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script.js 50 kB

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  1. var Cards = null; //怪物数据
  2. var currentLanguage = null; //当前语言
  3. var currentDataSource = null; //当前数据
  4. const dataSourceList = [ //几个不同的游戏服务区
  5. {
  6. code:"ja",
  7. source:"パズル&ドラゴンズ"
  8. },
  9. {
  10. code:"en",
  11. source:"Puzzle & Dragons"
  12. },
  13. {
  14. code:"ko",
  15. source:"퍼즐앤드래곤"
  16. },
  17. ];
  18. var allMembers = [];
  19. var interchangeSvg; //储存划线的SVG
  20. var interchangePath; //储存划线的线
  21. /*var cardInterchange = { //记录DOM交换
  22. from:null,
  23. to:null,
  24. members:[]
  25. };*/
  26. //队员基本的留空
  27. var Member = function(){
  28. this.id=0;
  29. }
  30. Member.prototype.outObj = function(){
  31. var m = this;
  32. var obj = [m.id];
  33. if (m.level != undefined) obj[1] = m.level;
  34. if (m.awoken != undefined) obj[2] = m.awoken;
  35. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) obj[3] = m.plus;
  36. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  37. if (m.sawoken != undefined) obj[5] = m.sawoken;
  38. return obj;
  39. }
  40. Member.prototype.loadObj = function(m,dataVersion){
  41. if (m == undefined) //如果没有提供数据,直接返回默认
  42. {
  43. return;
  44. }
  45. if (dataVersion == undefined) dataVersion = 1;
  46. this.id = dataVersion>1 ? m[0] : m.id;
  47. this.level = dataVersion>1 ? m[1] : m.level;
  48. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  49. this.plus = dataVersion>1 ? m[3] : m.plus;
  50. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果潜觉不是数组,则改变
  51. this.latent = dataVersion>1 ? m[4] : m.latent;
  52. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  53. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  54. }
  55. //只用来防坐的任何队员
  56. var MemberDelay = function(){
  57. this.id=-1;
  58. }
  59. MemberDelay.prototype = Object.create(Member.prototype);
  60. MemberDelay.prototype.constructor = MemberDelay;
  61. //辅助队员
  62. var MemberAssist = function(){
  63. this.level = 0;
  64. this.awoken = 0;
  65. this.plus = [0,0,0];
  66. Member.call(this);
  67. }
  68. MemberAssist.prototype = Object.create(Member.prototype);
  69. MemberAssist.prototype.constructor = MemberAssist
  70. MemberAssist.prototype.loadFromMember = function(m){
  71. if (m == undefined) //如果没有提供数据,直接返回默认
  72. {
  73. return;
  74. }
  75. this.id = m.id;
  76. if (m.level != undefined) this.level = m.level;
  77. if (m.awoken != undefined) this.awoken = m.awoken;
  78. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  79. }
  80. //正式队伍
  81. var MemberTeam = function(){
  82. this.latent = [];
  83. this.ability = [0,0,0];
  84. MemberAssist.call(this);
  85. //sawoken作为可选项目,默认不在内
  86. }
  87. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  88. MemberTeam.prototype.constructor = MemberTeam;
  89. MemberTeam.prototype.loadFromMember = function(m){
  90. if (m == undefined) //如果没有提供数据,直接返回默认
  91. {
  92. return;
  93. }
  94. this.id = m.id;
  95. if (m.level != undefined) this.level = m.level;
  96. if (m.awoken != undefined) this.awoken = m.awoken;
  97. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  98. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = m.latent;
  99. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  100. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = m.ability;
  101. }
  102. var Formation = function(teamCount,memberCount){
  103. this.title = "",
  104. this.detail = "",
  105. this.team = [];
  106. this.badge = 0;
  107. for (var ti=0;ti<teamCount;ti++)
  108. {
  109. var team = [[],[]];
  110. for (var mi=0;mi<memberCount;mi++)
  111. {
  112. team[0].push(new MemberTeam());
  113. team[1].push(new MemberAssist());
  114. }
  115. this.team.push(team);
  116. }
  117. }
  118. Formation.prototype.outObj= function(){
  119. let obj = {};
  120. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  121. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  122. obj.f = this.team.map(function(t){
  123. return t.map(function(st){
  124. return st.map(function(m){
  125. return m.outObj();
  126. })
  127. })
  128. });
  129. if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章
  130. return obj;
  131. }
  132. Formation.prototype.loadObj= function(f){
  133. var dataVeision = f.f?2:1; //是第几版格式
  134. this.title = dataVeision>1 ? f.t : f.title;
  135. this.detail = dataVeision>1 ? f.d : f.detail;
  136. this.badge = f.b ? f.b : 0; //徽章
  137. var teamArr = dataVeision>1 ? f.f : f.team;
  138. this.team.forEach(function(t,ti){
  139. var tf = teamArr[ti] || [];
  140. t.forEach(function(st,sti){
  141. var fst = tf[sti] || [];
  142. st.forEach(function(m,mi){
  143. var fm = fst[mi];
  144. m.loadObj(fm,dataVeision);
  145. })
  146. })
  147. });
  148. }
  149. //获取最大潜觉数量
  150. function getMaxLatentCount(id)
  151. { //转生2和超转生3为8个格子
  152. return Cards[id].is8Latent ? 8 : 6;
  153. }
  154. //创建一个新的怪物头像
  155. function createCardHead(id)
  156. {
  157. var cli = document.createElement("li");
  158. var cdom = cli.head = cli.appendChild(document.createElement("a"));
  159. cdom.class = "monster";
  160. var property = cdom.appendChild(document.createElement("div"));
  161. property.className = "property";
  162. var subproperty = cdom.appendChild(document.createElement("div"));
  163. subproperty.className = "subproperty";
  164. var cid = cdom.appendChild(document.createElement("div"));
  165. cid.className = "id";
  166. changeid({id:id},cdom);
  167. return cli;
  168. }
  169. //切换怪物ID显示
  170. function toggleShowMonId()
  171. {
  172. document.body.classList.toggle('not-show-mon-id');
  173. }
  174. //清除数据
  175. function clearData()
  176. {
  177. location.href=location.href.replace(location.search,'');
  178. }
  179. //交换AB队
  180. function swapABteam()
  181. {
  182. if (formation.team.length>0)
  183. {
  184. formation.team[0][0].splice(4, 0, formation.team[0][0].splice(0,1)[0]); //第1个数组基底删掉0并移动到4
  185. formation.team[0][1].splice(4, 0, formation.team[0][1].splice(0,1)[0]); //第1个数组辅助删掉0并移动到4
  186. formation.team[1][0].splice(0, 0, formation.team[1][0].splice(4,1)[0]); //第2个数组基底删掉4并移动到0
  187. formation.team[1][1].splice(0, 0, formation.team[1][1].splice(4,1)[0]); //第2个数组辅助删掉4并移动到0
  188. formation.team.splice(0,0,formation.team.splice(1,1)[0]); //交换AB队
  189. }
  190. creatNewUrl();
  191. history.go();
  192. }
  193. //在单人和多人之间转移数据
  194. function swapSingleMulitple()
  195. {
  196. if (solo)
  197. {
  198. //创建第二支队伍,各4个空的
  199. formation.team[1] = [
  200. Array.from(new Array(4)).map(()=>{return new MemberTeam()}),
