges = reduceAttrRanges;
  6131. hpBar.tHP = tHP;
  6132. hpBar.tHPNoAwoken = tHPNoAwoken;
  6133. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  6134. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  6135. const tHpDom_general = tHpDom.querySelector(".general");
  6136. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  6137. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  6138. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  6139. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  6140. if (totalReduce > 0)
  6141. tHpDom_reduce.classList.remove("no-reduce");
  6142. else
  6143. tHpDom_reduce.classList.add("no-reduce");
  6144. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  6145. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  6146. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  6147. }
  6148. if (tSBDom) {
  6149. const sbn1 = countTeamSB(teamsA, solo);
  6150. const sbn2 = countTeamSB(teamsB, solo);
  6151. const tSBDom_general = tSBDom.querySelector(".general");
  6152. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  6153. }
  6154. if (tEffectDom) {
  6155. //76版队长技能不被换队长所影响
  6156. const leader1id_original = teamsA_members[0].id;
  6157. const leader2id_original = teamsB_members[0].id;
  6158. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  6159. refreshEffectDom(tEffectDom, effect);
  6160. }
  6161. }
  6162. //刷新单人技能CD
  6163. function refreshMemberSkillCD(teamDom, team, idx) {
  6164. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  6165. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  6166. const member = team[0][idx];
  6167. const assist = team[1][idx];
  6168. const memberCard = Cards[member.id] || Cards[0];
  6169. const memberSkill = Skills[memberCard?.activeSkillId];
  6170. const assistCard = Cards[assist.id] || Cards[0];
  6171. const assistSkill = Skills[assistCard?.activeSkillId];
  6172. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  6173. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  6174. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  6175. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  6176. memberSkillCdDom.innerHTML = '';
  6177. assistSkillCdDom.innerHTML = '';
  6178. memberSkillCdDom.classList.toggle("loop-skill", memberSkill.type == 233);
  6179. if (memberSkill.type == 232 || memberSkill.type == 233) //232是单向进化技能,显示。233是循环进化技能,就不显示了
  6180. {
  6181. memberSkillCdDom.append(memberSkillCd);
  6182. assistSkillCdDom.append(memberSkillCd+ assistSkillCd);
  6183. memberSkill.params.slice(1).forEach(subSkillId=>{
  6184. const subSkill = Skills[subSkillId];
  6185. const memberEvoSkillCd = subSkill.initialCooldown - subSkill.maxLevel + 1;
  6186. memberSkillCdDom.append(document.createElement("br"),memberEvoSkillCd);
  6187. assistSkillCdDom.append(document.createElement("br"),memberEvoSkillCd+ assistSkillCd);
  6188. });
  6189. } else {
  6190. memberSkillCdDom.append(memberSkillCd);
  6191. assistSkillCdDom.append(memberSkillCd + assistSkillCd);
  6192. }
  6193. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  6194. memberSkillCdDom.classList.remove("max-skill");
  6195. } else {
  6196. memberSkillCdDom.classList.add("max-skill");
  6197. }
  6198. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  6199. assistSkillCdDom.classList.remove("max-skill");
  6200. } else {
  6201. assistSkillCdDom.classList.add("max-skill");
  6202. }
  6203. }
  6204. //按住Ctrl点击技能在控制台输出技能的对象
  6205. function fastShowSkill(event) {
  6206. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  6207. if (event.ctrlKey) {
  6208. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  6209. console.debug(Skills[skillId]);
  6210. return;
  6211. };
  6212. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  6213. if (s_cards.length > 1) {
  6214. showSearch(s_cards); //显示
  6215. }
  6216. }
  6217. function localisation($tra) {
  6218. if (!$tra) return;
  6219. document.title = $tra.webpage_title;
  6220. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  6221. formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank;
  6222. formationBox.querySelector(".title-box .title-display").setAttribute("placeholder",$tra.title_blank);
  6223. formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank;
  6224. formationBox.querySelector(".detail-box .detail-display").setAttribute("placeholder",$tra.detail_blank);
  6225. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  6226. const sortOptions = Array.from(s_sortList.options);
  6227. sortOptions.forEach(opt => {
  6228. const tag = opt.getAttribute("data-tag");
  6229. const trans = $tra.sort_name[tag];
  6230. if (trans) {
  6231. opt.text = trans;
  6232. }
  6233. });
  6234. }

智龙迷城队伍图制作工具