  201. Array.from(new Array(4)).map(()=>{return new MemberAssist()})
  202. ];
  203. //把右边的队长加到第二支队伍最后面
  204. formation.team[1][0].push(formation.team[0][0].splice(5,1)[0])
  205. formation.team[1][1].push(formation.team[0][1].splice(5,1)[0])
  206. formation.badge = 0;
  207. }else
  208. {
  209. //把第二支队五的队长添加到最后方
  210. formation.team[0][0].push(formation.team[1][0][4]);
  211. formation.team[0][1].push(formation.team[1][1][4]);
  212. //删掉第二支队伍
  213. formation.team.splice(1,1);
  214. }
  215. location.href = creatNewUrl({url:solo?"multi.html":"solo.html",notPushState:true});
  216. }
  217. window.onload = function()
  218. {
  219. interchangeSVG = document.querySelector("#interchange-line");
  220. interchangePath = interchangeSVG.querySelector("g line");
  221. let controlBox = document.querySelector(".control-box");
  222. //▼添加语言列表开始
  223. let langSelectDom = controlBox.querySelector(".languages");
  224. languageList.forEach(function(l){
  225. langSelectDom.options.add(new Option(l.name,l.i18n));
  226. })
  227. let parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  228. let browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  229. let havingLanguage = languageList.filter(function(l){ //筛选出符合的语言
  230. if (parameter_i18n) //如果已指定就用指定的语言
  231. return parameter_i18n.indexOf(l.i18n)>=0;
  232. else //否则筛选浏览器默认语言
  233. return browser_i18n.indexOf(l.i18n)>=0;
  234. });
  235. currentLanguage = havingLanguage.length
  236. ? havingLanguage.pop() //有语言使用最后一个
  237. : languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  238. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  239. let langOptionArray = Array.prototype.slice.call(langSelectDom.options);
  240. langOptionArray.some(function(langOpt){
  241. if (langOpt.value == currentLanguage.i18n)
  242. {
  243. langOpt.selected = true;
  244. return true;
  245. }
  246. });
  247. //▲添加语言列表结束
  248. //▼添加数据来源列表开始
  249. let dataSelectDom = controlBox.querySelector(".datasource");
  250. dataSourceList.forEach(function(ds){
  251. dataSelectDom.options.add(new Option(ds.source,ds.code));
  252. })
  253. let parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  254. let havingDataSource = dataSourceList.filter(function(ds){ //筛选出符合的数据源
  255. return ds.code == parameter_dsCode;
  256. });
  257. currentDataSource = havingDataSource.length ? havingDataSource[0]: dataSourceList[0];
  258. document.body.classList.add("ds-"+currentDataSource.code);
  259. let dataSourceOptionArray = Array.prototype.slice.call(dataSelectDom.options);
  260. dataSourceOptionArray.some(function(dataOpt){
  261. if (dataOpt.value == currentDataSource.code)
  262. {
  263. dataOpt.selected = true;
  264. return true;
  265. }
  266. });
  267. //处理返回的数据
  268. function dealIdata(responseText)
  269. {
  270. try
  271. {
  272. Cards = JSON.parse(responseText);
  273. }catch(e)
  274. {
  275. console.log("Cards数据JSON解码出错",e);
  276. return;
  277. }
  278. initialize();//初始化
  279. //如果通过的话就载入URL中的怪物数据
  280. reloadFormationData();
  281. }
  282. GM_xmlhttpRequest({
  283. method: "GET",
  284. url:`monsters-info/mon_${currentDataSource.code}.json`, //Cards数据文件
  285. onload: function(response) {
  286. dealIdata(response.response);
  287. },
  288. onerror: function(response) {
  289. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  290. if (isChrome && location.host.length==0 && response.response.length>0)
  291. {
  292. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  293. dealIdata(response.response);
  294. }else
  295. {
  296. console.error("Cars JSON数据获取失败",response);
  297. }
  298. }
  299. });
  300. }
  301. //重新读取URL中的Data数据并刷新页面
  302. function reloadFormationData()
  303. {
  304. let formationData;
  305. try
  306. {
  307. var parameter_data = getQueryString("d") || getQueryString("data");
  308. if (parameter_data)
  309. {
  310. formationData = JSON.parse(parameter_data);
  311. }
  312. }catch(e)
  313. {
  314. console.log("URL中队伍数据JSON解码出错",e);
  315. return;
  316. }
  317. if (formationData)
  318. {
  319. //formation = idata;
  320. formation.loadObj(formationData);
  321. refreshAll(formation);
  322. }
  323. }
  324. window.onpopstate = reloadFormationData; //前进后退时修改页面
  325. //创建新的分享地址
  326. function creatNewUrl(arg){
  327. if (arg == undefined) arg = {};
  328. if (!!(window.history && history.pushState)) {
  329. // 支持History API
  330. let language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  331. let datasource = arg.datasource || getQueryString("s");
  332. let outObj = formation.outObj();
  333. let newUrl = (arg.url?arg.url:"")
  334. + '?'
  335. + (language_i18n?'l=' + language_i18n + '&':'')
  336. + (datasource&&datasource!="ja"?'s=' + datasource + '&':'')
  337. + 'd=' + encodeURIComponent(JSON.stringify(outObj));
  338. if (!arg.notPushState) history.pushState(null, null, newUrl);
  339. return newUrl;
  340. }
  341. }
  342. //初始化
  343. function initialize()
  344. {
  345. let monstersList = document.querySelector("#monsters-list");
  346. let fragment = document.createDocumentFragment();
  347. const linkReg = "link:(\\d+)";
  348. Cards.forEach(function(m){ //添加下拉框候选
  349. const opt = fragment.appendChild(document.createElement("option"));
  350. opt.value = m.id;
  351. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  352. const linkRes = new RegExp(linkReg,"ig").exec(m.specialAttribute);
  353. if (linkRes)
  354. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  355. let _m = Cards[parseInt(linkRes[1],10)];
  356. _m.evoRootId = m.evoRootId;
  357. }
  358. });
  359. monstersList.appendChild(fragment);
  360. //控制框
  361. const controlBox = document.querySelector(".control-box");
  362. //标题和介绍文本框
  363. const txtTitle = document.querySelector(".title-box .title");
  364. const txtDetail = document.querySelector(".detail-box .detail");
  365. txtTitle.onchange = function(){
  366. formation.title = this.value;
  367. creatNewUrl();
  368. }
  369. txtDetail.onchange = function(){
  370. formation.detail = this.value;
  371. creatNewUrl();
  372. }
  373. txtDetail.onblur = function(){
  374. this.style.height=this.scrollHeight+"px";
  375. }
  376. //队伍框
  377. const formationBox = document.querySelector(".formation-box");
  378. const formationA = formationBox.querySelector(".formation-box .formation-A-box");
  379. const formationB = formationBox.querySelector(".formation-box .formation-B-box");
  380. const fATeam = formationA.querySelectorAll(".formation-team .monster");
  381. const fAAssist = formationA.querySelectorAll(".formation-assist .monster");
  382. const fBTeam = formationB ? formationB.querySelectorAll(".formation-team .monster") : null;
  383. const fBAssist = formationB ? formationB.querySelectorAll(".formation-assist .monster") : null;
  384. for (let ti=0;ti<fATeam.length;ti++)
  385. {
  386. allMembers.push(fATeam[ti]);
  387. allMembers.push(fAAssist[ti]);
  388. if (formationB)
  389. {
  390. allMembers.push(fBTeam[ti]);
  391. allMembers.push(fBAssist[ti]);
  392. }
  393. }
  394. allMembers.forEach(m=>{
  395. //点击
  396. m.onclick = clickMonHead;
  397. //拖动
  398. m.draggable = true;
  399. m.ondragstart = dragStartMonHead;
  400. m.ondragover = dropOverMonHead;
  401. m.ondrop = dropMonHead;
  402. //触摸
  403. m.ontouchstart = touchstartMonHead;
  404. m.ontouchmove = touchmoveMonHead;
  405. m.ontouchend = touchendMonHead;
  406. m.ontouchcancel = touchcancelMonHead;
  407. })
  408. //徽章
  409. let badges = Array.prototype.slice.call(formationBox.querySelectorAll(".formation-badge .badge-bg"));
  410. badges.forEach((badge,bidx) => {
  411. badge.onclick = ()=>{
  412. if (badges.some(b=>{return b.classList.contains("display-none");}))
  413. { //未展开时
  414. badges.forEach((b,idx) => {if (idx!=bidx)b.classList.remove("display-none");})
  415. }else
  416. { //展开时
  417. badges.forEach((b,idx) => {if (idx!=bidx)b.classList.add("display-none");})
  418. formation.badge = bidx;
  419. refreshTotalAbility(formation.team[0]);
  420. creatNewUrl();
  421. }
  422. }
  423. })
  424. //编辑框
  425. const editBox = document.querySelector(".edit-box");
  426. editBox.mid = 0; //储存怪物id
  427. editBox.awokenCount = 0; //储存怪物潜觉数量
  428. editBox.latent = []; //储存潜在觉醒
  429. editBox.assist = false; //储存是否为辅助宠物
  430. editBox.monsterBox = null;
  431. editBox.latentBox = null;
  432. editBox.memberIdx = []; //储存队伍数组下标
  433. editBox.show = function(){
  434. editBox.classList.remove("display-none");
  435. formationBox.classList.add("blur-bg");
  436. controlBox.classList.add("blur-bg");
  437. }
  438. editBox.hide = function(){
  439. editBox.classList.add("display-none");
  440. formationBox.classList.remove("blur-bg");
  441. controlBox.classList.remove("blur-bg");
  442. }
  443. const settingBox = editBox.querySelector(".setting-box")
  444. //id搜索
  445. const monstersID = editBox.querySelector(".edit-box .m-id");
  446. monstersID.onchange = function(){
  447. if (/^\d+$/.test(this.value))
  448. {
  449. editBox.mid = parseInt(this.value);
  450. editBoxChangeMonId(editBox.mid);
  451. }
  452. }
  453. monstersID.oninput = monstersID.onchange;
  454. //觉醒
  455. let monEditAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon"));
  456. monEditAwokens.forEach(function(akDom,idx,domArr){
  457. akDom.onclick = function(){
  458. editBox.awokenCount = idx;
  459. editBox.reCalculateAbility();
  460. editBox.refreshAwokens();
  461. };
  462. });
  463. //刷新觉醒
  464. editBox.refreshAwokens = function(){
  465. monEditAwokens[0].innerHTML = editBox.awokenCount;
  466. if (editBox.awokenCount>0 && editBox.awokenCount==(Cards[editBox.mid].awoken.length))
  467. monEditAwokens[0].classList.add("full-awoken");
  468. else
  469. monEditAwokens[0].classList.remove("full-awoken");
  470. for(var ai=1;ai<monEditAwokens.length;ai++)
  471. {
  472. if(ai<=editBox.awokenCount)
  473. {
  474. monEditAwokens[ai].classList.remove("unselected-awoken");
  475. }
  476. else
  477. {
  478. monEditAwokens[ai].classList.add("unselected-awoken");
  479. }
  480. }
  481. }
  482. //超觉醒
  483. let monEditSAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon"));
  484. monEditSAwokens.forEach(function(akDom,idx,domArr){
  485. akDom.onclick = function(){
  486. for(var ai=0;ai<domArr.length;ai++)
  487. {
  488. if(ai==idx)
  489. {
  490. domArr[ai].classList.toggle("unselected-awoken");
  491. }
  492. else
  493. {
  494. domArr[ai].classList.add("unselected-awoken");
  495. }
  496. }
  497. }
  498. })
  499. //3个快速设置this.ipt为自己的value
  500. function setIptToMyValue()
  501. {
  502. if (this.ipt.value != this.value)
  503. {
  504. this.ipt.value = this.value;
  505. this.ipt.onchange();
  506. }
  507. }
  508. //等级
  509. const monEditLv = settingBox.querySelector(".m-level");
  510. monEditLv.onchange = function(){editBox.reCalculateAbility();};
  511. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  512. monEditLvMin.ipt = monEditLv;
  513. monEditLvMin.onclick = setIptToMyValue;
  514. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  515. monEditLvMax.ipt = monEditLv;
  516. monEditLvMax.onclick = setIptToMyValue;
  517. //加蛋
  518. const monEditAddHpLi = settingBox.querySelector(".row-mon-plus .m-plus-hp-li");
  519. const monEditAddAtkLi = settingBox.querySelector(".row-mon-plus .m-plus-atk-li");
  520. const monEditAddRcvLi = settingBox.querySelector(".row-mon-plus .m-plus-rcv-li");
  521. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  522. monEditAddHp.onchange = function(){editBox.reCalculateAbility();};
  523. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  524. monEditAddAtk.onchange = function(){editBox.reCalculateAbility();};
  525. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  526. monEditAddRcv.onchange = function(){editBox.reCalculateAbility();};
  527. //3个快速设置按钮
  528. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  529. monEditAddHpBtn.ipt = monEditAddHp;
  530. monEditAddHpBtn.onclick = setIptToMyValue;
  531. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  532. monEditAddAtkBtn.ipt = monEditAddAtk;
  533. monEditAddAtkBtn.onclick = setIptToMyValue;
  534. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  535. monEditAddRcvBtn.ipt = monEditAddRcv;
  536. monEditAddRcvBtn.onclick = setIptToMyValue;
  537. //297按钮
  538. const monEditAdd297 = settingBox.querySelector(".row-mon-plus .m-plus-btn-297");
  539. monEditAdd297.onclick = ()=>{
  540. monEditAddHp.value =
  541. monEditAddAtk.value =
  542. monEditAddRcv.value = 99;
  543. editBox.reCalculateAbility();
  544. }
  545. //三维的计算值
  546. const monEditHpValue = monEditAddHpLi.querySelector(".ability-value");
  547. const monEditAtkValue = monEditAddAtkLi.querySelector(".ability-value");
  548. const monEditRcvValue = monEditAddRcvLi.querySelector(".ability-value");
  549. //潜觉
  550. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  551. let monEditLatents = Array.prototype.slice.call(monEditLatentUl.querySelectorAll("li"));
  552. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  553. let monEditLatentsAllowable = Array.prototype.slice.call(monEditLatentAllowableUl.querySelectorAll("li"));
  554. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  555. {
  556. let maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  557. let usedHoleN = usedHole(latent);
  558. for (var ai=0;ai<monEditLatents.length;ai++)
  559. {
  560. if (latent[ai] !== undefined)
  561. {
  562. monEditLatents[ai].className = "latent-icon latent-icon-" + latent[ai];
  563. monEditLatents[ai].value = ai;
  564. }
  565. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  566. {
  567. monEditLatents[ai].className = "latent-icon";
  568. monEditLatents[ai].value = -1;
  569. }
  570. else
  571. {
  572. monEditLatents[ai].className = "display-none";
  573. monEditLatents[ai].value = -1;
  574. }
  575. }
  576. }
  577. function deleteLatent(){
  578. let aIdx = parseInt(this.value, 10);
  579. editBox.latent.splice(aIdx,1);
  580. editBox.reCalculateAbility(); //重计算三维
  581. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  582. }
  583. //已有觉醒的去除
  584. monEditLatents.forEach(function(l){
  585. l.onclick = deleteLatent;
  586. })
  587. //可选觉醒的添加
  588. monEditLatentsAllowable.forEach(function(la){
  589. la.onclick = function(){
  590. if (this.classList.contains("unselected-latent")) return;
  591. var lIdx = parseInt(this.value);
  592. var usedHoleN = usedHole(editBox.latent);
  593. let maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  594. if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2))
  595. editBox.latent.push(lIdx);
  596. else if (lIdx < 12 && usedHoleN<=(maxLatentCount-1))
  597. editBox.latent.push(lIdx);
  598. editBox.reCalculateAbility();
  599. editBox.refreshLatent(editBox.latent,editBox.mid);
  600. }
  601. })
  602. //重新计算怪物的能力
  603. editBox.reCalculateAbility = function(){
  604. const monid = parseInt(monstersID.value || 0, 10);
  605. const level = parseInt(monEditLv.value || 0, 10);
  606. const awoken = editBox.awokenCount;
  607. const plus = [
  608. parseInt(monEditAddHp.value || 0, 10),
  609. parseInt(monEditAddAtk.value || 0, 10),
  610. parseInt(monEditAddRcv.value || 0, 10)
  611. ];
  612. const latent = editBox.latent;
  613. const abilitys = calculateAbility(monid,level,plus,awoken,latent) || [0,0,0];
  614. monEditHpValue.innerHTML = abilitys[0];
  615. monEditAtkValue.innerHTML = abilitys[1];
  616. monEditRcvValue.innerHTML = abilitys[2];
  617. }
  618. const btnCancel = editBox.querySelector(".button-cancel");
  619. const btnDone = editBox.querySelector(".button-done");
  620. const btnNull = editBox.querySelector(".button-null");
  621. const btnDelay = editBox.querySelector(".button-delay");
  622. btnCancel.onclick = function(){
  623. btnDone.classList.remove("cant-assist");
  624. btnDone.disabled = false;
  625. editBox.memberIdx = [];
  626. editBox.hide();
  627. }
  628. btnDone.onclick = function(){
  629. if (parseInt(monEditLv.value,10) == 0)
  630. {
  631. btnNull.onclick();
  632. return;
  633. }
  634. let mon = editBox.assist?new MemberAssist():new MemberTeam();
  635. formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  636. mon.id = parseInt(monstersID.value,10);
  637. const card = Cards[mon.id];
  638. mon.level = parseInt(monEditLv.value,10);
  639. mon.awoken = editBox.awokenCount;
  640. if (card.superAwakenings.length) //如果支持超觉醒
  641. {
  642. mon.sawoken = -1;
  643. for (var sai = 0;sai<monEditSAwokens.length;sai++)
  644. {
  645. if (
  646. !monEditSAwokens[sai].classList.contains("unselected-awoken") &&
  647. !monEditSAwokens[sai].classList.contains("display-none")
  648. )
  649. {
  650. mon.sawoken = sai;
  651. break;
  652. }
  653. }
  654. }
  655. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;})
  656. && (!card.overlay || mon.level>= card.maxLevel))
  657. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  658. mon.plus = [0,0,0];
  659. }else
  660. {
  661. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  662. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  663. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  664. if (!editBox.assist)
  665. { //如果不是辅助,则可以设定潜觉
  666. mon.latent = editBox.latent.concat();
  667. }
  668. }
  669. changeid(mon,editBox.monsterBox,editBox.latentBox);
  670. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  671. if (formationAbilityDom)
  672. {
  673. refreshAbility(
  674. formationAbilityDom,
  675. formation.team[editBox.memberIdx[0]],
  676. editBox.memberIdx[2]);
  677. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  678. }
  679. refreshAwokenCount(formation.team);
  680. creatNewUrl();
  681. editBox.hide();
  682. }
  683. window.onkeydown = function(e){
  684. if (!editBox.classList.contains("display-none"))
  685. {
  686. if (e.keyCode == 27)
  687. { //按下ESC时,自动关闭编辑窗
  688. btnCancel.onclick();
  689. }
  690. }
  691. }
  692. btnNull.onclick = function(){
  693. var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = new Member();
  694. changeid(mD,editBox.monsterBox,editBox.latentBox);
  695. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  696. if (formationAbilityDom)
  697. {
  698. refreshAbility(
  699. formationAbilityDom,
  700. formation.team[editBox.memberIdx[0]],
  701. editBox.memberIdx[2]);
  702. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  703. }
  704. refreshAwokenCount(formation.team);
  705. creatNewUrl();
  706. editBox.hide();
  707. }
  708. btnDelay.onclick = function(){ //应对威吓
  709. var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = new MemberDelay();
  710. changeid(mD,editBox.monsterBox,editBox.latentBox);
  711. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  712. if (formationAbilityDom)
  713. {
  714. refreshAbility(
  715. formationAbilityDom,
  716. formation.team[editBox.memberIdx[0]],
  717. editBox.memberIdx[2]);
  718. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  719. }
  720. refreshAwokenCount(formation.team);
  721. creatNewUrl();
  722. editBox.hide();
  723. }
  724. //语言选择
  725. const langList = controlBox.querySelector(".languages");
  726. langList.onchange = function(){
  727. creatNewUrl({"language":this.value});
  728. history.go();
  729. }
  730. //数据源选择
  731. const dataList = controlBox.querySelector(".datasource");
  732. dataList.onchange = function(){
  733. creatNewUrl({datasource:this.value});
  734. history.go();
  735. }
  736. /*添对应语言执行的JS*/
  737. const languageJS = document.head.appendChild(document.createElement("script"));
  738. languageJS.id = "language-js";
  739. languageJS.type = "text/javascript";
  740. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  741. }
  742. //编辑界面点击每个怪物的头像的处理
  743. function clickMonHead(e)
  744. {
  745. let team = parseInt(this.getAttribute("data-team"),10);
  746. let assist = parseInt(this.getAttribute("data-assist"),10);
  747. let index = parseInt(this.getAttribute("data-index"),10);
  748. editMon(team,assist,index);
  749. return false; //没有false将会打开链接
  750. }
  751. //编辑界面每个怪物的头像的拖动
  752. function dragStartMonHead(e)
  753. {
  754. let team = parseInt(this.getAttribute("data-team"),10);
  755. let assist = parseInt(this.getAttribute("data-assist"),10);
  756. let index = parseInt(this.getAttribute("data-index"),10);
  757. e.dataTransfer.setData('from',[team,assist,index].join(","));
  758. }
  759. //编辑界面每个怪物的头像的经过,阻止事件发生
  760. function dropOverMonHead(e)
  761. {
  762. e.preventDefault();
  763. }
  764. //从怪物头像获取队员的队伍编号
  765. function getMemberArrayIndexFromMonHead(headDom)
  766. {
  767. return [
  768. parseInt(headDom.getAttribute("data-team"),10),
  769. parseInt(headDom.getAttribute("data-assist"),10),
  770. parseInt(headDom.getAttribute("data-index"),10),
  771. ];
  772. }
  773. //编辑界面每个怪物的头像的放下
  774. function dropMonHead(e)
  775. {
  776. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  777. const dataTo = getMemberArrayIndexFromMonHead(this);
  778. if ((dataTo[0] != dataFrom[0])
  779. || (dataTo[1] != dataFrom[1])
  780. || (dataTo[2] != dataFrom[2]))
  781. { //必须有所不同才继续交换
  782. interchangeCard(dataFrom,dataTo);
  783. }
  784. return false; //没有false将会打开链接
  785. }
  786. //移动端编辑界面每个怪物的头像的放下
  787. function touchstartMonHead(e)
  788. {
  789. e.stopPropagation();
  790. //console.log("开始触摸",e,this);
  791. const tc = e.changedTouches[0];
  792. interchangeSVG.style.display = "none";
  793. interchangePath.setAttribute("x1",tc.pageX);
  794. interchangePath.setAttribute("y1",tc.pageY);
  795. interchangePath.setAttribute("x2",tc.pageX);
  796. interchangePath.setAttribute("y2",tc.pageY);
  797. }
  798. //移动端编辑界面每个怪物的头像的移动
  799. function touchmoveMonHead(e)
  800. {
  801. //console.log("移动中",e,this);
  802. const tc = e.changedTouches[0];
  803. const pX = tc.pageX, pY = tc.pageY;
  804. const rect = this.getBoundingClientRect();
  805. const top = rect.top + document.documentElement.scrollTop;
  806. const left = rect.left + document.documentElement.scrollLeft;
  807. if ((pY < top) || (pY > (top + rect.height)) ||
  808. (pX < left) || (pX > (left + rect.width)))
  809. {
  810. interchangeSVG.style.display = "block";
  811. interchangePath.setAttribute("x2",tc.pageX);
  812. interchangePath.setAttribute("y2",tc.pageY);
  813. }else
  814. {
  815. interchangeSVG.style.display = "none";
  816. }
  817. }
  818. //移动端编辑界面每个怪物的头像的结束
  819. function touchendMonHead(e)
  820. {
  821. const tc = e.changedTouches[0];
  822. const pX = tc.pageX, pY = tc.pageY;
  823. //console.log("移动结束",pX,pY,e,this);
  824. interchangeSVG.style.display = "none";
  825. interchangePath.setAttribute("x2",pX);
  826. interchangePath.setAttribute("y2",tc.pageY);
  827. let targets = allMembers.filter(m=>{
  828. const rect = m.getBoundingClientRect();
  829. const top = rect.top + document.documentElement.scrollTop;
  830. const left = rect.left + document.documentElement.scrollLeft;
  831. const inRect = (pY > top) && (pY < (top + rect.height)) &&
  832. (pX > left) && (pX < (left + rect.width));
  833. return inRect;
  834. });
  835. const target = targets.length?targets[0]:null;
  836. if (this != target)
  837. {
  838. //console.log("找到的对象",targets[0]);
  839. let dataFrom = getMemberArrayIndexFromMonHead(this);
  840. let dataTo = getMemberArrayIndexFromMonHead(target);
  841. if ((dataTo[0] != dataFrom[0])
  842. || (dataTo[1] != dataFrom[1])
  843. || (dataTo[2] != dataFrom[2]))
  844. { //必须有所不同才继续交换
  845. interchangeCard(dataFrom,dataTo);
  846. }
  847. }
  848. }
  849. //移动端编辑界面每个怪物的头像的取消
  850. function touchcancelMonHead(e)
  851. {
  852. console.log("移动取消",e,this);
  853. }
  854. function interchangeCard(formArr,toArr)
  855. {
  856. function changeType(member,isAssist)
  857. {
  858. if (member.id == 0 || (isAssist && member.id == -1))
  859. {
  860. return new Member;
  861. }else
  862. {
  863. let newMember = isAssist ? new MemberTeam() : new MemberAssist();
  864. newMember.loadFromMember(member);
  865. return newMember;
  866. }
  867. }
  868. let from = formation.team[formArr[0]][formArr[1]][formArr[2]];
  869. let to = formation.team[toArr[0]][toArr[1]][toArr[2]];
  870. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  871. {
  872. from = changeType(from,formArr[1]);
  873. to = changeType(to,toArr[1]);
  874. }
  875. formation.team[toArr[0]][toArr[1]][toArr[2]] = from;
  876. formation.team[formArr[0]][formArr[1]][formArr[2]] = to;
  877. creatNewUrl(); //刷新URL
  878. refreshAll(formation); //刷新全部
  879. }
  880. //改变一个怪物头像
  881. function changeid(mon,monDom,latentDom)
  882. {
  883. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  884. const parentNode = monDom.parentNode;
  885. fragment.appendChild(monDom);
  886. const monId = mon.id;
  887. const card = Cards[monId]; //怪物固定数据
  888. monDom.setAttribute("data-cardid", monId); //设定新的id
  889. if (monId<0) //如果是延迟
  890. {
  891. parentNode.classList.add("delay");
  892. parentNode.classList.remove("null");
  893. parentNode.appendChild(fragment);
  894. return;
  895. }else if (monId==0) //如果是空
  896. {
  897. parentNode.classList.add("null");
  898. parentNode.classList.remove("delay");
  899. parentNode.appendChild(fragment);
  900. return;
  901. }else (monId>-1) //如果提供了id
  902. {
  903. parentNode.classList.remove("null");
  904. parentNode.classList.remove("delay");
  905. monDom.className = "monster";
  906. monDom.classList.add("pet-cards-" + Math.ceil(monId/100)); //添加图片编号
  907. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  908. monDom.classList.add("pet-cards-index-x-" + idxInPage % 10); //添加X方向序号
  909. monDom.classList.add("pet-cards-index-y-" + parseInt(idxInPage / 10)); //添加Y方向序号
  910. monDom.querySelector(".property").className = "property property-" + card.attrs[0]; //主属性
  911. monDom.querySelector(".subproperty").className = "subproperty subproperty-" + card.attrs[1]; //副属性
  912. monDom.title = "No." + monId + " " + card.otLangName[currentLanguage.searchlist[0]] || card.name;
  913. monDom.href = monId.toString().replace(/^(\d+)$/ig,currentLanguage.guideURL);
  914. }
  915. const levelDom = monDom.querySelector(".level");
  916. if (levelDom) //如果提供了等级
  917. {
  918. const level = mon.level || 1;
  919. levelDom.innerHTML = level;
  920. if (level == card.maxLevel)
  921. { //如果等级刚好等于最大等级,则修改为“最大”的字
  922. levelDom.classList.add("max");
  923. }else
  924. {
  925. levelDom.classList.remove("max");
  926. }
  927. if (card.limitBreakIncr && level >= card.maxLevel)
  928. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  929. levelDom.classList.add("_110");
  930. }else
  931. {
  932. levelDom.classList.remove("_110");
  933. }
  934. }
  935. if (mon.awoken>-1) //如果提供了觉醒
  936. {
  937. const awokenIcon = monDom.querySelector(".awoken-count");
  938. if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒
  939. {
  940. awokenIcon.classList.add("display-none");
  941. awokenIcon.innerHTML = "";
  942. }else
  943. {
  944. awokenIcon.classList.remove("display-none");
  945. awokenIcon.innerHTML = mon.awoken;
  946. if (mon.awoken == card.awakenings.length)
  947. {
  948. awokenIcon.classList.add("full-awoken");
  949. if (card.canAssist)
  950. {//可以辅助的满觉醒打黄色星星
  951. awokenIcon.classList.add("allowable-assist");
  952. }else
  953. {
  954. awokenIcon.classList.remove("allowable-assist");
  955. }
  956. }else
  957. {
  958. awokenIcon.classList.remove("full-awoken");
  959. awokenIcon.classList.remove("allowable-assist");
  960. }
  961. }
  962. }
  963. const sawoken = monDom.querySelector(".super-awoken");
  964. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  965. {
  966. if (mon.sawoken !== undefined && mon.sawoken>=0 && card.superAwakenings.length)
  967. {
  968. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  969. sawoken.classList.remove("display-none");
  970. sawokenIcon.className = "awoken-icon awoken-" + card.superAwakenings[mon.sawoken];
  971. }else
  972. {
  973. sawoken.classList.add("display-none");
  974. }
  975. }
  976. const m_id = monDom.querySelector(".id");
  977. if (m_id) //怪物ID
  978. {
  979. m_id.innerHTML = monId;
  980. }
  981. const plusArr = mon.plus || [0,0,0];
  982. const plusDom = monDom.querySelector(".plus");
  983. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  984. {
  985. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  986. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  987. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  988. var plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  989. if (plusCount >= 297)
  990. {
  991. plusDom.classList.add("has297");
  992. plusDom.classList.remove("zero");
  993. }else if (plusCount <= 0)
  994. {
  995. plusDom.classList.add("zero");
  996. plusDom.classList.remove("has297");
  997. }else
  998. {
  999. plusDom.classList.remove("zero");
  1000. plusDom.classList.remove("has297");
  1001. }
  1002. }
  1003. if (latentDom && mon.latent) //如果提供了潜觉
  1004. {
  1005. var latent = mon.latent.sort(function(a,b){
  1006. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1007. else if(b<12 && a>=12) {return -1} //如果小于12就排到后面
  1008. else {return 0} //其他情况不变
  1009. });
  1010. if (latent.length < 1)
  1011. latentDom.classList.add("display-none");
  1012. else
  1013. latentDom.classList.remove("display-none");
  1014. var latentDoms = Array.prototype.slice.call(latentDom.querySelectorAll("li"));
  1015. var usedHoleN = usedHole(latent);
  1016. let maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1017. for (var ai=0;ai<latentDoms.length;ai++)
  1018. {
  1019. if (latent[ai])
  1020. {
  1021. latentDoms[ai].className = "latent-icon latent-icon-" + latent[ai];
  1022. }
  1023. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  1024. {
  1025. latentDoms[ai].className = "latent-icon";
  1026. }
  1027. else
  1028. {
  1029. latentDoms[ai].className = "display-none";
  1030. }
  1031. }
  1032. }
  1033. parentNode.appendChild(fragment);
  1034. }
  1035. //点击怪物头像,出现编辑窗
  1036. function editMon(AorB,isAssist,tempIdx)
  1037. {
  1038. //数据
  1039. const mon = formation.team[AorB][isAssist][tempIdx];
  1040. const card = Cards[mon.id] || Cards[0];
  1041. //对应的Dom
  1042. const formationBox = document.querySelector(".formation-box .formation-"+(AorB?"B":"A")+"-box");
  1043. const teamBox = formationBox.querySelector(isAssist?".formation-assist":".formation-team");
  1044. const memberBox = teamBox.querySelector(".member-" + (tempIdx+1));
  1045. const editBox = document.querySelector(".edit-box");
  1046. const monsterBox = memberBox.querySelector(".monster");
  1047. editBox.show();
  1048. editBox.assist = isAssist;
  1049. editBox.monsterBox = monsterBox;
  1050. editBox.memberIdx = [AorB, isAssist, tempIdx]; //储存队伍数组下标
  1051. editBox.assist = isAssist;
  1052. if (!isAssist)
  1053. {
  1054. var latentBox = formationBox.querySelector(".formation-latents .latents-"+(tempIdx+1)+" .latent-ul");
  1055. editBox.latentBox = latentBox;
  1056. }
  1057. var monstersID = editBox.querySelector(".search-box .m-id");
  1058. monstersID.value = mon.id>0?mon.id:0;
  1059. monstersID.onchange();
  1060. var settingBox = editBox.querySelector(".setting-box");
  1061. //觉醒
  1062. var monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon");
  1063. if (mon.awoken>0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].onclick();
  1064. //超觉醒
  1065. var monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon");
  1066. if (mon.sawoken>=0 && monEditSAwokens[mon.sawoken]) monEditSAwokens[mon.sawoken].onclick();
  1067. var monEditLv = settingBox.querySelector(".m-level");
  1068. monEditLv.value = mon.level || 1;
  1069. var monEditAddHp = settingBox.querySelector(".m-plus-hp");
  1070. var monEditAddAtk = settingBox.querySelector(".m-plus-atk");
  1071. var monEditAddRcv = settingBox.querySelector(".m-plus-rcv");
  1072. if (mon.plus)
  1073. {
  1074. monEditAddHp.value = mon.plus[0];
  1075. monEditAddAtk.value = mon.plus[1];
  1076. monEditAddRcv.value = mon.plus[2];
  1077. }
  1078. var btnDelay = editBox.querySelector(".button-delay");
  1079. if (!isAssist)
  1080. {
  1081. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1082. editBox.refreshLatent(editBox.latent, mon.id);
  1083. btnDelay.classList.add("display-none");
  1084. settingBox.querySelector(".row-mon-latent").classList.remove("display-none");
  1085. //if (card.superAwakenings.length)
  1086. //{
  1087. // settingBox.querySelector(".row-mon-super-awoken").classList.remove("display-none");
  1088. //}
  1089. editBox.querySelector(".edit-box-title").classList.remove("edit-box-title-assist");
  1090. }else
  1091. {
  1092. btnDelay.classList.remove("display-none");
  1093. settingBox.querySelector(".row-mon-latent").classList.add("display-none");
  1094. //settingBox.querySelector(".row-mon-super-awoken").classList.add("display-none");
  1095. editBox.querySelector(".edit-box-title").classList.add("edit-box-title-assist");
  1096. }
  1097. editBox.reCalculateAbility();
  1098. }
  1099. //编辑窗,修改怪物ID
  1100. function editBoxChangeMonId(id)
  1101. {
  1102. const card = Cards[id]; //怪物固定数据
  1103. if (!card){
  1104. id = 0;
  1105. card = Cards[0]
  1106. }
  1107. const editBox = document.querySelector(".edit-box");
  1108. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1109. const searchBox = editBox.querySelector(".search-box");
  1110. const settingBox = editBox.querySelector(".setting-box");
  1111. //id搜索
  1112. const monstersID = searchBox.querySelector(".m-id");
  1113. const monHead = monInfoBox.querySelector(".monster");
  1114. changeid({id:id},monHead); //改变图像
  1115. const mId = monInfoBox.querySelector(".monster-id");
  1116. mId.innerHTML = id;
  1117. const mRare = monInfoBox.querySelector(".monster-rare");
  1118. mRare.className = "monster-rare rare-" + card.rarity;
  1119. const mName = monInfoBox.querySelector(".monster-name");
  1120. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1121. const evoCardUl = searchBox.querySelector(".evo-card-list");
  1122. //var evoRootId = parseInt(evoCardUl.getAttribute("data-evoRootId")); //读取旧的id
  1123. //evoCardUl.setAttribute("data-evoRootId",card.evoRootId); //设定新的id
  1124. let evoLinkCardsIdArray = Cards.filter(function(m){
  1125. return m.evoRootId == card.evoRootId;
  1126. }).map(function(m){return m.id;});
  1127. evoCardUl.innerHTML = "";
  1128. /* //据说直接清空HTML性能更好
  1129. for (var ci=evoCardUl.childNodes.length-1;ci>=0;ci--)
  1130. { //删除所有旧内容
  1131. let childN = evoCardUl.childNodes[ci];
  1132. //if (evoLinkCardsIdArray.indexOf(parseInt(childN.getAttribute("data-cardid")))<0)
  1133. //{
  1134. childN.remove();
  1135. childN = null;
  1136. //}
  1137. }
  1138. */
  1139. function clickHeadToNewMon()
  1140. {
  1141. monstersID.value = this.getAttribute("data-cardid");
  1142. monstersID.onchange();
  1143. return false;
  1144. }
  1145. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1146. evoLinkCardsIdArray.forEach(function(mid){
  1147. const cli = createCardHead(mid);
  1148. if (mid == id)
  1149. {
  1150. cli.classList.add("unable-monster");
  1151. }
  1152. cli.head.onclick = clickHeadToNewMon;
  1153. fragment.appendChild(cli);
  1154. });
  1155. evoCardUl.appendChild(fragment);
  1156. var mType = monInfoBox.querySelectorAll(".monster-type li");
  1157. for (let ti=0;ti<mType.length;ti++)
  1158. {
  1159. if (ti<card.types.length)
  1160. {
  1161. mType[ti].className = "type-name type-name-" + card.types[ti];
  1162. mType[ti].firstChild.className = "type-icon type-icon-" + card.types[ti];
  1163. }else
  1164. {
  1165. mType[ti].className = "display-none";
  1166. }
  1167. }
  1168. var mAwoken = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul li");
  1169. editBox.awokenCount = card.awakenings.length;
  1170. mAwoken[0].innerHTML = editBox.awokenCount ? "★" : "0";
  1171. for (let ai=1;ai<mAwoken.length;ai++)
  1172. {
  1173. if (ai<card.awakenings.length)
  1174. {
  1175. mAwoken[ai].className = "awoken-icon awoken-" + card.awakenings[ai-1];
  1176. }else
  1177. {
  1178. mAwoken[ai].className = "display-none";
  1179. }
  1180. }
  1181. //超觉醒
  1182. var mSAwokenRow = settingBox.querySelector(".row-mon-super-awoken");
  1183. var mSAwoken = mSAwokenRow.querySelectorAll(".awoken-ul li");
  1184. if (!editBox.assist && card.superAwakenings.length>0)
  1185. {
  1186. for (let ai=0;ai<mSAwoken.length;ai++)
  1187. {
  1188. if (ai < card.superAwakenings.length)
  1189. {
  1190. mSAwoken[ai].className = "awoken-icon unselected-awoken awoken-" + card.superAwakenings[ai];
  1191. }
  1192. else
  1193. {
  1194. mSAwoken[ai].className = "display-none";
  1195. }
  1196. }
  1197. mSAwokenRow.classList.remove("display-none");
  1198. }else
  1199. {
  1200. mSAwokenRow.classList.add("display-none");
  1201. }
  1202. var monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1203. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //最大等级按钮
  1204. var monEditLv = settingBox.querySelector(".m-level");
  1205. monEditLv.value = card.maxLevel; //默认等级为最大等级而不是110
  1206. var rowPlus = settingBox.querySelector(".row-mon-plus");
  1207. var rowLatent = settingBox.querySelector(".row-mon-latent");
  1208. if (card.overlay)
  1209. { //当可以叠加时,不能打297和潜觉
  1210. rowPlus.classList.add("disabled");
  1211. rowLatent.classList.add("disabled");
  1212. }else
  1213. {
  1214. rowPlus.classList.remove("disabled");
  1215. rowLatent.classList.remove("disabled");
  1216. }
  1217. var monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1218. //该宠Type允许的杀
  1219. var allowLatent = uniq(card.types.reduce(function (previous, t, index, array) {
  1220. return previous.concat(type_allowable_latent[t]);
  1221. },[]));
  1222. for(var li=17;li<=24;li++)
  1223. {
  1224. var latentDom = monLatentAllowUl.querySelector(".latent-icon-" + li);
  1225. if (allowLatent.indexOf(li)>=0)
  1226. {
  1227. if(latentDom.classList.contains("unselected-latent"))
  1228. latentDom.classList.remove("unselected-latent");
  1229. }else
  1230. {
  1231. if(!latentDom.classList.contains("unselected-latent"))
  1232. latentDom.classList.add("unselected-latent");
  1233. }
  1234. }
  1235. if (editBox.assist)
  1236. {
  1237. var btnDone = editBox.querySelector(".button-done");
  1238. if (!card.canAssist)
  1239. {
  1240. btnDone.classList.add("cant-assist");
  1241. btnDone.disabled = true;
  1242. }else
  1243. {
  1244. btnDone.classList.remove("cant-assist");
  1245. btnDone.disabled = false;
  1246. }
  1247. }
  1248. editBox.latent.length = 0;
  1249. editBox.refreshLatent(editBox.latent,id);
  1250. editBox.reCalculateAbility();
  1251. }
  1252. //刷新整个队伍
  1253. function refreshAll(formationData){
  1254. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1255. const formationBox = document.querySelector(".formation-box");
  1256. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1257. const formationA_bigbox = fragment.appendChild(formationBox.querySelector(".formation-A-bigbox"));
  1258. const formationB_bigbox = formationBox.querySelector(".formation-B-bigbox");
  1259. if (formationB_bigbox)
  1260. {fragment.appendChild(formationB_bigbox);}
  1261. const awokenTotalBox = fragment.appendChild(formationBox.querySelector(".awoken-total-box"));
  1262. const detailBox = fragment.appendChild(formationBox.querySelector(".detail-box"));
  1263. const txtTitle = titleBox.querySelector(".title");
  1264. const txtDetail = detailBox.querySelector(".detail");
  1265. txtTitle.value = formationData.title || "";
  1266. txtDetail.value = formationData.detail || "";
  1267. txtDetail.onblur();
  1268. const badges = Array.prototype.slice.call(formationA_bigbox.querySelectorAll(".formation-badge .badge-bg"));
  1269. badges.forEach((b,idx)=>{
  1270. if (idx==formationData.badge)
  1271. {
  1272. b.classList.remove("display-none");
  1273. }else
  1274. {
  1275. b.classList.add("display-none");
  1276. }
  1277. })
  1278. const formationA = formationA_bigbox.querySelector(".formation-A-box");
  1279. const formationB = formationB_bigbox ? formationB_bigbox.querySelector(".formation-B-box") : null;
  1280. const fATeam = formationA.querySelectorAll(".formation-team .monster");
  1281. const fALatents = formationA.querySelectorAll(".formation-latents .latent-ul");
  1282. const fAAssist = formationA.querySelectorAll(".formation-assist .monster");
  1283. const fBTeam = formationB ? formationB.querySelectorAll(".formation-team .monster") : null;
  1284. const fBLatents = formationB ? formationB.querySelectorAll(".formation-latents .latent-ul") : null;
  1285. const fBAssist = formationB ? formationB.querySelectorAll(".formation-assist .monster") : null;
  1286. const formationAbilityDom = formationA.querySelector(".formation-ability");
  1287. for (let ti=0;ti<(formationB?5:6);ti++)
  1288. {
  1289. changeid(formationData.team[0][0][ti],fATeam[ti],fALatents[ti]);
  1290. changeid(formationData.team[0][1][ti],fAAssist[ti]);
  1291. if (formationAbilityDom)
  1292. {
  1293. refreshAbility(
  1294. formationAbilityDom,
  1295. formationData.team[0],
  1296. ti);
  1297. }
  1298. if (formationB)
  1299. {
  1300. changeid(formationData.team[1][0][ti],fBTeam[ti],fBLatents[ti]);
  1301. changeid(formationData.team[1][1][ti],fBAssist[ti]);
  1302. }
  1303. }
  1304. formationBox.appendChild(fragment);
  1305. refreshTotalAbility(formationData.team[0]);
  1306. refreshAwokenCount(formationData.team);
  1307. }
  1308. //刷新觉醒总计
  1309. function refreshAwokenCount(teams){
  1310. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1311. const awokenTotalBox = document.querySelector(".formation-box .awoken-total-box");
  1312. const awokenUL = fragment.appendChild(awokenTotalBox.querySelector(".awoken-ul"));
  1313. function setCount(idx,number){
  1314. var aicon = awokenUL.querySelector(".awoken-" + idx);
  1315. if (!aicon) return; //没有这个觉醒就撤回
  1316. var ali = aicon.parentNode;
  1317. var countDom = ali.querySelector(".count");
  1318. countDom.innerHTML = number;
  1319. if (number)
  1320. ali.classList.remove("display-none");
  1321. else
  1322. ali.classList.add("display-none");
  1323. }
  1324. var bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒
  1325. for (var ai=1;ai<=72;ai++)
  1326. {
  1327. if (ai == 10) //防封
  1328. {
  1329. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,52,solo)*2);
  1330. }else if (ai == 11) //防暗
  1331. {
  1332. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,68,solo)*5);
  1333. }else if (ai == 12) //防废
  1334. {
  1335. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,69,solo)*5);
  1336. }else if (ai == 13) //防毒
  1337. {
  1338. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,70,solo)*5);
  1339. }else if (ai == 19) //手指
  1340. {
  1341. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,53,solo)*2);
  1342. }else if (ai == 21) //SB
  1343. {
  1344. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,56,solo)*2);
  1345. }else if (bigAwoken.indexOf(ai)>=0) //属于大觉醒
  1346. {
  1347. continue;
  1348. }else
  1349. {
  1350. setCount(ai,awokenCountInFormation(teams,ai,solo));
  1351. }
  1352. }
  1353. awokenTotalBox.appendChild(awokenUL);
  1354. }
  1355. //刷新能力值
  1356. function refreshAbility(dom,team,idx){
  1357. const ali = dom.querySelector(".abilitys-" + (idx+1));
  1358. const mainMD = team[0][idx];
  1359. const assistMD = team[1][idx];
  1360. const bonusScale = [0.1,0.05,0.15]; //辅助宠物附加的属性倍率
  1361. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  1362. const mainAbility = calculateAbility(mainMD.id,mainMD.level,mainMD.plus,mainMD.awoken,mainMD.latent,assistMD.id,assistMD.awoken);
  1363. //辅助增加的三维,如果辅助的主属性相等,辅助宠物只计算等级和加值,不计算觉醒
  1364. const mainCard = Cards[mainMD.id] || Cards[0];
  1365. const assistCard = Cards[assistMD.id] || Cards[0];
  1366. const assistAbility = (assistMD.id > 0 && mainCard.attrs[0]==assistCard.attrs[0])
  1367. ?calculateAbility(assistMD.id,assistMD.level,assistMD.plus,null,null)
  1368. :[0,0,0];
  1369. if (mainAbility && mainMD.ability)
  1370. {
  1371. for (let ai=0;ai<3;ai++)
  1372. {
  1373. mainMD.ability[ai] = mainAbility[ai] + Math.round(assistAbility[ai]*bonusScale[ai]);
  1374. }
  1375. }
  1376. const hpDom = ali.querySelector(".hp");
  1377. const atkDom = ali.querySelector(".atk");
  1378. const rcvDom = ali.querySelector(".rcv");
  1379. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  1380. if (mainAbility)
  1381. {
  1382. div.classList.remove("display-none");
  1383. div.innerHTML = mainMD.ability[ai];
  1384. }else
  1385. {
  1386. div.classList.add("display-none");
  1387. div.innerHTML = 0;
  1388. }
  1389. });
  1390. }
  1391. //刷新能力值合计
  1392. function refreshTotalAbility(team){
  1393. //计算总的生命值
  1394. const formationBox = document.querySelector(".formation-box");
  1395. const teamInfo = formationBox.querySelector(".team-info");
  1396. if (!teamInfo) return;
  1397. const tHpDom = teamInfo.querySelector(".tIf-total-hp");
  1398. const tRcvDom = teamInfo.querySelector(".tIf-total-rcv");
  1399. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  1400. return value += mon.ability ? mon.ability[0] : 0;
  1401. },0);
  1402. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队血包个数
  1403. //let tHPwithAwoken = Math.round(tHP * (1 + awokenCountInTeam(team,46,solo) * 0.05)); //全队血包
  1404. let badgeHPScale = 1; //徽章倍率
  1405. if (formation.badge == 4)
  1406. {
  1407. badgeHPScale = 1.05;
  1408. }else if (formation.badge == 11)
  1409. {
  1410. badgeHPScale = 1.15;
  1411. }
  1412. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  1413. return value += mon.ability ? mon.ability[2] : 0;
  1414. },0);
  1415. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队回复个数
  1416. //let tRCVwithAwoken = Math.round(tRCV * (1 + awokenCountInTeam(team,47,solo) * 0.10)); //全队回复
  1417. let badgeRCVScale = 1; //徽章倍率
  1418. if (formation.badge == 3)
  1419. {
  1420. badgeRCVScale = 1.25;
  1421. }else if (formation.badge == 10)
  1422. {
  1423. badgeRCVScale = 1.35;
  1424. }
  1425. tHpDom.innerHTML = tHP.toString() +
  1426. (teamHPAwoken>0||badgeHPScale>1
  1427. ? ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")")
  1428. : "");
  1429. tRcvDom.innerHTML = tRCV.toString() +
  1430. (teamRCVAwoken>0||badgeRCVScale>1
  1431. ? ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")")
  1432. : "");
  1433. }

智龙迷城队伍图制作工具